Wandering_Heroes_of_Ogre_Gate.pdf

June 18, 2018 | Author: pacalypse | Category: Chinese Martial Arts, Demons, Qi, Religion And Belief
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Te

ysticealms-andering- ero- egend uxia and

artial rt antay in the ertoriu nivere

CREDITS GAME DESIGN

BORDERS AND HEADERS

Brendan Davi, William Butler and Dan Orutt, with Mihael Preott additional deign by Steve Bowden, Zahariah Kennion, Robert Roenthal, Greg aylor, Drew ierney MAPS and Ryan urner Robert Conley, Mihael Preott and Joephe Vandel

WRITERS

CALLIGRAPHY ART

Brendan Davi, William Butler and Dan Orutt

EDITOR Nik “Zepo” Seidler

INTERIOR ILLUSTRATIONS Jakie Muto (www.kayandp.om)

COVER ART

Mak Jo Si (hiinnature.om)

WEAPON CONSULTANT Mak Jo Si (hiinnature.om)

WUXIA ADVICE AND FEEDBACK Suanna Liang (wuxiaedge.om) and Chang Yaoyuan

PLAYTESTERS

Jakie Muto Craig Aker, Adam Bauldertone, Steve Bowden, William Butler, Matia N. Caruo, Brendan Davi, John COVER DESIGN AND “WANDERING Dee, Dan Orutt, Ben Pew, Mihelle Guertin, Peter HEROES OF OGRE GATE” LOGO Nelon, Robert Roenthal, Sabrina Shiavoni, Greg aylor, Drew ierney, and Ryan urner Stephanie MAlea

LAYOUT AND INTERIOR DESIGN READERS Drew ierney Nebron Studio (www.nebron.om)

Brian Iikoff, Charle MEahern, Ezequiel Davidovih Caballero, Zahariah Kennion, and oma Mauritz.

Wandering Heroe o Ogre Gate all ontent © by Bedrok Game, exept Chapter ree: Kung Fu ehnique. No part o thi book, exept Chapter ree: Kung Fu ehnique, may be reprodued without permiion exept mall part or review or holarly ritiim. All right reerved. Without limiting the right under opyright reerved above, no part o thi publiation, exept Chapter ree: Kung Fu ehnique, may be reprodued, ored in or introdued into a retrieval ytem, or tranmitted, in any orm, or by any mean (eletroni, mehanial, photoopying, reording, or otherwie) without the prior written permiion o both the opyright owner and the above publiher o thi book.

We hereby give permiion to reprodue the text o Chapter ree: Kung Fu ehnique o the Wandering Heroe o Ogre Gate (only the text and only Chapter ree). We releae Chapter ree: Kung Fu ehnique into the publi domain.

i book i dediated to the memory o William Butler ( ).

PREFACE Sou re  o  I npir ation

21

Hito ri al In piration

22

hank

22

In Mem or y o W ill iam B utl er

22

Skill  and Kun g Fu ehn ique

38

Open and Cloed Skill

38

Combat and Non-Combat Skill

39

DEFENSE SKILLS

39

Hardi ne 

39

Par ry

40

23

Eva de

40

23

Stealth

40

23

Wit

40

Setti ng

24

Reolve

40

Boo k O ver view

25

INTRODUCTION Game Sytem Mar tia l Art Fate

Chapter 1: CHARACTER CREATION STEPS OF CHARACTER CREATION 28

COMBAT SKILLS

41

Ar m S tri ke

41

Leg Stri ke

41

Grapple Retra ining

41 41

1: Pik Rae Optional Rae

28 29

hrow

42

2: Pik wo P rim ar y S kill Gro up

29

Light Mel ee

42

3: Chooe Set and Siu

29

Med ium M ele e

42

4: Chooe Reputation

29

Heavy Mel ee

42

5: Alloate Martial Diipline Rank

30

Small Ranged

42

6: Selet Initial Kung Fu ehnique

30

La rge Ranged

42

7: Selet Skill

30

8: Purhae Expertie

31

9: ake One Combat ehnique 10: Selet Flaw

31 31

11: Reord Qi and Max Wound

31

12: Fleh out Your Charater Name and Homela nd Family Oupation

31

13: Purhae Equipment

33

31 33 33

CHARACTER ELEMENTS RACES

33

SPECIALIST SKILLS

Med iine

42

43

reating Wound Diagn oing and C uri ng Poion/ Di eae

43

Aeing Kung Fu

43

43

Div inati on

43

Med itati on

44

alent

44

rade

45

Surviva l

46

Uing Survival or Food a nd She lte r 47 47

Hum an

33

Hehi (Optiona l Ra e)

34

Jur en (Optiona l Ra e)

35

Ouyan (Optional Rae)

35

Command

47

Kithi ri (Optiona l Ra e) Ego Per onal ity Generator

36 37

Per ua de

48

De eption

48

37

Empath y

48

38

Reaoning

49

SKILLS arget Number (N)

Uing Survival or rave l Ritua l MENTAL SKILLS

47 47

Det et PHYSICAL SKILLS

49 49

Surviva l-ravel PHYSICAL SKILL EXPERTISE

57 58

Athleti 

49

Ath leti-Cli mb

58

Swim

49

Ath leti-Leap

58

Spe ed

50

Ath leti-Spo rt

58

Mu le

50

Swim-Di vin g

58

End ura ne

50

Swim-Fa t

58

Ride and Sail

50

Spe ed-El ude

58

Rae and P ur uit

51

Spe ed-Initia tive

58

Maneuver

51

Spe ed-Pur ue

58

Combat

51 51

Mu le -Brea k Mu le -Li t

58 58

Hito ry

53

End ura ne-Expoure

58

Creature

53

End ura ne-Mar athon

58

Pla e/C ulture 

53

Ride- Maneu ver

58

Mar tia l Diipli ne

53

Ride- Rae

58

Inti tutio n

53

Sail- Battl e

58

La nguage

53

Sail- Naviga tion

58

Read S ri pt

54

Reli gion/ God

54

Command-Lead

59

Clai

55

Command-Extrat

59

56

Per ua de-Char m

59

COMBAT SKILL EXPERTISE

56

Per ua de-Convine

59

Light Mel ee-Se let Weapon Med ium Melee -Sele t Weapon

56 56

De eption-Den ial De eption-Di gui e

59 59

Heavy Mel ee-Selet Weapon

56

De eption-all al e

59

56

Empath y-Emotion

59

56

Empath y-Int ention

60

56

Reaoning- Inor matio n

60

Med iine-Dia gno e

56

Reaoning- Reoll etio n

60

Med iine-Sur ger y

56

Reaoning-Wit

60

Med iine-reat

56

Det et-S ene

60

Div inati on-Fortune elling

57

Div inati on-Will o Heave n

57

Hitor y-City/ opi

60

Med ita tio n-Reover Hea lth

57

Creature-Speii

60

Med ita tio n-In ight

57

Pla e/C ulture -City or ribe

60

alent-Perorm alent-Compoition

57 57

Mar tia l Diipli ne-S peiI ehniq ue Inti tutio n-Formali tie

60 60

rade-Medium

57

Inti tutio n-Peopl e

60

Sur vival -Forag e/She lte r

57

Inti tutio n-Symb ol

60

Sur vival -Ha rvet/Fih

57

La nguage-None

60

KNOWLEDGE SKILLS

EXPERTISE

Small Ranged -Sele t Weapon La rge Ranged -Se let Weapon SPECIALIST SKILL EXPERTISE

MENTAL SKILL EXPERTISE

KNOWLEDGE SKILL EXPERTISE

58

60

Reli gion/ God- Hitor y

60

Min dle  Rage

66

Reli gion/ God-eahin g

60

Objet Obeion

66

Clai-Commentary

60

Per on ality Rever al

66

Clai-Ro te Memorization

61

Ple aure Obeion

66

61

Rival Obeion

66

Awk ward

61

Spi rited Beat

66

Bli nd

61

Spi rited Sibling

66

Blo ke d Au poi nt

61

Supreme Vanity

66

Cowardly

61

Vile Heart

66

Ene my

61

Fated

61

Foul-empere d

62

Greedy

62

Hedon it

62

La me

62

La zy

62

Mi ing Limb

62

FLAWS

Mi ing or Di rupted Phoe nix S pir it Sere t

62 63

COMBAT TECHNIQUES

67

Ar m S tri ke, L eg Str ike, Grappling and hrowing

67

General Melee

67

Light Mel ee

68

Med ium M ele e

68

Heavy Mel ee

68

Small Ranged

68

Chapter 2: RULES NETWORK SYSTEM BASICS

69 69

63

How to m ake a Skill rol l

70

63

Skill Rank

70

63

Unkilled Roll

70

Unintelligent

63

SKILL ROLLS

70

Weak-willed White Hair

63 63

Sere tly Evil Sikl y Ungainly

DEMON FLAWS (OPTIONAL) )

64

Blo od Lut

64

Calamity or Cure

64

Dem on Eye

65

Dem on Hair

65

Dem on Hand

65

Dem on Skin

65

Dem on ongu e

65

Dem on ouh Flaw

65

Empty H eart

65

Love Obeion

65

Lut or Divinity Lut For Lie

65 65

Lut or Pain

65

Mag i Obeion

66

Mem or y L o

66

Makother ing Charater S kill Roll  a gai nt

70

Mak ing Attak 

70

DAMAGE

70

Setti ng the arge t Numb er ( N)

71

Penalt y a nd Bonu For mat

72

Deep Penaltie  (Opt ional Rule) Roll ing 10 Roll ing 10 or arge t Numb er 10 Capping the Number Sot Cap a nd Hard Cap

72 72 72 72 73

COMBAT

Ation in Comba t

73

urn Order in Combat

73

Moveme nt in Comba t

74

Attak ing

74

Dam age a nd Wound

74

Ext ra Wound

75

Cloed Damage Roll

75

Siu

84

Open Damage Roll

75

Reputa tion

85

Letha l a nd Non-Lethal Attak 

76

Element o Kung Fu

86

Max Wound a nd Current Wound

76

Martial Diip lin e

86

Inapait ation and D yin g

76

Diipl ine and I mba lan e Rating

86

Healing

76

Kun g Fu ehn ique

87

Gaining New Kung Fu ehn iqu e

87

Mate ring A New ehnique

88

Obolete ehnique

89

Creating New ehnique

89

Imbal ane Point a nd Poeion Qi

89 90

Inre aing Qi and Advanement

91

Qi Duel

92

Spe ial Ation and C ond iti on in Combat

77

Uing Kung Fu ehnique

77

Pre pared Strik e

77

argeted Strike Aimed S tri ke

77 78

Controlled Strike

78

Suiide by Kung Fu

78

Maimi ng (Optio nal)

78

Diarming

79

Surprie

79

Mou nte d C ombat

79

Charging on Foot

79

Dra ining Skill , Deene and Q i

79

Combat Condition

80

EXPERIENCE POINTS (XP) Bon u Experiene

92

Spendin g XP

92

Advanem ent

93

KARMA PROFOUND MASTERS AND IMMORTALS

Ad Ho Comba t M odi ier

80

Proound Ma ter

94

Cover

80

Immor tal

94

Cloing and Reah

80

Immorta l Char ater Immorta l Ab ili tie

NON-COMBAT RULES

Attak ing O bjet

81

Liti ng and M oving Objet

81

Beat S tre ngth

82

Environmental Hazar d and C hal len ge 82 Fal lin g Dama ge

82

Fire Damag e

82

Ill umi nation

83

Suoatio n a nd Drowning

83

NON-COMBAT SKILLS

Failur e, Sue  and otal Su e

84

Non-Combat Modiier

84

ravel and Enounter

84

THE MARTIAL WORLD AND KUNG FU Set and Siu Set

84 84

95 95

ADDITIONAL RULES ravel ime and Enounter

95

Cart, Hore and Boat

95

POISONS, DISEASES, HERBAL REMEDIES AND LONGEVITY SUBSTANCES Poion and D ieae

96

Poion a nd Di eae able Entry For mat

97

Poion

98

Herba l Cure 

99

Longevity a nd ranormati ve Sub tane

100

Dieae

100

SPECIAL RULES

101

Criket Fight

101

Ar mie  a nd War

101

Combat Roll

101

Bla ti ng Blade

110

Combat Rating

102

Bla zin g Ne t

110

Stren gth

102

Bli nd Strik e

111

Pre -Combat Ski ll Roll 

102

Blo od Letting hor n

111

Calulating Caualtie

102

Crak o the Hard Whip

111

he Cruhing Lah o La dy Plum B lo om

111

Cluth o the Hawk

112

Deep Bit ing Blade

112

Dele ti ng Canop y

112

Dip o t he Drunk en Snake Dog Bahi ng Stik

112 113

Dog Liti ng Stik

113

Dou ble hr ut

113

End le  Ar o the Spear

114

Chapter 3: KUNG FU TECHNIQUES STARTING KUNG FU TECHNIQUES he Four Diipline

104

PERFORMING KUNG FU TECHNIQUES Catharti Kung Fu

104

KUNG FU TECHNIQUES IN THIS CHAPTER Kung Fu ehn iqu e E ntry For mat

105

Fea rle Reply o the Spear

114

ype

105

Fier e S tri ke

114

Counter

105

he Firt Fit o Yanhi

114

Nor mal

105

Flu tte rin g Kik

115

Stane (Optional)

106

Gut o the Fan Blade

115

Guiding the Crahing Wave

115

106

Grap o the Python

115

Ada pta tio n o  the Mai med

106

Grudge-Bearing Sword Strike

116

I Am the Arrow

107

Hand o  t he Hawk Beak

116

Iro n S pea r o  the im ele  Ma ter

107

he Hidden Fit o Yanh i

116

107

Impat o the Fallin g Star

116

Daning Haw k Swo rd Sta ne

107

Intere pting Arrow

117

Ele pha nt Stane

107

Inv iibl e W hip o the Spide r Demon 117

Iro n Foot Sta ne

108

Kik o the Gol den E lep han t

117

Lion at Ret S tan e

108

Knok o the Met eor Hamme r

117

Lurking Spide r S tane

108

La dy White Bla de’ Burt ing Charge 117

Relining Sti k Sta ne

108

La h o the Fly Whik

118

Riing Dra gon Sta ne

108

Mate r eahe Stude nt

118

Riing Swan Stane

108

Mighty Pa w o the Lion

119

win Strike

109

One-Armed Strike

119

Stane o the Dru nken Cat

109

he Peret Blok o the Rakha

119

Sword Sta ne

109

he Peret Strike o the Phoenix

119

109

Pha ntom Phoenix Sword

120

Ar m o Silk

109

Rain o  A rrow

120

Biting Bla de

110

Ribbon o Ste el

120

Bla de o the Dani ng Fox

110

Ringi ng Str ike o the Ha nd

120

Speial a nd Com bin ation ehn ique 106 SPECIAL TECHNIQUES

STANCES (Optional)

WAIJIA

he Seond Fit o Yanh i

121

Kik o the Swa n

131

Skull Bre aking Stik

121

Leap o the Swan

131

Sla hing Blad e

121

Poune o the Lion

132

he Seond ranquility o the Storm

132

Stealth o the Spide r Demon

132

121

Swit S tri de

132

122

Swit Poun e o the Che etah

132

122

he hird ranquility o the Storm

133

122

ree Bounding Stride

133

122

ree Bounding Strike

133

Spinnin g S tee l

122

he Stern Rebuke o Heiping

123

he urn o the Zhen Bird Weapon Stride

133 133

Strik e o  t he Divin g Fa lon

123

Whirling Dodge

134

he Sliing Blade o the Flying Phantom Somera ult Strik e o  the Drunken Monkey Spearin g Blad e Spear Swipe Spear o t he Ininite Empe ror Spinnin g B ak Kik

Stik o the Reboun din g Dog

121

123

NEIGONG

13 4

123

Aborb ing Palm

134

123

Bla de Pinh

135

124

Bla t o the Dra gon

135

Stor min g Needle 

124

Bre ath o Fur y

135

Stunn ing Stik Str ike

124

Bre ath o the Lotu Petal

135

Swan aming Strik e

124

Calm o Sunan

136

Sword Whippi ng Strik e

124

Cherry Bloom Palm

136

ai Lan’ Sta Strike

125

he Choking Lah o La dy Plum B lo om

136

urn o the Caltrop

125

Cloud o Inebriation

136

Venom o the Fly Whik

126

Croak o the oad

137

Wall o Caltrop

126

Curing Palm

137

Weapon Hunt or Food

126

Eagle Deend  L oud ly

138

Whirling Blade

126

138

Stik o the Riing Dog Stor m o A rrow Stor min g Dagg er

12 7

he Enompaing Eme ral d o S un Mai

Crawling iger

127

Feroiou  F lower’ S tor ming Petal

138

Dane o the Bix ie

127

he Fith Fit o Yanhi

138

Dre aming Heaven ly Splen dor

127

Finge r Flik

139

Dri t o the Butte rly Fi h

127

he Firt Song o Shan Luhan

139

Drunk en Dod ge

128

Fla ming Dra gon

139

Fea rle Strid e o  the Sotrm

128

Flo od o Win e

139

he Final ranquility o the Storm

128

he Fourth Fit o Yanhi

140

he Firt ranquility o the Storm

129

Gaze o the Lion

140

Fli ght o the Hawk Flyin g Swan K ik

129 130

he Happy Strike o the Laughing Fox

140

Harmonizi ng Strik e

140

Hear t S ma hing Palm

141

Ill umi nating Ie C law

141

QINGGONG

Graeul Retreat Great Stride Horizontal Sidetep

130 130 130

Iro n B ody

141

Finge r o S upr eme A nni hil ation

151

Iro n S pir it

142

Finge r o S upr eme C ompaion

152

Iro n S pir it Reitan e

142

Finge r o S upr eme D iruption

152

Iro n S pir it Reveral

142

Four-Point ouh

152

Jade Rendin g C law

142

Gallbladder Strike

152

Jade Mai den S trike

143

Hear t S tri ke

153

La hi ng Dra gon

143

Ininite Cou nte r o the Phoenix

153

Lie Stealin g Blue Cla w

143

Inver ted hr ee-Point S tri ke

153

Majety o the Lion

143

Kidney Strik e

153

Meri le  B lak Cla w

144

Liver Strik e

154

Meri le   hir t o the Root Mou nta in in the Flood

144 144

Liver Stagn ation Str ike Lung S tri ke

154 155

Nag a Palm

145

Nine Divin e Sna ke

155

Pal m o t he Dra gon

145

Pho enix Palm

155

Path o t he Dra gon

145

Pho enix Spi rit Diru ption

156

he Phoenix Dragon Strike

145

Pho enix Sta r S tri ke

156

Per et H ar mony o the Wil low

146

Pho enix Sta r Re ver a l

156

Purge A li tion

146

Plu m B loom Palm

156

Purge Spi rit

146

Sealing the Pho enix

157

Sealing the Win d o Gu han

157

Strik e o the Raging ige r

157

hree-Point Strike

157

rembling Strike

158

riple Yang Strike White Flower Palm

158 158

Rage o  O ne hou and Grieving Widow

146

Red Claw Strik e

147

Retor ing Pa lm

147

Ringi ng Strik e o  t he Divin e Ram

147

Roar o the Lion

147

Shit o the Cha meleo n

148

Stone Sha tte rin g Finger

148

Swit Re buttal

148

Sun M ai Sword

148

he hird Fit o Yanhi

149

rapping Wind

149

Whipping Strand

149

Willow

149

Zhe Valley Bla de

150

Zhe Valley Fi t

150

DIANXUE

150

PROFOUND TECHNIQUES

158

Blo odl e S wor d S tri ke o Hen-Shi

159

Burning Arra y

159

Celetial Mind ehnique

159

Celetial Seal

159

Clouding Sword

159

Demon Strik e

159

Dre am o  the Ininite Sky Re alm

160

Fit o Fla me

160

Great ranerene

160

Hand o  the Fir e Shi eld

160

he Biting Grap o the Inviible Mater Bla dder Strik e

150 150

King Viper’ Fiery Greeti ng Mind Rie

160 160

Calming Proundity

151

Ride the Clo ud

161

Cluth o the imele Mater

151

Roar o t he Dra gon

161

Eig ht Div ine S nake

151

he Seven Sword Formation o Celetial Heart

161

Sle eve o Frot

161

hundering Palm o the Heaven

161

Wave o Frot

162

Weight o the Ox ail

162

EVIL TECHNIQUES

162

Cultivation o the Demon Moon

163

he Fetering Cleave o Marauding Dragon

163

Hand o the Hun gr y G ho t

163

he Hidden Hand o the Shadow Puppeteer

163

Ruinou  A rra y o the Armillary Sphere

163

hought Bloom Into One-houand Petal IMMORTAL ABILITIES

I mmortal Power

Natura l Un dertan ding

166

Pro ound Awa ren e

166

River Revere F low

166

River Surge For ward

166

See without Sight

166

Sene Lie 

166

Sign o Fate

166

here i No Phoenix, here i No Dragon

166

ime Stand Still

166

Chapter 4:

R ITUALS

Aquirin g M ental A li tion

RITES

164 16 4

164

Create Spirited Entitie

164

Control Wind

164

Cure

164

En han ting Whi pe r

164

Empathi Link

164

Inre dible Stren gth

164

Kung Fu M ater y

164

imele Dream

167 168 168

Ativa tion

168

Aneto r Ven era tio

168

Capping/Hairpinning Ceremony

168

Create Paper aliman

168

Spiri t K eepin g

169

MAGIC

169

Binding Demo n R itu al

169

Bla zing Hand o  H en- Shi

169

Blo od Oering or the Dem on Emperor

169

164

Blo od Pledge or the Dem on Emperor Celetial Spirit Ritual

170 170

Per et F lig ht

164

Create Seal o Jiangnu

170

Per et H earin g

164

Shape Chang e

165

Create aliman o the Red General

170

Water Breathing

165

Cure o the Spirit

170

Dra w o ut the Dem on

170 171

Inight

165

Ada pta tio n o  the Pur e One

165

Expul ion o  the Mal ignan t Wind

All Are One

165

Ext ra t Phoe nix S pir it

171

All Paion Bla ze

165

Awa kening o the Retin g Deity

165

Foreul Pe titio n t o the Immor tal

171

All Path are One

165

Green Guardian

171

Butte rly Awa ke

165

Harvet Q i b y B lood

171

Dete t Weakne Death and L ie are the Same

165 165

Hear t aking Ritua l Mind Illumination

171 171

Dew Upon the Lily

166

Paper alima n o Cure Wardi ng

172

Diolution o I

166

Petition to the Five G ho t

172

Ill umi nation o the Gol den Light

166

Ritua l o t he Bou ndl e Dream

172

Ritua l o t he Bound le  Per e tio n

172

Wine

184

he Song o Gu

172

ea

184

he Spell o the Golden Fireball

172

Mu ial Intrum ent

184

Stop ranormati on Ritua l

172

Everyda y Item and M ateri al

186

he Storm o Guhan

172

Al hem ial Subtane

186

Sword Rit ual o Bao

172

attoo o the Demon King

173

imele Step o Bao

173

Wealth Attainment

173

Chapter 6: THE MARTIAL WORLD JIANGHU AND WULIN

189

MARTIAL SECTS

190 190 190 190

Wetern Heaven

173

LOST SECTS

Zhe Valley Heart Zun Demon Ma ter Ritual

173 173

ORTHODOX SECTS Deh ua Set

Zun Foret S hap ing Ritua l

174

Golden Dragon Set

191

174

Heipi ng Set

193

174

Mount Hai'an Set

194

174

Nature -Lovi ng Mon k S et

195

174

Per e t H eaven Linea ge Set

196

174

South er n R ive r Set

196

Sun M ai Set

197

ree-Dwelling Nun Set

198

QI RITUALS (OPTIONAL)

Celetial Mind Harvet Q i Pro ound Bindi ng o the Dem on Supre me Ativa tio n Skin rane ren e o Plum ree emple

Chapter 5: EQUIPMENT AND GOODS WEALTH AND CURRENCY

174

175 176

UNORTHODOX SECTS AND CRIMINAL ORGANIZATIONS

199

Majeti Lion Cult

199

Myti Swo rd Set

200

Sample Wage and Salari e Sta rting Wealth

176 176

Pur ple Caver n S et

201

Curreny

176

Red Cla w G ang

203

176

emple o the Nine Sun

203

176

Zha oze Set

204

Coin

176

Zhe Valle y S et

205

Pre iou Sto ne

177

Weight and Meaure

177

ael Strin g o Cah

WEAPONS

177

Weapon Entry Format

177

Weapon Deription

178

ARMOR AND SHIELDS

182

Ar mor Deription

182

Shi eld Deription MOUNTS AND TRANSPORT

183 183

ranport and Combat

184

Naval Comba t

184

FOOD, DRINK AND GOODS

184

STRANGE CULTS AND SECRET SECTS

206

Dem on Moon Cul t

206

Fi t o Qi Zha o

206

Five Finger ed A ain

206

Pur e Phoenix Set

206

Soie ty o Leather Sha dow 

207

Zun River Gan g

207

Chapter 7: THE WORLD OF QI XIEN HISTORY, RELIGION, CUSTOMS AND COSMOLOGY 209 THE CALENDAR

210

Pre -Hitor ial Era 

210

Hito ri al Era 

210

RELIGION AND COSMOLOGY Dehua Yen-Li Cult o Hen-Shi

CUSTOMS AND DAILY LIFE OF QI XIEN

228

Fil ial P iety

228

219

Vener ation o Anetor

228

220

Elder a nd Seniori ty

228

221

Swor n Family

228 228

219

221

Fate

he Mandate o Heaven

221

he Code o the Wander ing Heroe

228

Comology

222

Grudge and Revenge

229

Rea lm and Gate

222

Mar tia l C ont et

230

Spiri t he Five Dragon and the Five Phoenix

223

Eduation, Soial Intitu tion and Pratie

230

223

Boo k And M anual

231

224

Imperi al Memor ial

231

224

Gazetteer

231

224

Man ual

232

he Clai

232

224

Other Work

232

Xang

224

Family

232

Xing

225

Capping Ceremony And Hairpinnig

232

Heng

225

Soia l Cla 

232

he Immortal

225

Imperi al O iial

233

he Eight Magitrate

225

Imperi al Rank

233

Mou nta in God

225

he Imperial Exam

233

Sunan a nd Bao

225

Zan Dao E xam 

234

he Bold King

225

Mil itar y Exam

234

Divin e S ho lar Wu

225

Loal M agn ate  (Ba nya n Regi on)

235

he Five Ghot (Wu Gui)

226

Golden Medallion (Jin Pai)

235

he Role o Clan

235

he Calendar, ime and Atrology

235

Citie

238

226

Mon ey Lende r and Pawn S hop

238

226

Soie tie

239

226

Retaura nt, Win e S hop and Inn

239

226

ea and ea Houe

239

he Demon King

226

Food

239

Guhan

227

Seur ity Companie

240

Vaagu Loma

227 227

Brothe l and Courtean Clothing

240

Majeti L ion Cult

227

Ar hit etur e

241

Hedra

227

Agriulture

241

Nua

228

Qi Zhao

he Five Pair And heir Aoiation he Bureauray o Heaven Dao lin Deiti e and S pir it he Enlightened Godde (Xian Nu Shen) Hen-Shi

224

he Heavenly King and Earthly Queen

226

he win hunder God

226

Red General

226

Supre me Judge Yu he Dutiul Empre Deiti e o the Sea Foreign God  a nd Religi on

241

axe

242

Dai Bien Foret

267

Wedding

242

Dem on Moon Cul t

267

Bur ial

242

Deh ua Set empl e

268

Bandi tr y

244

Fall o Sura

268

Law

244

he Five Peak

268

he Five Village

268

Fox Ear

268

he Fragrant Petal

269

248

Golden Dragon emple

269

248

he Gui ribe

269

Politial Stru tur e Intitu tion o the Empire

248 250

Hai'an Set Headq uar ter  Heartle  For tre 

269 269

Imperi al Su eion a nd the Man dat e o  H eaven

250

Heipi ng emple

270

Conlit, axe and Bandit

250

Heipi ng Valle y a nd La ke Liyu

270

Religi on

251

Heipi ng Vil lag e

270

Hen-Shi empl e

270

Hin

271

he Hua Pi

271

Iba

272

Inn o the Eme ral d M onk

272

Jad e P hoe nix emple

273

he Jade Pit

273

Jia

273

Jia n S hu Foret Jin Yu

273 273

Chapter 8: PEOPLE AND PLACES IMPORTANT REGIONS AND POWERS Zha n Dao Empire

Hai’an

247

251

Hai’an ee Gover nme nt Stru tur e

252

Ke y Pla e in Hai’an

252

Hu Qin

254

Dha mma

255

he Kuhen and Kailin

256

Li Fan

256

he Suk

259

Yangu and he Chai Yun

259

GAZETTEER OF BANYAN MOUNTAIN VALLEYS AND LAKES

Kuha

273

259

Lin V ill age

273

he Zun

259

Majeti Lion Cul t Pala e

274

Bamboo C ave

260

Ma ter Shan' Vil la

274

Bao C hun

260

Ma ter a'  V ill a

274

Bei

260

Ma ter Zui'  H ut

274

Bou zhou

264

Myti Sword emple

274

Bua k

264

Naa m

274

Cave o the Emerald Monk

264

he Nua

274

Cave o the Jade Butterly

264

Owl Lake

276

Cave o the Rakha Clan

264

Owl Lake Villa

276

Celetial Spirit emple

264

Cha

265

Chen

265

Chengao Chryanthemum Lake

267 267

he Palae o Sunan and Bao PURPLE CAVERN SECT HEADQUARTERS Map Ke y 1. Entrane

276 276

276 276

2. Hall o the hund eri ng Bla de

278

i Fan

286

3. Purple Cavern Hall

278

omb o the Heavenly King

286

4. raining area

278

omb o the Earthly Queen

287

5. Cavern Interetion

278

6. he Cave o Ininite Calm

278

7. Holding Area 8. he Step o Hyporiy and Righteoune

278 278

9. Audiene Hall

278

10. Courtyard Garden

278

11. oilet 12. Meditation Chamber

279 279

13. he Hall o the Four Gem

279

14. Shrine o Sunan and Bao

279

15. Storage area

279

16. Inner Quarter Entrane

279

17. Cliide Paageway

279

18. Cavern o the Jade Maiden

280

THE TOMB OF THE TIMELESS MASTER Hitor y omb O he imele Ma ter E no unt er omb O he imele Ma ter Map Ke y

287

287 289 289

A. he Caver n Wall

290

B. Gate O he Vermillion Phoenix

290

C. Palae Ruin

290

D. im ele  Way

291

E. omb Ent ran e

291

F. Upper Fo rtre  E ntran e

291

G. Spring And Library Entrane

291

H. Vent

291

1. Entry Way

292

280

2. Cha mber O   he imele M ater

292

20. Plum Blo om La ke

280

3. omb O he Hero Qian Chengi “Stone Footed King”

292

21. L ady Plum Blo om Houe

280

293

22. S liding S ton e D oor

281

4. omb O Qixia 5. Mural Chamber

293

23. Fall  E xit

281

24. Boarde d Path

281

25. W hirlpo ol

281

26. Plum Blo om omb 27. S hel tered Cove

19. Lady Plum Bloom’ raining Area

293

6. omb Lady Cui 7. omb O Guo

293

281

8. he Empty omb O he imele Mater

294

282

9. omb O he Diiple

294

Pur ple Caver n S et M ember 

282

10. omb O hree Son

295

Red Cla w' Pagoda

283

11. reaury

295

Red Mountain

283

12. oilet

295

Red Mountain V illa

284

13. Hall

295

Redi

284

14. Spring

295

Ro

284

15. Library Reord Hall

296

Rong -Yao

284

16. Study

296

Sha i Yu

284

17. he Library

297

Shr ine o Xian Nu She n

285

17B. Sliding Stair

297

he Silk avern he Southern River Set Headquarter

285 285

18. Leaping Leopard 19. Hall O he Snake Demon

297 298

Sta tue  o  the Heave nly King and Eartly Queen

20. Kith en, M edi ine And S tor age

298

286

298

emple o the Nine Sun

286

21. Seale d E ntran e Cha mbe r

299

Gal Ganbaatar Khagan

313

23.  he Wall O he imel e M ater 299

General Dee (Iron Fited General)

314

24.  he Cha mbe r O   he Iro n S pea r 299

General Qiang

315

25. S hrine O he Enl igh tened G odd e

299

Gentle Demon (Zhe Ling) Leade r O  Z he Valle y S et

315

26. S hrine O Shun

299

Godde O he Salt Well (Nua)

316

27. J ia’ La ir

300

Golden Ro (Yanhi)

316

28. H all O he Woo den Guardi an

301

Green Guardian

317

29. ea C ham ber

301

Headmater Mu

317

30. Flooded Chamber

301

Hear tle  Dog (Xi Kang)

317

31. Storage Area 32. he Gate Mehanim

301 301

Horned King Iro n S ky Mai den

318 318

32B. Look-Out

22. Body O  he im ele  Mate r

301

Iro n-Cla wed L ion

319

he uodi

302

Jade But ter ly

320

he With o Zhaoze Zhou

302

Jade Pri ete  ( Qixia)

321

Wu Pen

302

Jingh ui

322

Xi

302

King Qia ng Qin g (he Gre en King)

322

Yipu

303

Yuli

303

La dy Plu m B lo om (Formerly Lady Sapphire)

323

La dy Whi te Bla de (Dou L ei)

324

La ugh ing Fox

325

Littl e Venom (Huo Ju)

326

Long Shu

326

Lu Zhi , Q uee n O  H eipin g Set

327

Madam e H amaya

327

Zha oze La ke and Zhaoze Ilan d Zha oze Palae Zhe Valle y Zun City Zun Foret Zun River Gan g

303 303 303 304 304 304

Zun Valle y V ill age 

304

Zun Vil la

304

Chapter 9: NON-PLAYER CHARACTERS

305

Mak C hin g Yuen And La u C hin g Sin 328 Mate r E meral d

329

Mate r S han

330

Mate r a (a Kan g)

330

Min

331

Abbe  Xio ng- Hua (Feroiou Flower)

306

Nergui Mog ha

331

Bro nze Ma ter (Yue ongh uai )

306

Cai Yuanyu, Senior Grand Counilor O Zhan Dao

One-Armed Fiery Demon (Shang Pu, For mer ly Nam ed Ca i M in)

331

307

Pei Xin yu

332

Cao Bai

309

Pri ne ( Gon ji) Sarnai

333

Compaionate Monkey

309

Dani ng Haw k (a J ing)

310

Qinwen Mater O he Seven alima n

334

Queen Ai Nu

334

Fea(Se rle Rival O Dai B ien Saniang)

310

Rekle  Stor m (Xue Guo )

335

Fir ela ne B rother  ( Ba And in g)

311

Red Cla w D emon (Mr. Red Cla w)

335

he Five Immortal O Red Mountain V ill a

311

Shan Luhan Leade r O  Z haoze Set

336

Frowning Eagl e (Bang Run)

313

he Siter O Bone Kingdom

336

Spide r Demon (Zh i-Zhu)

338

Stran ge Pho enix (Suna n Nuan )

339

Venom O Zhaoze (Huo Si)

339

Chapter 11: MANUALS AND OF POWER

OBJECTS 385

Belt o Mer y

386

With O Zhaoze Zhou (Li Sou Chao)

340

Bi o the Iro n S ky Maide n

386

Xun And Anzh i

341

Blu e  hun der

386

Yang uo

341

Divin e S eal

387

Dra gon Man ual

387

Zhe hu, he Right Hand O Yao-Feng

341

he Emerald Monk Statue

387

Zho u Gui And Che Wu

342

Four Finger Man ual

388

343

he Heart o Yao-Feng Heave nly Pill 

388 388

DEMONS

344

HUMAN THREATS

344

Horn o  the So iety o Leather Sha dow 

388

Rabble

344

he Immortal Killing Sword

388

Sample M ater

346

Jade Mai den

389

346

Jade Med all ion o X ian Nu S hen

389

346

Jade urtle

389

348

Ke y o Yao-Feng

389

348

he Laquered Plum ree Box

389

349

Manua l o t he Golde n K ing

389

349

Manua l o t he Jade Phoenix Set

389

351

Manua l o t he Red Lord

389

351

Meri le  W ill ow Manua l

389

352

Ogre Mak

390

352

Paper alima n

390

353

Pho enix Crown o Bao

390

353

Righteou Sh ola r

390

354

he Ritual Veel O Yao-Feng

391

354

Seal o the Dem on Empe ror

391

354

Sky L anter n o  t he Blu e H eart

391

355

he Spear o Yao Yun

391

355

he Sword o ime

391

356

alim an o Bao

392

ea Bowl o Xian Nu Shen

392

he en aliman

392

ripod Cauldron o Chezou

393

urquoie Neklae o Li Fan wo Spear o the Unilial Son

394 394

Wind Sabre o Sunan

394

Chapter 10: THREATS AND MONSTERS

SECT MEMBERS Deh ua Set Golden Dragon Set Hai’an Set Heipi ng Set Majeti Lion Cul t Myti Sword Set Nature Lovin g M onk Set Per e t H eaven Lin eage Set Pur ple Caver n S et Red Cla w G ang Sou the rn River Set Sun Mai Set emple o the Nine Sun ree-Dwelling Nun Zha oze Set Zhe Valle y S et

ANIMALS MONSTERS Dem on (Spi rited Beat)

358

359

Dem on, Cele tia l

363

Dem on, Ill umi nated

365

ype o Gui

367

Mountain G od

371

Qi Spirit

375

CELESTIAL WEAPONS

Calamity Sword

394

394

Chapter 12: THE GAMEMASTER WUXIA Element o Wuxi a GO TO THE SOURCES

raking Set and NPC

432

395 396

Te Set and NPC Map

432

NPCS and Enounter On the Fly

432

396

Np Growth Over ime

432

400

CREATING NEW KUNG FU TECHNIQUES AND RITUALS

433

Ueul Hitory Book and other Soure

400

Film Suggetion (by year)

401

GM Created New ehnique

433

Wuxia eleviion Serie

402

Charater Creating Newehnique

433

Combination ehnique

433

New Ritual

434

Xian Xia, Romane and Hitorial Drama Serie (by year)

403

TRUTHS OF THE SETTING

404

Chapter 13: ADVENTURE GHOSTS FROM THE ASHES

Ogre Gate

404

World Veru Realm

404

Te Enlightened Godde and Aetia

404

INTRODUCTION

435 436

Te Enlightened Godde Wa All

404

BACKGROUND

436

Hen-Shi and Te Enlightened Godde Who ha the mandate oheaven? Te Emperor’ Longevity Guhan Nua the Snake Godde

404

Su Long’ Atronomial Clok

438

405

Te Blue Dragon-Maiden Medallion

438

405

Te Plan

438

406

Te Dragon Fetival

438

406

Mu’ Hired Heroe

438

Merile Willow Manual

438

Report o the Phoenix Crown and Myti Sword Set

438

RUNNING WANDERING HEROES OF OGRE GATE 406 Gender Role In Qi Xien

407

Te Role O Fate

407

ravel, Enounter And Survival Skill Roll Te Bloodtained Underbelly O Te Martial World MANAGING PLAY

Make Combat Come Alive DESIGNING ADVENTURES

410 416 419

419 421

Drama And Sandbox

421

Adventure Starting Point

421

Te Wuxia Dungeon

425

rap

425

Sample rap

426

Adventure Idea MANAGING THE CAMPAIGN

427 429

Expand Te Campaign

429

Campaign Bakground able O Future Event (Optional) MANAGING NPCS

INITIAL SET-UP: THE INN OF THE EMERALD MONK

439

About Lady ao and the Emerald Seurity Company

439

Hook

439

Arrival at the Emerald Inn

439

PART ONE: THE ROAD TO CHEN

440

Ambuh: Te Firelane Brother

440

Naam

441

PART TWO: CHEN

442

PART THREE: DEPARTING CHEN

449

Enounter: Weng Zheng And Myti Sword Diiple PART FOUR: THE RITUAL OF THE ASTRONOMICAL CLOCK

449 450

430

Te Attak On Te Inn O Te Emerald Monk

450

430

Adventure Atermath

450

432

PART FIVE: NPCS

451

Underling

454

Appendix One: TECHNIQUE TABLE

455

Appendix Two: KEY TITLES AND OFFICES

465

Appendix Three: CURRENT RULERS

466

Appendix Four: FU TECHNIQUES USING KUNG IN SERTORIUS

467

Method One: Martial Heroe A A Charater ype

467

Method wo: Martial Heroe A Sertori

467

Method Tree: Sertori Are Alo Martial Heroe

468

Appendix Five: REALMS Martial Hero Charater Sheet

470

Proound Mater Charater Sheet

472

Immortal Charater Sheet

474

NPC raker Sheet

476

PC Quik Reerene Sheet Lunar Month Calendar Page

477 478

andering Heroe o Ogre Gate wa srcinally oneived a an entry in the Book o the Arhon erie or Se rto ri u . While the power ontained in thi ruleet an be ported into Sertoriu quite eaily, Ogre Gate i itel a new game. It b egan a a modet attempt to

topher Hamm’ Paper Swordmen: Jin Yong and the Modern Chinee Martial Art Novel.

reate abut pell lit modeled wuxia movie and erie, it ballooned intoafer it own thing. So thi i a wuxia and martial art antay variation on the Sertoriu rule ytem and a etting within the ame omology.

uitability to table top adventure. We have aloand inluded other element rom Chinee olklore martial art antay. i allow ampaign to pan in flavor rom Come Drink with Me to Journey to the Wet and A Chinee Ghot Story . Ogre Gate i antay with an emphai on hivalrou Martial Heroe.

What i wuxia? Wuxia involve wandering knight or heroe who adhere to a ode o hivalry derived largely rom Conuianim and ofen ue their power to protet the weak rom the trong. While thee are key apet, our interet in the genre i muh le aademi, and ar le onerned with pure authentiity or the hitory o the tradition. o u wuxia i a genre et in hitorial China that involve honorable warrior engaged in wordplay who an dey gravity, hannel Qi energy and take out dozen o armed men. In a nuthell that i what we trove to provide uing a antay analog et in the Sertoriu univere. It i baially about kiking butt uing antatial martial art ehnique. We ame to thi a an o the genre, and that i the approah we took to our deign. I you want to learn more about the wuxia genre in inema we ugget reading Stephen eo’ Chinee Martial Art Cinema: Te Wuxia radition . For more inormation on wuxia literature ee John Chri-

at aid, or thoe intereted in uh ditintion, Wandering Heroe o Ogre Gatei really a blend o two genre: wuxia and xian xia. I wuxia i about Martial Heroe, xian xia i about Mythi Heroe, immortal and monter. Wandering Heroe o Ogre Gate i moly rooted in wuxia, but it doe inlude apet o thi other genre beaue o it trong

For thoe eeking a pure wuxia experiene, imply treat the xian xia and other non-wuxia upernatural element o the game a myth and legend that have no real bearing on reality. So the tory o Sunan and Bao i merely a tale told by the fire, inpired by hitory but that never really involved a being rom another world or Ogre Demon. However we think the etting work bet i you retain the xian xia and other antay element.

SOURCES OF INSPIRATION Wandering Heroe o Ogre Gate i inpired by wuxia film and televiion erie a well a martial art antay. It lean heavily on how like theCondor Heroe trilogy and film like Detecive Dee or Butterfly and Sword. It alo draw on older movie like Te Golden Sword, Killer Clan, Te One Armed Swordman

21

and A ouh o Zen. Our tarting point or the wuxia genre i Come Drink With Me and the movie that ollowed. Other early film arring Cheng Pei-Pei were partiularly influential. Wuxia televiion how rom Hong Kong, aiwan and Mainland China were alo a major influene.

Ogre Gate i alo indiretly influened by wuxia novel and orie. Many movie in the genre and a ubtantial number o the televiion how are baed on the work o wuxia writer like Gu Long and Jin Yong (alo known a Loui Cha). However thee are not widely available in Englih, and mainly ound in the orm o online an tranlation. Our game i modeled afer the viual interpretation o thee torie in film and televiion, but not the work themelve. ere are ome exeption to thi. One literary oure that trongly influenedWandering Heroe o Ogre Gate i Gu Long’ book Te Eleventh Son, whih wa tranlated into Englih by Rebea ai in . It read very well anddid have notieable impat on the deign o the Ogre Gate etting. ere are other book and tranlation that had imilar influene, but generally seaking our interet ha been in martial art depited on the reen, o Ogre Gate make no laim to upporting the literary apet o wuxia.

HISTORICAL INSPIRATION e Wandering Heroe o Ogre Gate etting i inpired

22

by Chinee Hitory, partiularly by the Song Dynaty period (there are exeption to thi o oure). While we made a point o reearhing Song government, ulture, and religion, we wanted the etting to be it own and, to a ertain extent, timele. Qi Xien ha it own omology and thi demanded that we deviate rom Chinee hiory. We alo greatly implified or altered many o the important hitorial detail that we did inorporate. For example, the Song Dynaty’ ivil ervie wa omplex and nuaned, with many title likely being titular in nature and a number o aveat to any ategory or grouping. e bureauray itel wa quite onvoluted organizationally a well. Rather than ore Gamemater to learn a omplex ytem o government, we redued the omplexity and hanged it to better uit Qi Xien. While thi book draw on a lot o eature o the Song Dynaty, it hould not be treated a a reerene or thi reaon. Similarly we took libertie with the upernatural element o the etting. Many monter are baed on Chinee myth and legend but till unique to the Qi Xien etting. In ome intane we reated new reature to fit partiular onept.

In the GM etion we mention hitorial oure we ound ueul or thoe who do want to look at the real hitory. i i a game book, not a hitory book by any treth o the imagination. We enourage player and Gamemater with an interet in Chinee ulture and hitory to read reliable hitory book.

THANKS We reeived help rom many people while deigning Wandering Heroe o Ogre Gate and owe them all a huge debt o gratitude. i projet wa a bit unique or u in that it attrated a lot o enthuiam rom people while we were working on it. Our reader (lited in the redit) played a huge role making thi a better game. eir eedbak and upport wa inredibly helpul. Without that advie and eedbak, thi would have been an impoible tak. We alo had help rom people who are native to and/or amiliar with the ulture wuxia arie rom. We need to thank our riend Chang Yaoyuan or all hi invaluable help explaining Chinee term and onept and helping u undertand the ulture o wuxia more thoroughly (he larified a great deal and helped diret u toward ome very intereting oure). Suanna Liang o Wuxia Edge gave u a lot o great eedbak and her webite Wuxia Edge wa a ruial reoure. Mak Jo Si o Chi in Nature LD (aoit emple) provided u eedbak on weapon, ritual, aoim and provided alligraphy art or the over o the book. RPGpundit helped diret u to key book on Chinee religionwith and magi. Ezequiel o Davidovih Caballero helped tranliteration the Chinee term, name, title and word. Any remaining error on thi ront are our own, o oure, a Ezequiel wa quite thorough. Zahariah Kennion helped u oniderably with priing o equipment and general rulebook review/eedbak. We would alo like to thank Proeor John Chritopher Hamm who wa kind enough to anwer ome o our quetion about wuxia terminology and onept.

IN MEMORY OF WILLIAM BUTLER During the ompletion o thi projet, William Butler paed away uddenly. A o-ounder o Bedrok Game, a devoted gamer, and a good riend, hi touh wa elt in every Bedrok produt. Wandering Heroe o Ogre Gate wa jut one o the many game he wa helping to develop, and i the riher or hi inight and hard work. Hi death wa a hok to u all and thi projet in partiular wa diffiult to reume without hi preene. We hope the final produt i omething he would approve o.

elome to Wandering Heroe o Ogre Gate, a game o gravity deying Martial Heroe. Charater tart a lowly member o the martial world and roam the land pereting their Kung Fu. Some uphold jutie in the lawle hadow o a orrupt empire, while other eek only to urther their own glory. Whatever path they take, to improve their martial art they mut learn rom and deeat more powerul mater. Only then will their Kung Fu grow proound.

MARTIAL ARTS Wandering Heroe o Ogre Gate i a game o Martial Heroe with legendary Kung Fu ehnique. ee are abilitie you aquire over time, through hard work and teting your kill againt other expert. Eah one i a unique martial art ehnique that draw on Qi and enable harater to perorm eat not poible in our own world. ey are inpired by the tyliti Kung Fu o wuxia film and televiion erie. e term Martial Heroe and Martial Expert are requently ued throughout the book to reer to anyone who ha Kung Fu ehnique and Rank in Qi. Martial Hero i typially reerved or harater that ue their power to help the powerle and the downtrodden, while Martial Expert i reerved or thoe who ue their Kung Fu or le altruiti reaon.

GAME SYSTEM Wandering Heroe o Ogre Gate ue a variation o the Network Sytem ound in the Sertoriu Fantay RPG. e Network Syem i d -baed and deribed in Chapter wo. i game i ompletely el-ontained.

WHAT IS SERTORIUS? Sertoriu i our antay RPG et in the world o Gamandria, in whih the haracer are all powerul sellaer who are the reinarnated ragment o an anient god. Wandering Heroe o Ogre Gate and Sertoriu are part o the ame omology and there are ome tie-in between the etting. eSertoriu sell yem i imilar to the Kung Fu ehnique mehani oWandering Heroe o Ogre Gate. You do not need the Sertoriu rulebook to play Wandering Heroe o Ogre Gate. e game are ompatible with ome minor adjutment. Many o the rule, equipment and monter o Sertoriu an eaily be ued in the world o Qi Xien i deired.

FATE Fate play a major role in Wandering Heroe o Ogre Gate. At firt it wa a mall eature o the game but

it grew omething larger ore than we intended. e Will o into Heaven i a powerul in the world and harater will ene it inviible hand in their live. ere are rule in the Gamemater (GM) hapter or handling Fate.

23

24

SETTING

hi iron grip. However two heroi lover, Sunan and

Wandering Heroe o Ogre Gate i et in the world o Qi Xien, a plae where a powerul energy blaze in every part o nature and an be tapped by Martial Expert to perorm inredible Kung Fu ehnique. Charater live in a martial underworld beneath the hadow o a orrupt and wiked empire. eir reality i one o bloodhed and martial et where reputation and loyalty are what matter. A noble ew will rie above it all to beome beaon o jutie, aiding the downtrodden and proteting the weak with their Kung Fu.

Bao, ame emerged they learned ue the Qithe energy that withand Yao-Feng. eytodeveloped firt Kung Fu ehnique and led a rebellion that drove bak the Demon Emperor and loked him in Yao Gong Palae (Ogre Gate). When the war wa over they arified their live to reate a potent eal to bind the palae and etablih the Golden Guardian to wath over it. Many o their diiple did the ame, tranorming into leer Golden Guardian to protet the world rom Yao-Feng’ return.

Qi Xien i looely onneted to the Sertoriu etting o Gamandria. In it pat, the world wa barren o Qi energy, the barrier between the different realm were trong. It wa a world reated rom a god’ diappointment with Gamandria and a peret a plae a human ould ever live. But enturie ago omething rom Gamandria broke through and upturned the natural order o Qi Xien. i puntured reality itel and Qi energy ame into the world or the firt time a the wall between realitie raked. A great evil wa at the helm o thi invaion: YaoFeng, a powerul orerer who brought with him an army o Ogre Demon. Known a the Demon Emperor, he enlaved the world and all lived under

In the wake o thi there wa properity but alo war. Depite the abene oYao-Feng, the world wa orever hanged by the preene o Qi a demon and pirit entered the world reely and Martial Expert ued Qi to devie intriate ytem o fighting.

Nearly year ago the world experiened it greatet ruler: the Righteou Emperor. However hi on, the Gloriou Emperor, ollowed him. e on laked the ather’ noble harater and hoe to emulate the reign o Yao-Feng. One again the world wa plunged into oppreion and many provine roe up againt the tyrant. Martial Heroe were united againt him but he ued ritual magi and onverted many o them to hi ide, reating the Yao, a loyal

guard alo known the Demon. e reiting provine all ell, exept Hai’an, the lat remaining outpot againt the rie o Zhan Dao, the Gloriou Emperor. MAKE THIS GAME YOUR OWN

Now mot o the martial et have retreated to their temple and villa in the Banyan region, a plae jut outide the emperor’ reah. Initially they worked together in their ontinued fight againt the emperor. Now, yearafer the emperor’ reign began, they are oupied with their own bitter eud.

BOOK OVERVIEW : (page ) explain how to make a harater and inlude deription o Skill, Expertie and Flaw. : (page ) deribe thegame ytem and inlude explanation o important onept like Qi, Kung Fu ehnique, Martial Diipline, Poeion and Afflition, Siu, Set, Reputation, and o on.

All o our book tell people to ue the game however they like. One they buy it, it i their own to ue in their own way. With Wandering Heroe o Ogre Gate, thi i even more true. Cutomize the mehani, develop houe rule, do what you think make the gameplay better. Make new ehnique, hange exiting ehnique, and tinker with ore mehani. Whatever you think bring out better game play at the table that i what you hould do. We have never been intereted in tandardization and believe one o the thing that make RPG great i eah group an adjut the ytem to their tate. But Ogre Gate i built more on thi priniple than other game beaue it i aumed that eah group will reate utomized Kung Fu ehnique a the game progree.

: (page ) ontain all the Kung Fu ehnique grouped by Martial Diipline ategory.

:

(page

) ha all the Ritual

in the game. : provide prie. (page It alo ) explain all the equipment and inlude inormation on wage.

: (page ) explore the manual and objet ound in the etting uh a the Wind Sabre o Sunan. Manual key oureare o partiularly learning newimportant, Kung Fu. a they are a

: (page ) i : (page ) provide the Gamemater Setion, but it i more than imple your introdution to the martial world and it et. advie on how to run a eion. i hapter provide ruial rule or managing key apet o the game, : (page ) like Fate. Gamemater hould beome well aquaintderibe the broad troke o the etting’ hitory ed with . and over material like religion and the nature o the world. It alo addree utom and important : — part o daily lie. (page ) providean invetigative adventure et in the ity o Chen. : (page ) deribe key area o Qi Xien. It inlude a detailed Gazetteer o the Banyan Region.

: (page provide entrie or major NPC in the etting.

)

: (page ) inlude threat and monter harater will ae in Qi Xien. Here you will find entrie on reature like Snake Demon, Hungry Ghot and the Yao.

25

CHAPTER 1

CHARACTER CREATION t i time to reate your artial ero. Ti hapter explain how to make a harater and alo deribe the kill ytem. o make a andering eroe o gre  we ate harater ue the tep below. fer theetep go into urther detail with kill, xpertie, law and ombat ehnique. dditional rule o play are ound in the next etion, : . hile we preent harater reation firt o player an dive into making harater, there are ruial onept explained in and it i perecly fine to read that hapter beore thi one i you preer. ee hapter may alo be read onurrently. e harater reation tep are guideline. Some player may find it eaier to do thing in a lightly different order and that i okay. For example, ome player preer to take Flaw beore elecing Skill, other like to take their Expertie a they take Skill. We reommend reading through the tep and trying it in the order preented firt, and then adjuing baed on what eel right. e primary purpoe o thi organization o the tep i to introdue key game onept in a logial and inremental manner.

KEY CONCEPTS OF THE NETWORK SYSTEM In order to help with harater reation the game’ primary mehani are given here. Some player may wih to read the eond hapter to get a better undertanding o the game beore reating a harater.

1

Core Mechanic: e bai mehani o Network i the Skill roll whih i a d10-die pool againt a arget Number where you roll a number o d10 equal to your Skill Rank and take the ingle highet reult. Skill Rank:Skill Rank determine how many d10 you roll to take an ation. You have 0-3 Skill Rank. So a harater with 2 Rank in Medium Melee, roll 2d10 and take only the higher o the two reult when uing a Kuhen Sabre. A harater with 3 Rank in Medium Melee would roll 3d10 and take the ingle highet reult. I you have 0 Rank in a Skill, imply roll 2d10 and take the ingle lowet reult.

Target Numbers (TN): arget Number repreent the diffiulty o a given tak. When you make a kill roll, it i againt a arget Number. You mut equal or exeed thi arget Number to Sueed. arget Number are either et by deene kill or determined by

the GM. Success, otal Success and Failure:Skill roll an reult in Sue, otal Sue (a die ome up a 10) or Failure. On a Sue the kill work. On a otal Sue it work petaularly. On a Failure it doe not work at all. Damage and Health: When Combat Skill roll ueed you roll Damage againt your oe’ Hardine. ypially, a Sue doe 1 Wound, while a otal Sue doe 2 Wound. Every harater ha Max Wound. ee are how many Wound you an take beore beoming inapaitated. You an take up to your Max Wound in Damage, and then you beome inapaitated and begin to die.

28

Qi: i i your level o ultivation o the energy that aturate the world o Qi Xien. Qi energy an be harneed to perorm amazing phyial eat. A it grow, your Kung Fu improve and your health inreae. When it reahe a high enough level you an attain longevity.

STEPS OF CHARACTER CREATION Do eah o the ollowing tep  to make your harater. Following thi etion we over the key apet o harater reation, like Skill and Flaw, in greater detail.

1: PICK RACE All harater are aumed to be human. However, beaue individual ampaign may vary, thi i the firt tep o harater reation. ere are no Skill bonue, advantage, or diadvantage or being Human. Human ome in all hape and ize, olor and appearane. ey an be broken up into variou linguiti and ethni group.

Gamemater uing their own wuxiaetting may have additional rae available to hooe rom. We alo offer additional rae unique to the etting, but thee are optional i the Gamemater (GM) wihe to take a more antati approah to play. Note that the new rae inluded are not meant to reflet anything peifi in Chinee hitory, ulture, or myth. ey are intended to help emphaize how trange plaebeyond the ore region might eem to loal. ey are inpired looely by the deription o ar-off olk like the ree Bodie People and the Long Shin People ound inTe Guideway Trough Mountain and Sea(a book ompiled in it final orm during the HanDynaty). Rather than imply opy the rae deribed in the book, we invented our own in the pirit o the text.

OPTIONAL RACES Kithiri: i unuual rae i ound in the South. ey look human, though their kin i the olor o bronze. eir mind however are quite unique, oniting o multiple plintered ego. Hechi: A rae o horned humanoid who an ene truth and live beyond the Eatern Sea.

e Juren: A rae o our-armed giant who live ar to the North. ey are known or their great trength and dim intelligene. e Ouyan: i i a rae o people with three eye who wear metalli lothing and an ene emotion with their third eye. ey rule the land o Naqan rom their mea itie.

2: PICK TWO PRIMARY SKILL GROUPS All kill are divided into group: Primary and Seondary. Your Primary Skill group are the two area you exel mot at. You may hif oure later in lie but up until now, thi i what you have pent the mot time on or imply have the greatet aptitude or. Your Seondary Skill are kill you have not pent a muh time pereting. In previou Network Sytem produt, Skill Group are determined by bakground. However, in wuxia anyone an be a hero, o bakground and oial la are not linked to Skill Group in Wandering Heroe o Ogre Gate. ey may be a ator in how you hape your harater, ine oial la and oupation are important, but they have no mehanial weight. While you may want to tailor your kill to reflet your harater’ oial bakground, you are ree to elet what kill mo fit your harater onept.

Begin harater reation by etting your Primary and Seondary Skill group. Chooe whih two o your ix Skill Group will be your Primary Skill. You have point to pend in eah o thee Primary Skill Group. In the remaining Skill Group (Seondary Skill) you have point to pend in eah (ee Step Seven or Skill, whih are impated by thi tep). Scholar Option: I you want to make a harater that oue on aademi to the exluion o other thing, you may do o by hooing Knowledge a your ole Primary Skill Group. i give you point to pend in your Knowledge Skill but only in all other Skill Group.

3: CHOOSE SECT AND SIFU Every harater i affiliated with a et and/or Siu at harater reation. It i rom them that you learn your initial Kung Fu ehnique. Set are organization devoted to a partiular martial art, lietyle or governing philoophy. Frequently they ome into onflit with one another. A Siu i your martial art teaher. With the GM’ permiion you an alo have learned your tarting ehnique rom an unuual oure like a manual i you do not want to belong to a et or ollow a Siu. Set and Siu are ully deribed inCHAPER SIX: HE MARIAL WORLD. Mot harater are affiliated with a et though you an hooe to have only a lone Siu i you wih. Selet rom the ollowing et:

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ORHODOX SECS: Dehua et, Golden Dragon et, Heiping emple et, Mount Hai’an et, Nature-Loving Monk et, Peret Heaven Lineage et, Southern River et, Sun Mai et, and ree-Dwelling Nun et. UNORHODOX SEC S: Demon Moon ult, Fit o Qi Zhao, Majeti Lion ult, Myti Sword et, Purple Cavern et, Red Claw Gang, Soiety o Leather Shadow (require GM permiion), emple o the Nine Sun, Zhaoze et, and Zhe Valley et.

I you are not affiliated with a et, you mut at leat elet your mater, alled a Siu. i i a peifi peron who i the oure o your knowledge Fu. Charater that belong to a et imply o ueKung the leader o the et a their Siu (though in atuality they may reer to many enior member a Siu). Keep in mind, thi i jut to get your harater tarted. Over the oure o a ampaign you an learn rom multiple mater and you an even leave one et or another i permitted. However uh hoie are not alway ree rom onequene.

4: CHOOSE REPUTATION Reputation i important and reflet your tanding in the martial world. Chooe your reputation in two part. e firt i how your riend and allie view you, the eond how your enemie and detrator view you. A harater lited a “Brave-Untrutworthy” would have a reputation o being brave by to one’ one’ riend, but pereived a untrutworthy enemie. i i deribed more ully at the beginning o CHAPER WO: RULES.

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Here i the lit o potential reputation (preenting a poitive, then negative o the ame reputation): Filial, Unfilial; Loyal, Diloyal; Brave, Cowardly; Righteou, Unjut; Pure, Shameul; Calm, Feroiou; Selfih, Selfle; rutworthy, Untrutworthy; Meriul, Vengeul; Kind, Cruel; Orthodox, Unorthodox; Cautiou, Rekle; ruthul, Cunning. Charater known to ue poion imply take Poioner a their reputation or both riend and enemie. i lit i not exhautive.

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5: ALLOCATE MARTIAL DISCIPLINE RANKS

You have our ategorie o Martial Diipline and need to ditribute a total o our Rank among them (with between - rank in eah Diipline). Every harater ha our point to pend on diipline at a ot o point per Rank.Your Rank in the diipline repreent your inherent talent. ee Rank annot adjut with time (exept by ue o peifi abilitie and power). e our Martial Diipline are: Waijia (external Kung Fu uh a weapon and fit), Qinggong (lightne Kung Fu), Neigong (internal Kung Fu), and Dianxue (preure point). I you have zero Rank in a diipline, you annot learn ehnique rom that ategory. Your Rank in the martial diipline produe your Imbalane Rating. Your Imbalane Rating equal your highet Martial Diipline Rank. i i explained in greater detail

by learning rom teaher or manual and require pending Experiene Point (XP). ehnique lited under your et are reely available. Oaionally you an learn ehnique on your own. We provide a omplete etion o Kung Fu ehnique inCHAPTER HREE: KUNG FU ECHNIQUES, but given the nature o the genre, we trongly enourage GM and

in CHAPER WO: RULES.

Player to to reate theirharater own ehnique a model fit their onept.uing thee

6: SELECT INITIAL KUNG FU TECHNIQUES

It i highly adviable to elet a Counter a one o your Kung Fu ehnique. Counter help you deend againt attak.

Kung Fu ehnique are the heart o the game. ey are the martial art maneuver you ue to obliterate your enemie and overome obtale. At firt you 7: SELECT SKILLS do not have that many, and your ehnique are Skill are how you interat with the world. ey are quite bai. But a you ued or everything rom advane in training, you limbing wall to perlearn more and the ehSKILL GUTTING orming Kung Fu tehnique you have ae to nique. Player an arifie all their point in one Skill Group inreae in power. (Combat, Speialit, Knowledge, et) to pend extra Ater you hooe your You an take ix ( ) Kung point in another ategory (they an alo pend them Primary Skill Group, you Fu ehnique at harater on Expertie i they wih or not ue them at all). i may purhae individual reation. All ehnique i alled Skill Gutting. e number o point gained Skill. You have point mut be at your Qi level or depend on the Category you hooe. Gutting Combat Skill betow 3 extra point to pend elewhere, lower. At harater reto pend in eah Skill Group, and Primary point ation you an take any while gutting Non-Combat or Deene give you 2 to pend in eah o your Kung Fu ehnique you point to pend elewhere. remaining Seondary Skill want, provided you are the Player may alo put their extra point bak into the GuttedGroup (or a total o right Qi Rank. Afer har- Skill Group. Skill are deribed below in thi hapter Skill point). I you piked . ater reation, Kung Fu the Sholar Option, you ehnique are aquired

have point to pend on Knowledge, and point to pend in eah o the other Skill Group. Skill ot are umulative (ee SKILL TABLE). Every Skill in Wandering Heroe o Ogre Gatetart with a Rank o zero and i raied by sending point. e ot to raie a Skill i the Rank deired, umulative. So, it o t point to bring your Light Melee Skill rom to , ot an additional point to raie it the next

COS

Mot Skill have Expertie and you an take a many a you wih. e Expertie are lited in thi hapter afer Skill deription.

9: TAKE ONE COMBAT TECHNIQUE

skill table RANK

Skill, and only pend , you ould take an Expertie with the remaining point, but you ould not pend that point or an Expertie in Speed or alent.

OAL*

0

0

0

1

1

1

2

2

3

3

3

Every harater gain a ree Combat ehnique at harater reation and the ot o aquiring them afer harater reation i Experiene Point. Combat ehnique offer imilar bonue to Expertie but ometime affet Damage a well.

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6

*Cumulative Co o Skill

10: SELECT FLAWS

Flaw are harater deet that give you extra Skill level, and an additional point to the third level. Point at harater reation. Unle otherwie tated u it ot a total o point to raie it rom to . eah Flaw provide one Skill Point. Flaw are lited later in thi hapter. i mean i you pik Combat and Phyial a your Primary Skill Group, you may pend point toward kill in eah o thoe ategorie. For example, you might take Rank in Heavy Melee, Rank in 11: RECORD QI AND Light Melee and Rank in Arm Strike. en you MAX WOUNDS might fill out your Phyial kill by You begin the game with one level o taking Rank in Mule, Rank in Qi and Max Wound. i alo give IRON HEROES Swim, Rank in Endurane and you one ree dot to add to yourDeenOPTION Rank point in Athleti. You would then Ue thi option or more pow- e. Every additional level o Qi you have to pend in eah o your aquire raie your Wound by and erul and heroi tarting harremaining Skill Group (inluding allow you to raie any Deene o your ater. You begin the game Deene). It need to be emphaized hoie by . Qi i explained in with 6 Wound. Every level o that thi i ix point to send in eah CHAPER WO: RULES. Qi you aquire raie your o thee ategorie (not ix point sread aro them). So you an send Wound by 3. point in Deene, then more 12: FLESH OUT point in Mental, et. YOUR CHARACTER You may have unued point remainConult with your Gamemaer to ing in different Skill Group. i i fine a thee help deide your homeland, name, oupation and point an be ued to purhae Expertie. other important harater detail.

8: PURCHASE EXPERTISE You an alo purhae expertie to ompliment your kill.

Expertie peialized a partiular ue o a kill. Itiadd a + d training bonu toin a given kill when ued under the right irumtane. You might take an Expertie in a peifi weapon or example.

NAMES AND HOMELAND

Surname generally ome beore peronal name, and women traditionally ombine their urname with their huband (thi i ofen hyphenated). i i a imple overview o ome o the mot likely poibilitie: Homelands: Chezou River Valley, Dai Bien, the Emerald Coat, Li Fan, Hu Qin, Hai’an, the Kuhen Bain, Suk, the Yan Gu Plain, or Zun River Valley.

One Expertie ot a ingle Skill Point. e point ued or an Expertie mut belong to the Relevant Skill Male Personal Names: An, Anzhi, Ba, Bao, Buwei, Group. For example, i you have point in Combat Chengi, Chihi, Chun, Cong, Delong, Fu, Guo,

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Guozhong, Henglao, Hui, Jiayin, Jing, Jixuan, Kang, Zhe Ling, Lingu, Luhan, Mengwei, Moeng, Li, Min, Ping, Qui, Shaonan, Shian, Shimei, Shizhong, Shu, ieqiao, ing, Wan, Xiaoeng, Xun, Yaohi, Yuanheng, Zhen’e, Zhonggong, Ziju. Female Personal Names: A’zhu, Bao, Cui, Chun , Daniang, E’hua, Feiyan, Guanyin, Guiying, Hui, Ju, Lian, Na, Nuan, Li, Lei, Miaohui, Min, Mohou, Ping, Qixia, Qui, Ruomei, Rong, Shanhu, Xiannang, Xiaolongnu. CLAN NAMES (by Region)

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Zun Valley: Gui (Zun Valley area), Li, Lu, Pan, Shan,River Yao, Zhu. Jian Shu: Dou, Leng, Luo, Ouyang, Sunan, Yu, Zhen Liang. Dai Bien: Cai, Hai, Hu, Long, Se, Wei, Xue, Xi, Yang.

Charater an alo have normal nikname, a thee are quite ommon in Qi Xien even among non-martial harater. CHARACTERS FROM CULTURES OUTSIDE THE EMPIRE

Shen (Kushen and Kailin): Alaqa (Female), Badai (Male), Batu (Male), Berude (emale), Borte (Female), Chabi (Female), Cheren (Male), Chingi (Male), Dobun (Male), Galuren (Male), Ganbataar (Male), Gerel (Female), Ho’elun (Female), Hoohal (Male), Jungai (Male), Khaihan (Male), Khulan (Female), Mengettu (Male), Nomolun (Female), Ong (Male), Orqina (Female), Nergui (Male), Samga (Female), Sarnai (Female), Sokhor (male), artu (male), Yegu (male).

Shen Foundational Names (an be ombined together or with above name, i.e. Qara Chinua would be Blak Wol): Alt (Gold), Arlan (Lion), Batu (Loyal), Bogol (Slave), Bor (Grey), Burilgi (deroyer), Chaghan MARTIAL NAMES AND NICKNAMES (white), Chinua (Wol), Erdene (Gem), Gal (flame), Charater are ofen known by deriptive nikname Gan (Steel), Ghoa (pretty), Gurban (three), Mergen (Smart), Mongo (Silver), Naan (lie), Negan (one), alled martial name. You an either pik a martial name when you make your harater or allow it to olui (Mirror), Qara (Blak), Qoyor (two), Shria develop naturally over time. Either way, your martial (yellow), Yeke (great). name may hange during the ampaign to reflet your Kung Fu tyle and peronality. Ultimately thi Yan Personal Names: Aerri (Female), Bakui (Male), Bidam (Male), Hogong (Male), Hyeok (Male), Gil moniker i eleted by the people around you. You may ak to be alled Iron iger but i your kill and (Male), Geoeogan (Male), Maya (Female), Mihil e Empire: Mot o the above plu Ban, Chan, Feng, Huo, Pei, Qi, Qian, Ruang, Sun, Zhang.

habit againt thi image, people may take to allingtrain you omething different like Wooden iger or Silk Monkey.

(Female), Miaheun (Male),Songi Sa (Female), (Male), Seonhwa (Female), (Female),Sadaham Sunggyeom (Male), aejong (Male),udohi (Male), okuri (Male), Yonghoon (Male), Yua (Male).

Below are ome uggeted martial name. ee are merely example to help you ome up with your own. ey an all be hanged to reflec the gender o a given harater. Note that “unle” or “aunt” in a name generally indiate a peron who i older (elder i peretly aeptable a an alternative).

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Possible Martial Names: Abbot Firebrand, Begging Dog, Broken Ogre, Clever Eagle, Cloud-Headed King, Daning Bixie, Divine Phoenix, Devil-Faed oad, Drunken Lion, Falling Comet, Flying Sholar, Foret General, Fragrant Shield, Freakih Monk, Golden Swan, Hairle Rat, Horned Demon, the Impaling Monk, IronArmed Demone, Iron Fan Auntie, Ironiger,  Jade-Faed Unle, Jade Nun, Laughing Monkey,Little Meteor Fi, Little iger, Lord Demon Fit, Lordunder, Murdering Prie, Old One-ooth, Rekle Wanderer, Retle General, Sabre-wirling Grandma, Staff-Bearing Abbot, Storm-Breathing Abbe, wo-Faed Venom, Unwahed Swordman, Whirling ortoie, White Qilin, White-Eyed iger, Wind Rider.

Yan Clan Names: Bada, Maola, Narga, Shinda, alu, olo, Uligai, Wanyal. Sai: Ai (Female), Balek (Male), Banmeung (Male), Can (Female), Chamba (Male), Chiang (Male), Cintna (emale), Danai (Male), Im (Female), Iaree (Female), Kaew (Male), Kangli (Female), Khem (Female), Lithai (Male), Noot (Female), Ong (male), Phadaeng (Male), Sanee (emale), Sueang (Female), Suttho (Male), Sura (Male), Suwan (Male), Wan (Female). Khus: Azamila (Female), Druzeen (Female), Gar-El (Male), Gor-yaum (Male), Harbeen (Female), Hirambi (Male), Qalima (Female), Qehar (Male), auqra (Male).

1

Khus Titular Prefixes:Ka (Lord), Kharba (General), Khuba (Slave), Mogha (Prie), Ouy (Leader), Qal (Conqueror). FAMILY

Be ure to inlude inormation on your amily (there i a ecion or thi on page two o the harater heet). Name your parent, your ibling, and o on. You may want to inlude ome additional detail about them a well uh a where they live, their oupation and whether they are till alive.

CHARACTER ELEMENTS

OCCUPATION

i etion o the hapter deribe Rae, Skill, Expertie, Flaw and Combat ehnique.

i ha more to do with oial la and your pereived tanding in QiHai’ Xien partiular people in the Zhan Dao Empire, an,(in and parto how the Banyan oneive o different oial role). Within the Dehuan ytem o Human i the deault o the etting but we do inlude thought that prevail in thee region people are grouped aording to our broad oupation (rom highet toome additional optional rae to help etablih the lowet): holar-offiial, armer, artian, and mer-trangene o oreign loation. hant (SeeSOCIAL CLASSin CHAPTER SEVENor more detail). While you an be born into a merhant amily or amily with notable holar-offiial in it rank, UMAN there i ome mobility between ertain oupation a Advantages: None. the holarly exam are open to a number o different Penalties: None. group. I you take Sholar-Offiial at harater reation, Gi: None. thi mean you are merely a tudent or born into a Subgroups: Daolin, Khu, Sai, Shen,Yan, and Zun. well-repeted amily (ofen with land and wealth) and are preumed to go onto the exam. In order to hold an Human range widely in appearane. Generally the atual title o offie, you will need to pa the Imperial people o Qi Xien are dark haired, with light hair Exam afer harater reation. In theory a peron born being extremely rare. into the Farmer oupation an tet into the Sholar-Ofiial oupation, however , in pratie thii ofen rare e dominant human group in Qi Xien i the Daolin, due to the inherent ot oudying or the exam. the people who live in the area o the Zhan Dao Empire and in the Banyan region. Within the Daolin there i great variety o appearane, with northerner tending toward lighter kin and outherner 13. PURCHASE EQUIPMENT All harater tart with a et o lothe, one weapon tending toward darker kin. ere i alo tremendou linguii variety with many Daolin peaking Daoyun, and another item, plu , pade oin. Hai’anee and Li Fei (whih are related language).

RACES

H

33

e Khu are a group o people that hail ar rom the Wet, in a land alled Naqan. ey are rare in Qi Xien but not unknown and inhabit portion o the Kuhen Bain. Many ome to Qi Xien or trade. e Khu an be dark or light kinned, have broader eature than the other group and more requently have light olored hair (though among the Khu thi till remain rare). e Khu peak Khubi.

1

34

e Sai are people who live in the South. e Sai reemble the Daolin exept their eye are ometime blue and their kin i darker (with the oaional hild being born with amber or bronze olored kin). ey live among the Kithiri and peak Singh.

e Shen are the wetern nomadi groupthat inlude the Kailin and Kuhen. ey peak Kuhen and are motly nomadi hore rider. e Kailin wear their hair braided, preer rimon-olored lothe, and wear aial paint and tattoo. e Kuhen wear ur hat, hide, and requently braid their hair a well. ey preer blue olor to the Kailin’ red. Both group value turquoie. vaguely goat-like in appearane, having haggy white ur and a dun olored oat. eir bodie are bulky Another important group i the Yan. ee are the north-and they have omething like a amel hump on their ern people, ome o them living a emi-nomadi way obak, whih help them urvive in the deert. eir lie, other a ettled way. e Yan are known or their more mot impreive eature i a long pearl olored horn egalitarian tradition, with women and men both holding that enable them to detec alehood. power. Both Chai Yun andangu Y are predominantly Yan. Yan people peak Yanli and while their peronal name Hehi are organized into tribe and their oial truare unique to the Yan, their lan name ugge they may ture i matriarhal. ey worhip Guhan, though have srcinated rom the ame area a the Kuhen. they regard the deity a emale and eret tatue in her honor. an diern lie with little e Zun are the native o the Banyan region. ey re-effort, theirBeaue ulture they i largely ree o deeption but emble the Daolin phyially but their ulture i predom- it i their greatet taboo. For a Hehi, lying i the inantly influened by Yen-Li. ey ehew many o thewort rime imaginable. ey find flattery inulting oial onvention o the Daolin. Some Zun are ettledand while they reely give their trut, one it i lot armer and get along peaeably with the Daolin ettler, it an never be regained. while other are organized in tribe living in the mountain and oret. e tribal Zun are hotile to Daolin. Hehi take a number o kill penaltie due to their phyial orm. eir bulk make athleti eat diffiult It i not neeary to reord whih ubgroup o human and a redue their peed. eir reflexe are alo omeharater belong to. i i a omewhat fluid deignation what poor, impoing a penalty to ombat roll. that an hange over time due torumtane i or revelation. For example a harater ould be raied by the Shen, Horn of ruth: Hehi an detet when people are but later learn he i Daolin and deide or himel whih lying by ue o their horn. It imply eel the preene group he mot identifie with (or i he identifie equally o deeption. ey do not even need to undertand with both). the language or thi to work. i require no roll. ey eel it in the ame way other might ene a drop in temperature. e ene i keen enough that ECHI (Optional Race) they an tell what apet o the peron’ behavior Advantages: + d to Endurane the deeption relate to (ation, word, et). e GM Penalties: - d Penalty to Athleti and Speed, hould eel ree to give Hehi ituational + d - d to Combat Skill bonue to their Skill roll (or thing like Deteting Gi: Horn o ruth urprie attaker or imilar irumtane). e Hehi are a rae who live ar to the eat on a maive deert iland. ey are humanoid but eem

H

JUREN

(Optional Race)

Advantages: Beat Strength x , Mule Boot, + d to Damage roll on Melee Attak Penalties: - d Speed, - d Mental Skill, Wit ot double and ap at Rank. Gi: Four Arm

e Juren are giant with our arm who live in the ar North. eir kin i tone gray and their hair i uually white or blak (oaionally both). e Juren worhip fire and all their land Shiwa. By the tandard o Qi Xien, the Juren are barbarian. ey eat humanoid, worhip fire and are ontantly warring among themelve. e Juren have a tradition o ripping apart a our-limbed reature (preerably a humanoid) on their wedding night a a arifie. en they attempt to divine the uture o the ouple by reading the blood. I the reading i unluky the ouple are advied to remain vigilant and wath out or hardhip. Four Arms: Juren have our arm and thi enable them to perorm multiple tak at one. A Juren an make two Skill roll imultaneouly a a reult. i doe allow one additional Attak eah round. i only applie to kill where it make ene. For example, a Juren ould not make two knowledge roll jut beaue he ha our arm.

1

OUYAN

(Optional Race)

Advantages: None Penalties: - d to all Phyial Skill Gi: ird Eye

Muscle Boost: Juren gain one ree Rank o Mule

e Ouyan are a rae that live in the wetern land o Naqan, where they rule over the Khu rom their Mea-top itie. e Ouyan are lighter than the Khu, but tall, and requently have ilver or grey

and get up to our Rank total.

hair. eythem alo have threeemotion. eye, with their third eye enabling to detet

e Ouyan wear metal lothing, ofen in the orm o ale or metalli thread or the le wealthy. e reaon or thi i that metal blok the emotion reading ability o other Ouyan. For the Ouyan, emotion are meant to be onealed. ey regard emotion, and diplaying it, a a orm o nakedne. ird Eye: Ouyan an u e their third Eye to detec emotion. ey ee emotion a a radiant glow the way other might detet phyial objet or odor. ere i uually no need to roll or thi. I omeone eel anger, adne, joy or any other emotion, they an ene it and know how intene the eeling i. I it i dark or the peron whoe emotion they are trying to read i obtruced by omething phyial, then a Detet roll may be alled or. e only limit to thi ability i it that i inhibited by the preene o metal. I a peron i wearing enough metal to over their body , arm and leg, and wearing a ap made o metal, then the ird Eye i unable to detet any emotion.

35

KITHIRI

(Optional Race)

Advantages: Free Skill Rank in Empathy, Reaon, and Wit. Penalties: - d to Command, Deeption, and Peruade roll againt Non-Kithiri. Multi-Ego. Gi: Flexible Mind Kithiri look human, exept that their kin i bronze in olor with a vaguely metalli hue. Sometime they pretend to be human, paing or Daolin or Sai. Kithiri are ommon in the South. Kithiri peak Singh and tend to avor demorati ytem o government, though thi i not univeral. For example, the Suk

1

are ontrolled by an aritoray o Kithiri. e unique eature o the Kithiri i that their mind are made up o ix per onalitie, or, ego. Eah ego i ditint but they all hare the ame memorie and pereption. e ego an ommuniate internally but expre themelve a a ingle voie externally (though Kithiri ue the pronoun “We” rather than “I”). Balaning the ego i very important to the Kithiri. When one or more o their peronalitie dominate, thi i diruptive to their well-being. It aue them to uffer (ee Multi-Ego below).

Skill. So a Kithiri an make a Reaon Skill roll and an Empathy Skill roll a a ingle ation.

Flexible Mind: Beaue their mind i made up o multiple ego, eah apable o thinking independently, Kithiri an perorm up to ix mental tak at a time. i ha a number o effet; the mot import-

Multi-Ego: Eah Ego ha it own ditint peronality and motivation. Generally the ego untion ollecively and agree upon oure o acion. Sometime one ego manage to dominate the other and run amuk. Whenever a Kithiri experiene great phyial or emotional tre hek to ee i the ego

ant atiharater reation and or advanement during play that Knowledge Skill ot them hal the normal amount o Skill Point or Experiene Point. But thi alo ha a number o impliation a well. It affet any Skill roll that involve thinking alone. i pertain motly to Mental Skill and Knowledge

beomeReolve unbalaned by rolling d re again the harater’ (example o uh inlude taking Wound in a round, making an Endurane roll, and o on). I the reult equal or beat the Reolve ore, then roll randomly to determine whih peronality i dominant. e player hould play that

EGO PERSONALITY TABLES

ABLE I ROL1Ld10 1 IntelletuallyCuriouandInventive 2Compaionate 3SoialandFriendly

36

ABLE II ROL1Ld10 1 Dogmati 2Vinditive 3Pretentiou

ABLE III ROL1Ld10 1 Zealou 2Opportuniti 3Manipulative

4DeeniveandWary

4Cowardly

4Paranoid

5AggreiveandAertive

5Violent

5Cruel

Greedy 6

ieving 6

7Reliable

7Obeive

Heroi 8

Rekle 8

9Moderate 10RollonableII

9Relutant 10RollonableIII

Exploitative 6 7Anxiou Detrutive 8 9Diobedient 10PureEvil

1

the wandering heroes set out

on their first quest

LEFT TO RIGHT: MIN, BEGGING DOG ( SHU ) , PRINCESS SAMGA, LENG AND WENG ZHANG

peronality the ull day. i ould reulte in extreme and or unuual behavior or the harater. peronality mu be played to the hilt, a i reed rom year o onfinement. I the reult o the Reolve roll i a , then the peronality i deperate to enat ome ort o heme or plot againt the other ego. i i not el-detrutive. e ego doe not try to harm the harater but rather aert itel. e GM hould determine what thi i and explain it to the player. While in thi tate o inner onflit, Kithiri take extraImbalane Point or Catharti ue o Kung Fu ehnique.

SKILLS Wandering Heroe o Ogre Gate i a kill-baed game. Skill are how you interac with the world. Charater ue Skill to attak, meditate, ing, and o on. i ecion inlude deription o the Skill available to harater in Wandering Heroe o Ogre Gate . Skill ot are explained in the Step o Charater Creation above (in Step number ). CHAPTER WO: RULES explain the bai o kill ue and ombat in greater detail.

EGO PERSONALITY GENERATOR Player an make up the ix ego peronalitie or roll on the EGO PERSONALIY ABLES (pg )

HOW SKILLS WORK In eah kill you have between 0 and 3 Rank. When uing the kill, you roll 1d10 or eah Rank you poe a a die pool and take the ingle highet reult (i you have zero Rank you roll 2d10 and take the ingle lowet reult). i reult i then ompared to a arget Number (N) et by the GM or againt your opponent’ relevant Deene Skill rating. I your ingle highet reult equal or exeed the arget Number or Deene Rating, you ueed. When you land a 10 reult, thi ialled a otal Sue.

37

SKILLS DEFENSES Hardine Parry

COMBA

SPECIALIS

Arm Strike

Mediine

LegStrike

Divination

Evade

Grapple

Stealth

row

Meditation

Wit

Light Melee

Reolve

Medium Melee

Survival (open):

HeavyMelee

Ritual(open):

alent (open): rade (open):

Small Ranged

1

Large Ranged

PHYSICAL

KNOWLEDGE

Athleti

Hitory (open):

Command

Swim

Creature (open):

Peruade

Speed

Plae/Culture(open):

Mule

MartialDiipline(open):

Endurane

MENAL

Intitution(open):

Ride (open):

Language (open):

Sail(open):

ReadSript(open):

Deeption Empathy Reaoning Detet

Religion/God (open): Clai (open):

TARGET NUMBERS (TN)

Every Skill roll i made againt a arget Number or in rare ae againt an oppoed roll. arget Number are uually jut abbreviated a N and are a tati number you mut equal or exeed to ueed on an ation. In ome ae, uha ombat, arget Number are upplied by your deene. In other ae, the GM aign the arget Number baed on diffiulty. Some Skill are rolled againt harater’ Deene when ued and thi et the arget Number. i i alled a Relevant Deene and i detailed in the Relevant Deene Chart. For example, Parry i the Relevant Deene or mot Melee Combat Skill while Wit i the Relevant Deene or Empathy and Deeption Skill. SKILLS AND KUNG FU TECHNIQUES

38

Every Kung Fu ehnique i aoiated with a peifi Skill or Skill Group. Anytime you ue a Kung Fu ehnique, it require the ue o thi Skill. For example, i you want to ue Dog Bahing Stik, you mut make a Light Melee Skill roll. OPEN AND CLOSED SKILLS

Skill are o two bai type: open and loed. Mot kill you imply take without urther peiying a Sub-Skill. ee are alled loed Skill. Heavy Melee,

OPEN SKILL OPTIONAL RULE One thing we oaionally do in our ampaign i allow player who have 2 Rank in an open Skill rom a given ategory to roll at leat 1d10 in all other open Skill rom that ame ategory. So a Charater with 2 or 3 rank Ride: Hore, an roll 1d10 when trying to ride a amel (even though that normally require the Ride: Camel Skill). i an alo be handy or Survival. ere are till ome exeption though. For intane, Skill like alent: Poion mut be taken to ue. Additionally, the GM hould generally ue her judgment to deide how muh o the related kill (i any) would apply to the partiular ituation. i i an optional method, not the deault.

SUCCESS, TOTAL SUCCESS AND FAILURE ere are three poible outome with any Skill roll in Wandering Heroe o Ogre Gate: Sue, otal SueNumber and Failure. When or exeed the arget o a Skill roll, you thi meet i a ue. ypially thi mean the kill work a deribed. I you get a reult o 10 on a die, then thi i a otal Sue, and the reult exeed your expetation. I you roll under the arget Number, thi i a ailure. i i deribed in more detail in CHAPER WO: RULES.

RELEVANT DEFENSE CHART RELEVAN DEFENSE SKILL

COMBA/NON-COMBA SKILL

Hardine

Damageroll

Stealth

Detet

Evade

Small Ranged, Large Ranged, rown Melee

Parry

Arm Strike, Leg Strike, Grapple, row, Light Melee, Medium Melee, Heavy Melee

Wit

Deeption, Empathy

Reolve

Command,Peruade

Command, and Swim are example o loed Skill. Other Skill are divided into Sub-Skill. When you elet them, you mut peiy whih Sub-Skill you are taking Rank in eah time.ee are alled open Skill. Open Skill are indiated on the harater heet with a olon (i.e. “Language:”, “rade:” and “alent:”). Cloed Skill, on the other hand, do not end in a olon (i.e. “Command”, “Light Melee” and “Empathy”). For example, Language i an open Skill. When you take Rank in Language you mut peiy the language you are taking Rank in (and you an take up to three Rank in that language). You might take Rank in “Language: Daoyun”, Rank in “Language: Singh” and Rankin “Language: Yanli”.

beaue all haracer art at Qi level . Afer haracer reation, eah time you gain a level in Qi you an raie one deene o your hoie by , up to a maximum ore o . Eah o your Deene ha a bae value ( or Hardine, Evade and Parry; or Stealth, Reolve and Wit). Rank in Deene Skill an be purhaed like other, giving you - Rank in eah one. You add your Deene Skill Rank to the bae value to arrive at your Deene Skill Rating. e Deene Skill Rating et the arget Number or any Attak or Mental roll again you. i i the number opponent mu equal or exeed on a Skill roll to harm you.

1

HARDINESS Hardine i your harater’ ability to withand phyial harm rom attak. It alo indiate your ability to fight off inecion and Poion. Your Hardine ore et the arget Number or any Damage roll again you and it determine how long you live afer you art Dying.

When an opponent land a ueul Attak againt you, he make a Damage roll againt your Hardine ore. I the ingle highet reult o the roll meet or exeed your Hardine, you take a Wound. I your opponent roll a , you take an additional Wound (and other reult o add urther additional Wound). In ome inane, the Damage roll will COMBAT AND NON-COMBAT SKILLS be open, meaning all uee are ounted and Combat Skill and Non-Combat kill untion a bit treated a Wound. differently rom eah other. Combat Skill are alway When you are Wounded enough that your Current rolled againt your opponent’ Deene (Parry or Evade), then i ueul ollowed by a Damage roll. Non -Com- Wound equal your Max Wound, you beome Inapaitated. i mean you are jut barely oniou bat Skill are made againt a arget Number, uually et by the GM but in the ae o ertain kill by your oppo- and need aiane to perorm bai tak like umbling about. I you take urther Damage, you begin nent’ Deene (like Reolve, Stealth, or W it). to die. Dying take a number o round equal to your Hardine ore, and an be opped by a ueul Mediine or Meditation roll. I you take any more Wound while dying, you are killed right away. See CHAPER WO: RULES or more detail. Deene Skill reflet your haracer’ ability to urvive and reit aault on their body or mind. Charater ue Deene Skill to avoid being hit, avoid e bae value or Hardine i . o alulate your taking Wound and to reit attempt at manipulation Hardine ore, add your Rank to the bae value. Armor an add to your Hardine, but hould be or mind ontrol. Deene are all tati, never rolled (though there are optional rule or Acive Deene). ignored again threat like fire and dieae. ey erve a Deene Rating againt enemy attak.

DEFENSE SKILLS

Charater purhae Deene Skill like any other, exept individual Deene an be raied one point per level o Qi you poe. So Deene improve a your Qi Rank inreae. At harater reation you purhae Deene normally, never exeeding Rank in a Deene Skill. Afer you have purhaed your kill, you may raie one Deene o your hoie by

39

PARRY

e bae value or Stealth i . o alulate your Stealth Parry i ued again Melee Attak and repreent ore, add your Rank in Stealth to it bae value. your ability to deflec, duk and lip pa potentially lethal rike. It erve a your deene again: Grapple, WITS row, Arm Strike, Leg Strike, Light Melee, Medium Melee, and Heavy Melee. Your Parry ore et the Wit reflec how well you ee through attempt at arget Number or any Melee Attak roll again you. deeption and your ability to oneal your true eeling. While reaoning handle making alulation When an opponent make a Melee Skill Attak again or reating logial argument, Wit i a Deene you, he roll the number o d equal to hi Skill again Empathy, Deeption and ertain magial Rank. Hi roll mu meet or exeed your Parry ore Attak. Your Wit ore et the arget Number or to ueed. On a Sue, he then make a Damage any uh attempt to deeive or read you. roll again your Hardine. I he ore any natural

1

 (otalroll. Suee), thee add additional die to hi Damage e bae value or Parry i . o alulate your Parry ore, add your Rank in the Skill to the bae value.

EVADE Evade i ued again rown and Ranged Attak, like bow. It applie to Small Ranged, Large Ranged and ertain Melee weapon, when thrown. Evade repreent your ability to maneuver and poition yourel, o Attak are le likely to rike. Your Evade ore et the arget Number or any rown or Ranged Attak again you.

When an opponent make a Deeption or Empathy roll again you, he mu meet or exeed your Wit ore to ueed. e bae value or Wit i . o alulate your Wit ore, add your Rank to the bae value.

RESOLVE Reolve i how well you rei attempt to intimidate, tempt or onvine. It repreent your ore o peronality a well a your inner reolve. It i alo ued when you elec ertain Flaw (ee the Reolve e below). Your Reolve ore et the arget Number again Command, Peruade and ome upernatural Attak.

When an opponent make a rown or Ranged Attak again you, he roll the number o d equal to hi High Reolve make it harder or opponent to onAttak Skill Ranking. Hi roll mu meet or exeed your vine you. When an opponent make a Command

40

Evadeaore to roll ueed. I your he ueed, then or Peruade again you, he mu meet or exeed make Damage again Hardine. I hehe rollan your Reolveroll ore. any natural  (alled otal Suee) on hi Attak roll, thoe add additional die to hi Damage roll. e bae value or Reolve i . o alulate your Reolve ore, add your Rank to the bae value. e bae value or Evade i . o alulate your Evade ore, add your Rank in Evade to the bae value. Resolve Test:Some Flaw require Reolve e to avoid uumbing to them. I you have a Flaw like Hedoni, you mu oaionally pa a Reolve e to avoid any temptation. Here i how a Reolve e work: the STEALTH Stealth i your haracer’ ability to remain uneen. Gamemaer roll d to d (determined by the eake It i a paive Skill and not rolled. Anytime you verity o the ituation) again your Reolve ore. attempt to hide or pa unnotied, thi erve a the the ingle highe reult and i that meet or exeed a otal Sue (a arget Number or anyone who might make a Detec your Reolve, you uumb. I he roll reult o ), you uumb even more drama tially. I he roll to ee you. roll under your Reolve, you are unaffeced. (See the When you are trying to remain uneen, opponent FLAWSentry in thi hapter or more detail on how may make Detec roll again your Stealth ore to Reolve e interac withseifi Flaw). ee you. I the ingle highe reult meet or exeed your Stealth, they sot you and (i appliable) normal ombat an begin. I your opponent ail to meet or beat your Stealth ore, he doe not detec you, and you an gain urprie (whih allow you a ree Skill roll or Attak). I multiple opponent are preent, they eah get a Detec roll. I any o them ueed, thi prevent urprie. *Speifi Kung Fu ehnique may ate exeption to thi rule.

1

Yang Tuo prepares to defend a Temple of Hen-Shi.

COMBAT SKILLS

LEG STRIKE

Combat Skill inWandering Heroe o Ogre Gateare eential or Martial Heroe. You an ue thee on their own, or in ombination with a Kung Fuehnique (See CHAPER HREE: KUNG FU ECHNIQUES ).

i i ued to kik, knee rike, and drop kik your enemy. Attak made uing Leg Strike generally do Mule in Damage, have reah (provided it i kiking and not knee) and take - d auray penalty to Attak. When uing Leg Strike, roll again the target’ Parry. On a Sue you an roll damage again their Hardine a uual.

When uing Combat Skill you roll them again Parry (in the ae o Melee Attak) or Evade (in the ae o Ranged and rown* Attak). I you ueully rike your oe, then you roll Damage again the target’ Hardine. Here are deription o eah ombat kill:

ARM STRIKE

GRAPPLE i i ued to rerain, pin, and diarm. i inlude grappling tehnique but alo rediretion, ome bai throw and breaking ree i omeone ele ha retrained you.

i i ued to punh, elbow, palm rike and even to head-butt your oe. Attak made uing thi kill have no reah and do Mule - d or Damage.

When you Grapple omeone with your bare hand, make a Grapple Skill roll again the peron’ Parry ore. I you ueed, you retrain your opponent.

When On uing Arm Strike, rollroll again the again target’ Parry. a Sue you an damage their Hardine a uual.

RESTRAINING

I you retrain a oe, you manage to grab and ontrol their body. Your oe annot move, though he an attak with mall weapon like a dagger, or with one o the Arm Strike, Leg Strike, Grapple, or row Skill. Your movement i redued to five eet while

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you are retraining your oe. Wherever you go, you take your oe with you. o maintain a Rerain, you mu make a ueul Grapple roll eah round. Characer who are rerained an attempt to break ree on their turn by making a Grapple Skill roll again their attaker’ Parry (breaking ree on a Sue). Breaking ree rom a Grapple take up a Skill Ation (it i a ree ation i you are trying to break ree rom an opponent whoe Qi level i lower than your own).

you attak with uh a weapon, make a Light Melee Skill roll again your opponent’ Parry Sore. I you are throwing the weapon, roll again Evade inead. On a Sue, roll Damage Die baed on the weapon again your oe’ Hardine.

Disarm: You remove a weapon rom your opponent’ grip. Poeion o the weapon traner to you, but take an acion to ready.

again your oe’ Hardine.

Pin: You gain omplete ontrol, preventing your oe rom moving, attaking, or taking phyial kill acion (inluding attempting to break ree). Your oe i pinned until you let them go.

You know how to ue heavier melee weapon effetively. ee inlude hard whip (bian), meteor hammer, thunderbolt ball and halberd (Ji). When you attak with uh a weapon, make a Heavy Melee Skill roll again your opponent’ Parry ore. I you are throwing the weapon, roll again Evade inead. On a Sue, roll Damage Die baed on the weapon again your oe’ Hardine.

You know how to ue mid-ized Melee weapon eecively. ee inlude gentlemen word (Jian), ox tail dao, hook word and aff (gun). When you I you rolled a otal Sue on your initial Grapple attak with uh a weapon, make a Medium Melee Skill, in addition to reraining your oe, you an alo Skill roll again your opponent’ Parry ore. I you opt to perorm one o the Rerain Maneuver below: are Evade On athrowing Sue,the rollweapon, Damage roll Dieagain baed on the inead. weapon

row: You throw your oe onto the ground up to five eet away rom you. I you hooe, you an deal Mule+ d Damage to your target. In addition, he land on hi bak and mu send one move to get up (treat a prone poition). Wound: You ue an unarmed ehnique to bring

harm to your opponent, inflicing one Wound.

THROW i i ued to throw and weep your enemie. It uncion like the row maneuver o the rerain rule exept it i more effecive.

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MEDIUM MELEE

You an try to throw anyone a long a you are loe enough to reah them (adjaent or within five eet). On a Sue you unbalane the target and plae them on the ground, or you throw your oe onto the ground up to ten eet away rom you. Roll your Mule again hi Hardine to ee i he take Damage. In addition, he land on hi bak and mu send one move to get up (treat a prone poition). On a otal Sue the peron i onluively thrown or tripped and mu ue a Move and Skill acion to return to a anding poition (in addition to the other effec).

LIGHT MELEE You know how to ue light Melee weapon effecively. ee inlude butterfly word, dagger, an, fly-whik, iron hat, needle, net, and ik. When

HEAVY MELEE

SMALL RANGED You know how to ue maller ranged weapon effetively. ee inlude bow, robow, fire lane, and hort bow. When you attak with uh a weapon, make a Small Ranged Skill roll again your opponent’ Evade. On a Sue, roll Damage Die again the arget’ Hardine baed on the weapon.

LARGE RANGED You know to ue larger ranged weapon effecively. ee inlude the whirlwind atapult and triple bow ballia. When you attak with uh a weapon, make a Large Ranged Skill roll again your opponent’ Evade. On a Sue, roll Damage Die again the arget’ Hardine baed on the weapon.

SPECIALIST SKILLS Speiali Skill are ued to perorm omplex tak that requireey extenive or eduation. tend totraining, be Skillapprentiehip that involve both mind and body, erving a omething o a middle ground between Knowledge Skill and Phyial Skill. Gamemaer hould pay loe attention to the deription o Divination and Ritual, a thee are quite important to the etting. Alo o note are the Alhemy

ub-kill (under rade) and the Poion ub-kill (under alent). Many, but not all, Speiali Skill are open, meaning they an be taken multiple time or dierent area o ou.

MEDICINE Mediine i a ruial Skill. Mediine i highly advaned in Qi Xien afer being honed and developed over the oure o enturie. e Mediine Skill repreent training in healing ehnique and the idea underpinning thi tradition. It an be ued to heal, to diagnoe and ure a Dieae, to ounter Poion,

Sue), remain abilized (Sue) or lip bak into illne (Failure). On a Failure, the Dieae or Poion reume or ontinue. On a otal Sue, the peron i ured or ully reovered and the penaltie aoiated with the Dieae or Poion go away (unle they are lied a permanent in the hart, in whih ae they remain orever). Note poion uually require a seifi antidote, whih you need to ue with your Mediine Skill or it to work. Some dieae will alo require seifi remedie or treatment to be effecive.

Dieae and Poion kill haracer in inrement o time (minute, hour, day, week, et.) lied and to op a peron rom dying. under Lethality. e number o Mediine roll you Mediine indiate profiieny with aupuncure, an make or a Dieae i determined by the Lethalpule reading, phyial examination and appliation ity inrement in it entry on the Dieae and Poion able in CHAPER WO: RULES. You an make o ure. For profiieny in brewing herbal ure haracer hould alo take alent (Poion). one Mediine roll to reover per the inrement o time identified in it lethality. Meaning, a Dieae that li Minute under Lethality, allow one MedTREATING WOUNDS iine roll every minute, while a Dieae that ha reating a wounded haracer take one round. On Week or Lethality allow a Mediine roll every a Normal Sue, the target i abilized, meaning week. Many Dieae and Poion require a seifi he doe not die i he ha arted dying. On a otal ubane or antidote or the Mediine Skill roll to Sue, the target i abilized and improve, reeven be attempted. ee an be ound, purhaed moving one Wound. Characer annot be healed or reated with the alent: Poion Skill. Oaionalthi way more than one a day (though they an be ly seifi poion or dieae will uncion differabilized multiple time). ently rom thi yem (i o, thi will be ated in the individual entry). DIAGNOSING AND CURING POISON/DISEASE You an determine a peron’ ondition by taking their pule and examining their kin and external eature. e pule an tell you about the ate o their internal organ, toxin in their body, even their emotional tate. Likewie, external ignifier reveal the ondition o internal organ a well. For example, the tip o the tongue an tell you inormation about the heart while the eye reveal the ate o the liver.

Diagnoing a Dieae or Poion take d minute. On a Normal Sue, you aurately identiy the problem. On a otal Sue, you diagnoe the problem and gain a + d on your roll to ure or ounter it. o ure a Dieae or ounter a Poion, ue the ollowing method: Make a Mediine Skill roll. e arget Number or thi roll i lied under the individual Poion and Dieae entrie in CHAPTER TWO: RULES a Mediine Skill N and i the arget Number to op the effec. On a Sue, the peron abilize but ontinue to uffer the penaltie aoiated with the Dieae or Poion (it doe not progre). However, they mu ontinue to make regular Mediine roll to ee i they reover (on a otal

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ASSESSING KUNG FU

Characer that know Kung Fu ehnique and have Rank in Qi an ue the Mediine Skill to ae a peron’ Kung Fu potential and to ene thing like internal injurie (lo o Qi or example). o do thi, they mu eel the peron’ pule or at leat a ew eond. Doing thi they an make a Mediine roll N . I they ueed, they learn in verygeneral term the haracer’ urrent Qi level and i the peron ha reently been drained o Qi or uffered any seifi internal injury related to their meridian. e GM hould not give a seifi number like “Qi ” but rather ay omething that the haracer would underand uh a “You ene that Strange Phoenix i a little more powerul than you”. i an alo be ued imilarly to ae a peron’ potential in the different martial diipline, o you ould gauge i a peron would be good at Waijia or Neigong.

DIVINATION Divination i a broad range o tehnique ued to either interpret the will o heaven or ee into the uture (a well a the pat and preent). Diviner draw on pratie uh a atrology, burning bone

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or turtle hell, aing lot, and many other method. Mo o thee require at leat two hour o effort (in ome ae muh more). e Diviner mu alo have the neeary material available.

1

approve o the Emperor”. One the queion i rendered on the bone or hell, it i plaed in a fire and heated until it rak. e rak line reveal a general anwer or atement, uually a a negative e effec o a Divination roll vary depending on or poitive onfirmation (“It i inausiiou to fight what kind o quetion the peron i trying to anwer. the Kuhen today” or “the Enlightened Godde doe But Divination i real and work in theWandering not avor the Emperor”). Heroe o Ogre Gate etting. ough Divination i not an open Skill (any harater with Divination know Oracle Sticks: i i a pracie ommon among the ollowing ehnique) there are different Divina- Yen-Li and Dehuan adherent where one inribe flat ik afer making an offering tion ehnique and the uer mut peiy whih he number on i employing or a given tak. Unlike other Skill roll, to a partiular sirit or deity. e ik are then plaed in a tall bamboo up whih i haken until Divination roll hould be made by the GM in one all out. While haking the up, the diviner ak eret. A ue revealalway a vague but aurate reult, a ailure indiate an inaurate reult, and a otal a queion to the sirit or deity. e number then Sue indiate a more seifi and aurate reult. orresond to a paage in the final ecion o the Book o Fortune, whih predic a peron’ peronAstrology: i involve aeing ar alignment, al ate in their realm o inquiry or the oming year planet alignment, day and year o birth, and other (or in relation to a partiular hallenge). i i good eleial eature (uh a the appearane o omen) or helping haracer figure out when they have to determine whether a partiular day i ausiiou aquired Fate or arriving at a better ene o their or inausiiou (or neither). i i quite important peronal ate a it relate to a Fate flaw. A Yen-Li in the world o Qi Xien and arologer are regular- variation o thi ue different onfiguration o ly onulted to determine whether a given day i phoenix and dragon ymbol (uually repreented ausiiou or marriage or building a home. i an a row o broken or unbroken irle). alo be ued to find the ideal name or a newly born hild. Another ue o Arology i to ae a peron’ Fate or peronality. MEDITATION i i a bai kill or any Martial Hero. It i ued Feng Shui: i i a orm o geomany that ene in many Kung Fu ehnique, but perhap mo and interpret the flow o Qi over landape in order importantly, or reovering and eliminating Imbalto maximize health rom and siritual an be ane Point when you overexert yourel. It alo i ued or everything finding benefit. an ideal It amping ued or aving off the effec o Qi Spirit Poeion ite or the evening to the be plae and orientation (N +Imbalane Rating). Characer an alo ue to build a new houe, to knowing where to erec a Meditation to abilize themelve when they are tomb or a relative. i i primarily about avoiding dying, on a Meditation Skill roll N . Meditation i bad Qi flow, whih an aue health problem, reate alo ued or ertain abilitie and ritual related to gho, and o orth. Internal Alhemy and Cultivation. Matchmaking: i pracie predic the uture happine o ouple by omparing their day o birth and drawing on other ortune telling ehnique to determine their ate. Mathmaker are ommonly ued by amilie to find ideal partner or their hildren. e mathmaker doe not unover seii but get a general ene o whether they will have uture luk in happine, hildren and wealth.

44

Oracle Bones: i anient divination ehnique ue turtle hell or bone. e objec are fir wahed, and then the diviner mu write a queion to the Enlightened Godde (or other deity) about a uture oure o acion. e queion need to be omewhat seifi, uh a “Will we be vicoriou i we fight the Kuhen today?” i doe not need to be phraed a a queion. It ould alo be phraed a a atement, or inane “the Enlightened Godde

TALENT alent i a Skill aquired through extenive training not overed by the other Speiali Skill. It inlude uh thing a playing a muial inrument, brewing Poion, thievery and appreiating fine ood. Below i a li o potential talent, but Gamemaer and player an elaborate or make new one. Beaue it i o vital to play, the Poioning alent Sub-Skill i ully deribed afer the li. Diguie and Snake Charming are alo deribed in ome detail. • • •

Brewing (Alohol) Calligraphy Cooking

• • • • • • • • • •

Daning Diguie Hawk Handling Inrument (imply name the inrument) Painting Poetry Poioning Reiting Sribing Sulpting

even riendly toward the Snake Charmer. One harmed, an individual nake will remain loyal. While ome ue mui or other mean in thee effort, thi i mainly a matter o knowing how to handle and ommuniate with the nake. Variation on thi talent are poible or different animal. Hawk Handling uncion like Snake Charming or example.

• • • • • • •

Shadow Puppetry Singing Snake Charming attooing ea Preparation ef (lok piking and pure nathing) Writing

want. Eah rade Sub-Skill i rade baed to around ular medium. Characer ue makeaorpartideign thing. rade Skill an alo be ued to diarm trap o the orrec medium.

Disguise (alent):i i or putting together a diguie to hange a peron’ appearane (or yourel or another peron). It ue make-up, ale hair, lothing, jewelry, and o on. It an make omeone look exacly like another peron or like a member o the oppoite ex. It take one hour to ahieve and the reult i the N or Detec roll to diern the diguie. i i ju or the diguie itel. o acively pretend to be another peron onemu ue the Deeption Skill. Poison (Talent): i inlude the art o reating and adminiering deadly Poion, a well a the art o brewing herbal ure. It an be ued to make a Poion or ure. Brewing take at lea an hour and require a alent: Poion roll (N et by the Poion or Herbal Remedy). On a Normal Sue, the Poion uncion a deired. On a otal Sue, the Poion i more effecive than normal, o it Lethality and Speed inreae by an inrement. On a Failure, the Poion ha no effec but the brewer rik being harmed by the raw material. I you roll all  onthe die on your ailed reult, then you aidentally ingeed or inhaled enough o the raw omponent to uffer the Poion’ effet. Creating a ure or alve i imilar to making a Poion. On a Sue, the ure work a intended and an be adminiered in ongre with a Mediine roll. On a otal Sue, the ure i o potent that it beow a + d to any Mediine roll made while adminiering it. Talent (Snake Charming):i allow one to ontrol nake through variou mean. I rolled again the Reolve o a Snake, on a Sue it i non-hoile and

TRADE rade i an open Skill, meaning that eah time you take it you mu seiy whih rade Sub-Skill you

1

rade an be ued to build (or reate), deign, repair or to modiy exiing rucure or objec. Repairing/building a imple objec or devie take d day. On a Normal Sue, you repair/build the objec in queion. On a otal Sue, you do o at a muh aer rate (hour inead o day). o modiy an objec or devie, or rig it or Failure, take d hour. On a Normal Sue, you adju the objec aordingly. On a otal Sue, you do o at a muh aer rate ( d minute). ee are the trade Sub-Skill: Architeure a nd Enginee ring: You an devie plan or rucure o impreive ize. Alchemy: You work with mineral and other element to produe important hemial like dye, Divine Fire, ink, paint, and perume. Withthe exeption o imple thing like ertain dye and paint, to ue Alhemy to reate thee ubane, you mu have the Expertie or the ubane (you do ill get a bonu rom the Expertie). Only Alhemy ue Expertie in thi way. Alhemy alo i ued to make longevity ubane, ofen uing metal like merury to prolong lie. When ued in thi way it i uually alled External Alhemy, whih i ontraed with Internal Alhemy (a proe that alo attempt to ahieve longevity but through meditation and ultivation o Qi).

45 When uing the Alhemy Sub-Skill to reate hemial, you mu have the relevant Expertie and any neeary material. It take d hour to manuature a ubane through Alhemy. On a Sue, you reate the ubane deired. On a otal Sue, you make it in minute inead o hour. On a Failure, you do not ahieve the deired effec.

Fabric: You are a killed weaver and undertand the bai o abri producion.

Stone: You know the raf o onemaonry and an work with one and onrete to reate rucure.

Ceramics: You know how to work with material like lay and make porelain ware. You an reate bottle, up, bowl and other uh objec.

Wood: You an perorm arpentry to reate wooden objec or trucure.

Glass: Somewhat rare in Qi Xien, thi i ofen ued to make bead, Bi di and imilar objec.

SURVIVAL

Jewelry:You know how to work with preiou one and to make fine jewelry.

Survival i your ability to navigate and find reoure in the wilderne and to thrive in a given environment (inluding itie). It over thing like agriulture, travel, and fire-building. It an be ued to plant rop, travel aely, hart a oure aro the ea, and

Mechanical: You an reate imple mehanial devie like automata, lok, and water wheel. i i requently ued to diarm mehanial trap.

identiy important plant. When you take Survival, you elec rom the ollowing li o Sub-Skill:

Metal: You an hape teel and other metal. hi inlude everything rom harmle metal part to weapon.

Cities: For any large ettlement, partiularly navigating lum.

Hide: You know how to tan leather.

1

Desert: e hot arid wae, where water i are. Paper: You know how to make and work with paper. You alo know how to make lantern (rom paper and Mountain/Hill: e hill and highland. imilar material). i an alo beued to make window.

46

TRADE: FABRIC WILL ALLOW YOU TO WORK SILK

Plains: e flat land. Sea: i applie to oean and ea. e ou o

thi Sub-Skill i navigation, although it alo inlude fihing and urviving in the open water. For the purpoe o fihing it an inlude river and lake. Underground: i i ued or underground ruture like avern. Wilderness: i inlude ore and jungle. USING SURVIVAL FOR FOOD

e N or traveling i et by the errain: CivilizedRoad

4

CivilizedRural

5

Road

6

Hill/Rural CoatalWater

7 7

Foret/Frontier

8

Mountain/Oean

9

RITUAL

ee are areitation range o pratie involve offering, and thethat reation o mudra, variou ou objec or taliman. Mo religion have Ritual o ome orm, but they are largely aoiated with Yen-Li. e Ritual Skill in Wandering Heroe o Ogre Gate i open, meaning you take it multiple time allowing or Rank in individual Ritual (ee When uing Survival Skill to fih on a Normal Sue, Ritual in CHAPTER FOUR: RITUALS or a liting you ath enough to eed yourel and your amily. o available Ritual). You mu take rank in eah On a otal Sue, you ath enough fih to ell and Ritual eparately. make a mall profit. On a Failure, you find no fih. Ritual inlude orm o orery but alo more ommon rite uh a aneor veneration. e Ritual Skill i When ued to orage or find helter (a well a water), alo powerul and dangerou, a sirit, demon, make a Survival Skill roll or the appropriate terrain aneor and other magial ore resond to uer again a arget Number et by the GM. On a Normal who perorm Ritual orretly. However, Ritual Sue, you find enough ood or helter or one almo alway take at lea an hour to perorm (many peron. On a otal Sue, you find ood and helter ritual take longer and thi i ated in their entry). or many people. Unle otherwie tated Ritual roll are N . AND SHELTER When uing Survival Skill or agriulture, make a Survival Skill roll or the appropriate terrain again a N et by the Gamemaer. On a Normal Sue, you reap a good yield at harve time. On a otal Sue, you reap an abundant yield at harve.

Survival an alo be ued to trak people and animal. i may be again a flat N et by the GM or done a an oppoed Survival roll. USING SURVIVAL FOR TRAVEL

When uing Survival to travel, roll or the appropriate terrain again a arget Number et by the terrain. I traveling in a group, have the peron with the highe Ranking make the roll. On a Sue, you manage to make it aely without getting lo. On a otal Sue, you make it through in hal the normal time (by hort ut and a bit o luk). On a Failure, you are lo, impeded or have an enounter. Chek are made daily, hourly or every twenty minute depending upon the irumane.

1

MENTAL SKILLS Mental Skill reflet your ability to reaon, oialize and ene thing in your environment. oe who are lever, harming and obervant have high Rank in Mental Skill. Mo Mental Skill roll are made again another Characer’ Reolve or Wit Sore (or in ome ae again a N et by the GM). See individual Mental Skill entrie or detail.

COMMAND i i your ability to get other people to do thing. It indiate how muh authority you projec. Ue thi to order oldier, bark ommand at your oial inerior or to intimidate the weak-willed. It inlude a broad range o ehnique rom aggreive houting, to threat and torture. o make a Command attempt, roll again your opponent’ Reolve. On a Normal Sue, you an influene your arget’ behavior, within their peronal limit

47

(they will do omething they onider reaonable). On MANAGING MENTAL SKILLS a otal Sue, you an influene a arget’ behavior lightly beyond their normal limit. ey will not ruin Mental Skill hould be handled with are. While many o thee kill enable player to influene the behavior their own live but they will do whatthey an and even o NPC, thi hould alway be reaonable and eaible bend or break a ew rule to appeae you.

PERSUADE

1

You are adept at the art o peruaion. While Command eek to hange people’ immediate behavior, you eek to alter way o thinking and long term behavior. You annot undo a peron’ entire worldview in a ingle Peruade roll, but you an work within that worldview to onvine them o thing.

o make a Peruade attempt, roll again your opponent’ Reolve. On a Normal Sue, you onvine the target to believe omething that he i already likely to believe with a little peruaion. On a otal Sue, you an onvine the target o omething he i muh le likely to believe. Again, though, thi would have to be within the worldview o the peron you are trying to onvine.

DECEPTION i i the art o lying and diorting the truth but it alo inlude thing like pretending to be omeone you are not. i kill i alo ued when you diguie yourel uing the alent (Diguie) Skill or in attempt to pa a being a different gender or oial la (ue the Diguie alent or the initial hange o appearane, however). o make a Deeption attempt, roll again your opponent’ Wit. On a Normal Sue, you onvine the target you are telling truth (or at the very lea, you onvine the arget you believe you are telling the truth). On a otal Sue, you are o onvining that you ahieve an automati Sue with the ame arget on your next attempt. I ued to aume another identity, on a Normal Sue you remain onvining to ober ver. On a otal Sue, you are o onvining you get an automati Sue on your next roll or thoe ame oberver.

48

EMPATHY i reflec how well you an read other people’ intention or Emotion. It an be ued to deipher the motive o another haracer or to detec hoility. i i not a Mind-Reading Skill, but merely a Skill or interpreting oial ue. GM hould not reveal what the NPC or reature i thinking when thi Skill i ued. Rather the PC will ee ign or

within whatever ondition happen to exit. at i, the irumtane urrounding the harater, their poition in the world, their inherent dipoition, hould alway be onidered by the GM when he gauge what a ueul Command, Peruade or Deeption mean. For thi reaon, the GM hould et the outome, not the player. A player an deribe what he hope to ahieve with a partiular kill ue (or example, “I lap the emperor and tell him totell him to tand upto the Yangu”) but a Sue doe not automatially reult in what the player deire (and lapping the emperor hould almo t never reult in what the player deire). e GM ha to deide how the partiular NPC would reat to a ueul Command roll in the ituation. Furthermore, the GM all or Mental Skill roll when they are appropriate, player hould imply tate what they intend to do. I there i ome doubt over the outome the GM will ak or a relevant Mental Skill roll.

It an be diffiult to know when to ak or a Command, Peruade or Deeption roll. A a general rule, do o when the outome i not lear or when the Player’ ation all hort o hi harater’ Skill Rank. I the Player walk into a tavern and buy a round o drink, you do not need to roll unle there i ome doubt over whether they will get their drink. But i they happen upon a group o bandit and demand the bandit tep aide, and it i unlikely the bandit would repond to uh a requet, then a Command roll would be alled or. However, do not roll i the player ak quetion or make requet that would reaonably get a reult. Eentially, do not roll i the player are already being peruaive, ommanding or deeptive. Only when there i ome doubt hould you roll, when they ail to make a peruaive argument or iue a tern ommand.

ymptom o the NPC’ internal thought (a twith, a downward look, and o orth). A GM an ay what thi likely ugge but it i abolutely not lie detetion or thought reading. o make an Empathy attempt, roll again your opponent’ Wit. On a Normal Sue, you ahieve partial inight, ening oial ue that point to the peron’ mood or ate o mind. On a otal Sue, you ene ubtle ign that point to the target’ emotion, intention or motive. e GM hould deribe what ue the player pik up on and not imply give a li o thing going on in the NPC’ head (or inane, “She glane at the urtain behind you when you ep loer to her”).

REASONING i i your ability to think logially and analyze piee o inormation. It alo repreent your haracer’ memory reall and an be ued or thing like reognizing a ae you have een only one beore or realling the preie wording o a previou onveration. Gamemaer an allow player to make Reaoning roll when they ail to put together lue their harater may have tithed together.

Reaoning Skill roll are uually again a N, though in ome ae it may make ene to employ oppoed reaoning Skill roll when two haracer are pitting wit again one another and it annot be reolved in game through roleplaying. On a Normal Sue, you reah a valid onluion/reollecion in d minute. On a otal Sue, you reah a valid onluion/reolletion in d eond. I the te o reaon i between you and another, imply roll and whoever get the ingle highe reult win. In the event o a tie, neither ide an laim vitory (effetive talemate or no lear winner).

DETECT i reflec how well you oberve your environment. It i ued to earh, gather evidene and to sot ealthy opponent. At it ore, thi i the ability to find thing amid other thing. When ued or finding lue or a earh, the Game-

Mo Phyial Skill are made again a arget Number et by the Gamemaer, but thi i not alway the ae. You will not alway need to roll or Phyial Skill. A haracer with Rank in Mule doe not need to roll to lif a five-pound log, but he may need to roll i he want to lif a -pound boulder. Phyial Skill erve other uncion a well. Mule add to Damage roll, or example, and Speed et your movement and urn Order.

ATHLETICS Athleti i your ability to do thing like jump, limb or partiipate in sort. Characer ue thi Skill or Athleti eat not overed by the other Phyial Skill. For example, when trying to leap rom one moving hore to another, you would make an Athleti roll. When you attempt to perorm a imple Athleti eat, make an Athleti roll again a arget Number hoen by the GM (the number i baed on the difiulty o the tak). On a Normal Sue, you aomplih the tak without any problem. On a otal Sue, you ahieve your goal in an exeptional way or (i appropriate) gain a ree Skill Acion.

1

Jumping:When you try to jump the arget Number i et by height or diane. For anding long jump, the arget Number equal diane ineet (with ten eet being N ). For running long jump, the N i equal to hal the diane in eet (o eet or a running jumpN i

mater hould the arget Number baed on the theinNthe i equal to height by). For . Sovertial to jumpjump, five eet air i N . multiplied Diffiulty. On aet Normal Sue, you find omething o ignifiane within an hour. On a otal Sue, you find omething o ignifiane in minute. o sot omeone neaking or hiding, make a Detec SWIM roll again the target’ Stealth Sore. On a Sue, you Swim repreent your ability to tread water. It i ued sot the peron, taking away the element o urprie. to hek or drowning and to determine your movement seed in the water. Detec involve all the ene and ometime oue on one o them. It hould be ued broadly and reative- Movement in the water i et by your Swim Rank ly to over a wide range o poibilitie. For example (in the ame way Speed govern land movement). omeone who ue Detec to tae a seially prepared You an wim eet plu eet per Rank o Swim. meal at a reaurant and get a Sue might be able So, a Characer with two Rank in Swim move to diern the ingredient in the dih. A peron who eet in a round when in the water. ore a otal Sue ould potentially learn the he’ You may oaionally need to make Swim roll or ate o mind while preparing the meal. hae or rae in water. When trying to out-wim omeone, make onteted Swim roll. Whoever get 49 the ingle highe reult out-wim the other. When

PHYSICAL SKILLS Phyial Skill repreent your fitne and aptitude or grueling or involved kineti ativitie. Your rength, endurane, seed and other athleti abilitie are determined by your Phyial Skill.

haing omeone thepuruer water, make in the ame way. Iinthe meetonteed or exeedroll the roll o the peron in flight, then he athe up to him and an attempt to make a Retrain roll. I the peron trying to flee roll higher, then he reate ubtantial diane between himel and the puruer.

Sometime you make a Swim roll to avoid drowning. I you had to make a roll every time you et oot in water, every haracer would drown eventually. So your Swim Rank determine under what ondition you mut roll to avoid drowning. When you enter water, ompare it to the Drowning ondition in the WAER CONDIIONS AND DROWNING table to ee i a roll i alled or (or jut ue ommon ene). See the Swim Chek olumn o the hart to determine whether you need to roll to avoid drowning or not.

1

eah round, and you go on the round equal to your Speed roll reult. I there iever a tie, ompare Speed Skill Rank, and the peron with the highet goe firt. o hek or drowning, make a Swim roll. On a I there i ill a tie, both haracer go at the ame Failure, you begin to drown (See SUFFOCAION time. When two harater go at the ame time, they eah delare their intention and roll, and the GM AND WNING RULES in CHAPER ). determine how thing unold baed on the reult. On a DRO Sue, you ay afloat. OnWO: a otal Sue, you ay afloat and do not need to make a hek the MUSCLE ollowing round. Mule repreent your phyial trength and ha Even ondition that do not require a Drowning everal important ue in Wandering Heroe o Ogre hek or your Rank beome dangerou afer a while Gate. With a Mule Skill roll you an lif, break or (in whih ae you do need to make a Swim roll to throw objec or inane. Perhap more importantavoid drowning). Your Endurane Rank determine ly, you ofen add your Mule to Melee Weapon how many hour you an pend wimming in ae Damage, uually a number o d equal to your Rank ondition beore needing to make a Drowning hek. in the kill. In addition, ertain item require bae Eah Rank give you one hour. So, a haracer with Mule Rank in order to be ued without penaltie. Rank Swim an send two hour in open ea on- So Mule i a ruial Skill. dition beore making a hek. For more detailed inormation on Mule and lifing objet ee LIFING AND MOVING OBJECS in WATER C ONDIT IONS AND DRO WNING CHAPER WO: RULES. SW IM N

WAE R C ON D I IO NS

SW IM CH EC K

3 6

Calm water RoughWater

Rank 0 Rank1orlower

ENDURANCE Endurane repreent your amina and ondition-

9

StormyWater

Rank2orlower

10

Hurrianeorunami

Rank3orlower

ing. Enduring harh element or running a long diane require an Endurane roll. i i the kill to ue when omething might aue a harater to ollape or pa out. e arget Number hould be et by the Gamemater.

SPEED Speed i a very important Skill in Wandering Heroe o Ogre Gate. It reflet how a your reflexe are and how quikly you an get around. It key uncion are to et your movement in eet during ombat and to determine your urn Order in Combat.

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SPEED AND TURN ORDER Your Speed Skill determine your urn Order in ombat. ereore, harater with more Rank in Speed uually go beore harater with ewer Rank in Speed during a battle.

You an move eet plu an additional eet per Rank o Speed (o with Rank in Speed you an move eet in one ombat round). For seed in water, ue your Swim Skill inead (in water the rate o movement i eet plu or eah ank R o Swim).

For urn Order, when ombat begin, everyonemake a Speed Skill roll and keep their ingle highe reult. For every otal Sue afer the fir, add to your urn Order Sore (o one otal Sue i , two total uee i ). urn Order proeed rom highe to lowe. e GM ount down rom the highe number

When puhing your body to the limit, make an Endurane Skill roll. On a Normal Sue, you remain acive without reing. A otal Sue impart an automati ue or the ame acivity in the ame period. A Failure indiate your body mu re or pa out in a number o round equal to your Hardine (paing out la d minute).

RIDE AND SAIL Ride andtime Sail or are eah two type openoSkill an or bevehile. taken multiple veel,that animal For example, i you know how to drive a Wagon you take Ride (Wagon) and aign the deired Rank.

Eah time you take either o thee Skill elec rom the ollowing lit (thee are not exhauive).

Ride:Camel, Elephant, Hore,and Wagon. Sail: Barge, Junk, and Row Boat.

e Ride and Sail kill an be ued to evade, give hae, eape dangerou ondition or avoid udden obtale. In the ae o ailing veel, it an be ued to pilot or aptain a hip and to navigate. All mode o tranportation have a Perormane Rating (and many have omething alled a handling seed). Anytime you try to perorm a riky maneuver or exeed handling peed, you mut make a Ride or Sail Skill roll with a N equal to the mode o tranport’ Perormane Rating.

attak will oaionally ue other kill like Large Ranged or ballia or annon. i i explained in greater detail inCHAPER FIVE: EQUIPMEN .

KNOWLEDGE SKILLS Knowledge Skill enompa the thing you know and underand. ey inlude worldly knowledge and aademi knowledge. i i an important ategory or anyone eeking to pa the Imperial Exam.

In mo ae, Knowledge Skill roll are made to determine whether you know a peifi or relevant piee For more inormation on Perormane Rating and o inormation. Beaue knowledge i a reflecion o Handling Speed o Vehile eeCARTS, HORSES what you already underand, you do not need to AND BOATS in CHAPTER TWO. See their repecive make a many roll or them a with other kill. From entrie inCHAPER FIVE: EQUIPMENa well. time to time you will be alled upon to do o, but ofen you an imply judge by your Rank iyou know omething. It i primarily when you try to operate beyond RACES AND PURSUIT your Rank in a ubjet that a roll i required. i uncion the ame a it doe or haracer uing their Speed roll to rae when on oot (See S PEED e only time you need to roll or knowledge i SKILL). When you are raing vehile or hore, when the inormation you are afer i more adimply roll their Speed (lied in eah entry in the vaned than your level o underanding in the MOUNTS AND TRANSPORT in CHAPTER FIVE: ubjec (i.e. i you want inormation that require EQUIPMEN). i i a onteted roll between all Rank in a ubjec but you only have one) and you partiipant. For a Rae, whoever roll higher win, attempt to make an eduated gue baed on what win that egment o the rae, or pull ahead. On a you know (and when taking exam). i level o otal Sue, you an exeed your Handling Speed underanding i alled matery. that round withoutneed making a Ride/Sail For hae, the puruer to meet or exeedroll. the roll o the tranport in flight to ath up. I the peron running away roll higher, then he reate ubantial diane between himel and the puruer (at lea hi transort’ movement in eet). MANEUVERS

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ereore, it i important to underand what different Rank igniy in term o your maery o a ubjet. ere are five bai level o matery (plu two additional level that are obtainable at the Proound and Immortal level). Alway be ure to add in any relevant Expertie when gauging your level in a partiular ubjec:

Ranks (Untrained): You have no knowledge o On a Normal Sue or any Ride/Sail Skill roll, you maintain ontrol. On a otal Sue, you an perorm the ubjet. maneuver or move at the Handling Speed without making another roll or one round. Maneuver Rank (Novice):You are jut tarting to learn about inlude: exeeding handling peed, harp turn, the ubjec and only know very bai thing. jumping, udden op, and utting off. Ranks (Student):You have pent a great deal o time learning about the ubjet but are ar rom a COMBAT maer. You have good general undertanding o it For ombat on vehile ue the ollowing rule. e major topi, though you do not know the finer detail. rider or aptain make attak uing hi Ride or Sail again the other vehile’ Evade Sore. On a Sue, Ranks (Scholar): You have devoted yourel to the he roll hi vehile’ Damage again the target Craf’ tudy o the ubjec and poe in-depth knowledge. Hardine and deduc any Wound rom it Integrity. You know the finer detail but ome obure at For hip ombat we reommend uing the Armie and elude you. War rule in CHAPER WO: RULES. Ship ombat operate the ame, exept the peron oordinating the

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KNOWLEDGE WILL OFTEN SAVE YOU FROM THE DANGERS OF THE WORLD

Ranks (Master): i i only poible with an Expertie and three Rank in a Knowledge (or when you beome a Proound Maer or Immortal). You are one o the world’ leading maer o the ubjet. I you do not know omething about it, hane are that inormation i not available. You even know obure tidbit that ew have heard. Ranks (Earthly Authority): Your knowledge o all earthly matter on the ubjec i omplete. ere i nothing reorded that exi in the world o man that you do not know about it.

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Ranks (Celestial Authority): Your knowledge on all earthly matter on the ubjec i omplete but you alo know inormation reorded on the ubjec in the variou eleial and demon realm. Only a ew obure detail elude you. When you attempt to ue one o your Knowledge Skill, or example, to ee i you know whether Zhen Bird are venomou, the GM will deide what level maery that inormation require. I your Rank i that level or greater, there i no roll required. I the inormation i deemed beyond that level, then you

mu roll to make an eduated gue.

Language ollow a lightly different ormat than the one provided above, but thi i explained in the Language Skill entry. In addition to being ued or determining what you already know, Knowledge roll are made when onducing reearh through text or artiac to obtain new knowledge. i reflec your ability to navigate a ubjec and find the inormation you want quikly. All Knowledge are open Skill, o you peiy a Sub-Skill eah time you elec one and take up to three Rank in it. You an take eah Knowledge multiple time or different Sub-Skill. For example, you ould take Plae/Culture (Chezou River) at Rank, Plae/Culture (e Kuhen Bain) at Rank, and Plae/Culture (e Zun River Valley) at Rank.

Eah time you take thi Skill, hooe whih Sub-Skill you want Rank in. Sub-Skill are by region. e region in Qi Xien are: Chezou River Valley, Dai Bien, the Emerald Coa, Hai’an, Hu Qin, Jian Shu, the e Gamemater hould et thearget Number or any Kuhen Bain, Li Fan, Suk, the Yan Gu Plain, and Hiory Skill roll. On a Normal Sue, you know Zun River Valley. Aquiring rank in region not relevant inormation about the region’ hiory. On a lied here require travel to them. otal Sue, you know relevant inormation but an go a ep beyond and make deeper onnecion. MARTIAL DISCIPLINES

HISTORY

i reflec your knowledge o a region’ pat. It an be taken multiple time, or a broad hiorial period.

Eah time you take thi Skill, hooe whih Sub-Skill you want Rank in. Hiory Sub-Skill are by hiorial age, rather than plae. e Hiorial Age are: the Era o the undering Marh, the Era o the Great Emperor, the Era o the Compaionate Daughter, the Era o the Demon Emperor, the Era o the Five Kingdom, the Era o the wo Kingdom, the Era o the Eaward Bound Invader, the Era o the Northern Hore Rider, the Era o the Dutiul State, the Era o Piee,the Era o the Righteou Emperor, and the Era o the Gloriou Emperor (preent age).

CREATURES

e Martial Diipline Skill i your knowledge o variou Kung Fu ehnique and the broad ategorie they belong to. You an ue it to identiy a ehnique

or hool’ yle. i i your knowledge o the dierent martial diipline.

e N or a Martial Diipline Skill i et by the GM. It hould be baed on the rarity o the ehnique. So, omething that i quite ommonly perormed hould have a N o , while an extremely rare ehnique ould be a high a .

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Eah time you take thi kill, hooe whih Sub-Skill you want Rank in. e Sub-Skill are: Waijia, Qinggong, Neigong, and Dianxue. You are able to ue the kill to identiy Kung Fu ehnique within that Diipline.

i i your knowledge o animal, powerul being and moner. It i an important Skill i you want to know a reature’ weakne or it key haracerii. When elecing thi Skill take rom the group o INSTITUTIONS broad lae lied below eah time. You an add i Knowledge Skill i or important initution. another level o maery by elecing an Expertie It reflec your working knowledge o thing like in seifi reature. i Skill impart underand- armie or ec. ing o bai biology, diet, behavior, lore, and o on. Like other Knowledge Skill, arget Number or When making a Creature Skill roll, the GM hould Initution roll hould be et by the GM. On a et the N baed on diffiulty. On a Sue, you Normal Sue, you know a relevant piee o inorknow an important piee o inormation about the mation about the Initution. On a otal Sue, you reature. On a otal Sue, you know everal imknow everal important bit o inormation. portant piee o inormation. Keep in mind that you do not need to roll i the inormation you hope Eah time you take thi kill, hooe whih Sub-Skill to know i within your level o maery. you want Rank in. e initution Sub-Skill are: Criminal Underworld, the Imperial Bureauray, Eah time you take thi Skill, hooe whih Sub-SkillMilitary Organization, Religiou Organization, you want Rank in. e Creature Sub-Skill are: Animal, Sec, and Soietie. Demon (inlude Spirited Bea), Humanity, Inec, Moner, and Spirit (inlude Gho and Undead).

LANGUAGES

PLACES/CULTURES i Skill involve knowledge o plae and ulture. It mean you politi, tradition, et.underand You an takeuom, it multiple time.ood, e Gamemaer hould et the N or any Plae/ Culture Skill roll. On a Normal Sue, you know an important bit o inormation about the region. On a otal Sue, you know multiple piee o inormation about the plae.

i repreent your matery o peaking different language. It doe not allow you to read ript, however. Language an be taken multiple time, and all hara- 53 ter art with Rank in their native language. Daoyun, Hai’anee, and Li Fai areall related dialec o abroader tongue alled Fei. All Fei seaker an ommuniate with one another, though with ome diffiulty. Language are quite imple and there are our bai level o matery. o peak within the ope o your Rank, you do not need to roll. For example, i you have

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Rank in Daoyun and imply want to thank omeone be taken or any language that you wih to be literate or being riendly, no roll i required. Should you then in. Grouping o language have their own ript attempt to diu your plan to revolutionize the ilk plu ec have eret ript a well. trade, with ju Rank in the lang uage, you would need Language Scripts : Feihu (Hai’anee, Li Fai, to make a roll (with a high arget Number). Daoyun), Sai (Singh), Yanzi* (Yanli and Kuhen), and When making a Language Skill roll, you an ommu- Yohai (Khubi). niate and underand on a Sue. On a otal Sue, you an pa a a native seaker. On a Failure, you Sect Scripts: Eah et ha it own ript. ee are ju ode and ymbol ued to ommuniate with ail to omprehend or ommuniate ueully. their own member. Sript are only taught to Here are the bai level o language matery. member o a et and extremely diffiult or outider to learn. Charater gain Free Rank in their Ranks: You annot seak a ingle word o the Set ript at Charater Creation. language Rank (poor): You know bai word and onverational phrae, but annot orm omplex or meaningul entene.

RELIGION/GODS

i i your knowledge about the different religiou pracie in the world. It repreent your amiliarity with the religion’ belie and priniple. Religion/ Ranks (average): You an ommuniate in the God i an open Skill o you take it eparately eah language but with ome trouble. time, allowing or different Rank in different religion. i Skill i ueul or identiying ertain reRanks (fluent):You an ommuniate with ompe- ligiou pracie, dre, and o on. For rite and tene in the language and seak on omplex ubjec. eremonie, ue the Ritual Skill. You an take Rank in multiple language. Alway art with Rank in your native tongue. When hooing a language, elec rom the li below (ript i noted in parenthei): Daoyun (Feishu): e offiial language o the Zhan Dao Empire, soken by mot people north o the River Fei to the Yu River. Hai’anese (Feishu): Spoken in Hai’an and by the Suk. Khubsi (Yoshaic): A language rom the ar wet poken by the Khu. ere are alo trae o it in the Banyan region or ome reaon. Kushen (Yanzi): Spoken in the Kuhen Bain. Li Fai (Feishu): Spoken in Li Fan and Hu Qin. Alo poken in the Banyan region. Singh (Sai): Spoken by ome in the South.

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Yanli (Yanzi): Spoken in the Yan Gu Plain and the Emerald Coat.

Qi Xien ha many belie yem. e major one relevant to the Banyan region are deribed in the RELIGIONS AND PHILOSOPHIES etion o CHAPTER SEVEN: THE WORLD OF QI XIEN. Eah time you take the Religion Skill, pik rom one o the ollowing or one o the le ommon entrie

rom Chapter Seven (or example Hedra). Cult of Hen-Shi: Some people venerate a figure named Hen-Shi, a woman believed to be the daughter o the Enlightened Godde. She i known or her ompaion and mery, ideal her ollower embrae. Dehua: i i the mo traditional and widesread religion o Qi Xien. It i both a aith and a philoophy. e great teaher, Kong Zhi, etablihed it and it ore belie i that the world o man (Qi Xien) i imperec, but that we an apire to perecion by emulating the priniple o the Perec Realm (Wan Mei) and by ollowing the will o Xian Nu Shen (the Enlightened Godde). e ore value o Dehua are Filial Piety, Integrity, Loyalty, Propriety, Righteoune, Soial Order, radition, and Widom.

Gushan: i i the Suk wind god o the South. Aording to thoe who worhip Guhan he i the upreme READ SCRIPT reality that aborb all. ey aknowledge the exiene i i your ability to read and write a language’ o Xian Nu Shen and her realm, but in their view thee are pale ehoe o Guhan’ magnifiene. ript. It doe not grant you the ability to ommuniate in a language you do not have. It imply allow Qi Zhao: i i an outgrowth o Dehua but blend you to underand the language’ letter. i mu pracie rom other religion. While they believe in *Ti ript i a relatively reent invention.

imilar ore priniple, they rejec the path laid out by Dehua. Pracitioner believe that the diincion between the Realm o Man (Qi Xien) and the Perec Realm (Wan Mei) i an illuion, that the Perec Realm an be ahieved here on earth by living in harmony with nature. eir value an vary depending upon the lineage but ofen inlude Bravery, Individuality, Innovation, Paion, ruth and a healthy keptiim o the Orthodox. Many pracitioner o Qi Zhao alo hold Hen-Shi in high regard. e Majestic Lion Cult: i religion srcinated in the We but aept muh o the omology hared

by Dehua, and QiLion, Zhao. ey believe into a figure alledYen-Li the Majei who arrie oul paradie in the aferlie. Aording to their yem o belie, to enter paradie one mu be ree o outanding grudge. i mean you mu sill the blood o your enemie beore you die. Only then will the Majei Lion deliver you to Paradie.

into pattern. It alo inlude more anient method uh a applying heat to hell to reate rak, whih an then be interpreted. e book o Fortune wa written by Li Zhongyan. Book of Laws: i i a text explaining priniple o ate power and it relationhip with the people. Sometime it appear at odd with the tenet o Dehua, yet ome Dehuan holar have yntheized it with their philoophy. e text goe in and out o avor, partly due to it emphai on rigid and unompromiing implementation o law, and it ometime ruel appliation by tyrant. However, it lay

out andatradition that haveome been ignifiant eential toonept maintaining able government. Mo imperial bureauraie have been modeled on the blueprint ontained in the Book o Law. i i believed to have been written in the Era o the Great Emperor by Minier Guan Dao.

Glorious Histories: Written by the highly resecYen-Li: A ytem o olk belie that emerged around ed ourt offiial and hiorian, Fan Qi, it srcinal the phenomena o Qi and it preene in Qi Xien. Pra- title wa e Righteou Hiorie, in honor o Zhao titioner venerate sirit, immortal and other beingDao Huangdi, the Righteou Emperor. When Zhao inluding Sunan and Bao. Like Dehuan they believe in Dao Huangdi’ on ame to power he exeuted Fan the Perec Realm (Wan Mei) but they regard it a one Qi and had hi own ourt holar revie the text to o ountle world, all porouand interonneted. make it eem that hiory had prepared or hi reign. i i a lengthy book, and though the text ha been altered, muh o it remain a reliable aount o the CLASSICS Empire’ politial hiory. It hould be noted that i i your knowledge o the lai text in Qi Xien. unaltered verion o the book are ill widely read e lai are the oundational text o Daolin and udied in Hai’an. ivilization and are important or anyone eeking Rites of Wan Mei: i i a Dehuan book, written offiial poition (memorizing them i key to paing by it ounder, Kong Zhi. Dehua i an important the Imperial Exam). i i an open Skill like all Knowledge. Eah time you take it, you take Rank philoophy and religion in Qi Xien. e Rite o Wan in one o the ollowing work. While there are other Mei are guideline or etiquette and proper religiou work o note, thee are the major one, and po- obervane meant to bring one in alignment with eing a Rank in one o them reflec broader knowl- the Perec Realm (Wan Mei). edge o imilar text on the ubjec. e lai are Sayings of Kong Zhi: i i another Dehuan book all written in Daoyun. that ontain dialogue between Kong Zhi and hi e Stratagems of Jiang Laozi: Jiang Laozi wa a udent. It expree the philoophial underpinamou general during the Era o Piee and helped ning o Dehua, it key moral priniple (Filial Piety, bring the Righteou Emperor to the throne. i textIntegrity, Loyalty, Propriety, Righteoune, Soial wa written by Shang Fei who erved under Jiang a a Order, radition, and Widom), the importane o oldier. Afer hi ervie,Shang Fei paed the Imperial oial role, and the uncion o the ate and it Exam and roe to prominene a a poet and hiorian. leaderhip. e ore teahing o Dehua i that all e text i about the importane o unonventional thing hould rive to align themelve with the taci in war, and ue example ued by GeneralPerec Realm (Wan Mei) and improve. Jiang Laozi tooverome more powerul opponent. Scripture of Sun Mai: ehnially thi lai i not Book of Fortunes: i i a Dehuan book o divia Dehuan text, but it wa baed on the teahing o nation method or determining the will o the a great Dehuan Sholar whoe idea developed into Godde Xian Nu Shen (who dwell in the Perec Qi Zhao. Qi Zhao hold that the perec Realm i a Realm). It i alo ued by ome Yen-Li pracitioner. ate o mind. e ripture o Sun Mai i a olleIt inlude method uh a reading hexagram by tiono book that explain thi idea and promote drawing hort and long alk and arranging them dialogue, debate, meditation and larity o judgment.

1

55

EXPERTISE

HEAVY MELEE (SELECT WEAPON)

Expertie ot Skill Point and give you a + d bonu o take an Expertie or Heavy Melee, hooe a to Skill in the right ondition. You gain thi bonu weapon rom the Heavy Melee ategory rom when you ue a Skill and you have a relevant Expertie. CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.

COMBAT SKILL EXPERTISE

1

Expertie in Combat Skill are almot alway relevant to the weapon. Conult eah kill entry below or the available Expertie.

SMALL RANGED (SELECT WEAPON)

ARM STRIKE-NONE

o take an Expertie or Ranged Small Ranged, hooe weapon rom the Small ategory rom a CHAPER FIVE: EQUIPMEN o thi book.

ere are no Expertie or Arm Strike.

LEG STRIKE-NONE ere are no Expertie or Leg Strike.

GRAPPLE-NONE ere are no Expertie or Grapple.

LARGE RANGED (SELECT WEAPON) o take an Expertie or Large Ranged, hooe a weapon rom the Large Ranged ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.

THROW-NONE ere i are no Expertie or row.

LIGHT MELEE (SELECT WEAPON)

o take an Expertie or Light Melee, hooe a weapon rom the Light Melee ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.

MEDIUM MELEE (SELECT WEAPON)

56

o take an expertie or Medium Melee, hooe a weapon rom the Medium Melee ategory rom CHAPTER FIVE: EQUIPMENT o thi book. When you ue that weapon, you gain a + d to your Attak roll. You an take thi or a many weapon a you like rom thi ategory.

SPECIALIST SKILL EXPERTISE Expertie Speiali vary oniderably . Conult eah kill in entry belowSkill or the available Expertie.

MEDICINE-DIAGNOSE You know how to diagnoe illne, Poion or Dieae by examining a peron. When you ue your Mediine Skill to arrive at a diagnoi, you gain a + d bonu to your Skill roll.

MEDICINE-SURGERY You know how to perorm urgerie. When uing your Mediine Skill or urgial proedure, uh a amputation, you gain a + d bonu to your Skill roll.

MEDICINE-TREAT You know how to treat illne and poioning. When uing your Mediine Skill to ure or heal, you gain a + d bonu to your Skill roll.

DIVINATION-FORTUNE TELLING You are killed at oreeeing the uture, underanding the preent and unovering the pa. Any time you ue Divination to learn about the uture, pa or preent you gain a + d bonu to your Skill roll.

DIVINATION-WILL OF HEAVEN You are well trained in reading the will o heaven. Anytime you ue Divination to obtain inight about ate you gain a + d bonu to your Skill roll.

Fire. e ollowing are ju example, the li o potential rade Expertie inearly limitle. Alchemy: Paint, external alhemy or longevity ubane (produe ubane that prolong or enhane lie) and tranormative ubane (produe ubane that hange living thing), Divine Fire (ee Divine Fire entry in Equipment ecion), moke powder (See entry in Equipment ecion), dye, and related kill. For External Alhemy haracer hould alo take or reearh omplimentary Ritual. o be lear, longevity ubane and tranormative ubane are eah individual expertie.

MEDITATION-RECOVER HEALTH Architecture and Engineering: Building, anal, You are good at uing meditation to alm and rejuvenate road, iege weapon, and related kill. your body. Anytime you make a Meditation Skill roll to prevent yourel rom dying you gain a + d bonu. Ceramics: Pottery, porelain, and related kill.

MEDITATION-INSIGHT

Fabrics: Clothe, rug, ail, and related kill.

You ue meditation or deeper underanding o yourel and the world around you. When you make a Meditation Skill roll to gain an Inight, add a + d bonu.

Glass: Bead, Bi di and imilar objec.

TALENT-PERFORM

Stone: Wall, air, houe, and related kill.

alent over a broad range o Skill. So the exac nature o thi Expertie varie aording to the seifi nature o the alent Skill in queion. It generally applie to the perormane o the kill itel. I you have alent: Singing, it reer to the ac o inging, but i you have the alent: Poioning Skill, it reer to the ac o poioning omeone. Anytime you do anything onidered a perormane with your Skill, you gain a + d to your roll.

TALENT-COMPOSITION

1

Mechanical: Lok, waterwheel, and related kill. Metal: Weapon, armor, gate, and related kill.

Wood: Furniture, wagon, table, houe and related woodworked item.

SURVIVAL-FORAGE/SHELTER You are good at oraging and finding helter. When you ue Survival to do either o thee thing, you gain a + d to your Skill roll.

SURVIVAL-HARVEST/FISH

Like alent-Perorm, thi Expertie aommodate You are a Maer Farmer and Fiherman, and gain a the preie Skill it applie to, but in mo ae over + d bonu to your Survival roll when ued or either anything onidered preparation or ompoition. So, o thee thing. i you have alent: Singing, you would gain a + d bonu when uing the Skill to reate a new melody.

SURVIVAL-TRAVEL

TRADE-MEDIUM When you take a rade Expertie, you an hooe seifi objec, hemial or rucure you wih to seial-

You are a wif and able traveler. When you make a Survival roll to travel (partiularly when rolling or an enounter), you gain a + d bonu.

ize in. Forthi example, you ould ture and would give you a +take d rade: bonuWood-Furniany time you RITUAL-NO EXPERTISE make hair. In the ae o Alhemy, unle it i ome- ere are no Expertie or Ritual. thing imple like a ommon dye or paint, you mu have the Expertie beore being able to ue the Alhemy Skill to reate that hemial or ubane. So, i you want to make Divine Fire, you mutake rade: Alhemy-Divine

57

PHYSICAL SKILL EXPERTISE

MUSCLE-BREAK

ATHLETICS-CLIMB

MUSCLE-LIFT

You are an experiened limber, and know how to limb aely and effiiently. When uing the Athleti Skill to limb, apply your + d Expertie Bonu.

You are rong and trained to lif heavy objec. When uing the Mule Skill to lif omething, apply your + d Expertie Bonu.

You are good at breaking thing, rom table to reinored door. When uing the Mule Skill to break Conult eah Skill entry below or the available Expertie. omething, apply your + d Expertie Bonu.

ATHLETICS-LEAP

1

You are adept at leaping over diane and height. When uing the Athleti Skill to leap, apply your + d Expertie Bonu.

ENDURANCE-EXPOSURE You have experiene in harh environment, and know how to pae yourel. When uing the Endurane Skill to endure the element, apply your + d Expertie Bonu.

ATHLETICS-SPORTS You are killed at sort like Cuju (ball-kiking: imilar to ootball) or Chuiwan (ball-hitting: imilar to gol). When uing the Athleti  Skill in a sorting event, apply your + d Expertie Bonu.

ENDURANCE-MARATHON

SWIM-DIVING

RIDE-MANEUVER

You are an experiened diver, and know how to dive under water. When uing the Swim Skill to dive into water, apply your + d Expertie Bonu.

SWIM-FAST You are an experiened wimmer, and know how to

You an run at a teady pae when mot other would ollape. When uing the Endurane Skill to run long ditane apply your + d Expertie Bonu.

You know how to maneuver on your hore or in a hariot. When uing the Ride Skill to perorm a unt or unuual maneuver, apply your ExpertieBonu. Selec multiple time or eah mode o transort you poe.

RIDE-RACE

move quikly in the water. When uing the Swim You know how to move a on your hore or in a Skill to rae or move quikly, apply your + d Ex- hariot. When uing the Ride Skill to go a, apply pertie Bonu. your + d Expertie Bonu. Selec multiple time or eah mode o transort you poe.

SPEED-ELUDE

58

You move with unning and make an eluive target. When uing the Speed Skill to eape puruit, apply your + d Expertie Bonu.

SAIL-BATTLE

SPEED-INITIATIVE

SAIL-NAVIGATION

You have lightning reflexe, and reac with perec timing in ombat ituation. When uing the Speed Skill to make a urn Order roll, apply your + d Expertie Bonu.

SPEED-PURSUE You are a on your eet, and able to run more wifly than mo. When uing the Speed Skill to move a, uh a a running puruit or rae, apply your + d Expertie Bonu.

You an ommand a rew in battle. Apply your Expertie Bonu when uing the Sail Skill in ombat.

You are an adept navigator. Apply your Expertie Bonu when uing the Sail Skill to navigate.

MENTAL SKILL EXPERTISE Conult eah kill entrybelow or theavailable Expertie.

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COMMAND-LEAD

You are a trong leader. When uing Command to order omeone around, apply your + d Expertie Bonu to the Skill roll.

COMMAND-EXTRACT You know how to looen a man’ tongue. When uing Command to extrac inormation, apply your + d Expertie Bonu to the Skill roll.

PERSUADE-CHARM

DECEPTION-DENIAL

You know how to deeive, to onvine omeone you did not do omething you acually did. When you ue your Deeption Skill to deny a ac you know to be true, apply your + d Expertie Bonu.

DECEPTION-DISGUISE You are adept at auming alternate identitie (inluding people o the oppoite ex). i relie on initial ue o the Diguie alent. One diguied, i you ue Deeption to pretend to be another peron, you gain a + d bonu.

You are a harming peron and ue that to your advantage. When uing your Peruade Skill to edue or gain DECEPTION-TALL TALE avor with a peron, apply your + d Expertie Bonu. You underand the ubtle art o telling a tall tale and an onvine anyone o anything. When you ue your Deeption Skill to tell a ale ory apply

PERSUADE-CONVINCE You know how to onvine people. When you ue

your + d

your Peruade Skill to onvine another peron that your view i orrec, apply your+ d Expertie Bonu.

Expertie Bonu.

EMPATHY-EMOTION You read other people’ Emotion with eae. When you ue your Empathy Skill to ae another peron’ emotional ate, apply your + d Expertie Bonu.

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EMPATHY-INTENTION You read other people’ intention aurately and underand what make them tik. When you ue your Empathy Skill to deipher another peron’ intent, apply your + d Expertie Bonu.

PLACES/CULTURES CITY OR TRIBE A Plae/Culture Expertie indiate deep underanding o a partiular ity or tribe inide a given area. You gain a + d to your roll i it’ related to thi ubjec.

REASONING-INFORMATION You underand the priniple o reaoned debate and know how to analyze inormation. When you ue your Reaoning Skill to orm a onluion rom evidene gathered, apply your + d Expertie Bonu.

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REASONING-RECOLLECTION You have an exellent memory. Anytime you ue Reaoning to reall a piee o inormation, you gain a + d Expertie Bonu.

REASONING-WITS You think quikly on your eet and know how to get out o triky ituation. When you ue your Reaoning Skill to think up a olution on the fly, apply your + d Expertie Bonu.

DETECT-SENSE When you take Expertie in Detec, you elec rom one o the five ene: Smell, Sight, Hearing, ae and ouh. Anytime thi ene i the primary ene involved in a Detec roll, you gain a + d

bonu.

KNOWLEDGE SKILL EXPERTISE Knowledge Skill Expertie i generally a very seialized area o udy, but an vary rom one Skill to the other.

MARTIAL DISCIPLINES (SPECIFIC TECHNIQUE) When you take an Expertie in a Martial Diipline, elet a peifi Kung Fu ehnique eah time rom the Relevant Diipline type.

INSTITUTIONS-FORMALITIES You undertand the proedure, rite, utom and etiquette o an intitution. Anytime you make an Intitution roll on the matter o that organization’ ormalitie, you gain a + d bonu.

INSTITUTIONS-PEOPLE You know the important people in an organization (you alo know it general truture). Whenever you make an Intitution roll on the matter o the people inide an organization, you gain a + d bonu.

INSTITUTIONS-SYMBOLS You underand the ymbol, andard or flag o an initution. Anytime you make an Initution roll on the matter o that organization’ ymbol, you gain a + d bonu.

LANGUAGE-NONE ere are no Expertie or language.

RELIGION/GODS-HISTORY

HISTORY-CITY/TOPIC

You know about a religion’ hiory and gain a + d to your roll i it i related to thi ubjec.

A Hiory Expertie indiate deep underanding o a partiular ity, objec or ite inide a given area. You an alo hooe a partiular topi. You gain a + d to your roll i it’ related to thi ubjec.

RELIGION/GODS-TEACHINGS

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CREATURES-SPECIFIC For a Creature Expertie, hooe a seifi type rom it ategory. You gain a + d to your roll or inormation related to thi reature.

You know about the teahing, ripture and belie o a religion. You gain a + d to your roll i it’ related to thi ubjec.

CLASSICS-COMMENTARY You are partiularly killed at interpreting paage and the many potential meaning and appliation o eah one. You gain a + d to your roll when uing it to analyze or interpret the text.

CLASSICS-ROTE MEMORIZATIO N You are killed at memorizing paage in the text. You gain + d to your roll when trying to reollec a seifi line or paragraph.

FLAWS

Mute Accupoint: Your aupoint o seeh have been permanently bloked, leaving you a mute.

Great Dragon Meridian Blockage: Your ability to hannel your Qi energy i dirupted. Any time you perorm a Kung Fu ehnique Cathartially you take d Damage. i beow two ree Skill Point.

Wind Convergence Accupoint Blockage: i Qi ee repreent phyial or mental diadvantage, blokage in the head area lead to an inability to deec o peronality, and piritual hortoming. hear. It in’t total deane, but you hear only the loude o ound. i impoe a onant - d Flaw an be hoen at haracer reation or aquired Penalty to Detec Skill roll where ound i the during a haracer’ lietime. Flaw, when taken primary ou (and a - d when ound i relevant). during haracer reation, eah provide one ree kill point (in ome ae they give you two point, and COWARDLY thi i peified in the entry). Player an only take two Flaw at haracer reation, but the Fated Flaw You value your own lie and avoid rik at all o. (below) doe not ount again thi total. Whenever you an, you ay out o ombat and you try not to expoe yourel to danger. Any time you enounter a potentially harmul threat, you mu AWKWARD make a Reolve te. I the GM roll and meet or You are off-putting to people in a partiular way, exeed your Reolve, you do what you an to avoid the threat. I he get a otal Sue, you beome uh a arrogane, urtne or a utter. Perhap obeed with the threat, believing it i everywhere. you are an intentional jerk or maybe you deire to I the GM roll under your Reolve, you are able to be liked but make all the wrong move. i ould be anything you like (oul odor, seeh impediment, onront the threat, but are ill araid. a onant neer, and o on) whatever it i, thi impoe a - d penalty to all your Peruade and ENEMY Command roll. You have a long-term enemy who hate you. An

Characer that are blind operate a i in light-out ondition at all time. i impoe a - d /- to all Parry, Evade, Combat Skill, Relevant Phyial Skill and the Detec Skill (it i ignored when viion i not a acor however). i give you two ree Skill Point.

enemy i a ully flehed NPC by lot the Gamemater). Enemie areout plaed on(reated the highet o the Grudge Enounter able (ee GRUDGE ENCOUNTERS in CHAPTER TWELVE) and never hif rom that sot. I an enemy die, it i replaed by a amily member or another threat (the harater i ated to be hounded by an enemy).

BLOCKED ACCUPOINTS

FATED

BLIND

Aupoint an be bloked due to miue o Kung Fu ehnique, poion and other ailment. At haracer reation player an elec Bloked Aupoint a a Flaw. In priniple there are many different Aupoint blokage poible in the etting. e GM i ree to reate them a needed. e ree Bloked Point i the andard however. ree Blocked Points: Due to bloked aupoint, your body annot reate enough warm energy and you mu aborb what energy you an rom other. I you do not your body lowly reeze. A haracer with thi flaw need to drink human blood or take - d to all Phyial Skill, reezing to death when reahing d in all.

Fate ha ingled you out or ome purpoe or reaon. While ome people are ated or greatne or deined to find happine and love, thi i a flaw o it mut preent diffiultie or the haracer. e player hould not know what hi ate i. i i determined randomly by the GM (See HE FAED FLAW and THE ROLE OF FATE in CHAPTER TWELVE: THE GAMEMASTER). When you are ated, your lie will be burdened by the weight o heaven. You will regularly find yourel enountering thing related to your ate. i an alo be aquired afer haracer reation in ertain ondition. e Fated Flaw give you two ree kill point and doe not ount againt your Flaw total.

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1

FOUL-TEMPERED

LAZY

You are irritable and impatient. You do not uffer ool and you are prone to fit o rage. When you do not get your way, or when people appear to be thwarting your effort, you mu pa a Reolve te. I the GM roll and meet or exeed your Reolve Rating, you beome verbally onrontational and auatory. I the GM get a otal Sue, you beome phyially onrontational. I the GM roll under your Reolve, you an bite bak your emotion and remain alm.

You are low and do not engage your urrounding. i i purely an iue o motivation and impoe a - d penalty to Speed and Detec. i Flaw beow Skill Point.

GREEDY

Missing Arm:You take a - penalty to Parry, and a - d penalty to Arm Strike, Grapple, row, Athleti and Swim. You annot ue weapon/devie requiring the ue o two hand, uh a bow or heavy sear. Certain other Skill may be affeced by penaltie a well at the GM’ diretion. A haracer with two miing arm take a - penalty to Parry, and a - d to Athleti and Swim. Suh a haracer would uffer any expeced difiultie or hallenge in normal day-to-day acivitie.

You lu or wealth and material gain. o obtain thee thing you would lie, heat and deeive even a trued ally. When the opportunity to gain preent itel, you mu pa a Reolve te. I the GM roll and meet or exeed your Reolve, you take any non-violent acion available to exploit the opportunity. I he get a otal Sue, you take any acion (inluding a violent one) to exploit the opportunity. I the GM roll under your Reolve, you rei temptation.

HEDONIST You have an inatiable appetite or phyial pleaure. i i normally a seifi vie, that you have diffiulty reiing. For example, you might elec wine a the ou o your Hedonim. Food would be another hoie. Sexual pleaure an alo be the ou i the game i mature enough to inlude uh element. When in the preene o your vie, you mu pa a Reolve te or attempt to partake o it. You will not neearily do anything harmul to other to indulge your hedonim but you might behave reklely in it puruit or be unable to rei when it i offered. When onronted with the oure o your Hedonim, the GM will roll a pool o d again your Reolve (the number would be baed on the degree o temptation it preent). I the GM roll under your Reolve, then you overome your urge. I he meet or exeed your Reolve Rating, then you give into your Hedonii deire. I he get a otal Sue, you uffer a prolonged epiode where you mu make an additional Reolve te eah day in order not to eek out your partiular pleaure.

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LAME You are phyially rippled in ome way, uh a having poorly developed leg or arm. A haracer may alo take thi when miing a hand or oot. i impoe a - d penalty to a Phyial Skill o your hoie and to one Skill o the GM’ hoie (thi kill hould be related to the ondition).

MISSING LIMB You are miing an arm or leg (anyone miing ju a hand or oot hould take the Lame flaw). e penalty or thi depend on whih limb you are miing. Miing Limb give you extra Skill Point inead o the normal or Flaw.

Missing Leg: You take a - d penalty to Speed, a - d to Ride, Leg Strike, Grapple, row and Athleti. Certain other Skill may be affeced by penaltie a well at the GM’ diretion. A haracer with two miing leg take - d to Speed and - d to Ride and Athleti, plu uffer the expeced hallenge to movement and transortation.

Note:are Broken limb are treated a miing limb until they healed.

MISSING OR DISRUPTED PHOENIX SPIRIT You are permanently miing one o your srcinal five Phoenix Spirit or it i dirupted (See SPIRIT in CHAPTER SEVEN). When thi our it dirupt your peronality everely. i an be taken at haracer reation but an alo our during play through upernatural mean. When your Phoenix Spirit i dirupted or taken during play, you have ten day to reolve the problem beore it beome a permanent ondition.

i an be taken multiple time, eah time you take it, hooe rom the ollowing li or the affeced Phoenix Spirit. When the Flaw ome up in play the GM roll a Reolve te and enourage the player to roleplay aordingly. Every human ha five phoenix sirit, whih are a ollow (note that Miing and Dirupted are two eparate ondition explained in eah entry):

Phoenix Spirit of Anger and Hate: i ontain all your rage and paion. Without it you loe the impule to be righteou and affec the world in a meaningul way. You alo loe the ability to hold grudge or eek retaliation. When it i dirupted you are overome with rage at the lighte provoation. i i ar wore than being ill-tempered, it i a enele and violent rage that la or a ull ten minute. Phoenix Spirit of Happiness: i i where your joy reide. Without it lie i empty, and your demeanor grow old. You may take delight in ood or drink, but your mind i never enthued by idea or diuion with other people. When it i dirupted it overwhelm you and you overflow with energy or optimim. Literally everything, even a dangerou idea, eem like a good hoie when your Phoenix Spirit o Happine i dirupted.

Phoenix Spirit of Love:i sirit ontain all your memorie and attahment o love. When it i miing, you loe all love (both romanti and non-romanti) that you eel or anyone. When it i dirupted it overpower the other sirit and you eaily all in love, beoming inatuated with anyone who give you a kind word. Phoenix Spirit of Pleasure:i i your attahment to the phyial world and it entiement (mui, drink and fleh). When thi i miing you loe all intere in the pleaure o lie. i i quite danger-

SECRETLY EVIL You have a eret agenda o your own that i direcly in onflic with the re o the party. i need not be truly evil but it mu potentially put you at odd with the goal o the party. Beaue the goal o the party may not be known initially, thi flaw an be taken during haracer reation but detailed and played out in the fir ew eion o the ampaign. i Flaw i worth Skill point.

SICKLY You may be phyially rong, perhap even a great athlete, but your body i ueptible to illne and harm. Your Hardine ha a bae value o . Whe n expoed to Poion or Dieae, inead o inreaing to bae value , your Hardine only inreae to bae value .

UNGAINLY You are not adept at dodging or going unnotied. i ould be due to any number o acor, inluding phyique or lumine. Your Evade ha a bae value o inead o and your Stealtha h a bae value o inead o .

UNINTELLIGENT Your memory i poor and learning new inormation prove diffiult or you. A a reult, you take a - d penalty on all Knowledge Skill roll.

ou, a you orget to eat or you drink no one remind you.will When it i dirupted areioverpowered by a deire to atiy your appetite.

WEAK-WILLED

Phoenix Spirit of Sorrow: i sirit ontain all o your eeling o adne and desair. Without it you annot eel lo, hurt, grie or longing. When it i dirupted it overpower the other sirit, and you ink into a deep depreion, barely able to eat or ac.

WHITE HAIR

SECRET You have a terrible eret that, i diovered, would ruin your reputation and put your lie at rik. i flaw mu be taken with GM approval and tailored to the haracer. It hould be omething ignifiant, like pretending to belong to a ec when you do not, or maquerading a the oppoite ex. Whatever the eret, it mu be omething that i a onant threat. I the eret would only be dioverable one a month or one a week even, then it i not ignifiant enough a a Flaw.

1

You are eaily manipulated and intimidated by other. A a reult, your Reolve begin a bae inead o .

Your hair i tark white. i ould be or any number o reaon but mo ommonly our afer intene grie or heartahe. Beaue many upernatural reature are believed to have White Hair thi aue people to treat you with usiion and ear. When people usec you o being upernatural thi flaw alo impoe a - d to Peruade butbeow + d to Command a well. RANDOMLY ROLLING FLAWS

I you would to experiene a more random et o flaw orlike yourel, the RANDOM FLAWS TABLE ha been provided or you to ue on page 64. Ue two D10 a perentage die to roll or your reult.

63

RANDOM FLAWS TABLE ROLL1d 10 0

1

R ES UL

1-5

WhiteHair

6-10

Weak-Willed

11-15

Unintelligent

16-20

Ungainly

21-25

Sikly

26-30

Awkward

31-35

Seret

36-40

Cowardly

41-45

Lazy

46-50

Lame

51-55

Hedonit

56-60

Greedy

61-65

Foulempered

66-70

Fated

71-75

Enemy

76-80

MiingLimb

81-85

BlokedAupoint

86-90

Blind

91-95

SeretlyEvil

96-100

PhoenixSpiritDiruption

one mu drink blood in by one inrement (rom month to week to day). So the firt time thi i taken, you have to drink blood one a month. e eond time, you mu drink blood one a week. e third time you mu drink blood one a day.

CALAMITY OR CURSE You have been affliced with omething dark and terrible by ate. Perhap an evilar govern your lie, or you were ured by a powerul artiac that impoe it will upon you. Whatever the detail you pay a heavy prie in your daily lie a a reult. However, the alamity or ure may have ome mall benefit (one that never outweigh the o). For example, perhap you are ured to bring death and derucion to thoe you are about, but the ure give you a bonu o ome kind when you rike out again thoe you hold dear (beaue it aid the ure in it purpoe). Aanother example, you might have ome kind o internal ympathy or demon, one that draw evil demon and sirit toward you, but alo alert you to their preene, allowing you to detec uh thing. With GM approval thi an alo be taken at haracer reation a a normal flaw (worth point).

DEMON FLAW TABLE

DEMON FLAWS (OPTIONAL)

Demon Flaw are or ampaign that reah the Proound and Immortal level o play. ey are optional and will be expanded upon in the Proound Maer o Ogre Gate upplement. ee are flaw that are aquired by haracer through the maery o Evil ehnique or a a reult o evil acion. Anytime haracer maer Evil ehnique they take a Demon Flaw by rolling randomly on the Demon Flaw able (ee EVIL ECHNIQUES in CHAPER HREE: KUNG FU ECHNIQUES or more detail). Note that i you roll on the table and get the ame or onflicing reult, you an re-roll (at the diretion o the GM). It i poible to get the ame reult more than one and to imply inteniy the effet eah time (whether thi i permiible i up the GM).

64

BLOOD LUST

Your body require blood to urvive. Without it you loe your power and begin to die. You mut Drink a human body worth o blood a month or uffer Automati Wound and be unable to ue any Kung Fu ehnique. i an be gained multiple time and eah time it intenifie, inreaing the time rame

ROLL1 d1 00

RESU L

1-10

DemonSkin

11-20 21-25

DemonHair Demonongue

26-30

RivalObeion

31-35

SpiritedBeat

36-40

LoveObeion

41-45

DemonEye

46-50

VileHeart

51-55

SupremeVanity

56-60

ObjetObeion

61-65

LutorPain

66-70

PleaureObeion

71-75

LutorDivinity

76-80

MagiObeion

81-85

MindleRage

86-88

BloodLut

89-90

EmptyHeart

91-92

DemonHand

93-94

Demonouh

95-96

LutorLie

97

Memory Lo

98

PeronalityReveral

99

SpiritedSibling

100

CalamityorCure

DEMON EYES Your eye take on a inier appearane. i an vary tremendouly, being anything rom a hange in olor to a glow. Suh hange are viibly unnatural and diffiult or people to ignore.

DEMON HAIR

wellbeing o other (no matter what their relationhip to you), but you alo have no rong eeling o dilike or hatred toward them. You an eign intere and eign eeling, but doing o uually require a Deeption or Peruade Roll.

LOVE OBSESSION

Your hair hange draially, it texture, olor and manageability all alter. Additionally, your eyebrow and any aial hair you may have are imilarly affeced. Uually the effec i harper or more wild looking.

You beome obeed with love or another, and alo are prooundly of hearted in the preene o that peron. You an do them no harm and might even rik your own lie to protec them. In their abene you uffer a - d Skill Penalty a you yearn or their

It might turn ark white, or an unnatural purple.

ompany.

DEMON HAND Your dominant hand appear bealy and ometime ac on it own ( d Reolve te to rei). ee acion will alway erve to harm thoe loved or trued by the demon hero. For inane, it may draw a weapon and rike at an ally, or it may reue to offer aid in a ritial irumane.

1

LUST FOR DIVINITY You beome obeed with literally beoming a deity. Even attaining that lofy goal will not be enough, and you will not re until all other divinitie are dead.

LUST FOR LIFE DEMON SKIN Your kin hange texture or olor. Suh hange are alway learly unnatural, and ouldn’t be miaken or normal variane between people. For example, a peron might develop a diincly metalli hue to their fleh with siky bump, or their kin ould turn gho white and eem to flake away.

You need the Qi energy o other to urvive. i impart the ability to Drain Qi energy through your Arm Strike ( Qi level per wound delivered) but every day you go without draining at lea Qi, you loe a point o Hardine or a week. i an be taken multiple time. Eah time it inreae the amount o Qi you need eah day by .

DEMON TONGUE You beome unable to seak the name o any righteou deity, and you annot tell a noble truth or a noble lie ( d Reolve te to overome thi effec). You may only ue your word to deeive and deroy. Sometime, no word ome out, or word that have the exac oppoite meaning ome out moothly inead (uually unbeknown to you).

DEMON TOUCH FLAW Your touh i like poion to other. Baed on what tehnique you ue and your peronality, the GM will aign a poion that your kin expoe people to. Anyone who touhe you, even through gloved hand, will immediately uffer the effec a the poion pae to them through glowing Qi energy.

EMPTY HEART You have no eeling and are inapable o orming new emotional bond. While thi doen’t eem like muh, other around you find it diquieting (even other Demon Heroe). You have no intere in the

LUST FOR PAIN You depend on the uffering o other in order to urvive. I you have not aued enough uffering reently, your body begin to wither and die, you take Wound every day until you manage to inflic uffiient pain on another. e length o time that thi need i atiated depend on the nature o the vicim and the depth and kind o uffering infliced. orturing and killing an old or dying peron might bring a ingle day o resite, while a young peron with a bright and promiing uture might la everal day. Inflicing proound mental uffering i more potent. aking away omething that a good peron love the mo in lie may la a week, while breaking a good peron’ will to live may la a month. Utterly breaking the sirit o a legendary righteou hero

may la a year or even longer.

65

MAGIC OBSESSION

RIVAL OBSESSION

You have had a tae o true power, and it leave you You beome obeed with a partiularly powerul wanting more. You beome obeed with finding and peron in your lie, beoming onvined that you perorming inreaingly powerul Qi Ritual. Any day deerve everything they have more than them. You that i not sent working toward thi goal impoe a do everything in your power to op that peron’ umulative - d kill penalty due to mental diracio n. advanement in lie, areer, love, et. Any day not sent advaning thi goal inflic a umulative - d Skill penalty due to the mental diracion.

MEMORY LOSS You orget who you are. Your mind i like an empty ky and you have no knowledge o your pa. At night you may get image and trae o your hiory, but

1

thee momentary flahe are meaningle to you. i annot be revered. People an tell you about your peronal hiory, but again uh orie have no meaning. i may even aue peronality hange, ine it i a i you never experiened the moment that haped your peronality.

MINDLESS RAGE

66

SPIRITED BEAST You begin to take on the appearane and orm o a sirited bea (a demon) that uit your peronality. What thi mean i your body may art to reemble a bea or animal. I thi Flaw i taken multiple time, then it intenifie, and you might hange more phyially and gain ome o the reature’ natural abilitie.

SPIRITED SIBLING

You beome joined a a worn ibling o a demon You are prone to outbur o mindle rage in the pre- or sirited bea but your tie to the reature are ene o seifi trigger (determined by the GM at the muh deeper than normal. Your ate are bound time the Flaw i aquired). In the pr eene o the trigger, together in a unique way. One o two thing uually depending on how intene or notieable it happen to arie when thi event our: Either the ate o the be, the GM roll d to d again your Reolve. I the demon and the haracer are o entwined that the reult beat your Reolve Sore, then you fly into a violent death o one an mean the death o the other, or rage or minute ( hourthe i reult i a ). You attak they exhange eene and phyial orm. I the anything that get in your path. You annot be reaoned ormer, then whenever one o the pair take damage, with. You do not reognize anyone or anything youthe other take hal that amount a well. I the latter, attak. During thi time, your Mule inreae by + d then they eah gain omething rom the other, but and all your attak do Extra wound. alo permanently loe omething a well (uually a limb, enory organ or other phyial eature). e relationhip i immediately known to both the OBJECT OBSESSION haracer and the demon. You beome obeed with an artiac, peronal objec or devie. Whatever it i, youmu have it, underand it, and exploit it uncion. Any day you do not devote SUPREME VANITY to obtaining and uing thi objec, you uffer a umu- You groom and worry about your look to an lative - d Skill Penalty due to mental diracion. extreme. Anytime you are not dreed metiulouly or any time you are in the preene o one who i uperior in beauty or handomene to you, you PERSONALITY REVERSAL uffer a - d Skill penalty due to the mental diYour peronality hange to beome the oppoite o tration thi reate. what it wa beore. iwon’t neearily make a good man bad, or a bad man good (though it an make a meriul man loe hi ompaion), but it will make VILE HEART omeone who valued amily uddenly dete filial Your heart i filled with loathing or the one who piety. Every asec o your peronality invert.

PLEASURE OBSESSION You are obeed with an earthly pleaure (ood, drink, fleh, and o on). I you do not indulge it daily, you begin to die, uffering Wound every day you deprive yourel.

houlddaughter, mean theon, mot to you. Whether mother, ather, brother, iter or riend, anyone or whom you’ve had trong emotional tie to in the pat, i now your enemy.

COMBAT TECHNIQUES

Outside Fighter: You know how to dane around your opponent and keep them at a diane. I you move your ull movement beore attaking, you gain a + d to your Damage roll.

Combat ehnique are trik, yle and haracerii that et you apart rom other in your approah to fighting. Every haracer get one Combat ehnique at GENERAL MELEE Characer Creation. Afer Characer Creation, Combat Blind Swordsman: You have learned to ompenate ehnique an be purhaed at a o o XP. or your lak o ight during wordplay (and other melee). By liening to your oe’ movement and ARM STRIKE, LEG STRIKE, ening vibration, you are able to uncion without GRAPPLING AND THROWING extreme penaltie. I you have the Blind Flaw, your Fists of Steel: Your fi all like iron on your oe. When making an Attak without a weapon, you do not take a Mule Penalty or being unarmed.

penaltie are redued to - d /- inead o - d /- . I you do not have the Blind Flaw, you an ill take thi ability, but it only redue your penaltie by one inrement to - d /- . So, an Illumination Penalty o - d beome - d .

1

Inside Fighter: You hurt your oe by getting up

loe and utting down their reah. I you only move five eet or le beore attaking, you gain a + d to your Damage roll.

Drunken Fighter: hi eliminate the penalty

to Combat and Phyial Skill while drunk. Charater with thi ehnique mut alo have the Hedonit Flaw.

67

Lady White Blade and her disciple stand against the Red Claw Gang.

1

One-Armed Swordsman:rough pracie and determination you have partially overome the limit impoed on your wordplay (and other one-handed Melee) through the lo o a limb. Inead o - Parry, you take - to your Parry. You mu have the Miing Limb Flaw to take thi ehnique.

HEAVY MELEE

LIGHT MELEE

Reach: You exel at fighting rom a ditane and irling your opponent. I the target i eet away rom you, and your weapon ha reah advantage, you gain a + d to your Damage roll.

Counter: You know how to draw in opponent and et up ounter attak. I a oe hit you but ailed to do Damage on their la Attak, you gain + d to your Damage roll. Defle: You know how to parry effecively again inoming blow. You gain a + bonu to your Parry when you do not move.

From the Shadows: You know how to attak in the dark o the night and gain a + d to Damage in Dim, Dark or Light-Out Condition. Opportunity: You find opportunitie to rike when a oe get in loe enough to do you harm. i give you a + d to your Damage roll again an opponent who wounded you in the previou or urrent round. Quick: You are a. I your Speed roll wa higher than your opponent’ thi round, you gain a + d to Damage.

MEDIUM MELEE Counter: You know how to draw in opponent and et up ounter attak. I a oe hit you but ailed to do Damage on their la attak, you gain + d to your Damage roll. Deflect: You know how to parry effetively again inoming blow. You gain a + bonu to your Parry when you do not move. Momentum: When you Wound a target, you gain + d to your next Attak. Cannot be taken with Pre.

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Press: You aggreively purue and intimidate your opponent with ontant attak. I you hit, but did not Wound a target, you gain a + d bonu to your next Attak. Cannot be taken with Momentum.

Hey Crush: You an wind up and deliver a powerul blow to an opponent. You take a - d to your Attak roll, - to your phyial deene, and in exhange, you do an extra Wound on a Sueul Damage roll. i only work with blunt weapon.

Set-up: I you win urn Order again an opponent, you an take a + d on your Attak roll againt him by hooing to go afer him.

SMALL RANGED Accurate: You gain a + d again target with over.

to your Attak roll

Bow Rider: You do not uffer the - d firing a bow while on a mount. Hawkeye: You get + d nation.

penalty or

to Attak in Poor Illumi-

CHAPTER 2

RULES andering eroe o gre ateue the etwork ytem, (alo ued in error etwork, ervent o aiuand ertoriu). he rule have been tailored to fit the demand o the wuxia genre and our wuxia etting: i ien. hi hapter deribe the bai element o the ytem.

NETWORK SYSTEM BASICS Any time your harater want to do anything make a Skill roll uing a pool o -ided die againt a target number (N). I you meet or exeed that number, you ueed. Even you Kung Fu ehnique require the ue o Skill roll to be perormed. In thi hapter we deribe the bai o uing Skill.

HOW TO MAKE A SKILL RO LL

o perorm any ation in Wandering Heroe o Ogre Gate roll one to ix -ided die (or imply d ) and take the ingle highet reult, omparing it to a arget Number to determine Sue, otal Sue or Failure. o Sueed, you mut meet or exeed the arget Number. I you get a reult o , that i a otal Sue (a kind o petaular Sue). I you roll below the arget Number, that i a Failure. SKILL RANKS

2

All ation are baed on Skill. Your Rank in the Skill determine how many d you roll. i an be raied or lowered by ituational modifier and Expertie. e arget Number i determined by either the diffiulty o the tak or by the Relevant Deene Rating o your opponent.

SKILL ROLLS MAKING SKILL ROLLS AGAINST

OTHER CHARACTERS When you ue your kill againt other harater you roll againt their relevant Deene. Eah Deene ounter a peifi Combat or Non-Combat Skill (it may alo ounter ertain Spell or Monter abilitie). See the RELEVANT DEFENSE CHART below. When one o thee Skill i ued again it ounterpart, the Relevant Deene Rating provide the arget Number. For example, Reolve i the Relevant

Deene orMelee Command. Forroll Attak, it untion the ameSkill (with Weapon needing to beat the target’ Parry Sore and Ranged Weapon needing to beat the target’ Evade Sore), exept a Damage roll againt Hardine ollow any ueul Attak.

MAKING ATTACKS UNSKILLED ROLLS

I your Skill Rank i zero (either beaue you are unkilled or modifier drop you to d ) roll d and take the ingle lowet reult.

USING TOTAL SUCCESSES FOR TRULY DIFFICULT TASKS Some thing in lie are nearly impoible. e GM alway ha the ability to ay a kill roll annot apply to a truly impoible ituation (or example, attempting to breath water). But ometime the GM need to et a higher diffiulty than a mere N 10 afford. In uh ae, requiring multiple otal Suee i an option. e GM an deide how many are required or a given tak (and an alo deide i they need to be ahieved in a ingle roll or in a erie o roll). i tool i meant to give the GM flexibility during play to deal with edge ae.

When you Attak another Characer you will ue one o your Combat Skill, or i uing a Kung Fu ehnique you may ue additional Skill a well. e arget Number or uh an Attak i the relevant Deene Rating o your opponent. Eah Deene in Wandering Heroe o Ogre Gate orrepond to a type o Attak. I you ueed on your Attak roll, then you roll Damage againt Hardine (thi i determined by either your weapon or the Kung Fu ehnique itel).

DAMAGE

On ueul attak, you roll damage againt your oe. Damage i uually determined by the weapon, the Kung Fu ehnique, or peial ability you are employing. It i a number o d rolled againt Hardine. On a Sue you do wound, on a otal Sue you do wound (with additional wound or every otal Sue you get). Some damage roll are ‘Open Damage roll’. In uh ae you ount all uee a wound. Wound are reorded under Current Wound on the Charater Sheet and harater beome inapaitated when their Current Wound equal their Max Wound. i i deribed in greater detail in the ombat etion.

RELEVANT DEFENSE CHART

70 RELEVAN DE FENSE SK ILL

COMBA/NON-COMBA SK ILL

Hardine

Damage

Stealth

Detet

Evade

SmallRanged,LargeRanged,rownMelee

Parry

ArmStrike,row,LegStrike,Grapple,LightMelee,MediumMelee,HeavyMelee

Wit

Empathy, Deeption

Reolve

Peruade,Command

SETTING THE TARGET NUMBERS (TN)

the Wind Sabre. Rong deide to neak in and take the word afer everyone retire or the night.

Every tak ha a arget Number (N), ranging rom to (tehnially any tak with a arget Number o i an automati u e). You mu meet or exeed thi number to ueed on a Skill roll or Damage roll. Other roll in the game ollow thi ame priniple. A routine Skill hould not require a roll (uh a opening a normal door or making a light nak). Suh tak have an effetive arget Number o . ak that are eay, uh a sotting a riend in a mall tavern, are N . Challenging tak, like limb-

Earlier Greg had paed Sammi (the GM) a note aying Zhi-Zhu limbed out the window and lept on the roo, beaue Rong wa behaving trangely all evening. But beore he did, he alo plaed a needle trap laed with leeping poionon Zhi-Zhu’ bed to ath Rong in the at. Sammi i aking Peter to make a roll to notie the abene o ZhiZhu’ typial noring. She deide that thi i a very diffiult thing to oberve and thereore aign

ing a medium ized tree, arewith N Zhen . Hard tak like treating omeone poioned Bird Venom are N . ak  that are extremely diffiult, like hooting an arrow into a alling plank o wood, are N . ing that are exeptionally hard to do are N .

PEER: I leave my room and walk to Zhi-Zhu’ door. Do I hear anything?

TABLE: SETTING TARGET NUMBER N 1

DIFFICULY Routine

2 3

Simple Challenging

6 7

Hard

8 9 10

2

SAMMI (GM): You walk down along the upper-mezzanine o the tavern to Zhi-Zhu’ door. It i dark and you don’t ee any light through the paper reen. Make a Detet roll.

Peter look at hi heet and ee that he ha two Rank in Detet, o he roll d ,getting an and a (taking the ingle highet reult whih i ). PEER: I rolled an .

4 5

it a N o .

ExtremelyDiffiult

SAMMI: Okay. At firt the room ound lear, but then it our to you that you don’t hear Zhi-Zhu noring or rutling in her bed. What do

you want to do?

Some tak have built in arget Number. When you Attak a oe with your word, the arget Number i your opponent’ Parry Rating, or example. But other tak are more open to interpretation. When you perorm uh an ation, the GM mut aign a arget Number to the tak, provided there i a hane o Failure or onequene or ailing on the firt try. Ue the Setting arget Number table to arrive at a reaonable number. EXAMPLE: SKILL ROLLS

Peter i playing Rong, a emale member o the ree-Dwelling Nun et on a eret miion to teal the Wind Sabre o Sunan rom Purple Cavern et. Rong work her way into a band o Purple Cavern Diiple and travel with them or everal week beore eeing an opportunity late one evening when they are taying at the Silk avern. Another member o the party, Zhi-Zhu, played by Greg, i leeping in the adjaent room and ha

71

PENALTY AND BONUS FORMAT Attack Rolls: For every Penaltie and Bonue in Wandering Heroe o Ogre Gate an be applied to Deene Rating or Skill roll, o they are expreed a - d /- or + d /+ . e firt number indiate how many d you gain or loe rom a modifier on your Skill roll. e eond number indiate how many point you add or ubtrat rom your Deene Rating. Penaltie and Bonue are applied at the diretion o the GM baed on irumtane and ondition. ee range rom - d /- to + d /+ .

2

Ue the CONDITION MODIFIERS able or aigning bonue to roll. TABLE: CONDITION MODIFIERS CONDIION

PENALY OR BONUS

Wort

-3d10/-3

Awul

-2d10/-2

Bad

-1d10/-1

Average

NoModifiation

Good

+1d10/+1

Ideal

+2d10/+2

Peret

+3d10/+3

DEEP PENALTIES (OPTIONAL RULE)

In Wandering Heroe o Ogre Gate, penaltie an bring you a low a d (meaning you roll d and take the ingle lowet reult). For more realiti play, thi an keep going down to d take the lowet. So i you have a kill Rank o d , you roll d and take the ingle lowet reult. Another - d penalty bring you to d take the lowet, then the next - d would take you to d take the lowet, et. For purpoe o noting thi in the text, when and i Deep Penaltie optional rule i in ue, an L i plaed afer the die to denote “take the lowet”. For example, d L mean roll d and take the ingle lowet reult, while d L mean roll d and take the ingle lowet reult. Rolling d and taking the ingle lowet reult an be expreed a either d or d .

72

ROLLING 10s Reult than o normal on Skill and Damage roll Heroe indiate greater ue in Wandering o Ogre Gate. i alway yield a peial effet, but that effet varie depending on the kind o roll, the Skill in quetion and the irumtane in whih it i made. e rule below apply to Player Charater and Non-Player Charater.

roll, add d

you land on an Attak to the Damage roll.

For Damage Rolls:A ueul Damage roll normally inflit one Wound. However, eah natural reult aue an additional Wound. So, i you roll or Damage and get a ingle , the reult i one extra Wound againt the target (or a total o Wound). I you roll two , the reult i two extra Wound (or a total o Wound). i applie only to Damage roll. For Non-Combat Rolls: For Non-Combat Skill uh a Athleti or Mediine, a reult indiate better-than-expeted reult, and i alled a otal Sue. e preie nature o a otal Sue i dependent on the partiular Skill and the irumtane. Mot Skill deription offer poible outome or otal Suee, but thee are merely helpul guideline. Ultimately, the produt o a otal Sue mut make ene or what i happening and what the harater i trying to ahieve, o the GM ha reedom to adapt the Skill’ otal Sue to the ituation. Allow the kill deription to help but not hinder you here. Deadly s (Optional): i i an optional rule to make  on your Combat Skill roll more ignifiant. Uing thi option, any natural  you ore on your roll oner an Extra Wound upon your target beore you make your Damage roll. In addition, you till may make a Damage roll to ollow-up. i make

ombat more deadly but alo more exiting. ROLLING 10s FOR TARGET NUMBER 10

I the arget Number itel or a Skill i (and they an be), then rolling a ingle i treated a aNormal Sue. o ahieve a otal Sue, you mut roll an additional reult. You may alway roll one additional d i you ore a Sue againt a N, to ee i you manage a otal Sue.

CAPPING THE NUMBERS o keep Die Pool under ontrol, number and die in Wandering Heroe o Ogre Gate are apped. Generally peaking, modifier and Skill Ranking will not exeed thi ap. Die roll are apped at d in all irumtane, exept in rare ae involving exeptional abilitie, Kung Fu ehnique, or the like that expliitly tate they allow the die ap to be broken. Deene an never go above .

SOFT CAP OF SIX, HARD CAP OF TEN

A tated, die pool generally ap at d . Unle expliitly tated otherwie (uh a through a Kung Fu ehnique or peial ondition like Beat Strength), you do not roll more than d . Even when peial abilitie peifially allow you to exeed thi ap, there i till an abolute hard ap o d . Never, under any irumtane do harater or monter roll more than d .

COMBAT ACTIONS IN COMBAT Like many other roleplaying game, Wandering Heroe o Ogre Gate divide ombat into round. A round repreent approximately ten eond o time, during whih eah harater i allowed to at. i i not preie, ometime time i ompreed depending on the exat ation people are taking. Every round you an make a Skill roll (inluding Combat Skill) and perorm a Move (thee an be arified or bonue een on the ACTIONS IN COMBA able). urn Order i et by Speed Skill roll at the beginning o ombat.

WHEN TO PERFORM (AND NOT TO PERFORM) A SKILL ROLL Jut beaue a harater perorm an ation that i overed by a Skill doe not mean that the harater mut make a roll every time. A roll hould only be made i there i a reaonable poibility or expetation o Failure at the harater’ level o Skill.

For intane, an unarmored harater with two or three dot in Swimming doe not need to make a Skill roll every time he tep into water higher than hi head, or an experiened Proound Mater with our dot in Mule hould not have to make a roll to deeat a our year old hild in an arm wretling ontet. However, that ame wimmer would have to make a roll in 15-oot-tall oean wave, or to ro a alm lake beore the next patrol boat ome by, or to wim againt a tiff urrent while under robow fire. I the Proound Mater had been poioned beore the arm wretling ontet, and wa trying to win with the lat hred o hi trength (operating underthe a -3d10 ituational penalty), he ha to roll againt our year old.

Whether or not a roll i required i a ituational ruling, the GM hould ue ommon ene to determine when a roll i neeary.

TABLE: ACTIONS IN COMBAT Skill roll and Move Move and Skill roll Move wie; no Skill roll One Move, No Skill roll, add +1 to Deene No Move, add +1d10 to Skill roll No Move, no Skill roll, add +2 to Deene

In a round you an Move and perorm a Skill roll. I you hooe, you may intead take two Move, with no Skill roll. Or you an arifie your Skill roll, take one Move, but gain a + to your Evade and Parry. You an alo arifie your Move to gain a + d bonu to your Skill roll. Finally you an orgo both Move and the Skill roll to gain a + to your Parry and Evade.

2

Move: With a Move, you an move eet plu an additional or eah Rank o Speed in a ingle round. Inead o atual movement you an do other thing or your Move uh a draw a weapon, hange poition (uh a going rom tanding to pron e), or retrieve a allen weapon that i near you.

Skill Roll: You an perorm a imple Skill with your Skill roll, uh a attaking, limbing a tree or uing Athleti to jump over a ravine.

While thee mehani are important, player an ou on deribing what acion they want to take in ombat. e GM’ role i to determine whether thoe tranlate into Skill Acion, Move, et. In mo ae thi will be lear. When it in’t ue the above material to guide your ruling.

TURN ORDER IN COMBAT urn Order in ombat i determined by your Speed Skill roll. At the beginning o ombat every harater (and monter) make a Speed Skill roll and ompare their ingle highet reult. For every otal Sue afer the firt, add to your otal (o a ingle give you a urn Order ore o , while two  give you a urn Order ore o , et). e number you get indiate when you may at in the ombat round or the remainder o the enounter (beginning with the highet number to the lowe).

In the event o a tie, ompare Speed Skill Rank. e harater with the highet goe firt. I there i till a tie, have thoe involved break the tie by rolling againt eah other one more (the winner going firt, ollowed by the loer).

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2

Abbess Xiong-Hua, The Ferocious Flower, uses Storming Daggers against The Gentle Demon of Zhe Valley.

74

MOVEMENT IN COMBAT

weapon, and thereore ue the Medium Melee Skill,

When you Move, you an travel the rate et by your Speed Skill (or in Swim Skill in water). In Wandering Heroe o Ogre Gate haracer move Feet plu additional eet or every Rank o seed. When wimming or limbing they move eet plu anadditional eet or eah Rank o Swim or Athleti (repetively). I you ue two move in a round, you an move twie your normal rate that round.

while Ranged a Bow iSkill. a Small Ranged weapon ue the Small When attaking withand a weapon, roll the appropriate kill againt the Parry (or melee) or Evade (or ranged) o your target. I you meet or exeed the Deene, you rike and an then roll Damage. I you roll a otal Sue add + d to your Damage roll or every reult you landed. I you ail to meet the Deene ore o the target, you mi.

In mot ae no Speed Skill roll i needed to move. However in hae and rae, oppoed Skill are ued to ee who goe ater.

Attak Skill operate like all other kill; you roll a number o d equal to your Rank. So i you have Rank in Medium Melee, you roll d againt the Parry o your target when uing the Jian.

Note that ome reature have a Fly Skill. i untion jut like Speed in determining their movement when flying in ombat ( eet, plu additional eet or every rank in Fly). Player Charater who ultivate high enough Qi rank an alo gain the Fly Skill (See Proound Heroe and Immortal or more inormation).

Ranged and rown Attak are alway made again the Evade o your opponent (unle ated otherwie in individual Kung Fu ehnique). Melee Attak are alway made again the Parry ore o your opponent.

DAMAGE AND WOUNDS

When your harater i truk with a word or hurt, he uffer Wound. I he take enough Wound, Attaking in Wandering Heroe o Ogre Gate i very then he begin to die. Wound are traked on your imple. Eah weapon i aoiated with a Combat Charater Sheet (under Current Wound) and baed Skill. For example a Jian word i a Medium Melee on your Qi rating. Your Qi Rating determine your

ATTACKING

Max Wound, whih i the total number o Wound you an utain beore beoming inapaitated.

teting hi deene and not attempting a proper Kung Fu ehnique. Her Attak trike. A FlyWhik doe Speed or Damage, thi mean with her three Rank in Speed he roll d or Damage againt her opponent’ Hardine. Beaue he i making a mundane Attak, he roll Cloed Damage (taking the ingle highet reult). She roll a , and . Te ingle highet reult i a , beaue her target ha a Hardine o , he ueed and doe one Wound.

Anytime a harater ueed on an Attak roll, he roll or Damage again the target’ Hardine. On a Sue he inflit Wound (when uing Open Damage rule eah ue ount a a Wound). On otal Suee he inflit additional Wound or eah reult. ee are traked a your Current Wound. When your Current Wound equal your Max Wound, you beome inapaitated. I you take any more Wound, you begin to die. Dying harater loe their lie in the number o round equal to their Hardine ore. I you take another Wound while OPEN DAMAGE ROLLS dying you die intantly. Open Damage roll are alled or oaionally, uually when uing Kung Fu ehnique or when you have Martial Heroe (whih all player are aumed to be) a tremendou advantage over an opponent (or art with Max Wound and gain per additional example having urprie). i work jut like a Rank o Qi. All other harater imply have one Max Normal Damage roll, exept you apply all Suee Wound. Eah time you take Wound in ombat, write to the Wound ount. So i you need a to ueed thi amount next under Current Wound. ee heal and roll a and , you dotwo Wound to your target. naturally over time or through seial healing ehnique (ee Healing). I Kung Fu ehnique all or Open Damage, thi will be learly ated in the text, otherwie aume it i a Cloed roll. I you gain urprie you alway roll EXTRA WOUNDS Open Damage (even i the method o attak normalSome Attak do extra Damage to target on a Su- ly all or Cloed Damage). eul Damage roll. Unle otherwie tated, when an ability doe Extra Wound you add the amount Abbe Xiong-Hua o he EXAMPLE: lied in the ability to the number o Wound infliced by the Damage roll. Individual entrie may vary ree-Dwelling Nun ec lien to the Firelane o be ure readWound deription example ome abilitie do to Extra with a(or ueul Attak roll, even i the Damage roll ail). CLOSED DAMAGE ROLLS

Mo mundane orm o Attak ue a Cloed Damage roll. For Cloed Damage, you roll your d die pool and take the ingle highe reult againt the target’ Hardine. Here i how it work in more detail: Afer a ueul Attak, make a Damage roll again the target’ Hardine. On a Normal Sue, the target take one Wound. A otal Sue (a reult o ten) aue additional Wound. For eah reult o , the target take one extra Wound in addition to the initial Wound or the Sue. So, i you roll a ingle on your Damage roll, it inflic two Wound (and two  inflic Wound).

Lady Plum Bloom i haing two thieve who broke into the Purple Cavern. She orner one in her audiene hall and lahe at him playully with her Fly-Whik. She i jut EXAMPLE:

Brother peak in her tent on behal o their mater, Mr. Red Claw. Tey are trying to work out an arrangement allowing the Red Claw Gang to pa aely through her ore. All i going well until Ba, the older brother, neer when one o her diiple offer him water inead o wine. Angered by the direpetul geture, he lif a Jujube eed between her finger and ue Finger Flik to launh it at hi temple, triking true. She i uing the ehnique Cathartially, whih doe d Open Damage per Rank o Qi. With Qi Rank he roll d Open Damage getting the ollowing reult: ,, , , , and . Beaue Ba ha a Hardine o , all o her reult equal to or over thi amount inflic Wound. O her reult, nine, even, eight and ix are all equal to or greater than , meaning he doe  our Wound. Ba only ha Max Wound o thi ingle eed rak him in the temple with devatating ore, nearly inapaitating him.

2

75

LETHAL AND NON-LETHAL ATTACKS

Some weapon and attak type are tagged a being Lethal or Non-Lethal. Lethal, imply mean that the weapon doe Damage normally and a peron wounded beyond Inapaitated by the weapon begin to die. So, a blow rom a Sword i lethal and anyone wounded by uh a weapon while Inapaitated begin to die. But a fit i Non-Lethal, and anyone Wounded by a fi while Inapaitated i imply knoked out or dazed, but not dying. However, additional Non-Lethal attak beyond that point an aue death.

2

Charater an alway hooe to make their Attak non-lethal and fight in a ontrolled manner (or intane uing the flat o a word inead o the edge, or exerting ontrol on a trike). See CONTROLLED SRIKES (pg ) or more inormation. MAX WOUNDS AND CURRENT WOUNDS

Max Wound are the total amount o damage harater an take beore beoming inapaitated. Your Max Wound i your Qi Level x + . i i reorded on your harater heet under Max Wound. When you take wound thee are traked on your harater heet under Current Wound (next to theMax Wound entry). When the number o Current Wound equal your Max Wound, you beome Inapaitated.

INCAPACITATION AND DYING

When you take enough Damage o your Current Wound equal your Max Wound, you beome Inapaitated. When Inapaitated, you are oniou but jut barely linging to awarene. W ith aid you an tumble about and do little ele. Inapaitation end when you heal a Wound. I you are Wounded beyond Inapaitated you begin to die. Dying take a number o round equal to your Hardine Sore. So i you have a Hardine Sore o you die in round. I you take one or more Wound while dying, you die. HEALING

76

Charater heal Wound per Rank oQi they poe a day. Charater without Rank in Qi, heal Wound a week. Faster Healing (Option):Inead o healing at a

rate o Wound per Rank o Qi a day, Martial Heroe heal at a rate o Wound per Rank o Qi per hour.

EXAMPLE: COMBAT AND KUNG FU TECHNIQUES

Ryan i playing a harater named Min, and Robert i playing Long Shu. Tey are traveling through the wood to bring important new to their Siu, Lady Plum Bloom, but are trailed by a group o Kuhen oldier who want to top them. Te new onern the reputation o Prine Sarnai and the Kuhen plan to kill the party beore they reah Lady Plum Bloom. Te Kuhen et an Ambuh in a narrow vale, and Min and Long Shu oon find themelve urrounded by oldier. GAMEMASTER: Deending rom the urrounding hill, the irle o Kuhen Soldier raie their abre high and move toward you in union. Make Speed Skill roll. Long Shu ha Rank in Speed o Robert roll d , getting a reult o . Min ha d Rank in Speed, o Ryan roll d ,getting a . Te Gamemater look at the Kuhen Soldier entry and ee they have d in Speed, o he roll d taking the ingle lowet reult, whih i a . Ti mean Min goe firt, ollowed by Long Shu, then the Kuhen go lat. GAMEMASER: Okay, Ryan, Min goe firt. What do you want to do? RYAN: I ue Choking Lah o Lady Plum Bloom to rangle our o the neare oldier with my fly-whik. GAMEMASTER: Okay, you’ll have to do it Cathartially to attak multiple target. Make a Light Melee Skill roll.

Min ha Rank in Light Melee o Ryan roll d . He get a and a (with even being the ingle highet). Beaue Kuhen Soldier have Parry ore o , Ryan ore a hit and the Kung Fu ehnique work. GAMEMASTER : Your fly-whik lahe out in our angle at the target wrapping eah o their nek in it thik horehair rand. e rand laken and releae, leaving purple ring that glow and queeze their throat. e men top what they are doing and immediately begin to pull at the ring. Ryan, the ring will lat or our round. Starting next round you an make a roll againt their Endurane

to ee i they uffoate. Ryan you alo take Imbalane Point. Your turn, Robert. ROBERT: Okay, o thoe guy are pre-oupied with the ring; doe that leave ?

SPECIAL ACTIONS AND CONDITIONS IN COMBAT USING KUNG FU TECHNIQUES

o perorm a Kung Fu ehnique make the Skill roll aoiated with it and ompare that to the appropriROBERT: Are any o them lutered together ate arget Number (ofen thi will be one o your enough that I ould kewer them in a traight line? opponent’ deene like Evade or Parry). I you meet or exeed the N your ehnique i ueul, proGAMEMASTER: Ye, there i a group traveling duing the reult deribed in the text. ere i no in a line rom the weern lope, i you have a limit to how many time you an perorm a given ehnique that an deliver that kind o power. ehnique but eah one an be made normally or ROBER: In that ae I ue my Spear o the Cathartially. When perormed normally thi mean you exert minimal Qi to ahieve your aim and there Infinite Emperor ehnique Cathartially to i no rik aoiated with doing o. When perormed tab a many o them a I an in one thru. Cathartially you exert oniderable Qi, produing GAMEMASTER: Okay, make a Medium Melee more pecaular effet but at great rik to yourel. e rik i repreented by the aquiition o ImbalSkill roll or your gun (taff). ane Point. GAMEMASER: Ye it doe.

Robert ha Rank in Medium Melee, o he normally roll d , but Spear o theInfinite Emperor impoe a - d penalty, o he roll d getting a reult o . Ti onitute a otal Sue beaue hi ingle highet reult i a ten (it alo beat the Kuhen Soldier’ Parry ore o ).

GAMEMASTER : Beaue you are uing Spear o the Infinite Emperor you add + d to the Damage roll. But you got a otal Sue, o that add another + d to theDamage roll. You have a Mule o d and the gun aff doe d plu Mule. ogether that ome to d , but the Capping Limit mean you ill roll d or Damage. Alo beaue you got a otal Sue, you take no Imbalane Point. Roll d .

Robert roll d and get a , , , , , and . He take the ingle highet reult, , and ompare that to the Hardine o the Kuhen, whih i a . Sine beat , he did Damage. But he alo got wo otal Suee and get toount both o thoe. wo otal Suee will do Wound ( or ueeding and or eah otal Sue). Additionally the ehnique Spear o the Infinite Emperor inflic Extra Wound when ued Cathartially, or a total o to eah Kuhen truk. Kuhen only have Wound o thi i more than enough to kill them. GAMEMASTER : Okay, you impale three Kuhen Soldier on the tip o your taff. ere i a oure o hot red blood running down your orearm a you drive the men to their death againt the ide o the mound.

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When you perorm a ehnique Cathartially you gain a number o Imbalane point baed on the Skill roll reult and your Imbalane Rating. On a Failure you gain point equal to your Imbalane Rating + . On a Sue you gain a number o point equal to your Imbalane Rating. On a otal Sue you gain point. One you reah +your Qi Rank in Imbalane Point you are ubjet to poeion by a Qi sirit. See IMBALANCE POINS AND POSSESSION and KUNG FU ECHNIQUES later in thi

Chapter or urther detail. PREPARED STRIKE

You an ready Attak beore opponent ome into view or into range. For example, you may ready a blow a omeone enter a d oor, or aim your bow at a seifi area o the battlefield, waiting or a target to enter. You orgo your normal Attak to prepare uh a rike at an antiipated target. i allow you to interrupt, with one Attak, any opponent that enter the deignated zone, even i it i not your turn yet. TARGETED STRIKE

You an target vital and non-vital area o the body or more preie Attak. Any weapon an be ued a argeted Strike. A argeted Strike impoe ato- make d penalty to your Attak roll. I you hooe to target a vital area (uh a the head or heart) and ueed, you gain a + d to your Damage roll. I you hooe to target a non-vital area, uh a a hand or leg, you do Non-Lethal Damage, regardle o weapon type. In addition to thee effet, argeted

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Strike open up the poibility o peial effet againt ertain reature. For example, i a moner take more Damage by being hit in the head, and you ueully target it head, then you an do the extra Damage.

a killed a her maer, Min ha been athing up and ha worn her down during the fight, reduing Lu Zhi to Wound. She deliver another powerul Attak, and roll or Damage, doing Wound. i i enough to kill Lu Zhi, o Min ontrol her Attak, only delivering Wound, enough to inapaitate.

AIMED STRIKE

An Aimed Strike give you a + d to your Combat roll, but take a ull round to prepare. You mut pend one round aiming to gain thi bonu. I you are able to aim without interruption, you an Attak with the + d bonu on the next round.

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CONTROLLED STRIKES

In the martial world o Ogre Gate, harater ofen engage in light ombat with one another to tet kill or prove their worth. ee are not uually meant to be lethal and harming omeone during a martial onte i onidered dihonorable. ereore heroe learn to ontrol their Attak. Any harater with a Qi Level an do thi. All it mean i the harater an avoid delivering a lethal blow with a mundane Attak or Kung Fu ehnique even i the Damage roll produe a deadly outome. For example, Min i having a riendly ontet with her Siu, Lu Zhi. ough not

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SUICIDE BY KUNG FU

Sometime Martial Heroe take their own lie to ave their reputation or imilar reaon. Characer an hooe to kill themelve uing their own Kung Fu ehnique. Provided the ehnique i in ac an Attak that Damage, when do o there i no needdeliver to roll. Any peron an they ueully kill themelve with their own Kung Fu ehnique without rolling, provided no one i making an effort to top them (in whih ae a onteted roll may be required). MAIMING (OPTIONAL)

In Wandering Heroe o Ogre Gate , maiming i a hoie. You deide to maim a peron when you make an Attak. It i not eay to maim another peron, and it may have onequene down the road a many eek jutie or revenge.

o attempt to maim a target, delare your intention to do o on your Attak. You make your Attak at a - d penalty aper the argeted Strike rule. I you ueed and i you get two otal Suee on your Damage roll, you may maim the oe a deired (blinding, hopping off their arm, and o on). e individual o affeced hould then take the relevant flaw (Blind, Miing Limb, or o orth).

the Bow Rider Combat ehnique. Additionally it i more o a hallenge to moothly hannel Qi energy while on a moving animal, thereore harater take Extra Imbalane Point when uing Kung Fu ehnique Cathartially. CHARGING ON FOOT

You an ue momentum to harge on oot and do more Damage to a oe. A harge Attak add + d DISARMING Damage to your Damage roll, but impoe a - penalt y Some weapon an diarm opponent. o diarm, to your Evade and Parry Rating. In order to perorm make an Attak roll in the normal ahion. I you ueed, make your Damage roll againt the target’ aline harge, you mu move at leat (Cloe eet inand a raight and engage your opponent Reah Parry intead o hi Hardine. I thi roll i uerule till apply). ul, the opponent drop hi weapon. You an try to diarm with a weapon not intended or that purpoe but take a - d penalty. Piking up a dropped weapon DRAINING SKILLS, DEFENSES AND QI i a Move. Skill Point, Deene and Qi an be drained or lot both temporarily and permanently. i i uually the reult o magi or a moner’ ability. emporary SURPRISE Skill Point, Deene Rating and Qi lo i returned Surprie i quite imple. When one harater ur- at a rate o one point per day, unle otherwie tated prie another he get a ree ation, and any Damage (many Kung Fu ehnique allow different reovery he roll a a reult (i it i an Attak) i Open Damage. rate when they drain). I your Attak would already do Open Damage, then When Deene are drained, be ure to inlude the you get a + d to the total. i ree ation an be either a move or Attak/Skill roll (not both). Afer bae Rank in your total alulation. A harater with no Skill Point in Hardine till ha three Hardine the ree ation, normal Combat an begin. Point to loe. When ertain Deene are brought o urprie a oe, imply delare that you intend to to zero, they eah have a peial effet:

do o, explaining to the Gamemater any important detail o your plan. At the moment urprie would our, the target make a Detet roll againt your Stealth Rating. I he ail, you have urprie. I he ueed, your attempt ail and normal Combat begin. I he get a otal Sue, then he ue that a hi urn Order reult when ombat tart. MOUNTED COMBAT

Fighting rom a mount upplie a ew advantage in ombat. Anytime you are on a mount and your opponent i not, you reeive a + d bonu to your Attak and your opponent take a - d Penalty. In addition, you ue your mount’ Move in plae o your own. Finally, when you harge on a mount, you do an Extra Wound to your target on a ueul Attak (provided you ueed in your Damage roll). ere are ome limitation on mounted ombat. Charging require you move at lea eet in a raight line toward your target and ontinue or the remainder o your movement in that diretion afer the Attak. Firing a bow rom a mount i diffiult to do; anyone attempting it take a - d penalty to their Attak. e only exeption are harater with

2

Hardiness: A harater redued to zero Hardine i on the brink o death and mu make an Endurane roll N every hour or die.

Wits: A harater redued to zero Wit i barely able to think or proe inormation. Suh a peron will motly tare off into the ditane and mut make a Reaon roll (N ) anytime he want to ommuniate or attempt a Skill. Resolve: A harater with zero Reolve i filled with apathy and ha no deire o hi own. ey an talk and ommuniate fine but will repond poitively to any requet or demand. Qi: A harater redued to zero Qi annot ue any Kung Fu ehnique (though they an till make mundane Attak).

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COMBAT CONDITIONS

Full Cover:Objet that over three quarter or more o your body provide Full Cover. Standing behind a orner or rouhing behind a mound are example o Full Cover. Having Full Cover give you a + to Evade againt ranged Attak.

AD HOC COMBAT MODIFIERS

2

Sometime the ondition o the battlefield will matter. When Player eize the high ground or opponent devie an ambuh in a narrow paage, the GM an aign ad ho ombat e Prone Position:One an imulate over by lying modiier to TABLE: CONDITION on the ground. i redue your profile and make Attak and to MODIFIERS you harder to hit with ranged weapon. i effet other Skill roll an ombine with other type o over. Prone poition a needed. ee CONDIION BONUS OR PENALY beow a + Bonu to Evade again ranged Attak an range rom Peret +3d10/+3 but a - penalty to Parry. It take one move to enter - d to + d . I Ideal +2d10/+2 prone and one move to leave prone. Good +1d10/+1 appliable he an alo betow Neutral Nomodifier bonue to DeCLOSING AND REACH Bad -1d10/-1 ene ranging Awul -2d10/-2 A weapon’ length i important when harater loe rom - to + . in on eah other. e moment in a ombat roundhen w Wort -3d10/-3 haracer engage i ruial and ubjet to bonue/ penaltie rom a weapon’ reah. When you tep in to COVER attak with a melee weapon o that you and the other Cover improve your deene againt ranged Attak harater are le than five eet apart the peron with and provide a bonu to Evade. ere are three level reah advantage reeive a + d to hi Attak roll. e o over: Slight, Medium and Full. An additional level peron with reah diadvantage take a - d penalty o over i provided by the Prone poition, whih to the Attak roll. i modifier only lat the one round improve your hane o avoiding ranged Attak when harater loe in on eah other. but make you eaier to hit with a melee weapon. Reah Advantage/Diadvantage i baed on your When applying the ollowing bonue rom over weapon. Weapon are marked with the ollowing remember the apping rule. It hould be noted that reah ategorie: No Reah, Normal Reah, and Long ome hield provide over to Evade. Reah. You have reah advantage when you are at lea one ategory higher than your opponent. Slight Cover: Small objet uh a table or low wall provide Slight Cover. Having Slight Cover give Weapon with long reah uffer a - d penalty to you a + to your Evade again ranged Attak. attak an adjaent oe the round afer loing in (and oe with No Reah who are adjaent to harater Medium objet uh a wait-high wall, Medium Cover: with Long Reah weapon gain a + d bonu to their people or art provide Medium Cover. Having Medium Attak). Cover give you a + bonu to Evade againt ranged Attak. On the round you take reah advantage you annot move afer attaking. TABLE: ATTACKING OBJECTS N

80

E VA D E

C O M PO S I  I O N

H AR D I NESS

Fragile

INEG R I  Y

1

Cannot Mi

1

2

Large Stationary

in Wood

3

Medium Stationary

in Stone

3

3

4

Small Stationary

in Metal

4

4

5 6

Large Moving Medium Moving

ik Wood ik Stone

5 6

5 6

7

Small Moving

ik Metal

7

8

Large Fat-Moving

Reinored Wood

8

8

9

Medium Fat-Moving

Reinored Stone

9

9

10

Small Fat-Moving

Reinored Metal

10

10

2

1 2

7

NON-COMBAT RULES

Hardiness: o break an objet, roll Damage againt it Hardine. e Hardine o the objet i determined by it ma and ompoition. o find it Hardine, identiy the type o objec it i in the Compoition olumn, and ue the orresonding number in the Hardine line a it Hardine Sore.

ATTACKING OBJECTS You an Attak and Damage objet a you would other harater. Every objet in Wandering Heroe o Ogre Gate ha an Evade Rating and a Hardine Sore. ee determine the diffiulty o Attaking and Damaging them. Ue the ATTACKIN G OBJECTS TABLE (pg ) to alulate the arget Number in uh ae.

Integrity: i number i the amount o Damage the objec an utain beore breaking. Integrity untion like a harater’ Max Wound and i determined by the ompoition o the objet.

Objet have an Evade Rating baed on their ize and movement. When attaking an objet, roll your Relevant Combat Skill againt thi number to ee i you hit. I the objec i held by another, then ue the Parry Rating o the wielder intead a the N or your Attak roll. I you ueed on your Attak roll againt an objet, make a Damage roll and ompare the ingle highet reult to it Hardine. I thi ueed, you dedut point rom it Integrity. Dedut an additional point or every reult you get. Here i an overview o the AACKING OBJECS CHAR:

LIFTING AND MOVING OBJECTS When lifing an objet take it weight and ompare thi to your bae lif. Your bae lif i determined by your Rank in Mule. You an lif thi amount a ew eet off the ground, drag it, or move it a bit. o lif anything greater than that, you mut make a Mule roll again the appropriate N rom the BASE LIFT AND TN TABLE. i mean a harater with Rank Mule, an eaily deadlif pound, but i he enounter omething heavier, he need to roll to lif it (uing the hart you an ee thi would be N or pound, N or pound, N or pound, et.).

arget Number: i i the number you mut roll to trike or Damage an objet.

2

TABLE: BASE LIFT M U S C L E R A NK

B A S E LIF (POUNDS)

50% INCREMEN (POUNDS)*

Rank 0 Rank 1

50 100

25 50

Rank 2

200

100

Rank 3

300

150

Rank 4

400

200

Rank 5

500

250

Rank 6

600

300

Evade: i et the number you mut roll to trike

an itobjet with your Attak. e objet’ and peed (i i moving) are the primary ator.ize Objet are identified a mall, medium or large (with larger objet being eaier to trike); and tationary, moving or at-moving (with tationary objet being eaier to hit). A Large Moving objec ha an effetive Evade ore o or example.

* Ti i the amount or eah N inreae.

TABLE: BASE LIFT AND TN MU SCL E RA NK/BA SE LI FT (P OUND S)

N

0d10/50

1d10/100

2d10/200

3d10/300

4d10/400

5d10/500

6d10/600

1

50

100

200

300

400

500

600

2

75

150

300

450

600

750

900

3

100

200

400

600

800

1,000

1,200

4

125

250

500

750

1,000

1,250

1,500

5

150

300

600

900

1,200

1,500

1,800

6

175

350

700

1,050

1,400

1,750

2,100

7

200

400

800

1,200

1,600

2,000

2,400

8

225

450

900

1,350

1,800

2,250

2,700

9

250

500

1000

1,500

2,000

2,500

3,000

10

275

550

1100

1,650

2,200

2,750

3,300

81

2

You an alo throw anything that mathe your bae lif, but you an never exeed thi number. So a hara ter with Rank Mule an throw up to pound but no more. Some monter, immortal and animal that are muh bigger than the tandard Rae have a peial deignation o Beat Strength. i allow them to lif ar greater amount o weight than their Mule Rank would normally allow. i i ofen the ae or beat o burden. Beat Strength multiplie bae lif by a number lied in parenthei depending on the ize and power o the reature. For example, the Golden Maiden o Buwei ha Beat Strength (x ) meaning her bae lif i doubled, while an Elephant ha Bea Strength (× ) meaning it bae lif i multiplied by (o an Elephant with Rank in Mule lif pound inead o ).

BEAST STRENGTH

82

alo make everyday tak eaier or harder by it ondition. i ecion over Falling Damage, Fire Damage, Illumination, and imilar hazard. FALLING DAMAGE

Falling rom height an kill you. When you all, you uffer a Damage roll baed on the length o your deent in eet. e Damage or a all i d or every ten eet and i Open Damage, apping at d one you reah eet. For every ten eet afer that you take one Extra Wound. So a all o ten eet i d Open Damage; a all o eet i d Open Damage. A all rom eet i d Open Damage. A all rom eet i d Open Damage plu one Extra Wound. A all rom eet i d Open Damage plu two Extra Wound. You may make an Athleti Skill roll during a all to redue the Damage. i i a N Athleti roll. On a Sue, you redue your otal Damage uained by Wound; on a otal Sue you redue the Damage by Wound.

Some reature in the game are deignated a having Beat Strength. i allow them to do more with FIRE DAMAGE their Mule Sore and let them exeed die ap on Damage roll or Phyial Attak. Anytime a harater i expoed to flame, he an be When a reature ha Beat Strength thi i expreed burned and ath on fire. When thi our, the GM with a number in Parenthei, whih erve a a mul- roll a number o d  (determined by ize o the tiplier or it Bae Lif. You alway multiply thi number fire) againt the by the reature’ Bae Lif or the purpoe o lifing vitim’ Evade TABLE: FIRE DAMAGE Rating. On a and moving objet. Here are ome example: Sue, the harSIZE B U R N / D A M AG E ater i burned. Candle/Lamp 0d10 BeastlifStrength (× i):iti multiplie it On a otal Sue, bae time , o ha reature Rank in Mule, it orh 1d10 the haracer alo bae lif i pound ( × = ). Campfire 2d10 athe fire and ontinue to take Bonfire 3d10 Beast Strength (× ): i reature multiplie it Damage eah Houefire 4d10 bae lif by , o i it ha Rank in Mule, it bae round. Jut like a ForetFire 5d10 lif i , pound ( × = , ). weapon, fire roll Conflagration 6d10 d  again the Beast Strength (× ):i reature multiplie it target’ Hardibae lif by , o i it ha Rank in Mule, it bae ne. i i a Cloed Damage roll, o take only the lif i , pound ( × = , ). ingle highet Sue and inlude any reult to determine how many Wound it aue. e Damage In addition to improving a reature’ bae lif, Beat roll o the fire i et by it ize a well. Strength allow it to exeed the apping limit on Damage roll or Phyial Attak. i an be ex- When a harater athe on fire, he ontinue to eeded up to d . So an Ogre Demon with our take burning Damage eah round but at a redued Rank in Mule and a word that doe d +Mule, Rate o - d eah inrement. So, a houe fire that roll d or Damage ( d + d = d ). burn a harater or d Damage and ignite him (by rolling a otal Sue on the initial burn roll), roll d Damage the next round, ollowed by d , ENVIRONMENTAL HAZARDS d and finally d (afer whih it burn out).

AND CHALLENGES

Charater ae threat not jut rom enemie, but alo rom the eature o the world they inhabit. Falling down a deep ravine an be more deadly than aing a powerul Kung Fu Expert. e environment

e Burn and Damage roll o fire i determined by it ize. Ue the ollowing hart:

ILLUMINATION

You need light to ee your opponent, and they need it to ee you. Illumination affet Parry, Evade, Combat Skill, Relevant Phyial Skill, and the Detet Skill. Objet like torhe and andle an nulliy Illumination Penaltie. Charater alo gain Stealth Bonue rom poor Illumination. ee are the dierent level o Illumination handled in the game. Dim: It i dim when three quarter o the environment i illuminated. Situation where there are lot o hadow, desite the preene o a light oure, qualiy a dim. In uh environment, you uffer a - d /- Penalty to affeted Skill. i provide + to Stealth.

iou. On a ailure, you pa out and begin to die (ee Dying) unle you get air. One you are able to breathe, Suffoation and Dying top, and you reover (you take no Wound or uffoation depite having been Inapaitated). DROWNING

One ommon aue o uffoating i drowning. Drowning begin when you are in the water and ail to wim well enough to keep yourel afloat by not making your Swim Skill roll. I you ail the Swim roll, you tart to uffoate/drown. Roll Endurane a above. Chek the Water Condition and Drowning table or the ondition and the harater’ Swim Rank to ee i a Swim roll i neeary and what the N hould be i it i.

2

Dark: It i dark when only one quarter o the environment i illuminated. Walking in the wood by moonlight or trolling through a building with a ingle andle at night are example o Dark Illumination. In dark environment you uffer - d /- to Non-Combat Skill are a key part o the game. In Wandering Heroe o Ogre Gatemot Skill are not affeted Skill. i alo provide + to Stealth. Combat-related, and they are extremely important (though ome are till ued in Combat or ertain Lights-out: i i total darkne with no light Kung Fu ehnique). While Combat i eential to oure. When you are blind, you effecively operate at thi level. In Light-out ondition you uffer any RPG, o are politial intrigue, invetigation and exploration. Non-Combat Skill offer a way to explore - d /- to affeted Skill. i alo provide a + thee poibilitie but are not intended to onrain to Stealth. or limit role-playing.

NON-COMBAT SKILLS

Note: In ombat, Illumination Penaltie are redued by one on Skill ued againt adjaent target. So, i

When you try to do anything in Wandering Heroe o Ogre Gate, you deribe your ation to the GM

youyou wing your hort word(light-out), at a oe tanding next to in the total darkne you Attak at - d intead o - d .

and he determine the outome. Sometime, when the outome i a oregone onluion or obviou, he will imply ate what happen and there will be no need to make any roll. When the outome i unertain or when the acion involve an amount o rik, you will likely be aked to make a Skill roll. Jut like you have Skill that allow you to attak enemie in Combat you alo have Skill that an be ued to interat with the etting in a variety o way.

TABLE: WATER CONDITIONS AND DROWNING S WI M N

C O N D I  IO N S

ROLLR EQ UIREDIF

3

Calm water

Rank 0

6

RoughWater

Rank1orlower

9

StormyWater

Rank2orlower

10

Hurrianeorunami

Rank3orlower

SUFFOCATION AND DROWNING

When you annot breathe or any reaon, make an Endurane roll every round to avoid loing onioune. ewithout Endurane i at oniou N + per previou round air toroll remain (to a maximum o N ). Effetively, thi mean that the vicim automatially remain oniou on the firt round o uffoation. On the eond ro und the N rie to , then to on the third (going to on the ourth round). On a Sue you remain on-

Non-Combat Skill roll untion ju like Combat Skill roll, exept mo are rolled againt a arget Number hoen by the GM (rather than a Deene Rating). When you want to ue a Skill, roll a number o d equal to your Skill Rank and take the ingle highe reult, then ompare that againt the GM’ arget Number. A ew Non-Combat Skill, uh a Detec, Peruade or Deeption are rolled again your target’ Stealth, Reolve, or Wit.

Beore making a Non-Combat Skill roll, tate what your intention are and what it i you are trying to do. i help the GM to et the N and gauge Sue or Failure.

83

FAILURE, SUCCESS AND TOTAL SUCCESS Gauging Sue or Non-Combat Skill i ritial. ere may be time when the whole party’ urvival hinge on a ingle Skill roll. ere are three poible outome with any Non-Combat Skill: Failure, Sue, and otal Sue. e outome o your Skill roll determine whih o thee ategorie your ation all within.

2

When you make a Non-Combat Skill roll, find the ingle highet reult. I it i lower than your arget Number, that attempt i a Failure. I it i equal to or greater than your arget Number, it i a Sue. And i it i a reult o , iti a otal Sue. Failure our when you roll below your arget Number or below your target’ Deene Sore. It mean you did not ahieve the reult you deired. For example, you make an Empathy roll to deipher a guard’ intention and roll lower than hi Wit Sore (a Failure). e reult i you are unable to read hi expreion or any helpul lue and do not ene hi intention.

TABLE: CONDITION MODIFIERS CONDIION

BONUS/PENALY

Peret

+3d10/+3

Ideal

+2d10/+2

Good

+1d10/+1

Neutral

No Modifier

Bad

-1d10/-1

Awul

-2d10/-2

Wort

-3d10/-3

TRAVEL Going rom plaeAND to plaeENCOUNTERS in Qi Xien an be dangerou and require Survival hek. ravel time, Survival Skill hek and Enounter are deribed in CHAPTER TWELVE: THE GAMEMASTER in the TRAVEL, ENCOUNTERS, AND SURVIVAL SKILL ROLLS SECIONS.

THE MARTIAL WORLD AND KUNG FU

Sue our when you roll equal to or greater than your arget Number (or the Deene Rating o your target), but do not roll any . It alo mean you SECTS AND SIFU Set are very important in the Wandering Heroe o ahieved what you intended. Ogre Gate etting. ee are martial organization, ofen with peial miion or even religiou harotal Sue mean yourolled a on yourNon-Combat Skill everything roll. i iyou a secaular You ahieved were tryingue. to do (within reaon) and more. e GM ha great flexibility determining what a secaular ue mean depending on the ituation.

ateriti. an reemble anything rom military order,ey a hool, an aademy, to a aith or agang. e et you belong to orm a entral part o your identity in the martial world.

o um up, Failure mean you rolled below the arget Number and did not ahieve what you were trying to do with the Skill. Sue mean you rolled even with or above your arget Number (though not a ) and baially ahieved what you et out to do with the Skill. A otal Sue mean you rolled a , and ahieved everything you were aiming or and more.

SECT

NON-COMBAT MODIFIERS 84

Non-Combat modifier to Skill and deene range rom - d to + d and -to + . ee an be applied ad ho by the GM orable baedaon ondition. the Condition Modifier a guideline orUe aigning uh bonue and penaltie.

i i the martial art hool or et you belong to. It provide ae to allie, Siu, and additional benefit. A et give the harater ae to peifi Kung Fu ehnique. ere are no mehanial benefit to being part o a et, but it matter in the etting. Mot et have rule and priniple their member are expeced to obey. Failing to do o an lower your reputation and even turn allie into enemie. Characer do not have to belong to ec i they do not wih, but mot do. By taking the Siu o a partiular ec, you effecively make yourel a member o the et a well. ere are ome exeption to thi o oure. Set are deribed in CHAPTER SIX: THE MARIAL WORLD. SIFU

A Siu i a peron you learn Kung Fu rom and have a teaher-diiple relationhip with. Charater tart

the game with a Siu (either reated by the GM or hoen rom the Ogre Gate book). i etablihe what ehnique are available to the haracer at haracer reation. Your Siu may be alive or dead (both have advantage and diadvantage) but the detail hould be diued by the player and Gamemaer. It i aumed that arting haracer are killed enough to venture out on their own with their mater’ bleing. But they would periodially be expeted to train with or perorm dutie or their Siu. A you adventure you may enounter more Siu and learn rom them. It i even poible to be the diiple o multiple Siu. Siu are deribed in CHAPER SIX:  HE MARIAL WORLD. Note that in ome ae, harater will ue other language to deribe their teaher, partiularly when oial onvention prohibit or diourage beoming the tudent o a partiular Siu. In uh intane, term like Auntie, Unle or imilar label may be applied.

and the martial world. i i meant to be light and unobtruive, not to urprie or trik player. e goal o traking reputation i to make the ation o the harater matter in the etting and have an impat. It i alo meant to help guide the GM’ judgment in ertain oial ituation (or example when deiding i the mater o a pretigiou Set believe a Player Charater’ blatant lie about hi hildhood). Charater an ultivate reputation through ation.

Reputation onit o two part. e fir t i how you are viewed by people who admire and repet you; the eond i how you are viewed by your enemie. In ome ae thee ould be the ame, in other they will be oppoite or imply different. At haracer reation elec rom the li below or both riend and oe. ee reflec value o the Xia ode but alo general trait or behavior. A the ampaign progree your reputation may hange due to publily known acion your harater perorm.

2

Reputation i a role-playing tool. It help you underand your plae in the world o the Jianghu, but it alo help the GM know how Non-Player Characer REPUTATION Reputation i a tool intended to help both player (NPC) might reac to your haracer. Reputation hould alway be viewed in ontext. Having a repuand GM navigate the honor yem o the Xia Code

85

Bronze Master betrays Heiping sect.

2

tation or ruelty or example ould be good or bad de- • Pure-Shameul pending on the irumane (a haracer known to be • Righteou-Unju Cruel would likely be believed and heeded when he vow • Selfih-Selfle to rip out a peron’ eye i they mireat her riend). • oo Rekle-Cautiou • ruworthy-Untruworthy e primary purpoe o Reputation ito aid interacion between Player Characer (PC) and NPC, but it alo • Vengeul-Meriul an provide a mall irumantial bonu or penalty (generally + d or - d ) to thing like Mental Skill roll. e GM hould deide when thi i appropriate ELEMENTS OF KUNG FU and hould not et out to punih player or being “bad” or reward them or being “good”. It i imply about whether a partiular reputation would be ueul MARTIAL DISCIPLINES or a hindrane in a given ituation. For inane, a Charater all have Rank in our Martial Diipline. haracer with the ruthul reputation among hi ee reflec your innate talent or different asec o Kung Fu: Waijia (external Kung Fu), Qinggong enemie would probably benefit and reeive a + d bonu when trying to give hi word to a worn oe. (lightne Kung Fu), Neigong (internal Kung Fu), and Dianxue (preure point). Kung Fu ehnique Reputation an hange over time. For example, Wuji are divided into one o thee our diipline eah. i young wandering hero known or being true to You have our point to diribute a you wih in your hi word, but or treating hi enemie fierely. ereMartial Diipline. Simply send thee at a one-to-one ore he elec ruthul/Feroiou a hi reputation. o, with eah point providing a ingle Rank. A an However, a he adventure he find himel in a example you ould take Rank in Qinggong, Rank number o ituation and eventually break hi word in Waijia and Rank inNeigong. Your Rank in a given everal time in very publi dislay. i hange diipline will affet your abili ty to ue ehnique rom hi reputation rom ruthul to omething ele that ategory. I you have zero Rank in a Diipline (whether that omething ele i Cunning, Untruyou annot learn any ehnique in that ategory. worthy, et., depend on the irumane). Beaue thee reflec your natural aptitude, inludGaining reputation or Poion i a omewhat seial ing thing like body-type, internal rength, and ae. Anyone known or poion ue will be widely sirit, Martial Diipline Rank annot adju over eared but alo onidered highly dihonorable. e honor ode o the Xia i not myeriou to anyone in the etting. People underand how their acion are likely to be viewed. So the GM hould not trap then urprie a player with a Reputation hange. I a player i about to perorm an acion that will learly affec hi Reputation, it i air or the GM to inorm him that hi haracer i aware that taking the acion will alter how people view him (even seifially identiying what hange will our). LIST OF REPUTATIONS (AND THEIR OPPOSITE)

• Brave-Cowardly

86

• Cunning-ruthul • Feroiou-Calm • Filial-Unfilial • Kind-Cruel • Loyal-Diloyal • Orthodox-Unorthodox • Poioner

time; they are fixed (they an be adjued by seii Kung Fu ehnique and abilitie in the game). Your rank in the Martial Diipline help et your Imbalane Rating. DISCIPLINES AND IMBALANCE RATING

Imbalane Rating doe two thing. Fir it affec how many Imbalane Point you gain when uing Kung Fu ehnique Cathartially. Seond it help eablih the N or Meditation roll related to Qi Spirit Poeion. Your Imbalane Rating i equal to your highet Martial Diipline Rank. So i your highet Martial Diipline Rank i a in Waijia (or any other Diipline) then your Imbalane Rating i a . I your highe Rank i a in Neigong (or any other Diipline) then your Imbalane Rating i a . I your highe Rank i a in Dianxue (or any other Diipline) then your Imbalane Rating i a . e lower your Imbalane Rating, the better. When you ue Kung Fu ehnique Cathartially, you gain Imbalane Point. e amount o point you gain i determined by your Imbalane Rating and the reult o your Kung Fu ehnique Skill roll.

I you ueed on your roll you gain a number o point equal to your Imbalane Rating. I you ail you gain a number o point equal to your Imbalane Rating + . On a otal Sue you gain no Imbalane Point. I you gain too many Imbalane Point you rik being poeed by a Qi Spirit.

You oaionally may need to make Meditation roll to ave off the effec o Qi Spirit Poeion. Your Imbalane Rating et the N or the roll. e N or Meditation Skill roll to ave off Qi Spirit Poeion i N + your Imbalane Rating. So i you have an Imbalane Rating o , your N or uh roll i N . I you have an Imbalane Rating o ,your N i N . I your Imbalane Rating i , your N i . KUNG FU TECHNIQUES

While anyone an kik or punh uing a normal kill, Martial Expert have matered peifi Kung Fu ehnique that et them apart rom everyday warrior. Eah Kung Fu ehnique ha a Qi rating, whih i the required level o Qi you mut poe to ue the ehnique. In addition ome ehnique inreae in effet a your Qi inreae.

Kung Fu ehnique are perormed by uing Skill (thi i tated learly in eah Kung Fu ehnique entry). Eah Kung Fu ehnique identifie a partiular kill you ue to exeute it. One you have maered a ehnique you may ue it anytime you wih. You an alo inreae it effet by uing it Cathartially, whih mean you draw on more internal energy, but eah time you do thi you take Imbalane Point.

At haracer reation you art with Kung Fu ehnique. ee mut be your Qi level or lower. Kung Fu ehnique are deribed more ompletely in CHAPTER THREE: KUNG FU TECHNIQUES.

2

GAINING NEW KUNG FU TECHNIQUES Player mut take an ative role in obtaining new

ehnique. It i not enough to imply look through the rulebook and pend Experiene Point (XP). o gain new ehnique art by finding teaher to intrut you or by looking or manual. A you meet people with greater martial kill than yourel, they may be willing to train you.

87

Lady Plum Blossom answers General Qiang’s request with Lash of the Fly Whisk.

ehnique are gained by pending experiene point AND through teaher, manual, or great individual training effort. Both requirement mu be met or haracer to learn new ehnique. eaher and manual an inruc you in a given tehnique over the oure o hour to week, while individual effort through training, meditation, inight and other acion take month. In ome ae, uh a eret ehnique, the preene o a teaher or manual i required. With GM approval haracer an learn eret ehnique on their own but only with year o effort.

2

Kung Fu ehnique ot Experiene Point per Qi Rank o the deired ehnique. When harater try to learn a new ehnique the GM ue the ollowing table or eimating the time it take. en the GM pik a time inrement rom the option given or that method baed on irumane and how diffiult the ehnique i. e GM then ha the hoie o allowing the player to roll on a regular bai in that inrement to learn the ehnique (i.e. one every hour or every day) or having the player automatially gain the new ehnique at the end o the hoen timerame (i.e. afer a ew hour, a ouple o day, et). SeeMASTERING A NEW ECHNIQUE below or more detail.

LEARNING TECHNIQUES  I ME  O L EAR N  EC H N I QU E

M EH O D

Hour or Day

eaher

Day or Week

Manual

Monthoryear

IndividualEffort*

*Ti require GM approval and hould be rare.

Here are two optional method or gaining new Kung Fu ehnique: By Qi Rank (Optional): Another method or granting new Kung Fu ehnique i to ignore the XP requirement and inead ue Qi Rank. Uing thi approah you allow player to learn newehnique  per Qi Level (or a number you find work be). ey ill need to learn the ehnique rom oure in the game etting (manual, Siu) but a flat amount per Qi Rank an be eaier to manage than uing XP to purhae individual ehnique. However, at higher level it will take oniderable time to learn new tehnique uing thi method.

No Experience Cost (Optional):e purpoe o uing XP a a requirement or gainingnew ehnique i largely or balane and paing (plu it make a ertain Some ehnique are tagged “(Seret)”. ee areare- amount o ene or time and effort to reult ingaining ully guarded ehnique known to partiular ec or new ehnique). However thi an be ungainly at maer. ey are not widely known and ome ec time and interere with in-game event. A an option,

will kill outider who learn their Seret ehnique. While the time inrement are learly not meant to reflec real world learning time, they are intended to reflec the aelerated learning rate een in how like Condor Heroe. e Gamemaer hould determine the exac length baed on the rarity, omplexity and diffiulty o the ehnique. e oure o inrucion may alo be a acor. A Siu who i partiularly adept at teahing udent, ould help omeone maer a ehnique in le time than a Siu who i diffiult to work with. MASTERING A NEW TECHNIQUE

88

For eae o play, the GM may imply deide that at the end o a given period o training that the new ehnique ha been matered (uing theLEARNING TECHNIQUES able or timerame). When poible we reommend require ingle inrement o timeyou it take to alearn (oSkill oneroll rollper every hour, day, week, or appropriate time rame). i hould be the kill uedto perorm the ehnique. e new ehnique i learnedwhen you get a otal Sue on the Skill roll.

Kung ehnique an be withoutlearn ue o XP. AllFu that matter i that theaquired player haracer the ehnique in the game world. i allow or a moother, more natural development during play, though it an lead to balane iue. o learn a tehnique thi way haracer are allowed a ingle Skill roll in the ehnique they are being taught eah day. On a otal Sue they learn the new tehnique.

Samantha i playing a harater named ing the Iron Fi. ing ha a good elecion o ehnique to reflet hi Iron-fited nature and i nearly a maer afer year o training and adventure. Samantha would like ing to have a more potent ounter that uit hi hand-oriented martial yle. Following rumor o a great maer alled Golden Ro who live at the bae o Mount Peng, ing journey we to learn rom him. One there he impree Golden Ro with a witty vere and onvine the Siu to teah him theHidden Fi o Yanhi ehnique. EXAMPLE:

At thi point the GM look at the hart or learning new Kung Fu ehnique and deide the Hidden

Spirit rom the li below. Anytime you ue your Kung Fu ehnique Cathartially you gain Imbalane Point automatially. I your Catharti ue i Sueul you gain point equal to your Imbalane Rating. I it i a Failure you gain point equal to your Imbalane Rating + . I you get a otal Sue, you gain zero point. Imbalane Point an be removed at a rate o per Qi level per hour o meditation. i require no Skill i doe not mean you drop everything and jut roll, but haracer with Zero Rank in Meditation roll o oure. ere ought to be ome interacion reover only per every two hour. and opportunity or other haracer in the party to make ue o that time. O oure, interruption are When you are poeed you an only be ured by

Fi o Yanhi will take ing hour to learn, beaue he i already quite experiened and there are no preing diracion (the other option i week). Tereore the GM ak Samantha to make one Arm Strike Skill roll eah hour or the hour they send training that day, and one he get a otal Sue, ing gain the ehnique.

alway a poibility. OBSOLETE TECHNIQUES

A player advane it i poible new ehnique gained through XP will make older ehnique obolete. For example a haracer may gain a new Qi Level ehnique that repliate and improve on the abilitie o one o hi Qi Level ehnique, making the latter o no ue. When thi our, you get bak the XP value o the obolete ehnique.

Kung Fu ehnique that purge sirit and annot reover point until the sirit i purged.

2

e longer the Qi Spirit ha hold o your body, the more phyial and mental hange you undergo (ee Qi Spirit entrie inCHAPER EN: HREAS AND MONSTERS). I thi proe i not revered in time, you tranorm into a demoni reature and beome an NPC.

When poeed you mu roll eah day to ee i you are in ontrol o your mind or i the poeed sirit i in ontrol. Ue your Meditation Skill again N +your Imbalane Rating. On a Sue you are in CREATING NEW TECHNIQUES ontrol o your mind or a day. On a otal Sue Charater an reate theirown ehnique when they you are in ontrol or day. On a Failure the Spirit reah Qi level . Doing o require the player outline ontrol you or a day. a hallenge that the ehnique resond to. For example, a player may want to find a ehnique to get o reah thi tate you mut aquire enough Imbalaround another ehnique alled Arm o Silk. e player then provide a deription to the GM o the the aneend Point to Imbalane beome poeed. Whenonyou reah on the Point traker page two ehnique and how he will go about diovering it. o the Wandering Heroe o Ogre Gateharacer heet, e GM deide how long thi ought to take, what Qi roll on the QI SPIRI ABLE. It doe not matter level the power i, and reate the final mehanial what type o power you are uing, your imbalane and flavor deription o the ehnique. e player o Qi open the door to poeion rom all type o mu then send twie the amount oXP the ehnique Qi Spirit. Your Imbalane Point traker extend by one or eah Level o Qi you poe (on a bae o ). would normally o, plu he mu devote at lea month plu one month or eah level o Qi the eh- So a haracer with Qi Level an take up to point, nique require. i time an be sent here and there; while a haracer with Qi Level an take up to . it doe not have to be all at one. So a haracer an send one week exploring a ehnique, take a break, QI SPIRIT TABLE and reume the ollowing month. e time an be redued by hal i the player i building off an exiing D10 ROLL QI SPIRI ehnique that he or he already know. IMBALANCE POINTS AND POSSESSION

Overuing Kung Fu ehnique antobethe dangerou. Charater that puh themelve limit rik unbalaning their Qi and an beome poeed by Qi Spirit. Whenever you ue a Kung Fu ehnique Cathartially, you aquire Imbalane Point. Afer you gain (plu your Qi Level) you are poeed by a Qi

1

F ox S p i r it

2

O g rS e p i r it

3

Wa te rSp ir it/Sn a keS pir it

4

Vu l tu r eS pir it

5

C o mpa ss io na teSp ir it

6

S wa ll o wSp ir it

7

Bu lSl pir it

8

Wo lSf pir it

9

U n iq u eS pir it

10

P igSp ir it

89

meaning the effet o the Dog Bahing Stik ehnique take effet.

EXAMPLE: USING KUNG FU TECHNIQUES AND GAINING IMBALANCE POINTS

SAMMI (GAMEMASTER): Okay, you rak the ide o hi head with the ik.Dog Bahing Stik inflic d Open Damage per Rank o Waijia.

Drew i playing Xi Kang who i about to enjoy a up o Snake Wine at the Inn o the Divine Sholar when the Firelane Brother approah and lam their fit on the table demanding he return the money he tole rom them.

DREW : I have Rank in Waijia, o that give me d Open Damage.

Drew roll d getting a , and , Beaue . it i Open rather than loed damage, he ount all the uee a Wound again hi opponent. Ba

DREW (KANG): An inult! I never tole your money; now let me finih my wine beore I kill you with thi tik.

2

ha a Hardine thi mean heIt did Wound ( , and oare, o eah uee). alo three drain point o Hardine a part o it Catharti effet.

SAMMI (GAMEMASTER): Ba, the older o the two bother, raie hi hand to lap the wine rom the table and ay “You filthy, drunken, dog”. Do you want to do anything?

Tey make Speed roll, and it i etablihed that Xi Kang goe firt in the urn Order.

SAMMI (GAMEMASER): You rak Ba on the ide o the head and hi nek whip to the ide rom the ore. In addition he reel and look a bit woozy (thi i to reflec the Hardine Drain). Beaue you ued it Cathartially and you have an Imbalane Rating o , you take Imbalane Point.

DREW: I attempt Dog Bahing Stik ehnique on Ba. I will ue it Cathartially.

Drew then add the two new Imbalane Point to the total on hi heet.

DREW: Ye, I try to attak beore he an trike. SAMMI (GAMEMASTER): Okay make a Speed roll.

SAMMI (GAMEMASER): All right, make a Light Melee Skill roll.

Dog Bahing Stik li Light Melee under “Skill” o he need to roll that to ue it. With Rank in Light Melee he only roll d .Drew roll and get a . Ba ha a Parry o , o the Attak ueed,

QI

Qi i a kind o internal energy but i alo preent in the natural a well. All Kung Fu ehnique draw on thiworld energy, however Neigong in partiular hannel the energy rom the pratitioner’ body. When Martial Heroe unleah their

QI RANK AND EXPERIENCE PROGRESSION QIRANK

XPREQUIREMEN

M a r t i aHl e r o e s

QIRANK

XPREQUIREMEN

*I mmort als

1

0

2

6

3

18

4

36

5

72

6

120

Profound Masters*

90

7

312

8

360

*Proound Mater and Immortal have ae to Proound ehnique and other peial abilitie. Some are inluded in thi book in CHAPTER THREE but they will be expanded in an upoming releae tentatively titled: Proound Mater o Ogre Gate.

Qi, it produe luminou diplay. e peifi olor and appearane will alway be a reflecion o the peronality o the wielder or the ehnique employed (with purple or example reflecing a venomou and evil nature, while a olor like gold i thought o a more noble). Charater begin with Rank in Qi and an ahieve Rank. Afer Rank it beome oniderably more diffiult and rare to advane (onider thee higher Rank optional). See the PROFOUND MASTERS AND IMMORTALS entry in thi hapter or more detail.

INCREASING QI AND ADVANCEMENT

Qi goe up when two riteria are met: you mu ahieve a seifi level o Experiene AND you mu deeat an opponent whoe Qi Rank equal the level you are advaning to or who poe a ignifiant hallenge. e opponen t mu be deeated in ingle one-on-one ombat, or in the ae o a party, again a oe at lea two Qi level higher. i mean that an individual harater hould generally have to beat omeone at lea one Qi level higher than themelve to advane, while a group o haracer generally need to beat omeone at lea two Qi level higher than themelve. O oure the seifi hallenge the

Qi doe a number o thing, but it iprimarily ued a opponent preent matter, o Qi levelwa requirement an be waivediiwhat the GM eel the the battle diffiult a meaure o Kung Fu maery. Rank in Qi ofen affec and ha helped the haracer grow a Martial Heroe. the rength o individual Kung Fu ehnique or You do not need to send any experiene point to advane example. In addition eah Rank in Qi you aquire an in Qi, you imply need to have aquired the amount o be ued to permanently inreae by one a Deene Skill XP needed or eah Qi Level. o your hoie (to a limit o in any given Deene). Eah Qi Level you advane (up through Qi Level ) you y hoie by At . Qi Level, Qi i alo important to Cultivation and Internal an raie one Deene oour Alhemy (onept that beome more ignifiant a you an no longer raie Deene in thi way. A you haracer advane into the Proound Maer and advane and earn Experiene (XP), you an send XP Immortal level). Fundamentally, your Qi Rank re- between eion to raie Skill, aquire ehnique, et. See Experiene Point below or more inormation. flet your level o internal ultivation.

2

91

Jade BitterfLy gets ready for a Qi Duel.

QI DUELS

Sometime adept pracitioner o Neigong will find themelve loked with one another in a duel o Qi energy. When thi our they mu ou and hannel their energy again a oe that doe the ame. Eah moment that pae without one overpowering the other, aue the energy to build between them. e loer o uh a duel i ruk by the Qi energy generated during the duel.

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A Qi duel an our in one o two way. e firt and mo ommon i a willing engagement between two Martial Heroe who eah deide to ue a Neigong ehnique that generate a Qi bla at the ame time. i only happen in normal ombat i two haracer attak at preiely the ame moment; otherwie it our in ormal Qi Duel. Alo there an be no more than one Rank diparity or a duel to be initiated (when the gul between opponent i greater than Qi Rank, then power uncion normally and there i no need or a duel). e eond way it an our i when one haracer make a Neigong energy Attak and another ue a Neigong ounter that ate it trigger a Qi Duel. Whatever the aue, when a Qi Duel begin reolve it uing the ollowing method: Eah partiipant prepare to rolld per Rank o Qi. I your Qi Rank i one le than your opponent you take - d to your roll. I your Neigong Rank i lower than your opponent you take another - d to your roll. Both now make their roll and ompare reult, with the peron rolling highe ahieving vicory. I there i a tie, ee the final paragraph o thi ecion. I the vicor win by Normal Sue he unleahe an enormou bla o energy again hi opponent doing Extra Wound per Rank o Qi(ombine both ombatant Qi Rank together or total). I the vicor win by otal Sue, he unleahe an even greater bla o energy, doing Extra Wound to the target. ie: Eah tie that our mean neither ide ha overpowered the other, but they both keep ontributing to the overall power level o the energy ore generated. Every round thi our add Extra Wound to the final otal.

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per eion. For eah o the ollowing three riteria met during a eion you gain XP: • Deeating a powerul oe • Growing your reputation • Perorming a great deed Defeating a Powerful Foe: You gain XP or deeating a ingle oe whoe Qi level equal your own,

or, i you fight alongide a group, again a oe whoe Qi level i one higher than your own. You an only get XP or thi per eion. Growing your Reputation:i i more ubtle than the fir two and involve any ueul effort to advane your reputation in a meaningul way. i will vary a great deal rom haracer to haracer a eah PC ha a different perona and i admired or eared or different reaon.

Performing a Great Deed: i i any notable deed that hape the etting in a ignifiant way. It an be good or bad. For example, protecing a village again ruthle bandit i a notable deed, but o i overoming heroe to deroy a village.

BONUS EXPERIENCE ere i one key exeption to the above rule: Bonu XP. e Gamemater an award bonu Experiene Point to individual player or to the party under seial irumane. Here are ome example and the uggeed amount you hould award: • Charater perorm exeptional deed that ave party or bring them great ue ( XP) • Party or individual haracer find eret or orgotten manual through great effort ( XP)

SPENDING XP Experiene point an be pent in the ollowing way: KungFuehnique

3XPperQiLevel

Ritual

XP*2

Expertie

XP5

SkillPointInreae

10XPperpoint

Knowledge Skill Point Inreae

4 XP per point

Combatehnique

12XP

*Ritual are 2 XP point eah jut to take the Sub-Skill, but one

EXPERIENCE POINTS (XP) Experiene Point are earned by perorming great deed, growing your reputation, advaning aue and deeating oe. You an uually earn up to - XP

till ha to pend point purhaing Skill Rank a well.

All XP pending and adjutment hould be made with the awarene o the Gamemater.

ADVANCEMENT Reord your XP total a you advane. i will inreae your Qi rank over time (ee INCREASING QI AND ADVANCEMENon page or the progreion table). Note that pending XP doe not redue your XP total or purpoe o determining Qi rank (you hould keep a eparate tally o XP pent).

KARMA Karma i a meaure o your ondut. When you do really thing, Karma dereae, when you dobad really goodyour thing yourRank Karma Rank inreae. Every thing you do arrie over to the next lie in the orm o your Karma and Karma reflet thi. It an hange anytime you perorm ignifiant at relating to Altruim, FilialPiety, Propriety, Rite, Widom and Jutie. For the purpoe o impliity the GM may imply ou on Altruim. e exac meaure o Karma i determined by the GM and thi will ofen vary rom ampaign to ampaign. But generally Karma hould go up or down when haracer perorm ignifiant ac o ruelty or ignifiant ac o altruim (or when they are extremely unfilial or inappropriate i the GM i traking all the major virtue).

Karma i a rating that san rom - to (with any negative Karma rating being bad and a poitive one being good). Initially haracer do not know their Karma rating; it i traked eretly by the GM (and it ue i optional). When haracer beome Proound Maer or Immortal they an ene their Karma and player trak their rating. Karma tart at andgoe up or down by or any ignifiant at that abide by or violate one o the virtue. It an never go lower than - and never higher than . It i ued to determine rebirth when you die, beoming an immortal, and will oaionally ome into play when you deal with deitie or other powerul entitie (all o whom an ene your Karma and may ac aordingly to it). For example a deity i muh more likely to appear beore omeone with a high Karma Rating.

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PROFOUND MASTERS AND IMMORTALS i book i primarily deigned with Martial Hero level haracer in mind (thoe with Qi Rank - ). However we intend to releae more material or higher-level haracer. ee are optional Qi Level.

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e game work ju fine i you ik with Qi - , but opening up the door to Proound Maer and Immortal allow or more antai play in the yle o Journey to the We, Legend o Zu and Chinee Paladin. When harater reah Qi Rank , they begin to underand the proe o internal alhemy, where one an ultivate Qi energy and develop inight that lead to the path o immortality. i i refleced by Qi Rank, and omething all Martial Heroe do to an extent. But at the Proound and Immortal Level they beome more aware o the proe.

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Proound Mater and Immortal are aware o their Karma and thi i traked on their harater heet. Normal people do not have enough el-awarene to know their Karma tatu, but Proound Mater and Immortal an ene their own rating.

When you beome a Proound Mater or Immortal, ue the Proound Maer and Immortal haracer heet provided in the bak o the book. Note: e rule or Proound Maer and Immortal are all preliminary and will be expanded in a uture releae titled Proound Maer o Ogre Gate.

PROFOUND MASTERS Beoming a Proound Maer i imply a matter o time and devotion. It i alo inredibly rare. It i o unommon, not a ingle ec leader in the Banyan region i preently a Proound Maer (Qi level or higher). Part o thi i the diffiulty o attaining that degree o maery and Qi ultivation. It i eluive and ew urvive long enough to reah it. But perhap a more important reaon i anyone who train long enough to beome a Proound Maer ha uually lo intere in the everyday world at that point and mo likely live in eluion. When you reah Qi Level , you are a Proound Mater. Here are the hie effet o reahing thi level: .

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You gain ae to Proound Kung Fu ehnique. While you an ill learn normal Kung Fu ehnique you now may try to learn Proound ehnique (though you ill need to learn them rom a oure).

. Your Max Wound ontinue to inreae with eah Rank o Qi you aquire. . You no longer gain point to add to Deene eah level you advane in Qi.

. You are ill ubjec to the of and hard ap limit on die roll. i mean many o your Kung Fu ehnique will not ale pat Rank (you an ill ue them, they ju do not give you extra die beyond the ap limit unle seifially ated). However ome Proound ehnique will seifially allow you to exeed thi ap, in the ame way ertain Kung Fu ehnique are an exeption to the rule. . When you beome imbalaned by taking too many imbalane point, you do not turn into a Qi Spirit. Inead you tranorm into a Proound Spirit. . Your maximum Skill Rank inreae to ,allowing you to take up to Rank in a Skill. Alo, at the Proound Mater level, you might be allowed entry a a junior diiple into an Immortal or Demon Hero Set. DEMON HEROES Demon Heroe are thoe who have reahed a imilar level o ultivation to Immortal but rely on Evil Kung Fu, dark ritual or quik method to attain longevity and power. Beaue they handle evil Qi energy, thi alter their phyial orm and their mind. For ome reaon they are more ommon in the area around Li Fan.

IMMORTALS Charater an alo beome Immortal. It i not eay, ew ueed, but it i poible to ahieve. o beome an Immortal the ollowing ondition mut be met: .

You mu have

level in Qi.

. You annot have any imbalane point at the moment you beome an Immortal. . You mut have perormed ome great deed that impat the world in a ignifiant way. . You either mu ahieve deep inight that add omething new to the world (omething that ignifiantly ontribute to the etting) or you mu have developed your own high level Kung Fu ehnique. . You find a pathway to immortality.

Pathways to Immortality: ere are atually many Immunity: Immortal Charater are immune to path to beoming an immortal. But the mot ommonmundane i Attak but affeted by magi and Kung to enter into a ec that teahe the path to immortality, Fu. ey are alo immune to fire and old. ulminating in learning the orrec ritual or tehnique to Rejuvenating Rebirth: I an Immortal’ body i give the body longevity and help the mind illuminate. Some by anything with ewer Qi Rank than attribute thi to judgment by e Enlightened Goddederoyed or itel it i reborn in the world elewhere in another another deity. i i not preiely the ae. Suh entitie an ofen beow knowledge o the ritual on worth y people, orm, growing into it old hape in d week. How it i reborn i unique to eah immortal (a eed, a or give them an elixir that betow longevity, but uh hild, an animal, an objet). method are alo known to ertain ec and immortal that hooe to hare them. Uually Karma i a atorCelestial a Weapon Bearing: While it i not guarwell. Regardle o the oure, beoming an Immortal anteed, every Immortal i apable o bearing a almo alway involve evaluating your Karma (whih eletial weapon.

normally ha to be ). I you all hort on Karma, you will likely be ent on a quet o ome kind or required to ontinue ultivating (unle one i a member o a Demon Set).

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ADDITIONAL RULES

IMMORTAL CHARACTERS

Immortal are haracer who have ultivated Qi energy and widom. ey are agele, powerul, eleial being. i will be overed in our Proound Maer o Ogre Gate upplement in greater detail, but or now beoming an Immortal allow haracer to do the ollowing: .

ey an ontinue to advane in Qi Rank and inreae their max Wound.

. Have ae to Proound Kung Fu ehnique and Normal Kung Fu ehnique.

TRAVEL TIMES AND ENCOUNTERS i i explained in the GM ecion alongide the Enounter able. See TRAVEL, ENCOUNTERS AND SURVIVAL SKILL ROLLS entry in CHAPTER WELVE: HE GAMEMASER.

CARTS, HORSES AND BOATS

Riding hore, driving art and ailing hip i quite imple in Wandering Heroe o Ogre Gate : every animal, veel and vehile ha a Perormane Rating . arting ey gain power eah Qi Rank, and Handling Speed. ee are ued or your Ride at Immortal . or Sail Skill roll. In addition they have their movement per day and movement per round, a well a . Gain ae to Inight (an attempt one eah Evade Sore, Hardine and Wound/Integrity (or Qi Level). ombat purpoe). ey alo have an entry or how muh Damage they an do hould you try to rah . Sof ap removed: Immortal Characer an them into omething. ignore the of apping limit and roll up to d or their Attak and Damage. e Perormane Rating o a transort i how eay it i to ontrol and uncion a the arget Number . Your maximum Skill Rank inreae to , or your Ride/Sail Skill roll. e Handling Speed o allowing you to take up to Rank in a kill. a transort i the seed at whih your transort beome diffiult to ontrol. At thi seed you mu . Gain the Immortal Abilitie lited below. make a Ride/Sail roll to maintain good ontrol o the mount, vehile or veel. Perorming maneuver, even below Handling Speed, alo require the ue o Ride/Sail Skill. IMMORTAL ABILITIES Agelessness: Immortal harater do not age a they Normally you do not need to make roll to Ride or have ahieved ull longevity. Sail provided you have Rank in the Skill. I you Regeneration: Immortal Regenerate Wound per know how to ride a hore, there i no point in rolling Qi level an hour. every five minute to ee i you all off. e only time you roll i when you puh your mount, veel or Imbue Object: Immortal an put all o their sirit vehile beyond it normal perormane level. Any and power into an objet and take reidene in it or time you do thi by taking riky maneuver or try a long a they need. to perorm a andard maneuver at it Handling

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Speed, you make a Ride/Sail Skill again the Perormane Rating o your transort.

For more inormation ee the RIDE and SAIL Skill in CHAPER ONE:CHARACER CREAION.

2

Risky Maneuvers:Riky Maneuver an inlude harp turn, opping, exeeding handling seed, jumping, POISONS and utting off. On a Normal Sue or any Ride/Sail Poion in Wandering Heroe o Ogre Gate untion Skill roll, you maintain ontrol. On a otal Sue, you aording to the rule below. an perorm maneuver or move at the Handling Speed without making another roll or one round. Poion an be ured through antidote ombined with a Mediine Skill roll. Other than that the only Vehicle Combat: For ombat on vehile ue the ollowing rule. e rider or driver make Attak way to ure poion i through Neigong ehnique. uing hi Ride again the other vehile’ Evade Sore. On a Sue, he roll hi Vehile’ Damage again Antidote an be made uing the poion a a bae the target Vehile’ Hardine and deduc any and making a alent: Poion roll againt the Brew reult o the poioner’ srcinal roll. Wound rom it Integrity. Naval Combat:i i alo overed in the equipment entry on hip and in the Ride/Sail Skill Entry. When hip engage the ame rule a thoe ued by vehile or Combat apply, exept Ranged devie like harpoon ue the Large Ranged Skill inead o Sail. For ramming or boarding attempt ue the Sail Skill. Normally, you deault to the aptain’ Sail or Large Ranged Skill. However, anyone on a hip in harge o oordinating an Attak effort an make the roll. For hip ombat we alo reommend uing the Armie and War rule in thi hapter.

96

POISONS, DISEASES, HERBAL REMEDIES AND LONGEVITY SUBSTANCES

POISON AND DISEASES e world i ull o Dieae and Poion. Sooner or later haracer ome into ontac with one or the None other. When they do, ue thee rule to determine outome. i ecion alo ontain herbal remedie that an be ued to ure or ai in the treatment o Poion and dieae, a well a Longevity Subane (whih require the Alhemy kill).

When a harater ome into ontac with a Dieae

orthe a Poion, you roll Poteny hi Hardine. roll equal or beat the again haracer’ Hardine Navigation:Navigation relie on the Survival Skill. I For ea Navigation ue Survival (Sea) and or land Sore, he uffer the effec o the Dieae or Poion. Navigation ue the other Survival ub-kill (by terrain). For inormation on travel and enoun ter eeTRAVEL, Both Dieae and Poion are potentially lethal when ENCOUNTERS AND SURVIVAL SKILL ROLLS they take hold, and their rippling effec are exentry inCHAPTER TWELVE: THE GAMEMASTER . preed a a umulative - d Skill Penalty (ee below). In addition individual Poion and Dieae have Races and Pursuit: i uncion the ame a it seifi effet deribed in their entrie. One a doe or haracer uing their Speed roll to Rae Poion or Dieae take hold, i it i lethal, it kill the when on oot (See SPEED SKILL). When you are vicim within the time inrement lied under it raing vehile or hore, imply roll their Speed Lethality olumn on the Dieae and Poion able. (lied in eah entry in the Mount and ransort in I no ueul treatment i given beore thi time CHAPTER FIVE: EQUIPMENT). i i a onte- elape, the haracer die. ed roll between all partiipant. For a Rae, whoever roll higher win, win that egment o the Rae, or o reover rom a Dieae or Poion, haracer an pull ahead. On a otal Sue, you an exeed your make a Mediine roll again the N lied or it on the Dieae and Poion hart. i roll an be made Handling Speed that round without making a Ride/ by the ufferer or by another haracer. You an make Sail roll. For hae, the puruer need to meet or exeed the roll o the transort in flight to ath up. I the peron running away roll higher then he reate ubantial diane between himel and the puruer (at lea hi transort’ movement in eet).

one Mediine roll to reover per the amount o time lied under the Dieae’ or Poion’ lethality. Meaning a Dieae that lit minute under Lethality, allow one Mediine roll every minute, while a Dieae that ha week or Lethality allow a Mediine roll every week. Many Dieae require a seifi ubane or antidote or the Mediine Skillroll to even be attempt-

TABLE: POISONS P O IS O N

Standard Cyanide Fire Poion

L E  H A LI  Y S P EE D

Hour Hour Day

MEDICINE BREW SKILL N RAING

EF F EC 

Hour

emporary

Minute

4

emporary

Day

5 8

Permanent

6

P O  E NC Y

S K I L LS

1d10 8

All

3d10

5

All

2d10

M, P

Hellebore

Minute

Seond

emporary

7

6

4d10

C, P

Mandrake

Day

Hour

emporary

6

6

2d10

M

Naga Venom

Day

Minute

emporary

9

9

3d10

C, P

PurpleSpiritVenom

None

Hour

emporary

10

10

3d10

None,onlyaffetQi

SpinyoadVenom

Week

Hour

emporary

7

7

1d10

M,P*

oadDemonVenom

Week

Hour

emporary

7

7

3d10

M,P*

2

Viper orn

None

Seond

emporary

None

None

4d10

Speial

Water orn

None

Seond

emporary

None

None

4d10

Speial

Xi Kang’ Spleen Freezing Wine

None

Minute

emporary

8

7

2d10

Speial

ZhenBirdVenom

Hour

Seond

emporary*

7

10

4d10

All

*See entry

ed. ee an be ound, purhaed or reated with the day, week or month the Dieae or Poion take alent (Poion) Skill. A ew example are given in the to kill the target. Alo remember that thi time inHerb and Herbal Mediine etion below. rement et when haracer an make Mediine roll to reover (See above and the Mediine Skill Dieae in Wandering Heroe o Ogre Gate an arie entry in CHAPTER ONE: CHARACTER CREATION ). rom a number o different acor. Some are external, but other are aued by internal imbalane, Speed: Mot Dieae and Poion impoe a umuand an be the reult o exe or injury. lative - d Skill Penalty that advaneat a et Rate. e Rate at whih thi penalty progree i alled the Speed. Speed inlude: minute, hour, day, POISON AND DISEASE TABLE ENTRY FORMAT

week, month,inreae and year. that ha “hour” or it Speed, itA-Dieae d Penalty with eah paing hour and a Dieae that ha “day” inreae it penalty by - d eah day. Some dieae or poion do not impoe penaltie but have an effet seified in their entry. In thee inane the Speed indiate when thi effec et in.

Ue the Poion and Dieae able when player enounter or try to ue them. e entrie or both are quite imilar. e major differene i Poion have a Brew Rating that allow haracer to make them uing the alent (Poion) Skill. Lethality: i i how a it take or a Dieae or Poion to kill. A haracer expoed to a Dieae or Poion with “minute” or Lethality die in minute. I the Lethality i lied a “hour”, it take - hour. “Day” or Lethality kill in - day. Alway roll a d to ee how many minute, hour,

Effe: i denote how long the Skill Penaltie rom a Dieae or Poion remain in effec. ey have either a Permanent or emporary Effec. I temporary, the Skill Penaltie diappear afer treatment. I permanent, they remain orever.

TABLE: DISEASES D ISEA SE

BloodFire

LEHA LI Y S P EED

Week

Day

EF FEC

MEDICINE SKILL N

emporary

7(+1perWound)

CONAGIOUS

PO ENCY

SKILLS

3d10 take lowet

No

C, M, P

Burning Plague

Week

Week

emporary

8

Ye

1d10

C, P

Heart Fire

Month

Day

emporary

6

No

1d10

M, P

HeatandDampneotheLung Ie o the Heart MalignantWindDieae

Week Minute Day

Day Seond Hour

emporary Permanent Permanent

6

No 8

1d10

No 6

No

3d10 2d10

C,P All M

97

Brew: Poion uncion exacly like Dieae exept they have a Brew Rating. i i the arget Number needed to ueully brew a Poion. Brewing take one hour unle otherwie noted.

2

ed or made into a powder ormoke and inhaled. When inhaled it Lethality and Speed inreae byone inrement eah. Finding the raw ingredient or yanide i a N alent (Poion) roll or N Survival roll. Medicine N: i i how diffiult it i to op the Fire Poison:i poion i o named or the burning effec o a Dieae or Poion and prevent it rom enation it produe when ingeed or injeced. It urther harming a haracer. i reflec uh thing aue nauea and weaken the mule over the a adminiering an antidote or providing fir aid. next ew day. Soon madne take hold, affecing e Mediine N i the arget Number needed on a the peron’ ene and their ability to proe inMediine Skill roll to op the effec. On a Sue ormation. i make ommuniation very diffiult, the peron abilize but ontinue to uffer the a the ufferer grow inreaingly withdrawn and penaltie aoiated with the Dieae or Poion (it paranoid. I untreated it kill the vicim in d day. doe not progre). However, they mu ontinue to reatment require the ue o Lotu Oil. Even afer make regular Mediine roll to ee i they reover treatment the ar it leave are permanent. e (on a otal Sue), remain abilized (Sue) or venom i reated by ruhing a rare beetle ound lip bak into illne (Failure). On a Failure the Dieae only in Suk land and in ertain large orpion. or Poion reume or ontinue. On a otal Sue the peron i ured or ully reovered and the penHellebore:i blak flower aue welling andevenaltie aoiated with the Dieae or Poion go away tually lead to ardia arre. It i quite potent, prompt(unle they are lied a permanent in the hart, in ing ymptom in eond and death in ju d minute. whih ae they remain orever). e number o roll Hellebore mu be onumed. Hellebore i eay to find you an make and the timerame are baed on the and grow around the Yao Yun Sea. It require a N Dieae’ or Poion’ Lethality time inrement. So i alent (Poion) roll or N Survival roll. it Lethality i “minute” you an make a roll eah minute, i it Lethality i “hour” you an make a Mandrake: i root i ound throughout Naqan roll every hour, i it Lethality i “day” or “week” and an be ued to brew a Poion that i low but you an make a roll every day or week (resecively). aue terrible delirium. It kill in d day and aue ymptom in hour. oe affeced beome Contagious: Some dieaeare ontagiou. i indiate onued and lethargi, lipping into a oma prior whether the Dieae an be pread rom peron to peron. to death. Loating mandrake i a N alent (Poion) roll or a N Survival roll. Potency: ome affeced into ontac with Dieae orWhen PoionCharacer they rik being by them. Whether or not a Characer i harmed by a dieae i determined by a Poteny roll. i i the number o d  rolled again the vicim’ Hardine. On a Sue, the vicim uffer rom the effec o the Dieae or Poion. Skills: ee are the Skill impaced by the dieae or Poion. ee Skill uffer a umulative - d penalty a the Dieae or Poion take hold (ee Speed above). Poion an affec ombat (C), mental (M), and/or phyial (P) Skill.

98

Naga Venom: i Poion need to be injeced to be effecive. It i naturally produed by a type o nake ommon in the we in a gland near their jaw, but thi an be removed and ued by other. Dipping a weapon into Naga venom i uffiient or one doe. It aue violent haking one it take hold, within minute and kill in d day.

Purple Spirit Venom:i i a powerul poion that i extraordinarily diffiult to make. It primary ingredient inlude the venom o variou hard to find inec and reptile, rare tree ap and mediine (arranged to the tae and deire o the poioner). When ingeed it doe not aue any kill penaltie, POISONS but work by bloking Qi. i effecively redue Note that mo poion have a orresonding antidote. the imbiber Qi by with eah hour that pae, until Unle ated otherwie, the antidote or a given poion Qi reahe . Qi annot be reored until the poion hould be aumed to exi even iit i not lied below. ha been purged rom the yem. i i only poCyanide: i Poion i extremely lethal, taking effec ible through either an antidote or a high level Kung in minute and killing in hour. It ome roma hem- Fu ehnique (seified in the entry o uh ehial uually extraced rom bitter almond, though it nique). Purple Spirit Venom aue no other harm appear elewhere in nature. It work by preventing to the vicim, it imply lower Qi. It effec are not the body rom uing theair it breathe. i ultimate- permanent i the antidote i taken. ly lead to unonioune and death. It an beinge-

Spiny oad Venom:i venom take a long time to kill but will do o i the antidote i not adminitered. It aue ymptom within an hour involving both mild halluination and eizure. Make an Endurane roll every hour to ee i a eizure our. With every eizure that happen, the haracer uffer a progreive - d penalty to Phyial and Mental Skill (not permanent).

Viper orn: ee are the thorn o the Zhe Valley Chryanthemum, whih ome in two type: viper and water. Hal o all Zhe Valley Chryanthemum arry Viper orn. It i impoible to tell the differ-

ip o whih will reore balane to Qi (it eliminate Imbalane Point per ip). However it i quite unable, laing only twenty minute afer brewing. Brew Rating: N . Blue Phoenix Pills: ee round pill are made rom red age root, blakberry lily, gold thread, and green hiretta. ey are not a ure or anything but an eliminate heat rom the body and help ifle toxin in the blood. I you take one pill daily it lower the seed o any poion or heat related dieae you are uffering rom by one inrement (o omething that kill you in day, kill you in week or example).

ene between Viper and uffer Water aorn. Anyone Celeial Spirit Pills: ee round pill are made priked by a Viper orn ingle Wound, experiene wraking pain with rage and gain a rom innabar, jujube eed and ground oyer hell. ey indue alm and an muffle the outbur o a + d bonu to Mule or hour. peron uffering rom Miing Phoenix Spirit (ee Water orn: ee are the waterthorn o the Zhe the FLAWS entry in CHAPER ONE). aken daily Valley Chryanthemum. Hal o all Zhe Valley Chry- thee redue outbur but do not op the other anthemum arry Water orn and they are impo- effec. Eah day a peron take Celeial Spirit Pill ible to diinguih rom Viper orn.Anyone priked he or he i not ubjec to Reolve e when their by a Water orn heal a ingle Wound, experiene ondition would be triggered. proound euphoria and uffer a - Penalty to Reolve and - d to Speed and Athleti or hour a the Longzhi Bone Powder: e bone o the Longzhi venom o the thorn affec oordination. (a human-eating reature with nine head and nine tail) an be ground into a fine powder and boiled Xi Kang’s Spleen Freezing Wine: with gineng and lily bulb. I i poion i made uing alohol drunk while ill hot it greatly (preerably rie wine) a a bae enhane rength, beowing a ALL HERBAL CURES AND POISONS ARE FICTIONAL blended with Deathalker Sorpi+ d to Mule or d day. However the rarity o the Longzhi on venom, peah eed (to enure Obviouly the poion and herbal even ditribution throughinnathe yem), gypum, kullap, mon bark and two other ingredient. It tae like normal wine (only on a Detet roll N would omeone notie anything unuual) and aue ull paralyi or d minute hortly afer ingeion.

ure deribed in thi etion are fitional and the ingredient lited are purely or flavor. ee are not real reipe and not ae or onumption. Do not attempt to repliate them at home.

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make thi exeptionally ive when it i available.expenBrew Rating: N . Lotus Oil: aken rom the Red Lotu flower thi oil an ure Fire Poion. Without thi Fire Poion annot be treated.

Zhen Bird Venom: A oon a a peron i expoed rollMaster Li’s Cure: hi i a well-known onotion, attributed to the great dotor Li. It ontain ubtane, ind againt their Hardine. I it meet or exeed their gineng and ih bone. he ingredient are ombined Hardine rating they are aeted, uering umulativeluding -d penaltie every eond a their body and mind overare and brewed over heat or everal hour then erved a a bitter whelmed with violent tremor and a proound mental atigue. hot drink. It help in the treatment o dieae, lowering their he Poion o the Zhen Bird i inredibly lethal, killingMediine in N by or a day. he Brew Rating: N . hour. he antidote require the ue o ground rhinoero horn and ahuman tooth (in addition to other ingredient). Numinous Mushroom:i i brilliant gold olored muhroom i rare and onidered a good Omen. 99 HERBAL CURES Numinou Muhroom erve a ew uncion. When Herbal Cure are brewed like poion uing the al-properly prepared, it an reveal the numinou world ent-Poion Sub-Skill but adminiered to heal (uually o sirit and god to human eye. See Maer Ren’ Eye Opening Conocion in the Longevity Subane alongide the Mediine Skill). li below or an example. It other more pederian Bitter Orange Remedy:i i prepared uing a purpoe i a a healing agent. Numinou Muhroom ombination o bitter orange and magnolia bark a an be ground into a powder and made into a bitter well a other ingredient. It produe a liquid, one drink. e effec i it an reore up to three Wound

obtaining deep piritual awarene). ey are reated with the Alhemy Skill, whih draw on the power o ubane like gold and innabar. By ingeing LonAording to legend thee are guarded by one-throw- gevity Subane one an experiene their effec. ing reature alled Juu. Forgetting Subance (Transformative Subance): i i reated to extinguih a peron’ Purple Jelly Fungus:Jelly Fungu i an edible mold. memorie. Uually it i aimed at omething very ere i a ubtype that grow in the Purple Cavern seifi (a partiular emotion attahed to an individthat i partiularly healthy. i i a olorul gelati- ual or a traumati event). e more seifi the nou ruit-bearing mold that an be onumed a a emotion, the higher the N or reating the ubane, meal. One handul o Jelly Fungu i about a nutri- and in turn the le seifi the lower the N. tiou a a bowl o rie and green leay vegetable. Human Forming Essence (Transformative SubPurple Sapphire Mushroom: i unique muh- ance): i i ued by ome demon (or Spirited room only grow in the Purple Cavern. When Bea) to take human orm (partiularly nake ruhed and ormed into a pill uing other ingredemon). Mo verion o thi require human Qi dient it an ave off the effec o any poion or one energy or blood. It require daily preparation and day. A long a one take a Purple Sapphire Muh- ue, and allow any non-human reature that inge room pill eah day it ontinue to ave off the effec. it to beome human or hour. e effec inreaBrew Rating: N . e by an hour eah time they take it. During the hour period they an hif between human and bea Purple Spirit Venom Antidote: Like the poion it orm a deired. e N or making it i N . treat, Purple Spirit Venom Antidote i very hard to reate. It require the ame raw venom and ap, plu Life Prolonging Pill (Longevity Subance): i a seifi ombination o mediine to math the i rumored to be produed through a proe involvpoion. i mean you mu either be the peron who ing gold and merury. Ingeing it harm the liver. made the srcinal venom, or find out what ombinationAnyone drinking it take d Imbalane Point and o mediine the srcinal poioner employed. uffer Wound. e imbiber alo beome rele and aggreive or an hour. However drinking thi Red Ru-Fish Meat: Eating the fleh o a Red Ru-Fih over time an prolong lie. I omeone ueully protec again inec or hour. Inec will not drink thi over the oure o ten oneutive day, but impoe a - d Penalty to all Mental andKnowledge Skill or a day. Brew Rating: N .

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bite or attak who ha uh a reature. i alo ureanyone ondition likeeaten lie and abie.

they will live anwill additional d expecany year. Further ue afer thi point redue lie by a year or eah ue. e N or making it i N .

Snake Demon Antidote: i ure anyone affeced by Demon Snake Venom. o make it one mu Master Ren’s Eye Opening Concoction (Transboil Snake Demon ale and ombine them with formative Subance): i require the ue o variou root and flower petal. Brew Rating N . Numinou Muhroom and a auldron or pot to prepare other ingredient by flame. Whendrunk Xi Kang’s Spleen Freezing Wine Antidote: i it open pereption to the siritual realm, allowing antidote nullifie the effec o Xi Kang’ Spleen the drinker to ee sirit and diern the true nature Freezing Wine. It i made with total ingredient, o reature that are diguied by illuion. It alo inluding peonie, reh ginger, lotu eed, and long enable one to ee when a peron i poeed by a pepper. Brew Rating: N . sirit and to ee through enhantment.

100

Yellow Phoenix Pills: ee are effecive at eliminating heat rom the body and eliminating many toxin. DISEASES It i an effecive antidote or Hellebore and Mandrake Blood Fire (Optional):i i aued by an exe but mo known or it treatment o Blood Fire,giving o heat in the blood uually introdued rom an exa + d bonu or Mediine roll to treat the dieae. ternalwhoe ourekin (uhiabroken poion or a Wound). Any haracer auing a Wound rik uumbing to Blood Fire. When thi happen roll LONGEVITY AND TRANSFORMATIVE d again Hardine taking the ingle lowe reult. SUBSTANCES I the reult meet or exeed the Hardine then the ee are imilar to herbal ure but made or the haracer develop Blood Fire. It an be treated with purpoe o prolonging or enhaning lie (or even a Mediine roll with the phyiian working to expel

the heat and the toxin in the blood through aupun- e ign o Malignant Wind Dieae i a dark sot ture. Uing Golden Phoenix Pill an beow a + d on the tip o the tongue. It kill by produing an to any Mediine roll attempting to ure Blood Fire. overflow o heat and wetne in the heart, and eveni hould only be ued in gritty ampaign. tually the ull reveral o blood flow. i annot be Burning Plague:i fir appeared in the time o ured by mediine but mu be ured by the orrec the Demon Emperor. oe expoed experiene a fiery Ritual. However a ueul Mediine roll an ave rah and ithing. i i imply annoying but it pro- off the effec (and prolong lie) or one day (but eah gree and eventually aue the ufferer to experiene ailed attempt aue one Wound). a maive inreae in heat in their internal organ. e enation i overwhelming and build until blier erupt on the kin. e rah then turn into blak and blue welt. Afer thi point mo die in one or two day. Burning Plague i arried in the air rom peron to peron, or animal to peron. Roll d again Har- CRICKET FIGHTS dine to ee i airborne inecion our. Gambling i popular among Martial Heroe. One Heart Fire:i i a dieae aued by an overabun- ommon orm o gambling i the riket fight, where dane o heat and dampne in the heart. It an arie two riket are put into a mall irular “arena” on rom the environment itel (imply overexerting a table and inigated to do battle with ik or raw oneel in a humid and hot limate) or when a peron held by handler. ee are notoriou or being fixed experiene deep ruration in love. e problem or rigged, but many mathe are hone. A a general with Heart Fire i it produe extreme behavior, rage rule or reolving thee onte, give eah riket a and depreion. Every hour that the patient i not d Rank, then have them roll off, whihever get the ingle highe reult, win. I either ide get a already enraged or depreed by Heart Fire, roll d again the Reolve o the peron uffering rom it. I otal Sue, it kill it opponent; otherwie it merely the reult meet or exeed their reolve ore, they win without auing laing harm. A newly bought beome extremely emotional, even hoile or about andard riket hould have a Rank o d . A hampion hould have a Rank o d . Every math a an hour. I the reult i a they even beome violent. i i alway ollowed by d hour o depreion. riket win, inreae it Rank by d (to a max o In addition to thee ymptom, Heart Fire aue ). Every lo redue it by d (to a maximum o agitation o the body. Heart Fire an be ured through d : roll d take the lowe reult).

SPECIAL RULES

2

aupuncure (Mediine roll again N ). ARMIES AND WAR Heat and Dampness of the Lung: hi i an illne Oaionally the need manage large-ale ombat in aued by exe heat and humidity in the lung and i uually aquired ater pending exe ive time in the rain or a bodya imple way may arie. ere are many option or handling thi when it doe our. e mo raighto water (partiularly when it i warm). hoe uering rom it experiene heavy ough, letharg y and hiver with old. I orward i to ue miniature on battle grid and play it i not treated in a timely manner it an be deadly. out a ull onflic. i i an entirely aeptable option, but ome group find it too low. Sine WanIce of the Heart: i dieae i aued by an exe dering Heroe o Ogre Gate i deigned to play a, o old in the heart. It i mo ommonly the reult o with a ou on role-playing, we provide a imple the northern ea beetle, whih i paraiti and burrow ma ombat yem that an adjudiate mot battle into the human body until it reahe the heart. One in a mall erie o roll. Ue the ollowing tool to there, it wait until the peron onume water. A oon handle large-ale military ombat. a water i onumed the beetle draw it into the heart Sometime you will want to ue thi yem or maller and releae a terrible poion throughout theyem ale battle, between dozen or hundred o men, rather that aue the body to literally reeze. When thi our than thouand. You an imply ale the number abeome the peron’ limb beome iff like ie and they die ordingly dividing Army Size by . So 101 within minute. e beetle then onume therozen and , beome . fleh lowly over the oure o month. Malignant Wind Disease: i i an illne aued by evil sirit. It i arried in the air in a loud and anyone who inhale it rik expoure. It affec the mind within hour, auing outbur o emotion and an inability to ou, and kill within d day.

COMBAT ROLL Combat between armie and naval ore uncion a

bit like ombat between haracer, exept there i no Damage roll. When two armie ollide, they eah roll their Combat Rating (a number o d arrived at by

2

onulting the Army Combat Rating Chart) and the ide CALCULATING CASUALTIES with the ingle highe reult win that lah o arm. When you loe Army Strength, you loe oldier. I On a Sue, the winning army inflic aualtie; de- you have a rating o , that indiate , men ducing one lot rom the opponent’ Army Strengthin your army. I you take Caualty lot, your Army (thi work like Wound). On aotal Sue, the winner i redued to , men. i repreent everything inflic double aualtie, deducing lot rom therom death to urrender. opponent’ Army Strength. When an Army’ Strength i depleted it ideeated (though it an alway hooe to urrender beore that time). In addition to infliced aualtie, both ide deduc one lot o Strength due to Attrition whether they win or loe. Attrition i avoided i you get a otal Sue on your Combat roll. I one idehooe to flee, but the other hooe to pre, TABLE: ARMY STRENGTH roll a normal with the ollowing exeption: the ide that flee mu arifie all it modifier to Combat Rating S I Z E SRENGHRAING (exluding thoe o Divine srcin). I the fleeing ide 1 win, they ueully outmaneuver their opponent 500 1,000 2 and eape. I they loe, theytake an additional aualty in addition to any other uained. 2,000 3 e Combat rollitel doe n ot neearily repreent direc fighting. It alo inlude thing like poioning ood upplie and guerilla ombat. Caualtie do not repreent acual death. It inlude death, but alo over deertion, urrender, being outmaneuvered and other acor.

4,500

4

9,000

5

18,000

6

30,000

7

50,000

8

80,000

9

100,000

10

COMBAT RATING

e Combat Rating o an army i between d to d (ju like Skill) and baed on ize, leaderhip, training , TABLE: ARMY COMBAT RATING and reoure. Combat Rating begin at d and are raied or lowered by the modifier lied on the Army CONDIION MODIFIER Combat Rating Chart. ee rating alway ap at d Fore maller byone inrement -2d10 (exept when the modifier are Divine in nature). Fore maller by two inrement

STRENGTH

Strength i direcly tied to an army’ ize and uncion like Wound. Strength range rom - . Conult the Army Strength Chart to find an army’ Strength rating. A ore o roughly , men ha a Strength Rating o , while an army o , ha a Strength o .

-4d10

Forelargerbyoneinrement

+2d10

Fore larger bytwo inrement

+3d10

Fore larger by three inrement

-1d10

Betterequippedthanenemy

+1d10

Greater training/diipline than enemy

102

+4d10

Leequippedthanenemy Le training/diipline than enemy

PRE-COMBAT SKILL ROLLS

-3d10

Fore mallerb ythreeinrement

-1d10 +1d10

LowerMoralethanenemy

-1d10

When PC are in a poition to rally troop or devie lever plan o acion, they hould be permitted up to three Skill roll beore Combat to boo morale and raie the Combat Rating Sore o the Army. ee an

Greatermoralethanenemy

+1d10

inlude giving a irring seeh (Peruade) trying to reinore diipline (Command), or even or heking or omen o avor rom heaven (Divination).

DiavoredbyHeaven Martial Heroe

atialAdvantage atialDiadvantage FavoredbytheHeaven

+1d10 -1d10 +2d10 -2d10 +2d10

CHAPTER 3

KUNG FU TECHNIQUES ung u ehniqu e orm the heart o andering eroe o gre ate. Tey are more than mere kik or word thru. ung u ehnique take exeptional kill to maer and draw on internal energy alled i. ung u ehnique delivered by the hand o a maer an hatter the bone o a le ultivated peron or perhap aue their heart to rupture. ome an even hape their internal i into powerul, luminouenergy.

STARTING KUNG FU TECHNIQUES

3

Uing Kung Fu ehnique i not without rik. A ehnique perormed with mall effort i ae; you an do thi all day without harming yourel. But i you exert your ull power into a ehnique, thi plae Every haracer begin the game with Kung Fu you in danger and i alled a Catharti ue. When ehnique and an gain new one by sending XP. ee an be eleced rom the li below pro- you ue Kung Fu ehnique Cathartially you rik unbalaning your Qi and an be affliced or poeed vided you have Rank in the relevant Martial Diby a sirit. I you ueed on your roll, you gain a ipline. ere are an infinite variety o poible number o point equal to your Imbalane Rating. Kung Fu ehnique yet to be diovered. GameI you ail you gain a number o point equal to your maer and player are enouraged to work toImbalane Rating + . On a otal Sue you gain gether to reate new ehnique, uing the one no Imbalane Point. I you gain too many Imbalane in thi book a model. Point you rik being poeed by a Qi Spirit. It i Afer haracer reation, new ehnique mu be unlear i thi i acual poeion or imply a manieation o internal imbalane, but the reult i it learned rom an in game oure (teaher, manual, ec, and o on). I you belong to a ec you an rehape your mind and body. i proe i dereely learn ehnique lited in their entry, with the ribed in the previou hapter. exeption o Seret ehnique. THE FOUR DISCIPLINES

All Kung Fu ehnique are grouped aording to our Diipline: Waijia (External Kung Fu), Qinggong (Lightne Kung Fu), Neigong (Internal Kung Fu), and Dianxue (Preure Point Kung Fu). Every haracer ha an innate level o talent in eah o thee ategorie, expreed in Rank (rom - You ). have our point to diribute among the Diipline at haracer reation, with eah point earning a ingle Rank. Your Rank in a Diipline affec how well you perorm it ehnique. You annot ue ehnique i you have no Rank in the Diipline.

CATHARTIC KUNG FU In Wandering Heroe o Ogre Gate , you an ue Kung Fu ehnique a oten a you like. However uing them at their ull potential i alled a Catharti ue and ome with greater rik o unbalaning your Qi. Mot time you perorm Kung Fu ehnique Cathartially, you gain imbalane point. On a ueul Catharti Kung Fu ehnique ue, you gain Imbalane Point equal to your Imbalane Rating. On a ailed Catharti Kung Fu ue, you gain Imbalane Point equal to your Imbalane Rating +2. I you get a otal Sue Cathartially perorming a Kung Fu ehnique, you take no imbalane point.

Neigong repreent your maery o internal energy. It allow you to do thing like harden your body to attak and generate Qi blat. Qinggong repreent you ability to hif the weight o your body, making it lighter o you an do thing like walk on wall or leap over roofop. Waijia i your maery o weapon and open-handed fighting tehnique. Dianxue reflec knowledge o the ytem o meridian and Qi flow through the human body. It enable you to manipulate thee through preure point, auing i hapter inlude a deription o Kung Fu eheffec like paralyi. nique available to Player Charater and NPC in Wandering Heroe o Ogre Gate. While the lit i exYour highe rank in the Martial Diipline et your tenive it i not the limit o what i poible in the Imbalane Rating (o i your highe Martial Diipline game. e etting i aumed to inlude thouand rank i Waijia , you have an Imbalane Rating o ). o ehnique. e ehnique preented here are a arting point, a player and Gamemaer an reate new ehnique to enhane their ampaign.

KUNG FU TECHNIQUES IN THIS CHAPTER

104

PERFORMING KUNG FU TECHNIQUES

ehnique are organized aording to the our ore diipline (Waijia, Qinggong, Neigong and Dianxue) plu the Stane and Speial ategorie. e GM hould Eah Kung Fu ehnique i aoiated with a key kill.onult o APPENDIX ONE: KUNG FU TECHNIQUE perorm the ehnique you mut make thi Skill roll uTABLE to diover the poible oure in the etting eully. I you ueeden th the ehnique’  effet our. or learning eah ehnique.

CHAPTER THREE IS PUBLIC DOMAIN CHAPTER THREE: KUNG FU TECHNIQUES , ha been plaed into the Publi Domain by Bedrok Game and the author, allowing uer to reprint, repot and hak the ontent (EXCLUDING AR) or both private and ommerial ue. Feel ree to alter exiting ehnique, invent new one, and publily hare what you have reated. I you want to make a new book o ehnique and publih it, you may do o.

KUNG FU TECHNIQUE ENTRY FORMAT i deribe the entry ormat o individual Kung Fu ehnique. Skill: i i the kill ued to apply the ehnique. You mu roll thi Skill to ue the Kung Fu ehnique in queion. When it inlude a Combat Skill, even when the Skill reer to a peifi weapon, one an typially employ any imilar weapon rom within the Skill ategory to ue the ehnique. A a general rule, i the weapon i well uited or the ehnique, then the player hould be permitted to ue it. I the weapon eem ueable but not ideal or theehnique, then a - d or - d penalty to the Attak roll hould be applied. I the weapon i wholly unuited, then it hould not be allowed.

Requirement (s):i inlude any ondition that mut be met or you to either obtain the ehnique in the firt plae or ontinue to ue it on a regular bai. For example, Venom ehnique uually require you expoe yourel to poion on a daily or weekly bai.

TECHNIQUE EFFECTIVENESS On oaion, the effet o a ehnique may be le than i you jut attaked normally with that weapon. In thee ae, when the Damage i l e than it normally would be and there are no other additional effet (or example hitting multiple opponent, tunning, throwing, and

o orth), then ue whihever Damage i higher and add 1 Extra Wound.

TYPES ere are different kind o Kung Fu ehnique: Counter, Normal ehnique and Stane. Normal ehnique are your bai attak and abilitie, and take a Skill Acion to perorm unle otherwie ated. Counter are blok and ounter attak that our off-turn and are onidered ree acion. Stane are treated a Move acion. ere i alo a Speial ategory or unique ehnique. COUNTERS

ee are deenive ehnique triggered by attak rom other opponent, and inlude Counter Attak, For example Spear o the Infinite Emperor i Blok, Dodge and Parrie. ey are all inant, intended or while pear, the ehnique ould be ued meaning you an ue them off-turn a a reacion to with another weapon. A haracer uing a Ji (halberd) another peron’ Attak, without loing your Move hould be allowed to ue it without a penalty at all. or Skill acion that round (unle otherwie ated). A haracer wielding a Jian (gentlemen word) would ey uually allow you to op an attak or attak ue the ehnique at a - d penalty. A harater with omeone a they attak you. Some Counter will a Flying Guillotine hould not be able to attempt the seiy when you an ue them, otherwie they an ehnique beaue the Flying Guillotine i a weapon our anytime omeone attak you (or example not operated in any manner imilar to a pear. ome Counter work anytime you are attaked, while other work only when you have been hit, or when Discipline: i i the martial diipline ategory the opponent mie). the ehnique belong to (Waijia, Neigong, Qinggong, and Dianxue). I you don’t have rank in the DiiCounter do not ount a acion, and you an perorm pline lited, you annot maer the ehnique. a many a you need in a round (one per Attak againt you). Unle otherwie ated, again opponent Qi: i i the Qi level required to gain the ehnique. whoe Qi level equal or exeed your own, Counter Your Qi level mut meet or exeed thi i you wih an only be ued Cathartially. You an never ue to mater the ehnique. multiple ounter again a ingle Attak. Type: Kung Fu ehnique are divided into three different ategorie: Normal, Counter, and Stane. ee are eah deribed below. e type et bai thing like when the ehnique i ueable and how long it lat.

3

NORMAL

e bulk o Kung Fu ehnique are in thi ategory. ey are eah a kill ation (unle otherwie tated). ey uually do not la beyond the round they are employed unle tated otherwie in the text.

105

STANCES (OPTIONAL) A CHANGING KUNG FU LANDSCAPE ee are optional, we reommend uing tane one you have amiliarized yourel with the ret o the Some ehnique in Qi Xien are imply better than ytem. We alo enourage people to reate new Stane. other. Some are wore. Qi Level give a poible indi-

3

Stane are a peial ategory o Kung Fu ehnique that deal with how you poition your body. i uually affet how rong you are when exeuting or deending againt ertain kind o attak, ofen providing advantage or ome type and diadvantage or other. Unlike other Kung Fu ehnique, Stane are generally unaffeted by your Martial Diipline Rank (though they may be omplementary to ehnique rom a partiular Diipline). Some tane benefit rom multiple pratitioner perorming them together or greater effet. o ue a Stane non-Cathartially, ount a a Move Ation (not a Skill Ation like you would or a Normal ehnique), and no Skill roll i required. at Stane remain in effec until you hooe to endit or aume a different Stane. Similarly, to ue a Stane Cathartially, ount a a Move Acion inead o a Skill Acion. However, beaue it require greater intenity o effort to aume the ane in thi manner, you mu alo make a ueul Skill rolland take Imbalane Point ju a you would when uing any other Kung Fu ehnique Cathartially. Additionally it i more diffiult to ay in the Stane; one you have aumed the Stane Cathartially, you mu make a ueul Skill roll eah round to ay in it, taking Imbalane Point a normal or uing a CathartiMove ehnique. You notane need to send any additional acion to aydointhe Cathartially, however.

Some Stane are ategorized a Formation. ee involve multiple partiipant and beow seial benefit. A ormation an be broken i you ore a otal Sue on your Attak roll again it. SPECIAL AND COMBINATION TECHNIQUES

Some ehnique are not tane and they do not fit eaily into the Martial Diipline group, thee are plaed under the Speial ehnique Setion.

106

ere i an inormal ategory o ehnique we all Combination that alo all under Speial. ee ombine two or more ehnique to reate a new and intereing effec. Gamemaer and Player hould eel ree to deign their own (thee are diued in greater detail inCREAING NEW ECHNIQUES in CHAPTER TWELVE: THE GAMEMASTER). A a general rule, Combination ehnique require haracer know the ehnique they are built upon.

ation o a ehnique’ power but it i not the only meaure, and ome ehnique exeed other o the ame level. Fundamentally Qi Level indiate omplexity to mater a ehnique, whih oten reflet lethality but not alway. i mean ome ehnique will emerge a the bet and mot eared. At firt thi reate an imbalane but Kung Fu in Qi Xien i ontantly evolving. When a powerul ehnique firt emerge, ew an are ounter it.to But overittime, new attak and deene devied redue effetivene or elipe it plendor. Powerul ehnique oten reate big opening or ounter attak. ereore the GM hould alway be deigning new ehnique during a ampaign, partly to meet the hallenge o player with inredibly good Kung Fu but alo a a repone to NPC with great abilitie. Eventually other mater figure way to ounter people’ unbeatable ehnique. i i meant to reflet the interplay o great mater and Martial Heroe trying to outdo one another in the pugiliti world.

SPECIAL TECHNIQUES DAPTATION OF None ADisciplines:

THE MAIMED

Skill: See ext ype: Normal/Speial Qi:

i i a unique Kung Fu ehnique in the game. By taking thi you permanently eliminate any penaltie you would have uffered rom being Blind, Miing a Limb or being Lame. In order to take thi you mut alo have any relevant Flaw and Combat ehnique. e ehnique ha no other ue, a it effet i ontant.

I

AM THE ARROW (SECRET) Disciplines: Waijia, Qinggong Skill: Athleti ype: Normal/Speial Qi:

You appear in a flah above your opponent and all like an iron pear upon him.

STANCES (OPTIONAL) DANCING

HAWK SWORD STANCE Discipline: Neigong Skill: Any Melee ype: Stane (Formation) Qi:

Make an Athleti roll N . On a Sue you appear i i a ombined word tane that mut be ued above the target by a muh a eet. You then all by two pratitioner, with one tanding atop the upon the target making therelevant Melee roll again other’ palm and being raied high in the air, to reate their Evade. For every eet you deend take - d a towering effet againt opponent. It extend their to your Attak roll but + d to your Damage roll reah again opponent but alo an provide a rong (Cloed Damage). On a Failure you take alling Damage. barrier again Qi Attak.

Beaue thi i a ombination o Spear o the Infinite Emperor and Great Stride you mu have both thee ehnique to learn or ue I am the Arrow. You mu be able to ee the target beore uing thi ehnique. i require at lea eet o sae above the target and annot be perormed i there are thing obrucing a lear path or the deent. o ounter thi Attak haracer mu make fir make a Detec roll again the uer’ Stealth Rating. Cathartic: On a Catharti ue you take no penalty or the length o the deent and you do Extra Wound.

IRON

SPEAR OF THE TIMELESS MASTER (SECRET) Discipline: Waijia, Qinggong Skill: Endurane then Heavy Melee ype: Normal/Speial Qi:

You aume a firm tane, allowing your Qi to flow through your pear. It trike with fiery might and an unleah a magnifient blat o ore at a ditane.

3

Uing thi tane, the pracitioner improve their reah by one ategory (mu be uing a word). However they mu move together and an only do o at hal their normal rate. Cathartic: Ued Cathartially thi inreae your Parry and Hardine to again any Neigong baed Attak.

ELEPHANT

STANCE Discipline: None Skill: Endurane ype: Stane

Qi: You make yourel rong a a wall and are unmoved by many attak.

i ha no effec unle ued Cathartially. Cathartic: i blok any harge Attak automatially, auing the harger to all down unle he make an Athleti roll againt your Endurane reult.

Firt make an Endurane roll N . I you ueed you an then make a Heavy Melee Skill roll again Parry o your target. On a Sue you deliver normal Damage plu Extra Wound. i annot be ountered by any known ehnique urrently in exiene.

107 Cathartic: When ued Cathartially you an deliver normal Damage plu Extra Wound, or you an releae a potent blat o energy that explode on impac. i an trike a diane o eet and reate an exploion eet in diameter that doe d plu Extra Wound to all within the area.

IRON

RECLINING

You inhale deeply and plant your eet firmly in the ground, thruing out your hand. You hannel your internal power to your finger to protec again Attak.

You lean bak aually, balaning your body horizontally with a sear or ik, making you diffiult to rike. From thi poition you an move and evade rike effortlely.

FOOT STANCE Discipline: None Skill: Mule ype: Stane Qi:

3

STICK STANCE Discipline: None Skill: Medium or Heavy Melee ype: Stane Qi:

When ued normally you are very diffiult to throw i lower your initiative reult by or any Attak, but or move, giving opponent - d to theirGrapple or improve your parry again melee weapon attak by . row attempt again you. However you annot move more than eet while in thiane. Cathartic: i impoe a - d penalty to anyone trying to trike you with a melee weapon. Cathartic: When ued Cathartially thi prevent Damage. You aborb one Wound again anyone whoe Qi i lower than your own. ISING DRAGON STANCE Discipline: None Skill: Endurane ype: Stane (Formation) ION AT REST STANCE Discipline: None Qi: Skill: Athleti ype: Stane i ane require ix people, who mu ak to Qi: orm a three-tier pyramid. From thi poition they are well deended again Melee Attak and an You drop to the ground and aume the poure o hannel their effort into attak together a one. a relining lion, relaxing your entire body and drawing on your inner rength. Your initial attak While in thi ane all involved gain a to Parry rom thi ane i a and terriying. and Hardine.

R

L

e fir attak you make rom thi ane gain a + d bonu to the Attak roll and doe Extra Wound on a ueul hit. Cathartic: You an Attak one target per Rank o Qi within a range o eet (with the ame benefit a deribed above).

Cathartic: i allow the partiipant to Attak a one i they hooe. When doing o, one o the member o the ormation attak normally on everyone’ behal (uing a ehnique or Combat Skill). i give the attaker a + d to hi Attak roll and + Extra Wound to Damage.

RISING LURKING

SPIDER STANCE Discipline: None Skill: Stealth ype: Stane Qi:

108

You ue your limb to usend yourel along a wall, rak or eiling, making it harder or opponent to ee you.

i ane mut be ued Cathartially and give you a + d to Damage when you gain urprie. It alo oner + to Stealth. However i you are hit while holding thi tane, you mu make an Athleti roll to avoid alling.

SWAN STANCE (SECRET) Discipline: None Skill: Athleti ype: Stane Qi:

You balane defly on a ingle oot, thruing the other orward and arhing bak in a graeul poition that allow you to ounter attak eaily.

You get one ree mundane Attak anytime omeone rike you (whether they hit or mi). Cathartic: You automatially ounter any Attak, doing Wound per Rank o Qi.

TWIN

STRIKE Discipline: Waijia Skill: Athleti N ype: Stane (Formation) Qi:

SWORD

STANCE Discipline: Waijia Skill: Any Melee ype: Stane Qi:

You pair up with an ally who i miing the oppoite i i the bai word ane or delivering attak. arm rom yourel. ogether your rike ahieve greater poteny and flow. When in word ane, you an add your Waijia rating to your Initiative roll reult eah round or Unlike other Stane, thi one require a kill roll to any Attak with word. It lower your Initiative or ue non-Cathartially. On a Sue you may both any Leg Strike Attak by . Attak normally at the ame time or the next round. You eah do one Extra Wound on ue- Cathartic: Ued Cathartially, the word ane ul Attak and your Parry ore inreae by a inreae your Parry to again harge Attak. number equal to your Waijia rating.

Requirement: You mut have the Miing Limb Flaw and the One-Armed Swordman ehnique to ue thi (it an be ued with haracer who are miing leg rather than arm). i mu be ued in oordination with omeone who alo ha the Miing Limb Flaw, thi Kung Fu ehnique and their miing limb mu be the oppoite arm o your own. Cathartic: When ued Cathartially you do Extra Wound.

NOT ALL KUNG FU IS EQUAL In keeping with the pirit the genre, ome Kung Fu ehnique are better thanoother in Wandering Heroe o Ogre Gate. Part o the hallenge o the game i finding the uperior ehnique and learning them.

STANCE

OF THE DRUNKEN CAT Discipline: None Skill: Athleti ype: Stane Qi:

You way and meander in an apparent drunken tupor, enabling you to dodge blow effortlely.

i lower your initiative reult by or any Attak, but improve your Parry and Evade by .

Requirement: i ehnique require the uer to be inebriated by alohol. Cathartic: i inreae your Parry and Evade by .

3

WAIJIA ARMS

OF SILK Discipline: Waijia Skill: Grapple again Parry ype: Normal Qi:

You unurl a portion o your leeve, robe or abri at your opponent, entangling them in elaborate wrapping. Make a Grapple roll again Parry. On a ue you an launh rip o abri at your oe, by up to eet per Rank o Waijia (provided you have enough loth to do o), and an ue thi to Retrain them (ee Retrain rule in CHAPTER ONE under GRAPPLE). i allow you to target one oe per Rank o Waijia (or one peron per eet). Charater rerained by arm o Silk an attempt to eape a a Skill Acion by making a Grapple roll a uual (the entangling ilk ha an effecive Parry o + your Rank in Waijia). Eaping rom Arm o Silk an be attempted a a ree acion or haracer with higher Qi Rank than the uer o the ehnique. Cathartic: When ued Cathartially you an attempt to hoke your opponent (uing the Suffoation rule), or queeze them or d Damage per level o Qi eah round you maintain your hold. e entangling ilk ha an effecive Parry o + your Rank in Waijia on a Catharti ue.

109

BLADE

OF THE DANCING FOX Discipline: Waijia Skill: Speed againt Parry ype: Normal Qi:

You make a erie o lightning-quik lahe with your blade againt a ingle target.

i ehnique require a bladed weapon. You an make a number o Attak again your target equal to your Rank in Speed. Make a ingle Speed roll again your target’ Parry to determine i all Attak hit. On a Sue, eah Attak deal d Damage or every Rank you have in Speed. On a otal Sue, you make one additional Attak.

3

Cathartic: You an make a number o Attak again your target equal to your Rank in Speed+Waijia.

BLASTING

BLADE Discipline: Waijia Skill: Any Melee again Evade ype: Normal Qi:

A Heiping Nun Masters Arms of Silk

BITING

BLADE Discipline: Waijia Skill: Any Melee again Parry at - d ype: Normal Qi:

You make a ingle, areully aimed and timed blow that bite deeply into the fleh o your opponent.

110

When you rike olid objec uh a gla, wood or one, your blow reate a aade o harp ragment that rain on your enemie. On Sue, a bur o harp partile rike at everyone in a one ( eet per Rank o Waijia), auing eah target to take d Damage. Cathartic: arget take d Damage per Rank inQi.

BLAZING

NET Discipline: Waijia Skill: Light Melee again Evade ype: Normal Qi:

i ehnique require a bladed weapon. Make a Melee roll again the opponent’ parry at a - d enalty. p On a Sue, roll twie the normal Damage, and or the purpoe o determining Damage, ubtrac your Rank You at a net at your oe that blaze with the power in Waijia rom the opponent’ Hardine. On a otal o Qi and an expand to exeptional ize. Sue, the Attak alo inflic an Extra Wound. Funcion like a normal net exept it i inued with your Cathartic:On a Catharti ue do Extra Wound equal Qi, requiring a Mule roll (N +Qi Level) to eape. to +Qi Rank. Additionally, when you are determining Damage or thi Attak, you may ubtrac twie your Normal rule or Retrain apply. arget with higher Rank in Waijia rom your opponent’ Hardine. Qi Rank than the attaker an attempt to eape a a ree acion. Cathartic: e net expand unnaturally, enompaing an area eet per Rank o Qi and Waijia.

BLIND

STRIKE Discipline: Waijia Skill: Detet Againt Stealth, then Melee Againt Evade (Speial) ype: Normal Qi:

You ue hearing and pinpoint the poition o oe around you and unleah a flurry o preie rike that end objec and debri toward them all.

o ue thi ability you mu fir make a Detec roll again Stealth o everyone in a -oot radiu per Rank o Qi. en you may attak everyone you ene indirecly by riking objec or eature around you to end item and/or debri at your oe in an oddly targeted way. Make a Melee roll again the Evade o all affeced. Do normal Damage.

CRACK

OF THE HARD WHIP Discipline: Waijia Skill: Heavy Melee ype: Normal Qi:

You deliver a debilitating rike with the Hard Whip (Bian), raking bone. On a ue thi drain one point o Hardine or round per Rank o Waijia. On a otal Sue the oe i unned or two round (inead o the normal rom the Hard Whip). Cathartic: i drain point o Hardine or day per Rank o Waijia. On a otal Sue, the oe i unned or two round inead o one a above, but in addition, Hardine ome bak at a rate o week per Rank o Waijia due to the bone being racured.

3

Requirement: You mu have the Blind Flaw and the Blind Swordman Combat ehnique to ue thi ability without a - d penalty to both Skill roll. Cathartic: You inhale deeply uing your intuition and hearing to aim your rike perecly. i remove the - d Penalty or any argeted or Maim rike againt oe uing thi ehnique.

BLOOD

LETTING THORNS (SECRET)

Discipline: Waijia Skill: Light or Medium Melee (mu be bladed) again Evade ype: Normal Qi:

You throw a bunh o emmed roe into the air (or any thorny bloom) and lie it, reating luer o thorn that rip the fleh o your oe. You mut have roe bunhe to do thi. Make a Light or Medium Melee Attak roll again your target’ Evade. You lie the roe bunh into one roe luer per Rank o Qi and they aue d Damage, plu Extra Wound per Rank o Waiija to eah target. On a otal Sue the bloom bur, unleahing a loud o pollen and du on the oe, auing them to uffer - d to all Phyial and Mental Skill or an hour a they uffer neezing fit and hay ever. i take both your movement and Attak acion or the round. Cathartic: When ued Cathartially the roe do d Open Damage, plu Extra Wound per Rank o Waijia.

THE CRUSHING LASH OF

LADY PLUM

BLOSSOM (SECRET) Discipline: Waijia Skill: Light Melee ype: Normal Qi:

You lah your fly-whik around your enemy’ body, auing it to tighten and ruh their organ. Roll Light Melee again Parry. On a Sue you an extend the lah o your fly-whik ( eet per Rank o Qi) to wrap briefly around a oe’ body auing it to tighten and ruh or d Damage eah round (beginning thi round) you uain it. On a otal Sue you an opt to retain the grip o your lah or a number o round equal to your Waijia. o break ree rom the lah i a Mule roll again the reult o your initial Attak roll. arget with more Qi Rank than the attaker an attempt to eape a a ree acion. Cathartic: i doe d Open Damage plu Extra Wound. e Damage to the body i alo rippling, auing the target to loe Hardine (Hardine return at a rate o per day).

111

CLUTCH

OF THE HAWK Discipline: Waijia Skill: Grapple ype: Counter Qi:

DEFLECTING

CANOPY Discipline: Waijia Skill: Athleti N ype: Counter Qi:

You grab your opponent’ pear or halberd a they rike, pulling them toward you or a lethal attak.

3

You unurl your robe, a piee o abri or even bit o one and dirt to reate a gloriou protecive I anyone attak you with a Long Reah Weapon anopy again inoming attak. and mie, you an make a Grapple roll again their attak Parry. On a Sue you pull them in and get On a ue the anopy protec again projecile one ree mundane Attak with a melee weapon, arm in an area beore you ( eet per Rank o Waijia), rike or leg rike, provided your Qi level i equal reduing Damage die o uh attak by d per to or greater than your oe. Rank o Qi. Cathartic: When ued Cathartially you an employ any loe range Kung Fu ehnique a your ree Attak, and you get to add in your Waijia Rank to the roll. ere i no Qi requirement or uing it Cathartially.

DEEP

BITING BLADE Discipline: Waijia Skill: Medium or Heavy Melee Againt Parry at - d ype: Normal Qi:

You make a ingle, areully aimed and timed blow that bite deeply into the fleh o your opponent.

112

Cathartic: You expand the anopy, inflating it with Qi and auing the aumulated projecile (all the projecile that have hit the anopy) to rebound bak at the attaker. You an direc eah projecile at a ingle target o your hoie, eah doing d Damage.

DIP

OF THE DRUNKEN SNAKE Discipline: Waijia Skill: Athleti Againt Attak Roll ype: Counter Qi:

You bend bak to evade a Melee Attak, nearly touhing the ground with your head then sringing bak

i ehnique require a bladed Make a Medium or Heavy Melee roll againweapon. the opponent’ Parry at a - d penalty. On a Sue, the Attak deal Extra Wound plu maximum Damage ( d ), and or the purpoe o determining Damag e or thi attak, ubtrac twie your Rank in Waijia rom the opponent’ Hardine. On a otal Sue, the Attak alo inflic an additional Extra Wound.

with ore to rike your oe. I anyone attak you with a Melee Attak you an ue thi ounter. On a ue you bend bak andavoid the rike, then wifly boune bak to deliver a potent blow o your own (mundane rike but at a + d Damage bonu per Rank o Waijia). i doe not work again haracer with Qi level higher than you.

Cathartic: e Damage beome open. Additionally, when determining Damage or thi Attak ubtrac three time your Waijia Rank rom your opponent’ Hardine. For inane, i you are Qi Rank , you have Rank in Waijia, and you are attaking a haracer with Hardine o , her Hardine i eetively again t thi one attak only.

e uer mu be inebriated by alohol to ue thi ehnique. Cathartic: When ued Cathartially your Damage roll i Open.

DOG A TRUE MASTER ADAPTS While ome ehnique may be very powerul or ued highly effetively by a lever Martial Hero, other Martial Heroe are neither omplaent nor tupid. Sometime, a harater (PC or NPC alike) an beome over-reliant on a ingle powerul ehnique. In uh ae, over time, an even more powerul ounter againt that peifi ehnique will oten be developed by hi or her enemie. A true Martial Hero mut alway tay one tep ahead o hi oe. i mean player hould onider developing ounter to peifi ehnique they ee again and again, while the GM hould do the ame when PC make regular ue o an effetive ehnique. For more inormation on reating new Kung Fu ehnique ee CHAPER WELVE: HE GAMEMASER.

DOG

BASHING STICK (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal

Qi:

You deliver a painul and debilitating blow to your opponent, uing a ik or imilar blunt objec.

LIFTING STICK (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:

You jab your oe in the belly with a ik or imilar mall blunt weapon, then raie him into the air over your head.

On a Sue, inead o doing Damage, you an opt to raie your oe above your head. You raie your target above your head and may keep him there or round per Rank o Waijia.

3

While the target i ill ree to Attak, he annot move reely a hi body i usended above the ground. He an try to break ree uing the Rerain rule. Cathartic: i la or round per Rank o Waijia, and you an throw your opponent to the ground at any point, knoking him prone and inflicing d Damage per Rank o Waijia. You may add your Waijia Rank to your Parry and Evade again the target.

DOUBLE

THRUST Discipline: Waijia Skill: Any Melee (word) again Parry ype: Normal

Qi: Wielding a word in eah hand you deliver a orward thrut with one and a violent revere ab again anyone behind you.

On a Sue you do Open Damage equal to your Waijia Rank and drain one point o Hardine. i ehnique allow you to rike the peron direcly in ront o you and the peron direcly behind Cathartic: e Attak doe Open Damage equal to you. Make a Melee Skill roll (any Sword) with any twie your Waijia Rating and drain point o word again Parry. On a Sue you an rike a Hardine. target direcly beore you and direcly behind delivering Extra Wound to both target. On a otal Sue you reover your ooting quikly afer the ehnique and do not take the below penalty to Speed.

Delivering thi ehnique expoe you lightly, meaning on the ollowing round (and only or that round) your urn Order ore drop to . Cathartic: Doe Extra Wound to both target.

113

ENDLESS

ARC OF THE SPEAR Discipline: Waijia Skill: Any Melee with Spear ype: Normal Qi:

You grip your pear in one hand and whirl it around your head, auing the tip to glow, triking enemie within your reah with great ore, and releaing a blat o energy that damage enemie in a larger area.

3

FIERCE

STRIKE Discipline: Waijia Skill: Any Melee ype: Normal Qi: You let your weapon land with a wif urge o aggreion.

i an be ued with any Melee weapon. On a Sue you add + d to the Damage roll. On a otal Sue you add + d per Rank o Waijia to the Damage roll and an exeed the of die ap.

Make a Melee Skill roll againt the Parry o everyone within a -oot radiu per Rank in Waijia. On a Cathartic: i an be ued with the above effec Sue, the Attak rike everyone who i within again one additional target per Rank o Qi. reah o your sear or d Open Damage. Additionally, everyone ele in the affeced area i hit with a leer energy bla that deal d Damage.

THE FIRST Cathartic: e effet are the ame exept the leer energy blat portion o the Attak doe d loed Damage.

FEARLESS

REPLY OF THE SPEAR (SECRET) Discipline: Waijia Skill: Any Melee with Spear ype: Counter

FIST OF YANSHI (SECRET) Discipline: Waijia Skill: Arm Strike ype: Normal Qi:

You mah your fi into your opponent, auing enough pain to dirupt onentration on ehnique. Make an Arm Strike Skill roll again your opponent’ Parry. I you ueed make a normal Damage roll. I

Qi: that i ueul with enough ore that it hurt the targetyou orrike round per Rank o Waijia, You effortlely evade and flow with the Sliing Blade o auing them to take - d to their Skill roll (thi the Flying Phantom ehnique. Moving with the at-only work again oe with ewer Qi Rank than taker you rie on one oot afer their final bakwing yourel). On a otal Sue o the initial Arm Strike and thru out your sear in a ingle arm to impale them. roll you do Extra Wound a well.

Make a melee Skill roll again the Attak roll o your opponent. On a Sue you ounter the Attak doing Damage a deribed below. I thi ounter i ued again the Sliing Blade o the Flying Phantom, you gain + d per Rank o Waijia to your Skill roll.

114

Created by the Fearle Rival o Dai Bien, Fearle Reply o the Spear wa developed to ounter e Sliing Blade o the Flying Phantom ehnique ued by Myi Sword ec. i an be ued a a andard ounter or any word Attak, in whih ae you do normal Damage or your weapon. I ued again Sliing Blade o the Flying Phantom you do Extra Wound again the attaker. Cathartic: Again normal Sword Attak you do Extra Wound, again the Sliing Blade o the Flying Phantom you do Extra Wound.

Cathartic: On a Catharti Strike, your opponent alo take a - per Rank o Waijia to Parry and Evade, in addition to the normal - d penalty to Skill. Again thi only work again opponent with ewer Qi Rank than yourel.

FLUTTERING

GUIDING

You leap toward your oe, unleahing a rapid patter o kik to the he that drive her bak.

You redirec an attaker, and throw them to the ground.

KICKS Discipline: Waijia Skill: Leg Strike ype: Normal Qi:

THE CRASHING WAVE Discipline: Waijia Skill: row again Parry ype: Counter Qi:

Make a Leg Strike Skill roll again your opponent’ Parry. On a Sue you deliver d Open Damage with your kik and drive your opponent bak eet per Rank o Waijia. Cathartic: e kik do d Open Damage to your target and drive her bak eet per Rank oWaijia (you mu pre orward in a raight line to drive the oe in thi manner).

I omeone mie you with an Arm Strike, Grapple or row, you hurl them to the ground or d Damage per Rank o Waijia. Cathartic: i redirec even a ueul Attak, and lam the peron to the ground or d Damage per Waijia and Qi Rank.

3

GRASP

OF THE PYTHON Discipline: Waijia Skill: Grapple again Parry ype: Counter Qi:

GUST

OF THE FAN BLADE Discipline: Waijia Skill: Light Melee Againt Evade ype: Normal Qi:

You nap your writ and wipe your an, auing a powerul gu o wind that atter dut and debri. Make a Light Melee Skill roll again the Evade o everyone in the affeced area. On a Sue you reate aimpoing gu o wind obure theSkill airroll or one round, a - dthat Penalty to the o all aught inide. On a otal Sue thi penalty inreae to - d .

e gu o wind i Rank o Waijia.

eet-wide and

eet-lo ng per

Cathartic: e wind impoe a - d penalty to thoe aught inide it (- d on otal Sue) and alo aue any nearby debri and objec to rike people in the affeced area or d Open Damage. In addition the wind glow with Qi energy and powerul mirobur an diarm weapon rom everyone inide (roll d per Qi Rank one again everyone’ Parry to diarm).

You grab an attaker’ arm when they rike at you, pulling their rike wide. Again poorly aimed rike, you an alo pull them into a deadly hokehold.

When omeone attak you with an Arm Strike, you make a Grapple Skill roll again their Parry. On a Sue you automatially avoid the Attak. I your opponent’ srcinal Attak roll again wa a Failure, you an alo pull your opponent intoyou a hokehold. Eah round, they mu make an Endurane roll to remain oniou (N + per Waijia Rank eah round: meaning you umulatively add your Waijia Rank to the Endurane roll N eah round, arting on the fir). i mu be maintained eah round with an additional Grapple roll again Parry.

Cathartic: Whether the attaker mie or ueed, you get an opportunity to roll Grapple again Parry to initiate the hoke. However i they mi, you alo do Wound eah round automatially in addition to the hoking effet.

115

GRUDGE-BEARING

SWORD STRIKE Discipline: Waijia Skill: Medium or Heavy Melee again Parry ype: Normal Qi:

You ou all o your anger and wrath into a ingle wipe o the blade, killing even the mo durable oe. On a Sue you do d

Open Damage.

Cathartic: i doe d by two.

Open Damage multiplied

ANDS OF THE HAWK BEAK 3 HDiscipline: Waijia

Skill: Grapple again Parr y, then Grapple again Hardine ype: Normal Qi:

You grip your opponent’ limb and nap them, like branhe luthed in the beak o a hawk.

THE HIDDEN

FIST OF YANSHI (SECRET) Discipline: Waijia Skill: Arm Strike ype: Counter Qi:

i potent ounter allow you to interrupt any loerange melee Attak with a udden punh to the throat, avoiding all Damage. Can only be ued Cathartially. Cathartic: Make an Arm Strike roll again your opponent’ Attak roll. I you ueed, you deliver a unning blow to your opponent’ throat that doe Extra Wound and tun them or one round.

IMPACT

OF THE FALLING STAR Discipline: Waijia Skill: Leg Strike or Arm Strike again N per eet allen ype: Counter Qi:

You an attempt thi i you ueed on a Grapple Skill roll again the target’ Parry. Follow the grapple immediately with another Grapple roll again Hardine. On a Sue you injure the target’ arm or When you hit the ground (or another imilar urae) leg briefly, auing the ollowing penaltie or round afer a all, it i the ground that loe. per Rank o Waijia. Attaker hooe: You an ue thi when you are thrown to the ground a part o an Attak or when you all rom height. Arm Injury: - Penalty to Parry, - d to Arm Strike,

Grapple and annot ue two-handed Melee weapon. Leg Injury : - d Penalty to Speed, - d to Leg Strike, Grapple and Athleti. i ability doe not work on haracer with Qi level higher than you. Cathartic: You racure or break the limb, auing the above penaltie or week per Rank o Waijia. i i onidered very ruel and even dihonorable to do to a Martial Hero, o perorming uh an ac publily ould alter your reputation. Still doe not work again thoe with higher Qi level than you.

116

On a Sue, at the end o your youoliterally rike the ground, tranerring the all, energy your all harmlely out o yourel. e area that you impac i uually raked or otherwie damaged by the ore o the impac. On a otal Sue, you are invigorated by the impac and gain a + d bonu to your next acion. On a Failure, you take alling Damage a uual (but ee Catharti below). Cathartic: You automatially are onidered to have ueeded on your Leg Strike or Arm Strike roll. i an be done even i you’ve already ailed your non-Catharti Skill roll. Beaue thi i the reult o a ailed roll, uing thi kill in thi manner alway ot Imbalane Point.

INTERCEPTING

ARROW Discipline: Waijia Skill: Small Ranged ype: Counter Qi:

You hoot down ranged Attak with your arrow. Fire again the Attak roll or a hane to rike down omeone’ inoming arrow, or to aid a riend rom being hit. Make a Small Ranged Skill roll again the Attak roll o your opponent. On a ue you rike their projecile and deflec it. Cathartic: You an deflec multiple Attak by rapidly firing your bow (up to one per Rank o Qi).

INVISIBLE

WHIP OF THE SPIDER DEMON Discipline: Waijia Skill: Grapple again Evade ype: Normal Qi:

KNOCK

OF THE METEOR HAMMER Discipline: Waijia Skill: Heavy Melee again Parry ype: Normal Qi: Your meteor hammer lam into a oe, knoking him to the ground a it potentially boune toward omeone ele.

Make a Heavy Melee Skill roll again Parry. On a ue you rike a oe with uh ore, that they drop to the ground and bak by eet per Rank Waijia o and they mu expend a Move to get bak up (in addition to taking normal Damage). On a otal Sue the hammer boune again the neare target o your hoie (thi our even i it i ountered) by the fir target).

3

Catharti: i knok your oe bak eet perRank o Waijia and they hit the ground o hard they mu send a Skill and Move acion to get up.

LADY

WHITE BLADE’S BURSTING CHARGE (SECRET) Discipline: Waijia Skill: Light Melee or Medium Melee again Parry ype: Normal Make a Grapple Skill roll again your opponent’ Evade. Qi:

You lah or nap out with your ilk or rope with the intent to trip and delay opponent.

On a ue you entangle and/or trip the target or one round, requiring them to make an Athleti roll i attak wa developed by Lady White Blade and i

again yourSue srcinal Attak reult order toImove. one oaher more ehniquedelivering . e attaker harge On a otal thi effecroll la twoinround. they with word ateared an opponent, a thru and ail their Athleti they annot move that round. ut o extreme it an reate anopening or the attaker to pa through a it rip the vicim aunder. i lahe out in a by oot one per Rank o Waijia. On a ue, thi doe ExtraWound to the target Cathartic: i inreae the one area to by in addition to a regular Damage roll. I the Attak eet per Rank o Waijia. In addition the ilk or rope kill the target, it rip him apart allowing you to pa move o a they are nearly inviible. Affeced target through hi body a bur in a terrible dislay. mu make a Detec N roll or uffer a - to Evade and - d to Athleti (again thi attak and it effec). It require a rekle harge impoing a - to your Evade and Parry or the round plu you mu move eet in raight line toward the target. ICK OF THE GOLDEN ELEPHANT

K

Discipline: Waijia Skill: Leg Strike ype: Normal Qi:

Cathartic: i doe Extra Wound to the target in addition to regular Damage roll.

You pin and drive your heel again the enemy with an upward motion. ough uele when ued by the initiate, a maer an apply thiehnique to deliver a lethal kik . On a Sue you deliver a kik that doe d Damage per Mule + Qi Rank. Cathartic: On a Sue orgo the Damage roll and do Wound per Rank o Qidirecly.

117

3

Princess Sarnai strikes at Princess Samga with Knock of the Meteor Hammer.

LASH

OF THE FLY-WHISK Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:

118

MASTER

TEACHES STUDENT Discipline: Waijia Skill: Any Combat Skill again oe’ Parry or Evade ype: Normal Qi:

You lah out with your fly-whik, it tether extending unnaturally long to reah opponent and pull You ue your hand, eet or weapon to guide the body them loer. o another peron, oring them to deliver attak a you intend. Roll Light Melee again Parry. On a Sue you an On a ue you ore the target to erve a an inextend the lah o your fly-whik to wrap around oe or diarm them at a diane ( eet per Rank termediary or your attak. You direc them, and o Qi). Anyone ruk an be pulled to you that round they attak uing weapon and abilitie they poe. (though they an make a Mule roll again your e peron attak on your turn, but doe not loe Attak reult to get away). their regular turn a a reult. Cathartic: When ued Cathartially you an throw your opponent auing d alling Damage per Rank o Waijia.

Cathartic: You an hannel your Kung Fu ehnique through the target.

MIGHTY

PAWS OF THE LION Discipline: Waijia Skill: Arm Strike again Parry ype: Normal Qi:

THE PERFECT

BLOCK OF THE RAKSHA (SECRET) Discipline: Waijia Skill: Any Bladed Melee ype: Counter Qi:

You lah out at oe with your finger in a erie o raking rike with uh ury that it energize the You dip and parry, metiulouly evading rike while air around you. deflecing them with your blade to op the legendary Perec Strike o the Phoenix ehnique. I you ueed on thi attak, it knok target with le Qi Rank than you prone and un them or a i give you a hane to deflec or evade the Perec number o round equal to the differene in your Qi Strike o the Phoenix. I omeone ue that ehnique Rank. On a otal Sue, you end your opponent again you non-Cathartially, you may roll your flying bak, auing them to take Damage equal to Melee again their Damage roll. I you ueed you your Waijia Rank. are not ruk. Cathartic: When done in thi manner, your eroiou attak reate a viible himmer in the air that protec you, negating the fir Wound that round rom any Attak. You alo get one additional ree Attak with the Mighty Paw o the Lion ehnique.

i ehnique i rumored to be the only deene again the Perec Strike o the Phoenix. It annot be ued again any other ehnique.

ONE-ARMED

Cathartic: i work even again a Catharti Perec Strike o the Phoenix.

STRIKE Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:

You unleah a powerul wing o your weapon, heaving it near the pae where yourmelee arm one wa to generate a more powerul Attak.

3

e Perec Blok o the Rakha wa lo age ago when the Rakha lan wa extinguihed. Some ay a manual with thi ehnique exi.

THE PERFECT

STRIKE OF THE PHOENIX (SECRET)

Discipline: WaijiaMelee (No roll required) Skill: Any Bladed ype: Normal Qi:

On a Sue, intead o rolling Damage you do Wound direcly. On a otal Sue the amount o Wound i doubled.

You leap at your oe in a whirl o meandering rike that no one an blok or dodge. i ehnique i o proound and perec that it Requirement: You mut have the Miing Limb Flaw require no Attak roll. It alo annot be parried by and the One-Armed Swordman ehnique to ue any ounter exept or the Perec Blok o the thi (it an be ued with haracer who are miing Rakha. o attak a oe, imply roll normal Damage leg rather than arm). with your weapon. Cathartic: e Attak doe Wound direcly (no Damage roll neeary).

i i an anient ehnique long ine orgotten and lo afer the derucion o the Jade Phoenix ec. Aording to legend, the detail o thi ehnique are ill ontained in the ruin o the Jade Phoenix emple (but no one know it whereabout). Cathartic: In addition to the above effec, yo u may ue thi to rike multiple oe ( per Rank o Waijia) and you may add Extra Wound per Attak. Even though no Attak roll i required, or the purpoe o determining Imbalane Point gained, treat a a normal ue.

119

PHANTOM

RIBBONS

You have reahed a point in your training where you no longer require a word. Fouing your mind, you reate a gholy gentlemen word that i one with your body.

You unurl ribbon or trand o loth, auing them to harden at a preie moment to lie through oe.

PHOENIX SWORD Discipline: Waijia Skill: Medium Melee N ype: Normal Qi:

3

On a Sue you reate a word that deal d Damage per Qi level (do not add Mule) plu Extra Wound. i lat round per Rank o Qi. Cathartic: You reate a word that deal d Damage per Qi level (do not add Mule) plu Extra Wound. i la hour per Rank o Qi.

RAIN

OF ARROWS Discipline: Waijia Skill: Small Ranged again Evade ype: Normal Qi:

OF STEEL (SECRET) Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:

You an unleah a flurry o rand that lah out at everyone in a -oot radiu per Rank o Waijia. Roll Light Melee again Parry ore o all inide the affeted area. How it affet people i baed on the target’ Rank in Qi: ARGE’S RANK

EFFEC

0-1

arget ideapitatedandkilled

2

arget loe a limb (take Flaw) anduffer 4 Wound

3

argetuffer4Wound

4

argetuffer2Wound

5

argetuffer1Wound

6+

argettake3d10Damage

i ability an only be ued Cathartially.

arrow at a target. Roll

i an only be ued aely by arated male and i ontained in the Merile Willow manual. Non-atrated male and women an both learn the ehnique and attempt to ue it, but doing o inur

Damage one again the target ount but treat a Sue a two Wound. otal Suee normally.

and redue by one permanentlyWound (every time you ue Hardine it).

Cathartic: You an fire one additional arrow per Rank o Qi. Roll Damage one again the target but treat a ue a a number o Wound equal to the number o arrow you fired.

RINGING

You nok multiple arrow and fire them at your oe. On a Sue you fire

STRIKE OF THE HAND Discipline: Waijia Skill: Arm Strike ype: Normal Qi:

With thi attak you trike open handed at your enemy, delivering a rigid blow with the ide o your hand to the nek, ometime with debilitating effet.

120

Make an Arm Strike roll again Parry. On a Sue your Attak doe d Damage per Rank o Waijia and Mule. On a otal Sue you rike hard and true, auing your oe to hake and take - d to all Phyial Skill roll or the next hour. Cathartic: You do Extra Wound per Rank o Waijia. On a otal Sue, in addition to - d to Phyial Skill, Combat Skill are affeced a well.

THE SECOND

FIST OF YANSHI

(SECRET) Discipline: Waijia Skill: Arm Strike ype: Normal Qi:

THE SLICING BLADE OF THE FLYING PHANTOMS (SECRET) Discipline: Waijia Skill: Any Melee ype: Normal Qi:

You pin on the ball o your oot, whipping your fit at everyone around you. Make an Arm Strike Skill roll again all opponent around you (eah target mu be within five eet o your body). i allow you to rike eah o them with enough ore to do normal Damage and to puh them bak in a traight line, eet per Rank o Waijia.

You leap at your oe lahing ideway and winding bak like a nake with your blade, making your rike dangerou to ounter.

Cathartic: You hit with enough ore that eah o your opponent lam into anyone in their path when they are puhed bak, and do d Damage per Qi Rank you poe to thoe they trike.

ough known only to Myi Sword and aoiated with the Flying Phantom thi i acually a orgotten, anient ehnique that wa rediovered by Lady White Blade.

SKULL

Cathartic: Work a above exept you do additional Extra Wound per Rank o Waijia on the initial attak and on the bakwing a well.

BREAKING STICK (SECRET) Discipline: Waijia Skill: Light Melee (- d ) again Parry ype: Normal Qi:

You rak your opponent in the kull with a ik or imilar implement, with enough ore to break bone and aue death.

On aAttak Suemu you do d Open again youra oe. be aimed atDamage the head, impoing - d penalty to your Attak roll. Cathartic: i doe d Extra Wound.

On a Sue you do normal Damage. Anyone who attempt to ounter thi and ail take Extra Wound a your blade bite them on it bakwing.

3

SOMERSAULT

STRIKE OF THE DRUNKEN MONKEY Discipline: Waijia Skill: Arm Strike or Leg Strike again Parry ype: Normal

Qi:

You flip into a omerault and slay your limb to rike a oe with your outrethed arm or leg.

Open Damage plu

SLASHING

BLADE Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:

When you lah your word, it reate a ripple through the air, liing your enemy at a diane.

Make an Arm Strike or Leg Strike roll again your opponent’ parry. On a Sue you do normal Damage plu they have to make an Endurane roll (N + per your Rank in Waijia) to avoid being dazed or one round (they an take no acion or one round). On a otal Sue the opponent i dazed or two round i they ail their Endurane roll. hi ehnique require the uer be inebriated by alohol.

Cathartic: On a Catharti ue you plow down with On a Sue you unleah a rippling lie trough the great ore and do Extra Wound (a well a the air toward your target and rike or normal Damage. normal effec). A long a you an ee the enemy and there i nothing ubantial in the way you an attempt to attak them with thi ehnique. Cathartic: Ignore all obale and lie through multiple enemie in a raight line (one additional enemy per Rank in Waijia).

121

SPEARING

BLADE Discipline: Waijia Skill: Light Melee or Medium Melee again Parry ype: Normal Qi:

In a renzy o abbing motion you kewer multiple opponent and inflic grave injury again them with your word. Roll Light or Medium Melee one and apply it to target within reah per Qi Rank. Anyone ruk take Wound (no additional Damage roll).

3

BACK KICK Discipline: Waijia Skill: Leg Strike againt Parry (Normal) or Attak roll (Counter) ype: Normal and Counter Qi:

You whirl your body and unleah a powerul kik. i an potentially be ued to ounter kik, leap and harge a well. On ue you do normal kiking Damage plu Extra Wound.

Cathartic: Anyone ruk take Wound (no additional Damage roll).

Mu be ued Cathartially to ounter an Attak.

SPEAR

Cathartic: Can be ued inantly to interrupt any kik, harge or leap Attak. I you ueed uing it a a normal Attak, you do normal Damage plu Extra Wound and you end your opponent bak eet. I you ueed uing it a a ounter, you do Extra Wound and end your oe bak eet.

SWIPE Discipline: Waijia Skill: Medium or Heavy Melee again Parry ype: Normal Qi:

You wing your pear in a irle at enemie urrounding you, liing their bodie and even auing them to be hurled bak with great ore. You an attak anyone within reah o your weapon around you (up to people per Rank o Waijia). Make one roll and apply to the Parry o everyone in range. On a Sue you hit thoe affeced with your pear normally. Cathartic: In addition to being hit by your sear, everyone Damaged i hurled bak eet per Rank o Qi. It alo allow you to trike an additional target per Rank o Qi (on top o the per Rank o Waijia).

SPEAR

OF THE INFINITE EMPEROR Discipline: Waijia Skill: Medium Melee or Heavy Melee againt Parry ype: Normal Qi:

You tab your pear fierely, triking deep into your oe.

122

SPINNING

i ehnique require a great deal o ore. You take a - d penalty to make your Attak, but add d to your Damage roll. Cathartic: You an ue to rike and impale multiple target in a raight line, up to one target per level o Qi (make a ingle Attak roll). Anyone hit in uh a manner take one Extra Wound. e penalty ill applie.

SPINNING

STEEL (SECRET) Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:

e attaker pour all o her anger and rage into a heavy bladed weapon, twirl into her enemie and ut off their head.

e attaker an unleah a sinning attak and twirl like a sinning top, riking out at everyone in a eet radiu per Rank o Waijia. Roll any Melee again Parry ore o all inide the affeced area. How it affec people i baed on the target’ Rank in Qi: ARGE’S EFFEC RANK 0

Deapitatedandkilled

1

arget take 2 Wound and i deapitated i killed

2

arget take 1 Wound and loe a limb on a otal Sue

3

argettake1Wound

4 5

argettakenormalDamage argettake1d10Damage

6+

argettakenoDamage

i ability an only be ued Cathartially.

Spinning Steel wa devied by the legendary wordTICK OF THE REBOUNDING DOG woman One Armed Fiery Demon. i an only be (SECRET) ued aely by emale and wa an attempt to rereate Discipline: Waijia one o the ehnique rom the Merile Willow Skill: Light Melee again Parry manual. Men an learn the ehnique and attempt to ype: Normal ue it, but doing o inur Wound and redue Har- Qi: dine by one permanently (every time you ueit). i i due to the differene in Qi flow through the body. You deliver an upward rike that end your oppo-

S

nent bouning into the air with eah blow you land.

THE STERN

REBUKE OF HEIPING (SECRET) Discipline: Waijia Skill: Light Melee again Speial ype: Counter Qi:

On a Sue you end your oe up into the air eet per Rank o Waijia, doing normal Damage. e peron land the next round, taking normal alling Damage, unle you hooe to rike again (ending them bak up into the air).

3

Cathartic: When done in thi man ner, you may ue With lightning seed you turn your word to deflec an Stik o the Rebounding Dog a a Move acion, alinoming ranged or thrown attak bak at the aailant. lowing you to Attak or perorm Skill while you boune your target in the air eah round. When omeone make a thrown or ranged Attak again you, you an try to ounter with thi by rolling Light Melee again a N equal to their Attak roll reult or Evade (whihever i higher). On a STICK OF THE RISING DOG (SECRET) Sue you deflec the objec bak at the attaker Discipline: Waijia or d Damage per Rank o Qi. Skill: Light Melee again Parry ype: Normal Cathartic: When ued Cathartially the Attak Qi: flahe with energy and deliver d Open Damage per Rank o Qi. i an exeed the Sof Damage Cap You rak your opponent with a ik, in a udden, o d , but an never exeed d . violent upward wing.

STRIKE

OF THE DIVING FALCON Discipline: Waijia Skill: Athleti again Speial ype: Normal Qi:

You jump or all diretly onto your enemy, tranerring mo o the ore o your impac to your oe. o land on your target, roll Athleti kill. I your target i unaware o your preene, the N i . I the target i aware, roll again her Evade. On a Sue, your target take alling Damage equal to the diane o your all and you take hal the normal Damage (round down). e target i alo knoked prone. On a Failure, you mi the target ompletely and you take alling Damage a uual. On a otal Sue, you may make a mundane Attak again the target a well. Cathartic: I you ueed in your Athleti roll, you do not take any Damage rom the all. Additionally, on a otal Sue you may ue a Kung Fu ehnique again your target inead o a mundane Attak.

On a Sue you do d plu your Rank ni Waijia. e damage i Open Damage. Cathartic: Intead o rolling Damage you do Wound equal to plu your Rank in Waijia.

STORM

OF ARROWS Discipline: Waijia Skill: Small Ranged again Evade ype: Normal Qi:

You nok multiple arrow and end a volley at your oe. You fire everal arrow into a x oot area per Rank o Waijia. Make one Attak roll again all target in thi zone. e arrow deal normal Damage. Cathartic: You fire a volley into Rank o Waijia+Qi level.

x

oot areaper

123

STORMING

STUNNING

You an throw multiple dagger with immene preiion at a ingle target.

You beat your opponent fierely with a quik areully aimed rike o your ik (or other light blunt weapon), unning them.

DAGGERS Discipline: Waijia Skill: Light Melee again Evade ype: Normal Qi:

3

You an throw one dagger per Rank o Qi at a ingle target with the dagger’ throw range. Roll one Attak roll or all the dagger. I the Attak hit, make a ingle Damage roll. I the Damage roll meet or exeed the target’ Hardine, he take Wound or eah dagger thrown. Do not add any Damage rom the roll itel.

STICK STRIKE Discipline: Waijia Skill: Light Melee again Parry ype: Normal Qi:

On a Sue you un your oe or a ingle round. On a ailure your oe get one ree Attak again you, beaue thi ehnique require total ommitment to the rike. i doe not work again opponent or more Qi Rank higher than you.

i an only be ued with dagger or dagger-like Cathartic: e unning effec la or round. objec (needle and altrop annot be ued or thi ehnique). WAN TAMING STRIKE Cathartic: A above, exept you an throw two Discipline: Waijia dagger per Rank o Qi, and you may divide the Skill: Any Melee again Parry dagger between multiple target. ype: Normal Qi:

S

STORMING

NEEDLES Discipline: Waijia Skill: Light Melee again Evade ype: Normal

Qi:

You throw multiple needle with great preiion.

On a ue you an throw extra needle per Rank o Qi at a ingle target, up to a diane o eet per Rank o Waijia. Cathartic: You an throw the needle at multiple target (ame range).

124

You twirl into the air and dive toward your oe or a deadly erie o sinning rike. You an make one extra attak per Rank o Waijia. Eah Attak roll Damage eparately. Cathartic:When ued in thi manner the Swan aming Strike nullifie the Riing Swan Stane, ending the ane or a ull round. You an alo ue thi to rike multiple target within your area o movement inead o ju a ingle target.

SWORD

WHIPPING STRIKE Discipline: Waijia Skill: Any melee again Parry ype: Normal Qi:

You whirl your blade in a whipping motion above your head, generating a green energy that lahe out at target in in all direcion.

Roll again up to target per Rank oWaijia within a oot area. i doe d Openamage D to eah o them. Cathartic: Cathartially thi an be ued again target per Rank o Waijia, and doe d Open Damage again them.

3

A priest leaps at his enemies with Swan Taming Strike.

TAI

TURN

You wifly rak one oe in the head then sin quikly to rike another’ kull. Make a Medium Melee Skill roll and apply it again the Parry o all target. On a Sue you deliver normal Damage to thoe ruk plu they are thrown off balane taking a - d to all Phyial Skill or round per Rank o Waijia. i penalty an alo affec Damage roll beaue it inlude Mule.

You flik a number o altrop into the air, where they usend and twirl to redirec inoming projecile.

LAN’S STAFF STRIKE Discipline: Waijia Skill: Medium Melee again Parry ype: Normal Qi:

You an hit up to two target per Rank o Qi (up to a many oe a are within reah). Cathartic: Doe an E xtra Wound to eah target on a Sueul hit.

OF THE CALTROP Discipline: Waijia Skill: Light Melee again Attak roll/Evade ype: Counter Qi:

i an be ued only again mundane Attak (not again Kung Fu ehnique). Roll Light Melee again the Attak roll o the projecile. On a Sue the weapon i sun by your altrop and rike the srcinal attaker (provided your Light Melee roll beat their Evade a well). On a otal Sue you an redirec the projecile at any target o your hoie. Cathartic: When ued Cathartially the altrop remain usended and in effec or one ull round. It alo work again Kung Fu ehnique when ued in thi manner.

125

VENOM

OF THE FLY-WHISK Discipline: Waijia Skill: Light Melee Again Evade ype: Normal Qi:

You dip the tip o your fly-whik in venom and flik it with exploive ore, auing the droplet to move o at they penetrate kin.

3

Roll Light Melee again Evade again target. On a Sue you do no Damage but expoe the target to the poion. On a otal Sue the peron alo take d Damage. On a Failure itsray or slahe on a random peron near the target (Roll d : In ront o target - , Behind target - , Lef o target - , Right o target - ). i i onidered a thrown Attak and ha a range o eet per Rank o Waijia.

Requirement: i ehnique require you phyially have the poion you wih to ue. Cathartic: i an rike multiple target, up to per Rank o Qi. Range alo double to eet per Rank o Waijia.

WALL

HUNTS FOR FOOD Discipline: Waijia Skill: Any Melee again Parry ype: Normal Qi:

You throw your Melee weapon at a oe and it attak on it own, flying through the air or ome time beore returning to you. On a Sue you throw your melee weapon up to eet per Rank o Qi at your oe, and it attak, then return to your hand. Cathartic: e weapon remain airborne, attaking your oe independently eah round or round + round per Rank o Waijia. While thi i in effec you may take other acion or Attak.

WHIRLING

BLADE Discipline: Waijia Skill: Any Melee again Parry ype: Normal

Qi:

OF CALTROPS Discipline: Waijia Skill: Light Melee again Evade ype: Counter

You launh into a terrible sinning harge attak, rahing again your oe with tremendou ore.

Qi:

On a Sue you rike normally and do Wound. On a otal Sue you an make oneExtra more attak again the ame target.

You unurl a luer o altrop into the air, auing them to usend and sin in plae, orming a wall that pin harging or leaping oe.

Make a Light Melee Skill roll again the Evade ore o your opponent a they harge, fly or leap at you. On a Sue, the target rike a altrop and are pinned in plae. o extrac themelve they mu ueed on a Mule N roll (remain pinned until they ueed). arget who are higher Qi Rank than you an attempt thi a a ree acion.

126

WEAPON

When anyone harge or leap to attak you, you an interrupt their Attak with thi ounter. i orm a ontinuou wall o altrop eet long per Rank o Qi. e wall i vertial and an be any hape you wih. i ehnique mu be ued Cathartially to affec Kung Fu ehnique. Cathartic: When ued Cathartially thi ounter an work again Kung Fu ehnique, it alo remain in effec or the ull length o the round again anyone who trie to pa through.

Make a Melee Attak roll again your target’ Parry.

Cathartic: In addition to the above effec, on a Catharti ue you do Extra Wound to the target.

QINGGONG CRAWLING

TIGER Discipline: Qinggong Skill: Athleti N ype: Normal Qi:

DREAMING

HEAVENLY SPLENDOR Discipline: Qinggong Skill: Speed ype: Counter Qi:

i ehnique seifially ounter e Final ranquility o the Storm, giving you an opportunity to avoid it. It an be ued in natural orm a well.

You limb and rawl with the grae o a tiger, allowing you to move up heer urae and over narrow roofop, eemingly in defiane o gravity.

I your Speed roll meet or exeed the Ritual roll o e Final ranquility o the Storm, you dodge out o the way, and the lightning rike the ground where Make an Athleti roll again N . On a ue you were (thi may be harmle or have ome effec you an limb up vertial urae or amble aro uh a arting a fire; onult the GM). I you are narrow pathway with eae. i allow you to move dodging a natural lightning rike, the GM hould eet per Rank o Qi. On a otal Sue you may roll d and treat that a the srcinal Ritual roll. alo ue an additional Kung Fu ehnique while perorming Crawling iger. Afer ueully uing thi Counter, i you find the deign ued or e Final ranquility o the Storm Cathartic: When ued Cathartially you are omwhile it i ill glowing, you immediately learn the pletely ilent a you move. i impoe a - d identity o whoever ent the bolt at you. Penalty per Rank o Qinggong on effort to Detec you when ound would be relevant. Cathartic: Your body’ Speed align perecly with that o the lightning, and you allow yourel to be ruk, hanneling the lightning through you, to your benefit. Fir, roll d , and heal one Wound or eah ANCE OF THE BIXIE die that meet or exeed your Hardine (otal SuDiscipline: Qinggong ee heal two). For the next hour, you reeive + Skill: Speed N Evade, + d Speed, and + d Athleti. Finally, the ype: Normal deign made by e Final ranquility o the Storm

3

D

Qi: will remain or one day inead o one hour. i ehnique allow you to make your body phyially lighter, making it harder to hit you, but alo RIFT OF THE BUTTERFLY FISH making hit again you potentially more lethal. Discipline: Qinggong Make a Speed roll N . On a Sue, you may Skill: Athleti N temporarily traner your Hardine point to Evade ype: Normal Qi: or Parry. e maximum number you an traner i per Qi level, but you do not have to do that many. You may alo slit them up. For example, a Qi level uer ha Hardine, Parry, and Evade. She You an take to the air and glide like a butterfly fih may traner up to , and hooe to slit them to or flying quirrel. in Parry and in Evade. i reult in her Deene On a ue you an glide eet horizontally per being Hardine, Parry, and Evade. Rank o Qinggong or every eet o vertial deent i hange la round perRank in Qinggong. (imply multiply the vertial height o your all by to arrive at the bae number o eet). So alling rom Cathartic: For eah point o Hardine you arifie, a -oot tree, enable you to glide a diane o both Parry and Evade inreae by . eet per Rank o Qinggong. I you are able to touh water with your eet you an kip or additional eet per Rank.

D

Cathartic: In addition to uing thi ehnique to glide, you an make an attak or ue another Kung Fu ability while in flight.

127

DRUNKEN

DODGE Discipline: Qinggong Skill: Athleti N et by opponent’ Attak ype: Counter Qi:

You bend, dip and weave in an elegant flow o drunkenne, evading attak with eae.

3

i allow you an opportunity, i an Attak beat your Parry or Evade ore, to avoid being ruk by making a ueul Athleti Skill roll again your opponent’ Attak roll. On a otal Sue you get a ree mundane Attak again the target.

tane up to your Rank in Qinggong + your Qi level, then multiplied by your normal move. So, a uer with Rank in Qinggong and Point in Speed ha a normal move o eet. I they were Qi level , + = , x = maximum range o eet. On a Failure, you all, beaue you annot and on air. Looking down at any point while uing thi ehnique onitute an immediate Failure, auing you to all. i ehnique wa reated by Rekle Storm. Cathartic: When uing thi ehnique to Meet Foe, you may deliver a mundane Attak or Kung Fu ehnique at the end o your move.

Requirement: i require the haracer be inebriated to perorm.

When uing thi ehnique to Walk on Air, the maximum diane o your walk inreae to your Rank in Qinggong + your Qi level, then multiplied eet. Additionally, you may treat the air you Cathartic: When ued Cathartially, you an ue by thi ability to deend again multiple Attak (up to are walking on a “olid ground” or the purpoe Attak per Rank o Qi). On a otal Sue you o making another immediate ue o thi ehnique. an make a ree Kung Fu Attak againt one target.

FEARLESS

STRIDE OF THE STORM Discipline: Qinggong Skill: Speed N Speial ype: Normal

Qi:

You to ou mind Qimove energyatinto onemaximum objecive: get thatyour sot. Youand may your seed, but to other it appear a though your leg are ill making a walking motion. i ehnique an be ued in a number o ituation. Eah ue only afford one o the below effec, whih you hooe, alo etting the N or your Speed roll:

128

THE FINAL

TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Ritual (any) N ype: Normal Qi:

In order to ue thi ehnique, be raining. You poition alling raindrop init amu seifi pattern known only to thoe with thi ehnique. o other, you look a ool who run about (admittedly quikly) redirecing raindrop all over the plae. Uing a Move and Skill acion, you roll any Ritual Skill and hooe one target who i urrently wet rom the orm you are in and ha no ignifiant barrier between Meet Foe: You may ue thi ehnique to aunter obliv- him and the ky (a roo would ount, an umbrella would iouly aro a battlefield, but you mu delare one not). Regardle o your roll, the pattern you reated ingle opponent that you are marhing up to. i begin to glow a brilliant golden olor. opponent may be arther than your normal omve range, up to your normal move multiplied by your Rank in e ehnique’ effec beome apparent on you r next Qinggong. Make a Speed roll N . On a Sue, you turn (you may ill take acion, the Ritual ju took reah him a a Move and Skill acion, andno one who time to work). I you ueeded, the target you hoe you pa may make any ree Attak or attempt to in- i ruk by lightning or d Open Damage. I you terrupt your advane in any way, inluding the target ailed, you are ruk by lightning or d Open you walk up to. On a Failure, you ill make it to him, Damage. I the Attak deal Damage to anyone, the glow diappear. I it doe not (ee but all who you pa may reac a normal. DREAMING HEAVENLY SPLENDOR, a ehnique whih ounter thi) Walk on Air: You may ue thi ehnique to walk the glowing deign remain or one hour. aro air a though it were olid. You mu begin thi ehnique on olid ground, epping off a ledge Cathartic: You may add one additional target per (ex. liff ae), then making a Speed roll N . On a Rank o Qinggong. Roll independently or eah Sue, you walk aro air a though it were a target, and all Failure rike you. perecly flat, horizontal plane. You may walk a di-

THE FIRST

TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Athleti ype: Normal, Counter Qi:

In order to ue thi ehnique, it mu be raining. You dart quikly rom ide to ide, never being touhed by raindrop.

Cathartic: When ued Normally, the duration beome minute, o you do not have to repeatedly roll until it end. When ued a a Counter, i you ueully dodge and have a an, you may redirec the raindrop at a target o your hoie (an be the srcinal attaker, but doe not have to be). Ue the srcinal Attak’ Speed roll to hit, and i it work, do the srcinal attaker’ Damage.

A a normal ehnique, to avoid the drop, make an Athleti roll N . i afford you + to Evade or LIGHT OF THE HAWK the quik movement and + to Stealth beaue people Discipline: Qinggong Skill: Athleti (N ) will hear the rain, and you will not be trudging ype: Normal through it. However, a you mu move onantly, Qi: you mu reue thi ehnique eah time it i your turn to ontinue it effec. You an take flight through the air like a bird.

F

i an alo be ued a a Counter to the ird ranquility o the Storm. When ued in thi way, i your Athleti roll meet or exeed the opponent’ initial Speed roll, you avoid their raindrop a well and take no Damage.

3

On a ue you an fly eet plu eet per level o Qinggong per round. Mu ue thi ehnique eah round to ay in flight. Cathartic: i enable you to maintain flight without additional Skill roll or minute per Rank o Qinggong.

129

FLYING

HORIZONTAL

You leap great diane toward a oe unleahing a high kik and uing the target to sring bak upon another enemy. On a Sue you an leap up to eet per Rank o Qinggong to kik your opponent, doing Mule + d Damage. You an then leap another eet

You retreat quikly again a vertial urae evading your opponent’ Attak, holding a horizontal ane that defie phyi, your body parallel with theground. You deliver a ounter Attak rom thi poition.

SWAN KICK Discipline: Qinggong Skill: Leg Strike ype: Normal Qi:

3

SIDESTEP Discipline: Qinggong Skill: Athleti N ype: Counter Qi:

o perorm thi ehnique there mu be a wall or imilar objec or you to retreat to (a tree, po or per Rank o +Qinggong again another oe (alo doing Mule d Damage). Ue your srcinal roll other vertial urae will work). It an be ued whenever omeone attak you. Make an Athleti roll or both attak. again N . On a Sue you evade your opponen t’ Cathartic:When ued Cathartially you an make an Attak and an make an immediate mundane Attak. additional number o leaping kik attak equal to your Rank in Qi (again, ue the ame roll or all o them). Cathartic: A above exept you an deliver a mundane Attak or Kung Fu ehnique.

GRACEFUL

RETREAT Discipline: Qinggong Skill: Speed (N - per Rank o Qinggong) ype: Counter Qi: You lide bak a your opponent harge again you.

On a ue thi inreae your parry by your Rank in Qinggong again Charging Attak. i ability an be ued inantly. Cathartic: When ued Cathartially thi ehnique effecively nullifie any harge Attak.

GREAT

STRIDE Discipline: Qinggong Skill: Speed ype: Normal Qi:

You vanih into thin air and reappea r ome ditane away.

130

On a ue you an teleport a a Move and Skill ation by up to eet per Rank o Qi and Rank o Qinggong. You an only move to a sot that i in your urrent line o ight. Cathartic: You an teleport a a Move and Skill acion by eet per Rank o Qi and Rank o Qinggong. You an only move to a sot that i in your urrent line o ight.

Bridge the gap with Leap of the Swan.

3

The Ferocious Flower uses Horizontal Sidestep to evade an attack.

KICK

OF THE SWAN Discipline: Qinggong Skill: Leg Strike ype: Normal Qi:

You bound into the air, kiking uriouly and arrying yourel urther with eah kik. i allow you to kik multiple enemie, uing eah rike to arry you orward through the air. A long a there are enemie beore you, eparated by only five eet per Rank o Qinggong, you may ontinue to Attak and move until you ail. ee are normal kik.

LEAP

OF THE SWAN

Discipline: Qinggong Skill: Athleti N ype: Normal Qi:

You an leap great diane, more than a normal human. Make an Athleti roll again N . On a ue you an jump an additional eet per Rank o Qinggong (ue the jumping rule rom the ATHLETICS entry in CHAPER ONE o the Wandering Heroe o Ogre Gate rulebook). arget Number i et by bae diane (ignoring the additional eet per Rank a a acor). On a otal Sue you jump an extra eet per Rank o Qinggong.

For example, i you have two Rank in Qinggong, and ueed on your fir Attak again an enemy within ten eet, then you may Attak another oe provided they are alo within ten eet. I you land Cathartic: In addition to uing the ehnique to your Attak on the eond oe, then you may onmake a leap or jump, you an alo make an Attak tinue and Attak another target provided it i within or ue another Kung Fu ability while in flight. ten eet. I your Qinggong were Rank , then thi minimum diane would be eet. Cathartic: When ued Cathartially you an ontinue to Attak a long a there are enemie beore you, eparated by only ten eet per Rank o Qinggong.

131

POUNCE

STEALTH

You leap high into the air and land upon your oe, mahing down on their body and pinning them by digging your finger into their joint.

You move effortlely, bending your body to find every hadow and uneen sae to elude the viion o oe. You alo lighten your body, making your ep oundle.

On a ue you do d Damage per Rank Qinggong and you pin the target (a per the rerain rule) or round. For any urther pinning you mu make a normal Grapple roll. On a otal Sue you add + d to Damage.

On a ue you an are inredibly diffiult to sot. i mean anyone making a Detec roll again your Stealth to sot you, mu make two oneutive Detec roll to ueed.

OF THE LION (SECRET) Discipline: Qinggong Skill: Athleti again Parry ype: Normal Qi:

3

Cathartic: Work a normal exept the Damage i inreaed to d per Rank, and you may pin the peron or up to a number o round equal to your Qi, provided that i all you do (you annot Attak or perorm any other kill acion during thi time). e target i not able to make the uually attempt to eape unle he or he ha at lea twie your Rank in Qi.

OF THE SPIDER DEMON Discipline: Qinggong Skill: Athleti N ype: Normal Qi:

You need to roll thi anytime omeone might ee you. I you do anything to all attention to your preene, the ehnique will not work (orexample abbing omeone in the ae). Cathartic: When ued Cathartially the effec la or ten minute.

SWIFT THE SECOND TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Athleti N ype: Normal

STRIDE Discipline: Qinggong Skill: Speed ype: Normal Qi:

You vanih into thin air and reappear ome di-

an o teleport a Move InQi: order to ue thi ehnique, it mu be raining. tane acionaway. by up On to a ue eet peryou Rank Qi andaRank o You ue raindrop a though they were olid, epping Qinggong. impoibly quikly rom raindrop to raindrop, reulting in an overall inreae in elevation. Cathartic: You an eleport a a Move acion by eet per Rank o Qi and Rank o Qinggong. o ep up the drop, make an Athleti roll N . i allow you to aend eet per Qi level and Rank o Qinggong. WIFT POUNCE OF THE CHEETAH Discipline: Qinggong Cathartic: e diane beome eet per Qi le vel Skill: Speed and rank o Qinggong. ype: Normal Qi:

S

You move in exploive bur o a, you eem to pop in and out o exiene.

132

I ueul you an add your Qinggong to your Speed or purpoe o determining movement. i take up your Attak or the round. Cathartic: i an be ued inantly and applied to initiative. You an alo make a mundane Attak afer moving. When you reah Qi Rank , youan  make a mundane Attak or a Kung Fu Attak afer moving.

THE THIRD

THE TURN

In order to ue thi ehnique, it mu be raining and you mu have a an (it an be bamboo or metal). You ue raindrop a though they were olid, fliking your an and ending them flying at an opponent.

i ehnique an be ued a a Counter whenever omeone make a Melee Attak again you. You pivot to avoid their attak, leading them to alter or ju a moment o you finih the pivot, plaing yourel behind them.

o hit the rainproperly, make a Speed roll againEvade. i allow you to direc enough harp, olid raindrop to inflic one target with d Damage per Qi level.

On a Sue you avoid their Attak and may resond uing a mundane Attak that doe Extra Wound (due to urprie).

Cathartic: You may add one additional target per Rank o Qinggong. Damage to eah target inreae to d per Qi Level plu Extra Wound.

Cathartic: You avoid the Attak and may ounter with a mundane Attak or Kung Fu ehnique, with urprie inflicing Extra Wound.

TREE

WEAPON

TRANQUILITY OF THE STORM Discipline: Qinggong Skill: Speed again Evade ype: Normal Qi:

BOUNDING STRIDE Discipline: Qinggong Skill: Athleti N ype: Normal Qi:

OF THE ZHEN BIRD Discipline: Qinggong Skill: Speed N ype: Counter Qi:

3

STRIDE Discipline: Qinggong Skill: Speed again Parry ype: Counter Qi:

Uing thi ehnique, you bound and walk upon When an opponent rike at you with a melee tree and branhe with eae. weapon, you leap upon it to avoid the attak. I the srcinal Attak would have mied, you an alo On a ue you an move reely through tree or ride toward your oe and deliver a deadly Attak. a number round equal to your Rank. i allowoyou to walk, limb, andQinggong run on even the malle tree branh. Move your ull rate. Cathartic: i allow you to blend in ompletely with the tree, giving you Stealth or eond per Rank o Qinggong.

TREE

BOUNDING STRIKE Discipline: Qinggong Skill: Athleti again Parry ype: Normal Qi:

When an opponent make a melee weapon Attak again you, roll Speed again the attaker’ Parry. On a Sue, you poune onto the melee weapon. I the opponent’ Attak roll again you wa a Failure, you an alo walk quikly toward the enemy to deliver a normal mundane Attak (you annot deliver a Kung Fu ehnique). Cathartic: I the opponent mie you, you an deliver a Kung Fu ehnique rather than a mundane Attak. Even i you would have been hit by the Attak, you an ill deliver a mundane Attak a part o thi ounter.

You bound rom tree to tree auing them to way and attak your oe with eah ep.

133 On a ue you an aue tree branhe to bend and attak your oe, wiping at enemy per Rank o Qinggong. ee do d Damage. You alo move at hal your normal rate through the tree. Cathartic: You ue up to tree per Rank o Qi to bend and attak your oe and eah one doe d Damage per Rank o Qinggong.

3

With Weapon Stride, you turn a person’s weapon into an attack path.

WHIRLING

DODGE

Discipline: Qinggong Skill: Athleti N et by opponent’ Attak ype: Counter Qi:

You leap in the air at the la moment and twirl to avoid Attak that urely would have landed otherwie.

i give you an opportunity to redue the Damage o the Attak by sinning and rotating your body. Roll Athleti again the attaker Attak roll, i you ueed, then you redue their Damage roll by - d . I you get a otal Sue you redue the Damage roll by - d .

134

In order to dodge you need sae, o thi ounter i not effecive again attak overing a large area where there i no ae plae or you to whirl into. Cathartic: i allow you an opportunity, i an Attak beat your Parry or Evade ore, to avoid being ruk by making an Athleti Skill roll again your opponent’ Attak roll. I you ueed, the Attak mie and you take no Damage.

NEIGONG ABSORBING PALM Discipline: Neigong Skill: Mediine ype: Normal Qi:

You plae your hand upon a peron injured by Qi energy or whoe Qi energy i imbalaned and draw the Qi into your own body. i mu be ued Cathartially. Cathartic: Make a Mediine roll again N . On a Sue you draw the energy into your body and diipate it. On a otal Sue you draw in the energy and you know the nature o the ehnique that delivered it. On a Failure you draw the energy into your body but uffer the effec o it yourel. At the diretion o the GM, ome Kung Fu ehnique may aue additional seifi effec or uing thi power.

BLADE

PINCH Discipline: Neigong Skill: Arm Strike again Attak roll ype: Counter Qi:

You ue Qi energy to rengthen your grip and ath an inoming blade between two finger, oaionally fliking it into the air to diarm your opponent. Make an Arm Strike again the Attak roll. I you ueed, then you effecively blok the Attak with your finger. On a otal Sue you fling the weapon into the air and diarm your oe (thi happen automatially, no additional roll required).

3

i only work again mundane Sword Attak or any bladed weapon, not again Kung Fu ehnique. Cathartic: You an ue thi ehnique again Kung Fu ehnique that ue any type o word or bladed weapon. Additionally on a ueul ounter you an hooe to hatter the weapon (provided it i not magi in nature).

BLAST

OF THE DRAGON Discipline: Neigong Skill: Arm Strike again Evade ype: Normal Qi:

You ummon your internal trength and unleah a red gu o energy that hurl oe into the air. You reate a gut o energy with a range o eet per Rank o Qi. On a Sue you throw the target eet bak per Rank o Neigong. i doe no Damage but leave the target prone. Cathartic: i doe d alling Damage per Qi Level in addition to the normal effec.

BREATH

OF FURY Discipline: Neigong Skill: Endurane again Evade ype: Normal Qi:

You exhale a breath filled with your internal energy, unleahing a powerul wind on your oe. On a Sue you knok bak your eetthem per Rank o Qi. i doe no Damage but oe an move a oniderable diane. i work again all people within twenty eet o the direcion you are aing. Cathartic: In addition you an Damage your oe, hurling them to the ground violently, doing d equal to your Neigong Ranking in Damage.

BREATH

OF THE LOTUS PETAL Discipline: Neigong Skill: Meditation ype: Normal Qi:

You enter a deep meditative ate, ontrolling your heart rate and breath, enabling your body to heal at a aer than normal rate. On a Sue you heal at a rate o plu your Rank in Neigong eah hour. You mu meditate the entire time. Cathartic: You heal at a rate o plu your Rank in Neigong every ten minute.

135

CALM

OF SUNAN Discipline: Neigong Skill: Meditation again Poion N ype: Normal Qi:

You meditate, lowing down your breath and blood flow to ave off the effec o poion. I you Sueed you low down the lethality rate o the poion or hour per Rank oNeigong. It redue lethality by one inrement (o a poion that kill in minute take hour to kill). On a otal Sue the

3

THE CHOKING LASH OF

LADY PLUM

BLOSSOM (SECRET) Discipline: Neigong Skill: Light Melee again Parry ype: Normal Qi:

You lah out with your fly-whik, whip or imilar weapon, wrapping it around the target’ throat and leaving an eho o Qi energy that hoke the peron.

Roll Light Melee again Parry. On a Sue you an extend the lah o your fly-whik to wrap briefly around rate redue two inrement (minute beome day). the oe’ nek (within eet per Rank o Qi) filling it You mu meditate or one omplete hour, during whih with energy a you do o. i an affec one target and time you manage to halt the progre o the poion. leave a pulating purple ring in it wake that hoke the vicim (ueSUFFOCATIONrule romCHAPTER Cathartic:i doe the ame thing a the normal verion WO: RULES). e ring remain or round. but it la or hour per Rank o Neigong. Catharti drain one point o your Qi or eah ue or hour. e ring an be removed uing a ehnique like Aborbing Palm that draw in aperon’ Qi. Whoever doe o, take Extra Wound per Rank o your Neigong.

CHERRY BLOSSOM

PALM (SECRET)

Discipline: Neigong Skill: Endurane ype: Normal Qi:

Cathartic: You an trike target per Rank o Qi. e ring remain or round.

CLOUD

OF INEBRIATION Discipline: Neigong Skill: Command again Wit ype: Normal der-olored light to your hand that enhane your rike. Qi:

i i the fir o the Cherry Bloo m Palm ehnique. You draw on your internal power, bringing a lavenOn a Sue, any Attak you make unarmed doe + d Damage or two round per Rank o Neigong. i take one move acion to perorm. Cathartic: Any unarmed Attak you make doe Extra Wound or round per rank o Neigong.

You ou your mind and releae a powerul loud o golden energy that ume rom your body and engul your oe, auing them to eel your ate o inebriation. Uer pread an uneen loud out rom their body ( eet per Qi Rank) through ore o will. Make a Command Skill roll againt the Wit o all target in affeced area. oe affeced uffer - d to all Skill and Deene due to drunkenne (exept Reolve and Hardine whih inreae by ) or minute per Rank o Neigong. i affet everyone in the area, even allie.

136

otal ue hange duration rom minute to hour. i ehnique only affe t target QiRank or more lower than you. Requirement: e uer mut be drunk to ue thi ehnique.

Cathartic: Affeted target immediately pa out.

CROAK

CURING

You roak, gathering Qi in your arm, beore hooting orward at your opponent and ramming into them with your head.

You inhale deeply and releae your Qi into a peron affliced with poion, puhing the venom rom their body.

Make an Athleti Skill roll again the Parry o your target. On a Sue you deliver d Damage per Rank o Neigong. e range o thi maneuver i eet time your Qi level. You move your opponent bak eet one you hit them.

On a Sue the poion’ effec i delayed or hour per level o Qi.

Cathartic: You all on all our and roak, gathering Qi throughout your body beore again hooting orward at your opponent, moving eet time Qi level and puhing them bak that ull diane, delivering d Damage per Rank o Neigong and Extra Wound per Rank o Qi. When ued Cathartially, you gain Extra Imbalane Point.

Cathartic: On a ue the poion i effecively nullified and removed rom the body. On a ailure, the poion aelerate by one inrement. Uing thi Cathartially temporarily deplete one Qi level or a day. i ill alo only work on natural poion.

OF THE TOAD Discipline: Neigong Skill: Athleti ype: Skill Acion Qi:

PALM Discipline: Neigong Skill: Endurane again Mediine Skill N ype: Normal Qi:

i only work on natural poion, not thoe rendered through Neigong ehnique.

3

137

Qixia uses Curing Palm to push venom from a Flying Phantom’s wound.

EAGLE

DESCENDS LOUDLY Discipline: Neigong Skill: row again Parry ype: Normal Qi:

You ummon your inner power and hurl your oe either a great diane or raight into the air.

3

Make a row Skill roll again your opponent Parry. On a Sue you throw your oe but at a horizontal diane o up to eet plu eet per Rank o Qi (doing Damage plu your Neigong Rank and making them prone). On a otal Sue you throw them a diane o eet plu eet per Ranko Qi. Cathartic: You throw your oe raight up in the air, eet per Rank o Qi. i aue normal alling Damage. On a otal Sue you throw the peron in the air eet per Rank o Qi. You an opt to throw you opponent horizontally or twie the normal diane.

FEROCIOUS

FLOWER’S STORMING PETALS (SECRET) Discipline: Neigong Skill: Empathy N ype: Normal Qi:

You erae the barrier in your mind eparating you rom nature, and orm a link with all flower and lea bearing plant in the area, auing them to unleah a powerul hail o deadly petal. e petal are light but beome hard and harp a eel.

On a Sue, you aue a -oot wath o petal per Rank o Qi to weep beore you or up to eet, doing d Damage per Rank o Neigong to all aeced target. Cathartic: e area inreae to a -oot wath per Rank o Qi and Damage beome Open.

THE FIFTH FIST OF YANSHI (SECRET)

THE ENCOMPASSING

EMERALD OF

SUN MAI (SECRET) Discipline: Neigong Skill: Meditation again Evade ype: Normal Qi:

You it in a meditative poure and a intillating green energy orm around a oe in the hape o an emerald, enaing and ruhing him.

Make a Meditation roll again Evade. On a Sue you reate an emerald-haped enloure o Qi energy that trap your oe and exert inredible preure on him. i la or round. Eah round it i in effec the peron inide mu roll Endurane again N or take d Damage. ough the attaker need not ontinue meditating to maintain the effec, i he doe hooe to ontinue meditating, he may add hi Rank in Neigong to both the Damage infliced eah round and the N o the Endurane roll.

138

Breaking through the enloure i diffiult. It ha a Hardine Rating o and Integrity . Cathartic: When done Cathartially the Enompaing Emerald la round and alo doe Extra Wound eah round on a ailed Endurane roll.

Discipline: Neigong Skill: Meditation N (and seial) ype: Normal Qi:

You enter a deep meditative ane, blue energy ouring down your arm a they turn into olid one. Spend two round to make a Meditation Skill roll againt N . On a Sue your it and arm beome olid tone, giving you a + bonu to Parry, and auing any Arm Strike you make to do Extra Wound. he eet lat or round per Rank o Neigong. On a ailure your arm till turn to tone but beome too heavy and immobile to untion. Cathartic: In addition to the above effec, you an point and unleah a flow o jagged rok rom your hand at your oe. i reahe up to eet and rike everyone in it ten-oot wide path (Meditation again Evade), doing automati Wound to everyone truk.

FINGER

FLAMING

You an flik mall objec like one or dart with tremendou seed and auray uing your inner energy.

You lean your body bak in a nearly impoible ar a flaming energy releae rom your he and lahe in multiple direcion, riking thoe you deire.

On a Sue you rike your opponent with the objec doing d Damage per Rank o Qi. Again immobile target, the objec rike preiely where you intend.

On a Sue you rike your target and deliver d Fire Damage. It affec a -oot area per Rank oQi.

FLICK Discipline: Neigong Skill: Light Melee ype: Normal Qi:

I you send round to ou and prepare you an flik two objec or two eparate Attak. Cathartic: i ehnique doe d Open Damage per Rank o Qi.

THE FIRST

SONG OF SHAN LUSHAN

(SECRET) Discipline: Neigong Skill: alent (Singing or any woodwind inru-

ment) again Reolve ype: Normal Qi:

You ing or play a beautiul yet haunting piee o mui,

DRAGON (SECRET) Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:

Cathartic: In addition to the above effec, Da mage inreae to d Fire Damage.

3

FLOOD

OF WINE Discipline: Neigong Skill: Medium Melee again Evade ype: Normal Qi:

You thru your aff toward a diant enemy and hoot a flowing beam o light in a olor reminient o wine you have reently imbibed. Upon a ueul rike, the target take normal Damage rom the aff and alo beome drunk, uffering - d to Skill and Deene (exept Hardine and Reolve whih inreae by ) due to drunk-

about the true deire o aperon’ heart. enne orplu hour. On a total ue the target take Wound all other effec. e beam an travel On a Sue the liener i filledwith a gentle alm that eet per Rank o Neigong. ooth them, and produe eeling o gratitude toward the inger. i i nothing more than normal gratitude. e uer i drained o one Qi Rank whih ome bak at a rate o per day and loe hi inebriated ate. Cathartic:i produe a hypnoti effet on the target, auing anyone affeced to be dazed or round per Rank Requirement: e uer mu be drunk to ue thi o Neigong (doe not work on anyone or more Qi Rankehnique. higher than yourel). In addition, anyone who ha Qi Rank lower the uer, i enthralled, willing do to that Cathartic: e uer doe not loe their inebriated peron’ bidding or hour per Ranko Neigong. ate and reover Qi Rank at a rate o per hour.

139

THE FOURTH

THE HAPPY

You and and breathe in, drawing Qi into your fit, auing them to glow and beome hard like tone.

You hannel Qi energy into a trike, filling your oe with joy.

Make a Meditation Skill roll again N . On a Sue your fi beome hard like one and glow a ool blue olor. While your fi are thi hard, any rike you deliver with your hand (inluding other Kung Fu ehnique) aue opponent to loe point o Hardine on a ueul Damage roll, whih return at a rate o per hour. i la or round per Rank o Neigong ( round per Rank on a otal Sue).

Roll Arm Strike again Parry. On a Sue you do normal Damage and fill the target with a powerul ene o happine or Round per Rank o Neigong. i effec i o rong that the peron annot attak anything living while it i in effec. e target eel a ene o joy even toward enemie. On a otal Sue the duration double.

FIST OF YANSHI (SECRET) Discipline: Neigong Skill: Meditation N ype: Normal Qi:

3

Cathartic: Your fi beome bone-ruhingly hard. Provided your Attak and Damage roll are ueul, you aue your opponent to loe point o Hardine, whih return at a rate o per month.

GAZE

OF THE LION Discipline: Neigong Skill: Command again Reolve ype: Normal Qi:

Make a Command Roll again Reolve. On a Sue the target i unable to land any otal Suee again you or your allie. On a otal Sue the duration i doubled. i la or round per Rank o Neigong . Work on one target.

140

Cathartic: When ued Cathartially the effec la or hour per Ranko Neigong.

HARMONIZING

STRIKE Discipline: Neigong Skill: alent (Any Stringed Inrument) again Evade ype: Normal Qi:

You pluk a ringed inrument uh a a Guzheng, and reate a potent bla o energy harming your

You gazeofierely at yourrength opponent, giving them glimpe your internal through your eye,a draining their onfidene.

Cathartic: Work on multiple target, o Qi.

STRIKE OF LAUGHING FOX (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:

per Rank

oe’ internal organ. i reate a moon-haped wath o energy that ut through the air, eet long per Rank o Qi (aecing target per Rank o Qi). Anyone it hit i drained o point o Hardine per Rank oNeigong. e lo Hardine i reovered in a ingle round. Cathartic: i reate a more laing effec and lo Hardine mu be reovered at the normal rate.

HEART

ILLUMINATING

You enter a brie ate o reing mediation and build up dangerou level o internal power to deliver a lethal blow that end a hokwave through the body, and an bla the heart or other internal organ. You an hooe to meditate or longer period to build up maive energie.

When omeone attak you openhanded, you luth their writ and dig in with iy law that hill the blood.

SMASHING PALM Discipline: Neigong Skill: Meditation ype: Normal Qi:

Spend to make a Meditation Skill roll againone N round (- perRank o Neigong). On a Sue, you ummon enough internal rength to deliver Extra Wound on your next Arm Strike Attak (provided it i made within one minute afer you op uing thi ehnique). You may alo hooe to attempt thi ehnique in the next round (ee below). On a Failure, you dirupt your own Qi and take the number o Extra Wound the Attak would have infliced.

ICE CLAW (SECRET) Discipline: Neigong Skill: Meditation again Attak roll or N ype: Normal, Counter Qi:

On a Sue you grow luminou law that are a harp a ie. You do normal Damage + d per Rank o Neigong with the Arm Strike and drain point o Hardine.

3

i seial ehnique require payment to the gho in blood. I you do not kill the target o thi attak within the hour, you take Wound and uffer wraking pain.

Cathartic: In addition to the normal effec, on a ue thi drain one point o Hardine per Rank I you wih, you an hooe to repeat thi proe o Neigong, but it alo temporarily eliminate the eah ubequent round, rolling Meditation again target’ emotion. You elec whih emotion to elimthe N a uual. You an ontinue to do thi up to a inate. ey an literally eel no Love, Hatred, Pleaure, number o total round equal to your Qi level or until Anger, Happine or Sorrow or hourper Rank o you ail a Meditation roll. For eah additional Sue, Qi. You may only eliminate one emotion. you add one additional Extra Wound to your next Arm Strike.

Cathartic: i ha two important alteration to the

IRON

BODY Discipline: Neigong Skill: Mule again Attak roll ype: Counter

bai thi ehnique. Fir, you have ueed ueully ued ehnique, youone automatially on your Meditation roll on eah ubequent round that you hooe to build up energy. It alo allow you to Qi: build up internal rength or a total number o round equal to twie your Qi level (to a max o ), You inhale deeply, drawing on your internal rength allowing you to do ExtraWound i you Meditate to make your body like an iron po. or round. Roll your Mule again the Attak roll. On a Sue you an deflec attak rom mundane, non-Kung Fu ehnique. Cathartic: When ued Cathartially you deflec attak rom mundane oure and rom Kung Fu ehnique equal to your Qi level or le.

141

IRON

IRON

You plant your eet in the ground and aume a low hore-riding ane, building your internal energy to protec you again attak.

You aume a low and powerul ane, thruing out your arm a you build your internal energy to revere attak made again your body.

On a Sue, you aborb Wound rom up to Attak per Rank o Neigong or one round. i only work again mundane Attak, not Kung Fu ehnique. You annot take any Move while uing thi ability, but you an attak.

When omeone attak you with a melee weapon and mie, you puh their weapon bak upon them, auing them to be affeced by their own attak. Roll Mule again your opponent’ Parry applying a - d Penalty to the Mule roll or eah Rank that your opponent’ Qi exeed your own. On a Sue the weapon rike your opponent inead o you. i only work again Mundane Attak.

SPIRIT Discipline: Neigong Skill: Mule ype: Normal Qi:

3

SPIRIT REVERSAL Discipline: Neigong Skill: Mule again opponent’ Parry ype: Counter Qi:

Cathartic: i aborb Wound rom up to Attak per Rank o Neigong or one round per Rank o Neigong. i work on both mundane Attak and Kung Fu ehnique equal to or le than your Qi level. Cathartic: Work ju like the normal verion exept you an revere Kung Fu ehnique and mundane Attak. i only work again opponent who have RON SPIRIT RESISTANCE le Qi Rank than you. i doe not work again Discipline: Neigong Neigong ehnique. Skill: Meditation again N ype: Counter Qi: ADE RENDING CLAW (SECRET) Discipline: Neigong You aume a alm fighting ane, lasing your hand together and building your internal energy to Skill: Meditation again N protec again energy Attak. ype: Normal

I

J

When omeone Attak you with a Neigong ehnique thi inreae your Parry and Hardine. Make a Meditation Skill roll again N . On a Sue your Hardine and Parry rie by per Rank o Neigong (again Neigong Attak) or thi round. On a otal Sue the effec la two round. i only work again melee baed Neigong ehnique. Cathartic: i automatially trigger a Qi Duel again any opponent making a melee energy Attak again you (provided you both meet the requirement). For the purpoe o the Duel add + d to your Qi Rank. I your opponent ha at lea Qi Rank le you do, thi ompletely blok the attak.

142

Qi: You enter a anding meditation and your fingertip glow brightly.

On a Sue you grow harp luminou law that reemble jade. In addition to normal Damage thee do Extra Wound on all Damage roll rom Arm Strike Attak (inluding other Kung Fu ehnique). e effec la or round + per Rank o Neigong. i seial ehnique require payment to the gho in blood. Every round it i in effec that you do not do Damage the five gho drain a point o your Hardine (return point per hour). Cathartic: e law do Extra Wound. i inreae to Extra Wound at Qi Rank and inreae again to Extra Wound at Qi Rank .

JADE

LIFE

With a mere touh, your oe’ body turn to old tone.

Your fingertip turn a himmering blue and grow luminou point. When thee rike an enemy, they draw the vicim’ lie ore into you, healing yourel a it harm the oe. But thi ome at a heavy prie.

MAIDEN STRIKE (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:

Make an Arm Strike roll again the Parry o target per Rank o Neigong. On a Sue any target you rike who are Qi level or lower turn to one or Round per Rank o your Qi. Cathartic: On a Catharti ue o thi ehnique the tranormation i ofen atal and the ehnique work on anyone Qi level or lower. e effec ill la or round per Rank o Qi, but eah round the rozen target take d Open Damage, rumbling to du i they are redued to health.

LASHING

DRAGON Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:

You twi your body into the ane o a dragon, unleahing a flurry o arhing red ream that look like law made o energy. e red ream rike at multiple opponent in the area. On a Sue you rike your target and deliver d Damage. i an hit up to target per level o Qi. Cathartic: You an rike target per Rank o Qi, and Damage inreae to d .

STEALING BLUE CLAW (SECRET)

Discipline: Neigong Skill: Meditation again N ype: Normal, Counter Qi:

On a ue you grow harp blue law. On a Sueul Attak roll, every two Wound you do, you gain bak Wound. e law themelve do d Damage. You an ue the law or one Attak, then they diipate.

3

e amount o Wound you heal need to be traked every month. For every three Wound you heal, you mu kill one peron. I you do not the Five Gho will ome and attak omeone you are about or need. Cathartic: You gain bak Wound or everyWound you aue. You an ue the law or Attak, then they diipate.

MAJESTY

OF THE LION (SECRET) Discipline: Neigong

Skill: Peruade ype: Normal again Wit Qi:

You ummon your inner power and engul yourel in the majey o the lion. Your hair flow and light pour rom your body in a gloriou dislay, auing your enemie to avert their eye or ower in ear.

On a Sue anyone or more Qi Rank lower than you, mut avert their eye, even i they attak. i impoe a - d penalty to any Attak made again you by affeced target. i la or round per Rank o Neigong. Cathartic:e effec i the ame exept it work on anyone Qi level le than you. It alo prohibit them rom attaking you entirely. ey are imply in awe o your 143 majey. i la or one minute per Rank o Neigong.

MERCILESS BLACK CLAW (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:

You adopt a meditative ane and inhale, raiing your arm up and down in quik but powerul motion. Dark law grow rom your fingertip and your eye burn with a white light.

On a Sue you grow law. ee do d Damage per Rank o Qi and la round.

3

Cathartic: Funcion like normal, but the law are even more eroiou, uing your internal energy to rend your enemie. i enable you to do d Open Damage per Rank o Qi. I your Attak land otal Suee, you roll on the ritial injury table below inead o doing normal Damage.

i i a very potent, and inidiou ehnique that ew have truly maered. Eah Catharti ue aue you to take double the Imbalane Point you would normally gain. In addition afer the power leave you, your Qi i imbalaned and your urrent and max Wound are halved or the next two hour.

TABLE: CRITICAL INJURY (MERCILESS BLACK CLAW) ROLL RESUL 2d10

144

2

Death by preie injury (head blow, puntured organ, et).

3

Eye damaged or gouged out. ake Blind Flaw.

4

Arm detroyed/evered. ake Miing Limb Flaw.

5

Foot detroyed/evered. ake Lame Flaw.

6

Leg badly injured. reat a Miing Limb Flaw or 1 month.

7

Normal Damage plu 2 Extra Wound.

8

Bad temporary Injury. Lame or 1 month.

9

Normal Damage plu 1 Extra Wound.

10

Normal Damage plu target tunned, loe one turn.

11

Normal Damage rom Damage roll.

12

Normal Damage plu target tunned, loe one turn.

13

Normal Damage plu 1 Extra Wound.

14

Bad temporary Injury. Lame or 1 month.

15

Normal Damage plu 2 Extra Wound.

16

Arm badly injured. reat a Miing Limb Flaw or 1 month.

17

Hand detroyed/evered. ake Lame Flaw.

18

Leg detroyed/evered. ake miing Limb Flaw.

19

Eye damaged or gauged out. ake Blind Flaw.

20

Death by maive injury (deapitation, impalement, et).

MERCILESS

THIRST OF THE ROOT

(SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:

You drive your finger deep into the vicim’ fleh like root and begin drawing out hi vital energie.

On a Sue, your Attak doe Damage equal to your Neigong Rank + Mule. You alo heal one Wound i the Attak ueully inflic Damage. On a otal Sue, your finger beome lodged in the vicim, and the Attak i onidered to automatially hit on the next round a well. On a Failure, the Attak mie. i ehnique an only be ued aely by arated male and i ound in the Merile Willow Manual. Non-arated male an learn and attempt it, but they take Wound and they permanently loe point o Hardine afer eah ue. Cathartic:On a Sue, the Attak alo deal Extra Wound, and you heal the amount o Wound you inflic (up to a maximum o target’ Rank in Qi). Additionally, i the target ha ewer Qi Rank than the attaker the drain o vital energie i o evere that the vicim mu roll Endurane again N or be rendered unable to ue any Kung Fu ehnique or an hour.

MOUNTAIN

IN THE FLOOD Discipline: Neigong Skill: Endurane again Attak roll ype: Counter Qi:

You hannel your Qi to hrug off the effet o area attak. i give you an opportunity to redue the Damage done to you by an area attak by hanneling your Qi, reduing it effec again you. Roll Endurane again the attaker’ Attak roll, i you ueed, then you redue their Damage roll by - d (ignore the la die rolled, or i neeary, randomly determine the Damage die to ignore). I you get a otal Sue you redue the Damage roll by - d inead. Cathartic: i allow you an opportunity to negate all effec o the attak again you entirely by making an Endurane Skill roll again your opponent’ Attak roll.

NAGA

PATH

Your body flow with the venom o the Naga. With a imple touh o the palm you an pa it into a peron’ body.

You raie your hand in the air and leap high, unleahing a powerul olumn o energy that weep away enemie beore you and move at target reely or ome time.

PALM (SECRET) Discipline: Neigong Skill: Arm Strike again Parry ype: Normal Qi:

On a Sue you do no Damage but aue the target to begin haking violently, taking a - d Skill penalty per Rank o Neigong to phyial and Combat Skill. e effec la until ured. e Mediine N to ure i +Qi+Neigong Rank and require anantidote.

OF THE DRAGON (SECRET) Discipline: Neigong Skill: Athleti again Evade ype: Normal Qi:

On a Sue you reate a large pillar haped olumn o energy, that move and bend at your ommand, riking anything in it path. Eah round it an plow through up to target per Rank o Qi a it zip throug h the field o battle. i doe d Fire Damage per Rank o Qi and it la round per Rank o Neigong.

3

Requirement: Aquiition o thi ehnique require you to take mall doe o Naga venom eah morning or our month. e doe i mall, o not lethal, but Cathartic: i doe d FireDamage per Rank o impoe a - d Skill penalty to Combat andPhyial Qi plu ExtraWound per Rank o Neigong to eah Skill or two hour afer expoure. target it rike. It an rike target per Ranko Qi per round. Cathartic: e target uffer the normal Skill penaltie and die in d day unle it i ured. When ued Cathartially it annot be ured by mundane ue o the Mediine kill, but inead require the HE HOENIX DRAGON STRIKE ue Nine Divine Snake ehnique. (SECRET) Discipline: Neigong Skill: Arm Strike Again Evade ype: Normal ALM OF THE DRAGON Qi: Discipline: Neigong

T

P

P

Skill: Arm Strike N ype: Normal Qi:

You thru out your hand to releae gu o moke that blind your oe.

I ueul you unleah billowing moke rom your hand that envelop eet per Rank o Qi around you and impoe a - d per Rank o Neigong illumination penalty to all within it (yourel inluded). e moke remain in the area or round per Rank o Neigong. Cathartic: Your Palm o the Dragon i more preie and only affec thoe around you, not yourel.

You and a partner touh hand lef to right, and immediately extend your remaining hand  toward the enemy, unleahing a powerul flood o Qi that repliate the primordial energy o the Phoenix and Dragon. Make an Arm Strike Skill roll again the Evade o everyone in a -oot by -hundred oot line per Rank o Neigong. On a Sue it doe d Open Damage plu Extra Wound to everyone in it rike.

i require two pracitioner to employ. One mu be a man and the other mu be a woman. Ue the Arm Strike Skill o the peron with the lowe Rank. Cathartic: i doe d Open Damage plu Extra Wound to everyone it rike.

145 When ued Cathartially thi ability automatially deroy any sirit or demon.

PERFECT HARMONY OF THE WILLOW (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:

3

PURGE

SPIRIT

Discipline: Neigong Skill: Meditation N ype: Normal Qi:

You draw upon the energie o the un, uing it rength You it down and meditate or everal hour. You to attain perec tranquility and overome hardhip. then hannel Qi through your hand into another peron to purge them o sirit poeion. o ue thi ehnique, you mu meditate or an hour in at lea partial unhine. Roll Meditation again N i mu be ued Cathartially. i take take hour . On a Sue, you an ignore any penaltie aued to perorm. by mental or phyial diracion oreven weakne or one day. Additionally, you reover Imbalane Point at Cathartic: On a Sue you ueully purge a double the normal rate while meditating uing thi sirit rom the target. On a otal Sue you purge ehnique. On a otal Sue, the time required to the sirit and remove all Imbalane Point rom the meditate i halved. On a Failure, nothing happen. peron. On a Failure you take additional Imbalane Point or uing thi ehnique Cathartially. Afer Requirement: Suh perec harmony an only be purging, the target mu re or hour. ahieved by a arated male. i ehnique i ontained in the Merile Willow Manual. Cathartic: Meditation time i redued to one round (one Skill acion on a otal Sue), but you do not reover any Imbalane Point. In addition to the effec above, all temporarily drained Rank o Qi and Deene (uh a Hardine) are reored.

PURGE

AFFLICTION Discipline: Neigong Skill: Meditation N ype: Normal Qi:

R AGE OF ONE THOUSAND

GRIEVING

WIDOWS Discipline: Neigong Skill: Command again N ype: Normal Qi:

You throw your hand down and raie your head to releae a powerul ream, auing your whole body to emanate bla ooe. energy that fluhe over the land and killa weaker

Make a Command Skill roll again N . On a Sue you reate a -oot radiu bla per Rank o Neigong You it down and meditate or everal hour, then that knok all affeced target on the ground and hannel Qi through your hand into another peron un them or one round. On a otal Sue they to purge them o Mental Afflicion. i mu be are unned or three round. ued Cathartially and take hour to perorm. i ability only affec target with no Rank in Qi. Cathartic: On a Sue you ueully purge a Mental Afflicion rom the target. On a otal Sue Cathartic: All affeced target in the area are killed. you purge up to two Mental Afflicion. On a Failure i only affec target with no Rank in Qi. you take additional Imbalane Point or uing thi ehnique athartially. Afer purging, the target mut ret or hour.

146

RED

RINGING

You enter a meditative poition, and your arm flail wildly a you draw on your Qi to hape your body, auing your arm to srout ale a arlet law grow on your fingertip.

You jump into the air and rike the ground with your hand and orehead, releaing a irular bla o energy.

CLAW STRIKE (SECRET) Discipline: Neigong Skill: Meditation again N ype: Normal Qi:

On a Sue you grow law and ale on your arm. ee give you a + to your parry per Rank o Neigong, and do d +Mule inDamage. In addition they leave a burning mark on your oe that aue one automati Wound, afer ombat end (or afer ten round). La one round per Rank o Qi. Cathartic: i uncion like normal, but the law deal an additional automati Wound per Rank o Qi, afer ombat end (or afer ten round).

RESTORING

PALM Discipline: Neigong Skill: Endurane ype: Normal Qi:

STRIKE OF THE DIVINE RAM

Discipline: Neigong Skill: Arm Strike ype: Normal Qi:

On a Sue, you releae a brie bur o ring-haped energy that rike everyone around you within five eet o your body. It doe d Damage per Qi level. Cathartic: e ring emanate rom you in a irular pattern, riking everyone around you within eet per Rank o Neigong.

ROAR

OF THE LION Discipline: Neigong Skill: Command again Reolve ype: Normal Qi:

You unleah a powerul roar, riking terror into the heart o your enemie.

You draw on your inner rength and flow your Qi into a peron whoe power ha been depleted.

On a Sue you unnerve thoe who hear your roar, haking them or a - penalty to Parry per Rank o

On a Sue thi temporarily reore point o Qi per Rank o Neigong to a target who ha been drained or depleted. On a otal Sue it reore one additional point o Qi. e effec la one hour. For every point you reore, you temporarily loe point o your own Qi or an hour.

Neigong i they hooe to engage in melee. roar affec an area o five eet peryou Rank o Qi. e e effec la round per Rank o Qi.

It doe not work when poion i the oure o a peron’ Qi lo. i take ten minute to perorm. Cathartic: i reore level o Qi per Rank o Neigong. e effec i permanent, but deplete your own Qi by the ame amount or one day per level o Qi reored.

3

e roar i exhauing; eah ue aue you to take a Wound due to internal injury. Cathartic: e power o the roar i greater, auing the normal effec but alo doing Wound to everyone who hear it. It alo inreae to an area o eet per Rank o Qi. i effec aue you to take Wound due to internal injury.

147

SHIFT

OF THE CHAMELEON (SECRET)

Discipline: Neigong Skill: Deeption N ype: Normal Qi:

You are ue your internal energy to alter your appearane, hanging hair length and olor, kin tone, and eature to reemble another peron.

3

Make a Deeption roll again N . On a Sue you aume the appearane o another peron. i i an imperec diguie however and anyone amiliar with the peron you are pretending to be may make a Detec roll to diern the harade. e effec la twenty minute per Rank o Qi. On a otal Sue it la minute per Rank o Qi.

SWIFT

REBUTTAL Discipline: Neigong Skill: Meditation again N ype: Counter Qi:

You lean bak and let your internal energy flow to protet you againt ranged energy attak. When omeone attak you with ranged Neigong ehnique thi inreae your Evade and Hardine. Make a Meditation Skill roll again N . On a Sue your Hardine and Evade rie by per Rank o Neigong (again Neigong Attak) or thi round. On a otal Sue the effec la two round.

Only work againt ranged baed Neigong ehnique.

e N to Detec your deeption i + your Rank Cathartic: i automatially trigger a Qi Duel in Neigong. o aume a peron’ appearane you again any opponent making a ranged energy Attak mu have een them at lea one beore. again you (provided you both meet the requirement). I your opponent ha at lea Qi Rank le Cathartic: You aume the peron’ appearane you do, thi ompletely blok the Attak. down to the la detail. e only time anyone may detec the Deeption i i you give them ome reaon to believe you are not who you ay you are. Otherwie they get no uh roll. In addition or anyone to Detec UN MAI SWORD (SECRET) your deeption, oe mu make two oneutive Discipline: Neigong Detec roll rather than one. Skill: Meditation again Parry ype: Normal Qi:

S

TONE SHATTERING Neigong SDiscipline:

FINGER

Skill: Arm Strike again Evade ype: Normal Qi:

You touh a large one or boulder with your finger, generating enough Qi to drive it toward your oe or mah it into piee. On a Sue you hurl a large piee o one at your oe, whih doe d Damage. It ha a range o eet per Rank o Neigong.

148

You adopt a meditative poure and bring to lie an inviible word that rike again your enemie. When perormed preiely thi ehnique an be devaating.

Roll Meditation again Parry. On a Sue you rike your opponent with an inviible blade that doe d plu d Damage per Rank o Neigong. On a otal Sue you all orth three additional blade, inflicing Extra Wound. Beaue the blade are inviible they impoe a - to Parry per Rank o Neigong.

Cathartic:You an hatter an enormou one or rok, Cathartic: Same a above exept on a otal Sue hurling many hunk at your opponent. Work a normal you all orth more blade, inflicing Extra Wound. exept you an deliver one one per Qi Level. e haracer mu be in poeion o a one or thi to work. I ued to hurlat oe, the one doe d Damage.

THE THIRD FIST OF YANSHI (SECRET) WHIPPING Discipline: Neigong Skill: Arm Strike ype: Normal Qi:

i powerul trike draw Qi into the fi o it an detroy olid matter like one or iron.

o ue ird Fit o Yanhi, make an Arm Strike Skill roll again the deired objec’ Hardine (i the objec i diffiult to hit due to ize or movement you mu make an initial Attak roll). I you ueed you hatter up to a oot per Qi level o material. On a otal Sue, you an hatter up to eet per Qi level o material. Your Rank in Neigong determine what material i ueptible to your trike. RANK

MAERIAL VULNERABLE O SRIKE

1

Wood/HardGla

2

Stone/Iron/Bronze

3

Diamond

Cathartic: On a Catharti ue o the power you an do one o two thing. e fir i rike the ground and aue it to hake or one round per Rank o Qi. i ore anyone in a -oot area to make an Athleti roll (uing your Arm Strike reult a a N) or all prone, it alo ut movement in hal or ev-

eryone in the area. e eond i you an ue the ehnique again reature or people made rom the material in quetion. I ued again uh being, you Attak normally, add your Neigong to your Damage roll and do Open Damage. Again reature that regenerate or reore afer derucion, thi double the time it take or them to do o.

TRAPPING

WIND Discipline: Neigong Skill: Endurane again Evade ype: Normal Qi:

You releae a terrible wind rom your palm that irle and trap your enemie.

On a Sue you reate a hort-lived wind that trap your oe or one round. ey an eape by making a Mule roll (N +Qi level). Cathartic: e trapping wind la longer, additional round per Rank o Neigong.

STRANDS Discipline: Neigong Skill: Grapple again Evade ype: Normal Qi:

Your hair flow wildly a it britle with Qi energy and your trand fly out in all direcion gripping and diecing your oe. Make a Grapple roll again everyone in a -oot area per Rank o Neigong. Your hair grow, flie and grab anyone with zero Qi Rank in thi area whoe Evade ore your Grapple roll meet or exeed. On a Sue they are killed in one o two grueome way: the hair rip their bodie in two or they are hoked. Either way the death i inant. i doe not work again anyone Qi Rank or greater. You an opt to rerain target rather than kill them.

3

Requirement: Unle the GM ate otherwie you mut have the White Hair Flaw to ue thi. Cathartic: On a Catharti ue thi an be ued againt anyone with Qi Rank or more, however it only doe d Damage. In lieu o doing Damage you an opt to rerain target or one round inead.

WILLOW

(SECRET) Discipline: Neigong

Skill: Survival ype: Normal N Qi:

You aborb and unleah the energy o the un. e glory o the un i aborbed a you remain in plae, motionle. Make a Survival roll again N , and on a Sue you and ill, gathering the energy o the un. i may be ontinued up to one round per Rank o Qi, plu one round per Rank o Neigong. e built up energy redue any Wound uffered eah round by one per round o buildup, to a maximum o three. At the art o any round, the aborbed energy may be releaed inantly, and inflic d per round o buildup to everything within eet. On a otal Sue it only harm thoe you want it to harm.

149 i ehnique may only be ued aely by a arated Male when the un i hining. It an be ound in the Merile Willow Manual. Any non-arated male who trie to ue thi ehnique an ill do o but take Wound and permanently loe point o Hardine when it i ompleted. Cathartic: e energy inflic Open Damage.

ZHE

VALLEY BLADE Discipline: Neigong Skill: Endurane N ype: Normal Qi:

You draw energy rom the Zhe Valley Chryanthemum and imbue it healing or harming propertie into your blade, auing it to radiate gold and purple. i an only be ued Cathartially.

3

Requirement: o ue thi ehnique you mu maintain a vegetarian diet and onume no meat or blood. Eating even a mall amount o meat will inhibit your ability to ue thi ehnique or hour. Cathartic: o ue thi ehnique you mu poe a Zhe Valley Chryanthemum. Make an Endurane roll N . On a Sue you hannel the harming energie o the flower into your blade and anyone ruk by it take automati Wound. On a Failure, you hannel the healing energie into your blade and anyone ruk by it i healed by Wound. e Blade maintain thi effec or two round plu one additional round or every Rank o Neigong. It i uggeed that the GM eretly roll your Endurane on your behal o you do not know the reult.

ZHE

VALLEY FIST

Discipline: Neigong Skill: Endurane N ype: Normal Qi:

You reklely hannel Qi into your fi to produe bur o purple and golden energy that an rike your oe at diane. i i a Catharti only ehnique.

Requirement: o ue thi ehnique you mu maintain a vegetarian diet and onume no meat or blood. Eating even a mall amount o meat will inhibit your ability to ue thi ehnique or hour.

150

Cathartic: o a you mu make an Endurane roll again N . On a Sue you hannel the energy into your hand and an rike oe with it at a diane o eet (ue Arm Strike again Evade or thi ability). Suh Attak deal d Open Damage. Additionally, double the total number o Wound aued by thi Attak. e energy la two round plu one per Rank o Neigong. On a Failure you uain d Open Damage and take double the uual number o Wound.

DIANXUE THE BITING

GRASP OF THE INVISIBLE

MASTER Discipline: Dianxue Skill: Light Melee (Iron read) again Evade ype: Normal Qi:

You unurl an iron thread at your oe. It lahe out and wrap around vulnerable meridian point, weakening the vicim and ripping hi kin i he ruggle. On a Sue, the target take normal Damage and i onidered Rerained (per the Grapple Skill rule, but ee below). On a otal Sue, an extra die o Damage i added to the Damage roll. On a Failure, the Attak mie. Breaking ree rom thi ehnique phyially i impoible by mundane mean, but eape i attainable by properly hanneling one own internal energie. o break ree rom the Rerain, haracer mu ue their Meditation Skill rather than their Grapple Skill. Additionally, i the vicim attempt to break the Rerain, they automatially take one Wound. Cathartic: A above, but attempting to break the Rerain inflic two Wound. e target alo loe - d Mule or hour per Rank o Dianxue. In

addition (or youonly an exruiating hooe to inflic Wound o Damage pain)one one per turn without uing an acion.

BLADDER

STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

You rike your opponent in a preie sot between the eye, revering and dirupting the flow o Qi to the bladder. On a ue the peron’ fluid hif, auing body temperature to rie. i impoe a - d to Reaon Skill roll or one hour per Rank o Dianxue. Cathartic: In addition to the above effec, you lower the target’ Reolve by per Rank o Qi and Dianxue. e point are reovered at a rate o one per day.

i an alo be ued to revere the effec o a Bladder Strike.

CALMING

EIGHT

i ehnique mut be ued on a target who i willing or immobile. You attempt to help them with their problem by re-balaning their Qi energy. You make an Arm Strike N . On a Sue, the target’ vein glow a light blue olor that illuminate an area o eet oreah o the target’ Qi level. Additionally,

You touh the eight meridian point o a peron afliced with Purple Spirit Venom to ure them.

PROFUNDITY Discipline: Dianxue Skill: Arm Strike N ype: Normal Qi:

DIVINE SNAKES (SECRET) Discipline: Dianxue Skill: Mediine ype: Normal Qi:

On a Sue you ward off the effec o the Purple Spirit Venom or ix hour per Rank o Dianxue. On a otal Sue you ward off the effec o Purple Spirit Venom or one day per Rank o Dianxue. they andobjecively, while they ill havethan worrie, they Cathartic: Ued Cathartially thi ure Purple Spirit takleareallalmed, o them rather paniking. i provide a + d bonu to allMental Skill, but a Venom entirely on a Sueul roll. Failed attempt - d to all Combat Skill. Both the glow and the kill do Wound to the target (- per Rank o Dianxue). effec la or hour per your Rank in Dianxue. On When ued Cathartially it alo reore up to Qi a otal Sue, the duration double. level per Rank o Dianxue (only work on Qi Rank lo due to Purple Spirit Venom). However, on a Failure the target all into even greater desair, turning the glow a dark red and uffering - d to both Mental and Combat Skill or the duration. INGER OF SUPREME ANNIHILATION (SECRET) Cathartic: When ued Cathartially the area o the Discipline: Dianxue glow double, and there i no penalty to CombatSkill. Skill: Arm Strike again Parry ype: Normal On a Catharti Failure the duration ill double and Qi: the glow beome dark red, but the target inead beome angry. e Skill bonue are revered, auing You tap the governing veel along your oe’ bak the target to take - d to all Mental Skill and + d with the tip o your finger, auing the balane o to all Combat Skill. Additionally, or the duration, energy to dirupt a you deire. i unleahe a

3

F

the target theproblem uer o thi ehnique having flood o deadly energyo inSupreme the bodyCompaion. that an only be made all oee their wore, auinga a hange opped by the Finger in behavior (poibly even attaking the ater). On a Sue the target take d Damage per Rank o Qi. i an be hot or old energy and ontinue eah round until omeone op it with Finger o CLUTCH OF THE TIMELESS MASTER Supreme Compaion. (SECRET) Discipline: Dianxue ere i a way to ave off the effec o thi ability Skill: Arm Strike but it i not or the aint o heart. I one onume ype: Counter a human heart, that an temporarily hold off the Qi: effec or three day. You grab the wri o anyone attaking with a word, tapping a little known meridian that aue them to loe ontrol and ab themelve with their own Attak. Roll again your opponent’ Attak roll. On a Sue you turn any Mundane or Non-Catharti Kung Fu ehnique bak again the uer. You alo do Extra Wound per Rank o Dianxue. Cathartic: hi work on any Catharti Kung Fu ehnique.

Cathartic: On a Sue the target take d Damage per Rank o Qi, whih ontinue every round until omeone op it with Finger o Supreme Compaion. i an exeed the normal d apping limit (up to a maximum o d ).

151

FINGER

FOUR-POINT

i i the only known way to op the deadly Finger o Supreme Annihilation. You tap the governing veel gently but preiely, reoring the balane o energy to the body.

You touh a erie o ruial aupoint, hanneling mall amount o Qi in order to inreae the flow o energy in key meridian and lower it in other, with the aim o altering the balane o a peron’ inherent abilitie.

OF SUPREME COMPASSION (SECRET) Discipline: Dianxue Skill: Mediine N ype: Normal Qi:

3

On a Sue you end any effec rom Finger o Supreme Annihilation that were aued by a non-Catharti perormane. Cathartic: i end any Catharti effec o Finger o Supreme Annihilation.

FINGER

OF SUPREME DISRUPTION (SECRET) Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal

TOUCH Discipline: Dianxue Skill: Mediine N ype: Normal Qi:

For thi to be perormed you mu have a target who i either willing or immobilized. Make a Mediine Skill roll N . On a Sue you may hange the target’ Diipline Rank by one inrement per Rank o Dianxue (or eah inrement you an raie Diipline and lower another). On a otal Sue you hange it by two inrement per Rank o Dianxue. e effec la or one hour. e haracer’ Imbalane rating hange aordingly or the duration o the ehnique. i ehnique take ten minute to perorm. Cathartic:A above exept the hange are permanent.

Qi:

You tap the governing veel along your oe’ bak with the tip o your finger, auing the balane o energy to dirupt a you deire. e vicim i over-

GALLBLADDER

STRIKE Discipline: Dianxue

Skill: Arm ome with a flood o hot or old energy. Strike again Parry ype: Normal Qi: On a Sue the target take d Damage per Rank o Dianxue a their body i overome with hot or old energy. You rike the gallbladder meridian point with great ore, revering and dirupting the flow o Qi. Cathartic: On a Sue the target take d Damage per Rank o Dianxue. i an be hot or old energy On a Sue thi reate omah diomort and and ontinue eah round at a reducion o d until the inability to dige or one hour per Rank o it reahe d (ee next paragraph). Dianxue.

i uncion like Fire Damage, ontinuing eah round at - d rom the previou round until there are no Damage die lef. For example i the opponent take d the fir round, he take d the eond, ollowed by d on the third.

152

Cathartic: You lower the target’ Wit by per Rank o Qi and Dianxue. e point are reovered at a rate o one per day.

i an alo be ued to revere the effec o a Gallbladder Strike.

HEART

STRIKE (SECRET) Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

You rike your opponent on the tongue dirupting flow o Qi to the heart auing blood flow to agnate. On a Sue the peron eel luggih, taking a - d to all Mental Skill roll or one hour per Rank o Dianxue. Cathartic: You lower your target’ Hardine by per Rank o Dianxue. I thi amount reahe zero, the peron ink into a oma (they mu make an Endurane roll again N every hour to avoid death). Hardine return at the normal Rate. On a otal Sue the effec i permanent.

i an alo be ued to revere the effec o a Heart Strike.

INFINITE

COUNTER OF THE PHOENIX (SECRET) Discipline: Dianxue Skill: Arm Strike and Mediine Skill ype: Counter Qi:

When omeone rike at you with a melee weapon or unarmed, you grab their limb and deliver a devaating erie o tap that render them helple. When anyone trike at you with a melee weapon, leg rike, throw, grapple or arm rike, you may ue thi ounter (doe not work again Kung Fu ehnique). Roll Arm Strike again your attaker’ Attak roll. On a Sue you avoid the attak and grab one o their limb. You may now attempt a Mediine Skill roll N . On a Sue the peron i immobile or round per Rank o Dianxue. i i a lo ehnique known only to the Phoenix lan. ey have vanihed and aording to rumor it i ill ound in one o their old manual.

INVERTED

THREE-POINT STRIKE Discipline: Dianxue Skill: Arm Strike, Melee or Leg Strike (at - d ) again Parry ype: Normal Qi:

You quikly tap three vital meridian point on the target’ het, auing paralyi. On a Sue you paralyze the target or round per Rank o Dianxue. On a otal Sue the paralyi la one additional round. Again haracer without Qi level, thi ability work normally. However or any Martial Heroe (haracer with at lea one level o Qi) thi only work i you attak when the target i urpried. i i a well-known attak and only the mo inattentive Martial Heroe all or it.

3

Cathartic: When ued Cathartially, the effec i very powerul, immobilizing the peron or one hour per Rank o Dianxue. i an alo be ued Cathartially to undo the effec o an Inverted ree-Point Strike.

KIDNEY

STRIKE Discipline: Dianxue

Skill: Arm Strike again Parry ype: Normal Qi:

You trike your opponent in the ear, dirupting Qi flow to the kidney. On a Sue you aue the target to uffer a lo o energy and virility that la one hour per Rank o Dianxue. Cathartic: You lower your target’ Speed and Endurane Skill Rank by per Rank o Dianxue. ee are reovered at a rate o perday. i an alo be ued to revere the effec o a Kidney Strike.

153 Cathartic: i an be ued again Kung Fu ehnique a well. In addition the peron i immobile or round per Rank o Dianxue.

3

Inverted Three Point Strike immobilizes foes.

IVER STRIKE LDiscipline: Dianxue

Skill: Arm Strike again Parry ype: Normal Qi:

IVER STAGNATION LDiscipline: Dianxue

STRIKE

Skill: Arm Strike again Parry ype: Normal Qi:

You quikly rike a meridian point on the top o You quikly trike a meridian point on the top o your your opponent’ head and eye, halting the flow o opponent’ head, dirupting the flow o Qi to the liver. Qi to through the liver.

On a Sue the peron eel irritable, even depreed On a Sue the peron eel very hot when phyially and find their eye loe ou. i impoe a - d acive. i impoe a - d penalty to any kill equiring r penalty to Detec or one hour per Rank o Dianxue. movement or exertion or one hour per Rank o Dianxue.

154

Cathartic: e target uffer the above effec plu i overome with iffne and pain o the joint, taking a - d penalty per Rank o Dianxue to Athleti and Detec or one hour.

i an alo be ued to revere the effec o the ehnique.

Cathartic: e target uffer the above effec plu i overome with iffne and pain o the joint, taking a - d penalty per Rank o Dianxue to Athleti and Detec or one hour. e peron alo beome irrational, aquiring a random mental aflicion rom the Mental Afflicion able inCHAPTER FOUR or one day per Rank o Dianxue.

i an alo be ued to revere the effet o the ehnique.

LUNG

PHOENIX

You quikly tap your opponent’ noe, dirupting the flow to the lung.

On a Sue the peron eel tired and deire leep or one hour per Rank o Dianxue. i impoe - d penalty per Rank o Dianxue to Endurane.

Your hand move in a dazzling blur a you pre a ompliated erie o aupoint on the vicim. en preing palm flat again the fleh, you permanently alter the flow o Qi through their meridian point, doing almo irreverible harm to their vital energie. i alo leave a dull red outline o your hand.

Cathartic: e peron take - d per Rank o Dianxue to Mule and Endurane or one hour per Rank o Dianxue.

i i a lo ehnique known only to the Phoenix lan. ey have vanihed and aording to rumor it i ill ound in one o their old manual.

i an alo be ued to revere the effec o a Lung Strike.

It an only be perormed Cathartially.

STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

NINE

PALM (SECRET) Discipline: Dianxue Skill: Arm Strike at a - d penalty Again Parry ype: Normal Qi:

3

Requirements: i ehnique require three Rank in the Mediine Skill.

DIVINE SNAKES Discipline: Dianxue Skill: Mediine ype: Normal Qi:

Cathartic: i Attak i made a - d penalty, and you annot do anything ele in the round that you make thi rike. On a Sue, the vicim permanently loe point per Rank o Dianxue rom Hardine and all Phyial Skill. In addition, the You touh the nine meridian point o a peron a- vicim take normal Damage plu Extra Wound. fliced with Naga Palm ehnique to ure them. On a otal Sue, an additional point i drained and an Extra Wound uffered. i Attak may not On a Sue you ward off the effec o the Naga be perormed multiple time on the ame target. e

Palm oryouhour Rank o Dianxue. a otal Sue ward per off the effec o NagaOn Palm or day per Rank o Dianxue. For thi to work you mu have a Qi rating equal to or greater than the srcinal poioner who delivered the Naga Palm.

Rank drained byan thionly Attak do not reover at the the normal rate, and be returned through ue o a Kung Fu ehnique or a uitably powerul upernatural being.

i ehnique an alo be ued to revere the effec Cathartic: Ued Cathartially thi ure Naga Palm o Phoenix Palm. ehnique on a Sueul roll, provided your Qi level i the ame or greater than the srcinal poioner. Failed attempt do Wound to the target (- per Rank o Dianxue). I the srcinal poioner’ Qi rating i greater than your own, you an ill ave off the effec o the Naga Palm or hour per Rank o Dianx ue. I you expend Wound you an extend thi to one day per Rank o Dianxue.

155

PHOENIX SPIRIT

DISRUPTION (SECRET)

Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

3

STAR REVERSAL Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

i anient ehnique i known to only a ew Zun ribemen in the Banyan region. You rapidly tap meridian on your oe’ fingertip and armpit auing one o their five Phoenix Spirit to overwhelm the other, produing range behavior.

You pre a erie o aupoint on the vicim, revering the flow o Qi through their Phoenix Star meridian and ignifiantly damaging their vital energie.

e vitim mut take the Miing Phoenix Spirit flaw (uing the dirupted entry) while under the effet o the ehnique.

Requirements: i ehnique require two Rank

On a Sue, the vicim ha one point o Hardine drained per Rank o Dianxue, but uffer no Damage Make an Arm Strike again Parry. I you ueed rom the Attak. ee point return at the normal then a Phoenix Spirit o your hooing i dirupted rate (one per day). On a otal Sue, an additional point i drained. i Attak may not be perormed or ten minute per Rank o Dianxue. On a otal Sue the duration double. multiple time on the ame target.

Cathartic: e ame exept thi effet lat or one day per Rank o Dianxue.

PHOENIX

STAR STRIKE Discipline: Dianxue Skill: Arm Strike againt Parry ype: Normal Qi:

You pre a erie o aupoint on the vicim, bloking the flow o Qi through the little known Phoenix Star meridian point damaging their vital energie. On a Sue, the vicim ha one point o Hardine drained or one minute per Rank o Dianxue, but uffer no Damage rom the Attak. On a otal Sue, point are drained inead o one. i Attak may not be perormed multiple time on the ame target.

156

PHOENIX

in the Mediine Skill. Cathartic: In addition to Hardine, the target loe a Rank in all Phyial Skill (two on a otal Sue). i drain alo reover at the uual rate (one per day). Additionally, the arm attak deal normal Damage plu Extra Wound (During the Phoenix Moon thi doe ExtraWound).

PLUM

BLOSSOM PALM (SECRET) Discipline: Dianxue Skill: Mediine Skill N - per Rank o Dianxue ype: Normal Qi:

You ue your knowledge o the meridian point to boot a peron’ vitality. I you Sueed on your Mediine Skill roll (N per Rank o Dianxue), thi allow you raie a peron rom inapaitated and remove a ingle Wound provided you an touh their he with your palm. e target annot be healed urther uing thi tehnique without doing o Cathartially.

Cathartic: e Hardine Drain i or one hour p er Rank o Dianxue inead (one day per Rank o i kill take ten minute to perorm. Dianxue during the Phoenix Moon). Additionally, the arm attak deal normal Damage a uual. Cathartic: You flow your own Qi through the target’ meridian point. Enable you to heal a target you touh by Wound per Rank o Qiyou poe.

SEALING

THE PHOENIX Discipline: Dianxue Skill: Arm Strike - d twie again Parry ype: Normal Qi:

STRIKE

OF THE RAGING TIGER Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

i earome ehnique allow the uerto eal another You touh a little known meridian along the bak Kung Fu uer’ ehnique, preventing her rom uing auing the peron to uumb to unontrollable rage. them. You jab quikly and areully at the target’ temple, then her heart, bloking the intellecual and phyialMake an Arm Strike roll again Parry. On a Sue ability to ue one ehnique he know o your hoie. the target i briefly overome with a raging madne and anger that onue hi ene o riend and oe. Fir, make Arm Strike again Parry at the target’ e target gain a + d to all Damage roll, but temple (thi i made at - d , pe r the seifi targeting mu Attak the neare ally (and i that i not porule). On a Sue, you hooe one Kung Fu eh- ible, neare enemy). i la two round. On a nique that he know, and he i intellecually unable otal Sue the effec la one extra round per to ue that. However, i the ehnique you hooe i Rank o Dianxue. a Counter, eah time it i appliable he may make an Endurane roll N + your Rank in Dianxue to ue Cathartic: When ued Cathartially thi la ten the Counter a a reacion o mule memory. minute per Rank o Qi (on a otal Sue it la an additional ten minute per Rank o Dianxue). o prevent thi, you may make a ubequent jab to her heart a part o the ame acion, one again with an Arm Strike at - d penalty. I you hit, the ehnique HREE-POINT STRIKE i alo ealed within her heart, o he may not ue it Discipline: Dianxue at all and i not afforded the above Endurane roll. Skill: Arm Strike, Melee or Leg Strike (at - d ) ype: Normal Qi: I your Arm Strike mie, the Qi energy you have ummoned ha no outlet, and o it turn on you, ealing one o your Kung Fu ehnique (hoen ran- You quikly tap three vital meridian point on the target, domly by the GM). bloking the hannel and reezing the blood o the vicim.

3

T

e ehnique i ealed or one hour, or one day on a otal Sue. Cathartic: When ued Cathartially the duration i permanent, but o are the Imbalane Point you take or uing thi. Note: I you ail, loing one o your own ehnique, the duration i ill permanent.

SEALING

THE WINDS OF GUSHAN Discipline: Dianxue Skill: Arm Strike ype: Normal Qi:

You eal two preure point on the nek uing your orefinger and thumb, rendering the target mute. Make an Arm Strike Skill roll again the target’ Parry. On a Sue the peron annot peak or one minute per Rank o Dianxue. Catharsis: e effet now lat a number o hour up to your Qi Rank.

On a Sue the peron’ meridian point are partially bloked, making them extremely old taking - d penalty to all their Skill. i la until the point are unbloked, requiring a Mediine Skill roll againt N + per your Rank in Dianxue. Drinking human blood (a ull body worth) an ave the effec off or one day. Cathartic: You ully blok the three meridian point, auing the peron to progreively reeze, taking a - d penalty to their Skill that inreae by an additional - d per day. When they reah - d in all Phyial Skill, their blood reeze in ix hour and they die. A peron o affeced take the ree Bloked Point Flaw. i proe an be revered by one day by drinking a ull human body o blood. e only other way to undo thi effec i another ue o ree-Point Strike. e N to undo uh a rike i N + per Ranko the srcinal attaker’ Dianxue.

157

TREMBLING

WHITE

STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

FLOWER PALM Discipline: Dianxue Skill: Mediine N - Rank/Dianxue, Arm Strike again Parry ype: Normal Qi:

You touh a little known meridian along the bak auing the peron to onvule.

3

Make an Arm Strike roll again Parry. On a Sue the target take - d to all Combat and Phyial Skill due to trembling or one round. On a otal Sue the effec la one extra round per Rank o Dianxue. Cathartic: When ued Cathartially thi et off a reacion within the body that la until the peron i able to ontrol it. e peron hake more with eah paing round, taking an inreaing - d penalty to Combat and Phyial Skill. i only end i they make a ueul Meditation roll again your initial Arm Strike roll.

TRIPLE

YANG STRIKE Discipline: Dianxue Skill: Arm Strike again Parry ype: Normal Qi:

You ue your knowledge o meridian point to rapidly tap point romtheir the orearm to inner elbow o your oe, dirupting equilibrium. On a Sue the target i dizzy and take - d athleti or hour per Rank o Dianxue.

to

Requirement: Require Rank in Mediine to ue.

Cathartic: On a Sue the target loe point o Stealth, Evade and Parry per level o Qi. ee reover at a rate o per hour.

i an alo be ued to revere the effec o a riple Yang Strike.

158

Uing your knowledge o meridian point and Qi flow, you tap a peron in he to revere blood flow.

Make a Mediine Skill roll (N - per Rank o Dianxue). On a Sue you an then briefly lower the Hardine o anyone you rike with your bare palm uing the Arm Strike Skill. You lower their Hardine by per Qi level you poe or a number o round equal to your Dianxue Ranking. Requirement: Mu have Rank in Mediine to ue.

Cathartic: e effec o your rike la longer with Hardine point reovering at a rate o per day uing the normal Draining Skill rule rom CHAPER WO: RULES o the Wandering Heroe o Ogre Gate rulebook.

PROFOUND TECHNIQUES ee are exeptionally powerul Kung Fu ehnique poeed only by Proound Maer and Immortal. ey are aeible to haracer with Rank o Qi or more but uually require entrane into an Immortal or Demon ec to learn. ey will be addreed in a uture upplement but or now we inlude the ollowing example o Gamemaer an develop them a needed until Proound Maer o Ogre Gate i releaed. Proound ehnique are alway perormed Cathartially.

For the purpoe o aquiring Imbalane Point with Proound ehnique, treat every haracer a having an Imbalane Rating o . So on a Sueul ue o a Proound ehnique you gain Imbalane Point. On a Failure you gain and on a otal Sue you gain zero Imbalane Point.

BLOODLESS

SWORD STRIKE OF HEN-SHI (SECRET) Skill: Medium or Heavy Melee ype: Normal Qi:

CELESTIAL

SEAL Skill: Endurane again Reolve ype: Normal Qi:

You onentrate with your body and mind, flowing You rike at your oe and your word pae through Qi energy rom your body to reate a ore field the target like a phantom auing their Qi to sill around anyone with demoni eene. You then make rom their body like blood. a eal to trap them with your lie energy. Make a Medium or Heavy Melee Roll with a bladed weapon again Parry. On a Sue you rike your oe and aue their Qi to sray rom their body. Roll d Open Damage again Hardine multiplied by and inead o doing wound, drain their Qi ( point or every ue, or every otal Sue).

Roll Endurane again the Reolve again any target with negative Karma. I you keep them in plae or five minute and ueed, they are trapped by the ore field or a period o time determined by the eal. e rength o the eal i et by your lie energy and by their negative Karma rating. For every point o Hardine you imbue into the eal and or Qi drained in thi manner return at a rate o per round. every point o negative Karma they have, it trap them or deade. i Hardine i reored to your i tehnique i known to member o Celetial when the eal i broken. Heart Set. i take five minute to perorm.

BURNING

ARRAY Skill: Large Ranged again Evade ype: Normal Qi:

3

CLOUDING

SWORDS Skill: Meditation again Evade ype: Normal Qi:

You take a wide ane, thru your hand down and generate a sinning pattern o golden Qi energy that enirle You all a wirl o fifeen word into exiene. your body and expand outward to burn your oe. ey warm around your target and rike with i releae a powerul irular array o energy thatlethal harpne. expand outward rom your body riking at everyone Make a Meditation roll againt the Evade o a ingle in a -oot radiu. Make a Large Ranged Attak roll target. On a ue roll d againt Hardine or again the Evade o everyone inidethe -oot area. damage. I thi i ueul, orgo normal damage I you ueed, everyone ruk take d Open Damage. and inflic automati wound.

CELESTIAL

DEMON

You it in Meditation, illuminating your mind and bringing you to the brink o immortality. i i the fir ep toward a eletial lie.

With a mere touh you an deroy mo demon, auing them to diappear in a flah o du and heat.

MIND TECHNIQUE Skill: Meditation N ype: Normal Qi:

Make a Meditation Roll againt N . On a ue you underand more about your internal ultivation. i take one day to perorm. Afer you have matered thi tehnique you an begin learning the Celeial Mind Qi Ritual. i tehnique an alo be ued to heal yourel o any poion, mental afflicion or wound. i take one minute to perorm when ued in thi way.

STRIKE Skill: Arm Strike again Parry ype: Normal Qi:

Make an Arm Strike again the Parry o any Demon. I you ueed the reature i ompletely deroyed. It doe not work i the Demon ha Qi rank and they exeed your own. i work againt tandard demon and againt Qi Spirit. However again Ogre Demon, it doe not deroy them automatially, rather you roll d Open Damage againt them plu do Extra Wound.

159

DREAMS

OF THE INFINITE SKY REALM

Skill: Meditation N ype: Normal Qi:

3

OF THE FIRESHIELD Skill: Arm Strike again attak Roll ype: Counter Qi:

You enter into a deep meditative trane and projec your will into a peron’ dream.

You throw up your hand and blok rike with a burning wall o flame.

Uing thi allow you to enter a peron’ dream and interac with them. Not only an you seak and ommuniate with them, any phyial interacion you have while in the dream ate (uh a ombat) ha laing and real impac. You an remain in a peron’ dream or one minute per Rank o Qi.

Make an Arm Strike again any melee attak. On a ue you deliver d Fire Damage and blok the attak. On a otal Sue you end the target flying bak with a bla o flame (ill doing d damage) that explode or another d Fire Damage.

FISTS

OF FLAME

Skill: Arm Strike again Parry or Evade ype: Normal Qi:

KING

VIPER’S FIERY GREETING Skill: Arm Strike ype: Normal Qi:

You rike your oe with flaming fi, oaionally hooting reak o fire at diant target.

You plae your hand together, palm touhing with open finger, a a sew o red-hot debri flow toward your enemie.

You an attak a ingle target up loe with a flaming rike or end a blaze o fire at a ingle target up to eet away. Make an Arm Strike again Parry or Evade (whihever i mo appropriate). On a Sue you deliver d Fire Damage plu Extra Wound.

Make an Arm Strike Roll again Evade o up to thirty target within an -oot area. i doe d damage plu Extra wound and doe d fire damage to anyone ruk arting on the ollowing round.

GREAT

INDMeditation RISE again N MSkill:

TRANFERENCE

Skill: Endurane N ype: Normal Qi:

160

HANDS

(+ or every thou-

and pound) ype: Normal Qi:

You tranorm knowledge into energy and flow it into a peron’ heart.

You onentrate on a peron or objec and lif it into the air with your mind.

You diill your knowledge o Kung Fu into energy and traner it to another. You an impart a many Kung Fu ehnique a you know to another peron or any length o your hooing (rom a mere ew eond to eternity). You annot ue your power until the duration you et expire.

Make a Meditation Roll again N (add + to the N or every pound). I you ueed you aue the peron or objec to float eet per rank o Qi. In ome ae, a being that i being moved by thi tehnique may have ome mean o reiing (uh a the Perec Flight ability or by grabbing onto a very large and very rong objec nearby). Ue an Oppoed roll where needed to reolve uh ae. In mo ae, the being that i being moved will uffer a - d modifier to their roll or higher due to the terrible ore exerted by thi tehnique.

RIDE

SLEEVES

You an fly through the ky at tremendou seed uing loud vapor like a eed. Make a Fly Skill roll again N . On a Sue you an move mile per rank o Qi every ten minute.

You unurl your leeve or a imilar rip o loth, wrapping around your oe’ arm, leg or body, auing them to reeze with an iy oating.

THE CLOUD Skill: Fly N ype: Normal Qi:

OF FROST Skill: Grapple again Parry ype: Normal Qi:

You unleah a violent ream that fill the urrounding air with orm-like wind. e ound i o loud it knok people to the ground and leave them deliriou with madne.

On a ue you an launh rip o abri at your oe, by up to eet per Rank o Waijia (provided you have enough loth to do o), and an ue thi to rike one oe per Rank o Waijia (or one peron per eet). oe affeced begin to reeze arting with where they were ruk. Eah round they take an inreaing - d to their Speed, when theyreah zero they are rozen ompletely. i oat their entire body in ie and paralyze them. On a otal Sue the duration double. i work again anyone rom Qi Rank - , regardle o your own Qi Rank.

Make a Command roll again everyone in a -oot radiu per Rank o Qi. On a Sue everyone below your Qi rating within the area i knoked prone to the ground. e ound i o loud it dirupt the balane in their mind, driving them permanentlymad. oe affeced are nearly atatoni the fir ew day. One that pae they emerge with a pronouned negative hange to their peronality. i i ignifiant and seifi to the individual. Some may fly into rage at the lighte provoation, other may ower in ear.

For duration, thi la minute i the target ha ewer Qi Rank than you, but only d round again arget with more Qi Rank than you. However i your target ha hal a many Qi Rank a you or le, the rozen ate la or one day per your Rank o Qi. When thi i the ae they get one Endurane roll a day to break rom the ie (the N i your Reolve Rating). Characer whoe Qi Rank i greater than your own an make an Endurane roll every round to break ree. All other haracer

Some maye be deluional talk to people who are not there. GM houldordetermine the nature o the madne on a ae-by-ae bai and give them the appropriate Mental Afflicion.

may make a roll every minute. Note: Due to their reiane to old and fire Attak, thi doe not work on Immortal.

ROAR

OF THE DRAGON

Skill: ype: Command Normal again Hardine Qi:

THE SEVEN

SWORD FORMATION OF

CELESTIAL HEART (SECRET) Skill: Medium Melee or Heavy Melee (any word) ype: Normal Qi:

You and your allie raie your word and lie the ky a you flip bak through the air reating ar o light that produe a protecive dome o energy. Make a Medium or Heavy Melee roll again N . On a ue you ontribute energy to a protecive dome that deflec inoming attak.

i require two or more partiipant (but no more than even) who all know the tehnique. Everyone who ueed on the roll an add their Qi Rank to the Integrity o the dome. e Dome’ hardine i equal to the plu the number o partiipant. e total Qi rank o the partiipant alo produe the ize o the dome ( eet per rank o Qi).

THUNDERING PALM OF

3

THE HEAVENS

Skill: Meditation againt Evade ype: Normal Qi:

You tand or it in quiet meditation, almly generating a maive avalanhe o ore that rahe rom the ky upon your oe, leaving them broken and imprinting the earth with a palm print the ize o a mountain. i affet an area equal to , eet per Qi level. On a ue anyone inide the area o effet take d Open Damage.

161

WAVE

OF FROST Skill: Large Ranged again Evade ype: Normal Qi:

ee are dangerou and ruel tehnique ued mainly by Demon Heroe. Evil ehnique are one that draw on dark Qi energy and tend to produe inier reult. ey alo poe more o a rik to thoe eeking to maer them. While they uncion muh Roll Large Ranged again the Evade o all oe in an like normal Proound ehnique, eah time you -oot by -oot olumn beore you. On aue maer an Evil ehnique you mu roll on ht e Demon thoe affeced ender a rozen ate (ee next paragraph Flaw able to reflec the tranormative proe that or duration). eir bodie are oated in ie and they experiene no harm rom the old, but they are e- maering tehnique require. One maered, the Demonuh Flaw are permanent. ecively paralyzed and not aware. On a otal Sue the duration double. Note thi doe not work again Evil ehnique will be expanded upon in Proound opponent o equal or greater Qi Rank than yourel. Maer o Ogre Gate. Here we imply provide the flaw and a ew Evil ehnique a example o the For duration, thi la minute i the target ha GM an reate more or the ampaign. Demon Flaw ewer Qi Rank than you. However i your arget are deribed in the Flaw ecion o CHAPTER ha hal a many Qi Rank a you or le, the rozen ONE: CHARACER CREAION. ate la or one day per your Rank o Qi. When thi i the ae they get one Endurane roll a day to break rom the ie (the N i your Reolve Rating). With the wave o your hand you aue a heavy and old wind to wah over your oe leaving them in a rozen ate.

3

Note: Due to their reiane to old and fire Attak, thi doe not work on Immortal.

WEIGHT

OF THE OX TAIL Skill: Medium or Heavy Melee

ype: Normal Qi:

You lah your Ox ail Dao or imilar weapon in a blinding ar o light again everal oe, utting their fleh and leaving behind a heavy Qi energy that pin them to the ground. Make a Medium or Heavy Melee attak roll again the Parry o anyone within riking diane o your blade. On a ue you do d Open Damage and leave a powerul and heavy Qi energy in the wound itel that puhe the target to the ground. i i equivalent to pound (o to move and attak thoe affeced mu lif that with a Mule Roll). It la or round.

162

EVIL TECHNIQUES

i doe not work again oe with more Qi rank than you.

CULTIVATION

OF THE DEMON MOON Skill: Meditation again N ype: Normal Qi:

Standing you move your arm beore your he and hannel a dangerou mixture o phoenix and dragon energy through your meridian point, harneing them in your enter or an exploion o power.

their body and aborbed into your own. i invigorate you, beowing Extra wound to your next Melee Attak. I the target die, then he or he rie up a a Hungry Gho immediately and erve you loyally or d hour. I you got a otal Sue on your initial attak roll and the target die, then he or he rie up a a Hungry Gho immediately and erve you or d day.

THE HIDDEN

HANDS OF THE SHADOW

PUPPETEER Perorm thi anding meditation a a Move Acion. Skill: alent (Shadow Puppetry) On a Sue, or the next round, your Melee ype: Normal Attak deliver normal damage plu Extra Wound. Qi: On a otal Sue your melee attak deliver normal damage plu Extra Wound and the effec la or round. On a ailure you loe ontrol, attaking You end out thin line o Qi that find the meridian the neare target poible eah round until the teh- line o your oe and allow youto ontrol their acion. nique end, doing normal damage plu Extra wound. e effec la or round ona ailure. Make a alent (Shadow Puppetry) Skill roll again the Evade o your target. On a ue you ontrol their acion or round. On a otal Sue you ontrol their acion or round. en target, plu HE ESTERING CLEAVE OF an additional target per rank o Qi that you poe, MARAUDING DRAGON may be affeced. i tehnique an only affec indiSkill: Medium or Heavy Melee (Any Bladed) ype: Normal vidual with ra nk o Qi or le, and all target mu Qi: be within a -oot area.

T

3

F

You bring down a heavy bladed weapon to arve open the he o your enemy, leaving a ikly red glow that prevent healing and an kill even an immortal. Make a Medium or Heavy Melee Skill roll again the Parry o the target. i doe normal damage plu Extra wound, and the wound annot be healed by anything hort o a Qi rank healing tehnique or the intervention o a god. Any immortal inapaitated by thi attak die normally (and annot ue it Rejuvenating Rebirth ability).

Anyone uing thi tehnique gain negative point o Karma.

HAND

OF THE HUNGRY GHOST Skill: Arm Strike ype: Normal Qi:

You las your oe’ head and uk out their Dragon Spirit, auing them to rie a a Hungry Gho that temporarily obey your ommand. Make an Arm Strike roll again Parry. On a ue you do d Open Damage plu Extra Wound a the peron’ Dragon Spirit i drawn violently rom

RUINOUS

ARRAY OF THE ARMILLARY

SPHERE Skill: Meditation again Reolve ype: Normal Qi:

You make everal pronouned, irular geure with your hand, bringing orth a wirling shere o Qi energy that reemble an armillary shere. It rie into the air and uk out the Qi energy o thoe in it preene.

Make a Mediation Roll againthe Reolve o everyone in a -oot area. On a Sue the shere unleahe a buring array o glowing tendril that rike thoe affeced. Roll d Open Damage again affeced target, exept inead o doing wound, you drain them o Qi level equal to the amount o wound they would have uffered (and thi all get aborbed into the shere). eir Qi rank return at a rate o every ten minute.

163

C

You an then aborb the shere into your own body ONTROL WIND and utilize the Qi to eel your impending ate with You an ummon wind and orm with the wing great larity. i doen’t reveal anything seifi, but o a word or wave o a hand (or an). make anything that unold in the next hour more amiliar. e effec i a + d bonu to all your kill or the next minute or every Qi rank you drain ed. URSE You an ure any mortal. i uually take the orm o a Fated Flaw baed on the ure you’d like them HOUGTS LOOM INTO to experiene, but it an be more extreme. Simply ONE-THOUSAND PETALS deribe to the GM what effec you want and the GM Skill: Meditation again Wit develop the ure baed on that. ype: Normal Qi: NCHANTING WHISPER You enter almly into meditation and projec your thought into the mind o other, awakening image With a gentle word you an onvine anyone (exept other Immortal), even enemie, that you are their that eem real to them. riend. Roll Peruade again Reolve. Make a Meditation Roll again the Wit o up to arget per rank o Qi. I you ueed then you an MPATHIC LINK play with their ene, reating ale image in their You an orm a mental link with anyone or any mind that eel real. i an extend to touh, tae, ound et. e illuion an be large, an involve reature over great diane (anywhere in the world). i ability doe not work aro eleial realm multiple ene but mu be oued on a partiular idea (uh a a ore). e illuion la or a long however. o ue it, imply make an Empathy roll again the target’ wit. I you ueed you an a you Meditate. ommuniate or ten minute.

C

T

3

B

E

E

IMMORTAL ABILITIES IMMORTAL POWERS Immortal all begin with one o the ollowing power. Eah Level they an gain a new Immortal Power. ee are not alway idential a eah Immortal i unique.

CREATE 164

SPIRITED ENTITIES You impart entiene to any living thing or one living thing (animal, plant, bone, et). Slowly it mature mentally and phyially, taking on the haraterii o an intelligent seie o your hoie over time. i i a demon, a sirited bea, but one

that reflec your nature. withand good Karma reate sirited entitie thatoe are kind generou, thoe with bad Karma reate sirited entitie that are wiked and elfih. e entity view you a it would a parent or ibling.

INCREDIBLE

STRENGTH You are ronger than any mortal, with d Mule and Bea Strength (x ). i mean you an lif heavy objec with eae (multiplying bae lif by ).

KUNG

FU MASTERY

You an inreae a ingle Martial Diipline Rank by . i may be taken no more than two time. Martial Diipline annot exeed the ap o rank.

PERFECT

FLIGHT i i the ability to fly with preiion and great seed. e Immortal gain the Flight Skill at Rank equal to hi or her Speed. Flight an be inreaed with XP over time. With thi power you an move eet per level o Qi.

PERFECT

HEARING

Your hearing i o perec that you are unaffeced by total Darkne and roll d or Detec. In addition you an hear at extraordinary diane, and are apable o eavedropping on any onveration anywhere in a -mile radiu.

SHAPE

ADAPTATION

TIMELESS

ALL

CHANGE You an hange your appearane at will to anything you want, provided it i the ame ize a you. DREAM With thi power an immortal gain the ability to protec an area the ize o a town or mall ity by taking it outide o time and into the realm o dream. i in effec reate a poket dimenion where all the inhabitant and rucure are held, while the srcinal loation uumb to the weath-

ering o agebut and time. ontinue to live their live, never diee andpeople nothing ever hange. ey do not age, yet they do not notie anything i ami. o ue thi power the Immortal mu meditate or hour and ueed on a Meditation Skill roll o N . e proe an only be revered by making another Meditation roll.

W

ATER BREATHING You an breath in water a you would in the air. You an alo move muh more reely in water (at your ull seed).

INSIGHTS Immortal an attempt to gain Inight every time they advane in Qi Rank. ey may gain up to Inight in total, and an only make one attempt eah Qi Rank. Gaining Inight require going into ten day o refletive eluion and making a ingle Meditation Skill roll (add + d or every Rank o Neigong you poe). I you ueed, you an roll on Inight able One. On a otal Sue roll on Inight able wo. ee table are jut to tart, Gamemater an reate their own and we will expand upon thi in the Proound Mater o Ogre Gate rulebook. Inight are realization that reate permanent eet. For example, the ability to alway tell when omeone i lying or to ene a peron’ weakne. Inight on the irt table are largely about mundane matter that pertain to humanity. he eond table inlude inight that are ar more proound and impreive.

OF THE PURE ONE i i a greatly ought afer Inight. With it your regeneration inreae to Wound every ten minute. ARE ONE You an reely enter the body o any mortal you hooe (but not the body o a sirit, Proound Maer or Immortal). Doing o require a meditation roll.

ALL

PASSIONS BLAZE

You readthought) the intention and deire o mortal (not an seifi by looking at them.

AWAKENING OF THE RESTING DEITY Gain the ability to rike out again the god. You an hallenge and hurt them, a you an anyone ele. e seifi o thi are up the GM diretion but potentially thi would allow you to wound any deity.

ALL

PATHS ARE ONE You have a mall realization about the nature o reality itel. Many o the obale we ae are illuionary and eventually all path lead to the ame end beaue one never really goe anywhere. It i diffiult to put into word and ofen onue people when you talk about it, but the end reult i no door, eal or barrier an top you. You alway find an opening or path to go through, and thi applie to realm too. ere i no plae you annot go.

BUTTERFLY

AWAKES You know that the reality o dream and waking lie are the ame. When you leep you an go out into the world and ac a i you were awake. You an interac with people in their dream or with the real world. o you, the diviion between the two i meaningle.

DETECT

WEAKNESS You underand how the internal landape o a peron i refleced externally through behavior and health. You know the Deene Rating o anyone you look at.

165 EATH AND LIFE ARE THE SAME

A anthey option, harater ailor their Meditation roll maywhen get ome glimpe viion. I they ollow thi viion, they till may get an inight (but the GM get to hooe whih one and it require omething ubtantial like going on a quet).

3

D

You an retore any mortal to lie with the touh o a hand. However doing o intertwine your ate with their (and not alway to your benefit). e peron gain a Fated Flaw that alway onnec to you in ome way.

DEW

S

UPON THE LILY ENSE LIES Memorie are ragile and an wah away like dirt You know when a peron i lying. ere i no need with the morning dew. You an erae yourel rom to roll, you imply know. the memory o any mortal at will. IGNS OF FATE Fate i written into nature itel and human are ISSOLUTION OF I partiularly obviou when it ome to their uture i i imilar to all are one, but you gain a more acion. You an antiipate the near uture (by up to seifi underanding o the interonnecedne o a day) by looking or the ign. You an alo detec all living thing. By making a ueul Command a peron’ individual ate at will. roll again Reolve, you an ontrol any living being or immortal’ acion or one round (ten minute on

S

D

3

aDamage otal Sue). during they take,However, you take a well. thi time, any

ILLUMINATION

OF THE GOLDEN LIGHT

HERE IS IS NO NO PHOENIX, DRAGON TTHERE

You underand that the human sirit’ diviion into Dragon and Phoenix i an illuion. With thi ability you an heal anyone who ha a dirupted Phoenix Spirit. You an alo ene when a peron uffer rom a dirupted Phoenix Spirit.

You an direc your attention inward and ue thi to refine your Skill, martial diipline and deene. i allow you to realibrate your Martial Diipline a deired, to move exiing Skill Rank around and IME STANDS STILL to move your deene around. You annot add new You underand the true meaning o time and an Rank; merely wap with other abilitie in the ame ontrol it with a breath. i allow you to op time ategory. i take an hour. itel. However thi i greatly damaging to the body, inflicing Wound every round.

T

NATURAL

UNDERSTANDING You an ommuniate with animal and vegetation.

PROFOUND

AWARENESS

You an onentrate on any plae in the world and ee what i happening there. i require ue o the Meditation Skill.

RIVER

REVERSES FLOW

ime i a matter o persecive. You an travel bak in time. It i omewhat triky and you never know how ar you will go. You elec the timerame and roll a number o orresonding d (year: d , deade: d , enturie: d , and millennia: d , et). e reult i how many year you travel bak in time. Similar method an be ued or horter period like hour or day.

INSIGHT TABLE ONE ROLL 1 d10 INSIGH 1

DetetWeakne

2

Sene Lie

3

SeeWithoutSight

4

NaturalUndertanding

5

ereiNoPhoenix,ereiNoDragon

6

DeathandLiearetheSame

7

IlluminationotheGoldenLight

8

DewUpontheLily

9

AllPaionBlaze

10

SignoFate

INSIGHT TABLE TWO ROLL 1 d10 INSIGH

166

RIVER

1

ButterflyAwake

i work like River Revere Flow exept you an

2

AllPathareOne

3

imeStandStill

travel orward in time.

4

AdaptationothePureOne

SEE

5

All are One

6

DiolutionoI

7

AwakeningotheRetingDeity

8

ProoundAwarene

9

RiverRevereFlow

10

RiverSurgeForward

SURGES FORWARD

WITHOUT SIGHT

You an ene all around you, without uing your eye or other ene. i mean you an ee in total darkne but alo that you an ee in all direcion.

CHAPTER 4

RITUALS itual are divided into two bai type: Rite and Magi. Rite are ommon ritual perormed or regular religiou obervane or tradition uh a venerating aneor. Magi i more dangerou and tap into potentially unable oure o power. All ritual take time to perorm to ahieve magial effec and an be done by anyone who know them. Unle tated otherwie in the individual Ritual entry, Ritual take one hour to perorm. ey an be learned in hour rom manual or a teaher. All Rite and Magi ue the Ritual Skill. Some Ritual require the ue o other Skill like Meditation or alent, in addition to the srcinal Ritual roll. Perorming Rite i generally ae (though ailing to perorm the m in the right irumane an have onequene) but Magipoe a danger to the uer. ere are variou orm o Magi, ome good, ome evil, but all Magi potentially expoe uer to dangerou mental effec a the power they draw on warp their mind. Anytime you ail a Ritual roll or Magi by rolling all or le on all your die (any ombination o , , or ) you gain a mental afflicion rom the MENAL AFFLICION hart (pg ).

ACQUIRING MENTAL AFFLICTIONS FROM RITUALS

4

I you ail a Ritual Skill roll to perorm Magi by rolling or le onall your die (any ombination o , , and ) you aquire a Mental Afflicion. Roll on the Mental Afflicion table to ee what reult you get. All Mental Afflicion an only be removed by ertain Kung Fu ehnique. Otherwie they are permanent and lat orever. One aquired eah Mental Afflicion ha a trigger unique to the individual haracer baed on the irumane urround ing how the afflition wa gained. i ould be omething a imple a a olor or a omplex a a ommon vere or line o mui. A a general guideline the GM hould roll a d to determine how seifi or broad the afflicion i. On a , it i very broad, like a olor; on a it i inredibly seifi, like a partiular line o poeti vere. i i a secrum o a would indiate a omewhat broad trigger (like the ight o blood), while a would indiate a omewhat seifi trigger (like the ound o a partiular inrument). Anytime the haracer i in the preene o the trigger, roll between - d againt hi Reolve. Chooe the number o die baed on the intenity o NCESTOR VENERATION (TN 5) the trigger. I the reult meet or exeed the haracer’ Reolve rating, he uumb to the Mental i uually involve lighting inene at a hrine to Afflicion or d hour. the sirit o the amily anetor and take about twenty minute. It i alway perormed by the head o the houehold and ailing to do o on a regular MENTAL AFFLICTIONS TABLE bai an reult in the whole amily aquiring the

A

D1 0 R OL L

168

ME NAL AFFL IC I ON

1

ExploiveRage

2

Deluional

3

Nightmare

4

Maohim

5

Sadim

6

SplinteredPeronality

7

HyperVigilane

8

Halluination

9

Pani

10

ExtremeCowardie

RITES CTIVATION (TN 6) A i i ued to acivate the power o taliman and

ertain magi objec. e preie method will vary depending on what it i ued or.

Fated Flaw. I the Rite i perormed inorretly (i the Skill roll ail) it hould be perormed again rom the beginning. On a Sue the Rite i perormed orretly. On a otal Sue the Rite bring good luk to the entire amily, giving everyone a + d on any Skill made in the next day.

CAPPING/HAIRPINNING

CEREMONY

(TN 6)

ee are oming o age eremonie or men and women. ey uually involve giving a peeh and aigning a ourtey name (thi imply replae their exiting peronal name). In the ae o boy, they don a ap at the end o the eremony while girl put their hair up with a pin.

CREATE

PAPER TALISMAN (TN 6)

i i a bai or reating paperwith taliman or u roll. eeritual are long rip oapaper benefiial or harmul haracer rendered on them that oner ome minor effec (uh a a bonu or penalty). ey an be ued to ward away harmul sirit, provide a mall bonu to attak roll when dealing with partiular type o reature, and imilar effec.

e taliman are normally pinned to an objec, peron, or reature and la about a day. More powerul paper taliman require ue o seifi ritual.

thi only take d round to perorm. i i really a temporary meaure, a the reature an get out with a Meditation N roll (allowed one a day).

SPIRIT

B

KEEPING (TN 5) LAZING HANDS OF HEN-SHI (TN 6) i i a very important ritual that mu be perormed i odd ritual i a Yen-Li orruption o a little known on dead bodie between death and burial. Failure to do Hen-Shi utra. It uncion quikly, taking only thi an reult in aportion o the sirit to remain in the eond to perorm in the hand o a killed pracibody and animate a a Hopping Gho or other reature. tioner (ju a Move acion). You prik your hand e Spirit Keeping Ritual mu be perormed at leaand quikly dab the blood in your palm orming one eah day until the body i properly buried. It involve the fir and la haracer o Hen-Shi’ name. en writing prayer on a paper taliman and aking the sirit any Demon or Spirit you rike with your hand or

to depart. e paper taliman i thenlaed p on the body. the two round take a ontac withnext your blood burn theirExtra kin.wound With eah trike you mu quikly reite the utra or thi to work.

MAGIC BINDING DEMON

RITUAL (TN 6)

i ritual fir require the uer to entangle or grab the demon with rope, hain, or a net (the exac material an vary). One thi i ahieved, the peron hold orth a potential ontainer uh a a gourd. e uer hant and draw in the sirit o the demon, trapping it in the ontainer. Unlike mo Ritual,

4

BLOOD

OFFERING FOR THE DEMON EMPEROR (TN 7)

You offer up the remain o an enemy you have killed. e enemy mu be your equal or more powerul than you. You preent the body beore a hrine dediated to the Demon Emperor. In exhange the Demon Emperor beow one o hi gif upon you.

169

A pair of Yen-Li Priests, Mark Ching Yeun and Lau Ching Sin, capture a Fox Demon.

Gif an be tailored to the seifi reipient. Roll d . On a reult o - the Demon Emperor ak you to pledge a part o yourel in exhange or the gif (a hand, a oot, an eye, point o hardine, point o reolve or wit, et). On a reult o - he demand a tak in exhange or the gif. A tak i uually a very diffiult miion that an take up to two month. I you ail, then the Demon Emperor take a piee o you.

BLOOD

PLEDGE FOR THE DEMON EMPEROR (TN 7)

4

i i imilar to Blood Offering or the Demon Emperor, but it require that the aer ut off one o hi own limb (or arifie omething o equal or greater ignifiane) a a ign o loyalty to the Demon Emperor. Beore making the arifie the aer mu indulge in meat, wine and other pleaure or a ull month, to de-puriy hi or her body. en he or he write a ormal requet onto the fleh o the offered limb, aking or an offie in the Demon Emperor’ hierarhy and or a gif that will help him or her erve in that offie. e offie i uually a title imilar to thoe ound in the imperial government. e reque i written in ormal Feihu ript and mu alo inlude ymboli writing below the reque to empower the taliman. e limb i then lied off during the hour o the Demon, ooked and eaten by the ater. Due to the extreme nature o thi ac, an aiant and phyiian are ofen alled upon to ook the meat and enure the urvival o the ater. I the aing i ueul the Demon Emperor betow a title and a gif. e exat nature o the gif depend on the ignifiane o the arifie. It i ofen a very powerul ability with limited ue or a great o. For example one might gain the ability to expel a va wind that wahe over an entire army doing Wound to everyone it reahe (but only be able to do thi during an atual battle and requiring ten ull day o ret afer).

CREATE

SEAL OF JIANGNU (TN 8)

i i a powerul ritual that reate a eal that ward a partiular area. e eal i in the orm o a written petition to the thunder godde Jiangnu, aking her to rike down tresaer and prevent paage. It an be ethed into one, written onto paper or any other medium. e effec i to reate a barrier large enough to blok a doorway, paage or eal off a room. Anyone trying to get through i immediately attaked by Lightning ( d again Evade; d Open Damage) and i phyially unable to pa through the area. ere are way around eal, the mo ommon beingthepetition deitie. Another way i to rike eal withto theother word, Blue under. Every eal reated in thi manner i weake in the month o the Dragon. e lightning only doe d Open Damage during that month.

CREATE

TALISMAN OF THE RED GENERAL (TN 8)

i ritual i omplex and involve three Skill roll to be ueully perormed. Firt the uer mu repeat everal hant dediated to the Red General; thi require a Ritual Skill roll N . en the uer mu enter into a trane and beome one with the sirit o the Red General. i require a Meditation roll (N ). I ueul, the pratitioner an then begin to reate a aliman rom any kind o metal, making a rade (Metal) N roll. I ueul the aliman i empowered by the Red General and will uncion o long a the peron wearing it i motived by love. e taliman la or a week beore loing it power. e wearer gain the ollowing benefit: + d to all Combat Skill, + Wound, and + d to all Phyial Skill, + to Hardine. However the wearer alo uffer the ollowing penalty: - d to all Mental Skill.

CURSE

OF THE SPIRIT (TN 8 ) i require writing the haracer “remain” on a lip o paper while reiting prayer. I the paper i ELESTIAL SPIRIT RITUAL (TN 9) plaed onto (or inide o) the body o a dead peron, i ritual involve viualizing the Bureauray o they will ome bak a a gho or undead. e only Heaven and the Enlightened Godde and ubmitting thing that an prevent thi rom working i to find a written reque or ome kind o acion (rain, good and remove the paper or perorm a Spirit Keeping harve, bad weather, good ortune, et). Petition Ritual on the body. However the ater o any Spirit hould be addreed to the orrec deity or sirit. Keeping Ritual on a ured body take one Wound While thi i ofen effecive and an ahieve good or eah aing and the N rie to .

C

170

reult when ueully perormed it i more o an exhange, nothing i given without a prie. e prie RAW OUT THE DEMONS (TN 6) i baed entirely on the nature o the reque. A peron, who ak or good harve and reeive it You wing a word and throw out your hand, auing one year, might expec a poor harve at ome later a wave o bla and exploion that ore demon and sirit rom their hiding plae. i uncion time or example. a a kill acion and i made again the reolve o

D

any demon useced o being in the area (whether they are hiding in water, in a building, in oliage, et). I the roll beat their reolve they are ored out into plain view. On a otal Sue they take d damage rom the exploion.

i ritual i meant to ure Malignant Wind Dieae. It require ue o a auldron and the aer mu beeeh Hen-Shi to drive out the malignant wind rom the body o the affliced. I ueul it ure

you mu eed the peron a pound o Zhe Valley Chryanthemum, and bury the peron alive or three day while hanting prayer to the earth. On the third day the peron emerge, tranormed. eir body i wreathed in plant-lie and they lowly take on the haracerii o the loal environment. ey loe their memorie, retain whatever abilitie they had in lie, and ollow whatever lielong ommand you give them upon their awakening. eir Max Wound inreae by our and their Stealth i whenever they are urrounded by plant and greenery. Reolve inreae to and Hardine inreae by . See GREEN GUARDIAN in CHAPTER NINE

the illne entirely.

or more inormation.

EXTRACT

HARVEST

EXPULSION

OF THE MALIGNANT WINDS (TN 8)

PHOENIX SPIRIT (TN 8)

4

QI BY BLOOD (TN 7)

i ritual allow you to harve the Qi energy o other to ue in Qi Ritual. i way you an a Qi Ritual without draining your own Qi. o perorm the ritual you mu drain a peron o up o blood or every Qi level you wih to Harve. e method or thi doen’t Extracing a sirit rom omeone i time onuming, matter, o long a you gain the blood. en you mu put the blood into a Jade reeptale, whih will hold taking ix hour and requiring that they be ill the the Qi energy until you wih to draw upon it. See QI entire time. i alo require the ue o a tripod auldron. You mu write the name o the peron RIUALS later in thi hapter or more inormation. and the phoenix sirit you want to extrac on a long piee o paper or wood, then burn it into the auldron. You then mu repeat the name and phoenix sirit EART TAKING RITUAL (TN 10) or the next ix hour. A you do, the sirit i drawn i ritual i known only to Cai Yuanyu, the Senior into the auldron then tranerred into an objec o Grand Counilor o the emperor. o perorm it one yourperorm hoie. ere it remain or omeone a mall red-olored one (no bigger than a fi), ele the ritual again.until eyou affeced peron need a bell and a knie. e ritual maer arve out the hould take the Miing Phoenix Spirit Flaw while peron’ heart while invoking the name o the Bold under the effec o the ritual (they have ten day King; he then plae the heart beide the one and beore thi beome permanent). e Phoenix Spirit ring the bell (with the intention o tranerring ome an be reored by perorming the Extrac Phoenix o the peron’ sirit into the one). Afer thi he whiSpirit Ritual in revere. per the name o the emperor to the one and plae it where the peron’ heart wa. e heartitel ontinue to urvive out o the body i the ritual i ompleted ORCEFUL PETITION TO THE YAO in properly and the target beome a Yao (ee IMMORTALS (TN 10) CHAPTER TEN: THREATS AND MONSTERS). With thi you write a reque to any Immortal o Variation o thi ritual, where the heart i replaed your hooing upon a piee o paper and plae it on with that o a Spirited Bea or other Demon are the body o a Zhen Bird (whih mu then aend to rumored to exi (but having muh different effec). the Heaven). I you ueed on your Ritual roll the Immortal experiene a deeply rurating headahe IND ILLUMINATION (TN 7) that impoe - d to all it Mental Skill until it resond to the reque. Note that the death o the 171 i ritual remove any enhantment that aue aer alo ha the effec o ending the headahe. people to misereive or be aptivated. i partiularly well uitedreality to the harm o demon.Ito perorm it require at lea five other ritual maer REEN GUARDIAN (TN 9) who know Mind Illumination. You then orm a ring i ritual turn omeone into a devoted guardian, around the peron and mut hant utra to Henhi who retain ome intelligene but no memorie and or Hedra or at leat ten hour. I ueul the ollow a lielong general ommand. o perorm it, enhantment i broken.

i i an anient ritual known only to a handul o pracitioner throughout the world. You an ue it to extrac one o the five phoenix sirit that orm part o a peron’ oul.

H

F

M

G

PAPER

TALISMAN OF CURSE WARDING (TN 6)

ee paper taliman an temporarily ave off the effec o a ure, powerul magial item or imilar effec on a large area. e aliman only la ix hour eah and mu be plaed on all entrane (door, window, gate) to the area you intend to protec. e larger the area the more aliman required in total (roughly aliman or every oot area). i ould, or example, ave off the effec o magi devie that aue people to rie rom the dead or drain their Qi.

4

PETITION

TO THE FIVE GHOSTS

(TN 9) i ritual i aoiated with the Five Gho ec, a Yen-Li ult. It i perormed by making a written reque to one o the five gho to omplete a tak on one’ behal. e petition i then burned in a tripod auldron or imilar devie, whereupon it aend to the air in a golden flah o light. i petition reque ould be anything rom murdering an enemy to sreading rumor. e petition hould be made to the appropriate gho. I at or the gho are needed, ue one o the Gui entrie. ypially the Gho expec that hi avor will be returned two-old.

R ITUAL

OF THE BOUNDLESS DREAM

o the aer’ body. In additional to the normal onequene o aing uh a sell, the uer invite ome amount o danger by making the tranormation. One a Gui ha returned to phyial orm, it i relucant to give it up and they have been known to eek way o making the tranormation permanent.

THE SONG

OF GU (TN 8) i i an exorim ritual. It require a number o ep. Fir the perormer mu make everal offering to deitie o her hooing, then ing an anient vere intended to oax the sirit or deity rom the poeed

peron’ body. e fir ep i a imple ritual roll, ollowed by a alent (Singing) roll N . I both ep are ueul, the peron i no longer poeed.

THE SPELL

OF THE GOLDEN FIREBALL (TN 7)

e aer aume everal mudra poure and delare the might o Sunan again all demon and sirit. At that moment a luminou orb o golden light aend into the air and toward any nearby demon or sirit. ere i the ound o war drum and lahing eel a the ball pae through the enemie inflicing d Open Damage again any uh reature.

STOP

TRANSFORMATION

(TN 9)

RITUAL (TN 6) i Ritual take ix hour to perorm and require i ritual op any upernatural tranormation ue o a tripod auldron. Fir you mu write the beore it i omplete. It take hour to perorm

name o eah individual you wih to target on a red lip o paper to igniy their Dragon Spirit, then on a blue piee o paper to igniy their Phoenix Spirit. ee are then burned over the tripod auldron and the sirit o the target are drawn into a ou objec where they are kept ae. e Dragon Spirit paper are alway burned fir and i the ritual maer ail to draw in the Phoenix Spirit, the affeced target are slintered exiing in both the ou objec while their bodie remain behind a Phoenix Gho.

RITUAL 172

OF THE BOUNDLESS PERFECTION (TN 8)

e name o thi ritual i perhap an overatement, but it exiene among pracitioner. iiirumored dark magi, andertain ome Yen-Li with a higher rik than mo ritual. o perorm it i acually quite imple, the aer make a ood offering to a partiular kind o Gui sirit, and promie to temporarily trade plae. e effec i the uer tranorm into a Gui or d hour, while the Gui gain ontrol

and require that you ritually leane the peron with a loth and reite mantra to Hen-Shi. I you ueed the tranormation doe not our and the peron i ured.

THE STORMS

OF GUSHAN (TALENT:

MUSICAL INSTRUMENT TN 6)

i i a potentially powerul ritual that ummon a potent orm. However it grow in power or every peron who perorm the melody. A ingle peron perorming it reate a mall loal wind with enough ore to knok down a weak wall or tree. Every additional peron add rength to it. ey mu perorm the melody at the ame time but not neearily in union. Only thoe who venerate Guhan may ue thi ritual.

SWORD

RITUAL OF BAO (TN 6)

i Ritual an be perormed to hannel the sirit o Bao and wage battle again demon and sirit. It

require ue o an altar dediated to Bao (or both Sunan and Bao). e uer mu make an appropriate offering and leane a word, then enter a trane and ahieve union with the mind o Bao. i alo require a ueul Meditation roll (N ). i take approximately ten minute. One thi i ahieved, then the perormer o the Ritual i able to fight with the grae and power o Bao, hanneling her Qi to end off demon and sirit. e effec la or one hour, during whih time the aer gain a + d to hi or her Medium Melee Skill, and alo inflic Extra Wound again Demon and Spirit on any ueul Attak.

TATTOO OF

THE DEMON KING (TN 7)

i i an anient ritual known among the Zun (partiularly the ore dweller). In order to perorm thi ritual, one mu prepare the ink, hanting prayer to the Demon King, then one mu apply a tattoo to the intended target’ kin. i require a alent (attooing) Skill roll (N ). I both ueed then you render the haracer or Demon King on the peron. e attoo itel la or d month beore ading. During that time, i you (and only you) ever seak the word Demon King, the target die inantly.

body plaed omewhere no one will find it. I the ritual i ueul the aer will enounter a golden opportunity in the next month to inreae hi or her wealth. I the aing i not ueul, the vicim beome a Gui hoile to the aer (the type o Gui the vicim beome hould be determined by the GM baed on the manner in whih the peron died). Alo i the body i ever diovered or diurbed it rie a a Gui and eek to deroy the aer or take hi or her wealth.

WESTERN

HEAVENS

(TN TARGET’S EVADE) e aer aume three long mudra poure and reite an anient utra in a orgotten tongue. While doing thi, the aer mu write a haracer on a piee o paper that repreent the intended target, then burn the paper. e target mu alo be within a one-mile area. On a ue, the target i drained o Rank oQi or one hour.

4

ZHE

VALLEY HEART (TN 8) i ritual take hour to perorm and an bring the dead bak to lie. o perorm it, you mu take the body o the peron you intend to reurrec and plae the heart o a living vicim inide their he. IMELESS STEPS OF BAO (TN7) A long a the Ritual i being perormed the vicim i ritual take the uer outide time itel, prevent- whoe heart ha been removed will remain alive and ing anyone rom eeing her. She an then hooe be apable o deending themelve. en the aer any point within the next hour to reappear. i i mu walk in irle around both the vicim and the partiularly ueul or evading powerul oe uh a benefiiary while hanting anient Li Fai word. I demon or god. It take only about minute to the Ritual Skill i a ue, the vicim die and the perorm, but you require a erie o word ep, benefiiary i reored to lie. I the ritual ail, the vicim tranorm into a Demon (any random type) naking in a outherly direcion. i require an additional Athleti roll (N ). o onlooker, thi until the death o the aer i ahieved (and the eem nothing more than a graeul word orm. I demon deire nothing more than the aer’ death). ueul, you blink out o time and reappear any- Eah perormane o Zhe Valley Heart demand ome where you wih within the next hour and within one vitality rom the aer, depleting hi or her Qi or a mile. Even to a god, you eem to have vanihed rom ull month. exiene. i i ound deep inide the ruin o Yao Gong Palae.

T

WEALTH

ATTAINMENT (TN 7)

i Ritual reruit the work o a Gui or other upernatural entity to help the aer inreae hi or her peronal wealth. e Gui doe o uneen a a guiding ore, reating new opportunitie or the benefiiary o the ritual. A peron an grow quite rih by ue o thi magi but it ome with ome rik and require a terrible ac to be perormed. Fir the aer mu reate the Gui or sirit. i an only be done by killing another human being. One thi i ahieved, the ritual require the reation o seial roll to be plaed on the body, then the

ZUN DEMON MASTER RITUAL (TN 8) i ritual take two day to perorm but tranorm the aer into a Demon temporarily. o perorm the Zun Demon Maer Ritual, one mu fir kill a human and reate a mall hut rom the kin. en within thi hut, prayer and offering mu be made to the Demon King. e aer ak to be turned into a partiular type o demon and i the ritual i ueully perormed, he turn into the deired reature or a day.

173

ZUN

FOREST SHAPING RITUAL (TN 7)

i ritual require that the Demon Mater reite prayer to loal oret pirit, while omeone ai by banging a bronze drum. I ueul the aer an hape nearby ore and earth temporarily a deired or about ten minute. i i a ubtle effec that i primarily good or eluding traker or etting up an ambuh.

QI RITUALS

4

(OPTIONAL)

Qi Ritual are powerul magi that ue Qi energy to reate a rapid and potent effet. In many way they are like normal Ritual, but unle otherwie tated an be perormed in eond a a Skill Acion. ey are mainly intended or Proound Level Campaign and will be expanded upon in Proound Maer o Ogre Gate. Here we inlude the bai explanation o Qi Ritual along with a ouple o example. Uing Qi Ritual drain you o your Qi Level temporarily (a thi i the oure o their power). Unle otherwie ated Qi Ritual drain Qi Level that ome bak at a rate o per day ( per hour i you make a ueul Meditation roll during reovery). Mo o the time, you ue your own Qi to power a Qi Ritual. i i ae and only ha the effec o tem-

HARVEST

QI (TN 7) i Ritual allow you to draw in another peron’ Qi while they leep. You an then ore it in an objec or immediately ue it or another Ritual i you deire.

PROFOUND

BINDING OF THE DEMON (TN 8)

A with a normal Demon Binding Ritual, you mu fir grab or entangle the demon. A demon i bound in a ontainer, but an only attempt an eape one per week at a - D meditation roll. e demon may leave the binding at any time they turn their heart toward the teahing o Hen-Shi and make a vow. Breaking the vow aue the reature to take - to Hardine a week until it return to the objec it wa ontained in.

SUPREME

ACTIVATION (TN 6) i untion like the normal Ativation Ritual, exept it work in a matter o eond (a a Skill Acion). Ue thi to ativate magial effet or tap into the power o Objec o Power. Ue o thi ability drain Qi Rank.

SKIN

TRANSFERENCE OF PLUM TREE TEMPLE (TN 8)

i terriying ritual i painul or both the aer and target. You utter a erie o word long orgotten and a great wind arie. Immediately your kin peel off and the kin o one other peron alo peel off (provided they are within eeing diane). e fleh hover in the air and wap bodie, making you look exacly like the peron and vie vera. i effet lat Unlike normal Ritual, Qi Ritual do not typially or five hour, then painully revere when it i aue mental afflicion to the uer. e exeption to done. Eah time thi our it aue wound. thi i i you ue other people’Qi to power a Qi Ritual. However i one o the individual involved in the en the andard Mental Afflicion rule apply. ritual die, the exhange i permanent. Uing thi ability drain Qi Rank.

porarily draining your Qievil energy. ome pracitioner (partiularly peopleHowever or thoe who lak the internal ultivation themelve) will harve the Qi energy o other to ue or Qi Ritual. o do thi you mu ue the Harve Qi Ritual.

CELESTIAL 174

MIND (TN 8) Perorming thi ritual i only poible i you fir maer the Celeial Mind ehnique. One you have maered Celeial Mind ehnique, then you an perorm the Ritual by itting or everal day in eluion and manipulating your Qi energy through

meridian pointi in your to ahieve longevity. I thi i done, you havebody maered Celeial Mind ehnique and are Qi level , then you beome an Immortal. i drain you o Qi Level.

CHAPTER 5

EQUIPMENT AND GOODS

hi hapter deribe the urreny, wage, and weapon o andering eroe o gre ate. e thi etion o the book to buy equipment, good, lothing, relevant trade item and transortation or your harater.  alway, the item deribed in thi hapter are meant a a guide or you, but player and  hould not eel onriced by what i offered. eel ree to reate and diover new weapon and peialty item.

WEALTH AND CURRENCY SAMPLE WAGES AND SALARIES

5

Silver Tael: A boat haped ingot with the eal o the emperor. One Silver ael equal , sade. Weigh oune.

Gold ael: Similar to a ilver tael but made o gold. sade. Weight oune. Monthly alarie and tipend are generally expreed ee are worth , a String, whih are pade opper oin looped together with a ord. Note that alarie ofen alo inlude relevant lothing, ood and item. Forexample, STRINGS OF CASH an Aademy Headmater might reeive a gif o robe A ring o ah i sade rung together. annually a well a additional money or expene. Mot alarie are monthly, unle tated otherwie. COINS

Academy Headmaster: String Academy Staff (Leurers, Librarians, Facility Managers, etc): - String Academy Student: String Clerk: - String depending on poition Crasman: - String (depending on quality o material) Farmhand: - String Household Servant: - String Laborer: String Merchant: to ring (varie oniderably depending on buine) Matchmaker: String Military Officer: - String Sailor: - String Scholar-Officials (usually by Rank or office): to String plu grain, lothing and land allowane ( Mu to , Mu depending on Rank) Soldier: sade (paid in ood)

STARTING WEALTH All haracer tart with a et o lothe, one weapon and another item, plu String o Cah ( sade oin). e lothing, weapon and other item an be anything in thi hapter.

176

TAELS

CURRENCY Within the Empire and the urrounding region oin minted by the Imperial reaury are the andard orm o exhange. However ael made rom a large metal weight with an imperial eal are alo ued, though moly by the wealthy or by thoe working or them. Barter i till very ommon in the ountryide. Paper money exit a well.

e oin o Qi Xien are minted by the Empire, being round or quare with a quare hole in the enter whih allow them to be looped together with a ring. e bae unit i the sade. ee ome in three type: Imperial: Large opper oin with the ae o the emperor on it and a phoenix/dragon moti on the obvere. One Imperial i worth sade. Spade: i i a medium opper oin, quare in hape reembling a sade. One sade i worth Liang and sade are worth Imperial. One sade an typially buy a handul o grain.

Liang: i i a mall opper oin and uually ha an image o Sunan on one ide and Bao on the obvere. One ouand Liang are Imperial and Liang are worth pade.

COIN AND TAEL CONVERSATION GUIDE 100,000 Liang = 1000 Spade 1000 Spade = 10 Imperial 10 Imperial = 1 String o Cah 1 String o Cah = 1 Silver ael

PRECIOUS STONES

1 Silver ael = 0.1 Gold ael

i i the value o a variou gemtone per oune in pade. Diamond: , Emerald: , Green Jade:

,

Pearl: Ruby: , Sapphire: White Jade:

,

WEIGHTS AND MEASURES

Chi:

. inhe

indiate whether you add or ubtrac rom your Mule to roll Damage. For example, uing a Jian Sword you would add d to your Mule Skill and that would be your Damage Die pool (o a haracer with Mule would roll d or Damage).

Accuracy: i i how eay the weapon i to wield aurately. Sometime weapon add a penalty or bonu to your Attak roll. For inane, a Bian ha an auray o - d , o you ubtrac that rom your Heavy Melee Skill roll when you attak with one.

5

Muscle Requirement:i i the minimum number o Rank in Mule a haracer need to ue the weapon effecively in ombat. I a haracer ail to meet the Mule requirement, he uffer - d to hi Attak with that weapon. Lethal: i indiate whether the weapon doe Lethal Damage or Non-Lethal. I Non-Lethal, haracer wounded by thi weapon while Inapaitated do not begin to die. Type: ere are three type o weapon: Sharp, Mighty or Blunt. Eah ha advantage again ertain type o armor (ee Armor Entrie or detail).

Duo: . Liter Jin or Catty: . lb. Mu:

quare meter

WEAPONS i i an overview o the weapon available in Qi Xien. ey are divided aording to Skill group. eir availability an vary rom plae to plae. Beore reading the weapon deription or weapon hart, you may want to review the entry ormat below or larifiation.

WEAPON ENTRY FORMAT i i the weapon entry ormat guide. Weapon: i i the weapon name. Group: e Skill group ued to wield the weapon. Damage: i i how muh Damage the weapon inflic and indiate how many d to roll again Hardine. Uually thi i tied to Mule. A plu or minu

Range/Reach: i i how roma your haracer your weapon an many reah. eet I uing grid map, anything with a range o an reah two quare/hexe away rom the quare/hex your haracer oupie, range o anreah three quare rom your haracer, and o orth. Otherwie, thi i ju their reah in eet.

In addition to a Numerial Reah Value, many weapon are labeled with a type o Reah. Reah i ategorized a No Reah, Normal Reah, and Long Reah. Reah ome into play when haracer loe in on one another. at round they are ubjec to a d bonu or penalty depending on whether they have Reah Advantage or Diadvantage. See CHAPER WO: RULES, Cloing and Reah. Some weapon have three number to repreent Short, Medium, and Long Range. When firing a Ranged Weapon at Short Range the attaker roll normally. At Medium Range, he inur a - d penalty to hi Attak. At Long Range, he uffer a - d penalty to hi Attak.

177

Disarming: A ew weapon allow haracer to diarm other. o diarm, one mu make a ueul Attak with the weapon in the uual ahion. On a Sue, make a Damage roll again the target’ Parry ore. I thi i ueul, your opponent drop hi weapon. Characer an attempt to diarm with weapon not intended or thi uncion, but do o at a - d penalty.

WEAPON DESCRIPTIONS

5

Bian (Hard Whip): i item look like a bamboo word with ridged ecion, but i acually made rom iron or imilar heavy metal. It eel heavier than it i and i a bit diffiult to wield. I you make an Aimed Strike with the Bian and roll a otal Sue on your Attak roll, it deliver a debilitating rike that un the target or one round. It an alo be ued to break objec, inluding weapon. When attaking objec it doe Open Damage.

Fan (bamboo or metal): A an i an ideal onealed weapon. i i imply a hand an with harpened blade that an be ued to lah or ab at opponent, and to oneal needle (when thrown uing a an, needle inreae their range to eet). Fan alo ai Parrying and Stealth. ey provide a + to Parry and they provide a + bonu to Stealth i you attempt a urprie attak with them. Fire Lance: i i a sear-like weapon fitted with a haf o bamboo filled with exploive powder (Divine Fire). When ued a a sear it doe Mule + d and ha long reah. However i the powder i ignited, it an be ued to releae a projecile or poioned dart. When ued in thi ahion it ha a range o eet and ue Small Ranged Skill, doing d Fire Damage to anyone it rike (in the ae o projecile) or doing d Damage plu poion effec (in the ae o poioned dart).

Fly-whisk (Chen Fu): i oni o a handle and a long lah o horehair and i ued primarily to du. Butterfly Swords: Ued in pair, Butterfly Sword However in the hand o a peron with the orrec are equipped with long ro-guard that protec the training, it an be ued a a weapon. o ue thi a hand and ai parrying. ough hort, they are a weapon, the player mu expend an expertie imply highly effecive at loe range. Butterfly Sword are to utilize it abilitie. For the ull expertie bonu ometime harpened only halway down the blade, with the Fly-whik an additional expertie mu be allowing the uer to parry more eaily. ereore sent. Fly-whik are more about wifne than Butterfly Sword have a + bonu to Parry. power, o they ue the Speed Skill or Damage (Speed + d ). ey an alo be ued to diarm opponent. Caltrops:ee an be disered in a -oot by -oot o diarm one mu make a ueul Attak with

area. Uetarget’ LightMelee to plae etAnyone the N or your Athleti roll tothem, avoidthi them. who roe over an area ontaining altrop make an Athleti roll again the reult o your Light Melee roll. On ailure the target ep on a altrop anduffer a -oot penalty to movement and - d to Speed roll or initiative. Removing the altrop eliminate the penalty but thi take one ull round.

178

weaponroll in again the uual a Sue, athe Damage theahion. target’On Parry ore. Imake thi i ueul, your opponent drop hi weapon. Flying Guillotine: i weapon i only rumored to exi. No one know or ure i it ha been invented (many have laimed to have engineered uh a devie, but none have produed any evidene o their ue). Generally it i deribed a being like a irular dome or rown, lined with blade. It i attahed to a long hain or ord and thrown onto people’ head. One it land an enloure o ilk or loth all to the vicim’ nek, where the blade then an be pulled to deapitate by the peron holding the ord.

Caltrop an alo be thrown direcly at target or d Damage but doing o they take an auray penalty o - d . Characer with enough kill (ee ehnique like Storming Needle) an throw multiple altrop at oe. I direced at a ingle target, their Damage inreae by d or every altrop. So two altrop do d , three do d , our do d , and o on. o ue a Flying Guillotine make a Medium Melee roll (it an be thrown up to twenty eet but alo lammed Dagger: Any hort bladed weapon that i not a word. onto omeone’ head at loe range). Uing a Flying Doe Mule+ d Damage. Can be thrown up to Guillotine impoe a - d penalty to the Attak roll. eet in an attak. Afer a Sueul Attak it trap the peron’ head with the ilken enloure (removing the Guillotine Divine Fire: i powder i exploive and ued in require a N Mule roll). e ollowing round weapon like the firelane or thunderbolt ball. the uer an pull the hord to behead target.

TABLE: WEAPONS WEAPON ArmStrike Axe BatteringRam

GROUP ArmStrike Medium Melee HeavyMelee

DAMAGE Mule -1d10

Bian(HardWhip)

HeavyMelee

Mule+2d10

Bow, Short

Small Ranged

2d10

SmallRanged

3d10

ButterflySword

LightMelee

Mule+1d10

Light Melee

Catapult

Large Ranged

None None

None

LEHALMUSCLE  Y P E

No

0

-1d10

0

Mighty 2

Ye

+1d10

Ye

1

Ye

None

No

6d10 open

-2d10

Ye

2

Mighty

Speed+1d10

-1d10

Ye

0

BluntorSharp

ChainWhip

MediumMelee

Crobow

Small Ranged

2d10

Dagger

Light Melee

Mule +0d10

+2d10 None

Ye

Sharp

0

Ye

100/500

NoReah

425

15 eet

10

100/300/600 10eet/LongReah

Sharp

0

30

100/200/300

Sharp 0

450

50/100/150

Sharp

0

430 40

NoReah

Sharp

None

Normal Reah None

Blunt

0

PRICE/SPADES

R A N G E/ R E A C H No Reah

Sharp

1

Ye

+1d10

Blunt

Ye Ye

None

Bow,Compoite

Caltrop

None

Mule +1d10 1d10perwielder

ACCURACY

4000 370

50/100/150

Sharp

140/450

No Reah

75

Fan, bamboo

Light Melee

Speed +0d10

+1d10

Ye

0

Sharp

No Reah

125

Fan, metal

Light Melee

Speed +1d10

None

Ye

0

Sharp

No Reah

275

FireLane

HeavyMelee or Small Ranged

Mule+2d10*

Fly-whik(ChenFu)

LightMelee

Speed+0d10

FlyingGuillotine

MediumMelee

Speial

GuanDao

HeavyMelee

Mule+2d10

Gun (Staff), Dragon Long Pole

MediumMelee

Mule+0d10

Speial -1d10

Ye No

-3d10 -1d10

1 0

None

Ye

0

Ye

Sharp

Ye

0

10/LongReahand peial

NoReah*

Sharp

2

None

Sharpandpeial

Upto20eet 10/LongReah

Bluntand/or Sharp

700 20 Speial 350

15/LongReah

60

Gun(Staff ),Metal

MediumMelee

Mule+1d10

+1d10

Ye

1

Blunt

10/LongReah

50

Gun(Staff ),Wood

MediumMelee

Mule+0d10

+2d10

No

0

Blunt

10/LongReah

10

HookSword

MediumMelee

Iron Claw

Arm Strike

IronHat

LightMelee

Mule+0d10 Mule +0d10

+1d10 None

Reaon+1d10or Mule +0d10

Ironread

LightMelee

+0d10 Mule

Ji(Halberd) Jian

HeavyMelee Medium Melee

3d10pluMule Mule 1d10 +

KuhenSabre

MediumMelee

Mule+1d10

Leg Strike

Leg Strike

Mule

Ye

0

Ye

Sharp

0

-1d10

Sharp

Ye

0

Sharp

+1d10

Ye

0

Sharp

-1d10 +2d10

Ye Ye

2 0

Mighty Sharp

None

Ye

-1d10

0

No

0

NormalReah No Reah No Reah/10 eet Up to 30eet LongReah Normal Reah

Sharp

NormalReah

Blunt

Normal Reah

Mae,Giant

HeavyMelee

Mule+4d10**

-1d10

Ye

3

Blunt

NormalReah

MeteorHammer

HeavyMelee

Mule+4d10**

-2d10

Ye

3

Blunt

20/LongReah

Needle Net OxailDao

Light Melee Light Melee MediumMelee

0d10 No Damage Mule+2d10

Paraol

LightMelee

Mule+1d10

Qiang(Spear)

HeavyMelee

Mule+2d10or Mule (one handed)

RopeDart Sleeve Blade SpadeoSunMai Stik reeSetionStaff

LightMelee Light Melee HeavyMelee

Speed+2d10 1d10

None -2d10

LightMelee

Speed+0d10

MediumMelee

Mule+0d10

0

No

-1d10 None

-1d10

None

1

Sharp

Ye/No

None

-3d10or-1d10

None

0

Ye

None

Mule+3d10

No

0

Ye

Ye

3 0

Ye

1

350

175 300

10

Sharp

10/Long Reah

20/LongReah

MightyorSharp

275 500

10 eet

NormalReah

Sharp

100

5

NormalReah

Sharp

Ye

200

eet 5

Sharpand/or Blunt 1

375 10

No Reah LongReah

400 75+ 230

200 450 580

+1d10

No

0

Blunt

NormalReah

1

-1d10

Ye

0

Blunt

15/LongReah

175

underbolt Ball

Heavy Melee (rown)

5d10

-1d10

Ye

2

Mighty

15eetplu5perRank o Mule

400

riple Bow Small Bed (Ballita)

Large Ranged

6d10

None

Ye

2

Mighty

200/400/800

2000

Whirlwind Catapult

Large Ranged

5d10 open

-1d10

Ye

2

Mighty

100/300/600 (30 oot area)

3000

*altered by ome Kung Fu ehnique **Ti an exeed Damage ap by one inrement (up to 7d10).

Gun, Dragon Long Pole: i i a long wooden aff, ofen ued by boatmen and fihermen. It ometime ha a long metal point affixed to the end or searing. It hie advantage i it reah. I it ha a point, it an be ued a a Sharp weapon a well a a Blunt weapon. Gun, Metal: i i a metal aff. It doe not provide a bonu to parry but hit harder than it wooden ounterpart.

5

Gun, Wooden:i i a wooden aff. It beow a + bonu to Parry when ued. Hook Sword: ee are meant to be wielded one in eah hand. ey have long blade like a Jian, exept inead o ending in a point they end in hook ued or trapping weapon and tripping opponent. ey alo have reent haped guard to ait attak and parrie. Hook Sword provide a + to Parry and an be ued to diarm (ee CHAPTER TWO: RULES). When you ore

a otal Sue an Attak roll, opponent muonmake an Athleti roll N or be wept to the ground (into prone poition). Damage: Mule + d .

around your oe and pulling it taught to lie their kin. It an be ued to make Rerain attempt at a Iron Claw: ee long metal law eure to the diane (under the Grapple Skill rule). Beaue the hand and an enhane an unarmed rike, improving thread i diffiult to ee, attempt to ounter attak Damage to Mule + d . I you ore a otal Sue made with it are done at - d . For purpoe o utting on an Attak with them, they do Mule + d or breaking the thread, it ha a Hardine o and Damage inead (inlude the bonu or otal Sue). Integrity o . Iron Hat: i look like a wide brimmed hat with a hole in the middle to plae on your head. In acuality it i an iron irle with a harpened rim. i i a great onealed weapon and partiularly lethal i it rike true. It an alo be thrown. e Iron Hat i very diffiult to wield aely; i you roll all  on your Attak roll, you inflic Damage on yourel. e Iron Hat an be ued more effecively by an intelligent wielder. It doe Reaon + d or Mule + d Damage and grant a + bonu to Parry when wielded. On a otal Sue it doe a ingle Extra Wound inead o adding an extra die to your Damage roll.

Iron read: i thin metal thread i rong or it width and razor harp. You an attak by lahing it

Jian: A one-handed word, with a long double-ided blade or preie lahing and abbing. Jian provide a + d Auray to Attak. Damage: Mule + d Mace, Giant:i i a large round metal orb (imilar to a meteor hammer) attahed to a handle. It i inredibly powerul but too heavy or mo people to wield. In addition to requiring Rank in Mule, you mu have Mule-Lif expertie to ue thi. Meteor Hammer: i weapon i a hain or rope attahed to a heavy iron ball (ometime two ball). It i very powerul but diffiult to ontrol. ee ome in two bai varietie, one with dene but mall iron ball, one with bigger ball. In both ae they are

181

extremely heavy. In addition to requiring Rank in Mule, you mu have the Mule-Lif Expertie. On a otal Sue with a Meteor Hammer the uer an opt to rerain a oe with the hain or knok them bak five eet (in addition to normal Damage). Characer wielding the Meteor Hammer an exeed the normal apping limit by up to d on their Damage roll.

5

Needles: Needle an be thrown at oe uing Light Melee Skill. While they do not do a lot o Damage, they are perec medium or poion. Characer with enough kill (ee ehnique like Storming Needle) an throw multiple needle at oe. I direced at a ingle target, their Damage inreae by d or every needle. So two needle do d , three do d , our do d , et.

ree-Seion Staff: i aff i divided into three part onneced by a rope or hain. It an be ued to deliver diane attak but alo loe range and ued to parry. On a otal Sue you may rerain your oe (a per the Rerain rule). i weapon alo give you a + to Parry. underbolt Ball: i i a ball made o bamboo

with two metal rod onneced to eah ide. e ball i filled with Divine Fire and thi an be ignited through the metal rod. It an be thrown eet plu per Rank o Mule. A long a you roll above N on your Heavy Melee Skill roll it land anywhere you wih within it range and rike everyone within a -oot radiu o long a your initial roll exeed their Evade. It doe d FireDamage.

Net: Net are exellent or opping an opponent in hi trak. On a Sueul Attak, they do no Damage, but take away two Move and impoe a Here i an overview o the mo ommon type o armor or seifi weapon in Qi Xien. Armor afford - d on all Phyial/Combat Skill. On a otal Sue, net take away three Move. Auray: - d . protecion rom Attak by impoing a - d to - d again attaker Damage roll uing seifi lae Ox ail Dao:ee powerul abre are urved with a o weapon (seified by the armor). wide ingle-edged blade or lahing andhopping. e Dao i a one-handed weapon. e Dao doe an Extra Wound inead o adding Damage die when you get ARMOR DESCRIPTIONS a otal Sue on Attak roll. Damage: Mule + d . Armor in Wandering Heroe o Ogre Gateonly protec again Mundane Attak unle otherwie ated and the Bonu doe not ount again attak rom Parasol: i i an umbrella, uually or ending off

ARMOR AND SHIELDS

the aunlight. It an ued a aitweapon ofen ha harpened tip.be i allow be ued and a a blunt or harp, and to do lethal or non-lethal damage (depending on whih part i ued to rike). When opened, it provide a + d to Evade again projetile. It alo an provide a + d to Athleti roll made to redue alling damage.

182

Kungeffecive Fu ehnique or other Qi Kung drivenFu abilitie. only deene again attake i martial kill and Qi maery, not material objec uh a armor. Cord and Plaque Armor (Ancient): Blunt and Sharp weapon - d Damage roll. Wearer take - d Speed. Cord i very rericive, heavy armor. sade

Rope Dart: i weapon i a hain or rope attahed to a harp dart tip. It i effecive and lethal but diffiult to ontrol. It impoe a - d auray penalty Iron Lamellar: Sharp and Blunt weapon take unle you have Rank or more in Athleti (in - d Damage roll. Wearer take - d to seed. sade whih ae the penalty drop to - d ). On a otal Sue you an opt rerain a oe with the rope or impale them harply or ExtraWound. Lacquered Iron Plates: Blunt and Sharp weapon take - d Damage roll. Wearer take - d to Speed. Sleeve Blades:ee are seial blade fitted to metal sade braer that an be ued to lie or to ab while Leather Lamellar: Blunt weapon take - d punhing. ey do d Damage and thi an be added to any Arm Strike related Kung Fu ehnique Damage roll. sade Damage roll. In addition they provide a total bonu o + bonu to Parry. While thee are equipped it i Paper Scale Armor:Arrow uffer - d to Damage sade inredibly diffiult to hold other weapon and/or roll. No Speed Penalty. tool, impoing a - d penalty to any Skill roll made under uh irumane. i penalty alo applie to uing Dianxue ehnique that involve the hand.

Scale Armor: Blunt weapon take - d Damage roll. Wearer take - d to Speed. pade.

SHIELD DESCRIPTIONS Like armor hield offer no protecion again Kung Fu ehnique. Shield beow a bonu to Parry and, in ome ae, Evade. Wicker Shield: Parry + ,

Handling Speed: i i the peed at whih your transort beome diffiult to ontrol. When you travel below the handling peed there i normally no need to make any Skill roll to ontrol your mount or vehile. When you exeed the handling peed, you mut make a roll to maintain ontrol. i i expreed in MPH and eet per round. Miles per Day: i i how many mile your mode o transort an travel in a normal day.

sade.

Combat Shield: Parry + , Mule requirement , sade.

Siege Shield: Evade + (rom Cover), - d Penalty, Mule Requirement , sade.

Speed

Speed: i i the Speed Sore o your tranport whih erve both a the number o d you roll when raing or haing, but alo provide the amount o eet or hexe you an travel in a ombat round.

5

Evade: i i how eay your tranport i to hit in ombat. It erve a the N or Attak roll made again it.

MOUNTS AND TRANSPORT ee are the beat o burden, vehile and ea veel available in Qi Xien. ey ue the ollowing entry ormat: Performance Rating: i repreent how eay a vehile or mount i to ontrol. When you exeed the handling peed o your tranport or when you try a riky maneuver, you make a Ride/Sail roll againt thi a your arget Number.

Hardiness: i untion like a harater’ Hardine. When omeone attak your tranport, they mu meet or exeed it Hardine on their Damage roll to harm it Integrity. Integrity: i untion l ike Wound or a harater. Integrity i the amount o Damage it an take beore dying, inking or beoming inoperable. Any Damage beyond a transort’ Integrity goe to it rider. Any reult on a Damage roll again tranport aue one Wound to a peron aboard.

TABLE: MOUNTS AND TRANSPORTS Handling Performance MPH/Speed (ft.)

Vehicle

Miles/ Day

Speed Score (feet/Hex)

Evade Hardiness

Integrity/ Damage Health

Cost / Spades

Barge

6

MPH/1d10(40) 3

40

6d10(90/18)

5

5

3

1d10

88,500

Camel

5

30 MPH/1d10(40)

35

3d10(60/12)

5

3

1

0d10

1000

Cart

6

30 MPH/1d10(40)

30

3d160/12

0d10

200

Elephant

7

25 MPH/0d10(30)

25

2d10 (50/10)

Hore

4

40 MPH/3d10(50)

40

5d10(80/16)

ImperialSteed

3

50 MPH/4d10(60)

Kuhen Steed

3

60 MPH/5d10 (70)

Junk,ImperialWar

8

6MPH/2d10(70)

Junk,LargeWar

7

8MPH/3d10(100)

Junk,Merhant Junk,War

5 6

9MPH/4d10(120) 7

40 MPH/3d10

Ox

5

30 MPH/1d10 (40)

4

6d10 (90/18)

100

4d10(110/22)

100

MPH 9

135 100 40 40 10

5

5d10 (80/16)

2d10

7

5 5

4

5 5

3

3

1 3

3

2d10 4d10 0d10 2d10

1

6000 12,000 15,000 295,000

5d10

6

7

1d10

6d10 5

15,000

0d10

1d10

6 8

6

6d10(180/36)

3 3

9 6

5d10 or 1d10 2

5 6

4d10(120/24)

1 4

4

6 7

5d10(160/32)

3d10 (60/12)

3 7

6

6d10(90/18)

60

6MPH/2d10(80)

Chariot

Palanquin

50

5 4

None

177,000 106,200 147,500 2,950 1000 2000 to 150,000

183

Damage: i i how muh Damage your transort an do when attaking or ramming.

TRANSPORT AND COMBAT

5

Regardle o the type o vehile, attak are made uing the Ride/Sail Skill rule. e rider or aptain make Attak uing hi Ride/Sail Skill again the target vehile/veel’ Evade Sore. On a Sue, he roll hi transort’ Damage again the target’ Hardine imilar to Normal Combat. Wound are deduced rom the opponent’ Integrity Sore aordingly. In ome ae, a when ea going veel have weapon mounted on their dek, the Large Ranged Skill i ued inead o the Sail Skill or making Attak (alway ue the Skill o the haracer oordinating the ue o the weapon). NAVAL COMBAT

Ship ombat uncion like ombat with other vehile but there i the poibility o boarding another raf. In addition, or hip ombat where weaponry i involved, other Skill like Large Ranged may be ued. In uh ae normally the Captain or whoever i ommanding the attak effort make the roll. Ship an try to board an opponent by uing grappling harpoon and boarding plank. You an alo ue the ARMIES AND WAR rule in CHAPTER TWO: RULES to handle naval ombat.

FOOD, DRINK AND GOODS WINES ere are a wide variety o wine and alohol available in Qi Xien. ee are lied below. When a haracer drink enough alohol to beome inebriated the ollowing effec our. Fir, the haracer gain a + to Hardine and Reolve. However, the drunken haracer alo uffer a - d /- to - d /penalty to all other Skill and deene depending on the everity o the inebriation.

184

It i uom to pair wine with the ideal up. While thi an vary rom region to region and rom one hiorial period to another, the urrent and mo aepted traditional up or eah wine i lied at the end o it entry. Jade Wine (Chou jiu): i wine i made rom ermented iky rie and ha a heavy white appearane. raditional Cup: White porelain.

Pear Blossom Wine:i weet wine i made in the sring when pear flower bloom. raditional Cup: Jade. Snake Wine (She jiu):i beverage i uually made rom ermented rie inued with a nake’ body that eep in the ame ontainer a the wine. It i rong taing and valued orit ability to improve health. oe drinking it gain lo Hardine or Qi at twie the normal rate. Anyone at ull Hardine gain one point o Hardine or an hour. However eah erving o Snake Wine inflic d Damage. raditional Cup: Wooden Horn.

Sorghum Wine (Kaoliang):i i a rong alohol brewed rom Sorghum. raditional Cup: Bronze. Yellow Wine (Huang jiu): i i a grain-baed wine, uually made rom rie. It varie in olor rom lear to red to yellow. It i alo divided into a number o ubtype, ofen baed on olor or other ingredient. raditional Cup: Blue Porelain.

TEA ea ome in a wide variety, ofen with very elaborate name. ey are alo uually old in large blok alled brik, or ormed into ornate hape and amped, alled ake or nugget. A ake or nugget an make a pot o tea and thi i ahieved by grinding it into powder then whiking the teain hot water. e proe i involved. Steeped ea ha not yet developed in Qi Xien (however boiled tea i ill pracied).

MUSICAL INSTRUMENTS Erhu: i i a two-ringed bowed fiddle. It ha a tall nek that onnec to an eight-ided body, ofen overed with nakekin. e nek and body are made o hard wood.

Guzheng: i i a zither that an be o oniderable ize. It i pluked horizontally on a urae and ha up to ring. e guzheng i appreiated or it elegane and water-like ound. Guqin: i i a zither with ring and, like the Guzheng, regarded a elegant. Horse Headed Fiddle:A popular inrument among the Kuhen and Kailin. It i two ringed like an Erhu but with a large quare body. Pipa (Lute): i i a ringed inrument held in one’ lap and pluked. It i pear-haped with our ring and varied number o ret. It i enormouly popular in both Hai’an and Zhan Dao.

EVERYDAY ITEMS AND MATERIALS

TABLE: SERVICES SERV ICE

Beizi: i i one o the mo popular artile o lothing in Hai’an, Zhan Dao and part o the Banyan. It i a jaket that i open in the ront, with leeve o varying length. It i worn by both men and women, and i alo worn by member o all oial lae.

5

Conical Hat (duoli): Made rom bamboo thee round hat ome to a point and are held in plae by a rip o loth or ilk. ey are widesread among armer but mo rongly aoiated with the people o Hai’an. Gecko Cinnabar: i i a red dye made rom the bodie o geko ed on innabar. I plaed on a woman’ kin it will remain there or ull year unle he ha exual in-

teroure, in whih ae it will vanih. Sec with haity regulation requently require their udent to wear a innabar mark. Gugu Hat: i i a tall ornamental hat or women that i worn primarily by the Yan, Kuhen and Kailin. While it wa one limited to Queen, it i now worn by women o any oial atu during important oaion.

800

ArmedEort

20/dayperarmedguard

Armed Eort (Martial Hero Qi Rank 1)

200 /day

Armed Eort (Martial Hero Qi Rank 2)

400 /day

Armed Eort (Martial Hero Qi Rank 3)

800 /day

Armed Eort (Martial Hero Qi Rank 4)

2,000 /day

Armed Eort (Martial Hero Qi Rank 5)

Bet offer

Armed Eort (Martial Hero Qi Rank 6) Fortuneeller

Bet offer 10perreading

Guide

20/dayperRankinSurvival (+20 or relevant expertie)

InnRoom(Cheap)

10

InnRoom(Mid-Quality)

100

InnRoom(VeryLuxuriou)

1000

Meal,Cheap(Retaurant)

5

Meal, Mid-Quality (Retaurant)

50 - 200

Meal, Very Luxuriou Meal (R etaurant)

1,000+

Muiian

per 3ong

Phyiian

100perdayoare

Ritual Mater (Novie: 1d10 Skill)

5 per rite, 200 pade per ritual

Ritual Mater (Diiple: 2d10 Skill)

20 per rite, 1000 pade per ritual

Ritual Mater (Priet: 3d10 Skill)

80 per rite, 4000 per ritual

ShoolEntraneFee

1,000to4,000

Singer

per 5ong

Lover’s Bao:or i a perumed athel, uually made o loth ilkiwith embroidery and ontaining herb. It i given a a token o love, and worn by the reipient. Seven Star Shawl: ee are the traditional blak hawl o the Zun people made rom lambkin.

Xi Pottery: ee yellow-glazed erami objec are primarily up or bowl. ey are made in the village o Xi and highly valued or their realit i relie work depiting natural ene and beggar.

ALCHEMICAL SUBSTANCES 186

COS (SPA D ES )

o Aue Someone Beore a Judge

ee are ubtane like dye and ink whih require the ue o the rade (Alhemy) Skill to produe. Eah ubtane i deribed below, along with N it to material andubtane the Alhemy Skill produerequirement it. For Longevity ee CHAPER WO: RULES .

Divine Fire: i ombutible i ued in firelane or firework but an alo be ued on it own. It require altpeter, ulur and haroal. One pound o divine fire an produe a -oot radiu exploion that doe d Open Damage to everything in it area. For every additional pound, the radiu o the blat inreae by eet. e N to make divine fire i . Smoke Powder: i ubtane i imilar to divine powder but produe an oburing moke inead o a bla. e ingr edient or it are ulur, haroal and ea turtle dung. When ignited, ix oune o moke powder an fill a -oot radiu, bloking all viibility (treat a Light-out Illumination Penalty), lating d round. e N to make moke powder i .

Paints and Inks: ee are variou ubane ued in writing and art. ey vary in quality and olor but the general N or their reation i .

TABLE: GOODS

TABLE: GOODS GOO D

CO S(SPAD ES)

GO OD

COS(SPAD ES) HAS AND HEADRESS

RADE GOODS

Geko Cinnabar

800 per oune

Cap (Jin)

Gold

10,000 per oune

ConialHat(Duoli)

Rie

50 or Duo 1 (6.6 liter)

Hai’an(GaohanGuan)

1,000

Hat (Guan)

100 2,000 -

Salt

per pound 60

Hat, Gugu

400

Silk

2,000 per bolt

Headloth (ZiMan)

5

Silver

1,000 per oune

Headloth,ornamental(LeiJin)

ea (SeeFOOD AND DRINK)

10 8

20

Mian (Laquer Board with Jade Bead)

AL CHE MIC AL SUB SA NCE S

Ink Stik

15 per tik

Powder,Divine

PhoenixCrown(FengGuan) Winged Offiial Hat, Zhan Dao (Fotou)

800perduo

Powder,Smoke

500perduo EVERYDAY GOODS

Blanket

50-2,100

CalligraphyBruh

12-4,000

Belt, Ornate

150

Belt, Simple

40

Boot (pair)

80

CloudCollar(Xiapei)

300

400

Coat,Open(Beizi),Cotton

Criket

4

Coat,Open(Beizi),Silk

5,000

200

100 300

DragonRobe,Imperial(Longpao)

20,000

Cup, Porelain

10

Gown, Cotton

HairPin,Simple (JiandZan)

20-5,000(depend on material and quality)

Gown, Silk Jaket,Cloed,Cotton

250

50-7,000

Jaket,Cloed,Silk

500

HairPin,Double(Chai) Hair Pin, Comb

5-4,000

235 470

PythonRobe,Offiial(Mangpao)

3,000

HairPin,Dangling(Buyao)

300-15,000

Sandal (Pair)

25

HairPin,Floral(huaheng) HairPin,Hood(BuyaoHood)

100-10,000 500-20,000

Sah Sar, Cotton

45 22

10-3,000

Sar, Silk

45

Stik Ink

15

Seven Star Shawl

500

Stone Ink

25

Shoe (pair)

45

HairBand,Cloth(Mo’e)

Lantern, Gla Lantern,PaperorSilk Lantern,Palae Lantern,PaperorSilk Lantern,ShadowPiture Lantern, Sky Lover’Bao (PerumedSathel)

300 100 8,000 1,000 150

Mirror Mortar and Petle

160

uni, Silk

200 100

Wrap Coat, Cotton

222

Wrap Coat, Silk

445

Wrap Robe, Cotton

170

Wrap Robe, Silk

340

3,400 200 -

Wrap Skirt and Bloue (Ruqun), Cotton

100

Wrap Skirt and Bloue (Ruqun), Silk

200

Very Luxuriou and Well-ornamented/ embroidered Clothing

Add +2,000-8,000

60

Paraol

80

rouer, Silk

160 3,000 -

50-1,000

Make-up

rouer, Cotton

uni, Cotton

100

75 - 2,200

Cat Pet

500

PetCormorant(FihingBird) Dog Pet

900 650

Pet Fany ail Carp

200

orh

10

Xi Pottery

400

Xuan Paper

10

5

CLOHING

Cauldron Criket(Champion)

14,000 - 75,000 2,000+

Average

SHADOW PUPPE

80

Mid-Quality

400

Very Fine Quality

3,000

187

TABLE: GOODS

TABLE: GOODS

GOO D

CO S(SPADES) MUSICAL INSRUMENS

5

POISON (See Entries in CHAPER 

CO S(SPAD ES) WO: RULES)

Erhu

30

Cyanide

300 per doe

Flute

12

Fire Poion

800 per doe

Guqin

50

Hellebore

600 per flower

Guzheng

100

Mandrake

1,500 per root

Guzheng (Fine)

2,000

NagaVenom

3,000 per doe

Hore-headedFiddle

80

PurpleSpiritVenom

6,000perdoe 2,800perdoe

Pipa

112

SpinyoadVenom

Yanqin

90

Viper orn

2,000 per tem

Water orn

2,000 per tem

FOOD AND DRINK

Bun (Steamed)

6

Xi Kang’ Spleen Freezing Wine

Bun,Meat(Steamed)

9

ZhenBirdVenom

Dumpling Meal,DongpoPork

7 25

1,500 per up 10,000perdoe

HERBAL CURES (See Entries in CHAPER 

WO: RULES)

BitterOrangeRemedy

2,000perup

Meal,Noodle

12perbowl

BluePhoenixPill

200perpill

Meal,Noodlewithmeat

20perbowl

CeletialSpiritPill

1,200orthree pill

Meal, RoatDuk Meal,Vegetable Meat, Bee

150 4perdih 30 per atty

Meat, Duk

20 per atty

Meat,GraCarp

10peratty

Meat, Pork

15 per atty

Meat,Chiken

13peratty

ea,Dragon(brik)

25,200

ea, Dragon (up) ea, High-Minded Phoenix (brik) ea,High-MindedPhoenix(up) ea, High-Minded Phoenix (nugget) ea,JadeFlower(brik) ea,JadeFlower(up) ea,JadeFlower(nugget)

140

1,000 per oune

MaterLi’Cure

100perup

NuminouMuhroom

12,000per muhroom

PurpleSapphireMuhroom

7,000per muhroom

Purple Spirit Venom Antidote

400 per pill

180,000 1,000

SnakeDemonAntidote Yellow Phoenix Pill

900perpill 150 or three pill

6,000

Xi Kang’ Spleen Freezing Wine Antidote

126,000 700 4,200 9,000 50 300

ea,Standard(brik)

1800

ea,Standard(up)

10

Wine, Jade

30,000perup

Lotu Oil

2,000peratty

ea,Menglao’Blakea(up)

ea,Standard(nugget)

LongzhiBonePowder

Red-RoFihMeat

ea,Menglao’Blakea (brik) ea,Menglao’ Blakea (nugget)

188

GO OD

60 150 per up

Wine, Pear Bloom

50 per up

Wine, Snake

80 per up

Wine, Sorghum

20 per up

Wine, Yellow

10 per up

3,000 per up

CHAPTER 6

THE MARTIAL WORLD JIANGHU AND WULIN n wuxia there i the onept o the iangh u (literally “ iver and ake”): the world beyond the reah o the emperor inhabited by artial eroe, on arti, beggar, proitute, mediine merhant, thieve, muiian and other perormer. t ha both literal and metaphorial meaning, reerring to acual plae aoiated with the above type o people and to the vague underworld they inhabit. n andering eroe o gre ate, ianghu i trongly aoiated with the outhern rontier alled the anyan egion.

CLANS, CULTS AND SCHOOLS In wuxia film and how martial et name are tranlated a number o way, oten onuingly and inonitently. ere are three bai type o martial et: Jiao: Religion or ult Pai: Martial Art Shool

6

Bang: Martial Art Soiety

Within Jianghu i the more seifi diviion o Wulin, whih inlude anyone who know martial art. Wulin literally mean the “martial grove” and i made up o Martial Heroe, bodyguard, oldier, martial ec, bandit and monk or prie who know Kung Fu. While all haracer in Wandering Heroe o Ogre Gate are aumed to belong to the Jianghu, not all belong to Wulin. Belonging to Wulin mean you know Kung Fu and are part o the ulture urrounding it. Member o the Wulin are alo more likely to belong to a ec or ollow a Siu. Characer that belong toora ec have the o allie and reoure training, but advantage they mu adhere to ricer ode o hivalry. Characer that do not belong to ec have learned martial art on their own, perhap having a Siu, but not being aoiated with any partiular organization. ey are ill part o the martial world and have to worry about reputation but are reer to operate outide the bound that tend to reric thoe belonging to partiular ec. Sec eah have their own hierarhy, rule and belie. Some are driven by a partiular philoophy, a politial aim, or even by religion. Member are expeced to be loyal to their ec and to obey enior member.

190

MARTIAL SECTS i ecion provide entrie or eah o the major ec. Martial ec are organized group o Kung Fu Expert and ome in many orm. Some ec are aoiation or ommunitie, ome are religiou order and other are martial art hool. Sec are divided into orthodox and unorthodox ec. ere i no onrete eparation between the two, but generally seaking the unorthodox ec are more poorly

regarded in the martial world, due to a pereption that they are le hivalrou than the other. i doe not neearily reflec the reality, it ould ju be a lingering impreion baed on pa acion o a ec or even on ale rumor. Alo it doe not neearily denote good or evil (though ec member will ertainly ee thi diviion in moral term). However in the unorthodox ec one i more likely to find thoe willing to reort to ruelty, violene and trikery to advane their agenda. e major differene in pracie i orthodox ec tend to ollow the sirit and letter o the Xia ode, while unorthodox ec ollow the letter, but perhap not alway the sirit. Still all i not what it eem in the martial world. Sometime ec get branded a unorthodox or pa deed or mere hearay. Sometime ec get lauded a orthodox desite eretly uing ruel method or having asiration that would harm the innoent.

Note that eah entry inlude ehnique aoiated with the ec. oe are the ehnique reely available to any haracer who are member (Seret ehnique require seial permiion rom higher ranking member). ey an ill learn other ehnique by training with people outide the ec. i liing o ec i not the final word on martial organization in Qi Xien. Many other ec are aumed to exi throughout the etting and the Gamemaer hould eel ree to make new one a needed.

LOST SECTS Many et have exied during Qi Xien’ long hitory, but not all urvive. e war between ec and mater have lef a trail o ruined temple and orgotten ehnique. Sometime thee remain in the orm o legend and rumor. e Rakha lan and the Jade Phoenix ec are two well-known example, but there are many more.

ORTHODOX SECTS DEHUA

SECT Leadership: e Five Mater Allies: Heiping emple ec Enemies: Nature Loving Monk ec, ree-Dwelling Nun ec Numbers: , ( Maer, Prie, Initiate, other)

HISTORY AND ORGANIZATION Dehua ec trae it root to the srcin o Dehua

itel and laim their ounder , Du Qian, wa an ally o Sunan and Bao. Du Qian wa a holar-offiial

during the reign o Yao-Feng. Rejecing the emperor’ evil way, he fled to the Banyan region but brought the ourtly uom with him to the outh. e ec he arted believed that the natural order had been thrown into diarray by the preene o demon. By puriying oneel and uing balaned Kung Fu to deroy all thing evil (generally any sirit, unorthodox ec, demon or monrou entity), Dehua hoped to reore order to Qi Xien.

Dehua ec punihe any member who ail to dislay the ollowing virtue: filial piety, propriety, resec or tradition, resec or order, resec or widom, peronal integrity, loyalty to the ec, and righteoune again evil.

Dehua ec desie evil, whih it pereive in the orm o demon, sirit and unorthodox ec. It abolutely rejec the ue o poion or any Neigong or Dianxue ehnique that i venom related. Any e ec i led by five maer who have equal auehnique that ould be haracerized a dark or evil, thority. “e Five Maer” manage enior diiple they rejec. (ofen alled prie) who then manage the hundred o junior diiple (alled initiate). ey alo look down upon thoe without ormal underanding o etiquette. Above all they look down BELIEFS upon beggar and vagrant. In partiular they didain i i a ec o auere holar and prie dediat- the ree-Dwelling Nun and Nature Loving Monk, ed to Dehua. ey are known or their onervatim who they believe break oial uom by hoie, not and or their embrae o the anient la yem rom ignorane. and rigid ode o etiquette. At their be, the Dehua ec are unparalleled in widom and honor, at their Member o Dehua are expeced to udy many different wor, they are unning hemer who look down ubjec and thi hould be refleced by taking adequate on other or uperfiial reaon. Knowledge kill. oe who allhort will be punihed by the Five Maer and begiven lengthy eion until Dehua believe in balane and thereore any member they maer at lea three area o learning. o thi order mu be able to perorm in at lea three different martial diipline. e ideal udent ha Member o Dehua wear wrap oat and latRank in eah but they will allow anyone who demon- topped hat. rate kill in three o the our diipline to enter. Dehua only ue word or open-handed ehnique.

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REPUTATION Dehua ec enjoy a good reputation. ey are well

regarded by mo o the orthodox ec. e unorthodox ec generally onider them haughty. Dehua i more well known or it philoophy and learning than it Kung Fu. TECHNIQUES

Bladder Strike, Blade Pinh, Blaing Blade, Calm o Sunan, Curing Palm, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Gras o the Python, Hand o the Hawk Beak, Horizontal Sideep, Kik o the Swan, Sword Stane, ree-Point Strike, Whirling Dodge.

GOLDEN

DRAGON SECT Leadership: e Six Maer Allies: Mount Hai’an ec Enemies: Purple Cavern ec, Southern River ec Numbers: , ( Maer, Senior Diiple, , Junior Diiple, other)

HISTORY AND ORGANIZATION

i ec laim direc deent rom Sunan and Bao and i baed near Ogre Gate. e srcinal purpoe

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o the organization wa to protec the people rom oppreion and tyranny. At the time o their ounding the threat wa Ogre Gate, but or year afer the ec ought again injuie o all kind. However in the enturie ine it ounding it ha beome more oued on it srcinal aue and now ee it miion a protecing the world rom the return o Ogre Gate.

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e Golden Dragon ec i led by a ounil o ix maer (eah denoted by a different olor: bronze, emerald, jade, pearl, apphire, and ilver). Eah maer peronally overee - enior diiple who in turn inruc up to - junior diiple eah. In pracie thi orm ix different acion o the ec.

One o the old maer o the Golden Dragon ec, Lady Sapphire, wa kiked out thirty year ago or having a phyial relationhip with Maer Emerald. He wa allowed to remain in hi poition, but he hanged her name to Lady Plum Bloom and arted the Purple Cavern ec. Bronze Maer searheaded the movement to have her removed. At the time,

Lady Sapphire, Bronze Maer and Maer Emerald ormed an inner irle o great in the Golden Dragon (with Lady Sapphire being the mo advaned). Sine then the Purple Cavern Sec and the Golden Dragon have euded with eah other. For the ull hiory o thee event eeLADY PLUM BLOSSOM, MASTER EMERALD and THE BRONZE MASTER entrie in CHAPTER NINE: NON-PLAYER CHARACERS. e diiple o Golden Dragon ec wear trouer, boot, layered hirt and layered tuni, ometime with ve. e maer dre in long robe. All member o the ec keep their hair up.

Preently the mo influential member o the ounil i the Bronze Maer. BELIEFS ey believe in balane, embraing both onept

rom Dehua and Yen-Li, a well a Qi Zhao. Balane extend to Kung Fu, in the ene o maintaining lear judgment and maery o one’ Qi. eir primary ou i the protecion o the world rom Ogre Gate. ey trae their lineage bak to Sunan and onider thi a mark o pride. Member o the Golden Dragon Sec may not have a phyial relationhip with another ec member. ough an arhai and ofen overlooked rule, it i oaionally enored depending on how ric or lenient the urrent maer are. Golden Dragon member are alo orbidden rom uing ‘orery’. e penalty or thi an be death. All Rite are aeptable, but any Ritual the ec deem evil are prohibited. REPUTATION

e ec i highly regarded throughout the martial world, and thi i deerved. eir Kung Fu i rong and their member are dediated to fighting again evil. However there i hyporiy in the ec at the upper level. Some onider the Golden Dragon ec too eroiou in it puruit o evil demon and sirit.

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TECHNIQUES Bla o the Dragon, Blaing Blade, Calm o Sunan, Drif o the Butterfly Fih, Flaming Dragon, Fluttering Kik, Gallbladder Strike, Inverted ree-Point Strike, Lahing Dragon, Leap o the Swan, Lung Strike, Palm o the Dragon, Path o the Dragon*, Riing Dragon Stane, Spear o the Infinite Emperor, Spear Swipe, Spinning Bak Kik, Sword Stane, ree-Point Strike. *While the ec ha thi ehnique written in a manual, no urrent maer o the ec i killed enough to perorm or teah it.

HEIPING

TEMPLE SET

Leadership: Queen Lu Zhi Allies: Dehua ec Enemies: With o Zhaoze Zhou, Zhaoze ec, Zun River gang Numbers: ( Queen, Chie Abbe, Abbee, Nun, other)

i Qi Pei, the Chie Abbe o Heiping. e role o Chie Abbe i important a he i expeced to inruc the other member in Dehua and it belie. Member o the ec bear the geko innabar mark on their orehead or arm. ey wear wrap kirt and bloue (Ruqun) with loth head overing. Nun uually have yellow robe while higher rank member o the ec have purple robe.

HISTORY AND ORGANIZATION

Heiping wa ounded enturie ago by a hero named BELIEFS Heiping who wa the protecor o Heiping Village Heiping emple ec ontrol a nearby village, and they are a religiou organization, adhering to Dehua. (named inby her honor). Aording legend,athe village ey regard sirit and demon a abomination. wa beet many demon when to Heiping, Dehuan e Heiping emple ec i partiularly hoile toward nun and deendent o Sunan and Bao, took pity on the villager and vowed to protec them. Afer ending veneration o the Demon King (a sirit worhipped off the demon he ereced a home in the nearby by many loal Zun people), killing anyone it usec liff (whih i the preent day Heiping emple) and o engaging in thi pracie. ey onider anyone began taking udent in order to keep the village poeed by sirit to be weak-willed and un-virtuae or generation. Aording to aount ound in ou. In addition to the normal virtue o the Xia ode, manual at the temple, Heiping poeed the Wind they embrae the tenet o Dehua and plae partiSabre o Sunan. i however wa lo by the eond ular emphai on oath and honey. All member generation o leaderhip.

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Sine then the temple ha been dediated to the sirit o Heiping and her ueor. About fifeen year ago the leader at the time wa Lu Feiyan. Rumor ame to her that a wiked ouple named Li Sou Chao and Kang Yin had ound the Wind Sabre o Sunan. In truth the ouple were great heroe butLu Feiyan either ailed or reued to ee their virtue. She dereed the ouple thieve and hunted them down to the valley. ere her nun maqueraded a helple maiden in need o aid to age an ambuh. In the enuing battle Lu Feiyan mortally wounded Kang Yin but wa killed by Li Sou Chao (who alo maared the other member o Heiping emple ec preent at the time). When new reahed Heiping, Lu Feiyan’adopted daughter, Lu Zhi, wa made the new leader o the ec. Li Sou Chao orook the heroi lie and onumed herel with revenge, murdering indiriminately and beoming known a the With o Zhaoze Zhou and ill poee the Wind Sabre o Sunan. i i a ec made up entirely o women. Member annot marry or have phyial relationhip. ey are baed near Heiping and their urrent leader i Queen Lu Zhi. e head o the ec i alway alled Queen, who i aided by a figure alled the Chie Abbe, while the lower enior member are alled abbee. From their rank the Chie Abbe i drawn, who erve direcly below the Queen. Junior member are reerred to a nun. e preent leader o Heiping emple ec i Queen Lu Zhi, adopted daughter o Lu Feiyan. However the olde member o the order, and Lu Zhi’ hie advier,

193

o the ec itel mu take a vow o haity and loyalty. All member o Heiping emple mu bear a geko innabar mark on their body (typially the arm or orehead) to prove their haity.

Preently the order i obeed w ith relaiming the Wind Sabre o Sunan and killing the With o Zhaoze Zhou. REPUTATION

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Heiping i admired or it word-yle and open-hand Kung Fu and onidered one o the more evere and oi ec. Above all they are known or being true to their word. A vow or oath rom a member o the Heiping ec i a good a gold. TECHNIQUES

Arm o Silk, Blade Pinh, Blaing Blade, Cluth o the Hawk, Double ru, Drif o the Butterfly Fih, Graeul Retreat, Gras o the Python, Horizontal Sideep, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Riing Swan Stane, Slahing Blade, Stern Rebuke o Heiping, Stone Shattering Finger, Swan aming Strike, Sword Whipping Strike, Weapon Stride.

MOUNT

HAI’AN SECT Leadership: Jinghui Allied Sects: Golden Dragon ec, Dehua ec Enemy Sects:Majei Lion Cult, Myi Sword ec

Numbers: Diiple,

( Siu,Diiple, Elder Diiple, Junior other) Senior

HISTORY AND ORGANIZATION

Mount Hai’an ec wa ounded by Ju-Long, the daughter o a Hai’an general martyred during the all o Hai’an. e ec slit into two branhe: Mount Hai’an and Myi Sword. e diviion wa partly politial and partly a matter o ehnique. e Myi Sword branh wa ounded by Ju-Long’ own daughter, Dou Li. When Dou Li died o poioning, her daughter, Dou Lei (later known a Lady White Blade) broke all tie with Mount Hai’an and vowed revenge.

Senior Diiple and Elder Diiple. ere are only ever three Elder Diiple at a time. raditionally the

leaderhip o Hai’an ha been emale but anyone an rie to the level o Siu. Member o Mount Hai’an ec wear wrap top robe with kirt, with enior member wearing red open oat (Beizi) trimmed in blak and blak lettering (uually denoting their rank). ey alo alway don onial duoli hat. e headquarter o Hai’ain ec are loated on the hore o the remote Lake Hai’an on the mountain o the ame name. BELIEFS

194

irty year ago, Jinghui, Mount Hai’an ec’ Siu, wa ough an orthodox ec in good anding, Mount engaged to the head o Majei Lion Cult, Iron Clawed Hai’an i dediated to the derucion o ecit deem Lion. Ju day beore a very publi eremony in Zun evil (mainly the unorthodox ec). i i driven City, Iron Clawed Lion eloped with Lady Xiang humil- primarily by the leader’ enmity with the Majei iating Jinghui beore all the important leader o the Lion Cult. ey believe rongly in ourage, propriety, martial world. Sine then, Junghui ha oued her filial piety, and honey. ey ue mainly open-handeffort on deroying Majei Lion and regard her ed ehnique, preure point and Neigong. disute with Myi Sword ec a amere diracion. Mount Hai’an ec i led by a ingle Siu, Jinghui. All REPUTATION Mount Hai’an ec i both reseced and eared by other diipline o the ec are ranked into one o our ategorie: Student Diiple, Junior Diiple, the other orthodox ec, and it arrie tremendou influene in the politi o the martial world.

TECHNIQUES

Breath o Fury, Breath o the Lotu Petal, Cluth o the Hawk, Deflecing Canopy, Eagle Deend Loudly, Elephant Stane, Finger Flik, Fluttering Kik, Gu o the Fan Blade, Inverted ree-Point Strike, Iron Body, Iron Spirit, Iron Spirit Reiane, Kik o the Golden Elephant, Nine Divine Snake, Reoring Palm, Ringing Strike o the Divine Ram, Spinning Bak Kik, Stone Shattering Finger, Strike o the Diving Falon, Swif Rebuttal, ree-Point Strike.

NATURE-LOVING

MONK SECT Leadership: Abbot Huan Dai (Green Beggar) Allied Ses: Zhaoze ec, emple o the Nine Sun, ree-Dwelling Nun ec, Southern River ec Enemy Ses: Dehua ec Numbers: , ( Abbot, Senior Monk, , Junior Monk, other)

While they all themelve Abbot and Monk, thee title are ued mainly by the organization to how it ontempt or initution. e Nature Loving Monk are not a religiou order. Nature Loving Monk never bind their hair in a top-knot and ehew expenive lothing. BELIEFS

e Nature Loving Monk ubribe to the normal Xia ode, exept they emphaize treating other (eseially the weak or downtrodden) well and with benevolene. ey alo rejec wealth and uniormly live a lie o begging and living on the edge o oiety. ey tend to hold both Merhant and Sholar in low regard.

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REPUTATION

e Nature Loving Monk are widely admired, and their urrent leader, Huan Dai, i onidered an exemplar in the martial world.

HISTORY AND ORGANIZATION

e Nature Loving Monk ec wa ounded hundred o year ago by a beggar named Dee who united the homele and poor again the ruling lae, even aging a rebellion again the emperor himel. It i unlear exacly whih time period thi ourred in and the emperor Dee oppoed hange with eah telling o the ory. What i known i the leaderhip o the Nature Loving Monk ec wa pereuted, and ored to flee to the Dai Bien Fore. While the organization laim all beggar belong to their ec, the

TECHNIQUES Breath o Fury, Cluth o the Hawk, Dog Bahing

Stik, Dog Lifing Stik, Graeul Retreat, Horizontal Sideep, Lahing Dragon, Palm o the Dragon, Path o the Dragon, Riing Dragon Stane, Relining Stik Stane, Skull Breaking Stik, Stik o the Rebounding Dog, Stik o the Riing Dog, Whirling Dodge.

leader live Empire, and their(however acual number arewell toooutide mall tothe upport thi boa they are popular among beggar and among the poor). Still they have more o a preene outide the Banyan than mo ec and remain acive in Hai’an helping deend it again the Empire. ough viewed a an orthodox ec, beaue they believe in deending the weak and helple, the Nature Loving Monk are loe to a number o unorthodox ec. ey are riendly with the emple o the Nine Sun beaue they hare many ommon priniple. ey are riendly with Zhaoze ec beaue Abbot Huan Dai i good peronal riend with Shan Luhan (the leader o Zhaoze).

e Nature Loving Monk ec i led by a maer who ue the title Abbot (urrently Huan Dai or Green Beggar). All other member are reerred to a Monk. However thee are divided into enior and junior monk. Senior monk have been in the ec or five year or more and meet with the firm approval o the urrent Abbot. e Senior Monk orm a body that advie the Abbot and an ommand junior Monk.

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PERFECT

HEAVEN LINEAGE SECT Leadership: Maer Zheng Liang (White-eyed Dragon) and Lady Pei Ruomei (Divine Phoenix) Allies: None Enemies: None Numbers: ( Ritual Mater, Priet and Nun)

HISTORY AND ORGANIZATION

i i an old ec that wa very acive in the Empire during the reign o the previou Emperor.

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e headquarter o Perec Heaven Lineage are in Hai’an where they ontinue to wage a ampaign again the Empire. Perec Heaven Lineage i made up o Prie and Nun and led by two Ritual Maer (one man and one woman). Hal their memberhip i emale, the other hal male. e urrent leader are Maer Zheng Liang and Lady Pei Ruomei, who are highly regarded in the martial world or their ourage.

Member o the ec keep their hair in a topknot (ome with a double pin) and wear blue wrap robe.

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BELIEFS

REPUTATION

e Perec Heaven Lineage ec derive rom Yen-Li and i religiouly motivated. ey venerate the memory o Perec Heaven Lineage’ ounder Cai Shimei o Yu and venerate all the god and immortal

eir reputation in the martial world i good, though ome o the orthodox ec onider them le than diriminating in who they onduc themelve with. ey are known or their word ehnique and

under i Xian authority.hi For them the hie virtue or Nu manShen’ to underand plae within thi hierarhy and to behave aordingly. ey value Righteoune, Loyalty, Filial Piety, and Bravery. Above all they desie the Gloriou Emperor and work diligently again him, ending their men and women into the heart o Zhan Dao toward that goal. Importantly Perec Heaven Lineage believe in evaluating ec and other Martial Heroe on a ae-byae bai, not to ruh to onluion like many o the other orthodox ec do.

Dianxueand ehnique. addition their maery o Ritual Mediine iInunmathed. TECHNIQUES

Adaptation o the Maimed, Biting Blade, Bladder Strike, Blade o the Daning Fox, Blaing Blade, Blind Strike, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Fiere Strike, Finger o Supreme Compaion, Fluttering Kik, Four-Point ouh, Heart Strike, Horizontal Sideep, Inverted reePoint Strike, Kidney Strike, Liver Strike, Lung Strike, Nine Divine Snake, Phoenix Star Reveral, Phoenix e Perec Heaven Lineage ec i well-vered in many Star Strike, Slahing Blade, Spearing Blade, Sword Ritual to help them fight evil. ey are alo knowl- Whipping Strike, ree-Point Strike, Whirling Blade, edgeable about religion andother eoteri belie. ey Whirling Dodge, White Flower Palm. have a partiular intere in the importane o the phoenix and dragon priniple, whih i why theylike to balane their order perecly with hal the member OUTHERN RIVER SECT Leadership: Grand Marhal Mi being women and hal the member being men. Allied Ses: Nature Loving Monk ec, Purple eir ymbol i a phoenix and dragon wirling toCavern ec gether in a irle. Enemy Ses: e Golden Dragon ec* Numbers: Unknown

S

HISTORY AND ORGANIZATION

e Southern River ec wa eablihed in the beginning o the Gloriou Emperor Period, about year ago. eir ounder wa a ormer military offiial named Guang who erved under the Righteou Emperor and ontinued when the Gloriou Emperor aended to power. Guang hated the orruption o the new emperor and tried to overthrow him. He wa ored to flee when the onsiray wa diovered but arted the Southern River ec with the purpoe o killing the Gloriou Emperor. e Southern River ec retain ome o it early military rucure beginning with the leader, who ha the title Grand Marhal. Below the Grand Marhal are our General who ontrol the our major branhe o the organization (Moon Branh, Sun Branh, Earth Branh and Water Branh). Below the General are the Captain who govern eret ell o - oldier. Member o the elldo not know anyone ele within the organization exept their Captain and ome o their ell member. Captain know only other Captain, the member o their ell and their ommanding General. ere i alo a poition alled Chie Herbali, whih i filled by an herbali who arrie meage rom the Grand Marhal to the General and ac a an advier (in many way the Chie Herbali i the mo important member o the ec).

SUN

MAI SECT Leadership: Abbot Yuanheng Allied Ses: None Enemy Ses: None Numbers:

HISTORY AND ORGANIZATION

Sun Mai ec trae it srcin to Sun Mai, a holar rom the Era o the Demon Emperor who ounded Qi Zhao, a religion teahing that the boundarie between the perec and imperec realm are illuory. A udent o Sun Mai, Shian, ounded Sun Mai emple in the Banyan ollowing hi maer’ death. e ec i led by an Abbot (preently Yuanheng). Below the Abbot are the enior monk and then the junior monk. Monk are organized into our rank (and thee are eah aigned to different hall in the emple, eah headed by a enior monk).

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Sun Mai emple only aept male initiate, though they made one exeption in their diant pa, aepting the Iron Sky Maiden (ee IRON SKY MAIDEN in CHAPER NINE or detail) in their order under seial irumane. Sun Mai emple member alway dre in yellow and have their head. Monk dre in imple wra p oat with trouer while the abbot wear ull-length wrap robe.

BELIEFS

e Southern River Dai ec Bien, i highly ough baed in outhern theyeretive. are acive in the Empire, believing in waging war again the emperor’ tyranny. eir ode i imple: protec the weak and punih the wiked. REPUTATION

e Southern River ec i ju barely regarded a Orthodox, mainly beaue they are o popular with the people. ey have an ongoing onflic with the Golden Dragon ec. While thi ha not reulted in muh bloodhed over the year, they ee the Golden Dragon a orrupt and unwilling to uphold juie where it matter. ey believe the Golden Dragon ue their illuriou hiory a an exue to do nothing. TECHNIQUES Drif o the Butterfly Fih, Grudge Bearing Sword Strike, Heart Strike, Horizontal Sideep, Inverted ree-Point Strike, Kik o the Swan, Leap o the

Swan, Liver Strike, Poune o the Lion, Slahing Blade, Spear o the Infinite Emperor, Storm o Arrow, Storming Needle, Swif Poune o the Cheetah, ree-Point Strike, riple Yang Strike, Weapon Stride.

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BELIEFS

e hie virtue o Sun Mai are ompaion, mery, truthulne and true underanding. eir hie pracie or ahieving true underanding are meditation and Kung Fu. ey believe thee priniple help them ee through the ale diviion o the perec and imperec realm, allowing them to experiene Wan Mei. Aording to the teahing o Shian, one who ha ahieved thi underanding an ene the interonnecedne o all thing and thereore truly underand why ompaion and mery are at the heart o their religion.

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ey alo venerate Hen-Shi, not beaue they view her a ome diant deity who need plaating but beaue they believe he i an idea that i preent in every peron and by looking to her a a model one an ultivate ompaion and mery. Whenever they mu ommit ac o violene (whih they underand i oaionally neeary), Sun Mai monk are enouraged to invoke the name o Hen-Shi o they do not loe ight o mery. While they will ue violene to deeat oe that poe a threat, Sun Mai monk are not uppoed to kill and hould only do o when all other option have been exhaued. ey would rather work to rehabilitate an evil oe, than kill.

to beg or alm rom the population. In exhange or thi generoity they an offer moral guidane, teah Sun Mai belie about Hen-Shi and Wan Mei. REPUTATION

Sun Mai emple i a reputable ec known or keeping it word and or being even-handed in it treatment o other. O all the martial ec they are probably the mo trued. TECHNIQUES

Aborbing Palm, Breath o the Lotu Petal, Cluth o the Hawk, Curing Palm, Drif o the Butterfly Fih, Eagle Deend Loudly, Enompaing Emerald o Sun Mai, Finger Flik, Finger o Supreme Compaion, Fluttering Kik, Gras o the Python, Guiding Crahing Wave, Hand o the Hawk Beak, Inverted ree-Point Strike, Iron Body, Iron Spirit, Kik o the Golden Elephant, Kik o the Swan, Leap o the Swan, Purge Spirit, Reoring Palm, Spinning Bak Kik, Sun Mai Sword, Swif Rebuttal, ai Lan’ Staff Strike, riple Yang Strike, Weapon Stride, Whirling Dodge.

TREE-DWELLING

e Sun Mai monk mu remain elibate and an never marry. Sun Mai ec member are not allowed to poe wealth. ey may only keep their robe and borrow poeion o the temple uh a

NUN SECT Leadership: Abbe Xiong-Hua (the Feroiou Flower) Allied Ses: Nature Loving Monk ec, emple o the Nine Sun Enemy Ses: Purple Cavern ec, Dehua ec

weaponrom or tool. e temple upport itel by donation lay people. e monk go out in group

Numbers: ( Abbe, Initiate, Nun: Senior Diiple, Junior Diiple, Monk) HISTORY AND ORGANIZATION

e hiory o the ree-Dwelling Nun i murky, and they are not partiularly onerned about the detail. ey ometime laim their order wa eablihed when a Martial Hero named Ko married a tree afer he wa driven mad by an imbalane o Qi. Aording to the legend, the ree Spirit reored her balane and he remained it devoted soue. eir hild wa the firt Abbe o the ree-Dwelling Nun ec.

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e ree-Dwelling Nun ec i led by an Abbe (preently Xiong-Hua, alled the Feroiou Flower). Below the Abbe are the nun, who are divided into initiate, Junior Diiple and Senior Diiple. Nun o the ec are allowed to marry a long a their huband join the order a monk. Monk, with rare exeption, are onidered equal to initiate. e ree-Dwelling Nun live in Zun Fore and are nomadi, reiding in hide tent and tree hammok. ey live primarily through hunting and gathering, though they alo trade or good. eir pattern o movement i dicated by the sotted deer herd whih

inhabit Zun ore. ree-Dwelling Nun wear green wrap robe and keep their hair high in veiled topknot with loth rand. e higher one’ rank, the longer the loth and more elaborate the veil.

TECHNIQUES

Blazing Net, Breath o the Lotu Petal, Drif o the Butterfly Fih, Feroiou Flower’ Storming Petal, Finger Flik, Flight o the Hawk, Graeul Retreat, Great Stride, Horizontal Sideep, Interepting Arrow, BELIEFS Lahing Dragon, Leap o the Swan, Purge Spirit, Unlike their allie, the Nature Loving Monk ec, the Storming Dagger, Storming Needle, rapping nun o thi organization are acual nun. ey belong Wind, ree Bounding Stride, ree Bounding Strike, to an offhoot o Yen-Li that revere nature and the Weapon Hunt or Food, Whirling Dodge. harmony o the ore. eir belie yem inorporate ome o the philoophial tenet o Qi Zhao a well. In partiular they venerate tree sirit, and have a ymbioti relationhip with the wood they inhabit. While they do not literally live in tree, they requently travel by leaping through the branhe o tree and have maered Kung Fu ehnique that utilize thi brahiating orm o loomotion.

UNORTHODOX SECTS AND CRIMINAL ORGANIZATIONS

e value o the ree-Dwelling Nun ec inlude: resec or nature, living in the preent moment, bravery, altruim, and honoring grudge. e ree-Dwelling Nun are well known or bearing grudge or generation. REPUTATION

e ree-Dwelling Nun ec i admired or it altruim and widom.

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MAJESTIC

LION CULT Leadership: Iron-Clawed Lion Allied Ses: Purple Cavern ec Enemy Ses: Hai’an ec Numbers: ( King, Lef Vanguard, Right Vanguard, General, Cub, Priee, Nun)

HISTORY AND ORGANIZATION

e Majei Lion ult srcinated ar in the weern Kuhen Bain, and they worhip a figure alled the Majei Lion. Very little i known about their hiory, a they keep what text they hold on the ubjec eret, but they laim to ome rom a royal order dediated to the Majei Lion. e Majei Lion ult developed a grudge with Hai’an ec year ago when the urrent King (Iron-Clawed Lion) and the lead er o Mount Hai’an ec, Jinghui, were lover and engaged to be married. Beore the wedding, Iron-Clawed Lion met the harming Lady Xiang, and married her inead. Jinghui ought revenge and killed Xiang one year afer the wedding. Sine then the two ec have been in onflic a Iron-Clawed Lion eek retribution or the death o hi wie, and Jinghui eek retribution or hi betrayal. e ult leader i alled a King beaue they trae their deent rom a line o royal prie who ruled over an anient empire. e King ha two ubordinate: Lef Vanguard and Right Vanguard, who eah iue hi ommand to different diviion o the ult. Below the vanguard are the General, who eah ommand between twenty and thirty oldier, reerred to a Cub. All thee member are male, but there i alo a emale wing o the ult, alled the Order o the Lione. ey are led by a Priee who anwer direcly to the King; he i in harge o roughly orty Nun who maintain hrine and

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temple. e Order o the Lione manage the dayto-day siritual affair o the ult and maintain the group’ morality among it memberhip, but they are alo highly trained aain, who eliminate the organization’ enemie in grueome dislay. ere are ew group a eared a the Order o the Lione. ey know many ehnique outide the Cult’ repertoire and acively eal them rom other ec. Majei Lion ult member wear trouer, tuni and head-wrap.

orable and true to their word, but will kill or omething a mall a a broken promie. In addition they plae great emphai on filial piety. REPUTATION

Majei Lion ult ha one o the wor reputation in the Banyan region. People ear their religion and the organization i known or ealating onflic needlely. TECHNIQUES

Aborbing Palm, Breath o Fury, Curing Palm, De-

6

BELIEFS flecing Canopy, Finger Flik, Fiere Strike, Fluttere ec worhip a figure alled Majei Lion and ing Kik, Gaze o the Lion, Gras o the Python,

believe in an aferlie that i divided between paradie and rebirth. ey regard the lion a a aretaker o oul afer death and have elevated the grudge to a arament. When a peron die they believe he or he will be reborn a a leer reature unle their grudge are ulfilled by loyal amily member or riend. Member o the Majei Lion ult mu adhere to the ode o the Xia at all time and are orbidden rom marrying outide the ult (thi rule i reent). ey are the worn enemie o the Hai’an ec. Majei Lion ult i known or it eroity and ruelty in battle. ey adhere to the ode o the Xia exept they rongly emphaize honoring grudge with revenge. ey alo elevate minor trangreion and offene above what other might. So they are hon-

Hand o the Hawk Beak, Iron Spirit, Iron Spirit Reiane, Iron Spirit Reveral, Kik o the Golden Elephant, Lion at Re Stane, Majey o the Lion, Mighty Paw o the Lion, Poune o the Lion, Roar o the Lion, Stone Shattering Finger, Swif Poune o the Cheetah, Spinning Bak Kik.

MYSTIC

SWORD SECT Motto: Killing an be meriul Leadership: Lady White Blade Allied Ses: Heiping ec Enemy Ses: Hai’an, emple o the Nine Sun Numbers: ( Maer, Senior Diiple, Junior Diiple, Flying Phantom)

HISTORY AND ORGANIZATION

e Myi ec wabyone a branh Hai’an ec, whih Sword wa ounded Ju-Long, the o daughter o a great Hai’an general martyred during the all o Northern Hai’an (Dou Lun). Ju-Long’ daughter (Dou Li), eablihed the Myi Sword ec a a Weern Branh o Hai’an. She died o poioning, and it wa rumored member o Hai’an were resonible. Dou Li’ daughter, Lady White Blade (Dou Lei), broke tie with Hai’an.

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Myi Sword ec i baed in Myi Sword emple, whih i dediated to the sirit o General Dou Lun. ey are led by Lady White Blade, with fifeen Senior Diiple below her and many junior diiple beneath them. All member o the ec wear their hair long, and enior member all have hat to igniy their rank. Member all wear the ame yle robe (with the exeption o very high ranking diiple who have more hoie in the matter). Initially thee are pure blue, and a they advane they hange into robe that are inreaingly white and until their robe are finally white with blue trim. Only LadyWhite Blade i allowed to wear pure white robe.

Myi Sword ha a seial wing devoted to eliminating enemie and resonding to grudge. ee are the Flying Phantom, who wear mak and dre in blak and white robe. Beneath their mak, the Flying Phantom are arred to varying degree by word blade (many everely). Lady White Blade punihe the Flying Phantom or ailure by liing their ae with her jian.

PURPLE

CAVERN SECT Leadership: Lady Plum Bloom Allied Ses: Southern River ec, Majei Lion Cult Enemy Ses: Golden Dragon ec, ree-Dwelling Nun ec Numbers: ( Siu, Junior Siu, Senior Diiple, Junior Diiple)

HISTORY AND ORGANIZATION

Lady White Blade i partiularly harh with all diiple who ail to live up to her expecation and the ec’ ode. Maiming i a ommon punihment in the ec, and almo a mark o honor beaue to diappoint Lady White Blade, mean he hold one in high regard. BELIEFS

i order i known or it rigid adherene to the Xia Code and it highly punitive reacion to breahe o that ode. ey emphaize loyalty and honoring oath above all ele. It an be deribed a an unorthodox ec that regard itel a upremely orthodox. Lady White Blade think he i the rightul deendent o Hai’an ec and by extenion Hai’an itel. ey eek the derucion o Hai’an ec, ollowed by removal o the Empire rom Hu Qin (ormerly Northern Hai’an). ey hold Hen-Shi in high regard, and alo revere Sunan and Bao. ey alo venerate the sirit o General Dou Lun. Some are puzzled by their lethal taci and their devotion to Hen-Shi, but they explain it by labeling ertain killing and death a

he Purple Cavern et wa etablihed by Lady Plum Bloom thirty year ago when he wa ored out o the Golden Dragon et or having a phyial relationhip with a ellow Siu. At the time he wa one o the ix Golden Dragon ma ter and known a Lady Sapphire but ell in love with Mater Emerald. he Golden Dragon et ejeted her rom their order but allowed Mater Emerald to remain. She hanged her name to Lady Plum Bloom and tarted Purpl e Cavern et, with the twin aim o living up to the true ideal o Sunan and Bao and expoing the hyporiy o the Golden Dragon mater.

6

e Purple Cavern ec dwell in a avern and tunnel omplex at the bae o Mount Rong (Rong Shan). ey have a very imple rucure. e ec i led by a ingle Siu (preently Lady Plum Bloom). She ha Junior Siu who anwer direcly to her. Eah Siu ha Senior Diiple who in turn eah ommand

orm o mery. eirhowever. definition o mery killing i exeptionally broad ough they venerate Hen-Shi, Sunan, Bao and General Dou Lun and reide at a temple, the Myi Sword ec i not a religiou organization. REPUTATION

Reseced but onidered overly zealou and inflexible. Lady White Blade i ometime alled the White under or her fiere temper. Her reputation and the ec’ are one and the ame. TECHNIQUES

Blade Pinh, Blaing Blade, Flight othe Hawk, Graeul Retreat, Grudge Bearing Sword Strike, Horizontal Side Step, Lady White Blade’ Buring Charge, Phantom Phoenix Sword, Slahing Blade, Sliing Blade o the Flying Phantom, Spearing Blade,Swan aming Strike, Sword Whipping Strike, Weapon Hunt or Food, Whirling Dodge, Weapon Stride.

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Junior Diiple. heir organization i pread throughout the Banyan region, but onentrated in the area near the Purple Cavern.

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While the loal population hold Purple Cavern ec in high regard, the orthodox ec onider them wiked (largely due to their poion ue and their e highe rank Junior Siu i a woman named Sun. onflic with the Golden Dragon). ey are resecO the Senior Diiple, Lady Plum Bloom ha avored ed and eared by their enemie, but onidered unXiu, who he treat like a daughter and who erve a truworthy and aggreive. her peronal body guard. ough he i not a member o the ec, the hero Iron Dragon guard their head- TECHNIQUES quarter and i peronally loyal to Lady Plum Bloom. Blade Pinh, Bla o the Dragon, Blood Letting orn, Breath o the Lotu Petal, Choking Lah o Oaionally Lady Plum Bloom beow one o two Lady Plum Bloom, Drif o the Butterfly Fih, eal to truworthy diiple: e Phoenix Seal and Flaming Dragon, Heart Strike, I am the Arrow, Inthe Plum Bloom Seal. e Phoenix Seal give anyone verted ree-Point Strike, Lah o the Fly-whik, who hold it authority over all Junior Diiple they Naga Palm, Nine Divine Snake, Palm o the Dragon, enounter. e Plum Bloom Seal give authority Plum Bloom Palm, Riing Dragon Stane, Spear o over all Senior Diiple. the Infinite Emperor, Sword Stane, ree-Point Strike, Venom o the Fly-whik. Member o the ec wear blak or purple robe and enior member wear hat or headdree to denote rank. For more inormation ee PURPLE CAVERN SECT HEADQUARTERS in CHAPTER EIGHT: PEOPLE AND PLACES and LADY PLUM BLOSSOM in CHAPTER NINE: NON-PLAYER CHARACTERS. BELIEFS

e Purple Cavern ec i ill devoted to the memory and ideal o Sunan and Bao, but they dete the hyporiy they believe ine the martial world. Purple Cavern ecway, i noted o poion and their eretive butor alotheir theirue firm belie in righteoune, altruim, bravery and reiproity. ey plae partiular emphai on reiproity and helping the weak obtain revenge or grudge. ey have alo largely rejeced Dehua in avor o Yen-Li priniple. ough Lady Plum Bloom regard herel a a Yen-Li nun, none o her diiple are ordained.

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REPUTATION

ey onider themelve one o the more honorable ec even though they believe poion ue i entirely aeptable to advane their ideal and goal. ey take juie into their own hand, partiularly among the downtrodden, and will ofen go to extreme length to reciy wrong ommitted again villager and armer in their area (whih ha made them enormouly popular with the loal population). When aepting new udent, Lady Plum Bloom look or people who are well rounded (meaning they an perorm ehnique in eah o the our martial diipline). She alo pay loe attention to haracer, avoring thoe who demonrate onient priniple.

R ED

CLAW GANG Leadership:Red Claw Demon (Mr. Red, Mr. Red Claw) Allied Ses: Myi Sword ec Enemy Ses: Golden Dragon ec Numbers:

HISTORY AND ORGANIZATION

Very little i known about the gang’ srcin. It i believed that Red Claw wa one a udent o Yanhi but proved impoible to ontrol and o ultimately rejeced by the maer. Red Claw sent year working a a killer and thie or variou people (orrupt offiial, loal gang leader, and other). Eventually he met the Firelane Brother and a woman alled Strange Phoenix, who beame important part o hi organization. e group developed a ollowing o brigand and Red Claw’ generoity toward hi ollower made him a popular leader.

6

e rucure o the gang i quite imple. Red Claw i the leader, Strange Phoenix i hi right hand and in harge o matter requiring diplomay or intelligene (he ofen erve a the legitimate ae o the organization). e Firelane Brother erve below Strange Phoenix and ofen lead up to meneah. Member o the gang are ree to dre however they want. Many hooe to go bare-heed and dre in way that emphaize their phyique. BELIEFS

e Red Gangorganization ha ew belie worth noting. ey are aClaw riminal devoted to inreaing their wealth at the expene o other. However they do believe in loyalty to the gang, and they like to believe they are true to their word. REPUTATION

Red Claw gang ha a reputation or ruelty to thoe who rei but airne to thoe who apitulate. ere i an exeption to thi however, while Red Claw and Strange Phoenix are air and true to their word, the Firelane Brother are unpredicable and ofen take thing into their own hand. TECHNIQUES Blaing Blade, Cluth o the Hawk, Drif o the

Butterfly Fih, Fir Fi o Yanhi, Guiding the Crahing Wave, Hand o the Hawk Beak, Horizontal Sideep, Iron Foot Stane, Iron Spirit, Iron Spirit Reiane, Iron Spirit Reveral, Lah o the Fly-whik , Red Claw Strike, Spear Sw ipe, ai Lan’ Staff Strike.

TEMPLE

OF THE NINE SUNS

Leadership: Fox Nun ec, Nature Allied Ses:Laughing ree-Dwelling Loving Monk ec, Myi Sword ec* Enemy Ses: Myi Sword ec*, Heiping ec Numbers: ( Chie, Diiple) HISTORY AND ORGANIZATION Eablihed during the Era o the Five Kingdom,

thi ec ha a long and gloriou hiory, erving loely with many ruler and emperor. ey one knew thi hiory well, reording it in detail and metiulouly arhiving an extenive ollecion o book on the ubjec in their temple. However when their la leader realized the th age wa upon them (ee below), he burned their library and inruced the ec to orget all that ame beore. he truture o the emple o the Nine Sun hange with eah age. hey are preently ruled by a ingle leader, Laughing Fox. he leader o the emple o the Nine Sun alw ay poee an objet alled the Golden Di. Laughing Fox reently developed a udden interet in the Wind Sabre o Sunan and the Phoenix Crown o Bao. Hi deire to poe the ormer ha brought him into onlit with Myti Sword et and Heiping

203

Happy Strike o Laughing Fox, Inverted ree-Point Strike, Iron Body, Kidney Strike, Reoring Palm, rapping Wind, ree-PointStrike, riple Yang Strike. *e ec’ relationhip with Myi Sword ec i ompliated. ey are tehnially enemie, but the leader are peronal riend.

ZHAOZE

SECT Leadership: Shan Luhan Allied Ses: Zhe Valley Sec

Enemy Ses:( Unlear Numbers: Siu, Venom o Zhaoze and Little Venom, Junior Diiple)

6

HISTORY AND ORGANIZATION

et, even though Laugh ing Fox i peronal riend with Lady White Blade.

i i a reent ec that grew around a ingle maer: Shan Luhan the Poet. Known or hi exquiite vere and uperb Kung Fu, Shan Luhan wa a ormer ariorat in Li Fan, but lef or the Banyan Region twenty five year ago to devote himel to the art and to Kung Fu. He devied a fiere yem baed on internal rength and attraced many who wanted to ollow him. But Shan Luhan wa diriminating, and only taught thoe whoe knowledge and maery o the art wa alo rong. oe who ailed to pleae, he imply killed.

Member o the ec may dre however they wih, however mo hooe to leave their hair down and

oday Zhaoze i baed on Zhaoze Iland, and i a very mall group. ere i no real hierarhy, Shan

dre in lothe omortable or travel and fighting.

Luhan i aknowledged and all mu obey hi order. HeaiSiu known orhi hidiiple ruelty but an urprie people with udden ompaion or inight.

BELIEFS

e emple o the Nine Sun believe in nine age, ometime alled day, ymbolized by un. ere i diagreement over whih age i the urrent one, but the majority hold we are in the Age o the th Sun. Aording to their yem o thought, eah age demand a different approah to lie and war. e Age o th Sun i one o ind ulgene and individuality. So their member tend toward the unruly. At be they ehew onvention; at wor they deroy law and order. eir Kung Fu oue on Neigong and fighting without weapon.

204

Zhaoze ec are allowed to dre how they want, but mo diiple emulate Shan Luhan and dre in loth ap, wrap robe and (in the ae o men) grow long beard. BELIEFS

ey venerate Xang, the un god.

e Zhaoze believe in the upremay o the art and Kung Fu. Nothing ele matter to them. ey, more than any group, appear to have the lea resec to the Xia ode. While they will oaionally invoke it, the ode only matter when Shan Luhan ay it matter.

REPUTATION

REPUTATION

Mo ec onider emple o the Nine Sun untru- Zhaoze et i eared, and onidered evil even worthy but lever and reoureul. by mot o the other unorthodox et. No one trut them. TECHNIQUES

Aborbing Palm, Breath o Fury, Breath o the Lotu Petal, Calm o Sunan, Cluth o the Hawk, Curing Palm, Eagle Deend Loudly, Fluttering Kik, Guiding the Crahing Wave, Hand o the Hawk Beak,

TECHNIQUES Cherry Bloom Palm, Curing Palm, Fir Song o

Shan Luhan, Gallbladder Strike, Great Stride, Harmonizing Strike, Inverted ree-Point Strike, Iron

Zhe Valley ec laim to have retreated rom the martial world, but their leader ontinue to dabble in it politi, regarding the other ec a pawn in a grand he math. Zhe Ling reently edued and married a member o the ree-Dwelling Nun ec, auing a eud. Mo member o the ec wear blak and green ilk wrap robe and long oat or beizi. Some dre in the manner o the Zun. BELIEFS

Zhe Ling, the Gentle Demon ontrol Zhe Valley ec. He i a maer poet and a great painter. Hi ondne or the art ha reated a laing riendhip between Zhe Valley ec and Zhaoze ec. Zhe Ling i alled the Gentle Demon beaue he i apable o endle ruelty to hi oe, but treat hi riend very well and love animal. Beaue o thi, all Zhe Valley ehnique require a vegetarian baed diet. Spirit, Iron Spirit Reveral, Kik o the Golden Elephant, Mighty Paw o the Lion, Naga Palm, Poune o the Lion, Spinning Bak Kik, Storming Needle, Swif Poune o the Cheetah, rapping Wind, reePoint Strike.

6

e Zhe Valley ec value loyalty, knowledge, integrity, filial piety, etiquette and a ric adherene to a vegetarian diet.

ZHE

VALLEY SECT Leadership: Zhe Ling (e Gentle Demon) Allied Ses: Zhaoze ec

Enemy Ses: ree-Dwelling Nun ec Numbers: ( Chie, Maer Sholar, Senior Diiple, Junior Diiple, other) HISTORY AND ORGANIZATION

Zhe Valley ec wa eablihed thirty year ago by Zhe Ling, the Gentle Demon. Beore that time there were our ec in the valley (Canyon Sec, Viper orn, Water orn, and Zhe River ec). Zhe Ling united Viper and Water orn and waged war on the other two ec. ey deeated Zhe River ec and eured their loyalty, but had to deroy Canyon ec. Aording to legend, Zhe Ling ued orery to enhant the ormer head o Canyon ec and turned him into the Green Guardian, who i the protecor o Zhe Valley.

205 Zhe Ling lead the ec a Chie. He i ollowed by hi Maer Sholar who in turn ommand the enior and junior diiple. ree o the Maer Sholar have the seial duty o managing the village in the area. A ourth, alled the Maer o War, manage affair o onflic.

REPUTATION

Zhe Valley i not looked upon well by the other ec. Zhe Ling i viewed a a orerer by the other maer.

FISTS

OF QI ZHAO

e Fi o Qi Zhao are a group o reluive Qi Zhao pracitioner who pracie martial art that require inebriation. ey believe that the perec realm an TECHNIQUES be attained only in a drunken ate and they ollow Blating Blade, Breath o Fury, Double ru, Drif the three teahing o Maer Jiu: drink, fight and o the Butterfly Fih, Flight o the Hawk, Hand o ontemplate Wan Mei. Moly they are wanderer the Hawk Beak, Interepting Arrow, Iron Foot Stane, who oaionally meet together in tavern. Iron Spirit, Iron Spirit Reveral, Rain o Arrow, Spearing Blade, Weapon Stride, Zhe Valley Blade, Zhe Valley Fi. IVE FINGERED ASSASSINS i highly eret organization doe the dirty work o the martial world. ey are widely eared killer, known or areully planning their attak.

F

6

STRANGE CULTS AND SECRET SECTS ee are maller martial art organization or riminal group. ey are ju example a there are many uh organization throughout the world. eir entry ormat reflec their more myeriou nature. Tee ec ontain hidden inormation and hould only be read by the Gamemaer.

DEMON

MOON CULT Leadership: Anzhi (Lord Moon) Allied Ses: Unlear Enemy Ses: Unlear Numbers: ( Junior Culti, Senior Culti, Prie/Priee and High Priee, Lord)

206

i highly unorthodox ec revere Yao-Feng and embrae all demon. eir ymbol (and weapon o hoie) i the hard whip. It hold ome unuual view, believing that death i a kind o liberation or the uninitiated (o killing non-believer i onidered a moral good) and that the ac o killing an lowly turn you into a god or immortal. During the Demon Moon they are known to perorm ma arifie. o join the Demon Moon ult one mu ut off a finger or toe (they are obeed with the number or ome reaon and onider a moral imperetion). e only way to leave the ult i to take the nine rike. i eremony allow the nine ronge member o the ult to rike you one eah with a hard whip or imilar weapon. I you urvive you may leave. It i led by Lord Moon who ommand the Cult through hi eond in ommand: Jade Priee. See JADE PRIESESS entry in CHAPER NINE: NON-PLAYER CHARACERSor more detail.

eir organization i murky at be, being led by a leader alled oad-Faed Evil (who i rumored to be a ormer member o Demon Moon ult). oad-Faed Evil i apable o great ruelty but only allow hi diiple to take ontrac that meet three riteria: it mu be a ju kill, the lient mu preent lear evidene o a wrong-doing by the target, and the prie hould be one quarter o the lient’ preent wealth. A reult o thee rule, they have been paid everything rom a handul o sade to mall ortune. e initiation proe or joining the Five Fingered Aain i evering one’ own hand beore the other member. Anyone already miing a hand i onidered bad luk and not permitted to join. All member are adept at poion ue.

PURE

PHOENIX SECT Leadership: Abbe Jing-Mei Membership: ( Abbe, Siu,

Nun)

Pure Phoenix i a hidden ec, not widely known to the martial world. ey aredeendant o Bao’ diiple who have worn to live reluively deep in ide Yao Gong Palae’ underground tomb. ere they erve a guardian, bound to protec the world rom the return o e Demon Emperor. ey reruit eretly and keep their number mall to avoid detecion. e ec ha laid a number o trap to prevent intruder. Pure Phoenix Sec and Golden Dragon ec were one unified. Bao and Sunan srcinally joined their ec into the Dragon-Phoenix Sec. e male member o the ec were Dragon and the emale Phoenix. ey ayed inide the remain o Yao Gong, promiing to keep rom the world, only leaving on oaion to get upplie or when a dire ituation required outide inormation to reolve.

Afer the fir hundred year, the leader o the Dragon abandoned Yao Gong to go into the world (thi i a eret only member o thi ec know). e reaon or their departure are unlear but the reord in Yao Gong indiate a disute between the two group preeded the deiion. e Dragon were mo likely lured by the promie o wealth and luxury. On the urae they beame known a the Golden Dragon Sec. e remaining emale diiple took the name Pure Phoenix Sec and vowed to kill any men who entered the hall o Yao Gong (women would be given the hoie o joining them or being put to death). e reaon or thi rule i to help maintain the erey o the ec. e rule o Pure Phoenix Sec are imple:

.

Ue your lie to protec Yao Gong and prevent the return o the Demon Emperor

. Do not eat meat . Do not lie . Do not heitate to kill evil . Do not engage in exual mionduc . Venerate Hen-Shi, he Enlightened Godde, Jiangnu, Sunan and Bao . Only leave Yao Gong with permiion rom Abbe. e hierarhy i monai. e ec i lead by an abbe, who in turn ommand nun. Some nun are deignated a Siu o the ec. e preent leader o Pure Phoenix Sec i Abbe Jing-Mei. Next to her, Siu Caiyun i the mo influential. e martial art o the ec ou on wordplay, internal energy and lightne kung u.

SOCIETY

OF LEATHER SHADOWS Leadership: Direcor Long Shian Members: ( ) agent Areas: Hai’an, Hu Qin and Li Fan

On it urae thi i an organization or hadow play perormer and enthuia. ey meet every ten day at the Shadow Houe outh o Lu Hai in Hai’an. e Shadow Houe i an earthen round houe and ort o headquarter/hadow play hool or the organization. It paper wall are ued deenively with it Leather Shadow Puppet erving a a urae or them to materialize upon (See LEATHER SHADOW PUPPET and SOCIETY OF LEATHER SHADOWS AGENT entrie in CHAPTER TEN: THREATS AND MONSTERS or more detail). While the ormal name or the organization i e Soiety o Leather Shadow mo know them by their olloquial name: e Houe o Paper Shadow.

6

In truth it i a double-aed eret ageny. While they were eablihed to ai the King o Hai’an in rooting out hi enemie and aiing allie inide the Empire, their true purpoe i to erve the Empire. ey mu play a very deliate game in thi resec, leading the king to believe they are hi devoted ervant, whih mean they mu oaionally land eriou blow again the Gloriou Emperor. i i all merely a harade o oure, o they an eretly ahieve the Empire’ objecive. eir leader i Direcor Long Shian.

ZUN

RIVER GANG i i a ruthle group o brigand who extrac protecion money rom the loal population and raid traffi along the Zun River. ey are led by Frowning Eagle. e hie ay at the Ornamental Pearl in Bouzhou where he ha a room. e Zun River gang i loyal to Li Sou Chao (the With o Zhaoze Zhou) and greatly admire her (they alo know her peronal hiory better than other).

Diiple o Pure Phoenix Sec wear blue robe.

207

CHAPTER 7

THE WORLD OF QI XIEN HISTORY, RELIGION, CUSTOMS AND COSMOLOGY i ien i where andering eroe o gre ate take plae. Te word deribe both the world and the aolin region ontained near the han aompire. o the people o han ao and ai’an, i ien reer to the land rething ro m the Yu River to Zun River, but ha a broader onnotation o “the world” a well. In it broade ene, it imply mean the realm o man, or Imperec Realm. Anything beyond Zhan Dao and the

Banyan i regarded a univilized or a t the lea, range not governed aording to the priniple overy the perec realm.and At unuual, lea thi i the more onervative onenu one find among adherent o Dehua, the predominant yem o thought in the Empire and in Hai’an.

i hapter inlude inormation on lie in Qi Xien and it omologial aumption. It begin with a quik overview o the world’ hiory, ollowed by deription o religion and deitie, afer whih uom and daily lie are detailed. e next hapter,PEOPLES AND PLACES, provide inormation on the ulture, ate and loation in Qi Xien, with a more detailed gazetteer seifially overing the Banyan region.

7

THE CALENDAR Date are organized aording to era. i reate a yle o year, with eah era beginning with the year one ( ) anew and ontinuing until it end. At whih point a new era begin and the ount goe bak to one. So fify year into the Era o the Compaionate Daughter would be known a Year o the Compaionate Daughter. ypially Era are delared by the Emperor or ruler o the time, however ometime era are delared in hindight. ee are not neearily the ame a Dynatie. A ingle Dynay an enompa everal era. For example the Dao Dynaty i plit into two era.

OF THE HUANG DYNASTY Length: year

Qi Xien wa srcinally inhabited by warring people (the Jing, the Hai and the Daolin), who eventually ormed kingdom and then were united by Emperor Huang. e Huang Empire overed the land rom the Fei River to the Yao Yun Sea. It northern border were threatened by the kingdom o Mu uren, Chezou and ung, whih were all along the Chezou River. It outhern border were threatened by the Suk. Little i known or ertain about Emperor Huang or hi ueor, but it i during thi period that mo believe the bai element o Qi Xien ulture were etablihed.

HISTORICAL ERAS ee era all benefit rom written aount. In ome ae the reord have been lo, but reerene to the srcinal oure ill exi. ERA OF THE THUNDERING MARCH Length: year Dynaies: Lin Dynay, Jin Se Dynay, Ban

Dynay and Qi Zhao-ao Dynay

Era are important beaue they are aoiated with the inarnation o the un god Xang. Emperor are expeced to announe new age when the time ha ome or Xang to hange orm.

e firt written aount o Qi Xien reord the ac o Emperor Lin, who arted a new dynai line and began hi reign by expanding north, onquering

For inormation on month and the luniolar alendar ee HE CALENDAR AND IME later in thi hapter.

Chezou and ungi (Muera uren an o independent kingdom). alo remained aw the rie the Yu and the Yan in the north, a well a a mall Suk ate along the Southern Fei River.

PRE-HISTORICAL ERAS

ERA OF THE GREAT EMPEROR Length: year Dynaies: Hao Dynay

ee era are known through oral legend and ragment o evidene, but no written reord were lef during thi time to inorm uture generation. THE ERA O F CREATION Length: , year

210

E RA

i i when the world wa ormed. It wa toward the end o thi period that mankind wa reated. Aording to myth, the world wa reated by the will o the Godde Xian Nu Shen, who took the orm o a great, eathered erpent arving river with her winding body. When he wa finihed, he hed her kin and rom thi ame the five dragon and phoenixe o reation. Xian Nu Shen o adored their beauty he wept and humankind srouted rom where her tear touhed the earth.

i i when Dehua fir emerged and when Qi Xien a a onept truly emerged. It alo witneed another expanion, a Emperor Hao onquered Mu uren and moved a ar a the Yu River, driving the Yu into Yan territory. e bai rucure o government that Hao put into plae, though it ha hanged in detail over the year, largely remain to thi day. i wa a time o great ability, growing entralization and internal progre.

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211

ERA OF THE COMPASSIONATE DAUGHTER Length: year Dynaies: Hen-Shi Dynaty

e la o the Hao emperor, Emperor Chanku wa killed by an aain and hi heir laughtered. Chanku wa inflexible and devied a rigid yem o law baed on Dehua. Hi aim wa to embody the will o the perec realm and o Xian Nu Shen. When he attempted to purge hi government o pereived orruption with a ring o exeution, hi enemie united again him. Out o thi turmoil a new aith wa embraed by the population. It wa the Cult o Hen-Shi, whih venerated the ompaionate daughter o Xian Nu Shen. She wa o widely adored that the fir ruler o the new dynay aumed her name, Empre Hen-Shi. o thi day ome believe it wa acually the Compaionate Daughter who deended to the throne but mo onider that a myth. Empre Hen-Shi wa ueeded by her on and the only ruling empre until the Era o the Dutiul State (there had alway been and ontinued to be dowager empree, but thi wa the fir time an Empre offiially ruled in her own right). i wa alo a period o peae and ability; it alo aw improvement in irrigation and the growth o anal to improve ommere. However omething ourred toward the end o the Hen-Shi Era that would orever hange Qi Xien.

ERA OF THE DEMON EMPEROR Length: year Dynay: Guo Dynay

Nine hundred and ninety our year ago, omething appeared in the Banyan Mountain range: a secral palae that radiated glowing energy. Soon afer, an entity emerged and with him the wave o powerul energy that would later be alled Qi. Prior to thee event the people o the world knew nothing o Qi, having lived without knowledge o it or thouand o year. It exied prior to thi, but had not flowed o reely through the world. e entity, alled YaoFeng, led an army o ogre again the Hen-Shi Dynay and began a ruel reign.

at thi time, attempting to ontrol the sirit and the magi through ritual. In the ixtieth year o the Era o the Demon Emperor, a man by the name o Sunan wa the fir to utilize Qi or fighting, building anelaborate yem o ehnique alled Wu-Sunan. Later, Wandering Heroe and their ec would look to Sunan a their srcinator and ee the different yle that developed over the year a repreenting the path o hi variou diiple and udent. Sunan wa pracial and embraed the tradition o Dehua a well a the innovation o Yen-Li and the meriul teahing o Hen-Shi. Another great hero to emerge at thi time wa, Bao, who attraced her own ollowing. Bao and Sunan eah had their own ec. Afer a brie eud the two beame lover and married, joining their two ec together.

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For the next orty year, Sunan and Bao waged war again Yao-Feng. In their final day they drove bak the Demon Emperor to the ethereal palae, eventually arifiing themelve to reate a powerul eal, the Golden Guardian, to bind Yao-Feng and hi mo powerul demon to Ogre Gate (Yao Gong). Bao beame a magnifient Golden Phoenix Guardian and Sunan beame a mighty Golden Dragon Guardian. Many o their mo devoted diiple did the ame, arifiing themelve a ouple to eablih leer guardian lion throughout the Jian Shu region in the outh. Yao-Feng’ right vanguard, the Ogre Zhehu eaped but wa aptured and imprioned by the remaining diiple o Sunan. Yao-Feng wa deeated, but without Sunan and Bao to guide them the provine deended into onflic. ERA OF THE FIVE KINGDOMS Length: year Kingdoms: Li Fan, Hu Qin, Hai’an, Chezou and Yu

e Empire ollaped one again, breaking into five kingdom: Li Fan, Hu Qin, Hai’an, Chezou, and Yu. ough Sunan and Bao were gone, the martial tradition they began ontinued and many o their ormer diiple arted new ec. e fir ec wa the Golden Dragon, who were baed near Yao Gong Palae. Another early ec wa Dehua. ee rival order involved themelve in the ongoing war, eah With the arrival o Qi, the landape hanged. i trying to impoe it philoophy on the region by potent ubane breathed new lie into the land, upporting ympatheti ate. Dehua allied with lending it power to animal, plant and man. It Chezou and the Golden Dragon with Hai’an. When alo dirupted the natural yle, piering the barrier Chezou ormed an agreement with Li Fan and Hu between the realm, auing thoe who died to oQin, Hai’an wa ored to onede and give tribute aionally return a sirit. ough it brought hao, to Chezou. ome realized Qi ould be harneed or different purpoe. e fir o the Yen-Li haman appeared

213

ERA OF THE TWO KINGDOMS Length: year Dynasties: Qi Dynaty (Chezou), Ulei Dynaty (Yu)

Chezou etablihed itel a the dominant tate, rivaled only by Yu in the north. e Yan ontinued to expand aro the Yan Plain, and in the Kuhen Bain the arga and Kuhen nomad emerged. In the outh the Suk and Harpa warred, with the Suk ultimately aborbing the Harpa.

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ERA OF THE NORTHERN HORSERIDERS

Length: year Dynaies: Seond Qi Dynay (Chezou) and Wei Dynay (Li Fan)

i era began with an important vicory or Chezou at the Battle o Mount Dao, where they drove bak the Weern invader. i wa due le to military prowe and planning than a breakdown o the Kuhen and arga alliane. e leader othe arga, Morgu, married the Kuhen hiefain’ daughter but killed her when Martial ec ontinued to flourih a their kill were he produed no hildren. i prompted Kuhen hieinreaingly valued by the wealthy and powerul. tain, Egai’a to rally hi people again the arga and i ometime had a orrupting influene on the attak their winter apital. He then preed all the way ec, with many uumbing to the temptation o to their ummer apital and murdered Morgu. eay money. Chezou ontinued to relaim it weern territory i era ame to an end when the King o Chezou but the general o Li Fan delared himel king and deeated Yu at the Battle o Qi Fao. broke rom the Empire. In the outh, the Zun broke into three ate: Zun in the north, Zha in the South, and Bien in the we. ERA OF THE FIVE DRAGON EMPERORS

Length: year Dynaies: Lung Dynay

i wa a major re-unifiation o Qi Xien. For the fir time in age, the area that i now the Zhan Dao Empire wa ruled by a ingle peron. e fir wa Qi Moeng, the king o Chezou who deeated Yu and eablihed a large empire that rethed rom Zanu to Xuanlu. When he aended to rulerhip, Qi Moeng aumed the title Long Huangdi or Dragon Emperor. Hi dynay laedinor five Dragon Emperor total. Inyear, truth,produing the Lung were ju a ontinuation o the Qi. In the we the arga expanded, driving out the Kuhen, who fled into the hill o Mount Fone. Another group, the Zun emerged in the Banyan Region, but they were little more than attered village and armland.

216

wenty year into thi period a new threat ormed down rom the north, the Chai Yun. ey trampled the Yan, aborbing them and driving ome o them to the North We and ontinued until they took Daolu and Nanun. Chai Yun ame to dominate the area that i now the Empire. ey did not et up a ate, rather they demanded tribute and reeived it rom the outhern kingdom.

ERA OF THE DUTIFUL STATE Length: year Dynaies: Sunan Dynay

i wa an era o relative ability with Li Fan a the dominant ate, but with many other maller kingdom with independene. It wa begun by Empre Sunan, a notable deendant o Sunan and Bao, who eablihed a dynay laing year. She drove Chai Yun rom the north, eablihing a protecorate ERA OF EASTWARD BOUND there afer the Battle o Huang Pa. e empre INVADERS (KUSHEN WANG GUO) wa ern yet flexible and intelligent, perhap the Length: year ronge mind to it on the imperial throne. She Dynaies: Seond Qi Dynay managed a omplex arrangement o minor kingdom e peae o the five emperor wa hattered when that held ome independene. She emphaized the the arga and Kuhen united, driving aro Mount ethial priniple o Dehua among her adminiraFone and taking the weern itie o Daolu Fan and tor, believing an ethial ate would la. i may ung-on. i effecively ut the Chezou Empire in have been the ae, but the la ruler o the dynay, hal. Over the next everal deade, more territory Emperor Cai, hattered the ability he had reated wa lo a the Zun united under the amed Heaven- when he attempted to ully inorporate the indepenly King and took Xuanlu, apital o Hai’an in the dent kingdom through brute ore. outh, and the Yan took Qi Fao in the North. Another nomadi group, the Kailin emerged in the In the outh the ate o Zha aborbed Zun and Bien ontinued to flourih a looely linked network o outhern Kuhen Bain at thi time. village and town.

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ERA OF 100 PIECES Length: year

ERA OF SADNESS AND TRIUMPH Length: year

i i another lengthy period o war and onflit between many riing and alling kingdom. It began when Emperor Cai attempted to dominate the nominally independent kingdom under hi ontrol and aued a wave o a rebellion. He wa quikly deeated and exeuted but the entirety o Qi Xien ell to war, eah petty general or king vying to eablih hi or her own dynay. e period ended when the King o Dao deeated the other kingdom with the help o General Jiang Laozi, and beame Emperor Zhao.

e mark the firt five year o the reign o Emperor Zhan, whoe ruthle poliie alienated many o the martial et and heroe who had erved hi ather. ehnially during thi period he ruled jointly with Empre Bian, who would onfirm hi deiion afer he made them. e Empire deended into Civil War, with the Zhan ruling rom Daolu in the North and General Dou Lun ontrolling Yu Zhing in the outh.

Known or adhering ricly to the priniple o Dehua, Emperor Zhao, the Righteou Emperor, earned the resec o the people and the resec o the world’ heroe through hi effecive poliie, air judgment and hi effort to improve the government and weed out orruption. He eablihed the Dao Dynay and reigned peaeully or year.

Initially the Southern Rebellion had the advantage. Zhan wa not a popular a hi ather, not partiularly killed in military matter and did not have a many Martial Expert on hi ide. i hanged however with two key development. Fir, Zhan, a lie-long pracitioner o variou orm o magi, diovered a ritual to make men hi mental lave provided they were willing to undergo the proe. He kidnapped amily member o key Martial Heroe threatening to kill their loved one unle they underwent the ritual. Some reued but many joined, loing their will in the proe and beoming hi loyal warrior. Zhan eventually alled thoe who joined him in thi way, the Yao.

When Emperor Zhao died, hi wie, Empre Bian eleced Zhan, fifh on o the Emperor through onort Min, to rule. i aued a ir throughout the Empire, a the Emperor’ eond on Guai (Bian’ own hild) wa regarded a a more appropriate hoie

e eond major development wa two-old: an alliane with Yangu and Chai Yun and a major inreae in agriultural tax. He brought many o their tribal leader into hi government, plying them with land, wealth and soue. i inreaed the ize o

(duehi to widesread hi imilarity to hi ather, hiwere experiene and popularity). ere rumor that Empre Bian and Zhan were lover, whih only exploded the ontrovery urther. While tehnially not blood relative, thi would ill be regarded a ine by Dehuan teahing.

hi army, in new military hore, andbrought eliminated a threat on hileaderhip border. and

ERA OF THE RIGHTEOUS EMPEROR Length: year Dynaies: Dao Dynay

i period wa ended when Zhan led an army at the battle o Yu Zhing, where General Dou Lun wa killed and Zhan deiively took ontrol o the outhern apital and made Northern Hai’an a protecorate o A month into Emperor Zhan’ reign, hi brother Guai the Empire. Beore Dou Lun’ death, hi daughter died under myeriou irumane. A number o Ju-Long eaped outh and arted the Hai’an ec. ourt offiial iued memorial plaing blame on Alo at the time o hi death, the Calamity Star in Empre Bian and uggeing he had poioned the we slintered into ree-Point o light. AEmperor Zhao. ording to legend, General Dou Lun told a handul o eyewitnee that he would return to laim the When Emperor Zhan wa ormally made emperor throne and to look or a hild marked by the bird he expreed hi deire to rule jointly with Empre o paradie flower. ough the Empire had relaimed Bian. i wa not without preedent, o it wa mo o it territory (or at lea eablihed the loyallowed, with Emperor Zhan’ Counil o State altie o the ruler o it previou holding) Southern meeting fir with him and onfirming all deiion Hai’an (now imply known a Hai’an) ontinued to in a eondary meeting with the empre. In violation be independent and eablihed the Qiang Dynay. o a long tradition o neutrality toward offiial memorial, Emperor Zhan had the offiial who aued the empre o poioning hi brother exeuted.

ERA OF THE GLORIOUS EMPEROR Length: year, and ill going Dynaies: Dao Dynay and Qiang Dynay

See TRUTHS OF THE SETTING in CHAPTER WELVE: HE GAMEMASER or more detail on the Emperor.

i i the preent era, delared by Emperor Zhan ollowing the battle o Yu Zhing. Within month Empre Bian began to iken and he died oon afer. It wa widely believed that Emperor Zhan had a hand in her death.

RELIGION AND COSMOLOGY

Afer the battle o Yu Zhing, Emperor Zhan delared himel the on o Xian Nu Shen (and thereore HenShi’ brother). He then laimed that he and the upreme godde were in the mid o a eud with Hen-Shi or initing rebellion with a number o leer deitie. He onfiated the property o all Hen-Shi temple, and uppreed Hen-Shi devotion. Aording to Zhan, the natural order wa dirupted by hi ier and he intended to reore it by reigningin the Martial Heroe and bandit who arelely tamper with the divine energy (Qi).

e primary religion in Qi Xien are Dehua, Yen-Li, the Cult o Hen-Shi and Qi Zhao. It i important to note that there i tremendou ro ertilization between thee religiou movement and that many people do not identiy a belonging olely to one over another. For mo people it i perecly aeptable to draw reely a needed and a uited to the oaion rom all o them.

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DEHUA

A religiou and philoophial yem devied during the Era o the Great Emperor that believe the world o man (Qi Xien) i imperec but that there i a more perec realm alled Wan Mei, whih i the oure o reation and the dwelling plae o the enlightened godde (Xian Nu Shen). Dehua laim that by apiring to the priniple o the Perec Realm (Wan Mei), humanity an ahieve perecion in lie and in Emperor Zhan ha ruled or year. ough Emperor death. Failure to emulate the perecion o Wan Mei Zhan ill wage hi war again Hai’an in the outh, reult in urther rebirth in the world o man, but he now ae growing threat rom the we in the alo produe alamity in daily lie. e ethial priniple o Dehua inlude: Filial Piety, Integrity, Loyalty, orm o o redue the Kuhen and Kailin are inreaingly bold. thi threat he hawho eentially reorted Order, Propriety, Righteoune, radition, and to bribing their tribal leader. i ha worked but Widom. It alo believe in the Mandate o Heaven required another large inreae in taxe rom the rural (ee below). population. e reult ha been an inreae in bandit Dehua regard the preene o sirit and demon (partiularly in the outh) among the diaffeced a a ymptom o the deterioration o the world o armer. man. However they maintain that only ertain rite and ritual are aeptable. It i permiible to make en year ago, Emperor Zhan reorganized the ate an offering to a god or aneor aking them to ulfill religion and it rite, building many Yen-Li hrine their purpoe, but not aeptable to ak or them to and temple in the palae. i wa met with wide- direcly intervene in our world. Rather they believe sread publi approval. However five year ago he in the value o divining the will o the Enlightened ereced a hall to the memory o the Demon Emperor, Godde and the leer deitie to guide man away renaming him the Bold King. Sine then there have rom diaer and toward exellene. been many bad ign and portent, inluding a rie in fire aued by lightning rike and a red haze that raditionally, Dehua plae trong emphaize on appear with greater and greater requeny inthe ky. oial order and hierarhy, with there being natural Emperor Zhan’ Senior Grand Counilor Cai Yuanyu lower lae and natural upper lae, however the ha attempted to explain thee a ign o heaven’ religion i divided between onervative and reavor but many have their doubt. ormer. e reormer ofen rejec uh a rigid notion o hierarhy. Generally the onervative are kepo the onernation o many, Cai Yuanyu and Emperor tial about Martial Heroe and the manipulation o Zhan are unonerned with thee portent. Some ay Qi by human, while the reormer regard them more that Cai Yuanyu ha uurped the throne, other ay poitively. Both however have reervation about the he intend to uurp heaven itel by helping theDemon preene o Qi in the world o man and what it igEmperor overthrow the En light ened Godde . nifie. In addition to the onervative and the reOne o the mo important poliie implemented by Zhan wa oring all Martial Heroe to take a vow o loyalty to erve the emperor peronally. oe reuing to do o were hunted down and killed. Many retreated to the Banyan region. oe who joined him were alled the Yao.

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ormer, i the imperial Dehua, the offiial religion o the Empire itel. It raddle both, uing onervative argument when it uit the ate and reorm argument when thoe are onvenient.

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Dehua wa ounded by Kong Zhi and baed on a olletion o book that begin with hi own and inlude thoe o hi later udent and then ourt oiial who added their own ommentarie: the Rite o Wan Mei (Kong Zhi), the Saying o Kong Zhi (written by hi udent), the Book o Fortune (Li Zhongyan). e fir two book ontain the bulk o ethi, etiquette, and omology o Dehua, while the latter book provide method or divination through the aing o lot that are believed to help align humanity with

Generally Dehua doe not have prie or monk. eir priehood i the bureauray o ate, the holar-offiial who erve the king and emperor, a well a monarh themelve. However there are, partiularly in the outh, ome inane o religiou hierarhy emerging. i i notable with the Heiping et or example.

YEN-LI Yen-Li began a a tradition o olk utom and belie that emerged around the preene o Qi. Yen-Li venerate sirit and deitie it regard a good and protec again thoe it regard a harmul. In addition they worhip powerul being uh a the immortal and the god hared by Dehua. ey alo worhip Sunan and Bao. ey believe the will odeitie. Xian Nu Shen that the world o man and other (Qi Xien) and the perec realm (Wan Mei) are but two among thouand It i important to note that Dehua doe believe in o realitie orming a eleial hierarhy—that thoe the upreme godde Xian Nu Shen a well a many who die without living a good lie are born into the other deitie. ey enviion her Court o the Perec lower realm and thoe who abain rom evil are Realm a a model or Imperial government, with reborn in the higher realm. ey believe that thee Xian Nu Shen ruling like an Emperor over a va and realm are porou and ontac between them routine. ompliated network o offiial grouped into de- In their view, Qi Xien i a midpoint and Wan Mei partment. ey do not believe in thouand o realm the pinnale. ey believe the Enlightened Godde o exiene like pracitioner o Yen-Li, though they reated thouand o world in equene, eah more do believe in the multitude o deitie and regard the perec and good than the previou attempt, ulmiDemon Emperor a a rogue god who racured the nating in the perecion o Wan Mei. order impoed by the Enlightened Godde. Yen-Li ha no entral hierarhy, o title vary onide preent Emperor, Zhan, i Dehuan but alo laim erably. Prie, Exori and Ritual Maer are the to be the on o Xian Nu Shen. He alo laim that mo ommon, but Monk and Nun exi a well. hi purpoe i to reign in thoe who reklely ue Qi (omething he attribute to the meddling o Hen- Unlike Dehua, whih i broadly divided into the onShi). He ha thereore drawn on ertain Yen-Li pra- ervative and more progreive acion, Yen-Li i tie, inorporating many into the offiially an- divided into numerou lineage, uually srcinating tioned Dehua o the Empire a a neeary weapon with a partiular teaher or et o text (they are not again uh threat. i move alarm ome o the unlike martial ec in thi resec). Some lineage are more onervative proponent o Dehua. benevolent eeking mainly to hannel the power o good sirit and deitie or thwart the evil, but a ew are le rerained, drawing reely on sirit anddeitie

rom realm below Qi Xien in the eleial hierarhy. Alo ome pracitioner will give primay to a partiular deity or sirit. Below are ome lineage and ult a example:

QI ZHAO

Qi Zhao developed a a reacion again Dehua. While they embrae ome o the priniple o Dehua, they rejec it laim about the Perec Realm (Wan Mei), believing that the Perec Realm i acually a ate o e Five Ghosts sect (Wu Gui Jiao): i ec wa being ahieved by living in harmony with the true arted by Shen Jixuan during the Era o the Five priniple o reality. It i the puruit o thee true Dragon Emperor. It i dediated to the Five Gho priniple that drive Qi Zhao pracitioner. In ac (ee below) and all upon them to inflic harm on they believe the diincion human make between their enemie. e Five Gho ec will alo draw all the different realm o exitene are baed on upon the power o the Gho or a ee, but the prie illuion. Qi Zhao value the individual, bravery, truth, i uually very high. the unorthodox and innovation. Qi Zhao i ofen organized into monai order led by abbot or Perfect Heaven Lineage: i line o Yen-Li wa abbee, with monk and nun making up the bulk etablihed in the Era o the wo Kingdom by mater o the religiou leader. Cai Shimei o Yu. It promote a udied underanding o magi or the purpoe o protecing the weak Qi Zhao i baed on the writing o a great Dehuan and ultivating virtue. ey are known mainly or Sholar rom the Era o the Demon Emperor named their protecive taliman and roll. Sun Mai. Aording to ome aount he wa a ollower o Sunan and Bao, but thi ha never been verified. Sun Mai believed Dehua had beome too Supreme Righteousness Lineage:i i a lineage devoted to the puruit o immortality and eluion. muh o an abrac philoophy that oued on However they oaionally venture into the world, external hange rather than internal development. and when they do they arry their word again He promoted a blend o intuition and rationality, evil, howing no mery to thoe violating the will o with the ultimate aim o diolving the mental heaven. ey reide at the emple o Supreme Righ- barrier between the Perec and Imperec rea lm. teoune in Li Fan (in the Banyan Mountain). He enouraged hi udent to engage in dialogue, debate, and to ultivate mental larity through Golden Sword Lineage:Eablihed during the Era both meditation and udy. One o hi udent, Mu Ping, ollece d Sun Mai’ advie into the Sripo the Eaward Bound Invader by Maer Weng Henglao, thi i a mall but reseced lineage that ture o Sun Mai. exorize sirit and demon. Qi Zhao, even more than other religion, i open to Bright Sun Lineage: A slinter rom Golden Sun borrowing pracie rom elewhere. ey ofen think Lineage eablihed by Mak Ching Yuen and Lau Ching in term o hidden meaning and ymbol. o them Sin. ey are exori like Golden Sword but plae it i poible to arrive at true underanding uing greater emphai on moral purity and helping the poor. the priniple o Dehua, the Cult o Hen-Shi and Yen-li, i one truly underand thoe priniple beyond their urae level meaning. Sine they all CULT OF HEN-SHI ultimately srcinate rom the ame oure, they mu Hen-Shi i believed to be the daughter o the Enlight- ontain within them ome lue o the world’ true ened Godde (Xian Nu Shen) and to dwell on a ar orm. i i not a religion that rejec the god off iland alled Xan. She i known to minier to neearily. Many Qi Zhao pracitioner, inluding the ik and wounded and to live a lie o ompaion the preigiou Sun Mai emple, venerate Hen-Shi and mery. oe who devote themelve to Hen-Shi or example (Hen-Shi i quite popular in Sun Mai). value thee two ideal above all and are extremely But they have a tendeny to ee uh thing a exrelucant to kill. Not all are paifi, but even mo preion o a ingle unified reality, or asec o it. invoke her name when blood mu be silled and ak or orgivene. Devotee o Hen-Shi advoate letting go o grudge. Hen-Shi ha been known to elevate people and reature rom lower realm to THE MANDATE OF HEAVEN higher realm i they are genuinely good, aelerat- i i a key belie o Dehua, whih ontend that ing their ultivation. the ruler (uually oneived a the Emperor, but thi an vary) mu abide by the will o heaven in order While ome are exluively devoted to Hen-Shi, there to rule. When the Emperor at in a way that gain are many who venerate her while venerating other the Enlightened Goddee dipleaure, he end deitie or praciing Yen-Li and Dehua.

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ign or portent to indiate her diapproval. It i the uncion o the leader’ offiial to interpret thee ign and inorm the emperor. I he ontinue to go againt the will o the Enlightened Godde, it i believed he will bring an end to the urrent dynay though natural diaer, ikne or invaion.

It i or thi reaon that new emperor are alway eleced by the Senior Empre.

COSMOLOGY While there are different way o oneiving the

7

world, the mopeople ommon deription one find amongthi theiommon o Qi Xien. Within thi underanding there are ome minor variation on key point. Heaven i va and enirle the earth like a tall dome. Heaven and the Perec Realm (Wan Mei) are one and the ame. Beneath the dome o heaven are ontained the un and the moon a well a the ar. Some ay thee individual ar are the lower realm o heaven and Heaven i the dome above them. Some imagine the realm o Heaven a layer in the ky. e earth itel i quare with our ide urrounded by oean. It i upported by Mount Zhizhu, whih reahe ar below the oean. Many believe that the demon realm are arved into Mount Zhizhu and that thee are aeible by traveling through Emo Cheng (ee below). O oure the more onervative Dehuan regard any talk o realm (beide

the Perec and Imperec) a legendub-diviion and uperition (or at the very lea a needle o thoe two realm). At the pinnale o the world, i the Enlightened Godde who dwell in the Heaven. Wan Mei loom over reation and i the oure o morality and truth, a plae or ate o abolute perecion. Everyone agree that Wan Mei i a realm that envelop the earth, but not all agree on it nature.

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e World o Man oupie a mid-point in thi hierarhy o realm. ee are acual plae between heaven and the deepe o the lower realm. ere are thouand o realm and the people o Wandering Heroe o Ogre Gate inhabit it earthly enter. Any realm above the World o Man are upper realm (or Heavenly Realm), while thoe below it are uually alled lower realm (or Demon Realm). ee are alo identified by number and oaionally by name a well. When a peron die they are reborn either returning to their own realm, or moving up or down the omologial hain. Some even view thee realm a other realitie or plae that tranend Qi Xien, but the typial belie i they are all ontained within the anopy o heaven.

REALMS AND GATES

Realm are different plae or ate o exiene that exi on a ort o ontinuum in Qi Xien. Depending on whom you ak, realm an be deribed in a variety o different way. Mo people think o them a acual plae, uually in the ky or underground, that are proteced by magi gate. ey an be anything rom a ity inhabited by sirit to an entire world governed by a deity. In the pa, the barrier between thee realm were ealed. ey were perecly divided and nothing ould traner rom one realm to the next without the direc permiion or agreement o Xian Nu Shen. For the mo part only the Enlightened Godde herel traveled between the realm at thi time and did o by mean o ky pole and avern tunnel. Oaionally deitie had permiion to travel between them and would arry her eal when doing o. But then Yao-Feng ame to Qi Xien rom another reality through a portal alled Ogre Gate. Ogre Gate reated fiure, opening up the World o Man (Qi Xien) to inhabitant and power rom thee other plae when Qi ued with the land. Now there are gate between thee different realm, uually proteced by a deity or mountain god under order rom Xian Nu Shen. ee are uually ormidable barrier but their power waxe and wane with the movement o the ar.

Heroe o Qi play role power in Wandering Ogre Gatean . Itimportant i energy and o divine srcin. And among ome demon and sirit it i a oure o magi. While mo human ou on harneing Qi or the purpoe inreaing their martial kill or ahieving upernatural abilitie, other entitie eed on Qi, growing in power a they do but at the expene o their prey. oe with patiene an ultivate Qi over time, uing it to ahieve inight and immortality. Beore Ogre Gate, the Realm o Man wa barren o Qi and it diribution through the Upper and Lower Realm were ontrolled by the Enlightened Godde. But the arrival o Ogre Gate flooded the Realm o Man with Qi energy, enabling human to make ue o it. Sometime the people o the World o Man seak o a plae alled the Demon Realm. i i imply a large umbrella term or any o the variou lower realm inhabited by the darker sirit. Aording to legend there i a ity alled Emo Cheng that erve a a potential gate into thee plae. Another realm thought to exi i the Ogre Realm, a lower realm reated by Yao-Feng and inhabited by hi ogre demon.

Folk alo ometime seak o the upper realm and thi i imply another broad term or any o the realm above the world o man inhabited by ertain sirit and god-like being. e Perec Realm exi above thee and i uually ju alled Heaven. One notable upper realm i Infinite Sky Realm. i i proteced by the Iron Sky Maiden and believed to be aeible through a gate reembling a giant head in the and o the Kuhen Bain (believed by loal to be a ae o Vaagu). Whether or not one believe in thouand o realm, two realm or a ingle realm divided only by illuion, mo reognize the exiene o a ate o being afer death where people are judged aording to their ac in lie and then their deination in the next lie determined by the outome o thi judgment (uually the deination i to be reborn aordingly in another realm or bak in one’ own realm). ere i alo widesread belie that a number o magirate preide over thi judgment, eah holding ourt with the dead or a day. e preie number varie rom religion to religion and uually imply align with it virtue. So Dehuan ay there are eight Magirate eah in harge o a different priniple: filial piety, loyalty, propriety, and o orth. Afer death one an expec to be reborn. e exac nature o thi rebirth i unlear. Some believe we are reborn in the world o man until we ahieve ome kind o harmony with heaven, other believe we are born into different realm baed oniour behavior. People generally believe that the sirit divided into a phoenix sirit and a dragon sirit. e phoenix sirit remain with the body afer death eventually returning to the earth and the dragon sirit move on. In mo aount thee two halve are urther ubdivided (ee SPIRI below).

Sine the event o Ogre Gate, the boundarie between different realm beame permeable. While Ogre Gate itel i a direc onnecion to another plae, other entry point alo exi to thoe with the ability to ee them. ee realm are ealed by gate and guarded by deitie. ey are ephemeral and le permanent than Ogre Gate, but a direc reult o it exiene. Beaue the hierarhy o realm i deliberately divided by the Enlightened Godde, he aign agent to eek out and punih entitie ound in realm they are not permitted to enter. SPIRIT

e human sirit i believed to be divided into a dragon eene and a phoenix eene. e dragon eene i a kind o hot energy. It i divided into three omponent and reide in the heart. e

three dragon eene are: Will, Qi and Intuition. i i ometime urther divided into two additional asec: Spirit and Eene. Mo holar onider thee two be ubumed into one o the three prior ategorie; a ew ugge thee are hidden portion o the sirit that an only be illuminated through intene ultivation or meditation. Either way, when one die it i the dragon sirit that i judged and reborn. ere i alo the phoenix sirit, a more orporeal and ool ubane that reide in the body and remain afer death. e Phoenix Spirit i the oure o key asec o peronality. Eventually it deay but i the body i dirupted or sirit un-venerated, then it an aue it to return a a hungry gho or other reature. e phoenix sirit i divided into five part: happine, anger, pleaure, orrow, and love. When thee are dirupted or eliminated they are believed to be the aue o madne.

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THE FIVE DRAGONS AND THE FIVE PHOENIX ere i tremendou myery urrounding the Five Dragon and the Five Phoenix. ee powerul entitie are believed by many to be manieation o Xian Nu Shen’ power, or ometime aid to be manieation o the power Xian Nu Shen ontrol (ome even ay they are merely the priniple upon whih her power and all o exiene operate). In partiular they are the yle o reation and derucion preent in all thing. e diincion i ubtle but important to holar who debate the ubjec endlely. Aording to legend there are five pair o dragon and phoenix that produe hange and ubane in the world. ey are what aue winter to give way to sring and lie to turn to death. Eah pair oni o a male dragon and a emale phoenix. e dragon and phoenix orm a duality that i aoiated with an element and time o year. And eah o thee i believed to have two omponent (two asec to one element). For many they are merely ymbol or undamental priniple o reation. Change on a minor ale i ofen explained a an interacion between thee two entitie a i the hange o eaon. In ome aount dragon and phoenix aoiated with like element mate and produe hange, in other it i more omplex. i alo i ued to explain hange in other asec o lie, everything rom politial hange to atarophe i onidered related to five pair o Dragon and Phoenix. e human body itel i aid to be governed by thee ore o hange on a miro-level and the organ o the human body are believed to orresond to them a well.

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the fIVE DRAGONS AND THE FIVE PHOENIX DRAGON Mulong(Wood/Gallbladder/Spring)

XiaoHuang(fleh/liver/Spring)

HuoLong(fire/Heart/Summer)

YiHuang(air/mallintetine/Summer)

ShuiLong(water/winter/bladder)

LiHuang(ie/winter/kidney)

Jin Long (metal/autumn/large intetine) uLong(Earth/LateSummer)

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PHOENIX

Zhong Huang (liquid merury/autumn/lung) RenHuang(tone/pleen/Lateummer)

Generally Dragon are aoiated with heat, while Phoenix are aoiated with old. Even though the Phoenix Yi Huang i aid to be aoiated with fire, thi i ricly due to her relationhip with Huo Long. e fire heat o ummer i a produc o Huo Long while a ummer’ breeze i a produc o Yi Huang.

DAOLIN DEITIES AND SPIRITS

THE FIVE PAIRS AND THEIR ASSOCIATIONS

THE ENLIGHTENED GODDESS (XIAN NU SHEN)

ere are a multitude o god worhipped in Qi Xien. ey are uually thought o a belonging to the Bureauray o Heaven, but not alway. Some are deribed a having been mortal in the pa. Other are believed to have arted a animal or sirit.

Dragon and Phoenix are alo aoiated with MartialXian Nu Shen i the Empre o Heaven, or Perec Realm, and the reator o all thing. She i haraHeroe through their srcinator: Sunan and Bao. Dragon terized differently by one religion to the next but are alo more reently aoiated with the emperor himel her hie qualitie are a tern ene o judgment, (at hi own initene), Phoenix with the empre. upreme widom, a deire or oial order and tae pair are aoiated with the five peak (Lu Shan, bility, and righteoune. People believe that he Gor Shan, Zhiu Shan, Rong Shan, and Zun Shan). betow emperor with the right to rule and an Legend vary o oure but generally eah peak i relinquih thi authority.

believed to have been reated by a pairing seifi dragon and phoenix. By ome aount the peak are merely the meeting point where a hild wa produed and the name o the peak (Gor, Lun, Zhiu, Rong and Zun) are the name o immortal offsring o the dragon and phoenix. THE BUREAUCRACY OF HEAVEN

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e Perec Realm i enviioned a a kind o imperial ourt, with Xian Nu Shen preiding over a va bureauray o god, Immortal and other powerul being. Mo government, partiularly thoe that pracie Dehua, attempt to emulate the pereived rucure o the Bureauray o Heaven. Hen-Shi i ofen viewed a a kind o minier in the Bureauray o Heaven but alo a an independent agent o hange or advior to Xian Nu Shen. One key uncion o the Bureauray o Heaven i to prevent roing between realm. o do o one mu eek permiion rom Xian Nu Shen or poe her Jade Medallion (Yu Pai). o travel without uh permiion will reult in being hunted down by Supreme Judge Yu, a deity who help Xian Nu Shen enore the law o heaven.

HEN-SHI

eher daughter o XianPeople Nu Shen, Hen-Shi i venerated or ompaion. believe he roam the land to help thoe who uffer and to guide them toward a better rebirth. A the daughter o the Enlightened Godde he i till bound by duty to Heaven’ law. Preently image o Hen-Shi, temple and at o worhip are orbidden in the Zhan Dao Empire. XANG

i i the god o the un. He rule olar realm and it radiane i powered by hi body. Hi wie, a great winged eed with the head o a Phoenix named Heng, pull the un aro the ky. Xang lowly age and die over the oure o eah age a hi body i sent illuminating the earth. Eventually he die and i reborn in a new orm, with a new peronality and luminoity. i i why the renaming o era i important. Member o the emple o the Nine Sun believe that Xang will have nine inarnation and eah one demand a different value yem and attitude rom mankind. ey believe it i urrently the eventh inarnation.

XING

MOUNTAIN GODS

i i the godde o the moon and ruler o Lunar Kingdom. e Lunar Kingdom i a kind o prion or holding thoe who have violated the law o Heaven. It i mainly ued or thoe who trangre realm boundarie without permiion and or holding partiularly powerul being that the Enlightened Godde want under ontrol. Xing i married to Supreme Judge Yu who alo reide in the realm.

ee are not really god, they are range reature made by god to protec the gate to their realm. ey exi or the ole purpoe o protecing their aigned gate but generally grow bored, even a little mad, remaining at their po. Offering o tay ood or exoti item an thereore earn their good will (though it doe depend on the individual mountain god). Mountain god vary in appearane but they are uually quite large. ey are alo ommonly hybrid o different animal and bea. Some may be humanoid with goat horn and nake ale, other might have the body o a bear and the head o a erpent. ey are ofen aembled with little thought by their reating deitie, who imply try to ahion omething they think will righten mo human. Sometime the reult i terriying, but a ew Mountain God appear omewhat illy to human eye. Mountain god have a wide range o power too.

HENG

Heng i a great hore-like bea with the head o a Phoenix and mighty wing who pull the un the through the ky. Conidered the wie o Xang (the Sun God). THE IMMORTALS

e Immortal are human who learned to eret o longevity. ey are like god ofen independent or organized into eleial ec, ometime anwering to Hen-Shi, oaionally erving Xian Nu Shen direcly. Mo believe there are Immortal,ome believe there are eight, other laim there are acually luer o five. In truth the number i in the hundred. Like Mortal Heroe, the Immortal themelve are organized into ec and group and ofen live in barely aeible poket realm or mountain peak. Many believe the Immortal were fir reated during the Era o the Demon Emperor.

e mo well known Immortal are Sunan and Bao, the Iron Sky Maiden and the Five Immortal o Red Mountain. Evil entitie imilar to Immortal are alled Demon Heroe. THE EIGHT MAGISTRATES

Aording to Dehuan, the dead mu undergo a period o judgment and review by the eight magitrate. Eah magirate send a day evaluating the deeaed, baed on eleial reord o hi or her acion in lie. ey alo onult the Book o Living and Dying to make ertain that the death ourred when it wa ated to do o (and i there i a miake they may end the peron bak to the world o the living). ere i one magirate or eah major Dehuan Virtue: Filial Piety, Integrity, Order, Loyalty, Propriety, Righteoune, and Widom. Other religion believe in radition, imilar deitie but the preie number and nature o them hange to math the aith’ preept.

7

SUNAN AND BAO

Sunan and Bao are widely revered and reseced aro many different aith. ey were the one who ought again and deroyed the Demon Emperor and they are redited with reating Kung Fu. ey beame Immortal and rule over Immortal Realm. But Sunan and Bao are muh more than Martial Deitie, they are alo regarded a hiory’ greate lover, a ymbol o undying love and affecion. Mo marriage eremonie inlude offering to Sunan and Bao. THE BOLD KING

i i the Demon Emperor reat by Emperor Zhan a a miundertood ruler. DIVINE SCHOLAR WU

Sholar Wu i the eletial offiial o knowledge and the imperial exam. oe about to te or imperial po ommonly make offering to him. Aording to legend, Sholar Wu wa srcinally born a a nake in the Era o the wo Kingdom, but took an intere in a nearby aademi oiety, sying on them and aborbing the teahing o Kong Zhi. Knowing that that he would die and be reborn, but orget all he had learned, Sholar Wu devied a erie o meditation exerie to help him remember. When he wa reborn a an alligator, he realled hi previou lie and ontinued hi udie and meditation. i went on or a number o live until he beame a man and eventually an Immortal god.

225

Sholar Wu i known or both hi intellecual abilitie and hi martial prowe. He alo i highly regarded or hi healing abilitie. He ha been known to take human orm to help guide men and women in the way o Dehua. THE FIVE GHOSTS (WU GUI)

ee are five powerul pirit eah peializing in a partiular vie. eir individual name vary greatly though they are uually aoiated with a olor that remain airly onant. e gho are: the Gho o Murder (White), the Gho o ef and Greed

7

(Silver), the Gho o Lie (Orange), the Gho o Intoxiation (Green), the Gho o Power (Blak). Some pracitioner o Yen-Li, uually belonging to evil ult, appeal to the Five Gho to harm their enemie or inreae their own power. Some believe they are the ruler o Emo Cheng. THE HEAVENLY KING AND EARTHLY QUEEN

i deity i a magirate but alo a great warrior and arrie a long golden sear. He i known to ride a bixie. While he enore all the law o Heaven, hi hie uncion i to punih anyone who travel between realm. He i ree to hooe the punihment. Mo ofen he aign the peronal a diffiult tak. Oaionally the punihment i death or lower rebirth. See SUPREME JUDGE YU in CHAPTER TEN: HREAS AND MONSERS or more detail. THE DUTIFUL EMPRESS

Known in lie a Empre Sunan, the Dutiul Empre i believed to have beome the ruler o the Meidu, one o the realm between Wan Mei and Qi Xien. Meidu i a plae devoted to the perecion o virtue and the udy o ethi. It protecor i Red General. DEITIES OF THE SEAS

ee are two figure venerated by the Zun and by Daolin living in the Banyan region. e Heavenly King ormed a brie empire in the Banyan region enturie ago and hi tomb i rumored to ontain the greate treaure known to the world. e Earthly Queen wa the Heavenly King’ hie general, resonible or Zun expanion at the time.

ough thee are the god o the oean they ometime ome inland when drawn by omething that intrigue them or attrac their anger.

THE TWIN THUNDER GODS

Huo: the e bak god o weern Sea. He iYan. aid to ride upon othe a giant turtle named Huo i righteou and eaily provoked to ury by injuie.

ee god are twin, ometime deribed a hildren o Xian Nu Shen, other time deribed a ormer ruler. King Fengbao o the North blow powerul torm and end bolt o lightning againt hi enemie. Queen Jiangnu o the outh blow gentle breeze and old air to puriy the land. Mot itie and ettlement have a truture alled under Pavilion (or ome variation on that) and thee eah have mall throne where King Fengbao i plaed the firt hal o the year and Queen Jiangnu i plaed the eond hal o the year.

226

SUPREME JUDGE YU

Mei Lien: i i the godde o the eaern ea. She glide upon the oean in a veel made rom a lotu lea. She i ofen haracerized a indifferent and aloo but predicable.

Bing:God o the iy ea in the north. She are little or the world, though rarely take an intere in exeptional individual. She admire thoe who perevere through hardhip and who uffer but ill attain greatne. Yao Yun: e demon o the outhern ea. A fiere and angry deity he i known or laiming anything that enter hi water a hi own.

RED GENERAL

FOREIGN GODS AND RELIGIONS

Born in Hai’an during the Era o the Dutiul State, the Red General wa a ommander in Empre Sunan’ Army. Aording to legend he ell in love

THE DEMON

with the Empre and went again all propriety by openly delaring hi affecion or the monarh. i reulted in hi exeution, but prior to hi death he vowed to ontinue to love and deend her. By ome aount Hen-Shi wa moved by hi plea and made him general o Meidu, one o the realm between the world o man and the Perec Realm.

i i a being ome region. o the Zun (partiularly theworhipped tribe) in the byBanyan ey believe hi sirit inhabit the mountain o the Banyan, and that he return periodially to unite and rule the Zun (who laim to one have had a mighty ivilization o their own). Some believe thi figure i acually Yao-Feng.

KING

GUSHAN

e Great Wind God o the South, worhipped by the Suk but alo by ilander off the oa. Believer in Guhan laim that the multitude o realm embraed by Yen-Li and the twin realm o Dehua onitute a ingle pillar in an endle array o realitie. eir god, Guhan, govern the Supreme Reality, obliterating and aborbing the other. Guhan ha many aint, ometime god o aith he ha onquered, ometime men or women he ha elevated. ee are uually known a Little Wind, eah governing a partiular area o onern and repreented requently in the orm o atue. Repreentation o Guhan tend to be highly abrac mound o one with eye and mouth, with the Little Wind luered upon him. In ome inane Guhan i given more human eature. When the hot wind o the outh blow north, the atue o the Little Wind seak iuing propheie, ommandment and warning. e teahing o Guhan are related in a great poem paed down orally through the priethood. It alo ontain the moral and omologial teahing o the deity, inluding the purpoe o lie, whih i to diover the true nature and hape o one’ sirit, a rafed by Guhan, and to expre that nature ully and powerully. Some do thi through art, other through war or fighting, and ome through mui. Guhan i a reative ore, but alo one o derucion, to make way or the new. VAAGU

i i the twin headed god o thunder, worhipped by the Yan, Kuhen and Kailin people. Aording to legend, Vaagu i a giant who dwell in the ky, and ha two ae. When one ae i awake and alert, the other leep. Hi lef ae i wiked and blow maliiou wind and orm aro the kie. Hi right ae i kindly and blow gentle breeze and rain aro the ky.

flood with a ea hell. One riking haracerii o tribe that worhip Loma (partiularly thoe that do o exluively) i they tend to oner greater power and preige to their women. In many ae male hiefain have prolaimed their daughter, rather than on, their heir. MAJESTIC LION CULT

i belie yem ha element o Dehuan and Yen-Li but srcinated in the we and ubribe to lightly different notion o the aferlie. ey believe in a imilar omology, but plae emphai on a deity alled the Majei Lion, a great being who deliver oul to a gloriou paradie afer death. oe who die with outanding grudge are reborn a leer reature, but thoe who sill the blood o everyone who ha wronged them will be ared or by the Majei Lion. A a way o helping amily who have died with grudge unulfilled, the Majei Lion ult enourage hildren, ibling and parent to do o on behal o the departed. i i alo a martial ec. In the we, partiularly at the edge o the Kuhen Bain, the aith o the Majei Lion i a ull-fledged religion (not a minor ult). ere they have a ormal hierarhy o prie and monk, and they believe in omething alled the Blood Oath, the promie made by the Majei Lion, when he appeared in the world to bring hi meage. With the Blood Oath he vowed to bring anyone to paradie i they ealed their devotion to him by ulfilling their grudge. HEDRA

i i a godde figure o ompaion and inight. She may well be Hen-Shi by another name, but ould be another deity altogether. She i worhipped by the people o Naqan. ey believe that Hedra punihe everyone or eah drop o blood they sill. eir belie are baed around a et o text alled the Hedraja, whih wa rendered onto maive one pillar in Naqan. Prie o Hedra mu memorize LOMA thi text. ere are three major ec devoted to Hedra, all ontrolled by elaborate priehood. e i i an earth godde, ometime onued with the Earthly Queen or even Hen-Shi. In reality he i ec o Compaion believe in ric non-violene and vegetarianim. ey enourage orgivene and a eparate entity, worhipped by ome Yan and Kuhen. ey all her the Awakened Mother and paifim. e ec o Widom believe in ultivating devotion to her emerged quite reently. Only a ew a true underanding o Hedra’ teahing, and they hiefain aknowledge her, but thi i sreading a advoate a middle poition o pilling blood only thee group grow in power. ey ay the river are her flowing blood and the bloom are her eye. Some ay he i the wie o the twin-headed thunder god, Vaagu, other ay he i hi mother. A ew ay he ha ome to relaim Vaagu. Devotee o Loma believe he an impart her power to exoti artiac and good, or example they laim he an ummon

7

when believe neeary orpilling urvival. e i et o the Chie Pillar that blood good when it erve the punihing apet o Hedra. So they allow or violene againt thoe who have ommitted violene without good aue or who ommitted great evil in a prior lie. Priet are alled Mogha (ingular) or Moghi (plural).

227

NUA

A nake godde o alt well, worhipped by the Zun o Heiping Mountain (See GODDESS OF THE SALT WELL S in CHAPTER NINE: NON-PLAYER CHARACERS).

CUSTOMS AND DAILY LIFE OF QI XIEN ere are numerou uom and tradition in Wandering Heroe o Ogre Gate. Some eature o Qi Xien

7

are unique partiular plae; thiDaolin ecionpeople deal mainly withtothoe belonging to the (the predominant group living in Zhan Dao, Hai’an and the Banyan). When deribing uom or pratie o a seifi area the region will be denoted in parenthei.

FILIAL PIETY

Resecing your parent and your aneor i deeply important, and ailure to do o reult in lo o reputation. e seifi an vary rom region to region, but moly involve a ommitment to honor the word o your parent (obeying their ommand), howing them resec in publi and private, and aring or them when they grow old. It alo mean obtaining juie or them and deending their reputation even afer they have died. Venerating Anetor i an asec o filial piety.

228

ELDERS AND SENIORITY

In Qi Xien age ommand a ertain amount o resec and junior hould heed their enior. ey are alo expeced to addre them with ome amount o ormality. It i not an exue or outrageou behavior. A enior who i flagrantly diruptive ould be hallenged or example. But generally seaking the young are expeced to treat elder well and dislay resec. SWORN FAMILY

Bond approahing that o atual amily an be etablihed by taking omeone a a worn ibling, aunt, unle, parent, grandparent or ouin. oe bound by uh an agreement are expeted to perorm the ame dutie and reponibilitie toward worn amily a they would to thoe related by blood. Swearing uh an oath by aing the un or moon i the mot ommon tradition but it an vary (ome may imply do o by haring a up o wine or example). FATE

In Wandering Heroe o Ogre Gate, ate i a ore that affec the everyday lie o the world’ inhabitant. ere i ome amount o unertainty regarding the nature o ate. Some believe it i the expreion o the will o the enlightened godde (Xian Nu Shen), while other think that it i a reflecion o the perec realm (Wan Mei). Some imply believe it i the unoniou produc o everyone’ internal Qi, and a ew regard ate a the domain o power unknown. Whatever the oure o ate, no one an deny it VENERATION OF ANCESTORS reality. Not everything i a produc o ate, but ofen i involve honoring the sirit o deeaed amily hane meeting, range oinidene, or tragi member, going bak many generation, ofen at outome are a reult o thi ore. Friend, enemie houehold hrine, with the aim o maintaining the and lover are ofen aumed to be ated. i i amilial relationhip. Veneration o Aneor i an refleced in the game yem by acion o the Gamextenion o Filial Piety. It i believed ailure to do emaer, who oaionally take an acive role in o an reult in bad luk or being haunted by the preenting event, meeting, and development to sirit o the dead amily member. When people die the haracer. It i alo refleced in the Flaw ytem. and go into the next lie, hopeully to the Perec See CHAPTER TWELVE: THE GAMEMASTER Realm (Wan Mei), offering ood, burning inene or or more inormation. aying prayer maintain the filial bond and reult in good luk. Aneor have been known to perorm avor or their living deendant on oaion. THE CODE OF THE WANDERING HEROES Veneration o Aneor ue the Ritual (Aneor Charater in Wandering Heroe o Ogre Gate are Veneration) Skill and i normally perormed by the aumed to be Martial Heroe, who belong to the head the houehold. It i hi duty to underand the rite involved and ailure to abide by them regularly hould reult in the whole amily aquiring the Fated Flaw. Failure to properly bury and venerate an alo reult in the body riing a a gho due to it phoenix sirit being unable to naturally diipate.

martial underworld. In thi world i a ode that mot adhere to or pay lip ervie to. Not everyone view thee priniple identially and a ew group in the martial world hold additional priniple or exlude ome o thoe lied below. i i a general guideline o ondut. oe who ail to live up to the ode an inur hame rom their ellow Martial Heroe.

Loyalty: i mean being aithul to amily, leader, to your oath and mo importantly to your Siu and et.

by their ideal o the wandering warrior. i alo inlude being true to one’ nature, a well a reseting the nature o other.

Under the Dehuan yem o thought, the relationhip between a maer and udent i regarded a that o parent and hild. ereore there i a rong taboo again romanti relationhip between Altruism: i mean to ac kindly toward other. Siu and diiple. Suh a relationhip i regarded a a orm o ine by mo member o the martial Bravery: Wandering Heroe are expeced to ac with world and onidered inredibly hameul, even ourage in the ae o danger. worthy o death. Righteousness: i mean puruing juie and doing what i right. O oure, not everyone agree on what i right and what i wrong in all ae.

Reciprocity: i mean repaying hositality and avor but alo eeking revenge or grunge or mideed. i i deeply important to many in the martial world, though ome group oppoe or rei the onept.

GRUDGES AND REVENGE

7

e martial world i one o grudge and vengeane. i i all bound up in the ideal o reiproity. o let a wrong go unreiproated how a lak o virtue. Grudge an san generation and lead to a yle o Filial Piety: Resecing one’ amily, and partiuonflic that ometime onume entire lan or ec. larly one’ parent i extremely important. ey an arie rom the mere pereption o direpet to more onrete trangreion and wrongdoing. Individuality: e Xia and out rom the re o What mideed are worthy o bloodhed i debated. oiety, valuing the individual and thi i exemplified ypially thi i reerved or eriou ac again a

229

Lady White Blade takes Begging Dog’s eyes.

7

Strange Phoenix and Heartless Dog seal their alliance against Red Claw.

peron (killing a amily member or inane would be the normal andard). But ome people have a muh lower threhold or grudge. A ew even believe in orgiving them, eeing them a a natural onequene o one’ own ailure and acion. i depend on a peron’ religiou belie, peronal philoophy, upbringing and many other acor. In many way, thi notion o grudge and reiproity ha torn apart the martial world, making it too ragmented to tand up againt evil a it one did. Zhan Dao, the Gloriou Emperor, ha ued thi to hi advantage, ewing eed o onflic where he an between the different et who might oppoe him.

230

though one i expeced to aknowledge the uperior Kung Fu o a vicor. ere i however great hame in killing during a martial onte. Sometime thee are held to determine the new leader o a ec or who hould poe an important artiac.

EDUCATION, SOCIAL INSTITUTIONS AND PRACTICE

Private and publi initution o learning exi in both the Zhan Dao Empire and Hai’an. Mo itie have a number o mode ized hool and one or two major ate owned hool and aademie. State hool are managed by the Direcorate o EduaGenerally thoe who believe in letting grudge go tion. ere are alo private aademie a well, and and howing mery do o in the name o deitie like thee depend on patron or tuition. Some private aademie are aoiated with a partiular lan or Hen-Shi or Hedra. MARTIAL CONTESTS

ee are ommon in the Jianghu. When wandering heroe meet eah other, they ofen engage in riendly sarring mathe or fight where the intent i not to kill. ere i no hame in loing uh a onte,

amily, and their gate are only open to thoe haring the urname. For purpoe o impliity a hool reer to a plae where hildren learn the rudiment o literay, grammar, and the lai, while aademie reer to more advaned ommunitie o holar oued on preparing young men or the offiial exam. In both the Empire and Hai’an

ate hool and aademie are open to anyone who an pa entrane exam though many have an entrane ee. ere are alo higher-level aademie that only take udent who have paed government exam and they help prepare them or urban and apital examination.

Shool are typially ma ller, with a limited body o tudent and operated by ormer oiial or men who only paed the Rural Exam. hey are paid or by the tudent’ parent i they are private, or by the tate. State hool uually have a number o lot or tudent who reeive tipend rom the government. Both ate hool and aademie reeive unding rom the government, but they are alo uually granted land when they are eablihed whih they an ue to upport their endeavor. Mo hool and aademie have ric dre ode, regular exam and harh punihment or rule breaker.

Aademy ground are ofen walled and built in the manor o a ourtyard houe, with numerou hall or living quarter, offie, lecure hall, librarie and aneral hrine.

Memorial are paed through the bureauray but an begin with a ingle omplaint rom an individual. In theory inormation an be paed up to the emperor rom the people themelve. But in pracie it i diffiult to have uh ontent work itel up the hain without orruption or alteration. e emperor requently resond direcly to memorial in writing, to the appropriate offiial. GAZETTEERS (DIFANGHZI)

One o the mo ommon type o book i the gazetteer. ee are uually ombination o map and

text that deribe a geographial area along with key detail onidered important by the writer.

7

Gazetteer, or Diangzhi, are ruial or loal adminirator both in and outide the Empire. ey provide map and detail o geography, initution, loal landmark, uom, and rucure. One an learn a great deal o ueul inormation rom a gazetteer. For adventurer thee are o partiular ue beaue they ofen ontain reerene to loal legend o buried artiac.

Gazetteer uually over a seifi region and era. Away rom the itie and ettlement, one oaion- For inane one might find a gazetteer o Hai’an ally find mountain retreat aademie. ee arehighly during the Era o the Righteou Emperor. While mo preigiou and anient. ypially they are el-u- are general, ome an be quite seifi, overing a taining a well and have more varied arhitecure. ingle ity, or a building or reet.

For more inormation eeIMPERIAL EXAMS. BOOKS AND MANUALS

While ome book are written by hand mo are printed uing one o two method. e fir and mo ommon (beaue it i le expenive) i woodblok printing. Woodblok take more time beaue the entire page i arved onto eah blok, whih i then amped onto loth or paper. e eond method, moveable type, i muh aer but le ommon (though ertainly in ue). i ue erami type that an be plaed into an iron rame to make a ingle page. It i ued mainly or high volume. IMPERIAL MEMORIALS

ee are bound doument paed rom lower rank offiial till they go through the Seretariat where the ontent i refined and printed then paed to the emperor. ey are offiial ommuniation meant or the emperor’ eye. Memorial are how the emperor underand what i going on within hi government and among it people. ey inlude report o event, aement o emerging problem, poliy propoal, eedbak on exiing poliie, et.

Mo gazetteer are ey report rom offiial ommiioned by the ate. erve a vital uncion, inorming ruler about the land and people they ontrol. However ome gazetteer are written with more holarly aim. In the pat gazetteer tended to be sare, with minimal detail inluded. However the Gloriou Emperor, or all hi ault, greatly improved them by emphaizing the need or riher ontent, more omprehenive and inormative o he ould make the be poible rategi deiion. Sine then rigor ha beome the ou o uh work, and writer are expeced to veriy their ac fir hand, both by phyially viiting the plae they write about and by onducing the appropriate reearh through all available reord.

231 ey all into two main type: Northern and Southern. Diangzhi in the north are almo entirely ommiioned by the emperor or military purpoe. ee book ou on thing that matter to general and help inorm the emperor when making politial or military deiion. at i not to ay they do not alo inlude ultural detail or hiory, a they do, but ju not a muh a the Southern Gazetteer.

Southern Gazetteer are ommiioned primarily the King o Hai’an and erve both an eduational and politial uncion. ee gazetteer are more literary than their northern ounterpart, and they inlude more hiorial biographie o key figure. e aim i to teah moral leon through loal hiory and ulture, giving reader figure they an asire to emulate. MANUALS

7

Kung Fu and Ritual Manual are widesread among the martial ec o Qi Xien. Example are provided in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER.

aumed to be related in ome way. So a peron with the urname Li who travel to the Banyan and meet omeone ele by the name o Li, an expec to be treated warmly. Family an alo be gained through oath, taking worn brother and ier (or even adopting omeone a a ather or unle). When women marry they beome part o their huband’ houehold.

One vital obligation hildren have i to ontinue the parental bond into old age and death, taking are o their parent when they are rail and venerating their parent’ sirit afer they die. CAPPING CEREMONY AND HAIRPINNIG

Hair i kept long in Daolin oiety a a ign o resec to one’ parent. Children may ut their hair, but ee are the andard text that one mu underwhen they ome o age, they op doing o. Afer thi and to be onidered ultured and eduated. ey age, utting one’ hair i uually only done a part inlude: e Rite o Wan Mei (Kong Zhi), e Saying o a religiou obligation or a a ymboli way to break o Kong Zhi (written by hi udent), e Book o tie with a peron or group. Fortune (Li Zhongyan), e Gloriou Hiorie (Fan Qi), e Stratagem o Jiang Laozi (Shang Fei), When young men reah adulthood (at age ) they partiipate in the apping eremony, while young e Book o Law (Guan Dao). women entering adulthood (at age ) do the hair pinning eremony. Family elder uually perorm the rite. For men it imply involve putting the hair OTHER WORKS While the lai are the ou o imperial examina- up and donning a ap. For women hair i ombed tion and the nobility, there are other work o im- our time then yled and held up with a pin. A portane. Book on mediine, mui, wine and other ourtey name i alo aigned at thi time (thi i a thing are highly valued. ere are alo great holnameully thatbelong replaeto thethe peronal and indiate one amily name or lan). ar whoe work are not inluded in the Clai. Zhou Chengda or inane i a ill living writer rom Hai’an who i renowned or hi Gazetteer. e SOCIAL CLASS Sripture o Sun Mai are oundational text o Qi Zhao and quite important a well. Soial lae and hierarhie an vary tremendouly rom plae to plae, but in the region where Daolin FAMILY ulture predominate (the Empire, Hai’an and portion Family i important in Qi Xien and the amily ruo the Banyan) oial la i oneived through the ture, like many other thing, i a miroom o the moral len o Dehua. Under thi yem o thought larger world (and in partiular o the politial and people are grouped aording to our oupation (in divine hierarhie o the eleial and human realm). order o preige): holar-offiial (Shi), armer While it an vary and while thi ofen break down (Nong), artian (Gong), and merhant (Shang). It i when reoure do not allow it to thrive, or mo important to underand thi i a moral diviion o Daolin the extended amily houehold i the ideal. oupation, and that ome people an move one la i i a houe made up o everal generation, into another. However movement rom la to la i luding hildren, parent, grandparent, houehold diffiult and mainly ahieved through the imperial ervant, unle, aunt and other. exam. Merhant or example are not permitted to THE CLASSICS

232

Familie are hierarhial with eniority ommanding take the Sholar ImperialOffiial Examla) (whih allowan entrane into the butwould their on omeresec. Not only mu hildren obey their elder, time alter their deignation and be eligible. younger ibling are expeced to obey their older brother and ier. Sholar-offiial hold the mo preige. ey ofen erve in key po in the Imperial or loal government Family an extend beyond the immediate houeand it i onidered ethial or them to earn wealth hold. oe with the ame urname are uually through land, not ommere (while holding offiial

poition it i illegal or them to engage in ommere direcly, though they may rely upon intermediarie). One i not born into thi la, rather it i attained by paing the Imperial Exam (ee below). However the on o a holar-offiial will be more likely to have the reoure and guidane needed to udy or the exam. Sholar-offiial are expeced to embody the great Dehuan virtue and ideally help the emperor maintain the mandate o heaven by erving the population well and with benevolene. In pracie, thi i not alway the ae (partiularly under the reign o the Gloriou Emperor).

IMPERIAL OFFICIALS

Below the holar-offiial are the peaant armer (Nong). See AGRICULURE below or more inormation on thi la. e important point to keep in mind i they are not at the bottom o the oial order in term o preige (though they are ofen poor). Dehuan onider the producion o ood or the population to be eential or ivilization and thereore hold armer in eeem. Soldier requently ome rom the armer la.

thi i ollowed urther upper or lower (indiated with abyor ). Fordiviion exampleothe Chamberlain o Ceremonial i rank b . i i an eay way to determine whih offiial in a given ituation ha the greate authority. Note that thi yemi alo applied to initution outide the holar-offiial.

Below the armer are the artian. Many artian are onripted by the government to work in large workhop produing item like belt, omb, ornament, baket, oap, and paper. Oaionally non-government organization or magnate unlawully onript artian. While many artian work in large team a part o thee workhop, ome operate individually and aquire a reputation or the

Sholar-offiial are the adminirator who manage government throughout the Zhan Dao Empire and in plae like Hai’an. ey are expeced to be learned in the lai, knowledgeable about military matter, poetry, hiory and to embody the value o Dehua. IMPERIAL RANKS

All offiial are rank rom (with holding the mo authority and the lea). Eah rank i divided into grade A and B (with A being higher). Oaionally

7

THE IMPERIAL EXAMS

Not only are holar-offiial ill an important part o the Empire, outide the Empire exam yem or offiial poition are alo ommon. e Imperial Exam are the primary method or gaining entrane into the ivil and military ervie. Merhant annot take any o the exam. Exam are onduced in permanent Exam Compound, quare rucure with thouand o individual ell-like room or andidate. Exam Com-

quality o theirwithin good.the ypially their knowledge i pound ingle gateare orexpeced an entrane, no paed down amily. In the Zhan Dao bak exit,have andaexaminee to aywith at lea Empire Artian are not allowed to orm guild, but three day in their resecive teing room during in Hai’an they may do o. the examination period. Upon entering the ompound they are earhed or ontraband (heating Below the artian, at the bottom o the Dehuan on- material) at the fir gate, and then earhed again eption o oial order, are the Merhant. Merhant beore being aigned their room. Searhe are thorrequently have their own guild (they are ree to orm ough beaue insecor are rewarded finanially or them in both the Zhan Dao Empire and Hai’an). Guild eah item o ontraband they find (effecively they are led by a headman and ofen engage in prie fixing. have a Detec Skill o d ). Commere i generally believed to be a orrupting ore and thoe who engage in itare believed to have Exam Compound are known to be haunted by thoe lower moral haracer. ereore merhant are pro- who ailed the exam or died while taking them. hibited rom taking the imperial exam.However they Student eeking to pa the exam mu not only are ofen wealthy and influential desite the lak o ontend with the exam themelve, the harh onresec afforded by their la. dition o the ell, but alo with the very real poibility o being tormented or hallenged by gho. Regardle o Soial Cla, thoe with ubantial wealth tend to have large houehold filled with Below are general exam or degree in Letter or Military Servie. However there are alo more seervant, rafmen, worker and other individual. For thi reaon, talented people ofen eek to enter ialized exam ollowing imilar yem or degree into uh a houehold by impreing the maer with in Law, Hiory, Clai, and o orth. Exam are their kill. hanged eah time they are given, and adminiered by the highe available offiial. ey involve repeating large ecion o text rom memory, ummarizing paage rom important lai work and

233

writing lengthy olution to a number o diffiult politial or military problem. Some te involve ommentary or perormane o additional kill like arhery or alligraphy.

7

Hiory (Era o the Righteou Emperor and Era o the Gloriou Emperor) N Religion (Dehua) N

CHEATING

ZHAN DAO AND HAI’AN CAPITAL EXAMS

Characer who manage to bring heating material into the Exam Compound hould be permitted to roll twie, rather than one or eah teing ubjec. Anyone aught heating i uually prohibited rom taking the exam or the re o their lie.

ee exam are or entrane into entral government po in the apital and the palae (overeen by the emperor or king himel). Merhant, riminal, prie, monk and artian are all prohibited rom taking the Capital Exam. oe who pa earn the title Jinhi and a degree.

ZHAN DAO RURAL ADMINISTRATIVE EXAMS

Exam are held one every three year in autumn. And require the ollowing:

i i the lowet exam in the Empire and allow one to teah or erve a temple adminitrator in the provine. Paing the rural exam mean entry into the Shi la at it lowe rank. It alo make one eligible to enroll in ate run aademie. e exam are held every autumn. While haracer are not teed on their ability to read or write, it goe without aying that literay in the relevant language i a bae requirement to take the exam. o pa haracer mu ueed on all the ollowing kill (with one hane or eah):

Clai (Saying o Kong Zhi or the Book o Law) N Clai (Gloriou Hiorie or the o Jiang Laozi): N

Stratagem

alent (Calligraphy) N alent (Poetry) N alent (Feng Shui) N

Clai (any one) N

Ritual (one Rite) N

alent (Calligraphy) N Ritual (one Rite) N

Hiory (Era o Emperor) Piee, Era Era o the Great No the Dutiul State, Religion (Dehua and Yen-Li) N

Hiory (any one era) N

ZHAN DAO URBAN ADMINISTRATIVE EXAMS

i enable one to erve minor offiial po, but it main uncion i paing it qualifie one or the Capital Exam. ee are held every two year in autumn and to pa, haracer mu ueed on the ollowing Skill (seifi queion on the exam are hoen by offiial onducing the te):

234

Clai (Saying o Kong Zhi, Rite o Wan Mei, or the Book o Law) N alent (Calligraphy) N

MILITARY EXAMS ere are alo military exam or appointment to

high military po. However military poition an eaily be gained through sonorhip. o pa haracer mu ueed on the ollowing kill: Clai (

Stratagem o Jiang Laozi) N

alent (Calligraphy) N Ritual (one Rite) N Small Ranged N Any Melee N

alent (Poetry) N Ritual (one Rite) N

PROMOTION

Extenive reord are kept on all offiial and thee are regularly updated. Annual merit rating are iued along with report on overall perormane and haracer. Promotion begin with a review o thee reord beore a deiion i made. ere are alo additional exam one mu take to advane, alled Promotional Exam. While merit alone i uppoed to guide promotion, the initution o sonorhip ha a big impac on one’ advanement.

Armie), but alo requently employ Martial Heroe. In many inane the martial ec themelve are magnate. Some magnate yle themelve king or aume other royal title. Mo magnate are Daolin migrant or deendant o Daolin migrant. Mo o the armer in the Banyan are Zun native. GOLDEN MEDALLIONS (JIN PAI)

SPONSORSHIP

Jin Pai, golden medallion or eal, are ymbol

Sponorhip i both omplimentary to the merit yem and a way around it. rough sonorhip, one an ometime advane by the reommendation o a uperior offiial without meeting other riteria. However the sonor take peronal resonibility or the perormane and haracer o the offiial he reommend or advanement (in rare ae sonorhip an earn people po without even taking any o the Imperial Exam). e purpoe o sonorhip i to help offiial find the right peron or unuual poition. For example there may be a peron who lak the ormal qualifiation to hold a preeture po but hi bakground or knowledge make him partiularly well uited to it.

arried offiial indiating authority impartedbytoimportant them by the Emperor or head o ate. e Jin Pai are seifially golden medallion with bearing the Imperial eal. o have one in your poeion i a good a having the emperor with you. Similar taliman are ued in the Bureauray o Heaven. Sec alo ue eal to veriy identity, end meage and deliver order.

7

THE ROLE OF CLANS

Clan are inormal patrilineal intitution that provide oial upport and oheion. ey generally tie bak to a  ingle ommon aneor and plae (and the lan name i uually imply a plae name or a urname modified by a plae name). Clan ofen orm aoiation led by an elder male member. LOCAL MAGNATES (BANYAN REGION) ee take are o aneral hrine and an help While mo armer in the Empire and Hai’an are protec it member. In many way they are reminow ree rom bondage to powerul ariorat or nient o ec. landlord, in the Banyan Region thi pracie ha reuraed due to the dangerou nature o the loation. Mo o the Banyan i largely under the ontrol THE GREAT CLANS o loal magnate, individual with influene, pre- ere were one great preigiou lan in Qi Xien, tige, wealth and power. Loal magnate are ofen and thee would normally be denoted by their plae Martial Heroe, ec, wealthy merhant, bandit, o srcin. So you might have the Fei Ban lan, who or general. ey uually ontrol an area o land and are people with the Ban urname rom the Fei River grant protecion to thoe who live on it in exhange area o the Empire. However thee amilie no longer or obligation o labor, military ervie, and ub- hold the power, preige or plae they one held in miion to the magnate’ legal authority. ee tenant oiety. Ever ine the Righteou Emperor (and even armer are ofen reerred to a “gue” though the prior to hi reign) thing have moved away rom the patron lient relationhip i more reminient o a notion o aumulated rank and preige, toward a kinhip, with the magnate a the ather and the more merit baed oiety. armer a hi hildren. e preie arrangement varie rom plae to plae and magnate to magnate. Some o the great lan migrated to Yangu where they were able to eure avorable poition, other Many magnate raie their own private militia and have migrated outh. aquire enormou wealth through arming. wo key reoure that magnate exploit in the Banyan are tea and alt, though other, like rie, are alo ommon. THE CALENDAR, TIME AND ASTROLOGY e Daolin o Zhan Dao Empire, Hai’an, and in the Magnate an be rom all walk o lie, but they need Banyan oberve a luniolar alendar, relying both the reoure and power to protec their land and on moon phae and the movement o the un to the people who reide on it. oward thi end they orient eaon and time. Star are alo ruial to their raie their own militia (ometime alled Righteou

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underanding, a eah month tend to be aoiated with a partiular ar alignment.

7

Dog: e th lunar month. It i a good time or obediene and a bad time or violating hierarhy or rule. e dog i alo onidered the ervant o the phoenix and dragon. i i a month or leaning evil.

ere are our eaon but thee are eah divided into three phae (early, middle and late). e year ha day, month and eah lunar phae i alo divided into two, thirteen-day yle (eah day taken Elephant: e th lunar month. i i a good month rom the Zodia or the fir thirteen, then repeated or integrity and obervation, and a bad month or the eond thirteen). e day i divided into thirteen ompromie or lazine. i i rongly aoiated hour (eah varying in length but being divided into with holar-offiial. roughly minute (early morning and afernoon hour are horter arting at minute; evening Horse: i i th lunar month and onidered a good hour are longer reahing minute). Hour are time or travel and enduring hardhip. i i a bad uually marked in itie and time or giving up or hanging other ettlement aording to oure. a drum or metal gong. Day hour LET THE STARS are regarded a Dragon hour, Phoenix: e th lunar month. INFLUENCE THE DICE i i a month or good virtue while evening hour are regarded a Phoenix hour (and their e alendar inormation preented here and rength. i i an unluky resecive influene i onid- i more than jut flavor text, it hould have month or howing weakne. ered greater at thoe time). e an impat on the game itel. In month day begin at midnight and end when the ore o demon or pirit are Bixie: e th lunar month. In aid to be trong, give them a +1d10 bonu thi month demon are weaker at midnight the ollowing to all Skill roll. In month when they are evening. (uffering a - d to all their aid to be weak, give them a -1d10 penalty. roll). It i luky time or arting It i urrently the th year o the During the Month o the Demon Moon, new projec or having a hild. Era o the Gloriou Emperor, the ue the Demon Moon Enounter able in CHAPTER TWELVE: THE GAMEMASyear o the Elephant. Snake: e th lunar month. TER (and eel ree to make additional, i i a ortuitou time or month peifi table i you deire). unning, deeption and poion. THE ZODIAC An unluky time or ool and Note thi i alo important or ertain the unwie. Every year, month and hour Divination Skill roll (or example, iden-

orresond toreature a partiular heav- tiying luky day, month or hour). i enly body and or peron i diued urther in CHAPTER (uually repreenting that heav- WELVE: HE GAMEMASER. enly body).

Turtle: i i the th lunar month. It i a luky time or the elderly and a not o luky time or the young.

Dragon: e fir lunar month. i i a good month or marriage, money, war and rejuvenation. Butterfly: he eond lunar month. hi i a luky time or meeting new people and mathmaking. hi i a very unluky time or marriage eremonie however .

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Monkey: e third lunar month. i month mark the weake point in time or evil sirit and demon. Any ritual a again sirit or demon in thi month are made with a + d bonu. i i a luky month or taking rik, but unluky or onducing important exhange or making politial deiion. Demon: e lunar month. i i when the moon i at it darke and when demon are at their mo powerul. i i onidered an unluky time or humanity. Alway ue the Demon Moon enounter table during thi month.

Owl: th lunar month. i i a good time to die or kill, or tranition, a bad time to be born or bring omething new into the world. Emerald Monk: i i th lunar month. i i a luky time or peronal growth, or fighting, but an unluky time or making amend. i i a time or ettling ore and grudge. DAILY HOURS

ee are the hour in a day and their approximate real world equivalent:

th

Dragon ( AM) Butterfly ( :

AM)

Monkey ( AM)

DEMON MONTH

Demon ( :

i i an ominou period o time, the ourth lunar month when the moon uddenly darken and demon are aid to appear in greater number.

AM)

Dog ( AM) Elephant ( :

PM)

Hore ( PM) Phoenix ( PM) Bixie ( PM) Snake ( PM) urtle ( PM) Owl ( AM)

BUTTERFLY FESTIVAL

i i a elebration o love and longevity, ourring on the eond day o the eond month. It la or even day. e Butterfly eival i a luky time or the meeting o lover or the arrangement o uture marriage by mathmaker. It i alo onidered a time or lover to make noble arifie. However it i regarded a an unluky time or marriage to atually take plae. e Red General and the Dutiul Empre are widely venerated and admired during thi eival. ere are alo many play and hadow puppet how telli ng variation o their ory and o Sunan and Bao’ tale.

7

Emerald Monk ( AM) THE PHOENIX FESTIVAL

i i held when the Phoenix Star align with the moon on the eighth day o the month o the Phoenix. Celebrated in the th month o the year and elebratere are many eival, mo o whih are loal and ed or eight day, it ommemorate the oming o not widesread. Below are ome o the more ommon the older eaon and the need or warmth and and important eival. light. Sky lantern are releaed in large number to light up the ky beore the darker month ome. During thi month a atue o the thunder godde, THE DRAGON FESTIVAL Queen Jiangnu, i paraded through town on a edan FESTIVALS AND IMPORTANT TIMES OF YEAR

i i held at the art o sring in the fir moon o eah year when the Dragon Star align with the Emerald Monk Star. It mark the New Year and i elebrated with gif giving, firework, mui and marriage. e avored olor or thi eival are red and blue. Celebration o the eival begin on the fir day o the fir moon and ontinue till the th day. In ome area it end with the burning o a large paper atue o a phoenix (to ommemorate the departure o the Phoenix Seaon). More ommonly a atue o Fengbao, the thunder god o the outh, i plaed in under Pavilion.

and plaed in under Pavilion (while Fengbao i removed). In a ew plae the eival end with the burning o a giant paper dragon to mark the end o the Dragon Seaon.

STARS

GHOST FESTIVAL

Star are very important in Qi Xien and are believed to arry meaning. Every ign o the zodia (dog, elephant, and o orth) ha a orresonding ar. Some behave regularly aording to an obervable rhythm while other are more haoti. While there are ountle ar in the heaven the ollowing our are eseially important.

i i a eival held during the fir ten day o sring, when Hungry Gho (E Gui) are aid to appear. It i believed that by putting out offering o

DRAGON STAR

ood andpeople. lighting lanterntothey an hungry be keptgho rom harming Aording legend, ometime maquerade a beggar and harm thoe who reue to eed them. e eival i elebrated in the ourth lunar month. It i alo a time or venerating aneor.

i red ar align with the moon on the fir lunar month. It i the twin o the Phoenix Star, and the two are ever enirling one another in the heaven a i in a dane. It i aoiated with Sunan.

237

PHOENIX STAR CITIES i bright blue ar align with the moon on the eighth day o the month o the phoenix. It irle e ideal ity in Qi Xien i quare to reflec the per-

the heaven with the Dragon Star and i aoiated with Bao. EMERALD MONK STAR

e avored ar o Martial Heroe, thi green body i brighte in the th month o the year. Oaionally it ha red reak that people interpret a blood. It i believed that the Emerald Star bleed when a great hero die.

7

eived hape o the world. ey an be quite large, partiularly imperial apital, with population o over one million. Imperial itie are ofen divided into Burrough and Ward, in ome ae ward are individually walled off rom one another.

Not all itie are quare however. Smaller ettlement tend to be hape more onvenient to the loal landape and large ettlement in more mountainou region heed the demand o topography. Citie in the outh along river are ofen ribbon haped, flanking both bank.

THE CALAMITY STAR

i dim tar in the wetern ky ofen herald important hif in hiory. Preently it i acually three mall pinpoint o light, having plit when General Dou Lun died at the battle o Yu Zhing. i ar i trongly aoiated with Fate.

MONEY LENDERS AND PAWN SHOPS

Money Lending i a ommon pracie, both by the ate and private amilie. While rule vary by region, in the Empire lender are permitted to harge up to intere a month, while the ate ommonly harge a muh a a month or loan. Lending i alo rongly aoiated with pawnbroker.

238

Madame Hamaya persuades Dancing Hawk to steal the Heart of Yao-Feng.

SOCIETIES

Organization that bring like-minded people together or thoe who hare a ommon intere are ommon in Qi Xien (partiularly in big itie). Soietie exi or religion, paime and orm o entertainment or even game. ey are uually led by an eleced head or direcor and they require due rom the member who are then able to partiipate in regular meeting where they an oialize and partiipate in acivitie. ere are poetry oietie, literary oietie, mui oietie, arhery oietie and even oietie dediated to hadow play. Soietie are aoiated with the holar-offiial la but they exi or men in the military and or people o the other oupation a well. Uually oietie have olorul name like the Soiety o the Golden Sholar, e Dog and Rat Soiety or the Witty Criket Soiety. RESTAURANTS, WINE SHOPS AND INNS

Reaurant and wine hop are very ommon throughout Qi Xien. Some are imple affair while other are multi-level with dozen o private room or dining (multi-level reaurant are ofen alled “Mountain”). Mo reaurant offer menu with a elecion o ood and wine, with waiter and other aff. Cuomer in populated itie have high expetation, ofen giving highly seifi and individualized inrucion or how they want their meal prepared. ey are oial hub and many an alo erve a inn. Wine hop ofen erve a ront or brothel and are rather elaborate affair. A major ity might have a many a wine hop, and partiularly high-la eablihment ofen have over private banquet room (ued or drinking with riend but alo or proitution). Some even have private leeping area. Wine hop are requently the ite o drinking onte. Martial Heroe like to how their prowe and orge bond over uh ompetition. e mo prevalent wine i yellow wine, whih i uually made rom rie, but orghum wine and pear bloom wine are alo ommon. Wine made rom grape i relatively rare, though not unheard o.

Inn are partiularly important in Qi Xien. ey are rongly aoiated with the martial world and ofen erve a meeting point or ec, heroe, thieve and other denizen o Jianghu. e line between an inn, reaurant and wine hop i not alway brightly drawn. Inn ofen erve ood and ome an be deribed a mountain, while ome

wine hop have room or leeping. Many o thee plae employ daner, inger and muiian. TEA AND TEA HOUSES

ea houe in Qi Xien are alo important oial hub where people rom a range o bakground an gather to exhange idea and experiene different entertainment (mui, game, ard, poetry, orytelling, and o orth). ee an be elaborate multi-oried rucure (not unlike inn) and they are ofen the avorite loation or holar-offiial to send their leiure hour.oInthe theelite, pa, tea exluive domain buthoue in thewere pa the ouple o hundred year tea ha grown in popularity among the ommon people a well. So tea houe o all type prevail. At the higher end are exeptional tea houe that erve outrageouly expenive and exotially named tea (i.e. high-minded phoenix tea), while more affordable tea houe with impler offering exi or thoe with le wealth.

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ea houe will oaionally hold tea ompetition where different produer o tea an ompete again one another to ee whoe tea ha the be olor, ragrane and tae. ere are different method or preparing tea. e mo ommon i alled mo ha, where tea i preed into brik whih are broken into bit and plaed in boiling water. i i then whipped into a roth with a whik. expenive tea are erved in imperial ourt andMore wealthy houehold ormed into tea ake rather than brik, emboed with deliate image afer being dry roaed. Plum juie i requently added to the brik to weeten the tea. Like wine hop, tea houe ometime erve a ront or brothel. FOOD

In the la two hundred year or o there ha been tremendou hange in uiine. Beore that time dihe were highly regional, but now, partiularly in the itie, ook are expeced to know a range o flavor rom different plae. Outide o the itie thi i le the ae, where regional flavor tend to predominate but within the dizzying array o ood all and reaurant in the urban area the people have developed worldly and adventurou tae. Seaoning inlude oy aue, vinegar, ginger, sie and pepper. Fermented pae are alo a ommon ingredient.

Meat i ued saringly and ofen mined but ull ue o the animal’ part i typial. Pork, hiken, lamb

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and duk are ommon meat. Goat, bee, deer, phea- Dairy i quite rare in the Empire, Hai’an and the ant, quail, rog and rabbit are alo onumed. Along Banyan. However among the Kuhen, Kailin and the oa and river fih and hellfih are a part o northern nomad it i more ommon. the diet a well. Pikled hrimp are partiularly popular in the outh.

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SECURITY COMPANIES A ruit hoie, plum, melon, jujube, pear, lemon, In Wandering Heroe o Ogre Gate there i a wideorange and longan ruit are ommonly onumed. sread initution alled Baojia, whih reer to group o amilie and neighborhood brought Noodle dihe are widesread. ough aoiated together under the leaderhip o a hie or the with the north, where wheat i eaier to grow, they purpoe o internal poliing and ability. ey keep have sread to the outh a well (and noodle made wath, help ollec taxe, and protec ord er. Where rom other flour are ofen employed). Noodle hop are a ommon ight in mo itie and ofen remain thee they are a ey way alo or government to heaplyexi enure ontrol. oaionally ai open quite late to erve drunken reveler. the government to transort good or protec important people. Eah eurity ompany in thi Dumpling dihe are alo ommon, uually erved on yem uually i made up o ten amilie. seial oaion. A dumpling i a noodle-like hell, uffed with mined meat, fih and/or vegetable. In addition to thi ormal yem, whih the government have ome ontrol over, there are inormal Other popular ood all item inlude eame bun, eurity ompanie. ee are ofen trutured imilarly with a hie at the head but they exi outide moon ake, oup, lam and rie ball. Bun are uually eamed and uffed with anything rom the government on the rontier, with the aim o mined hrimp to mutton. produing wealth. Many Martial Heroe in the Banyan or example have ormed eurity ompanie Method o ooking are quite divere. Steaming, and peialize in thing like bodyguard ervie, boiling, pan-rying, roaing, alting, moking brai- eort, and ollecion. ing, and baking are all employed. Cooking i baed around the notion o the five flavor: our, bitter, weet, hot and alty. e aim i to arrive at the deired BROTHELS AND COURTESANS balane o the five flavor, ometime with an eye ee are ommon throughout the Banyan and the toward are the alo phyial healthwith o the eater, a the five Empire, but protitution enompae more than flavor aoiated different mediinal ex alone. e proeion i aoiated with inger, effec. For inane, our ood are regarded a good daner and muiian. People go to brothel or hire or the liver, while bitter ood are believed fluh the ourtean or their ompany and talent. Both holbody o heat. In addition the five flavor are aoiar-offiial and Martial Heroe are ommonly ound ated with partiular region o Qi Xien. e north i in brothel. Many brothel are tea houe or reauknown or dihe that are predominately our, the rant, but uually operated by a emale proprietor. ea i aoiated with weeter ood, the outh i Male proitution, generally or male lient, i alo more aoiated with siy flavor, the we i ao- quite widesread. iated with alty flavor, the entral region o the Zhan Dao Empire i known or it bitter dihe. ere are many lae o ourtean (Ji) in Qi Xien, but three primary one: houehold ourte an, govFood i generally eaten with hopik and ood ernment ourtean and independent ourtean. i ut prior to erving, not afer (o knive are a Government ourtean are offiially regitered with rarity at the table). Moly hopik are laquered the ate and entertain offiial mainly at ourtean wood but ometime they are made rom bronze banquet. Houehold ourtean are attahed to a or bamboo. partiular houehold (uually part o a troupe). Independent ourtean work or a ee at wine hop, ere are many amou dihe available in the Empire tea hop, retaurant, inn and brothel. and Banyan. One o the mo popular i dongpo pork, a pork belly that i ried then braied and erved Courtean ofen attend banquet among upper la with a rih aue. i i widely available. Some literati or holar-offiial. eir preene i oniddihe are amou but an only be ound in seifi ered normal though there are ometime regulation plae. Longevity duk, whih i only ound at the on how requently uh banquet an be held. Silk avern in the outhern Banyan, i admired by people a ar a the imperial apital.

CLOTHING

Clothing an vary a lot rom plae to plae. Within and around the Empire there are ome general priniple. Affluent women ofen wear robe, trouer, oat and ve, while women rom the lower lae, partiularly in the ountry, wear arm dree and kirt. For men thi i muh the ame with the affluent wearing robe and the poor wearing imple trouer and jaket. e beizi, or open jaket, i preently quite popular. Merhant and oldier typially wear trouer a well. Offiial uually wear ilk robe with long leeve and ollar. Silk in general are aoiated with upper lae, loth i aoiated with thethe lower lae. In while addition blue olor are aoiated with the lower lae, while offiial wear olor baed on their rank. e exac olor vary by plae but generally the go rom purple to blak to green (or the highe ranking offiial).

Hat and hair ornament are ommonplae. In publi it i onidered proper to wear one. ARCHITECTURE

are built into the earth itel and make effiient ue o the urrounding environment (literal ave home do exi however in ome plae). Cave dwelling are very ofen everal orie high and built into the ide o a hill or even a liff, with horizontal hallway dug to onnec them. ere are alo ave dwelling that emulate the yle o the ourtyard houe.

In the outh where it i rugged and uneven, terraed houe are airly ommon. erraed houe employ ep and balonie to aommodate the eep land and an be multioried. In Hai’an there i a yle o houe alled the earthen round houe, whih i prevalent in the ountryide and even in ome itie. Some are big enough or an entire lan o up to people to inhabit. eir wall are made rom a dene lay and quite thik. ee are ofen large and irular. e outer irle erve both a a wall and living area. It i uually multioried overlooking an inner ourtyard with additional hall or an inner ring (thi i ofen where the anetral hall i). Kithen and orage are loated on the ground floor, with living quarter on the upper floor.

Among the people o Hai’an, Zhan Dao and the Banyan, building are laid out with the aim o being in harmony Inide itie, partiularly rowded itie, building with the movement o Qi over the landape. Mo Daolinare normally interonneced. Mo uh rucure truture are built on a north outh axi, with the main are recangular with ix to even room and partition gate or entrane preerably being plaed on the outh- to reate more sae. In itie houe and hop eaern ide. Loal ondition  are the key onern, o in uually have unglazed panel tile while publi buildome inane, due to nuane o the flow o energy, ing and wealthy home have glazed round tile. plaement might be different. ough houe an be fih Wealthier home ofen have pond, garden, tree, and even waterall. different rom region to region, one ommon eature i the aneral hall, regardle o deign. Pagoda are not inrequent in Qi Xien. ey are Overall the arhitecure o Qi Xien avor ymmetry.typially aoiated with Hen-Shi, uually houing Roo tend to be gabled and inlined. ey ometime atue o the godde, reli related in ome way terminate in weeping urve (uually palae and reli- onneced to her, or the bone o men and women giou rucure). who were highly regarded devotee. ere are dierent yle o pagoda, but the mo urrent i the A ommon rucure in the north, and in flat area o ocagonal pagoda. ee an be up to five orie, Hai’an and the Banyan, i the ourtyard houe. i i a reahing meter or more in height (withome a walled houe with an inner ompound urrounded by tall a meter). Eah floor uually ha a balony hall. ere an be everal inner ompound and ourt- on the interior and a entral hall. Depending on the yard in a ourtyard houe a the deign lend itel well reoure available or the deire o the arhitec, to expanion. Hall are divided into three ecion, eah pagoda an be made o wood or one, or even more being a living area or room. A hall will have a entral unuual material uh a opper. room (alled the prinipal room) and two room extending rom it. ypially the fir hall o the inner ourtyard AGRICULTURE i the living quarter o the head o the houehold. Within the Empire and in outhern region like Hai’an Courtyard houe uually are home to a large exthere are two bai type o armer: ) thoe who own tended amily o parent, grandparent, hildren, and work their land then pay taxe to the ate ) gue ervant, ouin, unle and aunt. armer who rent land and equipment rom the ormer. Land i meaured in Mu, whih ome to In the weern ecion o the Empire, ave dwelling roughly quare meter. Farmer who own their are not unommon. ee are not literally ave, but own land are generally divided into three rank:

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Fir Rank: oe owning to , Mu.  ee are generally older amilie with high atu and longanding tie to the ate. i group requently rent it land to Gue Farmer.

Second Rank: oe owning between to Mu. People in the eond rank produe enough to eed themelve but are able to earn additional inome by elling their urplu.

7

ird Rank: oe owning between to Mu. Familie in thi ategory produe enough or themelve and an ofen make a little extra a well, partiularly i they rent out land or equipment. Still mo make ju enough or to urvive.

Producion depend on the rop, ondition, and other acor, but a a bae Mu an produe Kilogram o Rie per year and it take . Kilogram a day to eed a peron.

o a ouple. ey ompare birthdate to evaluate the ortune o the prosecive huband and bride; i it i ausiiou then a dowry i paid by the bridegroom. A wedding day i eleced by the bride’ ather who oaionally employ an arologer to help him elec a avorable day. During the wedding eremony, the bride traditionally wear a phoenix rown and the groom wear a dragon-embroidered robe. e attire i meant to emulate the amed lover Sunan and Bao, but i alo ymboli o the nature o marriage a a produc o reation and hange. However in reent year, the Zhan Dao emperor ha orbidden men rom wearing dragon robe on their wedding day, reerving uh garment or himel alone. Afer thirty it i typial or men to marry. Uually they marry women who are a ew year younger than themelve, but not by muh. Marrying outide o one’ own generation i highly taboo (almo regarded a a orm o ine).

Marriage erve an important uncion or upper la and even lower la amilie. It help eablih bond and relationhip that an help areer. Marriage an alo be an eonomi opportunity or a amily, ine on-in-law will help take are o their wie’ parent in old age. It i alo not unheard o or ambitiou ather to eure promiing on-in-law TAXES by abducing them and preuring them to marry their daughter. However, desite the eonomi reee alo vary by region, in ome plae o the Banyan being pretty muh non-exient, but within alitie o Qi Xien, romanti love i alo another mothe Empire and Hai’an taxe are a ac o lie. e tivation or marriage. Generally seaking rie and tea are ultivated in the outh while wheat, millet and orghum are ultivated in the north (oy bean i grown in both the outh and north). Fih arming i alo quite widesread.

Empire(though typially yield thiplae differa baedtax on on oilagriultural quality and ondition). e Empire harge land taxe in the itie and the ountryide, and taxe in the orm o labor and military onription. While even Hai’an mu rely oaionally on labor onription, the Zhan Dao Empire ha been partiularly heavy in it ue, ofen or queionable projec. Uually labor and military onription uncion the ame way with eah houehold having to upply male between the age o and or et a period o time.

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e rate o taxation on yield ha inreaed eadily within the Empire to help und the war with Hai’an and keep payment to the weern tribe (again thi varie by region). In the pa thi tax wa , but it now hover at (in ome plae it i even or ). e inreae i uh a burden that many armer reort to banditry. WEDDINGS

Wedding are ofen arranged with the help o a mathmaker, who i uually alo killed at variation Divination ehnique to determine the uitability

For thoe who an afford it, onubine are permitted. However thee are very rare and it i generally a pracied reerved or king and emperor. BURIAL

Burial uom do vary, but in the Empire, Hai’an and the Banyan they tend to ollow imilar pattern. ere are two primary reaon or burial: to make ure a dead peron doe not beome a gho, and to help enure their sirit ontinue to be venerated. e preerred method, i it i poible, i entombment in an underground hamber with a mound o earth ereced over it. Inide the tomb the body i plaed in a one offin and a limeone epitaph tablet deribing the peron’ true deed and value i fitted on the offin’ lid. ee an be quite lengthy, up to everal thouand word.and Item value likearebra mirror, jade ornament oodoand water alo plaed inide. e tomb i then ealed with a door. People without muh wealth uually make tablet o brik or wood and imply bury the body in the earth.

From the moment o death until burial it i important to perorm sirit keeping rite to prevent a portion

Min breaks ties with Heiping and gives Leng a lovers bao.

o the sirit rom remaining and reating a gho or undead. Afer death, to prevent sirit rom returning a hungry gho and to enure a proper tranition to the next lie, offering o ood, water and prayer hould be made by relative.

7

ypially people are buried near their home or their aneral home in a amily emetery, with it being preerred to bury relative in loe proximity. Familie are obligated to ontinue maintaining aneral grave and making offering (or they hould at lea end kinmen to do o i they are unable to). When a parent die there i a three-year mourning period. i i typially dislayed by wearing white. BANDITRY

Partiularly with the rie o agriultural tax, banditry i on the rie in the ountryide and periphery o the Empire. Bandit are partiularly acive in Southern Li Fan, and ofen have tie to Kuhen and Kailin tribe. Whole armie o bandit oaionally rie around a ingle leader or hiefain. ee an be quite large, in a ouple o inane reahing into the ten o thouand and requiring the Empire to dipath it army.

Some bandit any themelve heroe waging a ampaign again a orrupt ate, other are ju in it or the money and bloodhed. More ofen than not, it arie out o deseration and a need to upport one amily and to eat. When bandit leader beome well known, they ofen find aety in the Banyan. LAWS

Law and order in itie i uually maintained by a mall ore o military offiial aigned with that duty (in ome plae thee are non-military po). ere are alo diric insecor who man polie offie or populated area. For the purpoe o poliing, ettlement are divided into ward with mo ettlement aigning two offier per ward. In addition, ward are inormally managed under the baojia yem by a ward hie who uncion like the headman o a village. One ward i about houehold. e rural diric are patrolled by military insecor and ivil heriff. When omeone i harged with a rime they are immediately jailed and their innoene mut be proven. However ale auation are a eriou offene and auer requently find themelve under intene rutiny rom

244

With a single stroke, Lady White Blade takes Min’s arm and her husband Leng

judge. While innoene i not aumed, or an auation to have any weight there mu be evidene that a rime wa ommitted. Alo, to make an auation one mu fir make a payment to the judge (thi i a longanding uom). orture i requently ued to extrac a oneion. I the rime require anything more evere than orporeal punihment it i uually reviewed by a preecural magirate. ere are extenive law in the Daolin ate o Qi Xien, but all all under the moral anva o Dehua and begin with filial reponibility. While there are many law, the mo undamental are the ollowing: law again treaon, law againt diturbing the peae, law againt murder (partiularly o amily member), law againt inet, law againt unfilial behavior, law again adultery, and law againt thef. In Zhan Dao veneration o Hen-Shi i ricly orbidden and punihable by ae branding. Not all are equal beore the law in Qi Xien. One’ oial atu and one’ relation to the vicim o a rime matter when judgment i iued. For example, riking parent or grandparent i punihable by death. Striking an elder or a ibling an earn one three year hard labor. A ervant who kill a maer i punihed by death. A maer who kill a ervant i punihed by year o hard labor.

Caration: e teile are removed a punihment or rime like adultery. Confinement: e peron i plaed under houe arre, ofen to a ingle room. i i a punihment or emale adulterer. It uually la - year. Death: i punihment i only given to men. Beheading, rangulation, liing and quartering are all aeptable method. Women annot be exeuted but they an be ored to ommit uiide. i punihment i given or treaon, riking one parent, ommitting multiple murder, and o orth.

Forced Labor: i i a orrecive punih ment that alo erve the ate’ need or publi work. i i uually a month o labor though it an la ubantially longer in extreme ae. It i ommonly applied to unfilial ac, ailure to pay taxe, and murder.

7

Lashing: i i or relatively minor offene and i een a a orrecive method o punihment. Generally thi never exeed blow. i i ofen ued again people who ommit unfilial ac that do not warrant ored labor.

ere are nine bai punihment poible in Qi Xien. Note that the fir five only exi offiially in the Zhan Dao Empire and are anient pracie reintrodued by the urrent emperor: Phoenix Spirit Disruption/Extraion: i i a very old punihment that i offiially no longer in ue (though ome whiser that the emperor ill employ it). Originally it wa ued a a way o altering the disoition o unrepentant riminal but it ame to be ued a a punihment or adulterer or anyone deerving o seial treatment or their rime. i require the Phoenix Spirit Diruption Kung Fu ehnique or the Extrac Phoenix Spirit Ritual (muh more evere) to be ahieved. Face branding or tattooing: Criminal are uually branded upon the ae. i i ommonly ued or thieve and bandit (when lenieny i hown). Disfigurement: Mainly thi involve utting the ae or removing the noe. i i a punihment reerved or anyone who ommit ine.

Amputation: i i ued a punihment or seaking again the emperor in the Zhan Dao Empire. It i eseially effecive beaue thi mark i believed to arry over into the next lie.

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CHAPTER 8

PEOPLE AND PLACES

ording to mot aount the world i vat, quare and upported by a ubmerged mountain alled hizhu. i ien i the eatern urae o the earth but there are plae beyond. Tee ditant plae are a oure o mytery and ear in i ien. n the enter o i ien i the han ao mpire and the aolin people.o the wet are the nomadi uhen and ailin. o the outh there are the reluive uk. o the North are the emi-nomadi and egalitarian Yangu and the tate o Chai Yun. e eat i oean inhabited by variou iland people. Mot holar in Qi Xien reognize our major ivilization beyond their own, eah oming rom the ourmea direcion. In the plae alled Naqan, land o dene jungle where rie above thewet treeitoaupport intriate tonea itie. It i believed a rae o three-eyed lord rule thi region. It i alo home to the Khu, a group o human who oaionally ome to Qi Xien or trade.

e people o Naqan worhip a deity named Hedra. In the outh i a va range o mountain and hot valley inhabited by warring kingdom. i land i alled Nangu and inhabited by a range rae alled the Kithiri who worhip the wind god Guhan. e Eatern Sea are believed to be a great expane o iland and arhipelago beyond whih i a deert iland ruled by a rae o horned people alled the Hehi. In the ar north are land o ie and mountain, inhabited by a rae o giant our armed being known a the Juren. e Juren worhip fire itel and all their land Shiwa.

8

While thi Chapter doe provide a rough impreion o the Zhan Dao Empire, Hu Qin, Li Fan and Hai’an, it primary purpoe i to detail the rontier inhabited by Martial Heroe known a the Banyan Region. ere i a omplete gazetteer o the Banyan in thi hapter. We will releae PDF upplement on Li Fan, Hai’an, the Empire and other part o the etting (there will alo be a etting/upplement releaed or Ogre Gate Inn in both print and PDF). hi etion i intended or the Gamemater’ eye only.

IMPORTANT REGIONS AND POWERS

248

Wandering Heroe o Ogre Gate i et in the world o Qi Xien. e Zhan Dao Empire i the greate power in the in the ea. e ruler, Zhan the Gloriou Emperor, who ha reigned or year, i theon o the previou emperor, Zhao (under hi reign it wa alled the Zhao Dao Empire). Zhao wa beloved and benevolent. Hi on i ruel and dabble in orery. Afer Zhao’ udden death, Zhan laimed the throne, but wa oppoed by the loyal heroe who had erved hi ather and knew the new emperor’ haracer well. A ivil war broke out that laed five year. e Heroe o the Zhao Dao Emperor eured the outhern kingdom o Hai’an (whih inluded the territory o urrent day Li Fan and Hu Qin at the time) while Zhan ontrolled the area rom the Yu River to the Fei River. i ituation wa ended when Zhan allied with the Yan plainmen and brought their arioray into hi government. Zhan alo ued orery to turn ome o hi ather’ ormer heroe into hi own pliable ervant. i growing inner irle o Martial Expert wa given the name Yao (the demon). Afer five year o ivil war Zhan deeated northern Hai’an, eablihing the protecorate o Li Fan and Hu Qin. Hi ather’ heroe retreated to outhern Hai’an, where many remain, though the va majority fled to the Banyan Region, the heart o the martial world.

oday, year later, Hai’an i the la remaining veige o the ormer empire. It people regard themelve a the true inheritor o Daolin ulture.

ZHAN

DAO EMPIRE Ruled by Emperor Zhan, who ha reigned or year, the Zhan Dao Empire i known or it ric and rigid law, it rampant orruption and it tie with the oreign people o the Yangu Plain (who hold many key po in the government). It i proteced by a large army and an inner irle o Martial

Expert therumored Yao. etoYao eared throughout the landalled and are be are imperviou to death (See THE YAO in CHAPTER TEN: THREATS AND MONSERS). While Zhan yle himel the Gloriou Emperor, he i widely desied by the population and held in low eeem in the martial world. Not only i he given to ruelty, but he ha launhed pereution again the Cult o Hen-Shi, weakened the Empire and grown too reliant upon hi Yangu allie. Some even believe he eek to overthrow the Enlightened Godde herel. Where hi ather earned the resec and loyalty o the people by building poor houe to eed and lothe thoe in need, hi on ha twied uh initution into reruiting ground or sie, thug and aain.

POLITICAL STRUCTURE

Zhan Dao i in direc ontrol o the land rom Zanu to the Fei River. It i divided into preecure, eah managed by an Imperial Preec. Preecure are divided into diric whih number in the dozen to hundred and are governed by Magirate. Preec and Magirate are appointed by the Emperor— ometime a reward, ometime a punihment. In addition there are two protecorate, whih untion like lient ate but under the loe alliane with an imperial general. Government i divided into three department eah divided into minirie or direcorate and affed by holar-offiial. ere alo exi independent bureau, initute and ommiion. Department are headed by Chie Counilor (working a direcor with vie-direcor) who eah anwer to the Emperor through hi Senior Grand Counilor (or the Junior Grand Counilor when needed). Direcorate and bureau are uually headed by Supervior. e Emperor deliberately reate onuion by hanging and altering the mandate o different department rom time to time. Oaionally he hand out seifi ommiion to low ranking offiial a a way o keeping higher rank offiial in hek. Beaue o

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hi alliane with the Yan, the emperor requently e Independent State Finance Commission: give their ariorat military po (omething likely i ontrol the finanial poliie o the government to deabilize the Empire over time). and manage it monopolie. It i divided into the ollowing bureau: e Salt and ea Monopoly e mo important body below the Emperor i the Bureau, the ax Bureau, and the ransort Bureau. Grand Counil, whih i headed by the Senior Grand Counilor (preently Cai Yuanyu) and inlude the Palace Domeic Service: i palae initution head o the Bureau o Military Affair. i part o the Department o the Seretariat. It i made up entirely o eunuh and women attendant. INSTITUTIONS OF THE EMPIRE

8

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Police Offices:Major itie and townhip uually have a polie offie, headed by a two military insecor.

e Grand by Grand Counilor Cai Yuanyu, thi Council: i the bodyLed o advier who hape impeIMPERIAL SUCCESSION AND THE rial poliy, anwer direcly to the Emperor and manage the day-to-day affair o ate. It i headed by a Senior MANDATE OF HEAVEN Grand Counilor and Junior Grand Counilor but alo e Empire mu reflec Heaven. ypially it i oninlude the ollowing member taken rom other idered appropriate or men to rule a Emperor department/bureau: Chie Couniloro State Affair, beaue the World o Man i a mirror image o the Chie Counilor o theSeretariat, and Commiioner Perec Realm (o while the Enlightened Godde o the Bureau o MilitaryAffair. ee poition flu- rule the perec realm, it i aumed male monarh tuate and hange with time. hould rule the Imperec Realm). i ha not alway been the ae however. ere have been Empree e Department of the Secretariat: A body that wa who ruled and there have been time when it wa srcinally in harge o helping the emperor eablih aumed women hould rule beaue thi be empoliy. It ha aborbed ome o the Department o State ulate the rucure o the Perec Realm. Now, EmAffair resonibilitie, partiularly thoe involving peror are male but the ubjec i ill debated among matter o juie. It inlude the Miniry o Court, holar-offiial. e horror and unnatural duration Direcorate o Imperial Manuacuring, Direcorate o o the Gloriou Emperor’ reign ha led many uh Eduation, Hioriography Initute, Palae Domei men to queion thi long held aumption. Afer the Servie, and Imperial Medial Initute. death o the urrent emperor, it i likely a emale Department of the Censorate:i department i ruler would be aeptable to many member o the imperial bureauray. in harge o internal inveigation, providing ritial eedbak to the Emperor regarding hi poliie and Beaue o the Mandate o Heaven, whih require taking the enu. It inlude the three ollowing min- the approval o the Enlightened Godde or a dynay irie: Remonrane, Cenu, and Review. to ontinue, the Senior Empre (there are ofen everal women holding the title Empre at a time) e Department of State Affairs:i department alway elec the new Emperor when the need arie. manage the overall bureauray o ate and the anal In addition, the Senior Empre typially ha onand other publi work yem. However ome o it iderable influene and authority in the palae, uncion have been aborbed by other department, ometime eliping the Emperor’ authority. ommiion, and bureau. It inlude the ollowing bureau: Peronnel, Revenue, Rite, Military Affair, People believe that when the Emperor deviate rom Juie, and Work. Dehuan priniple, the Enlightened Godde allow hi reign to ome to an end. Uually thi i preeded e Bureau of Inward and Outward Righteousness by ign or portent warning the Emperor o Heav(the Yao):i i the Emperor’ network o Martial en’ disleaure. Heroe. In the pa they were heroe loyal to the previou emperor. Now to eure their loyalty, all member mu undergo the Heart aking Ritual, a rite introdued CONFLICTS, TAXES AND BANDITS by Senior Grand Counilor Cai Yuanyu, where their Zhan Dao ontinue it war in the outh, but alo heart are ut out and plaed in boxe kept under guard ae threat rom the we. e Kuhen and Kailin at the palae. For more inormation on the Ritual ee are inreaingly hoile to the Empire, and in order HEART TAKING RITUALin CHAPTER FOUR. For to abilize the ituation the Emperor ha begun more inormation onthe Yao, ee the Yao in CHAPTER making payment to their tribal leader, eentialTEN. e urrent direcor othe Bureau i Cai Yuanyu.

ly bribing them not to attak. i ha only emboldened the tribe , auing them to ak or larger um eah year. o meet the demand and to pay or hi other venture, the Emperor raied taxe on armer. A the armer ruggle under heavy taxation many have reorted to banditry (eseially in the outhern provine).

reented hi ather’ obviou preerene or Perec Heaven Lineage ec. However, when the ore o the Empire marhed outh very uddenly and attaked Xuanlu, the ather and on ood together to protec the ity. Qiang Ba wa mortally wounded and hi on vowed to ueed him.

Qiang Lun nominally remained a member o the Nature Loving Monk ec, took many o it enior member a advior but wa primarily oued on e Zhan Dao Empire ha alway embraed Dehua, ruling Hai’an. He amouly deeated an entire batbut the urrent Emperor ha rehaped it in hi image talion o the emperor’ ingle handedly. He ontinemphaizing the importane o order and lariying ued to patronize the Perec Heaven Lineage ec in righteoune to mean being in aord with the honor o hi ather and wa on the us o uniting Empire, ine it i a reflecion o Wan Mei. Importhe martial world under hi name in the final year tantly he ha delared Hen-Shi an evil entity, and o hi reign when an aain ruk. orbidden veneration in her name. All Hen-Shi temple and hrine inide the Empire were loed In the th year o the Era o the Gloriou Emperor, and their property onfiated. e Emperor ha alo King Qiang Lun died rom an aain’ hand. Hi on, aborbed many Yen-Li pracie into the ate ult Qiang Qing, ometime alled the Green King, aumed and reently venerated the sirit o the Demon the throne. e aain wa Whisering ail (See Emperor (now alled the Bold King). MADAME HAMAYA in CHAPTER NINE: RELIGION

8

NON-PLAYER CHARACTERS ) and believed to have been hired by the king’ brother, Long Bai. Bai wa AI’AN exeuted and hi remaining relative ored to relinHai’an emerged during the Era o the Five Kingdom quih their titular rank and wealth. ey were alo a an independent ate eablihed with the help o ored to hange their name unle they went into the Golden Dragon ec. It beame a tributary o Chezou voluntary exile. by the end o the Era. For enturie it wa part o the Chezou Empire but during the Era o the Eaward Qiang Qing ha many o hi ather’ rength but Bound Invader, the Zun took their apital and they weaknee o hi own that threaten the permanene o Hai’an. Some onider hi knowledge and love o beame ubjec o theHeavenly King. It went through mui exeive, to the point that it dirac rom many different phae afer thi, beoming a minor Zun ate afer the all o the Heavenly King then emerg- governane (he even require all offiial to maer ing again a Hai’an Kingdom by the end o the Era o an inrument, believing he an diern diloyalty piee, at whih point it beame part a provine o in through their perormane). He i le truing the Zhan Dao Empire. When the Gloriou Emperor than hi ather, ometime dangerouly o. However inherited the throne, Hai’an broke rom the Empire he i brave and he i willing to meet the enemy on and beame a kingdom under the leaderhip o General the field o battle himel. e people do upport Dou Lun. However Dou Lun wa deeated at the battle King Qiang Qing, he imply doe not have the hao Yu Zhing, o the northern portion o Hai’an ell to rima to rally the ec around him (and he ometime the Empire. On hi death the Calamity Star broke into overeimate hi own abilitie). e mother o the three part and he aid that he would return and deroy King, Queen Ai Nu, ha aumed a number o rethe Empire when it reormed a one. e general then sonibilitie to help her on manage Hai’an. In many told hi ollower to head outh and aept hi worn way he i the true power in the Kingdom. brother, Qiang Ba a their king. ough omething o a melting pot due to it long Qiang Ba made Xuanlu the Capital o Hai’an. e hiory o onque and aborption into other ate, new Hai’an ate wa modeled afer that o the empire modern Hai’an i olidly Daolin in haracer. i 251 during the Righteou Emperor. Mo o the martial ha only intenified with the all o Yu Zhing (it ec ell to infighting and other onern but Perec ormer apital). However it ha ome peuliaritie Heaven Lineage ec and the Nature Loving Monk that et it apart rom the Empire. While it governec remained acive in Hai’an to help protec it rom ment i almo idential in orm, the Dehuan holImperial onque (by now the idea o deeating the ar-offiial in Hai’an are largely reormer, not onEmpire wa a diant thought). Qiang Ba’ on, Qiang ervative. ey alo have an offie devoted to the Lun, who he named afer the General, wa by now obervation o the ky or any hange in the Calama great hero in the Nature Loving Monk ec and ity Star alled the Aronomial Offie. Dehua in

H

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Hai’an ha more o the trapping o a religion. In Special Miniries and Offices: ee are organiaddition Hai’an ha a reputation or the pleaure o zation that exi outide the normal rucure, ofen mui, poetry, art, drinking and other amuement, anwering direcly to the King. being le oi than it ounterpart in the north. e Censorate: i ageny i baially a eret network o sie who monitor offiial to eliminate HAI’ANESE GOVERNMENT STRUCTURE orruption and prevent treaon. ey wield onidHai’an i governed by a very imilar yem to the Empire.erable power, poeing the King’ Seal. It i divided ere are ome notable diffe rene, however. Eunuh into three bureau: Palae, Inveigation, and Central. play a key role in the adminirative rucure o theey are ontrolled by Queen Ai Nu. government, more o than in the Empire itel. ere are alo important quai-titular offie within the Hai’anee government. ey have retained ome o theKEY PLACES IN HAI’AN old nobility heritage or key amilie who an trae theirough many plae in Hai’an are marked on the srcin bak to the time o Bao and Sunan. e mo Banyan regional map, they are deribed here or important are the two duke (Liang Kung) and the two onveniene. teaher (Liang Shi). eir primary purpoe i to erve a peronal advier to the King. ey alo have limited power to preide over ourt on the matter o treaon. THE CAVES OF A’ZHU i va network o ave open out to the Blue Cliff. ere are three major department in the Hai’an gov- However they extend below Hai’an at lea a ar a ernment, eah headed by a direcor and helped by the Demon Moon Hill. ere are rumor o an untwo vie direcor. ey are aollow: e Department derground kingdom ruled by Queen A’zhu who i a o State Affair, e Seretariat, and the Chanellery. deendant o an anient Zun ruler and laim that Here i a rough overview o major Hai’anee initu- Hai’an rightully belong to her people. e Six Clan tion and department: laim that he i a orerer with power granted by a great Ritual Veel. e Grand Council:Like the Emperor o Zhan Dao, the King o Hai’an ha an inner ounil. i i made In truth her power are in ac a produc o the Ritual up o e Direcor o the Chanellery and e Se- Veel o Yao-Feng. i one belonged to the Demon retariat, the Minier oWar, the Minier o Revenue, Emperor himel and an dirupt the barrier between

and e minier Mui.Counilor Sine the ideath o the demon, realm. Itsirit i aloand theother reaon the prevalene o previou King, theoSenior the Queen evilor thing in the Demon (mother o the urrent King) who tehnially seak Moon Land. on behal o her deeaed huband. Department of State Affairs: i handle the day-to- THE DEMON MOO N LANDS AND THE day adminiration o the kingdom. Divided into Six SIX CLANS Minirie (headed by a Minier) o Peronnel, Rite,i i a largely independent area ontrolled by the Revenue, War, Juie, and Work. Minirie are urther ix lan; large amily network baed in earthen divided into our offie eah. round houe. ey inhabit e Demon Moon Land, the greatly eared region between Demon Moon e Atronomial Offie i alo part o the Minitry River and Demon Moon Hill. Here the boundarie o Rite (they are in harge o viewing the Calamity between the realm are weaker and every month i Star or hange a well a looking or other ign o like the Demon Month (Ue the Demon Month Enheaven’ will). ounter able here regardle o time o year).

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e Secretariat:i department mainly handle do- e ix Clan are eah headed by a hie who meet umentation within the government, partiularly theeah other annually to ettle important matter palae. ey alo give advie to the King and are expec- between the lan. e lan are allied with Hai’an ed to provide eedbak on poliie. It i headed by two and are highly regarded by mo Hai’anee. ey Direcor, two vie direcor and our drafer. ik to their earthen round houe, whih are deenive meaure again the reature roaming the e Chancellery:e Chanellery ha two main un- Demon Moon Land. tion. One i to help advie, edit and redraf doument rom the Seretariat, the other i to urate all muial ulture in Hai’an.

THE HANGING

TEMPLE OF BAO i i an anient temple in outhern Hai’an, eablihed during the reign o the Demon Emperor. e temple hang on the ide o mount Bao, a maze-like wooden rucure that i affixed to the liff-ide and aeible by narrow ep. It i managed by an Abbe and nun, who laim to have lived in the temple or generation. Desite taking vow o hatity and never allowing men to enter the temple ground, there eem to be a vibrant ommunity here. ere are rumor they are able to oneive through Ritual. Some ay thee require human arifie. While it i aumed the nun venerate the

sirit o Bao, no one know or ure. It i poible they worhip another deity altogether. On rare oaion when they do venture into Hai’an they do not diu their religiou belie. In truth they believe in a very imple religion that venerate Bao and the reaon they are able to uain their ommunity i they take in hildren without amilie (thi i one o the major reaon or their viit into the ommunity). Still they do not mind the ear that urround their temple a it help ward off intruder, o they have taking to erecing rightul atue in the area and not denying rumor when aked about them.

Hai’anee territory. ey haven’t attaked or tried to take land, but large number o them have walked into Hai’an where they ofen and in field or by ream looking at the ky. i ha reated general uneae by the olk living in thee region. JIN SUK FOREST

i i mainly a bamboo ore, where the Jin Suk live. ey generally avoid people, o it i quite eay to travel through the wood without worry. e plae i littered with maive atue o Guhan with ‘little wind’ affixed to hi head, reating a range ma o ae with open mouth. ee an be unnerving, and they will requently make pronounement that ome to pa.

8

RIVER OF THE SWARMING BEGGARS

A river where monkey ongregate and ofen attak. During the Demon Moon people ay ome o them beome demon. THE SKINLESS

FOREST i dene ore in Hai’an get it name rom the bare white tree that prolierate here. ey are wide HUISHENG and ofen warped, but appear to have no bark whatPopulation: , oever. e ore i notable beaue it i rumored to i Hai’anee ity i amou or it mui and it be haunted. i i partly true. e Soiety o Leather pleaure quarter. All the loal geographi eature Shadow ofen end young agent here to attak

are namedLake, aferWind muial inrument or ity onept (Zithering Gong Hill, et). e itel raddle a wide ecion o the river with the northern ide being devoted to artian workhop, butherie, et. e outhern ecion o the ity i home to the wealthy and ountle wine hop, brothel, mui houe, and theater. O note are Infinite ea Houe, e Green Pearl eater, Butterfly Moon Brothel and Yue Guang Houe (the home o the exeptionally wealthy and influential Yue Family). Many o the ormer royal amily member ored into exile live in Huiheng (ofen working a ervant in dierent eablihment).

unwary traveler a part o their training (uing Leather Shadow Puppet).

THE JIN-SUK

WEIQI LAKE

e Jin-Suk are thought to be a Suk tribe or related people. ey do not seak but ommuniate by hand ignal and geure. It eem they have the apability to learn soken language, and ofen how ign o underanding it, but their partiular worhip o Guhan demand lie long ilene o they never interrupt the seaking wind o their god. While they generally keep to their ore outh o Hai’an, inreaingly they’ve been advaning into

SHADOW HOUSE

i i a large earthen roundhoue in Southern Hai’an that erve a the Houe o Paper Shadow’ headquarter. It i rumored to be filled with magi trap and deadly reature. What i true or ertain: it wall are made rom paper allowing them to ue Leather Shadow Puppet a their line o deene again intruder. No one ha ever infiltrated the Shadow Houe without being aptured.

i lake in Hai’an get it name rom the blak and white one on it hore that reemble the piee o a Weiqi alled ‘Go’). a year the king hold aBoard Weiqi(alo ompetition hereOne or thi reaon, but Weiqi i not the primary purpoe o thi ite. In the enter o the lake, upon a mooth gray one i an anient Guzheng. Any Guzheng thi old that ha been expoed to the element o long, hould not be playable, but the one reing upon the one here i

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priine. a bitharp larger than a normal Guzheng, it ringQuite are alo and diffiult to play. In ac to play it without loing a finger require a alent (Guzheng) N Roll. oe who ueed produe unparalleled ound, thoe who ail, loe a digit and aue the lake valley to reverberate with dionane.

FLYING CROCODILES TOAD DEMONS SeeCHAPER andAND in EN: HREAS MONSERS or more inormation.

XUANLU Population: , e Weiqi ompetition alway end with an opportuLeadership: Queen Ai Nu

nity or great Guzheng player to ep orward and te their kill. oe who perorm well are invited i i the apital o Hai’an. It i alo where the to the palae to erve a offiial muiian. oe who headquarter o Perec Heaven Lineage Sec i ail are ill admired or their devotion to the raf. loated. It i an orderly ity and managed primarily by the Queen (a the King send muh o hi time in Harmony Suaining Palae to the outh). WHISPERING SWAMP AND SCREECHING LAKE

254

H

U QIN ee wamp are eared by mo reidene o Hai’an. Hu Qin i ruled by King Jian, under the loe uperOnly powerul martial heroe or razed ulti would

dare make their home here. ere are rumor o Flying Croodile inhabiting the wamp, and o oad Demon living in the lake. ee may or may not be true, but ew who venture in ever return. e queen requently reward people with land here when he want to give dangerou allie a ‘gif’ afer their ervie are no longer ueul.

viion o General DeeGeneral (one o Dee the iEmperor’ trued ommander). a ruthle mo and adii ervant o the Empire who i alo a diiple o the Senior Grand Counilor. Some all him Iron Fied General beaue he i miing one hand and had it replaed with an iron aimile.

Hu Qin i a protecorate and reeive heavy military upport. It i a major oure o rie or the Empire (whih i hipped north in high volume on the anal yem). Hu Qin alo erve a a buffer again Hai’an. YU ZHING Population: , Leadership: King Jian and General Dee

i ity i the apital o Hu Qin and pretty muh under the authority o the brutal and adii General Dee. King Jian i the offiial authority but General Dee run thing on a day-to-day bai and hi method appear to work. ere are many artian workhop in Yu Zhing and all worker are onripted. ee inlude everything rom omb workhop to paper, ilk and laquered good.

overthrowing the Jaru Dynay (who are ill in hiding and hoping to relaim ontrol o Dhamma). Dhamma ha a rigid la yem with religiou holar at the apex, warrior below them and armer and rafmen at the bottom. Among the armer and rafmen the ult o Guhan ha beome inreaingly popular. ey believe the urrent oial rucure inhibit the diovery o one’ true el (a key tenet o the ult). Some ec eek to aainate the king and overturn the oial order.

KWAM METTA (IN DHAMMA) Leadership: Seventh Brother Mengwei Population: (Gho)

8

i mall town wa a Daolin ommunity in Dhamma eablihed hundred o year ago during the Era o ere i a good deal o trade in Yu Zhing and thi the Eaward Bound Invader by a traveling hero ha reulted in a large number o extravagant inn. named Qian Zhen’e and hi amily. ey were devoted Nothing mathe the owering Chryanthemum to Hen-Shi and pilgrimaged here when they heard however. i in’t ingle inn, but a omplex o inn, that Dhamma wa ruled by a dynay (the Jaru wine hop, tea houe, mui hall, hop et. It i Dynay) that worhipped her (alling her Kwam a huge multioried rucure built over the our-way ramma). Over the year the village took on many interecion at the enter o the ity (people an o the haracerii o loal Dhamma ulture, inliterally walk underneath it). ere are alo many luding amiliarity with Singh and uing Singh name pavilion throughout the ity reerved or Shol- (though the people ill soke Daoyun). ar-Offiial and member o the military (where they requently ho gathering and event). ere i a A erie o war with the Lom and other neighboring large ilkworm arm to the outh o the ity. population put the town under threat. When Zhen’e wa on hi deathbed he ent a reque or aid rom One intitution o note i the Dog andoier Rat Soiety. hey are breeder who upply dog (or hunting dog) to the king. Over time they evolved into a riminal network that i atually a ront or the Soiety o Leather Shadow. hey have tie to General Dee.

Sun Mai and they ent Ironprotecor. Sky Maiden to help. Shetemple beame Kwam Metta’ When he had to leave to tend to eleial matter, he lef Seventh Brother Mengwei to are or the people. He perormed admirably but when the Suk and Chan allied together they deeated Dhamma. He wa overwhelmed by hi Qi energy trying to ward off their General Dee’ reidene i loated here, near the Martial Heroe, beoming a Proound Spirit (See king. It i seially onruced with many paper PROFOUND SPIRI ENRY in CHAPER EN wall o that it an be deended uing Leather Shadow or more inormation on Seventh Brother). Beore the tranormation he plaed the Dragon Spirit o Puppet whenever he eel threatened. When thi our, the Soiety o Leather Shadow uually end the people inide the Jade urtle (eeJADE TURTLE - agent to and wath and to ummon Leather entry in CHAPTER ELEVEN: MANUALS AND Shadow Puppet with their horn in the event o an OBJECTS OF POWER). Beaue the ritual wa attak or aaination attempt. inomplete, their bodie beame Phoenix Gho and remain like rozen atue throughout the ettlement.

DHAMMA i a mall kingdom seaker ruled by ai dynay o king who o areSingh prie o the Majei Lion ult. ey are preently ruled by King Chen Kimhan. e previou dynay wa alo religiouly oriented but wa devoted to Hen-Shi (whom they all Kwam ramma). e urrent dynay (the Chan Dynay) ame to power by allying with the Suk and

Kwam Metta i now haunted by gho who are tied to the area and roam aimlely. Phoenix Gho are quite ommon, with many rozen human bodie appearing throughout the ettlement. ere are a ew area o intere in Kwam Metta. Mo notable though i the pagoda o Golden Merie.

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e Pagoda of the Golden Mercies:e ruin o the Pagoda o Golden Merie i in the heart o the town. It ha a hrine to Hen-Shi in the pavilion, filled with floating golden miniature atue o the godde. ere i alo a hall o the Iron Sky Maiden below the Pagoda’ oundation. i ha a atue o the Iron Sky Maiden and through it he an ommuniate with anyone who ak a queion (however eah utterane he make require her to re one month). Below the Hall o the Iron Sky Maiden, the Jade urtle i loated in a trapped hamber.

8

e Pagoda itel i ill enhanted by Iron Sky Maiden’ protecive ward, though they have weakened over the year. Anyone who enter the Pagoda and aend mu ae seifi threat on eah level (enemie they have killed, hadow o themelve and an opponent who repreent their Fate). Somewhere in the Pagoda, the detail o the alamity that beell it are reorded by one o Seventh Brother’ diiple. e top floor o the Pagoda ha been need by Zhen Bird.

he i ik and live in eluion at their apital Khazel. e tribe i effecively led by her hildren, Prine Gol and Prine Samga (who ommand mo o the rider). e Kailin, under the leaderhip o Hoohal, adopted emi-nomadi way, embraing a more ettled way o lie and building ave ettlement near the Fae o Vaagu.

LI

FAN Li Fan i ruled by King Hui, who ha held power or the la twelve year. One loyal to Hai’an, Li Fan ha

been protecorate o ZhanonDao year. Hui ia loyal to the Empire theor urae but King help Hai’an and the heroe o the Banyan region behind the ene. Hi on, Prine Yuan on the other hand i ruel and aithul to the emperor’ Senior Grand Counilor.

e outhern deert region o Li Fan i home to many group o bandit. Some o thee are on riendly term with the king, other are beyond hi ontrol. One bandit hie in partiular, Qui Pan, ha been a notable problem or both Li Fan and the Empire. He KWAM METTA ENCOUNTERS ha been lowly gathering an army o diaffeced ROLL 1D10 EVERY EN MINUES (2 in 10 chance of encounter):armer and raiding town. ere i growing onern 1-4 Phoenix Ghot that he ha enough men to take and hold a ity (ome eimate hi ore to be a large a , men). 5 Gui E Headle Ghot

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SeventhBrotherMengwei

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ree Demon

Li Fan i a key oure o alt or the Empire and an important buffer zone. Perhap due to it proximity

to Ogre Gate, Li Fanlimate. i amou orouth it range landape and irregular e i a wae o badland and deert, but urther north are a erie o mall mountain, eah with unique auna and HE USHEN AND KAILIN weather (ome are iy, other balmy). ere are alo ee are paoral nomad known or their uperior martial ec in Li Fan that never fled to the Banyan, horemanhip, who inhabit the Kuhen Bain. ey inluding Heaven Palae ec and Supreme Righare little or the onflic between Zhan Dao and teoune ec. Hai’an, making raid and even gaining oothold in the weern territory o both the Empire and the An important landmark here i the Ogre Gate Inn, Banyan region. a well-known waypoint between the Banyan and Li e Kuhen are ruled by a king alled a Khagan. e Fan. It i a rowdy plae, requented by Martial Heroe preent king i a man named Ganbaatar, and he ha and villain. It ofen erve a a kind o neutral been eeking to ubjugate the Kailin with ome degree ground or disute between rival. o ue. In addition he ha reently united all the Kuhen tribe and hope to be given the title Great King (e Khagan). ere are rumor that hi daugh- BONE KINGDOM ter, Prine (Gonji) Sarnai, poee the Phoenix Bone Kingdom i an area o note in Li Fan. It i a Crown o Bao. Khagan Ganbaatar i aided by hi erie o tunnel, ave, hamber and eret grove advior, Nergui Mogha, a powerul Martial Expert. arved intriately into a maive mea in the Broken Land o Yao. It wa etablihed by diiple o Pure e Kailin pracie arology and are looely unified Phoenix Set over our hundred year ago who eunder the leaderhip o the Shoro tribe. However reted away the en aliman to keep them rom thi unity threaten to weaken in the wake o the the hand o Heaven Palae Set. Originally there death o their king, Hoohal Khagan. Hi wie, were ten diiple, eah aring or a ingle aliman. Bolormaa Khatun, now rule the tribe. However

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K

ey dipered throughout the land but Qinwen traked down the firt even one by one. e remaining diiple (Bingyin, Dawa, and Liling) ued the three remaining taliman to reate Bone Kingdom and tranorm themelve into powerul guardian. Now they are known a the Sier o Bone Kingdom. Bone Kingdom i proteted by a variety o minion reated by the iter (motly rom ormer member o Heaven Palae Set). Sine their tranormation, the three iter have ontinued to age but never die, o they are withered and hrunk rom time yet more powerul than they’ve ever been. In the intervening year, they’ve grown diruul o eah other, retreating into different ecion o the kingdom and plotting to eal the taliman rom their ibling. e only peron they hate more than eah other i Qinwen Keeper o the Seven aliman. e Sier mu eat oniderable amount o human fleh to urvive though and they end out their keletal ervant to retrieve reh meat or them.

For more inormation ee THE SISTERS OF BONE KINGDOM in CHAPER NINE: NON-PLAYER CHARACERS . See alo HE EN ALISMANS entry in CHAPTER ELEVEN: MANUALS AND OBJECS OF POWER. HEAVEN PALACE SECT

Another key loation in Li Fan, Heaven Palae Sec i in a anyon near the Southern Deert. i ec live in an auere rucure o liff-houe and underground pathway that run the edge o Heaven’ Canyon. e heart o the omplex i a beautiul palae o of blue and green one. ere are alo peaeul garden o exoti plant and tree. Cold blue water run through the plae, desite the urrounding aridity. e water are inhabited by the ec’ prized Ethereal Carp.

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e ec i alled Heaven Palae but in reality they are Yao Gong Sec: an anient order devoted to reoring Yao-Feng by finding hi key and bringing it to Xu Jie e ier all have Phoenix aliman and do not Chamber in Yao Gong (the Demon Emperor’ anient palae). e pretext they’ve adopted i to laim their have any Dragon aliman. ee are the taliman they poe: Sier Bingyin (aliman o Ren Huang), purpoe i to prevent the return o Yao-Feng, but their Sier Dawa (aliman o Li Huang), Liling (Yi Huang). ruthle and ruel behavior belie thi açade.

257

ough they are greatly eared, many ome to Heaven Palae eeking help a their leader, Qinwen Maer o the Seven aliman, ha the power to twi reality and grant ertain wihe (though ofen at a tremendou prie). He ontrol the even taliman, objec that imbue the wearer with the ability to hange reality and enhane their internal energy. OGRE GATE INN Proprietor: Pei Hai (Dead, replaed by bandit) Menu: Cold Noodle ( Spade), Vegetable Noodle

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( Spade), Mutton Noodle ( Spade), Bun ( Spade) and Red Dragon Eating Gold (Crisy Pork Spade), Yellow Wine ( Spade per up) Rooms: Open Room ( Spade), Small Room ( Spade), Medium Room ( Spade), Large Room ( Spade) i i a imple inn in Li Fan made o one, mudbrik and wood at the edge o the Empire’ reah on the border between the lient ate o Li Fan and a great deert that lead both to the Banyan and Kuhen territory. It i a popular inn among martial heroe a well a travelling merhant. A rowdy plae, people tolerate violene here and tend not to interere when it break out.

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SNAKE PEAK

i denely oreed mountain i home to both Virtuou Naga and Southern Snake. e peak itel i eep and narrow, riing violently rom the urrounding land. It i alo where Pei Xinyu live, making her home in a mall ave home filled with the imple tool o everyday lie. However he leave here requently to obtain good in Gaoxing (a nearby ettlement). e Naga o Snake Peak only harm thoe who are wiked (ee NAGA entry in CHAPER SEVEN). For inormation on PEI XINYU ee her entry in CHAPER HREE. Every Hal Hour there i a Enounter.

in

Chane o an

SNAKE PEAK ENCOUNTERS R O L L1 d 1 0 1-6

R E S U L Virtuou Naga

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Naga

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Xinyu Pei

YAO GONG PALACE (OGRE GATE)

i i the ormer ortre and reidene o Yao-Feng, the Demon Emperor who silled Qi into the world It wa eablihed at the end o the Era o Sadne when he breahed the perec realm rom a diant and riumph by a diiple o General Dou Lun plae. During the Era o the Demon Emperor the named Pei Wan. He onruced a tomb to the palae roe like a glimmering blue secer rom it general below the inn and hi deendant have oundation in the mountain. Now all that remain managed the plae ine. are one outline and numerou tunnel guarded by golden lion. Below the oundation i a maze o While the Ogre Gate Inn i amou or it mutton tomb that lead to a va hamber with the name Xu noodle and it risy pork dih alled Red Dragon Jie rawled onto the entrane. Here and a atue Eating Gold, the ood doe not tae very good o o a great golden phoenix (Fenghuang) and a golden late. i i beaue the aff and proprietor have dragon. ee are what remain o Sunan and Bao. been killed by Bandit led by a Martial Hero named Aording to legend they will awake to op anyone Stone Foot. e bandit killed the proprietor in order trying to reore the palae to it ormer glory. to take the treaure rumored to exi in the tomb below. Unortunately the trap in the General’ omb Yao Gong an be reored i the Key o Feng i brought have killed many o Stone Foot’ men and delayed into Xu Jie hamber. i will aue the ethereal wall any progre. In the meantime the Bandit mu keep to rie like a pagoda tower. However or Yao-Feng up the harade o running the Ogre Gate Inn. Not and hi ogre to be reored, a peron arrying hi only i Stone Foot a mediore ook, he i miing heart mu enter the palae. the eret ingredient to the inn’ mo amou reipe, Red Dragon Eating Gold (thi ingredient i Green e Palae i proteced by an anient ec that loed Numinou Muhroom, unique to the omb area itel off to the world and kill anyone who intrude below the inn). alled Pure Phoenix Set. ey laim to have one been onneced to the Golden Dragon and they only e Ogre Gate Inn will be deribed in more detail allow emale member. in the upoming upplementOGRE GATE INN AND HE SRANGE LAND OF LI FAN.

THE SUK ee are a mountainou people who live outh o Hai’an. Little i known o them a they avoid the Hai’anee when poible. e Suk are preently led by an arioray o Kithiri. e word Suk i pronouned ‘Ůk’ like ‘ook’.

YANGU

ec, elder, bandit, wealthy landowner, merhant and ormer general. Some loal magnate even yle themelve king, queen or other royalty. Loal magnate ofen orm their own private militia and ontrol loal reoure. One o the main attracion o the Banyan or merhant i tea. Salt and rie alo bring many enterpriing olk.

AND THE CHAI YUN

While peronal bondage and landed ariorat have largely diappeared rom the Empire and Hai’an, in the Banyan a yem o lientage and land tenure ha emerged around the loal magnate. e maginate their neighbor, the Chai Yun to the ea, are offer the loal protecion in exhange or labor, well known or their ruelty in war. ey are larger nate ommitment to their militia and other obligation. than the people outh o the Yu River, and ome even e preie term vary but almo alway the magnate ay they arry demon blood in their vein. Yangu erve a a ort o patron or patriarh over armer ha loe tie with the Empire and it royalty take tied to the land in variou way. up key imperial po. Yangu i a ate to the north o the Zhan Dao Empire. A Yanli seaking people, the Yangu, like the Kuhen, are hore rider and nomad. But Yangu, who dom-

While they are till nomadi, the Yangu have been influened by the Zhan Dao Empire, adopting Daolin uom and title.

e preene o many Martial Heroe and ec enure a ertain degree o balane and ragmentation in the Banyan.

e Chai Yun were one a ormidable threat to the Empire. eir urrent leader, King alu wa a great man in hi prime; however, in the pa fifeen year he ha unk into a retle tate and ha grown inreaingly irrational. e Chai Yun revere their king like god and even a bad king i believed to be appointed by the heaven. ere are rumor that King alu i the vicim o orery—that omeone ha

e Banyan region i denely oreed, hilly and mountainou. Here there are evergreen oak, banyan and bamboo tree. e ore tend to be anopied with heavy undergrowth. Mo o the Banyan i hot. In the outh, it an be extremely hot and humid. Some plae are ooler due to elevation or unuual loal phenomena.

dampened or deroyed ome o hi Phoenix Spirit. i hapter provide deription o eah entry on the Banyan Regional Map. i i the area o the etting inhabited by Martial Heroe, beyond the reah o the Zhan Dao Empire.

THE Z UN

GAZETTEER OF BANYAN MOUNTAI N VALLEYS AND LAKES e Banyan i a rontier, srcinally inhabited by a people alled the Zun (many o whom ill live in the region). It wa fir ettled by Martial Heroe and ec, then Hai’an ent it populationto ettle the area. Many ettler have been here or ome time, in a ew inane even large ettlement have emerged in the aety afforded by loalMartial Heroe. ough Hai’an tehnially laim ownerhip o the region, it reah here i weak. Rather the plae i governed by a variety o loal magnate who are a mix o Martial Heroe,

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e indigenou people o the Banyan are the Zun. ey mainly seak Singh or Hai’anee and pracie Yen-Li. Mo Zun pay seial homage to the Heavenly King and Earthly Queen, who reated a brie Empire in the Banyan enturie ago. Some o the Zun worhip a figure alled the Demon King, a figure many believe to be Yao-Feng. Mo Zun thee day are armer and orm a large part o the loal population, partiularly in itie like Chen. But ome are organized in roaming tribe, who live in the mountain and deep in the ore. Zun people live either in onealed ore hut or in well-hidden liff-ide village aeed by a ingle and eaily deended at trail.

259 ribal Zun are uually led by Demon Maer, haman who laim the ability to turn into demon or ontrol them. Below the Demon Maer i a warrior ae, who extrac grain tribute and upport rom variou Zun and Suk armer. e Zun believe that under the Heavenly King, they had a mighty ivilization in the Banyan age ago.

i may be the ae a many ruin an be ound in the Banyan that are learly not o Daolin or Suk srcin. e arhitecure i uriou or the region, ofen irular in hape, with lotu haped dome and made rom purple one. Mo o the ruin that remain are tomb, but ome trae o itie appear a well. Other Zun believe that thi empire wa reated by the Demon King. e tribal Zun dre in hide, while the ettled Zun dre muh like the Daolin. Zun men and women both let i all long, viewing braid and top knot a rericive. Women alo dre in long blak garment

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that drag on the earth (uually rom ur). All Zun ornament themelve in ur made and thoe who dwell in the mountain wear heavy ur lothing. A NOTE ABOUT THE ENTRIES

e etting detail were reated with an eye toward the genre o wuxia rather than hiorial realim. e Banyan region i a rontier and omparable in ome way to the outhern rontier during the Song Dynay. We did our reearh in an effort to ahieve believability, but our primary goal wa to make the etting gameable and eay to ue. We took libertie and relied heavily on the role o Martial Heroe to make intereing ite like Chen or Rong-Yao. Keep in mind that population number given or ettlement inlude the urrounding village and rural population. ough they are not marked on

CHUN Leadership: Minier Yu Population:

Bao Chun i a rie arming village near the bae o Zun Shan. It i home to three lan (Zhen Liang and Luo), eah headed by elder who orm a ounil that one governed the village. About ix month ago, an ogre alled Horned King and a band o Yumen attaked the village, taking ood. ey lef behind a Yumen named Minier Yu, who would govern the village and make ure it produed plenty o wine and rie or Horned King.

BEI

Leadership: e Donghi ( Population:

Member Counil)

i i a mall town with a one gate dediated to Xian Nu Shen, the Enlightened Godde. Loal laim the town wa eablihed year ago by ettler rom Hai’an. It i a lead mining ommunity that ha been overtaken by a man named Red Claw who lead a gang o about bandit and Martial Expert. A ew month ago Red Claw and hi men took ontrol o the mine and ored the loal to labor in them or a handul o rie a day. Bei i governed by a ounil o ten member alled the Donghi, with eah member repreenting one

theiolated map dueinn to larity any big ettlement theGui, ten lan the ettlement. e ten or houldonern, be aumed to have nearby o Pan, Yao, in Ruang, Pei, Hai, Wei, Xi,lan Zhu,are: and village or homeead. Luo. Property i divided by lan line with the Ruang Clan being the mo prominent. e mine were Gamemaer hould eel ree to elaborate on the ontrolled ollecively by all the lan until the arrival entrie and to add new element to the map a o Red Claw. deired. We alo rongly enourage them to review relevant NPC entrie inCHAPTER NINE when a ough mall there are many notable plae in Bei. loation i likely to ome up in play. e mo amou i the Duk Houe, whih i managed by Wei Kang who i fierely loyal to Red Claw. e Duk Houe i a reaurant that erve AMBOO CAVE exeptional duk but i alo a gambling hall where i deep ave i named or the bamboo tree  urriket fight are held eah evening. It ha beome rounding the mound that orm it entrane. Apopular with Red Claw’ men. Another notable loording to rumor and legend the plae i haunted ation i the Houe o Sima, a three-ory inn known and ured, but they ay a powerul manual written or it orghum wine. e lead mine are loated in by Bao herel an be ound inide. None who have the nearby mountain; thi i alo where Red Claw’ Pagoda an be ound. e Pagoda i a hrine to Xian ventured in have returned o it i aumed the ure i real or the plae i heavily trapped. Another Nu Shen but Red Claw ha ortified it with wooden legend ay a great evil i trapped inide, perhap wall, tower and guard. He ha alo adapted it to a ree Demon. hi lavih lieyle (though a hrine ill remain on the ground floor).

B

260

BAO

BOUZHOU

Leadership: Chie Frowning Eagle Population: ,

Bouzhou i a mall riveride town in Zhaoze Swamp inhabited by thug, thieve, bandit, aain and all manner o villainy. e reident are under the protecion o the With o Zhaoze Zhou, but alo at her mery. ey mainly raie water buffalo, hunt and ultivate ypre tree. ey reort to banditry and rime when they need. e people alo raf wood good and produe ypre oil. Gambling, drinking and proitution abound here.

8

e Ornamental Pearl i a well-known Inn ound in Bouzhou. It i a three-ory inn that erve a number o bee dihe and exellent rie wine. Operated by Sheng, who i the brother-in-law o the hie o the Zun River Gang (Frowning Eagle). Frowning Eagle ay here ofen and i ofen hoing gue rom Zhaoze Sec (Huo Ju, Little Venom and Huo Si, the Venom o Zhaoze).

and offiial). e legend are true. Anyone who make a vow here will be held to it by Heaven and aquire a Fated Flaw i they break the vow (ee CHAPER WELVE: HE GAMEMASER).

CAVE

OF THE JADE BUTTERFLY i i the home o the Jade Butterfly, a Martial Hero who roam the outhern Banyan protecing the weak. She i allied with loal Zuntribe and there are uually d Zun Warrior in the area offering their protecion to her. ough the ave look primitive rom the outide, Jade Butterfly ha turned it into a omortable home.

For more inormation ee JADE BUTTERFLY in CHAPTER NINE: NON-PLAYER CHARACTERS.

CAVE

OF THE RAKSHA CLAN e Rakha lan wa one o the greatet et etablihed oon afer the Era o the Demon Emperor. ey were known or their eroity and ruel taci. However they warred ineantly with the Phoenix ec and eventually the two group annihilated eah UAK other in the now Legendary Battle o Southern Fei i village i built high on the liff o Mount Hai’an. River. No one know or ure when thi ourred but Home are arved into the limeone rok itel in a mo put the date at our hundred year ago. well-hidden sot and a ingle narrow trail leadrom the village to the valley below. e villager harve e Cave o the Rakha lan i the ormer headquarbarley and raie heep. ey are loyal to theNua ribe, ter o the Rakha. No one know it loation who expec an annual tribute o barley and wool. (though it i marked on the map or the GM). e

B

CAVE

OF THE EMERALD MONK

i i a remote ave that i guarded by w ilderne. ough the Cave o the Emerald Monk i uninhabited, many reature have taken up reidene. e Emerald Monk look like a giant figure made in a quare tablet o Jade or imilar one (it exac propertie are unique) but it ha the glimmer o emerald a well.

264

Aording to legend the Emerald Monk wa a diiple o Sunan and Bao who turned to evil and beame an enemy o hi ormer maer. He wa highly killed and an exemplar in all thing but wa edued to darkne by vanity and the deire to live beyond hi year. Above all he eared aging and death, o he made a pac with Yao-Feng who gave him a potion aying it would make him immortal and beautiul. When the monk drank the potion hi body turned to green one, trapping hi mind orever in the gemone. Other legend laim people who make vow beore the monk’ atue mu abide by them or uffer a terrible ate. It ha thereore beome a ommon pilgrimage ite or anyone entering into an important agreement (married ouple, merhant,

ave omplex deep, intriate and ini heavily trapped. ere i alo a i Fox Demon dwelling de, who leave oaionally to eed on the loal nearby. In the lower hamber o the ave, there are a erie o pillar. ee have image on them that an be read a a kind o manual, revealing the Perec Blok o the Rakha, the only known ounter to the Perec Strike o the Phoenix.

CELESTIAL

SPIRIT TEMPLE i i a remote Yen-Li ore temple managed by a mall group o prie. ey are led by Wu Yong, a ormer bean urd merhant who had a viion o the Enlightened Godde and a ho o sirit and deitie. He devied the Celeial Spirit ritual, whih enable him to petition Bureauray o Heaven with reque (or o he laim). Wu Yong i alo adept with many other rite uh a Aneor Veneration and Spirit Keeping.

e temple itel i built on a ormer holy ite o the Zun. Wu Yong retain ome o hi enterpriing sirit rom hi previou oupation and make a good living elling ervie the loal people by having hi junior

prie perorm Spirit Keeping ritual. e temple ha junior prie and five enior prie, who all ollow Wu Yong a their teaher. In addition to perorming variou rite or loal, the temple alo grow rie and make rafed good rom the loal timber. Employing junior prie to perorm Veneration or Spirit Keeping rite o sade per day. ey perorm thee tak with a Ritual Rank o d . Hiring Senior prie o sade a day and thi i perormed at a Rank o d . Hiring Wu Yong himel o sade but thee areperormed at d .

CHA

Leadership: Headman ing Yen Population: ,

A mall riveride town that arm rie, mine jade, and raf jade good. Member o the town are all Daolin and belong to the Heei lan, laiming deent rom Hen-Shi, the ompaionate daughter. ey are led by ix elder and a headman, ing Yen. e ommunity i built around a hrine o Hen-Shi. ey are loyal to the Heiping ec. e own o Cha i deserate, being vicimized by a terrible wordman who live omewhere in the urrounding ore. ey all him “e Swordmaer” and he ha been brutally murdering the mo innoent and honorable people in the village. So ar eight havebut been ent a meenger to Heiping Sec hekilled. never ey returned.

e Swordmaer i acually the Fearle Rival o Dai Bien, a great Martial Hero who ha uumbed to an Imbalane o Qi energy. SeeTHE FEARLESS RIVAL OF DAI BIEN (SE SENIANG)in CHAPTER NINE: NON-PLAYER CHARACERSor more detail.

CHEN

Leadership: e Counil o Sholar Population: ,

Chen i a proserou ity in the outhern Banyan region. It i led by a ounil o holar eablihed by the ity’ ounder, Hu Sheng. Hu Sheng wa a ormer imperial offiial who traveled to the Banyan with the goal o reating the perec ity. While he never ahieved perecion, Chen i a hining example o good governane with air law. Street are patrolled by Martial Heroe handpiked by the ounil o holar. ey look or people who poe intelligene, virtue and rong Kung Fu. ee Martial Heroe are alled Warden and divided into two group: the Red Warden and the Green Warden.

e Red Warden enore the law o the ity. e Green Warden are more o an intelligene or invetigation ageny that handle unuual rime. e Counil o Sholar i a group o ix holar-ofiial who eah it a the hie ounilor o one o the ity’ ix bureau: Juie, Work, Civil Adminiration, Revenue, Religion, and Deene. A hie ounilor o the ix bureau they are aided by numerou other holar-offiial (all ranked rom - , with the being the mo enior). e ounil o holar wear robe o yellow, while their mo enior minier wear robe o orange (rank ). Leer ranked minier wear robe o green (rank - ), brown (rank - ) and gold (rank - ).

8

Chen i urrounded by a number o loyal Zun village. ee reeive protecion rom the ity in exhange or regular taxe (uually in the orm o rie). e headman o thee village are ofen enouraged to udy at the Golden Grotto Aademy and given the title holar-offiial. Poition within the ity are open to all who an qualiy by paing a erie o examination. i yem i aied by a va enter o learning and training alled the Golden Grotto Aademy . It ontain hall and dormitorie dediated to moral exellene and holarhip. One o it hall, the Hall o Perpetual Widom, i a library ontainin g many book. e hool ha hundred o teaher appoint-

ed by the ounil and but it aept every who applie the fir year afer that oneudent mu ontinue to pa rigorou examination in order to remain a udent. Student are divided into a hierarhy o five Hall, eah o whih require exam teing to enter. Exam are held every autumn. oe taking the exam an do o by making ueul roll on the ollowing Skill: Clai ( randomly eleced text), alent (Calligraphy), alent (Poetry), Hiory ( randomly eleced period), Plae/Culture ( randomly eleced plae) and Mediine. e N begin at N or the fir Hall and rie to N or the final Hall.Joining the Golden Grotto Aademy o nothing. e primary export o Chen are tea, bamboo, rie, tou, and rie wine. ey alo raf weapon and ontrol a number o iron mine. Additional plae o intere inlude the ollowing: Bixie Villa: e reidene o the amou Poet Hong. For more inormation ee BIXIE VILLA in CHAPER HIREEN.

265

CITY OF CHEN

8

Brass Dragon eater:i i a large theater where

266

Hu Sheng emple:A great temple dediated to the

muial drama perormed. It an eat people. sirit o Hu Sheng, ounder o Chen. e lientele areare mainly rom the merhant la, Menglao ea House: i popular tea houe erve though literati and the lower lae alo attend. a wide variety o exellent tea and offer muial Drama School of the Seated Lion: i hool i perormane, even drama, upon a mall age or owned by Headmaer Qiu. He i willing to aept uomer. In addition to tea, the Menglao erve any udent who dislay talent, though mo are plate o red date. In truth thi i a ront and the taken rom oiety’ lower rank, inluding proiMenglao ea Houe i in reality an outpo or the tute and reet perormer. e hool make extra Myti Sword et. e proprietor i an arti and poet money helping the Green Warden with it theatri- named Menglao. Menglao’ real identity i IronGho. al abilitie. Phoenix Tail Inn:i i hub o riminal acivity Fresh River Reaurant: i reaurant erve ontrolled by a myeriou man named Killer Zang. mainly plate o fih and vegetable, though they People believe he pay off the Red Warden but in alo offer oup, eamed bun and bee. i i a truth he i a member o the Green Warden and hotsot or member o the Red Warden. Phoenix ail Inn i merely a trap or the mo powerul riminal and villain. ey allow minor rime to Ghost Market:i reet beome a thriving market flourih in the Inn, uing that to oaionally draw in plae afer undown and remain openthroughout the larger rime lord. e inn itel i known or elaborate night. Lantern illuminate the many hop here that hiken and duk dihe yled a Phoenixe. ell a variety o thing inluding: fine lothe, jewelry, nak, noodle all, inene, andortune telling. Red Warden Palace:i i where the Red Warden are baed. Green Pavilion: i multi-oried building i urrounded by a garden inide the Spring Palae and i Scholar Pagoda Reaurant: i i not an acual home to the eretive Green Warden. pagoda, rather it i a our ory tower-like reaurant

that ater mainly to holar-offiial in the ity. e proprietor, Ma Dun, i alo a amou poet and alligrapher. Food and wine here i expenive but worth the o. In the later hour, patron ofen entertain one another by making and reiting poem. e Spring Palace: i i where the Counil o Sholar reide and meet. It i alo where all major government buine i onduced. Xu’s Mutton Stew Reaurant: i i a popular

and affordable reaurant with two floor and patient wait aff. e proprietor, Xu Dunyi, offer a broad range o mutton ew erved with rie and vegetable. He alo offer three kind o ried pork and many wine. e popularity o hi reaurant afford him ae to many o the ity’ eret. For thoe willing to pay sade, he will hare a piee o inormation they may find intereing.

CHENGAO

i i a Zun liff-ide village o about houehold. ey grow taro and herd pig. e people o Chengao are loyal to the Nua, giving them annual tribute, and they revere oxen. Like Buak, Chengao i only aeible through a narrow trail that overlook a dizzying plummet. e pathway i made more diffiult by tree the loal have planted to deliberately all attaker. In the urrounding area one oaionally ee expoed remain o deeaed reident usended in the treebelieve or again liff-ide. people o the village thatthe a body mue be offered to the mountain sirit beore it an be buried in a liff-ide tomb.

CHRYSANTHEMUM

LAKE i lear lake i in the high oothill o the Banyan Mountain. e urrounding terrain ut it off rom the re o the Jian Shu Fore area. ere i a mall houe on the hore and all know the lake to be the retreat o Rekle Storm. He ome here mainly to train and ultivate. Mo people avoid the lake, earing hi unpredicable reeption to viitor.

For more inormation ee RECKLESS SORM in CHAPTER NINE: NON-PLAYER CHARACTERS. AI BIEN FOREST D i tropial wet ore i notable or it large banyan

tree. It ha a high and dene anopy a well a a thik undergrowth arpeting the ground. Croodile and tiger are very ommon here.

DEMON

MOON CULT i erie o pavilion and onneted walkway loated deep in a wamp i the headquarter o the Demon Moon Cult. It i built near a riing mound where the walkway ontinue and wrap around it, orming a network o tiered platorm. Jade Priete and Lord Moon have their own private quarter, all other reide in ommunal hall.

e Demon Moon Cult worhip Yao-Feng and i noted or it ruel method. For more inormation ee DEMON MOON CULT entry in CHAPTER SIX: HE MARIAL WORLD.

8

PRIESTS

(8) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d , Ritual (Cure o the Spirit): d , Ritual (Ritual o Boundle Perecion): d , Creature (Demon): d Religion , (Yao-Feng): d Qi: Max Wounds:

Weapon: Butterfly Sword or Hand echniques (Waijia , Neigong , Qinggong): Slahing Blade, Ringing Strike o the Divine Ram, Lie Stealing Blue Claw, Jade Rending Claw, Illuminating Ie Claw (ounter), Whirling Dodge (Counter) SENIOR CULTISTS

(30) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d , Ritual (Cure o theSpirit): d , Creature (Demon): d , Religion (YaoFeng): d Qi: Max Wounds: Weapon: Butterfly Sword or Hand echniques (Waijia , Neigong , Qinggong):

267

Slahing Blade, Ringing Strik e o the Divine Ram, Lie Stealing Blue Claw, Jade Rending Claw, Illuminating Ie Claw (ounter), Whirling Dodge (Counter) JUNIOR CULTISTS (60) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

8

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d Max Wounds: Weapon: Butterfly Sword (Mule + d , auray + d , + parry)

DEHUA

SECT TEMPLE i mountain temple i where member o Dehua ec reide. e building themelve are built into the liff o the mountain, reating a hanging effec. ere are alo numerou grottoe ued or orage and a additional living sae or young udent. e Dehua ec exert oniderable influene over the nearby ettlement.

F

OF SURA OneALLS o the large waterall in the world, Sura drop an aonihing , eet. All alongide the all are eep ep ut into the mountain rok itel, leading rom the bae to Heiping Valley. ee are barely reognizable a ep and quite dangerou. Anyone aling them mu make a Survival: Mountain Skill roll to avoid hazard at N , in addition to the normal urvival roll required or traveling.

THE FIVE

268

PEAKS ee are the five talle point in Qi Xien and eah one i aoiated with a dragon and phoenix (a well a their resecive element): Lu Shan, Zhiu Shan, Gor Shan, Zun Shan and Rong Shan. Aording to legend the peak name are either the hildren or guardian o thee pair (in both aount they are powerul Immortal heroe). Other legend laim that Immoral ec dwell in thee peak.

Additionally the five peak are believed to be pathway to the heaven. However they are aid to be proteced by Mountain God and by magial gate whih mortal annot pa. See APPENDIX SIX or detail.

THE FIVE

VILLAGES i i a number o village that are loated around Heartle Fortre. ey all benefit rom the preene o the Heartle Bandit who eure the loyalty o the people by giving them gif oplunder rom their expedition. In exhange the bandit expec help rom the townseople when needed, a well a ood and upplie. FOX EARS

Fox Ear i a blind Kung Fu maer, who live in a hut on the edge o the Zhaoze marhe. He wa blinded by the With o Zhaoze Zhou ten year ago, when he tried to take the Wind Sabre o Sunan. He now live in the marh, araid i he trie to leave, he will kill him. He doe not realize he i le powerul than him and merely got luky with hi eye. A time ha paed he ha exaggerated hi memory o her abilitie a well. He know the bakground o the word, a he explained to him the hiory o the Wind Sabre. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (ik), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Deeption: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapon: Stik ( d Damage, + d Auray) Flaws: Blind (- d /- to Parry, Evade, Phyial Skill and Detec) Combat echnique: Blind Swordman Key Kung Fu echniques (Qinggong , Waijia, , Neigong ): Blind Strike, Cloud o Inebriation, Eagle Deend Loudly, Flaming Dragon, Flood o Wine, Great Stride

DRAGON AND PHOENIX ASSOCIATIONS WITH PEAKS Lu Shan Peak i aoiated with metal and the Dragon Jin Long a well a the Phoenix Zhong Huang. Zhiu Shan Peak i aoiated with fire and the Dragon Huo Long a well a the Phoenix Yi Huang. Gor Shan i aoiated with water and the Dragon Shui Long a well a the Phoenix Li Huang. Zun Shan i aoiated with wood and the Dragon Mulong a well a the Phoenix Xiao Huang. Rong Shan Peak i aoiated with earth and the Dragon u Long a well a the Phoenix Ren Huang.

T

F

HE RAGRANT PETAL i i a villa and brothel in the ore. It i owned and operated by Madame Hamaya, who i an ally and inormant o Maer a (See MASTER TA’s VILLA). She etablihed the Fragrant Petal with her teaher, Whisering ail (now dead). While the plae i highly reputable and regarded or it muial perormane, Madame Hamaya i a killed Kung Fu pracitioner. wo o the women in reidene (Nuan and Cui) are Madame Hamaya’ diiple. Madame Hamaya earn a good deal o wealth hiring them out a aain on oaion. All the women at the Fragrant Petal an play the Guzheng, and ofen do o a traveler pa by to attrac their attention.

HAI’AN

SECT HEADQUARTERS i i a very imple villa urrounded by mall field or harveing tuber rop. Hai’an ec i baed here, and they enjoy the remotene it afford. e ec live by hunting and hortiulture. ey alo have a large treaury loated in a eret hamber within the villa, oring wealth brought here by the ec ounder. e urrounding wood are filled with trap or tresaer.

HEARTLESS

FORTRESS i i the headquarter o the Heartle Bandit, a group o thieve and plunderer who eal rom ar off ettlement and ue the wealth or themelve and to ai the Five Village. e rucure i urrounded by a high lanted quare one wall. ere See MADAME HAMAYA in CHAPTER NINE: i one gate (Mery Gate) leading into the ourtyard. NON-PLAYER CHARACERSor more detail. Inide the wall there are everal hall, inluding one dediated to the sirit o Sunan and Bao. ere i alo a entral wooden palae. Beore the palae and OLDEN DRAGON TEMPLE i elaborate omplex i on the outhern liff o Legay Hall, where the bandit hie hold audiene Banyan Mountain overlooking the Jian Shu area. with gue. ough alled Golden Dragon emple in appearane, it i more o a palae rucure, with an enormou e Heartle Bandit are o named or their initiahigh gate with air on either ide leading inide. tion pracie, whih require new prosec to kill a Within a ortified wall i an expane o hall, pavilion, man and ut out hi heart. When they preent the the twin pagoda o Sunan and Bao, and Golden Palae. heart to the hie, they are allowed to join.

8

G

THE GUI

TRIBE

i i a tribe o Zun who view themelve a protetor o the Statue o the Heavenly King and Earthly Queen. ey are alo annibalii, eating the fleh o anyone who dare tresa through thi area. ey will allow other Zun to move through when they need to go to the atue, but they never let Daolin pa. ere are rumor that they eed the bone o their vicim to tree demon. ere i alway a in hane o Enountering the Gui ribe (on top o normal enounter or Survival Roll). Uually there are d Gui ribemen in uh an enounter. e Gui preer to ambuh people rom a diane with bow than engage direcly and will all bak requently, only to attak again at a later time. GUI WARRIORS (14) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Bow ( d Damage), Qiang ( d Damage)

Chie Huangu (alo known a Flying General) i the urrent leader o the group. He i aied by Lef Vanguard Yue and Right Vanguard Meng. See alo HE FIVE VILLAGES in thi etion. HEARTLESS BANDITS (700)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Bow, Dao

FLYING GENERAL (CHIEF

HUANGFU)

Chie Huangu i generou and kind to the people o the Five Village and to hi men but old and ern with outider and exeive in hi ruelty toward enemie. Hi dediation to the five village i notable and probably onneced to the kindne they howed hi mother when he gave birth to Huangu while he wa paing through the area to her home in Chen.

269

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d Qi: Max Wounds: Equipment: Bow ( D Damage), Ox ail Dao ( d Damage, - d Auray), Dagger ( d Damage)

8

Combat Melee) echnique:Deflec (Medium and Light Key Kung Fu echniques (Qinggong ,Waijia ): Blaing Blade, Double ru, Drif o the Butterfly Fih, Flight o the Hawk, Horizontal Sideep, Whirling Dodge

HEIPING

TEMPLE Leadership: Queen Lu Zhi

i i the main headquarter o the Heiping emple ec. Heiping emple i ommanded by Queen Lu Zhi. Below her i Chie Abbe Qi Pei. e temple i dediated to the sirit o the previou ec leader and member but ultimately i devoted to Dehua. Queen Lu Zhi i the adopted daughter o the old leader, Lu Feiyan, who killed Kang Yin but wa killed over in turn by theSabre With Zhaoze a battle the Wind o o Sunan (theZhou abreinwa taken by the with). Lu Zhi want to obtain the Wind Sabre and avenge the death o her mother. Qi Pei i older than Lu Zhi, ern and fierely loyal. ere i a rear entrane to the temple on the ar ide o the mountain (though the paageway i long and ha lethal trap).

Phyially the temple i urrounded by a one wall with a gate that lead to a erie o hall and reidene. Portion o the temple are built into the ide o the mountain itel.

270

e temple ha dealing with loal Zun people, inluding the uodi, who trade inormation or ae paage. Heiping ec effecively ontrol Heiping Village and the maller ettlement in the valley.

HEIPING

VALLEY AND LAKE LIYU

i i a mountain Valley ontrolled by Heiping Sec. All the people here are primarily o Zun anery and work the land on behal o Queen Lu Zhi. ere are many homeead and mall ettlement on the edge o Lake Liyu.

Reently an objec ell rom the ky into Lake Liyu (mo aount ay it wa burning hot and looked like a sear tip). Sine then, omething maive and range ha lurked at the lake’ bottom and people have been riing rom the dead a Jianghi, or Hopping Gho.

HEIPING

VILLAGE Leadership: Abbe Ji

i i a mall Zun fihing village that ultivate rie and arm arp. ough the people here are o Zun srcin, they have been influened by the preene o Heiping emple ec. Dehua i widely pracied a a reult and Hen-Shi i venerated. e villager are loyal to Heiping emple and give monthly donation to the temple that keep the ec adequately ed and upplied. Still variou Yen-Li pracie reurae and there are oaionally even thoe who venerate the sirit o the Demon King (a pracie orbidden by Queen Lu Zhi). ough Heiping Village i the large ettlement on Liyu Lake there are many other homeead and mall ommunitie elewhere along the hore. Peae and order are maintained in the village by Abbe Ji, a member o Heiping who overee the loal Heiping Shrine and i upported by Nun in reidene. While the village i imple and only get oaional viitor, there i a tavern alled the Gold Fin, whih erve arp ew over rie with wine. In the pa ew up week, there have been report o villager riing a Jianghi or Hopping Gho. ee were fir reported afer an objec ell rom the ky into Lake Liyu.

HEN-SHI

TEMPLE

i i a mall temple managed by a group o nun lead by Abbe Bing. ey an perorm exorim and provide ome healing to paerby. ey do not expec anything in return but ak thoe who an to ai them however they are able (whether that i through work, ood donation or finanial donation i up to the peron). ABBESS BING

ehnially Bing i not an abbe, he i ju a regular nun,rumor but the o previou abbe (Mei) lef to inveigate Bird Demon and never returned. Sine then the other nun have looked to her or guidane. Bing i knowledgeable about demon and a helpul peron by nature. Lately he ha elt a rong deire to go out into the martial world to learn more about pirited beat.

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

HIN

Leadership: Headman Kun-Mai Mang Key Skills:Arm Strike: d , Leg Strike: d , Light Population: Melee: d or d (Fly Whik), Medium Melee: d or d (Jian), Mule: d , Speed: d , Ath- i i a mall village that i under the influene o leti: d , Survival (Wilderne): d , Divination: Bouzhou and the With o Zhaoze Zhou. ey live d , Meditation: d , alent (Singing): d , Med- on a erie o mound onneced by bridge that rie iine: d , Ritual (Acivation): d , Ritual (Spirit above the wamp. Mo o the people here pracie Keeping): d , Ritual (Song o Gu): d , Ritual Yen Li and are earul o the wamp sirit. ey (Binding Demon): d , Hiory (Era o the Demon believe the With o Zhaoze Zhou bring them proEmperor): d , Hiory (Erao the Compaionate tecion and they make wine rom a loal berry alled Daughter): d , Hiory (Era o the Righteou the Kun-Mai. e member o the village hare the Emperor): d , Plae/Culture (Zun River Valley): urname Gaiwu and laim to be deendant o d , Initution (Religiou Organization): d , demon or sirit. Language (Daoyun): d , Language (Li Fai): d , Language (Singh): d , Religion (Cult o Hen-Shi): e people o Hin eat turtle meat and make good rom d , Read Sript (Feihu): d , Creature (Demon): wood and turtle hell. ey export wine to Bouzhou. d , Creature (Spirit): d ere i a oad Demon living in the nearby wamp. Qi: ey believe it i a god and when the weather i bad Max Wounds: or the Kun-Mai berrie don’t grow, they plaate it Weapon: Fly Whik ( d Damage, - d Auraby ending unwary traveler into it territory where y), Jian ( d Damage, + d Auray) it an eat them. Key Techniques (Waijia , Qinggong ):Lah o the Fly Whik, Whirling Blade, Drif o the ButHE UA PI terfly Fih, Flying Swan Kik, Kik o the Swan, Leap o the Swan, Graeul Retreat (Counter), i appear to be a Hai’anee Speaking Zun tribe who dre in human kin. ey are numerou in thi Horizontal Sideep (Counter).

T

8

H

271

denely oreed area and anyone paing through ha a in hane o enountering d Hua Pi every eight hour (on top o normal enounter or urvival roll). ey roam the entirearea between Red Mountain and Ghezong River. For every ten Hua Pi enountered there i uually Demon Maer and Martial Heroe. When they fight, they rarely aim to kill, but inead preer to apture (though many in the Banyan believe thi i wore than death).

8

ere are rumor that the Hua Pi not only wear people’ kin, but that they ue them a diguie to infiltrate Daolin ommunitie and wreak havo. ere are urther rumor that their leaderhip i made up range reature alled Painted Death, who ue the kin to over up their own deaying bodie. For inormation on Painted Death ee PAINTED DEATH in CHAPTER TEN: THREATS AND MONSERS.

HUA PI MARTIAL HEROES (14) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d Qi: Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray), Bow ( d ) Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Fiere Strike, Slahing Blade, Whirling Blade, Drif o the Butterfly Fih, Whirling Dodge (Counter)

IBA

Leadership: Elder and Maer Shan Population: ,

HUA PI DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d , Ritual (Harve Qi by Blood): d

i i a town on the edge o Peng Lake. It i amou or it wealth in gold, and it weapon (sear o Iba are highly prized). It houe luer around the rim o Peng and it inhabitant requently travel to nearby Redi or trade. Many o the people here are miner, oldier or ervant employed by maer Shan. He doe not govern the ettlement direcly but ha great influene. e town i led by five elder who eah

Qi: repreent theand fiveGui). major lan in the area (Shan, Pan,one Yao,oZhu Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray) NN OF THE EMERALD MONK Key Kung Fu echniques (Waijia , Qinggong e Inn o the Emerald Monk i a amou eablihment ): Blaing Blade, Fiere Strike, Whirling Dodge near the outhern Ghezong River. It i operated by Lady (Counter) Guan ao, who i highly killed in buine matter and laim to be a diant relative o the previou emperor. ough not a Martial Expert herel, he ha HUA PI WARRIORS (14) a network o ontac in Jianghu who aure her proDefenses: Hardine , Evade , Parry , Stealth tecion. Lady ao i known or her graiou manner , Wit ,Reolve to paying gue but her hrewd and aggreive dealing Key Skills:Grapple: d , row: d , Arm Strike: with thoe who ail to pay their bill. Her huband Guan d , Leg Strike: d , Light Melee: d , Medium Chong manage the dining area o the inn andi ofen the one reeiving the brunt o Lady ao’ wrath when Melee: d , Heavy Melee: d , Small Ranged: uomer ail to pay or make a me. d , Speed: d , Mule: d

I

272

Max Wounds: Equipment: Ox ail Dao ( d Auray), Bow ( d Damage)

Damage, - d

In the martial world, the Inn o the Emerald Monk i onidered neutral ground. ere i an unsoken agreement that no fighting hould our in the inn or it urrounding area. For thi reaon many ec ue the Inn or important meeting. Oaionally thi rule i breahed but thoe who break it ae the wrath o the other patron (who are uually killed Martial Expert).

e inn itel i not the ouple’ only oure o inome. Lady ao alo operate a eurity ompany out o the inn with po in all the town and itie o the Banyan (alled Emerald Seurity Company). She ue her ontac to hire member rom a variety o ec to protec the transortation o merhant good.

JIAN

SHU FOREST i i a ore in the northern mo valley o the Banyan region. Near the river it i a mix o Banyan and Bamboo tree. ere i a thik mi that hang here reating a heavy humidity, but it beome drier in the oothill.

e inn erve a variety o dihe, mo o whih are onidered great aompaniment to heavy drinking. IN YU ey inlude: pikled hrimp, wine, roaed hiken, eamed bun, uffed hummingbird, lotu-eed oup, i i a fihing village near Myi Sword emple red-braied pork with ermented wine, and ried bee and aro rom a Shrine o Hen-Shi. e village ha with vegetable. Prie vary baed on the reputation about houehold and numerou fih pond. e headman o the Village i a man known a Elder Yu. o the uomer but mo dihe begin at sade. Myi Sword ec ha a rong preene here and the villager are able to onduc trade with merhant ADE PHOENIX TEMPLE going rom Hai’an to Zun City. i ruined temple omplex i hidden behind enturie o tree growth. No one know that thi sot i ere are ome plae o note in Jin Yu. Dou Apothwhere the one great Phoenix ec planted it head- eary Depot i a large building owned by the Myi quarter. e temple rucure i peuliar, eaturing Sword ec that ha ore o herb and mediine many head arved into the wall. ee are the head or ale. e Meriul Phoenix i a well-regarded inn o the ec’ leader, whih were arved oon afer run by allie o the Myi Sword ec. eah o their death. In all there are uh head.

J

J

e temple i built into a peak in Jian Shu Valley. e onrucion i quite good, orming an elaborate omplex o quare and recangular hamber. ee are all trapped, a the Phoenix ec wanted to protec their eret and knew they might perih at the Battle o Fei River (where they ought the Rakha Clan). I one an urvive the endle array o trapped hamber

8

KUSHA

i i a eret tent garrion o the Kuhen, led by Prine Sarnai, daughter o the Khagan, Ganbaatar. e purpoe o the garrion i to overee the extracion o a loal turquoie depoit; however, Sarnai’ true reaon or being in the Banyan i to learn rom one o the great Martial Heroe. She i aied by

hundred o Kuhen oldier and her ather’ advior, and alling theinManual o the Jade Phoenix ec i illorridor, ontained a room deep below the Nergui Mogha. Prine Sarnai keep the Phoenix temple. i ontain the Perec Strike o the Phoenix, Crown here in a loked abinet that i trapped with a well a everal other ehnique. poion dart and powder. ere i no more Jade Phoenix ec. ey were deroyed during the Battle o Southern Fei River.

THE JADE

PIT i i a avern with rih depoit o jade under the ontrol o the village o Yuli. It wa reently diovered afer a inkhole ollaped into the omplex. It i only a matter o time beore the newound wealth attrac nearby bandit to the village.

JIA

i i a mall village o people on the edge o Zhaoze Swamp that ha loe tie to the ree-Dwelling Nun ec. ere i alo a notable tavern here alled the White Inn. Zun River Gang, the ree-Dwelling Nun and member o Zhaoze all requent the plae. Otherwie the village i entirely unremarkable with ome land or arming rop, partiularly vegetable and bean. ey alo breed liveok.

LIN

VILLAGE Leadership: Chie Xiao Ruk Population: i i a rie arming village in Dai Bien. A mono-lineage ommunity, all reident belong to the Xiao Clan and they are led by hie Xiao Ruk. Lin only ha people and mo are armer, though they alo have liveok and raf good to ell in Rong Yao. Reently a gang led by a man named Red Claw ame to the village and demanded regular tribute o rie. e amount grow eah time hi men ome to Lin and it ha beome a burden or the ommunity. i ha reated uh hardhip that the villager ometime work together to rob unwary traveler o they an eed and lothe their amilie.

273

LU

ZHAN, ZHIFU SHAN, GOR SHAN, ZUN SHAN AND RONG SHAN ee are the talle peak in the ivilized world.

ey are believed to be path to heavenly realm, proteced by Mountain God and gate. Some ay Immortal dwell in the peak. See THE FIVE PEAKS or more inormation.

MAJESTIC

8

LION CULT PALACE

i towering rucure i a multioried ortre and home to the Majei Lion ult. Below it oundation are a erie o eret tunnel where it ore it manual and gain ae to the mountain bae. ere i a hamber here ontaining Manual o the Golden King, whih inlude the Seret ehnique: Majey o the Lion. e palae ground are urrounded by a dene ore whih i thikly inhabited by arher who fire at intruder. It i alo proteced by numerou log and pit trap.

MASTER

SHAN’S VILLA Maer Shan i a wealthy ormer minier o the Empire who ontrol the loal gold and iron depoit. He i alo the beneacor o the town o Iba (employing many o it inhabitane and protecing them with hi oldier). Maer Shan’ opulent villa i proteced by oldier, and five elite heroe (who are hi diiple). He an eaily raie two hundred additional men i he need rom the urrounding

area o anda the town o Iba.and ough he preentholar, a publi ae ontemplative ompaionate in truth Maer Shan i ruel and only true to hi word when it uit him. He ha a longanding eud with Maer a over the nearby iron mine that one belonged to Maer a’ amily. ough the onflic aroe when Shan eized the mine, it ha ealated into a tit-or-tat war with eah plotting the other’ death. So ar, they have only managed to kill one another’ ervant, oldier, ibling, and heroe.

MASTER

274

TA’S VILLA i mode ized villa i the home o Maer a and houehold. It provide eno ugh sae or training a well a everal are or growi ng tea (whih Maer a ell). It i guarded by oldier, elite heroe and ervant. Maer a ha a longanding eud with Maer Shan over poeion o the

nearby iron mine. While Maer a i not a Martial Hero himel, hi group o hero e, led by a woman named Little oad, are exeptionally loyal due to hi generou treatment.

MASTER

ZUI’S HUT i mall hut i made o bamboo, elevated rom the ground by ilt. It i the reidene o Maer Zui, who i known or hi magnifient Qinggong abilitie and a ondne or game. He doe not belong to any ec and ha retired rom the world, but he will oaionally teah people hi kill i they an beat him in Go or ome other hallenge. i area i inhabited by dangerou bird alled Nao Ren. While they attak many who ome into the area, they leave Maer Zui in peae. YSTIC SWORD TEMPLE M e Myi Sword emple i the headquarter o

Myi Sword ec and a temple dediated to the sirit o General Dou Lun, hi daughter Ju-Long, and hi granddaughter Dou Li. Lady White Blade, the daughter o Dou Li, i head o the ec and reide at the temple. e temple ha orty junior diiple and five enior diiple. It i near a Shrine o Hen-Shi and near the fihing village o Jin Yu. e Myi Sword emple provide mediine and wine or the village, and i renowned or it medial knowledge. ey alo ell herb and aromati to merhant paing through the village and own everal apotheary depot along the river. e mound that the temple wa built on i acually an old headquarter o the imele Maer. Lady White Blade and her ec are unaware below their templeinrucion deep underground avern with or halioa hidden the Iron Spearomplex o the imele Maer ehnique (the other hal i at the omb o the imele maer).

NAAM

i i a mall trade town that hold the annual ea Feival. It i known or it anal and dragon boat, a well a the preene o a dangerou blak market. A well-known inn alled Inn o the Divine Sholar i here at the enter o town. e proprietor, Mr. Lu, erve Steamed Vegetable ( Spade), Dongpo Pork ( Spade) and Yellow Wine ( Spade). Room o Spade. e Martial Hero, One-Armed Fiery Demon requent the inn to find inormation on Myi Sword Sec (whoe member’ he kill on ight). HE USA T NZun A nomadi tribe who roam Mount Hai’an and

extrac tribute rom loal ettled Zun people. ey are known or dreing in hide (they prize tiger hide mo o all), praciing human arifie and venerating the Demon King. ey are led by Demon Maer Yi.

MYSTIC SWORD TEMPLE

Temple Key: . Myi Hall (hrine to General Dou), . White Blade Hall (living quarter and laroom), . Shrine o Ju Long and Dou Li, . Garden and raining Area, . Hall o Hen-Shi (library), . Heavenly Virtue Gate (entryway), . Hall o Sunan (deenive tower and hrine), . Hall o Bao (hrine), . Southern Purity Gate (entryway), . Hidden Cavern Complex

OWL

LAKE i i a priine lake known or it lear water and olorul fih. Aording to legend a water sirit or poibly even a godde wathe over the area.

OWL

8

LAKE VILLA i i the home o the very wealthy tea merhant, Gentleman Ou ao. He travel with hi good up and down the Ghezong and i highly knowledgeable o the people and group in the area. He i a good and ompaionate man, willing to inve in people who dislay kindne or a kill he value. However he i not above uing deeption i he believe it will ultimately benefit the other party.

THE PALACE

OF SUNAN AND BAO i wa one the reuge and training ground o Sunan and Bao during their war with Yao-Feng. i i alo where the ouple wa married and it i believed that the Phoenix Crown o Bao i loated here deep in Mount Zun (thi belie i wrong a the Phoenix Crown i urrently in the poeion o Prine Sarnai). e Palae wa abandoned by Sunan and Bao during the war and orgotten, but year later monk devoted to the ouple ame here and maintained the ground. ey did o or enturie, until ix month ago, when an Ogre alled Horned King invaded the omplex with a mall group o Yumen. Horned King killed

the monk, threw into thea depth othe the palae. mountain hamber andthem et himel lord o He ontrol the nearby village o Bao Chun through hi minion Minier Yu (a Yumen). e Palae i high in the mountain and aeible by narrow one ep ut rom the roky bae. e ground are urrounded by a one wall (ut rom the mountain a well). Inide i a ourtyard, hall, and dozen o mall building uh a kithen and barrak. e entral hall affixe to the ide o the mountain and offer ae to an interior hamber Sunan one ued a an audiene room. wo mall opening lead fify eet below to eret hamber, where Sunan kept a library, prioner, and other item o intere to him.

276

PURPLE CAVERN SECT

HEADQUARTERS i elaborate limetone ave ytem i where the Purple Cavern et i headquartered. ey have built their hrine and hall into the tone itel. e whole rucure i layered in tapering alacite and the floor i jagged with protruding purple one. e head o the ec, Lady Plum Bloom, onider the avern ared—a temple to the hrine o Sunan and Bao. She i one o the great maer o the martial world and a ormer member o Golden Dragon ec. She wa ored to leave the Golden Dragon many year ago and ha oued her mind on revenge. Preent in the headquarter are Lady Plum Bloom herel, her highe ranked Siu (Sun), Senior Diiple, and Junior Diiple. ere are an additional Senior Diiple and Junior Diiple within a day’ walking diane rom the area around the avern. Hundred more an be ound within three day’ diane. e remaining member o the ec are sread throughout the Banyan and Empire. e avern are regularly patrolled by group o five Junior Diiple. ey patrol in interior and exterior o the avern. Anyone neaking into the avern hould make a Survival (Underground) Skill roll N every minute to avoid enountering uh patrol. I the patrol raie the alert, additional Junior Diiple arrive eah round.

MAP KEY

1.

ENTRANCE i i the main entrane to the ec’ headquarter. ere are two hall here that erve a dormitorie or the diiple, area or training and plae o udy. e natural light that pour into the avern i ueul a it provide enough illumination to redue lantern oil o. ere i alo a well in thi area or ething water. wo Junior Diiple alway and wath on either ide o the entrane.

JUNIOR PURPLE CAVERN SECT DISCIPLE (2) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d

PURPLE CAVERN SECT HEADQUARTERS

Qi: Max Wounds: Weapon: Jian (Damage d , + d Auray) Combat echnique:Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Plum Bloom Palm, Sword Stane.

2.

8

HALL OF THE THUNDERING BLADE

7.

HOLDING AREA Preently thi part o the avern i empty, ave or everal manale attahed to the wall. When the ec need to hold prioner, thi i where they keep them.

8.

THE STEPS OF HYPOCRISY AND RIGHTEOUSNESS

i landing lead to a eep airway paage, arved into the rok itel. On either ide o the ep are reo depicion that trae the hiory o the martial world

i i eentially a dormitory or the Junior Diiple. It ontain living quarter but alo the kithen beaue rom itday righteou it deline with the preent leader obeginning the Golden to Dragon ec. e right preparing meal i the duty o the lowe ranked udent. ide begin with an image o Bao, and ontinue with ubequent image o highly regarded emale heroe, ulminating in an anonymou diiple o the ree-DwellPURPLE CAVERN HALL ing Nun ec. e lefide begin with an image o Sunan, i open into a large area where Lady Plum Bloom ontinuing with image o other highly regarded male hold morning meditation and inrucion with the heroe and end with an anonymou member o Golden Junior Diiple. It alo erve a a training area or Dragon ec. Eah ep o the way, the purity o the hero bai ehnique. e eond floor ontain living diminihe through deire or preige wealth and other quarter or Senior Diiple and Siu Sun, a well earthly attahment. e air end at a one door. e a a library. Mo o the book in the library are door i loked and trapped*. devoted to Yen-Li and Dehua, with a number o manual on mediine and poion. AUDIENCE HALL i hamber i both a grand entrane into Plum Bloom TRAINING AREA Hall and where Lady Plum Bloom preer to reeive i i ued or more advaned training and weapon people when he intend to intimidate them. o do o ehnique. e avern provide a wide sae but alo he and on the upper landing flanked by her diiple. natural ere. ere i a mall erieand o baket ladder e arhway o the door leading to area i painted here thatobale. lead to area are rope with a blue and red reo o a dragon and phoenix that ued or hoiing upplie between the loation. meet at the apex. i area i alo trapped. By preing

3.

9.

4.

5.

CAVERN INTERSECTION

i interecion onnec to area , , and . It alo erve a a natural alarm or daytime intruder, a there are bat on the eiling that have been trained to reognize regular diiple but will ir and reate noie when unreognized intruder pa by (roll d again Stealth). During the night the bat are out hunting o there i no uh roll.

6. 278

THE CAVE OF INFINITE CALM

i natural avern ha a mooth limeone floor and a pit near the northern wall that deend or eventy eet. e opening i onealed by a large one that an be open or loed by turning a nearby alagmite (Detec N to notie). e area erve two purpoe. e fir i a a plae or Lady Plum Bloom to pa on eret ehnique. e eond purpoe i praciing lightne Kung Fu and oring udent to train while araid (by ue o the pit).

a with beneath the Phoenix’ talon, one an releae a lew o poioned needle that fire rom the air and rike at anyone in the lower landing. Anyone ruk i immediately inormed they hav e been poioned and an only gain the antidote i they ooperate. Poioned Needle: ype Attak, Detec N Attak , d again Evade, Effec Poion Expoure (Naga Venom), Diarm N

10.

COURTYARD GARDEN i area enirle a beautiul garden filled with range ungi like purple apphire muhroom, jelly ungu, and tooth ungu. e garden i alo filled

with hunk o tree andIn other woodthere or ome o thelarge ungu to grow upon. addition i a ingle laquered plum bloom tree. e muhroom and other ungue are ued or both ood and mediine by the ec. i i where Lady Plum Bloom preer to take gue or private onveration.

*Loked reinored wooden door: N

to Open; Hardine , Integrity .

11.

TOILET i area ha a imple irular hole that lead into a paage o flowing water below. It i effecive but potentially dangerou or the unwary. Ued with are, thi i not a problem. Anyone making ue o the ailitie with any lak o aution rik alling through the large opening (Athleti N ).

12.

MEDITATION CHAMBER

i room i filled with irular meditation uhion or Junior Diiple and plenty o open one floor sae orofen Senior Diiple.inWhile meditation are onduced Purplemorning Cavern Hall, thi area i ideal or meditation ehnique like Breath o the Lotu Petal due to the proximity o the paing ream and the unique arhitecure o the room. Anyone perorming a Kung Fu ehnique that ue the Meditation Skill gain a + d bonu to their roll while in thi hamber.

13.

THE HALL OF THE FOUR GEMS i room i a hamber or leaning and reflecion that and beore the hrine o Sunan and Bao. It ontain a roll on the northern wall with a painting o a dragon and phoenix, the word Righteoune, Altruim, Bravery and Reiproity (the Four Gem) are written in alligraphy between the two figure. ere i alo a tall water bain here or leaning beore entering the hrine. A one bridge eparate thi area rom the hrine entrane. Anyone who roe the bridge and enter the hrine without leaning take a - d penalty to all ombat kill until they make a proper offering to the sirit o Sunan and Bao (while lean).

14.

SHRINE OF SUNAN AND BAO

i area ha an altar with ion o Sunan and Bao, beore whih are bowl filled with jo ik and a urae to plae offering o ood. Beyond the altar the wall i painted with a imple ene o tree and two bird—one blue, the other red.

15.

STORAGE AREA i i where the ec keep mo o it material upplie and non-ood item. Variou tool, rope, and ontainer are ound here. Mo gif to the ec end up here a well. Among them are many erami pot, oil, inkone, a large bronze drum, everal tripod auldron, and even a rok ulpture that reemble Lady Plum Bloom herel. wo junior Diiple, Jinlian and Ping, both ier, are in harge o thi area. ere i a in hane one o them i in here (both are here on a ). ey are eaily bored and prone to fighting between themelve over plae-

ment o objec in the orage area.

8

JINLIAN AND PING Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapon: Qiang ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Qinggong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane.

16.

INNER QUARTERS ENTRANCE i i ju a mall paageway that end in an opening rimmed with toothy alacite and alagmite. e arhway i trapped. e reident o the avern know to depre the third alagmite rom the lef to diarm it. Anyone who ail to do thi trigger the trap a they pa through. When triggered the opening loe down like a jaw, impaling paerby with jagged one.

e hrine i different rom other dediated to the two Martial Heroe. Lady Plum Bloom’ dediation to the our gem, and her regular attention to the Entryway rap: ype Attak, Detec N , Attak d memorie o Sunan and Bao, ha given thi hrine again Evade, Effec d Damage, Diarm N . a power not ound elewhere. Anyone who enter the hrine and ha not leaned themelve with the bain in area uffer a - d penalty to their ombat kill until they make a proper offering. Anyone who CLIFFSIDE PASSAGEWAY make an offering here while purified gain a + d i i alo a nondeript paageway, exept or a bonu to their Combat Skill or three hour on a wide opening on the outhern wall that overlook ueul Ritual roll.

17.

279

area . A roky liff onnec the opening to the lower hamber. Saling the wall require an Athleti roll (N ). eliff itel i eet (o d Open Damage i anyone all the ull length).

18 .

CAVERN OF THE JADE MAIDEN i yawning ave i largely bare exept or a towering jade one that rie rom the ground. It vaguely reemble the hape o a emale wordman, and Lady Plum Bloom regard it a a likene o Bao. ere i a myial quality to the one that ha preerved Lady Bloom’ youth ine he ame to the

8

Purple Cavern. So long a he live up to her ideal o Bravery, Altruim, Reiproity and Righteoune, the Jade Maiden uppree the ageing effec o time or Lady Plum Bloom (he an kill or poion provided the peron deerve it). Anyone who meditate or pray beore the Maiden will find their mind naturally drawn to thee our priniple. e Jade Maiden ha other abilitie a well (eeJADE MAIDEN entry in CHAPTER ELEVEN: MANUALS AND OBJECS OF POWER).

19.

LADY PLUM BLOSSOM’S TRAINING AREA

XIU

Xiu i an orphan rom Hai’an who tried to teal rom Lady Plum Bloom when he wa a hild. Impreed with her agility, Lady Plum Bloom howed mery and ompaion taking Xiu a a udent and viewing her almo a a daughter. Xiu i loyal to Lady Plum Bloom and fierely protecive. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d d, Meditation: (Aneor Veneration) , Mediine: dd alent , , Ritual (Poion): d , Detec: d , Command: d , Hiory (Era o the Demon Emperor) d , Martial Diipline (All) d , Initution (Sec) d , Religion (Qi Zhao and Dehua) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wounds: Weapon: Fan, Fly-whik and Jian Combat Technique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Qinggong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Gu o the Fan Blade, Lah o the Fly-whik,

i i where Lady Plum Bloom onduc her own training a he hone and develop ehnique. ere i a naturally round rie o earth with aflat top in the enter, whih he employ toward a number o different end. i area i off limit to Junior Diiple; Nine Divine Snake, Palm o the Dragon, Plum Senior Diiple mu ak permiion prior to entering. Bloom Palm, Spear o the Infinite Emperor, Siu are permitted to enter anytime a an Xiu (Lady Sword Stane, Venom o the Fly-whik. Plum Bloom’ avored udent, ee area below).

20.

PLUM BLOSSOM LAKE

i va open area i where Lady Plum Bloom built her reidene. ere i firm ground here and a pebbled pathway leading rom the entrane to her houe on to the bridge in area . ere i a in hane o Enountering Yan Shun here, Lady Plum Bloom’ pet tiger (ee area or more detail).

280

Near the houe i a dene garden o numinou muhroom (See Numinou Muhroom entry inCHAPTER TWO: RULES in the POISON ecion). No one may take a numinou muhroom rom thi garden without permiion, a Lady Plum Bloom ue them only when there i need. During the day thi area i proteced by Lady Plum Bloom’ immediate diiple Xiu, whom he ha avored. e area i guarded by a normal Senior Diiple in the evening.

21.

LADY PLUM BLOSSOM HOUSE i i where Lady Plum Bloom live. e downair i a kind o reeiving area, partitioned by a urtain. Behind the urtain i amall room or taking tea with viiting maer or udent whom he tru. A et o red wooden air url around the outer edge o the room and lead to a eond floor. ere are our room eparated by liding door: Lady Plum Bloom’ Room, a Study, Xiu’ Room, and an Herbalim Room.

e Herbalim Room i where Lady Plum Bloom prepare poion and mediine. On a large metal table there i a bronze tea ove, or boiling ingredient and a wall o ubby boxe with all andard herbal omponent or making ure. Below the table are a number o other item, like a three-hambered lay pot (alo or boiling but eah hamber an ontain omething different). e udy i mall but ontain a number o book on Dehua (inluding the Clai), Yen-Li, and Qi Zhao.

ere are alo everal hiorie o the Era o the Demon Emperor and Gazetteer o the Banyan Region. Lady Plum Bloom ha one book on eah o the major ec, and they all inlude up to date inormation on their memberhip (Lady Plum Bloom revie them regularly). ere are everal manual here inluding the Manual o the Great Hong (Heart Strike), Manual o the Great Ji (Blood Letting orn), the Hidden Book o Yanhi (Fourth Fi o Yanhi and Fifh Fi o Yanhi), the Dragon Manual, and the Manual o the Red Lord (Red Claw Strike). Lady Plum Bloom and Xiu eah have their own bedroom. e room are nearly idential, both having low elm wood bed with minimal padding. Lady Plum Bloom keep the Phoenix Key to area here. e Phoenix Key i a bronze key with elaborate phoenix eather deign.

22.

SLIDING STONE DOOR i irular entrane way an be ealed with a heavy liding one door. e door i , pound making it nearly impoible or a normal peron to lide open or loed. For example a haracer with Mule Rank an move it on a N Mule roll(ee LIFTING AND MOVING OBJECTSin CHAPTER TWO: RULES or inormation). ere i a viible lok fitted with an engraving o a dragon head. I the Phoenix Key (ee area ) i ued on the lok, it trigger a mehanim that aue the door to lide open or loed eaily.

YAN SHUN (PEARL TIGER)

Yan Shun Guard the entire lake but preer to ay in area eaing on fih. ough he preer human fleh, Yan Shun ha been tamed by Lady Plum Bloom and only eed on man when he allow him to do o (whih i a rarity). Yan Shun i marter than a typial Pearl iger and hi oat ha tuf o yellow and red hair (whih i riking and vaguely unpleaant). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage Detec: d d ), Speed: d ( eet), Mule: d , Max Wounds: Pounce: Big at alk and poune on their prey. When a Lion or iger ha urprie it doe one Extra Wound on it Damage roll. Soothing Purr: e purr o a Pearl iger i relaxing and an even aue people to all to leep. Roll d again Reolve, on a ue the target i filled with a great alm and lethargy or round. i effecively redue the number o acion in a ombat round to either a ingle Skill roll or Move Acion. On a otal Sue the target all aleep or two round. o be affeced target mu be within fifeen eet o the tiger.

25.

WHIRLPOOL

i area o the lake orm a whirlpool. Sometime Lady Plum Bloom ue it to help train her udent and improve their rength. Swimming thee water i i where the all rom area empty. e water require a N Swim roll to avoid being pulled into here have a urrent and require a N Swim roll. the pool and brought to the river below. oe who ail take d Damage and get wept up in the river ere i a in hane that Yan Shun, Lady Plum that pae through Area . ey an try to grab the Bloom’ pet tiger, i wimming here looking or bridge to avoid being taken into the underground fih (ee area or more detail). river yem (Athleti roll N ). ey an alo try to wim again the urrent (Swim N ). oe who enter the underground river yem have everal mile BOARDED PATH o winding and plunging waterway to urvive beore i ootbridge i made o wood imilar to teak and being expelled on the outhern ae o the mountain. haf o bamboo. It i able but require ome amount o balane to ro. Anyone taking their time to ro it, an do o without onern. But anyone PLUM BLOSSOM TOMB ruhing aro mu make an Athleti roll N or i area i ill under onrucion but i intended a all into the water. e water here are teaming with a tomb or Lady Plum Bloom and her highe ranking arp that Lady Plum Bloom bring to thi loation regularly to eed Yan Shun. diiple. one exept the in harge o thi area’No onrucion are diipline allowed here and only under Lady Plum Bloom’ ric uperviion. e hore here i alo where Lady Plum Bloom’ pet Pearl iger, Yan Shun, preer to re (though it ere are two empty one offin, eah with a heavy one tablet plaed on top. Both tablet ontain the an be ound in other area o the lake). ere i a word: Altruim, Righteoune, Bravery and Reiin hane o enountering Yan Shun here. proity. One o the tablet ha phoenix and dragon

23.

8

FALLS EXIT

24.

26.

281

imagery ethed onto the urae. i will be Lady Plum Bloom’ offin afer he die. ere i a hidden ompartment in her offin (Detec N ) that ontain Naga Venom Antidote and e Manual o Sunan and Bao. e Manual o Sunan and Bao ontain the Phoenix Dragon Strike. While Lady Plum Bloom ha learned the ehnique he ha not taught it to anyone ele, and it require both a man and woman to perorm.

27.

8

SHELTERED COVE

e avern wall muhroom open to a mall horegrow. and pond, where plentiul and reed e river flow here lowly and deend into the purple avern. ere i a mall fihing boat here and Iron Dragon, the guardian o the bak entrane, an be ound here mo day and night ( in hane he i away on errand or hunting).

Defenses: Hardine , Evade , Parry ( with Iron Hat), Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Reaon d , Command: d , Initution (Military) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wounds: Weapon: Iron Hat, Qiang ( d Damage) Combat echnique: Counter (Heavy Melee-Setup) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o Fury, Drif o the Butterfly Fih, Flaming Dragon, Flight o the Hawk, Guiding the Crahing Wave, Iron Foot Stane, Iron Spirit, Lahing Dragon, Palm o the Dragon, Spear o the Infinite Emperor, Spear Swipe, rapping Wind, Cluth o the Hawk (Counter), Whirling Dodge (Counter)

Iron Dragon live here in the helter o the ove. When he need to leep he rethe a hammok between the tree or take helter in the avern. Iron Dragon ha lived here or five year. While not an offiial member o the ec, hi loyalty to Lady Plum Bloom i greater than anyone’ (even Xiu). Iron Dragon ha PURPLE CAVERN SECT MEMBERS vowed never to let anyone pa through the bak entrane without Lady Plum Bloom’ permiion. For more inormation ee hi entry below. SIFU SUN Defenses: Hardine , Evade , Parry , Stealth Anyone who take the all into the avern mu , Wit , Reolve make an due Athleti roll (N or uffer Damage to jagged rok )and alling d(takeOpen hal on a ue).

IRON DRAGON (LU ZHONG)

282

Iron Dragon i not an offiial member o the ec but quite loyal. Five year ago he wa ramed by hi ommanding offier in the Hai’anee army who wanted to leep with hi wie. i led to Iron Dragon’ arre and nearly hi exeution. He wa merely alled Lu Zhong at the time, but known or hi uriou temper. Rather than leep with Lu Zhong’ uperior, hi wie ommitted uiide. Upon hearing word o the injuie Lady Plum Bloom reued him and helped him kill hi ommander. He vowed to erve her rom that day. Beaue hi talent and temper were ill uited to the ec, Lady Plum Bloom reued. he time inied and remained at the rear entrane.But Over he beame it guardian, and Lady Plum Bloom, though he ha never taken him a a udent or permitted him to all her Siu, appreiate hi loyalty—he all her mother rather than Siu. From time to time he ha taught him ehnique rom the Golden Dragon ec.

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d or d (Jian), Small Ranged: d , Athleti: d , Speed: d Mule: , d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapon: Jian ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Flaming Dragon, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake,

Palm o the Dragon, Plum Bloom Palm, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike.

SENIOR PURPLE CAVERN SECT DISCIPLE (20*) Defenses: Hardine , Evade , Parry , Stealth

RED

CLAW’S PAGODA i multi-tory Pagoda wa a hrine to Xian Nu Shen, Hen-Shi, and Divine Sholar Wu that ha been , Wit , Reolve turned into a ortifiation and pleaure palae by the Key Skills:Grapple: d , row: d , Arm Strike: Red Claw Gang, a group led by a man named Red d , Leg Strike: d , Light Melee: d Medium , Claw. While the srcinal hrine remain on the Melee: d , Heavy Melee: d , Athleti: d , ground floor, the other level o the Pagoda have Speed: d , Mule: d , Endurane: d , Med- been onverted into a plae or the gang to enjoy the itation: d , Mediine: d , alent (Poion): d , soil o their effort. e ground floor hrine ha Detec: d , Command: d alo been reworked, with a huge bronze atue o Mr. Red Claw replaing the atue o Xian Nu Shen Qi: (whih he put outide hi ort to ward off attaker). Max Wounds: Below the Pagoda i an underground palae dediatWeapons: Qiang ( d Damage) and Jian ( d ed to Hen-Shi and Divine Sholar Wu. ere i a Damage, + d Auray) reliquary here (onverted to a treaury), a mall library (ontaining many book on Iron Sky Maiden), Combat echnique:Deflec (Medium and Light and an area ued a a holding ell. Red Claw’ pride Melee) i a seial hamber he reated where he torture hi Key Kung Fu echniques (Waijia , Qinggong enemie. It i built around a irular pit filled with , Neigong , Dianxue ):Bla o the Dragon, venomou inec and ha a hain attahed to a Breath o the Lotu Petal, Drif o the Butterfly wheeled rank or lowering people into the pit. Fih, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, A wooden wall ring the Pagoda with everal tower, Sword Stane. and a bridge lead over a huge mountain revae rom a nearby lead mine. From thi loation Red Claw and hi men ontrol the town o Bei and terriy the village o Lin. ey have huge ore o rie beneath JUNIOR PURPLE CAVERN the Pagoda, whih are taken rom Lin Village. ey SECT DISCIPLE (200*) alo ore the people o Bei to work the lead mine. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve For more inormation ee BEI and LIN.

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Qiang ( d Damage) Combat echnique:Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane

8

RED

MOUNTAIN i tall et o peak i named or the miaken belie that there are hidden depoit o rubie omewhere on it urae or in itdepth. A ew rumor alo irulate that there i a treaury filled with rubie in the Red Mountain Villa. i i all untrue. ere ia Red Mountain Villa, inhabited by five immortal (deribed below), and they have no treaure. Inead they wath over their prioner, Ogre Demon o Yao-Feng.

One notable eature o the mountain i a eventy-oot tall head on it eaern liff. Here next to a waterall, i a et o one ep that aend hal-way up the mountain to a sot oupied by a long rumbled hrine. Beide the trail the head i arved into the one. It eature are worn but loal all it the Fae o Hen-Shi. Mo likely, it i dediated to an anient Zun deity, but loal Daolin ome and bring offering o ood at a new hrine at the bae o the mountain. A reature known only a Compaionate Monkey guard the mountain pae rom any who would reah the villa. Hi two diiple, Xun and Anzhi, keep wath at the bae o the ep leading up Red *Te other hal are out on variou miion and at outpo.

283

Mountain. See COMPASSIONATE MONKEY in CHAPTER NINE: NON-PLAYER CHARACTERS or more detail.

RED

8

MOUNTAIN VILLA

i appear to be a normal villa, i a bit more plaid and opulent than mo. It i ringed by a irular ourtyard and inhabited by five holar: Ji, Shuang, Zhu, Li, and Hong. Phyially they are quite diinc, with Ji being the malle and Hong being oniderably larger than the other. Ji seialize in poetry, Shuang seialize in mui, Zhu seialize in governane and politi, Li seialize in martial knowledge and painting, while Hong i a onnoieur o ood, reli and drink. e holar do not like to be diurbed and are in acuality the immortal guardian o Zhehu the Right Hand o Yao-Feng.

are made rom evergreen oak. ere i a well-known inn here named the Gentlemen Sword. e headman, Ouyang Fu, i a great hero in hi own right and ormer udent o Dehua ec (he retired rom the martial world to protec the people o Ro). e loal believe that Lake Jian i inhabited by Ru-Fih that an grant wihe.

RONG-YAO

Leadership: General Qiang Population: ,

Known or it siy ood and impreive one wall, Rong-Yao i a large ity under the ontrol o General Qiang. Formerly it wa alled Dao-Yu, but wa renamed by the General. It i urrounded by dene bamboo ore and armland and i ituated along e Five Immortal reue anyone entrane to the the Ghezong River, whih divide it upper and lower villa, exept thoe who dislay an aptitude in one o quarter. General Qiang, a ormer ommander o the art or puruit that intere them. the Zhan Dao Empire, eized the ity twenty year ago and ha expanded it reah greatly, dominating Below the Villa i a long tunnel made o emerald and nearby village along the river. General Qiang eud thi lead into a prion enaed in emerald where with the Nature Loving Monk ec, who have a rong Zhehu i ontained. preene in the urrounding area and among the beggar in hi ity. Reiding at the ork in the For inormation on the holar ee theFIVE IM- Ghezong, it i a enter o trade between Bei in the MORTALS OF RED MOUNTAIN VILLA in north, Xi in the we and Chen in the outh. ReourCHAPER NINE: NON-PLAYER CHARACERS e inlude liveok, rie, timber, jade, and sie. or more inormation. e generaland haue , them oldier direcly under hi ommand, to polie the ity. RongYao’ government i modeled afer the old imperial Leadership: Counil o Elder yem (pre-Zhan Dao). At the head i General Qiang, Population: , who ontrol two bureau: e Law Bureau and the Publi Work Bureau. Eah Bureau ontrol three Redi i a town in lower Zun Foret. It produe tea minitrie. Law Bureau govern the Minirie o and timber, trading with Iba and Zun City. e loal Juie, Deene, and rade. e Publi Work Bureau lan leader are loe allie o Maer a, who regovern the Minirie o Rite, Revenue, and Perquently beow gif to the ommunity. It ha everal onnel. e ity alo employ an exam yem or it notable tea houe inluding: the Emerald Cup, the offiial onduced by the Miniry o Peronnel. Blak ea Inn, the Houe o Bao, and Curling Inene Anyone an take the exam and appointment are Cavern. Dehua i popular here, and there i a notable baed on exam reult, not bakground. Shrine o the Enlightened Godde on a nearby mountain (ee SHRINE OF NU SHEN in thi hapter). HAI YU Leadership: Headman Li Zhen’e Population: , O Leadership: Headman Ouyang Fu Population: , iall i remote villagethey along Southern Fei River. By appearane aretheimple armer who belong to the Li Clan. e village i urrounded by i i a lakeide Daolin town that i under the pro- luh itru orhard and tree with unuually vibrant tecion o Dehua ec. ere are about , people leave. e people o Shai Yu harve unflower eed, here who arm rie, mine alt, fih, and make rafed ruit (mainly orange and other itru), fih and raie good rom loal bamboo. Mo o the home are liveok. ough they have a atue o Hen-Shi in imple bamboo onrucion, though larger building

REDI

S

284

R

the enter o their ettlement whih they venerate, in truth thi i ju an outer hell making an anient atue o Yao-Feng rom the Era o the Demon Emperor. ey onider themelve Yao-Feng’ true deendant and believe the proserity o their village i due to the regular offering made to hi sirit.

SHRINE

OF XIAN NU SHEN i tall atue o Xian Nu Shen (e Enlightened Godde) i urrounded by a garden o pond and grottoe. Amid the garden are everal pavilion and a ingle hall where Little Duk, a nun who protec

the hrine, live. Anyone who make an offering at the hrine hould make a Ritual (Aneor Veneration) roll to gain a + d bonu or up to ten minute the next time they are attempting to do an altruii or righteou deed in the next hour ( week on a otal Sue). e hrine alo provide a + d Bonu to anyone perorming the Celeial Spirit Ritual. LITTLE DUCK

Little Duk earned her nikname beaue he i tall with a heavy build. It wa one a oure o irritation a hildren teaed her or her height, but beame a oure o rength when he learned Kung Fu. She i part o a line o nun who have overeen the hrine or enturie. She inherited her poition rom her maer, Stone Shattering Nun, and intend to find a diiple to arry on the tradition. However the uture hoen diiple mu be worthy; dislaying Altruim, Propriety, Widom, Righteoune, Filial Piety, and an underanding o proper rite. Little Duk desie thoe who annot live up to thee imple ideal and demand anyone who enter the area make an offering to Xian Nu Shen. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d ( d with Ji), Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Peruade: d , Reaon : d , alent (Erhu, two ringed fiddle): d , Ritual (Aneor Veneration): d , Ritual (Celeial Spirit Ritual): d , Ritual (Spirit Keeping): d , Meditation: d , Religion (Xian Nu Shen): d Qi: Max Wounds: Weapon: Ji (Halberd) d , long reah Combat echnique: Counter Key Kung Fu Techniques (Waijia , Neigong ): Harmonizing Strike, Spear Swipe, Kik o the Golden Elephant

THE SILK

TAVERN Proprietor: Zhou Gui Food: - sade (Longevity Duk Rooms: sade

sade)

i tavern i built at the roroad between Rong Yao and Xi. It i known or it gentle taing wine and gambling. ere are alo a number o mall houe dotting the nearby area and mall armland.

ree orie tall, the tavern offer a number o ingle room aommodation and private dining area. It i a avorite o paing Martial Heroe, eond only to the Inn o the Emerald Monk. However there i no unsoken rule about neutrality here, many grudge have been ettled amid the table and diner o the Silk avern.

8

e Silk avern i operated by Zhou Gui, who pride himel on hi elaborate menu and lean room. He will alo take uom order a be he an. For meat they erve duk, hiken and pig. Hi seialty i a dih alled Longevity Duk, eaoned with ginger and ooked in oil then erved with ube o died meat and drenhed in a deliiou aue, whih he laim prolong lie by up to year. While thi i a bold exaggeration, onumption doe have ome benefit due to five eret ingredient known only to Zhou Gui. Anyone who eat it gain a + d to their Reaon Skill or d hour and eel alert and healthul. e eret ingredient inlude human meat. Zhou Gui

employ number o hady Martial to proure the meataor him. e human meatExpert ha no effec, it i not eential to the reipe, but Gui believe it i. Zhou Gui eem gentle in disoition, riendly and seak with a of voie. He i a apable onverationali and knowledgeable on a range o ubjec. Hi amily ha owned the inn or five generation. Zhou Gui dilike when disute are ettled in hi tavern but know to mind hi own buine when Martial Expert lah. Mo o the time, thoe who end up in fight pay or any damage that they aue, and i a ew bodie need to be disoed o, Zhou Gui an ue them in hi longevity duk reipe. e ood i prepared by Che Wu, who i loyal to Zhou Gui, but known or hi aggreive temperament. Gui like to keep him in the kithen away rom gue.

THE SOUTHERN

RIVER SECT HEADQUARTERS

i i a eret omplex inide o a large hill. It i very diffiult to diern the outline o the hidden door that lead inide (Detec N ) but any who do an either try to break it open or an open it more

285

eaily by playing a melody at the entrane alled the Moonlit Feival. i will ignal or thoe inide to open the door.

TI

FAN Leadership: e Gentle Demon (Zhe Ling) Population: ,

i i the Headquarter o Zhe Valley ec. i i an impreive and ornately onruced villa along the Zhe Valley Canyon edge. It i urrounded by everal mall village. Everyone living in the area i loyal to the ec. e people here grow ramie (or abri), rie, and itru ruit. Everyone in i Fan i TATUES OF THE HEAVENLY KING AND EARTHLY QUEEN vegetarian by order o their leader, Zhe Ling. i Fan i home to ome o the greate holar, muiian, ee tall atue are arved into the ide o the roky hill. e Heavenly King and the Earthly Queen poet and painter in all the world. Offiially i Fan ha ollecively retired rom the martial world to and together. e Heavenly King i depiced in purue peae and holarhip. However it i known heavy ur in the yle o a Zun Chiefain, while he Earthly Queen wear a type o anient lamellar armor that they ill meddle in the affair o other ec and their leader, Zhe Ling, reently aued trouble when and arie a tall bow. For the Zun thi ite i ared and they ome here or important tribal meeting to he married a member o the ree-Dwelling Nun ec. reolve disute. It i alo where many ome to marry. i Fan laim thi wa a willing arrangement, but the ree-Dwelling Nun usec orery. Anyone who rip the atue rom the one hill will find a map on the bak, barely readable, that how Lately bodie o villager have been appearing in i where the omb o the Heavenly King and omb o Fan, their heart typially ripped rom their he. the Earthly Queen are loated. However, doing thi ere are rumor o a Fox Demon, and ome o the would urely anger the Zun in the region. orie ugge that Huifing, Gentle Demon’ wie, i uh a reature. i i where Grand Marhal Mi reide along with a number o key ec member. Only a ew people know about thi eret headquarter.

S

8

TEMPLE

OF THE NINE SUNS

T

OMB OF THE HEAVENLY KING e headquarter o emple o the Nine Sun ec, thi i a erie o elegant white dagoba, orupa, deigned i heavily trapped tomb i loated in the height in the weern yle. ee are ringed by an enloure o Mount Peng and believed to ontain inredible

o wooden walkway, pavilion and houing. i i a ec that believe in nine age, ometime alled day, ymbolized by un. ere i diagreement over whih age i the urrent one, but the majority o the member hold that we are in the age o the th Sun. Aording to their yem o thought, eah age demand a different approah to lie and war. e age o th Sun i one o indulgene and individuality. So their member tend toward the unruly. At be they ehew onvention; at wor they deroy law and order. eir Kung Fu oue on Neigong and fighting without weapon. ey are preently ruled by a ingle leader, Laughi ng Fox. e leader o the emple o the Nine Sun alway poee the Golden Di.

286

See LAUGHING FOX in CHAPTER NINE: NON-PLAYER CHARACERS: Non-Player Characer or more detail.

treaure. e map to aely navigate it trap i loated in the omb o the Earthly Queen. e Heavenly King wa a Zun ruler who reated a mall empire in the Banyan enturie ago.

e tomb i onidered ared by many o the Zun. e tribe inhabiting the mountain requently guard it. ough the Heavenly King sread a rumor that he wa burying himel with the treaure o the Empire, in truth, the tomb only ontain hi offin and a poem. e poem i written in Singh uing the language’ tone to produe ontraing pattern. e poem read a ollow:

THE TOMB OF THE TIMELESS MASTER Anyone who literally put out their lamp and torhe, will ee narrow point o light on the floor. i reveal a erie o mall hole on the eiling, through whih a radiant light flow. Above the eiling i a hidden hamber that ontain a giant pillar o glowing jade with e Ie Sword o the Zun enaed inide. e Laquered Plum ree Box i near the King’ tomb by a body o a man killed in an old sear trap. oe opening it ould unleah the Yakha Demon inide (See LACQUERED PLUM TREE BOX entry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER and YAKSHA DEMONS entry in CHAPER EN: HREAS AND MONSERS).

THE TOMB OF THE EARTHLY QUEEN i tomb i loated on the heer edge o Mount Wuxing. It i not trapped, but quite lengthy and onuing. e old here i alo quite unbearable requiring an Endurane roll every hour to avoid taking a Wound. e offin o the Earthly Queen i loated deep inide the omplex and ontain a tablet map o the trap in the omb o the Heavenly King.

i well proteced anyon valley ontain a palae, a mountain ortre, and tomb. It i hundred o year old and mo o it wooden rucure have ollaped into ruin; however, a network o grottoe one inhabited by people remain. i wa alo the ite o two great battle between Yao-Feng and Li Buwei (hi on). e anyon wa the eat o Li Buwei, who beame the imele Maer afer death. Here there wa a divere ommunity o ormer imperial offiial, oldier, ommoner, a well a great Martial Heroe oppoed to the Demon Emperor’ rule.

8

HISTORY e imele Maer’ identity i a myery. Some argue he wa an enemy o Yao-Feng, other argue that he wa a ervant o the Demon Emperor. ere are even thoe who ay he wa Yao-Feng himel.

e truth i more ompliated. He wa the on o Yao-Feng, torn between hi loyalty to hi ather and loyalty to being righteou in the ae o evil. In the end he hoe to ally with Sunan and Bao, retreating deep into the Banyan Region where he helped fight again hi ather. ere he took the new name Li Buwei. Hi ollowing rivaled Sunan and Bao’. He

great palae and the martial worlda looked to him inaZun theirValley next Emperor e entrane to the omb o the Earthly Queen i eablihed proteced by the Yanna ribe, a luer o Zun lan when Yao-Feng wa deeated. Hi ollower were a who live on Mount Wu Xing. mixture o Dehuan, adherent o Hen-Shi and even a number o Qi Zhao pracitioner. i inuriated the ather, the Demon Emperor, who ent all hi men to hi on’ palae and wiped out all o hi diiple and amily, only Li Buwei and hi diiple Pei Fu urvived. Knowingthat Yao-Feng would return and they would both be killed, Li Buwei dutiully mourned and built a tomb omplex or hi amily and people. en he wrote everal manual to preerve hi martial knowledge. He reated trap to op thoe unworthy o hi kill and he begged the Enlightened Godde to let him ontinue in ome other orm o he ould overee the teahing o hi Kung Fu (or he knew it wa a matter o time beore Yao-Feng returned). When thi wa ompleted, hi ather’ men ame bak and he ought again them on hi own, eventually meeting hi demie in the upper ortre area. Sine that time, ome o the manual have been taken rom the tomb but a ew remain (a do the gho o the tomb’ pa).

287

THE TOMB OF THE TIMELESS MASTER

A number o reident have arrived in the intervening year: Duan, a Martial Hero poeed by a Bull Spirit, a flok o Xiaoyang, and a nake demon named Jia. A loal tribe o Zun people, the Sun ribe, alo dwell in the nearby mountain and they worhip the Snake Demon. A rival group o Zun, alled the Mountain ribe, alo live in the area and worhip the Bull Spirit. e Xiaoyang’ hunt the Zun, the Snake Demon eed on the Xiaoyang (and on the Mountain ribe when the Sun make a arifie) and the Sun erve her will. OMB OF THE TIMELESS TMASTER ENCOUNTERS

Roll Survival (Underground) or (Mountain - d ) againt N every twenty minute. On a Failure roll d or an enounter: 1-3

Zun Warrior (d10)

4

Zun Warrior (2d10) and Demon Mater

5

MartialHeroe

6-7

Xiaoyang( 1-4)

8

FenGuardian

9

Duan,BullSpirit

10

Jia (I in Upper Fortre) or 1d10 Xiayang

THE Z UN

ZUN WARRIORS (14) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Equipment: Ox ail Dao ( d Damage, - d Auray), Bow ( d Damage) MARTIAL HEROES

Other Martial Heroe may be in the area looking or the Four Finger Manual or the Divine Snake Manual. I you roll thi reult, then fit it into the urrent ontext o your ampaign. Depending on what ha ourred any number o other ec or independent expert ould be here. For example, you ould have Strange Phoenix o Red Claw Gang leading a group o bandit here, or you might have Daning Hawk and Lady Hamaya team up to find one o the manual. Either way, whoever it i, likely poe a threat again the party or, at the very lea, a ompliation. It may be poible to work with uh individual a well, though unrupulou individual afer the manual are likely to betray the party hould it be ound.

8

TRIBES

e Sun ribe live on the northern ae o the mountain and ollow Demon Maer Hau. e Mountain THE XIAOYANG ribe live on the outhern ecion o the mountain e mall group Xiaoyang inhabit the area and their and ollow hie Wei. e Sun ribe worhip Jia, leader, Loud Fi, ha led a band here to take the the Snake Demon, while the Mountain ribe worhip ave rom the Snake Demon. He had a dream o a Duan the Bull Spirit. va depoit o emerald inide the ave and i onvined that they are meant to dwell there. In truth e Sun ribe have been inruced to kidnap any there i no uh depoit. So ar they have only uffered man who know mediine or appear holarly and loe and have regrouped in the Library. For more bring him to Jia (ee her entry or more detail). ey inormation on them (inluding at) ee area . alo know where all the trap are in the omb Complex beaue Jia ha inormed them.

TOMB OF THE TIMELESS MASTER MAP KEY

ZUN DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d Max Wounds: Equipment: Stik ( d Damage)

e omb o the imele Maer i a ombinationo tomb, grotto, and ortre that wa ued by Li Buwei and hi people a a deene againt the ore o the Demon Emperor and a a home away rom the horror o that reign. e truture i hewn into the roky o the liff itel, orming many-onneted hamber. A note about eiling height in the tomb: Unle otherwie ated in the individual room entry, all eiling hould be aumed to be eet tall.

289

GETTING INSIDE

8

ere are a number o way into the avern. e fir i to limb through area B. i ithe perhap the mo riky due to liff height and heerne (See AREA A: HE CAVERN WALL below or detail). However player an alo gain entry by limbing through the river exit, whih ut a narrow pa through the rok itel. i alo i omewhat dangerou, requiring Athleti roll N to avoid alling into the river (whih hould alo require Swim roll to avoid drowning). Player an alo ale the entire avern wall (perhap even more dangerou than trying to ae area B). Finally i thee option all eem too riky, there are le eep ae point to the peak about mile north and mile outh. i hould allow them to more lowly and aely make their way to the anyon area (however they ought to ae more threat o enounter rom Zun ribemen i they take thee route).

A.

THE CAVERN WALL i i wall enirle the ormer palae o the Li Buwei (the imele Maer). It i eet high and quite diffiult to ale without the help o Kung Fu, tool or rope (Athleti N ). ere i one mall entrane about eet up through area B (ee entry or inormation). e liff itel i acually a maive onealed gate into the interior valley. It an be opened via a devie in area . Anyone with rade (Stone) an determine that the avern wall i not a

remain on the weern ide o the gate. ere i a ingle paage running through the gate itel and the wall onnecing the gate to the liff i hattered a i by ome great ore. ere wa one a tower atop the gate, but it ha ollaped (though the air leading to it remain). Beyond the gate i the road to the palae. e fir ecion o thi road i flanked by giant atue o turtle, dragon, and phoenixe. Afer the palae it beome imele Way (ee D or detail).

C.

PALACE RUIN i wa one a large palae, but the wooden rucure ha moly ollaped. All that remain are ome pillar, a ew ecion o wooden wall, what i lef o the roo and the one oundation and air. e air themelve are ill quite impreive, urrounding all ide o the palae and leading orty eet up to an enormou one floor. Currently thi i where Duan reide. He wa one a great Martial Hero but beame unbalaned hi Qi and wa poeed by a Bull Spirit while exploring the area. Now he believe himel to be the imele Maer and threaten any who pa with death (exept the Mountain ribe who worhip him). When he ee anyone approahing the anyon he preer to appear to them in the palae beore they reah the air, demanding they turn bak. I they reue he attak. He demand offering i they wih to remain but will

not allow into For the tomb area. It i poible natural ormation. with to rade (Mehanial) an determine thatSomeone “A” i meant be opened and trik him them however. example a party offeringtoto loed. find hi manual or him, that prove their loyalty over a lengthy period o time (bringing everal offering Anyone aling the wall rik attracing the attention over the oure o day or week) may onvine him o the Xiaoyang. ere i a in hane o enounto allow them to pa. Similar deeption are likely to tering Xiaoyang i anyone ale theliff. work a well, ine he in’t very intelligent. e key i to prove their loyalty and value to him. XIAOYANG Defenses: Hardine , Evade , Parry , Stealth

290

DUAN, BULL SPIRIT

, Wit , Reolve Key Skills:Bite: d (Damage d Open), Grapple: d (Damage d ), Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d , Athleti: d , Command: d Max Wounds:

Duan look like a human with the upper body o a water buffalo. He ha two long horn that extend rom hi head and he arrie a Guan Dao. Duan believe himel to be the imele Maer and i uriou at anyone who enter hi “ared ground”. However hi memory i muddled, and he grow rurated i anyone ak him seifi queion.

Powers: Climb, Bite ( d

Hi anger exploive, only beingough abatedtough by rong dislay oihivalry or adoration. and deadly, Duan i not partiularly intelligent. He i eay to ool or milead. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Open), and Laugh

B. GATE OF THE VERMILLION PHOENIX i gate ha rumbled rom it ormer glory. It wa one the palae’ primary deene afer the liff ae. e outline o a giant phoenix arved into the one

Key Skills:Grapple: d , Gore: d , Heavy Melee: d , Speed: d ( eet), Bite: d ( d Open), Mule: d , Fly: d ( eet), Detec: d , Command: d Qi: Max Wounds: Key Kung Fu echniques (Waijia , Qinggong ): Fierce Strike: On a Sue you add + d to the Damage roll. On a otal Sue you add + d to the Damage roll and an exeed the andard die ap. Catharti: Ue on target in range. Whirling Dodge: Roll Athleti again Attak roll to redue Damage by - d (- d on otal Sue). Catharti: Roll Athleti again Attak roll to avoid attak. Powers: Gore, Devour (heal Wound or every infliced by bite) and Shapehange.

See CHAPER EN, BULL SPIRI, or more inormation.

D.

TIMELESS WAY

On either ide o thi road are giant one atue o terrible looking bird with head reembling ogre. ee were reated by Yao-Feng and hi men to ward anyone rom opening the tomb or diurbing hi on’ body (though he did not give him a proper burial, he ill loved hi on and wanted to make ure no one took the orpe). I anyone approahe the air to area E and G, they animate and attak. FENG GUARDIANS (4)

ee are large tone bird and ogre hybrid. ey are imilar to Golden Guardian but were reated by Yao-Feng. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Endurane: d , Detec: d Max Wounds: Powers: Bea Strength (x ) Breath of Venom: One per round eah atue an unleah a breath o halky du a a Skill Acion that over a -oot area. Anyone inide thi area mu make an Endurane roll N or take d Wound and loe point o Hardine or an hour.

E.

TOMB ENTRANCES A et o narrow ep lead up to thi walkway that i -eet high and rawl along the wall o the anyon. It onnec to the tomb and the treaury. ere are maive atue o the Eight Magirate in the wall a one approahe the tomb area. e magirate are believed to judge people afer death and eah seialize in a partiular virtue (Filial Piety, Propriety, radition, Order, Widom, Integrity, Loyalty, and Righteoune).

ee entrane are both ealed with heavy one door bearing the name Li. e fir door ha the relie image o a dragon, while the eond ha the relie image o a phoenix. e door are ompletely ealed and mu be deroyed or puhed with great ore to open. Eah door weigh , pound (ue the LIFTING AND MOVING OBJECTSentry in Chapter a needed here). Characer with Rank in Mule ae a N Mule roll to move the door while haracer with Rank ae N . I moving it i diffiult, it i poible to breah by attaking the door. Anyone with the rade (Stone) Skill may be able to find a weak point to help open it. Stone Iron Door: N ne , Integrity

F.

8

toOpen (rade: Stone); Hardi-

UPPER FORTRESS ENTRANCE

i airway area lide into the anyon and i preently onealed. It i -eet high. It only lide out i omeone play the orrec melody on the Guzheng in area . Otherwie all that exi here i a erie o oothold and handhold. Without the liding walkway, getting rom area B to take an Athleti roll o N . oe who ail all -eet ( d Open Damage plu Extra Wound).

G. SPRINGS AND LIBRARY ENTRANCES ee are both open and along a walkway that onnec to E. e walkway here i oniderably higher though, limbing -eet into theair. Both entrane here are open with no door. i pathway an lide into the wall i omeone play the inorrec note on the Guzheng in area . Should thi our, it lide ompletely into a sae in the anyon wall rapidly, oring anyone on it to make an Athleti roll (N ) or all

H.

eet ( d

Damage plu Extra wound).

VENT

ere i a mall ten-inh by ten-inh irular opening on the anyon urae above area . iwa srcinally a vent or ooking but an be opened urther

291

i enough Damage i done to reate a poible entrane into the hamber (area ). e rok i very tough, but by inflicing Dam age to it a large enough area or entrane an be reated. e drop i eet.

erami wine up i et on a rotting wooden table. ere i a limetone epitaph that alo erve a a lid or Chengi’ offin (whih i alo one). e lid i a oot thik and quite heavy ( , pound, ue the LIFTING AND MOVING OBJECTS entry in Vent: Hardine , Integrity Chapter a needed here). e lab an be removed with a Mule Skill roll or through other mean i the haracer are inventive enough. e N or uh ENTRY WAY i paage i about twenty eet long and ten eet a Mule roll varie aording to Rank in the kill wide. e one floor ha vague Feihu ript ethed but would be N or a haracer with Mule Rank onto it urae (with illumination thi i viible on a . It i ortunate that the lid i o heavy. N Detec roll to thoe acively looking). Anyone e epitaph read (in Feihu ript and Daoyun lan-

1.

8

reading the o ript ee that eahRighteoune, haracer repreent one five will virtue: Loyalty, Bravery, Filial Piety, and Reiproity. ee are eah saed eet apart and o long a people walk on them the Spear rap launhed rom area i not triggered. Anyone who walk down the paage, epping on any other portion o the floor, trigger the trap. Entryway rap: ype Attak, Detec N , Attak d again Evade, Effec d Damage, Diarm N . Mu be in area to diarm.

i pear trap an fire up to three time beore needing to be reloaded. Roll d againt the Evade o anyone tanding in the lead in the hall when omeone ail to ep on one o the virtue haracer. Anyone hit take d Damage.

guage): “Hi aneor amehi rom the north and took the name Qian. He erved maer well, perorming the role o ommandant o the upper ortre. Hi loyalty and hi bravery were widely admired. He wa killed by the Demon Emperor’ invading ore and killed many men beore an arher ruk hi heart. ee are the true ac o Qian Chengi’ lie.” e offin ontain the remain o Hero Chengi, a firm ally o the imele Maer who died in YaoFeng’ initial attak. However the sirit keeping ritual wa inadequately perormed when he wa laid to re, auing him to turn into a hopping gho. e lid keep him aely inide the offin, but anyone who remove it rik being attaked immediately.

HERO CHENGSI CHAMBER OF THE 2. TIMELESS MASTER

i quare one hamber onnec to the outide via an entrane paage (Area ) and ha two narrow paage leading rom it eaern and weern wall. ee are eah only a ew eet aro. e outhern wall ha a number o wide irular hole or the Spear rap and behind thee hole i the loading mehanim. From here haracer an attempt to diarm the trap. Anyone inpeting the wall ee the ollowing paage written in Feihu Sript (in the Daoyun language): You have entered the omb o the imele Maerwhere I have laid to re my allen ompanion. Only the worthy may enter. Te unworthy may never leave.

292 TOMB OF THE HERO QIAN 3. (STONE FOOTED KING)

CHENGSI

i imple one room i the tomb o hero Qian Chengi. ere i a large one offin in the bak o the hamber with a limeone lid bearing an inription. A bronze hair re again one wall and a

(HOPPING GHOST) Chengi appear a a normal Hopping Gho, with deiated kin and iff limb that ore him to hop rather than walk or ride. He i quite hungry and will attak anyone who open hi offin. Hero Chengi i unlike other Hopping Gho, rather than vulnerability to flame, he i vulnerable to any Kung Fu ehnique. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite and Claw: d (Damage d , plu Qi drain), Speed: d , Detec: d Max Wound: Powers Bite: e bite o the Jianghi doe d Damage. One they bite, they begin to drain Qi energy rom the body. Drain Qi:Upon biting a vicim, the Jianghi begin

to drain Qi romonto the the body, drawing energyPoint into itel by lathing target. i drain o Qi eah round, killing a normal peron inantly but taking ome time with Martial Heroe who have greater reerve o Qi. Anyone drained to Qi die. Qi return at a rate o per week. Removing a Jianghi that ha lathed on either require

deroying it entirely or making a Mule N roll to pry it off. Immunities: Immune to normal Attak, only harmed by Kung Fu ehnique perormed by thoe who are righteou.

4.

THE SWORD OF

QIXIA i i a well-rafed Jian word with a blue handle and blue tael made o dyed horehair. It doe Extra Wound again Demon.

5. TOMB OF QIXIA

i i the tomb o the imele Maer’ wie, Qixia. She wa killed during the fir attak by Yao-Feng. ere i a large one offin here with a limeone lid fitted with an emerald epitaph (worth , sade). Next to the offin i a bronze mirror, a laquered flute, and Qixia’ Jian Sword. ere i alo a wall roll with the text o the Maiden o Weeping Pavilion (ee Below). e area i proteced by either her sirit or a Qi memory, attaking anyone who enter and remain. On the other wall i a roll painting o the Lady Qixia herel. Any who have een the Golden Maiden o Buwei or have the aliman o the Golden Maiden, will diern a imilarity.

MURAL CHAMBER i area i a quare tone room with a mural depicing the diiple and men o the imele Maer fighting again Yao-Feng and hi Ogre Demon.

6.

TOMB LADY CUI

i i the omb o Lady Cui, the mother o Qixia and wie o Guo. Here there i another one offin with a limeone lid and epitaph. However the lid i ajar and the keletal hand o Lady Cui i learly viible on the ground. A rat managed to neak in and ea on her body, auing it to turn into a demon (ee area or detail). Upon insecion (Detet N ) a mall our-inh rak an be een on the lower ide o the offin. i tomb i alo notable a the epitaph e epitaph read in Feihu ript: “Lady Qixia wa ai the only one to bear the imele Maer’ name killed wordwoman, arti and the maer’ wie. She (Li Buwei). Again the wall i a one lab bearing a wa eared by enemie but adored by her allie. She had jade omb, a erami plate, and a up. three righteou on who fight in the north alongide Sunan and Bao. Her mui filledthe ortre with joy at In Feihu ript the Epitaph Read: “Lady Cui died night. Death ame to her rom the hand o Yao-Feng.”by her huband’ ide and wa buried by her daughter Qixia and her on-in-law Li Buwei. She wa reIn addition the wall roll ontain the ull vere o seced rom the Banyan to the Capital and helpul the poem Maiden o Weeping Pavilion. i i a in the fight again the Demon Emperor.” well-known and anyone who aoiated reognizewith it i alo aware opoem the traditional melody it. e poem i about a woman whoe huband i killed. She ome to their pavilion eah day to remember him. When he die her grie live on in the pavilion auing it to drip with water. i i important beaue it give an indiation o the orrec melody to play in Area . ere i alo a Qi Memory trap here. Whirling Blade Qi Memory (Qixia) Trap: ype Attak, Detec N “None”, Attak d again Parry, Diipline Rank , Qi Rank , Effec “Speial”, Diarm “Speial”, Hardine , Parry/Evade .

7.

TOMB OF GUO i i the tomb o Maer Guo, ather o Qixia and ather-in-law to the imele Maer. ere i a large one offin at the end o the room with a limeone lid that i lightly ajar. e remain o Guo are inide but the fleh ha been onumed by the Rat Demon and the offin itel turned into a ne. I the player insec the offin, the Rat Demon attak. Further insecion reveal a mall litter o baby R at Demon a well (however it i unlear rom looking at them i they are normal rat or demoni one).

e Rat Demon litter i old enough to urvive on it own and i reared by human it may be poible to i effec attak one peron eah round with Whirling tame them. However it i unertain what unique Blade ehnique. It appear a the himmering glimpe power or qualitie they might develop over time. o a emale figure who whirl at them with agholy word eah time it rike, then vanihe. e Attak doe d Damage plu Extra Wound (i it get a otal Sue on the Attak roll, it may attak the target one more time). Anyone o attaked may attempt a ounter (and thi i the only opportunity to harm it). Doing ix Wound in thi manner deroy the effec. See Qi Memory rap in CHAPER WO: RULESor more detail.

8

RAT DEMON

i i an ordinary rat that began eeding on the bodie o Lady Cui and Mater Guo, auing it to develop greater intelligene a it aborbed their reidual Qi energy. It alo hanged it phyial orm, growing in ize, rength and developing muh fierer teeth.

293

Defenses: Hardine , Stealth , Wit , Reolve

, Evade , Parry

Key Skills: Bite: d (Damage d , plu drain Qi), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d

Max Wounds: (+ per Qi drained) Powers Qi Drain: Afer it bite, on a ueul Damage roll it drain Point o Qi whih return at a rate o per hour. Ear Piercing Squeak:A a kill acion the rat an

8

queak auing i everyone in a beoot radiu to heavy take d Damage. an alo ued to lif objec like one. e Rat Demon an move up to pound in thi way but at a very low peed.

8.

THE EMPTY TOMB OF THE TIMELESS MASTER

i hamber ontain a one offin with a imple Feihu inription on the lid:

Collapsing Ceiling Trap: ype Attak, Detec N , Attak d again Evade, Effet d Open Damage, Diarm N . Te entire eiling all down, aving in on everyone who and in the room. Roll d again the Evade o all in the area. Anyone hit take d Open Damage.

9.

TOMB OF THE DISCIPLES i hamber i where the imele Maer buried hi diiple afer they were laughtered by the

Demon Emperor. While theintomb in theoother hamber were prepared well advane anyone’ death, the imele Maer had ew option when the time ame to bury hi udent. ere were imply too many and Yao-Feng wa oon to return. He buried them together in a ma grave ut into the one floor itel. He then paked thi area with dirt and plaed a wooden tablet ommemorating the name o all hi udent. ere are name in total on theli.

e floor here i expoed and filled with earth. e wooden tablet ommemorating the name o the imele Mater’ tudent i laquered, intac and rendered in impeable alligraphy (it and nearly ten eet tall). While the bodie below the earth poe e lid i , hundred pound (o N or anyone no threat to tresaer, the ground hif uneaily with Rank in Mule to lif). I anyone Kowtow the beneath the eet o anyone paing through. Feel ree lid open automatially and inide i the Four Finger to let the player aume the wor here, beore Manual (eeCHAPER ELEVEN: MANUALS AND sringing the true guardian on them. “I am the imele Maer. Kowtow three time and take me a your Siu. I will teah you powerul Kung Fu to deroy your enemie and protec your allie.”

OBJECS OFthat POWER e manual eured by athe i area lead to the treaury and i proteced by the bronze lath only ).releae i onei perormed kowtow. e lath itel an be ored open, but doing Golden Maiden o Buwei. A oon a anyone approaho trigger a trap that ollape the eiling on everyone e the paage leading to area or , he materialanding in the room (ee Collaping Ceiling Below). ize in a whirl o golden du and immediately attak. THE FOUR FINGER

294

MANUAL

Anyone who kowtow and aept the roll begin to ee image o blood rawled on the wall in a language they undertand every ew minute that read “Find my body. It’ in the upper ortre. Return it here where it belong a your firt at o obediene.” ee image ontinue until the peron find the imele Mater’ body and plae it in the tomb. From that point on they will ontinue to reeive imilar intrution rom the imele Mater a he i now their Siu. ee will our rarely however (no more than one a month). I one doe not kowtow three time and aept the imele Maer a teaher, then the ompartment never open and the ontent o the manual appear blank. Only thoe who have kotowed an ee the word written on the roll.

GOLDEN MAIDEN OF BUWEI

e Golden Maiden o Buwei wa made in the image o Lady Qixia and protec the treaury. She look like an animate atue o Qixia ahioned rom gold arrying a Jian. She materialize a oon a anyone head toward the outhern paage. e Golden Maiden an be ontrolled by the aliman o the Golden Maiden (loated in the reaury). Defenses: Hardine , Evade , Parry , Stealth or when ill, Wit , Reolve Key Skills: Speed: d , Mule: d , Medium Melee: d ( d with Jian), Grapple: d , Arm Strike: d , Leg Strike: d , row: d , Medium Melee: d , Detec: d , Endurane: d Qi: Max Wounds:

Weapon: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Fiere Strike, Gras o the Python, Guiding Crahing Wave, Whirling Blade, Whirling Dodge (Counter) Powers Resolute: Skill like Command, Deeption, and Peruade only ueed again her on a otal Sue, and even then he i merely onued. She an never be onvined to attak the wielder o her aliman. Bea Strength (x ): e Golden Maiden o Buwei i rong and her Bae Lif i doubled. She alo an exeed apping limit on Damage roll or Phyial Attak. Gold Body: Beaue he i made rom gold, the Maiden ha a hardine o . Meld: She an meld into any urae made o one, earth or mineral, allowing her to travel reely through that medium uing her normal movement.

10.

TOMB OF THREE SONS i area ontain three open one offin, none o whih ontain bodie. ere are limeone lid fitted with empty plaque. ee were meant or the imele Maer and Qixia’ three on; however, they were never buried here.

engraved on it urae. Anyone who poee it an aue her to materialize in any loation they know or twenty minute at a time one a day by aying the name “Qixia”. e peron with the aliman alo ha ontrol o the Golden Maiden when he materialize. One the aliman i held by omeone, the Golden Maiden materialize and kowtow (then vanihe).

12.

TOILET

i i the latrine area. It i a imple hole in the ground with brik on either i room i o aloa undertwo theraied heavy air effec dueide. to the preene Shui Gui in area . Characer take - d to Endurane while in thi room, area and .

8

ere i a Zun Bear Claw Medallion inide the toilet itel. Anyone earhing will find it wedged between rak in the one (Detec N ). Ping (See AREA ) plaed thi here when he realized he wa about to be overwhelmed by Yao-Feng’ Guard. Zun Bear Claw Medallion: i i a one irular medallion with the image o a bear law and sear. It ha a magial effec on anyone wearing it that give them a + d Bonu to Peruade, Deeption or Intimidate roll again Zun ribemen (whether they ee it or not).

HALL i i an empty hall, but the preene o the Shui TREASURY Gui in area affec the air here. Characer who i i the treaury. It i ealed with an iron door enter will find it lightly harder to breath, a i the ane that blok the entire paage way. e key to the air ha grown heavy, taking a - d to their Endur door i loated in area . Without it the haracer roll until they leave area , or . may have to break it down or pik the lok. I they hooe to break it open that will reate tremendou SPRINGS noie and urely attrac either Zun ribemen or i open up into natural sring, whih were one Xiaoyang to their loation. ued or bathing and leaning water. e one floor Loked Iron Door: N to Open (rade: Mehani); provide a mall platorm and arved air gently lead Hardine , Integrity into the water. e water are home to a Shui Guiwater ( gho) named Ping, a young hero who wa drowned e treaury ontain a number o valuable item, here at the hand o the Demon Emperor’ guard. inluding a ae o , ilver tael rom the Era o the Demon Emperor. In addition the ollowing an Player who make a Detec N rollmay ee a pair be ound here (value given in parenthei). o diembodied eye peering above the urae o the 295 pool. i i how Ping appear at fir. I anyone Objects: large golden tripod auldron ( , sade), enter the water, or get near, the outline o her body a large lay bixie ( pade), aliman o the Golden emerge, and he trie to drag them in to trade plae Maiden (ee entry deription below), Jade Phoenix (ee below). ake anyone involved in thi enounter Amulet ( , sade), aide until it i finihed. I a player haracer i replaed by the Shui Gui, let the player ontinue playing Talisman of the Golden Maiden ( , spades): hi or her haracer but inorm them that they are i gold taliman ha the image o Lady Qixia’ ae now Ping (give them Ping’ inormation).

11.

13.

14.

PING (SHUI GUI, WATER GHOST)

8

Ping wa a great Martial Hero in lie named the Drunken Crane. She wa known or her Drunkyle Kung Fu and her fiere loyalty to the imele Maer. She wa killed by Yao-Feng’ guard in the sring and her deire or revenge ontinue into death. Should he retake a body, her goal i to kill the Emperor and a many imperial guard a poible (one he ha relaimed her Bear Claw Medallion rom area ). It doe not matter to her who the urrent emperor i, he make no diincion between the Gloriou Emperor and the Demon Emperor (he will imply view him a the Demon Emperor reborn). She will alo want to get drunk whenever poible. Even i thi impair her ability to perorm Kung Fu ehnique, he will be adamant that it enhane her fighting.

See Shui Gui entry under GUI in CHAPTER TEN: HREAS AND MONSERS or urther detail. Defenses: Hardine , Evade , ParryStealth , , Wit , Reolve Key Skills: Grapple: d , Speed: d , Mule: d , Detec: d Max Wounds: Powers Suffocate and Possess: I Ping attak with her Grapple Skill and pull a target under water, ue the normal uffoation rule. Anyone killed in thi manner, immediately hange plae with her. Immunities: Shui Gui an only be harmed by weapon made rom Plum ree wood.

15.

296

LIBRARY RECORD HALL i i the library reordhall. ere are everal abinet lining the wall here ontaining doument in pullout drawer. Mot o the doument are on wooden plank and pertain to the daily management o the palae, reord and it reoure. By reading through thee, player an determine that the peron in ommand o the palae wa omeone named Li Buwei, that he wa an ally o Sunan and Bao during the reign o the Demon Emperor and that they had ju uffered a great attak rom the emperor’ ore and were expecing another oon. Aording to the reord Li Buwei ommanded , men and a numberogreat

Ogre Demon dediated to killing anyone who knew the ehnique ound in the Four Finger Manual. ere i a Guzheng bolted to the floor here. It wa srcinally part o the ortree deene, allowing them to ontrol ae to the lower and upper ortre. I one play the melody o the Maiden o Weeping Pavilion, the walkway leading rom area B to lide out rom the ide o the anyon wall, allowing eay paage. I anyone play any other note on the Guzheng thi aue the pathway onnecing all the G entrane to lide into the anyon wall (dropping anyone on it to the ground below). i paage lide bak out however a oon a Maiden o Weeping Pavilion i played. alent (Guzheng) N . A pile o rubble and boulder blok the paage into area . ee were deliberately plaed here. ey an be moved to reate an opening but thi take at lea an hour. Beore the pile i the remnant o a mall ampfire lef by the Xiaoyang rom the previou night (they had amped in thi hamber). Guzheng of Qixia: Obervant PC will wonder why the ring ill remain intac and why the Guzheng itel ha not warped. i i a seial Guzheng and one belonged to Lady Qixia. It i made rom laquered wood and the ring are twied ilk. It ha blue deign on the urae that have not aded (poibly turquoi). e inrument never need to be rerung, tuned, and it i imperviou to ware. It an be phyially damaged but effecively ha a Hardine

o

and Integrity o

.

16.

STUDY i wa one a udy area. ere i a long table filled with wooden plank or writing, a number o oarehaired alligraphy pen and an in ktone. e table’ leg have been mahed. ere i a wooden wall roll hanging beore the table and eated next to it i the keleton o a Pei Fu (ee next paragraph) ill keeping a meditative poure, with an ivory alligraphy pen in hand.

During the final attak on the omplex, there wa a great battle in here between Yao-Feng and the hero Pei Fu (the imele Mater’ worn brother). YaoFeng wa unable to deeat him o he mahed the one and trapped Pei Fu inide the hamber to die. Already weakened by their exhange, he died oon afer but managed to write and hang a roll upon heroe. a i omplex wa hi headquarter but alo erved a mall ommunity o reugee rom the the wall (ee Wooden Sroll below). Empire (inluding ormer imperial offiial). ere i Wooden Wall Sroll: i i upended rom the alo inormation here ating that Yao-Feng, the Demon Emperor, wanted not only to kill Li Buwei, eiling and written in Feihu Sript in the Daoyun but alo deroy hi yle o Kung Fu and kill all hi language. It read: diiple. oward that end he had a mall group o “Te Demon Emperor had a eret hild."

i i a reerene to the imele Mater being the on o the Demon Emperor.

17.

THE LIBRARY

i i the library. ere are everal wooden abinet, heavily worn and raked that open to reveal tak o book and wooden roll. e abinet eah have round dragon medallion on their ide. ey ontain e Rite o Wan Mei, e Saying o Kong Zhi, e Book o Fortune, and other important text.

ere i aoeret paagean on be thedeteced northernonwall. outline thi paage a Ne Detec roll. It an be opened by turning the dragon medallion on the abinet next to the paage.

Preently there are a group o Xiaoyang who retreated ollowing an attak by the Snake Demon and Leaping Leopard when they were trying to get into her lair (through area ) Some o them are learly wounded rom word lahe and they are in a heated argument, with Loud Fi uriou that they fled.

d , Athleti: d , Command: d , Language (Xiao): d , Language (Daoyun): d Max Wounds: Powers:Climb, Bite (Open Damage d ), and Laugh.

S ECRET

PASSAGE (17 to 21)

i narrow paage lead into area . ere i a dart trap in the middle o the paage that fire our poioned on anyone who ep on a panel here onealed by year o du. Poisoned Darts rap: ype Attak, Detec N , Attak d again Evade, Effec Poion (Spiny oad Venom), Diarm N .

8

Roll d again the Evade o the peron who trigger the trap. Ti doe no Damage but expoe the vicim to Spiny oad Venom.

17B.

SLIDING STAIRS i air paage way preently lide out rom the anyon when omeone play Maiden o Weeping Pavilion on the Guzheng in area . Otherwie it i XIAOYANG (5) inide the anyon wall, meaning haracer mu ue i group o Xiaoyang (ee CHAPTER TEN: oothold and handhold to get rom B to . THREATS) i led by Loud Fit, who reemble them Without the air it i a N Athleti roll to ro exept he look more arred and tall. He think thi area. i i eet high o any all doe d thi i an ideal loation or hi people and i leading Open Damage plu automati Wound. an attak again the Snake Demon. ey will ee the party a a threat, but poibly an be reaoned with and will work with the PC again the Snake LEAPING LEOPARD Demon. ey seak their own language but alo a i room ha a very high eiling ( eet high) and a little Daoyun, o ommuniation hould be poible. pit in the enter where people may have one kept a Defenses: Hardine , Evade , Parry , Stealth fire. Leaping Leopard ha plaed plank owood into , Wit , Reolve the one wall to erve a oot hold, but they earsaed Key Skills:Bite: d (Open Damage d ), Grapple: ixty eet rom one another. In all there are eight plank. e fir et o two are twenty eet high, with one on d (Damage d ), Arm Strike: d (Damage e eond d ), Speed: d ( eet), Mule: d , Detec: the weern wall and one on the eaern wall. d , Athleti: d , Command: d , Language et are eet high and both on the weern wall. (Xiao): d , Language (Daoyun): d Near the pit i a lay ooking pot, ome imple earthMax Wounds: (but two are Wounded with only enware bowl and up, a soon, and a athel filled ) with rie and sie. Powers: Climb, Bite (Open Damage d ), and ee objec belong to Leaping Leopard, a Zun hero Laugh. and member o the Sun ribe. ey worhip the 297 Demon Snake Jia (ee area ). eirleader, Demon

18.

Maer Hau, He inruced Leapinghimel Leopardontoone guard the entrane. uually perhe o the plank during the day, breaking only to train , Wit , Reolve (whih i what he ue the plank or). At night he Key Skills:Bite: d (Open Damage d ), Grapple: leep upon one o the plank. e Sun ribemen ome every ew day to bring him ood and upplie. d (Damage d ), Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: Leaping Leopard will attak anyone who ini on

LOUD FIST Defenses: Hardine , Evade , Parry , Stealth

paing through area . He make no exeption. However he i polite and enjoy banter.

LEAPING LEOPARD

Leaping Leopard wear leopard hide and arrie an ox tail dao. He i playul in hi fighting yle, oaionally ipping rom hi wine gourd or effec (but not enough to get drunk) and taunting oe. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:

8

d , Legd Strike: d , Light Melee: d , Medium Melee: ( d with Ox ail Dao),Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , alent (Cooking): d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage or Extra Wound on otal Sue, - d Auray) Combat echnique: Medium Melee-Deflec Key Kung Fu echniques (Waijia , Qinggong ): Biting Blade: Attak roll at - d but do twie normal Damage (ubtrac rom target’ Hardine or determining Damage roll). Catharti: Do Extra Wound on attak and ubtrac rom arget’ Hardine or purpoe o damage roll. Fierce Strike: On a Sue you add + d to the Damage roll. On a otal Sue you add + d to the Damage roll and an exeed the andard die ap. Catharti: Ue on target in range. Leap of the Swan: Athleti roll to leap eet. Catharti: Can alo attak. Whirling Dodge: Athleti roll again Attak to redue Damage by - d (- d on otal Sue). Catharti: Avoid Attak entirely.

19.

298

HALL OF THE SNAKE DEMON i i the audiene hall ued by the Snake Demon or greeting the Sun ribemen when they bring tribute or arifie. ere are everal lantern on the wall and fine mahogany hair aing one another in a row beore a larger hair with elaborate nake pattern arved into the bak. On either ide o the entral hair are two table (alo mahogany).

i area look reently ued.

20. KITCHEN,

MEDICINE AND STORAGE

i room ha a very high eiling ( eet high) with a mall irular hole that open to the top o the

anyon. ere are everal table with lay ooking pot and variou utenil are here. e room i irular and ringed with a flimy wooden ramp that goe eet up the ide o the wall. e ramp i dangerou, requiring an Athleti roll (N ) every twenty eet not to ollape it and all. Italo ha dozen and dozen o arrow wedged on it urae a i fired rom the eiling. Along the ide o the ramp are variou earthenware orage veel ontaining raw ingredient or ooking. ere i alo a bronze and wood abinet on the eaern wall. i ontain all the major ingredient or mediine (inluding antidote and poion). e floor i littered with broken arrow haf.

i i the room where the imele Maer wa atally wounded. While ending off the Demon Emperor’ guard he wa ruk by an Aain’ Storm o arrow, then made hi way to area where he died. ere i ill a memory o the attak in the air and thi trigger anytime omeone enter the room. Storm of Arrows Qi Memory Trap (Imperial Assassin): ype Attak, Detec None, Attak d again Evade, Diipline Rank , Qi Rank , Effec Speial, Diarm N Speial, Hardine , Parry/Evade .

A hadowy bowman flahe briefly into exiene rouhed high in the eiling and releae a ingle arrow whih turn into a volley that rike the entire hamber. Roll d again the Evade o anyone inthe hamber. On a hit they eah take d Damage. Te figure vanihe but reappear every two round to attak a long a anyone i in the room.

21.

SEALED ENTRANCE CHAMBER

i hamber i ealed by a trong iron door. On the floor i the body o an Ogre Demon. It wa killed by the imele Maer and it hand wa hopped off. However anyone oming into the hamber who beame a diiple o the imele Maer aue it to awaken and attak. It i very obviou and voal about it motivation, reaming thing like “I hall extinguih the imele Mater’ Kung Fu”. Iron Door: N Integrity .

to Open (rade: Metal), Hardine ,

i i a lue to the loation o the eond hal o hi Iron Spear o the imele Maer ehnique (ee area ). It ia reerene to Mount Rong and Mount Hai’an (the eond hal o the manual i below Myi Sword emple in a orgotten avern).

24. THE CHAMBER OF THE IRON SPEAR ere i a large iron sear uk into the rok floor here. It wa plaed deliberately by the imele Maer. e wall o the hamber have numerou illuration o a sear ehnique written in blood. e imelehal Maer wrote beore he died. It i the eond o the Ironthi Spear o the imele Maer ehnique. i an be opied or udied here. However to maer the ehnique the remaining hal i required (thi i loated deep below Myi Sword emple). It i lear to anyone attempting to udy it that thi only ontain hal o the tehnique. OGRE DEMON

In lie thi reature’ name wa Heha. In death he i a beatly reature with a wide body, hulking houlder, ang and horn. Hi lef hand i miing and he ha a maive lah wound aro hi ae. ough he ha been here or enturie, hi body ha deayed lowly. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: Powers: Qi Immunity, Mighty (roll Open Damage or Attak), Weakne (Jade), Qi Diruption

IRON SPEAR OF THE TIMELESS MASTER

i i a normal sear exept it beow a + d bonu when uing any sear-related Kung Fu ehnique.

25.

SHRINE OF THE ENLIGHTENED GODDESS

i room ontain an old Shrine to the Enlightened Godde. It i imply a tall tablet at the bak o the room with the image o the godde upon it. ere i a bronze bowl that one ontained and and inene but now i ju filled with du.

26.

SHRINE OF SHUN Unlike many other area o the upper ortre, thi room look like it ha been inhabited or ued reently. ere i a hrine o reent onrucion again northern wall. Above the hrine i a wall roll 22. BODY OF THE TIMELESS MASTER the painting o a man in hi mid-ortie with a beard e remain o the imele Maer are in thi hamber. and dreed in lothing that look about year Hi body i on the ground, almo ompletely keletal out o ahion (however the image wa learly made and riddled with arrow. He alo wear a bronze key le than a year ago). i i an image o Shun, the to the treaury (area ). Anyone who give hi body deeaed huband o Jia the Snake Demon. wo a proper burial will be beowed with a + d Luk lantern hang on the weern wall. ere i alo a bonu or the re o the day on all Skill roll and a ladder again the eaern wall leading up to a large + d or the remainder o the week. alove that wa one ued a a leeping area. In the alove are ome uhion and a box ontaining Shun’ robe and hat. Any man wearing thee item will be THE WALL OF THE miaken or Shun’ reinarnation by Jia. TIMELESS MASTER i room ontain the final word o the imele Maer, written in blood on the northern wall. It read: Between Rong and Hai’an.

23.

8

299

27.

JIA’S LAIR

i i where Jia, the nake demon reide. She ha oked the hamber with fine urtain, uhion, mirror, paint, dye and other luxurie. She alo took everal alligraphy bruhe and ink one rom the library and brought them here. Beore he took up reidene the room wa a hall or the oldier. Five lantern hang rom the wall. ere i a izeable bed in the northern orner a well. A ilk urtain orm a partition eparating the bed hamber rom the re o the room. Beore the bed i an iron brazier with bixie moti and three leg. It i lear to anyone

8

entering that omeone reide here. Jia i not alway preent. Sometime he wander away rom the lair in earh o ood or upplie. ere i a in hane that he i preent during the day and a in hane that he ireent p in the evening. She will be hoile to any intruder, though he an be reaoned with. However he will attak anyone who trie to eal the Divine Snake Manual rom area . Jia long or the return o her huband, Shun (who died age ago). Male haracer who preent themelve a holar or how kill in Mediine rik being miaken or Shun. Jia i hopeul he will return and one he deide omeone i hi reinarnation, he will have diffiulty believing otherwie. It i even poible uh a haracer i her Shun reinarnated and ate meant or them to ro path again. i may aue her to view the re o the party with hotility i they appear to be “interering in their love”.

JIA (SNAKE DEMON)

300

Jia i a Snake Demon who ha lived here or ome time, having ome to the loation hortly afer her huband, Shun, died o old age. ough he wa human he ound hi ompaionate and truing nature ompelling. A killed phyiian and holar, he roamed the Banyan with Jia aiding the ik and needy. However they were dogged by the Dehua and Heiping ec, who blamed Shun or loving a Snake Demon. ey tried repeatedly to kill the ouple and to deroy their love, but never ueeded. When Shun died Jia wa devaated and ame here to find peae and to train. Eventually the grie wa too muh and he ame to believe that Shun would return to her, reinarnated. When the loal Zun arted worhipping Jia and bringing her arifiial offering, aked them to find men who eemed like he killed phyiian and any holar and bring them to her. Jia ha been training regularly in Kung Fu o that he an protec Shun when he return.

Jia i an exeptional Snake Demon in that he train in Kung Fu and ha Qi Rank. She an gain eh-

nique by draining Qi a well, but many he ha learned herel.

When he believe no one i around, Jia aume her nake orm, but unle he i trying to intimidate, he appear in human orm to any intruder. For lothing he preer blak and red robe. Jia know where every trap in the omplex i loated, but leave them armed to deend her lair. Defenses: Hardine , Evade , Parry , Stealth ( tree or water), Wit , Reolve Key Skills: Bite: d (Damage d ), Arm Strike: d , Grappling: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Peruade: d , Hiory (Era o the Righteou Emperor): d ,rade (Alhemy): d , alent (ea Preparation): d , alent (Paint): d , alent (Poion): d , alent (Calligraphy): d , Mediine: d , rade (Mehanial): d , rade (Wood): d Qi: Max Wounds: Expertise: Alhemy-ranormative Subane, Alhemy-Longevity Subane Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Eight Divine Snake, Fiere Strike, Heart Strike, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake, Whipping Strand Eight Divine Snakes: i ure Purple Spirit Venom. Fierce Strike: + d to Damage (otal Sue + d ). Can exeed the die ap. Catharti: Up to additional target. Heart Strike: Arm Strike again Parry. Caue diomort and - d to all mental kill or hour. Catharti: Lower Hardine by . Inverted ree-Point Strike:Arm Strike Again Parry to aue paralyi or round (only work on urprie again haracer with Qi Rank). Catharti: La or hour. Naga Palm: Arm Strike again Parry, - d to Phyial and Combat Skill. Catharti: Kill target in d day. Nine Divine Snakes: i ure anyone affliced with Naga Palm. Whipping StranQi ds:Rank Grapple Evade o everyone with in again oot area, kill them. Catharti: Work on people with Qi or more or d Damage or allow her to rerain them. Powers: Drain Qi, Kung Fu, Shape Change, Compelling Gaze, Bite (Damage d , plu Snake Demon

Venom), Conric, Bea Strength (x ). Poison: e poion o the Snake Demon i partiularly rong and aue horrible halluination. Poison

SnakeDemonVenom

Lethality

Day

Speed

Minute

Effect

Temporary

Medicine Skill TN

7

BrewRating

7

Potency

4d10

Skills

C, P

28. HALL

29.

TEA CHAMBER i area i learly lived in by omeone. ere i a table with a blue glazed up. ere i a abinet oked with two pound o blak tea brik. e abinet alo ontain implement or mixing and whiking the tea (tea loth, tea whik, glazed bowl, and o on). e air mell ragrant rom regular tea preparation. Jia, the Snake Demon, ue thi room or drinking tea and relaxing.

30.

FLOODED CHAMBER

i area ued to be living quarter but all ht e ontent

OF THE WOODEN GUARDIANS have been wahed away by a flood o water. An un-

Like area , , and , thi portion o the upper ortre look reently inhabited and eem to erve a an armory or training area. ere i a lear area in the middle o the room, three weapon rak again the wall and a fine laquered abinet on the weern wall. Beore the abinet are what look like two wooden training dummie, exept the limb are heavily siked and they eem to have pulley and sring mehanim. I anyone and in the area beore the wooden dummie their weight trigger a mehanim that drop two more wooden dummie behind them (or a total o our). Anyone eeking to reah the abinet mu ontend with thi trap.

8

derground river broke through the wall about eight year ago and flow out the outhern paage orming a all down the anyon wall. e room itel i pooled with water and there i a urrent. e water i our eet deep. e ep leading rom area and only go halway down beore meeting the water. Anyone trying to get aro the water either need to wim or limb along the wall. e Athleti N to limb i , while the Swim rolli N . Anyone who ail the wim roll i pulled toward the all, where they mu make an Athleti roll or all over the edge or d Open Damage.

Jia acually ue the trap to protec her manual. ere i a mall ion o Hen-Shi on the wall o the paage leading

31.

STORAGE AREA

rom area to lide (Detec ), i thi i turned, all the i another and orage area, oldier kept ome wooden dummie into N the eiling, poing no threat. o thei lothing gear. It iwhere mall and ramped but inlude everal wooden boxe with uit o ord e weapon rak ontain everal weapon, inluding and plaque armor rom the Era o the Demon jian word, a sear, a hard whip, butterfly word, and Emperor. ee are ill wearable. an ox tail abre. None are magial in nature but all are exeptionally rafed and have nake moti being worth THE GATE MECHANISM time the normal value or their appearane alone. i room i where the oldier ould open the e Divine Snake Manual: e abinet ontain the maive one door that reemble the anyon wall Divine Snake Manual, whih wa written by Jia. It (A). ere i an enormou hand rank and mehaninlude the Eight Divine Snake, Naga Palm and ial wheel yem that take at lea three people to the Nine Divine Snake ehnique. pull (moving it i the equivalent o , pound). urning the hand rank five rotation open the door Wooden Dummy rap: ype Attak, Detec N , enough to let men into the anyon. Attak d again Parry, Effec d Damage, Diarm N .

32.

Eah round and any time a haracer move pa one o the dummie (or example to reah the abinet or to eape the middle o the hamber), all dummie within riking range attak (in the enter o the trap thi mean being attaked by our limb, but loer to the abinet, two).

32B.

LOOK-OUT

i onealed lookout i little more than a perh on the edge o the anyon. It an alo erve a an alternative entrane into the upper ortre but i very diffiult to sot, even rom up loe (Detec N ).

301

GAZETTEER OF BANYAN MOUNTAIN VALLEYS AND LAKES (CONT'D)* THE TUODI

i i a nomadi Zun tribe who roam Heiping Mountain and Zun Valley. ey are le hoile than ome o the other Zun nomad, exploiting only Zun village and trading with the Daolin. ey take regular

8

alt tribute rom the village o Yipu. ey are loyal to Heiping ec, trading inormation or ae paage through the area. Heiping alo orbid them rom harming anyone in Heiping valley.

THE WITCH

OF ZHAOZE ZHOU i i the mall ilt houe o the With o Zhaoze Zhou (See THE WITCH OF ZHAOZE ZHOU in CHAPTER NINE: NON-PLAYER CHARACTERS or more inormation). Her home i a erie o mall hut on wooden platorm raied above the water level o the wamp. It i urrounded by roodile that eem to do her no harm but alway attak intruder. In addition Red Ru-Fih are unuually ommon here. She alo ha a number o trap et up in the urrounding area. Member o the Zun River Gang are ofen in the area to trade inormation with Li Sou Chao or ee i he need any avor.

WU

PEN

WU PEN VILLAGER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d Max Wounds: Weapons: Wooden Gun Staff ( d ) or Fi

WEI-YAN JUN

Wei-Yan Jun own the Mountain Dragon Inn and i a rude man o lightly heavy build. He ofen tell inappropriate joke and omment on the bad habit o other when they are not preent. He alway treat the peron he i seaking to like hi greate riend while denigrating the la peron he sent any time with. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Command d Qi: Max Wounds: Weapons: Wooden Gun Staff ( d ) or Fi Key Kung Fu Techniques (Waijia , Neigong ): Iron Body, Roar o the Lion, ai Lan’ Staff Strike, rapping Wind

i i a mall and iolate village in the mountain pa between Dai Bien andZun Valley. e village here are Daolin ettler o the Wei-Yan Clan, and laim to be I deendant o one o the early emperor (though the i i a mall village on the Ghezong river o about preie emperor they laim lineage rom hange with people. e people here are herder and fihermen eah telling). e people o Wu Pen do what they mu but alo ultivate oybean (whih they eat plain but to urvive and are not above robbingunwary traveler. alo erment to make tou). ey are on good term ey get water rom loal well (o whih there are with the Nature Loving Monk and venerate Hen-Shi. many), raie liveok, and grow tuber rop. ere i ey alway provide hositality to thoe in need. one inn in town alled the Mountain Dragon Inn, it i Pottery rom Xi i partiularly prized, though the run by Wei-Yan Jun, a meagerly talented Martia l Expert. olk who live here ee nothing seial about it themere are a ew unavory haracer that live in the elve. ee item are yellow-glazed erami dihe area or requent the Mountain Dragon Inn. Among and up. What i notable about them i the realii relie work on the urae. ee uually inlude them i Daning Hawk (Nephew o Maer a). He image o wildlie (fih being a ommon theme) but i on good term with the village, pay the people well or their time and aiane, and relie on Wu alo inlude image o the Nature Loving Monk who they admire. e head o the village i hie Yuan. Pen when he need to ambuh an enemy (ofen at the Mountain Dragon Inn) or entertain a riend. Yang uo, a renowned Martial Hero, ha taken up reidene in the village. For reaon o hi own, he arted training a an apprentie under the maer potter Dee to learn how to make Xi pottery.

X

302

*Note: All entrie pa thi point are not a part o the omb o the imele Maer ub-ecion.

YIPU i i a Zun village that ha not adopted Daolin belie. ey ontinue to dre in hide and they violently rejec the idea o Dehua, inead worhipping loal demon and sirit. However they have embraed Daolin tehnology. e village ha about houehold, and i built high in mount Heiping. ey do trade with Heiping Village and the Dehua ec, a well a with ome o the village in Zun Valley. ey alo pledge annual alt tribute to the uodi. e Yipu urvive by arming high elevation rop and mining their many alt well. ey believe the alt well are inhabited by a erpent godde named Nua who demand regular arifie o young male onort to keep the alt plentiul. eir number are mall, o to find vicim they neak in to the Zun Valley Village and eal men.

Yipu i led by a ounil o five elder who eah repreent the different anerie in the village.

Shan Luhan, leader o the Zhaoze ec. Shan adore the art and thoe reiding here ofen engage in painting, poetry and mui, a well a fine uiine. e iger are extremely hoile to intruder, but appear to be under the omplete ontrol o Shan Luhan, who keep them rom harming invited gue. For inormation on Zhaoze ec ee their entry in CHAPTER SIX: THE MARTIAL WORLD.

ZHAOZE

PALACE i i really more o a erie o extenive ourtyard dwelling and hall than a palae. It i where Shan Luhan retire rom the world to indulge in poetry and mui. He ofen invite great arti to join him. e ground o the palae are prowled by pearl tiger under Zhang Long’ ommand.

ZHE

8

VALLEY

i valley i warm but omortable year round, with ju enough rain and humidity to enure plentiul flora and wildlie. It i enormouly pleaing to the eye, with beautiul white liff on all ide heering ULI up toward Mount Peng. At it enter i a eep anyon Leadership: Headman Li Deun aid to be endle, though in truth it i one mile deep. Population: e bae o the anyon i quite old or upernatural Yuli i a mall fihing and pearl harveing village. reaon, in ontra with the urae o the plain ey are known or their reh water pearl and until and land urrounding it. It liff are white and reently that wa their primary oure o trade. mooth, requiring a N Athleti rollto ale. However, reently a young man rom the village ell Zhe Valley i home to all manner o wildlie, but all into ae maive inkhole on athe oppoite ojade the o it i non-predatory. In ac onuming blood or lake. inkhole revealed avern withide large depoit. Sine then the village ha gained tremendou meat while inide Zhe Valley aue Wound and wealth mining and elling the jade to Chen and Rong- redue Qi by or eah day the diet i maintained (it Yao. However thi ha not eaped the attention o return at a rate o per day one the diet i abided loal bandit (See HE HEARLESS FORRESS). by or the peron leave Zhe Valley). O seial note i ey alo may attrac the attention o General Qiang the Zhe Valley Chryanthemum, a purple and golden o Rong-Yao, who would be intereed in their udden olored flower that ha long urved floret and arrie flood o Jade. e people o Yuli do not know it but poionou thorn. e thorn ome in two type: they will oon be attaked by an outide group (or Water and Viper. e Water orn have healing group) looking to apitalize ontheir reent diovery. propertie but alo aue euphoria and dirupt oordination. Viper orn, in ontra, aue pain and ere i a temple dediated to Hen-Shi and a maive injury but enhane phyial rength. A good number aneral hrine dediated to the early ounder alled o thee flower an be ound here. SeeWATER HORN and VIPER HORN in CHAPER FIVE: Hall o the Li Clan. Mo reident o the village EQUIPMEN or more inormation. belong to thi lan. On the edge o the anyon there i a villa alled i Fan with ome urrounding village. i i where 303 HAOZE LAKE AND ZHAOZE ISLAND Zhe Valley ec and it leader are headquartered. See Leader: Shan Luhan I’FAN in thi hapter or more inormation.

Y

Z

i lear lake re at the bae o the Banyan Mountain, and radle a mall iland inhabited by pearl tiger and tall white birh tree. e only people living on the iland are the reidene o Zhaoze Palae, a srawling ourtyard dwelling owned by

e entrane to Zhe Valley i proteced by a myeriou warrior alled Green Guardian. See Green Guardian in CHAPTER NINE: NON-PLAYER CHARACERS or more detail.

ZUN

CITY Leadership: Chie Wan Lin Population: ,

8

i i a large ity in Zun Valley along the main river. It i onidered neutral ground by the ec. Every ec ha a temple or headquarter here. e ity i led by Wan Lin, a Martial Hero known to be the be and onidered the head o the Wan bloodline, thereore thoe in high poition in Zun tend to arry thi urname. Wan i not a proper ec but a amily lan. Wan Lin i unaffiliated with any o the exiing ec. Zun i omething o a trade enter o the outhern region beaue the Zun River orm a trade route between the Banyan and Hai’an. e Hen-Shi ea Houe i a avorite sot or loal holar and poetry enthuia.

ZUN RIVER UNDERLING Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds:

ZUN

VALLEY VILLAGES ee are mall Daolin Village who belong to what they all the five lan (Shan, Li, Lu, Mui, Keiban). ey were early ettler to the region. Eah village i governed by a group o lan elder and they one were under the ontrol o Maer Yu Guang o Zun Villa. However he wa reently killed, whih ha lef Zun ity i known or it elaborate Dragon and them expoed to raid rom the uodi and Yipu. e Phoenix eival, ending them with the burning o Zun Valley Village ollecively ontrol a loal alt ten giant paper phoenix (or Dragon Feival) and mine, but without Maer Yu Guang’ protecion thi dragon (or Phoenix Feival). ey alo end out may all into the hand o either the uodi or Yipu. everal wooden dragon or phoenix boat whih they alo burn. UN VILLA A number o village enirle Zun, arming mainly i wa the reidene o a ormer loal magnate and rie and produing the be wine in the region. great Martial Hero named Yu Guang. He proteced the Zun Valley Village in exhange or alt and annual grain tribute. Yu Guang wa killed in a battle UN FOREST with the With o Zhaoze Zhou three week ago. i i a dene ore o bamboo and other type o

Z

Z

tree.Zun Spotted arehere ommon, bandit and ribedeer dwell in mall huttedrequent, village. It i alo where the ree-Dwelling Nun ec live. Some ay the ore i ured and home to keleton, tree demon and other reature. SeeTREE-DWELLING NUN Entry in CHAPTER TEN: THREATS AND MONSERS or at.

THE ZUN

RIVER GANG Leadership: Frowning Eagle

304

i i a ruthle group o brigand who extrac protecion money rom the loal population and raid traffi along the Zun River. ey are led by Frowning Eagle. e hie ay at the Ornamental Pearl in Bouzhou where he ha a room, and i uually proteced by underling. Reently Chie Frowning Eagle wa humiliated by a band o heroe, and ha ought an alliane with Zhaoze ec to inreae hi number. In exhange he pledged to all their leader maer and provide regular hipment o wine.

CHAPTER 9

NON-PLAYER CHARACTERS

hi hapter inlude major and minor harater in the etting. t i not exhautive (we imply did not have room to inlude everyone).  people expre interet we will releae harater upplement that inlude the remaining et leader and peronalitie o i ien.

Player Charater (PC) and Non-Player Charater (NPC) are the mot important element in a Wandering Heroe o Ogre Gate ampaign. Gamemater hould review relevant entrie thoroughly rom thi hapter when they are likely to ome up in game. ey hould alo make plenty o new NPC a needed. We kept mot NPC deription hort (with a handul o key exeption like Lady Plum Bloom) o Gamemater an read them quikly during play a well.

Many o the haracer here alo appear on THE MARIAL WORLD PERSONALIIES ABLE in CHAPTER TWELVE: THE GAMEMASTER. Some however are not ound on that table, o it i worth peruing the etion to find haracer to introdue in your ampaign.

ABBESS

XIONG-HUA

(FEROCIOUS

FLOWER) Abbe Xiong-Hua wa born into the ree-Dwelling Nun ec, her mother being a reseced Senior Nun and her ather an Initiate. e Abbe i alled the

9

Feroiou Flower, beaue he adorn herel in lotu flower and ha an unrelenting fighting yle. Her hie peronality trait are ubbornne and bravery. She i riendly with Abbot Huan Dai o the Nature Loving Monk ec and ha a long-anding grudge with Lady Plum Bloom o the Purple Cavern ec (who poioned one o her junior diiple). She alo ha a grudge again e Gentle Demon or marrying her diiple, Huifing. Above all he desie the Dehua ec beaue o their haughtine. For thi reaon, he immediately hate anyone who appear to be riendly with Dehua. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d or d with Butterfly Sword, Medium Melee: d , Heavy

Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Acivation): d , Ritual (Binding Demon): d , Divination: d , Detec: d , Language (Daoyun): d , Language (Li Fai): d , Language (Hai’anee): d , Initution (Sec): d , Initution (Criminal Underworld): d , Plae (Dai Bien and Zun River Valley): d , Survival (Wilderne): d , Survival (Mountain): d , Religion (Yen-Li): d , Religion (Qi Zhao): d , Creature (Spirit): d , Read Sript (ree-Dwelling Nun): d Qi: Max Wounds: Weapons: Net, Butterfly Sword ( d Damage, + d Auray), and Dagger ( d Damage) Expertise: Butterfly Sword Reputation: Brave-Feroiou Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Drif o the Butterfly Fih, Flight o the Hawk, Great Stride, ree Bounding Stride, ree Bounding Strike, Horizontal Sideep, Feroiou Flower’ Storming Petal, Breath o the Lotu Petal, Lahing Dragon, Leap o the Swan, Purge Spirit, Great Stride, Storming Needle, rapping Wind, Finger Flik, Storming Dagger, Weapon Hunt or Food, Blazing Net, Horizontal Sideep (ounter), Whirling Dodge (ounter), Intereption Arrow (ounter)

BRONZE (YUE

MASTER TONGHUAI)

e Bronze Mater i the mot influential member o the Golden Dragon ec’ ounil o Six Maer. roughout the martial world he i reseced and held in high eeem or hi proound Kung Fu and impeable haracer. While he projec thi image o himel to the world, inide he i elfih and will do anything to advane hi own intere. Bronze Maer i the martial world’ upreme hyporite. He value hi reputation and i not above ooping to murder to amp out goip or rumor.

306

irty year ago, the Bronze Maer wa deeply in love with another member o the ounil, Lady Sapphire, but romane between member o the ec wa orbidden. He learned that Lady Sapphire and Maer Emerald (another member o the ounil) had already onummated a love affair and wa filled with jealou rage. ough an arhai and ofen overlooked rule, the Bronze Maer made a point o having it enored. However he eared that i both Maer Emerald and Lady Sap-

phire were ejeced rom the ec, they would ontinue a lover. ereore he put all the guilton Sapphire, auing her o eduing Maer Emerald with orery. e punihment or thi wa death. When Emerald pleaded with him or Lady Sapphire’ lie (a he expeced he would), Bronze Maer agreed to let her leave the ec in peae o long a Maer Emerald remained and ontinued to atone or hi rime. I he ever tried to leave the ec, Bronze Maer vowed to have Lady Sapphire killed. Later, Bronze Maer diguied himel a Emerald Maer and told Lady Sapphire hi poition in the ec meant more to him than their love. Lady Sapphire lef the ec, and hanged her name to Lady Plum Bloom.

(Golden Dragon): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Qiang ( d Damage) Reputation: Righteou-Unju Flaws: Seretly Evil Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon,

Calm o Sunan, Drif o the Butterfly Fih, Flaming Dragon, Fluttering Kik, Inverted ree-Point Strike, Lahing Dragon, Leap o the o thi day Bronze Maer love Lady Plum Bloom and ha exerted hi influene rom time to time to protec Swan, Palm o the Dragon, Riing Dragon Stane, Shif o the Chameleon, Spear o the Infinite her rom harm. He i the ort o man who uually eel Emperor, Spear Swipe, Spinning Bak Kik no remore or thing he hadone. However, thinking o Lady Plum Bloom bring regret and remore. He i (Counter), Whirling Dodge (Counter) not worthy o her love and know it. AI YUANYU, SENIOR GRAND Defenses: Hardine , Evade , Parry Stealth , , Wit , Reolve COUNCILOR OF ZHAN DAO Key Skills:Grapple: d , Arm Strike: d , row: Cai Yuanyu i the Senior Grand Counilor o the d , Kik: d , Light Melee: d , Medium Melee: Zhan Dao Empire and the loe advier o Emperor d , Heavy Melee: d , Athleti: d , Speed: Zhan. He appear to be no older than hi early fifie d , Mule: d , Endurane: d , Mediine: but i acually year old. Cai Yuanyu opped d , Meditation: d , Detec: d , Deeption: aging when he wa afer the Yao reovered the d , Peruade: d , Language (Daoyun): d , Heart o Yao-Feng. While the objec i uppoed to Language (Li Fai): d , Language (Hai’anee): prolong the lie o the peron who wear it (urrentd , Read Sript (Feihu): d , Read Sript ly Emperor Zhan or ome reaon it appear to have benefited CaiDao) Yuanyu a well.

9

C

Cai Yuanyu ha an unuual bakground. He wa srcinally a Yen-Li prie o Five Gho Lineage in the Banyan region, but lef afer having relentle dream about the Demon Emperor. He beame onvined that in a ormer lie he had erved the Demon Emperor in ome apaity and eretly began to venerate the sirit o Yao-Feng. He udied the hiory o the emperor’ reign and devied hi own ritual to draw on the Demon Emperor’ power. ough he never took the Imperial Exam (a a prie he wa diallowed) he wa appointed to a poition in the Department o the Cenorate by a sonor, named Cai Yanbo, who aw promie in him. Yuanyu took hi sonor’ urname and entered hi houehold. It wa rom Cai Yanbo that Yuanyu learned about the Bold King (ee CHAPTER SEVEN ) and the Heart o Yao-Feng. Cai Yanbo enured he had a good areer path in the Department o the Cenorate or Yuanyu. He regarded Cai Yuanyu a hi own on, beow ing hi wealth and property on him when he died. Yuanyu ame to the emperor’ attention

307

Senior Grand Councilor Cai Yuanyu

9

by hinting at the exiene o t he Heart o Yao-Feng and uing hi knowledge a a urveillane offiial to help the emperor improve the Bureau o Inward and Outward Righteoune. Beaue o hi hard work, he wa ultimately made direcor o thi initution. A direcor o the Bureau o Inward and Outward Righteoune, Yuanyu made a key hange by introduing the Heart aking Ritual to enure the loyalty o their Martial Heroe. He alo led the miion nearly year ago to obtain the Heart o Yao-Feng (whih wa ueul).

308

Cai Yuanyu i eared and reseced by other Imperial offiial. Hi temperament i ool but uriou and riendly i hi intere i piqued. ough he ome rom a humble bakground, deade o palae lie have soiled him. He may lak ome o the more ubtle refinement one expec rom a holar-offiial however. Yuanyu’ knowledge o ertain topi i enylopedi but no one would deribe him a naturally intelligent, hi aomplihment are a produc o determination more than inherent ability. i ha led to everal notable weaknee (partiularly

in ubjec he ha little intere in). Hi maery o poetry and mui i known to be rude and imple or example. He ha alo not put muh effort into udying the lai. Cai Yuanyu i diruul o poetry, not underanding it very well, and thi ha led many to exploit it a an avenue or ritiim and ridiule o the Senior Grand Counilor. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: row: d , Grapple: d , Arm Strike: d , Leg Strike: d , Medium Melee:

d , Light Melee: d , Speed: d ( eet), Mule: d , Detec: d , Athleti: d , Endurane: d , rade (Alhemy): d , Ritual (Wealth Attainment): d , Ritual (Spirit Keeping): d , Ritual (Heart aking): d , Ritual (Extrac Phoenix Spirit): d , Ritual (Acivation): d , Ritual (Zun Demon Maer Ritual): d , Ritual (attoo o the Demon King): d , Ritual (Petition to the Five Gho): d , Ritual (BloodOffering or the Demon Emperor): d , Ritual (Blood Pledge o the Demon Emperor): d , Ritual (Binding Demon): d , Mediine: d , Meditation: d , alent (Poetry): d , alent (Poion): d , Peruade: d , Deeption: d , Empathy: d , e Clai (All): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Gloriou Emperor): d , Hiory (Era o the Righteou Emperor): d , Hiory (Era o the wo Kingdom): d , Hiory (Era o e Eaward Bound Invader): d , Plae/Culture (All): d , Language (Singh, Daoyun, Khubi): d , Read Sript (Feihu, Sai): d , Initution (Imperial Bureauray): d , Religion (Yen-Li): d , Religion ( Bold King): d , Creature (Demon): d Qi: Max Wounds: Weapons: Fan ( d Damage) Expertise: Alhemy-Longevity Subane, Alhemy-ranormative Subane Reputation: Cunning-Shameul Key Kung Fu Techniques (Waijia , Neigong: ) Aborbing Palm, Curing Palm, Gu o the Fan Blade, Naga Palm, Purge Spirit, Ringing Strike o the Divine Ram, rapping Wind, Swif Rebuttal (Counter) Powers Immortality:e Heart oYao-Feng beow it power o immortality on Cai Yaunyu a well a the emperor. A long a the Emperor live, o will Cai Yuanyu.

CAO

hi aggreive and violent pa when reed. One he give in, Compaionate Monkey delight in Cao Bai i a well reseced holar in hi early , rom Hai’an. He i an expert on the Age o the Demon auing harm. One redeeming quality Compaionate Monkey poee i honey. Sometime thi Emperor, with an intere in Sunan and Bao, and a get him in trouble, but it alo mean he doe not seial devotion to the Wind Sabre and Phoenix go bak on hi promie (and i he doe he i genCrown. Cao Bai i both admired and ridiuled or uinely remoreul). hi honey. i reently got him into trouble with General Qiang o Rong-Yao, hi ormer patron. He Compaionate Monkey ha two diiple Xun and offered too rank an aement o the General’ thorough method o juie and i now in flight. He Anzhi (See XUN AND ANZHI or urther detail). Xun i miing hi lef arm, while Anzhi i miing i urrently looking or a group o martial heroe to hi right. ey were ripped out by Compaionate travel with o they an protec him. Monkey in a rage when the two initially reued to Defenses: Hardine , Evade , Parry , Stealth devote themelve to Hen-Shi. Xun and Anzhi are , Wit , Reolve all that remain o hi gang rom the Kuhen Bain. Key Skills: Combat Skill: d , Speed: d , Mule: d , Endurane: d , Divination: d , Compaionate Monkey ame to Red Mountain Villa ollowing rumor o a great treaure, but wa deeatMediine: d , Meditation: d alent , (Poetry): d , Peruade: d , Deeption: d , Detec: d , ed by the Immortal and ored to take a vow to Initution (Sec): d , Plae (Jian Shu and Dai wath the mountain bridge. aking the vow eriouly, he guard the bridge and ha hi diiple protec Bien): d , Hiory (Era othe Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , the path up the mountain. Hiory (Era o the Five Kingdom): d , LanguagDefenses: Hardine , Evade , Parry , Stealth e (Li Fai): d , Language (Daoyun): d , Lan, Wit , Reolve guage (Hai’anee): d , Read Sript (Feihu), Read Key Skills: Bite: d (Damage d ), row: d , Sript (Sai), e Clai (All): d , Creature Grapple: d , Arm Strike: d , Leg Strike: d , (Demon): d , Creature (Spirit): d Medium Melee: d or d with Jian, Speed: d Max Wounds: ( eet), Mule: d , Detec: d , Athleti: d , alent (Flute): d , Empathy: d Expertise: Hiory-City/opi-Wind Sabre o Sunan, Hiory-City/opi-Phoenix Crown o Bao Qi: BAI

Reputation: ruthul-ruthul

COMPASSIONATE

MONKEY Compaionate Monkey i a monkey who learned Kung Fu by sying on great maer then uing it on hi ellow ape. In the proe he beame intelligent but ruel sirited bea, and eventually learned to talk. In the Kuhen Bain he marauded loal population or sort and ame to lead a mall gang o men. One day, Hen-Shi appeared beore him and told Compaionate Monkey to repent and beome a ore o benevolene in the world. He attaked her and he diappeared. Struk by her beauty, every time he attaked omeone Hen-Shi’ word ehoed in hi mind. i ontinue to build into a great reendo until he ifle it with a good deed. ough hi nature i ill ruel, Compaionate Monkey per-

orm good ervie to ilene theaehoe oo Hen-Shi in hi head. He onider himel devotee Hen-Shi but i alo angry with her. Hi relationhip to the deity i like that o a hild who doe not underand a parent’ authority. ough ruel by nature, Compaionate Monkey work to improve himel. He imply lape into

9

Max Wounds: Weapons: Jian ( d Damage, + d Auray) Reputation: Loyal-Cruel Flaws: Foul empered Mental Affliion: Exploive Rage Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o Fury, Crawling iger, Mighty Paw o the Lion, Swan aming Strike, Weapon Stride (Counter)

Compaionate Monkey alo ha a unique Kung Fu ehnique o hi own deviing: e Ripping Arms of Compassion:i mu be ued Cathartially. When ued Cathartially Monkey need only otal Sue on a Maiming attempt to tear out a peron’ arm. Powers Climb: Monkey an ue their Athleti Skill to limb tree and raggy urae at their ull seed. Bea Strength (x )

309

DANCING

HAWK (TA JING) Daning Hawk i the nephew o Mater a and i madly in love with Madame Hamaya (who doe not return hi affecion but enourage it). Daning Hawk i known or hi flirtatiou way and a hot temper. However hi heart belong to Madame Hamaya and he ometime send week drinking or going to brothel in the ae o her unreip-

9

310

roated a-i ecion. He alo a loal bully who like to send hi time gambling and auing problem in Wu Pen. When not in Wu Pen, he i typially at hi unle’ villa (MASTER TA’S VILLA) or at the Fragrant Petal. ough he boa mode martial art abilitie himel, Daning Hawk i routinely inding himel in grudge or disute with equal or better expert. o eape uh ituation intac he reort to paying other Martial Heroe to do the job or him. On more than one oaion he ha put out a all or great hampion to ompete or poition a one o hi bodyguard or ervant. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d or d with Jian/Gun, Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Language (Daoyun): d Qi: Max Wounds: Weapons: Wooden Gun Staff ( d Damage, + d Auray), Jian ( d Damage, + d Auray) Reputation: oo Rekle-Shameul Key Kung Fu echniques (Waijia , Qinggong ): Daning Hawk Sword Stane, Drif o the Butterfly Fih, Hand o the Hawk Beak, Stunning Stik Strike, ai Lan’ Staff Strike, Spinning Bak Kik (Counter), Cluth o the Hawk (Counter)

FEARLESS

RIVAL OF DAI BIEN (SE SANIANG)

Seniang wa alled the Fearle Rival o Dai Bien beaue he hallenged great Kung Fu expert with no ear, eagerly beoming their nemei. Known or her rigid adherene to the Xia Code, her devotion to truth, and her endle ompaion or thoe in need, he beame a muh-adored hero in Dai Bien. However, he pracied her Kung Fu too reklely while fighting with the Nature Loving Monk and began to tranorm into a Vulture Spirit. Now he wander the Banyan aimlely deroying anything in her path, inluding people. Se Seniang i lean and wiry, with overly long limb. Her eature are mooth but riking. e proportion ju eem too long and her noe urved down to her lower lip. Her eye have the vaant blak are o a vulture. Her hand are bony and end in lengthy talon. ee are the effec o her tranormation into a Vulture Spirit. e mo obviou ign o thi hange i a large pair o blak wing rom her bak, whih he oneal under heavy ape and hawl. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Mule: d , Medium Melee: d , Heavy Melee: d , Fly: d ( eet), Speed: d , Bite: d ( d ), Detec: d , Command: d , Deeption: d , Peruade: d , Knowledge (Varie): d Qi: Max Wounds: Weapons: Jian, Spear Reputation: Brave-Feroiou Key Kung Fu echniques (Waijia , Qinggong ): Fearle Reply o the Spear, Flight o the Hawk, Poune o the Lion, Slahing Blade, Spear o the Infinite Emperor, Spear Swipe, Sword Stane, Whirling Dodge (Counter) Powers Flight: Se Seniang an fly uing the Fly kill beaue he ha wing. Burning Gaze: Se Seniang aue terrible pain by looking at a peron. Roll Command again Reolve. On a ue he impoe a - d pain penalty or round. Claws of the Vulture: Se Seniang’ Claw expoe anyone ruk by them to a dieae o the sirit. Roll d again Hardine. On a ue the peron i affliced with terrible nightmare filled with ene o gore and violene. i make leep all but impoible. Only a onocion o Gineng

and Mild Poion an purge the body o thi afflition. Limb Breaking Beak: i i normally not viible but appear a a gholy beak when he hooe to rike. It doe d Damage. On a otal Sue it break bone and thee take two week to heal. Piercing Wail: Se Seniang an releae a loud hriek that aue d Damage to everyone in a -oot radiu. i i a Move ation.

FIRELANCE BROTHERS (BA AND TING)

e Firelane Brother are idential twin who work or Red Claw Demon and are important leader in the Red Claw Gang. ey both have oul temper, being prone to outbur and bullying at the lighte provoation. Generally they don’t get along with other or ollow rule well. While loyal to Red Claw they reely bend hi order to gain the mo or themelve peronally. Phyially impreive, they preer to go bare-heed and are alway een with their firelane. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d Read , Sript (Red Claw Gang): d Qi: Max Wounds: Weapons: Fire Lane ( d or d Fire Damage eet), Fly Wik ( d diarm, roll Damage again Parry) Reputation: Feroiou-Unju Combat echnique: Hefy Cruh Key Kung Fu echniques (Waijia , Neigong ): Guiding the Crahing Wave, Iron Foot Stane, Lah o the Fly-whik, Spear Swipe, Iron Spirit Reiane (Counter)

THE FIVE

IMMORTALS OF RED MOUNTAIN VILLA

ee are Five Immortal o Red Mountain Villa. ey werepoee taked with Zhehu, Ogre Demon who theguarding Key o Feng. ethe Five Immortal reemble one another but are different ize, with Ji being the malle and Hong the large. ough Immortal Guardian o Red Mountain Villa, they onider themelve ultivated gentlemen and preent a uh to the world. Eah ha a seialty. Ji

9

The Firelance Brothers i an expert in poetry. Zhu know about ateraf and Dehuan philoophy. Li i a painter and expert wordman. Shuang i a muiian. Hong i the enior o the five immortal. Hong i a maer o ood, able to deipher a greatha deal inormation rom mell and flavor alone, anoabiding intere in anient reli, and a proound appreiation o wine. e Five Immortal send mot o their leiure time puruing their repetive intere. ey are onfined to the Red Mountain Villa, with only one or two at a time oaionally leaving when an important matter demand attention. ey are hopitable to viitor who demonrate an intere and aptitude or the pleaure they enjoy, but will not allow thoe who do not poe uh talent to enter the villa ground.

JI Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d ,

Light Melee: d , Medium Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , alent (Poetry): d or d (with Expertie), alent (Calligraph y): d ,Peruade: d , Deeption: d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d

311

9

Qi: Max Wounds: Weapons: Bamboo Fan, Needle Expertise: alent-Compoition Combat echnique: Light Melee-Counter Key Kung Fu echniques (Waijia , Qinggong ): Arm o Silk, Blood Letting orn, Gu o the Fan Blade, Spinning Bak Kik, Storming Needle, Whirling Dodge (Counter), Horizontal Sideep (Counter) Profound Techniques:Burning Array, under-

LI

ing Palm o the Heaven Insight: All are One Shape Change (Immortal Power):Ji an hange hi appearane at will to anything he want, provided it i the ame ize a himel.

Weapons: Jian, Ox ail Dao Expertise: Medium Melee-Jian Combat echnique: Medium Melee-Pre Key Kung Fu echniques (Waijia , Qinggong ): Blaing Blade, Drif o the Butterfly Fih, Grudge-Bearing Sword Strike, Phantom Phoenix Sword, Slahing Blade, Swan aming Strike, Sword Whipping Strike, Horizontal Side Step (Counter), Whirling Dodge (Counter) Profound echniques: Great ranerene Insight: All Paion Blaze Control Wind (Immortal Power): Li an ummon wind and orm with the wing o hi word.

Z HU

312

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Divination: d , Ritual: d , alent (Poetry): d , alent (Poion): d , Peruade: d or d (with Expertie), Deeption: d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Fly-whik Expertise: Peruade-Convine Combat Technique: Light Melee-From the Shadow Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cruhing Lah o Lady Plum Bloom, Choking Lah o Lady Plum Bloom, Lah o the Fly-whik, Venom o the Fly-whik, Graeul Retreat (Counter), Horizontal Sideep (Counter) Profound echniques: Demon Strike Insight: Detec Weakne Enchanting Whier (Immortal Power): With a gentle word Zhu an onvine anyone, even enemie, that he i their riend. Roll Peruade again Reolve.

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , alent (Calligraphy): d , alent (Painting): d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d Qi: Max Wounds:

HUANG

S

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , row: d , Heavy Melee: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Meditation: d , Mediine: d , alent (Inrument-Guzheng): d , alent (Inrument-Pipa): d , alent (Inrument-Yangqin): d , alent (Inrument-Dizi): d , Detec: d , Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Hand, Inrument or Bian Expertise: alent-Perorm Combat echnique: Light-Opportunity Key Kung Fu Techniques (Qinggong , Neigong ): Aborbing Palm, Cherry Bloom Palm, Curing Palm, Drif o the Butterfly Fih, Fir Song o Shan Luhan, Flaming Dragon, Flight o the Hawk, Har-

monizing Strike, Ringing Strike o the Divine Ram, Weapon Stride (Counter) Profound echniques: Sleeve o Fro Insight: Natural Underanding Perfe Hearing (Immortal Power):Shuang’ hearing i o perec he i unaffeced by total Darkne and roll d or Detec. In addition he an hear at extraordinary diane, and i apable o eavedropping on any onveration anywhere in a fify-mile radiu.

ONG H Defenses: Hardine

, Evade

, Parry , Stealth

, Wit , Reolve Key Skills: Arm Strike: d , Kik: d , row: d , Heavy Melee: d , Medium Melee: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Meditation: d , Mediine: d , Divination: d , alent (Cooking): d , alent (ea Preparation): d , alent (Poion): d , Survival (Wilderne): d , rade (Arhitecure and Engineering): d , Detec: d ord (aing*), Read Sript (All): d , Language (All): d , Clai (All): d , Religion (Dehua): d , Hiory (All): d , Initution (Imperial Bureauray): d , Initution (Religiou Organization): d , Initution (Sec): d Qi: Max Wounds: Weapons: Qiang, Ox ail Dao Expertise: Detec-ae* Combat echnique: Heavy Melee-Hefy Cruh Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Calm o Sunan, Double ru, Eight Divine Snake Strike, Gaze o the Lion, Heart Smahing Palm, Heart Strike, Inverted reePoint Strike, Iron Body, Iron Spirit, Kik o the Golden Elephant, Lung Strike, Majey o the Lion, Poune o the Lion, Spearing Blade, Iron Spirit Reveral (Counter), Iron Spirit Reiane (Counter) Profound echniques: undering Palm o the Heaven. Insight: Dew Upon the Lily Incredible Strength (Immortal Power): Hong i ronger than any mortal, with d Mule and Bea Strength (x ). i mean he an lif heavy objec with eae (multiplying hi bae lif by ). With a Bae Lif o pound, that mean he an lif anything weighing up to , without even making a Mule roll (Bae Lif x = , ).

FROWNING

EAGLE (BANG RUN)

An orphan who wa raied by Li Sou Chao (the With o Zhaoze Zhou), Bang Run beame the leader o the Zun River Gang. ough a riminal, Frowning Eagle like to think he i air and bring a ertain amount o order to the region. Hi nikname em rom hi demeanor and the eternal expreion o disleaure on hi ae (even when upremely happy or laughing, he rown). He i loyal to Li SouChao and regard her a a mother. Frowning Eagle i marriedto E’hua. Hi brother in-law, Sheng, run the Ornamental Pearl in Bouzhou. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d Qi: Max Wounds: Weapons: None Reputation: ruworthy-Unju Key Kung Fu Techniques (Waijia , Neigong ): Eagle Deend Loudly, Finger Flik, Iron Foot Stane, Red Claw Strike, Ringing Strike o the Divine Ram, Whirling Dodge (Counter)

9

GAL

GANBAATAR KHAGAN Ganbaatar i the on o a Gal Batu Khan. He united the tribe o the Kuhen and i planning in the uture to invade the Empire by way o Li Fan. He i alo a great martial hero in hi own right and omething o a reormer, granting more reedom to emale tribemen, eseially hi wive. Ganbaatar ha even wive, all o whom are hi peronal bodyguard (though thi in’t known beyond hi immediate irle). ree o hi wive have been made Commander o , . He hadone daughter, Prine Sarnai (who he tru) and five on: Mengettu, Galuren, ogu, Dobun, and Jungai. He diru all hi on, ever ine ogu allied with Ganbaatar’ brother Urgi to overthrow him. He exiled ogu and ha ine exeuted Dobun and Jungai. Unlike other Khan and Khagan, Ganbaatar emphaize peronal loyalty

andreuing only tru ommand to thoe who have it, to give hi hildren poition oearned power (with the exeption o Prine Sarnai). Ganbaatar i fierely oppoed to human lavery, partiularly o women, but thi quality i ofen overlooked by hi enemie due to hi eroiou taci in warare.

313

Defenses: Hardine , Evade , Parry , Stealth General Dee appear to be in hi early . He i a , Wit , Reolve adii and merile. He urround himel with Key Skills:Grapple: d , row: d , Arm Strike: equally terrible people and admire thoe who d , Leg Strike: d , Light Melee: d , Mediumdemonrate both intelligene and ruthlene. In Melee: d , Heavy Melee: d , Small Ranged: d uh ompany he enjoy wathing a all try to outdo ( d with Compoite Bow), Ride: d Speed: d , one another with tale o their own ruelty. He i Mule: d , Deeption: d , Peruade: d , miing hi lef hand but ha replaed it with an Iron Command: d , Reaon: d , Meditation: d , Fi. Some all him Iron Fied General but he hate alent (HawkHandling): d , Survival (Plain): d , thi nikname and kill anyone known to utter it.

9

314

Survival (Mountain): d , Language (Kuhen): d He , ha had two great love. e fir wa a Nun o Language (Daoyun): d , Read Sript (Yanzi): d Heiping he one edued to learn ome o her tehnique, but he ell in love. She wa kiked out o the Max Wounds: ec and ame afer him or revenge. He killed her Qi: relucantly during a onrontation and ereced a Equipment: Kuhen Sabre ( d damage), Bow hrine to her in hi reidene. o Loma ( d plu Extra Wound) He alo wa one married to a woman named Pei Reputation: Loyal-Cunning Xinyu, age ago beore he beame ruel. In hi pa, Key Kung Fu echniques (Waijia , Qinggong General Dee wa a well-reseced and deent man. , Neigong ): Sliing Arrow, Lie aking Hand, However Cai Yuanyu edued him with offer o Cleave o the Sabre, Kik o the Swan, Flying Swan power, and hi maery o ritual dediated to the Kik, Whirling Blade, Whirling Dodge (ounter) Demon Emperor hanged hi nature, making him Profound Technique: undering Palm o the adii. He alo aquired the ability to take a terrible Heaven new ogre demon orm (ee below). Xinyu lef him In addition to widely known tehnique, Ganbaatar and retreated to Snake Peak afer hi temperament and peronality hanged. ha devied hi own whih are deribed below (they are not ound in the hapter on Kung Fu ehnique Defenses: Hardine , Evade , Parry , Stealth or elewhere in the book): , Wit , Reolve Slicing Arrow: Small ranged again Evade or a Key Skills:Grapple: d , row: d , Arm Strike: powerul arrow rike that doe d damage. d , Leg Strike: d , Light Melee: d , Medium Catharti: Strike anyone in a -oot area line (an Melee: d , Heavy Melee: d , Small Ranged: take reent haped path), paing through eah d , Speed: d , Mule: d , Meditation: d , target. Eah target it pae through redue Athleti * d , Detec: d , Empathy: d , Ritual damage by d . So d or fir target, d or (Blood Offering o the Demon Emperor): d , eond, d or third, et. Read Sript (Feihu): d , Language (Daoyun): d , Initution (Imperial Bureauray: d , Life aking Hand: Arm Strike again Evade on Clai (all): d , Creature (Demon): d , target. en roll d again Reolve. On a u e Hiory (Era o the Demon Emperor): d , Ritual all their deene redue by per rank o Neigong. (Acivation): d , Ritual (Binding Demon Ritual): Catharti: arget age year ( year per rank o d , Ritual (Blood Pledge or the Demon Emperor): Neigong). d , Ritual (Blood Offering or the Demon Cleave of the Sabre:Normal Sabre attak, extra Emperor) d , Ritual (attoo o the Demon King): wound. Catharti: Cut deep into a meridian line d , Ritual (Petition to the Five Gho): d and rattle the target, reduing Parry and Evade Qi: by or onehour (+ hour or every rank o Waijia). Max Wounds: Weapon: Ox ail Dao ( d ), Fi ( d damage) ENERAL DEE Combat echnique: None (IRON FISTED GENERAL)

G

General Dee i a loyal ervant o the Demon Emperor and a diiple o Cai Yuanyu. He ha ommand o the army in Hu Qin and i the effecive ruler o the ity o Yu Zhing but hi main goal i to help reore the demon emperor and enable him to take over heaven. He hope to be rewarded or hi effort with immortality or deifiation.

Affliion: Sadim Flaws: Lame (Miing lef hand; replaed with iron fi) Key Kung Fu echniques (Neigong , Waijia , Qinggong ): Phantom Phoenix Sword, Spearing Blade, Sword Whipping Strike, Swan aming Strike, Whirling Dodge (Counter), Weapon Stride

(Counter), Stern Rebuke o Heiping (Counter). Special Abilities Gif o Discernment: Can tell i omeone i lying with a ueul Empathy Roll. Gif o Ogre Kind: When redued to health, General Dee tranorm into an Ogre Demon. I he an eat human fleh by the end o the day, he an turn bak, otherwie he i permanently in Ogre Demon Form. OGRE DEMON FORM OF GENERAL DE E

In thi orm, Dee i eight eetthe tallimmediand ha purple kin. IGeneral hi human body die, ately hange to hi demon orm with ull health. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max wounds: Powers: Qi Immunity ( ), Qi Diruption, Bea Strength (x ), Might, Weakne (Snake Venom and Snake Skin)

d , Language (Hai’anee): d , Clai (e Saying o Kong Zhi): d Qi: Max Wounds: Weapons: Qiang and Dao Reputation: Kind-Cruel Key Kung Fu Techniques (Waijia , Neigong ): Breath o Fury, Calm o Sunan, Gaze o the Lion, Heart Smahing Palm, Iron Spirit, Mighty Paw o the Lion, Naga Palm, Spearing Blade, Spear o the Infinite Emperor, Spear Swipe, Storm o Arrow, Swif Rebuttal (Counter), Iron Body (Counter)

9

GENTLE

DEMON (ZHE LING, LEADER OF ZHE VALLEY SECT)

Gentle Demon i broad houldered, tall and ha a robu phyique. He ha a reputation or being outrageou and hameul, whih he make wore by deliberately hoking and provoking hi enemie with word and deed. However to thoe loe to him he i true to hi oath, a good ally who remember hi

GENERAL

QIANG A ormer ommander in the army o the Zhan Dao Empire, General Qiang led hi men into the Ghezong River region in earh o glory. ey onquered the ity o Dao-Yu and renamed it Rong-Yao. Qiang i an effecive i tough leader, who ha brought hi ity to new height and eablihed order in it reet. He i ond o hi poition, o the adoration and alaim it bring him. He i kind to hi riend and allie but ruthle again hi oe. In partiular, he desie the Nature Loving Monk ec, beaue it ha a oothold among the beggar inRong-Yao and he believe they eek to overthrow him. He alo ha a peronal dilike o their diorderly way. General Qiang i a handome man with a rikingly tall and wide build. Defenses:Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d Light , Melee:

d , Medium d Ranged: , Heavy Melee: d , Small Ranged: Melee: d , Large d , Speed: d , Mule: d , Endurane: d , Meditation: d , Command: d , Peruade: d , Detec: d , Martial Diipline (Waijia and Neigong): d , Initution (Imperial Bureauray and Sec): d , Language (Li Fai): d , Language (Daoyun):

315

riend. A vegetarian, Gentle Demon will not tolerate even minor mireatment o animal (or even inec). He wear hi hair long but lightly unkempt. Hi wide mile an be either oothing or terriying depending on hi mood. He i a maer holar, poet, and painter, but alo a reature filled with boundle rage again thoe who wrong him or and in hi way. Gentle Demon i unique or hi ability to seak and read every known language with near perecion.

9

eeking revenge again member o Dehua ec who had wronged her. She now reide in the alt wello Heiping Mountain where loal Zun people (partiularly Yipu village) worhip her and give her arifie. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple/Conric: d , Bite: d (Poion), row: d , Arm Strike: d Leg , Strike: d , Light Melee: d , Medium Melee: d , Gentle Demon took over Zhe Valley thirty year ago when Heavy Melee: d , Small Ranged: d , Meditation: he united Water and orn ec again Canyon and Zhe d , Mediine: d , Speed: d , Fly d , Swim: River ec. Sine then he ha ruled without queion, and d , Mule: d , Athleti: d offiially retired rom the martial world to purue the art. He alo married Huifing, a ormer member o the Qi: ree-Dwelling Nun ec. eir love i genuine but rumor Max Wounds: o oreryon Zhe Ling’ part ha aued the ree-Dwelling Key Kung Fu echniques (Waijia , Qinggong Nun to regard the marriage a ored. ere are alo , Neigong , Dianxue ): Blaing Blade, Breath rumor that Huifing i a Fox Demon. o Fury, Drif o the Butterfly Fih, Eight Divine Snake, Flight o the Hawk, White Flower Palm, Not the greate Martial Hero, Zhe Ling ofen relie Iron Spirit Reveral (Counter), Weapon Stride on ritual to upplement hi lak o martial ability. (Counter), Hand o the Hawk Beak (Counter), When he doe fight, he preer to ue the Guan Dao. Interepting Arrow (Counter) Defenses: Hardine , Powers Immunitie (Immune to mundane Attak, Evade , Parry , only ueptible to magi and Kung Fu ehnique), Stealth , Wit , Reolve Conric, Bite ( D Damage and Poion), Poion Key Skills:Grapple: d , row: d , Arm Strike: (Snake Spirit Venom) d , Leg Strike: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Meditation: d , Ritual (Zhe Valley Heart): OLDEN ROC (YANSHI) d , Ritual (Green Guardian): d , Ritual (Cure Yanhi i a out man in hi mid- , wholive in o the Spirit): d , Mediine: d , alent (Paint- the weern liff o Mount Peng, where hi only ing and Poetry): d , Speed: d , Mule: d , ompanion are the loal Ro. A maer o internal Athleti: d , Language (All): d , Read Sript Qi, Yanhi i known or hi powerul Five Fi eh(All): d nique and hi ability to pulverize one. Hi peronQi: ality and demeanor i impaive and without ompaion. It i rumored he wa one more inlined to Max Wounds: mery and paion, but hi heart wa ruhed by a Weapons: Guan Dao ( d Damage) and Ji ( d lover (o whom never seak) and o he et out to Damage) make it rong like one. While he rarely teahe Reputation: Shameul-Kind hi ehnique to udent he regard laughter a the only genuine and permiible emotion, and will Key Kung Fu echniques (Waijia , Qinggong teah one ehnique to anyone who make him laugh. , Neigong , Dianxue ): Blaing Blade, Breath o Fury, Double ru, Drif o the Butterfly Fih, Defenses: Hardine , Evade , Parry , Stealth Flight o the Hawk, Interepting Arrow, Iron Foot , Wit , Reolve Stane, Iron Spirit, Spearing Blade, Zhe Valley Key Skills:Grapple: d , row: d , Arm Strike: Blade, Zhe Valley Fi, Weapon Stride (Counter), d , Leg Strike: d , Light Melee: d , Medium Iron Spirit Reveral (Counter), Interepting Arrow Melee: d , Heavy Melee: d , Small Ranged: (Counter), Hand o the Hawk Beak (Counter) d , Speed: d , Mule: d , Creature

G

316

GODDESS

OF THE SALT WELLS

(NUA)

Nua wa one a great Martial Hero, poiblya member o Heiping ec (he ha orgotten mo o her pa). She tranormed into a Water/Snake Spirit while

(Animal): d Qi: Max Wounds: Weapons: Fi ( D Damage due to Fi o Steel Expertie) Reputation: Calm-ruworthy

Expertise: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong: ) Cluth o the Hawk, Fifh Fi o Yanhi, Fir Fi o Yanhi, Fourth Fi o Yanhi, Hidden Fi o Yanhi, Seond Fi o Yanhi, ird Fi o Yanhi, Gras o the Python (Counter)

He arated himel when Lady ao promied him the Merile Willow Manual, only to learn he had deeived him. He fled to Chen and ha been plotting hi revenge ever ine, learning a variety o Yen-Li Ritual to aid him. For more inormation on Headmaer Mu ee CHAPER HIREEN: GHOSS FROM HE ASHES. Defenses: Hardine , Evade , Parry , Stealth REEN GUARDIAN , Wit , Reolve e Green Guardian wa one a man, butnow hi body Key Skills:Grapple: d , row: d , Arm Strike: and ae are overed in oil, mo, and Zhe Valley hry- d , Leg Strike: d , Light Melee: d , Medium anthemum. i allow him to blend in and urprie Melee: d ( d with Jian), Heavy Melee: d , oe. He wield a Dao andarrie a belt o dagger. Small Ranged: d , ion: Speed: , Mule: d , Athleti: d , Meditat d ,dalent ( attooing): e Green Guardian i intelligent but ha no memd , Ritual (Weern Heaven): d , Ritual (Peorie o hi pa and annot seak. He i devoted to tition to the Five Gho): d , Ritual (attoo o protecing Zhe Valley rom unwanted intruder and the Demon King): d , Hiory (Erao the Demon send mo o hi time guarding the eaern pa Era): d , Hiory (Era o the Five Kingdom): leading into the valley. d , Hiory (Era o the Dutiul State): d , Hiory (Era o Piee): d , Religion (Dehua): Defenses: Hardine , Evade , Parry , Stealth d , Religion (Yen-Li): d , Clai (All): d ( in ore or greenery), Wit , Reolve Qi: Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Max Wounds: Melee: d or d th wiOx ail Dao, Heavy Melee: Weapons: Jian ( d Damage, + d to Attak) d , Small Ranged: d , Mediine: d , Speed: Reputation: Righteou-Vengeul d , Mule: d , Athleti: d Key Kung Fu echniques (Waijia , Qinggong Qi: , Neigong , Dianxue ):Blaing Blade, Calm Max Wounds: o Sunan, Drif o the Butterfly Fih, Inverted reeEquipment: Dagger ( d Damage), Ox ail Dao Point Strike, Sword Stane, ree-Point Strike ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong EARTLESS DOG (XI KANG) ): Blaing Blade, Drif o the Butterfly Fih, Flight o the Hawk, Great Stride, Interepting Arrow, Kang i a Martial Hero whoe true motivation are hidden behind a og o drunkenne. While on the Slahing Blade, Storming Dagger, Sword Whipping Strike, ree Bounding Stride, Weapon Stride urae he eem to eek only money, wine and violene, hi true goal i redemption. He drink heavily (Counter), Whirling Dodge (Counter) to bury the pain o hi pat, where ination ot hi Powers amily dearly. Now, with the aid o alohol, he at Harming Touch: With a ingle Attak (ued Arm without thinking o onequene and ofen without Strike again reiing target) the Green Guardian aring or them. A known ollower o Red Claw aue Wound. He ue hi right hand to heal. Demon, he ha aced a an enorer or the rime Heal Sel: o heal the Green Guardian imply ade bo and mule or hi Siu, Strange Phoenix. e into the oil or one hour, emerging ully reovered. heavy drinking ha aued Kang to halluinate a young girl named Lily Bloom, who ollow him I killed, he diipate into the oil and take around. He ha been known to abandon tak or day to repair himel. tand bak rom a fight i he eel Lily i in danger. Healing Touch: With a ingle Attak (ue Arm Strike again reiing target) the Green Guardian e Heartle Dog ha beome riendly with the Nature Loving Monk and the Purple Cavern et. heal i to annot He ueWound. hi lef hand heal. be ued on himel. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , EADMASTER MU Grapple: d , Light Melee: d Medium , Melee: Headmaer Mu i a eunuh and holar, a well a d , Gun Staff Expertie: d , Athleti: d , the preent headmaer o Golden Grotto Aademy. Mule: d , Mediine: d , Meditation: d ,

G

9

H

H

317

HEARTLESS DOG

HORNED

KING e Horned King i an Ogre Demon who lead a band o about Yumen. He i ruel but intelligent, and reide in the Palae o Sunan and Bao. He ame here ollowing rumor o thePhoenix Crown o Bao, but ha yet to find the objec itel. In the meantime he and hi men laughtered the ormer reident (monk o Sunan and Bao) and dominated a nearby village alled Bao Chun. Preently Horned King i living omortably in the palae, extracing heavy

taxe rom loal Whenoldier he grow o their winethe and rievillager. he may reruit andweary try to take other ettlement.

9

For tat ue the Ogre Demon entry in CHAPER TEN: THREATS AND MONSTERS. For hi oldier ue the Yumen entry in the ame hapter.

IRON

318

alent (ef): d , alent (Poion): d , Survival (Plain): d , Survival (Wilderne): d , Peruade: d , Deeption: d , Detec: d (Glane + d ), Creature (Moner): d , Creature (Demon): d , Initution (Sec): d , Initution (Criminal Underground): d , Language (Khubi): d , Read Sript (Khubi): d , Read Sript (Red Claw Gang): d Qi: Max Wounds: Weapons: Gun Staff (Wood), Dagger (x ) Armor: Leather Lamellar Equipment: wo wine jug Combat echnique: Drunken Fighter Reputation: Rekle-Feroiou Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Dip o the Drunken Snake, Dog Bahing Stik, Somerault o the

SKY MAIDEN e Iron Sky Maiden i an immortal who wa born hundred o year ago during the era o the Eaward Bound Invader in the Kuhen Bain at a mall and orgotten Kailin oai village (though many Kailin are nomadi, ome are ettled). She had viion at an early age and wa a gifed arologer. At , he ened ign o an impending diaer when a large one mound appeared lowly over the oure o day. e re o the village interpreted thi a a good

ign,went whiletohe it meant death orMai her emple people. She theknew Banyan to train at Sun in hope o gaining the power to deeat what wa to ome. In her abene a ae appeared upon the one mound and the people o her village began to worhip it. What they did not realize wa thi wa a ragment o Yao-Feng and ormed a gate to a poket realm he had reated a a ontingeny meaure during hi reign. In her travel he met Hen-Shi and Xian Nu Shen who gave her the Sky Lantern o the Blue Heart. e Iron Sky Maiden returned to her village with a group o heroe he had beriended alled the Seven Blood Brother and drove bak Yao-Feng’ ore ju a they began to exit the gate. She then ormed into the poket realm and ued the Sky Lantern o the Blue Heart to ubdue it Ogre Demon. Hen-Shi then taught her and her ompanion the eret Immortality, giving her ontrol o the poket realm (whih he named Infinite Sky Realm) and making her it Queen. e Seven Blood Brother beame leader o the ec o the Infinite Sky Realm, while many o the Ogre beame Illuminated Demon in her ervie.

Drunken Stane o the Drunken Cat, ai Lan’ StaffMonkey, Strike, Horizontal Sideep (Counter), Cluth o the Hawk (Counter) Wine Spitting: Kang i known to pit wine in a orm o untrained Divination and will abide by the Iron Sky Maiden appear a a tall woman with a lean reult almot religouly, no matter what they are. but athleti rame who ill dree in traditional Kailin ahion (braided hair and rimon robe). e

only weapon he arrie i a an, but he alo poe the Sky Lantern o the Blue Heart whih he an aborb into her body or holding but releae at will (See SKY LANTERN OF THE BLUE HEART in CHAPER ELEVEN). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d with Metal Fan, Medium Melee: d , Speed: d , Fly: d , Mule: d ,

Endurane: d , Ride (Hore): d Med, itation: d , Divination: d , Command: d , Detec: d , Read Sript (All): d , Language (Kuhen): d , Language (Daoyun): d , Qi Ritual (Celeial Mind): d , Ritual (Demon Binding): d , alent (Sing): d , Religion (All): d , Initution (Bureauray o Heaven): d Qi: Max Wounds: Weapons: Metal Fan ( d Damage) Expertise: Light Melee-Fan Combat Technique:Light Melee-From e Shadow Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ):Iron Sky Maiden know All o the andard ehnique in the rulebook but her ignature ehnique are Cluth o the Hawk, Eagle Deend Loudly, Enompaing Emerald o Sun Mai, Flying Swan Kik, Gu o the Fan Blade, Hand o the Hawk Beak, Iron Body, Iron Spirit, Sun Mai Sword, rapping Wind, Iron Spirit Reiane (Counter), Iron Spirit Reveral (Counter) Profound echniques:Celeial Mind ehnique, Dream o the Infinite Sky Realm,Great ranerene Insights: Death and Lie are the Same, Proound Awarene Control Weather (Immortal Power): Iron Sky Maiden an ontrol the weather and reate powerul wind with her an. Kung Fu Maery (Immortal Power): Iron Sky Maiden ha an extra rank in Waijia. Timeless Dream outide (Immortal Power):i an plae a ettlement o time. Empathic Link (Immortal Power):Can ommuniate with anyone through her atue in Kwam Metta in the Pagoda o Golden Merie. i an even work outide her Realm but every exhange require a month o ret.

9

RON-CLAWED LION IIron-Clawed Lion i a man in hi early fifie and the

King o Majei Lion ult. Desite hi age and graying hair, he i robu and look healthy. He i loud, boaul, and above all ha a powerul appetite or bloodhed. Wherea ome maer ee killing and death a an unortunate neeity, he ee them a the purpoe o exiene. Iron-Clawed Lion live or three thing: killing, admiring beautiul women, and revelry. Preently he eek to kill the leader o Hai’an ec and to maer the Majey o the Lion ehnique (thi i ontained in a manual paed down rom one King o the Majei Lion ult to the next). ough he pracie Kung Fu regularly, Iron-Clawed Lion ha plateaued beaue he oue too muh on aggreion and lak the reativity to grow. Hi development ha alo been delayed by regular diruption and attak rom Mount Hai’an ec. Iron-Clawed Lion ha alway liked violene andkilling. A a young man in Zun City learning Kung Fu, he ould not wait to pracie hi kill on the other loal hildren. Hi Siu eventually rejeced him and Banihed Iron-Clawed Lion rom Zun City. He ell in with loal bandit and thoroughly enjoyed the lie thi

319

afforded him. When he turned twenty he wa almo killed when a great Martial Expert named Sof Dragon, seared him through the belly while Iron-Clawed Lion’ gang tried to rob him. Sof Dragon killed the entire gang and sared Iron-Clawed Lion. He aw omething in the young man and deided to take him to Majei Lion ult palae, a he wa riend with the urrent King, auqra. King auqra adored IronClawed Lion and made him hi ueor.

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When he aumed leaderhip o the ult, Iron-Clawed Lion deided he mu be married o he propoed to Jinghui, the leader o Mount Hai’an (who wa known or her beauty). Day beore the wedding, he wa introdued to Lady Xiang who wa even more beautiul than Jinghui. He married her inead and ent a ormal letter to Jinghui reinding hi srcinal propoal. Jinghui reponded by killing Lady Xiang one year afer the wedding. He ha a daughter named Fearle Cat who i a member o hi ec, though he ha kept her identity eret to protec her rom Jinghui. She wa born ju beore Lady Xiang wa killed.

Read Sript (Feihu): d , Read Sript (Yohai): d , Read Sript (Majei Lion Cult): d Qi: Max Wounds: Weapons: Iron Claw ( d Damage) Reputation: Feroiou-Cruel Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Aborbing Palm, Breath o Fury, Curing Palm, Fiere Strike, Fluttering Kik, Gaze o the Lion, Hand o the Hawk Beak, Lion at Re Stane, Merile Blak Claw, Mighty Paw o the Lion, Poune the Lion, Roar the Lion, Swif Poune o theoCheetah, Iron o Spirit Reiane (Counter), Spinning Bak Kik (Counter), Graeul Retreat (Counter), Gras o the Python (Counter), Deflecing Canopy (Counter)

JADE

BUTTERFLY Jade Butterfly i a ree pirited hero with a myteriou pa. ough he gravitate toward the unorthodox and ha many allie among the unorthodox ec (having learned a lot o their ehnique), he i kind and onidered a protetor among the people living in

the Southern Banyan. In Iron-Clawed adore mui, and Lion i alway partiular he ha a of sot eager to hear muiian or the Zun who live in the perorm in the palae. mountain and ore near Hi inging voie i terher ave. ough he venrible, omething he ully ture into the itie oaionunderand. Oaionally her home i the wilderally he te hi underne. Among her enemie ling by inging out o there i a rumor that he i key and demanding an a water demon or butterfly Jade ButterFLY aement o hi perorih pirit, but thi i mane. oe who have witneed uh perorman- untrue. Jade Butterfly i good riend with Shan e beore know he desie flattery. Luhan (the leader o Zhaoze ec) and Abbe XiongHua (leader o the ree-Dwelling Nun ec). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry ( with Butterfly Sword), Stealth , Wit, Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Key Skills:Grapple: d , Arm Strike: d , row: Medium Melee: d , Heavy Melee: d , Small d , Kik: d , Light Melee: d or d with Butterfly Sword, Medium Melee: d , Heavy Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Command: Melee: d , Swim: d , Athleti: d , Speed: d , Meditation: d , alent (Singing): d , d , Mule: d , Endurane: d , Meditation: alent (Poetry): d , alent (Painting): d , Relid , Detec: d , Peruade: d , Deeption: d , gion/God (Majei Lion Cult): d , Detec: d , Language (Daoyun): d , Read Sript: (Feihu) d , Meditation: d , Language (Daoyun): d , LanLanguage (Hai’anee): d , Initution (Sec): guage (Khubi): d , Language (Singh): d , d , d , Survival (Sea): d , Survival (Wilder-

ne): d , alent (Flute): d , alent (Sing): d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Song o Gu): d Qi: Max Wounds: Weapons: Butterfly Sword ( D Damage, + d Auray), Dagger ( d Damage) Reputation:Kind-Unorthodox Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Aborbing Palm, Bla o the Dragon, Breath o Fury, Curing Palm, Drif o the Butterfly

adorned with Jade and gold. She alo wear a hawl embroidered with wan that he ue or her Arm o Silk and Deflecing Canopy ehnique. Among the member o the Demon Moon ult he i highly reseced and even among the orthodox ec he i pereived a the reaonable acor within the ult. Jade Priee i kind by nature and abide by the Xia ode even though many o her ellow ec member do not. She i partiularly didainul o Martial Expert who ue their power to harm or bully the weak. However he an be lethal and unning when he need to and when it erve the intere o the ult. ough he i a poioner, Jade Priee ha been areul to oneal

Fih, Fir Phoenix Song o Shan Luhan, Phantom Sword, Roar Flying o the Swan Lion, Kik, Shif o the Chameleon, Spearing Blade, Spinning Steel, Stik o the Rebounding Dog, Storming Dagger, rapping Wind, Stern Rebuke o Heiping (Counter)

thi rom other, preerving her reputation. Muh le ruel than Lord Moon, but loyal, Jade Priee look orward to the day when he an rightully take over leaderhip o the ult and reahion it aording to her own priniple (whih are ofen at odd with Lord Moon’). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , alent

JADE

PRIESTESS (QIXIA) Jade Priee i a high-ranking member o the Demon Moon ult, being the High Priee and ju below Lord Moon in rank. She wa born a man but identifie a woman. She i tall but otherwie it i diffiult to detec her birth gender. She dreein fine ilk wai kirt and robe, keep her hair in a tall double bun

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Jade Priestess meets Reckless Storm

(Poion): d , alent (Diguie): d , Deeption: d , Peruade: d , Survival (Wilderne): d , Ritual (Cure o the Spirit): d , R itual (Ritual o Boundle Perecion): d , Ritual (Blood Oering o the Demon Emperor): d , Creature (Demon): d , Religion (Yao-Feng): d , Read Sript (Demon Moon Cult): d Qi: Max Wounds: Weapons: Butterfly Sword or Hand Reputation: Righteou-Untruworthy

9

Key Kung ): Fu Techniques (Waijia , Qinggong d , Athleti: d , Speed: d , Mule: Neigong Arm o Silk, Jade Rending Claw, Lie, Ranged: d , Endurane: d , Reaoning: d , Command:

Stealing Blue Claw, Ringing Strike o the Divine Ram, Slahing Blade, Whirling Dodge (Counter), Illuminating Ie Claw (Counter), Deflecing Canopy (Counter) Gifts (from blood offering of the demon emperor) Summon and Sense Animal Companions (Gif):

e Jade Priee i bonded with a Zhen Bird named Red Beak. She an ee through it eye and ummon it at will. She an alo ommand it to perorm tak. Transorm (Gif):e Jade Priee an tranorm into a roodile.

JINGHUI Jinghui i the Siu o Mount Hai’an et. For the la thirty year o her lie he ha devoted the ec’ energy to killing member o Majei Lion ult (and oaionally member o Myi Sword). Jinghui i a beautiul woman in her late  who ha an air o authority and might. ough her Kung Fu i not a good a many o the other maer, he i an effecive leader and ha earned the loyalty o all her diiple or her airne and reoureulne. She i exeptionally good at uing lever taci to deeat more powerul oe. Some ay he hoe not to ou a muh on developing her Kung Fu. In her view it i better to learn broadly and progre lowly o one an make better ue o one’ martial kill. She send muh o her sare time reading, ultivating important kill and tending to politial matter.

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ec in the martial world; it wa an ac that demanded a lie-long grudge. Now he view their onflic a a game o rategy in whih he i the uperior player. Her aim i to draw out the onflic or a long a poible to help thwart Iron-Clawed Lion’ progre, o he an ath up to hi abilitie and ae him in a duel. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small

irty year ago, Jinghui wa engaged to Iron-Clawed Lion. At the time he admired hi honey and raight-orwardne, deending hi reputation among the Orthodox ec. However he betrayed her, taking Lady Xiang a hi lover and marrying her inead. Jinghui retaliated by killing Xiang one year afer the wedding. i wa not primarily an ac o jealouy (though that played a role early on). Jinghui wa angered beaue Iron-Clawed Lion’ ac tarnihed her reputation and the reputation o her

d , Peruade: d , Deeption: d , Empathy: d , Detec: d , Meditation: d , Mediine: d , Divination: d , Language (Hai’anee): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Mount Hai’an Sec): d , Initution (Sec): d , Creature (Spirit): d , Creature (Animal): d , Creature (Demon): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Gloriou Emperor): d , Hiory (Era o the Righteou Emperor): d , Plae/Culture (Hai’an): d , Plae/Culture (Dai Bien): d , Plae/Culture (Zun River Valley): d , Survival (Wilderne): d , Survival (Mountain): d , Martial Diipline (All): d , alent (Calligraphy): d , Clai (All): d Qi: Max Wounds: Weapons: Unarmed or Fan Reputation: ruworthy-Cunning Combat echnique: Fi o Steel Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Breath o Fury, Breath o the Lotu Petal, Cluth o the Hawk, Eagle Deend Loudly, Elephant Stane, Finger Flik, Fluttering Kik, Gu o the Fan Blade, Inverted ree Point Strike, Iron Spirit, Kik o the Golden Elephant, Nine Divine Snake, Reoring Palm, Ringing Strike o the Divine Ram, Spinning Bak Kik, Stone Shattering Finger, ree Point Strike, Deflecing Canopy (Counter), Swif Rebuttal (Counter), Iron Body (Counter), Iron Spirit Reiane (Counter)

KING

QIANG QING

(THE GREEN KING) King Qiang Qing i the ruler o Hai’an. He i a great o admirer o mui, perhap to a ault. He send muh o hi time liening to amou muiian and perorming on the guzheng. He alo believe he an detec diloyalty among hi offiial by liening to them play melodie on inrument or hearing them

ing. ereore he require all member o the palae to gain muial profiieny. i aution ometime erve him well but alo iolate him urther and urther rom the people. ough he lak hi ather’ harima, he i perhap braver than the ormer king, ofen leading hi own men into battle again the advie o hi inner irle. In matter o ate, King Qiang Qing uually deer to hi mother, Queen Ai Nu. However on ome iue, like how to deal with diloyal member o hi own amily, he ha hown greater mery than he. e King ha been known to take muial retreat or month, leaving hi mother in harge in hi abene. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , Heavy Melee d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (Yen-Li): d , Plae (Hai’ain): d , Hiory (Era o the Righteou Emperor): d , Mediine: d , Athleti d , Mule: d , Speed: d , Endurane: d , Command: d , Peruade: d , Deeption: d , alent (Poetry): d , alent (Guzheng): d, alent (Flute): d , alent (Singing): d , alent (Painting): d , Language (Hai’anee): d ,Language (Daoyun): d , Read Sript (Feihu): d Qi: Max Wounds: Weapon: Jian or Unarmed Key Kung Fu Techniques (Waijia , Qinggong , Dianxue ):Blaing Blade, Slahing Blade, FourPoint ouh, Drif o the Butterfly Fih, WhiteFlower Palm, Phoenix Star Strike, Whirling Dodge (ounter)

Maer in diguie). Had the Golden Dragon ec alo punihed Maer Emerald, it would have ended there, but they hoe not to or their own reaon. i planted the eed o a grudge that remain to thi day. Lady Plum Bloom dediated herel to training and beame one o the greate and mo eared maer in Qi Xien, perhap the greate. She trained and avenged the globe or eret manual (learning many other maer’ ehnique in the proe), developing her own yle on top o what he had learned rom the Golden Dragon ec. Beore he lef, he alo ole the Dragon Manual, and learned mo o it ontent. She then eablihed her own organization alled the Purple Cavern ec. In many way purple avern i a mirror to the Golden Dragon, with a partiular dilike o hyporiy an d an abiding pledge to help the downtrodden avenge grudge. In puruit o martial perecion, Lady Plum Bloom aepted poion ue a neeary.

9

ough the leader o an unorthodox ec with a reputation or poion ue, Lady Plum Bloom genuinely believe in the priniple he esoue and in the honorable hiory o the Golden Dragon. She imply believe that the leader o that ec have beome orrupt with time, o he plae mo o her ou on Sunan and Bao, adhering to the ore ideal o Righteoune, Bravery, Reiproity and Altruim. One o the hie thing he believe in i helping the weak, partiularly in helping them obtain juie. I a good peron without the mean i wronged and

LADY

PLUM BLOSSOM (formerly LADY SAPPHIRE)

Lady Plum Bloom i the leader o Purple Cavern ec and a ormer member o the Golden Dragon. In her old ec he wa known a Lady Sapphire, one o it leading maer. Afer having a phyial relationhip with another member o the ec’ leaderhip (Maer Emerald) he wa dimied rom the order thirty year ago. Later Maer Emerald inormed her that hi poition in the ec meant more than their love (thi wa really Bronze

323

develop a grudge, he ha been known to peronally eek vengeane on their behal. Sine he wa removed rom Golden Dragon et thirty year ago, Lady Plum Bloom ha howed little ign o aging. i i due to the Jade Maiden ound in the Purple Cavern et Headquarter (ee PURPLE CAVERN SECT HEADQUARTERS entry in CHAPTER EIGHT or detail). Wathing Maer Emerald grow old while he ay young, give her a ertain amount o atiacion. Lady Plum Bloom believe that the Jade Maiden an alo impart more powerul Kung Fu ehnique to her. In her medita-

9

tion beore it eah day, he ha that he need to eliminate all trae obeome romantiaware love rom her mind. She i urrently working to do thi, and believe that one way to ahieve it i to kill Mater Emerald. i, he think, will aue the Jade Maiden to reveal hidden ehnique. Lady Plum Bloom ha alo moved away rom Dehua and toward Yen-Li ine her departure (regarding herel a a Yen-Li nun).

Qi: Max Wounds: Weapons: Fly-whik ( d Damage, - d Auray), Jian ( d Damage, + d Auray) Expertise: Fly-whik Combat echnique: Deflec (Medium and Light Melee) Reputation: Poioner

Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Blood Letting orn, Breath o the Lotu Petal, Choking

Lah Lady Plum Bloom, Cruhing LahFifh o Lady Plumo Bloom, Drif o the Butterfly Fih, Fi o Yanhi, Flaming Dragon, Flight o the Hawk, Fourth Fi o Yanhi, Happy Strike o Laughing Fox, Heart Strike, I am the Arrow, Inverted reePoint Strike, Lah o the Fly-whik, Naga Palm, Nine Divine Snake, Palm o the Dragon, Path o the Dragon, Phoenix Dragon Strike*, Plum Bloom Palm, Red Claw Strike, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike, Venom o the Fly-whik, Blade Pinh (Counter), Whirling Dodge (Counter)

Lady Plum Bloom’ avored tudent i Xiu, whom he think ha the mot potential in her et, and i her peronal guard (For Xiu’ tat ee area o the PURPLE CAVERN SECT HEADQUARTERSin CHAPTER EIGHT ). en year ago, Lady Plum Bloom aught Xiu (who wa only a hild and orphan ADY WHITE BLADE at the time) trying to eal money rom her while on (DOU LEI) a trip to Hai’an. She took pity on Xiu and, impreed Lady White Blade i the great-granddaughter o General by the young girl’ athletiim, made her a udent Dou Lun, a hero o Northern Hai’an in the final day o Purple Cavern ec. She view Xiu a a daughter. o the Civil War. He wa martyred and hi daughter Lady Plum Bloom ha a pet pearl tiger named Yan fled to the banyan region and arted Hai’an ec. Lady Shun, whom he ha tamed. ough it i rumored White Blade’ mother wa a member o Hai’an ec he eed her enemie to him. e truth i that he named Dou Li, who ormed her own branh, the Myi only let the pearl tiger eat thoe who have ommit- Sword ec but died o poioning, preumably at the direcion o Hai’an. She aumed the leaderhip o ted the mo vile rime imaginable. Myi Sword ec when her mother died. Defenses: Hardine , Evade , Parry , Stealth Born Dou Lei, Lady White Blade earned her nikname , Wit , Reolve beaue her temper and word are aid to rike with Key Skills:Grapple: d , row: d , Arm Strike: the eroity o white lightning and beaue he i d , Leg Strike: d , Light Melee: d , Medium Melee: d or d with Jian, Small Ranged: d , ond o white lothing (he almo alway dree in pure white robe beaue o their aoiation with Athleti: d , Swim: d , Speed: d , Mule: death). Lady White Blade i amouly evere a a Siu d , Endurane: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Spirit Keeping): and ec leader. She’ been known to maim udent d , Ritual (Celeial Spirit): d , Ritual (Song o who disleae her (partiularly avorite who all hort o her expecation). On the other hand he Gu): d , Mediine: d , Hiory (Era o the an be quite maternal with her diiple, and even Demon Emperor): d , Martial Diiple (All): with her enemie, when they how the proper amount d , Initution (Sec): d , Read Sript (Feihu):

L

324

d , Read Sript (Purple Cavern Sec): d , Religion (Qi Zhao, Dehua): d , Religion (Yen-Li): d , alent (Poion): d , alent (Singing): d , Detec: d , Command: d ,anguage L (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Creature (Demon): d Crea, ture (Spirit): d

o resec.being She unuually ha a oforgiving sot orothe young and innoent, their miake. Suh ofne quikly give way to her fiere temper when provoked. ere are perhap none in the martial world a vengeul a Lady White Blade. She aquire ne w grudge with eae and devote oniderable energy to atiying

*Require two pracitioner. Only Lady Plum Bloom know thi ehnique. She ha not taught to anyone ele.

Lady White Blade

Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d Light , Melee: d , Medium Melee: d ( d with Jian or d with Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Athleti: d , Meditation: d , Command: d , Detec: d , Deeption: d , Ritual (Aneor Veneration): d , Language (Li-Fai) d , Language (Hai’anee): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Myi Sword Sec): d , Hiory (Era o the Gloriou Emperor): d

exiing one. Some ay he lit a waiter’ throat in Chen or erving her old tea. When he wa inormed that the tea wa meant to be erved old by the proprietor, he ut out hi tongue or ailing to seak and

allowing her to ac in ignorane again the waiter. Lady White Blade onider herel the greate Martial Hero in the world and will attak anyone who ugge he i not. For thi reaon he believe the Wind Sabre o Sunan belong to her and i taking effort to eure it. e only thing better known than her temper i her pride. She ha two bai goal he hope to ahieve beore death: the derucion o Hai’an ec and the reoration o Northern Hai’an (whih i now part o Hu Qin). Lady White Blade venerate the memorie o her mother, great-grandather, Hen-Shi, Sunan and Bao.

Lady White Blade ha nearly the ame aial eature a Strange Phoenix (a member o Red Claw Gang). i i beaue Strange Phoenix i her long lo twin ier. She i unaware o thi ac, though ha heard rumor o the alleged imilarity. Rather than take an intere in any potential amily relation thi might ugge, Lady White Blade ha been ontemplating way to turn thi reemblane to her advantage. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Qi: Max Wounds: Weapons: Ox ail Dao ( d damage, - d Auray) and Jian ( d Damage, + d Auray) Expertise: Medium Melee-Jian Reputation: Righteou-Cruel Flaws: Foul-tempered Key Kung Fu Techniques (Waijia , Qinggong ): Lady White Blade Buring Charge, Blade Pinh, Blaing Blade, Flight o the Hawk, Grudge Bearing Sword Strike, Lady White Blade’ Buring Charge, Phantom Phoenix Sword, Sliing Blade o the Flying Phantom, Spearing Blade, Sword Whipping Strike, Slahing Blade, Swan aming Strike,

9

Weapon Hunt or(Counter), Food, Whirling Dodge Counter), Graeul Retreat Horizontal Sideep (Counter), Weapon Stride (Counter)

LAUGHING

FOX Laughing Fox i the merurial leader o emple o the Nine Sun ec. Now in hi late , he haommanded the ec or deade and alway arrie a bronze di with him that ymbolized hi authority. Laughing Fox look to nature or guidane or ign ent by the ec’ previou maer. Very reently he beame onvined that the Wind Sabre o Sunan and the Phoenix Crown o Bao mu be reunited and houed within their temple. i ha brought him into onflic with Myi Sword ec (a longtime ally) and Heiping ec.

325 Highly unpredicable and apable o ethial extreme, Laughing Fox meditate and reflec eah morning to determine whih mood and disoition i mo uitable or the day. He then ue that a a bai or how he interac with people. Eah day he eentially adopt a different perona, to determine whih one roll d . It i important to keep in mind thee are affeced perona that he ommit to ully:

R O L L1 d 1 0

R E SU LT

1-2

Compassionate

3-4

Merciless

5-6

Calm and wise

7-8

Playful and cunning

9

Wickedandbloodthirsty

10

Crazy

Defenses: Hardine , Evade Parry , , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Heavy , Melee:

9

Melee: d , Heavy Melee: d , Reaoning: d , Speed: d , Mule: d , Athleti: d , Endurane: d , Mediine: d , alent (Poion): d , Survival (Wilderne): d , Survival (Mountain): d , Meditation: d , Detec: d , Language (Li Fai): d , Language (Daoyun): d anguage ,L (Hai’a nee): d Qi: Max Wounds: Weapons: Needle (with Spiny oad Venom) Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong

, Neigong Cherry Bloom Palm, Drif o the d , SmalldRanged: d , Athleti: d , Speed: dd , Butterfly Fih,):Leap o the Swan, Storming Needle, Mule: , Endurane: d , Meditation: Iron Spirit Reveral (Counter), Spinning Bak Kik Mediine: d , Divination: d , Empathy: d , (Counter) Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (emple o the Nine Sun): d Qi: ONG SHU Max Wounds: Long Shu i a member o PurpleCavern ec who ome rom Hai’an. He laim deent rom a diowned part Weapons: None o the royal amily and wa ent away at a young age Reputation: ruthul-oo Rekle by hi ather. Raied by Purple Cavern ec during hi Combat echnique: Fi o Steel teenage year, he alo ormed a bond with loal Qi Zhao Key Kung Fu Techniques (Waijia , Neigong , monk and learned agreat deal rom them. In additional he i good riend withellow diiple Xue Lingu Dianxue ): Aborbing Palm, Breath o Fury, Breath o the Lotu and Min. He deided that there annot be good without Petal, Calm o Sunan, Cluth o the Hawk, Curing Palm, evil, that too muh o either lead i the enemy o Eagle Deend Loudly, Fluttering Kik, Hand o the perecion. Even an evil tyrant an produe good by Hawk Beak, Happy Strike o Laughing Fox, Inverteduniting heroe again him. Aeptane i but one part ree-Point Strike, Kidney Strike, Reoring Palm, ree-o growth. Pereverane i another eential ability to Point Strike, rapping Wind, riple Yang Strike, Guiding growth and improvement. He view hi own lie a a ataly or thee tenet, whih an oaionally put the Crahing Wave (Counter), Iron Body (Counter) him at odd with hi own ec. Out o a deire to help reate balane, Long Shu acively explore the Banyan region eeking that knowledge uing hi martial power ITTLE VENOM (HUO JU) e daughter o the Venom o Zhaoze (Hou Si), Little to urther hi own belie yem. Defenses: Hardine , Evade , Parry , Stealth Venom i a apable poioner and ollow in her ather’ , Wit , Reolve ootep. She i a dutiul daughter, looking orward to the day he an avenge her mother. Huo Ju resec and admire her ather but ha a ofer heart than he. She an kill i he eel it i neeary or the peron deerving, otherwie it i eay or her to how lenieny. She alo i inredibly uriou and eaily beriend new people (though he i mart enough to remain autiou o any dangerou behavior, quikly piking up on mall ue). In the preene o her ather he eign ruelty to plaate him. Little Venom take a lightly different approah rom her ather when it

L

L

326

ome to fighting, preerring to dip needle in poion and ue thoe inead o palm ehnique. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium,

Key Skills: Arm Strike: d , row: d , Light Melee: d , Medium Melee: d (Gun Staff), Swim: d , Athleti: d , Speed: d , Mule: d , Ride d , Meditation: d , Mediine: d , alent (Sulpting): d , rade (Wood): d Detec: d , Peruade: d , Deeption: d (all ale), Empathy: d , Language (Daoyun): d , Read Sript: (Sai) d , ReadSript (Purple Cavern): d , Hiory (Demon Emperor): d , Initution (Imperial Bureauray): d , Initution (Criminal): d , Religion (Qi Zhao): d Qi: Max Wounds: Weapons: Metal Gun Staff with retrating pear point (treat a gun aff but Sharp when uing point), Dagger, Blue hunder (ee entry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER). Expertise: Deeption-all ale Reputation: Righteou-Untrutworthy Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Deflecing Canopy, Great Stride, I am the Arrow, Plum Bloom Palm, Relining Stik Stane, Spear o the Infinite Emperor, Whirling Dodge (Counter)

LU

ZHI QUEEN OF HEIPING SECT

Lu Zhi i the leader o Heiping ec and the daughter o it ormer Queen (Lu Feiyan). Her adopted mother wa killed by the With o Zhaoze Zhou over the Wind Sabre o Sunan and he ha worn to retake the blade and kill Lu Feiyan’ murderer. Lu Zhi i ric with her diiple, almo ruel when they all out o line, but gentle when they are obedient. Lu Zhi i in her late thirtie and ha led the ec ine he wa . i ha impeded her ability to reah her ull potential, a many o the ec’ key ehnique died with Lu Feiyan. Still he i a highly regarded maer in the martial world and known or her unbending will. Queen Lu Zhi ofen ue her sear inead o her Jian or word-baed Kung Fu ehnique (taking the - d penalty when thi i appropriate). Defenses: Hardine , Evade , Parry , Stealth

9

Lu Zhi, Queen of Heiping

(Spirit): d , Creature (Demon): d , Language (Daoyun): d , Language (Li Fai): d , Language (Hai’anee): d , Read Sript (Feihu): d , Read Sript (Heiping Sec): d , Clai (eSaying o Kong Zhi): d , Clai (Book o Fortune): d Qi: Max Wounds: Weapons: Spear, Jian Expertise: Heavy Melee-Qiang (Spear) Reputation: Pure-Vengeul Key Kung Fu Techniques (Waijia , Qinggong , Neigong ):Arm o Silk, Blade Pinh, Blaing Blade, Double ru, Drif o the Butterfly Fih, Endle Ar o Spear, Gras o the Python, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Riing Swan Stane, Slahing Blade, Spear o the Infinite Emperor, Spear Swipe, Stone Shattering Finger, Swan aming Strike, Sword Whipping Strike, Cluth o the Hawk (Counter), Graeul Retreat (Counter), Horizontal Sideep (Counter), Stern Rebuke o Heiping (Counter), Weapon Stride (Counter)

MADAME

HAMAYA Owner o the Fragrant Petal, Madame Hamaya i a , Wit , Reolve killed Martial Hero and muiian. She i allie with Key Skills:Grapple: d , Arm Strike: d , row: Maer a, and ofen bring inormation about lient d , Kik: d , Light Melee: d , Medium Melee: to him. She alo ue the Fragrant Petal a a ront d , Heavy Melee: d , Speed: d , Mule: d , or an aaination ervie. Endurane: d , Athleti: d , Meditation: d , Detec: d , Divination: d , Ritual (Aneor Madame Hamaya ame rom a preigiou amily in Veneration): d , Religion (Dehua): d , Creature Hai’an but narrowly eaped death at a young age

327

Mak Ching Yuen

when diiple o Perec Heaven Lineage ec murdered her mother and ather afer they were diovered to have dealing with agent o Emperor Zhan. All he know about her ather’ death i it involved the Four Finger Manual (he had been talking about it with her mother the night beore). She sent her early year in Zun City urviving a a on arti and perormer (her youth in Hai’an had provided a wide kill et that wa ueul toward thi end). Over the year he peruaded many wandering Siu to inruc her in Kung Fu. Her natural ability to read people enabled her to gain their tru and learn many eret o the martial world. i inormation wa ofen

9

328

more valuable than the Kung Fu they taught her. Beaue he wa able to move o eaily between different level o oiety, a notable aain named Whisering ail took her a hi udent. ey hared a mutual hatred o Hai’an and he greatly refined her kill under hi tutelage. ey eablihed the Fragrant Petal together, uing it a a over or their aaination ervie. Whisering ail died la year afer he aainated King Qiang Lun o Hai’an (he wa aught and beheaded). While rumor irulated that he had been hired by a member o the King’ amily, the ac wa acually a dislay o affecion or Madame Hamaya (to avenge her ather’ death). He wa the only peron Madame Hamaya onidered worthy o her admiration and now meaure all people again hi memory. Madame Hamaya i riendly with Daning Hawk, the on o Maer a. He love her, but he doe not reiproate (her heart belonging to Whisering ail), however he i happy to ue hi deire to her advantage. She no longer want revenge again Hai’an, a Whisering ail obtained it on her behal. However he i ill wary o anyone rom Hai’an, rarely allowing them into her eablihment. Above all, he want the Four Finger Manual beaue he want to know what her amily died or. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Mediine: d , Survival (Wilderne): d , Reaon: d , Peruade: d , Deeption: d , Empathy: d , alent (Guzheng): d , alent (Flute): d , alent (Singing): d , alent (Poetry): d , alent (Poion): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d , Initution (Sec): d , Plae/Culture (Dai Bien): d , Plae/Culture (Zun River Valley): d , Plae/Culture (Hai’an): d Qi:

Max Wounds: Weapons: Fan, Jian Reputation: Kind-Shameul Flaws: Seret Key Kung Fu echniques (Waijia , Qinggong , Dianxue ): Arm o Silk, Daning Hawk Sword Stane, Drif o the Butterfly Fih, Great Stride, Gu o the Fan Blade, Heart Strike, Inverted-ree Point Strike, Kik o the Golden Elephant, Leap o the Swan, Storming Needle, Swif Poune o the Cheetah, Deflecing Canopy (Counter), Interepting Arrow (Counter)

MAK

CHING YUEN AND LAU CHING SIN

i i a huband and wie who ormed their own Yen-Li lineage alled Bright Sun. ey ormerly belonged to the Golden Sword lineage but lef when they diovered one o the prie trying to petition the Five Gho. Now they roam the Banyan aiding the poor and eliminating evil sirit.

Mak Ching Yuen i urpriingly nimble and a killed wordman. He i good in a fight but alo an expert exori. Lau Ching Sin know minimal martial art but i inredibly unning and knowledgeable. ey like to ay that he i the oldier and he i the general. Both ue the title Ritual Maer.

M AK

CHING YUEN Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit): d , Ritual (Binding Demon Ritual): d , Ritual (Expulion o the Malignant Wind): d , Ritual (Song o Gu): d , Detec: d , Peruade: d , Languag-

e (Daoyun):(Hai’anee): d , Language (Li Fai):Sript d , Language d , Read, (Feihu): d , Creature (Demon) d , Creature (Spirit): d Qi: Max Wounds: Weapons: Jian ( d Damage) Reputation: Righteou-Unorthodox Key Kung Fu echniques (Waijia , Qinggong ): Double ru, Drif o the Butterfly Fih, Fiere Strike, Fluttering Kik, Flying Swan Kik, Leap o the Swan, Slahing Blade, Spinning Bak Kik, Swan aming Strike, Whirling Blade, Whirling Dodge (Counter)

LAU

CHING SIN Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d Meditation: , d , Survival (Wilderne): d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit): d , Ritual (Expulion o the Malignant Wind): d , Ritual (Song o Gu): d , Detec: d , Reaoning: d , Peruade: d , Language (Daoyun): d , Language (Li Fai): d , Language (Singh): d , Language (Hai’anee): d , Read, Sript (Feihu): d , Read Sript (Singh): d , Creature (Demon) d , Creature (Spirit): d , Creature (moner): d , Plae/Culture (Hai’an): d , Plae/Culture (Emerald Coa): d , Plae/Culture (Dai Bien): d , Plae/Culture (Kuhen Bain): d , Clai (All): d Qi: Max Wounds: Reputation: Righteou-Unorthodox Key Kung Fu echniques (Waijia , Qinggong ): Fiere Strike, Spinning Bak Kik, Whirling Dodge (Counter)

MASTER

EMERALD Maer Emerald i one o the leader o Golden Dragon Sec. He dree in long gold robe and a golden hat. He wear a thin brown beard that appear dyed. Hi eature are angular and omewhat handome. Calm and refined, Maer Emerald’  demeanor oneal a deep adne over the lo o hi true love (Lady Plum Bloom, ormerly named Lady Sapphire). ough he may eem killed to a beginner, Maer Emerald ha not put the great effort that many o hi peer have into training.

irty year ago, Maer Emerald wa nearly kiked out o Golden Dragon ec or having an affair with Lady Sapphire. e two were diovered and Bronze Maer aued Lady Sapphire o uing orery to edue Maer Emerald. i ould have reulted in her exeution, but Maer Emerald aved her by privately vowing to atone and remain in the ec, while he wa ejeced. Afer he lef the ec he hanged her name to Lady Plum Bloom. ough he ill love Lady Plum Bloom, and believe he miunderand hi acion, Maer Emerald ha never ontaced her out o ear it would reignite the wrath o the Golden Dragon. Part o him eel like thi i an ac o owardie and perhap it i. Sine thee event, hi enthuiam or training ha diminihed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row:

9

Lau Ching SIN

329

d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d or d (Bian), Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read, Sript (Feihu): d , Read Sript (Purple Cavern): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the, Righteou Emperor): d , Initution (Sec): d , Creature (Demon) d , Creature (Spirit): d Qi:

9

Max Wounds: Weapons: Bian ( d Damage) or Qiang (Heavy Spear) Reputation: Righteou-Hyporitial Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Calm o Sunan, Crak o the Hard Whip, Drif o the Butterfly Fih, Flaming Dragon, Inverted reePoint Strike, Lahing Dragon, Palm o the Dragon, Riing Dragon Stane, Spear o the Infinite Emperor, Spear Swipe, Spinning Bak Kik (Counter),Whirling Dodge (Counter)

MASTER

SHAN Maer Shan Jiayin i a ruel and deeitul holar-offiial who ontrol the iron and gold mine near Iba. He ha a longanding eud with Maer a and i obeed with finding the Phoenix Crown o Bao and the perec bride to wear it. He appear jovial and riendly at fir but hi dark nature quikly beome apparent a he drop hi guard over time.

Deade ago Maer Shan wa an editorial aademi in the Seretariat o the Zhan Dao Empire, then beame a upervior in the Salt and ea Monopoly Bureau. He lef hi po uddenly when a large hipment o High-Minded Phoenix ea wa unaounted or and usiion ell on him. He ame to the Banyan and built a villa on land under Maer a’ ontrol, taking the nearby iron mine (a well a plaing the village o Iba under hi authority). He alo ound a rih depoit o gold in the area that Maer a had never diovered. Hi eroity rightened Maer a, who ill arrie a grudge.

330 He ha five diiple (our Qi Rank andone Qi Rank ) and oldier who work or him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d ,

Mule: d , Endurane: d , Deeption: d , Peruade: d , Empathy: d , Reaon: dalent , (ea Preparation): d , Survival (Wilderne and Mountain): d , rade (Alhemy): d , rade (Stone): d , rade (Metal): d , alent (Poetry): d , alent (Calligraphy) d , alent (Poion): d , Religion (Dehua): d , Initution (Criminal Underworld): d , Initution (Imperial Bureauray): d , Plae (Chezou River Valley): d , Plae (Zun River Valley): d , Language (Hai’anee and Daoyun): d , Read Sript (Feihu): d , Clai (All): d Qi: Max Wounds: Reputation: Cunning-Cruel Key Kung Fu Techniques (Neigong , Dianxue ): Curing Palm, Heart Strike, Strike o the Raging iger, Stone Shattering Finger, ree-Point Strike, rembling Strike, Blade Pinh (Counter)

MASTER

TA (TA KANG) A wealthy loal magnate who lo hi land to a rival, Maer a reide on villa in a mall mountain. ough he wa one a hampion o the weak and downtrodden, and to thi day remain at hi ore a good man, Maer a i obeed with avenging the lo o hi amily’ iron mine near Iba to Maer Shan and hi men. Maer a’ men remain loyal beaue he raied many o them out o poverty. He i riendly with the Nature Loving Monk ec and i well liked in the town o Redi. e Fragrant Petal ofen ai him a an inormation oure. Maer a ha everal are o ea and ell hi leave to Redi and Zun City. Maer a’ nephew, Daning Hawk, i a onant oure o ruration, beaue he ue hi name and money or arouing and bullying. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um Melee: d , Heavy Melee: d , Speed: d , Mule: d , Deeption: d , Peruade: d Reaon: d ,alent (Cooking); d , alent (ea Preparation): d , rade (Wood and Mehanial): d , Survival (Wilderne and Mountain): d , alent (Poetry): d , Initution (Criminal Un-

derworld): (Hai’anee d , Plaeand (ZunDaoyun): River Valley): d , Language d , Read Sript (Feihu): d Max Wound: Expertie: Survival-Harve/Fih Reputation: Cowardly-ruworthy

MIN

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d ( d Meteor Hammer), Small Ranged: d ( d with Compoite Bow), Speed: d , Mule: d , Deeption: d , Reaon: d , Religion (Hedra): d , Initution (Sec): d , Plae (Naqan): d , Language (Khubi): d , Language (Kuhen): d , Language (Daoyun): d , ReadSript (Yohai): d

Min i a wordwoman o the martial world with a rebelliou reak and peronal ode. She alway keep to her own word, but mo ee her a dihonorable beaue he rejec many orthodox aumption. Stubborn and unfilial, he take no urname a her ather aid he brought hame to the amily when he joined Purple Cavern ec. She ha a ier named Jing who he eretly viit on oaion. A reent reruit into Purple Cavern ec, he i loe to Xue Lingu and Long Shu. By working with them he beame inreaingly known in the martial world, Qi: a well a being reognized by Lady Plum Bloom, Max Wounds: leader o Purple Cavern ec. She i amou or fighting with a heathed Jian. Weapons: Meteor Hammer ( d Damage) Defenses: Hardine , Evade , Parry , Stealth Reputation: Cautiou-Unju , Wit , Reolve Key Skills: Grapple: d , Light Melee: d , Key Kung Fu echniques (Waijia , Qinggong , Medium Melee: d , Speed: d , Mule: d , Neigong ):Aborbing Palm, Kik o the Golden Endurane d , Meditation d , Command d , Elephant, Knok o the Meteor Hammer, Purge Spirit, Deeption d , Reaoning d , Detec d , InRinging Strike o the Divine Ram, Iron Body (Counter) itution (Sec): d , Read Sript (Purple Cavern): d NE-ARMED FIERY DEMON Qi: (SHANG PU, formerly named Max Wounds: CAI MIN) Weapons: Sheathed Sword (Medium Melee + d Shang Pu i a ormer member o Heiping ec who to hit, Mule + d Blunt Damage), Fly-Whik lef to marry the great Martial Hero Leng. o alleviReputation: Unorthodox-Unfilial ate her maer’ anger, Shang Pu and Leng attempt-

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Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Breath o the Lotu Petal, Choking Lah o Lady Plum Bloom, Double ru, Fiere Strike, Gaze o the Lion, Great Stride, Hand o the Hawk Beak, Swan aming Strike, Weapon Hunt or Food, Weapon Stride (Counter), Grap o the Python (Counter)

NERGUI

MOGHA Nergui Mogha i a prie (or Mogha) o Hedra rom Naqan who urrently advie the Khagan o the Kuhen. He ha been plaed in harge o protecing the Khagan’ daughter, Prine Sarnai, during her expedition into the Banyan region (a duty he dilike but intend to do well). Nergui ha helped advane Prine Sarnai’ Kung Fu, but i on the lookout or a good loal maer to help her ahieve her aim o learning rom one o the great.

Nergui belong to the ec o the Chie Pillar, a Hedran group who believe that silling blood i good i it enac Hedra’ punihing asec. Nergui i exeptionally ugly but intelligent and affable with thoe he resec.

ed to eal the Wind Sabre o Sunan rom the With o Zhaoze Zhou. ey ailed but rumor peried that they had ueeded. Lady White Blade, leader o the Myi Sword ec, traked the two down afer their riend Weng Zheng revealed their whereabout and demanded they hand over the Wind Sabre. When they were unable to do o, he killed Leng and ut off Shang Pu’ right arm, leaving her or dead. e grie drove Min inane and turned her hair white. She fled to the mountain and trained with a number o great teaher beore returning to the Banyan uing the name Shang Pu. A he arted taking vengeane on Myi Sword ec member, he quikly earned the nikname One-Armed Fiery Demon.

Shang Pu ill dree like a Heiping ec member but her lothe are allroe-olored. Shang Pu alway mell like roe beaue he arrie five to even bunhe at all time or ue with one o her ehnique. Her hair i white and he i miing her right arm. Shang Pu i the embodiment o determination. Her goal i nothing le than the eradiation o Myi Sword ec and the death o Lady White Blade. She know he i not ready to take on the Lady herel yet, but i ontent to unleah her ury on minor

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diiple until he improve her Kung Fu. She will ally with anyone who hare her hatred o Myi Sword ec and ha a of sot or thoe who have uffered a imilar lo to herel. She arrie the deorative bao he one gave to Leng on her peron at all time. While he i not looking or diiple, he will teah eh nique to anyone who an onfirm they have killed a Myi Sword ec member (preerably by preenting her with the head). Defenses: Hardine , Evade , Parry , Stealth

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, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail), Heavy Melee: d , Small Ranged: d , Speed:

d , Mule: d Athleti: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Song o Gu): d , Religion (Dehua): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Flaws: Miing Limb (penaltie removed with Adaptation o the Maimed) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Adaptation o orn, the Maimed, Blaing Blade, Blood Letting Drif o the Butterfly Fih, Kik o the Swan, One-Armed Strike, Purge Spirit, Spinning Bak Kik, Spinning Steel, Stealth o the Spider Demon, Swan aming Strike, Weapon Stride (Counter), Stern Rebuke o Heiping (Counter), Whirling Dodge (Counter)

PEI

XINYU Pei Xinyu i the Wie o General Dee. She live on Snake Peak (a mall mountain in Li Fan filled with nake) and i one o the mo reseced maer in the region. She i a bit o a hermit, living in a mall ave home. Xinyu’ peronality i a mixture o ernne and ompaion. She believe in the tradition o Dehua,

WHO REALLY HAS THE WIND SABRE?

332

ehnially the Wind Sabre would eem to be in the hand o Li Sou Chao, the With o Zhaoze Zhou, but in reality thi i not at all lear. e urrent tate o the NPC and their holding i a naphot. e word may have hanged hand, or people’ impreion ould be wrong. Perhap the one poeed by Li Sou Chao i a ake, and the real one i poeed by One-Armed Fiery Demon or Lady White Blade. Ultimately uh detail are up to the GM. Feel ree to modiy and hange NPC hitorie or peronalitie to uit your tate or reate the ene o a world where people are requently mitaken about ruial detail (uh a that Lady White Blade atually ued to be very kind, but…).

partiularly the rule governing oial interacion between maer and udent, huband and wive, et. But he alo believe when thee are in onflic with more important virtue, like righteoune and ompaion, they mu be hallenged. i i ultimately what led her to part way with General Dee, afer he turned to adim and evil. Now he train, intent on opping him and hi allie when the time ome. I he an find a worthy udent to aid her, he will do o, but he ha very high expecation and will only teah omeone who demonrate internal virtue.

Pei Xinyu appear to be in her early , and dree in the yle o the Hu Qin elite (double bun hair-yle, wrap-top, kirt and hawl). Her appearane wouldn’t be noteworthy exept given her remote dwelling, he learly take great pain to ontinue dreing in thi manner. i i important to her, beaue he want General Dee to reognize her when they ae in battle. ereore he ontinue to dre and yle herel a he did when he wa living a hi wie. Pei Xinyu know the art o nake harming and ue it to ontrol the nake on Snake Peak. She i not herel a poioner however.

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: dMule: , d , Endurane: d , alent (Snake Charming): d , alent (Flute): d , Command: d , Detec: d , Religion (Dehua): d , d , Read Sript (Feihu): d , Language (Daoyun): d , Initution (Imperial Bureauray: d , Clai (all): d , Creature (Animal): d Qi: Max Wounds: Weapon: Unarmed ( d Damage) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong ): Emanating Palm, Lady Xinyu’ Paifi Heart ehnique, Breath o the Lotu Petal, Reoring Palm, Iron Spirit, Finger Flik, Stone Shattering Finger, Ribbon o Steel, Ringing Strike o the Hand, Fluttering Kik, Arm o Silk, Deflecing Canopy (ounter), Spinning Bak Kik (ounter), Iron Spirit Reiane (Counter) Profound echniques: Wave o Fro

In addition to many widely known tehnique, Xinyu ha reated two unique attak o her own. Tee are not ound in the Kung Fu ehnique o the rulebook. Te only way to diover them or learn them i to beome a diiple o Xinyu: Emanating Palm: i reate a bla that hit everyone in a raight line o eet (going through all target in it path). It doe d Damage to eah peron ruk plu Wound. Catharti: Work a normal but doe d Damage plu Extra wound to eah peron ruk. Lady Xianyu’s Pacific Heart Technique: Caue a wirling flow o energy that pin and paifie. Meditation roll again Reolve o everyone in an -oot diameter irle. Anyone affeced i rozen in plae or round but an seak. ey alo an do no harm to anyone during thi time. Catharti: Anyone affeced i rozen in plae or hour. I the uer ommit any ac o violene, it end the effec.

PRINCESS

(GONJI) SARNAI Prine Sarnai (her offiial title i Gonji) i the daughter o Khagan Ganbaatar and wa reently put in harge o extracin g turquoie rom the northern Banyan. She begged her

ather or the poition o he ould ue the opportunity to learn rom ome o the region’ great maer. ough her ather know her real intention, he eign ignorane and ha plaed her under the wathul eye o hi advior Nergui Mogha. She reide in Kuha, a temporary tent garrion and poee the Phoenix Crown o Bao. Prine Sarnai i hort tempered (due largely to her upbringing a royalty) and unuually quik witted. She i inere and loyal to thoe he like. ough mall, he i inredibly rong or her ize. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d ( d with Compoite Bow), Ride: d Speed: d , Mule: d , Deeption: d , Peruade: d , Command: d , Reaoning: d , Surival (Plain): d , alent (Hawk Handling): d , Language (Kuhen): d , Language (Daoyun): d , Read Sript (Yanzi): d Qi: Max Wounds: Weapons: Kuhen Sabre ( d D amage), Meteor Hammer ( d Damage) Bow ( d ), Phoenix Crown o Bao Reputation: Loyal-Cunning Key Kung Fu echniques (Waijia , Qinggong ): Knok o the Meteor Hammer, Flying Swan Kik, Kik o the Swan, Whirling Blade, Whirling Dodge (Counter)

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333

o the Hawk, Swif Stride, Great Stride, Flaming Dragon, Calm o Sunan, Breath o the Lotu Petal, Whipping Strand, Stone Shattering Finger, Path Qinwen i the leader o Heaven Palae Sec and i o the Dragon, Bla o the Dragon, Iron Spirit, Iron Spirit Reiane (Counter), Iron Spirit Reveryear old. He look young, exept hi hair i ark al (Counter), Iron Body (Counter), Whirling Dodge white and he alway dree the old Li Fan yle (a white and blak wrap robe alled a Shenyi, with a (Counter) wide loth belt). Born ju beore the Era o the Dutiul Profound Techniques: Burning Array, Roar o State, Qinwen wa an ambitiou marital hero who the Dragon ole the taliman rom the ten Diiple o Pure Evil echnique: Hand o the Hungry Gho Phoenix Sec about year ago. He killed even In addition Qinwen ha hi own tehnique: and took their taliman but the remaining three eluded him and killed many o hi men. He in’t an Winds of the D rago n: You extend your arm a immortal, but ha ahieved longevity and youth powerul light emanate rom your body riking through hi taliman and been alive or enturie. everyone in a -oot area. Make a Meditation Qinwen worhip the Demon Emperor, though he hide Roll again Evade. On a Sue everyone take d Damage plu Extra Wound. Catharti: thi ac rom the world by preenting hi intimate knowledge o the ubjec a part o hi effort to prevent Every ake d Damage plu Extra wound the Demon Emperor’ return. He alo enourage on- and i unned or one round. flicing rumor about hi nature. Hi avorite i to lead people to believe he i one o the srcinal ounder o UEEN AI NU Golden Dragon Sec, or a ormer ally o Sunan and Bao. e true power behind the throne o Hai’an, Queen Ai Nu i an intelligent and well-eduated woman, Qinwen i autiou, authoritative and highly onwho ha training in the tehnique o e Perec fident in hi abilitie. He an be lenient with thoe Heaven Lineage Sec and Nature Loving Monk Sec. who ro him, provided he ontain them a a ough he rarely boa or demonrate, Queen Ai threat. He preer to turn enemie into allie when poible and eure loyalty by demonrating mery. Nu i one o the oremo martial expert in Hai’an. But anyone who exhau hi lenieny will ae evere punihment (ofen rom the aliman). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Large Ranged: d , Speed: d , Mule: d , Mediine: d , Meditation: d , Athleti d , Peruade: d , Empathy: d , Deeption: d , Command: d , Reaoning: d , Detec: d , Ritual (Binding Demon): d , Ritual (Blo od Offering o the Demon Emperor): d , Ritual (Blood Pledge or the Demon Emperor): d , Ritual (Ativation): d , Ritual (Extrac Phoenix Spirit): d , Religion (e Bold King): d , Read Sript (Feihu): d , Language (Daoyun): d , Language (Li Fai): d , Language (Khubi): d , Language (Singh): d , Hiory (All): d , alent (Flute): d Qi:

QINWEN

MASTER OF THE SEVEN TALISMANS

9

Q

334

Max Wounds: Weapon: None Flaw: White Hair Talismans: Mulong/Xioa Huang, Huo Long, Shui Long, Jin Long/Zhong Huang, u Long Key Techniques (Qinggong , Neigong ):Flight

One year ago her huband, King Qiang Lun, wa killed by an aain named Whipering ail. An invetigation revealed that hi brother, Long Bai, wa likely the one who hired the blade. Long Bai wa exeuted and hi wive and hildren arreed. King Qiang Qing deided to be meriul and offer them exile. He alo gave them the option to loe all title and hange their identitie i they wanted to remain within Hai’an. Queen Ai Nu i uriou that her on howed mery to the hildren o Long Bai (viewing thi a a ign o weakne). She ha ued what influene he poee to ruin the live Long Bai’ amily who hoe to ay in Hai’an. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d ( d with Stik), Medium Melee d , Heavy Melee d , Meditation: d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (YenLi): d , Plae (Hai’an): d , Hiory (Era o the Righteou Emperor): d , Initution (Imperial Bureauray): d ,Mediine: d , A thleti d , Mule: d , Speed: d , Endurane: d , Command: d , Peruade: d , Deeption: d , alent (Poetry): d , alent (Guzheng): d Qi: Max Wounds: Weapon: Stik ( d damage) or Unarmed echniques (WaijiaBlade, , Neigong , Qinggong Slahing Blade, Four-, Dianxue ): Blaing Point ouh, Drif o the Butterfly Fih, Breath o Fury, All Dragon ehnique, Cluth o the Hawk, Relining Stik Stane, Dog Bahing Stik, Dog Lifing Stik, Skull Breaking Stik, Stik o the Rebounding Dog, Stik o the Riing Dog, Graeul Retreat, Horizontal Sideep, Whirling Dodge, White Flower Palm, Phoenix Star Strike, Whirling Dodge (ounter)

rage. Beyond thee partiular enibilitie he i open to any uggeion omeone make, however he tend to elaborate on hi own, going in quite unexpeced direcion by the time any plan i exeuted. Rekle Storm i thereore almo ompletely unpredicable. Aording to ome rumor, o muh o that he wa kiked out o the emple o the Nine Sun ec. Rekle Storm i in hi  but ha a youthul demeanor. He delight in learning and i uriou about anything he ee omeone ele doing (i omeone an do omething he annot, he immediately eek to maer the kill). Defenses: Hardine ,Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Light Melee: d , Speed: d , Athleti: d , Ritual (Spell o the Golden Fireball): d , Survival (Wilderne): d , alent (Singing): d , alent (Guzheng): d , alent (ea Preparation): d , alent (Daning): d , alent (Cooking): d , alent (ef): d , Command: d , Reaoning: d , Detec: d , Meditation: d , Religion(Yen-Li): d Qi: Max Wounds: Weapons: Metal Fan ( d Damage) Reputation: oo Rekle-oo Rekle Key Kung Fu Techniques (Qinggong Dianxue , ): Calming Proundity, Dane o the Bixie, Fearle Stride o the Storm, Final ranquility o the Storm, Fir ranquility o the Storm, Heart Smahing Palm, Sealing the Phoenix, Seond ranquility o the Storm, ird ranquility o the Storm, urn o the Zhen Bird (Counter), Dreaming Heavenly Splendor (Counter)

9

RED

CLAW DEMON (MR. RED CLAW)

A ormer udent o Yanhi, Red Claw Demon wa impoible to ontrol and ued hi martial power to exploit other. Hi ormer maer dimied him, ECKLESS STORM riking him hard in the lef temple a he did o, (XUE GUO) leaving a permanent dent in Red Claw’ head. Now Guo i a Kung Fu maer whoe Phoenix Spirit o Red Claw lead hi own gang o plu men. He i Happine ha been permanently bloked and dirupt- aied by Strange Phoenix (hi eond in ommand) ed, leaving him in a onant ate o buoyantptimim. o and the Firelane Brother. Red Claw i kind to thoe A a reult he poee a omplete and utter inability who ubmit to hi will but how no mery to thoe to ontrol hi impule. He i enthued by any notion or whim that enter hi mind, no matter how unae. Claw who rei. boierou and rude, Red DemonConfident, ha a tendeny to overeimate hi own e only thing reraining him i a very rigid ene o refinement and undereimate the enemy’ Martial propriety onerning women, parent and religion. Skill. In hi sare time he ofen play the Guzheng. Anything that would go again filial piety, deorum Hi muial talent are remedial though onider between the exe or violate religiou preept (uha himel a budding maer with endle potential. He hattering an altar) he reac again with exploive take a imilar approah to alligraphy.

R

335

Defenses: Hardine , Evade , Parry ( Red Claw), Stealth , Wit Reolve ,

with

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d , alent (Calligraphy): d , alent (Guzheng): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Red Claw Gang): d Qi: Max Wounds:

9

Weapons: Hand ( d Damage) Expertise: Fi o Steel Reputation: Meriul-Vengeul Key Kung Fu Techniques (Waijia , Neigong ): Cluth o the Hawk, Fir Fi o Yanhi, Iron Spirit, Red Claw Strike, Seond Fi o Yanhi, Iron Body (Counter), Guiding the Crahing Wave (Counter), Iron Spirit Reiane (Counter)

SHAN

LUSHAN LEADER OF ZHAOZE SECT

Shan Luhan i a merurial man who doe what he want and ha high andard when hooing riend or aoiate. He i apable o extreme dislay o anger and violene, though thee pa quikly. e head o Zhaoze ec, whih he eablihed, Luhan preer towho urround himel withtoa mall number o diiple hare hi devotion the art. He live at Zhaoze Palae, on Zhaoze Iland in Zhaoze Lake, where he engage in poetry and mui. He i alo a patron o art and invite promiing painter, poet, muiian and holar to reide on hi ground. Zhaoze Iland i inhabited by Pearl iger, but Shan Luhan Command them with the urquoie Neklae o Li Fan (whih he ole). Shan Luhan like to either develop hi own ehnique or trik people into teahing him ehnique he wihe to know (uually through a riendly ompetition). He aquired the Hidden Fi o Yanhi by beating him in a “moon aring” onte.

336

Shan Luhan wa not alway o unonventional. i ide o hi peronality ame with age and bloodhed. He wa one a member o the Yao, however he grew to desie the Emperor, not or the leader’ moral ailure, but or hi lak o appreiation or mui and poetry. In time, he ame to desie the Emperor or philoophial reaon. Luhuan ole the Emperor’ prized urquoie Neklae o Li Fan and fled to Zhaoze Iland, where he live today. Shan Luhan i the only ormer member o the Yao to reover hi heart (ee THE YAO in CHAPTER TEN: THREATS

AND MONSTERS and THE ZHAN DAO EMPIRE entry in CHAPTER EIGHT ). For thi he eel a ertain amount o guilt. Valuing independene and being true to one’ sirit, he find the Emperor’ ue o the ritual highly objecionable. Nothing anger him more than the ight or mention o the Yao. e ar on hi he i a onant reminder o hi pa. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d or d with Flute, Medium Melee: d , Heavy Melee: d ,

Athleti: d , Endurane: d , Speed: d , Mule: d , Detec: d , alent (Singing): d , alent (Poetry): d , alent (Guzheng): d , alent (Flute): d , alent (Painting): d , alent (Calligraphy): d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d Qi: Max Wounds: Weapons: Unarmed, Flute ( d Damage) Reputation: ruthul-Selfih Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Cherry Bloom Palm, Dog Bahing Stik, Fir Song o Shan Luhan, Great Stride, Harmonizing Strike, Iron Foot Stane, Kik o the Golden Elephant, Mighty Paw o the Lion, Poune o the Lion, Swif Poune o the Cheetah, Blade Pinh (Counter), Hidden Fi o Yanhi (Counter), Guiding the Crahing Wave (Counter)

THE

SISTERS OF BONE KINGDOM

e three Sier o Bone Kingdom were one diiple o Pure Phoenix Sec, and ill regard themelve a member, but have long ine abandoned it belie. Bingyin i the elde and themo wiked o the ier. She are or no one but herel and kill the mo requently. Dawa i a ew year younger than Bingyin and ill retain a trae o her ormer ompaion. Liling i intelligent and uriou but enjoy toying with her oe. O the three he i perhap the ruele, though he only mireat thoe who inuriate her. e ier are old and hriveled but ill phyially powerul, however Liling requently ue her youthul beauty ability to alter her appearane. ey have a number o Kung Fu ehnique learned rom their ec but alo have power granted to them by the Phoenix aliman they ontrol. In addition eah ier ha a unique power not poeed by the other. Beaue they poe the aliman, they an ue them to reate terrible effec (but thi require seial acion on their part or the part o the peron they

Qi: Max Wounds: Weapon: Jian ( d ) Combat echnique: None Key Techniques (Neigong , Waijia , Qinggong ): Arm o Silk, Leap o the Swan, Drif o the Butterfly Fih, Fluttering Kik, Biting Blade, Blaing Blade, Whirling Blade (Counter)

Te ier have devied their own Kung Fu ehnique that are not known to anyone ele: Reply of the Swan (counter): Again any melee attak, you sin away rom the rike and arh your bak, riking your enemy behind you. Roll Medium Melee again the attak roll. On a ue you evade the rike and make a normal attak. Catharti: You add your rank in Neigong to the damage roll. Gentle Strike: i of hand rike eel almo like a reauring pat or are, but in acuality it reate a delayed effec that ripple through the whole body. Arm Strike again Parry. On Sue Bingyin, a Sister of Bone Kingdom target take wound eah round or round (round equal to Qi). Can make Meditation Roll N to op damage eah round. Catharti: Hit up are uing the aliman or). e ier all have habit to target. o uing the taliman to reate ervant or themelve, but the mo reative in thi resec i Liling, Ring of the Sword: You wirl around and arve who twi her ervant into pet that are pleaing a blue ring into the air, whih expand and rike to the eye or objec o ridiule. target all around you. Roll Medium Melee again Evade. On Sue opponent hit uffer your Qi While Bingyin taliman on herhamber. peron, rank in damage ( d ). i an exeed the of the other twoalway ierkeep keepher them in hidden ap. Catharti: Anyone ruk i knoked bak eet per rank o Qi ( Feet). Liling alway wear one o thirteen hair pin, eah repreenting a figure or animal or a given month. During Cascading Phoenix:You arh your bak and a flow the relevant month thee beow a + d bonu on any o blue energy pour rom your body and hit people in a urving path. Can hit arget ( per Qi rank). kill roll relevant to the month’  nature and haracer. Roll Athleti again Evade. Doe d Cold Damage. aliman: aliman o Yi Huang (Liling), aliman o Catharti: Hit arget ( per Qi rank), doe d Li Huang (Dawa), e aliman o Ren Huang (Bingyin). Damage and impoe a - d penalty to Phyial kill or round (Neigong Rank). Powers Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Devour: e teeth o the Sier are harp and they deliver d open damage when biting. Key Skills: Grapple: d , Bite: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: Command the Dead: People killed by the ier d , Medium Melee: d , Heavy Melee: d , who return a keleton and ollow their ommand. Small Ranged: d , Speed: d , Mule: d , Create Skeletons: When a Sier kill omeone 337 Endurane: d , Athleti: d , Ritual (Aneor and touhe their orehead, they rie up a a keleton under her ommand. Veneration): d Bao): , Ritual d , Ritual (Sword Ritual o d (Acivation): ,Ritual (Spirit Keeping): Deathless: e ier age but never die. ey an d , Meditation: d , Command: d , Detec: only be killed i their bodie are deroyed and d , Read Sript (Feihu): d , Language purged in a fire. (Daoyun): d , Hiory (Era o the Demon Emperor): d , Religion (Yen-Li): d , Religion Youthul Beauty (Liling): Only Liling ha thi (Dehua): d , Religion (Hen-Shi): d ability. She an hange her appearane at night o

9

9

he look younger and prettier than her ier. Anyone who i attraced to emale and ee her rik alling inantly in love (roll d again Reolve). i effec la until a ubequent roll ail (one roll a month). Control Water (Dawa): Dawa an ommand bodie o water and even ummon rain. She merely need to make a Command roll again N . Death Curse (Bingyin): i i a range orm o reurrecion that Bingyin an perorm bykiing the lip o the dead. A ki rom Bingyin prevent the sirit rom leaving the body but the fleh ill die.

Qi: Max Wounds: Weapons: Dagger, Caltrop Expertise: Survival (Citie)-Forage/Shelter, Hiory (Righteou Emperor)-Daolu, Plae/Culture (Dai Bien)-Chen Reputation: Kind-Vengeul Combat echnique: Quik (Light Melee) Key Kung Fu echniques (Waijia , Qinggong ): Arm o Silk, Crawling iger, Inviible Whip o the Spider Demon, Lurking Spider Stane, Sliing

i i living a thebut peron leep, a annot enjoynightmare ood or drink, eelannot everything their body rot and deay. Only when the body ha ully rotted into oblivion an the sirit leave. Anyone brought bak in thi manner i entirely dependent on Bingyin a her pool o Disaion are the only thing that an alleviate their pain. SeeDEATH CURSED GUARDIANS in CHAPTER TEN: HREAS AND MONSERSor more detail.

Blade o the Flying Phantom, o the Spider Demon, Storming Dagger, Stealth Storming Needle, urn o the Caltrop, Wall o Caltrop, Weapon Stride (Counter), Horizontal Sideep (Counter)

SPIDER DEMON

338

(ZHI-ZHU)

Spider Demon i a reet urhin who send her time among the roofop o the Dai Bien Fore. A hero o the people, he i kind and haritable to thoe who uffer rom tyrant and poverty, yet vengeul again thoe with evil intent. It i thi vengeul ide that ofen make her highly unpredicable; mery or retribution lay at her hand. i judgment almo alway our when enemie provoke ombat and taper down a the battle low. Alway oniou o her own morality, he maintain a deenive poure until threatened, and will not kill anything or anyone unle provoked. Zhi-Zhu i highly eretive, hiding her pa, her aoiate, and her alliane. She take no ec, and i rumored to have no true Siu. Unwayed by money and glory, he i only driven by her ene o juie. Her greate eret i her true name, a the name “Zhi-Zhu” wa given to her by the Zun villager, or her innate ability to limb and lurk within the hadow. Zhi-Zhu i a name that ha both poitive and negative onnotation among the people and i uually dependent on their motivation. Defenses: Hardine , Evade , Parry, Stealth , Wit , Reolve Key Skills: Grapple: d , Light Melee: d , alent (Juggling): d , Survival (Citie): d (+ d Forage/Shelter), Survival (Wilderne): d , Detec: d , Athleti: d , Speed: d , Mule: d , Hiory (Righteou Emperor): d ( d or City Daolu), Plae/Culture (Dai Bien): d ( d or City Chen), Initution (Sec): d ( d or People).

Strange Phoenix wa ereted away to a reputable amily in Hai’an, a part o an effort to preerve General Dou Lun’ lineage (he i the great-granddaughter o the general and the daughter o Dou Li, Strange Phoenix i eond in ommand o the Red Claw Gang. She i tall and athleti and bear a rik- the srcinal ounder o Myi Sword ec). Strange Phoenix ha no knowledge o her true birth identity. ing reemblane to Lady White Blade. She i alled Strange Phoenix beaue her holarly demeanor i Defenses: Hardine , Evade , Parry or (with an odd ontrat to Red Claw and the re o hi gang. Iron Hat), Stealth , Wit , Reolve While he keep her pa hrouded in myery it i Key Skills:Grapple: d , row: d , Arm Strike: lear to anyone who seak with her that he i well d , Leg Strike: d , Light Melee: d , Medium eduated and ultured. Loyal to Red Claw, he diMelee: d or d (Wooden Staff ), Heavy Melee: agree with ome o hi taci, finding them rude d , Small Ranged: d , Athleti: d , Speed: and brutal. Hi effort at the art digu her. She

STRANGE

PHOENIX (SUNAN NUAN)

believe the gangthe ould more profitable it sent time ultivating goodbe will o the people itiexploit. She in’t againt tealing, robbing or murder when it help ahieve their goal, he imply dilike Red Claw’ rekle approah. Strange Phoenix requently erve a the ae o the Red Claw Gang and will oaionally dre a a man when doing o, taking the name Mr. Yu and pretending to be a ormer imperial offiial. Intelligent and reliable Strange Phoenix’ one flaw i her love o gambling. She i well vered in the lai and in hiory, but ha a partiular intere in legend and tale o the Iron Sky Maiden. Strange Phoenix’ reemblane to Lady White Blade i more than ju a oinidene; the two are long lo twin ier (though neither i aware o thi). At birth,

d , Command: Mule: d d, Meditation: , Peruade: dd ,,Reaoning: Deeption: d , alent (Diguie): d , alent (Calligraphy): d , alent (Guzheng): d , alent (ef): d , alent (Poetry): d , Reaon: d , Mediine: d , Read Sript (Feihu): d , Read Sript (Red Claw Gang): d , Language (Daoyun, Hai’anee, Yanli and Li Fai): d , Language (Kuhen): d , Religion (Dehua): d , Clai (All): d , Hiory (Era o the Great Emperor): d , Hiory (Era o the Compaionate Daughter): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Eaward Bound Invader): d , Hiory (Era o the Dutiul State): d , Hiory (Era othe Righteou Emperor): d , Hiory (Era o the Gloriou Emperor): d Qi: Max Wounds:

9

Weapons: Iron Hat ( d but Damage el i all one on Attak roll), Jian, Wooden Staff ( d ) Reputation: Calm-Cunning Flaws: Hedoni (Gambling) Combat echnique: Medium Melee-Counter Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Calm o Sunan, Curing Palm, Dog Lifing Stik, Drif o the Butterfly Fih, Fiere Strike, Stunning Stik Strike, ai Lan’ Staff Strike, Horizontal Sideep (Counter)

VENOM

OF ZHAOZE (HUO SI)

Huo Si i known a the Venom o Zhaoze, and widely eared in the martial world. He i tall, rong, broad-houldered, with old green eye. He keep a trimmed beard and travel with hi daughter Little Venom (Huo Ju). Venom o Zhaoze wa one a Martial Hero and healer, but he turned toward the pracie o poion when hi wie, Na, wa brutally murdered by one o hi ormer maer (one o the Maer o Golden Dragon; he doe not know whih one). He unovered the eret o venom Kung Fu to gain

339

9

revenge. o protec hi daughter, he joined Zhaoze ec, knowing other in the martial world would not dare attak them i they were a part o thi group. Now he boa o hi own ruelty and eem proud when hi daughter demonrate the trait. Hi urrent wih i to find her a worthy huband, omeone with powerul Kung Fu and intelligene. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d ,

the lover to take it rom them. ey were triked by member o the Heiping ec, who maqueraded a helple maiden in dire peril. e Heiping nun murdered Kang Yin and tried to take the abre, but Li Sou Chao maared them and took bak the word. She then murdered Lu Feiyan, leader o Heiping ec at the time. Diilluioned by the betrayal, Li Sou Chao orook her ormer role a hero and vented her rage and grie by sreading violene and pain. ough hell-bent on revenge and derucion, he ha a of sot or thoe who reemble her late huband (partiularly thoe o a oi or omber disoition). i aued her to take pity on a young

Endurane: Meditation: d , alent (Poion), Mediine: d , d , Survival (Wilderne): d , Survival (Mountain): d , Survival (Citie): d , Detet: d , Language (Li Fai): d , Lang u a g e  (Daoyun): d , Lan gua ge (Hai’anee): d Qi: Max Wounds:

orphan, whom he raied andEagle. niknamed Frowning She alo alway

Weapons: None Reputation: Poioner Key Kung Fu Techniques (Qinggong , Neigong , Dianxue ): Cherry Bloom Palm, Croak o the oad, Curing Palm, Fir Song o Shan Luhan, Inverted ree-Point Strike, Naga Palm, Nine Divine Snake, Sealing the Wind o Guhan, rapping Wind, Zhe Valley Fi, Iron Spirit Reveral (Counter)

340 ITCH OF ZHAOZE W (LI SOU CHAO)

ZHOU

Li Sou Chao wa one part o a pair. She wa married and in love with Kang Yin. Both were widely reseced and admired heroe. She and her huband ound the Wind Sabre o Sunan. i powerul artiac i highly prized and the different ec onsired again

reiproate kindne. Defenses:Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Ritual (Spirit Keeping): d , Ritual (Zun Fore Shaping): d , Ritual (Petition to the Five Gho): d , Ritual (Paper aliman): d , Ritual (Wetern Heaven Ritual): d , Survival (Sea): d , Survival (Wilderne): d , alent (Poion): d , Religion (Yen Li): d , Meditation: d , Detec: d , Deeption: d Qi: Max Wounds: Weapons: Jian, Dao and Poion Needle ( d plu d or eah additional needle) Expertise: Survival-Harve/Fih Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Arm o Silk, Merile Blak Claw, Slahing Blade, Storming Needle, Sword Stane, Weapon Stride (Counter), Deflecing Canopy (Counter), Whirling Dodge (Counter)

XUN

ough he never took the Imperial exam hi ather wa a holar-offiial in Hai’an and trained him in Xun and Anzhi are the two remaining diiple o Compaionate Monkey. Xun i miing hi lef arm the lai. When hi amily wa killed by the Venom while Anzhi i miing hi right, o they tend to fight o Zhaoze he wa orphaned beore finding a plae at Sun Mai emple. Desite ome early training with next to eah other to ompenate. eir arm were ripped out by Compaionate Monkey himel when the ec, he wa ored to leave afer a rival udent they reued to ollow Hen-Shi. Sine then they have alely aued him o thef. Sine then he ha roamed beome relucant devotee o the godde, and they the Banyan, helping the weak and powerle again any who would oppre them. Hi riendly disoition now reide on Red Mountain where Compaionate Monkey ha ordered them to op anyone attempting and righteou temperament ha earned him the good grae o many Martial Expert, and thi ha allowed to reah the peak. him to maer a range o unuual ehnique. ReDefenses: Hardine , Evade , Parry , Stealth ently Yang uo ha been aying in the village o Xi, , Wit , Reolve learning to make pottery a an apprentie under Key Skills: row: d , Grapple: d , Arm Strike: Maer Dee. d , Leg Strike: d , Medium Melee: d , Speed: Defenses: Hardine , Evade , Parry , Stealth d ( eet), Mule: d , Detec: d , Athleti: , Wit , Reolve d , Swim: d Key Skills:Grapple: d , Arm Strike: d , row: Qi: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: Max Wounds: d , Mule: d , Endurane: d , Meditation: Weapons: Jian ( d ) d , Detec: d , Language (Daoyun): d , Read Reputation: Cowardly-Untruworthy Sript: (Feihu) d , Language (Li Fai): d , Language (Hai’anee): d , Religion(Qi Zhao): d , Flaws: Miing Limb Initution (Sec): d , Plae (Dai Bien and Zun Combat echnique: One-Armed Swordman River Valley): d , Clai (All): d , Hiory (Era Key Kung Fu echniques (Waijia , Qinggong o the Demon Emperor): d , alent (Calligraphy): , Neigong ): Breath o Fury, Fiere Strike, win d , rade (Cerami): d , Ritual (Aneor VenStrike, Weapon Stride (Counter) eration): d , Reaoning: d , Peruade: d Qi:

Y

AND ANZHI

ANG TUO Yang uo i a legendary hero in hi own lietime, known or hi kindne and ric adherene to utomary etiquette. Desite thi, ome in the martial world onider him untruworthy, a reurring problem during hi lie.

9

Max Wounds: Weapons: None Reputation: Brave-Untruworthy Flaws: Fated (o Miunderand) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Cluth o the Hawk, Crawling iger, Double ru, Drif o the Butterfly Fih, Enompaing Emerald o SunMai, Flaming Dragon, Fluttering Kik, Fourth Fi o Yanhi, Gras o the Python, Great Stride, Hand o the Hawk Beak, Happy Strike o Laughing Fox, Iron Foot Stane, Kik o the Golden Elephant, Sun Mai Sword, Zhe Valley Fi, Guiding the Crahing Wave (Counter), Whirling Dodge (Counter), Iron Spirit Reiane (Counter)

ZHEHU,

THE RIGHT HAND

OF YAO-FENG

A maive reature with purple kin and a ingle horn, Zhehu i a terror to behold. Hieye are blak with thin red pupil and hi nail are the bright white o ivory. Zhehu i an Ogre Demon and the ormer diiple o Yao-Feng, who brought Ogre Gate to the world o man and beame emperor. Beore Yao-Feng wa deeated

341

by Sunan and Bao, Zhehu wa entrued with the Key o Yao-Feng, and eaped beore the enemy drove hi maer bak to Ogre Gate. Swallowing the key, he fled, but wa ultimately aptured and imprioned beneath Red Mountain Villa, where the Five Immortal wath over him. ere he await the opportunity to kill hi aptor and return with the key to Ogre Gate. Zhehu wallowed the key and keep it in hi omah. Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , LightMelee: d , Medium Melee:

9

d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: Reputation: Loyal-Cruel Powers Qi Immunity: All Ogre Demon have a natural immunity to Qi and Qi related power. Zhehu ha a reiane o and Qi-baed attak ha a flat hane o ailing again him. Qi Disruption: Any Melee Attak rom an Ogre Demon i potentially debilitating to Martial Heroe beaue it dirupt Qi and blood flow. I they ore a total ue on their Attak roll, then in addition to doing normal Damage, the temporarily drain an amount o Qi equal to the Wound they inflic that round (ollow normal rule or reovering lo Qi). So i an Ogre Demon inflic Wound and ored a total ue on the Attak roll, he alo drain two level o Qi. Mighty: All phyial attak by Zhehu roll Open Damage. Weakness: Emerald. Any weapon made o Emerald an harm Zhehu.

ZHOU

342

GUI AND CHEF WU Zhou Gui i the proprietor o the Silk avern. A eemingly gentle and elegant man, Zhou Gui ha a dark heart and exploit hi poition at the Silk avern to murder people and eed them to hi gue. Zhou Gui i affable and riendly but deeply diurbed, delighting in triking hi lientele into eating human fleh. In onveration he an diu a wide range o topi and ha a partiular intere in mui. Che

Wu iare Zhou Gui’ right protecor (hi at inluded with hand Zhou man Gui’and or onveniene). Both hare an intere in ood and drink.

Z HOU

GUI

Defenses: Hardine , Evade Parry , , Stealth , Wit , Reolve Key Skills:Grapple: d , Light Melee: d , Speed: d ( eet), Detec: d , Peruade: d , Deeption: d , Mediine: d , alent (Cooking): d , alent (Brewing): d , alent (ea Preparation): d , alent (Hore Headed Fiddle) d , Pipa ( d ), Clai (All): d , Hiory (Era o the Demon Emperor): d , Hiory (Era o the Righteou Emperor): d , Hiory (Era o Great Emperor): d , Hiory (Erao the Compaionate Daughter): d , Creature (Demon): d , rade (Alhemy): d Max Wounds: Expertise: Detet-ate

C HEF

WU

Che Wu i the head he at the Silkavern and alo erve a Zhou Gui’ peronal bodyguard and aomplie in murder. I Zhou Gui i diurbed, Che Wu i poitively razed. While he gain no pleaure rom triking gue into eating human meat, he greatly enjoy buthering and killing. Che Wu i inredibly oued on whatever tak he happen to hooe, but in a battle beome a raging bea. Defenses: Hardine , Evade , Parry ( with Iron Hat), Stealth , Wit , Re olve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Reaon d , Command: d , alent (Cooking): d , Initution (Military) d , Language (Hai’anee) d , Language (Li Fai and Daoyun) d Qi: Max Wound: Weapon: Cleaver ( d Damage), Qiang (Heavy Spear) Expertie: Detec-ae Combat Technique: Counter (Heavy Melee-Set-up) Key Kung Fu Techniques (Waijia , Qinggong , Neigong ): Breath o Fury, Cluth o the Hawk, Drif o the Butterfly Fih, Flaming Dragon, Flight o the Hawk, Iron Foot Stane, Iron Spirit, Lahing Dragon, Palm o the Dragon, Spear o the Infinite Emperor, Spear Swipe, rapping Wind, Guiding the Crahing Wave (Counter), Whirling Dodge (Counter)

CHAPTER 10

THREATS AND MONSTERS

hi hapter inlude tat and inormation or mundane threat and monter. t begin with human oe, inluding detail on diiple rom eah et, tribe and bandit. Ti i ollowed by entrie on ommon animal. t then provide deription o reature like ox emon and ungry hot.

oner in the etting hould all be treated a unique. Te entrie in thi hapter erve a nap-hot example, but individual reature will eah have their own abilitie and haracerii. or example, you might have a ungry ho that i unningly beautiul or handome that eed on love rather than ood. eel ree to draw insiration rom different oureand inorporate them reely into the etting. one o the moner entrie here hould be regarded a deribing all reature o that type.

DEMONS e inhabitant o the etting ue the word ‘demon’ to reer to a range o reature. i an mean anything rom animal that have gained upernatural power, ometime alled Spirited Bea, to god that have fled rom the Perec Realm to aue havo in the Realm o Man. It an even reer to people orrupted by Qi energy and Evil Kung Fu. Sometime it denote powerul moner like Ogre Demon or anything that appear to go again nature.

10

NOE: e reature, pirit and other entitie in thi hapter are not authenti deription o moner rom Chinee lore. While they are baed on and inpired by uh thing a they appear in film, book and televiion, we alo took ubantial libertie and tailored everything to the etting. In ome intane, new moner were reated (Phoenix Gho, or example).

DISCIPLE,

STANDARD Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium, Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Qi: Max Wounds: Weapons: Varie Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Blaing Blade, Calm o Sunan, Kidney Strike, Whirling Dodge (Counter)

KUSHEN

SOLDIERS Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium i etion inlude inormation on bandit, underling, Melee: d , Heavy Melee: d , Small Ranged: andard diiple, oldier, ity guard, Zun tribemen, d , Speed: d , Mule: d andard maer, and individual entrie or eah et Max Wounds: (uually offering one or two ample diiple). Weapons: Kuhen Sabre ( d Damage), Leather Lamellar (- d Damage again blunt weapon), Compoite Bow ( d Damage) RABBLE

HUMAN THREATS

ee are the mae o thug and everyday olk harater enounter on a regular bai.

BANDIT

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Short Bow ( d Damage), Ox ail Dao ( d Damage, - d Auray)

DISCIPLE, 344

JUNIOR Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Grapple: , row: Strike: d ,Skills: Leg Strike: d ,dLight Melee:d d , Arm , Medium, Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Varie

OCIETY OF LEATHER SHADOWS AGENT S

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , alent (Shadow Puppetry): d , alent (Singing): d , alent (SuonaHorn): d , Mule: d , Detec: d , Speed d Qi Rank: Wounds: Expertise: Detec-Sight, alent-Perorm Equipment: Horn o the Soiety o Leather Shadow Key Kung Fu echniques (Qinggong , Waijia ): Flight o the Hawk, Flying Swan Kik, Graeul Retreat (Counter)

UNDERLING

ZUN

UN CITY SOLDIERS ZDefenses: Hardine , Evade

Z

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Qiang ( d Damage or d Damage), or Ox ail Dao ( d Damage, - d Auray)

CITY SOLDIERS (ELITE SQUAD) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d or d in Armor, Mule: d Max Wounds: Weapons: Qiang ( d Damage or d Damage), Iron Lamellar (- d Damage again blunt and harp weapon)

10

UN CITY SOLDIERS , Parry , Stealth (THE BLACK DRAGONS) , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Key Skills:Grapple: d , row: d , Arm Strike: Wit , Reolve d , Leg Strike: d , Light Melee: d , Medium Key Skills:Grapple: d , row: d , Arm Strike: Melee: d , Heavy Melee: d , Small Ranged: d , Leg Strike: d , Light Melee: d , Medium d , Speed: d , Mule: d Melee: d , Heavy Melee: d , Small Ranged: d , Max Wounds: Speed: d or d in Armor, Mule: d Weapons: Qiang ( d Damage or d Damage), Qi: Leather Lamellar (- d Damage again blunt weapon) Max Wounds: Weapons: Qiang ( d Damage or d Damage), Iron Lamellar (- d Damage again blunt and harp weapon) Key Kung Fu Techniques (Waijia , Qinggong ): Spear o the Infinite Emperor, Fiere Strike,

Horizontal Sideep (Counter) UN DEMON MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Ritual (Sun Demon Maer Ritual): d , Ritual (Zun Fore Shaping Ritual): d , Ritual (Binding Demon): d Max Wounds: Weapons: Stik ( d Damage, + d Auray)

Z

345

ZUN

WARRIOR Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray), Bow ( d Damage)

10

SAMPLE MASTERS ee are preented by level o ability attained.

FEARSOME

MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Meditation: d , Mediine: d , Speed: d , Mule: d , Athleti: d Qi:

Max Wounds: Weapons: Jian ( d

Damage, + d

Auray)

Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Eight Divine Snake, Flight o the Hawk, Hand o the Hawk Beak, White Flower Palm, Iron Spirit Reveral (Counter), Weapon Stride (Counter), Interepting Arrow (Counter)

DEADLY

346

MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (Stik), Medium Melee: d or d (Ox ail), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Meditation: d , Athleti: d , Divination: d Qi:

Max Wounds: Weapons: Stik ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Dog Bahing Stik, Mighty Paw o the Lion, Naga Palm, Relining Stik Stane, Spear-

ing Blade, Stik o the Riing Dog, Swan aming Strike, Whirling Blade, Weapon Stride (Counter), Iron Body (Counter), Iron Spirit Reveral (Counter)

PROFOUND

MASTER Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d or d (Stik), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Peruade: d , Ritual (Acivation): d , Ritual

(Binding d (Demon): , Meditation:d d , Martial , Divination: d Demon): , Creature Diipline (All): d Qi: Max Wounds: Weapons: Stik ( d Damage, + d Auray), Meteor Hammer ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Bla o the Dragon, Grudge Bearing Sword Strike, Knok o the Meteor Hammer, Majey o the Lion, Path o the Dragon, Poune o the Lion, Rage o One ouand Grieving Widow, Skull Breaking Stik, Whirling Dodge (Counter), Deflecing Canopy (Counter), Iron Spirit Reveral (Counter) Profound echniques: undering Palm o the Heaven

SECT MEMBERS ee reflec approximation and average o the memberhip, they are alo a reflecion o the poliie and rucure o the ec. Individual member may vary. e number indiated in parenthei afer the name are the amount o heroe o that type the ec ha. So Dehua Sec Prie ( ) mean there are prie, and Dehua Sec Maer ( ), mean there are maer in the et.

DEHUA SECT

DEHUA

SECT INITIATE Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key SkillsGrapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d alent , (Calligra-

phy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray)

DEHUA

SECT PRIEST (14) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Grapple:d d, Light , row: d ,dArm Strike: d ,Skills: Leg Strike: Melee: , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d , alent (Calligraphy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Calm o Sunan, Drif o the Butterfly Fih, Slahing Blade, Sword Stane

DEHUA

MASTERS (5) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditation: d , alent (Calligraphy): d , Ritual (Aneor Veneration): d , Hiory (All Era): d , Religion (Dehua): d , Clai (All): d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bladder Strike, Blade Pinh, Blaing Blade, Calm o Sunan, Curing Palm, Deep Biting Blade, Double ru, Drif o the Butterfly Fih, Fiere Strike, Gras o the Python, Hand o the Hawk Beak, Horizontal Sideep, Kik o the Swan, Slahing Blade, Sword Stane, ree-Point Strike, Whirling Dodge

10

347

HEIPING, PURPLE CAVERN, GOLDEN DRAGONS and DEHUA

GOLDEN DRAGON SECT

GOLDEN

DRAGON SECT JUNIOR DISCIPLES (1,200) Defenses: Hardine , Evade , ParryStealth ,

, Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun):

10

d , Language (Hai’anee): Read Sript (Feihu): d , Knowledge (Erado ,the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d Max Wounds: Weapons: Qiang (Spear: d or d Damage) or Ox ail ( d Damage, - d Auray)

GOLDEN

DRAGON SECT SENIOR DISCIPLES (60) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d or d (Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d Med, iine: d , Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai):d , Language (Daoyun): d ,Language (Hai’anee): d , Read Sript (Feihu): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Qiang ( d or d Damage) or Ox ail ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Blaing Blade, Spear Swipe, Fiere Strike, Spinning Bak Kik (Counter)

348

GOLDEN DRAGON SECT MASTERS (6*) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d or d (Ox ail Dao), Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Mediine: d ,

Meditation: d , Detec: d , Deeption: d , Peruade: d , Language (Li Fai): d , Language (Daoyun): d , Language (Hai’anee): d , Read Sript (Feihu): d , Knowledge (Era o the Demon Emperor): d , Knowledge (Era o the Righteou Emperor): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: Qiang ( d or d Damage) or Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Blaing Blade, Drif o the Butterfly Fih, Fiere Strike, Inverted ree-Point Strike, Lahing Dragon, Spear Swipe, Spinning Bak Kik (Counter)

HAI’AN SECT

MOUNT

HAI’AN JUNIOR DISCIPLE (700)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Detec: d Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel

MOUNT HAI’AN SENIOR DISCIPLE (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Command: d , Detec: d Qi: Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel echniques (Waijia , Neigong ):Finger Flik, Iron Spirit, Reoring Palm, Ringing Strike o the Hand, Stone Shattering Finger, Deflecing Canopy (Counter), Spinning Bak Kik (Counter)

*For Maer Emerald and Bronze Mater ue their at rom CHAPTER NINE: NON-PLAYER CHARACTERS.

o Wan Mei): d , Clai (Saying o Kong Zhi): d , Creature (Demon): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Unarmed, or Jian ( d Damage, + d Attak) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cluth o the Hawk, Double ru, Kik o the Swan, Leap o the Swan, Ringing Strike o the Divine Ram, Ringing Strike o the Hand, Slahing Blade, Stone Shattering Finger, Graeul Retreat (Counter), Gras o the Python (Counter)

HEIPING SECT

NUN

OF HEIPING (550) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Religion (Dehua): d , Ritual (Aneor Veneration): d , Creature (Demon): d , Creature (Spirit): d Max Wounds: Weapons: Jian ( d Damage, + d Attak)

ABBESSES

MAJESTIC LION CULT

OF HEIPING (20) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti d , Religion/ God (Dehua): d , Meditation: d , Divination: d , Ritual (Aneor Veneration): dClai , (Rite

10

MAJESTIC

LION CUB (900) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d ,

349

’an Tree-Dwelling Nun, Nature-Loving Monk, Mount Hai and Zhe Valley

Religion/God (Majei Lion Cult): d Max Wounds: Weapons: Unarmed ( d Damage), or Bow ( d Damage)

MAJESTIC

MAJESTIC LION GENERAL (35)

Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small

10

Iron Spirit, Kik o the Golden Elephant, Roar o the Lion, Spinning Bak Kik (Counter), Iron Spirit Reveral (Counter)

Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Religion/God (Majei Lion Cult): d , Command: d , Detec: d , Meditation: d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Kuhen Sabre ( d Damage) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Neigong ): Breath o Fury, Fiere Strike, Gaze o the Lion,

LION NUN (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: dMule: ,

d , Endurane: d , Athleti: , Detec: d , Peruade: d , Empathy: d , dReligion/God (Majei Lion Cult): d , Plae (Kuhen Bain): d , Meditation: d , Language (Khubi): d , Language (Daoyun): d , Read Sript (Feihu): d , Read Sript (Yohai): d Qi: Max Wounds: Weapons: Unarmed ( d Damage), Dagger ( d ), Divine Powder ( d Open Damage in oot radiu per pound) Combat echnique: Fi o Steel

350

Temple of the Nine Suns, Mystic Sword, Sun Mai and Perfect Heaven Lineage

echniques (Waijia , Qinggong Neigong , ): Crawling iger, Deflecing Canopy, Fiere Strike, Fluttering Kik, Gaze o the Lion, Hand o the Hawk Beak, Kik o the Swan, Lion At Re Stane, Poune o the Lion, Stealth o the Spider Demon, Storming Dagger, Swif Poune o the Cheetah, Graeul Retreat, Gras o the Python (Counter), Spinning Bak Kik (Counter)

MYSTIC SWORD SECT

MYSTIC

SWORD JUNIOR DISCIPLE (584)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray

MYSTIC

SWORD SENIOR DISCIPLE (15)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee:

d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Slahing Blade, Whirling Dodge (Counter)

MYSTIC

SWORD SECT FLYING PHANTOMS (59) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray)

Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Blaing Blade, Flight o the Hawk, Slahing Blade, Sliing Blade o the Flying Phantom, Whirling Dodge (Counter), Graeul Retreat (Counter)

MYSTIC

SWORD SECT FLYING PHANTOM LEADER (1) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Qi: Max Wounds: Weapons: Ox ail Dao ( d Damage, - d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Blade Pinh, Clahing Blade, Flight o the Hawk, Sliing Blade o the Flying Phantom, Swan aming Strike, Sword Whipping Strike, Graeul Retreat (Counter), Whirling Dodge (Counter)

10

NATURE LOVING MONK SECT MONKS (1,600) JUNIOR Defenses: Hardine , Evade

, Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d or d (Wood Gun Staff), Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d Max Wounds: Weapons: Stik ( d Damage, + d Auray), Wood Staff ( d , + d Auray)

SENIOR

MONKS (12) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Detec: d , Command: d , Survival (Wilderne): d

351

Qi: Max Wounds: Weapons: Stik ( d Damage, + d Auray), Wood Staff ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Bla o the Dragon, Breath o Fury, Cluth o the Hawk, Dog Bahing Stik, Dog Lifing Stik, Flaming Dragon, Relining Stik Stane, Whirling Dodge (Counter), Horizontal Sideep (Counter)

Max Wounds: Weapons: Qiang ( d Damage or d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ):Bla o the Dragon, Breath o the Lotu Petal, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane

SENIOR

PERFECT HEAVEN LINEAGE SECT

10 PRIESTS/NUNS (248)

ee are tat or the average Priet or Nun, but individual may vary oniderably i deired. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d or d (Jian), Heavy Melee d , Athleti d , Mule: d , Speed: d , Endurane: d , Meditation: d , Ritual (Demon Binding): d , Ritual (Spirit Keeping): d , Ritual (Celeial Spirit Ritual): d , Religion (Yen-Li): d , Plae (Hai’an): d , Hiory (Era o the Righteou Emperor): d , Mediine: d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Jian ( d Damage, + d Auray) Techniques (Waijia , Qinggong , Dianxue ): Blaing Blade, Drif o the Butterfly Fih, FourPoint ouh, Phoenix Star Strike, Slahing Blade, White Flower Palm, Whirling Dodge (Counter)

PURPLE CAVERN SECT JUNIOR PURPLE CAVERN SECT DISCIPLE (495) Defenses: Hardine , Evade , Parry , Stealth

352

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , LegdStrike: d Melee: , Light Melee: d , Medium Melee: , Heavy d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi:

PURPLE CAVERN SECT

DISCIPLE (40) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d Medium , Melee: d , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d , alent (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Spear and Jian ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Spear o the Infinite Emperor, Sword Stane

JUNIOR

SIFU (4) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Meditation: d , Mediine: d alent , (Poion): d , Detec: d , Command: d Qi: Max Wounds: Weapons: Jian ( d Damage, + d Auray) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Bla o the Dragon, Breath o the Lotu Petal, Drif o the Butterfly Fih, Flaming Dragon, Inverted ree-Point Strike,

Naga Palm, Nine Divine Snake, Palm o the Dragon, Plum Bloom Palm, Riing Dragon Stane, Spear o the Infinite Emperor, Sword Stane, ree-Point Strike

RED CLAW GANG

RED

CLAW UNDERLING (40) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:

d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Max Wounds: Weapons: Wooden Staff ( d Damage), Qiang ( d Damage or d Damage), or Ox ail Dao ( d Damage, - d Auray)

SOUTHERN RIVER SECT

SOUTHERN

RIVER PRIVATE (UNKNOWN NUMBER) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Swim: d , Mule: d , Endurane: d , Detec: d Max Wounds: Weapons: Spear, Bow, or Ox-ail Dao

SOUTHERN

RIVER SERGEANT (UNKNOWN NUMBER) Defenses: Hardine , Evade , Parry , Stealth

10

, Wit , Reolve Key Skills:Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d , Heavy Melee: d Small , Ranged: d , Athleti: d , Speed: d , Swim: d , Sail (Junk): d , Mule: d , Endurane: d , Detec: d , Command: d , Survival (Wilderne): d Qi: Max Wounds: Weapons: Spear, Bow, or Ox-ail Dao Key Kung Fu Techniques (Waijia , Qinggong , Dianxue ):Leap o the Swan, Spear o the Infinite Emperor, Storm o Arrow,riple Yang Strike

353

Southern River, Zhaoze, Majestic Lion, and Red Claw Gang

SUN MAI SECT

MONKS

10

Qi: Max Wounds: Weapons: Unarmed ( d Damage) Combat echnique: Fi o Steel Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Cluth o the Hawk, Kidney Strike, rapping Wind, Iron Body (Counter), Guiding the Crahing Wave (Counter)

OF THE FIRST RANK (250) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Endurane d , Meditation: d , Athleti d , Clai (Sripture o Sun Mai): d , Religion/God (Qi Zhao): d , Religion/ TREE-DWELLING NUNS God (Cult o Hen-Shi): d , Martial Diipline (Neigong): d , Martial Diipline (Waijia): d Max Wounds: TREE-DWELLING NUN, INITIATES (550) Weapons: Unarmed ( d Damage), Wooden Gun Defenses : Hardine , Evade , ParryStealth , Staff ( d Damage) , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um ONKS OF THE THIRD RANK (1 20) Melee: d , Heavy Melee: d , Small Ranged: Defenses: Hardine , Evade , Parry , Stealth d , Athleti: d , Speed: d , Mule: d , , Wit , Reolve Survival (Wilderne): d Key Skills: Grapple: d , row: d , Arm Strike: Qi: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: Max Wounds: d , Speed: d , Mule: d , Endurane d , Weapons: Net, Butterfly Sword ( d Damage) Meditation: d , Athleti d Clai , (Sripture o Sun Mai): d , Religion/God (Qi Zhao): d , Religion/God (Cult o Hen-Shi): d , Martial REE-DWELLING NUN, MONKS (39) Diipline (Neigong): d , Martial Diipline Defenses: Hardine , Evade , Parry , Stealth

M

T

(Waijia): d Qi: Max Wounds: Weapons: Unarmed ( d Damage), Wooden Gun Staff ( d Damage) Combat echnique: Fi o Steel echniques (Waijia , Qinggong , Neigong , Dianxue ): Breath o the Lotu Petal, Guiding the Crahing Wave, Kik o the Golden Elephant, ai Lan’ Staff Strike, riple Yang Strike, Iron Body (Counter), Gras o the Python (Counter)

TEMPLE OF THE NINE SUNS 354

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medi um Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , rade (Wood): d , Survival (Wilderne): d , Divination d Qi: Max Wounds: Weapons: Net, Dragon Longpole ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o the Lotu Petal, Finger Flik, Spear o the Infinite Emperor, ree Bounding Stride, ree Bounding Strike, Graeul Retreat

NINE

SUNS DISCIPLE (499) Defenses: Hardine , Evade , Parry , Stealth REE-DWELLING NUN JUNIOR , Wit , Reolve DISCIPLES (107) Key Skills:Arm Strike: d , Leg Strike: d , Grapple: Defenses: Hardine , Evade , Parry , Stealth d , row: d , Light Melee: d , Medium Melee: , Wit , Reolve d , Heavy Melee: d , Small nged: Ra d , AthletKey Skills:Grapple: d , row: d , Arm Strike: i: d , Speed: d , Mule: d , Endurane: d , d , Leg Strike: d , Light Melee: d , Medium Meditation: d , alent (Singing): d

T

Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , rade (Wood): d , Survival (Wilderne): d Survival (Mountain): d , Religion(Yen-Li): d , Religion (Qi Zhao): d Qi: Max Wounds: Weapons: Net, Qiang ( d Damage), Dagger ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Breath o the Lotu Petal, Finger Flik, Spear o the Infinite Emperor, Storming Dagger, ree Bounding Stride, ree Bounding Strike, Graeul Retreat (Counter)

TREE-DWELLING

NUNS SENIOR DISCIPLES (3) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Divination: d , Ritual (Spirit Keeping): d , rade (Wood): d , Survival (Wilderne): d , Survival (Mountain) d , Religion (Yen-Li): d , Religion (Qi Zhao): d , Creature (Spirit): d Qi: Max Wounds: Weapons: Net, Qiang ( d Damage or d Damage), Butterfly Sword ( d Damage, + d Auray), Dagger ( d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blazing Net, Breath o the Lotu Petal, Fiere Strike, Finger Flik, Spear o the Infinite Emperor, Storming Dagger, ree Bounding Stride, ree Bounding Strike, Whirling Dodge (Counter), Graeul Retreat (Counter)

ZHAOZE SECT

ZHAOZE

JUNIOR DISCIPLES (30 DIVIDED

INTO THREE GROUPS OF 10)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (Ox ail) Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Command: d , alent (any mui exept Singing):

d Qi: Max Wounds: Weapons: Unarmed ( d Damage), or Needle ( d Damage) Combat echnique: Deflec (Medium and Light Melee) Key Kung Fu echniques (Waijia , Neigong , Dianxue ): Cherry Bloom Palm, Gallbladder Strike, Storming Needle

ZHE VALLEY SECT

10

ZHE

VALLEY MASTER JUNIOR DISCIPLE (400) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray)

ZHE

VALLEY MASTER SENIOR DISCIPLE (13) Defenses: Hardine , Evade , Parry , Stealth

, Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d , rade (Wood): d , Command: d , Detec: d Qi: Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Neigong , Qinggong ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Flight o the Hawk, Hand o the Hawk Beak, Rain o Arrow, Storm o Arrow, Interepting Arrow (Counter)

355

Z HE

10

VALLEY MASTER SCHOLAR (13)

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee: d or d (Jian), Heavy Melee: d , Small Ranged: d , Athleti: d Speed: , d , Mule: d , Endurane: d , Creature (Animal): d , alent (Poetry): d , alent (Painting): d , Survival (Wilderne): d , rade (Wood): d , Command: d , Detec: d Qi: Max Wounds: Weapons: Short Bow ( d Damage) or Jian ( d Damage, + d Auray) Key Kung Fu echniques (Waijia , Neigong , Qinggong ): Blaing Blade, Breath o Fury, Drif o the Butterfly Fih, Flight o the Hawk, Hand o the Hawk Beak, Rain o Arrow, Storm o Arrow, Zhe Valley Blade, Zhe Valley Fi, Interepting Arrow (Counter)

ANIMALS ALLIGATORS

FLYING C

AND ROCODILES Alligator and roodile are hort-limbed, water-dwelling reptile with narrow bodie that blend with their urrounding. eir long nout are filled with harp teeth, and their powerul jaw make them one o the mo eared predator in the river o Qi Xien. Alligator tend to dwell in the north while roodile are in the outh. Croodile grow larger and are more aggreive toward human, while Alligator have wide jaw uited or tougher prey (like turtle). Defenses: Hardine , Evade , Parry , Stealth ( in water), Wit , Reolve

356

and other hard orm o protecion. i impoe-a on the Hardine o any reature they bite.

Key Skills: Bite: d (Damage d ), ail: d (Damage d ), Swim: d ( eet), Speed: d ( eet on land), Mule: d , Detec: d Max Wounds: - (Alligator) Max Wounds: - (Croodile)

CROCODILES ee are like normal roodile exept they an fly effortlely through the air and their bodie are larger. Defenses: Hardine , Evade , Parry , Stealth ( in water or ore), Wit , Reolve Key Skills: Bite: d (Damage d ), ail: d (Damage d ), Swim/Fly: d ( eet), Speed: d ( eet on land), Mule: d , Detec: d Max Wounds: POWERS Bea Strength (x ): Croodile are very rong. eir Bae Lif i doubled, and they an exeed apping limit on Damage Roll. Flight: Flying Croodile an move through the air like water.

ELEPHANTS

Elephant tand up to eet at their houlder. ey thrive in warm limate, and tend to be ound in the outh in plae like Dhamma and ar to the we.

POWERS Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Bea Strength (x ):Alligator and Croodile Key Skills:uk: d (Damage d ), Stomp: d are very rong. eir Bae Lif i doubled, and ( d Open Damage), Speed: d ( eet), Mule: they an exeed apping limit on Damage roll. d , Detec: d Alligator Jaws: Alligator have wider jaw than roodile that are better uited or breaking through hell Max Wounds:

POWERS Charge: I an elephant move it ull rate beore an Attak, it tuk do an Extra Wound on a ueul Attak. Stomp: Elephant do Open Damage on omp Attak. Bea Strength (x ): Elephant are very rong. eir Bae Lif or Mule i multiplied by (o , pound inead o ). ey an alo exeed the die pool ap or Damage roll or phyial Attak by up to d .

L

T

IONS AND IGERS ee are big at that roam the wilderne and oaionally prey on human. Defenses: Hardine , Stealth , Evade , Parry , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Pounce: Big at alk and poune on their prey. When a Lion or iger ha Surprie, it doe one Extra Wound on it Damage roll.

NORTHERN

FEAST BEETLE

ee hiny blue beetle ome rom the northern mountain and burrow into human fleh until they reah the heart. One there they are the aue o Ie o the Heart (See POISONS AND DISEASES in CHAPER WO: RULES). ey move in luer and warm opponent when they an. Defenses: Hardine , Stealth , Evade , Parry , Wit , Reolve Key Skills: Bite: d , Speed: d Max Wounds: per luer POWERS Burrow and Poison: I a Northern Fea Beetle bite it target, it begin to burrow, reahing the heart in round. Beore that time it an be extraced with a ueul Mediine roll, but thi

aue One Wound round theitreature haoburrowed. it iper in the heart aue Ie the Heart (See POISONS AND DISEASES in CHAPER WO: RULES).

PEARL

TIGERS ee large, white-urred tiger are known or their aggreive dipoition and preerene or human meat. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Pounce: Pearl iger poune on prey. When a pearl tiger ha urprie it doe Extra Wound on it Damage roll. Soothing Purr: e purr o a pearl tiger i relaxing and an even aue people to all to leep. Roll d again Reolve, on a ue the target i filled with a great alm and lethargy or round. i effecively redue their number o acion in a ombat round to either a ingle Skill roll or Move Acion. On a otal Sue the target all aleep or two round. o be affeced target mu be within fifeen eet o the tiger.

SOUTHERN

10

SNAKE (VENOMOUS)

ee Snake are mainly ound on Snake Peak. ey are partiularly venomou. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (See Entry), Speed: d ( eet), Detec: d Max Wounds: POWERS Poison: Anyone ruk by thi Snake Bite attak i expoed to it venom (no damage roll). Roll d again Hardine. I ueul the target die in d Hour unle an Antidote i adminiered. i effec an be delayed with a Sueul Mediine Roll (only one attempt allowed per hour).

WOLVES

Wolve are predatory anine that hunt in pak o d . Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d , Speed: d ( eet), Mule: d , Detec: d or d (Smell) Max Wounds: POWERS Track: Wolve an trak by ent. i allow them to trail any oe uing Detec.

357

MONSTERS BIXIE

BRONZE

MONKS OF BAO ee upernatural guardian look like men with

kin and lothing o bronze. ey are bald with flowing robe. e Bronze Monk o Bao an materialize and dematerialize at will, diappearing or appearing rom any urae ompoed o one, mineral or earth. ey obey ompletely any peron who poee the aliman o Bao. Up to five Bronze Monk o Bao an appear at a time.

10

Defenses: or whenHardine ill, Wit ,, Evade Reolve, Parry , Stealth Key Skills: Speed: d , Mule: d , Grapple: d , Arm Strike: d , Leg Strike: d , row: d , Medium Melee: d , Detec: d , Endurane: d

Qi: Max Wounds: Key Kung Fu echniques (Waijia , Qinggong ): Guiding Crahing Wave, Kik o the Golden Elephant, Horizontal Sideep (Counter), Gras o Key Skills: Bite: d ( d Damage), Horn: d the Python (Counter) ( d Damage), Swim: d , Speed: d ( eet), POWERS Fly: d ( Feet), Mule: d , Detec: d or Resolute: Any attempt to manipulate Bronze d (or gold and ilver) Monk o Bao rarely work. Command, Deeption Max Wounds: and Peruade only ueed again them on a otal POWERS Sue, and even then they an merely onue, Bite and Horn: A Bixie’ bite doe d Damage never op or deter them. ey an never be onvined to attak their reator. ehnique, Ritual while it horn do d damage. However, again and other abilitie affecing the mind alo require Demon or Spirit their teeth alo drain Point a otal Sue to work on Bronze Monk. o Hardine and traner them temporarily to their rider (or one hour). Bea Strength (x ):Bronze Monk are rong and their Bae Lif i doubled. ey alo an exeed apping Luck of the Bixie: Anyone riding a Bixie get a limit on Damage roll or phyial Attak. + d Skill bonu on any kill roll made again demon, sirit or people with negative Karma. Bronze Body:Beaue they are made rom bronze, the monk have a hardine o . Bea Strength (X ): eir Bae Lif or Mule i multiplied by . ey an alo exeed the die Meld: Bronze Monk an meld into any urae ap on Damage roll or phyial Attak. made o one, earth or mineral, allowing them to travel reely through that medium uing their normal movement. RAGON HORSE e Dragon Hore look like a hore layered in dragon ale with a more reptilian head and fiere red eye. IXIE Bixie appear a maive winged reature with li- ey have wing and an walk on water. Coloration on-like ae. ey ofen have two horn (though varie but i ofen a mix o turquoie, red and blak. ome have none) and their teeth are extremely lethal Dragon Hore have thik golden mane and hort horn along their nout. Aording to legend they to sirit and demon. In addition, they an traner health and good ortune to their rider. ey are alo mu be deeated in ombat i they are to be tamed. adept at loating gold and ilver. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Damage), Horn: d

D

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B

( d Damage), Swim: d , Speed: d ( eet), Fly: d ( Feet), Mule: d , Detec: d Max Wounds: POWERS Bite and Horn: A Dragon Hore’ bite doe d Damage while it horn do d Damage. Water Walk: A Dragon Hore an walk aro water a though on a olid urae. Bea Strength (X ): eir Bae Lif or Mule i multiplied by (o , pound inead o ). ey an alo exeed the die ap on Damage roll or phyial Attak.

DEATH-CURSED

GUARDIAN ee unortunate oul have died but were ured to have their sirit remain trapped in their bodie. eir fleh and organ ontinue to deay and never heal but they annot truly be ree until their bodie are ompletely waed to du. All death-ured guardian are reated by Bingyin, a Sier o Bone Kingdom. ey an ill seak and have a trae o their old peronality but are alway diraced and aborbed in their own pain. ey won’t talk to the living, with the exeption o Bingyin, but they will seak with one another. Beaue o their deayed ate, when they do seak, it ound like gentle muttering. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d damage), Claw: d ( d damage), Grappling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Death Curse: e ability o a Death Cured Guardian to ontinue desite extraordinary damage to it body i refleced in a very high max wound. However, they never heal, o thi number varie rom individual to individual. Pain of the Flesh: e Death Cured Guardian are in onant pain and thi impoe a - d Penalty to all roll (acored into at above) exept when they are in the Pool o Disaion.

DEMONS (SPIRITED BEASTS) Demon are either entitie born in the lower realm or they are bea reborn in the Realm o Man, who aquire magial abilitie by draining human eene and Qi. e demon in thi ecion are primarily sirited bea (animal or plant that have aquired human-like qualitie through magi, ultivation or other mean). Many ue other method uh a in-

ternal or external alhemy to ultivate human orm. Mo beome humanlike by draining the lie energy or Qi o people (uually auing illne or death). Over time thi tranorm them, auing them to beome more human. ey ofen art out a animal that grow in power and dey the natural order. Sometime people beome demon by upernatural mean or when they die in a highly emotional ate. For other type o Demon (like Yakha Demon or Ogre Demon) ee their individual entrie elewhere in thi hapter. ere are many different kind o Demon; the one preented here are example. Every Demon i unique. And even within eah type there are endle varietie. Gamemaer hould eel ree to uomize eah demon a needed. Many demon are wiked or maliiou, but ome are good-natured.

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ough rare, it i poible or a demon to beome genuinely human over enturie (ofen taking , year). i require them to underand and pracie the virtue o Altruim and to develop a truly human persecive by ultivating human emotion (or a Demon thi an be a hallenge). I they ueed in thee thing the Enlightened Godde may permit them to beome human. e final ep in the proe i to have a human hild. Any demon that i apable o produing human offsring (male or emale) ha beome human.

B

IRD DEMON ee are pirited beat that an aume the orm o a bird, a human or a groteque hybrid. Bird Demon mut eat human heart regularly or utenane. ey an be o any type, eah with lightly different abilitie, but mo ommon are Blue Kingfiher Demon, Brown Owl Demon, Peaok Demon and Red Minivet Demon. ough ome Bird Demon ultivate by draining lie energy, mo are produed through external alhemy. Power o different type o Bird Demon are indiated in parenthei. Bird Demon are omewhat imple-minded and don’t inreae in many power a they age. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Claw: d ( d ), Speed: d ( eet), Breath: d , Bite: d or d(Peaok) ee below or damage, Fly: d ( eet), Detec: d ,

Command: d , Deeption: d , Peruade: d , Mule: d , rade (Alhemy): d Max Wounds (Owl): Max Wounds (Kingfisher): Max Wounds (Minivet):

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Max Wounds (Peacock): POWERS Expertise: Alhemy-ranormative Subane Fire Breath (Kingfisher): Roll again Evade o all in a by oot line. d Fire Damage. Dazzle (Peacock): Create ale image o itel (up to ). Any attempt to attak it ha a in hane o riking the ale image. Pecking Beak (Minivet):e Minivet an rapidly pek up to even target at a time. Make a ingle attak roll. On a Sue eah pek doe d plu

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Extra Wound. Piercing Beak (Kingfisher): e Kingfiher an impale everal oe at a time in a raight line (up to our people). i doe d plu Extra wound. Heart Pluck (Peacock):Plow beak into he avity and into heart. i doe d Open Damage plu it drain Qi. I the rike kill, it pluk out the target’ heart and devour it. Limb Breaking Beak (Owl): Owl Demon have powerul beak and on a otal Sue they break bone that take two week to heal. i attak doe d Damage. See MISSING LIMB FLAW in CHAPTER ONE: CHARACTER CREATION or the mehanial effet o broken limb. Fearful Hoot (Owl): e hoot o the Owl Demon aue people to literally hake with ear, impoing a - d Penalty to any kill requiring dexterity or grae. Roll d again the Reolve o anyone in hearing diane to ee i thi affec target. Vanish (Minvet): On a Sueul Speed Roll N , it an appear and re-appear at will (a a Move). i mu be within eeing diane. Healing Heart: When Bird Demon eat a human heart it nourihe them but alo heal them by an amount equal to the vicim’ Qi Rank. Shape Change: Bird Demon an take the orm o bird, bird-like hybrid and human. Immunities: Bird Demon are immune to all normal attak, only taking damage rom Kung Fu tehnique Qi level or greater.

FOX

DEMON (HULI JING) Fox Demon look like normal oxe in their natural orm. When they deire, Fox Demon an tranorm into the hape o a beautiul human and are alo apable o draining Qi (whih they ue to inreae their health). ey are mihievou, quik-tempered but ultimately orgiving when their anger run it oure. Fox Demon require human eene to urvive. i an be ahieved by draining the breath

o a normal human or the Qi o a Martial Hero. A they grow hungry, their appearane (regardle o the orm they take) turn white-kinned and/or haired and blak eyed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Damage), Grapple: d , Arm Strike: d ( d Damage), Speed: d ( eet), Fly: d ( eet), Detet: d , Command: d , Deeption: d , Mule: d , Peruade: d , Empathy: d , alent (Any wo): d , Knowledge (varie): d Max Wounds: (+ per Qi level drained) POWERS

Drain Qi: Fox Demon an drain the Qi o target by touhing, biting or riking them. On a Sueul Arm Strike or Grapple Attak, inead o doing Damage, Fox Demon an hooe to drain Qi equal to the Damage they would have infliced. oe drained reover at a rate o per hour, and during that time the Fox Demon’ Wound inreae by . Suh inreae are permanent i they drain the peron to death. ey alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine. i i how they eed and doing o require a ueul Grapple roll. I they roll Damage, it drain Hardine inead o auing Wound a the Fox

Demon uk breath rom the vicim. Done again leeping target, thi require no roll. ey an alo attak Martial Heroe in thi way, draining Hardine inead o Qi. Kung Fu Techniques:For every Qi Rank that the Fox Demon ha drained it gain Kung Fu ehnique (treat all diipline a Rank ). A typial Fox Demon ha - Kung Fu ehnique. Shape Change:Fox Demon have two orm: that o a ox and that o an attracive human. Le ultivated Fox Demon will ill appear quite oxlike in human orm (perhap having a tail or nout). ey an fly in both orm. Immunities: Fox Demon are immune to all normal Attak, only taking Damage rom Kung Fu ehnique Qi level or greater. SPECIAL POWERS Every year Fox Demon gain a new magial power rom the ollowing lit: Captivation: On a ueul Peruade roll again any target, the Fox Demon an aue a aptivating effec. ey an only maintain one aptivation at a time. i doe not alter the peron’ peronality or ompel them to do bad thing, but it aue them to adore and tru the Fox Demon ully. No amount o evidene an hake the target’ adoration o the Fox Demon, no matter how damning. Borrow Appearance: e Fox Demon an look like another peron, o long a they send an hour o time with thedeire, individual. i la a long a the Fox Demon but ade i a Fox Demon take more than three Wound. Healing Touch: Some Fox Demon develop a healing touh that reore Wound. Illusions: i power enable a Fox Demon to reate a believable illuion that utilize ound, imagery and motion. e illuion an be no larger than a ten-oot area. Simply roll the Fox Demon’ Deeption Skill again the target’ Wit. I the Fox Demon ueed the viewer ee no imperecion in the illuion. I the roll ail, then the viewer detec ubtle imperecion in the illuion. Boundless Journey: e Fox Demon an move aro large diane in nearly an inant a a Skill acion. Uing thi ability a Fox Demon an travel hundred or thouand o mile in a round.

SNAKE

DEMONS

ee large erpent ofen art out a normal nake but take on intelligene and power through variou mean (uually through external alhemy). Mo are about eet in length with wide erpentine bodie.

ey an alo take human orm a deired. Mo are venomou and able to onric. Snake Demon urvive by eeding on lie energy through their prey’ breath (in the orm o Qi and Hardine). However, they an urvive on anything rom human to rat. Defenses: Hardine , Evade , Parry , Stealth ( tree or water), Wit , Reolve Key Skills: Bite: d (Damage d ), Grappling: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Peruade: d , rade (Alhemy): d , Knowledge (Varie): d Max Wounds: + per Qi drained. Expertise: Alhemy-ranormative Subane POWERS Drain Qi:Snake demon an drain the Qi otarget by biting them and uking their breath. On a Sueul Bite, Snake Demon an hooe to drain Qi equal to the Damage they would have infliced. oe drained reover at a rate o per hour, and during that Poison Snake Demon Venom time the Snake Lethality Day Demon’ Max Speed Minute Wound inemporary reae by . I Effect they kill the Medicine Skill N 7 7 peron their Brew Rating 4d10 Max Wound Potency inreae i Skills C, P permanent. ey alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine. Done again leeping target, thi require no roll. Kung Fu Techniques:For every Qi Rank that the Snake Demon ha drained, it gain Kung Fu ehnique (treat all diipline a Rank ).A typial Snake Demon ha - Kung Fu ehnique. Shape Change: Snake Demon have two orm: that o a giant nake and that o an attracive human. ey an fly in both orm. Mo ahieve thi tranition by ue o Human Forming Eene. Immunities: Snake Demon are immune to all normal Attak, only taking Damage rom Kung Fu ehnique Qi level or greater. Compelling Gaze: A Snake Demon an aue a human to love them with a imple are. In addition to thi effec anyone under the Snake Demon’ Compelling Gaze overlook any obviou ign that the reator i not human. o ue thi ability roll Peruade again Wit. On a Sue, the peron i in love or day. On a otal Sue the peron i permanently in love unle the enhantment i broken through magi.

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Bite: e bite o a Snake Demon doe d Damage plu it injec venom into the target. Antidote or the venom an be reated by boiling the demon’ ale. It an alo Drain Qi or Hardine on a ueul bite attak (ee above). Conri: In giant nake orm, i a Snake Demon bite a target, it an begin to onric, whih aue uffoation to our the ollowing round. arget an eape by making a Mule roll N . Bea Strength (X ):In giant nake orm Snake Demon are very rong. eir Bae Lif or Mule i multiplied by (o , pound inead o

10

). ey an alo exeed the die ap on Damage roll. Poison:e poion o the Snake Demon i partiularly rong and auehorrible halluination.

TOAD

362

DEMON

oad Demon look like enormou toad (up to eet tall) with ikly kin and haggy eyebrow. eir eature are lightly more human than a normal toad’ and they an oaionally take human orm (though they hate doing o). ey ultivate by attracing worhipper whoe preene give them lie energy. While they do not need to eat it, they very muh like the tae o human fleh. oad Demon are inredibly greedy and adore objec o value. oe who worhip them regularly and bring them ood or wealth will be beowed with luk. i an affec entire ommunitie. Defenses: Hardine , Evade , Parry , Stealth ( water), Wit , Reolve Key Skills: ongue Attak: d (Speial), Ram/ Squah: d ( d Damage), Grappling: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d , Command: d , Peruade: d , Knowledge (Varie): d Max Wounds: + per ollower POWERS Swallow: On a Sueul ongue attak the oad Demon an wallow a peron. Every round sent in a oad Demon’ omah doe Automati wound to the peron inide. o ut through, one mu do enough damage to kill the oad Demon. Climbing out i poible on a ueul Athleti Roll (N ). Ram/Squash: A oad Demon an ram or quah people by leaping onto their bodie or d Damage. Shape Change: oad Demon an take human orm but alway appear ik and ugly when they do o. In addition, they have their natural giant toad

TOAD DEMON orm, but an alo hange into a mall toad ineeded. Immunities: oad Demon are immune to all normal Attak. ey only take Damage rom Kung Fu ehnique Qi level or greater that involve energy Attak (normal Kung Fu ehnique do no harm to them). Weapon that are heaply made and ruy an do normal damage again them. Beow Luck: oad Demon an beow luk on individual or entire ommunitie. i i uually a mall + d bonu to any Skill or a given acivity (or example + d to Survival or harveing rie or + d to Melee Attak again Croodile). Venomous Skin: e kin o a oad Demon i poionou and imilar to Spiny oad Venom (exept it ha a poteny o d inead o d ). ouhing the fleh o the oad Demon i enough to expoe people to it. But anytime a toad demon take a wound rom an attak that ut it fleh, people in the immediate area (within five eet) are potentially expoed a oad Demon Venom the venom i Poison Week releaed into Lethality the air. Roll Speed Hour d againt Effect emporary the Evade o Medicine Skill N 7 all within Brew Rating 7 that area to Potency 3d10 ee i they Skills M, P* are expoed.

TREE

DEMON ree Demon are vile reature who desie humanity and eek to aue a muhuffering and bloodhed a poible. ey an take two orm, that o a large Banyan ree or that o a humanoid hape overed in thik vine and root. ey attak by unleahing their root at multiple oe and potentially inecing them. oe ineced by ree Demon beome minion. Enounter with ree Demon are ofen preeded by interacion with their minion who dotheir bidding in the world. Defenses: Hardine , Evade , Parry , Stealth ( in Fore), Wit , Reolve

Key Skills: Bite: d (Damage d ), Grappling Root: - d (Damage - d , ee below), Speed: d ( eet), Mule: d , Detec: d , Peruade: d , Knowledge (Varie): d Max Wounds: + per Qi Drained POWERS

Lashing Roots: ree Demon an end their root out eet in a number o direcion or ou them on ewer oe (they an hit between - opponent eah round). When they attak they have d to diribute again their oe a they wih. ee die repreent eah root, d or eah one. i mean they an hooe how many o the d die go into eah Attak roll. Eah root effecively roll d or it Attak and d or Damage. So i the ree Demon Attak one peron with d and ueed, it roll d Damage. I it Attak another

peron with d , it roll d or Damage. iry Root: ree demon an drain the Qi o target by touhing them with their root. i i how the ree Demon eed. i require no Attak roll again leeping target. On a Sueul Lahing Root Attak, inead o doing Damage, ree Demon an hooe to drain Qi equal to the Damage they would have infliced. e ree Demon’ Max Wound inreae by per Rank o Qi drained (thi may exeed the ree Demon’ uual Max Wound). Additionally, the ree Demon alo learn one Kung Fu ehnique per level o Qi drained rom the target (they never loe thi). oe who have no Qi are drained o Hardine inead a the ree Demon uk lie energy rom the vicim. KungDemon Fu Techniques: For RankFu that the ree ha drained it every gain QiKung ehnique (treat all diipline a Rank ). A typialree Demon ha - Kung Fu ehnique. Shape Change:ree Demon have two orm: that o a Banyan tree and that o a humanoid hape wreathed in root, leave and branhe. oe who

ultivate or enturie an appear a a human, but omething ju never eem right about their appearane (their kin hue i lightly off, their eye look range, et). Immunities: ree Demon are immune to all normal Attak. ey only take Damage rom Kung Fu ehnique Qi level or greater that involve energy Attak (normal Kung Fu ehnique do no harm to them). Create Minion: Anyone ruk by a ree Demon’ root rik beoming ineced and turning into a ree Demon Minion. Roll d again the Hardine a Sue vicim beomeoa the reetarget. DemonOn Minion in d the day. ree Demon Minion are loyal to the ree Demon who ineced them, deire to harm humanity and an hape hange into tree. e only way to ave omeone turning into a tree demon minion i with the Stop ranormation Ritual. ree Demon have between - Minion (ome have been known to have a many a thirty or orty but thi i muh rarer).

T REE

10

DEMON MINION

A normal human (ee B ANDIT, JUNIOR DISCIPLE, PROFOUND MASER, and o orth) that i ompletely loyal to it REE DEMON and alo ha the ollowing ability: Shape Change: ree Demon Minion have two orm: that ohumanoid a mall Banyan pre-inecion hape.tree and srcinal,

DEMONS, CELESTIAL ee are demon o wide ranging appearane and power who are acually god or imilar being. In mo ae they either fled the Bureauray o Heaven or were ored out. Many are in hiding and acively hunted by Supreme Judge Yu. Eah Celeial Demon i unique o we provide two here a example.

ABBOT

SONG Abbot Song, in hi true orm, ha azure kin, i eet tall and ha a wild mane o blak hair. Hi hand are made o olid gold but an bend and flex like fleh. Hi teeth protrude and are razor harp.

However, preer ue hi Change ability to aume theheorm o atokindly, lightly overweight abbot, with a heerul mile and gentle eye. Sine oming to the world o man he ha taken to eating human fleh prepared a a ew. Abbot ong wa one the W ine Superintendent o Heaven. He ame to the earthly realm to retrieve

363

the Enlightened Godde’  wine halie (whih he had dropped). But when he ound it embedded in Ie Mountain he wa edued by it beauty and by the pleaure o the earth. He hoe to remain here, keeping the halie (now a giant mound o diamond) or himel. A monaery ormed around the mound rom the metalli rim o the halie. It ormed a grotto temple, alled Pure Mind Monaery, with nine level and to hi horror the hall o eah l evel reord hi rime again heaven (hi lo o the up, hi deiion to ay on earth, the arnage and bloodhed he ha aued, the pleaure he ha enjoyed, et).

10

364

While he an oar through the air on a loud like many deitie, ine ettling in at the temple he ha been unable to do o. In ac, he han’t even been able to fly o long a the diamond and the pleaure o earth aptivate him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Speed: d , Fly: d *, Mule: d , Endurane: d , Ride (Hore): d , Ride (Bixie): d , Mediine: d , Meditation: d , Divination: d , Command: d , Detet: d , alent (Brewing): d , alent (ea Preparation): d , alent (Poion): d , Read Sript (All): d , Language (All): d , Religion (All): d , Initution (Bureauray o Heaven): d

arget’ Hardine. On a ue the peron uffer a - d /- to all Skill (exept Hardine and Reolve whih gain a + bonu). On a otal Sue the penalty inreae to - d /- . i effec la or one hour. Many miake thi experiene or a siritual awakening. Change (Profound Technique):Abbot Song an ue thi ability to appear a an elderly and kind human o either ex, or a a young and attracive human o either ex. Otherwie he mut aume hi natural orm. BBOT SONG’S MINIONS (MONKS OF A PURE MIND MONASTERY)

ee appear to be normal red-robed monk, their head are haved and their bodie lean. However, they are in truth moner reated rom the bone o thoe eaten by Abbot Song. e minion are loyal to Abbot Song and do a he tell them. Like him, they enjoy eating the fleh o human. eir preerred yle o preparation i a ew made over many hour o low heat, but they will repa on whatever Song give them.

Preently there are Minion. Eah one an plinter into up to eparate individuala needed. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Leg Qi: Strike: d , Light Melee: d , Medium Melee: Max Wounds: d , Speed: d , Mule: d , Endurane: d , Weapons: Golden Fi ( d Damage) Meditation: d , Divination: d , Detec: d , alent (Brewing): d , alent (ea Preparation): Key Techniques (Waijia , Neigong ):Spinning d , alent (Poion): d , Read Sript (All): d , Bak Kik, Hand o the Hawk Beak, Mighty Paw Language (All): d o the Lion, Whipping Strand, Roar o the Lion, Ringing Strike o the Divine Ram, Gaze o the Lion, Max Wounds: Purge Spirit, Iron Body, Iron Spirit Reveral Weapons: Fi ( d damage) (Counter). POWERS Profound Techniques:Change, Ride the Cloud* POWERS Splinter: e minion o Abbot Song an eah Immunity: Abbot Song an only be harmed by divide themelve up at will. i allow them to Kung Fu ehnique, Proound Kung Fu ehnique divide their body into exac dupliate. eir and Immortal Power. However, he an never be max wound are sread evenly among the total permanently killed (thi require a deree rom number o dupliate (o dividing into mean the Enlightened Godde). I he take wound eah dupliate ha max Wound, while dividing he vanihe and reappear in d day. into dupliate mean that eahidupliate haturn max wound). Regeneration: Abbot Song regenerate wound Any deroyed into vapor every hour. and rejoin the srcinal. ey may slinter one per hour. Drunken ouch: With a touh o hi finger to a peron’ orehead, Abbot Song an aue inebriaKilling a Minion:When a minion i redued to tion. He mu make an Arm Strike roll again the wound, it turn into it natural orm (a keleton target’ parry. I he ueed, roll d again the with a wild mane and beard). Smahing the bone

*Cannot ue

or pulverizing and remating them will permanently kill the minion. Otherwie they heal over the oure o day (gaining one wound eah day). Crawl:Minion o Abbot Song an rawl like lizard on heer urae at their normalmovement.

LORD

air and bak eet or d damage (haracer an make an athleti roll N to grab onto omething o they aren’t thrown bak but they are ill knoked to the ground). Anyone hit by thi attak (even thoe making their athleti roll) mu ue a Move to get bak up. Change: Lord Demon Horn an alter hi ize to be maller (a mall a a moue) or hange hi appearane (to look human or like an animal). However, in human or animal orm, he uffer a - d to all kill, o preer to ay in hi natural orm when he an.

DEMON HORN Lord Demon Horn ha a imilar bakground to Abbot Song (though hi led to a muh different outome). He wa one the Supervior o Mui, erving under the Enlightened Godde herel, but he played a our note and wa ored to inarnate a a horned monroity and dwell in Emo Cheng. However, he W eakness : Any objec eaped and ound hi way to Nangu, where he olmade o Horn. Jade inflic Extra Wound again Lord Demon lowed rumor o a monkey who poeed heavenly Bea Strength (x ) pill. With the Heavenly pill he hoped to haen hi return to a eleial orm. oward thi end he ound the monkey, whoe king had gone miing, ubjuDEMONS, ILLUMINATED gated them and ored them to dig and earh or Illuminated Demon are reated by the Sky Lantern the pill (the king had buried them omewhere in o the Blue Heart. Any demon that and in it light, the area eretly). and ha a true deire to be righteou and ree rom evil, tranorm into an Illuminated Demon. PhyiLord Demon horn i maive, with a ae reembling ally they are the ame a beore with mo o the a rhino or great bird, and a ingle horn extending ame power, however they loe the ability to drain five meter rom above hi eye. He and eet Qi and no longer require Qi or lie energy to urvive tall and an hange hape a he deire. He wear a (an Illuminated Demon need no uenane o any blak ilk robe and golden rown. kind). Over the next year an Illuminated Demon ha a hane to be reborn into a higher realm Lord Demon Horn i extremely ond o and knowl- i it perorm , deed o ompaion and , edgeable o tea, but above all love mui. A well- deed o righteoune. played piee o mui an ooth hi anger and, in

rare ae, diuade hi hunger. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule:d , Endurane: d , Detec: d , alent (Guqin): d , alent (Guzheng): d , alent (Erhu): d , alent (Bell and Chime): d , alent (Flute): d , alent (Singing): d , alent (Pipa): d , alent (Cooking): d , Initution (Bureauray o Heaven): d Max Wounds: Equipment: e Golden Cudgel ( d Open Damage), Golden Crown (worth , Spade) Expertise: Detet-ate, alent-Compoition POWERS Mighty: All phyial attak by Lord Demon Horn roll Open Damage. Roar: Lord Demon Horn an unleah a powerul roar that throw hi enemie and knok them to the ground. Roll d again the Evade o everyone beore him. All affeced are thrown into the

DOGS

10

OF LILING

ee are reature reated by Liling, oneo the Sier o Bone Kingdom. She reerve thi ate or her mo deteed enemie. Dog o Liling look like ill-tempered mutt with the hair o a pig and a oat o white ale overing their body rom houlder to hindquarter. e ale are ronger than many metal and are highly protecive. eir eye burn a dull yellow and their ene o mell i quite trong, enabling them to detec and trak intruder with eae. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS rack: Dog o Liling an trak people or mile uing detec. i allow them to ollow anyone whoe ent they pik up provided the trail i no more than two day old and it han’t rained or otherwie been wahed away.

365

FEI

BEASTS i reature’ hoove aue plant and gra to wither. Even water turn to mi a it pae by. Fei Bea reemble oxen with a white oat, a tail like a nake, and one eye. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Gore: d (Open Damage d , plu Qi drain), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS

10

Bea Strength (x ): Fei Bea are inredibly rong and have Bea Strength x . Gore: Anyone gored by a Fei Bea uffer d Open Damage and eel their Qi energy pour into

the reature. Eah Wound infliced drain Qi that return at a rate o per month. Deathly Passage:Merely paing through an area kill all plant lie, inec, and o orth.

one, Golden Guardian have a hardine o . Roar of Sleep:One every hour, Golden Guardian an releae a powerul roar that lull liener to leep. Roll d again Reolve. On a Sue the arget all aleep or d minute.

GUI (GHOSTS)

ee are the pirit o the dead. Normally they do not interere with the living world but on ertain day they are aid to return to wreak havo or reward. IRE GLUTTONS Fire Glutton are flame-breathing bea that enjoy e sirit o thoe who have not been venerated by the tae o ooked human meat. ee reature are amily an be partiularly maliiou, a an thoe eaily miaken or large wild at or even dog, who died with unulfilled grudge. ere are many beaue they tend to move on all our. However, different type o Gui and eah have their own abilitie. Not all Gui are evil or maliiou, ome are they an walk erec like men or ape. helpul or indifferent to humanity. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve By mot aount Gui anand peak and when they Key Skills: Bite: d (Damage d ), Fire Breath: their voie are powerul throaty. Gui an takedoa d (Fire Damage d ), Speed: d ( eet), number o different orm, rom omething reembling Mule: d , Detec: d their orpe to a pair o eye protruding rom the mud. Max Wounds: All Gui are unique in Qi Xien. e ollowing entrie POWERS are imply what player may ommonly enounter Fire Breath: Fire Glutton an breathe a ream but no two will be alike. ey an take many differo flame and lah it around, riking at anyone in ent hape and orm. eir vulnerabilitie may a -oot ar beore them. Ithey ueed arget vary greatly. take d FireDamage. On a otal Sue arget ath on fire. Deroying Gui: Eliminating a Gui require magi. Magi Weapon harm them and Qi baed energy OLDEN GUARDIANS ee are large tone tatue o tylized lion that Attak an harm them. Normal Mundane attak and wath over an area. ey are made o tone and even non-energy Kung Fu attak will do little and gold. Golden Guardian and motionle, alway again them. Individual Gui uually have a partiin a deep lumber, until they are awakened. Eah ular vulnerability. Gho redued to zero health by lion guard over ome reli, manual, or other rag- magi weapon or energy Attak are not deroyed permanently. ey ome bak in a matter o day. ment o Ogre Gate. eir purpoe i to enure thee do not all into the hand o uriou men or women Only Ritual magi, Immortal Power or the hand o a deity an truly deroy a Gho. and rik reoring the Demon Emperor.

F

G 366

Endurane: d , Detec: d Max Wounds: POWERS Pounce: When a Golden Guardian ha urprie it doe one Extra Wound on it Damage roll. Resolute: Golden Guardian are reolute and unwavering, having a Reolve. Bea Strength (x ): Golden Guardian are rong and their bae lif i doubled. ey alo an exeed apping limit on Damage roll or phyial Attak. Stone Body:Beaue they are made rom metal and

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Mule: d ,

Hunger: Hungry Gho are eaily redireced by offering o ood. ey generally will not attak i ood i offered.

FENG

GUI (PHOENIX GHOST) A Phoenix Gho i reated when a peron’ sirit i unnaturally divided and one or more o their phoenix eene remain. e Phoenix Spirit remain in the body o the deeaed and are anhored to the area where he or he died (a village, a ity blok, a houe) while the Dragon Spirit are elewhere. Generally, they annot move outide an area greater than hal a mile in ize but thi an vary depending on their emotional attahment to the loation.

10

Phyially they look a they did in lie, exept their bod y darken and appear damp. eir teeth turn harp and yellow and their mouth an open a little too wide to eed on the blood o their prey. e hair o a Phoenix Gho ofen turn ark white. e diruption to their sirit aue Phoenix Gho to beome old andwet, reezing in ten day i they do not eed on human or animal blood. Freezing doe not kill them, it merely HUNGRY GHOST make them immobile. When rozen, they hibernate until potential prey ome within riking diane, at whih point they attak. While rozen they look like a rigid orpe (whih an be alarming in a hotlimate). TYPES OF GUI Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve GUI (HUNGRY GHOST) Key Skills: Bite: d (Open Damage d and ee are ghot who uually appear during the mall fir Speial), Arm Strike: d (Damage d ), Grapple: ten day o ummer. ey have green kin, d , Speed: d , Detec: d , Mule: d mouth and large bellie but an briefly appear a Max Wounds: normal people (ofen hooing to look like beggar). Hungry Gho eat everything they an but are never POWERS atified. ey ometime go rom home to home Bite and Fea:A Phoenix Gho mu drink human and i they do not reeive ood rom a amily afflic blood to drive away the old or itwill reeze. When it them with Malignant Wind Dieae. bite a target and doe Damage, it inflicd Open Defenses: Hardine , Evade , ParryStealth , Damage and drain point o Hardine (that ome , Wit , Reolve bak at a rate o point per day). Key Skills: Grapple: d , Speed: d , Mule: Disrupted Phoenix Spirit: Phoenix Spirit are d , Detec: d driven by powerul emotion beaue their Phoenix Spirit are imbalaned. Generally, thi Max Wounds: manie with one emotion being dominant in POWERS a terriying manner. For example, i the Phoenix Disease Breath: E Gui an exhale to produe a Spirit o Hatred dominate the body, then the loud o Malignant Wind Dieae (roll d again Phoenix Gho ee everyone it meet a an enemy. 367 Evade to ee i people are expoed). Anyone expoed i uncion identially to the Miing or Dito Malignant Wind Dieae may uumb to the rupted Phoenix Spirit Flaw rom CHAPTER ONE: illne (See MALIGNANT WIND DISEASEunder CHARACER CREAION. DISEASES in CHAPER  WO: RULES). I only one Phoenix Spirit remain in the ghot, Fire Breath: Some E Gui an alo breathe fire (roll then that i the dominant pirit. I there are two or d againt Evade). e Fire breath o an E Gui more remaining then they ompete or ontrol, doe d Fire Damage. effecively hifing every ten minute. When player

E

10

meet a Phoenix Gho, the GM hould roll d to ee whih one i in ontrol: Happine ( - ), Anger ( - ), Pleaure ( - ), Sorrow ( - ), and Love ( - ) Phoenix Spirit Disruption: Phoenix Gho an end dark Qi energy into a peron’ body along meridian auing the arget’ Phoenix Spirit to experiene eriou diruption. A peron ruk and Damaged by a Phoenix Gho i affliced with the Miing or Dirupted Phoenix Spirit Flaw or one day (the player hould take the “Dirupted” asec o the flaw, not the “Miing” asec).See MISSING OR DISRUPTED PHOENIX SPIRIT in CHAPTER ONE: CHARACTER CREATION or more inormation.

SHUI

GUI (WATER GHOST)

ee are water pirit o people who drowned. ey mu remain in the plae where they were killed. Shui Gui have no appearane below the water, but a they treth themelve above the urae the detail and outline o their ormer bodie appear. ey are ofen een a a pair o eye peaking jut at the water level. Shui Gui pull vicim below the water and uffoate them, taking over their bodie when they ueed. i ollow the normal rule o attak and drowning/uffoation. When they do thi, they ompletely ontrol the body and are one again able to live the lie o a human. However, the vicim replae the sirit below the water, beoming a Shui Gui. i proe an be revered i the vicim i able to attak ititormer body make the with again. Otherwie an wait orand a new vicim.

368

When running Shui Gui enounter GM are enouraged to take the player involved aide o other do not know what i happening. I a PC i replaed by a Shui Gui, allow the player to ontinue playing the haracer, but a the Shui Gui. i ha no effec on Kung Fu Diipline and ehnique. Defenses: Hardine , Evade , ParryStealth , , Wit , Reolve Key Skills: Grapple: d , Speed: d , Mule: d , Detec: d Max Wounds: POWERS Suffocate and Possess: When a Shui Gui attak it pull people under uing it Grapple Skill. e

WU

TOU GUI (HEADLESS GHOST) ough alled headle gho thee an be gho o anyone eriouly maimed beore death and are generally the vicim o injuie (normally an exeution). e mo well-known type i miing it head. ey roam the land, in earh o revenge and to relaim their lo body part. One they find their miing limb or head, they herih it and arry it with them. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Arm Strike: d (Damage d ), Grapple: d , Speed: d , Detec: d , Mule: d Max Wounds: POWERS Life Drain: I a Headle Gho rike and Damage a oe it drain Point o Hardine whih ome bak at a rate o per hour. Vacuous Gaze: e gaze o a headle gho (provided it ha one) i haunting andpull people’ ou with hypnoti effec. I a headle gho are at a peron or one ull round, roll d again the target’ reolve. On a Sue the target loea Move that turn due to being drawn by the gaze. On a otal Sue the target loe all acion that turn.

HEYU

ee boar-like reature have human ae and an talk like a baby. ey sit mall harp objec (any-

thingathey anthey find)aquire at theirinoe, thee areeating laed with venom theirand aliva rom nake and inec. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d (Damage d , plu poion), Spit: d (Damage d plu poion), Speed: d ( eet), Mule: d , Detec: d , Deeption: d Max Wounds: POWERS Spit: Heyu an sit any mall objec uh a a one or eed, whih arry the poion rom their aliva. reat a Standard Poion. Babble: Heyu an peak nonene word like a mall human baby.

J

IANGSHI (HOPPING GHOST) normal rule o uffoation ome into play and the Shui Gui take over the peron’ body i it ueed. When a body i not buried properly or die in tragi irumane, a part o it oul remain and animate Immunities: Shui Gui an only be harmed by the orpe. i i alled a Jianghi (ometime alled weapon ahioned rom plum tree wood. Hopping Gho, Hopping Zombie or Hopping Vampire). Mo ommonly thee are reated when people ail to perorm sirit keeping ritual on bodie

JIANGSHI (OLD) Jianghi gain power a they age. Initially thi i merely an inreae in bai kill (they aquire new kill or every ten year). But with more time, they an gain the abilitie below. Flight: Very old Jianghi no longer need to hop, and inead an fly (treat a Fly Skill Rank d ). eir seed alo inreae by d or every year. Kung Fu: Jinghi over year old an art to learn Kung Fu ehnique and effecively gain Qi level. Rituals: ruly venerable Jianghi an maer variou Ritual. Deadly Bite: eir teeth grow long and harp. Bite kill inreae to d and doe d Open Damage.

10

JUFU prior to burial or during transortation to the burial ite. eir bodie are o iff rom rigor morti they annot bend their limb, o mu hop to reah their vicim. Jianghi are driven by a deire to have a proper burial and alo to onume Qi energy. Jianghi inreae in power with age. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite and Claw: d , Speed: d , Detec: d Max Wounds: POWERS Bite: e bite o the Jianghi doe d Damage. One they bite, they begin to drain Qi energy rom the body. Drain Qi:Upon biting a vicim, the Jianghi begin to drain Qi rom the body, drawing energy into itel by lathing onto the target. i drain point o Qi eah round, killing a normal peron inantly but taking ome time with Martial Heroe who have greater reerve o Qi. Anyone drained to Qi die. Qi return at a rate o per week. Removing a Jianghi that ha lathed on either require deroying it entirely or making a Mule N roll to pry it off. Immunities: Jianghi are immune to normal Attak. ey take Damage only rom fire and energy Attak.

Juu are tubborn animal drawn to Numinou Muhroom where they ne and and wath over them. ey attak anyone who approahe a Numinou Muhroom by throwing one at them. ey look like mall ape with yellow ur and blak ripe or sot. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Light Melee (one): d , Grapple: d , Arm Strike: d (Damage d ), Speed: d ( eet), Mule: d , Detec: d , Athleti: d Max Wounds: POWERS Stone row: Juu an wifly throw three one or d eah. ee an be targeted at one ormore haracer.

KUI

DEMON Kui Demon depie human traveler, partiularly thoe eeking ure or remedie or loved one. ey lurk in marhe, hill and mountain path, reating trap or or attaking any people they enounter.

Kui Demon an vary in appearane but all have a ingle leg and a ingle arm. eir head uually look human, but an be that o an animal. ey have the bodie o upright ur-overed bea. Desite the limitation impoed by their appendage, Kui Demon are urpriingly profiient at putting together mehanial devie and making trap. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

369

POWERS Attack Shadow: Leather Shadow Puppet an attak a peron’ hadow to either paralyze their limb or take ontrol o their body. When doing o, ue the peron’ normal Deene rating. Paralyze: When a hadow ueed on an Attak roll, inead o a normal Damage roll, they hould roll d again Reolve to ee i the paralyi take effec. Eah Wound that would be infliced in thi way ut off a ingle limb rom a peron’ hadow, auing them to loe the ability to ue that limb or minute (or Round).

10 Key Skills: Leg Strike: d (Damage d plu one Extra Wound), Speed: d ( eet), Detec: d , Mule: d , Deeption: d , Reaon: d , Language (Any): d , rade (Mehanial): d , rade (Wood): d , Survival (Wilderne and Mountain): d Max Wounds: POWERS Kick: e kik o a Kui Demon i rong doing d Damage plu one Extra Wound.

LEATHER

370

SHADOW PUPPETS

Control: Leather Shadow Puppet an gain ontrol o a peron’ body or two round and manipulate them like a puppet. o do o, they mu make an Arm Strike roll that target the head, uffering a - d per the seifi targeting rule. ey mut alo ueed on a d Damage roll ( d take the lowet). I they do thi, they gain ontrol o the peron or round. Shadow: hee reature are made o hadow and diiult to trike. hey an be hit by triking at them through the urae they are uing. Normal Attak take a - d to trike them. However, ire and imilar method are very eetive againt them.

LONGZHI

ee two-dimenional figure appear on illuminated A reature that ha nine tail and nine oxlike head flat urae where they look like olorul two-dimen- with a body that reemble a tiger’. It roam in ional hadow puppet wielding bladed weapon, mountain and ore, eeking human meat to eed whih move iffly but elegantly and attak the upon. However, it preer the fleh o the righteou, hadow o living human. While they annot phy- finding that the meat tae better. e bone o the ially hurt a human, they an aue limb paralyi. Longzhi, when ground up and brewed with herb, ey do o by utting off the limb o the target’ are believed to enhane rength. i i true, and hadow, whih paralyze the riken appendage. ey they an be ued to make an herbal ure alled an alo attempt to take ontrol o the peron’ hadow, Longzhi Bone Powder. thu ontrolling the target’ movement. ey an only Defenses: Hardine , Stealth , Evade , Parry attak a peron’ hadow, not their body. , Wit , Reolve Key Skills: Bite: d ( d Open), Claw: d ough literally hadow, they an be harmed by (Damage d ), Speed: d ( eet), Mule: d , attaking the urae they move upon. Detec: d Max Wounds: Mo Leather Shadow Puppet are under the ontrol POWERS o the Houe o Paper Shadow who ue seial horn to ontrol them. e puppet are dreed and armed Bite: A Longzhi an attak one target with all o to uit the tate o the puppet mater. it head at one, doing d Open Damage i it Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d , Leg Strike: d , Grapple: d , row: d , Light Melee: d , Medium Melee d , Heavy Melee d , Mule: d , Speed: d , Detec: d Max Wounds:

rike. i i rolled a a ingle Attak. Pounce: When a Longzhi ha urprie, it doe one Extra Wound on it Damage roll with it law. Righteous Hunger: Longzhi preer the meat o the virtuou, alway going afer thoe with highe Karma Rating fir.

MOUNTAIN GODS Mountain god are protetor o the gate to the different realm. ey normally linger near their aigned gate in the mountain peak. ere are many uh being throughout the world. ee are ome example.

DA

DUYE Da Duye inhabit the Rong Shan Mountain peak region and i the protecor o the gate to Meidu (realm o the Red General and Dutiul Empre). A giant with the body o a large ape, he ha a human ae with two abre teeth and goat horn. From hi eye oket extend bundle o writhing nake, their ang dripping with deadly venom.

Da Duye i willul but not unning. He dete wine but adore tea and siy noodle dihe. Above all he love moon ake.

ere are a number o mountain god that reemble Da Duye. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Open Damage d ), Arm Strike: d (Damage d ), Breath: d (Damage d ), Snake Bite: d (See Entry), Medium Melee: d , Speed: d ( eet), Mule: d , Detec: d , Meditation: d , Initution (Bureauray o Heaven): d Qi: Max Wounds: Key Kung Fu Techniques (Waijia , Qinggong , Neigong , Dianxue ): Hand o the Hawk Beak, Ringing Strike o the Divine Ram, Roar o the Lion, Iron Body (Counter), Whirling Dodge (Counter) POWERS Deathless: Deroying Da Duye’ body i only a temporary meaure. He bud rom the neare tree lowly over d month when thi our. Immunities: Da Duye i immune to all mundane Attak and unharmed by Kung Fu rom anyone below hi own Qi Rank. However, when he drink wine, Da Duye beome vulnerable to the Kung Fu ehnique or one hour regardle o the uer’ Qi Rank. Stinky Breath: Da Duye an exhale a plume o terrible melling vapor that en-

ompae a -oot radiu a a Move acion. Roll d again the Endurane o all in the affeced area. oe who ail uffer a - d penalty to all their kill or one hour. Smash: Da Duye an rike with inredible ore with hi Arm Strike Skill, doing d Damage and auing hi target to fly bak ten eet (taking d more Damage i they rike any urae). Bea Strength (x ): Da Duye i very rong. Hi Bae Lif i multiplied by and he an exeed apping limit on Damage roll Snake Bites: e nake bite o Da Duye are lethal.

Anyone ruk(no by hi Snakeroll). Bite Attak to the venom Damage Roll di expoed again Hardine. I ueul, the arget die in d minute. e only antidote i Da Duye’ own aliva, whih he i relucant to give.

LONG

10

GU

Long Gu dwell near Zun Shan Peak, where he i the protecor o the gate to the Immortal Realm. He i tall and wiry with a dragon-aled body and a human head. Hi eet and hand both end in law and talon, like thoe o a hawk. When he rike hi round belly it bang like a drum and indue pain in thoe nearby.

371

Long Gu ha a tate or wine and ried meat. He bai. Aording to legend they like to horde jade, ilver, alo admire thoe who an play mui with him. and gold at the bottom o their water (and thee an ometime be een glimmering rom the urae). Defenses: Hardine , Evade , Parry, Stealth , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Arm Strike: d (Damage d ), Key Skills: Bite: d (Open Damage d ), ConGrapple: d , Breath: d (Damage d ), Medium ric: d , Swim: d ( Feet), Speed: d ( Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , Detec: d eet), Mule: d , Detec: d , alent (Flute): d , Meditation: d , Initution (Bureauray Max Wounds: o Heaven): d , Mediine: d POWERS Qi: Conri: A Naga an wrap it body around prey

10

Max Wounds: Key Kung Fu echniques (Waijia , Qinggong , Neigong , Dianxue ): Great Stride, Merile Blak Claw, Mighty Paw o the Lion, Palm o the Dragon, Purge Spirit Red Claw Strike, Horizontal Sideep (Counter) POWERS Deathless: Deroying Long Gu’ body i only a temporary meaure. He reappear a an egg and hathe in day. Immunities: Long Gu i immune to all mundane Attak but vulnerable to Kung Fu ehnique. Slash: Long Gu’ talon are inredibly harp, auing anyone ruk by them to take d Damage, ollowed by d Damage the next round, and d the round afer that, et. i i due to the heavy bleeding hi attak indue.

afer a ueul Attak. i effecively Rerain the target, but doe Wound eah round i it i ueul. o maintain Conricion, the Naga mu roll it Conric ( d ) again the target’ Parry eah round. Flame Spray: Female Naga an exhale a -oot sray o flame that doe d Fire Damage. Disease Breath:Male Naga an aue Heart Fire Dieae by releaing a plume o breath. i over a -oot one haped areaand ue the Naga’ Bite Skill again the target’ Evade. I the Attak i ueul, the peron i expoed to Heart Fire Dieae (See DISEASES in CHAPER WO: RULES). Poison: When a emale Naga bite, he an releae Venom rom her gum into the Wound. i ollow the Poion Rule rom the CHAPTER TWO: RULES. e Naga Poion entry i detailed there, but repeated here Naga Venom Drum Belly: By riking hi belly, Long Gu proor onveniene. Poison due a maive ound like an alligator drum that Day One bitten, roll Lethality ripple over people’ bodie in a -oot radiu. Minute the Naga Venom’ Speed Roll d again the Hardine o all in thi area. Effect emporary Poteny ( d ) oe affeced take d Damage rom the pain. againt the tar- Medicine Skill N 9 Beast Strength (x ): Long Gu very trong. Hi get’ Hardine. Brew Rating 9 Bae Lit i doubled and he an exeed apping On a Sue, it Potency 3d10 limit on Damage roll. take hold and Skills C, P will kill the vicim in d day. Eah minute that pae the vitim alo uffer a umulative - d penalty to all Combat AGA and Phyial Skill. Saving omeone rom theVenom Naga are giant erpent pirit who inhabit the river o the ar outh. ey have green metalli ale and long require a N Mediine roll. powerul jaw that houe blade-like teeth. ey ran ge in length rom - eet, emale tending to be longer. e male Naga i uually green hued with a imple narrow AGA, VIRTUOUS head, while the emale have a glimmering layer o gold Virtuou Naga look like normal Naga but all appear to be ale that begin in their midecion and end in a o- emale and only attak the wiked (anyone with negative bra-like flap. While the male have no venom but exhale Karma). eir ale are blue and yellow, and they have a plume o dieae auing ume, theemale deliver a a wide obra-like hood at their head. Virtuou Naga are deadly toxin ereted rom their gum. non-venomou, but an exhale powerul gut o flame. Mot Virtuou Naga dwell on Snake Peak, where Naga live almo exluively in river and are fierely they are the loyal ervant o Pei Xinyu. territorial. ey eem to resond to worhip and grow more doile i offering o wealth are given ona regular

N

372

N

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d Open), Conric: d , Swim: d ( Feet), Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS Constrict: A Virtuou Naga an wrap it body around prey afer a ueul attak. i effetively rerain the arget, but doe Wound eah round i it i ueul. o maintain Conricion, the Naga mu roll it Contrit ( d ) again the arget’ Parry eah round. Flame Spray: Virtuou Naga an exhale a -oot pray o hot and Heart Fire iky flame that Poison Lethality Month doe d Fire Day Speed Damage and alway ignite Effect emporary (o it doe not Medicine Skill N 6 need a otal Brew Rating No Sue to ath Potency 1d10 people on fire). M, P Skills

me” or “I am a riend” to attrac humanoid prey. Contort and Blend:Nao Ren an ontort their bodie into a wide variety o hape. i i a natural and non-magial ability, o it i not perec. ey mu ue their Deeption Skill again the Wit o their prey to orm a onvining imitation. rough thi method they an hape themelve into humanoid, tree, and animal, provided the overall ma i not more than they an handle. Up loe the deeption i obviou, but ten eet or more away it an be quite onvining. i i enhaned by their ability to hange the olor o their eather or up to everal minute at a time (allowing them to look like hair, lothe or even leave).

OGRE

10

DEMONS

Ogre Demon were srcinally normal ogre rom another land and ameto Qi Xienthrough Ogre Gate. However , their very nature i diruptive to the Qi that urround everything in Qi Xien, and thi not only give them tremendou power, but alo warp their bodie. In appearane Ogre Demon are purple-kinned humanoid who and up to eight eet tall, with dark hair and two horn on their head. e bone o an

NAO

REN ee large bird have blak eather the olor o oot, broken up by pathe o white gooefleh and a bald head. eir eye are enormou and intelligent, more o than normal bird. ey tower at eleven eet

OGRE DEMON

tall, and lure their preytoby imitating ound ontorting their bodie reemble other rea- and ture. ey an even hange the olor o their eather briefly to aid the deeption.

Nao Ren eat mammal, and preer human. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d (Damage d ), Claw: d (Damage d ), Speed: d ( eet), Fly: d ( eet), Detec: d , Mule: d , Deeption: d , Reaon: d , Language (Any): d Max Wounds: POWERS Claws and Bite: e law o a Nao Ren do d Damage, while their bite doe d . Imitate Sound: Nao Ren an imitate the ound and language o other animal. ough they an seak word and entene learly, they have limited voabulary and are not intelligent enough to underand the ull nature o language. ey have learned to ue imple phrae like “help

373

Ogre Demon an be ued to make Ogre Mak (See CHAPER ELEVEN: OBJECS OF POWER). Defenses: Hardine , Evade , Parry , Stealth , Wit ,Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Kik: d , LightMelee: d , Medium Melee: d , Heavy Melee: d , Speed: d , Mule: d , Endurane: d , Detec: d Max Wounds: POWERS Qi Immunity: All Ogre Demon have a natural

10

immunity to Qi and Qi related power. Any uh Attak ha a flat hane o ailing again them. It hould be mentioned that ome Ogre Demon have greater reiane than other, while other have le, o in rare ae thi perentage hane an be lower or higher (never under and never over ). Qi Disruption: Any Melee Attak rom an Ogre Demon i potentially debilitating to Martial Heroe beaue it dirupt Qi and blood flow. I they ore a total ue on their Attak roll, then in addition to doing normal Damage, they temporarily drain an amount o Qi equal to the Wound they inflic that round (ollow normal rule or reovering lo Qi). So i an Ogre Demon inflic Wound and ored a otal Sue on the Attak roll, he alo drain two level o Qi. Mighty: All phyial Attak by Ogre Demon roll Open Damage. Bea Strength (x ) Weakness: Every Ogre Demon ha a weakne, uually a ubane. Weapon made o thi material an bypa the normal reiane o an Ogre Demon.

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Bite: d , Arm Strike: d , Speed: d ( eet), Mule: d , Detec: d , alent (Painting): d , Deeption: d Max Wounds: POWERS Painted Skin: Painted Death an abriate fleh and aial eature or themelve uing the alent (Painting) kill on a urae uh a paper, fleh, loth or ilk. ey then wear the ake kin to appear like a normal human. ey are o good at painting their bodie and ae that ew an tell the differene. It take two oneutive ueul Detec roll to notie any flaw in the diguie, and haracer mu seifially be examining the reature loely. Devour: When Painted Death eed their whole keleton beome a gnarled mouth that open and onume their prey. On a ueul bite roll they do d Open Damage. o do thi they muhed their painted kin diguie.

PROFOUND

SPIRIT

When a Proound Mater uumb to Qi imbalane, he doe not beome a Qi Spirit, but rather i tranormed into a Proound Spirit. ee entitie are enormouly powerul and eah

one itheir unique. e ondition o theirtheir tranormation and peronal hitory hape rength, weaknee and vulnerabilitie. ey annot be deroyed by imple mean but mu be laid to re by ahieving ondition seifi to their peronal hiory.

Beaue every Proound Spirit i unique we inlude Seventh Brother a an example below. However Proound Spirit hare the ollowing trait: AINTED DEATH Max Wounds:All Proound Spirit have + Wound. e Painted Death i a walking orpe that omehow willed it body to ontinue afer the sirit ought to have POWERS departed. Mo holar believe the ore animating Special Power:All Proound Spirit have a unique uh reature ha no onnecion to the srcinal peron, seial power that i upernatural in nature. i but i a siritual paraite. Whatever the ae, they an an be anything rom fire breath to being able to diguie their nature by painting new kin andeature weave illuion with ong. or themelve on a variety o medium, whih they Weakness: Every Proound Spirit ha a weakne then don. e effec i aounding, auing them to that will permanently lay it to re. i i alway look ompletely human. Only the mo obervant individual notie flaw in the diguie. related to it peronal hiory and the aue o it tranormation.

P

374

e eeding habit o the Painted Death are terrible to behold. ey twi their entire body into a mouth, turning their rib age into harp teeth and opening to devour their prey. ey will eat any peron but have a partiular affinity or holarly gentlemen.

Deathless: Proound Spirit annot be killed permanently unle they are laid to re (ee Weakne above). I redued to Wound, they imply vanih and rematerialize in one hour.

Control Local Environment:Many, but not all, Proound Spirit are tied to a partiular area and an exert their will to alter the reality o the loation they inhabit. i i ofen done unoniouly. Key Kung Fu Techniques and Profound Techniques: Some proound Spirit know the Kung Fu ehnique and Proound ehnique they had in lie. Mo orget thee, or they linger on a reidual abilitie.

SEVENTH

BROTHER

e Iron Sky Maiden, afer training at Sun Mai, went on pilgrimage to the Dhamma during the reign o the Jaru Dynay and eablihed a hrine to Hen-Shi in the Daolin village o Kwam Metta ong. i beame the Pagoda o the Golden Merie. ough he ared or the people o Kwam Metta ong, Iron Sky Maiden had to depart to return home and ae her deiny. She lef her Seventh Sworn Brother, Mengwai, in the village to protec it. When he grew old the Chen Dynay took over Dhamma and tried to deroy the hrine. He ued up all hi Qi protecing it and beame a terrible Proound Spirit. Beore he tranormed, Seventh Brother plaed the dragon sirit o the people o Kwam Metta in a mall jade turtle ontaining a dream replia o the village. i wa ahieved through the Ritual o the Boundle Dream. He never ompleted the ritual and their Phoenix Spirit remained in their bodie, auing them to rie a gho. Now he roam Kwam Metta ending anyone he find into the Jade urtle with a touh. Seventh Brother look like a diorted apparition with bird-like eature and a glowing body. He an inreae hi ize tremendouly and oaionally appear a an enormou floating and glowing head inide an orb. Only when the people o Kwam Metta are reored an he be put to re. Hi phyial body i inide the Jade urtle, lying in repoe. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Arm Strike: d , Medium Melee: d , Speed: d ( eet), Bite: d ( d ), Fly: d ( eet), Detec: d , Command: d , Deeption: d , Peruade: d , Ritual (Ritual o the Boundle Dream), Religion (Hen-Shi): d , Religion (Qi Zhao): d Max Wounds: POWERS Fly: Seventh Brother an fly. Burning Gaze: Roll Command again Reolve.

On a ue the target’ body i wraked with burning pain impoing a - d Skill penalty orround. Disintegrating Finger: Seventh Brother believe he an eradiate people with only the ue o one finger. In truth he end them to the Jade urtle (normal people’ bodie remain a gho, heroe are ully transorted there). Roll Small Ranged again Evade. I he hit, roll d again Hardine. On a ue the peron eem to diintegrate but i acually transorted into the Jade urtle (inide i a thriving opy o Kwam Metta). Change Shape: Seventh Brother normally look vaguely butreahing he an tranorm luminouhumanoid orb o energy, the ize o ainto malla building. In thi orm hi ae i ill viible all around the urae o the orb. Deathless: I killed, Seventh Brother return an hour later. Spinning Sword: Seventh Brother an sin in an expanding irle, riking everyone in a -oot area. Roll d again Parry o all potential arget. On a Sue, inflic d Open Damage. Without Subance: Grappling i impoible a Seventh Brother an dematerialize with a thought. Immune: Seventh Brother i only affeced by Kung Fu ehnique. Laying Seventh Brother to Re: ere are two way to reore him. e fir i to preent the Jade urtle to him and aborb hi sirit into it. i i

10

imply aOne matter touhing body the Jade urtle. thioour hi hi sirit willtoenter the Jade urtle and take the Phoenix Spirit o the people o Kwam Metta with him to rejoin their Dragon Spirit, allowing them to live the re o their live inide the turtle. e other way to lay him to re i to go into the Jade urtle and awaken hi body in ome manner. I he an be reored and onlude the ritual their Phoenix Spirit will join their Dragon Spirit in the one. For More Inormation See KWAM METTA (CHAPTER EIGHT), THE JADE TURTLE (CHAPTER ELEVEN) and IRON SKY MAIDEN (CHAPER NINE).

QI SPIRITS

Qi Spirit are powerul being who are drawn to Qi 375 energy and poe Martial Heroe who have made themelve vulnerable by overuing their Kung Fu. ey are imilar to demon and ometime that i what people all them. In time the Qi Spirit and it vicim merge, beoming one entity. Exacly what a Qi Spirit i, i omewhat debatable. Some believe they are merely a reflecion o an imbalane within the Kung Fu uer (a bodily manieation o orrupted Qi

Energy or Phoenix Spirit), other think they are hape into a human when their hunger i atified. being external to thoe they poe (the haunting Defenses: Hardine , Evade , Parry , Stealth sirit o great maer or sirited bea or example). , Wit , Reolve ere are many different kind o Qi sirit. Eah Key Skills:Grapple: d , Gore: d , Heavy Melee: one i detailed below. d , Speed: d ( eet), Bite: d ( d Open) , Mule: d , Fly: d ( eet), Detec: d , i li i ar rom exhauive however. Ue the Qi Command: d , Knowledge (varie): d Spirit (General) a a baeline or reating new type. Max Wounds: + POWERS I SPIRIT (GENERAL) Gore: e Horn o a Bull Spirit do d Damage. Defenses: Hardine , Evade , Parry , Stealth Devour: e bite o the Bull Spirit inflic d , Wit , Reolve Open Damage. Every Wound it inflic in thi Key Skills: Grapple: d , Speed: d ( eet), manner heal it own body o one Wound. Fly: d ( eet), Detec: d , Command: d , Change Shape: A Bull sirit an hange into a Deeption: d , Peruade: d , Knowledge humanoid bull or into a human hape. o hange (varie): d hape a Bull Spirit mu have eaten human fleh Max Wounds: + in the la hour. POWERS Bea Strength (x ):Bae lif doubled and an Possess:Qi Spirit an poe anyone whoe Qi i exeed Damage ap. imbalaned. When haracer aquire thirteen Imbalane Point, they are automatially poeed by Qi Spirit. Otherwie Qi Spirit  annot ue thi power. OMPASSIONATE SPIRIT One they have poeion o a haracer, eah week Compaionate Spirit are benevolent entitie who the poeed body tranorm, aquiring more and aue no phyial hange to the poeed. However, more haracerii and power o the sirit. Afer they aue tremendou hange o peronality. Comthree week the proe i omplete and annot be paionate Spirit have an overwhelming need and revered. e fir week,the body hange to reflec deire to op the uffering o other and protec the Deene, Skill and Wound level. In the eond weak rom harm. While on the urae thi eem a

Q

10

C

thing, theyorequently put themelve at rik week, thegaining body hange aommodate sirit’ power, hal otothem. e thirdthe week the good in their puruit ompaion. remaining power are aquired and afer the la Defenses: Hardine , Evade , Parry , Stealth day the sirit take omplete poeion o thebody. , Wit , Reolve Poeed haracer retain their kill and Kung Key Skills: Grapple: d , Speed: d ( eet), Fu ehnique, but gain any poeed by the Qi Fly: d ( eet), Detec: d , Command: d , Spirit. When they both have the ame kill, take Deeption: d , Peruade: d , Mediine: d , the one o higher value. Meditation: d , Knowledge (varie): d Special Powers: Individual sirit have power Max Wounds: + seified in their entrie. POWERS Max Wounds:Add the number o Wound in the entry to the poeed target. Heal: A Compaionate Spirit an heal other by tranerring it own energy. For every Wound a Compaionate Spirit heal, it take Wound itel. i an never be enough to bring it to InapaiULL SPIRIT tation or Death. A Bull Spirit i a being filled with anger and endle hunger. ey onider themelve honorable, adherAlleviate: With a imple touh, Compaionate ing to many o the key tenet o the Xia Code and Spirit an remove phyial or emotion uffering inflicing harm on thoe they eel have violated it. rom target or one hour. However, their temper i unontrollable at even the Prote: A Compaionate Spirit an reate a large lighte breeh o deorum. bubble haped protecive barrier in an inant around anyone within a oot - area. ee protec again A peron poeed by a Bull Spirit lowly hange all orm o harm (drowning, fire, phyial damage, hape into a maive human-bull hybrid, with a and o orth). ey la or only a ew eond and haggy body and large bovine head. ey an hange

B 376

the Compaionate Spirit an reate a number o bubble equal to their Wound total eah hour.

F

OX SPIRIT Fox Spirit reemble Fox Demon with pure white oat, taking on a bipedal hal-human, hal-ox orm. ey an alo hange their appearane briefly to appear human. Fox Spirit are drawn to human emotion and delight in ontrolling it.

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Melee (all): d , Speed: d ( eet),

Detec: d , Peruade: d , Command: d , Deeption: d , Peruade: d, alent (Any wo): d , Knowledge (varie): d Max Wounds: + POWERS Enchant:Fox Spirit an enhant target uing one o their talent. i i a partiularly rong enhantment that aue people to all madly in love with the Fox Spirit or eel a ene o extreme devotion. Simply roll the alent Skill again the Reolve o the target. On a ue the peron i enhanted and the only way to eliminate the enhantment i to deroy the Fox Spirit. Shape Shi:Fox Spirit an take on the ull human orm o the peron they poe or minute at a time. Afer an hour they an ue thi ability again.

O

ed area. i an get a high a d

Open Damage.

PIG

SPIRIT Pig Spirit look like human with large boar-head and tuk. ey an hange hape into pig and into beautiul human. In human orm they are unable to onvey aial expreion however, a thi i imply a mak to oneal their true nature. Pig Spirit, like Bull Spirit, hunger or human meat, however they know how to prepare it and delight in triking other human into eating it. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Gore: d (Damage d ), Light Melee: d , Speed: d ( eet), Detec: d , Peruade: d , alent (Cooking): d , Knowledge (varie): d Max Wounds: + POWERS Gore: e tuk o a Pig Spirit do d Damage plu Extra Wound. Change Shape: Pig Spirit an hange hape into pig, human and pig-human hybrid. Illusion: Pig Spirit an reate mall viual illuion at will.

SWALLOW

10

SPIRIT

Swallow Spirit are mihievou bird-like being who delight in meddling in human affair but are alo Ogre Spirit are powerul reature with maive bodie apable o ompaion and remore i they orm and an unquenhable deire or onque. ey begin rong human onnecion. A peron poeed by to reemble Ogre Demon and Yakha over time. a Swallow Spirit an aume either human orm or Defenses: Hardine , Evade , Parry , Stealth the orm o a mall wallow. , Wit , Reolve Defenses: Hardine , Evade , Parry , Stealth Key Skills: Grapple: d , Speed: d ( eet), , Wit , Reolve Mule: d , Detec: d , Command:d , PerKey Skills: Grapple: d , Speed: d ( eet), uade: d , Knowledge (varie): d Bite: d ( d ), Fly: d ( eet), Detec: d , Max Wounds: + Deeption: d , Empathy: d , Peruade: d , Knowledge (varie): d POWERS Max Wounds: + Powerful: Any Melee Attak rom an Ogre Spirit doe ExtraWound. POWERS Meddling Whier: A Swallow Spirit an whiser Qi Maery:Ogre Spirit an draw on the Qi Energy o other, onverting it into powerul bla o energy. omething in a peron’ ear, auing them to believe Every round they an iphon the Qienergy o thoe whatever i aid. Roll Deeption again Wit. On around them (all target in a oot area). i doe a Sue the target believe the atement o the not drain their Qi, but it allow the Ogre to hape it Swallow Spirit. into a potent ball o energy that it throw at any Invisibility: At will a Swallow Spirit an target. e energy ball doe Open Damage and the beome inviible. amount i determined by the number oround the Ogre Spirit send iphoning. Eah round the energy Change Shape:A Swallow Spirit an hange hape into a wallow or human. ball inreae by d per Martial Hero in the affecGRE SPIRIT

377

VULTURE

SPIRIT e Vulture Spirit i an entity o ruelty that delight in auing uffering and inflicing pain. When Vulture Spirit take over a hero, they ue the peron’ Kung Fu to injure the innoent and to avenge peronal grudge.

an purge the body o thi afflicion. Limb Breaking Beak: e Vulture Spirit ha a powerul beak. On a otal Sue it break bone that take two week to heal. It doe d Damage. Piercing Wail: e wail o the Vulture Spirit emanate twenty eet and doe d Damage to everyone inide that area.

WATER

10

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , Speed: d ( eet), Bite: d ( d ), Fly: d ( eet), Detec: d ,

378

OR SNAKE SPIRIT

Water Spirit look like giant erpent with the head or upper toro o people. eir mouth have harp ang that deliver a lethal poion. ey preer to dwell in lake or river and produe maive amount o alt, whih aue them to be aoiated with alt well. Water Spirit are Obeed with revenge. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple/Conric: d , Bite: d (Poion), Speed: d ( eet), Fly: d ( eet), Swim: d ( eet), Detec: d , Command: d , Deeption: d , Peruade: d , Knowledge (varie): d Max Wounds: + POWERS Constrict: A Water Spirit an wrap it body around prey afer a ueul Attak. i effetively retrain the target, but doe Wound eah round i it i ueul. o maintain Conricion, the

Command: d , Deeption: d , Peruade: d , Knowledge (varie): d Max Wounds: + POWERS Fly: While many Qi Spirit an fly, Vulture Spirit mu ue their wing to do o. i i uually the fir hange the poeed peron experiene. Burning Gaze: A Vulture Spirit an aue terrible pain by looking at a peron. Roll Command again Reolve. On a ue they impoe a - d pain penalty ortheround. Claws of Vulture:e Vulture’ Claw expoe anyone ruk by them to a dieae o the sirit. Roll d again Hardine. On a ue the peron i affliced with terrible nightmare filled with ene o gore and violene. imake leep all but impoible. Only a onocion o gineng and mildpoion

sirit mu itround. Conric ( d ) again the target’ Parryroll eah Bite: Water Spirit have harp ang that do d Damage and releae a potent venom. Poison: One bitten, roll the Venom’ Poteny ( d ) againt the target’ Hardine. On a Sue, it take hold and will kill the vicim in d day. Eah minute that pae the vicim alo uffer a umulative - d penalty to all Combat and Phyial Skill. Saving omeone rom the Venom require a N Mediine roll. Poison

Water/Snake Spirit Venom

Lethality

Day

Speed

Minute

Effect

emporary

Medicine Skill N

9

Brew Rating

9

Potency

3d10

Skills

C, P

W

OLF SPIRIT (HUNGER) Wol Spirit eed off o Qi energy and are known or their ravenou appetite. ey alo enjoy auing ear. A peron poeed by a Wol Spirit an take the orm o a wol or a man. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Bite: d , Speed: d ( eet), Detec: d ( d Smell), Command: d , Deeption: d , Knowledge (varie): d , Survival (Wilderne): d Max Wounds: + POWERS Devour:Wol Spirit ea off o the Qi o other, draining point per Wound they inflic with eah bite. Howl: e howl o a Wol Spirit aue thoe who hear it to tremble in ear. Anyone in hearing range i potentially affeced. Roll d again the Reolve o the target. On a Sue they uffer - d to all Phyial Skill due to ear and trembling. On a otal Sue they uffer - d to Phyial and Combat Skill. rack: Wol Spirit an trak anyone by ent i they make a Survival (Wilderne) Skill roll. Control Wolves:A Wol Spirit an ummon d wolve with a howl. ee are ompletely under it ontrol.

Eating the fleh o a Red Ru-Fih ward again inec or hour. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Swim: d ( eet), Mule: d , Detec: d , Deeption: d , alent (Sing): d Max Wounds: POWERS Speak: e Red Ru-Fih’ main weapon i it ability to talk. i allow it to trik human into deadly water where it an onume them afer they drowned or all unoniou.

10

RAKSHA

DEMONS ee are large fleh devouring reature with dark kin, blak or rimon-olored hair and large green eye. ey have two harp teeth protruding rom their lower jaw and poe a number o upernatural abilitie. Sometime they work together or erve a more powerul entity. eir hunger or human fleh i rong. Different type o Rakha exi, many divide into lan when they are big enough. Some believe in ooking human meat with great are, other preer to devour human raw.

Change Shape:Wol Spirit, when they poe omeone, an aume human or wol orm.

RED

RU-FISH (CHIRU) ee unning reature wim in the outhern river o the Banyan and Dhamma where they delight in triking human to their death o they may eat them. Red Ru-Fih have mall teeth and their bite an hurt, but they are not muh o a direc phyial threat to human, o they mu lure them into dangerou ituation, eating them afer they uumb to diater. For example, they may pretend to be a peron who i drowning or in imilar danger.

In appearane a Red Ru-Fih look like a three-oot long arp with ale the olor o a unet. eir ae appear human and they an talk (whih help them trik their prey).

379

10

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d Open Damage), Claw: d ( d Damage), Speed: d ( eet), Fly: d ( Feet), Detec: d , Mule: d , Deeption: d , Language (Any): d , alent (Cooking): d Max Wounds: POWERS Beast Strength (x ): Multiply the Rakha’ Bae Lif by . It an alo exeed die ap on Damage Roll.

ally maer engineer have reated mehanial keleton to do their bidding). ey vary, but uually arie in extraordinary irumane. Defenses: Hardine ( again Blunt Weapon), Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Wreling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds:

Devour: e teeth andand mouth oey Rakha Demon are exeptionally large lethal. deliver d Open Damage on a ueul bite. Immunities: Rakha are only harmed by energy attak and old. Peah ree wood i partiularly harmul to them (any weapon made o Peah ree Wood will hurt them normally). Illusion and Transformation:Rakha an reate powerul illuion by rolling Deeption again the Wit o their arget. i allow them to alter their appearane, alter the loal environment’ appearane and ahieve a number o imilar effec. Fly: Rakha Demon an ly.

KELETONS BONE by KINGDOM Anyone touhed on OF the orehead one o the ier o Bone Kingdom tranorm into a Skeleton. eir fleh rot rapidly and all rom the body, leaving white bone. e bone pule and grow, inreaing in overall ize and rength (to about eight eet). ey have long, wide hand that end in harp point and their rib age open and loe (whih they ue to imprion aptive). ee Skeleton reide at Bone Kingdom and venture out to find ood or the ier. Defenses: Hardine ( again Blunt Weapon), Evade , Parry , Stealth , Wit , Reolve Key Skills: Bite: d ( d damage), Claw: d ( d damage), Grappling: d , Speed: d ( eet), Mule: d , Detec: d Max Wounds: POWERS

ROC

ee aggeringly large predatory bird inhabit the

S

Encage: On weern mountain and portionbut o the a ueul Grapple Claw Skeleton plae the vicim in theirattak, he the age. o ey preer the flehrange o large mammal willBanyan. ettle or human when bigger reature are le plentiul. eape require breaking the age by inflicing wound rom argeted Strike. Irritable and owl tempered, aording to legend they oaionally orm rong bond with human under the right irumane. UPREME JUDGE YU Defenses: Hardine , Evade , Parry , Stealth Supreme Judge Yu i the deity in harge o enoring , Wit , Reolve the rule again travel between Realm, that ithe law Key Skills: Bite: d , Claw: d , Speed: d iued by the Enlightened Godde requiring that ( eet), Fly: d ( Feet), Command: d , anyone going rom one Realm to another (or example Detec: d , Mule d rom the Human Realm to the Demon Realm) ubmit Max Wounds: a reque to do o. Anyone who ha not ubmitted a reque and reeived permiion rom the godde i POWERS in violation o thi law and ubjec to the authority o Bite: e powerul beak o a Ro doe d Open Supreme Judge Yu (who mu return them to their Damage on a ueul Attak. otal Suee on realm and adminier a punihment). Supreme Judge Damage roll eah do Extra Wound rather than . Yu annot punih, op or harm anyone who arrie Claws:A Ro’ law do d Open Damage on a the Jade Medallion o Xian Nu Shen. ueul Attak. In addition, they an hooe to reSupreme Judge Yu dree in gold and red robe and rain their target when they ueed in uh an attak. wear a winged hat. He arrie a long sear and ride a Bixie named Fen. Around hi body he ofen wear KELETONS golden age ontaining prioner hained to hi robe. Skeleton are the remain o the dead brought bak to lie through sirit poeion or magi (oaion-

S

380

S

SUPREME JUDGE YU AND HIS BIXIE STEED

10

381

Supreme Judge Yu i rigid in hi enorement o the law. Boierou and ill-mannered, he wa aigned the tak o guarding the Realm border to keep him away rom the Enlightened Godde (who find hi manner repugnant). He dilike hi aignment (onidering it well below hi abilitie) but iintent on doing it well. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Speed: d , Fly: d , Mule: d , Endurane: d , Ride (Hore): d , Ride (Bixie): d , Medita-

10

382

Golden Cage: Uing hi Large Ranged Skill Supreme Judge Yu aue a himmering age o light to appear in hi hand and throw it at a target. Anyone hit by the age i inantly imprioned and he eure it to hi robe with a hain a the age and it ontent hrink to a manageable ize (thi proe doe no harm to the aptive). No matter how big or heavy they are, when in the age they are weightle or him to arry. e age itel i impoible to break ree rom. Teleport:Supreme Judge Yu an teleport anywhere he wihe a a Move.

tion: d , Divination: d , Command: d , Detec: d , Read Sript (All): d , Language (All): d , IAOYANG Religion (All): d , Initution (Bureauray o ee fleh eating ape-like humanoid have long Heaven): d arm and long blak hair. ey are believed to roam Qi: the hill and mountain o the Banyan region, and ome even have wing. ey are known or their Max Wounds: menaing laugh, whih low the blood, auing men Weapons: Qiang ( d Damage) to move at a rawl. Xiaoyang an seak but rarely Key Kung Fu Techniques (Waijia , Qinggong hooe to do o. Moly they seak their own language , Neigong , Dianxue ): (Xiao) but ome learn the language o human. ey value Emerald. Judge Yu know all Kung Fu ehnique Defenses: Hardine , Evade , Parry , Stealth Profound Techniques: Judge Yu know all , Wit , Reolve Proound Kung Fu ehnique. Key Skills:Bite: d (Open Damage d ), Grapple: POWERS d (Damage d ), Arm Strike: d (Damage Bea Strength (x ) d ), Speed: d ( eet), Mule: d , Detec: Immunity: Supreme Judge Yu an only be harmed d , Athleti: d , Command: d by Kung Fu ehnique, Proound Kung Fu ehMax Wounds: nique, and Immortal Power. However, he an POWERS never be permanently killed (thi require a deree rom the Enlightened Godde). I he take Climb: Xiaoyang an ue their Athleti Skill to Wound he vanihe and reappear in one day in limb tree and raggy urae at their ull seed. the Enlightened Goddee’ Court. Bite: e harp teeth o thee reature inflic d Regeneration: Supreme Judge Yu regenerate Open Damage to target. Wound every round. Laugh: o laugh they mu take no other acion Dete Treass: ere i a hane that or a ull round. i literally aue the blood and Supreme Judge Yu ene any trangreion mule o human to low. Roll d again between Realm Boundarie. Reolve again all in a -oot radiu. On a ue, the target take - d (and - eet) to their Speed ask: With the touh o a finger Supreme Judge Skill/move. On a otal Sue they take - d (and Yu reate a glowing emblem on a peron’ orehead - eet) to their Speed Skill/move. i affec roll harging them with a seifi tak. i emblem or urn Order a well. i only viible to the wearer, Immortal, and deitie. Any day the wearer o the emblem doe not send devoting herel to the required tak, he i wraked AKSHA DEMONS with terrible pain and i drained o Hardine ee are mall demon that reemble Rakha with (whih ome bak at a rate o one per week). e red, blood-olored hair and gray kin. eir eye tak an be anything Supreme Judge Yu deire bulge and their eyebrow and aial hair are overand it i uually given a punihment. Generally, grown. ey eed on human blood and fleh uing he like to aign tak that an be ompleted in a their long needle-like law to draw out blood. month, but ha been known to end people on Defenses: Hardine , Evade , Parry , Stealth deade long endeavor. , Wit , Reolve

X

Y

Key Skills: Bite: d ( d Open), Claw: d ( d and seial), Speed: d ( eet), Detec: d , Mule: d , Deeption: d , Language (Any): d , alent (Singing): d Max Wounds: POWERS Devour: e teeth and mouth o Yakha Demon are exeptionally large and lethal. ey deliver d Open Damage on a ueul bite. Blood Nail: e fingernail o Yakha are narrow and harp, ideal or puncuring vein. When they hit with their law, on a otal Sue, they aue the target to bleed prouely ( Automati Wound per round until the bleeding i opped). ey an alo ue thi to help eed on leeping vicim at night. Singing Whier: e Yakha an ing a gentle melody that lull people to leep. Roll their alent (Singing) again Reolve. On a ue the peron all aleep or an hour. On a otal Sue they all aleep or hour. Immunities: Yakha are only harmed by energy attak and old. Peah ree wood i partiularly harmul to them (any weapon made o Peah ree Wood will hurt them normally). Spiteful Bur:Yakha do not like being aptured and would rather die than be ored to ultivate or reorm. ey an explode themelve in a bla o burning blood. Roll d again the Evade o every-

one need in theor area. oe affeced d a Firethe Damage (no otal Sue to take uncion blood ik to anything it ome in ontac with).

THE YAO

e Yao are Martial Heroe loyal to the Gloriou Emperor whoe heart have been ut out and replaed with a red one. e proe leave all their Phoenix Spirit intac but take away their Dragon Spirit (whih i ontained in the heart) and plae it under the ontrol o the emperor (who keep the heart in finelaquered boxe in the palae). e Yao are thereore ehoe o their ormer elve, at the mery o their emotion and ompletely loyal to the emperor. ey an illnterac i with other like normal people, but omething about them eem off. eir eye are fiere but lak ou.

e Heart aking Ritual not only alter their peronalitie, it enhane their power a well. Phyially, they annot die. ey are or all intent and purpoe, immortal.

10

e preerred weapon o the Yao i the Guan Dao but individual vary oniderably baed on their previou experiene and training. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d or d (Guan Dao and Ox ail Dao), Small Ranged: d , Deeption: d , Speed: d , Mule: d , Athleti: d , Detec: d , Meditation: d Qi: Max Wounds: Weapons: Guan Dao (Damage d ), Ox ail Dao ( d ) Combat echnique: Heavy Melee-Reah Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Biting Blade, Deep Biting Blade, Double ru, Eagle Deend Loudly, Endle Ar o the Spear (with Guan Dao), Fiere Strike, Flight o the Hawk, Great Stride, Heart Smahing Palm, Iron Spirit, Iron Spirit Reiane (Counter), Iron Spirit Reveral (Counter), Whirling Dodge (Counter) POWERS Dark Qi Energy: e body o the Yao pule with a dark Qi Energy that power their Neigong ehnique and protec them rom harm. ey are

thereore to mundane Attak and have the abilityimmune to regenerate. Any Neigong ability they ue doe one Extra Wound on Damage a a reult o thi dark energy. Regeneration:e Yao an regenerate Wound every ten minute. i alo inlude the ability to regrow lo limb. e only way to op thi ability

383

10

i to ut the one rom their he. i leave the body eemingly liele. Heartless: e Yao have no heart a it i loked away in a box poeed by the emperor. i alter their peronality evering any emotional onnetion they had to anyone in lie. It doe not eliminate emotion however. e Yao, in ac, are brimming with emotion, but thi i orever held in hek by their imperial loyalty. i beome apparent in the avagery o their attak. Stabbing the heart o a Yao (it real heart) will kill it inantly. aking out it heart one will aue it body to op untioning (though thi will reore i the one i plaed bak in the he again). It i poible or a Yao to reover rom it ondition by relaiming it old heart and replaing the heart one with it.

YUMEN

(FEATHERED PEOPLE) ee are tall humanoid that look aro between blak vulture and men. eir limb are long and end in harp law. ey have urved beak and a hunger or blood (preerably human). Intelligent, they live in mall band and an seak. ey have wing and are able to fly. ere are rumor o eletial Yumen who have obtained longevity and are worhipped by ome, but the one deribed here are tribal Yumen who hide in the mountain and remote oret. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Skills: Bite: d (Damage d ), Claw: d (Damage d ), Medium Melee: d , Speed: d ( eet), Fly: d ( eet), Mule: d , alent (Perorm any inrument): d , Detec: d Max Wounds: POWERS Drink Blood: Every wound a Yumen inflic allow it to drain point o Qi a it drink the peron’ blood.

ZHEN 384

BIRD Zhen bird are beautiul avian reature whoe oloring and eather are rivaled only by the Phoenixe. ee animal have long nek, eather ranging in hue rom purple to red and white, a long opper-toned beak and golden law. ough not eaily provoked,

whenbeak they do attak, areterrible greatlyvenom. eared beaue their and lawthey arry Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Claw: d (Damage d , plu poion), Pek/Bite: d (Damage d plu poion), Speed: d , Fly: d ( eet), Detec: d , Mule d

THE YAO Max Wounds: POWERS Poisoned Peck/Claw:e Pek and Claw o a Zhen Bird i poionou. Anyone who i hit and take Damage rom either o thee attak i potentially expoed. A oon a a peron i expoed to Zhen Bird venom roll d again their Hardine. I it meet or exeed their Hardine rating they are affeced, uffering umulative - d penaltie every eond a their body and mind are overwhelmed with violent tremor and a proound mental atigue. e Poion o the Zhen Bird i inredibly lethal, killing in hour. e antidote require the ue o ground rhinoero horn and a human tooth (in addition to about other ingredient). Poison

Zhen Bird

Lethality

Hour

Speed

Seond

Effect

emporary*

Medicine Skill N

7

Brew Rating

10

Potency

4d10

Skills

All

CHAPTER 11

MANUALS AND OBJECTS OF POWER

anual are a taple o andering eroe o gre ate and ome in many orm. Te mot ommon i a bound book but they an exit in virtually any orm (rom roll made o paper or bamboo trip to ething on a avern wall). ot manual inlude text and diagram o the ehnique in quetion. Objet o Power alo exit. ee an be item o any kind imbued with upernatural Qi energy. ey are ofen rafed by deitie or pirit, but an alo develop naturally on their own over time (or example a book that belong to a powerul Martial Hero may pontaneouly gain magial qualitie or even entiene).

11

roll. In addition they gain + d

B

ELT OF MERCY

i belt i made rom interloking gilt bronze quare and ornamented with pearl. Some ay it wa reated by Hedra, other attribute the belt to Hen-Shi. Whatever the oure o it deign thi item i powerul indeed. A peron who plae the belt on hi or her wai find it annot be removed. ere i imply no mundane method that will take it off hort o halving the peron wearing it. While it i in plae, i the peron ommit any ac o violene that i not neeary to ave oneel or another, then he or he experiene ruhing pain a it tighten and aue automati Wound. Even partiipating in uh an ac through an intermediary will trigger the devie. It an only be removed by the hand o a deity like Hedra or Hen-Shi.

386 I OF THE IRON SKY MAIDEN i i a irular jade di with a hole in the enter, and about ten entimeter in diameter. Aording to legend it wa buried with a Martial Hero known a the Iron Sky Maiden but now ontain trae o her sirit. Anyone holding the Bi o the Iron Sky Maiden gain a + d to their Grapple and Arm Strike Skill

B

to any Qinggong

ability that allow flight.

BLUE

THUNDER i imple looking Jian Sword ha a handle made o wood fitted with turquoie hape that reemble a ormy ky. Aording to legend it wa reated by the god and godde o thunder, Fengbao and Jiangnu. It paed into the hand o man, eventually into the poeion o Maer Emerald o Golden Dragon ec then into the poeion o Lady Plum Bloom, who in turn gave it to Long Shu, one o her diiple.

Blue under i unauming and eem quite imple on insecion. Even afer initial ue it appear to have little power. However over time, a the wielder beome more amiliar with Blue under, it power beome apparent and intuitive. e uer hould learn one o the ollowing power eah month automatially. Strike of the Sky:Again Demon, Blue under deliver Extra Wound on a SueulDamage roll. Perfeion of Heaven:e word ut through bone and fleh with little effort, making it eay to

maim. When the wielder hooe to maim omeone, inead o needing two total uee, only one i required. Peel of under: o ue thi ability, the wielder mu hannel hi own Qi energy into the blade a he rike the target. For every Rank o Qi energy he hannel, the target take Extra Wound. However the uer i drained o thee Qi Rank whih return at a rate o per day.

D

DRAGON MANUAL i one belonged to the Golden Dragon and wa their prized book o ehnique. o thi day they ill believe they poe it. But in truth it i held now by Lady Plum Bloom who ole it and replaed it with a orgery when he lef the ec. It inlude the ollowing ehnique: Flaming Dragon, Lahing Dragon, Palm o the Dragon, Path o the Dragon, and Riing Dragon Stane.

IVINE SEALS ee are uually large lab o one with writing

THE EMERALD

(ofen a religiou mantra or a warning). ey are made by deitie and ued to imprion people, sirit, demon, and o orth. ey an be ued to prevent a being rom exiting a loation (uh a a partiular ave or ore) reely. e deity determine what ondition mu be met or the eal to be lifed. i an be anything ranging rom seifi irumane to a partiular kind o peron having the power to move it. I the eal i lifed, then the enhantment end and the imprioned reature i ree.

e Monk wainto a ormer o Sunan and Emerald Bao who wa lured a pac udent with Yao-Feng by the promie o immortality. He eared death and drank a potion that Yao-Feng promied would make him eternally beautiul. e onocion did a told but not a expeced. It turned him into an emerald atue that houed hi sirit and mind like a prion. Aording to legend anyone making a vow beore the atue mu abide by it or uffer punihment rom Heaven.

MONK STATUE

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387

Long Shu Delivers a lethal blow

Anyone who make a vow or promie beore the atue mu adhere to their exac word or Heaven will punih them. i reult in the haracer aquiring a Fate baed on the vow (ee GM ecion on Aquired Fate). e Statue i loated in the Banyan in the Cave o the Emerald Monk.

FOUR

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FINGER MANUAL i i an anient book written by one o the early maer rom the time o the Demon Emperor. Unle one kowtow three time to the manual and aept the imele Maer a a Siu, the ontent appear blank. Aording to legend, it wa penned by the imele Maer. Hi diiple were all wiped out by the Demon Emperor, o hi Kung Fu wa never paed on. However he plaed manual with hi ehnique I omeone gain an afflicion, roll on the ollowing in hidden loation throughout the world. By ome random table: aount i one find uh a plae where uh a manual i hidden and kotow ix time, announing MENTAL AFFLICTIONS TABLE one’ devotion to the imele Maer, the hidden manual will reveal itel. One uh manual i the D10 ROLL MENAL AFFLICION Four Finger Manual and it ontain Cluth o the 1 ExploiveRage imele Maer, Finger o Supreme Annihilation, 2 Deluional Finger o Supreme Compaion, and Finger o 3 Nightmare Supreme Diruption.

THE HEART

OF YAO-FENG

i look like a oin medallion with the image o a bearded reature with harp teeth. It appear to be ulpted rom bone and ha very little weight. When adorned around the nek it extend lie, effetively making one immortal, butlowly warping the peron’ peronality, auing them to have le and le empathy or other. A peron killed while wearing the Heart o Yao-Feng will rie again in a day, ully healed.

While it ability to prolong lie i impreive, it mo important power i that it an reore Yao-Feng to hi throne at Ogre Gate (Yao Gong). For thi to our, fir Ogre Gate itel mu be reored uing the Key o Yao-Feng, then i omeone enter Ogre Gate Palae wearing the heart, that peron beome Yao-Feng. I a pregnant woman wear the heart, there i a hane that Yao-Feng inhabit the body o the hild.

388

ha her permiion). Supreme Judge Yu will go afer anyone who take them. While the Bureauray o Heaven lead people to believe the punihment i death, it i acually a mere flogging. In addition a peron who take the pill without permiion uffer - to their Karma Rating and rik aquiring a Mental Afflicion (beaue o it poteny). o ee i the pill taker uffer an afflicion, they mu make a Meditation Roll. I they ueed, they aquire no afflicion. I they ail, they gain a random mental afflicion or a month. I they ail by rolling a reult o all or le (any ombination o , , or  on their roll) they gain a permanent Mental Afflicion. Unlike normal mental afflicion thee an only be removed by e Enlightened Godde, Hen-Shi or Xang.

HEAVENLY

4

Maohim

5

Sadim

6

SplinteredPeronality

7

HyperVigilane

8

Halluination

9

Pani

10

ExtremeCowardie

HORNS

OF THE SOCIETY OF LEATHER SHADOWS

ee uona horn are quite well rafed by the head o the Soiety o Leather Shadow. When you play the horn (alent N ) it aue everal hadow puppet to materialize on the neare olid urae. ey ollow your inrucion, attaking whoever you deire (they an alo imply sy and report bak to you). e horn ummon up to d leath er hadow puppet every round. ey remain or o ong l a you play the horn (ading i you op).

PILLS ee peretly round, blue pill are regularly reated See LEATHER SHADOW PUPPETSin CHAPTER or the enjoyment o the Enlightened Godde in the EN: HREAS AND MONSERS. Perec Realm. However ome have oaionally been olen and ound their way to the world o man. Eah pill, i wallowed, immediately and permanently inHE MMORTAL KILLING SWORD reae Qi by one. ere are onequene or taking them. It i illegal or any being to onume the pill i light blade wa made rom liquid merury then other than the Enlightened Godde (or omeone who ealed with the Demon Emperor’ blood. e word

T

I

i blak and wavy, ending in a harp ork. It i deadly but partiularly lethal to immortal. Anyone ut by the word ontinue to bleed, loing point o Hardine an hour until they die. i an only be opped by Neigong Healing. Any immortal ruk by the blade loe point Hardinein addition to taking wound. e effec aue their kin to wither and they die i they reah Hardine. reat the word a a Light Melee that doe Damage: d + Mule.

JADE

MAIDEN i rude human ized natural ormation o Jade,

bear a vague to Bao (orJade o people It i inide thereemblane Purple Cavern. e Maidenay). ha a potent age uppreing effec on anyone who meditate beore it and adhere to the our priniple o Bravery, Altruim, Righteoune and Reiproity. e Jade Maiden ha an additional power. She an teah the Jade Maiden Strike (See CHAPTER THREE: KUNG FU TECHNIQUES) to any woman who meditate beore her and ha relinquihed all attahment to romanti love.

JADE

MEDALLION OF XIAN NU SHEN

i medallion i rafed rom Jade and ha an image o two phoenixe aing eah other enirled with a fiery moti. Aording to legend it wa given to one o the early emperor o earth granting the holder permiion to travel between the different realm. However it wa lo long ago. It i normally a eriou trangreion or mortal to pa rom the Human Realm to other realm, but any who hold thi objec an do o without ear o punihment.

JADE

I the sirit o the Jade urtle are returned to Iron Sky Realm, thi will leave the devie empty and it an be re-ued in a imilar mannerby uing the Acivation Ritual. Doing thi aue the turtle to aborb the Dragon Spirit o everyone in the area exept the aer (who i ully proteced by a ma o golden energy). In it priine ate the Jade urtle i a purifiation devie. All trapped inide an leave one they have ultivated enough or ound ome other eape.

KEY

OF YAO-FENG

i look a large bronze key hand oin and old. e keylike i the ize o a human but i quite light. It ha no seial propertie exept that i it i brought into the lower hamber o Yao Gong Palae (Ogre Gate) it will aue the rucure to reorm (ee Yao Gong Palae or more detail). Preently it i in the omah o Zhehu, the Ogre Demon.

11

THE LACQUERED

PLUM TREE BOX i box made rom Plum ree Wood srcinate rom Plum ree emple in Fan Xu provine o the Zhan Dao Empire. Inide are Yakha Demon who do the bidding o the owner. When the lid i opened, the owner ate a number and thibring orth the amount oYakha’ he wihe to perorm a tak. ey an remain out o the box or about an hour (eah hour afer that they take wound). While in the box theyare undetecable.

MANUAL

OF THE GOLDEN KING An old bamboo roll ontaining the Majey o the Lion ehnique. It i loated in a eret hamber in Majei Lion ult Palae.

TURTLE i i a large piee o white jade i haped like a turtle and weigh about oune. It i urrently inide the MANUAL OF THE JADE PHOENIX SECT Pagoda o the Golden Merie in the town o Kwam i anient book ontain Infinite Counter o the Metta. e item i perecly ulpted and in it enter Phoenix, the Perec Strike o the Phoenix, and there i a warm amber glow. e Jade urtle ontain Phoenix Palm. ee are all orgotten ehnique the Dragon Spirit o the people o Kwam Metta and that belonged to the Phoenix ec. e manual i ill it alo ontain a replia o the town o Kwam Metta. houed in the Jade Phoenix emple. e reident ontinue to exi there, though they are hadow o their ormer elve due to their Phoenix ANUAL OF THE RED LORD Spirit being lef behind (whih haunt the srcinal Kwam Metta a Phoenix Gho). e people inidethe i lender book ontain the Red Claw Strike ehJade urtle do not age, grow ik or die. Seventh Brother nique. It wa uppoedly written by Red Claw Demon

M

but through thef ame into the poeion o Lady an transort people into the turtle by poin ting at them. Plum Bloom. I anyone touhe Seventh Brother with the Jade urtle, it aborb hi sirit and aue the Phoenix Spirit o the people o Kwam Metta to go inide and ERCILESS WILLOW MANUAL reunite with their Dragon Spirit. i anient book ontain everal unique Waijia and Neigong ehnique that an only be hanneled aely

M

389

by arated male. Contain the ehnique: Merile ir o the Root, Perec Harmony o the Willow, Ribbon o Steel, and Willow. In addition to Kung Fu ehnique, the Book o the Merile Willow alo ontain a wealth o widom about how a arated male an utilize their unique relationhip to both Yin and Yang that mu be matered beore any ehnique an be learned.

11

Eah week the book i udied, the eunuh may attempt a Meditation roll veru N . I he ueed, he ha maered the undamental onept o the book. In addition to being able to now learn the ehnique ontained in the manual, he gain a permanent + d bonu when rolling Meditation to reover rom Qi Spirit Poeion.

e Crown ha two major power. e fir i it enhane the Wind Sabre o Sunan i it i worn by anyone holding that weapon (ee Wind Sabre o Sunan or detail). e eond power i muh more impreive. Anyone wearing the rown an ompel Martial Heroe to heed their word. i power affec anyone with Qi level, and allow the wearer to ue their Deeption Skill to weave magial lie. Roll Deeption again the wit o the target. On a ue whatever lie the wearer happen to tell, i believed, no matter how outrageou. Even thoe who know that the Crown ha thi power, and try to guard again it, believe the lie i the roll i ueul.

However the headdre ha a will o it own being rafed rom a Phoenix Demon. Eah day it roll d again the Reolve o the peron wearing it. I it ueed the wearer deire whatever the Phoenix sirit deire. e Phoenix Demon want to inreae GRE MASK Ogre Mak, ometime alled Exorim Mak, are it power and sread derucion again humanity. airly ommon among the Zun and Daolin Yen-Li Bao wa immune to thi effec a it wa deigned or pracitioner. ey are uually made o metal and her, and any woman who i a blood deendant o Sunan and Bao i alo immune to thi effec. bone, and haped to reemble the ae o an Ogre Demon. Anyone who wear an Ogre Mak while perorming a Ritual i hielded rom the negative IGHTEOUS SCHOLAR energie and only aquire a Mental Afflicion i he or he land all  on the Ritual Skill roll. i i a thik ink bruh with a andal wood alk, gold inlay and a tiger-hair bruh. Aording to legend rue Ogre Mak are rare. Many ale Exorim Mak it wa the bruh o Kong Zhi himel, though ome are old in itie and town, but to have any poteny have argued Kong Zhi alway ued imple bruhe an Exorim Mak mu be made rom with the bone and that Righteou Sholar i ar too extravagant to o an teaher Ogre Demon. Moly they are paed down have belonged to the ounder o Dehua. It i known rom to tudent. to have been the pen o a number o important holar through the age and believed to have been ued by Fan Qi when he wrote the Gloriou Hiorie. APER TALISMANS ee are trip o paper with haracer or luk or Righteou Sholar ha been owned by a number o power written on them (uually by a Yen-Li prie). elite mind through the age and over time the knowley oner a mall bonu or penalty under ertain edge tranmitted through the pen beowed upon it ondition and mu be amped to on the plae or a kind o entiene. i eventually beame more individual they are meant to affec (they an alo be than mere mind, a the pen wa oon able to take on human orm or limited period and developed held). ypially thi i in the orm o a + d Bonu or a - d Penalty. However there are more powerul a peronality o it own. paper taliman than thi a well. Anyone who own the pen an orm a bond with it, beoming it maer. One thi bond i ormed the HOENIX CROWN OF BAO pen annot unwillingly be tranerred to another i blue head dre i an elaborate deign with in- (one may phyially poe the pen but annot triate pattern o kingfiher eather, pearl, gem- beome it new maer until the previou one ha died). e maer o the Righteou Sholar an ak one and It i to a traditional eremonial rown, andgold. believed have been word by Baowedding herel. it to take human orm and give it ommand. It mu e material are haped into flower pattern that ollow thee provided they do not violate it peronal ode o onduc (ee below). ontain image o three golden dragon and five red phoenixe. Aording to legend, whoever ha both Righteou Sholar appear either a the Ink Bruh or the Phoenix Crown o Bao and the Wind Sabre o a an elderly man in blak robe and beard. He an Sunan, an rule the martial world. alo turn into a wisy loud and move at great seed

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in thi orm. When in human hape, Righteou Sholar an perorm imple acion (like piking thing up, arrying baket and orting book). However he i quite weak, only having a mule Rank o d . Righteou Sholar i very ric in adhering to the tenet o Dehua upholding the virtue o Filial Piety, Propriety, radition, Order, Widom, Integrity, Loyalty, and Righteoune. He an anwer many queion about the pa and about the lai, and i happy to do o or the genuinely ourteou but reue to help anyone eeking thi inormation or purpoe uh a heating on the Imperial Exam. Any maer who ak or uh a avor an expec ilene rom the Righteou Sholar or at lea a week. He anie himel a poet, but hi poetry leave omething to be deired. e Righteou Sholar an aume human orm a long a needed, but he mu send an equal amount o time bak in ink bruh orm to re. So i the owner o the pen ha him ay in human orm or our hour, he mu return to pen orm or our hour. It i impoible to deroy the Righteou Sholar through mundane mean. Breaking the pen imply aue him to reorm in d day. Killing hi body imply aue him to return bak to hi pen orm.

RIGHTEOUS

teleport inantly to any loation. It even allow travel to proteced area (uh a Red Mountain Villa), Emo Cheng, and Immortal Realm.Any ueageo the devie ha a hane o attracing the attention o Supreme Judge Yu (See SUPREME JUDGE YU entry in CHAPER EN: HREAS AND MONSERS).

SKY

LANTERN OF THE BLUE HEART i look like a white ky lantern illuminated and powered by a radiant blue orb o flame. It an only be handled and ontrolled by the Iron Sky Maiden. Anyone ele who attempt to touh it diintegrate

or beome an Illuminated Demon. e Sky Lantern wa reated by Xian Nu Shen and Hen-Shi, who eah gave a mall portion o their sirit to orm the blue heart. e heart i equal part ondemnation and ompaion. Upon the Sky Maiden’ ommand, the light o the orb illuminate brightly and judge any demon within a -oot area. Demon who have a genuine deire to beome righteou are tranormed into Illuminated Demon (ee ILLUMINATED DEMONentry in CHAPTER TEN: HREAS AND MONSERS). Demon that have no uh deire in their heart are immediately deroyed, vanihing in a blaze o du and light. When not in ue, the Lantern remain in the body o the Iron Sky Maiden.

SCHOLAR STATS

Key Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

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HE PEAR OF YAO YUN i i the weapon poeed by Yao Yun, demon o Key Skills: Mule: d , alent (Calligraphy): the outhern ea. It i maive and require Rank d , alent (Poetry): d , alent (Painting): d , o Mule to wield. It radiate a potent energy that Hiory (All): d , Clai (All): d , Read Sript unleahe on oe when it rike. e sear doe d (Feihu): d , Language (Hai’anee, Li Fai and plu Mule (and an exeed the andard die ap). Daoyun): d , Peruade: d , Reaoning: d , Anyone ruk take an additional wound rom lightning-like harge. e sear itel oure with Detec: d , Empathy: d dangerou energie that are highly unable. Anytime Max Wounds/Integrity: it i ued to parry there i a flat hane it slit and the piee fly off or mile in either direcion. HE ITUAL VESSEL OF YAO-FENG Wherever thee land, they reate a diruptive effec i i an anient Zun Ritual Veel with image o that aue everyone within a five mile radiu to rie Rakha and Ogre Demon on it. It an be ued to up a variou orm o gho. ontac other realm and it preene alo dirupt the barrier between realm (thi require the Acivation Ritual to utilize). It an alo be ued to Harve HE WORD OF TIME Qi energy or Qi Ritual. i look like a normal Jian. However it ontain the sirit o a powerul proound maer who wa EAL OF THE DEMON EMPEROR imprioned in the blade atarophially when he i i a retangular piee o erami material. An tried to ue a dangerou internal alhemy ehnique Ogre Demon head i arved into it opaque urae. to maer the flow o time. Now the word ac a a o acivate the eal, one mu ue the Ritual (Aciva- range time traveling devie, arrying people into tion) kill. When acivated it enable the wielder to the pa, where they remain briefly a witnee

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THE TEN TALISMAN PAIRS

NAME aliman oMulongandXiaoHuang aliman o Huo Long and Yi Huang TealimanoShuiLongandLiHuang Te aliman o Jin Long and Zhong Huang TealimanouLongandRenHuang

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MAERIAL PetrifiedWood Ruby Jade Gold and Silver Marble

Fire (beauty, ore, pain, light, nation, beginning) Water(joy,pleaure,ending) Metal (heaven, reation, eletial, detrution) Earth(power,darkne,death)

(length o time varie rom hour to day to week). e word i uually triggered by the preene o wronged sirit or imilar reature. Anyone holding

THE TEN

the in thethe preene o a trigger iaent bak in timeword to when sirit experiened ignifiant injuie that need to be orreced. i effec alo end bak anyone in the immediate area o the wielder. e Sword o ime ha a rong peronality and attempt to prevent time traveler rom influening hiorial event. It doe thi by inhibiting their ability to be een or interac. o ue thi ability roll d again the Reolve o anyone ent bak in time by the word. On a Sue they are inviible and annot interere with the pa in anyway. On a otal Sue the word an impart ome inight to them about the event they are eeing. On a Failure they beome viible and are able to influene event.

ation. ey arewood rudely haped preiou metal and petrified with haracer or one, different element written upon them. ey are acually five pair, with eah pair having one Dragon aliman and one Phoenix aliman. When people seak o the Dragon and the Phoenix, the aliman are the phyial manieation o that power. Created age ago by the Enlightened Godde, the aliman an hape reality, with eah pair governing a partiular area o reation or derucion. e Dragon taliman i alway the acive element whih reate omething new when invoked, however thi alway produe a reacion rom the Phoenix taliman auing ome negative reperuion (uh a a lo o the uer limb or loved one). A Phoenix aliman an be ued to derucive effec, but the orresonding Dragon aliman alway require ome reative acion or ahievement to balane the reult. e reperuion or reative ahievement are reerred to a the o. I one wield both taliman in the pair, they are under the ull ontrol o the uer and he or he an hape the o o tapping the taliman. I one wield only one hal o the pair, then the uer an only ontrol the reative or negative ore (and ha no ability to hape the o). e aliman kept by Qinwen o Heaven Palae Sec are acually o the aliman. He i miing three Phoenix aliman (whih belong to the ree Sier o Bone Kingdom).

TALISMAN

OF BAO i jade taliman i attributed to Bao, but it i not known i he reated it or even poeed it in lie. It i blue and depic flower wrapped around a dragon. Whoever poee the aliman ommand the Bronze Monk o Bao.

TEA

BOWL OF XIAN NU SHEN i i a imple glazed tea bowl, perhap three hundred year old. Aording to legend it wa ipped by the lip o the Enlightened Godde herel and thi beow upon a seial gif. Anyone who hold the ea Bowl o Xian Nu Shen and ae it toward a Demon or Spirit an trap them inide or an indefinite period. eir sirit and body are drawn into the veel and to another realm. e nature o thi realm i unlear though thoe who have been there deribe it a mall, oreed and urrounded by a one gate.

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EFFEC Wood(fleh,lie,birth)

TALISMANS ee ten taliman are primordial devie o re-

Uing the taliman ollow a imple priniple: Phoenix aliman produe almo any negative effec you deire but require the uer perorm a reative or worthy deed o equal meaure, Dragon aliman an reate new thing or poitive effec but mu ome at a o o equal meaure (or example, an arm in exhange or a new love). o o ue the bowl imply make a Small Ranged Attak acivate a aliman require perorming the Acivaagain the Evade o the target. On a Sue the tion Ritual. reature i drawn in. It an be releaed by the wielder at any time by seaking the entitie name. Beaue the aliman are the undamental oure o hange in the world, and powered by the magi o the Enlightened Godde, they an be ued or almo anything. ere are no limit. e only limit i the prie. Eah phoenix taliman an reate a proound negative effec like a ure, lo o lie, a

terrible hange in the world, et. What effec it an produe i determined by it type but thi an be almo anything. However it require the uer do omething ubantial a a o. Dragon aliman an reate new thing and produe poitive effec uh a enhaning a peron’ body, making a barren region ertile, and o orth, but the uer mu give omething in exhange a a prie.

a hexagram. Eah effec i deribed a an element but in parenthei we inlude what thi element an reer to in term o what it power relate to.

TRIPOD

CAULDRON OF CHEZOU i bronze auldron and on three leg and wa srcinally ued or ritual purpoe by the fir ruler o the Lung Dynay, Qi Moeng. i i ometime alo alled the Cauldron o the Dragon Emperor. e auldron ha two bai effec. e fir i it beow a + d bonu to anyone perorming a Ritual in it preene.

e prie i alway determined by the oppoite aliman in the pair. I the peron hold both taliman, then he or he an help hape the prie. It mu ill be o equal meaure but the detail are under that peron’ ontrol. I the uer only ha one o the taliman, and not the other in the pair, then the It more impreive effec i the ability to be ued a prie i eemingly random (and almo alway un- a weapon. Wielding it a uh require Rank o welome). Mule (or all Attak with it are at - d ). It an be ued to aborb Qi energy Attak. Any Kung Fu Below i a table ontaining the ten taliman a pair. ehnique that generate a bla or flow o Qi energy e fir name indiated reer to the Dragon, while an be aborbed by the peron holding the auldron. Further, the auldron an ore the Qi energy or up the eond name reer to the phoenix. Eah pair wa srcinally a ingle objet, but the Enlightened to an hour and unleah it in a potent bla (doing Godde plit them. ere i no power in the world d Damage plu Extra Wound per Attak abthat an re-unite or break the taliman urther. Eah orbed). o unleah the Qi energy imply make a aliman ha the effet written a a ingle word and Small Ranged Attak roll.

11

393

Min returns to the matrial world as One-armed Fiery Demon slices the neck of Lying Tiger on her warpath against Lady White Blade.

e ripod Cauldron o Chezou an alo be wielded a a bludgeoning weapon, impoing a - d to seed and Attak, but doing d plu extra Wound. Ue the Heavy Melee Skill to ue the auldron in thi way.

TURQUOISE

NECKLACE OF LI FAN i gorgeou turquoie neklae wa rafed our hundred year ago, but ell into the poeion o the Emperor o Zhan Dao. However it wa olen by Zhang Lung, who took it to Zhaoze Iland. Whoever hold the neklae ha abolute ontrol over tiger. ey do a the peron wihe and do not harm the holder.

11

TWO

SPEARS OF THE UNFILIAL SON i i another anient manual, written by the imele Maer. Written on a wooden roll it an only be read by thoe who kowtow three time and take the imele Maer a their Siu, otherwie the ontent appear blank. It ontain Endle Ar o the Spear.

WIND

SABRE OF SUNAN Believed to have been rafed by Sunan himel and given to hi wie Bao a wedding gif, thi i a finely rafed Ox ail Dao. On an Attak roll, i you land a otal Sue, the Wind Sabre o Sunan paralyze the target or round. It alo doe Extra Wound on a ueul Damage roll. When ued in ombination with the Phoenix Crown o Bao it doe Extra

Wound on the a Sueul Damage Anyone who ha poe Wind Sabre gain aroll. Fated Flaw (kept eret by the GM) to loe their lover to violene.

CELESTIAL WEAPONS

394

Celeial Weapon are artiac o powerul that they annot imply be wielded, but mu beome one with the uer to work. Created by deitie they are only aeible to Immortal or greater being, anyone ele attempting to handle them i ininerated by their power. eir srcinal uncion wa to help the god protec their realm. When the Demon Emperor emerged enturie ago, more were reated. Sine then, they have sontaneouly ome into being on their own. Every Celeial Weapon ha a Qi rating. I a harater’ Qi rating i below thi number they take d Open Damage eah round they attempt to wield it. We inlude one Celeial Weapon here a an example. Like other Immortal rule more o thee will be inluded in Proound Maer o Ogre Gate.

CALAMITY SWORD Qi Rating:

i blade wa reated by the Dutiul Empre. It look like a blue glowing abre and when it unite with a wielder beow the ollowing power: God-Harming Strike: All o your Attak an harm any type o reature even i they are normally immune, rom the lowe demon to the Dutiul Empre herel. e Enlightened Godde and Hen-Shi however remain immune to your Attak. Imprisoning Array: You an all orth a an intriate pattern o ar that orm a great glowing ball and imprion any mortal being or a l ong a you deire. Again Immortal you mu roll your Meditation Skill again their Reolve one per day to keep them imprioned. It annot imprion deitie. Blue Blazing Strike:A glowing blue abre o energy extend rom your finger. i i ueable with any o your ehnique or with a normal Attak and doe Extra Wound to anything it rike.

CHAPTER 12

THE GAMEMASTER hi hapter oer an overview o how a amemater ( ) an run andering eroe o gre ate and deribe key element  o the genre. t i baed on our obervation rom running andering eroe o gre ate and other wuxia ampaign. hi i what worked or u and it i bet to think o the rule  preented here a optional tool. e them to it your tate. e hapter begin overing wuxia in general, providing viewing and reading reommendation or the genre. i i ollowed by our seifi take on implementing wuxia into an RPG and a number o rule to help the GM reate enounter, adventure and manage the ampaign.

WUXIA Wandering Heroe o Ogre Gatei an RPG et in a world insired by wuxia movie and televiion drama. i ecion will explore how to bring wuxia to lie in your game and talk about the nature o the genre itel. In the introducion we deribe what wuxia i. Here we go into greater detail.

ELEMENTS OF WUXIA Martial Art movie are typially broadly divided

12

THE JIANGHU AND WULI N

e Jianghu i the world o beggar, thieve, Martial Heroe, perormer and on arti beyond the reah o offiial authority. It literally mean “River and Lake”. One way to think o it i a the underworld with it olorul haracer, inn and brothel. Wulin i a more narrow asec o the Jianghu whih inlude anyone who know martial art. Wulin literally mean “martial grove” and reer seifially to the

between Kung Fu anda wuxia. Kung Fu movie tehare Martial Heroe and ec within Jianghu. We deribe more realii, with ou on open-handed thi in greater detail in previou hapter. nique, with little or no rong upernatural element. Wuxia i a eparate ub-genre. SWORDPLAY AND MARTIAL ARTS We define wuxia airly imply, a a ub-genre with For me peronally thi i one o the key element heavy emphai on martial art word play, et in that immediately indiat e i I am wathing wuxia or hiorial hina eaturing heroe and villain who a Kung Fu film. ere i tremendou roover (Kung an dey gravity with lightne Kung Fu, hannel Qi Fu movie ometime have word and wuxia movie energy and generally adhere to a ode o hivalry. have plenty o unarmed Kung Fu) but I think wuxia gravitate toward wordplay beaue o the elegane For our purpoe, thi definition i uffiient. We it onvey. At it mo ioni, wuxia i wordplay alo old many additional ub-genre into the term with the gentleman word (or Jian). wuxia or onveniene. For example mythi martial art movie belong to the ub-genre alled Xian Xia Swordplay i more than ju fighting in wuxia. It i and Shenhua. We do not worry about thee diinalmo a orm o ommuniation. And it i not limited tion and inlude thoe element inWandering Heroe to word alone. e Jian i the mo ioni but wuxia o Ogre Gate under the label wuxia. revel in it diverity o weapon (whih ofen enhane the peronalitie o thoe who wield them). roughout the book weihave madethe a rong to illurate what wuxia through ettingeffort material. We ome to thi with a genuine ene o enjoyment in the film and erie themelve, and o wanted to onvey the genre through the etting material itel. With thi in mind, we enourage Gamemaer to read through the rulebook to get a ene o what i appropriate to the genre. But more importantly, we enourage GM to wath wuxia. at really i the only way to know what the genre i about. Any amount o ataloging we do here will not mean muh o anything without ontext, and i you have already got that ontext rom going to the oure themelve, you do not really need a break down rom u.

396

example, in’t an eential eature o wuxia but it i a ommon theme).

at aid here are ome reurring element in wuxia that we peronally have ome to appreiate and have brought to our own table. i i not exhauive and it i not the only way to do thing. i i ju how we do wuxia. Make your ampaign etting your own. Some o the thing below are entral to the genre, like Martial Heroe who ue their Kung Fu to protec the weak; other thing are more univeral but ome up a lot in the genre (like Romane). We diu the latter to emphaize the ope o wuxia (romane or

Swordplay weapon a well. Movie ofenenompae eature villainother inventing new weapon to rank up the exitement. You ee thi in film like the Flying Guillotine or even Te One-Armed Swordman (where the villain ue a seial hook word to overpower the Golden Sword Shool’ ehnique). Beaue wuxia eature o muh wordplay, the genre ha to work hard to keep it reh and intereing. It i onantly evolving in thi resec. e GM in a wuxia ampaign mu do the ame. i i addreed later in thi hapter in the MAKING COMBAT COME ALIVE ecion. LIGHTNESS KUNG FU (QINGGONG) AND INTERNAL KUNG FU (NEIGONG)

While the power poeed by heroe in wuxia may eem arbitrary on initial viewing, they are in ac a produc o great internal onieny within the genre. When haracer fly through the air, drif over water or amble along treetop with eae, thi i not beaue the filmmaker have deided to flagrantly violate phyi in avor o ool-looking acion, it i beaue o Lightne Kung Fu, or Qinggong. When

Jade Priestess says goodbye to Reckless Storm

haracer raie a ball o energy rom their belly and explode it into a beam rom their fingertip, thi i a produc o Internal Kung Fu, or Neigong. Lightne Kung Fu i the ability o great Martial Heroe to manipulate and hif their weight. In the hand o a maer, thi an mean acual flight. Wirework in martial art movie i a reflecion o their lightne Kung Fu. It i why haracer an walk up wall or leap rom roofop to roofop.

12

Internal Kung Fu i all about the maery o one’ inner energy. e exiene o Qi i taken or granted in wuxia and true maer an ontrol the flow o Qi through the meridian in their body. ere i uually a ene in the genre that ome people have greater aptitude or Internal Kung Fu (maer ening the rong internal energy o a tudent i a ommon trope). i energy an be ued to heal and to harm.

ROMANCE

Romane i really ommon in wuxia movie and erie. Do not be araid to introdue it into your ampaign. Whether it i PC alling in love with eah other or NPC and PC alling in love, thi i omething that work very well in a wuxia ampaign. It i a natural fit and help tie haracer to the etting. Do not ore it or railroad it, but allow it to exi. Not all love orie have happy ending o oure—eseially in wuxia. Be ure that your player are omortable with thi at the table, and be ure to let them know it i an element beore play begin. GRUDGES

We diu thi in more detail later in thi hapter but grudge are a prominent eature o wuxia. ere i a yle o violene where murder lead to revenge, and thi in turn lead to urther ac o vengeane. Grudge enounter (deribed in a later ecion) are meant to emulate thi, but ultimately the GM’ judgPRESSURE POINT TECHNIQUES (DIANXUE) ment i the mo important acor in breathing lie ee are baed on imilar traditional mediine prin- into the violent reiproity o the martial world. iple to Neigong and are about manipulating the variou aupoint and meridian in a peron’ body to redirec the flow o Qi and blood. i mo om- FEUDING SECTS monly i repreented by the attaker rapidly tapping Not every wuxia ory i about ec onflic but they key plae or a deired reult (one o the mo uually eature into it in ome way. i ould be on a ommon being paralyi). But thi an go muh grand ale, with one ec hie trying tobeome leader urther than that, there are movie and how where o the martial world, or ona maller ale with one ec preure point are ued to alter people’ peronaltrying to eal the eret manual o another. Sec are itie or make them inapable o seeh. It an even inredibly ommon and are a huge part o the genre. be ued to deroy internal organ. THE XIA CODE COLORFUL CHARACTERS

Characer in wuxia are olorul and ark. eir dre, peronality and weaponry i a reflecion o thi. When omeone i a maer o Kung Fu and kill at will, people are relucant to thwart their eentriitie. i i part o the individualii reak in wuxia. It i alo an eay way or identiying harater in a genre that ofen ha enormou a. GM hould make ue o thi horthand in play in order to keep their NPC diinc and memorable.

See the etting material or more inormation on thi, but wuxia i a world where haracer are expeced to abide by a number o oial priniple a well a the ode o the Martial Heroe.Not everyone ollow it to the letter. Some defiantly violate the ode in flagrant dislay o their power, but mo at lea pay lip ervie to it. e Xia Code o the Ogre Gate Setting i deribed in the CODE OF THE WANDERING HEROES entry in CHAPER SEVEN. COURTESY

398

INNS AND RESTAURANTS ee are huge aple o the genre (more o even than in medieval antay literature). Not only are they regularly eatured over the oure o movie

While thi i bound in the xia ode itel, it alo deerve mention on it own. Courtey i a eature o the genre and ofen erve a an important plot element a haracer mu navigate around oial

and televiion erie, in ome inane they erve a the ole bakdrop. Inn and reaurant alo make up part o the “river and lake” geography that i the Jianghu.

nietie while they try to thwart and outdo one another. Characer requently ue being “impolite” a a euphemim or battle (i.e. “I you ontinue to annoy u, do not blame me or being impolite!”). A a reult, threat are ofen veiled. Only the bolde Martial Expert threaten learly and unambiguouly.

them to the acion. i i probably one o the more riking asec o wuxia (and Aian inema in general) i you are not auomed to it. Eseially in wuxia drama erie, where there i more time or maller oial interacion, a lot o reen time i given to emotional dislay o filial piety or grie. Sometime the genre get a reputation or oiim, and there i ome truth to thi, but thee are ofen haracer who ry or lo love, weep when their REPUTATION ather tell them a moving ory about their mother, Reputation matter a great deal in wuxia. Some or rejoie in the amaraderie o finding a new worn heroe are powerul enough or unorthodox enough brother. Even many o the grudge that villain give that they an diregard many o the aepted uom. vent to arie rom emotional wound. DUTY

Even though wuxia i a world o heroe who dislay individualii reak at time, the heroe are ill bound by oial tie and tradition that impoe dutie upon them. In ome ae thi may be duty to their nation, in other it may be duty to their ec or their maer. It ould imply be to their word or a priniple.

But even they uually expre onern thea reputation they have in the martial world or (true great evil o the Jianghu may not are i people all him a liar, but he might are i they all him inartiulate or owardly). Word travel quikly in Wandering Heroe o Ogre Gate. Characer that perorm publi ac that enhane or deroy their reputation hould oon ee new o their behavior sread. MELODRAMA

Melodrama here i not meant in the pejorative ene. Here it i meant to indiate the genuine and inere dislay o emotion to move the viewer and onnec

BIG EVILS (AND FATHER-IN-LAWS)

12

Powerul Martial Expert are ommon aple to the genre. In ome inane they are the uture-ather in law o the protagoni or otherwie loely related to them. However they are not alway the villain. Sometime the Big Evil i oppoed to the hero (and uually there i uh a haracer) but i not unommonly a key ally. i an even be the ame harater over time. For example Ouyang Feng, the Weern Venom, i one o the villain o Te Condor Heroe. But in the next inallment o the trilogy, Return o

399

Mistaken for dead, Leng returns to fInd the body of his beloved Min (One-Armed Fiery Demon) and unleashes the Rage of One-Thousand Grieving Widows upon her killers.

Condor Heroe, he i the godather o the protagoni Yang Guo and teahe him hi toad kill Kung Fu. SHIFTING ALLIANCES

Something the genre i a bit amou or i hifing alliane. Characer requently team up with their enemie when it i onvenient and with ide when the union i no longer to their advantage. At it mo extreme partiipant will hif their allegiane mid-battle.

Mo erie are baed on novel like Yong’ Condor Heroe trilogy, i you an obtain them in Englih they In the typial antay adventure magi ring, sell are well worth reading. Only a handul o wuxia book and enhanted word are aple. ee an book have offiially been tranlated into Englih, exi in wuxia a well, but the manual i a key element and more ofen you will have to read an tranlation. You an ometime find them adapted into omi that reur over many movie and erie. ee are ofen imple bound book with diagram, illura- book or graphi novel. ere are alo lai Chinee tion and text, explaining how to perorm a handul novel widely available in Englih, likeTe Water o ehnique (or ju a ingle ehnique). Ofen Margin. Te Water Margin in partiular i reomreading them i enough to impart the knowledge mended beaue it i et during the Song Dynay, required to perorm them. Sometime they take whih i the primary period Wandering Heroe o unorthodox orm. For example manual an appear Ogre Gate draw on. a wall arving, tattoo or be attered in piee e more wuxia erie, movie and book you throughout the world. onume, the better your game will be. ee an provide an endle wealth o insiration or the Gamemaer. Many wuxia movie are available on reamHEROISM Whether the PC in your ampaign are heroe i up ing platorm, and wuxia erie are aeible online with Englih an tranlation on ite like viki.om. to them, but haracer that live up to the ideal o the xia ode are typially the protagoni in wuxia. Beaue Wandering Heroe o Ogre Gateontain many MANUALS AND SECRET

12

Manual rom Return o Condor Heroe and the Purple Cavern ec i insired by the omb ec rom that ame erie. While wuxia i omewhat nihe in the we, it i airly mainream in Chinee media. New hool wuxia novel had their art a genre ficion in daily newsaper in plae like Hong Kong and writer like Jin Yong helped bring it widesread appeal to the point that hi novel are regularly adapted to televiion and reen.

TECHNIQUES

ere exeption to thi, and there i uually elementmythi and many rong we alo inlude martial arthiorial film andelement hiorertainare amount o moral ambiguity, but ome thinga antay are airly onant. Uing your power a a Martial ial martial epi in our li below. Expert to protec the weak i one o them. Even the mo rebelliou and raally o Martial Heroe uually ha a of sot or the downtrodden (though the genre USEFUL HISTORY BOOKS AND doe eature ome genuinely ugly heroe). OTHER SOURCES

400

at aid, the genre an get ompliated. e flip ide o thi entiment i een in movie like Killer Clan and you even ath glimpe o it in the Condor Heroe trilogy. ee are powerul haracer that an baially do what they want without being opped by mo people. A lot o time out o ontrol martial haracer who take what they want and kill who they want erve a the villain but in movie like Killer Clan , thing are a lot le lear.

GO TO THE SOURCES Wandering Heroe o Ogre Gate i insired by movie like Come Drink With Me and televiion erie like Demi-God and Semi-Devil . We made everal nod to the oure in the etting. For example the Jade Maiden atue i a reerene to the Jade Maiden

While Wandering Heroe o Ogre Gate i baed more on the wuxia we ee on film and televiion, it an be very helpul to read ome o the hiory. Other type o book an be ueul too. e ollowing are thoe we ound eseially insiring or inormative.

Te Age o Conuian Rule: Te Song ranormation o China, Dieter Kuhn A Chinee Beiar y: Strange Creature rom the Guideway Trough Mountain and Sea, tranlated by Rihard E. Straberg Chinee Clothing, Hua Mei China’ Examination Hell, Ihiada Miyazaki Chinee Arhitecure, Cai Yanxin

Chinee Martial Art Cinema: Te Wuxia radition , Stephen eo

Te Shadow Whip ( Te

)

Amazon (

)

Civil Servie in Early Sung China , E.A. Krake, Jr. Intimate Coneion o a Chinee Courtean ( Te Country o Stream and Grottoe , Rihard von Glahn

Te Fate o Lee Khan (

Religion and Soiety in the ang and Sung Dynay, edited by Patriia Bukley Ebrey and Peter N. Gregory.

Flying Guillotine (

A Dicionar y o Offiial itle in Imperial China, Charle O. Huker

Clan o Intrigue (

Daily Lie in China on the Eve o the Mongol Invaion, Jaque Gernet Te Derucion o the Medieval Chinee Arioray, Niola akett

Killer Clan (

Death Duel (

)

) )

) )

12

)

Legend o the Bat (

)

Te Avenging Eagle (

)

Te La Hurrah or Chivalry (

)

A Short Hiory o China, J.A.G. Robert Heroe Shed No ear (

)

Strange ale rom a Chinee Studio, Pu Songling Human Lantern ( An Introducion to Chinee Philoophy: From Anient Philoophy to Chinee Buddhim, JeeLoo Liu

FILM SUGGESTIONS (BY YEAR) i i a li o viewing reommendation. Moly thi li i wuxia, but a ew xian xia and hiorial romane are alo inluded when they had a partiularly rong influene on the Wandering Heroe o Ogre Gate etting. While we reommend all the film below, we partiularly ugge wathing the ollowing: Come Drink With Me, Golden Swallow, A ouh o Zen, One-Armed Swordman , Lady Hermit , e fir two Dragon Gate film, Killer Clan, Zu Warrior From Magi Mountain, Te Bride With White Hair , A Chinee Gho Story, Wing Chun, ai-Chi Maer, Swordman II, Detecive Dee and the Myery o the Phantom Flame, and Journey to the We: Conquering the Demon.

Come Drink With Me (

)

Te One-Armed Swordman (

)

Golden Swallow ( Lady Hermit ( A ouh o Zen (

) )

Zu Warrior rom the Magi Mountain ( Holy Flame o the Martial World ( A Chinee Gho Story (

)

King o Beggar (

)

)

Butterfly and Sword (

)

Te Bride with White Hair (

Wing Chun ( Ahe o ime (

)

); alo alled win Warrior )

401

) )

Dragon Chronile: Te Maiden ( A Chinee Odyey (

)

)

)

New Dragon Gate Inn (

Green Snake ( )

)

Swordman II ( ); thi i part o a trilogy, the other film in it are alo reommendedSwordman ( and Te Ea i Red)

ai-Chi Maer (

Return o One-Armed Swordman ( Dragon Gate Inn (

)

Storm Rider (

)

)

)

Crouhing iger, Hidden Dragon ( Te Legend o Zu ( Hero (

)

)

)

Houe o Flying Dagger ( Te Seven Sword (

)

)

Te Legend o the Blak Sorpion ( Te Banquet

12

); alo alled

Te Cure o the Golden Flower ( Aain’ Blade ( Painted Skin ( Red Cliff (

)

) )

)

Detecive Dee and the Myery o the Phantom Flame ( ) Flying Sword o Dragon Gate (

)

Te Sorerer and the White Snake ( Painted Skin: Te Reurrecion (

) )

Young Detecive Dee and the Rie o the Sea Dragon (

) Journey to the We: Conquering the Demon (

Brotherhood o Blade (

)

)

with Jet Li, it i baed on the ame ory ( Smiling, Proud Wanderer by Loui Cha/Jin Yong) a the televiion erie Swordman. We reommend going to wuxiaedge.om to learn more about wuxia televiion erie in the la fifeen year. ere you an find lot o inormation on different how and read artile by a upremely devoted wuxia an. Another good oure o new and inormation i SPCNE. ere are alo reap o uh erie available on an page and blog. o wath wuxia online, viki.om offer a number o hannel with Englih ubtitle. We rongly reommend wathing wuxia televiion erie or insiration. Note that many o thee televiion erie are made and remade multiple time (or onveniene we li the releae date o everal remake or eah erie). ere are slit in andom over whih verion are the be. ere are alo divided opinion on how produed afer the traner o Hong Kong bak to Mainland China. We will not wade into any o thoe disute here, but imply provide a liing o well-known and worthy erie. Some o thee erie go under different name depending on the year they were made, or example, Legend o Condor Heroe i ometime alled Eagle Shooting Heroe. ere are ar more than lied here, many are regularly oming out eah year, o ue thee a arting point. Not all verion o the erie below are available in Englih. For example the and verion o Return o Condor Heroe an be ound with Englih

Subtitle, but been to ourreleaed knowledge verion ha not offiially withthe ubtitle. Fan ub are oaionally available.

Te Bride With White Hair (

*,

Legend o Condor Heroe (

WUXIA TELEVISION SERIES

402

While we are ure mo reader are amiliar with wuxia film like Hero, Houe o Flying Dagger and Te Bride with White Hair, many may be le amiliar with televiion program like Legend o Condor Heroe, Demi-God and Semi-Devil or Te Swordman. ee how are generally very long, typially to hour-long epiode. ey are available on DVD and online. I you liked movie like Hero and have never een a erie like thi, you may want to hek

them out. ey low time wath in order epiode to et up the erie, o aart a rule oatthumb beore deiding a erie i not or you. Many o them alo tell orie you may already be amiliar with i you wath martial art movie. For example i you have een Swordman II or Legend o the Swordman

,

Demi-God and Semi-Devil (

,

,

Heavenly Sword and Dragon Sabre ( , , ) Legend o Dagger Li ( Legend o Qin (

*,

) ,

)

,

,

)

,

,

,

)

)

Legendary Sibling (

)

Return o Condor Heroe ( **) Strange Hero Yi Zhi Mei (

,

,

and

)

*ee verion titled Te Romane o the White Haired Maiden **i verion titled Romane o Condor Heroe ***i verion i titled Crimon Sabre

Sword Stained with Royal Blood ( ) Magi Blade (

,

***,

)

Te Smiling Proud Wanderer ( )****

,

,

,

Sword Stained with Royal Blood (

,

,

)

reaure Venture (

)

XIAN XIA, ROMANCES AND HISTORICAL DRAMA SERIES (BY YEAR) In addition to raightorward wuxia erie there are alo how baed on Chinee Myth, hiory and even video game (the latter ofen ha element o all three other ategorie).

Madame White Snake ( Chinee Paladin (

Te Four (

,

,

),

)

)

Te Little Fairy/Seven o the Sky ( Chinee Paladin (

12

)

Xuan Yuan Sword: Sar o the Sky ( Mulan (

)

)

)

Te Patriot Yue Fei ( Sound o the Deert (

) )

403

Zhi-Zhu and Rong fInd the evidence of One-Armed Fiery Demon’s Trail **** itled Smiling Proud Wanderer, State o Divinity, Laughing in the Wind and Te Swordman

Hua Xu Yin or City o Deserate Love ( Journey o the Flower ( Te Legend o Zu ( Nirvana in Fire (

)

)

) )

TRUTHS OF THE SETTING

12

ee are the behind the ene truth o the Qi Xien etting. i ecion make thee expliit or the GM to help him better run the game. While the etting ha been preented a player or haracer will underand it in earlier hapter, here are important detail that a Gamemaer hould know. ee addre nuane and hidden detail o the etting and relationhip o ertain haracer. Player hould not read thi ecion.

OGRE GATE In addition to being Yao-Feng’ prion and ormer Palae, Ogre Gate i a portal between Gamandria and Qi Xien, reated by the death o thouand o Sertori (powerul sell aer in the world o Gamandria). e detail here an be integrated into the greater Sertoriu ampaign etting. Ogre Gate i a plae in Gamandria (the etting o Sertoriu) but exi imultaneouly in Qi Xien due to Yao-Feng oring a pathway between the two world. e being who eablihed Ogre Gate, Gar-El, i in ac Yao-Feng. He reated a portal rom Gamandria to Qi Xien at the ite o Ogre Gate by killing thouand o sell aer in hi native land and uing their magi to power the rif. e etting o Wandering Heroe o Ogre Gate an blend eamlely with the Sertoriu Role-Playing Game. For more inormation on Gar-El and Ogre Gate ee the OGRE GAE entry on page o the SERORIUS RULEBOOK.

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THE ENLIGHTENED GODDESS AND AETIA e Enlightened Godde i the entity deribed in Sertoriu a Aetia. She ha reated many World. Beore he made Qi Xien, he eablihed Gamandria. But the god he aigned to hape and govern it were petty and marred her reation, ultimately allowing their own power into the hand o man. Aetia abandoned Gamandria and reated a new world: Qi Xien. Here he i known a the Xian Nu Shen or the Enlightened Godde.

THE ENLIGHTENED GODDESS WAS ALL Beore Qi Xien, beore Gamandria, everything wa one. e Enlightened Godde wa that onene, but with eah new reation, he lo o portion o herel. Over time, he orgot and believed the diviion between herel and other thing to be real. In truth everything that exi i a part o her unity, even the Demon Emperor. In a very real ene, he and the Demon Emperor are one. e phoenix and dragon priniple are the onant diviion ragmenting thi unity urther and urther, reating omething new with eah ep. i an be een with the reation o Hen-Shi and Guhan (below).

HEN-SHI AND THE ENLIGHTENED GODDESS

While Hen-Shi and the Enlightened Godde are diinc entitie now, they were not alway o. HenShi, who i in a ene the daughter o the Enlightened Godde, wa one part o her. ey were one being but the Enlightened Godde reated Hen-Shi and imbued her with all o her ompaion. She did thi in order to allow part o herel to tend to the inhabitant o the etting while he ruled rom Heaven. However there were unintended onequene o thi acion. WORLDS VERSUS REALMS By slintering part o herel in thi way, the EnlightRealm are acual plae in the world o Qi Xien. e ened Godde hanged. She beame older in her world o man, or Earthly Realm, i a quare ontinent judgment. When Yao-Feng wa able to break into urrounded by our ea. Above the Earthly Realm Qi Xien rom Gamandria he beame angry that thi are the Upper Realm, and thee exi between world too wa uffering rom the flaw o Gamandria and reued to take direc acion to amp out the Heaven and Earth. Below the Earthly Realm, are the lower realm, whih exi deep in the mountain upon Demon Emperor. Hen-Shi, now her own entity, wa whih the earth re. Enirling the whole thing i troubled by the Enlightened Goddee indifferene. Heaven, Wan Mei: the Perec Realm. Inead he ould only onvine her to appoint guardWorld (with a apital W) on the other hand reer to ian to minimize the damage and travel between the individual realitie. Qi Xien i a world. Gamandria realm. Hen-Shi determined that the only olution i a world. wa to have mortal fix Qi Xien and propoed the

elevation o elec human to immortality. She then hared with them method or attaining longevity. It i poible he i alo heming to uniy her sirit with the Enlightened Godde, but thi may not be the ae.

atarophi were to our, uh a the Demon Emperor returning and inverting heaven o that he wa at it head, thi would radially hange the mandate (and thi i an entirely poible outome in the etting).

It i important to underand that while Hen-Shi ometime diagree with the Enlightened Godde, and even oaionally bend a rule or two when he eel it i aeptable to do o, he i ultimately dutiul to her mother.

A one an ee, i the Emperor o Zhan Dao doe not hold the mandate, eventually the Enlightened Godde will dethrone him. But to do o, Xian Nu Shen know he hardly need to lif a finger. e Emperor’ hoen path ha already laid down the oundation o hi all. For year he ha been empowering Yangu in the North, and thi will eventually have terrible onequene or the Empire. It i only a matter o time beore they uurp or invade and eize ontrol.

WHO HAS THE MANDATE OF HEAVEN? e Mandate o Heaven i how ruler ay in power in Qi Xien. When one govern in aord with the priniple o the Perec Realm, the Enlightened Godde look avorably upon the dynay and allow it to remain in power. When one govern again the priniple o the Perec Realm, the Enlightened Godde expree her disleaure through portent and ign (omet, fireorm, and o orth) and will eventually bring the dynay to an end through thing like invaion or natural diaer. e people o Qi Xien ue the term “heaven” omewhat interhangeably with the Enlightened Godde (Xian Nu Shen) and the Perec Realm (Wan Mei). However one oneive o it, your role a the Gamemaer i to play thi entity beaue he oaionally exert her influene on individual heroe and humble olk, not ju great ruler. ere are numerou ode and philoophie in Qi Xien, many overing the ame ground or dealing with imilar onept and ome deviating rom thee, but there i one true reality. e Enlightened Godde i real; there are thouand o different realm and ju a many World. What matter here i to underand whih virtue the Enlightened Godde value. Whatever word one ue to deribe them, a long a they abide by the ollowing virtue, they are in aord with heaven: Filial Piety and Rite, Altruim, Propriety, Widom, and Juie. For a ruler to maintain the mandate, he mu govern oniently uing thee priniple. It i okay to ray or a time, the Enlightened Godde will ofen give deade beore bringing omeone’ reign to end, hooing inead to end them ign in the hope that they will hange oure. Alo he never intervene direcly, rather he allow other to rie to topple ruler or dynaie who have lo the mandate. Keep in mind the Mandate o Heaven an hange. I Hen-Shi rejoin with the Enlightened Godde a a ingle entity, then mery and ompaion would beome more important one again. I omething

12

One might think Hai’an in the outh ontinue with heaven’ mandate beaue they have waged war again the Empire or generation, but the truth i Hai’an alo i not governed in aordane with heaven’ priniple and thi i why they have never been able to deeat the Empire.

THE EMPEROR’S LONGEVITY Zhan ha ruled or an exeptionally long time, year, and i well pa the age when mo men would have died. Early in hi reign, Zhan beame fixated on extending hi lie, urrounding himel with magiian, phyiian, alhemi, and prie all laiming to have the anwer. Mo o their remedie either did nothing or made him ikly. Emperor Zhan eventually exeuted all who had tried to help him realize hi dream o immortality. aking matter into hi own hand, he deided inead to urround himel with holar and hiorian, and began urthering hi own kill in magi. It wa around thi time that Cai Yuanyu (the uture Senior Grand Counilor o the Empire) ame to the Emperor’ attention a a urveillane offiial. Cai Yuanyu’ knowledge o the Demon Emperor and eoteri Yen-Li pracie earned him the ear o the ruler. rough Cai Yuanyu, the Emperor learned about the reign o the Demon Emperor and an objec alled the Heart o Yao-Feng, an artiac rom that era with lie giving power. He ommanded hi order o Martial Expert, the Yao, to find the heart. Seventeen year into hi reign, one o the expert returned to him with the

Heart i the oure o hievil longevity but o haYao-Feng. alo erved toimake an already mind even more wiked.

405

GUSHAN Guhan eem to be a ontradicion to the upremay o the Enlightened Godde. In truth, like HenShi, he i a part o her. Beore the Enlightened Godde arved out her ompaion to reate HenShi, he teed the idea by utting off ome rand o her hair and wove them into Guhan, then plaed him in the outhern land (away rom Zhan Dao). o make ure he did not aue problem, he imbued him with a ene o righteoune and introsecion. She did not impart too muh o herel, a he later did with Hen-Shi, and thi gave Guhan oniderably

12

more independene will.hi Hiown righteoune and introsecion ledrom him her to eek truth and he eventually devied hi own yem o ethi. Guhan believe the Enlightened Godde i part o a bigger proe o reation and derucion. He eek to reore balane by wiping the late lean. e mae are hi oure o power. He believe in elevating humanity and lowering divinity. Frurated by hi autonomy, but eeing part o herel in him, the Enlightened Godde ould not bring herel to deroy Guhan. When he made Hen-Shi, he deliberately inilled a firmer ene o filial duty in her.

Gar-El enjoyed the luxurie afforded by hi onque and ature. Hi appetite were va andthe power o hi magi lowly twied hi peronality, auing him to behave terribly to ome o hi mo trued and loyal men. It wan’t unheard o or him to kill reseced general or their wealth and or their wive.

At Ogre Gate, Gar-El wan't intending to open a portal to ju one untapped world: he wa intending to open up a permanent portal where he ouldtravel anywhere to other ountle world, thoe reated by Aetia and perhap other beyond that. However, thank to the mahination o a abalormed by one o the wive o hi general, a number o rong Sertori were muggled into the arifie he had prepared, and were diguied through potent illuionary magi. In the middle o the aing o the Portal auma, the Sertori uddenlyleaved through Gar-El' peronal Ogre bodyguard and abbed Gar-El in the bak. e magial energy being hanneled exploded outward, unontrolled. He attempted to a a sell imilar to Splintering o Yaum and wa permanently divided into at lea two eparate bodie.

i i what brought orth Yao-Feng and Qi energy to the world o Qi Xien. i i why hi body an exi In truth, Nua i no godde, but rather a ormer Martial below Ogre Gate in Gamandria and inide Yao Gong Hero who tranormed afer miue o her Qi. See her Palae (where it i preently ealed). However, it i poible more dupliate were reated during the entry in the NPC ecion or more inormation. exploion at Ogre Gate.

NUA THE SNAKE GODDESS

WHAT REALLY HAPPENED AT OGRE GATE

406

Yao-Feng, in hi home world o Gamandria wa Gar-El, a powerul Sertoriu o the Bukhra tribe o dwarve who ruled thouand o mile o land. However, hi Empire did not begin through onque. He wa a young wanderer one, and through wily negotiation he wa able to olve disute between quabbling Ogre tribe. rough hi great harima and power, he beame reseced by them. Reinarnation wa a known ourrene at the time, i a myeriou one, and Gar-El wa able to onvine many ollower that death wa meaningle i it meant the urthering o a grander goal. Ogre, laking a ivilization o their own ine the all o Nong Sai, and laking the power available to Sertori, floked to Gar-El in large number.

DO WHAT YOU WILL WITH THE SETTING Gamemater hould eel ree to adjut the above etting detail to uit their tate and preerene. e material ontained in thi book i not intended to etablih anon, rather it i meant to inpire.

RUNNING WANDERING HEROES OF OGRE GATE

i ecion provide advie or running the game A they did o, rangely hi power grew. Hi divinity and managing a ampaign. It inlude a number o inreaed with their worhip. He wa in ac the fir tool to help the GM deal with thing like enounter. Sertori to gain power thi way, and the fir Sertori ever to perorm auma or mirale. e Ogre aw him a an agent o their god Senga (who had been killed by one o their king).

GENDER ROLES IN QI XIEN

THE ROLE OF FATE

e wuxia genre i a bit unuual when it ome to gender role and equality. On the one hand thi i very muh a genre where women and men are treated a equal in term o martial art kill. e earlier wuxia movie requently eatured emale protagoni, ofen diguied a men, who ould wing a word a good a anyone. Later film in the late  and early  like Come Drink With Me would ontinue thi tradition (though the trend delined or a time during the ). In the movie A ouh o Zen, or example, the two hie haracer are a male

Fate i real in Wandering Heroe o Ogre Gate, it i a ore elt in the daily live o the world’ inhabitant. A the Gamemaer you take on the role o Fate. Everything you introdue to the ampaign hould either flow naturally rom the event o the etting or be a produc o the will o Heaven and the pa inarnation o the player haracer. Characer are ree to ignore their ate, but they hould be able to ene it working in the bakground.

Fate i a bit like gravity but it i not about peifi outome. It an be about a one-time event in the holar Ku and Hero named Yang. Kunamed i depiced a emale a meekMartial and bumbling intel- haracer’ lie or a pattern o event and hallenge lecual while Yang i a earle and aggreive warrior. (i.e. one might be ated to a deadly attracion by the But wuxia i alo a genre where gender role are lear empre, or one might imply have a pattern o being the objec o other people’ affecion). It i about the and at time onricive. ull potential that a peron ha inide them and thing Beaue our aim wa to be true to the genre, we they are meant to do or ae. It i ultimately up to aume that mo oial onvention preent in wuxia the haracer to interpret their ate baed on who film and literature are alo preent in Qi Xien. i i drawn to them, who they keep bumping into, what doe not reflec our peronal view o traditional irumane they find themelve in. It i not ingender role, it i merely an attempt to reflec the tended to reate a railroad. A a general rule, to keep oure material. at aid, we alo do not plae par- thing imple, you hould eablih ate or the party, tiular emphai on thi either. not individual (exept in ae where player take the ated flaw). You an either roll on the optional Ultimately thi i a oial game. While Qi Xien i a table below or the party’ ate one during eah world that ontain tradition and uom ound major leg o the ampaign or determine it on your in wuxia, thi i your game and you an run it the own. i hould not be omething the player have way you want. We do not want emale player to eel to do, imply a thing ate want or them. It doe not the disaritie that haracer in the etting experi- have to unold in any partiular way. Real lie i mey

ene. while run by doe men in Qi So Xien, andimperial amiliepo are are led largely by men, thi not mean you annot make exeption or individual player haracer. It alo hould not be ued to make anyone unomortable at the table. ere are a ew way to deal with thi iue in a ampaign. One approah i to ompletely ignore the diincion in oial atu between men and women. Ju aume it i not a part o the etting at all. Even though thi i not the approah we took with the rulebook, there i nothing wrong with doing thi. I you do not like the preented etting or find it too onricing, ignoring it i a perecly aeptable option. Another method i to draw on exiing trope in the genre. e mo ommon i women diguiing themelve a men and taking male name. Whether or not the people around her know he i really a woman, thi hould allow you to handwave any impediment to her holding a poition normally reerved or men. Baially any emale haracer diguied a a man, would be treated a one. Another approah i the one mentioned above: ju treat PC a the exeption to the rule.

12

and ateWhile doe not alway diernable reult. player mayprodue eel thelean, hand o ate, they are under no obligation to heed it, in at rejeting ate i perecly aeptable. When harater at in aord with their ate, you an oaionally give them bonue (+ d to + d ) to reflet the will o heaven. You an roll on the ollowing table one or twie. Rolling one provide a more open and general ate. Wherea rolling twie get more peifi. I you hooe to roll one ignore the prepoition onnecing Reult with Reult . So i you ju roll one an d get a , the reult hould be interpreted a “e party i ated to...” “…be hunted.” ine you ignore the “by”. I you find the reult doen’t make ene or the group or i you have trouble inorporating it, ju roll again. e GM hould eel ree to reate more Fate hart (thee are ju to get thing arted).

407

TABLE: PARTY FATE CHART I PARY IS FAED O…

12

Roll1d10(oneortwie) 1 2 3 4 5 6 7 8 9 10

Reult1

Reult2 …protet… …beomeinvolvedwith…. …fight… …havemanymiundertandingwith… …learn about… …aveorlearnompaionor… …kill or harm… …impedeorvex… …be hunted by… RollonPartyFateChartII

lowly … a peron or amily …anEvilWarlord ...an unorthodox et …anorthodoxet …a great ruler …atownorommunity …a upernatural entity …outiderororeigner …a hero RollonhartPartyFateChartII

TABLE: PARTY FATE CHART II PARY IS FAED O …

Roll1d10wie 1 2 3 4 5 6 7 8 9 10

408

Reult1 …areororprotet… …detroy…. …be harmed by… …learn about… …hare… …hide or ontain… …beomeinvolvedwith…

Reult2 …aeretmanualortext …a powerul objet ...a eret …an important heirloom …a ehnique …a ong or poem …apoweruloreoevilorgood

…war over… …reate… ...repair/reontrut…

…a oret, mountain, et …a palae villa or …ahiddenhamber

ACQUIRED FATE

THE FATED FLAW

Any haracer who violate any one o the ollowing virtue in a truly secaular and violent way, ha a attracing the attention o heaven: loyalty, righteoune, altruim, reiproity, and filial piety. e violation mu be big enough to aue death, be willul and omewhat exeptional. I thi happen the GM hould eretly give that haracer a Fate Flaw (ee below), but uomized to irumane (o do not roll on the hart). e nature o the Fate hould be relevant to the trangreion. i remain in effec until appropriate reitution i made (and that may not be poible in all ae). For example a haracer who murder hi brother in old blood to eal hi wie, may be ated to be betrayed violently by hi own worn brother and ier or the re o hi lie. at i not the only poibility but perhap the mo obviou one.

Characer who take Fated a a flaw, regularly ae the ame kind o hallenge or diffiulty throughout their lie. e GM will have to be adaptive and work the haracer’ ate into eion rom time to time. When a player take the Fated Flaw, the GM hould roll eretly on the hart below to determine the nature o the haracer’ ate. e player i not told hi ate, but diover it through play. Characer an deny their ate. It i a ore, but not a oregone onluion. e univere imply trie to nudge them in a partiular direcion, making lie eaier i you bend to your ate. For example, a haracer that i ated to beome vengeul and evil, may rei and remain good and meriul, but event will our during the ampaign that make that oure extremely diffiult.

FATE TABLE I Roll 1d10

1

FAED O BE….

2 3 4

…loved by many admirer, who want to be the one and only. oe denied will depie the harater and plot their vengeane. …entangled with a peifi peron or amily, omeone they hould avoid. …betrayed by thoe who hould be mot loyal. …depied depite the good they do.

5 6

…the bearer o the burden o leaderhip. …urrounded and admired by evil people.

7 8 9 10

…denied what they mot deire. … onneted to an enemy. …made to take a burdenome oath. RollonFateableII

12

FATE TABLE II Roll 1d10

1 2 3 4

FAED O BE….

5

…haunted by their enemie. …hunted down by a et or kingdom. …the aue o harm when trying to aue good. …the atalyt o ountle miundertanding, believing their enemie to be riend and riend to be enemie. …ored to hooe, aving one thing and detroying another.

6 7 8 9 10

…the bearer othat the burden o leaderhip in great onflit. …the obtale denie people what they deire. …hanged to a lie o revenge and evil. …the peron who kill thoe you love. Roll on FateableIII

FATE TABLE III Roll 1d10

1 2 3

FAED O BE….

4

…one who goe to war and kill, to live a lie oiled by blood and purued by grudge. …one who i loved by your wort enemie. You beome the obeive ou o your enemie. …a riminal. Fate preent irumtane where the only way to ollow the honor ode i break the law. …one who dwell in poverty.

5 6 7 8 9 10

…one who wander and never ettle. …one who roe path with demon, pirit and other upernatural entitie. …dihonorable. Your need and deire are ated to onflit with the ode o honor. …to be killed by a peifi objet, weapon or peron. …aught in orbidden love. …tuk in lavery or ervitude.

409

AUSPICIOUS DAYS, GOOD LUCK

Good and bad luk an alo ome rom other oure, or example ailing to arrange your home aording to the loal flow o Qi may bring you bad luk. i an Luk i real in Qi Xien, ju a Fate i real. In ac the alo affec thing like Survival roll or enounter. For two are ofen loely intertwined. example haracer who amp in an area without properly aounting or Qi Flow, make inur a - d Penalty Some day are ausiiou toward ertain acion, due on their Survival Skill to avoid enounter the next day. to the alignment o ar, birth date, and o orth. Normally thi i not a onern, when a haracer buy TRAVEL, ENCOUNTERS AND a hovel or roe the road, there i no need to worry SURVIVAL SKILL ROLLS about ausie. But or the people o Qi Xien, hooing an ausiiou day or key event i important. WhenTRAVEL TIMES haracer get married, build a new home, erec a temple, Characer an travel mile by oot on a day in go to fight an important battle, or the like, they might good terrain with road, mile on good terrain onult an arologer to find a day that i ausiiou (or with no road, milea day in rough terrain with perorm thi tak themelve). For thi reaon, you ought road, mile a day in rough terrain (wilderne, to rule on whether a partiular day i ausiiou or not hill, and o orth), and mile a day in mountain. when no onebother to hek. Be ure to ue the Lunio- Generally the penalty per inrement o diffiulty i lar Calendar inCHAPTER SEVENa a guide here. - mile to a minimumo mile per day. Certain month are deignated a avorable to ome acion and unavorable to other. Beyond thi you an i priniple applie to transort vehile and either imply make a rulingon the matter, or to be air, mount a well. Mount an go their ull Mile Per you an roll d with the day being ausiiou i the Day on a road (eeCHAPTER FIVE: EQUIPMENT). reult i two ten (or two total uee). I the reult iOff road they deduc rom their Mile Per Day. two , then the day i inausiiou. In rough terrain they deduc mile. Similarly hip in rough water may ae penaltie like thi. Note A day being ausiiou hould have a real effec. e the horebak entry i or a andard hore mount. GM need to be flexible here beaue the preie nature o the TABLE: TRAVEL TIME benefit an vary depending on the seifi irumane. A marriage MILES PER ON HORSE- MODIFIER O

AND BAD LUCK

12

ERRAIN

on an inausiiou may beor plagued by finanialday trouble rival uitor. A houe build on an inausiiou day may plague the reident with bad luk (whih ould be a imple penalty on ertain Skill roll o long a they live at the reidene).

410

Good Road No Road Road on Rough Rough errain Mountain

DAY 30 20 20

BACK 40 30 30

10 5

20 10

Bad luk an be expreed any number o way, rom regular ourrene o unpleaant event, to regular penaltie on seifi Skill. Good luk imilarly an be expreed through regular ourrene o good event or regularbonue to seifi Skill. Suh bonue and penaltie hould be omewhat narrow and tailored to the ituation. So perhap a bonu to Survival Skill when ued to harve the nearby field i you built a home on a day that wa ausiiou. Generally seaking thee hould be imilar in ope to Expertie.

It i important to realize that maintaining good luk goe beyond ju building on the right day or in the right plae, one an invite bad luk through one’ acion even i a peron hooe an ausiiou day to erec their houe.

DAILY RAE Nil -10 -10

-20 -30* *Minimum o 5 mile poible.

TABLE: TRAVEL TN BY TERRAIN CivilizedRoad

4

CivilizedRural Road Hill/Rural CoatalWater Light Foret Foret/Frontier Mountain/Oean MountainPeak

5 6 7 7 7 8 9 10

SURVIVAL ROLLS AND

ENCOUNTERS

Anytime Player travel, one member o the party hould make a Survival Skill roll. Alway have the peron with the highe Rank in the orrec ub-kill make the roll. i i to determine i they get lo, are impeded or have an enounter. In a dangerou plae like the Banyan, the roll hould be made up to one every ten mile o movement. In a more ivilized area, the roll hould be one every thirty mile. e arget Number or Survival roll i baed on the geography. On a Sue, the party ha an uneventul day o travel and manage to ay on oure. On a otal Sue, the party find a hortut or ha a bur o luk that ut their travel time in hal. On a Failure, they get lo, have an enounter or are impeded (ue enounter table to determine). Alternately the GM an imply deide the mo appropriate onequene o ailing a Survival roll. ENCOUNTERS AND IMPEDIMENTS

Enounter an happen when haracer travel overland, explore underground or venture into dangerou area o a ity. Whenever an enounter i poible, the GM an ak player to make Survival Skill roll aording to errain Sub-Skill: wilderne, deert, plain, ity, ea, underground, and mountain/ hill (in group, the peron with the highe Rank or the relevant terrain make the roll or everyone). Only the player with the highe relevant Skill make the ypially thetime GMinrement: ak or Survival roll in one roll. o the ollowing Daily: A ingle Survival roll per day. i i the deault or overland travel. But it an alo apply to amp in relatively ae area or mall village. In more wild or dangerou plae, thi an be higher. e Gamemaer an roll or time a day when it i uitable to do o. Hourly: When thing are more dangerou, the GM may ak or an hourly Survival Skill roll. Hourly Survival Skill roll apply to traveling underground or in partiularly dangerou ore.

Every Twenty Minutes: i applie anytime haracer are in an inhabited rucure like a ave, dungeon, or houe.

Survival Skill roll or enounter are made again the N o the terrain and loation (whih i uually et by the GM). On Suee and otal Suee, they manage to navigate the area a deired (and on a otal Sue they over more diane). When haracer ail their Survival roll, they have an enounter, impediment or hallenge. i repreent the haracer’ inability to avoid exiing danger (it doe not sawn thing that did not already exi). For thi reaon, the GM hould roll on the Enounter Chart a the haracer make their Survival roll. Even i they ueed, the player may hooe to engage a potential enounter or hallenge. Characer who ail imply have no hoie in the matter. For example, haracer paing through a ore ail a Survival roll and enounter a pak o wolve. e wolve were there looking or ood the whole time and the ailed Survival roll mean the party ailed to sot the ign and attraced the attention o predator. e GM an alway orgo a Survival roll when he eel it i not needed, and the GM i alway the one to determine i a Survival roll or enounter i warranted. Had the Player’ ueeded, the GM may have inormed them they ee wol trak in the area, and an eaily avoid the reature by taking the right trail. Below are ome bai enounter hart to ue a guideline. ee are all d baed. Simply roll d and ue the reult. e GM hould eel ree to reate hi own enounter hart or different area. In ome the belld urve d roll in’t uitable, atable, d when or a imple anobea ued inead. SPECIFIED ENCOUNTERS (OPTIONAL)

Some loation will have seified enounter, people or reature that are reident o a partiular area. In thee inane, the GM an roll eparately on a d to determine whether that enounter i preent or not when the player pa through. Simply roll a d and pik a range that indiate the enounter our. In Wandering Heroe o Ogre Gate produc thi range i expreed a an X in hane o ourring. So a in hane would be any reult o or le on a d roll, a in hane would be any reult o or le, and o orth.

411 FATED ENCOUNTERS

When needed, the GM an hif time inrement. For example, while overland travel i uually daily, he may ak or hourly hek i the player are paing through a warzone. He ould alo ak or weekly hek in very ae ondition. ee rate are meant to erve a a tool or the GM.

12

Remember that the role o Fate i important in Qi Xien. While random enounter have their plae, planned enounter alo have a plae and they are explained a being ated. A planned enounter may be omething you pre-deign prior to play or omething you throw at the party on the fly.

12

A ated enounter ould be a one-time event or a erie o interacion with the ame individual over time. For example, a party’ ate may be intertwined with Chie Frowning Eagle due to heaven’ will. So every o ofen you plan a new enounter with Chie Frowning Eagle. ee ould be antagonii, riendly, indifferent, or a mixture.

ene o what enounter eem appropriate or a given moment.

SECT ENCOUNTERS

THE NATURE OF ENCOUNTERS

Enounter with other member o the martial world are inluded on enounter table. For example, in ome area a party might bump into diiple rom the ree-Dwelling Nun ec or Myi Sword ec.

Enounter are not alway about ombat. Many enounter are normal interacion with other human being. Some are threat the party may want to avoid or flee rom (or example i they are greatly outnumbered). Other may be threat that an be appeaed with money or inormation (or example bandit). e point i that fighting i not alway the be option. A group o weak haracer aing bandit will probably want to give into the bandit’ demand.

How uh enounter unold will largely depend on the development within your own ampaign. While the general ane o eah ec toward the other have been provided in the ec entrie, thee an hange and your player may do thing that hif alliane or bring them into onflic with allie. Grudge are alo another acor worth onidering.

When een rom thi point o view, enounter are a part o the flow o the etting. ey are a byproduc o ate, hane, and onequene. Your role a Gamemaer i to ue enounter judiiouly to make uh a world ome alive or the player.

By the ame token, a a GM your fir hoie hould not alway be ombat. When you roll an enounter and get a reult, think about what it mean. Conider When the party enounter member o another ec the motive o the people that the party i about to onider all thee thing when determining their meet. Ue that a a guide or how they behave. o ue disoition toward the player haracer. the bandit example again, they are probably not intereed in killing everyone they ome aro, rather I you get a reult that ay they enounter omeone they want wealth. So a long a they get what they “rom the neare ec headquarter” imply look on are afer, unle they are partiularly ruel or adii, the map and hooe the ec whoe headquarter are they will likely let the player go on their way. loe to the party. MARTIAL PERSONALITY ENCOUNTERS

While ome enounter with heroe and villain o the martial world are ated, other are by hane. We inlude a ROLL ON MARTIAL PERSONALITY TABLE reult in our enounter table. Ue the MARTIAL WORLD PERSONALITIESable rolling d rather than d . We enourage GM to make their own MARIAL WORLD PERSONALIIES table. We opted or the d rather than the d added together beaue we did n ot want a bell urve that would aue player to enounter ome harater with muh greater requeny than other. FLOWING ENCOUNTERS

412

Ultimately all the above GM uggeion are ju tool to help you weave a world that eel real where ate i palpable and everything i in motion. ey are not rigid rule, but guideline and devie or better realizing thi goal. You do not need to ue random table to ahieve thi (though they an help). Afer a while you may find that diarding them i helpul, a you get into the flow o the etting and develop a

DISPOSITIONS IN ENCOUNTERS (OPTIONAL) Sometime it i not lear how people or reature

reat to a party. When the party ha an enounter, the player with the highet Peruade Skill Rank an make a roll againt the Reolve o the threat they ae. i doe not repreent anything the harater ay, jut how he or he initially appear to the target. e reult o thi roll determine how the threat reat initially to the party. On a Sue, the threat i neutral, on a otal Sue the threat i riendly, and on a Failure, the threat i hotile. e GM hould impoe the ollowing penaltie and modifier to any Dipoition roll. CIRCUMSANCES Peron making Peruade roll annot ommuniate with threat reat i a different peie rom peron making Peruade roll

MODIFIER -1d10 -1d10

reathareaontobehotile

-1d10

reathareaonto beriendly

+1d10

Partyhaattakedthreat

-2d10

Partyhadeendedthreat

+2d10

Table: ZUN VALLEY ENCOUNTER (TN 7)

ENCOUNTER TABLES

ee table are example o the kind o Enounter able you an reate or your Wandering Heroe o Ogre Gate eion. ey are or the Banyan region.

ROLL (2d10)

RESUL

2

Roll on

GRUDGE ABLE

When making Enounter able remember that not all enounter are hoile or ombat oued. ry to figure out the motive o the people or reature that ome up on enounter hek beore you inert them into the game.

3

Roll on

BANYAN ABLE II

4

Xiaoyang

5

Bandit(3d10)

6

Heipinget(1d10Diiple)

7

Majeti Lion ult (1d10 Diiple)

Even i you ue the table below a written, you will want to update them periodially a development our in the etting. For example, i Kuhen were to drive out ome o the Zun ribe rom the mountain thi ould have an impat on your table (poibly making Zun enounter more likely and adding in Kuhen a a poibility).

8

Hai’anet(1d10Diiple)

9

Bandit(2d10)

10

Impediment

11

Lot

12

ZunCitymerhant

13

Zunwarrior(2d10)

14

Myti Sword et (1d10 Diiple)

15

ree-Dwelling Nun et (1d10 Diiple)

16

Hazardouterrain

17

Zhaoze et (1d10Diiple)

18

Senior diiple o nearet et (1d10)

19

Rollon MARIAL WORLD PERSONALIIES ABLE

20

Jianghiordemon

Table: JIAN SHU ENCOUNTER (TN 6) ROLL (2d10)

RESUL

2

Roll on

GRUDGE ABLE

3

Roll on

BANYAN ABLE II

4

Yumen

5

Senior diiple o nearet et headquarter

6

Dehuaet(1d10Diiple)

7 8

emple o the Nine Sun et (1d10 Diiple) ZunWarrior(1d10)

ROLL (2d10)

RESUL

9

Yen-Lipriet

2

Roll on

GRUDGE ABLE

10

Bandit(1d10)

3

Roll on

BANYAN ABLE II

11

Lot

4

FoxDemon

12

Hai’aneemerhant

5

ChenorRong-YaoSholar

13

iger

6

Merhant

14

Bandit(3d10)

7

Purple Cavern et (1d10 Junior Diiple)

15

Golden Dragon et (1d10 Diiple)

8

Impae

16

Kuhenoldier(1d10)

9

Zunwarrior(2d10)

17

Heiping et (1d10 Diiple)

10

CeletialSpiritPriet

18

Gui

11

Lot

19

Kuhenoldier(2d10)

12

ZunWarrior(2d10)

20

Demon

13

Nature Loving Monk et (Junior Diiple 1d10)

14

RongYaooldier(2d10)

15

Zhe Valley et (Junior Diiple 1d10)

16 17

Senior diiple 1d10 (nearet et headquarter) Red ClawGang(1d10Bandit)

18

Zun Warrior (3d10) and 1 Zun Demon Mater

19

Heartlebandit(5d10)

20

Rollon MARIAL WORLD PERSONALIIES able

12

Table: DAI BIEN ENCOUNTER (TN 7)

413

Table: ZUN FOREST ENCOUNTER (TN 8)

12

ROLL (2d10)

RESUL

2

Roll on

3

Roll on MARIAL WORLD PERSONALIIES ABLE

4

Roll on

5

ZunWarrior(2d10)

6

Impae

7

Bandit(2d10)

8

ZunWarrior(1d10)

9

Yen-Lipriet

10

Bandit(1d10)

ROLL (d100)

RESUL

11

Lot

1

Setleaderonearetet

12

ZunCitymerhant

2-3

Randometleader

13

igerorroodile(whatevermotappropriate)

3

MinandLongShu

14

Bandit(3d10)

4-5

e Fearle Rival o Dai Bien (Se Saniang)

15

ree-Dwelling Nun (Initiate)

6-7

One-ArmedFieryDemon

16

SpottedDeerHerd(1d10)

8-10

Jade Priete (Qixia)

17

ree-Dwelling Nun (Junior Diiple)

11-12

18

Zun Demon Mater and Warrior (2d10)

Heartle Dog (Xi Kang) and Spider Demon (Zhi-Zhu)

19

ree-Dwelling Nun (Senior Diiple)

13-15

Daning Hawk (a Jing)

20

Bandit(4d10)

16-20

Little Venom (Huo Ju); 50% hane o being with Venom o Zhaoze (Huo Si)

21-25

Yanguo

26-30

PrineSarnai

31-35

Rekle Storm (Xue Guo)

36-40 41-45

Strange Phoenix (Sunan Nuan) NerguiMogha

46-50

e With o Zhaoze Zhou (Li Sou Chao)

51-55

Zhou Gui and Che Wu

56-60

Matera

61-65

HeadmaterMu

66-70

Mak Ching Yuen and Lau Ching Sin

71-75

MadameHamaya

76-80

e Venom o Zhaoze (Huo Si); 50% hane o being with Little Venom (Huo Ju)

GRUDGE ABLE

BANYAN ABLE II

Table: BANYAN MOUNTAINS (TN 8)

414

Table: MARTIAL WORLD PERSONALITIES

ROLL (2d10)

RESUL

2

Roll on

3

FireGlutton

4

ProoundMater(Friendly)

5

KuiDemon

6

FengGui

7

Xiaoyang

8

Juu

9

ZunWarrior(3d10)

81-85

JadeButterfly

10

ZhenBird

86-90

Firelane Brother

11

Merhantoretmember

91-95

GeneralQiang

12

raveler

96-100

Golden Ro (Yanhi)

13

Jianghu

14

Bandit(3d10)

15 16

Skeleton(1d10) Nao Ren

17

Longzhi

18

ProoundMater(Inane)

19

FeiBeat

20

OgreDemon

CELESIAL BEING ABLE

12

Senior Grand Councilor, Cai Yuanyu, preforms the heart taking ritual on Dancing Hawk and prepares to make him a Yao

Table: BANYAN TABLE II

CELESTIAL BEING TABLE

ROLL (2d10)

RESUL

ROLL (2d10)

RESUL

2

Roll on

2

Hen-Shi

3

Heyu

3

Nua

4

WuouGui(HeadleGhot)

4

RedGeneral

5

Xiaoyang

5

IronSkyMaiden

6

reeDemon

6

winunderGod

7

Nao Ren

7

Yao Yun

8

Yumen

8

OgreDemon

9

ZhenBird

9

Immortal

10

EGui(HungryGhot)

10

Immortal

11

FoxDemonorSnakeDemon

11

Immortal

12

Jianghi

12

SupremeJudgeYu

13

Naga

13

OneotheFiveGhot

14

Juu

14

Huo

15 16

FengGui(PhoenixGhot) FireGlutton

15 16

DivineSholarWu MeiLien

17

Longzhi

17

DutiulEmpre

18

Red Ru-Fih (where appliable)

18

Guhan

19

LeatherShadowPuppet

19

Bing

20

KuiDemon

20

XianNuShen

CELESIAL BEING ABLE

415

SEASONAL ENCOUNTERS

Seaon are important in Qi Xien and you hould onider uing eaonal enounter hart. For example during the demon month you might replae the Jian Shu Enounter Chart with the ollowing: Table: CITY ENCOUNTERS II Table: DEMON MOON ENCOUNTER (TN 7)

12

ROLL( 2d10)

RESUL

2

Roll on

3 4

RESUL

2

Martial hero i hotile to the party (roll on MARIAL WORLD PERSONALIIES able)

Shui Gui

3

Signifiant martial ompetition

Yumen

4

Major thet attempt againt party

5

Kui Demon

5

Drunk holar-offiial bully the party in poeti vere

6 7

Feng Gui Fox Demon

6

Large-ale brawl between two et (2d10 partiipant)

8

YakhaDemon

7

Innoent peron purued by offiial (not neearily loal offiial)

9

Yen-Lipriet

8

Duel between two Martial Heroe (roll on MARIAL WORLD PERSONALIIES able)

9

Party i reognized by omeone who would do them harm

10

Blatant and violent abue o power by loal offiial

11

Deenele peron being vitimized by a gang or member o a martial et

10

GRUDGE ABLE

Gui E

11

SnakeDemon

12

reeDemon

13

Jianghu

14

RakhaDemon

15

Skeleton(1d10)

12

Member o a rival et approah the party

16

Qi Spirit

13

Spy rom another et ollow the party

17

PaintedDeath

14

18

WuouGui(HeadleGhot)

Con artit eek the party’ help with the aim o making a profit o their effort

19

Roll on

15

20

OgreDemon

Flatterer trie to attah himel to the party and earn a living off their reputation

16

Kidnappingour

17

Deperate the playerperon being haed eek the help o

18

Guilty peron purued by loal offiial

19

Antagoniti and drunk Martial Hero (roll on MARIAL WORLD PERSONALIIES able)

20

Rollon BANYAN ABLE II

CELESIAL BEING ABLE

Table: CITY ENCOUNTERS

416

ROLL (2d10)

ROLL (2d10)

RESUL

2

Roll on

3

Publipunihment(offiial)

4

Cityoldier

5

Crimeorviolentevent

6

Danerorarobatiperormane

7

ieorpikpoket

8

Beggarormuiian

9

Conartitorharlatan

10

Merhantorvendor

11

Lover’quarrel

12

Drinking ontet (1d10partiipant)

13

Drunkreveler

14

SomeonedeidetobullythePC

15

Drunkoldier

16

wopeoplefighting

17

Streetbrawl

18

Martialompetition

19

Loal jutie being perormed (unoffiial)

20

Dead body

CIY ENCOUNERS II ABLE

THE BLOODSTAINED UNDERBELLY OF THE MARTIAL WORLD Wandering Heroe o Ogre Gate i about virtuou heroe and magnifient wordplay, but the martial world they inhabit ha a dark ide. Grudge, hyporiy, and endle killing all eature prominently in play. e haracer an be heroi. ey an beat the bad guy and ave the day. But they annot eape the bloody reality o the Jianghu where revenge i ofen a duty that lead to a yle o death. Revenge i merely the mo worthy asec o it dark ide. Crime, exploitation, greed, betrayal, and ruelty are hidden there a well.

All acion have onequene. A a GM you mu remember the acion taken by the PC or later ue. A thoughtle killing here or there an be the eed o a lielong grudge. Some grudge manie hortly afer the rime itel i ommitted, other take year, not revealing themelve until the haracer are nearing retirement and the hild o one o their previou vitim ha grown to adulthood. In ome way, the eud and battle o the martial world are not unlike the reet violene o gang and rime yndiate. ere are o oure ruial differene, many o the martial ec are noble in their goal and ew are motivated purely by greed (though the martial world i inhabited by bandit and evil ec who are). In the Jianghu, grudge take on a lie o their own leading to an endle yle o violene. ere are paue, there are brie ay, but eventually pa deed have a way o exploding in the preent. Ue Grudge Enounter to bring the blood ained underbelly to lie in your ampaign.

en i they gained a new grudge by killing Lady White Blade o Myi Sword ec, you would hif Purple Cavern ec grudge to the reult o Slot and add “Myti Sword ec grudge” to the reult o lot. When you fill up all the exiing grudge lot, move the olde grudge onto a new grudge table (Grudge able II) at poition (moving all the new entrie onto the eond table up rom poition to a new entrie are added).

When you roll, there are our poible reult: Exiing Grudge, No Enounter and roll on Unknown or Mitaken Grudge able and roll on Grudge Enounter able II. Here i an explanation o eah. No Encounter: i imply mean there i no enounter due to grudge thi week.

12

Existing Grudge: I thi lot ha an entry or a seifi Grudge, then omeone onneced to the ec or peron harboring that grudge attak the party during the week. I the lot i not yet filled with a grudge treat it a “No Enounter”.

GRUDGE ENCOUNTERS

A Grudge Enounter involve a peron or ec who i afer the party, a partiular haracer, or omeone onneced to the group indirecly. e individual or ec hold a grudge that mu be ettled or peronal or ollecive honor to be reored. e ettlement o the grudge i entirely dependent on the ituation and haracer. Uually it i reolved through violene

Roll on Unknown or Mistaken Grudge Table: I you get thi reult then the player are attaked by omeone nuring a grudge they did now know exied (or i the produc o miaken identity or onuion). Roll on the Unknown or Miaken Grudge able and ue that reult to reate a grudge baed enounter or the week. When you roll on the table, ome up with a quik haracer

but agreement be reahed. away andother reorting to witan hould alwayRunning be an option. Alo, one a grudge i eablihed, you hould roll a Grudge Enounter hek regularly to ee i it ome up. Every new grudge the party aquire hould alo be plaed on the Grudge Enounter table.

CHAPTER onept on the fly,AND uingMONSSERS the tok tat rom EN: HREAS . ry to make it fit the ituation abet a poible and eel ree to allow or reative interpretation—uh a a terrible miunderanding on thepart o the aggrieved haracer .

ROLLING FOR GRUDGE

ENCOUNTERS

You hould roll or Grudge Enounter regularly one a week (or on a regular inrement o your hooing). i i eparate rom Survival roll or other enounter roll. i i a hek to ee i anyone attak the party due to a grudge at a time and plae that i onvenient or the attaker. e Grudge Enounter able i different rom other table. i i one you need to build yourel over time. Initially there are no grudge on the table, merely empty lot or uture grudge. A the party or individual haracer aquire grudge, you li them on the table, plaing them fir at the reult o , then hifing down one with eah grudge that i added. So, i your party kill a member o Purple Cavern ec, and the table i empty, you would write “Purple Cavern ec grudge” in the reult o lot.

Roll on Grudge Encounter able II: i i ued when you have filled all lot o the fir Grudge able and need to make a new Grudge able to aommodate additional grudge. I you have not yet arted a new table, imply treat thi reult a “No Enounter”. I you have a new Grudge able, then you roll on that when you get thi reult.

417

12

Strange Phoenix helps Headmaster Mu eliminate a loc al nuisance, SETTLING AN OLD GRUDGE

Table: GRUDGE ENCOUNTER

418

Table: UNKNOWN OR MISTAKEN GRUDGES

ROLL( 2d10)

RESUL

2

ExitingGrudgeSlot

ROLL( 2d10)

RESUL

3

ExitingGrudgeSlot

2

ProoundMater (highlyeentrigripe)

4

ExitingGrudgeSlot

3

DeadlyMater(peronalvendetta)

5

ExitingGrudgeSlot

4

6

ExitingGrudgeSlot

FearomeMater(vendettathatgoe bak generation)

7

ExitingGrudgeSlot

5

FearomeMater(eentrigripe)

8

ExitingGrudgeSlot

6

Diiple(vengeaneormater)

9

Noenounter

7

Diiple(peronalvendetta)

10

NoEnounter

8

Underling(vengeaneormater)

11

NoEnounter

9

Underling(peronalvendetta)

12

NoEnounter

10

MundaneCharater(vengeaneoramily)

13

NoEnounter

11

MundaneCharater(reputationullied)

14

NoEnounter

12

MundaneCharater(peronalloo ortune, love, et.)

15

NoEnounter

13

Underling(vengeaneoret)

16

NoEnounter

14

Underling(vengeaneoramilyor riend)

17

NoEnounter

15

Diiple(vengeaneoret)

18

Roll on UNKNOWN OR MISAKEN GRUDGES ABLE

19

Roll on UNKNOWN OR MISAKEN GRUDGES ABLE

16 17

Diiple (peronalreputationullied) FearomeMater(eentrirequet)

18

20

RollonGrudgeEnounterableII*

Fearome Mater(peronalreputation ullied)

19

DeadlyMater(eentrigripeor requet)

20

ProoundMater (reputationullied)

*Ti i imply a new Grudge able you build when you have eight grudge on the firt table.

MANAGING PLAY MAKE COMBAT COME ALIVE

A typial Wandering Heroe o Ogre Gate ampaign eature a lot o ombat. A the GM you need to keep ombat reh and intereing, not allow it to beome repetitive or dull. STAKES

I people are fighting there i a reaon and there are likely to be ake. e ake an be relatively mall or benign (poible lo o reputation or example) or they ould be huge (fighting or ontrol o an entire ec). Death loom a the ultimate ake and it hould alway be a threat, but do not limit your onflic to death alone. e important thing with ake i ollow-through. DO NOT FUDGE

I the player are fighting or a ontrol o a ec, or that to matter and or the exitement to be real, the outome need to be genuine and not known beorehand. e game i more un when both the GM and the player an be urpried by the die. Do not ue udging to protec your NPC or your player.

PUT THOUGHT INTO COMBAT

Not every battle be well planned or thought out in advane. Butan think about your fight between game and do o rom the point o view o your NPC. ink about how ertain NPC might try to lure the player haracer into a trap or ambuh them at a tavern. ink about who they might hire to help them and the kind o theatri they employ to intimidate the player’ will. Picure them in your head, and then relate thi to the player a it unold.

MAKE IT MEMORABLE

It an be hard or player to remember different battle when there are o many. So you need to throw in memory ue, thing that and out and leave a laing impreion. i may be a partiular eature or peronality trait o an NPC involved. It may be the nature o the loale or it ould imply be the novelty o the mean their enemie employed. Not every fight need to be memorable, but there hould be ome that and out in the player’ mind at the end o an adventure. Give oe intereing weapon, Kung Fu ehnique and peronality trait. e aim here i not depth, but narrow and memorable. Depth an ome later. In ombat, on the fly, you need one or two key thing to wrap your head around to make a oe and out. I you an, tie it to the name o the haracer. Characer in wuxia have name like Old Naughty Boy and Smiling iger or a reaon. Make ue o thee flamboyant trait.

12

PREPARE YOUR TECHNIQUES IN ADVANCE

When you make NPC you know the player might fight, make note or at lea three o their key Kung Fu ehnique. You will want the note to be extenive enough that you an run the enounter without looking up the ehnique in the rulebook. i lead to moother ombat and to NPC that make better deiion in the middle o a fight. I you ju have a li o ehnique name, but no idea what eah one doe, then it i diffiult to have your NPC reac appropriately in the moment. UNDERSTANDABLE MOTIVES

Whether it i a haracer you introdued on the fly or one you’ve been planning week in advane, believable motive are important. i i where depth matter. I omeone attak the party, there hould ALLOW COMBAT TO ARISE ORGANICALLY be a good reaon (maybe even a reaon the player While there are plenty o et piee in wuxia, it an an appreiate). i doen’t mean the peron i eel artifiial to ore et-piee in an RPG. ere are ympatheti or even rationale, ju that their bai exeption o oure. It an be done killully and motivation make ene. unobtruively, but generally seaking it i better to allow ombat to flow organially rom the interacion FAMILIARIZE YOURSELF WITH o PC and NPC. i i why I emphaized thinking through potential ombat rom the point o view THE RULES o the ambuher and attaker. i goe without aying, but you hould know the rule o the game prior to play. Be ure to underand In Wandering Heroe o Ogre Gate you will not have the bai o haracer reation, Kung Fu ehnique, to ore enounter beaue o ofen the acion o and the ore rule. It help to review CHAPTER the player will naturally lead to people oming afer TWO and entrie in CHAPTER THREE every one them or a variety o reaon. in a while until you have it down.

419

REWARD CLEVER IDEAS

Outmarting the enemy i a ommon eature o wuxia, and the GM hould be prepared to reward well thought out ploy to trik the enemy. When player devie uh a heme, onider it eaibility and the overall peronality o it target. It i okay to be generou with outome i the plan i partiularly inightul or innovative. Not every lever rategy hould work, but the be one ought to (or at lea have a hane).

While the GM hould begin with ome ene o whether the haracer i truly worthy, the player ha a resonibility to plead. i an be done through a erie o exhange, rebuttal, and trade-off. i i an opportunity or the player to remind the GM o exploit that would impre the magirate.

In the end a peron an be returned i the magirate find any o the two requirement below are met: .

e death wa inorrec due to a book keeping error, eleial negligene, or an illegal ac.

SKILL ROLLS ARE NOT MAGIC BUTTONS

12

. e peron i indeed virtuou and merit Skill roll are part o the game to ailitate play. ey returning to lie. are meant to aid you in adjudiating the acion player take. Rather than eeing the world through . e peron ha important buine involving their Skill li, enourage player to ee the world the god in the world o man and it i benefiial through their haracer and ay what they intend to Heaven that thee matter be ompleted. to do without reerening Skill. When you deem a Skill roll neeary, tell them to roll the mo approe GM hould make a deiion baed on the above priate Skill or the acion they are taking. riteria. I there i unertainty then the GM an make i i eseially true o mental Skill. ey hould a roll to determine the outome. Roll a d and i not replae dialogue between haracer or player the reult exeed the age o the haracer, the magdeription o what they intend to ay. A Skill roll i irate judge the ae avorably. i roll an be never enough or you to determine an NPC reacion. modified at the GM’ diretion due to good or bad o deide how an NPC reac you need to know what karma and other acor (or example, important a player haracer i aying and doing. en i there event in the ampaign involving god and sirit). i any doubt about how the NPC would repond, you Keep in mind, miake by the magirate are rare. an ak or a Peruade, Deeption, or Command roll rom the player. I a haracer i permitted to return, there hould be BRINGING CHARACTERS BACK FROM THE DEAD

When haracer die, they alway appear beore the Eight Magirate to determine what their next inarnation will be. However, there are ometime error. Every peron ha an appointed date o death entered into the Book o Living and Dying, and either the entry itel might be inaurately reorded or the peron may have died prematurely. ereore when a haracer die it i appropriate to role-play their appearane beore the magirate and to entertain the poibility that they an be returned to the living world.

420

ome laing i hould be uomized to the haracer buteffec. it i generally omething to perpetually remind the haracer o hi or her good ortune (ofen a new flaw, ure, or abnormality). Alo the magirate may enter in a new date in the book o Living and Dying, limiting the individual’ new lie san to a matter o day, month, year, or deade depending on their deire.

ehnially it i the peron’ dragon sirit that appear beore the magirate while their phoenix sirit remain in the body. It i important to note that the body i only viable or a ertain amount o time. I it ha begun to rot and degrade, then the dragon sirit annot return to it. When thi i the ae, and when the magirate eel it i ill important or the When the PC appear beore the magirate to plead, peron to return, they may have them enter the body the GM take on the role o the magirate and o another who i ated to die oon. i ometime hould ue hi or her own opinion regarding the ha an impac on the peron’ peronality though haracer’ worthine or return. While an error in beaue the phoenix sirit remain with the bodie. book keeping i a good arting point, it i an take a great deal o effort and work to return omeone rom the dead, o the magirate are relucant to reore anyone who i not truly worthy.

DESIGNING ADVENTURES ere are ountle way to deign adventure and any one o them an work or Wandering Heroe o Ogre Gate. Muh o thi i dependent upon your GMing yle and the play yle o your group. What ollow i advie baed on how we runWandering Heroe o Ogre Gate.

with Lady Plum Bloom and the Four Finger Manual to explore Kwam Metta, and it make ene that Lady Plum Bloom ha a ontinued intere in them, he may ome afer the party or end diiple to deal with them. Even i he doe not, you ought to mentally note (better yet, write down) what our regarding Lady Plum Bloom and the manual in ae it beome relevant later in the ampaign.

ADVENTURE STARTING POINTS

DRAMA AND SANDBOX Ogre Gate We deigned anare eyeree toward both andbox and drama. e with player to explore a they wih, with no railroading, but the GM hould introdue acive element that heighten the tenion and reate exitement. i an be done in the orm o NPC, event, movement, and additional element. In a ene, thi i a ombination o exploration adventure and ituational adventure (a term oined by Clah Bowley where you throw in a ituation or ompliation and ee how the Player Characer resond). Situational adventure introdue ompliation, NPC and other intereing element. ey build in resone to the player’ reacion. e wuxia genre i filled with ituational adventure. Whether it i a reseced but ruthle maer who ha an intere in being one o the player haracer’ ather in-law, or a miguided and rekle Martial Hero eager to impre them and beome their diiple, ompliation tend to preent themelve. On the other hand, it i important not to go too ar here. e purpoe i to enhane the exploration asec o the game with intereing development. Resec the player’ reedom to explore and ue acive ompliation to how them there i a dynami world at work around them. Exploration i a key eature o the game. hi obviouly involve prepping loation but it require lexibility and being able to hit gear at key moment. When I run Wandering Heroe o Ogre Gate , I give the player reedom to explore and try to build o o their hoie. I they deide to invetigate rumor o ghot at the Pagoda o Golden Merie in Kwam M etta, then I am happy to allow that, even i I had omething ele planned or the eion.

Below are a number o good plae to tart when

deigning ampaign. plified andadventure emphaizedorour area youWe anhave ouimon when developing idea: villain, onflit, ituation, and loation. One you have your tarting point, you may well draw rom the other area a well.

12

START WITH THE VILLAIN

i approah work well in horror ampaign but we ound it ueul in reating adventure or wuxia yle play. At the heart o uh an adventure i the threat, whih emanate rom your villain. I you make a villain with learly defined motive and a rong peronality, the adventure itel all into plae quite eaily. A good villain i ompelling, being both repulive and attracive at the ame time. i i not phyial repulion or beauty (though it an be). Rather the

villain ought to be repulive inrighten an area your o behavior and belie, omething that an PC or tir them into ation. It an help to balane thi with redeeming eature, omething that make their time in the ampaign memorable. ey do not need to be ympatheti (though they an be). ey ju need to be omeone your player an ear and repet at the ame time. You an have a villain who i wholly evil, how no mery to the innoent, and i onumed by elfihne, but perhap he i intelligent or a killed and paionate muiian. No matter how evil your villain, it hould be poible to have a onveration with her.

For your villain, be ure to reate a bakground, goal that fit that bakground, and a peronality that i eay to get into during play. In order or your villain to be gameable, you want the villain’ goal to potentially interec with the party. An example might be that the villain aue a threat to their intere, or i a threat to a peron/plae they would naturally at doe not mean everything you had planned be inlined to deend (inluding themelve). i evaporate. You have to play it by ear but ome ele- ould be anything rom the villain bullying a town ment the haracer ignore might ill be in play. o innoent people to a villain who eal money or Never railroad. Never ore element beaue you reli rom the player’ ec. want them. I the player avoid the growing fiao

421

12

While it i uually bet to reate your villain ompletely on your own, eel ree to roll on the ADVENURE ABLES below i you need. Simply roll or eah one (VILLAIN IDENIY, VILLAIN GOAL, and VILLAIN PERSONALIY). You may want to roll more than one on the Peronality able. I you get lahing reult onider how they might be poible. For example i you are a repeted Sholar on Identity but Stupid or Peronality, thi ould mean any number o thing. It might indiate a haracer who ha taken the imperial exam multiple time and ailed, but i regarded a a holar by people in hi or her ommunity. It ould even mean omeone who i well read, paed the exam but i otherwie gullible and ignorant. Suh a haracer might be able to quote the lai line by line, know the perec trategy or a peifi military hallenge, yet have diffiulty making mall talk in a tavern or eaily all prey to on arti.

ADVENTURE Table: VILLAIN IDENTITY III ROLL( 1d10)

RESUL

1

Demonorpiritedbeat

2

Matermindorultleaderwithmany upernatural minion

3

Ritualmaterororerer

4

Smallmeddleomereature

5

Uniquereatureneverbeoreeenin the world

6

Largeanddangeroureature

7

Ghot(gui)orimilarreature

8

Agreatmartialexpertreturnedrom the dead (or reinarnated)

9

AreatureromanotherWorld

10

Agodorpowerulpiritindiguie

I you are minimizing or not uing upernatural element, imply ignore thoe reult and roll again.

ADVENTURE Table: VILLAIN IDENTITY

ROLL( 1d10)

RESUL

1

Exploitdeeneleommunity

2

Poeaperonwholoveanother

3

Poeapowerulartiatorweapon

4

Poeaeretmanual

5

rikaperonoramilyoutogreatwealth

6

Poionanenemy

7

Beriendandthenbetrayoveragrudge

ROLL( 1d10)

RESUL

1

Set leader

2

General

3

Repetedholarorpriet

4 5

Reputableleader Siu

8

Settleagrudgewithaperonor ommunity

6

Envioubrotheroriter

9

Ahieveare-unionwithlong-lotamily

7

Wealthyaritoratormerhant

10

RollonVillainGoalIIable

8

Banditleader

9

LoneMartialHeroorvillain

10

RollonVillainIdentityIIable

ADVENTURE Table: VILLAIN IDENTITY II

422

ADVENTURE Table: VILLAIN GOAL

ADVENTURE Table: VILLAIN GOAL II ROLL( 1d10)

RESUL

1

Commandariminalorganizationand grow wealthy

2

Ahievetheobjetiveoaormermater

3

Maarealargenumberopeople poibly in ervie to a Ritual

4

BeomethegreatetMartialHerointhe world

5

Improveaamilymember’tandingin oiety

6

Eliminateathreatorproblemoneand or all

7

Completeagreatworkoart,engineering, et.

ROLL( 1d10)

RESUL

1

Servantoreunuh

2

Imperialoffiial

3

Muiianorartit

4

AdigraedMartialHero

5 6

GreatMartialHeroorvillain Greatetleader

7

PrietorAbbotwithriminaltie

8

Phyiian

8

Killanimportantleader

9

Bandogreatheroeorvillain

9

Controlaity

10

RollonVillainIdentityIIIable

10

RollonVillainGoalIIIable

ADVENTURE Table: VILLAIN GOAL III

ADVENTURE Table: VILLAIN PERSONALITY III

ROLL( 1d10)

RESUL

1

RuletheMartialWorld

ROLL( 1d10)

RESUL

2

Bringbakadeadlovedone

1

Murderou

3

Bringinaoreigninvaionapartoa larger heme

2

Loyal

3

Deeplyreligiouorpiritual

Preventanimpendingalamityatany ot (poibly a alamity that i entirely in the villain’ mind)

4

StrategiorGeniu

5

Sedutive

5

Ahievelongevity

6

RekleandMerurial

6

Unleahaterriblenewweaponupon

7

CleverandWitty

7

the martial world Wipeoutanimportantmartialet

8 9

ParanoidorNervou Otentatiou

8

Workwithdemonorpiritto aomplih a great, but highly detrutive or murderou, tak

10

Eentri

9

Cauetremendoupolitialupheaval

10

Invert heavenorotherwie diruptthe Bureauray o Heaven (or example, retore e Demon Emperor)

4

ADVENTURE Table: VILLAIN PERSONALITY ROLL( 1d10)

RESUL

1

Cruel

2

CharmingandFlirty

3

Sholarlyorintelligent

4

Artiti

5

HaughtyandRude

6

Hedonit

7

CrazyorUnorthodox

8

Vengeul

9

Hyporitial

10

RollonVillainPeronalityIIable

ADVENTURE Table: VILLAIN PERSONALITY II ROLL( 1d10)

RESUL

1

Kind

2

Calm

3

Stupid

4

Obeive

5 6

Polite Aeti

7

Inflexible

8

Meriul

9

ruthul

10

RollonVillainPeronalityIIIable

12

START WITH A CONFLICT BETWEEN PEOPLE OR POWER GROUPS

Conflic i a oure o adventure in wuxia. Whether it i battling ec, a yle o grudge and revenge between two amilie, a rae to obtain a eret manual or imperial offiial meddling in loal affair, you an build a whole ampaign around a ingle onflic. Perhap a group o martial ec are all trying to obtain the Wind Sabre o Sunan, or maybe loal bandit have taken over a village and ored them to work nearby mine. e player may be heroe paing through who deide to lend a hand or they ould be direcly involved in the disute.

For oure thi youoneed to deide involved and what the the onflic i.who enione you have that, and flehed out the ituation, you an imply drop in the player and ee where it take thing. e nie thing about thi approah i you jut need a bai outline o the haracer involved and you are pretty muh good to go. You may need ome map and at or any o the seifi threat or plae in the enario a well. i kind o adventure avor an open approah where you let the player looe and ee what they do. It i not a great fit or a linear ruture. A the player interac with the group and make hoie, you need to deide how thee group reac. Again it i be to make your onflic rom rath to uit your need, but you an ue the ollowing table i you need. Roll multiple time on the ADVENTURE TABLE: CONFLICT PARTICIPANTS until you have enough group or your tate. en roll on theADVENTURE TABLE: CONFLICT SOURCE. I you get idential reult on the onflic partiipant table that i okay, it imply mean like ore are lahing. For example i you get ec twie, thi would ju indiate a enario involving euding ec.

423

ADVENTURE Table: CONFLICT PARTICIPANTS ROLL d10 FOR RESUL MULIPLE RESULS

12

1

Set

2

Merhant

3

Imperial offiial

4

IndependentMartialExpert

5

Bandit

6

Loalommunityority

7

Farmer

8

Wealthymagnate

9

Religiouorganization

10

Landownerorhopkeeper

ADVENTURE Table: CONFLICT SOURCE ROLL d10 FOR MULIPLE RESULS RESUL 1

Manual

2

KungFuehnique

3

Grudge

i i one o the eaie way to plan adventure, imply begin with a ompelling ituation that will likely attrat the attention o the player. In ome way thi i quite imilar to Conflic, and there i tremendou ro over between the two, thi approah merely get right to the heart o thing. START WITH A LOCATION

Sometime it i eaiet to begin with an intereing loation or haracer to explore. Wuxia i a great genre or exploration-baed adventure. It i filled

with plae temple houing artiac and oked withlike deadly trap. Cavernared omplexe, anient tomb, an unexplored iland, thee are all poible ite your player an invetigate. Beaue Wandering Heroe o Ogre Gate i wuxia and martial art antay, you an take a dungeon approah to loation and fill them with moner. I your ampaign i more oued on wuxia and ignore the upernatural element in the moner and threat ecion, you an ill ue trap, eret paage and puzzle to keep thing un and entertaining. ADVENTURE Table: LOCALE

5

plot A to expand

ROLL d10 FOR RESUL MULIPLE RESULS

6

Loationortreaure

1

Seret temple

7

Valued reoure

2

City

8

Sared objet

9

Agreatdeeption

3 4

Village Inn or tavern

10

Love

5

Setheadquarter

6

Palae or villa

7

Cavern omplex

8

Camporplaeinthewilderne

9

Mine

10

RollonLoaleIIable

4

eret A

ADVENTURE Table: SITUATION ROLL d10 FOR RESUL MULIPLE RESULS

424

START WITH A SITUATION

1

Kidnapping

2

Greatdiateroralamity

3

An invaion

4

Stringomurder

5

Someoneidyingorpoioned and need a ure

1

Wellknowntemple

2

Fort,keep orwall

Somethingimportantwa tolen and need to be returned

3

ournament

4

Fetival

7

Peronorgroupneedhelp tranporting good or people aely

5

Boat

8

Someoneibeinghaedby imperial offiial or a powerul organization

6

Iland

7

omb

8

Swamp

9

Far off land

10

Hiddenettlementorunder-ity

6

9

Warbetweenetorothergroup

10

Someoneneedhelpobtaining vengeane

ADVENTURE Table: LOCALE II ROLL d10 FOR RESUL MULIPLE RESULS

THE WUXIA DUNGEON One potential type o loation-baed adventure i the dungeon. While it may not immediately eem like an appropriate fit or a wuxia ampaign, dungeon acually eature heavily in the genre. For example, the Anient omb ec in Return o Condor Heroe i headquartered in a maive underground tomb with eret hamber, trap and other threat that blend eaily in any andard RPG antay ampaign. e wuxia erie reaure Ventureha inredible dungeon with animated keleton and trapped pit o aid.

Dungeon make ueul adventure ite in Wandering Heroe o Ogre Gate. In a world where haracer gain Kung Fu ehnique by finding lo manual, the dungeon i a perec fit. While not all adventure need to take plae in the dungeon, and mo will probably eature more haracer driven element, it an add a lot to the eel and flow o your ampaign to inlude dungeon loation like the omb o the imele Maer (See CHAPTER EIGHT: PEOPLES AND PLACES). Every GM will approah wuxia differently. I you ue ewer upernatural element, thi doe limit your dungeon option, but you an ill pull off an intereing loation uing trap, human opponent and animal. However we ound in our own game that moner and magi make dungeon loation a lot more exiting. So we enourage Gamemaer to

Mo dungeon hould have an enounter hart (here you an ue the Survival Skill every ten minute or o to determine i a wandering enounter our—i wandering enounter are preent in the loation). A you ok the dungeon with trap and reature, think o it a a nap hot, plaing thing under the aumption that thi i a mere glimpe o the loation at a ingle moment, that nothing i tethered to one plae. e dungeon hould live. I you plae a ox demon den in the lower tomb, the ox demon doe not have to ay there, it an move around (partiularly i the player are making noie that might trak it attention). Give the inhabitant o your dungeon the ame awarene and entiene the PC themelve have.

12

Anything you put in the dungeon hould be there or a reaon. I there are Zun tribemen in the area and they inhabit the dungeon, ome up with a good reaon or them to be there. Perhap they worhip a loal nake demon or maybe they are there to mine a depoit o Jade. I there are other threat, think o how they interac with the Zun. I you have trap, do not ju plae them randomly, omeone put thoe there or a reaon a well. In addition to hallenge and threat, you need a reaon or player to go to the dungeon in the fir plae. Ofen a imple manual will erve a a tempting goal. ee are tailor made objecive or dungeon rawl. But they are not the only reaon. ere ould

make ulltrap. ue o moner, magial objec and Qi memory

be an important piee o hiory in a dungeon, vital inormation, a reli or even a powerul magi objec.

Whatever tone and eel your ampaign, i you do make dungeon be ure to give yourel adequate time to prepare. Dungeon, partiularly in a wuxia etting like thi, need to fit into a time and plae. ey need a hiory and they need a preent. It i important to know why the dungeon wa made in the fir plae, who inhabited, why it wa abandoned (i it wa abandoned) why it ontent have not been looted yet, who ha moved in, what threat are urrently preent, et.

TRAPS

Some plae Player Characer explore are trapped with thing like tipping floor, poioned dart, and piked wall. ere are alo more exoti trap reated through upernatural oure. emple, ec headquarter, anient tomb and other loation are ometime proteced by uh devie.

rap have tatiti jut like monter and haracer. Whenever Player enounter a trap, they have a hane to ee it, and thi i et by the trap’ Detec We enourage GM to look at the omb o the ime- N. Characer ailing to ee trap may be ubjec to le Maer a an example o the kind o threat and their effet (thee an vary). Some trap have Attak obale one an employ. e key i to take your ore, other are obale that the Player mut time with eah area, breathe lie into it and have un. avoid uing their own Skill, other are magial or Do not ju fill room with the fir thing that leap upernatural. to mind. ink about the bakory, ome up with urpriing puzzle that tie different loation together in a believable way. I you are not enjoying making the dungeon, hane are your player will not enjoy exploring he dungeon.

425

TRAP ENTRY FORMAT

SAMPLE TRAPS

ype: i i the type o trap ategory a given trap belong to.

F RAGILE

Detect N: i i the N or Detec roll to ee the trap.

12

Attack: Mot rap roll a Die Pool againt haracer’ deene to harm them. Even i they are not phyially attaking the haracer, they an ill target deene (or example a ragile bridge roll again Stealth beore ollaping). In ome ae, the PC imply make an Athleti roll to avoid the rap. Effect: Mo trap have a Damage roll expreed a a d Die Pool. i i either a reult o it attak or the Player Characer uumbing to it effec. Some imply expoe haracer to Poion or imilar hazard. Disarm N: rap an be diarmed uing a rade Skill roll (uually rade: Mehanial i the mo appropriate).

e normal rule or Athleti an be applied or avoiding trap in the fir plae. For example, haracer who know a ecion o floor i trapped, an ue Athleti to jump over it and avoid the trigger.

per

eet)

e andard ragile bridge i deliberately engineered to ollape under the weight o a target. Only by inhing aro it lowly and lightly an haracer avoid a udden all o orty eet (thi diane an vary o oure). i aue d Falling Damage, uing the Normal Falling Damage rule, allowing or Athleti roll N to redue Damage. I there i omething available to hang onto, the vicim an make an Athleti Skill roll to op the all (uggeed N ).

C OLLAPSING

DOOR ype: Attak Dete N: Attack: d again Evade Effe: d Open Damage Disarm N:

e GM hould ue the ollowing rule baed on

ee are ommon devie to protec burial hamber. ey are extremely heavy iron or one door, de-

different trap, when reating adventure. A aategorie matter o o impliity, a GM needing trap on the fly an ju aign Detec N, Diarm N, Attak roll and Effet that eel appropriate.

igned in to ront all orward intruder door when an anyone and o them.onCollaping be everal thouand pound, and do d Open Damage to target.

OBSTACLE TRAPS

P OISONED

ee are trap uh a pit, greaed floor, and tipping bridge. ATTACK TRAPS ee are triggered trap that Attak uh a dart

426

BRIDGE ype: Obale Dete N: Attack: d again Stealth Effe: d Falling Damage (or d Disarm N:

releae, ga trap, bladed trap and siked floor. ey are ometime poioned. In mo ae Attak rap have Damage roll but ome imply expoe haracer to Poion. SUPERNATURAL TRAPS

ee are reated by upernatural entitie like sirit, Qi energy, deitie and other oure. ee are ofen unique and deribed with ome amount o detail.

DARTS ype: Attak Dete N: Attack: d again Evade Effe: Poion Disarm N:

rap like thi an be triggered by a range o acion, rom epping on a floor panel to opening a door. e dart do not do any Damage, but they do expoe target ruk by the Attak roll to a Poion (any rom the li in DISEASES AND POISONSin thi hapter).

S PEAR

TRAP ype: Attak Dete N: Attack: d again Evade Effe: d Damage Disarm N:

QI

MEMORY TRAP ype: Attak Dete N: None Attack: d again Relevant Deene Discipline Rank: Speial Qi Rank: Speial Effe: Speial ee are triggered by rope or wire and releae a row Disarm N: Speial o sear at the target. In ome ae, they releae everal Hardiness: (but an vary) uh row (i o make an Attak roll and Damage roll Parry/Evade: (but an vary) or eah one). Spear Row do d Damage. Qi Memory trap are reated when Martial Heroe perih under intene emotion, leaving a trae effec LADE TRAP in their wake. i an be the orm o an acual gho ype: Attak or imply a lingering Qi preene. In either ae the Dete N: effec i muh the ame. i i eentially a trap that Attack: d again Parry unleahe a partiular Kung Fu ehnique. e GM Effe: d Damage need to deign eah uh Qi Memory rap individDisarm N: ually, aigning Qi Rank and Diipline Rank baed on the Martial Hero who reated it. ee are large blade powered by bow-like mehanim that lah or ab at target and are uually When a haracer walk into the preene o a Qi triggered by a wire. ey do d Damage. Memory rap it briefly appear a a human hape and unleahe the ehnique again them. e only way to “diarm” a Qi Memory rap i i the haracer manage to pull off a ounter. i i the only time IT TRAP ype: Obtale that haracer have an opportunity to rike the Qi Dete N: Memory. I they ueed and do Damage it diipate. Attack: arget roll Athleti N Effe: d Falling Damage Stronger Qi Memory (Optional):Some Qi Memory Disarm N: Speial trap are powerul and do not go away afer ju a

B

12

P

i i a very imple trap, a onealed pit with a ten to twenty oot drop. ey are either onealed naturally by the ontour and lighting o the environment or have a layer o extremely ollapible material that break when anyone walk aro. I a peron doe not ee the pit and walk into it, they may get an Athleti roll N to avoid alling. I they all, the pit doe d Falling Damage (or more i it i greater than twenty eet). A eond Athleti roll to redue Damage i allowable under the Falling rule.

ingle ounter. take Damage equal toneed theirto Qi rating. So aey Qi an Memory rap, would take Wound beore it ade.

Spiked pit traps: ee untion jut like a normal pit trap but have pear or pike et at the bottom, whih ue the weight o the vitim’ all to impale them. ee do d Open Damage.

THE REVENGE OF THE FLYING GUILLOTINES Someone with a eriou grudge againt the party

ADVENTURE IDEAS Below are adventure uggetion that an erve a the bai or ampaign or enario, a well a ituation that an be thrown into the game during play to keep thing lively.

hire or kidnap an ingeniou holar-offiial who i amou or hi lever invention. ey ore him to make the perec weapon: a flying guillotine. e

nemei then disathe or her ollower to attak the party’ allie, leaving hi a wake o beheaded bodie in the area. What art out a a murder inveigation lead to a deadly trap or the party. Following the trail o lue play right into their enemy’ hand a a group o diiple armed with Flying Guillotine await their arrival.

427

12

MR. YAN’S CORPSE

THE RUMOR OF CALAMITY STAR

In thi adventure the party i paid Silver ael to transort the body o Mr. Yan Kang, a wealthy bean urd merhant rom a village near Chen to hi aneral grave in Rong Yao (or whatever loation work or the enario). ere it will be reeived by Chie Minier o Juie, Pei Heng (hi ather and Yan Kang’ ather were worn brother). e diffiulty will be finding omeone to perorm the Spirit Keeping Ritual. e added diffiulty i that Mr. Yan’ wie, Nu, plaed a ure paper (reading “remain”) inide hi body, making the Spirit Keeping Ritual N rather than . Not only that, but the aer o the ritual take a Wound or eah ue. I thi ail, Mr. Yan will rie up a a Jianghi, or Hopping Gho.

A range ar appear in the ky or everal night. Week later player hear rumor that the ar heralded the birth o a hild ated to dethrone the emperor and take hi plae. Should the party or their ec take an intere in the matter, they find themelve in a rae to find and protec the baby rom the minion o the Gloriou Emperor (inluding the Yao and eret allie in the Banyan). When they find the hild, it i a girl, whih immediately divide any upporter he might have. i i or a more longterm ampaign goal.

THE SEARCH FOR THE IMMORTAL REALM

A prominent leader o the martial world eretly hire a group o holar rom Hai’an to reruit thebrave and ronge member o the major ec on a great expedition to Zun Shan Peak to find the gate to the Immortal Realm. e PC are among thoe reruited. He ha alo been eretly working with the Zhan Dao Empire and been lent ome o the emperor’ Yao to ambuh the great heroe and kill them on Zun Shan. e emperor promied the ec leader the throne o Li Fan and Hu Qin i he an unite the martial ec under hi authority and take Hai’an. Killing the key Martial Heroe on Zun Shan i ruial or him onolidating hi power without hallenge. O oure the emperor ha no plan to honor thi agreement, or him it i enough to topple Hai’an and plunge the marital world into hao o he an move hi own ore outh. THE MERCILESS FATHER-IN-LAW

A very powerul Martial Hero who love hi daughter dearly ha deided one o the male PC will make an exellent on-in-law. He i onvined they are a perec math and take any rejecion a a peronal inult. I the PC doe not agree he may reort to kidnapping or brute ore to have hi way.

428

MISTAKEN IDENTITY

Someone in the martial world ha a eret grudge with one o the PC. He or he ue diguie or poibly the Shif o the Chameleon ehnique to maquerade a the player haracer and ommit terrible rime (with the aim o tarnihing their reputation). e individual doe not want a duel or even to kill the haracer.

JOURNEY TO THE SOUTH

A Sun Mai monk reruit heroe to help him reah Kwam Metta in Dhamma, a village in the outh that houe the Pagoda o the Golden Merie. A devotee o the Iron Sky Maiden, he eek to learn more about the lady’ hiory by finding artiac and text. Getting there will be a dangerou trek through humid jungle filled with threat the player have never enountered beore. One there they diover that the plae i abandoned, that it protecor, the Seventh Brother o Iron Sky Maiden, wa turned into a Proound Spirit. Beore he died he plaed the Dragon Spirit o the inhabitant into a Jade urtle to protec them rom an impending invaion. However he wa unable to omplete the ritual beore the attak twied him with orery. e bodie o the inhabitant were lef behind a Phoenix Gho (beaue their phoenix sirit remained in Brother their bodie). e Jade urtle mu touh Seventh to omplete the proe and revere hi tranormation. ey an find the Jade urtle in the Pagoda o Golden Merie and alo unover lue about the village’ terrible pa in it upper orie. However it retain ome reidual protecive ward lef by the Iron Sky Maiden herel, that pit intruder again the rime o their own pa, their ated uture and even themelve. One obtained, the Jade urtle will need to be returned to Iron Sky Realm (where the true adventure begin). THE FOUR FINGER

MANUAL

e player hear the ound o murder in the reet rom their inn room window. Inveigating they find the dead body o a ormer Hai’an offiial living under an aumed name in the Banyan. Hi murderer were a group o Yao (seial agent o the emperor) and an be een fleeing into the nearby wood. e offiial wa killed or a puzzle box he poeed that ontain a gazetteer deribing the loation o the omb o the imele Maer. I the player ollow the Yao, they an retrieve the puzzle box and unover it ontent. I they inveigate the murdered offiial,

they an learn that he wa on a seial ommiion harged with finding the Four Finger Manual and wa eeking inormation in the Banyan. In hi houe are report he wa ending to hi upervior in Xuanlu ating that he believed he ound the loation o the omb o the imele Maer and believed thi to be the final loation o the Four Finger Manual. Should the player eek the tomb, they find themelve embroiled in politial intrigue rom beyond the Banyan a both imperial and Hai’anee agent eek to thwart or ally with them.

THE TRAVELING CARAVAN

e player arrive at a town or a market. ere are numerou trader and aravan that are there with great ale and plenty o ware. e next day, the player learn that a peron ha gone miing in town (afer all the merhant have lef). Supiion all on the player, ine they are the only ranger till in town. e player mu lear their name by invetigating while under rutiny and threat o arre rom loal offiial. e player diover that eah town that the aravan top at, a peron eem to go miing, though thi i ofen only diovered a day THE GREAT COMPETITION or two later. e player may eventually make the Soon afer the player diover a powerul item or onnetion to a peifi merhant and hi aravan. important manual, Bronze Maer trie to organize e merhant i acually an evil orerer travelling a ompetition and make the objec in queion it rom town to town uing the “Wealth Attainment” prize. He will fir appeal to their ene o honor and Ritual to get rih. All o hi rihe ome rom thi laim the diovery i too important or the martial method and not hi ale, a one eemed the ae. world, and that ate mu be allowed to judge it e orerer, digui ed a a merhant, kill a peron rightul owner. He will reort to deeption and trik- in eah town, get wealthy, and buy a new art beore ery i need be, or imply go ahead with the ompemoving on to the next ettlement. e vicim’ bodie tition and laim the player agreed to it (threatening are kept under the floorboard o the art, whih their reputation i they bak out). In truth he ovet then have another floor over the top o them. He the item and plan to heat and rig the ompetition move town-to-town killing people o that he may to hi advantage. get rih. e orerer ue the money he ollec to buy more ritual and to enjoy the omort o the world’ fine reaurant and tea houe. A an THE SWORD OF TI ME optional twi, the dead bodie ould be Jianghi A player ome aro a peial word under ommon under the orerer’ ommand. irumtane (ound in a dungeon, or bought at a hop), and the word eem ompletely ordinary. ere i ano in or any way reature. until the When playerthi enounter Guieffec (gho) imilar happen, the word transort them bak in time where they witne the death o the peron who would beome the Gui, and the irumtane behind how the gho wa ormed. e player mo likely annot interere with the irumtane o the death, but witne the exac ourrene i they were there but inviible. e Gui then beg the player to redeem it, o that it may be ree o it aferlie a a gho. I they deide to ignore the Gui’ plea, it get angry at them and attak; or they an work to avenge the Gui and fight to have it releaed rom it unearthly bond. I the player righteouly avenge the Gui, they alo gain luk or the oure o their next ull adventure. e word ontinue to ativate like thi i it i held when enountering a Gui or pirit who died in unuual irumane. SeeSWORD OF TIMEentry in CHAPTER ELEVEN: MANUALS AND OBJECTS OF POWER.

12

MANAGING THE CAMPAIGN Adventure are one thing, but holding together a game over the long haul i another matter. e ampaign i the broader ontext that your adventure fit into. ere are lot o way to manage ampaign and make them la. Here are ome thing that work or u.

EXPAND THE CAMPAIGN When the player wind down and have reolved all their onflit and ahieved their goal it an be triky to know where thing might go next. I your ampaign run out o uel, or player run out o lead, expand. Introdue new haracer, new threat, new development, new angle or them to purue. e

world doe not opCheng. ju beaue the partygrow detroyed the Manual o Emo Let the world around the player and expand. Build off what ha ome.

429

CAMPAIGN BACKGROUNDS ough the etting material o thi book et the tage or your ampaign, you may want to take thing urther and devie a more peifi bakground to rame your ampaign. i an be helpul in giving it ou and tying it more diretly to your PC partiular bakground (though it need not do o). Deviing a ampaign bakground i quite imple and you hould onruc them in a way that uit your playyle.

12

430

Your player may or may not be drawn into thee event themelve. In ac, it i ofen be when they are not. i merely erve a the urrent ituation in the martial world or your ampaign. You an take orm what it what you need, inorporating asec into your adventure. i will give your player the ene that they are living in a world inhabited by haracer and ec with motive and goal. It i an acive, ongoing world, not a paive one.

e fir thing to undertand about ampaign bakground i while they do et the age; they do not neearily orm a ampaign ar. e ampaign bakground i more like a well you an draw rom a you deign adventure. I the player are intereed in exploring the bakground, it may eature more prominently over the oure o the ampaign.

TABLE OF FUTURE EVENTS

an exellent a ampaign bakground. Perhap therebai wa a or battle over the blade, and in the onflic it ame into poeion o a group o heroe (Leng, Min, Weng, and Shu). Originally taked by Myi Sword ec and Heiping ec with retrieving the blade rom the with, they ole it or themelve when Leng and Min ell in love and got married (a violation o Heiping ec’ rule). i aued a eud between many ec in the martial world and ulminated in a fiere battle at Zhe Valley Canyon when Weng betrayed hi allie and helped Lady White Blade o Myi Sword ec deeat them. Leng wa killed in the battle and Min lo her arm deending him. Shu wa killed but Weng urvived. e reult wa the Wind Sabre o Sunan ended up in the hand o Lady White Blade. Min fled to the mountain eeking proound Kung Fu to help her obtain revenge. e ampaign take plae ten year afer thee event, when Min return to the Banyan region wreaking havo on the martial world, alling herel One Armed Demon. Deserate or an edge, Lady White Blade begin a earh or the Phoenix Crown o Bao (whih pair with the abre) auing many other in the Banyan to do the ame.

Withoutome. many event, by and the player an alter the Whenacion you roll reord event in your ampaign alendar, thee are done with the aumption o no intervention. ing may hange i the player deide to intrude themelve.

(OPTIONAL) i i ued to onruc a uture event timeline. i will allow you to plot everal year into the uture or determine event a needed. Ue it in onjuncion with a ampaign alendar. Ue it a inpiration. Roll randomly and interpret the reult. Modiy a needed. Begin by imply taking the element in the etting You will ofen need to roll on able IV to determine the loation o the event. a preented in the rulebook and etablih ome reent event that give you a lear ene o where Eah month roll and mark down the day or time poible adventure and motivation might arie when the event begin to develop. It i important to rom. ee ould be event within the la ew week reate new event independent o rolling a well, or hitherto unknown event rom the la ten or baed on prior one. A new event our they might twenty year. Here i an example rom one o our ugge urther development. For example a maive own ampaign: drought or amine ould trigger a migration, and thi in turn ould trigger an invaion. ere i no In the rulebook the Wind Sabre o Sunan i poeed need to roll or thee additional event. Ue the table by the With o Zhaoze Zhou, but oveted by many a tool, not a omething to limit poibilitie. other, inluding Heiping ec. i ould erve a

Table IV: LOCATION OF EVENT ROLL( 1d10)

RESUL

1

ZhanDaoEmpire

2 3

Ditantland Fan Li

4

Qin Hu

5

Hai’an

6

Banyan

7

Dhamma

8 9

KuhenBain YanguPlain

10

Chai Yun

Table I: MONTHLY EVENTS Table III: HISTORICAL TURNING POINT

ROLL (2d10)

RESUL

2

Roll on ABLE II Important amily or group die or vanihe myteriouly

ROLL (d100)

RESUL

3 4

Loal event or etival goe terribly wrong

1

Global plague

5

Great artit (muiian, poet, ator, et) hold an important publi perormane

2

Major tehnologial development our

3-4

New martial et arie

6

Diater trike a mall village or ward in a town

5

Civil war

7

Small group o bandit plaque a region

6

New religion rie and pread

8

New loal magnate emerge

7

Major invaion rom a ditant power

9 10

Sign o or portent o the uture appear (roll in advane to determine uture event) Great leader or peronality i involved in andal

8-9 10

State ollape

11

Nothing ignifiant, buine a uual

11

Shit our in one o the upper or lower realm

12

New ong, poem, work o literature or rat item gain popularity

12

Major migration our

13-15

New tehnology or innovation

13

Great artit or ratmanemerge attrated ollower

16-17

New alliane ormed

14

Loal torm

18-19

Old alliane broken

15

Serie o murder our

20-21

Major poliy hange

16

Fire break out in a ward or village

22-25

New trade good introdued rom a ditant loation

17

Montrou threat briefly threaten a loal population

26-28

Diater trike a ity

18

New publi nuiane or oial diturbane appear in a town or provine

29-30

Signifiant reorm or retruturing o oiety attempted

19

Someone hold a tournament or ontet

31-35

New trade good diovered loally

20

wo martial et on brink o onflit

36-38

Minor invaion rom a ditant power

39-40

Exiting martial et plit into two

41-43

Eonomi diater

44-45

New ettlement i etablihed or an exiting

46-50

ommunity grow oniderably Exiting religion gain many ollower and pread

51-55

Famine or drought

56-60

Great evil or montrou threat pread ar and wide

61-65

Moral pani pread

66-67

Conflit arie between religion and government

68-70

Great fire devatate a region or entire ettlement

71-75

Government tart major projet, uh a a anal or other work

76-80

Government beome le oppreive and trive to improve ondition o population

81-82

Government beome more oppreive

83-85

wo great Martial Heroe have a duel (1 in 10 hane eah one die)

Table II: MAJOR EVENT or DEVELOPMENT

Major invaion rom a nearby power

ROLL (2d10)

RESUL

2

Roll on ABLE III: HISORICAL URNING POIN

3

Key figure in martial world die or i killed

4

Loal warlord rie

5

Minor invaion our

6

Minor migration our

7

Martial Villain bullie a loal population

8

Something anient and important i diovered

9

New montrou threat arie, omething never een beore

10

Individual gain great influene or pretige

11

New ativity or patime gain popularity

12

wo martial et go to war

86-88

Major natural diater

13

New muial, literary, poeti or other artiti orm gain popularity

89-90

Exiting trade good beome plentiul

91-93

Exiting trade good beome are

94-95 96-97

Major upriing our Soial hit our, uh a the rie to power or importane o an exiting la

14

Natural diater our

15

Minor upriing our

16

City i plagued by a great evil or montrou threat

17

New publi nuiane or oial diturbane pread widely

98-99

New people emerge

18

Important leader marrie or ha a hild

00

Major artiat or powerul reli emerge

19

Important leader die

20

Loal government rak down on a peifi rime or pereived oial problem

12

431

MANAGING NPCS

THE SECT AND NPC MAP

Wuxia i very oued on haracer and Wandering Heroe o Ogre Gate embrae thi. You hould fill your adventure with intereing oe or your player to ae and try to make them eah and out in ome way.

12

i method i a peial way to trak your NPC and ec during play. Baially you ju print a map o the Banyan or Qi Xien rom thi rulebook and plae it behind your GM reen. en you put token on it repreenting the poition o different group o NPC (poibly entire ec). Move the token around Nikname are ueul here. ey help make NPC a they go about their buine and/or reac to player memorable but alo give the GM a ueul tool or acivity. i will not be neeary every eion but viualizing the haracer. e nikname an be a it i a very ueul tool i you have a lot o thing going good arting point to fleh out a onept. on and very acive NPC. It i alo ju a good viual repreentation o what your NPC option are. I you Beaue player will ae o many oe, the goal here Lady Blade i thi in Chen i not to make eah one have layer o depth (though know ole one oWhite her manual, giveand youthe an player idea o you an do that), rather it i to make them pop out how eay it will be or her to ath up to them or in memorable way. Giving them a rong but narrow trak them down. haracer trait, paired with appropriate Kung Fu ehnique and weapon an make or a laing impreion. I Iron Hawk ha tehnique like Cluth NPCs AND ENCOUNTERS o the Hawk and Iron Body and i needlely onON THE FLY rontational, it will be eay or your player to reSometime you need to ome up with at on the member him. fly or enounter. A a general rule o thumb ue the ollowing Rank or your NPC kill baed on the kind o hallenge they repreent. An underling TRACKING SECTS AND NPCs an have all d in Key Skill, while a Maer ought It i very important to keep trak o the different to have d in Key Skill. For ehnique, ju grab ec (and other group) and NPC acive in the am- enough o the appropriate level or the enounter (i paign. Not only do you need a ene o where the appliable). Ideally you have at beore play to reate major player in a given ampaign are and what they more textured enounter, but there i nothing wrong are doing, you will alo want a general ene o where with aigning a uniorm d or d to all ki ll to everyone and hould they get pulled into a itua- keep it eay. tion or enario. While the ec entrie in the ruleC H A LL E N G ER SK ILLL EV ELS  EC HNIQU ES WOUND S book may be enough at the beginning, a your ampaign evolve you will probably need to trak thing Underling 0d10 Noehnique 1 urther. ere are a ew poible way to do thi. Diiple 1d10 QiLevel1 3 For traking NPC the key thing i to update them. I your player ut off Daning Hawk’ right arm at the Silk avern, you will want to note that. Some people ue NPC table or thi, other ue index ard. I ue individual NPC heet in a ring binder plu a maer NPC table. Whatever work or you, that i how you hould manage it. It i alo helpul to note motivation relevant to ampaign event (i the player have the Wind Sabre o Sunan and Laughing Fox want it, it i good to write that down).

432

SeniorStudent Mater

2d10 3d10

QiLevel3

7

Qi Level 5

11

NPC GROWTH OVER TIME

A the Player Characer advane they will grow more powerul, ome o their oe will keep up, ome will plateau and tagnate, while other will ontinue to exeed them at every turn. Over the oure o the ampaign update your NPC with thi in mind. A For ec my preerred method i to draw a diagram haracer who wa Qi Rank when they fir arted o all the ec with note indiating their urrent (and thereore preented a huge hallenge) may never goal and line with ymbol indiating their preent disoition to other ec (thi la bit i important the advane beome eayavitory orthat them down road.and On the otheran hand, haracer eemed beaue it an hange a lot over a ampaign). I alo like no threat at all when they were Qi Rank , ould inlude key NPC in thee page. ey are a helpul learn a bunh o eret ehnique and advane rapidly at-a-glane way o figuring out how thing develop to poe a eriou threat. I a haracer doe advane, or how different ec reac a event our. have a reaon or the breakthrough, a thi will make the exhange more intereing hould it ome up.

CREATING NEW KUNG FU TECHNIQUES AND RITUALS While the Wandering Heroe o Ogre Gate book ontain plenty o Kung Fu ehnique and Ritual, we rongly enourage GM to reate new ehnique a needed. Wuxia i a big genre and a ingle ecion o a rulebook annot ontain all poible Kung Fu abilitie. I you ee omething in a movie or book that we did not inlude, by all mean make it yourel. I your player expre intere in a ehnique that ound like it ought to exi, you hould work with them to reate an entry or it. We were limited by

Generally you hould begin with the flavor o the ehnique (what it doe in the etting) then deign mehani to fit that.

CHARACTERS CREATING NEW TECHNIQUES In haracer, player an try to devie new Kung Fu ehnique o their own when they reah Qi level . i hould be omething their haracer would plauibly ome up with. For example a player haracer who ha reently had trouble deeating a oe

page ount, and ould only inlude o many o eah in the rulebook.

who keep uing Steel, mightthe tryplayer to develop a ehnique that Spinning overome it. One deribe the ehnique, you deide what Qi level it i, how muh Damage it hould do and all other meGM CREATED NEW TECHNIQUES hanial detail. In order to maer the ehnique, e GM evaluate eah new ehnique and deter- the player mu send twie the normal amount o mine element like Damage and seifi effec. XP and devote month plu month per Qi Rank While you hould aim or ome rough balane, we o the ability to learning it (thi time an be broken have avoided a ric approah o aiming or pure up and divided a needed, it doe not have to be parity between abilitie. We ound in playte that ontinuou). too muh o thi made thing ar too imilar. I a Kung Fu ehnique eem too good in play, try im- ry to emphaize deigning ehnique rom the poing a negative effec or ue or a downide fir, point o view o the haracer, not the player. then onider reduing the power level i that doe not help. However there i nothing wrong with an COMBINATION TECHNIQUES extremely effecive tehnique exiing in the etting One way to reate new ehnique i to ombine (eventually omeone will figure a way around it). exiing one. For example, I am the Arrow i a ombination o Spear o the Infinite Emperor and A a rule o thumb (one you hould be willing to violate) ue the ollowing guideline: ehnique that deliver Extra Wound: ee hould do an amount o Damage roughly equal to their Qi level on a Catharti ue o the ehnique, i there i ome negative o o uing the ability. I the ehnique ha no negative o, it hould do hal it Qi Rank in Extra Wound.

ehnique that do Damage roll:Generally d Open Damage per Qi Rank plu Extra Wound per Diipline Rank i aeptable or a andard Kung Fu ehnique. I there i negative o o uing the ability, then thi ould inreae (or potentially double). e mo a ehnique hould do i about Wound to a ingle target. Proound ehnique an exeed thi ooure. ehnique with ignifiant o or that have very narrow appliation hould be able to exeed all the above guideline. We have to emphaize thee are merely rule o thumb. e etting aume ome ehnique are better than other, o it i okay to have one that i exeptionally powerul rom time to time.

12

Great Stride. o oure an reate ehnique but oe anGM player haracer. i uh ollow all the above guideline but with the added rule that anyone learning or uing uh a ehnique mu know the Kung Fu ehnique that they are baed off o. ee hould alo make a bit o ene. ey hould not be random ombination but rather fit together in a way that reflec the ontent o the different ehnique. Combination ehnique are a helpul tool. ey are meant to emulate wuxia enario where the haracer realize that two ehnique an be ombined or greater effec. i open up all kind o poibilitie one you art pairing up different ehnique.

433

NEW RITUALS Wandering Heroe o Ogre Gate eature upernatural element, but it i not a magi-heavy etting. ereore we inluded a maller number o Ritual than Kung Fu ehnique. But thi doe not mean our ritual entrie are all that an or hould exi in the etting. GM hould eel ree to make their own a they are needed.

12

Ritual are different than Kung Fu ehnique. ey are oniderably more dangerou to ue and thi i omething o a natural balaner. Beyond their built in o, seifi power have additional danger and rik. e more powerul a Ritual, the greater the rik and o hould be. When reating a new Ritual think o the effec fir, what it i you want the ritual do, then reate the mehani. Ue the exiing Ritual in the book a model and look or insiration rom hiory, movie and other oure.

434

CHAPTER 13

ADVENTURE: GHOSTS OF THE PAST layer are given a ontrat by Lady ao o the Emerald Seurity Company to invetigate the myteriou death o Su Long (an engineer in Chen) and hi daughter. ey learn that Long may ill be alive and that hi daughter wa een in the ity. Inveigation lead them to the Golden Grotto Aademy, where they learn Headmater Mu ha abdu ted Su Long and ored him to reate a terrible devie to be unleahed at the Emerald Inn.

KEY NON-PLAYER CHARACTERS

Dee Benli: Su Long’ replaement

Headmaster Mu:A eunuh who run the Golden Grotto Aademy

diiple but Mu wa arrogant and abuive toward thoe le intelligent and virtuou than himel. Hi intolerant attitude earned him the enmity o a hero named Iron Lion. ough Mu tried to adhere to the ode o Dehua, Iron Lion puhed him too ar and he lahed out. Unable to ontrol hi anger, Mu killed Iron Lion afer he had already oneded deeat.

Firelance Brothers: wo gruff member o Red Claw Gang hired by Headmater Mu keep an eye on the Inn o the Emerald Monk

13

What Mu did not know at the time wa that Iron Lion wa the nephew o Lady ao (owner o the Inn o the Emerald Monk). Later he onoced a plan or revenge. Fir he ued her influene to have Mu Iron Ghost/Menglao:A member o Myti Sword expelled rom the Dehua ec. Afer hi expulion, ec hired to abduc Su Long and Su Yuyan. He he beriended him and nurtured hi deire to ettle want to eal the Report o the Phoenix Crown the ore with hi ormer ec. She told him about rom Golden Grotto. the Merile Willow Manual and aid he knew where it wa. With the Merile Willow Manual in Little Venom:A member o Zhaoze et hired by hi poeion, he aid he wa ertain he ould Headmater Mu to help protet hi plan murder hi ormer maer. However he wanted proo o hi ommitment beaue the Merile Mini ter Zhao: An invetigator in the Bureau o Willow Manual wa no ordinary book o ehnique, Jutie it ould only be ued aely by eunuh, whih would require aration. I he perormed the aration Poet Hong: A riend o Su Long who ee her immediately he would reveal it whereabout and daughter and hire the PC to inveigate hi revenge would be aured. He did a he wa aked, but aferward Lady ao alled him an ‘inec’ and Su Long: Offiial in Bureau o Work ‘murderer’. She wanted to ee him live the re o hi lie in humiliation orkilling her nephew. However Yuyan (daughter of Su Long): i i Su Long’ he aid he would keep her promie and reveal the daughter. She i held by Headmaer Mu o Golden loation on her deathbed. Grotto Aademy. ey have dreed her a a boy and he now ue the name Yuenheng. Mu retired rom the martial world and made a name

INTRODUCTION i i an adventure or a party o Qi Level - . It i an inveigation with upernatural element and intended to expoe new player to key asec o the game. It work be i the party agree to work or the Emerald Seurity Company but they an be brought into the adventure through a number o other poible hook. While it an take plae any time during the year, it work be i it begin two week beore the art o the Dragon Feival. Be ure to amiliarize yourel with the bakground inormation. e more you remember the eaier it will be to inorm the player a they onduc their invetigation.

436

or o himel in Chen whereAademy. he beame headmater the Golden Grotto Hethe dropped hi old name, adopted the urname Mu and hid the detail o hi pa. ere he brooded over hi miortune and began deviing a plan to avenge himel again Lady ao. Mu sent hi lie traking down text to help him loate the Merile Willow Manual and to enable him to obtain hi revenge. He ound a Yen-Li treatie on Ritual o the Weern Heaven. But thee were all limited, only draining Qi or hort period o time. However hi udie o arology led him to the ollowing onluion: he ould draw on the power o the heaven i he timed the Ritual perecly and hanneled it appropriately. He needed a great engineer to make an aronomial lok apable o uh preiion and o grounding the sell o it perecly onneced with the heaven. i led him to Su Long.

BACKGROUND Eunuh Mu, the urrent headmater o Golden Grotto Aademy, ha a eret. Hi real name i Du Jian and he wa one a promiing young member o Dehua ec, alled Smiling Monkey by hi riend. Hi kill and intellec were widely reseced by hi ellow

THE ABDUCTION OF SU LONG

Su Long wa a high-ranking holar-offiial in the Department o Work in Chen, and wa the vie adminirator o the Offie o Reearh and Development. In partiular he wa a highly killed engineer

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THE ASTRONOMICAL CLOCK OUTSIDE THE EMERALD INN

o mehanial devie and wa produing innovation buried outide the ity with adequate tablet. e in aronomial lok and armillary shere. purpoe o aking their death wa to eliminate any entanglement with the ity government. When Headmaer Mu realized he would need Su Long’ help to enac hi plan, he initially attempted wo week later, Yuyan eaped. Iron Gho traked to peruade him to voluntarily ai. But the engineer her down at the Gho Market, bringing her bak to aked too many queion and appeared usiiou the Golden Grotto Aademy. When Iron Gho haed o the headmaer. Headmaer Mu deided to kidnap her through the Gho Market, Poet Hong (a riend Su Long and ore him to work on hi projec. o Su Long) aw Yuyan and reognized her. ree month ago Mu hired Iron Gho (a member o the Myi Sword ec) to abduc Su Long and make it appear a though he and hi amily had died in a fire, giving him ilver tael or the tak. Iron Gho brought both Su Long and hi daughter to the Golden Grotto. While there Iron Gho aw the Report o the Phoenix Crown in the Golden Grotto Aademy library but aid nothing. e Report o the Phoenix Crown i a book that ontain the lue to the whereabout o the Phoenix Crown o Bao.

Afer that Mu plaed a attoo o the Demon King on Su’ daughter Yuyan. He then told Su Long that he would kill Yuyan unle he helped him reate an aronomial lok or hi ritual at the Inn o the Emerald Monk. He devied a heme, giving Su Long a new identity (alling him Maer Ling). He then had one o the Grotto’ enior teaher, Dean Zu Yu-Cheng end Su Long to the Emerald Inn to build an aronomial lok to ommemorate the upoming Dragon Feival a a gif rom the ity o Chen.

Afer the abducion, Iron Gho burned the home and plaed the bodie o two vagrant in the building. ee were ound the next day by the Bureau o Juie (by Minier Zhao). eir bodie were then

In the meantime, Headmaer Mu, kept Yuyan at the Grotto under the guie o being a udent. He dreed her a a boy and told her to ue the name Yuanheng. However he wa permitted to go out with ome o

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Mu’ own udent to Xu’ Mutton Stew Reaurant learn it power and ue them again Dehua ec. Mu alo enured that one o hi loyal udent, Dee where Poet Hong one again aw her. Benli, wa promoted to Su Long’ po at the Bureau o Work. THE GHOST OF YUYAN

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Su Long’ good peronal riend, the poet Hong, aw Yuyan twie ine her ‘death’ and believed her to poibly be a gho. Ju two week afer the fire, Hong aw her at the Gho market and tried to ollow her but Yuyan ran away. Hong aw her ix week afer the inident at Xu’ Mutton Shop Reaurant with ome udent. e udent immediately ditraced him and uhered Yuyan away when Hong eemed to reognize her. By the time Hong reahed them he wa gone and they laimed not to have een any girl. Poet Hong ha retted over the iue ine and deided to end a letter to Lady ao eeking to hire Martial Heroe to look into the matter. He i not ure whether Yuyan i a gho or in trouble but want to get to the bottom o the ituation. SU LONG’S ASTRONOMICAL CLOCK

e interior o the lok have Yen-Li pell written on them. When the dragon ar and emerald monk align in the ky, the sell will acivate and draw on their power, draining all the Martial Heroe Qi who are preent, bringing hame to Lady ao and putting her at the brink o death by uking her lie. i will allow Mu to approah aely with hi army and demand Lady ao tell him where the manual i. e lok wa ent to Lady ao rom the Golden Grotto Aademy a a gif rom the City o Chen under the guidane o Dean Zu Yu-Cheng and helpul junior udent.

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THE DRAGON FESTIVAL

i i held at the art o sring eah year when the Dragon Star align with the Emerald Monk Star. It mark the new year and i elebrated with gif giving, firework, mui and marriage. e avored olor or thi eival are red and blue. e Dragon Feival our two week rom the art o the adventure. MU’S HIRED HEROES

Mu know hi plan i not ool proo, and while he i a apable Martial Expert in hi own right he took the preaution o hiring Little Venom rom Zhaoze ec to help protec him rom Lady ao. He alo hired the Firelane Brother to enure thing go moothly at the Inn o the Emerald Monk. In addition he ha hi loyal riend, Dean Zu Yu-Cheng o Golden Grotto Aademy a well a hi tudent. MERCILESS WILLOW MANUAL

i i the manual Lady ao promied to Headmater Mu. It may not beome important in play but i the player eek it out, it i preently loated in Zhe Valley where the maer ha it under protecion. REPORT OF THE PHOENIX CROWN AND

MYSTIC SWORD SECT e player may get embroiled with Myti Sword ec i they take the Report o the Phoenix Crown rom Golden Grotto Aademy. i i omething that ould turn into it own adventure a they party ontend with Iron Ghot/Menglao and Lying iger (who THE BLUE DRAGON-MAIDEN MEDALLIONS both belong to Myti Sword and want the report o i retangular medallion i ut rom turquoie and they an loate the Phoenix Crown). arved into the hape o a wordwoman wrapped in a dragon. Anyone wearing uh a medallion i proteted rom the Atronomial lok and rom the Wetern Heaven Ritual. Preently there are three uh medallion. Headmaer Mu wear one, Dean Zu Yu-Cheng wear another, and Su Long the final one. Eah medallion i worth roughly sade.

THE PLAN At the appointed hour, Mu intend to ue the lok to drain the Qi rom all the Martial Heroe at Lady ao’ inn, then arrive with a hired army and ore her to tell him where the Merile Willow Manual i. One he ha the manual, Eunuh Mu plan to

INITIAL SET-UP: THE INN OF THE EMERALD MONK

ARRIVAL AT THE EMERALD INN

When the PC arrive at the Inn, Lady ao i peering her huband to make all the temple arrangement i i where the player are ontraced by Lady ao o or the Dragon Feival (inviting prie and monk). the Emerald Seurity Company (and owner o the Inn o e inn itel i filled with everal heroe (Silver the Emerald Monk) to go to the ity Chen o and inveiHaired Cat, Shaky Monkey, Red Faed Ogre, River gate the uppoed death o Su Long and hi daughter. Dragon, under Godde, Madame Hamaya, the For more detailed inormation on the Inn o the Firelane Brother and Elephant Empre). EventuEmerald Monk ee it entry in CHAPER EIGH: ally Lady ao will all the player to meet with her, PEOPLE AND PLACES. but give them an opportunity to explore fir. ABOUT LADY TAO AND THE EMERALD SECURITY COMPANY Lady ao i a hrewd buinewoman who run the Inn o the Emerald Monk and the Emerald Seurity Company. ere i a natural ynthei o thee two venture beaue the inn i onidered neutral ground by Martial Heroe in the Banyan Region, o they are ofen preent looking or work. Work ome in the orm o ontrac rom merhant, loal magnate, wealthy amilie and other. Mo job involve tranporting good rom one plae to another, inveigation or bodyguard ervie.

ere are alo many men working on a large projec outide that appear to be a maive aronomial lok and water wheel. Dean Zu Yu-Cheng i here with hi udent overeeing the projec. Su Long i here a well but under the aumed name o Maer Ling. He i working loely with Dean Yu-Cheng to make ure the onrucion ollow hi plan.

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I the player look loely at Dean Zu u-Cheng they notie he i wearing a turquoie medallion haped like a wordwoman enhrouded by a dragon (thi i the Blue Dragon-Maiden Medallion). oe who do not acively examine him may ill notie on a Detec roll (N ). e ame applie to Su Long, who i adventure work be i the party already belong i alo wearing uh a medallion. I aked about it, to the Emerald Seurity Company or ha been di- Dean Zu u-Cheng ay they are ymbol o luk reced there reently by omeone uggeing poible purhaed in Chen rom a paing merhant. employment. However every party i unique with it own motivation, o you hould uomize the e aronomial lok wa given to Lady ao or the hook to the hara ter. Feel ree to ue any o the upoming Dragon Feival (a new year’ elebration uggetion below. HOOKS

Poet Hong contacts the party:Have Poet Hong peronally ontat the party afer he hear rumor o their martial kill. e Party is Hired by the Emerald Security Company:i i the tandard hook. e party either hear about employment opportunitie at the Emerald Seurity Company through rumor or they are ontaced diretly by Lady ao aking them to ome to her inn to diu a buine arrangement.

that our in three week e when Phoenix and Emerald Monk ar align). itythe hoe to make the gif at the urging o Headmaer Mu. Lady ao ha no idea that the aronomial lok i acually a inier devie that will drain the Qi energy o the all the Martial Heroe preent mid-day during the Dragon Feival. She i planning an enormou elebration that day. MEETING WITH LAD Y TAO Lady ao take the party into a private dining area

upair giving them plate o red-braied pork, vegetable and up o wine. She i a buy peron and hek ome o her aounting on an abau while seaking with the player haracer, rarely looking direcly in their eye. ough he ak the party ome e Party Knows Su Long:Uing thi hook, the party know Su Long prior to the adventure. For thi queion about their previou work or adventure, ultimately their inexperiene will work in their avor, to work, you will need to introdue them to the haracer beore hand. One poibility i Su Long a he need people without many onvoluted tie in the martial world or thi job. She usec oul play, hire them to or ome mall ervie in hi apaity a Vie Adminirator o the Offie o Reearh and o the le reognizable her agent, the better. Development. Have the party hear about Su Long’ death ollowed by rumor o ighting o hi daughShe explain that he ha reeived word rom Poet ter. I thi i not enough, Poet Hong ould ontac Hong in Chen that hi good riend and daughter died the party a well. in a fire everal month ago, but believe he ha een

439

the daughter on two oaion. He i onerned that he i being haunted or going razy, but more worried that omething usiiou i going on and i willing to pay to have the matter inveigated. Lady ao offer them the ontrac or thi job and ay i they aept they hould go to Chen and learn the detail rom Poet Hong.

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Payment: ey will be paid ilver tael i they agree (by Poet Hong himel when they meet him in Chen) and be paid moretael i they ueed (thi i a oniderable um, , pade in total). She explain that the amount i due to Poet Hong’ generoity. I they rejec the offer, he mok them a ool, but repet their wihe. Lady ao i hoping to impre the party with thi offer, o they return to work or her on a more permanent bai. THE FIRELANCE BROTHERS

A the party talk with Lady ao, the Firelane Brother take note and try to lien in rom a nearby table. Allow the player to make a Detec roll N to notie. I they detec the Firelane Brother eavedropping, the brother will try to ac a though they are offended by the player’ preene. ey will not violate the neutral ground o the Emerald Inn, but they will attempt to deflec any usiiou by making it eem they merely do not like the party.

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they will take the group to a nearby hut and interrogate them, then wath them in hif, not releaing them until afer the Dragon Feival. Oaionally they will rik leaving the player alone o they an pracie their Kung Fu together (whih may afford an opportunity to eape).

Firelane Brother aci: e Firelane Brother are more about flair than effecivene. ey like to bully and take their time. ey uually tart off by firing their fire lane, then they move to Spear o the Infinite Emperor. I they get annoyed, they will ue Lah o the Fly-whik on peifi target.

F IRELANCE

BROTHERS (BA AND TING)

e Firelane Brother are idential twin who work or Red Claw Demon and are important leader in the Red Claw Gang. ey both have oul temper, being prone to outbur and bullying at the lighte provoation. Generally they don’t get along with other or ollow rule well. While loyal to Red Claw they reely bend hi order to gain the mo or themelve peronally. Phyially impreive, they preer to go bare-heed and are alway een with their firelane.

e Firelane Brother are working on the ide or Headmater Mu and will try to prevent the player rom reahing Chen. e Firelane Brother intend to op the party rom Defenses: Hardine , Evade , Parry , Stealth reahing Chen and will etinormation up an ambuh them , Wit , Reolve on the road to Naam. eir anor be ound Key Skills:Grapple: d , row: d , Arm Strike: in the next eion a well a in CHAPER NINE: d , Leg Strike: d , Light Melee: d , Heavy NON-PLAYER CHARACERS. Melee: d , Small Ranged: d , Athleti: d , Speed: d , Mule: d , Meditation: d Qi: PART ONE: THE ROAD TO CHEN Max Wounds: e party may take any route to Chen they wih, Weapons: Fire Lane ( d or d Fire Damage the mo direc i to take the road that goe through eet), Fly Wik ( d diarm, roll Damage again Naam. I they ue thi road the Survival Skill roll Parry) will be N and they an move about mile a Reputation: Feroiou-Unju day. However the Firelane Brother have et up an ambuh or them along the way and the party will Combat echnique: Hefy Cruh enounter it i they take the road. I they go by Key Kung Fu Techniques (Waijia , Neigong: ) wood, then the N i but they will avoid the Guiding the Crahing Wave, Iron Foot Stane, Lah ambuh. Moving through the wood take longer o the Fly-whik, Spear Swipe, Iron Spirit Rei(they an only move mile a day through wildertane (Counter) ne per the ravel rule in CHAPER WELVE: HE GAMEMASER . AMBUSH: THE FIRELANCE BROTHERS

e Firelane Brother aim to apture the party rather than kill them i poible. I they do apture them,

Lash of the Fly-whisk:Light melee again Parry, lah around oe at diane o eet. Anyone ruk i pulled toward Firelane Brother that round (Mule roll again Attak roll to eape). Catharti: hrow opponent or d Falling Damage.

Spear Swipe (firelance): Attak up to people. Catharti: oe hit are hurled bak eet (plu an rike up to people otal).

NAAM i i a mall trade town that hold the annual ea Feival. It i known or it anal and dragon boat, a well a the preene o a dangerou blak market . It i quite mall but ha one inn o note: Inn o the Divine Sholar. e player may take re or find rerehment here.

INN

OF THE DIVINE SCHOLAR Proprietor: Mr. Lu Dishes: Steamed Vegetable ( sade), Dongpo Pork ( sade), Yellow Wine ( sade) Rooms ( ): sade i i a imple one ory Inn with a wide pae or table and ood. Mr. Lu erve yellow wine, teamed vegetable and dongpo pork but i willing to uomize meal or thoe who pay more than the tandard ee. ere are three room and eah ha a ingle bed but plenty o floor pae.

I the PC do not interere, ue the reult below. I they do interere run the ombat a normal. e reult below wa rolled during our own ampaign. e GM an eel ree to roll hi own reult on the sot or in advane i preerred. Combat Reult without PC intererene: Zhang Pu Win initiative, unleahe the Spinning Steel ehnique and ut o all the head o the Myi Sword ec member, leaving a sray o blood. Laughing he down a jug o yellow wine beore walking off (in the direcion o Chen). I the party aid they erve Lady White Blade he attak them immediately. Beaue he doe not know who the party i, her aim i not to kill them. She will ontrol her blow until he an veriy their identity. However the player will not know thi, though a ueul Empathy roll might give ome indiation. e goal o thi enounter i not to kill the player, though that i a poible outome i they ontinue to maintain that they erve Lady White Blade. I they hange their tory, Shang Pu will ak or urther detail but eventually undertand why they may have lied.

Mr. Lu mind hi own buine and duk behind the ounter whenever trouble break out.

Afer the enounter, i he i ill alive, Shang Pu goe to Chen to inveigate the Myi Sword ec. It i poible or the player to enounter her there again i they look or her, or perhap by hane. She will agree to teah haracer ehnique i they ak, but to do o they mu bring her the head o Myi

FATED ENCOUNTER (OPTIONAL)

Sword ec member (one head per ehnique).

i i an example o a ated enounter. e purpoe o the enounter i two-old. Firt it introdue the party to the danger o grudge and the martial world. rough thi enounter they learn that there are maer who ar exeed their own abilitie and who they mu resec i they are to urvive. ey alo get a hane to ee how their live interec with other Martial Heroe. I the PC go to the tavern, it i heaven’ will and they ee One Armed Fiery Demon i having a tandoff with member o Myti Sword ec. i detail i important or later in the adventure a the Myi Sword ec ha peripheral involvement in the abducion o Su Long.

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O NE-ARMED FIERY DEMON (

SHANG

PU, FORMERLY NAMED CAI MIN)

Shang Pu i a ormer member o Heiping ec who lef to marry the great Martial Hero Leng. o alleviate her maer’ anger, Shang Pu and Leng attempted to eal the Wind Sabre o Sunan rom the With o Zhaoze Zhou. ey ailed but rumor peried that they had ueeded. Lady White Blade, leader o the Myi Sword ec, traked the two down afer their riend Weng Zheng revealed their whereabout and demanded they hand over the Wind Sabre. When When the party enter the inn, they ee Shang Pu they were unable to do o, he killed Leng and ut off pointing her word at eight member o Myi Sword Shang Pu’ right arm, leaving her or dead. e grie ec. ey are all anding but look like they were drove Min inane and turned her hair white. She fled eated at the ame table (Ue Initution: Sec Skill at N to know they are Myi Sword ec). to the mountain and trained a number o great teaher beore returning to with the Banyan uing the name Shang Pu. A he arted taking vengeane on Shang Pu turn to party and ak eah one “Do you Myi Sword ec member, he quikly earned the erve Lady White Blade”. I they ay “ye”, he make nikname One-Armed Fiery Demon. note and intend to attak them afer he kill the wordman. I they ay “no” he nod and tell them Shang Pu ill dree like a Heiping ec member to go on their way. but her lothe are all roe-olored. Shang Pu alway

441

mell like roe beaue he arrie five to even bunhe at all time or ue with one o her ehnique. Her hair i white and he i miing her right arm.

13

442

Shang Pu i the embodiment o determination. Her goal i nothing le than the eradiation o Myi Sword ec and the death o Lady White Blade. She know he i not ready to take on the Lady herel yet, but i ontent to unleah her ury on minor diiple until he improve her Kung Fu. She will ally with anyone who hare her hatred o Myi Sword ec and ha a of sot or thoe who have uffered a imilar lo to herel. She arrie the deorative bao he one gave to Leng on her peron at all time. While he i not looking or diiple, he will teah ehnique to anyone who an onfirm they have killed a Myi Sword ec member (preerably by preenting her with the head). Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d Athleti: d , Meditation: d , Ritual (Aneor Veneration): d , Ritual (Song o Gu): d , Religion (Dehua): d , Initution (Sec): d , Creature (Demon): d Qi: Max Wounds: Weapons: J ian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Flaws: Miing Limb (penaltie removed with Adaptation o the Maimed) Key Kung Fu echniques (Waijia , Qinggong , Neigong ):Adaptation o the Maimed, Blaing Blade, Blood Letting orn, Drif o the Butterfly Fih, Kik o the Swan, One-Armed Strike, Purge Spirit, Spinning Bak Kik, Spinning Steel, Stealth o the Spider Demon, Swan aming Strike, Weapon Stride (Counter), Stern Rebuke o Heiping (Counter), Whirling Dodge (Counter) Blood Letting orns:Attak with our roe luter that do d pluExtra Wound. otal Sue, pollen loud, neezing, - d to Phyial and Menta l Skill or hour. Catharti: Attak with roe luter do d Open Damage plu Wound. Spinning Steel: e attaker an unleah a sinning Attak and twirl like a sinning top, riking out at everyone in a -oot radiu. Roll light melee again Parry ore o all inide the affeced area.

See ehnique entry or seial effec baed on Qi Rank o target. Stern Rebuke of Heiping (Counter):Light Melee again attak roll or Evade. On a Sue deflec the objec bak at the attaker or d Damage. Catharti: When ued Cathartially the attak flahe with energy and deliver d Open Damage. Swan Taming Strike: Allow her to jump and dive making three Attak on ame target, i Catharti: Nullifie Riing Swan Stane and an be ued to Attak three different target. Any melee.

M YSTIC

SWORD JUNIOR DISCIPLE (8)

ee are Junior Diiple o Myi Sword ec. ey are all dreed in blue robe and wear their hair long. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage)

PART TWO: CHEN i i the invetigation part o the adventure. e player an reely explore Chen and it environment. I they attrac attention to themelve, Mu may end Little Venom and the Zhaoze member to attak or learn about them. i ecion i organized by loation. A player go to eah plae in the ity, imply look at the entry and hek the bullet point or potential lue. While thee are all the mo likely oure o aid lue, the GM need to remain flexible. Player will urprie you with lever approahe and anything that would reaonably yield inormation hould do o (provided it make ene). A the player inveigate, even i they make very little progre, they ould attrac the attention o Headmaer Mu and hi men. Ue your judgment and have him resond appropriately. Feel ree to end Little Venom or ome o her henhmen afer the party.

When the player arrive they mo likely go to Poet Hong’ reidene at Bixie Villa (ee entry below).

13

ere they an unwind beore beginning their invetigation. Poet Hong will provide ruial inormation to the inveigation.

i Dee Benli, a reently appointed offiial who wa given the poition at the reommendation o Headmaer Mu rom Golden Grotto aademy. He ha

e point o inveigation are eah deribed here below. For more inormation on Chen eeCHAPTER EIGH: PEOPLE AND PLACES.

ontinued Suor Long’ reearh andknow alo ubmitted everal plan review. Dee Benli about the plot and will acively work to thwart the player’ inveigation i he eel they ak too many quetion. While he praie Su Long’ tehnial expertie he laim the man wa untable and likely burned down hi own houe.

BUREAU

OF WORKS Chief Councilor: Wu ingui Councilors: (Rank - ), eah head one o the offie Office of Research and Development: Chie Adminirator Lun, Vie Adminirator Dee Benli, reearher Other Offices: Offie o Canal and Road, Offie o Bridge and Wall, Offie o Work reaury, Offie o Review and Planning

I they ak around they an diover that a reearher named Daoquan wa Long’ ormer aiant. He doe not like Benli and know that he aw Su Long with Headmaer Mu on many oaion, that their lat enounter eemed omewhat tene.

Daoquan i awkward and lak the oial grae one aoiate with men o hi anding. He reely point out the flaw o thoe he meet, noting them a he might the weather or a li o meaningle ac. He e Bureau o Work i loated in a multi-roomed hall will reveal the ollowing with little prodding: inide Spring Palae (the eat o loal government). It i in harge o managing the anal, the road and Benli lak the talent o Su Long and appear to be a making ure the water upply or the ity i lean. It produc o patronage rather than merit. He wa realo i harged with innovating to improve lie in Chen. ommended to the poition by Headmaer Mu o Golden Grotto Aademy. e player an find ome important inormation here. Fir they an learn that Su Long’ replaement

443

Poet Hong peronally overaw the burial o Yuyan Tough Headmaer Mu o the Golden Grotto wa uually on riendly term with Su Long, they had a and Su Long, but admit he never acually inseced very tene exhange ju beore Su Long’ houe burned the bodie (whih were badly burned). down. Daoquan i not ertain o the nature o the diuion but both Headmaer Mu and Su Long Poet Hong let the Player Charater tay in the eemed unnerved afer the meeting. wetern guet hall where hi ervant wait on their every need and bring in a eady upply o ood, drink and water a needed. IXIE VILLA i i the reidene o Poet Hong. It i a ourtyard houe with a pair o one Bixie atue at the gate. HOST MARKET ere are Servant living at the Villa and Poet i i the evening market plae in Chen. All manner Hong own ome o the armland and orhard in o good and item an be purhaed here. wo week

B

G

13

the area. Hong ome wealthy amily and purhaed the land thenrom builtathe villa afer moving here rom Hai’an, believing the iolation and wilderne would insire him.

afer the fire, Yuyan, Su Long’ daughter, eaped and made her way to the market plae. She wa haed by Menglao (Iron Gho) who eventually ound her near Li’ Fortune. When the PC arrive Poet Hong reeive them in the ere were two witnee in the area to thee event, outhern reeption room, where he i in the mid Mr. Li o Li’ Fortune and Lady Cheng o Lady o ompoing a poem about the lo o hi riend Cheng’ Pearl and Comb. Only Lady Cheng aw and how he eel haunted by Yuyan’ gho. He i Menglao take Yuyan, while Mr. Li merely aw him kind but ormal and preent them with ael in hae her into hi booth. a laquered box (itel worth Spade) aying he will pay them an additional ael when they have I the player’ go to Li’ Fortune, Mr. Li will provide finihed their inveigation. the player with inormation provided they are paying uomer. He will happily tell them what he an i Poet Hong will volunteer the ollowing inormation they are willing to have their ortune read. through onveration: Here i what he know: wo week afer the fire he aw a girl run into hi Poet Hong ha known Su Long or ten year. booth, and he paid him with a jade omb to tell anyone who ame through that he had not een her. Su Long wa the Vie Adminirator o the Offie o wo men ame in looking or her. Te fir wa Poet Reearh and Development at the Bureau o Work Hong. Te eond wa Menglao o Menglao ea Houe. (he an tell them where to find thi). Afer hi death, She departed afer they lef and he doe not know he wa replaed by Dee Benli (who wa reommendwhat happened to her. ed to the po by Headmaer Mu o Golden Grotto Aademy). I they ak about the omb, he an how it to them and will ay it look like one o Lady Cheng’ omb. Su Long wa a geniu at engineering mehanial Lady Cheng operate a all alled Lady Cheng’ Pearl devie and thing uh a armillary shere and and Comb a ew eet rom Li’ Fortune. aronomial lok (mainly powered by water).

He aw Su Long’ daughter, Yuyan, two week afer the fire, running through Gho Market. She ran into Li’ Fortune, but eluded him.

444

Six week afer the fire he aw Yuyan at Xu’ Mutton Stew Reaurant with ome udent. He tried to approah and seak with her but there wa a great ommotion and when he finally reahed them, he wa gone and the udent aid they did not know any girl.

I they have their Fortune’ read Mr. Li i very aurate and ha d Rank in Divination. He will read their palm and i partiularly adept at warning o upoming danger. Fortune o sade. I the player’ go to Lady Cheng’ Pearl and Comb he i more reerved than Mr. Li. For her to seak they will need to aure her they are trying to protec Yuyan. I the player wih to buy any o her ware omb are sade, while ring o pearl are , sade. She alo ell hairpin that range in prie rom sade to , sade. I they get her to talk he an reveal the ollowing:

She aw the hild Yuyan being haed by Menglao who eemed very angry. He eventually aught her at one o the anal. I they ak about Menglao, he i relucant to seak, but i they pre the importane o the iue (or example aying Yuyan’ lie i in danger) he will be overome by guilt and reveal that while he i the owner o Menglao ea Houe, it i merely a ront and he i acually a member o Myi Sword ec. She alo heard rumor that he ha been requently employed by the Golden Grotto Aademy.

GOLDEN

GROTTO ACADEMY Headmaer: Mu Dean: Zu Yu-Cheng Librarian: Yuen Wei Students:

e Golden Grotto Aademy i renowned throughout the Banyan. It i a plae or learning the lai and ultivation o haracer. While it i built upon the ground o an old ave yem and thee are inorporated into it wall, it doe not really have the appearane o a grotto. It i a ourtyard omplex with many interecing hall orming it wall and everal garden. Headmaer Mu ha hired Little Venom o Zhaoze ec to help protec rom aoLittle and toVenom make ure Yuyan doe nothim leave theLady Grotto. ha a total o Zhaoze underling with her, but they are sread out aro the Grotto and ity, being divided into group o - . Any player who examine the Grotto rom a diane beore entering will ee her and her men patrolling the ground. Ue the entrie below a the player inveigate the loation. Encounters: Any time the player explore Golden Grotto by trepaing have the peron with the highet rank make a Survival (Citie) Skill roll againt N to ee i an enounter our (i you preer you an imply have a in hane o an enounter every ten minute). I an enounter our, roll d : 1-3

1d10Student

4-5

1d10 Zhaoze member*

6

2d10Zhaozemember*

7-9

Little Venom and 1d10 Zhaoze member*

10

HeadmaterMu* *Stat ound at end o thi hapter in PART FIVE: NPCS.

e tudent o Golden Grotto are not muh o a threat and will mind their own buine i they ee the PC. ey may mention the preene o outider to an inrucor or Headmaer Mu i the player ac usiiou. Player who talk their way into the Aademy and manage to fit in, will not need to roll or enounter unle they do omething usiiou. Any enounter with Little Venom i bound to be hoile (i the player are tresaing). She i harged with protecing Headmaer Mu and intend to prove her abilitie.

Headmaer Mu himel will be old and unreeptive to the player hould he enounter them. I they do not leave afer being aked politely he will ummon Little Venom. Should they employ hianery, thi i different. Headmaer Mu i intelligent o any attempt to deeive him and earn hi tru hould be very well planned.

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However it i poible to enter the Grotto through entirely legitimate mean. And thi ould alter the way Headmaer Mu reac to the party. For example they ould gain Headmaer Mu’ tru by leading him to believe the party want to work or him and help him ahieve hi revenge (aying that they alo have a grudge again Lady ao). i would o oure require them to know hi motivation. ey alo ould try to enroll a udent or viit the Aademy’ library or ome other purpoe. . Gate: i gate i fitted with iron bar and loed at night. Lifing it i the equivalent o pound (Mule N with Rank, N with Rank).

One tudent uually and guard here. e udent have all d in ombat Skill andWound. However i he need, he an quikly alert the member o Zhaoze who patrol the area. . Golden Garden: i pritine garden i filled with plant, bridge, pond and a bronze atue o Hu Sheng. . Hall of Repose: i i a temple dediated to the sirit o Hu Sheng and all the ormer holar o the hool, partiularly previou headmaer. ere are plaque with the name o eah, and word o their ahievement.

. Headmaster Hall: i i the home o Headmater Mu, ontaining hi offie and bedroom. ere i a table here with the ollowing item on it: Tere i a piee o paper with a diagram o Su Long’ Aronomial Clok on it (Reaon N to realize it i

445

the ame one a the Emerald Inn). Headmaer Mu’ Poem an be ound on the bak ide o the diagram. A letter addreed to Su Long about hi daughter reminding him that he mu omplete the aronomial lok i he want to ee hi daughter again. e player may try to peak to Headmater Mu. He i mart and unning, o any evidene they preent he deflec with an alternative explanation. He denie any involvement in abducing the hild but i the player pre him too everely, he attak. I they

13

deeat may tell themor hi what peronal how hehim, onlyhewant revenge Ladyory ao and did to him. He will try to earn their ympathie, aying he never acually intended to harm the hild or Su Long. For more inormation ee hi entry at the end o thi hapter. . Dean Hall: i i the Dean’ quarter and reeption hall. e Dean know that Headmaer Mu ha Su Long’ daughter and i helping protec him, believing he an exploit the inormation down the road or hi own peronal gain. However he i not preent beaue Headmaer Mu ent him to overee onrucion o the aronomial lok at the Inn o the Emerald Monk.

e Dean’ peronal quarter are impeable but he did leave a map on a table, whih i viible to anyone who walk through Dean’ Hall. •

On a table he ha a mall map o the region and ha peniled in a route rom the Grotto to the Emerald Inn.

. Leure Halls: ee are recangular rucure where udent reeive their leon rom inrucor. During the day they are rowded with udent, who normally it on the floor while the inrucor and at the head o the la. . Staff Residence: ee are long hall with mall partition to reate individual room or the aff (moly teaher).

446

. Junior Dorm Hall: ee are imilar to the aff reidene, but bigger with larger room that eah houe many udent. Here the player may talk to udent or earh around. I they seak with any o the udent it i poible to learn the ollowing:

While they do not know her real name, there i a young girl here who wa plaed into their are by the headmaer. Ti i Yuyun. She dree a a male and anwer to the name Yuanheng. I the player look or Yuyun/Yuanheng, he i eay enough to find, and will reveal her identity to them. However Little Venom i likely to ath wind o thi and will ertainly try to top the player i they attempt to take Yuyun. . e Hall of Perpetual Wisdom:i i the library. It ontain all o the great lai and a number o other book and manual intended or holar-offiial. ere are alo many Gazetteer here detailing different area o the Banyan Region. Student are in the building muh o the day, but during the evening the plae i motly empty.

Any player who enter and look around an find a hidden hamber behind a laquered abinet on the weern wall. i i eaily aeed by preing a mall panel on the lef ide o the abinet. Anyone peifially inpeting the abinet an find the panel and the hamber; otherwie it require a Detet N to pot.

Hidden Chamber: i i aeed by a et o tair that lead below the grotto into a quare room ut into the rok. Here are book on ubjec related to Maer Mu’ earh or revenge. ere are our atronomial lok treatie by Su Long. Mo importantly there are erie o manual to Weern Heaven Lineage, whih inlude related three ritual or Qi draining. Many o thee are on laquered helve, but the ollowing are aked on the floor and learly aeed reently:

Report o the Phoenix Crown: Written by a Wan Wei and addreed to the Counil o Sholar a an offiial report, thi book diue the hiory o Sunan and Bao and how the Phoenix Crown i meant to be paired with the Wind Sabre o Sunan. It seulate that rown i mo likely in the hand o the daughter o the Kaghan o the Kuhen, Prine Sarnai. It alo seulate the Phoenix Crown ould be in the poeion o Heiping ec or Shang Pu (One Armed Fiery Demon). Weern Heaven Lineage Manual: Ti ontain the Weern Heaven Ritual (ee CHAPTER THREE: KUNG FU TECHNIQUES). But it alo inlude new

Student have heard rumor that Headmater Mu beame a Eunuh when he wa deeived by Lady ao o the Emerald Inn into believing he poeed the Merile Willow Manual.

note in the hand o Headmaer Mu on how to improve the ritual i it i timed preiely on the day o the Dragon Feival to the exac moment that the Dragon Star and Emerald Monk Star align perecly.

Aronomial lok o the Bureauray o Heaven: M ENGLAO TEA HOUSE (MYSTIC Multi volume treatie on a preiion aronomial SWORD SECT OUTPOST) lok written by Su Long. It seifially mention that Menu: Plum Bloom ea ( sade/up), Mengit an pinpoint the moment two ar align or potenlao’ Blak ea ( sade/up), Dragon ea ( tially more aurate reading o ortune. sade/up), Jade Flower ea ( sade/up), I the PC neak into the library eret hamber and Red Date ( sade), Fruit ( Spade). they at all ame to the attention o Menglao, the Rooms: Private ea Room ( sade), Inn Room ollowing enounter i likely to our. ( sade). Services: Singer ( sade per ong), Muiian ( Enounter (Optional): I the player ame to the atsade per ong). tention o Menglao (Iron Gho) he will try to eal the Report o the Phoenix Crown rom the library while they are on the premie in order to deflec i popular tea houe erve a wide variety o exusiion rom Myi Sword ec onto them. o do ellent tea and offer muial perormane, even thi he end Wuji (a young Myi Sword diiple). drama, upon a mall age or uomer. In addition When the PC make it near the Hall o Perpetual to tea, the Menglao erve plate o red date and Widom, at ome point they mu make a Detec roll ruit. e ea Houe i a avorite pot or loal holN to ee Wuji. Hei apitalizing on their preene, ar-offiial. ealing the manual and hoping usiion will all on the party rather than Myi Sword ec. Ideally e proprietor i an arti and poet named Menglao. he want them to find the hidden hamber and he In truth thi i a ront and the Menglao ea Houe will attempt to either take it beore they do or take i in reality an outpot or the Myi Sword ec. it rom them hould they aquire it. I the party trie Menglao’ real identity i Iron Gho. to ollow Wuji, he goe bak to Menglao ea Houe. e ea Houe i a irular haped building with our torie. ere are private room or drinking tea and UJI, MYSTIC SWORD THIEF a ew inn room a well. ere are mall abre and Wuji i young and determined. He want to impre hat ething over ome doorway that are eret ymbol o Myi Sword Sec (Initution: Sec N Menglao o he an improve hi anding in Myi to reognize). Sword ec. However he i impatient and a bit arele. He will not deliberately reveal anything about

13

W

Myi Sword or Menglao, but he may aidentally allow detail to lip out i they try to seak with him. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (+ d with Butterfly Sword), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d , Detec: d , Mediine: d , alent (ef) Qi: Max Wounds: Weapon: Butterfly Sword ( d Damage, + d Auray) echniques (Waijia , Qinggong Neigong , ): Blaing Blade, Crawling iger, Whirling Dodge (Counter) Blaing Blade: Melee again Evade, -oot one, partile, d Damage. Catharti d Damage.

SEARCHING THE TEA HOUSE

e player an learn a good deal rom the ea Houe. Firt, there are viible ymbol o a abre and hat above the door. On an Initution (Sec) roll (N ), the player reognize thi a indiating the tea houe i affiliated with Myi Sword ec. ey an alo noop around, provided Menglao doe not ath them. ey may find Wuji here, depending on when they ome. FOLLOWING WUJI

I they ollowed Wuji here afer he tried to take the Report o the Phoenix Crown rom Golden Grotto Aademy, they find him in a room on the eond floor. e Report o the Phoenix Crown may be in there. See Wuji’ entry at the end o thi hapter or inormation on interacion with him. SPEAKING WITH MENGLAO

e player an try to talk to Menglao to get inormation. I they do, they might learn the ollowing: I the player peak direcly to Menglao (Iron Gho) he denie eeing or haing Yuyan. But i preed he

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learned omething about Menglao’ role in the diappearane o Yuyan and will reely hare what he know with the PC i they ak and an give him omething in return. He know the ollowing:

HANDOUTS HEADMASTER MU’S POEM

Some flowing water. A alendar tand. A looming laughter. A red phoenix land. e wetern heaven are vat yet their tar weak When emerald align they may exeed rough water, through power, I an obtain Jutie a the lok trike the hour hain

Menglao wa hired by Headmaer Mu o the Golden Grotto Aademy to abduc Su Long and hi daughter Yuyan.

Drawing out her lie—what doe thi make me?

13

Drunken Poet know that Menglao i really a member o Myi Sword ec named Iron Gho, and that he i hoping to eal the Report o the Phoenix Crown o it an be given to Lying iger (who i looking or the Phoenix Crown itel).

A riket inging ‘neath the banyan tree HEADMASTER MU’S LETTER

Engineer Su. Your daughter i well. Do a you have been told, and he will not be harmed. You will be given ae paage to Hai’an, where I will reommend you or a ivil pot.

Headmaer Mu i a eunuh whoe real name i Du Jian. He wa a member o Dehua ec but fled the martial world afer Lady ao o the Inn o the Emerald Monk triked him into arating himel. Tere are rumor that he i ill eeking revenge.

Headmaer Mu ha hired Little Venom o Zhaoze ec “reall” that he ole a up rom hi ea Houe and to help protec hi plan. he had haed her to the Gho Market (‘merely to righten her away’ he aure them). Drunken Poet alo know about Wuji and hi plan to I preured or threatened and alo promied ilene, take the Report o the Phoenix Crown rom Golden Menglao will eventually admit that he wa paid to Grotto Aademy. abduc the hild or the Headmaer o Golden Grotto Aademy. He wa given aurane that the girl would be fine: In addition, i the player earn hi resec and treat Several month ago Mu hired him to abduc Su Long and him well, Drunken Poet Guo may be willing to ai make it appear a though he and hi amily had died in Grotto them peronally with them to the Golden Aademy. by Forgoing inormation on Drunken Poet a fire, giving him ael. Menglao brought both Su Guo, ee hi entry at the end o thi hapter. Long and hi daughter, Yuyan, to the Golden Grotto. Afer the abdution, Menglao burned the home and plaed the bodie o two vagrant in the building. U’S MUTTON STEW RESTAURANT Tee were ound the next day by the Bureau o Juie i i a popular and affordable reaurant with two (Minier Zhao). Teir bodie were then buried outide floor and patient wait-aff. e proprietor, Xu Dunyi the ity with adequate tablet. offer a broad range o mutton ew erved with rie and vegetable. He alo offer three kind o ried A ar a he know, Yuyan i till at Golden Grotto, pork and many wine. e popularity o hi reauwhile Su Long ha lef the ity. He doe not know where. rant afford him ae to many o the ity’ eret. For thoe willing to pay sade, he will hare a piee o inormation they may find relevant.

X

SPEAKING WITH DRUNKEN POET

448

GUO

ere i a regular here named Guo (but mot imply all him Drunken Poet). He ha a habit o drinking too muh and randomly wandering to table to reite poetry (the poetry i uually exeptionally good). No one know about hi pa, but it i aumed he i a wealthy on o a Hai’an offiial who wa ent to Chen a punihment. In truth, Drunken Poet i a member o emple o the Nine Sun ec. ey are enemie o Myi Sword, o he ha been ent here a a sy. Hi drunken rambling are really ju way or him to obtain inormation. rough thi method he ha

Here i what the party an learn talking with Xu Dunyi, i they ak about Poet Hong’ aount o eeing Yuyan at the reaurant (eah piee o inormation ot sade):

Tere were a group o udent at the reaurant that day, and he reall them having a younger member, but hi reollecion i thi wa a boy, not a girl. Te udent here that day ame rom Golden Grotto Aademy ( sade).

Te udent did aue a ommotion when one o them piked a pointle fight with another patron.

Blade. He give them one la warning, aying he doe not want to sill blood but will do o i they are obinate beore attaking.

L

L

He did notie them uher the young boy out o the OYAL TIGER/ YING TIGER reaurant at the time o the ommotion but he believed (WENG ZHENG) thi wa done to protec him rom harm. Weng Zheng i a member o Myi Sword ec and amouly betrayed hi riend to honor hi loyalty with e truth i Xu Dunyi did ee Yuyan that day, but Lady White Blade. He alo infiltrated the Nature Loving beaue he wa dreed a a boy, he did not realize Monk ec, and betrayed them a well or Lady White he wa a girl. Blade. Some view him a the mo loyal man in the entire martial world; other ee him a aoward and liar. Weng Zheng i unning and two-aed. He ha no problem lying, heating, and breaking promie. e only peron he i truly loyal to i Lady White Blade. When and i the party realize the atronomial lok Defenses: Hardine , Evade , Parry , Stealth at the inn i a magial devie intended to harm Lady , Wit , Reolve ao, they might depart Chen to return to the Inn o Key Skills:Grapple: d , row: d , Arm Strike: the Emerald Monk. I the party ha the Report o the d , Leg Strike: d , Light Melee: d , Medium Phoenix Crown they may enounter Weng Zheng Melee: d , Heavy Melee: d , Small Ranged: on their way out o town. He ha inormant in the d , Speed: d , Mule: d , Athleti: d , ity and will know anything Iron Gho know. I he Detec: d , Mediine: d , Deeption: d , athe wind that the PC have taken the manual, Hiory (Era o the Demon Emperor): d , Inihe will plan on interepting them on the road rom tution (Sec): d ,Language (Li Fai/Hai’anee): Chen. Hi intent i only to get the book, not kill d , Read Sript (Feihu): d them. I he deeat them, he ontrol hi rike o they are merely lef inapaitated. Qi: Max Wounds: e purpoe o thi enounter i to emphaize flow, Weapon: Ox ail Dao ( d or Extra Wound on how the player taking the Manual o the Phoenix otal Sue) Crown attrac Hero and et. the attention o a powerul Martial Key Techniques Techniques (Waijia , Qinggong , Neigong ):Blaing Blade, Slahing Blade, Sword Whipping Strike, Whirling Dodge (Counter) ENCOUNTER: WENG ZHENG AND Blaing Blade:Melee again Evade, -oot one, MYSTIC SWORD DISCIPLES partile, d Damage. Catharti d Damage. Wen Zheng will approah the player in a way that Slashing Blade: Normal Damage at diane. Cagive him the tacial advantage (he intend to open tharti: Ignore obrucion and lie through with Sword Whipping Strike i it ome to ombat). enemie. He alo want to give them the viual impreion Sword Whipping Strike: Create green twirl o that they are at a diadvantage. He will allow hi ix energy. Up to target in -oot area and doe Myi Sword Diiple to approah in a line beore d Open Damage. Cathartially target, d him, and he will take the rear on horebak. I ombat Open Damage. our he will imply dimount, but he believe being Whirling Dodge: Athleti again Attak roll to on horebak will ugge authority and power. avoid rike. Initially he imply inquire about their time in Chen and hi talk eem riendly, uing flattery beore aking i they “got what they were looking or.” He YSTIC SWORD (6) tell them that the Report o the Phoenix Crown wa Defenses: Hardine JUNIOR , Evade ,DISCIPLE Parry , Stealth intended or hi maer and would thank them i , Wit , Reolve they ould return it to him. I they deline he emKey Skills:Grapple: d , row: d , Arm Strike: phaize the importane o the report and point out d , Leg Strike: d , Light Melee: d , Medium he will be ored to be “impolite” i they do not give Melee: d ( d with Ox ail Dao), Heavy Melee: him what i rightully hi. i i all a lie o oure; d , Small Ranged: d , Speed: d , Mule: the report doe not belong to him or Lady White

PART THREE: DEPARTING CHENG

M

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d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage)

PART FOUR: THE RITUAL OF THE ASTRONOMICAL CLOCK

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450

Manual i he i not opped, will alo poition him a one o the mo eared people in the martial world.

Should Headmaer Mu obtain the Merile Willow Manual, it reinvigorate hi enthuiam and he eadily improve hi Kung Fu (eventually attaining Qi Rank ).

A

STRONOMICAL CLOCK OF THE I the player do not thwart Headmater Mu, he BUREAUCRACY OF HEAVEN enat hi plan again Lady ao. It i poible the Hardiness: player are not preent when thi our, or are a Integrity: ae diane away (in ac it i muh aer or them to keep their diane rom the aronomial lok). Attack: d again Evade o all in a , -oot However i they do go to the Inn during the Dragon area. On a Sue it drain Rank o Qi rom Feival without putting an end to the grand heme thoe affeced. i effec ontinue every round o Headmaer Mu, they may witne or partiipate or round. in the ollowing event. Otherwie they will hear about e Aronomial lok i a towering devie that the terrible event afer the ac. keep aurate time, but more import antly, keep aurate trak o the movement o heavenly bodie. It i powered by an internal upply o THE ATTACK ON THE INN OF THE EMERALD MONK yling water and gear. It alo ha a bronze arI hi plan are unhindered, Headmaer Mu goe to millary shere on it upper urae that keep the Inn o the Emerald Monk on the day o the Dragon preie trak o ar poition. Feival to enac hi revenge again Lady ao. Hi plan i quite imple, allow the aronomial lok to e aronomial lok i made o laquered wood reperorm the augmented Weern Heaven Ritual and inored with iron band. e interior panel have indrain the loal heroe o their Qi. i will humiliate ription on them. Anyone with Religion (Yen-Li) will o Yen-Li Lady ao, giving him a hane to reveal hi identity reognize them a being related to ome kind and hi role in the plan. He will then inorm Lady ao Ritual. Anyone with Ritual(Weern Heaven) will reand other preent that the drained energy ha em- ognize thee a part othe Weern Heaven Ritual. powered hi Armillary Sphere, turning it into aweapon that will kill all in the area i he deire. He ha one At the appointed time (mid-day o the Dragon Feival demand: that Lady ao reveal the loation o the at the very moment the Phoenix and Emerald Monk Merile Willow Manual to live up to her srcinal ar align) the Aronomial lok will acivate and promie that he would seak o it whereabout on the ritual will begin to take effec, auing the Qi her deathbed. She will onede and i no one op energy o all Martial Heroe in a , -oot radiu to be uked into theArmillary Sphere. Any non-Martial him, Headmaer Mu take her lie. Heroe are brought to the brink o death by thi effec Dean Zu Yu-Cheng poition himel atop the aro- (made inapaitated though they remain awake). nomial lok a the ritual begin, and prepare a pointed metal rod to hatter the shere upon the e Empowered Armillary Sphere:Not only doe ommand o Headmaer Mu. While neither he nor the Aronomial lok permanently drain Qi rom Headmaer Mu wihe to reate uh a bla, they target, it beome a weapon in the proe. I the plan to ue the threat to onvine Lady ao to reveal Sphere i tapped at it weakened point with a hard the loation o the Merile Willow Manual. and harp tip, it hatter (o detec it weak point Detec N ). It reate a bla that doe d Open Damage to all within a -oot radiu per Rank o Qi it ha aborbed. Headmaer Mu, Dean Zu Yu-Cheng and Su Long are all proteced rom the aronomial lok by ADVENTURE AFTERMATH wearing Blue Dragon-Maiden Medallion. Ideally the player op the ritual beore it begin. But there i the poibility they are preent or the event e effec o thi attak on Lady ao’ reputation o the ritual or hear about it afer it happen. I that i annot be underated. i bold ac, and Headmathe ae, they an ill work to thwart Headmaer Mu ter Mu’ eventual aquiition o the Merile Willow

by preventing him rom aquiring the Merile Willow ec. He ha been reiting poetry to table at the Manual or by onronting him one he obtain it. i Menglao ea Houe to obtain inormation. will be no eay tak. At the very lea it involve a Defenses: Hardine , Evade , Parry , Stealth dangerou journey to Zhe Valley. oetg there they will , Wit , Reolve have to trek through bandit-ontrolled land and poKey Skills:Grapple: d , row: d , Arm Strike: tentially rae again Headmaer Mu and hi minion. d , Leg Strike: d , Light Melee: d , Medium Should the Ritual our without the player preventMelee: d , Athleti: d , Speed: d , Mule: ing it, their reputation will ertainly be affeced. It d , Endurane: d , Detec: d , Command: d , will be one o the greate tragedie in the martial Peruade: d , alentoetry): (P d , alent (Singing): world and their involvement will not eape the atd tention o other heroe. i ould be repaired by Qi: getting revenge on behal o Lady ao. Max Wounds: Weapon: Fi ( d Damage) PART FIVE: NPCS Combat Technique: Fi o Steel, Drunken Fighter hee are the major NPC ound in the module, a well a their key minion. Eah entry i deKey Kung Fu echniques (Waijia , Qinggong igned to illutrate how to eaily manage thing , Neigong ): Cloud o Inebriation, Fir Fi o like Kung Fu ehnique. It help to inlude note Yanhi, Seond Fi o Yanhi on their ue o you do not have to look anything Cloud of Inebriation:Command againt Wit. up during play (whih i how we have ormatted Make -oot loud that aue drunkenne (- d NPC in thi adventure). to all kill or ten minute). Only work on target with Qi Rank. Catharti: arget pa out. First Fist of Yanshi: Normal Attak normal EAN ZU YU-CHENG Damage, but opponent i hurt take - d to Skill Dean Zu Yu-Cheng i a awning toady who heed roll (only work on people with Qi Rank) or every minor whim o Headmaer Mu. ough inround. otal Suee do ExtraWound. Cathartelligent, the dean i quite lumy. He i aware o ti: Penalty inreaed to - to parryand evade. Headmaer Mu’ plan and help him enac them Second Fist of Yanshi:Whip in a sin. Arm Strike by overeeing the onrucion o the Aronomial

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D

lok at the Inn o the Emerald Monk. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills: Combat Skill: d , Speed d , Mule: d , Athleti: d , Reaon: dalent , (Poetry): d , alent (Calligraphy): d , Ritual (Weern Heaven): d , Hiory (Era o the Demon Era): d , Hiory (Era o e Five Kingdom): d , Hiory (Era o the Dutiul State): d , Religion (Yen-Li): d , Clai (All): d Qi: Max Wounds:

D RUNKEN

POET GUO

Drunken Poet Guo dree like a wealthy young man rom Hai’an. He lead people to believe he i the on o a Hai’anee offiial and look the part. He drink exeively and like to reite poetry the drunker he get. i make him appear harmle and o no onequene, but in truth he i ully in ontrol o hi own ation. Guo belong to the emple o the Nine Sun and i in Chen to invetigate the Myi Sword

again everyone you. DoOpponent normal Damage and puh bak around eet. Catharti: lam into people and do d Damage.

H EADMANSTER

MU Headmaer Mu i a eunuh and holar, a well a the preent headmaer o Golden Grotto Aademy. He arated himel when Lady ao promied him the Merile Willow Manual, only to learn he had deeived him. He fled to Chen and ha been plotting hi revenge ever ine, learning a variety o Yen-Li magi to aid him.

Headmaer Mu i old and evaive. He will not admit to hi wrong doing, even in the ae o overwhelming evidene, inead preerring to offer additional rationale or any pereived ign o wrongdoing on hi part. He i lever. I preed he will emphaize hi onnecion with the ounil and hi peronal relationhip with the Red Warden (and thi relationhip i very real, one he an utilize again the party).

ough he denie any involvement in abducing the hild, i the player pre him too oreully, he

451

attak. I they deeat him, he may tell them hi peronal ory and how he only want revenge or what Lady ao did to him. He will try to earn their ympathie, aying he never acually intended to harm the hild or Su Long.

It i poible to earn Headmaer Mu’ tru through deeption, but he i highly intelligent and will not be eaily duped. Partie that try to ally with him in order to reue Yuyan or learn more about hi plan will need to areully devie an approah that hold up to rutiny.

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Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian) , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Meditatio n: d , alent ( attooing): d , Ritual (Weern Heaven): d , Ritual (Petition to the Five Gho): d , Ritual (attoo o the Demon King): d , Hiory (Era othe Demon Era): d , Hiory (Era o e Five Kingdom): d , Hiory (Era o the Dutiul State): d , Hiory (Era o Piee): d Religion , (Dehua): d , Religion (Yen-Li): d , Clai (All): d Qi: Max Wounds: Weapon: Jian ( d Damage, + d Auray)

(Poetry): d , alent (ea Preparation): d , alent (Calligraphy): d , Clai (All) d , Mediine d , Command: d Qi: Max Wounds: Weapon: wo Jian ( d Damage, + d Auray), Ox ail Dao ( d Damage, - d Auray) Combat echnique: Fi o Steel Key Kung Fu Techniques (Waijia , Dianxue ): Blaing Blade, Slahing Blade, Double ru Blaing Blade: Attak objec to reate -oot one o ragment. Relevant Melee again Evade. On a Sue the one o ragment hit thoe in the one and they take d Damage eah. Catharti: Damage inreae to d . Double ru: You attak with two blade, one

Key Kung Fuand echniques Qinggong , Dianxue Neigong (Waijia ):Blaing,Blade, Calm o Sunan, Drif o the Butterfly Fih, Inverted reePoint Strike, Sword Stane, ree-Point Strike Slashing Blade: Slie enemie at a diane. Catharti: Hit two enemie.

in ront one behind an rike onebehind peron in rontand o you and one(you peron direcly you). Make relevant Melee Skill roll again the Parry ore o your target and do normal Damage + Extra Wound on ue. Uing thi lower your turn order to the ollowing round. Catharti: doe Extra Wound to both target.

I RON

452

and Yuyan and then aked their death by burning down their home. rough thi he learned about the Report o the Phoenix Crown and hope to elevate hi anding in the ec by obtaining it rom the Golden Grotto Aademy. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Jian or d with Ox ail) , Heavy Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , alent

GHOST (MENGLAO) Menglao i a elfih and arrogant diiple o Myi Sword ec. He run Menglao ea Houe, whih i a reputable reaurant but alo an outpo or Myi Sword. He anie himel a holar and ha inveed ountle hour udying or the Chen exam; however hi natural aptitude or uh thing i low. ough he know more than mo people about the lai and poetry, anyone with a holarly bakground an ene hi mediority. i aue Menglao to belittle the ignorant and uneduated. While he like to projec an air o dignified ompoure, when baked into a orner Menglao lahe out by blaming other or iuing threat.

Menglao make additional money taking ontrac rom Headmaer Mu. Reently he abduced Su Long

LOYAL

TIGER/ (WENG ZHENG)

LYING

TIGER

Weng Zheng i a member o Myi Sword ec and amouly betrayed hi riend Leng and Min (OneArmed Fiery Demon) to honor hi loyalty with Lady White Blade. He alo infiltrated the Nature Loving Monk ec, and betrayed them a well or Lady White Blade. Some view him a the mo loyal man in the entire martial world. Other ee him a a oward and liar. Weng Zheng i unning and two-aed. He ha no problem lying, heating, or breaking promie. e only peron he i truly loyal to i Lady White Blade. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve

Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d , Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Athleti: d , Detec: d , Mediine: d , Deeption: d , Hiory (Era o the Demon Emperor): d , Initution (Sec): d ,Language (Li Fai/Hai’anee): d , Read Sript (Feihu): d Qi: Max Wounds: Weapon: Dao ( d Damage or Extra Wound on otal Sue, - d Auray) Key Techniques Techniques (Waijia , Qinggong , Neigong ):Blaing Blade, Slahing Blade,

Sword Whipping Strike, Whirling Dodge (Counter) Blaing Blade: Melee againt Evade, -oot one, partile, d Damage. Catharti d Damage. Slashing Blade: Normal Damage at diane. Catharti: Ignore obrucion and lie through enemie. Sword Whipping Strike:Create green twirl o energy. Up to target in -oot area and doe d Open Damage. Catharti: target, d Open Damage. Whirling Dodge: Athleti againt Attak roll to avoid trike.

L ITTLE

VENOM (HUO JU)

e daughter o Hou Si, Juootep. i a apable and ollow in her ather’ Shepoioner i a dutiul daughter, looking orward to the day he an avenge her mother. Little Venom wear orange and white robe.

Max Wounds: Weapons: Needle (with Spiny oad Venom) Reputation: Poioner Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Cherry Bloom Palm, Drif o the Butterfly Fih, Leap o the Swan, Storming Needle, Iron Spirit Reveral (Counter), Spinning Bak Kik (Counter) Cherry Blossom Palm: Roll Endurane. On Sue unarmed doe + d extra Damage or our round. Catharti: Unarmed attak doe extra Wound or round. Storming Needles (Light Melee again Evade): Extra Needle at oot range at one target. Catharti an hit multiple target. Poioned (ee below). Iron Spirit Reversal (Counter): Mule again Parry. When omeone mundane Melee Attak and mie, it aue a puh away auing them to be affeced by their own Attak. Catharti work on Kung Fu ehnique. Spinning Back Kick (Counter or Normal): Normal Kiking Damage ExtraWound. Catharti an intantly interrupt kik or harge Attak. Send opponent flying bak five eet and doe Extra Wound. Spiny Toad Venom:i venom take a long time to kill but will do o i the antidote i not adminiered. It aue

13

SpinyoadVenom y mpt om  Poion Week within an hour Lethality Hour involving both Speed emporary mild halluina- Effet tion and eiMediine Skill N 7 zure. Make an BrewRating 7 Endurane roll 1d10 3d10 N every hour Skill M,P* to ee i a Seizure our. With every eizure that happen, the haracer uffer a progreive - d penalty to Phyial and Mental Skill (not permanent).

Little Venom ha been hired by Headmaer Mu to protec him while he enac hi plan again Lady ao. She know what he intend to do, but ee the attak a benefiial to the intere o Zhaoze ec, who have more than a ew enemie who are regular at the Inn o the Emerald Monk. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , Arm Strike: d , row: d , Leg Strike: d , Light Melee: d , Medium, W UJI, MYSTIC SWORD SECT THIEF Melee: d , Heavy Melee: d , Reaoning: d , Wuji i young and determined member o Myi Speed: d , Mule: d , Athleti: d , Endur- Sword ec ent by Menglao to retrieve the Report ane: d , Mediine: d , alent (Poion): d , o the Phoenix Crown rom Golden Grotto Aademy. Survival (Wilderne): d , Survival (Mountain): He want to impre Menglao o he an improve hi d , Meditation: d , Detec: d , Language (Li anding in Myi Sword ec. However he i impaFai): d , Language (Daoyun): d , Language tient and a bit arele. He will not deliberately reveal (Hai’anee): d anything about Myi Sword or Menglao, but he may aidentally allow detail to lip out i they try Qi: to seak with him.

453

Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (+ d with Butterfly Sword), Medium Melee: d , Heavy Melee: d , Small Ranged: d , Speed: d , Athleti: d , Mule: d , Detet: d , Mediine: d , alent (ef) Qi: Max Wounds:

13

Weapon: Butterfly Sword (Damage d Damage) Key Kung Fu echniques (Waijia , Qinggong , Neigong ): Blaing Blade, Crawling iger, Whirling Dodge (Counter) Blaing Blade:Melee again Evade, oot one, partile, d Damage. Catharti d Damage. UNDERLINGS

MYSTIC SWORD JUNIOR DISCIPLE (6) Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike:

454

d , Leg Strike: d , Light Melee: d , Medium Melee: d ( d with Ox ail Dao), Heavy Melee: d , Small Ranged: d , Speed: d , Mule: d , Detec: d , Mediine: d Max Wounds: Weapon: Ox ail Dao ( d Damage, - d Auray)

Z HAOZE

JUNIOR DISCIPLES (30 DIVIDED I NTO THREE GROUPS OF 5-10)

ee member o Zhaoze dre like poet and holar. Defenses: Hardine , Evade , Parry , Stealth , Wit , Reolve Key Skills:Grapple: d , row: d , Arm Strike: d , Leg Strike: d , Light Melee: d (Oxail) Medium Melee: d , Athleti: d , Speed: d , Mule: d , Endurane: d , Detec: d , Command: d , alent (any mui): d Qi: Max Wounds: Weapon: Needle or Unarmed Combat echnique: Deflec (Medium and Light Melee) Techniques (Waijia , Neigong , Dianxue Cherry ): Bloom Palm, Gallbladder Strike, Storming Needle.

APPENDIX ONE: TECHNIQUE TABLE NAME

AborbingPalm

Adaptation o the Maimed ArmoSilk

QI LEVEL

DISCIPLINE YPE

Neigong

ee text

Waijia

Normal

4

Normal/ Speial Normal

4

3

A G S

None

None

None

S EC S

M A S  ERS

Majeti Lion, Sun Mai, emple o the Nine Sun

Abbot Yuanheng, Cai Yuanu, Immortal Shuang, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Laughing Fox, Nergui Mogha

PeretHeavenLineage

Iron Sky Maiden, One-Armed Fiery Demon

Heipingemple

Immortal Ji, Iron Sky Maiden, Jade Priete, Lu Zhi, Madame Hamaya, Spider Demon, With o Zhaoze Zhou

BitingBlade

Waijia

Normal

1

None

PeretHeavenLineage

Biting Grap o the Inviible Mater

Dianxue

Normal

3

None

None

BladderStrike

Dianxue

Normal

1

None

BladeotheDaningFox

Waijia

Normal

3

None

BladePinh

Neigong

Counter

3

None

BlatotheDragon

BlatingBlade

Neigong

Waijia

Normal

1

None

Normal

1

None

Dehua, Peret Heaven Lineage PeretHeavenLineage

Golden Dragon, Purple Cavern

Bronze Mater, Iron Sky Maiden, Jade Butterfly, Jinlian and Ping, Lady Plum Bloom, Long Shu, Mater Emerald, Siu Sun, Xiu

Dehua, Golden Dragon, Heiping emple, Myti Sword, Peret Heaven Lineage, Red Claw Gang, ree-Dwelling Nun, Zhe

Fearome Mater, Flying General, Gentle Demon, Godde o the Salt Well, Green Guardian, Heartle Dog, Immortal Li, Iron Ghot, Iron Sky Maiden, Lady White Blade, Loyal iger/Lying iger, Lu Zhi,

Valley

Min, One-Armed Strange Phoenix, Fiery Wuji Demon, Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden

Normal

4

None

ree-DwellingNun

BlindStrike

Waijia

Normal

3

None

PeretHeavenLineage

BloodLettingorn

Waijia

Normal

4

Seret

PurpleCavern

Neigong

Normal

1

1

None

CalmoSunan

Neigong

Normal

1

None

Dehua, Golden Dragon,

Bronze Mater, General Qiang, Headmater Mu, Immortal Hong,

emple o the Nine Sun,

Iron SkyEmerald, Maiden,Strange Laughing Fox, Mater Phoenix

CalmingProundity

Dianxue

Normal

2

None

None

CherryBloomPalm

Neigong

Normal

1

Seret

Zhaoze

4

Che Wu, Compaionate Monkey, Fearome Mater, General Qiang, Gentle Demon, Godde o the Salt Well, Iron Dragon, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Jinghui, Laughing Fox, Xun and Anzhi

Abbe Xiong-Hua (Feroiou Mount Hai’an, Purple Cavern,Flower), Iron Sky Maiden, Jinghui, Sun Mai, emple o the Nine Jinlian and Ping, Lady Plum Sun, ree-Dwelling Nun Bloom, Laughing Fox, Min, Siu Sun, Xiu

Normal

Normal

Immortal Ji, Iron Sky Maiden, Lady Plum Bloom, Manual o the Great Ji, One-Armed Fiery Demon

None

Neigong

Neigong

FoxEar,IronSkyMaiden

Majeti Lion Cult, Mount Hai’an, Nature Loving Monk, emple o the Nine Sun, Zhe Valley

BreathotheLotuPetal

Choking Lah o Lady Plum Bloom

Iron Sky Maiden IronSkyMaiden Iron Sky Maiden, Lady White Blade, Lu Zhi, Mater Shan, Shan Luhan, Lady Plum Bloom

Waijia

Seret

PurpleCavern

A

IronSkyMaiden

Dehua, Heiping emple, Myti Sword, Purple Cavern

BlazingNet

BreathoFury

IronSkyMaiden,LeapingLeopard

IronSkyMaiden,RekleStorm Immortal Shuang, Iron Sky Maiden, Little Venom, Shan Luhan, Venom o Zhaoze Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Min

455

NAME

CloudoInebriation

CluthotheHawk

Cluth o the imele Mater CrakotheHardWhip Crawlingiger

A

Croakotheoad Cruhing Lah o Lady Plum Bloom

CuringPalm

DaneotheBixie Daning Hawk Sword Stane

DeepBitingBlade

DefletingCanopy Dip o the Drunken Snake

QI  AG S LEVEL

DISCIPLINE YPE

Neigong

Waijia

Dianxue Waijia Qinggong Neigong Waijia

Neigong

Qinggong Neigong

Waijia

Waijia

Waijia

Normal

Counter

2

None

1

Normal

3 3

Normal

1 2

Normal

6

2

2

None

Stane

Normal

Seret

None

1

3

Counter

None

None

1

Counter

1

None

None

Drunken Poet Guo, Fox Ear, Iron Sky Maiden

Heiping emple, Mount Hai’an, Nature Loving Monk, Red Claw Gang, Sun Mai, emple o the Nine Sun

Che Wu, Daning Hawk, Golden Ro, Heartle Dog, Iron Dragon, Iron Sky Maiden, Jinghui, Laughing Fox, Lu Zhi, Red Claw Demon, Yang uo

None

Four Finger Manual, Iron Sky Maiden

None

None None

Normal

Normal

Seret None

Normal

M A S  ERS

None

None

Counter

S EC  S

None None

IronSkyMaiden,MaterEmerald Compaionate Monkey, Iron Sky Maiden, Spider Demon, Yang uo IronSkyMaiden,VenomoZhaoze

None

Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom

Dehua, Majeti Lion, Sun Mai, emple o the Nine Sun, Zhaoze

Cai Yuanu, Immortal Shuang, Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Laughing Fox, Mater Shan, Strange Phoenix,Venom o Zhaoze

None

IronSkyMaiden,RekleStorm

None

Daning Hawk, Iron Sky Maiden, Madame Hamaya

Dehua, Peret Heaven Lineage

Iron Sky Maiden

Majeti Lion Cult, Mount Hai’an,

Iron Sky Maiden, Iron-Clawed Lion, Jade Priete, Jinghui, Long Shu, Madame Hamaya, With o Zhaoze Zhou

None

Heartle Dog, Iron Sky Maiden Heartle Dog, Iron Sky Maiden, Shan Luhan

DogBahingStik

Waijia

Normal

3

Seret

NatureLovingMonk

DogLitingStik

Waijia

Normal

2

Seret

NatureLovingMonk

None

Flying General, Gentle Demon, Dehua, Heiping emple, Immortal Hong, Iron Ghot, Iron Peret Heaven Lineage, Zhe Sky Maiden, Lu Zhi, Mak Ching Valley Yuen, Min, Yang uo

Doublerut Dreaming Heavenly Splendor

DritotheButterflyFih

Waijia

Qinggong

Qinggong

Normal

2

Counter

Normal

6

2

None

None

None

IronSkyMaiden,RekleStorm

Dehua, Golden Dragon, Heiping emple, Peret Heaven Lineage, Purple Cavern, Red Claw Gang, Southern River, Sun Mai, ree-Dwelling Nun, Zhe Valley

Bronze Mater, Che Wu, Daning Hawk, Fearome Mater, Flying General, Gentle Demon, Godde o the Salt Well, Green Guardian, Headmater Mu, Immortal Li, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Jade Butterfly, Lady Plum Bloom, Little Venom, Lu Zhi, Madame Hamaya, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon, Siu Sun, Strange Phoenix, Xiu, Yang uo

456 DrunkenDodge

Qinggong

Counter

3

None

EagleDeendLoudly

Neigong

Normal

1

None

EightDivineSnake

Dianxue

Normal

4

Seret

IronSkyMaiden,StrangePhoenix

None Mount Hai’an, Sun Mai, emple o the Nine Sun None

IronSkyMaiden Fox Ear, Frowning Eagle, Iron Sky Maiden, Jinghui, Laughing Fox Divine Snake Manual, Fearome Mater, Godde o the Salt Well, Immortal Hong, Iron Sky Maiden, Jia - Snake Demon

NAME

ElephantStane Enompaing Emerald o Sun Mai EndleArotheSpear

DISCIPLINE YPE

None Neigong Waijia

Stane

QI LEVEL

A G S

1

None

Normal Normal

5 4

Seret Seret

S EC S

MountHai’an SunMai None

M A S  ERS

IronSkyMaiden,Jinghui IronSkyMaiden,Yanguo Iron Sky Maiden, Lu Zhi, wo Spear o the Unfilial Son (Manual) Fearle Rival o Dai Bien, Iron Sky Maiden, wo Spear o the Unfilial Son (Manual)

Fearle Reply o the Spear

Waijia

Counter

3

Seret

None

Fearle Stride o the Storm

Qinggong

Normal

4

None

None

IronSkyMaiden,RekleStorm

ree-DwellingNun

Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden

Majeti Lion Cult, Peret Heaven Lineage

Iron Sky Maiden, Iron-Clawed Lion, Jia - Snake Demon, Lau Ching Sin, Leaping Leopard, Mak Ching Yuen, Min, Strange Phoenix, Xun and Anzhi

Feroiou Flower’ Storming Petal

FiereStrike

FithFitoYanhi Final ranquility o the Storm FingerFlik

Neigong

Waijia

Neigong

Qinggong Neigong

Normal

6

Normal

Normal

1

None

5

Seret

Normal

6

Normal

Seret

1

None None

None

Drunken Poet Guo, Golden Ro, Hidden Book o Yanhi (Manual), Iron Sky Maiden, Lady Plum Bloom

None

IronSkyMaiden,RekleStorm

Majeti Lion Cult, Mount Hai’an, Sun Mai, ree-Dwelling Nun,

Abbe Xiong-Hua (Feroiou Flower), Frowning Eagle, Iron Sky Maiden, Jinghui

Finger o Supreme Diruption

Dianxue

Normal

1

Seret

None

Four Finger Manual, Iron Sky Maiden

Finger o Supreme Annihilation

Dianxue

Normal

6

Seret

None

Four Finger Manual, Iron Sky Maiden

Dianxue

Normal

6

Seret

Peret Heaven Lineage, Sun Mai

Finger o Supreme Compaion FirtFitoYanhi

Waijia

Normal

1

Seret

RedClawGang

Four Finger Manual, Iron Sky Maiden Golden Ro, Iron Sky Maiden, Red Claw Demon

Firt Song o Shan Luhan

Neigong

Normal

3

Seret

Zhaoze

Immortal Shuang, Iron Sky Maiden, Jade Butterfly, Shan Luhan, Venom o Zhaoze

Firt ranquility o the Storm

Qinggong

Normal, Counter

2

None

None

IronSkyMaiden,RekleStorm

Seret

Golden Dragon, Purple Cavern

Bronze Mater, Che Wu, Dragon Manual, Fox Ear, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Lady Plum Bloom, Mater Emerald, Siu Sun, Yang uo

FlamingDragon

Neigong

Normal

3

FlightotheHawk

Qinggong

Normal

3

None

FloodoWine

Neigong

Normal

3

None

FlutteringKik

Waijia

FlyingSwanKik

Qinggong

Four-Pointouh

Dianxue

Normal

Normal Normal

3

2

None

None 1

None

Che Wu, Fearle Rival o Dai Bien, Fearome Mater, Flying Myti Sword,ree-Dwelling General, Gentle Demon, Godde Nun, Zhe Valley o the Salt Well, Green Guardian, Immortal Shuang, Iron Dragon, Iron Sky Maiden, Lady White Blade None Golden Dragon, Majeti Lion Cult, Mount Hai’an, Peret Heaven Lineage, Sun Mai, emple o the Nine Sun, None PeretHeavenLineage

A

FoxEar,IronSkyMaiden Bronze Mater, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Laughing Fox, Mak Ching Yuen, Yang uo Iron Sky Maiden, Jade Butterfly, Mak Ching Yuen, Prine Sarnai IronSkyMaiden

457

NAME

FourthFitoYanhi

Neigong

GallbladderStrike GazeotheLion

Dianxue Neigong

GraeulRetreat GrapothePython

QI  AG S LEVEL

DISCIPLINE YPE

Qinggong Waijia

Normal

4

Seret

Normal

1

Normal

1

Counter Counter

1

M A S  ERS

Golden Ro, Hidden Book o Yanhi (Manual), Iron Sky Maiden, Lady Plum Bloom, Yang uo

None

None

GoldenDragon,Zhaoze

None

2

S EC  S

IronSkyMaiden General Qiang, Immortal Hong, Iron Sky Maiden, Iron-Clawed Lion, Min

MajetiLionCult

None None

A

Heiping emple, Myti Sword, Nature-Loving Monk, ree-Dwelling Nun

Immortal Zhu, Iron Sky Maiden, Iron-Clawed Lion, Lady White Blade, Lu Zhi

Dehua, Heiping emple,

Iron Sky Maiden, Iron-Clawed

Majeti Lion, Sun Mai

Lion, Lu Zhi, Min, Yang uo Abbe Xiong-Hua (Feroiou Flower), Fox Ear, Green Guardian,Iron Sky Maiden, Long Shu, Madame Hamaya, Min, Shan Luhan, Yang uo

GreatStride

Qinggong

Normal

3

None

ree-DwellingNun,Zhaoze

Grudge-Bearing Sword Strike

Waijia

Normal

6

None

Myti Sword, Southern River

Immortal Li, Iron Sky Maiden, Lady White Blade

Guiding the Crahing Wave

Waijia

Counter

1

None

Red Claw Gang, Sun Mai, emple o the Nine Sun,

Che Wu, Firelane Brother Ba, Firelane Brother ing, Iron Dragon, Iron Sky Maiden, Laughing Fox, Red Claw Demon, Shan Luhan, Yang uo

GutotheFanBlade

Waijia

HandotheHawkBeak

Waijia

Happy Strike o Laughing

Normal

Normal

3

None

1

None

Cai Yuanu, Immortal Ji, Iron Sky Maiden, Jinghui, Madame Hamaya, Xiu

MountHai’an

Daning Hawk, Fearome Mater, Gentle Demon, Godde o the Salt Well, Iron Sky Maiden, Iron-Clawed Lion, Laughing Fox, Min, Yang uo

Dehua, Majeti Lion Cult, Red Claw Gang, Sun Mai, emple o the Nine Sun, Zhe Valley

Neigong

Normal

4

Seret

Neigong

Normal

1

None

Iron Sky Maiden, Lady Plum

empleotheNineSun

Fox HarmonizingStrike

HeartSmahingPalm

Neigong

Normal

1

None

HeartStrike

Dianxue

Normal

3

Seret

HiddenFitoYanhi

458

Waijia

Counter

5

Zhaoze

Bloom, Laughing Fox, Yang uo Immortal Shuang, Iron Sky Maiden, Little Duk, Shan Luhan

None

General Qiang, Immortal Hong, Iron Sky Maiden Immortal Hong, Iron Sky Maiden, Jia - Snake Demon, Lady Plum Bloom, Madame Hamaya, Manual o the Great Hong, Mater Shan

Peret Heaven Lineage, Purple Cavern, Southern River

Seret

Golden Ro, Iron Sky Maiden, Shan Luhan

None

HorizontalSidetep

Qinggong

Counter

2

None

Dehua, Heiping emple, Myti Sword, Nature Loving Monk, Peret Heaven Lineage, Red Claw Gang, Southern River , ree-Dwelling Nun

I am the Arrow

Waijia, Qinggong

Normal/ Speial

3

Seret

PurpleCavern

Iron Sky Maiden, Lady Plum Bloom, Long Shu

Illuminating Ie Claw

Neigong

Normal, Counter

1

Seret

None

IronSkyMaiden,JadePriete

ImpatotheFallingStar Infinite Counter o the Phoenix

Waijia Dianxue

Counter Counter

1

None 3

None

Seret

None

Abbe Xiong-Hua (Feroiou Flower), Flying General, Heartle Dog, Immortal Ji, Immortal Li, Immortal Zhu, Iron Sky Maiden, Lady White Blade, Lu Zhi, Spider Demon, Strange Phoenix

IronSkyMaiden Iron Sky Maiden, Manual o the Jade Phoenix, Phoenix Clan Manual

NAME

DISCIPLINE YPE

QI LEVEL

A G S

S EC S

IntereptingArrow

Waijia

1

None

ree-Dwelling Nun, Zhe Valley

Abbe Xiong-Hua (Feroiou Flower), Fearome Mater, Gentle Demon, Godde o the Salt Well, Green Guardian, Iron Sky Maiden, Madame Hamaya Bronze Mater, Headmater Mu, Immortal Hong, Iron Sky Maiden, Jia - Snake Demon, Jinghui, Lady Plum Bloom, Laughing Fox, Madame Hamaya, Mater Emerald, Siu Sun, Venom o Zhaoze

Inverted ree-Point Strike

Inviible Whip o the

Counter

Dianxue

Normal

3

None

Golden Dragon, Mount Hai’an, Peret Heaven Lineage, Purple Cavern, Southern River, Sun Mai, emple o the Nine Sun, Zhaoze

Waijia

Norma

3

None

None

Iron Sky Maiden, Spider Demon

Mount Hai’an, Sun Mai, emple o the Nine Sun,

General Qiang, Immortal Hong, Iron Sky Maiden, Jinghui, Laughing Fox, Nergui Mogha, Red Claw Demon, Wei-Yan Jun

Spider Demon IronBody

Neigong

Counter

1

None

IronFootStane

None

Stane

1

None

Iron Spear o the imele Mater

M A S  ERS

Waijia, Qinggong

Normal/ Speial

6

Seret

RedClawGang, ZheValley

Che Wu, Firelane Brother Ba, Firelane Brother ing, Frowning Eagle, Gentle Demon, Iron Dragon, Iron Sky Maiden, Shan Luhan, Yang uo

None

IronSkyMaiden Che Wu, General Qiang, Gentle Demon, Immortal Hong, Iron Dragon, Iron Sky Maiden, Jinghui, Red Claw Demon Firelane Brother Ba, Firelane Brother ing, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Red Claw Demon, Yang uo

IronSpirit

Neigong

Normal

1

None

Majeti Lion, Mount Hai’an, Red Claw Gang, Sun Mai, Zhaoze, Zhe Valley

IronSpiritReitane

Neigong

Counter

2

None

Majeti Lion, Mount Hai’an, Red Claw Gang

IronSpiritReveral

Neigong

Counter

1

None

JadeMaidenStrike

Neigong

Normal

6

Seret

None

IronSkyMaiden

JadeRendingClaw

Neigong

Normal

1

Seret

None

IronSkyMaiden,JadePriete

Majeti Lion, Red Claw Gang , Zhaoze, Zhe Valley

Kik o the Golden Elephant KikotheSwan KidneyStrike

Waijia

Qinggong Dianxue

Normal

Normal Normal

1

1

None

None 1

None

Fearome Mater, Gentle Demon, Godde o the Salt Well, Immortal Hong, Iron Sky Maiden, Little Venom, Venom o Zhaoze

Majeti Lion Cult, Mount Hai’an, Sun Mai, Zhaoze

Immortal Hong, Iron Sky Maiden, Jinghui, Madame Hamaya, Nergui Mogha, Shan Luhan, Yang uo

Dehua, Heiping emple, Southern River, Sun Mai

Iron Sky Maiden, Lu Zhi, One-Armed Fiery Demon, Prine Sarnai

Peret Heaven Lineage, emple o the Nine Sun,

Iron Sky Maiden, Laughing Fox Iron Sky Maiden, Nergui Mogha

Knok o the Meteor Hammer

Waijia

Normal

2

None

None

Lady White Blade’ Burting Charge

Waijia

Normal

6

Seret

Myti Sword

Iron Sky Maiden, Lady White Blade

Purple Cavern, Red Claw Gang

Firelane Brother Ba, Firelane Brother ing, Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Xiu

Golden Dragon, Nature Loving Monk, ree-Dwelling Nun

Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Che Wu, Dragon Manual, Iron Dragon, Iron Sky Maiden, Mater Emerald

Golden Dragon, Heiping emple, Southern River, Sun Mai, ree-Dwelling Nun,

Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Iron Sky Maiden, Leaping Leopard, Little Venom, Lu Zhi, Madame Hamaya, Mak Ching Yuen

LahotheFly-Whik

Waijia

LahingDragon

Neigong

LeapotheSwan

Qinggong

Normal

1

Normal

Normal

None

1

1

None

None

A

459

NAME

DISCIPLINE YPE

Lie Stealing Blue Claw

Neigong

LionatRetStane

None

LiverStrike

Dianxue

QI  AG S LEVEL

Normal, Counter Stane

1 3

Normal

Seret None

2

S EC  S

None MajetiLionCult

None

Peret Heaven Lineage, Southern River, Golden Dragon, Peret Heaven Lineage

LungStrike

Dianxue

Normal

4

None

LurkingSpiderStane

None

Stane

3

None

None

MajetyotheLion

Neigong

Normal

6

Seret

MajetiLionCult

MatereaheStudent

Waijia

Normal

1

None

None

MerileBlakClaw

Neigong

Normal

M A S  ERS

IronSkyMaiden,JadePriete IronSkyMaiden,Iron-ClawedLion Iron Sky Maiden Immortal Hong, Iron Sky Maiden IronSkyMaiden,SpiderDemon Immortal Hong, Iron Sky Maiden,

A

Merile irt o the Root MightyPawotheLion MountainintheFlood

NagaPalm

460

Neigong

Normal

Waijia

Normal

Neigong

Counter

Neigong

1 3 4

Seret None

1

Normal

Normal

Seret

None

4

1

Seret

None MajetiLionCult,Zhaoze None

Iron Sky Maiden, Iron-Clawed Lion, With o Zhaoze Zhou Iron Sky Maiden, Merile Willow Manual Compaionate Monkey, General Qiang, Iron Sky Maiden, Iron-Clawed Lion, Shan Luhan IronSkyMaiden

PurpleCavern,Zhaoze

Cai Yuanu, Divine Snake Manual, General Qiang, Iron Sky Maiden, Jia - Snake Demon, Lady Plum Bloom, Siu Sun, Venom o Zhaoze

Mount Hai’an, , Peret Heaven Lineage, Purple Cavern

Divine Snake Manual, Iron Sky Maiden, Jia - Snake Demon, Jinghuin, Jinlian and Ping, Lady Plum Bloom, Siu Sun, Venom o Zhaoze, Xiu

NineDivineSnake

Dianxue

One-ArmedStrike

Waijia

PalmotheDragon

Neigong

Normal

1

None

Golden Dragon, Nature Loving Monk, Purple Cavern

Che Wu, Dragon Manual, Iron Dragon, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Mater Emerald, Siu Sun, Xiu

PathotheDragon

Neigong

Normal

6

Seret

Golden Dragon, Nature Loving Monk

Bronze Mater, Dragon Manual, Golden Dragon Manual, Iron Sky Maiden, Lady Plum Bloom

Normal

None

None

Majeti Lion Manual, Manual o the Golden King, IronSkyMaiden

3

None

None

Iron Sky Maiden, One-Armed Fiery Demon

Peret Blok o the Rakha

Waijia

Counter

6

Seret

None

Cave o the Rakha Clan (Manual), Iron Sky Maiden

Peret Harmony o the Willow

Neigong

Normal

1

Seret

None

Iron Sky Maiden, Merile Willow Manual

Peret Strike o the Phoenix

Waijia

Normal

6

Seret

Iron Sky Maiden, Manual o the Jade Phoenix

PhantomPhoenixSword

Waijia

Normal

5

None

MytiSword

Immortal Li, Iron Sky Maiden, Jade Butterfly, Lady White Blade

PhoenixDragonStrike

Neigong

Normal

6

Seret

None

Iron Sky Maiden, Lady Plum Bloom, Manual o Sunan and Bao

PhoenixPalm

Dianxue

Normal

6

Seret

None

Iron Sky Maiden, Manual o the Jade Phoenix, Phoenix Clan Manual

PhoenixSpiritDiruption Dianue

Normal

3

Seret

None

IronSkyMaiden

Phoenix StarReveral

Dianxue

Normal

4

None

PeretHeavenLineage

IronSkyMaiden

Phoenix StarStrike

Dianxue

Normal

1

None

PeretHeavenLineage

IronSkyMaiden

NAME

PlumBloomPalm

QI LEVEL

DISCIPLINE YPE

Dianxue

Normal

Seret

PouneotheLion

Qinggong

PurgeAffliation

Neigong

Normal

6

PurgeSpirit

Neigong

Normal

3

Rage o One ouand Grieving Widow

Neigong

Normal

1

A G S

3

6

PurpleCavern

None

None

IronSkyMaiden

None

Sun Mai, ree-Dwelling Nun,

Abbe Xiong-Hua (Feroiou Flower), Cai Yuanu, Iron Sky Maiden, Nergui Mogha, One-Armed Fiery Demon

None

None

Waijia

Normal

1

None

ZheValley

ReliningStikStane

None

Stane

1

None

NatureLovingMonk

Normal

1

Seret

RedClawGang

1

None

6

Seret

RetoringPalm RibbonoSteel

Neigong Neigong Waijia

Normal Normal

Ringing Strike o the Divine Ram

Neigong

Normal

Ringing Strike o the Hand

Waijia

Normal

1

2

None

None

RiingDragonStane

None

Stane

4

None

RiingSwanStane

None

Stane

4

Seret

RoarotheLion

Neigong

Normal

SealingthePhoenix

Dianxue

Normal

Sealing the Wind o Guhan SeondFitoYanhi Seond ranquility o the Storm ShitotheChameleon SkullBreakingStik

SlahingBlade

Sliing Blade o the Flying Phantom Somerault Strike o the Drunken Monkey

Dianxue Waijia Qinggong Neigong Waijia

Waijia

1

None

5

Normal Normal

2

Normal

Normal

None Seret

Normal Normal

None 1

4 3

None Seret

6

Seret

2

Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Long Shu, Siu Sun, Xiu Fearle Rival o Dai Bien, Immortal Hong, Iron Sky Maiden, Iron-Clawed Lion, Shan Luhan

RainoArrow

RedClawStrike

M A S  ERS

Majeti Lion Cult, Southern River, Zhaoze

Seret

Normal

S EC S

None

Mount Hai’an, Sun Mai, emple o the Nine Sun, None Heiping emple, Mount Hai’an,

IronSkyMaiden IronSkyMaiden Frowning Eagle, Iron Sky Maiden, Lady Plum Bloom, Manual o the Red Lord, Red Claw Demon Iron Sky Maiden, Jinghui, Laughing Fox Iron Sky Maiden, Merile Willow Manual Cai Yuanu, Frowning Eagle, Immortal Shuang, Iron Sky Maiden, Jade Priete, Jinghui, Lu Zhi, Nergui Mogha

Heiping emple

Iron Sky Maiden, Lu Zhi

Golden Dragon, Nature Loving Monk, Purple Cavern

Bronze Mater, Dragon Manual, Iron Sky Maiden, Lady Plum Bloom, Mater Emerald, Siu Sun

Heipingemple

MajetiLionCult None None None None None NatureLovingMonk Heiping emple, Myti Sword, Peret Heaven Lineage, Southern River

A

IronSkyMaiden,LongShu

IronSkyMaiden,LuZhi Iron Sky Maiden, Iron-Clawed Lion, Jade Butterfly, Wei-Yan Jun IronSkyMaiden,RekleStorm IronSkyMaiden,VenomoZhaoze Drunken Poet Guo, Golden Ro, Iron Sky Maiden, Red Claw Demon IronSkyMaiden,RekleStorm Bronze Mater, Iron Sky Maiden, Jade Butterfly IronSkyMaiden Fearle Rival o Dai Bien, Green Guardian, Immortal Li, Iron Sky Maiden, Jade Priete, Lady White Blade, Loyal iger/Lying iger, Lu Zhi, Mak Ching Yuen, With o Zhaoze Zhou

Waijia

Normal

3

Seret

Myti Sword

Iron Sky Maiden, Lady White Blade, Spider Demon

Waijia

Normal

4

None

None

Heartle Dog, Iron Sky Maiden

461

NAME

Spear o the Infinite Emperor

A

Waijia

QI  AG S LEVEL

S EC  S

1

Golden Dragon, Purple Cavern, Southern River

Bronze Mater, Che Wu, Fearle Rival o Dai Bien, General Qiang, Iron Dragon, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Long Shu, Lu Zhi, Mater Emerald, Siu Sun, Xiu

Normal

None

M A S  ERS

SpearSwipe

Waijia

Normal

1

None

Golden Dragon, Red Claw Gang

Bronze Mater, Che Wu, Fearle Rival o Dai Bien, Firelane Brother Ba, Firelane Brother ing, General Qiang, Iron Dragon, Iron Sky Maiden, Little Duk, Mater Emerald

SpearingBlade

Waijia

Normal

5

None

Myti Sword, Peret Heaven Lineage, Zhe Valley

General Qiang, Demon, Immortal Hong,Gentle Iron Sky Maiden, Jade Butterfly, Lady White Blade

Golden Dragon, Majeti Lion Cult, Mount Hai’an, Sun Mai, Zhaoze

Bronze Mater, Daning Hawk, Immortal Ji, Iron Sky Maiden, Iron-Clawed Lion, Jinghui, Lau Ching Sin, Little Venom, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon

None

Iron Sky Maiden, Jade Butterfly, One-Armed Fiery Demon

Normal, Counter

Spinning Bak Kik

Waijia

SpinningSteel

Waijia

Normal

None

Stane

Stane o the Drunken Cat Stealth o the Spider Demon SternRebukeoHeiping

Stik o the Rebounding Dog StikotheRiingDog

Qinggong Waijia

Waijia Waijia

1

4 1

Normal

3

Counter

3

Normal Normal

None

Seret None None Seret

3 4

Seret Seret

None

HeartleDog,IronSkyMaiden

None

Iron Sky Maiden, One-Armed Fiery Demon, Spider Demon Iron Sky Maiden, Jade Butterfly, Lu Zhi, One-Armed Fiery Demon

Heipingemple

Nature Loving Monk NatureLovingMonk

Iron Sky Maiden, Jade Butterfly IronSkyMaiden

Heiping emple, Majeti Lion Cult, Mount Hai’an

Iron Sky Maiden, Jinghui, Lu Zhi, Mater Shan

StoneShatteringFinger

Neigong

Normal

1

None

Storm o Arrow

Waijia

Normal

1

None

Southern River

StormingDagger

Waijia

Normal

2

None

ree-DwellingNun

Abbe Xiong-Hua (Feroiou Flower), Green Guardian, Iron Sky Maiden, Jade Butterfly, Spider Demon

StormingNeedle

Waijia

Normal

Southern River, ree-Dwelling Nun, Zhaoze

Abbe Xiong-Hua (Feroiou Flower), Immortal Ji, Iron Sky Maiden, Little Venom, Madame Hamaya, Spider Demon, With o Zhaoze Zhou

Strike o the Diving Falon StrikeotheRagingiger

462

DISCIPLINE YPE

Waijia Dianxue

1

Normal Normal

None

1 3

None None

Mount Hai’an None

StunningStikStrike

Waijia

Normal

1

None

None

SunMaiSword

Neigong

Normal

3

Seret

SunMai

SwanamingStrike

Waijia

Normal

4

None

General Qiang,Iron SkyMaiden

Iron Sky Maiden IronSkyMaiden,MaterShan Daning Hawk, Iron Sky Maiden, Strange Phoenix IronSkyMaiden,Yanguo Compaionate Monkey, Immortal

Heiping emple, Myti Sword

Li, Iron Sky Maiden, Lady White Blade, Lu Zhi, Mak Ching Yuen, Min, One-Armed Fiery Demon

Swit Poune o the Cheetah

Qinggong

Normal

1

None

Majeti Lion Cult, Southern River, Zhaoze

Iron Sky Maiden, Iron-Clawed Lion, Madame Hamaya, Shan Luhan

SwitRebuttal

Neigong

Counter

2

None

MountHai’an,SunMai

Cai Yuanu, General Qiang, Iron Sky Maiden, Jinghui

NAME

QI LEVEL

DISCIPLINE YPE

A G S

S EC S

M A S  ERS

SwitStride

Qinggong

Normal

4

None

SwordStane

None

Stane

1

None

Dehua, Golden Dragon, Purple Cavern

Fearle Rival o Dai Bien, Headmater Mu, Iron Sky Maiden, Jinlian and Ping, Lady Plum Bloom, Siu Sun, With o Zhaoze Zhou, Xiu

SwordWhippingStrike

Waijia

Normal

4

None

Heiping emple, Myti Sword, Peret Heaven Lineage

Green Guardian, Immortal Li, Iron Sky Maiden, Lady White Blade, Loyal iger/Lying iger, Lu Zhi

aiLan’StaffStrike

Waijia

Normal

1

None

irdFitoYanhi ird ranquility o the Storm

Neigong Qinggong

Normal

3

None

5

Daning Hawk, Heartle Dog, Iron Sky Maiden, Strange Phoenix, Wei-Yan Jun

RedClawGang,SunMai

Seret

Normal

IronSkyMaiden

None

GoldenRo,IronSkyMaiden

Normal

None

IronSkyMaiden,RekleStorm Headmater Mu, Iron Sky Maiden, Jinghui, Lady Plum Bloom, Laughing Fox, Mater Shan, Siu Sun

ree-PointStrike

Dianxue

Normal

3

None

Dehua, Golden Dragon, , Mount Hai’an, Peret Heaven Lineage, Purple Cavern, Southern Riveremple o the Nine Sun, Zhaoze

rappingWind

Neigong

Normal

1

None

emple o the Nine Sun, ree-Dwelling Nun, Zhaoze

Abbe Xiong-Hua (Feroiou Flower), Cai Yuanu, Che Wu, Iron Dragon, Iron Sky Maiden, Jade Butterfly, Laughing Fox, Venom o Zhaoze, Wei-Yan Jun

reeBoundingStride

Qinggong

Normal

1

None

ree-DwellingNun

Abbe Xiong-Hua (Feroiou Flower), Green Guardian, Iron Sky Maiden

reeBoundingStrike

Qinggong

Normal

1

None

ree-DwellingNun

Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden

remblingStrike

Dianxue

Normal

2

None

None

IronSkyMaiden,MaterShan

ripleYangStrike

Dianxue

Normal

2

urnotheCaltrop

Waijia

Counter

1

urnotheZhenBird

Qinggong

Counter

4

Waigia

Stane

winStrike

None

2

Southern River, Sun Mai, emple o the Nine Sun,

Iron Sky Maiden, Laughing Fox

None

None

IronSkyMaiden,SpiderDemon

None

None

IronSkyMaiden,RekleStorm

None

None

Immortal Zhu, Iron Sky Maiden, Lady Plum Bloom, Xiu

Waijia

Normal

2

None

Wall o Caltrop

Waijia

Counter

3

None

None

Iron Sky Maiden

None

ree-Dwelling Nun, Myti Sword

Abbe Xiong-Hua (Feroiou Flower), Iron Sky Maiden, Lady White Blade, Min

Heiping emple, Myti Sword, Southern River, Sun Mai, Zhe Valley

Compaionate Monkey, Fearome Mater, Gentle Demon, Godde o the Salt Well, Green Guardian, Immortal Shuang, Iron Sky Maiden, Lady White Blade, Lu Zhi, Min, One-Armed Fiery Demon, Spider Demon, With o Zhaoze Zhou, Xun and Anzhi

Weapon Stride

Waijia

Qinggong

Normal

Counter

4

1

None

Purple Cavern

IronSkyMaiden,XunandAnzhi

Venom o the Fly-whik

Weapon Hunt or Food

A

Whipping Strand

Neigong

Normal

4

None

None

Iron Sky Maiden, Jia - Snake Demon

Whirling Blade

Waijia

Normal

2

None

Peret Heaven Lineage

Iron Sky Maiden, Mak Ching Yuen, Prine Sarnai

463

NAME

A

464

QI  AG S LEVEL

DISCIPLINE YPE

S EC  S

M A S  ERS

Abbe Xiong-Hua (Feroiou Flower), Bronze Mater, Che Wu, Fearle Rival o Dai Bien, Flying General, Frowning Eagle, Green Guardian, Immortal Ji, Immortal Li, Iron Dragon, Iron Sky Maiden, Jade Priete, Lady Plum Bloom, Lady White Blade, Lau Ching Sin, Leaping Leopard, Long Shu, Loyal iger/Lying iger, Mak Ching Yuen, Mater Emerald, One-Armed Fiery Demon, Prine Sarnai, With o Zhaoze Zhou, Wuji, Yang

Whirling Dodge

Qinggong

Counter

1

None

Dehua, Myti Sword, Nature Loving Monk, Peret Heaven Lineage, Sun Mai, ree-Dwelling Nun

White Flower Palm

Dianxue

Normal

1

None

Peret Heaven Lineage

uo Fearome Mater, Godde o the Salt Well, Iron Sky Maiden

Willow

Neigong

Normal

1

Seret

None

Iron Sky Maiden, Merile Willow Manual

ZheValleyBlade

Neigong

Normal

4

None

ZheValley

ZheValleyFit

Neigong

Normal

4

None

ZheValley

GentleDemon,IronSkyMaiden Gentle Demon, Iron Sky Maiden, Venom o Zhaoze, Yang uo

APPENDIX TWO: KEY TITLES AND OFFICES NOE: We tried to ue the Pinyin tranliteration method or Chinee throughout thi book. However one o our major oure or title wa in Wade-Gile. We attempted to onvert thee with the aiane o Ezequiel Davidovih Caballero but due to the poibility o error in the proe have retained the Wade-Gile selling in parenthei in ome ae.

Panguan (P’an-kuan):Aiant to military insetor in harge o polie offie. Rank b. Shang-Shi (Shang-Shih): Lady o the Food. i i held by a woman in the Palae Domei Servie and onern managing the palae ood upply and kithen. e poition i Rank a. Shang: Merhant.

Bangzhu: i i a title or the head o a oiety. Sheng: A udent. Cha Guan: i i a urveillane offiial belonging to the Department o the Cenorate. Dian (ien): A manager. Gan-dang gong-shi (Kan-tang kung-shih):Adminirator.

Shi: Sholar-offiial.

A

Si Chi Si (Ssu-Ch’I ssu): Direcore o Banquet. Rank a. Si Fei (Ssu Fei): ee are the our highe onort o the emperor. ey hold Rank a.

Gong: Artian. Gong Shou (Kung-Shou):Conable who erve under Hien-wei. Rank b. Gong-Zhu (Kung-Chu):A daughter o the emperor, a prine. Guan (Kuan): Offiial. Gung-Feng Nei-ting (Kung-Feng A member o the palae domei ervieNei-t’ing): or any attendant erving in imperial ourt. Guan-Gan (Kuan-Kan): Clerk in an ageny, miniry or bureau. Huan-Wei: Imperial Guard. i i mainly a eremonial po. Jian (Chien): Supervior.

Sii (Ssu):erm or direcre. Ued to reer to anyone who headed a bureau or offie but now mainly reer to direcree working within the palae.

Sitian lintai lang (Ssu-t’ien lin-t ai lang): Head o the Aronomial Offie in Hai’an. Ranked b, thi po i devoted to oberving the ky or the re-unifiation o the Calamity Star. Siwu (Ssu-wu): and rite. Rank a.A daner or offiial eremonie

Sizhang (Ssu-chang): Direcre o Palae Regalia. Part o the Palae Domei Servie and in harge o banner and eremonial dislay. Rank a. Sizhen (Ssu-chen): Direcre o the Raritie Offie, whih manage the pure and jewelry o the women living in the Imperial Palae. ere are two Diretree at all time. Part o the Palae Domei Servie. Rank a.

Jian-Xiu (Chien-Hsiu): e hie hiorian and hroniler and head o the Hioriography Initute.

Sizu (Ssu-tz’ u): An Exeutioner. Rank a.

Jiaozhu: i i the title or the leader o a religiou organization.

Tai yue zheng (T’ai yueh-cheng):e Maer o Mui. A key po in the Palae o Hai’an. Rank a.

Jinshi: A member o the Shi la who ha paed all three Imperial Exam.

Taijian (T’ai-chien): A direcor. General term or anyone heading a direcorate.

Li-Cheng (Li-Che’ng): Village Headman.

aimu (’ai-mu): Mother o the Emperor.

Nong: Farmer.

Teng Lu Guan (T’eng-lu Kuan): A ribe in harge o opying the paper o thoe taking the Imperial Exam.

465

ie Si (’ieh-ssu): A lerk.

erve a a uffix.

uiguan (’ui-Kuan):A judge. Rank b.

Zheng (Cheng): Chie.

Xian Wei (Hsien-wei): A ivil heriff o a diric. Rank a.

Zheng Xiang (Cheng-Hsiang): Grand Counilor. Zhixien (Chih-hsien): A diric magirate.

Xian Yin (Hsien-yin): A diric governor. Rank b. Zhixue (Chih-Hsueh): A regirar or an aad emy. Xiangzhun (Hsiang-chun): e wie or mother o a rank offiial.

A

Xue-Yu (Hsueh-Yu): eaher or inrucor in an aademy. i offie i rank a.

Zhixue-shi (Chih-Hsueh-shih): Editorial Aademi. Rank b. Zhizhi (Chih-Chih): Supervior (uually o a bureau).

Xun Jian (Hsun-Chien): A military offiial who erve a a diric insecor. Command oldier. Rank .

Zhizhi Chashi (Chih-Chih Cha’a-shih): Salt and tea monopoly upervior.

Yi-Ling (I-Ling): Adminirator o the imperial daughter’ houehold.

Zhizhou (Chih-chou): Preec o a Preecure (a governor). Rank b

Yi-Shi (I-Shih): Phyiian in the Imperial Medial Initute.

Zhu-yue nei-pin (Chu-yueh nei-p’in): A Eunuh in the Palae Domei Servie who erve a a mu i  i a n . Zhang-zhi (Chang-chi): Librarian. Rank a.

Yi-Xue (I-Hsueh): Medial Student erving in the Imperial Medial Initute.

Zhunjiang(Chun-Chiang):A general or ommander. Yigong (I-Kung): Medial Apprentie erving in the Imperial Medial Initute. Yin: Governor o a major preec. Rank b.

Zhunxun-shi (Chun-hsun Shih): Military Inpetor in harge o a polie offie. ere are alway two.

Rank a.

Zhang (Chang): Supervior, Direcor or head. i

APPENDIX THREE: CURRENT RULERS

466

e Chai Yun: King alu

e Kushen: Ganbatar Khagan (Emperor)

Dhamma: King Chen Kimhan

Li Fan: King Hui

Hai’an: King Qiang Qing

Yangu: olo Khan (King)

Hu Qin: King Jian

e Zhan Dao Empire: Emperor Zhan

Kailin: Bolormaa Khatun (Queen)

APPENDIX FOUR: USING KUNG FU TECHNIQUES IN SERTORIUS Sertori gain sell normally. Additionally, they an While Wandering Heroe o Ogre Gatei a and-alone gain additional new sell uing the oul hard game, the yem and world are outgrowth o Serthat they diover. toriu (and the Gamandria etting). When we fir reated Sertoriu we deliberately deigned it with element o wuxia and martial art antay in mind Sertori art out at Wound, but they now alo (the Monk o Iharna are largely baed on Te Legend ollow rule or Wound and Grim Point aling o Madame White Snake or example and sell like imilar to thoe ued by Martial Heroe. Sertori Daning Steel and Flying Steel were meant to apture now gain extra Grim Point in their ier Grim the word play o wuxia). But Gamandria wa a etting Point traker and extra Max Wound per Rank that drew on a range o genre and ulture, it wa o Divinity. not oued on wuxia, we imply wanted to make wuxia poible or GM who had the intere. Wandering Heroe o Ogre Gate wa srcinally going to be Soul Shard: Somewhat imilar to a Martial Hero’ a book o wuxia insired sell, but we elt it wa Kung Fu Manual, a Soul Shard i an item whih better erved a a omplete game. allow Sertori to ue or even learn a sell that they do not know. Any Sertori (not a Martial Hero) touhe rule o Wandering Hereo o Ogre Gate an be ing the ryal an a the sell ontained in the ued in Gamandria i you wih. ere are everal ryal a i they poe the sell (uing their own loation uited to the genre (partiularly Chambar, Emotion and Skill Rank). By sending a week and the Emerald Valley, Khata, Mandaru and Phra Goa). ueeding in the sell’ aing roll again N , ere are a ew different way to inorporate the a Sertori an permanently learn the sell. However, Ogre Gate Rule. thi alway deroy the Soul Shard.

METHOD ONE: MARTIAL HEROES AS A CHARACTER TYPE Uing thi method, Martial Heroe exit alongide Sertori, exept they ue the Ogre Gate rule or haracer reation and advanement. i method attempt to reate ome rough balane between Martial Heroe and Sertori. While a Martial Hero will uually end up with a uperior Damage output, the Sertori ha ae to a greater variety o type o power through sell and auma.

Simply allow player to hooe to ue the Wandering Heroe o Ogre Gate haracer heet at haracer reation. oe who do are Martial Heroe, arting with Kung Fu ehnique, Martial Diipline Rank and Qi. Make the ollowing adjument to the rule: Sertori ollow the rule or Grim Point aquiition and Divinity advanement. Martial Heroe ollow the rule or Imbalane Point aquiition and Qi advanement. Every Sertori art out at Divinity (waiving the EXP requirement). i mean that they art with one more sell than normal.

A

o reate a Soul Shard, the Sertori permanently traner one o hi sell into a uitable ryal. o do o require a Magi: Emotion roll N (ue the Emotion o the sell being tranerred), week prepa-

ration andSuh the ue o a very perec-by ly ut time, ryal. ryal areexpenive, uually reated older or dying Sertori, or ometime even again the Sertori’ will. Oaionally, a Sertori imply want to be a normal peron and give up their power or no other reaon.

METHOD TWO: MARTIAL HEROES AS SERTORI Uing thi method, the Kung Fuehnique in thi book are treated a Sertori sell. Player an elec them a they would any sell. Make theollowing adjutment. reat Kung Fu ehnique a sell: Kung Fu ehnique are aquired and ued in the ame way a sell, ollowing the rule in Sertoriu. reat the diipline the ame a Emotion in Sertoriu. Waijia beome Mio, Qinggong beome Deimo, Neigong beome Agape, and Dianxue beome Pentho.

467

Start every Sertori out at Divinity (waiving the EXP requirement). i mean that they art with one more sell or ehnique than normal. reat Qi and Qi Rank a Divinity: Simply treat Qi a Divinity or mo purpoe, uh a when determining whether or not a martial ehnique an affec another Sertori.

METHOD THREE: SERTORI ARE ALSO

A

MARTIAL HEROES

Uing thi approah Sertori an learn and ue Kung Fu ehnique in addition to magi. reat their Divinity and Qi a the ame thing, and ollow the Divinity rule or advaning to higher Divinity and Qi level.

When a haracer reahe Divinity Rank , he ialo at Qi level and an begin learning Kung Fu ehnique. e haracer ha the ame Rank in eah Martial Diipline a he doe in it orresonding Emotion. e haracer’ Rank in Mio are alo her Rank in Waijia, her Rank in Deimo are alo her Rank in Qinggong, her Rank in Pentho are the ame a her Rank in Dianxue, and her Rank in Neigong are alo her Rank in Agape. Kung Fu ehnique are aquired aording to the rule

Wandering o Ogre deribed sending XP andinlearning romHeroe a oure). reatGate all(by Imbalane Point aquired a additional Grim Point inead, and ollow the normal Sertoriu Grim Point rule.

468

APPENDIX FIVE: REALMS Note: i i ju a ampling o ome o the key Realm, it i not a omplete liing. We will expand upon the li in Proound Maer o Ogre Gate. Celeial Peak: A remote peak high in Mount Dao where Celeial Heart Sec i ound. ey are an immortal ec led by Ox-Hearted Widow. eir ou i on redeeming demon. Emo Cheng: City below ground that i believed to be the entrane to the Demon Realm and Ogre Realm. It i ruled by the five gho.

Solar Kingdom: e Sun, Realm o the god Xang. Wan Mei (e Perfe Realm): i i the urthe reahe o the heaven where the Enlightened Godde hold ourt and the Bureauray o Heaven meet. It i priine and without diorder (the lighte amount o hao provoke the Enlightened Godde’ wrath). A day in Wan Mei equal a year in the Realm o Man. Zun Shan: i peak i inhabited by the immortal o Zun Shan emple.

A

Immortal Realm: i i one o the great heavenly realm, and i where the highe o the immortal all home. It i a great expane o mountain and eleial water. Sunan and Bao rule over the realm, though they are in onant ate o meditation, breaking briefly eah day to maintain their Golden Guardian preene in the Realm o Man. All new immortal mu appear here and regier. e gate to Immortal Realm i loated on Zun Shan Peak. Hanging Valley of the Dead:A usended valley urrounded by mountain and overlooking va empty sae. It i the loation o e Seven Blood

Cave Alliane (led by Marauding Dragon) and aeible through a gate in Zhaoze Swamp. Infinite Sky Realm: i i the realm o Iron Sky Maiden. It i a erie o floating mountain with everal immortal ec who imprion demon. It i aeible through the Fae o Vaagu. Lunar Realm: i i a ort o eleial prion or deitie and immortal who mibehave. It i the domain o Xing and her huband the Supreme Judge Yu. Meidu: Middle Heaven (Red General and Dutiul Empre). e Gate to Meidu i loated on Rong Shan Peak. Northern under Realm:e domain o Fengbao, one o the twin undergod. Northern under Realm i hot and it itie made o mud and one. Southern under Realm: i i the domain o Queen Jiangnu, one o the twin undergod. Southern under Realm i old and it itie made o ie.

469

Martial Name

Name Nickname Sex

Ht. / Wt.

Sifu

Player

Title (s)

Campaign

Homeland/Clan Occupation

Sect

Family

D

a

n

x

Wa

ue

ij

Martial Hero

i

a

Age

Reputation

Wounds

Defenses

Hardiness Parry Evade Stealth Wits Resolve

i

gn

3 + +

=

o

ni

=

3 + +

gn

Q

N

e

i g

o

g g

3 + +

Max (Qi x 2 +1)

Current

=

6 + +

=

Physical

6 + +

=

6 + +

=

Combat

Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged

Expertise

i

Athletics Swim Speed Muscle Endurance Ride: Sail:

c

m at i n g e r

     

qi

 

Expertise  

       

Expertise 

Persuade Deception Empathy Reasoning Detect

    

2

3

4

5

6

Techniques



Command

1

Combat



Mental

Expertise       

Knowledge



Specialist Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:

b

al an

Expertise

History: History: Creatures: Creatures:



Places/Cultures:



Places/Cultures:



Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:



Religion/Gods: Religion/Gods:



Classics: Classics:



  

        

Fl aws

Family

Grudges

Equipment

No. Siblings Birth Order Mother Father Sister (s) Brother(s) Sworn Family Other (s)

Imbalance Max (12+Qi Level)

Experience

Current

Money Taels Imperials Spades Liangs Paper Currency

Kung Fu Techniques

Normal

Counter

Stance

Other

Name

Martial Name

Nickname Sex

Ht. / Wt.

Sifu

Player

Title (s)

Campaign

Homeland/Clan Occupation

Sect Family

D

n

x

Wa

ue

ij

Profound Ma ster

i

a

Wounds gn

Defenses

3 + +

=

o

ni

=

3 + +

gn

Q

Max

N

Current

(Qi x 2 +1)

e

i g

o

g g

3 + +

=

6 + +

=

6 + +

=

6 + +

=

Combat

Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged

Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:

Physical

Expertise

i

Athletics Swim Speed Muscle Endurance Ride: Sail:

l an c ba m at i n g e

r

     

qi

 

Expertise  

       

Expertise     

8

9

10

11

12

Techniques





7

Combat



Mental

Expertise       

Knowledge



Specialist

Command Persuade Deception Empathy Reasoning Detect

a

Age

Reputation

Hardiness Parry Evade Stealth Wits Resolve

i

Expertise

History: History: Creatures: Creatures:



Places/Cultures:



Places/Cultures:



Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:



Religion/Gods: Religion/Gods:



Classics: Classics:



  

        

Fl aws

Grudges

Family

Equipment

No. Siblings Birth Order Mother Father Sister (s) Brother(s) Sworn Family Other (s)

Experience

Imbal ance

Karma 6

7

8

9 1

Max (12+Qi Level)

0

Current

12345 0 -1

-2

-3

-4

-5

-6

-7

-8

-9

-10

Money Taels Imperials Spades Liangs Paper Currency

Kung Fu Techniques

N

ormal

Counter

Stance

Profound/Other

Name

Celestial Title

Nickname

Martial Name Sex

Ht. / Wt.

Homeland/Clan Occupation

Player

Title (s)

Campaign

Sect

Family

D

x

Wa

ue

ij

Immortal

i

a

gn

3 + +

=

o

ni

=

3 + +

gn

Q

N

e

i g

o

g g

3 + +

Max

Current

(Qi x 2 +1)

=

6 + +

=

6 + +

=

6 + +

=

Combat

Arm Strike Leg Strike Grapple Throw Light Melee Medium Melee Heavy Melee Small Ranged Large Ranged

Physical

Expertise

i

l an c ba m at i n g e

r

     

qi

  

Specialist

Expertise

 

Combat



Techniques

        

Mental Command Persuade Deception Empathy Reasoning Detect

n

Wounds

Defenses

Medicine Divination Meditation Talent: Talent: Trade: Trade: Survival: Survival: Ritual: Ritual: Ritual:

a

Age

Reputation

Hardiness Parry Evade Stealth Wits Resolve

i

     

Expertise

Athletics Swim Speed Muscle Endurance Ride: Sail:

Expertise

      

Knowledge History: History: Creatures: Creatures:



Places/Cultures:



Places/Cultures:



Martial Disc.: Martial Disc.: Institutions: Institutions: Language: Language: Read Script: Read Script:



Religion/Gods: Religion/Gods:



Classics: Classics:



  

        

Fl aws

Expertise

Powers

Experience

Imbal ance

Karma 6

7

8

9 1

Max (12+Qi Level)

0

Equipment

Insights

Current

12345 0 -1

-2

-3

-4

-5

-6

-7

-8

-9

-10

Money Taels Imperials Spades Liangs Paper Currency

Kung Fu Techniques N

ormal

Counter

Stance

Profound/Other

DRAGON MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The First Lunar Month The Dragon Moon. This is a good month for marriage, money, war and rejuvenation.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

24

25

26

First Cycle Dragon Festival Begins

Second Cycle

Dragon Festival Ends

21

22

23

*This calendar is an example of how to track days and place future events.

BUTTERFLY MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The SECOND Lunar Month The Butterfly Moon. This is a lucky time for meeting new people and matchmaking. A very unlucky time for marriage.

1

First Cycle

2

3

4

5

6

7

12

13

14

15

16

24

25

26

Second Cycle

21

9

10

18

19

20

Butterfly Festival Ends

Butterfly Festival Begins

11

8

22

23

17

MONKEY MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The THIRD Lunar Month The Monkey Moon. This month marks the weakest point in time for evil spirits and demons. This is a lucky month for taking risks, but unlucky for conducting important exchanges or making political decisions.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

First Cycle

Calamity Star reforms into one

Second Cycle

21

22

23

24

25

26

DEMON MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The FOURTH Lunar Month The Demon Moon. This is when the moon is at its darkest and when demons are at their most powerful. Considered an unlucky time for humanity. Use the Demon Moon encounter table this month.

1

2

3

4

5

6

7

8

9

Ghost Festival Ends

First Cycle

Ghost Festival Begins

11

12

13

14

15

16

24

25

26

Second Cycle

21

10

22

23

17

18

19

20

DOG MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The FIFTH Lunar Month The Dog Moon. It is a good time for obedience and a bad time for violating hierarchy or rules. The dog is also considered the servant of the Phoenix and Dragons. This is also a month for cleansing evil.

1

2

3

4

5

6

11

12

13

14

15

16

24

25

26

7

8

9

10

First Cycle

Second Cycle

21

22

23

17

18

19

20

ELEPHANT MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The SIXTH Lunar Month The Elephant Moon. A good month for integrity and observation. A bad month for compromise or laziness. This is strongly associated with scholars-officials.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

First Cycle

Flooding in Fei Xu province

Second Cycle

21

22

23

24

25

26

Flooding Ends

HORSE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The SEVENTH Lunar Month The Horse Moon. This is 7th lunar month and considered a good time for travel and enduring hardship. A bad time for giving up or changing course.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

First Cycle

Red Skies in

Second Cycle

Fan Xu Province

21

22

23

24

25

Red Skies end

26

PHOENIX MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The EIGHTH Lunar Month The Phoenix Moon. This is a month for good virtue and strength. An unlucky month for showing weakness.

1

2

3

4

5

6

7

12

13

14

22

23

15

16

The Phoenix Festival Ends

Second Cycle

21

9

10

18

19

20

The Phoenix Festival Begins

First Cycle

11

8

24

25

26

17

BIXIE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The NINTH Lunar Month The Bixie Moon. In this month demons are weak. It is lucky time for starting new projects or having a child.

1

2

3

4

5

6

11

12

13

14

15

16

7

8

9

10

First Cycle

Second Cycle

17

Bixie seen near Nansun

21

22

23

24

25

26

18

19

20

SNAKE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The TENTH Lunar Month The Snake Moon. A fortuitous time for cunning, deception and poison. An unlucky time for fools and the unwise.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

24

25

26

First Cycle

Second Cycle

21

22

23

TURTLE MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The ELEVENTH Lunar Month The Turtle Moon. It is a lucky time for the elderly and a not so lucky time for the young.

1

2

3

4

5

6

11

12

13

14

15

16

7

8

9

10

First Cycle

Second Cycle

Senior Grand Councilor killed

21

22

23

24

25

26

17

18

19

20

OWL MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The TWELTH Lunar Month The Owl Moon. This is a good time to die or kill, for transitions; a bad time to be born or bring something new into the world.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

24

25

26

First Cycle

Second Cycle

21

22

23

EMERALD MONK MOON Glorious Emperor 97 Year of the Elephant Nam id velit non risus consequat iaculis.

The THIRTEENTH Lunar Month Emerald Monk Moon. A lucky time for personal growth, for fighting, but an unlucky time for making amends. This is a time for settling scores and grudges.

1

2

3

4

5

6

11

12

13

14

15

16

7

8

9

10

First Cycle

Second Cycle

21

22

23

17

18

Emperor attacked

24

25

26

19

Unrest in North West

20

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