Vulcan Introduction Tutorial

December 31, 2018 | Author: Nicolas Germain | Category: Directory (Computing), Hierarchy, Computer File, Computer Architecture, Computer Data
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Short Description

Tutorial introducing Vulcan....

Description

MIME 419 Surface Mining

Introduction to Vulcan

Folder  Design File Layer 

Object

Point

Hierarchical tree structure of Vulcan











Folder (Level 1):  the VULCAN or!s"ace# hich is a directory on the file syste$ of the co$"uter% &his folder contains ty"ically files used in a "roject% &he ty"es of files or s"ecifications are auto$atically organi'ed into sub(folders )irtual by VULCAN Design File (Level 2)  is the database file by VULCAN definition% &his file contains design data or CAD created during the "roject% Layers (Level 3): &hey are the largest grou"ing in the classification design% *n VULCAN should alays define a default layer to or! on it% &his layer is called current +Current layer,% A design file can contain one or $ore layers% Object (Level 4):  &hese are co$"ressed se-uential data entities% For e.a$"le/ a line +a se-uential set of connected "oints,# a "olygon +a closed line,# or a grou" of disconnected "oints% A layer could contain one or $ore objects% Point (Level 5):  &he s$allest unit of co$"ressed data coordinates of .# y# '% An Objects could contain one or $ore "oints%

Hierarchical structure



Launcher indo





0D $odeler 

Database $anager  Plotter +ya rly,





Vulcan 1hub2

List of recent or! areas

*n general# use 3 or!s"ace "er "roject &o use Vulcan# create a or! area using 4rose * reco$$end sa)ing in US4 !ey% O"en 5n)isage once the or! area is defined



4y default# this indo ill o"en e)ery ti$e 5n)isage runs% &here is an o"tion to load a Vulcan "roject by default%



Start file na$e/ Na$e of "roject



Prefi./ ritten before design files for internal organi'ation



5n)iron$ent "refi./ just use so$ething different fro$  "roject "refi. +by con)ention,





5nter coordinates of "roject% &his affects $ostly default 'oo$ and )ie% *n general# use larger than needed%



&his creates the first design file +%dgd,



6ints for file $anage$ent/ •





6a)e 3 design file "er "ur"ose% 5./ sur)ey# short(ter$  "lanning# geology# drill(blast "atterns# etc% *f $any "eo"le are using Vulcan# 1"ersonal2 %dgd could be useful% &ry to a)oid redundancy as $uch as "ossible% 6a)e a single layer in a single "lace%

Analy'e toolbar  Layer selection  Ne layer 

8indos e."lorer 

Manual 7# 8 and grade

4asic creation tools

Sna"# grid# "oint in"ut

Visibility

Visibility Vie o"tions



Rigt clic!: "ancel +$ost situations,9 "lose #olygon



A/ Cycles beteen the standard and alternate color sets%



$ac!s#ace: %ndo &en creating #oints' lines



"trlclic!: Rotation (let clic!) or #an (*id clic!)



D/ &a!es a screenshot% Sa)ed in "roject folder%



5/ dis"lay e.tent of objects%



:/ toggle grid



+O,-: resets vie& to dea.lt



/: "ycle bet&een sna# *odes



0itR: Deine rotation center



S/ toggle section )ie





0it"lic!: &en digitiing a #oint: creates #oint at sa*e elevation as #revio.s #oint

All these shortcuts can be acti)ated ith $enu functions%

Useful o"tions to change



&ry using the "olygon# "oint and line tool



&ry rotating and "anning



&ry changing the center of rotation



&ry the shift;clic! to get sa$e ele)ation



&ry changing 7 and grade



&ry different sna" $odes +hint/ s$art sna" is the best,

Free time



ey n Point Data



$earing n#.t



"reate Line t iven ngle

Digitize tools



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