Warhammer Mordheim Nippon Warband
January 16, 2017 | Author: legionoffear | Category: N/A
Short Description
Warhammer Mordheim Nippon custom list...
Description
Maximum number of warriors in this warband is 15 Special Rules: Bushido: This force may always re-roll rout tests, however if they fail the current warband leader, as well a number of Samurai equal to the margin of failure, commit Seppuku, they count as rolling a ‘dead’ result on the serious injuries table, remove them from your roster. Any surviving Samurai are then removed from the roster and replaced with Ronin with the same equipment and Experience.
Starting Experience: Taisho starts with 20 experience Hatamoto starts with 10 experience Ninja starts with 8 Experience Onna-Bugeisha starts with 8 experience Yamabushi starts with 8 experience
Skill Tables: Taisho may choose from Combat, Academic, Strength, Speed or Special Hatamoto may choose from Combat, Strength or Special Ninja may choose from Combat, Shooting, Speed or Special Onna-Bugeisha may choose from Combat, Speed or Special Yamabushi may choose from Academic or Speed
Nippon Equipment Lists Samurai Equipment List HAND TO HAND
Ashigaru Equipment List HAND TO HAND
Dagger
1st free/ 2nd 2gc
Sword
10gc
Sword
10gc
Yari
10gc
No-Dachi
10gc
RANGED
Katana
20gc
Yumi
15gc
Yari
10gc
Teppo
35gc
Naginata
10gc
ARMOUR
RANGED Yumi
15gc
Light Armour
20gc
Helmet
10gc
ARMOUR Light Armour
20gc
Helmet
10gc
Shinobi Equipment List HAND TO HAND
Monk Equipment List HAND TO HAND
Dagger
1st free/2nd 2gc
Naginata
10gc
Sword
10gc
Bo
13gc
Katana
20gc
RANGED
RANGED Throwing Stars
15gc
Blowpipe
20gc
Yumi
15gc
Teppo
35gc
Special Item Rules: No-Dachi – +2 Strength, -1WS, ASL Katana – May be used either 1 or 2 handed (choose each round of combat). If used 2 handed the bearer gets +1S. Regardless of handling the bearer may parry as normal for a sword. Yari – Counts as a spear Naginata – 2-handed, strength as user. +1 WS Teppo – Counts as Handgun Throwing Stars – As per Skaven Blowpipe – As per Skaven Yumi – Counts as Long Bow Bo – two handed, stuns on a 2-4, gives ability to parry
HEROES: 1 Taisho; 65 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
4
3
3
1
4
1
8
Weapons/Armour: A Taisho may take weapons and Armour from the Samurai Equipment List Special Rules: Leader: Any Warrior within 6” of a Taisho may use his leadership characteristic when taking any leadership tests.
0-1 Hatamoto; 40 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
3
3
3
1
3
1
8
Weapons/Armour: A Hatamoto may take weapons and armour from the Samurai Equipment List Special Rules: Yojimbo: If this model is in base contact with a friendly Taisho any hits taken by the Taisho are instead resolve against the Hatamoto.
0-1 Ninja; 70 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
4
3
3
1
5
1
7
Weapons/Armour: A Ninja may take weapons from the Shinobi List Special Rules: Killer not a Leader: A ninja may NEVER be the warbands leader, furthermore Samurai within 6” suffer a -1 penalty to leadership. Weak Spot: Wounds inflicted by a Ninja suffer an Additional -1 Armour Save penalty Scout: This model may infiltrate (see rules from the Skaven Warband) Loner: A ninja never has to take an ‘Alone Test’
0-1 Onna-Bugeisha; 45 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
3
3
3
1
4
1
8
Weapons/Armour: Onna-Bugeisha may take weapons and armour from the Samurai Equipment List Special Rules: Stalwart Defence: Whilst wielding a Naginata enemies charging this model do not gain the normal charging bonuses
0-1 Yamabushi; 45 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
2
2
3
3
1
3
1
7
Weapons/Armour: Yamabushi may take weapons and armour from the Monk equipment list Special Rules: Prayers: A Yamabushi may use the prayers of the Kami listed below Bojitsu: the Yamabushi ignores the normal -1 strength penalty for unarmed combat, however he does not start the game equipped with a Dagger
Henchmen: (In groups of 1-5) 0+ Ashigaru; 20 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
1
3
1
6
Weapons/Armour: Ashigaru may take weapons and armour from the Ashigaru Equipment List
0-6 Samurai; 35 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
4
3
3
1
3
1
7
Weapons/Armour: Samurai may take weapons and armour from the Samurai Equipment List
0-4 Warrior Monks; 30 Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
4
3
3
1
3
1
7
Weapons/Armour: Warrior Monks may take weapons and armour from the Monk Equipment List Special Rules: Bojutso: Monks do not suffer the -1 strength penalty for fighting unarmed, however they do not start equipped with a dagger
Ronin; -- (see Bushido) Gold Crowns M
WS
BS
S
T
W
I
A
Ld
4
4
4
3
3
1
3
1
7
Weapons/Armour: Ronin may take weapons and Armour from the Samurai Equipment List Dishonorable: Friendly non-Ronin, non-ninja models with 6” suffer -1 to their Leadership
Nippon Special Skills: Blade Mastery: The model gains +1A and may now take Blade Mastery skills Melt Into Shadows (Ninja Only): An enemy warrior attempting to detect this model when he is hidden must halve his initiative before measuring distance. Imperialist: This model may take a Teppo in the same way as an Ashigaru can Kuzu-ryusen: Blade Mastery Skill May only be taken if the model wields a Katana. May halve Strength in order to double Attacks Ryukansen: Blade Mastery Skill May only be taken if model wields a Katana. The wielder may sacrifice his normal attacks to make 1 against each enemy in base contact at -1WS Hirazuki: Blade Mastery Skill May only be taken if model wields a Katana: May replace all attacks with 1 attack, with +1 to hit, +1 to wound and +1 on the injury.
Prayers of the Kami: D6 1
2
3
4
5
6
Result Blessing of the Kami Any one model with 2” of the monk (including himself) may be restored to full wounds, additionally all friendly warriors with 2” that are stunned or knocked down immediately stands up and continues fighting as normal Stunning Fist This spell may be targeted on a single enemy within 8”, they are immediately knocked down as if a 1-2 was rolled on the injury chart Precision Strikes Any one model with 4” may be targeted by this prayer, in combat the affected model deals critical hits on a roll to wound of 5-6. This lasts until the start of the Nippon players next turn. Fury of the Kami Any one model within 2” gains the frenzy special rule until the start of the next Nippon turn, however they may only use their fists in melee combat Speed of the Kami Any one model with 2” gains +2 to their initiative characteristic until the start of the Nippon players next turn. Flames of the Kami Target model with 8” takes a strength 4 hit, additionally any enemies within 2” of that model take a strength 1 hit.
Difficulty 5
7
9
7
8
9
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