Wasteland2_ReferenceCard

April 6, 2018 | Author: Arasaka_au | Category: 64 Bit Computing, Advanced Micro Devices, Intel, Mac Os X Leopard, Macintosh
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Wasteland 2 Reference Card...

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REFERENCE CARD Welcome to the Early Beta and Thank You for Your Continued Support! In addition to the information below, we’ve recently added tutorial messages to the game. Remember to look for the in-game tutorial messages that will appear on the right-hand side of your screen while playing the game. These can be switched off in the Settings menu if you don’t want to see them.

We have not yet completed our optimization pass, so if you’re experiencing a low frame rate, start with the game at the lowest video resolution and quality settings and slowly increase these settings if you experience acceptable frame rates on playing the game. Some locations may run better on your computer than others. For the best possible gaming experience, we do recommend playing on the highest settings your system supports.

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Command

Interface

UI Button

Default Keybind

CAMERA & NAVIGATION Move Camera

Camera

WASD / Mouse Edge Scrolling

Zoom

Camera

Mouse Wheel

Rotate In 45 degree increments

Camera

Q/E/ Depress Middle Mouse Button and Move Mouse

Move around world

Navigation

Click in World

Right Mouse Button

Drag Select Squad

Navigation

Press and Drag in World

Left Mouse Button Press & Drag

Select Party

Navigation

F

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GENERAL Back

General

ESC

Toggle Run/Walk

General

T

Toggle Group/Individual Mode

General

Spacebar

Select Character 1 – 7

General

F1 – F7 / Left Mouse Button on Party Portraits

Examine Object On objects that highlight with mouse over

General

Right Mouse Button

Confirm Action Talk, Open Door, Loot, Etc.

General

Left Mouse Button

Open Backpack

General

I

Open Character Sheet

General

C

Force Fire To fire at a friendly or object in the world while outside of combat

General

Ctrl

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Open Logbook / Journal

General

L

Open Map of Arizona

General

M

Dot Matrix Printer Drag Click top of paper with Left Mouse Button and Drag Up / Down

Dot Matrix Printer Scroll

General

Highlight All

General

Z

Dismiss CNPC Squad Member View the Character Screen of the CNPC you want to dismiss and click on the Dismiss Button with the Left Mouse Button

General

Left Mouse Button

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CONVERSATION Select Keyword

Conversation

Left Mouse Button / Right Mouse Button

Manual Text Entry

Conversation

Type on Keyboard while in Conversation

Switch Speaker

Conversation

Hover Mouse over Portrait, Left Click to Switch

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SKILLS

Assign Skill to Hotkey

Skills

Right Mouse Button on Hotkey and Select Skill

Use Skill from Hotkey

Skills

Numpad 1-6 / Left Mouse Button on Hotkey

Use Skill on Object

Skills

Left Mouse Button on Skill Target in World

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COMBAT Select Attack Target

Combat

Left Mouse Button

Select Next Target

Combat

Tab

Fire At Current Target

Combat

Return

Show Grid

Combat

G

End Turn

Combat

Spacebar

Reload To quickly reload after combat, select entire party with F and press R

Combat

R

Fire Mode

Combat

Change Stance

Combat

Ambush

Combat

Swap Weapon

Combat

; to crouch ' to stand

X

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Show Attack Range

Combat

V

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RADIO

Levelling Up Yellow bar to left of Character Portrait indicates your Character’s experience. When it is full call General Vargas to see if you are eligible for a promotion.

Radio

Call Vargas Left click the Call Button on the Radio and you will gain additional CON and Survival Points to allocate on the Character Sheet

Radio

Left Mouse Button

Radio Scan

Radio

,

Radio Acknowledge

Radio

.

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WORLD MAP Start Movement

World Map

Right Mouse Button

Stop Movement

World Map

Left Mouse Button

Interact with Point of Interest Cache, Oasis, Settlement, Site

World Map

Left Mouse Button / Navigate Nearby

Open Map of Arizona

World Map

M

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INVENTORY Select Character

Inventory

Whole Party Inventory

Inventory

Open Character Sheet

Inventory

Sort By Type

Inventory

Compare to Equipped Item

Inventory

Hold Shift and Hover over Item

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The Basics 1. 2. 3. 4.

Launch the Game Select New Game from the Main Menu Create a Squad of up to four (4) Desert Rangers from pre-made characters, or Roll-your-own Rangers a. Assign Attribute Points to Attributes b. Assign Survival Points to Skills c. You can spend up to 10 points in each Attribute or Skill, so choose wisely. You will not have enough points to obtain all skills d. Skills are broken into three categories: COMBAT, KNOWLEDGE and GENERAL e. Your custom Desert Rangers will arrive at Ranger Citadel with an appropriate weapon based on their highest COMBAT SKILL. f. Additional Survival Points are earned with each Field Promotion and may be allocated to enhance an existing skill or learn a brand new one g. Customize your Appearance, Portrait, Gender, Nationality, Religion, Smoking Preference and Biography. h. Save your custom Ranger for future plays 5. When your Ranger Squad is complete select Play Game 6. Speak with General Vargas about your first mission

Attributes & Skills Once set, Attributes can only be enhanced by equipping special armor and trinkets you might stumble across during your travels through the Wasteland. Some Attributes can enhance specific Skills in addition to the combat bonuses they provide, and a handful of more advanced Skills and Skill Levels will only be available to Rangers with high values in certain Attributes. Depending on the type of skill, it can be either passive or active. Generally, the descriptions will give you a sense of how each skill operates. You can review detailed information on skills and attributes on your character screen (hotkey “C”) including breakdowns of they will influence each party member. Passive skills will be checked in various situations. For example, Barter will globally reduce prices on goods you buy and give you better return rates for goods you sell. Active Skills need to be used in the specific situations to succeed in the skill check. The hotkey bar on the bottom of the screen is unique to each party member and will contain any active skills you’ve trained in. Many skills work on a relative difficulty system. The difference between the skill level of your character and the skill check of the obstacle is shown on screen. You’ll gain experience for successful skill uses and higher obstacle checks will yield more experience. Conversational Keywords Skills are only used when in a conversation with an NPC. They will be active if your characters skill level is higher than the skill check. You can select different squad memb ers to reply by selecting them from the party list during a conversation and the available Conversational Keyword Skill options will update to match the newly-selected squad member.

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Movement Movement is defaulted to “party” movement mode. Right clicking in the world will cause your party to run to that location. You can change the movement mode to “individual” by hitting the spacebar or selecting the group/individual button on the HUD. Sometimes i t is necessary to split up your party to complete difficult objectives or to set up for fights. In party movement, you will have a leader selected for the group. Their portrait on the party list is larger than the rest. This is the party members whose skills are currently “active” and can be seen on the hotkey bar. They will also be the first to enter into conversations when you click to talk.

Companion NPCs You will find companions throughout the Wasteland. Some will ask to join your party, while others you’ll need to convince. You can have up to 7 party members at any one point. To remove a CNPC squad member, you click on the Dismiss Button in that squad member’s character screen.

Combat During combat, the game shows the turn order in the top left corner of the screen. This tells you what character will get to act next. On the field you will see a blue outlined radius around your character, which indicates how far he or she can move and still fire his currently equipped weapon. The yellow outline shows how far the character can move in total. The red circle radius shows your weapon's maximum range. Cover is indicated by small "shield" icons displays if you mouse over any location that is in cover. Cover provides significant to-hit penalties for enemies. When you select an enemy, the game provides two additional displays of information: The enemy information display shows the percentage to hit (71%), identifies the enemy by name (Wrecker), his total CON (hit points) (20/20), his armor (03) and his evasion chance (0%).

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The attack information display shows the AP cost (04), the chance to hit (71%), the damage range per shot fired (3-4), the critical chance (06%) and the armor penetration value (3).

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SYSTEM REQUIREMENTS PC System Requirements Minimum: OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit) Processor: 2.4 GHz Intel Core 2 Duo or equivalent Memory: 4 GB RAM Graphics: NVIDIA 260 GTS or AMD Radeon HD 4850 - 512 MB of VRAM DirectX: Version 9.0c Hard Drive: 30 GB available space Sound Card: DirectX compatible sound card Recommended: OS: Windows 7/8/8.1 (64 bit) Processor: Intel i5 series or equivalent processor Memory: 4 GB RAM Graphics: NVIDIA 460 GTX or AMD Radeon 5770 - 1 GB of VRAM DirectX: Version 9.0c Hard Drive: 30 GB available space Sound Card: DirectX compatible sound card

Mac System Requirements Minimum: OS: Mac OSX 10.5 or higher Processor: 2.4 GHz Intel Core i5 Memory: 4 GB RAM Graphics: NVIDIA GeForce GT 300 Series or AMD Radeon equivalent Hard Drive: 30 GB available space Recommended: OS: Mac OSX 10.5 or higher Processor: 2.66GHz Intel Core i7 Memory: 4 GB RAM Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent Hard Drive: 30 GB available space

Linux System Requirements Minimum: OS: Ubuntu 12.04 or 13.0 64 bit (or other equivalent distributions) Processor: 2.4 GHz Intel Core 2 Duo or equivalent Memory: 4 GB RAM

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Graphics: NVIDIA 260 GTS or AMD Radeon HD 4850 - 512 MB of VRAM Hard Drive: 30 GB available space Recommended: OS: Ubuntu 12.04 or 13.0 64 bit (or other equivalent distributions) Processor: Intel i5 series or equivalent processor Memory: 4 GB RAM Graphics: NVIDIA 460 GTX or AMD Radeon 5770 - 1 GB of VRAM Hard Drive: 30 GB available space

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