Wandering_Heroes_of_Ogre_Gate.pdf
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Te
ysticealms-andering- ero- egend uxia and
artial rt antay in the ertoriu nivere
CREDITS GAME DESIGN
BORDERS AND HEADERS
Brendan Davi, William Butler and Dan Orutt, with Mihael Preott additional deign by Steve Bowden, Zahariah Kennion, Robert Roenthal, Greg aylor, Drew ierney MAPS and Ryan urner Robert Conley, Mihael Preott and Joephe Vandel
WRITERS
CALLIGRAPHY ART
Brendan Davi, William Butler and Dan Orutt
EDITOR Nik “Zepo” Seidler
INTERIOR ILLUSTRATIONS Jakie Muto (www.kayandp.om)
COVER ART
Mak Jo Si (hiinnature.om)
WEAPON CONSULTANT Mak Jo Si (hiinnature.om)
WUXIA ADVICE AND FEEDBACK Suanna Liang (wuxiaedge.om) and Chang Yaoyuan
PLAYTESTERS
Jakie Muto Craig Aker, Adam Bauldertone, Steve Bowden, William Butler, Matia N. Caruo, Brendan Davi, John COVER DESIGN AND “WANDERING Dee, Dan Orutt, Ben Pew, Mihelle Guertin, Peter HEROES OF OGRE GATE” LOGO Nelon, Robert Roenthal, Sabrina Shiavoni, Greg aylor, Drew ierney, and Ryan urner Stephanie MAlea
LAYOUT AND INTERIOR DESIGN READERS Drew ierney Nebron Studio (www.nebron.om)
Brian Iikoff, Charle MEahern, Ezequiel Davidovih Caballero, Zahariah Kennion, and oma Mauritz.
Wandering Heroe o Ogre Gate all ontent © by Bedrok Game, exept Chapter ree: Kung Fu ehnique. No part o thi book, exept Chapter ree: Kung Fu ehnique, may be reprodued without permiion exept mall part or review or holarly ritiim. All right reerved. Without limiting the right under opyright reerved above, no part o thi publiation, exept Chapter ree: Kung Fu ehnique, may be reprodued, ored in or introdued into a retrieval ytem, or tranmitted, in any orm, or by any mean (eletroni, mehanial, photoopying, reording, or otherwie) without the prior written permiion o both the opyright owner and the above publiher o thi book.
We hereby give permiion to reprodue the text o Chapter ree: Kung Fu ehnique o the Wandering Heroe o Ogre Gate (only the text and only Chapter ree). We releae Chapter ree: Kung Fu ehnique into the publi domain.
i book i dediated to the memory o William Butler ( ).
PREFACE Sou re o I npir ation
21
Hito ri al In piration
22
hank
22
In Mem or y o W ill iam B utl er
22
Skill and Kun g Fu ehn ique
38
Open and Cloed Skill
38
Combat and Non-Combat Skill
39
DEFENSE SKILLS
39
Hardi ne
39
Par ry
40
23
Eva de
40
23
Stealth
40
23
Wit
40
Setti ng
24
Reolve
40
Boo k O ver view
25
INTRODUCTION Game Sytem Mar tia l Art Fate
Chapter 1: CHARACTER CREATION STEPS OF CHARACTER CREATION 28
COMBAT SKILLS
41
Ar m S tri ke
41
Leg Stri ke
41
Grapple Retra ining
41 41
1: Pik Rae Optional Rae
28 29
hrow
42
2: Pik wo P rim ar y S kill Gro up
29
Light Mel ee
42
3: Chooe Set and Siu
29
Med ium M ele e
42
4: Chooe Reputation
29
Heavy Mel ee
42
5: Alloate Martial Diipline Rank
30
Small Ranged
42
6: Selet Initial Kung Fu ehnique
30
La rge Ranged
42
7: Selet Skill
30
8: Purhae Expertie
31
9: ake One Combat ehnique 10: Selet Flaw
31 31
11: Reord Qi and Max Wound
31
12: Fleh out Your Charater Name and Homela nd Family Oupation
31
13: Purhae Equipment
33
31 33 33
CHARACTER ELEMENTS RACES
33
SPECIALIST SKILLS
Med iine
42
43
reating Wound Diagn oing and C uri ng Poion/ Di eae
43
Aeing Kung Fu
43
43
Div inati on
43
Med itati on
44
alent
44
rade
45
Surviva l
46
Uing Survival or Food a nd She lte r 47 47
Hum an
33
Hehi (Optiona l Ra e)
34
Jur en (Optiona l Ra e)
35
Ouyan (Optional Rae)
35
Command
47
Kithi ri (Optiona l Ra e) Ego Per onal ity Generator
36 37
Per ua de
48
De eption
48
37
Empath y
48
38
Reaoning
49
SKILLS arget Number (N)
Uing Survival or rave l Ritua l MENTAL SKILLS
47 47
Det et PHYSICAL SKILLS
49 49
Surviva l-ravel PHYSICAL SKILL EXPERTISE
57 58
Athleti
49
Ath leti-Cli mb
58
Swim
49
Ath leti-Leap
58
Spe ed
50
Ath leti-Spo rt
58
Mu le
50
Swim-Di vin g
58
End ura ne
50
Swim-Fa t
58
Ride and Sail
50
Spe ed-El ude
58
Rae and P ur uit
51
Spe ed-Initia tive
58
Maneuver
51
Spe ed-Pur ue
58
Combat
51 51
Mu le -Brea k Mu le -Li t
58 58
Hito ry
53
End ura ne-Expoure
58
Creature
53
End ura ne-Mar athon
58
Pla e/C ulture
53
Ride- Maneu ver
58
Mar tia l Diipli ne
53
Ride- Rae
58
Inti tutio n
53
Sail- Battl e
58
La nguage
53
Sail- Naviga tion
58
Read S ri pt
54
Reli gion/ God
54
Command-Lead
59
Clai
55
Command-Extrat
59
56
Per ua de-Char m
59
COMBAT SKILL EXPERTISE
56
Per ua de-Convine
59
Light Mel ee-Se let Weapon Med ium Melee -Sele t Weapon
56 56
De eption-Den ial De eption-Di gui e
59 59
Heavy Mel ee-Selet Weapon
56
De eption-all al e
59
56
Empath y-Emotion
59
56
Empath y-Int ention
60
56
Reaoning- Inor matio n
60
Med iine-Dia gno e
56
Reaoning- Reoll etio n
60
Med iine-Sur ger y
56
Reaoning-Wit
60
Med iine-reat
56
Det et-S ene
60
Div inati on-Fortune elling
57
Div inati on-Will o Heave n
57
Hitor y-City/ opi
60
Med ita tio n-Reover Hea lth
57
Creature-Speii
60
Med ita tio n-In ight
57
Pla e/C ulture -City or ribe
60
alent-Perorm alent-Compoition
57 57
Mar tia l Diipli ne-S peiI ehniq ue Inti tutio n-Formali tie
60 60
rade-Medium
57
Inti tutio n-Peopl e
60
Sur vival -Forag e/She lte r
57
Inti tutio n-Symb ol
60
Sur vival -Ha rvet/Fih
57
La nguage-None
60
KNOWLEDGE SKILLS
EXPERTISE
Small Ranged -Sele t Weapon La rge Ranged -Se let Weapon SPECIALIST SKILL EXPERTISE
MENTAL SKILL EXPERTISE
KNOWLEDGE SKILL EXPERTISE
58
60
Reli gion/ God- Hitor y
60
Min dle Rage
66
Reli gion/ God-eahin g
60
Objet Obeion
66
Clai-Commentary
60
Per on ality Rever al
66
Clai-Ro te Memorization
61
Ple aure Obeion
66
61
Rival Obeion
66
Awk ward
61
Spi rited Beat
66
Bli nd
61
Spi rited Sibling
66
Blo ke d Au poi nt
61
Supreme Vanity
66
Cowardly
61
Vile Heart
66
Ene my
61
Fated
61
Foul-empere d
62
Greedy
62
Hedon it
62
La me
62
La zy
62
Mi ing Limb
62
FLAWS
Mi ing or Di rupted Phoe nix S pir it Sere t
62 63
COMBAT TECHNIQUES
67
Ar m S tri ke, L eg Str ike, Grappling and hrowing
67
General Melee
67
Light Mel ee
68
Med ium M ele e
68
Heavy Mel ee
68
Small Ranged
68
Chapter 2: RULES NETWORK SYSTEM BASICS
69 69
63
How to m ake a Skill rol l
70
63
Skill Rank
70
63
Unkilled Roll
70
Unintelligent
63
SKILL ROLLS
70
Weak-willed White Hair
63 63
Sere tly Evil Sikl y Ungainly
DEMON FLAWS (OPTIONAL) )
64
Blo od Lut
64
Calamity or Cure
64
Dem on Eye
65
Dem on Hair
65
Dem on Hand
65
Dem on Skin
65
Dem on ongu e
65
Dem on ouh Flaw
65
Empty H eart
65
Love Obeion
65
Lut or Divinity Lut For Lie
65 65
Lut or Pain
65
Mag i Obeion
66
Mem or y L o
66
Makother ing Charater S kill Roll a gai nt
70
Mak ing Attak
70
DAMAGE
70
Setti ng the arge t Numb er ( N)
71
Penalt y a nd Bonu For mat
72
Deep Penaltie (Opt ional Rule) Roll ing 10 Roll ing 10 or arge t Numb er 10 Capping the Number Sot Cap a nd Hard Cap
72 72 72 72 73
COMBAT
Ation in Comba t
73
urn Order in Combat
73
Moveme nt in Comba t
74
Attak ing
74
Dam age a nd Wound
74
Ext ra Wound
75
Cloed Damage Roll
75
Siu
84
Open Damage Roll
75
Reputa tion
85
Letha l a nd Non-Lethal Attak
76
Element o Kung Fu
86
Max Wound a nd Current Wound
76
Martial Diip lin e
86
Inapait ation and D yin g
76
Diipl ine and I mba lan e Rating
86
Healing
76
Kun g Fu ehn ique
87
Gaining New Kung Fu ehn iqu e
87
Mate ring A New ehnique
88
Obolete ehnique
89
Creating New ehnique
89
Imbal ane Point a nd Poeion Qi
89 90
Inre aing Qi and Advanement
91
Qi Duel
92
Spe ial Ation and C ond iti on in Combat
77
Uing Kung Fu ehnique
77
Pre pared Strik e
77
argeted Strike Aimed S tri ke
77 78
Controlled Strike
78
Suiide by Kung Fu
78
Maimi ng (Optio nal)
78
Diarming
79
Surprie
79
Mou nte d C ombat
79
Charging on Foot
79
Dra ining Skill , Deene and Q i
79
Combat Condition
80
EXPERIENCE POINTS (XP) Bon u Experiene
92
Spendin g XP
92
Advanem ent
93
KARMA PROFOUND MASTERS AND IMMORTALS
Ad Ho Comba t M odi ier
80
Proound Ma ter
94
Cover
80
Immor tal
94
Cloing and Reah
80
Immorta l Char ater Immorta l Ab ili tie
NON-COMBAT RULES
Attak ing O bjet
81
Liti ng and M oving Objet
81
Beat S tre ngth
82
Environmental Hazar d and C hal len ge 82 Fal lin g Dama ge
82
Fire Damag e
82
Ill umi nation
83
Suoatio n a nd Drowning
83
NON-COMBAT SKILLS
Failur e, Sue and otal Su e
84
Non-Combat Modiier
84
ravel and Enounter
84
THE MARTIAL WORLD AND KUNG FU Set and Siu Set
84 84
95 95
ADDITIONAL RULES ravel ime and Enounter
95
Cart, Hore and Boat
95
POISONS, DISEASES, HERBAL REMEDIES AND LONGEVITY SUBSTANCES Poion and D ieae
96
Poion a nd Di eae able Entry For mat
97
Poion
98
Herba l Cure
99
Longevity a nd ranormati ve Sub tane
100
Dieae
100
SPECIAL RULES
101
Criket Fight
101
Ar mie a nd War
101
Combat Roll
101
Bla ti ng Blade
110
Combat Rating
102
Bla zin g Ne t
110
Stren gth
102
Bli nd Strik e
111
Pre -Combat Ski ll Roll
102
Blo od Letting hor n
111
Calulating Caualtie
102
Crak o the Hard Whip
111
he Cruhing Lah o La dy Plum B lo om
111
Cluth o the Hawk
112
Deep Bit ing Blade
112
Dele ti ng Canop y
112
Dip o t he Drunk en Snake Dog Bahi ng Stik
112 113
Dog Liti ng Stik
113
Dou ble hr ut
113
End le Ar o the Spear
114
Chapter 3: KUNG FU TECHNIQUES STARTING KUNG FU TECHNIQUES he Four Diipline
104
PERFORMING KUNG FU TECHNIQUES Catharti Kung Fu
104
KUNG FU TECHNIQUES IN THIS CHAPTER Kung Fu ehn iqu e E ntry For mat
105
Fea rle Reply o the Spear
114
ype
105
Fier e S tri ke
114
Counter
105
he Firt Fit o Yanhi
114
Nor mal
105
Flu tte rin g Kik
115
Stane (Optional)
106
Gut o the Fan Blade
115
Guiding the Crahing Wave
115
106
Grap o the Python
115
Ada pta tio n o the Mai med
106
Grudge-Bearing Sword Strike
116
I Am the Arrow
107
Hand o t he Hawk Beak
116
Iro n S pea r o the im ele Ma ter
107
he Hidden Fit o Yanh i
116
107
Impat o the Fallin g Star
116
Daning Haw k Swo rd Sta ne
107
Intere pting Arrow
117
Ele pha nt Stane
107
Inv iibl e W hip o the Spide r Demon 117
Iro n Foot Sta ne
108
Kik o the Gol den E lep han t
117
Lion at Ret S tan e
108
Knok o the Met eor Hamme r
117
Lurking Spide r S tane
108
La dy White Bla de’ Burt ing Charge 117
Relining Sti k Sta ne
108
La h o the Fly Whik
118
Riing Dra gon Sta ne
108
Mate r eahe Stude nt
118
Riing Swan Stane
108
Mighty Pa w o the Lion
119
win Strike
109
One-Armed Strike
119
Stane o the Dru nken Cat
109
he Peret Blok o the Rakha
119
Sword Sta ne
109
he Peret Strike o the Phoenix
119
109
Pha ntom Phoenix Sword
120
Ar m o Silk
109
Rain o A rrow
120
Biting Bla de
110
Ribbon o Ste el
120
Bla de o the Dani ng Fox
110
Ringi ng Str ike o the Ha nd
120
Speial a nd Com bin ation ehn ique 106 SPECIAL TECHNIQUES
STANCES (Optional)
WAIJIA
he Seond Fit o Yanh i
121
Kik o the Swa n
131
Skull Bre aking Stik
121
Leap o the Swan
131
Sla hing Blad e
121
Poune o the Lion
132
he Seond ranquility o the Storm
132
Stealth o the Spide r Demon
132
121
Swit S tri de
132
122
Swit Poun e o the Che etah
132
122
he hird ranquility o the Storm
133
122
ree Bounding Stride
133
122
ree Bounding Strike
133
Spinnin g S tee l
122
he Stern Rebuke o Heiping
123
he urn o the Zhen Bird Weapon Stride
133 133
Strik e o t he Divin g Fa lon
123
Whirling Dodge
134
he Sliing Blade o the Flying Phantom Somera ult Strik e o the Drunken Monkey Spearin g Blad e Spear Swipe Spear o t he Ininite Empe ror Spinnin g B ak Kik
Stik o the Reboun din g Dog
121
123
NEIGONG
13 4
123
Aborb ing Palm
134
123
Bla de Pinh
135
124
Bla t o the Dra gon
135
Stor min g Needle
124
Bre ath o Fur y
135
Stunn ing Stik Str ike
124
Bre ath o the Lotu Petal
135
Swan aming Strik e
124
Calm o Sunan
136
Sword Whippi ng Strik e
124
Cherry Bloom Palm
136
ai Lan’ Sta Strike
125
he Choking Lah o La dy Plum B lo om
136
urn o the Caltrop
125
Cloud o Inebriation
136
Venom o the Fly Whik
126
Croak o the oad
137
Wall o Caltrop
126
Curing Palm
137
Weapon Hunt or Food
126
Eagle Deend L oud ly
138
Whirling Blade
126
138
Stik o the Riing Dog Stor m o A rrow Stor min g Dagg er
12 7
he Enompaing Eme ral d o S un Mai
Crawling iger
127
Feroiou F lower’ S tor ming Petal
138
Dane o the Bix ie
127
he Fith Fit o Yanhi
138
Dre aming Heaven ly Splen dor
127
Finge r Flik
139
Dri t o the Butte rly Fi h
127
he Firt Song o Shan Luhan
139
Drunk en Dod ge
128
Fla ming Dra gon
139
Fea rle Strid e o the Sotrm
128
Flo od o Win e
139
he Final ranquility o the Storm
128
he Fourth Fit o Yanhi
140
he Firt ranquility o the Storm
129
Gaze o the Lion
140
Fli ght o the Hawk Flyin g Swan K ik
129 130
he Happy Strike o the Laughing Fox
140
Harmonizi ng Strik e
140
Hear t S ma hing Palm
141
Ill umi nating Ie C law
141
QINGGONG
Graeul Retreat Great Stride Horizontal Sidetep
130 130 130
Iro n B ody
141
Finge r o S upr eme A nni hil ation
151
Iro n S pir it
142
Finge r o S upr eme C ompaion
152
Iro n S pir it Reitan e
142
Finge r o S upr eme D iruption
152
Iro n S pir it Reveral
142
Four-Point ouh
152
Jade Rendin g C law
142
Gallbladder Strike
152
Jade Mai den S trike
143
Hear t S tri ke
153
La hi ng Dra gon
143
Ininite Cou nte r o the Phoenix
153
Lie Stealin g Blue Cla w
143
Inver ted hr ee-Point S tri ke
153
Majety o the Lion
143
Kidney Strik e
153
Meri le B lak Cla w
144
Liver Strik e
154
Meri le hir t o the Root Mou nta in in the Flood
144 144
Liver Stagn ation Str ike Lung S tri ke
154 155
Nag a Palm
145
Nine Divin e Sna ke
155
Pal m o t he Dra gon
145
Pho enix Palm
155
Path o t he Dra gon
145
Pho enix Spi rit Diru ption
156
he Phoenix Dragon Strike
145
Pho enix Sta r S tri ke
156
Per et H ar mony o the Wil low
146
Pho enix Sta r Re ver a l
156
Purge A li tion
146
Plu m B loom Palm
156
Purge Spi rit
146
Sealing the Pho enix
157
Sealing the Win d o Gu han
157
Strik e o the Raging ige r
157
hree-Point Strike
157
rembling Strike
158
riple Yang Strike White Flower Palm
158 158
Rage o O ne hou and Grieving Widow
146
Red Claw Strik e
147
Retor ing Pa lm
147
Ringi ng Strik e o t he Divin e Ram
147
Roar o the Lion
147
Shit o the Cha meleo n
148
Stone Sha tte rin g Finger
148
Swit Re buttal
148
Sun M ai Sword
148
he hird Fit o Yanhi
149
rapping Wind
149
Whipping Strand
149
Willow
149
Zhe Valley Bla de
150
Zhe Valley Fi t
150
DIANXUE
150
PROFOUND TECHNIQUES
158
Blo odl e S wor d S tri ke o Hen-Shi
159
Burning Arra y
159
Celetial Mind ehnique
159
Celetial Seal
159
Clouding Sword
159
Demon Strik e
159
Dre am o the Ininite Sky Re alm
160
Fit o Fla me
160
Great ranerene
160
Hand o the Fir e Shi eld
160
he Biting Grap o the Inviible Mater Bla dder Strik e
150 150
King Viper’ Fiery Greeti ng Mind Rie
160 160
Calming Proundity
151
Ride the Clo ud
161
Cluth o the imele Mater
151
Roar o t he Dra gon
161
Eig ht Div ine S nake
151
he Seven Sword Formation o Celetial Heart
161
Sle eve o Frot
161
hundering Palm o the Heaven
161
Wave o Frot
162
Weight o the Ox ail
162
EVIL TECHNIQUES
162
Cultivation o the Demon Moon
163
he Fetering Cleave o Marauding Dragon
163
Hand o the Hun gr y G ho t
163
he Hidden Hand o the Shadow Puppeteer
163
Ruinou A rra y o the Armillary Sphere
163
hought Bloom Into One-houand Petal IMMORTAL ABILITIES
I mmortal Power
Natura l Un dertan ding
166
Pro ound Awa ren e
166
River Revere F low
166
River Surge For ward
166
See without Sight
166
Sene Lie
166
Sign o Fate
166
here i No Phoenix, here i No Dragon
166
ime Stand Still
166
Chapter 4:
R ITUALS
Aquirin g M ental A li tion
RITES
164 16 4
164
Create Spirited Entitie
164
Control Wind
164
Cure
164
En han ting Whi pe r
164
Empathi Link
164
Inre dible Stren gth
164
Kung Fu M ater y
164
imele Dream
167 168 168
Ativa tion
168
Aneto r Ven era tio
168
Capping/Hairpinning Ceremony
168
Create Paper aliman
168
Spiri t K eepin g
169
MAGIC
169
Binding Demo n R itu al
169
Bla zing Hand o H en- Shi
169
Blo od Oering or the Dem on Emperor
169
164
Blo od Pledge or the Dem on Emperor Celetial Spirit Ritual
170 170
Per et F lig ht
164
Create Seal o Jiangnu
170
Per et H earin g
164
Shape Chang e
165
Create aliman o the Red General
170
Water Breathing
165
Cure o the Spirit
170
Dra w o ut the Dem on
170 171
Inight
165
Ada pta tio n o the Pur e One
165
Expul ion o the Mal ignan t Wind
All Are One
165
Ext ra t Phoe nix S pir it
171
All Paion Bla ze
165
Awa kening o the Retin g Deity
165
Foreul Pe titio n t o the Immor tal
171
All Path are One
165
Green Guardian
171
Butte rly Awa ke
165
Harvet Q i b y B lood
171
Dete t Weakne Death and L ie are the Same
165 165
Hear t aking Ritua l Mind Illumination
171 171
Dew Upon the Lily
166
Paper alima n o Cure Wardi ng
172
Diolution o I
166
Petition to the Five G ho t
172
Ill umi nation o the Gol den Light
166
Ritua l o t he Bou ndl e Dream
172
Ritua l o t he Bound le Per e tio n
172
Wine
184
he Song o Gu
172
ea
184
he Spell o the Golden Fireball
172
Mu ial Intrum ent
184
Stop ranormati on Ritua l
172
Everyda y Item and M ateri al
186
he Storm o Guhan
172
Al hem ial Subtane
186
Sword Rit ual o Bao
172
attoo o the Demon King
173
imele Step o Bao
173
Wealth Attainment
173
Chapter 6: THE MARTIAL WORLD JIANGHU AND WULIN
189
MARTIAL SECTS
190 190 190 190
Wetern Heaven
173
LOST SECTS
Zhe Valley Heart Zun Demon Ma ter Ritual
173 173
ORTHODOX SECTS Deh ua Set
Zun Foret S hap ing Ritua l
174
Golden Dragon Set
191
174
Heipi ng Set
193
174
Mount Hai'an Set
194
174
Nature -Lovi ng Mon k S et
195
174
Per e t H eaven Linea ge Set
196
174
South er n R ive r Set
196
Sun M ai Set
197
ree-Dwelling Nun Set
198
QI RITUALS (OPTIONAL)
Celetial Mind Harvet Q i Pro ound Bindi ng o the Dem on Supre me Ativa tio n Skin rane ren e o Plum ree emple
Chapter 5: EQUIPMENT AND GOODS WEALTH AND CURRENCY
174
175 176
UNORTHODOX SECTS AND CRIMINAL ORGANIZATIONS
199
Majeti Lion Cult
199
Myti Swo rd Set
200
Sample Wage and Salari e Sta rting Wealth
176 176
Pur ple Caver n S et
201
Curreny
176
Red Cla w G ang
203
176
emple o the Nine Sun
203
176
Zha oze Set
204
Coin
176
Zhe Valle y S et
205
Pre iou Sto ne
177
Weight and Meaure
177
ael Strin g o Cah
WEAPONS
177
Weapon Entry Format
177
Weapon Deription
178
ARMOR AND SHIELDS
182
Ar mor Deription
182
Shi eld Deription MOUNTS AND TRANSPORT
183 183
ranport and Combat
184
Naval Comba t
184
FOOD, DRINK AND GOODS
184
STRANGE CULTS AND SECRET SECTS
206
Dem on Moon Cul t
206
Fi t o Qi Zha o
206
Five Finger ed A ain
206
Pur e Phoenix Set
206
Soie ty o Leather Sha dow
207
Zun River Gan g
207
Chapter 7: THE WORLD OF QI XIEN HISTORY, RELIGION, CUSTOMS AND COSMOLOGY 209 THE CALENDAR
210
Pre -Hitor ial Era
210
Hito ri al Era
210
RELIGION AND COSMOLOGY Dehua Yen-Li Cult o Hen-Shi
CUSTOMS AND DAILY LIFE OF QI XIEN
228
Fil ial P iety
228
219
Vener ation o Anetor
228
220
Elder a nd Seniori ty
228
221
Swor n Family
228 228
219
221
Fate
he Mandate o Heaven
221
he Code o the Wander ing Heroe
228
Comology
222
Grudge and Revenge
229
Rea lm and Gate
222
Mar tia l C ont et
230
Spiri t he Five Dragon and the Five Phoenix
223
Eduation, Soial Intitu tion and Pratie
230
223
Boo k And M anual
231
224
Imperi al Memor ial
231
224
Gazetteer
231
224
Man ual
232
he Clai
232
224
Other Work
232
Xang
224
Family
232
Xing
225
Capping Ceremony And Hairpinnig
232
Heng
225
Soia l Cla
232
he Immortal
225
Imperi al O iial
233
he Eight Magitrate
225
Imperi al Rank
233
Mou nta in God
225
he Imperial Exam
233
Sunan a nd Bao
225
Zan Dao E xam
234
he Bold King
225
Mil itar y Exam
234
Divin e S ho lar Wu
225
Loal M agn ate (Ba nya n Regi on)
235
he Five Ghot (Wu Gui)
226
Golden Medallion (Jin Pai)
235
he Role o Clan
235
he Calendar, ime and Atrology
235
Citie
238
226
Mon ey Lende r and Pawn S hop
238
226
Soie tie
239
226
Retaura nt, Win e S hop and Inn
239
226
ea and ea Houe
239
he Demon King
226
Food
239
Guhan
227
Seur ity Companie
240
Vaagu Loma
227 227
Brothe l and Courtean Clothing
240
Majeti L ion Cult
227
Ar hit etur e
241
Hedra
227
Agriulture
241
Nua
228
Qi Zhao
he Five Pair And heir Aoiation he Bureauray o Heaven Dao lin Deiti e and S pir it he Enlightened Godde (Xian Nu Shen) Hen-Shi
224
he Heavenly King and Earthly Queen
226
he win hunder God
226
Red General
226
Supre me Judge Yu he Dutiul Empre Deiti e o the Sea Foreign God a nd Religi on
241
axe
242
Dai Bien Foret
267
Wedding
242
Dem on Moon Cul t
267
Bur ial
242
Deh ua Set empl e
268
Bandi tr y
244
Fall o Sura
268
Law
244
he Five Peak
268
he Five Village
268
Fox Ear
268
he Fragrant Petal
269
248
Golden Dragon emple
269
248
he Gui ribe
269
Politial Stru tur e Intitu tion o the Empire
248 250
Hai'an Set Headq uar ter Heartle For tre
269 269
Imperi al Su eion a nd the Man dat e o H eaven
250
Heipi ng emple
270
Conlit, axe and Bandit
250
Heipi ng Valle y a nd La ke Liyu
270
Religi on
251
Heipi ng Vil lag e
270
Hen-Shi empl e
270
Hin
271
he Hua Pi
271
Iba
272
Inn o the Eme ral d M onk
272
Jad e P hoe nix emple
273
he Jade Pit
273
Jia
273
Jia n S hu Foret Jin Yu
273 273
Chapter 8: PEOPLE AND PLACES IMPORTANT REGIONS AND POWERS Zha n Dao Empire
Hai’an
247
251
Hai’an ee Gover nme nt Stru tur e
252
Ke y Pla e in Hai’an
252
Hu Qin
254
Dha mma
255
he Kuhen and Kailin
256
Li Fan
256
he Suk
259
Yangu and he Chai Yun
259
GAZETTEER OF BANYAN MOUNTAIN VALLEYS AND LAKES
Kuha
273
259
Lin V ill age
273
he Zun
259
Majeti Lion Cul t Pala e
274
Bamboo C ave
260
Ma ter Shan' Vil la
274
Bao C hun
260
Ma ter a' V ill a
274
Bei
260
Ma ter Zui' H ut
274
Bou zhou
264
Myti Sword emple
274
Bua k
264
Naa m
274
Cave o the Emerald Monk
264
he Nua
274
Cave o the Jade Butterly
264
Owl Lake
276
Cave o the Rakha Clan
264
Owl Lake Villa
276
Celetial Spirit emple
264
Cha
265
Chen
265
Chengao Chryanthemum Lake
267 267
he Palae o Sunan and Bao PURPLE CAVERN SECT HEADQUARTERS Map Ke y 1. Entrane
276 276
276 276
2. Hall o the hund eri ng Bla de
278
i Fan
286
3. Purple Cavern Hall
278
omb o the Heavenly King
286
4. raining area
278
omb o the Earthly Queen
287
5. Cavern Interetion
278
6. he Cave o Ininite Calm
278
7. Holding Area 8. he Step o Hyporiy and Righteoune
278 278
9. Audiene Hall
278
10. Courtyard Garden
278
11. oilet 12. Meditation Chamber
279 279
13. he Hall o the Four Gem
279
14. Shrine o Sunan and Bao
279
15. Storage area
279
16. Inner Quarter Entrane
279
17. Cliide Paageway
279
18. Cavern o the Jade Maiden
280
THE TOMB OF THE TIMELESS MASTER Hitor y omb O he imele Ma ter E no unt er omb O he imele Ma ter Map Ke y
287
287 289 289
A. he Caver n Wall
290
B. Gate O he Vermillion Phoenix
290
C. Palae Ruin
290
D. im ele Way
291
E. omb Ent ran e
291
F. Upper Fo rtre E ntran e
291
G. Spring And Library Entrane
291
H. Vent
291
1. Entry Way
292
280
2. Cha mber O he imele M ater
292
20. Plum Blo om La ke
280
3. omb O he Hero Qian Chengi “Stone Footed King”
292
21. L ady Plum Blo om Houe
280
293
22. S liding S ton e D oor
281
4. omb O Qixia 5. Mural Chamber
293
23. Fall E xit
281
24. Boarde d Path
281
25. W hirlpo ol
281
26. Plum Blo om omb 27. S hel tered Cove
19. Lady Plum Bloom’ raining Area
293
6. omb Lady Cui 7. omb O Guo
293
281
8. he Empty omb O he imele Mater
294
282
9. omb O he Diiple
294
Pur ple Caver n S et M ember
282
10. omb O hree Son
295
Red Cla w' Pagoda
283
11. reaury
295
Red Mountain
283
12. oilet
295
Red Mountain V illa
284
13. Hall
295
Redi
284
14. Spring
295
Ro
284
15. Library Reord Hall
296
Rong -Yao
284
16. Study
296
Sha i Yu
284
17. he Library
297
Shr ine o Xian Nu She n
285
17B. Sliding Stair
297
he Silk avern he Southern River Set Headquarter
285 285
18. Leaping Leopard 19. Hall O he Snake Demon
297 298
Sta tue o the Heave nly King and Eartly Queen
20. Kith en, M edi ine And S tor age
298
286
298
emple o the Nine Sun
286
21. Seale d E ntran e Cha mbe r
299
Gal Ganbaatar Khagan
313
23. he Wall O he imel e M ater 299
General Dee (Iron Fited General)
314
24. he Cha mbe r O he Iro n S pea r 299
General Qiang
315
25. S hrine O he Enl igh tened G odd e
299
Gentle Demon (Zhe Ling) Leade r O Z he Valle y S et
315
26. S hrine O Shun
299
Godde O he Salt Well (Nua)
316
27. J ia’ La ir
300
Golden Ro (Yanhi)
316
28. H all O he Woo den Guardi an
301
Green Guardian
317
29. ea C ham ber
301
Headmater Mu
317
30. Flooded Chamber
301
Hear tle Dog (Xi Kang)
317
31. Storage Area 32. he Gate Mehanim
301 301
Horned King Iro n S ky Mai den
318 318
32B. Look-Out
22. Body O he im ele Mate r
301
Iro n-Cla wed L ion
319
he uodi
302
Jade But ter ly
320
he With o Zhaoze Zhou
302
Jade Pri ete ( Qixia)
321
Wu Pen
302
Jingh ui
322
Xi
302
King Qia ng Qin g (he Gre en King)
322
Yipu
303
Yuli
303
La dy Plu m B lo om (Formerly Lady Sapphire)
323
La dy Whi te Bla de (Dou L ei)
324
La ugh ing Fox
325
Littl e Venom (Huo Ju)
326
Long Shu
326
Lu Zhi , Q uee n O H eipin g Set
327
Madam e H amaya
327
Zha oze La ke and Zhaoze Ilan d Zha oze Palae Zhe Valle y Zun City Zun Foret Zun River Gan g
303 303 303 304 304 304
Zun Valle y V ill age
304
Zun Vil la
304
Chapter 9: NON-PLAYER CHARACTERS
305
Mak C hin g Yuen And La u C hin g Sin 328 Mate r E meral d
329
Mate r S han
330
Mate r a (a Kan g)
330
Min
331
Abbe Xio ng- Hua (Feroiou Flower)
306
Nergui Mog ha
331
Bro nze Ma ter (Yue ongh uai )
306
Cai Yuanyu, Senior Grand Counilor O Zhan Dao
One-Armed Fiery Demon (Shang Pu, For mer ly Nam ed Ca i M in)
331
307
Pei Xin yu
332
Cao Bai
309
Pri ne ( Gon ji) Sarnai
333
Compaionate Monkey
309
Dani ng Haw k (a J ing)
310
Qinwen Mater O he Seven alima n
334
Queen Ai Nu
334
Fea(Se rle Rival O Dai B ien Saniang)
310
Rekle Stor m (Xue Guo )
335
Fir ela ne B rother ( Ba And in g)
311
Red Cla w D emon (Mr. Red Cla w)
335
he Five Immortal O Red Mountain V ill a
311
Shan Luhan Leade r O Z haoze Set
336
Frowning Eagl e (Bang Run)
313
he Siter O Bone Kingdom
336
Spide r Demon (Zh i-Zhu)
338
Stran ge Pho enix (Suna n Nuan )
339
Venom O Zhaoze (Huo Si)
339
Chapter 11: MANUALS AND OF POWER
OBJECTS 385
Belt o Mer y
386
With O Zhaoze Zhou (Li Sou Chao)
340
Bi o the Iro n S ky Maide n
386
Xun And Anzh i
341
Blu e hun der
386
Yang uo
341
Divin e S eal
387
Dra gon Man ual
387
Zhe hu, he Right Hand O Yao-Feng
341
he Emerald Monk Statue
387
Zho u Gui And Che Wu
342
Four Finger Man ual
388
343
he Heart o Yao-Feng Heave nly Pill
388 388
DEMONS
344
HUMAN THREATS
344
Horn o the So iety o Leather Sha dow
388
Rabble
344
he Immortal Killing Sword
388
Sample M ater
346
Jade Mai den
389
346
Jade Med all ion o X ian Nu S hen
389
346
Jade urtle
389
348
Ke y o Yao-Feng
389
348
he Laquered Plum ree Box
389
349
Manua l o t he Golde n K ing
389
349
Manua l o t he Jade Phoenix Set
389
351
Manua l o t he Red Lord
389
351
Meri le W ill ow Manua l
389
352
Ogre Mak
390
352
Paper alima n
390
353
Pho enix Crown o Bao
390
353
Righteou Sh ola r
390
354
he Ritual Veel O Yao-Feng
391
354
Seal o the Dem on Empe ror
391
354
Sky L anter n o t he Blu e H eart
391
355
he Spear o Yao Yun
391
355
he Sword o ime
391
356
alim an o Bao
392
ea Bowl o Xian Nu Shen
392
he en aliman
392
ripod Cauldron o Chezou
393
urquoie Neklae o Li Fan wo Spear o the Unilial Son
394 394
Wind Sabre o Sunan
394
Chapter 10: THREATS AND MONSTERS
SECT MEMBERS Deh ua Set Golden Dragon Set Hai’an Set Heipi ng Set Majeti Lion Cul t Myti Sword Set Nature Lovin g M onk Set Per e t H eaven Lin eage Set Pur ple Caver n S et Red Cla w G ang Sou the rn River Set Sun Mai Set emple o the Nine Sun ree-Dwelling Nun Zha oze Set Zhe Valle y S et
ANIMALS MONSTERS Dem on (Spi rited Beat)
358
359
Dem on, Cele tia l
363
Dem on, Ill umi nated
365
ype o Gui
367
Mountain G od
371
Qi Spirit
375
CELESTIAL WEAPONS
Calamity Sword
394
394
Chapter 12: THE GAMEMASTER WUXIA Element o Wuxi a GO TO THE SOURCES
raking Set and NPC
432
395 396
Te Set and NPC Map
432
NPCS and Enounter On the Fly
432
396
Np Growth Over ime
432
400
CREATING NEW KUNG FU TECHNIQUES AND RITUALS
433
Ueul Hitory Book and other Soure
400
Film Suggetion (by year)
401
GM Created New ehnique
433
Wuxia eleviion Serie
402
Charater Creating Newehnique
433
Combination ehnique
433
New Ritual
434
Xian Xia, Romane and Hitorial Drama Serie (by year)
403
TRUTHS OF THE SETTING
404
Chapter 13: ADVENTURE GHOSTS FROM THE ASHES
Ogre Gate
404
World Veru Realm
404
Te Enlightened Godde and Aetia
404
INTRODUCTION
435 436
Te Enlightened Godde Wa All
404
BACKGROUND
436
Hen-Shi and Te Enlightened Godde Who ha the mandate oheaven? Te Emperor’ Longevity Guhan Nua the Snake Godde
404
Su Long’ Atronomial Clok
438
405
Te Blue Dragon-Maiden Medallion
438
405
Te Plan
438
406
Te Dragon Fetival
438
406
Mu’ Hired Heroe
438
Merile Willow Manual
438
Report o the Phoenix Crown and Myti Sword Set
438
RUNNING WANDERING HEROES OF OGRE GATE 406 Gender Role In Qi Xien
407
Te Role O Fate
407
ravel, Enounter And Survival Skill Roll Te Bloodtained Underbelly O Te Martial World MANAGING PLAY
Make Combat Come Alive DESIGNING ADVENTURES
410 416 419
419 421
Drama And Sandbox
421
Adventure Starting Point
421
Te Wuxia Dungeon
425
rap
425
Sample rap
426
Adventure Idea MANAGING THE CAMPAIGN
427 429
Expand Te Campaign
429
Campaign Bakground able O Future Event (Optional) MANAGING NPCS
INITIAL SET-UP: THE INN OF THE EMERALD MONK
439
About Lady ao and the Emerald Seurity Company
439
Hook
439
Arrival at the Emerald Inn
439
PART ONE: THE ROAD TO CHEN
440
Ambuh: Te Firelane Brother
440
Naam
441
PART TWO: CHEN
442
PART THREE: DEPARTING CHEN
449
Enounter: Weng Zheng And Myti Sword Diiple PART FOUR: THE RITUAL OF THE ASTRONOMICAL CLOCK
449 450
430
Te Attak On Te Inn O Te Emerald Monk
450
430
Adventure Atermath
450
432
PART FIVE: NPCS
451
Underling
454
Appendix One: TECHNIQUE TABLE
455
Appendix Two: KEY TITLES AND OFFICES
465
Appendix Three: CURRENT RULERS
466
Appendix Four: FU TECHNIQUES USING KUNG IN SERTORIUS
467
Method One: Martial Heroe A A Charater ype
467
Method wo: Martial Heroe A Sertori
467
Method Tree: Sertori Are Alo Martial Heroe
468
Appendix Five: REALMS Martial Hero Charater Sheet
470
Proound Mater Charater Sheet
472
Immortal Charater Sheet
474
NPC raker Sheet
476
PC Quik Reerene Sheet Lunar Month Calendar Page
477 478
andering Heroe o Ogre Gate wa srcinally oneived a an entry in the Book o the Arhon erie or Se rto ri u . While the power ontained in thi ruleet an be ported into Sertoriu quite eaily, Ogre Gate i itel a new game. It b egan a a modet attempt to
topher Hamm’ Paper Swordmen: Jin Yong and the Modern Chinee Martial Art Novel.
reate abut pell lit modeled wuxia movie and erie, it ballooned intoafer it own thing. So thi i a wuxia and martial art antay variation on the Sertoriu rule ytem and a etting within the ame omology.
uitability to table top adventure. We have aloand inluded other element rom Chinee olklore martial art antay. i allow ampaign to pan in flavor rom Come Drink with Me to Journey to the Wet and A Chinee Ghot Story . Ogre Gate i antay with an emphai on hivalrou Martial Heroe.
What i wuxia? Wuxia involve wandering knight or heroe who adhere to a ode o hivalry derived largely rom Conuianim and ofen ue their power to protet the weak rom the trong. While thee are key apet, our interet in the genre i muh le aademi, and ar le onerned with pure authentiity or the hitory o the tradition. o u wuxia i a genre et in hitorial China that involve honorable warrior engaged in wordplay who an dey gravity, hannel Qi energy and take out dozen o armed men. In a nuthell that i what we trove to provide uing a antay analog et in the Sertoriu univere. It i baially about kiking butt uing antatial martial art ehnique. We ame to thi a an o the genre, and that i the approah we took to our deign. I you want to learn more about the wuxia genre in inema we ugget reading Stephen eo’ Chinee Martial Art Cinema: Te Wuxia radition . For more inormation on wuxia literature ee John Chri-
at aid, or thoe intereted in uh ditintion, Wandering Heroe o Ogre Gatei really a blend o two genre: wuxia and xian xia. I wuxia i about Martial Heroe, xian xia i about Mythi Heroe, immortal and monter. Wandering Heroe o Ogre Gate i moly rooted in wuxia, but it doe inlude apet o thi other genre beaue o it trong
For thoe eeking a pure wuxia experiene, imply treat the xian xia and other non-wuxia upernatural element o the game a myth and legend that have no real bearing on reality. So the tory o Sunan and Bao i merely a tale told by the fire, inpired by hitory but that never really involved a being rom another world or Ogre Demon. However we think the etting work bet i you retain the xian xia and other antay element.
SOURCES OF INSPIRATION Wandering Heroe o Ogre Gate i inpired by wuxia film and televiion erie a well a martial art antay. It lean heavily on how like theCondor Heroe trilogy and film like Detecive Dee or Butterfly and Sword. It alo draw on older movie like Te Golden Sword, Killer Clan, Te One Armed Swordman
21
and A ouh o Zen. Our tarting point or the wuxia genre i Come Drink With Me and the movie that ollowed. Other early film arring Cheng Pei-Pei were partiularly influential. Wuxia televiion how rom Hong Kong, aiwan and Mainland China were alo a major influene.
Ogre Gate i alo indiretly influened by wuxia novel and orie. Many movie in the genre and a ubtantial number o the televiion how are baed on the work o wuxia writer like Gu Long and Jin Yong (alo known a Loui Cha). However thee are not widely available in Englih, and mainly ound in the orm o online an tranlation. Our game i modeled afer the viual interpretation o thee torie in film and televiion, but not the work themelve. ere are ome exeption to thi. One literary oure that trongly influenedWandering Heroe o Ogre Gate i Gu Long’ book Te Eleventh Son, whih wa tranlated into Englih by Rebea ai in . It read very well anddid have notieable impat on the deign o the Ogre Gate etting. ere are other book and tranlation that had imilar influene, but generally seaking our interet ha been in martial art depited on the reen, o Ogre Gate make no laim to upporting the literary apet o wuxia.
HISTORICAL INSPIRATION e Wandering Heroe o Ogre Gate etting i inpired
22
by Chinee Hitory, partiularly by the Song Dynaty period (there are exeption to thi o oure). While we made a point o reearhing Song government, ulture, and religion, we wanted the etting to be it own and, to a ertain extent, timele. Qi Xien ha it own omology and thi demanded that we deviate rom Chinee hiory. We alo greatly implified or altered many o the important hitorial detail that we did inorporate. For example, the Song Dynaty’ ivil ervie wa omplex and nuaned, with many title likely being titular in nature and a number o aveat to any ategory or grouping. e bureauray itel wa quite onvoluted organizationally a well. Rather than ore Gamemater to learn a omplex ytem o government, we redued the omplexity and hanged it to better uit Qi Xien. While thi book draw on a lot o eature o the Song Dynaty, it hould not be treated a a reerene or thi reaon. Similarly we took libertie with the upernatural element o the etting. Many monter are baed on Chinee myth and legend but till unique to the Qi Xien etting. In ome intane we reated new reature to fit partiular onept.
In the GM etion we mention hitorial oure we ound ueul or thoe who do want to look at the real hitory. i i a game book, not a hitory book by any treth o the imagination. We enourage player and Gamemater with an interet in Chinee ulture and hitory to read reliable hitory book.
THANKS We reeived help rom many people while deigning Wandering Heroe o Ogre Gate and owe them all a huge debt o gratitude. i projet wa a bit unique or u in that it attrated a lot o enthuiam rom people while we were working on it. Our reader (lited in the redit) played a huge role making thi a better game. eir eedbak and upport wa inredibly helpul. Without that advie and eedbak, thi would have been an impoible tak. We alo had help rom people who are native to and/or amiliar with the ulture wuxia arie rom. We need to thank our riend Chang Yaoyuan or all hi invaluable help explaining Chinee term and onept and helping u undertand the ulture o wuxia more thoroughly (he larified a great deal and helped diret u toward ome very intereting oure). Suanna Liang o Wuxia Edge gave u a lot o great eedbak and her webite Wuxia Edge wa a ruial reoure. Mak Jo Si o Chi in Nature LD (aoit emple) provided u eedbak on weapon, ritual, aoim and provided alligraphy art or the over o the book. RPGpundit helped diret u to key book on Chinee religionwith and magi. Ezequiel o Davidovih Caballero helped tranliteration the Chinee term, name, title and word. Any remaining error on thi ront are our own, o oure, a Ezequiel wa quite thorough. Zahariah Kennion helped u oniderably with priing o equipment and general rulebook review/eedbak. We would alo like to thank Proeor John Chritopher Hamm who wa kind enough to anwer ome o our quetion about wuxia terminology and onept.
IN MEMORY OF WILLIAM BUTLER During the ompletion o thi projet, William Butler paed away uddenly. A o-ounder o Bedrok Game, a devoted gamer, and a good riend, hi touh wa elt in every Bedrok produt. Wandering Heroe o Ogre Gate wa jut one o the many game he wa helping to develop, and i the riher or hi inight and hard work. Hi death wa a hok to u all and thi projet in partiular wa diffiult to reume without hi preene. We hope the final produt i omething he would approve o.
elome to Wandering Heroe o Ogre Gate, a game o gravity deying Martial Heroe. Charater tart a lowly member o the martial world and roam the land pereting their Kung Fu. Some uphold jutie in the lawle hadow o a orrupt empire, while other eek only to urther their own glory. Whatever path they take, to improve their martial art they mut learn rom and deeat more powerul mater. Only then will their Kung Fu grow proound.
MARTIAL ARTS Wandering Heroe o Ogre Gate i a game o Martial Heroe with legendary Kung Fu ehnique. ee are abilitie you aquire over time, through hard work and teting your kill againt other expert. Eah one i a unique martial art ehnique that draw on Qi and enable harater to perorm eat not poible in our own world. ey are inpired by the tyliti Kung Fu o wuxia film and televiion erie. e term Martial Heroe and Martial Expert are requently ued throughout the book to reer to anyone who ha Kung Fu ehnique and Rank in Qi. Martial Hero i typially reerved or harater that ue their power to help the powerle and the downtrodden, while Martial Expert i reerved or thoe who ue their Kung Fu or le altruiti reaon.
GAME SYSTEM Wandering Heroe o Ogre Gate ue a variation o the Network Sytem ound in the Sertoriu Fantay RPG. e Network Syem i d -baed and deribed in Chapter wo. i game i ompletely el-ontained.
WHAT IS SERTORIUS? Sertoriu i our antay RPG et in the world o Gamandria, in whih the haracer are all powerul sellaer who are the reinarnated ragment o an anient god. Wandering Heroe o Ogre Gate and Sertoriu are part o the ame omology and there are ome tie-in between the etting. eSertoriu sell yem i imilar to the Kung Fu ehnique mehani oWandering Heroe o Ogre Gate. You do not need the Sertoriu rulebook to play Wandering Heroe o Ogre Gate. e game are ompatible with ome minor adjutment. Many o the rule, equipment and monter o Sertoriu an eaily be ued in the world o Qi Xien i deired.
FATE Fate play a major role in Wandering Heroe o Ogre Gate. At firt it wa a mall eature o the game but
it grew omething larger ore than we intended. e Will o into Heaven i a powerul in the world and harater will ene it inviible hand in their live. ere are rule in the Gamemater (GM) hapter or handling Fate.
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24
SETTING
hi iron grip. However two heroi lover, Sunan and
Wandering Heroe o Ogre Gate i et in the world o Qi Xien, a plae where a powerul energy blaze in every part o nature and an be tapped by Martial Expert to perorm inredible Kung Fu ehnique. Charater live in a martial underworld beneath the hadow o a orrupt and wiked empire. eir reality i one o bloodhed and martial et where reputation and loyalty are what matter. A noble ew will rie above it all to beome beaon o jutie, aiding the downtrodden and proteting the weak with their Kung Fu.
Bao, ame emerged they learned ue the Qithe energy that withand Yao-Feng. eytodeveloped firt Kung Fu ehnique and led a rebellion that drove bak the Demon Emperor and loked him in Yao Gong Palae (Ogre Gate). When the war wa over they arified their live to reate a potent eal to bind the palae and etablih the Golden Guardian to wath over it. Many o their diiple did the ame, tranorming into leer Golden Guardian to protet the world rom Yao-Feng’ return.
Qi Xien i looely onneted to the Sertoriu etting o Gamandria. In it pat, the world wa barren o Qi energy, the barrier between the different realm were trong. It wa a world reated rom a god’ diappointment with Gamandria and a peret a plae a human ould ever live. But enturie ago omething rom Gamandria broke through and upturned the natural order o Qi Xien. i puntured reality itel and Qi energy ame into the world or the firt time a the wall between realitie raked. A great evil wa at the helm o thi invaion: YaoFeng, a powerul orerer who brought with him an army o Ogre Demon. Known a the Demon Emperor, he enlaved the world and all lived under
In the wake o thi there wa properity but alo war. Depite the abene oYao-Feng, the world wa orever hanged by the preene o Qi a demon and pirit entered the world reely and Martial Expert ued Qi to devie intriate ytem o fighting.
Nearly year ago the world experiened it greatet ruler: the Righteou Emperor. However hi on, the Gloriou Emperor, ollowed him. e on laked the ather’ noble harater and hoe to emulate the reign o Yao-Feng. One again the world wa plunged into oppreion and many provine roe up againt the tyrant. Martial Heroe were united againt him but he ued ritual magi and onverted many o them to hi ide, reating the Yao, a loyal
guard alo known the Demon. e reiting provine all ell, exept Hai’an, the lat remaining outpot againt the rie o Zhan Dao, the Gloriou Emperor. MAKE THIS GAME YOUR OWN
Now mot o the martial et have retreated to their temple and villa in the Banyan region, a plae jut outide the emperor’ reah. Initially they worked together in their ontinued fight againt the emperor. Now, yearafer the emperor’ reign began, they are oupied with their own bitter eud.
BOOK OVERVIEW : (page ) explain how to make a harater and inlude deription o Skill, Expertie and Flaw. : (page ) deribe thegame ytem and inlude explanation o important onept like Qi, Kung Fu ehnique, Martial Diipline, Poeion and Afflition, Siu, Set, Reputation, and o on.
All o our book tell people to ue the game however they like. One they buy it, it i their own to ue in their own way. With Wandering Heroe o Ogre Gate, thi i even more true. Cutomize the mehani, develop houe rule, do what you think make the gameplay better. Make new ehnique, hange exiting ehnique, and tinker with ore mehani. Whatever you think bring out better game play at the table that i what you hould do. We have never been intereted in tandardization and believe one o the thing that make RPG great i eah group an adjut the ytem to their tate. But Ogre Gate i built more on thi priniple than other game beaue it i aumed that eah group will reate utomized Kung Fu ehnique a the game progree.
: (page ) ontain all the Kung Fu ehnique grouped by Martial Diipline ategory.
:
(page
) ha all the Ritual
in the game. : provide prie. (page It alo ) explain all the equipment and inlude inormation on wage.
: (page ) explore the manual and objet ound in the etting uh a the Wind Sabre o Sunan. Manual key oureare o partiularly learning newimportant, Kung Fu. a they are a
: (page ) i : (page ) provide the Gamemater Setion, but it i more than imple your introdution to the martial world and it et. advie on how to run a eion. i hapter provide ruial rule or managing key apet o the game, : (page ) like Fate. Gamemater hould beome well aquaintderibe the broad troke o the etting’ hitory ed with . and over material like religion and the nature o the world. It alo addree utom and important : — part o daily lie. (page ) providean invetigative adventure et in the ity o Chen. : (page ) deribe key area o Qi Xien. It inlude a detailed Gazetteer o the Banyan Region.
: (page provide entrie or major NPC in the etting.
)
: (page ) inlude threat and monter harater will ae in Qi Xien. Here you will find entrie on reature like Snake Demon, Hungry Ghot and the Yao.
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CHAPTER 1
CHARACTER CREATION t i time to reate your artial ero. Ti hapter explain how to make a harater and alo deribe the kill ytem. o make a andering eroe o gre we ate harater ue the tep below. fer theetep go into urther detail with kill, xpertie, law and ombat ehnique. dditional rule o play are ound in the next etion, : . hile we preent harater reation firt o player an dive into making harater, there are ruial onept explained in and it i perecly fine to read that hapter beore thi one i you preer. ee hapter may alo be read onurrently. e harater reation tep are guideline. Some player may find it eaier to do thing in a lightly different order and that i okay. For example, ome player preer to take Flaw beore elecing Skill, other like to take their Expertie a they take Skill. We reommend reading through the tep and trying it in the order preented firt, and then adjuing baed on what eel right. e primary purpoe o thi organization o the tep i to introdue key game onept in a logial and inremental manner.
KEY CONCEPTS OF THE NETWORK SYSTEM In order to help with harater reation the game’ primary mehani are given here. Some player may wih to read the eond hapter to get a better undertanding o the game beore reating a harater.
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Core Mechanic: e bai mehani o Network i the Skill roll whih i a d10-die pool againt a arget Number where you roll a number o d10 equal to your Skill Rank and take the ingle highet reult. Skill Rank:Skill Rank determine how many d10 you roll to take an ation. You have 0-3 Skill Rank. So a harater with 2 Rank in Medium Melee, roll 2d10 and take only the higher o the two reult when uing a Kuhen Sabre. A harater with 3 Rank in Medium Melee would roll 3d10 and take the ingle highet reult. I you have 0 Rank in a Skill, imply roll 2d10 and take the ingle lowet reult.
Target Numbers (TN): arget Number repreent the diffiulty o a given tak. When you make a kill roll, it i againt a arget Number. You mut equal or exeed thi arget Number to Sueed. arget Number are either et by deene kill or determined by
the GM. Success, otal Success and Failure:Skill roll an reult in Sue, otal Sue (a die ome up a 10) or Failure. On a Sue the kill work. On a otal Sue it work petaularly. On a Failure it doe not work at all. Damage and Health: When Combat Skill roll ueed you roll Damage againt your oe’ Hardine. ypially, a Sue doe 1 Wound, while a otal Sue doe 2 Wound. Every harater ha Max Wound. ee are how many Wound you an take beore beoming inapaitated. You an take up to your Max Wound in Damage, and then you beome inapaitated and begin to die.
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Qi: i i your level o ultivation o the energy that aturate the world o Qi Xien. Qi energy an be harneed to perorm amazing phyial eat. A it grow, your Kung Fu improve and your health inreae. When it reahe a high enough level you an attain longevity.
STEPS OF CHARACTER CREATION Do eah o the ollowing tep to make your harater. Following thi etion we over the key apet o harater reation, like Skill and Flaw, in greater detail.
1: PICK RACE All harater are aumed to be human. However, beaue individual ampaign may vary, thi i the firt tep o harater reation. ere are no Skill bonue, advantage, or diadvantage or being Human. Human ome in all hape and ize, olor and appearane. ey an be broken up into variou linguiti and ethni group.
Gamemater uing their own wuxiaetting may have additional rae available to hooe rom. We alo offer additional rae unique to the etting, but thee are optional i the Gamemater (GM) wihe to take a more antati approah to play. Note that the new rae inluded are not meant to reflet anything peifi in Chinee hitory, ulture, or myth. ey are intended to help emphaize how trange plaebeyond the ore region might eem to loal. ey are inpired looely by the deription o ar-off olk like the ree Bodie People and the Long Shin People ound inTe Guideway Trough Mountain and Sea(a book ompiled in it final orm during the HanDynaty). Rather than imply opy the rae deribed in the book, we invented our own in the pirit o the text.
OPTIONAL RACES Kithiri: i unuual rae i ound in the South. ey look human, though their kin i the olor o bronze. eir mind however are quite unique, oniting o multiple plintered ego. Hechi: A rae o horned humanoid who an ene truth and live beyond the Eatern Sea.
e Juren: A rae o our-armed giant who live ar to the North. ey are known or their great trength and dim intelligene. e Ouyan: i i a rae o people with three eye who wear metalli lothing and an ene emotion with their third eye. ey rule the land o Naqan rom their mea itie.
2: PICK TWO PRIMARY SKILL GROUPS All kill are divided into group: Primary and Seondary. Your Primary Skill group are the two area you exel mot at. You may hif oure later in lie but up until now, thi i what you have pent the mot time on or imply have the greatet aptitude or. Your Seondary Skill are kill you have not pent a muh time pereting. In previou Network Sytem produt, Skill Group are determined by bakground. However, in wuxia anyone an be a hero, o bakground and oial la are not linked to Skill Group in Wandering Heroe o Ogre Gate. ey may be a ator in how you hape your harater, ine oial la and oupation are important, but they have no mehanial weight. While you may want to tailor your kill to reflet your harater’ oial bakground, you are ree to elet what kill mo fit your harater onept.
Begin harater reation by etting your Primary and Seondary Skill group. Chooe whih two o your ix Skill Group will be your Primary Skill. You have point to pend in eah o thee Primary Skill Group. In the remaining Skill Group (Seondary Skill) you have point to pend in eah (ee Step Seven or Skill, whih are impated by thi tep). Scholar Option: I you want to make a harater that oue on aademi to the exluion o other thing, you may do o by hooing Knowledge a your ole Primary Skill Group. i give you point to pend in your Knowledge Skill but only in all other Skill Group.
3: CHOOSE SECT AND SIFU Every harater i affiliated with a et and/or Siu at harater reation. It i rom them that you learn your initial Kung Fu ehnique. Set are organization devoted to a partiular martial art, lietyle or governing philoophy. Frequently they ome into onflit with one another. A Siu i your martial art teaher. With the GM’ permiion you an alo have learned your tarting ehnique rom an unuual oure like a manual i you do not want to belong to a et or ollow a Siu. Set and Siu are ully deribed inCHAPER SIX: HE MARIAL WORLD. Mot harater are affiliated with a et though you an hooe to have only a lone Siu i you wih. Selet rom the ollowing et:
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ORHODOX SECS: Dehua et, Golden Dragon et, Heiping emple et, Mount Hai’an et, Nature-Loving Monk et, Peret Heaven Lineage et, Southern River et, Sun Mai et, and ree-Dwelling Nun et. UNORHODOX SEC S: Demon Moon ult, Fit o Qi Zhao, Majeti Lion ult, Myti Sword et, Purple Cavern et, Red Claw Gang, Soiety o Leather Shadow (require GM permiion), emple o the Nine Sun, Zhaoze et, and Zhe Valley et.
I you are not affiliated with a et, you mut at leat elet your mater, alled a Siu. i i a peifi peron who i the oure o your knowledge Fu. Charater that belong to a et imply o ueKung the leader o the et a their Siu (though in atuality they may reer to many enior member a Siu). Keep in mind, thi i jut to get your harater tarted. Over the oure o a ampaign you an learn rom multiple mater and you an even leave one et or another i permitted. However uh hoie are not alway ree rom onequene.
4: CHOOSE REPUTATION Reputation i important and reflet your tanding in the martial world. Chooe your reputation in two part. e firt i how your riend and allie view you, the eond how your enemie and detrator view you. A harater lited a “Brave-Untrutworthy” would have a reputation o being brave by to one’ one’ riend, but pereived a untrutworthy enemie. i i deribed more ully at the beginning o CHAPER WO: RULES.
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Here i the lit o potential reputation (preenting a poitive, then negative o the ame reputation): Filial, Unfilial; Loyal, Diloyal; Brave, Cowardly; Righteou, Unjut; Pure, Shameul; Calm, Feroiou; Selfih, Selfle; rutworthy, Untrutworthy; Meriul, Vengeul; Kind, Cruel; Orthodox, Unorthodox; Cautiou, Rekle; ruthul, Cunning. Charater known to ue poion imply take Poioner a their reputation or both riend and enemie. i lit i not exhautive.
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5: ALLOCATE MARTIAL DISCIPLINE RANKS
You have our ategorie o Martial Diipline and need to ditribute a total o our Rank among them (with between - rank in eah Diipline). Every harater ha our point to pend on diipline at a ot o point per Rank.Your Rank in the diipline repreent your inherent talent. ee Rank annot adjut with time (exept by ue o peifi abilitie and power). e our Martial Diipline are: Waijia (external Kung Fu uh a weapon and fit), Qinggong (lightne Kung Fu), Neigong (internal Kung Fu), and Dianxue (preure point). I you have zero Rank in a diipline, you annot learn ehnique rom that ategory. Your Rank in the martial diipline produe your Imbalane Rating. Your Imbalane Rating equal your highet Martial Diipline Rank. i i explained in greater detail
by learning rom teaher or manual and require pending Experiene Point (XP). ehnique lited under your et are reely available. Oaionally you an learn ehnique on your own. We provide a omplete etion o Kung Fu ehnique inCHAPTER HREE: KUNG FU ECHNIQUES, but given the nature o the genre, we trongly enourage GM and
in CHAPER WO: RULES.
Player to to reate theirharater own ehnique a model fit their onept.uing thee
6: SELECT INITIAL KUNG FU TECHNIQUES
It i highly adviable to elet a Counter a one o your Kung Fu ehnique. Counter help you deend againt attak.
Kung Fu ehnique are the heart o the game. ey are the martial art maneuver you ue to obliterate your enemie and overome obtale. At firt you 7: SELECT SKILLS do not have that many, and your ehnique are Skill are how you interat with the world. ey are quite bai. But a you ued or everything rom advane in training, you limbing wall to perlearn more and the ehSKILL GUTTING orming Kung Fu tehnique you have ae to nique. Player an arifie all their point in one Skill Group inreae in power. (Combat, Speialit, Knowledge, et) to pend extra Ater you hooe your You an take ix ( ) Kung point in another ategory (they an alo pend them Primary Skill Group, you Fu ehnique at harater on Expertie i they wih or not ue them at all). i may purhae individual reation. All ehnique i alled Skill Gutting. e number o point gained Skill. You have point mut be at your Qi level or depend on the Category you hooe. Gutting Combat Skill betow 3 extra point to pend elewhere, lower. At harater reto pend in eah Skill Group, and Primary point ation you an take any while gutting Non-Combat or Deene give you 2 to pend in eah o your Kung Fu ehnique you point to pend elewhere. remaining Seondary Skill want, provided you are the Player may alo put their extra point bak into the GuttedGroup (or a total o right Qi Rank. Afer har- Skill Group. Skill are deribed below in thi hapter Skill point). I you piked . ater reation, Kung Fu the Sholar Option, you ehnique are aquired
have point to pend on Knowledge, and point to pend in eah o the other Skill Group. Skill ot are umulative (ee SKILL TABLE). Every Skill in Wandering Heroe o Ogre Gatetart with a Rank o zero and i raied by sending point. e ot to raie a Skill i the Rank deired, umulative. So, it o t point to bring your Light Melee Skill rom to , ot an additional point to raie it the next
COS
Mot Skill have Expertie and you an take a many a you wih. e Expertie are lited in thi hapter afer Skill deription.
9: TAKE ONE COMBAT TECHNIQUE
skill table RANK
Skill, and only pend , you ould take an Expertie with the remaining point, but you ould not pend that point or an Expertie in Speed or alent.
OAL*
0
0
0
1
1
1
2
2
3
3
3
Every harater gain a ree Combat ehnique at harater reation and the ot o aquiring them afer harater reation i Experiene Point. Combat ehnique offer imilar bonue to Expertie but ometime affet Damage a well.
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6
*Cumulative Co o Skill
10: SELECT FLAWS
Flaw are harater deet that give you extra Skill level, and an additional point to the third level. Point at harater reation. Unle otherwie tated u it ot a total o point to raie it rom to . eah Flaw provide one Skill Point. Flaw are lited later in thi hapter. i mean i you pik Combat and Phyial a your Primary Skill Group, you may pend point toward kill in eah o thoe ategorie. For example, you might take Rank in Heavy Melee, Rank in 11: RECORD QI AND Light Melee and Rank in Arm Strike. en you MAX WOUNDS might fill out your Phyial kill by You begin the game with one level o taking Rank in Mule, Rank in Qi and Max Wound. i alo give IRON HEROES Swim, Rank in Endurane and you one ree dot to add to yourDeenOPTION Rank point in Athleti. You would then Ue thi option or more pow- e. Every additional level o Qi you have to pend in eah o your aquire raie your Wound by and erul and heroi tarting harremaining Skill Group (inluding allow you to raie any Deene o your ater. You begin the game Deene). It need to be emphaized hoie by . Qi i explained in with 6 Wound. Every level o that thi i ix point to send in eah CHAPER WO: RULES. Qi you aquire raie your o thee ategorie (not ix point sread aro them). So you an send Wound by 3. point in Deene, then more 12: FLESH OUT point in Mental, et. YOUR CHARACTER You may have unued point remainConult with your Gamemaer to ing in different Skill Group. i i fine a thee help deide your homeland, name, oupation and point an be ued to purhae Expertie. other important harater detail.
8: PURCHASE EXPERTISE You an alo purhae expertie to ompliment your kill.
Expertie peialized a partiular ue o a kill. Itiadd a + d training bonu toin a given kill when ued under the right irumtane. You might take an Expertie in a peifi weapon or example.
NAMES AND HOMELAND
Surname generally ome beore peronal name, and women traditionally ombine their urname with their huband (thi i ofen hyphenated). i i a imple overview o ome o the mot likely poibilitie: Homelands: Chezou River Valley, Dai Bien, the Emerald Coat, Li Fan, Hu Qin, Hai’an, the Kuhen Bain, Suk, the Yan Gu Plain, or Zun River Valley.
One Expertie ot a ingle Skill Point. e point ued or an Expertie mut belong to the Relevant Skill Male Personal Names: An, Anzhi, Ba, Bao, Buwei, Group. For example, i you have point in Combat Chengi, Chihi, Chun, Cong, Delong, Fu, Guo,
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Guozhong, Henglao, Hui, Jiayin, Jing, Jixuan, Kang, Zhe Ling, Lingu, Luhan, Mengwei, Moeng, Li, Min, Ping, Qui, Shaonan, Shian, Shimei, Shizhong, Shu, ieqiao, ing, Wan, Xiaoeng, Xun, Yaohi, Yuanheng, Zhen’e, Zhonggong, Ziju. Female Personal Names: A’zhu, Bao, Cui, Chun , Daniang, E’hua, Feiyan, Guanyin, Guiying, Hui, Ju, Lian, Na, Nuan, Li, Lei, Miaohui, Min, Mohou, Ping, Qixia, Qui, Ruomei, Rong, Shanhu, Xiannang, Xiaolongnu. CLAN NAMES (by Region)
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Zun Valley: Gui (Zun Valley area), Li, Lu, Pan, Shan,River Yao, Zhu. Jian Shu: Dou, Leng, Luo, Ouyang, Sunan, Yu, Zhen Liang. Dai Bien: Cai, Hai, Hu, Long, Se, Wei, Xue, Xi, Yang.
Charater an alo have normal nikname, a thee are quite ommon in Qi Xien even among non-martial harater. CHARACTERS FROM CULTURES OUTSIDE THE EMPIRE
Shen (Kushen and Kailin): Alaqa (Female), Badai (Male), Batu (Male), Berude (emale), Borte (Female), Chabi (Female), Cheren (Male), Chingi (Male), Dobun (Male), Galuren (Male), Ganbataar (Male), Gerel (Female), Ho’elun (Female), Hoohal (Male), Jungai (Male), Khaihan (Male), Khulan (Female), Mengettu (Male), Nomolun (Female), Ong (Male), Orqina (Female), Nergui (Male), Samga (Female), Sarnai (Female), Sokhor (male), artu (male), Yegu (male).
Shen Foundational Names (an be ombined together or with above name, i.e. Qara Chinua would be Blak Wol): Alt (Gold), Arlan (Lion), Batu (Loyal), Bogol (Slave), Bor (Grey), Burilgi (deroyer), Chaghan MARTIAL NAMES AND NICKNAMES (white), Chinua (Wol), Erdene (Gem), Gal (flame), Charater are ofen known by deriptive nikname Gan (Steel), Ghoa (pretty), Gurban (three), Mergen (Smart), Mongo (Silver), Naan (lie), Negan (one), alled martial name. You an either pik a martial name when you make your harater or allow it to olui (Mirror), Qara (Blak), Qoyor (two), Shria develop naturally over time. Either way, your martial (yellow), Yeke (great). name may hange during the ampaign to reflet your Kung Fu tyle and peronality. Ultimately thi Yan Personal Names: Aerri (Female), Bakui (Male), Bidam (Male), Hogong (Male), Hyeok (Male), Gil moniker i eleted by the people around you. You may ak to be alled Iron iger but i your kill and (Male), Geoeogan (Male), Maya (Female), Mihil e Empire: Mot o the above plu Ban, Chan, Feng, Huo, Pei, Qi, Qian, Ruang, Sun, Zhang.
habit againt thi image, people may take to allingtrain you omething different like Wooden iger or Silk Monkey.
(Female), Miaheun (Male),Songi Sa (Female), (Male), Seonhwa (Female), (Female),Sadaham Sunggyeom (Male), aejong (Male),udohi (Male), okuri (Male), Yonghoon (Male), Yua (Male).
Below are ome uggeted martial name. ee are merely example to help you ome up with your own. ey an all be hanged to reflec the gender o a given harater. Note that “unle” or “aunt” in a name generally indiate a peron who i older (elder i peretly aeptable a an alternative).
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Possible Martial Names: Abbot Firebrand, Begging Dog, Broken Ogre, Clever Eagle, Cloud-Headed King, Daning Bixie, Divine Phoenix, Devil-Faed oad, Drunken Lion, Falling Comet, Flying Sholar, Foret General, Fragrant Shield, Freakih Monk, Golden Swan, Hairle Rat, Horned Demon, the Impaling Monk, IronArmed Demone, Iron Fan Auntie, Ironiger, Jade-Faed Unle, Jade Nun, Laughing Monkey,Little Meteor Fi, Little iger, Lord Demon Fit, Lordunder, Murdering Prie, Old One-ooth, Rekle Wanderer, Retle General, Sabre-wirling Grandma, Staff-Bearing Abbot, Storm-Breathing Abbe, wo-Faed Venom, Unwahed Swordman, Whirling ortoie, White Qilin, White-Eyed iger, Wind Rider.
Yan Clan Names: Bada, Maola, Narga, Shinda, alu, olo, Uligai, Wanyal. Sai: Ai (Female), Balek (Male), Banmeung (Male), Can (Female), Chamba (Male), Chiang (Male), Cintna (emale), Danai (Male), Im (Female), Iaree (Female), Kaew (Male), Kangli (Female), Khem (Female), Lithai (Male), Noot (Female), Ong (male), Phadaeng (Male), Sanee (emale), Sueang (Female), Suttho (Male), Sura (Male), Suwan (Male), Wan (Female). Khus: Azamila (Female), Druzeen (Female), Gar-El (Male), Gor-yaum (Male), Harbeen (Female), Hirambi (Male), Qalima (Female), Qehar (Male), auqra (Male).
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Khus Titular Prefixes:Ka (Lord), Kharba (General), Khuba (Slave), Mogha (Prie), Ouy (Leader), Qal (Conqueror). FAMILY
Be ure to inlude inormation on your amily (there i a ecion or thi on page two o the harater heet). Name your parent, your ibling, and o on. You may want to inlude ome additional detail about them a well uh a where they live, their oupation and whether they are till alive.
CHARACTER ELEMENTS
OCCUPATION
i etion o the hapter deribe Rae, Skill, Expertie, Flaw and Combat ehnique.
i ha more to do with oial la and your pereived tanding in QiHai’ Xien partiular people in the Zhan Dao Empire, an,(in and parto how the Banyan oneive o different oial role). Within the Dehuan ytem o Human i the deault o the etting but we do inlude thought that prevail in thee region people are grouped aording to our broad oupation (rom highet toome additional optional rae to help etablih the lowet): holar-offiial, armer, artian, and mer-trangene o oreign loation. hant (SeeSOCIAL CLASSin CHAPTER SEVENor more detail). While you an be born into a merhant amily or amily with notable holar-offiial in it rank, UMAN there i ome mobility between ertain oupation a Advantages: None. the holarly exam are open to a number o different Penalties: None. group. I you take Sholar-Offiial at harater reation, Gi: None. thi mean you are merely a tudent or born into a Subgroups: Daolin, Khu, Sai, Shen,Yan, and Zun. well-repeted amily (ofen with land and wealth) and are preumed to go onto the exam. In order to hold an Human range widely in appearane. Generally the atual title o offie, you will need to pa the Imperial people o Qi Xien are dark haired, with light hair Exam afer harater reation. In theory a peron born being extremely rare. into the Farmer oupation an tet into the Sholar-Ofiial oupation, however , in pratie thii ofen rare e dominant human group in Qi Xien i the Daolin, due to the inherent ot oudying or the exam. the people who live in the area o the Zhan Dao Empire and in the Banyan region. Within the Daolin there i great variety o appearane, with northerner tending toward lighter kin and outherner 13. PURCHASE EQUIPMENT All harater tart with a et o lothe, one weapon tending toward darker kin. ere i alo tremendou linguii variety with many Daolin peaking Daoyun, and another item, plu , pade oin. Hai’anee and Li Fei (whih are related language).
RACES
H
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e Khu are a group o people that hail ar rom the Wet, in a land alled Naqan. ey are rare in Qi Xien but not unknown and inhabit portion o the Kuhen Bain. Many ome to Qi Xien or trade. e Khu an be dark or light kinned, have broader eature than the other group and more requently have light olored hair (though among the Khu thi till remain rare). e Khu peak Khubi.
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e Sai are people who live in the South. e Sai reemble the Daolin exept their eye are ometime blue and their kin i darker (with the oaional hild being born with amber or bronze olored kin). ey live among the Kithiri and peak Singh.
e Shen are the wetern nomadi groupthat inlude the Kailin and Kuhen. ey peak Kuhen and are motly nomadi hore rider. e Kailin wear their hair braided, preer rimon-olored lothe, and wear aial paint and tattoo. e Kuhen wear ur hat, hide, and requently braid their hair a well. ey preer blue olor to the Kailin’ red. Both group value turquoie. vaguely goat-like in appearane, having haggy white ur and a dun olored oat. eir bodie are bulky Another important group i the Yan. ee are the north-and they have omething like a amel hump on their ern people, ome o them living a emi-nomadi way obak, whih help them urvive in the deert. eir lie, other a ettled way. e Yan are known or their more mot impreive eature i a long pearl olored horn egalitarian tradition, with women and men both holding that enable them to detec alehood. power. Both Chai Yun andangu Y are predominantly Yan. Yan people peak Yanli and while their peronal name Hehi are organized into tribe and their oial truare unique to the Yan, their lan name ugge they may ture i matriarhal. ey worhip Guhan, though have srcinated rom the ame area a the Kuhen. they regard the deity a emale and eret tatue in her honor. an diern lie with little e Zun are the native o the Banyan region. ey re-effort, theirBeaue ulture they i largely ree o deeption but emble the Daolin phyially but their ulture i predom- it i their greatet taboo. For a Hehi, lying i the inantly influened by Yen-Li. ey ehew many o thewort rime imaginable. ey find flattery inulting oial onvention o the Daolin. Some Zun are ettledand while they reely give their trut, one it i lot armer and get along peaeably with the Daolin ettler, it an never be regained. while other are organized in tribe living in the mountain and oret. e tribal Zun are hotile to Daolin. Hehi take a number o kill penaltie due to their phyial orm. eir bulk make athleti eat diffiult It i not neeary to reord whih ubgroup o human and a redue their peed. eir reflexe are alo omeharater belong to. i i a omewhat fluid deignation what poor, impoing a penalty to ombat roll. that an hange over time due torumtane i or revelation. For example a harater ould be raied by the Shen, Horn of ruth: Hehi an detet when people are but later learn he i Daolin and deide or himel whih lying by ue o their horn. It imply eel the preene group he mot identifie with (or i he identifie equally o deeption. ey do not even need to undertand with both). the language or thi to work. i require no roll. ey eel it in the ame way other might ene a drop in temperature. e ene i keen enough that ECHI (Optional Race) they an tell what apet o the peron’ behavior Advantages: + d to Endurane the deeption relate to (ation, word, et). e GM Penalties: - d Penalty to Athleti and Speed, hould eel ree to give Hehi ituational + d - d to Combat Skill bonue to their Skill roll (or thing like Deteting Gi: Horn o ruth urprie attaker or imilar irumtane). e Hehi are a rae who live ar to the eat on a maive deert iland. ey are humanoid but eem
H
JUREN
(Optional Race)
Advantages: Beat Strength x , Mule Boot, + d to Damage roll on Melee Attak Penalties: - d Speed, - d Mental Skill, Wit ot double and ap at Rank. Gi: Four Arm
e Juren are giant with our arm who live in the ar North. eir kin i tone gray and their hair i uually white or blak (oaionally both). e Juren worhip fire and all their land Shiwa. By the tandard o Qi Xien, the Juren are barbarian. ey eat humanoid, worhip fire and are ontantly warring among themelve. e Juren have a tradition o ripping apart a our-limbed reature (preerably a humanoid) on their wedding night a a arifie. en they attempt to divine the uture o the ouple by reading the blood. I the reading i unluky the ouple are advied to remain vigilant and wath out or hardhip. Four Arms: Juren have our arm and thi enable them to perorm multiple tak at one. A Juren an make two Skill roll imultaneouly a a reult. i doe allow one additional Attak eah round. i only applie to kill where it make ene. For example, a Juren ould not make two knowledge roll jut beaue he ha our arm.
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OUYAN
(Optional Race)
Advantages: None Penalties: - d to all Phyial Skill Gi: ird Eye
Muscle Boost: Juren gain one ree Rank o Mule
e Ouyan are a rae that live in the wetern land o Naqan, where they rule over the Khu rom their Mea-top itie. e Ouyan are lighter than the Khu, but tall, and requently have ilver or grey
and get up to our Rank total.
hair. eythem alo have threeemotion. eye, with their third eye enabling to detet
e Ouyan wear metal lothing, ofen in the orm o ale or metalli thread or the le wealthy. e reaon or thi i that metal blok the emotion reading ability o other Ouyan. For the Ouyan, emotion are meant to be onealed. ey regard emotion, and diplaying it, a a orm o nakedne. ird Eye: Ouyan an u e their third Eye to detec emotion. ey ee emotion a a radiant glow the way other might detet phyial objet or odor. ere i uually no need to roll or thi. I omeone eel anger, adne, joy or any other emotion, they an ene it and know how intene the eeling i. I it i dark or the peron whoe emotion they are trying to read i obtruced by omething phyial, then a Detet roll may be alled or. e only limit to thi ability i it that i inhibited by the preene o metal. I a peron i wearing enough metal to over their body , arm and leg, and wearing a ap made o metal, then the ird Eye i unable to detet any emotion.
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KITHIRI
(Optional Race)
Advantages: Free Skill Rank in Empathy, Reaon, and Wit. Penalties: - d to Command, Deeption, and Peruade roll againt Non-Kithiri. Multi-Ego. Gi: Flexible Mind Kithiri look human, exept that their kin i bronze in olor with a vaguely metalli hue. Sometime they pretend to be human, paing or Daolin or Sai. Kithiri are ommon in the South. Kithiri peak Singh and tend to avor demorati ytem o government, though thi i not univeral. For example, the Suk
1
are ontrolled by an aritoray o Kithiri. e unique eature o the Kithiri i that their mind are made up o ix per onalitie, or, ego. Eah ego i ditint but they all hare the ame memorie and pereption. e ego an ommuniate internally but expre themelve a a ingle voie externally (though Kithiri ue the pronoun “We” rather than “I”). Balaning the ego i very important to the Kithiri. When one or more o their peronalitie dominate, thi i diruptive to their well-being. It aue them to uffer (ee Multi-Ego below).
Skill. So a Kithiri an make a Reaon Skill roll and an Empathy Skill roll a a ingle ation.
Flexible Mind: Beaue their mind i made up o multiple ego, eah apable o thinking independently, Kithiri an perorm up to ix mental tak at a time. i ha a number o effet; the mot import-
Multi-Ego: Eah Ego ha it own ditint peronality and motivation. Generally the ego untion ollecively and agree upon oure o acion. Sometime one ego manage to dominate the other and run amuk. Whenever a Kithiri experiene great phyial or emotional tre hek to ee i the ego
ant atiharater reation and or advanement during play that Knowledge Skill ot them hal the normal amount o Skill Point or Experiene Point. But thi alo ha a number o impliation a well. It affet any Skill roll that involve thinking alone. i pertain motly to Mental Skill and Knowledge
beomeReolve unbalaned by rolling d re again the harater’ (example o uh inlude taking Wound in a round, making an Endurane roll, and o on). I the reult equal or beat the Reolve ore, then roll randomly to determine whih peronality i dominant. e player hould play that
EGO PERSONALITY TABLES
ABLE I ROL1Ld10 1 IntelletuallyCuriouandInventive 2Compaionate 3SoialandFriendly
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ABLE II ROL1Ld10 1 Dogmati 2Vinditive 3Pretentiou
ABLE III ROL1Ld10 1 Zealou 2Opportuniti 3Manipulative
4DeeniveandWary
4Cowardly
4Paranoid
5AggreiveandAertive
5Violent
5Cruel
Greedy 6
ieving 6
7Reliable
7Obeive
Heroi 8
Rekle 8
9Moderate 10RollonableII
9Relutant 10RollonableIII
Exploitative 6 7Anxiou Detrutive 8 9Diobedient 10PureEvil
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the wandering heroes set out
on their first quest
LEFT TO RIGHT: MIN, BEGGING DOG ( SHU ) , PRINCESS SAMGA, LENG AND WENG ZHANG
peronality the ull day. i ould reulte in extreme and or unuual behavior or the harater. peronality mu be played to the hilt, a i reed rom year o onfinement. I the reult o the Reolve roll i a , then the peronality i deperate to enat ome ort o heme or plot againt the other ego. i i not el-detrutive. e ego doe not try to harm the harater but rather aert itel. e GM hould determine what thi i and explain it to the player. While in thi tate o inner onflit, Kithiri take extraImbalane Point or Catharti ue o Kung Fu ehnique.
SKILLS Wandering Heroe o Ogre Gate i a kill-baed game. Skill are how you interac with the world. Charater ue Skill to attak, meditate, ing, and o on. i ecion inlude deription o the Skill available to harater in Wandering Heroe o Ogre Gate . Skill ot are explained in the Step o Charater Creation above (in Step number ). CHAPTER WO: RULES explain the bai o kill ue and ombat in greater detail.
EGO PERSONALITY GENERATOR Player an make up the ix ego peronalitie or roll on the EGO PERSONALIY ABLES (pg )
HOW SKILLS WORK In eah kill you have between 0 and 3 Rank. When uing the kill, you roll 1d10 or eah Rank you poe a a die pool and take the ingle highet reult (i you have zero Rank you roll 2d10 and take the ingle lowet reult). i reult i then ompared to a arget Number (N) et by the GM or againt your opponent’ relevant Deene Skill rating. I your ingle highet reult equal or exeed the arget Number or Deene Rating, you ueed. When you land a 10 reult, thi ialled a otal Sue.
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SKILLS DEFENSES Hardine Parry
COMBA
SPECIALIS
Arm Strike
Mediine
LegStrike
Divination
Evade
Grapple
Stealth
row
Meditation
Wit
Light Melee
Reolve
Medium Melee
Survival (open):
HeavyMelee
Ritual(open):
alent (open): rade (open):
Small Ranged
1
Large Ranged
PHYSICAL
KNOWLEDGE
Athleti
Hitory (open):
Command
Swim
Creature (open):
Peruade
Speed
Plae/Culture(open):
Mule
MartialDiipline(open):
Endurane
MENAL
Intitution(open):
Ride (open):
Language (open):
Sail(open):
ReadSript(open):
Deeption Empathy Reaoning Detet
Religion/God (open): Clai (open):
TARGET NUMBERS (TN)
Every Skill roll i made againt a arget Number or in rare ae againt an oppoed roll. arget Number are uually jut abbreviated a N and are a tati number you mut equal or exeed to ueed on an ation. In ome ae, uha ombat, arget Number are upplied by your deene. In other ae, the GM aign the arget Number baed on diffiulty. Some Skill are rolled againt harater’ Deene when ued and thi et the arget Number. i i alled a Relevant Deene and i detailed in the Relevant Deene Chart. For example, Parry i the Relevant Deene or mot Melee Combat Skill while Wit i the Relevant Deene or Empathy and Deeption Skill. SKILLS AND KUNG FU TECHNIQUES
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Every Kung Fu ehnique i aoiated with a peifi Skill or Skill Group. Anytime you ue a Kung Fu ehnique, it require the ue o thi Skill. For example, i you want to ue Dog Bahing Stik, you mut make a Light Melee Skill roll. OPEN AND CLOSED SKILLS
Skill are o two bai type: open and loed. Mot kill you imply take without urther peiying a Sub-Skill. ee are alled loed Skill. Heavy Melee,
OPEN SKILL OPTIONAL RULE One thing we oaionally do in our ampaign i allow player who have 2 Rank in an open Skill rom a given ategory to roll at leat 1d10 in all other open Skill rom that ame ategory. So a Charater with 2 or 3 rank Ride: Hore, an roll 1d10 when trying to ride a amel (even though that normally require the Ride: Camel Skill). i an alo be handy or Survival. ere are till ome exeption though. For intane, Skill like alent: Poion mut be taken to ue. Additionally, the GM hould generally ue her judgment to deide how muh o the related kill (i any) would apply to the partiular ituation. i i an optional method, not the deault.
SUCCESS, TOTAL SUCCESS AND FAILURE ere are three poible outome with any Skill roll in Wandering Heroe o Ogre Gate: Sue, otal SueNumber and Failure. When or exeed the arget o a Skill roll, you thi meet i a ue. ypially thi mean the kill work a deribed. I you get a reult o 10 on a die, then thi i a otal Sue, and the reult exeed your expetation. I you roll under the arget Number, thi i a ailure. i i deribed in more detail in CHAPER WO: RULES.
RELEVANT DEFENSE CHART RELEVAN DEFENSE SKILL
COMBA/NON-COMBA SKILL
Hardine
Damageroll
Stealth
Detet
Evade
Small Ranged, Large Ranged, rown Melee
Parry
Arm Strike, Leg Strike, Grapple, row, Light Melee, Medium Melee, Heavy Melee
Wit
Deeption, Empathy
Reolve
Command,Peruade
Command, and Swim are example o loed Skill. Other Skill are divided into Sub-Skill. When you elet them, you mut peiy whih Sub-Skill you are taking Rank in eah time.ee are alled open Skill. Open Skill are indiated on the harater heet with a olon (i.e. “Language:”, “rade:” and “alent:”). Cloed Skill, on the other hand, do not end in a olon (i.e. “Command”, “Light Melee” and “Empathy”). For example, Language i an open Skill. When you take Rank in Language you mut peiy the language you are taking Rank in (and you an take up to three Rank in that language). You might take Rank in “Language: Daoyun”, Rank in “Language: Singh” and Rankin “Language: Yanli”.
beaue all haracer art at Qi level . Afer haracer reation, eah time you gain a level in Qi you an raie one deene o your hoie by , up to a maximum ore o . Eah o your Deene ha a bae value ( or Hardine, Evade and Parry; or Stealth, Reolve and Wit). Rank in Deene Skill an be purhaed like other, giving you - Rank in eah one. You add your Deene Skill Rank to the bae value to arrive at your Deene Skill Rating. e Deene Skill Rating et the arget Number or any Attak or Mental roll again you. i i the number opponent mu equal or exeed on a Skill roll to harm you.
1
HARDINESS Hardine i your harater’ ability to withand phyial harm rom attak. It alo indiate your ability to fight off inecion and Poion. Your Hardine ore et the arget Number or any Damage roll again you and it determine how long you live afer you art Dying.
When an opponent land a ueul Attak againt you, he make a Damage roll againt your Hardine ore. I the ingle highet reult o the roll meet or exeed your Hardine, you take a Wound. I your opponent roll a , you take an additional Wound (and other reult o add urther additional Wound). In ome inane, the Damage roll will COMBAT AND NON-COMBAT SKILLS be open, meaning all uee are ounted and Combat Skill and Non-Combat kill untion a bit treated a Wound. differently rom eah other. Combat Skill are alway When you are Wounded enough that your Current rolled againt your opponent’ Deene (Parry or Evade), then i ueul ollowed by a Damage roll. Non -Com- Wound equal your Max Wound, you beome Inapaitated. i mean you are jut barely oniou bat Skill are made againt a arget Number, uually et by the GM but in the ae o ertain kill by your oppo- and need aiane to perorm bai tak like umbling about. I you take urther Damage, you begin nent’ Deene (like Reolve, Stealth, or W it). to die. Dying take a number o round equal to your Hardine ore, and an be opped by a ueul Mediine or Meditation roll. I you take any more Wound while dying, you are killed right away. See CHAPER WO: RULES or more detail. Deene Skill reflet your haracer’ ability to urvive and reit aault on their body or mind. Charater ue Deene Skill to avoid being hit, avoid e bae value or Hardine i . o alulate your taking Wound and to reit attempt at manipulation Hardine ore, add your Rank to the bae value. Armor an add to your Hardine, but hould be or mind ontrol. Deene are all tati, never rolled (though there are optional rule or Acive Deene). ignored again threat like fire and dieae. ey erve a Deene Rating againt enemy attak.
DEFENSE SKILLS
Charater purhae Deene Skill like any other, exept individual Deene an be raied one point per level o Qi you poe. So Deene improve a your Qi Rank inreae. At harater reation you purhae Deene normally, never exeeding Rank in a Deene Skill. Afer you have purhaed your kill, you may raie one Deene o your hoie by
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PARRY
e bae value or Stealth i . o alulate your Stealth Parry i ued again Melee Attak and repreent ore, add your Rank in Stealth to it bae value. your ability to deflec, duk and lip pa potentially lethal rike. It erve a your deene again: Grapple, WITS row, Arm Strike, Leg Strike, Light Melee, Medium Melee, and Heavy Melee. Your Parry ore et the Wit reflec how well you ee through attempt at arget Number or any Melee Attak roll again you. deeption and your ability to oneal your true eeling. While reaoning handle making alulation When an opponent make a Melee Skill Attak again or reating logial argument, Wit i a Deene you, he roll the number o d equal to hi Skill again Empathy, Deeption and ertain magial Rank. Hi roll mu meet or exeed your Parry ore Attak. Your Wit ore et the arget Number or to ueed. On a Sue, he then make a Damage any uh attempt to deeive or read you. roll again your Hardine. I he ore any natural
1
(otalroll. Suee), thee add additional die to hi Damage e bae value or Parry i . o alulate your Parry ore, add your Rank in the Skill to the bae value.
EVADE Evade i ued again rown and Ranged Attak, like bow. It applie to Small Ranged, Large Ranged and ertain Melee weapon, when thrown. Evade repreent your ability to maneuver and poition yourel, o Attak are le likely to rike. Your Evade ore et the arget Number or any rown or Ranged Attak again you.
When an opponent make a Deeption or Empathy roll again you, he mu meet or exeed your Wit ore to ueed. e bae value or Wit i . o alulate your Wit ore, add your Rank to the bae value.
RESOLVE Reolve i how well you rei attempt to intimidate, tempt or onvine. It repreent your ore o peronality a well a your inner reolve. It i alo ued when you elec ertain Flaw (ee the Reolve e below). Your Reolve ore et the arget Number again Command, Peruade and ome upernatural Attak.
When an opponent make a rown or Ranged Attak again you, he roll the number o d equal to hi High Reolve make it harder or opponent to onAttak Skill Ranking. Hi roll mu meet or exeed your vine you. When an opponent make a Command
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Evadeaore to roll ueed. I your he ueed, then or Peruade again you, he mu meet or exeed make Damage again Hardine. I hehe rollan your Reolveroll ore. any natural (alled otal Suee) on hi Attak roll, thoe add additional die to hi Damage roll. e bae value or Reolve i . o alulate your Reolve ore, add your Rank to the bae value. e bae value or Evade i . o alulate your Evade ore, add your Rank in Evade to the bae value. Resolve Test:Some Flaw require Reolve e to avoid uumbing to them. I you have a Flaw like Hedoni, you mu oaionally pa a Reolve e to avoid any temptation. Here i how a Reolve e work: the STEALTH Stealth i your haracer’ ability to remain uneen. Gamemaer roll d to d (determined by the eake It i a paive Skill and not rolled. Anytime you verity o the ituation) again your Reolve ore. attempt to hide or pa unnotied, thi erve a the the ingle highe reult and i that meet or exeed a otal Sue (a arget Number or anyone who might make a Detec your Reolve, you uumb. I he roll reult o ), you uumb even more drama tially. I he roll to ee you. roll under your Reolve, you are unaffeced. (See the When you are trying to remain uneen, opponent FLAWSentry in thi hapter or more detail on how may make Detec roll again your Stealth ore to Reolve e interac withseifi Flaw). ee you. I the ingle highe reult meet or exeed your Stealth, they sot you and (i appliable) normal ombat an begin. I your opponent ail to meet or beat your Stealth ore, he doe not detec you, and you an gain urprie (whih allow you a ree Skill roll or Attak). I multiple opponent are preent, they eah get a Detec roll. I any o them ueed, thi prevent urprie. *Speifi Kung Fu ehnique may ate exeption to thi rule.
1
Yang Tuo prepares to defend a Temple of Hen-Shi.
COMBAT SKILLS
LEG STRIKE
Combat Skill inWandering Heroe o Ogre Gateare eential or Martial Heroe. You an ue thee on their own, or in ombination with a Kung Fuehnique (See CHAPER HREE: KUNG FU ECHNIQUES ).
i i ued to kik, knee rike, and drop kik your enemy. Attak made uing Leg Strike generally do Mule in Damage, have reah (provided it i kiking and not knee) and take - d auray penalty to Attak. When uing Leg Strike, roll again the target’ Parry. On a Sue you an roll damage again their Hardine a uual.
When uing Combat Skill you roll them again Parry (in the ae o Melee Attak) or Evade (in the ae o Ranged and rown* Attak). I you ueully rike your oe, then you roll Damage again the target’ Hardine. Here are deription o eah ombat kill:
ARM STRIKE
GRAPPLE i i ued to rerain, pin, and diarm. i inlude grappling tehnique but alo rediretion, ome bai throw and breaking ree i omeone ele ha retrained you.
i i ued to punh, elbow, palm rike and even to head-butt your oe. Attak made uing thi kill have no reah and do Mule - d or Damage.
When you Grapple omeone with your bare hand, make a Grapple Skill roll again the peron’ Parry ore. I you ueed, you retrain your opponent.
When On uing Arm Strike, rollroll again the again target’ Parry. a Sue you an damage their Hardine a uual.
RESTRAINING
I you retrain a oe, you manage to grab and ontrol their body. Your oe annot move, though he an attak with mall weapon like a dagger, or with one o the Arm Strike, Leg Strike, Grapple, or row Skill. Your movement i redued to five eet while
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1
you are retraining your oe. Wherever you go, you take your oe with you. o maintain a Rerain, you mu make a ueul Grapple roll eah round. Characer who are rerained an attempt to break ree on their turn by making a Grapple Skill roll again their attaker’ Parry (breaking ree on a Sue). Breaking ree rom a Grapple take up a Skill Ation (it i a ree ation i you are trying to break ree rom an opponent whoe Qi level i lower than your own).
you attak with uh a weapon, make a Light Melee Skill roll again your opponent’ Parry Sore. I you are throwing the weapon, roll again Evade inead. On a Sue, roll Damage Die baed on the weapon again your oe’ Hardine.
Disarm: You remove a weapon rom your opponent’ grip. Poeion o the weapon traner to you, but take an acion to ready.
again your oe’ Hardine.
Pin: You gain omplete ontrol, preventing your oe rom moving, attaking, or taking phyial kill acion (inluding attempting to break ree). Your oe i pinned until you let them go.
You know how to ue heavier melee weapon effetively. ee inlude hard whip (bian), meteor hammer, thunderbolt ball and halberd (Ji). When you attak with uh a weapon, make a Heavy Melee Skill roll again your opponent’ Parry ore. I you are throwing the weapon, roll again Evade inead. On a Sue, roll Damage Die baed on the weapon again your oe’ Hardine.
You know how to ue mid-ized Melee weapon eecively. ee inlude gentlemen word (Jian), ox tail dao, hook word and aff (gun). When you I you rolled a otal Sue on your initial Grapple attak with uh a weapon, make a Medium Melee Skill, in addition to reraining your oe, you an alo Skill roll again your opponent’ Parry ore. I you opt to perorm one o the Rerain Maneuver below: are Evade On athrowing Sue,the rollweapon, Damage roll Dieagain baed on the inead. weapon
row: You throw your oe onto the ground up to five eet away rom you. I you hooe, you an deal Mule+ d Damage to your target. In addition, he land on hi bak and mu send one move to get up (treat a prone poition). Wound: You ue an unarmed ehnique to bring
harm to your opponent, inflicing one Wound.
THROW i i ued to throw and weep your enemie. It uncion like the row maneuver o the rerain rule exept it i more effecive.
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MEDIUM MELEE
You an try to throw anyone a long a you are loe enough to reah them (adjaent or within five eet). On a Sue you unbalane the target and plae them on the ground, or you throw your oe onto the ground up to ten eet away rom you. Roll your Mule again hi Hardine to ee i he take Damage. In addition, he land on hi bak and mu send one move to get up (treat a prone poition). On a otal Sue the peron i onluively thrown or tripped and mu ue a Move and Skill acion to return to a anding poition (in addition to the other effec).
LIGHT MELEE You know how to ue light Melee weapon effecively. ee inlude butterfly word, dagger, an, fly-whik, iron hat, needle, net, and ik. When
HEAVY MELEE
SMALL RANGED You know how to ue maller ranged weapon effetively. ee inlude bow, robow, fire lane, and hort bow. When you attak with uh a weapon, make a Small Ranged Skill roll again your opponent’ Evade. On a Sue, roll Damage Die again the arget’ Hardine baed on the weapon.
LARGE RANGED You know to ue larger ranged weapon effecively. ee inlude the whirlwind atapult and triple bow ballia. When you attak with uh a weapon, make a Large Ranged Skill roll again your opponent’ Evade. On a Sue, roll Damage Die again the arget’ Hardine baed on the weapon.
SPECIALIST SKILLS Speiali Skill are ued to perorm omplex tak that requireey extenive or eduation. tend totraining, be Skillapprentiehip that involve both mind and body, erving a omething o a middle ground between Knowledge Skill and Phyial Skill. Gamemaer hould pay loe attention to the deription o Divination and Ritual, a thee are quite important to the etting. Alo o note are the Alhemy
ub-kill (under rade) and the Poion ub-kill (under alent). Many, but not all, Speiali Skill are open, meaning they an be taken multiple time or dierent area o ou.
MEDICINE Mediine i a ruial Skill. Mediine i highly advaned in Qi Xien afer being honed and developed over the oure o enturie. e Mediine Skill repreent training in healing ehnique and the idea underpinning thi tradition. It an be ued to heal, to diagnoe and ure a Dieae, to ounter Poion,
Sue), remain abilized (Sue) or lip bak into illne (Failure). On a Failure, the Dieae or Poion reume or ontinue. On a otal Sue, the peron i ured or ully reovered and the penaltie aoiated with the Dieae or Poion go away (unle they are lied a permanent in the hart, in whih ae they remain orever). Note poion uually require a seifi antidote, whih you need to ue with your Mediine Skill or it to work. Some dieae will alo require seifi remedie or treatment to be effecive.
Dieae and Poion kill haracer in inrement o time (minute, hour, day, week, et.) lied and to op a peron rom dying. under Lethality. e number o Mediine roll you Mediine indiate profiieny with aupuncure, an make or a Dieae i determined by the Lethalpule reading, phyial examination and appliation ity inrement in it entry on the Dieae and Poion able in CHAPER WO: RULES. You an make o ure. For profiieny in brewing herbal ure haracer hould alo take alent (Poion). one Mediine roll to reover per the inrement o time identified in it lethality. Meaning, a Dieae that li Minute under Lethality, allow one MedTREATING WOUNDS iine roll every minute, while a Dieae that ha reating a wounded haracer take one round. On Week or Lethality allow a Mediine roll every a Normal Sue, the target i abilized, meaning week. Many Dieae and Poion require a seifi he doe not die i he ha arted dying. On a otal ubane or antidote or the Mediine Skill roll to Sue, the target i abilized and improve, reeven be attempted. ee an be ound, purhaed moving one Wound. Characer annot be healed or reated with the alent: Poion Skill. Oaionalthi way more than one a day (though they an be ly seifi poion or dieae will uncion differabilized multiple time). ently rom thi yem (i o, thi will be ated in the individual entry). DIAGNOSING AND CURING POISON/DISEASE You an determine a peron’ ondition by taking their pule and examining their kin and external eature. e pule an tell you about the ate o their internal organ, toxin in their body, even their emotional tate. Likewie, external ignifier reveal the ondition o internal organ a well. For example, the tip o the tongue an tell you inormation about the heart while the eye reveal the ate o the liver.
Diagnoing a Dieae or Poion take d minute. On a Normal Sue, you aurately identiy the problem. On a otal Sue, you diagnoe the problem and gain a + d on your roll to ure or ounter it. o ure a Dieae or ounter a Poion, ue the ollowing method: Make a Mediine Skill roll. e arget Number or thi roll i lied under the individual Poion and Dieae entrie in CHAPTER TWO: RULES a Mediine Skill N and i the arget Number to op the effec. On a Sue, the peron abilize but ontinue to uffer the penaltie aoiated with the Dieae or Poion (it doe not progre). However, they mu ontinue to make regular Mediine roll to ee i they reover (on a otal
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ASSESSING KUNG FU
Characer that know Kung Fu ehnique and have Rank in Qi an ue the Mediine Skill to ae a peron’ Kung Fu potential and to ene thing like internal injurie (lo o Qi or example). o do thi, they mu eel the peron’ pule or at leat a ew eond. Doing thi they an make a Mediine roll N . I they ueed, they learn in verygeneral term the haracer’ urrent Qi level and i the peron ha reently been drained o Qi or uffered any seifi internal injury related to their meridian. e GM hould not give a seifi number like “Qi ” but rather ay omething that the haracer would underand uh a “You ene that Strange Phoenix i a little more powerul than you”. i an alo be ued imilarly to ae a peron’ potential in the different martial diipline, o you ould gauge i a peron would be good at Waijia or Neigong.
DIVINATION Divination i a broad range o tehnique ued to either interpret the will o heaven or ee into the uture (a well a the pat and preent). Diviner draw on pratie uh a atrology, burning bone
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or turtle hell, aing lot, and many other method. Mo o thee require at leat two hour o effort (in ome ae muh more). e Diviner mu alo have the neeary material available.
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approve o the Emperor”. One the queion i rendered on the bone or hell, it i plaed in a fire and heated until it rak. e rak line reveal a general anwer or atement, uually a a negative e effec o a Divination roll vary depending on or poitive onfirmation (“It i inausiiou to fight what kind o quetion the peron i trying to anwer. the Kuhen today” or “the Enlightened Godde doe But Divination i real and work in theWandering not avor the Emperor”). Heroe o Ogre Gate etting. ough Divination i not an open Skill (any harater with Divination know Oracle Sticks: i i a pracie ommon among the ollowing ehnique) there are different Divina- Yen-Li and Dehuan adherent where one inribe flat ik afer making an offering tion ehnique and the uer mut peiy whih he number on i employing or a given tak. Unlike other Skill roll, to a partiular sirit or deity. e ik are then plaed in a tall bamboo up whih i haken until Divination roll hould be made by the GM in one all out. While haking the up, the diviner ak eret. A ue revealalway a vague but aurate reult, a ailure indiate an inaurate reult, and a otal a queion to the sirit or deity. e number then Sue indiate a more seifi and aurate reult. orresond to a paage in the final ecion o the Book o Fortune, whih predic a peron’ peronAstrology: i involve aeing ar alignment, al ate in their realm o inquiry or the oming year planet alignment, day and year o birth, and other (or in relation to a partiular hallenge). i i good eleial eature (uh a the appearane o omen) or helping haracer figure out when they have to determine whether a partiular day i ausiiou aquired Fate or arriving at a better ene o their or inausiiou (or neither). i i quite important peronal ate a it relate to a Fate flaw. A Yen-Li in the world o Qi Xien and arologer are regular- variation o thi ue different onfiguration o ly onulted to determine whether a given day i phoenix and dragon ymbol (uually repreented ausiiou or marriage or building a home. i an a row o broken or unbroken irle). alo be ued to find the ideal name or a newly born hild. Another ue o Arology i to ae a peron’ Fate or peronality. MEDITATION i i a bai kill or any Martial Hero. It i ued Feng Shui: i i a orm o geomany that ene in many Kung Fu ehnique, but perhap mo and interpret the flow o Qi over landape in order importantly, or reovering and eliminating Imbalto maximize health rom and siritual an be ane Point when you overexert yourel. It alo i ued or everything finding benefit. an ideal It amping ued or aving off the effec o Qi Spirit Poeion ite or the evening to the be plae and orientation (N +Imbalane Rating). Characer an alo ue to build a new houe, to knowing where to erec a Meditation to abilize themelve when they are tomb or a relative. i i primarily about avoiding dying, on a Meditation Skill roll N . Meditation i bad Qi flow, whih an aue health problem, reate alo ued or ertain abilitie and ritual related to gho, and o orth. Internal Alhemy and Cultivation. Matchmaking: i pracie predic the uture happine o ouple by omparing their day o birth and drawing on other ortune telling ehnique to determine their ate. Mathmaker are ommonly ued by amilie to find ideal partner or their hildren. e mathmaker doe not unover seii but get a general ene o whether they will have uture luk in happine, hildren and wealth.
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Oracle Bones: i anient divination ehnique ue turtle hell or bone. e objec are fir wahed, and then the diviner mu write a queion to the Enlightened Godde (or other deity) about a uture oure o acion. e queion need to be omewhat seifi, uh a “Will we be vicoriou i we fight the Kuhen today?” i doe not need to be phraed a a queion. It ould alo be phraed a a atement, or inane “the Enlightened Godde
TALENT alent i a Skill aquired through extenive training not overed by the other Speiali Skill. It inlude uh thing a playing a muial inrument, brewing Poion, thievery and appreiating fine ood. Below i a li o potential talent, but Gamemaer and player an elaborate or make new one. Beaue it i o vital to play, the Poioning alent Sub-Skill i ully deribed afer the li. Diguie and Snake Charming are alo deribed in ome detail. • • •
Brewing (Alohol) Calligraphy Cooking
• • • • • • • • • •
Daning Diguie Hawk Handling Inrument (imply name the inrument) Painting Poetry Poioning Reiting Sribing Sulpting
even riendly toward the Snake Charmer. One harmed, an individual nake will remain loyal. While ome ue mui or other mean in thee effort, thi i mainly a matter o knowing how to handle and ommuniate with the nake. Variation on thi talent are poible or different animal. Hawk Handling uncion like Snake Charming or example.
• • • • • • •
Shadow Puppetry Singing Snake Charming attooing ea Preparation ef (lok piking and pure nathing) Writing
want. Eah rade Sub-Skill i rade baed to around ular medium. Characer ue makeaorpartideign thing. rade Skill an alo be ued to diarm trap o the orrec medium.
Disguise (alent):i i or putting together a diguie to hange a peron’ appearane (or yourel or another peron). It ue make-up, ale hair, lothing, jewelry, and o on. It an make omeone look exacly like another peron or like a member o the oppoite ex. It take one hour to ahieve and the reult i the N or Detec roll to diern the diguie. i i ju or the diguie itel. o acively pretend to be another peron onemu ue the Deeption Skill. Poison (Talent): i inlude the art o reating and adminiering deadly Poion, a well a the art o brewing herbal ure. It an be ued to make a Poion or ure. Brewing take at lea an hour and require a alent: Poion roll (N et by the Poion or Herbal Remedy). On a Normal Sue, the Poion uncion a deired. On a otal Sue, the Poion i more effecive than normal, o it Lethality and Speed inreae by an inrement. On a Failure, the Poion ha no effec but the brewer rik being harmed by the raw material. I you roll all onthe die on your ailed reult, then you aidentally ingeed or inhaled enough o the raw omponent to uffer the Poion’ effet. Creating a ure or alve i imilar to making a Poion. On a Sue, the ure work a intended and an be adminiered in ongre with a Mediine roll. On a otal Sue, the ure i o potent that it beow a + d to any Mediine roll made while adminiering it. Talent (Snake Charming):i allow one to ontrol nake through variou mean. I rolled again the Reolve o a Snake, on a Sue it i non-hoile and
TRADE rade i an open Skill, meaning that eah time you take it you mu seiy whih rade Sub-Skill you
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rade an be ued to build (or reate), deign, repair or to modiy exiing rucure or objec. Repairing/building a imple objec or devie take d day. On a Normal Sue, you repair/build the objec in queion. On a otal Sue, you do o at a muh aer rate (hour inead o day). o modiy an objec or devie, or rig it or Failure, take d hour. On a Normal Sue, you adju the objec aordingly. On a otal Sue, you do o at a muh aer rate ( d minute). ee are the trade Sub-Skill: Architeure a nd Enginee ring: You an devie plan or rucure o impreive ize. Alchemy: You work with mineral and other element to produe important hemial like dye, Divine Fire, ink, paint, and perume. Withthe exeption o imple thing like ertain dye and paint, to ue Alhemy to reate thee ubane, you mu have the Expertie or the ubane (you do ill get a bonu rom the Expertie). Only Alhemy ue Expertie in thi way. Alhemy alo i ued to make longevity ubane, ofen uing metal like merury to prolong lie. When ued in thi way it i uually alled External Alhemy, whih i ontraed with Internal Alhemy (a proe that alo attempt to ahieve longevity but through meditation and ultivation o Qi).
45 When uing the Alhemy Sub-Skill to reate hemial, you mu have the relevant Expertie and any neeary material. It take d hour to manuature a ubane through Alhemy. On a Sue, you reate the ubane deired. On a otal Sue, you make it in minute inead o hour. On a Failure, you do not ahieve the deired effec.
Fabric: You are a killed weaver and undertand the bai o abri producion.
Stone: You know the raf o onemaonry and an work with one and onrete to reate rucure.
Ceramics: You know how to work with material like lay and make porelain ware. You an reate bottle, up, bowl and other uh objec.
Wood: You an perorm arpentry to reate wooden objec or trucure.
Glass: Somewhat rare in Qi Xien, thi i ofen ued to make bead, Bi di and imilar objec.
SURVIVAL
Jewelry:You know how to work with preiou one and to make fine jewelry.
Survival i your ability to navigate and find reoure in the wilderne and to thrive in a given environment (inluding itie). It over thing like agriulture, travel, and fire-building. It an be ued to plant rop, travel aely, hart a oure aro the ea, and
Mechanical: You an reate imple mehanial devie like automata, lok, and water wheel. i i requently ued to diarm mehanial trap.
identiy important plant. When you take Survival, you elec rom the ollowing li o Sub-Skill:
Metal: You an hape teel and other metal. hi inlude everything rom harmle metal part to weapon.
Cities: For any large ettlement, partiularly navigating lum.
Hide: You know how to tan leather.
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Desert: e hot arid wae, where water i are. Paper: You know how to make and work with paper. You alo know how to make lantern (rom paper and Mountain/Hill: e hill and highland. imilar material). i an alo beued to make window.
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TRADE: FABRIC WILL ALLOW YOU TO WORK SILK
Plains: e flat land. Sea: i applie to oean and ea. e ou o
thi Sub-Skill i navigation, although it alo inlude fihing and urviving in the open water. For the purpoe o fihing it an inlude river and lake. Underground: i i ued or underground ruture like avern. Wilderness: i inlude ore and jungle. USING SURVIVAL FOR FOOD
e N or traveling i et by the errain: CivilizedRoad
4
CivilizedRural
5
Road
6
Hill/Rural CoatalWater
7 7
Foret/Frontier
8
Mountain/Oean
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RITUAL
ee are areitation range o pratie involve offering, and thethat reation o mudra, variou ou objec or taliman. Mo religion have Ritual o ome orm, but they are largely aoiated with Yen-Li. e Ritual Skill in Wandering Heroe o Ogre Gate i open, meaning you take it multiple time allowing or Rank in individual Ritual (ee When uing Survival Skill to fih on a Normal Sue, Ritual in CHAPTER FOUR: RITUALS or a liting you ath enough to eed yourel and your amily. o available Ritual). You mu take rank in eah On a otal Sue, you ath enough fih to ell and Ritual eparately. make a mall profit. On a Failure, you find no fih. Ritual inlude orm o orery but alo more ommon rite uh a aneor veneration. e Ritual Skill i When ued to orage or find helter (a well a water), alo powerul and dangerou, a sirit, demon, make a Survival Skill roll or the appropriate terrain aneor and other magial ore resond to uer again a arget Number et by the GM. On a Normal who perorm Ritual orretly. However, Ritual Sue, you find enough ood or helter or one almo alway take at lea an hour to perorm (many peron. On a otal Sue, you find ood and helter ritual take longer and thi i ated in their entry). or many people. Unle otherwie tated Ritual roll are N . AND SHELTER When uing Survival Skill or agriulture, make a Survival Skill roll or the appropriate terrain again a N et by the Gamemaer. On a Normal Sue, you reap a good yield at harve time. On a otal Sue, you reap an abundant yield at harve.
Survival an alo be ued to trak people and animal. i may be again a flat N et by the GM or done a an oppoed Survival roll. USING SURVIVAL FOR TRAVEL
When uing Survival to travel, roll or the appropriate terrain again a arget Number et by the terrain. I traveling in a group, have the peron with the highe Ranking make the roll. On a Sue, you manage to make it aely without getting lo. On a otal Sue, you make it through in hal the normal time (by hort ut and a bit o luk). On a Failure, you are lo, impeded or have an enounter. Chek are made daily, hourly or every twenty minute depending upon the irumane.
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MENTAL SKILLS Mental Skill reflet your ability to reaon, oialize and ene thing in your environment. oe who are lever, harming and obervant have high Rank in Mental Skill. Mo Mental Skill roll are made again another Characer’ Reolve or Wit Sore (or in ome ae again a N et by the GM). See individual Mental Skill entrie or detail.
COMMAND i i your ability to get other people to do thing. It indiate how muh authority you projec. Ue thi to order oldier, bark ommand at your oial inerior or to intimidate the weak-willed. It inlude a broad range o ehnique rom aggreive houting, to threat and torture. o make a Command attempt, roll again your opponent’ Reolve. On a Normal Sue, you an influene your arget’ behavior, within their peronal limit
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(they will do omething they onider reaonable). On MANAGING MENTAL SKILLS a otal Sue, you an influene a arget’ behavior lightly beyond their normal limit. ey will not ruin Mental Skill hould be handled with are. While many o thee kill enable player to influene the behavior their own live but they will do whatthey an and even o NPC, thi hould alway be reaonable and eaible bend or break a ew rule to appeae you.
PERSUADE
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You are adept at the art o peruaion. While Command eek to hange people’ immediate behavior, you eek to alter way o thinking and long term behavior. You annot undo a peron’ entire worldview in a ingle Peruade roll, but you an work within that worldview to onvine them o thing.
o make a Peruade attempt, roll again your opponent’ Reolve. On a Normal Sue, you onvine the target to believe omething that he i already likely to believe with a little peruaion. On a otal Sue, you an onvine the target o omething he i muh le likely to believe. Again, though, thi would have to be within the worldview o the peron you are trying to onvine.
DECEPTION i i the art o lying and diorting the truth but it alo inlude thing like pretending to be omeone you are not. i kill i alo ued when you diguie yourel uing the alent (Diguie) Skill or in attempt to pa a being a different gender or oial la (ue the Diguie alent or the initial hange o appearane, however). o make a Deeption attempt, roll again your opponent’ Wit. On a Normal Sue, you onvine the target you are telling truth (or at the very lea, you onvine the arget you believe you are telling the truth). On a otal Sue, you are o onvining that you ahieve an automati Sue with the ame arget on your next attempt. I ued to aume another identity, on a Normal Sue you remain onvining to ober ver. On a otal Sue, you are o onvining you get an automati Sue on your next roll or thoe ame oberver.
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EMPATHY i reflec how well you an read other people’ intention or Emotion. It an be ued to deipher the motive o another haracer or to detec hoility. i i not a Mind-Reading Skill, but merely a Skill or interpreting oial ue. GM hould not reveal what the NPC or reature i thinking when thi Skill i ued. Rather the PC will ee ign or
within whatever ondition happen to exit. at i, the irumtane urrounding the harater, their poition in the world, their inherent dipoition, hould alway be onidered by the GM when he gauge what a ueul Command, Peruade or Deeption mean. For thi reaon, the GM hould et the outome, not the player. A player an deribe what he hope to ahieve with a partiular kill ue (or example, “I lap the emperor and tell him totell him to tand upto the Yangu”) but a Sue doe not automatially reult in what the player deire (and lapping the emperor hould almo t never reult in what the player deire). e GM ha to deide how the partiular NPC would reat to a ueul Command roll in the ituation. Furthermore, the GM all or Mental Skill roll when they are appropriate, player hould imply tate what they intend to do. I there i ome doubt over the outome the GM will ak or a relevant Mental Skill roll.
It an be diffiult to know when to ak or a Command, Peruade or Deeption roll. A a general rule, do o when the outome i not lear or when the Player’ ation all hort o hi harater’ Skill Rank. I the Player walk into a tavern and buy a round o drink, you do not need to roll unle there i ome doubt over whether they will get their drink. But i they happen upon a group o bandit and demand the bandit tep aide, and it i unlikely the bandit would repond to uh a requet, then a Command roll would be alled or. However, do not roll i the player ak quetion or make requet that would reaonably get a reult. Eentially, do not roll i the player are already being peruaive, ommanding or deeptive. Only when there i ome doubt hould you roll, when they ail to make a peruaive argument or iue a tern ommand.
ymptom o the NPC’ internal thought (a twith, a downward look, and o orth). A GM an ay what thi likely ugge but it i abolutely not lie detetion or thought reading. o make an Empathy attempt, roll again your opponent’ Wit. On a Normal Sue, you ahieve partial inight, ening oial ue that point to the peron’ mood or ate o mind. On a otal Sue, you ene ubtle ign that point to the target’ emotion, intention or motive. e GM hould deribe what ue the player pik up on and not imply give a li o thing going on in the NPC’ head (or inane, “She glane at the urtain behind you when you ep loer to her”).
REASONING i i your ability to think logially and analyze piee o inormation. It alo repreent your haracer’ memory reall and an be ued or thing like reognizing a ae you have een only one beore or realling the preie wording o a previou onveration. Gamemaer an allow player to make Reaoning roll when they ail to put together lue their harater may have tithed together.
Reaoning Skill roll are uually again a N, though in ome ae it may make ene to employ oppoed reaoning Skill roll when two haracer are pitting wit again one another and it annot be reolved in game through roleplaying. On a Normal Sue, you reah a valid onluion/reollecion in d minute. On a otal Sue, you reah a valid onluion/reolletion in d eond. I the te o reaon i between you and another, imply roll and whoever get the ingle highe reult win. In the event o a tie, neither ide an laim vitory (effetive talemate or no lear winner).
DETECT i reflec how well you oberve your environment. It i ued to earh, gather evidene and to sot ealthy opponent. At it ore, thi i the ability to find thing amid other thing. When ued or finding lue or a earh, the Game-
Mo Phyial Skill are made again a arget Number et by the Gamemaer, but thi i not alway the ae. You will not alway need to roll or Phyial Skill. A haracer with Rank in Mule doe not need to roll to lif a five-pound log, but he may need to roll i he want to lif a -pound boulder. Phyial Skill erve other uncion a well. Mule add to Damage roll, or example, and Speed et your movement and urn Order.
ATHLETICS Athleti i your ability to do thing like jump, limb or partiipate in sort. Characer ue thi Skill or Athleti eat not overed by the other Phyial Skill. For example, when trying to leap rom one moving hore to another, you would make an Athleti roll. When you attempt to perorm a imple Athleti eat, make an Athleti roll again a arget Number hoen by the GM (the number i baed on the difiulty o the tak). On a Normal Sue, you aomplih the tak without any problem. On a otal Sue, you ahieve your goal in an exeptional way or (i appropriate) gain a ree Skill Acion.
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Jumping:When you try to jump the arget Number i et by height or diane. For anding long jump, the arget Number equal diane ineet (with ten eet being N ). For running long jump, the N i equal to hal the diane in eet (o eet or a running jumpN i
mater hould the arget Number baed on the theinNthe i equal to height by). For . Sovertial to jumpjump, five eet air i N . multiplied Diffiulty. On aet Normal Sue, you find omething o ignifiane within an hour. On a otal Sue, you find omething o ignifiane in minute. o sot omeone neaking or hiding, make a Detec SWIM roll again the target’ Stealth Sore. On a Sue, you Swim repreent your ability to tread water. It i ued sot the peron, taking away the element o urprie. to hek or drowning and to determine your movement seed in the water. Detec involve all the ene and ometime oue on one o them. It hould be ued broadly and reative- Movement in the water i et by your Swim Rank ly to over a wide range o poibilitie. For example (in the ame way Speed govern land movement). omeone who ue Detec to tae a seially prepared You an wim eet plu eet per Rank o Swim. meal at a reaurant and get a Sue might be able So, a Characer with two Rank in Swim move to diern the ingredient in the dih. A peron who eet in a round when in the water. ore a otal Sue ould potentially learn the he’ You may oaionally need to make Swim roll or ate o mind while preparing the meal. hae or rae in water. When trying to out-wim omeone, make onteted Swim roll. Whoever get 49 the ingle highe reult out-wim the other. When
PHYSICAL SKILLS Phyial Skill repreent your fitne and aptitude or grueling or involved kineti ativitie. Your rength, endurane, seed and other athleti abilitie are determined by your Phyial Skill.
haing omeone thepuruer water, make in the ame way. Iinthe meetonteed or exeedroll the roll o the peron in flight, then he athe up to him and an attempt to make a Retrain roll. I the peron trying to flee roll higher, then he reate ubtantial diane between himel and the puruer.
Sometime you make a Swim roll to avoid drowning. I you had to make a roll every time you et oot in water, every haracer would drown eventually. So your Swim Rank determine under what ondition you mut roll to avoid drowning. When you enter water, ompare it to the Drowning ondition in the WAER CONDIIONS AND DROWNING table to ee i a roll i alled or (or jut ue ommon ene). See the Swim Chek olumn o the hart to determine whether you need to roll to avoid drowning or not.
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eah round, and you go on the round equal to your Speed roll reult. I there iever a tie, ompare Speed Skill Rank, and the peron with the highet goe firt. o hek or drowning, make a Swim roll. On a I there i ill a tie, both haracer go at the ame Failure, you begin to drown (See SUFFOCAION time. When two harater go at the ame time, they eah delare their intention and roll, and the GM AND WNING RULES in CHAPER ). determine how thing unold baed on the reult. On a DRO Sue, you ay afloat. OnWO: a otal Sue, you ay afloat and do not need to make a hek the MUSCLE ollowing round. Mule repreent your phyial trength and ha Even ondition that do not require a Drowning everal important ue in Wandering Heroe o Ogre hek or your Rank beome dangerou afer a while Gate. With a Mule Skill roll you an lif, break or (in whih ae you do need to make a Swim roll to throw objec or inane. Perhap more importantavoid drowning). Your Endurane Rank determine ly, you ofen add your Mule to Melee Weapon how many hour you an pend wimming in ae Damage, uually a number o d equal to your Rank ondition beore needing to make a Drowning hek. in the kill. In addition, ertain item require bae Eah Rank give you one hour. So, a haracer with Mule Rank in order to be ued without penaltie. Rank Swim an send two hour in open ea on- So Mule i a ruial Skill. dition beore making a hek. For more detailed inormation on Mule and lifing objet ee LIFING AND MOVING OBJECS in WATER C ONDIT IONS AND DRO WNING CHAPER WO: RULES. SW IM N
WAE R C ON D I IO NS
SW IM CH EC K
3 6
Calm water RoughWater
Rank 0 Rank1orlower
ENDURANCE Endurane repreent your amina and ondition-
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StormyWater
Rank2orlower
10
Hurrianeorunami
Rank3orlower
ing. Enduring harh element or running a long diane require an Endurane roll. i i the kill to ue when omething might aue a harater to ollape or pa out. e arget Number hould be et by the Gamemater.
SPEED Speed i a very important Skill in Wandering Heroe o Ogre Gate. It reflet how a your reflexe are and how quikly you an get around. It key uncion are to et your movement in eet during ombat and to determine your urn Order in Combat.
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SPEED AND TURN ORDER Your Speed Skill determine your urn Order in ombat. ereore, harater with more Rank in Speed uually go beore harater with ewer Rank in Speed during a battle.
You an move eet plu an additional eet per Rank o Speed (o with Rank in Speed you an move eet in one ombat round). For seed in water, ue your Swim Skill inead (in water the rate o movement i eet plu or eah ank R o Swim).
For urn Order, when ombat begin, everyonemake a Speed Skill roll and keep their ingle highe reult. For every otal Sue afer the fir, add to your urn Order Sore (o one otal Sue i , two total uee i ). urn Order proeed rom highe to lowe. e GM ount down rom the highe number
When puhing your body to the limit, make an Endurane Skill roll. On a Normal Sue, you remain acive without reing. A otal Sue impart an automati ue or the ame acivity in the ame period. A Failure indiate your body mu re or pa out in a number o round equal to your Hardine (paing out la d minute).
RIDE AND SAIL Ride andtime Sail or are eah two type openoSkill an or bevehile. taken multiple veel,that animal For example, i you know how to drive a Wagon you take Ride (Wagon) and aign the deired Rank.
Eah time you take either o thee Skill elec rom the ollowing lit (thee are not exhauive).
Ride:Camel, Elephant, Hore,and Wagon. Sail: Barge, Junk, and Row Boat.
e Ride and Sail kill an be ued to evade, give hae, eape dangerou ondition or avoid udden obtale. In the ae o ailing veel, it an be ued to pilot or aptain a hip and to navigate. All mode o tranportation have a Perormane Rating (and many have omething alled a handling seed). Anytime you try to perorm a riky maneuver or exeed handling peed, you mut make a Ride or Sail Skill roll with a N equal to the mode o tranport’ Perormane Rating.
attak will oaionally ue other kill like Large Ranged or ballia or annon. i i explained in greater detail inCHAPER FIVE: EQUIPMEN .
KNOWLEDGE SKILLS Knowledge Skill enompa the thing you know and underand. ey inlude worldly knowledge and aademi knowledge. i i an important ategory or anyone eeking to pa the Imperial Exam.
In mo ae, Knowledge Skill roll are made to determine whether you know a peifi or relevant piee For more inormation on Perormane Rating and o inormation. Beaue knowledge i a reflecion o Handling Speed o Vehile eeCARTS, HORSES what you already underand, you do not need to AND BOATS in CHAPTER TWO. See their repecive make a many roll or them a with other kill. From entrie inCHAPER FIVE: EQUIPMENa well. time to time you will be alled upon to do o, but ofen you an imply judge by your Rank iyou know omething. It i primarily when you try to operate beyond RACES AND PURSUIT your Rank in a ubjet that a roll i required. i uncion the ame a it doe or haracer uing their Speed roll to rae when on oot (See S PEED e only time you need to roll or knowledge i SKILL). When you are raing vehile or hore, when the inormation you are afer i more adimply roll their Speed (lied in eah entry in the vaned than your level o underanding in the MOUNTS AND TRANSPORT in CHAPTER FIVE: ubjec (i.e. i you want inormation that require EQUIPMEN). i i a onteted roll between all Rank in a ubjec but you only have one) and you partiipant. For a Rae, whoever roll higher win, attempt to make an eduated gue baed on what win that egment o the rae, or pull ahead. On a you know (and when taking exam). i level o otal Sue, you an exeed your Handling Speed underanding i alled matery. that round withoutneed making a Ride/Sail For hae, the puruer to meet or exeedroll. the roll o the tranport in flight to ath up. I the peron running away roll higher, then he reate ubantial diane between himel and the puruer (at lea hi transort’ movement in eet). MANEUVERS
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ereore, it i important to underand what different Rank igniy in term o your maery o a ubjet. ere are five bai level o matery (plu two additional level that are obtainable at the Proound and Immortal level). Alway be ure to add in any relevant Expertie when gauging your level in a partiular ubjec:
Ranks (Untrained): You have no knowledge o On a Normal Sue or any Ride/Sail Skill roll, you maintain ontrol. On a otal Sue, you an perorm the ubjet. maneuver or move at the Handling Speed without making another roll or one round. Maneuver Rank (Novice):You are jut tarting to learn about inlude: exeeding handling peed, harp turn, the ubjec and only know very bai thing. jumping, udden op, and utting off. Ranks (Student):You have pent a great deal o time learning about the ubjet but are ar rom a COMBAT maer. You have good general undertanding o it For ombat on vehile ue the ollowing rule. e major topi, though you do not know the finer detail. rider or aptain make attak uing hi Ride or Sail again the other vehile’ Evade Sore. On a Sue, Ranks (Scholar): You have devoted yourel to the he roll hi vehile’ Damage again the target Craf’ tudy o the ubjec and poe in-depth knowledge. Hardine and deduc any Wound rom it Integrity. You know the finer detail but ome obure at For hip ombat we reommend uing the Armie and elude you. War rule in CHAPER WO: RULES. Ship ombat operate the ame, exept the peron oordinating the
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KNOWLEDGE WILL OFTEN SAVE YOU FROM THE DANGERS OF THE WORLD
Ranks (Master): i i only poible with an Expertie and three Rank in a Knowledge (or when you beome a Proound Maer or Immortal). You are one o the world’ leading maer o the ubjet. I you do not know omething about it, hane are that inormation i not available. You even know obure tidbit that ew have heard. Ranks (Earthly Authority): Your knowledge o all earthly matter on the ubjec i omplete. ere i nothing reorded that exi in the world o man that you do not know about it.
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Ranks (Celestial Authority): Your knowledge on all earthly matter on the ubjec i omplete but you alo know inormation reorded on the ubjec in the variou eleial and demon realm. Only a ew obure detail elude you. When you attempt to ue one o your Knowledge Skill, or example, to ee i you know whether Zhen Bird are venomou, the GM will deide what level maery that inormation require. I your Rank i that level or greater, there i no roll required. I the inormation i deemed beyond that level, then you
mu roll to make an eduated gue.
Language ollow a lightly different ormat than the one provided above, but thi i explained in the Language Skill entry. In addition to being ued or determining what you already know, Knowledge roll are made when onducing reearh through text or artiac to obtain new knowledge. i reflec your ability to navigate a ubjec and find the inormation you want quikly. All Knowledge are open Skill, o you peiy a Sub-Skill eah time you elec one and take up to three Rank in it. You an take eah Knowledge multiple time or different Sub-Skill. For example, you ould take Plae/Culture (Chezou River) at Rank, Plae/Culture (e Kuhen Bain) at Rank, and Plae/Culture (e Zun River Valley) at Rank.
Eah time you take thi Skill, hooe whih Sub-Skill you want Rank in. Sub-Skill are by region. e region in Qi Xien are: Chezou River Valley, Dai Bien, the Emerald Coa, Hai’an, Hu Qin, Jian Shu, the e Gamemater hould et thearget Number or any Kuhen Bain, Li Fan, Suk, the Yan Gu Plain, and Hiory Skill roll. On a Normal Sue, you know Zun River Valley. Aquiring rank in region not relevant inormation about the region’ hiory. On a lied here require travel to them. otal Sue, you know relevant inormation but an go a ep beyond and make deeper onnecion. MARTIAL DISCIPLINES
HISTORY
i reflec your knowledge o a region’ pat. It an be taken multiple time, or a broad hiorial period.
Eah time you take thi Skill, hooe whih Sub-Skill you want Rank in. Hiory Sub-Skill are by hiorial age, rather than plae. e Hiorial Age are: the Era o the undering Marh, the Era o the Great Emperor, the Era o the Compaionate Daughter, the Era o the Demon Emperor, the Era o the Five Kingdom, the Era o the wo Kingdom, the Era o the Eaward Bound Invader, the Era o the Northern Hore Rider, the Era o the Dutiul State, the Era o Piee,the Era o the Righteou Emperor, and the Era o the Gloriou Emperor (preent age).
CREATURES
e Martial Diipline Skill i your knowledge o variou Kung Fu ehnique and the broad ategorie they belong to. You an ue it to identiy a ehnique
or hool’ yle. i i your knowledge o the dierent martial diipline.
e N or a Martial Diipline Skill i et by the GM. It hould be baed on the rarity o the ehnique. So, omething that i quite ommonly perormed hould have a N o , while an extremely rare ehnique ould be a high a .
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Eah time you take thi kill, hooe whih Sub-Skill you want Rank in. e Sub-Skill are: Waijia, Qinggong, Neigong, and Dianxue. You are able to ue the kill to identiy Kung Fu ehnique within that Diipline.
i i your knowledge o animal, powerul being and moner. It i an important Skill i you want to know a reature’ weakne or it key haracerii. When elecing thi Skill take rom the group o INSTITUTIONS broad lae lied below eah time. You an add i Knowledge Skill i or important initution. another level o maery by elecing an Expertie It reflec your working knowledge o thing like in seifi reature. i Skill impart underand- armie or ec. ing o bai biology, diet, behavior, lore, and o on. Like other Knowledge Skill, arget Number or When making a Creature Skill roll, the GM hould Initution roll hould be et by the GM. On a et the N baed on diffiulty. On a Sue, you Normal Sue, you know a relevant piee o inorknow an important piee o inormation about the mation about the Initution. On a otal Sue, you reature. On a otal Sue, you know everal imknow everal important bit o inormation. portant piee o inormation. Keep in mind that you do not need to roll i the inormation you hope Eah time you take thi kill, hooe whih Sub-Skill to know i within your level o maery. you want Rank in. e initution Sub-Skill are: Criminal Underworld, the Imperial Bureauray, Eah time you take thi Skill, hooe whih Sub-SkillMilitary Organization, Religiou Organization, you want Rank in. e Creature Sub-Skill are: Animal, Sec, and Soietie. Demon (inlude Spirited Bea), Humanity, Inec, Moner, and Spirit (inlude Gho and Undead).
LANGUAGES
PLACES/CULTURES i Skill involve knowledge o plae and ulture. It mean you politi, tradition, et.underand You an takeuom, it multiple time.ood, e Gamemaer hould et the N or any Plae/ Culture Skill roll. On a Normal Sue, you know an important bit o inormation about the region. On a otal Sue, you know multiple piee o inormation about the plae.
i repreent your matery o peaking different language. It doe not allow you to read ript, however. Language an be taken multiple time, and all hara- 53 ter art with Rank in their native language. Daoyun, Hai’anee, and Li Fai areall related dialec o abroader tongue alled Fei. All Fei seaker an ommuniate with one another, though with ome diffiulty. Language are quite imple and there are our bai level o matery. o peak within the ope o your Rank, you do not need to roll. For example, i you have
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Rank in Daoyun and imply want to thank omeone be taken or any language that you wih to be literate or being riendly, no roll i required. Should you then in. Grouping o language have their own ript attempt to diu your plan to revolutionize the ilk plu ec have eret ript a well. trade, with ju Rank in the lang uage, you would need Language Scripts : Feihu (Hai’anee, Li Fai, to make a roll (with a high arget Number). Daoyun), Sai (Singh), Yanzi* (Yanli and Kuhen), and When making a Language Skill roll, you an ommu- Yohai (Khubi). niate and underand on a Sue. On a otal Sue, you an pa a a native seaker. On a Failure, you Sect Scripts: Eah et ha it own ript. ee are ju ode and ymbol ued to ommuniate with ail to omprehend or ommuniate ueully. their own member. Sript are only taught to Here are the bai level o language matery. member o a et and extremely diffiult or outider to learn. Charater gain Free Rank in their Ranks: You annot seak a ingle word o the Set ript at Charater Creation. language Rank (poor): You know bai word and onverational phrae, but annot orm omplex or meaningul entene.
RELIGION/GODS
i i your knowledge about the different religiou pracie in the world. It repreent your amiliarity with the religion’ belie and priniple. Religion/ Ranks (average): You an ommuniate in the God i an open Skill o you take it eparately eah language but with ome trouble. time, allowing or different Rank in different religion. i Skill i ueul or identiying ertain reRanks (fluent):You an ommuniate with ompe- ligiou pracie, dre, and o on. For rite and tene in the language and seak on omplex ubjec. eremonie, ue the Ritual Skill. You an take Rank in multiple language. Alway art with Rank in your native tongue. When hooing a language, elec rom the li below (ript i noted in parenthei): Daoyun (Feishu): e offiial language o the Zhan Dao Empire, soken by mot people north o the River Fei to the Yu River. Hai’anese (Feishu): Spoken in Hai’an and by the Suk. Khubsi (Yoshaic): A language rom the ar wet poken by the Khu. ere are alo trae o it in the Banyan region or ome reaon. Kushen (Yanzi): Spoken in the Kuhen Bain. Li Fai (Feishu): Spoken in Li Fan and Hu Qin. Alo poken in the Banyan region. Singh (Sai): Spoken by ome in the South.
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Yanli (Yanzi): Spoken in the Yan Gu Plain and the Emerald Coat.
Qi Xien ha many belie yem. e major one relevant to the Banyan region are deribed in the RELIGIONS AND PHILOSOPHIES etion o CHAPTER SEVEN: THE WORLD OF QI XIEN. Eah time you take the Religion Skill, pik rom one o the ollowing or one o the le ommon entrie
rom Chapter Seven (or example Hedra). Cult of Hen-Shi: Some people venerate a figure named Hen-Shi, a woman believed to be the daughter o the Enlightened Godde. She i known or her ompaion and mery, ideal her ollower embrae. Dehua: i i the mo traditional and widesread religion o Qi Xien. It i both a aith and a philoophy. e great teaher, Kong Zhi, etablihed it and it ore belie i that the world o man (Qi Xien) i imperec, but that we an apire to perecion by emulating the priniple o the Perec Realm (Wan Mei) and by ollowing the will o Xian Nu Shen (the Enlightened Godde). e ore value o Dehua are Filial Piety, Integrity, Loyalty, Propriety, Righteoune, Soial Order, radition, and Widom.
Gushan: i i the Suk wind god o the South. Aording to thoe who worhip Guhan he i the upreme READ SCRIPT reality that aborb all. ey aknowledge the exiene i i your ability to read and write a language’ o Xian Nu Shen and her realm, but in their view thee are pale ehoe o Guhan’ magnifiene. ript. It doe not grant you the ability to ommuniate in a language you do not have. It imply allow Qi Zhao: i i an outgrowth o Dehua but blend you to underand the language’ letter. i mu pracie rom other religion. While they believe in *Ti ript i a relatively reent invention.
imilar ore priniple, they rejec the path laid out by Dehua. Pracitioner believe that the diincion between the Realm o Man (Qi Xien) and the Perec Realm (Wan Mei) i an illuion, that the Perec Realm an be ahieved here on earth by living in harmony with nature. eir value an vary depending upon the lineage but ofen inlude Bravery, Individuality, Innovation, Paion, ruth and a healthy keptiim o the Orthodox. Many pracitioner o Qi Zhao alo hold Hen-Shi in high regard. e Majestic Lion Cult: i religion srcinated in the We but aept muh o the omology hared
by Dehua, and QiLion, Zhao. ey believe into a figure alledYen-Li the Majei who arrie oul paradie in the aferlie. Aording to their yem o belie, to enter paradie one mu be ree o outanding grudge. i mean you mu sill the blood o your enemie beore you die. Only then will the Majei Lion deliver you to Paradie.
into pattern. It alo inlude more anient method uh a applying heat to hell to reate rak, whih an then be interpreted. e book o Fortune wa written by Li Zhongyan. Book of Laws: i i a text explaining priniple o ate power and it relationhip with the people. Sometime it appear at odd with the tenet o Dehua, yet ome Dehuan holar have yntheized it with their philoophy. e text goe in and out o avor, partly due to it emphai on rigid and unompromiing implementation o law, and it ometime ruel appliation by tyrant. However, it lay
out andatradition that haveome been ignifiant eential toonept maintaining able government. Mo imperial bureauraie have been modeled on the blueprint ontained in the Book o Law. i i believed to have been written in the Era o the Great Emperor by Minier Guan Dao.
Glorious Histories: Written by the highly resecYen-Li: A ytem o olk belie that emerged around ed ourt offiial and hiorian, Fan Qi, it srcinal the phenomena o Qi and it preene in Qi Xien. Pra- title wa e Righteou Hiorie, in honor o Zhao titioner venerate sirit, immortal and other beingDao Huangdi, the Righteou Emperor. When Zhao inluding Sunan and Bao. Like Dehuan they believe in Dao Huangdi’ on ame to power he exeuted Fan the Perec Realm (Wan Mei) but they regard it a one Qi and had hi own ourt holar revie the text to o ountle world, all porouand interonneted. make it eem that hiory had prepared or hi reign. i i a lengthy book, and though the text ha been altered, muh o it remain a reliable aount o the CLASSICS Empire’ politial hiory. It hould be noted that i i your knowledge o the lai text in Qi Xien. unaltered verion o the book are ill widely read e lai are the oundational text o Daolin and udied in Hai’an. ivilization and are important or anyone eeking Rites of Wan Mei: i i a Dehuan book, written offiial poition (memorizing them i key to paing by it ounder, Kong Zhi. Dehua i an important the Imperial Exam). i i an open Skill like all Knowledge. Eah time you take it, you take Rank philoophy and religion in Qi Xien. e Rite o Wan in one o the ollowing work. While there are other Mei are guideline or etiquette and proper religiou work o note, thee are the major one, and po- obervane meant to bring one in alignment with eing a Rank in one o them reflec broader knowl- the Perec Realm (Wan Mei). edge o imilar text on the ubjec. e lai are Sayings of Kong Zhi: i i another Dehuan book all written in Daoyun. that ontain dialogue between Kong Zhi and hi e Stratagems of Jiang Laozi: Jiang Laozi wa a udent. It expree the philoophial underpinamou general during the Era o Piee and helped ning o Dehua, it key moral priniple (Filial Piety, bring the Righteou Emperor to the throne. i textIntegrity, Loyalty, Propriety, Righteoune, Soial wa written by Shang Fei who erved under Jiang a a Order, radition, and Widom), the importane o oldier. Afer hi ervie,Shang Fei paed the Imperial oial role, and the uncion o the ate and it Exam and roe to prominene a a poet and hiorian. leaderhip. e ore teahing o Dehua i that all e text i about the importane o unonventional thing hould rive to align themelve with the taci in war, and ue example ued by GeneralPerec Realm (Wan Mei) and improve. Jiang Laozi tooverome more powerul opponent. Scripture of Sun Mai: ehnially thi lai i not Book of Fortunes: i i a Dehuan book o divia Dehuan text, but it wa baed on the teahing o nation method or determining the will o the a great Dehuan Sholar whoe idea developed into Godde Xian Nu Shen (who dwell in the Perec Qi Zhao. Qi Zhao hold that the perec Realm i a Realm). It i alo ued by ome Yen-Li pracitioner. ate o mind. e ripture o Sun Mai i a olleIt inlude method uh a reading hexagram by tiono book that explain thi idea and promote drawing hort and long alk and arranging them dialogue, debate, meditation and larity o judgment.
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EXPERTISE
HEAVY MELEE (SELECT WEAPON)
Expertie ot Skill Point and give you a + d bonu o take an Expertie or Heavy Melee, hooe a to Skill in the right ondition. You gain thi bonu weapon rom the Heavy Melee ategory rom when you ue a Skill and you have a relevant Expertie. CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.
COMBAT SKILL EXPERTISE
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Expertie in Combat Skill are almot alway relevant to the weapon. Conult eah kill entry below or the available Expertie.
SMALL RANGED (SELECT WEAPON)
ARM STRIKE-NONE
o take an Expertie or Ranged Small Ranged, hooe weapon rom the Small ategory rom a CHAPER FIVE: EQUIPMEN o thi book.
ere are no Expertie or Arm Strike.
LEG STRIKE-NONE ere are no Expertie or Leg Strike.
GRAPPLE-NONE ere are no Expertie or Grapple.
LARGE RANGED (SELECT WEAPON) o take an Expertie or Large Ranged, hooe a weapon rom the Large Ranged ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.
THROW-NONE ere i are no Expertie or row.
LIGHT MELEE (SELECT WEAPON)
o take an Expertie or Light Melee, hooe a weapon rom the Light Melee ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.
MEDIUM MELEE (SELECT WEAPON)
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o take an expertie or Medium Melee, hooe a weapon rom the Medium Melee ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.
SPECIALIST SKILL EXPERTISE Expertie Speiali vary oniderably . Conult eah kill in entry belowSkill or the available Expertie.
MEDICINE-DIAGNOSE You know how to diagnoe illne, Poion or Dieae by examining a peron. When you ue your Mediine Skill to arrive at a diagnoi, you gain a + d bonu to your Skill roll.
MEDICINE-SURGERY You know how to perorm urgerie. When uing your Mediine Skill or urgial proedure, uh a amputation, you gain a + d bonu to your Skill roll.
MEDICINE-TREAT You know how to treat illne and poioning. When uing your Mediine Skill to ure or heal, you gain a + d bonu to your Skill roll.
DIVINATION-FORTUNE TELLING You are killed at oreeeing the uture, underanding the preent and unovering the pa. Any time you ue Divination to learn about the uture, pa or preent you gain a + d bonu to your Skill roll.
DIVINATION-WILL OF HEAVEN You are well trained in reading the will o heaven. Anytime you ue Divination to obtain inight about ate you gain a + d bonu to your Skill roll.
Fire. e ollowing are ju example, the li o potential rade Expertie inearly limitle. Alchemy: Paint, external alhemy or longevity ubane (produe ubane that prolong or enhane lie) and tranormative ubane (produe ubane that hange living thing), Divine Fire (ee Divine Fire entry in Equipment ecion), moke powder (See entry in Equipment ecion), dye, and related kill. For External Alhemy haracer hould alo take or reearh omplimentary Ritual. o be lear, longevity ubane and tranormative ubane are eah individual expertie.
MEDITATION-RECOVER HEALTH Architecture and Engineering: Building, anal, You are good at uing meditation to alm and rejuvenate road, iege weapon, and related kill. your body. Anytime you make a Meditation Skill roll to prevent yourel rom dying you gain a + d bonu. Ceramics: Pottery, porelain, and related kill.
MEDITATION-INSIGHT
Fabrics: Clothe, rug, ail, and related kill.
You ue meditation or deeper underanding o yourel and the world around you. When you make a Meditation Skill roll to gain an Inight, add a + d bonu.
Glass: Bead, Bi di and imilar objec.
TALENT-PERFORM
Stone: Wall, air, houe, and related kill.
alent over a broad range o Skill. So the exac nature o thi Expertie varie aording to the seifi nature o the alent Skill in queion. It generally applie to the perormane o the kill itel. I you have alent: Singing, it reer to the ac o inging, but i you have the alent: Poioning Skill, it reer to the ac o poioning omeone. Anytime you do anything onidered a perormane with your Skill, you gain a + d to your roll.
TALENT-COMPOSITION
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Mechanical: Lok, waterwheel, and related kill. Metal: Weapon, armor, gate, and related kill.
Wood: Furniture, wagon, table, houe and related woodworked item.
SURVIVAL-FORAGE/SHELTER You are good at oraging and finding helter. When you ue Survival to do either o thee thing, you gain a + d to your Skill roll.
SURVIVAL-HARVEST/FISH
Like alent-Perorm, thi Expertie aommodate You are a Maer Farmer and Fiherman, and gain a the preie Skill it applie to, but in mo ae over + d bonu to your Survival roll when ued or either anything onidered preparation or ompoition. So, o thee thing. i you have alent: Singing, you would gain a + d bonu when uing the Skill to reate a new melody.
SURVIVAL-TRAVEL
TRADE-MEDIUM When you take a rade Expertie, you an hooe seifi objec, hemial or rucure you wih to seial-
You are a wif and able traveler. When you make a Survival roll to travel (partiularly when rolling or an enounter), you gain a + d bonu.
ize in. Forthi example, you ould ture and would give you a +take d rade: bonuWood-Furniany time you RITUAL-NO EXPERTISE make hair. In the ae o Alhemy, unle it i ome- ere are no Expertie or Ritual. thing imple like a ommon dye or paint, you mu have the Expertie beore being able to ue the Alhemy Skill to reate that hemial or ubane. So, i you want to make Divine Fire, you mutake rade: Alhemy-Divine
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PHYSICAL SKILL EXPERTISE
MUSCLE-BREAK
ATHLETICS-CLIMB
MUSCLE-LIFT
You are an experiened limber, and know how to limb aely and effiiently. When uing the Athleti Skill to limb, apply your + d Expertie Bonu.
You are rong and trained to lif heavy objec. When uing the Mule Skill to lif omething, apply your + d Expertie Bonu.
You are good at breaking thing, rom table to reinored door. When uing the Mule Skill to break Conult eah Skill entry below or the available Expertie. omething, apply your + d Expertie Bonu.
ATHLETICS-LEAP
1
You are adept at leaping over diane and height. When uing the Athleti Skill to leap, apply your + d Expertie Bonu.
ENDURANCE-EXPOSURE You have experiene in harh environment, and know how to pae yourel. When uing the Endurane Skill to endure the element, apply your + d Expertie Bonu.
ATHLETICS-SPORTS You are killed at sort like Cuju (ball-kiking: imilar to ootball) or Chuiwan (ball-hitting: imilar to gol). When uing the Athleti Skill in a sorting event, apply your + d Expertie Bonu.
ENDURANCE-MARATHON
SWIM-DIVING
RIDE-MANEUVER
You are an experiened diver, and know how to dive under water. When uing the Swim Skill to dive into water, apply your + d Expertie Bonu.
SWIM-FAST You are an experiened wimmer, and know how to
You an run at a teady pae when mot other would ollape. When uing the Endurane Skill to run long ditane apply your + d Expertie Bonu.
You know how to maneuver on your hore or in a hariot. When uing the Ride Skill to perorm a unt or unuual maneuver, apply your ExpertieBonu. Selec multiple time or eah mode o transort you poe.
RIDE-RACE
move quikly in the water. When uing the Swim You know how to move a on your hore or in a Skill to rae or move quikly, apply your + d Ex- hariot. When uing the Ride Skill to go a, apply pertie Bonu. your + d Expertie Bonu. Selec multiple time or eah mode o transort you poe.
SPEED-ELUDE
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You move with unning and make an eluive target. When uing the Speed Skill to eape puruit, apply your + d Expertie Bonu.
SAIL-BATTLE
SPEED-INITIATIVE
SAIL-NAVIGATION
You have lightning reflexe, and reac with perec timing in ombat ituation. When uing the Speed Skill to make a urn Order roll, apply your + d Expertie Bonu.
SPEED-PURSUE You are a on your eet, and able to run more wifly than mo. When uing the Speed Skill to move a, uh a a running puruit or rae, apply your + d Expertie Bonu.
You an ommand a rew in battle. Apply your Expertie Bonu when uing the Sail Skill in ombat.
You are an adept navigator. Apply your Expertie Bonu when uing the Sail Skill to navigate.
MENTAL SKILL EXPERTISE Conult eah kill entrybelow or theavailable Expertie.
1
COMMAND-LEAD
You are a trong leader. When uing Command to order omeone around, apply your + d Expertie Bonu to the Skill roll.
COMMAND-EXTRACT You know how to looen a man’ tongue. When uing Command to extrac inormation, apply your + d Expertie Bonu to the Skill roll.
PERSUADE-CHARM
DECEPTION-DENIAL
You know how to deeive, to onvine omeone you did not do omething you acually did. When you ue your Deeption Skill to deny a ac you know to be true, apply your + d Expertie Bonu.
DECEPTION-DISGUISE You are adept at auming alternate identitie (inluding people o the oppoite ex). i relie on initial ue o the Diguie alent. One diguied, i you ue Deeption to pretend to be another peron, you gain a + d bonu.
You are a harming peron and ue that to your advantage. When uing your Peruade Skill to edue or gain DECEPTION-TALL TALE avor with a peron, apply your + d Expertie Bonu. You underand the ubtle art o telling a tall tale and an onvine anyone o anything. When you ue your Deeption Skill to tell a ale ory apply
PERSUADE-CONVINCE You know how to onvine people. When you ue
your + d
your Peruade Skill to onvine another peron that your view i orrec, apply your+ d Expertie Bonu.
Expertie Bonu.
EMPATHY-EMOTION You read other people’ Emotion with eae. When you ue your Empathy Skill to ae another peron’ emotional ate, apply your + d Expertie Bonu.
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EMPATHY-INTENTION You read other people’ intention aurately and underand what make them tik. When you ue your Empathy Skill to deipher another peron’ intent, apply your + d Expertie Bonu.
PLACES/CULTURES CITY OR TRIBE A Plae/Culture Expertie indiate deep underanding o a partiular ity or tribe inide a given area. You gain a + d to your roll i it’ related to thi ubjec.
REASONING-INFORMATION You underand the priniple o reaoned debate and know how to analyze inormation. When you ue your Reaoning Skill to orm a onluion rom evidene gathered, apply your + d Expertie Bonu.
1
REASONING-RECOLLECTION You have an exellent memory. Anytime you ue Reaoning to reall a piee o inormation, you gain a + d Expertie Bonu.
REASONING-WITS You think quikly on your eet and know how to get out o triky ituation. When you ue your Reaoning Skill to think up a olution on the fly, apply your + d Expertie Bonu.
DETECT-SENSE When you take Expertie in Detec, you elec rom one o the five ene: Smell, Sight, Hearing, ae and ouh. Anytime thi ene i the primary ene involved in a Detec roll, you gain a + d
bonu.
KNOWLEDGE SKILL EXPERTISE Knowledge Skill Expertie i generally a very seialized area o udy, but an vary rom one Skill to the other.
MARTIAL DISCIPLINES (SPECIFIC TECHNIQUE) When you take an Expertie in a Martial Diipline, elet a peifi Kung Fu ehnique eah time rom the Relevant Diipline type.
INSTITUTIONS-FORMALITIES You undertand the proedure, rite, utom and etiquette o an intitution. Anytime you make an Intitution roll on the matter o that organization’ ormalitie, you gain a + d bonu.
INSTITUTIONS-PEOPLE You know the important people in an organization (you alo know it general truture). Whenever you make an Intitution roll on the matter o the people inide an organization, you gain a + d bonu.
INSTITUTIONS-SYMBOLS You underand the ymbol, andard or flag o an initution. Anytime you make an Initution roll on the matter o that organization’ ymbol, you gain a + d bonu.
LANGUAGE-NONE ere are no Expertie or language.
RELIGION/GODS-HISTORY
HISTORY-CITY/TOPIC
You know about a religion’ hiory and gain a + d to your roll i it i related to thi ubjec.
A Hiory Expertie indiate deep underanding o a partiular ity, objec or ite inide a given area. You an alo hooe a partiular topi. You gain a + d to your roll i it’ related to thi ubjec.
RELIGION/GODS-TEACHINGS
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CREATURES-SPECIFIC For a Creature Expertie, hooe a seifi type rom it ategory. You gain a + d to your roll or inormation related to thi reature.
You know about the teahing, ripture and belie o a religion. You gain a + d to your roll i it’ related to thi ubjec.
CLASSICS-COMMENTARY You are partiularly killed at interpreting paage and the many potential meaning and appliation o eah one. You gain a + d to your roll when uing it to analyze or interpret the text.
CLASSICS-ROTE MEMORIZATIO N You are killed at memorizing paage in the text. You gain + d to your roll when trying to reollec a seifi line or paragraph.
FLAWS
Mute Accupoint: Your aupoint o seeh have been permanently bloked, leaving you a mute.
Great Dragon Meridian Blockage: Your ability to hannel your Qi energy i dirupted. Any time you perorm a Kung Fu ehnique Cathartially you take d Damage. i beow two ree Skill Point.
Wind Convergence Accupoint Blockage: i Qi ee repreent phyial or mental diadvantage, blokage in the head area lead to an inability to deec o peronality, and piritual hortoming. hear. It in’t total deane, but you hear only the loude o ound. i impoe a onant - d Flaw an be hoen at haracer reation or aquired Penalty to Detec Skill roll where ound i the during a haracer’ lietime. Flaw, when taken primary ou (and a - d when ound i relevant). during haracer reation, eah provide one ree kill point (in ome ae they give you two point, and COWARDLY thi i peified in the entry). Player an only take two Flaw at haracer reation, but the Fated Flaw You value your own lie and avoid rik at all o. (below) doe not ount again thi total. Whenever you an, you ay out o ombat and you try not to expoe yourel to danger. Any time you enounter a potentially harmul threat, you mu AWKWARD make a Reolve te. I the GM roll and meet or You are off-putting to people in a partiular way, exeed your Reolve, you do what you an to avoid the threat. I he get a otal Sue, you beome uh a arrogane, urtne or a utter. Perhap obeed with the threat, believing it i everywhere. you are an intentional jerk or maybe you deire to I the GM roll under your Reolve, you are able to be liked but make all the wrong move. i ould be anything you like (oul odor, seeh impediment, onront the threat, but are ill araid. a onant neer, and o on) whatever it i, thi impoe a - d penalty to all your Peruade and ENEMY Command roll. You have a long-term enemy who hate you. An
Characer that are blind operate a i in light-out ondition at all time. i impoe a - d /- to all Parry, Evade, Combat Skill, Relevant Phyial Skill and the Detec Skill (it i ignored when viion i not a acor however). i give you two ree Skill Point.
enemy i a ully flehed NPC by lot the Gamemater). Enemie areout plaed on(reated the highet o the Grudge Enounter able (ee GRUDGE ENCOUNTERS in CHAPTER TWELVE) and never hif rom that sot. I an enemy die, it i replaed by a amily member or another threat (the harater i ated to be hounded by an enemy).
BLOCKED ACCUPOINTS
FATED
BLIND
Aupoint an be bloked due to miue o Kung Fu ehnique, poion and other ailment. At haracer reation player an elec Bloked Aupoint a a Flaw. In priniple there are many different Aupoint blokage poible in the etting. e GM i ree to reate them a needed. e ree Bloked Point i the andard however. ree Blocked Points: Due to bloked aupoint, your body annot reate enough warm energy and you mu aborb what energy you an rom other. I you do not your body lowly reeze. A haracer with thi flaw need to drink human blood or take - d to all Phyial Skill, reezing to death when reahing d in all.
Fate ha ingled you out or ome purpoe or reaon. While ome people are ated or greatne or deined to find happine and love, thi i a flaw o it mut preent diffiultie or the haracer. e player hould not know what hi ate i. i i determined randomly by the GM (See HE FAED FLAW and THE ROLE OF FATE in CHAPTER TWELVE: THE GAMEMASTER). When you are ated, your lie will be burdened by the weight o heaven. You will regularly find yourel enountering thing related to your ate. i an alo be aquired afer haracer reation in ertain ondition. e Fated Flaw give you two ree kill point and doe not ount againt your Flaw total.
1
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1
FOUL-TEMPERED
LAZY
You are irritable and impatient. You do not uffer ool and you are prone to fit o rage. When you do not get your way, or when people appear to be thwarting your effort, you mu pa a Reolve te. I the GM roll and meet or exeed your Reolve Rating, you beome verbally onrontational and auatory. I the GM get a otal Sue, you beome phyially onrontational. I the GM roll under your Reolve, you an bite bak your emotion and remain alm.
You are low and do not engage your urrounding. i i purely an iue o motivation and impoe a - d penalty to Speed and Detec. i Flaw beow Skill Point.
GREEDY
Missing Arm:You take a - penalty to Parry, and a - d penalty to Arm Strike, Grapple, row, Athleti and Swim. You annot ue weapon/devie requiring the ue o two hand, uh a bow or heavy sear. Certain other Skill may be affeced by penaltie a well at the GM’ diretion. A haracer with two miing arm take a - penalty to Parry, and a - d to Athleti and Swim. Suh a haracer would uffer any expeced difiultie or hallenge in normal day-to-day acivitie.
You lu or wealth and material gain. o obtain thee thing you would lie, heat and deeive even a trued ally. When the opportunity to gain preent itel, you mu pa a Reolve te. I the GM roll and meet or exeed your Reolve, you take any non-violent acion available to exploit the opportunity. I he get a otal Sue, you take any acion (inluding a violent one) to exploit the opportunity. I the GM roll under your Reolve, you rei temptation.
HEDONIST You have an inatiable appetite or phyial pleaure. i i normally a seifi vie, that you have diffiulty reiing. For example, you might elec wine a the ou o your Hedonim. Food would be another hoie. Sexual pleaure an alo be the ou i the game i mature enough to inlude uh element. When in the preene o your vie, you mu pa a Reolve te or attempt to partake o it. You will not neearily do anything harmul to other to indulge your hedonim but you might behave reklely in it puruit or be unable to rei when it i offered. When onronted with the oure o your Hedonim, the GM will roll a pool o d again your Reolve (the number would be baed on the degree o temptation it preent). I the GM roll under your Reolve, then you overome your urge. I he meet or exeed your Reolve Rating, then you give into your Hedonii deire. I he get a otal Sue, you uffer a prolonged epiode where you mu make an additional Reolve te eah day in order not to eek out your partiular pleaure.
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LAME You are phyially rippled in ome way, uh a having poorly developed leg or arm. A haracer may alo take thi when miing a hand or oot. i impoe a - d penalty to a Phyial Skill o your hoie and to one Skill o the GM’ hoie (thi kill hould be related to the ondition).
MISSING LIMB You are miing an arm or leg (anyone miing ju a hand or oot hould take the Lame flaw). e penalty or thi depend on whih limb you are miing. Miing Limb give you extra Skill Point inead o the normal or Flaw.
Missing Leg: You take a - d penalty to Speed, a - d to Ride, Leg Strike, Grapple, row and Athleti. Certain other Skill may be affeced by penaltie a well at the GM’ diretion. A haracer with two miing leg take - d to Speed and - d to Ride and Athleti, plu uffer the expeced hallenge to movement and transortation.
Note:are Broken limb are treated a miing limb until they healed.
MISSING OR DISRUPTED PHOENIX SPIRIT You are permanently miing one o your srcinal five Phoenix Spirit or it i dirupted (See SPIRIT in CHAPTER SEVEN). When thi our it dirupt your peronality everely. i an be taken at haracer reation but an alo our during play through upernatural mean. When your Phoenix Spirit i dirupted or taken during play, you have ten day to reolve the problem beore it beome a permanent ondition.
i an be taken multiple time, eah time you take it, hooe rom the ollowing li or the affeced Phoenix Spirit. When the Flaw ome up in play the GM roll a Reolve te and enourage the player to roleplay aordingly. Every human ha five phoenix sirit, whih are a ollow (note that Miing and Dirupted are two eparate ondition explained in eah entry):
Phoenix Spirit of Anger and Hate: i ontain all your rage and paion. Without it you loe the impule to be righteou and affec the world in a meaningul way. You alo loe the ability to hold grudge or eek retaliation. When it i dirupted you are overome with rage at the lighte provoation. i i ar wore than being ill-tempered, it i a enele and violent rage that la or a ull ten minute. Phoenix Spirit of Happiness: i i where your joy reide. Without it lie i empty, and your demeanor grow old. You may take delight in ood or drink, but your mind i never enthued by idea or diuion with other people. When it i dirupted it overwhelm you and you overflow with energy or optimim. Literally everything, even a dangerou idea, eem like a good hoie when your Phoenix Spirit o Happine i dirupted.
Phoenix Spirit of Love:i sirit ontain all your memorie and attahment o love. When it i miing, you loe all love (both romanti and non-romanti) that you eel or anyone. When it i dirupted it overpower the other sirit and you eaily all in love, beoming inatuated with anyone who give you a kind word. Phoenix Spirit of Pleasure:i i your attahment to the phyial world and it entiement (mui, drink and fleh). When thi i miing you loe all intere in the pleaure o lie. i i quite danger-
SECRETLY EVIL You have a eret agenda o your own that i direcly in onflic with the re o the party. i need not be truly evil but it mu potentially put you at odd with the goal o the party. Beaue the goal o the party may not be known initially, thi flaw an be taken during haracer reation but detailed and played out in the fir ew eion o the ampaign. i Flaw i worth Skill point.
SICKLY You may be phyially rong, perhap even a great athlete, but your body i ueptible to illne and harm. Your Hardine ha a bae value o . Whe n expoed to Poion or Dieae, inead o inreaing to bae value , your Hardine only inreae to bae value .
UNGAINLY You are not adept at dodging or going unnotied. i ould be due to any number o acor, inluding phyique or lumine. Your Evade ha a bae value o inead o and your Stealtha h a bae value o inead o .
UNINTELLIGENT Your memory i poor and learning new inormation prove diffiult or you. A a reult, you take a - d penalty on all Knowledge Skill roll.
ou, a you orget to eat or you drink no one remind you.will When it i dirupted areioverpowered by a deire to atiy your appetite.
WEAK-WILLED
Phoenix Spirit of Sorrow: i sirit ontain all o your eeling o adne and desair. Without it you annot eel lo, hurt, grie or longing. When it i dirupted it overpower the other sirit, and you ink into a deep depreion, barely able to eat or ac.
WHITE HAIR
SECRET You have a terrible eret that, i diovered, would ruin your reputation and put your lie at rik. i flaw mu be taken with GM approval and tailored to the haracer. It hould be omething ignifiant, like pretending to belong to a ec when you do not, or maquerading a the oppoite ex. Whatever the eret, it mu be omething that i a onant threat. I the eret would only be dioverable one a month or one a week even, then it i not ignifiant enough a a Flaw.
1
You are eaily manipulated and intimidated by other. A a reult, your Reolve begin a bae inead o .
Your hair i tark white. i ould be or any number o reaon but mo ommonly our afer intene grie or heartahe. Beaue many upernatural reature are believed to have White Hair thi aue people to treat you with usiion and ear. When people usec you o being upernatural thi flaw alo impoe a - d to Peruade butbeow + d to Command a well. RANDOMLY ROLLING FLAWS
I you would to experiene a more random et o flaw orlike yourel, the RANDOM FLAWS TABLE ha been provided or you to ue on page 64. Ue two D10 a perentage die to roll or your reult.
63
RANDOM FLAWS TABLE ROLL1d 10 0
1
R ES UL
1-5
WhiteHair
6-10
Weak-Willed
11-15
Unintelligent
16-20
Ungainly
21-25
Sikly
26-30
Awkward
31-35
Seret
36-40
Cowardly
41-45
Lazy
46-50
Lame
51-55
Hedonit
56-60
Greedy
61-65
Foulempered
66-70
Fated
71-75
Enemy
76-80
MiingLimb
81-85
BlokedAupoint
86-90
Blind
91-95
SeretlyEvil
96-100
PhoenixSpiritDiruption
one mu drink blood in by one inrement (rom month to week to day). So the firt time thi i taken, you have to drink blood one a month. e eond time, you mu drink blood one a week. e third time you mu drink blood one a day.
CALAMITY OR CURSE You have been affliced with omething dark and terrible by ate. Perhap an evilar govern your lie, or you were ured by a powerul artiac that impoe it will upon you. Whatever the detail you pay a heavy prie in your daily lie a a reult. However, the alamity or ure may have ome mall benefit (one that never outweigh the o). For example, perhap you are ured to bring death and derucion to thoe you are about, but the ure give you a bonu o ome kind when you rike out again thoe you hold dear (beaue it aid the ure in it purpoe). Aanother example, you might have ome kind o internal ympathy or demon, one that draw evil demon and sirit toward you, but alo alert you to their preene, allowing you to detec uh thing. With GM approval thi an alo be taken at haracer reation a a normal flaw (worth point).
DEMON FLAW TABLE
DEMON FLAWS (OPTIONAL)
Demon Flaw are or ampaign that reah the Proound and Immortal level o play. ey are optional and will be expanded upon in the Proound Maer o Ogre Gate upplement. ee are flaw that are aquired by haracer through the maery o Evil ehnique or a a reult o evil acion. Anytime haracer maer Evil ehnique they take a Demon Flaw by rolling randomly on the Demon Flaw able (ee EVIL ECHNIQUES in CHAPER HREE: KUNG FU ECHNIQUES or more detail). Note that i you roll on the table and get the ame or onflicing reult, you an re-roll (at the diretion o the GM). It i poible to get the ame reult more than one and to imply inteniy the effet eah time (whether thi i permiible i up the GM).
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BLOOD LUST
Your body require blood to urvive. Without it you loe your power and begin to die. You mut Drink a human body worth o blood a month or uffer Automati Wound and be unable to ue any Kung Fu ehnique. i an be gained multiple time and eah time it intenifie, inreaing the time rame
ROLL1 d1 00
RESU L
1-10
DemonSkin
11-20 21-25
DemonHair Demonongue
26-30
RivalObeion
31-35
SpiritedBeat
36-40
LoveObeion
41-45
DemonEye
46-50
VileHeart
51-55
SupremeVanity
56-60
ObjetObeion
61-65
LutorPain
66-70
PleaureObeion
71-75
LutorDivinity
76-80
MagiObeion
81-85
MindleRage
86-88
BloodLut
89-90
EmptyHeart
91-92
DemonHand
93-94
Demonouh
95-96
LutorLie
97
Memory Lo
98
PeronalityReveral
99
SpiritedSibling
100
CalamityorCure
DEMON EYES Your eye take on a inier appearane. i an vary tremendouly, being anything rom a hange in olor to a glow. Suh hange are viibly unnatural and diffiult or people to ignore.
DEMON HAIR
wellbeing o other (no matter what their relationhip to you), but you alo have no rong eeling o dilike or hatred toward them. You an eign intere and eign eeling, but doing o uually require a Deeption or Peruade Roll.
LOVE OBSESSION
Your hair hange draially, it texture, olor and manageability all alter. Additionally, your eyebrow and any aial hair you may have are imilarly affeced. Uually the effec i harper or more wild looking.
You beome obeed with love or another, and alo are prooundly of hearted in the preene o that peron. You an do them no harm and might even rik your own lie to protec them. In their abene you uffer a - d Skill Penalty a you yearn or their
It might turn ark white, or an unnatural purple.
ompany.
DEMON HAND Your dominant hand appear bealy and ometime ac on it own ( d Reolve te to rei). ee acion will alway erve to harm thoe loved or trued by the demon hero. For inane, it may draw a weapon and rike at an ally, or it may reue to offer aid in a ritial irumane.
1
LUST FOR DIVINITY You beome obeed with literally beoming a deity. Even attaining that lofy goal will not be enough, and you will not re until all other divinitie are dead.
LUST FOR LIFE DEMON SKIN Your kin hange texture or olor. Suh hange are alway learly unnatural, and ouldn’t be miaken or normal variane between people. For example, a peron might develop a diincly metalli hue to their fleh with siky bump, or their kin ould turn gho white and eem to flake away.
You need the Qi energy o other to urvive. i impart the ability to Drain Qi energy through your Arm Strike ( Qi level per wound delivered) but every day you go without draining at lea Qi, you loe a point o Hardine or a week. i an be taken multiple time. Eah time it inreae the amount o Qi you need eah day by .
DEMON TONGUE You beome unable to seak the name o any righteou deity, and you annot tell a noble truth or a noble lie ( d Reolve te to overome thi effec). You may only ue your word to deeive and deroy. Sometime, no word ome out, or word that have the exac oppoite meaning ome out moothly inead (uually unbeknown to you).
DEMON TOUCH FLAW Your touh i like poion to other. Baed on what tehnique you ue and your peronality, the GM will aign a poion that your kin expoe people to. Anyone who touhe you, even through gloved hand, will immediately uffer the effec a the poion pae to them through glowing Qi energy.
EMPTY HEART You have no eeling and are inapable o orming new emotional bond. While thi doen’t eem like muh, other around you find it diquieting (even other Demon Heroe). You have no intere in the
LUST FOR PAIN You depend on the uffering o other in order to urvive. I you have not aued enough uffering reently, your body begin to wither and die, you take Wound every day until you manage to inflic uffiient pain on another. e length o time that thi need i atiated depend on the nature o the vicim and the depth and kind o uffering infliced. orturing and killing an old or dying peron might bring a ingle day o resite, while a young peron with a bright and promiing uture might la everal day. Inflicing proound mental uffering i more potent. aking away omething that a good peron love the mo in lie may la a week, while breaking a good peron’ will to live may la a month. Utterly breaking the sirit o a legendary righteou hero
may la a year or even longer.
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MAGIC OBSESSION
RIVAL OBSESSION
You have had a tae o true power, and it leave you You beome obeed with a partiularly powerul wanting more. You beome obeed with finding and peron in your lie, beoming onvined that you perorming inreaingly powerul Qi Ritual. Any day deerve everything they have more than them. You that i not sent working toward thi goal impoe a do everything in your power to op that peron’ umulative - d kill penalty due to mental diracio n. advanement in lie, areer, love, et. Any day not sent advaning thi goal inflic a umulative - d Skill penalty due to the mental diracion.
MEMORY LOSS You orget who you are. Your mind i like an empty ky and you have no knowledge o your pa. At night you may get image and trae o your hiory, but
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thee momentary flahe are meaningle to you. i annot be revered. People an tell you about your peronal hiory, but again uh orie have no meaning. i may even aue peronality hange, ine it i a i you never experiened the moment that haped your peronality.
MINDLESS RAGE
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SPIRITED BEAST You begin to take on the appearane and orm o a sirited bea (a demon) that uit your peronality. What thi mean i your body may art to reemble a bea or animal. I thi Flaw i taken multiple time, then it intenifie, and you might hange more phyially and gain ome o the reature’ natural abilitie.
SPIRITED SIBLING
You beome joined a a worn ibling o a demon You are prone to outbur o mindle rage in the pre- or sirited bea but your tie to the reature are ene o seifi trigger (determined by the GM at the muh deeper than normal. Your ate are bound time the Flaw i aquired). In the pr eene o the trigger, together in a unique way. One o two thing uually depending on how intene or notieable it happen to arie when thi event our: Either the ate o the be, the GM roll d to d again your Reolve. I the demon and the haracer are o entwined that the reult beat your Reolve Sore, then you fly into a violent death o one an mean the death o the other, or rage or minute ( hourthe i reult i a ). You attak they exhange eene and phyial orm. I the anything that get in your path. You annot be reaoned ormer, then whenever one o the pair take damage, with. You do not reognize anyone or anything youthe other take hal that amount a well. I the latter, attak. During thi time, your Mule inreae by + d then they eah gain omething rom the other, but and all your attak do Extra wound. alo permanently loe omething a well (uually a limb, enory organ or other phyial eature). e relationhip i immediately known to both the OBJECT OBSESSION haracer and the demon. You beome obeed with an artiac, peronal objec or devie. Whatever it i, youmu have it, underand it, and exploit it uncion. Any day you do not devote SUPREME VANITY to obtaining and uing thi objec, you uffer a umu- You groom and worry about your look to an lative - d Skill Penalty due to mental diracion. extreme. Anytime you are not dreed metiulouly or any time you are in the preene o one who i uperior in beauty or handomene to you, you PERSONALITY REVERSAL uffer a - d Skill penalty due to the mental diYour peronality hange to beome the oppoite o tration thi reate. what it wa beore. iwon’t neearily make a good man bad, or a bad man good (though it an make a meriul man loe hi ompaion), but it will make VILE HEART omeone who valued amily uddenly dete filial Your heart i filled with loathing or the one who piety. Every asec o your peronality invert.
PLEASURE OBSESSION You are obeed with an earthly pleaure (ood, drink, fleh, and o on). I you do not indulge it daily, you begin to die, uffering Wound every day you deprive yourel.
houlddaughter, mean theon, mot to you. Whether mother, ather, brother, iter or riend, anyone or whom you’ve had trong emotional tie to in the pat, i now your enemy.
COMBAT TECHNIQUES
Outside Fighter: You know how to dane around your opponent and keep them at a diane. I you move your ull movement beore attaking, you gain a + d to your Damage roll.
Combat ehnique are trik, yle and haracerii that et you apart rom other in your approah to fighting. Every haracer get one Combat ehnique at GENERAL MELEE Characer Creation. Afer Characer Creation, Combat Blind Swordsman: You have learned to ompenate ehnique an be purhaed at a o o XP. or your lak o ight during wordplay (and other melee). By liening to your oe’ movement and ARM STRIKE, LEG STRIKE, ening vibration, you are able to uncion without GRAPPLING AND THROWING extreme penaltie. I you have the Blind Flaw, your Fists of Steel: Your fi all like iron on your oe. When making an Attak without a weapon, you do not take a Mule Penalty or being unarmed.
penaltie are redued to - d /- inead o - d /- . I you do not have the Blind Flaw, you an ill take thi ability, but it only redue your penaltie by one inrement to - d /- . So, an Illumination Penalty o - d beome - d .
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Inside Fighter: You hurt your oe by getting up
loe and utting down their reah. I you only move five eet or le beore attaking, you gain a + d to your Damage roll.
Drunken Fighter: hi eliminate the penalty
to Combat and Phyial Skill while drunk. Charater with thi ehnique mut alo have the Hedonit Flaw.
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Lady White Blade and her disciple stand against the Red Claw Gang.
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One-Armed Swordsman:rough pracie and determination you have partially overome the limit impoed on your wordplay (and other one-handed Melee) through the lo o a limb. Inead o - Parry, you take - to your Parry. You mu have the Miing Limb Flaw to take thi ehnique.
HEAVY MELEE
LIGHT MELEE
Reach: You exel at fighting rom a ditane and irling your opponent. I the target i eet away rom you, and your weapon ha reah advantage, you gain a + d to your Damage roll.
Counter: You know how to draw in opponent and et up ounter attak. I a oe hit you but ailed to do Damage on their la Attak, you gain + d to your Damage roll. Defle: You know how to parry effecively again inoming blow. You gain a + bonu to your Parry when you do not move.
From the Shadows: You know how to attak in the dark o the night and gain a + d to Damage in Dim, Dark or Light-Out Condition. Opportunity: You find opportunitie to rike when a oe get in loe enough to do you harm. i give you a + d to your Damage roll again an opponent who wounded you in the previou or urrent round. Quick: You are a. I your Speed roll wa higher than your opponent’ thi round, you gain a + d to Damage.
MEDIUM MELEE Counter: You know how to draw in opponent and et up ounter attak. I a oe hit you but ailed to do Damage on their la attak, you gain + d to your Damage roll. Deflect: You know how to parry effetively again inoming blow. You gain a + bonu to your Parry when you do not move. Momentum: When you Wound a target, you gain + d to your next Attak. Cannot be taken with Pre.
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Press: You aggreively purue and intimidate your opponent with ontant attak. I you hit, but did not Wound a target, you gain a + d bonu to your next Attak. Cannot be taken with Momentum.
Hey Crush: You an wind up and deliver a powerul blow to an opponent. You take a - d to your Attak roll, - to your phyial deene, and in exhange, you do an extra Wound on a Sueul Damage roll. i only work with blunt weapon.
Set-up: I you win urn Order again an opponent, you an take a + d on your Attak roll againt him by hooing to go afer him.
SMALL RANGED Accurate: You gain a + d again target with over.
to your Attak roll
Bow Rider: You do not uffer the - d firing a bow while on a mount. Hawkeye: You get + d nation.
penalty or
to Attak in Poor Illumi-
CHAPTER 2
RULES andering eroe o gre ateue the etwork ytem, (alo ued in error etwork, ervent o aiuand ertoriu). he rule have been tailored to fit the demand o the wuxia genre and our wuxia etting: i ien. hi hapter deribe the bai element o the ytem.
NETWORK SYSTEM BASICS Any time your harater want to do anything make a Skill roll uing a pool o -ided die againt a target number (N). I you meet or exeed that number, you ueed. Even you Kung Fu ehnique require the ue o Skill roll to be perormed. In thi hapter we deribe the bai o uing Skill.
HOW TO MAKE A SKILL RO LL
o perorm any ation in Wandering Heroe o Ogre Gate roll one to ix -ided die (or imply d ) and take the ingle highet reult, omparing it to a arget Number to determine Sue, otal Sue or Failure. o Sueed, you mut meet or exeed the arget Number. I you get a reult o , that i a otal Sue (a kind o petaular Sue). I you roll below the arget Number, that i a Failure. SKILL RANKS
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All ation are baed on Skill. Your Rank in the Skill determine how many d you roll. i an be raied or lowered by ituational modifier and Expertie. e arget Number i determined by either the diffiulty o the tak or by the Relevant Deene Rating o your opponent.
SKILL ROLLS MAKING SKILL ROLLS AGAINST
OTHER CHARACTERS When you ue your kill againt other harater you roll againt their relevant Deene. Eah Deene ounter a peifi Combat or Non-Combat Skill (it may alo ounter ertain Spell or Monter abilitie). See the RELEVANT DEFENSE CHART below. When one o thee Skill i ued again it ounterpart, the Relevant Deene Rating provide the arget Number. For example, Reolve i the Relevant
Deene orMelee Command. Forroll Attak, it untion the ameSkill (with Weapon needing to beat the target’ Parry Sore and Ranged Weapon needing to beat the target’ Evade Sore), exept a Damage roll againt Hardine ollow any ueul Attak.
MAKING ATTACKS UNSKILLED ROLLS
I your Skill Rank i zero (either beaue you are unkilled or modifier drop you to d ) roll d and take the ingle lowet reult.
USING TOTAL SUCCESSES FOR TRULY DIFFICULT TASKS Some thing in lie are nearly impoible. e GM alway ha the ability to ay a kill roll annot apply to a truly impoible ituation (or example, attempting to breath water). But ometime the GM need to et a higher diffiulty than a mere N 10 afford. In uh ae, requiring multiple otal Suee i an option. e GM an deide how many are required or a given tak (and an alo deide i they need to be ahieved in a ingle roll or in a erie o roll). i tool i meant to give the GM flexibility during play to deal with edge ae.
When you Attak another Characer you will ue one o your Combat Skill, or i uing a Kung Fu ehnique you may ue additional Skill a well. e arget Number or uh an Attak i the relevant Deene Rating o your opponent. Eah Deene in Wandering Heroe o Ogre Gate orrepond to a type o Attak. I you ueed on your Attak roll, then you roll Damage againt Hardine (thi i determined by either your weapon or the Kung Fu ehnique itel).
DAMAGE
On ueul attak, you roll damage againt your oe. Damage i uually determined by the weapon, the Kung Fu ehnique, or peial ability you are employing. It i a number o d rolled againt Hardine. On a Sue you do wound, on a otal Sue you do wound (with additional wound or every otal Sue you get). Some damage roll are ‘Open Damage roll’. In uh ae you ount all uee a wound. Wound are reorded under Current Wound on the Charater Sheet and harater beome inapaitated when their Current Wound equal their Max Wound. i i deribed in greater detail in the ombat etion.
RELEVANT DEFENSE CHART
70 RELEVAN DE FENSE SK ILL
COMBA/NON-COMBA SK ILL
Hardine
Damage
Stealth
Detet
Evade
SmallRanged,LargeRanged,rownMelee
Parry
ArmStrike,row,LegStrike,Grapple,LightMelee,MediumMelee,HeavyMelee
Wit
Empathy, Deeption
Reolve
Peruade,Command
SETTING THE TARGET NUMBERS (TN)
the Wind Sabre. Rong deide to neak in and take the word afer everyone retire or the night.
Every tak ha a arget Number (N), ranging rom to (tehnially any tak with a arget Number o i an automati u e). You mu meet or exeed thi number to ueed on a Skill roll or Damage roll. Other roll in the game ollow thi ame priniple. A routine Skill hould not require a roll (uh a opening a normal door or making a light nak). Suh tak have an effetive arget Number o . ak that are eay, uh a sotting a riend in a mall tavern, are N . Challenging tak, like limb-
Earlier Greg had paed Sammi (the GM) a note aying Zhi-Zhu limbed out the window and lept on the roo, beaue Rong wa behaving trangely all evening. But beore he did, he alo plaed a needle trap laed with leeping poionon Zhi-Zhu’ bed to ath Rong in the at. Sammi i aking Peter to make a roll to notie the abene o ZhiZhu’ typial noring. She deide that thi i a very diffiult thing to oberve and thereore aign
ing a medium ized tree, arewith N Zhen . Hard tak like treating omeone poioned Bird Venom are N . ak that are extremely diffiult, like hooting an arrow into a alling plank o wood, are N . ing that are exeptionally hard to do are N .
PEER: I leave my room and walk to Zhi-Zhu’ door. Do I hear anything?
TABLE: SETTING TARGET NUMBER N 1
DIFFICULY Routine
2 3
Simple Challenging
6 7
Hard
8 9 10
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SAMMI (GM): You walk down along the upper-mezzanine o the tavern to Zhi-Zhu’ door. It i dark and you don’t ee any light through the paper reen. Make a Detet roll.
Peter look at hi heet and ee that he ha two Rank in Detet, o he roll d ,getting an and a (taking the ingle highet reult whih i ). PEER: I rolled an .
4 5
it a N o .
ExtremelyDiffiult
SAMMI: Okay. At firt the room ound lear, but then it our to you that you don’t hear Zhi-Zhu noring or rutling in her bed. What do
you want to do?
Some tak have built in arget Number. When you Attak a oe with your word, the arget Number i your opponent’ Parry Rating, or example. But other tak are more open to interpretation. When you perorm uh an ation, the GM mut aign a arget Number to the tak, provided there i a hane o Failure or onequene or ailing on the firt try. Ue the Setting arget Number table to arrive at a reaonable number. EXAMPLE: SKILL ROLLS
Peter i playing Rong, a emale member o the ree-Dwelling Nun et on a eret miion to teal the Wind Sabre o Sunan rom Purple Cavern et. Rong work her way into a band o Purple Cavern Diiple and travel with them or everal week beore eeing an opportunity late one evening when they are taying at the Silk avern. Another member o the party, Zhi-Zhu, played by Greg, i leeping in the adjaent room and ha
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PENALTY AND BONUS FORMAT Attack Rolls: For every Penaltie and Bonue in Wandering Heroe o Ogre Gate an be applied to Deene Rating or Skill roll, o they are expreed a - d /- or + d /+ . e firt number indiate how many d you gain or loe rom a modifier on your Skill roll. e eond number indiate how many point you add or ubtrat rom your Deene Rating. Penaltie and Bonue are applied at the diretion o the GM baed on irumtane and ondition. ee range rom - d /- to + d /+ .
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Ue the CONDITION MODIFIERS able or aigning bonue to roll. TABLE: CONDITION MODIFIERS CONDIION
PENALY OR BONUS
Wort
-3d10/-3
Awul
-2d10/-2
Bad
-1d10/-1
Average
NoModifiation
Good
+1d10/+1
Ideal
+2d10/+2
Peret
+3d10/+3
DEEP PENALTIES (OPTIONAL RULE)
In Wandering Heroe o Ogre Gate, penaltie an bring you a low a d (meaning you roll d and take the ingle lowet reult). For more realiti play, thi an keep going down to d take the lowet. So i you have a kill Rank o d , you roll d and take the ingle lowet reult. Another - d penalty bring you to d take the lowet, then the next - d would take you to d take the lowet, et. For purpoe o noting thi in the text, when and i Deep Penaltie optional rule i in ue, an L i plaed afer the die to denote “take the lowet”. For example, d L mean roll d and take the ingle lowet reult, while d L mean roll d and take the ingle lowet reult. Rolling d and taking the ingle lowet reult an be expreed a either d or d .
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ROLLING 10s Reult than o normal on Skill and Damage roll Heroe indiate greater ue in Wandering o Ogre Gate. i alway yield a peial effet, but that effet varie depending on the kind o roll, the Skill in quetion and the irumtane in whih it i made. e rule below apply to Player Charater and Non-Player Charater.
roll, add d
you land on an Attak to the Damage roll.
For Damage Rolls:A ueul Damage roll normally inflit one Wound. However, eah natural reult aue an additional Wound. So, i you roll or Damage and get a ingle , the reult i one extra Wound againt the target (or a total o Wound). I you roll two , the reult i two extra Wound (or a total o Wound). i applie only to Damage roll. For Non-Combat Rolls: For Non-Combat Skill uh a Athleti or Mediine, a reult indiate better-than-expeted reult, and i alled a otal Sue. e preie nature o a otal Sue i dependent on the partiular Skill and the irumtane. Mot Skill deription offer poible outome or otal Suee, but thee are merely helpul guideline. Ultimately, the produt o a otal Sue mut make ene or what i happening and what the harater i trying to ahieve, o the GM ha reedom to adapt the Skill’ otal Sue to the ituation. Allow the kill deription to help but not hinder you here. Deadly s (Optional): i i an optional rule to make on your Combat Skill roll more ignifiant. Uing thi option, any natural you ore on your roll oner an Extra Wound upon your target beore you make your Damage roll. In addition, you till may make a Damage roll to ollow-up. i make
ombat more deadly but alo more exiting. ROLLING 10s FOR TARGET NUMBER 10
I the arget Number itel or a Skill i (and they an be), then rolling a ingle i treated a aNormal Sue. o ahieve a otal Sue, you mut roll an additional reult. You may alway roll one additional d i you ore a Sue againt a N, to ee i you manage a otal Sue.
CAPPING THE NUMBERS o keep Die Pool under ontrol, number and die in Wandering Heroe o Ogre Gate are apped. Generally peaking, modifier and Skill Ranking will not exeed thi ap. Die roll are apped at d in all irumtane, exept in rare ae involving exeptional abilitie, Kung Fu ehnique, or the like that expliitly tate they allow the die ap to be broken. Deene an never go above .
SOFT CAP OF SIX, HARD CAP OF TEN
A tated, die pool generally ap at d . Unle expliitly tated otherwie (uh a through a Kung Fu ehnique or peial ondition like Beat Strength), you do not roll more than d . Even when peial abilitie peifially allow you to exeed thi ap, there i till an abolute hard ap o d . Never, under any irumtane do harater or monter roll more than d .
COMBAT ACTIONS IN COMBAT Like many other roleplaying game, Wandering Heroe o Ogre Gate divide ombat into round. A round repreent approximately ten eond o time, during whih eah harater i allowed to at. i i not preie, ometime time i ompreed depending on the exat ation people are taking. Every round you an make a Skill roll (inluding Combat Skill) and perorm a Move (thee an be arified or bonue een on the ACTIONS IN COMBA able). urn Order i et by Speed Skill roll at the beginning o ombat.
WHEN TO PERFORM (AND NOT TO PERFORM) A SKILL ROLL Jut beaue a harater perorm an ation that i overed by a Skill doe not mean that the harater mut make a roll every time. A roll hould only be made i there i a reaonable poibility or expetation o Failure at the harater’ level o Skill.
For intane, an unarmored harater with two or three dot in Swimming doe not need to make a Skill roll every time he tep into water higher than hi head, or an experiened Proound Mater with our dot in Mule hould not have to make a roll to deeat a our year old hild in an arm wretling ontet. However, that ame wimmer would have to make a roll in 15-oot-tall oean wave, or to ro a alm lake beore the next patrol boat ome by, or to wim againt a tiff urrent while under robow fire. I the Proound Mater had been poioned beore the arm wretling ontet, and wa trying to win with the lat hred o hi trength (operating underthe a -3d10 ituational penalty), he ha to roll againt our year old.
Whether or not a roll i required i a ituational ruling, the GM hould ue ommon ene to determine when a roll i neeary.
TABLE: ACTIONS IN COMBAT Skill roll and Move Move and Skill roll Move wie; no Skill roll One Move, No Skill roll, add +1 to Deene No Move, add +1d10 to Skill roll No Move, no Skill roll, add +2 to Deene
In a round you an Move and perorm a Skill roll. I you hooe, you may intead take two Move, with no Skill roll. Or you an arifie your Skill roll, take one Move, but gain a + to your Evade and Parry. You an alo arifie your Move to gain a + d bonu to your Skill roll. Finally you an orgo both Move and the Skill roll to gain a + to your Parry and Evade.
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Move: With a Move, you an move eet plu an additional or eah Rank o Speed in a ingle round. Inead o atual movement you an do other thing or your Move uh a draw a weapon, hange poition (uh a going rom tanding to pron e), or retrieve a allen weapon that i near you.
Skill Roll: You an perorm a imple Skill with your Skill roll, uh a attaking, limbing a tree or uing Athleti to jump over a ravine.
While thee mehani are important, player an ou on deribing what acion they want to take in ombat. e GM’ role i to determine whether thoe tranlate into Skill Acion, Move, et. In mo ae thi will be lear. When it in’t ue the above material to guide your ruling.
TURN ORDER IN COMBAT urn Order in ombat i determined by your Speed Skill roll. At the beginning o ombat every harater (and monter) make a Speed Skill roll and ompare their ingle highet reult. For every otal Sue afer the firt, add to your otal (o a ingle give you a urn Order ore o , while two give you a urn Order ore o , et). e number you get indiate when you may at in the ombat round or the remainder o the enounter (beginning with the highet number to the lowe).
In the event o a tie, ompare Speed Skill Rank. e harater with the highet goe firt. I there i till a tie, have thoe involved break the tie by rolling againt eah other one more (the winner going firt, ollowed by the loer).
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2
Abbess Xiong-Hua, The Ferocious Flower, uses Storming Daggers against The Gentle Demon of Zhe Valley.
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MOVEMENT IN COMBAT
weapon, and thereore ue the Medium Melee Skill,
When you Move, you an travel the rate et by your Speed Skill (or in Swim Skill in water). In Wandering Heroe o Ogre Gate haracer move Feet plu additional eet or every Rank o seed. When wimming or limbing they move eet plu anadditional eet or eah Rank o Swim or Athleti (repetively). I you ue two move in a round, you an move twie your normal rate that round.
while Ranged a Bow iSkill. a Small Ranged weapon ue the Small When attaking withand a weapon, roll the appropriate kill againt the Parry (or melee) or Evade (or ranged) o your target. I you meet or exeed the Deene, you rike and an then roll Damage. I you roll a otal Sue add + d to your Damage roll or every reult you landed. I you ail to meet the Deene ore o the target, you mi.
In mot ae no Speed Skill roll i needed to move. However in hae and rae, oppoed Skill are ued to ee who goe ater.
Attak Skill operate like all other kill; you roll a number o d equal to your Rank. So i you have Rank in Medium Melee, you roll d againt the Parry o your target when uing the Jian.
Note that ome reature have a Fly Skill. i untion jut like Speed in determining their movement when flying in ombat ( eet, plu additional eet or every rank in Fly). Player Charater who ultivate high enough Qi rank an alo gain the Fly Skill (See Proound Heroe and Immortal or more inormation).
Ranged and rown Attak are alway made again the Evade o your opponent (unle ated otherwie in individual Kung Fu ehnique). Melee Attak are alway made again the Parry ore o your opponent.
DAMAGE AND WOUNDS
When your harater i truk with a word or hurt, he uffer Wound. I he take enough Wound, Attaking in Wandering Heroe o Ogre Gate i very then he begin to die. Wound are traked on your imple. Eah weapon i aoiated with a Combat Charater Sheet (under Current Wound) and baed Skill. For example a Jian word i a Medium Melee on your Qi rating. Your Qi Rating determine your
ATTACKING
Max Wound, whih i the total number o Wound you an utain beore beoming inapaitated.
teting hi deene and not attempting a proper Kung Fu ehnique. Her Attak trike. A FlyWhik doe Speed or Damage, thi mean with her three Rank in Speed he roll d or Damage againt her opponent’ Hardine. Beaue he i making a mundane Attak, he roll Cloed Damage (taking the ingle highet reult). She roll a , and . Te ingle highet reult i a , beaue her target ha a Hardine o , he ueed and doe one Wound.
Anytime a harater ueed on an Attak roll, he roll or Damage again the target’ Hardine. On a Sue he inflit Wound (when uing Open Damage rule eah ue ount a a Wound). On otal Suee he inflit additional Wound or eah reult. ee are traked a your Current Wound. When your Current Wound equal your Max Wound, you beome inapaitated. I you take any more Wound, you begin to die. Dying harater loe their lie in the number o round equal to their Hardine ore. I you take another Wound while OPEN DAMAGE ROLLS dying you die intantly. Open Damage roll are alled or oaionally, uually when uing Kung Fu ehnique or when you have Martial Heroe (whih all player are aumed to be) a tremendou advantage over an opponent (or art with Max Wound and gain per additional example having urprie). i work jut like a Rank o Qi. All other harater imply have one Max Normal Damage roll, exept you apply all Suee Wound. Eah time you take Wound in ombat, write to the Wound ount. So i you need a to ueed thi amount next under Current Wound. ee heal and roll a and , you dotwo Wound to your target. naturally over time or through seial healing ehnique (ee Healing). I Kung Fu ehnique all or Open Damage, thi will be learly ated in the text, otherwie aume it i a Cloed roll. I you gain urprie you alway roll EXTRA WOUNDS Open Damage (even i the method o attak normalSome Attak do extra Damage to target on a Su- ly all or Cloed Damage). eul Damage roll. Unle otherwie tated, when an ability doe Extra Wound you add the amount Abbe Xiong-Hua o he EXAMPLE: lied in the ability to the number o Wound infliced by the Damage roll. Individual entrie may vary ree-Dwelling Nun ec lien to the Firelane o be ure readWound deription example ome abilitie do to Extra with a(or ueul Attak roll, even i the Damage roll ail). CLOSED DAMAGE ROLLS
Mo mundane orm o Attak ue a Cloed Damage roll. For Cloed Damage, you roll your d die pool and take the ingle highe reult againt the target’ Hardine. Here i how it work in more detail: Afer a ueul Attak, make a Damage roll again the target’ Hardine. On a Normal Sue, the target take one Wound. A otal Sue (a reult o ten) aue additional Wound. For eah reult o , the target take one extra Wound in addition to the initial Wound or the Sue. So, i you roll a ingle on your Damage roll, it inflic two Wound (and two inflic Wound).
Lady Plum Bloom i haing two thieve who broke into the Purple Cavern. She orner one in her audiene hall and lahe at him playully with her Fly-Whik. She i jut EXAMPLE:
Brother peak in her tent on behal o their mater, Mr. Red Claw. Tey are trying to work out an arrangement allowing the Red Claw Gang to pa aely through her ore. All i going well until Ba, the older brother, neer when one o her diiple offer him water inead o wine. Angered by the direpetul geture, he lif a Jujube eed between her finger and ue Finger Flik to launh it at hi temple, triking true. She i uing the ehnique Cathartially, whih doe d Open Damage per Rank o Qi. With Qi Rank he roll d Open Damage getting the ollowing reult: ,, , , , and . Beaue Ba ha a Hardine o , all o her reult equal to or over thi amount inflic Wound. O her reult, nine, even, eight and ix are all equal to or greater than , meaning he doe our Wound. Ba only ha Max Wound o thi ingle eed rak him in the temple with devatating ore, nearly inapaitating him.
2
75
LETHAL AND NON-LETHAL ATTACKS
Some weapon and attak type are tagged a being Lethal or Non-Lethal. Lethal, imply mean that the weapon doe Damage normally and a peron wounded beyond Inapaitated by the weapon begin to die. So, a blow rom a Sword i lethal and anyone wounded by uh a weapon while Inapaitated begin to die. But a fit i Non-Lethal, and anyone Wounded by a fi while Inapaitated i imply knoked out or dazed, but not dying. However, additional Non-Lethal attak beyond that point an aue death.
2
Charater an alway hooe to make their Attak non-lethal and fight in a ontrolled manner (or intane uing the flat o a word inead o the edge, or exerting ontrol on a trike). See CONTROLLED SRIKES (pg ) or more inormation. MAX WOUNDS AND CURRENT WOUNDS
Max Wound are the total amount o damage harater an take beore beoming inapaitated. Your Max Wound i your Qi Level x + . i i reorded on your harater heet under Max Wound. When you take wound thee are traked on your harater heet under Current Wound (next to theMax Wound entry). When the number o Current Wound equal your Max Wound, you beome Inapaitated.
INCAPACITATION AND DYING
When you take enough Damage o your Current Wound equal your Max Wound, you beome Inapaitated. When Inapaitated, you are oniou but jut barely linging to awarene. W ith aid you an tumble about and do little ele. Inapaitation end when you heal a Wound. I you are Wounded beyond Inapaitated you begin to die. Dying take a number o round equal to your Hardine Sore. So i you have a Hardine Sore o you die in round. I you take one or more Wound while dying, you die. HEALING
76
Charater heal Wound per Rank oQi they poe a day. Charater without Rank in Qi, heal Wound a week. Faster Healing (Option):Inead o healing at a
rate o Wound per Rank o Qi a day, Martial Heroe heal at a rate o Wound per Rank o Qi per hour.
EXAMPLE: COMBAT AND KUNG FU TECHNIQUES
Ryan i playing a harater named Min, and Robert i playing Long Shu. Tey are traveling through the wood to bring important new to their Siu, Lady Plum Bloom, but are trailed by a group o Kuhen oldier who want to top them. Te new onern the reputation o Prine Sarnai and the Kuhen plan to kill the party beore they reah Lady Plum Bloom. Te Kuhen et an Ambuh in a narrow vale, and Min and Long Shu oon find themelve urrounded by oldier. GAMEMASTER: Deending rom the urrounding hill, the irle o Kuhen Soldier raie their abre high and move toward you in union. Make Speed Skill roll. Long Shu ha Rank in Speed o Robert roll d , getting a reult o . Min ha d Rank in Speed, o Ryan roll d ,getting a . Te Gamemater look at the Kuhen Soldier entry and ee they have d in Speed, o he roll d taking the ingle lowet reult, whih i a . Ti mean Min goe firt, ollowed by Long Shu, then the Kuhen go lat. GAMEMASER: Okay, Ryan, Min goe firt. What do you want to do? RYAN: I ue Choking Lah o Lady Plum Bloom to rangle our o the neare oldier with my fly-whik. GAMEMASTER: Okay, you’ll have to do it Cathartially to attak multiple target. Make a Light Melee Skill roll.
Min ha Rank in Light Melee o Ryan roll d . He get a and a (with even being the ingle highet). Beaue Kuhen Soldier have Parry ore o , Ryan ore a hit and the Kung Fu ehnique work. GAMEMASTER : Your fly-whik lahe out in our angle at the target wrapping eah o their nek in it thik horehair rand. e rand laken and releae, leaving purple ring that glow and queeze their throat. e men top what they are doing and immediately begin to pull at the ring. Ryan, the ring will lat or our round. Starting next round you an make a roll againt their Endurane
to ee i they uffoate. Ryan you alo take Imbalane Point. Your turn, Robert. ROBERT: Okay, o thoe guy are pre-oupied with the ring; doe that leave ?
SPECIAL ACTIONS AND CONDITIONS IN COMBAT USING KUNG FU TECHNIQUES
o perorm a Kung Fu ehnique make the Skill roll aoiated with it and ompare that to the appropriROBERT: Are any o them lutered together ate arget Number (ofen thi will be one o your enough that I ould kewer them in a traight line? opponent’ deene like Evade or Parry). I you meet or exeed the N your ehnique i ueul, proGAMEMASTER: Ye, there i a group traveling duing the reult deribed in the text. ere i no in a line rom the weern lope, i you have a limit to how many time you an perorm a given ehnique that an deliver that kind o power. ehnique but eah one an be made normally or ROBER: In that ae I ue my Spear o the Cathartially. When perormed normally thi mean you exert minimal Qi to ahieve your aim and there Infinite Emperor ehnique Cathartially to i no rik aoiated with doing o. When perormed tab a many o them a I an in one thru. Cathartially you exert oniderable Qi, produing GAMEMASTER: Okay, make a Medium Melee more pecaular effet but at great rik to yourel. e rik i repreented by the aquiition o ImbalSkill roll or your gun (taff). ane Point. GAMEMASER: Ye it doe.
Robert ha Rank in Medium Melee, o he normally roll d , but Spear o theInfinite Emperor impoe a - d penalty, o he roll d getting a reult o . Ti onitute a otal Sue beaue hi ingle highet reult i a ten (it alo beat the Kuhen Soldier’ Parry ore o ).
GAMEMASTER : Beaue you are uing Spear o the Infinite Emperor you add + d to the Damage roll. But you got a otal Sue, o that add another + d to theDamage roll. You have a Mule o d and the gun aff doe d plu Mule. ogether that ome to d , but the Capping Limit mean you ill roll d or Damage. Alo beaue you got a otal Sue, you take no Imbalane Point. Roll d .
Robert roll d and get a , , , , , and . He take the ingle highet reult, , and ompare that to the Hardine o the Kuhen, whih i a . Sine beat , he did Damage. But he alo got wo otal Suee and get toount both o thoe. wo otal Suee will do Wound ( or ueeding and or eah otal Sue). Additionally the ehnique Spear o the Infinite Emperor inflic Extra Wound when ued Cathartially, or a total o to eah Kuhen truk. Kuhen only have Wound o thi i more than enough to kill them. GAMEMASTER : Okay, you impale three Kuhen Soldier on the tip o your taff. ere i a oure o hot red blood running down your orearm a you drive the men to their death againt the ide o the mound.
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When you perorm a ehnique Cathartially you gain a number o Imbalane point baed on the Skill roll reult and your Imbalane Rating. On a Failure you gain point equal to your Imbalane Rating + . On a Sue you gain a number o point equal to your Imbalane Rating. On a otal Sue you gain point. One you reah +your Qi Rank in Imbalane Point you are ubjet to poeion by a Qi sirit. See IMBALANCE POINS AND POSSESSION and KUNG FU ECHNIQUES later in thi
Chapter or urther detail. PREPARED STRIKE
You an ready Attak beore opponent ome into view or into range. For example, you may ready a blow a omeone enter a d oor, or aim your bow at a seifi area o the battlefield, waiting or a target to enter. You orgo your normal Attak to prepare uh a rike at an antiipated target. i allow you to interrupt, with one Attak, any opponent that enter the deignated zone, even i it i not your turn yet. TARGETED STRIKE
You an target vital and non-vital area o the body or more preie Attak. Any weapon an be ued a argeted Strike. A argeted Strike impoe ato- make d penalty to your Attak roll. I you hooe to target a vital area (uh a the head or heart) and ueed, you gain a + d to your Damage roll. I you hooe to target a non-vital area, uh a a hand or leg, you do Non-Lethal Damage, regardle o weapon type. In addition to thee effet, argeted
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Strike open up the poibility o peial effet againt ertain reature. For example, i a moner take more Damage by being hit in the head, and you ueully target it head, then you an do the extra Damage.
a killed a her maer, Min ha been athing up and ha worn her down during the fight, reduing Lu Zhi to Wound. She deliver another powerul Attak, and roll or Damage, doing Wound. i i enough to kill Lu Zhi, o Min ontrol her Attak, only delivering Wound, enough to inapaitate.
AIMED STRIKE
An Aimed Strike give you a + d to your Combat roll, but take a ull round to prepare. You mut pend one round aiming to gain thi bonu. I you are able to aim without interruption, you an Attak with the + d bonu on the next round.
2
CONTROLLED STRIKES
In the martial world o Ogre Gate, harater ofen engage in light ombat with one another to tet kill or prove their worth. ee are not uually meant to be lethal and harming omeone during a martial onte i onidered dihonorable. ereore heroe learn to ontrol their Attak. Any harater with a Qi Level an do thi. All it mean i the harater an avoid delivering a lethal blow with a mundane Attak or Kung Fu ehnique even i the Damage roll produe a deadly outome. For example, Min i having a riendly ontet with her Siu, Lu Zhi. ough not
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SUICIDE BY KUNG FU
Sometime Martial Heroe take their own lie to ave their reputation or imilar reaon. Characer an hooe to kill themelve uing their own Kung Fu ehnique. Provided the ehnique i in ac an Attak that Damage, when do o there i no needdeliver to roll. Any peron an they ueully kill themelve with their own Kung Fu ehnique without rolling, provided no one i making an effort to top them (in whih ae a onteted roll may be required). MAIMING (OPTIONAL)
In Wandering Heroe o Ogre Gate , maiming i a hoie. You deide to maim a peron when you make an Attak. It i not eay to maim another peron, and it may have onequene down the road a many eek jutie or revenge.
o attempt to maim a target, delare your intention to do o on your Attak. You make your Attak at a - d penalty aper the argeted Strike rule. I you ueed and i you get two otal Suee on your Damage roll, you may maim the oe a deired (blinding, hopping off their arm, and o on). e individual o affeced hould then take the relevant flaw (Blind, Miing Limb, or o orth).
the Bow Rider Combat ehnique. Additionally it i more o a hallenge to moothly hannel Qi energy while on a moving animal, thereore harater take Extra Imbalane Point when uing Kung Fu ehnique Cathartially. CHARGING ON FOOT
You an ue momentum to harge on oot and do more Damage to a oe. A harge Attak add + d DISARMING Damage to your Damage roll, but impoe a - penalt y Some weapon an diarm opponent. o diarm, to your Evade and Parry Rating. In order to perorm make an Attak roll in the normal ahion. I you ueed, make your Damage roll againt the target’ aline harge, you mu move at leat (Cloe eet inand a raight and engage your opponent Reah Parry intead o hi Hardine. I thi roll i uerule till apply). ul, the opponent drop hi weapon. You an try to diarm with a weapon not intended or that purpoe but take a - d penalty. Piking up a dropped weapon DRAINING SKILLS, DEFENSES AND QI i a Move. Skill Point, Deene and Qi an be drained or lot both temporarily and permanently. i i uually the reult o magi or a moner’ ability. emporary SURPRISE Skill Point, Deene Rating and Qi lo i returned Surprie i quite imple. When one harater ur- at a rate o one point per day, unle otherwie tated prie another he get a ree ation, and any Damage (many Kung Fu ehnique allow different reovery he roll a a reult (i it i an Attak) i Open Damage. rate when they drain). I your Attak would already do Open Damage, then When Deene are drained, be ure to inlude the you get a + d to the total. i ree ation an be either a move or Attak/Skill roll (not both). Afer bae Rank in your total alulation. A harater with no Skill Point in Hardine till ha three Hardine the ree ation, normal Combat an begin. Point to loe. When ertain Deene are brought o urprie a oe, imply delare that you intend to to zero, they eah have a peial effet:
do o, explaining to the Gamemater any important detail o your plan. At the moment urprie would our, the target make a Detet roll againt your Stealth Rating. I he ail, you have urprie. I he ueed, your attempt ail and normal Combat begin. I he get a otal Sue, then he ue that a hi urn Order reult when ombat tart. MOUNTED COMBAT
Fighting rom a mount upplie a ew advantage in ombat. Anytime you are on a mount and your opponent i not, you reeive a + d bonu to your Attak and your opponent take a - d Penalty. In addition, you ue your mount’ Move in plae o your own. Finally, when you harge on a mount, you do an Extra Wound to your target on a ueul Attak (provided you ueed in your Damage roll). ere are ome limitation on mounted ombat. Charging require you move at lea eet in a raight line toward your target and ontinue or the remainder o your movement in that diretion afer the Attak. Firing a bow rom a mount i diffiult to do; anyone attempting it take a - d penalty to their Attak. e only exeption are harater with
2
Hardiness: A harater redued to zero Hardine i on the brink o death and mu make an Endurane roll N every hour or die.
Wits: A harater redued to zero Wit i barely able to think or proe inormation. Suh a peron will motly tare off into the ditane and mut make a Reaon roll (N ) anytime he want to ommuniate or attempt a Skill. Resolve: A harater with zero Reolve i filled with apathy and ha no deire o hi own. ey an talk and ommuniate fine but will repond poitively to any requet or demand. Qi: A harater redued to zero Qi annot ue any Kung Fu ehnique (though they an till make mundane Attak).
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COMBAT CONDITIONS
Full Cover:Objet that over three quarter or more o your body provide Full Cover. Standing behind a orner or rouhing behind a mound are example o Full Cover. Having Full Cover give you a + to Evade againt ranged Attak.
AD HOC COMBAT MODIFIERS
2
Sometime the ondition o the battlefield will matter. When Player eize the high ground or opponent devie an ambuh in a narrow paage, the GM an aign ad ho ombat e Prone Position:One an imulate over by lying modiier to TABLE: CONDITION on the ground. i redue your profile and make Attak and to MODIFIERS you harder to hit with ranged weapon. i effet other Skill roll an ombine with other type o over. Prone poition a needed. ee CONDIION BONUS OR PENALY beow a + Bonu to Evade again ranged Attak an range rom Peret +3d10/+3 but a - penalty to Parry. It take one move to enter - d to + d . I Ideal +2d10/+2 prone and one move to leave prone. Good +1d10/+1 appliable he an alo betow Neutral Nomodifier bonue to DeCLOSING AND REACH Bad -1d10/-1 ene ranging Awul -2d10/-2 A weapon’ length i important when harater loe rom - to + . in on eah other. e moment in a ombat roundhen w Wort -3d10/-3 haracer engage i ruial and ubjet to bonue/ penaltie rom a weapon’ reah. When you tep in to COVER attak with a melee weapon o that you and the other Cover improve your deene againt ranged Attak harater are le than five eet apart the peron with and provide a bonu to Evade. ere are three level reah advantage reeive a + d to hi Attak roll. e o over: Slight, Medium and Full. An additional level peron with reah diadvantage take a - d penalty o over i provided by the Prone poition, whih to the Attak roll. i modifier only lat the one round improve your hane o avoiding ranged Attak when harater loe in on eah other. but make you eaier to hit with a melee weapon. Reah Advantage/Diadvantage i baed on your When applying the ollowing bonue rom over weapon. Weapon are marked with the ollowing remember the apping rule. It hould be noted that reah ategorie: No Reah, Normal Reah, and Long ome hield provide over to Evade. Reah. You have reah advantage when you are at lea one ategory higher than your opponent. Slight Cover: Small objet uh a table or low wall provide Slight Cover. Having Slight Cover give Weapon with long reah uffer a - d penalty to you a + to your Evade again ranged Attak. attak an adjaent oe the round afer loing in (and oe with No Reah who are adjaent to harater Medium objet uh a wait-high wall, Medium Cover: with Long Reah weapon gain a + d bonu to their people or art provide Medium Cover. Having Medium Attak). Cover give you a + bonu to Evade againt ranged Attak. On the round you take reah advantage you annot move afer attaking. TABLE: ATTACKING OBJECTS N
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E VA D E
C O M PO S I I O N
H AR D I NESS
Fragile
INEG R I Y
1
Cannot Mi
1
2
Large Stationary
in Wood
3
Medium Stationary
in Stone
3
3
4
Small Stationary
in Metal
4
4
5 6
Large Moving Medium Moving
ik Wood ik Stone
5 6
5 6
7
Small Moving
ik Metal
7
8
Large Fat-Moving
Reinored Wood
8
8
9
Medium Fat-Moving
Reinored Stone
9
9
10
Small Fat-Moving
Reinored Metal
10
10
2
1 2
7
NON-COMBAT RULES
Hardiness: o break an objet, roll Damage againt it Hardine. e Hardine o the objet i determined by it ma and ompoition. o find it Hardine, identiy the type o objec it i in the Compoition olumn, and ue the orresonding number in the Hardine line a it Hardine Sore.
ATTACKING OBJECTS You an Attak and Damage objet a you would other harater. Every objet in Wandering Heroe o Ogre Gate ha an Evade Rating and a Hardine Sore. ee determine the diffiulty o Attaking and Damaging them. Ue the ATTACKIN G OBJECTS TABLE (pg ) to alulate the arget Number in uh ae.
Integrity: i number i the amount o Damage the objec an utain beore breaking. Integrity untion like a harater’ Max Wound and i determined by the ompoition o the objet.
Objet have an Evade Rating baed on their ize and movement. When attaking an objet, roll your Relevant Combat Skill againt thi number to ee i you hit. I the objec i held by another, then ue the Parry Rating o the wielder intead a the N or your Attak roll. I you ueed on your Attak roll againt an objet, make a Damage roll and ompare the ingle highet reult to it Hardine. I thi ueed, you dedut point rom it Integrity. Dedut an additional point or every reult you get. Here i an overview o the AACKING OBJECS CHAR:
LIFTING AND MOVING OBJECTS When lifing an objet take it weight and ompare thi to your bae lif. Your bae lif i determined by your Rank in Mule. You an lif thi amount a ew eet off the ground, drag it, or move it a bit. o lif anything greater than that, you mut make a Mule roll again the appropriate N rom the BASE LIFT AND TN TABLE. i mean a harater with Rank Mule, an eaily deadlif pound, but i he enounter omething heavier, he need to roll to lif it (uing the hart you an ee thi would be N or pound, N or pound, N or pound, et.).
arget Number: i i the number you mut roll to trike or Damage an objet.
2
TABLE: BASE LIFT M U S C L E R A NK
B A S E LIF (POUNDS)
50% INCREMEN (POUNDS)*
Rank 0 Rank 1
50 100
25 50
Rank 2
200
100
Rank 3
300
150
Rank 4
400
200
Rank 5
500
250
Rank 6
600
300
Evade: i et the number you mut roll to trike
an itobjet with your Attak. e objet’ and peed (i i moving) are the primary ator.ize Objet are identified a mall, medium or large (with larger objet being eaier to trike); and tationary, moving or at-moving (with tationary objet being eaier to hit). A Large Moving objec ha an effetive Evade ore o or example.
* Ti i the amount or eah N inreae.
TABLE: BASE LIFT AND TN MU SCL E RA NK/BA SE LI FT (P OUND S)
N
0d10/50
1d10/100
2d10/200
3d10/300
4d10/400
5d10/500
6d10/600
1
50
100
200
300
400
500
600
2
75
150
300
450
600
750
900
3
100
200
400
600
800
1,000
1,200
4
125
250
500
750
1,000
1,250
1,500
5
150
300
600
900
1,200
1,500
1,800
6
175
350
700
1,050
1,400
1,750
2,100
7
200
400
800
1,200
1,600
2,000
2,400
8
225
450
900
1,350
1,800
2,250
2,700
9
250
500
1000
1,500
2,000
2,500
3,000
10
275
550
1100
1,650
2,200
2,750
3,300
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2
You an alo throw anything that mathe your bae lif, but you an never exeed thi number. So a hara ter with Rank Mule an throw up to pound but no more. Some monter, immortal and animal that are muh bigger than the tandard Rae have a peial deignation o Beat Strength. i allow them to lif ar greater amount o weight than their Mule Rank would normally allow. i i ofen the ae or beat o burden. Beat Strength multiplie bae lif by a number lied in parenthei depending on the ize and power o the reature. For example, the Golden Maiden o Buwei ha Beat Strength (x ) meaning her bae lif i doubled, while an Elephant ha Bea Strength (× ) meaning it bae lif i multiplied by (o an Elephant with Rank in Mule lif pound inead o ).
BEAST STRENGTH
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alo make everyday tak eaier or harder by it ondition. i ecion over Falling Damage, Fire Damage, Illumination, and imilar hazard. FALLING DAMAGE
Falling rom height an kill you. When you all, you uffer a Damage roll baed on the length o your deent in eet. e Damage or a all i d or every ten eet and i Open Damage, apping at d one you reah eet. For every ten eet afer that you take one Extra Wound. So a all o ten eet i d Open Damage; a all o eet i d Open Damage. A all rom eet i d Open Damage. A all rom eet i d Open Damage plu one Extra Wound. A all rom eet i d Open Damage plu two Extra Wound. You may make an Athleti Skill roll during a all to redue the Damage. i i a N Athleti roll. On a Sue, you redue your otal Damage uained by Wound; on a otal Sue you redue the Damage by Wound.
Some reature in the game are deignated a having Beat Strength. i allow them to do more with FIRE DAMAGE their Mule Sore and let them exeed die ap on Damage roll or Phyial Attak. Anytime a harater i expoed to flame, he an be When a reature ha Beat Strength thi i expreed burned and ath on fire. When thi our, the GM with a number in Parenthei, whih erve a a mul- roll a number o d (determined by ize o the tiplier or it Bae Lif. You alway multiply thi number fire) againt the by the reature’ Bae Lif or the purpoe o lifing vitim’ Evade TABLE: FIRE DAMAGE Rating. On a and moving objet. Here are ome example: Sue, the harSIZE B U R N / D A M AG E ater i burned. Candle/Lamp 0d10 BeastlifStrength (× i):iti multiplie it On a otal Sue, bae time , o ha reature Rank in Mule, it orh 1d10 the haracer alo bae lif i pound ( × = ). Campfire 2d10 athe fire and ontinue to take Bonfire 3d10 Beast Strength (× ): i reature multiplie it Damage eah Houefire 4d10 bae lif by , o i it ha Rank in Mule, it bae round. Jut like a ForetFire 5d10 lif i , pound ( × = , ). weapon, fire roll Conflagration 6d10 d again the Beast Strength (× ):i reature multiplie it target’ Hardibae lif by , o i it ha Rank in Mule, it bae ne. i i a Cloed Damage roll, o take only the lif i , pound ( × = , ). ingle highet Sue and inlude any reult to determine how many Wound it aue. e Damage In addition to improving a reature’ bae lif, Beat roll o the fire i et by it ize a well. Strength allow it to exeed the apping limit on Damage roll or Phyial Attak. i an be ex- When a harater athe on fire, he ontinue to eeded up to d . So an Ogre Demon with our take burning Damage eah round but at a redued Rank in Mule and a word that doe d +Mule, Rate o - d eah inrement. So, a houe fire that roll d or Damage ( d + d = d ). burn a harater or d Damage and ignite him (by rolling a otal Sue on the initial burn roll), roll d Damage the next round, ollowed by d , ENVIRONMENTAL HAZARDS d and finally d (afer whih it burn out).
AND CHALLENGES
Charater ae threat not jut rom enemie, but alo rom the eature o the world they inhabit. Falling down a deep ravine an be more deadly than aing a powerul Kung Fu Expert. e environment
e Burn and Damage roll o fire i determined by it ize. Ue the ollowing hart:
ILLUMINATION
You need light to ee your opponent, and they need it to ee you. Illumination affet Parry, Evade, Combat Skill, Relevant Phyial Skill, and the Detet Skill. Objet like torhe and andle an nulliy Illumination Penaltie. Charater alo gain Stealth Bonue rom poor Illumination. ee are the dierent level o Illumination handled in the game. Dim: It i dim when three quarter o the environment i illuminated. Situation where there are lot o hadow, desite the preene o a light oure, qualiy a dim. In uh environment, you uffer a - d /- Penalty to affeted Skill. i provide + to Stealth.
iou. On a ailure, you pa out and begin to die (ee Dying) unle you get air. One you are able to breathe, Suffoation and Dying top, and you reover (you take no Wound or uffoation depite having been Inapaitated). DROWNING
One ommon aue o uffoating i drowning. Drowning begin when you are in the water and ail to wim well enough to keep yourel afloat by not making your Swim Skill roll. I you ail the Swim roll, you tart to uffoate/drown. Roll Endurane a above. Chek the Water Condition and Drowning table or the ondition and the harater’ Swim Rank to ee i a Swim roll i neeary and what the N hould be i it i.
2
Dark: It i dark when only one quarter o the environment i illuminated. Walking in the wood by moonlight or trolling through a building with a ingle andle at night are example o Dark Illumination. In dark environment you uffer - d /- to Non-Combat Skill are a key part o the game. In Wandering Heroe o Ogre Gatemot Skill are not affeted Skill. i alo provide + to Stealth. Combat-related, and they are extremely important (though ome are till ued in Combat or ertain Lights-out: i i total darkne with no light Kung Fu ehnique). While Combat i eential to oure. When you are blind, you effecively operate at thi level. In Light-out ondition you uffer any RPG, o are politial intrigue, invetigation and exploration. Non-Combat Skill offer a way to explore - d /- to affeted Skill. i alo provide a + thee poibilitie but are not intended to onrain to Stealth. or limit role-playing.
NON-COMBAT SKILLS
Note: In ombat, Illumination Penaltie are redued by one on Skill ued againt adjaent target. So, i
When you try to do anything in Wandering Heroe o Ogre Gate, you deribe your ation to the GM
youyou wing your hort word(light-out), at a oe tanding next to in the total darkne you Attak at - d intead o - d .
and he determine the outome. Sometime, when the outome i a oregone onluion or obviou, he will imply ate what happen and there will be no need to make any roll. When the outome i unertain or when the acion involve an amount o rik, you will likely be aked to make a Skill roll. Jut like you have Skill that allow you to attak enemie in Combat you alo have Skill that an be ued to interat with the etting in a variety o way.
TABLE: WATER CONDITIONS AND DROWNING S WI M N
C O N D I IO N S
ROLLR EQ UIREDIF
3
Calm water
Rank 0
6
RoughWater
Rank1orlower
9
StormyWater
Rank2orlower
10
Hurrianeorunami
Rank3orlower
SUFFOCATION AND DROWNING
When you annot breathe or any reaon, make an Endurane roll every round to avoid loing onioune. ewithout Endurane i at oniou N + per previou round air toroll remain (to a maximum o N ). Effetively, thi mean that the vicim automatially remain oniou on the firt round o uffoation. On the eond ro und the N rie to , then to on the third (going to on the ourth round). On a Sue you remain on-
Non-Combat Skill roll untion ju like Combat Skill roll, exept mo are rolled againt a arget Number hoen by the GM (rather than a Deene Rating). When you want to ue a Skill, roll a number o d equal to your Skill Rank and take the ingle highe reult, then ompare that againt the GM’ arget Number. A ew Non-Combat Skill, uh a Detec, Peruade or Deeption are rolled again your target’ Stealth, Reolve, or Wit.
Beore making a Non-Combat Skill roll, tate what your intention are and what it i you are trying to do. i help the GM to et the N and gauge Sue or Failure.
83
FAILURE, SUCCESS AND TOTAL SUCCESS Gauging Sue or Non-Combat Skill i ritial. ere may be time when the whole party’ urvival hinge on a ingle Skill roll. ere are three poible outome with any Non-Combat Skill: Failure, Sue, and otal Sue. e outome o your Skill roll determine whih o thee ategorie your ation all within.
2
When you make a Non-Combat Skill roll, find the ingle highet reult. I it i lower than your arget Number, that attempt i a Failure. I it i equal to or greater than your arget Number, it i a Sue. And i it i a reult o , iti a otal Sue. Failure our when you roll below your arget Number or below your target’ Deene Sore. It mean you did not ahieve the reult you deired. For example, you make an Empathy roll to deipher a guard’ intention and roll lower than hi Wit Sore (a Failure). e reult i you are unable to read hi expreion or any helpul lue and do not ene hi intention.
TABLE: CONDITION MODIFIERS CONDIION
BONUS/PENALY
Peret
+3d10/+3
Ideal
+2d10/+2
Good
+1d10/+1
Neutral
No Modifier
Bad
-1d10/-1
Awul
-2d10/-2
Wort
-3d10/-3
TRAVEL Going rom plaeAND to plaeENCOUNTERS in Qi Xien an be dangerou and require Survival hek. ravel time, Survival Skill hek and Enounter are deribed in CHAPTER TWELVE: THE GAMEMASTER in the TRAVEL, ENCOUNTERS, AND SURVIVAL SKILL ROLLS SECIONS.
THE MARTIAL WORLD AND KUNG FU
Sue our when you roll equal to or greater than your arget Number (or the Deene Rating o your target), but do not roll any . It alo mean you SECTS AND SIFU Set are very important in the Wandering Heroe o ahieved what you intended. Ogre Gate etting. ee are martial organization, ofen with peial miion or even religiou harotal Sue mean yourolled a on yourNon-Combat Skill everything roll. i iyou a secaular You ahieved were tryingue. to do (within reaon) and more. e GM ha great flexibility determining what a secaular ue mean depending on the ituation.
ateriti. an reemble anything rom military order,ey a hool, an aademy, to a aith or agang. e et you belong to orm a entral part o your identity in the martial world.
o um up, Failure mean you rolled below the arget Number and did not ahieve what you were trying to do with the Skill. Sue mean you rolled even with or above your arget Number (though not a ) and baially ahieved what you et out to do with the Skill. A otal Sue mean you rolled a , and ahieved everything you were aiming or and more.
SECT
NON-COMBAT MODIFIERS 84
Non-Combat modifier to Skill and deene range rom - d to + d and -to + . ee an be applied ad ho by the GM orable baedaon ondition. the Condition Modifier a guideline orUe aigning uh bonue and penaltie.
i i the martial art hool or et you belong to. It provide ae to allie, Siu, and additional benefit. A et give the harater ae to peifi Kung Fu ehnique. ere are no mehanial benefit to being part o a et, but it matter in the etting. Mot et have rule and priniple their member are expeced to obey. Failing to do o an lower your reputation and even turn allie into enemie. Characer do not have to belong to ec i they do not wih, but mot do. By taking the Siu o a partiular ec, you effecively make yourel a member o the et a well. ere are ome exeption to thi o oure. Set are deribed in CHAPTER SIX: THE MARIAL WORLD. SIFU
A Siu i a peron you learn Kung Fu rom and have a teaher-diiple relationhip with. Charater tart
the game with a Siu (either reated by the GM or hoen rom the Ogre Gate book). i etablihe what ehnique are available to the haracer at haracer reation. Your Siu may be alive or dead (both have advantage and diadvantage) but the detail hould be diued by the player and Gamemaer. It i aumed that arting haracer are killed enough to venture out on their own with their mater’ bleing. But they would periodially be expeted to train with or perorm dutie or their Siu. A you adventure you may enounter more Siu and learn rom them. It i even poible to be the diiple o multiple Siu. Siu are deribed in CHAPER SIX: HE MARIAL WORLD. Note that in ome ae, harater will ue other language to deribe their teaher, partiularly when oial onvention prohibit or diourage beoming the tudent o a partiular Siu. In uh intane, term like Auntie, Unle or imilar label may be applied.
and the martial world. i i meant to be light and unobtruive, not to urprie or trik player. e goal o traking reputation i to make the ation o the harater matter in the etting and have an impat. It i alo meant to help guide the GM’ judgment in ertain oial ituation (or example when deiding i the mater o a pretigiou Set believe a Player Charater’ blatant lie about hi hildhood). Charater an ultivate reputation through ation.
Reputation onit o two part. e fir t i how you are viewed by people who admire and repet you; the eond i how you are viewed by your enemie. In ome ae thee ould be the ame, in other they will be oppoite or imply different. At haracer reation elec rom the li below or both riend and oe. ee reflec value o the Xia ode but alo general trait or behavior. A the ampaign progree your reputation may hange due to publily known acion your harater perorm.
2
Reputation i a role-playing tool. It help you underand your plae in the world o the Jianghu, but it alo help the GM know how Non-Player Characer REPUTATION Reputation i a tool intended to help both player (NPC) might reac to your haracer. Reputation hould alway be viewed in ontext. Having a repuand GM navigate the honor yem o the Xia Code
85
Bronze Master betrays Heiping sect.
2
tation or ruelty or example ould be good or bad de- • Pure-Shameul pending on the irumane (a haracer known to be • Righteou-Unju Cruel would likely be believed and heeded when he vow • Selfih-Selfle to rip out a peron’ eye i they mireat her riend). • oo Rekle-Cautiou • ruworthy-Untruworthy e primary purpoe o Reputation ito aid interacion between Player Characer (PC) and NPC, but it alo • Vengeul-Meriul an provide a mall irumantial bonu or penalty (generally + d or - d ) to thing like Mental Skill roll. e GM hould deide when thi i appropriate ELEMENTS OF KUNG FU and hould not et out to punih player or being “bad” or reward them or being “good”. It i imply about whether a partiular reputation would be ueul MARTIAL DISCIPLINES or a hindrane in a given ituation. For inane, a Charater all have Rank in our Martial Diipline. haracer with the ruthul reputation among hi ee reflec your innate talent or different asec o Kung Fu: Waijia (external Kung Fu), Qinggong enemie would probably benefit and reeive a + d bonu when trying to give hi word to a worn oe. (lightne Kung Fu), Neigong (internal Kung Fu), and Dianxue (preure point). Kung Fu ehnique Reputation an hange over time. For example, Wuji are divided into one o thee our diipline eah. i young wandering hero known or being true to You have our point to diribute a you wih in your hi word, but or treating hi enemie fierely. ereMartial Diipline. Simply send thee at a one-to-one ore he elec ruthul/Feroiou a hi reputation. o, with eah point providing a ingle Rank. A an However, a he adventure he find himel in a example you ould take Rank in Qinggong, Rank number o ituation and eventually break hi word in Waijia and Rank inNeigong. Your Rank in a given everal time in very publi dislay. i hange diipline will affet your abili ty to ue ehnique rom hi reputation rom ruthul to omething ele that ategory. I you have zero Rank in a Diipline (whether that omething ele i Cunning, Untruyou annot learn any ehnique in that ategory. worthy, et., depend on the irumane). Beaue thee reflec your natural aptitude, inludGaining reputation or Poion i a omewhat seial ing thing like body-type, internal rength, and ae. Anyone known or poion ue will be widely sirit, Martial Diipline Rank annot adju over eared but alo onidered highly dihonorable. e honor ode o the Xia i not myeriou to anyone in the etting. People underand how their acion are likely to be viewed. So the GM hould not trap then urprie a player with a Reputation hange. I a player i about to perorm an acion that will learly affec hi Reputation, it i air or the GM to inorm him that hi haracer i aware that taking the acion will alter how people view him (even seifially identiying what hange will our). LIST OF REPUTATIONS (AND THEIR OPPOSITE)
• Brave-Cowardly
86
• Cunning-ruthul • Feroiou-Calm • Filial-Unfilial • Kind-Cruel • Loyal-Diloyal • Orthodox-Unorthodox • Poioner
time; they are fixed (they an be adjued by seii Kung Fu ehnique and abilitie in the game). Your rank in the Martial Diipline help et your Imbalane Rating. DISCIPLINES AND IMBALANCE RATING
Imbalane Rating doe two thing. Fir it affec how many Imbalane Point you gain when uing Kung Fu ehnique Cathartially. Seond it help eablih the N or Meditation roll related to Qi Spirit Poeion. Your Imbalane Rating i equal to your highet Martial Diipline Rank. So i your highet Martial Diipline Rank i a in Waijia (or any other Diipline) then your Imbalane Rating i a . I your highe Rank i a in Neigong (or any other Diipline) then your Imbalane Rating i a . I your highe Rank i a in Dianxue (or any other Diipline) then your Imbalane Rating i a . e lower your Imbalane Rating, the better. When you ue Kung Fu ehnique Cathartially, you gain Imbalane Point. e amount o point you gain i determined by your Imbalane Rating and the reult o your Kung Fu ehnique Skill roll.
I you ueed on your roll you gain a number o point equal to your Imbalane Rating. I you ail you gain a number o point equal to your Imbalane Rating + . On a otal Sue you gain no Imbalane Point. I you gain too many Imbalane Point you rik being poeed by a Qi Spirit.
You oaionally may need to make Meditation roll to ave off the effec o Qi Spirit Poeion. Your Imbalane Rating et the N or the roll. e N or Meditation Skill roll to ave off Qi Spirit Poeion i N + your Imbalane Rating. So i you have an Imbalane Rating o , your N or uh roll i N . I you have an Imbalane Rating o ,your N i N . I your Imbalane Rating i , your N i . KUNG FU TECHNIQUES
While anyone an kik or punh uing a normal kill, Martial Expert have matered peifi Kung Fu ehnique that et them apart rom everyday warrior. Eah Kung Fu ehnique ha a Qi rating, whih i the required level o Qi you mut poe to ue the ehnique. In addition ome ehnique inreae in effet a your Qi inreae.
Kung Fu ehnique are perormed by uing Skill (thi i tated learly in eah Kung Fu ehnique entry). Eah Kung Fu ehnique identifie a partiular kill you ue to exeute it. One you have maered a ehnique you may ue it anytime you wih. You an alo inreae it effet by uing it Cathartially, whih mean you draw on more internal energy, but eah time you do thi you take Imbalane Point.
At haracer reation you art with Kung Fu ehnique. ee mut be your Qi level or lower. Kung Fu ehnique are deribed more ompletely in CHAPTER THREE: KUNG FU TECHNIQUES.
2
GAINING NEW KUNG FU TECHNIQUES Player mut take an ative role in obtaining new
ehnique. It i not enough to imply look through the rulebook and pend Experiene Point (XP). o gain new ehnique art by finding teaher to intrut you or by looking or manual. A you meet people with greater martial kill than yourel, they may be willing to train you.
87
Lady Plum Blossom answers General Qiang’s request with Lash of the Fly Whisk.
ehnique are gained by pending experiene point AND through teaher, manual, or great individual training effort. Both requirement mu be met or haracer to learn new ehnique. eaher and manual an inruc you in a given tehnique over the oure o hour to week, while individual effort through training, meditation, inight and other acion take month. In ome ae, uh a eret ehnique, the preene o a teaher or manual i required. With GM approval haracer an learn eret ehnique on their own but only with year o effort.
2
Kung Fu ehnique ot Experiene Point per Qi Rank o the deired ehnique. When harater try to learn a new ehnique the GM ue the ollowing table or eimating the time it take. en the GM pik a time inrement rom the option given or that method baed on irumane and how diffiult the ehnique i. e GM then ha the hoie o allowing the player to roll on a regular bai in that inrement to learn the ehnique (i.e. one every hour or every day) or having the player automatially gain the new ehnique at the end o the hoen timerame (i.e. afer a ew hour, a ouple o day, et). SeeMASTERING A NEW ECHNIQUE below or more detail.
LEARNING TECHNIQUES I ME O L EAR N EC H N I QU E
M EH O D
Hour or Day
eaher
Day or Week
Manual
Monthoryear
IndividualEffort*
*Ti require GM approval and hould be rare.
Here are two optional method or gaining new Kung Fu ehnique: By Qi Rank (Optional): Another method or granting new Kung Fu ehnique i to ignore the XP requirement and inead ue Qi Rank. Uing thi approah you allow player to learn newehnique per Qi Level (or a number you find work be). ey ill need to learn the ehnique rom oure in the game etting (manual, Siu) but a flat amount per Qi Rank an be eaier to manage than uing XP to purhae individual ehnique. However, at higher level it will take oniderable time to learn new tehnique uing thi method.
No Experience Cost (Optional):e purpoe o uing XP a a requirement or gainingnew ehnique i largely or balane and paing (plu it make a ertain Some ehnique are tagged “(Seret)”. ee areare- amount o ene or time and effort to reult ingaining ully guarded ehnique known to partiular ec or new ehnique). However thi an be ungainly at maer. ey are not widely known and ome ec time and interere with in-game event. A an option,
will kill outider who learn their Seret ehnique. While the time inrement are learly not meant to reflec real world learning time, they are intended to reflec the aelerated learning rate een in how like Condor Heroe. e Gamemaer hould determine the exac length baed on the rarity, omplexity and diffiulty o the ehnique. e oure o inrucion may alo be a acor. A Siu who i partiularly adept at teahing udent, ould help omeone maer a ehnique in le time than a Siu who i diffiult to work with. MASTERING A NEW TECHNIQUE
88
For eae o play, the GM may imply deide that at the end o a given period o training that the new ehnique ha been matered (uing theLEARNING TECHNIQUES able or timerame). When poible we reommend require ingle inrement o timeyou it take to alearn (oSkill oneroll rollper every hour, day, week, or appropriate time rame). i hould be the kill uedto perorm the ehnique. e new ehnique i learnedwhen you get a otal Sue on the Skill roll.
Kung ehnique an be withoutlearn ue o XP. AllFu that matter i that theaquired player haracer the ehnique in the game world. i allow or a moother, more natural development during play, though it an lead to balane iue. o learn a tehnique thi way haracer are allowed a ingle Skill roll in the ehnique they are being taught eah day. On a otal Sue they learn the new tehnique.
Samantha i playing a harater named ing the Iron Fi. ing ha a good elecion o ehnique to reflet hi Iron-fited nature and i nearly a maer afer year o training and adventure. Samantha would like ing to have a more potent ounter that uit hi hand-oriented martial yle. Following rumor o a great maer alled Golden Ro who live at the bae o Mount Peng, ing journey we to learn rom him. One there he impree Golden Ro with a witty vere and onvine the Siu to teah him theHidden Fi o Yanhi ehnique. EXAMPLE:
At thi point the GM look at the hart or learning new Kung Fu ehnique and deide the Hidden
Spirit rom the li below. Anytime you ue your Kung Fu ehnique Cathartially you gain Imbalane Point automatially. I your Catharti ue i Sueul you gain point equal to your Imbalane Rating. I it i a Failure you gain point equal to your Imbalane Rating + . I you get a otal Sue, you gain zero point. Imbalane Point an be removed at a rate o per Qi level per hour o meditation. i require no Skill i doe not mean you drop everything and jut roll, but haracer with Zero Rank in Meditation roll o oure. ere ought to be ome interacion reover only per every two hour. and opportunity or other haracer in the party to make ue o that time. O oure, interruption are When you are poeed you an only be ured by
Fi o Yanhi will take ing hour to learn, beaue he i already quite experiened and there are no preing diracion (the other option i week). Tereore the GM ak Samantha to make one Arm Strike Skill roll eah hour or the hour they send training that day, and one he get a otal Sue, ing gain the ehnique.
alway a poibility. OBSOLETE TECHNIQUES
A player advane it i poible new ehnique gained through XP will make older ehnique obolete. For example a haracer may gain a new Qi Level ehnique that repliate and improve on the abilitie o one o hi Qi Level ehnique, making the latter o no ue. When thi our, you get bak the XP value o the obolete ehnique.
Kung Fu ehnique that purge sirit and annot reover point until the sirit i purged.
2
e longer the Qi Spirit ha hold o your body, the more phyial and mental hange you undergo (ee Qi Spirit entrie inCHAPER EN: HREAS AND MONSTERS). I thi proe i not revered in time, you tranorm into a demoni reature and beome an NPC.
When poeed you mu roll eah day to ee i you are in ontrol o your mind or i the poeed sirit i in ontrol. Ue your Meditation Skill again N +your Imbalane Rating. On a Sue you are in CREATING NEW TECHNIQUES ontrol o your mind or a day. On a otal Sue Charater an reate theirown ehnique when they you are in ontrol or day. On a Failure the Spirit reah Qi level . Doing o require the player outline ontrol you or a day. a hallenge that the ehnique resond to. For example, a player may want to find a ehnique to get o reah thi tate you mut aquire enough Imbalaround another ehnique alled Arm o Silk. e player then provide a deription to the GM o the the aneend Point to Imbalane beome poeed. Whenonyou reah on the Point traker page two ehnique and how he will go about diovering it. o the Wandering Heroe o Ogre Gateharacer heet, e GM deide how long thi ought to take, what Qi roll on the QI SPIRI ABLE. It doe not matter level the power i, and reate the final mehanial what type o power you are uing, your imbalane and flavor deription o the ehnique. e player o Qi open the door to poeion rom all type o mu then send twie the amount oXP the ehnique Qi Spirit. Your Imbalane Point traker extend by one or eah Level o Qi you poe (on a bae o ). would normally o, plu he mu devote at lea month plu one month or eah level o Qi the eh- So a haracer with Qi Level an take up to point, nique require. i time an be sent here and there; while a haracer with Qi Level an take up to . it doe not have to be all at one. So a haracer an send one week exploring a ehnique, take a break, QI SPIRIT TABLE and reume the ollowing month. e time an be redued by hal i the player i building off an exiing D10 ROLL QI SPIRI ehnique that he or he already know. IMBALANCE POINTS AND POSSESSION
Overuing Kung Fu ehnique antobethe dangerou. Charater that puh themelve limit rik unbalaning their Qi and an beome poeed by Qi Spirit. Whenever you ue a Kung Fu ehnique Cathartially, you aquire Imbalane Point. Afer you gain (plu your Qi Level) you are poeed by a Qi
1
F ox S p i r it
2
O g rS e p i r it
3
Wa te rSp ir it/Sn a keS pir it
4
Vu l tu r eS pir it
5
C o mpa ss io na teSp ir it
6
S wa ll o wSp ir it
7
Bu lSl pir it
8
Wo lSf pir it
9
U n iq u eS pir it
10
P igSp ir it
89
meaning the effet o the Dog Bahing Stik ehnique take effet.
EXAMPLE: USING KUNG FU TECHNIQUES AND GAINING IMBALANCE POINTS
SAMMI (GAMEMASTER): Okay, you rak the ide o hi head with the ik.Dog Bahing Stik inflic d Open Damage per Rank o Waijia.
Drew i playing Xi Kang who i about to enjoy a up o Snake Wine at the Inn o the Divine Sholar when the Firelane Brother approah and lam their fit on the table demanding he return the money he tole rom them.
DREW : I have Rank in Waijia, o that give me d Open Damage.
Drew roll d getting a , and , Beaue . it i Open rather than loed damage, he ount all the uee a Wound again hi opponent. Ba
DREW (KANG): An inult! I never tole your money; now let me finih my wine beore I kill you with thi tik.
2
ha a Hardine thi mean heIt did Wound ( , and oare, o eah uee). alo three drain point o Hardine a part o it Catharti effet.
SAMMI (GAMEMASTER): Ba, the older o the two bother, raie hi hand to lap the wine rom the table and ay “You filthy, drunken, dog”. Do you want to do anything?
Tey make Speed roll, and it i etablihed that Xi Kang goe firt in the urn Order.
SAMMI (GAMEMASER): You rak Ba on the ide o the head and hi nek whip to the ide rom the ore. In addition he reel and look a bit woozy (thi i to reflec the Hardine Drain). Beaue you ued it Cathartially and you have an Imbalane Rating o , you take Imbalane Point.
DREW: I attempt Dog Bahing Stik ehnique on Ba. I will ue it Cathartially.
Drew then add the two new Imbalane Point to the total on hi heet.
DREW: Ye, I try to attak beore he an trike. SAMMI (GAMEMASTER): Okay make a Speed roll.
SAMMI (GAMEMASER): All right, make a Light Melee Skill roll.
Dog Bahing Stik li Light Melee under “Skill” o he need to roll that to ue it. With Rank in Light Melee he only roll d .Drew roll and get a . Ba ha a Parry o , o the Attak ueed,
QI
Qi i a kind o internal energy but i alo preent in the natural a well. All Kung Fu ehnique draw on thiworld energy, however Neigong in partiular hannel the energy rom the pratitioner’ body. When Martial Heroe unleah their
QI RANK AND EXPERIENCE PROGRESSION QIRANK
XPREQUIREMEN
M a r t i aHl e r o e s
QIRANK
XPREQUIREMEN
*I mmort als
1
0
2
6
3
18
4
36
5
72
6
120
Profound Masters*
90
7
312
8
360
*Proound Mater and Immortal have ae to Proound ehnique and other peial abilitie. Some are inluded in thi book in CHAPTER THREE but they will be expanded in an upoming releae tentatively titled: Proound Mater o Ogre Gate.
Qi, it produe luminou diplay. e peifi olor and appearane will alway be a reflecion o the peronality o the wielder or the ehnique employed (with purple or example reflecing a venomou and evil nature, while a olor like gold i thought o a more noble). Charater begin with Rank in Qi and an ahieve Rank. Afer Rank it beome oniderably more diffiult and rare to advane (onider thee higher Rank optional). See the PROFOUND MASTERS AND IMMORTALS entry in thi hapter or more detail.
INCREASING QI AND ADVANCEMENT
Qi goe up when two riteria are met: you mu ahieve a seifi level o Experiene AND you mu deeat an opponent whoe Qi Rank equal the level you are advaning to or who poe a ignifiant hallenge. e opponen t mu be deeated in ingle one-on-one ombat, or in the ae o a party, again a oe at lea two Qi level higher. i mean that an individual harater hould generally have to beat omeone at lea one Qi level higher than themelve to advane, while a group o haracer generally need to beat omeone at lea two Qi level higher than themelve. O oure the seifi hallenge the
Qi doe a number o thing, but it iprimarily ued a opponent preent matter, o Qi levelwa requirement an be waivediiwhat the GM eel the the battle diffiult a meaure o Kung Fu maery. Rank in Qi ofen affec and ha helped the haracer grow a Martial Heroe. the rength o individual Kung Fu ehnique or You do not need to send any experiene point to advane example. In addition eah Rank in Qi you aquire an in Qi, you imply need to have aquired the amount o be ued to permanently inreae by one a Deene Skill XP needed or eah Qi Level. o your hoie (to a limit o in any given Deene). Eah Qi Level you advane (up through Qi Level ) you y hoie by At . Qi Level, Qi i alo important to Cultivation and Internal an raie one Deene oour Alhemy (onept that beome more ignifiant a you an no longer raie Deene in thi way. A you haracer advane into the Proound Maer and advane and earn Experiene (XP), you an send XP Immortal level). Fundamentally, your Qi Rank re- between eion to raie Skill, aquire ehnique, et. See Experiene Point below or more inormation. flet your level o internal ultivation.
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Jade BitterfLy gets ready for a Qi Duel.
QI DUELS
Sometime adept pracitioner o Neigong will find themelve loked with one another in a duel o Qi energy. When thi our they mu ou and hannel their energy again a oe that doe the ame. Eah moment that pae without one overpowering the other, aue the energy to build between them. e loer o uh a duel i ruk by the Qi energy generated during the duel.
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A Qi duel an our in one o two way. e firt and mo ommon i a willing engagement between two Martial Heroe who eah deide to ue a Neigong ehnique that generate a Qi bla at the ame time. i only happen in normal ombat i two haracer attak at preiely the ame moment; otherwie it our in ormal Qi Duel. Alo there an be no more than one Rank diparity or a duel to be initiated (when the gul between opponent i greater than Qi Rank, then power uncion normally and there i no need or a duel). e eond way it an our i when one haracer make a Neigong energy Attak and another ue a Neigong ounter that ate it trigger a Qi Duel. Whatever the aue, when a Qi Duel begin reolve it uing the ollowing method: Eah partiipant prepare to rolld per Rank o Qi. I your Qi Rank i one le than your opponent you take - d to your roll. I your Neigong Rank i lower than your opponent you take another - d to your roll. Both now make their roll and ompare reult, with the peron rolling highe ahieving vicory. I there i a tie, ee the final paragraph o thi ecion. I the vicor win by Normal Sue he unleahe an enormou bla o energy again hi opponent doing Extra Wound per Rank o Qi(ombine both ombatant Qi Rank together or total). I the vicor win by otal Sue, he unleahe an even greater bla o energy, doing Extra Wound to the target. ie: Eah tie that our mean neither ide ha overpowered the other, but they both keep ontributing to the overall power level o the energy ore generated. Every round thi our add Extra Wound to the final otal.
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per eion. For eah o the ollowing three riteria met during a eion you gain XP: • Deeating a powerul oe • Growing your reputation • Perorming a great deed Defeating a Powerful Foe: You gain XP or deeating a ingle oe whoe Qi level equal your own,
or, i you fight alongide a group, again a oe whoe Qi level i one higher than your own. You an only get XP or thi per eion. Growing your Reputation:i i more ubtle than the fir two and involve any ueul effort to advane your reputation in a meaningul way. i will vary a great deal rom haracer to haracer a eah PC ha a different perona and i admired or eared or different reaon.
Performing a Great Deed: i i any notable deed that hape the etting in a ignifiant way. It an be good or bad. For example, protecing a village again ruthle bandit i a notable deed, but o i overoming heroe to deroy a village.
BONUS EXPERIENCE ere i one key exeption to the above rule: Bonu XP. e Gamemater an award bonu Experiene Point to individual player or to the party under seial irumane. Here are ome example and the uggeed amount you hould award: • Charater perorm exeptional deed that ave party or bring them great ue ( XP) • Party or individual haracer find eret or orgotten manual through great effort ( XP)
SPENDING XP Experiene point an be pent in the ollowing way: KungFuehnique
3XPperQiLevel
Ritual
XP*2
Expertie
XP5
SkillPointInreae
10XPperpoint
Knowledge Skill Point Inreae
4 XP per point
Combatehnique
12XP
*Ritual are 2 XP point eah jut to take the Sub-Skill, but one
EXPERIENCE POINTS (XP) Experiene Point are earned by perorming great deed, growing your reputation, advaning aue and deeating oe. You an uually earn up to - XP
till ha to pend point purhaing Skill Rank a well.
All XP pending and adjutment hould be made with the awarene o the Gamemater.
ADVANCEMENT Reord your XP total a you advane. i will inreae your Qi rank over time (ee INCREASING QI AND ADVANCEMENon page or the progreion table). Note that pending XP doe not redue your XP total or purpoe o determining Qi rank (you hould keep a eparate tally o XP pent).
KARMA Karma i a meaure o your ondut. When you do really thing, Karma dereae, when you dobad really goodyour thing yourRank Karma Rank inreae. Every thing you do arrie over to the next lie in the orm o your Karma and Karma reflet thi. It an hange anytime you perorm ignifiant at relating to Altruim, FilialPiety, Propriety, Rite, Widom and Jutie. For the purpoe o impliity the GM may imply ou on Altruim. e exac meaure o Karma i determined by the GM and thi will ofen vary rom ampaign to ampaign. But generally Karma hould go up or down when haracer perorm ignifiant ac o ruelty or ignifiant ac o altruim (or when they are extremely unfilial or inappropriate i the GM i traking all the major virtue).
Karma i a rating that san rom - to (with any negative Karma rating being bad and a poitive one being good). Initially haracer do not know their Karma rating; it i traked eretly by the GM (and it ue i optional). When haracer beome Proound Maer or Immortal they an ene their Karma and player trak their rating. Karma tart at andgoe up or down by or any ignifiant at that abide by or violate one o the virtue. It an never go lower than - and never higher than . It i ued to determine rebirth when you die, beoming an immortal, and will oaionally ome into play when you deal with deitie or other powerul entitie (all o whom an ene your Karma and may ac aordingly to it). For example a deity i muh more likely to appear beore omeone with a high Karma Rating.
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PROFOUND MASTERS AND IMMORTALS i book i primarily deigned with Martial Hero level haracer in mind (thoe with Qi Rank - ). However we intend to releae more material or higher-level haracer. ee are optional Qi Level.
93
e game work ju fine i you ik with Qi - , but opening up the door to Proound Maer and Immortal allow or more antai play in the yle o Journey to the We, Legend o Zu and Chinee Paladin. When harater reah Qi Rank , they begin to underand the proe o internal alhemy, where one an ultivate Qi energy and develop inight that lead to the path o immortality. i i refleced by Qi Rank, and omething all Martial Heroe do to an extent. But at the Proound and Immortal Level they beome more aware o the proe.
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Proound Mater and Immortal are aware o their Karma and thi i traked on their harater heet. Normal people do not have enough el-awarene to know their Karma tatu, but Proound Mater and Immortal an ene their own rating.
When you beome a Proound Mater or Immortal, ue the Proound Maer and Immortal haracer heet provided in the bak o the book. Note: e rule or Proound Maer and Immortal are all preliminary and will be expanded in a uture releae titled Proound Maer o Ogre Gate.
PROFOUND MASTERS Beoming a Proound Maer i imply a matter o time and devotion. It i alo inredibly rare. It i o unommon, not a ingle ec leader in the Banyan region i preently a Proound Maer (Qi level or higher). Part o thi i the diffiulty o attaining that degree o maery and Qi ultivation. It i eluive and ew urvive long enough to reah it. But perhap a more important reaon i anyone who train long enough to beome a Proound Maer ha uually lo intere in the everyday world at that point and mo likely live in eluion. When you reah Qi Level , you are a Proound Mater. Here are the hie effet o reahing thi level: .
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You gain ae to Proound Kung Fu ehnique. While you an ill learn normal Kung Fu ehnique you now may try to learn Proound ehnique (though you ill need to learn them rom a oure).
. Your Max Wound ontinue to inreae with eah Rank o Qi you aquire. . You no longer gain point to add to Deene eah level you advane in Qi.
. You are ill ubjec to the of and hard ap limit on die roll. i mean many o your Kung Fu ehnique will not ale pat Rank (you an ill ue them, they ju do not give you extra die beyond the ap limit unle seifially ated). However ome Proound ehnique will seifially allow you to exeed thi ap, in the ame way ertain Kung Fu ehnique are an exeption to the rule. . When you beome imbalaned by taking too many imbalane point, you do not turn into a Qi Spirit. Inead you tranorm into a Proound Spirit. . Your maximum Skill Rank inreae to ,allowing you to take up to Rank in a Skill. Alo, at the Proound Mater level, you might be allowed entry a a junior diiple into an Immortal or Demon Hero Set. DEMON HEROES Demon Heroe are thoe who have reahed a imilar level o ultivation to Immortal but rely on Evil Kung Fu, dark ritual or quik method to attain longevity and power. Beaue they handle evil Qi energy, thi alter their phyial orm and their mind. For ome reaon they are more ommon in the area around Li Fan.
IMMORTALS Charater an alo beome Immortal. It i not eay, ew ueed, but it i poible to ahieve. o beome an Immortal the ollowing ondition mut be met: .
You mu have
level in Qi.
. You annot have any imbalane point at the moment you beome an Immortal. . You mut have perormed ome great deed that impat the world in a ignifiant way. . You either mu ahieve deep inight that add omething new to the world (omething that ignifiantly ontribute to the etting) or you mu have developed your own high level Kung Fu ehnique. . You find a pathway to immortality.
Pathways to Immortality: ere are atually many Immunity: Immortal Charater are immune to path to beoming an immortal. But the mot ommonmundane i Attak but affeted by magi and Kung to enter into a ec that teahe the path to immortality, Fu. ey are alo immune to fire and old. ulminating in learning the orrec ritual or tehnique to Rejuvenating Rebirth: I an Immortal’ body i give the body longevity and help the mind illuminate. Some by anything with ewer Qi Rank than attribute thi to judgment by e Enlightened Goddederoyed or itel it i reborn in the world elewhere in another another deity. i i not preiely the ae. Suh entitie an ofen beow knowledge o the ritual on worth y people, orm, growing into it old hape in d week. How it i reborn i unique to eah immortal (a eed, a or give them an elixir that betow longevity, but uh hild, an animal, an objet). method are alo known to ertain ec and immortal that hooe to hare them. Uually Karma i a atorCelestial a Weapon Bearing: While it i not guarwell. Regardle o the oure, beoming an Immortal anteed, every Immortal i apable o bearing a almo alway involve evaluating your Karma (whih eletial weapon.
normally ha to be ). I you all hort on Karma, you will likely be ent on a quet o ome kind or required to ontinue ultivating (unle one i a member o a Demon Set).
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ADDITIONAL RULES
IMMORTAL CHARACTERS
Immortal are haracer who have ultivated Qi energy and widom. ey are agele, powerul, eleial being. i will be overed in our Proound Maer o Ogre Gate upplement in greater detail, but or now beoming an Immortal allow haracer to do the ollowing: .
ey an ontinue to advane in Qi Rank and inreae their max Wound.
. Have ae to Proound Kung Fu ehnique and Normal Kung Fu ehnique.
TRAVEL TIMES AND ENCOUNTERS i i explained in the GM ecion alongide the Enounter able. See TRAVEL, ENCOUNTERS AND SURVIVAL SKILL ROLLS entry in CHAPTER WELVE: HE GAMEMASER.
CARTS, HORSES AND BOATS
Riding hore, driving art and ailing hip i quite imple in Wandering Heroe o Ogre Gate : every animal, veel and vehile ha a Perormane Rating . arting ey gain power eah Qi Rank, and Handling Speed. ee are ued or your Ride at Immortal . or Sail Skill roll. In addition they have their movement per day and movement per round, a well a . Gain ae to Inight (an attempt one eah Evade Sore, Hardine and Wound/Integrity (or Qi Level). ombat purpoe). ey alo have an entry or how muh Damage they an do hould you try to rah . Sof ap removed: Immortal Characer an them into omething. ignore the of apping limit and roll up to d or their Attak and Damage. e Perormane Rating o a transort i how eay it i to ontrol and uncion a the arget Number . Your maximum Skill Rank inreae to , or your Ride/Sail Skill roll. e Handling Speed o allowing you to take up to Rank in a kill. a transort i the seed at whih your transort beome diffiult to ontrol. At thi seed you mu . Gain the Immortal Abilitie lited below. make a Ride/Sail roll to maintain good ontrol o the mount, vehile or veel. Perorming maneuver, even below Handling Speed, alo require the ue o Ride/Sail Skill. IMMORTAL ABILITIES Agelessness: Immortal harater do not age a they Normally you do not need to make roll to Ride or have ahieved ull longevity. Sail provided you have Rank in the Skill. I you Regeneration: Immortal Regenerate Wound per know how to ride a hore, there i no point in rolling Qi level an hour. every five minute to ee i you all off. e only time you roll i when you puh your mount, veel or Imbue Object: Immortal an put all o their sirit vehile beyond it normal perormane level. Any and power into an objet and take reidene in it or time you do thi by taking riky maneuver or try a long a they need. to perorm a andard maneuver at it Handling
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Speed, you make a Ride/Sail Skill again the Perormane Rating o your transort.
For more inormation ee the RIDE and SAIL Skill in CHAPER ONE:CHARACER CREAION.
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Risky Maneuvers:Riky Maneuver an inlude harp turn, opping, exeeding handling seed, jumping, POISONS and utting off. On a Normal Sue or any Ride/Sail Poion in Wandering Heroe o Ogre Gate untion Skill roll, you maintain ontrol. On a otal Sue, you aording to the rule below. an perorm maneuver or move at the Handling Speed without making another roll or one round. Poion an be ured through antidote ombined with a Mediine Skill roll. Other than that the only Vehicle Combat: For ombat on vehile ue the ollowing rule. e rider or driver make Attak way to ure poion i through Neigong ehnique. uing hi Ride again the other vehile’ Evade Sore. On a Sue, he roll hi Vehile’ Damage again Antidote an be made uing the poion a a bae the target Vehile’ Hardine and deduc any and making a alent: Poion roll againt the Brew reult o the poioner’ srcinal roll. Wound rom it Integrity. Naval Combat:i i alo overed in the equipment entry on hip and in the Ride/Sail Skill Entry. When hip engage the ame rule a thoe ued by vehile or Combat apply, exept Ranged devie like harpoon ue the Large Ranged Skill inead o Sail. For ramming or boarding attempt ue the Sail Skill. Normally, you deault to the aptain’ Sail or Large Ranged Skill. However, anyone on a hip in harge o oordinating an Attak effort an make the roll. For hip ombat we alo reommend uing the Armie and War rule in thi hapter.
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POISONS, DISEASES, HERBAL REMEDIES AND LONGEVITY SUBSTANCES
POISON AND DISEASES e world i ull o Dieae and Poion. Sooner or later haracer ome into ontac with one or the None other. When they do, ue thee rule to determine outome. i ecion alo ontain herbal remedie that an be ued to ure or ai in the treatment o Poion and dieae, a well a Longevity Subane (whih require the Alhemy kill).
When a harater ome into ontac with a Dieae
orthe a Poion, you roll Poteny hi Hardine. roll equal or beat the again haracer’ Hardine Navigation:Navigation relie on the Survival Skill. I For ea Navigation ue Survival (Sea) and or land Sore, he uffer the effec o the Dieae or Poion. Navigation ue the other Survival ub-kill (by terrain). For inormation on travel and enoun ter eeTRAVEL, Both Dieae and Poion are potentially lethal when ENCOUNTERS AND SURVIVAL SKILL ROLLS they take hold, and their rippling effec are exentry inCHAPTER TWELVE: THE GAMEMASTER . preed a a umulative - d Skill Penalty (ee below). In addition individual Poion and Dieae have Races and Pursuit: i uncion the ame a it seifi effet deribed in their entrie. One a doe or haracer uing their Speed roll to Rae Poion or Dieae take hold, i it i lethal, it kill the when on oot (See SPEED SKILL). When you are vicim within the time inrement lied under it raing vehile or hore, imply roll their Speed Lethality olumn on the Dieae and Poion able. (lied in eah entry in the Mount and ransort in I no ueul treatment i given beore thi time CHAPTER FIVE: EQUIPMENT). i i a onte- elape, the haracer die. ed roll between all partiipant. For a Rae, whoever roll higher win, win that egment o the Rae, or o reover rom a Dieae or Poion, haracer an pull ahead. On a otal Sue, you an exeed your make a Mediine roll again the N lied or it on the Dieae and Poion hart. i roll an be made Handling Speed that round without making a Ride/ by the ufferer or by another haracer. You an make Sail roll. For hae, the puruer need to meet or exeed the roll o the transort in flight to ath up. I the peron running away roll higher then he reate ubantial diane between himel and the puruer (at lea hi transort’ movement in eet).
one Mediine roll to reover per the amount o time lied under the Dieae’ or Poion’ lethality. Meaning a Dieae that lit minute under Lethality, allow one Mediine roll every minute, while a Dieae that ha week or Lethality allow a Mediine roll every week. Many Dieae require a seifi ubane or antidote or the Mediine Skillroll to even be attempt-
TABLE: POISONS P O IS O N
Standard Cyanide Fire Poion
L E H A LI Y S P EE D
Hour Hour Day
MEDICINE BREW SKILL N RAING
EF F EC
Hour
emporary
Minute
4
emporary
Day
5 8
Permanent
6
P O E NC Y
S K I L LS
1d10 8
All
3d10
5
All
2d10
M, P
Hellebore
Minute
Seond
emporary
7
6
4d10
C, P
Mandrake
Day
Hour
emporary
6
6
2d10
M
Naga Venom
Day
Minute
emporary
9
9
3d10
C, P
PurpleSpiritVenom
None
Hour
emporary
10
10
3d10
None,onlyaffetQi
SpinyoadVenom
Week
Hour
emporary
7
7
1d10
M,P*
oadDemonVenom
Week
Hour
emporary
7
7
3d10
M,P*
2
Viper orn
None
Seond
emporary
None
None
4d10
Speial
Water orn
None
Seond
emporary
None
None
4d10
Speial
Xi Kang’ Spleen Freezing Wine
None
Minute
emporary
8
7
2d10
Speial
ZhenBirdVenom
Hour
Seond
emporary*
7
10
4d10
All
*See entry
ed. ee an be ound, purhaed or reated with the day, week or month the Dieae or Poion take alent (Poion) Skill. A ew example are given in the to kill the target. Alo remember that thi time inHerb and Herbal Mediine etion below. rement et when haracer an make Mediine roll to reover (See above and the Mediine Skill Dieae in Wandering Heroe o Ogre Gate an arie entry in CHAPTER ONE: CHARACTER CREATION ). rom a number o different acor. Some are external, but other are aued by internal imbalane, Speed: Mot Dieae and Poion impoe a umuand an be the reult o exe or injury. lative - d Skill Penalty that advaneat a et Rate. e Rate at whih thi penalty progree i alled the Speed. Speed inlude: minute, hour, day, POISON AND DISEASE TABLE ENTRY FORMAT
week, month,inreae and year. that ha “hour” or it Speed, itA-Dieae d Penalty with eah paing hour and a Dieae that ha “day” inreae it penalty by - d eah day. Some dieae or poion do not impoe penaltie but have an effet seified in their entry. In thee inane the Speed indiate when thi effec et in.
Ue the Poion and Dieae able when player enounter or try to ue them. e entrie or both are quite imilar. e major differene i Poion have a Brew Rating that allow haracer to make them uing the alent (Poion) Skill. Lethality: i i how a it take or a Dieae or Poion to kill. A haracer expoed to a Dieae or Poion with “minute” or Lethality die in minute. I the Lethality i lied a “hour”, it take - hour. “Day” or Lethality kill in - day. Alway roll a d to ee how many minute, hour,
Effe: i denote how long the Skill Penaltie rom a Dieae or Poion remain in effec. ey have either a Permanent or emporary Effec. I temporary, the Skill Penaltie diappear afer treatment. I permanent, they remain orever.
TABLE: DISEASES D ISEA SE
BloodFire
LEHA LI Y S P EED
Week
Day
EF FEC
MEDICINE SKILL N
emporary
7(+1perWound)
CONAGIOUS
PO ENCY
SKILLS
3d10 take lowet
No
C, M, P
Burning Plague
Week
Week
emporary
8
Ye
1d10
C, P
Heart Fire
Month
Day
emporary
6
No
1d10
M, P
HeatandDampneotheLung Ie o the Heart MalignantWindDieae
Week Minute Day
Day Seond Hour
emporary Permanent Permanent
6
No 8
1d10
No 6
No
3d10 2d10
C,P All M
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Brew: Poion uncion exacly like Dieae exept they have a Brew Rating. i i the arget Number needed to ueully brew a Poion. Brewing take one hour unle otherwie noted.
2
ed or made into a powder ormoke and inhaled. When inhaled it Lethality and Speed inreae byone inrement eah. Finding the raw ingredient or yanide i a N alent (Poion) roll or N Survival roll. Medicine N: i i how diffiult it i to op the Fire Poison:i poion i o named or the burning effec o a Dieae or Poion and prevent it rom enation it produe when ingeed or injeced. It urther harming a haracer. i reflec uh thing aue nauea and weaken the mule over the a adminiering an antidote or providing fir aid. next ew day. Soon madne take hold, affecing e Mediine N i the arget Number needed on a the peron’ ene and their ability to proe inMediine Skill roll to op the effec. On a Sue ormation. i make ommuniation very diffiult, the peron abilize but ontinue to uffer the a the ufferer grow inreaingly withdrawn and penaltie aoiated with the Dieae or Poion (it paranoid. I untreated it kill the vicim in d day. doe not progre). However, they mu ontinue to reatment require the ue o Lotu Oil. Even afer make regular Mediine roll to ee i they reover treatment the ar it leave are permanent. e (on a otal Sue), remain abilized (Sue) or venom i reated by ruhing a rare beetle ound lip bak into illne (Failure). On a Failure the Dieae only in Suk land and in ertain large orpion. or Poion reume or ontinue. On a otal Sue the peron i ured or ully reovered and the penHellebore:i blak flower aue welling andevenaltie aoiated with the Dieae or Poion go away tually lead to ardia arre. It i quite potent, prompt(unle they are lied a permanent in the hart, in ing ymptom in eond and death in ju d minute. whih ae they remain orever). e number o roll Hellebore mu be onumed. Hellebore i eay to find you an make and the timerame are baed on the and grow around the Yao Yun Sea. It require a N Dieae’ or Poion’ Lethality time inrement. So i alent (Poion) roll or N Survival roll. it Lethality i “minute” you an make a roll eah minute, i it Lethality i “hour” you an make a Mandrake: i root i ound throughout Naqan roll every hour, i it Lethality i “day” or “week” and an be ued to brew a Poion that i low but you an make a roll every day or week (resecively). aue terrible delirium. It kill in d day and aue ymptom in hour. oe affeced beome Contagious: Some dieaeare ontagiou. i indiate onued and lethargi, lipping into a oma prior whether the Dieae an be pread rom peron to peron. to death. Loating mandrake i a N alent (Poion) roll or a N Survival roll. Potency: ome affeced into ontac with Dieae orWhen PoionCharacer they rik being by them. Whether or not a Characer i harmed by a dieae i determined by a Poteny roll. i i the number o d rolled again the vicim’ Hardine. On a Sue, the vicim uffer rom the effec o the Dieae or Poion. Skills: ee are the Skill impaced by the dieae or Poion. ee Skill uffer a umulative - d penalty a the Dieae or Poion take hold (ee Speed above). Poion an affec ombat (C), mental (M), and/or phyial (P) Skill.
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Naga Venom: i Poion need to be injeced to be effecive. It i naturally produed by a type o nake ommon in the we in a gland near their jaw, but thi an be removed and ued by other. Dipping a weapon into Naga venom i uffiient or one doe. It aue violent haking one it take hold, within minute and kill in d day.
Purple Spirit Venom:i i a powerul poion that i extraordinarily diffiult to make. It primary ingredient inlude the venom o variou hard to find inec and reptile, rare tree ap and mediine (arranged to the tae and deire o the poioner). When ingeed it doe not aue any kill penaltie, POISONS but work by bloking Qi. i effecively redue Note that mo poion have a orresonding antidote. the imbiber Qi by with eah hour that pae, until Unle ated otherwie, the antidote or a given poion Qi reahe . Qi annot be reored until the poion hould be aumed to exi even iit i not lied below. ha been purged rom the yem. i i only poCyanide: i Poion i extremely lethal, taking effec ible through either an antidote or a high level Kung in minute and killing in hour. It ome roma hem- Fu ehnique (seified in the entry o uh ehial uually extraced rom bitter almond, though it nique). Purple Spirit Venom aue no other harm appear elewhere in nature. It work by preventing to the vicim, it imply lower Qi. It effec are not the body rom uing theair it breathe. i ultimate- permanent i the antidote i taken. ly lead to unonioune and death. It an beinge-
Spiny oad Venom:i venom take a long time to kill but will do o i the antidote i not adminitered. It aue ymptom within an hour involving both mild halluination and eizure. Make an Endurane roll every hour to ee i a eizure our. With every eizure that happen, the haracer uffer a progreive - d penalty to Phyial and Mental Skill (not permanent).
Viper orn: ee are the thorn o the Zhe Valley Chryanthemum, whih ome in two type: viper and water. Hal o all Zhe Valley Chryanthemum arry Viper orn. It i impoible to tell the differ-
ip o whih will reore balane to Qi (it eliminate Imbalane Point per ip). However it i quite unable, laing only twenty minute afer brewing. Brew Rating: N . Blue Phoenix Pills: ee round pill are made rom red age root, blakberry lily, gold thread, and green hiretta. ey are not a ure or anything but an eliminate heat rom the body and help ifle toxin in the blood. I you take one pill daily it lower the seed o any poion or heat related dieae you are uffering rom by one inrement (o omething that kill you in day, kill you in week or example).
ene between Viper and uffer Water aorn. Anyone Celeial Spirit Pills: ee round pill are made priked by a Viper orn ingle Wound, experiene wraking pain with rage and gain a rom innabar, jujube eed and ground oyer hell. ey indue alm and an muffle the outbur o a + d bonu to Mule or hour. peron uffering rom Miing Phoenix Spirit (ee Water orn: ee are the waterthorn o the Zhe the FLAWS entry in CHAPER ONE). aken daily Valley Chryanthemum. Hal o all Zhe Valley Chry- thee redue outbur but do not op the other anthemum arry Water orn and they are impo- effec. Eah day a peron take Celeial Spirit Pill ible to diinguih rom Viper orn.Anyone priked he or he i not ubjec to Reolve e when their by a Water orn heal a ingle Wound, experiene ondition would be triggered. proound euphoria and uffer a - Penalty to Reolve and - d to Speed and Athleti or hour a the Longzhi Bone Powder: e bone o the Longzhi venom o the thorn affec oordination. (a human-eating reature with nine head and nine tail) an be ground into a fine powder and boiled Xi Kang’s Spleen Freezing Wine: with gineng and lily bulb. I i poion i made uing alohol drunk while ill hot it greatly (preerably rie wine) a a bae enhane rength, beowing a ALL HERBAL CURES AND POISONS ARE FICTIONAL blended with Deathalker Sorpi+ d to Mule or d day. However the rarity o the Longzhi on venom, peah eed (to enure Obviouly the poion and herbal even ditribution throughinnathe yem), gypum, kullap, mon bark and two other ingredient. It tae like normal wine (only on a Detet roll N would omeone notie anything unuual) and aue ull paralyi or d minute hortly afer ingeion.
ure deribed in thi etion are fitional and the ingredient lited are purely or flavor. ee are not real reipe and not ae or onumption. Do not attempt to repliate them at home.
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make thi exeptionally ive when it i available.expenBrew Rating: N . Lotus Oil: aken rom the Red Lotu flower thi oil an ure Fire Poion. Without thi Fire Poion annot be treated.
Zhen Bird Venom: A oon a a peron i expoed rollMaster Li’s Cure: hi i a well-known onotion, attributed to the great dotor Li. It ontain ubtane, ind againt their Hardine. I it meet or exeed their gineng and ih bone. he ingredient are ombined Hardine rating they are aeted, uering umulativeluding -d penaltie every eond a their body and mind overare and brewed over heat or everal hour then erved a a bitter whelmed with violent tremor and a proound mental atigue. hot drink. It help in the treatment o dieae, lowering their he Poion o the Zhen Bird i inredibly lethal, killingMediine in N by or a day. he Brew Rating: N . hour. he antidote require the ue o ground rhinoero horn and ahuman tooth (in addition to other ingredient). Numinous Mushroom:i i brilliant gold olored muhroom i rare and onidered a good Omen. 99 HERBAL CURES Numinou Muhroom erve a ew uncion. When Herbal Cure are brewed like poion uing the al-properly prepared, it an reveal the numinou world ent-Poion Sub-Skill but adminiered to heal (uually o sirit and god to human eye. See Maer Ren’ Eye Opening Conocion in the Longevity Subane alongide the Mediine Skill). li below or an example. It other more pederian Bitter Orange Remedy:i i prepared uing a purpoe i a a healing agent. Numinou Muhroom ombination o bitter orange and magnolia bark a an be ground into a powder and made into a bitter well a other ingredient. It produe a liquid, one drink. e effec i it an reore up to three Wound
obtaining deep piritual awarene). ey are reated with the Alhemy Skill, whih draw on the power o ubane like gold and innabar. By ingeing LonAording to legend thee are guarded by one-throw- gevity Subane one an experiene their effec. ing reature alled Juu. Forgetting Subance (Transformative Subance): i i reated to extinguih a peron’ Purple Jelly Fungus:Jelly Fungu i an edible mold. memorie. Uually it i aimed at omething very ere i a ubtype that grow in the Purple Cavern seifi (a partiular emotion attahed to an individthat i partiularly healthy. i i a olorul gelati- ual or a traumati event). e more seifi the nou ruit-bearing mold that an be onumed a a emotion, the higher the N or reating the ubane, meal. One handul o Jelly Fungu i about a nutri- and in turn the le seifi the lower the N. tiou a a bowl o rie and green leay vegetable. Human Forming Essence (Transformative SubPurple Sapphire Mushroom: i unique muh- ance): i i ued by ome demon (or Spirited room only grow in the Purple Cavern. When Bea) to take human orm (partiularly nake ruhed and ormed into a pill uing other ingredemon). Mo verion o thi require human Qi dient it an ave off the effec o any poion or one energy or blood. It require daily preparation and day. A long a one take a Purple Sapphire Muh- ue, and allow any non-human reature that inge room pill eah day it ontinue to ave off the effec. it to beome human or hour. e effec inreaBrew Rating: N . e by an hour eah time they take it. During the hour period they an hif between human and bea Purple Spirit Venom Antidote: Like the poion it orm a deired. e N or making it i N . treat, Purple Spirit Venom Antidote i very hard to reate. It require the ame raw venom and ap, plu Life Prolonging Pill (Longevity Subance): i a seifi ombination o mediine to math the i rumored to be produed through a proe involvpoion. i mean you mu either be the peron who ing gold and merury. Ingeing it harm the liver. made the srcinal venom, or find out what ombinationAnyone drinking it take d Imbalane Point and o mediine the srcinal poioner employed. uffer Wound. e imbiber alo beome rele and aggreive or an hour. However drinking thi Red Ru-Fish Meat: Eating the fleh o a Red Ru-Fih over time an prolong lie. I omeone ueully protec again inec or hour. Inec will not drink thi over the oure o ten oneutive day, but impoe a - d Penalty to all Mental andKnowledge Skill or a day. Brew Rating: N .
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bite or attak who ha uh a reature. i alo ureanyone ondition likeeaten lie and abie.
they will live anwill additional d expecany year. Further ue afer thi point redue lie by a year or eah ue. e N or making it i N .
Snake Demon Antidote: i ure anyone affeced by Demon Snake Venom. o make it one mu Master Ren’s Eye Opening Concoction (Transboil Snake Demon ale and ombine them with formative Subance): i require the ue o variou root and flower petal. Brew Rating N . Numinou Muhroom and a auldron or pot to prepare other ingredient by flame. Whendrunk Xi Kang’s Spleen Freezing Wine Antidote: i it open pereption to the siritual realm, allowing antidote nullifie the effec o Xi Kang’ Spleen the drinker to ee sirit and diern the true nature Freezing Wine. It i made with total ingredient, o reature that are diguied by illuion. It alo inluding peonie, reh ginger, lotu eed, and long enable one to ee when a peron i poeed by a pepper. Brew Rating: N . sirit and to ee through enhantment.
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Yellow Phoenix Pills: ee are effecive at eliminating heat rom the body and eliminating many toxin. DISEASES It i an effecive antidote or Hellebore and Mandrake Blood Fire (Optional):i i aued by an exe but mo known or it treatment o Blood Fire,giving o heat in the blood uually introdued rom an exa + d bonu or Mediine roll to treat the dieae. ternalwhoe ourekin (uhiabroken poion or a Wound). Any haracer auing a Wound rik uumbing to Blood Fire. When thi happen roll LONGEVITY AND TRANSFORMATIVE d again Hardine taking the ingle lowe reult. SUBSTANCES I the reult meet or exeed the Hardine then the ee are imilar to herbal ure but made or the haracer develop Blood Fire. It an be treated with purpoe o prolonging or enhaning lie (or even a Mediine roll with the phyiian working to expel
the heat and the toxin in the blood through aupun- e ign o Malignant Wind Dieae i a dark sot ture. Uing Golden Phoenix Pill an beow a + d on the tip o the tongue. It kill by produing an to any Mediine roll attempting to ure Blood Fire. overflow o heat and wetne in the heart, and eveni hould only be ued in gritty ampaign. tually the ull reveral o blood flow. i annot be Burning Plague:i fir appeared in the time o ured by mediine but mu be ured by the orrec the Demon Emperor. oe expoed experiene a fiery Ritual. However a ueul Mediine roll an ave rah and ithing. i i imply annoying but it pro- off the effec (and prolong lie) or one day (but eah gree and eventually aue the ufferer to experiene ailed attempt aue one Wound). a maive inreae in heat in their internal organ. e enation i overwhelming and build until blier erupt on the kin. e rah then turn into blak and blue welt. Afer thi point mo die in one or two day. Burning Plague i arried in the air rom peron to peron, or animal to peron. Roll d again Har- CRICKET FIGHTS dine to ee i airborne inecion our. Gambling i popular among Martial Heroe. One Heart Fire:i i a dieae aued by an overabun- ommon orm o gambling i the riket fight, where dane o heat and dampne in the heart. It an arie two riket are put into a mall irular “arena” on rom the environment itel (imply overexerting a table and inigated to do battle with ik or raw oneel in a humid and hot limate) or when a peron held by handler. ee are notoriou or being fixed experiene deep ruration in love. e problem or rigged, but many mathe are hone. A a general with Heart Fire i it produe extreme behavior, rage rule or reolving thee onte, give eah riket a and depreion. Every hour that the patient i not d Rank, then have them roll off, whihever get the ingle highe reult, win. I either ide get a already enraged or depreed by Heart Fire, roll d again the Reolve o the peron uffering rom it. I otal Sue, it kill it opponent; otherwie it merely the reult meet or exeed their reolve ore, they win without auing laing harm. A newly bought beome extremely emotional, even hoile or about andard riket hould have a Rank o d . A hampion hould have a Rank o d . Every math a an hour. I the reult i a they even beome violent. i i alway ollowed by d hour o depreion. riket win, inreae it Rank by d (to a max o In addition to thee ymptom, Heart Fire aue ). Every lo redue it by d (to a maximum o agitation o the body. Heart Fire an be ured through d : roll d take the lowe reult).
SPECIAL RULES
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aupuncure (Mediine roll again N ). ARMIES AND WAR Heat and Dampness of the Lung: hi i an illne Oaionally the need manage large-ale ombat in aued by exe heat and humidity in the lung and i uually aquired ater pending exe ive time in the rain or a bodya imple way may arie. ere are many option or handling thi when it doe our. e mo raighto water (partiularly when it i warm). hoe uering rom it experiene heavy ough, letharg y and hiver with old. I orward i to ue miniature on battle grid and play it i not treated in a timely manner it an be deadly. out a ull onflic. i i an entirely aeptable option, but ome group find it too low. Sine WanIce of the Heart: i dieae i aued by an exe dering Heroe o Ogre Gate i deigned to play a, o old in the heart. It i mo ommonly the reult o with a ou on role-playing, we provide a imple the northern ea beetle, whih i paraiti and burrow ma ombat yem that an adjudiate mot battle into the human body until it reahe the heart. One in a mall erie o roll. Ue the ollowing tool to there, it wait until the peron onume water. A oon handle large-ale military ombat. a water i onumed the beetle draw it into the heart Sometime you will want to ue thi yem or maller and releae a terrible poion throughout theyem ale battle, between dozen or hundred o men, rather that aue the body to literally reeze. When thi our than thouand. You an imply ale the number abeome the peron’ limb beome iff like ie and they die ordingly dividing Army Size by . So 101 within minute. e beetle then onume therozen and , beome . fleh lowly over the oure o month. Malignant Wind Disease: i i an illne aued by evil sirit. It i arried in the air in a loud and anyone who inhale it rik expoure. It affec the mind within hour, auing outbur o emotion and an inability to ou, and kill within d day.
COMBAT ROLL Combat between armie and naval ore uncion a
bit like ombat between haracer, exept there i no Damage roll. When two armie ollide, they eah roll their Combat Rating (a number o d arrived at by
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onulting the Army Combat Rating Chart) and the ide CALCULATING CASUALTIES with the ingle highe reult win that lah o arm. When you loe Army Strength, you loe oldier. I On a Sue, the winning army inflic aualtie; de- you have a rating o , that indiate , men ducing one lot rom the opponent’ Army Strengthin your army. I you take Caualty lot, your Army (thi work like Wound). On aotal Sue, the winner i redued to , men. i repreent everything inflic double aualtie, deducing lot rom therom death to urrender. opponent’ Army Strength. When an Army’ Strength i depleted it ideeated (though it an alway hooe to urrender beore that time). In addition to infliced aualtie, both ide deduc one lot o Strength due to Attrition whether they win or loe. Attrition i avoided i you get a otal Sue on your Combat roll. I one idehooe to flee, but the other hooe to pre, TABLE: ARMY STRENGTH roll a normal with the ollowing exeption: the ide that flee mu arifie all it modifier to Combat Rating S I Z E SRENGHRAING (exluding thoe o Divine srcin). I the fleeing ide 1 win, they ueully outmaneuver their opponent 500 1,000 2 and eape. I they loe, theytake an additional aualty in addition to any other uained. 2,000 3 e Combat rollitel doe n ot neearily repreent direc fighting. It alo inlude thing like poioning ood upplie and guerilla ombat. Caualtie do not repreent acual death. It inlude death, but alo over deertion, urrender, being outmaneuvered and other acor.
4,500
4
9,000
5
18,000
6
30,000
7
50,000
8
80,000
9
100,000
10
COMBAT RATING
e Combat Rating o an army i between d to d (ju like Skill) and baed on ize, leaderhip, training , TABLE: ARMY COMBAT RATING and reoure. Combat Rating begin at d and are raied or lowered by the modifier lied on the Army CONDIION MODIFIER Combat Rating Chart. ee rating alway ap at d Fore maller byone inrement -2d10 (exept when the modifier are Divine in nature). Fore maller by two inrement
STRENGTH
Strength i direcly tied to an army’ ize and uncion like Wound. Strength range rom - . Conult the Army Strength Chart to find an army’ Strength rating. A ore o roughly , men ha a Strength Rating o , while an army o , ha a Strength o .
-4d10
Forelargerbyoneinrement
+2d10
Fore larger bytwo inrement
+3d10
Fore larger by three inrement
-1d10
Betterequippedthanenemy
+1d10
Greater training/diipline than enemy
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+4d10
Leequippedthanenemy Le training/diipline than enemy
PRE-COMBAT SKILL ROLLS
-3d10
Fore mallerb ythreeinrement
-1d10 +1d10
LowerMoralethanenemy
-1d10
When PC are in a poition to rally troop or devie lever plan o acion, they hould be permitted up to three Skill roll beore Combat to boo morale and raie the Combat Rating Sore o the Army. ee an
Greatermoralethanenemy
+1d10
inlude giving a irring seeh (Peruade) trying to reinore diipline (Command), or even or heking or omen o avor rom heaven (Divination).
DiavoredbyHeaven Martial Heroe
atialAdvantage atialDiadvantage FavoredbytheHeaven
+1d10 -1d10 +2d10 -2d10 +2d10
CHAPTER 3
KUNG FU TECHNIQUES ung u ehniqu e orm the heart o andering eroe o gre ate. Tey are more than mere kik or word thru. ung u ehnique take exeptional kill to maer and draw on internal energy alled i. ung u ehnique delivered by the hand o a maer an hatter the bone o a le ultivated peron or perhap aue their heart to rupture. ome an even hape their internal i into powerul, luminouenergy.
STARTING KUNG FU TECHNIQUES
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Uing Kung Fu ehnique i not without rik. A ehnique perormed with mall effort i ae; you an do thi all day without harming yourel. But i you exert your ull power into a ehnique, thi plae Every haracer begin the game with Kung Fu you in danger and i alled a Catharti ue. When ehnique and an gain new one by sending XP. ee an be eleced rom the li below pro- you ue Kung Fu ehnique Cathartially you rik unbalaning your Qi and an be affliced or poeed vided you have Rank in the relevant Martial Diby a sirit. I you ueed on your roll, you gain a ipline. ere are an infinite variety o poible number o point equal to your Imbalane Rating. Kung Fu ehnique yet to be diovered. GameI you ail you gain a number o point equal to your maer and player are enouraged to work toImbalane Rating + . On a otal Sue you gain gether to reate new ehnique, uing the one no Imbalane Point. I you gain too many Imbalane in thi book a model. Point you rik being poeed by a Qi Spirit. It i Afer haracer reation, new ehnique mu be unlear i thi i acual poeion or imply a manieation o internal imbalane, but the reult i it learned rom an in game oure (teaher, manual, ec, and o on). I you belong to a ec you an rehape your mind and body. i proe i dereely learn ehnique lited in their entry, with the ribed in the previou hapter. exeption o Seret ehnique. THE FOUR DISCIPLINES
All Kung Fu ehnique are grouped aording to our Diipline: Waijia (External Kung Fu), Qinggong (Lightne Kung Fu), Neigong (Internal Kung Fu), and Dianxue (Preure Point Kung Fu). Every haracer ha an innate level o talent in eah o thee ategorie, expreed in Rank (rom - You ). have our point to diribute among the Diipline at haracer reation, with eah point earning a ingle Rank. Your Rank in a Diipline affec how well you perorm it ehnique. You annot ue ehnique i you have no Rank in the Diipline.
CATHARTIC KUNG FU In Wandering Heroe o Ogre Gate , you an ue Kung Fu ehnique a oten a you like. However uing them at their ull potential i alled a Catharti ue and ome with greater rik o unbalaning your Qi. Mot time you perorm Kung Fu ehnique Cathartially, you gain imbalane point. On a ueul Catharti Kung Fu ehnique ue, you gain Imbalane Point equal to your Imbalane Rating. On a ailed Catharti Kung Fu ue, you gain Imbalane Point equal to your Imbalane Rating +2. I you get a otal Sue Cathartially perorming a Kung Fu ehnique, you take no imbalane point.
Neigong repreent your maery o internal energy. It allow you to do thing like harden your body to attak and generate Qi blat. Qinggong repreent you ability to hif the weight o your body, making it lighter o you an do thing like walk on wall or leap over roofop. Waijia i your maery o weapon and open-handed fighting tehnique. Dianxue reflec knowledge o the ytem o meridian and Qi flow through the human body. It enable you to manipulate thee through preure point, auing i hapter inlude a deription o Kung Fu eheffec like paralyi. nique available to Player Charater and NPC in Wandering Heroe o Ogre Gate. While the lit i exYour highe rank in the Martial Diipline et your tenive it i not the limit o what i poible in the Imbalane Rating (o i your highe Martial Diipline game. e etting i aumed to inlude thouand rank i Waijia , you have an Imbalane Rating o ). o ehnique. e ehnique preented here are a arting point, a player and Gamemaer an reate new ehnique to enhane their ampaign.
KUNG FU TECHNIQUES IN THIS CHAPTER
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PERFORMING KUNG FU TECHNIQUES
ehnique are organized aording to the our ore diipline (Waijia, Qinggong, Neigong and Dianxue) plu the Stane and Speial ategorie. e GM hould Eah Kung Fu ehnique i aoiated with a key kill.onult o APPENDIX ONE: KUNG FU TECHNIQUE perorm the ehnique you mut make thi Skill roll uTABLE to diover the poible oure in the etting eully. I you ueeden th the ehnique’ effet our. or learning eah ehnique.
CHAPTER THREE IS PUBLIC DOMAIN CHAPTER THREE: KUNG FU TECHNIQUES , ha been plaed into the Publi Domain by Bedrok Game and the author, allowing uer to reprint, repot and hak the ontent (EXCLUDING AR) or both private and ommerial ue. Feel ree to alter exiting ehnique, invent new one, and publily hare what you have reated. I you want to make a new book o ehnique and publih it, you may do o.
KUNG FU TECHNIQUE ENTRY FORMAT i deribe the entry ormat o individual Kung Fu ehnique. Skill: i i the kill ued to apply the ehnique. You mu roll thi Skill to ue the Kung Fu ehnique in queion. When it inlude a Combat Skill, even when the Skill reer to a peifi weapon, one an typially employ any imilar weapon rom within the Skill ategory to ue the ehnique. A a general rule, i the weapon i well uited or the ehnique, then the player hould be permitted to ue it. I the weapon eem ueable but not ideal or theehnique, then a - d or - d penalty to the Attak roll hould be applied. I the weapon i wholly unuited, then it hould not be allowed.
Requirement (s):i inlude any ondition that mut be met or you to either obtain the ehnique in the firt plae or ontinue to ue it on a regular bai. For example, Venom ehnique uually require you expoe yourel to poion on a daily or weekly bai.
TECHNIQUE EFFECTIVENESS On oaion, the effet o a ehnique may be le than i you jut attaked normally with that weapon. In thee ae, when the Damage i l e than it normally would be and there are no other additional effet (or example hitting multiple opponent, tunning, throwing, and
o orth), then ue whihever Damage i higher and add 1 Extra Wound.
TYPES ere are different kind o Kung Fu ehnique: Counter, Normal ehnique and Stane. Normal ehnique are your bai attak and abilitie, and take a Skill Acion to perorm unle otherwie ated. Counter are blok and ounter attak that our off-turn and are onidered ree acion. Stane are treated a Move acion. ere i alo a Speial ategory or unique ehnique. COUNTERS
ee are deenive ehnique triggered by attak rom other opponent, and inlude Counter Attak, For example Spear o the Infinite Emperor i Blok, Dodge and Parrie. ey are all inant, intended or while pear, the ehnique ould be ued meaning you an ue them off-turn a a reacion to with another weapon. A haracer uing a Ji (halberd) another peron’ Attak, without loing your Move hould be allowed to ue it without a penalty at all. or Skill acion that round (unle otherwie ated). A haracer wielding a Jian (gentlemen word) would ey uually allow you to op an attak or attak ue the ehnique at a - d penalty. A harater with omeone a they attak you. Some Counter will a Flying Guillotine hould not be able to attempt the seiy when you an ue them, otherwie they an ehnique beaue the Flying Guillotine i a weapon our anytime omeone attak you (or example not operated in any manner imilar to a pear. ome Counter work anytime you are attaked, while other work only when you have been hit, or when Discipline: i i the martial diipline ategory the opponent mie). the ehnique belong to (Waijia, Neigong, Qinggong, and Dianxue). I you don’t have rank in the DiiCounter do not ount a acion, and you an perorm pline lited, you annot maer the ehnique. a many a you need in a round (one per Attak againt you). Unle otherwie ated, again opponent Qi: i i the Qi level required to gain the ehnique. whoe Qi level equal or exeed your own, Counter Your Qi level mut meet or exeed thi i you wih an only be ued Cathartially. You an never ue to mater the ehnique. multiple ounter again a ingle Attak. Type: Kung Fu ehnique are divided into three different ategorie: Normal, Counter, and Stane. ee are eah deribed below. e type et bai thing like when the ehnique i ueable and how long it lat.
3
NORMAL
e bulk o Kung Fu ehnique are in thi ategory. ey are eah a kill ation (unle otherwie tated). ey uually do not la beyond the round they are employed unle tated otherwie in the text.
105
STANCES (OPTIONAL) A CHANGING KUNG FU LANDSCAPE ee are optional, we reommend uing tane one you have amiliarized yourel with the ret o the Some ehnique in Qi Xien are imply better than ytem. We alo enourage people to reate new Stane. other. Some are wore. Qi Level give a poible indi-
3
Stane are a peial ategory o Kung Fu ehnique that deal with how you poition your body. i uually affet how rong you are when exeuting or deending againt ertain kind o attak, ofen providing advantage or ome type and diadvantage or other. Unlike other Kung Fu ehnique, Stane are generally unaffeted by your Martial Diipline Rank (though they may be omplementary to ehnique rom a partiular Diipline). Some tane benefit rom multiple pratitioner perorming them together or greater effet. o ue a Stane non-Cathartially, ount a a Move Ation (not a Skill Ation like you would or a Normal ehnique), and no Skill roll i required. at Stane remain in effec until you hooe to endit or aume a different Stane. Similarly, to ue a Stane Cathartially, ount a a Move Acion inead o a Skill Acion. However, beaue it require greater intenity o effort to aume the ane in thi manner, you mu alo make a ueul Skill rolland take Imbalane Point ju a you would when uing any other Kung Fu ehnique Cathartially. Additionally it i more diffiult to ay in the Stane; one you have aumed the Stane Cathartially, you mu make a ueul Skill roll eah round to ay in it, taking Imbalane Point a normal or uing a CathartiMove ehnique. You notane need to send any additional acion to aydointhe Cathartially, however.
Some Stane are ategorized a Formation. ee involve multiple partiipant and beow seial benefit. A ormation an be broken i you ore a otal Sue on your Attak roll again it. SPECIAL AND COMBINATION TECHNIQUES
Some ehnique are not tane and they do not fit eaily into the Martial Diipline group, thee are plaed under the Speial ehnique Setion.
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ere i an inormal ategory o ehnique we all Combination that alo all under Speial. ee ombine two or more ehnique to reate a new and intereing effec. Gamemaer and Player hould eel ree to deign their own (thee are diued in greater detail inCREAING NEW ECHNIQUES in CHAPTER TWELVE: THE GAMEMASTER). A a general rule, Combination ehnique require haracer know the ehnique they are built upon.
ation o a ehnique’ power but it i not the only meaure, and ome ehnique exeed other o the ame level. Fundamentally Qi Level indiate omplexity to mater a ehnique, whih oten reflet lethality but not alway. i mean ome ehnique will emerge a the bet and mot eared. At firt thi reate an imbalane but Kung Fu in Qi Xien i ontantly evolving. When a powerul ehnique firt emerge, ew an are ounter it.to But overittime, new attak and deene devied redue effetivene or elipe it plendor. Powerul ehnique oten reate big opening or ounter attak. ereore the GM hould alway be deigning new ehnique during a ampaign, partly to meet the hallenge o player with inredibly good Kung Fu but alo a a repone to NPC with great abilitie. Eventually other mater figure way to ounter people’ unbeatable ehnique. i i meant to reflet the interplay o great mater and Martial Heroe trying to outdo one another in the pugiliti world.
SPECIAL TECHNIQUES DAPTATION OF None ADisciplines:
THE MAIMED
Skill: See ext ype: Normal/Speial Qi:
i i a unique Kung Fu ehnique in the game. By taking thi you permanently eliminate any penaltie you would have uffered rom being Blind, Miing a Limb or being Lame. In order to take thi you mut alo have any relevant Flaw and Combat ehnique. e ehnique ha no other ue, a it effet i ontant.
I
AM THE ARROW (SECRET) Disciplines: Waijia, Qinggong Skill: Athleti ype: Normal/Speial Qi:
You appear in a flah above your opponent and all like an iron pear upon him.
STANCES (OPTIONAL) DANCING
HAWK SWORD STANCE Discipline: Neigong Skill: Any Melee ype: Stane (Formation) Qi:
Make an Athleti roll N . On a Sue you appear i i a ombined word tane that mut be ued above the target by a muh a eet. You then all by two pratitioner, with one tanding atop the upon the target making therelevant Melee roll again other’ palm and being raied high in the air, to reate their Evade. For every eet you deend take - d a towering effet againt opponent. It extend their to your Attak roll but + d to your Damage roll reah again opponent but alo an provide a rong (Cloed Damage). On a Failure you take alling Damage. barrier again Qi Attak.
Beaue thi i a ombination o Spear o the Infinite Emperor and Great Stride you mu have both thee ehnique to learn or ue I am the Arrow. You mu be able to ee the target beore uing thi ehnique. i require at lea eet o sae above the target and annot be perormed i there are thing obrucing a lear path or the deent. o ounter thi Attak haracer mu make fir make a Detec roll again the uer’ Stealth Rating. Cathartic: On a Catharti ue you take no penalty or the length o the deent and you do Extra Wound.
IRON
SPEAR OF THE TIMELESS MASTER (SECRET) Discipline: Waijia, Qinggong Skill: Endurane then Heavy Melee ype: Normal/Speial Qi:
You aume a firm tane, allowing your Qi to flow through your pear. It trike with fiery might and an unleah a magnifient blat o ore at a ditane.
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Uing thi tane, the pracitioner improve their reah by one ategory (mu be uing a word). However they mu move together and an only do o at hal their normal rate. Cathartic: Ued Cathartially thi inreae your Parry and Hardine to again any Neigong baed Attak.
ELEPHANT
STANCE Discipline: None Skill: Endurane ype: Stane
Qi: You make yourel rong a a wall and are unmoved by many attak.
i ha no effec unle ued Cathartially. Cathartic: i blok any harge Attak automatially, auing the harger to all down unle he make an Athleti roll againt your Endurane reult.
Firt make an Endurane roll N . I you ueed you an then make a Heavy Melee Skill roll again Parry o your target. On a Sue you deliver normal Damage plu Extra Wound. i annot be ountered by any known ehnique urrently in exiene.
107 Cathartic: When ued Cathartially you an deliver normal Damage plu Extra Wound, or you an releae a potent blat o energy that explode on impac. i an trike a diane o eet and reate an exploion eet in diameter that doe d plu Extra Wound to all within the area.
IRON
RECLINING
You inhale deeply and plant your eet firmly in the ground, thruing out your hand. You hannel your internal power to your finger to protec again Attak.
You lean bak aually, balaning your body horizontally with a sear or ik, making you diffiult to rike. From thi poition you an move and evade rike effortlely.
FOOT STANCE Discipline: None Skill: Mule ype: Stane Qi:
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STICK STANCE Discipline: None Skill: Medium or Heavy Melee ype: Stane Qi:
When ued normally you are very diffiult to throw i lower your initiative reult by or any Attak, but or move, giving opponent - d to theirGrapple or improve your parry again melee weapon attak by . row attempt again you. However you annot move more than eet while in thiane. Cathartic: i impoe a - d penalty to anyone trying to trike you with a melee weapon. Cathartic: When ued Cathartially thi prevent Damage. You aborb one Wound again anyone whoe Qi i lower than your own. ISING DRAGON STANCE Discipline: None Skill: Endurane ype: Stane (Formation) ION AT REST STANCE Discipline: None Qi: Skill: Athleti ype: Stane i ane require ix people, who mu ak to Qi: orm a three-tier pyramid. From thi poition they are well deended again Melee Attak and an You drop to the ground and aume the poure o hannel their effort into attak together a one. a relining lion, relaxing your entire body and drawing on your inner rength. Your initial attak While in thi ane all involved gain a to Parry rom thi ane i a and terriying. and Hardine.
R
L
e fir attak you make rom thi ane gain a + d bonu to the Attak roll and doe Extra Wound on a ueul hit. Cathartic: You an Attak one target per Rank o Qi within a range o eet (with the ame benefit a deribed above).
Cathartic: i allow the partiipant to Attak a one i they hooe. When doing o, one o the member o the ormation attak normally on everyone’ behal (uing a ehnique or Combat Skill). i give the attaker a + d to hi Attak roll and + Extra Wound to Damage.
RISING LURKING
SPIDER STANCE Discipline: None Skill: Stealth ype: Stane Qi:
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You ue your limb to usend yourel along a wall, rak or eiling, making it harder or opponent to ee you.
i ane mut be ued Cathartially and give you a + d to Damage when you gain urprie. It alo oner + to Stealth. However i you are hit while holding thi tane, you mu make an Athleti roll to avoid alling.
SWAN STANCE (SECRET) Discipline: None Skill: Athleti ype: Stane Qi:
You balane defly on a ingle oot, thruing the other orward and arhing bak in a graeul poition that allow you to ounter attak eaily.
You get one ree mundane Attak anytime omeone rike you (whether they hit or mi). Cathartic: You automatially ounter any Attak, doing Wound per Rank o Qi.
TWIN
STRIKE Discipline: Waijia Skill: Athleti N ype: Stane (Formation) Qi:
SWORD
STANCE Discipline: Waijia Skill: Any Melee ype: Stane Qi:
You pair up with an ally who i miing the oppoite i i the bai word ane or delivering attak. arm rom yourel. ogether your rike ahieve greater poteny and flow. When in word ane, you an add your Waijia rating to your Initiative roll reult eah round or Unlike other Stane, thi one require a kill roll to any Attak with word. It lower your Initiative or ue non-Cathartially. On a Sue you may both any Leg Strike Attak by . Attak normally at the ame time or the next round. You eah do one Extra Wound on ue- Cathartic: Ued Cathartially, the word ane ul Attak and your Parry ore inreae by a inreae your Parry to again harge Attak. number equal to your Waijia rating.
Requirement: You mut have the Miing Limb Flaw and the One-Armed Swordman ehnique to ue thi (it an be ued with haracer who are miing leg rather than arm). i mu be ued in oordination with omeone who alo ha the Miing Limb Flaw, thi Kung Fu ehnique and their miing limb mu be the oppoite arm o your own. Cathartic: When ued Cathartially you do Extra Wound.
NOT ALL KUNG FU IS EQUAL In keeping with the pirit the genre, ome Kung Fu ehnique are better thanoother in Wandering Heroe o Ogre Gate. Part o the hallenge o the game i finding the uperior ehnique and learning them.
STANCE
OF THE DRUNKEN CAT Discipline: None Skill: Athleti ype: Stane Qi:
You way and meander in an apparent drunken tupor, enabling you to dodge blow effortlely.
i lower your initiative reult by or any Attak, but improve your Parry and Evade by .
Requirement: i ehnique require the uer to be inebriated by alohol. Cathartic: i inreae your Parry and Evade by .
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WAIJIA ARMS
OF SILK Discipline: Waijia Skill: Grapple again Parry ype: Normal Qi:
You unurl a portion o your leeve, robe or abri at your opponent, entangling them in elaborate wrapping. Make a Grapple roll again Parry. On a ue you an launh rip o abri at your oe, by up to eet per Rank o Waijia (provided you have enough loth to do o), and an ue thi to Retrain them (ee Retrain rule in CHAPTER ONE under GRAPPLE). i allow you to target one oe per Rank o Waijia (or one peron per eet). Charater rerained by arm o Silk an attempt to eape a a Skill Acion by making a Grapple roll a uual (the entangling ilk ha an effecive Parry o + your Rank in Waijia). Eaping rom Arm o Silk an be attempted a a ree acion or haracer with higher Qi Rank than the uer o the ehnique. Cathartic: When ued Cathartially you an attempt to hoke your opponent (uing the Suffoation rule), or queeze them or d Damage per level o Qi eah round you maintain your hold. e entangling ilk ha an effecive Parry o + your Rank in Waijia on a Catharti ue.
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BLADE
OF THE DANCING FOX Discipline: Waijia Skill: Speed againt Parry ype: Normal Qi:
You make a erie o lightning-quik lahe with your blade againt a ingle target.
i ehnique require a bladed weapon. You an make a number o Attak again your target equal to your Rank in Speed. Make a ingle Speed roll again your target’ Parry to determine i all Attak hit. On a Sue, eah Attak deal d Damage or every Rank you have in Speed. On a otal Sue, you make one additional Attak.
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Cathartic: You an make a number o Attak again your target equal to your Rank in Speed+Waijia.
BLASTING
BLADE Discipline: Waijia Skill: Any Melee again Evade ype: Normal Qi:
A Heiping Nun Masters Arms of Silk
BITING
BLADE Discipline: Waijia Skill: Any Melee again Parry at - d ype: Normal Qi:
You make a ingle, areully aimed and timed blow that bite deeply into the fleh o your opponent.
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When you rike olid objec uh a gla, wood or one, your blow reate a aade o harp ragment that rain on your enemie. On Sue, a bur o harp partile rike at everyone in a one ( eet per Rank o Waijia), auing eah target to take d Damage. Cathartic: arget take d Damage per Rank inQi.
BLAZING
NET Discipline: Waijia Skill: Light Melee again Evade ype: Normal Qi:
i ehnique require a bladed weapon. Make a Melee roll again the opponent’ parry at a - d enalty. p On a Sue, roll twie the normal Damage, and or the purpoe o determining Damage, ubtrac your Rank You at a net at your oe that blaze with the power in Waijia rom the opponent’ Hardine. On a otal o Qi and an expand to exeptional ize. Sue, the Attak alo inflic an Extra Wound. Funcion like a normal net exept it i inued with your Cathartic:On a Catharti ue do Extra Wound equal Qi, requiring a Mule roll (N +Qi Level) to eape. to +Qi Rank. Additionally, when you are determining Damage or thi Attak, you may ubtrac twie your Normal rule or Retrain apply. arget with higher Rank in Waijia rom your opponent’ Hardine. Qi Rank than the attaker an attempt to eape a a ree acion. Cathartic: e net expand unnaturally, enompaing an area eet per Rank o Qi and Waijia.
BLIND
STRIKE Discipline: Waijia Skill: Detet Againt Stealth, then Melee Againt Evade (Speial) ype: Normal Qi:
You ue hearing and pinpoint the poition o oe around you and unleah a flurry o preie rike that end objec and debri toward them all.
o ue thi ability you mu fir make a Detec roll again Stealth o everyone in a -oot radiu per Rank o Qi. en you may attak everyone you ene indirecly by riking objec or eature around you to end item and/or debri at your oe in an oddly targeted way. Make a Melee roll again the Evade o all affeced. Do normal Damage.
CRACK
OF THE HARD WHIP Discipline: Waijia Skill: Heavy Melee ype: Normal Qi:
You deliver a debilitating rike with the Hard Whip (Bian), raking bone. On a ue thi drain one point o Hardine or round per Rank o Waijia. On a otal Sue the oe i unned or two round (inead o the normal rom the Hard Whip). Cathartic: i drain point o Hardine or day per Rank o Waijia. On a otal Sue, the oe i unned or two round inead o one a above, but in addition, Hardine ome bak at a rate o week per Rank o Waijia due to the bone being racured.
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Requirement: You mu have the Blind Flaw and the Blind Swordman Combat ehnique to ue thi ability without a - d penalty to both Skill roll. Cathartic: You inhale deeply uing your intuition and hearing to aim your rike perecly. i remove the - d Penalty or any argeted or Maim rike againt oe uing thi ehnique.
BLOOD
LETTING THORNS (SECRET)
Discipline: Waijia Skill: Light or Medium Melee (mu be bladed) again Evade ype: Normal Qi:
You throw a bunh o emmed roe into the air (or any thorny bloom) and lie it, reating luer o thorn that rip the fleh o your oe. You mut have roe bunhe to do thi. Make a Light or Medium Melee Attak roll again your target’ Evade. You lie the roe bunh into one roe luer per Rank o Qi and they aue d Damage, plu Extra Wound per Rank o Waiija to eah target. On a otal Sue the bloom bur, unleahing a loud o pollen and du on the oe, auing them to uffer - d to all Phyial and Mental Skill or an hour a they uffer neezing fit and hay ever. i take both your movement and Attak acion or the round. Cathartic: When ued Cathartially the roe do d Open Damage, plu Extra Wound per Rank o Waijia.
THE CRUSHING LASH OF
LADY PLUM
BLOSSOM (SECRET) Discipline: Waijia Skill: Light Melee ype: Normal Qi:
You lah your fly-whik around your enemy’ body, auing it to tighten and ruh their organ. Roll Light Melee again Parry. On a Sue you an extend the lah o your fly-whik ( eet per Rank o Qi) to wrap briefly around a oe’ body auing it to tighten and ruh or d Damage eah round (beginning thi round) you uain it. On a otal Sue you an opt to retain the grip o your lah or a number o round equal to your Waijia. o break ree rom the lah i a Mule roll again the reult o your initial Attak roll. arget with more Qi Rank than the attaker an attempt to eape a a ree acion. Cathartic: i doe d Open Damage plu Extra Wound. e Damage to the body i alo rippling, auing the target to loe Hardine (Hardine return at a rate o per day).
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CLUTCH
OF THE HAWK Discipline: Waijia Skill: Grapple ype: Counter Qi:
DEFLECTING
CANOPY Discipline: Waijia Skill: Athleti N ype: Counter Qi:
You grab your opponent’ pear or halberd a they rike, pulling them toward you or a lethal attak.
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You unurl your robe, a piee o abri or even bit o one and dirt to reate a gloriou protecive I anyone attak you with a Long Reah Weapon anopy again inoming attak. and mie, you an make a Grapple roll again their attak Parry. On a Sue you pull them in and get On a ue the anopy protec again projecile one ree mundane Attak with a melee weapon, arm in an area beore you ( eet per Rank o Waijia), rike or leg rike, provided your Qi level i equal reduing Damage die o uh attak by d per to or greater than your oe. Rank o Qi. Cathartic: When ued Cathartially you an employ any loe range Kung Fu ehnique a your ree Attak, and you get to add in your Waijia Rank to the roll. ere i no Qi requirement or uing it Cathartially.
DEEP
BITING BLADE Discipline: Waijia Skill: Medium or Heavy Melee Againt Parry at - d ype: Normal Qi:
You make a ingle, areully aimed and timed blow that bite deeply into the fleh o your opponent.
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Cathartic: You expand the anopy, inflating it with Qi and auing the aumulated projecile (all the projecile that have hit the anopy) to rebound bak at the attaker. You an direc eah projecile at a ingle target o your hoie, eah doing d Damage.
DIP
OF THE DRUNKEN SNAKE Discipline: Waijia Skill: Athleti Againt Attak Roll ype: Counter Qi:
You bend bak to evade a Melee Attak, nearly touhing the ground with your head then sringing bak
i ehnique require a bladed Make a Medium or Heavy Melee roll againweapon. the opponent’ Parry at a - d penalty. On a Sue, the Attak deal Extra Wound plu maximum Damage ( d ), and or the purpoe o determining Damag e or thi attak, ubtrac twie your Rank in Waijia rom the opponent’ Hardine. On a otal Sue, the Attak alo inflic an additional Extra Wound.
with ore to rike your oe. I anyone attak you with a Melee Attak you an ue thi ounter. On a ue you bend bak andavoid the rike, then wifly boune bak to deliver a potent blow o your own (mundane rike but at a + d Damage bonu per Rank o Waijia). i doe not work again haracer with Qi level higher than you.
Cathartic: e Damage beome open. Additionally, when determining Damage or thi Attak ubtrac three time your Waijia Rank rom your opponent’ Hardine. For inane, i you are Qi Rank , you have Rank in Waijia, and you are attaking a haracer with Hardine o , her Hardine i eetively again t thi one attak only.
e uer mu be inebriated by alohol to ue thi ehnique. Cathartic: When ued Cathartially your Damage roll i Open.
DOG A TRUE MASTER ADAPTS While ome ehnique may be very powerul or ued highly effetively by a lever Martial Hero, other Martial Heroe are neither omplaent nor tupid. Sometime, a harater (PC or NPC alike) an beome over-reliant on a ingle powerul ehnique. In uh ae, over time, an even more powerul ounter againt that peifi ehnique will oten be developed by hi or her enemie. A true Martial Hero mut alway tay one tep ahead o hi oe. i mean player hould onider developing ounter to peifi ehnique they ee again and again, while the GM hould do the ame when PC make regular ue o an effetive ehnique. For more inormation on reating new Kung Fu ehnique ee CHAPER WELVE: HE GAMEMASER.
DOG
BASHING STICK (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal
Qi:
You deliver a painul and debilitating blow to your opponent, uing a ik or imilar blunt objec.
LIFTING STICK (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:
You jab your oe in the belly with a ik or imilar mall blunt weapon, then raie him into the air over your head.
On a Sue, inead o doing Damage, you an opt to raie your oe above your head. You raie your target above your head and may keep him there or round per Rank o Waijia.
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While the target i ill ree to Attak, he annot move reely a hi body i usended above the ground. He an try to break ree uing the Rerain rule. Cathartic: i la or round per Rank o Waijia, and you an throw your opponent to the ground at any point, knoking him prone and inflicing d Damage per Rank o Waijia. You may add your Waijia Rank to your Parry and Evade again the target.
DOUBLE
THRUST Discipline: Waijia Skill: Any Melee (word) again Parry ype: Normal
Qi: Wielding a word in eah hand you deliver a orward thrut with one and a violent revere ab again anyone behind you.
On a Sue you do Open Damage equal to your Waijia Rank and drain one point o Hardine. i ehnique allow you to rike the peron direcly in ront o you and the peron direcly behind Cathartic: e Attak doe Open Damage equal to you. Make a Melee Skill roll (any Sword) with any twie your Waijia Rating and drain point o word again Parry. On a Sue you an rike a Hardine. target direcly beore you and direcly behind delivering Extra Wound to both target. On a otal Sue you reover your ooting quikly afer the ehnique and do not take the below penalty to Speed.
Delivering thi ehnique expoe you lightly, meaning on the ollowing round (and only or that round) your urn Order ore drop to . Cathartic: Doe Extra Wound to both target.
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ENDLESS
ARC OF THE SPEAR Discipline: Waijia Skill: Any Melee with Spear ype: Normal Qi:
You grip your pear in one hand and whirl it around your head, auing the tip to glow, triking enemie within your reah with great ore, and releaing a blat o energy that damage enemie in a larger area.
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FIERCE
STRIKE Discipline: Waijia Skill: Any Melee ype: Normal Qi: You let your weapon land with a wif urge o aggreion.
i an be ued with any Melee weapon. On a Sue you add + d to the Damage roll. On a otal Sue you add + d per Rank o Waijia to the Damage roll and an exeed the of die ap.
Make a Melee Skill roll againt the Parry o everyone within a -oot radiu per Rank in Waijia. On a Cathartic: i an be ued with the above effec Sue, the Attak rike everyone who i within again one additional target per Rank o Qi. reah o your sear or d Open Damage. Additionally, everyone ele in the affeced area i hit with a leer energy bla that deal d Damage.
THE FIRST Cathartic: e effet are the ame exept the leer energy blat portion o the Attak doe d loed Damage.
FEARLESS
REPLY OF THE SPEAR (SECRET) Discipline: Waijia Skill: Any Melee with Spear ype: Counter
FIST OF YANSHI (SECRET) Discipline: Waijia Skill: Arm Strike ype: Normal Qi:
You mah your fi into your opponent, auing enough pain to dirupt onentration on ehnique. Make an Arm Strike Skill roll again your opponent’ Parry. I you ueed make a normal Damage roll. I
Qi: that i ueul with enough ore that it hurt the targetyou orrike round per Rank o Waijia, You effortlely evade and flow with the Sliing Blade o auing them to take - d to their Skill roll (thi the Flying Phantom ehnique. Moving with the at-only work again oe with ewer Qi Rank than taker you rie on one oot afer their final bakwing yourel). On a otal Sue o the initial Arm Strike and thru out your sear in a ingle arm to impale them. roll you do Extra Wound a well.
Make a melee Skill roll again the Attak roll o your opponent. On a Sue you ounter the Attak doing Damage a deribed below. I thi ounter i ued again the Sliing Blade o the Flying Phantom, you gain + d per Rank o Waijia to your Skill roll.
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Created by the Fearle Rival o Dai Bien, Fearle Reply o the Spear wa developed to ounter e Sliing Blade o the Flying Phantom ehnique ued by Myi Sword ec. i an be ued a a andard ounter or any word Attak, in whih ae you do normal Damage or your weapon. I ued again Sliing Blade o the Flying Phantom you do Extra Wound again the attaker. Cathartic: Again normal Sword Attak you do Extra Wound, again the Sliing Blade o the Flying Phantom you do Extra Wound.
Cathartic: On a Catharti Strike, your opponent alo take a - per Rank o Waijia to Parry and Evade, in addition to the normal - d penalty to Skill. Again thi only work again opponent with ewer Qi Rank than yourel.
FLUTTERING
GUIDING
You leap toward your oe, unleahing a rapid patter o kik to the he that drive her bak.
You redirec an attaker, and throw them to the ground.
KICKS Discipline: Waijia Skill: Leg Strike ype: Normal Qi:
THE CRASHING WAVE Discipline: Waijia Skill: row again Parry ype: Counter Qi:
Make a Leg Strike Skill roll again your opponent’ Parry. On a Sue you deliver d Open Damage with your kik and drive your opponent bak eet per Rank o Waijia. Cathartic: e kik do d Open Damage to your target and drive her bak eet per Rank oWaijia (you mu pre orward in a raight line to drive the oe in thi manner).
I omeone mie you with an Arm Strike, Grapple or row, you hurl them to the ground or d Damage per Rank o Waijia. Cathartic: i redirec even a ueul Attak, and lam the peron to the ground or d Damage per Waijia and Qi Rank.
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GRASP
OF THE PYTHON Discipline: Waijia Skill: Grapple again Parry ype: Counter Qi:
GUST
OF THE FAN BLADE Discipline: Waijia Skill: Light Melee Againt Evade ype: Normal Qi:
You nap your writ and wipe your an, auing a powerul gu o wind that atter dut and debri. Make a Light Melee Skill roll again the Evade o everyone in the affeced area. On a Sue you reate aimpoing gu o wind obure theSkill airroll or one round, a - dthat Penalty to the o all aught inide. On a otal Sue thi penalty inreae to - d .
e gu o wind i Rank o Waijia.
eet-wide and
eet-lo ng per
Cathartic: e wind impoe a - d penalty to thoe aught inide it (- d on otal Sue) and alo aue any nearby debri and objec to rike people in the affeced area or d Open Damage. In addition the wind glow with Qi energy and powerul mirobur an diarm weapon rom everyone inide (roll d per Qi Rank one again everyone’ Parry to diarm).
You grab an attaker’ arm when they rike at you, pulling their rike wide. Again poorly aimed rike, you an alo pull them into a deadly hokehold.
When omeone attak you with an Arm Strike, you make a Grapple Skill roll again their Parry. On a Sue you automatially avoid the Attak. I your opponent’ srcinal Attak roll again wa a Failure, you an alo pull your opponent intoyou a hokehold. Eah round, they mu make an Endurane roll to remain oniou (N + per Waijia Rank eah round: meaning you umulatively add your Waijia Rank to the Endurane roll N eah round, arting on the fir). i mu be maintained eah round with an additional Grapple roll again Parry.
Cathartic: Whether the attaker mie or ueed, you get an opportunity to roll Grapple again Parry to initiate the hoke. However i they mi, you alo do Wound eah round automatially in addition to the hoking effet.
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GRUDGE-BEARING
SWORD STRIKE Discipline: Waijia Skill: Medium or Heavy Melee again Parry ype: Normal Qi:
You ou all o your anger and wrath into a ingle wipe o the blade, killing even the mo durable oe. On a Sue you do d
Open Damage.
Cathartic: i doe d by two.
Open Damage multiplied
ANDS OF THE HAWK BEAK 3 HDiscipline: Waijia
Skill: Grapple again Parr y, then Grapple again Hardine ype: Normal Qi:
You grip your opponent’ limb and nap them, like branhe luthed in the beak o a hawk.
THE HIDDEN
FIST OF YANSHI (SECRET) Discipline: Waijia Skill: Arm Strike ype: Counter Qi:
i potent ounter allow you to interrupt any loerange melee Attak with a udden punh to the throat, avoiding all Damage. Can only be ued Cathartially. Cathartic: Make an Arm Strike roll again your opponent’ Attak roll. I you ueed, you deliver a unning blow to your opponent’ throat that doe Extra Wound and tun them or one round.
IMPACT
OF THE FALLING STAR Discipline: Waijia Skill: Leg Strike or Arm Strike again N per eet allen ype: Counter Qi:
You an attempt thi i you ueed on a Grapple Skill roll again the target’ Parry. Follow the grapple immediately with another Grapple roll again Hardine. On a Sue you injure the target’ arm or When you hit the ground (or another imilar urae) leg briefly, auing the ollowing penaltie or round afer a all, it i the ground that loe. per Rank o Waijia. Attaker hooe: You an ue thi when you are thrown to the ground a part o an Attak or when you all rom height. Arm Injury: - Penalty to Parry, - d to Arm Strike,
Grapple and annot ue two-handed Melee weapon. Leg Injury : - d Penalty to Speed, - d to Leg Strike, Grapple and Athleti. i ability doe not work on haracer with Qi level higher than you. Cathartic: You racure or break the limb, auing the above penaltie or week per Rank o Waijia. i i onidered very ruel and even dihonorable to do to a Martial Hero, o perorming uh an ac publily ould alter your reputation. Still doe not work again thoe with higher Qi level than you.
116
On a Sue, at the end o your youoliterally rike the ground, tranerring the all, energy your all harmlely out o yourel. e area that you impac i uually raked or otherwie damaged by the ore o the impac. On a otal Sue, you are invigorated by the impac and gain a + d bonu to your next acion. On a Failure, you take alling Damage a uual (but ee Catharti below). Cathartic: You automatially are onidered to have ueeded on your Leg Strike or Arm Strike roll. i an be done even i you’ve already ailed your non-Catharti Skill roll. Beaue thi i the reult o a ailed roll, uing thi kill in thi manner alway ot Imbalane Point.
INTERCEPTING
ARROW Discipline: Waijia Skill: Small Ranged ype: Counter Qi:
You hoot down ranged Attak with your arrow. Fire again the Attak roll or a hane to rike down omeone’ inoming arrow, or to aid a riend rom being hit. Make a Small Ranged Skill roll again the Attak roll o your opponent. On a ue you rike their projecile and deflec it. Cathartic: You an deflec multiple Attak by rapidly firing your bow (up to one per Rank o Qi).
INVISIBLE
WHIP OF THE SPIDER DEMON Discipline: Waijia Skill: Grapple again Evade ype: Normal Qi:
KNOCK
OF THE METEOR HAMMER Discipline: Waijia Skill: Heavy Melee again Parry ype: Normal Qi: Your meteor hammer lam into a oe, knoking him to the ground a it potentially boune toward omeone ele.
Make a Heavy Melee Skill roll again Parry. On a ue you rike a oe with uh ore, that they drop to the ground and bak by eet per Rank Waijia o and they mu expend a Move to get bak up (in addition to taking normal Damage). On a otal Sue the hammer boune again the neare target o your hoie (thi our even i it i ountered) by the fir target).
3
Catharti: i knok your oe bak eet perRank o Waijia and they hit the ground o hard they mu send a Skill and Move acion to get up.
LADY
WHITE BLADE’S BURSTING CHARGE (SECRET) Discipline: Waijia Skill: Light Melee or Medium Melee again Parry ype: Normal Make a Grapple Skill roll again your opponent’ Evade. Qi:
You lah or nap out with your ilk or rope with the intent to trip and delay opponent.
On a ue you entangle and/or trip the target or one round, requiring them to make an Athleti roll i attak wa developed by Lady White Blade and i
again yourSue srcinal Attak reult order toImove. one oaher more ehniquedelivering . e attaker harge On a otal thi effecroll la twoinround. they with word ateared an opponent, a thru and ail their Athleti they annot move that round. ut o extreme it an reate anopening or the attaker to pa through a it rip the vicim aunder. i lahe out in a by oot one per Rank o Waijia. On a ue, thi doe ExtraWound to the target Cathartic: i inreae the one area to by in addition to a regular Damage roll. I the Attak eet per Rank o Waijia. In addition the ilk or rope kill the target, it rip him apart allowing you to pa move o a they are nearly inviible. Affeced target through hi body a bur in a terrible dislay. mu make a Detec N roll or uffer a - to Evade and - d to Athleti (again thi attak and it effec). It require a rekle harge impoing a - to your Evade and Parry or the round plu you mu move eet in raight line toward the target. ICK OF THE GOLDEN ELEPHANT
K
Discipline: Waijia Skill: Leg Strike ype: Normal Qi:
Cathartic: i doe Extra Wound to the target in addition to regular Damage roll.
You pin and drive your heel again the enemy with an upward motion. ough uele when ued by the initiate, a maer an apply thiehnique to deliver a lethal kik . On a Sue you deliver a kik that doe d Damage per Mule + Qi Rank. Cathartic: On a Sue orgo the Damage roll and do Wound per Rank o Qidirecly.
117
3
Princess Sarnai strikes at Princess Samga with Knock of the Meteor Hammer.
LASH
OF THE FLY-WHISK Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:
118
MASTER
TEACHES STUDENT Discipline: Waijia Skill: Any Combat Skill again oe’ Parry or Evade ype: Normal Qi:
You lah out with your fly-whik, it tether extending unnaturally long to reah opponent and pull You ue your hand, eet or weapon to guide the body them loer. o another peron, oring them to deliver attak a you intend. Roll Light Melee again Parry. On a Sue you an On a ue you ore the target to erve a an inextend the lah o your fly-whik to wrap around oe or diarm them at a diane ( eet per Rank termediary or your attak. You direc them, and o Qi). Anyone ruk an be pulled to you that round they attak uing weapon and abilitie they poe. (though they an make a Mule roll again your e peron attak on your turn, but doe not loe Attak reult to get away). their regular turn a a reult. Cathartic: When ued Cathartially you an throw your opponent auing d alling Damage per Rank o Waijia.
Cathartic: You an hannel your Kung Fu ehnique through the target.
MIGHTY
PAWS OF THE LION Discipline: Waijia Skill: Arm Strike again Parry ype: Normal Qi:
THE PERFECT
BLOCK OF THE RAKSHA (SECRET) Discipline: Waijia Skill: Any Bladed Melee ype: Counter Qi:
You lah out at oe with your finger in a erie o raking rike with uh ury that it energize the You dip and parry, metiulouly evading rike while air around you. deflecing them with your blade to op the legendary Perec Strike o the Phoenix ehnique. I you ueed on thi attak, it knok target with le Qi Rank than you prone and un them or a i give you a hane to deflec or evade the Perec number o round equal to the differene in your Qi Strike o the Phoenix. I omeone ue that ehnique Rank. On a otal Sue, you end your opponent again you non-Cathartially, you may roll your flying bak, auing them to take Damage equal to Melee again their Damage roll. I you ueed you your Waijia Rank. are not ruk. Cathartic: When done in thi manner, your eroiou attak reate a viible himmer in the air that protec you, negating the fir Wound that round rom any Attak. You alo get one additional ree Attak with the Mighty Paw o the Lion ehnique.
i ehnique i rumored to be the only deene again the Perec Strike o the Phoenix. It annot be ued again any other ehnique.
ONE-ARMED
Cathartic: i work even again a Catharti Perec Strike o the Phoenix.
STRIKE Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:
You unleah a powerul wing o your weapon, heaving it near the pae where yourmelee arm one wa to generate a more powerul Attak.
3
e Perec Blok o the Rakha wa lo age ago when the Rakha lan wa extinguihed. Some ay a manual with thi ehnique exi.
THE PERFECT
STRIKE OF THE PHOENIX (SECRET)
Discipline: WaijiaMelee (No roll required) Skill: Any Bladed ype: Normal Qi:
On a Sue, intead o rolling Damage you do Wound direcly. On a otal Sue the amount o Wound i doubled.
You leap at your oe in a whirl o meandering rike that no one an blok or dodge. i ehnique i o proound and perec that it Requirement: You mut have the Miing Limb Flaw require no Attak roll. It alo annot be parried by and the One-Armed Swordman ehnique to ue any ounter exept or the Perec Blok o the thi (it an be ued with haracer who are miing Rakha. o attak a oe, imply roll normal Damage leg rather than arm). with your weapon. Cathartic: e Attak doe Wound direcly (no Damage roll neeary).
i i an anient ehnique long ine orgotten and lo afer the derucion o the Jade Phoenix ec. Aording to legend, the detail o thi ehnique are ill ontained in the ruin o the Jade Phoenix emple (but no one know it whereabout). Cathartic: In addition to the above effec, yo u may ue thi to rike multiple oe ( per Rank o Waijia) and you may add Extra Wound per Attak. Even though no Attak roll i required, or the purpoe o determining Imbalane Point gained, treat a a normal ue.
119
PHANTOM
RIBBONS
You have reahed a point in your training where you no longer require a word. Fouing your mind, you reate a gholy gentlemen word that i one with your body.
You unurl ribbon or trand o loth, auing them to harden at a preie moment to lie through oe.
PHOENIX SWORD Discipline: Waijia Skill: Medium Melee N ype: Normal Qi:
3
On a Sue you reate a word that deal d Damage per Qi level (do not add Mule) plu Extra Wound. i lat round per Rank o Qi. Cathartic: You reate a word that deal d Damage per Qi level (do not add Mule) plu Extra Wound. i la hour per Rank o Qi.
RAIN
OF ARROWS Discipline: Waijia Skill: Small Ranged again Evade ype: Normal Qi:
OF STEEL (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:
You an unleah a flurry o rand that lah out at everyone in a -oot radiu per Rank o Waijia. Roll Light Melee again Parry ore o all inide the affeted area. How it affet people i baed on the target’ Rank in Qi: ARGE’S RANK
EFFEC
0-1
arget ideapitatedandkilled
2
arget loe a limb (take Flaw) anduffer 4 Wound
3
argetuffer4Wound
4
argetuffer2Wound
5
argetuffer1Wound
6+
argettake3d10Damage
i ability an only be ued Cathartially.
arrow at a target. Roll
i an only be ued aely by arated male and i ontained in the Merile Willow manual. Non-atrated male and women an both learn the ehnique and attempt to ue it, but doing o inur
Damage one again the target ount but treat a Sue a two Wound. otal Suee normally.
and redue by one permanentlyWound (every time you ue Hardine it).
Cathartic: You an fire one additional arrow per Rank o Qi. Roll Damage one again the target but treat a ue a a number o Wound equal to the number o arrow you fired.
RINGING
You nok multiple arrow and fire them at your oe. On a Sue you fire
STRIKE OF THE HAND Discipline: Waijia Skill: Arm Strike ype: Normal Qi:
With thi attak you trike open handed at your enemy, delivering a rigid blow with the ide o your hand to the nek, ometime with debilitating effet.
120
Make an Arm Strike roll again Parry. On a Sue your Attak doe d Damage per Rank o Waijia and Mule. On a otal Sue you rike hard and true, auing your oe to hake and take - d to all Phyial Skill roll or the next hour. Cathartic: You do Extra Wound per Rank o Waijia. On a otal Sue, in addition to - d to Phyial Skill, Combat Skill are affeced a well.
THE SECOND
FIST OF YANSHI
(SECRET) Discipline: Waijia Skill: Arm Strike ype: Normal Qi:
THE SLICING BLADE OF THE FLYING PHANTOMS (SECRET) Discipline: Waijia Skill: Any Melee ype: Normal Qi:
You pin on the ball o your oot, whipping your fit at everyone around you. Make an Arm Strike Skill roll again all opponent around you (eah target mu be within five eet o your body). i allow you to rike eah o them with enough ore to do normal Damage and to puh them bak in a traight line, eet per Rank o Waijia.
You leap at your oe lahing ideway and winding bak like a nake with your blade, making your rike dangerou to ounter.
Cathartic: You hit with enough ore that eah o your opponent lam into anyone in their path when they are puhed bak, and do d Damage per Qi Rank you poe to thoe they trike.
ough known only to Myi Sword and aoiated with the Flying Phantom thi i acually a orgotten, anient ehnique that wa rediovered by Lady White Blade.
SKULL
Cathartic: Work a above exept you do additional Extra Wound per Rank o Waijia on the initial attak and on the bakwing a well.
BREAKING STICK (SECRET) Discipline: Waijia Skill: Light Melee (- d ) again Parry ype: Normal Qi:
You rak your opponent in the kull with a ik or imilar implement, with enough ore to break bone and aue death.
On aAttak Suemu you do d Open again youra oe. be aimed atDamage the head, impoing - d penalty to your Attak roll. Cathartic: i doe d Extra Wound.
On a Sue you do normal Damage. Anyone who attempt to ounter thi and ail take Extra Wound a your blade bite them on it bakwing.
3
SOMERSAULT
STRIKE OF THE DRUNKEN MONKEY Discipline: Waijia Skill: Arm Strike or Leg Strike again Parry ype: Normal
Qi:
You flip into a omerault and slay your limb to rike a oe with your outrethed arm or leg.
Open Damage plu
SLASHING
BLADE Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:
When you lah your word, it reate a ripple through the air, liing your enemy at a diane.
Make an Arm Strike or Leg Strike roll again your opponent’ parry. On a Sue you do normal Damage plu they have to make an Endurane roll (N + per your Rank in Waijia) to avoid being dazed or one round (they an take no acion or one round). On a otal Sue the opponent i dazed or two round i they ail their Endurane roll. hi ehnique require the uer be inebriated by alohol.
Cathartic: On a Catharti ue you plow down with On a Sue you unleah a rippling lie trough the great ore and do Extra Wound (a well a the air toward your target and rike or normal Damage. normal effec). A long a you an ee the enemy and there i nothing ubantial in the way you an attempt to attak them with thi ehnique. Cathartic: Ignore all obale and lie through multiple enemie in a raight line (one additional enemy per Rank in Waijia).
121
SPEARING
BLADE Discipline: Waijia Skill: Light Melee or Medium Melee again Parry ype: Normal Qi:
In a renzy o abbing motion you kewer multiple opponent and inflic grave injury again them with your word. Roll Light or Medium Melee one and apply it to target within reah per Qi Rank. Anyone ruk take Wound (no additional Damage roll).
3
BACK KICK Discipline: Waijia Skill: Leg Strike againt Parry (Normal) or Attak roll (Counter) ype: Normal and Counter Qi:
You whirl your body and unleah a powerul kik. i an potentially be ued to ounter kik, leap and harge a well. On ue you do normal kiking Damage plu Extra Wound.
Cathartic: Anyone ruk take Wound (no additional Damage roll).
Mu be ued Cathartially to ounter an Attak.
SPEAR
Cathartic: Can be ued inantly to interrupt any kik, harge or leap Attak. I you ueed uing it a a normal Attak, you do normal Damage plu Extra Wound and you end your opponent bak eet. I you ueed uing it a a ounter, you do Extra Wound and end your oe bak eet.
SWIPE Discipline: Waijia Skill: Medium or Heavy Melee again Parry ype: Normal Qi:
You wing your pear in a irle at enemie urrounding you, liing their bodie and even auing them to be hurled bak with great ore. You an attak anyone within reah o your weapon around you (up to people per Rank o Waijia). Make one roll and apply to the Parry o everyone in range. On a Sue you hit thoe affeced with your pear normally. Cathartic: In addition to being hit by your sear, everyone Damaged i hurled bak eet per Rank o Qi. It alo allow you to trike an additional target per Rank o Qi (on top o the per Rank o Waijia).
SPEAR
OF THE INFINITE EMPEROR Discipline: Waijia Skill: Medium Melee or Heavy Melee againt Parry ype: Normal Qi:
You tab your pear fierely, triking deep into your oe.
122
SPINNING
i ehnique require a great deal o ore. You take a - d penalty to make your Attak, but add d to your Damage roll. Cathartic: You an ue to rike and impale multiple target in a raight line, up to one target per level o Qi (make a ingle Attak roll). Anyone hit in uh a manner take one Extra Wound. e penalty ill applie.
SPINNING
STEEL (SECRET) Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:
e attaker pour all o her anger and rage into a heavy bladed weapon, twirl into her enemie and ut off their head.
e attaker an unleah a sinning attak and twirl like a sinning top, riking out at everyone in a eet radiu per Rank o Waijia. Roll any Melee again Parry ore o all inide the affeced area. How it affec people i baed on the target’ Rank in Qi: ARGE’S EFFEC RANK 0
Deapitatedandkilled
1
arget take 2 Wound and i deapitated i killed
2
arget take 1 Wound and loe a limb on a otal Sue
3
argettake1Wound
4 5
argettakenormalDamage argettake1d10Damage
6+
argettakenoDamage
i ability an only be ued Cathartially.
Spinning Steel wa devied by the legendary wordTICK OF THE REBOUNDING DOG woman One Armed Fiery Demon. i an only be (SECRET) ued aely by emale and wa an attempt to rereate Discipline: Waijia one o the ehnique rom the Merile Willow Skill: Light Melee again Parry manual. Men an learn the ehnique and attempt to ype: Normal ue it, but doing o inur Wound and redue Har- Qi: dine by one permanently (every time you ueit). i i due to the differene in Qi flow through the body. You deliver an upward rike that end your oppo-
S
nent bouning into the air with eah blow you land.
THE STERN
REBUKE OF HEIPING (SECRET) Discipline: Waijia Skill: Light Melee again Speial ype: Counter Qi:
On a Sue you end your oe up into the air eet per Rank o Waijia, doing normal Damage. e peron land the next round, taking normal alling Damage, unle you hooe to rike again (ending them bak up into the air).
3
Cathartic: When done in thi man ner, you may ue With lightning seed you turn your word to deflec an Stik o the Rebounding Dog a a Move acion, alinoming ranged or thrown attak bak at the aailant. lowing you to Attak or perorm Skill while you boune your target in the air eah round. When omeone make a thrown or ranged Attak again you, you an try to ounter with thi by rolling Light Melee again a N equal to their Attak roll reult or Evade (whihever i higher). On a STICK OF THE RISING DOG (SECRET) Sue you deflec the objec bak at the attaker Discipline: Waijia or d Damage per Rank o Qi. Skill: Light Melee again Parry ype: Normal Cathartic: When ued Cathartially the Attak Qi: flahe with energy and deliver d Open Damage per Rank o Qi. i an exeed the Sof Damage Cap You rak your opponent with a ik, in a udden, o d , but an never exeed d . violent upward wing.
STRIKE
OF THE DIVING FALCON Discipline: Waijia Skill: Athleti again Speial ype: Normal Qi:
You jump or all diretly onto your enemy, tranerring mo o the ore o your impac to your oe. o land on your target, roll Athleti kill. I your target i unaware o your preene, the N i . I the target i aware, roll again her Evade. On a Sue, your target take alling Damage equal to the diane o your all and you take hal the normal Damage (round down). e target i alo knoked prone. On a Failure, you mi the target ompletely and you take alling Damage a uual. On a otal Sue, you may make a mundane Attak again the target a well. Cathartic: I you ueed in your Athleti roll, you do not take any Damage rom the all. Additionally, on a otal Sue you may ue a Kung Fu ehnique again your target inead o a mundane Attak.
On a Sue you do d plu your Rank ni Waijia. e damage i Open Damage. Cathartic: Intead o rolling Damage you do Wound equal to plu your Rank in Waijia.
STORM
OF ARROWS Discipline: Waijia Skill: Small Ranged again Evade ype: Normal Qi:
You nok multiple arrow and end a volley at your oe. You fire everal arrow into a x oot area per Rank o Waijia. Make one Attak roll again all target in thi zone. e arrow deal normal Damage. Cathartic: You fire a volley into Rank o Waijia+Qi level.
x
oot areaper
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STORMING
STUNNING
You an throw multiple dagger with immene preiion at a ingle target.
You beat your opponent fierely with a quik areully aimed rike o your ik (or other light blunt weapon), unning them.
DAGGERS Discipline: Waijia Skill: Light Melee again Evade ype: Normal Qi:
3
You an throw one dagger per Rank o Qi at a ingle target with the dagger’ throw range. Roll one Attak roll or all the dagger. I the Attak hit, make a ingle Damage roll. I the Damage roll meet or exeed the target’ Hardine, he take Wound or eah dagger thrown. Do not add any Damage rom the roll itel.
STICK STRIKE Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:
On a Sue you un your oe or a ingle round. On a ailure your oe get one ree Attak again you, beaue thi ehnique require total ommitment to the rike. i doe not work again opponent or more Qi Rank higher than you.
i an only be ued with dagger or dagger-like Cathartic: e unning effec la or round. objec (needle and altrop annot be ued or thi ehnique). WAN TAMING STRIKE Cathartic: A above, exept you an throw two Discipline: Waijia dagger per Rank o Qi, and you may divide the Skill: Any Melee again Parry dagger between multiple target. ype: Normal Qi:
S
STORMING
NEEDLES Discipline: Waijia Skill: Light Melee again Evade ype: Normal
Qi:
You throw multiple needle with great preiion.
On a ue you an throw extra needle per Rank o Qi at a ingle target, up to a diane o eet per Rank o Waijia. Cathartic: You an throw the needle at multiple target (ame range).
124
You twirl into the air and dive toward your oe or a deadly erie o sinning rike. You an make one extra attak per Rank o Waijia. Eah Attak roll Damage eparately. Cathartic:When ued in thi manner the Swan aming Strike nullifie the Riing Swan Stane, ending the ane or a ull round. You an alo ue thi to rike multiple target within your area o movement inead o ju a ingle target.
SWORD
WHIPPING STRIKE Discipline: Waijia Skill: Any melee again Parry ype: Normal Qi:
You whirl your blade in a whipping motion above your head, generating a green energy that lahe out at target in in all direcion.
Roll again up to target per Rank oWaijia within a oot area. i doe d Openamage D to eah o them. Cathartic: Cathartially thi an be ued again target per Rank o Waijia, and doe d Open Damage again them.
3
A priest leaps at his enemies with Swan Taming Strike.
TAI
TURN
You wifly rak one oe in the head then sin quikly to rike another’ kull. Make a Medium Melee Skill roll and apply it again the Parry o all target. On a Sue you deliver normal Damage to thoe ruk plu they are thrown off balane taking a - d to all Phyial Skill or round per Rank o Waijia. i penalty an alo affec Damage roll beaue it inlude Mule.
You flik a number o altrop into the air, where they usend and twirl to redirec inoming projecile.
LAN’S STAFF STRIKE Discipline: Waijia Skill: Medium Melee again Parry ype: Normal Qi:
You an hit up to two target per Rank o Qi (up to a many oe a are within reah). Cathartic: Doe an E xtra Wound to eah target on a Sueul hit.
OF THE CALTROP Discipline: Waijia Skill: Light Melee again Attak roll/Evade ype: Counter Qi:
i an be ued only again mundane Attak (not again Kung Fu ehnique). Roll Light Melee again the Attak roll o the projecile. On a Sue the weapon i sun by your altrop and rike the srcinal attaker (provided your Light Melee roll beat their Evade a well). On a otal Sue you an redirec the projecile at any target o your hoie. Cathartic: When ued Cathartially the altrop remain usended and in effec or one ull round. It alo work again Kung Fu ehnique when ued in thi manner.
125
VENOM
OF THE FLY-WHISK Discipline: Waijia Skill: Light Melee Again Evade ype: Normal Qi:
You dip the tip o your fly-whik in venom and flik it with exploive ore, auing the droplet to move o at they penetrate kin.
3
Roll Light Melee again Evade again target. On a Sue you do no Damage but expoe the target to the poion. On a otal Sue the peron alo take d Damage. On a Failure itsray or slahe on a random peron near the target (Roll d : In ront o target - , Behind target - , Lef o target - , Right o target - ). i i onidered a thrown Attak and ha a range o eet per Rank o Waijia.
Requirement: i ehnique require you phyially have the poion you wih to ue. Cathartic: i an rike multiple target, up to per Rank o Qi. Range alo double to eet per Rank o Waijia.
WALL
HUNTS FOR FOOD Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:
You throw your Melee weapon at a oe and it attak on it own, flying through the air or ome time beore returning to you. On a Sue you throw your melee weapon up to eet per Rank o Qi at your oe, and it attak, then return to your hand. Cathartic: e weapon remain airborne, attaking your oe independently eah round or round + round per Rank o Waijia. While thi i in effec you may take other acion or Attak.
WHIRLING
BLADE Discipline: Waijia Skill: Any Melee again Parry ype: Normal
Qi:
OF CALTROPS Discipline: Waijia Skill: Light Melee again Evade ype: Counter
You launh into a terrible sinning harge attak, rahing again your oe with tremendou ore.
Qi:
On a Sue you rike normally and do Wound. On a otal Sue you an make oneExtra more attak again the ame target.
You unurl a luer o altrop into the air, auing them to usend and sin in plae, orming a wall that pin harging or leaping oe.
Make a Light Melee Skill roll again the Evade ore o your opponent a they harge, fly or leap at you. On a Sue, the target rike a altrop and are pinned in plae. o extrac themelve they mu ueed on a Mule N roll (remain pinned until they ueed). arget who are higher Qi Rank than you an attempt thi a a ree acion.
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WEAPON
When anyone harge or leap to attak you, you an interrupt their Attak with thi ounter. i orm a ontinuou wall o altrop eet long per Rank o Qi. e wall i vertial and an be any hape you wih. i ehnique mu be ued Cathartially to affec Kung Fu ehnique. Cathartic: When ued Cathartially thi ounter an work again Kung Fu ehnique, it alo remain in effec or the ull length o the round again anyone who trie to pa through.
Make a Melee Attak roll again your target’ Parry.
Cathartic: In addition to the above effec, on a Catharti ue you do Extra Wound to the target.
QINGGONG CRAWLING
TIGER Discipline: Qinggong Skill: Athleti N ype: Normal Qi:
DREAMING
HEAVENLY SPLENDOR Discipline: Qinggong Skill: Speed ype: Counter Qi:
i ehnique seifially ounter e Final ranquility o the Storm, giving you an opportunity to avoid it. It an be ued in natural orm a well.
You limb and rawl with the grae o a tiger, allowing you to move up heer urae and over narrow roofop, eemingly in defiane o gravity.
I your Speed roll meet or exeed the Ritual roll o e Final ranquility o the Storm, you dodge out o the way, and the lightning rike the ground where Make an Athleti roll again N . On a ue you were (thi may be harmle or have ome effec you an limb up vertial urae or amble aro uh a arting a fire; onult the GM). I you are narrow pathway with eae. i allow you to move dodging a natural lightning rike, the GM hould eet per Rank o Qi. On a otal Sue you may roll d and treat that a the srcinal Ritual roll. alo ue an additional Kung Fu ehnique while perorming Crawling iger. Afer ueully uing thi Counter, i you find the deign ued or e Final ranquility o the Storm Cathartic: When ued Cathartially you are omwhile it i ill glowing, you immediately learn the pletely ilent a you move. i impoe a - d identity o whoever ent the bolt at you. Penalty per Rank o Qinggong on effort to Detec you when ound would be relevant. Cathartic: Your body’ Speed align perecly with that o the lightning, and you allow yourel to be ruk, hanneling the lightning through you, to your benefit. Fir, roll d , and heal one Wound or eah ANCE OF THE BIXIE die that meet or exeed your Hardine (otal SuDiscipline: Qinggong ee heal two). For the next hour, you reeive + Skill: Speed N Evade, + d Speed, and + d Athleti. Finally, the ype: Normal deign made by e Final ranquility o the Storm
3
D
Qi: will remain or one day inead o one hour. i ehnique allow you to make your body phyially lighter, making it harder to hit you, but alo RIFT OF THE BUTTERFLY FISH making hit again you potentially more lethal. Discipline: Qinggong Make a Speed roll N . On a Sue, you may Skill: Athleti N temporarily traner your Hardine point to Evade ype: Normal Qi: or Parry. e maximum number you an traner i per Qi level, but you do not have to do that many. You may alo slit them up. For example, a Qi level uer ha Hardine, Parry, and Evade. She You an take to the air and glide like a butterfly fih may traner up to , and hooe to slit them to or flying quirrel. in Parry and in Evade. i reult in her Deene On a ue you an glide eet horizontally per being Hardine, Parry, and Evade. Rank o Qinggong or every eet o vertial deent i hange la round perRank in Qinggong. (imply multiply the vertial height o your all by to arrive at the bae number o eet). So alling rom Cathartic: For eah point o Hardine you arifie, a -oot tree, enable you to glide a diane o both Parry and Evade inreae by . eet per Rank o Qinggong. I you are able to touh water with your eet you an kip or additional eet per Rank.
D
Cathartic: In addition to uing thi ehnique to glide, you an make an attak or ue another Kung Fu ability while in flight.
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DRUNKEN
DODGE Discipline: Qinggong Skill: Athleti N et by opponent’ Attak ype: Counter Qi:
You bend, dip and weave in an elegant flow o drunkenne, evading attak with eae.
3
i allow you an opportunity, i an Attak beat your Parry or Evade ore, to avoid being ruk by making a ueul Athleti Skill roll again your opponent’ Attak roll. On a otal Sue you get a ree mundane Attak again the target.
tane up to your Rank in Qinggong + your Qi level, then multiplied by your normal move. So, a uer with Rank in Qinggong and Point in Speed ha a normal move o eet. I they were Qi level , + = , x = maximum range o eet. On a Failure, you all, beaue you annot and on air. Looking down at any point while uing thi ehnique onitute an immediate Failure, auing you to all. i ehnique wa reated by Rekle Storm. Cathartic: When uing thi ehnique to Meet Foe, you may deliver a mundane Attak or Kung Fu ehnique at the end o your move.
Requirement: i require the haracer be inebriated to perorm.
When uing thi ehnique to Walk on Air, the maximum diane o your walk inreae to your Rank in Qinggong + your Qi level, then multiplied eet. Additionally, you may treat the air you Cathartic: When ued Cathartially, you an ue by thi ability to deend again multiple Attak (up to are walking on a “olid ground” or the purpoe Attak per Rank o Qi). On a otal Sue you o making another immediate ue o thi ehnique. an make a ree Kung Fu Attak againt one target.
FEARLESS
STRIDE OF THE STORM Discipline: Qinggong Skill: Speed N Speial ype: Normal
Qi:
You to ou mind Qimove energyatinto onemaximum objecive: get thatyour sot. Youand may your seed, but to other it appear a though your leg are ill making a walking motion. i ehnique an be ued in a number o ituation. Eah ue only afford one o the below effec, whih you hooe, alo etting the N or your Speed roll:
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THE FINAL
TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Ritual (any) N ype: Normal Qi:
In order to ue thi ehnique, be raining. You poition alling raindrop init amu seifi pattern known only to thoe with thi ehnique. o other, you look a ool who run about (admittedly quikly) redirecing raindrop all over the plae. Uing a Move and Skill acion, you roll any Ritual Skill and hooe one target who i urrently wet rom the orm you are in and ha no ignifiant barrier between Meet Foe: You may ue thi ehnique to aunter obliv- him and the ky (a roo would ount, an umbrella would iouly aro a battlefield, but you mu delare one not). Regardle o your roll, the pattern you reated ingle opponent that you are marhing up to. i begin to glow a brilliant golden olor. opponent may be arther than your normal omve range, up to your normal move multiplied by your Rank in e ehnique’ effec beome apparent on you r next Qinggong. Make a Speed roll N . On a Sue, you turn (you may ill take acion, the Ritual ju took reah him a a Move and Skill acion, andno one who time to work). I you ueeded, the target you hoe you pa may make any ree Attak or attempt to in- i ruk by lightning or d Open Damage. I you terrupt your advane in any way, inluding the target ailed, you are ruk by lightning or d Open you walk up to. On a Failure, you ill make it to him, Damage. I the Attak deal Damage to anyone, the glow diappear. I it doe not (ee but all who you pa may reac a normal. DREAMING HEAVENLY SPLENDOR, a ehnique whih ounter thi) Walk on Air: You may ue thi ehnique to walk the glowing deign remain or one hour. aro air a though it were olid. You mu begin thi ehnique on olid ground, epping off a ledge Cathartic: You may add one additional target per (ex. liff ae), then making a Speed roll N . On a Rank o Qinggong. Roll independently or eah Sue, you walk aro air a though it were a target, and all Failure rike you. perecly flat, horizontal plane. You may walk a di-
THE FIRST
TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Athleti ype: Normal, Counter Qi:
In order to ue thi ehnique, it mu be raining. You dart quikly rom ide to ide, never being touhed by raindrop.
Cathartic: When ued Normally, the duration beome minute, o you do not have to repeatedly roll until it end. When ued a a Counter, i you ueully dodge and have a an, you may redirec the raindrop at a target o your hoie (an be the srcinal attaker, but doe not have to be). Ue the srcinal Attak’ Speed roll to hit, and i it work, do the srcinal attaker’ Damage.
A a normal ehnique, to avoid the drop, make an Athleti roll N . i afford you + to Evade or LIGHT OF THE HAWK the quik movement and + to Stealth beaue people Discipline: Qinggong Skill: Athleti (N ) will hear the rain, and you will not be trudging ype: Normal through it. However, a you mu move onantly, Qi: you mu reue thi ehnique eah time it i your turn to ontinue it effec. You an take flight through the air like a bird.
F
i an alo be ued a a Counter to the ird ranquility o the Storm. When ued in thi way, i your Athleti roll meet or exeed the opponent’ initial Speed roll, you avoid their raindrop a well and take no Damage.
3
On a ue you an fly eet plu eet per level o Qinggong per round. Mu ue thi ehnique eah round to ay in flight. Cathartic: i enable you to maintain flight without additional Skill roll or minute per Rank o Qinggong.
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FLYING
HORIZONTAL
You leap great diane toward a oe unleahing a high kik and uing the target to sring bak upon another enemy. On a Sue you an leap up to eet per Rank o Qinggong to kik your opponent, doing Mule + d Damage. You an then leap another eet
You retreat quikly again a vertial urae evading your opponent’ Attak, holding a horizontal ane that defie phyi, your body parallel with theground. You deliver a ounter Attak rom thi poition.
SWAN KICK Discipline: Qinggong Skill: Leg Strike ype: Normal Qi:
3
SIDESTEP Discipline: Qinggong Skill: Athleti N ype: Counter Qi:
o perorm thi ehnique there mu be a wall or imilar objec or you to retreat to (a tree, po or per Rank o +Qinggong again another oe (alo doing Mule d Damage). Ue your srcinal roll other vertial urae will work). It an be ued whenever omeone attak you. Make an Athleti roll or both attak. again N . On a Sue you evade your opponen t’ Cathartic:When ued Cathartially you an make an Attak and an make an immediate mundane Attak. additional number o leaping kik attak equal to your Rank in Qi (again, ue the ame roll or all o them). Cathartic: A above exept you an deliver a mundane Attak or Kung Fu ehnique.
GRACEFUL
RETREAT Discipline: Qinggong Skill: Speed (N - per Rank o Qinggong) ype: Counter Qi: You lide bak a your opponent harge again you.
On a ue thi inreae your parry by your Rank in Qinggong again Charging Attak. i ability an be ued inantly. Cathartic: When ued Cathartially thi ehnique effecively nullifie any harge Attak.
GREAT
STRIDE Discipline: Qinggong Skill: Speed ype: Normal Qi:
You vanih into thin air and reappea r ome ditane away.
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On a ue you an teleport a a Move and Skill ation by up to eet per Rank o Qi and Rank o Qinggong. You an only move to a sot that i in your urrent line o ight. Cathartic: You an teleport a a Move and Skill acion by eet per Rank o Qi and Rank o Qinggong. You an only move to a sot that i in your urrent line o ight.
Bridge the gap with Leap of the Swan.
3
The Ferocious Flower uses Horizontal Sidestep to evade an attack.
KICK
OF THE SWAN Discipline: Qinggong Skill: Leg Strike ype: Normal Qi:
You bound into the air, kiking uriouly and arrying yourel urther with eah kik. i allow you to kik multiple enemie, uing eah rike to arry you orward through the air. A long a there are enemie beore you, eparated by only five eet per Rank o Qinggong, you may ontinue to Attak and move until you ail. ee are normal kik.
LEAP
OF THE SWAN
Discipline: Qinggong Skill: Athleti N ype: Normal Qi:
You an leap great diane, more than a normal human. Make an Athleti roll again N . On a ue you an jump an additional eet per Rank o Qinggong (ue the jumping rule rom the ATHLETICS entry in CHAPER ONE o the Wandering Heroe o Ogre Gate rulebook). arget Number i et by bae diane (ignoring the additional eet per Rank a a acor). On a otal Sue you jump an extra eet per Rank o Qinggong.
For example, i you have two Rank in Qinggong, and ueed on your fir Attak again an enemy within ten eet, then you may Attak another oe provided they are alo within ten eet. I you land Cathartic: In addition to uing the ehnique to your Attak on the eond oe, then you may onmake a leap or jump, you an alo make an Attak tinue and Attak another target provided it i within or ue another Kung Fu ability while in flight. ten eet. I your Qinggong were Rank , then thi minimum diane would be eet. Cathartic: When ued Cathartially you an ontinue to Attak a long a there are enemie beore you, eparated by only ten eet per Rank o Qinggong.
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POUNCE
STEALTH
You leap high into the air and land upon your oe, mahing down on their body and pinning them by digging your finger into their joint.
You move effortlely, bending your body to find every hadow and uneen sae to elude the viion o oe. You alo lighten your body, making your ep oundle.
On a ue you do d Damage per Rank Qinggong and you pin the target (a per the rerain rule) or round. For any urther pinning you mu make a normal Grapple roll. On a otal Sue you add + d to Damage.
On a ue you an are inredibly diffiult to sot. i mean anyone making a Detec roll again your Stealth to sot you, mu make two oneutive Detec roll to ueed.
OF THE LION (SECRET) Discipline: Qinggong Skill: Athleti again Parry ype: Normal Qi:
3
Cathartic: Work a normal exept the Damage i inreaed to d per Rank, and you may pin the peron or up to a number o round equal to your Qi, provided that i all you do (you annot Attak or perorm any other kill acion during thi time). e target i not able to make the uually attempt to eape unle he or he ha at lea twie your Rank in Qi.
OF THE SPIDER DEMON Discipline: Qinggong Skill: Athleti N ype: Normal Qi:
You need to roll thi anytime omeone might ee you. I you do anything to all attention to your preene, the ehnique will not work (orexample abbing omeone in the ae). Cathartic: When ued Cathartially the effec la or ten minute.
SWIFT THE SECOND TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Athleti N ype: Normal
STRIDE Discipline: Qinggong Skill: Speed ype: Normal Qi:
You vanih into thin air and reappear ome di-
an o teleport a Move InQi: order to ue thi ehnique, it mu be raining. tane acionaway. by up On to a ue eet peryou Rank Qi andaRank o You ue raindrop a though they were olid, epping Qinggong. impoibly quikly rom raindrop to raindrop, reulting in an overall inreae in elevation. Cathartic: You an eleport a a Move acion by eet per Rank o Qi and Rank o Qinggong. o ep up the drop, make an Athleti roll N . i allow you to aend eet per Qi level and Rank o Qinggong. WIFT POUNCE OF THE CHEETAH Discipline: Qinggong Cathartic: e diane beome eet per Qi le vel Skill: Speed and rank o Qinggong. ype: Normal Qi:
S
You move in exploive bur o a, you eem to pop in and out o exiene.
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I ueul you an add your Qinggong to your Speed or purpoe o determining movement. i take up your Attak or the round. Cathartic: i an be ued inantly and applied to initiative. You an alo make a mundane Attak afer moving. When you reah Qi Rank , youan make a mundane Attak or a Kung Fu Attak afer moving.
THE THIRD
THE TURN
In order to ue thi ehnique, it mu be raining and you mu have a an (it an be bamboo or metal). You ue raindrop a though they were olid, fliking your an and ending them flying at an opponent.
i ehnique an be ued a a Counter whenever omeone make a Melee Attak again you. You pivot to avoid their attak, leading them to alter or ju a moment o you finih the pivot, plaing yourel behind them.
o hit the rainproperly, make a Speed roll againEvade. i allow you to direc enough harp, olid raindrop to inflic one target with d Damage per Qi level.
On a Sue you avoid their Attak and may resond uing a mundane Attak that doe Extra Wound (due to urprie).
Cathartic: You may add one additional target per Rank o Qinggong. Damage to eah target inreae to d per Qi Level plu Extra Wound.
Cathartic: You avoid the Attak and may ounter with a mundane Attak or Kung Fu ehnique, with urprie inflicing Extra Wound.
TREE
WEAPON
TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Speed again Evade ype: Normal Qi:
BOUNDING STRIDE Discipline: Qinggong Skill: Athleti N ype: Normal Qi:
OF THE ZHEN BIRD Discipline: Qinggong Skill: Speed N ype: Counter Qi:
3
STRIDE Discipline: Qinggong Skill: Speed again Parry ype: Counter Qi:
Uing thi ehnique, you bound and walk upon When an opponent rike at you with a melee tree and branhe with eae. weapon, you leap upon it to avoid the attak. I the srcinal Attak would have mied, you an alo On a ue you an move reely through tree or ride toward your oe and deliver a deadly Attak. a number round equal to your Rank. i allowoyou to walk, limb, andQinggong run on even the malle tree branh. Move your ull rate. Cathartic: i allow you to blend in ompletely with the tree, giving you Stealth or eond per Rank o Qinggong.
TREE
BOUNDING STRIKE Discipline: Qinggong Skill: Athleti again Parry ype: Normal Qi:
When an opponent make a melee weapon Attak again you, roll Speed again the attaker’ Parry. On a Sue, you poune onto the melee weapon. I the opponent’ Attak roll again you wa a Failure, you an alo walk quikly toward the enemy to deliver a normal mundane Attak (you annot deliver a Kung Fu ehnique). Cathartic: I the opponent mie you, you an deliver a Kung Fu ehnique rather than a mundane Attak. Even i you would have been hit by the Attak, you an ill deliver a mundane Attak a part o thi ounter.
You bound rom tree to tree auing them to way and attak your oe with eah ep.
133 On a ue you an aue tree branhe to bend and attak your oe, wiping at enemy per Rank o Qinggong. ee do d Damage. You alo move at hal your normal rate through the tree. Cathartic: You ue up to tree per Rank o Qi to bend and attak your oe and eah one doe d Damage per Rank o Qinggong.
3
With Weapon Stride, you turn a person’s weapon into an attack path.
WHIRLING
DODGE
Discipline: Qinggong Skill: Athleti N et by opponent’ Attak ype: Counter Qi:
You leap in the air at the la moment and twirl to avoid Attak that urely would have landed otherwie.
i give you an opportunity to redue the Damage o the Attak by sinning and rotating your body. Roll Athleti again the attaker Attak roll, i you ueed, then you redue their Damage roll by - d . I you get a otal Sue you redue the Damage roll by - d .
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In order to dodge you need sae, o thi ounter i not effecive again attak overing a large area where there i no ae plae or you to whirl into. Cathartic: i allow you an opportunity, i an Attak beat your Parry or Evade ore, to avoid being ruk by making an Athleti Skill roll again your opponent’ Attak roll. I you ueed, the Attak mie and you take no Damage.
NEIGONG ABSORBING PALM Discipline: Neigong Skill: Mediine ype: Normal Qi:
You plae your hand upon a peron injured by Qi energy or whoe Qi energy i imbalaned and draw the Qi into your own body. i mu be ued Cathartially. Cathartic: Make a Mediine roll again N . On a Sue you draw the energy into your body and diipate it. On a otal Sue you draw in the energy and you know the nature o the ehnique that delivered it. On a Failure you draw the energy into your body but uffer the effec o it yourel. At the diretion o the GM, ome Kung Fu ehnique may aue additional seifi effec or uing thi power.
BLADE
PINCH Discipline: Neigong Skill: Arm Strike again Attak roll ype: Counter Qi:
You ue Qi energy to rengthen your grip and ath an inoming blade between two finger, oaionally fliking it into the air to diarm your opponent. Make an Arm Strike again the Attak roll. I you ueed, then you effecively blok the Attak with your finger. On a otal Sue you fling the weapon into the air and diarm your oe (thi happen automatially, no additional roll required).
3
i only work again mundane Sword Attak or any bladed weapon, not again Kung Fu ehnique. Cathartic: You an ue thi ehnique again Kung Fu ehnique that ue any type o word or bladed weapon. Additionally on a ueul ounter you an hooe to hatter the weapon (provided it i not magi in nature).
BLAST
OF THE DRAGON Discipline: Neigong Skill: Arm Strike again Evade ype: Normal Qi:
You ummon your internal trength and unleah a red gu o energy that hurl oe into the air. You reate a gut o energy with a range o eet per Rank o Qi. On a Sue you throw the target eet bak per Rank o Neigong. i doe no Damage but leave the target prone. Cathartic: i doe d alling Damage per Qi Level in addition to the normal effec.
BREATH
OF FURY Discipline: Neigong Skill: Endurane again Evade ype: Normal Qi:
You exhale a breath filled with your internal energy, unleahing a powerul wind on your oe. On a Sue you knok bak your eetthem per Rank o Qi. i doe no Damage but oe an move a oniderable diane. i work again all people within twenty eet o the direcion you are aing. Cathartic: In addition you an Damage your oe, hurling them to the ground violently, doing d equal to your Neigong Ranking in Damage.
BREATH
OF THE LOTUS PETAL Discipline: Neigong Skill: Meditation ype: Normal Qi:
You enter a deep meditative ate, ontrolling your heart rate and breath, enabling your body to heal at a aer than normal rate. On a Sue you heal at a rate o plu your Rank in Neigong eah hour. You mu meditate the entire time. Cathartic: You heal at a rate o plu your Rank in Neigong every ten minute.
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CALM
OF SUNAN Discipline: Neigong Skill: Meditation again Poion N ype: Normal Qi:
You meditate, lowing down your breath and blood flow to ave off the effec o poion. I you Sueed you low down the lethality rate o the poion or hour per Rank oNeigong. It redue lethality by one inrement (o a poion that kill in minute take hour to kill). On a otal Sue the
3
THE CHOKING LASH OF
LADY PLUM
BLOSSOM (SECRET) Discipline: Neigong Skill: Light Melee again Parry ype: Normal Qi:
You lah out with your fly-whik, whip or imilar weapon, wrapping it around the target’ throat and leaving an eho o Qi energy that hoke the peron.
Roll Light Melee again Parry. On a Sue you an extend the lah o your fly-whik to wrap briefly around rate redue two inrement (minute beome day). the oe’ nek (within eet per Rank o Qi) filling it You mu meditate or one omplete hour, during whih with energy a you do o. i an affec one target and time you manage to halt the progre o the poion. leave a pulating purple ring in it wake that hoke the vicim (ueSUFFOCATIONrule romCHAPTER Cathartic:i doe the ame thing a the normal verion WO: RULES). e ring remain or round. but it la or hour per Rank o Neigong. Catharti drain one point o your Qi or eah ue or hour. e ring an be removed uing a ehnique like Aborbing Palm that draw in aperon’ Qi. Whoever doe o, take Extra Wound per Rank o your Neigong.
CHERRY BLOSSOM
PALM (SECRET)
Discipline: Neigong Skill: Endurane ype: Normal Qi:
Cathartic: You an trike target per Rank o Qi. e ring remain or round.
CLOUD
OF INEBRIATION Discipline: Neigong Skill: Command again Wit ype: Normal der-olored light to your hand that enhane your rike. Qi:
i i the fir o the Cherry Bloo m Palm ehnique. You draw on your internal power, bringing a lavenOn a Sue, any Attak you make unarmed doe + d Damage or two round per Rank o Neigong. i take one move acion to perorm. Cathartic: Any unarmed Attak you make doe Extra Wound or round per rank o Neigong.
You ou your mind and releae a powerul loud o golden energy that ume rom your body and engul your oe, auing them to eel your ate o inebriation. Uer pread an uneen loud out rom their body ( eet per Qi Rank) through ore o will. Make a Command Skill roll againt the Wit o all target in affeced area. oe affeced uffer - d to all Skill and Deene due to drunkenne (exept Reolve and Hardine whih inreae by ) or minute per Rank o Neigong. i affet everyone in the area, even allie.
136
otal ue hange duration rom minute to hour. i ehnique only affe t target QiRank or more lower than you. Requirement: e uer mut be drunk to ue thi ehnique.
Cathartic: Affeted target immediately pa out.
CROAK
CURING
You roak, gathering Qi in your arm, beore hooting orward at your opponent and ramming into them with your head.
You inhale deeply and releae your Qi into a peron affliced with poion, puhing the venom rom their body.
Make an Athleti Skill roll again the Parry o your target. On a Sue you deliver d Damage per Rank o Neigong. e range o thi maneuver i eet time your Qi level. You move your opponent bak eet one you hit them.
On a Sue the poion’ effec i delayed or hour per level o Qi.
Cathartic: You all on all our and roak, gathering Qi throughout your body beore again hooting orward at your opponent, moving eet time Qi level and puhing them bak that ull diane, delivering d Damage per Rank o Neigong and Extra Wound per Rank o Qi. When ued Cathartially, you gain Extra Imbalane Point.
Cathartic: On a ue the poion i effecively nullified and removed rom the body. On a ailure, the poion aelerate by one inrement. Uing thi Cathartially temporarily deplete one Qi level or a day. i ill alo only work on natural poion.
OF THE TOAD Discipline: Neigong Skill: Athleti ype: Skill Acion Qi:
PALM Discipline: Neigong Skill: Endurane again Mediine Skill N ype: Normal Qi:
i only work on natural poion, not thoe rendered through Neigong ehnique.
3
137
Qixia uses Curing Palm to push venom from a Flying Phantom’s wound.
EAGLE
DESCENDS LOUDLY Discipline: Neigong Skill: row again Parry ype: Normal Qi:
You ummon your inner power and hurl your oe either a great diane or raight into the air.
3
Make a row Skill roll again your opponent Parry. On a Sue you throw your oe but at a horizontal diane o up to eet plu eet per Rank o Qi (doing Damage plu your Neigong Rank and making them prone). On a otal Sue you throw them a diane o eet plu eet per Ranko Qi. Cathartic: You throw your oe raight up in the air, eet per Rank o Qi. i aue normal alling Damage. On a otal Sue you throw the peron in the air eet per Rank o Qi. You an opt to throw you opponent horizontally or twie the normal diane.
FEROCIOUS
FLOWER’S STORMING PETALS (SECRET) Discipline: Neigong Skill: Empathy N ype: Normal Qi:
You erae the barrier in your mind eparating you rom nature, and orm a link with all flower and lea bearing plant in the area, auing them to unleah a powerul hail o deadly petal. e petal are light but beome hard and harp a eel.
On a Sue, you aue a -oot wath o petal per Rank o Qi to weep beore you or up to eet, doing d Damage per Rank o Neigong to all aeced target. Cathartic: e area inreae to a -oot wath per Rank o Qi and Damage beome Open.
THE FIFTH FIST OF YANSHI (SECRET)
THE ENCOMPASSING
EMERALD OF
SUN MAI (SECRET) Discipline: Neigong Skill: Meditation again Evade ype: Normal Qi:
You it in a meditative poure and a intillating green energy orm around a oe in the hape o an emerald, enaing and ruhing him.
Make a Meditation roll again Evade. On a Sue you reate an emerald-haped enloure o Qi energy that trap your oe and exert inredible preure on him. i la or round. Eah round it i in effec the peron inide mu roll Endurane again N or take d Damage. ough the attaker need not ontinue meditating to maintain the effec, i he doe hooe to ontinue meditating, he may add hi Rank in Neigong to both the Damage infliced eah round and the N o the Endurane roll.
138
Breaking through the enloure i diffiult. It ha a Hardine Rating o and Integrity . Cathartic: When done Cathartially the Enompaing Emerald la round and alo doe Extra Wound eah round on a ailed Endurane roll.
Discipline: Neigong Skill: Meditation N (and seial) ype: Normal Qi:
You enter a deep meditative ane, blue energy ouring down your arm a they turn into olid one. Spend two round to make a Meditation Skill roll againt N . On a Sue your it and arm beome olid tone, giving you a + bonu to Parry, and auing any Arm Strike you make to do Extra Wound. he eet lat or round per Rank o Neigong. On a ailure your arm till turn to tone but beome too heavy and immobile to untion. Cathartic: In addition to the above effec, you an point and unleah a flow o jagged rok rom your hand at your oe. i reahe up to eet and rike everyone in it ten-oot wide path (Meditation again Evade), doing automati Wound to everyone truk.
FINGER
FLAMING
You an flik mall objec like one or dart with tremendou seed and auray uing your inner energy.
You lean your body bak in a nearly impoible ar a flaming energy releae rom your he and lahe in multiple direcion, riking thoe you deire.
On a Sue you rike your opponent with the objec doing d Damage per Rank o Qi. Again immobile target, the objec rike preiely where you intend.
On a Sue you rike your target and deliver d Fire Damage. It affec a -oot area per Rank oQi.
FLICK Discipline: Neigong Skill: Light Melee ype: Normal Qi:
I you send round to ou and prepare you an flik two objec or two eparate Attak. Cathartic: i ehnique doe d Open Damage per Rank o Qi.
THE FIRST
SONG OF SHAN LUSHAN
(SECRET) Discipline: Neigong Skill: alent (Singing or any woodwind inru-
ment) again Reolve ype: Normal Qi:
You ing or play a beautiul yet haunting piee o mui,
DRAGON (SECRET) Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:
Cathartic: In addition to the above effec, Da mage inreae to d Fire Damage.
3
FLOOD
OF WINE Discipline: Neigong Skill: Medium Melee again Evade ype: Normal Qi:
You thru your aff toward a diant enemy and hoot a flowing beam o light in a olor reminient o wine you have reently imbibed. Upon a ueul rike, the target take normal Damage rom the aff and alo beome drunk, uffering - d to Skill and Deene (exept Hardine and Reolve whih inreae by ) due to drunk-
about the true deire o aperon’ heart. enne orplu hour. On a total ue the target take Wound all other effec. e beam an travel On a Sue the liener i filledwith a gentle alm that eet per Rank o Neigong. ooth them, and produe eeling o gratitude toward the inger. i i nothing more than normal gratitude. e uer i drained o one Qi Rank whih ome bak at a rate o per day and loe hi inebriated ate. Cathartic:i produe a hypnoti effet on the target, auing anyone affeced to be dazed or round per Rank Requirement: e uer mu be drunk to ue thi o Neigong (doe not work on anyone or more Qi Rankehnique. higher than yourel). In addition, anyone who ha Qi Rank lower the uer, i enthralled, willing do to that Cathartic: e uer doe not loe their inebriated peron’ bidding or hour per Ranko Neigong. ate and reover Qi Rank at a rate o per hour.
139
THE FOURTH
THE HAPPY
You and and breathe in, drawing Qi into your fit, auing them to glow and beome hard like tone.
You hannel Qi energy into a trike, filling your oe with joy.
Make a Meditation Skill roll again N . On a Sue your fi beome hard like one and glow a ool blue olor. While your fi are thi hard, any rike you deliver with your hand (inluding other Kung Fu ehnique) aue opponent to loe point o Hardine on a ueul Damage roll, whih return at a rate o per hour. i la or round per Rank o Neigong ( round per Rank on a otal Sue).
Roll Arm Strike again Parry. On a Sue you do normal Damage and fill the target with a powerul ene o happine or Round per Rank o Neigong. i effec i o rong that the peron annot attak anything living while it i in effec. e target eel a ene o joy even toward enemie. On a otal Sue the duration double.
FIST OF YANSHI (SECRET) Discipline: Neigong Skill: Meditation N ype: Normal Qi:
3
Cathartic: Your fi beome bone-ruhingly hard. Provided your Attak and Damage roll are ueul, you aue your opponent to loe point o Hardine, whih return at a rate o per month.
GAZE
OF THE LION Discipline: Neigong Skill: Command again Reolve ype: Normal Qi:
Make a Command Roll again Reolve. On a Sue the target i unable to land any otal Suee again you or your allie. On a otal Sue the duration i doubled. i la or round per Rank o Neigong . Work on one target.
140
Cathartic: When ued Cathartially the effec la or hour per Ranko Neigong.
HARMONIZING
STRIKE Discipline: Neigong Skill: alent (Any Stringed Inrument) again Evade ype: Normal Qi:
You pluk a ringed inrument uh a a Guzheng, and reate a potent bla o energy harming your
You gazeofierely at yourrength opponent, giving them glimpe your internal through your eye,a draining their onfidene.
Cathartic: Work on multiple target, o Qi.
STRIKE OF LAUGHING FOX (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:
per Rank
oe’ internal organ. i reate a moon-haped wath o energy that ut through the air, eet long per Rank o Qi (aecing target per Rank o Qi). Anyone it hit i drained o point o Hardine per Rank oNeigong. e lo Hardine i reovered in a ingle round. Cathartic: i reate a more laing effec and lo Hardine mu be reovered at the normal rate.
HEART
ILLUMINATING
You enter a brie ate o reing mediation and build up dangerou level o internal power to deliver a lethal blow that end a hokwave through the body, and an bla the heart or other internal organ. You an hooe to meditate or longer period to build up maive energie.
When omeone attak you openhanded, you luth their writ and dig in with iy law that hill the blood.
SMASHING PALM Discipline: Neigong Skill: Meditation ype: Normal Qi:
Spend to make a Meditation Skill roll againone N round (- perRank o Neigong). On a Sue, you ummon enough internal rength to deliver Extra Wound on your next Arm Strike Attak (provided it i made within one minute afer you op uing thi ehnique). You may alo hooe to attempt thi ehnique in the next round (ee below). On a Failure, you dirupt your own Qi and take the number o Extra Wound the Attak would have infliced.
ICE CLAW (SECRET) Discipline: Neigong Skill: Meditation again Attak roll or N ype: Normal, Counter Qi:
On a Sue you grow luminou law that are a harp a ie. You do normal Damage + d per Rank o Neigong with the Arm Strike and drain point o Hardine.
3
i seial ehnique require payment to the gho in blood. I you do not kill the target o thi attak within the hour, you take Wound and uffer wraking pain.
Cathartic: In addition to the normal effec, on a ue thi drain one point o Hardine per Rank I you wih, you an hooe to repeat thi proe o Neigong, but it alo temporarily eliminate the eah ubequent round, rolling Meditation again target’ emotion. You elec whih emotion to elimthe N a uual. You an ontinue to do thi up to a inate. ey an literally eel no Love, Hatred, Pleaure, number o total round equal to your Qi level or until Anger, Happine or Sorrow or hourper Rank o you ail a Meditation roll. For eah additional Sue, Qi. You may only eliminate one emotion. you add one additional Extra Wound to your next Arm Strike.
Cathartic: i ha two important alteration to the
IRON
BODY Discipline: Neigong Skill: Mule again Attak roll ype: Counter
bai thi ehnique. Fir, you have ueed ueully ued ehnique, youone automatially on your Meditation roll on eah ubequent round that you hooe to build up energy. It alo allow you to Qi: build up internal rength or a total number o round equal to twie your Qi level (to a max o ), You inhale deeply, drawing on your internal rength allowing you to do ExtraWound i you Meditate to make your body like an iron po. or round. Roll your Mule again the Attak roll. On a Sue you an deflec attak rom mundane, non-Kung Fu ehnique. Cathartic: When ued Cathartially you deflec attak rom mundane oure and rom Kung Fu ehnique equal to your Qi level or le.
141
IRON
IRON
You plant your eet in the ground and aume a low hore-riding ane, building your internal energy to protec you again attak.
You aume a low and powerul ane, thruing out your arm a you build your internal energy to revere attak made again your body.
On a Sue, you aborb Wound rom up to Attak per Rank o Neigong or one round. i only work again mundane Attak, not Kung Fu ehnique. You annot take any Move while uing thi ability, but you an attak.
When omeone attak you with a melee weapon and mie, you puh their weapon bak upon them, auing them to be affeced by their own attak. Roll Mule again your opponent’ Parry applying a - d Penalty to the Mule roll or eah Rank that your opponent’ Qi exeed your own. On a Sue the weapon rike your opponent inead o you. i only work again Mundane Attak.
SPIRIT Discipline: Neigong Skill: Mule ype: Normal Qi:
3
SPIRIT REVERSAL Discipline: Neigong Skill: Mule again opponent’ Parry ype: Counter Qi:
Cathartic: i aborb Wound rom up to Attak per Rank o Neigong or one round per Rank o Neigong. i work on both mundane Attak and Kung Fu ehnique equal to or le than your Qi level. Cathartic: Work ju like the normal verion exept you an revere Kung Fu ehnique and mundane Attak. i only work again opponent who have RON SPIRIT RESISTANCE le Qi Rank than you. i doe not work again Discipline: Neigong Neigong ehnique. Skill: Meditation again N ype: Counter Qi: ADE RENDING CLAW (SECRET) Discipline: Neigong You aume a alm fighting ane, lasing your hand together and building your internal energy to Skill: Meditation again N protec again energy Attak. ype: Normal
I
J
When omeone Attak you with a Neigong ehnique thi inreae your Parry and Hardine. Make a Meditation Skill roll again N . On a Sue your Hardine and Parry rie by per Rank o Neigong (again Neigong Attak) or thi round. On a otal Sue the effec la two round. i only work again melee baed Neigong ehnique. Cathartic: i automatially trigger a Qi Duel again any opponent making a melee energy Attak again you (provided you both meet the requirement). For the purpoe o the Duel add + d to your Qi Rank. I your opponent ha at lea Qi Rank le you do, thi ompletely blok the attak.
142
Qi: You enter a anding meditation and your fingertip glow brightly.
On a Sue you grow harp luminou law that reemble jade. In addition to normal Damage thee do Extra Wound on all Damage roll rom Arm Strike Attak (inluding other Kung Fu ehnique). e effec la or round + per Rank o Neigong. i seial ehnique require payment to the gho in blood. Every round it i in effec that you do not do Damage the five gho drain a point o your Hardine (return point per hour). Cathartic: e law do Extra Wound. i inreae to Extra Wound at Qi Rank and inreae again to Extra Wound at Qi Rank .
JADE
LIFE
With a mere touh, your oe’ body turn to old tone.
Your fingertip turn a himmering blue and grow luminou point. When thee rike an enemy, they draw the vicim’ lie ore into you, healing yourel a it harm the oe. But thi ome at a heavy prie.
MAIDEN STRIKE (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:
Make an Arm Strike roll again the Parry o target per Rank o Neigong. On a Sue any target you rike who are Qi level or lower turn to one or Round per Rank o your Qi. Cathartic: On a Catharti ue o thi ehnique the tranormation i ofen atal and the ehnique work on anyone Qi level or lower. e effec ill la or round per Rank o Qi, but eah round the rozen target take d Open Damage, rumbling to du i they are redued to health.
LASHING
DRAGON Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:
You twi your body into the ane o a dragon, unleahing a flurry o arhing red ream that look like law made o energy. e red ream rike at multiple opponent in the area. On a Sue you rike your target and deliver d Damage. i an hit up to target per level o Qi. Cathartic: You an rike target per Rank o Qi, and Damage inreae to d .
STEALING BLUE CLAW (SECRET)
Discipline: Neigong Skill: Meditation again N ype: Normal, Counter Qi:
On a ue you grow harp blue law. On a Sueul Attak roll, every two Wound you do, you gain bak Wound. e law themelve do d Damage. You an ue the law or one Attak, then they diipate.
3
e amount o Wound you heal need to be traked every month. For every three Wound you heal, you mu kill one peron. I you do not the Five Gho will ome and attak omeone you are about or need. Cathartic: You gain bak Wound or everyWound you aue. You an ue the law or Attak, then they diipate.
MAJESTY
OF THE LION (SECRET) Discipline: Neigong
Skill: Peruade ype: Normal again Wit Qi:
You ummon your inner power and engul yourel in the majey o the lion. Your hair flow and light pour rom your body in a gloriou dislay, auing your enemie to avert their eye or ower in ear.
On a Sue anyone or more Qi Rank lower than you, mut avert their eye, even i they attak. i impoe a - d penalty to any Attak made again you by affeced target. i la or round per Rank o Neigong. Cathartic:e effec i the ame exept it work on anyone Qi level le than you. It alo prohibit them rom attaking you entirely. ey are imply in awe o your 143 majey. i la or one minute per Rank o Neigong.
MERCILESS BLACK CLAW (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:
You adopt a meditative ane and inhale, raiing your arm up and down in quik but powerul motion. Dark law grow rom your fingertip and your eye burn with a white light.
On a Sue you grow law. ee do d Damage per Rank o Qi and la round.
3
Cathartic: Funcion like normal, but the law are even more eroiou, uing your internal energy to rend your enemie. i enable you to do d Open Damage per Rank o Qi. I your Attak land otal Suee, you roll on the ritial injury table below inead o doing normal Damage.
i i a very potent, and inidiou ehnique that ew have truly maered. Eah Catharti ue aue you to take double the Imbalane Point you would normally gain. In addition afer the power leave you, your Qi i imbalaned and your urrent and max Wound are halved or the next two hour.
TABLE: CRITICAL INJURY (MERCILESS BLACK CLAW) ROLL RESUL 2d10
144
2
Death by preie injury (head blow, puntured organ, et).
3
Eye damaged or gouged out. ake Blind Flaw.
4
Arm detroyed/evered. ake Miing Limb Flaw.
5
Foot detroyed/evered. ake Lame Flaw.
6
Leg badly injured. reat a Miing Limb Flaw or 1 month.
7
Normal Damage plu 2 Extra Wound.
8
Bad temporary Injury. Lame or 1 month.
9
Normal Damage plu 1 Extra Wound.
10
Normal Damage plu target tunned, loe one turn.
11
Normal Damage rom Damage roll.
12
Normal Damage plu target tunned, loe one turn.
13
Normal Damage plu 1 Extra Wound.
14
Bad temporary Injury. Lame or 1 month.
15
Normal Damage plu 2 Extra Wound.
16
Arm badly injured. reat a Miing Limb Flaw or 1 month.
17
Hand detroyed/evered. ake Lame Flaw.
18
Leg detroyed/evered. ake miing Limb Flaw.
19
Eye damaged or gauged out. ake Blind Flaw.
20
Death by maive injury (deapitation, impalement, et).
MERCILESS
THIRST OF THE ROOT
(SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:
You drive your finger deep into the vicim’ fleh like root and begin drawing out hi vital energie.
On a Sue, your Attak doe Damage equal to your Neigong Rank + Mule. You alo heal one Wound i the Attak ueully inflic Damage. On a otal Sue, your finger beome lodged in the vicim, and the Attak i onidered to automatially hit on the next round a well. On a Failure, the Attak mie. i ehnique an only be ued aely by arated male and i ound in the Merile Willow Manual. Non-arated male an learn and attempt it, but they take Wound and they permanently loe point o Hardine afer eah ue. Cathartic:On a Sue, the Attak alo deal Extra Wound, and you heal the amount o Wound you inflic (up to a maximum o target’ Rank in Qi). Additionally, i the target ha ewer Qi Rank than the attaker the drain o vital energie i o evere that the vicim mu roll Endurane again N or be rendered unable to ue any Kung Fu ehnique or an hour.
MOUNTAIN
IN THE FLOOD Discipline: Neigong Skill: Endurane again Attak roll ype: Counter Qi:
You hannel your Qi to hrug off the effet o area attak. i give you an opportunity to redue the Damage done to you by an area attak by hanneling your Qi, reduing it effec again you. Roll Endurane again the attaker’ Attak roll, i you ueed, then you redue their Damage roll by - d (ignore the la die rolled, or i neeary, randomly determine the Damage die to ignore). I you get a otal Sue you redue the Damage roll by - d inead. Cathartic: i allow you an opportunity to negate all effec o the attak again you entirely by making an Endurane Skill roll again your opponent’ Attak roll.
NAGA
PATH
Your body flow with the venom o the Naga. With a imple touh o the palm you an pa it into a peron’ body.
You raie your hand in the air and leap high, unleahing a powerul olumn o energy that weep away enemie beore you and move at target reely or ome time.
PALM (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:
On a Sue you do no Damage but aue the target to begin haking violently, taking a - d Skill penalty per Rank o Neigong to phyial and Combat Skill. e effec la until ured. e Mediine N to ure i +Qi+Neigong Rank and require anantidote.
OF THE DRAGON (SECRET) Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:
On a Sue you reate a large pillar haped olumn o energy, that move and bend at your ommand, riking anything in it path. Eah round it an plow through up to target per Rank o Qi a it zip throug h the field o battle. i doe d Fire Damage per Rank o Qi and it la round per Rank o Neigong.
3
Requirement: Aquiition o thi ehnique require you to take mall doe o Naga venom eah morning or our month. e doe i mall, o not lethal, but Cathartic: i doe d FireDamage per Rank o impoe a - d Skill penalty to Combat andPhyial Qi plu ExtraWound per Rank o Neigong to eah Skill or two hour afer expoure. target it rike. It an rike target per Ranko Qi per round. Cathartic: e target uffer the normal Skill penaltie and die in d day unle it i ured. When ued Cathartially it annot be ured by mundane ue o the Mediine kill, but inead require the HE HOENIX DRAGON STRIKE ue Nine Divine Snake ehnique. (SECRET) Discipline: Neigong Skill: Arm Strike Again Evade ype: Normal ALM OF THE DRAGON Qi: Discipline: Neigong
T
P
P
Skill: Arm Strike N ype: Normal Qi:
You thru out your hand to releae gu o moke that blind your oe.
I ueul you unleah billowing moke rom your hand that envelop eet per Rank o Qi around you and impoe a - d per Rank o Neigong illumination penalty to all within it (yourel inluded). e moke remain in the area or round per Rank o Neigong. Cathartic: Your Palm o the Dragon i more preie and only affec thoe around you, not yourel.
You and a partner touh hand lef to right, and immediately extend your remaining hand toward the enemy, unleahing a powerul flood o Qi that repliate the primordial energy o the Phoenix and Dragon. Make an Arm Strike Skill roll again the Evade o everyone in a -oot by -hundred oot line per Rank o Neigong. On a Sue it doe d Open Damage plu Extra Wound to everyone in it rike.
i require two pracitioner to employ. One mu be a man and the other mu be a woman. Ue the Arm Strike Skill o the peron with the lowe Rank. Cathartic: i doe d Open Damage plu Extra Wound to everyone it rike.
145 When ued Cathartially thi ability automatially deroy any sirit or demon.
PERFECT HARMONY OF THE WILLOW (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:
3
PURGE
SPIRIT
Discipline: Neigong Skill: Meditation N ype: Normal Qi:
You draw upon the energie o the un, uing it rength You it down and meditate or everal hour. You to attain perec tranquility and overome hardhip. then hannel Qi through your hand into another peron to purge them o sirit poeion. o ue thi ehnique, you mu meditate or an hour in at lea partial unhine. Roll Meditation again N i mu be ued Cathartially. i take take hour . On a Sue, you an ignore any penaltie aued to perorm. by mental or phyial diracion oreven weakne or one day. Additionally, you reover Imbalane Point at Cathartic: On a Sue you ueully purge a double the normal rate while meditating uing thi sirit rom the target. On a otal Sue you purge ehnique. On a otal Sue, the time required to the sirit and remove all Imbalane Point rom the meditate i halved. On a Failure, nothing happen. peron. On a Failure you take additional Imbalane Point or uing thi ehnique Cathartially. Afer Requirement: Suh perec harmony an only be purging, the target mu re or hour. ahieved by a arated male. i ehnique i ontained in the Merile Willow Manual. Cathartic: Meditation time i redued to one round (one Skill acion on a otal Sue), but you do not reover any Imbalane Point. In addition to the effec above, all temporarily drained Rank o Qi and Deene (uh a Hardine) are reored.
PURGE
AFFLICTION Discipline: Neigong Skill: Meditation N ype: Normal Qi:
R AGE OF ONE THOUSAND
GRIEVING
WIDOWS Discipline: Neigong Skill: Command again N ype: Normal Qi:
You throw your hand down and raie your head to releae a powerul ream, auing your whole body to emanate bla ooe. energy that fluhe over the land and killa weaker
Make a Command Skill roll again N . On a Sue you reate a -oot radiu bla per Rank o Neigong You it down and meditate or everal hour, then that knok all affeced target on the ground and hannel Qi through your hand into another peron un them or one round. On a otal Sue they to purge them o Mental Afflicion. i mu be are unned or three round. ued Cathartially and take hour to perorm. i ability only affec target with no Rank in Qi. Cathartic: On a Sue you ueully purge a Mental Afflicion rom the target. On a otal Sue Cathartic: All affeced target in the area are killed. you purge up to two Mental Afflicion. On a Failure i only affec target with no Rank in Qi. you take additional Imbalane Point or uing thi ehnique athartially. Afer purging, the target mut ret or hour.
146
RED
RINGING
You enter a meditative poition, and your arm flail wildly a you draw on your Qi to hape your body, auing your arm to srout ale a arlet law grow on your fingertip.
You jump into the air and rike the ground with your hand and orehead, releaing a irular bla o energy.
CLAW STRIKE (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:
On a Sue you grow law and ale on your arm. ee give you a + to your parry per Rank o Neigong, and do d +Mule inDamage. In addition they leave a burning mark on your oe that aue one automati Wound, afer ombat end (or afer ten round). La one round per Rank o Qi. Cathartic: i uncion like normal, but the law deal an additional automati Wound per Rank o Qi, afer ombat end (or afer ten round).
RESTORING
PALM Discipline: Neigong Skill: Endurane ype: Normal Qi:
STRIKE OF THE DIVINE RAM
Discipline: Neigong Skill: Arm Strike ype: Normal Qi:
On a Sue, you releae a brie bur o ring-haped energy that rike everyone around you within five eet o your body. It doe d Damage per Qi level. Cathartic: e ring emanate rom you in a irular pattern, riking everyone around you within eet per Rank o Neigong.
ROAR
OF THE LION Discipline: Neigong Skill: Command again Reolve ype: Normal Qi:
You unleah a powerul roar, riking terror into the heart o your enemie.
You draw on your inner rength and flow your Qi into a peron whoe power ha been depleted.
On a Sue you unnerve thoe who hear your roar, haking them or a - penalty to Parry per Rank o
On a Sue thi temporarily reore point o Qi per Rank o Neigong to a target who ha been drained or depleted. On a otal Sue it reore one additional point o Qi. e effec la one hour. For every point you reore, you temporarily loe point o your own Qi or an hour.
Neigong i they hooe to engage in melee. roar affec an area o five eet peryou Rank o Qi. e e effec la round per Rank o Qi.
It doe not work when poion i the oure o a peron’ Qi lo. i take ten minute to perorm. Cathartic: i reore level o Qi per Rank o Neigong. e effec i permanent, but deplete your own Qi by the ame amount or one day per level o Qi reored.
3
e roar i exhauing; eah ue aue you to take a Wound due to internal injury. Cathartic: e power o the roar i greater, auing the normal effec but alo doing Wound to everyone who hear it. It alo inreae to an area o eet per Rank o Qi. i effec aue you to take Wound due to internal injury.
147
SHIFT
OF THE CHAMELEON (SECRET)
Discipline: Neigong Skill: Deeption N ype: Normal Qi:
You are ue your internal energy to alter your appearane, hanging hair length and olor, kin tone, and eature to reemble another peron.
3
Make a Deeption roll again N . On a Sue you aume the appearane o another peron. i i an imperec diguie however and anyone amiliar with the peron you are pretending to be may make a Detec roll to diern the harade. e effec la twenty minute per Rank o Qi. On a otal Sue it la minute per Rank o Qi.
SWIFT
REBUTTAL Discipline: Neigong Skill: Meditation again N ype: Counter Qi:
You lean bak and let your internal energy flow to protet you againt ranged energy attak. When omeone attak you with ranged Neigong ehnique thi inreae your Evade and Hardine. Make a Meditation Skill roll again N . On a Sue your Hardine and Evade rie by per Rank o Neigong (again Neigong Attak) or thi round. On a otal Sue the effec la two round.
Only work againt ranged baed Neigong ehnique.
e N to Detec your deeption i + your Rank Cathartic: i automatially trigger a Qi Duel in Neigong. o aume a peron’ appearane you again any opponent making a ranged energy Attak mu have een them at lea one beore. again you (provided you both meet the requirement). I your opponent ha at lea Qi Rank le Cathartic: You aume the peron’ appearane you do, thi ompletely blok the Attak. down to the la detail. e only time anyone may detec the Deeption i i you give them ome reaon to believe you are not who you ay you are. Otherwie they get no uh roll. In addition or anyone to Detec UN MAI SWORD (SECRET) your deeption, oe mu make two oneutive Discipline: Neigong Detec roll rather than one. Skill: Meditation again Parry ype: Normal Qi:
S
TONE SHATTERING Neigong SDiscipline:
FINGER
Skill: Arm Strike again Evade ype: Normal Qi:
You touh a large one or boulder with your finger, generating enough Qi to drive it toward your oe or mah it into piee. On a Sue you hurl a large piee o one at your oe, whih doe d Damage. It ha a range o eet per Rank o Neigong.
148
You adopt a meditative poure and bring to lie an inviible word that rike again your enemie. When perormed preiely thi ehnique an be devaating.
Roll Meditation again Parry. On a Sue you rike your opponent with an inviible blade that doe d plu d Damage per Rank o Neigong. On a otal Sue you all orth three additional blade, inflicing Extra Wound. Beaue the blade are inviible they impoe a - to Parry per Rank o Neigong.
Cathartic:You an hatter an enormou one or rok, Cathartic: Same a above exept on a otal Sue hurling many hunk at your opponent. Work a normal you all orth more blade, inflicing Extra Wound. exept you an deliver one one per Qi Level. e haracer mu be in poeion o a one or thi to work. I ued to hurlat oe, the one doe d Damage.
THE THIRD FIST OF YANSHI (SECRET) WHIPPING Discipline: Neigong Skill: Arm Strike ype: Normal Qi:
i powerul trike draw Qi into the fi o it an detroy olid matter like one or iron.
o ue ird Fit o Yanhi, make an Arm Strike Skill roll again the deired objec’ Hardine (i the objec i diffiult to hit due to ize or movement you mu make an initial Attak roll). I you ueed you hatter up to a oot per Qi level o material. On a otal Sue, you an hatter up to eet per Qi level o material. Your Rank in Neigong determine what material i ueptible to your trike. RANK
MAERIAL VULNERABLE O SRIKE
1
Wood/HardGla
2
Stone/Iron/Bronze
3
Diamond
Cathartic: On a Catharti ue o the power you an do one o two thing. e fir i rike the ground and aue it to hake or one round per Rank o Qi. i ore anyone in a -oot area to make an Athleti roll (uing your Arm Strike reult a a N) or all prone, it alo ut movement in hal or ev-
eryone in the area. e eond i you an ue the ehnique again reature or people made rom the material in quetion. I ued again uh being, you Attak normally, add your Neigong to your Damage roll and do Open Damage. Again reature that regenerate or reore afer derucion, thi double the time it take or them to do o.
TRAPPING
WIND Discipline: Neigong Skill: Endurane again Evade ype: Normal Qi:
You releae a terrible wind rom your palm that irle and trap your enemie.
On a Sue you reate a hort-lived wind that trap your oe or one round. ey an eape by making a Mule roll (N +Qi level). Cathartic: e trapping wind la longer, additional round per Rank o Neigong.
STRANDS Discipline: Neigong Skill: Grapple again Evade ype: Normal Qi:
Your hair flow wildly a it britle with Qi energy and your trand fly out in all direcion gripping and diecing your oe. Make a Grapple roll again everyone in a -oot area per Rank o Neigong. Your hair grow, flie and grab anyone with zero Qi Rank in thi area whoe Evade ore your Grapple roll meet or exeed. On a Sue they are killed in one o two grueome way: the hair rip their bodie in two or they are hoked. Either way the death i inant. i doe not work again anyone Qi Rank or greater. You an opt to rerain target rather than kill them.
3
Requirement: Unle the GM ate otherwie you mut have the White Hair Flaw to ue thi. Cathartic: On a Catharti ue thi an be ued againt anyone with Qi Rank or more, however it only doe d Damage. In lieu o doing Damage you an opt to rerain target or one round inead.
WILLOW
(SECRET) Discipline: Neigong
Skill: Survival ype: Normal N Qi:
You aborb and unleah the energy o the un. e glory o the un i aborbed a you remain in plae, motionle. Make a Survival roll again N , and on a Sue you and ill, gathering the energy o the un. i may be ontinued up to one round per Rank o Qi, plu one round per Rank o Neigong. e built up energy redue any Wound uffered eah round by one per round o buildup, to a maximum o three. At the art o any round, the aborbed energy may be releaed inantly, and inflic d per round o buildup to everything within eet. On a otal Sue it only harm thoe you want it to harm.
149 i ehnique may only be ued aely by a arated Male when the un i hining. It an be ound in the Merile Willow Manual. Any non-arated male who trie to ue thi ehnique an ill do o but take Wound and permanently loe point o Hardine when it i ompleted. Cathartic: e energy inflic Open Damage.
ZHE
VALLEY BLADE Discipline: Neigong Skill: Endurane N ype: Normal Qi:
You draw energy rom the Zhe Valley Chryanthemum and imbue it healing or harming propertie into your blade, auing it to radiate gold and purple. i an only be ued Cathartially.
3
Requirement: o ue thi ehnique you mu maintain a vegetarian diet and onume no meat or blood. Eating even a mall amount o meat will inhibit your ability to ue thi ehnique or hour. Cathartic: o ue thi ehnique you mu poe a Zhe Valley Chryanthemum. Make an Endurane roll N . On a Sue you hannel the harming energie o the flower into your blade and anyone ruk by it take automati Wound. On a Failure, you hannel the healing energie into your blade and anyone ruk by it i healed by Wound. e Blade maintain thi effec or two round plu one additional round or every Rank o Neigong. It i uggeed that the GM eretly roll your Endurane on your behal o you do not know the reult.
ZHE
VALLEY FIST
Discipline: Neigong Skill: Endurane N ype: Normal Qi:
You reklely hannel Qi into your fi to produe bur o purple and golden energy that an rike your oe at diane. i i a Catharti only ehnique.
Requirement: o ue thi ehnique you mu maintain a vegetarian diet and onume no meat or blood. Eating even a mall amount o meat will inhibit your ability to ue thi ehnique or hour.
150
Cathartic: o a you mu make an Endurane roll again N . On a Sue you hannel the energy into your hand and an rike oe with it at a diane o eet (ue Arm Strike again Evade or thi ability). Suh Attak deal d Open Damage. Additionally, double the total number o Wound aued by thi Attak. e energy la two round plu one per Rank o Neigong. On a Failure you uain d Open Damage and take double the uual number o Wound.
DIANXUE THE BITING
GRASP OF THE INVISIBLE
MASTER Discipline: Dianxue Skill: Light Melee (Iron read) again Evade ype: Normal Qi:
You unurl an iron thread at your oe. It lahe out and wrap around vulnerable meridian point, weakening the vicim and ripping hi kin i he ruggle. On a Sue, the target take normal Damage and i onidered Rerained (per the Grapple Skill rule, but ee below). On a otal Sue, an extra die o Damage i added to the Damage roll. On a Failure, the Attak mie. Breaking ree rom thi ehnique phyially i impoible by mundane mean, but eape i attainable by properly hanneling one own internal energie. o break ree rom the Rerain, haracer mu ue their Meditation Skill rather than their Grapple Skill. Additionally, i the vicim attempt to break the Rerain, they automatially take one Wound. Cathartic: A above, but attempting to break the Rerain inflic two Wound. e target alo loe - d Mule or hour per Rank o Dianxue. In
addition (or youonly an exruiating hooe to inflic Wound o Damage pain)one one per turn without uing an acion.
BLADDER
STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
You rike your opponent in a preie sot between the eye, revering and dirupting the flow o Qi to the bladder. On a ue the peron’ fluid hif, auing body temperature to rie. i impoe a - d to Reaon Skill roll or one hour per Rank o Dianxue. Cathartic: In addition to the above effec, you lower the target’ Reolve by per Rank o Qi and Dianxue. e point are reovered at a rate o one per day.
i an alo be ued to revere the effec o a Bladder Strike.
CALMING
EIGHT
i ehnique mut be ued on a target who i willing or immobile. You attempt to help them with their problem by re-balaning their Qi energy. You make an Arm Strike N . On a Sue, the target’ vein glow a light blue olor that illuminate an area o eet oreah o the target’ Qi level. Additionally,
You touh the eight meridian point o a peron afliced with Purple Spirit Venom to ure them.
PROFUNDITY Discipline: Dianxue Skill: Arm Strike N ype: Normal Qi:
DIVINE SNAKES (SECRET) Discipline: Dianxue Skill: Mediine ype: Normal Qi:
On a Sue you ward off the effec o the Purple Spirit Venom or ix hour per Rank o Dianxue. On a otal Sue you ward off the effec o Purple Spirit Venom or one day per Rank o Dianxue. they andobjecively, while they ill havethan worrie, they Cathartic: Ued Cathartially thi ure Purple Spirit takleareallalmed, o them rather paniking. i provide a + d bonu to allMental Skill, but a Venom entirely on a Sueul roll. Failed attempt - d to all Combat Skill. Both the glow and the kill do Wound to the target (- per Rank o Dianxue). effec la or hour per your Rank in Dianxue. On When ued Cathartially it alo reore up to Qi a otal Sue, the duration double. level per Rank o Dianxue (only work on Qi Rank lo due to Purple Spirit Venom). However, on a Failure the target all into even greater desair, turning the glow a dark red and uffering - d to both Mental and Combat Skill or the duration. INGER OF SUPREME ANNIHILATION (SECRET) Cathartic: When ued Cathartially the area o the Discipline: Dianxue glow double, and there i no penalty to CombatSkill. Skill: Arm Strike again Parry ype: Normal On a Catharti Failure the duration ill double and Qi: the glow beome dark red, but the target inead beome angry. e Skill bonue are revered, auing You tap the governing veel along your oe’ bak the target to take - d to all Mental Skill and + d with the tip o your finger, auing the balane o to all Combat Skill. Additionally, or the duration, energy to dirupt a you deire. i unleahe a
3
F
the target theproblem uer o thi ehnique having flood o deadly energyo inSupreme the bodyCompaion. that an only be made all oee their wore, auinga a hange opped by the Finger in behavior (poibly even attaking the ater). On a Sue the target take d Damage per Rank o Qi. i an be hot or old energy and ontinue eah round until omeone op it with Finger o CLUTCH OF THE TIMELESS MASTER Supreme Compaion. (SECRET) Discipline: Dianxue ere i a way to ave off the effec o thi ability Skill: Arm Strike but it i not or the aint o heart. I one onume ype: Counter a human heart, that an temporarily hold off the Qi: effec or three day. You grab the wri o anyone attaking with a word, tapping a little known meridian that aue them to loe ontrol and ab themelve with their own Attak. Roll again your opponent’ Attak roll. On a Sue you turn any Mundane or Non-Catharti Kung Fu ehnique bak again the uer. You alo do Extra Wound per Rank o Dianxue. Cathartic: hi work on any Catharti Kung Fu ehnique.
Cathartic: On a Sue the target take d Damage per Rank o Qi, whih ontinue every round until omeone op it with Finger o Supreme Compaion. i an exeed the normal d apping limit (up to a maximum o d ).
151
FINGER
FOUR-POINT
i i the only known way to op the deadly Finger o Supreme Annihilation. You tap the governing veel gently but preiely, reoring the balane o energy to the body.
You touh a erie o ruial aupoint, hanneling mall amount o Qi in order to inreae the flow o energy in key meridian and lower it in other, with the aim o altering the balane o a peron’ inherent abilitie.
OF SUPREME COMPASSION (SECRET) Discipline: Dianxue Skill: Mediine N ype: Normal Qi:
3
On a Sue you end any effec rom Finger o Supreme Annihilation that were aued by a non-Catharti perormane. Cathartic: i end any Catharti effec o Finger o Supreme Annihilation.
FINGER
OF SUPREME DISRUPTION (SECRET) Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal
TOUCH Discipline: Dianxue Skill: Mediine N ype: Normal Qi:
For thi to be perormed you mu have a target who i either willing or immobilized. Make a Mediine Skill roll N . On a Sue you may hange the target’ Diipline Rank by one inrement per Rank o Dianxue (or eah inrement you an raie Diipline and lower another). On a otal Sue you hange it by two inrement per Rank o Dianxue. e effec la or one hour. e haracer’ Imbalane rating hange aordingly or the duration o the ehnique. i ehnique take ten minute to perorm. Cathartic:A above exept the hange are permanent.
Qi:
You tap the governing veel along your oe’ bak with the tip o your finger, auing the balane o energy to dirupt a you deire. e vicim i over-
GALLBLADDER
STRIKE Discipline: Dianxue
Skill: Arm ome with a flood o hot or old energy. Strike again Parry ype: Normal Qi: On a Sue the target take d Damage per Rank o Dianxue a their body i overome with hot or old energy. You rike the gallbladder meridian point with great ore, revering and dirupting the flow o Qi. Cathartic: On a Sue the target take d Damage per Rank o Dianxue. i an be hot or old energy On a Sue thi reate omah diomort and and ontinue eah round at a reducion o d until the inability to dige or one hour per Rank o it reahe d (ee next paragraph). Dianxue.
i uncion like Fire Damage, ontinuing eah round at - d rom the previou round until there are no Damage die lef. For example i the opponent take d the fir round, he take d the eond, ollowed by d on the third.
152
Cathartic: You lower the target’ Wit by per Rank o Qi and Dianxue. e point are reovered at a rate o one per day.
i an alo be ued to revere the effec o a Gallbladder Strike.
HEART
STRIKE (SECRET) Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
You rike your opponent on the tongue dirupting flow o Qi to the heart auing blood flow to agnate. On a Sue the peron eel luggih, taking a - d to all Mental Skill roll or one hour per Rank o Dianxue. Cathartic: You lower your target’ Hardine by per Rank o Dianxue. I thi amount reahe zero, the peron ink into a oma (they mu make an Endurane roll again N every hour to avoid death). Hardine return at the normal Rate. On a otal Sue the effec i permanent.
i an alo be ued to revere the effec o a Heart Strike.
INFINITE
COUNTER OF THE PHOENIX (SECRET) Discipline: Dianxue Skill: Arm Strike and Mediine Skill ype: Counter Qi:
When omeone rike at you with a melee weapon or unarmed, you grab their limb and deliver a devaating erie o tap that render them helple. When anyone trike at you with a melee weapon, leg rike, throw, grapple or arm rike, you may ue thi ounter (doe not work again Kung Fu ehnique). Roll Arm Strike again your attaker’ Attak roll. On a Sue you avoid the attak and grab one o their limb. You may now attempt a Mediine Skill roll N . On a Sue the peron i immobile or round per Rank o Dianxue. i i a lo ehnique known only to the Phoenix lan. ey have vanihed and aording to rumor it i ill ound in one o their old manual.
INVERTED
THREE-POINT STRIKE Discipline: Dianxue Skill: Arm Strike, Melee or Leg Strike (at - d ) again Parry ype: Normal Qi:
You quikly tap three vital meridian point on the target’ het, auing paralyi. On a Sue you paralyze the target or round per Rank o Dianxue. On a otal Sue the paralyi la one additional round. Again haracer without Qi level, thi ability work normally. However or any Martial Heroe (haracer with at lea one level o Qi) thi only work i you attak when the target i urpried. i i a well-known attak and only the mo inattentive Martial Heroe all or it.
3
Cathartic: When ued Cathartially, the effec i very powerul, immobilizing the peron or one hour per Rank o Dianxue. i an alo be ued Cathartially to undo the effec o an Inverted ree-Point Strike.
KIDNEY
STRIKE Discipline: Dianxue
Skill: Arm Strike again Parry ype: Normal Qi:
You trike your opponent in the ear, dirupting Qi flow to the kidney. On a Sue you aue the target to uffer a lo o energy and virility that la one hour per Rank o Dianxue. Cathartic: You lower your target’ Speed and Endurane Skill Rank by per Rank o Dianxue. ee are reovered at a rate o perday. i an alo be ued to revere the effec o a Kidney Strike.
153 Cathartic: i an be ued again Kung Fu ehnique a well. In addition the peron i immobile or round per Rank o Dianxue.
3
Inverted Three Point Strike immobilizes foes.
IVER STRIKE LDiscipline: Dianxue
Skill: Arm Strike again Parry ype: Normal Qi:
IVER STAGNATION LDiscipline: Dianxue
STRIKE
Skill: Arm Strike again Parry ype: Normal Qi:
You quikly rike a meridian point on the top o You quikly trike a meridian point on the top o your your opponent’ head and eye, halting the flow o opponent’ head, dirupting the flow o Qi to the liver. Qi to through the liver.
On a Sue the peron eel irritable, even depreed On a Sue the peron eel very hot when phyially and find their eye loe ou. i impoe a - d acive. i impoe a - d penalty to any kill equiring r penalty to Detec or one hour per Rank o Dianxue. movement or exertion or one hour per Rank o Dianxue.
154
Cathartic: e target uffer the above effec plu i overome with iffne and pain o the joint, taking a - d penalty per Rank o Dianxue to Athleti and Detec or one hour.
i an alo be ued to revere the effec o the ehnique.
Cathartic: e target uffer the above effec plu i overome with iffne and pain o the joint, taking a - d penalty per Rank o Dianxue to Athleti and Detec or one hour. e peron alo beome irrational, aquiring a random mental aflicion rom the Mental Afflicion able inCHAPTER FOUR or one day per Rank o Dianxue.
i an alo be ued to revere the effet o the ehnique.
LUNG
PHOENIX
You quikly tap your opponent’ noe, dirupting the flow to the lung.
On a Sue the peron eel tired and deire leep or one hour per Rank o Dianxue. i impoe - d penalty per Rank o Dianxue to Endurane.
Your hand move in a dazzling blur a you pre a ompliated erie o aupoint on the vicim. en preing palm flat again the fleh, you permanently alter the flow o Qi through their meridian point, doing almo irreverible harm to their vital energie. i alo leave a dull red outline o your hand.
Cathartic: e peron take - d per Rank o Dianxue to Mule and Endurane or one hour per Rank o Dianxue.
i i a lo ehnique known only to the Phoenix lan. ey have vanihed and aording to rumor it i ill ound in one o their old manual.
i an alo be ued to revere the effec o a Lung Strike.
It an only be perormed Cathartially.
STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
NINE
PALM (SECRET) Discipline: Dianxue Skill: Arm Strike at a - d penalty Again Parry ype: Normal Qi:
3
Requirements: i ehnique require three Rank in the Mediine Skill.
DIVINE SNAKES Discipline: Dianxue Skill: Mediine ype: Normal Qi:
Cathartic: i Attak i made a - d penalty, and you annot do anything ele in the round that you make thi rike. On a Sue, the vicim permanently loe point per Rank o Dianxue rom Hardine and all Phyial Skill. In addition, the You touh the nine meridian point o a peron a- vicim take normal Damage plu Extra Wound. fliced with Naga Palm ehnique to ure them. On a otal Sue, an additional point i drained and an Extra Wound uffered. i Attak may not On a Sue you ward off the effec o the Naga be perormed multiple time on the ame target. e
Palm oryouhour Rank o Dianxue. a otal Sue ward per off the effec o NagaOn Palm or day per Rank o Dianxue. For thi to work you mu have a Qi rating equal to or greater than the srcinal poioner who delivered the Naga Palm.
Rank drained byan thionly Attak do not reover at the the normal rate, and be returned through ue o a Kung Fu ehnique or a uitably powerul upernatural being.
i ehnique an alo be ued to revere the effec Cathartic: Ued Cathartially thi ure Naga Palm o Phoenix Palm. ehnique on a Sueul roll, provided your Qi level i the ame or greater than the srcinal poioner. Failed attempt do Wound to the target (- per Rank o Dianxue). I the srcinal poioner’ Qi rating i greater than your own, you an ill ave off the effec o the Naga Palm or hour per Rank o Dianx ue. I you expend Wound you an extend thi to one day per Rank o Dianxue.
155
PHOENIX SPIRIT
DISRUPTION (SECRET)
Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
3
STAR REVERSAL Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
i anient ehnique i known to only a ew Zun ribemen in the Banyan region. You rapidly tap meridian on your oe’ fingertip and armpit auing one o their five Phoenix Spirit to overwhelm the other, produing range behavior.
You pre a erie o aupoint on the vicim, revering the flow o Qi through their Phoenix Star meridian and ignifiantly damaging their vital energie.
e vitim mut take the Miing Phoenix Spirit flaw (uing the dirupted entry) while under the effet o the ehnique.
Requirements: i ehnique require two Rank
On a Sue, the vicim ha one point o Hardine drained per Rank o Dianxue, but uffer no Damage Make an Arm Strike again Parry. I you ueed rom the Attak. ee point return at the normal then a Phoenix Spirit o your hooing i dirupted rate (one per day). On a otal Sue, an additional point i drained. i Attak may not be perormed or ten minute per Rank o Dianxue. On a otal Sue the duration double. multiple time on the ame target.
Cathartic: e ame exept thi effet lat or one day per Rank o Dianxue.
PHOENIX
STAR STRIKE Discipline: Dianxue Skill: Arm Strike againt Parry ype: Normal Qi:
You pre a erie o aupoint on the vicim, bloking the flow o Qi through the little known Phoenix Star meridian point damaging their vital energie. On a Sue, the vicim ha one point o Hardine drained or one minute per Rank o Dianxue, but uffer no Damage rom the Attak. On a otal Sue, point are drained inead o one. i Attak may not be perormed multiple time on the ame target.
156
PHOENIX
in the Mediine Skill. Cathartic: In addition to Hardine, the target loe a Rank in all Phyial Skill (two on a otal Sue). i drain alo reover at the uual rate (one per day). Additionally, the arm attak deal normal Damage plu Extra Wound (During the Phoenix Moon thi doe ExtraWound).
PLUM
BLOSSOM PALM (SECRET) Discipline: Dianxue Skill: Mediine Skill N - per Rank o Dianxue ype: Normal Qi:
You ue your knowledge o the meridian point to boot a peron’ vitality. I you Sueed on your Mediine Skill roll (N per Rank o Dianxue), thi allow you raie a peron rom inapaitated and remove a ingle Wound provided you an touh their he with your palm. e target annot be healed urther uing thi tehnique without doing o Cathartially.
Cathartic: e Hardine Drain i or one hour p er Rank o Dianxue inead (one day per Rank o i kill take ten minute to perorm. Dianxue during the Phoenix Moon). Additionally, the arm attak deal normal Damage a uual. Cathartic: You flow your own Qi through the target’ meridian point. Enable you to heal a target you touh by Wound per Rank o Qiyou poe.
SEALING
THE PHOENIX Discipline: Dianxue Skill: Arm Strike - d twie again Parry ype: Normal Qi:
STRIKE
OF THE RAGING TIGER Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
i earome ehnique allow the uerto eal another You touh a little known meridian along the bak Kung Fu uer’ ehnique, preventing her rom uing auing the peron to uumb to unontrollable rage. them. You jab quikly and areully at the target’ temple, then her heart, bloking the intellecual and phyialMake an Arm Strike roll again Parry. On a Sue ability to ue one ehnique he know o your hoie. the target i briefly overome with a raging madne and anger that onue hi ene o riend and oe. Fir, make Arm Strike again Parry at the target’ e target gain a + d to all Damage roll, but temple (thi i made at - d , pe r the seifi targeting mu Attak the neare ally (and i that i not porule). On a Sue, you hooe one Kung Fu eh- ible, neare enemy). i la two round. On a nique that he know, and he i intellecually unable otal Sue the effec la one extra round per to ue that. However, i the ehnique you hooe i Rank o Dianxue. a Counter, eah time it i appliable he may make an Endurane roll N + your Rank in Dianxue to ue Cathartic: When ued Cathartially thi la ten the Counter a a reacion o mule memory. minute per Rank o Qi (on a otal Sue it la an additional ten minute per Rank o Dianxue). o prevent thi, you may make a ubequent jab to her heart a part o the ame acion, one again with an Arm Strike at - d penalty. I you hit, the ehnique HREE-POINT STRIKE i alo ealed within her heart, o he may not ue it Discipline: Dianxue at all and i not afforded the above Endurane roll. Skill: Arm Strike, Melee or Leg Strike (at - d ) ype: Normal Qi: I your Arm Strike mie, the Qi energy you have ummoned ha no outlet, and o it turn on you, ealing one o your Kung Fu ehnique (hoen ran- You quikly tap three vital meridian point on the target, domly by the GM). bloking the hannel and reezing the blood o the vicim.
3
T
e ehnique i ealed or one hour, or one day on a otal Sue. Cathartic: When ued Cathartially the duration i permanent, but o are the Imbalane Point you take or uing thi. Note: I you ail, loing one o your own ehnique, the duration i ill permanent.
SEALING
THE WINDS OF GUSHAN Discipline: Dianxue Skill: Arm Strike ype: Normal Qi:
You eal two preure point on the nek uing your orefinger and thumb, rendering the target mute. Make an Arm Strike Skill roll again the target’ Parry. On a Sue the peron annot peak or one minute per Rank o Dianxue. Catharsis: e effet now lat a number o hour up to your Qi Rank.
On a Sue the peron’ meridian point are partially bloked, making them extremely old taking - d penalty to all their Skill. i la until the point are unbloked, requiring a Mediine Skill roll againt N + per your Rank in Dianxue. Drinking human blood (a ull body worth) an ave the effec off or one day. Cathartic: You ully blok the three meridian point, auing the peron to progreively reeze, taking a - d penalty to their Skill that inreae by an additional - d per day. When they reah - d in all Phyial Skill, their blood reeze in ix hour and they die. A peron o affeced take the ree Bloked Point Flaw. i proe an be revered by one day by drinking a ull human body o blood. e only other way to undo thi effec i another ue o ree-Point Strike. e N to undo uh a rike i N + per Ranko the srcinal attaker’ Dianxue.
157
TREMBLING
WHITE
STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
FLOWER PALM Discipline: Dianxue Skill: Mediine N - Rank/Dianxue, Arm Strike again Parry ype: Normal Qi:
You touh a little known meridian along the bak auing the peron to onvule.
3
Make an Arm Strike roll again Parry. On a Sue the target take - d to all Combat and Phyial Skill due to trembling or one round. On a otal Sue the effec la one extra round per Rank o Dianxue. Cathartic: When ued Cathartially thi et off a reacion within the body that la until the peron i able to ontrol it. e peron hake more with eah paing round, taking an inreaing - d penalty to Combat and Phyial Skill. i only end i they make a ueul Meditation roll again your initial Arm Strike roll.
TRIPLE
YANG STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:
You ue your knowledge o meridian point to rapidly tap point romtheir the orearm to inner elbow o your oe, dirupting equilibrium. On a Sue the target i dizzy and take - d athleti or hour per Rank o Dianxue.
to
Requirement: Require Rank in Mediine to ue.
Cathartic: On a Sue the target loe point o Stealth, Evade and Parry per level o Qi. ee reover at a rate o per hour.
i an alo be ued to revere the effec o a riple Yang Strike.
158
Uing your knowledge o meridian point and Qi flow, you tap a peron in he to revere blood flow.
Make a Mediine Skill roll (N - per Rank o Dianxue). On a Sue you an then briefly lower the Hardine o anyone you rike with your bare palm uing the Arm Strike Skill. You lower their Hardine by per Qi level you poe or a number o round equal to your Dianxue Ranking. Requirement: Mu have Rank in Mediine to ue.
Cathartic: e effec o your rike la longer with Hardine point reovering at a rate o per day uing the normal Draining Skill rule rom CHAPER WO: RULES o the Wandering Heroe o Ogre Gate rulebook.
PROFOUND TECHNIQUES ee are exeptionally powerul Kung Fu ehnique poeed only by Proound Maer and Immortal. ey are aeible to haracer with Rank o Qi or more but uually require entrane into an Immortal or Demon ec to learn. ey will be addreed in a uture upplement but or now we inlude the ollowing example o Gamemaer an develop them a needed until Proound Maer o Ogre Gate i releaed. Proound ehnique are alway perormed Cathartially.
For the purpoe o aquiring Imbalane Point with Proound ehnique, treat every haracer a having an Imbalane Rating o . So on a Sueul ue o a Proound ehnique you gain Imbalane Point. On a Failure you gain and on a otal Sue you gain zero Imbalane Point.
BLOODLESS
SWORD STRIKE OF HEN-SHI (SECRET) Skill: Medium or Heavy Melee ype: Normal Qi:
CELESTIAL
SEAL Skill: Endurane again Reolve ype: Normal Qi:
You onentrate with your body and mind, flowing You rike at your oe and your word pae through Qi energy rom your body to reate a ore field the target like a phantom auing their Qi to sill around anyone with demoni eene. You then make rom their body like blood. a eal to trap them with your lie energy. Make a Medium or Heavy Melee Roll with a bladed weapon again Parry. On a Sue you rike your oe and aue their Qi to sray rom their body. Roll d Open Damage again Hardine multiplied by and inead o doing wound, drain their Qi ( point or every ue, or every otal Sue).
Roll Endurane again the Reolve again any target with negative Karma. I you keep them in plae or five minute and ueed, they are trapped by the ore field or a period o time determined by the eal. e rength o the eal i et by your lie energy and by their negative Karma rating. For every point o Hardine you imbue into the eal and or Qi drained in thi manner return at a rate o per round. every point o negative Karma they have, it trap them or deade. i Hardine i reored to your i tehnique i known to member o Celetial when the eal i broken. Heart Set. i take five minute to perorm.
BURNING
ARRAY Skill: Large Ranged again Evade ype: Normal Qi:
3
CLOUDING
SWORDS Skill: Meditation again Evade ype: Normal Qi:
You take a wide ane, thru your hand down and generate a sinning pattern o golden Qi energy that enirle You all a wirl o fifeen word into exiene. your body and expand outward to burn your oe. ey warm around your target and rike with i releae a powerul irular array o energy thatlethal harpne. expand outward rom your body riking at everyone Make a Meditation roll againt the Evade o a ingle in a -oot radiu. Make a Large Ranged Attak roll target. On a ue roll d againt Hardine or again the Evade o everyone inidethe -oot area. damage. I thi i ueul, orgo normal damage I you ueed, everyone ruk take d Open Damage. and inflic automati wound.
CELESTIAL
DEMON
You it in Meditation, illuminating your mind and bringing you to the brink o immortality. i i the fir ep toward a eletial lie.
With a mere touh you an deroy mo demon, auing them to diappear in a flah o du and heat.
MIND TECHNIQUE Skill: Meditation N ype: Normal Qi:
Make a Meditation Roll againt N . On a ue you underand more about your internal ultivation. i take one day to perorm. Afer you have matered thi tehnique you an begin learning the Celeial Mind Qi Ritual. i tehnique an alo be ued to heal yourel o any poion, mental afflicion or wound. i take one minute to perorm when ued in thi way.
STRIKE Skill: Arm Strike again Parry ype: Normal Qi:
Make an Arm Strike again the Parry o any Demon. I you ueed the reature i ompletely deroyed. It doe not work i the Demon ha Qi rank and they exeed your own. i work againt tandard demon and againt Qi Spirit. However again Ogre Demon, it doe not deroy them automatially, rather you roll d Open Damage againt them plu do Extra Wound.
159
DREAMS
OF THE INFINITE SKY REALM
Skill: Meditation N ype: Normal Qi:
3
OF THE FIRESHIELD Skill: Arm Strike again attak Roll ype: Counter Qi:
You enter into a deep meditative trane and projec your will into a peron’ dream.
You throw up your hand and blok rike with a burning wall o flame.
Uing thi allow you to enter a peron’ dream and interac with them. Not only an you seak and ommuniate with them, any phyial interacion you have while in the dream ate (uh a ombat) ha laing and real impac. You an remain in a peron’ dream or one minute per Rank o Qi.
Make an Arm Strike again any melee attak. On a ue you deliver d Fire Damage and blok the attak. On a otal Sue you end the target flying bak with a bla o flame (ill doing d damage) that explode or another d Fire Damage.
FISTS
OF FLAME
Skill: Arm Strike again Parry or Evade ype: Normal Qi:
KING
VIPER’S FIERY GREETING Skill: Arm Strike ype: Normal Qi:
You rike your oe with flaming fi, oaionally hooting reak o fire at diant target.
You plae your hand together, palm touhing with open finger, a a sew o red-hot debri flow toward your enemie.
You an attak a ingle target up loe with a flaming rike or end a blaze o fire at a ingle target up to eet away. Make an Arm Strike again Parry or Evade (whihever i mo appropriate). On a Sue you deliver d Fire Damage plu Extra Wound.
Make an Arm Strike Roll again Evade o up to thirty target within an -oot area. i doe d damage plu Extra wound and doe d fire damage to anyone ruk arting on the ollowing round.
GREAT
INDMeditation RISE again N MSkill:
TRANFERENCE
Skill: Endurane N ype: Normal Qi:
160
HANDS
(+ or every thou-
and pound) ype: Normal Qi:
You tranorm knowledge into energy and flow it into a peron’ heart.
You onentrate on a peron or objec and lif it into the air with your mind.
You diill your knowledge o Kung Fu into energy and traner it to another. You an impart a many Kung Fu ehnique a you know to another peron or any length o your hooing (rom a mere ew eond to eternity). You annot ue your power until the duration you et expire.
Make a Meditation Roll again N (add + to the N or every pound). I you ueed you aue the peron or objec to float eet per rank o Qi. In ome ae, a being that i being moved by thi tehnique may have ome mean o reiing (uh a the Perec Flight ability or by grabbing onto a very large and very rong objec nearby). Ue an Oppoed roll where needed to reolve uh ae. In mo ae, the being that i being moved will uffer a - d modifier to their roll or higher due to the terrible ore exerted by thi tehnique.
RIDE
SLEEVES
You an fly through the ky at tremendou seed uing loud vapor like a eed. Make a Fly Skill roll again N . On a Sue you an move mile per rank o Qi every ten minute.
You unurl your leeve or a imilar rip o loth, wrapping around your oe’ arm, leg or body, auing them to reeze with an iy oating.
THE CLOUD Skill: Fly N ype: Normal Qi:
OF FROST Skill: Grapple again Parry ype: Normal Qi:
You unleah a violent ream that fill the urrounding air with orm-like wind. e ound i o loud it knok people to the ground and leave them deliriou with madne.
On a ue you an launh rip o abri at your oe, by up to eet per Rank o Waijia (provided you have enough loth to do o), and an ue thi to rike one oe per Rank o Waijia (or one peron per eet). oe affeced begin to reeze arting with where they were ruk. Eah round they take an inreaing - d to their Speed, when theyreah zero they are rozen ompletely. i oat their entire body in ie and paralyze them. On a otal Sue the duration double. i work again anyone rom Qi Rank - , regardle o your own Qi Rank.
Make a Command roll again everyone in a -oot radiu per Rank o Qi. On a Sue everyone below your Qi rating within the area i knoked prone to the ground. e ound i o loud it dirupt the balane in their mind, driving them permanentlymad. oe affeced are nearly atatoni the fir ew day. One that pae they emerge with a pronouned negative hange to their peronality. i i ignifiant and seifi to the individual. Some may fly into rage at the lighte provoation, other may ower in ear.
For duration, thi la minute i the target ha ewer Qi Rank than you, but only d round again arget with more Qi Rank than you. However i your target ha hal a many Qi Rank a you or le, the rozen ate la or one day per your Rank o Qi. When thi i the ae they get one Endurane roll a day to break rom the ie (the N i your Reolve Rating). Characer whoe Qi Rank i greater than your own an make an Endurane roll every round to break ree. All other haracer
Some maye be deluional talk to people who are not there. GM houldordetermine the nature o the madne on a ae-by-ae bai and give them the appropriate Mental Afflicion.
may make a roll every minute. Note: Due to their reiane to old and fire Attak, thi doe not work on Immortal.
ROAR
OF THE DRAGON
Skill: ype: Command Normal again Hardine Qi:
THE SEVEN
SWORD FORMATION OF
CELESTIAL HEART (SECRET) Skill: Medium Melee or Heavy Melee (any word) ype: Normal Qi:
You and your allie raie your word and lie the ky a you flip bak through the air reating ar o light that produe a protecive dome o energy. Make a Medium or Heavy Melee roll again N . On a ue you ontribute energy to a protecive dome that deflec inoming attak.
i require two or more partiipant (but no more than even) who all know the tehnique. Everyone who ueed on the roll an add their Qi Rank to the Integrity o the dome. e Dome’ hardine i equal to the plu the number o partiipant. e total Qi rank o the partiipant alo produe the ize o the dome ( eet per rank o Qi).
THUNDERING PALM OF
3
THE HEAVENS
Skill: Meditation againt Evade ype: Normal Qi:
You tand or it in quiet meditation, almly generating a maive avalanhe o ore that rahe rom the ky upon your oe, leaving them broken and imprinting the earth with a palm print the ize o a mountain. i affet an area equal to , eet per Qi level. On a ue anyone inide the area o effet take d Open Damage.
161
WAVE
OF FROST Skill: Large Ranged again Evade ype: Normal Qi:
ee are dangerou and ruel tehnique ued mainly by Demon Heroe. Evil ehnique are one that draw on dark Qi energy and tend to produe inier reult. ey alo poe more o a rik to thoe eeking to maer them. While they uncion muh Roll Large Ranged again the Evade o all oe in an like normal Proound ehnique, eah time you -oot by -oot olumn beore you. On aue maer an Evil ehnique you mu roll on ht e Demon thoe affeced ender a rozen ate (ee next paragraph Flaw able to reflec the tranormative proe that or duration). eir bodie are oated in ie and they experiene no harm rom the old, but they are e- maering tehnique require. One maered, the Demonuh Flaw are permanent. ecively paralyzed and not aware. On a otal Sue the duration double. Note thi doe not work again Evil ehnique will be expanded upon in Proound opponent o equal or greater Qi Rank than yourel. Maer o Ogre Gate. Here we imply provide the flaw and a ew Evil ehnique a example o the For duration, thi la minute i the target ha GM an reate more or the ampaign. Demon Flaw ewer Qi Rank than you. However i your arget are deribed in the Flaw ecion o CHAPTER ha hal a many Qi Rank a you or le, the rozen ONE: CHARACER CREAION. ate la or one day per your Rank o Qi. When thi i the ae they get one Endurane roll a day to break rom the ie (the N i your Reolve Rating). With the wave o your hand you aue a heavy and old wind to wah over your oe leaving them in a rozen ate.
3
Note: Due to their reiane to old and fire Attak, thi doe not work on Immortal.
WEIGHT
OF THE OX TAIL Skill: Medium or Heavy Melee
ype: Normal Qi:
You lah your Ox ail Dao or imilar weapon in a blinding ar o light again everal oe, utting their fleh and leaving behind a heavy Qi energy that pin them to the ground. Make a Medium or Heavy Melee attak roll again the Parry o anyone within riking diane o your blade. On a ue you do d Open Damage and leave a powerul and heavy Qi energy in the wound itel that puhe the target to the ground. i i equivalent to pound (o to move and attak thoe affeced mu lif that with a Mule Roll). It la or round.
162
EVIL TECHNIQUES
i doe not work again oe with more Qi rank than you.
CULTIVATION
OF THE DEMON MOON Skill: Meditation again N ype: Normal Qi:
Standing you move your arm beore your he and hannel a dangerou mixture o phoenix and dragon energy through your meridian point, harneing them in your enter or an exploion o power.
their body and aborbed into your own. i invigorate you, beowing Extra wound to your next Melee Attak. I the target die, then he or he rie up a a Hungry Gho immediately and erve you loyally or d hour. I you got a otal Sue on your initial attak roll and the target die, then he or he rie up a a Hungry Gho immediately and erve you or d day.
THE HIDDEN
HANDS OF THE SHADOW
PUPPETEER Perorm thi anding meditation a a Move Acion. Skill: alent (Shadow Puppetry) On a Sue, or the next round, your Melee ype: Normal Attak deliver normal damage plu Extra Wound. Qi: On a otal Sue your melee attak deliver normal damage plu Extra Wound and the effec la or round. On a ailure you loe ontrol, attaking You end out thin line o Qi that find the meridian the neare target poible eah round until the teh- line o your oe and allow youto ontrol their acion. nique end, doing normal damage plu Extra wound. e effec la or round ona ailure. Make a alent (Shadow Puppetry) Skill roll again the Evade o your target. On a ue you ontrol their acion or round. On a otal Sue you ontrol their acion or round. en target, plu HE ESTERING CLEAVE OF an additional target per rank o Qi that you poe, MARAUDING DRAGON may be affeced. i tehnique an only affec indiSkill: Medium or Heavy Melee (Any Bladed) ype: Normal vidual with ra nk o Qi or le, and all target mu Qi: be within a -oot area.
T
3
F
You bring down a heavy bladed weapon to arve open the he o your enemy, leaving a ikly red glow that prevent healing and an kill even an immortal. Make a Medium or Heavy Melee Skill roll again the Parry o the target. i doe normal damage plu Extra wound, and the wound annot be healed by anything hort o a Qi rank healing tehnique or the intervention o a god. Any immortal inapaitated by thi attak die normally (and annot ue it Rejuvenating Rebirth ability).
Anyone uing thi tehnique gain negative point o Karma.
HAND
OF THE HUNGRY GHOST Skill: Arm Strike ype: Normal Qi:
You las your oe’ head and uk out their Dragon Spirit, auing them to rie a a Hungry Gho that temporarily obey your ommand. Make an Arm Strike roll again Parry. On a ue you do d Open Damage plu Extra Wound a the peron’ Dragon Spirit i drawn violently rom
RUINOUS
ARRAY OF THE ARMILLARY
SPHERE Skill: Meditation again Reolve ype: Normal Qi:
You make everal pronouned, irular geure with your hand, bringing orth a wirling shere o Qi energy that reemble an armillary shere. It rie into the air and uk out the Qi energy o thoe in it preene.
Make a Mediation Roll againthe Reolve o everyone in a -oot area. On a Sue the shere unleahe a buring array o glowing tendril that rike thoe affeced. Roll d Open Damage again affeced target, exept inead o doing wound, you drain them o Qi level equal to the amount o wound they would have uffered (and thi all get aborbed into the shere). eir Qi rank return at a rate o every ten minute.
163
C
You an then aborb the shere into your own body ONTROL WIND and utilize the Qi to eel your impending ate with You an ummon wind and orm with the wing great larity. i doen’t reveal anything seifi, but o a word or wave o a hand (or an). make anything that unold in the next hour more amiliar. e effec i a + d bonu to all your kill or the next minute or every Qi rank you drain ed. URSE You an ure any mortal. i uually take the orm o a Fated Flaw baed on the ure you’d like them HOUGTS LOOM INTO to experiene, but it an be more extreme. Simply ONE-THOUSAND PETALS deribe to the GM what effec you want and the GM Skill: Meditation again Wit develop the ure baed on that. ype: Normal Qi: NCHANTING WHISPER You enter almly into meditation and projec your thought into the mind o other, awakening image With a gentle word you an onvine anyone (exept other Immortal), even enemie, that you are their that eem real to them. riend. Roll Peruade again Reolve. Make a Meditation Roll again the Wit o up to arget per rank o Qi. I you ueed then you an MPATHIC LINK play with their ene, reating ale image in their You an orm a mental link with anyone or any mind that eel real. i an extend to touh, tae, ound et. e illuion an be large, an involve reature over great diane (anywhere in the world). i ability doe not work aro eleial realm multiple ene but mu be oued on a partiular idea (uh a a ore). e illuion la or a long however. o ue it, imply make an Empathy roll again the target’ wit. I you ueed you an a you Meditate. ommuniate or ten minute.
C
T
3
B
E
E
IMMORTAL ABILITIES IMMORTAL POWERS Immortal all begin with one o the ollowing power. Eah Level they an gain a new Immortal Power. ee are not alway idential a eah Immortal i unique.
CREATE 164
SPIRITED ENTITIES You impart entiene to any living thing or one living thing (animal, plant, bone, et). Slowly it mature mentally and phyially, taking on the haraterii o an intelligent seie o your hoie over time. i i a demon, a sirited bea, but one
that reflec your nature. withand good Karma reate sirited entitie thatoe are kind generou, thoe with bad Karma reate sirited entitie that are wiked and elfih. e entity view you a it would a parent or ibling.
INCREDIBLE
STRENGTH You are ronger than any mortal, with d Mule and Bea Strength (x ). i mean you an lif heavy objec with eae (multiplying bae lif by ).
KUNG
FU MASTERY
You an inreae a ingle Martial Diipline Rank by . i may be taken no more than two time. Martial Diipline annot exeed the ap o rank.
PERFECT
FLIGHT i i the ability to fly with preiion and great seed. e Immortal gain the Flight Skill at Rank equal to hi or her Speed. Flight an be inreaed with XP over time. With thi power you an move eet per level o Qi.
PERFECT
HEARING
Your hearing i o perec that you are unaffeced by total Darkne and roll d or Detec. In addition you an hear at extraordinary diane, and are apable o eavedropping on any onveration anywhere in a -mile radiu.
SHAPE
ADAPTATION
TIMELESS
ALL
CHANGE You an hange your appearane at will to anything you want, provided it i the ame ize a you. DREAM With thi power an immortal gain the ability to protec an area the ize o a town or mall ity by taking it outide o time and into the realm o dream. i in effec reate a poket dimenion where all the inhabitant and rucure are held, while the srcinal loation uumb to the weath-
ering o agebut and time. ontinue to live their live, never diee andpeople nothing ever hange. ey do not age, yet they do not notie anything i ami. o ue thi power the Immortal mu meditate or hour and ueed on a Meditation Skill roll o N . e proe an only be revered by making another Meditation roll.
W
ATER BREATHING You an breath in water a you would in the air. You an alo move muh more reely in water (at your ull seed).
INSIGHTS Immortal an attempt to gain Inight every time they advane in Qi Rank. ey may gain up to Inight in total, and an only make one attempt eah Qi Rank. Gaining Inight require going into ten day o refletive eluion and making a ingle Meditation Skill roll (add + d or every Rank o Neigong you poe). I you ueed, you an roll on Inight able One. On a otal Sue roll on Inight able wo. ee table are jut to tart, Gamemater an reate their own and we will expand upon thi in the Proound Mater o Ogre Gate rulebook. Inight are realization that reate permanent eet. For example, the ability to alway tell when omeone i lying or to ene a peron’ weakne. Inight on the irt table are largely about mundane matter that pertain to humanity. he eond table inlude inight that are ar more proound and impreive.
OF THE PURE ONE i i a greatly ought afer Inight. With it your regeneration inreae to Wound every ten minute. ARE ONE You an reely enter the body o any mortal you hooe (but not the body o a sirit, Proound Maer or Immortal). Doing o require a meditation roll.
ALL
PASSIONS BLAZE
You readthought) the intention and deire o mortal (not an seifi by looking at them.
AWAKENING OF THE RESTING DEITY Gain the ability to rike out again the god. You an hallenge and hurt them, a you an anyone ele. e seifi o thi are up the GM diretion but potentially thi would allow you to wound any deity.
ALL
PATHS ARE ONE You have a mall realization about the nature o reality itel. Many o the obale we ae are illuionary and eventually all path lead to the ame end beaue one never really goe anywhere. It i diffiult to put into word and ofen onue people when you talk about it, but the end reult i no door, eal or barrier an top you. You alway find an opening or path to go through, and thi applie to realm too. ere i no plae you annot go.
BUTTERFLY
AWAKES You know that the reality o dream and waking lie are the ame. When you leep you an go out into the world and ac a i you were awake. You an interac with people in their dream or with the real world. o you, the diviion between the two i meaningle.
DETECT
WEAKNESS You underand how the internal landape o a peron i refleced externally through behavior and health. You know the Deene Rating o anyone you look at.
165 EATH AND LIFE ARE THE SAME
A anthey option, harater ailor their Meditation roll maywhen get ome glimpe viion. I they ollow thi viion, they till may get an inight (but the GM get to hooe whih one and it require omething ubtantial like going on a quet).
3
D
You an retore any mortal to lie with the touh o a hand. However doing o intertwine your ate with their (and not alway to your benefit). e peron gain a Fated Flaw that alway onnec to you in ome way.
DEW
S
UPON THE LILY ENSE LIES Memorie are ragile and an wah away like dirt You know when a peron i lying. ere i no need with the morning dew. You an erae yourel rom to roll, you imply know. the memory o any mortal at will. IGNS OF FATE Fate i written into nature itel and human are ISSOLUTION OF I partiularly obviou when it ome to their uture i i imilar to all are one, but you gain a more acion. You an antiipate the near uture (by up to seifi underanding o the interonnecedne o a day) by looking or the ign. You an alo detec all living thing. By making a ueul Command a peron’ individual ate at will. roll again Reolve, you an ontrol any living being or immortal’ acion or one round (ten minute on
S
D
3
aDamage otal Sue). during they take,However, you take a well. thi time, any
ILLUMINATION
OF THE GOLDEN LIGHT
HERE IS IS NO NO PHOENIX, DRAGON TTHERE
You underand that the human sirit’ diviion into Dragon and Phoenix i an illuion. With thi ability you an heal anyone who ha a dirupted Phoenix Spirit. You an alo ene when a peron uffer rom a dirupted Phoenix Spirit.
You an direc your attention inward and ue thi to refine your Skill, martial diipline and deene. i allow you to realibrate your Martial Diipline a deired, to move exiing Skill Rank around and IME STANDS STILL to move your deene around. You annot add new You underand the true meaning o time and an Rank; merely wap with other abilitie in the ame ontrol it with a breath. i allow you to op time ategory. i take an hour. itel. However thi i greatly damaging to the body, inflicing Wound every round.
T
NATURAL
UNDERSTANDING You an ommuniate with animal and vegetation.
PROFOUND
AWARENESS
You an onentrate on any plae in the world and ee what i happening there. i require ue o the Meditation Skill.
RIVER
REVERSES FLOW
ime i a matter o persecive. You an travel bak in time. It i omewhat triky and you never know how ar you will go. You elec the timerame and roll a number o orresonding d (year: d , deade: d , enturie: d , and millennia: d , et). e reult i how many year you travel bak in time. Similar method an be ued or horter period like hour or day.
INSIGHT TABLE ONE ROLL 1 d10 INSIGH 1
DetetWeakne
2
Sene Lie
3
SeeWithoutSight
4
NaturalUndertanding
5
ereiNoPhoenix,ereiNoDragon
6
DeathandLiearetheSame
7
IlluminationotheGoldenLight
8
DewUpontheLily
9
AllPaionBlaze
10
SignoFate
INSIGHT TABLE TWO ROLL 1 d10 INSIGH
166
RIVER
1
ButterflyAwake
i work like River Revere Flow exept you an
2
AllPathareOne
3
imeStandStill
travel orward in time.
4
AdaptationothePureOne
SEE
5
All are One
6
DiolutionoI
7
AwakeningotheRetingDeity
8
ProoundAwarene
9
RiverRevereFlow
10
RiverSurgeForward
SURGES FORWARD
WITHOUT SIGHT
You an ene all around you, without uing your eye or other ene. i mean you an ee in total darkne but alo that you an ee in all direcion.
CHAPTER 4
RITUALS itual are divided into two bai type: Rite and Magi. Rite are ommon ritual perormed or regular religiou obervane or tradition uh a venerating aneor. Magi i more dangerou and tap into potentially unable oure o power. All ritual take time to perorm to ahieve magial effec and an be done by anyone who know them. Unle tated otherwie in the individual Ritual entry, Ritual take one hour to perorm. ey an be learned in hour rom manual or a teaher. All Rite and Magi ue the Ritual Skill. Some Ritual require the ue o other Skill like Meditation or alent, in addition to the srcinal Ritual roll. Perorming Rite i generally ae (though ailing to perorm the m in the right irumane an have onequene) but Magipoe a danger to the uer. ere are variou orm o Magi, ome good, ome evil, but all Magi potentially expoe uer to dangerou mental effec a the power they draw on warp their mind. Anytime you ail a Ritual roll or Magi by rolling all or le on all your die (any ombination o , , or ) you gain a mental afflicion rom the MENAL AFFLICION hart (pg ).
ACQUIRING MENTAL AFFLICTIONS FROM RITUALS
4
I you ail a Ritual Skill roll to perorm Magi by rolling or le onall your die (any ombination o , , and ) you aquire a Mental Afflicion. Roll on the Mental Afflicion table to ee what reult you get. All Mental Afflicion an only be removed by ertain Kung Fu ehnique. Otherwie they are permanent and lat orever. One aquired eah Mental Afflicion ha a trigger unique to the individual haracer baed on the irumane urround ing how the afflition wa gained. i ould be omething a imple a a olor or a omplex a a ommon vere or line o mui. A a general guideline the GM hould roll a d to determine how seifi or broad the afflicion i. On a , it i very broad, like a olor; on a it i inredibly seifi, like a partiular line o poeti vere. i i a secrum o a would indiate a omewhat broad trigger (like the ight o blood), while a would indiate a omewhat seifi trigger (like the ound o a partiular inrument). Anytime the haracer i in the preene o the trigger, roll between - d againt hi Reolve. Chooe the number o die baed on the intenity o NCESTOR VENERATION (TN 5) the trigger. I the reult meet or exeed the haracer’ Reolve rating, he uumb to the Mental i uually involve lighting inene at a hrine to Afflicion or d hour. the sirit o the amily anetor and take about twenty minute. It i alway perormed by the head o the houehold and ailing to do o on a regular MENTAL AFFLICTIONS TABLE bai an reult in the whole amily aquiring the
A
D1 0 R OL L
168
ME NAL AFFL IC I ON
1
ExploiveRage
2
Deluional
3
Nightmare
4
Maohim
5
Sadim
6
SplinteredPeronality
7
HyperVigilane
8
Halluination
9
Pani
10
ExtremeCowardie
RITES CTIVATION (TN 6) A i i ued to acivate the power o taliman and
ertain magi objec. e preie method will vary depending on what it i ued or.
Fated Flaw. I the Rite i perormed inorretly (i the Skill roll ail) it hould be perormed again rom the beginning. On a Sue the Rite i perormed orretly. On a otal Sue the Rite bring good luk to the entire amily, giving everyone a + d on any Skill made in the next day.
CAPPING/HAIRPINNING
CEREMONY
(TN 6)
ee are oming o age eremonie or men and women. ey uually involve giving a peeh and aigning a ourtey name (thi imply replae their exiting peronal name). In the ae o boy, they don a ap at the end o the eremony while girl put their hair up with a pin.
CREATE
PAPER TALISMAN (TN 6)
i i a bai or reating paperwith taliman or u roll. eeritual are long rip oapaper benefiial or harmul haracer rendered on them that oner ome minor effec (uh a a bonu or penalty). ey an be ued to ward away harmul sirit, provide a mall bonu to attak roll when dealing with partiular type o reature, and imilar effec.
e taliman are normally pinned to an objec, peron, or reature and la about a day. More powerul paper taliman require ue o seifi ritual.
thi only take d round to perorm. i i really a temporary meaure, a the reature an get out with a Meditation N roll (allowed one a day).
SPIRIT
B
KEEPING (TN 5) LAZING HANDS OF HEN-SHI (TN 6) i i a very important ritual that mu be perormed i odd ritual i a Yen-Li orruption o a little known on dead bodie between death and burial. Failure to do Hen-Shi utra. It uncion quikly, taking only thi an reult in aportion o the sirit to remain in the eond to perorm in the hand o a killed pracibody and animate a a Hopping Gho or other reature. tioner (ju a Move acion). You prik your hand e Spirit Keeping Ritual mu be perormed at leaand quikly dab the blood in your palm orming one eah day until the body i properly buried. It involve the fir and la haracer o Hen-Shi’ name. en writing prayer on a paper taliman and aking the sirit any Demon or Spirit you rike with your hand or
to depart. e paper taliman i thenlaed p on the body. the two round take a ontac withnext your blood burn theirExtra kin.wound With eah trike you mu quikly reite the utra or thi to work.
MAGIC BINDING DEMON
RITUAL (TN 6)
i ritual fir require the uer to entangle or grab the demon with rope, hain, or a net (the exac material an vary). One thi i ahieved, the peron hold orth a potential ontainer uh a a gourd. e uer hant and draw in the sirit o the demon, trapping it in the ontainer. Unlike mo Ritual,
4
BLOOD
OFFERING FOR THE DEMON EMPEROR (TN 7)
You offer up the remain o an enemy you have killed. e enemy mu be your equal or more powerul than you. You preent the body beore a hrine dediated to the Demon Emperor. In exhange the Demon Emperor beow one o hi gif upon you.
169
A pair of Yen-Li Priests, Mark Ching Yeun and Lau Ching Sin, capture a Fox Demon.
Gif an be tailored to the seifi reipient. Roll d . On a reult o - the Demon Emperor ak you to pledge a part o yourel in exhange or the gif (a hand, a oot, an eye, point o hardine, point o reolve or wit, et). On a reult o - he demand a tak in exhange or the gif. A tak i uually a very diffiult miion that an take up to two month. I you ail, then the Demon Emperor take a piee o you.
BLOOD
PLEDGE FOR THE DEMON EMPEROR (TN 7)
4
i i imilar to Blood Offering or the Demon Emperor, but it require that the aer ut off one o hi own limb (or arifie omething o equal or greater ignifiane) a a ign o loyalty to the Demon Emperor. Beore making the arifie the aer mu indulge in meat, wine and other pleaure or a ull month, to de-puriy hi or her body. en he or he write a ormal requet onto the fleh o the offered limb, aking or an offie in the Demon Emperor’ hierarhy and or a gif that will help him or her erve in that offie. e offie i uually a title imilar to thoe ound in the imperial government. e reque i written in ormal Feihu ript and mu alo inlude ymboli writing below the reque to empower the taliman. e limb i then lied off during the hour o the Demon, ooked and eaten by the ater. Due to the extreme nature o thi ac, an aiant and phyiian are ofen alled upon to ook the meat and enure the urvival o the ater. I the aing i ueul the Demon Emperor betow a title and a gif. e exat nature o the gif depend on the ignifiane o the arifie. It i ofen a very powerul ability with limited ue or a great o. For example one might gain the ability to expel a va wind that wahe over an entire army doing Wound to everyone it reahe (but only be able to do thi during an atual battle and requiring ten ull day o ret afer).
CREATE
SEAL OF JIANGNU (TN 8)
i i a powerul ritual that reate a eal that ward a partiular area. e eal i in the orm o a written petition to the thunder godde Jiangnu, aking her to rike down tresaer and prevent paage. It an be ethed into one, written onto paper or any other medium. e effec i to reate a barrier large enough to blok a doorway, paage or eal off a room. Anyone trying to get through i immediately attaked by Lightning ( d again Evade; d Open Damage) and i phyially unable to pa through the area. ere are way around eal, the mo ommon beingthepetition deitie. Another way i to rike eal withto theother word, Blue under. Every eal reated in thi manner i weake in the month o the Dragon. e lightning only doe d Open Damage during that month.
CREATE
TALISMAN OF THE RED GENERAL (TN 8)
i ritual i omplex and involve three Skill roll to be ueully perormed. Firt the uer mu repeat everal hant dediated to the Red General; thi require a Ritual Skill roll N . en the uer mu enter into a trane and beome one with the sirit o the Red General. i require a Meditation roll (N ). I ueul, the pratitioner an then begin to reate a aliman rom any kind o metal, making a rade (Metal) N roll. I ueul the aliman i empowered by the Red General and will uncion o long a the peron wearing it i motived by love. e taliman la or a week beore loing it power. e wearer gain the ollowing benefit: + d to all Combat Skill, + Wound, and + d to all Phyial Skill, + to Hardine. However the wearer alo uffer the ollowing penalty: - d to all Mental Skill.
CURSE
OF THE SPIRIT (TN 8 ) i require writing the haracer “remain” on a lip o paper while reiting prayer. I the paper i ELESTIAL SPIRIT RITUAL (TN 9) plaed onto (or inide o) the body o a dead peron, i ritual involve viualizing the Bureauray o they will ome bak a a gho or undead. e only Heaven and the Enlightened Godde and ubmitting thing that an prevent thi rom working i to find a written reque or ome kind o acion (rain, good and remove the paper or perorm a Spirit Keeping harve, bad weather, good ortune, et). Petition Ritual on the body. However the ater o any Spirit hould be addreed to the orrec deity or sirit. Keeping Ritual on a ured body take one Wound While thi i ofen effecive and an ahieve good or eah aing and the N rie to .
C
170
reult when ueully perormed it i more o an exhange, nothing i given without a prie. e prie RAW OUT THE DEMONS (TN 6) i baed entirely on the nature o the reque. A peron, who ak or good harve and reeive it You wing a word and throw out your hand, auing one year, might expec a poor harve at ome later a wave o bla and exploion that ore demon and sirit rom their hiding plae. i uncion time or example. a a kill acion and i made again the reolve o
D
any demon useced o being in the area (whether they are hiding in water, in a building, in oliage, et). I the roll beat their reolve they are ored out into plain view. On a otal Sue they take d damage rom the exploion.
i ritual i meant to ure Malignant Wind Dieae. It require ue o a auldron and the aer mu beeeh Hen-Shi to drive out the malignant wind rom the body o the affliced. I ueul it ure
you mu eed the peron a pound o Zhe Valley Chryanthemum, and bury the peron alive or three day while hanting prayer to the earth. On the third day the peron emerge, tranormed. eir body i wreathed in plant-lie and they lowly take on the haracerii o the loal environment. ey loe their memorie, retain whatever abilitie they had in lie, and ollow whatever lielong ommand you give them upon their awakening. eir Max Wound inreae by our and their Stealth i whenever they are urrounded by plant and greenery. Reolve inreae to and Hardine inreae by . See GREEN GUARDIAN in CHAPTER NINE
the illne entirely.
or more inormation.
EXTRACT
HARVEST
EXPULSION
OF THE MALIGNANT WINDS (TN 8)
PHOENIX SPIRIT (TN 8)
4
QI BY BLOOD (TN 7)
i ritual allow you to harve the Qi energy o other to ue in Qi Ritual. i way you an a Qi Ritual without draining your own Qi. o perorm the ritual you mu drain a peron o up o blood or every Qi level you wih to Harve. e method or thi doen’t Extracing a sirit rom omeone i time onuming, matter, o long a you gain the blood. en you mu put the blood into a Jade reeptale, whih will hold taking ix hour and requiring that they be ill the the Qi energy until you wih to draw upon it. See QI entire time. i alo require the ue o a tripod auldron. You mu write the name o the peron RIUALS later in thi hapter or more inormation. and the phoenix sirit you want to extrac on a long piee o paper or wood, then burn it into the auldron. You then mu repeat the name and phoenix sirit EART TAKING RITUAL (TN 10) or the next ix hour. A you do, the sirit i drawn i ritual i known only to Cai Yuanyu, the Senior into the auldron then tranerred into an objec o Grand Counilor o the emperor. o perorm it one yourperorm hoie. ere it remain or omeone a mall red-olored one (no bigger than a fi), ele the ritual again.until eyou affeced peron need a bell and a knie. e ritual maer arve out the hould take the Miing Phoenix Spirit Flaw while peron’ heart while invoking the name o the Bold under the effec o the ritual (they have ten day King; he then plae the heart beide the one and beore thi beome permanent). e Phoenix Spirit ring the bell (with the intention o tranerring ome an be reored by perorming the Extrac Phoenix o the peron’ sirit into the one). Afer thi he whiSpirit Ritual in revere. per the name o the emperor to the one and plae it where the peron’ heart wa. e heartitel ontinue to urvive out o the body i the ritual i ompleted ORCEFUL PETITION TO THE YAO in properly and the target beome a Yao (ee IMMORTALS (TN 10) CHAPTER TEN: THREATS AND MONSTERS). With thi you write a reque to any Immortal o Variation o thi ritual, where the heart i replaed your hooing upon a piee o paper and plae it on with that o a Spirited Bea or other Demon are the body o a Zhen Bird (whih mu then aend to rumored to exi (but having muh different effec). the Heaven). I you ueed on your Ritual roll the Immortal experiene a deeply rurating headahe IND ILLUMINATION (TN 7) that impoe - d to all it Mental Skill until it resond to the reque. Note that the death o the 171 i ritual remove any enhantment that aue aer alo ha the effec o ending the headahe. people to misereive or be aptivated. i partiularly well uitedreality to the harm o demon.Ito perorm it require at lea five other ritual maer REEN GUARDIAN (TN 9) who know Mind Illumination. You then orm a ring i ritual turn omeone into a devoted guardian, around the peron and mut hant utra to Henhi who retain ome intelligene but no memorie and or Hedra or at leat ten hour. I ueul the ollow a lielong general ommand. o perorm it, enhantment i broken.
i i an anient ritual known only to a handul o pracitioner throughout the world. You an ue it to extrac one o the five phoenix sirit that orm part o a peron’ oul.
H
F
M
G
PAPER
TALISMAN OF CURSE WARDING (TN 6)
ee paper taliman an temporarily ave off the effec o a ure, powerul magial item or imilar effec on a large area. e aliman only la ix hour eah and mu be plaed on all entrane (door, window, gate) to the area you intend to protec. e larger the area the more aliman required in total (roughly aliman or every oot area). i ould, or example, ave off the effec o magi devie that aue people to rie rom the dead or drain their Qi.
4
PETITION
TO THE FIVE GHOSTS
(TN 9) i ritual i aoiated with the Five Gho ec, a Yen-Li ult. It i perormed by making a written reque to one o the five gho to omplete a tak on one’ behal. e petition i then burned in a tripod auldron or imilar devie, whereupon it aend to the air in a golden flah o light. i petition reque ould be anything rom murdering an enemy to sreading rumor. e petition hould be made to the appropriate gho. I at or the gho are needed, ue one o the Gui entrie. ypially the Gho expec that hi avor will be returned two-old.
R ITUAL
OF THE BOUNDLESS DREAM
o the aer’ body. In additional to the normal onequene o aing uh a sell, the uer invite ome amount o danger by making the tranormation. One a Gui ha returned to phyial orm, it i relucant to give it up and they have been known to eek way o making the tranormation permanent.
THE SONG
OF GU (TN 8) i i an exorim ritual. It require a number o ep. Fir the perormer mu make everal offering to deitie o her hooing, then ing an anient vere intended to oax the sirit or deity rom the poeed
peron’ body. e fir ep i a imple ritual roll, ollowed by a alent (Singing) roll N . I both ep are ueul, the peron i no longer poeed.
THE SPELL
OF THE GOLDEN FIREBALL (TN 7)
e aer aume everal mudra poure and delare the might o Sunan again all demon and sirit. At that moment a luminou orb o golden light aend into the air and toward any nearby demon or sirit. ere i the ound o war drum and lahing eel a the ball pae through the enemie inflicing d Open Damage again any uh reature.
STOP
TRANSFORMATION
(TN 9)
RITUAL (TN 6) i Ritual take ix hour to perorm and require i ritual op any upernatural tranormation ue o a tripod auldron. Fir you mu write the beore it i omplete. It take hour to perorm
name o eah individual you wih to target on a red lip o paper to igniy their Dragon Spirit, then on a blue piee o paper to igniy their Phoenix Spirit. ee are then burned over the tripod auldron and the sirit o the target are drawn into a ou objec where they are kept ae. e Dragon Spirit paper are alway burned fir and i the ritual maer ail to draw in the Phoenix Spirit, the affeced target are slintered exiing in both the ou objec while their bodie remain behind a Phoenix Gho.
RITUAL 172
OF THE BOUNDLESS PERFECTION (TN 8)
e name o thi ritual i perhap an overatement, but it exiene among pracitioner. iiirumored dark magi, andertain ome Yen-Li with a higher rik than mo ritual. o perorm it i acually quite imple, the aer make a ood offering to a partiular kind o Gui sirit, and promie to temporarily trade plae. e effec i the uer tranorm into a Gui or d hour, while the Gui gain ontrol
and require that you ritually leane the peron with a loth and reite mantra to Hen-Shi. I you ueed the tranormation doe not our and the peron i ured.
THE STORMS
OF GUSHAN (TALENT:
MUSICAL INSTRUMENT TN 6)
i i a potentially powerul ritual that ummon a potent orm. However it grow in power or every peron who perorm the melody. A ingle peron perorming it reate a mall loal wind with enough ore to knok down a weak wall or tree. Every additional peron add rength to it. ey mu perorm the melody at the ame time but not neearily in union. Only thoe who venerate Guhan may ue thi ritual.
SWORD
RITUAL OF BAO (TN 6)
i Ritual an be perormed to hannel the sirit o Bao and wage battle again demon and sirit. It
require ue o an altar dediated to Bao (or both Sunan and Bao). e uer mu make an appropriate offering and leane a word, then enter a trane and ahieve union with the mind o Bao. i alo require a ueul Meditation roll (N ). i take approximately ten minute. One thi i ahieved, then the perormer o the Ritual i able to fight with the grae and power o Bao, hanneling her Qi to end off demon and sirit. e effec la or one hour, during whih time the aer gain a + d to hi or her Medium Melee Skill, and alo inflic Extra Wound again Demon and Spirit on any ueul Attak.
TATTOO OF
THE DEMON KING (TN 7)
i i an anient ritual known among the Zun (partiularly the ore dweller). In order to perorm thi ritual, one mu prepare the ink, hanting prayer to the Demon King, then one mu apply a tattoo to the intended target’ kin. i require a alent (attooing) Skill roll (N ). I both ueed then you render the haracer or Demon King on the peron. e attoo itel la or d month beore ading. During that time, i you (and only you) ever seak the word Demon King, the target die inantly.
body plaed omewhere no one will find it. I the ritual i ueul the aer will enounter a golden opportunity in the next month to inreae hi or her wealth. I the aing i not ueul, the vicim beome a Gui hoile to the aer (the type o Gui the vicim beome hould be determined by the GM baed on the manner in whih the peron died). Alo i the body i ever diovered or diurbed it rie a a Gui and eek to deroy the aer or take hi or her wealth.
WESTERN
HEAVENS
(TN TARGET’S EVADE) e aer aume three long mudra poure and reite an anient utra in a orgotten tongue. While doing thi, the aer mu write a haracer on a piee o paper that repreent the intended target, then burn the paper. e target mu alo be within a one-mile area. On a ue, the target i drained o Rank oQi or one hour.
4
ZHE
VALLEY HEART (TN 8) i ritual take hour to perorm and an bring the dead bak to lie. o perorm it, you mu take the body o the peron you intend to reurrec and plae the heart o a living vicim inide their he. IMELESS STEPS OF BAO (TN7) A long a the Ritual i being perormed the vicim i ritual take the uer outide time itel, prevent- whoe heart ha been removed will remain alive and ing anyone rom eeing her. She an then hooe be apable o deending themelve. en the aer any point within the next hour to reappear. i i mu walk in irle around both the vicim and the partiularly ueul or evading powerul oe uh a benefiiary while hanting anient Li Fai word. I demon or god. It take only about minute to the Ritual Skill i a ue, the vicim die and the perorm, but you require a erie o word ep, benefiiary i reored to lie. I the ritual ail, the vicim tranorm into a Demon (any random type) naking in a outherly direcion. i require an additional Athleti roll (N ). o onlooker, thi until the death o the aer i ahieved (and the eem nothing more than a graeul word orm. I demon deire nothing more than the aer’ death). ueul, you blink out o time and reappear any- Eah perormane o Zhe Valley Heart demand ome where you wih within the next hour and within one vitality rom the aer, depleting hi or her Qi or a mile. Even to a god, you eem to have vanihed rom ull month. exiene. i i ound deep inide the ruin o Yao Gong Palae.
T
WEALTH
ATTAINMENT (TN 7)
i Ritual reruit the work o a Gui or other upernatural entity to help the aer inreae hi or her peronal wealth. e Gui doe o uneen a a guiding ore, reating new opportunitie or the benefiiary o the ritual. A peron an grow quite rih by ue o thi magi but it ome with ome rik and require a terrible ac to be perormed. Fir the aer mu reate the Gui or sirit. i an only be done by killing another human being. One thi i ahieved, the ritual require the reation o seial roll to be plaed on the body, then the
ZUN DEMON MASTER RITUAL (TN 8) i ritual take two day to perorm but tranorm the aer into a Demon temporarily. o perorm the Zun Demon Maer Ritual, one mu fir kill a human and reate a mall hut rom the kin. en within thi hut, prayer and offering mu be made to the Demon King. e aer ak to be turned into a partiular type o demon and i the ritual i ueully perormed, he turn into the deired reature or a day.
173
ZUN
FOREST SHAPING RITUAL (TN 7)
i ritual require that the Demon Mater reite prayer to loal oret pirit, while omeone ai by banging a bronze drum. I ueul the aer an hape nearby ore and earth temporarily a deired or about ten minute. i i a ubtle effec that i primarily good or eluding traker or etting up an ambuh.
QI RITUALS
4
(OPTIONAL)
Qi Ritual are powerul magi that ue Qi energy to reate a rapid and potent effet. In many way they are like normal Ritual, but unle otherwie tated an be perormed in eond a a Skill Acion. ey are mainly intended or Proound Level Campaign and will be expanded upon in Proound Maer o Ogre Gate. Here we inlude the bai explanation o Qi Ritual along with a ouple o example. Uing Qi Ritual drain you o your Qi Level temporarily (a thi i the oure o their power). Unle otherwie ated Qi Ritual drain Qi Level that ome bak at a rate o per day ( per hour i you make a ueul Meditation roll during reovery). Mo o the time, you ue your own Qi to power a Qi Ritual. i i ae and only ha the effec o tem-
HARVEST
QI (TN 7) i Ritual allow you to draw in another peron’ Qi while they leep. You an then ore it in an objec or immediately ue it or another Ritual i you deire.
PROFOUND
BINDING OF THE DEMON (TN 8)
A with a normal Demon Binding Ritual, you mu fir grab or entangle the demon. A demon i bound in a ontainer, but an only attempt an eape one per week at a - D meditation roll. e demon may leave the binding at any time they turn their heart toward the teahing o Hen-Shi and make a vow. Breaking the vow aue the reature to take - to Hardine a week until it return to the objec it wa ontained in.
SUPREME
ACTIVATION (TN 6) i untion like the normal Ativation Ritual, exept it work in a matter o eond (a a Skill Acion). Ue thi to ativate magial effet or tap into the power o Objec o Power. Ue o thi ability drain Qi Rank.
SKIN
TRANSFERENCE OF PLUM TREE TEMPLE (TN 8)
i terriying ritual i painul or both the aer and target. You utter a erie o word long orgotten and a great wind arie. Immediately your kin peel off and the kin o one other peron alo peel off (provided they are within eeing diane). e fleh hover in the air and wap bodie, making you look exacly like the peron and vie vera. i effet lat Unlike normal Ritual, Qi Ritual do not typially or five hour, then painully revere when it i aue mental afflicion to the uer. e exeption to done. Eah time thi our it aue wound. thi i i you ue other people’Qi to power a Qi Ritual. However i one o the individual involved in the en the andard Mental Afflicion rule apply. ritual die, the exhange i permanent. Uing thi ability drain Qi Rank.
porarily draining your Qievil energy. ome pracitioner (partiularly peopleHowever or thoe who lak the internal ultivation themelve) will harve the Qi energy o other to ue or Qi Ritual. o do thi you mu ue the Harve Qi Ritual.
CELESTIAL 174
MIND (TN 8) Perorming thi ritual i only poible i you fir maer the Celeial Mind ehnique. One you have maered Celeial Mind ehnique, then you an perorm the Ritual by itting or everal day in eluion and manipulating your Qi energy through
meridian pointi in your to ahieve longevity. I thi i done, you havebody maered Celeial Mind ehnique and are Qi level , then you beome an Immortal. i drain you o Qi Level.
CHAPTER 5
EQUIPMENT AND GOODS
hi hapter deribe the urreny, wage, and weapon o andering eroe o gre ate. e thi etion o the book to buy equipment, good, lothing, relevant trade item and transortation or your harater. alway, the item deribed in thi hapter are meant a a guide or you, but player and hould not eel onriced by what i offered. eel ree to reate and diover new weapon and peialty item.
WEALTH AND CURRENCY SAMPLE WAGES AND SALARIES
5
Silver Tael: A boat haped ingot with the eal o the emperor. One Silver ael equal , sade. Weigh oune.
Gold ael: Similar to a ilver tael but made o gold. sade. Weight oune. Monthly alarie and tipend are generally expreed ee are worth , a String, whih are pade opper oin looped together with a ord. Note that alarie ofen alo inlude relevant lothing, ood and item. Forexample, STRINGS OF CASH an Aademy Headmater might reeive a gif o robe A ring o ah i sade rung together. annually a well a additional money or expene. Mot alarie are monthly, unle tated otherwie. COINS
Academy Headmaster: String Academy Staff (Leurers, Librarians, Facility Managers, etc): - String Academy Student: String Clerk: - String depending on poition Crasman: - String (depending on quality o material) Farmhand: - String Household Servant: - String Laborer: String Merchant: to ring (varie oniderably depending on buine) Matchmaker: String Military Officer: - String Sailor: - String Scholar-Officials (usually by Rank or office): to String plu grain, lothing and land allowane ( Mu to , Mu depending on Rank) Soldier: sade (paid in ood)
STARTING WEALTH All haracer tart with a et o lothe, one weapon and another item, plu String o Cah ( sade oin). e lothing, weapon and other item an be anything in thi hapter.
176
TAELS
CURRENCY Within the Empire and the urrounding region oin minted by the Imperial reaury are the andard orm o exhange. However ael made rom a large metal weight with an imperial eal are alo ued, though moly by the wealthy or by thoe working or them. Barter i till very ommon in the ountryide. Paper money exit a well.
e oin o Qi Xien are minted by the Empire, being round or quare with a quare hole in the enter whih allow them to be looped together with a ring. e bae unit i the sade. ee ome in three type: Imperial: Large opper oin with the ae o the emperor on it and a phoenix/dragon moti on the obvere. One Imperial i worth sade. Spade: i i a medium opper oin, quare in hape reembling a sade. One sade i worth Liang and sade are worth Imperial. One sade an typially buy a handul o grain.
Liang: i i a mall opper oin and uually ha an image o Sunan on one ide and Bao on the obvere. One ouand Liang are Imperial and Liang are worth pade.
COIN AND TAEL CONVERSATION GUIDE 100,000 Liang = 1000 Spade 1000 Spade = 10 Imperial 10 Imperial = 1 String o Cah 1 String o Cah = 1 Silver ael
PRECIOUS STONES
1 Silver ael = 0.1 Gold ael
i i the value o a variou gemtone per oune in pade. Diamond: , Emerald: , Green Jade:
,
Pearl: Ruby: , Sapphire: White Jade:
,
WEIGHTS AND MEASURES
Chi:
. inhe
indiate whether you add or ubtrac rom your Mule to roll Damage. For example, uing a Jian Sword you would add d to your Mule Skill and that would be your Damage Die pool (o a haracer with Mule would roll d or Damage).
Accuracy: i i how eay the weapon i to wield aurately. Sometime weapon add a penalty or bonu to your Attak roll. For inane, a Bian ha an auray o - d , o you ubtrac that rom your Heavy Melee Skill roll when you attak with one.
5
Muscle Requirement:i i the minimum number o Rank in Mule a haracer need to ue the weapon effecively in ombat. I a haracer ail to meet the Mule requirement, he uffer - d to hi Attak with that weapon. Lethal: i indiate whether the weapon doe Lethal Damage or Non-Lethal. I Non-Lethal, haracer wounded by thi weapon while Inapaitated do not begin to die. Type: ere are three type o weapon: Sharp, Mighty or Blunt. Eah ha advantage again ertain type o armor (ee Armor Entrie or detail).
Duo: . Liter Jin or Catty: . lb. Mu:
quare meter
WEAPONS i i an overview o the weapon available in Qi Xien. ey are divided aording to Skill group. eir availability an vary rom plae to plae. Beore reading the weapon deription or weapon hart, you may want to review the entry ormat below or larifiation.
WEAPON ENTRY FORMAT i i the weapon entry ormat guide. Weapon: i i the weapon name. Group: e Skill group ued to wield the weapon. Damage: i i how muh Damage the weapon inflic and indiate how many d to roll again Hardine. Uually thi i tied to Mule. A plu or minu
Range/Reach: i i how roma your haracer your weapon an many reah. eet I uing grid map, anything with a range o an reah two quare/hexe away rom the quare/hex your haracer oupie, range o anreah three quare rom your haracer, and o orth. Otherwie, thi i ju their reah in eet.
In addition to a Numerial Reah Value, many weapon are labeled with a type o Reah. Reah i ategorized a No Reah, Normal Reah, and Long Reah. Reah ome into play when haracer loe in on one another. at round they are ubjec to a d bonu or penalty depending on whether they have Reah Advantage or Diadvantage. See CHAPER WO: RULES, Cloing and Reah. Some weapon have three number to repreent Short, Medium, and Long Range. When firing a Ranged Weapon at Short Range the attaker roll normally. At Medium Range, he inur a - d penalty to hi Attak. At Long Range, he uffer a - d penalty to hi Attak.
177
Disarming: A ew weapon allow haracer to diarm other. o diarm, one mu make a ueul Attak with the weapon in the uual ahion. On a Sue, make a Damage roll again the target’ Parry ore. I thi i ueul, your opponent drop hi weapon. Characer an attempt to diarm with weapon not intended or thi uncion, but do o at a - d penalty.
WEAPON DESCRIPTIONS
5
Bian (Hard Whip): i item look like a bamboo word with ridged ecion, but i acually made rom iron or imilar heavy metal. It eel heavier than it i and i a bit diffiult to wield. I you make an Aimed Strike with the Bian and roll a otal Sue on your Attak roll, it deliver a debilitating rike that un the target or one round. It an alo be ued to break objec, inluding weapon. When attaking objec it doe Open Damage.
Fan (bamboo or metal): A an i an ideal onealed weapon. i i imply a hand an with harpened blade that an be ued to lah or ab at opponent, and to oneal needle (when thrown uing a an, needle inreae their range to eet). Fan alo ai Parrying and Stealth. ey provide a + to Parry and they provide a + bonu to Stealth i you attempt a urprie attak with them. Fire Lance: i i a sear-like weapon fitted with a haf o bamboo filled with exploive powder (Divine Fire). When ued a a sear it doe Mule + d and ha long reah. However i the powder i ignited, it an be ued to releae a projecile or poioned dart. When ued in thi ahion it ha a range o eet and ue Small Ranged Skill, doing d Fire Damage to anyone it rike (in the ae o projecile) or doing d Damage plu poion effec (in the ae o poioned dart).
Fly-whisk (Chen Fu): i oni o a handle and a long lah o horehair and i ued primarily to du. Butterfly Swords: Ued in pair, Butterfly Sword However in the hand o a peron with the orrec are equipped with long ro-guard that protec the training, it an be ued a a weapon. o ue thi a hand and ai parrying. ough hort, they are a weapon, the player mu expend an expertie imply highly effecive at loe range. Butterfly Sword are to utilize it abilitie. For the ull expertie bonu ometime harpened only halway down the blade, with the Fly-whik an additional expertie mu be allowing the uer to parry more eaily. ereore sent. Fly-whik are more about wifne than Butterfly Sword have a + bonu to Parry. power, o they ue the Speed Skill or Damage (Speed + d ). ey an alo be ued to diarm opponent. Caltrops:ee an be disered in a -oot by -oot o diarm one mu make a ueul Attak with
area. Uetarget’ LightMelee to plae etAnyone the N or your Athleti roll tothem, avoidthi them. who roe over an area ontaining altrop make an Athleti roll again the reult o your Light Melee roll. On ailure the target ep on a altrop anduffer a -oot penalty to movement and - d to Speed roll or initiative. Removing the altrop eliminate the penalty but thi take one ull round.
178
weaponroll in again the uual a Sue, athe Damage theahion. target’On Parry ore. Imake thi i ueul, your opponent drop hi weapon. Flying Guillotine: i weapon i only rumored to exi. No one know or ure i it ha been invented (many have laimed to have engineered uh a devie, but none have produed any evidene o their ue). Generally it i deribed a being like a irular dome or rown, lined with blade. It i attahed to a long hain or ord and thrown onto people’ head. One it land an enloure o ilk or loth all to the vicim’ nek, where the blade then an be pulled to deapitate by the peron holding the ord.
Caltrop an alo be thrown direcly at target or d Damage but doing o they take an auray penalty o - d . Characer with enough kill (ee ehnique like Storming Needle) an throw multiple altrop at oe. I direced at a ingle target, their Damage inreae by d or every altrop. So two altrop do d , three do d , our do d , and o on. o ue a Flying Guillotine make a Medium Melee roll (it an be thrown up to twenty eet but alo lammed Dagger: Any hort bladed weapon that i not a word. onto omeone’ head at loe range). Uing a Flying Doe Mule+ d Damage. Can be thrown up to Guillotine impoe a - d penalty to the Attak roll. eet in an attak. Afer a Sueul Attak it trap the peron’ head with the ilken enloure (removing the Guillotine Divine Fire: i powder i exploive and ued in require a N Mule roll). e ollowing round weapon like the firelane or thunderbolt ball. the uer an pull the hord to behead target.
TABLE: WEAPONS WEAPON ArmStrike Axe BatteringRam
GROUP ArmStrike Medium Melee HeavyMelee
DAMAGE Mule -1d10
Bian(HardWhip)
HeavyMelee
Mule+2d10
Bow, Short
Small Ranged
2d10
SmallRanged
3d10
ButterflySword
LightMelee
Mule+1d10
Light Melee
Catapult
Large Ranged
None None
None
LEHALMUSCLE Y P E
No
0
-1d10
0
Mighty 2
Ye
+1d10
Ye
1
Ye
None
No
6d10 open
-2d10
Ye
2
Mighty
Speed+1d10
-1d10
Ye
0
BluntorSharp
ChainWhip
MediumMelee
Crobow
Small Ranged
2d10
Dagger
Light Melee
Mule +0d10
+2d10 None
Ye
Sharp
0
Ye
100/500
NoReah
425
15 eet
10
100/300/600 10eet/LongReah
Sharp
0
30
100/200/300
Sharp 0
450
50/100/150
Sharp
0
430 40
NoReah
Sharp
None
Normal Reah None
Blunt
0
PRICE/SPADES
R A N G E/ R E A C H No Reah
Sharp
1
Ye
+1d10
Blunt
Ye Ye
None
Bow,Compoite
Caltrop
None
Mule +1d10 1d10perwielder
ACCURACY
4000 370
50/100/150
Sharp
140/450
No Reah
75
Fan, bamboo
Light Melee
Speed +0d10
+1d10
Ye
0
Sharp
No Reah
125
Fan, metal
Light Melee
Speed +1d10
None
Ye
0
Sharp
No Reah
275
FireLane
HeavyMelee or Small Ranged
Mule+2d10*
Fly-whik(ChenFu)
LightMelee
Speed+0d10
FlyingGuillotine
MediumMelee
Speial
GuanDao
HeavyMelee
Mule+2d10
Gun (Staff), Dragon Long Pole
MediumMelee
Mule+0d10
Speial -1d10
Ye No
-3d10 -1d10
1 0
None
Ye
0
Ye
Sharp
Ye
0
10/LongReahand peial
NoReah*
Sharp
2
None
Sharpandpeial
Upto20eet 10/LongReah
Bluntand/or Sharp
700 20 Speial 350
15/LongReah
60
Gun(Staff ),Metal
MediumMelee
Mule+1d10
+1d10
Ye
1
Blunt
10/LongReah
50
Gun(Staff ),Wood
MediumMelee
Mule+0d10
+2d10
No
0
Blunt
10/LongReah
10
HookSword
MediumMelee
Iron Claw
Arm Strike
IronHat
LightMelee
Mule+0d10 Mule +0d10
+1d10 None
Reaon+1d10or Mule +0d10
Ironread
LightMelee
+0d10 Mule
Ji(Halberd) Jian
HeavyMelee Medium Melee
3d10pluMule Mule 1d10 +
KuhenSabre
MediumMelee
Mule+1d10
Leg Strike
Leg Strike
Mule
Ye
0
Ye
Sharp
0
-1d10
Sharp
Ye
0
Sharp
+1d10
Ye
0
Sharp
-1d10 +2d10
Ye Ye
2 0
Mighty Sharp
None
Ye
-1d10
0
No
0
NormalReah No Reah No Reah/10 eet Up to 30eet LongReah Normal Reah
Sharp
NormalReah
Blunt
Normal Reah
Mae,Giant
HeavyMelee
Mule+4d10**
-1d10
Ye
3
Blunt
NormalReah
MeteorHammer
HeavyMelee
Mule+4d10**
-2d10
Ye
3
Blunt
20/LongReah
Needle Net OxailDao
Light Melee Light Melee MediumMelee
0d10 No Damage Mule+2d10
Paraol
LightMelee
Mule+1d10
Qiang(Spear)
HeavyMelee
Mule+2d10or Mule (one handed)
RopeDart Sleeve Blade SpadeoSunMai Stik reeSetionStaff
LightMelee Light Melee HeavyMelee
Speed+2d10 1d10
None -2d10
LightMelee
Speed+0d10
MediumMelee
Mule+0d10
0
No
-1d10 None
-1d10
None
1
Sharp
Ye/No
None
-3d10or-1d10
None
0
Ye
None
Mule+3d10
No
0
Ye
Ye
3 0
Ye
1
350
175 300
10
Sharp
10/Long Reah
20/LongReah
MightyorSharp
275 500
10 eet
NormalReah
Sharp
100
5
NormalReah
Sharp
Ye
200
eet 5
Sharpand/or Blunt 1
375 10
No Reah LongReah
400 75+ 230
200 450 580
+1d10
No
0
Blunt
NormalReah
1
-1d10
Ye
0
Blunt
15/LongReah
175
underbolt Ball
Heavy Melee (rown)
5d10
-1d10
Ye
2
Mighty
15eetplu5perRank o Mule
400
riple Bow Small Bed (Ballita)
Large Ranged
6d10
None
Ye
2
Mighty
200/400/800
2000
Whirlwind Catapult
Large Ranged
5d10 open
-1d10
Ye
2
Mighty
100/300/600 (30 oot area)
3000
*altered by ome Kung Fu ehnique **Ti an exeed Damage ap by one inrement (up to 7d10).
Gun, Dragon Long Pole: i i a long wooden aff, ofen ued by boatmen and fihermen. It ometime ha a long metal point affixed to the end or searing. It hie advantage i it reah. I it ha a point, it an be ued a a Sharp weapon a well a a Blunt weapon. Gun, Metal: i i a metal aff. It doe not provide a bonu to parry but hit harder than it wooden ounterpart.
5
Gun, Wooden:i i a wooden aff. It beow a + bonu to Parry when ued. Hook Sword: ee are meant to be wielded one in eah hand. ey have long blade like a Jian, exept inead o ending in a point they end in hook ued or trapping weapon and tripping opponent. ey alo have reent haped guard to ait attak and parrie. Hook Sword provide a + to Parry and an be ued to diarm (ee CHAPTER TWO: RULES). When you ore
a otal Sue an Attak roll, opponent muonmake an Athleti roll N or be wept to the ground (into prone poition). Damage: Mule + d .
around your oe and pulling it taught to lie their kin. It an be ued to make Rerain attempt at a Iron Claw: ee long metal law eure to the diane (under the Grapple Skill rule). Beaue the hand and an enhane an unarmed rike, improving thread i diffiult to ee, attempt to ounter attak Damage to Mule + d . I you ore a otal Sue made with it are done at - d . For purpoe o utting on an Attak with them, they do Mule + d or breaking the thread, it ha a Hardine o and Damage inead (inlude the bonu or otal Sue). Integrity o . Iron Hat: i look like a wide brimmed hat with a hole in the middle to plae on your head. In acuality it i an iron irle with a harpened rim. i i a great onealed weapon and partiularly lethal i it rike true. It an alo be thrown. e Iron Hat i very diffiult to wield aely; i you roll all on your Attak roll, you inflic Damage on yourel. e Iron Hat an be ued more effecively by an intelligent wielder. It doe Reaon + d or Mule + d Damage and grant a + bonu to Parry when wielded. On a otal Sue it doe a ingle Extra Wound inead o adding an extra die to your Damage roll.
Iron read: i thin metal thread i rong or it width and razor harp. You an attak by lahing it
Jian: A one-handed word, with a long double-ided blade or preie lahing and abbing. Jian provide a + d Auray to Attak. Damage: Mule + d Mace, Giant:i i a large round metal orb (imilar to a meteor hammer) attahed to a handle. It i inredibly powerul but too heavy or mo people to wield. In addition to requiring Rank in Mule, you mu have Mule-Lif expertie to ue thi. Meteor Hammer: i weapon i a hain or rope attahed to a heavy iron ball (ometime two ball). It i very powerul but diffiult to ontrol. ee ome in two bai varietie, one with dene but mall iron ball, one with bigger ball. In both ae they are
181
extremely heavy. In addition to requiring Rank in Mule, you mu have the Mule-Lif Expertie. On a otal Sue with a Meteor Hammer the uer an opt to rerain a oe with the hain or knok them bak five eet (in addition to normal Damage). Characer wielding the Meteor Hammer an exeed the normal apping limit by up to d on their Damage roll.
5
Needles: Needle an be thrown at oe uing Light Melee Skill. While they do not do a lot o Damage, they are perec medium or poion. Characer with enough kill (ee ehnique like Storming Needle) an throw multiple needle at oe. I direced at a ingle target, their Damage inreae by d or every needle. So two needle do d , three do d , our do d , et.
ree-Seion Staff: i aff i divided into three part onneced by a rope or hain. It an be ued to deliver diane attak but alo loe range and ued to parry. On a otal Sue you may rerain your oe (a per the Rerain rule). i weapon alo give you a + to Parry. underbolt Ball: i i a ball made o bamboo
with two metal rod onneced to eah ide. e ball i filled with Divine Fire and thi an be ignited through the metal rod. It an be thrown eet plu per Rank o Mule. A long a you roll above N on your Heavy Melee Skill roll it land anywhere you wih within it range and rike everyone within a -oot radiu o long a your initial roll exeed their Evade. It doe d FireDamage.
Net: Net are exellent or opping an opponent in hi trak. On a Sueul Attak, they do no Damage, but take away two Move and impoe a Here i an overview o the mo ommon type o armor or seifi weapon in Qi Xien. Armor afford - d on all Phyial/Combat Skill. On a otal Sue, net take away three Move. Auray: - d . protecion rom Attak by impoing a - d to - d again attaker Damage roll uing seifi lae Ox ail Dao:ee powerul abre are urved with a o weapon (seified by the armor). wide ingle-edged blade or lahing andhopping. e Dao i a one-handed weapon. e Dao doe an Extra Wound inead o adding Damage die when you get ARMOR DESCRIPTIONS a otal Sue on Attak roll. Damage: Mule + d . Armor in Wandering Heroe o Ogre Gateonly protec again Mundane Attak unle otherwie ated and the Bonu doe not ount again attak rom Parasol: i i an umbrella, uually or ending off
ARMOR AND SHIELDS
the aunlight. It an ued a aitweapon ofen ha harpened tip.be i allow be ued and a a blunt or harp, and to do lethal or non-lethal damage (depending on whih part i ued to rike). When opened, it provide a + d to Evade again projetile. It alo an provide a + d to Athleti roll made to redue alling damage.
182
Kungeffecive Fu ehnique or other Qi Kung drivenFu abilitie. only deene again attake i martial kill and Qi maery, not material objec uh a armor. Cord and Plaque Armor (Ancient): Blunt and Sharp weapon - d Damage roll. Wearer take - d Speed. Cord i very rericive, heavy armor. sade
Rope Dart: i weapon i a hain or rope attahed to a harp dart tip. It i effecive and lethal but diffiult to ontrol. It impoe a - d auray penalty Iron Lamellar: Sharp and Blunt weapon take unle you have Rank or more in Athleti (in - d Damage roll. Wearer take - d to seed. sade whih ae the penalty drop to - d ). On a otal Sue you an opt rerain a oe with the rope or impale them harply or ExtraWound. Lacquered Iron Plates: Blunt and Sharp weapon take - d Damage roll. Wearer take - d to Speed. Sleeve Blades:ee are seial blade fitted to metal sade braer that an be ued to lie or to ab while Leather Lamellar: Blunt weapon take - d punhing. ey do d Damage and thi an be added to any Arm Strike related Kung Fu ehnique Damage roll. sade Damage roll. In addition they provide a total bonu o + bonu to Parry. While thee are equipped it i Paper Scale Armor:Arrow uffer - d to Damage sade inredibly diffiult to hold other weapon and/or roll. No Speed Penalty. tool, impoing a - d penalty to any Skill roll made under uh irumane. i penalty alo applie to uing Dianxue ehnique that involve the hand.
Scale Armor: Blunt weapon take - d Damage roll. Wearer take - d to Speed. pade.
SHIELD DESCRIPTIONS Like armor hield offer no protecion again Kung Fu ehnique. Shield beow a bonu to Parry and, in ome ae, Evade. Wicker Shield: Parry + ,
Handling Speed: i i the peed at whih your transort beome diffiult to ontrol. When you travel below the handling peed there i normally no need to make any Skill roll to ontrol your mount or vehile. When you exeed the handling peed, you mut make a roll to maintain ontrol. i i expreed in MPH and eet per round. Miles per Day: i i how many mile your mode o transort an travel in a normal day.
sade.
Combat Shield: Parry + , Mule requirement , sade.
Siege Shield: Evade + (rom Cover), - d Penalty, Mule Requirement , sade.
Speed
Speed: i i the Speed Sore o your tranport whih erve both a the number o d you roll when raing or haing, but alo provide the amount o eet or hexe you an travel in a ombat round.
5
Evade: i i how eay your tranport i to hit in ombat. It erve a the N or Attak roll made again it.
MOUNTS AND TRANSPORT ee are the beat o burden, vehile and ea veel available in Qi Xien. ey ue the ollowing entry ormat: Performance Rating: i repreent how eay a vehile or mount i to ontrol. When you exeed the handling peed o your tranport or when you try a riky maneuver, you make a Ride/Sail roll againt thi a your arget Number.
Hardiness: i untion like a harater’ Hardine. When omeone attak your tranport, they mu meet or exeed it Hardine on their Damage roll to harm it Integrity. Integrity: i untion l ike Wound or a harater. Integrity i the amount o Damage it an take beore dying, inking or beoming inoperable. Any Damage beyond a transort’ Integrity goe to it rider. Any reult on a Damage roll again tranport aue one Wound to a peron aboard.
TABLE: MOUNTS AND TRANSPORTS Handling Performance MPH/Speed (ft.)
Vehicle
Miles/ Day
Speed Score (feet/Hex)
Evade Hardiness
Integrity/ Damage Health
Cost / Spades
Barge
6
MPH/1d10(40) 3
40
6d10(90/18)
5
5
3
1d10
88,500
Camel
5
30 MPH/1d10(40)
35
3d10(60/12)
5
3
1
0d10
1000
Cart
6
30 MPH/1d10(40)
30
3d160/12
0d10
200
Elephant
7
25 MPH/0d10(30)
25
2d10 (50/10)
Hore
4
40 MPH/3d10(50)
40
5d10(80/16)
ImperialSteed
3
50 MPH/4d10(60)
Kuhen Steed
3
60 MPH/5d10 (70)
Junk,ImperialWar
8
6MPH/2d10(70)
Junk,LargeWar
7
8MPH/3d10(100)
Junk,Merhant Junk,War
5 6
9MPH/4d10(120) 7
40 MPH/3d10
Ox
5
30 MPH/1d10 (40)
4
6d10 (90/18)
100
4d10(110/22)
100
MPH 9
135 100 40 40 10
5
5d10 (80/16)
2d10
7
5 5
4
5 5
3
3
1 3
3
2d10 4d10 0d10 2d10
1
6000 12,000 15,000 295,000
5d10
6
7
1d10
6d10 5
15,000
0d10
1d10
6 8
6
6d10(180/36)
3 3
9 6
5d10 or 1d10 2
5 6
4d10(120/24)
1 4
4
6 7
5d10(160/32)
3d10 (60/12)
3 7
6
6d10(90/18)
60
6MPH/2d10(80)
Chariot
Palanquin
50
5 4
None
177,000 106,200 147,500 2,950 1000 2000 to 150,000
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Damage: i i how muh Damage your transort an do when attaking or ramming.
TRANSPORT AND COMBAT
5
Regardle o the type o vehile, attak are made uing the Ride/Sail Skill rule. e rider or aptain make Attak uing hi Ride/Sail Skill again the target vehile/veel’ Evade Sore. On a Sue, he roll hi transort’ Damage again the target’ Hardine imilar to Normal Combat. Wound are deduced rom the opponent’ Integrity Sore aordingly. In ome ae, a when ea going veel have weapon mounted on their dek, the Large Ranged Skill i ued inead o the Sail Skill or making Attak (alway ue the Skill o the haracer oordinating the ue o the weapon). NAVAL COMBAT
Ship ombat uncion like ombat with other vehile but there i the poibility o boarding another raf. In addition, or hip ombat where weaponry i involved, other Skill like Large Ranged may be ued. In uh ae normally the Captain or whoever i ommanding the attak effort make the roll. Ship an try to board an opponent by uing grappling harpoon and boarding plank. You an alo ue the ARMIES AND WAR rule in CHAPTER TWO: RULES to handle naval ombat.
FOOD, DRINK AND GOODS WINES ere are a wide variety o wine and alohol available in Qi Xien. ee are lied below. When a haracer drink enough alohol to beome inebriated the ollowing effec our. Fir, the haracer gain a + to Hardine and Reolve. However, the drunken haracer alo uffer a - d /- to - d /penalty to all other Skill and deene depending on the everity o the inebriation.
184
It i uom to pair wine with the ideal up. While thi an vary rom region to region and rom one hiorial period to another, the urrent and mo aepted traditional up or eah wine i lied at the end o it entry. Jade Wine (Chou jiu): i wine i made rom ermented iky rie and ha a heavy white appearane. raditional Cup: White porelain.
Pear Blossom Wine:i weet wine i made in the sring when pear flower bloom. raditional Cup: Jade. Snake Wine (She jiu):i beverage i uually made rom ermented rie inued with a nake’ body that eep in the ame ontainer a the wine. It i rong taing and valued orit ability to improve health. oe drinking it gain lo Hardine or Qi at twie the normal rate. Anyone at ull Hardine gain one point o Hardine or an hour. However eah erving o Snake Wine inflic d Damage. raditional Cup: Wooden Horn.
Sorghum Wine (Kaoliang):i i a rong alohol brewed rom Sorghum. raditional Cup: Bronze. Yellow Wine (Huang jiu): i i a grain-baed wine, uually made rom rie. It varie in olor rom lear to red to yellow. It i alo divided into a number o ubtype, ofen baed on olor or other ingredient. raditional Cup: Blue Porelain.
TEA ea ome in a wide variety, ofen with very elaborate name. ey are alo uually old in large blok alled brik, or ormed into ornate hape and amped, alled ake or nugget. A ake or nugget an make a pot o tea and thi i ahieved by grinding it into powder then whiking the teain hot water. e proe i involved. Steeped ea ha not yet developed in Qi Xien (however boiled tea i ill pracied).
MUSICAL INSTRUMENTS Erhu: i i a two-ringed bowed fiddle. It ha a tall nek that onnec to an eight-ided body, ofen overed with nakekin. e nek and body are made o hard wood.
Guzheng: i i a zither that an be o oniderable ize. It i pluked horizontally on a urae and ha up to ring. e guzheng i appreiated or it elegane and water-like ound. Guqin: i i a zither with ring and, like the Guzheng, regarded a elegant. Horse Headed Fiddle:A popular inrument among the Kuhen and Kailin. It i two ringed like an Erhu but with a large quare body. Pipa (Lute): i i a ringed inrument held in one’ lap and pluked. It i pear-haped with our ring and varied number o ret. It i enormouly popular in both Hai’an and Zhan Dao.
EVERYDAY ITEMS AND MATERIALS
TABLE: SERVICES SERV ICE
Beizi: i i one o the mo popular artile o lothing in Hai’an, Zhan Dao and part o the Banyan. It i a jaket that i open in the ront, with leeve o varying length. It i worn by both men and women, and i alo worn by member o all oial lae.
5
Conical Hat (duoli): Made rom bamboo thee round hat ome to a point and are held in plae by a rip o loth or ilk. ey are widesread among armer but mo rongly aoiated with the people o Hai’an. Gecko Cinnabar: i i a red dye made rom the bodie o geko ed on innabar. I plaed on a woman’ kin it will remain there or ull year unle he ha exual in-
teroure, in whih ae it will vanih. Sec with haity regulation requently require their udent to wear a innabar mark. Gugu Hat: i i a tall ornamental hat or women that i worn primarily by the Yan, Kuhen and Kailin. While it wa one limited to Queen, it i now worn by women o any oial atu during important oaion.
800
ArmedEort
20/dayperarmedguard
Armed Eort (Martial Hero Qi Rank 1)
200 /day
Armed Eort (Martial Hero Qi Rank 2)
400 /day
Armed Eort (Martial Hero Qi Rank 3)
800 /day
Armed Eort (Martial Hero Qi Rank 4)
2,000 /day
Armed Eort (Martial Hero Qi Rank 5)
Bet offer
Armed Eort (Martial Hero Qi Rank 6) Fortuneeller
Bet offer 10perreading
Guide
20/dayperRankinSurvival (+20 or relevant expertie)
InnRoom(Cheap)
10
InnRoom(Mid-Quality)
100
InnRoom(VeryLuxuriou)
1000
Meal,Cheap(Retaurant)
5
Meal, Mid-Quality (Retaurant)
50 - 200
Meal, Very Luxuriou Meal (R etaurant)
1,000+
Muiian
per 3ong
Phyiian
100perdayoare
Ritual Mater (Novie: 1d10 Skill)
5 per rite, 200 pade per ritual
Ritual Mater (Diiple: 2d10 Skill)
20 per rite, 1000 pade per ritual
Ritual Mater (Priet: 3d10 Skill)
80 per rite, 4000 per ritual
ShoolEntraneFee
1,000to4,000
Singer
per 5ong
Lover’s Bao:or i a perumed athel, uually made o loth ilkiwith embroidery and ontaining herb. It i given a a token o love, and worn by the reipient. Seven Star Shawl: ee are the traditional blak hawl o the Zun people made rom lambkin.
Xi Pottery: ee yellow-glazed erami objec are primarily up or bowl. ey are made in the village o Xi and highly valued or their realit i relie work depiting natural ene and beggar.
ALCHEMICAL SUBSTANCES 186
COS (SPA D ES )
o Aue Someone Beore a Judge
ee are ubtane like dye and ink whih require the ue o the rade (Alhemy) Skill to produe. Eah ubtane i deribed below, along with N it to material andubtane the Alhemy Skill produerequirement it. For Longevity ee CHAPER WO: RULES .
Divine Fire: i ombutible i ued in firelane or firework but an alo be ued on it own. It require altpeter, ulur and haroal. One pound o divine fire an produe a -oot radiu exploion that doe d Open Damage to everything in it area. For every additional pound, the radiu o the blat inreae by eet. e N to make divine fire i . Smoke Powder: i ubtane i imilar to divine powder but produe an oburing moke inead o a bla. e ingr edient or it are ulur, haroal and ea turtle dung. When ignited, ix oune o moke powder an fill a -oot radiu, bloking all viibility (treat a Light-out Illumination Penalty), lating d round. e N to make moke powder i .
Paints and Inks: ee are variou ubane ued in writing and art. ey vary in quality and olor but the general N or their reation i .
TABLE: GOODS
TABLE: GOODS GOO D
CO S(SPAD ES)
GO OD
COS(SPAD ES) HAS AND HEADRESS
RADE GOODS
Geko Cinnabar
800 per oune
Cap (Jin)
Gold
10,000 per oune
ConialHat(Duoli)
Rie
50 or Duo 1 (6.6 liter)
Hai’an(GaohanGuan)
1,000
Hat (Guan)
100 2,000 -
Salt
per pound 60
Hat, Gugu
400
Silk
2,000 per bolt
Headloth (ZiMan)
5
Silver
1,000 per oune
Headloth,ornamental(LeiJin)
ea (SeeFOOD AND DRINK)
10 8
20
Mian (Laquer Board with Jade Bead)
AL CHE MIC AL SUB SA NCE S
Ink Stik
15 per tik
Powder,Divine
PhoenixCrown(FengGuan) Winged Offiial Hat, Zhan Dao (Fotou)
800perduo
Powder,Smoke
500perduo EVERYDAY GOODS
Blanket
50-2,100
CalligraphyBruh
12-4,000
Belt, Ornate
150
Belt, Simple
40
Boot (pair)
80
CloudCollar(Xiapei)
300
400
Coat,Open(Beizi),Cotton
Criket
4
Coat,Open(Beizi),Silk
5,000
200
100 300
DragonRobe,Imperial(Longpao)
20,000
Cup, Porelain
10
Gown, Cotton
HairPin,Simple (JiandZan)
20-5,000(depend on material and quality)
Gown, Silk Jaket,Cloed,Cotton
250
50-7,000
Jaket,Cloed,Silk
500
HairPin,Double(Chai) Hair Pin, Comb
5-4,000
235 470
PythonRobe,Offiial(Mangpao)
3,000
HairPin,Dangling(Buyao)
300-15,000
Sandal (Pair)
25
HairPin,Floral(huaheng) HairPin,Hood(BuyaoHood)
100-10,000 500-20,000
Sah Sar, Cotton
45 22
10-3,000
Sar, Silk
45
Stik Ink
15
Seven Star Shawl
500
Stone Ink
25
Shoe (pair)
45
HairBand,Cloth(Mo’e)
Lantern, Gla Lantern,PaperorSilk Lantern,Palae Lantern,PaperorSilk Lantern,ShadowPiture Lantern, Sky Lover’Bao (PerumedSathel)
300 100 8,000 1,000 150
Mirror Mortar and Petle
160
uni, Silk
200 100
Wrap Coat, Cotton
222
Wrap Coat, Silk
445
Wrap Robe, Cotton
170
Wrap Robe, Silk
340
3,400 200 -
Wrap Skirt and Bloue (Ruqun), Cotton
100
Wrap Skirt and Bloue (Ruqun), Silk
200
Very Luxuriou and Well-ornamented/ embroidered Clothing
Add +2,000-8,000
60
Paraol
80
rouer, Silk
160 3,000 -
50-1,000
Make-up
rouer, Cotton
uni, Cotton
100
75 - 2,200
Cat Pet
500
PetCormorant(FihingBird) Dog Pet
900 650
Pet Fany ail Carp
200
orh
10
Xi Pottery
400
Xuan Paper
10
5
CLOHING
Cauldron Criket(Champion)
14,000 - 75,000 2,000+
Average
SHADOW PUPPE
80
Mid-Quality
400
Very Fine Quality
3,000
187
TABLE: GOODS
TABLE: GOODS
GOO D
CO S(SPADES) MUSICAL INSRUMENS
5
POISON (See Entries in CHAPER
CO S(SPAD ES) WO: RULES)
Erhu
30
Cyanide
300 per doe
Flute
12
Fire Poion
800 per doe
Guqin
50
Hellebore
600 per flower
Guzheng
100
Mandrake
1,500 per root
Guzheng (Fine)
2,000
NagaVenom
3,000 per doe
Hore-headedFiddle
80
PurpleSpiritVenom
6,000perdoe 2,800perdoe
Pipa
112
SpinyoadVenom
Yanqin
90
Viper orn
2,000 per tem
Water orn
2,000 per tem
FOOD AND DRINK
Bun (Steamed)
6
Xi Kang’ Spleen Freezing Wine
Bun,Meat(Steamed)
9
ZhenBirdVenom
Dumpling Meal,DongpoPork
7 25
1,500 per up 10,000perdoe
HERBAL CURES (See Entries in CHAPER
WO: RULES)
BitterOrangeRemedy
2,000perup
Meal,Noodle
12perbowl
BluePhoenixPill
200perpill
Meal,Noodlewithmeat
20perbowl
CeletialSpiritPill
1,200orthree pill
Meal, RoatDuk Meal,Vegetable Meat, Bee
150 4perdih 30 per atty
Meat, Duk
20 per atty
Meat,GraCarp
10peratty
Meat, Pork
15 per atty
Meat,Chiken
13peratty
ea,Dragon(brik)
25,200
ea, Dragon (up) ea, High-Minded Phoenix (brik) ea,High-MindedPhoenix(up) ea, High-Minded Phoenix (nugget) ea,JadeFlower(brik) ea,JadeFlower(up) ea,JadeFlower(nugget)
140
1,000 per oune
MaterLi’Cure
100perup
NuminouMuhroom
12,000per muhroom
PurpleSapphireMuhroom
7,000per muhroom
Purple Spirit Venom Antidote
400 per pill
180,000 1,000
SnakeDemonAntidote Yellow Phoenix Pill
900perpill 150 or three pill
6,000
Xi Kang’ Spleen Freezing Wine Antidote
126,000 700 4,200 9,000 50 300
ea,Standard(brik)
1800
ea,Standard(up)
10
Wine, Jade
30,000perup
Lotu Oil
2,000peratty
ea,Menglao’Blakea(up)
ea,Standard(nugget)
LongzhiBonePowder
Red-RoFihMeat
ea,Menglao’Blakea (brik) ea,Menglao’ Blakea (nugget)
188
GO OD
60 150 per up
Wine, Pear Bloom
50 per up
Wine, Snake
80 per up
Wine, Sorghum
20 per up
Wine, Yellow
10 per up
3,000 per up
CHAPTER 6
THE MARTIAL WORLD JIANGHU AND WULIN n wuxia there i the onept o the iangh u (literally “ iver and ake”): the world beyond the reah o the emperor inhabited by artial eroe, on arti, beggar, proitute, mediine merhant, thieve, muiian and other perormer. t ha both literal and metaphorial meaning, reerring to acual plae aoiated with the above type o people and to the vague underworld they inhabit. n andering eroe o gre ate, ianghu i trongly aoiated with the outhern rontier alled the anyan egion.
CLANS, CULTS AND SCHOOLS In wuxia film and how martial et name are tranlated a number o way, oten onuingly and inonitently. ere are three bai type o martial et: Jiao: Religion or ult Pai: Martial Art Shool
6
Bang: Martial Art Soiety
Within Jianghu i the more seifi diviion o Wulin, whih inlude anyone who know martial art. Wulin literally mean the “martial grove” and i made up o Martial Heroe, bodyguard, oldier, martial ec, bandit and monk or prie who know Kung Fu. While all haracer in Wandering Heroe o Ogre Gate are aumed to belong to the Jianghu, not all belong to Wulin. Belonging to Wulin mean you know Kung Fu and are part o the ulture urrounding it. Member o the Wulin are alo more likely to belong to a ec or ollow a Siu. Characer that belong toora ec have the o allie and reoure training, but advantage they mu adhere to ricer ode o hivalry. Characer that do not belong to ec have learned martial art on their own, perhap having a Siu, but not being aoiated with any partiular organization. ey are ill part o the martial world and have to worry about reputation but are reer to operate outide the bound that tend to reric thoe belonging to partiular ec. Sec eah have their own hierarhy, rule and belie. Some are driven by a partiular philoophy, a politial aim, or even by religion. Member are expeced to be loyal to their ec and to obey enior member.
190
MARTIAL SECTS i ecion provide entrie or eah o the major ec. Martial ec are organized group o Kung Fu Expert and ome in many orm. Some ec are aoiation or ommunitie, ome are religiou order and other are martial art hool. Sec are divided into orthodox and unorthodox ec. ere i no onrete eparation between the two, but generally seaking the unorthodox ec are more poorly
regarded in the martial world, due to a pereption that they are le hivalrou than the other. i doe not neearily reflec the reality, it ould ju be a lingering impreion baed on pa acion o a ec or even on ale rumor. Alo it doe not neearily denote good or evil (though ec member will ertainly ee thi diviion in moral term). However in the unorthodox ec one i more likely to find thoe willing to reort to ruelty, violene and trikery to advane their agenda. e major differene in pracie i orthodox ec tend to ollow the sirit and letter o the Xia ode, while unorthodox ec ollow the letter, but perhap not alway the sirit. Still all i not what it eem in the martial world. Sometime ec get branded a unorthodox or pa deed or mere hearay. Sometime ec get lauded a orthodox desite eretly uing ruel method or having asiration that would harm the innoent.
Note that eah entry inlude ehnique aoiated with the ec. oe are the ehnique reely available to any haracer who are member (Seret ehnique require seial permiion rom higher ranking member). ey an ill learn other ehnique by training with people outide the ec. i liing o ec i not the final word on martial organization in Qi Xien. Many other ec are aumed to exi throughout the etting and the Gamemaer hould eel ree to make new one a needed.
LOST SECTS Many et have exied during Qi Xien’ long hitory, but not all urvive. e war between ec and mater have lef a trail o ruined temple and orgotten ehnique. Sometime thee remain in the orm o legend and rumor. e Rakha lan and the Jade Phoenix ec are two well-known example, but there are many more.
ORTHODOX SECTS DEHUA
SECT Leadership: e Five Mater Allies: Heiping emple ec Enemies: Nature Loving Monk ec, ree-Dwelling Nun ec Numbers: , ( Maer, Prie, Initiate, other)
HISTORY AND ORGANIZATION Dehua ec trae it root to the srcin o Dehua
itel and laim their ounder , Du Qian, wa an ally o Sunan and Bao. Du Qian wa a holar-offiial
during the reign o Yao-Feng. Rejecing the emperor’ evil way, he fled to the Banyan region but brought the ourtly uom with him to the outh. e ec he arted believed that the natural order had been thrown into diarray by the preene o demon. By puriying oneel and uing balaned Kung Fu to deroy all thing evil (generally any sirit, unorthodox ec, demon or monrou entity), Dehua hoped to reore order to Qi Xien.
Dehua ec punihe any member who ail to dislay the ollowing virtue: filial piety, propriety, resec or tradition, resec or order, resec or widom, peronal integrity, loyalty to the ec, and righteoune again evil.
Dehua ec desie evil, whih it pereive in the orm o demon, sirit and unorthodox ec. It abolutely rejec the ue o poion or any Neigong or Dianxue ehnique that i venom related. Any e ec i led by five maer who have equal auehnique that ould be haracerized a dark or evil, thority. “e Five Maer” manage enior diiple they rejec. (ofen alled prie) who then manage the hundred o junior diiple (alled initiate). ey alo look down upon thoe without ormal underanding o etiquette. Above all they look down BELIEFS upon beggar and vagrant. In partiular they didain i i a ec o auere holar and prie dediat- the ree-Dwelling Nun and Nature Loving Monk, ed to Dehua. ey are known or their onervatim who they believe break oial uom by hoie, not and or their embrae o the anient la yem rom ignorane. and rigid ode o etiquette. At their be, the Dehua ec are unparalleled in widom and honor, at their Member o Dehua are expeced to udy many different wor, they are unning hemer who look down ubjec and thi hould be refleced by taking adequate on other or uperfiial reaon. Knowledge kill. oe who allhort will be punihed by the Five Maer and begiven lengthy eion until Dehua believe in balane and thereore any member they maer at lea three area o learning. o thi order mu be able to perorm in at lea three different martial diipline. e ideal udent ha Member o Dehua wear wrap oat and latRank in eah but they will allow anyone who demon- topped hat. rate kill in three o the our diipline to enter. Dehua only ue word or open-handed ehnique.
6
REPUTATION Dehua ec enjoy a good reputation. ey are well
regarded by mo o the orthodox ec. e unorthodox ec generally onider them haughty. Dehua i more well known or it philoophy and learning than it Kung Fu. TECHNIQUES
Bladder Strike, Blade Pinh, Blaing Blade, Calm o Sunan, Curing Palm, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Gras o the Python, Hand o the Hawk Beak, Horizontal Sideep, Kik o the Swan, Sword Stane, ree-Point Strike, Whirling Dodge.
GOLDEN
DRAGON SECT Leadership: e Six Maer Allies: Mount Hai’an ec Enemies: Purple Cavern ec, Southern River ec Numbers: , ( Maer, Senior Diiple, , Junior Diiple, other)
HISTORY AND ORGANIZATION
i ec laim direc deent rom Sunan and Bao and i baed near Ogre Gate. e srcinal purpoe
191
o the organization wa to protec the people rom oppreion and tyranny. At the time o their ounding the threat wa Ogre Gate, but or year afer the ec ought again injuie o all kind. However in the enturie ine it ounding it ha beome more oued on it srcinal aue and now ee it miion a protecing the world rom the return o Ogre Gate.
6
e Golden Dragon ec i led by a ounil o ix maer (eah denoted by a different olor: bronze, emerald, jade, pearl, apphire, and ilver). Eah maer peronally overee - enior diiple who in turn inruc up to - junior diiple eah. In pracie thi orm ix different acion o the ec.
One o the old maer o the Golden Dragon ec, Lady Sapphire, wa kiked out thirty year ago or having a phyial relationhip with Maer Emerald. He wa allowed to remain in hi poition, but he hanged her name to Lady Plum Bloom and arted the Purple Cavern ec. Bronze Maer searheaded the movement to have her removed. At the time,
Lady Sapphire, Bronze Maer and Maer Emerald ormed an inner irle o great in the Golden Dragon (with Lady Sapphire being the mo advaned). Sine then the Purple Cavern Sec and the Golden Dragon have euded with eah other. For the ull hiory o thee event eeLADY PLUM BLOSSOM, MASTER EMERALD and THE BRONZE MASTER entrie in CHAPTER NINE: NON-PLAYER CHARACERS. e diiple o Golden Dragon ec wear trouer, boot, layered hirt and layered tuni, ometime with ve. e maer dre in long robe. All member o the ec keep their hair up.
Preently the mo influential member o the ounil i the Bronze Maer. BELIEFS ey believe in balane, embraing both onept
rom Dehua and Yen-Li, a well a Qi Zhao. Balane extend to Kung Fu, in the ene o maintaining lear judgment and maery o one’ Qi. eir primary ou i the protecion o the world rom Ogre Gate. ey trae their lineage bak to Sunan and onider thi a mark o pride. Member o the Golden Dragon Sec may not have a phyial relationhip with another ec member. ough an arhai and ofen overlooked rule, it i oaionally enored depending on how ric or lenient the urrent maer are. Golden Dragon member are alo orbidden rom uing ‘orery’. e penalty or thi an be death. All Rite are aeptable, but any Ritual the ec deem evil are prohibited. REPUTATION
e ec i highly regarded throughout the martial world, and thi i deerved. eir Kung Fu i rong and their member are dediated to fighting again evil. However there i hyporiy in the ec at the upper level. Some onider the Golden Dragon ec too eroiou in it puruit o evil demon and sirit.
192
TECHNIQUES Bla o the Dragon, Blaing Blade, Calm o Sunan, Drif o the Butterfly Fih, Flaming Dragon, Fluttering Kik, Gallbladder Strike, Inverted ree-Point Strike, Lahing Dragon, Leap o the Swan, Lung Strike, Palm o the Dragon, Path o the Dragon*, Riing Dragon Stane, Spear o the Infinite Emperor, Spear Swipe, Spinning Bak Kik, Sword Stane, ree-Point Strike. *While the ec ha thi ehnique written in a manual, no urrent maer o the ec i killed enough to perorm or teah it.
HEIPING
TEMPLE SET
Leadership: Queen Lu Zhi Allies: Dehua ec Enemies: With o Zhaoze Zhou, Zhaoze ec, Zun River gang Numbers: ( Queen, Chie Abbe, Abbee, Nun, other)
i Qi Pei, the Chie Abbe o Heiping. e role o Chie Abbe i important a he i expeced to inruc the other member in Dehua and it belie. Member o the ec bear the geko innabar mark on their orehead or arm. ey wear wrap kirt and bloue (Ruqun) with loth head overing. Nun uually have yellow robe while higher rank member o the ec have purple robe.
HISTORY AND ORGANIZATION
Heiping wa ounded enturie ago by a hero named BELIEFS Heiping who wa the protecor o Heiping Village Heiping emple ec ontrol a nearby village, and they are a religiou organization, adhering to Dehua. (named inby her honor). Aording legend,athe village ey regard sirit and demon a abomination. wa beet many demon when to Heiping, Dehuan e Heiping emple ec i partiularly hoile toward nun and deendent o Sunan and Bao, took pity on the villager and vowed to protec them. Afer ending veneration o the Demon King (a sirit worhipped off the demon he ereced a home in the nearby by many loal Zun people), killing anyone it usec liff (whih i the preent day Heiping emple) and o engaging in thi pracie. ey onider anyone began taking udent in order to keep the village poeed by sirit to be weak-willed and un-virtuae or generation. Aording to aount ound in ou. In addition to the normal virtue o the Xia ode, manual at the temple, Heiping poeed the Wind they embrae the tenet o Dehua and plae partiSabre o Sunan. i however wa lo by the eond ular emphai on oath and honey. All member generation o leaderhip.
6
Sine then the temple ha been dediated to the sirit o Heiping and her ueor. About fifeen year ago the leader at the time wa Lu Feiyan. Rumor ame to her that a wiked ouple named Li Sou Chao and Kang Yin had ound the Wind Sabre o Sunan. In truth the ouple were great heroe butLu Feiyan either ailed or reued to ee their virtue. She dereed the ouple thieve and hunted them down to the valley. ere her nun maqueraded a helple maiden in need o aid to age an ambuh. In the enuing battle Lu Feiyan mortally wounded Kang Yin but wa killed by Li Sou Chao (who alo maared the other member o Heiping emple ec preent at the time). When new reahed Heiping, Lu Feiyan’adopted daughter, Lu Zhi, wa made the new leader o the ec. Li Sou Chao orook the heroi lie and onumed herel with revenge, murdering indiriminately and beoming known a the With o Zhaoze Zhou and ill poee the Wind Sabre o Sunan. i i a ec made up entirely o women. Member annot marry or have phyial relationhip. ey are baed near Heiping and their urrent leader i Queen Lu Zhi. e head o the ec i alway alled Queen, who i aided by a figure alled the Chie Abbe, while the lower enior member are alled abbee. From their rank the Chie Abbe i drawn, who erve direcly below the Queen. Junior member are reerred to a nun. e preent leader o Heiping emple ec i Queen Lu Zhi, adopted daughter o Lu Feiyan. However the olde member o the order, and Lu Zhi’ hie advier,
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o the ec itel mu take a vow o haity and loyalty. All member o Heiping emple mu bear a geko innabar mark on their body (typially the arm or orehead) to prove their haity.
Preently the order i obeed w ith relaiming the Wind Sabre o Sunan and killing the With o Zhaoze Zhou. REPUTATION
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Heiping i admired or it word-yle and open-hand Kung Fu and onidered one o the more evere and oi ec. Above all they are known or being true to their word. A vow or oath rom a member o the Heiping ec i a good a gold. TECHNIQUES
Arm o Silk, Blade Pinh, Blaing Blade, Cluth o the Hawk, Double ru, Drif o the Butterfly Fih, Graeul Retreat, Gras o the Python, Horizontal Sideep, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Riing Swan Stane, Slahing Blade, Stern Rebuke o Heiping, Stone Shattering Finger, Swan aming Strike, Sword Whipping Strike, Weapon Stride.
MOUNT
HAI’AN SECT Leadership: Jinghui Allied Sects: Golden Dragon ec, Dehua ec Enemy Sects:Majei Lion Cult, Myi Sword ec
Numbers: Diiple,
( Siu,Diiple, Elder Diiple, Junior other) Senior
HISTORY AND ORGANIZATION
Mount Hai’an ec wa ounded by Ju-Long, the daughter o a Hai’an general martyred during the all o Hai’an. e ec slit into two branhe: Mount Hai’an and Myi Sword. e diviion wa partly politial and partly a matter o ehnique. e Myi Sword branh wa ounded by Ju-Long’ own daughter, Dou Li. When Dou Li died o poioning, her daughter, Dou Lei (later known a Lady White Blade) broke all tie with Mount Hai’an and vowed revenge.
Senior Diiple and Elder Diiple. ere are only ever three Elder Diiple at a time. raditionally the
leaderhip o Hai’an ha been emale but anyone an rie to the level o Siu. Member o Mount Hai’an ec wear wrap top robe with kirt, with enior member wearing red open oat (Beizi) trimmed in blak and blak lettering (uually denoting their rank). ey alo alway don onial duoli hat. e headquarter o Hai’ain ec are loated on the hore o the remote Lake Hai’an on the mountain o the ame name. BELIEFS
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irty year ago, Jinghui, Mount Hai’an ec’ Siu, wa ough an orthodox ec in good anding, Mount engaged to the head o Majei Lion Cult, Iron Clawed Hai’an i dediated to the derucion o ecit deem Lion. Ju day beore a very publi eremony in Zun evil (mainly the unorthodox ec). i i driven City, Iron Clawed Lion eloped with Lady Xiang humil- primarily by the leader’ enmity with the Majei iating Jinghui beore all the important leader o the Lion Cult. ey believe rongly in ourage, propriety, martial world. Sine then, Junghui ha oued her filial piety, and honey. ey ue mainly open-handeffort on deroying Majei Lion and regard her ed ehnique, preure point and Neigong. disute with Myi Sword ec a amere diracion. Mount Hai’an ec i led by a ingle Siu, Jinghui. All REPUTATION Mount Hai’an ec i both reseced and eared by other diipline o the ec are ranked into one o our ategorie: Student Diiple, Junior Diiple, the other orthodox ec, and it arrie tremendou influene in the politi o the martial world.
TECHNIQUES
Breath o Fury, Breath o the Lotu Petal, Cluth o the Hawk, Deflecing Canopy, Eagle Deend Loudly, Elephant Stane, Finger Flik, Fluttering Kik, Gu o the Fan Blade, Inverted ree-Point Strike, Iron Body, Iron Spirit, Iron Spirit Reiane, Kik o the Golden Elephant, Nine Divine Snake, Reoring Palm, Ringing Strike o the Divine Ram, Spinning Bak Kik, Stone Shattering Finger, Strike o the Diving Falon, Swif Rebuttal, ree-Point Strike.
NATURE-LOVING
MONK SECT Leadership: Abbot Huan Dai (Green Beggar) Allied Ses: Zhaoze ec, emple o the Nine Sun, ree-Dwelling Nun ec, Southern River ec Enemy Ses: Dehua ec Numbers: , ( Abbot, Senior Monk, , Junior Monk, other)
While they all themelve Abbot and Monk, thee title are ued mainly by the organization to how it ontempt or initution. e Nature Loving Monk are not a religiou order. Nature Loving Monk never bind their hair in a top-knot and ehew expenive lothing. BELIEFS
e Nature Loving Monk ubribe to the normal Xia ode, exept they emphaize treating other (eseially the weak or downtrodden) well and with benevolene. ey alo rejec wealth and uniormly live a lie o begging and living on the edge o oiety. ey tend to hold both Merhant and Sholar in low regard.
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REPUTATION
e Nature Loving Monk are widely admired, and their urrent leader, Huan Dai, i onidered an exemplar in the martial world.
HISTORY AND ORGANIZATION
e Nature Loving Monk ec wa ounded hundred o year ago by a beggar named Dee who united the homele and poor again the ruling lae, even aging a rebellion again the emperor himel. It i unlear exacly whih time period thi ourred in and the emperor Dee oppoed hange with eah telling o the ory. What i known i the leaderhip o the Nature Loving Monk ec wa pereuted, and ored to flee to the Dai Bien Fore. While the organization laim all beggar belong to their ec, the
TECHNIQUES Breath o Fury, Cluth o the Hawk, Dog Bahing
Stik, Dog Lifing Stik, Graeul Retreat, Horizontal Sideep, Lahing Dragon, Palm o the Dragon, Path o the Dragon, Riing Dragon Stane, Relining Stik Stane, Skull Breaking Stik, Stik o the Rebounding Dog, Stik o the Riing Dog, Whirling Dodge.
leader live Empire, and their(however acual number arewell toooutide mall tothe upport thi boa they are popular among beggar and among the poor). Still they have more o a preene outide the Banyan than mo ec and remain acive in Hai’an helping deend it again the Empire. ough viewed a an orthodox ec, beaue they believe in deending the weak and helple, the Nature Loving Monk are loe to a number o unorthodox ec. ey are riendly with the emple o the Nine Sun beaue they hare many ommon priniple. ey are riendly with Zhaoze ec beaue Abbot Huan Dai i good peronal riend with Shan Luhan (the leader o Zhaoze).
e Nature Loving Monk ec i led by a maer who ue the title Abbot (urrently Huan Dai or Green Beggar). All other member are reerred to a Monk. However thee are divided into enior and junior monk. Senior monk have been in the ec or five year or more and meet with the firm approval o the urrent Abbot. e Senior Monk orm a body that advie the Abbot and an ommand junior Monk.
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PERFECT
HEAVEN LINEAGE SECT Leadership: Maer Zheng Liang (White-eyed Dragon) and Lady Pei Ruomei (Divine Phoenix) Allies: None Enemies: None Numbers: ( Ritual Mater, Priet and Nun)
HISTORY AND ORGANIZATION
i i an old ec that wa very acive in the Empire during the reign o the previou Emperor.
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e headquarter o Perec Heaven Lineage are in Hai’an where they ontinue to wage a ampaign again the Empire. Perec Heaven Lineage i made up o Prie and Nun and led by two Ritual Maer (one man and one woman). Hal their memberhip i emale, the other hal male. e urrent leader are Maer Zheng Liang and Lady Pei Ruomei, who are highly regarded in the martial world or their ourage.
Member o the ec keep their hair in a topknot (ome with a double pin) and wear blue wrap robe.
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BELIEFS
REPUTATION
e Perec Heaven Lineage ec derive rom Yen-Li and i religiouly motivated. ey venerate the memory o Perec Heaven Lineage’ ounder Cai Shimei o Yu and venerate all the god and immortal
eir reputation in the martial world i good, though ome o the orthodox ec onider them le than diriminating in who they onduc themelve with. ey are known or their word ehnique and
under i Xian authority.hi For them the hie virtue or Nu manShen’ to underand plae within thi hierarhy and to behave aordingly. ey value Righteoune, Loyalty, Filial Piety, and Bravery. Above all they desie the Gloriou Emperor and work diligently again him, ending their men and women into the heart o Zhan Dao toward that goal. Importantly Perec Heaven Lineage believe in evaluating ec and other Martial Heroe on a ae-byae bai, not to ruh to onluion like many o the other orthodox ec do.
Dianxueand ehnique. addition their maery o Ritual Mediine iInunmathed. TECHNIQUES
Adaptation o the Maimed, Biting Blade, Bladder Strike, Blade o the Daning Fox, Blaing Blade, Blind Strike, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Fiere Strike, Finger o Supreme Compaion, Fluttering Kik, Four-Point ouh, Heart Strike, Horizontal Sideep, Inverted reePoint Strike, Kidney Strike, Liver Strike, Lung Strike, Nine Divine Snake, Phoenix Star Reveral, Phoenix e Perec Heaven Lineage ec i well-vered in many Star Strike, Slahing Blade, Spearing Blade, Sword Ritual to help them fight evil. ey are alo knowl- Whipping Strike, ree-Point Strike, Whirling Blade, edgeable about religion andother eoteri belie. ey Whirling Dodge, White Flower Palm. have a partiular intere in the importane o the phoenix and dragon priniple, whih i why theylike to balane their order perecly with hal the member OUTHERN RIVER SECT Leadership: Grand Marhal Mi being women and hal the member being men. Allied Ses: Nature Loving Monk ec, Purple eir ymbol i a phoenix and dragon wirling toCavern ec gether in a irle. Enemy Ses: e Golden Dragon ec* Numbers: Unknown
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HISTORY AND ORGANIZATION
e Southern River ec wa eablihed in the beginning o the Gloriou Emperor Period, about year ago. eir ounder wa a ormer military offiial named Guang who erved under the Righteou Emperor and ontinued when the Gloriou Emperor aended to power. Guang hated the orruption o the new emperor and tried to overthrow him. He wa ored to flee when the onsiray wa diovered but arted the Southern River ec with the purpoe o killing the Gloriou Emperor. e Southern River ec retain ome o it early military rucure beginning with the leader, who ha the title Grand Marhal. Below the Grand Marhal are our General who ontrol the our major branhe o the organization (Moon Branh, Sun Branh, Earth Branh and Water Branh). Below the General are the Captain who govern eret ell o - oldier. Member o the elldo not know anyone ele within the organization exept their Captain and ome o their ell member. Captain know only other Captain, the member o their ell and their ommanding General. ere i alo a poition alled Chie Herbali, whih i filled by an herbali who arrie meage rom the Grand Marhal to the General and ac a an advier (in many way the Chie Herbali i the mo important member o the ec).
SUN
MAI SECT Leadership: Abbot Yuanheng Allied Ses: None Enemy Ses: None Numbers:
HISTORY AND ORGANIZATION
Sun Mai ec trae it srcin to Sun Mai, a holar rom the Era o the Demon Emperor who ounded Qi Zhao, a religion teahing that the boundarie between the perec and imperec realm are illuory. A udent o Sun Mai, Shian, ounded Sun Mai emple in the Banyan ollowing hi maer’ death. e ec i led by an Abbot (preently Yuanheng). Below the Abbot are the enior monk and then the junior monk. Monk are organized into our rank (and thee are eah aigned to different hall in the emple, eah headed by a enior monk).
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Sun Mai emple only aept male initiate, though they made one exeption in their diant pa, aepting the Iron Sky Maiden (ee IRON SKY MAIDEN in CHAPER NINE or detail) in their order under seial irumane. Sun Mai emple member alway dre in yellow and have their head. Monk dre in imple wra p oat with trouer while the abbot wear ull-length wrap robe.
BELIEFS
e Southern River Dai ec Bien, i highly ough baed in outhern theyeretive. are acive in the Empire, believing in waging war again the emperor’ tyranny. eir ode i imple: protec the weak and punih the wiked. REPUTATION
e Southern River ec i ju barely regarded a Orthodox, mainly beaue they are o popular with the people. ey have an ongoing onflic with the Golden Dragon ec. While thi ha not reulted in muh bloodhed over the year, they ee the Golden Dragon a orrupt and unwilling to uphold juie where it matter. ey believe the Golden Dragon ue their illuriou hiory a an exue to do nothing. TECHNIQUES Drif o the Butterfly Fih, Grudge Bearing Sword Strike, Heart Strike, Horizontal Sideep, Inverted ree-Point Strike, Kik o the Swan, Leap o the
Swan, Liver Strike, Poune o the Lion, Slahing Blade, Spear o the Infinite Emperor, Storm o Arrow, Storming Needle, Swif Poune o the Cheetah, ree-Point Strike, riple Yang Strike, Weapon Stride.
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BELIEFS
e hie virtue o Sun Mai are ompaion, mery, truthulne and true underanding. eir hie pracie or ahieving true underanding are meditation and Kung Fu. ey believe thee priniple help them ee through the ale diviion o the perec and imperec realm, allowing them to experiene Wan Mei. Aording to the teahing o Shian, one who ha ahieved thi underanding an ene the interonnecedne o all thing and thereore truly underand why ompaion and mery are at the heart o their religion.
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ey alo venerate Hen-Shi, not beaue they view her a ome diant deity who need plaating but beaue they believe he i an idea that i preent in every peron and by looking to her a a model one an ultivate ompaion and mery. Whenever they mu ommit ac o violene (whih they underand i oaionally neeary), Sun Mai monk are enouraged to invoke the name o Hen-Shi o they do not loe ight o mery. While they will ue violene to deeat oe that poe a threat, Sun Mai monk are not uppoed to kill and hould only do o when all other option have been exhaued. ey would rather work to rehabilitate an evil oe, than kill.
to beg or alm rom the population. In exhange or thi generoity they an offer moral guidane, teah Sun Mai belie about Hen-Shi and Wan Mei. REPUTATION
Sun Mai emple i a reputable ec known or keeping it word and or being even-handed in it treatment o other. O all the martial ec they are probably the mo trued. TECHNIQUES
Aborbing Palm, Breath o the Lotu Petal, Cluth o the Hawk, Curing Palm, Drif o the Butterfly Fih, Eagle Deend Loudly, Enompaing Emerald o Sun Mai, Finger Flik, Finger o Supreme Compaion, Fluttering Kik, Gras o the Python, Guiding Crahing Wave, Hand o the Hawk Beak, Inverted ree-Point Strike, Iron Body, Iron Spirit, Kik o the Golden Elephant, Kik o the Swan, Leap o the Swan, Purge Spirit, Reoring Palm, Spinning Bak Kik, Sun Mai Sword, Swif Rebuttal, ai Lan’ Staff Strike, riple Yang Strike, Weapon Stride, Whirling Dodge.
TREE-DWELLING
e Sun Mai monk mu remain elibate and an never marry. Sun Mai ec member are not allowed to poe wealth. ey may only keep their robe and borrow poeion o the temple uh a
NUN SECT Leadership: Abbe Xiong-Hua (the Feroiou Flower) Allied Ses: Nature Loving Monk ec, emple o the Nine Sun Enemy Ses: Purple Cavern ec, Dehua ec
weaponrom or tool. e temple upport itel by donation lay people. e monk go out in group
Numbers: ( Abbe, Initiate, Nun: Senior Diiple, Junior Diiple, Monk) HISTORY AND ORGANIZATION
e hiory o the ree-Dwelling Nun i murky, and they are not partiularly onerned about the detail. ey ometime laim their order wa eablihed when a Martial Hero named Ko married a tree afer he wa driven mad by an imbalane o Qi. Aording to the legend, the ree Spirit reored her balane and he remained it devoted soue. eir hild wa the firt Abbe o the ree-Dwelling Nun ec.
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e ree-Dwelling Nun ec i led by an Abbe (preently Xiong-Hua, alled the Feroiou Flower). Below the Abbe are the nun, who are divided into initiate, Junior Diiple and Senior Diiple. Nun o the ec are allowed to marry a long a their huband join the order a monk. Monk, with rare exeption, are onidered equal to initiate. e ree-Dwelling Nun live in Zun Fore and are nomadi, reiding in hide tent and tree hammok. ey live primarily through hunting and gathering, though they alo trade or good. eir pattern o movement i dicated by the sotted deer herd whih
inhabit Zun ore. ree-Dwelling Nun wear green wrap robe and keep their hair high in veiled topknot with loth rand. e higher one’ rank, the longer the loth and more elaborate the veil.
TECHNIQUES
Blazing Net, Breath o the Lotu Petal, Drif o the Butterfly Fih, Feroiou Flower’ Storming Petal, Finger Flik, Flight o the Hawk, Graeul Retreat, Great Stride, Horizontal Sideep, Interepting Arrow, BELIEFS Lahing Dragon, Leap o the Swan, Purge Spirit, Unlike their allie, the Nature Loving Monk ec, the Storming Dagger, Storming Needle, rapping nun o thi organization are acual nun. ey belong Wind, ree Bounding Stride, ree Bounding Strike, to an offhoot o Yen-Li that revere nature and the Weapon Hunt or Food, Whirling Dodge. harmony o the ore. eir belie yem inorporate ome o the philoophial tenet o Qi Zhao a well. In partiular they venerate tree sirit, and have a ymbioti relationhip with the wood they inhabit. While they do not literally live in tree, they requently travel by leaping through the branhe o tree and have maered Kung Fu ehnique that utilize thi brahiating orm o loomotion.
UNORTHODOX SECTS AND CRIMINAL ORGANIZATIONS
e value o the ree-Dwelling Nun ec inlude: resec or nature, living in the preent moment, bravery, altruim, and honoring grudge. e ree-Dwelling Nun are well known or bearing grudge or generation. REPUTATION
e ree-Dwelling Nun ec i admired or it altruim and widom.
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MAJESTIC
LION CULT Leadership: Iron-Clawed Lion Allied Ses: Purple Cavern ec Enemy Ses: Hai’an ec Numbers: ( King, Lef Vanguard, Right Vanguard, General, Cub, Priee, Nun)
HISTORY AND ORGANIZATION
e Majei Lion ult srcinated ar in the weern Kuhen Bain, and they worhip a figure alled the Majei Lion. Very little i known about their hiory, a they keep what text they hold on the ubjec eret, but they laim to ome rom a royal order dediated to the Majei Lion. e Majei Lion ult developed a grudge with Hai’an ec year ago when the urrent King (Iron-Clawed Lion) and the lead er o Mount Hai’an ec, Jinghui, were lover and engaged to be married. Beore the wedding, Iron-Clawed Lion met the harming Lady Xiang, and married her inead. Jinghui ought revenge and killed Xiang one year afer the wedding. Sine then the two ec have been in onflic a Iron-Clawed Lion eek retribution or the death o hi wie, and Jinghui eek retribution or hi betrayal. e ult leader i alled a King beaue they trae their deent rom a line o royal prie who ruled over an anient empire. e King ha two ubordinate: Lef Vanguard and Right Vanguard, who eah iue hi ommand to different diviion o the ult. Below the vanguard are the General, who eah ommand between twenty and thirty oldier, reerred to a Cub. All thee member are male, but there i alo a emale wing o the ult, alled the Order o the Lione. ey are led by a Priee who anwer direcly to the King; he i in harge o roughly orty Nun who maintain hrine and
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temple. e Order o the Lione manage the dayto-day siritual affair o the ult and maintain the group’ morality among it memberhip, but they are alo highly trained aain, who eliminate the organization’ enemie in grueome dislay. ere are ew group a eared a the Order o the Lione. ey know many ehnique outide the Cult’ repertoire and acively eal them rom other ec. Majei Lion ult member wear trouer, tuni and head-wrap.
orable and true to their word, but will kill or omething a mall a a broken promie. In addition they plae great emphai on filial piety. REPUTATION
Majei Lion ult ha one o the wor reputation in the Banyan region. People ear their religion and the organization i known or ealating onflic needlely. TECHNIQUES
Aborbing Palm, Breath o Fury, Curing Palm, De-
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BELIEFS flecing Canopy, Finger Flik, Fiere Strike, Fluttere ec worhip a figure alled Majei Lion and ing Kik, Gaze o the Lion, Gras o the Python,
believe in an aferlie that i divided between paradie and rebirth. ey regard the lion a a aretaker o oul afer death and have elevated the grudge to a arament. When a peron die they believe he or he will be reborn a a leer reature unle their grudge are ulfilled by loyal amily member or riend. Member o the Majei Lion ult mu adhere to the ode o the Xia at all time and are orbidden rom marrying outide the ult (thi rule i reent). ey are the worn enemie o the Hai’an ec. Majei Lion ult i known or it eroity and ruelty in battle. ey adhere to the ode o the Xia exept they rongly emphaize honoring grudge with revenge. ey alo elevate minor trangreion and offene above what other might. So they are hon-
Hand o the Hawk Beak, Iron Spirit, Iron Spirit Reiane, Iron Spirit Reveral, Kik o the Golden Elephant, Lion at Re Stane, Majey o the Lion, Mighty Paw o the Lion, Poune o the Lion, Roar o the Lion, Stone Shattering Finger, Swif Poune o the Cheetah, Spinning Bak Kik.
MYSTIC
SWORD SECT Motto: Killing an be meriul Leadership: Lady White Blade Allied Ses: Heiping ec Enemy Ses: Hai’an, emple o the Nine Sun Numbers: ( Maer, Senior Diiple, Junior Diiple, Flying Phantom)
HISTORY AND ORGANIZATION
e Myi ec wabyone a branh Hai’an ec, whih Sword wa ounded Ju-Long, the o daughter o a great Hai’an general martyred during the all o Northern Hai’an (Dou Lun). Ju-Long’ daughter (Dou Li), eablihed the Myi Sword ec a a Weern Branh o Hai’an. She died o poioning, and it wa rumored member o Hai’an were resonible. Dou Li’ daughter, Lady White Blade (Dou Lei), broke tie with Hai’an.
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Myi Sword ec i baed in Myi Sword emple, whih i dediated to the sirit o General Dou Lun. ey are led by Lady White Blade, with fifeen Senior Diiple below her and many junior diiple beneath them. All member o the ec wear their hair long, and enior member all have hat to igniy their rank. Member all wear the ame yle robe (with the exeption o very high ranking diiple who have more hoie in the matter). Initially thee are pure blue, and a they advane they hange into robe that are inreaingly white and until their robe are finally white with blue trim. Only LadyWhite Blade i allowed to wear pure white robe.
Myi Sword ha a seial wing devoted to eliminating enemie and resonding to grudge. ee are the Flying Phantom, who wear mak and dre in blak and white robe. Beneath their mak, the Flying Phantom are arred to varying degree by word blade (many everely). Lady White Blade punihe the Flying Phantom or ailure by liing their ae with her jian.
PURPLE
CAVERN SECT Leadership: Lady Plum Bloom Allied Ses: Southern River ec, Majei Lion Cult Enemy Ses: Golden Dragon ec, ree-Dwelling Nun ec Numbers: ( Siu, Junior Siu, Senior Diiple, Junior Diiple)
HISTORY AND ORGANIZATION
Lady White Blade i partiularly harh with all diiple who ail to live up to her expecation and the ec’ ode. Maiming i a ommon punihment in the ec, and almo a mark o honor beaue to diappoint Lady White Blade, mean he hold one in high regard. BELIEFS
i order i known or it rigid adherene to the Xia Code and it highly punitive reacion to breahe o that ode. ey emphaize loyalty and honoring oath above all ele. It an be deribed a an unorthodox ec that regard itel a upremely orthodox. Lady White Blade think he i the rightul deendent o Hai’an ec and by extenion Hai’an itel. ey eek the derucion o Hai’an ec, ollowed by removal o the Empire rom Hu Qin (ormerly Northern Hai’an). ey hold Hen-Shi in high regard, and alo revere Sunan and Bao. ey alo venerate the sirit o General Dou Lun. Some are puzzled by their lethal taci and their devotion to Hen-Shi, but they explain it by labeling ertain killing and death a
he Purple Cavern et wa etablihed by Lady Plum Bloom thirty year ago when he wa ored out o the Golden Dragon et or having a phyial relationhip with a ellow Siu. At the time he wa one o the ix Golden Dragon ma ter and known a Lady Sapphire but ell in love with Mater Emerald. he Golden Dragon et ejeted her rom their order but allowed Mater Emerald to remain. She hanged her name to Lady Plum Bloom and tarted Purpl e Cavern et, with the twin aim o living up to the true ideal o Sunan and Bao and expoing the hyporiy o the Golden Dragon mater.
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e Purple Cavern ec dwell in a avern and tunnel omplex at the bae o Mount Rong (Rong Shan). ey have a very imple rucure. e ec i led by a ingle Siu (preently Lady Plum Bloom). She ha Junior Siu who anwer direcly to her. Eah Siu ha Senior Diiple who in turn eah ommand
orm o mery. eirhowever. definition o mery killing i exeptionally broad ough they venerate Hen-Shi, Sunan, Bao and General Dou Lun and reide at a temple, the Myi Sword ec i not a religiou organization. REPUTATION
Reseced but onidered overly zealou and inflexible. Lady White Blade i ometime alled the White under or her fiere temper. Her reputation and the ec’ are one and the ame. TECHNIQUES
Blade Pinh, Blaing Blade, Flight othe Hawk, Graeul Retreat, Grudge Bearing Sword Strike, Horizontal Side Step, Lady White Blade’ Buring Charge, Phantom Phoenix Sword, Slahing Blade, Sliing Blade o the Flying Phantom, Spearing Blade,Swan aming Strike, Sword Whipping Strike, Weapon Hunt or Food, Whirling Dodge, Weapon Stride.
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Junior Diiple. heir organization i pread throughout the Banyan region, but onentrated in the area near the Purple Cavern.
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While the loal population hold Purple Cavern ec in high regard, the orthodox ec onider them wiked (largely due to their poion ue and their e highe rank Junior Siu i a woman named Sun. onflic with the Golden Dragon). ey are resecO the Senior Diiple, Lady Plum Bloom ha avored ed and eared by their enemie, but onidered unXiu, who he treat like a daughter and who erve a truworthy and aggreive. her peronal body guard. ough he i not a member o the ec, the hero Iron Dragon guard their head- TECHNIQUES quarter and i peronally loyal to Lady Plum Bloom. Blade Pinh, Bla o the Dragon, Blood Letting orn, Breath o the Lotu Petal, Choking Lah o Oaionally Lady Plum Bloom beow one o two Lady Plum Bloom, Drif o the Butterfly Fih, eal to truworthy diiple: e Phoenix Seal and Flaming Dragon, Heart Strike, I am the Arrow, Inthe Plum Bloom Seal. e Phoenix Seal give anyone verted ree-Point Strike, Lah o the Fly-whik, who hold it authority over all Junior Diiple they Naga Palm, Nine Divine Snake, Palm o the Dragon, enounter. e Plum Bloom Seal give authority Plum Bloom Palm, Riing Dragon Stane, Spear o over all Senior Diiple. the Infinite Emperor, Sword Stane, ree-Point Strike, Venom o the Fly-whik. Member o the ec wear blak or purple robe and enior member wear hat or headdree to denote rank. For more inormation ee PURPLE CAVERN SECT HEADQUARTERS in CHAPTER EIGHT: PEOPLE AND PLACES and LADY PLUM BLOSSOM in CHAPTER NINE: NON-PLAYER CHARACTERS. BELIEFS
e Purple Cavern ec i ill devoted to the memory and ideal o Sunan and Bao, but they dete the hyporiy they believe ine the martial world. Purple Cavern ecway, i noted o poion and their eretive butor alotheir theirue firm belie in righteoune, altruim, bravery and reiproity. ey plae partiular emphai on reiproity and helping the weak obtain revenge or grudge. ey have alo largely rejeced Dehua in avor o Yen-Li priniple. ough Lady Plum Bloom regard herel a a Yen-Li nun, none o her diiple are ordained.
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REPUTATION
ey onider themelve one o the more honorable ec even though they believe poion ue i entirely aeptable to advane their ideal and goal. ey take juie into their own hand, partiularly among the downtrodden, and will ofen go to extreme length to reciy wrong ommitted again villager and armer in their area (whih ha made them enormouly popular with the loal population). When aepting new udent, Lady Plum Bloom look or people who are well rounded (meaning they an perorm ehnique in eah o the our martial diipline). She alo pay loe attention to haracer, avoring thoe who demonrate onient priniple.
R ED
CLAW GANG Leadership:Red Claw Demon (Mr. Red, Mr. Red Claw) Allied Ses: Myi Sword ec Enemy Ses: Golden Dragon ec Numbers:
HISTORY AND ORGANIZATION
Very little i known about the gang’ srcin. It i believed that Red Claw wa one a udent o Yanhi but proved impoible to ontrol and o ultimately rejeced by the maer. Red Claw sent year working a a killer and thie or variou people (orrupt offiial, loal gang leader, and other). Eventually he met the Firelane Brother and a woman alled Strange Phoenix, who beame important part o hi organization. e group developed a ollowing o brigand and Red Claw’ generoity toward hi ollower made him a popular leader.
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e rucure o the gang i quite imple. Red Claw i the leader, Strange Phoenix i hi right hand and in harge o matter requiring diplomay or intelligene (he ofen erve a the legitimate ae o the organization). e Firelane Brother erve below Strange Phoenix and ofen lead up to meneah. Member o the gang are ree to dre however they want. Many hooe to go bare-heed and dre in way that emphaize their phyique. BELIEFS
e Red Gangorganization ha ew belie worth noting. ey are aClaw riminal devoted to inreaing their wealth at the expene o other. However they do believe in loyalty to the gang, and they like to believe they are true to their word. REPUTATION
Red Claw gang ha a reputation or ruelty to thoe who rei but airne to thoe who apitulate. ere i an exeption to thi however, while Red Claw and Strange Phoenix are air and true to their word, the Firelane Brother are unpredicable and ofen take thing into their own hand. TECHNIQUES Blaing Blade, Cluth o the Hawk, Drif o the
Butterfly Fih, Fir Fi o Yanhi, Guiding the Crahing Wave, Hand o the Hawk Beak, Horizontal Sideep, Iron Foot Stane, Iron Spirit, Iron Spirit Reiane, Iron Spirit Reveral, Lah o the Fly-whik , Red Claw Strike, Spear Sw ipe, ai Lan’ Staff Strike.
TEMPLE
OF THE NINE SUNS
Leadership: Fox Nun ec, Nature Allied Ses:Laughing ree-Dwelling Loving Monk ec, Myi Sword ec* Enemy Ses: Myi Sword ec*, Heiping ec Numbers: ( Chie, Diiple) HISTORY AND ORGANIZATION Eablihed during the Era o the Five Kingdom,
thi ec ha a long and gloriou hiory, erving loely with many ruler and emperor. ey one knew thi hiory well, reording it in detail and metiulouly arhiving an extenive ollecion o book on the ubjec in their temple. However when their la leader realized the th age wa upon them (ee below), he burned their library and inruced the ec to orget all that ame beore. he truture o the emple o the Nine Sun hange with eah age. hey are preently ruled by a ingle leader, Laughing Fox. he leader o the emple o the Nine Sun alw ay poee an objet alled the Golden Di. Laughing Fox reently developed a udden interet in the Wind Sabre o Sunan and the Phoenix Crown o Bao. Hi deire to poe the ormer ha brought him into onlit with Myti Sword et and Heiping
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Happy Strike o Laughing Fox, Inverted ree-Point Strike, Iron Body, Kidney Strike, Reoring Palm, rapping Wind, ree-PointStrike, riple Yang Strike. *e ec’ relationhip with Myi Sword ec i ompliated. ey are tehnially enemie, but the leader are peronal riend.
ZHAOZE
SECT Leadership: Shan Luhan Allied Ses: Zhe Valley Sec
Enemy Ses:( Unlear Numbers: Siu, Venom o Zhaoze and Little Venom, Junior Diiple)
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HISTORY AND ORGANIZATION
et, even though Laugh ing Fox i peronal riend with Lady White Blade.
i i a reent ec that grew around a ingle maer: Shan Luhan the Poet. Known or hi exquiite vere and uperb Kung Fu, Shan Luhan wa a ormer ariorat in Li Fan, but lef or the Banyan Region twenty five year ago to devote himel to the art and to Kung Fu. He devied a fiere yem baed on internal rength and attraced many who wanted to ollow him. But Shan Luhan wa diriminating, and only taught thoe whoe knowledge and maery o the art wa alo rong. oe who ailed to pleae, he imply killed.
Member o the ec may dre however they wih, however mo hooe to leave their hair down and
oday Zhaoze i baed on Zhaoze Iland, and i a very mall group. ere i no real hierarhy, Shan
dre in lothe omortable or travel and fighting.
Luhan i aknowledged and all mu obey hi order. HeaiSiu known orhi hidiiple ruelty but an urprie people with udden ompaion or inight.
BELIEFS
e emple o the Nine Sun believe in nine age, ometime alled day, ymbolized by un. ere i diagreement over whih age i the urrent one, but the majority hold we are in the Age o the th Sun. Aording to their yem o thought, eah age demand a different approah to lie and war. e Age o th Sun i one o ind ulgene and individuality. So their member tend toward the unruly. At be they ehew onvention; at wor they deroy law and order. eir Kung Fu oue on Neigong and fighting without weapon.
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Zhaoze ec are allowed to dre how they want, but mo diiple emulate Shan Luhan and dre in loth ap, wrap robe and (in the ae o men) grow long beard. BELIEFS
ey venerate Xang, the un god.
e Zhaoze believe in the upremay o the art and Kung Fu. Nothing ele matter to them. ey, more than any group, appear to have the lea resec to the Xia ode. While they will oaionally invoke it, the ode only matter when Shan Luhan ay it matter.
REPUTATION
REPUTATION
Mo ec onider emple o the Nine Sun untru- Zhaoze et i eared, and onidered evil even worthy but lever and reoureul. by mot o the other unorthodox et. No one trut them. TECHNIQUES
Aborbing Palm, Breath o Fury, Breath o the Lotu Petal, Calm o Sunan, Cluth o the Hawk, Curing Palm, Eagle Deend Loudly, Fluttering Kik, Guiding the Crahing Wave, Hand o the Hawk Beak,
TECHNIQUES Cherry Bloom Palm, Curing Palm, Fir Song o
Shan Luhan, Gallbladder Strike, Great Stride, Harmonizing Strike, Inverted ree-Point Strike, Iron
Zhe Valley ec laim to have retreated rom the martial world, but their leader ontinue to dabble in it politi, regarding the other ec a pawn in a grand he math. Zhe Ling reently edued and married a member o the ree-Dwelling Nun ec, auing a eud. Mo member o the ec wear blak and green ilk wrap robe and long oat or beizi. Some dre in the manner o the Zun. BELIEFS
Zhe Ling, the Gentle Demon ontrol Zhe Valley ec. He i a maer poet and a great painter. Hi ondne or the art ha reated a laing riendhip between Zhe Valley ec and Zhaoze ec. Zhe Ling i alled the Gentle Demon beaue he i apable o endle ruelty to hi oe, but treat hi riend very well and love animal. Beaue o thi, all Zhe Valley ehnique require a vegetarian baed diet. Spirit, Iron Spirit Reveral, Kik o the Golden Elephant, Mighty Paw o the Lion, Naga Palm, Poune o the Lion, Spinning Bak Kik, Storming Needle, Swif Poune o the Cheetah, rapping Wind, reePoint Strike.
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e Zhe Valley ec value loyalty, knowledge, integrity, filial piety, etiquette and a ric adherene to a vegetarian diet.
ZHE
VALLEY SECT Leadership: Zhe Ling (e Gentle Demon) Allied Ses: Zhaoze ec
Enemy Ses: ree-Dwelling Nun ec Numbers: ( Chie, Maer Sholar, Senior Diiple, Junior Diiple, other) HISTORY AND ORGANIZATION
Zhe Valley ec wa eablihed thirty year ago by Zhe Ling, the Gentle Demon. Beore that time there were our ec in the valley (Canyon Sec, Viper orn, Water orn, and Zhe River ec). Zhe Ling united Viper and Water orn and waged war on the other two ec. ey deeated Zhe River ec and eured their loyalty, but had to deroy Canyon ec. Aording to legend, Zhe Ling ued orery to enhant the ormer head o Canyon ec and turned him into the Green Guardian, who i the protecor o Zhe Valley.
205 Zhe Ling lead the ec a Chie. He i ollowed by hi Maer Sholar who in turn ommand the enior and junior diiple. ree o the Maer Sholar have the seial duty o managing the village in the area. A ourth, alled the Maer o War, manage affair o onflic.
REPUTATION
Zhe Valley i not looked upon well by the other ec. Zhe Ling i viewed a a orerer by the other maer.
FISTS
OF QI ZHAO
e Fi o Qi Zhao are a group o reluive Qi Zhao pracitioner who pracie martial art that require inebriation. ey believe that the perec realm an TECHNIQUES be attained only in a drunken ate and they ollow Blating Blade, Breath o Fury, Double ru, Drif the three teahing o Maer Jiu: drink, fight and o the Butterfly Fih, Flight o the Hawk, Hand o ontemplate Wan Mei. Moly they are wanderer the Hawk Beak, Interepting Arrow, Iron Foot Stane, who oaionally meet together in tavern. Iron Spirit, Iron Spirit Reveral, Rain o Arrow, Spearing Blade, Weapon Stride, Zhe Valley Blade, Zhe Valley Fi. IVE FINGERED ASSASSINS i highly eret organization doe the dirty work o the martial world. ey are widely eared killer, known or areully planning their attak.
F
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STRANGE CULTS AND SECRET SECTS ee are maller martial art organization or riminal group. ey are ju example a there are many uh organization throughout the world. eir entry ormat reflec their more myeriou nature. Tee ec ontain hidden inormation and hould only be read by the Gamemaer.
DEMON
MOON CULT Leadership: Anzhi (Lord Moon) Allied Ses: Unlear Enemy Ses: Unlear Numbers: ( Junior Culti, Senior Culti, Prie/Priee and High Priee, Lord)
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i highly unorthodox ec revere Yao-Feng and embrae all demon. eir ymbol (and weapon o hoie) i the hard whip. It hold ome unuual view, believing that death i a kind o liberation or the uninitiated (o killing non-believer i onidered a moral good) and that the ac o killing an lowly turn you into a god or immortal. During the Demon Moon they are known to perorm ma arifie. o join the Demon Moon ult one mu ut off a finger or toe (they are obeed with the number or ome reaon and onider a moral imperetion). e only way to leave the ult i to take the nine rike. i eremony allow the nine ronge member o the ult to rike you one eah with a hard whip or imilar weapon. I you urvive you may leave. It i led by Lord Moon who ommand the Cult through hi eond in ommand: Jade Priee. See JADE PRIESESS entry in CHAPER NINE: NON-PLAYER CHARACERSor more detail.
eir organization i murky at be, being led by a leader alled oad-Faed Evil (who i rumored to be a ormer member o Demon Moon ult). oad-Faed Evil i apable o great ruelty but only allow hi diiple to take ontrac that meet three riteria: it mu be a ju kill, the lient mu preent lear evidene o a wrong-doing by the target, and the prie hould be one quarter o the lient’ preent wealth. A reult o thee rule, they have been paid everything rom a handul o sade to mall ortune. e initiation proe or joining the Five Fingered Aain i evering one’ own hand beore the other member. Anyone already miing a hand i onidered bad luk and not permitted to join. All member are adept at poion ue.
PURE
PHOENIX SECT Leadership: Abbe Jing-Mei Membership: ( Abbe, Siu,
Nun)
Pure Phoenix i a hidden ec, not widely known to the martial world. ey aredeendant o Bao’ diiple who have worn to live reluively deep in ide Yao Gong Palae’ underground tomb. ere they erve a guardian, bound to protec the world rom the return o e Demon Emperor. ey reruit eretly and keep their number mall to avoid detecion. e ec ha laid a number o trap to prevent intruder. Pure Phoenix Sec and Golden Dragon ec were one unified. Bao and Sunan srcinally joined their ec into the Dragon-Phoenix Sec. e male member o the ec were Dragon and the emale Phoenix. ey ayed inide the remain o Yao Gong, promiing to keep rom the world, only leaving on oaion to get upplie or when a dire ituation required outide inormation to reolve.
Afer the fir hundred year, the leader o the Dragon abandoned Yao Gong to go into the world (thi i a eret only member o thi ec know). e reaon or their departure are unlear but the reord in Yao Gong indiate a disute between the two group preeded the deiion. e Dragon were mo likely lured by the promie o wealth and luxury. On the urae they beame known a the Golden Dragon Sec. e remaining emale diiple took the name Pure Phoenix Sec and vowed to kill any men who entered the hall o Yao Gong (women would be given the hoie o joining them or being put to death). e reaon or thi rule i to help maintain the erey o the ec. e rule o Pure Phoenix Sec are imple:
.
Ue your lie to protec Yao Gong and prevent the return o the Demon Emperor
. Do not eat meat . Do not lie . Do not heitate to kill evil . Do not engage in exual mionduc . Venerate Hen-Shi, he Enlightened Godde, Jiangnu, Sunan and Bao . Only leave Yao Gong with permiion rom Abbe. e hierarhy i monai. e ec i lead by an abbe, who in turn ommand nun. Some nun are deignated a Siu o the ec. e preent leader o Pure Phoenix Sec i Abbe Jing-Mei. Next to her, Siu Caiyun i the mo influential. e martial art o the ec ou on wordplay, internal energy and lightne kung u.
SOCIETY
OF LEATHER SHADOWS Leadership: Direcor Long Shian Members: ( ) agent Areas: Hai’an, Hu Qin and Li Fan
On it urae thi i an organization or hadow play perormer and enthuia. ey meet every ten day at the Shadow Houe outh o Lu Hai in Hai’an. e Shadow Houe i an earthen round houe and ort o headquarter/hadow play hool or the organization. It paper wall are ued deenively with it Leather Shadow Puppet erving a a urae or them to materialize upon (See LEATHER SHADOW PUPPET and SOCIETY OF LEATHER SHADOWS AGENT entrie in CHAPTER TEN: THREATS AND MONSTERS or more detail). While the ormal name or the organization i e Soiety o Leather Shadow mo know them by their olloquial name: e Houe o Paper Shadow.
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In truth it i a double-aed eret ageny. While they were eablihed to ai the King o Hai’an in rooting out hi enemie and aiing allie inide the Empire, their true purpoe i to erve the Empire. ey mu play a very deliate game in thi resec, leading the king to believe they are hi devoted ervant, whih mean they mu oaionally land eriou blow again the Gloriou Emperor. i i all merely a harade o oure, o they an eretly ahieve the Empire’ objecive. eir leader i Direcor Long Shian.
ZUN
RIVER GANG i i a ruthle group o brigand who extrac protecion money rom the loal population and raid traffi along the Zun River. ey are led by Frowning Eagle. e hie ay at the Ornamental Pearl in Bouzhou where he ha a room. e Zun River gang i loyal to Li Sou Chao (the With o Zhaoze Zhou) and greatly admire her (they alo know her peronal hiory better than other).
Diiple o Pure Phoenix Sec wear blue robe.
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CHAPTER 7
THE WORLD OF QI XIEN HISTORY, RELIGION, CUSTOMS AND COSMOLOGY i ien i where andering eroe o gre ate take plae. Te word deribe both the world and the aolin region ontained near the han aompire. o the people o han ao and ai’an, i ien reer to the land rething ro m the Yu River to Zun River, but ha a broader onnotation o “the world” a well. In it broade ene, it imply mean the realm o man, or Imperec Realm. Anything beyond Zhan Dao and the
Banyan i regarded a univilized or a t the lea, range not governed aording to the priniple overy the perec realm.and At unuual, lea thi i the more onervative onenu one find among adherent o Dehua, the predominant yem o thought in the Empire and in Hai’an.
i hapter inlude inormation on lie in Qi Xien and it omologial aumption. It begin with a quik overview o the world’ hiory, ollowed by deription o religion and deitie, afer whih uom and daily lie are detailed. e next hapter,PEOPLES AND PLACES, provide inormation on the ulture, ate and loation in Qi Xien, with a more detailed gazetteer seifially overing the Banyan region.
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THE CALENDAR Date are organized aording to era. i reate a yle o year, with eah era beginning with the year one ( ) anew and ontinuing until it end. At whih point a new era begin and the ount goe bak to one. So fify year into the Era o the Compaionate Daughter would be known a Year o the Compaionate Daughter. ypially Era are delared by the Emperor or ruler o the time, however ometime era are delared in hindight. ee are not neearily the ame a Dynatie. A ingle Dynay an enompa everal era. For example the Dao Dynaty i plit into two era.
OF THE HUANG DYNASTY Length: year
Qi Xien wa srcinally inhabited by warring people (the Jing, the Hai and the Daolin), who eventually ormed kingdom and then were united by Emperor Huang. e Huang Empire overed the land rom the Fei River to the Yao Yun Sea. It northern border were threatened by the kingdom o Mu uren, Chezou and ung, whih were all along the Chezou River. It outhern border were threatened by the Suk. Little i known or ertain about Emperor Huang or hi ueor, but it i during thi period that mo believe the bai element o Qi Xien ulture were etablihed.
HISTORICAL ERAS ee era all benefit rom written aount. In ome ae the reord have been lo, but reerene to the srcinal oure ill exi. ERA OF THE THUNDERING MARCH Length: year Dynaies: Lin Dynay, Jin Se Dynay, Ban
Dynay and Qi Zhao-ao Dynay
Era are important beaue they are aoiated with the inarnation o the un god Xang. Emperor are expeced to announe new age when the time ha ome or Xang to hange orm.
e firt written aount o Qi Xien reord the ac o Emperor Lin, who arted a new dynai line and began hi reign by expanding north, onquering
For inormation on month and the luniolar alendar ee HE CALENDAR AND IME later in thi hapter.
Chezou and ungi (Muera uren an o independent kingdom). alo remained aw the rie the Yu and the Yan in the north, a well a a mall Suk ate along the Southern Fei River.
PRE-HISTORICAL ERAS
ERA OF THE GREAT EMPEROR Length: year Dynaies: Hao Dynay
ee era are known through oral legend and ragment o evidene, but no written reord were lef during thi time to inorm uture generation. THE ERA O F CREATION Length: , year
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E RA
i i when the world wa ormed. It wa toward the end o thi period that mankind wa reated. Aording to myth, the world wa reated by the will o the Godde Xian Nu Shen, who took the orm o a great, eathered erpent arving river with her winding body. When he wa finihed, he hed her kin and rom thi ame the five dragon and phoenixe o reation. Xian Nu Shen o adored their beauty he wept and humankind srouted rom where her tear touhed the earth.
i i when Dehua fir emerged and when Qi Xien a a onept truly emerged. It alo witneed another expanion, a Emperor Hao onquered Mu uren and moved a ar a the Yu River, driving the Yu into Yan territory. e bai rucure o government that Hao put into plae, though it ha hanged in detail over the year, largely remain to thi day. i wa a time o great ability, growing entralization and internal progre.
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ERA OF THE COMPASSIONATE DAUGHTER Length: year Dynaies: Hen-Shi Dynaty
e la o the Hao emperor, Emperor Chanku wa killed by an aain and hi heir laughtered. Chanku wa inflexible and devied a rigid yem o law baed on Dehua. Hi aim wa to embody the will o the perec realm and o Xian Nu Shen. When he attempted to purge hi government o pereived orruption with a ring o exeution, hi enemie united again him. Out o thi turmoil a new aith wa embraed by the population. It wa the Cult o Hen-Shi, whih venerated the ompaionate daughter o Xian Nu Shen. She wa o widely adored that the fir ruler o the new dynay aumed her name, Empre Hen-Shi. o thi day ome believe it wa acually the Compaionate Daughter who deended to the throne but mo onider that a myth. Empre Hen-Shi wa ueeded by her on and the only ruling empre until the Era o the Dutiul State (there had alway been and ontinued to be dowager empree, but thi wa the fir time an Empre offiially ruled in her own right). i wa alo a period o peae and ability; it alo aw improvement in irrigation and the growth o anal to improve ommere. However omething ourred toward the end o the Hen-Shi Era that would orever hange Qi Xien.
ERA OF THE DEMON EMPEROR Length: year Dynay: Guo Dynay
Nine hundred and ninety our year ago, omething appeared in the Banyan Mountain range: a secral palae that radiated glowing energy. Soon afer, an entity emerged and with him the wave o powerul energy that would later be alled Qi. Prior to thee event the people o the world knew nothing o Qi, having lived without knowledge o it or thouand o year. It exied prior to thi, but had not flowed o reely through the world. e entity, alled YaoFeng, led an army o ogre again the Hen-Shi Dynay and began a ruel reign.
at thi time, attempting to ontrol the sirit and the magi through ritual. In the ixtieth year o the Era o the Demon Emperor, a man by the name o Sunan wa the fir to utilize Qi or fighting, building anelaborate yem o ehnique alled Wu-Sunan. Later, Wandering Heroe and their ec would look to Sunan a their srcinator and ee the different yle that developed over the year a repreenting the path o hi variou diiple and udent. Sunan wa pracial and embraed the tradition o Dehua a well a the innovation o Yen-Li and the meriul teahing o Hen-Shi. Another great hero to emerge at thi time wa, Bao, who attraced her own ollowing. Bao and Sunan eah had their own ec. Afer a brie eud the two beame lover and married, joining their two ec together.
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For the next orty year, Sunan and Bao waged war again Yao-Feng. In their final day they drove bak the Demon Emperor to the ethereal palae, eventually arifiing themelve to reate a powerul eal, the Golden Guardian, to bind Yao-Feng and hi mo powerul demon to Ogre Gate (Yao Gong). Bao beame a magnifient Golden Phoenix Guardian and Sunan beame a mighty Golden Dragon Guardian. Many o their mo devoted diiple did the ame, arifiing themelve a ouple to eablih leer guardian lion throughout the Jian Shu region in the outh. Yao-Feng’ right vanguard, the Ogre Zhehu eaped but wa aptured and imprioned by the remaining diiple o Sunan. Yao-Feng wa deeated, but without Sunan and Bao to guide them the provine deended into onflic. ERA OF THE FIVE KINGDOMS Length: year Kingdoms: Li Fan, Hu Qin, Hai’an, Chezou and Yu
e Empire ollaped one again, breaking into five kingdom: Li Fan, Hu Qin, Hai’an, Chezou, and Yu. ough Sunan and Bao were gone, the martial tradition they began ontinued and many o their ormer diiple arted new ec. e fir ec wa the Golden Dragon, who were baed near Yao Gong Palae. Another early ec wa Dehua. ee rival order involved themelve in the ongoing war, eah With the arrival o Qi, the landape hanged. i trying to impoe it philoophy on the region by potent ubane breathed new lie into the land, upporting ympatheti ate. Dehua allied with lending it power to animal, plant and man. It Chezou and the Golden Dragon with Hai’an. When alo dirupted the natural yle, piering the barrier Chezou ormed an agreement with Li Fan and Hu between the realm, auing thoe who died to oQin, Hai’an wa ored to onede and give tribute aionally return a sirit. ough it brought hao, to Chezou. ome realized Qi ould be harneed or different purpoe. e fir o the Yen-Li haman appeared
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ERA OF THE TWO KINGDOMS Length: year Dynasties: Qi Dynaty (Chezou), Ulei Dynaty (Yu)
Chezou etablihed itel a the dominant tate, rivaled only by Yu in the north. e Yan ontinued to expand aro the Yan Plain, and in the Kuhen Bain the arga and Kuhen nomad emerged. In the outh the Suk and Harpa warred, with the Suk ultimately aborbing the Harpa.
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ERA OF THE NORTHERN HORSERIDERS
Length: year Dynaies: Seond Qi Dynay (Chezou) and Wei Dynay (Li Fan)
i era began with an important vicory or Chezou at the Battle o Mount Dao, where they drove bak the Weern invader. i wa due le to military prowe and planning than a breakdown o the Kuhen and arga alliane. e leader othe arga, Morgu, married the Kuhen hiefain’ daughter but killed her when Martial ec ontinued to flourih a their kill were he produed no hildren. i prompted Kuhen hieinreaingly valued by the wealthy and powerul. tain, Egai’a to rally hi people again the arga and i ometime had a orrupting influene on the attak their winter apital. He then preed all the way ec, with many uumbing to the temptation o to their ummer apital and murdered Morgu. eay money. Chezou ontinued to relaim it weern territory i era ame to an end when the King o Chezou but the general o Li Fan delared himel king and deeated Yu at the Battle o Qi Fao. broke rom the Empire. In the outh, the Zun broke into three ate: Zun in the north, Zha in the South, and Bien in the we. ERA OF THE FIVE DRAGON EMPERORS
Length: year Dynaies: Lung Dynay
i wa a major re-unifiation o Qi Xien. For the fir time in age, the area that i now the Zhan Dao Empire wa ruled by a ingle peron. e fir wa Qi Moeng, the king o Chezou who deeated Yu and eablihed a large empire that rethed rom Zanu to Xuanlu. When he aended to rulerhip, Qi Moeng aumed the title Long Huangdi or Dragon Emperor. Hi dynay laedinor five Dragon Emperor total. Inyear, truth,produing the Lung were ju a ontinuation o the Qi. In the we the arga expanded, driving out the Kuhen, who fled into the hill o Mount Fone. Another group, the Zun emerged in the Banyan Region, but they were little more than attered village and armland.
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wenty year into thi period a new threat ormed down rom the north, the Chai Yun. ey trampled the Yan, aborbing them and driving ome o them to the North We and ontinued until they took Daolu and Nanun. Chai Yun ame to dominate the area that i now the Empire. ey did not et up a ate, rather they demanded tribute and reeived it rom the outhern kingdom.
ERA OF THE DUTIFUL STATE Length: year Dynaies: Sunan Dynay
i wa an era o relative ability with Li Fan a the dominant ate, but with many other maller kingdom with independene. It wa begun by Empre Sunan, a notable deendant o Sunan and Bao, who eablihed a dynay laing year. She drove Chai Yun rom the north, eablihing a protecorate ERA OF EASTWARD BOUND there afer the Battle o Huang Pa. e empre INVADERS (KUSHEN WANG GUO) wa ern yet flexible and intelligent, perhap the Length: year ronge mind to it on the imperial throne. She Dynaies: Seond Qi Dynay managed a omplex arrangement o minor kingdom e peae o the five emperor wa hattered when that held ome independene. She emphaized the the arga and Kuhen united, driving aro Mount ethial priniple o Dehua among her adminiraFone and taking the weern itie o Daolu Fan and tor, believing an ethial ate would la. i may ung-on. i effecively ut the Chezou Empire in have been the ae, but the la ruler o the dynay, hal. Over the next everal deade, more territory Emperor Cai, hattered the ability he had reated wa lo a the Zun united under the amed Heaven- when he attempted to ully inorporate the indepenly King and took Xuanlu, apital o Hai’an in the dent kingdom through brute ore. outh, and the Yan took Qi Fao in the North. Another nomadi group, the Kailin emerged in the In the outh the ate o Zha aborbed Zun and Bien ontinued to flourih a looely linked network o outhern Kuhen Bain at thi time. village and town.
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ERA OF 100 PIECES Length: year
ERA OF SADNESS AND TRIUMPH Length: year
i i another lengthy period o war and onflit between many riing and alling kingdom. It began when Emperor Cai attempted to dominate the nominally independent kingdom under hi ontrol and aued a wave o a rebellion. He wa quikly deeated and exeuted but the entirety o Qi Xien ell to war, eah petty general or king vying to eablih hi or her own dynay. e period ended when the King o Dao deeated the other kingdom with the help o General Jiang Laozi, and beame Emperor Zhao.
e mark the firt five year o the reign o Emperor Zhan, whoe ruthle poliie alienated many o the martial et and heroe who had erved hi ather. ehnially during thi period he ruled jointly with Empre Bian, who would onfirm hi deiion afer he made them. e Empire deended into Civil War, with the Zhan ruling rom Daolu in the North and General Dou Lun ontrolling Yu Zhing in the outh.
Known or adhering ricly to the priniple o Dehua, Emperor Zhao, the Righteou Emperor, earned the resec o the people and the resec o the world’ heroe through hi effecive poliie, air judgment and hi effort to improve the government and weed out orruption. He eablihed the Dao Dynay and reigned peaeully or year.
Initially the Southern Rebellion had the advantage. Zhan wa not a popular a hi ather, not partiularly killed in military matter and did not have a many Martial Expert on hi ide. i hanged however with two key development. Fir, Zhan, a lie-long pracitioner o variou orm o magi, diovered a ritual to make men hi mental lave provided they were willing to undergo the proe. He kidnapped amily member o key Martial Heroe threatening to kill their loved one unle they underwent the ritual. Some reued but many joined, loing their will in the proe and beoming hi loyal warrior. Zhan eventually alled thoe who joined him in thi way, the Yao.
When Emperor Zhao died, hi wie, Empre Bian eleced Zhan, fifh on o the Emperor through onort Min, to rule. i aued a ir throughout the Empire, a the Emperor’ eond on Guai (Bian’ own hild) wa regarded a a more appropriate hoie
e eond major development wa two-old: an alliane with Yangu and Chai Yun and a major inreae in agriultural tax. He brought many o their tribal leader into hi government, plying them with land, wealth and soue. i inreaed the ize o
(duehi to widesread hi imilarity to hi ather, hiwere experiene and popularity). ere rumor that Empre Bian and Zhan were lover, whih only exploded the ontrovery urther. While tehnially not blood relative, thi would ill be regarded a ine by Dehuan teahing.
hi army, in new military hore, andbrought eliminated a threat on hileaderhip border. and
ERA OF THE RIGHTEOUS EMPEROR Length: year Dynaies: Dao Dynay
i period wa ended when Zhan led an army at the battle o Yu Zhing, where General Dou Lun wa killed and Zhan deiively took ontrol o the outhern apital and made Northern Hai’an a protecorate o A month into Emperor Zhan’ reign, hi brother Guai the Empire. Beore Dou Lun’ death, hi daughter died under myeriou irumane. A number o Ju-Long eaped outh and arted the Hai’an ec. ourt offiial iued memorial plaing blame on Alo at the time o hi death, the Calamity Star in Empre Bian and uggeing he had poioned the we slintered into ree-Point o light. AEmperor Zhao. ording to legend, General Dou Lun told a handul o eyewitnee that he would return to laim the When Emperor Zhan wa ormally made emperor throne and to look or a hild marked by the bird he expreed hi deire to rule jointly with Empre o paradie flower. ough the Empire had relaimed Bian. i wa not without preedent, o it wa mo o it territory (or at lea eablihed the loyallowed, with Emperor Zhan’ Counil o State altie o the ruler o it previou holding) Southern meeting fir with him and onfirming all deiion Hai’an (now imply known a Hai’an) ontinued to in a eondary meeting with the empre. In violation be independent and eablihed the Qiang Dynay. o a long tradition o neutrality toward offiial memorial, Emperor Zhan had the offiial who aued the empre o poioning hi brother exeuted.
ERA OF THE GLORIOUS EMPEROR Length: year, and ill going Dynaies: Dao Dynay and Qiang Dynay
See TRUTHS OF THE SETTING in CHAPTER WELVE: HE GAMEMASER or more detail on the Emperor.
i i the preent era, delared by Emperor Zhan ollowing the battle o Yu Zhing. Within month Empre Bian began to iken and he died oon afer. It wa widely believed that Emperor Zhan had a hand in her death.
RELIGION AND COSMOLOGY
Afer the battle o Yu Zhing, Emperor Zhan delared himel the on o Xian Nu Shen (and thereore HenShi’ brother). He then laimed that he and the upreme godde were in the mid o a eud with Hen-Shi or initing rebellion with a number o leer deitie. He onfiated the property o all Hen-Shi temple, and uppreed Hen-Shi devotion. Aording to Zhan, the natural order wa dirupted by hi ier and he intended to reore it by reigningin the Martial Heroe and bandit who arelely tamper with the divine energy (Qi).
e primary religion in Qi Xien are Dehua, Yen-Li, the Cult o Hen-Shi and Qi Zhao. It i important to note that there i tremendou ro ertilization between thee religiou movement and that many people do not identiy a belonging olely to one over another. For mo people it i perecly aeptable to draw reely a needed and a uited to the oaion rom all o them.
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DEHUA
A religiou and philoophial yem devied during the Era o the Great Emperor that believe the world o man (Qi Xien) i imperec but that there i a more perec realm alled Wan Mei, whih i the oure o reation and the dwelling plae o the enlightened godde (Xian Nu Shen). Dehua laim that by apiring to the priniple o the Perec Realm (Wan Mei), humanity an ahieve perecion in lie and in Emperor Zhan ha ruled or year. ough Emperor death. Failure to emulate the perecion o Wan Mei Zhan ill wage hi war again Hai’an in the outh, reult in urther rebirth in the world o man, but he now ae growing threat rom the we in the alo produe alamity in daily lie. e ethial priniple o Dehua inlude: Filial Piety, Integrity, Loyalty, orm o o redue the Kuhen and Kailin are inreaingly bold. thi threat he hawho eentially reorted Order, Propriety, Righteoune, radition, and to bribing their tribal leader. i ha worked but Widom. It alo believe in the Mandate o Heaven required another large inreae in taxe rom the rural (ee below). population. e reult ha been an inreae in bandit Dehua regard the preene o sirit and demon (partiularly in the outh) among the diaffeced a a ymptom o the deterioration o the world o armer. man. However they maintain that only ertain rite and ritual are aeptable. It i permiible to make en year ago, Emperor Zhan reorganized the ate an offering to a god or aneor aking them to ulfill religion and it rite, building many Yen-Li hrine their purpoe, but not aeptable to ak or them to and temple in the palae. i wa met with wide- direcly intervene in our world. Rather they believe sread publi approval. However five year ago he in the value o divining the will o the Enlightened ereced a hall to the memory o the Demon Emperor, Godde and the leer deitie to guide man away renaming him the Bold King. Sine then there have rom diaer and toward exellene. been many bad ign and portent, inluding a rie in fire aued by lightning rike and a red haze that raditionally, Dehua plae trong emphaize on appear with greater and greater requeny inthe ky. oial order and hierarhy, with there being natural Emperor Zhan’ Senior Grand Counilor Cai Yuanyu lower lae and natural upper lae, however the ha attempted to explain thee a ign o heaven’ religion i divided between onervative and reavor but many have their doubt. ormer. e reormer ofen rejec uh a rigid notion o hierarhy. Generally the onervative are kepo the onernation o many, Cai Yuanyu and Emperor tial about Martial Heroe and the manipulation o Zhan are unonerned with thee portent. Some ay Qi by human, while the reormer regard them more that Cai Yuanyu ha uurped the throne, other ay poitively. Both however have reervation about the he intend to uurp heaven itel by helping theDemon preene o Qi in the world o man and what it igEmperor overthrow the En light ened Godde . nifie. In addition to the onervative and the reOne o the mo important poliie implemented by Zhan wa oring all Martial Heroe to take a vow o loyalty to erve the emperor peronally. oe reuing to do o were hunted down and killed. Many retreated to the Banyan region. oe who joined him were alled the Yao.
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ormer, i the imperial Dehua, the offiial religion o the Empire itel. It raddle both, uing onervative argument when it uit the ate and reorm argument when thoe are onvenient.
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Dehua wa ounded by Kong Zhi and baed on a olletion o book that begin with hi own and inlude thoe o hi later udent and then ourt oiial who added their own ommentarie: the Rite o Wan Mei (Kong Zhi), the Saying o Kong Zhi (written by hi udent), the Book o Fortune (Li Zhongyan). e fir two book ontain the bulk o ethi, etiquette, and omology o Dehua, while the latter book provide method or divination through the aing o lot that are believed to help align humanity with
Generally Dehua doe not have prie or monk. eir priehood i the bureauray o ate, the holar-offiial who erve the king and emperor, a well a monarh themelve. However there are, partiularly in the outh, ome inane o religiou hierarhy emerging. i i notable with the Heiping et or example.
YEN-LI Yen-Li began a a tradition o olk utom and belie that emerged around the preene o Qi. Yen-Li venerate sirit and deitie it regard a good and protec again thoe it regard a harmul. In addition they worhip powerul being uh a the immortal and the god hared by Dehua. ey alo worhip Sunan and Bao. ey believe the will odeitie. Xian Nu Shen that the world o man and other (Qi Xien) and the perec realm (Wan Mei) are but two among thouand It i important to note that Dehua doe believe in o realitie orming a eleial hierarhy—that thoe the upreme godde Xian Nu Shen a well a many who die without living a good lie are born into the other deitie. ey enviion her Court o the Perec lower realm and thoe who abain rom evil are Realm a a model or Imperial government, with reborn in the higher realm. ey believe that thee Xian Nu Shen ruling like an Emperor over a va and realm are porou and ontac between them routine. ompliated network o offiial grouped into de- In their view, Qi Xien i a midpoint and Wan Mei partment. ey do not believe in thouand o realm the pinnale. ey believe the Enlightened Godde o exiene like pracitioner o Yen-Li, though they reated thouand o world in equene, eah more do believe in the multitude o deitie and regard the perec and good than the previou attempt, ulmiDemon Emperor a a rogue god who racured the nating in the perecion o Wan Mei. order impoed by the Enlightened Godde. Yen-Li ha no entral hierarhy, o title vary onide preent Emperor, Zhan, i Dehuan but alo laim erably. Prie, Exori and Ritual Maer are the to be the on o Xian Nu Shen. He alo laim that mo ommon, but Monk and Nun exi a well. hi purpoe i to reign in thoe who reklely ue Qi (omething he attribute to the meddling o Hen- Unlike Dehua, whih i broadly divided into the onShi). He ha thereore drawn on ertain Yen-Li pra- ervative and more progreive acion, Yen-Li i tie, inorporating many into the offiially an- divided into numerou lineage, uually srcinating tioned Dehua o the Empire a a neeary weapon with a partiular teaher or et o text (they are not again uh threat. i move alarm ome o the unlike martial ec in thi resec). Some lineage are more onervative proponent o Dehua. benevolent eeking mainly to hannel the power o good sirit and deitie or thwart the evil, but a ew are le rerained, drawing reely on sirit anddeitie
rom realm below Qi Xien in the eleial hierarhy. Alo ome pracitioner will give primay to a partiular deity or sirit. Below are ome lineage and ult a example:
QI ZHAO
Qi Zhao developed a a reacion again Dehua. While they embrae ome o the priniple o Dehua, they rejec it laim about the Perec Realm (Wan Mei), believing that the Perec Realm i acually a ate o e Five Ghosts sect (Wu Gui Jiao): i ec wa being ahieved by living in harmony with the true arted by Shen Jixuan during the Era o the Five priniple o reality. It i the puruit o thee true Dragon Emperor. It i dediated to the Five Gho priniple that drive Qi Zhao pracitioner. In ac (ee below) and all upon them to inflic harm on they believe the diincion human make between their enemie. e Five Gho ec will alo draw all the different realm o exitene are baed on upon the power o the Gho or a ee, but the prie illuion. Qi Zhao value the individual, bravery, truth, i uually very high. the unorthodox and innovation. Qi Zhao i ofen organized into monai order led by abbot or Perfect Heaven Lineage: i line o Yen-Li wa abbee, with monk and nun making up the bulk etablihed in the Era o the wo Kingdom by mater o the religiou leader. Cai Shimei o Yu. It promote a udied underanding o magi or the purpoe o protecing the weak Qi Zhao i baed on the writing o a great Dehuan and ultivating virtue. ey are known mainly or Sholar rom the Era o the Demon Emperor named their protecive taliman and roll. Sun Mai. Aording to ome aount he wa a ollower o Sunan and Bao, but thi ha never been verified. Sun Mai believed Dehua had beome too Supreme Righteousness Lineage:i i a lineage devoted to the puruit o immortality and eluion. muh o an abrac philoophy that oued on However they oaionally venture into the world, external hange rather than internal development. and when they do they arry their word again He promoted a blend o intuition and rationality, evil, howing no mery to thoe violating the will o with the ultimate aim o diolving the mental heaven. ey reide at the emple o Supreme Righ- barrier between the Perec and Imperec rea lm. teoune in Li Fan (in the Banyan Mountain). He enouraged hi udent to engage in dialogue, debate, and to ultivate mental larity through Golden Sword Lineage:Eablihed during the Era both meditation and udy. One o hi udent, Mu Ping, ollece d Sun Mai’ advie into the Sripo the Eaward Bound Invader by Maer Weng Henglao, thi i a mall but reseced lineage that ture o Sun Mai. exorize sirit and demon. Qi Zhao, even more than other religion, i open to Bright Sun Lineage: A slinter rom Golden Sun borrowing pracie rom elewhere. ey ofen think Lineage eablihed by Mak Ching Yuen and Lau Ching in term o hidden meaning and ymbol. o them Sin. ey are exori like Golden Sword but plae it i poible to arrive at true underanding uing greater emphai on moral purity and helping the poor. the priniple o Dehua, the Cult o Hen-Shi and Yen-li, i one truly underand thoe priniple beyond their urae level meaning. Sine they all CULT OF HEN-SHI ultimately srcinate rom the ame oure, they mu Hen-Shi i believed to be the daughter o the Enlight- ontain within them ome lue o the world’ true ened Godde (Xian Nu Shen) and to dwell on a ar orm. i i not a religion that rejec the god off iland alled Xan. She i known to minier to neearily. Many Qi Zhao pracitioner, inluding the ik and wounded and to live a lie o ompaion the preigiou Sun Mai emple, venerate Hen-Shi and mery. oe who devote themelve to Hen-Shi or example (Hen-Shi i quite popular in Sun Mai). value thee two ideal above all and are extremely But they have a tendeny to ee uh thing a exrelucant to kill. Not all are paifi, but even mo preion o a ingle unified reality, or asec o it. invoke her name when blood mu be silled and ak or orgivene. Devotee o Hen-Shi advoate letting go o grudge. Hen-Shi ha been known to elevate people and reature rom lower realm to THE MANDATE OF HEAVEN higher realm i they are genuinely good, aelerat- i i a key belie o Dehua, whih ontend that ing their ultivation. the ruler (uually oneived a the Emperor, but thi an vary) mu abide by the will o heaven in order While ome are exluively devoted to Hen-Shi, there to rule. When the Emperor at in a way that gain are many who venerate her while venerating other the Enlightened Goddee dipleaure, he end deitie or praciing Yen-Li and Dehua.
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ign or portent to indiate her diapproval. It i the uncion o the leader’ offiial to interpret thee ign and inorm the emperor. I he ontinue to go againt the will o the Enlightened Godde, it i believed he will bring an end to the urrent dynay though natural diaer, ikne or invaion.
It i or thi reaon that new emperor are alway eleced by the Senior Empre.
COSMOLOGY While there are different way o oneiving the
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world, the mopeople ommon deription one find amongthi theiommon o Qi Xien. Within thi underanding there are ome minor variation on key point. Heaven i va and enirle the earth like a tall dome. Heaven and the Perec Realm (Wan Mei) are one and the ame. Beneath the dome o heaven are ontained the un and the moon a well a the ar. Some ay thee individual ar are the lower realm o heaven and Heaven i the dome above them. Some imagine the realm o Heaven a layer in the ky. e earth itel i quare with our ide urrounded by oean. It i upported by Mount Zhizhu, whih reahe ar below the oean. Many believe that the demon realm are arved into Mount Zhizhu and that thee are aeible by traveling through Emo Cheng (ee below). O oure the more onervative Dehuan regard any talk o realm (beide
the Perec and Imperec) a legendub-diviion and uperition (or at the very lea a needle o thoe two realm). At the pinnale o the world, i the Enlightened Godde who dwell in the Heaven. Wan Mei loom over reation and i the oure o morality and truth, a plae or ate o abolute perecion. Everyone agree that Wan Mei i a realm that envelop the earth, but not all agree on it nature.
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e World o Man oupie a mid-point in thi hierarhy o realm. ee are acual plae between heaven and the deepe o the lower realm. ere are thouand o realm and the people o Wandering Heroe o Ogre Gate inhabit it earthly enter. Any realm above the World o Man are upper realm (or Heavenly Realm), while thoe below it are uually alled lower realm (or Demon Realm). ee are alo identified by number and oaionally by name a well. When a peron die they are reborn either returning to their own realm, or moving up or down the omologial hain. Some even view thee realm a other realitie or plae that tranend Qi Xien, but the typial belie i they are all ontained within the anopy o heaven.
REALMS AND GATES
Realm are different plae or ate o exiene that exi on a ort o ontinuum in Qi Xien. Depending on whom you ak, realm an be deribed in a variety o different way. Mo people think o them a acual plae, uually in the ky or underground, that are proteced by magi gate. ey an be anything rom a ity inhabited by sirit to an entire world governed by a deity. In the pa, the barrier between thee realm were ealed. ey were perecly divided and nothing ould traner rom one realm to the next without the direc permiion or agreement o Xian Nu Shen. For the mo part only the Enlightened Godde herel traveled between the realm at thi time and did o by mean o ky pole and avern tunnel. Oaionally deitie had permiion to travel between them and would arry her eal when doing o. But then Yao-Feng ame to Qi Xien rom another reality through a portal alled Ogre Gate. Ogre Gate reated fiure, opening up the World o Man (Qi Xien) to inhabitant and power rom thee other plae when Qi ued with the land. Now there are gate between thee different realm, uually proteced by a deity or mountain god under order rom Xian Nu Shen. ee are uually ormidable barrier but their power waxe and wane with the movement o the ar.
Heroe o Qi play role power in Wandering Ogre Gatean . Itimportant i energy and o divine srcin. And among ome demon and sirit it i a oure o magi. While mo human ou on harneing Qi or the purpoe inreaing their martial kill or ahieving upernatural abilitie, other entitie eed on Qi, growing in power a they do but at the expene o their prey. oe with patiene an ultivate Qi over time, uing it to ahieve inight and immortality. Beore Ogre Gate, the Realm o Man wa barren o Qi and it diribution through the Upper and Lower Realm were ontrolled by the Enlightened Godde. But the arrival o Ogre Gate flooded the Realm o Man with Qi energy, enabling human to make ue o it. Sometime the people o the World o Man seak o a plae alled the Demon Realm. i i imply a large umbrella term or any o the variou lower realm inhabited by the darker sirit. Aording to legend there i a ity alled Emo Cheng that erve a a potential gate into thee plae. Another realm thought to exi i the Ogre Realm, a lower realm reated by Yao-Feng and inhabited by hi ogre demon.
Folk alo ometime seak o the upper realm and thi i imply another broad term or any o the realm above the world o man inhabited by ertain sirit and god-like being. e Perec Realm exi above thee and i uually ju alled Heaven. One notable upper realm i Infinite Sky Realm. i i proteced by the Iron Sky Maiden and believed to be aeible through a gate reembling a giant head in the and o the Kuhen Bain (believed by loal to be a ae o Vaagu). Whether or not one believe in thouand o realm, two realm or a ingle realm divided only by illuion, mo reognize the exiene o a ate o being afer death where people are judged aording to their ac in lie and then their deination in the next lie determined by the outome o thi judgment (uually the deination i to be reborn aordingly in another realm or bak in one’ own realm). ere i alo widesread belie that a number o magirate preide over thi judgment, eah holding ourt with the dead or a day. e preie number varie rom religion to religion and uually imply align with it virtue. So Dehuan ay there are eight Magirate eah in harge o a different priniple: filial piety, loyalty, propriety, and o orth. Afer death one an expec to be reborn. e exac nature o thi rebirth i unlear. Some believe we are reborn in the world o man until we ahieve ome kind o harmony with heaven, other believe we are born into different realm baed oniour behavior. People generally believe that the sirit divided into a phoenix sirit and a dragon sirit. e phoenix sirit remain with the body afer death eventually returning to the earth and the dragon sirit move on. In mo aount thee two halve are urther ubdivided (ee SPIRI below).
Sine the event o Ogre Gate, the boundarie between different realm beame permeable. While Ogre Gate itel i a direc onnecion to another plae, other entry point alo exi to thoe with the ability to ee them. ee realm are ealed by gate and guarded by deitie. ey are ephemeral and le permanent than Ogre Gate, but a direc reult o it exiene. Beaue the hierarhy o realm i deliberately divided by the Enlightened Godde, he aign agent to eek out and punih entitie ound in realm they are not permitted to enter. SPIRIT
e human sirit i believed to be divided into a dragon eene and a phoenix eene. e dragon eene i a kind o hot energy. It i divided into three omponent and reide in the heart. e
three dragon eene are: Will, Qi and Intuition. i i ometime urther divided into two additional asec: Spirit and Eene. Mo holar onider thee two be ubumed into one o the three prior ategorie; a ew ugge thee are hidden portion o the sirit that an only be illuminated through intene ultivation or meditation. Either way, when one die it i the dragon sirit that i judged and reborn. ere i alo the phoenix sirit, a more orporeal and ool ubane that reide in the body and remain afer death. e Phoenix Spirit i the oure o key asec o peronality. Eventually it deay but i the body i dirupted or sirit un-venerated, then it an aue it to return a a hungry gho or other reature. e phoenix sirit i divided into five part: happine, anger, pleaure, orrow, and love. When thee are dirupted or eliminated they are believed to be the aue o madne.
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THE FIVE DRAGONS AND THE FIVE PHOENIX ere i tremendou myery urrounding the Five Dragon and the Five Phoenix. ee powerul entitie are believed by many to be manieation o Xian Nu Shen’ power, or ometime aid to be manieation o the power Xian Nu Shen ontrol (ome even ay they are merely the priniple upon whih her power and all o exiene operate). In partiular they are the yle o reation and derucion preent in all thing. e diincion i ubtle but important to holar who debate the ubjec endlely. Aording to legend there are five pair o dragon and phoenix that produe hange and ubane in the world. ey are what aue winter to give way to sring and lie to turn to death. Eah pair oni o a male dragon and a emale phoenix. e dragon and phoenix orm a duality that i aoiated with an element and time o year. And eah o thee i believed to have two omponent (two asec to one element). For many they are merely ymbol or undamental priniple o reation. Change on a minor ale i ofen explained a an interacion between thee two entitie a i the hange o eaon. In ome aount dragon and phoenix aoiated with like element mate and produe hange, in other it i more omplex. i alo i ued to explain hange in other asec o lie, everything rom politial hange to atarophe i onidered related to five pair o Dragon and Phoenix. e human body itel i aid to be governed by thee ore o hange on a miro-level and the organ o the human body are believed to orresond to them a well.
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the fIVE DRAGONS AND THE FIVE PHOENIX DRAGON Mulong(Wood/Gallbladder/Spring)
XiaoHuang(fleh/liver/Spring)
HuoLong(fire/Heart/Summer)
YiHuang(air/mallintetine/Summer)
ShuiLong(water/winter/bladder)
LiHuang(ie/winter/kidney)
Jin Long (metal/autumn/large intetine) uLong(Earth/LateSummer)
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PHOENIX
Zhong Huang (liquid merury/autumn/lung) RenHuang(tone/pleen/Lateummer)
Generally Dragon are aoiated with heat, while Phoenix are aoiated with old. Even though the Phoenix Yi Huang i aid to be aoiated with fire, thi i ricly due to her relationhip with Huo Long. e fire heat o ummer i a produc o Huo Long while a ummer’ breeze i a produc o Yi Huang.
DAOLIN DEITIES AND SPIRITS
THE FIVE PAIRS AND THEIR ASSOCIATIONS
THE ENLIGHTENED GODDESS (XIAN NU SHEN)
ere are a multitude o god worhipped in Qi Xien. ey are uually thought o a belonging to the Bureauray o Heaven, but not alway. Some are deribed a having been mortal in the pa. Other are believed to have arted a animal or sirit.
Dragon and Phoenix are alo aoiated with MartialXian Nu Shen i the Empre o Heaven, or Perec Realm, and the reator o all thing. She i haraHeroe through their srcinator: Sunan and Bao. Dragon terized differently by one religion to the next but are alo more reently aoiated with the emperor himel her hie qualitie are a tern ene o judgment, (at hi own initene), Phoenix with the empre. upreme widom, a deire or oial order and tae pair are aoiated with the five peak (Lu Shan, bility, and righteoune. People believe that he Gor Shan, Zhiu Shan, Rong Shan, and Zun Shan). betow emperor with the right to rule and an Legend vary o oure but generally eah peak i relinquih thi authority.
believed to have been reated by a pairing seifi dragon and phoenix. By ome aount the peak are merely the meeting point where a hild wa produed and the name o the peak (Gor, Lun, Zhiu, Rong and Zun) are the name o immortal offsring o the dragon and phoenix. THE BUREAUCRACY OF HEAVEN
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e Perec Realm i enviioned a a kind o imperial ourt, with Xian Nu Shen preiding over a va bureauray o god, Immortal and other powerul being. Mo government, partiularly thoe that pracie Dehua, attempt to emulate the pereived rucure o the Bureauray o Heaven. Hen-Shi i ofen viewed a a kind o minier in the Bureauray o Heaven but alo a an independent agent o hange or advior to Xian Nu Shen. One key uncion o the Bureauray o Heaven i to prevent roing between realm. o do o one mu eek permiion rom Xian Nu Shen or poe her Jade Medallion (Yu Pai). o travel without uh permiion will reult in being hunted down by Supreme Judge Yu, a deity who help Xian Nu Shen enore the law o heaven.
HEN-SHI
eher daughter o XianPeople Nu Shen, Hen-Shi i venerated or ompaion. believe he roam the land to help thoe who uffer and to guide them toward a better rebirth. A the daughter o the Enlightened Godde he i till bound by duty to Heaven’ law. Preently image o Hen-Shi, temple and at o worhip are orbidden in the Zhan Dao Empire. XANG
i i the god o the un. He rule olar realm and it radiane i powered by hi body. Hi wie, a great winged eed with the head o a Phoenix named Heng, pull the un aro the ky. Xang lowly age and die over the oure o eah age a hi body i sent illuminating the earth. Eventually he die and i reborn in a new orm, with a new peronality and luminoity. i i why the renaming o era i important. Member o the emple o the Nine Sun believe that Xang will have nine inarnation and eah one demand a different value yem and attitude rom mankind. ey believe it i urrently the eventh inarnation.
XING
MOUNTAIN GODS
i i the godde o the moon and ruler o Lunar Kingdom. e Lunar Kingdom i a kind o prion or holding thoe who have violated the law o Heaven. It i mainly ued or thoe who trangre realm boundarie without permiion and or holding partiularly powerul being that the Enlightened Godde want under ontrol. Xing i married to Supreme Judge Yu who alo reide in the realm.
ee are not really god, they are range reature made by god to protec the gate to their realm. ey exi or the ole purpoe o protecing their aigned gate but generally grow bored, even a little mad, remaining at their po. Offering o tay ood or exoti item an thereore earn their good will (though it doe depend on the individual mountain god). Mountain god vary in appearane but they are uually quite large. ey are alo ommonly hybrid o different animal and bea. Some may be humanoid with goat horn and nake ale, other might have the body o a bear and the head o a erpent. ey are ofen aembled with little thought by their reating deitie, who imply try to ahion omething they think will righten mo human. Sometime the reult i terriying, but a ew Mountain God appear omewhat illy to human eye. Mountain god have a wide range o power too.
HENG
Heng i a great hore-like bea with the head o a Phoenix and mighty wing who pull the un the through the ky. Conidered the wie o Xang (the Sun God). THE IMMORTALS
e Immortal are human who learned to eret o longevity. ey are like god ofen independent or organized into eleial ec, ometime anwering to Hen-Shi, oaionally erving Xian Nu Shen direcly. Mo believe there are Immortal,ome believe there are eight, other laim there are acually luer o five. In truth the number i in the hundred. Like Mortal Heroe, the Immortal themelve are organized into ec and group and ofen live in barely aeible poket realm or mountain peak. Many believe the Immortal were fir reated during the Era o the Demon Emperor.
e mo well known Immortal are Sunan and Bao, the Iron Sky Maiden and the Five Immortal o Red Mountain. Evil entitie imilar to Immortal are alled Demon Heroe. THE EIGHT MAGISTRATES
Aording to Dehuan, the dead mu undergo a period o judgment and review by the eight magitrate. Eah magirate send a day evaluating the deeaed, baed on eleial reord o hi or her acion in lie. ey alo onult the Book o Living and Dying to make ertain that the death ourred when it wa ated to do o (and i there i a miake they may end the peron bak to the world o the living). ere i one magirate or eah major Dehuan Virtue: Filial Piety, Integrity, Order, Loyalty, Propriety, Righteoune, and Widom. Other religion believe in radition, imilar deitie but the preie number and nature o them hange to math the aith’ preept.
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SUNAN AND BAO
Sunan and Bao are widely revered and reseced aro many different aith. ey were the one who ought again and deroyed the Demon Emperor and they are redited with reating Kung Fu. ey beame Immortal and rule over Immortal Realm. But Sunan and Bao are muh more than Martial Deitie, they are alo regarded a hiory’ greate lover, a ymbol o undying love and affecion. Mo marriage eremonie inlude offering to Sunan and Bao. THE BOLD KING
i i the Demon Emperor reat by Emperor Zhan a a miundertood ruler. DIVINE SCHOLAR WU
Sholar Wu i the eletial offiial o knowledge and the imperial exam. oe about to te or imperial po ommonly make offering to him. Aording to legend, Sholar Wu wa srcinally born a a nake in the Era o the wo Kingdom, but took an intere in a nearby aademi oiety, sying on them and aborbing the teahing o Kong Zhi. Knowing that that he would die and be reborn, but orget all he had learned, Sholar Wu devied a erie o meditation exerie to help him remember. When he wa reborn a an alligator, he realled hi previou lie and ontinued hi udie and meditation. i went on or a number o live until he beame a man and eventually an Immortal god.
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Sholar Wu i known or both hi intellecual abilitie and hi martial prowe. He alo i highly regarded or hi healing abilitie. He ha been known to take human orm to help guide men and women in the way o Dehua. THE FIVE GHOSTS (WU GUI)
ee are five powerul pirit eah peializing in a partiular vie. eir individual name vary greatly though they are uually aoiated with a olor that remain airly onant. e gho are: the Gho o Murder (White), the Gho o ef and Greed
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(Silver), the Gho o Lie (Orange), the Gho o Intoxiation (Green), the Gho o Power (Blak). Some pracitioner o Yen-Li, uually belonging to evil ult, appeal to the Five Gho to harm their enemie or inreae their own power. Some believe they are the ruler o Emo Cheng. THE HEAVENLY KING AND EARTHLY QUEEN
i deity i a magirate but alo a great warrior and arrie a long golden sear. He i known to ride a bixie. While he enore all the law o Heaven, hi hie uncion i to punih anyone who travel between realm. He i ree to hooe the punihment. Mo ofen he aign the peronal a diffiult tak. Oaionally the punihment i death or lower rebirth. See SUPREME JUDGE YU in CHAPTER TEN: HREAS AND MONSERS or more detail. THE DUTIFUL EMPRESS
Known in lie a Empre Sunan, the Dutiul Empre i believed to have beome the ruler o the Meidu, one o the realm between Wan Mei and Qi Xien. Meidu i a plae devoted to the perecion o virtue and the udy o ethi. It protecor i Red General. DEITIES OF THE SEAS
ee are two figure venerated by the Zun and by Daolin living in the Banyan region. e Heavenly King ormed a brie empire in the Banyan region enturie ago and hi tomb i rumored to ontain the greate treaure known to the world. e Earthly Queen wa the Heavenly King’ hie general, resonible or Zun expanion at the time.
ough thee are the god o the oean they ometime ome inland when drawn by omething that intrigue them or attrac their anger.
THE TWIN THUNDER GODS
Huo: the e bak god o weern Sea. He iYan. aid to ride upon othe a giant turtle named Huo i righteou and eaily provoked to ury by injuie.
ee god are twin, ometime deribed a hildren o Xian Nu Shen, other time deribed a ormer ruler. King Fengbao o the North blow powerul torm and end bolt o lightning againt hi enemie. Queen Jiangnu o the outh blow gentle breeze and old air to puriy the land. Mot itie and ettlement have a truture alled under Pavilion (or ome variation on that) and thee eah have mall throne where King Fengbao i plaed the firt hal o the year and Queen Jiangnu i plaed the eond hal o the year.
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SUPREME JUDGE YU
Mei Lien: i i the godde o the eaern ea. She glide upon the oean in a veel made rom a lotu lea. She i ofen haracerized a indifferent and aloo but predicable.
Bing:God o the iy ea in the north. She are little or the world, though rarely take an intere in exeptional individual. She admire thoe who perevere through hardhip and who uffer but ill attain greatne. Yao Yun: e demon o the outhern ea. A fiere and angry deity he i known or laiming anything that enter hi water a hi own.
RED GENERAL
FOREIGN GODS AND RELIGIONS
Born in Hai’an during the Era o the Dutiul State, the Red General wa a ommander in Empre Sunan’ Army. Aording to legend he ell in love
THE DEMON
with the Empre and went again all propriety by openly delaring hi affecion or the monarh. i reulted in hi exeution, but prior to hi death he vowed to ontinue to love and deend her. By ome aount Hen-Shi wa moved by hi plea and made him general o Meidu, one o the realm between the world o man and the Perec Realm.
i i a being ome region. o the Zun (partiularly theworhipped tribe) in the byBanyan ey believe hi sirit inhabit the mountain o the Banyan, and that he return periodially to unite and rule the Zun (who laim to one have had a mighty ivilization o their own). Some believe thi figure i acually Yao-Feng.
KING
GUSHAN
e Great Wind God o the South, worhipped by the Suk but alo by ilander off the oa. Believer in Guhan laim that the multitude o realm embraed by Yen-Li and the twin realm o Dehua onitute a ingle pillar in an endle array o realitie. eir god, Guhan, govern the Supreme Reality, obliterating and aborbing the other. Guhan ha many aint, ometime god o aith he ha onquered, ometime men or women he ha elevated. ee are uually known a Little Wind, eah governing a partiular area o onern and repreented requently in the orm o atue. Repreentation o Guhan tend to be highly abrac mound o one with eye and mouth, with the Little Wind luered upon him. In ome inane Guhan i given more human eature. When the hot wind o the outh blow north, the atue o the Little Wind seak iuing propheie, ommandment and warning. e teahing o Guhan are related in a great poem paed down orally through the priethood. It alo ontain the moral and omologial teahing o the deity, inluding the purpoe o lie, whih i to diover the true nature and hape o one’ sirit, a rafed by Guhan, and to expre that nature ully and powerully. Some do thi through art, other through war or fighting, and ome through mui. Guhan i a reative ore, but alo one o derucion, to make way or the new. VAAGU
i i the twin headed god o thunder, worhipped by the Yan, Kuhen and Kailin people. Aording to legend, Vaagu i a giant who dwell in the ky, and ha two ae. When one ae i awake and alert, the other leep. Hi lef ae i wiked and blow maliiou wind and orm aro the kie. Hi right ae i kindly and blow gentle breeze and rain aro the ky.
flood with a ea hell. One riking haracerii o tribe that worhip Loma (partiularly thoe that do o exluively) i they tend to oner greater power and preige to their women. In many ae male hiefain have prolaimed their daughter, rather than on, their heir. MAJESTIC LION CULT
i belie yem ha element o Dehuan and Yen-Li but srcinated in the we and ubribe to lightly different notion o the aferlie. ey believe in a imilar omology, but plae emphai on a deity alled the Majei Lion, a great being who deliver oul to a gloriou paradie afer death. oe who die with outanding grudge are reborn a leer reature, but thoe who sill the blood o everyone who ha wronged them will be ared or by the Majei Lion. A a way o helping amily who have died with grudge unulfilled, the Majei Lion ult enourage hildren, ibling and parent to do o on behal o the departed. i i alo a martial ec. In the we, partiularly at the edge o the Kuhen Bain, the aith o the Majei Lion i a ull-fledged religion (not a minor ult). ere they have a ormal hierarhy o prie and monk, and they believe in omething alled the Blood Oath, the promie made by the Majei Lion, when he appeared in the world to bring hi meage. With the Blood Oath he vowed to bring anyone to paradie i they ealed their devotion to him by ulfilling their grudge. HEDRA
i i a godde figure o ompaion and inight. She may well be Hen-Shi by another name, but ould be another deity altogether. She i worhipped by the people o Naqan. ey believe that Hedra punihe everyone or eah drop o blood they sill. eir belie are baed around a et o text alled the Hedraja, whih wa rendered onto maive one pillar in Naqan. Prie o Hedra mu memorize LOMA thi text. ere are three major ec devoted to Hedra, all ontrolled by elaborate priehood. e i i an earth godde, ometime onued with the Earthly Queen or even Hen-Shi. In reality he i ec o Compaion believe in ric non-violene and vegetarianim. ey enourage orgivene and a eparate entity, worhipped by ome Yan and Kuhen. ey all her the Awakened Mother and paifim. e ec o Widom believe in ultivating devotion to her emerged quite reently. Only a ew a true underanding o Hedra’ teahing, and they hiefain aknowledge her, but thi i sreading a advoate a middle poition o pilling blood only thee group grow in power. ey ay the river are her flowing blood and the bloom are her eye. Some ay he i the wie o the twin-headed thunder god, Vaagu, other ay he i hi mother. A ew ay he ha ome to relaim Vaagu. Devotee o Loma believe he an impart her power to exoti artiac and good, or example they laim he an ummon
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when believe neeary orpilling urvival. e i et o the Chie Pillar that blood good when it erve the punihing apet o Hedra. So they allow or violene againt thoe who have ommitted violene without good aue or who ommitted great evil in a prior lie. Priet are alled Mogha (ingular) or Moghi (plural).
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NUA
A nake godde o alt well, worhipped by the Zun o Heiping Mountain (See GODDESS OF THE SALT WELL S in CHAPTER NINE: NON-PLAYER CHARACERS).
CUSTOMS AND DAILY LIFE OF QI XIEN ere are numerou uom and tradition in Wandering Heroe o Ogre Gate. Some eature o Qi Xien
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are unique partiular plae; thiDaolin ecionpeople deal mainly withtothoe belonging to the (the predominant group living in Zhan Dao, Hai’an and the Banyan). When deribing uom or pratie o a seifi area the region will be denoted in parenthei.
FILIAL PIETY
Resecing your parent and your aneor i deeply important, and ailure to do o reult in lo o reputation. e seifi an vary rom region to region, but moly involve a ommitment to honor the word o your parent (obeying their ommand), howing them resec in publi and private, and aring or them when they grow old. It alo mean obtaining juie or them and deending their reputation even afer they have died. Venerating Anetor i an asec o filial piety.
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ELDERS AND SENIORITY
In Qi Xien age ommand a ertain amount o resec and junior hould heed their enior. ey are alo expeced to addre them with ome amount o ormality. It i not an exue or outrageou behavior. A enior who i flagrantly diruptive ould be hallenged or example. But generally seaking the young are expeced to treat elder well and dislay resec. SWORN FAMILY
Bond approahing that o atual amily an be etablihed by taking omeone a a worn ibling, aunt, unle, parent, grandparent or ouin. oe bound by uh an agreement are expeted to perorm the ame dutie and reponibilitie toward worn amily a they would to thoe related by blood. Swearing uh an oath by aing the un or moon i the mot ommon tradition but it an vary (ome may imply do o by haring a up o wine or example). FATE
In Wandering Heroe o Ogre Gate, ate i a ore that affec the everyday lie o the world’ inhabitant. ere i ome amount o unertainty regarding the nature o ate. Some believe it i the expreion o the will o the enlightened godde (Xian Nu Shen), while other think that it i a reflecion o the perec realm (Wan Mei). Some imply believe it i the unoniou produc o everyone’ internal Qi, and a ew regard ate a the domain o power unknown. Whatever the oure o ate, no one an deny it VENERATION OF ANCESTORS reality. Not everything i a produc o ate, but ofen i involve honoring the sirit o deeaed amily hane meeting, range oinidene, or tragi member, going bak many generation, ofen at outome are a reult o thi ore. Friend, enemie houehold hrine, with the aim o maintaining the and lover are ofen aumed to be ated. i i amilial relationhip. Veneration o Aneor i an refleced in the game yem by acion o the Gamextenion o Filial Piety. It i believed ailure to do emaer, who oaionally take an acive role in o an reult in bad luk or being haunted by the preenting event, meeting, and development to sirit o the dead amily member. When people die the haracer. It i alo refleced in the Flaw ytem. and go into the next lie, hopeully to the Perec See CHAPTER TWELVE: THE GAMEMASTER Realm (Wan Mei), offering ood, burning inene or or more inormation. aying prayer maintain the filial bond and reult in good luk. Aneor have been known to perorm avor or their living deendant on oaion. THE CODE OF THE WANDERING HEROES Veneration o Aneor ue the Ritual (Aneor Charater in Wandering Heroe o Ogre Gate are Veneration) Skill and i normally perormed by the aumed to be Martial Heroe, who belong to the head the houehold. It i hi duty to underand the rite involved and ailure to abide by them regularly hould reult in the whole amily aquiring the Fated Flaw. Failure to properly bury and venerate an alo reult in the body riing a a gho due to it phoenix sirit being unable to naturally diipate.
martial underworld. In thi world i a ode that mot adhere to or pay lip ervie to. Not everyone view thee priniple identially and a ew group in the martial world hold additional priniple or exlude ome o thoe lied below. i i a general guideline o ondut. oe who ail to live up to the ode an inur hame rom their ellow Martial Heroe.
Loyalty: i mean being aithul to amily, leader, to your oath and mo importantly to your Siu and et.
by their ideal o the wandering warrior. i alo inlude being true to one’ nature, a well a reseting the nature o other.
Under the Dehuan yem o thought, the relationhip between a maer and udent i regarded a that o parent and hild. ereore there i a rong taboo again romanti relationhip between Altruism: i mean to ac kindly toward other. Siu and diiple. Suh a relationhip i regarded a a orm o ine by mo member o the martial Bravery: Wandering Heroe are expeced to ac with world and onidered inredibly hameul, even ourage in the ae o danger. worthy o death. Righteousness: i mean puruing juie and doing what i right. O oure, not everyone agree on what i right and what i wrong in all ae.
Reciprocity: i mean repaying hositality and avor but alo eeking revenge or grunge or mideed. i i deeply important to many in the martial world, though ome group oppoe or rei the onept.
GRUDGES AND REVENGE
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e martial world i one o grudge and vengeane. i i all bound up in the ideal o reiproity. o let a wrong go unreiproated how a lak o virtue. Grudge an san generation and lead to a yle o Filial Piety: Resecing one’ amily, and partiuonflic that ometime onume entire lan or ec. larly one’ parent i extremely important. ey an arie rom the mere pereption o direpet to more onrete trangreion and wrongdoing. Individuality: e Xia and out rom the re o What mideed are worthy o bloodhed i debated. oiety, valuing the individual and thi i exemplified ypially thi i reerved or eriou ac again a
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Lady White Blade takes Begging Dog’s eyes.
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Strange Phoenix and Heartless Dog seal their alliance against Red Claw.
peron (killing a amily member or inane would be the normal andard). But ome people have a muh lower threhold or grudge. A ew even believe in orgiving them, eeing them a a natural onequene o one’ own ailure and acion. i depend on a peron’ religiou belie, peronal philoophy, upbringing and many other acor. In many way, thi notion o grudge and reiproity ha torn apart the martial world, making it too ragmented to tand up againt evil a it one did. Zhan Dao, the Gloriou Emperor, ha ued thi to hi advantage, ewing eed o onflic where he an between the different et who might oppoe him.
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though one i expeced to aknowledge the uperior Kung Fu o a vicor. ere i however great hame in killing during a martial onte. Sometime thee are held to determine the new leader o a ec or who hould poe an important artiac.
EDUCATION, SOCIAL INSTITUTIONS AND PRACTICE
Private and publi initution o learning exi in both the Zhan Dao Empire and Hai’an. Mo itie have a number o mode ized hool and one or two major ate owned hool and aademie. State hool are managed by the Direcorate o EduaGenerally thoe who believe in letting grudge go tion. ere are alo private aademie a well, and and howing mery do o in the name o deitie like thee depend on patron or tuition. Some private aademie are aoiated with a partiular lan or Hen-Shi or Hedra. MARTIAL CONTESTS
ee are ommon in the Jianghu. When wandering heroe meet eah other, they ofen engage in riendly sarring mathe or fight where the intent i not to kill. ere i no hame in loing uh a onte,
amily, and their gate are only open to thoe haring the urname. For purpoe o impliity a hool reer to a plae where hildren learn the rudiment o literay, grammar, and the lai, while aademie reer to more advaned ommunitie o holar oued on preparing young men or the offiial exam. In both the Empire and Hai’an
ate hool and aademie are open to anyone who an pa entrane exam though many have an entrane ee. ere are alo higher-level aademie that only take udent who have paed government exam and they help prepare them or urban and apital examination.
Shool are typially ma ller, with a limited body o tudent and operated by ormer oiial or men who only paed the Rural Exam. hey are paid or by the tudent’ parent i they are private, or by the tate. State hool uually have a number o lot or tudent who reeive tipend rom the government. Both ate hool and aademie reeive unding rom the government, but they are alo uually granted land when they are eablihed whih they an ue to upport their endeavor. Mo hool and aademie have ric dre ode, regular exam and harh punihment or rule breaker.
Aademy ground are ofen walled and built in the manor o a ourtyard houe, with numerou hall or living quarter, offie, lecure hall, librarie and aneral hrine.
Memorial are paed through the bureauray but an begin with a ingle omplaint rom an individual. In theory inormation an be paed up to the emperor rom the people themelve. But in pracie it i diffiult to have uh ontent work itel up the hain without orruption or alteration. e emperor requently resond direcly to memorial in writing, to the appropriate offiial. GAZETTEERS (DIFANGHZI)
One o the mo ommon type o book i the gazetteer. ee are uually ombination o map and
text that deribe a geographial area along with key detail onidered important by the writer.
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Gazetteer, or Diangzhi, are ruial or loal adminirator both in and outide the Empire. ey provide map and detail o geography, initution, loal landmark, uom, and rucure. One an learn a great deal o ueul inormation rom a gazetteer. For adventurer thee are o partiular ue beaue they ofen ontain reerene to loal legend o buried artiac.
Gazetteer uually over a seifi region and era. Away rom the itie and ettlement, one oaion- For inane one might find a gazetteer o Hai’an ally find mountain retreat aademie. ee arehighly during the Era o the Righteou Emperor. While mo preigiou and anient. ypially they are el-u- are general, ome an be quite seifi, overing a taining a well and have more varied arhitecure. ingle ity, or a building or reet.
For more inormation eeIMPERIAL EXAMS. BOOKS AND MANUALS
While ome book are written by hand mo are printed uing one o two method. e fir and mo ommon (beaue it i le expenive) i woodblok printing. Woodblok take more time beaue the entire page i arved onto eah blok, whih i then amped onto loth or paper. e eond method, moveable type, i muh aer but le ommon (though ertainly in ue). i ue erami type that an be plaed into an iron rame to make a ingle page. It i ued mainly or high volume. IMPERIAL MEMORIALS
ee are bound doument paed rom lower rank offiial till they go through the Seretariat where the ontent i refined and printed then paed to the emperor. ey are offiial ommuniation meant or the emperor’ eye. Memorial are how the emperor underand what i going on within hi government and among it people. ey inlude report o event, aement o emerging problem, poliy propoal, eedbak on exiing poliie, et.
Mo gazetteer are ey report rom offiial ommiioned by the ate. erve a vital uncion, inorming ruler about the land and people they ontrol. However ome gazetteer are written with more holarly aim. In the pat gazetteer tended to be sare, with minimal detail inluded. However the Gloriou Emperor, or all hi ault, greatly improved them by emphaizing the need or riher ontent, more omprehenive and inormative o he ould make the be poible rategi deiion. Sine then rigor ha beome the ou o uh work, and writer are expeced to veriy their ac fir hand, both by phyially viiting the plae they write about and by onducing the appropriate reearh through all available reord.
231 ey all into two main type: Northern and Southern. Diangzhi in the north are almo entirely ommiioned by the emperor or military purpoe. ee book ou on thing that matter to general and help inorm the emperor when making politial or military deiion. at i not to ay they do not alo inlude ultural detail or hiory, a they do, but ju not a muh a the Southern Gazetteer.
Southern Gazetteer are ommiioned primarily the King o Hai’an and erve both an eduational and politial uncion. ee gazetteer are more literary than their northern ounterpart, and they inlude more hiorial biographie o key figure. e aim i to teah moral leon through loal hiory and ulture, giving reader figure they an asire to emulate. MANUALS
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Kung Fu and Ritual Manual are widesread among the martial ec o Qi Xien. Example are provided in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER.
aumed to be related in ome way. So a peron with the urname Li who travel to the Banyan and meet omeone ele by the name o Li, an expec to be treated warmly. Family an alo be gained through oath, taking worn brother and ier (or even adopting omeone a a ather or unle). When women marry they beome part o their huband’ houehold.
One vital obligation hildren have i to ontinue the parental bond into old age and death, taking are o their parent when they are rail and venerating their parent’ sirit afer they die. CAPPING CEREMONY AND HAIRPINNIG
Hair i kept long in Daolin oiety a a ign o resec to one’ parent. Children may ut their hair, but ee are the andard text that one mu underwhen they ome o age, they op doing o. Afer thi and to be onidered ultured and eduated. ey age, utting one’ hair i uually only done a part inlude: e Rite o Wan Mei (Kong Zhi), e Saying o a religiou obligation or a a ymboli way to break o Kong Zhi (written by hi udent), e Book o tie with a peron or group. Fortune (Li Zhongyan), e Gloriou Hiorie (Fan Qi), e Stratagem o Jiang Laozi (Shang Fei), When young men reah adulthood (at age ) they partiipate in the apping eremony, while young e Book o Law (Guan Dao). women entering adulthood (at age ) do the hair pinning eremony. Family elder uually perorm the rite. For men it imply involve putting the hair OTHER WORKS While the lai are the ou o imperial examina- up and donning a ap. For women hair i ombed tion and the nobility, there are other work o im- our time then yled and held up with a pin. A portane. Book on mediine, mui, wine and other ourtey name i alo aigned at thi time (thi i a thing are highly valued. ere are alo great holnameully thatbelong replaeto thethe peronal and indiate one amily name or lan). ar whoe work are not inluded in the Clai. Zhou Chengda or inane i a ill living writer rom Hai’an who i renowned or hi Gazetteer. e SOCIAL CLASS Sripture o Sun Mai are oundational text o Qi Zhao and quite important a well. Soial lae and hierarhie an vary tremendouly rom plae to plae, but in the region where Daolin FAMILY ulture predominate (the Empire, Hai’an and portion Family i important in Qi Xien and the amily ruo the Banyan) oial la i oneived through the ture, like many other thing, i a miroom o the moral len o Dehua. Under thi yem o thought larger world (and in partiular o the politial and people are grouped aording to our oupation (in divine hierarhie o the eleial and human realm). order o preige): holar-offiial (Shi), armer While it an vary and while thi ofen break down (Nong), artian (Gong), and merhant (Shang). It i when reoure do not allow it to thrive, or mo important to underand thi i a moral diviion o Daolin the extended amily houehold i the ideal. oupation, and that ome people an move one la i i a houe made up o everal generation, into another. However movement rom la to la i luding hildren, parent, grandparent, houehold diffiult and mainly ahieved through the imperial ervant, unle, aunt and other. exam. Merhant or example are not permitted to THE CLASSICS
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Familie are hierarhial with eniority ommanding take the Sholar ImperialOffiial Examla) (whih allowan entrane into the butwould their on omeresec. Not only mu hildren obey their elder, time alter their deignation and be eligible. younger ibling are expeced to obey their older brother and ier. Sholar-offiial hold the mo preige. ey ofen erve in key po in the Imperial or loal government Family an extend beyond the immediate houeand it i onidered ethial or them to earn wealth hold. oe with the ame urname are uually through land, not ommere (while holding offiial
poition it i illegal or them to engage in ommere direcly, though they may rely upon intermediarie). One i not born into thi la, rather it i attained by paing the Imperial Exam (ee below). However the on o a holar-offiial will be more likely to have the reoure and guidane needed to udy or the exam. Sholar-offiial are expeced to embody the great Dehuan virtue and ideally help the emperor maintain the mandate o heaven by erving the population well and with benevolene. In pracie, thi i not alway the ae (partiularly under the reign o the Gloriou Emperor).
IMPERIAL OFFICIALS
Below the holar-offiial are the peaant armer (Nong). See AGRICULURE below or more inormation on thi la. e important point to keep in mind i they are not at the bottom o the oial order in term o preige (though they are ofen poor). Dehuan onider the producion o ood or the population to be eential or ivilization and thereore hold armer in eeem. Soldier requently ome rom the armer la.
thi i ollowed urther upper or lower (indiated with abyor ). Fordiviion exampleothe Chamberlain o Ceremonial i rank b . i i an eay way to determine whih offiial in a given ituation ha the greate authority. Note that thi yemi alo applied to initution outide the holar-offiial.
Below the armer are the artian. Many artian are onripted by the government to work in large workhop produing item like belt, omb, ornament, baket, oap, and paper. Oaionally non-government organization or magnate unlawully onript artian. While many artian work in large team a part o thee workhop, ome operate individually and aquire a reputation or the
Sholar-offiial are the adminirator who manage government throughout the Zhan Dao Empire and in plae like Hai’an. ey are expeced to be learned in the lai, knowledgeable about military matter, poetry, hiory and to embody the value o Dehua. IMPERIAL RANKS
All offiial are rank rom (with holding the mo authority and the lea). Eah rank i divided into grade A and B (with A being higher). Oaionally
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THE IMPERIAL EXAMS
Not only are holar-offiial ill an important part o the Empire, outide the Empire exam yem or offiial poition are alo ommon. e Imperial Exam are the primary method or gaining entrane into the ivil and military ervie. Merhant annot take any o the exam. Exam are onduced in permanent Exam Compound, quare rucure with thouand o individual ell-like room or andidate. Exam Com-
quality o theirwithin good.the ypially their knowledge i pound ingle gateare orexpeced an entrane, no paed down amily. In the Zhan Dao bak exit,have andaexaminee to aywith at lea Empire Artian are not allowed to orm guild, but three day in their resecive teing room during in Hai’an they may do o. the examination period. Upon entering the ompound they are earhed or ontraband (heating Below the artian, at the bottom o the Dehuan on- material) at the fir gate, and then earhed again eption o oial order, are the Merhant. Merhant beore being aigned their room. Searhe are thorrequently have their own guild (they are ree to orm ough beaue insecor are rewarded finanially or them in both the Zhan Dao Empire and Hai’an). Guild eah item o ontraband they find (effecively they are led by a headman and ofen engage in prie fixing. have a Detec Skill o d ). Commere i generally believed to be a orrupting ore and thoe who engage in itare believed to have Exam Compound are known to be haunted by thoe lower moral haracer. ereore merhant are pro- who ailed the exam or died while taking them. hibited rom taking the imperial exam.However they Student eeking to pa the exam mu not only are ofen wealthy and influential desite the lak o ontend with the exam themelve, the harh onresec afforded by their la. dition o the ell, but alo with the very real poibility o being tormented or hallenged by gho. Regardle o Soial Cla, thoe with ubantial wealth tend to have large houehold filled with Below are general exam or degree in Letter or Military Servie. However there are alo more seervant, rafmen, worker and other individual. For thi reaon, talented people ofen eek to enter ialized exam ollowing imilar yem or degree into uh a houehold by impreing the maer with in Law, Hiory, Clai, and o orth. Exam are their kill. hanged eah time they are given, and adminiered by the highe available offiial. ey involve repeating large ecion o text rom memory, ummarizing paage rom important lai work and
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writing lengthy olution to a number o diffiult politial or military problem. Some te involve ommentary or perormane o additional kill like arhery or alligraphy.
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Hiory (Era o the Righteou Emperor and Era o the Gloriou Emperor) N Religion (Dehua) N
CHEATING
ZHAN DAO AND HAI’AN CAPITAL EXAMS
Characer who manage to bring heating material into the Exam Compound hould be permitted to roll twie, rather than one or eah teing ubjec. Anyone aught heating i uually prohibited rom taking the exam or the re o their lie.
ee exam are or entrane into entral government po in the apital and the palae (overeen by the emperor or king himel). Merhant, riminal, prie, monk and artian are all prohibited rom taking the Capital Exam. oe who pa earn the title Jinhi and a degree.
ZHAN DAO RURAL ADMINISTRATIVE EXAMS
Exam are held one every three year in autumn. And require the ollowing:
i i the lowet exam in the Empire and allow one to teah or erve a temple adminitrator in the provine. Paing the rural exam mean entry into the Shi la at it lowe rank. It alo make one eligible to enroll in ate run aademie. e exam are held every autumn. While haracer are not teed on their ability to read or write, it goe without aying that literay in the relevant language i a bae requirement to take the exam. o pa haracer mu ueed on all the ollowing kill (with one hane or eah):
Clai (Saying o Kong Zhi or the Book o Law) N Clai (Gloriou Hiorie or the o Jiang Laozi): N
Stratagem
alent (Calligraphy) N alent (Poetry) N alent (Feng Shui) N
Clai (any one) N
Ritual (one Rite) N
alent (Calligraphy) N Ritual (one Rite) N
Hiory (Era o Emperor) Piee, Era Era o the Great No the Dutiul State, Religion (Dehua and Yen-Li) N
Hiory (any one era) N
ZHAN DAO URBAN ADMINISTRATIVE EXAMS
i enable one to erve minor offiial po, but it main uncion i paing it qualifie one or the Capital Exam. ee are held every two year in autumn and to pa, haracer mu ueed on the ollowing Skill (seifi queion on the exam are hoen by offiial onducing the te):
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Clai (Saying o Kong Zhi, Rite o Wan Mei, or the Book o Law) N alent (Calligraphy) N
MILITARY EXAMS ere are alo military exam or appointment to
high military po. However military poition an eaily be gained through sonorhip. o pa haracer mu ueed on the ollowing kill: Clai (
Stratagem o Jiang Laozi) N
alent (Calligraphy) N Ritual (one Rite) N Small Ranged N Any Melee N
alent (Poetry) N Ritual (one Rite) N
PROMOTION
Extenive reord are kept on all offiial and thee are regularly updated. Annual merit rating are iued along with report on overall perormane and haracer. Promotion begin with a review o thee reord beore a deiion i made. ere are alo additional exam one mu take to advane, alled Promotional Exam. While merit alone i uppoed to guide promotion, the initution o sonorhip ha a big impac on one’ advanement.
Armie), but alo requently employ Martial Heroe. In many inane the martial ec themelve are magnate. Some magnate yle themelve king or aume other royal title. Mo magnate are Daolin migrant or deendant o Daolin migrant. Mo o the armer in the Banyan are Zun native. GOLDEN MEDALLIONS (JIN PAI)
SPONSORSHIP
Jin Pai, golden medallion or eal, are ymbol
Sponorhip i both omplimentary to the merit yem and a way around it. rough sonorhip, one an ometime advane by the reommendation o a uperior offiial without meeting other riteria. However the sonor take peronal resonibility or the perormane and haracer o the offiial he reommend or advanement (in rare ae sonorhip an earn people po without even taking any o the Imperial Exam). e purpoe o sonorhip i to help offiial find the right peron or unuual poition. For example there may be a peron who lak the ormal qualifiation to hold a preeture po but hi bakground or knowledge make him partiularly well uited to it.
arried offiial indiating authority impartedbytoimportant them by the Emperor or head o ate. e Jin Pai are seifially golden medallion with bearing the Imperial eal. o have one in your poeion i a good a having the emperor with you. Similar taliman are ued in the Bureauray o Heaven. Sec alo ue eal to veriy identity, end meage and deliver order.
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THE ROLE OF CLANS
Clan are inormal patrilineal intitution that provide oial upport and oheion. ey generally tie bak to a ingle ommon aneor and plae (and the lan name i uually imply a plae name or a urname modified by a plae name). Clan ofen orm aoiation led by an elder male member. LOCAL MAGNATES (BANYAN REGION) ee take are o aneral hrine and an help While mo armer in the Empire and Hai’an are protec it member. In many way they are reminow ree rom bondage to powerul ariorat or nient o ec. landlord, in the Banyan Region thi pracie ha reuraed due to the dangerou nature o the loation. Mo o the Banyan i largely under the ontrol THE GREAT CLANS o loal magnate, individual with influene, pre- ere were one great preigiou lan in Qi Xien, tige, wealth and power. Loal magnate are ofen and thee would normally be denoted by their plae Martial Heroe, ec, wealthy merhant, bandit, o srcin. So you might have the Fei Ban lan, who or general. ey uually ontrol an area o land and are people with the Ban urname rom the Fei River grant protecion to thoe who live on it in exhange area o the Empire. However thee amilie no longer or obligation o labor, military ervie, and ub- hold the power, preige or plae they one held in miion to the magnate’ legal authority. ee tenant oiety. Ever ine the Righteou Emperor (and even armer are ofen reerred to a “gue” though the prior to hi reign) thing have moved away rom the patron lient relationhip i more reminient o a notion o aumulated rank and preige, toward a kinhip, with the magnate a the ather and the more merit baed oiety. armer a hi hildren. e preie arrangement varie rom plae to plae and magnate to magnate. Some o the great lan migrated to Yangu where they were able to eure avorable poition, other Many magnate raie their own private militia and have migrated outh. aquire enormou wealth through arming. wo key reoure that magnate exploit in the Banyan are tea and alt, though other, like rie, are alo ommon. THE CALENDAR, TIME AND ASTROLOGY e Daolin o Zhan Dao Empire, Hai’an, and in the Magnate an be rom all walk o lie, but they need Banyan oberve a luniolar alendar, relying both the reoure and power to protec their land and on moon phae and the movement o the un to the people who reide on it. oward thi end they orient eaon and time. Star are alo ruial to their raie their own militia (ometime alled Righteou
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underanding, a eah month tend to be aoiated with a partiular ar alignment.
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Dog: e th lunar month. It i a good time or obediene and a bad time or violating hierarhy or rule. e dog i alo onidered the ervant o the phoenix and dragon. i i a month or leaning evil.
ere are our eaon but thee are eah divided into three phae (early, middle and late). e year ha day, month and eah lunar phae i alo divided into two, thirteen-day yle (eah day taken Elephant: e th lunar month. i i a good month rom the Zodia or the fir thirteen, then repeated or integrity and obervation, and a bad month or the eond thirteen). e day i divided into thirteen ompromie or lazine. i i rongly aoiated hour (eah varying in length but being divided into with holar-offiial. roughly minute (early morning and afernoon hour are horter arting at minute; evening Horse: i i th lunar month and onidered a good hour are longer reahing minute). Hour are time or travel and enduring hardhip. i i a bad uually marked in itie and time or giving up or hanging other ettlement aording to oure. a drum or metal gong. Day hour LET THE STARS are regarded a Dragon hour, Phoenix: e th lunar month. INFLUENCE THE DICE i i a month or good virtue while evening hour are regarded a Phoenix hour (and their e alendar inormation preented here and rength. i i an unluky resecive influene i onid- i more than jut flavor text, it hould have month or howing weakne. ered greater at thoe time). e an impat on the game itel. In month day begin at midnight and end when the ore o demon or pirit are Bixie: e th lunar month. In aid to be trong, give them a +1d10 bonu thi month demon are weaker at midnight the ollowing to all Skill roll. In month when they are evening. (uffering a - d to all their aid to be weak, give them a -1d10 penalty. roll). It i luky time or arting It i urrently the th year o the During the Month o the Demon Moon, new projec or having a hild. Era o the Gloriou Emperor, the ue the Demon Moon Enounter able in CHAPTER TWELVE: THE GAMEMASyear o the Elephant. Snake: e th lunar month. TER (and eel ree to make additional, i i a ortuitou time or month peifi table i you deire). unning, deeption and poion. THE ZODIAC An unluky time or ool and Note thi i alo important or ertain the unwie. Every year, month and hour Divination Skill roll (or example, iden-
orresond toreature a partiular heav- tiying luky day, month or hour). i enly body and or peron i diued urther in CHAPTER (uually repreenting that heav- WELVE: HE GAMEMASER. enly body).
Turtle: i i the th lunar month. It i a luky time or the elderly and a not o luky time or the young.
Dragon: e fir lunar month. i i a good month or marriage, money, war and rejuvenation. Butterfly: he eond lunar month. hi i a luky time or meeting new people and mathmaking. hi i a very unluky time or marriage eremonie however .
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Monkey: e third lunar month. i month mark the weake point in time or evil sirit and demon. Any ritual a again sirit or demon in thi month are made with a + d bonu. i i a luky month or taking rik, but unluky or onducing important exhange or making politial deiion. Demon: e lunar month. i i when the moon i at it darke and when demon are at their mo powerul. i i onidered an unluky time or humanity. Alway ue the Demon Moon enounter table during thi month.
Owl: th lunar month. i i a good time to die or kill, or tranition, a bad time to be born or bring omething new into the world. Emerald Monk: i i th lunar month. i i a luky time or peronal growth, or fighting, but an unluky time or making amend. i i a time or ettling ore and grudge. DAILY HOURS
ee are the hour in a day and their approximate real world equivalent:
th
Dragon ( AM) Butterfly ( :
AM)
Monkey ( AM)
DEMON MONTH
Demon ( :
i i an ominou period o time, the ourth lunar month when the moon uddenly darken and demon are aid to appear in greater number.
AM)
Dog ( AM) Elephant ( :
PM)
Hore ( PM) Phoenix ( PM) Bixie ( PM) Snake ( PM) urtle ( PM) Owl ( AM)
BUTTERFLY FESTIVAL
i i a elebration o love and longevity, ourring on the eond day o the eond month. It la or even day. e Butterfly eival i a luky time or the meeting o lover or the arrangement o uture marriage by mathmaker. It i alo onidered a time or lover to make noble arifie. However it i regarded a an unluky time or marriage to atually take plae. e Red General and the Dutiul Empre are widely venerated and admired during thi eival. ere are alo many play and hadow puppet how telli ng variation o their ory and o Sunan and Bao’ tale.
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Emerald Monk ( AM) THE PHOENIX FESTIVAL
i i held when the Phoenix Star align with the moon on the eighth day o the month o the Phoenix. Celebrated in the th month o the year and elebratere are many eival, mo o whih are loal and ed or eight day, it ommemorate the oming o not widesread. Below are ome o the more ommon the older eaon and the need or warmth and and important eival. light. Sky lantern are releaed in large number to light up the ky beore the darker month ome. During thi month a atue o the thunder godde, THE DRAGON FESTIVAL Queen Jiangnu, i paraded through town on a edan FESTIVALS AND IMPORTANT TIMES OF YEAR
i i held at the art o sring in the fir moon o eah year when the Dragon Star align with the Emerald Monk Star. It mark the New Year and i elebrated with gif giving, firework, mui and marriage. e avored olor or thi eival are red and blue. Celebration o the eival begin on the fir day o the fir moon and ontinue till the th day. In ome area it end with the burning o a large paper atue o a phoenix (to ommemorate the departure o the Phoenix Seaon). More ommonly a atue o Fengbao, the thunder god o the outh, i plaed in under Pavilion.
and plaed in under Pavilion (while Fengbao i removed). In a ew plae the eival end with the burning o a giant paper dragon to mark the end o the Dragon Seaon.
STARS
GHOST FESTIVAL
Star are very important in Qi Xien and are believed to arry meaning. Every ign o the zodia (dog, elephant, and o orth) ha a orresonding ar. Some behave regularly aording to an obervable rhythm while other are more haoti. While there are ountle ar in the heaven the ollowing our are eseially important.
i i a eival held during the fir ten day o sring, when Hungry Gho (E Gui) are aid to appear. It i believed that by putting out offering o
DRAGON STAR
ood andpeople. lighting lanterntothey an hungry be keptgho rom harming Aording legend, ometime maquerade a beggar and harm thoe who reue to eed them. e eival i elebrated in the ourth lunar month. It i alo a time or venerating aneor.
i red ar align with the moon on the fir lunar month. It i the twin o the Phoenix Star, and the two are ever enirling one another in the heaven a i in a dane. It i aoiated with Sunan.
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PHOENIX STAR CITIES i bright blue ar align with the moon on the eighth day o the month o the phoenix. It irle e ideal ity in Qi Xien i quare to reflec the per-
the heaven with the Dragon Star and i aoiated with Bao. EMERALD MONK STAR
e avored ar o Martial Heroe, thi green body i brighte in the th month o the year. Oaionally it ha red reak that people interpret a blood. It i believed that the Emerald Star bleed when a great hero die.
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eived hape o the world. ey an be quite large, partiularly imperial apital, with population o over one million. Imperial itie are ofen divided into Burrough and Ward, in ome ae ward are individually walled off rom one another.
Not all itie are quare however. Smaller ettlement tend to be hape more onvenient to the loal landape and large ettlement in more mountainou region heed the demand o topography. Citie in the outh along river are ofen ribbon haped, flanking both bank.
THE CALAMITY STAR
i dim tar in the wetern ky ofen herald important hif in hiory. Preently it i acually three mall pinpoint o light, having plit when General Dou Lun died at the battle o Yu Zhing. i ar i trongly aoiated with Fate.
MONEY LENDERS AND PAWN SHOPS
Money Lending i a ommon pracie, both by the ate and private amilie. While rule vary by region, in the Empire lender are permitted to harge up to intere a month, while the ate ommonly harge a muh a a month or loan. Lending i alo rongly aoiated with pawnbroker.
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Madame Hamaya persuades Dancing Hawk to steal the Heart of Yao-Feng.
SOCIETIES
Organization that bring like-minded people together or thoe who hare a ommon intere are ommon in Qi Xien (partiularly in big itie). Soietie exi or religion, paime and orm o entertainment or even game. ey are uually led by an eleced head or direcor and they require due rom the member who are then able to partiipate in regular meeting where they an oialize and partiipate in acivitie. ere are poetry oietie, literary oietie, mui oietie, arhery oietie and even oietie dediated to hadow play. Soietie are aoiated with the holar-offiial la but they exi or men in the military and or people o the other oupation a well. Uually oietie have olorul name like the Soiety o the Golden Sholar, e Dog and Rat Soiety or the Witty Criket Soiety. RESTAURANTS, WINE SHOPS AND INNS
Reaurant and wine hop are very ommon throughout Qi Xien. Some are imple affair while other are multi-level with dozen o private room or dining (multi-level reaurant are ofen alled “Mountain”). Mo reaurant offer menu with a elecion o ood and wine, with waiter and other aff. Cuomer in populated itie have high expetation, ofen giving highly seifi and individualized inrucion or how they want their meal prepared. ey are oial hub and many an alo erve a inn. Wine hop ofen erve a ront or brothel and are rather elaborate affair. A major ity might have a many a wine hop, and partiularly high-la eablihment ofen have over private banquet room (ued or drinking with riend but alo or proitution). Some even have private leeping area. Wine hop are requently the ite o drinking onte. Martial Heroe like to how their prowe and orge bond over uh ompetition. e mo prevalent wine i yellow wine, whih i uually made rom rie, but orghum wine and pear bloom wine are alo ommon. Wine made rom grape i relatively rare, though not unheard o.
Inn are partiularly important in Qi Xien. ey are rongly aoiated with the martial world and ofen erve a meeting point or ec, heroe, thieve and other denizen o Jianghu. e line between an inn, reaurant and wine hop i not alway brightly drawn. Inn ofen erve ood and ome an be deribed a mountain, while ome
wine hop have room or leeping. Many o thee plae employ daner, inger and muiian. TEA AND TEA HOUSES
ea houe in Qi Xien are alo important oial hub where people rom a range o bakground an gather to exhange idea and experiene different entertainment (mui, game, ard, poetry, orytelling, and o orth). ee an be elaborate multi-oried rucure (not unlike inn) and they are ofen the avorite loation or holar-offiial to send their leiure hour.oInthe theelite, pa, tea exluive domain buthoue in thewere pa the ouple o hundred year tea ha grown in popularity among the ommon people a well. So tea houe o all type prevail. At the higher end are exeptional tea houe that erve outrageouly expenive and exotially named tea (i.e. high-minded phoenix tea), while more affordable tea houe with impler offering exi or thoe with le wealth.
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ea houe will oaionally hold tea ompetition where different produer o tea an ompete again one another to ee whoe tea ha the be olor, ragrane and tae. ere are different method or preparing tea. e mo ommon i alled mo ha, where tea i preed into brik whih are broken into bit and plaed in boiling water. i i then whipped into a roth with a whik. expenive tea are erved in imperial ourt andMore wealthy houehold ormed into tea ake rather than brik, emboed with deliate image afer being dry roaed. Plum juie i requently added to the brik to weeten the tea. Like wine hop, tea houe ometime erve a ront or brothel. FOOD
In the la two hundred year or o there ha been tremendou hange in uiine. Beore that time dihe were highly regional, but now, partiularly in the itie, ook are expeced to know a range o flavor rom different plae. Outide o the itie thi i le the ae, where regional flavor tend to predominate but within the dizzying array o ood all and reaurant in the urban area the people have developed worldly and adventurou tae. Seaoning inlude oy aue, vinegar, ginger, sie and pepper. Fermented pae are alo a ommon ingredient.
Meat i ued saringly and ofen mined but ull ue o the animal’ part i typial. Pork, hiken, lamb
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and duk are ommon meat. Goat, bee, deer, phea- Dairy i quite rare in the Empire, Hai’an and the ant, quail, rog and rabbit are alo onumed. Along Banyan. However among the Kuhen, Kailin and the oa and river fih and hellfih are a part o northern nomad it i more ommon. the diet a well. Pikled hrimp are partiularly popular in the outh.
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SECURITY COMPANIES A ruit hoie, plum, melon, jujube, pear, lemon, In Wandering Heroe o Ogre Gate there i a wideorange and longan ruit are ommonly onumed. sread initution alled Baojia, whih reer to group o amilie and neighborhood brought Noodle dihe are widesread. ough aoiated together under the leaderhip o a hie or the with the north, where wheat i eaier to grow, they purpoe o internal poliing and ability. ey keep have sread to the outh a well (and noodle made wath, help ollec taxe, and protec ord er. Where rom other flour are ofen employed). Noodle hop are a ommon ight in mo itie and ofen remain thee they are a ey way alo or government to heaplyexi enure ontrol. oaionally ai open quite late to erve drunken reveler. the government to transort good or protec important people. Eah eurity ompany in thi Dumpling dihe are alo ommon, uually erved on yem uually i made up o ten amilie. seial oaion. A dumpling i a noodle-like hell, uffed with mined meat, fih and/or vegetable. In addition to thi ormal yem, whih the government have ome ontrol over, there are inormal Other popular ood all item inlude eame bun, eurity ompanie. ee are ofen trutured imilarly with a hie at the head but they exi outide moon ake, oup, lam and rie ball. Bun are uually eamed and uffed with anything rom the government on the rontier, with the aim o mined hrimp to mutton. produing wealth. Many Martial Heroe in the Banyan or example have ormed eurity ompanie Method o ooking are quite divere. Steaming, and peialize in thing like bodyguard ervie, boiling, pan-rying, roaing, alting, moking brai- eort, and ollecion. ing, and baking are all employed. Cooking i baed around the notion o the five flavor: our, bitter, weet, hot and alty. e aim i to arrive at the deired BROTHELS AND COURTESANS balane o the five flavor, ometime with an eye ee are ommon throughout the Banyan and the toward are the alo phyial healthwith o the eater, a the five Empire, but protitution enompae more than flavor aoiated different mediinal ex alone. e proeion i aoiated with inger, effec. For inane, our ood are regarded a good daner and muiian. People go to brothel or hire or the liver, while bitter ood are believed fluh the ourtean or their ompany and talent. Both holbody o heat. In addition the five flavor are aoiar-offiial and Martial Heroe are ommonly ound ated with partiular region o Qi Xien. e north i in brothel. Many brothel are tea houe or reauknown or dihe that are predominately our, the rant, but uually operated by a emale proprietor. ea i aoiated with weeter ood, the outh i Male proitution, generally or male lient, i alo more aoiated with siy flavor, the we i ao- quite widesread. iated with alty flavor, the entral region o the Zhan Dao Empire i known or it bitter dihe. ere are many lae o ourtean (Ji) in Qi Xien, but three primary one: houehold ourte an, govFood i generally eaten with hopik and ood ernment ourtean and independent ourtean. i ut prior to erving, not afer (o knive are a Government ourtean are offiially regitered with rarity at the table). Moly hopik are laquered the ate and entertain offiial mainly at ourtean wood but ometime they are made rom bronze banquet. Houehold ourtean are attahed to a or bamboo. partiular houehold (uually part o a troupe). Independent ourtean work or a ee at wine hop, ere are many amou dihe available in the Empire tea hop, retaurant, inn and brothel. and Banyan. One o the mo popular i dongpo pork, a pork belly that i ried then braied and erved Courtean ofen attend banquet among upper la with a rih aue. i i widely available. Some literati or holar-offiial. eir preene i oniddihe are amou but an only be ound in seifi ered normal though there are ometime regulation plae. Longevity duk, whih i only ound at the on how requently uh banquet an be held. Silk avern in the outhern Banyan, i admired by people a ar a the imperial apital.
CLOTHING
Clothing an vary a lot rom plae to plae. Within and around the Empire there are ome general priniple. Affluent women ofen wear robe, trouer, oat and ve, while women rom the lower lae, partiularly in the ountry, wear arm dree and kirt. For men thi i muh the ame with the affluent wearing robe and the poor wearing imple trouer and jaket. e beizi, or open jaket, i preently quite popular. Merhant and oldier typially wear trouer a well. Offiial uually wear ilk robe with long leeve and ollar. Silk in general are aoiated with upper lae, loth i aoiated with thethe lower lae. In while addition blue olor are aoiated with the lower lae, while offiial wear olor baed on their rank. e exac olor vary by plae but generally the go rom purple to blak to green (or the highe ranking offiial).
Hat and hair ornament are ommonplae. In publi it i onidered proper to wear one. ARCHITECTURE
are built into the earth itel and make effiient ue o the urrounding environment (literal ave home do exi however in ome plae). Cave dwelling are very ofen everal orie high and built into the ide o a hill or even a liff, with horizontal hallway dug to onnec them. ere are alo ave dwelling that emulate the yle o the ourtyard houe.
In the outh where it i rugged and uneven, terraed houe are airly ommon. erraed houe employ ep and balonie to aommodate the eep land and an be multioried. In Hai’an there i a yle o houe alled the earthen round houe, whih i prevalent in the ountryide and even in ome itie. Some are big enough or an entire lan o up to people to inhabit. eir wall are made rom a dene lay and quite thik. ee are ofen large and irular. e outer irle erve both a a wall and living area. It i uually multioried overlooking an inner ourtyard with additional hall or an inner ring (thi i ofen where the anetral hall i). Kithen and orage are loated on the ground floor, with living quarter on the upper floor.
Among the people o Hai’an, Zhan Dao and the Banyan, building are laid out with the aim o being in harmony Inide itie, partiularly rowded itie, building with the movement o Qi over the landape. Mo Daolinare normally interonneced. Mo uh rucure truture are built on a north outh axi, with the main are recangular with ix to even room and partition gate or entrane preerably being plaed on the outh- to reate more sae. In itie houe and hop eaern ide. Loal ondition are the key onern, o in uually have unglazed panel tile while publi buildome inane, due to nuane o the flow o energy, ing and wealthy home have glazed round tile. plaement might be different. ough houe an be fih Wealthier home ofen have pond, garden, tree, and even waterall. different rom region to region, one ommon eature i the aneral hall, regardle o deign. Pagoda are not inrequent in Qi Xien. ey are Overall the arhitecure o Qi Xien avor ymmetry.typially aoiated with Hen-Shi, uually houing Roo tend to be gabled and inlined. ey ometime atue o the godde, reli related in ome way terminate in weeping urve (uually palae and reli- onneced to her, or the bone o men and women giou rucure). who were highly regarded devotee. ere are dierent yle o pagoda, but the mo urrent i the A ommon rucure in the north, and in flat area o ocagonal pagoda. ee an be up to five orie, Hai’an and the Banyan, i the ourtyard houe. i i a reahing meter or more in height (withome a walled houe with an inner ompound urrounded by tall a meter). Eah floor uually ha a balony hall. ere an be everal inner ompound and ourt- on the interior and a entral hall. Depending on the yard in a ourtyard houe a the deign lend itel well reoure available or the deire o the arhitec, to expanion. Hall are divided into three ecion, eah pagoda an be made o wood or one, or even more being a living area or room. A hall will have a entral unuual material uh a opper. room (alled the prinipal room) and two room extending rom it. ypially the fir hall o the inner ourtyard AGRICULTURE i the living quarter o the head o the houehold. Within the Empire and in outhern region like Hai’an Courtyard houe uually are home to a large exthere are two bai type o armer: ) thoe who own tended amily o parent, grandparent, hildren, and work their land then pay taxe to the ate ) gue ervant, ouin, unle and aunt. armer who rent land and equipment rom the ormer. Land i meaured in Mu, whih ome to In the weern ecion o the Empire, ave dwelling roughly quare meter. Farmer who own their are not unommon. ee are not literally ave, but own land are generally divided into three rank:
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Fir Rank: oe owning to , Mu. ee are generally older amilie with high atu and longanding tie to the ate. i group requently rent it land to Gue Farmer.
Second Rank: oe owning between to Mu. People in the eond rank produe enough to eed themelve but are able to earn additional inome by elling their urplu.
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ird Rank: oe owning between to Mu. Familie in thi ategory produe enough or themelve and an ofen make a little extra a well, partiularly i they rent out land or equipment. Still mo make ju enough or to urvive.
Producion depend on the rop, ondition, and other acor, but a a bae Mu an produe Kilogram o Rie per year and it take . Kilogram a day to eed a peron.
o a ouple. ey ompare birthdate to evaluate the ortune o the prosecive huband and bride; i it i ausiiou then a dowry i paid by the bridegroom. A wedding day i eleced by the bride’ ather who oaionally employ an arologer to help him elec a avorable day. During the wedding eremony, the bride traditionally wear a phoenix rown and the groom wear a dragon-embroidered robe. e attire i meant to emulate the amed lover Sunan and Bao, but i alo ymboli o the nature o marriage a a produc o reation and hange. However in reent year, the Zhan Dao emperor ha orbidden men rom wearing dragon robe on their wedding day, reerving uh garment or himel alone. Afer thirty it i typial or men to marry. Uually they marry women who are a ew year younger than themelve, but not by muh. Marrying outide o one’ own generation i highly taboo (almo regarded a a orm o ine).
Marriage erve an important uncion or upper la and even lower la amilie. It help eablih bond and relationhip that an help areer. Marriage an alo be an eonomi opportunity or a amily, ine on-in-law will help take are o their wie’ parent in old age. It i alo not unheard o or ambitiou ather to eure promiing on-in-law TAXES by abducing them and preuring them to marry their daughter. However, desite the eonomi reee alo vary by region, in ome plae o the Banyan being pretty muh non-exient, but within alitie o Qi Xien, romanti love i alo another mothe Empire and Hai’an taxe are a ac o lie. e tivation or marriage. Generally seaking rie and tea are ultivated in the outh while wheat, millet and orghum are ultivated in the north (oy bean i grown in both the outh and north). Fih arming i alo quite widesread.
Empire(though typially yield thiplae differa baedtax on on oilagriultural quality and ondition). e Empire harge land taxe in the itie and the ountryide, and taxe in the orm o labor and military onription. While even Hai’an mu rely oaionally on labor onription, the Zhan Dao Empire ha been partiularly heavy in it ue, ofen or queionable projec. Uually labor and military onription uncion the ame way with eah houehold having to upply male between the age o and or et a period o time.
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e rate o taxation on yield ha inreaed eadily within the Empire to help und the war with Hai’an and keep payment to the weern tribe (again thi varie by region). In the pa thi tax wa , but it now hover at (in ome plae it i even or ). e inreae i uh a burden that many armer reort to banditry. WEDDINGS
Wedding are ofen arranged with the help o a mathmaker, who i uually alo killed at variation Divination ehnique to determine the uitability
For thoe who an afford it, onubine are permitted. However thee are very rare and it i generally a pracied reerved or king and emperor. BURIAL
Burial uom do vary, but in the Empire, Hai’an and the Banyan they tend to ollow imilar pattern. ere are two primary reaon or burial: to make ure a dead peron doe not beome a gho, and to help enure their sirit ontinue to be venerated. e preerred method, i it i poible, i entombment in an underground hamber with a mound o earth ereced over it. Inide the tomb the body i plaed in a one offin and a limeone epitaph tablet deribing the peron’ true deed and value i fitted on the offin’ lid. ee an be quite lengthy, up to everal thouand word.and Item value likearebra mirror, jade ornament oodoand water alo plaed inide. e tomb i then ealed with a door. People without muh wealth uually make tablet o brik or wood and imply bury the body in the earth.
From the moment o death until burial it i important to perorm sirit keeping rite to prevent a portion
Min breaks ties with Heiping and gives Leng a lovers bao.
o the sirit rom remaining and reating a gho or undead. Afer death, to prevent sirit rom returning a hungry gho and to enure a proper tranition to the next lie, offering o ood, water and prayer hould be made by relative.
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ypially people are buried near their home or their aneral home in a amily emetery, with it being preerred to bury relative in loe proximity. Familie are obligated to ontinue maintaining aneral grave and making offering (or they hould at lea end kinmen to do o i they are unable to). When a parent die there i a three-year mourning period. i i typially dislayed by wearing white. BANDITRY
Partiularly with the rie o agriultural tax, banditry i on the rie in the ountryide and periphery o the Empire. Bandit are partiularly acive in Southern Li Fan, and ofen have tie to Kuhen and Kailin tribe. Whole armie o bandit oaionally rie around a ingle leader or hiefain. ee an be quite large, in a ouple o inane reahing into the ten o thouand and requiring the Empire to dipath it army.
Some bandit any themelve heroe waging a ampaign again a orrupt ate, other are ju in it or the money and bloodhed. More ofen than not, it arie out o deseration and a need to upport one amily and to eat. When bandit leader beome well known, they ofen find aety in the Banyan. LAWS
Law and order in itie i uually maintained by a mall ore o military offiial aigned with that duty (in ome plae thee are non-military po). ere are alo diric insecor who man polie offie or populated area. For the purpoe o poliing, ettlement are divided into ward with mo ettlement aigning two offier per ward. In addition, ward are inormally managed under the baojia yem by a ward hie who uncion like the headman o a village. One ward i about houehold. e rural diric are patrolled by military insecor and ivil heriff. When omeone i harged with a rime they are immediately jailed and their innoene mut be proven. However ale auation are a eriou offene and auer requently find themelve under intene rutiny rom
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With a single stroke, Lady White Blade takes Min’s arm and her husband Leng
judge. While innoene i not aumed, or an auation to have any weight there mu be evidene that a rime wa ommitted. Alo, to make an auation one mu fir make a payment to the judge (thi i a longanding uom). orture i requently ued to extrac a oneion. I the rime require anything more evere than orporeal punihment it i uually reviewed by a preecural magirate. ere are extenive law in the Daolin ate o Qi Xien, but all all under the moral anva o Dehua and begin with filial reponibility. While there are many law, the mo undamental are the ollowing: law again treaon, law againt diturbing the peae, law againt murder (partiularly o amily member), law againt inet, law againt unfilial behavior, law again adultery, and law againt thef. In Zhan Dao veneration o Hen-Shi i ricly orbidden and punihable by ae branding. Not all are equal beore the law in Qi Xien. One’ oial atu and one’ relation to the vicim o a rime matter when judgment i iued. For example, riking parent or grandparent i punihable by death. Striking an elder or a ibling an earn one three year hard labor. A ervant who kill a maer i punihed by death. A maer who kill a ervant i punihed by year o hard labor.
Caration: e teile are removed a punihment or rime like adultery. Confinement: e peron i plaed under houe arre, ofen to a ingle room. i i a punihment or emale adulterer. It uually la - year. Death: i punihment i only given to men. Beheading, rangulation, liing and quartering are all aeptable method. Women annot be exeuted but they an be ored to ommit uiide. i punihment i given or treaon, riking one parent, ommitting multiple murder, and o orth.
Forced Labor: i i a orrecive punih ment that alo erve the ate’ need or publi work. i i uually a month o labor though it an la ubantially longer in extreme ae. It i ommonly applied to unfilial ac, ailure to pay taxe, and murder.
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Lashing: i i or relatively minor offene and i een a a orrecive method o punihment. Generally thi never exeed blow. i i ofen ued again people who ommit unfilial ac that do not warrant ored labor.
ere are nine bai punihment poible in Qi Xien. Note that the fir five only exi offiially in the Zhan Dao Empire and are anient pracie reintrodued by the urrent emperor: Phoenix Spirit Disruption/Extraion: i i a very old punihment that i offiially no longer in ue (though ome whiser that the emperor ill employ it). Originally it wa ued a a way o altering the disoition o unrepentant riminal but it ame to be ued a a punihment or adulterer or anyone deerving o seial treatment or their rime. i require the Phoenix Spirit Diruption Kung Fu ehnique or the Extrac Phoenix Spirit Ritual (muh more evere) to be ahieved. Face branding or tattooing: Criminal are uually branded upon the ae. i i ommonly ued or thieve and bandit (when lenieny i hown). Disfigurement: Mainly thi involve utting the ae or removing the noe. i i a punihment reerved or anyone who ommit ine.
Amputation: i i ued a punihment or seaking again the emperor in the Zhan Dao Empire. It i eseially effecive beaue thi mark i believed to arry over into the next lie.
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CHAPTER 8
PEOPLE AND PLACES
ording to mot aount the world i vat, quare and upported by a ubmerged mountain alled hizhu. i ien i the eatern urae o the earth but there are plae beyond. Tee ditant plae are a oure o mytery and ear in i ien. n the enter o i ien i the han ao mpire and the aolin people.o the wet are the nomadi uhen and ailin. o the outh there are the reluive uk. o the North are the emi-nomadi and egalitarian Yangu and the tate o Chai Yun. e eat i oean inhabited by variou iland people. Mot holar in Qi Xien reognize our major ivilization beyond their own, eah oming rom the ourmea direcion. In the plae alled Naqan, land o dene jungle where rie above thewet treeitoaupport intriate tonea itie. It i believed a rae o three-eyed lord rule thi region. It i alo home to the Khu, a group o human who oaionally ome to Qi Xien or trade.
e people o Naqan worhip a deity named Hedra. In the outh i a va range o mountain and hot valley inhabited by warring kingdom. i land i alled Nangu and inhabited by a range rae alled the Kithiri who worhip the wind god Guhan. e Eatern Sea are believed to be a great expane o iland and arhipelago beyond whih i a deert iland ruled by a rae o horned people alled the Hehi. In the ar north are land o ie and mountain, inhabited by a rae o giant our armed being known a the Juren. e Juren worhip fire itel and all their land Shiwa.
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While thi Chapter doe provide a rough impreion o the Zhan Dao Empire, Hu Qin, Li Fan and Hai’an, it primary purpoe i to detail the rontier inhabited by Martial Heroe known a the Banyan Region. ere i a omplete gazetteer o the Banyan in thi hapter. We will releae PDF upplement on Li Fan, Hai’an, the Empire and other part o the etting (there will alo be a etting/upplement releaed or Ogre Gate Inn in both print and PDF). hi etion i intended or the Gamemater’ eye only.
IMPORTANT REGIONS AND POWERS
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Wandering Heroe o Ogre Gate i et in the world o Qi Xien. e Zhan Dao Empire i the greate power in the in the ea. e ruler, Zhan the Gloriou Emperor, who ha reigned or year, i theon o the previou emperor, Zhao (under hi reign it wa alled the Zhao Dao Empire). Zhao wa beloved and benevolent. Hi on i ruel and dabble in orery. Afer Zhao’ udden death, Zhan laimed the throne, but wa oppoed by the loyal heroe who had erved hi ather and knew the new emperor’ haracer well. A ivil war broke out that laed five year. e Heroe o the Zhao Dao Emperor eured the outhern kingdom o Hai’an (whih inluded the territory o urrent day Li Fan and Hu Qin at the time) while Zhan ontrolled the area rom the Yu River to the Fei River. i ituation wa ended when Zhan allied with the Yan plainmen and brought their arioray into hi government. Zhan alo ued orery to turn ome o hi ather’ ormer heroe into hi own pliable ervant. i growing inner irle o Martial Expert wa given the name Yao (the demon). Afer five year o ivil war Zhan deeated northern Hai’an, eablihing the protecorate o Li Fan and Hu Qin. Hi ather’ heroe retreated to outhern Hai’an, where many remain, though the va majority fled to the Banyan Region, the heart o the martial world.
oday, year later, Hai’an i the la remaining veige o the ormer empire. It people regard themelve a the true inheritor o Daolin ulture.
ZHAN
DAO EMPIRE Ruled by Emperor Zhan, who ha reigned or year, the Zhan Dao Empire i known or it ric and rigid law, it rampant orruption and it tie with the oreign people o the Yangu Plain (who hold many key po in the government). It i proteced by a large army and an inner irle o Martial
Expert therumored Yao. etoYao eared throughout the landalled and are be are imperviou to death (See THE YAO in CHAPTER TEN: THREATS AND MONSERS). While Zhan yle himel the Gloriou Emperor, he i widely desied by the population and held in low eeem in the martial world. Not only i he given to ruelty, but he ha launhed pereution again the Cult o Hen-Shi, weakened the Empire and grown too reliant upon hi Yangu allie. Some even believe he eek to overthrow the Enlightened Godde herel. Where hi ather earned the resec and loyalty o the people by building poor houe to eed and lothe thoe in need, hi on ha twied uh initution into reruiting ground or sie, thug and aain.
POLITICAL STRUCTURE
Zhan Dao i in direc ontrol o the land rom Zanu to the Fei River. It i divided into preecure, eah managed by an Imperial Preec. Preecure are divided into diric whih number in the dozen to hundred and are governed by Magirate. Preec and Magirate are appointed by the Emperor— ometime a reward, ometime a punihment. In addition there are two protecorate, whih untion like lient ate but under the loe alliane with an imperial general. Government i divided into three department eah divided into minirie or direcorate and affed by holar-offiial. ere alo exi independent bureau, initute and ommiion. Department are headed by Chie Counilor (working a direcor with vie-direcor) who eah anwer to the Emperor through hi Senior Grand Counilor (or the Junior Grand Counilor when needed). Direcorate and bureau are uually headed by Supervior. e Emperor deliberately reate onuion by hanging and altering the mandate o different department rom time to time. Oaionally he hand out seifi ommiion to low ranking offiial a a way o keeping higher rank offiial in hek. Beaue o
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hi alliane with the Yan, the emperor requently e Independent State Finance Commission: give their ariorat military po (omething likely i ontrol the finanial poliie o the government to deabilize the Empire over time). and manage it monopolie. It i divided into the ollowing bureau: e Salt and ea Monopoly e mo important body below the Emperor i the Bureau, the ax Bureau, and the ransort Bureau. Grand Counil, whih i headed by the Senior Grand Counilor (preently Cai Yuanyu) and inlude the Palace Domeic Service: i palae initution head o the Bureau o Military Affair. i part o the Department o the Seretariat. It i made up entirely o eunuh and women attendant. INSTITUTIONS OF THE EMPIRE
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Police Offices:Major itie and townhip uually have a polie offie, headed by a two military insecor.
e Grand by Grand Counilor Cai Yuanyu, thi Council: i the bodyLed o advier who hape impeIMPERIAL SUCCESSION AND THE rial poliy, anwer direcly to the Emperor and manage the day-to-day affair o ate. It i headed by a Senior MANDATE OF HEAVEN Grand Counilor and Junior Grand Counilor but alo e Empire mu reflec Heaven. ypially it i oninlude the ollowing member taken rom other idered appropriate or men to rule a Emperor department/bureau: Chie Couniloro State Affair, beaue the World o Man i a mirror image o the Chie Counilor o theSeretariat, and Commiioner Perec Realm (o while the Enlightened Godde o the Bureau o MilitaryAffair. ee poition flu- rule the perec realm, it i aumed male monarh tuate and hange with time. hould rule the Imperec Realm). i ha not alway been the ae however. ere have been Empree e Department of the Secretariat: A body that wa who ruled and there have been time when it wa srcinally in harge o helping the emperor eablih aumed women hould rule beaue thi be empoliy. It ha aborbed ome o the Department o State ulate the rucure o the Perec Realm. Now, EmAffair resonibilitie, partiularly thoe involving peror are male but the ubjec i ill debated among matter o juie. It inlude the Miniry o Court, holar-offiial. e horror and unnatural duration Direcorate o Imperial Manuacuring, Direcorate o o the Gloriou Emperor’ reign ha led many uh Eduation, Hioriography Initute, Palae Domei men to queion thi long held aumption. Afer the Servie, and Imperial Medial Initute. death o the urrent emperor, it i likely a emale Department of the Censorate:i department i ruler would be aeptable to many member o the imperial bureauray. in harge o internal inveigation, providing ritial eedbak to the Emperor regarding hi poliie and Beaue o the Mandate o Heaven, whih require taking the enu. It inlude the three ollowing min- the approval o the Enlightened Godde or a dynay irie: Remonrane, Cenu, and Review. to ontinue, the Senior Empre (there are ofen everal women holding the title Empre at a time) e Department of State Affairs:i department alway elec the new Emperor when the need arie. manage the overall bureauray o ate and the anal In addition, the Senior Empre typially ha onand other publi work yem. However ome o it iderable influene and authority in the palae, uncion have been aborbed by other department, ometime eliping the Emperor’ authority. ommiion, and bureau. It inlude the ollowing bureau: Peronnel, Revenue, Rite, Military Affair, People believe that when the Emperor deviate rom Juie, and Work. Dehuan priniple, the Enlightened Godde allow hi reign to ome to an end. Uually thi i preeded e Bureau of Inward and Outward Righteousness by ign or portent warning the Emperor o Heav(the Yao):i i the Emperor’ network o Martial en’ disleaure. Heroe. In the pa they were heroe loyal to the previou emperor. Now to eure their loyalty, all member mu undergo the Heart aking Ritual, a rite introdued CONFLICTS, TAXES AND BANDITS by Senior Grand Counilor Cai Yuanyu, where their Zhan Dao ontinue it war in the outh, but alo heart are ut out and plaed in boxe kept under guard ae threat rom the we. e Kuhen and Kailin at the palae. For more inormation on the Ritual ee are inreaingly hoile to the Empire, and in order HEART TAKING RITUALin CHAPTER FOUR. For to abilize the ituation the Emperor ha begun more inormation onthe Yao, ee the Yao in CHAPTER making payment to their tribal leader, eentialTEN. e urrent direcor othe Bureau i Cai Yuanyu.
ly bribing them not to attak. i ha only emboldened the tribe , auing them to ak or larger um eah year. o meet the demand and to pay or hi other venture, the Emperor raied taxe on armer. A the armer ruggle under heavy taxation many have reorted to banditry (eseially in the outhern provine).
reented hi ather’ obviou preerene or Perec Heaven Lineage ec. However, when the ore o the Empire marhed outh very uddenly and attaked Xuanlu, the ather and on ood together to protec the ity. Qiang Ba wa mortally wounded and hi on vowed to ueed him.
Qiang Lun nominally remained a member o the Nature Loving Monk ec, took many o it enior member a advior but wa primarily oued on e Zhan Dao Empire ha alway embraed Dehua, ruling Hai’an. He amouly deeated an entire batbut the urrent Emperor ha rehaped it in hi image talion o the emperor’ ingle handedly. He ontinemphaizing the importane o order and lariying ued to patronize the Perec Heaven Lineage ec in righteoune to mean being in aord with the honor o hi ather and wa on the us o uniting Empire, ine it i a reflecion o Wan Mei. Importhe martial world under hi name in the final year tantly he ha delared Hen-Shi an evil entity, and o hi reign when an aain ruk. orbidden veneration in her name. All Hen-Shi temple and hrine inide the Empire were loed In the th year o the Era o the Gloriou Emperor, and their property onfiated. e Emperor ha alo King Qiang Lun died rom an aain’ hand. Hi on, aborbed many Yen-Li pracie into the ate ult Qiang Qing, ometime alled the Green King, aumed and reently venerated the sirit o the Demon the throne. e aain wa Whisering ail (See Emperor (now alled the Bold King). MADAME HAMAYA in CHAPTER NINE: RELIGION
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NON-PLAYER CHARACTERS ) and believed to have been hired by the king’ brother, Long Bai. Bai wa AI’AN exeuted and hi remaining relative ored to relinHai’an emerged during the Era o the Five Kingdom quih their titular rank and wealth. ey were alo a an independent ate eablihed with the help o ored to hange their name unle they went into the Golden Dragon ec. It beame a tributary o Chezou voluntary exile. by the end o the Era. For enturie it wa part o the Chezou Empire but during the Era o the Eaward Qiang Qing ha many o hi ather’ rength but Bound Invader, the Zun took their apital and they weaknee o hi own that threaten the permanene o Hai’an. Some onider hi knowledge and love o beame ubjec o theHeavenly King. It went through mui exeive, to the point that it dirac rom many different phae afer thi, beoming a minor Zun ate afer the all o the Heavenly King then emerg- governane (he even require all offiial to maer ing again a Hai’an Kingdom by the end o the Era o an inrument, believing he an diern diloyalty piee, at whih point it beame part a provine o in through their perormane). He i le truing the Zhan Dao Empire. When the Gloriou Emperor than hi ather, ometime dangerouly o. However inherited the throne, Hai’an broke rom the Empire he i brave and he i willing to meet the enemy on and beame a kingdom under the leaderhip o General the field o battle himel. e people do upport Dou Lun. However Dou Lun wa deeated at the battle King Qiang Qing, he imply doe not have the hao Yu Zhing, o the northern portion o Hai’an ell to rima to rally the ec around him (and he ometime the Empire. On hi death the Calamity Star broke into overeimate hi own abilitie). e mother o the three part and he aid that he would return and deroy King, Queen Ai Nu, ha aumed a number o rethe Empire when it reormed a one. e general then sonibilitie to help her on manage Hai’an. In many told hi ollower to head outh and aept hi worn way he i the true power in the Kingdom. brother, Qiang Ba a their king. ough omething o a melting pot due to it long Qiang Ba made Xuanlu the Capital o Hai’an. e hiory o onque and aborption into other ate, new Hai’an ate wa modeled afer that o the empire modern Hai’an i olidly Daolin in haracer. i 251 during the Righteou Emperor. Mo o the martial ha only intenified with the all o Yu Zhing (it ec ell to infighting and other onern but Perec ormer apital). However it ha ome peuliaritie Heaven Lineage ec and the Nature Loving Monk that et it apart rom the Empire. While it governec remained acive in Hai’an to help protec it rom ment i almo idential in orm, the Dehuan holImperial onque (by now the idea o deeating the ar-offiial in Hai’an are largely reormer, not onEmpire wa a diant thought). Qiang Ba’ on, Qiang ervative. ey alo have an offie devoted to the Lun, who he named afer the General, wa by now obervation o the ky or any hange in the Calama great hero in the Nature Loving Monk ec and ity Star alled the Aronomial Offie. Dehua in
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Hai’an ha more o the trapping o a religion. In Special Miniries and Offices: ee are organiaddition Hai’an ha a reputation or the pleaure o zation that exi outide the normal rucure, ofen mui, poetry, art, drinking and other amuement, anwering direcly to the King. being le oi than it ounterpart in the north. e Censorate: i ageny i baially a eret network o sie who monitor offiial to eliminate HAI’ANESE GOVERNMENT STRUCTURE orruption and prevent treaon. ey wield onidHai’an i governed by a very imilar yem to the Empire.erable power, poeing the King’ Seal. It i divided ere are ome notable diffe rene, however. Eunuh into three bureau: Palae, Inveigation, and Central. play a key role in the adminirative rucure o theey are ontrolled by Queen Ai Nu. government, more o than in the Empire itel. ere are alo important quai-titular offie within the Hai’anee government. ey have retained ome o theKEY PLACES IN HAI’AN old nobility heritage or key amilie who an trae theirough many plae in Hai’an are marked on the srcin bak to the time o Bao and Sunan. e mo Banyan regional map, they are deribed here or important are the two duke (Liang Kung) and the two onveniene. teaher (Liang Shi). eir primary purpoe i to erve a peronal advier to the King. ey alo have limited power to preide over ourt on the matter o treaon. THE CAVES OF A’ZHU i va network o ave open out to the Blue Cliff. ere are three major department in the Hai’an gov- However they extend below Hai’an at lea a ar a ernment, eah headed by a direcor and helped by the Demon Moon Hill. ere are rumor o an untwo vie direcor. ey are aollow: e Department derground kingdom ruled by Queen A’zhu who i a o State Affair, e Seretariat, and the Chanellery. deendant o an anient Zun ruler and laim that Here i a rough overview o major Hai’anee initu- Hai’an rightully belong to her people. e Six Clan tion and department: laim that he i a orerer with power granted by a great Ritual Veel. e Grand Council:Like the Emperor o Zhan Dao, the King o Hai’an ha an inner ounil. i i made In truth her power are in ac a produc o the Ritual up o e Direcor o the Chanellery and e Se- Veel o Yao-Feng. i one belonged to the Demon retariat, the Minier oWar, the Minier o Revenue, Emperor himel and an dirupt the barrier between
and e minier Mui.Counilor Sine the ideath o the demon, realm. Itsirit i aloand theother reaon the prevalene o previou King, theoSenior the Queen evilor thing in the Demon (mother o the urrent King) who tehnially seak Moon Land. on behal o her deeaed huband. Department of State Affairs: i handle the day-to- THE DEMON MOO N LANDS AND THE day adminiration o the kingdom. Divided into Six SIX CLANS Minirie (headed by a Minier) o Peronnel, Rite,i i a largely independent area ontrolled by the Revenue, War, Juie, and Work. Minirie are urther ix lan; large amily network baed in earthen divided into our offie eah. round houe. ey inhabit e Demon Moon Land, the greatly eared region between Demon Moon e Atronomial Offie i alo part o the Minitry River and Demon Moon Hill. Here the boundarie o Rite (they are in harge o viewing the Calamity between the realm are weaker and every month i Star or hange a well a looking or other ign o like the Demon Month (Ue the Demon Month Enheaven’ will). ounter able here regardle o time o year).
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e Secretariat:i department mainly handle do- e ix Clan are eah headed by a hie who meet umentation within the government, partiularly theeah other annually to ettle important matter palae. ey alo give advie to the King and are expec- between the lan. e lan are allied with Hai’an ed to provide eedbak on poliie. It i headed by two and are highly regarded by mo Hai’anee. ey Direcor, two vie direcor and our drafer. ik to their earthen round houe, whih are deenive meaure again the reature roaming the e Chancellery:e Chanellery ha two main un- Demon Moon Land. tion. One i to help advie, edit and redraf doument rom the Seretariat, the other i to urate all muial ulture in Hai’an.
THE HANGING
TEMPLE OF BAO i i an anient temple in outhern Hai’an, eablihed during the reign o the Demon Emperor. e temple hang on the ide o mount Bao, a maze-like wooden rucure that i affixed to the liff-ide and aeible by narrow ep. It i managed by an Abbe and nun, who laim to have lived in the temple or generation. Desite taking vow o hatity and never allowing men to enter the temple ground, there eem to be a vibrant ommunity here. ere are rumor they are able to oneive through Ritual. Some ay thee require human arifie. While it i aumed the nun venerate the
sirit o Bao, no one know or ure. It i poible they worhip another deity altogether. On rare oaion when they do venture into Hai’an they do not diu their religiou belie. In truth they believe in a very imple religion that venerate Bao and the reaon they are able to uain their ommunity i they take in hildren without amilie (thi i one o the major reaon or their viit into the ommunity). Still they do not mind the ear that urround their temple a it help ward off intruder, o they have taking to erecing rightul atue in the area and not denying rumor when aked about them.
Hai’anee territory. ey haven’t attaked or tried to take land, but large number o them have walked into Hai’an where they ofen and in field or by ream looking at the ky. i ha reated general uneae by the olk living in thee region. JIN SUK FOREST
i i mainly a bamboo ore, where the Jin Suk live. ey generally avoid people, o it i quite eay to travel through the wood without worry. e plae i littered with maive atue o Guhan with ‘little wind’ affixed to hi head, reating a range ma o ae with open mouth. ee an be unnerving, and they will requently make pronounement that ome to pa.
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RIVER OF THE SWARMING BEGGARS
A river where monkey ongregate and ofen attak. During the Demon Moon people ay ome o them beome demon. THE SKINLESS
FOREST i dene ore in Hai’an get it name rom the bare white tree that prolierate here. ey are wide HUISHENG and ofen warped, but appear to have no bark whatPopulation: , oever. e ore i notable beaue it i rumored to i Hai’anee ity i amou or it mui and it be haunted. i i partly true. e Soiety o Leather pleaure quarter. All the loal geographi eature Shadow ofen end young agent here to attak
are namedLake, aferWind muial inrument or ity onept (Zithering Gong Hill, et). e itel raddle a wide ecion o the river with the northern ide being devoted to artian workhop, butherie, et. e outhern ecion o the ity i home to the wealthy and ountle wine hop, brothel, mui houe, and theater. O note are Infinite ea Houe, e Green Pearl eater, Butterfly Moon Brothel and Yue Guang Houe (the home o the exeptionally wealthy and influential Yue Family). Many o the ormer royal amily member ored into exile live in Huiheng (ofen working a ervant in dierent eablihment).
unwary traveler a part o their training (uing Leather Shadow Puppet).
THE JIN-SUK
WEIQI LAKE
e Jin-Suk are thought to be a Suk tribe or related people. ey do not seak but ommuniate by hand ignal and geure. It eem they have the apability to learn soken language, and ofen how ign o underanding it, but their partiular worhip o Guhan demand lie long ilene o they never interrupt the seaking wind o their god. While they generally keep to their ore outh o Hai’an, inreaingly they’ve been advaning into
SHADOW HOUSE
i i a large earthen roundhoue in Southern Hai’an that erve a the Houe o Paper Shadow’ headquarter. It i rumored to be filled with magi trap and deadly reature. What i true or ertain: it wall are made rom paper allowing them to ue Leather Shadow Puppet a their line o deene again intruder. No one ha ever infiltrated the Shadow Houe without being aptured.
i lake in Hai’an get it name rom the blak and white one on it hore that reemble the piee o a Weiqi alled ‘Go’). a year the king hold aBoard Weiqi(alo ompetition hereOne or thi reaon, but Weiqi i not the primary purpoe o thi ite. In the enter o the lake, upon a mooth gray one i an anient Guzheng. Any Guzheng thi old that ha been expoed to the element o long, hould not be playable, but the one reing upon the one here i
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priine. a bitharp larger than a normal Guzheng, it ringQuite are alo and diffiult to play. In ac to play it without loing a finger require a alent (Guzheng) N Roll. oe who ueed produe unparalleled ound, thoe who ail, loe a digit and aue the lake valley to reverberate with dionane.
FLYING CROCODILES TOAD DEMONS SeeCHAPER andAND in EN: HREAS MONSERS or more inormation.
XUANLU Population: , e Weiqi ompetition alway end with an opportuLeadership: Queen Ai Nu
nity or great Guzheng player to ep orward and te their kill. oe who perorm well are invited i i the apital o Hai’an. It i alo where the to the palae to erve a offiial muiian. oe who headquarter o Perec Heaven Lineage Sec i ail are ill admired or their devotion to the raf. loated. It i an orderly ity and managed primarily by the Queen (a the King send muh o hi time in Harmony Suaining Palae to the outh). WHISPERING SWAMP AND SCREECHING LAKE
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H
U QIN ee wamp are eared by mo reidene o Hai’an. Hu Qin i ruled by King Jian, under the loe uperOnly powerul martial heroe or razed ulti would
dare make their home here. ere are rumor o Flying Croodile inhabiting the wamp, and o oad Demon living in the lake. ee may or may not be true, but ew who venture in ever return. e queen requently reward people with land here when he want to give dangerou allie a ‘gif’ afer their ervie are no longer ueul.
viion o General DeeGeneral (one o Dee the iEmperor’ trued ommander). a ruthle mo and adii ervant o the Empire who i alo a diiple o the Senior Grand Counilor. Some all him Iron Fied General beaue he i miing one hand and had it replaed with an iron aimile.
Hu Qin i a protecorate and reeive heavy military upport. It i a major oure o rie or the Empire (whih i hipped north in high volume on the anal yem). Hu Qin alo erve a a buffer again Hai’an. YU ZHING Population: , Leadership: King Jian and General Dee
i ity i the apital o Hu Qin and pretty muh under the authority o the brutal and adii General Dee. King Jian i the offiial authority but General Dee run thing on a day-to-day bai and hi method appear to work. ere are many artian workhop in Yu Zhing and all worker are onripted. ee inlude everything rom omb workhop to paper, ilk and laquered good.
overthrowing the Jaru Dynay (who are ill in hiding and hoping to relaim ontrol o Dhamma). Dhamma ha a rigid la yem with religiou holar at the apex, warrior below them and armer and rafmen at the bottom. Among the armer and rafmen the ult o Guhan ha beome inreaingly popular. ey believe the urrent oial rucure inhibit the diovery o one’ true el (a key tenet o the ult). Some ec eek to aainate the king and overturn the oial order.
KWAM METTA (IN DHAMMA) Leadership: Seventh Brother Mengwei Population: (Gho)
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i mall town wa a Daolin ommunity in Dhamma eablihed hundred o year ago during the Era o ere i a good deal o trade in Yu Zhing and thi the Eaward Bound Invader by a traveling hero ha reulted in a large number o extravagant inn. named Qian Zhen’e and hi amily. ey were devoted Nothing mathe the owering Chryanthemum to Hen-Shi and pilgrimaged here when they heard however. i in’t ingle inn, but a omplex o inn, that Dhamma wa ruled by a dynay (the Jaru wine hop, tea houe, mui hall, hop et. It i Dynay) that worhipped her (alling her Kwam a huge multioried rucure built over the our-way ramma). Over the year the village took on many interecion at the enter o the ity (people an o the haracerii o loal Dhamma ulture, inliterally walk underneath it). ere are alo many luding amiliarity with Singh and uing Singh name pavilion throughout the ity reerved or Shol- (though the people ill soke Daoyun). ar-Offiial and member o the military (where they requently ho gathering and event). ere i a A erie o war with the Lom and other neighboring large ilkworm arm to the outh o the ity. population put the town under threat. When Zhen’e wa on hi deathbed he ent a reque or aid rom One intitution o note i the Dog andoier Rat Soiety. hey are breeder who upply dog (or hunting dog) to the king. Over time they evolved into a riminal network that i atually a ront or the Soiety o Leather Shadow. hey have tie to General Dee.
Sun Mai and they ent Ironprotecor. Sky Maiden to help. Shetemple beame Kwam Metta’ When he had to leave to tend to eleial matter, he lef Seventh Brother Mengwei to are or the people. He perormed admirably but when the Suk and Chan allied together they deeated Dhamma. He wa overwhelmed by hi Qi energy trying to ward off their General Dee’ reidene i loated here, near the Martial Heroe, beoming a Proound Spirit (See king. It i seially onruced with many paper PROFOUND SPIRI ENRY in CHAPER EN wall o that it an be deended uing Leather Shadow or more inormation on Seventh Brother). Beore the tranormation he plaed the Dragon Spirit o Puppet whenever he eel threatened. When thi our, the Soiety o Leather Shadow uually end the people inide the Jade urtle (eeJADE TURTLE - agent to and wath and to ummon Leather entry in CHAPTER ELEVEN: MANUALS AND Shadow Puppet with their horn in the event o an OBJECTS OF POWER). Beaue the ritual wa attak or aaination attempt. inomplete, their bodie beame Phoenix Gho and remain like rozen atue throughout the ettlement.
DHAMMA i a mall kingdom seaker ruled by ai dynay o king who o areSingh prie o the Majei Lion ult. ey are preently ruled by King Chen Kimhan. e previou dynay wa alo religiouly oriented but wa devoted to Hen-Shi (whom they all Kwam ramma). e urrent dynay (the Chan Dynay) ame to power by allying with the Suk and
Kwam Metta i now haunted by gho who are tied to the area and roam aimlely. Phoenix Gho are quite ommon, with many rozen human bodie appearing throughout the ettlement. ere are a ew area o intere in Kwam Metta. Mo notable though i the pagoda o Golden Merie.
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e Pagoda of the Golden Mercies:e ruin o the Pagoda o Golden Merie i in the heart o the town. It ha a hrine to Hen-Shi in the pavilion, filled with floating golden miniature atue o the godde. ere i alo a hall o the Iron Sky Maiden below the Pagoda’ oundation. i ha a atue o the Iron Sky Maiden and through it he an ommuniate with anyone who ak a queion (however eah utterane he make require her to re one month). Below the Hall o the Iron Sky Maiden, the Jade urtle i loated in a trapped hamber.
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e Pagoda itel i ill enhanted by Iron Sky Maiden’ protecive ward, though they have weakened over the year. Anyone who enter the Pagoda and aend mu ae seifi threat on eah level (enemie they have killed, hadow o themelve and an opponent who repreent their Fate). Somewhere in the Pagoda, the detail o the alamity that beell it are reorded by one o Seventh Brother’ diiple. e top floor o the Pagoda ha been need by Zhen Bird.
he i ik and live in eluion at their apital Khazel. e tribe i effecively led by her hildren, Prine Gol and Prine Samga (who ommand mo o the rider). e Kailin, under the leaderhip o Hoohal, adopted emi-nomadi way, embraing a more ettled way o lie and building ave ettlement near the Fae o Vaagu.
LI
FAN Li Fan i ruled by King Hui, who ha held power or the la twelve year. One loyal to Hai’an, Li Fan ha
been protecorate o ZhanonDao year. Hui ia loyal to the Empire theor urae but King help Hai’an and the heroe o the Banyan region behind the ene. Hi on, Prine Yuan on the other hand i ruel and aithul to the emperor’ Senior Grand Counilor.
e outhern deert region o Li Fan i home to many group o bandit. Some o thee are on riendly term with the king, other are beyond hi ontrol. One bandit hie in partiular, Qui Pan, ha been a notable problem or both Li Fan and the Empire. He KWAM METTA ENCOUNTERS ha been lowly gathering an army o diaffeced ROLL 1D10 EVERY EN MINUES (2 in 10 chance of encounter):armer and raiding town. ere i growing onern 1-4 Phoenix Ghot that he ha enough men to take and hold a ity (ome eimate hi ore to be a large a , men). 5 Gui E Headle Ghot
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SeventhBrotherMengwei
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ree Demon
Li Fan i a key oure o alt or the Empire and an important buffer zone. Perhap due to it proximity
to Ogre Gate, Li Fanlimate. i amou orouth it range landape and irregular e i a wae o badland and deert, but urther north are a erie o mall mountain, eah with unique auna and HE USHEN AND KAILIN weather (ome are iy, other balmy). ere are alo ee are paoral nomad known or their uperior martial ec in Li Fan that never fled to the Banyan, horemanhip, who inhabit the Kuhen Bain. ey inluding Heaven Palae ec and Supreme Righare little or the onflic between Zhan Dao and teoune ec. Hai’an, making raid and even gaining oothold in the weern territory o both the Empire and the An important landmark here i the Ogre Gate Inn, Banyan region. a well-known waypoint between the Banyan and Li e Kuhen are ruled by a king alled a Khagan. e Fan. It i a rowdy plae, requented by Martial Heroe preent king i a man named Ganbaatar, and he ha and villain. It ofen erve a a kind o neutral been eeking to ubjugate the Kailin with ome degree ground or disute between rival. o ue. In addition he ha reently united all the Kuhen tribe and hope to be given the title Great King (e Khagan). ere are rumor that hi daugh- BONE KINGDOM ter, Prine (Gonji) Sarnai, poee the Phoenix Bone Kingdom i an area o note in Li Fan. It i a Crown o Bao. Khagan Ganbaatar i aided by hi erie o tunnel, ave, hamber and eret grove advior, Nergui Mogha, a powerul Martial Expert. arved intriately into a maive mea in the Broken Land o Yao. It wa etablihed by diiple o Pure e Kailin pracie arology and are looely unified Phoenix Set over our hundred year ago who eunder the leaderhip o the Shoro tribe. However reted away the en aliman to keep them rom thi unity threaten to weaken in the wake o the the hand o Heaven Palae Set. Originally there death o their king, Hoohal Khagan. Hi wie, were ten diiple, eah aring or a ingle aliman. Bolormaa Khatun, now rule the tribe. However
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ey dipered throughout the land but Qinwen traked down the firt even one by one. e remaining diiple (Bingyin, Dawa, and Liling) ued the three remaining taliman to reate Bone Kingdom and tranorm themelve into powerul guardian. Now they are known a the Sier o Bone Kingdom. Bone Kingdom i proteted by a variety o minion reated by the iter (motly rom ormer member o Heaven Palae Set). Sine their tranormation, the three iter have ontinued to age but never die, o they are withered and hrunk rom time yet more powerul than they’ve ever been. In the intervening year, they’ve grown diruul o eah other, retreating into different ecion o the kingdom and plotting to eal the taliman rom their ibling. e only peron they hate more than eah other i Qinwen Keeper o the Seven aliman. e Sier mu eat oniderable amount o human fleh to urvive though and they end out their keletal ervant to retrieve reh meat or them.
For more inormation ee THE SISTERS OF BONE KINGDOM in CHAPER NINE: NON-PLAYER CHARACERS . See alo HE EN ALISMANS entry in CHAPTER ELEVEN: MANUALS AND OBJECS OF POWER. HEAVEN PALACE SECT
Another key loation in Li Fan, Heaven Palae Sec i in a anyon near the Southern Deert. i ec live in an auere rucure o liff-houe and underground pathway that run the edge o Heaven’ Canyon. e heart o the omplex i a beautiul palae o of blue and green one. ere are alo peaeul garden o exoti plant and tree. Cold blue water run through the plae, desite the urrounding aridity. e water are inhabited by the ec’ prized Ethereal Carp.
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e ec i alled Heaven Palae but in reality they are Yao Gong Sec: an anient order devoted to reoring Yao-Feng by finding hi key and bringing it to Xu Jie e ier all have Phoenix aliman and do not Chamber in Yao Gong (the Demon Emperor’ anient palae). e pretext they’ve adopted i to laim their have any Dragon aliman. ee are the taliman they poe: Sier Bingyin (aliman o Ren Huang), purpoe i to prevent the return o Yao-Feng, but their Sier Dawa (aliman o Li Huang), Liling (Yi Huang). ruthle and ruel behavior belie thi açade.
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ough they are greatly eared, many ome to Heaven Palae eeking help a their leader, Qinwen Maer o the Seven aliman, ha the power to twi reality and grant ertain wihe (though ofen at a tremendou prie). He ontrol the even taliman, objec that imbue the wearer with the ability to hange reality and enhane their internal energy. OGRE GATE INN Proprietor: Pei Hai (Dead, replaed by bandit) Menu: Cold Noodle ( Spade), Vegetable Noodle
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( Spade), Mutton Noodle ( Spade), Bun ( Spade) and Red Dragon Eating Gold (Crisy Pork Spade), Yellow Wine ( Spade per up) Rooms: Open Room ( Spade), Small Room ( Spade), Medium Room ( Spade), Large Room ( Spade) i i a imple inn in Li Fan made o one, mudbrik and wood at the edge o the Empire’ reah on the border between the lient ate o Li Fan and a great deert that lead both to the Banyan and Kuhen territory. It i a popular inn among martial heroe a well a travelling merhant. A rowdy plae, people tolerate violene here and tend not to interere when it break out.
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SNAKE PEAK
i denely oreed mountain i home to both Virtuou Naga and Southern Snake. e peak itel i eep and narrow, riing violently rom the urrounding land. It i alo where Pei Xinyu live, making her home in a mall ave home filled with the imple tool o everyday lie. However he leave here requently to obtain good in Gaoxing (a nearby ettlement). e Naga o Snake Peak only harm thoe who are wiked (ee NAGA entry in CHAPER SEVEN). For inormation on PEI XINYU ee her entry in CHAPER HREE. Every Hal Hour there i a Enounter.
in
Chane o an
SNAKE PEAK ENCOUNTERS R O L L1 d 1 0 1-6
R E S U L Virtuou Naga
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Naga
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Xinyu Pei
YAO GONG PALACE (OGRE GATE)
i i the ormer ortre and reidene o Yao-Feng, the Demon Emperor who silled Qi into the world It wa eablihed at the end o the Era o Sadne when he breahed the perec realm rom a diant and riumph by a diiple o General Dou Lun plae. During the Era o the Demon Emperor the named Pei Wan. He onruced a tomb to the palae roe like a glimmering blue secer rom it general below the inn and hi deendant have oundation in the mountain. Now all that remain managed the plae ine. are one outline and numerou tunnel guarded by golden lion. Below the oundation i a maze o While the Ogre Gate Inn i amou or it mutton tomb that lead to a va hamber with the name Xu noodle and it risy pork dih alled Red Dragon Jie rawled onto the entrane. Here and a atue Eating Gold, the ood doe not tae very good o o a great golden phoenix (Fenghuang) and a golden late. i i beaue the aff and proprietor have dragon. ee are what remain o Sunan and Bao. been killed by Bandit led by a Martial Hero named Aording to legend they will awake to op anyone Stone Foot. e bandit killed the proprietor in order trying to reore the palae to it ormer glory. to take the treaure rumored to exi in the tomb below. Unortunately the trap in the General’ omb Yao Gong an be reored i the Key o Feng i brought have killed many o Stone Foot’ men and delayed into Xu Jie hamber. i will aue the ethereal wall any progre. In the meantime the Bandit mu keep to rie like a pagoda tower. However or Yao-Feng up the harade o running the Ogre Gate Inn. Not and hi ogre to be reored, a peron arrying hi only i Stone Foot a mediore ook, he i miing heart mu enter the palae. the eret ingredient to the inn’ mo amou reipe, Red Dragon Eating Gold (thi ingredient i Green e Palae i proteced by an anient ec that loed Numinou Muhroom, unique to the omb area itel off to the world and kill anyone who intrude below the inn). alled Pure Phoenix Set. ey laim to have one been onneced to the Golden Dragon and they only e Ogre Gate Inn will be deribed in more detail allow emale member. in the upoming upplementOGRE GATE INN AND HE SRANGE LAND OF LI FAN.
THE SUK ee are a mountainou people who live outh o Hai’an. Little i known o them a they avoid the Hai’anee when poible. e Suk are preently led by an arioray o Kithiri. e word Suk i pronouned ‘Ůk’ like ‘ook’.
YANGU
ec, elder, bandit, wealthy landowner, merhant and ormer general. Some loal magnate even yle themelve king, queen or other royalty. Loal magnate ofen orm their own private militia and ontrol loal reoure. One o the main attracion o the Banyan or merhant i tea. Salt and rie alo bring many enterpriing olk.
AND THE CHAI YUN
While peronal bondage and landed ariorat have largely diappeared rom the Empire and Hai’an, in the Banyan a yem o lientage and land tenure ha emerged around the loal magnate. e maginate their neighbor, the Chai Yun to the ea, are offer the loal protecion in exhange or labor, well known or their ruelty in war. ey are larger nate ommitment to their militia and other obligation. than the people outh o the Yu River, and ome even e preie term vary but almo alway the magnate ay they arry demon blood in their vein. Yangu erve a a ort o patron or patriarh over armer ha loe tie with the Empire and it royalty take tied to the land in variou way. up key imperial po. Yangu i a ate to the north o the Zhan Dao Empire. A Yanli seaking people, the Yangu, like the Kuhen, are hore rider and nomad. But Yangu, who dom-
While they are till nomadi, the Yangu have been influened by the Zhan Dao Empire, adopting Daolin uom and title.
e preene o many Martial Heroe and ec enure a ertain degree o balane and ragmentation in the Banyan.
e Chai Yun were one a ormidable threat to the Empire. eir urrent leader, King alu wa a great man in hi prime; however, in the pa fifeen year he ha unk into a retle tate and ha grown inreaingly irrational. e Chai Yun revere their king like god and even a bad king i believed to be appointed by the heaven. ere are rumor that King alu i the vicim o orery—that omeone ha
e Banyan region i denely oreed, hilly and mountainou. Here there are evergreen oak, banyan and bamboo tree. e ore tend to be anopied with heavy undergrowth. Mo o the Banyan i hot. In the outh, it an be extremely hot and humid. Some plae are ooler due to elevation or unuual loal phenomena.
dampened or deroyed ome o hi Phoenix Spirit. i hapter provide deription o eah entry on the Banyan Regional Map. i i the area o the etting inhabited by Martial Heroe, beyond the reah o the Zhan Dao Empire.
THE Z UN
GAZETTEER OF BANYAN MOUNTAI N VALLEYS AND LAKES e Banyan i a rontier, srcinally inhabited by a people alled the Zun (many o whom ill live in the region). It wa fir ettled by Martial Heroe and ec, then Hai’an ent it populationto ettle the area. Many ettler have been here or ome time, in a ew inane even large ettlement have emerged in the aety afforded by loalMartial Heroe. ough Hai’an tehnially laim ownerhip o the region, it reah here i weak. Rather the plae i governed by a variety o loal magnate who are a mix o Martial Heroe,
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e indigenou people o the Banyan are the Zun. ey mainly seak Singh or Hai’anee and pracie Yen-Li. Mo Zun pay seial homage to the Heavenly King and Earthly Queen, who reated a brie Empire in the Banyan enturie ago. Some o the Zun worhip a figure alled the Demon King, a figure many believe to be Yao-Feng. Mo Zun thee day are armer and orm a large part o the loal population, partiularly in itie like Chen. But ome are organized in roaming tribe, who live in the mountain and deep in the ore. Zun people live either in onealed ore hut or in well-hidden liff-ide village aeed by a ingle and eaily deended at trail.
259 ribal Zun are uually led by Demon Maer, haman who laim the ability to turn into demon or ontrol them. Below the Demon Maer i a warrior ae, who extrac grain tribute and upport rom variou Zun and Suk armer. e Zun believe that under the Heavenly King, they had a mighty ivilization in the Banyan age ago.
i may be the ae a many ruin an be ound in the Banyan that are learly not o Daolin or Suk srcin. e arhitecure i uriou or the region, ofen irular in hape, with lotu haped dome and made rom purple one. Mo o the ruin that remain are tomb, but ome trae o itie appear a well. Other Zun believe that thi empire wa reated by the Demon King. e tribal Zun dre in hide, while the ettled Zun dre muh like the Daolin. Zun men and women both let i all long, viewing braid and top knot a rericive. Women alo dre in long blak garment
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that drag on the earth (uually rom ur). All Zun ornament themelve in ur made and thoe who dwell in the mountain wear heavy ur lothing. A NOTE ABOUT THE ENTRIES
e etting detail were reated with an eye toward the genre o wuxia rather than hiorial realim. e Banyan region i a rontier and omparable in ome way to the outhern rontier during the Song Dynay. We did our reearh in an effort to ahieve believability, but our primary goal wa to make the etting gameable and eay to ue. We took libertie and relied heavily on the role o Martial Heroe to make intereing ite like Chen or Rong-Yao. Keep in mind that population number given or ettlement inlude the urrounding village and rural population. ough they are not marked on
CHUN Leadership: Minier Yu Population:
Bao Chun i a rie arming village near the bae o Zun Shan. It i home to three lan (Zhen Liang and Luo), eah headed by elder who orm a ounil that one governed the village. About ix month ago, an ogre alled Horned King and a band o Yumen attaked the village, taking ood. ey lef behind a Yumen named Minier Yu, who would govern the village and make ure it produed plenty o wine and rie or Horned King.
BEI
Leadership: e Donghi ( Population:
Member Counil)
i i a mall town with a one gate dediated to Xian Nu Shen, the Enlightened Godde. Loal laim the town wa eablihed year ago by ettler rom Hai’an. It i a lead mining ommunity that ha been overtaken by a man named Red Claw who lead a gang o about bandit and Martial Expert. A ew month ago Red Claw and hi men took ontrol o the mine and ored the loal to labor in them or a handul o rie a day. Bei i governed by a ounil o ten member alled the Donghi, with eah member repreenting one
theiolated map dueinn to larity any big ettlement theGui, ten lan the ettlement. e ten or houldonern, be aumed to have nearby o Pan, Yao, in Ruang, Pei, Hai, Wei, Xi,lan Zhu,are: and village or homeead. Luo. Property i divided by lan line with the Ruang Clan being the mo prominent. e mine were Gamemaer hould eel ree to elaborate on the ontrolled ollecively by all the lan until the arrival entrie and to add new element to the map a o Red Claw. deired. We alo rongly enourage them to review relevant NPC entrie inCHAPTER NINE when a ough mall there are many notable plae in Bei. loation i likely to ome up in play. e mo amou i the Duk Houe, whih i managed by Wei Kang who i fierely loyal to Red Claw. e Duk Houe i a reaurant that erve AMBOO CAVE exeptional duk but i alo a gambling hall where i deep ave i named or the bamboo tree urriket fight are held eah evening. It ha beome rounding the mound that orm it entrane. Apopular with Red Claw’ men. Another notable loording to rumor and legend the plae i haunted ation i the Houe o Sima, a three-ory inn known and ured, but they ay a powerul manual written or it orghum wine. e lead mine are loated in by Bao herel an be ound inide. None who have the nearby mountain; thi i alo where Red Claw’ Pagoda an be ound. e Pagoda i a hrine to Xian ventured in have returned o it i aumed the ure i real or the plae i heavily trapped. Another Nu Shen but Red Claw ha ortified it with wooden legend ay a great evil i trapped inide, perhap wall, tower and guard. He ha alo adapted it to a ree Demon. hi lavih lieyle (though a hrine ill remain on the ground floor).
B
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BAO
BOUZHOU
Leadership: Chie Frowning Eagle Population: ,
Bouzhou i a mall riveride town in Zhaoze Swamp inhabited by thug, thieve, bandit, aain and all manner o villainy. e reident are under the protecion o the With o Zhaoze Zhou, but alo at her mery. ey mainly raie water buffalo, hunt and ultivate ypre tree. ey reort to banditry and rime when they need. e people alo raf wood good and produe ypre oil. Gambling, drinking and proitution abound here.
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e Ornamental Pearl i a well-known Inn ound in Bouzhou. It i a three-ory inn that erve a number o bee dihe and exellent rie wine. Operated by Sheng, who i the brother-in-law o the hie o the Zun River Gang (Frowning Eagle). Frowning Eagle ay here ofen and i ofen hoing gue rom Zhaoze Sec (Huo Ju, Little Venom and Huo Si, the Venom o Zhaoze).
and offiial). e legend are true. Anyone who make a vow here will be held to it by Heaven and aquire a Fated Flaw i they break the vow (ee CHAPER WELVE: HE GAMEMASER).
CAVE
OF THE JADE BUTTERFLY i i the home o the Jade Butterfly, a Martial Hero who roam the outhern Banyan protecing the weak. She i allied with loal Zuntribe and there are uually d Zun Warrior in the area offering their protecion to her. ough the ave look primitive rom the outide, Jade Butterfly ha turned it into a omortable home.
For more inormation ee JADE BUTTERFLY in CHAPTER NINE: NON-PLAYER CHARACTERS.
CAVE
OF THE RAKSHA CLAN e Rakha lan wa one o the greatet et etablihed oon afer the Era o the Demon Emperor. ey were known or their eroity and ruel taci. However they warred ineantly with the Phoenix ec and eventually the two group annihilated eah UAK other in the now Legendary Battle o Southern Fei i village i built high on the liff o Mount Hai’an. River. No one know or ure when thi ourred but Home are arved into the limeone rok itel in a mo put the date at our hundred year ago. well-hidden sot and a ingle narrow trail leadrom the village to the valley below. e villager harve e Cave o the Rakha lan i the ormer headquarbarley and raie heep. ey are loyal to theNua ribe, ter o the Rakha. No one know it loation who expec an annual tribute o barley and wool. (though it i marked on the map or the GM). e
B
CAVE
OF THE EMERALD MONK
i i a remote ave that i guarded by w ilderne. ough the Cave o the Emerald Monk i uninhabited, many reature have taken up reidene. e Emerald Monk look like a giant figure made in a quare tablet o Jade or imilar one (it exac propertie are unique) but it ha the glimmer o emerald a well.
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Aording to legend the Emerald Monk wa a diiple o Sunan and Bao who turned to evil and beame an enemy o hi ormer maer. He wa highly killed and an exemplar in all thing but wa edued to darkne by vanity and the deire to live beyond hi year. Above all he eared aging and death, o he made a pac with Yao-Feng who gave him a potion aying it would make him immortal and beautiul. When the monk drank the potion hi body turned to green one, trapping hi mind orever in the gemone. Other legend laim people who make vow beore the monk’ atue mu abide by them or uffer a terrible ate. It ha thereore beome a ommon pilgrimage ite or anyone entering into an important agreement (married ouple, merhant,
ave omplex deep, intriate and ini heavily trapped. ere i alo a i Fox Demon dwelling de, who leave oaionally to eed on the loal nearby. In the lower hamber o the ave, there are a erie o pillar. ee have image on them that an be read a a kind o manual, revealing the Perec Blok o the Rakha, the only known ounter to the Perec Strike o the Phoenix.
CELESTIAL
SPIRIT TEMPLE i i a remote Yen-Li ore temple managed by a mall group o prie. ey are led by Wu Yong, a ormer bean urd merhant who had a viion o the Enlightened Godde and a ho o sirit and deitie. He devied the Celeial Spirit ritual, whih enable him to petition Bureauray o Heaven with reque (or o he laim). Wu Yong i alo adept with many other rite uh a Aneor Veneration and Spirit Keeping.
e temple itel i built on a ormer holy ite o the Zun. Wu Yong retain ome o hi enterpriing sirit rom hi previou oupation and make a good living elling ervie the loal people by having hi junior
prie perorm Spirit Keeping ritual. e temple ha junior prie and five enior prie, who all ollow Wu Yong a their teaher. In addition to perorming variou rite or loal, the temple alo grow rie and make rafed good rom the loal timber. Employing junior prie to perorm Veneration or Spirit Keeping rite o sade per day. ey perorm thee tak with a Ritual Rank o d . Hiring Senior prie o sade a day and thi i perormed at a Rank o d . Hiring Wu Yong himel o sade but thee areperormed at d .
CHA
Leadership: Headman ing Yen Population: ,
A mall riveride town that arm rie, mine jade, and raf jade good. Member o the town are all Daolin and belong to the Heei lan, laiming deent rom Hen-Shi, the ompaionate daughter. ey are led by ix elder and a headman, ing Yen. e ommunity i built around a hrine o Hen-Shi. ey are loyal to the Heiping ec. e own o Cha i deserate, being vicimized by a terrible wordman who live omewhere in the urrounding ore. ey all him “e Swordmaer” and he ha been brutally murdering the mo innoent and honorable people in the village. So ar eight havebut been ent a meenger to Heiping Sec hekilled. never ey returned.
e Swordmaer i acually the Fearle Rival o Dai Bien, a great Martial Hero who ha uumbed to an Imbalane o Qi energy. SeeTHE FEARLESS RIVAL OF DAI BIEN (SE SENIANG)in CHAPTER NINE: NON-PLAYER CHARACERSor more detail.
CHEN
Leadership: e Counil o Sholar Population: ,
Chen i a proserou ity in the outhern Banyan region. It i led by a ounil o holar eablihed by the ity’ ounder, Hu Sheng. Hu Sheng wa a ormer imperial offiial who traveled to the Banyan with the goal o reating the perec ity. While he never ahieved perecion, Chen i a hining example o good governane with air law. Street are patrolled by Martial Heroe handpiked by the ounil o holar. ey look or people who poe intelligene, virtue and rong Kung Fu. ee Martial Heroe are alled Warden and divided into two group: the Red Warden and the Green Warden.
e Red Warden enore the law o the ity. e Green Warden are more o an intelligene or invetigation ageny that handle unuual rime. e Counil o Sholar i a group o ix holar-ofiial who eah it a the hie ounilor o one o the ity’ ix bureau: Juie, Work, Civil Adminiration, Revenue, Religion, and Deene. A hie ounilor o the ix bureau they are aided by numerou other holar-offiial (all ranked rom - , with the being the mo enior). e ounil o holar wear robe o yellow, while their mo enior minier wear robe o orange (rank ). Leer ranked minier wear robe o green (rank - ), brown (rank - ) and gold (rank - ).
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Chen i urrounded by a number o loyal Zun village. ee reeive protecion rom the ity in exhange or regular taxe (uually in the orm o rie). e headman o thee village are ofen enouraged to udy at the Golden Grotto Aademy and given the title holar-offiial. Poition within the ity are open to all who an qualiy by paing a erie o examination. i yem i aied by a va enter o learning and training alled the Golden Grotto Aademy . It ontain hall and dormitorie dediated to moral exellene and holarhip. One o it hall, the Hall o Perpetual Widom, i a library ontainin g many book. e hool ha hundred o teaher appoint-
ed by the ounil and but it aept every who applie the fir year afer that oneudent mu ontinue to pa rigorou examination in order to remain a udent. Student are divided into a hierarhy o five Hall, eah o whih require exam teing to enter. Exam are held every autumn. oe taking the exam an do o by making ueul roll on the ollowing Skill: Clai ( randomly eleced text), alent (Calligraphy), alent (Poetry), Hiory ( randomly eleced period), Plae/Culture ( randomly eleced plae) and Mediine. e N begin at N or the fir Hall and rie to N or the final Hall.Joining the Golden Grotto Aademy o nothing. e primary export o Chen are tea, bamboo, rie, tou, and rie wine. ey alo raf weapon and ontrol a number o iron mine. Additional plae o intere inlude the ollowing: Bixie Villa: e reidene o the amou Poet Hong. For more inormation ee BIXIE VILLA in CHAPER HIREEN.
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CITY OF CHEN
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Brass Dragon eater:i i a large theater where
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Hu Sheng emple:A great temple dediated to the
muial drama perormed. It an eat people. sirit o Hu Sheng, ounder o Chen. e lientele areare mainly rom the merhant la, Menglao ea House: i popular tea houe erve though literati and the lower lae alo attend. a wide variety o exellent tea and offer muial Drama School of the Seated Lion: i hool i perormane, even drama, upon a mall age or owned by Headmaer Qiu. He i willing to aept uomer. In addition to tea, the Menglao erve any udent who dislay talent, though mo are plate o red date. In truth thi i a ront and the taken rom oiety’ lower rank, inluding proiMenglao ea Houe i in reality an outpo or the tute and reet perormer. e hool make extra Myti Sword et. e proprietor i an arti and poet money helping the Green Warden with it theatri- named Menglao. Menglao’ real identity i IronGho. al abilitie. Phoenix Tail Inn:i i hub o riminal acivity Fresh River Reaurant: i reaurant erve ontrolled by a myeriou man named Killer Zang. mainly plate o fih and vegetable, though they People believe he pay off the Red Warden but in alo offer oup, eamed bun and bee. i i a truth he i a member o the Green Warden and hotsot or member o the Red Warden. Phoenix ail Inn i merely a trap or the mo powerul riminal and villain. ey allow minor rime to Ghost Market:i reet beome a thriving market flourih in the Inn, uing that to oaionally draw in plae afer undown and remain openthroughout the larger rime lord. e inn itel i known or elaborate night. Lantern illuminate the many hop here that hiken and duk dihe yled a Phoenixe. ell a variety o thing inluding: fine lothe, jewelry, nak, noodle all, inene, andortune telling. Red Warden Palace:i i where the Red Warden are baed. Green Pavilion: i multi-oried building i urrounded by a garden inide the Spring Palae and i Scholar Pagoda Reaurant: i i not an acual home to the eretive Green Warden. pagoda, rather it i a our ory tower-like reaurant
that ater mainly to holar-offiial in the ity. e proprietor, Ma Dun, i alo a amou poet and alligrapher. Food and wine here i expenive but worth the o. In the later hour, patron ofen entertain one another by making and reiting poem. e Spring Palace: i i where the Counil o Sholar reide and meet. It i alo where all major government buine i onduced. Xu’s Mutton Stew Reaurant: i i a popular
and affordable reaurant with two floor and patient wait aff. e proprietor, Xu Dunyi, offer a broad range o mutton ew erved with rie and vegetable. He alo offer three kind o ried pork and many wine. e popularity o hi reaurant afford him ae to many o the ity’ eret. For thoe willing to pay sade, he will hare a piee o inormation they may find intereing.
CHENGAO
i i a Zun liff-ide village o about houehold. ey grow taro and herd pig. e people o Chengao are loyal to the Nua, giving them annual tribute, and they revere oxen. Like Buak, Chengao i only aeible through a narrow trail that overlook a dizzying plummet. e pathway i made more diffiult by tree the loal have planted to deliberately all attaker. In the urrounding area one oaionally ee expoed remain o deeaed reident usended in the treebelieve or again liff-ide. people o the village thatthe a body mue be offered to the mountain sirit beore it an be buried in a liff-ide tomb.
CHRYSANTHEMUM
LAKE i lear lake i in the high oothill o the Banyan Mountain. e urrounding terrain ut it off rom the re o the Jian Shu Fore area. ere i a mall houe on the hore and all know the lake to be the retreat o Rekle Storm. He ome here mainly to train and ultivate. Mo people avoid the lake, earing hi unpredicable reeption to viitor.
For more inormation ee RECKLESS SORM in CHAPTER NINE: NON-PLAYER CHARACTERS. AI BIEN FOREST D i tropial wet ore i notable or it large banyan
tree. It ha a high and dene anopy a well a a thik undergrowth arpeting the ground. Croodile and tiger are very ommon here.
DEMON
MOON CULT i erie o pavilion and onneted walkway loated deep in a wamp i the headquarter o the Demon Moon Cult. It i built near a riing mound where the walkway ontinue and wrap around it, orming a network o tiered platorm. Jade Priete and Lord Moon have their own private quarter, all other reide in ommunal hall.
e Demon Moon Cult worhip Yao-Feng and i noted or it ruel method. For more inormation ee DEMON MOON CULT entry in CHAPTER SIX: HE MARIAL WORLD.
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PRIESTS
(8) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d , Ritual (Cure o the Spirit): d , Ritual (Ritual o Boundle Perecion): d , Creature (Demon): d Religion , (Yao-Feng): d Qi: Max Wounds:
Weapon: Butterfly Sword or Hand echniques (Waijia , Neigong , Qinggong): Slahing Blade, Ringing Strike o the Divine Ram, Lie Stealing Blue Claw, Jade Rending Claw, Illuminating Ie Claw (ounter), Whirling Dodge (Counter) SENIOR CULTISTS
(30) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d , Ritual (Cure o theSpirit): d , Creature (Demon): d , Religion (YaoFeng): d Qi: Max Wounds: Weapon: Butterfly Sword or Hand echniques (Waijia , Neigong , Qinggong):
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Slahing Blade, Ringing Strik e o the Divine Ram, Lie Stealing Blue Claw, Jade Rending Claw, Illuminating Ie Claw (ounter), Whirling Dodge (Counter) JUNIOR CULTISTS (60) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
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Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d Max Wounds: Weapon: Butterfly Sword (Mule + d , auray + d , + parry)
DEHUA
SECT TEMPLE i mountain temple i where member o Dehua ec reide. e building themelve are built into the liff o the mountain, reating a hanging effec. ere are alo numerou grottoe ued or orage and a additional living sae or young udent. e Dehua ec exert oniderable influene over the nearby ettlement.
F
OF SURA OneALLS o the large waterall in the world, Sura drop an aonihing , eet. All alongide the all are eep ep ut into the mountain rok itel, leading rom the bae to Heiping Valley. ee are barely reognizable a ep and quite dangerou. Anyone aling them mu make a Survival: Mountain Skill roll to avoid hazard at N , in addition to the normal urvival roll required or traveling.
THE FIVE
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PEAKS ee are the five talle point in Qi Xien and eah one i aoiated with a dragon and phoenix (a well a their resecive element): Lu Shan, Zhiu Shan, Gor Shan, Zun Shan and Rong Shan. Aording to legend the peak name are either the hildren or guardian o thee pair (in both aount they are powerul Immortal heroe). Other legend laim that Immoral ec dwell in thee peak.
Additionally the five peak are believed to be pathway to the heaven. However they are aid to be proteced by Mountain God and by magial gate whih mortal annot pa. See APPENDIX SIX or detail.
THE FIVE
VILLAGES i i a number o village that are loated around Heartle Fortre. ey all benefit rom the preene o the Heartle Bandit who eure the loyalty o the people by giving them gif oplunder rom their expedition. In exhange the bandit expec help rom the townseople when needed, a well a ood and upplie. FOX EARS
Fox Ear i a blind Kung Fu maer, who live in a hut on the edge o the Zhaoze marhe. He wa blinded by the With o Zhaoze Zhou ten year ago, when he tried to take the Wind Sabre o Sunan. He now live in the marh, araid i he trie to leave, he will kill him. He doe not realize he i le powerul than him and merely got luky with hi eye. A time ha paed he ha exaggerated hi memory o her abilitie a well. He know the bakground o the word, a he explained to him the hiory o the Wind Sabre. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (ik), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Deeption: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapon: Stik ( d Damage, + d Auray) Flaws: Blind (- d /- to Parry, Evade, Phyial Skill and Detec) Combat echnique: Blind Swordman Key Kung Fu echniques (Qinggong , Waijia, , Neigong ): Blind Strike, Cloud o Inebriation, Eagle Deend Loudly, Flaming Dragon, Flood o Wine, Great Stride
DRAGON AND PHOENIX ASSOCIATIONS WITH PEAKS Lu Shan Peak i aoiated with metal and the Dragon Jin Long a well a the Phoenix Zhong Huang. Zhiu Shan Peak i aoiated with fire and the Dragon Huo Long a well a the Phoenix Yi Huang. Gor Shan i aoiated with water and the Dragon Shui Long a well a the Phoenix Li Huang. Zun Shan i aoiated with wood and the Dragon Mulong a well a the Phoenix Xiao Huang. Rong Shan Peak i aoiated with earth and the Dragon u Long a well a the Phoenix Ren Huang.
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HE RAGRANT PETAL i i a villa and brothel in the ore. It i owned and operated by Madame Hamaya, who i an ally and inormant o Maer a (See MASTER TA’s VILLA). She etablihed the Fragrant Petal with her teaher, Whisering ail (now dead). While the plae i highly reputable and regarded or it muial perormane, Madame Hamaya i a killed Kung Fu pracitioner. wo o the women in reidene (Nuan and Cui) are Madame Hamaya’ diiple. Madame Hamaya earn a good deal o wealth hiring them out a aain on oaion. All the women at the Fragrant Petal an play the Guzheng, and ofen do o a traveler pa by to attrac their attention.
HAI’AN
SECT HEADQUARTERS i i a very imple villa urrounded by mall field or harveing tuber rop. Hai’an ec i baed here, and they enjoy the remotene it afford. e ec live by hunting and hortiulture. ey alo have a large treaury loated in a eret hamber within the villa, oring wealth brought here by the ec ounder. e urrounding wood are filled with trap or tresaer.
HEARTLESS
FORTRESS i i the headquarter o the Heartle Bandit, a group o thieve and plunderer who eal rom ar off ettlement and ue the wealth or themelve and to ai the Five Village. e rucure i urrounded by a high lanted quare one wall. ere See MADAME HAMAYA in CHAPTER NINE: i one gate (Mery Gate) leading into the ourtyard. NON-PLAYER CHARACERSor more detail. Inide the wall there are everal hall, inluding one dediated to the sirit o Sunan and Bao. ere i alo a entral wooden palae. Beore the palae and OLDEN DRAGON TEMPLE i elaborate omplex i on the outhern liff o Legay Hall, where the bandit hie hold audiene Banyan Mountain overlooking the Jian Shu area. with gue. ough alled Golden Dragon emple in appearane, it i more o a palae rucure, with an enormou e Heartle Bandit are o named or their initiahigh gate with air on either ide leading inide. tion pracie, whih require new prosec to kill a Within a ortified wall i an expane o hall, pavilion, man and ut out hi heart. When they preent the the twin pagoda o Sunan and Bao, and Golden Palae. heart to the hie, they are allowed to join.
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G
THE GUI
TRIBE
i i a tribe o Zun who view themelve a protetor o the Statue o the Heavenly King and Earthly Queen. ey are alo annibalii, eating the fleh o anyone who dare tresa through thi area. ey will allow other Zun to move through when they need to go to the atue, but they never let Daolin pa. ere are rumor that they eed the bone o their vicim to tree demon. ere i alway a in hane o Enountering the Gui ribe (on top o normal enounter or Survival Roll). Uually there are d Gui ribemen in uh an enounter. e Gui preer to ambuh people rom a diane with bow than engage direcly and will all bak requently, only to attak again at a later time. GUI WARRIORS (14) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Bow ( d Damage), Qiang ( d Damage)
Chie Huangu (alo known a Flying General) i the urrent leader o the group. He i aied by Lef Vanguard Yue and Right Vanguard Meng. See alo HE FIVE VILLAGES in thi etion. HEARTLESS BANDITS (700)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Bow, Dao
FLYING GENERAL (CHIEF
HUANGFU)
Chie Huangu i generou and kind to the people o the Five Village and to hi men but old and ern with outider and exeive in hi ruelty toward enemie. Hi dediation to the five village i notable and probably onneced to the kindne they howed hi mother when he gave birth to Huangu while he wa paing through the area to her home in Chen.
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Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d Qi: Max Wounds: Equipment: Bow ( D Damage), Ox ail Dao ( d Damage, - d Auray), Dagger ( d Damage)
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Combat Melee) echnique:Deflec (Medium and Light Key Kung Fu echniques (Qinggong ,Waijia ): Blaing Blade, Double ru, Drif o the Butterfly Fih, Flight o the Hawk, Horizontal Sideep, Whirling Dodge
HEIPING
TEMPLE Leadership: Queen Lu Zhi
i i the main headquarter o the Heiping emple ec. Heiping emple i ommanded by Queen Lu Zhi. Below her i Chie Abbe Qi Pei. e temple i dediated to the sirit o the previou ec leader and member but ultimately i devoted to Dehua. Queen Lu Zhi i the adopted daughter o the old leader, Lu Feiyan, who killed Kang Yin but wa killed over in turn by theSabre With Zhaoze a battle the Wind o o Sunan (theZhou abreinwa taken by the with). Lu Zhi want to obtain the Wind Sabre and avenge the death o her mother. Qi Pei i older than Lu Zhi, ern and fierely loyal. ere i a rear entrane to the temple on the ar ide o the mountain (though the paageway i long and ha lethal trap).
Phyially the temple i urrounded by a one wall with a gate that lead to a erie o hall and reidene. Portion o the temple are built into the ide o the mountain itel.
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e temple ha dealing with loal Zun people, inluding the uodi, who trade inormation or ae paage. Heiping ec effecively ontrol Heiping Village and the maller ettlement in the valley.
HEIPING
VALLEY AND LAKE LIYU
i i a mountain Valley ontrolled by Heiping Sec. All the people here are primarily o Zun anery and work the land on behal o Queen Lu Zhi. ere are many homeead and mall ettlement on the edge o Lake Liyu.
Reently an objec ell rom the ky into Lake Liyu (mo aount ay it wa burning hot and looked like a sear tip). Sine then, omething maive and range ha lurked at the lake’ bottom and people have been riing rom the dead a Jianghi, or Hopping Gho.
HEIPING
VILLAGE Leadership: Abbe Ji
i i a mall Zun fihing village that ultivate rie and arm arp. ough the people here are o Zun srcin, they have been influened by the preene o Heiping emple ec. Dehua i widely pracied a a reult and Hen-Shi i venerated. e villager are loyal to Heiping emple and give monthly donation to the temple that keep the ec adequately ed and upplied. Still variou Yen-Li pracie reurae and there are oaionally even thoe who venerate the sirit o the Demon King (a pracie orbidden by Queen Lu Zhi). ough Heiping Village i the large ettlement on Liyu Lake there are many other homeead and mall ommunitie elewhere along the hore. Peae and order are maintained in the village by Abbe Ji, a member o Heiping who overee the loal Heiping Shrine and i upported by Nun in reidene. While the village i imple and only get oaional viitor, there i a tavern alled the Gold Fin, whih erve arp ew over rie with wine. In the pa ew up week, there have been report o villager riing a Jianghi or Hopping Gho. ee were fir reported afer an objec ell rom the ky into Lake Liyu.
HEN-SHI
TEMPLE
i i a mall temple managed by a group o nun lead by Abbe Bing. ey an perorm exorim and provide ome healing to paerby. ey do not expec anything in return but ak thoe who an to ai them however they are able (whether that i through work, ood donation or finanial donation i up to the peron). ABBESS BING
ehnially Bing i not an abbe, he i ju a regular nun,rumor but the o previou abbe (Mei) lef to inveigate Bird Demon and never returned. Sine then the other nun have looked to her or guidane. Bing i knowledgeable about demon and a helpul peron by nature. Lately he ha elt a rong deire to go out into the martial world to learn more about pirited beat.
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
HIN
Leadership: Headman Kun-Mai Mang Key Skills:Arm Strike: d , Leg Strike: d , Light Population: Melee: d or d (Fly Whik), Medium Melee: d or d (Jian), Mule: d , Speed: d , Ath- i i a mall village that i under the influene o leti: d , Survival (Wilderne): d , Divination: Bouzhou and the With o Zhaoze Zhou. ey live d , Meditation: d , alent (Singing): d , Med- on a erie o mound onneced by bridge that rie iine: d , Ritual (Acivation): d , Ritual (Spirit above the wamp. Mo o the people here pracie Keeping): d , Ritual (Song o Gu): d , Ritual Yen Li and are earul o the wamp sirit. ey (Binding Demon): d , Hiory (Era o the Demon believe the With o Zhaoze Zhou bring them proEmperor): d , Hiory (Erao the Compaionate tecion and they make wine rom a loal berry alled Daughter): d , Hiory (Era o the Righteou the Kun-Mai. e member o the village hare the Emperor): d , Plae/Culture (Zun River Valley): urname Gaiwu and laim to be deendant o d , Initution (Religiou Organization): d , demon or sirit. Language (Daoyun): d , Language (Li Fai): d , Language (Singh): d , Religion (Cult o Hen-Shi): e people o Hin eat turtle meat and make good rom d , Read Sript (Feihu): d , Creature (Demon): wood and turtle hell. ey export wine to Bouzhou. d , Creature (Spirit): d ere i a oad Demon living in the nearby wamp. Qi: ey believe it i a god and when the weather i bad Max Wounds: or the Kun-Mai berrie don’t grow, they plaate it Weapon: Fly Whik ( d Damage, - d Auraby ending unwary traveler into it territory where y), Jian ( d Damage, + d Auray) it an eat them. Key Techniques (Waijia , Qinggong ):Lah o the Fly Whik, Whirling Blade, Drif o the ButHE UA PI terfly Fih, Flying Swan Kik, Kik o the Swan, Leap o the Swan, Graeul Retreat (Counter), i appear to be a Hai’anee Speaking Zun tribe who dre in human kin. ey are numerou in thi Horizontal Sideep (Counter).
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denely oreed area and anyone paing through ha a in hane o enountering d Hua Pi every eight hour (on top o normal enounter or urvival roll). ey roam the entirearea between Red Mountain and Ghezong River. For every ten Hua Pi enountered there i uually Demon Maer and Martial Heroe. When they fight, they rarely aim to kill, but inead preer to apture (though many in the Banyan believe thi i wore than death).
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ere are rumor that the Hua Pi not only wear people’ kin, but that they ue them a diguie to infiltrate Daolin ommunitie and wreak havo. ere are urther rumor that their leaderhip i made up range reature alled Painted Death, who ue the kin to over up their own deaying bodie. For inormation on Painted Death ee PAINTED DEATH in CHAPTER TEN: THREATS AND MONSERS.
HUA PI MARTIAL HEROES (14) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d Qi: Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray), Bow ( d ) Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Fiere Strike, Slahing Blade, Whirling Blade, Drif o the Butterfly Fih, Whirling Dodge (Counter)
IBA
Leadership: Elder and Maer Shan Population: ,
HUA PI DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d , Ritual (Harve Qi by Blood): d
i i a town on the edge o Peng Lake. It i amou or it wealth in gold, and it weapon (sear o Iba are highly prized). It houe luer around the rim o Peng and it inhabitant requently travel to nearby Redi or trade. Many o the people here are miner, oldier or ervant employed by maer Shan. He doe not govern the ettlement direcly but ha great influene. e town i led by five elder who eah
Qi: repreent theand fiveGui). major lan in the area (Shan, Pan,one Yao,oZhu Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray) NN OF THE EMERALD MONK Key Kung Fu echniques (Waijia , Qinggong e Inn o the Emerald Monk i a amou eablihment ): Blaing Blade, Fiere Strike, Whirling Dodge near the outhern Ghezong River. It i operated by Lady (Counter) Guan ao, who i highly killed in buine matter and laim to be a diant relative o the previou emperor. ough not a Martial Expert herel, he ha HUA PI WARRIORS (14) a network o ontac in Jianghu who aure her proDefenses: Hardine , Evade , Parry , Stealth tecion. Lady ao i known or her graiou manner , Wit ,Reolve to paying gue but her hrewd and aggreive dealing Key Skills:Grapple: d , row: d , Arm Strike: with thoe who ail to pay their bill. Her huband Guan d , Leg Strike: d , Light Melee: d , Medium Chong manage the dining area o the inn andi ofen the one reeiving the brunt o Lady ao’ wrath when Melee: d , Heavy Melee: d , Small Ranged: uomer ail to pay or make a me. d , Speed: d , Mule: d
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Max Wounds: Equipment: Ox ail Dao ( d Auray), Bow ( d Damage)
Damage, - d
In the martial world, the Inn o the Emerald Monk i onidered neutral ground. ere i an unsoken agreement that no fighting hould our in the inn or it urrounding area. For thi reaon many ec ue the Inn or important meeting. Oaionally thi rule i breahed but thoe who break it ae the wrath o the other patron (who are uually killed Martial Expert).
e inn itel i not the ouple’ only oure o inome. Lady ao alo operate a eurity ompany out o the inn with po in all the town and itie o the Banyan (alled Emerald Seurity Company). She ue her ontac to hire member rom a variety o ec to protec the transortation o merhant good.
JIAN
SHU FOREST i i a ore in the northern mo valley o the Banyan region. Near the river it i a mix o Banyan and Bamboo tree. ere i a thik mi that hang here reating a heavy humidity, but it beome drier in the oothill.
e inn erve a variety o dihe, mo o whih are onidered great aompaniment to heavy drinking. IN YU ey inlude: pikled hrimp, wine, roaed hiken, eamed bun, uffed hummingbird, lotu-eed oup, i i a fihing village near Myi Sword emple red-braied pork with ermented wine, and ried bee and aro rom a Shrine o Hen-Shi. e village ha with vegetable. Prie vary baed on the reputation about houehold and numerou fih pond. e headman o the Village i a man known a Elder Yu. o the uomer but mo dihe begin at sade. Myi Sword ec ha a rong preene here and the villager are able to onduc trade with merhant ADE PHOENIX TEMPLE going rom Hai’an to Zun City. i ruined temple omplex i hidden behind enturie o tree growth. No one know that thi sot i ere are ome plae o note in Jin Yu. Dou Apothwhere the one great Phoenix ec planted it head- eary Depot i a large building owned by the Myi quarter. e temple rucure i peuliar, eaturing Sword ec that ha ore o herb and mediine many head arved into the wall. ee are the head or ale. e Meriul Phoenix i a well-regarded inn o the ec’ leader, whih were arved oon afer run by allie o the Myi Sword ec. eah o their death. In all there are uh head.
J
J
e temple i built into a peak in Jian Shu Valley. e onrucion i quite good, orming an elaborate omplex o quare and recangular hamber. ee are all trapped, a the Phoenix ec wanted to protec their eret and knew they might perih at the Battle o Fei River (where they ought the Rakha Clan). I one an urvive the endle array o trapped hamber
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KUSHA
i i a eret tent garrion o the Kuhen, led by Prine Sarnai, daughter o the Khagan, Ganbaatar. e purpoe o the garrion i to overee the extracion o a loal turquoie depoit; however, Sarnai’ true reaon or being in the Banyan i to learn rom one o the great Martial Heroe. She i aied by
hundred o Kuhen oldier and her ather’ advior, and alling theinManual o the Jade Phoenix ec i illorridor, ontained a room deep below the Nergui Mogha. Prine Sarnai keep the Phoenix temple. i ontain the Perec Strike o the Phoenix, Crown here in a loked abinet that i trapped with a well a everal other ehnique. poion dart and powder. ere i no more Jade Phoenix ec. ey were deroyed during the Battle o Southern Fei River.
THE JADE
PIT i i a avern with rih depoit o jade under the ontrol o the village o Yuli. It wa reently diovered afer a inkhole ollaped into the omplex. It i only a matter o time beore the newound wealth attrac nearby bandit to the village.
JIA
i i a mall village o people on the edge o Zhaoze Swamp that ha loe tie to the ree-Dwelling Nun ec. ere i alo a notable tavern here alled the White Inn. Zun River Gang, the ree-Dwelling Nun and member o Zhaoze all requent the plae. Otherwie the village i entirely unremarkable with ome land or arming rop, partiularly vegetable and bean. ey alo breed liveok.
LIN
VILLAGE Leadership: Chie Xiao Ruk Population: i i a rie arming village in Dai Bien. A mono-lineage ommunity, all reident belong to the Xiao Clan and they are led by hie Xiao Ruk. Lin only ha people and mo are armer, though they alo have liveok and raf good to ell in Rong Yao. Reently a gang led by a man named Red Claw ame to the village and demanded regular tribute o rie. e amount grow eah time hi men ome to Lin and it ha beome a burden or the ommunity. i ha reated uh hardhip that the villager ometime work together to rob unwary traveler o they an eed and lothe their amilie.
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LU
ZHAN, ZHIFU SHAN, GOR SHAN, ZUN SHAN AND RONG SHAN ee are the talle peak in the ivilized world.
ey are believed to be path to heavenly realm, proteced by Mountain God and gate. Some ay Immortal dwell in the peak. See THE FIVE PEAKS or more inormation.
MAJESTIC
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LION CULT PALACE
i towering rucure i a multioried ortre and home to the Majei Lion ult. Below it oundation are a erie o eret tunnel where it ore it manual and gain ae to the mountain bae. ere i a hamber here ontaining Manual o the Golden King, whih inlude the Seret ehnique: Majey o the Lion. e palae ground are urrounded by a dene ore whih i thikly inhabited by arher who fire at intruder. It i alo proteced by numerou log and pit trap.
MASTER
SHAN’S VILLA Maer Shan i a wealthy ormer minier o the Empire who ontrol the loal gold and iron depoit. He i alo the beneacor o the town o Iba (employing many o it inhabitane and protecing them with hi oldier). Maer Shan’ opulent villa i proteced by oldier, and five elite heroe (who are hi diiple). He an eaily raie two hundred additional men i he need rom the urrounding
area o anda the town o Iba.and ough he preentholar, a publi ae ontemplative ompaionate in truth Maer Shan i ruel and only true to hi word when it uit him. He ha a longanding eud with Maer a over the nearby iron mine that one belonged to Maer a’ amily. ough the onflic aroe when Shan eized the mine, it ha ealated into a tit-or-tat war with eah plotting the other’ death. So ar, they have only managed to kill one another’ ervant, oldier, ibling, and heroe.
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TA’S VILLA i mode ized villa i the home o Maer a and houehold. It provide eno ugh sae or training a well a everal are or growi ng tea (whih Maer a ell). It i guarded by oldier, elite heroe and ervant. Maer a ha a longanding eud with Maer Shan over poeion o the
nearby iron mine. While Maer a i not a Martial Hero himel, hi group o hero e, led by a woman named Little oad, are exeptionally loyal due to hi generou treatment.
MASTER
ZUI’S HUT i mall hut i made o bamboo, elevated rom the ground by ilt. It i the reidene o Maer Zui, who i known or hi magnifient Qinggong abilitie and a ondne or game. He doe not belong to any ec and ha retired rom the world, but he will oaionally teah people hi kill i they an beat him in Go or ome other hallenge. i area i inhabited by dangerou bird alled Nao Ren. While they attak many who ome into the area, they leave Maer Zui in peae. YSTIC SWORD TEMPLE M e Myi Sword emple i the headquarter o
Myi Sword ec and a temple dediated to the sirit o General Dou Lun, hi daughter Ju-Long, and hi granddaughter Dou Li. Lady White Blade, the daughter o Dou Li, i head o the ec and reide at the temple. e temple ha orty junior diiple and five enior diiple. It i near a Shrine o Hen-Shi and near the fihing village o Jin Yu. e Myi Sword emple provide mediine and wine or the village, and i renowned or it medial knowledge. ey alo ell herb and aromati to merhant paing through the village and own everal apotheary depot along the river. e mound that the temple wa built on i acually an old headquarter o the imele Maer. Lady White Blade and her ec are unaware below their templeinrucion deep underground avern with or halioa hidden the Iron Spearomplex o the imele Maer ehnique (the other hal i at the omb o the imele maer).
NAAM
i i a mall trade town that hold the annual ea Feival. It i known or it anal and dragon boat, a well a the preene o a dangerou blak market. A well-known inn alled Inn o the Divine Sholar i here at the enter o town. e proprietor, Mr. Lu, erve Steamed Vegetable ( Spade), Dongpo Pork ( Spade) and Yellow Wine ( Spade). Room o Spade. e Martial Hero, One-Armed Fiery Demon requent the inn to find inormation on Myi Sword Sec (whoe member’ he kill on ight). HE USA T NZun A nomadi tribe who roam Mount Hai’an and
extrac tribute rom loal ettled Zun people. ey are known or dreing in hide (they prize tiger hide mo o all), praciing human arifie and venerating the Demon King. ey are led by Demon Maer Yi.
MYSTIC SWORD TEMPLE
Temple Key: . Myi Hall (hrine to General Dou), . White Blade Hall (living quarter and laroom), . Shrine o Ju Long and Dou Li, . Garden and raining Area, . Hall o Hen-Shi (library), . Heavenly Virtue Gate (entryway), . Hall o Sunan (deenive tower and hrine), . Hall o Bao (hrine), . Southern Purity Gate (entryway), . Hidden Cavern Complex
OWL
LAKE i i a priine lake known or it lear water and olorul fih. Aording to legend a water sirit or poibly even a godde wathe over the area.
OWL
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LAKE VILLA i i the home o the very wealthy tea merhant, Gentleman Ou ao. He travel with hi good up and down the Ghezong and i highly knowledgeable o the people and group in the area. He i a good and ompaionate man, willing to inve in people who dislay kindne or a kill he value. However he i not above uing deeption i he believe it will ultimately benefit the other party.
THE PALACE
OF SUNAN AND BAO i wa one the reuge and training ground o Sunan and Bao during their war with Yao-Feng. i i alo where the ouple wa married and it i believed that the Phoenix Crown o Bao i loated here deep in Mount Zun (thi belie i wrong a the Phoenix Crown i urrently in the poeion o Prine Sarnai). e Palae wa abandoned by Sunan and Bao during the war and orgotten, but year later monk devoted to the ouple ame here and maintained the ground. ey did o or enturie, until ix month ago, when an Ogre alled Horned King invaded the omplex with a mall group o Yumen. Horned King killed
the monk, threw into thea depth othe the palae. mountain hamber andthem et himel lord o He ontrol the nearby village o Bao Chun through hi minion Minier Yu (a Yumen). e Palae i high in the mountain and aeible by narrow one ep ut rom the roky bae. e ground are urrounded by a one wall (ut rom the mountain a well). Inide i a ourtyard, hall, and dozen o mall building uh a kithen and barrak. e entral hall affixe to the ide o the mountain and offer ae to an interior hamber Sunan one ued a an audiene room. wo mall opening lead fify eet below to eret hamber, where Sunan kept a library, prioner, and other item o intere to him.
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PURPLE CAVERN SECT
HEADQUARTERS i elaborate limetone ave ytem i where the Purple Cavern et i headquartered. ey have built their hrine and hall into the tone itel. e whole rucure i layered in tapering alacite and the floor i jagged with protruding purple one. e head o the ec, Lady Plum Bloom, onider the avern ared—a temple to the hrine o Sunan and Bao. She i one o the great maer o the martial world and a ormer member o Golden Dragon ec. She wa ored to leave the Golden Dragon many year ago and ha oued her mind on revenge. Preent in the headquarter are Lady Plum Bloom herel, her highe ranked Siu (Sun), Senior Diiple, and Junior Diiple. ere are an additional Senior Diiple and Junior Diiple within a day’ walking diane rom the area around the avern. Hundred more an be ound within three day’ diane. e remaining member o the ec are sread throughout the Banyan and Empire. e avern are regularly patrolled by group o five Junior Diiple. ey patrol in interior and exterior o the avern. Anyone neaking into the avern hould make a Survival (Underground) Skill roll N every minute to avoid enountering uh patrol. I the patrol raie the alert, additional Junior Diiple arrive eah round.
MAP KEY
1.
ENTRANCE i i the main entrane to the ec’ headquarter. ere are two hall here that erve a dormitorie or the diiple, area or training and plae o udy. e natural light that pour into the avern i ueul a it provide enough illumination to redue lantern oil o. ere i alo a well in thi area or ething water. wo Junior Diiple alway and wath on either ide o the entrane.
JUNIOR PURPLE CAVERN SECT DISCIPLE (2) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d
PURPLE CAVERN SECT HEADQUARTERS
Qi: Max Wounds: Weapon: Jian (Damage d , + d Auray) Combat echnique:Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Plum Bloom Palm, Sword Stane.
2.
8
HALL OF THE THUNDERING BLADE
7.
HOLDING AREA Preently thi part o the avern i empty, ave or everal manale attahed to the wall. When the ec need to hold prioner, thi i where they keep them.
8.
THE STEPS OF HYPOCRISY AND RIGHTEOUSNESS
i landing lead to a eep airway paage, arved into the rok itel. On either ide o the ep are reo depicion that trae the hiory o the martial world
i i eentially a dormitory or the Junior Diiple. It ontain living quarter but alo the kithen beaue rom itday righteou it deline with the preent leader obeginning the Golden to Dragon ec. e right preparing meal i the duty o the lowe ranked udent. ide begin with an image o Bao, and ontinue with ubequent image o highly regarded emale heroe, ulminating in an anonymou diiple o the ree-DwellPURPLE CAVERN HALL ing Nun ec. e lefide begin with an image o Sunan, i open into a large area where Lady Plum Bloom ontinuing with image o other highly regarded male hold morning meditation and inrucion with the heroe and end with an anonymou member o Golden Junior Diiple. It alo erve a a training area or Dragon ec. Eah ep o the way, the purity o the hero bai ehnique. e eond floor ontain living diminihe through deire or preige wealth and other quarter or Senior Diiple and Siu Sun, a well earthly attahment. e air end at a one door. e a a library. Mo o the book in the library are door i loked and trapped*. devoted to Yen-Li and Dehua, with a number o manual on mediine and poion. AUDIENCE HALL i hamber i both a grand entrane into Plum Bloom TRAINING AREA Hall and where Lady Plum Bloom preer to reeive i i ued or more advaned training and weapon people when he intend to intimidate them. o do o ehnique. e avern provide a wide sae but alo he and on the upper landing flanked by her diiple. natural ere. ere i a mall erieand o baket ladder e arhway o the door leading to area i painted here thatobale. lead to area are rope with a blue and red reo o a dragon and phoenix that ued or hoiing upplie between the loation. meet at the apex. i area i alo trapped. By preing
3.
9.
4.
5.
CAVERN INTERSECTION
i interecion onnec to area , , and . It alo erve a a natural alarm or daytime intruder, a there are bat on the eiling that have been trained to reognize regular diiple but will ir and reate noie when unreognized intruder pa by (roll d again Stealth). During the night the bat are out hunting o there i no uh roll.
6. 278
THE CAVE OF INFINITE CALM
i natural avern ha a mooth limeone floor and a pit near the northern wall that deend or eventy eet. e opening i onealed by a large one that an be open or loed by turning a nearby alagmite (Detec N to notie). e area erve two purpoe. e fir i a a plae or Lady Plum Bloom to pa on eret ehnique. e eond purpoe i praciing lightne Kung Fu and oring udent to train while araid (by ue o the pit).
a with beneath the Phoenix’ talon, one an releae a lew o poioned needle that fire rom the air and rike at anyone in the lower landing. Anyone ruk i immediately inormed they hav e been poioned and an only gain the antidote i they ooperate. Poioned Needle: ype Attak, Detec N Attak , d again Evade, Effec Poion Expoure (Naga Venom), Diarm N
10.
COURTYARD GARDEN i area enirle a beautiul garden filled with range ungi like purple apphire muhroom, jelly ungu, and tooth ungu. e garden i alo filled
with hunk o tree andIn other woodthere or ome o thelarge ungu to grow upon. addition i a ingle laquered plum bloom tree. e muhroom and other ungue are ued or both ood and mediine by the ec. i i where Lady Plum Bloom preer to take gue or private onveration.
*Loked reinored wooden door: N
to Open; Hardine , Integrity .
11.
TOILET i area ha a imple irular hole that lead into a paage o flowing water below. It i effecive but potentially dangerou or the unwary. Ued with are, thi i not a problem. Anyone making ue o the ailitie with any lak o aution rik alling through the large opening (Athleti N ).
12.
MEDITATION CHAMBER
i room i filled with irular meditation uhion or Junior Diiple and plenty o open one floor sae orofen Senior Diiple.inWhile meditation are onduced Purplemorning Cavern Hall, thi area i ideal or meditation ehnique like Breath o the Lotu Petal due to the proximity o the paing ream and the unique arhitecure o the room. Anyone perorming a Kung Fu ehnique that ue the Meditation Skill gain a + d bonu to their roll while in thi hamber.
13.
THE HALL OF THE FOUR GEMS i room i a hamber or leaning and reflecion that and beore the hrine o Sunan and Bao. It ontain a roll on the northern wall with a painting o a dragon and phoenix, the word Righteoune, Altruim, Bravery and Reiproity (the Four Gem) are written in alligraphy between the two figure. ere i alo a tall water bain here or leaning beore entering the hrine. A one bridge eparate thi area rom the hrine entrane. Anyone who roe the bridge and enter the hrine without leaning take a - d penalty to all ombat kill until they make a proper offering to the sirit o Sunan and Bao (while lean).
14.
SHRINE OF SUNAN AND BAO
i area ha an altar with ion o Sunan and Bao, beore whih are bowl filled with jo ik and a urae to plae offering o ood. Beyond the altar the wall i painted with a imple ene o tree and two bird—one blue, the other red.
15.
STORAGE AREA i i where the ec keep mo o it material upplie and non-ood item. Variou tool, rope, and ontainer are ound here. Mo gif to the ec end up here a well. Among them are many erami pot, oil, inkone, a large bronze drum, everal tripod auldron, and even a rok ulpture that reemble Lady Plum Bloom herel. wo junior Diiple, Jinlian and Ping, both ier, are in harge o thi area. ere i a in hane one o them i in here (both are here on a ). ey are eaily bored and prone to fighting between themelve over plae-
ment o objec in the orage area.
8
JINLIAN AND PING Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapon: Qiang ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Qinggong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane.
16.
INNER QUARTERS ENTRANCE i i ju a mall paageway that end in an opening rimmed with toothy alacite and alagmite. e arhway i trapped. e reident o the avern know to depre the third alagmite rom the lef to diarm it. Anyone who ail to do thi trigger the trap a they pa through. When triggered the opening loe down like a jaw, impaling paerby with jagged one.
e hrine i different rom other dediated to the two Martial Heroe. Lady Plum Bloom’ dediation to the our gem, and her regular attention to the Entryway rap: ype Attak, Detec N , Attak d memorie o Sunan and Bao, ha given thi hrine again Evade, Effec d Damage, Diarm N . a power not ound elewhere. Anyone who enter the hrine and ha not leaned themelve with the bain in area uffer a - d penalty to their ombat kill until they make a proper offering. Anyone who CLIFFSIDE PASSAGEWAY make an offering here while purified gain a + d i i alo a nondeript paageway, exept or a bonu to their Combat Skill or three hour on a wide opening on the outhern wall that overlook ueul Ritual roll.
17.
279
area . A roky liff onnec the opening to the lower hamber. Saling the wall require an Athleti roll (N ). eliff itel i eet (o d Open Damage i anyone all the ull length).
18 .
CAVERN OF THE JADE MAIDEN i yawning ave i largely bare exept or a towering jade one that rie rom the ground. It vaguely reemble the hape o a emale wordman, and Lady Plum Bloom regard it a a likene o Bao. ere i a myial quality to the one that ha preerved Lady Bloom’ youth ine he ame to the
8
Purple Cavern. So long a he live up to her ideal o Bravery, Altruim, Reiproity and Righteoune, the Jade Maiden uppree the ageing effec o time or Lady Plum Bloom (he an kill or poion provided the peron deerve it). Anyone who meditate or pray beore the Maiden will find their mind naturally drawn to thee our priniple. e Jade Maiden ha other abilitie a well (eeJADE MAIDEN entry in CHAPTER ELEVEN: MANUALS AND OBJECS OF POWER).
19.
LADY PLUM BLOSSOM’S TRAINING AREA
XIU
Xiu i an orphan rom Hai’an who tried to teal rom Lady Plum Bloom when he wa a hild. Impreed with her agility, Lady Plum Bloom howed mery and ompaion taking Xiu a a udent and viewing her almo a a daughter. Xiu i loyal to Lady Plum Bloom and fierely protecive. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d d, Meditation: (Aneor Veneration) , Mediine: dd alent , , Ritual (Poion): d , Detec: d , Command: d , Hiory (Era o the Demon Emperor) d , Martial Diipline (All) d , Initution (Sec) d , Religion (Qi Zhao and Dehua) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wounds: Weapon: Fan, Fly-whik and Jian Combat Technique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Qinggong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Gu o the Fan Blade, Lah o the Fly-whik,
i i where Lady Plum Bloom onduc her own training a he hone and develop ehnique. ere i a naturally round rie o earth with aflat top in the enter, whih he employ toward a number o different end. i area i off limit to Junior Diiple; Nine Divine Snake, Palm o the Dragon, Plum Senior Diiple mu ak permiion prior to entering. Bloom Palm, Spear o the Infinite Emperor, Siu are permitted to enter anytime a an Xiu (Lady Sword Stane, Venom o the Fly-whik. Plum Bloom’ avored udent, ee area below).
20.
PLUM BLOSSOM LAKE
i va open area i where Lady Plum Bloom built her reidene. ere i firm ground here and a pebbled pathway leading rom the entrane to her houe on to the bridge in area . ere i a in hane o Enountering Yan Shun here, Lady Plum Bloom’ pet tiger (ee area or more detail).
280
Near the houe i a dene garden o numinou muhroom (See Numinou Muhroom entry inCHAPTER TWO: RULES in the POISON ecion). No one may take a numinou muhroom rom thi garden without permiion, a Lady Plum Bloom ue them only when there i need. During the day thi area i proteced by Lady Plum Bloom’ immediate diiple Xiu, whom he ha avored. e area i guarded by a normal Senior Diiple in the evening.
21.
LADY PLUM BLOSSOM HOUSE i i where Lady Plum Bloom live. e downair i a kind o reeiving area, partitioned by a urtain. Behind the urtain i amall room or taking tea with viiting maer or udent whom he tru. A et o red wooden air url around the outer edge o the room and lead to a eond floor. ere are our room eparated by liding door: Lady Plum Bloom’ Room, a Study, Xiu’ Room, and an Herbalim Room.
e Herbalim Room i where Lady Plum Bloom prepare poion and mediine. On a large metal table there i a bronze tea ove, or boiling ingredient and a wall o ubby boxe with all andard herbal omponent or making ure. Below the table are a number o other item, like a three-hambered lay pot (alo or boiling but eah hamber an ontain omething different). e udy i mall but ontain a number o book on Dehua (inluding the Clai), Yen-Li, and Qi Zhao.
ere are alo everal hiorie o the Era o the Demon Emperor and Gazetteer o the Banyan Region. Lady Plum Bloom ha one book on eah o the major ec, and they all inlude up to date inormation on their memberhip (Lady Plum Bloom revie them regularly). ere are everal manual here inluding the Manual o the Great Hong (Heart Strike), Manual o the Great Ji (Blood Letting orn), the Hidden Book o Yanhi (Fourth Fi o Yanhi and Fifh Fi o Yanhi), the Dragon Manual, and the Manual o the Red Lord (Red Claw Strike). Lady Plum Bloom and Xiu eah have their own bedroom. e room are nearly idential, both having low elm wood bed with minimal padding. Lady Plum Bloom keep the Phoenix Key to area here. e Phoenix Key i a bronze key with elaborate phoenix eather deign.
22.
SLIDING STONE DOOR i irular entrane way an be ealed with a heavy liding one door. e door i , pound making it nearly impoible or a normal peron to lide open or loed. For example a haracer with Mule Rank an move it on a N Mule roll(ee LIFTING AND MOVING OBJECTSin CHAPTER TWO: RULES or inormation). ere i a viible lok fitted with an engraving o a dragon head. I the Phoenix Key (ee area ) i ued on the lok, it trigger a mehanim that aue the door to lide open or loed eaily.
YAN SHUN (PEARL TIGER)
Yan Shun Guard the entire lake but preer to ay in area eaing on fih. ough he preer human fleh, Yan Shun ha been tamed by Lady Plum Bloom and only eed on man when he allow him to do o (whih i a rarity). Yan Shun i marter than a typial Pearl iger and hi oat ha tuf o yellow and red hair (whih i riking and vaguely unpleaant). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage Detec: d d ), Speed: d ( eet), Mule: d , Max Wounds: Pounce: Big at alk and poune on their prey. When a Lion or iger ha urprie it doe one Extra Wound on it Damage roll. Soothing Purr: e purr o a Pearl iger i relaxing and an even aue people to all to leep. Roll d again Reolve, on a ue the target i filled with a great alm and lethargy or round. i effecively redue the number o acion in a ombat round to either a ingle Skill roll or Move Acion. On a otal Sue the target all aleep or two round. o be affeced target mu be within fifeen eet o the tiger.
25.
WHIRLPOOL
i area o the lake orm a whirlpool. Sometime Lady Plum Bloom ue it to help train her udent and improve their rength. Swimming thee water i i where the all rom area empty. e water require a N Swim roll to avoid being pulled into here have a urrent and require a N Swim roll. the pool and brought to the river below. oe who ail take d Damage and get wept up in the river ere i a in hane that Yan Shun, Lady Plum that pae through Area . ey an try to grab the Bloom’ pet tiger, i wimming here looking or bridge to avoid being taken into the underground fih (ee area or more detail). river yem (Athleti roll N ). ey an alo try to wim again the urrent (Swim N ). oe who enter the underground river yem have everal mile BOARDED PATH o winding and plunging waterway to urvive beore i ootbridge i made o wood imilar to teak and being expelled on the outhern ae o the mountain. haf o bamboo. It i able but require ome amount o balane to ro. Anyone taking their time to ro it, an do o without onern. But anyone PLUM BLOSSOM TOMB ruhing aro mu make an Athleti roll N or i area i ill under onrucion but i intended a all into the water. e water here are teaming with a tomb or Lady Plum Bloom and her highe ranking arp that Lady Plum Bloom bring to thi loation regularly to eed Yan Shun. diiple. one exept the in harge o thi area’No onrucion are diipline allowed here and only under Lady Plum Bloom’ ric uperviion. e hore here i alo where Lady Plum Bloom’ pet Pearl iger, Yan Shun, preer to re (though it ere are two empty one offin, eah with a heavy one tablet plaed on top. Both tablet ontain the an be ound in other area o the lake). ere i a word: Altruim, Righteoune, Bravery and Reiin hane o enountering Yan Shun here. proity. One o the tablet ha phoenix and dragon
23.
8
FALLS EXIT
24.
26.
281
imagery ethed onto the urae. i will be Lady Plum Bloom’ offin afer he die. ere i a hidden ompartment in her offin (Detec N ) that ontain Naga Venom Antidote and e Manual o Sunan and Bao. e Manual o Sunan and Bao ontain the Phoenix Dragon Strike. While Lady Plum Bloom ha learned the ehnique he ha not taught it to anyone ele, and it require both a man and woman to perorm.
27.
8
SHELTERED COVE
e avern wall muhroom open to a mall horegrow. and pond, where plentiul and reed e river flow here lowly and deend into the purple avern. ere i a mall fihing boat here and Iron Dragon, the guardian o the bak entrane, an be ound here mo day and night ( in hane he i away on errand or hunting).
Defenses: Hardine , Evade , Parry ( with Iron Hat), Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Reaon d , Command: d , Initution (Military) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wounds: Weapon: Iron Hat, Qiang ( d Damage) Combat echnique: Counter (Heavy Melee-Setup) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o Fury, Drif o the Butterfly Fih, Flaming Dragon, Flight o the Hawk, Guiding the Crahing Wave, Iron Foot Stane, Iron Spirit, Lahing Dragon, Palm o the Dragon, Spear o the Infinite Emperor, Spear Swipe, rapping Wind, Cluth o the Hawk (Counter), Whirling Dodge (Counter)
Iron Dragon live here in the helter o the ove. When he need to leep he rethe a hammok between the tree or take helter in the avern. Iron Dragon ha lived here or five year. While not an offiial member o the ec, hi loyalty to Lady Plum Bloom i greater than anyone’ (even Xiu). Iron Dragon ha PURPLE CAVERN SECT MEMBERS vowed never to let anyone pa through the bak entrane without Lady Plum Bloom’ permiion. For more inormation ee hi entry below. SIFU SUN Defenses: Hardine , Evade , Parry , Stealth Anyone who take the all into the avern mu , Wit , Reolve make an due Athleti roll (N or uffer Damage to jagged rok )and alling d(takeOpen hal on a ue).
IRON DRAGON (LU ZHONG)
282
Iron Dragon i not an offiial member o the ec but quite loyal. Five year ago he wa ramed by hi ommanding offier in the Hai’anee army who wanted to leep with hi wie. i led to Iron Dragon’ arre and nearly hi exeution. He wa merely alled Lu Zhong at the time, but known or hi uriou temper. Rather than leep with Lu Zhong’ uperior, hi wie ommitted uiide. Upon hearing word o the injuie Lady Plum Bloom reued him and helped him kill hi ommander. He vowed to erve her rom that day. Beaue hi talent and temper were ill uited to the ec, Lady Plum Bloom reued. he time inied and remained at the rear entrane.But Over he beame it guardian, and Lady Plum Bloom, though he ha never taken him a a udent or permitted him to all her Siu, appreiate hi loyalty—he all her mother rather than Siu. From time to time he ha taught him ehnique rom the Golden Dragon ec.
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d or d (Jian), Small Ranged: d , Athleti: d , Speed: d Mule: , d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapon: Jian ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Flaming Dragon, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake,
Palm o the Dragon, Plum Bloom Palm, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike.
SENIOR PURPLE CAVERN SECT DISCIPLE (20*) Defenses: Hardine , Evade , Parry , Stealth
RED
CLAW’S PAGODA i multi-tory Pagoda wa a hrine to Xian Nu Shen, Hen-Shi, and Divine Sholar Wu that ha been , Wit , Reolve turned into a ortifiation and pleaure palae by the Key Skills:Grapple: d , row: d , Arm Strike: Red Claw Gang, a group led by a man named Red d , Leg Strike: d , Light Melee: d Medium , Claw. While the srcinal hrine remain on the Melee: d , Heavy Melee: d , Athleti: d , ground floor, the other level o the Pagoda have Speed: d , Mule: d , Endurane: d , Med- been onverted into a plae or the gang to enjoy the itation: d , Mediine: d , alent (Poion): d , soil o their effort. e ground floor hrine ha Detec: d , Command: d alo been reworked, with a huge bronze atue o Mr. Red Claw replaing the atue o Xian Nu Shen Qi: (whih he put outide hi ort to ward off attaker). Max Wounds: Below the Pagoda i an underground palae dediatWeapons: Qiang ( d Damage) and Jian ( d ed to Hen-Shi and Divine Sholar Wu. ere i a Damage, + d Auray) reliquary here (onverted to a treaury), a mall library (ontaining many book on Iron Sky Maiden), Combat echnique:Deflec (Medium and Light and an area ued a a holding ell. Red Claw’ pride Melee) i a seial hamber he reated where he torture hi Key Kung Fu echniques (Waijia , Qinggong enemie. It i built around a irular pit filled with , Neigong , Dianxue ):Bla o the Dragon, venomou inec and ha a hain attahed to a Breath o the Lotu Petal, Drif o the Butterfly wheeled rank or lowering people into the pit. Fih, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, A wooden wall ring the Pagoda with everal tower, Sword Stane. and a bridge lead over a huge mountain revae rom a nearby lead mine. From thi loation Red Claw and hi men ontrol the town o Bei and terriy the village o Lin. ey have huge ore o rie beneath JUNIOR PURPLE CAVERN the Pagoda, whih are taken rom Lin Village. ey SECT DISCIPLE (200*) alo ore the people o Bei to work the lead mine. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve For more inormation ee BEI and LIN.
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Qiang ( d Damage) Combat echnique:Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane
8
RED
MOUNTAIN i tall et o peak i named or the miaken belie that there are hidden depoit o rubie omewhere on it urae or in itdepth. A ew rumor alo irulate that there i a treaury filled with rubie in the Red Mountain Villa. i i all untrue. ere ia Red Mountain Villa, inhabited by five immortal (deribed below), and they have no treaure. Inead they wath over their prioner, Ogre Demon o Yao-Feng.
One notable eature o the mountain i a eventy-oot tall head on it eaern liff. Here next to a waterall, i a et o one ep that aend hal-way up the mountain to a sot oupied by a long rumbled hrine. Beide the trail the head i arved into the one. It eature are worn but loal all it the Fae o Hen-Shi. Mo likely, it i dediated to an anient Zun deity, but loal Daolin ome and bring offering o ood at a new hrine at the bae o the mountain. A reature known only a Compaionate Monkey guard the mountain pae rom any who would reah the villa. Hi two diiple, Xun and Anzhi, keep wath at the bae o the ep leading up Red *Te other hal are out on variou miion and at outpo.
283
Mountain. See COMPASSIONATE MONKEY in CHAPTER NINE: NON-PLAYER CHARACTERS or more detail.
RED
8
MOUNTAIN VILLA
i appear to be a normal villa, i a bit more plaid and opulent than mo. It i ringed by a irular ourtyard and inhabited by five holar: Ji, Shuang, Zhu, Li, and Hong. Phyially they are quite diinc, with Ji being the malle and Hong being oniderably larger than the other. Ji seialize in poetry, Shuang seialize in mui, Zhu seialize in governane and politi, Li seialize in martial knowledge and painting, while Hong i a onnoieur o ood, reli and drink. e holar do not like to be diurbed and are in acuality the immortal guardian o Zhehu the Right Hand o Yao-Feng.
are made rom evergreen oak. ere i a well-known inn here named the Gentlemen Sword. e headman, Ouyang Fu, i a great hero in hi own right and ormer udent o Dehua ec (he retired rom the martial world to protec the people o Ro). e loal believe that Lake Jian i inhabited by Ru-Fih that an grant wihe.
RONG-YAO
Leadership: General Qiang Population: ,
Known or it siy ood and impreive one wall, Rong-Yao i a large ity under the ontrol o General Qiang. Formerly it wa alled Dao-Yu, but wa renamed by the General. It i urrounded by dene bamboo ore and armland and i ituated along e Five Immortal reue anyone entrane to the the Ghezong River, whih divide it upper and lower villa, exept thoe who dislay an aptitude in one o quarter. General Qiang, a ormer ommander o the art or puruit that intere them. the Zhan Dao Empire, eized the ity twenty year ago and ha expanded it reah greatly, dominating Below the Villa i a long tunnel made o emerald and nearby village along the river. General Qiang eud thi lead into a prion enaed in emerald where with the Nature Loving Monk ec, who have a rong Zhehu i ontained. preene in the urrounding area and among the beggar in hi ity. Reiding at the ork in the For inormation on the holar ee theFIVE IM- Ghezong, it i a enter o trade between Bei in the MORTALS OF RED MOUNTAIN VILLA in north, Xi in the we and Chen in the outh. ReourCHAPER NINE: NON-PLAYER CHARACERS e inlude liveok, rie, timber, jade, and sie. or more inormation. e generaland haue , them oldier direcly under hi ommand, to polie the ity. RongYao’ government i modeled afer the old imperial Leadership: Counil o Elder yem (pre-Zhan Dao). At the head i General Qiang, Population: , who ontrol two bureau: e Law Bureau and the Publi Work Bureau. Eah Bureau ontrol three Redi i a town in lower Zun Foret. It produe tea minitrie. Law Bureau govern the Minirie o and timber, trading with Iba and Zun City. e loal Juie, Deene, and rade. e Publi Work Bureau lan leader are loe allie o Maer a, who regovern the Minirie o Rite, Revenue, and Perquently beow gif to the ommunity. It ha everal onnel. e ity alo employ an exam yem or it notable tea houe inluding: the Emerald Cup, the offiial onduced by the Miniry o Peronnel. Blak ea Inn, the Houe o Bao, and Curling Inene Anyone an take the exam and appointment are Cavern. Dehua i popular here, and there i a notable baed on exam reult, not bakground. Shrine o the Enlightened Godde on a nearby mountain (ee SHRINE OF NU SHEN in thi hapter). HAI YU Leadership: Headman Li Zhen’e Population: , O Leadership: Headman Ouyang Fu Population: , iall i remote villagethey along Southern Fei River. By appearane aretheimple armer who belong to the Li Clan. e village i urrounded by i i a lakeide Daolin town that i under the pro- luh itru orhard and tree with unuually vibrant tecion o Dehua ec. ere are about , people leave. e people o Shai Yu harve unflower eed, here who arm rie, mine alt, fih, and make rafed ruit (mainly orange and other itru), fih and raie good rom loal bamboo. Mo o the home are liveok. ough they have a atue o Hen-Shi in imple bamboo onrucion, though larger building
REDI
S
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R
the enter o their ettlement whih they venerate, in truth thi i ju an outer hell making an anient atue o Yao-Feng rom the Era o the Demon Emperor. ey onider themelve Yao-Feng’ true deendant and believe the proserity o their village i due to the regular offering made to hi sirit.
SHRINE
OF XIAN NU SHEN i tall atue o Xian Nu Shen (e Enlightened Godde) i urrounded by a garden o pond and grottoe. Amid the garden are everal pavilion and a ingle hall where Little Duk, a nun who protec
the hrine, live. Anyone who make an offering at the hrine hould make a Ritual (Aneor Veneration) roll to gain a + d bonu or up to ten minute the next time they are attempting to do an altruii or righteou deed in the next hour ( week on a otal Sue). e hrine alo provide a + d Bonu to anyone perorming the Celeial Spirit Ritual. LITTLE DUCK
Little Duk earned her nikname beaue he i tall with a heavy build. It wa one a oure o irritation a hildren teaed her or her height, but beame a oure o rength when he learned Kung Fu. She i part o a line o nun who have overeen the hrine or enturie. She inherited her poition rom her maer, Stone Shattering Nun, and intend to find a diiple to arry on the tradition. However the uture hoen diiple mu be worthy; dislaying Altruim, Propriety, Widom, Righteoune, Filial Piety, and an underanding o proper rite. Little Duk desie thoe who annot live up to thee imple ideal and demand anyone who enter the area make an offering to Xian Nu Shen. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d ( d with Ji), Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Peruade: d , Reaon : d , alent (Erhu, two ringed fiddle): d , Ritual (Aneor Veneration): d , Ritual (Celeial Spirit Ritual): d , Ritual (Spirit Keeping): d , Meditation: d , Religion (Xian Nu Shen): d Qi: Max Wounds: Weapon: Ji (Halberd) d , long reah Combat echnique: Counter Key Kung Fu Techniques (Waijia , Neigong ): Harmonizing Strike, Spear Swipe, Kik o the Golden Elephant
THE SILK
TAVERN Proprietor: Zhou Gui Food: - sade (Longevity Duk Rooms: sade
sade)
i tavern i built at the roroad between Rong Yao and Xi. It i known or it gentle taing wine and gambling. ere are alo a number o mall houe dotting the nearby area and mall armland.
ree orie tall, the tavern offer a number o ingle room aommodation and private dining area. It i a avorite o paing Martial Heroe, eond only to the Inn o the Emerald Monk. However there i no unsoken rule about neutrality here, many grudge have been ettled amid the table and diner o the Silk avern.
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e Silk avern i operated by Zhou Gui, who pride himel on hi elaborate menu and lean room. He will alo take uom order a be he an. For meat they erve duk, hiken and pig. Hi seialty i a dih alled Longevity Duk, eaoned with ginger and ooked in oil then erved with ube o died meat and drenhed in a deliiou aue, whih he laim prolong lie by up to year. While thi i a bold exaggeration, onumption doe have ome benefit due to five eret ingredient known only to Zhou Gui. Anyone who eat it gain a + d to their Reaon Skill or d hour and eel alert and healthul. e eret ingredient inlude human meat. Zhou Gui
employ number o hady Martial to proure the meataor him. e human meatExpert ha no effec, it i not eential to the reipe, but Gui believe it i. Zhou Gui eem gentle in disoition, riendly and seak with a of voie. He i a apable onverationali and knowledgeable on a range o ubjec. Hi amily ha owned the inn or five generation. Zhou Gui dilike when disute are ettled in hi tavern but know to mind hi own buine when Martial Expert lah. Mo o the time, thoe who end up in fight pay or any damage that they aue, and i a ew bodie need to be disoed o, Zhou Gui an ue them in hi longevity duk reipe. e ood i prepared by Che Wu, who i loyal to Zhou Gui, but known or hi aggreive temperament. Gui like to keep him in the kithen away rom gue.
THE SOUTHERN
RIVER SECT HEADQUARTERS
i i a eret omplex inide o a large hill. It i very diffiult to diern the outline o the hidden door that lead inide (Detec N ) but any who do an either try to break it open or an open it more
285
eaily by playing a melody at the entrane alled the Moonlit Feival. i will ignal or thoe inide to open the door.
TI
FAN Leadership: e Gentle Demon (Zhe Ling) Population: ,
i i the Headquarter o Zhe Valley ec. i i an impreive and ornately onruced villa along the Zhe Valley Canyon edge. It i urrounded by everal mall village. Everyone living in the area i loyal to the ec. e people here grow ramie (or abri), rie, and itru ruit. Everyone in i Fan i TATUES OF THE HEAVENLY KING AND EARTHLY QUEEN vegetarian by order o their leader, Zhe Ling. i Fan i home to ome o the greate holar, muiian, ee tall atue are arved into the ide o the roky hill. e Heavenly King and the Earthly Queen poet and painter in all the world. Offiially i Fan ha ollecively retired rom the martial world to and together. e Heavenly King i depiced in purue peae and holarhip. However it i known heavy ur in the yle o a Zun Chiefain, while he Earthly Queen wear a type o anient lamellar armor that they ill meddle in the affair o other ec and their leader, Zhe Ling, reently aued trouble when and arie a tall bow. For the Zun thi ite i ared and they ome here or important tribal meeting to he married a member o the ree-Dwelling Nun ec. reolve disute. It i alo where many ome to marry. i Fan laim thi wa a willing arrangement, but the ree-Dwelling Nun usec orery. Anyone who rip the atue rom the one hill will find a map on the bak, barely readable, that how Lately bodie o villager have been appearing in i where the omb o the Heavenly King and omb o Fan, their heart typially ripped rom their he. the Earthly Queen are loated. However, doing thi ere are rumor o a Fox Demon, and ome o the would urely anger the Zun in the region. orie ugge that Huifing, Gentle Demon’ wie, i uh a reature. i i where Grand Marhal Mi reide along with a number o key ec member. Only a ew people know about thi eret headquarter.
S
8
TEMPLE
OF THE NINE SUNS
T
OMB OF THE HEAVENLY KING e headquarter o emple o the Nine Sun ec, thi i a erie o elegant white dagoba, orupa, deigned i heavily trapped tomb i loated in the height in the weern yle. ee are ringed by an enloure o Mount Peng and believed to ontain inredible
o wooden walkway, pavilion and houing. i i a ec that believe in nine age, ometime alled day, ymbolized by un. ere i diagreement over whih age i the urrent one, but the majority o the member hold that we are in the age o the th Sun. Aording to their yem o thought, eah age demand a different approah to lie and war. e age o th Sun i one o indulgene and individuality. So their member tend toward the unruly. At be they ehew onvention; at wor they deroy law and order. eir Kung Fu oue on Neigong and fighting without weapon. ey are preently ruled by a ingle leader, Laughi ng Fox. e leader o the emple o the Nine Sun alway poee the Golden Di.
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See LAUGHING FOX in CHAPTER NINE: NON-PLAYER CHARACERS: Non-Player Characer or more detail.
treaure. e map to aely navigate it trap i loated in the omb o the Earthly Queen. e Heavenly King wa a Zun ruler who reated a mall empire in the Banyan enturie ago.
e tomb i onidered ared by many o the Zun. e tribe inhabiting the mountain requently guard it. ough the Heavenly King sread a rumor that he wa burying himel with the treaure o the Empire, in truth, the tomb only ontain hi offin and a poem. e poem i written in Singh uing the language’ tone to produe ontraing pattern. e poem read a ollow:
THE TOMB OF THE TIMELESS MASTER Anyone who literally put out their lamp and torhe, will ee narrow point o light on the floor. i reveal a erie o mall hole on the eiling, through whih a radiant light flow. Above the eiling i a hidden hamber that ontain a giant pillar o glowing jade with e Ie Sword o the Zun enaed inide. e Laquered Plum ree Box i near the King’ tomb by a body o a man killed in an old sear trap. oe opening it ould unleah the Yakha Demon inide (See LACQUERED PLUM TREE BOX entry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER and YAKSHA DEMONS entry in CHAPER EN: HREAS AND MONSERS).
THE TOMB OF THE EARTHLY QUEEN i tomb i loated on the heer edge o Mount Wuxing. It i not trapped, but quite lengthy and onuing. e old here i alo quite unbearable requiring an Endurane roll every hour to avoid taking a Wound. e offin o the Earthly Queen i loated deep inide the omplex and ontain a tablet map o the trap in the omb o the Heavenly King.
i well proteced anyon valley ontain a palae, a mountain ortre, and tomb. It i hundred o year old and mo o it wooden rucure have ollaped into ruin; however, a network o grottoe one inhabited by people remain. i wa alo the ite o two great battle between Yao-Feng and Li Buwei (hi on). e anyon wa the eat o Li Buwei, who beame the imele Maer afer death. Here there wa a divere ommunity o ormer imperial offiial, oldier, ommoner, a well a great Martial Heroe oppoed to the Demon Emperor’ rule.
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HISTORY e imele Maer’ identity i a myery. Some argue he wa an enemy o Yao-Feng, other argue that he wa a ervant o the Demon Emperor. ere are even thoe who ay he wa Yao-Feng himel.
e truth i more ompliated. He wa the on o Yao-Feng, torn between hi loyalty to hi ather and loyalty to being righteou in the ae o evil. In the end he hoe to ally with Sunan and Bao, retreating deep into the Banyan Region where he helped fight again hi ather. ere he took the new name Li Buwei. Hi ollowing rivaled Sunan and Bao’. He
great palae and the martial worlda looked to him inaZun theirValley next Emperor e entrane to the omb o the Earthly Queen i eablihed proteced by the Yanna ribe, a luer o Zun lan when Yao-Feng wa deeated. Hi ollower were a who live on Mount Wu Xing. mixture o Dehuan, adherent o Hen-Shi and even a number o Qi Zhao pracitioner. i inuriated the ather, the Demon Emperor, who ent all hi men to hi on’ palae and wiped out all o hi diiple and amily, only Li Buwei and hi diiple Pei Fu urvived. Knowingthat Yao-Feng would return and they would both be killed, Li Buwei dutiully mourned and built a tomb omplex or hi amily and people. en he wrote everal manual to preerve hi martial knowledge. He reated trap to op thoe unworthy o hi kill and he begged the Enlightened Godde to let him ontinue in ome other orm o he ould overee the teahing o hi Kung Fu (or he knew it wa a matter o time beore Yao-Feng returned). When thi wa ompleted, hi ather’ men ame bak and he ought again them on hi own, eventually meeting hi demie in the upper ortre area. Sine that time, ome o the manual have been taken rom the tomb but a ew remain (a do the gho o the tomb’ pa).
287
THE TOMB OF THE TIMELESS MASTER
A number o reident have arrived in the intervening year: Duan, a Martial Hero poeed by a Bull Spirit, a flok o Xiaoyang, and a nake demon named Jia. A loal tribe o Zun people, the Sun ribe, alo dwell in the nearby mountain and they worhip the Snake Demon. A rival group o Zun, alled the Mountain ribe, alo live in the area and worhip the Bull Spirit. e Xiaoyang’ hunt the Zun, the Snake Demon eed on the Xiaoyang (and on the Mountain ribe when the Sun make a arifie) and the Sun erve her will. OMB OF THE TIMELESS TMASTER ENCOUNTERS
Roll Survival (Underground) or (Mountain - d ) againt N every twenty minute. On a Failure roll d or an enounter: 1-3
Zun Warrior (d10)
4
Zun Warrior (2d10) and Demon Mater
5
MartialHeroe
6-7
Xiaoyang( 1-4)
8
FenGuardian
9
Duan,BullSpirit
10
Jia (I in Upper Fortre) or 1d10 Xiayang
THE Z UN
ZUN WARRIORS (14) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray), Bow ( d Damage) MARTIAL HEROES
Other Martial Heroe may be in the area looking or the Four Finger Manual or the Divine Snake Manual. I you roll thi reult, then fit it into the urrent ontext o your ampaign. Depending on what ha ourred any number o other ec or independent expert ould be here. For example, you ould have Strange Phoenix o Red Claw Gang leading a group o bandit here, or you might have Daning Hawk and Lady Hamaya team up to find one o the manual. Either way, whoever it i, likely poe a threat again the party or, at the very lea, a ompliation. It may be poible to work with uh individual a well, though unrupulou individual afer the manual are likely to betray the party hould it be ound.
8
TRIBES
e Sun ribe live on the northern ae o the mountain and ollow Demon Maer Hau. e Mountain THE XIAOYANG ribe live on the outhern ecion o the mountain e mall group Xiaoyang inhabit the area and their and ollow hie Wei. e Sun ribe worhip Jia, leader, Loud Fi, ha led a band here to take the the Snake Demon, while the Mountain ribe worhip ave rom the Snake Demon. He had a dream o a Duan the Bull Spirit. va depoit o emerald inide the ave and i onvined that they are meant to dwell there. In truth e Sun ribe have been inruced to kidnap any there i no uh depoit. So ar they have only uffered man who know mediine or appear holarly and loe and have regrouped in the Library. For more bring him to Jia (ee her entry or more detail). ey inormation on them (inluding at) ee area . alo know where all the trap are in the omb Complex beaue Jia ha inormed them.
TOMB OF THE TIMELESS MASTER MAP KEY
ZUN DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d Max Wounds: Equipment: Stik ( d Damage)
e omb o the imele Maer i a ombinationo tomb, grotto, and ortre that wa ued by Li Buwei and hi people a a deene againt the ore o the Demon Emperor and a a home away rom the horror o that reign. e truture i hewn into the roky o the liff itel, orming many-onneted hamber. A note about eiling height in the tomb: Unle otherwie ated in the individual room entry, all eiling hould be aumed to be eet tall.
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GETTING INSIDE
8
ere are a number o way into the avern. e fir i to limb through area B. i ithe perhap the mo riky due to liff height and heerne (See AREA A: HE CAVERN WALL below or detail). However player an alo gain entry by limbing through the river exit, whih ut a narrow pa through the rok itel. i alo i omewhat dangerou, requiring Athleti roll N to avoid alling into the river (whih hould alo require Swim roll to avoid drowning). Player an alo ale the entire avern wall (perhap even more dangerou than trying to ae area B). Finally i thee option all eem too riky, there are le eep ae point to the peak about mile north and mile outh. i hould allow them to more lowly and aely make their way to the anyon area (however they ought to ae more threat o enounter rom Zun ribemen i they take thee route).
A.
THE CAVERN WALL i i wall enirle the ormer palae o the Li Buwei (the imele Maer). It i eet high and quite diffiult to ale without the help o Kung Fu, tool or rope (Athleti N ). ere i one mall entrane about eet up through area B (ee entry or inormation). e liff itel i acually a maive onealed gate into the interior valley. It an be opened via a devie in area . Anyone with rade (Stone) an determine that the avern wall i not a
remain on the weern ide o the gate. ere i a ingle paage running through the gate itel and the wall onnecing the gate to the liff i hattered a i by ome great ore. ere wa one a tower atop the gate, but it ha ollaped (though the air leading to it remain). Beyond the gate i the road to the palae. e fir ecion o thi road i flanked by giant atue o turtle, dragon, and phoenixe. Afer the palae it beome imele Way (ee D or detail).
C.
PALACE RUIN i wa one a large palae, but the wooden rucure ha moly ollaped. All that remain are ome pillar, a ew ecion o wooden wall, what i lef o the roo and the one oundation and air. e air themelve are ill quite impreive, urrounding all ide o the palae and leading orty eet up to an enormou one floor. Currently thi i where Duan reide. He wa one a great Martial Hero but beame unbalaned hi Qi and wa poeed by a Bull Spirit while exploring the area. Now he believe himel to be the imele Maer and threaten any who pa with death (exept the Mountain ribe who worhip him). When he ee anyone approahing the anyon he preer to appear to them in the palae beore they reah the air, demanding they turn bak. I they reue he attak. He demand offering i they wih to remain but will
not allow into For the tomb area. It i poible natural ormation. with to rade (Mehanial) an determine thatSomeone “A” i meant be opened and trik him them however. example a party offeringtoto loed. find hi manual or him, that prove their loyalty over a lengthy period o time (bringing everal offering Anyone aling the wall rik attracing the attention over the oure o day or week) may onvine him o the Xiaoyang. ere i a in hane o enounto allow them to pa. Similar deeption are likely to tering Xiaoyang i anyone ale theliff. work a well, ine he in’t very intelligent. e key i to prove their loyalty and value to him. XIAOYANG Defenses: Hardine , Evade , Parry , Stealth
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DUAN, BULL SPIRIT
, Wit , Reolve Key Skills:Bite: d (Damage d Open), Grapple: d (Damage d ), Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d , Athleti: d , Command: d Max Wounds:
Duan look like a human with the upper body o a water buffalo. He ha two long horn that extend rom hi head and he arrie a Guan Dao. Duan believe himel to be the imele Maer and i uriou at anyone who enter hi “ared ground”. However hi memory i muddled, and he grow rurated i anyone ak him seifi queion.
Powers: Climb, Bite ( d
Hi anger exploive, only beingough abatedtough by rong dislay oihivalry or adoration. and deadly, Duan i not partiularly intelligent. He i eay to ool or milead. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Open), and Laugh
B. GATE OF THE VERMILLION PHOENIX i gate ha rumbled rom it ormer glory. It wa one the palae’ primary deene afer the liff ae. e outline o a giant phoenix arved into the one
Key Skills:Grapple: d , Gore: d , Heavy Melee: d , Speed: d ( eet), Bite: d ( d Open), Mule: d , Fly: d ( eet), Detec: d , Command: d Qi: Max Wounds: Key Kung Fu echniques (Waijia , Qinggong ): Fierce Strike: On a Sue you add + d to the Damage roll. On a otal Sue you add + d to the Damage roll and an exeed the andard die ap. Catharti: Ue on target in range. Whirling Dodge: Roll Athleti again Attak roll to redue Damage by - d (- d on otal Sue). Catharti: Roll Athleti again Attak roll to avoid attak. Powers: Gore, Devour (heal Wound or every infliced by bite) and Shapehange.
See CHAPER EN, BULL SPIRI, or more inormation.
D.
TIMELESS WAY
On either ide o thi road are giant one atue o terrible looking bird with head reembling ogre. ee were reated by Yao-Feng and hi men to ward anyone rom opening the tomb or diurbing hi on’ body (though he did not give him a proper burial, he ill loved hi on and wanted to make ure no one took the orpe). I anyone approahe the air to area E and G, they animate and attak. FENG GUARDIANS (4)
ee are large tone bird and ogre hybrid. ey are imilar to Golden Guardian but were reated by Yao-Feng. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Endurane: d , Detec: d Max Wounds: Powers: Bea Strength (x ) Breath of Venom: One per round eah atue an unleah a breath o halky du a a Skill Acion that over a -oot area. Anyone inide thi area mu make an Endurane roll N or take d Wound and loe point o Hardine or an hour.
E.
TOMB ENTRANCES A et o narrow ep lead up to thi walkway that i -eet high and rawl along the wall o the anyon. It onnec to the tomb and the treaury. ere are maive atue o the Eight Magirate in the wall a one approahe the tomb area. e magirate are believed to judge people afer death and eah seialize in a partiular virtue (Filial Piety, Propriety, radition, Order, Widom, Integrity, Loyalty, and Righteoune).
ee entrane are both ealed with heavy one door bearing the name Li. e fir door ha the relie image o a dragon, while the eond ha the relie image o a phoenix. e door are ompletely ealed and mu be deroyed or puhed with great ore to open. Eah door weigh , pound (ue the LIFTING AND MOVING OBJECTSentry in Chapter a needed here). Characer with Rank in Mule ae a N Mule roll to move the door while haracer with Rank ae N . I moving it i diffiult, it i poible to breah by attaking the door. Anyone with the rade (Stone) Skill may be able to find a weak point to help open it. Stone Iron Door: N ne , Integrity
F.
8
toOpen (rade: Stone); Hardi-
UPPER FORTRESS ENTRANCE
i airway area lide into the anyon and i preently onealed. It i -eet high. It only lide out i omeone play the orrec melody on the Guzheng in area . Otherwie all that exi here i a erie o oothold and handhold. Without the liding walkway, getting rom area B to take an Athleti roll o N . oe who ail all -eet ( d Open Damage plu Extra Wound).
G. SPRINGS AND LIBRARY ENTRANCES ee are both open and along a walkway that onnec to E. e walkway here i oniderably higher though, limbing -eet into theair. Both entrane here are open with no door. i pathway an lide into the wall i omeone play the inorrec note on the Guzheng in area . Should thi our, it lide ompletely into a sae in the anyon wall rapidly, oring anyone on it to make an Athleti roll (N ) or all
H.
eet ( d
Damage plu Extra wound).
VENT
ere i a mall ten-inh by ten-inh irular opening on the anyon urae above area . iwa srcinally a vent or ooking but an be opened urther
291
i enough Damage i done to reate a poible entrane into the hamber (area ). e rok i very tough, but by inflicing Dam age to it a large enough area or entrane an be reated. e drop i eet.
erami wine up i et on a rotting wooden table. ere i a limetone epitaph that alo erve a a lid or Chengi’ offin (whih i alo one). e lid i a oot thik and quite heavy ( , pound, ue the LIFTING AND MOVING OBJECTS entry in Vent: Hardine , Integrity Chapter a needed here). e lab an be removed with a Mule Skill roll or through other mean i the haracer are inventive enough. e N or uh ENTRY WAY i paage i about twenty eet long and ten eet a Mule roll varie aording to Rank in the kill wide. e one floor ha vague Feihu ript ethed but would be N or a haracer with Mule Rank onto it urae (with illumination thi i viible on a . It i ortunate that the lid i o heavy. N Detec roll to thoe acively looking). Anyone e epitaph read (in Feihu ript and Daoyun lan-
1.
8
reading the o ript ee that eahRighteoune, haracer repreent one five will virtue: Loyalty, Bravery, Filial Piety, and Reiproity. ee are eah saed eet apart and o long a people walk on them the Spear rap launhed rom area i not triggered. Anyone who walk down the paage, epping on any other portion o the floor, trigger the trap. Entryway rap: ype Attak, Detec N , Attak d again Evade, Effec d Damage, Diarm N . Mu be in area to diarm.
i pear trap an fire up to three time beore needing to be reloaded. Roll d againt the Evade o anyone tanding in the lead in the hall when omeone ail to ep on one o the virtue haracer. Anyone hit take d Damage.
guage): “Hi aneor amehi rom the north and took the name Qian. He erved maer well, perorming the role o ommandant o the upper ortre. Hi loyalty and hi bravery were widely admired. He wa killed by the Demon Emperor’ invading ore and killed many men beore an arher ruk hi heart. ee are the true ac o Qian Chengi’ lie.” e offin ontain the remain o Hero Chengi, a firm ally o the imele Maer who died in YaoFeng’ initial attak. However the sirit keeping ritual wa inadequately perormed when he wa laid to re, auing him to turn into a hopping gho. e lid keep him aely inide the offin, but anyone who remove it rik being attaked immediately.
HERO CHENGSI CHAMBER OF THE 2. TIMELESS MASTER
i quare one hamber onnec to the outide via an entrane paage (Area ) and ha two narrow paage leading rom it eaern and weern wall. ee are eah only a ew eet aro. e outhern wall ha a number o wide irular hole or the Spear rap and behind thee hole i the loading mehanim. From here haracer an attempt to diarm the trap. Anyone inpeting the wall ee the ollowing paage written in Feihu Sript (in the Daoyun language): You have entered the omb o the imele Maerwhere I have laid to re my allen ompanion. Only the worthy may enter. Te unworthy may never leave.
292 TOMB OF THE HERO QIAN 3. (STONE FOOTED KING)
CHENGSI
i imple one room i the tomb o hero Qian Chengi. ere i a large one offin in the bak o the hamber with a limeone lid bearing an inription. A bronze hair re again one wall and a
(HOPPING GHOST) Chengi appear a a normal Hopping Gho, with deiated kin and iff limb that ore him to hop rather than walk or ride. He i quite hungry and will attak anyone who open hi offin. Hero Chengi i unlike other Hopping Gho, rather than vulnerability to flame, he i vulnerable to any Kung Fu ehnique. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite and Claw: d (Damage d , plu Qi drain), Speed: d , Detec: d Max Wound: Powers Bite: e bite o the Jianghi doe d Damage. One they bite, they begin to drain Qi energy rom the body. Drain Qi:Upon biting a vicim, the Jianghi begin
to drain Qi romonto the the body, drawing energyPoint into itel by lathing target. i drain o Qi eah round, killing a normal peron inantly but taking ome time with Martial Heroe who have greater reerve o Qi. Anyone drained to Qi die. Qi return at a rate o per week. Removing a Jianghi that ha lathed on either require
deroying it entirely or making a Mule N roll to pry it off. Immunities: Immune to normal Attak, only harmed by Kung Fu ehnique perormed by thoe who are righteou.
4.
THE SWORD OF
QIXIA i i a well-rafed Jian word with a blue handle and blue tael made o dyed horehair. It doe Extra Wound again Demon.
5. TOMB OF QIXIA
i i the tomb o the imele Maer’ wie, Qixia. She wa killed during the fir attak by Yao-Feng. ere i a large one offin here with a limeone lid fitted with an emerald epitaph (worth , sade). Next to the offin i a bronze mirror, a laquered flute, and Qixia’ Jian Sword. ere i alo a wall roll with the text o the Maiden o Weeping Pavilion (ee Below). e area i proteced by either her sirit or a Qi memory, attaking anyone who enter and remain. On the other wall i a roll painting o the Lady Qixia herel. Any who have een the Golden Maiden o Buwei or have the aliman o the Golden Maiden, will diern a imilarity.
MURAL CHAMBER i area i a quare tone room with a mural depicing the diiple and men o the imele Maer fighting again Yao-Feng and hi Ogre Demon.
6.
TOMB LADY CUI
i i the omb o Lady Cui, the mother o Qixia and wie o Guo. Here there i another one offin with a limeone lid and epitaph. However the lid i ajar and the keletal hand o Lady Cui i learly viible on the ground. A rat managed to neak in and ea on her body, auing it to turn into a demon (ee area or detail). Upon insecion (Detet N ) a mall our-inh rak an be een on the lower ide o the offin. i tomb i alo notable a the epitaph e epitaph read in Feihu ript: “Lady Qixia wa ai the only one to bear the imele Maer’ name killed wordwoman, arti and the maer’ wie. She (Li Buwei). Again the wall i a one lab bearing a wa eared by enemie but adored by her allie. She had jade omb, a erami plate, and a up. three righteou on who fight in the north alongide Sunan and Bao. Her mui filledthe ortre with joy at In Feihu ript the Epitaph Read: “Lady Cui died night. Death ame to her rom the hand o Yao-Feng.”by her huband’ ide and wa buried by her daughter Qixia and her on-in-law Li Buwei. She wa reIn addition the wall roll ontain the ull vere o seced rom the Banyan to the Capital and helpul the poem Maiden o Weeping Pavilion. i i a in the fight again the Demon Emperor.” well-known and anyone who aoiated reognizewith it i alo aware opoem the traditional melody it. e poem i about a woman whoe huband i killed. She ome to their pavilion eah day to remember him. When he die her grie live on in the pavilion auing it to drip with water. i i important beaue it give an indiation o the orrec melody to play in Area . ere i alo a Qi Memory trap here. Whirling Blade Qi Memory (Qixia) Trap: ype Attak, Detec N “None”, Attak d again Parry, Diipline Rank , Qi Rank , Effec “Speial”, Diarm “Speial”, Hardine , Parry/Evade .
7.
TOMB OF GUO i i the tomb o Maer Guo, ather o Qixia and ather-in-law to the imele Maer. ere i a large one offin at the end o the room with a limeone lid that i lightly ajar. e remain o Guo are inide but the fleh ha been onumed by the Rat Demon and the offin itel turned into a ne. I the player insec the offin, the Rat Demon attak. Further insecion reveal a mall litter o baby R at Demon a well (however it i unlear rom looking at them i they are normal rat or demoni one).
e Rat Demon litter i old enough to urvive on it own and i reared by human it may be poible to i effec attak one peron eah round with Whirling tame them. However it i unertain what unique Blade ehnique. It appear a the himmering glimpe power or qualitie they might develop over time. o a emale figure who whirl at them with agholy word eah time it rike, then vanihe. e Attak doe d Damage plu Extra Wound (i it get a otal Sue on the Attak roll, it may attak the target one more time). Anyone o attaked may attempt a ounter (and thi i the only opportunity to harm it). Doing ix Wound in thi manner deroy the effec. See Qi Memory rap in CHAPER WO: RULESor more detail.
8
RAT DEMON
i i an ordinary rat that began eeding on the bodie o Lady Cui and Mater Guo, auing it to develop greater intelligene a it aborbed their reidual Qi energy. It alo hanged it phyial orm, growing in ize, rength and developing muh fierer teeth.
293
Defenses: Hardine , Stealth , Wit , Reolve
, Evade , Parry
Key Skills: Bite: d (Damage d , plu drain Qi), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d
Max Wounds: (+ per Qi drained) Powers Qi Drain: Afer it bite, on a ueul Damage roll it drain Point o Qi whih return at a rate o per hour. Ear Piercing Squeak:A a kill acion the rat an
8
queak auing i everyone in a beoot radiu to heavy take d Damage. an alo ued to lif objec like one. e Rat Demon an move up to pound in thi way but at a very low peed.
8.
THE EMPTY TOMB OF THE TIMELESS MASTER
i hamber ontain a one offin with a imple Feihu inription on the lid:
Collapsing Ceiling Trap: ype Attak, Detec N , Attak d again Evade, Effet d Open Damage, Diarm N . Te entire eiling all down, aving in on everyone who and in the room. Roll d again the Evade o all in the area. Anyone hit take d Open Damage.
9.
TOMB OF THE DISCIPLES i hamber i where the imele Maer buried hi diiple afer they were laughtered by the
Demon Emperor. While theintomb in theoother hamber were prepared well advane anyone’ death, the imele Maer had ew option when the time ame to bury hi udent. ere were imply too many and Yao-Feng wa oon to return. He buried them together in a ma grave ut into the one floor itel. He then paked thi area with dirt and plaed a wooden tablet ommemorating the name o all hi udent. ere are name in total on theli.
e floor here i expoed and filled with earth. e wooden tablet ommemorating the name o the imele Mater’ tudent i laquered, intac and rendered in impeable alligraphy (it and nearly ten eet tall). While the bodie below the earth poe e lid i , hundred pound (o N or anyone no threat to tresaer, the ground hif uneaily with Rank in Mule to lif). I anyone Kowtow the beneath the eet o anyone paing through. Feel ree lid open automatially and inide i the Four Finger to let the player aume the wor here, beore Manual (eeCHAPER ELEVEN: MANUALS AND sringing the true guardian on them. “I am the imele Maer. Kowtow three time and take me a your Siu. I will teah you powerul Kung Fu to deroy your enemie and protec your allie.”
OBJECS OFthat POWER e manual eured by athe i area lead to the treaury and i proteced by the bronze lath only ).releae i onei perormed kowtow. e lath itel an be ored open, but doing Golden Maiden o Buwei. A oon a anyone approaho trigger a trap that ollape the eiling on everyone e the paage leading to area or , he materialanding in the room (ee Collaping Ceiling Below). ize in a whirl o golden du and immediately attak. THE FOUR FINGER
294
MANUAL
Anyone who kowtow and aept the roll begin to ee image o blood rawled on the wall in a language they undertand every ew minute that read “Find my body. It’ in the upper ortre. Return it here where it belong a your firt at o obediene.” ee image ontinue until the peron find the imele Mater’ body and plae it in the tomb. From that point on they will ontinue to reeive imilar intrution rom the imele Mater a he i now their Siu. ee will our rarely however (no more than one a month). I one doe not kowtow three time and aept the imele Maer a teaher, then the ompartment never open and the ontent o the manual appear blank. Only thoe who have kotowed an ee the word written on the roll.
GOLDEN MAIDEN OF BUWEI
e Golden Maiden o Buwei wa made in the image o Lady Qixia and protec the treaury. She look like an animate atue o Qixia ahioned rom gold arrying a Jian. She materialize a oon a anyone head toward the outhern paage. e Golden Maiden an be ontrolled by the aliman o the Golden Maiden (loated in the reaury). Defenses: Hardine , Evade , Parry , Stealth or when ill, Wit , Reolve Key Skills: Speed: d , Mule: d , Medium Melee: d ( d with Jian), Grapple: d , Arm Strike: d , Leg Strike: d , row: d , Medium Melee: d , Detec: d , Endurane: d Qi: Max Wounds:
Weapon: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Fiere Strike, Gras o the Python, Guiding Crahing Wave, Whirling Blade, Whirling Dodge (Counter) Powers Resolute: Skill like Command, Deeption, and Peruade only ueed again her on a otal Sue, and even then he i merely onued. She an never be onvined to attak the wielder o her aliman. Bea Strength (x ): e Golden Maiden o Buwei i rong and her Bae Lif i doubled. She alo an exeed apping limit on Damage roll or Phyial Attak. Gold Body: Beaue he i made rom gold, the Maiden ha a hardine o . Meld: She an meld into any urae made o one, earth or mineral, allowing her to travel reely through that medium uing her normal movement.
10.
TOMB OF THREE SONS i area ontain three open one offin, none o whih ontain bodie. ere are limeone lid fitted with empty plaque. ee were meant or the imele Maer and Qixia’ three on; however, they were never buried here.
engraved on it urae. Anyone who poee it an aue her to materialize in any loation they know or twenty minute at a time one a day by aying the name “Qixia”. e peron with the aliman alo ha ontrol o the Golden Maiden when he materialize. One the aliman i held by omeone, the Golden Maiden materialize and kowtow (then vanihe).
12.
TOILET
i i the latrine area. It i a imple hole in the ground with brik on either i room i o aloa undertwo theraied heavy air effec dueide. to the preene Shui Gui in area . Characer take - d to Endurane while in thi room, area and .
8
ere i a Zun Bear Claw Medallion inide the toilet itel. Anyone earhing will find it wedged between rak in the one (Detec N ). Ping (See AREA ) plaed thi here when he realized he wa about to be overwhelmed by Yao-Feng’ Guard. Zun Bear Claw Medallion: i i a one irular medallion with the image o a bear law and sear. It ha a magial effec on anyone wearing it that give them a + d Bonu to Peruade, Deeption or Intimidate roll again Zun ribemen (whether they ee it or not).
HALL i i an empty hall, but the preene o the Shui TREASURY Gui in area affec the air here. Characer who i i the treaury. It i ealed with an iron door enter will find it lightly harder to breath, a i the ane that blok the entire paage way. e key to the air ha grown heavy, taking a - d to their Endur door i loated in area . Without it the haracer roll until they leave area , or . may have to break it down or pik the lok. I they hooe to break it open that will reate tremendou SPRINGS noie and urely attrac either Zun ribemen or i open up into natural sring, whih were one Xiaoyang to their loation. ued or bathing and leaning water. e one floor Loked Iron Door: N to Open (rade: Mehani); provide a mall platorm and arved air gently lead Hardine , Integrity into the water. e water are home to a Shui Guiwater ( gho) named Ping, a young hero who wa drowned e treaury ontain a number o valuable item, here at the hand o the Demon Emperor’ guard. inluding a ae o , ilver tael rom the Era o the Demon Emperor. In addition the ollowing an Player who make a Detec N rollmay ee a pair be ound here (value given in parenthei). o diembodied eye peering above the urae o the 295 pool. i i how Ping appear at fir. I anyone Objects: large golden tripod auldron ( , sade), enter the water, or get near, the outline o her body a large lay bixie ( pade), aliman o the Golden emerge, and he trie to drag them in to trade plae Maiden (ee entry deription below), Jade Phoenix (ee below). ake anyone involved in thi enounter Amulet ( , sade), aide until it i finihed. I a player haracer i replaed by the Shui Gui, let the player ontinue playing Talisman of the Golden Maiden ( , spades): hi or her haracer but inorm them that they are i gold taliman ha the image o Lady Qixia’ ae now Ping (give them Ping’ inormation).
11.
13.
14.
PING (SHUI GUI, WATER GHOST)
8
Ping wa a great Martial Hero in lie named the Drunken Crane. She wa known or her Drunkyle Kung Fu and her fiere loyalty to the imele Maer. She wa killed by Yao-Feng’ guard in the sring and her deire or revenge ontinue into death. Should he retake a body, her goal i to kill the Emperor and a many imperial guard a poible (one he ha relaimed her Bear Claw Medallion rom area ). It doe not matter to her who the urrent emperor i, he make no diincion between the Gloriou Emperor and the Demon Emperor (he will imply view him a the Demon Emperor reborn). She will alo want to get drunk whenever poible. Even i thi impair her ability to perorm Kung Fu ehnique, he will be adamant that it enhane her fighting.
See Shui Gui entry under GUI in CHAPTER TEN: HREAS AND MONSERS or urther detail. Defenses: Hardine , Evade , ParryStealth , , Wit , Reolve Key Skills: Grapple: d , Speed: d , Mule: d , Detec: d Max Wounds: Powers Suffocate and Possess: I Ping attak with her Grapple Skill and pull a target under water, ue the normal uffoation rule. Anyone killed in thi manner, immediately hange plae with her. Immunities: Shui Gui an only be harmed by weapon made rom Plum ree wood.
15.
296
LIBRARY RECORD HALL i i the library reordhall. ere are everal abinet lining the wall here ontaining doument in pullout drawer. Mot o the doument are on wooden plank and pertain to the daily management o the palae, reord and it reoure. By reading through thee, player an determine that the peron in ommand o the palae wa omeone named Li Buwei, that he wa an ally o Sunan and Bao during the reign o the Demon Emperor and that they had ju uffered a great attak rom the emperor’ ore and were expecing another oon. Aording to the reord Li Buwei ommanded , men and a numberogreat
Ogre Demon dediated to killing anyone who knew the ehnique ound in the Four Finger Manual. ere i a Guzheng bolted to the floor here. It wa srcinally part o the ortree deene, allowing them to ontrol ae to the lower and upper ortre. I one play the melody o the Maiden o Weeping Pavilion, the walkway leading rom area B to lide out rom the ide o the anyon wall, allowing eay paage. I anyone play any other note on the Guzheng thi aue the pathway onnecing all the G entrane to lide into the anyon wall (dropping anyone on it to the ground below). i paage lide bak out however a oon a Maiden o Weeping Pavilion i played. alent (Guzheng) N . A pile o rubble and boulder blok the paage into area . ee were deliberately plaed here. ey an be moved to reate an opening but thi take at lea an hour. Beore the pile i the remnant o a mall ampfire lef by the Xiaoyang rom the previou night (they had amped in thi hamber). Guzheng of Qixia: Obervant PC will wonder why the ring ill remain intac and why the Guzheng itel ha not warped. i i a seial Guzheng and one belonged to Lady Qixia. It i made rom laquered wood and the ring are twied ilk. It ha blue deign on the urae that have not aded (poibly turquoi). e inrument never need to be rerung, tuned, and it i imperviou to ware. It an be phyially damaged but effecively ha a Hardine
o
and Integrity o
.
16.
STUDY i wa one a udy area. ere i a long table filled with wooden plank or writing, a number o oarehaired alligraphy pen and an in ktone. e table’ leg have been mahed. ere i a wooden wall roll hanging beore the table and eated next to it i the keleton o a Pei Fu (ee next paragraph) ill keeping a meditative poure, with an ivory alligraphy pen in hand.
During the final attak on the omplex, there wa a great battle in here between Yao-Feng and the hero Pei Fu (the imele Mater’ worn brother). YaoFeng wa unable to deeat him o he mahed the one and trapped Pei Fu inide the hamber to die. Already weakened by their exhange, he died oon afer but managed to write and hang a roll upon heroe. a i omplex wa hi headquarter but alo erved a mall ommunity o reugee rom the the wall (ee Wooden Sroll below). Empire (inluding ormer imperial offiial). ere i Wooden Wall Sroll: i i upended rom the alo inormation here ating that Yao-Feng, the Demon Emperor, wanted not only to kill Li Buwei, eiling and written in Feihu Sript in the Daoyun but alo deroy hi yle o Kung Fu and kill all hi language. It read: diiple. oward that end he had a mall group o “Te Demon Emperor had a eret hild."
i i a reerene to the imele Mater being the on o the Demon Emperor.
17.
THE LIBRARY
i i the library. ere are everal wooden abinet, heavily worn and raked that open to reveal tak o book and wooden roll. e abinet eah have round dragon medallion on their ide. ey ontain e Rite o Wan Mei, e Saying o Kong Zhi, e Book o Fortune, and other important text.
ere i aoeret paagean on be thedeteced northernonwall. outline thi paage a Ne Detec roll. It an be opened by turning the dragon medallion on the abinet next to the paage.
Preently there are a group o Xiaoyang who retreated ollowing an attak by the Snake Demon and Leaping Leopard when they were trying to get into her lair (through area ) Some o them are learly wounded rom word lahe and they are in a heated argument, with Loud Fi uriou that they fled.
d , Athleti: d , Command: d , Language (Xiao): d , Language (Daoyun): d Max Wounds: Powers:Climb, Bite (Open Damage d ), and Laugh.
S ECRET
PASSAGE (17 to 21)
i narrow paage lead into area . ere i a dart trap in the middle o the paage that fire our poioned on anyone who ep on a panel here onealed by year o du. Poisoned Darts rap: ype Attak, Detec N , Attak d again Evade, Effec Poion (Spiny oad Venom), Diarm N .
8
Roll d again the Evade o the peron who trigger the trap. Ti doe no Damage but expoe the vicim to Spiny oad Venom.
17B.
SLIDING STAIRS i air paage way preently lide out rom the anyon when omeone play Maiden o Weeping Pavilion on the Guzheng in area . Otherwie it i XIAOYANG (5) inide the anyon wall, meaning haracer mu ue i group o Xiaoyang (ee CHAPTER TEN: oothold and handhold to get rom B to . THREATS) i led by Loud Fit, who reemble them Without the air it i a N Athleti roll to ro exept he look more arred and tall. He think thi area. i i eet high o any all doe d thi i an ideal loation or hi people and i leading Open Damage plu automati Wound. an attak again the Snake Demon. ey will ee the party a a threat, but poibly an be reaoned with and will work with the PC again the Snake LEAPING LEOPARD Demon. ey seak their own language but alo a i room ha a very high eiling ( eet high) and a little Daoyun, o ommuniation hould be poible. pit in the enter where people may have one kept a Defenses: Hardine , Evade , Parry , Stealth fire. Leaping Leopard ha plaed plank owood into , Wit , Reolve the one wall to erve a oot hold, but they earsaed Key Skills:Bite: d (Open Damage d ), Grapple: ixty eet rom one another. In all there are eight plank. e fir et o two are twenty eet high, with one on d (Damage d ), Arm Strike: d (Damage e eond d ), Speed: d ( eet), Mule: d , Detec: the weern wall and one on the eaern wall. d , Athleti: d , Command: d , Language et are eet high and both on the weern wall. (Xiao): d , Language (Daoyun): d Near the pit i a lay ooking pot, ome imple earthMax Wounds: (but two are Wounded with only enware bowl and up, a soon, and a athel filled ) with rie and sie. Powers: Climb, Bite (Open Damage d ), and ee objec belong to Leaping Leopard, a Zun hero Laugh. and member o the Sun ribe. ey worhip the 297 Demon Snake Jia (ee area ). eirleader, Demon
18.
Maer Hau, He inruced Leapinghimel Leopardontoone guard the entrane. uually perhe o the plank during the day, breaking only to train , Wit , Reolve (whih i what he ue the plank or). At night he Key Skills:Bite: d (Open Damage d ), Grapple: leep upon one o the plank. e Sun ribemen ome every ew day to bring him ood and upplie. d (Damage d ), Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: Leaping Leopard will attak anyone who ini on
LOUD FIST Defenses: Hardine , Evade , Parry , Stealth
paing through area . He make no exeption. However he i polite and enjoy banter.
LEAPING LEOPARD
Leaping Leopard wear leopard hide and arrie an ox tail dao. He i playul in hi fighting yle, oaionally ipping rom hi wine gourd or effec (but not enough to get drunk) and taunting oe. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:
8
d , Legd Strike: d , Light Melee: d , Medium Melee: ( d with Ox ail Dao),Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , alent (Cooking): d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage or Extra Wound on otal Sue, - d Auray) Combat echnique: Medium Melee-Deflec Key Kung Fu echniques (Waijia , Qinggong ): Biting Blade: Attak roll at - d but do twie normal Damage (ubtrac rom target’ Hardine or determining Damage roll). Catharti: Do Extra Wound on attak and ubtrac rom arget’ Hardine or purpoe o damage roll. Fierce Strike: On a Sue you add + d to the Damage roll. On a otal Sue you add + d to the Damage roll and an exeed the andard die ap. Catharti: Ue on target in range. Leap of the Swan: Athleti roll to leap eet. Catharti: Can alo attak. Whirling Dodge: Athleti roll again Attak to redue Damage by - d (- d on otal Sue). Catharti: Avoid Attak entirely.
19.
298
HALL OF THE SNAKE DEMON i i the audiene hall ued by the Snake Demon or greeting the Sun ribemen when they bring tribute or arifie. ere are everal lantern on the wall and fine mahogany hair aing one another in a row beore a larger hair with elaborate nake pattern arved into the bak. On either ide o the entral hair are two table (alo mahogany).
i area look reently ued.
20. KITCHEN,
MEDICINE AND STORAGE
i room ha a very high eiling ( eet high) with a mall irular hole that open to the top o the
anyon. ere are everal table with lay ooking pot and variou utenil are here. e room i irular and ringed with a flimy wooden ramp that goe eet up the ide o the wall. e ramp i dangerou, requiring an Athleti roll (N ) every twenty eet not to ollape it and all. Italo ha dozen and dozen o arrow wedged on it urae a i fired rom the eiling. Along the ide o the ramp are variou earthenware orage veel ontaining raw ingredient or ooking. ere i alo a bronze and wood abinet on the eaern wall. i ontain all the major ingredient or mediine (inluding antidote and poion). e floor i littered with broken arrow haf.
i i the room where the imele Maer wa atally wounded. While ending off the Demon Emperor’ guard he wa ruk by an Aain’ Storm o arrow, then made hi way to area where he died. ere i ill a memory o the attak in the air and thi trigger anytime omeone enter the room. Storm of Arrows Qi Memory Trap (Imperial Assassin): ype Attak, Detec None, Attak d again Evade, Diipline Rank , Qi Rank , Effec Speial, Diarm N Speial, Hardine , Parry/Evade .
A hadowy bowman flahe briefly into exiene rouhed high in the eiling and releae a ingle arrow whih turn into a volley that rike the entire hamber. Roll d again the Evade o anyone inthe hamber. On a hit they eah take d Damage. Te figure vanihe but reappear every two round to attak a long a anyone i in the room.
21.
SEALED ENTRANCE CHAMBER
i hamber i ealed by a trong iron door. On the floor i the body o an Ogre Demon. It wa killed by the imele Maer and it hand wa hopped off. However anyone oming into the hamber who beame a diiple o the imele Maer aue it to awaken and attak. It i very obviou and voal about it motivation, reaming thing like “I hall extinguih the imele Mater’ Kung Fu”. Iron Door: N Integrity .
to Open (rade: Metal), Hardine ,
i i a lue to the loation o the eond hal o hi Iron Spear o the imele Maer ehnique (ee area ). It ia reerene to Mount Rong and Mount Hai’an (the eond hal o the manual i below Myi Sword emple in a orgotten avern).
24. THE CHAMBER OF THE IRON SPEAR ere i a large iron sear uk into the rok floor here. It wa plaed deliberately by the imele Maer. e wall o the hamber have numerou illuration o a sear ehnique written in blood. e imelehal Maer wrote beore he died. It i the eond o the Ironthi Spear o the imele Maer ehnique. i an be opied or udied here. However to maer the ehnique the remaining hal i required (thi i loated deep below Myi Sword emple). It i lear to anyone attempting to udy it that thi only ontain hal o the tehnique. OGRE DEMON
In lie thi reature’ name wa Heha. In death he i a beatly reature with a wide body, hulking houlder, ang and horn. Hi lef hand i miing and he ha a maive lah wound aro hi ae. ough he ha been here or enturie, hi body ha deayed lowly. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: Powers: Qi Immunity, Mighty (roll Open Damage or Attak), Weakne (Jade), Qi Diruption
IRON SPEAR OF THE TIMELESS MASTER
i i a normal sear exept it beow a + d bonu when uing any sear-related Kung Fu ehnique.
25.
SHRINE OF THE ENLIGHTENED GODDESS
i room ontain an old Shrine to the Enlightened Godde. It i imply a tall tablet at the bak o the room with the image o the godde upon it. ere i a bronze bowl that one ontained and and inene but now i ju filled with du.
26.
SHRINE OF SHUN Unlike many other area o the upper ortre, thi room look like it ha been inhabited or ued reently. ere i a hrine o reent onrucion again northern wall. Above the hrine i a wall roll 22. BODY OF THE TIMELESS MASTER the painting o a man in hi mid-ortie with a beard e remain o the imele Maer are in thi hamber. and dreed in lothing that look about year Hi body i on the ground, almo ompletely keletal out o ahion (however the image wa learly made and riddled with arrow. He alo wear a bronze key le than a year ago). i i an image o Shun, the to the treaury (area ). Anyone who give hi body deeaed huband o Jia the Snake Demon. wo a proper burial will be beowed with a + d Luk lantern hang on the weern wall. ere i alo a bonu or the re o the day on all Skill roll and a ladder again the eaern wall leading up to a large + d or the remainder o the week. alove that wa one ued a a leeping area. In the alove are ome uhion and a box ontaining Shun’ robe and hat. Any man wearing thee item will be THE WALL OF THE miaken or Shun’ reinarnation by Jia. TIMELESS MASTER i room ontain the final word o the imele Maer, written in blood on the northern wall. It read: Between Rong and Hai’an.
23.
8
299
27.
JIA’S LAIR
i i where Jia, the nake demon reide. She ha oked the hamber with fine urtain, uhion, mirror, paint, dye and other luxurie. She alo took everal alligraphy bruhe and ink one rom the library and brought them here. Beore he took up reidene the room wa a hall or the oldier. Five lantern hang rom the wall. ere i a izeable bed in the northern orner a well. A ilk urtain orm a partition eparating the bed hamber rom the re o the room. Beore the bed i an iron brazier with bixie moti and three leg. It i lear to anyone
8
entering that omeone reide here. Jia i not alway preent. Sometime he wander away rom the lair in earh o ood or upplie. ere i a in hane that he i preent during the day and a in hane that he ireent p in the evening. She will be hoile to any intruder, though he an be reaoned with. However he will attak anyone who trie to eal the Divine Snake Manual rom area . Jia long or the return o her huband, Shun (who died age ago). Male haracer who preent themelve a holar or how kill in Mediine rik being miaken or Shun. Jia i hopeul he will return and one he deide omeone i hi reinarnation, he will have diffiulty believing otherwie. It i even poible uh a haracer i her Shun reinarnated and ate meant or them to ro path again. i may aue her to view the re o the party with hotility i they appear to be “interering in their love”.
JIA (SNAKE DEMON)
300
Jia i a Snake Demon who ha lived here or ome time, having ome to the loation hortly afer her huband, Shun, died o old age. ough he wa human he ound hi ompaionate and truing nature ompelling. A killed phyiian and holar, he roamed the Banyan with Jia aiding the ik and needy. However they were dogged by the Dehua and Heiping ec, who blamed Shun or loving a Snake Demon. ey tried repeatedly to kill the ouple and to deroy their love, but never ueeded. When Shun died Jia wa devaated and ame here to find peae and to train. Eventually the grie wa too muh and he ame to believe that Shun would return to her, reinarnated. When the loal Zun arted worhipping Jia and bringing her arifiial offering, aked them to find men who eemed like he killed phyiian and any holar and bring them to her. Jia ha been training regularly in Kung Fu o that he an protec Shun when he return.
Jia i an exeptional Snake Demon in that he train in Kung Fu and ha Qi Rank. She an gain eh-
nique by draining Qi a well, but many he ha learned herel.
When he believe no one i around, Jia aume her nake orm, but unle he i trying to intimidate, he appear in human orm to any intruder. For lothing he preer blak and red robe. Jia know where every trap in the omplex i loated, but leave them armed to deend her lair. Defenses: Hardine , Evade , Parry , Stealth ( tree or water), Wit , Reolve Key Skills: Bite: d (Damage d ), Arm Strike: d , Grappling: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Peruade: d , Hiory (Era o the Righteou Emperor): d ,rade (Alhemy): d , alent (ea Preparation): d , alent (Paint): d , alent (Poion): d , alent (Calligraphy): d , Mediine: d , rade (Mehanial): d , rade (Wood): d Qi: Max Wounds: Expertise: Alhemy-ranormative Subane, Alhemy-Longevity Subane Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Eight Divine Snake, Fiere Strike, Heart Strike, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake, Whipping Strand Eight Divine Snakes: i ure Purple Spirit Venom. Fierce Strike: + d to Damage (otal Sue + d ). Can exeed the die ap. Catharti: Up to additional target. Heart Strike: Arm Strike again Parry. Caue diomort and - d to all mental kill or hour. Catharti: Lower Hardine by . Inverted ree-Point Strike:Arm Strike Again Parry to aue paralyi or round (only work on urprie again haracer with Qi Rank). Catharti: La or hour. Naga Palm: Arm Strike again Parry, - d to Phyial and Combat Skill. Catharti: Kill target in d day. Nine Divine Snakes: i ure anyone affliced with Naga Palm. Whipping StranQi ds:Rank Grapple Evade o everyone with in again oot area, kill them. Catharti: Work on people with Qi or more or d Damage or allow her to rerain them. Powers: Drain Qi, Kung Fu, Shape Change, Compelling Gaze, Bite (Damage d , plu Snake Demon
Venom), Conric, Bea Strength (x ). Poison: e poion o the Snake Demon i partiularly rong and aue horrible halluination. Poison
SnakeDemonVenom
Lethality
Day
Speed
Minute
Effect
Temporary
Medicine Skill TN
7
BrewRating
7
Potency
4d10
Skills
C, P
28. HALL
29.
TEA CHAMBER i area i learly lived in by omeone. ere i a table with a blue glazed up. ere i a abinet oked with two pound o blak tea brik. e abinet alo ontain implement or mixing and whiking the tea (tea loth, tea whik, glazed bowl, and o on). e air mell ragrant rom regular tea preparation. Jia, the Snake Demon, ue thi room or drinking tea and relaxing.
30.
FLOODED CHAMBER
i area ued to be living quarter but all ht e ontent
OF THE WOODEN GUARDIANS have been wahed away by a flood o water. An un-
Like area , , and , thi portion o the upper ortre look reently inhabited and eem to erve a an armory or training area. ere i a lear area in the middle o the room, three weapon rak again the wall and a fine laquered abinet on the weern wall. Beore the abinet are what look like two wooden training dummie, exept the limb are heavily siked and they eem to have pulley and sring mehanim. I anyone and in the area beore the wooden dummie their weight trigger a mehanim that drop two more wooden dummie behind them (or a total o our). Anyone eeking to reah the abinet mu ontend with thi trap.
8
derground river broke through the wall about eight year ago and flow out the outhern paage orming a all down the anyon wall. e room itel i pooled with water and there i a urrent. e water i our eet deep. e ep leading rom area and only go halway down beore meeting the water. Anyone trying to get aro the water either need to wim or limb along the wall. e Athleti N to limb i , while the Swim rolli N . Anyone who ail the wim roll i pulled toward the all, where they mu make an Athleti roll or all over the edge or d Open Damage.
Jia acually ue the trap to protec her manual. ere i a mall ion o Hen-Shi on the wall o the paage leading
31.
STORAGE AREA
rom area to lide (Detec ), i thi i turned, all the i another and orage area, oldier kept ome wooden dummie into N the eiling, poing no threat. o thei lothing gear. It iwhere mall and ramped but inlude everal wooden boxe with uit o ord e weapon rak ontain everal weapon, inluding and plaque armor rom the Era o the Demon jian word, a sear, a hard whip, butterfly word, and Emperor. ee are ill wearable. an ox tail abre. None are magial in nature but all are exeptionally rafed and have nake moti being worth THE GATE MECHANISM time the normal value or their appearane alone. i room i where the oldier ould open the e Divine Snake Manual: e abinet ontain the maive one door that reemble the anyon wall Divine Snake Manual, whih wa written by Jia. It (A). ere i an enormou hand rank and mehaninlude the Eight Divine Snake, Naga Palm and ial wheel yem that take at lea three people to the Nine Divine Snake ehnique. pull (moving it i the equivalent o , pound). urning the hand rank five rotation open the door Wooden Dummy rap: ype Attak, Detec N , enough to let men into the anyon. Attak d again Parry, Effec d Damage, Diarm N .
32.
Eah round and any time a haracer move pa one o the dummie (or example to reah the abinet or to eape the middle o the hamber), all dummie within riking range attak (in the enter o the trap thi mean being attaked by our limb, but loer to the abinet, two).
32B.
LOOK-OUT
i onealed lookout i little more than a perh on the edge o the anyon. It an alo erve a an alternative entrane into the upper ortre but i very diffiult to sot, even rom up loe (Detec N ).
301
GAZETTEER OF BANYAN MOUNTAIN VALLEYS AND LAKES (CONT'D)* THE TUODI
i i a nomadi Zun tribe who roam Heiping Mountain and Zun Valley. ey are le hoile than ome o the other Zun nomad, exploiting only Zun village and trading with the Daolin. ey take regular
8
alt tribute rom the village o Yipu. ey are loyal to Heiping ec, trading inormation or ae paage through the area. Heiping alo orbid them rom harming anyone in Heiping valley.
THE WITCH
OF ZHAOZE ZHOU i i the mall ilt houe o the With o Zhaoze Zhou (See THE WITCH OF ZHAOZE ZHOU in CHAPTER NINE: NON-PLAYER CHARACTERS or more inormation). Her home i a erie o mall hut on wooden platorm raied above the water level o the wamp. It i urrounded by roodile that eem to do her no harm but alway attak intruder. In addition Red Ru-Fih are unuually ommon here. She alo ha a number o trap et up in the urrounding area. Member o the Zun River Gang are ofen in the area to trade inormation with Li Sou Chao or ee i he need any avor.
WU
PEN
WU PEN VILLAGER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d Max Wounds: Weapons: Wooden Gun Staff ( d ) or Fi
WEI-YAN JUN
Wei-Yan Jun own the Mountain Dragon Inn and i a rude man o lightly heavy build. He ofen tell inappropriate joke and omment on the bad habit o other when they are not preent. He alway treat the peron he i seaking to like hi greate riend while denigrating the la peron he sent any time with. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Command d Qi: Max Wounds: Weapons: Wooden Gun Staff ( d ) or Fi Key Kung Fu Techniques (Waijia , Neigong ): Iron Body, Roar o the Lion, ai Lan’ Staff Strike, rapping Wind
i i a mall and iolate village in the mountain pa between Dai Bien andZun Valley. e village here are Daolin ettler o the Wei-Yan Clan, and laim to be I deendant o one o the early emperor (though the i i a mall village on the Ghezong river o about preie emperor they laim lineage rom hange with people. e people here are herder and fihermen eah telling). e people o Wu Pen do what they mu but alo ultivate oybean (whih they eat plain but to urvive and are not above robbingunwary traveler. alo erment to make tou). ey are on good term ey get water rom loal well (o whih there are with the Nature Loving Monk and venerate Hen-Shi. many), raie liveok, and grow tuber rop. ere i ey alway provide hositality to thoe in need. one inn in town alled the Mountain Dragon Inn, it i Pottery rom Xi i partiularly prized, though the run by Wei-Yan Jun, a meagerly talented Martia l Expert. olk who live here ee nothing seial about it themere are a ew unavory haracer that live in the elve. ee item are yellow-glazed erami dihe area or requent the Mountain Dragon Inn. Among and up. What i notable about them i the realii relie work on the urae. ee uually inlude them i Daning Hawk (Nephew o Maer a). He image o wildlie (fih being a ommon theme) but i on good term with the village, pay the people well or their time and aiane, and relie on Wu alo inlude image o the Nature Loving Monk who they admire. e head o the village i hie Yuan. Pen when he need to ambuh an enemy (ofen at the Mountain Dragon Inn) or entertain a riend. Yang uo, a renowned Martial Hero, ha taken up reidene in the village. For reaon o hi own, he arted training a an apprentie under the maer potter Dee to learn how to make Xi pottery.
X
302
*Note: All entrie pa thi point are not a part o the omb o the imele Maer ub-ecion.
YIPU i i a Zun village that ha not adopted Daolin belie. ey ontinue to dre in hide and they violently rejec the idea o Dehua, inead worhipping loal demon and sirit. However they have embraed Daolin tehnology. e village ha about houehold, and i built high in mount Heiping. ey do trade with Heiping Village and the Dehua ec, a well a with ome o the village in Zun Valley. ey alo pledge annual alt tribute to the uodi. e Yipu urvive by arming high elevation rop and mining their many alt well. ey believe the alt well are inhabited by a erpent godde named Nua who demand regular arifie o young male onort to keep the alt plentiul. eir number are mall, o to find vicim they neak in to the Zun Valley Village and eal men.
Yipu i led by a ounil o five elder who eah repreent the different anerie in the village.
Shan Luhan, leader o the Zhaoze ec. Shan adore the art and thoe reiding here ofen engage in painting, poetry and mui, a well a fine uiine. e iger are extremely hoile to intruder, but appear to be under the omplete ontrol o Shan Luhan, who keep them rom harming invited gue. For inormation on Zhaoze ec ee their entry in CHAPTER SIX: THE MARTIAL WORLD.
ZHAOZE
PALACE i i really more o a erie o extenive ourtyard dwelling and hall than a palae. It i where Shan Luhan retire rom the world to indulge in poetry and mui. He ofen invite great arti to join him. e ground o the palae are prowled by pearl tiger under Zhang Long’ ommand.
ZHE
8
VALLEY
i valley i warm but omortable year round, with ju enough rain and humidity to enure plentiul flora and wildlie. It i enormouly pleaing to the eye, with beautiul white liff on all ide heering ULI up toward Mount Peng. At it enter i a eep anyon Leadership: Headman Li Deun aid to be endle, though in truth it i one mile deep. Population: e bae o the anyon i quite old or upernatural Yuli i a mall fihing and pearl harveing village. reaon, in ontra with the urae o the plain ey are known or their reh water pearl and until and land urrounding it. It liff are white and reently that wa their primary oure o trade. mooth, requiring a N Athleti rollto ale. However, reently a young man rom the village ell Zhe Valley i home to all manner o wildlie, but all into ae maive inkhole on athe oppoite ojade the o it i non-predatory. In ac onuming blood or lake. inkhole revealed avern withide large depoit. Sine then the village ha gained tremendou meat while inide Zhe Valley aue Wound and wealth mining and elling the jade to Chen and Rong- redue Qi by or eah day the diet i maintained (it Yao. However thi ha not eaped the attention o return at a rate o per day one the diet i abided loal bandit (See HE HEARLESS FORRESS). by or the peron leave Zhe Valley). O seial note i ey alo may attrac the attention o General Qiang the Zhe Valley Chryanthemum, a purple and golden o Rong-Yao, who would be intereed in their udden olored flower that ha long urved floret and arrie flood o Jade. e people o Yuli do not know it but poionou thorn. e thorn ome in two type: they will oon be attaked by an outide group (or Water and Viper. e Water orn have healing group) looking to apitalize ontheir reent diovery. propertie but alo aue euphoria and dirupt oordination. Viper orn, in ontra, aue pain and ere i a temple dediated to Hen-Shi and a maive injury but enhane phyial rength. A good number aneral hrine dediated to the early ounder alled o thee flower an be ound here. SeeWATER HORN and VIPER HORN in CHAPER FIVE: Hall o the Li Clan. Mo reident o the village EQUIPMEN or more inormation. belong to thi lan. On the edge o the anyon there i a villa alled i Fan with ome urrounding village. i i where 303 HAOZE LAKE AND ZHAOZE ISLAND Zhe Valley ec and it leader are headquartered. See Leader: Shan Luhan I’FAN in thi hapter or more inormation.
Y
Z
i lear lake re at the bae o the Banyan Mountain, and radle a mall iland inhabited by pearl tiger and tall white birh tree. e only people living on the iland are the reidene o Zhaoze Palae, a srawling ourtyard dwelling owned by
e entrane to Zhe Valley i proteced by a myeriou warrior alled Green Guardian. See Green Guardian in CHAPTER NINE: NON-PLAYER CHARACERS or more detail.
ZUN
CITY Leadership: Chie Wan Lin Population: ,
8
i i a large ity in Zun Valley along the main river. It i onidered neutral ground by the ec. Every ec ha a temple or headquarter here. e ity i led by Wan Lin, a Martial Hero known to be the be and onidered the head o the Wan bloodline, thereore thoe in high poition in Zun tend to arry thi urname. Wan i not a proper ec but a amily lan. Wan Lin i unaffiliated with any o the exiing ec. Zun i omething o a trade enter o the outhern region beaue the Zun River orm a trade route between the Banyan and Hai’an. e Hen-Shi ea Houe i a avorite sot or loal holar and poetry enthuia.
ZUN RIVER UNDERLING Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds:
ZUN
VALLEY VILLAGES ee are mall Daolin Village who belong to what they all the five lan (Shan, Li, Lu, Mui, Keiban). ey were early ettler to the region. Eah village i governed by a group o lan elder and they one were under the ontrol o Maer Yu Guang o Zun Villa. However he wa reently killed, whih ha lef Zun ity i known or it elaborate Dragon and them expoed to raid rom the uodi and Yipu. e Phoenix eival, ending them with the burning o Zun Valley Village ollecively ontrol a loal alt ten giant paper phoenix (or Dragon Feival) and mine, but without Maer Yu Guang’ protecion thi dragon (or Phoenix Feival). ey alo end out may all into the hand o either the uodi or Yipu. everal wooden dragon or phoenix boat whih they alo burn. UN VILLA A number o village enirle Zun, arming mainly i wa the reidene o a ormer loal magnate and rie and produing the be wine in the region. great Martial Hero named Yu Guang. He proteced the Zun Valley Village in exhange or alt and annual grain tribute. Yu Guang wa killed in a battle UN FOREST with the With o Zhaoze Zhou three week ago. i i a dene ore o bamboo and other type o
Z
Z
tree.Zun Spotted arehere ommon, bandit and ribedeer dwell in mall huttedrequent, village. It i alo where the ree-Dwelling Nun ec live. Some ay the ore i ured and home to keleton, tree demon and other reature. SeeTREE-DWELLING NUN Entry in CHAPTER TEN: THREATS AND MONSERS or at.
THE ZUN
RIVER GANG Leadership: Frowning Eagle
304
i i a ruthle group o brigand who extrac protecion money rom the loal population and raid traffi along the Zun River. ey are led by Frowning Eagle. e hie ay at the Ornamental Pearl in Bouzhou where he ha a room, and i uually proteced by underling. Reently Chie Frowning Eagle wa humiliated by a band o heroe, and ha ought an alliane with Zhaoze ec to inreae hi number. In exhange he pledged to all their leader maer and provide regular hipment o wine.
CHAPTER 9
NON-PLAYER CHARACTERS
hi hapter inlude major and minor harater in the etting. t i not exhautive (we imply did not have room to inlude everyone). people expre interet we will releae harater upplement that inlude the remaining et leader and peronalitie o i ien.
Player Charater (PC) and Non-Player Charater (NPC) are the mot important element in a Wandering Heroe o Ogre Gate ampaign. Gamemater hould review relevant entrie thoroughly rom thi hapter when they are likely to ome up in game. ey hould alo make plenty o new NPC a needed. We kept mot NPC deription hort (with a handul o key exeption like Lady Plum Bloom) o Gamemater an read them quikly during play a well.
Many o the haracer here alo appear on THE MARIAL WORLD PERSONALIIES ABLE in CHAPTER TWELVE: THE GAMEMASTER. Some however are not ound on that table, o it i worth peruing the etion to find haracer to introdue in your ampaign.
ABBESS
XIONG-HUA
(FEROCIOUS
FLOWER) Abbe Xiong-Hua wa born into the ree-Dwelling Nun ec, her mother being a reseced Senior Nun and her ather an Initiate. e Abbe i alled the
9
Feroiou Flower, beaue he adorn herel in lotu flower and ha an unrelenting fighting yle. Her hie peronality trait are ubbornne and bravery. She i riendly with Abbot Huan Dai o the Nature Loving Monk ec and ha a long-anding grudge with Lady Plum Bloom o the Purple Cavern ec (who poioned one o her junior diiple). She alo ha a grudge again e Gentle Demon or marrying her diiple, Huifing. Above all he desie the Dehua ec beaue o their haughtine. For thi reaon, he immediately hate anyone who appear to be riendly with Dehua. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d or d with Butterfly Sword, Medium Melee: d , Heavy
Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Acivation): d , Ritual (Binding Demon): d , Divination: d , Detec: d , Language (Daoyun): d , Language (Li Fai): d , Language (Hai’anee): d , Initution (Sec): d , Initution (Criminal Underworld): d , Plae (Dai Bien and Zun River Valley): d , Survival (Wilderne): d , Survival (Mountain): d , Religion (Yen-Li): d , Religion (Qi Zhao): d , Creature (Spirit): d , Read Sript (ree-Dwelling Nun): d Qi: Max Wounds: Weapons: Net, Butterfly Sword ( d Damage, + d Auray), and Dagger ( d Damage) Expertise: Butterfly Sword Reputation: Brave-Feroiou Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Drif o the Butterfly Fih, Flight o the Hawk, Great Stride, ree Bounding Stride, ree Bounding Strike, Horizontal Sideep, Feroiou Flower’ Storming Petal, Breath o the Lotu Petal, Lahing Dragon, Leap o the Swan, Purge Spirit, Great Stride, Storming Needle, rapping Wind, Finger Flik, Storming Dagger, Weapon Hunt or Food, Blazing Net, Horizontal Sideep (ounter), Whirling Dodge (ounter), Intereption Arrow (ounter)
BRONZE (YUE
MASTER TONGHUAI)
e Bronze Mater i the mot influential member o the Golden Dragon ec’ ounil o Six Maer. roughout the martial world he i reseced and held in high eeem or hi proound Kung Fu and impeable haracer. While he projec thi image o himel to the world, inide he i elfih and will do anything to advane hi own intere. Bronze Maer i the martial world’ upreme hyporite. He value hi reputation and i not above ooping to murder to amp out goip or rumor.
306
irty year ago, the Bronze Maer wa deeply in love with another member o the ounil, Lady Sapphire, but romane between member o the ec wa orbidden. He learned that Lady Sapphire and Maer Emerald (another member o the ounil) had already onummated a love affair and wa filled with jealou rage. ough an arhai and ofen overlooked rule, the Bronze Maer made a point o having it enored. However he eared that i both Maer Emerald and Lady Sap-
phire were ejeced rom the ec, they would ontinue a lover. ereore he put all the guilton Sapphire, auing her o eduing Maer Emerald with orery. e punihment or thi wa death. When Emerald pleaded with him or Lady Sapphire’ lie (a he expeced he would), Bronze Maer agreed to let her leave the ec in peae o long a Maer Emerald remained and ontinued to atone or hi rime. I he ever tried to leave the ec, Bronze Maer vowed to have Lady Sapphire killed. Later, Bronze Maer diguied himel a Emerald Maer and told Lady Sapphire hi poition in the ec meant more to him than their love. Lady Sapphire lef the ec, and hanged her name to Lady Plum Bloom.
(Golden Dragon): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Qiang ( d Damage) Reputation: Righteou-Unju Flaws: Seretly Evil Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon,
Calm o Sunan, Drif o the Butterfly Fih, Flaming Dragon, Fluttering Kik, Inverted ree-Point Strike, Lahing Dragon, Leap o the o thi day Bronze Maer love Lady Plum Bloom and ha exerted hi influene rom time to time to protec Swan, Palm o the Dragon, Riing Dragon Stane, Shif o the Chameleon, Spear o the Infinite her rom harm. He i the ort o man who uually eel Emperor, Spear Swipe, Spinning Bak Kik no remore or thing he hadone. However, thinking o Lady Plum Bloom bring regret and remore. He i (Counter), Whirling Dodge (Counter) not worthy o her love and know it. AI YUANYU, SENIOR GRAND Defenses: Hardine , Evade , Parry Stealth , , Wit , Reolve COUNCILOR OF ZHAN DAO Key Skills:Grapple: d , Arm Strike: d , row: Cai Yuanyu i the Senior Grand Counilor o the d , Kik: d , Light Melee: d , Medium Melee: Zhan Dao Empire and the loe advier o Emperor d , Heavy Melee: d , Athleti: d , Speed: Zhan. He appear to be no older than hi early fifie d , Mule: d , Endurane: d , Mediine: but i acually year old. Cai Yuanyu opped d , Meditation: d , Detec: d , Deeption: aging when he wa afer the Yao reovered the d , Peruade: d , Language (Daoyun): d , Heart o Yao-Feng. While the objec i uppoed to Language (Li Fai): d , Language (Hai’anee): prolong the lie o the peron who wear it (urrentd , Read Sript (Feihu): d , Read Sript ly Emperor Zhan or ome reaon it appear to have benefited CaiDao) Yuanyu a well.
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C
Cai Yuanyu ha an unuual bakground. He wa srcinally a Yen-Li prie o Five Gho Lineage in the Banyan region, but lef afer having relentle dream about the Demon Emperor. He beame onvined that in a ormer lie he had erved the Demon Emperor in ome apaity and eretly began to venerate the sirit o Yao-Feng. He udied the hiory o the emperor’ reign and devied hi own ritual to draw on the Demon Emperor’ power. ough he never took the Imperial Exam (a a prie he wa diallowed) he wa appointed to a poition in the Department o the Cenorate by a sonor, named Cai Yanbo, who aw promie in him. Yuanyu took hi sonor’ urname and entered hi houehold. It wa rom Cai Yanbo that Yuanyu learned about the Bold King (ee CHAPTER SEVEN ) and the Heart o Yao-Feng. Cai Yanbo enured he had a good areer path in the Department o the Cenorate or Yuanyu. He regarded Cai Yuanyu a hi own on, beow ing hi wealth and property on him when he died. Yuanyu ame to the emperor’ attention
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Senior Grand Councilor Cai Yuanyu
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by hinting at the exiene o t he Heart o Yao-Feng and uing hi knowledge a a urveillane offiial to help the emperor improve the Bureau o Inward and Outward Righteoune. Beaue o hi hard work, he wa ultimately made direcor o thi initution. A direcor o the Bureau o Inward and Outward Righteoune, Yuanyu made a key hange by introduing the Heart aking Ritual to enure the loyalty o their Martial Heroe. He alo led the miion nearly year ago to obtain the Heart o Yao-Feng (whih wa ueul).
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Cai Yuanyu i eared and reseced by other Imperial offiial. Hi temperament i ool but uriou and riendly i hi intere i piqued. ough he ome rom a humble bakground, deade o palae lie have soiled him. He may lak ome o the more ubtle refinement one expec rom a holar-offiial however. Yuanyu’ knowledge o ertain topi i enylopedi but no one would deribe him a naturally intelligent, hi aomplihment are a produc o determination more than inherent ability. i ha led to everal notable weaknee (partiularly
in ubjec he ha little intere in). Hi maery o poetry and mui i known to be rude and imple or example. He ha alo not put muh effort into udying the lai. Cai Yuanyu i diruul o poetry, not underanding it very well, and thi ha led many to exploit it a an avenue or ritiim and ridiule o the Senior Grand Counilor. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: row: d , Grapple: d , Arm Strike: d , Leg Strike: d , Medium Melee:
d , Light Melee: d , Speed: d ( eet), Mule: d , Detec: d , Athleti: d , Endurane: d , rade (Alhemy): d , Ritual (Wealth Attainment): d , Ritual (Spirit Keeping): d , Ritual (Heart aking): d , Ritual (Extrac Phoenix Spirit): d , Ritual (Acivation): d , Ritual (Zun Demon Maer Ritual): d , Ritual (attoo o the Demon King): d , Ritual (Petition to the Five Gho): d , Ritual (BloodOffering or the Demon Emperor): d , Ritual (Blood Pledge o the Demon Emperor): d , Ritual (Binding Demon): d , Mediine: d , Meditation: d , alent (Poetry): d , alent (Poion): d , Peruade: d , Deeption: d , Empathy: d , e Clai (All): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Gloriou Emperor): d , Hiory (Era o the Righteou Emperor): d , Hiory (Era o the wo Kingdom): d , Hiory (Era o e Eaward Bound Invader): d , Plae/Culture (All): d , Language (Singh, Daoyun, Khubi): d , Read Sript (Feihu, Sai): d , Initution (Imperial Bureauray): d , Religion (Yen-Li): d , Religion ( Bold King): d , Creature (Demon): d Qi: Max Wounds: Weapons: Fan ( d Damage) Expertise: Alhemy-Longevity Subane, Alhemy-ranormative Subane Reputation: Cunning-Shameul Key Kung Fu Techniques (Waijia , Neigong: ) Aborbing Palm, Curing Palm, Gu o the Fan Blade, Naga Palm, Purge Spirit, Ringing Strike o the Divine Ram, rapping Wind, Swif Rebuttal (Counter) Powers Immortality:e Heart oYao-Feng beow it power o immortality on Cai Yaunyu a well a the emperor. A long a the Emperor live, o will Cai Yuanyu.
CAO
hi aggreive and violent pa when reed. One he give in, Compaionate Monkey delight in Cao Bai i a well reseced holar in hi early , rom Hai’an. He i an expert on the Age o the Demon auing harm. One redeeming quality Compaionate Monkey poee i honey. Sometime thi Emperor, with an intere in Sunan and Bao, and a get him in trouble, but it alo mean he doe not seial devotion to the Wind Sabre and Phoenix go bak on hi promie (and i he doe he i genCrown. Cao Bai i both admired and ridiuled or uinely remoreul). hi honey. i reently got him into trouble with General Qiang o Rong-Yao, hi ormer patron. He Compaionate Monkey ha two diiple Xun and offered too rank an aement o the General’ thorough method o juie and i now in flight. He Anzhi (See XUN AND ANZHI or urther detail). Xun i miing hi lef arm, while Anzhi i miing i urrently looking or a group o martial heroe to hi right. ey were ripped out by Compaionate travel with o they an protec him. Monkey in a rage when the two initially reued to Defenses: Hardine , Evade , Parry , Stealth devote themelve to Hen-Shi. Xun and Anzhi are , Wit , Reolve all that remain o hi gang rom the Kuhen Bain. Key Skills: Combat Skill: d , Speed: d , Mule: d , Endurane: d , Divination: d , Compaionate Monkey ame to Red Mountain Villa ollowing rumor o a great treaure, but wa deeatMediine: d , Meditation: d alent , (Poetry): d , Peruade: d , Deeption: d , Detec: d , ed by the Immortal and ored to take a vow to Initution (Sec): d , Plae (Jian Shu and Dai wath the mountain bridge. aking the vow eriouly, he guard the bridge and ha hi diiple protec Bien): d , Hiory (Era othe Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , the path up the mountain. Hiory (Era o the Five Kingdom): d , LanguagDefenses: Hardine , Evade , Parry , Stealth e (Li Fai): d , Language (Daoyun): d , Lan, Wit , Reolve guage (Hai’anee): d , Read Sript (Feihu), Read Key Skills: Bite: d (Damage d ), row: d , Sript (Sai), e Clai (All): d , Creature Grapple: d , Arm Strike: d , Leg Strike: d , (Demon): d , Creature (Spirit): d Medium Melee: d or d with Jian, Speed: d Max Wounds: ( eet), Mule: d , Detec: d , Athleti: d , alent (Flute): d , Empathy: d Expertise: Hiory-City/opi-Wind Sabre o Sunan, Hiory-City/opi-Phoenix Crown o Bao Qi: BAI
Reputation: ruthul-ruthul
COMPASSIONATE
MONKEY Compaionate Monkey i a monkey who learned Kung Fu by sying on great maer then uing it on hi ellow ape. In the proe he beame intelligent but ruel sirited bea, and eventually learned to talk. In the Kuhen Bain he marauded loal population or sort and ame to lead a mall gang o men. One day, Hen-Shi appeared beore him and told Compaionate Monkey to repent and beome a ore o benevolene in the world. He attaked her and he diappeared. Struk by her beauty, every time he attaked omeone Hen-Shi’ word ehoed in hi mind. i ontinue to build into a great reendo until he ifle it with a good deed. ough hi nature i ill ruel, Compaionate Monkey per-
orm good ervie to ilene theaehoe oo Hen-Shi in hi head. He onider himel devotee Hen-Shi but i alo angry with her. Hi relationhip to the deity i like that o a hild who doe not underand a parent’ authority. ough ruel by nature, Compaionate Monkey work to improve himel. He imply lape into
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Max Wounds: Weapons: Jian ( d Damage, + d Auray) Reputation: Loyal-Cruel Flaws: Foul empered Mental Affliion: Exploive Rage Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o Fury, Crawling iger, Mighty Paw o the Lion, Swan aming Strike, Weapon Stride (Counter)
Compaionate Monkey alo ha a unique Kung Fu ehnique o hi own deviing: e Ripping Arms of Compassion:i mu be ued Cathartially. When ued Cathartially Monkey need only otal Sue on a Maiming attempt to tear out a peron’ arm. Powers Climb: Monkey an ue their Athleti Skill to limb tree and raggy urae at their ull seed. Bea Strength (x )
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DANCING
HAWK (TA JING) Daning Hawk i the nephew o Mater a and i madly in love with Madame Hamaya (who doe not return hi affecion but enourage it). Daning Hawk i known or hi flirtatiou way and a hot temper. However hi heart belong to Madame Hamaya and he ometime send week drinking or going to brothel in the ae o her unreip-
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roated a-i ecion. He alo a loal bully who like to send hi time gambling and auing problem in Wu Pen. When not in Wu Pen, he i typially at hi unle’ villa (MASTER TA’S VILLA) or at the Fragrant Petal. ough he boa mode martial art abilitie himel, Daning Hawk i routinely inding himel in grudge or disute with equal or better expert. o eape uh ituation intac he reort to paying other Martial Heroe to do the job or him. On more than one oaion he ha put out a all or great hampion to ompete or poition a one o hi bodyguard or ervant. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d or d with Jian/Gun, Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Language (Daoyun): d Qi: Max Wounds: Weapons: Wooden Gun Staff ( d Damage, + d Auray), Jian ( d Damage, + d Auray) Reputation: oo Rekle-Shameul Key Kung Fu echniques (Waijia , Qinggong ): Daning Hawk Sword Stane, Drif o the Butterfly Fih, Hand o the Hawk Beak, Stunning Stik Strike, ai Lan’ Staff Strike, Spinning Bak Kik (Counter), Cluth o the Hawk (Counter)
FEARLESS
RIVAL OF DAI BIEN (SE SANIANG)
Seniang wa alled the Fearle Rival o Dai Bien beaue he hallenged great Kung Fu expert with no ear, eagerly beoming their nemei. Known or her rigid adherene to the Xia Code, her devotion to truth, and her endle ompaion or thoe in need, he beame a muh-adored hero in Dai Bien. However, he pracied her Kung Fu too reklely while fighting with the Nature Loving Monk and began to tranorm into a Vulture Spirit. Now he wander the Banyan aimlely deroying anything in her path, inluding people. Se Seniang i lean and wiry, with overly long limb. Her eature are mooth but riking. e proportion ju eem too long and her noe urved down to her lower lip. Her eye have the vaant blak are o a vulture. Her hand are bony and end in lengthy talon. ee are the effec o her tranormation into a Vulture Spirit. e mo obviou ign o thi hange i a large pair o blak wing rom her bak, whih he oneal under heavy ape and hawl. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Mule: d , Medium Melee: d , Heavy Melee: d , Fly: d ( eet), Speed: d , Bite: d ( d ), Detec: d , Command: d , Deeption: d , Peruade: d , Knowledge (Varie): d Qi: Max Wounds: Weapons: Jian, Spear Reputation: Brave-Feroiou Key Kung Fu echniques (Waijia , Qinggong ): Fearle Reply o the Spear, Flight o the Hawk, Poune o the Lion, Slahing Blade, Spear o the Infinite Emperor, Spear Swipe, Sword Stane, Whirling Dodge (Counter) Powers Flight: Se Seniang an fly uing the Fly kill beaue he ha wing. Burning Gaze: Se Seniang aue terrible pain by looking at a peron. Roll Command again Reolve. On a ue he impoe a - d pain penalty or round. Claws of the Vulture: Se Seniang’ Claw expoe anyone ruk by them to a dieae o the sirit. Roll d again Hardine. On a ue the peron i affliced with terrible nightmare filled with ene o gore and violene. i make leep all but impoible. Only a onocion o Gineng
and Mild Poion an purge the body o thi afflition. Limb Breaking Beak: i i normally not viible but appear a a gholy beak when he hooe to rike. It doe d Damage. On a otal Sue it break bone and thee take two week to heal. Piercing Wail: Se Seniang an releae a loud hriek that aue d Damage to everyone in a -oot radiu. i i a Move ation.
FIRELANCE BROTHERS (BA AND TING)
e Firelane Brother are idential twin who work or Red Claw Demon and are important leader in the Red Claw Gang. ey both have oul temper, being prone to outbur and bullying at the lighte provoation. Generally they don’t get along with other or ollow rule well. While loyal to Red Claw they reely bend hi order to gain the mo or themelve peronally. Phyially impreive, they preer to go bare-heed and are alway een with their firelane. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d Read , Sript (Red Claw Gang): d Qi: Max Wounds: Weapons: Fire Lane ( d or d Fire Damage eet), Fly Wik ( d diarm, roll Damage again Parry) Reputation: Feroiou-Unju Combat echnique: Hefy Cruh Key Kung Fu echniques (Waijia , Neigong ): Guiding the Crahing Wave, Iron Foot Stane, Lah o the Fly-whik, Spear Swipe, Iron Spirit Reiane (Counter)
THE FIVE
IMMORTALS OF RED MOUNTAIN VILLA
ee are Five Immortal o Red Mountain Villa. ey werepoee taked with Zhehu, Ogre Demon who theguarding Key o Feng. ethe Five Immortal reemble one another but are different ize, with Ji being the malle and Hong the large. ough Immortal Guardian o Red Mountain Villa, they onider themelve ultivated gentlemen and preent a uh to the world. Eah ha a seialty. Ji
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The Firelance Brothers i an expert in poetry. Zhu know about ateraf and Dehuan philoophy. Li i a painter and expert wordman. Shuang i a muiian. Hong i the enior o the five immortal. Hong i a maer o ood, able to deipher a greatha deal inormation rom mell and flavor alone, anoabiding intere in anient reli, and a proound appreiation o wine. e Five Immortal send mot o their leiure time puruing their repetive intere. ey are onfined to the Red Mountain Villa, with only one or two at a time oaionally leaving when an important matter demand attention. ey are hopitable to viitor who demonrate an intere and aptitude or the pleaure they enjoy, but will not allow thoe who do not poe uh talent to enter the villa ground.
JI Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d ,
Light Melee: d , Medium Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , alent (Poetry): d or d (with Expertie), alent (Calligraph y): d ,Peruade: d , Deeption: d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d
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Qi: Max Wounds: Weapons: Bamboo Fan, Needle Expertise: alent-Compoition Combat echnique: Light Melee-Counter Key Kung Fu echniques (Waijia , Qinggong ): Arm o Silk, Blood Letting orn, Gu o the Fan Blade, Spinning Bak Kik, Storming Needle, Whirling Dodge (Counter), Horizontal Sideep (Counter) Profound Techniques:Burning Array, under-
LI
ing Palm o the Heaven Insight: All are One Shape Change (Immortal Power):Ji an hange hi appearane at will to anything he want, provided it i the ame ize a himel.
Weapons: Jian, Ox ail Dao Expertise: Medium Melee-Jian Combat echnique: Medium Melee-Pre Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Drif o the Butterfly Fih, Grudge-Bearing Sword Strike, Phantom Phoenix Sword, Slahing Blade, Swan aming Strike, Sword Whipping Strike, Horizontal Side Step (Counter), Whirling Dodge (Counter) Profound echniques: Great ranerene Insight: All Paion Blaze Control Wind (Immortal Power): Li an ummon wind and orm with the wing o hi word.
Z HU
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Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Divination: d , Ritual: d , alent (Poetry): d , alent (Poion): d , Peruade: d or d (with Expertie), Deeption: d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Fly-whik Expertise: Peruade-Convine Combat Technique: Light Melee-From the Shadow Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cruhing Lah o Lady Plum Bloom, Choking Lah o Lady Plum Bloom, Lah o the Fly-whik, Venom o the Fly-whik, Graeul Retreat (Counter), Horizontal Sideep (Counter) Profound echniques: Demon Strike Insight: Detec Weakne Enchanting Whier (Immortal Power): With a gentle word Zhu an onvine anyone, even enemie, that he i their riend. Roll Peruade again Reolve.
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , alent (Calligraphy): d , alent (Painting): d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d Qi: Max Wounds:
HUANG
S
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , row: d , Heavy Melee: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Meditation: d , Mediine: d , alent (Inrument-Guzheng): d , alent (Inrument-Pipa): d , alent (Inrument-Yangqin): d , alent (Inrument-Dizi): d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Hand, Inrument or Bian Expertise: alent-Perorm Combat echnique: Light-Opportunity Key Kung Fu Techniques (Qinggong , Neigong ): Aborbing Palm, Cherry Bloom Palm, Curing Palm, Drif o the Butterfly Fih, Fir Song o Shan Luhan, Flaming Dragon, Flight o the Hawk, Har-
monizing Strike, Ringing Strike o the Divine Ram, Weapon Stride (Counter) Profound echniques: Sleeve o Fro Insight: Natural Underanding Perfe Hearing (Immortal Power):Shuang’ hearing i o perec he i unaffeced by total Darkne and roll d or Detec. In addition he an hear at extraordinary diane, and i apable o eavedropping on any onveration anywhere in a fify-mile radiu.
ONG H Defenses: Hardine
, Evade
, Parry , Stealth
, Wit , Reolve Key Skills: Arm Strike: d , Kik: d , row: d , Heavy Melee: d , Medium Melee: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Meditation: d , Mediine: d , Divination: d , alent (Cooking): d , alent (ea Preparation): d , alent (Poion): d , Survival (Wilderne): d , rade (Arhitecure and Engineering): d , Detec: d ord (aing*), Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Hiory (All): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Qiang, Ox ail Dao Expertise: Detec-ae* Combat echnique: Heavy Melee-Hefy Cruh Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Calm o Sunan, Double ru, Eight Divine Snake Strike, Gaze o the Lion, Heart Smahing Palm, Heart Strike, Inverted reePoint Strike, Iron Body, Iron Spirit, Kik o the Golden Elephant, Lung Strike, Majey o the Lion, Poune o the Lion, Spearing Blade, Iron Spirit Reveral (Counter), Iron Spirit Reiane (Counter) Profound echniques: undering Palm o the Heaven. Insight: Dew Upon the Lily Incredible Strength (Immortal Power): Hong i ronger than any mortal, with d Mule and Bea Strength (x ). i mean he an lif heavy objec with eae (multiplying hi bae lif by ). With a Bae Lif o pound, that mean he an lif anything weighing up to , without even making a Mule roll (Bae Lif x = , ).
FROWNING
EAGLE (BANG RUN)
An orphan who wa raied by Li Sou Chao (the With o Zhaoze Zhou), Bang Run beame the leader o the Zun River Gang. ough a riminal, Frowning Eagle like to think he i air and bring a ertain amount o order to the region. Hi nikname em rom hi demeanor and the eternal expreion o disleaure on hi ae (even when upremely happy or laughing, he rown). He i loyal to Li SouChao and regard her a a mother. Frowning Eagle i marriedto E’hua. Hi brother in-law, Sheng, run the Ornamental Pearl in Bouzhou. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d Qi: Max Wounds: Weapons: None Reputation: ruworthy-Unju Key Kung Fu Techniques (Waijia , Neigong ): Eagle Deend Loudly, Finger Flik, Iron Foot Stane, Red Claw Strike, Ringing Strike o the Divine Ram, Whirling Dodge (Counter)
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GAL
GANBAATAR KHAGAN Ganbaatar i the on o a Gal Batu Khan. He united the tribe o the Kuhen and i planning in the uture to invade the Empire by way o Li Fan. He i alo a great martial hero in hi own right and omething o a reormer, granting more reedom to emale tribemen, eseially hi wive. Ganbaatar ha even wive, all o whom are hi peronal bodyguard (though thi in’t known beyond hi immediate irle). ree o hi wive have been made Commander o , . He hadone daughter, Prine Sarnai (who he tru) and five on: Mengettu, Galuren, ogu, Dobun, and Jungai. He diru all hi on, ever ine ogu allied with Ganbaatar’ brother Urgi to overthrow him. He exiled ogu and ha ine exeuted Dobun and Jungai. Unlike other Khan and Khagan, Ganbaatar emphaize peronal loyalty
andreuing only tru ommand to thoe who have it, to give hi hildren poition oearned power (with the exeption o Prine Sarnai). Ganbaatar i fierely oppoed to human lavery, partiularly o women, but thi quality i ofen overlooked by hi enemie due to hi eroiou taci in warare.
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Defenses: Hardine , Evade , Parry , Stealth General Dee appear to be in hi early . He i a , Wit , Reolve adii and merile. He urround himel with Key Skills:Grapple: d , row: d , Arm Strike: equally terrible people and admire thoe who d , Leg Strike: d , Light Melee: d , Mediumdemonrate both intelligene and ruthlene. In Melee: d , Heavy Melee: d , Small Ranged: d uh ompany he enjoy wathing a all try to outdo ( d with Compoite Bow), Ride: d Speed: d , one another with tale o their own ruelty. He i Mule: d , Deeption: d , Peruade: d , miing hi lef hand but ha replaed it with an Iron Command: d , Reaon: d , Meditation: d , Fi. Some all him Iron Fied General but he hate alent (HawkHandling): d , Survival (Plain): d , thi nikname and kill anyone known to utter it.
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Survival (Mountain): d , Language (Kuhen): d He , ha had two great love. e fir wa a Nun o Language (Daoyun): d , Read Sript (Yanzi): d Heiping he one edued to learn ome o her tehnique, but he ell in love. She wa kiked out o the Max Wounds: ec and ame afer him or revenge. He killed her Qi: relucantly during a onrontation and ereced a Equipment: Kuhen Sabre ( d damage), Bow hrine to her in hi reidene. o Loma ( d plu Extra Wound) He alo wa one married to a woman named Pei Reputation: Loyal-Cunning Xinyu, age ago beore he beame ruel. In hi pa, Key Kung Fu echniques (Waijia , Qinggong General Dee wa a well-reseced and deent man. , Neigong ): Sliing Arrow, Lie aking Hand, However Cai Yuanyu edued him with offer o Cleave o the Sabre, Kik o the Swan, Flying Swan power, and hi maery o ritual dediated to the Kik, Whirling Blade, Whirling Dodge (ounter) Demon Emperor hanged hi nature, making him Profound Technique: undering Palm o the adii. He alo aquired the ability to take a terrible Heaven new ogre demon orm (ee below). Xinyu lef him In addition to widely known tehnique, Ganbaatar and retreated to Snake Peak afer hi temperament and peronality hanged. ha devied hi own whih are deribed below (they are not ound in the hapter on Kung Fu ehnique Defenses: Hardine , Evade , Parry , Stealth or elewhere in the book): , Wit , Reolve Slicing Arrow: Small ranged again Evade or a Key Skills:Grapple: d , row: d , Arm Strike: powerul arrow rike that doe d damage. d , Leg Strike: d , Light Melee: d , Medium Catharti: Strike anyone in a -oot area line (an Melee: d , Heavy Melee: d , Small Ranged: take reent haped path), paing through eah d , Speed: d , Mule: d , Meditation: d , target. Eah target it pae through redue Athleti * d , Detec: d , Empathy: d , Ritual damage by d . So d or fir target, d or (Blood Offering o the Demon Emperor): d , eond, d or third, et. Read Sript (Feihu): d , Language (Daoyun): d , Initution (Imperial Bureauray: d , Life aking Hand: Arm Strike again Evade on Clai (all): d , Creature (Demon): d , target. en roll d again Reolve. On a u e Hiory (Era o the Demon Emperor): d , Ritual all their deene redue by per rank o Neigong. (Acivation): d , Ritual (Binding Demon Ritual): Catharti: arget age year ( year per rank o d , Ritual (Blood Pledge or the Demon Emperor): Neigong). d , Ritual (Blood Offering or the Demon Cleave of the Sabre:Normal Sabre attak, extra Emperor) d , Ritual (attoo o the Demon King): wound. Catharti: Cut deep into a meridian line d , Ritual (Petition to the Five Gho): d and rattle the target, reduing Parry and Evade Qi: by or onehour (+ hour or every rank o Waijia). Max Wounds: Weapon: Ox ail Dao ( d ), Fi ( d damage) ENERAL DEE Combat echnique: None (IRON FISTED GENERAL)
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General Dee i a loyal ervant o the Demon Emperor and a diiple o Cai Yuanyu. He ha ommand o the army in Hu Qin and i the effecive ruler o the ity o Yu Zhing but hi main goal i to help reore the demon emperor and enable him to take over heaven. He hope to be rewarded or hi effort with immortality or deifiation.
Affliion: Sadim Flaws: Lame (Miing lef hand; replaed with iron fi) Key Kung Fu echniques (Neigong , Waijia , Qinggong ): Phantom Phoenix Sword, Spearing Blade, Sword Whipping Strike, Swan aming Strike, Whirling Dodge (Counter), Weapon Stride
(Counter), Stern Rebuke o Heiping (Counter). Special Abilities Gif o Discernment: Can tell i omeone i lying with a ueul Empathy Roll. Gif o Ogre Kind: When redued to health, General Dee tranorm into an Ogre Demon. I he an eat human fleh by the end o the day, he an turn bak, otherwie he i permanently in Ogre Demon Form. OGRE DEMON FORM OF GENERAL DE E
In thi orm, Dee i eight eetthe tallimmediand ha purple kin. IGeneral hi human body die, ately hange to hi demon orm with ull health. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max wounds: Powers: Qi Immunity ( ), Qi Diruption, Bea Strength (x ), Might, Weakne (Snake Venom and Snake Skin)
d , Language (Hai’anee): d , Clai (e Saying o Kong Zhi): d Qi: Max Wounds: Weapons: Qiang and Dao Reputation: Kind-Cruel Key Kung Fu Techniques (Waijia , Neigong ): Breath o Fury, Calm o Sunan, Gaze o the Lion, Heart Smahing Palm, Iron Spirit, Mighty Paw o the Lion, Naga Palm, Spearing Blade, Spear o the Infinite Emperor, Spear Swipe, Storm o Arrow, Swif Rebuttal (Counter), Iron Body (Counter)
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GENTLE
DEMON (ZHE LING, LEADER OF ZHE VALLEY SECT)
Gentle Demon i broad houldered, tall and ha a robu phyique. He ha a reputation or being outrageou and hameul, whih he make wore by deliberately hoking and provoking hi enemie with word and deed. However to thoe loe to him he i true to hi oath, a good ally who remember hi
GENERAL
QIANG A ormer ommander in the army o the Zhan Dao Empire, General Qiang led hi men into the Ghezong River region in earh o glory. ey onquered the ity o Dao-Yu and renamed it Rong-Yao. Qiang i an effecive i tough leader, who ha brought hi ity to new height and eablihed order in it reet. He i ond o hi poition, o the adoration and alaim it bring him. He i kind to hi riend and allie but ruthle again hi oe. In partiular, he desie the Nature Loving Monk ec, beaue it ha a oothold among the beggar inRong-Yao and he believe they eek to overthrow him. He alo ha a peronal dilike o their diorderly way. General Qiang i a handome man with a rikingly tall and wide build. Defenses:Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d Light , Melee:
d , Medium d Ranged: , Heavy Melee: d , Small Ranged: Melee: d , Large d , Speed: d , Mule: d , Endurane: d , Meditation: d , Command: d , Peruade: d , Detec: d , Martial Diipline (Waijia and Neigong): d , Initution (Imperial Bureauray and Sec): d , Language (Li Fai): d , Language (Daoyun):
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riend. A vegetarian, Gentle Demon will not tolerate even minor mireatment o animal (or even inec). He wear hi hair long but lightly unkempt. Hi wide mile an be either oothing or terriying depending on hi mood. He i a maer holar, poet, and painter, but alo a reature filled with boundle rage again thoe who wrong him or and in hi way. Gentle Demon i unique or hi ability to seak and read every known language with near perecion.
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eeking revenge again member o Dehua ec who had wronged her. She now reide in the alt wello Heiping Mountain where loal Zun people (partiularly Yipu village) worhip her and give her arifie. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple/Conric: d , Bite: d (Poion), row: d , Arm Strike: d Leg , Strike: d , Light Melee: d , Medium Melee: d , Gentle Demon took over Zhe Valley thirty year ago when Heavy Melee: d , Small Ranged: d , Meditation: he united Water and orn ec again Canyon and Zhe d , Mediine: d , Speed: d , Fly d , Swim: River ec. Sine then he ha ruled without queion, and d , Mule: d , Athleti: d offiially retired rom the martial world to purue the art. He alo married Huifing, a ormer member o the Qi: ree-Dwelling Nun ec. eir love i genuine but rumor Max Wounds: o oreryon Zhe Ling’ part ha aued the ree-Dwelling Key Kung Fu echniques (Waijia , Qinggong Nun to regard the marriage a ored. ere are alo , Neigong , Dianxue ): Blaing Blade, Breath rumor that Huifing i a Fox Demon. o Fury, Drif o the Butterfly Fih, Eight Divine Snake, Flight o the Hawk, White Flower Palm, Not the greate Martial Hero, Zhe Ling ofen relie Iron Spirit Reveral (Counter), Weapon Stride on ritual to upplement hi lak o martial ability. (Counter), Hand o the Hawk Beak (Counter), When he doe fight, he preer to ue the Guan Dao. Interepting Arrow (Counter) Defenses: Hardine , Powers Immunitie (Immune to mundane Attak, Evade , Parry , only ueptible to magi and Kung Fu ehnique), Stealth , Wit , Reolve Conric, Bite ( D Damage and Poion), Poion Key Skills:Grapple: d , row: d , Arm Strike: (Snake Spirit Venom) d , Leg Strike: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Meditation: d , Ritual (Zhe Valley Heart): OLDEN ROC (YANSHI) d , Ritual (Green Guardian): d , Ritual (Cure Yanhi i a out man in hi mid- , wholive in o the Spirit): d , Mediine: d , alent (Paint- the weern liff o Mount Peng, where hi only ing and Poetry): d , Speed: d , Mule: d , ompanion are the loal Ro. A maer o internal Athleti: d , Language (All): d , Read Sript Qi, Yanhi i known or hi powerul Five Fi eh(All): d nique and hi ability to pulverize one. Hi peronQi: ality and demeanor i impaive and without ompaion. It i rumored he wa one more inlined to Max Wounds: mery and paion, but hi heart wa ruhed by a Weapons: Guan Dao ( d Damage) and Ji ( d lover (o whom never seak) and o he et out to Damage) make it rong like one. While he rarely teahe Reputation: Shameul-Kind hi ehnique to udent he regard laughter a the only genuine and permiible emotion, and will Key Kung Fu echniques (Waijia , Qinggong teah one ehnique to anyone who make him laugh. , Neigong , Dianxue ): Blaing Blade, Breath o Fury, Double ru, Drif o the Butterfly Fih, Defenses: Hardine , Evade , Parry , Stealth Flight o the Hawk, Interepting Arrow, Iron Foot , Wit , Reolve Stane, Iron Spirit, Spearing Blade, Zhe Valley Key Skills:Grapple: d , row: d , Arm Strike: Blade, Zhe Valley Fi, Weapon Stride (Counter), d , Leg Strike: d , Light Melee: d , Medium Iron Spirit Reveral (Counter), Interepting Arrow Melee: d , Heavy Melee: d , Small Ranged: (Counter), Hand o the Hawk Beak (Counter) d , Speed: d , Mule: d , Creature
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GODDESS
OF THE SALT WELLS
(NUA)
Nua wa one a great Martial Hero, poiblya member o Heiping ec (he ha orgotten mo o her pa). She tranormed into a Water/Snake Spirit while
(Animal): d Qi: Max Wounds: Weapons: Fi ( D Damage due to Fi o Steel Expertie) Reputation: Calm-ruworthy
Expertise: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong: ) Cluth o the Hawk, Fifh Fi o Yanhi, Fir Fi o Yanhi, Fourth Fi o Yanhi, Hidden Fi o Yanhi, Seond Fi o Yanhi, ird Fi o Yanhi, Gras o the Python (Counter)
He arated himel when Lady ao promied him the Merile Willow Manual, only to learn he had deeived him. He fled to Chen and ha been plotting hi revenge ever ine, learning a variety o Yen-Li Ritual to aid him. For more inormation on Headmaer Mu ee CHAPER HIREEN: GHOSS FROM HE ASHES. Defenses: Hardine , Evade , Parry , Stealth REEN GUARDIAN , Wit , Reolve e Green Guardian wa one a man, butnow hi body Key Skills:Grapple: d , row: d , Arm Strike: and ae are overed in oil, mo, and Zhe Valley hry- d , Leg Strike: d , Light Melee: d , Medium anthemum. i allow him to blend in and urprie Melee: d ( d with Jian), Heavy Melee: d , oe. He wield a Dao andarrie a belt o dagger. Small Ranged: d , ion: Speed: , Mule: d , Athleti: d , Meditat d ,dalent ( attooing): e Green Guardian i intelligent but ha no memd , Ritual (Weern Heaven): d , Ritual (Peorie o hi pa and annot seak. He i devoted to tition to the Five Gho): d , Ritual (attoo o protecing Zhe Valley rom unwanted intruder and the Demon King): d , Hiory (Erao the Demon send mo o hi time guarding the eaern pa Era): d , Hiory (Era o the Five Kingdom): leading into the valley. d , Hiory (Era o the Dutiul State): d , Hiory (Era o Piee): d , Religion (Dehua): Defenses: Hardine , Evade , Parry , Stealth d , Religion (Yen-Li): d , Clai (All): d ( in ore or greenery), Wit , Reolve Qi: Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Max Wounds: Melee: d or d th wiOx ail Dao, Heavy Melee: Weapons: Jian ( d Damage, + d to Attak) d , Small Ranged: d , Mediine: d , Speed: Reputation: Righteou-Vengeul d , Mule: d , Athleti: d Key Kung Fu echniques (Waijia , Qinggong Qi: , Neigong , Dianxue ):Blaing Blade, Calm Max Wounds: o Sunan, Drif o the Butterfly Fih, Inverted reeEquipment: Dagger ( d Damage), Ox ail Dao Point Strike, Sword Stane, ree-Point Strike ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong EARTLESS DOG (XI KANG) ): Blaing Blade, Drif o the Butterfly Fih, Flight o the Hawk, Great Stride, Interepting Arrow, Kang i a Martial Hero whoe true motivation are hidden behind a og o drunkenne. While on the Slahing Blade, Storming Dagger, Sword Whipping Strike, ree Bounding Stride, Weapon Stride urae he eem to eek only money, wine and violene, hi true goal i redemption. He drink heavily (Counter), Whirling Dodge (Counter) to bury the pain o hi pat, where ination ot hi Powers amily dearly. Now, with the aid o alohol, he at Harming Touch: With a ingle Attak (ued Arm without thinking o onequene and ofen without Strike again reiing target) the Green Guardian aring or them. A known ollower o Red Claw aue Wound. He ue hi right hand to heal. Demon, he ha aced a an enorer or the rime Heal Sel: o heal the Green Guardian imply ade bo and mule or hi Siu, Strange Phoenix. e into the oil or one hour, emerging ully reovered. heavy drinking ha aued Kang to halluinate a young girl named Lily Bloom, who ollow him I killed, he diipate into the oil and take around. He ha been known to abandon tak or day to repair himel. tand bak rom a fight i he eel Lily i in danger. Healing Touch: With a ingle Attak (ue Arm Strike again reiing target) the Green Guardian e Heartle Dog ha beome riendly with the Nature Loving Monk and the Purple Cavern et. heal i to annot He ueWound. hi lef hand heal. be ued on himel. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , EADMASTER MU Grapple: d , Light Melee: d Medium , Melee: Headmaer Mu i a eunuh and holar, a well a d , Gun Staff Expertie: d , Athleti: d , the preent headmaer o Golden Grotto Aademy. Mule: d , Mediine: d , Meditation: d ,
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HEARTLESS DOG
HORNED
KING e Horned King i an Ogre Demon who lead a band o about Yumen. He i ruel but intelligent, and reide in the Palae o Sunan and Bao. He ame here ollowing rumor o thePhoenix Crown o Bao, but ha yet to find the objec itel. In the meantime he and hi men laughtered the ormer reident (monk o Sunan and Bao) and dominated a nearby village alled Bao Chun. Preently Horned King i living omortably in the palae, extracing heavy
taxe rom loal Whenoldier he grow o their winethe and rievillager. he may reruit andweary try to take other ettlement.
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For tat ue the Ogre Demon entry in CHAPER TEN: THREATS AND MONSTERS. For hi oldier ue the Yumen entry in the ame hapter.
IRON
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alent (ef): d , alent (Poion): d , Survival (Plain): d , Survival (Wilderne): d , Peruade: d , Deeption: d , Detec: d (Glane + d ), Creature (Moner): d , Creature (Demon): d , Initution (Sec): d , Initution (Criminal Underground): d , Language (Khubi): d , Read Sript (Khubi): d , Read Sript (Red Claw Gang): d Qi: Max Wounds: Weapons: Gun Staff (Wood), Dagger (x ) Armor: Leather Lamellar Equipment: wo wine jug Combat echnique: Drunken Fighter Reputation: Rekle-Feroiou Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Dip o the Drunken Snake, Dog Bahing Stik, Somerault o the
SKY MAIDEN e Iron Sky Maiden i an immortal who wa born hundred o year ago during the era o the Eaward Bound Invader in the Kuhen Bain at a mall and orgotten Kailin oai village (though many Kailin are nomadi, ome are ettled). She had viion at an early age and wa a gifed arologer. At , he ened ign o an impending diaer when a large one mound appeared lowly over the oure o day. e re o the village interpreted thi a a good
ign,went whiletohe it meant death orMai her emple people. She theknew Banyan to train at Sun in hope o gaining the power to deeat what wa to ome. In her abene a ae appeared upon the one mound and the people o her village began to worhip it. What they did not realize wa thi wa a ragment o Yao-Feng and ormed a gate to a poket realm he had reated a a ontingeny meaure during hi reign. In her travel he met Hen-Shi and Xian Nu Shen who gave her the Sky Lantern o the Blue Heart. e Iron Sky Maiden returned to her village with a group o heroe he had beriended alled the Seven Blood Brother and drove bak Yao-Feng’ ore ju a they began to exit the gate. She then ormed into the poket realm and ued the Sky Lantern o the Blue Heart to ubdue it Ogre Demon. Hen-Shi then taught her and her ompanion the eret Immortality, giving her ontrol o the poket realm (whih he named Infinite Sky Realm) and making her it Queen. e Seven Blood Brother beame leader o the ec o the Infinite Sky Realm, while many o the Ogre beame Illuminated Demon in her ervie.
Drunken Stane o the Drunken Cat, ai Lan’ StaffMonkey, Strike, Horizontal Sideep (Counter), Cluth o the Hawk (Counter) Wine Spitting: Kang i known to pit wine in a orm o untrained Divination and will abide by the Iron Sky Maiden appear a a tall woman with a lean reult almot religouly, no matter what they are. but athleti rame who ill dree in traditional Kailin ahion (braided hair and rimon robe). e
only weapon he arrie i a an, but he alo poe the Sky Lantern o the Blue Heart whih he an aborb into her body or holding but releae at will (See SKY LANTERN OF THE BLUE HEART in CHAPER ELEVEN). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d with Metal Fan, Medium Melee: d , Speed: d , Fly: d , Mule: d ,
Endurane: d , Ride (Hore): d Med, itation: d , Divination: d , Command: d , Detec: d , Read Sript (All): d , Language (Kuhen): d , Language (Daoyun): d , Qi Ritual (Celeial Mind): d , Ritual (Demon Binding): d , alent (Sing): d , Religion (All): d , Initution (Bureauray o Heaven): d Qi: Max Wounds: Weapons: Metal Fan ( d Damage) Expertise: Light Melee-Fan Combat Technique:Light Melee-From e Shadow Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ):Iron Sky Maiden know All o the andard ehnique in the rulebook but her ignature ehnique are Cluth o the Hawk, Eagle Deend Loudly, Enompaing Emerald o Sun Mai, Flying Swan Kik, Gu o the Fan Blade, Hand o the Hawk Beak, Iron Body, Iron Spirit, Sun Mai Sword, rapping Wind, Iron Spirit Reiane (Counter), Iron Spirit Reveral (Counter) Profound echniques:Celeial Mind ehnique, Dream o the Infinite Sky Realm,Great ranerene Insights: Death and Lie are the Same, Proound Awarene Control Weather (Immortal Power): Iron Sky Maiden an ontrol the weather and reate powerul wind with her an. Kung Fu Maery (Immortal Power): Iron Sky Maiden ha an extra rank in Waijia. Timeless Dream outide (Immortal Power):i an plae a ettlement o time. Empathic Link (Immortal Power):Can ommuniate with anyone through her atue in Kwam Metta in the Pagoda o Golden Merie. i an even work outide her Realm but every exhange require a month o ret.
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RON-CLAWED LION IIron-Clawed Lion i a man in hi early fifie and the
King o Majei Lion ult. Desite hi age and graying hair, he i robu and look healthy. He i loud, boaul, and above all ha a powerul appetite or bloodhed. Wherea ome maer ee killing and death a an unortunate neeity, he ee them a the purpoe o exiene. Iron-Clawed Lion live or three thing: killing, admiring beautiul women, and revelry. Preently he eek to kill the leader o Hai’an ec and to maer the Majey o the Lion ehnique (thi i ontained in a manual paed down rom one King o the Majei Lion ult to the next). ough he pracie Kung Fu regularly, Iron-Clawed Lion ha plateaued beaue he oue too muh on aggreion and lak the reativity to grow. Hi development ha alo been delayed by regular diruption and attak rom Mount Hai’an ec. Iron-Clawed Lion ha alway liked violene andkilling. A a young man in Zun City learning Kung Fu, he ould not wait to pracie hi kill on the other loal hildren. Hi Siu eventually rejeced him and Banihed Iron-Clawed Lion rom Zun City. He ell in with loal bandit and thoroughly enjoyed the lie thi
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afforded him. When he turned twenty he wa almo killed when a great Martial Expert named Sof Dragon, seared him through the belly while Iron-Clawed Lion’ gang tried to rob him. Sof Dragon killed the entire gang and sared Iron-Clawed Lion. He aw omething in the young man and deided to take him to Majei Lion ult palae, a he wa riend with the urrent King, auqra. King auqra adored IronClawed Lion and made him hi ueor.
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When he aumed leaderhip o the ult, Iron-Clawed Lion deided he mu be married o he propoed to Jinghui, the leader o Mount Hai’an (who wa known or her beauty). Day beore the wedding, he wa introdued to Lady Xiang who wa even more beautiul than Jinghui. He married her inead and ent a ormal letter to Jinghui reinding hi srcinal propoal. Jinghui reponded by killing Lady Xiang one year afer the wedding. He ha a daughter named Fearle Cat who i a member o hi ec, though he ha kept her identity eret to protec her rom Jinghui. She wa born ju beore Lady Xiang wa killed.
Read Sript (Feihu): d , Read Sript (Yohai): d , Read Sript (Majei Lion Cult): d Qi: Max Wounds: Weapons: Iron Claw ( d Damage) Reputation: Feroiou-Cruel Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Aborbing Palm, Breath o Fury, Curing Palm, Fiere Strike, Fluttering Kik, Gaze o the Lion, Hand o the Hawk Beak, Lion at Re Stane, Merile Blak Claw, Mighty Paw o the Lion, Poune the Lion, Roar the Lion, Swif Poune o theoCheetah, Iron o Spirit Reiane (Counter), Spinning Bak Kik (Counter), Graeul Retreat (Counter), Gras o the Python (Counter), Deflecing Canopy (Counter)
JADE
BUTTERFLY Jade Butterfly i a ree pirited hero with a myteriou pa. ough he gravitate toward the unorthodox and ha many allie among the unorthodox ec (having learned a lot o their ehnique), he i kind and onidered a protetor among the people living in
the Southern Banyan. In Iron-Clawed adore mui, and Lion i alway partiular he ha a of sot eager to hear muiian or the Zun who live in the perorm in the palae. mountain and ore near Hi inging voie i terher ave. ough he venrible, omething he ully ture into the itie oaionunderand. Oaionally her home i the wilderally he te hi underne. Among her enemie ling by inging out o there i a rumor that he i key and demanding an a water demon or butterfly Jade ButterFLY aement o hi perorih pirit, but thi i mane. oe who have witneed uh perorman- untrue. Jade Butterfly i good riend with Shan e beore know he desie flattery. Luhan (the leader o Zhaoze ec) and Abbe XiongHua (leader o the ree-Dwelling Nun ec). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry ( with Butterfly Sword), Stealth , Wit, Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Key Skills:Grapple: d , Arm Strike: d , row: Medium Melee: d , Heavy Melee: d , Small d , Kik: d , Light Melee: d or d with Butterfly Sword, Medium Melee: d , Heavy Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Command: Melee: d , Swim: d , Athleti: d , Speed: d , Meditation: d , alent (Singing): d , d , Mule: d , Endurane: d , Meditation: alent (Poetry): d , alent (Painting): d , Relid , Detec: d , Peruade: d , Deeption: d , gion/God (Majei Lion Cult): d , Detec: d , Language (Daoyun): d , Read Sript: (Feihu) d , Meditation: d , Language (Daoyun): d , LanLanguage (Hai’anee): d , Initution (Sec): guage (Khubi): d , Language (Singh): d , d , d , Survival (Sea): d , Survival (Wilder-
ne): d , alent (Flute): d , alent (Sing): d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Song o Gu): d Qi: Max Wounds: Weapons: Butterfly Sword ( D Damage, + d Auray), Dagger ( d Damage) Reputation:Kind-Unorthodox Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Aborbing Palm, Bla o the Dragon, Breath o Fury, Curing Palm, Drif o the Butterfly
adorned with Jade and gold. She alo wear a hawl embroidered with wan that he ue or her Arm o Silk and Deflecing Canopy ehnique. Among the member o the Demon Moon ult he i highly reseced and even among the orthodox ec he i pereived a the reaonable acor within the ult. Jade Priee i kind by nature and abide by the Xia ode even though many o her ellow ec member do not. She i partiularly didainul o Martial Expert who ue their power to harm or bully the weak. However he an be lethal and unning when he need to and when it erve the intere o the ult. ough he i a poioner, Jade Priee ha been areul to oneal
Fih, Fir Phoenix Song o Shan Luhan, Phantom Sword, Roar Flying o the Swan Lion, Kik, Shif o the Chameleon, Spearing Blade, Spinning Steel, Stik o the Rebounding Dog, Storming Dagger, rapping Wind, Stern Rebuke o Heiping (Counter)
thi rom other, preerving her reputation. Muh le ruel than Lord Moon, but loyal, Jade Priee look orward to the day when he an rightully take over leaderhip o the ult and reahion it aording to her own priniple (whih are ofen at odd with Lord Moon’). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , alent
JADE
PRIESTESS (QIXIA) Jade Priee i a high-ranking member o the Demon Moon ult, being the High Priee and ju below Lord Moon in rank. She wa born a man but identifie a woman. She i tall but otherwie it i diffiult to detec her birth gender. She dreein fine ilk wai kirt and robe, keep her hair in a tall double bun
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Jade Priestess meets Reckless Storm
(Poion): d , alent (Diguie): d , Deeption: d , Peruade: d , Survival (Wilderne): d , Ritual (Cure o the Spirit): d , R itual (Ritual o Boundle Perecion): d , Ritual (Blood Oering o the Demon Emperor): d , Creature (Demon): d , Religion (Yao-Feng): d , Read Sript (Demon Moon Cult): d Qi: Max Wounds: Weapons: Butterfly Sword or Hand Reputation: Righteou-Untruworthy
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Key Kung ): Fu Techniques (Waijia , Qinggong d , Athleti: d , Speed: d , Mule: Neigong Arm o Silk, Jade Rending Claw, Lie, Ranged: d , Endurane: d , Reaoning: d , Command:
Stealing Blue Claw, Ringing Strike o the Divine Ram, Slahing Blade, Whirling Dodge (Counter), Illuminating Ie Claw (Counter), Deflecing Canopy (Counter) Gifts (from blood offering of the demon emperor) Summon and Sense Animal Companions (Gif):
e Jade Priee i bonded with a Zhen Bird named Red Beak. She an ee through it eye and ummon it at will. She an alo ommand it to perorm tak. Transorm (Gif):e Jade Priee an tranorm into a roodile.
JINGHUI Jinghui i the Siu o Mount Hai’an et. For the la thirty year o her lie he ha devoted the ec’ energy to killing member o Majei Lion ult (and oaionally member o Myi Sword). Jinghui i a beautiul woman in her late who ha an air o authority and might. ough her Kung Fu i not a good a many o the other maer, he i an effecive leader and ha earned the loyalty o all her diiple or her airne and reoureulne. She i exeptionally good at uing lever taci to deeat more powerul oe. Some ay he hoe not to ou a muh on developing her Kung Fu. In her view it i better to learn broadly and progre lowly o one an make better ue o one’ martial kill. She send muh o her sare time reading, ultivating important kill and tending to politial matter.
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ec in the martial world; it wa an ac that demanded a lie-long grudge. Now he view their onflic a a game o rategy in whih he i the uperior player. Her aim i to draw out the onflic or a long a poible to help thwart Iron-Clawed Lion’ progre, o he an ath up to hi abilitie and ae him in a duel. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small
irty year ago, Jinghui wa engaged to Iron-Clawed Lion. At the time he admired hi honey and raight-orwardne, deending hi reputation among the Orthodox ec. However he betrayed her, taking Lady Xiang a hi lover and marrying her inead. Jinghui retaliated by killing Xiang one year afer the wedding. i wa not primarily an ac o jealouy (though that played a role early on). Jinghui wa angered beaue Iron-Clawed Lion’ ac tarnihed her reputation and the reputation o her
d , Peruade: d , Deeption: d , Empathy: d , Detec: d , Meditation: d , Mediine: d , Divination: d , Language (Hai’anee): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Mount Hai’an Sec): d , Initution (Sec): d , Creature (Spirit): d , Creature (Animal): d , Creature (Demon): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Gloriou Emperor): d , Hiory (Era o the Righteou Emperor): d , Plae/Culture (Hai’an): d , Plae/Culture (Dai Bien): d , Plae/Culture (Zun River Valley): d , Survival (Wilderne): d , Survival (Mountain): d , Martial Diipline (All): d , alent (Calligraphy): d , Clai (All): d Qi: Max Wounds: Weapons: Unarmed or Fan Reputation: ruworthy-Cunning Combat echnique: Fi o Steel Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Breath o Fury, Breath o the Lotu Petal, Cluth o the Hawk, Eagle Deend Loudly, Elephant Stane, Finger Flik, Fluttering Kik, Gu o the Fan Blade, Inverted ree Point Strike, Iron Spirit, Kik o the Golden Elephant, Nine Divine Snake, Reoring Palm, Ringing Strike o the Divine Ram, Spinning Bak Kik, Stone Shattering Finger, ree Point Strike, Deflecing Canopy (Counter), Swif Rebuttal (Counter), Iron Body (Counter), Iron Spirit Reiane (Counter)
KING
QIANG QING
(THE GREEN KING) King Qiang Qing i the ruler o Hai’an. He i a great o admirer o mui, perhap to a ault. He send muh o hi time liening to amou muiian and perorming on the guzheng. He alo believe he an detec diloyalty among hi offiial by liening to them play melodie on inrument or hearing them
ing. ereore he require all member o the palae to gain muial profiieny. i aution ometime erve him well but alo iolate him urther and urther rom the people. ough he lak hi ather’ harima, he i perhap braver than the ormer king, ofen leading hi own men into battle again the advie o hi inner irle. In matter o ate, King Qiang Qing uually deer to hi mother, Queen Ai Nu. However on ome iue, like how to deal with diloyal member o hi own amily, he ha hown greater mery than he. e King ha been known to take muial retreat or month, leaving hi mother in harge in hi abene. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , Heavy Melee d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (Yen-Li): d , Plae (Hai’ain): d , Hiory (Era o the Righteou Emperor): d , Mediine: d , Athleti d , Mule: d , Speed: d , Endurane: d , Command: d , Peruade: d , Deeption: d , alent (Poetry): d , alent (Guzheng): d, alent (Flute): d , alent (Singing): d , alent (Painting): d , Language (Hai’anee): d ,Language (Daoyun): d , Read Sript (Feihu): d Qi: Max Wounds: Weapon: Jian or Unarmed Key Kung Fu Techniques (Waijia , Qinggong , Dianxue ):Blaing Blade, Slahing Blade, FourPoint ouh, Drif o the Butterfly Fih, WhiteFlower Palm, Phoenix Star Strike, Whirling Dodge (ounter)
Maer in diguie). Had the Golden Dragon ec alo punihed Maer Emerald, it would have ended there, but they hoe not to or their own reaon. i planted the eed o a grudge that remain to thi day. Lady Plum Bloom dediated herel to training and beame one o the greate and mo eared maer in Qi Xien, perhap the greate. She trained and avenged the globe or eret manual (learning many other maer’ ehnique in the proe), developing her own yle on top o what he had learned rom the Golden Dragon ec. Beore he lef, he alo ole the Dragon Manual, and learned mo o it ontent. She then eablihed her own organization alled the Purple Cavern ec. In many way purple avern i a mirror to the Golden Dragon, with a partiular dilike o hyporiy an d an abiding pledge to help the downtrodden avenge grudge. In puruit o martial perecion, Lady Plum Bloom aepted poion ue a neeary.
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ough the leader o an unorthodox ec with a reputation or poion ue, Lady Plum Bloom genuinely believe in the priniple he esoue and in the honorable hiory o the Golden Dragon. She imply believe that the leader o that ec have beome orrupt with time, o he plae mo o her ou on Sunan and Bao, adhering to the ore ideal o Righteoune, Bravery, Reiproity and Altruim. One o the hie thing he believe in i helping the weak, partiularly in helping them obtain juie. I a good peron without the mean i wronged and
LADY
PLUM BLOSSOM (formerly LADY SAPPHIRE)
Lady Plum Bloom i the leader o Purple Cavern ec and a ormer member o the Golden Dragon. In her old ec he wa known a Lady Sapphire, one o it leading maer. Afer having a phyial relationhip with another member o the ec’ leaderhip (Maer Emerald) he wa dimied rom the order thirty year ago. Later Maer Emerald inormed her that hi poition in the ec meant more than their love (thi wa really Bronze
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develop a grudge, he ha been known to peronally eek vengeane on their behal. Sine he wa removed rom Golden Dragon et thirty year ago, Lady Plum Bloom ha howed little ign o aging. i i due to the Jade Maiden ound in the Purple Cavern et Headquarter (ee PURPLE CAVERN SECT HEADQUARTERS entry in CHAPTER EIGHT or detail). Wathing Maer Emerald grow old while he ay young, give her a ertain amount o atiacion. Lady Plum Bloom believe that the Jade Maiden an alo impart more powerul Kung Fu ehnique to her. In her medita-
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tion beore it eah day, he ha that he need to eliminate all trae obeome romantiaware love rom her mind. She i urrently working to do thi, and believe that one way to ahieve it i to kill Mater Emerald. i, he think, will aue the Jade Maiden to reveal hidden ehnique. Lady Plum Bloom ha alo moved away rom Dehua and toward Yen-Li ine her departure (regarding herel a a Yen-Li nun).
Qi: Max Wounds: Weapons: Fly-whik ( d Damage, - d Auray), Jian ( d Damage, + d Auray) Expertise: Fly-whik Combat echnique: Deflec (Medium and Light Melee) Reputation: Poioner
Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Blood Letting orn, Breath o the Lotu Petal, Choking
Lah Lady Plum Bloom, Cruhing LahFifh o Lady Plumo Bloom, Drif o the Butterfly Fih, Fi o Yanhi, Flaming Dragon, Flight o the Hawk, Fourth Fi o Yanhi, Happy Strike o Laughing Fox, Heart Strike, I am the Arrow, Inverted reePoint Strike, Lah o the Fly-whik, Naga Palm, Nine Divine Snake, Palm o the Dragon, Path o the Dragon, Phoenix Dragon Strike*, Plum Bloom Palm, Red Claw Strike, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike, Venom o the Fly-whik, Blade Pinh (Counter), Whirling Dodge (Counter)
Lady Plum Bloom’ avored tudent i Xiu, whom he think ha the mot potential in her et, and i her peronal guard (For Xiu’ tat ee area o the PURPLE CAVERN SECT HEADQUARTERSin CHAPTER EIGHT ). en year ago, Lady Plum Bloom aught Xiu (who wa only a hild and orphan ADY WHITE BLADE at the time) trying to eal money rom her while on (DOU LEI) a trip to Hai’an. She took pity on Xiu and, impreed Lady White Blade i the great-granddaughter o General by the young girl’ athletiim, made her a udent Dou Lun, a hero o Northern Hai’an in the final day o Purple Cavern ec. She view Xiu a a daughter. o the Civil War. He wa martyred and hi daughter Lady Plum Bloom ha a pet pearl tiger named Yan fled to the banyan region and arted Hai’an ec. Lady Shun, whom he ha tamed. ough it i rumored White Blade’ mother wa a member o Hai’an ec he eed her enemie to him. e truth i that he named Dou Li, who ormed her own branh, the Myi only let the pearl tiger eat thoe who have ommit- Sword ec but died o poioning, preumably at the direcion o Hai’an. She aumed the leaderhip o ted the mo vile rime imaginable. Myi Sword ec when her mother died. Defenses: Hardine , Evade , Parry , Stealth Born Dou Lei, Lady White Blade earned her nikname , Wit , Reolve beaue her temper and word are aid to rike with Key Skills:Grapple: d , row: d , Arm Strike: the eroity o white lightning and beaue he i d , Leg Strike: d , Light Melee: d , Medium Melee: d or d with Jian, Small Ranged: d , ond o white lothing (he almo alway dree in pure white robe beaue o their aoiation with Athleti: d , Swim: d , Speed: d , Mule: death). Lady White Blade i amouly evere a a Siu d , Endurane: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Spirit Keeping): and ec leader. She’ been known to maim udent d , Ritual (Celeial Spirit): d , Ritual (Song o who disleae her (partiularly avorite who all hort o her expecation). On the other hand he Gu): d , Mediine: d , Hiory (Era o the an be quite maternal with her diiple, and even Demon Emperor): d , Martial Diiple (All): with her enemie, when they how the proper amount d , Initution (Sec): d , Read Sript (Feihu):
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d , Read Sript (Purple Cavern Sec): d , Religion (Qi Zhao, Dehua): d , Religion (Yen-Li): d , alent (Poion): d , alent (Singing): d , Detec: d , Command: d ,anguage L (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Creature (Demon): d Crea, ture (Spirit): d
o resec.being She unuually ha a oforgiving sot orothe young and innoent, their miake. Suh ofne quikly give way to her fiere temper when provoked. ere are perhap none in the martial world a vengeul a Lady White Blade. She aquire ne w grudge with eae and devote oniderable energy to atiying
*Require two pracitioner. Only Lady Plum Bloom know thi ehnique. She ha not taught to anyone ele.
Lady White Blade
Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d Light , Melee: d , Medium Melee: d ( d with Jian or d with Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Athleti: d , Meditation: d , Command: d , Detec: d , Deeption: d , Ritual (Aneor Veneration): d , Language (Li-Fai) d , Language (Hai’anee): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Myi Sword Sec): d , Hiory (Era o the Gloriou Emperor): d
exiing one. Some ay he lit a waiter’ throat in Chen or erving her old tea. When he wa inormed that the tea wa meant to be erved old by the proprietor, he ut out hi tongue or ailing to seak and
allowing her to ac in ignorane again the waiter. Lady White Blade onider herel the greate Martial Hero in the world and will attak anyone who ugge he i not. For thi reaon he believe the Wind Sabre o Sunan belong to her and i taking effort to eure it. e only thing better known than her temper i her pride. She ha two bai goal he hope to ahieve beore death: the derucion o Hai’an ec and the reoration o Northern Hai’an (whih i now part o Hu Qin). Lady White Blade venerate the memorie o her mother, great-grandather, Hen-Shi, Sunan and Bao.
Lady White Blade ha nearly the ame aial eature a Strange Phoenix (a member o Red Claw Gang). i i beaue Strange Phoenix i her long lo twin ier. She i unaware o thi ac, though ha heard rumor o the alleged imilarity. Rather than take an intere in any potential amily relation thi might ugge, Lady White Blade ha been ontemplating way to turn thi reemblane to her advantage. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Qi: Max Wounds: Weapons: Ox ail Dao ( d damage, - d Auray) and Jian ( d Damage, + d Auray) Expertise: Medium Melee-Jian Reputation: Righteou-Cruel Flaws: Foul-tempered Key Kung Fu Techniques (Waijia , Qinggong ): Lady White Blade Buring Charge, Blade Pinh, Blaing Blade, Flight o the Hawk, Grudge Bearing Sword Strike, Lady White Blade’ Buring Charge, Phantom Phoenix Sword, Sliing Blade o the Flying Phantom, Spearing Blade, Sword Whipping Strike, Slahing Blade, Swan aming Strike,
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Weapon Hunt or(Counter), Food, Whirling Dodge Counter), Graeul Retreat Horizontal Sideep (Counter), Weapon Stride (Counter)
LAUGHING
FOX Laughing Fox i the merurial leader o emple o the Nine Sun ec. Now in hi late , he haommanded the ec or deade and alway arrie a bronze di with him that ymbolized hi authority. Laughing Fox look to nature or guidane or ign ent by the ec’ previou maer. Very reently he beame onvined that the Wind Sabre o Sunan and the Phoenix Crown o Bao mu be reunited and houed within their temple. i ha brought him into onflic with Myi Sword ec (a longtime ally) and Heiping ec.
325 Highly unpredicable and apable o ethial extreme, Laughing Fox meditate and reflec eah morning to determine whih mood and disoition i mo uitable or the day. He then ue that a a bai or how he interac with people. Eah day he eentially adopt a different perona, to determine whih one roll d . It i important to keep in mind thee are affeced perona that he ommit to ully:
R O L L1 d 1 0
R E SU LT
1-2
Compassionate
3-4
Merciless
5-6
Calm and wise
7-8
Playful and cunning
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Wickedandbloodthirsty
10
Crazy
Defenses: Hardine , Evade Parry , , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Heavy , Melee:
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Melee: d , Heavy Melee: d , Reaoning: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Mediine: d , alent (Poion): d , Survival (Wilderne): d , Survival (Mountain): d , Meditation: d , Detec: d , Language (Li Fai): d , Language (Daoyun): d anguage ,L (Hai’a nee): d Qi: Max Wounds: Weapons: Needle (with Spiny oad Venom) Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong
, Neigong Cherry Bloom Palm, Drif o the d , SmalldRanged: d , Athleti: d , Speed: dd , Butterfly Fih,):Leap o the Swan, Storming Needle, Mule: , Endurane: d , Meditation: Iron Spirit Reveral (Counter), Spinning Bak Kik Mediine: d , Divination: d , Empathy: d , (Counter) Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (emple o the Nine Sun): d Qi: ONG SHU Max Wounds: Long Shu i a member o PurpleCavern ec who ome rom Hai’an. He laim deent rom a diowned part Weapons: None o the royal amily and wa ent away at a young age Reputation: ruthul-oo Rekle by hi ather. Raied by Purple Cavern ec during hi Combat echnique: Fi o Steel teenage year, he alo ormed a bond with loal Qi Zhao Key Kung Fu Techniques (Waijia , Neigong , monk and learned agreat deal rom them. In additional he i good riend withellow diiple Xue Lingu Dianxue ): Aborbing Palm, Breath o Fury, Breath o the Lotu and Min. He deided that there annot be good without Petal, Calm o Sunan, Cluth o the Hawk, Curing Palm, evil, that too muh o either lead i the enemy o Eagle Deend Loudly, Fluttering Kik, Hand o the perecion. Even an evil tyrant an produe good by Hawk Beak, Happy Strike o Laughing Fox, Inverteduniting heroe again him. Aeptane i but one part ree-Point Strike, Kidney Strike, Reoring Palm, ree-o growth. Pereverane i another eential ability to Point Strike, rapping Wind, riple Yang Strike, Guiding growth and improvement. He view hi own lie a a ataly or thee tenet, whih an oaionally put the Crahing Wave (Counter), Iron Body (Counter) him at odd with hi own ec. Out o a deire to help reate balane, Long Shu acively explore the Banyan region eeking that knowledge uing hi martial power ITTLE VENOM (HUO JU) e daughter o the Venom o Zhaoze (Hou Si), Little to urther hi own belie yem. Defenses: Hardine , Evade , Parry , Stealth Venom i a apable poioner and ollow in her ather’ , Wit , Reolve ootep. She i a dutiul daughter, looking orward to the day he an avenge her mother. Huo Ju resec and admire her ather but ha a ofer heart than he. She an kill i he eel it i neeary or the peron deerving, otherwie it i eay or her to how lenieny. She alo i inredibly uriou and eaily beriend new people (though he i mart enough to remain autiou o any dangerou behavior, quikly piking up on mall ue). In the preene o her ather he eign ruelty to plaate him. Little Venom take a lightly different approah rom her ather when it
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ome to fighting, preerring to dip needle in poion and ue thoe inead o palm ehnique. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium,
Key Skills: Arm Strike: d , row: d , Light Melee: d , Medium Melee: d (Gun Staff), Swim: d , Athleti: d , Speed: d , Mule: d , Ride d , Meditation: d , Mediine: d , alent (Sulpting): d , rade (Wood): d Detec: d , Peruade: d , Deeption: d (all ale), Empathy: d , Language (Daoyun): d , Read Sript: (Sai) d , ReadSript (Purple Cavern): d , Hiory (Demon Emperor): d , Initution (Imperial Bureauray): d , Initution (Criminal): d , Religion (Qi Zhao): d Qi: Max Wounds: Weapons: Metal Gun Staff with retrating pear point (treat a gun aff but Sharp when uing point), Dagger, Blue hunder (ee entry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER). Expertise: Deeption-all ale Reputation: Righteou-Untrutworthy Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Deflecing Canopy, Great Stride, I am the Arrow, Plum Bloom Palm, Relining Stik Stane, Spear o the Infinite Emperor, Whirling Dodge (Counter)
LU
ZHI QUEEN OF HEIPING SECT
Lu Zhi i the leader o Heiping ec and the daughter o it ormer Queen (Lu Feiyan). Her adopted mother wa killed by the With o Zhaoze Zhou over the Wind Sabre o Sunan and he ha worn to retake the blade and kill Lu Feiyan’ murderer. Lu Zhi i ric with her diiple, almo ruel when they all out o line, but gentle when they are obedient. Lu Zhi i in her late thirtie and ha led the ec ine he wa . i ha impeded her ability to reah her ull potential, a many o the ec’ key ehnique died with Lu Feiyan. Still he i a highly regarded maer in the martial world and known or her unbending will. Queen Lu Zhi ofen ue her sear inead o her Jian or word-baed Kung Fu ehnique (taking the - d penalty when thi i appropriate). Defenses: Hardine , Evade , Parry , Stealth
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Lu Zhi, Queen of Heiping
(Spirit): d , Creature (Demon): d , Language (Daoyun): d , Language (Li Fai): d , Language (Hai’anee): d , Read Sript (Feihu): d , Read Sript (Heiping Sec): d , Clai (eSaying o Kong Zhi): d , Clai (Book o Fortune): d Qi: Max Wounds: Weapons: Spear, Jian Expertise: Heavy Melee-Qiang (Spear) Reputation: Pure-Vengeul Key Kung Fu Techniques (Waijia , Qinggong , Neigong ):Arm o Silk, Blade Pinh, Blaing Blade, Double ru, Drif o the Butterfly Fih, Endle Ar o Spear, Gras o the Python, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Riing Swan Stane, Slahing Blade, Spear o the Infinite Emperor, Spear Swipe, Stone Shattering Finger, Swan aming Strike, Sword Whipping Strike, Cluth o the Hawk (Counter), Graeul Retreat (Counter), Horizontal Sideep (Counter), Stern Rebuke o Heiping (Counter), Weapon Stride (Counter)
MADAME
HAMAYA Owner o the Fragrant Petal, Madame Hamaya i a , Wit , Reolve killed Martial Hero and muiian. She i allie with Key Skills:Grapple: d , Arm Strike: d , row: Maer a, and ofen bring inormation about lient d , Kik: d , Light Melee: d , Medium Melee: to him. She alo ue the Fragrant Petal a a ront d , Heavy Melee: d , Speed: d , Mule: d , or an aaination ervie. Endurane: d , Athleti: d , Meditation: d , Detec: d , Divination: d , Ritual (Aneor Madame Hamaya ame rom a preigiou amily in Veneration): d , Religion (Dehua): d , Creature Hai’an but narrowly eaped death at a young age
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Mak Ching Yuen
when diiple o Perec Heaven Lineage ec murdered her mother and ather afer they were diovered to have dealing with agent o Emperor Zhan. All he know about her ather’ death i it involved the Four Finger Manual (he had been talking about it with her mother the night beore). She sent her early year in Zun City urviving a a on arti and perormer (her youth in Hai’an had provided a wide kill et that wa ueul toward thi end). Over the year he peruaded many wandering Siu to inruc her in Kung Fu. Her natural ability to read people enabled her to gain their tru and learn many eret o the martial world. i inormation wa ofen
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more valuable than the Kung Fu they taught her. Beaue he wa able to move o eaily between different level o oiety, a notable aain named Whisering ail took her a hi udent. ey hared a mutual hatred o Hai’an and he greatly refined her kill under hi tutelage. ey eablihed the Fragrant Petal together, uing it a a over or their aaination ervie. Whisering ail died la year afer he aainated King Qiang Lun o Hai’an (he wa aught and beheaded). While rumor irulated that he had been hired by a member o the King’ amily, the ac wa acually a dislay o affecion or Madame Hamaya (to avenge her ather’ death). He wa the only peron Madame Hamaya onidered worthy o her admiration and now meaure all people again hi memory. Madame Hamaya i riendly with Daning Hawk, the on o Maer a. He love her, but he doe not reiproate (her heart belonging to Whisering ail), however he i happy to ue hi deire to her advantage. She no longer want revenge again Hai’an, a Whisering ail obtained it on her behal. However he i ill wary o anyone rom Hai’an, rarely allowing them into her eablihment. Above all, he want the Four Finger Manual beaue he want to know what her amily died or. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Mediine: d , Survival (Wilderne): d , Reaon: d , Peruade: d , Deeption: d , Empathy: d , alent (Guzheng): d , alent (Flute): d , alent (Singing): d , alent (Poetry): d , alent (Poion): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d , Initution (Sec): d , Plae/Culture (Dai Bien): d , Plae/Culture (Zun River Valley): d , Plae/Culture (Hai’an): d Qi:
Max Wounds: Weapons: Fan, Jian Reputation: Kind-Shameul Flaws: Seret Key Kung Fu echniques (Waijia , Qinggong , Dianxue ): Arm o Silk, Daning Hawk Sword Stane, Drif o the Butterfly Fih, Great Stride, Gu o the Fan Blade, Heart Strike, Inverted-ree Point Strike, Kik o the Golden Elephant, Leap o the Swan, Storming Needle, Swif Poune o the Cheetah, Deflecing Canopy (Counter), Interepting Arrow (Counter)
MAK
CHING YUEN AND LAU CHING SIN
i i a huband and wie who ormed their own Yen-Li lineage alled Bright Sun. ey ormerly belonged to the Golden Sword lineage but lef when they diovered one o the prie trying to petition the Five Gho. Now they roam the Banyan aiding the poor and eliminating evil sirit.
Mak Ching Yuen i urpriingly nimble and a killed wordman. He i good in a fight but alo an expert exori. Lau Ching Sin know minimal martial art but i inredibly unning and knowledgeable. ey like to ay that he i the oldier and he i the general. Both ue the title Ritual Maer.
M AK
CHING YUEN Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit): d , Ritual (Binding Demon Ritual): d , Ritual (Expulion o the Malignant Wind): d , Ritual (Song o Gu): d , Detec: d , Peruade: d , Languag-
e (Daoyun):(Hai’anee): d , Language (Li Fai):Sript d , Language d , Read, (Feihu): d , Creature (Demon) d , Creature (Spirit): d Qi: Max Wounds: Weapons: Jian ( d Damage) Reputation: Righteou-Unorthodox Key Kung Fu echniques (Waijia , Qinggong ): Double ru, Drif o the Butterfly Fih, Fiere Strike, Fluttering Kik, Flying Swan Kik, Leap o the Swan, Slahing Blade, Spinning Bak Kik, Swan aming Strike, Whirling Blade, Whirling Dodge (Counter)
LAU
CHING SIN Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d Meditation: , d , Survival (Wilderne): d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit): d , Ritual (Expulion o the Malignant Wind): d , Ritual (Song o Gu): d , Detec: d , Reaoning: d , Peruade: d , Language (Daoyun): d , Language (Li Fai): d , Language (Singh): d , Language (Hai’anee): d , Read, Sript (Feihu): d , Read Sript (Singh): d , Creature (Demon) d , Creature (Spirit): d , Creature (moner): d , Plae/Culture (Hai’an): d , Plae/Culture (Emerald Coa): d , Plae/Culture (Dai Bien): d , Plae/Culture (Kuhen Bain): d , Clai (All): d Qi: Max Wounds: Reputation: Righteou-Unorthodox Key Kung Fu echniques (Waijia , Qinggong ): Fiere Strike, Spinning Bak Kik, Whirling Dodge (Counter)
MASTER
EMERALD Maer Emerald i one o the leader o Golden Dragon Sec. He dree in long gold robe and a golden hat. He wear a thin brown beard that appear dyed. Hi eature are angular and omewhat handome. Calm and refined, Maer Emerald’ demeanor oneal a deep adne over the lo o hi true love (Lady Plum Bloom, ormerly named Lady Sapphire). ough he may eem killed to a beginner, Maer Emerald ha not put the great effort that many o hi peer have into training.
irty year ago, Maer Emerald wa nearly kiked out o Golden Dragon ec or having an affair with Lady Sapphire. e two were diovered and Bronze Maer aued Lady Sapphire o uing orery to edue Maer Emerald. i ould have reulted in her exeution, but Maer Emerald aved her by privately vowing to atone and remain in the ec, while he wa ejeced. Afer he lef the ec he hanged her name to Lady Plum Bloom. ough he ill love Lady Plum Bloom, and believe he miunderand hi acion, Maer Emerald ha never ontaced her out o ear it would reignite the wrath o the Golden Dragon. Part o him eel like thi i an ac o owardie and perhap it i. Sine thee event, hi enthuiam or training ha diminihed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row:
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d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d or d (Bian), Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read, Sript (Feihu): d , Read Sript (Purple Cavern): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the, Righteou Emperor): d , Initution (Sec): d , Creature (Demon) d , Creature (Spirit): d Qi:
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Max Wounds: Weapons: Bian ( d Damage) or Qiang (Heavy Spear) Reputation: Righteou-Hyporitial Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Calm o Sunan, Crak o the Hard Whip, Drif o the Butterfly Fih, Flaming Dragon, Inverted reePoint Strike, Lahing Dragon, Palm o the Dragon, Riing Dragon Stane, Spear o the Infinite Emperor, Spear Swipe, Spinning Bak Kik (Counter),Whirling Dodge (Counter)
MASTER
SHAN Maer Shan Jiayin i a ruel and deeitul holar-offiial who ontrol the iron and gold mine near Iba. He ha a longanding eud with Maer a and i obeed with finding the Phoenix Crown o Bao and the perec bride to wear it. He appear jovial and riendly at fir but hi dark nature quikly beome apparent a he drop hi guard over time.
Deade ago Maer Shan wa an editorial aademi in the Seretariat o the Zhan Dao Empire, then beame a upervior in the Salt and ea Monopoly Bureau. He lef hi po uddenly when a large hipment o High-Minded Phoenix ea wa unaounted or and usiion ell on him. He ame to the Banyan and built a villa on land under Maer a’ ontrol, taking the nearby iron mine (a well a plaing the village o Iba under hi authority). He alo ound a rih depoit o gold in the area that Maer a had never diovered. Hi eroity rightened Maer a, who ill arrie a grudge.
330 He ha five diiple (our Qi Rank andone Qi Rank ) and oldier who work or him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d ,
Mule: d , Endurane: d , Deeption: d , Peruade: d , Empathy: d , Reaon: dalent , (ea Preparation): d , Survival (Wilderne and Mountain): d , rade (Alhemy): d , rade (Stone): d , rade (Metal): d , alent (Poetry): d , alent (Calligraphy) d , alent (Poion): d , Religion (Dehua): d , Initution (Criminal Underworld): d , Initution (Imperial Bureauray): d , Plae (Chezou River Valley): d , Plae (Zun River Valley): d , Language (Hai’anee and Daoyun): d , Read Sript (Feihu): d , Clai (All): d Qi: Max Wounds: Reputation: Cunning-Cruel Key Kung Fu Techniques (Neigong , Dianxue ): Curing Palm, Heart Strike, Strike o the Raging iger, Stone Shattering Finger, ree-Point Strike, rembling Strike, Blade Pinh (Counter)
MASTER
TA (TA KANG) A wealthy loal magnate who lo hi land to a rival, Maer a reide on villa in a mall mountain. ough he wa one a hampion o the weak and downtrodden, and to thi day remain at hi ore a good man, Maer a i obeed with avenging the lo o hi amily’ iron mine near Iba to Maer Shan and hi men. Maer a’ men remain loyal beaue he raied many o them out o poverty. He i riendly with the Nature Loving Monk ec and i well liked in the town o Redi. e Fragrant Petal ofen ai him a an inormation oure. Maer a ha everal are o ea and ell hi leave to Redi and Zun City. Maer a’ nephew, Daning Hawk, i a onant oure o ruration, beaue he ue hi name and money or arouing and bullying. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um Melee: d , Heavy Melee: d , Speed: d , Mule: d , Deeption: d , Peruade: d Reaon: d ,alent (Cooking); d , alent (ea Preparation): d , rade (Wood and Mehanial): d , Survival (Wilderne and Mountain): d , alent (Poetry): d , Initution (Criminal Un-
derworld): (Hai’anee d , Plaeand (ZunDaoyun): River Valley): d , Language d , Read Sript (Feihu): d Max Wound: Expertie: Survival-Harve/Fih Reputation: Cowardly-ruworthy
MIN
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d ( d Meteor Hammer), Small Ranged: d ( d with Compoite Bow), Speed: d , Mule: d , Deeption: d , Reaon: d , Religion (Hedra): d , Initution (Sec): d , Plae (Naqan): d , Language (Khubi): d , Language (Kuhen): d , Language (Daoyun): d , ReadSript (Yohai): d
Min i a wordwoman o the martial world with a rebelliou reak and peronal ode. She alway keep to her own word, but mo ee her a dihonorable beaue he rejec many orthodox aumption. Stubborn and unfilial, he take no urname a her ather aid he brought hame to the amily when he joined Purple Cavern ec. She ha a ier named Jing who he eretly viit on oaion. A reent reruit into Purple Cavern ec, he i loe to Xue Lingu and Long Shu. By working with them he beame inreaingly known in the martial world, Qi: a well a being reognized by Lady Plum Bloom, Max Wounds: leader o Purple Cavern ec. She i amou or fighting with a heathed Jian. Weapons: Meteor Hammer ( d Damage) Defenses: Hardine , Evade , Parry , Stealth Reputation: Cautiou-Unju , Wit , Reolve Key Skills: Grapple: d , Light Melee: d , Key Kung Fu echniques (Waijia , Qinggong , Medium Melee: d , Speed: d , Mule: d , Neigong ):Aborbing Palm, Kik o the Golden Endurane d , Meditation d , Command d , Elephant, Knok o the Meteor Hammer, Purge Spirit, Deeption d , Reaoning d , Detec d , InRinging Strike o the Divine Ram, Iron Body (Counter) itution (Sec): d , Read Sript (Purple Cavern): d NE-ARMED FIERY DEMON Qi: (SHANG PU, formerly named Max Wounds: CAI MIN) Weapons: Sheathed Sword (Medium Melee + d Shang Pu i a ormer member o Heiping ec who to hit, Mule + d Blunt Damage), Fly-Whik lef to marry the great Martial Hero Leng. o alleviReputation: Unorthodox-Unfilial ate her maer’ anger, Shang Pu and Leng attempt-
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Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Breath o the Lotu Petal, Choking Lah o Lady Plum Bloom, Double ru, Fiere Strike, Gaze o the Lion, Great Stride, Hand o the Hawk Beak, Swan aming Strike, Weapon Hunt or Food, Weapon Stride (Counter), Grap o the Python (Counter)
NERGUI
MOGHA Nergui Mogha i a prie (or Mogha) o Hedra rom Naqan who urrently advie the Khagan o the Kuhen. He ha been plaed in harge o protecing the Khagan’ daughter, Prine Sarnai, during her expedition into the Banyan region (a duty he dilike but intend to do well). Nergui ha helped advane Prine Sarnai’ Kung Fu, but i on the lookout or a good loal maer to help her ahieve her aim o learning rom one o the great.
Nergui belong to the ec o the Chie Pillar, a Hedran group who believe that silling blood i good i it enac Hedra’ punihing asec. Nergui i exeptionally ugly but intelligent and affable with thoe he resec.
ed to eal the Wind Sabre o Sunan rom the With o Zhaoze Zhou. ey ailed but rumor peried that they had ueeded. Lady White Blade, leader o the Myi Sword ec, traked the two down afer their riend Weng Zheng revealed their whereabout and demanded they hand over the Wind Sabre. When they were unable to do o, he killed Leng and ut off Shang Pu’ right arm, leaving her or dead. e grie drove Min inane and turned her hair white. She fled to the mountain and trained with a number o great teaher beore returning to the Banyan uing the name Shang Pu. A he arted taking vengeane on Myi Sword ec member, he quikly earned the nikname One-Armed Fiery Demon.
Shang Pu ill dree like a Heiping ec member but her lothe are allroe-olored. Shang Pu alway mell like roe beaue he arrie five to even bunhe at all time or ue with one o her ehnique. Her hair i white and he i miing her right arm. Shang Pu i the embodiment o determination. Her goal i nothing le than the eradiation o Myi Sword ec and the death o Lady White Blade. She know he i not ready to take on the Lady herel yet, but i ontent to unleah her ury on minor
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diiple until he improve her Kung Fu. She will ally with anyone who hare her hatred o Myi Sword ec and ha a of sot or thoe who have uffered a imilar lo to herel. She arrie the deorative bao he one gave to Leng on her peron at all time. While he i not looking or diiple, he will teah eh nique to anyone who an onfirm they have killed a Myi Sword ec member (preerably by preenting her with the head). Defenses: Hardine , Evade , Parry , Stealth
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, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail), Heavy Melee: d , Small Ranged: d , Speed:
d , Mule: d Athleti: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Song o Gu): d , Religion (Dehua): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Flaws: Miing Limb (penaltie removed with Adaptation o the Maimed) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Adaptation o orn, the Maimed, Blaing Blade, Blood Letting Drif o the Butterfly Fih, Kik o the Swan, One-Armed Strike, Purge Spirit, Spinning Bak Kik, Spinning Steel, Stealth o the Spider Demon, Swan aming Strike, Weapon Stride (Counter), Stern Rebuke o Heiping (Counter), Whirling Dodge (Counter)
PEI
XINYU Pei Xinyu i the Wie o General Dee. She live on Snake Peak (a mall mountain in Li Fan filled with nake) and i one o the mo reseced maer in the region. She i a bit o a hermit, living in a mall ave home. Xinyu’ peronality i a mixture o ernne and ompaion. She believe in the tradition o Dehua,
WHO REALLY HAS THE WIND SABRE?
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ehnially the Wind Sabre would eem to be in the hand o Li Sou Chao, the With o Zhaoze Zhou, but in reality thi i not at all lear. e urrent tate o the NPC and their holding i a naphot. e word may have hanged hand, or people’ impreion ould be wrong. Perhap the one poeed by Li Sou Chao i a ake, and the real one i poeed by One-Armed Fiery Demon or Lady White Blade. Ultimately uh detail are up to the GM. Feel ree to modiy and hange NPC hitorie or peronalitie to uit your tate or reate the ene o a world where people are requently mitaken about ruial detail (uh a that Lady White Blade atually ued to be very kind, but…).
partiularly the rule governing oial interacion between maer and udent, huband and wive, et. But he alo believe when thee are in onflic with more important virtue, like righteoune and ompaion, they mu be hallenged. i i ultimately what led her to part way with General Dee, afer he turned to adim and evil. Now he train, intent on opping him and hi allie when the time ome. I he an find a worthy udent to aid her, he will do o, but he ha very high expecation and will only teah omeone who demonrate internal virtue.
Pei Xinyu appear to be in her early , and dree in the yle o the Hu Qin elite (double bun hair-yle, wrap-top, kirt and hawl). Her appearane wouldn’t be noteworthy exept given her remote dwelling, he learly take great pain to ontinue dreing in thi manner. i i important to her, beaue he want General Dee to reognize her when they ae in battle. ereore he ontinue to dre and yle herel a he did when he wa living a hi wie. Pei Xinyu know the art o nake harming and ue it to ontrol the nake on Snake Peak. She i not herel a poioner however.
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: dMule: , d , Endurane: d , alent (Snake Charming): d , alent (Flute): d , Command: d , Detec: d , Religion (Dehua): d , d , Read Sript (Feihu): d , Language (Daoyun): d , Initution (Imperial Bureauray: d , Clai (all): d , Creature (Animal): d Qi: Max Wounds: Weapon: Unarmed ( d Damage) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong ): Emanating Palm, Lady Xinyu’ Paifi Heart ehnique, Breath o the Lotu Petal, Reoring Palm, Iron Spirit, Finger Flik, Stone Shattering Finger, Ribbon o Steel, Ringing Strike o the Hand, Fluttering Kik, Arm o Silk, Deflecing Canopy (ounter), Spinning Bak Kik (ounter), Iron Spirit Reiane (Counter) Profound echniques: Wave o Fro
In addition to many widely known tehnique, Xinyu ha reated two unique attak o her own. Tee are not ound in the Kung Fu ehnique o the rulebook. Te only way to diover them or learn them i to beome a diiple o Xinyu: Emanating Palm: i reate a bla that hit everyone in a raight line o eet (going through all target in it path). It doe d Damage to eah peron ruk plu Wound. Catharti: Work a normal but doe d Damage plu Extra wound to eah peron ruk. Lady Xianyu’s Pacific Heart Technique: Caue a wirling flow o energy that pin and paifie. Meditation roll again Reolve o everyone in an -oot diameter irle. Anyone affeced i rozen in plae or round but an seak. ey alo an do no harm to anyone during thi time. Catharti: Anyone affeced i rozen in plae or hour. I the uer ommit any ac o violene, it end the effec.
PRINCESS
(GONJI) SARNAI Prine Sarnai (her offiial title i Gonji) i the daughter o Khagan Ganbaatar and wa reently put in harge o extracin g turquoie rom the northern Banyan. She begged her
ather or the poition o he ould ue the opportunity to learn rom ome o the region’ great maer. ough her ather know her real intention, he eign ignorane and ha plaed her under the wathul eye o hi advior Nergui Mogha. She reide in Kuha, a temporary tent garrion and poee the Phoenix Crown o Bao. Prine Sarnai i hort tempered (due largely to her upbringing a royalty) and unuually quik witted. She i inere and loyal to thoe he like. ough mall, he i inredibly rong or her ize. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d ( d with Compoite Bow), Ride: d Speed: d , Mule: d , Deeption: d , Peruade: d , Command: d , Reaoning: d , Surival (Plain): d , alent (Hawk Handling): d , Language (Kuhen): d , Language (Daoyun): d , Read Sript (Yanzi): d Qi: Max Wounds: Weapons: Kuhen Sabre ( d D amage), Meteor Hammer ( d Damage) Bow ( d ), Phoenix Crown o Bao Reputation: Loyal-Cunning Key Kung Fu echniques (Waijia , Qinggong ): Knok o the Meteor Hammer, Flying Swan Kik, Kik o the Swan, Whirling Blade, Whirling Dodge (Counter)
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o the Hawk, Swif Stride, Great Stride, Flaming Dragon, Calm o Sunan, Breath o the Lotu Petal, Whipping Strand, Stone Shattering Finger, Path Qinwen i the leader o Heaven Palae Sec and i o the Dragon, Bla o the Dragon, Iron Spirit, Iron Spirit Reiane (Counter), Iron Spirit Reveryear old. He look young, exept hi hair i ark al (Counter), Iron Body (Counter), Whirling Dodge white and he alway dree the old Li Fan yle (a white and blak wrap robe alled a Shenyi, with a (Counter) wide loth belt). Born ju beore the Era o the Dutiul Profound Techniques: Burning Array, Roar o State, Qinwen wa an ambitiou marital hero who the Dragon ole the taliman rom the ten Diiple o Pure Evil echnique: Hand o the Hungry Gho Phoenix Sec about year ago. He killed even In addition Qinwen ha hi own tehnique: and took their taliman but the remaining three eluded him and killed many o hi men. He in’t an Winds of the D rago n: You extend your arm a immortal, but ha ahieved longevity and youth powerul light emanate rom your body riking through hi taliman and been alive or enturie. everyone in a -oot area. Make a Meditation Qinwen worhip the Demon Emperor, though he hide Roll again Evade. On a Sue everyone take d Damage plu Extra Wound. Catharti: thi ac rom the world by preenting hi intimate knowledge o the ubjec a part o hi effort to prevent Every ake d Damage plu Extra wound the Demon Emperor’ return. He alo enourage on- and i unned or one round. flicing rumor about hi nature. Hi avorite i to lead people to believe he i one o the srcinal ounder o UEEN AI NU Golden Dragon Sec, or a ormer ally o Sunan and Bao. e true power behind the throne o Hai’an, Queen Ai Nu i an intelligent and well-eduated woman, Qinwen i autiou, authoritative and highly onwho ha training in the tehnique o e Perec fident in hi abilitie. He an be lenient with thoe Heaven Lineage Sec and Nature Loving Monk Sec. who ro him, provided he ontain them a a ough he rarely boa or demonrate, Queen Ai threat. He preer to turn enemie into allie when poible and eure loyalty by demonrating mery. Nu i one o the oremo martial expert in Hai’an. But anyone who exhau hi lenieny will ae evere punihment (ofen rom the aliman). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Large Ranged: d , Speed: d , Mule: d , Mediine: d , Meditation: d , Athleti d , Peruade: d , Empathy: d , Deeption: d , Command: d , Reaoning: d , Detec: d , Ritual (Binding Demon): d , Ritual (Blo od Offering o the Demon Emperor): d , Ritual (Blood Pledge or the Demon Emperor): d , Ritual (Ativation): d , Ritual (Extrac Phoenix Spirit): d , Religion (e Bold King): d , Read Sript (Feihu): d , Language (Daoyun): d , Language (Li Fai): d , Language (Khubi): d , Language (Singh): d , Hiory (All): d , alent (Flute): d Qi:
QINWEN
MASTER OF THE SEVEN TALISMANS
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Max Wounds: Weapon: None Flaw: White Hair Talismans: Mulong/Xioa Huang, Huo Long, Shui Long, Jin Long/Zhong Huang, u Long Key Techniques (Qinggong , Neigong ):Flight
One year ago her huband, King Qiang Lun, wa killed by an aain named Whipering ail. An invetigation revealed that hi brother, Long Bai, wa likely the one who hired the blade. Long Bai wa exeuted and hi wive and hildren arreed. King Qiang Qing deided to be meriul and offer them exile. He alo gave them the option to loe all title and hange their identitie i they wanted to remain within Hai’an. Queen Ai Nu i uriou that her on howed mery to the hildren o Long Bai (viewing thi a a ign o weakne). She ha ued what influene he poee to ruin the live Long Bai’ amily who hoe to ay in Hai’an. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d ( d with Stik), Medium Melee d , Heavy Melee d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (YenLi): d , Plae (Hai’an): d , Hiory (Era o the Righteou Emperor): d , Initution (Imperial Bureauray): d ,Mediine: d , A thleti d , Mule: d , Speed: d , Endurane: d , Command: d , Peruade: d , Deeption: d , alent (Poetry): d , alent (Guzheng): d Qi: Max Wounds: Weapon: Stik ( d damage) or Unarmed echniques (WaijiaBlade, , Neigong , Qinggong Slahing Blade, Four-, Dianxue ): Blaing Point ouh, Drif o the Butterfly Fih, Breath o Fury, All Dragon ehnique, Cluth o the Hawk, Relining Stik Stane, Dog Bahing Stik, Dog Lifing Stik, Skull Breaking Stik, Stik o the Rebounding Dog, Stik o the Riing Dog, Graeul Retreat, Horizontal Sideep, Whirling Dodge, White Flower Palm, Phoenix Star Strike, Whirling Dodge (ounter)
rage. Beyond thee partiular enibilitie he i open to any uggeion omeone make, however he tend to elaborate on hi own, going in quite unexpeced direcion by the time any plan i exeuted. Rekle Storm i thereore almo ompletely unpredicable. Aording to ome rumor, o muh o that he wa kiked out o the emple o the Nine Sun ec. Rekle Storm i in hi but ha a youthul demeanor. He delight in learning and i uriou about anything he ee omeone ele doing (i omeone an do omething he annot, he immediately eek to maer the kill). Defenses: Hardine ,Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Light Melee: d , Speed: d , Athleti: d , Ritual (Spell o the Golden Fireball): d , Survival (Wilderne): d , alent (Singing): d , alent (Guzheng): d , alent (ea Preparation): d , alent (Daning): d , alent (Cooking): d , alent (ef): d , Command: d , Reaoning: d , Detec: d , Meditation: d , Religion(Yen-Li): d Qi: Max Wounds: Weapons: Metal Fan ( d Damage) Reputation: oo Rekle-oo Rekle Key Kung Fu Techniques (Qinggong Dianxue , ): Calming Proundity, Dane o the Bixie, Fearle Stride o the Storm, Final ranquility o the Storm, Fir ranquility o the Storm, Heart Smahing Palm, Sealing the Phoenix, Seond ranquility o the Storm, ird ranquility o the Storm, urn o the Zhen Bird (Counter), Dreaming Heavenly Splendor (Counter)
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RED
CLAW DEMON (MR. RED CLAW)
A ormer udent o Yanhi, Red Claw Demon wa impoible to ontrol and ued hi martial power to exploit other. Hi ormer maer dimied him, ECKLESS STORM riking him hard in the lef temple a he did o, (XUE GUO) leaving a permanent dent in Red Claw’ head. Now Guo i a Kung Fu maer whoe Phoenix Spirit o Red Claw lead hi own gang o plu men. He i Happine ha been permanently bloked and dirupt- aied by Strange Phoenix (hi eond in ommand) ed, leaving him in a onant ate o buoyantptimim. o and the Firelane Brother. Red Claw i kind to thoe A a reult he poee a omplete and utter inability who ubmit to hi will but how no mery to thoe to ontrol hi impule. He i enthued by any notion or whim that enter hi mind, no matter how unae. Claw who rei. boierou and rude, Red DemonConfident, ha a tendeny to overeimate hi own e only thing reraining him i a very rigid ene o refinement and undereimate the enemy’ Martial propriety onerning women, parent and religion. Skill. In hi sare time he ofen play the Guzheng. Anything that would go again filial piety, deorum Hi muial talent are remedial though onider between the exe or violate religiou preept (uha himel a budding maer with endle potential. He hattering an altar) he reac again with exploive take a imilar approah to alligraphy.
R
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Defenses: Hardine , Evade , Parry ( Red Claw), Stealth , Wit Reolve ,
with
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d , alent (Calligraphy): d , alent (Guzheng): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Red Claw Gang): d Qi: Max Wounds:
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Weapons: Hand ( d Damage) Expertise: Fi o Steel Reputation: Meriul-Vengeul Key Kung Fu Techniques (Waijia , Neigong ): Cluth o the Hawk, Fir Fi o Yanhi, Iron Spirit, Red Claw Strike, Seond Fi o Yanhi, Iron Body (Counter), Guiding the Crahing Wave (Counter), Iron Spirit Reiane (Counter)
SHAN
LUSHAN LEADER OF ZHAOZE SECT
Shan Luhan i a merurial man who doe what he want and ha high andard when hooing riend or aoiate. He i apable o extreme dislay o anger and violene, though thee pa quikly. e head o Zhaoze ec, whih he eablihed, Luhan preer towho urround himel withtoa mall number o diiple hare hi devotion the art. He live at Zhaoze Palae, on Zhaoze Iland in Zhaoze Lake, where he engage in poetry and mui. He i alo a patron o art and invite promiing painter, poet, muiian and holar to reide on hi ground. Zhaoze Iland i inhabited by Pearl iger, but Shan Luhan Command them with the urquoie Neklae o Li Fan (whih he ole). Shan Luhan like to either develop hi own ehnique or trik people into teahing him ehnique he wihe to know (uually through a riendly ompetition). He aquired the Hidden Fi o Yanhi by beating him in a “moon aring” onte.
336
Shan Luhan wa not alway o unonventional. i ide o hi peronality ame with age and bloodhed. He wa one a member o the Yao, however he grew to desie the Emperor, not or the leader’ moral ailure, but or hi lak o appreiation or mui and poetry. In time, he ame to desie the Emperor or philoophial reaon. Luhuan ole the Emperor’ prized urquoie Neklae o Li Fan and fled to Zhaoze Iland, where he live today. Shan Luhan i the only ormer member o the Yao to reover hi heart (ee THE YAO in CHAPTER TEN: THREATS
AND MONSTERS and THE ZHAN DAO EMPIRE entry in CHAPTER EIGHT ). For thi he eel a ertain amount o guilt. Valuing independene and being true to one’ sirit, he find the Emperor’ ue o the ritual highly objecionable. Nothing anger him more than the ight or mention o the Yao. e ar on hi he i a onant reminder o hi pa. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d or d with Flute, Medium Melee: d , Heavy Melee: d ,
Athleti: d , Endurane: d , Speed: d , Mule: d , Detec: d , alent (Singing): d , alent (Poetry): d , alent (Guzheng): d , alent (Flute): d , alent (Painting): d , alent (Calligraphy): d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d Qi: Max Wounds: Weapons: Unarmed, Flute ( d Damage) Reputation: ruthul-Selfih Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Cherry Bloom Palm, Dog Bahing Stik, Fir Song o Shan Luhan, Great Stride, Harmonizing Strike, Iron Foot Stane, Kik o the Golden Elephant, Mighty Paw o the Lion, Poune o the Lion, Swif Poune o the Cheetah, Blade Pinh (Counter), Hidden Fi o Yanhi (Counter), Guiding the Crahing Wave (Counter)
THE
SISTERS OF BONE KINGDOM
e three Sier o Bone Kingdom were one diiple o Pure Phoenix Sec, and ill regard themelve a member, but have long ine abandoned it belie. Bingyin i the elde and themo wiked o the ier. She are or no one but herel and kill the mo requently. Dawa i a ew year younger than Bingyin and ill retain a trae o her ormer ompaion. Liling i intelligent and uriou but enjoy toying with her oe. O the three he i perhap the ruele, though he only mireat thoe who inuriate her. e ier are old and hriveled but ill phyially powerul, however Liling requently ue her youthul beauty ability to alter her appearane. ey have a number o Kung Fu ehnique learned rom their ec but alo have power granted to them by the Phoenix aliman they ontrol. In addition eah ier ha a unique power not poeed by the other. Beaue they poe the aliman, they an ue them to reate terrible effec (but thi require seial acion on their part or the part o the peron they
Qi: Max Wounds: Weapon: Jian ( d ) Combat echnique: None Key Techniques (Neigong , Waijia , Qinggong ): Arm o Silk, Leap o the Swan, Drif o the Butterfly Fih, Fluttering Kik, Biting Blade, Blaing Blade, Whirling Blade (Counter)
Te ier have devied their own Kung Fu ehnique that are not known to anyone ele: Reply of the Swan (counter): Again any melee attak, you sin away rom the rike and arh your bak, riking your enemy behind you. Roll Medium Melee again the attak roll. On a ue you evade the rike and make a normal attak. Catharti: You add your rank in Neigong to the damage roll. Gentle Strike: i of hand rike eel almo like a reauring pat or are, but in acuality it reate a delayed effec that ripple through the whole body. Arm Strike again Parry. On Sue Bingyin, a Sister of Bone Kingdom target take wound eah round or round (round equal to Qi). Can make Meditation Roll N to op damage eah round. Catharti: Hit up are uing the aliman or). e ier all have habit to target. o uing the taliman to reate ervant or themelve, but the mo reative in thi resec i Liling, Ring of the Sword: You wirl around and arve who twi her ervant into pet that are pleaing a blue ring into the air, whih expand and rike to the eye or objec o ridiule. target all around you. Roll Medium Melee again Evade. On Sue opponent hit uffer your Qi While Bingyin taliman on herhamber. peron, rank in damage ( d ). i an exeed the of the other twoalway ierkeep keepher them in hidden ap. Catharti: Anyone ruk i knoked bak eet per rank o Qi ( Feet). Liling alway wear one o thirteen hair pin, eah repreenting a figure or animal or a given month. During Cascading Phoenix:You arh your bak and a flow the relevant month thee beow a + d bonu on any o blue energy pour rom your body and hit people in a urving path. Can hit arget ( per Qi rank). kill roll relevant to the month’ nature and haracer. Roll Athleti again Evade. Doe d Cold Damage. aliman: aliman o Yi Huang (Liling), aliman o Catharti: Hit arget ( per Qi rank), doe d Li Huang (Dawa), e aliman o Ren Huang (Bingyin). Damage and impoe a - d penalty to Phyial kill or round (Neigong Rank). Powers Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Devour: e teeth o the Sier are harp and they deliver d open damage when biting. Key Skills: Grapple: d , Bite: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: Command the Dead: People killed by the ier d , Medium Melee: d , Heavy Melee: d , who return a keleton and ollow their ommand. Small Ranged: d , Speed: d , Mule: d , Create Skeletons: When a Sier kill omeone 337 Endurane: d , Athleti: d , Ritual (Aneor and touhe their orehead, they rie up a a keleton under her ommand. Veneration): d Bao): , Ritual d , Ritual (Sword Ritual o d (Acivation): ,Ritual (Spirit Keeping): Deathless: e ier age but never die. ey an d , Meditation: d , Command: d , Detec: only be killed i their bodie are deroyed and d , Read Sript (Feihu): d , Language purged in a fire. (Daoyun): d , Hiory (Era o the Demon Emperor): d , Religion (Yen-Li): d , Religion Youthul Beauty (Liling): Only Liling ha thi (Dehua): d , Religion (Hen-Shi): d ability. She an hange her appearane at night o
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he look younger and prettier than her ier. Anyone who i attraced to emale and ee her rik alling inantly in love (roll d again Reolve). i effec la until a ubequent roll ail (one roll a month). Control Water (Dawa): Dawa an ommand bodie o water and even ummon rain. She merely need to make a Command roll again N . Death Curse (Bingyin): i i a range orm o reurrecion that Bingyin an perorm bykiing the lip o the dead. A ki rom Bingyin prevent the sirit rom leaving the body but the fleh ill die.
Qi: Max Wounds: Weapons: Dagger, Caltrop Expertise: Survival (Citie)-Forage/Shelter, Hiory (Righteou Emperor)-Daolu, Plae/Culture (Dai Bien)-Chen Reputation: Kind-Vengeul Combat echnique: Quik (Light Melee) Key Kung Fu echniques (Waijia , Qinggong ): Arm o Silk, Crawling iger, Inviible Whip o the Spider Demon, Lurking Spider Stane, Sliing
i i living a thebut peron leep, a annot enjoynightmare ood or drink, eelannot everything their body rot and deay. Only when the body ha ully rotted into oblivion an the sirit leave. Anyone brought bak in thi manner i entirely dependent on Bingyin a her pool o Disaion are the only thing that an alleviate their pain. SeeDEATH CURSED GUARDIANS in CHAPTER TEN: HREAS AND MONSERSor more detail.
Blade o the Flying Phantom, o the Spider Demon, Storming Dagger, Stealth Storming Needle, urn o the Caltrop, Wall o Caltrop, Weapon Stride (Counter), Horizontal Sideep (Counter)
SPIDER DEMON
338
(ZHI-ZHU)
Spider Demon i a reet urhin who send her time among the roofop o the Dai Bien Fore. A hero o the people, he i kind and haritable to thoe who uffer rom tyrant and poverty, yet vengeul again thoe with evil intent. It i thi vengeul ide that ofen make her highly unpredicable; mery or retribution lay at her hand. i judgment almo alway our when enemie provoke ombat and taper down a the battle low. Alway oniou o her own morality, he maintain a deenive poure until threatened, and will not kill anything or anyone unle provoked. Zhi-Zhu i highly eretive, hiding her pa, her aoiate, and her alliane. She take no ec, and i rumored to have no true Siu. Unwayed by money and glory, he i only driven by her ene o juie. Her greate eret i her true name, a the name “Zhi-Zhu” wa given to her by the Zun villager, or her innate ability to limb and lurk within the hadow. Zhi-Zhu i a name that ha both poitive and negative onnotation among the people and i uually dependent on their motivation. Defenses: Hardine , Evade , Parry, Stealth , Wit , Reolve Key Skills: Grapple: d , Light Melee: d , alent (Juggling): d , Survival (Citie): d (+ d Forage/Shelter), Survival (Wilderne): d , Detec: d , Athleti: d , Speed: d , Mule: d , Hiory (Righteou Emperor): d ( d or City Daolu), Plae/Culture (Dai Bien): d ( d or City Chen), Initution (Sec): d ( d or People).
Strange Phoenix wa ereted away to a reputable amily in Hai’an, a part o an effort to preerve General Dou Lun’ lineage (he i the great-granddaughter o the general and the daughter o Dou Li, Strange Phoenix i eond in ommand o the Red Claw Gang. She i tall and athleti and bear a rik- the srcinal ounder o Myi Sword ec). Strange Phoenix ha no knowledge o her true birth identity. ing reemblane to Lady White Blade. She i alled Strange Phoenix beaue her holarly demeanor i Defenses: Hardine , Evade , Parry or (with an odd ontrat to Red Claw and the re o hi gang. Iron Hat), Stealth , Wit , Reolve While he keep her pa hrouded in myery it i Key Skills:Grapple: d , row: d , Arm Strike: lear to anyone who seak with her that he i well d , Leg Strike: d , Light Melee: d , Medium eduated and ultured. Loyal to Red Claw, he diMelee: d or d (Wooden Staff ), Heavy Melee: agree with ome o hi taci, finding them rude d , Small Ranged: d , Athleti: d , Speed: and brutal. Hi effort at the art digu her. She
STRANGE
PHOENIX (SUNAN NUAN)
believe the gangthe ould more profitable it sent time ultivating goodbe will o the people itiexploit. She in’t againt tealing, robbing or murder when it help ahieve their goal, he imply dilike Red Claw’ rekle approah. Strange Phoenix requently erve a the ae o the Red Claw Gang and will oaionally dre a a man when doing o, taking the name Mr. Yu and pretending to be a ormer imperial offiial. Intelligent and reliable Strange Phoenix’ one flaw i her love o gambling. She i well vered in the lai and in hiory, but ha a partiular intere in legend and tale o the Iron Sky Maiden. Strange Phoenix’ reemblane to Lady White Blade i more than ju a oinidene; the two are long lo twin ier (though neither i aware o thi). At birth,
d , Command: Mule: d d, Meditation: , Peruade: dd ,,Reaoning: Deeption: d , alent (Diguie): d , alent (Calligraphy): d , alent (Guzheng): d , alent (ef): d , alent (Poetry): d , Reaon: d , Mediine: d , Read Sript (Feihu): d , Read Sript (Red Claw Gang): d , Language (Daoyun, Hai’anee, Yanli and Li Fai): d , Language (Kuhen): d , Religion (Dehua): d , Clai (All): d , Hiory (Era o the Great Emperor): d , Hiory (Era o the Compaionate Daughter): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Eaward Bound Invader): d , Hiory (Era o the Dutiul State): d , Hiory (Era othe Righteou Emperor): d , Hiory (Era o the Gloriou Emperor): d Qi: Max Wounds:
9
Weapons: Iron Hat ( d but Damage el i all one on Attak roll), Jian, Wooden Staff ( d ) Reputation: Calm-Cunning Flaws: Hedoni (Gambling) Combat echnique: Medium Melee-Counter Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Calm o Sunan, Curing Palm, Dog Lifing Stik, Drif o the Butterfly Fih, Fiere Strike, Stunning Stik Strike, ai Lan’ Staff Strike, Horizontal Sideep (Counter)
VENOM
OF ZHAOZE (HUO SI)
Huo Si i known a the Venom o Zhaoze, and widely eared in the martial world. He i tall, rong, broad-houldered, with old green eye. He keep a trimmed beard and travel with hi daughter Little Venom (Huo Ju). Venom o Zhaoze wa one a Martial Hero and healer, but he turned toward the pracie o poion when hi wie, Na, wa brutally murdered by one o hi ormer maer (one o the Maer o Golden Dragon; he doe not know whih one). He unovered the eret o venom Kung Fu to gain
339
9
revenge. o protec hi daughter, he joined Zhaoze ec, knowing other in the martial world would not dare attak them i they were a part o thi group. Now he boa o hi own ruelty and eem proud when hi daughter demonrate the trait. Hi urrent wih i to find her a worthy huband, omeone with powerul Kung Fu and intelligene. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d ,
the lover to take it rom them. ey were triked by member o the Heiping ec, who maqueraded a helple maiden in dire peril. e Heiping nun murdered Kang Yin and tried to take the abre, but Li Sou Chao maared them and took bak the word. She then murdered Lu Feiyan, leader o Heiping ec at the time. Diilluioned by the betrayal, Li Sou Chao orook her ormer role a hero and vented her rage and grie by sreading violene and pain. ough hell-bent on revenge and derucion, he ha a of sot or thoe who reemble her late huband (partiularly thoe o a oi or omber disoition). i aued her to take pity on a young
Endurane: Meditation: d , alent (Poion), Mediine: d , d , Survival (Wilderne): d , Survival (Mountain): d , Survival (Citie): d , Detet: d , Language (Li Fai): d , Lang u a g e (Daoyun): d , Lan gua ge (Hai’anee): d Qi: Max Wounds:
orphan, whom he raied andEagle. niknamed Frowning She alo alway
Weapons: None Reputation: Poioner Key Kung Fu Techniques (Qinggong , Neigong , Dianxue ): Cherry Bloom Palm, Croak o the oad, Curing Palm, Fir Song o Shan Luhan, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake, Sealing the Wind o Guhan, rapping Wind, Zhe Valley Fi, Iron Spirit Reveral (Counter)
340 ITCH OF ZHAOZE W (LI SOU CHAO)
ZHOU
Li Sou Chao wa one part o a pair. She wa married and in love with Kang Yin. Both were widely reseced and admired heroe. She and her huband ound the Wind Sabre o Sunan. i powerul artiac i highly prized and the different ec onsired again
reiproate kindne. Defenses:Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Petition to the Five Gho): d , Ritual (Paper aliman): d , Ritual (Wetern Heaven Ritual): d , Survival (Sea): d , Survival (Wilderne): d , alent (Poion): d , Religion (Yen Li): d , Meditation: d , Detec: d , Deeption: d Qi: Max Wounds: Weapons: Jian, Dao and Poion Needle ( d plu d or eah additional needle) Expertise: Survival-Harve/Fih Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Arm o Silk, Merile Blak Claw, Slahing Blade, Storming Needle, Sword Stane, Weapon Stride (Counter), Deflecing Canopy (Counter), Whirling Dodge (Counter)
XUN
ough he never took the Imperial exam hi ather wa a holar-offiial in Hai’an and trained him in Xun and Anzhi are the two remaining diiple o Compaionate Monkey. Xun i miing hi lef arm the lai. When hi amily wa killed by the Venom while Anzhi i miing hi right, o they tend to fight o Zhaoze he wa orphaned beore finding a plae at Sun Mai emple. Desite ome early training with next to eah other to ompenate. eir arm were ripped out by Compaionate Monkey himel when the ec, he wa ored to leave afer a rival udent they reued to ollow Hen-Shi. Sine then they have alely aued him o thef. Sine then he ha roamed beome relucant devotee o the godde, and they the Banyan, helping the weak and powerle again any who would oppre them. Hi riendly disoition now reide on Red Mountain where Compaionate Monkey ha ordered them to op anyone attempting and righteou temperament ha earned him the good grae o many Martial Expert, and thi ha allowed to reah the peak. him to maer a range o unuual ehnique. ReDefenses: Hardine , Evade , Parry , Stealth ently Yang uo ha been aying in the village o Xi, , Wit , Reolve learning to make pottery a an apprentie under Key Skills: row: d , Grapple: d , Arm Strike: Maer Dee. d , Leg Strike: d , Medium Melee: d , Speed: Defenses: Hardine , Evade , Parry , Stealth d ( eet), Mule: d , Detec: d , Athleti: , Wit , Reolve d , Swim: d Key Skills:Grapple: d , Arm Strike: d , row: Qi: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: Max Wounds: d , Mule: d , Endurane: d , Meditation: Weapons: Jian ( d ) d , Detec: d , Language (Daoyun): d , Read Reputation: Cowardly-Untruworthy Sript: (Feihu) d , Language (Li Fai): d , Language (Hai’anee): d , Religion(Qi Zhao): d , Flaws: Miing Limb Initution (Sec): d , Plae (Dai Bien and Zun Combat echnique: One-Armed Swordman River Valley): d , Clai (All): d , Hiory (Era Key Kung Fu echniques (Waijia , Qinggong o the Demon Emperor): d , alent (Calligraphy): , Neigong ): Breath o Fury, Fiere Strike, win d , rade (Cerami): d , Ritual (Aneor VenStrike, Weapon Stride (Counter) eration): d , Reaoning: d , Peruade: d Qi:
Y
AND ANZHI
ANG TUO Yang uo i a legendary hero in hi own lietime, known or hi kindne and ric adherene to utomary etiquette. Desite thi, ome in the martial world onider him untruworthy, a reurring problem during hi lie.
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Max Wounds: Weapons: None Reputation: Brave-Untruworthy Flaws: Fated (o Miunderand) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Cluth o the Hawk, Crawling iger, Double ru, Drif o the Butterfly Fih, Enompaing Emerald o SunMai, Flaming Dragon, Fluttering Kik, Fourth Fi o Yanhi, Gras o the Python, Great Stride, Hand o the Hawk Beak, Happy Strike o Laughing Fox, Iron Foot Stane, Kik o the Golden Elephant, Sun Mai Sword, Zhe Valley Fi, Guiding the Crahing Wave (Counter), Whirling Dodge (Counter), Iron Spirit Reiane (Counter)
ZHEHU,
THE RIGHT HAND
OF YAO-FENG
A maive reature with purple kin and a ingle horn, Zhehu i a terror to behold. Hieye are blak with thin red pupil and hi nail are the bright white o ivory. Zhehu i an Ogre Demon and the ormer diiple o Yao-Feng, who brought Ogre Gate to the world o man and beame emperor. Beore Yao-Feng wa deeated
341
by Sunan and Bao, Zhehu wa entrued with the Key o Yao-Feng, and eaped beore the enemy drove hi maer bak to Ogre Gate. Swallowing the key, he fled, but wa ultimately aptured and imprioned beneath Red Mountain Villa, where the Five Immortal wath over him. ere he await the opportunity to kill hi aptor and return with the key to Ogre Gate. Zhehu wallowed the key and keep it in hi omah. Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , LightMelee: d , Medium Melee:
9
d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: Reputation: Loyal-Cruel Powers Qi Immunity: All Ogre Demon have a natural immunity to Qi and Qi related power. Zhehu ha a reiane o and Qi-baed attak ha a flat hane o ailing again him. Qi Disruption: Any Melee Attak rom an Ogre Demon i potentially debilitating to Martial Heroe beaue it dirupt Qi and blood flow. I they ore a total ue on their Attak roll, then in addition to doing normal Damage, the temporarily drain an amount o Qi equal to the Wound they inflic that round (ollow normal rule or reovering lo Qi). So i an Ogre Demon inflic Wound and ored a total ue on the Attak roll, he alo drain two level o Qi. Mighty: All phyial attak by Zhehu roll Open Damage. Weakness: Emerald. Any weapon made o Emerald an harm Zhehu.
ZHOU
342
GUI AND CHEF WU Zhou Gui i the proprietor o the Silk avern. A eemingly gentle and elegant man, Zhou Gui ha a dark heart and exploit hi poition at the Silk avern to murder people and eed them to hi gue. Zhou Gui i affable and riendly but deeply diurbed, delighting in triking hi lientele into eating human fleh. In onveration he an diu a wide range o topi and ha a partiular intere in mui. Che
Wu iare Zhou Gui’ right protecor (hi at inluded with hand Zhou man Gui’and or onveniene). Both hare an intere in ood and drink.
Z HOU
GUI
Defenses: Hardine , Evade Parry , , Stealth , Wit , Reolve Key Skills:Grapple: d , Light Melee: d , Speed: d ( eet), Detec: d , Peruade: d , Deeption: d , Mediine: d , alent (Cooking): d , alent (Brewing): d , alent (ea Preparation): d , alent (Hore Headed Fiddle) d , Pipa ( d ), Clai (All): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , Hiory (Era o Great Emperor): d , Hiory (Erao the Compaionate Daughter): d , Creature (Demon): d , rade (Alhemy): d Max Wounds: Expertise: Detet-ate
C HEF
WU
Che Wu i the head he at the Silkavern and alo erve a Zhou Gui’ peronal bodyguard and aomplie in murder. I Zhou Gui i diurbed, Che Wu i poitively razed. While he gain no pleaure rom triking gue into eating human meat, he greatly enjoy buthering and killing. Che Wu i inredibly oued on whatever tak he happen to hooe, but in a battle beome a raging bea. Defenses: Hardine , Evade , Parry ( with Iron Hat), Stealth , Wit , Re olve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Reaon d , Command: d , alent (Cooking): d , Initution (Military) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wound: Weapon: Cleaver ( d Damage), Qiang (Heavy Spear) Expertie: Detec-ae Combat Technique: Counter (Heavy Melee-Set-up) Key Kung Fu Techniques (Waijia , Qinggong , Neigong ): Breath o Fury, Cluth o the Hawk, Drif o the Butterfly Fih, Flaming Dragon, Flight o the Hawk, Iron Foot Stane, Iron Spirit, Lahing Dragon, Palm o the Dragon, Spear o the Infinite Emperor, Spear Swipe, rapping Wind, Guiding the Crahing Wave (Counter), Whirling Dodge (Counter)
CHAPTER 10
THREATS AND MONSTERS
hi hapter inlude tat and inormation or mundane threat and monter. t begin with human oe, inluding detail on diiple rom eah et, tribe and bandit. Ti i ollowed by entrie on ommon animal. t then provide deription o reature like ox emon and ungry hot.
oner in the etting hould all be treated a unique. Te entrie in thi hapter erve a nap-hot example, but individual reature will eah have their own abilitie and haracerii. or example, you might have a ungry ho that i unningly beautiul or handome that eed on love rather than ood. eel ree to draw insiration rom different oureand inorporate them reely into the etting. one o the moner entrie here hould be regarded a deribing all reature o that type.
DEMONS e inhabitant o the etting ue the word ‘demon’ to reer to a range o reature. i an mean anything rom animal that have gained upernatural power, ometime alled Spirited Bea, to god that have fled rom the Perec Realm to aue havo in the Realm o Man. It an even reer to people orrupted by Qi energy and Evil Kung Fu. Sometime it denote powerul moner like Ogre Demon or anything that appear to go again nature.
10
NOE: e reature, pirit and other entitie in thi hapter are not authenti deription o moner rom Chinee lore. While they are baed on and inpired by uh thing a they appear in film, book and televiion, we alo took ubantial libertie and tailored everything to the etting. In ome intane, new moner were reated (Phoenix Gho, or example).
DISCIPLE,
STANDARD Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium, Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Qi: Max Wounds: Weapons: Varie Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Blaing Blade, Calm o Sunan, Kidney Strike, Whirling Dodge (Counter)
KUSHEN
SOLDIERS Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium i etion inlude inormation on bandit, underling, Melee: d , Heavy Melee: d , Small Ranged: andard diiple, oldier, ity guard, Zun tribemen, d , Speed: d , Mule: d andard maer, and individual entrie or eah et Max Wounds: (uually offering one or two ample diiple). Weapons: Kuhen Sabre ( d Damage), Leather Lamellar (- d Damage again blunt weapon), Compoite Bow ( d Damage) RABBLE
HUMAN THREATS
ee are the mae o thug and everyday olk harater enounter on a regular bai.
BANDIT
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Short Bow ( d Damage), Ox ail Dao ( d Damage, - d Auray)
DISCIPLE, 344
JUNIOR Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Grapple: , row: Strike: d ,Skills: Leg Strike: d ,dLight Melee:d d , Arm , Medium, Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Varie
OCIETY OF LEATHER SHADOWS AGENT S
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , alent (Shadow Puppetry): d , alent (Singing): d , alent (SuonaHorn): d , Mule: d , Detec: d , Speed d Qi Rank: Wounds: Expertise: Detec-Sight, alent-Perorm Equipment: Horn o the Soiety o Leather Shadow Key Kung Fu echniques (Qinggong , Waijia ): Flight o the Hawk, Flying Swan Kik, Graeul Retreat (Counter)
UNDERLING
ZUN
UN CITY SOLDIERS ZDefenses: Hardine , Evade
Z
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Qiang ( d Damage or d Damage), or Ox ail Dao ( d Damage, - d Auray)
CITY SOLDIERS (ELITE SQUAD) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d or d in Armor, Mule: d Max Wounds: Weapons: Qiang ( d Damage or d Damage), Iron Lamellar (- d Damage again blunt and harp weapon)
10
UN CITY SOLDIERS , Parry , Stealth (THE BLACK DRAGONS) , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Key Skills:Grapple: d , row: d , Arm Strike: Wit , Reolve d , Leg Strike: d , Light Melee: d , Medium Key Skills:Grapple: d , row: d , Arm Strike: Melee: d , Heavy Melee: d , Small Ranged: d , Leg Strike: d , Light Melee: d , Medium d , Speed: d , Mule: d Melee: d , Heavy Melee: d , Small Ranged: d , Max Wounds: Speed: d or d in Armor, Mule: d Weapons: Qiang ( d Damage or d Damage), Qi: Leather Lamellar (- d Damage again blunt weapon) Max Wounds: Weapons: Qiang ( d Damage or d Damage), Iron Lamellar (- d Damage again blunt and harp weapon) Key Kung Fu Techniques (Waijia , Qinggong ): Spear o the Infinite Emperor, Fiere Strike,
Horizontal Sideep (Counter) UN DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d , Ritual (Binding Demon): d Max Wounds: Weapons: Stik ( d Damage, + d Auray)
Z
345
ZUN
WARRIOR Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray), Bow ( d Damage)
10
SAMPLE MASTERS ee are preented by level o ability attained.
FEARSOME
MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Meditation: d , Mediine: d , Speed: d , Mule: d , Athleti: d Qi:
Max Wounds: Weapons: Jian ( d
Damage, + d
Auray)
Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Eight Divine Snake, Flight o the Hawk, Hand o the Hawk Beak, White Flower Palm, Iron Spirit Reveral (Counter), Weapon Stride (Counter), Interepting Arrow (Counter)
DEADLY
346
MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (Stik), Medium Melee: d or d (Ox ail), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Meditation: d , Athleti: d , Divination: d Qi:
Max Wounds: Weapons: Stik ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Dog Bahing Stik, Mighty Paw o the Lion, Naga Palm, Relining Stik Stane, Spear-
ing Blade, Stik o the Riing Dog, Swan aming Strike, Whirling Blade, Weapon Stride (Counter), Iron Body (Counter), Iron Spirit Reveral (Counter)
PROFOUND
MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (Stik), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Peruade: d , Ritual (Acivation): d , Ritual
(Binding d (Demon): , Meditation:d d , Martial , Divination: d Demon): , Creature Diipline (All): d Qi: Max Wounds: Weapons: Stik ( d Damage, + d Auray), Meteor Hammer ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Bla o the Dragon, Grudge Bearing Sword Strike, Knok o the Meteor Hammer, Majey o the Lion, Path o the Dragon, Poune o the Lion, Rage o One ouand Grieving Widow, Skull Breaking Stik, Whirling Dodge (Counter), Deflecing Canopy (Counter), Iron Spirit Reveral (Counter) Profound echniques: undering Palm o the Heaven
SECT MEMBERS ee reflec approximation and average o the memberhip, they are alo a reflecion o the poliie and rucure o the ec. Individual member may vary. e number indiated in parenthei afer the name are the amount o heroe o that type the ec ha. So Dehua Sec Prie ( ) mean there are prie, and Dehua Sec Maer ( ), mean there are maer in the et.
DEHUA SECT
DEHUA
SECT INITIATE Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key SkillsGrapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d alent , (Calligra-
phy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray)
DEHUA
SECT PRIEST (14) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Grapple:d d, Light , row: d ,dArm Strike: d ,Skills: Leg Strike: Melee: , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d , alent (Calligraphy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Calm o Sunan, Drif o the Butterfly Fih, Slahing Blade, Sword Stane
DEHUA
MASTERS (5) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d , alent (Calligraphy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bladder Strike, Blade Pinh, Blaing Blade, Calm o Sunan, Curing Palm, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Fiere Strike, Gras o the Python, Hand o the Hawk Beak, Horizontal Sideep, Kik o the Swan, Slahing Blade, Sword Stane, ree-Point Strike, Whirling Dodge
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347
HEIPING, PURPLE CAVERN, GOLDEN DRAGONS and DEHUA
GOLDEN DRAGON SECT
GOLDEN
DRAGON SECT JUNIOR DISCIPLES (1,200) Defenses: Hardine , Evade , ParryStealth ,
, Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun):
10
d , Language (Hai’anee): Read Sript (Feihu): d , Knowledge (Erado ,the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d Max Wounds: Weapons: Qiang (Spear: d or d Damage) or Ox ail ( d Damage, - d Auray)
GOLDEN
DRAGON SECT SENIOR DISCIPLES (60) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d or d (Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d Med, iine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai):d , Language (Daoyun): d ,Language (Hai’anee): d , Read Sript (Feihu): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Qiang ( d or d Damage) or Ox ail ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Blaing Blade, Spear Swipe, Fiere Strike, Spinning Bak Kik (Counter)
348
GOLDEN DRAGON SECT MASTERS (6*) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d or d (Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d ,
Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Qiang ( d or d Damage) or Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Blaing Blade, Drif o the Butterfly Fih, Fiere Strike, Inverted ree-Point Strike, Lahing Dragon, Spear Swipe, Spinning Bak Kik (Counter)
HAI’AN SECT
MOUNT
HAI’AN JUNIOR DISCIPLE (700)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Detec: d Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel
MOUNT HAI’AN SENIOR DISCIPLE (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Command: d , Detec: d Qi: Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel echniques (Waijia , Neigong ):Finger Flik, Iron Spirit, Reoring Palm, Ringing Strike o the Hand, Stone Shattering Finger, Deflecing Canopy (Counter), Spinning Bak Kik (Counter)
*For Maer Emerald and Bronze Mater ue their at rom CHAPTER NINE: NON-PLAYER CHARACTERS.
o Wan Mei): d , Clai (Saying o Kong Zhi): d , Creature (Demon): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Unarmed, or Jian ( d Damage, + d Attak) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cluth o the Hawk, Double ru, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Slahing Blade, Stone Shattering Finger, Graeul Retreat (Counter), Gras o the Python (Counter)
HEIPING SECT
NUN
OF HEIPING (550) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Religion (Dehua): d , Ritual (Aneor Veneration): d , Creature (Demon): d , Creature (Spirit): d Max Wounds: Weapons: Jian ( d Damage, + d Attak)
ABBESSES
MAJESTIC LION CULT
OF HEIPING (20) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti d , Religion/ God (Dehua): d , Meditation: d , Divination: d , Ritual (Aneor Veneration): dClai , (Rite
10
MAJESTIC
LION CUB (900) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d ,
349
’an Tree-Dwelling Nun, Nature-Loving Monk, Mount Hai and Zhe Valley
Religion/God (Majei Lion Cult): d Max Wounds: Weapons: Unarmed ( d Damage), or Bow ( d Damage)
MAJESTIC
MAJESTIC LION GENERAL (35)
Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small
10
Iron Spirit, Kik o the Golden Elephant, Roar o the Lion, Spinning Bak Kik (Counter), Iron Spirit Reveral (Counter)
Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Religion/God (Majei Lion Cult): d , Command: d , Detec: d , Meditation: d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Kuhen Sabre ( d Damage) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong ): Breath o Fury, Fiere Strike, Gaze o the Lion,
LION NUN (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: dMule: ,
d , Endurane: d , Athleti: , Detec: d , Peruade: d , Empathy: d , dReligion/God (Majei Lion Cult): d , Plae (Kuhen Bain): d , Meditation: d , Language (Khubi): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Yohai): d Qi: Max Wounds: Weapons: Unarmed ( d Damage), Dagger ( d ), Divine Powder ( d Open Damage in oot radiu per pound) Combat echnique: Fi o Steel
350
Temple of the Nine Suns, Mystic Sword, Sun Mai and Perfect Heaven Lineage
echniques (Waijia , Qinggong Neigong , ): Crawling iger, Deflecing Canopy, Fiere Strike, Fluttering Kik, Gaze o the Lion, Hand o the Hawk Beak, Kik o the Swan, Lion At Re Stane, Poune o the Lion, Stealth o the Spider Demon, Storming Dagger, Swif Poune o the Cheetah, Graeul Retreat, Gras o the Python (Counter), Spinning Bak Kik (Counter)
MYSTIC SWORD SECT
MYSTIC
SWORD JUNIOR DISCIPLE (584)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray
MYSTIC
SWORD SENIOR DISCIPLE (15)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee:
d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Slahing Blade, Whirling Dodge (Counter)
MYSTIC
SWORD SECT FLYING PHANTOMS (59) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray)
Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Blaing Blade, Flight o the Hawk, Slahing Blade, Sliing Blade o the Flying Phantom, Whirling Dodge (Counter), Graeul Retreat (Counter)
MYSTIC
SWORD SECT FLYING PHANTOM LEADER (1) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Blade Pinh, Clahing Blade, Flight o the Hawk, Sliing Blade o the Flying Phantom, Swan aming Strike, Sword Whipping Strike, Graeul Retreat (Counter), Whirling Dodge (Counter)
10
NATURE LOVING MONK SECT MONKS (1,600) JUNIOR Defenses: Hardine , Evade
, Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d or d (Wood Gun Staff), Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d Max Wounds: Weapons: Stik ( d Damage, + d Auray), Wood Staff ( d , + d Auray)
SENIOR
MONKS (12) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d
351
Qi: Max Wounds: Weapons: Stik ( d Damage, + d Auray), Wood Staff ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Bla o the Dragon, Breath o Fury, Cluth o the Hawk, Dog Bahing Stik, Dog Lifing Stik, Flaming Dragon, Relining Stik Stane, Whirling Dodge (Counter), Horizontal Sideep (Counter)
Max Wounds: Weapons: Qiang ( d Damage or d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane
SENIOR
PERFECT HEAVEN LINEAGE SECT
10 PRIESTS/NUNS (248)
ee are tat or the average Priet or Nun, but individual may vary oniderably i deired. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d or d (Jian), Heavy Melee d , Athleti d , Mule: d , Speed: d , Endurane: d , Meditation: d , Ritual (Demon Binding): d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (Yen-Li): d , Plae (Hai’an): d , Hiory (Era o the Righteou Emperor): d , Mediine: d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Jian ( d Damage, + d Auray) Techniques (Waijia , Qinggong , Dianxue ): Blaing Blade, Drif o the Butterfly Fih, FourPoint ouh, Phoenix Star Strike, Slahing Blade, White Flower Palm, Whirling Dodge (Counter)
PURPLE CAVERN SECT JUNIOR PURPLE CAVERN SECT DISCIPLE (495) Defenses: Hardine , Evade , Parry , Stealth
352
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , LegdStrike: d Melee: , Light Melee: d , Medium Melee: , Heavy d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi:
PURPLE CAVERN SECT
DISCIPLE (40) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Spear and Jian ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane
JUNIOR
SIFU (4) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d alent , (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Flaming Dragon, Inverted ree-Point Strike,
Naga Palm, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike
RED CLAW GANG
RED
CLAW UNDERLING (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:
d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Wooden Staff ( d Damage), Qiang ( d Damage or d Damage), or Ox ail Dao ( d Damage, - d Auray)
SOUTHERN RIVER SECT
SOUTHERN
RIVER PRIVATE (UNKNOWN NUMBER) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Swim: d , Mule: d , Endurane: d , Detec: d Max Wounds: Weapons: Spear, Bow, or Ox-ail Dao
SOUTHERN
RIVER SERGEANT (UNKNOWN NUMBER) Defenses: Hardine , Evade , Parry , Stealth
10
, Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d Small , Ranged: d , Athleti: d , Speed: d , Swim: d , Sail (Junk): d , Mule: d , Endurane: d , Detec: d , Command: d , Survival (Wilderne): d Qi: Max Wounds: Weapons: Spear, Bow, or Ox-ail Dao Key Kung Fu Techniques (Waijia , Qinggong , Dianxue ):Leap o the Swan, Spear o the Infinite Emperor, Storm o Arrow,riple Yang Strike
353
Southern River, Zhaoze, Majestic Lion, and Red Claw Gang
SUN MAI SECT
MONKS
10
Qi: Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Cluth o the Hawk, Kidney Strike, rapping Wind, Iron Body (Counter), Guiding the Crahing Wave (Counter)
OF THE FIRST RANK (250) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Endurane d , Meditation: d , Athleti d , Clai (Sripture o Sun Mai): d , Religion/God (Qi Zhao): d , Religion/ TREE-DWELLING NUNS God (Cult o Hen-Shi): d , Martial Diipline (Neigong): d , Martial Diipline (Waijia): d Max Wounds: TREE-DWELLING NUN, INITIATES (550) Weapons: Unarmed ( d Damage), Wooden Gun Defenses : Hardine , Evade , ParryStealth , Staff ( d Damage) , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um ONKS OF THE THIRD RANK (1 20) Melee: d , Heavy Melee: d , Small Ranged: Defenses: Hardine , Evade , Parry , Stealth d , Athleti: d , Speed: d , Mule: d , , Wit , Reolve Survival (Wilderne): d Key Skills: Grapple: d , row: d , Arm Strike: Qi: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: Max Wounds: d , Speed: d , Mule: d , Endurane d , Weapons: Net, Butterfly Sword ( d Damage) Meditation: d , Athleti d Clai , (Sripture o Sun Mai): d , Religion/God (Qi Zhao): d , Religion/God (Cult o Hen-Shi): d , Martial REE-DWELLING NUN, MONKS (39) Diipline (Neigong): d , Martial Diipline Defenses: Hardine , Evade , Parry , Stealth
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(Waijia): d Qi: Max Wounds: Weapons: Unarmed ( d Damage), Wooden Gun Staff ( d Damage) Combat echnique: Fi o Steel echniques (Waijia , Qinggong , Neigong , Dianxue ): Breath o the Lotu Petal, Guiding the Crahing Wave, Kik o the Golden Elephant, ai Lan’ Staff Strike, riple Yang Strike, Iron Body (Counter), Gras o the Python (Counter)
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, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , rade (Wood): d , Survival (Wilderne): d , Divination d Qi: Max Wounds: Weapons: Net, Dragon Longpole ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o the Lotu Petal, Finger Flik, Spear o the Infinite Emperor, ree Bounding Stride, ree Bounding Strike, Graeul Retreat
NINE
SUNS DISCIPLE (499) Defenses: Hardine , Evade , Parry , Stealth REE-DWELLING NUN JUNIOR , Wit , Reolve DISCIPLES (107) Key Skills:Arm Strike: d , Leg Strike: d , Grapple: Defenses: Hardine , Evade , Parry , Stealth d , row: d , Light Melee: d , Medium Melee: , Wit , Reolve d , Heavy Melee: d , Small nged: Ra d , AthletKey Skills:Grapple: d , row: d , Arm Strike: i: d , Speed: d , Mule: d , Endurane: d , d , Leg Strike: d , Light Melee: d , Medium Meditation: d , alent (Singing): d
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Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , rade (Wood): d , Survival (Wilderne): d Survival (Mountain): d , Religion(Yen-Li): d , Religion (Qi Zhao): d Qi: Max Wounds: Weapons: Net, Qiang ( d Damage), Dagger ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o the Lotu Petal, Finger Flik, Spear o the Infinite Emperor, Storming Dagger, ree Bounding Stride, ree Bounding Strike, Graeul Retreat (Counter)
TREE-DWELLING
NUNS SENIOR DISCIPLES (3) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Divination: d , Ritual (Spirit Keeping): d , rade (Wood): d , Survival (Wilderne): d , Survival (Mountain) d , Religion (Yen-Li): d , Religion (Qi Zhao): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Net, Qiang ( d Damage or d Damage), Butterfly Sword ( d Damage, + d Auray), Dagger ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blazing Net, Breath o the Lotu Petal, Fiere Strike, Finger Flik, Spear o the Infinite Emperor, Storming Dagger, ree Bounding Stride, ree Bounding Strike, Whirling Dodge (Counter), Graeul Retreat (Counter)
ZHAOZE SECT
ZHAOZE
JUNIOR DISCIPLES (30 DIVIDED
INTO THREE GROUPS OF 10)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (Ox ail) Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Command: d , alent (any mui exept Singing):
d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Needle ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Cherry Bloom Palm, Gallbladder Strike, Storming Needle
ZHE VALLEY SECT
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ZHE
VALLEY MASTER JUNIOR DISCIPLE (400) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray)
ZHE
VALLEY MASTER SENIOR DISCIPLE (13) Defenses: Hardine , Evade , Parry , Stealth
, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d , rade (Wood): d , Command: d , Detec: d Qi: Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Neigong , Qinggong ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Flight o the Hawk, Hand o the Hawk Beak, Rain o Arrow, Storm o Arrow, Interepting Arrow (Counter)
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Z HE
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VALLEY MASTER SCHOLAR (13)
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d Speed: , d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d , rade (Wood): d , Command: d , Detec: d Qi: Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Neigong , Qinggong ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Flight o the Hawk, Hand o the Hawk Beak, Rain o Arrow, Storm o Arrow, Zhe Valley Blade, Zhe Valley Fi, Interepting Arrow (Counter)
ANIMALS ALLIGATORS
FLYING C
AND ROCODILES Alligator and roodile are hort-limbed, water-dwelling reptile with narrow bodie that blend with their urrounding. eir long nout are filled with harp teeth, and their powerul jaw make them one o the mo eared predator in the river o Qi Xien. Alligator tend to dwell in the north while roodile are in the outh. Croodile grow larger and are more aggreive toward human, while Alligator have wide jaw uited or tougher prey (like turtle). Defenses: Hardine , Evade , Parry , Stealth ( in water), Wit , Reolve
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and other hard orm o protecion. i impoe-a on the Hardine o any reature they bite.
Key Skills: Bite: d (Damage d ), ail: d (Damage d ), Swim: d ( eet), Speed: d ( eet on land), Mule: d , Detec: d Max Wounds: - (Alligator) Max Wounds: - (Croodile)
CROCODILES ee are like normal roodile exept they an fly effortlely through the air and their bodie are larger. Defenses: Hardine , Evade , Parry , Stealth ( in water or ore), Wit , Reolve Key Skills: Bite: d (Damage d ), ail: d (Damage d ), Swim/Fly: d ( eet), Speed: d ( eet on land), Mule: d , Detec: d Max Wounds: POWERS Bea Strength (x ): Croodile are very rong. eir Bae Lif i doubled, and they an exeed apping limit on Damage Roll. Flight: Flying Croodile an move through the air like water.
ELEPHANTS
Elephant tand up to eet at their houlder. ey thrive in warm limate, and tend to be ound in the outh in plae like Dhamma and ar to the we.
POWERS Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Bea Strength (x ):Alligator and Croodile Key Skills:uk: d (Damage d ), Stomp: d are very rong. eir Bae Lif i doubled, and ( d Open Damage), Speed: d ( eet), Mule: they an exeed apping limit on Damage roll. d , Detec: d Alligator Jaws: Alligator have wider jaw than roodile that are better uited or breaking through hell Max Wounds:
POWERS Charge: I an elephant move it ull rate beore an Attak, it tuk do an Extra Wound on a ueul Attak. Stomp: Elephant do Open Damage on omp Attak. Bea Strength (x ): Elephant are very rong. eir Bae Lif or Mule i multiplied by (o , pound inead o ). ey an alo exeed the die pool ap or Damage roll or phyial Attak by up to d .
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IONS AND IGERS ee are big at that roam the wilderne and oaionally prey on human. Defenses: Hardine , Stealth , Evade , Parry , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Pounce: Big at alk and poune on their prey. When a Lion or iger ha Surprie, it doe one Extra Wound on it Damage roll.
NORTHERN
FEAST BEETLE
ee hiny blue beetle ome rom the northern mountain and burrow into human fleh until they reah the heart. One there they are the aue o Ie o the Heart (See POISONS AND DISEASES in CHAPER WO: RULES). ey move in luer and warm opponent when they an. Defenses: Hardine , Stealth , Evade , Parry , Wit , Reolve Key Skills: Bite: d , Speed: d Max Wounds: per luer POWERS Burrow and Poison: I a Northern Fea Beetle bite it target, it begin to burrow, reahing the heart in round. Beore that time it an be extraced with a ueul Mediine roll, but thi
aue One Wound round theitreature haoburrowed. it iper in the heart aue Ie the Heart (See POISONS AND DISEASES in CHAPER WO: RULES).
PEARL
TIGERS ee large, white-urred tiger are known or their aggreive dipoition and preerene or human meat. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Pounce: Pearl iger poune on prey. When a pearl tiger ha urprie it doe Extra Wound on it Damage roll. Soothing Purr: e purr o a pearl tiger i relaxing and an even aue people to all to leep. Roll d again Reolve, on a ue the target i filled with a great alm and lethargy or round. i effecively redue their number o acion in a ombat round to either a ingle Skill roll or Move Acion. On a otal Sue the target all aleep or two round. o be affeced target mu be within fifeen eet o the tiger.
SOUTHERN
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SNAKE (VENOMOUS)
ee Snake are mainly ound on Snake Peak. ey are partiularly venomou. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (See Entry), Speed: d ( eet), Detec: d Max Wounds: POWERS Poison: Anyone ruk by thi Snake Bite attak i expoed to it venom (no damage roll). Roll d again Hardine. I ueul the target die in d Hour unle an Antidote i adminiered. i effec an be delayed with a Sueul Mediine Roll (only one attempt allowed per hour).
WOLVES
Wolve are predatory anine that hunt in pak o d . Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d , Speed: d ( eet), Mule: d , Detec: d or d (Smell) Max Wounds: POWERS Track: Wolve an trak by ent. i allow them to trail any oe uing Detec.
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MONSTERS BIXIE
BRONZE
MONKS OF BAO ee upernatural guardian look like men with
kin and lothing o bronze. ey are bald with flowing robe. e Bronze Monk o Bao an materialize and dematerialize at will, diappearing or appearing rom any urae ompoed o one, mineral or earth. ey obey ompletely any peron who poee the aliman o Bao. Up to five Bronze Monk o Bao an appear at a time.
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Defenses: or whenHardine ill, Wit ,, Evade Reolve, Parry , Stealth Key Skills: Speed: d , Mule: d , Grapple: d , Arm Strike: d , Leg Strike: d , row: d , Medium Melee: d , Detec: d , Endurane: d
Qi: Max Wounds: Key Kung Fu echniques (Waijia , Qinggong ): Guiding Crahing Wave, Kik o the Golden Elephant, Horizontal Sideep (Counter), Gras o Key Skills: Bite: d ( d Damage), Horn: d the Python (Counter) ( d Damage), Swim: d , Speed: d ( eet), POWERS Fly: d ( Feet), Mule: d , Detec: d or Resolute: Any attempt to manipulate Bronze d (or gold and ilver) Monk o Bao rarely work. Command, Deeption Max Wounds: and Peruade only ueed again them on a otal POWERS Sue, and even then they an merely onue, Bite and Horn: A Bixie’ bite doe d Damage never op or deter them. ey an never be onvined to attak their reator. ehnique, Ritual while it horn do d damage. However, again and other abilitie affecing the mind alo require Demon or Spirit their teeth alo drain Point a otal Sue to work on Bronze Monk. o Hardine and traner them temporarily to their rider (or one hour). Bea Strength (x ):Bronze Monk are rong and their Bae Lif i doubled. ey alo an exeed apping Luck of the Bixie: Anyone riding a Bixie get a limit on Damage roll or phyial Attak. + d Skill bonu on any kill roll made again demon, sirit or people with negative Karma. Bronze Body:Beaue they are made rom bronze, the monk have a hardine o . Bea Strength (X ): eir Bae Lif or Mule i multiplied by . ey an alo exeed the die Meld: Bronze Monk an meld into any urae ap on Damage roll or phyial Attak. made o one, earth or mineral, allowing them to travel reely through that medium uing their normal movement. RAGON HORSE e Dragon Hore look like a hore layered in dragon ale with a more reptilian head and fiere red eye. IXIE Bixie appear a maive winged reature with li- ey have wing and an walk on water. Coloration on-like ae. ey ofen have two horn (though varie but i ofen a mix o turquoie, red and blak. ome have none) and their teeth are extremely lethal Dragon Hore have thik golden mane and hort horn along their nout. Aording to legend they to sirit and demon. In addition, they an traner health and good ortune to their rider. ey are alo mu be deeated in ombat i they are to be tamed. adept at loating gold and ilver. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Damage), Horn: d
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B
( d Damage), Swim: d , Speed: d ( eet), Fly: d ( Feet), Mule: d , Detec: d Max Wounds: POWERS Bite and Horn: A Dragon Hore’ bite doe d Damage while it horn do d Damage. Water Walk: A Dragon Hore an walk aro water a though on a olid urae. Bea Strength (X ): eir Bae Lif or Mule i multiplied by (o , pound inead o ). ey an alo exeed the die ap on Damage roll or phyial Attak.
DEATH-CURSED
GUARDIAN ee unortunate oul have died but were ured to have their sirit remain trapped in their bodie. eir fleh and organ ontinue to deay and never heal but they annot truly be ree until their bodie are ompletely waed to du. All death-ured guardian are reated by Bingyin, a Sier o Bone Kingdom. ey an ill seak and have a trae o their old peronality but are alway diraced and aborbed in their own pain. ey won’t talk to the living, with the exeption o Bingyin, but they will seak with one another. Beaue o their deayed ate, when they do seak, it ound like gentle muttering. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d damage), Claw: d ( d damage), Grappling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Death Curse: e ability o a Death Cured Guardian to ontinue desite extraordinary damage to it body i refleced in a very high max wound. However, they never heal, o thi number varie rom individual to individual. Pain of the Flesh: e Death Cured Guardian are in onant pain and thi impoe a - d Penalty to all roll (acored into at above) exept when they are in the Pool o Disaion.
DEMONS (SPIRITED BEASTS) Demon are either entitie born in the lower realm or they are bea reborn in the Realm o Man, who aquire magial abilitie by draining human eene and Qi. e demon in thi ecion are primarily sirited bea (animal or plant that have aquired human-like qualitie through magi, ultivation or other mean). Many ue other method uh a in-
ternal or external alhemy to ultivate human orm. Mo beome humanlike by draining the lie energy or Qi o people (uually auing illne or death). Over time thi tranorm them, auing them to beome more human. ey ofen art out a animal that grow in power and dey the natural order. Sometime people beome demon by upernatural mean or when they die in a highly emotional ate. For other type o Demon (like Yakha Demon or Ogre Demon) ee their individual entrie elewhere in thi hapter. ere are many different kind o Demon; the one preented here are example. Every Demon i unique. And even within eah type there are endle varietie. Gamemaer hould eel ree to uomize eah demon a needed. Many demon are wiked or maliiou, but ome are good-natured.
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ough rare, it i poible or a demon to beome genuinely human over enturie (ofen taking , year). i require them to underand and pracie the virtue o Altruim and to develop a truly human persecive by ultivating human emotion (or a Demon thi an be a hallenge). I they ueed in thee thing the Enlightened Godde may permit them to beome human. e final ep in the proe i to have a human hild. Any demon that i apable o produing human offsring (male or emale) ha beome human.
B
IRD DEMON ee are pirited beat that an aume the orm o a bird, a human or a groteque hybrid. Bird Demon mut eat human heart regularly or utenane. ey an be o any type, eah with lightly different abilitie, but mo ommon are Blue Kingfiher Demon, Brown Owl Demon, Peaok Demon and Red Minivet Demon. ough ome Bird Demon ultivate by draining lie energy, mo are produed through external alhemy. Power o different type o Bird Demon are indiated in parenthei. Bird Demon are omewhat imple-minded and don’t inreae in many power a they age. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Claw: d ( d ), Speed: d ( eet), Breath: d , Bite: d or d(Peaok) ee below or damage, Fly: d ( eet), Detec: d ,
Command: d , Deeption: d , Peruade: d , Mule: d , rade (Alhemy): d Max Wounds (Owl): Max Wounds (Kingfisher): Max Wounds (Minivet):
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Max Wounds (Peacock): POWERS Expertise: Alhemy-ranormative Subane Fire Breath (Kingfisher): Roll again Evade o all in a by oot line. d Fire Damage. Dazzle (Peacock): Create ale image o itel (up to ). Any attempt to attak it ha a in hane o riking the ale image. Pecking Beak (Minivet):e Minivet an rapidly pek up to even target at a time. Make a ingle attak roll. On a Sue eah pek doe d plu
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Extra Wound. Piercing Beak (Kingfisher): e Kingfiher an impale everal oe at a time in a raight line (up to our people). i doe d plu Extra wound. Heart Pluck (Peacock):Plow beak into he avity and into heart. i doe d Open Damage plu it drain Qi. I the rike kill, it pluk out the target’ heart and devour it. Limb Breaking Beak (Owl): Owl Demon have powerul beak and on a otal Sue they break bone that take two week to heal. i attak doe d Damage. See MISSING LIMB FLAW in CHAPTER ONE: CHARACTER CREATION or the mehanial effet o broken limb. Fearful Hoot (Owl): e hoot o the Owl Demon aue people to literally hake with ear, impoing a - d Penalty to any kill requiring dexterity or grae. Roll d again the Reolve o anyone in hearing diane to ee i thi affec target. Vanish (Minvet): On a Sueul Speed Roll N , it an appear and re-appear at will (a a Move). i mu be within eeing diane. Healing Heart: When Bird Demon eat a human heart it nourihe them but alo heal them by an amount equal to the vicim’ Qi Rank. Shape Change: Bird Demon an take the orm o bird, bird-like hybrid and human. Immunities: Bird Demon are immune to all normal attak, only taking damage rom Kung Fu tehnique Qi level or greater.
FOX
DEMON (HULI JING) Fox Demon look like normal oxe in their natural orm. When they deire, Fox Demon an tranorm into the hape o a beautiul human and are alo apable o draining Qi (whih they ue to inreae their health). ey are mihievou, quik-tempered but ultimately orgiving when their anger run it oure. Fox Demon require human eene to urvive. i an be ahieved by draining the breath
o a normal human or the Qi o a Martial Hero. A they grow hungry, their appearane (regardle o the orm they take) turn white-kinned and/or haired and blak eyed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Damage), Grapple: d , Arm Strike: d ( d Damage), Speed: d ( eet), Fly: d ( eet), Detet: d , Command: d , Deeption: d , Mule: d , Peruade: d , Empathy: d , alent (Any wo): d , Knowledge (varie): d Max Wounds: (+ per Qi level drained) POWERS
Drain Qi: Fox Demon an drain the Qi o target by touhing, biting or riking them. On a Sueul Arm Strike or Grapple Attak, inead o doing Damage, Fox Demon an hooe to drain Qi equal to the Damage they would have infliced. oe drained reover at a rate o per hour, and during that time the Fox Demon’ Wound inreae by . Suh inreae are permanent i they drain the peron to death. ey alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine. i i how they eed and doing o require a ueul Grapple roll. I they roll Damage, it drain Hardine inead o auing Wound a the Fox
Demon uk breath rom the vicim. Done again leeping target, thi require no roll. ey an alo attak Martial Heroe in thi way, draining Hardine inead o Qi. Kung Fu Techniques:For every Qi Rank that the Fox Demon ha drained it gain Kung Fu ehnique (treat all diipline a Rank ). A typial Fox Demon ha - Kung Fu ehnique. Shape Change:Fox Demon have two orm: that o a ox and that o an attracive human. Le ultivated Fox Demon will ill appear quite oxlike in human orm (perhap having a tail or nout). ey an fly in both orm. Immunities: Fox Demon are immune to all normal Attak, only taking Damage rom Kung Fu ehnique Qi level or greater. SPECIAL POWERS Every year Fox Demon gain a new magial power rom the ollowing lit: Captivation: On a ueul Peruade roll again any target, the Fox Demon an aue a aptivating effec. ey an only maintain one aptivation at a time. i doe not alter the peron’ peronality or ompel them to do bad thing, but it aue them to adore and tru the Fox Demon ully. No amount o evidene an hake the target’ adoration o the Fox Demon, no matter how damning. Borrow Appearance: e Fox Demon an look like another peron, o long a they send an hour o time with thedeire, individual. i la a long a the Fox Demon but ade i a Fox Demon take more than three Wound. Healing Touch: Some Fox Demon develop a healing touh that reore Wound. Illusions: i power enable a Fox Demon to reate a believable illuion that utilize ound, imagery and motion. e illuion an be no larger than a ten-oot area. Simply roll the Fox Demon’ Deeption Skill again the target’ Wit. I the Fox Demon ueed the viewer ee no imperecion in the illuion. I the roll ail, then the viewer detec ubtle imperecion in the illuion. Boundless Journey: e Fox Demon an move aro large diane in nearly an inant a a Skill acion. Uing thi ability a Fox Demon an travel hundred or thouand o mile in a round.
SNAKE
DEMONS
ee large erpent ofen art out a normal nake but take on intelligene and power through variou mean (uually through external alhemy). Mo are about eet in length with wide erpentine bodie.
ey an alo take human orm a deired. Mo are venomou and able to onric. Snake Demon urvive by eeding on lie energy through their prey’ breath (in the orm o Qi and Hardine). However, they an urvive on anything rom human to rat. Defenses: Hardine , Evade , Parry , Stealth ( tree or water), Wit , Reolve Key Skills: Bite: d (Damage d ), Grappling: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Peruade: d , rade (Alhemy): d , Knowledge (Varie): d Max Wounds: + per Qi drained. Expertise: Alhemy-ranormative Subane POWERS Drain Qi:Snake demon an drain the Qi otarget by biting them and uking their breath. On a Sueul Bite, Snake Demon an hooe to drain Qi equal to the Damage they would have infliced. oe drained reover at a rate o per hour, and during that Poison Snake Demon Venom time the Snake Lethality Day Demon’ Max Speed Minute Wound inemporary reae by . I Effect they kill the Medicine Skill N 7 7 peron their Brew Rating 4d10 Max Wound Potency inreae i Skills C, P permanent. ey alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine. Done again leeping target, thi require no roll. Kung Fu Techniques:For every Qi Rank that the Snake Demon ha drained, it gain Kung Fu ehnique (treat all diipline a Rank ).A typial Snake Demon ha - Kung Fu ehnique. Shape Change: Snake Demon have two orm: that o a giant nake and that o an attracive human. ey an fly in both orm. Mo ahieve thi tranition by ue o Human Forming Eene. Immunities: Snake Demon are immune to all normal Attak, only taking Damage rom Kung Fu ehnique Qi level or greater. Compelling Gaze: A Snake Demon an aue a human to love them with a imple are. In addition to thi effec anyone under the Snake Demon’ Compelling Gaze overlook any obviou ign that the reator i not human. o ue thi ability roll Peruade again Wit. On a Sue, the peron i in love or day. On a otal Sue the peron i permanently in love unle the enhantment i broken through magi.
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Bite: e bite o a Snake Demon doe d Damage plu it injec venom into the target. Antidote or the venom an be reated by boiling the demon’ ale. It an alo Drain Qi or Hardine on a ueul bite attak (ee above). Conri: In giant nake orm, i a Snake Demon bite a target, it an begin to onric, whih aue uffoation to our the ollowing round. arget an eape by making a Mule roll N . Bea Strength (X ):In giant nake orm Snake Demon are very rong. eir Bae Lif or Mule i multiplied by (o , pound inead o
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). ey an alo exeed the die ap on Damage roll. Poison:e poion o the Snake Demon i partiularly rong and auehorrible halluination.
TOAD
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DEMON
oad Demon look like enormou toad (up to eet tall) with ikly kin and haggy eyebrow. eir eature are lightly more human than a normal toad’ and they an oaionally take human orm (though they hate doing o). ey ultivate by attracing worhipper whoe preene give them lie energy. While they do not need to eat it, they very muh like the tae o human fleh. oad Demon are inredibly greedy and adore objec o value. oe who worhip them regularly and bring them ood or wealth will be beowed with luk. i an affec entire ommunitie. Defenses: Hardine , Evade , Parry , Stealth ( water), Wit , Reolve Key Skills: ongue Attak: d (Speial), Ram/ Squah: d ( d Damage), Grappling: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Command: d , Peruade: d , Knowledge (Varie): d Max Wounds: + per ollower POWERS Swallow: On a Sueul ongue attak the oad Demon an wallow a peron. Every round sent in a oad Demon’ omah doe Automati wound to the peron inide. o ut through, one mu do enough damage to kill the oad Demon. Climbing out i poible on a ueul Athleti Roll (N ). Ram/Squash: A oad Demon an ram or quah people by leaping onto their bodie or d Damage. Shape Change: oad Demon an take human orm but alway appear ik and ugly when they do o. In addition, they have their natural giant toad
TOAD DEMON orm, but an alo hange into a mall toad ineeded. Immunities: oad Demon are immune to all normal Attak. ey only take Damage rom Kung Fu ehnique Qi level or greater that involve energy Attak (normal Kung Fu ehnique do no harm to them). Weapon that are heaply made and ruy an do normal damage again them. Beow Luck: oad Demon an beow luk on individual or entire ommunitie. i i uually a mall + d bonu to any Skill or a given acivity (or example + d to Survival or harveing rie or + d to Melee Attak again Croodile). Venomous Skin: e kin o a oad Demon i poionou and imilar to Spiny oad Venom (exept it ha a poteny o d inead o d ). ouhing the fleh o the oad Demon i enough to expoe people to it. But anytime a toad demon take a wound rom an attak that ut it fleh, people in the immediate area (within five eet) are potentially expoed a oad Demon Venom the venom i Poison Week releaed into Lethality the air. Roll Speed Hour d againt Effect emporary the Evade o Medicine Skill N 7 all within Brew Rating 7 that area to Potency 3d10 ee i they Skills M, P* are expoed.
TREE
DEMON ree Demon are vile reature who desie humanity and eek to aue a muhuffering and bloodhed a poible. ey an take two orm, that o a large Banyan ree or that o a humanoid hape overed in thik vine and root. ey attak by unleahing their root at multiple oe and potentially inecing them. oe ineced by ree Demon beome minion. Enounter with ree Demon are ofen preeded by interacion with their minion who dotheir bidding in the world. Defenses: Hardine , Evade , Parry , Stealth ( in Fore), Wit , Reolve
Key Skills: Bite: d (Damage d ), Grappling Root: - d (Damage - d , ee below), Speed: d ( eet), Mule: d , Detec: d , Peruade: d , Knowledge (Varie): d Max Wounds: + per Qi Drained POWERS
Lashing Roots: ree Demon an end their root out eet in a number o direcion or ou them on ewer oe (they an hit between - opponent eah round). When they attak they have d to diribute again their oe a they wih. ee die repreent eah root, d or eah one. i mean they an hooe how many o the d die go into eah Attak roll. Eah root effecively roll d or it Attak and d or Damage. So i the ree Demon Attak one peron with d and ueed, it roll d Damage. I it Attak another
peron with d , it roll d or Damage. iry Root: ree demon an drain the Qi o target by touhing them with their root. i i how the ree Demon eed. i require no Attak roll again leeping target. On a Sueul Lahing Root Attak, inead o doing Damage, ree Demon an hooe to drain Qi equal to the Damage they would have infliced. e ree Demon’ Max Wound inreae by per Rank o Qi drained (thi may exeed the ree Demon’ uual Max Wound). Additionally, the ree Demon alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine inead a the ree Demon uk lie energy rom the vicim. KungDemon Fu Techniques: For RankFu that the ree ha drained it every gain QiKung ehnique (treat all diipline a Rank ). A typialree Demon ha - Kung Fu ehnique. Shape Change:ree Demon have two orm: that o a Banyan tree and that o a humanoid hape wreathed in root, leave and branhe. oe who
ultivate or enturie an appear a a human, but omething ju never eem right about their appearane (their kin hue i lightly off, their eye look range, et). Immunities: ree Demon are immune to all normal Attak. ey only take Damage rom Kung Fu ehnique Qi level or greater that involve energy Attak (normal Kung Fu ehnique do no harm to them). Create Minion: Anyone ruk by a ree Demon’ root rik beoming ineced and turning into a ree Demon Minion. Roll d again the Hardine a Sue vicim beomeoa the reetarget. DemonOn Minion in d the day. ree Demon Minion are loyal to the ree Demon who ineced them, deire to harm humanity and an hape hange into tree. e only way to ave omeone turning into a tree demon minion i with the Stop ranormation Ritual. ree Demon have between - Minion (ome have been known to have a many a thirty or orty but thi i muh rarer).
T REE
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DEMON MINION
A normal human (ee B ANDIT, JUNIOR DISCIPLE, PROFOUND MASER, and o orth) that i ompletely loyal to it REE DEMON and alo ha the ollowing ability: Shape Change: ree Demon Minion have two orm: that ohumanoid a mall Banyan pre-inecion hape.tree and srcinal,
DEMONS, CELESTIAL ee are demon o wide ranging appearane and power who are acually god or imilar being. In mo ae they either fled the Bureauray o Heaven or were ored out. Many are in hiding and acively hunted by Supreme Judge Yu. Eah Celeial Demon i unique o we provide two here a example.
ABBOT
SONG Abbot Song, in hi true orm, ha azure kin, i eet tall and ha a wild mane o blak hair. Hi hand are made o olid gold but an bend and flex like fleh. Hi teeth protrude and are razor harp.
However, preer ue hi Change ability to aume theheorm o atokindly, lightly overweight abbot, with a heerul mile and gentle eye. Sine oming to the world o man he ha taken to eating human fleh prepared a a ew. Abbot ong wa one the W ine Superintendent o Heaven. He ame to the earthly realm to retrieve
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the Enlightened Godde’ wine halie (whih he had dropped). But when he ound it embedded in Ie Mountain he wa edued by it beauty and by the pleaure o the earth. He hoe to remain here, keeping the halie (now a giant mound o diamond) or himel. A monaery ormed around the mound rom the metalli rim o the halie. It ormed a grotto temple, alled Pure Mind Monaery, with nine level and to hi horror the hall o eah l evel reord hi rime again heaven (hi lo o the up, hi deiion to ay on earth, the arnage and bloodhed he ha aued, the pleaure he ha enjoyed, et).
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While he an oar through the air on a loud like many deitie, ine ettling in at the temple he ha been unable to do o. In ac, he han’t even been able to fly o long a the diamond and the pleaure o earth aptivate him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Speed: d , Fly: d *, Mule: d , Endurane: d , Ride (Hore): d , Ride (Bixie): d , Mediine: d , Meditation: d , Divination: d , Command: d , Detet: d , alent (Brewing): d , alent (ea Preparation): d , alent (Poion): d , Read Sript (All): d , Language (All): d , Religion (All): d , Initution (Bureauray o Heaven): d
arget’ Hardine. On a ue the peron uffer a - d /- to all Skill (exept Hardine and Reolve whih gain a + bonu). On a otal Sue the penalty inreae to - d /- . i effec la or one hour. Many miake thi experiene or a siritual awakening. Change (Profound Technique):Abbot Song an ue thi ability to appear a an elderly and kind human o either ex, or a a young and attracive human o either ex. Otherwie he mut aume hi natural orm. BBOT SONG’S MINIONS (MONKS OF A PURE MIND MONASTERY)
ee appear to be normal red-robed monk, their head are haved and their bodie lean. However, they are in truth moner reated rom the bone o thoe eaten by Abbot Song. e minion are loyal to Abbot Song and do a he tell them. Like him, they enjoy eating the fleh o human. eir preerred yle o preparation i a ew made over many hour o low heat, but they will repa on whatever Song give them.
Preently there are Minion. Eah one an plinter into up to eparate individuala needed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Qi: Strike: d , Light Melee: d , Medium Melee: Max Wounds: d , Speed: d , Mule: d , Endurane: d , Weapons: Golden Fi ( d Damage) Meditation: d , Divination: d , Detec: d , alent (Brewing): d , alent (ea Preparation): Key Techniques (Waijia , Neigong ):Spinning d , alent (Poion): d , Read Sript (All): d , Bak Kik, Hand o the Hawk Beak, Mighty Paw Language (All): d o the Lion, Whipping Strand, Roar o the Lion, Ringing Strike o the Divine Ram, Gaze o the Lion, Max Wounds: Purge Spirit, Iron Body, Iron Spirit Reveral Weapons: Fi ( d damage) (Counter). POWERS Profound Techniques:Change, Ride the Cloud* POWERS Splinter: e minion o Abbot Song an eah Immunity: Abbot Song an only be harmed by divide themelve up at will. i allow them to Kung Fu ehnique, Proound Kung Fu ehnique divide their body into exac dupliate. eir and Immortal Power. However, he an never be max wound are sread evenly among the total permanently killed (thi require a deree rom number o dupliate (o dividing into mean the Enlightened Godde). I he take wound eah dupliate ha max Wound, while dividing he vanihe and reappear in d day. into dupliate mean that eahidupliate haturn max wound). Regeneration: Abbot Song regenerate wound Any deroyed into vapor every hour. and rejoin the srcinal. ey may slinter one per hour. Drunken ouch: With a touh o hi finger to a peron’ orehead, Abbot Song an aue inebriaKilling a Minion:When a minion i redued to tion. He mu make an Arm Strike roll again the wound, it turn into it natural orm (a keleton target’ parry. I he ueed, roll d again the with a wild mane and beard). Smahing the bone
*Cannot ue
or pulverizing and remating them will permanently kill the minion. Otherwie they heal over the oure o day (gaining one wound eah day). Crawl:Minion o Abbot Song an rawl like lizard on heer urae at their normalmovement.
LORD
air and bak eet or d damage (haracer an make an athleti roll N to grab onto omething o they aren’t thrown bak but they are ill knoked to the ground). Anyone hit by thi attak (even thoe making their athleti roll) mu ue a Move to get bak up. Change: Lord Demon Horn an alter hi ize to be maller (a mall a a moue) or hange hi appearane (to look human or like an animal). However, in human or animal orm, he uffer a - d to all kill, o preer to ay in hi natural orm when he an.
DEMON HORN Lord Demon Horn ha a imilar bakground to Abbot Song (though hi led to a muh different outome). He wa one the Supervior o Mui, erving under the Enlightened Godde herel, but he played a our note and wa ored to inarnate a a horned monroity and dwell in Emo Cheng. However, he W eakness : Any objec eaped and ound hi way to Nangu, where he olmade o Horn. Jade inflic Extra Wound again Lord Demon lowed rumor o a monkey who poeed heavenly Bea Strength (x ) pill. With the Heavenly pill he hoped to haen hi return to a eleial orm. oward thi end he ound the monkey, whoe king had gone miing, ubjuDEMONS, ILLUMINATED gated them and ored them to dig and earh or Illuminated Demon are reated by the Sky Lantern the pill (the king had buried them omewhere in o the Blue Heart. Any demon that and in it light, the area eretly). and ha a true deire to be righteou and ree rom evil, tranorm into an Illuminated Demon. PhyiLord Demon horn i maive, with a ae reembling ally they are the ame a beore with mo o the a rhino or great bird, and a ingle horn extending ame power, however they loe the ability to drain five meter rom above hi eye. He and eet Qi and no longer require Qi or lie energy to urvive tall and an hange hape a he deire. He wear a (an Illuminated Demon need no uenane o any blak ilk robe and golden rown. kind). Over the next year an Illuminated Demon ha a hane to be reborn into a higher realm Lord Demon Horn i extremely ond o and knowl- i it perorm , deed o ompaion and , edgeable o tea, but above all love mui. A well- deed o righteoune. played piee o mui an ooth hi anger and, in
rare ae, diuade hi hunger. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule:d , Endurane: d , Detec: d , alent (Guqin): d , alent (Guzheng): d , alent (Erhu): d , alent (Bell and Chime): d , alent (Flute): d , alent (Singing): d , alent (Pipa): d , alent (Cooking): d , Initution (Bureauray o Heaven): d Max Wounds: Equipment: e Golden Cudgel ( d Open Damage), Golden Crown (worth , Spade) Expertise: Detet-ate, alent-Compoition POWERS Mighty: All phyial attak by Lord Demon Horn roll Open Damage. Roar: Lord Demon Horn an unleah a powerul roar that throw hi enemie and knok them to the ground. Roll d again the Evade o everyone beore him. All affeced are thrown into the
DOGS
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OF LILING
ee are reature reated by Liling, oneo the Sier o Bone Kingdom. She reerve thi ate or her mo deteed enemie. Dog o Liling look like ill-tempered mutt with the hair o a pig and a oat o white ale overing their body rom houlder to hindquarter. e ale are ronger than many metal and are highly protecive. eir eye burn a dull yellow and their ene o mell i quite trong, enabling them to detec and trak intruder with eae. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS rack: Dog o Liling an trak people or mile uing detec. i allow them to ollow anyone whoe ent they pik up provided the trail i no more than two day old and it han’t rained or otherwie been wahed away.
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FEI
BEASTS i reature’ hoove aue plant and gra to wither. Even water turn to mi a it pae by. Fei Bea reemble oxen with a white oat, a tail like a nake, and one eye. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Gore: d (Open Damage d , plu Qi drain), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS
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Bea Strength (x ): Fei Bea are inredibly rong and have Bea Strength x . Gore: Anyone gored by a Fei Bea uffer d Open Damage and eel their Qi energy pour into
the reature. Eah Wound infliced drain Qi that return at a rate o per month. Deathly Passage:Merely paing through an area kill all plant lie, inec, and o orth.
one, Golden Guardian have a hardine o . Roar of Sleep:One every hour, Golden Guardian an releae a powerul roar that lull liener to leep. Roll d again Reolve. On a Sue the arget all aleep or d minute.
GUI (GHOSTS)
ee are the pirit o the dead. Normally they do not interere with the living world but on ertain day they are aid to return to wreak havo or reward. IRE GLUTTONS Fire Glutton are flame-breathing bea that enjoy e sirit o thoe who have not been venerated by the tae o ooked human meat. ee reature are amily an be partiularly maliiou, a an thoe eaily miaken or large wild at or even dog, who died with unulfilled grudge. ere are many beaue they tend to move on all our. However, different type o Gui and eah have their own abilitie. Not all Gui are evil or maliiou, ome are they an walk erec like men or ape. helpul or indifferent to humanity. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve By mot aount Gui anand peak and when they Key Skills: Bite: d (Damage d ), Fire Breath: their voie are powerul throaty. Gui an takedoa d (Fire Damage d ), Speed: d ( eet), number o different orm, rom omething reembling Mule: d , Detec: d their orpe to a pair o eye protruding rom the mud. Max Wounds: All Gui are unique in Qi Xien. e ollowing entrie POWERS are imply what player may ommonly enounter Fire Breath: Fire Glutton an breathe a ream but no two will be alike. ey an take many differo flame and lah it around, riking at anyone in ent hape and orm. eir vulnerabilitie may a -oot ar beore them. Ithey ueed arget vary greatly. take d FireDamage. On a otal Sue arget ath on fire. Deroying Gui: Eliminating a Gui require magi. Magi Weapon harm them and Qi baed energy OLDEN GUARDIANS ee are large tone tatue o tylized lion that Attak an harm them. Normal Mundane attak and wath over an area. ey are made o tone and even non-energy Kung Fu attak will do little and gold. Golden Guardian and motionle, alway again them. Individual Gui uually have a partiin a deep lumber, until they are awakened. Eah ular vulnerability. Gho redued to zero health by lion guard over ome reli, manual, or other rag- magi weapon or energy Attak are not deroyed permanently. ey ome bak in a matter o day. ment o Ogre Gate. eir purpoe i to enure thee do not all into the hand o uriou men or women Only Ritual magi, Immortal Power or the hand o a deity an truly deroy a Gho. and rik reoring the Demon Emperor.
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Endurane: d , Detec: d Max Wounds: POWERS Pounce: When a Golden Guardian ha urprie it doe one Extra Wound on it Damage roll. Resolute: Golden Guardian are reolute and unwavering, having a Reolve. Bea Strength (x ): Golden Guardian are rong and their bae lif i doubled. ey alo an exeed apping limit on Damage roll or phyial Attak. Stone Body:Beaue they are made rom metal and
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d ,
Hunger: Hungry Gho are eaily redireced by offering o ood. ey generally will not attak i ood i offered.
FENG
GUI (PHOENIX GHOST) A Phoenix Gho i reated when a peron’ sirit i unnaturally divided and one or more o their phoenix eene remain. e Phoenix Spirit remain in the body o the deeaed and are anhored to the area where he or he died (a village, a ity blok, a houe) while the Dragon Spirit are elewhere. Generally, they annot move outide an area greater than hal a mile in ize but thi an vary depending on their emotional attahment to the loation.
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Phyially they look a they did in lie, exept their bod y darken and appear damp. eir teeth turn harp and yellow and their mouth an open a little too wide to eed on the blood o their prey. e hair o a Phoenix Gho ofen turn ark white. e diruption to their sirit aue Phoenix Gho to beome old andwet, reezing in ten day i they do not eed on human or animal blood. Freezing doe not kill them, it merely HUNGRY GHOST make them immobile. When rozen, they hibernate until potential prey ome within riking diane, at whih point they attak. While rozen they look like a rigid orpe (whih an be alarming in a hotlimate). TYPES OF GUI Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve GUI (HUNGRY GHOST) Key Skills: Bite: d (Open Damage d and ee are ghot who uually appear during the mall fir Speial), Arm Strike: d (Damage d ), Grapple: ten day o ummer. ey have green kin, d , Speed: d , Detec: d , Mule: d mouth and large bellie but an briefly appear a Max Wounds: normal people (ofen hooing to look like beggar). Hungry Gho eat everything they an but are never POWERS atified. ey ometime go rom home to home Bite and Fea:A Phoenix Gho mu drink human and i they do not reeive ood rom a amily afflic blood to drive away the old or itwill reeze. When it them with Malignant Wind Dieae. bite a target and doe Damage, it inflicd Open Defenses: Hardine , Evade , ParryStealth , Damage and drain point o Hardine (that ome , Wit , Reolve bak at a rate o point per day). Key Skills: Grapple: d , Speed: d , Mule: Disrupted Phoenix Spirit: Phoenix Spirit are d , Detec: d driven by powerul emotion beaue their Phoenix Spirit are imbalaned. Generally, thi Max Wounds: manie with one emotion being dominant in POWERS a terriying manner. For example, i the Phoenix Disease Breath: E Gui an exhale to produe a Spirit o Hatred dominate the body, then the loud o Malignant Wind Dieae (roll d again Phoenix Gho ee everyone it meet a an enemy. 367 Evade to ee i people are expoed). Anyone expoed i uncion identially to the Miing or Dito Malignant Wind Dieae may uumb to the rupted Phoenix Spirit Flaw rom CHAPTER ONE: illne (See MALIGNANT WIND DISEASEunder CHARACER CREAION. DISEASES in CHAPER WO: RULES). I only one Phoenix Spirit remain in the ghot, Fire Breath: Some E Gui an alo breathe fire (roll then that i the dominant pirit. I there are two or d againt Evade). e Fire breath o an E Gui more remaining then they ompete or ontrol, doe d Fire Damage. effecively hifing every ten minute. When player
E
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meet a Phoenix Gho, the GM hould roll d to ee whih one i in ontrol: Happine ( - ), Anger ( - ), Pleaure ( - ), Sorrow ( - ), and Love ( - ) Phoenix Spirit Disruption: Phoenix Gho an end dark Qi energy into a peron’ body along meridian auing the arget’ Phoenix Spirit to experiene eriou diruption. A peron ruk and Damaged by a Phoenix Gho i affliced with the Miing or Dirupted Phoenix Spirit Flaw or one day (the player hould take the “Dirupted” asec o the flaw, not the “Miing” asec).See MISSING OR DISRUPTED PHOENIX SPIRIT in CHAPTER ONE: CHARACTER CREATION or more inormation.
SHUI
GUI (WATER GHOST)
ee are water pirit o people who drowned. ey mu remain in the plae where they were killed. Shui Gui have no appearane below the water, but a they treth themelve above the urae the detail and outline o their ormer bodie appear. ey are ofen een a a pair o eye peaking jut at the water level. Shui Gui pull vicim below the water and uffoate them, taking over their bodie when they ueed. i ollow the normal rule o attak and drowning/uffoation. When they do thi, they ompletely ontrol the body and are one again able to live the lie o a human. However, the vicim replae the sirit below the water, beoming a Shui Gui. i proe an be revered i the vicim i able to attak ititormer body make the with again. Otherwie an wait orand a new vicim.
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When running Shui Gui enounter GM are enouraged to take the player involved aide o other do not know what i happening. I a PC i replaed by a Shui Gui, allow the player to ontinue playing the haracer, but a the Shui Gui. i ha no effec on Kung Fu Diipline and ehnique. Defenses: Hardine , Evade , ParryStealth , , Wit , Reolve Key Skills: Grapple: d , Speed: d , Mule: d , Detec: d Max Wounds: POWERS Suffocate and Possess: When a Shui Gui attak it pull people under uing it Grapple Skill. e
WU
TOU GUI (HEADLESS GHOST) ough alled headle gho thee an be gho o anyone eriouly maimed beore death and are generally the vicim o injuie (normally an exeution). e mo well-known type i miing it head. ey roam the land, in earh o revenge and to relaim their lo body part. One they find their miing limb or head, they herih it and arry it with them. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d (Damage d ), Grapple: d , Speed: d , Detec: d , Mule: d Max Wounds: POWERS Life Drain: I a Headle Gho rike and Damage a oe it drain Point o Hardine whih ome bak at a rate o per hour. Vacuous Gaze: e gaze o a headle gho (provided it ha one) i haunting andpull people’ ou with hypnoti effec. I a headle gho are at a peron or one ull round, roll d again the target’ reolve. On a Sue the target loea Move that turn due to being drawn by the gaze. On a otal Sue the target loe all acion that turn.
HEYU
ee boar-like reature have human ae and an talk like a baby. ey sit mall harp objec (any-
thingathey anthey find)aquire at theirinoe, thee areeating laed with venom theirand aliva rom nake and inec. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d (Damage d , plu poion), Spit: d (Damage d plu poion), Speed: d ( eet), Mule: d , Detec: d , Deeption: d Max Wounds: POWERS Spit: Heyu an sit any mall objec uh a a one or eed, whih arry the poion rom their aliva. reat a Standard Poion. Babble: Heyu an peak nonene word like a mall human baby.
J
IANGSHI (HOPPING GHOST) normal rule o uffoation ome into play and the Shui Gui take over the peron’ body i it ueed. When a body i not buried properly or die in tragi irumane, a part o it oul remain and animate Immunities: Shui Gui an only be harmed by the orpe. i i alled a Jianghi (ometime alled weapon ahioned rom plum tree wood. Hopping Gho, Hopping Zombie or Hopping Vampire). Mo ommonly thee are reated when people ail to perorm sirit keeping ritual on bodie
JIANGSHI (OLD) Jianghi gain power a they age. Initially thi i merely an inreae in bai kill (they aquire new kill or every ten year). But with more time, they an gain the abilitie below. Flight: Very old Jianghi no longer need to hop, and inead an fly (treat a Fly Skill Rank d ). eir seed alo inreae by d or every year. Kung Fu: Jinghi over year old an art to learn Kung Fu ehnique and effecively gain Qi level. Rituals: ruly venerable Jianghi an maer variou Ritual. Deadly Bite: eir teeth grow long and harp. Bite kill inreae to d and doe d Open Damage.
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JUFU prior to burial or during transortation to the burial ite. eir bodie are o iff rom rigor morti they annot bend their limb, o mu hop to reah their vicim. Jianghi are driven by a deire to have a proper burial and alo to onume Qi energy. Jianghi inreae in power with age. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite and Claw: d , Speed: d , Detec: d Max Wounds: POWERS Bite: e bite o the Jianghi doe d Damage. One they bite, they begin to drain Qi energy rom the body. Drain Qi:Upon biting a vicim, the Jianghi begin to drain Qi rom the body, drawing energy into itel by lathing onto the target. i drain point o Qi eah round, killing a normal peron inantly but taking ome time with Martial Heroe who have greater reerve o Qi. Anyone drained to Qi die. Qi return at a rate o per week. Removing a Jianghi that ha lathed on either require deroying it entirely or making a Mule N roll to pry it off. Immunities: Jianghi are immune to normal Attak. ey take Damage only rom fire and energy Attak.
Juu are tubborn animal drawn to Numinou Muhroom where they ne and and wath over them. ey attak anyone who approahe a Numinou Muhroom by throwing one at them. ey look like mall ape with yellow ur and blak ripe or sot. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Light Melee (one): d , Grapple: d , Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d , Athleti: d Max Wounds: POWERS Stone row: Juu an wifly throw three one or d eah. ee an be targeted at one ormore haracer.
KUI
DEMON Kui Demon depie human traveler, partiularly thoe eeking ure or remedie or loved one. ey lurk in marhe, hill and mountain path, reating trap or or attaking any people they enounter.
Kui Demon an vary in appearane but all have a ingle leg and a ingle arm. eir head uually look human, but an be that o an animal. ey have the bodie o upright ur-overed bea. Desite the limitation impoed by their appendage, Kui Demon are urpriingly profiient at putting together mehanial devie and making trap. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
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POWERS Attack Shadow: Leather Shadow Puppet an attak a peron’ hadow to either paralyze their limb or take ontrol o their body. When doing o, ue the peron’ normal Deene rating. Paralyze: When a hadow ueed on an Attak roll, inead o a normal Damage roll, they hould roll d again Reolve to ee i the paralyi take effec. Eah Wound that would be infliced in thi way ut off a ingle limb rom a peron’ hadow, auing them to loe the ability to ue that limb or minute (or Round).
10 Key Skills: Leg Strike: d (Damage d plu one Extra Wound), Speed: d ( eet), Detec: d , Mule: d , Deeption: d , Reaon: d , Language (Any): d , rade (Mehanial): d , rade (Wood): d , Survival (Wilderne and Mountain): d Max Wounds: POWERS Kick: e kik o a Kui Demon i rong doing d Damage plu one Extra Wound.
LEATHER
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SHADOW PUPPETS
Control: Leather Shadow Puppet an gain ontrol o a peron’ body or two round and manipulate them like a puppet. o do o, they mu make an Arm Strike roll that target the head, uffering a - d per the seifi targeting rule. ey mut alo ueed on a d Damage roll ( d take the lowet). I they do thi, they gain ontrol o the peron or round. Shadow: hee reature are made o hadow and diiult to trike. hey an be hit by triking at them through the urae they are uing. Normal Attak take a - d to trike them. However, ire and imilar method are very eetive againt them.
LONGZHI
ee two-dimenional figure appear on illuminated A reature that ha nine tail and nine oxlike head flat urae where they look like olorul two-dimen- with a body that reemble a tiger’. It roam in ional hadow puppet wielding bladed weapon, mountain and ore, eeking human meat to eed whih move iffly but elegantly and attak the upon. However, it preer the fleh o the righteou, hadow o living human. While they annot phy- finding that the meat tae better. e bone o the ially hurt a human, they an aue limb paralyi. Longzhi, when ground up and brewed with herb, ey do o by utting off the limb o the target’ are believed to enhane rength. i i true, and hadow, whih paralyze the riken appendage. ey they an be ued to make an herbal ure alled an alo attempt to take ontrol o the peron’ hadow, Longzhi Bone Powder. thu ontrolling the target’ movement. ey an only Defenses: Hardine , Stealth , Evade , Parry attak a peron’ hadow, not their body. , Wit , Reolve Key Skills: Bite: d ( d Open), Claw: d ough literally hadow, they an be harmed by (Damage d ), Speed: d ( eet), Mule: d , attaking the urae they move upon. Detec: d Max Wounds: Mo Leather Shadow Puppet are under the ontrol POWERS o the Houe o Paper Shadow who ue seial horn to ontrol them. e puppet are dreed and armed Bite: A Longzhi an attak one target with all o to uit the tate o the puppet mater. it head at one, doing d Open Damage i it Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , Heavy Melee d , Mule: d , Speed: d , Detec: d Max Wounds:
rike. i i rolled a a ingle Attak. Pounce: When a Longzhi ha urprie, it doe one Extra Wound on it Damage roll with it law. Righteous Hunger: Longzhi preer the meat o the virtuou, alway going afer thoe with highe Karma Rating fir.
MOUNTAIN GODS Mountain god are protetor o the gate to the different realm. ey normally linger near their aigned gate in the mountain peak. ere are many uh being throughout the world. ee are ome example.
DA
DUYE Da Duye inhabit the Rong Shan Mountain peak region and i the protecor o the gate to Meidu (realm o the Red General and Dutiul Empre). A giant with the body o a large ape, he ha a human ae with two abre teeth and goat horn. From hi eye oket extend bundle o writhing nake, their ang dripping with deadly venom.
Da Duye i willul but not unning. He dete wine but adore tea and siy noodle dihe. Above all he love moon ake.
ere are a number o mountain god that reemble Da Duye. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Open Damage d ), Arm Strike: d (Damage d ), Breath: d (Damage d ), Snake Bite: d (See Entry), Medium Melee: d , Speed: d ( eet), Mule: d , Detec: d , Meditation: d , Initution (Bureauray o Heaven): d Qi: Max Wounds: Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ): Hand o the Hawk Beak, Ringing Strike o the Divine Ram, Roar o the Lion, Iron Body (Counter), Whirling Dodge (Counter) POWERS Deathless: Deroying Da Duye’ body i only a temporary meaure. He bud rom the neare tree lowly over d month when thi our. Immunities: Da Duye i immune to all mundane Attak and unharmed by Kung Fu rom anyone below hi own Qi Rank. However, when he drink wine, Da Duye beome vulnerable to the Kung Fu ehnique or one hour regardle o the uer’ Qi Rank. Stinky Breath: Da Duye an exhale a plume o terrible melling vapor that en-
ompae a -oot radiu a a Move acion. Roll d again the Endurane o all in the affeced area. oe who ail uffer a - d penalty to all their kill or one hour. Smash: Da Duye an rike with inredible ore with hi Arm Strike Skill, doing d Damage and auing hi target to fly bak ten eet (taking d more Damage i they rike any urae). Bea Strength (x ): Da Duye i very rong. Hi Bae Lif i multiplied by and he an exeed apping limit on Damage roll Snake Bites: e nake bite o Da Duye are lethal.
Anyone ruk(no by hi Snakeroll). Bite Attak to the venom Damage Roll di expoed again Hardine. I ueul, the arget die in d minute. e only antidote i Da Duye’ own aliva, whih he i relucant to give.
LONG
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GU
Long Gu dwell near Zun Shan Peak, where he i the protecor o the gate to the Immortal Realm. He i tall and wiry with a dragon-aled body and a human head. Hi eet and hand both end in law and talon, like thoe o a hawk. When he rike hi round belly it bang like a drum and indue pain in thoe nearby.
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Long Gu ha a tate or wine and ried meat. He bai. Aording to legend they like to horde jade, ilver, alo admire thoe who an play mui with him. and gold at the bottom o their water (and thee an ometime be een glimmering rom the urae). Defenses: Hardine , Evade , Parry, Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d (Damage d ), Key Skills: Bite: d (Open Damage d ), ConGrapple: d , Breath: d (Damage d ), Medium ric: d , Swim: d ( Feet), Speed: d ( Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d eet), Mule: d , Detec: d , alent (Flute): d , Meditation: d , Initution (Bureauray Max Wounds: o Heaven): d , Mediine: d POWERS Qi: Conri: A Naga an wrap it body around prey
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Max Wounds: Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Great Stride, Merile Blak Claw, Mighty Paw o the Lion, Palm o the Dragon, Purge Spirit Red Claw Strike, Horizontal Sideep (Counter) POWERS Deathless: Deroying Long Gu’ body i only a temporary meaure. He reappear a an egg and hathe in day. Immunities: Long Gu i immune to all mundane Attak but vulnerable to Kung Fu ehnique. Slash: Long Gu’ talon are inredibly harp, auing anyone ruk by them to take d Damage, ollowed by d Damage the next round, and d the round afer that, et. i i due to the heavy bleeding hi attak indue.
afer a ueul Attak. i effecively Rerain the target, but doe Wound eah round i it i ueul. o maintain Conricion, the Naga mu roll it Conric ( d ) again the target’ Parry eah round. Flame Spray: Female Naga an exhale a -oot sray o flame that doe d Fire Damage. Disease Breath:Male Naga an aue Heart Fire Dieae by releaing a plume o breath. i over a -oot one haped areaand ue the Naga’ Bite Skill again the target’ Evade. I the Attak i ueul, the peron i expoed to Heart Fire Dieae (See DISEASES in CHAPER WO: RULES). Poison: When a emale Naga bite, he an releae Venom rom her gum into the Wound. i ollow the Poion Rule rom the CHAPTER TWO: RULES. e Naga Poion entry i detailed there, but repeated here Naga Venom Drum Belly: By riking hi belly, Long Gu proor onveniene. Poison due a maive ound like an alligator drum that Day One bitten, roll Lethality ripple over people’ bodie in a -oot radiu. Minute the Naga Venom’ Speed Roll d again the Hardine o all in thi area. Effect emporary Poteny ( d ) oe affeced take d Damage rom the pain. againt the tar- Medicine Skill N 9 Beast Strength (x ): Long Gu very trong. Hi get’ Hardine. Brew Rating 9 Bae Lit i doubled and he an exeed apping On a Sue, it Potency 3d10 limit on Damage roll. take hold and Skills C, P will kill the vicim in d day. Eah minute that pae the vitim alo uffer a umulative - d penalty to all Combat AGA and Phyial Skill. Saving omeone rom theVenom Naga are giant erpent pirit who inhabit the river o the ar outh. ey have green metalli ale and long require a N Mediine roll. powerul jaw that houe blade-like teeth. ey ran ge in length rom - eet, emale tending to be longer. e male Naga i uually green hued with a imple narrow AGA, VIRTUOUS head, while the emale have a glimmering layer o gold Virtuou Naga look like normal Naga but all appear to be ale that begin in their midecion and end in a o- emale and only attak the wiked (anyone with negative bra-like flap. While the male have no venom but exhale Karma). eir ale are blue and yellow, and they have a plume o dieae auing ume, theemale deliver a a wide obra-like hood at their head. Virtuou Naga are deadly toxin ereted rom their gum. non-venomou, but an exhale powerul gut o flame. Mot Virtuou Naga dwell on Snake Peak, where Naga live almo exluively in river and are fierely they are the loyal ervant o Pei Xinyu. territorial. ey eem to resond to worhip and grow more doile i offering o wealth are given ona regular
N
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N
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d Open), Conric: d , Swim: d ( Feet), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Constrict: A Virtuou Naga an wrap it body around prey afer a ueul attak. i effetively rerain the arget, but doe Wound eah round i it i ueul. o maintain Conricion, the Naga mu roll it Contrit ( d ) again the arget’ Parry eah round. Flame Spray: Virtuou Naga an exhale a -oot pray o hot and Heart Fire iky flame that Poison Lethality Month doe d Fire Day Speed Damage and alway ignite Effect emporary (o it doe not Medicine Skill N 6 need a otal Brew Rating No Sue to ath Potency 1d10 people on fire). M, P Skills
me” or “I am a riend” to attrac humanoid prey. Contort and Blend:Nao Ren an ontort their bodie into a wide variety o hape. i i a natural and non-magial ability, o it i not perec. ey mu ue their Deeption Skill again the Wit o their prey to orm a onvining imitation. rough thi method they an hape themelve into humanoid, tree, and animal, provided the overall ma i not more than they an handle. Up loe the deeption i obviou, but ten eet or more away it an be quite onvining. i i enhaned by their ability to hange the olor o their eather or up to everal minute at a time (allowing them to look like hair, lothe or even leave).
OGRE
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DEMONS
Ogre Demon were srcinally normal ogre rom another land and ameto Qi Xienthrough Ogre Gate. However , their very nature i diruptive to the Qi that urround everything in Qi Xien, and thi not only give them tremendou power, but alo warp their bodie. In appearane Ogre Demon are purple-kinned humanoid who and up to eight eet tall, with dark hair and two horn on their head. e bone o an
NAO
REN ee large bird have blak eather the olor o oot, broken up by pathe o white gooefleh and a bald head. eir eye are enormou and intelligent, more o than normal bird. ey tower at eleven eet
OGRE DEMON
tall, and lure their preytoby imitating ound ontorting their bodie reemble other rea- and ture. ey an even hange the olor o their eather briefly to aid the deeption.
Nao Ren eat mammal, and preer human. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Fly: d ( eet), Detec: d , Mule: d , Deeption: d , Reaon: d , Language (Any): d Max Wounds: POWERS Claws and Bite: e law o a Nao Ren do d Damage, while their bite doe d . Imitate Sound: Nao Ren an imitate the ound and language o other animal. ough they an seak word and entene learly, they have limited voabulary and are not intelligent enough to underand the ull nature o language. ey have learned to ue imple phrae like “help
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Ogre Demon an be ued to make Ogre Mak (See CHAPER ELEVEN: OBJECS OF POWER). Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: POWERS Qi Immunity: All Ogre Demon have a natural
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immunity to Qi and Qi related power. Any uh Attak ha a flat hane o ailing again them. It hould be mentioned that ome Ogre Demon have greater reiane than other, while other have le, o in rare ae thi perentage hane an be lower or higher (never under and never over ). Qi Disruption: Any Melee Attak rom an Ogre Demon i potentially debilitating to Martial Heroe beaue it dirupt Qi and blood flow. I they ore a total ue on their Attak roll, then in addition to doing normal Damage, they temporarily drain an amount o Qi equal to the Wound they inflic that round (ollow normal rule or reovering lo Qi). So i an Ogre Demon inflic Wound and ored a otal Sue on the Attak roll, he alo drain two level o Qi. Mighty: All phyial Attak by Ogre Demon roll Open Damage. Bea Strength (x ) Weakness: Every Ogre Demon ha a weakne, uually a ubane. Weapon made o thi material an bypa the normal reiane o an Ogre Demon.
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Bite: d , Arm Strike: d , Speed: d ( eet), Mule: d , Detec: d , alent (Painting): d , Deeption: d Max Wounds: POWERS Painted Skin: Painted Death an abriate fleh and aial eature or themelve uing the alent (Painting) kill on a urae uh a paper, fleh, loth or ilk. ey then wear the ake kin to appear like a normal human. ey are o good at painting their bodie and ae that ew an tell the differene. It take two oneutive ueul Detec roll to notie any flaw in the diguie, and haracer mu seifially be examining the reature loely. Devour: When Painted Death eed their whole keleton beome a gnarled mouth that open and onume their prey. On a ueul bite roll they do d Open Damage. o do thi they muhed their painted kin diguie.
PROFOUND
SPIRIT
When a Proound Mater uumb to Qi imbalane, he doe not beome a Qi Spirit, but rather i tranormed into a Proound Spirit. ee entitie are enormouly powerul and eah
one itheir unique. e ondition o theirtheir tranormation and peronal hitory hape rength, weaknee and vulnerabilitie. ey annot be deroyed by imple mean but mu be laid to re by ahieving ondition seifi to their peronal hiory.
Beaue every Proound Spirit i unique we inlude Seventh Brother a an example below. However Proound Spirit hare the ollowing trait: AINTED DEATH Max Wounds:All Proound Spirit have + Wound. e Painted Death i a walking orpe that omehow willed it body to ontinue afer the sirit ought to have POWERS departed. Mo holar believe the ore animating Special Power:All Proound Spirit have a unique uh reature ha no onnecion to the srcinal peron, seial power that i upernatural in nature. i but i a siritual paraite. Whatever the ae, they an an be anything rom fire breath to being able to diguie their nature by painting new kin andeature weave illuion with ong. or themelve on a variety o medium, whih they Weakness: Every Proound Spirit ha a weakne then don. e effec i aounding, auing them to that will permanently lay it to re. i i alway look ompletely human. Only the mo obervant individual notie flaw in the diguie. related to it peronal hiory and the aue o it tranormation.
P
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e eeding habit o the Painted Death are terrible to behold. ey twi their entire body into a mouth, turning their rib age into harp teeth and opening to devour their prey. ey will eat any peron but have a partiular affinity or holarly gentlemen.
Deathless: Proound Spirit annot be killed permanently unle they are laid to re (ee Weakne above). I redued to Wound, they imply vanih and rematerialize in one hour.
Control Local Environment:Many, but not all, Proound Spirit are tied to a partiular area and an exert their will to alter the reality o the loation they inhabit. i i ofen done unoniouly. Key Kung Fu Techniques and Profound Techniques: Some proound Spirit know the Kung Fu ehnique and Proound ehnique they had in lie. Mo orget thee, or they linger on a reidual abilitie.
SEVENTH
BROTHER
e Iron Sky Maiden, afer training at Sun Mai, went on pilgrimage to the Dhamma during the reign o the Jaru Dynay and eablihed a hrine to Hen-Shi in the Daolin village o Kwam Metta ong. i beame the Pagoda o the Golden Merie. ough he ared or the people o Kwam Metta ong, Iron Sky Maiden had to depart to return home and ae her deiny. She lef her Seventh Sworn Brother, Mengwai, in the village to protec it. When he grew old the Chen Dynay took over Dhamma and tried to deroy the hrine. He ued up all hi Qi protecing it and beame a terrible Proound Spirit. Beore he tranormed, Seventh Brother plaed the dragon sirit o the people o Kwam Metta in a mall jade turtle ontaining a dream replia o the village. i wa ahieved through the Ritual o the Boundle Dream. He never ompleted the ritual and their Phoenix Spirit remained in their bodie, auing them to rie a gho. Now he roam Kwam Metta ending anyone he find into the Jade urtle with a touh. Seventh Brother look like a diorted apparition with bird-like eature and a glowing body. He an inreae hi ize tremendouly and oaionally appear a an enormou floating and glowing head inide an orb. Only when the people o Kwam Metta are reored an he be put to re. Hi phyial body i inide the Jade urtle, lying in repoe. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Medium Melee: d , Speed: d ( eet), Bite: d ( d ), Fly: d ( eet), Detec: d , Command: d , Deeption: d , Peruade: d , Ritual (Ritual o the Boundle Dream), Religion (Hen-Shi): d , Religion (Qi Zhao): d Max Wounds: POWERS Fly: Seventh Brother an fly. Burning Gaze: Roll Command again Reolve.
On a ue the target’ body i wraked with burning pain impoing a - d Skill penalty orround. Disintegrating Finger: Seventh Brother believe he an eradiate people with only the ue o one finger. In truth he end them to the Jade urtle (normal people’ bodie remain a gho, heroe are ully transorted there). Roll Small Ranged again Evade. I he hit, roll d again Hardine. On a ue the peron eem to diintegrate but i acually transorted into the Jade urtle (inide i a thriving opy o Kwam Metta). Change Shape: Seventh Brother normally look vaguely butreahing he an tranorm luminouhumanoid orb o energy, the ize o ainto malla building. In thi orm hi ae i ill viible all around the urae o the orb. Deathless: I killed, Seventh Brother return an hour later. Spinning Sword: Seventh Brother an sin in an expanding irle, riking everyone in a -oot area. Roll d again Parry o all potential arget. On a Sue, inflic d Open Damage. Without Subance: Grappling i impoible a Seventh Brother an dematerialize with a thought. Immune: Seventh Brother i only affeced by Kung Fu ehnique. Laying Seventh Brother to Re: ere are two way to reore him. e fir i to preent the Jade urtle to him and aborb hi sirit into it. i i
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imply aOne matter touhing body the Jade urtle. thioour hi hi sirit willtoenter the Jade urtle and take the Phoenix Spirit o the people o Kwam Metta with him to rejoin their Dragon Spirit, allowing them to live the re o their live inide the turtle. e other way to lay him to re i to go into the Jade urtle and awaken hi body in ome manner. I he an be reored and onlude the ritual their Phoenix Spirit will join their Dragon Spirit in the one. For More Inormation See KWAM METTA (CHAPTER EIGHT), THE JADE TURTLE (CHAPTER ELEVEN) and IRON SKY MAIDEN (CHAPER NINE).
QI SPIRITS
Qi Spirit are powerul being who are drawn to Qi 375 energy and poe Martial Heroe who have made themelve vulnerable by overuing their Kung Fu. ey are imilar to demon and ometime that i what people all them. In time the Qi Spirit and it vicim merge, beoming one entity. Exacly what a Qi Spirit i, i omewhat debatable. Some believe they are merely a reflecion o an imbalane within the Kung Fu uer (a bodily manieation o orrupted Qi
Energy or Phoenix Spirit), other think they are hape into a human when their hunger i atified. being external to thoe they poe (the haunting Defenses: Hardine , Evade , Parry , Stealth sirit o great maer or sirited bea or example). , Wit , Reolve ere are many different kind o Qi sirit. Eah Key Skills:Grapple: d , Gore: d , Heavy Melee: one i detailed below. d , Speed: d ( eet), Bite: d ( d Open) , Mule: d , Fly: d ( eet), Detec: d , i li i ar rom exhauive however. Ue the Qi Command: d , Knowledge (varie): d Spirit (General) a a baeline or reating new type. Max Wounds: + POWERS I SPIRIT (GENERAL) Gore: e Horn o a Bull Spirit do d Damage. Defenses: Hardine , Evade , Parry , Stealth Devour: e bite o the Bull Spirit inflic d , Wit , Reolve Open Damage. Every Wound it inflic in thi Key Skills: Grapple: d , Speed: d ( eet), manner heal it own body o one Wound. Fly: d ( eet), Detec: d , Command: d , Change Shape: A Bull sirit an hange into a Deeption: d , Peruade: d , Knowledge humanoid bull or into a human hape. o hange (varie): d hape a Bull Spirit mu have eaten human fleh Max Wounds: + in the la hour. POWERS Bea Strength (x ):Bae lif doubled and an Possess:Qi Spirit an poe anyone whoe Qi i exeed Damage ap. imbalaned. When haracer aquire thirteen Imbalane Point, they are automatially poeed by Qi Spirit. Otherwie Qi Spirit annot ue thi power. OMPASSIONATE SPIRIT One they have poeion o a haracer, eah week Compaionate Spirit are benevolent entitie who the poeed body tranorm, aquiring more and aue no phyial hange to the poeed. However, more haracerii and power o the sirit. Afer they aue tremendou hange o peronality. Comthree week the proe i omplete and annot be paionate Spirit have an overwhelming need and revered. e fir week,the body hange to reflec deire to op the uffering o other and protec the Deene, Skill and Wound level. In the eond weak rom harm. While on the urae thi eem a
Q
10
C
thing, theyorequently put themelve at rik week, thegaining body hange aommodate sirit’ power, hal otothem. e thirdthe week the good in their puruit ompaion. remaining power are aquired and afer the la Defenses: Hardine , Evade , Parry , Stealth day the sirit take omplete poeion o thebody. , Wit , Reolve Poeed haracer retain their kill and Kung Key Skills: Grapple: d , Speed: d ( eet), Fu ehnique, but gain any poeed by the Qi Fly: d ( eet), Detec: d , Command: d , Spirit. When they both have the ame kill, take Deeption: d , Peruade: d , Mediine: d , the one o higher value. Meditation: d , Knowledge (varie): d Special Powers: Individual sirit have power Max Wounds: + seified in their entrie. POWERS Max Wounds:Add the number o Wound in the entry to the poeed target. Heal: A Compaionate Spirit an heal other by tranerring it own energy. For every Wound a Compaionate Spirit heal, it take Wound itel. i an never be enough to bring it to InapaiULL SPIRIT tation or Death. A Bull Spirit i a being filled with anger and endle hunger. ey onider themelve honorable, adherAlleviate: With a imple touh, Compaionate ing to many o the key tenet o the Xia Code and Spirit an remove phyial or emotion uffering inflicing harm on thoe they eel have violated it. rom target or one hour. However, their temper i unontrollable at even the Prote: A Compaionate Spirit an reate a large lighte breeh o deorum. bubble haped protecive barrier in an inant around anyone within a oot - area. ee protec again A peron poeed by a Bull Spirit lowly hange all orm o harm (drowning, fire, phyial damage, hape into a maive human-bull hybrid, with a and o orth). ey la or only a ew eond and haggy body and large bovine head. ey an hange
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the Compaionate Spirit an reate a number o bubble equal to their Wound total eah hour.
F
OX SPIRIT Fox Spirit reemble Fox Demon with pure white oat, taking on a bipedal hal-human, hal-ox orm. ey an alo hange their appearane briefly to appear human. Fox Spirit are drawn to human emotion and delight in ontrolling it.
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Melee (all): d , Speed: d ( eet),
Detec: d , Peruade: d , Command: d , Deeption: d , Peruade: d, alent (Any wo): d , Knowledge (varie): d Max Wounds: + POWERS Enchant:Fox Spirit an enhant target uing one o their talent. i i a partiularly rong enhantment that aue people to all madly in love with the Fox Spirit or eel a ene o extreme devotion. Simply roll the alent Skill again the Reolve o the target. On a ue the peron i enhanted and the only way to eliminate the enhantment i to deroy the Fox Spirit. Shape Shi:Fox Spirit an take on the ull human orm o the peron they poe or minute at a time. Afer an hour they an ue thi ability again.
O
ed area. i an get a high a d
Open Damage.
PIG
SPIRIT Pig Spirit look like human with large boar-head and tuk. ey an hange hape into pig and into beautiul human. In human orm they are unable to onvey aial expreion however, a thi i imply a mak to oneal their true nature. Pig Spirit, like Bull Spirit, hunger or human meat, however they know how to prepare it and delight in triking other human into eating it. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Gore: d (Damage d ), Light Melee: d , Speed: d ( eet), Detec: d , Peruade: d , alent (Cooking): d , Knowledge (varie): d Max Wounds: + POWERS Gore: e tuk o a Pig Spirit do d Damage plu Extra Wound. Change Shape: Pig Spirit an hange hape into pig, human and pig-human hybrid. Illusion: Pig Spirit an reate mall viual illuion at will.
SWALLOW
10
SPIRIT
Swallow Spirit are mihievou bird-like being who delight in meddling in human affair but are alo Ogre Spirit are powerul reature with maive bodie apable o ompaion and remore i they orm and an unquenhable deire or onque. ey begin rong human onnecion. A peron poeed by to reemble Ogre Demon and Yakha over time. a Swallow Spirit an aume either human orm or Defenses: Hardine , Evade , Parry , Stealth the orm o a mall wallow. , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth Key Skills: Grapple: d , Speed: d ( eet), , Wit , Reolve Mule: d , Detec: d , Command:d , PerKey Skills: Grapple: d , Speed: d ( eet), uade: d , Knowledge (varie): d Bite: d ( d ), Fly: d ( eet), Detec: d , Max Wounds: + Deeption: d , Empathy: d , Peruade: d , Knowledge (varie): d POWERS Max Wounds: + Powerful: Any Melee Attak rom an Ogre Spirit doe ExtraWound. POWERS Meddling Whier: A Swallow Spirit an whiser Qi Maery:Ogre Spirit an draw on the Qi Energy o other, onverting it into powerul bla o energy. omething in a peron’ ear, auing them to believe Every round they an iphon the Qienergy o thoe whatever i aid. Roll Deeption again Wit. On around them (all target in a oot area). i doe a Sue the target believe the atement o the not drain their Qi, but it allow the Ogre to hape it Swallow Spirit. into a potent ball o energy that it throw at any Invisibility: At will a Swallow Spirit an target. e energy ball doe Open Damage and the beome inviible. amount i determined by the number oround the Ogre Spirit send iphoning. Eah round the energy Change Shape:A Swallow Spirit an hange hape into a wallow or human. ball inreae by d per Martial Hero in the affecGRE SPIRIT
377
VULTURE
SPIRIT e Vulture Spirit i an entity o ruelty that delight in auing uffering and inflicing pain. When Vulture Spirit take over a hero, they ue the peron’ Kung Fu to injure the innoent and to avenge peronal grudge.
an purge the body o thi afflicion. Limb Breaking Beak: e Vulture Spirit ha a powerul beak. On a otal Sue it break bone that take two week to heal. It doe d Damage. Piercing Wail: e wail o the Vulture Spirit emanate twenty eet and doe d Damage to everyone inide that area.
WATER
10
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Speed: d ( eet), Bite: d ( d ), Fly: d ( eet), Detec: d ,
378
OR SNAKE SPIRIT
Water Spirit look like giant erpent with the head or upper toro o people. eir mouth have harp ang that deliver a lethal poion. ey preer to dwell in lake or river and produe maive amount o alt, whih aue them to be aoiated with alt well. Water Spirit are Obeed with revenge. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple/Conric: d , Bite: d (Poion), Speed: d ( eet), Fly: d ( eet), Swim: d ( eet), Detec: d , Command: d , Deeption: d , Peruade: d , Knowledge (varie): d Max Wounds: + POWERS Constrict: A Water Spirit an wrap it body around prey afer a ueul Attak. i effetively retrain the target, but doe Wound eah round i it i ueul. o maintain Conricion, the
Command: d , Deeption: d , Peruade: d , Knowledge (varie): d Max Wounds: + POWERS Fly: While many Qi Spirit an fly, Vulture Spirit mu ue their wing to do o. i i uually the fir hange the poeed peron experiene. Burning Gaze: A Vulture Spirit an aue terrible pain by looking at a peron. Roll Command again Reolve. On a ue they impoe a - d pain penalty ortheround. Claws of Vulture:e Vulture’ Claw expoe anyone ruk by them to a dieae o the sirit. Roll d again Hardine. On a ue the peron i affliced with terrible nightmare filled with ene o gore and violene. imake leep all but impoible. Only a onocion o gineng and mildpoion
sirit mu itround. Conric ( d ) again the target’ Parryroll eah Bite: Water Spirit have harp ang that do d Damage and releae a potent venom. Poison: One bitten, roll the Venom’ Poteny ( d ) againt the target’ Hardine. On a Sue, it take hold and will kill the vicim in d day. Eah minute that pae the vicim alo uffer a umulative - d penalty to all Combat and Phyial Skill. Saving omeone rom the Venom require a N Mediine roll. Poison
Water/Snake Spirit Venom
Lethality
Day
Speed
Minute
Effect
emporary
Medicine Skill N
9
Brew Rating
9
Potency
3d10
Skills
C, P
W
OLF SPIRIT (HUNGER) Wol Spirit eed off o Qi energy and are known or their ravenou appetite. ey alo enjoy auing ear. A peron poeed by a Wol Spirit an take the orm o a wol or a man. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d , Speed: d ( eet), Detec: d ( d Smell), Command: d , Deeption: d , Knowledge (varie): d , Survival (Wilderne): d Max Wounds: + POWERS Devour:Wol Spirit ea off o the Qi o other, draining point per Wound they inflic with eah bite. Howl: e howl o a Wol Spirit aue thoe who hear it to tremble in ear. Anyone in hearing range i potentially affeced. Roll d again the Reolve o the target. On a Sue they uffer - d to all Phyial Skill due to ear and trembling. On a otal Sue they uffer - d to Phyial and Combat Skill. rack: Wol Spirit an trak anyone by ent i they make a Survival (Wilderne) Skill roll. Control Wolves:A Wol Spirit an ummon d wolve with a howl. ee are ompletely under it ontrol.
Eating the fleh o a Red Ru-Fih ward again inec or hour. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d ( eet), Mule: d , Detec: d , Deeption: d , alent (Sing): d Max Wounds: POWERS Speak: e Red Ru-Fih’ main weapon i it ability to talk. i allow it to trik human into deadly water where it an onume them afer they drowned or all unoniou.
10
RAKSHA
DEMONS ee are large fleh devouring reature with dark kin, blak or rimon-olored hair and large green eye. ey have two harp teeth protruding rom their lower jaw and poe a number o upernatural abilitie. Sometime they work together or erve a more powerul entity. eir hunger or human fleh i rong. Different type o Rakha exi, many divide into lan when they are big enough. Some believe in ooking human meat with great are, other preer to devour human raw.
Change Shape:Wol Spirit, when they poe omeone, an aume human or wol orm.
RED
RU-FISH (CHIRU) ee unning reature wim in the outhern river o the Banyan and Dhamma where they delight in triking human to their death o they may eat them. Red Ru-Fih have mall teeth and their bite an hurt, but they are not muh o a direc phyial threat to human, o they mu lure them into dangerou ituation, eating them afer they uumb to diater. For example, they may pretend to be a peron who i drowning or in imilar danger.
In appearane a Red Ru-Fih look like a three-oot long arp with ale the olor o a unet. eir ae appear human and they an talk (whih help them trik their prey).
379
10
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Open Damage), Claw: d ( d Damage), Speed: d ( eet), Fly: d ( Feet), Detec: d , Mule: d , Deeption: d , Language (Any): d , alent (Cooking): d Max Wounds: POWERS Beast Strength (x ): Multiply the Rakha’ Bae Lif by . It an alo exeed die ap on Damage Roll.
ally maer engineer have reated mehanial keleton to do their bidding). ey vary, but uually arie in extraordinary irumane. Defenses: Hardine ( again Blunt Weapon), Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Wreling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds:
Devour: e teeth andand mouth oey Rakha Demon are exeptionally large lethal. deliver d Open Damage on a ueul bite. Immunities: Rakha are only harmed by energy attak and old. Peah ree wood i partiularly harmul to them (any weapon made o Peah ree Wood will hurt them normally). Illusion and Transformation:Rakha an reate powerul illuion by rolling Deeption again the Wit o their arget. i allow them to alter their appearane, alter the loal environment’ appearane and ahieve a number o imilar effec. Fly: Rakha Demon an ly.
KELETONS BONE by KINGDOM Anyone touhed on OF the orehead one o the ier o Bone Kingdom tranorm into a Skeleton. eir fleh rot rapidly and all rom the body, leaving white bone. e bone pule and grow, inreaing in overall ize and rength (to about eight eet). ey have long, wide hand that end in harp point and their rib age open and loe (whih they ue to imprion aptive). ee Skeleton reide at Bone Kingdom and venture out to find ood or the ier. Defenses: Hardine ( again Blunt Weapon), Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d damage), Claw: d ( d damage), Grappling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS
ROC
ee aggeringly large predatory bird inhabit the
S
Encage: On weern mountain and portionbut o the a ueul Grapple Claw Skeleton plae the vicim in theirattak, he the age. o ey preer the flehrange o large mammal willBanyan. ettle or human when bigger reature are le plentiul. eape require breaking the age by inflicing wound rom argeted Strike. Irritable and owl tempered, aording to legend they oaionally orm rong bond with human under the right irumane. UPREME JUDGE YU Defenses: Hardine , Evade , Parry , Stealth Supreme Judge Yu i the deity in harge o enoring , Wit , Reolve the rule again travel between Realm, that ithe law Key Skills: Bite: d , Claw: d , Speed: d iued by the Enlightened Godde requiring that ( eet), Fly: d ( Feet), Command: d , anyone going rom one Realm to another (or example Detec: d , Mule d rom the Human Realm to the Demon Realm) ubmit Max Wounds: a reque to do o. Anyone who ha not ubmitted a reque and reeived permiion rom the godde i POWERS in violation o thi law and ubjec to the authority o Bite: e powerul beak o a Ro doe d Open Supreme Judge Yu (who mu return them to their Damage on a ueul Attak. otal Suee on realm and adminier a punihment). Supreme Judge Damage roll eah do Extra Wound rather than . Yu annot punih, op or harm anyone who arrie Claws:A Ro’ law do d Open Damage on a the Jade Medallion o Xian Nu Shen. ueul Attak. In addition, they an hooe to reSupreme Judge Yu dree in gold and red robe and rain their target when they ueed in uh an attak. wear a winged hat. He arrie a long sear and ride a Bixie named Fen. Around hi body he ofen wear KELETONS golden age ontaining prioner hained to hi robe. Skeleton are the remain o the dead brought bak to lie through sirit poeion or magi (oaion-
S
380
S
SUPREME JUDGE YU AND HIS BIXIE STEED
10
381
Supreme Judge Yu i rigid in hi enorement o the law. Boierou and ill-mannered, he wa aigned the tak o guarding the Realm border to keep him away rom the Enlightened Godde (who find hi manner repugnant). He dilike hi aignment (onidering it well below hi abilitie) but iintent on doing it well. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Speed: d , Fly: d , Mule: d , Endurane: d , Ride (Hore): d , Ride (Bixie): d , Medita-
10
382
Golden Cage: Uing hi Large Ranged Skill Supreme Judge Yu aue a himmering age o light to appear in hi hand and throw it at a target. Anyone hit by the age i inantly imprioned and he eure it to hi robe with a hain a the age and it ontent hrink to a manageable ize (thi proe doe no harm to the aptive). No matter how big or heavy they are, when in the age they are weightle or him to arry. e age itel i impoible to break ree rom. Teleport:Supreme Judge Yu an teleport anywhere he wihe a a Move.
tion: d , Divination: d , Command: d , Detec: d , Read Sript (All): d , Language (All): d , IAOYANG Religion (All): d , Initution (Bureauray o ee fleh eating ape-like humanoid have long Heaven): d arm and long blak hair. ey are believed to roam Qi: the hill and mountain o the Banyan region, and ome even have wing. ey are known or their Max Wounds: menaing laugh, whih low the blood, auing men Weapons: Qiang ( d Damage) to move at a rawl. Xiaoyang an seak but rarely Key Kung Fu Techniques (Waijia , Qinggong hooe to do o. Moly they seak their own language , Neigong , Dianxue ): (Xiao) but ome learn the language o human. ey value Emerald. Judge Yu know all Kung Fu ehnique Defenses: Hardine , Evade , Parry , Stealth Profound Techniques: Judge Yu know all , Wit , Reolve Proound Kung Fu ehnique. Key Skills:Bite: d (Open Damage d ), Grapple: POWERS d (Damage d ), Arm Strike: d (Damage Bea Strength (x ) d ), Speed: d ( eet), Mule: d , Detec: Immunity: Supreme Judge Yu an only be harmed d , Athleti: d , Command: d by Kung Fu ehnique, Proound Kung Fu ehMax Wounds: nique, and Immortal Power. However, he an POWERS never be permanently killed (thi require a deree rom the Enlightened Godde). I he take Climb: Xiaoyang an ue their Athleti Skill to Wound he vanihe and reappear in one day in limb tree and raggy urae at their ull seed. the Enlightened Goddee’ Court. Bite: e harp teeth o thee reature inflic d Regeneration: Supreme Judge Yu regenerate Open Damage to target. Wound every round. Laugh: o laugh they mu take no other acion Dete Treass: ere i a hane that or a ull round. i literally aue the blood and Supreme Judge Yu ene any trangreion mule o human to low. Roll d again between Realm Boundarie. Reolve again all in a -oot radiu. On a ue, the target take - d (and - eet) to their Speed ask: With the touh o a finger Supreme Judge Skill/move. On a otal Sue they take - d (and Yu reate a glowing emblem on a peron’ orehead - eet) to their Speed Skill/move. i affec roll harging them with a seifi tak. i emblem or urn Order a well. i only viible to the wearer, Immortal, and deitie. Any day the wearer o the emblem doe not send devoting herel to the required tak, he i wraked AKSHA DEMONS with terrible pain and i drained o Hardine ee are mall demon that reemble Rakha with (whih ome bak at a rate o one per week). e red, blood-olored hair and gray kin. eir eye tak an be anything Supreme Judge Yu deire bulge and their eyebrow and aial hair are overand it i uually given a punihment. Generally, grown. ey eed on human blood and fleh uing he like to aign tak that an be ompleted in a their long needle-like law to draw out blood. month, but ha been known to end people on Defenses: Hardine , Evade , Parry , Stealth deade long endeavor. , Wit , Reolve
X
Y
Key Skills: Bite: d ( d Open), Claw: d ( d and seial), Speed: d ( eet), Detec: d , Mule: d , Deeption: d , Language (Any): d , alent (Singing): d Max Wounds: POWERS Devour: e teeth and mouth o Yakha Demon are exeptionally large and lethal. ey deliver d Open Damage on a ueul bite. Blood Nail: e fingernail o Yakha are narrow and harp, ideal or puncuring vein. When they hit with their law, on a otal Sue, they aue the target to bleed prouely ( Automati Wound per round until the bleeding i opped). ey an alo ue thi to help eed on leeping vicim at night. Singing Whier: e Yakha an ing a gentle melody that lull people to leep. Roll their alent (Singing) again Reolve. On a ue the peron all aleep or an hour. On a otal Sue they all aleep or hour. Immunities: Yakha are only harmed by energy attak and old. Peah ree wood i partiularly harmul to them (any weapon made o Peah ree Wood will hurt them normally). Spiteful Bur:Yakha do not like being aptured and would rather die than be ored to ultivate or reorm. ey an explode themelve in a bla o burning blood. Roll d again the Evade o every-
one need in theor area. oe affeced d a Firethe Damage (no otal Sue to take uncion blood ik to anything it ome in ontac with).
THE YAO
e Yao are Martial Heroe loyal to the Gloriou Emperor whoe heart have been ut out and replaed with a red one. e proe leave all their Phoenix Spirit intac but take away their Dragon Spirit (whih i ontained in the heart) and plae it under the ontrol o the emperor (who keep the heart in finelaquered boxe in the palae). e Yao are thereore ehoe o their ormer elve, at the mery o their emotion and ompletely loyal to the emperor. ey an illnterac i with other like normal people, but omething about them eem off. eir eye are fiere but lak ou.
e Heart aking Ritual not only alter their peronalitie, it enhane their power a well. Phyially, they annot die. ey are or all intent and purpoe, immortal.
10
e preerred weapon o the Yao i the Guan Dao but individual vary oniderably baed on their previou experiene and training. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d or d (Guan Dao and Ox ail Dao), Small Ranged: d , Deeption: d , Speed: d , Mule: d , Athleti: d , Detec: d , Meditation: d Qi: Max Wounds: Weapons: Guan Dao (Damage d ), Ox ail Dao ( d ) Combat echnique: Heavy Melee-Reah Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Biting Blade, Deep Biting Blade, Double ru, Eagle Deend Loudly, Endle Ar o the Spear (with Guan Dao), Fiere Strike, Flight o the Hawk, Great Stride, Heart Smahing Palm, Iron Spirit, Iron Spirit Reiane (Counter), Iron Spirit Reveral (Counter), Whirling Dodge (Counter) POWERS Dark Qi Energy: e body o the Yao pule with a dark Qi Energy that power their Neigong ehnique and protec them rom harm. ey are
thereore to mundane Attak and have the abilityimmune to regenerate. Any Neigong ability they ue doe one Extra Wound on Damage a a reult o thi dark energy. Regeneration:e Yao an regenerate Wound every ten minute. i alo inlude the ability to regrow lo limb. e only way to op thi ability
383
10
i to ut the one rom their he. i leave the body eemingly liele. Heartless: e Yao have no heart a it i loked away in a box poeed by the emperor. i alter their peronality evering any emotional onnetion they had to anyone in lie. It doe not eliminate emotion however. e Yao, in ac, are brimming with emotion, but thi i orever held in hek by their imperial loyalty. i beome apparent in the avagery o their attak. Stabbing the heart o a Yao (it real heart) will kill it inantly. aking out it heart one will aue it body to op untioning (though thi will reore i the one i plaed bak in the he again). It i poible or a Yao to reover rom it ondition by relaiming it old heart and replaing the heart one with it.
YUMEN
(FEATHERED PEOPLE) ee are tall humanoid that look aro between blak vulture and men. eir limb are long and end in harp law. ey have urved beak and a hunger or blood (preerably human). Intelligent, they live in mall band and an seak. ey have wing and are able to fly. ere are rumor o eletial Yumen who have obtained longevity and are worhipped by ome, but the one deribed here are tribal Yumen who hide in the mountain and remote oret. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Medium Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , alent (Perorm any inrument): d , Detec: d Max Wounds: POWERS Drink Blood: Every wound a Yumen inflic allow it to drain point o Qi a it drink the peron’ blood.
ZHEN 384
BIRD Zhen bird are beautiul avian reature whoe oloring and eather are rivaled only by the Phoenixe. ee animal have long nek, eather ranging in hue rom purple to red and white, a long opper-toned beak and golden law. ough not eaily provoked,
whenbeak they do attak, areterrible greatlyvenom. eared beaue their and lawthey arry Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Claw: d (Damage d , plu poion), Pek/Bite: d (Damage d plu poion), Speed: d , Fly: d ( eet), Detec: d , Mule d
THE YAO Max Wounds: POWERS Poisoned Peck/Claw:e Pek and Claw o a Zhen Bird i poionou. Anyone who i hit and take Damage rom either o thee attak i potentially expoed. A oon a a peron i expoed to Zhen Bird venom roll d again their Hardine. I it meet or exeed their Hardine rating they are affeced, uffering umulative - d penaltie every eond a their body and mind are overwhelmed with violent tremor and a proound mental atigue. e Poion o the Zhen Bird i inredibly lethal, killing in hour. e antidote require the ue o ground rhinoero horn and a human tooth (in addition to about other ingredient). Poison
Zhen Bird
Lethality
Hour
Speed
Seond
Effect
emporary*
Medicine Skill N
7
Brew Rating
10
Potency
4d10
Skills
All
CHAPTER 11
MANUALS AND OBJECTS OF POWER
anual are a taple o andering eroe o gre ate and ome in many orm. Te mot ommon i a bound book but they an exit in virtually any orm (rom roll made o paper or bamboo trip to ething on a avern wall). ot manual inlude text and diagram o the ehnique in quetion. Objet o Power alo exit. ee an be item o any kind imbued with upernatural Qi energy. ey are ofen rafed by deitie or pirit, but an alo develop naturally on their own over time (or example a book that belong to a powerul Martial Hero may pontaneouly gain magial qualitie or even entiene).
11
roll. In addition they gain + d
B
ELT OF MERCY
i belt i made rom interloking gilt bronze quare and ornamented with pearl. Some ay it wa reated by Hedra, other attribute the belt to Hen-Shi. Whatever the oure o it deign thi item i powerul indeed. A peron who plae the belt on hi or her wai find it annot be removed. ere i imply no mundane method that will take it off hort o halving the peron wearing it. While it i in plae, i the peron ommit any ac o violene that i not neeary to ave oneel or another, then he or he experiene ruhing pain a it tighten and aue automati Wound. Even partiipating in uh an ac through an intermediary will trigger the devie. It an only be removed by the hand o a deity like Hedra or Hen-Shi.
386 I OF THE IRON SKY MAIDEN i i a irular jade di with a hole in the enter, and about ten entimeter in diameter. Aording to legend it wa buried with a Martial Hero known a the Iron Sky Maiden but now ontain trae o her sirit. Anyone holding the Bi o the Iron Sky Maiden gain a + d to their Grapple and Arm Strike Skill
B
to any Qinggong
ability that allow flight.
BLUE
THUNDER i imple looking Jian Sword ha a handle made o wood fitted with turquoie hape that reemble a ormy ky. Aording to legend it wa reated by the god and godde o thunder, Fengbao and Jiangnu. It paed into the hand o man, eventually into the poeion o Maer Emerald o Golden Dragon ec then into the poeion o Lady Plum Bloom, who in turn gave it to Long Shu, one o her diiple.
Blue under i unauming and eem quite imple on insecion. Even afer initial ue it appear to have little power. However over time, a the wielder beome more amiliar with Blue under, it power beome apparent and intuitive. e uer hould learn one o the ollowing power eah month automatially. Strike of the Sky:Again Demon, Blue under deliver Extra Wound on a SueulDamage roll. Perfeion of Heaven:e word ut through bone and fleh with little effort, making it eay to
maim. When the wielder hooe to maim omeone, inead o needing two total uee, only one i required. Peel of under: o ue thi ability, the wielder mu hannel hi own Qi energy into the blade a he rike the target. For every Rank o Qi energy he hannel, the target take Extra Wound. However the uer i drained o thee Qi Rank whih return at a rate o per day.
D
DRAGON MANUAL i one belonged to the Golden Dragon and wa their prized book o ehnique. o thi day they ill believe they poe it. But in truth it i held now by Lady Plum Bloom who ole it and replaed it with a orgery when he lef the ec. It inlude the ollowing ehnique: Flaming Dragon, Lahing Dragon, Palm o the Dragon, Path o the Dragon, and Riing Dragon Stane.
IVINE SEALS ee are uually large lab o one with writing
THE EMERALD
(ofen a religiou mantra or a warning). ey are made by deitie and ued to imprion people, sirit, demon, and o orth. ey an be ued to prevent a being rom exiting a loation (uh a a partiular ave or ore) reely. e deity determine what ondition mu be met or the eal to be lifed. i an be anything ranging rom seifi irumane to a partiular kind o peron having the power to move it. I the eal i lifed, then the enhantment end and the imprioned reature i ree.
e Monk wainto a ormer o Sunan and Emerald Bao who wa lured a pac udent with Yao-Feng by the promie o immortality. He eared death and drank a potion that Yao-Feng promied would make him eternally beautiul. e onocion did a told but not a expeced. It turned him into an emerald atue that houed hi sirit and mind like a prion. Aording to legend anyone making a vow beore the atue mu abide by it or uffer punihment rom Heaven.
MONK STATUE
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387
Long Shu Delivers a lethal blow
Anyone who make a vow or promie beore the atue mu adhere to their exac word or Heaven will punih them. i reult in the haracer aquiring a Fate baed on the vow (ee GM ecion on Aquired Fate). e Statue i loated in the Banyan in the Cave o the Emerald Monk.
FOUR
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FINGER MANUAL i i an anient book written by one o the early maer rom the time o the Demon Emperor. Unle one kowtow three time to the manual and aept the imele Maer a a Siu, the ontent appear blank. Aording to legend, it wa penned by the imele Maer. Hi diiple were all wiped out by the Demon Emperor, o hi Kung Fu wa never paed on. However he plaed manual with hi ehnique I omeone gain an afflicion, roll on the ollowing in hidden loation throughout the world. By ome random table: aount i one find uh a plae where uh a manual i hidden and kotow ix time, announing MENTAL AFFLICTIONS TABLE one’ devotion to the imele Maer, the hidden manual will reveal itel. One uh manual i the D10 ROLL MENAL AFFLICION Four Finger Manual and it ontain Cluth o the 1 ExploiveRage imele Maer, Finger o Supreme Annihilation, 2 Deluional Finger o Supreme Compaion, and Finger o 3 Nightmare Supreme Diruption.
THE HEART
OF YAO-FENG
i look like a oin medallion with the image o a bearded reature with harp teeth. It appear to be ulpted rom bone and ha very little weight. When adorned around the nek it extend lie, effetively making one immortal, butlowly warping the peron’ peronality, auing them to have le and le empathy or other. A peron killed while wearing the Heart o Yao-Feng will rie again in a day, ully healed.
While it ability to prolong lie i impreive, it mo important power i that it an reore Yao-Feng to hi throne at Ogre Gate (Yao Gong). For thi to our, fir Ogre Gate itel mu be reored uing the Key o Yao-Feng, then i omeone enter Ogre Gate Palae wearing the heart, that peron beome Yao-Feng. I a pregnant woman wear the heart, there i a hane that Yao-Feng inhabit the body o the hild.
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ha her permiion). Supreme Judge Yu will go afer anyone who take them. While the Bureauray o Heaven lead people to believe the punihment i death, it i acually a mere flogging. In addition a peron who take the pill without permiion uffer - to their Karma Rating and rik aquiring a Mental Afflicion (beaue o it poteny). o ee i the pill taker uffer an afflicion, they mu make a Meditation Roll. I they ueed, they aquire no afflicion. I they ail, they gain a random mental afflicion or a month. I they ail by rolling a reult o all or le (any ombination o , , or on their roll) they gain a permanent Mental Afflicion. Unlike normal mental afflicion thee an only be removed by e Enlightened Godde, Hen-Shi or Xang.
HEAVENLY
4
Maohim
5
Sadim
6
SplinteredPeronality
7
HyperVigilane
8
Halluination
9
Pani
10
ExtremeCowardie
HORNS
OF THE SOCIETY OF LEATHER SHADOWS
ee uona horn are quite well rafed by the head o the Soiety o Leather Shadow. When you play the horn (alent N ) it aue everal hadow puppet to materialize on the neare olid urae. ey ollow your inrucion, attaking whoever you deire (they an alo imply sy and report bak to you). e horn ummon up to d leath er hadow puppet every round. ey remain or o ong l a you play the horn (ading i you op).
PILLS ee peretly round, blue pill are regularly reated See LEATHER SHADOW PUPPETSin CHAPTER or the enjoyment o the Enlightened Godde in the EN: HREAS AND MONSERS. Perec Realm. However ome have oaionally been olen and ound their way to the world o man. Eah pill, i wallowed, immediately and permanently inHE MMORTAL KILLING SWORD reae Qi by one. ere are onequene or taking them. It i illegal or any being to onume the pill i light blade wa made rom liquid merury then other than the Enlightened Godde (or omeone who ealed with the Demon Emperor’ blood. e word
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I
i blak and wavy, ending in a harp ork. It i deadly but partiularly lethal to immortal. Anyone ut by the word ontinue to bleed, loing point o Hardine an hour until they die. i an only be opped by Neigong Healing. Any immortal ruk by the blade loe point Hardinein addition to taking wound. e effec aue their kin to wither and they die i they reah Hardine. reat the word a a Light Melee that doe Damage: d + Mule.
JADE
MAIDEN i rude human ized natural ormation o Jade,
bear a vague to Bao (orJade o people It i inide thereemblane Purple Cavern. e Maidenay). ha a potent age uppreing effec on anyone who meditate beore it and adhere to the our priniple o Bravery, Altruim, Righteoune and Reiproity. e Jade Maiden ha an additional power. She an teah the Jade Maiden Strike (See CHAPTER THREE: KUNG FU TECHNIQUES) to any woman who meditate beore her and ha relinquihed all attahment to romanti love.
JADE
MEDALLION OF XIAN NU SHEN
i medallion i rafed rom Jade and ha an image o two phoenixe aing eah other enirled with a fiery moti. Aording to legend it wa given to one o the early emperor o earth granting the holder permiion to travel between the different realm. However it wa lo long ago. It i normally a eriou trangreion or mortal to pa rom the Human Realm to other realm, but any who hold thi objec an do o without ear o punihment.
JADE
I the sirit o the Jade urtle are returned to Iron Sky Realm, thi will leave the devie empty and it an be re-ued in a imilar mannerby uing the Acivation Ritual. Doing thi aue the turtle to aborb the Dragon Spirit o everyone in the area exept the aer (who i ully proteced by a ma o golden energy). In it priine ate the Jade urtle i a purifiation devie. All trapped inide an leave one they have ultivated enough or ound ome other eape.
KEY
OF YAO-FENG
i look a large bronze key hand oin and old. e keylike i the ize o a human but i quite light. It ha no seial propertie exept that i it i brought into the lower hamber o Yao Gong Palae (Ogre Gate) it will aue the rucure to reorm (ee Yao Gong Palae or more detail). Preently it i in the omah o Zhehu, the Ogre Demon.
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THE LACQUERED
PLUM TREE BOX i box made rom Plum ree Wood srcinate rom Plum ree emple in Fan Xu provine o the Zhan Dao Empire. Inide are Yakha Demon who do the bidding o the owner. When the lid i opened, the owner ate a number and thibring orth the amount oYakha’ he wihe to perorm a tak. ey an remain out o the box or about an hour (eah hour afer that they take wound). While in the box theyare undetecable.
MANUAL
OF THE GOLDEN KING An old bamboo roll ontaining the Majey o the Lion ehnique. It i loated in a eret hamber in Majei Lion ult Palae.
TURTLE i i a large piee o white jade i haped like a turtle and weigh about oune. It i urrently inide the MANUAL OF THE JADE PHOENIX SECT Pagoda o the Golden Merie in the town o Kwam i anient book ontain Infinite Counter o the Metta. e item i perecly ulpted and in it enter Phoenix, the Perec Strike o the Phoenix, and there i a warm amber glow. e Jade urtle ontain Phoenix Palm. ee are all orgotten ehnique the Dragon Spirit o the people o Kwam Metta and that belonged to the Phoenix ec. e manual i ill it alo ontain a replia o the town o Kwam Metta. houed in the Jade Phoenix emple. e reident ontinue to exi there, though they are hadow o their ormer elve due to their Phoenix ANUAL OF THE RED LORD Spirit being lef behind (whih haunt the srcinal Kwam Metta a Phoenix Gho). e people inidethe i lender book ontain the Red Claw Strike ehJade urtle do not age, grow ik or die. Seventh Brother nique. It wa uppoedly written by Red Claw Demon
M
but through thef ame into the poeion o Lady an transort people into the turtle by poin ting at them. Plum Bloom. I anyone touhe Seventh Brother with the Jade urtle, it aborb hi sirit and aue the Phoenix Spirit o the people o Kwam Metta to go inide and ERCILESS WILLOW MANUAL reunite with their Dragon Spirit. i anient book ontain everal unique Waijia and Neigong ehnique that an only be hanneled aely
M
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by arated male. Contain the ehnique: Merile ir o the Root, Perec Harmony o the Willow, Ribbon o Steel, and Willow. In addition to Kung Fu ehnique, the Book o the Merile Willow alo ontain a wealth o widom about how a arated male an utilize their unique relationhip to both Yin and Yang that mu be matered beore any ehnique an be learned.
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Eah week the book i udied, the eunuh may attempt a Meditation roll veru N . I he ueed, he ha maered the undamental onept o the book. In addition to being able to now learn the ehnique ontained in the manual, he gain a permanent + d bonu when rolling Meditation to reover rom Qi Spirit Poeion.
e Crown ha two major power. e fir i it enhane the Wind Sabre o Sunan i it i worn by anyone holding that weapon (ee Wind Sabre o Sunan or detail). e eond power i muh more impreive. Anyone wearing the rown an ompel Martial Heroe to heed their word. i power affec anyone with Qi level, and allow the wearer to ue their Deeption Skill to weave magial lie. Roll Deeption again the wit o the target. On a ue whatever lie the wearer happen to tell, i believed, no matter how outrageou. Even thoe who know that the Crown ha thi power, and try to guard again it, believe the lie i the roll i ueul.
However the headdre ha a will o it own being rafed rom a Phoenix Demon. Eah day it roll d again the Reolve o the peron wearing it. I it ueed the wearer deire whatever the Phoenix sirit deire. e Phoenix Demon want to inreae GRE MASK Ogre Mak, ometime alled Exorim Mak, are it power and sread derucion again humanity. airly ommon among the Zun and Daolin Yen-Li Bao wa immune to thi effec a it wa deigned or pracitioner. ey are uually made o metal and her, and any woman who i a blood deendant o Sunan and Bao i alo immune to thi effec. bone, and haped to reemble the ae o an Ogre Demon. Anyone who wear an Ogre Mak while perorming a Ritual i hielded rom the negative IGHTEOUS SCHOLAR energie and only aquire a Mental Afflicion i he or he land all on the Ritual Skill roll. i i a thik ink bruh with a andal wood alk, gold inlay and a tiger-hair bruh. Aording to legend rue Ogre Mak are rare. Many ale Exorim Mak it wa the bruh o Kong Zhi himel, though ome are old in itie and town, but to have any poteny have argued Kong Zhi alway ued imple bruhe an Exorim Mak mu be made rom with the bone and that Righteou Sholar i ar too extravagant to o an teaher Ogre Demon. Moly they are paed down have belonged to the ounder o Dehua. It i known rom to tudent. to have been the pen o a number o important holar through the age and believed to have been ued by Fan Qi when he wrote the Gloriou Hiorie. APER TALISMANS ee are trip o paper with haracer or luk or Righteou Sholar ha been owned by a number o power written on them (uually by a Yen-Li prie). elite mind through the age and over time the knowley oner a mall bonu or penalty under ertain edge tranmitted through the pen beowed upon it ondition and mu be amped to on the plae or a kind o entiene. i eventually beame more individual they are meant to affec (they an alo be than mere mind, a the pen wa oon able to take on human orm or limited period and developed held). ypially thi i in the orm o a + d Bonu or a - d Penalty. However there are more powerul a peronality o it own. paper taliman than thi a well. Anyone who own the pen an orm a bond with it, beoming it maer. One thi bond i ormed the HOENIX CROWN OF BAO pen annot unwillingly be tranerred to another i blue head dre i an elaborate deign with in- (one may phyially poe the pen but annot triate pattern o kingfiher eather, pearl, gem- beome it new maer until the previou one ha died). e maer o the Righteou Sholar an ak one and It i to a traditional eremonial rown, andgold. believed have been word by Baowedding herel. it to take human orm and give it ommand. It mu e material are haped into flower pattern that ollow thee provided they do not violate it peronal ode o onduc (ee below). ontain image o three golden dragon and five red phoenixe. Aording to legend, whoever ha both Righteou Sholar appear either a the Ink Bruh or the Phoenix Crown o Bao and the Wind Sabre o a an elderly man in blak robe and beard. He an Sunan, an rule the martial world. alo turn into a wisy loud and move at great seed
O
R
P
P 390
in thi orm. When in human hape, Righteou Sholar an perorm imple acion (like piking thing up, arrying baket and orting book). However he i quite weak, only having a mule Rank o d . Righteou Sholar i very ric in adhering to the tenet o Dehua upholding the virtue o Filial Piety, Propriety, radition, Order, Widom, Integrity, Loyalty, and Righteoune. He an anwer many queion about the pa and about the lai, and i happy to do o or the genuinely ourteou but reue to help anyone eeking thi inormation or purpoe uh a heating on the Imperial Exam. Any maer who ak or uh a avor an expec ilene rom the Righteou Sholar or at lea a week. He anie himel a poet, but hi poetry leave omething to be deired. e Righteou Sholar an aume human orm a long a needed, but he mu send an equal amount o time bak in ink bruh orm to re. So i the owner o the pen ha him ay in human orm or our hour, he mu return to pen orm or our hour. It i impoible to deroy the Righteou Sholar through mundane mean. Breaking the pen imply aue him to reorm in d day. Killing hi body imply aue him to return bak to hi pen orm.
RIGHTEOUS
teleport inantly to any loation. It even allow travel to proteced area (uh a Red Mountain Villa), Emo Cheng, and Immortal Realm.Any ueageo the devie ha a hane o attracing the attention o Supreme Judge Yu (See SUPREME JUDGE YU entry in CHAPER EN: HREAS AND MONSERS).
SKY
LANTERN OF THE BLUE HEART i look like a white ky lantern illuminated and powered by a radiant blue orb o flame. It an only be handled and ontrolled by the Iron Sky Maiden. Anyone ele who attempt to touh it diintegrate
or beome an Illuminated Demon. e Sky Lantern wa reated by Xian Nu Shen and Hen-Shi, who eah gave a mall portion o their sirit to orm the blue heart. e heart i equal part ondemnation and ompaion. Upon the Sky Maiden’ ommand, the light o the orb illuminate brightly and judge any demon within a -oot area. Demon who have a genuine deire to beome righteou are tranormed into Illuminated Demon (ee ILLUMINATED DEMONentry in CHAPTER TEN: HREAS AND MONSERS). Demon that have no uh deire in their heart are immediately deroyed, vanihing in a blaze o du and light. When not in ue, the Lantern remain in the body o the Iron Sky Maiden.
SCHOLAR STATS
Key Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
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S
T
S
HE PEAR OF YAO YUN i i the weapon poeed by Yao Yun, demon o Key Skills: Mule: d , alent (Calligraphy): the outhern ea. It i maive and require Rank d , alent (Poetry): d , alent (Painting): d , o Mule to wield. It radiate a potent energy that Hiory (All): d , Clai (All): d , Read Sript unleahe on oe when it rike. e sear doe d (Feihu): d , Language (Hai’anee, Li Fai and plu Mule (and an exeed the andard die ap). Daoyun): d , Peruade: d , Reaoning: d , Anyone ruk take an additional wound rom lightning-like harge. e sear itel oure with Detec: d , Empathy: d dangerou energie that are highly unable. Anytime Max Wounds/Integrity: it i ued to parry there i a flat hane it slit and the piee fly off or mile in either direcion. HE ITUAL VESSEL OF YAO-FENG Wherever thee land, they reate a diruptive effec i i an anient Zun Ritual Veel with image o that aue everyone within a five mile radiu to rie Rakha and Ogre Demon on it. It an be ued to up a variou orm o gho. ontac other realm and it preene alo dirupt the barrier between realm (thi require the Acivation Ritual to utilize). It an alo be ued to Harve HE WORD OF TIME Qi energy or Qi Ritual. i look like a normal Jian. However it ontain the sirit o a powerul proound maer who wa EAL OF THE DEMON EMPEROR imprioned in the blade atarophially when he i i a retangular piee o erami material. An tried to ue a dangerou internal alhemy ehnique Ogre Demon head i arved into it opaque urae. to maer the flow o time. Now the word ac a a o acivate the eal, one mu ue the Ritual (Aciva- range time traveling devie, arrying people into tion) kill. When acivated it enable the wielder to the pa, where they remain briefly a witnee
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THE TEN TALISMAN PAIRS
NAME aliman oMulongandXiaoHuang aliman o Huo Long and Yi Huang TealimanoShuiLongandLiHuang Te aliman o Jin Long and Zhong Huang TealimanouLongandRenHuang
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MAERIAL PetrifiedWood Ruby Jade Gold and Silver Marble
Fire (beauty, ore, pain, light, nation, beginning) Water(joy,pleaure,ending) Metal (heaven, reation, eletial, detrution) Earth(power,darkne,death)
(length o time varie rom hour to day to week). e word i uually triggered by the preene o wronged sirit or imilar reature. Anyone holding
THE TEN
the in thethe preene o a trigger iaent bak in timeword to when sirit experiened ignifiant injuie that need to be orreced. i effec alo end bak anyone in the immediate area o the wielder. e Sword o ime ha a rong peronality and attempt to prevent time traveler rom influening hiorial event. It doe thi by inhibiting their ability to be een or interac. o ue thi ability roll d again the Reolve o anyone ent bak in time by the word. On a Sue they are inviible and annot interere with the pa in anyway. On a otal Sue the word an impart ome inight to them about the event they are eeing. On a Failure they beome viible and are able to influene event.
ation. ey arewood rudely haped preiou metal and petrified with haracer or one, different element written upon them. ey are acually five pair, with eah pair having one Dragon aliman and one Phoenix aliman. When people seak o the Dragon and the Phoenix, the aliman are the phyial manieation o that power. Created age ago by the Enlightened Godde, the aliman an hape reality, with eah pair governing a partiular area o reation or derucion. e Dragon taliman i alway the acive element whih reate omething new when invoked, however thi alway produe a reacion rom the Phoenix taliman auing ome negative reperuion (uh a a lo o the uer limb or loved one). A Phoenix aliman an be ued to derucive effec, but the orresonding Dragon aliman alway require ome reative acion or ahievement to balane the reult. e reperuion or reative ahievement are reerred to a the o. I one wield both taliman in the pair, they are under the ull ontrol o the uer and he or he an hape the o o tapping the taliman. I one wield only one hal o the pair, then the uer an only ontrol the reative or negative ore (and ha no ability to hape the o). e aliman kept by Qinwen o Heaven Palae Sec are acually o the aliman. He i miing three Phoenix aliman (whih belong to the ree Sier o Bone Kingdom).
TALISMAN
OF BAO i jade taliman i attributed to Bao, but it i not known i he reated it or even poeed it in lie. It i blue and depic flower wrapped around a dragon. Whoever poee the aliman ommand the Bronze Monk o Bao.
TEA
BOWL OF XIAN NU SHEN i i a imple glazed tea bowl, perhap three hundred year old. Aording to legend it wa ipped by the lip o the Enlightened Godde herel and thi beow upon a seial gif. Anyone who hold the ea Bowl o Xian Nu Shen and ae it toward a Demon or Spirit an trap them inide or an indefinite period. eir sirit and body are drawn into the veel and to another realm. e nature o thi realm i unlear though thoe who have been there deribe it a mall, oreed and urrounded by a one gate.
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EFFEC Wood(fleh,lie,birth)
TALISMANS ee ten taliman are primordial devie o re-
Uing the taliman ollow a imple priniple: Phoenix aliman produe almo any negative effec you deire but require the uer perorm a reative or worthy deed o equal meaure, Dragon aliman an reate new thing or poitive effec but mu ome at a o o equal meaure (or example, an arm in exhange or a new love). o o ue the bowl imply make a Small Ranged Attak acivate a aliman require perorming the Acivaagain the Evade o the target. On a Sue the tion Ritual. reature i drawn in. It an be releaed by the wielder at any time by seaking the entitie name. Beaue the aliman are the undamental oure o hange in the world, and powered by the magi o the Enlightened Godde, they an be ued or almo anything. ere are no limit. e only limit i the prie. Eah phoenix taliman an reate a proound negative effec like a ure, lo o lie, a
terrible hange in the world, et. What effec it an produe i determined by it type but thi an be almo anything. However it require the uer do omething ubantial a a o. Dragon aliman an reate new thing and produe poitive effec uh a enhaning a peron’ body, making a barren region ertile, and o orth, but the uer mu give omething in exhange a a prie.
a hexagram. Eah effec i deribed a an element but in parenthei we inlude what thi element an reer to in term o what it power relate to.
TRIPOD
CAULDRON OF CHEZOU i bronze auldron and on three leg and wa srcinally ued or ritual purpoe by the fir ruler o the Lung Dynay, Qi Moeng. i i ometime alo alled the Cauldron o the Dragon Emperor. e auldron ha two bai effec. e fir i it beow a + d bonu to anyone perorming a Ritual in it preene.
e prie i alway determined by the oppoite aliman in the pair. I the peron hold both taliman, then he or he an help hape the prie. It mu ill be o equal meaure but the detail are under that peron’ ontrol. I the uer only ha one o the taliman, and not the other in the pair, then the It more impreive effec i the ability to be ued a prie i eemingly random (and almo alway un- a weapon. Wielding it a uh require Rank o welome). Mule (or all Attak with it are at - d ). It an be ued to aborb Qi energy Attak. Any Kung Fu Below i a table ontaining the ten taliman a pair. ehnique that generate a bla or flow o Qi energy e fir name indiated reer to the Dragon, while an be aborbed by the peron holding the auldron. Further, the auldron an ore the Qi energy or up the eond name reer to the phoenix. Eah pair wa srcinally a ingle objet, but the Enlightened to an hour and unleah it in a potent bla (doing Godde plit them. ere i no power in the world d Damage plu Extra Wound per Attak abthat an re-unite or break the taliman urther. Eah orbed). o unleah the Qi energy imply make a aliman ha the effet written a a ingle word and Small Ranged Attak roll.
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Min returns to the matrial world as One-armed Fiery Demon slices the neck of Lying Tiger on her warpath against Lady White Blade.
e ripod Cauldron o Chezou an alo be wielded a a bludgeoning weapon, impoing a - d to seed and Attak, but doing d plu extra Wound. Ue the Heavy Melee Skill to ue the auldron in thi way.
TURQUOISE
NECKLACE OF LI FAN i gorgeou turquoie neklae wa rafed our hundred year ago, but ell into the poeion o the Emperor o Zhan Dao. However it wa olen by Zhang Lung, who took it to Zhaoze Iland. Whoever hold the neklae ha abolute ontrol over tiger. ey do a the peron wihe and do not harm the holder.
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TWO
SPEARS OF THE UNFILIAL SON i i another anient manual, written by the imele Maer. Written on a wooden roll it an only be read by thoe who kowtow three time and take the imele Maer a their Siu, otherwie the ontent appear blank. It ontain Endle Ar o the Spear.
WIND
SABRE OF SUNAN Believed to have been rafed by Sunan himel and given to hi wie Bao a wedding gif, thi i a finely rafed Ox ail Dao. On an Attak roll, i you land a otal Sue, the Wind Sabre o Sunan paralyze the target or round. It alo doe Extra Wound on a ueul Damage roll. When ued in ombination with the Phoenix Crown o Bao it doe Extra
Wound on the a Sueul Damage Anyone who ha poe Wind Sabre gain aroll. Fated Flaw (kept eret by the GM) to loe their lover to violene.
CELESTIAL WEAPONS
394
Celeial Weapon are artiac o powerul that they annot imply be wielded, but mu beome one with the uer to work. Created by deitie they are only aeible to Immortal or greater being, anyone ele attempting to handle them i ininerated by their power. eir srcinal uncion wa to help the god protec their realm. When the Demon Emperor emerged enturie ago, more were reated. Sine then, they have sontaneouly ome into being on their own. Every Celeial Weapon ha a Qi rating. I a harater’ Qi rating i below thi number they take d Open Damage eah round they attempt to wield it. We inlude one Celeial Weapon here a an example. Like other Immortal rule more o thee will be inluded in Proound Maer o Ogre Gate.
CALAMITY SWORD Qi Rating:
i blade wa reated by the Dutiul Empre. It look like a blue glowing abre and when it unite with a wielder beow the ollowing power: God-Harming Strike: All o your Attak an harm any type o reature even i they are normally immune, rom the lowe demon to the Dutiul Empre herel. e Enlightened Godde and Hen-Shi however remain immune to your Attak. Imprisoning Array: You an all orth a an intriate pattern o ar that orm a great glowing ball and imprion any mortal being or a l ong a you deire. Again Immortal you mu roll your Meditation Skill again their Reolve one per day to keep them imprioned. It annot imprion deitie. Blue Blazing Strike:A glowing blue abre o energy extend rom your finger. i i ueable with any o your ehnique or with a normal Attak and doe Extra Wound to anything it rike.
CHAPTER 12
THE GAMEMASTER hi hapter oer an overview o how a amemater ( ) an run andering eroe o gre ate and deribe key element o the genre. t i baed on our obervation rom running andering eroe o gre ate and other wuxia ampaign. hi i what worked or u and it i bet to think o the rule preented here a optional tool. e them to it your tate. e hapter begin overing wuxia in general, providing viewing and reading reommendation or the genre. i i ollowed by our seifi take on implementing wuxia into an RPG and a number o rule to help the GM reate enounter, adventure and manage the ampaign.
WUXIA Wandering Heroe o Ogre Gatei an RPG et in a world insired by wuxia movie and televiion drama. i ecion will explore how to bring wuxia to lie in your game and talk about the nature o the genre itel. In the introducion we deribe what wuxia i. Here we go into greater detail.
ELEMENTS OF WUXIA Martial Art movie are typially broadly divided
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THE JIANGHU AND WULI N
e Jianghu i the world o beggar, thieve, Martial Heroe, perormer and on arti beyond the reah o offiial authority. It literally mean “River and Lake”. One way to think o it i a the underworld with it olorul haracer, inn and brothel. Wulin i a more narrow asec o the Jianghu whih inlude anyone who know martial art. Wulin literally mean “martial grove” and reer seifially to the
between Kung Fu anda wuxia. Kung Fu movie tehare Martial Heroe and ec within Jianghu. We deribe more realii, with ou on open-handed thi in greater detail in previou hapter. nique, with little or no rong upernatural element. Wuxia i a eparate ub-genre. SWORDPLAY AND MARTIAL ARTS We define wuxia airly imply, a a ub-genre with For me peronally thi i one o the key element heavy emphai on martial art word play, et in that immediately indiat e i I am wathing wuxia or hiorial hina eaturing heroe and villain who a Kung Fu film. ere i tremendou roover (Kung an dey gravity with lightne Kung Fu, hannel Qi Fu movie ometime have word and wuxia movie energy and generally adhere to a ode o hivalry. have plenty o unarmed Kung Fu) but I think wuxia gravitate toward wordplay beaue o the elegane For our purpoe, thi definition i uffiient. We it onvey. At it mo ioni, wuxia i wordplay alo old many additional ub-genre into the term with the gentleman word (or Jian). wuxia or onveniene. For example mythi martial art movie belong to the ub-genre alled Xian Xia Swordplay i more than ju fighting in wuxia. It i and Shenhua. We do not worry about thee diinalmo a orm o ommuniation. And it i not limited tion and inlude thoe element inWandering Heroe to word alone. e Jian i the mo ioni but wuxia o Ogre Gate under the label wuxia. revel in it diverity o weapon (whih ofen enhane the peronalitie o thoe who wield them). roughout the book weihave madethe a rong to illurate what wuxia through ettingeffort material. We ome to thi with a genuine ene o enjoyment in the film and erie themelve, and o wanted to onvey the genre through the etting material itel. With thi in mind, we enourage Gamemaer to read through the rulebook to get a ene o what i appropriate to the genre. But more importantly, we enourage GM to wath wuxia. at really i the only way to know what the genre i about. Any amount o ataloging we do here will not mean muh o anything without ontext, and i you have already got that ontext rom going to the oure themelve, you do not really need a break down rom u.
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example, in’t an eential eature o wuxia but it i a ommon theme).
at aid here are ome reurring element in wuxia that we peronally have ome to appreiate and have brought to our own table. i i not exhauive and it i not the only way to do thing. i i ju how we do wuxia. Make your ampaign etting your own. Some o the thing below are entral to the genre, like Martial Heroe who ue their Kung Fu to protec the weak; other thing are more univeral but ome up a lot in the genre (like Romane). We diu the latter to emphaize the ope o wuxia (romane or
Swordplay weapon a well. Movie ofenenompae eature villainother inventing new weapon to rank up the exitement. You ee thi in film like the Flying Guillotine or even Te One-Armed Swordman (where the villain ue a seial hook word to overpower the Golden Sword Shool’ ehnique). Beaue wuxia eature o muh wordplay, the genre ha to work hard to keep it reh and intereing. It i onantly evolving in thi resec. e GM in a wuxia ampaign mu do the ame. i i addreed later in thi hapter in the MAKING COMBAT COME ALIVE ecion. LIGHTNESS KUNG FU (QINGGONG) AND INTERNAL KUNG FU (NEIGONG)
While the power poeed by heroe in wuxia may eem arbitrary on initial viewing, they are in ac a produc o great internal onieny within the genre. When haracer fly through the air, drif over water or amble along treetop with eae, thi i not beaue the filmmaker have deided to flagrantly violate phyi in avor o ool-looking acion, it i beaue o Lightne Kung Fu, or Qinggong. When
Jade Priestess says goodbye to Reckless Storm
haracer raie a ball o energy rom their belly and explode it into a beam rom their fingertip, thi i a produc o Internal Kung Fu, or Neigong. Lightne Kung Fu i the ability o great Martial Heroe to manipulate and hif their weight. In the hand o a maer, thi an mean acual flight. Wirework in martial art movie i a reflecion o their lightne Kung Fu. It i why haracer an walk up wall or leap rom roofop to roofop.
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Internal Kung Fu i all about the maery o one’ inner energy. e exiene o Qi i taken or granted in wuxia and true maer an ontrol the flow o Qi through the meridian in their body. ere i uually a ene in the genre that ome people have greater aptitude or Internal Kung Fu (maer ening the rong internal energy o a tudent i a ommon trope). i energy an be ued to heal and to harm.
ROMANCE
Romane i really ommon in wuxia movie and erie. Do not be araid to introdue it into your ampaign. Whether it i PC alling in love with eah other or NPC and PC alling in love, thi i omething that work very well in a wuxia ampaign. It i a natural fit and help tie haracer to the etting. Do not ore it or railroad it, but allow it to exi. Not all love orie have happy ending o oure—eseially in wuxia. Be ure that your player are omortable with thi at the table, and be ure to let them know it i an element beore play begin. GRUDGES
We diu thi in more detail later in thi hapter but grudge are a prominent eature o wuxia. ere i a yle o violene where murder lead to revenge, and thi in turn lead to urther ac o vengeane. Grudge enounter (deribed in a later ecion) are meant to emulate thi, but ultimately the GM’ judgPRESSURE POINT TECHNIQUES (DIANXUE) ment i the mo important acor in breathing lie ee are baed on imilar traditional mediine prin- into the violent reiproity o the martial world. iple to Neigong and are about manipulating the variou aupoint and meridian in a peron’ body to redirec the flow o Qi and blood. i mo om- FEUDING SECTS monly i repreented by the attaker rapidly tapping Not every wuxia ory i about ec onflic but they key plae or a deired reult (one o the mo uually eature into it in ome way. i ould be on a ommon being paralyi). But thi an go muh grand ale, with one ec hie trying tobeome leader urther than that, there are movie and how where o the martial world, or ona maller ale with one ec preure point are ued to alter people’ peronaltrying to eal the eret manual o another. Sec are itie or make them inapable o seeh. It an even inredibly ommon and are a huge part o the genre. be ued to deroy internal organ. THE XIA CODE COLORFUL CHARACTERS
Characer in wuxia are olorul and ark. eir dre, peronality and weaponry i a reflecion o thi. When omeone i a maer o Kung Fu and kill at will, people are relucant to thwart their eentriitie. i i part o the individualii reak in wuxia. It i alo an eay way or identiying harater in a genre that ofen ha enormou a. GM hould make ue o thi horthand in play in order to keep their NPC diinc and memorable.
See the etting material or more inormation on thi, but wuxia i a world where haracer are expeced to abide by a number o oial priniple a well a the ode o the Martial Heroe.Not everyone ollow it to the letter. Some defiantly violate the ode in flagrant dislay o their power, but mo at lea pay lip ervie to it. e Xia Code o the Ogre Gate Setting i deribed in the CODE OF THE WANDERING HEROES entry in CHAPER SEVEN. COURTESY
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INNS AND RESTAURANTS ee are huge aple o the genre (more o even than in medieval antay literature). Not only are they regularly eatured over the oure o movie
While thi i bound in the xia ode itel, it alo deerve mention on it own. Courtey i a eature o the genre and ofen erve a an important plot element a haracer mu navigate around oial
and televiion erie, in ome inane they erve a the ole bakdrop. Inn and reaurant alo make up part o the “river and lake” geography that i the Jianghu.
nietie while they try to thwart and outdo one another. Characer requently ue being “impolite” a a euphemim or battle (i.e. “I you ontinue to annoy u, do not blame me or being impolite!”). A a reult, threat are ofen veiled. Only the bolde Martial Expert threaten learly and unambiguouly.
them to the acion. i i probably one o the more riking asec o wuxia (and Aian inema in general) i you are not auomed to it. Eseially in wuxia drama erie, where there i more time or maller oial interacion, a lot o reen time i given to emotional dislay o filial piety or grie. Sometime the genre get a reputation or oiim, and there i ome truth to thi, but thee are ofen haracer who ry or lo love, weep when their REPUTATION ather tell them a moving ory about their mother, Reputation matter a great deal in wuxia. Some or rejoie in the amaraderie o finding a new worn heroe are powerul enough or unorthodox enough brother. Even many o the grudge that villain give that they an diregard many o the aepted uom. vent to arie rom emotional wound. DUTY
Even though wuxia i a world o heroe who dislay individualii reak at time, the heroe are ill bound by oial tie and tradition that impoe dutie upon them. In ome ae thi may be duty to their nation, in other it may be duty to their ec or their maer. It ould imply be to their word or a priniple.
But even they uually expre onern thea reputation they have in the martial world or (true great evil o the Jianghu may not are i people all him a liar, but he might are i they all him inartiulate or owardly). Word travel quikly in Wandering Heroe o Ogre Gate. Characer that perorm publi ac that enhane or deroy their reputation hould oon ee new o their behavior sread. MELODRAMA
Melodrama here i not meant in the pejorative ene. Here it i meant to indiate the genuine and inere dislay o emotion to move the viewer and onnec
BIG EVILS (AND FATHER-IN-LAWS)
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Powerul Martial Expert are ommon aple to the genre. In ome inane they are the uture-ather in law o the protagoni or otherwie loely related to them. However they are not alway the villain. Sometime the Big Evil i oppoed to the hero (and uually there i uh a haracer) but i not unommonly a key ally. i an even be the ame harater over time. For example Ouyang Feng, the Weern Venom, i one o the villain o Te Condor Heroe. But in the next inallment o the trilogy, Return o
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Mistaken for dead, Leng returns to fInd the body of his beloved Min (One-Armed Fiery Demon) and unleashes the Rage of One-Thousand Grieving Widows upon her killers.
Condor Heroe, he i the godather o the protagoni Yang Guo and teahe him hi toad kill Kung Fu. SHIFTING ALLIANCES
Something the genre i a bit amou or i hifing alliane. Characer requently team up with their enemie when it i onvenient and with ide when the union i no longer to their advantage. At it mo extreme partiipant will hif their allegiane mid-battle.
Mo erie are baed on novel like Yong’ Condor Heroe trilogy, i you an obtain them in Englih they In the typial antay adventure magi ring, sell are well worth reading. Only a handul o wuxia book and enhanted word are aple. ee an book have offiially been tranlated into Englih, exi in wuxia a well, but the manual i a key element and more ofen you will have to read an tranlation. You an ometime find them adapted into omi that reur over many movie and erie. ee are ofen imple bound book with diagram, illura- book or graphi novel. ere are alo lai Chinee tion and text, explaining how to perorm a handul novel widely available in Englih, likeTe Water o ehnique (or ju a ingle ehnique). Ofen Margin. Te Water Margin in partiular i reomreading them i enough to impart the knowledge mended beaue it i et during the Song Dynay, required to perorm them. Sometime they take whih i the primary period Wandering Heroe o unorthodox orm. For example manual an appear Ogre Gate draw on. a wall arving, tattoo or be attered in piee e more wuxia erie, movie and book you throughout the world. onume, the better your game will be. ee an provide an endle wealth o insiration or the Gamemaer. Many wuxia movie are available on reamHEROISM Whether the PC in your ampaign are heroe i up ing platorm, and wuxia erie are aeible online with Englih an tranlation on ite like viki.om. to them, but haracer that live up to the ideal o the xia ode are typially the protagoni in wuxia. Beaue Wandering Heroe o Ogre Gateontain many MANUALS AND SECRET
12
Manual rom Return o Condor Heroe and the Purple Cavern ec i insired by the omb ec rom that ame erie. While wuxia i omewhat nihe in the we, it i airly mainream in Chinee media. New hool wuxia novel had their art a genre ficion in daily newsaper in plae like Hong Kong and writer like Jin Yong helped bring it widesread appeal to the point that hi novel are regularly adapted to televiion and reen.
TECHNIQUES
ere exeption to thi, and there i uually elementmythi and many rong we alo inlude martial arthiorial film andelement hiorertainare amount o moral ambiguity, but ome thinga antay are airly onant. Uing your power a a Martial ial martial epi in our li below. Expert to protec the weak i one o them. Even the mo rebelliou and raally o Martial Heroe uually ha a of sot or the downtrodden (though the genre USEFUL HISTORY BOOKS AND doe eature ome genuinely ugly heroe). OTHER SOURCES
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at aid, the genre an get ompliated. e flip ide o thi entiment i een in movie like Killer Clan and you even ath glimpe o it in the Condor Heroe trilogy. ee are powerul haracer that an baially do what they want without being opped by mo people. A lot o time out o ontrol martial haracer who take what they want and kill who they want erve a the villain but in movie like Killer Clan , thing are a lot le lear.
GO TO THE SOURCES Wandering Heroe o Ogre Gate i insired by movie like Come Drink With Me and televiion erie like Demi-God and Semi-Devil . We made everal nod to the oure in the etting. For example the Jade Maiden atue i a reerene to the Jade Maiden
While Wandering Heroe o Ogre Gate i baed more on the wuxia we ee on film and televiion, it an be very helpul to read ome o the hiory. Other type o book an be ueul too. e ollowing are thoe we ound eseially insiring or inormative.
Te Age o Conuian Rule: Te Song ranormation o China, Dieter Kuhn A Chinee Beiar y: Strange Creature rom the Guideway Trough Mountain and Sea, tranlated by Rihard E. Straberg Chinee Clothing, Hua Mei China’ Examination Hell, Ihiada Miyazaki Chinee Arhitecure, Cai Yanxin
Chinee Martial Art Cinema: Te Wuxia radition , Stephen eo
Te Shadow Whip ( Te
)
Amazon (
)
Civil Servie in Early Sung China , E.A. Krake, Jr. Intimate Coneion o a Chinee Courtean ( Te Country o Stream and Grottoe , Rihard von Glahn
Te Fate o Lee Khan (
Religion and Soiety in the ang and Sung Dynay, edited by Patriia Bukley Ebrey and Peter N. Gregory.
Flying Guillotine (
A Dicionar y o Offiial itle in Imperial China, Charle O. Huker
Clan o Intrigue (
Daily Lie in China on the Eve o the Mongol Invaion, Jaque Gernet Te Derucion o the Medieval Chinee Arioray, Niola akett
Killer Clan (
Death Duel (
)
) )
) )
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)
Legend o the Bat (
)
Te Avenging Eagle (
)
Te La Hurrah or Chivalry (
)
A Short Hiory o China, J.A.G. Robert Heroe Shed No ear (
)
Strange ale rom a Chinee Studio, Pu Songling Human Lantern ( An Introducion to Chinee Philoophy: From Anient Philoophy to Chinee Buddhim, JeeLoo Liu
FILM SUGGESTIONS (BY YEAR) i i a li o viewing reommendation. Moly thi li i wuxia, but a ew xian xia and hiorial romane are alo inluded when they had a partiularly rong influene on the Wandering Heroe o Ogre Gate etting. While we reommend all the film below, we partiularly ugge wathing the ollowing: Come Drink With Me, Golden Swallow, A ouh o Zen, One-Armed Swordman , Lady Hermit , e fir two Dragon Gate film, Killer Clan, Zu Warrior From Magi Mountain, Te Bride With White Hair , A Chinee Gho Story, Wing Chun, ai-Chi Maer, Swordman II, Detecive Dee and the Myery o the Phantom Flame, and Journey to the We: Conquering the Demon.
Come Drink With Me (
)
Te One-Armed Swordman (
)
Golden Swallow ( Lady Hermit ( A ouh o Zen (
) )
Zu Warrior rom the Magi Mountain ( Holy Flame o the Martial World ( A Chinee Gho Story (
)
King o Beggar (
)
)
Butterfly and Sword (
)
Te Bride with White Hair (
Wing Chun ( Ahe o ime (
)
); alo alled win Warrior )
401
) )
Dragon Chronile: Te Maiden ( A Chinee Odyey (
)
)
)
New Dragon Gate Inn (
Green Snake ( )
)
Swordman II ( ); thi i part o a trilogy, the other film in it are alo reommendedSwordman ( and Te Ea i Red)
ai-Chi Maer (
Return o One-Armed Swordman ( Dragon Gate Inn (
)
Storm Rider (
)
)
)
Crouhing iger, Hidden Dragon ( Te Legend o Zu ( Hero (
)
)
)
Houe o Flying Dagger ( Te Seven Sword (
)
)
Te Legend o the Blak Sorpion ( Te Banquet
12
); alo alled
Te Cure o the Golden Flower ( Aain’ Blade ( Painted Skin ( Red Cliff (
)
) )
)
Detecive Dee and the Myery o the Phantom Flame ( ) Flying Sword o Dragon Gate (
)
Te Sorerer and the White Snake ( Painted Skin: Te Reurrecion (
) )
Young Detecive Dee and the Rie o the Sea Dragon (
) Journey to the We: Conquering the Demon (
Brotherhood o Blade (
)
)
with Jet Li, it i baed on the ame ory ( Smiling, Proud Wanderer by Loui Cha/Jin Yong) a the televiion erie Swordman. We reommend going to wuxiaedge.om to learn more about wuxia televiion erie in the la fifeen year. ere you an find lot o inormation on different how and read artile by a upremely devoted wuxia an. Another good oure o new and inormation i SPCNE. ere are alo reap o uh erie available on an page and blog. o wath wuxia online, viki.om offer a number o hannel with Englih ubtitle. We rongly reommend wathing wuxia televiion erie or insiration. Note that many o thee televiion erie are made and remade multiple time (or onveniene we li the releae date o everal remake or eah erie). ere are slit in andom over whih verion are the be. ere are alo divided opinion on how produed afer the traner o Hong Kong bak to Mainland China. We will not wade into any o thoe disute here, but imply provide a liing o well-known and worthy erie. Some o thee erie go under different name depending on the year they were made, or example, Legend o Condor Heroe i ometime alled Eagle Shooting Heroe. ere are ar more than lied here, many are regularly oming out eah year, o ue thee a arting point. Not all verion o the erie below are available in Englih. For example the and verion o Return o Condor Heroe an be ound with Englih
Subtitle, but been to ourreleaed knowledge verion ha not offiially withthe ubtitle. Fan ub are oaionally available.
Te Bride With White Hair (
*,
Legend o Condor Heroe (
WUXIA TELEVISION SERIES
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While we are ure mo reader are amiliar with wuxia film like Hero, Houe o Flying Dagger and Te Bride with White Hair, many may be le amiliar with televiion program like Legend o Condor Heroe, Demi-God and Semi-Devil or Te Swordman. ee how are generally very long, typially to hour-long epiode. ey are available on DVD and online. I you liked movie like Hero and have never een a erie like thi, you may want to hek
them out. ey low time wath in order epiode to et up the erie, o aart a rule oatthumb beore deiding a erie i not or you. Many o them alo tell orie you may already be amiliar with i you wath martial art movie. For example i you have een Swordman II or Legend o the Swordman
,
Demi-God and Semi-Devil (
,
,
Heavenly Sword and Dragon Sabre ( , , ) Legend o Dagger Li ( Legend o Qin (
*,
) ,
)
,
,
)
,
,
,
)
)
Legendary Sibling (
)
Return o Condor Heroe ( **) Strange Hero Yi Zhi Mei (
,
,
and
)
*ee verion titled Te Romane o the White Haired Maiden **i verion titled Romane o Condor Heroe ***i verion i titled Crimon Sabre
Sword Stained with Royal Blood ( ) Magi Blade (
,
***,
)
Te Smiling Proud Wanderer ( )****
,
,
,
Sword Stained with Royal Blood (
,
,
)
reaure Venture (
)
XIAN XIA, ROMANCES AND HISTORICAL DRAMA SERIES (BY YEAR) In addition to raightorward wuxia erie there are alo how baed on Chinee Myth, hiory and even video game (the latter ofen ha element o all three other ategorie).
Madame White Snake ( Chinee Paladin (
Te Four (
,
,
),
)
)
Te Little Fairy/Seven o the Sky ( Chinee Paladin (
12
)
Xuan Yuan Sword: Sar o the Sky ( Mulan (
)
)
)
Te Patriot Yue Fei ( Sound o the Deert (
) )
403
Zhi-Zhu and Rong fInd the evidence of One-Armed Fiery Demon’s Trail **** itled Smiling Proud Wanderer, State o Divinity, Laughing in the Wind and Te Swordman
Hua Xu Yin or City o Deserate Love ( Journey o the Flower ( Te Legend o Zu ( Nirvana in Fire (
)
)
) )
TRUTHS OF THE SETTING
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ee are the behind the ene truth o the Qi Xien etting. i ecion make thee expliit or the GM to help him better run the game. While the etting ha been preented a player or haracer will underand it in earlier hapter, here are important detail that a Gamemaer hould know. ee addre nuane and hidden detail o the etting and relationhip o ertain haracer. Player hould not read thi ecion.
OGRE GATE In addition to being Yao-Feng’ prion and ormer Palae, Ogre Gate i a portal between Gamandria and Qi Xien, reated by the death o thouand o Sertori (powerul sell aer in the world o Gamandria). e detail here an be integrated into the greater Sertoriu ampaign etting. Ogre Gate i a plae in Gamandria (the etting o Sertoriu) but exi imultaneouly in Qi Xien due to Yao-Feng oring a pathway between the two world. e being who eablihed Ogre Gate, Gar-El, i in ac Yao-Feng. He reated a portal rom Gamandria to Qi Xien at the ite o Ogre Gate by killing thouand o sell aer in hi native land and uing their magi to power the rif. e etting o Wandering Heroe o Ogre Gate an blend eamlely with the Sertoriu Role-Playing Game. For more inormation on Gar-El and Ogre Gate ee the OGRE GAE entry on page o the SERORIUS RULEBOOK.
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THE ENLIGHTENED GODDESS AND AETIA e Enlightened Godde i the entity deribed in Sertoriu a Aetia. She ha reated many World. Beore he made Qi Xien, he eablihed Gamandria. But the god he aigned to hape and govern it were petty and marred her reation, ultimately allowing their own power into the hand o man. Aetia abandoned Gamandria and reated a new world: Qi Xien. Here he i known a the Xian Nu Shen or the Enlightened Godde.
THE ENLIGHTENED GODDESS WAS ALL Beore Qi Xien, beore Gamandria, everything wa one. e Enlightened Godde wa that onene, but with eah new reation, he lo o portion o herel. Over time, he orgot and believed the diviion between herel and other thing to be real. In truth everything that exi i a part o her unity, even the Demon Emperor. In a very real ene, he and the Demon Emperor are one. e phoenix and dragon priniple are the onant diviion ragmenting thi unity urther and urther, reating omething new with eah ep. i an be een with the reation o Hen-Shi and Guhan (below).
HEN-SHI AND THE ENLIGHTENED GODDESS
While Hen-Shi and the Enlightened Godde are diinc entitie now, they were not alway o. HenShi, who i in a ene the daughter o the Enlightened Godde, wa one part o her. ey were one being but the Enlightened Godde reated Hen-Shi and imbued her with all o her ompaion. She did thi in order to allow part o herel to tend to the inhabitant o the etting while he ruled rom Heaven. However there were unintended onequene o thi acion. WORLDS VERSUS REALMS By slintering part o herel in thi way, the EnlightRealm are acual plae in the world o Qi Xien. e ened Godde hanged. She beame older in her world o man, or Earthly Realm, i a quare ontinent judgment. When Yao-Feng wa able to break into urrounded by our ea. Above the Earthly Realm Qi Xien rom Gamandria he beame angry that thi are the Upper Realm, and thee exi between world too wa uffering rom the flaw o Gamandria and reued to take direc acion to amp out the Heaven and Earth. Below the Earthly Realm, are the lower realm, whih exi deep in the mountain upon Demon Emperor. Hen-Shi, now her own entity, wa whih the earth re. Enirling the whole thing i troubled by the Enlightened Goddee indifferene. Heaven, Wan Mei: the Perec Realm. Inead he ould only onvine her to appoint guardWorld (with a apital W) on the other hand reer to ian to minimize the damage and travel between the individual realitie. Qi Xien i a world. Gamandria realm. Hen-Shi determined that the only olution i a world. wa to have mortal fix Qi Xien and propoed the
elevation o elec human to immortality. She then hared with them method or attaining longevity. It i poible he i alo heming to uniy her sirit with the Enlightened Godde, but thi may not be the ae.
atarophi were to our, uh a the Demon Emperor returning and inverting heaven o that he wa at it head, thi would radially hange the mandate (and thi i an entirely poible outome in the etting).
It i important to underand that while Hen-Shi ometime diagree with the Enlightened Godde, and even oaionally bend a rule or two when he eel it i aeptable to do o, he i ultimately dutiul to her mother.
A one an ee, i the Emperor o Zhan Dao doe not hold the mandate, eventually the Enlightened Godde will dethrone him. But to do o, Xian Nu Shen know he hardly need to lif a finger. e Emperor’ hoen path ha already laid down the oundation o hi all. For year he ha been empowering Yangu in the North, and thi will eventually have terrible onequene or the Empire. It i only a matter o time beore they uurp or invade and eize ontrol.
WHO HAS THE MANDATE OF HEAVEN? e Mandate o Heaven i how ruler ay in power in Qi Xien. When one govern in aord with the priniple o the Perec Realm, the Enlightened Godde look avorably upon the dynay and allow it to remain in power. When one govern again the priniple o the Perec Realm, the Enlightened Godde expree her disleaure through portent and ign (omet, fireorm, and o orth) and will eventually bring the dynay to an end through thing like invaion or natural diaer. e people o Qi Xien ue the term “heaven” omewhat interhangeably with the Enlightened Godde (Xian Nu Shen) and the Perec Realm (Wan Mei). However one oneive o it, your role a the Gamemaer i to play thi entity beaue he oaionally exert her influene on individual heroe and humble olk, not ju great ruler. ere are numerou ode and philoophie in Qi Xien, many overing the ame ground or dealing with imilar onept and ome deviating rom thee, but there i one true reality. e Enlightened Godde i real; there are thouand o different realm and ju a many World. What matter here i to underand whih virtue the Enlightened Godde value. Whatever word one ue to deribe them, a long a they abide by the ollowing virtue, they are in aord with heaven: Filial Piety and Rite, Altruim, Propriety, Widom, and Juie. For a ruler to maintain the mandate, he mu govern oniently uing thee priniple. It i okay to ray or a time, the Enlightened Godde will ofen give deade beore bringing omeone’ reign to end, hooing inead to end them ign in the hope that they will hange oure. Alo he never intervene direcly, rather he allow other to rie to topple ruler or dynaie who have lo the mandate. Keep in mind the Mandate o Heaven an hange. I Hen-Shi rejoin with the Enlightened Godde a a ingle entity, then mery and ompaion would beome more important one again. I omething
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One might think Hai’an in the outh ontinue with heaven’ mandate beaue they have waged war again the Empire or generation, but the truth i Hai’an alo i not governed in aordane with heaven’ priniple and thi i why they have never been able to deeat the Empire.
THE EMPEROR’S LONGEVITY Zhan ha ruled or an exeptionally long time, year, and i well pa the age when mo men would have died. Early in hi reign, Zhan beame fixated on extending hi lie, urrounding himel with magiian, phyiian, alhemi, and prie all laiming to have the anwer. Mo o their remedie either did nothing or made him ikly. Emperor Zhan eventually exeuted all who had tried to help him realize hi dream o immortality. aking matter into hi own hand, he deided inead to urround himel with holar and hiorian, and began urthering hi own kill in magi. It wa around thi time that Cai Yuanyu (the uture Senior Grand Counilor o the Empire) ame to the Emperor’ attention a a urveillane offiial. Cai Yuanyu’ knowledge o the Demon Emperor and eoteri Yen-Li pracie earned him the ear o the ruler. rough Cai Yuanyu, the Emperor learned about the reign o the Demon Emperor and an objec alled the Heart o Yao-Feng, an artiac rom that era with lie giving power. He ommanded hi order o Martial Expert, the Yao, to find the heart. Seventeen year into hi reign, one o the expert returned to him with the
Heart i the oure o hievil longevity but o haYao-Feng. alo erved toimake an already mind even more wiked.
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GUSHAN Guhan eem to be a ontradicion to the upremay o the Enlightened Godde. In truth, like HenShi, he i a part o her. Beore the Enlightened Godde arved out her ompaion to reate HenShi, he teed the idea by utting off ome rand o her hair and wove them into Guhan, then plaed him in the outhern land (away rom Zhan Dao). o make ure he did not aue problem, he imbued him with a ene o righteoune and introsecion. She did not impart too muh o herel, a he later did with Hen-Shi, and thi gave Guhan oniderably
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more independene will.hi Hiown righteoune and introsecion ledrom him her to eek truth and he eventually devied hi own yem o ethi. Guhan believe the Enlightened Godde i part o a bigger proe o reation and derucion. He eek to reore balane by wiping the late lean. e mae are hi oure o power. He believe in elevating humanity and lowering divinity. Frurated by hi autonomy, but eeing part o herel in him, the Enlightened Godde ould not bring herel to deroy Guhan. When he made Hen-Shi, he deliberately inilled a firmer ene o filial duty in her.
Gar-El enjoyed the luxurie afforded by hi onque and ature. Hi appetite were va andthe power o hi magi lowly twied hi peronality, auing him to behave terribly to ome o hi mo trued and loyal men. It wan’t unheard o or him to kill reseced general or their wealth and or their wive.
At Ogre Gate, Gar-El wan't intending to open a portal to ju one untapped world: he wa intending to open up a permanent portal where he ouldtravel anywhere to other ountle world, thoe reated by Aetia and perhap other beyond that. However, thank to the mahination o a abalormed by one o the wive o hi general, a number o rong Sertori were muggled into the arifie he had prepared, and were diguied through potent illuionary magi. In the middle o the aing o the Portal auma, the Sertori uddenlyleaved through Gar-El' peronal Ogre bodyguard and abbed Gar-El in the bak. e magial energy being hanneled exploded outward, unontrolled. He attempted to a a sell imilar to Splintering o Yaum and wa permanently divided into at lea two eparate bodie.
i i what brought orth Yao-Feng and Qi energy to the world o Qi Xien. i i why hi body an exi In truth, Nua i no godde, but rather a ormer Martial below Ogre Gate in Gamandria and inide Yao Gong Hero who tranormed afer miue o her Qi. See her Palae (where it i preently ealed). However, it i poible more dupliate were reated during the entry in the NPC ecion or more inormation. exploion at Ogre Gate.
NUA THE SNAKE GODDESS
WHAT REALLY HAPPENED AT OGRE GATE
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Yao-Feng, in hi home world o Gamandria wa Gar-El, a powerul Sertoriu o the Bukhra tribe o dwarve who ruled thouand o mile o land. However, hi Empire did not begin through onque. He wa a young wanderer one, and through wily negotiation he wa able to olve disute between quabbling Ogre tribe. rough hi great harima and power, he beame reseced by them. Reinarnation wa a known ourrene at the time, i a myeriou one, and Gar-El wa able to onvine many ollower that death wa meaningle i it meant the urthering o a grander goal. Ogre, laking a ivilization o their own ine the all o Nong Sai, and laking the power available to Sertori, floked to Gar-El in large number.
DO WHAT YOU WILL WITH THE SETTING Gamemater hould eel ree to adjut the above etting detail to uit their tate and preerene. e material ontained in thi book i not intended to etablih anon, rather it i meant to inpire.
RUNNING WANDERING HEROES OF OGRE GATE
i ecion provide advie or running the game A they did o, rangely hi power grew. Hi divinity and managing a ampaign. It inlude a number o inreaed with their worhip. He wa in ac the fir tool to help the GM deal with thing like enounter. Sertori to gain power thi way, and the fir Sertori ever to perorm auma or mirale. e Ogre aw him a an agent o their god Senga (who had been killed by one o their king).
GENDER ROLES IN QI XIEN
THE ROLE OF FATE
e wuxia genre i a bit unuual when it ome to gender role and equality. On the one hand thi i very muh a genre where women and men are treated a equal in term o martial art kill. e earlier wuxia movie requently eatured emale protagoni, ofen diguied a men, who ould wing a word a good a anyone. Later film in the late and early like Come Drink With Me would ontinue thi tradition (though the trend delined or a time during the ). In the movie A ouh o Zen, or example, the two hie haracer are a male
Fate i real in Wandering Heroe o Ogre Gate, it i a ore elt in the daily live o the world’ inhabitant. A the Gamemaer you take on the role o Fate. Everything you introdue to the ampaign hould either flow naturally rom the event o the etting or be a produc o the will o Heaven and the pa inarnation o the player haracer. Characer are ree to ignore their ate, but they hould be able to ene it working in the bakground.
Fate i a bit like gravity but it i not about peifi outome. It an be about a one-time event in the holar Ku and Hero named Yang. Kunamed i depiced a emale a meekMartial and bumbling intel- haracer’ lie or a pattern o event and hallenge lecual while Yang i a earle and aggreive warrior. (i.e. one might be ated to a deadly attracion by the But wuxia i alo a genre where gender role are lear empre, or one might imply have a pattern o being the objec o other people’ affecion). It i about the and at time onricive. ull potential that a peron ha inide them and thing Beaue our aim wa to be true to the genre, we they are meant to do or ae. It i ultimately up to aume that mo oial onvention preent in wuxia the haracer to interpret their ate baed on who film and literature are alo preent in Qi Xien. i i drawn to them, who they keep bumping into, what doe not reflec our peronal view o traditional irumane they find themelve in. It i not ingender role, it i merely an attempt to reflec the tended to reate a railroad. A a general rule, to keep oure material. at aid, we alo do not plae par- thing imple, you hould eablih ate or the party, tiular emphai on thi either. not individual (exept in ae where player take the ated flaw). You an either roll on the optional Ultimately thi i a oial game. While Qi Xien i a table below or the party’ ate one during eah world that ontain tradition and uom ound major leg o the ampaign or determine it on your in wuxia, thi i your game and you an run it the own. i hould not be omething the player have way you want. We do not want emale player to eel to do, imply a thing ate want or them. It doe not the disaritie that haracer in the etting experi- have to unold in any partiular way. Real lie i mey
ene. while run by doe men in Qi So Xien, andimperial amiliepo are are led largely by men, thi not mean you annot make exeption or individual player haracer. It alo hould not be ued to make anyone unomortable at the table. ere are a ew way to deal with thi iue in a ampaign. One approah i to ompletely ignore the diincion in oial atu between men and women. Ju aume it i not a part o the etting at all. Even though thi i not the approah we took with the rulebook, there i nothing wrong with doing thi. I you do not like the preented etting or find it too onricing, ignoring it i a perecly aeptable option. Another method i to draw on exiing trope in the genre. e mo ommon i women diguiing themelve a men and taking male name. Whether or not the people around her know he i really a woman, thi hould allow you to handwave any impediment to her holding a poition normally reerved or men. Baially any emale haracer diguied a a man, would be treated a one. Another approah i the one mentioned above: ju treat PC a the exeption to the rule.
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and ateWhile doe not alway diernable reult. player mayprodue eel thelean, hand o ate, they are under no obligation to heed it, in at rejeting ate i perecly aeptable. When harater at in aord with their ate, you an oaionally give them bonue (+ d to + d ) to reflet the will o heaven. You an roll on the ollowing table one or twie. Rolling one provide a more open and general ate. Wherea rolling twie get more peifi. I you hooe to roll one ignore the prepoition onnecing Reult with Reult . So i you ju roll one an d get a , the reult hould be interpreted a “e party i ated to...” “…be hunted.” ine you ignore the “by”. I you find the reult doen’t make ene or the group or i you have trouble inorporating it, ju roll again. e GM hould eel ree to reate more Fate hart (thee are ju to get thing arted).
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TABLE: PARTY FATE CHART I PARY IS FAED O…
12
Roll1d10(oneortwie) 1 2 3 4 5 6 7 8 9 10
Reult1
Reult2 …protet… …beomeinvolvedwith…. …fight… …havemanymiundertandingwith… …learn about… …aveorlearnompaionor… …kill or harm… …impedeorvex… …be hunted by… RollonPartyFateChartII
lowly … a peron or amily …anEvilWarlord ...an unorthodox et …anorthodoxet …a great ruler …atownorommunity …a upernatural entity …outiderororeigner …a hero RollonhartPartyFateChartII
TABLE: PARTY FATE CHART II PARY IS FAED O …
Roll1d10wie 1 2 3 4 5 6 7 8 9 10
408
Reult1 …areororprotet… …detroy…. …be harmed by… …learn about… …hare… …hide or ontain… …beomeinvolvedwith…
Reult2 …aeretmanualortext …a powerul objet ...a eret …an important heirloom …a ehnique …a ong or poem …apoweruloreoevilorgood
…war over… …reate… ...repair/reontrut…
…a oret, mountain, et …a palae villa or …ahiddenhamber
ACQUIRED FATE
THE FATED FLAW
Any haracer who violate any one o the ollowing virtue in a truly secaular and violent way, ha a attracing the attention o heaven: loyalty, righteoune, altruim, reiproity, and filial piety. e violation mu be big enough to aue death, be willul and omewhat exeptional. I thi happen the GM hould eretly give that haracer a Fate Flaw (ee below), but uomized to irumane (o do not roll on the hart). e nature o the Fate hould be relevant to the trangreion. i remain in effec until appropriate reitution i made (and that may not be poible in all ae). For example a haracer who murder hi brother in old blood to eal hi wie, may be ated to be betrayed violently by hi own worn brother and ier or the re o hi lie. at i not the only poibility but perhap the mo obviou one.
Characer who take Fated a a flaw, regularly ae the ame kind o hallenge or diffiulty throughout their lie. e GM will have to be adaptive and work the haracer’ ate into eion rom time to time. When a player take the Fated Flaw, the GM hould roll eretly on the hart below to determine the nature o the haracer’ ate. e player i not told hi ate, but diover it through play. Characer an deny their ate. It i a ore, but not a oregone onluion. e univere imply trie to nudge them in a partiular direcion, making lie eaier i you bend to your ate. For example, a haracer that i ated to beome vengeul and evil, may rei and remain good and meriul, but event will our during the ampaign that make that oure extremely diffiult.
FATE TABLE I Roll 1d10
1
FAED O BE….
2 3 4
…loved by many admirer, who want to be the one and only. oe denied will depie the harater and plot their vengeane. …entangled with a peifi peron or amily, omeone they hould avoid. …betrayed by thoe who hould be mot loyal. …depied depite the good they do.
5 6
…the bearer o the burden o leaderhip. …urrounded and admired by evil people.
7 8 9 10
…denied what they mot deire. … onneted to an enemy. …made to take a burdenome oath. RollonFateableII
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FATE TABLE II Roll 1d10
1 2 3 4
FAED O BE….
5
…haunted by their enemie. …hunted down by a et or kingdom. …the aue o harm when trying to aue good. …the atalyt o ountle miundertanding, believing their enemie to be riend and riend to be enemie. …ored to hooe, aving one thing and detroying another.
6 7 8 9 10
…the bearer othat the burden o leaderhip in great onflit. …the obtale denie people what they deire. …hanged to a lie o revenge and evil. …the peron who kill thoe you love. Roll on FateableIII
FATE TABLE III Roll 1d10
1 2 3
FAED O BE….
4
…one who goe to war and kill, to live a lie oiled by blood and purued by grudge. …one who i loved by your wort enemie. You beome the obeive ou o your enemie. …a riminal. Fate preent irumtane where the only way to ollow the honor ode i break the law. …one who dwell in poverty.
5 6 7 8 9 10
…one who wander and never ettle. …one who roe path with demon, pirit and other upernatural entitie. …dihonorable. Your need and deire are ated to onflit with the ode o honor. …to be killed by a peifi objet, weapon or peron. …aught in orbidden love. …tuk in lavery or ervitude.
409
AUSPICIOUS DAYS, GOOD LUCK
Good and bad luk an alo ome rom other oure, or example ailing to arrange your home aording to the loal flow o Qi may bring you bad luk. i an Luk i real in Qi Xien, ju a Fate i real. In ac the alo affec thing like Survival roll or enounter. For two are ofen loely intertwined. example haracer who amp in an area without properly aounting or Qi Flow, make inur a - d Penalty Some day are ausiiou toward ertain acion, due on their Survival Skill to avoid enounter the next day. to the alignment o ar, birth date, and o orth. Normally thi i not a onern, when a haracer buy TRAVEL, ENCOUNTERS AND a hovel or roe the road, there i no need to worry SURVIVAL SKILL ROLLS about ausie. But or the people o Qi Xien, hooing an ausiiou day or key event i important. WhenTRAVEL TIMES haracer get married, build a new home, erec a temple, Characer an travel mile by oot on a day in go to fight an important battle, or the like, they might good terrain with road, mile on good terrain onult an arologer to find a day that i ausiiou (or with no road, milea day in rough terrain with perorm thi tak themelve). For thi reaon, you ought road, mile a day in rough terrain (wilderne, to rule on whether a partiular day i ausiiou or not hill, and o orth), and mile a day in mountain. when no onebother to hek. Be ure to ue the Lunio- Generally the penalty per inrement o diffiulty i lar Calendar inCHAPTER SEVENa a guide here. - mile to a minimumo mile per day. Certain month are deignated a avorable to ome acion and unavorable to other. Beyond thi you an i priniple applie to transort vehile and either imply make a rulingon the matter, or to be air, mount a well. Mount an go their ull Mile Per you an roll d with the day being ausiiou i the Day on a road (eeCHAPTER FIVE: EQUIPMENT). reult i two ten (or two total uee). I the reult iOff road they deduc rom their Mile Per Day. two , then the day i inausiiou. In rough terrain they deduc mile. Similarly hip in rough water may ae penaltie like thi. Note A day being ausiiou hould have a real effec. e the horebak entry i or a andard hore mount. GM need to be flexible here beaue the preie nature o the TABLE: TRAVEL TIME benefit an vary depending on the seifi irumane. A marriage MILES PER ON HORSE- MODIFIER O
AND BAD LUCK
12
ERRAIN
on an inausiiou may beor plagued by finanialday trouble rival uitor. A houe build on an inausiiou day may plague the reident with bad luk (whih ould be a imple penalty on ertain Skill roll o long a they live at the reidene).
410
Good Road No Road Road on Rough Rough errain Mountain
DAY 30 20 20
BACK 40 30 30
10 5
20 10
Bad luk an be expreed any number o way, rom regular ourrene o unpleaant event, to regular penaltie on seifi Skill. Good luk imilarly an be expreed through regular ourrene o good event or regularbonue to seifi Skill. Suh bonue and penaltie hould be omewhat narrow and tailored to the ituation. So perhap a bonu to Survival Skill when ued to harve the nearby field i you built a home on a day that wa ausiiou. Generally seaking thee hould be imilar in ope to Expertie.
It i important to realize that maintaining good luk goe beyond ju building on the right day or in the right plae, one an invite bad luk through one’ acion even i a peron hooe an ausiiou day to erec their houe.
DAILY RAE Nil -10 -10
-20 -30* *Minimum o 5 mile poible.
TABLE: TRAVEL TN BY TERRAIN CivilizedRoad
4
CivilizedRural Road Hill/Rural CoatalWater Light Foret Foret/Frontier Mountain/Oean MountainPeak
5 6 7 7 7 8 9 10
SURVIVAL ROLLS AND
ENCOUNTERS
Anytime Player travel, one member o the party hould make a Survival Skill roll. Alway have the peron with the highe Rank in the orrec ub-kill make the roll. i i to determine i they get lo, are impeded or have an enounter. In a dangerou plae like the Banyan, the roll hould be made up to one every ten mile o movement. In a more ivilized area, the roll hould be one every thirty mile. e arget Number or Survival roll i baed on the geography. On a Sue, the party ha an uneventul day o travel and manage to ay on oure. On a otal Sue, the party find a hortut or ha a bur o luk that ut their travel time in hal. On a Failure, they get lo, have an enounter or are impeded (ue enounter table to determine). Alternately the GM an imply deide the mo appropriate onequene o ailing a Survival roll. ENCOUNTERS AND IMPEDIMENTS
Enounter an happen when haracer travel overland, explore underground or venture into dangerou area o a ity. Whenever an enounter i poible, the GM an ak player to make Survival Skill roll aording to errain Sub-Skill: wilderne, deert, plain, ity, ea, underground, and mountain/ hill (in group, the peron with the highe Rank or the relevant terrain make the roll or everyone). Only the player with the highe relevant Skill make the ypially thetime GMinrement: ak or Survival roll in one roll. o the ollowing Daily: A ingle Survival roll per day. i i the deault or overland travel. But it an alo apply to amp in relatively ae area or mall village. In more wild or dangerou plae, thi an be higher. e Gamemaer an roll or time a day when it i uitable to do o. Hourly: When thing are more dangerou, the GM may ak or an hourly Survival Skill roll. Hourly Survival Skill roll apply to traveling underground or in partiularly dangerou ore.
Every Twenty Minutes: i applie anytime haracer are in an inhabited rucure like a ave, dungeon, or houe.
Survival Skill roll or enounter are made again the N o the terrain and loation (whih i uually et by the GM). On Suee and otal Suee, they manage to navigate the area a deired (and on a otal Sue they over more diane). When haracer ail their Survival roll, they have an enounter, impediment or hallenge. i repreent the haracer’ inability to avoid exiing danger (it doe not sawn thing that did not already exi). For thi reaon, the GM hould roll on the Enounter Chart a the haracer make their Survival roll. Even i they ueed, the player may hooe to engage a potential enounter or hallenge. Characer who ail imply have no hoie in the matter. For example, haracer paing through a ore ail a Survival roll and enounter a pak o wolve. e wolve were there looking or ood the whole time and the ailed Survival roll mean the party ailed to sot the ign and attraced the attention o predator. e GM an alway orgo a Survival roll when he eel it i not needed, and the GM i alway the one to determine i a Survival roll or enounter i warranted. Had the Player’ ueeded, the GM may have inormed them they ee wol trak in the area, and an eaily avoid the reature by taking the right trail. Below are ome bai enounter hart to ue a guideline. ee are all d baed. Simply roll d and ue the reult. e GM hould eel ree to reate hi own enounter hart or different area. In ome the belld urve d roll in’t uitable, atable, d when or a imple anobea ued inead. SPECIFIED ENCOUNTERS (OPTIONAL)
Some loation will have seified enounter, people or reature that are reident o a partiular area. In thee inane, the GM an roll eparately on a d to determine whether that enounter i preent or not when the player pa through. Simply roll a d and pik a range that indiate the enounter our. In Wandering Heroe o Ogre Gate produc thi range i expreed a an X in hane o ourring. So a in hane would be any reult o or le on a d roll, a in hane would be any reult o or le, and o orth.
411 FATED ENCOUNTERS
When needed, the GM an hif time inrement. For example, while overland travel i uually daily, he may ak or hourly hek i the player are paing through a warzone. He ould alo ak or weekly hek in very ae ondition. ee rate are meant to erve a a tool or the GM.
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Remember that the role o Fate i important in Qi Xien. While random enounter have their plae, planned enounter alo have a plae and they are explained a being ated. A planned enounter may be omething you pre-deign prior to play or omething you throw at the party on the fly.
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A ated enounter ould be a one-time event or a erie o interacion with the ame individual over time. For example, a party’ ate may be intertwined with Chie Frowning Eagle due to heaven’ will. So every o ofen you plan a new enounter with Chie Frowning Eagle. ee ould be antagonii, riendly, indifferent, or a mixture.
ene o what enounter eem appropriate or a given moment.
SECT ENCOUNTERS
THE NATURE OF ENCOUNTERS
Enounter with other member o the martial world are inluded on enounter table. For example, in ome area a party might bump into diiple rom the ree-Dwelling Nun ec or Myi Sword ec.
Enounter are not alway about ombat. Many enounter are normal interacion with other human being. Some are threat the party may want to avoid or flee rom (or example i they are greatly outnumbered). Other may be threat that an be appeaed with money or inormation (or example bandit). e point i that fighting i not alway the be option. A group o weak haracer aing bandit will probably want to give into the bandit’ demand.
How uh enounter unold will largely depend on the development within your own ampaign. While the general ane o eah ec toward the other have been provided in the ec entrie, thee an hange and your player may do thing that hif alliane or bring them into onflic with allie. Grudge are alo another acor worth onidering.
When een rom thi point o view, enounter are a part o the flow o the etting. ey are a byproduc o ate, hane, and onequene. Your role a Gamemaer i to ue enounter judiiouly to make uh a world ome alive or the player.
By the ame token, a a GM your fir hoie hould not alway be ombat. When you roll an enounter and get a reult, think about what it mean. Conider When the party enounter member o another ec the motive o the people that the party i about to onider all thee thing when determining their meet. Ue that a a guide or how they behave. o ue disoition toward the player haracer. the bandit example again, they are probably not intereed in killing everyone they ome aro, rather I you get a reult that ay they enounter omeone they want wealth. So a long a they get what they “rom the neare ec headquarter” imply look on are afer, unle they are partiularly ruel or adii, the map and hooe the ec whoe headquarter are they will likely let the player go on their way. loe to the party. MARTIAL PERSONALITY ENCOUNTERS
While ome enounter with heroe and villain o the martial world are ated, other are by hane. We inlude a ROLL ON MARTIAL PERSONALITY TABLE reult in our enounter table. Ue the MARTIAL WORLD PERSONALITIESable rolling d rather than d . We enourage GM to make their own MARIAL WORLD PERSONALIIES table. We opted or the d rather than the d added together beaue we did n ot want a bell urve that would aue player to enounter ome harater with muh greater requeny than other. FLOWING ENCOUNTERS
412
Ultimately all the above GM uggeion are ju tool to help you weave a world that eel real where ate i palpable and everything i in motion. ey are not rigid rule, but guideline and devie or better realizing thi goal. You do not need to ue random table to ahieve thi (though they an help). Afer a while you may find that diarding them i helpul, a you get into the flow o the etting and develop a
DISPOSITIONS IN ENCOUNTERS (OPTIONAL) Sometime it i not lear how people or reature
reat to a party. When the party ha an enounter, the player with the highet Peruade Skill Rank an make a roll againt the Reolve o the threat they ae. i doe not repreent anything the harater ay, jut how he or he initially appear to the target. e reult o thi roll determine how the threat reat initially to the party. On a Sue, the threat i neutral, on a otal Sue the threat i riendly, and on a Failure, the threat i hotile. e GM hould impoe the ollowing penaltie and modifier to any Dipoition roll. CIRCUMSANCES Peron making Peruade roll annot ommuniate with threat reat i a different peie rom peron making Peruade roll
MODIFIER -1d10 -1d10
reathareaontobehotile
-1d10
reathareaonto beriendly
+1d10
Partyhaattakedthreat
-2d10
Partyhadeendedthreat
+2d10
Table: ZUN VALLEY ENCOUNTER (TN 7)
ENCOUNTER TABLES
ee table are example o the kind o Enounter able you an reate or your Wandering Heroe o Ogre Gate eion. ey are or the Banyan region.
ROLL (2d10)
RESUL
2
Roll on
GRUDGE ABLE
When making Enounter able remember that not all enounter are hoile or ombat oued. ry to figure out the motive o the people or reature that ome up on enounter hek beore you inert them into the game.
3
Roll on
BANYAN ABLE II
4
Xiaoyang
5
Bandit(3d10)
6
Heipinget(1d10Diiple)
7
Majeti Lion ult (1d10 Diiple)
Even i you ue the table below a written, you will want to update them periodially a development our in the etting. For example, i Kuhen were to drive out ome o the Zun ribe rom the mountain thi ould have an impat on your table (poibly making Zun enounter more likely and adding in Kuhen a a poibility).
8
Hai’anet(1d10Diiple)
9
Bandit(2d10)
10
Impediment
11
Lot
12
ZunCitymerhant
13
Zunwarrior(2d10)
14
Myti Sword et (1d10 Diiple)
15
ree-Dwelling Nun et (1d10 Diiple)
16
Hazardouterrain
17
Zhaoze et (1d10Diiple)
18
Senior diiple o nearet et (1d10)
19
Rollon MARIAL WORLD PERSONALIIES ABLE
20
Jianghiordemon
Table: JIAN SHU ENCOUNTER (TN 6) ROLL (2d10)
RESUL
2
Roll on
GRUDGE ABLE
3
Roll on
BANYAN ABLE II
4
Yumen
5
Senior diiple o nearet et headquarter
6
Dehuaet(1d10Diiple)
7 8
emple o the Nine Sun et (1d10 Diiple) ZunWarrior(1d10)
ROLL (2d10)
RESUL
9
Yen-Lipriet
2
Roll on
GRUDGE ABLE
10
Bandit(1d10)
3
Roll on
BANYAN ABLE II
11
Lot
4
FoxDemon
12
Hai’aneemerhant
5
ChenorRong-YaoSholar
13
iger
6
Merhant
14
Bandit(3d10)
7
Purple Cavern et (1d10 Junior Diiple)
15
Golden Dragon et (1d10 Diiple)
8
Impae
16
Kuhenoldier(1d10)
9
Zunwarrior(2d10)
17
Heiping et (1d10 Diiple)
10
CeletialSpiritPriet
18
Gui
11
Lot
19
Kuhenoldier(2d10)
12
ZunWarrior(2d10)
20
Demon
13
Nature Loving Monk et (Junior Diiple 1d10)
14
RongYaooldier(2d10)
15
Zhe Valley et (Junior Diiple 1d10)
16 17
Senior diiple 1d10 (nearet et headquarter) Red ClawGang(1d10Bandit)
18
Zun Warrior (3d10) and 1 Zun Demon Mater
19
Heartlebandit(5d10)
20
Rollon MARIAL WORLD PERSONALIIES able
12
Table: DAI BIEN ENCOUNTER (TN 7)
413
Table: ZUN FOREST ENCOUNTER (TN 8)
12
ROLL (2d10)
RESUL
2
Roll on
3
Roll on MARIAL WORLD PERSONALIIES ABLE
4
Roll on
5
ZunWarrior(2d10)
6
Impae
7
Bandit(2d10)
8
ZunWarrior(1d10)
9
Yen-Lipriet
10
Bandit(1d10)
ROLL (d100)
RESUL
11
Lot
1
Setleaderonearetet
12
ZunCitymerhant
2-3
Randometleader
13
igerorroodile(whatevermotappropriate)
3
MinandLongShu
14
Bandit(3d10)
4-5
e Fearle Rival o Dai Bien (Se Saniang)
15
ree-Dwelling Nun (Initiate)
6-7
One-ArmedFieryDemon
16
SpottedDeerHerd(1d10)
8-10
Jade Priete (Qixia)
17
ree-Dwelling Nun (Junior Diiple)
11-12
18
Zun Demon Mater and Warrior (2d10)
Heartle Dog (Xi Kang) and Spider Demon (Zhi-Zhu)
19
ree-Dwelling Nun (Senior Diiple)
13-15
Daning Hawk (a Jing)
20
Bandit(4d10)
16-20
Little Venom (Huo Ju); 50% hane o being with Venom o Zhaoze (Huo Si)
21-25
Yanguo
26-30
PrineSarnai
31-35
Rekle Storm (Xue Guo)
36-40 41-45
Strange Phoenix (Sunan Nuan) NerguiMogha
46-50
e With o Zhaoze Zhou (Li Sou Chao)
51-55
Zhou Gui and Che Wu
56-60
Matera
61-65
HeadmaterMu
66-70
Mak Ching Yuen and Lau Ching Sin
71-75
MadameHamaya
76-80
e Venom o Zhaoze (Huo Si); 50% hane o being with Little Venom (Huo Ju)
GRUDGE ABLE
BANYAN ABLE II
Table: BANYAN MOUNTAINS (TN 8)
414
Table: MARTIAL WORLD PERSONALITIES
ROLL (2d10)
RESUL
2
Roll on
3
FireGlutton
4
ProoundMater(Friendly)
5
KuiDemon
6
FengGui
7
Xiaoyang
8
Juu
9
ZunWarrior(3d10)
81-85
JadeButterfly
10
ZhenBird
86-90
Firelane Brother
11
Merhantoretmember
91-95
GeneralQiang
12
raveler
96-100
Golden Ro (Yanhi)
13
Jianghu
14
Bandit(3d10)
15 16
Skeleton(1d10) Nao Ren
17
Longzhi
18
ProoundMater(Inane)
19
FeiBeat
20
OgreDemon
CELESIAL BEING ABLE
12
Senior Grand Councilor, Cai Yuanyu, preforms the heart taking ritual on Dancing Hawk and prepares to make him a Yao
Table: BANYAN TABLE II
CELESTIAL BEING TABLE
ROLL (2d10)
RESUL
ROLL (2d10)
RESUL
2
Roll on
2
Hen-Shi
3
Heyu
3
Nua
4
WuouGui(HeadleGhot)
4
RedGeneral
5
Xiaoyang
5
IronSkyMaiden
6
reeDemon
6
winunderGod
7
Nao Ren
7
Yao Yun
8
Yumen
8
OgreDemon
9
ZhenBird
9
Immortal
10
EGui(HungryGhot)
10
Immortal
11
FoxDemonorSnakeDemon
11
Immortal
12
Jianghi
12
SupremeJudgeYu
13
Naga
13
OneotheFiveGhot
14
Juu
14
Huo
15 16
FengGui(PhoenixGhot) FireGlutton
15 16
DivineSholarWu MeiLien
17
Longzhi
17
DutiulEmpre
18
Red Ru-Fih (where appliable)
18
Guhan
19
LeatherShadowPuppet
19
Bing
20
KuiDemon
20
XianNuShen
CELESIAL BEING ABLE
415
SEASONAL ENCOUNTERS
Seaon are important in Qi Xien and you hould onider uing eaonal enounter hart. For example during the demon month you might replae the Jian Shu Enounter Chart with the ollowing: Table: CITY ENCOUNTERS II Table: DEMON MOON ENCOUNTER (TN 7)
12
ROLL( 2d10)
RESUL
2
Roll on
3 4
RESUL
2
Martial hero i hotile to the party (roll on MARIAL WORLD PERSONALIIES able)
Shui Gui
3
Signifiant martial ompetition
Yumen
4
Major thet attempt againt party
5
Kui Demon
5
Drunk holar-offiial bully the party in poeti vere
6 7
Feng Gui Fox Demon
6
Large-ale brawl between two et (2d10 partiipant)
8
YakhaDemon
7
Innoent peron purued by offiial (not neearily loal offiial)
9
Yen-Lipriet
8
Duel between two Martial Heroe (roll on MARIAL WORLD PERSONALIIES able)
9
Party i reognized by omeone who would do them harm
10
Blatant and violent abue o power by loal offiial
11
Deenele peron being vitimized by a gang or member o a martial et
10
GRUDGE ABLE
Gui E
11
SnakeDemon
12
reeDemon
13
Jianghu
14
RakhaDemon
15
Skeleton(1d10)
12
Member o a rival et approah the party
16
Qi Spirit
13
Spy rom another et ollow the party
17
PaintedDeath
14
18
WuouGui(HeadleGhot)
Con artit eek the party’ help with the aim o making a profit o their effort
19
Roll on
15
20
OgreDemon
Flatterer trie to attah himel to the party and earn a living off their reputation
16
Kidnappingour
17
Deperate the playerperon being haed eek the help o
18
Guilty peron purued by loal offiial
19
Antagoniti and drunk Martial Hero (roll on MARIAL WORLD PERSONALIIES able)
20
Rollon BANYAN ABLE II
CELESIAL BEING ABLE
Table: CITY ENCOUNTERS
416
ROLL (2d10)
ROLL (2d10)
RESUL
2
Roll on
3
Publipunihment(offiial)
4
Cityoldier
5
Crimeorviolentevent
6
Danerorarobatiperormane
7
ieorpikpoket
8
Beggarormuiian
9
Conartitorharlatan
10
Merhantorvendor
11
Lover’quarrel
12
Drinking ontet (1d10partiipant)
13
Drunkreveler
14
SomeonedeidetobullythePC
15
Drunkoldier
16
wopeoplefighting
17
Streetbrawl
18
Martialompetition
19
Loal jutie being perormed (unoffiial)
20
Dead body
CIY ENCOUNERS II ABLE
THE BLOODSTAINED UNDERBELLY OF THE MARTIAL WORLD Wandering Heroe o Ogre Gate i about virtuou heroe and magnifient wordplay, but the martial world they inhabit ha a dark ide. Grudge, hyporiy, and endle killing all eature prominently in play. e haracer an be heroi. ey an beat the bad guy and ave the day. But they annot eape the bloody reality o the Jianghu where revenge i ofen a duty that lead to a yle o death. Revenge i merely the mo worthy asec o it dark ide. Crime, exploitation, greed, betrayal, and ruelty are hidden there a well.
All acion have onequene. A a GM you mu remember the acion taken by the PC or later ue. A thoughtle killing here or there an be the eed o a lielong grudge. Some grudge manie hortly afer the rime itel i ommitted, other take year, not revealing themelve until the haracer are nearing retirement and the hild o one o their previou vitim ha grown to adulthood. In ome way, the eud and battle o the martial world are not unlike the reet violene o gang and rime yndiate. ere are o oure ruial differene, many o the martial ec are noble in their goal and ew are motivated purely by greed (though the martial world i inhabited by bandit and evil ec who are). In the Jianghu, grudge take on a lie o their own leading to an endle yle o violene. ere are paue, there are brie ay, but eventually pa deed have a way o exploding in the preent. Ue Grudge Enounter to bring the blood ained underbelly to lie in your ampaign.
en i they gained a new grudge by killing Lady White Blade o Myi Sword ec, you would hif Purple Cavern ec grudge to the reult o Slot and add “Myti Sword ec grudge” to the reult o lot. When you fill up all the exiing grudge lot, move the olde grudge onto a new grudge table (Grudge able II) at poition (moving all the new entrie onto the eond table up rom poition to a new entrie are added).
When you roll, there are our poible reult: Exiing Grudge, No Enounter and roll on Unknown or Mitaken Grudge able and roll on Grudge Enounter able II. Here i an explanation o eah. No Encounter: i imply mean there i no enounter due to grudge thi week.
12
Existing Grudge: I thi lot ha an entry or a seifi Grudge, then omeone onneced to the ec or peron harboring that grudge attak the party during the week. I the lot i not yet filled with a grudge treat it a “No Enounter”.
GRUDGE ENCOUNTERS
A Grudge Enounter involve a peron or ec who i afer the party, a partiular haracer, or omeone onneced to the group indirecly. e individual or ec hold a grudge that mu be ettled or peronal or ollecive honor to be reored. e ettlement o the grudge i entirely dependent on the ituation and haracer. Uually it i reolved through violene
Roll on Unknown or Mistaken Grudge Table: I you get thi reult then the player are attaked by omeone nuring a grudge they did now know exied (or i the produc o miaken identity or onuion). Roll on the Unknown or Miaken Grudge able and ue that reult to reate a grudge baed enounter or the week. When you roll on the table, ome up with a quik haracer
but agreement be reahed. away andother reorting to witan hould alwayRunning be an option. Alo, one a grudge i eablihed, you hould roll a Grudge Enounter hek regularly to ee i it ome up. Every new grudge the party aquire hould alo be plaed on the Grudge Enounter table.
CHAPTER onept on the fly,AND uingMONSSERS the tok tat rom EN: HREAS . ry to make it fit the ituation abet a poible and eel ree to allow or reative interpretation—uh a a terrible miunderanding on thepart o the aggrieved haracer .
ROLLING FOR GRUDGE
ENCOUNTERS
You hould roll or Grudge Enounter regularly one a week (or on a regular inrement o your hooing). i i eparate rom Survival roll or other enounter roll. i i a hek to ee i anyone attak the party due to a grudge at a time and plae that i onvenient or the attaker. e Grudge Enounter able i different rom other table. i i one you need to build yourel over time. Initially there are no grudge on the table, merely empty lot or uture grudge. A the party or individual haracer aquire grudge, you li them on the table, plaing them fir at the reult o , then hifing down one with eah grudge that i added. So, i your party kill a member o Purple Cavern ec, and the table i empty, you would write “Purple Cavern ec grudge” in the reult o lot.
Roll on Grudge Encounter able II: i i ued when you have filled all lot o the fir Grudge able and need to make a new Grudge able to aommodate additional grudge. I you have not yet arted a new table, imply treat thi reult a “No Enounter”. I you have a new Grudge able, then you roll on that when you get thi reult.
417
12
Strange Phoenix helps Headmaster Mu eliminate a loc al nuisance, SETTLING AN OLD GRUDGE
Table: GRUDGE ENCOUNTER
418
Table: UNKNOWN OR MISTAKEN GRUDGES
ROLL( 2d10)
RESUL
2
ExitingGrudgeSlot
ROLL( 2d10)
RESUL
3
ExitingGrudgeSlot
2
ProoundMater (highlyeentrigripe)
4
ExitingGrudgeSlot
3
DeadlyMater(peronalvendetta)
5
ExitingGrudgeSlot
4
6
ExitingGrudgeSlot
FearomeMater(vendettathatgoe bak generation)
7
ExitingGrudgeSlot
5
FearomeMater(eentrigripe)
8
ExitingGrudgeSlot
6
Diiple(vengeaneormater)
9
Noenounter
7
Diiple(peronalvendetta)
10
NoEnounter
8
Underling(vengeaneormater)
11
NoEnounter
9
Underling(peronalvendetta)
12
NoEnounter
10
MundaneCharater(vengeaneoramily)
13
NoEnounter
11
MundaneCharater(reputationullied)
14
NoEnounter
12
MundaneCharater(peronalloo ortune, love, et.)
15
NoEnounter
13
Underling(vengeaneoret)
16
NoEnounter
14
Underling(vengeaneoramilyor riend)
17
NoEnounter
15
Diiple(vengeaneoret)
18
Roll on UNKNOWN OR MISAKEN GRUDGES ABLE
19
Roll on UNKNOWN OR MISAKEN GRUDGES ABLE
16 17
Diiple (peronalreputationullied) FearomeMater(eentrirequet)
18
20
RollonGrudgeEnounterableII*
Fearome Mater(peronalreputation ullied)
19
DeadlyMater(eentrigripeor requet)
20
ProoundMater (reputationullied)
*Ti i imply a new Grudge able you build when you have eight grudge on the firt table.
MANAGING PLAY MAKE COMBAT COME ALIVE
A typial Wandering Heroe o Ogre Gate ampaign eature a lot o ombat. A the GM you need to keep ombat reh and intereing, not allow it to beome repetitive or dull. STAKES
I people are fighting there i a reaon and there are likely to be ake. e ake an be relatively mall or benign (poible lo o reputation or example) or they ould be huge (fighting or ontrol o an entire ec). Death loom a the ultimate ake and it hould alway be a threat, but do not limit your onflic to death alone. e important thing with ake i ollow-through. DO NOT FUDGE
I the player are fighting or a ontrol o a ec, or that to matter and or the exitement to be real, the outome need to be genuine and not known beorehand. e game i more un when both the GM and the player an be urpried by the die. Do not ue udging to protec your NPC or your player.
PUT THOUGHT INTO COMBAT
Not every battle be well planned or thought out in advane. Butan think about your fight between game and do o rom the point o view o your NPC. ink about how ertain NPC might try to lure the player haracer into a trap or ambuh them at a tavern. ink about who they might hire to help them and the kind o theatri they employ to intimidate the player’ will. Picure them in your head, and then relate thi to the player a it unold.
MAKE IT MEMORABLE
It an be hard or player to remember different battle when there are o many. So you need to throw in memory ue, thing that and out and leave a laing impreion. i may be a partiular eature or peronality trait o an NPC involved. It may be the nature o the loale or it ould imply be the novelty o the mean their enemie employed. Not every fight need to be memorable, but there hould be ome that and out in the player’ mind at the end o an adventure. Give oe intereing weapon, Kung Fu ehnique and peronality trait. e aim here i not depth, but narrow and memorable. Depth an ome later. In ombat, on the fly, you need one or two key thing to wrap your head around to make a oe and out. I you an, tie it to the name o the haracer. Characer in wuxia have name like Old Naughty Boy and Smiling iger or a reaon. Make ue o thee flamboyant trait.
12
PREPARE YOUR TECHNIQUES IN ADVANCE
When you make NPC you know the player might fight, make note or at lea three o their key Kung Fu ehnique. You will want the note to be extenive enough that you an run the enounter without looking up the ehnique in the rulebook. i lead to moother ombat and to NPC that make better deiion in the middle o a fight. I you ju have a li o ehnique name, but no idea what eah one doe, then it i diffiult to have your NPC reac appropriately in the moment. UNDERSTANDABLE MOTIVES
Whether it i a haracer you introdued on the fly or one you’ve been planning week in advane, believable motive are important. i i where depth matter. I omeone attak the party, there hould ALLOW COMBAT TO ARISE ORGANICALLY be a good reaon (maybe even a reaon the player While there are plenty o et piee in wuxia, it an an appreiate). i doen’t mean the peron i eel artifiial to ore et-piee in an RPG. ere are ympatheti or even rationale, ju that their bai exeption o oure. It an be done killully and motivation make ene. unobtruively, but generally seaking it i better to allow ombat to flow organially rom the interacion FAMILIARIZE YOURSELF WITH o PC and NPC. i i why I emphaized thinking through potential ombat rom the point o view THE RULES o the ambuher and attaker. i goe without aying, but you hould know the rule o the game prior to play. Be ure to underand In Wandering Heroe o Ogre Gate you will not have the bai o haracer reation, Kung Fu ehnique, to ore enounter beaue o ofen the acion o and the ore rule. It help to review CHAPTER the player will naturally lead to people oming afer TWO and entrie in CHAPTER THREE every one them or a variety o reaon. in a while until you have it down.
419
REWARD CLEVER IDEAS
Outmarting the enemy i a ommon eature o wuxia, and the GM hould be prepared to reward well thought out ploy to trik the enemy. When player devie uh a heme, onider it eaibility and the overall peronality o it target. It i okay to be generou with outome i the plan i partiularly inightul or innovative. Not every lever rategy hould work, but the be one ought to (or at lea have a hane).
While the GM hould begin with ome ene o whether the haracer i truly worthy, the player ha a resonibility to plead. i an be done through a erie o exhange, rebuttal, and trade-off. i i an opportunity or the player to remind the GM o exploit that would impre the magirate.
In the end a peron an be returned i the magirate find any o the two requirement below are met: .
e death wa inorrec due to a book keeping error, eleial negligene, or an illegal ac.
SKILL ROLLS ARE NOT MAGIC BUTTONS
12
. e peron i indeed virtuou and merit Skill roll are part o the game to ailitate play. ey returning to lie. are meant to aid you in adjudiating the acion player take. Rather than eeing the world through . e peron ha important buine involving their Skill li, enourage player to ee the world the god in the world o man and it i benefiial through their haracer and ay what they intend to Heaven that thee matter be ompleted. to do without reerening Skill. When you deem a Skill roll neeary, tell them to roll the mo approe GM hould make a deiion baed on the above priate Skill or the acion they are taking. riteria. I there i unertainty then the GM an make i i eseially true o mental Skill. ey hould a roll to determine the outome. Roll a d and i not replae dialogue between haracer or player the reult exeed the age o the haracer, the magdeription o what they intend to ay. A Skill roll i irate judge the ae avorably. i roll an be never enough or you to determine an NPC reacion. modified at the GM’ diretion due to good or bad o deide how an NPC reac you need to know what karma and other acor (or example, important a player haracer i aying and doing. en i there event in the ampaign involving god and sirit). i any doubt about how the NPC would repond, you Keep in mind, miake by the magirate are rare. an ak or a Peruade, Deeption, or Command roll rom the player. I a haracer i permitted to return, there hould be BRINGING CHARACTERS BACK FROM THE DEAD
When haracer die, they alway appear beore the Eight Magirate to determine what their next inarnation will be. However, there are ometime error. Every peron ha an appointed date o death entered into the Book o Living and Dying, and either the entry itel might be inaurately reorded or the peron may have died prematurely. ereore when a haracer die it i appropriate to role-play their appearane beore the magirate and to entertain the poibility that they an be returned to the living world.
420
ome laing i hould be uomized to the haracer buteffec. it i generally omething to perpetually remind the haracer o hi or her good ortune (ofen a new flaw, ure, or abnormality). Alo the magirate may enter in a new date in the book o Living and Dying, limiting the individual’ new lie san to a matter o day, month, year, or deade depending on their deire.
ehnially it i the peron’ dragon sirit that appear beore the magirate while their phoenix sirit remain in the body. It i important to note that the body i only viable or a ertain amount o time. I it ha begun to rot and degrade, then the dragon sirit annot return to it. When thi i the ae, and when the magirate eel it i ill important or the When the PC appear beore the magirate to plead, peron to return, they may have them enter the body the GM take on the role o the magirate and o another who i ated to die oon. i ometime hould ue hi or her own opinion regarding the ha an impac on the peron’ peronality though haracer’ worthine or return. While an error in beaue the phoenix sirit remain with the bodie. book keeping i a good arting point, it i an take a great deal o effort and work to return omeone rom the dead, o the magirate are relucant to reore anyone who i not truly worthy.
DESIGNING ADVENTURES ere are ountle way to deign adventure and any one o them an work or Wandering Heroe o Ogre Gate. Muh o thi i dependent upon your GMing yle and the play yle o your group. What ollow i advie baed on how we runWandering Heroe o Ogre Gate.
with Lady Plum Bloom and the Four Finger Manual to explore Kwam Metta, and it make ene that Lady Plum Bloom ha a ontinued intere in them, he may ome afer the party or end diiple to deal with them. Even i he doe not, you ought to mentally note (better yet, write down) what our regarding Lady Plum Bloom and the manual in ae it beome relevant later in the ampaign.
ADVENTURE STARTING POINTS
DRAMA AND SANDBOX Ogre Gate We deigned anare eyeree toward both andbox and drama. e with player to explore a they wih, with no railroading, but the GM hould introdue acive element that heighten the tenion and reate exitement. i an be done in the orm o NPC, event, movement, and additional element. In a ene, thi i a ombination o exploration adventure and ituational adventure (a term oined by Clah Bowley where you throw in a ituation or ompliation and ee how the Player Characer resond). Situational adventure introdue ompliation, NPC and other intereing element. ey build in resone to the player’ reacion. e wuxia genre i filled with ituational adventure. Whether it i a reseced but ruthle maer who ha an intere in being one o the player haracer’ ather in-law, or a miguided and rekle Martial Hero eager to impre them and beome their diiple, ompliation tend to preent themelve. On the other hand, it i important not to go too ar here. e purpoe i to enhane the exploration asec o the game with intereing development. Resec the player’ reedom to explore and ue acive ompliation to how them there i a dynami world at work around them. Exploration i a key eature o the game. hi obviouly involve prepping loation but it require lexibility and being able to hit gear at key moment. When I run Wandering Heroe o Ogre Gate , I give the player reedom to explore and try to build o o their hoie. I they deide to invetigate rumor o ghot at the Pagoda o Golden Merie in Kwam M etta, then I am happy to allow that, even i I had omething ele planned or the eion.
Below are a number o good plae to tart when
deigning ampaign. plified andadventure emphaizedorour area youWe anhave ouimon when developing idea: villain, onflit, ituation, and loation. One you have your tarting point, you may well draw rom the other area a well.
12
START WITH THE VILLAIN
i approah work well in horror ampaign but we ound it ueul in reating adventure or wuxia yle play. At the heart o uh an adventure i the threat, whih emanate rom your villain. I you make a villain with learly defined motive and a rong peronality, the adventure itel all into plae quite eaily. A good villain i ompelling, being both repulive and attracive at the ame time. i i not phyial repulion or beauty (though it an be). Rather the
villain ought to be repulive inrighten an area your o behavior and belie, omething that an PC or tir them into ation. It an help to balane thi with redeeming eature, omething that make their time in the ampaign memorable. ey do not need to be ympatheti (though they an be). ey ju need to be omeone your player an ear and repet at the ame time. You an have a villain who i wholly evil, how no mery to the innoent, and i onumed by elfihne, but perhap he i intelligent or a killed and paionate muiian. No matter how evil your villain, it hould be poible to have a onveration with her.
For your villain, be ure to reate a bakground, goal that fit that bakground, and a peronality that i eay to get into during play. In order or your villain to be gameable, you want the villain’ goal to potentially interec with the party. An example might be that the villain aue a threat to their intere, or i a threat to a peron/plae they would naturally at doe not mean everything you had planned be inlined to deend (inluding themelve). i evaporate. You have to play it by ear but ome ele- ould be anything rom the villain bullying a town ment the haracer ignore might ill be in play. o innoent people to a villain who eal money or Never railroad. Never ore element beaue you reli rom the player’ ec. want them. I the player avoid the growing fiao
421
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While it i uually bet to reate your villain ompletely on your own, eel ree to roll on the ADVENURE ABLES below i you need. Simply roll or eah one (VILLAIN IDENIY, VILLAIN GOAL, and VILLAIN PERSONALIY). You may want to roll more than one on the Peronality able. I you get lahing reult onider how they might be poible. For example i you are a repeted Sholar on Identity but Stupid or Peronality, thi ould mean any number o thing. It might indiate a haracer who ha taken the imperial exam multiple time and ailed, but i regarded a a holar by people in hi or her ommunity. It ould even mean omeone who i well read, paed the exam but i otherwie gullible and ignorant. Suh a haracer might be able to quote the lai line by line, know the perec trategy or a peifi military hallenge, yet have diffiulty making mall talk in a tavern or eaily all prey to on arti.
ADVENTURE Table: VILLAIN IDENTITY III ROLL( 1d10)
RESUL
1
Demonorpiritedbeat
2
Matermindorultleaderwithmany upernatural minion
3
Ritualmaterororerer
4
Smallmeddleomereature
5
Uniquereatureneverbeoreeenin the world
6
Largeanddangeroureature
7
Ghot(gui)orimilarreature
8
Agreatmartialexpertreturnedrom the dead (or reinarnated)
9
AreatureromanotherWorld
10
Agodorpowerulpiritindiguie
I you are minimizing or not uing upernatural element, imply ignore thoe reult and roll again.
ADVENTURE Table: VILLAIN IDENTITY
ROLL( 1d10)
RESUL
1
Exploitdeeneleommunity
2
Poeaperonwholoveanother
3
Poeapowerulartiatorweapon
4
Poeaeretmanual
5
rikaperonoramilyoutogreatwealth
6
Poionanenemy
7
Beriendandthenbetrayoveragrudge
ROLL( 1d10)
RESUL
1
Set leader
2
General
3
Repetedholarorpriet
4 5
Reputableleader Siu
8
Settleagrudgewithaperonor ommunity
6
Envioubrotheroriter
9
Ahieveare-unionwithlong-lotamily
7
Wealthyaritoratormerhant
10
RollonVillainGoalIIable
8
Banditleader
9
LoneMartialHeroorvillain
10
RollonVillainIdentityIIable
ADVENTURE Table: VILLAIN IDENTITY II
422
ADVENTURE Table: VILLAIN GOAL
ADVENTURE Table: VILLAIN GOAL II ROLL( 1d10)
RESUL
1
Commandariminalorganizationand grow wealthy
2
Ahievetheobjetiveoaormermater
3
Maarealargenumberopeople poibly in ervie to a Ritual
4
BeomethegreatetMartialHerointhe world
5
Improveaamilymember’tandingin oiety
6
Eliminateathreatorproblemoneand or all
7
Completeagreatworkoart,engineering, et.
ROLL( 1d10)
RESUL
1
Servantoreunuh
2
Imperialoffiial
3
Muiianorartit
4
AdigraedMartialHero
5 6
GreatMartialHeroorvillain Greatetleader
7
PrietorAbbotwithriminaltie
8
Phyiian
8
Killanimportantleader
9
Bandogreatheroeorvillain
9
Controlaity
10
RollonVillainIdentityIIIable
10
RollonVillainGoalIIIable
ADVENTURE Table: VILLAIN GOAL III
ADVENTURE Table: VILLAIN PERSONALITY III
ROLL( 1d10)
RESUL
1
RuletheMartialWorld
ROLL( 1d10)
RESUL
2
Bringbakadeadlovedone
1
Murderou
3
Bringinaoreigninvaionapartoa larger heme
2
Loyal
3
Deeplyreligiouorpiritual
Preventanimpendingalamityatany ot (poibly a alamity that i entirely in the villain’ mind)
4
StrategiorGeniu
5
Sedutive
5
Ahievelongevity
6
RekleandMerurial
6
Unleahaterriblenewweaponupon
7
CleverandWitty
7
the martial world Wipeoutanimportantmartialet
8 9
ParanoidorNervou Otentatiou
8
Workwithdemonorpiritto aomplih a great, but highly detrutive or murderou, tak
10
Eentri
9
Cauetremendoupolitialupheaval
10
Invert heavenorotherwie diruptthe Bureauray o Heaven (or example, retore e Demon Emperor)
4
ADVENTURE Table: VILLAIN PERSONALITY ROLL( 1d10)
RESUL
1
Cruel
2
CharmingandFlirty
3
Sholarlyorintelligent
4
Artiti
5
HaughtyandRude
6
Hedonit
7
CrazyorUnorthodox
8
Vengeul
9
Hyporitial
10
RollonVillainPeronalityIIable
ADVENTURE Table: VILLAIN PERSONALITY II ROLL( 1d10)
RESUL
1
Kind
2
Calm
3
Stupid
4
Obeive
5 6
Polite Aeti
7
Inflexible
8
Meriul
9
ruthul
10
RollonVillainPeronalityIIIable
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START WITH A CONFLICT BETWEEN PEOPLE OR POWER GROUPS
Conflic i a oure o adventure in wuxia. Whether it i battling ec, a yle o grudge and revenge between two amilie, a rae to obtain a eret manual or imperial offiial meddling in loal affair, you an build a whole ampaign around a ingle onflic. Perhap a group o martial ec are all trying to obtain the Wind Sabre o Sunan, or maybe loal bandit have taken over a village and ored them to work nearby mine. e player may be heroe paing through who deide to lend a hand or they ould be direcly involved in the disute.
For oure thi youoneed to deide involved and what the the onflic i.who enione you have that, and flehed out the ituation, you an imply drop in the player and ee where it take thing. e nie thing about thi approah i you jut need a bai outline o the haracer involved and you are pretty muh good to go. You may need ome map and at or any o the seifi threat or plae in the enario a well. i kind o adventure avor an open approah where you let the player looe and ee what they do. It i not a great fit or a linear ruture. A the player interac with the group and make hoie, you need to deide how thee group reac. Again it i be to make your onflic rom rath to uit your need, but you an ue the ollowing table i you need. Roll multiple time on the ADVENTURE TABLE: CONFLICT PARTICIPANTS until you have enough group or your tate. en roll on theADVENTURE TABLE: CONFLICT SOURCE. I you get idential reult on the onflic partiipant table that i okay, it imply mean like ore are lahing. For example i you get ec twie, thi would ju indiate a enario involving euding ec.
423
ADVENTURE Table: CONFLICT PARTICIPANTS ROLL d10 FOR RESUL MULIPLE RESULS
12
1
Set
2
Merhant
3
Imperial offiial
4
IndependentMartialExpert
5
Bandit
6
Loalommunityority
7
Farmer
8
Wealthymagnate
9
Religiouorganization
10
Landownerorhopkeeper
ADVENTURE Table: CONFLICT SOURCE ROLL d10 FOR MULIPLE RESULS RESUL 1
Manual
2
KungFuehnique
3
Grudge
i i one o the eaie way to plan adventure, imply begin with a ompelling ituation that will likely attrat the attention o the player. In ome way thi i quite imilar to Conflic, and there i tremendou ro over between the two, thi approah merely get right to the heart o thing. START WITH A LOCATION
Sometime it i eaiet to begin with an intereing loation or haracer to explore. Wuxia i a great genre or exploration-baed adventure. It i filled
with plae temple houing artiac and oked withlike deadly trap. Cavernared omplexe, anient tomb, an unexplored iland, thee are all poible ite your player an invetigate. Beaue Wandering Heroe o Ogre Gate i wuxia and martial art antay, you an take a dungeon approah to loation and fill them with moner. I your ampaign i more oued on wuxia and ignore the upernatural element in the moner and threat ecion, you an ill ue trap, eret paage and puzzle to keep thing un and entertaining. ADVENTURE Table: LOCALE
5
plot A to expand
ROLL d10 FOR RESUL MULIPLE RESULS
6
Loationortreaure
1
Seret temple
7
Valued reoure
2
City
8
Sared objet
9
Agreatdeeption
3 4
Village Inn or tavern
10
Love
5
Setheadquarter
6
Palae or villa
7
Cavern omplex
8
Camporplaeinthewilderne
9
Mine
10
RollonLoaleIIable
4
eret A
ADVENTURE Table: SITUATION ROLL d10 FOR RESUL MULIPLE RESULS
424
START WITH A SITUATION
1
Kidnapping
2
Greatdiateroralamity
3
An invaion
4
Stringomurder
5
Someoneidyingorpoioned and need a ure
1
Wellknowntemple
2
Fort,keep orwall
Somethingimportantwa tolen and need to be returned
3
ournament
4
Fetival
7
Peronorgroupneedhelp tranporting good or people aely
5
Boat
8
Someoneibeinghaedby imperial offiial or a powerul organization
6
Iland
7
omb
8
Swamp
9
Far off land
10
Hiddenettlementorunder-ity
6
9
Warbetweenetorothergroup
10
Someoneneedhelpobtaining vengeane
ADVENTURE Table: LOCALE II ROLL d10 FOR RESUL MULIPLE RESULS
THE WUXIA DUNGEON One potential type o loation-baed adventure i the dungeon. While it may not immediately eem like an appropriate fit or a wuxia ampaign, dungeon acually eature heavily in the genre. For example, the Anient omb ec in Return o Condor Heroe i headquartered in a maive underground tomb with eret hamber, trap and other threat that blend eaily in any andard RPG antay ampaign. e wuxia erie reaure Ventureha inredible dungeon with animated keleton and trapped pit o aid.
Dungeon make ueul adventure ite in Wandering Heroe o Ogre Gate. In a world where haracer gain Kung Fu ehnique by finding lo manual, the dungeon i a perec fit. While not all adventure need to take plae in the dungeon, and mo will probably eature more haracer driven element, it an add a lot to the eel and flow o your ampaign to inlude dungeon loation like the omb o the imele Maer (See CHAPTER EIGHT: PEOPLES AND PLACES). Every GM will approah wuxia differently. I you ue ewer upernatural element, thi doe limit your dungeon option, but you an ill pull off an intereing loation uing trap, human opponent and animal. However we ound in our own game that moner and magi make dungeon loation a lot more exiting. So we enourage Gamemaer to
Mo dungeon hould have an enounter hart (here you an ue the Survival Skill every ten minute or o to determine i a wandering enounter our—i wandering enounter are preent in the loation). A you ok the dungeon with trap and reature, think o it a a nap hot, plaing thing under the aumption that thi i a mere glimpe o the loation at a ingle moment, that nothing i tethered to one plae. e dungeon hould live. I you plae a ox demon den in the lower tomb, the ox demon doe not have to ay there, it an move around (partiularly i the player are making noie that might trak it attention). Give the inhabitant o your dungeon the ame awarene and entiene the PC themelve have.
12
Anything you put in the dungeon hould be there or a reaon. I there are Zun tribemen in the area and they inhabit the dungeon, ome up with a good reaon or them to be there. Perhap they worhip a loal nake demon or maybe they are there to mine a depoit o Jade. I there are other threat, think o how they interac with the Zun. I you have trap, do not ju plae them randomly, omeone put thoe there or a reaon a well. In addition to hallenge and threat, you need a reaon or player to go to the dungeon in the fir plae. Ofen a imple manual will erve a a tempting goal. ee are tailor made objecive or dungeon rawl. But they are not the only reaon. ere ould
make ulltrap. ue o moner, magial objec and Qi memory
be an important piee o hiory in a dungeon, vital inormation, a reli or even a powerul magi objec.
Whatever tone and eel your ampaign, i you do make dungeon be ure to give yourel adequate time to prepare. Dungeon, partiularly in a wuxia etting like thi, need to fit into a time and plae. ey need a hiory and they need a preent. It i important to know why the dungeon wa made in the fir plae, who inhabited, why it wa abandoned (i it wa abandoned) why it ontent have not been looted yet, who ha moved in, what threat are urrently preent, et.
TRAPS
Some plae Player Characer explore are trapped with thing like tipping floor, poioned dart, and piked wall. ere are alo more exoti trap reated through upernatural oure. emple, ec headquarter, anient tomb and other loation are ometime proteced by uh devie.
rap have tatiti jut like monter and haracer. Whenever Player enounter a trap, they have a hane to ee it, and thi i et by the trap’ Detec We enourage GM to look at the omb o the ime- N. Characer ailing to ee trap may be ubjec to le Maer a an example o the kind o threat and their effet (thee an vary). Some trap have Attak obale one an employ. e key i to take your ore, other are obale that the Player mut time with eah area, breathe lie into it and have un. avoid uing their own Skill, other are magial or Do not ju fill room with the fir thing that leap upernatural. to mind. ink about the bakory, ome up with urpriing puzzle that tie different loation together in a believable way. I you are not enjoying making the dungeon, hane are your player will not enjoy exploring he dungeon.
425
TRAP ENTRY FORMAT
SAMPLE TRAPS
ype: i i the type o trap ategory a given trap belong to.
F RAGILE
Detect N: i i the N or Detec roll to ee the trap.
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Attack: Mot rap roll a Die Pool againt haracer’ deene to harm them. Even i they are not phyially attaking the haracer, they an ill target deene (or example a ragile bridge roll again Stealth beore ollaping). In ome ae, the PC imply make an Athleti roll to avoid the rap. Effect: Mo trap have a Damage roll expreed a a d Die Pool. i i either a reult o it attak or the Player Characer uumbing to it effec. Some imply expoe haracer to Poion or imilar hazard. Disarm N: rap an be diarmed uing a rade Skill roll (uually rade: Mehanial i the mo appropriate).
e normal rule or Athleti an be applied or avoiding trap in the fir plae. For example, haracer who know a ecion o floor i trapped, an ue Athleti to jump over it and avoid the trigger.
per
eet)
e andard ragile bridge i deliberately engineered to ollape under the weight o a target. Only by inhing aro it lowly and lightly an haracer avoid a udden all o orty eet (thi diane an vary o oure). i aue d Falling Damage, uing the Normal Falling Damage rule, allowing or Athleti roll N to redue Damage. I there i omething available to hang onto, the vicim an make an Athleti Skill roll to op the all (uggeed N ).
C OLLAPSING
DOOR ype: Attak Dete N: Attack: d again Evade Effe: d Open Damage Disarm N:
e GM hould ue the ollowing rule baed on
ee are ommon devie to protec burial hamber. ey are extremely heavy iron or one door, de-
different trap, when reating adventure. A aategorie matter o o impliity, a GM needing trap on the fly an ju aign Detec N, Diarm N, Attak roll and Effet that eel appropriate.
igned in to ront all orward intruder door when an anyone and o them.onCollaping be everal thouand pound, and do d Open Damage to target.
OBSTACLE TRAPS
P OISONED
ee are trap uh a pit, greaed floor, and tipping bridge. ATTACK TRAPS ee are triggered trap that Attak uh a dart
426
BRIDGE ype: Obale Dete N: Attack: d again Stealth Effe: d Falling Damage (or d Disarm N:
releae, ga trap, bladed trap and siked floor. ey are ometime poioned. In mo ae Attak rap have Damage roll but ome imply expoe haracer to Poion. SUPERNATURAL TRAPS
ee are reated by upernatural entitie like sirit, Qi energy, deitie and other oure. ee are ofen unique and deribed with ome amount o detail.
DARTS ype: Attak Dete N: Attack: d again Evade Effe: Poion Disarm N:
rap like thi an be triggered by a range o acion, rom epping on a floor panel to opening a door. e dart do not do any Damage, but they do expoe target ruk by the Attak roll to a Poion (any rom the li in DISEASES AND POISONSin thi hapter).
S PEAR
TRAP ype: Attak Dete N: Attack: d again Evade Effe: d Damage Disarm N:
QI
MEMORY TRAP ype: Attak Dete N: None Attack: d again Relevant Deene Discipline Rank: Speial Qi Rank: Speial Effe: Speial ee are triggered by rope or wire and releae a row Disarm N: Speial o sear at the target. In ome ae, they releae everal Hardiness: (but an vary) uh row (i o make an Attak roll and Damage roll Parry/Evade: (but an vary) or eah one). Spear Row do d Damage. Qi Memory trap are reated when Martial Heroe perih under intene emotion, leaving a trae effec LADE TRAP in their wake. i an be the orm o an acual gho ype: Attak or imply a lingering Qi preene. In either ae the Dete N: effec i muh the ame. i i eentially a trap that Attack: d again Parry unleahe a partiular Kung Fu ehnique. e GM Effe: d Damage need to deign eah uh Qi Memory rap individDisarm N: ually, aigning Qi Rank and Diipline Rank baed on the Martial Hero who reated it. ee are large blade powered by bow-like mehanim that lah or ab at target and are uually When a haracer walk into the preene o a Qi triggered by a wire. ey do d Damage. Memory rap it briefly appear a a human hape and unleahe the ehnique again them. e only way to “diarm” a Qi Memory rap i i the haracer manage to pull off a ounter. i i the only time IT TRAP ype: Obtale that haracer have an opportunity to rike the Qi Dete N: Memory. I they ueed and do Damage it diipate. Attack: arget roll Athleti N Effe: d Falling Damage Stronger Qi Memory (Optional):Some Qi Memory Disarm N: Speial trap are powerul and do not go away afer ju a
B
12
P
i i a very imple trap, a onealed pit with a ten to twenty oot drop. ey are either onealed naturally by the ontour and lighting o the environment or have a layer o extremely ollapible material that break when anyone walk aro. I a peron doe not ee the pit and walk into it, they may get an Athleti roll N to avoid alling. I they all, the pit doe d Falling Damage (or more i it i greater than twenty eet). A eond Athleti roll to redue Damage i allowable under the Falling rule.
ingle ounter. take Damage equal toneed theirto Qi rating. So aey Qi an Memory rap, would take Wound beore it ade.
Spiked pit traps: ee untion jut like a normal pit trap but have pear or pike et at the bottom, whih ue the weight o the vitim’ all to impale them. ee do d Open Damage.
THE REVENGE OF THE FLYING GUILLOTINES Someone with a eriou grudge againt the party
ADVENTURE IDEAS Below are adventure uggetion that an erve a the bai or ampaign or enario, a well a ituation that an be thrown into the game during play to keep thing lively.
hire or kidnap an ingeniou holar-offiial who i amou or hi lever invention. ey ore him to make the perec weapon: a flying guillotine. e
nemei then disathe or her ollower to attak the party’ allie, leaving hi a wake o beheaded bodie in the area. What art out a a murder inveigation lead to a deadly trap or the party. Following the trail o lue play right into their enemy’ hand a a group o diiple armed with Flying Guillotine await their arrival.
427
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MR. YAN’S CORPSE
THE RUMOR OF CALAMITY STAR
In thi adventure the party i paid Silver ael to transort the body o Mr. Yan Kang, a wealthy bean urd merhant rom a village near Chen to hi aneral grave in Rong Yao (or whatever loation work or the enario). ere it will be reeived by Chie Minier o Juie, Pei Heng (hi ather and Yan Kang’ ather were worn brother). e diffiulty will be finding omeone to perorm the Spirit Keeping Ritual. e added diffiulty i that Mr. Yan’ wie, Nu, plaed a ure paper (reading “remain”) inide hi body, making the Spirit Keeping Ritual N rather than . Not only that, but the aer o the ritual take a Wound or eah ue. I thi ail, Mr. Yan will rie up a a Jianghi, or Hopping Gho.
A range ar appear in the ky or everal night. Week later player hear rumor that the ar heralded the birth o a hild ated to dethrone the emperor and take hi plae. Should the party or their ec take an intere in the matter, they find themelve in a rae to find and protec the baby rom the minion o the Gloriou Emperor (inluding the Yao and eret allie in the Banyan). When they find the hild, it i a girl, whih immediately divide any upporter he might have. i i or a more longterm ampaign goal.
THE SEARCH FOR THE IMMORTAL REALM
A prominent leader o the martial world eretly hire a group o holar rom Hai’an to reruit thebrave and ronge member o the major ec on a great expedition to Zun Shan Peak to find the gate to the Immortal Realm. e PC are among thoe reruited. He ha alo been eretly working with the Zhan Dao Empire and been lent ome o the emperor’ Yao to ambuh the great heroe and kill them on Zun Shan. e emperor promied the ec leader the throne o Li Fan and Hu Qin i he an unite the martial ec under hi authority and take Hai’an. Killing the key Martial Heroe on Zun Shan i ruial or him onolidating hi power without hallenge. O oure the emperor ha no plan to honor thi agreement, or him it i enough to topple Hai’an and plunge the marital world into hao o he an move hi own ore outh. THE MERCILESS FATHER-IN-LAW
A very powerul Martial Hero who love hi daughter dearly ha deided one o the male PC will make an exellent on-in-law. He i onvined they are a perec math and take any rejecion a a peronal inult. I the PC doe not agree he may reort to kidnapping or brute ore to have hi way.
428
MISTAKEN IDENTITY
Someone in the martial world ha a eret grudge with one o the PC. He or he ue diguie or poibly the Shif o the Chameleon ehnique to maquerade a the player haracer and ommit terrible rime (with the aim o tarnihing their reputation). e individual doe not want a duel or even to kill the haracer.
JOURNEY TO THE SOUTH
A Sun Mai monk reruit heroe to help him reah Kwam Metta in Dhamma, a village in the outh that houe the Pagoda o the Golden Merie. A devotee o the Iron Sky Maiden, he eek to learn more about the lady’ hiory by finding artiac and text. Getting there will be a dangerou trek through humid jungle filled with threat the player have never enountered beore. One there they diover that the plae i abandoned, that it protecor, the Seventh Brother o Iron Sky Maiden, wa turned into a Proound Spirit. Beore he died he plaed the Dragon Spirit o the inhabitant into a Jade urtle to protec them rom an impending invaion. However he wa unable to omplete the ritual beore the attak twied him with orery. e bodie o the inhabitant were lef behind a Phoenix Gho (beaue their phoenix sirit remained in Brother their bodie). e Jade urtle mu touh Seventh to omplete the proe and revere hi tranormation. ey an find the Jade urtle in the Pagoda o Golden Merie and alo unover lue about the village’ terrible pa in it upper orie. However it retain ome reidual protecive ward lef by the Iron Sky Maiden herel, that pit intruder again the rime o their own pa, their ated uture and even themelve. One obtained, the Jade urtle will need to be returned to Iron Sky Realm (where the true adventure begin). THE FOUR FINGER
MANUAL
e player hear the ound o murder in the reet rom their inn room window. Inveigating they find the dead body o a ormer Hai’an offiial living under an aumed name in the Banyan. Hi murderer were a group o Yao (seial agent o the emperor) and an be een fleeing into the nearby wood. e offiial wa killed or a puzzle box he poeed that ontain a gazetteer deribing the loation o the omb o the imele Maer. I the player ollow the Yao, they an retrieve the puzzle box and unover it ontent. I they inveigate the murdered offiial,
they an learn that he wa on a seial ommiion harged with finding the Four Finger Manual and wa eeking inormation in the Banyan. In hi houe are report he wa ending to hi upervior in Xuanlu ating that he believed he ound the loation o the omb o the imele Maer and believed thi to be the final loation o the Four Finger Manual. Should the player eek the tomb, they find themelve embroiled in politial intrigue rom beyond the Banyan a both imperial and Hai’anee agent eek to thwart or ally with them.
THE TRAVELING CARAVAN
e player arrive at a town or a market. ere are numerou trader and aravan that are there with great ale and plenty o ware. e next day, the player learn that a peron ha gone miing in town (afer all the merhant have lef). Supiion all on the player, ine they are the only ranger till in town. e player mu lear their name by invetigating while under rutiny and threat o arre rom loal offiial. e player diover that eah town that the aravan top at, a peron eem to go miing, though thi i ofen only diovered a day THE GREAT COMPETITION or two later. e player may eventually make the Soon afer the player diover a powerul item or onnetion to a peifi merhant and hi aravan. important manual, Bronze Maer trie to organize e merhant i acually an evil orerer travelling a ompetition and make the objec in queion it rom town to town uing the “Wealth Attainment” prize. He will fir appeal to their ene o honor and Ritual to get rih. All o hi rihe ome rom thi laim the diovery i too important or the martial method and not hi ale, a one eemed the ae. world, and that ate mu be allowed to judge it e orerer, digui ed a a merhant, kill a peron rightul owner. He will reort to deeption and trik- in eah town, get wealthy, and buy a new art beore ery i need be, or imply go ahead with the ompemoving on to the next ettlement. e vicim’ bodie tition and laim the player agreed to it (threatening are kept under the floorboard o the art, whih their reputation i they bak out). In truth he ovet then have another floor over the top o them. He the item and plan to heat and rig the ompetition move town-to-town killing people o that he may to hi advantage. get rih. e orerer ue the money he ollec to buy more ritual and to enjoy the omort o the world’ fine reaurant and tea houe. A an THE SWORD OF TI ME optional twi, the dead bodie ould be Jianghi A player ome aro a peial word under ommon under the orerer’ ommand. irumtane (ound in a dungeon, or bought at a hop), and the word eem ompletely ordinary. ere i ano in or any way reature. until the When playerthi enounter Guieffec (gho) imilar happen, the word transort them bak in time where they witne the death o the peron who would beome the Gui, and the irumtane behind how the gho wa ormed. e player mo likely annot interere with the irumtane o the death, but witne the exac ourrene i they were there but inviible. e Gui then beg the player to redeem it, o that it may be ree o it aferlie a a gho. I they deide to ignore the Gui’ plea, it get angry at them and attak; or they an work to avenge the Gui and fight to have it releaed rom it unearthly bond. I the player righteouly avenge the Gui, they alo gain luk or the oure o their next ull adventure. e word ontinue to ativate like thi i it i held when enountering a Gui or pirit who died in unuual irumane. SeeSWORD OF TIMEentry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER.
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MANAGING THE CAMPAIGN Adventure are one thing, but holding together a game over the long haul i another matter. e ampaign i the broader ontext that your adventure fit into. ere are lot o way to manage ampaign and make them la. Here are ome thing that work or u.
EXPAND THE CAMPAIGN When the player wind down and have reolved all their onflit and ahieved their goal it an be triky to know where thing might go next. I your ampaign run out o uel, or player run out o lead, expand. Introdue new haracer, new threat, new development, new angle or them to purue. e
world doe not opCheng. ju beaue the partygrow detroyed the Manual o Emo Let the world around the player and expand. Build off what ha ome.
429
CAMPAIGN BACKGROUNDS ough the etting material o thi book et the tage or your ampaign, you may want to take thing urther and devie a more peifi bakground to rame your ampaign. i an be helpul in giving it ou and tying it more diretly to your PC partiular bakground (though it need not do o). Deviing a ampaign bakground i quite imple and you hould onruc them in a way that uit your playyle.
12
430
Your player may or may not be drawn into thee event themelve. In ac, it i ofen be when they are not. i merely erve a the urrent ituation in the martial world or your ampaign. You an take orm what it what you need, inorporating asec into your adventure. i will give your player the ene that they are living in a world inhabited by haracer and ec with motive and goal. It i an acive, ongoing world, not a paive one.
e fir thing to undertand about ampaign bakground i while they do et the age; they do not neearily orm a ampaign ar. e ampaign bakground i more like a well you an draw rom a you deign adventure. I the player are intereed in exploring the bakground, it may eature more prominently over the oure o the ampaign.
TABLE OF FUTURE EVENTS
an exellent a ampaign bakground. Perhap therebai wa a or battle over the blade, and in the onflic it ame into poeion o a group o heroe (Leng, Min, Weng, and Shu). Originally taked by Myi Sword ec and Heiping ec with retrieving the blade rom the with, they ole it or themelve when Leng and Min ell in love and got married (a violation o Heiping ec’ rule). i aued a eud between many ec in the martial world and ulminated in a fiere battle at Zhe Valley Canyon when Weng betrayed hi allie and helped Lady White Blade o Myi Sword ec deeat them. Leng wa killed in the battle and Min lo her arm deending him. Shu wa killed but Weng urvived. e reult wa the Wind Sabre o Sunan ended up in the hand o Lady White Blade. Min fled to the mountain eeking proound Kung Fu to help her obtain revenge. e ampaign take plae ten year afer thee event, when Min return to the Banyan region wreaking havo on the martial world, alling herel One Armed Demon. Deserate or an edge, Lady White Blade begin a earh or the Phoenix Crown o Bao (whih pair with the abre) auing many other in the Banyan to do the ame.
Withoutome. many event, by and the player an alter the Whenacion you roll reord event in your ampaign alendar, thee are done with the aumption o no intervention. ing may hange i the player deide to intrude themelve.
(OPTIONAL) i i ued to onruc a uture event timeline. i will allow you to plot everal year into the uture or determine event a needed. Ue it in onjuncion with a ampaign alendar. Ue it a inpiration. Roll randomly and interpret the reult. Modiy a needed. Begin by imply taking the element in the etting You will ofen need to roll on able IV to determine the loation o the event. a preented in the rulebook and etablih ome reent event that give you a lear ene o where Eah month roll and mark down the day or time poible adventure and motivation might arie when the event begin to develop. It i important to rom. ee ould be event within the la ew week reate new event independent o rolling a well, or hitherto unknown event rom the la ten or baed on prior one. A new event our they might twenty year. Here i an example rom one o our ugge urther development. For example a maive own ampaign: drought or amine ould trigger a migration, and thi in turn ould trigger an invaion. ere i no In the rulebook the Wind Sabre o Sunan i poeed need to roll or thee additional event. Ue the table by the With o Zhaoze Zhou, but oveted by many a tool, not a omething to limit poibilitie. other, inluding Heiping ec. i ould erve a
Table IV: LOCATION OF EVENT ROLL( 1d10)
RESUL
1
ZhanDaoEmpire
2 3
Ditantland Fan Li
4
Qin Hu
5
Hai’an
6
Banyan
7
Dhamma
8 9
KuhenBain YanguPlain
10
Chai Yun
Table I: MONTHLY EVENTS Table III: HISTORICAL TURNING POINT
ROLL (2d10)
RESUL
2
Roll on ABLE II Important amily or group die or vanihe myteriouly
ROLL (d100)
RESUL
3 4
Loal event or etival goe terribly wrong
1
Global plague
5
Great artit (muiian, poet, ator, et) hold an important publi perormane
2
Major tehnologial development our
3-4
New martial et arie
6
Diater trike a mall village or ward in a town
5
Civil war
7
Small group o bandit plaque a region
6
New religion rie and pread
8
New loal magnate emerge
7
Major invaion rom a ditant power
9 10
Sign o or portent o the uture appear (roll in advane to determine uture event) Great leader or peronality i involved in andal
8-9 10
State ollape
11
Nothing ignifiant, buine a uual
11
Shit our in one o the upper or lower realm
12
New ong, poem, work o literature or rat item gain popularity
12
Major migration our
13-15
New tehnology or innovation
13
Great artit or ratmanemerge attrated ollower
16-17
New alliane ormed
14
Loal torm
18-19
Old alliane broken
15
Serie o murder our
20-21
Major poliy hange
16
Fire break out in a ward or village
22-25
New trade good introdued rom a ditant loation
17
Montrou threat briefly threaten a loal population
26-28
Diater trike a ity
18
New publi nuiane or oial diturbane appear in a town or provine
29-30
Signifiant reorm or retruturing o oiety attempted
19
Someone hold a tournament or ontet
31-35
New trade good diovered loally
20
wo martial et on brink o onflit
36-38
Minor invaion rom a ditant power
39-40
Exiting martial et plit into two
41-43
Eonomi diater
44-45
New ettlement i etablihed or an exiting
46-50
ommunity grow oniderably Exiting religion gain many ollower and pread
51-55
Famine or drought
56-60
Great evil or montrou threat pread ar and wide
61-65
Moral pani pread
66-67
Conflit arie between religion and government
68-70
Great fire devatate a region or entire ettlement
71-75
Government tart major projet, uh a a anal or other work
76-80
Government beome le oppreive and trive to improve ondition o population
81-82
Government beome more oppreive
83-85
wo great Martial Heroe have a duel (1 in 10 hane eah one die)
Table II: MAJOR EVENT or DEVELOPMENT
Major invaion rom a nearby power
ROLL (2d10)
RESUL
2
Roll on ABLE III: HISORICAL URNING POIN
3
Key figure in martial world die or i killed
4
Loal warlord rie
5
Minor invaion our
6
Minor migration our
7
Martial Villain bullie a loal population
8
Something anient and important i diovered
9
New montrou threat arie, omething never een beore
10
Individual gain great influene or pretige
11
New ativity or patime gain popularity
12
wo martial et go to war
86-88
Major natural diater
13
New muial, literary, poeti or other artiti orm gain popularity
89-90
Exiting trade good beome plentiul
91-93
Exiting trade good beome are
94-95 96-97
Major upriing our Soial hit our, uh a the rie to power or importane o an exiting la
14
Natural diater our
15
Minor upriing our
16
City i plagued by a great evil or montrou threat
17
New publi nuiane or oial diturbane pread widely
98-99
New people emerge
18
Important leader marrie or ha a hild
00
Major artiat or powerul reli emerge
19
Important leader die
20
Loal government rak down on a peifi rime or pereived oial problem
12
431
MANAGING NPCS
THE SECT AND NPC MAP
Wuxia i very oued on haracer and Wandering Heroe o Ogre Gate embrae thi. You hould fill your adventure with intereing oe or your player to ae and try to make them eah and out in ome way.
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i method i a peial way to trak your NPC and ec during play. Baially you ju print a map o the Banyan or Qi Xien rom thi rulebook and plae it behind your GM reen. en you put token on it repreenting the poition o different group o NPC (poibly entire ec). Move the token around Nikname are ueul here. ey help make NPC a they go about their buine and/or reac to player memorable but alo give the GM a ueul tool or acivity. i will not be neeary every eion but viualizing the haracer. e nikname an be a it i a very ueul tool i you have a lot o thing going good arting point to fleh out a onept. on and very acive NPC. It i alo ju a good viual repreentation o what your NPC option are. I you Beaue player will ae o many oe, the goal here Lady Blade i thi in Chen i not to make eah one have layer o depth (though know ole one oWhite her manual, giveand youthe an player idea o you an do that), rather it i to make them pop out how eay it will be or her to ath up to them or in memorable way. Giving them a rong but narrow trak them down. haracer trait, paired with appropriate Kung Fu ehnique and weapon an make or a laing impreion. I Iron Hawk ha tehnique like Cluth NPCs AND ENCOUNTERS o the Hawk and Iron Body and i needlely onON THE FLY rontational, it will be eay or your player to reSometime you need to ome up with at on the member him. fly or enounter. A a general rule o thumb ue the ollowing Rank or your NPC kill baed on the kind o hallenge they repreent. An underling TRACKING SECTS AND NPCs an have all d in Key Skill, while a Maer ought It i very important to keep trak o the different to have d in Key Skill. For ehnique, ju grab ec (and other group) and NPC acive in the am- enough o the appropriate level or the enounter (i paign. Not only do you need a ene o where the appliable). Ideally you have at beore play to reate major player in a given ampaign are and what they more textured enounter, but there i nothing wrong are doing, you will alo want a general ene o where with aigning a uniorm d or d to all ki ll to everyone and hould they get pulled into a itua- keep it eay. tion or enario. While the ec entrie in the ruleC H A LL E N G ER SK ILLL EV ELS EC HNIQU ES WOUND S book may be enough at the beginning, a your ampaign evolve you will probably need to trak thing Underling 0d10 Noehnique 1 urther. ere are a ew poible way to do thi. Diiple 1d10 QiLevel1 3 For traking NPC the key thing i to update them. I your player ut off Daning Hawk’ right arm at the Silk avern, you will want to note that. Some people ue NPC table or thi, other ue index ard. I ue individual NPC heet in a ring binder plu a maer NPC table. Whatever work or you, that i how you hould manage it. It i alo helpul to note motivation relevant to ampaign event (i the player have the Wind Sabre o Sunan and Laughing Fox want it, it i good to write that down).
432
SeniorStudent Mater
2d10 3d10
QiLevel3
7
Qi Level 5
11
NPC GROWTH OVER TIME
A the Player Characer advane they will grow more powerul, ome o their oe will keep up, ome will plateau and tagnate, while other will ontinue to exeed them at every turn. Over the oure o the ampaign update your NPC with thi in mind. A For ec my preerred method i to draw a diagram haracer who wa Qi Rank when they fir arted o all the ec with note indiating their urrent (and thereore preented a huge hallenge) may never goal and line with ymbol indiating their preent disoition to other ec (thi la bit i important the advane beome eayavitory orthat them down road.and On the otheran hand, haracer eemed beaue it an hange a lot over a ampaign). I alo like no threat at all when they were Qi Rank , ould inlude key NPC in thee page. ey are a helpul learn a bunh o eret ehnique and advane rapidly at-a-glane way o figuring out how thing develop to poe a eriou threat. I a haracer doe advane, or how different ec reac a event our. have a reaon or the breakthrough, a thi will make the exhange more intereing hould it ome up.
CREATING NEW KUNG FU TECHNIQUES AND RITUALS While the Wandering Heroe o Ogre Gate book ontain plenty o Kung Fu ehnique and Ritual, we rongly enourage GM to reate new ehnique a needed. Wuxia i a big genre and a ingle ecion o a rulebook annot ontain all poible Kung Fu abilitie. I you ee omething in a movie or book that we did not inlude, by all mean make it yourel. I your player expre intere in a ehnique that ound like it ought to exi, you hould work with them to reate an entry or it. We were limited by
Generally you hould begin with the flavor o the ehnique (what it doe in the etting) then deign mehani to fit that.
CHARACTERS CREATING NEW TECHNIQUES In haracer, player an try to devie new Kung Fu ehnique o their own when they reah Qi level . i hould be omething their haracer would plauibly ome up with. For example a player haracer who ha reently had trouble deeating a oe
page ount, and ould only inlude o many o eah in the rulebook.
who keep uing Steel, mightthe tryplayer to develop a ehnique that Spinning overome it. One deribe the ehnique, you deide what Qi level it i, how muh Damage it hould do and all other meGM CREATED NEW TECHNIQUES hanial detail. In order to maer the ehnique, e GM evaluate eah new ehnique and deter- the player mu send twie the normal amount o mine element like Damage and seifi effec. XP and devote month plu month per Qi Rank While you hould aim or ome rough balane, we o the ability to learning it (thi time an be broken have avoided a ric approah o aiming or pure up and divided a needed, it doe not have to be parity between abilitie. We ound in playte that ontinuou). too muh o thi made thing ar too imilar. I a Kung Fu ehnique eem too good in play, try im- ry to emphaize deigning ehnique rom the poing a negative effec or ue or a downide fir, point o view o the haracer, not the player. then onider reduing the power level i that doe not help. However there i nothing wrong with an COMBINATION TECHNIQUES extremely effecive tehnique exiing in the etting One way to reate new ehnique i to ombine (eventually omeone will figure a way around it). exiing one. For example, I am the Arrow i a ombination o Spear o the Infinite Emperor and A a rule o thumb (one you hould be willing to violate) ue the ollowing guideline: ehnique that deliver Extra Wound: ee hould do an amount o Damage roughly equal to their Qi level on a Catharti ue o the ehnique, i there i ome negative o o uing the ability. I the ehnique ha no negative o, it hould do hal it Qi Rank in Extra Wound.
ehnique that do Damage roll:Generally d Open Damage per Qi Rank plu Extra Wound per Diipline Rank i aeptable or a andard Kung Fu ehnique. I there i negative o o uing the ability, then thi ould inreae (or potentially double). e mo a ehnique hould do i about Wound to a ingle target. Proound ehnique an exeed thi ooure. ehnique with ignifiant o or that have very narrow appliation hould be able to exeed all the above guideline. We have to emphaize thee are merely rule o thumb. e etting aume ome ehnique are better than other, o it i okay to have one that i exeptionally powerul rom time to time.
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Great Stride. o oure an reate ehnique but oe anGM player haracer. i uh ollow all the above guideline but with the added rule that anyone learning or uing uh a ehnique mu know the Kung Fu ehnique that they are baed off o. ee hould alo make a bit o ene. ey hould not be random ombination but rather fit together in a way that reflec the ontent o the different ehnique. Combination ehnique are a helpul tool. ey are meant to emulate wuxia enario where the haracer realize that two ehnique an be ombined or greater effec. i open up all kind o poibilitie one you art pairing up different ehnique.
433
NEW RITUALS Wandering Heroe o Ogre Gate eature upernatural element, but it i not a magi-heavy etting. ereore we inluded a maller number o Ritual than Kung Fu ehnique. But thi doe not mean our ritual entrie are all that an or hould exi in the etting. GM hould eel ree to make their own a they are needed.
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Ritual are different than Kung Fu ehnique. ey are oniderably more dangerou to ue and thi i omething o a natural balaner. Beyond their built in o, seifi power have additional danger and rik. e more powerul a Ritual, the greater the rik and o hould be. When reating a new Ritual think o the effec fir, what it i you want the ritual do, then reate the mehani. Ue the exiing Ritual in the book a model and look or insiration rom hiory, movie and other oure.
434
CHAPTER 13
ADVENTURE: GHOSTS OF THE PAST layer are given a ontrat by Lady ao o the Emerald Seurity Company to invetigate the myteriou death o Su Long (an engineer in Chen) and hi daughter. ey learn that Long may ill be alive and that hi daughter wa een in the ity. Inveigation lead them to the Golden Grotto Aademy, where they learn Headmater Mu ha abdu ted Su Long and ored him to reate a terrible devie to be unleahed at the Emerald Inn.
KEY NON-PLAYER CHARACTERS
Dee Benli: Su Long’ replaement
Headmaster Mu:A eunuh who run the Golden Grotto Aademy
diiple but Mu wa arrogant and abuive toward thoe le intelligent and virtuou than himel. Hi intolerant attitude earned him the enmity o a hero named Iron Lion. ough Mu tried to adhere to the ode o Dehua, Iron Lion puhed him too ar and he lahed out. Unable to ontrol hi anger, Mu killed Iron Lion afer he had already oneded deeat.
Firelance Brothers: wo gruff member o Red Claw Gang hired by Headmater Mu keep an eye on the Inn o the Emerald Monk
13
What Mu did not know at the time wa that Iron Lion wa the nephew o Lady ao (owner o the Inn o the Emerald Monk). Later he onoced a plan or revenge. Fir he ued her influene to have Mu Iron Ghost/Menglao:A member o Myti Sword expelled rom the Dehua ec. Afer hi expulion, ec hired to abduc Su Long and Su Yuyan. He he beriended him and nurtured hi deire to ettle want to eal the Report o the Phoenix Crown the ore with hi ormer ec. She told him about rom Golden Grotto. the Merile Willow Manual and aid he knew where it wa. With the Merile Willow Manual in Little Venom:A member o Zhaoze et hired by hi poeion, he aid he wa ertain he ould Headmater Mu to help protet hi plan murder hi ormer maer. However he wanted proo o hi ommitment beaue the Merile Mini ter Zhao: An invetigator in the Bureau o Willow Manual wa no ordinary book o ehnique, Jutie it ould only be ued aely by eunuh, whih would require aration. I he perormed the aration Poet Hong: A riend o Su Long who ee her immediately he would reveal it whereabout and daughter and hire the PC to inveigate hi revenge would be aured. He did a he wa aked, but aferward Lady ao alled him an ‘inec’ and Su Long: Offiial in Bureau o Work ‘murderer’. She wanted to ee him live the re o hi lie in humiliation orkilling her nephew. However Yuyan (daughter of Su Long): i i Su Long’ he aid he would keep her promie and reveal the daughter. She i held by Headmaer Mu o Golden loation on her deathbed. Grotto Aademy. ey have dreed her a a boy and he now ue the name Yuenheng. Mu retired rom the martial world and made a name
INTRODUCTION i i an adventure or a party o Qi Level - . It i an inveigation with upernatural element and intended to expoe new player to key asec o the game. It work be i the party agree to work or the Emerald Seurity Company but they an be brought into the adventure through a number o other poible hook. While it an take plae any time during the year, it work be i it begin two week beore the art o the Dragon Feival. Be ure to amiliarize yourel with the bakground inormation. e more you remember the eaier it will be to inorm the player a they onduc their invetigation.
436
or o himel in Chen whereAademy. he beame headmater the Golden Grotto Hethe dropped hi old name, adopted the urname Mu and hid the detail o hi pa. ere he brooded over hi miortune and began deviing a plan to avenge himel again Lady ao. Mu sent hi lie traking down text to help him loate the Merile Willow Manual and to enable him to obtain hi revenge. He ound a Yen-Li treatie on Ritual o the Weern Heaven. But thee were all limited, only draining Qi or hort period o time. However hi udie o arology led him to the ollowing onluion: he ould draw on the power o the heaven i he timed the Ritual perecly and hanneled it appropriately. He needed a great engineer to make an aronomial lok apable o uh preiion and o grounding the sell o it perecly onneced with the heaven. i led him to Su Long.
BACKGROUND Eunuh Mu, the urrent headmater o Golden Grotto Aademy, ha a eret. Hi real name i Du Jian and he wa one a promiing young member o Dehua ec, alled Smiling Monkey by hi riend. Hi kill and intellec were widely reseced by hi ellow
THE ABDUCTION OF SU LONG
Su Long wa a high-ranking holar-offiial in the Department o Work in Chen, and wa the vie adminirator o the Offie o Reearh and Development. In partiular he wa a highly killed engineer
13
THE ASTRONOMICAL CLOCK OUTSIDE THE EMERALD INN
o mehanial devie and wa produing innovation buried outide the ity with adequate tablet. e in aronomial lok and armillary shere. purpoe o aking their death wa to eliminate any entanglement with the ity government. When Headmaer Mu realized he would need Su Long’ help to enac hi plan, he initially attempted wo week later, Yuyan eaped. Iron Gho traked to peruade him to voluntarily ai. But the engineer her down at the Gho Market, bringing her bak to aked too many queion and appeared usiiou the Golden Grotto Aademy. When Iron Gho haed o the headmaer. Headmaer Mu deided to kidnap her through the Gho Market, Poet Hong (a riend Su Long and ore him to work on hi projec. o Su Long) aw Yuyan and reognized her. ree month ago Mu hired Iron Gho (a member o the Myi Sword ec) to abduc Su Long and make it appear a though he and hi amily had died in a fire, giving him ilver tael or the tak. Iron Gho brought both Su Long and hi daughter to the Golden Grotto. While there Iron Gho aw the Report o the Phoenix Crown in the Golden Grotto Aademy library but aid nothing. e Report o the Phoenix Crown i a book that ontain the lue to the whereabout o the Phoenix Crown o Bao.
Afer that Mu plaed a attoo o the Demon King on Su’ daughter Yuyan. He then told Su Long that he would kill Yuyan unle he helped him reate an aronomial lok or hi ritual at the Inn o the Emerald Monk. He devied a heme, giving Su Long a new identity (alling him Maer Ling). He then had one o the Grotto’ enior teaher, Dean Zu Yu-Cheng end Su Long to the Emerald Inn to build an aronomial lok to ommemorate the upoming Dragon Feival a a gif rom the ity o Chen.
Afer the abducion, Iron Gho burned the home and plaed the bodie o two vagrant in the building. ee were ound the next day by the Bureau o Juie (by Minier Zhao). eir bodie were then
In the meantime, Headmaer Mu, kept Yuyan at the Grotto under the guie o being a udent. He dreed her a a boy and told her to ue the name Yuanheng. However he wa permitted to go out with ome o
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Mu’ own udent to Xu’ Mutton Stew Reaurant learn it power and ue them again Dehua ec. Mu alo enured that one o hi loyal udent, Dee where Poet Hong one again aw her. Benli, wa promoted to Su Long’ po at the Bureau o Work. THE GHOST OF YUYAN
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Su Long’ good peronal riend, the poet Hong, aw Yuyan twie ine her ‘death’ and believed her to poibly be a gho. Ju two week afer the fire, Hong aw her at the Gho market and tried to ollow her but Yuyan ran away. Hong aw her ix week afer the inident at Xu’ Mutton Shop Reaurant with ome udent. e udent immediately ditraced him and uhered Yuyan away when Hong eemed to reognize her. By the time Hong reahed them he wa gone and they laimed not to have een any girl. Poet Hong ha retted over the iue ine and deided to end a letter to Lady ao eeking to hire Martial Heroe to look into the matter. He i not ure whether Yuyan i a gho or in trouble but want to get to the bottom o the ituation. SU LONG’S ASTRONOMICAL CLOCK
e interior o the lok have Yen-Li pell written on them. When the dragon ar and emerald monk align in the ky, the sell will acivate and draw on their power, draining all the Martial Heroe Qi who are preent, bringing hame to Lady ao and putting her at the brink o death by uking her lie. i will allow Mu to approah aely with hi army and demand Lady ao tell him where the manual i. e lok wa ent to Lady ao rom the Golden Grotto Aademy a a gif rom the City o Chen under the guidane o Dean Zu Yu-Cheng and helpul junior udent.
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THE DRAGON FESTIVAL
i i held at the art o sring eah year when the Dragon Star align with the Emerald Monk Star. It mark the new year and i elebrated with gif giving, firework, mui and marriage. e avored olor or thi eival are red and blue. e Dragon Feival our two week rom the art o the adventure. MU’S HIRED HEROES
Mu know hi plan i not ool proo, and while he i a apable Martial Expert in hi own right he took the preaution o hiring Little Venom rom Zhaoze ec to help protec him rom Lady ao. He alo hired the Firelane Brother to enure thing go moothly at the Inn o the Emerald Monk. In addition he ha hi loyal riend, Dean Zu Yu-Cheng o Golden Grotto Aademy a well a hi tudent. MERCILESS WILLOW MANUAL
i i the manual Lady ao promied to Headmater Mu. It may not beome important in play but i the player eek it out, it i preently loated in Zhe Valley where the maer ha it under protecion. REPORT OF THE PHOENIX CROWN AND
MYSTIC SWORD SECT e player may get embroiled with Myti Sword ec i they take the Report o the Phoenix Crown rom Golden Grotto Aademy. i i omething that ould turn into it own adventure a they party ontend with Iron Ghot/Menglao and Lying iger (who THE BLUE DRAGON-MAIDEN MEDALLIONS both belong to Myti Sword and want the report o i retangular medallion i ut rom turquoie and they an loate the Phoenix Crown). arved into the hape o a wordwoman wrapped in a dragon. Anyone wearing uh a medallion i proteted rom the Atronomial lok and rom the Wetern Heaven Ritual. Preently there are three uh medallion. Headmaer Mu wear one, Dean Zu Yu-Cheng wear another, and Su Long the final one. Eah medallion i worth roughly sade.
THE PLAN At the appointed hour, Mu intend to ue the lok to drain the Qi rom all the Martial Heroe at Lady ao’ inn, then arrive with a hired army and ore her to tell him where the Merile Willow Manual i. One he ha the manual, Eunuh Mu plan to
INITIAL SET-UP: THE INN OF THE EMERALD MONK
ARRIVAL AT THE EMERALD INN
When the PC arrive at the Inn, Lady ao i peering her huband to make all the temple arrangement i i where the player are ontraced by Lady ao o or the Dragon Feival (inviting prie and monk). the Emerald Seurity Company (and owner o the Inn o e inn itel i filled with everal heroe (Silver the Emerald Monk) to go to the ity Chen o and inveiHaired Cat, Shaky Monkey, Red Faed Ogre, River gate the uppoed death o Su Long and hi daughter. Dragon, under Godde, Madame Hamaya, the For more detailed inormation on the Inn o the Firelane Brother and Elephant Empre). EventuEmerald Monk ee it entry in CHAPER EIGH: ally Lady ao will all the player to meet with her, PEOPLE AND PLACES. but give them an opportunity to explore fir. ABOUT LADY TAO AND THE EMERALD SECURITY COMPANY Lady ao i a hrewd buinewoman who run the Inn o the Emerald Monk and the Emerald Seurity Company. ere i a natural ynthei o thee two venture beaue the inn i onidered neutral ground by Martial Heroe in the Banyan Region, o they are ofen preent looking or work. Work ome in the orm o ontrac rom merhant, loal magnate, wealthy amilie and other. Mo job involve tranporting good rom one plae to another, inveigation or bodyguard ervie.
ere are alo many men working on a large projec outide that appear to be a maive aronomial lok and water wheel. Dean Zu Yu-Cheng i here with hi udent overeeing the projec. Su Long i here a well but under the aumed name o Maer Ling. He i working loely with Dean Yu-Cheng to make ure the onrucion ollow hi plan.
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I the player look loely at Dean Zu u-Cheng they notie he i wearing a turquoie medallion haped like a wordwoman enhrouded by a dragon (thi i the Blue Dragon-Maiden Medallion). oe who do not acively examine him may ill notie on a Detec roll (N ). e ame applie to Su Long, who i adventure work be i the party already belong i alo wearing uh a medallion. I aked about it, to the Emerald Seurity Company or ha been di- Dean Zu u-Cheng ay they are ymbol o luk reced there reently by omeone uggeing poible purhaed in Chen rom a paing merhant. employment. However every party i unique with it own motivation, o you hould uomize the e aronomial lok wa given to Lady ao or the hook to the hara ter. Feel ree to ue any o the upoming Dragon Feival (a new year’ elebration uggetion below. HOOKS
Poet Hong contacts the party:Have Poet Hong peronally ontat the party afer he hear rumor o their martial kill. e Party is Hired by the Emerald Security Company:i i the tandard hook. e party either hear about employment opportunitie at the Emerald Seurity Company through rumor or they are ontaced diretly by Lady ao aking them to ome to her inn to diu a buine arrangement.
that our in three week e when Phoenix and Emerald Monk ar align). itythe hoe to make the gif at the urging o Headmaer Mu. Lady ao ha no idea that the aronomial lok i acually a inier devie that will drain the Qi energy o the all the Martial Heroe preent mid-day during the Dragon Feival. She i planning an enormou elebration that day. MEETING WITH LAD Y TAO Lady ao take the party into a private dining area
upair giving them plate o red-braied pork, vegetable and up o wine. She i a buy peron and hek ome o her aounting on an abau while seaking with the player haracer, rarely looking direcly in their eye. ough he ak the party ome e Party Knows Su Long:Uing thi hook, the party know Su Long prior to the adventure. For thi queion about their previou work or adventure, ultimately their inexperiene will work in their avor, to work, you will need to introdue them to the haracer beore hand. One poibility i Su Long a he need people without many onvoluted tie in the martial world or thi job. She usec oul play, hire them to or ome mall ervie in hi apaity a Vie Adminirator o the Offie o Reearh and o the le reognizable her agent, the better. Development. Have the party hear about Su Long’ death ollowed by rumor o ighting o hi daughShe explain that he ha reeived word rom Poet ter. I thi i not enough, Poet Hong ould ontac Hong in Chen that hi good riend and daughter died the party a well. in a fire everal month ago, but believe he ha een
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the daughter on two oaion. He i onerned that he i being haunted or going razy, but more worried that omething usiiou i going on and i willing to pay to have the matter inveigated. Lady ao offer them the ontrac or thi job and ay i they aept they hould go to Chen and learn the detail rom Poet Hong.
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Payment: ey will be paid ilver tael i they agree (by Poet Hong himel when they meet him in Chen) and be paid moretael i they ueed (thi i a oniderable um, , pade in total). She explain that the amount i due to Poet Hong’ generoity. I they rejec the offer, he mok them a ool, but repet their wihe. Lady ao i hoping to impre the party with thi offer, o they return to work or her on a more permanent bai. THE FIRELANCE BROTHERS
A the party talk with Lady ao, the Firelane Brother take note and try to lien in rom a nearby table. Allow the player to make a Detec roll N to notie. I they detec the Firelane Brother eavedropping, the brother will try to ac a though they are offended by the player’ preene. ey will not violate the neutral ground o the Emerald Inn, but they will attempt to deflec any usiiou by making it eem they merely do not like the party.
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they will take the group to a nearby hut and interrogate them, then wath them in hif, not releaing them until afer the Dragon Feival. Oaionally they will rik leaving the player alone o they an pracie their Kung Fu together (whih may afford an opportunity to eape).
Firelane Brother aci: e Firelane Brother are more about flair than effecivene. ey like to bully and take their time. ey uually tart off by firing their fire lane, then they move to Spear o the Infinite Emperor. I they get annoyed, they will ue Lah o the Fly-whik on peifi target.
F IRELANCE
BROTHERS (BA AND TING)
e Firelane Brother are idential twin who work or Red Claw Demon and are important leader in the Red Claw Gang. ey both have oul temper, being prone to outbur and bullying at the lighte provoation. Generally they don’t get along with other or ollow rule well. While loyal to Red Claw they reely bend hi order to gain the mo or themelve peronally. Phyially impreive, they preer to go bare-heed and are alway een with their firelane.
e Firelane Brother are working on the ide or Headmater Mu and will try to prevent the player rom reahing Chen. e Firelane Brother intend to op the party rom Defenses: Hardine , Evade , Parry , Stealth reahing Chen and will etinormation up an ambuh them , Wit , Reolve on the road to Naam. eir anor be ound Key Skills:Grapple: d , row: d , Arm Strike: in the next eion a well a in CHAPER NINE: d , Leg Strike: d , Light Melee: d , Heavy NON-PLAYER CHARACERS. Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d Qi: PART ONE: THE ROAD TO CHEN Max Wounds: e party may take any route to Chen they wih, Weapons: Fire Lane ( d or d Fire Damage the mo direc i to take the road that goe through eet), Fly Wik ( d diarm, roll Damage again Naam. I they ue thi road the Survival Skill roll Parry) will be N and they an move about mile a Reputation: Feroiou-Unju day. However the Firelane Brother have et up an ambuh or them along the way and the party will Combat echnique: Hefy Cruh enounter it i they take the road. I they go by Key Kung Fu Techniques (Waijia , Neigong: ) wood, then the N i but they will avoid the Guiding the Crahing Wave, Iron Foot Stane, Lah ambuh. Moving through the wood take longer o the Fly-whik, Spear Swipe, Iron Spirit Rei(they an only move mile a day through wildertane (Counter) ne per the ravel rule in CHAPER WELVE: HE GAMEMASER . AMBUSH: THE FIRELANCE BROTHERS
e Firelane Brother aim to apture the party rather than kill them i poible. I they do apture them,
Lash of the Fly-whisk:Light melee again Parry, lah around oe at diane o eet. Anyone ruk i pulled toward Firelane Brother that round (Mule roll again Attak roll to eape). Catharti: hrow opponent or d Falling Damage.
Spear Swipe (firelance): Attak up to people. Catharti: oe hit are hurled bak eet (plu an rike up to people otal).
NAAM i i a mall trade town that hold the annual ea Feival. It i known or it anal and dragon boat, a well a the preene o a dangerou blak market . It i quite mall but ha one inn o note: Inn o the Divine Sholar. e player may take re or find rerehment here.
INN
OF THE DIVINE SCHOLAR Proprietor: Mr. Lu Dishes: Steamed Vegetable ( sade), Dongpo Pork ( sade), Yellow Wine ( sade) Rooms ( ): sade i i a imple one ory Inn with a wide pae or table and ood. Mr. Lu erve yellow wine, teamed vegetable and dongpo pork but i willing to uomize meal or thoe who pay more than the tandard ee. ere are three room and eah ha a ingle bed but plenty o floor pae.
I the PC do not interere, ue the reult below. I they do interere run the ombat a normal. e reult below wa rolled during our own ampaign. e GM an eel ree to roll hi own reult on the sot or in advane i preerred. Combat Reult without PC intererene: Zhang Pu Win initiative, unleahe the Spinning Steel ehnique and ut o all the head o the Myi Sword ec member, leaving a sray o blood. Laughing he down a jug o yellow wine beore walking off (in the direcion o Chen). I the party aid they erve Lady White Blade he attak them immediately. Beaue he doe not know who the party i, her aim i not to kill them. She will ontrol her blow until he an veriy their identity. However the player will not know thi, though a ueul Empathy roll might give ome indiation. e goal o thi enounter i not to kill the player, though that i a poible outome i they ontinue to maintain that they erve Lady White Blade. I they hange their tory, Shang Pu will ak or urther detail but eventually undertand why they may have lied.
Mr. Lu mind hi own buine and duk behind the ounter whenever trouble break out.
Afer the enounter, i he i ill alive, Shang Pu goe to Chen to inveigate the Myi Sword ec. It i poible or the player to enounter her there again i they look or her, or perhap by hane. She will agree to teah haracer ehnique i they ak, but to do o they mu bring her the head o Myi
FATED ENCOUNTER (OPTIONAL)
Sword ec member (one head per ehnique).
i i an example o a ated enounter. e purpoe o the enounter i two-old. Firt it introdue the party to the danger o grudge and the martial world. rough thi enounter they learn that there are maer who ar exeed their own abilitie and who they mu resec i they are to urvive. ey alo get a hane to ee how their live interec with other Martial Heroe. I the PC go to the tavern, it i heaven’ will and they ee One Armed Fiery Demon i having a tandoff with member o Myti Sword ec. i detail i important or later in the adventure a the Myi Sword ec ha peripheral involvement in the abducion o Su Long.
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O NE-ARMED FIERY DEMON (
SHANG
PU, FORMERLY NAMED CAI MIN)
Shang Pu i a ormer member o Heiping ec who lef to marry the great Martial Hero Leng. o alleviate her maer’ anger, Shang Pu and Leng attempted to eal the Wind Sabre o Sunan rom the With o Zhaoze Zhou. ey ailed but rumor peried that they had ueeded. Lady White Blade, leader o the Myi Sword ec, traked the two down afer their riend Weng Zheng revealed their whereabout and demanded they hand over the Wind Sabre. When When the party enter the inn, they ee Shang Pu they were unable to do o, he killed Leng and ut off pointing her word at eight member o Myi Sword Shang Pu’ right arm, leaving her or dead. e grie ec. ey are all anding but look like they were drove Min inane and turned her hair white. She fled eated at the ame table (Ue Initution: Sec Skill at N to know they are Myi Sword ec). to the mountain and trained a number o great teaher beore returning to with the Banyan uing the name Shang Pu. A he arted taking vengeane on Shang Pu turn to party and ak eah one “Do you Myi Sword ec member, he quikly earned the erve Lady White Blade”. I they ay “ye”, he make nikname One-Armed Fiery Demon. note and intend to attak them afer he kill the wordman. I they ay “no” he nod and tell them Shang Pu ill dree like a Heiping ec member to go on their way. but her lothe are all roe-olored. Shang Pu alway
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mell like roe beaue he arrie five to even bunhe at all time or ue with one o her ehnique. Her hair i white and he i miing her right arm.
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Shang Pu i the embodiment o determination. Her goal i nothing le than the eradiation o Myi Sword ec and the death o Lady White Blade. She know he i not ready to take on the Lady herel yet, but i ontent to unleah her ury on minor diiple until he improve her Kung Fu. She will ally with anyone who hare her hatred o Myi Sword ec and ha a of sot or thoe who have uffered a imilar lo to herel. She arrie the deorative bao he one gave to Leng on her peron at all time. While he i not looking or diiple, he will teah ehnique to anyone who an onfirm they have killed a Myi Sword ec member (preerably by preenting her with the head). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Athleti: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Song o Gu): d , Religion (Dehua): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: J ian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Flaws: Miing Limb (penaltie removed with Adaptation o the Maimed) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Adaptation o the Maimed, Blaing Blade, Blood Letting orn, Drif o the Butterfly Fih, Kik o the Swan, One-Armed Strike, Purge Spirit, Spinning Bak Kik, Spinning Steel, Stealth o the Spider Demon, Swan aming Strike, Weapon Stride (Counter), Stern Rebuke o Heiping (Counter), Whirling Dodge (Counter) Blood Letting orns:Attak with our roe luter that do d pluExtra Wound. otal Sue, pollen loud, neezing, - d to Phyial and Menta l Skill or hour. Catharti: Attak with roe luter do d Open Damage plu Wound. Spinning Steel: e attaker an unleah a sinning Attak and twirl like a sinning top, riking out at everyone in a -oot radiu. Roll light melee again Parry ore o all inide the affeced area.
See ehnique entry or seial effec baed on Qi Rank o target. Stern Rebuke of Heiping (Counter):Light Melee again attak roll or Evade. On a Sue deflec the objec bak at the attaker or d Damage. Catharti: When ued Cathartially the attak flahe with energy and deliver d Open Damage. Swan Taming Strike: Allow her to jump and dive making three Attak on ame target, i Catharti: Nullifie Riing Swan Stane and an be ued to Attak three different target. Any melee.
M YSTIC
SWORD JUNIOR DISCIPLE (8)
ee are Junior Diiple o Myi Sword ec. ey are all dreed in blue robe and wear their hair long. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage)
PART TWO: CHEN i i the invetigation part o the adventure. e player an reely explore Chen and it environment. I they attrac attention to themelve, Mu may end Little Venom and the Zhaoze member to attak or learn about them. i ecion i organized by loation. A player go to eah plae in the ity, imply look at the entry and hek the bullet point or potential lue. While thee are all the mo likely oure o aid lue, the GM need to remain flexible. Player will urprie you with lever approahe and anything that would reaonably yield inormation hould do o (provided it make ene). A the player inveigate, even i they make very little progre, they ould attrac the attention o Headmaer Mu and hi men. Ue your judgment and have him resond appropriately. Feel ree to end Little Venom or ome o her henhmen afer the party.
When the player arrive they mo likely go to Poet Hong’ reidene at Bixie Villa (ee entry below).
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ere they an unwind beore beginning their invetigation. Poet Hong will provide ruial inormation to the inveigation.
i Dee Benli, a reently appointed offiial who wa given the poition at the reommendation o Headmaer Mu rom Golden Grotto aademy. He ha
e point o inveigation are eah deribed here below. For more inormation on Chen eeCHAPTER EIGH: PEOPLE AND PLACES.
ontinued Suor Long’ reearh andknow alo ubmitted everal plan review. Dee Benli about the plot and will acively work to thwart the player’ inveigation i he eel they ak too many quetion. While he praie Su Long’ tehnial expertie he laim the man wa untable and likely burned down hi own houe.
BUREAU
OF WORKS Chief Councilor: Wu ingui Councilors: (Rank - ), eah head one o the offie Office of Research and Development: Chie Adminirator Lun, Vie Adminirator Dee Benli, reearher Other Offices: Offie o Canal and Road, Offie o Bridge and Wall, Offie o Work reaury, Offie o Review and Planning
I they ak around they an diover that a reearher named Daoquan wa Long’ ormer aiant. He doe not like Benli and know that he aw Su Long with Headmaer Mu on many oaion, that their lat enounter eemed omewhat tene.
Daoquan i awkward and lak the oial grae one aoiate with men o hi anding. He reely point out the flaw o thoe he meet, noting them a he might the weather or a li o meaningle ac. He e Bureau o Work i loated in a multi-roomed hall will reveal the ollowing with little prodding: inide Spring Palae (the eat o loal government). It i in harge o managing the anal, the road and Benli lak the talent o Su Long and appear to be a making ure the water upply or the ity i lean. It produc o patronage rather than merit. He wa realo i harged with innovating to improve lie in Chen. ommended to the poition by Headmaer Mu o Golden Grotto Aademy. e player an find ome important inormation here. Fir they an learn that Su Long’ replaement
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Poet Hong peronally overaw the burial o Yuyan Tough Headmaer Mu o the Golden Grotto wa uually on riendly term with Su Long, they had a and Su Long, but admit he never acually inseced very tene exhange ju beore Su Long’ houe burned the bodie (whih were badly burned). down. Daoquan i not ertain o the nature o the diuion but both Headmaer Mu and Su Long Poet Hong let the Player Charater tay in the eemed unnerved afer the meeting. wetern guet hall where hi ervant wait on their every need and bring in a eady upply o ood, drink and water a needed. IXIE VILLA i i the reidene o Poet Hong. It i a ourtyard houe with a pair o one Bixie atue at the gate. HOST MARKET ere are Servant living at the Villa and Poet i i the evening market plae in Chen. All manner Hong own ome o the armland and orhard in o good and item an be purhaed here. wo week
B
G
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the area. Hong ome wealthy amily and purhaed the land thenrom builtathe villa afer moving here rom Hai’an, believing the iolation and wilderne would insire him.
afer the fire, Yuyan, Su Long’ daughter, eaped and made her way to the market plae. She wa haed by Menglao (Iron Gho) who eventually ound her near Li’ Fortune. When the PC arrive Poet Hong reeive them in the ere were two witnee in the area to thee event, outhern reeption room, where he i in the mid Mr. Li o Li’ Fortune and Lady Cheng o Lady o ompoing a poem about the lo o hi riend Cheng’ Pearl and Comb. Only Lady Cheng aw and how he eel haunted by Yuyan’ gho. He i Menglao take Yuyan, while Mr. Li merely aw him kind but ormal and preent them with ael in hae her into hi booth. a laquered box (itel worth Spade) aying he will pay them an additional ael when they have I the player’ go to Li’ Fortune, Mr. Li will provide finihed their inveigation. the player with inormation provided they are paying uomer. He will happily tell them what he an i Poet Hong will volunteer the ollowing inormation they are willing to have their ortune read. through onveration: Here i what he know: wo week afer the fire he aw a girl run into hi Poet Hong ha known Su Long or ten year. booth, and he paid him with a jade omb to tell anyone who ame through that he had not een her. Su Long wa the Vie Adminirator o the Offie o wo men ame in looking or her. Te fir wa Poet Reearh and Development at the Bureau o Work Hong. Te eond wa Menglao o Menglao ea Houe. (he an tell them where to find thi). Afer hi death, She departed afer they lef and he doe not know he wa replaed by Dee Benli (who wa reommendwhat happened to her. ed to the po by Headmaer Mu o Golden Grotto Aademy). I they ak about the omb, he an how it to them and will ay it look like one o Lady Cheng’ omb. Su Long wa a geniu at engineering mehanial Lady Cheng operate a all alled Lady Cheng’ Pearl devie and thing uh a armillary shere and and Comb a ew eet rom Li’ Fortune. aronomial lok (mainly powered by water).
He aw Su Long’ daughter, Yuyan, two week afer the fire, running through Gho Market. She ran into Li’ Fortune, but eluded him.
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Six week afer the fire he aw Yuyan at Xu’ Mutton Stew Reaurant with ome udent. He tried to approah and seak with her but there wa a great ommotion and when he finally reahed them, he wa gone and the udent aid they did not know any girl.
I they have their Fortune’ read Mr. Li i very aurate and ha d Rank in Divination. He will read their palm and i partiularly adept at warning o upoming danger. Fortune o sade. I the player’ go to Lady Cheng’ Pearl and Comb he i more reerved than Mr. Li. For her to seak they will need to aure her they are trying to protec Yuyan. I the player wih to buy any o her ware omb are sade, while ring o pearl are , sade. She alo ell hairpin that range in prie rom sade to , sade. I they get her to talk he an reveal the ollowing:
She aw the hild Yuyan being haed by Menglao who eemed very angry. He eventually aught her at one o the anal. I they ak about Menglao, he i relucant to seak, but i they pre the importane o the iue (or example aying Yuyan’ lie i in danger) he will be overome by guilt and reveal that while he i the owner o Menglao ea Houe, it i merely a ront and he i acually a member o Myi Sword ec. She alo heard rumor that he ha been requently employed by the Golden Grotto Aademy.
GOLDEN
GROTTO ACADEMY Headmaer: Mu Dean: Zu Yu-Cheng Librarian: Yuen Wei Students:
e Golden Grotto Aademy i renowned throughout the Banyan. It i a plae or learning the lai and ultivation o haracer. While it i built upon the ground o an old ave yem and thee are inorporated into it wall, it doe not really have the appearane o a grotto. It i a ourtyard omplex with many interecing hall orming it wall and everal garden. Headmaer Mu ha hired Little Venom o Zhaoze ec to help protec rom aoLittle and toVenom make ure Yuyan doe nothim leave theLady Grotto. ha a total o Zhaoze underling with her, but they are sread out aro the Grotto and ity, being divided into group o - . Any player who examine the Grotto rom a diane beore entering will ee her and her men patrolling the ground. Ue the entrie below a the player inveigate the loation. Encounters: Any time the player explore Golden Grotto by trepaing have the peron with the highet rank make a Survival (Citie) Skill roll againt N to ee i an enounter our (i you preer you an imply have a in hane o an enounter every ten minute). I an enounter our, roll d : 1-3
1d10Student
4-5
1d10 Zhaoze member*
6
2d10Zhaozemember*
7-9
Little Venom and 1d10 Zhaoze member*
10
HeadmaterMu* *Stat ound at end o thi hapter in PART FIVE: NPCS.
e tudent o Golden Grotto are not muh o a threat and will mind their own buine i they ee the PC. ey may mention the preene o outider to an inrucor or Headmaer Mu i the player ac usiiou. Player who talk their way into the Aademy and manage to fit in, will not need to roll or enounter unle they do omething usiiou. Any enounter with Little Venom i bound to be hoile (i the player are tresaing). She i harged with protecing Headmaer Mu and intend to prove her abilitie.
Headmaer Mu himel will be old and unreeptive to the player hould he enounter them. I they do not leave afer being aked politely he will ummon Little Venom. Should they employ hianery, thi i different. Headmaer Mu i intelligent o any attempt to deeive him and earn hi tru hould be very well planned.
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However it i poible to enter the Grotto through entirely legitimate mean. And thi ould alter the way Headmaer Mu reac to the party. For example they ould gain Headmaer Mu’ tru by leading him to believe the party want to work or him and help him ahieve hi revenge (aying that they alo have a grudge again Lady ao). i would o oure require them to know hi motivation. ey alo ould try to enroll a udent or viit the Aademy’ library or ome other purpoe. . Gate: i gate i fitted with iron bar and loed at night. Lifing it i the equivalent o pound (Mule N with Rank, N with Rank).
One tudent uually and guard here. e udent have all d in ombat Skill andWound. However i he need, he an quikly alert the member o Zhaoze who patrol the area. . Golden Garden: i pritine garden i filled with plant, bridge, pond and a bronze atue o Hu Sheng. . Hall of Repose: i i a temple dediated to the sirit o Hu Sheng and all the ormer holar o the hool, partiularly previou headmaer. ere are plaque with the name o eah, and word o their ahievement.
. Headmaster Hall: i i the home o Headmater Mu, ontaining hi offie and bedroom. ere i a table here with the ollowing item on it: Tere i a piee o paper with a diagram o Su Long’ Aronomial Clok on it (Reaon N to realize it i
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the ame one a the Emerald Inn). Headmaer Mu’ Poem an be ound on the bak ide o the diagram. A letter addreed to Su Long about hi daughter reminding him that he mu omplete the aronomial lok i he want to ee hi daughter again. e player may try to peak to Headmater Mu. He i mart and unning, o any evidene they preent he deflec with an alternative explanation. He denie any involvement in abducing the hild but i the player pre him too everely, he attak. I they
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deeat may tell themor hi what peronal how hehim, onlyhewant revenge Ladyory ao and did to him. He will try to earn their ympathie, aying he never acually intended to harm the hild or Su Long. For more inormation ee hi entry at the end o thi hapter. . Dean Hall: i i the Dean’ quarter and reeption hall. e Dean know that Headmaer Mu ha Su Long’ daughter and i helping protec him, believing he an exploit the inormation down the road or hi own peronal gain. However he i not preent beaue Headmaer Mu ent him to overee onrucion o the aronomial lok at the Inn o the Emerald Monk.
e Dean’ peronal quarter are impeable but he did leave a map on a table, whih i viible to anyone who walk through Dean’ Hall. •
On a table he ha a mall map o the region and ha peniled in a route rom the Grotto to the Emerald Inn.
. Leure Halls: ee are recangular rucure where udent reeive their leon rom inrucor. During the day they are rowded with udent, who normally it on the floor while the inrucor and at the head o the la. . Staff Residence: ee are long hall with mall partition to reate individual room or the aff (moly teaher).
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. Junior Dorm Hall: ee are imilar to the aff reidene, but bigger with larger room that eah houe many udent. Here the player may talk to udent or earh around. I they seak with any o the udent it i poible to learn the ollowing:
While they do not know her real name, there i a young girl here who wa plaed into their are by the headmaer. Ti i Yuyun. She dree a a male and anwer to the name Yuanheng. I the player look or Yuyun/Yuanheng, he i eay enough to find, and will reveal her identity to them. However Little Venom i likely to ath wind o thi and will ertainly try to top the player i they attempt to take Yuyun. . e Hall of Perpetual Wisdom:i i the library. It ontain all o the great lai and a number o other book and manual intended or holar-offiial. ere are alo many Gazetteer here detailing different area o the Banyan Region. Student are in the building muh o the day, but during the evening the plae i motly empty.
Any player who enter and look around an find a hidden hamber behind a laquered abinet on the weern wall. i i eaily aeed by preing a mall panel on the lef ide o the abinet. Anyone peifially inpeting the abinet an find the panel and the hamber; otherwie it require a Detet N to pot.
Hidden Chamber: i i aeed by a et o tair that lead below the grotto into a quare room ut into the rok. Here are book on ubjec related to Maer Mu’ earh or revenge. ere are our atronomial lok treatie by Su Long. Mo importantly there are erie o manual to Weern Heaven Lineage, whih inlude related three ritual or Qi draining. Many o thee are on laquered helve, but the ollowing are aked on the floor and learly aeed reently:
Report o the Phoenix Crown: Written by a Wan Wei and addreed to the Counil o Sholar a an offiial report, thi book diue the hiory o Sunan and Bao and how the Phoenix Crown i meant to be paired with the Wind Sabre o Sunan. It seulate that rown i mo likely in the hand o the daughter o the Kaghan o the Kuhen, Prine Sarnai. It alo seulate the Phoenix Crown ould be in the poeion o Heiping ec or Shang Pu (One Armed Fiery Demon). Weern Heaven Lineage Manual: Ti ontain the Weern Heaven Ritual (ee CHAPTER THREE: KUNG FU TECHNIQUES). But it alo inlude new
Student have heard rumor that Headmater Mu beame a Eunuh when he wa deeived by Lady ao o the Emerald Inn into believing he poeed the Merile Willow Manual.
note in the hand o Headmaer Mu on how to improve the ritual i it i timed preiely on the day o the Dragon Feival to the exac moment that the Dragon Star and Emerald Monk Star align perecly.
Aronomial lok o the Bureauray o Heaven: M ENGLAO TEA HOUSE (MYSTIC Multi volume treatie on a preiion aronomial SWORD SECT OUTPOST) lok written by Su Long. It seifially mention that Menu: Plum Bloom ea ( sade/up), Mengit an pinpoint the moment two ar align or potenlao’ Blak ea ( sade/up), Dragon ea ( tially more aurate reading o ortune. sade/up), Jade Flower ea ( sade/up), I the PC neak into the library eret hamber and Red Date ( sade), Fruit ( Spade). they at all ame to the attention o Menglao, the Rooms: Private ea Room ( sade), Inn Room ollowing enounter i likely to our. ( sade). Services: Singer ( sade per ong), Muiian ( Enounter (Optional): I the player ame to the atsade per ong). tention o Menglao (Iron Gho) he will try to eal the Report o the Phoenix Crown rom the library while they are on the premie in order to deflec i popular tea houe erve a wide variety o exusiion rom Myi Sword ec onto them. o do ellent tea and offer muial perormane, even thi he end Wuji (a young Myi Sword diiple). drama, upon a mall age or uomer. In addition When the PC make it near the Hall o Perpetual to tea, the Menglao erve plate o red date and Widom, at ome point they mu make a Detec roll ruit. e ea Houe i a avorite pot or loal holN to ee Wuji. Hei apitalizing on their preene, ar-offiial. ealing the manual and hoping usiion will all on the party rather than Myi Sword ec. Ideally e proprietor i an arti and poet named Menglao. he want them to find the hidden hamber and he In truth thi i a ront and the Menglao ea Houe will attempt to either take it beore they do or take i in reality an outpot or the Myi Sword ec. it rom them hould they aquire it. I the party trie Menglao’ real identity i Iron Gho. to ollow Wuji, he goe bak to Menglao ea Houe. e ea Houe i a irular haped building with our torie. ere are private room or drinking tea and UJI, MYSTIC SWORD THIEF a ew inn room a well. ere are mall abre and Wuji i young and determined. He want to impre hat ething over ome doorway that are eret ymbol o Myi Sword Sec (Initution: Sec N Menglao o he an improve hi anding in Myi to reognize). Sword ec. However he i impatient and a bit arele. He will not deliberately reveal anything about
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Myi Sword or Menglao, but he may aidentally allow detail to lip out i they try to seak with him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (+ d with Butterfly Sword), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d , Detec: d , Mediine: d , alent (ef) Qi: Max Wounds: Weapon: Butterfly Sword ( d Damage, + d Auray) echniques (Waijia , Qinggong Neigong , ): Blaing Blade, Crawling iger, Whirling Dodge (Counter) Blaing Blade: Melee again Evade, -oot one, partile, d Damage. Catharti d Damage.
SEARCHING THE TEA HOUSE
e player an learn a good deal rom the ea Houe. Firt, there are viible ymbol o a abre and hat above the door. On an Initution (Sec) roll (N ), the player reognize thi a indiating the tea houe i affiliated with Myi Sword ec. ey an alo noop around, provided Menglao doe not ath them. ey may find Wuji here, depending on when they ome. FOLLOWING WUJI
I they ollowed Wuji here afer he tried to take the Report o the Phoenix Crown rom Golden Grotto Aademy, they find him in a room on the eond floor. e Report o the Phoenix Crown may be in there. See Wuji’ entry at the end o thi hapter or inormation on interacion with him. SPEAKING WITH MENGLAO
e player an try to talk to Menglao to get inormation. I they do, they might learn the ollowing: I the player peak direcly to Menglao (Iron Gho) he denie eeing or haing Yuyan. But i preed he
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learned omething about Menglao’ role in the diappearane o Yuyan and will reely hare what he know with the PC i they ak and an give him omething in return. He know the ollowing:
HANDOUTS HEADMASTER MU’S POEM
Some flowing water. A alendar tand. A looming laughter. A red phoenix land. e wetern heaven are vat yet their tar weak When emerald align they may exeed rough water, through power, I an obtain Jutie a the lok trike the hour hain
Menglao wa hired by Headmaer Mu o the Golden Grotto Aademy to abduc Su Long and hi daughter Yuyan.
Drawing out her lie—what doe thi make me?
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Drunken Poet know that Menglao i really a member o Myi Sword ec named Iron Gho, and that he i hoping to eal the Report o the Phoenix Crown o it an be given to Lying iger (who i looking or the Phoenix Crown itel).
A riket inging ‘neath the banyan tree HEADMASTER MU’S LETTER
Engineer Su. Your daughter i well. Do a you have been told, and he will not be harmed. You will be given ae paage to Hai’an, where I will reommend you or a ivil pot.
Headmaer Mu i a eunuh whoe real name i Du Jian. He wa a member o Dehua ec but fled the martial world afer Lady ao o the Inn o the Emerald Monk triked him into arating himel. Tere are rumor that he i ill eeking revenge.
Headmaer Mu ha hired Little Venom o Zhaoze ec “reall” that he ole a up rom hi ea Houe and to help protec hi plan. he had haed her to the Gho Market (‘merely to righten her away’ he aure them). Drunken Poet alo know about Wuji and hi plan to I preured or threatened and alo promied ilene, take the Report o the Phoenix Crown rom Golden Menglao will eventually admit that he wa paid to Grotto Aademy. abduc the hild or the Headmaer o Golden Grotto Aademy. He wa given aurane that the girl would be fine: In addition, i the player earn hi resec and treat Several month ago Mu hired him to abduc Su Long and him well, Drunken Poet Guo may be willing to ai make it appear a though he and hi amily had died in Grotto them peronally with them to the Golden Aademy. by Forgoing inormation on Drunken Poet a fire, giving him ael. Menglao brought both Su Guo, ee hi entry at the end o thi hapter. Long and hi daughter, Yuyan, to the Golden Grotto. Afer the abdution, Menglao burned the home and plaed the bodie o two vagrant in the building. U’S MUTTON STEW RESTAURANT Tee were ound the next day by the Bureau o Juie i i a popular and affordable reaurant with two (Minier Zhao). Teir bodie were then buried outide floor and patient wait-aff. e proprietor, Xu Dunyi the ity with adequate tablet. offer a broad range o mutton ew erved with rie and vegetable. He alo offer three kind o ried A ar a he know, Yuyan i till at Golden Grotto, pork and many wine. e popularity o hi reauwhile Su Long ha lef the ity. He doe not know where. rant afford him ae to many o the ity’ eret. For thoe willing to pay sade, he will hare a piee o inormation they may find relevant.
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SPEAKING WITH DRUNKEN POET
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GUO
ere i a regular here named Guo (but mot imply all him Drunken Poet). He ha a habit o drinking too muh and randomly wandering to table to reite poetry (the poetry i uually exeptionally good). No one know about hi pa, but it i aumed he i a wealthy on o a Hai’an offiial who wa ent to Chen a punihment. In truth, Drunken Poet i a member o emple o the Nine Sun ec. ey are enemie o Myi Sword, o he ha been ent here a a sy. Hi drunken rambling are really ju way or him to obtain inormation. rough thi method he ha
Here i what the party an learn talking with Xu Dunyi, i they ak about Poet Hong’ aount o eeing Yuyan at the reaurant (eah piee o inormation ot sade):
Tere were a group o udent at the reaurant that day, and he reall them having a younger member, but hi reollecion i thi wa a boy, not a girl. Te udent here that day ame rom Golden Grotto Aademy ( sade).
Te udent did aue a ommotion when one o them piked a pointle fight with another patron.
Blade. He give them one la warning, aying he doe not want to sill blood but will do o i they are obinate beore attaking.
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He did notie them uher the young boy out o the OYAL TIGER/ YING TIGER reaurant at the time o the ommotion but he believed (WENG ZHENG) thi wa done to protec him rom harm. Weng Zheng i a member o Myi Sword ec and amouly betrayed hi riend to honor hi loyalty with e truth i Xu Dunyi did ee Yuyan that day, but Lady White Blade. He alo infiltrated the Nature Loving beaue he wa dreed a a boy, he did not realize Monk ec, and betrayed them a well or Lady White he wa a girl. Blade. Some view him a the mo loyal man in the entire martial world; other ee him a aoward and liar. Weng Zheng i unning and two-aed. He ha no problem lying, heating, and breaking promie. e only peron he i truly loyal to i Lady White Blade. When and i the party realize the atronomial lok Defenses: Hardine , Evade , Parry , Stealth at the inn i a magial devie intended to harm Lady , Wit , Reolve ao, they might depart Chen to return to the Inn o Key Skills:Grapple: d , row: d , Arm Strike: the Emerald Monk. I the party ha the Report o the d , Leg Strike: d , Light Melee: d , Medium Phoenix Crown they may enounter Weng Zheng Melee: d , Heavy Melee: d , Small Ranged: on their way out o town. He ha inormant in the d , Speed: d , Mule: d , Athleti: d , ity and will know anything Iron Gho know. I he Detec: d , Mediine: d , Deeption: d , athe wind that the PC have taken the manual, Hiory (Era o the Demon Emperor): d , Inihe will plan on interepting them on the road rom tution (Sec): d ,Language (Li Fai/Hai’anee): Chen. Hi intent i only to get the book, not kill d , Read Sript (Feihu): d them. I he deeat them, he ontrol hi rike o they are merely lef inapaitated. Qi: Max Wounds: e purpoe o thi enounter i to emphaize flow, Weapon: Ox ail Dao ( d or Extra Wound on how the player taking the Manual o the Phoenix otal Sue) Crown attrac Hero and et. the attention o a powerul Martial Key Techniques Techniques (Waijia , Qinggong , Neigong ):Blaing Blade, Slahing Blade, Sword Whipping Strike, Whirling Dodge (Counter) ENCOUNTER: WENG ZHENG AND Blaing Blade:Melee again Evade, -oot one, MYSTIC SWORD DISCIPLES partile, d Damage. Catharti d Damage. Wen Zheng will approah the player in a way that Slashing Blade: Normal Damage at diane. Cagive him the tacial advantage (he intend to open tharti: Ignore obrucion and lie through with Sword Whipping Strike i it ome to ombat). enemie. He alo want to give them the viual impreion Sword Whipping Strike: Create green twirl o that they are at a diadvantage. He will allow hi ix energy. Up to target in -oot area and doe Myi Sword Diiple to approah in a line beore d Open Damage. Cathartially target, d him, and he will take the rear on horebak. I ombat Open Damage. our he will imply dimount, but he believe being Whirling Dodge: Athleti again Attak roll to on horebak will ugge authority and power. avoid rike. Initially he imply inquire about their time in Chen and hi talk eem riendly, uing flattery beore aking i they “got what they were looking or.” He YSTIC SWORD (6) tell them that the Report o the Phoenix Crown wa Defenses: Hardine JUNIOR , Evade ,DISCIPLE Parry , Stealth intended or hi maer and would thank them i , Wit , Reolve they ould return it to him. I they deline he emKey Skills:Grapple: d , row: d , Arm Strike: phaize the importane o the report and point out d , Leg Strike: d , Light Melee: d , Medium he will be ored to be “impolite” i they do not give Melee: d ( d with Ox ail Dao), Heavy Melee: him what i rightully hi. i i all a lie o oure; d , Small Ranged: d , Speed: d , Mule: the report doe not belong to him or Lady White
PART THREE: DEPARTING CHENG
M
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d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage)
PART FOUR: THE RITUAL OF THE ASTRONOMICAL CLOCK
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Manual i he i not opped, will alo poition him a one o the mo eared people in the martial world.
Should Headmaer Mu obtain the Merile Willow Manual, it reinvigorate hi enthuiam and he eadily improve hi Kung Fu (eventually attaining Qi Rank ).
A
STRONOMICAL CLOCK OF THE I the player do not thwart Headmater Mu, he BUREAUCRACY OF HEAVEN enat hi plan again Lady ao. It i poible the Hardiness: player are not preent when thi our, or are a Integrity: ae diane away (in ac it i muh aer or them to keep their diane rom the aronomial lok). Attack: d again Evade o all in a , -oot However i they do go to the Inn during the Dragon area. On a Sue it drain Rank o Qi rom Feival without putting an end to the grand heme thoe affeced. i effec ontinue every round o Headmaer Mu, they may witne or partiipate or round. in the ollowing event. Otherwie they will hear about e Aronomial lok i a towering devie that the terrible event afer the ac. keep aurate time, but more import antly, keep aurate trak o the movement o heavenly bodie. It i powered by an internal upply o THE ATTACK ON THE INN OF THE EMERALD MONK yling water and gear. It alo ha a bronze arI hi plan are unhindered, Headmaer Mu goe to millary shere on it upper urae that keep the Inn o the Emerald Monk on the day o the Dragon preie trak o ar poition. Feival to enac hi revenge again Lady ao. Hi plan i quite imple, allow the aronomial lok to e aronomial lok i made o laquered wood reperorm the augmented Weern Heaven Ritual and inored with iron band. e interior panel have indrain the loal heroe o their Qi. i will humiliate ription on them. Anyone with Religion (Yen-Li) will o Yen-Li Lady ao, giving him a hane to reveal hi identity reognize them a being related to ome kind and hi role in the plan. He will then inorm Lady ao Ritual. Anyone with Ritual(Weern Heaven) will reand other preent that the drained energy ha em- ognize thee a part othe Weern Heaven Ritual. powered hi Armillary Sphere, turning it into aweapon that will kill all in the area i he deire. He ha one At the appointed time (mid-day o the Dragon Feival demand: that Lady ao reveal the loation o the at the very moment the Phoenix and Emerald Monk Merile Willow Manual to live up to her srcinal ar align) the Aronomial lok will acivate and promie that he would seak o it whereabout on the ritual will begin to take effec, auing the Qi her deathbed. She will onede and i no one op energy o all Martial Heroe in a , -oot radiu to be uked into theArmillary Sphere. Any non-Martial him, Headmaer Mu take her lie. Heroe are brought to the brink o death by thi effec Dean Zu Yu-Cheng poition himel atop the aro- (made inapaitated though they remain awake). nomial lok a the ritual begin, and prepare a pointed metal rod to hatter the shere upon the e Empowered Armillary Sphere:Not only doe ommand o Headmaer Mu. While neither he nor the Aronomial lok permanently drain Qi rom Headmaer Mu wihe to reate uh a bla, they target, it beome a weapon in the proe. I the plan to ue the threat to onvine Lady ao to reveal Sphere i tapped at it weakened point with a hard the loation o the Merile Willow Manual. and harp tip, it hatter (o detec it weak point Detec N ). It reate a bla that doe d Open Damage to all within a -oot radiu per Rank o Qi it ha aborbed. Headmaer Mu, Dean Zu Yu-Cheng and Su Long are all proteced rom the aronomial lok by ADVENTURE AFTERMATH wearing Blue Dragon-Maiden Medallion. Ideally the player op the ritual beore it begin. But there i the poibility they are preent or the event e effec o thi attak on Lady ao’ reputation o the ritual or hear about it afer it happen. I that i annot be underated. i bold ac, and Headmathe ae, they an ill work to thwart Headmaer Mu ter Mu’ eventual aquiition o the Merile Willow
by preventing him rom aquiring the Merile Willow ec. He ha been reiting poetry to table at the Manual or by onronting him one he obtain it. i Menglao ea Houe to obtain inormation. will be no eay tak. At the very lea it involve a Defenses: Hardine , Evade , Parry , Stealth dangerou journey to Zhe Valley. oetg there they will , Wit , Reolve have to trek through bandit-ontrolled land and poKey Skills:Grapple: d , row: d , Arm Strike: tentially rae again Headmaer Mu and hi minion. d , Leg Strike: d , Light Melee: d , Medium Should the Ritual our without the player preventMelee: d , Athleti: d , Speed: d , Mule: ing it, their reputation will ertainly be affeced. It d , Endurane: d , Detec: d , Command: d , will be one o the greate tragedie in the martial Peruade: d , alentoetry): (P d , alent (Singing): world and their involvement will not eape the atd tention o other heroe. i ould be repaired by Qi: getting revenge on behal o Lady ao. Max Wounds: Weapon: Fi ( d Damage) PART FIVE: NPCS Combat Technique: Fi o Steel, Drunken Fighter hee are the major NPC ound in the module, a well a their key minion. Eah entry i deKey Kung Fu echniques (Waijia , Qinggong igned to illutrate how to eaily manage thing , Neigong ): Cloud o Inebriation, Fir Fi o like Kung Fu ehnique. It help to inlude note Yanhi, Seond Fi o Yanhi on their ue o you do not have to look anything Cloud of Inebriation:Command againt Wit. up during play (whih i how we have ormatted Make -oot loud that aue drunkenne (- d NPC in thi adventure). to all kill or ten minute). Only work on target with Qi Rank. Catharti: arget pa out. First Fist of Yanshi: Normal Attak normal EAN ZU YU-CHENG Damage, but opponent i hurt take - d to Skill Dean Zu Yu-Cheng i a awning toady who heed roll (only work on people with Qi Rank) or every minor whim o Headmaer Mu. ough inround. otal Suee do ExtraWound. Cathartelligent, the dean i quite lumy. He i aware o ti: Penalty inreaed to - to parryand evade. Headmaer Mu’ plan and help him enac them Second Fist of Yanshi:Whip in a sin. Arm Strike by overeeing the onrucion o the Aronomial
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lok at the Inn o the Emerald Monk. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Combat Skill: d , Speed d , Mule: d , Athleti: d , Reaon: dalent , (Poetry): d , alent (Calligraphy): d , Ritual (Weern Heaven): d , Hiory (Era o the Demon Era): d , Hiory (Era o e Five Kingdom): d , Hiory (Era o the Dutiul State): d , Religion (Yen-Li): d , Clai (All): d Qi: Max Wounds:
D RUNKEN
POET GUO
Drunken Poet Guo dree like a wealthy young man rom Hai’an. He lead people to believe he i the on o a Hai’anee offiial and look the part. He drink exeively and like to reite poetry the drunker he get. i make him appear harmle and o no onequene, but in truth he i ully in ontrol o hi own ation. Guo belong to the emple o the Nine Sun and i in Chen to invetigate the Myi Sword
again everyone you. DoOpponent normal Damage and puh bak around eet. Catharti: lam into people and do d Damage.
H EADMANSTER
MU Headmaer Mu i a eunuh and holar, a well a the preent headmaer o Golden Grotto Aademy. He arated himel when Lady ao promied him the Merile Willow Manual, only to learn he had deeived him. He fled to Chen and ha been plotting hi revenge ever ine, learning a variety o Yen-Li magi to aid him.
Headmaer Mu i old and evaive. He will not admit to hi wrong doing, even in the ae o overwhelming evidene, inead preerring to offer additional rationale or any pereived ign o wrongdoing on hi part. He i lever. I preed he will emphaize hi onnecion with the ounil and hi peronal relationhip with the Red Warden (and thi relationhip i very real, one he an utilize again the party).
ough he denie any involvement in abducing the hild, i the player pre him too oreully, he
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attak. I they deeat him, he may tell them hi peronal ory and how he only want revenge or what Lady ao did to him. He will try to earn their ympathie, aying he never acually intended to harm the hild or Su Long.
It i poible to earn Headmaer Mu’ tru through deeption, but he i highly intelligent and will not be eaily duped. Partie that try to ally with him in order to reue Yuyan or learn more about hi plan will need to areully devie an approah that hold up to rutiny.
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Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian) , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditatio n: d , alent ( attooing): d , Ritual (Weern Heaven): d , Ritual (Petition to the Five Gho): d , Ritual (attoo o the Demon King): d , Hiory (Era othe Demon Era): d , Hiory (Era o e Five Kingdom): d , Hiory (Era o the Dutiul State): d , Hiory (Era o Piee): d Religion , (Dehua): d , Religion (Yen-Li): d , Clai (All): d Qi: Max Wounds: Weapon: Jian ( d Damage, + d Auray)
(Poetry): d , alent (ea Preparation): d , alent (Calligraphy): d , Clai (All) d , Mediine d , Command: d Qi: Max Wounds: Weapon: wo Jian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Dianxue ): Blaing Blade, Slahing Blade, Double ru Blaing Blade: Attak objec to reate -oot one o ragment. Relevant Melee again Evade. On a Sue the one o ragment hit thoe in the one and they take d Damage eah. Catharti: Damage inreae to d . Double ru: You attak with two blade, one
Key Kung Fuand echniques Qinggong , Dianxue Neigong (Waijia ):Blaing,Blade, Calm o Sunan, Drif o the Butterfly Fih, Inverted reePoint Strike, Sword Stane, ree-Point Strike Slashing Blade: Slie enemie at a diane. Catharti: Hit two enemie.
in ront one behind an rike onebehind peron in rontand o you and one(you peron direcly you). Make relevant Melee Skill roll again the Parry ore o your target and do normal Damage + Extra Wound on ue. Uing thi lower your turn order to the ollowing round. Catharti: doe Extra Wound to both target.
I RON
452
and Yuyan and then aked their death by burning down their home. rough thi he learned about the Report o the Phoenix Crown and hope to elevate hi anding in the ec by obtaining it rom the Golden Grotto Aademy. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail) , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , alent
GHOST (MENGLAO) Menglao i a elfih and arrogant diiple o Myi Sword ec. He run Menglao ea Houe, whih i a reputable reaurant but alo an outpo or Myi Sword. He anie himel a holar and ha inveed ountle hour udying or the Chen exam; however hi natural aptitude or uh thing i low. ough he know more than mo people about the lai and poetry, anyone with a holarly bakground an ene hi mediority. i aue Menglao to belittle the ignorant and uneduated. While he like to projec an air o dignified ompoure, when baked into a orner Menglao lahe out by blaming other or iuing threat.
Menglao make additional money taking ontrac rom Headmaer Mu. Reently he abduced Su Long
LOYAL
TIGER/ (WENG ZHENG)
LYING
TIGER
Weng Zheng i a member o Myi Sword ec and amouly betrayed hi riend Leng and Min (OneArmed Fiery Demon) to honor hi loyalty with Lady White Blade. He alo infiltrated the Nature Loving Monk ec, and betrayed them a well or Lady White Blade. Some view him a the mo loyal man in the entire martial world. Other ee him a a oward and liar. Weng Zheng i unning and two-aed. He ha no problem lying, heating, or breaking promie. e only peron he i truly loyal to i Lady White Blade. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve
Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Detec: d , Mediine: d , Deeption: d , Hiory (Era o the Demon Emperor): d , Initution (Sec): d ,Language (Li Fai/Hai’anee): d , Read Sript (Feihu): d Qi: Max Wounds: Weapon: Dao ( d Damage or Extra Wound on otal Sue, - d Auray) Key Techniques Techniques (Waijia , Qinggong , Neigong ):Blaing Blade, Slahing Blade,
Sword Whipping Strike, Whirling Dodge (Counter) Blaing Blade: Melee againt Evade, -oot one, partile, d Damage. Catharti d Damage. Slashing Blade: Normal Damage at diane. Catharti: Ignore obrucion and lie through enemie. Sword Whipping Strike:Create green twirl o energy. Up to target in -oot area and doe d Open Damage. Catharti: target, d Open Damage. Whirling Dodge: Athleti againt Attak roll to avoid trike.
L ITTLE
VENOM (HUO JU)
e daughter o Hou Si, Juootep. i a apable and ollow in her ather’ Shepoioner i a dutiul daughter, looking orward to the day he an avenge her mother. Little Venom wear orange and white robe.
Max Wounds: Weapons: Needle (with Spiny oad Venom) Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cherry Bloom Palm, Drif o the Butterfly Fih, Leap o the Swan, Storming Needle, Iron Spirit Reveral (Counter), Spinning Bak Kik (Counter) Cherry Blossom Palm: Roll Endurane. On Sue unarmed doe + d extra Damage or our round. Catharti: Unarmed attak doe extra Wound or round. Storming Needles (Light Melee again Evade): Extra Needle at oot range at one target. Catharti an hit multiple target. Poioned (ee below). Iron Spirit Reversal (Counter): Mule again Parry. When omeone mundane Melee Attak and mie, it aue a puh away auing them to be affeced by their own Attak. Catharti work on Kung Fu ehnique. Spinning Back Kick (Counter or Normal): Normal Kiking Damage ExtraWound. Catharti an intantly interrupt kik or harge Attak. Send opponent flying bak five eet and doe Extra Wound. Spiny Toad Venom:i venom take a long time to kill but will do o i the antidote i not adminiered. It aue
13
SpinyoadVenom y mpt om Poion Week within an hour Lethality Hour involving both Speed emporary mild halluina- Effet tion and eiMediine Skill N 7 zure. Make an BrewRating 7 Endurane roll 1d10 3d10 N every hour Skill M,P* to ee i a Seizure our. With every eizure that happen, the haracer uffer a progreive - d penalty to Phyial and Mental Skill (not permanent).
Little Venom ha been hired by Headmaer Mu to protec him while he enac hi plan again Lady ao. She know what he intend to do, but ee the attak a benefiial to the intere o Zhaoze ec, who have more than a ew enemie who are regular at the Inn o the Emerald Monk. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium, W UJI, MYSTIC SWORD SECT THIEF Melee: d , Heavy Melee: d , Reaoning: d , Wuji i young and determined member o Myi Speed: d , Mule: d , Athleti: d , Endur- Sword ec ent by Menglao to retrieve the Report ane: d , Mediine: d , alent (Poion): d , o the Phoenix Crown rom Golden Grotto Aademy. Survival (Wilderne): d , Survival (Mountain): He want to impre Menglao o he an improve hi d , Meditation: d , Detec: d , Language (Li anding in Myi Sword ec. However he i impaFai): d , Language (Daoyun): d , Language tient and a bit arele. He will not deliberately reveal (Hai’anee): d anything about Myi Sword or Menglao, but he may aidentally allow detail to lip out i they try Qi: to seak with him.
453
Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (+ d with Butterfly Sword), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d , Detet: d , Mediine: d , alent (ef) Qi: Max Wounds:
13
Weapon: Butterfly Sword (Damage d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Crawling iger, Whirling Dodge (Counter) Blaing Blade:Melee again Evade, oot one, partile, d Damage. Catharti d Damage. UNDERLINGS
MYSTIC SWORD JUNIOR DISCIPLE (6) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:
454
d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage, - d Auray)
Z HAOZE
JUNIOR DISCIPLES (30 DIVIDED I NTO THREE GROUPS OF 5-10)
ee member o Zhaoze dre like poet and holar. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (Oxail) Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Command: d , alent (any mui): d Qi: Max Wounds: Weapon: Needle or Unarmed Combat echnique: Deflec (Medium and Light Melee) Techniques (Waijia , Neigong , Dianxue Cherry ): Bloom Palm, Gallbladder Strike, Storming Needle.
APPENDIX ONE: TECHNIQUE TABLE NAME
AborbingPalm
Adaptation o the Maimed ArmoSilk
QI LEVEL
DISCIPLINE YPE
Neigong
ee text
Waijia
Normal
4
Normal/ Speial Normal
4
3
A G S
None
None
None
S EC S
M A S ERS
Majeti Lion, Sun Mai, emple o the Nine Sun
Abbot Yuanheng, Cai Yuanu, Immortal Shuang, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Laughing Fox, Nergui Mogha
PeretHeavenLineage
Iron Sky Maiden, One-Armed Fiery Demon
Heipingemple
Immortal Ji, Iron Sky Maiden, Jade Priete, Lu Zhi, Madame Hamaya, Spider Demon, With o Zhaoze Zhou
BitingBlade
Waijia
Normal
1
None
PeretHeavenLineage
Biting Grap o the Inviible Mater
Dianxue
Normal
3
None
None
BladderStrike
Dianxue
Normal
1
None
BladeotheDaningFox
Waijia
Normal
3
None
BladePinh
Neigong
Counter
3
None
BlatotheDragon
BlatingBlade
Neigong
Waijia
Normal
1
None
Normal
1
None
Dehua, Peret Heaven Lineage PeretHeavenLineage
Golden Dragon, Purple Cavern
Bronze Mater, Iron Sky Maiden, Jade Butterfly, Jinlian and Ping, Lady Plum Bloom, Long Shu, Mater Emerald, Siu Sun, Xiu
Dehua, Golden Dragon, Heiping emple, Myti Sword, Peret Heaven Lineage, Red Claw Gang, ree-Dwelling Nun, Zhe
Fearome Mater, Flying General, Gentle Demon, Godde o the Salt Well, Green Guardian, Heartle Dog, Immortal Li, Iron Ghot, Iron Sky Maiden, Lady White Blade, Loyal iger/Lying iger, Lu Zhi,
Valley
Min, One-Armed Strange Phoenix, Fiery Wuji Demon, Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden
Normal
4
None
ree-DwellingNun
BlindStrike
Waijia
Normal
3
None
PeretHeavenLineage
BloodLettingorn
Waijia
Normal
4
Seret
PurpleCavern
Neigong
Normal
1
1
None
CalmoSunan
Neigong
Normal
1
None
Dehua, Golden Dragon,
Bronze Mater, General Qiang, Headmater Mu, Immortal Hong,
emple o the Nine Sun,
Iron SkyEmerald, Maiden,Strange Laughing Fox, Mater Phoenix
CalmingProundity
Dianxue
Normal
2
None
None
CherryBloomPalm
Neigong
Normal
1
Seret
Zhaoze
4
Che Wu, Compaionate Monkey, Fearome Mater, General Qiang, Gentle Demon, Godde o the Salt Well, Iron Dragon, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Jinghui, Laughing Fox, Xun and Anzhi
Abbe Xiong-Hua (Feroiou Mount Hai’an, Purple Cavern,Flower), Iron Sky Maiden, Jinghui, Sun Mai, emple o the Nine Jinlian and Ping, Lady Plum Sun, ree-Dwelling Nun Bloom, Laughing Fox, Min, Siu Sun, Xiu
Normal
Normal
Immortal Ji, Iron Sky Maiden, Lady Plum Bloom, Manual o the Great Ji, One-Armed Fiery Demon
None
Neigong
Neigong
FoxEar,IronSkyMaiden
Majeti Lion Cult, Mount Hai’an, Nature Loving Monk, emple o the Nine Sun, Zhe Valley
BreathotheLotuPetal
Choking Lah o Lady Plum Bloom
Iron Sky Maiden IronSkyMaiden Iron Sky Maiden, Lady White Blade, Lu Zhi, Mater Shan, Shan Luhan, Lady Plum Bloom
Waijia
Seret
PurpleCavern
A
IronSkyMaiden
Dehua, Heiping emple, Myti Sword, Purple Cavern
BlazingNet
BreathoFury
IronSkyMaiden,LeapingLeopard
IronSkyMaiden,RekleStorm Immortal Shuang, Iron Sky Maiden, Little Venom, Shan Luhan, Venom o Zhaoze Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Min
455
NAME
CloudoInebriation
CluthotheHawk
Cluth o the imele Mater CrakotheHardWhip Crawlingiger
A
Croakotheoad Cruhing Lah o Lady Plum Bloom
CuringPalm
DaneotheBixie Daning Hawk Sword Stane
DeepBitingBlade
DefletingCanopy Dip o the Drunken Snake
QI AG S LEVEL
DISCIPLINE YPE
Neigong
Waijia
Dianxue Waijia Qinggong Neigong Waijia
Neigong
Qinggong Neigong
Waijia
Waijia
Waijia
Normal
Counter
2
None
1
Normal
3 3
Normal
1 2
Normal
6
2
2
None
Stane
Normal
Seret
None
1
3
Counter
None
None
1
Counter
1
None
None
Drunken Poet Guo, Fox Ear, Iron Sky Maiden
Heiping emple, Mount Hai’an, Nature Loving Monk, Red Claw Gang, Sun Mai, emple o the Nine Sun
Che Wu, Daning Hawk, Golden Ro, Heartle Dog, Iron Dragon, Iron Sky Maiden, Jinghui, Laughing Fox, Lu Zhi, Red Claw Demon, Yang uo
None
Four Finger Manual, Iron Sky Maiden
None
None None
Normal
Normal
Seret None
Normal
M A S ERS
None
None
Counter
S EC S
None None
IronSkyMaiden,MaterEmerald Compaionate Monkey, Iron Sky Maiden, Spider Demon, Yang uo IronSkyMaiden,VenomoZhaoze
None
Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom
Dehua, Majeti Lion, Sun Mai, emple o the Nine Sun, Zhaoze
Cai Yuanu, Immortal Shuang, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Laughing Fox, Mater Shan, Strange Phoenix,Venom o Zhaoze
None
IronSkyMaiden,RekleStorm
None
Daning Hawk, Iron Sky Maiden, Madame Hamaya
Dehua, Peret Heaven Lineage
Iron Sky Maiden
Majeti Lion Cult, Mount Hai’an,
Iron Sky Maiden, Iron-Clawed Lion, Jade Priete, Jinghui, Long Shu, Madame Hamaya, With o Zhaoze Zhou
None
Heartle Dog, Iron Sky Maiden Heartle Dog, Iron Sky Maiden, Shan Luhan
DogBahingStik
Waijia
Normal
3
Seret
NatureLovingMonk
DogLitingStik
Waijia
Normal
2
Seret
NatureLovingMonk
None
Flying General, Gentle Demon, Dehua, Heiping emple, Immortal Hong, Iron Ghot, Iron Peret Heaven Lineage, Zhe Sky Maiden, Lu Zhi, Mak Ching Valley Yuen, Min, Yang uo
Doublerut Dreaming Heavenly Splendor
DritotheButterflyFih
Waijia
Qinggong
Qinggong
Normal
2
Counter
Normal
6
2
None
None
None
IronSkyMaiden,RekleStorm
Dehua, Golden Dragon, Heiping emple, Peret Heaven Lineage, Purple Cavern, Red Claw Gang, Southern River, Sun Mai, ree-Dwelling Nun, Zhe Valley
Bronze Mater, Che Wu, Daning Hawk, Fearome Mater, Flying General, Gentle Demon, Godde o the Salt Well, Green Guardian, Headmater Mu, Immortal Li, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Jade Butterfly, Lady Plum Bloom, Little Venom, Lu Zhi, Madame Hamaya, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon, Siu Sun, Strange Phoenix, Xiu, Yang uo
456 DrunkenDodge
Qinggong
Counter
3
None
EagleDeendLoudly
Neigong
Normal
1
None
EightDivineSnake
Dianxue
Normal
4
Seret
IronSkyMaiden,StrangePhoenix
None Mount Hai’an, Sun Mai, emple o the Nine Sun None
IronSkyMaiden Fox Ear, Frowning Eagle, Iron Sky Maiden, Jinghui, Laughing Fox Divine Snake Manual, Fearome Mater, Godde o the Salt Well, Immortal Hong, Iron Sky Maiden, Jia - Snake Demon
NAME
ElephantStane Enompaing Emerald o Sun Mai EndleArotheSpear
DISCIPLINE YPE
None Neigong Waijia
Stane
QI LEVEL
A G S
1
None
Normal Normal
5 4
Seret Seret
S EC S
MountHai’an SunMai None
M A S ERS
IronSkyMaiden,Jinghui IronSkyMaiden,Yanguo Iron Sky Maiden, Lu Zhi, wo Spear o the Unfilial Son (Manual) Fearle Rival o Dai Bien, Iron Sky Maiden, wo Spear o the Unfilial Son (Manual)
Fearle Reply o the Spear
Waijia
Counter
3
Seret
None
Fearle Stride o the Storm
Qinggong
Normal
4
None
None
IronSkyMaiden,RekleStorm
ree-DwellingNun
Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden
Majeti Lion Cult, Peret Heaven Lineage
Iron Sky Maiden, Iron-Clawed Lion, Jia - Snake Demon, Lau Ching Sin, Leaping Leopard, Mak Ching Yuen, Min, Strange Phoenix, Xun and Anzhi
Feroiou Flower’ Storming Petal
FiereStrike
FithFitoYanhi Final ranquility o the Storm FingerFlik
Neigong
Waijia
Neigong
Qinggong Neigong
Normal
6
Normal
Normal
1
None
5
Seret
Normal
6
Normal
Seret
1
None None
None
Drunken Poet Guo, Golden Ro, Hidden Book o Yanhi (Manual), Iron Sky Maiden, Lady Plum Bloom
None
IronSkyMaiden,RekleStorm
Majeti Lion Cult, Mount Hai’an, Sun Mai, ree-Dwelling Nun,
Abbe Xiong-Hua (Feroiou Flower), Frowning Eagle, Iron Sky Maiden, Jinghui
Finger o Supreme Diruption
Dianxue
Normal
1
Seret
None
Four Finger Manual, Iron Sky Maiden
Finger o Supreme Annihilation
Dianxue
Normal
6
Seret
None
Four Finger Manual, Iron Sky Maiden
Dianxue
Normal
6
Seret
Peret Heaven Lineage, Sun Mai
Finger o Supreme Compaion FirtFitoYanhi
Waijia
Normal
1
Seret
RedClawGang
Four Finger Manual, Iron Sky Maiden Golden Ro, Iron Sky Maiden, Red Claw Demon
Firt Song o Shan Luhan
Neigong
Normal
3
Seret
Zhaoze
Immortal Shuang, Iron Sky Maiden, Jade Butterfly, Shan Luhan, Venom o Zhaoze
Firt ranquility o the Storm
Qinggong
Normal, Counter
2
None
None
IronSkyMaiden,RekleStorm
Seret
Golden Dragon, Purple Cavern
Bronze Mater, Che Wu, Dragon Manual, Fox Ear, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Lady Plum Bloom, Mater Emerald, Siu Sun, Yang uo
FlamingDragon
Neigong
Normal
3
FlightotheHawk
Qinggong
Normal
3
None
FloodoWine
Neigong
Normal
3
None
FlutteringKik
Waijia
FlyingSwanKik
Qinggong
Four-Pointouh
Dianxue
Normal
Normal Normal
3
2
None
None 1
None
Che Wu, Fearle Rival o Dai Bien, Fearome Mater, Flying Myti Sword,ree-Dwelling General, Gentle Demon, Godde Nun, Zhe Valley o the Salt Well, Green Guardian, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Lady White Blade None Golden Dragon, Majeti Lion Cult, Mount Hai’an, Peret Heaven Lineage, Sun Mai, emple o the Nine Sun, None PeretHeavenLineage
A
FoxEar,IronSkyMaiden Bronze Mater, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Laughing Fox, Mak Ching Yuen, Yang uo Iron Sky Maiden, Jade Butterfly, Mak Ching Yuen, Prine Sarnai IronSkyMaiden
457
NAME
FourthFitoYanhi
Neigong
GallbladderStrike GazeotheLion
Dianxue Neigong
GraeulRetreat GrapothePython
QI AG S LEVEL
DISCIPLINE YPE
Qinggong Waijia
Normal
4
Seret
Normal
1
Normal
1
Counter Counter
1
M A S ERS
Golden Ro, Hidden Book o Yanhi (Manual), Iron Sky Maiden, Lady Plum Bloom, Yang uo
None
None
GoldenDragon,Zhaoze
None
2
S EC S
IronSkyMaiden General Qiang, Immortal Hong, Iron Sky Maiden, Iron-Clawed Lion, Min
MajetiLionCult
None None
A
Heiping emple, Myti Sword, Nature-Loving Monk, ree-Dwelling Nun
Immortal Zhu, Iron Sky Maiden, Iron-Clawed Lion, Lady White Blade, Lu Zhi
Dehua, Heiping emple,
Iron Sky Maiden, Iron-Clawed
Majeti Lion, Sun Mai
Lion, Lu Zhi, Min, Yang uo Abbe Xiong-Hua (Feroiou Flower), Fox Ear, Green Guardian,Iron Sky Maiden, Long Shu, Madame Hamaya, Min, Shan Luhan, Yang uo
GreatStride
Qinggong
Normal
3
None
ree-DwellingNun,Zhaoze
Grudge-Bearing Sword Strike
Waijia
Normal
6
None
Myti Sword, Southern River
Immortal Li, Iron Sky Maiden, Lady White Blade
Guiding the Crahing Wave
Waijia
Counter
1
None
Red Claw Gang, Sun Mai, emple o the Nine Sun,
Che Wu, Firelane Brother Ba, Firelane Brother ing, Iron Dragon, Iron Sky Maiden, Laughing Fox, Red Claw Demon, Shan Luhan, Yang uo
GutotheFanBlade
Waijia
HandotheHawkBeak
Waijia
Happy Strike o Laughing
Normal
Normal
3
None
1
None
Cai Yuanu, Immortal Ji, Iron Sky Maiden, Jinghui, Madame Hamaya, Xiu
MountHai’an
Daning Hawk, Fearome Mater, Gentle Demon, Godde o the Salt Well, Iron Sky Maiden, Iron-Clawed Lion, Laughing Fox, Min, Yang uo
Dehua, Majeti Lion Cult, Red Claw Gang, Sun Mai, emple o the Nine Sun, Zhe Valley
Neigong
Normal
4
Seret
Neigong
Normal
1
None
Iron Sky Maiden, Lady Plum
empleotheNineSun
Fox HarmonizingStrike
HeartSmahingPalm
Neigong
Normal
1
None
HeartStrike
Dianxue
Normal
3
Seret
HiddenFitoYanhi
458
Waijia
Counter
5
Zhaoze
Bloom, Laughing Fox, Yang uo Immortal Shuang, Iron Sky Maiden, Little Duk, Shan Luhan
None
General Qiang, Immortal Hong, Iron Sky Maiden Immortal Hong, Iron Sky Maiden, Jia - Snake Demon, Lady Plum Bloom, Madame Hamaya, Manual o the Great Hong, Mater Shan
Peret Heaven Lineage, Purple Cavern, Southern River
Seret
Golden Ro, Iron Sky Maiden, Shan Luhan
None
HorizontalSidetep
Qinggong
Counter
2
None
Dehua, Heiping emple, Myti Sword, Nature Loving Monk, Peret Heaven Lineage, Red Claw Gang, Southern River , ree-Dwelling Nun
I am the Arrow
Waijia, Qinggong
Normal/ Speial
3
Seret
PurpleCavern
Iron Sky Maiden, Lady Plum Bloom, Long Shu
Illuminating Ie Claw
Neigong
Normal, Counter
1
Seret
None
IronSkyMaiden,JadePriete
ImpatotheFallingStar Infinite Counter o the Phoenix
Waijia Dianxue
Counter Counter
1
None 3
None
Seret
None
Abbe Xiong-Hua (Feroiou Flower), Flying General, Heartle Dog, Immortal Ji, Immortal Li, Immortal Zhu, Iron Sky Maiden, Lady White Blade, Lu Zhi, Spider Demon, Strange Phoenix
IronSkyMaiden Iron Sky Maiden, Manual o the Jade Phoenix, Phoenix Clan Manual
NAME
DISCIPLINE YPE
QI LEVEL
A G S
S EC S
IntereptingArrow
Waijia
1
None
ree-Dwelling Nun, Zhe Valley
Abbe Xiong-Hua (Feroiou Flower), Fearome Mater, Gentle Demon, Godde o the Salt Well, Green Guardian, Iron Sky Maiden, Madame Hamaya Bronze Mater, Headmater Mu, Immortal Hong, Iron Sky Maiden, Jia - Snake Demon, Jinghui, Lady Plum Bloom, Laughing Fox, Madame Hamaya, Mater Emerald, Siu Sun, Venom o Zhaoze
Inverted ree-Point Strike
Inviible Whip o the
Counter
Dianxue
Normal
3
None
Golden Dragon, Mount Hai’an, Peret Heaven Lineage, Purple Cavern, Southern River, Sun Mai, emple o the Nine Sun, Zhaoze
Waijia
Norma
3
None
None
Iron Sky Maiden, Spider Demon
Mount Hai’an, Sun Mai, emple o the Nine Sun,
General Qiang, Immortal Hong, Iron Sky Maiden, Jinghui, Laughing Fox, Nergui Mogha, Red Claw Demon, Wei-Yan Jun
Spider Demon IronBody
Neigong
Counter
1
None
IronFootStane
None
Stane
1
None
Iron Spear o the imele Mater
M A S ERS
Waijia, Qinggong
Normal/ Speial
6
Seret
RedClawGang, ZheValley
Che Wu, Firelane Brother Ba, Firelane Brother ing, Frowning Eagle, Gentle Demon, Iron Dragon, Iron Sky Maiden, Shan Luhan, Yang uo
None
IronSkyMaiden Che Wu, General Qiang, Gentle Demon, Immortal Hong, Iron Dragon, Iron Sky Maiden, Jinghui, Red Claw Demon Firelane Brother Ba, Firelane Brother ing, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Red Claw Demon, Yang uo
IronSpirit
Neigong
Normal
1
None
Majeti Lion, Mount Hai’an, Red Claw Gang, Sun Mai, Zhaoze, Zhe Valley
IronSpiritReitane
Neigong
Counter
2
None
Majeti Lion, Mount Hai’an, Red Claw Gang
IronSpiritReveral
Neigong
Counter
1
None
JadeMaidenStrike
Neigong
Normal
6
Seret
None
IronSkyMaiden
JadeRendingClaw
Neigong
Normal
1
Seret
None
IronSkyMaiden,JadePriete
Majeti Lion, Red Claw Gang , Zhaoze, Zhe Valley
Kik o the Golden Elephant KikotheSwan KidneyStrike
Waijia
Qinggong Dianxue
Normal
Normal Normal
1
1
None
None 1
None
Fearome Mater, Gentle Demon, Godde o the Salt Well, Immortal Hong, Iron Sky Maiden, Little Venom, Venom o Zhaoze
Majeti Lion Cult, Mount Hai’an, Sun Mai, Zhaoze
Immortal Hong, Iron Sky Maiden, Jinghui, Madame Hamaya, Nergui Mogha, Shan Luhan, Yang uo
Dehua, Heiping emple, Southern River, Sun Mai
Iron Sky Maiden, Lu Zhi, One-Armed Fiery Demon, Prine Sarnai
Peret Heaven Lineage, emple o the Nine Sun,
Iron Sky Maiden, Laughing Fox Iron Sky Maiden, Nergui Mogha
Knok o the Meteor Hammer
Waijia
Normal
2
None
None
Lady White Blade’ Burting Charge
Waijia
Normal
6
Seret
Myti Sword
Iron Sky Maiden, Lady White Blade
Purple Cavern, Red Claw Gang
Firelane Brother Ba, Firelane Brother ing, Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Xiu
Golden Dragon, Nature Loving Monk, ree-Dwelling Nun
Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Che Wu, Dragon Manual, Iron Dragon, Iron Sky Maiden, Mater Emerald
Golden Dragon, Heiping emple, Southern River, Sun Mai, ree-Dwelling Nun,
Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Iron Sky Maiden, Leaping Leopard, Little Venom, Lu Zhi, Madame Hamaya, Mak Ching Yuen
LahotheFly-Whik
Waijia
LahingDragon
Neigong
LeapotheSwan
Qinggong
Normal
1
Normal
Normal
None
1
1
None
None
A
459
NAME
DISCIPLINE YPE
Lie Stealing Blue Claw
Neigong
LionatRetStane
None
LiverStrike
Dianxue
QI AG S LEVEL
Normal, Counter Stane
1 3
Normal
Seret None
2
S EC S
None MajetiLionCult
None
Peret Heaven Lineage, Southern River, Golden Dragon, Peret Heaven Lineage
LungStrike
Dianxue
Normal
4
None
LurkingSpiderStane
None
Stane
3
None
None
MajetyotheLion
Neigong
Normal
6
Seret
MajetiLionCult
MatereaheStudent
Waijia
Normal
1
None
None
MerileBlakClaw
Neigong
Normal
M A S ERS
IronSkyMaiden,JadePriete IronSkyMaiden,Iron-ClawedLion Iron Sky Maiden Immortal Hong, Iron Sky Maiden IronSkyMaiden,SpiderDemon Immortal Hong, Iron Sky Maiden,
A
Merile irt o the Root MightyPawotheLion MountainintheFlood
NagaPalm
460
Neigong
Normal
Waijia
Normal
Neigong
Counter
Neigong
1 3 4
Seret None
1
Normal
Normal
Seret
None
4
1
Seret
None MajetiLionCult,Zhaoze None
Iron Sky Maiden, Iron-Clawed Lion, With o Zhaoze Zhou Iron Sky Maiden, Merile Willow Manual Compaionate Monkey, General Qiang, Iron Sky Maiden, Iron-Clawed Lion, Shan Luhan IronSkyMaiden
PurpleCavern,Zhaoze
Cai Yuanu, Divine Snake Manual, General Qiang, Iron Sky Maiden, Jia - Snake Demon, Lady Plum Bloom, Siu Sun, Venom o Zhaoze
Mount Hai’an, , Peret Heaven Lineage, Purple Cavern
Divine Snake Manual, Iron Sky Maiden, Jia - Snake Demon, Jinghuin, Jinlian and Ping, Lady Plum Bloom, Siu Sun, Venom o Zhaoze, Xiu
NineDivineSnake
Dianxue
One-ArmedStrike
Waijia
PalmotheDragon
Neigong
Normal
1
None
Golden Dragon, Nature Loving Monk, Purple Cavern
Che Wu, Dragon Manual, Iron Dragon, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Mater Emerald, Siu Sun, Xiu
PathotheDragon
Neigong
Normal
6
Seret
Golden Dragon, Nature Loving Monk
Bronze Mater, Dragon Manual, Golden Dragon Manual, Iron Sky Maiden, Lady Plum Bloom
Normal
None
None
Majeti Lion Manual, Manual o the Golden King, IronSkyMaiden
3
None
None
Iron Sky Maiden, One-Armed Fiery Demon
Peret Blok o the Rakha
Waijia
Counter
6
Seret
None
Cave o the Rakha Clan (Manual), Iron Sky Maiden
Peret Harmony o the Willow
Neigong
Normal
1
Seret
None
Iron Sky Maiden, Merile Willow Manual
Peret Strike o the Phoenix
Waijia
Normal
6
Seret
Iron Sky Maiden, Manual o the Jade Phoenix
PhantomPhoenixSword
Waijia
Normal
5
None
MytiSword
Immortal Li, Iron Sky Maiden, Jade Butterfly, Lady White Blade
PhoenixDragonStrike
Neigong
Normal
6
Seret
None
Iron Sky Maiden, Lady Plum Bloom, Manual o Sunan and Bao
PhoenixPalm
Dianxue
Normal
6
Seret
None
Iron Sky Maiden, Manual o the Jade Phoenix, Phoenix Clan Manual
PhoenixSpiritDiruption Dianue
Normal
3
Seret
None
IronSkyMaiden
Phoenix StarReveral
Dianxue
Normal
4
None
PeretHeavenLineage
IronSkyMaiden
Phoenix StarStrike
Dianxue
Normal
1
None
PeretHeavenLineage
IronSkyMaiden
NAME
PlumBloomPalm
QI LEVEL
DISCIPLINE YPE
Dianxue
Normal
Seret
PouneotheLion
Qinggong
PurgeAffliation
Neigong
Normal
6
PurgeSpirit
Neigong
Normal
3
Rage o One ouand Grieving Widow
Neigong
Normal
1
A G S
3
6
PurpleCavern
None
None
IronSkyMaiden
None
Sun Mai, ree-Dwelling Nun,
Abbe Xiong-Hua (Feroiou Flower), Cai Yuanu, Iron Sky Maiden, Nergui Mogha, One-Armed Fiery Demon
None
None
Waijia
Normal
1
None
ZheValley
ReliningStikStane
None
Stane
1
None
NatureLovingMonk
Normal
1
Seret
RedClawGang
1
None
6
Seret
RetoringPalm RibbonoSteel
Neigong Neigong Waijia
Normal Normal
Ringing Strike o the Divine Ram
Neigong
Normal
Ringing Strike o the Hand
Waijia
Normal
1
2
None
None
RiingDragonStane
None
Stane
4
None
RiingSwanStane
None
Stane
4
Seret
RoarotheLion
Neigong
Normal
SealingthePhoenix
Dianxue
Normal
Sealing the Wind o Guhan SeondFitoYanhi Seond ranquility o the Storm ShitotheChameleon SkullBreakingStik
SlahingBlade
Sliing Blade o the Flying Phantom Somerault Strike o the Drunken Monkey
Dianxue Waijia Qinggong Neigong Waijia
Waijia
1
None
5
Normal Normal
2
Normal
Normal
None Seret
Normal Normal
None 1
4 3
None Seret
6
Seret
2
Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Long Shu, Siu Sun, Xiu Fearle Rival o Dai Bien, Immortal Hong, Iron Sky Maiden, Iron-Clawed Lion, Shan Luhan
RainoArrow
RedClawStrike
M A S ERS
Majeti Lion Cult, Southern River, Zhaoze
Seret
Normal
S EC S
None
Mount Hai’an, Sun Mai, emple o the Nine Sun, None Heiping emple, Mount Hai’an,
IronSkyMaiden IronSkyMaiden Frowning Eagle, Iron Sky Maiden, Lady Plum Bloom, Manual o the Red Lord, Red Claw Demon Iron Sky Maiden, Jinghui, Laughing Fox Iron Sky Maiden, Merile Willow Manual Cai Yuanu, Frowning Eagle, Immortal Shuang, Iron Sky Maiden, Jade Priete, Jinghui, Lu Zhi, Nergui Mogha
Heiping emple
Iron Sky Maiden, Lu Zhi
Golden Dragon, Nature Loving Monk, Purple Cavern
Bronze Mater, Dragon Manual, Iron Sky Maiden, Lady Plum Bloom, Mater Emerald, Siu Sun
Heipingemple
MajetiLionCult None None None None None NatureLovingMonk Heiping emple, Myti Sword, Peret Heaven Lineage, Southern River
A
IronSkyMaiden,LongShu
IronSkyMaiden,LuZhi Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Wei-Yan Jun IronSkyMaiden,RekleStorm IronSkyMaiden,VenomoZhaoze Drunken Poet Guo, Golden Ro, Iron Sky Maiden, Red Claw Demon IronSkyMaiden,RekleStorm Bronze Mater, Iron Sky Maiden, Jade Butterfly IronSkyMaiden Fearle Rival o Dai Bien, Green Guardian, Immortal Li, Iron Sky Maiden, Jade Priete, Lady White Blade, Loyal iger/Lying iger, Lu Zhi, Mak Ching Yuen, With o Zhaoze Zhou
Waijia
Normal
3
Seret
Myti Sword
Iron Sky Maiden, Lady White Blade, Spider Demon
Waijia
Normal
4
None
None
Heartle Dog, Iron Sky Maiden
461
NAME
Spear o the Infinite Emperor
A
Waijia
QI AG S LEVEL
S EC S
1
Golden Dragon, Purple Cavern, Southern River
Bronze Mater, Che Wu, Fearle Rival o Dai Bien, General Qiang, Iron Dragon, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Long Shu, Lu Zhi, Mater Emerald, Siu Sun, Xiu
Normal
None
M A S ERS
SpearSwipe
Waijia
Normal
1
None
Golden Dragon, Red Claw Gang
Bronze Mater, Che Wu, Fearle Rival o Dai Bien, Firelane Brother Ba, Firelane Brother ing, General Qiang, Iron Dragon, Iron Sky Maiden, Little Duk, Mater Emerald
SpearingBlade
Waijia
Normal
5
None
Myti Sword, Peret Heaven Lineage, Zhe Valley
General Qiang, Demon, Immortal Hong,Gentle Iron Sky Maiden, Jade Butterfly, Lady White Blade
Golden Dragon, Majeti Lion Cult, Mount Hai’an, Sun Mai, Zhaoze
Bronze Mater, Daning Hawk, Immortal Ji, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Lau Ching Sin, Little Venom, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon
None
Iron Sky Maiden, Jade Butterfly, One-Armed Fiery Demon
Normal, Counter
Spinning Bak Kik
Waijia
SpinningSteel
Waijia
Normal
None
Stane
Stane o the Drunken Cat Stealth o the Spider Demon SternRebukeoHeiping
Stik o the Rebounding Dog StikotheRiingDog
Qinggong Waijia
Waijia Waijia
1
4 1
Normal
3
Counter
3
Normal Normal
None
Seret None None Seret
3 4
Seret Seret
None
HeartleDog,IronSkyMaiden
None
Iron Sky Maiden, One-Armed Fiery Demon, Spider Demon Iron Sky Maiden, Jade Butterfly, Lu Zhi, One-Armed Fiery Demon
Heipingemple
Nature Loving Monk NatureLovingMonk
Iron Sky Maiden, Jade Butterfly IronSkyMaiden
Heiping emple, Majeti Lion Cult, Mount Hai’an
Iron Sky Maiden, Jinghui, Lu Zhi, Mater Shan
StoneShatteringFinger
Neigong
Normal
1
None
Storm o Arrow
Waijia
Normal
1
None
Southern River
StormingDagger
Waijia
Normal
2
None
ree-DwellingNun
Abbe Xiong-Hua (Feroiou Flower), Green Guardian, Iron Sky Maiden, Jade Butterfly, Spider Demon
StormingNeedle
Waijia
Normal
Southern River, ree-Dwelling Nun, Zhaoze
Abbe Xiong-Hua (Feroiou Flower), Immortal Ji, Iron Sky Maiden, Little Venom, Madame Hamaya, Spider Demon, With o Zhaoze Zhou
Strike o the Diving Falon StrikeotheRagingiger
462
DISCIPLINE YPE
Waijia Dianxue
1
Normal Normal
None
1 3
None None
Mount Hai’an None
StunningStikStrike
Waijia
Normal
1
None
None
SunMaiSword
Neigong
Normal
3
Seret
SunMai
SwanamingStrike
Waijia
Normal
4
None
General Qiang,Iron SkyMaiden
Iron Sky Maiden IronSkyMaiden,MaterShan Daning Hawk, Iron Sky Maiden, Strange Phoenix IronSkyMaiden,Yanguo Compaionate Monkey, Immortal
Heiping emple, Myti Sword
Li, Iron Sky Maiden, Lady White Blade, Lu Zhi, Mak Ching Yuen, Min, One-Armed Fiery Demon
Swit Poune o the Cheetah
Qinggong
Normal
1
None
Majeti Lion Cult, Southern River, Zhaoze
Iron Sky Maiden, Iron-Clawed Lion, Madame Hamaya, Shan Luhan
SwitRebuttal
Neigong
Counter
2
None
MountHai’an,SunMai
Cai Yuanu, General Qiang, Iron Sky Maiden, Jinghui
NAME
QI LEVEL
DISCIPLINE YPE
A G S
S EC S
M A S ERS
SwitStride
Qinggong
Normal
4
None
SwordStane
None
Stane
1
None
Dehua, Golden Dragon, Purple Cavern
Fearle Rival o Dai Bien, Headmater Mu, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Siu Sun, With o Zhaoze Zhou, Xiu
SwordWhippingStrike
Waijia
Normal
4
None
Heiping emple, Myti Sword, Peret Heaven Lineage
Green Guardian, Immortal Li, Iron Sky Maiden, Lady White Blade, Loyal iger/Lying iger, Lu Zhi
aiLan’StaffStrike
Waijia
Normal
1
None
irdFitoYanhi ird ranquility o the Storm
Neigong Qinggong
Normal
3
None
5
Daning Hawk, Heartle Dog, Iron Sky Maiden, Strange Phoenix, Wei-Yan Jun
RedClawGang,SunMai
Seret
Normal
IronSkyMaiden
None
GoldenRo,IronSkyMaiden
Normal
None
IronSkyMaiden,RekleStorm Headmater Mu, Iron Sky Maiden, Jinghui, Lady Plum Bloom, Laughing Fox, Mater Shan, Siu Sun
ree-PointStrike
Dianxue
Normal
3
None
Dehua, Golden Dragon, , Mount Hai’an, Peret Heaven Lineage, Purple Cavern, Southern Riveremple o the Nine Sun, Zhaoze
rappingWind
Neigong
Normal
1
None
emple o the Nine Sun, ree-Dwelling Nun, Zhaoze
Abbe Xiong-Hua (Feroiou Flower), Cai Yuanu, Che Wu, Iron Dragon, Iron Sky Maiden, Jade Butterfly, Laughing Fox, Venom o Zhaoze, Wei-Yan Jun
reeBoundingStride
Qinggong
Normal
1
None
ree-DwellingNun
Abbe Xiong-Hua (Feroiou Flower), Green Guardian, Iron Sky Maiden
reeBoundingStrike
Qinggong
Normal
1
None
ree-DwellingNun
Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden
remblingStrike
Dianxue
Normal
2
None
None
IronSkyMaiden,MaterShan
ripleYangStrike
Dianxue
Normal
2
urnotheCaltrop
Waijia
Counter
1
urnotheZhenBird
Qinggong
Counter
4
Waigia
Stane
winStrike
None
2
Southern River, Sun Mai, emple o the Nine Sun,
Iron Sky Maiden, Laughing Fox
None
None
IronSkyMaiden,SpiderDemon
None
None
IronSkyMaiden,RekleStorm
None
None
Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Xiu
Waijia
Normal
2
None
Wall o Caltrop
Waijia
Counter
3
None
None
Iron Sky Maiden
None
ree-Dwelling Nun, Myti Sword
Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden, Lady White Blade, Min
Heiping emple, Myti Sword, Southern River, Sun Mai, Zhe Valley
Compaionate Monkey, Fearome Mater, Gentle Demon, Godde o the Salt Well, Green Guardian, Immortal Shuang, Iron Sky Maiden, Lady White Blade, Lu Zhi, Min, One-Armed Fiery Demon, Spider Demon, With o Zhaoze Zhou, Xun and Anzhi
Weapon Stride
Waijia
Qinggong
Normal
Counter
4
1
None
Purple Cavern
IronSkyMaiden,XunandAnzhi
Venom o the Fly-whik
Weapon Hunt or Food
A
Whipping Strand
Neigong
Normal
4
None
None
Iron Sky Maiden, Jia - Snake Demon
Whirling Blade
Waijia
Normal
2
None
Peret Heaven Lineage
Iron Sky Maiden, Mak Ching Yuen, Prine Sarnai
463
NAME
A
464
QI AG S LEVEL
DISCIPLINE YPE
S EC S
M A S ERS
Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Che Wu, Fearle Rival o Dai Bien, Flying General, Frowning Eagle, Green Guardian, Immortal Ji, Immortal Li, Iron Dragon, Iron Sky Maiden, Jade Priete, Lady Plum Bloom, Lady White Blade, Lau Ching Sin, Leaping Leopard, Long Shu, Loyal iger/Lying iger, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon, Prine Sarnai, With o Zhaoze Zhou, Wuji, Yang
Whirling Dodge
Qinggong
Counter
1
None
Dehua, Myti Sword, Nature Loving Monk, Peret Heaven Lineage, Sun Mai, ree-Dwelling Nun
White Flower Palm
Dianxue
Normal
1
None
Peret Heaven Lineage
uo Fearome Mater, Godde o the Salt Well, Iron Sky Maiden
Willow
Neigong
Normal
1
Seret
None
Iron Sky Maiden, Merile Willow Manual
ZheValleyBlade
Neigong
Normal
4
None
ZheValley
ZheValleyFit
Neigong
Normal
4
None
ZheValley
GentleDemon,IronSkyMaiden Gentle Demon, Iron Sky Maiden, Venom o Zhaoze, Yang uo
APPENDIX TWO: KEY TITLES AND OFFICES NOE: We tried to ue the Pinyin tranliteration method or Chinee throughout thi book. However one o our major oure or title wa in Wade-Gile. We attempted to onvert thee with the aiane o Ezequiel Davidovih Caballero but due to the poibility o error in the proe have retained the Wade-Gile selling in parenthei in ome ae.
Panguan (P’an-kuan):Aiant to military insetor in harge o polie offie. Rank b. Shang-Shi (Shang-Shih): Lady o the Food. i i held by a woman in the Palae Domei Servie and onern managing the palae ood upply and kithen. e poition i Rank a. Shang: Merhant.
Bangzhu: i i a title or the head o a oiety. Sheng: A udent. Cha Guan: i i a urveillane offiial belonging to the Department o the Cenorate. Dian (ien): A manager. Gan-dang gong-shi (Kan-tang kung-shih):Adminirator.
Shi: Sholar-offiial.
A
Si Chi Si (Ssu-Ch’I ssu): Direcore o Banquet. Rank a. Si Fei (Ssu Fei): ee are the our highe onort o the emperor. ey hold Rank a.
Gong: Artian. Gong Shou (Kung-Shou):Conable who erve under Hien-wei. Rank b. Gong-Zhu (Kung-Chu):A daughter o the emperor, a prine. Guan (Kuan): Offiial. Gung-Feng Nei-ting (Kung-Feng A member o the palae domei ervieNei-t’ing): or any attendant erving in imperial ourt. Guan-Gan (Kuan-Kan): Clerk in an ageny, miniry or bureau. Huan-Wei: Imperial Guard. i i mainly a eremonial po. Jian (Chien): Supervior.
Sii (Ssu):erm or direcre. Ued to reer to anyone who headed a bureau or offie but now mainly reer to direcree working within the palae.
Sitian lintai lang (Ssu-t’ien lin-t ai lang): Head o the Aronomial Offie in Hai’an. Ranked b, thi po i devoted to oberving the ky or the re-unifiation o the Calamity Star. Siwu (Ssu-wu): and rite. Rank a.A daner or offiial eremonie
Sizhang (Ssu-chang): Direcre o Palae Regalia. Part o the Palae Domei Servie and in harge o banner and eremonial dislay. Rank a. Sizhen (Ssu-chen): Direcre o the Raritie Offie, whih manage the pure and jewelry o the women living in the Imperial Palae. ere are two Diretree at all time. Part o the Palae Domei Servie. Rank a.
Jian-Xiu (Chien-Hsiu): e hie hiorian and hroniler and head o the Hioriography Initute.
Sizu (Ssu-tz’ u): An Exeutioner. Rank a.
Jiaozhu: i i the title or the leader o a religiou organization.
Tai yue zheng (T’ai yueh-cheng):e Maer o Mui. A key po in the Palae o Hai’an. Rank a.
Jinshi: A member o the Shi la who ha paed all three Imperial Exam.
Taijian (T’ai-chien): A direcor. General term or anyone heading a direcorate.
Li-Cheng (Li-Che’ng): Village Headman.
aimu (’ai-mu): Mother o the Emperor.
Nong: Farmer.
Teng Lu Guan (T’eng-lu Kuan): A ribe in harge o opying the paper o thoe taking the Imperial Exam.
465
ie Si (’ieh-ssu): A lerk.
erve a a uffix.
uiguan (’ui-Kuan):A judge. Rank b.
Zheng (Cheng): Chie.
Xian Wei (Hsien-wei): A ivil heriff o a diric. Rank a.
Zheng Xiang (Cheng-Hsiang): Grand Counilor. Zhixien (Chih-hsien): A diric magirate.
Xian Yin (Hsien-yin): A diric governor. Rank b. Zhixue (Chih-Hsueh): A regirar or an aad emy. Xiangzhun (Hsiang-chun): e wie or mother o a rank offiial.
A
Xue-Yu (Hsueh-Yu): eaher or inrucor in an aademy. i offie i rank a.
Zhixue-shi (Chih-Hsueh-shih): Editorial Aademi. Rank b. Zhizhi (Chih-Chih): Supervior (uually o a bureau).
Xun Jian (Hsun-Chien): A military offiial who erve a a diric insecor. Command oldier. Rank .
Zhizhi Chashi (Chih-Chih Cha’a-shih): Salt and tea monopoly upervior.
Yi-Ling (I-Ling): Adminirator o the imperial daughter’ houehold.
Zhizhou (Chih-chou): Preec o a Preecure (a governor). Rank b
Yi-Shi (I-Shih): Phyiian in the Imperial Medial Initute.
Zhu-yue nei-pin (Chu-yueh nei-p’in): A Eunuh in the Palae Domei Servie who erve a a mu i i a n . Zhang-zhi (Chang-chi): Librarian. Rank a.
Yi-Xue (I-Hsueh): Medial Student erving in the Imperial Medial Initute.
Zhunjiang(Chun-Chiang):A general or ommander. Yigong (I-Kung): Medial Apprentie erving in the Imperial Medial Initute. Yin: Governor o a major preec. Rank b.
Zhunxun-shi (Chun-hsun Shih): Military Inpetor in harge o a polie offie. ere are alway two.
Rank a.
Zhang (Chang): Supervior, Direcor or head. i
APPENDIX THREE: CURRENT RULERS
466
e Chai Yun: King alu
e Kushen: Ganbatar Khagan (Emperor)
Dhamma: King Chen Kimhan
Li Fan: King Hui
Hai’an: King Qiang Qing
Yangu: olo Khan (King)
Hu Qin: King Jian
e Zhan Dao Empire: Emperor Zhan
Kailin: Bolormaa Khatun (Queen)
APPENDIX FOUR: USING KUNG FU TECHNIQUES IN SERTORIUS Sertori gain sell normally. Additionally, they an While Wandering Heroe o Ogre Gatei a and-alone gain additional new sell uing the oul hard game, the yem and world are outgrowth o Serthat they diover. toriu (and the Gamandria etting). When we fir reated Sertoriu we deliberately deigned it with element o wuxia and martial art antay in mind Sertori art out at Wound, but they now alo (the Monk o Iharna are largely baed on Te Legend ollow rule or Wound and Grim Point aling o Madame White Snake or example and sell like imilar to thoe ued by Martial Heroe. Sertori Daning Steel and Flying Steel were meant to apture now gain extra Grim Point in their ier Grim the word play o wuxia). But Gamandria wa a etting Point traker and extra Max Wound per Rank that drew on a range o genre and ulture, it wa o Divinity. not oued on wuxia, we imply wanted to make wuxia poible or GM who had the intere. Wandering Heroe o Ogre Gate wa srcinally going to be Soul Shard: Somewhat imilar to a Martial Hero’ a book o wuxia insired sell, but we elt it wa Kung Fu Manual, a Soul Shard i an item whih better erved a a omplete game. allow Sertori to ue or even learn a sell that they do not know. Any Sertori (not a Martial Hero) touhe rule o Wandering Hereo o Ogre Gate an be ing the ryal an a the sell ontained in the ued in Gamandria i you wih. ere are everal ryal a i they poe the sell (uing their own loation uited to the genre (partiularly Chambar, Emotion and Skill Rank). By sending a week and the Emerald Valley, Khata, Mandaru and Phra Goa). ueeding in the sell’ aing roll again N , ere are a ew different way to inorporate the a Sertori an permanently learn the sell. However, Ogre Gate Rule. thi alway deroy the Soul Shard.
METHOD ONE: MARTIAL HEROES AS A CHARACTER TYPE Uing thi method, Martial Heroe exit alongide Sertori, exept they ue the Ogre Gate rule or haracer reation and advanement. i method attempt to reate ome rough balane between Martial Heroe and Sertori. While a Martial Hero will uually end up with a uperior Damage output, the Sertori ha ae to a greater variety o type o power through sell and auma.
Simply allow player to hooe to ue the Wandering Heroe o Ogre Gate haracer heet at haracer reation. oe who do are Martial Heroe, arting with Kung Fu ehnique, Martial Diipline Rank and Qi. Make the ollowing adjument to the rule: Sertori ollow the rule or Grim Point aquiition and Divinity advanement. Martial Heroe ollow the rule or Imbalane Point aquiition and Qi advanement. Every Sertori art out at Divinity (waiving the EXP requirement). i mean that they art with one more sell than normal.
A
o reate a Soul Shard, the Sertori permanently traner one o hi sell into a uitable ryal. o do o require a Magi: Emotion roll N (ue the Emotion o the sell being tranerred), week prepa-
ration andSuh the ue o a very perec-by ly ut time, ryal. ryal areexpenive, uually reated older or dying Sertori, or ometime even again the Sertori’ will. Oaionally, a Sertori imply want to be a normal peron and give up their power or no other reaon.
METHOD TWO: MARTIAL HEROES AS SERTORI Uing thi method, the Kung Fuehnique in thi book are treated a Sertori sell. Player an elec them a they would any sell. Make theollowing adjutment. reat Kung Fu ehnique a sell: Kung Fu ehnique are aquired and ued in the ame way a sell, ollowing the rule in Sertoriu. reat the diipline the ame a Emotion in Sertoriu. Waijia beome Mio, Qinggong beome Deimo, Neigong beome Agape, and Dianxue beome Pentho.
467
Start every Sertori out at Divinity (waiving the EXP requirement). i mean that they art with one more sell or ehnique than normal. reat Qi and Qi Rank a Divinity: Simply treat Qi a Divinity or mo purpoe, uh a when determining whether or not a martial ehnique an affec another Sertori.
METHOD THREE: SERTORI ARE ALSO
A
MARTIAL HEROES
Uing thi approah Sertori an learn and ue Kung Fu ehnique in addition to magi. reat their Divinity and Qi a the ame thing, and ollow the Divinity rule or advaning to higher Divinity and Qi level.
When a haracer reahe Divinity Rank , he ialo at Qi level and an begin learning Kung Fu ehnique. e haracer ha the ame Rank in eah Martial Diipline a he doe in it orresonding Emotion. e haracer’ Rank in Mio are alo her Rank in Waijia, her Rank in Deimo are alo her Rank in Qinggong, her Rank in Pentho are the ame a her Rank in Dianxue, and her Rank in Neigong are alo her Rank in Agape. Kung Fu ehnique are aquired aording to the rule
Wandering o Ogre deribed sending XP andinlearning romHeroe a oure). reatGate all(by Imbalane Point aquired a additional Grim Point inead, and ollow the normal Sertoriu Grim Point rule.
468
APPENDIX FIVE: REALMS Note: i i ju a ampling o ome o the key Realm, it i not a omplete liing. We will expand upon the li in Proound Maer o Ogre Gate. Celeial Peak: A remote peak high in Mount Dao where Celeial Heart Sec i ound. ey are an immortal ec led by Ox-Hearted Widow. eir ou i on redeeming demon. Emo Cheng: City below ground that i believed to be the entrane to the Demon Realm and Ogre Realm. It i ruled by the five gho.
Solar Kingdom: e Sun, Realm o the god Xang. Wan Mei (e Perfe Realm): i i the urthe reahe o the heaven where the Enlightened Godde hold ourt and the Bureauray o Heaven meet. It i priine and without diorder (the lighte amount o hao provoke the Enlightened Godde’ wrath). A day in Wan Mei equal a year in the Realm o Man. Zun Shan: i peak i inhabited by the immortal o Zun Shan emple.
A
Immortal Realm: i i one o the great heavenly realm, and i where the highe o the immortal all home. It i a great expane o mountain and eleial water. Sunan and Bao rule over the realm, though they are in onant ate o meditation, breaking briefly eah day to maintain their Golden Guardian preene in the Realm o Man. All new immortal mu appear here and regier. e gate to Immortal Realm i loated on Zun Shan Peak. Hanging Valley of the Dead:A usended valley urrounded by mountain and overlooking va empty sae. It i the loation o e Seven Blood
Cave Alliane (led by Marauding Dragon) and aeible through a gate in Zhaoze Swamp. Infinite Sky Realm: i i the realm o Iron Sky Maiden. It i a erie o floating mountain with everal immortal ec who imprion demon. It i aeible through the Fae o Vaagu. Lunar Realm: i i a ort o eleial prion or deitie and immortal who mibehave. It i the domain o Xing and her huband the Supreme Judge Yu. Meidu: Middle Heaven (Red General and Dutiul Empre). e Gate to Meidu i loated on Rong Shan Peak. Northern under Realm:e domain o Fengbao, one o the twin undergod. Northern under Realm i hot and it itie made o mud and one. Southern under Realm: i i the domain o Queen Jiangnu, one o the twin undergod. Southern under Realm i old and it itie made o ie.
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Martial Name
Name Nickname Sex
Ht. / Wt.
Sifu
Player
Title (s)
Campaign
Homeland/Clan Occupation
Sect
Family
D
a
n
x
Wa
ue
ij
Martial Hero
i
a
Age
Reputation
Wounds
Defenses
Hardiness Parry Evade Stealth Wits Resolve
i
gn
3 + +
=
o
ni
=
3 + +
gn
Q
N
e
i g
o
g g
3 + +
Max (Qi x 2 +1)
Current
=
6 + +
=
Physical
6 + +
=
6 + +
=
Combat
Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged
Expertise
i
Athletics Swim Speed Muscle Endurance Ride: Sail:
c
m at i n g e r
qi
Expertise
Expertise
Persuade Deception Empathy Reasoning Detect
2
3
4
5
6
Techniques
Command
1
Combat
Mental
Expertise
Knowledge
Specialist Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:
b
al an
Expertise
History: History: Creatures: Creatures:
Places/Cultures:
Places/Cultures:
Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:
Religion/Gods: Religion/Gods:
Classics: Classics:
Fl aws
Family
Grudges
Equipment
No. Siblings Birth Order Mother Father Sister (s) Brother(s) Sworn Family Other (s)
Imbalance Max (12+Qi Level)
Experience
Current
Money Taels Imperials Spades Liangs Paper Currency
Kung Fu Techniques
Normal
Counter
Stance
Other
Name
Martial Name
Nickname Sex
Ht. / Wt.
Sifu
Player
Title (s)
Campaign
Homeland/Clan Occupation
Sect Family
D
n
x
Wa
ue
ij
Profound Ma ster
i
a
Wounds gn
Defenses
3 + +
=
o
ni
=
3 + +
gn
Q
Max
N
Current
(Qi x 2 +1)
e
i g
o
g g
3 + +
=
6 + +
=
6 + +
=
6 + +
=
Combat
Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged
Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:
Physical
Expertise
i
Athletics Swim Speed Muscle Endurance Ride: Sail:
l an c ba m at i n g e
r
qi
Expertise
Expertise
8
9
10
11
12
Techniques
7
Combat
Mental
Expertise
Knowledge
Specialist
Command Persuade Deception Empathy Reasoning Detect
a
Age
Reputation
Hardiness Parry Evade Stealth Wits Resolve
i
Expertise
History: History: Creatures: Creatures:
Places/Cultures:
Places/Cultures:
Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:
Religion/Gods: Religion/Gods:
Classics: Classics:
Fl aws
Grudges
Family
Equipment
No. Siblings Birth Order Mother Father Sister (s) Brother(s) Sworn Family Other (s)
Experience
Imbal ance
Karma 6
7
8
9 1
Max (12+Qi Level)
0
Current
12345 0 -1
-2
-3
-4
-5
-6
-7
-8
-9
-10
Money Taels Imperials Spades Liangs Paper Currency
Kung Fu Techniques
N
ormal
Counter
Stance
Profound/Other
Name
Celestial Title
Nickname
Martial Name Sex
Ht. / Wt.
Homeland/Clan Occupation
Player
Title (s)
Campaign
Sect
Family
D
x
Wa
ue
ij
Immortal
i
a
gn
3 + +
=
o
ni
=
3 + +
gn
Q
N
e
i g
o
g g
3 + +
Max
Current
(Qi x 2 +1)
=
6 + +
=
6 + +
=
6 + +
=
Combat
Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged
Physical
Expertise
i
l an c ba m at i n g e
r
qi
Specialist
Expertise
Combat
Techniques
Mental Command Persuade Deception Empathy Reasoning Detect
n
Wounds
Defenses
Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:
a
Age
Reputation
Hardiness Parry Evade Stealth Wits Resolve
i
Expertise
Athletics Swim Speed Muscle Endurance Ride: Sail:
Expertise
Knowledge History: History: Creatures: Creatures:
Places/Cultures:
Places/Cultures:
Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:
Religion/Gods: Religion/Gods:
Classics: Classics:
Fl aws
Expertise
Powers
Experience
Imbal ance
Karma 6
7
8
9 1
Max (12+Qi Level)
0
Equipment
Insights
Current
12345 0 -1
-2
-3
-4
-5
-6
-7
-8
-9
-10
Money Taels Imperials Spades Liangs Paper Currency
Kung Fu Techniques N
ormal
Counter
Stance
Profound/Other
DRAGON MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The First Lunar Month The Dragon Moon. This is a good month for marriage, money, war and rejuvenation.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
24
25
26
First Cycle Dragon Festival Begins
Second Cycle
Dragon Festival Ends
21
22
23
*This calendar is an example of how to track days and place future events.
BUTTERFLY MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The SECOND Lunar Month The Butterfly Moon. This is a lucky time for meeting new people and matchmaking. A very unlucky time for marriage.
1
First Cycle
2
3
4
5
6
7
12
13
14
15
16
24
25
26
Second Cycle
21
9
10
18
19
20
Butterfly Festival Ends
Butterfly Festival Begins
11
8
22
23
17
MONKEY MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The THIRD Lunar Month The Monkey Moon. This month marks the weakest point in time for evil spirits and demons. This is a lucky month for taking risks, but unlucky for conducting important exchanges or making political decisions.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
First Cycle
Calamity Star reforms into one
Second Cycle
21
22
23
24
25
26
DEMON MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The FOURTH Lunar Month The Demon Moon. This is when the moon is at its darkest and when demons are at their most powerful. Considered an unlucky time for humanity. Use the Demon Moon encounter table this month.
1
2
3
4
5
6
7
8
9
Ghost Festival Ends
First Cycle
Ghost Festival Begins
11
12
13
14
15
16
24
25
26
Second Cycle
21
10
22
23
17
18
19
20
DOG MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The FIFTH Lunar Month The Dog Moon. It is a good time for obedience and a bad time for violating hierarchy or rules. The dog is also considered the servant of the Phoenix and Dragons. This is also a month for cleansing evil.
1
2
3
4
5
6
11
12
13
14
15
16
24
25
26
7
8
9
10
First Cycle
Second Cycle
21
22
23
17
18
19
20
ELEPHANT MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The SIXTH Lunar Month The Elephant Moon. A good month for integrity and observation. A bad month for compromise or laziness. This is strongly associated with scholars-officials.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
First Cycle
Flooding in Fei Xu province
Second Cycle
21
22
23
24
25
26
Flooding Ends
HORSE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The SEVENTH Lunar Month The Horse Moon. This is 7th lunar month and considered a good time for travel and enduring hardship. A bad time for giving up or changing course.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
First Cycle
Red Skies in
Second Cycle
Fan Xu Province
21
22
23
24
25
Red Skies end
26
PHOENIX MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The EIGHTH Lunar Month The Phoenix Moon. This is a month for good virtue and strength. An unlucky month for showing weakness.
1
2
3
4
5
6
7
12
13
14
22
23
15
16
The Phoenix Festival Ends
Second Cycle
21
9
10
18
19
20
The Phoenix Festival Begins
First Cycle
11
8
24
25
26
17
BIXIE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The NINTH Lunar Month The Bixie Moon. In this month demons are weak. It is lucky time for starting new projects or having a child.
1
2
3
4
5
6
11
12
13
14
15
16
7
8
9
10
First Cycle
Second Cycle
17
Bixie seen near Nansun
21
22
23
24
25
26
18
19
20
SNAKE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The TENTH Lunar Month The Snake Moon. A fortuitous time for cunning, deception and poison. An unlucky time for fools and the unwise.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
24
25
26
First Cycle
Second Cycle
21
22
23
TURTLE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The ELEVENTH Lunar Month The Turtle Moon. It is a lucky time for the elderly and a not so lucky time for the young.
1
2
3
4
5
6
11
12
13
14
15
16
7
8
9
10
First Cycle
Second Cycle
Senior Grand Councilor killed
21
22
23
24
25
26
17
18
19
20
OWL MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The TWELTH Lunar Month The Owl Moon. This is a good time to die or kill, for transitions; a bad time to be born or bring something new into the world.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
24
25
26
First Cycle
Second Cycle
21
22
23
EMERALD MONK MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.
The THIRTEENTH Lunar Month Emerald Monk Moon. A lucky time for personal growth, for fighting, but an unlucky time for making amends. This is a time for settling scores and grudges.
1
2
3
4
5
6
11
12
13
14
15
16
7
8
9
10
First Cycle
Second Cycle
21
22
23
17
18
Emperor attacked
24
25
26
19
Unrest in North West
20
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