West German Oob TY
Short Description
team yankee...
Description
West German Armoured Brigade 1985 PANZERTRUPPEN FORMATIONS IN THE FORCE Your force must contain at least one formation.
0-4
0-4
TANK COMPANY LEOPARD 2 OR LEOPARD 1A3/4
MECHANISED COMPANY MARDER A1A
SUPPORT UNITS AVAILABLE TO YOUR FORCE
0-1 SP Artillery Battery M109G 0-1 SP Mortar Battery M113/120mm 0-1 M113 OP 0-1 AA Section - Gepard 0-1 Bo 105P Helicopter Flight 0-1 F-4F or Tornado Flight
UNOFFICIAL UNIT CARD
MOVEMENT ORDERS A Unit Leader may issue one Movement Order each turn. BLITZ MOVE In the Movement Step before the Unit Move, roll a die: * If greater than or equal to Skill, the Leader and any Team within 6"/150cm immediately move up to 4"/10cm. If Team does not move further, it Shoots at Halted ROF. * Otherwise, whole Unit is Out of Command and Moved. FOLLOW ME! In the Movement Step after the Unit Moved, Unit Leader Move 4"/10cm forward and rolls a die: * If greater than or equal to Leaders Courage, Teams within 6"/150cm and Line of Sight Move 4"/10cm forward. Teams within 6"/15cm and Line of Sight of Leader cannot Shoot. SHOOT AND SCOOT In the Assault Step instead of Assaulting, roll a die. * If greater than or equal to Leader’s Skill, Leader and Teams within 6"/150cm that did not Move, now Move 4"/10cm. CROSS HERE Declare in the Movement Step before the Unit Moves. Teams rolling to Cross Difficult Terrain within 6"/150cm of Leader reduce their Cross number by 1, but cannot Shoot or Assault. DIG IN Instead of Moving in the Movement Step roll a die: * If greater then or equal to Skill, any Infantry Teams within 6"/150cm of Leader dig Foxholes gaining Bulletproof Cover. Teams attempting to dig foxholes Shoot with Movement ROF and cannot fire an Artillery Bombardment. UNOFFICIAL UNIT CARD
LEOPARD 2 HQ - WEST GERMANY
LEOPARD 2 COMPANY - 1985 HQ
* TANK FORMATION * CHOBHAM ARMOUR * THERMAL IMAGING *
COURAGE 3+
SKILL 3+
MORALE 3+ REMOUNT 4+
ASSAULT 4+ COUNTER ATTACK 3+
SPECIAL RULES
LEOPARD 2 BATTLE GROUP HQ 1 x Leopard 2 - 8 POINTS
IS HIT ON A 4+ SIDE
FRONT
TACTICAL
TERRAIN DASH
18"/45cm
28"/70cm
RANGE
ROF HALTED MOVING
WEAPON
CROSS COUNTRY DASH
2
8
17 14"/35cm
TOP
ROAD DASH
CROSS
32"/80cm
40"/100cm
2
2
23
2+
7.62mm cal AA MG 7.62mm cal MG
16"/40cm 16"/40cm
3 1
2 1
2 2
6 6
Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
1 Armoured Combat Team HQ 2-3 Leopard 2 Tank Platoon
2+
Chobhan Armour: Side Armour is 16 against HEAT weapons.
0-1 Marder Mech Platoon
ANTI- FIRETANK POWER
L/44 120mm 120MM Rifledgun Gun
SPECIAL RULES
Advance Stabiliser: Tactical Speed is 14"/35cm. Machine-guns cannot Shoot and team cannot Assault if it moves more than 10"/25cm.
0-1 A/T Platoon Advanced Stabiliser, Laser Rangefinder.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
LEOPARD 2 - WEST GERMANY
LEOPARD 2 PLATOON - 1985
* TANK UNIT * CHOBHAM ARMOUR * THERMAL IMAGING *
COURAGE 3+
SKILL 3+
MORALE 3+ REMOUNT 4+
ASSAULT 4+ COUNTER ATTACK 3+
SPECIAL RULES
LEOPARD 2 PLATOON 3 x Leopard 2 24 POINTS
IS HIT ON A 4+ SIDE
FRONT
TACTICAL
TERRAIN DASH
18"/45cm
28"/70cm
RANGE
ROF HALTED MOVING
WEAPON
CROSS COUNTRY DASH
2
8
17 14"/35cm
TOP
ROAD DASH
32"/80cm
2 x Leopard 2
-
16 POINTS
Advance Stabiliser: Tactical Speed is 14"/35cm. Machine-guns cannot Shoot and team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
CROSS
2+
Chobhan Armour: Side Armour is 16 against HEAT weapons.
ANTI- FIRETANK POWER
L/44 120mm 120MM Rifledgun Gun
40"/100cm
2
2
23
2+
7.62mm cal AA MG 7.62mm cal MG
16"/40cm 16"/40cm
3 1
2 1
2 2
6 6
UNOFFICIAL UNIT CARD
Advanced Stabiliser, Laser Rangefinder.
UNOFFICIAL UNIT CARD
LEOPARD 1A3/A4 HQ - WEST GERMANY
LEOPARD 1A3/A4 COMPANY - 1985 HQ
* TANK FORMATION * THERMAL IMAGING *
COURAGE 3+
SKILL 3+
MORALE 3+ REMOUNT 4+
ASSAULT 4+ COUNTER ATTACK 3+
SPECIAL RULES
LEOPARD 1A3/A4 BATTLE GROUP HQ 1 x Leopard 1A3/A4 - 5 POINTS
IS HIT ON A 4+ SIDE
FRONT
TACTICAL
TERRAIN DASH
14"/35cm
18"/45cm
28"/70cm
RANGE
ROF HALTED MOVING
WEAPON
CROSS COUNTRY DASH
TOP
1
7
11 ROAD DASH
CROSS
32"/80cm
40"/100cm
2
1
20
2+
7.62mm cal AA MG 7.62mm cal MG
16"/40cm 16"/40cm
3 1
2 1
2 2
6 6
SPECIAL RULES
2+
Tank can move 14"/35cm at Tactical but gains a +1 penalty to hit. Machine-guns cannot Shoot, Team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm.
1 Armoured Combat Team HQ 2-3 Leopard 1A3/A4 Tank Platoon
Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
0-1 Marder Mech Platoon
ANTI- FIRETANK POWER
M68 105mm 120MM Rifledgun Gun
Stabiliser:
0-1 A/T Platoon Stabiliser, Laser Rangefinder.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
LEOPARD 1A3/A4 - WEST GERMANY
LEOPARD 1A3/A4 PLATOON - 1985
* TANK FORMATION * THERMAL IMAGING *
COURAGE 3+
SKILL 3+
MORALE 3+ REMOUNT 4+
ASSAULT 4+ COUNTER ATTACK 3+
SPECIAL RULES
LEOPARD 2 PLATOON 3 x Leopard 1A3/A4 15 POINTS
IS HIT ON A 4+ SIDE
FRONT
TACTICAL
TERRAIN DASH
14"/35cm
18"/45cm
28"/70cm
RANGE
ROF HALTED MOVING
WEAPON
CROSS COUNTRY DASH
TOP
1
7
11 ROAD DASH
CROSS
32"/80cm
2+
Stabiliser:
2 x Leopard 1A3/A4
-
10 POINTS
Tank can move 14"/35cm at Tactical but gains a +1 penalty to hit. Machine-guns cannot Shoot, Team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
ANTI- FIRETANK POWER
M68 105mm 120MM Rifledgun Gun
40"/100cm
2
1
20
2+
7.62mm cal AA MG 7.62mm cal MG
16"/40cm 16"/40cm
3 1
2 1
2 2
6 6
UNOFFICIAL UNIT CARD
Stabiliser, Laser Rangefinder.
UNOFFICIAL UNIT CARD
MARDER MECHANISED COMPANY HQ WEST GERMAN-1985
MARDER MECHANISED COMPANY HQ WEST GERMAN-1985
* INFANTRY FORMATION * HQ TRANSPORT * THERMAL IMAGING *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+ ASSAULT 4+ COUNTER ATTACK 4+
MORALE 4+ Rally 4+
MECH COMBAT TEAM HQ IS HIT ON A 3+
Infanrty Save 3+
1 x AR team 1 x Redeye AAGW team 2 x Marder A1 - 3 POINTS SPECIAL RULES
CROSS COUNTRY
8"/20cm
ROUGH TERRAIN
6"/15cm RANGE
WEAPON
AR team Rifled Gun 120MM
12"/30cm
Redeye AA missile team
48"/120cm
DASH
ROAD
Double Move ROF HALTED MOVING
2 3
1 -
Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke. Assault 6: Team hits on a 6 in assault.
BOGGED DOWN
6"/15cm
AUTO
1 Mech Combat Team HQ
Guided AA: No To Hit penalty for range over 16"/40cm. Can hit tanks or infantry.
2-3 Mech Platoons
ANTI- FIRETANK POWER
1 -
HQ Transport: Marder A1 Transport Team remains part of HQ Unit.
Heavy Weapons: Teams cannot Charge into Contact.
0-1 Leopard 2 Platoon
5+ 5+ Assault 6, Guided AA,
0-1 Jaguar 2 A/T Platoon
Heavy Weapon.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
MARDER A1A MECHANISED PLATOON WEST GERMAN-1985
MARDER A1A MECHANISED PLATOON WEST GERMAN-1985
* INFANTRY UNIT * THERMAL IMAGING *
MOTIVATION 4+ MORALE 4+ Rally 4+
IS HIT ON A 4+
Infanrty Save 3+
TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
BOGGED DOWN
8"/20cm
8"/20cm
12"/30cm
12"/30cm
AUTO
WEAPON
AR/MG 120MMteam Rifled Gun or Armbust LAW A/T Dismounted Milan ATGW
RANGE
12"/30cm 12"/30cm 4"/10cm40"/100cm
ROF HALTED MOVING
3 1 1
2 1 -
ANTI- FIRETANK POWER
1 12
5+ 5+ Heat, Slow firing
20
3+ Heat, Guided, Assault 5
UNOFFICIAL UNIT CARD
SPECIAL RULES
SKILL 4+ ASSAULT 4+ COUNTER ATTACK 4+
MARDER A1A MECH PLATOON 3 x SAW/Armbust A/T teams 2 x Milan missle teams 1 x Marder A1 2 x Marder A1A - 6 POINTS
Assault 5: Team hits on a 5+ in Assaults. Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke. Slow Firing: +1 To Hit for Moving ROF.
UNOFFICIAL UNIT CARD
MARDER A1A Transport - WEST GERMAN -1985
MARDER A1A Transport - WEST GERMAN -1985
* TANK ATTACHMENT * PASSENGERS 2 * THERMAL IMAGING *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 4+
ASSAULT 5+ COUNTER ATTACK 5+
SPECIAL RULES
Marder A1A Transport
IS HIT ON A 4+ SIDE
FRONT
TOP
1
3
5 TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
CROSS
10"/25cm
16"/40cm
24"/60cm
32"/80cm
3+
RANGE
ROF HALTED MOVING
WEAPON
Marder A1 are not armed with Milan ATGW
ANTI- FIRETANK POWER
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
20MM Cannon 120MMAuto Rifled Gun
16"/40cm
4
2
5
5+
7.62mm AA MG 7.62mm MG
16"/40cm 16"/40cm 4"/10cm40"/100cm
3 1 1
2 1 -
2 2 20
6 6 3+ Heat, Guided.
Mounted Milan ATGW
Passengers: Team can Carry two Infantry Teams as Passengers.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
M113/120mm MORTAR BATTERY WEST GERMAN - 1985
M113/120mm MORTAR BATTERY WEST GERMAN - 1985
* TANK UNIT * AMPHIBIOUS *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 4+
ASSAULT 5+ COUNTER ATTACK 5+
SPECIAL RULES
Amphibious: Treat Impassable Water as Difficult Terrain.
IS HIT ON A 4+ SIDE
FRONT
TERRAIN DASH
CROSS COUNTRY DASH
10"/25cm
16"/40cm
24"/60cm
WEAPON
Lang 52-3 120mm Mortar 7.62mm AA MG
RANGE
64"/160cm 16"/40cm
ROF HALTED MOVING
ARTILLERY
3
2
ROAD DASH
32"/80cm
M113/120mm MORTAR PLATOON
0
2
3 TACTICAL
TOP
CROSS
6 x M113/120mm
- 6 POINTS
3 x M113/120mm
- 3 POINTS
Smoke Bombardment: Once per game can fire a Smoke Bombardment.
3+
ANTI- FIRETANK POWER
3
3+
2
6
UNOFFICIAL UNIT CARD
Smoke bombardment.
UNOFFICIAL UNIT CARD
JAGUAR 2 A/T PLATOON - WEST GERMAN -1985
JAGUAR 2 A/T PLATOON - WEST GERMAN -1985
* TANK UNIT * THERMAL IMAGING *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 4+
ASSAULT 5+ COUNTER ATTACK 5+
SPECIAL RULES
JAGUAR 2 A/T PLATOON
IS HIT ON A 4+ SIDE
FRONT
TOP
1
3
6 TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
CROSS
10"/25cm
16"/40cm
24"/60cm
32"/80cm
3+
RANGE
ROF HALTED MOVING
WEAPON
Improved TOW missile 7.62mm AA MG
8"/20cm48"/120cm 16"/40cm
Heat:
4 x JAGUAR 2 - 8 POINTS 2 x JAGUAR 2 - 4 POINTS
Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
ANTI- FIRETANK POWER
1
-
21
3+
3
3
2
6
Guided, HEAT.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
GEPARD AA GUN - WEST GERMAN - 1985
GEPARD AA PLATOON
* TANK UNIT * THERMAL IMAGING *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 2+
ASSAULT 4+ COUNTER ATTACK 4+
SPECIAL RULES
IS HIT ON A 4+ SIDE
FRONT
TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
10"/25cm
16"/40cm
24"/60cm
WEAPON
120MM Twin 35mm Rifled Gun Gun
RANGE
24"/60cm
ROF HALTED MOVING
5
4
ROAD DASH
28"/70cm
GEPARD AA PLATOON
TOP
1
1
1
CROSS
Dedicated AA: Use ful ROF when firing at Aircraft.
4 x GEPARDS
- 6 POINTS
2 x GEPARDS
- 3 POINTS
Radar: No To Hit penalty for range over 16"/40cm and Range is 32"/80cm when shooting at Aircraft. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
3+
ANTI- FIRETANK POWER
6
4+
UNOFFICIAL UNIT CARD
Dedicated AA, Radar.
UNOFFICIAL UNIT CARD
M109 FIELD ARTILLERY BATTERY WEST GERMAN -1985
M109 FIELD ARTILLERY BATTERY WEST GERMAN -1985
* TANK UNIT * BOMBLETS * LASER GUIDED PROJECTILES * MINELETS *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 4+
ASSAULT 5+ COUNTER ATTACK 5+
SPECIAL RULES
M109 FIELD ARTILLERY BATTERY 6 x M109G - 14 POINTS
IS HIT ON A 4+ SIDE
FRONT
2
TOP
1
2
TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
CROSS
10"/25cm
16"/40cm
24"/60cm
28"/70cm
3+
RANGE
ROF HALTED MOVING
WEAPON
M185 155mm 120MM Rifled howitzer Gun
96"/240cm
or Direct fire .50 cal AA MG
36"/90cm 20"/50cm
ARTILLERY 1 3
1 2
Smoke Bombardment: Once per game can fire a Smoke Bombardment.
ANTI- FIRETANK POWER
3 x M109G
- 7 POINTS
Smoke: Can fire Smoke ammunition. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Slow Firing:+1 To Hit for Moving ROF.
OPTIONS
Bomblet: May fire Bombardment with: Artillery 6 Minimum Range 16"/40cm, Anti-tank 3, Firepower 6.
* Arm all M109 with Bomblets for +1 point
Minelets: Once per game can fire Scatterable Mines instead of Bombardment.
* Arm all M109 with Minelets for +1 points
4
2+ Smoke bombardment.
15 4
1+ Brutal, Slow Firing, Smoke. 5+
* Arm all M109 with Laser-Guided Projectlis for +1 points each.
Laser-Guided Projectiles: May fire Laser-Guided Projectiles instead of Bombardment with: Minimum Range 40"/100cm. Anti-tank 21, Firepower 2+, Brutal, Guided, Heat.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
M113 OP - WEST GERMAN - 1985
M113 OP - WEST GERMAN - 1985
* INDEPENDENT TANK UNIT *AMPHIBIOUS * OBSERVER * SCOUT * THERMAL IMAGING *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT 4+
ASSAULT 5+ COUNTER ATTACK 5+
SPECIAL RULES
IS HIT ON A 4+ SIDE
FRONT
FIRE SUPPORT TEAM
TOP
1
2
3
Amphibious: Treat Impassable Water as Difficult Terrain.
1 x M113 OP
- 1 POINT
You must field: TACTICAL
TERRAIN DASH
CROSS COUNTRY DASH
10"/25cm
16"/40cm
24"/60cm
WEAPON
120MM .50 cal AA Rifled MG Gun
RANGE
20"/50cm
ROF HALTED MOVING
3
2
ROAD DASH
32"/80cm ANTI- FIRETANK POWER
4
5+
CROSS
3+
* a team from a Field Artillery Battery or * a team from Mortar Platoon or * a team from a LARS Rocket Battery or * a team from F4F Phanton Flight or * a team from Tornado IDS Flight
Independent: Unit cannot Charge into Contact, is always Deployed and is ignored for Victory Points. Observer: Team can Spot for any friendly Artillery Unit. Reduse the score needed to Range In by 1. Scout: Team can remain Gone to Ground while moving. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.
before you may field a M113 OP.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
LARS-2 FIELD ROCKET BATTERY WEST GERMAN -1985
LARS-2 FIELD ROCKET BATTERY WEST GERMAN -1985 * UNARMOURED TANK UNIT * BOMBLETS * MINELETS *
COURAGE 4+
SKILL 4+
MORALE 4+ REMOUNT -
ASSAULT COUNTER ATTACK -
SPECIAL RULES Smoke Bombardment: Once per game can fire a Smoke Bombardment.
LARS-2 FIELD ROCKET BATTERY IS HIT ON A 4+ TACTICAL
8"/20cm
TANK SAVE 5+
TERRAIN DASH
CROSS COUNTRY DASH
ROAD DASH
CROSS
8"/20cm
14"/35cm
36"/90cm
4+
8 x LARS-2
- 14 POINTS
4 x LARS-2
- 7 POINTS
2 x LARS-2
- 4 POINTS
Bomblet: May fire Bombardment with: Artillery 6 Minimum Range 16"/40cm, Anti-tank 3, Firepower 6. Minelets: Once per game can fire Scatterable Mines instead of Bombardment.
OPTIONS WEAPON
RANGE
ROF HALTED MOVING
LARS 2 Rocket launcher 96"/240cm
SALVO
7.62mm AA MG
3
16"/40cm
ANTI- FIRETANK POWER
3
3
2
* Arm all LARS-2 with Bomblets for +1 point Minelet, Bomblet,
3+ Smoke bombardment. 6
* Arm all LARS-2 with Minelets for +1 points
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
Me Bo 105P A/T HELICOPTER - WEST GERMANY -1985
Me Bo 105P A/T HELICOPTER - WEST GERMANY -1985
* HELICOPTER AIRCRAFT UNIT * INFRA-RED (IR) *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
MORALE 4+
Bo 105P A/T FLIGHT IS HIT ON A 4+ CROSS COUNTRY
ROUGH TERRAIN
DASH
ROAD
Aircraft Save 5+ BOGGED DOWN
UNLIMITED WEAPON
HOT missile 120MM Rifled Gun
RANGE
10"/20cm 48"/120cm
AUTO
ROF HALTED MOVING
1
-
ANTI- FIRETANK POWER
24
2 x Bo 105P
-
4 POINTS
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover.
Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.
3+ Guided, Heat
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
F4F PHANTOM - WEST GERMANY - 1985
F4F PHANTOM - WEST GERMANY - 1985
* STRIKE AIRCRAFT UNIT *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
MORALE 4+
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
IS HIT ON A 4+ CROSS COUNTRY
ROUGH TERRAIN
DASH
Aircraft Save 4+
ROAD
BOGGED DOWN
UNLIMITED RANGE
WEAPON
AUTO
ROF HALTED MOVING
4 x F4F PHANTOM
- 14 Points
2 x F4F PHANTOM
-
7 Points
May not be used if any Tornado’s are chosen.
ANTI- FIRETANK POWER
20mm M61 Vulcan 120MMgun Rifled Gun Gatling
8"/20cm
-
4
7
5+ Anti-Helicopter
Maverick missile
8"/20cm 36"/90cm
-
1
27
2+ Brutal, Guided, Heat.
Bl755 cluster bomb
6"/15cm
2
6
SALVO
F4F PHANTOM FLIGHT
Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Anti-helicopter: Can shoot at Helicopters. One Shot: BL755 cluster bombs can only fire once per game.
One Shot.
UNOFFICIAL UNIT CARD
UNOFFICIAL UNIT CARD
TORNADO - WEST GERMANY - 1985
TORNADO - WEST GERMANY - 1985
* STRIKE AIRCRAFT UNIT *
MOTIVATION 4+
SPECIAL RULES
SKILL 4+
MORALE 4+
Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.
IS HIT ON A 4+ CROSS COUNTRY
ROUGH TERRAIN
DASH
Aircraft Save 4+
ROAD
BOGGED DOWN
UNLIMITED WEAPON
RANGE
AUTO
ROF HALTED MOVING
ANTI- FIRETANK POWER
27mm Auto Cannon 120MM Rifled Gun
8"/20cm
-
3
7
5+ Anti-Helicopter
Maverick missile
8"/20cm 36"/90cm
-
1
27
2+ Brutal, Guided, Heat.
Bl755 cluster bomb
6"/15cm
2
6
SALVO
UNOFFICIAL UNIT CARD
TORNADO FLIGHT 4 x TORNADO
- 14 Points
2 x TORNADO
-
7 Points
May not be used if any ’s are chosen. F4F Phantom’s
Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Anti-helicopter: Can shoot at Helicopters. One Shot: BL755 cluster bombs can only fire once per game.
One Shot.
UNOFFICIAL UNIT CARD
This is an unofficial army list written to be used with the Team Yankee rules published by Battlefront. The points are a guestimate as a point system has not been publish. 90% of the data has been gathered from “Ultra Modern Army lists and Organisations Volume 1" written by Bruce Rea-Taylor published by Tabletop Games June 1985. and Bruce Rea-Tayor’s Modern Equipment Handbook 1988. These lists I am producing are dedicated to the memory of Bruce Rea-Taylor who died suddenly in 1989 he was a great loss to the hobby his work during the 1980's on documenting modern armies there organisation and vehicles for firstly WRG Ultra Modern rules then is own Challenger and Challenger 2 rules he was big loss to the wargames community. Geoff Pearson 2015.
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