zendikar 13 page quick spoiler
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zendikar 13 page quick spoiler try'n to get it down to 10....
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White (39/39) Armament Master ww Creature - Kor Soldier Rare Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Illus. Steven Belledin #1/249 2/2 Arrow Volley Trap 3ww Instant - Trap Uncommon If four or more creatures are attacking, you may pay 1{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. #2/249 Bold Defense 2w Instant Common Kicker 3{W} Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead. Brave the Elements w Instant Uncommon Choose a color. White creatures you control gain protection from the chosen color until end if turn. Caravan Hurda 4w Creature - Beast Common Lifelink 1/5 Celestial Mantle 3www Enchantment - Aura Rare Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Illus. Steve Argyle #6/249 Cliff Treader 1w Creature - Kor Scout Mountainwalk 2/1 Conqueror's Pledge 2www Sorcery Rare Kicker 6
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
Day of Judgment 2ww Sorcery Rare Destroy all creatures. "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." -Sorin Markov Illus. Kev Walker #9/249
Devout Lightcaster www Creature - Kor Cleric Rare Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. Illus. Shelly Wan #11/249 2/2 Emeria Angel 2ww Creature - Angel Rare Flying Landfall—Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield. 3/3 Felidar Sovereign 4ww Creature - Cat Beast Mythic Rare Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. Illus. Zoltan Boros & Gabor Szikszai #12/249 4/6 Iona, Shield of Emeria 6www Legendary Creature - Angel Mythic Rare Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. Illus. Jason Chan #13/249 7/7
Common Journey to Nowhere 1w Enchantment Common When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled creature to the
battlefield under its owner's control.
Kabira Evangel 2w Creature - Human Cleric Ally Rare Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. Illus. Eric Deschamps #15/249 2/3 (Source: PureMTGO preview) Kazandu Blademaster ww Creature - Human Soldier Ally Uncommon First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. "If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you." Illus. Michael Komarck #16/249 1/1 (Source: robotviking preview) Kor Aeronaut ww Creature - Kor Soldier Uncommon Kicker 1{W} Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2 Kor Cartographer 3w Creature - Kor Scout Common When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. 2/2 Kor Duelist w Creature - Kor Soldier Uncommon As long as Kor Duelist is equipped, it has double strike. 1/1 Kor Hookmaster 2w Creature - Kor Soldier Uncommon When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap
during its controller's next untap step. 2/2
Makindi Shieldmate. 0/3
Kor Outfitter ww Creature - Kor Soldier Common When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control. #21/249 2/2
Narrow Escape 2w Instant Common Return target permanent you control to its owner's hand. You gain 4 life. "Let's get out of here" #27/249 (Source: Riddle Thread) Nimbus Wings 1w Enchantment - Aura Common Enchant creature Enchanted creature gets +1/+2 and has flying. #28/249 (Source: Riddle thread) Noble Vestige 2w Creature - Spirit Common Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. 1/2
(Source: Riddle Thread) Kor Sanctifiers 2w Creature - Kor Cleric Common Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. "Why keep such trinkets? They only add weight to your travels." Illus. Dan Scott #22/249 2/3 (Source: Planechase Preview) Kor Skyfisher 1w Creature - Kor Soldier Common Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 Landbind Ritual 3ww Sorcery Uncommon You gain 2 life for each Plains you control.
Luminarch Ascension 1w Enchantment Rare At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life) 1{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Illus. Michael Komarck #25/249
Makindi Shieldmate 2w Creature - Kor Soldier Ally Common Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on
creature you control. Then shuffle your library. #33/249 Shepherd of the Lost 4w Creature - Angel Uncommon Flying, first strike, vigilance #34/249 3/3 (Source: Riddle Thread) Shieldmate's Blessing w Instant Common Prevent the next 3 damage that would be dealt to target creature or player this turn.
Steppe Lynx w Creature - Cat Common Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1
Ondu Cleric 1w Creature - Kor Cleric Ally Common When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control. 1/1
Sunspring Expedition w Enchantment Common Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.
(Source: Riddle Thread) Pillarfield Ox 3w Creature - Ox Common hurf durf 2/4
Windborne Charge 2ww Sorcery Common Two target creatures get +2/+2 and gain flying until end of turn.
Pitfall Trap 2w Instant - Trap Uncommon If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying.
(Source: Riddle Thread) World Queller 3ww Creature - Avatar Rare At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. Illus. James Paick #39/249 4/4
Quest for the Holy Relic w Enchantment Uncommon Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a
Blue (39/39) Æther Figment 1u Creature - Illusion Uncommon Kicker 3 Æther Figment is unblockable. If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. #40/249 1/1 Archive Trap
3uu Instant - Trap Rare If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. Illus. Jason Felix #41/249
Archmage Ascension 2u Enchantment Rare At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. Illus. Christopher Moeller #42/249 (Source: SCG Preview) Caller of Gales u Creature - Merfolk Wizard Common 1{U}, {T}: Target creature gains flying until end of turn. #43/249 1/1 *Cancel 1uu Instant Common Counter target spell. #44/249
Cosi's Trickster u Creature - Merfolk Rare Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. #45/249 1/1 Gomazoa 2u Creature - Jellyfish Uncommon Flying, defender {T}: Put Gomazoa and each creature it's blocking on top of their owner's libraries, then those players shuffle their libraries. #46/249 0/3 Hedron Crab u Creature - Crab Uncommon Landfall - Whenever a land enters the battlefield under your control, target player
puts the top three cards of his or her library into his or her graveyard. #47/249 0/2 Into the Roil 1u Instant Common Kicker 1{U} (You may pay an additional 1{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. #48/249 Ior Ruin Expedition 1u Enchantment Common Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. #49/249 Kraken Hatchling u Creature - Kraken Common "Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth." #50/249 0/4 Lethargy Trap 3u Instant - Trap Uncommon If three or more creatures are attacking you, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn.
Living Tsunami 2uu Creature - Elemental Uncommon Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. #52/249 4/4 Lorthos, the Tidemaker 5uuu Legendary Creature - Octopus Mythic Rare Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tide bows to his will and the coastline cowers in his presence. Illus. Kekai Kotaki #53/249 8/8
Lullmage Mentor 1uu Creature - Merfolk Wizard Rare Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. "Many voices are needed to quiet this land." Illus. Jaime Jones #54/249 2/2
Merfolk Seastalkers 3u Creature - Merfolk Wizard Uncommon Islandwalk 2{U}: Tap target creature without flying. 2/3 Merfolk Wayfinder 2u Creature - Merfolk Scout Uncommon Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. #56/249 1/2 Mindbreak Trap 2uu Instant - Trap Mythic Rare If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. "Life is a maze. This is one of its dead ends." - Noyan Dar, Tazeem lullmage Illus. Christopher Moeller #57/249
Paralyzing Grasp 2u Enchantment - Aura Common Enchant creature Enchanted creature doesn't untap during its controller's untap step. #58/249 Quest for Ancient Secrets u Enchantment Uncommon
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Illus. Mike Bierek #59/249
Reckless Scholar 2u Creature - Human Wizard Common {T}: Target player draws a card, then discards a card. #60/249 2/1 Rite Of Replication 2uu Sorcery Rare Kicker 5 (You may pay an additional 5 as you cast this spell.) Put a token that is a copy of target creature onto the battlefield. If Rite Of Replication was kicked, instead put five of those tokens onto the battlefield. Illus. Matt Cavotta #61/249 Roil Elemental 3uuu Creature - Elemental Rare Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. Illus. Raymond Swanland #62/249 3/2 Sea Gate Loremaster 4u Creature - Merfolk Wizard Ally Rare {T}: Draw a card for each Ally you control. "He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." - Zahr Gada, Halimar expedition leader Illus. Dave Kendall #63/249 1/3 Seascape Aerialist 4u Creature - Merfolk Wizard Ally Uncommon When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. 2/3
Shoal Serpent
5u Creature - Serpent Common Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 Sky Ruin Drake 4u Creature - Drake Common Flying #66/249 2/5 Spell Pierce u Instant Common Counter target noncreature spell unless its controller pays 2. #67/249 Sphinx of Jwar Isle 4uu Creature - Sphinx Rare Flying, shroud You may look at the top card of your library.(You may do this at any time) #68/249 5/5 Sphinx of Lost Truths 3uu Creature - Sphinx Rare Kicker 1{U} (You may pay an additional 1{U} as you cast this spell) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. Illus. Shelly Wan #69/249 3/5 Spreading Seas 1u Enchantment - Aura Common Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
Summoner's Bane 2uu Instant Common Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.
Tempest Owl 1u Creature - Bird Common Kicker 4{U} (You may pay an additional 4{U} as you cast this spell.)
Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. #72/249 1/2 Trapfinder's Trick 1u Sorcery Common Target player reveals his or her hand and discards all Trap cards. #73/249
Trapmaker's Snare 1u Instant Uncommon Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your libary. #74/249 Umara Raptor 2u Creature - Bird Ally Common Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. #75/249 1/1 Welkin Tern 1u Creature - Bird Common Flying Welkin Tern can only block creatures with flying. #76/249 2/1 Whiplash Trap 3uu Instant - Trap Common If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap’s mana cost. Return two target creatures to their owners' hands. Illus. Zoltan Boros & Gabor Szikszai #77/249
Windrider Eel 3u Creature - Fish Common Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. "The best spot to hook one is right behind the gills" - Rana Cloudwake, Kor skyfisher
Illus. Austin Hsu #78/249
2/2
Black (39/39) Bala Ged Thief 3b Creature - Human Rogue Ally Rare Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. Illus. Matt Cavotta #79/249 2/2 Blood Seeker 1b Creature - Vampire Shaman Common Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 2/1 Blood Tribute 4bb Sorcery Rare Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target player loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. Illus. Alex Horley-Orlandelli #81/249 Bloodchief Ascension b Enchantment Rare At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodghast bb Creature - Vampire Spirit Rare Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 life or less. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Illus. Daarken #83/249 2/1
Bog Tatters 4b Creature - Wraith Common Swampwalk 4/2 Crypt Ripper 2bb Creature - Shade Common Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2 Desecrated Earth 4b Sorcery Common Destroy target land. Its controller discards a card. #86/249 (Source: Riddle Thread) Disfigure b Instant Common Target creature gets -2/-2 until end of turn.
Feast of Blood 1b Sorcery Uncommon Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. #88/249 Gatekeeper of Malakir bb Creature - Vampire Warrior Uncommon Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. "You may enter the city - once the toll is paid." Illus. Karl Kopinski2/2
Giant Scorpion 2b Creature - Scorpion Deathtouch 1/3
Common
Grim Discovery 1b Sorcery Common Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
Guul Draz Specter 2bb Creature - Specter Rare Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Illus. Mark Tedin 2/2 Guul Draz Vampire b Creature - Vampire Rogue Common As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1 Hagra Crocodile 3b Creature - Crocodile Common Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats. 3/1 Hagra Diabolist 4b Creature - Ogre Shaman Ally Uncommon When Hagra Diabolist or an other Ally enters the battlefield under your control, target player loses life equal to the the number of Allies you control. 3/2 (Source: Riddle Thread) Halo Hunter 2bbb Creature - Demon Rare Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. Illus. Chris Rahn #96/249 6/3 Heartstabber Mosquito 3b Creature - Insect Common Kicker 2{B} (You may pay an additional 2{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target
creature. 2/2 Hideous End 1bb Instant Common Destroy target nonblack creature. Its controller loses 2 life. "A little dark magic won't stop me. The worse the curse, the better the prize." - Radavi, Joraga relic-hunter, last words Illus. Zoltan Boros & Gabor Szikszai Kalitas, Bloodchief of Ghet 5bb Legendary Creature - Vampire Warrior Mythic Rare {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Illus. Todd Lockwood #99/249 5/5
Malakir Bloodwitch 3bb Creature - Vampire Shaman Rare Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. #100/249 4/4 Marsh Casualties bb Sorcery Uncommon Kicker 3 Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.
*Mind Sludge 4b Sorcery Uncommon Target player discards a card for each Swamp you control. (This card is a reprint: MagicCards.Info or Gatherer.) Mindless Null 2b Creature - Zombie Common Mindless Null can't block unless you control a Vampire. "Call me Mr. 15" 2/2
Mire Blight b Enchantment - Aura Common Enchant Creature When enchanted creature is dealt damage, destroy it. Needlebite Trap 5bb Instant - Trap Uncommon If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. The traps around the vampire city of Malakir hint at the thirst of its inhabitants. Illus. Daarken #105/249
this turn, you may pay 0 rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
Sadistic Sacrament bbb Sorcery Rare Kicker 7 (You may pay an additional 7 as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.
Nimana Sell-Sword 3b Creature - Human Warrior Ally Common Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. "He asked if I had work for him. No wasn't the right answer." - Samila, Murasa Expeditionary House 2/2
Sorin Markov 3bbb Planeswalker - Sorin Mythic Rare [+2]: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player's next turn. Illus. Michael Comarck #111/249 4
Ob Nixilis, the Fallen 3bb Legendary Creature - Demon Mythic Rare Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. Illus. Jason Felix #107/249 3/3
Soul Stair Expedition b Enchantment Common Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. Illus. Anthony Francisco #112/249
Quest for the Gravelord b Enchantment Uncommon Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. Illus. Chris Rahn
Ravenous Trap 2bb Instant - Trap Uncommon If an opponent had three or more cards put into his or her graveyard from anywhere
(Source: Pulling Teeth)
(Source: Game Japan) Surrakar Maurader 1b Creature - Surrakar Common Landfall - Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn. 2/1 Vampire Hexmage bb Creature - Vampire Shaman Uncommon First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. #114/249 2/1
Vampire Lacerator b Creature - Vampire Warrior Common At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. Illus. Steve Argyle #115/249 2/2 (Source: pdcmagic) Vampire Nighthawk 1bb Creature - Vampire Shaman Uncommon Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Illus. Jason Chan #116/249 2/3 (Source: Mananation) Vampire's Bite b Instant Common Kicker 2{B} (You may pay an additional 2{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. #117/249 (Source: Riddle Thread) Red (38/38) Bladetusk Boar 3r Creature - Boar Common Intimidate 3/2 Burst Lightning r Instant Common Kicker 4 (You may pay an additional 4 as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Chandra Ablaze 4rr Planeswalker - Chandra Mythic Rare [+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals
4 damage to target creature or player. [-2]: Each player discards his or her hand, then draws three cards. [-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana costs. Illus. Steve Argyle #120/249 5 (Source: Facebook preview) *Demolish 3r Sorcery Common Destroy target artifact or land. (This card is a reprint: MagicCards.Info or Gatherer.) (Source: Orb)
of turn. "I'm gonna let you finish, but Goblin Guide is one of the best Goblins of all time. OF ALL TIME." 1/1 Goblin Guide r Creature - Goblin Scout Rare Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. "I've been all over this world. I even remember some of those places." Illus. Warren Mahy 2/2 (Source: Starkington Post)
Electropotence 2r Enchantment Rare Whenever a creature enters the battlefield under your control, you may pay 2{R}. If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide Illus. Christopher Moeller (Source: Magic Show Preview) Elemental Appeal rrrr Sorcery Rare Kicker 5 (You may pay an additional 5 as you cast this spell) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. Illus. Anthony Francisco Geyser Glider 3rr Creature - Elemental Beast Uncommon Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. "Quit pontificating, mage. The last thing we want to do is give it more hot air." -Tala Vertan, Makindi shieldmate Illus. Warren Mahy 4/4 Goblin Bushwhacker r Creature - Goblin Warrior Common Kicker - {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end
Goblin Ruinblaster 2r Creature - Goblin Shaman Uncommon Kicker - {R} (You may pay an additional {R} as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. Illus. Matt Cavotta 2/1 (Source: Mananation) Goblin Shortcutter 1r Creature - Goblin Scout Common When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1 Goblin War Paint 1r Enchantment - Aura Common Enchant creature Enchanted creature gets +2/+2 and has haste. "Survival rule 223: Don't eat the paint." - Zurdi, goblin shortcutter #129/249 (Source: Riddle Thread) Hellfire Mongrel 2r Creature - Elemental Hound Uncommon At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand, Hellfire Mongrel deals 2 damage to him or her. #130/249 2/2 Hellkite Charger
4rr Creature - Dragon Rare Flying, haste Whenever Hellkite Charger attacks, you may pay 5{R}{R}. If you do, untap all creatures you control and after this phase, there is an additional combat phase. 5/5 Highland Berserker 1r Creature - Human Berserker Ally Common Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 Inferno Trap 3r Instant - Trap Uncommon If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature.
Kazuul Warlord 4r Creature - Minotaur Warrior Ally Rare Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. On expeditions, minotaurs are worth their weight in gold. Fortunately for the paymasters, most minotaurs don't know how much they weigh. Illus. Kev Walker 3/3 (Source: Game Japan) Lavaball Trap 6rr Instant - Trap Rare If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3{R}{R} rather than pay Lavaball Trap’s mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. Illus. Zoltan Boros & Gabor Szikszai (Source: Lotus Noir) Magma Rift 2r Sorcery Common As an additional cost to cast Magma Rift,
sacrifice a land. Magma Rift deals 5 damage to target creature.
Mark of Mutiny 2r Sorcery Uncommon Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn.
Molten Ravager 2r Creature - Elemental Common {R}: Molten Ravager gets +1/+0 until end of turn. 0/4 Murasa Pyromancer 4rr Creature - Human Shaman Ally Uncommon Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. Fire is my accomplice. For enough coin, it can be yours as well. Illus. Kekai Kotaki 3/2 (Source: PAX) Obsidian Fireheart 1rrr Creature - Elemental Mythic Rare 1{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4 Plated Geopede 1r Creature - Insect Common First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. "Kor armorers buy the scales and claws. Elf oracles buy the rest." - Nablas, North Hada trapper Illus. Eric Deschamps 1/1 (Source: Lotus Noir) Punishing Fire 1r
Instant Uncommon Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Pyromancer Ascension 1r Enchantment Rare Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy. Illus. Kev Walker
Quest for Pure Flame r Enchantment Uncommon Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if a source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead. #144/249 Ruinous Minotaur 1rr Creature - Minotaur Warrior Common Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. 5/2 Runeflare Trap 4rr Instant - Trap Uncommon If an opponent drew three or more cards this turn, you may pay {R} rather then pay Runeflare Trap's mana cost. Runeflare Trap deals damage equal to the number of cards in target player's hand to that player.
Seismic Shudder 1r Instant Common Seismic Shudder deals 1 damage to each creature without flying.
Shatterskull Giant 2rr Creature - Giant Common When he puts the boots to you, it won't be medium-style. 4/3 Slaughter Cry 2r Instant Common Target creature gets +3/+0 and gains first strike until end of turn. "Since when did 'AIIIEEEE!' become a negotiation tactic?" - Nikou, Joraga bard
Spire Barrage 4r Sorcery Common Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Torch Slinger 2r Creature - Goblin Common Kicker - 1{R} When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 Tuktuk Grunts 4r Creature - Goblin Warrior Ally Common Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. #152/249 2/2 (Source: Riddle Thread) Unstable Footing r Instant Uncommon Kicker 3{R} Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
Warren Instigator rr Creature - Goblin Berserker Mythic Rare Double Strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Illus. Andrew Robinson
1/1
(Source: Magic Show Preview) Zektar Shrine Expedition 1r Enchantment Common Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step. (Source: Riddle Thread)
2g Enchantment Rare Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5 Cobra Trap 4gg Instant - Trap Uncommon If a noncreaure permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's casting cost. Put four 1/1 green Snake creature tokens onto the battlefield.
Green (39/39) Baloth Cage Trap 3gg Instant - Trap Uncommon If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1{G} rather then pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.
Baloth Woodcrasher 4gg Creature - Beast Uncommon Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. Illus. Zoltan Boros & Gabor Szikszai #157/249 4/4 (Source: Top8magic) Beast Hunt 3g Sorcery Common Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" - Sheyda, Ondu gamekeeper Illus. Kieran Yanner #158/249 (Source: Planechase Preview) Beastmaster Ascension
Frontier Guide 1g Creature - Elf Scout Uncommon 3{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 1/1 Gigantiform 3gg Enchantment - Aura Rare Kicker 4 Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Illus. Justin Sweet #162/249 (Source: Geekdad Preview) Grazing Gladehart 2g Creature - Antelope Common Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. #163/249 2/2 (Source: Riddle Thread) Greenweaver Druid 2g Creature - Elf Druid Uncommon {T}: Add {G}{G} to your mana pool. #164/249 1/1 *Harrow 2g Instant Common As an additional cost to cast Harrow,
sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Illus. Izzy #165/249 (This card is a reprint: MagicCards.Info or Gatherer.) (Source: Orb) Joraga Bard 3g Creature - Elf Rogue Ally Common Whenever Joraga Bard or another Ally enters the battlefield under your control, all Allies you control gain vigilance until end of turn. 1/4 Khalni Heart Expedition 1g Enchantment Common Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Illus. Jason Chan
Lotus Cobra 1g Creature - Snake Mythic Rare Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Its scales contain the essence of thousands of lotus blooms. Illus. Chippy #168/249 2/1
Mold Shambler 3g Creature - Fungus Beast Common Kicker 1{G} When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. #169/249 3/3 Nissa Revane 2gg Planeswalker - Nissa Mythic Rare [+1]: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. [+1]: You gain 2 life for each Elf you control.
[-7]: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. Illus. Jaime Jones #170/249 2 Nissa's Chosen gg Creature - Elf Warrior Common If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. Illus. Jaime Jones 2/3 Oracle of Mul Daya 3g Creature - Elf Shaman Rare You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Illus. Vance Kovacs #172/249 2/2 (Source: MTG Facebook) Oran-Rief Recluse 2g Creature - Spider Common Kicker 2{G} Reach When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 (Source: Riddle Thread) Oran-Rief Survivalist 1g Creature - Human Warrior Ally Common Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. "I'm strong enough to survive alone. I'm smart enough to want companions at my side." Illus. Kev Walker #174/249 1/1 (Source: Lotus Noir) Predatory Urge 3g Enchantment - Aura Rare Enchant creature. Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Illus. Scott Chou #175/249 (Source: Lotus Noir)
Primal Bellow g Instant Common Target creature gets +1/+1 until end of turn for each Forest you control. Quest for the Gemblades 1g Enchantment Uncommon Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. (Source: Riddle Thread) Rampaging Baloths 4gg Creature - Beast Mythic Rare Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. When the land is angry, so are they. - Nissa Revane Illus. Steve Prescott #176/2496/6 (Source: Wotc promo ad) Relic Crush 4g Instant Common Destroy target artifact or enchantment and up to one other target artifact or enchantment.
*River Boa 1g Creature - Snake Uncommon Islandwalk {G}: Regenerate River Boa. 2/1 (This card is a reprint: MagicCards.Info or Gatherer.) (Source: Orb) Savage Silhouette 2g Enchantment - Aura Common Enchant creature Enchanted creature gets +2/+2. 1{G}: Regenerate enchanted creature. (Source: Riddle Thread) Scute Mob g Creature - Insect Rare
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." - Zurdi, goblin shortcutter Illus. Zoltan Boros & Gabor Szikszai #182/249 1/1 (Source: Pojo) Scythe Tiger g Creature - Cat Common Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. Illus. Michael Komarck #183/249 3/2 (Source: PAX) Summoning Trap 4gg Instant - Trap Rare If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather then pay Summoning Trap's casting cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Tajuru Archer 2g Creature - Elf Archer Ally Uncommon When Tajuru Archer or another Ally enters the battlefield under your control, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying. 1/2 (Source: Orb) Tanglesap 1g Instant Common Prevent all combat damage that would be dealt this turn by creatures without trample. Terra Stomper 3ggg Creature - Beast Rare Terra Stomper can't be countered. Trample Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. Illus. Goran Josic #187/249 8/8 Territorial Baloth 4g Creature - Beast Common
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4 Timbermaw Larva 3g Creature - Beast Common Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2 Turntimber Basilisk 1gg Creature - Basilisk Uncommon Deathtouch Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. #190/249 2/1 Turntimber Ranger 3gg Creature - Elf Scout Ally Rare Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. Illus. Wayne Reynolds #191/249 2/2 Vastwood Gorger 5g Creature - Wurm Common 5/6 Vines of Vastwood g Instant Uncommon Kicker - {G} (You may pay an additional {G} as you cast this spell) Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. Zendikar Farguide 4g Creature - Elemental Common Forestwalk 3/3 (Source: Riddle Thread) Colorless (15/15) Adventuring Gear 1 Artifact - Equipment Common
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn. Equip 1 #195/249 Blade of the Bloodchief 1 Artifact - Equipment Rare Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip 1 Illus. Jung Park #196/249 (Source: SCG preview) Blazing Torch 1 Artifact - Equipment Uncommon Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has: "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip 1 Carnage Altar 2 Artifact Uncommon 3, Sacrifice a creature: Draw a card. Illus. James Paick #198/249 Eldrazi Monument 5 Artifact Mythic Rare Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. "Gods don't die. They merely slumber." -Ayli, Kamsa cleric Illus. Mark Tedin #199/249
Eternity Vessel 6 Artifact Mythic Rare Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Vessel. Illus. John Avon #200/249 Expedition Map
1 Artifact Common 2, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Explorer's Scope 1 Artifact - Equipment Common When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped. Equip 1 Grappling Hook 4 Artifact - Equipment Rare Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it if able. Equip 4 Hedron Scrabbler 2 Artifact Creature - Construct Common Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. #204/249 1/1 Khalni Gem 4 Artifact Uncommon When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. Spidersilk Net 0 Artifact - Equipment Common Equipped creature gets +0/+2 and reach. Equip 2 Stonework Puma 3 Artifact Creature - Cat Ally Common These PUMAs would never settle for being third in line. #207/249 2/2 Trailblazer's Boots 2 Artifact - Equipment Uncommon Equipped creature has nonbasic landwalk. Equip 2 #208/249 Trusty Machete
1 Artifact - Equipment Uncommon Equipped creature gets +2/+1. Equip 2 "Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one" - Yon Basrel, Oran-Rief survivalist #209/249 Land (20/20) Akoum Refuge Land Uncommon Akoum Refugeenters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. Illus. Fred Fields #210/249 Arid Mesa Land Rare {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. Illus. Raymond Swanland #211/249 Crypt of Agadeem Land Rare Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. 2, {T}: Add {B} to your mana pool for each black creature card in your graveyard. Illus. Jason Felix #212/249 Emeria, The Sky Ruin Land Rare Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. Illus. Jaime Jones #213/249 Graypelt Refuge Land Uncommon Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool. Illus. Philip Straub #214/249 Jwar Isle Refuge Land Uncommon Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the
battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. Illus. Cyril Van Der Haegen #215/249 Kabira Crossroads Land Common Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. Kazandu Refuge Land Uncommon Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. Illus. Franz Vohwinkel #217/249 Magosi, the Waterveil Land Rare Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. Marsh Flats Land Rare {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. Illus. Izzy #219/249 Misty Rainforest Land Rare {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. Illus. Shelly Wan #220/249 Oran-Rief, the Vastwood Land Rare Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Illus. Mike Bierek #221/249 Piranha Marsh Land Common Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield,
target player loses 1 life. {T}: Add {B} to your mana pool. Scalding Tarn Land Rare {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library. Illus. Philip Straub #223/249 Sejiri Refuge Land Uncommon Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. Illus. Ryan Pancoast #224/249 Soaring Seacliff Land Common Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. Teetering Peaks Land Common Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R} to your mana pool. Illus. Fred Fields #226/249 Turntimber Grove Land Common Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G} to your mana pool. #227/249 Valakut, the Molten Pinnacle Land Rare Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. Illus. Kieran Yanner #228/249 Verdant Catacombs Land Rare
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. Illus. Vance Kovacs #229/249
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