Weapon Cards No Pics

May 28, 2016 | Author: James Halstead II | Category: N/A
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Short Description

Weapons cards to go along with Fragorama rules....

Description

Boomstick Auto-Shotgun "This is my BOOMSTICK!"

Accuracy: Shots: Range: Damage:

6/4 2 3”/6” 6/2

Boomstick Auto-Shotgun "This is my BOOMSTICK!"

Accuracy: Shots: Range: Damage:

6/4 2 3”/6” 6/2

Shotguns are very deadly at short range, but less so at longer distances. To get more bang for your buck, get up close.

Shotguns are very deadly at short range, but less so at longer distances. To get more bang for your buck, get up close.

The number before the slash is for targets 3" and closer, after the slash is for targets greater than 3" away. On a roll of a 1, it's out of ammo until your next turn.

The number before the slash is for targets 3" and closer, after the slash is for targets greater than 3" away. On a roll of a 1, it's out of ammo until your next turn.

.88 Magnum

.88 Magnum

“This shoots through schools.”

Accuracy: Shots: Range: Damage:

6 2 8” 3

“This shoots through schools.”

Accuracy: Shots: Range: Damage:

6 2 8” 3

Being that the .88 Magnum is the most powerful handgun in the galaxy and could blow your head clean off, you need to ask yourself one question. "Did I roll a 1?" Well, did ya punk? 'Cause if you did, you're out of ammo until your next turn.

Being that the .88 Magnum is the most powerful handgun in the galaxy and could blow your head clean off, you need to ask yourself one question. "Did I roll a 1?" Well, did ya punk? 'Cause if you did, you're out of ammo until your next turn.

.88 Magnum

X-69 Killzooka

“This shoots through schools.”

Accuracy: Shots: Range: Damage:

6 2 8” 3

“Suck on this!”

Accuracy: Shots: Range: Damage:

4 Dev 1 24” 8 AOE 2”

Being that the .88 Magnum is the most powerful handgun in the galaxy and could blow your head clean off, you need to ask yourself one question. "Did I roll a 1?" Well, did ya punk? 'Cause if you did, you're out of ammo until your next turn.

The Killzooka is the largest man-portable missile launcher made. It's so heavy, it reduces your movement to 1d6+3”.

B.S.o.H. Plasma Rifle

Steehl Chainsaw

“YAAAARRRRGGGGHHHH!”

“Groovy.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 18” 2

If you roll a 2, you're out of ammo. If you roll a 1, kablooie. The missile hit the ground or the wall right next to you and you are fragged. And in tiny little pieces.

6 2 0 4

BSoH stands for "Blue stream of hate." That's what this sucker spits out: hate and white-hot plasma.

You're so excited to have the chainsaw, you may not pick up another weapon unless it becomes unusable or you are fragged.

If you roll a 1, the BSoH has overheated, becoming useless and burning you for 2 damge.

On a 1, the chain breaks and whips you for 3 damage. The saw is now useless.

Steehl Chainsaw “Groovy.”

Accuracy: Shots: Range: Damage:

6 2 0 4

You're so excited to have the chainsaw, you may not pick up another weapon unless it becomes unusable or you are fragged. On a 1, the chain breaks and whips you for 3 damage. The saw is now useless.

Laser Sword “Who we kidding? It’s a freakin’ lightsaber.”

Accuracy: Shots: Range: Damage:

4 2 0” 6

You gain the "Jedi Mind Trick." You may sacrifice 4" of movement to pick up a Weapon or Power-up token within 8" of you. You can also pick up any “loose” terrain such as crates, barrels or rocks within 4” of you and chuck them at an opponent. This has an Accuracy 7, 1 Shot, Range 8” and Damage of 2. If it matters, this also does 2 Damage to the object. On a roll of a 1, you chop your own head off. "He's no Jedi."

L7 Laser Sniper Rifle

L7 Laser Sniper Rifle

“Zap!”

“Zap!”

Accuracy: Shots: Range: Damage:

4 1 6-30” 6

Accuracy: Shots: Range: Damage:

4 1 6-30” 6

The L7 Laser Sniper Rifle is so long, it can't be aimed at anyone under 6" away. It rarely misses and almost always kills.

The L7 Laser Sniper Rifle is so long, it can't be aimed at anyone under 6" away. It rarely misses and almost always kills.

On a roll of a 1, the L7 is out of charge.

On a roll of a 1, the L7 is out of charge.

Bullet-Hose Sub-machinegun

Bullet-Hose Sub-machinegun

“We need guns. Lots of guns.”

Accuracy: Shots: Range: Damage:

8 12 8” 1

“We need guns. Lots of guns.”

Accuracy: Shots: Range: Damage:

8 12 8” 1

Grab a handful of dice, 'cause you'll need them for this ammo-wasting murder-machine. The Bullet-Hose runs out of ammo on your second roll of a 1 while attacking. You may fire again on your next turn.

Grab a handful of dice, 'cause you'll need them for this ammo-wasting murder-machine. The Bullet-Hose runs out of ammo on your second roll of a 1 while attacking. You may fire again on your next turn.

Bullet-Hose Sub-machinegun

Napalmerizer Flame Thrower

“We need guns. Lots of guns.”

“I love the smell of napalm in the morning…smells like…victory.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

8 12 8” 1

Grab a handful of dice, 'cause you'll need them for this ammo-wasting murder-machine. The Bullet-Hose runs out of ammo on your second roll of a 1 while attacking. You may fire again on your next turn.

4 1 8” line 4

The Napalmerizer shoots a line of fire in a 1” wide 8" long line. Roll to hit any target touched by the line. Any target hit takes 4 damage and is now on fire. On their next turn they must stop, drop, and roll instead of moving or take an additional 4 damage. On a 1, the fuel tank explodes for 6 damage in a 3" radius.

Napalmerizer Flame Thrower “I love the smell of napalm in the morning…smells like…victory.”

Accuracy: Shots: Range: Damage:

4 1 8” line 4

The Napalmerizer shoots a line of fire in a 1” wide 8" long line. Roll to hit any target touched by the line. Any target hit takes 4 damage and is now on fire. On their next turn they must stop, drop, and roll instead of moving or take an additional 4 damage. On a 1, the fuel tank explodes for 6 damage in a 3" radius.

Electro Gattling Cannon “Say hullo to my leetle friend.”

Accuracy: Shots: Range: Damage:

7 6 12” 2

The Electro Gattling Cannon is normally a vehicle mounted weapon. It's so heavy, it reduces your movement to 1d6+3 inches. On a roll of a 1, the Electro Gattling Cannon is out of ammo until your next turn.

Electro Gattling Cannon “Say hullo to my leetle friend.”

Accuracy: Shots: Range: Damage:

7 6 12” 2

The Electro Gattling Cannon is normally a vehicle mounted weapon. It's so heavy, it reduces your movement to 1d6+3 inches. On a roll of a 1, the Electro Gattling Cannon is out of ammo until your next turn.

Mega Soaker “Squirt.”

Accuracy: Shots: Range: Damage:

4 1 8” 0

The Mega Soaker is a really super-cool squirt-gun! On a roll of a 10, it turns out the Mega Soaker was filled with holy water. And the person you shot was a vampire! They're dead! How 'bout that? On a roll of a 1, you ran out of water. Waaaaah!

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

Killmatic AR

Killmatic AR

“Makes living things not.”

“Makes living things not.”

Accuracy: Shots: Range: Damage:

Accuracy: Shots: Range: Damage:

5 6 12” 1

5 6 12” 1

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

The Killmatic is the standard-issue weapon for troops throughout the galaxy. It is accurate and has a high rate of fire.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

On a roll of a 1, the Killmatic runs out of ammo until your next turn.

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