VINTAGE EASY GUIDE, English

June 13, 2016 | Author: Grundtvig Project Vintage - online tool for self evaluation of key competences in adult age | Category: Types, Instruction manuals
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This Easy Guide provides a user-friendly support for the use of the online tool for the self-assessment of Key Competenc...

Description

    ONLINE  TOOL  FOR  SELF  EVALUATION     OF  KEY  COMPETENCES  IN  ADULT  AGE  

     

VINTAGE   EASY  GUIDE          

 

 

 

             

 

 

 

 

This   Easy   Guide   provides   a   user-­‐friendly   support   for   the   use   of   the   online   tool   for   the   self-­‐ assessment  of  Key  Competences  developed  by  the  VINTAGE  project.     VINTAGE  is  a  European  project  funded  by  the  European  Commission  within  the  Grundtvig  action   of  Lifelong  Learning  Programme.   VINTAGE  –  ONLINE  TOOL  FOR  SELF  EVALUATION  OF  KEY  COMPETENCES  IN  ADULT  AGE   Project  Number:  527349-­‐LLP-­‐1-­‐2012-­‐1-­‐IT-­‐GRUNDTVIG-­‐GMP   Agreement  Number:    2012-­‐4192/001-­‐001   Web  site  http://vintage.euproject.org         The  VINTAGE  Consortium  is  composed  by  seven  European  organizations:     Learning  Community  (Coordinator)  –  Italy   Wisamar  –  Germany   Dieberater  –  Austria   STPKC  –  Sweden   Meath  Partnership  –  Ireland   PLATO  –  The  Netherlands   Formazione  80  -­‐  Italy       Eleonora  Guglielman  and  Laura  Vettraino  for  the  VINTAGE  consortium,  2014         This   project   has   been   funded   with   support   from   the   European   Commission.   This   publication   reflects  the  views  only  of  the  author,  and  the  Commission  cannot  be  held  responsible  for  any  use   which  may  be  made  of  the  information  contained  therein.    

This   work   is   licensed   under   a   Creative   Commons   Attribution-­‐   NonCommercial-­‐NoDerivatives   4.0   International  License.              

CONTENT   DESCRIPTION  .....................................................................................................................  4   HOW  TO  USE  THIS  GUIDE  ...................................................................................................  5   WHAT  ARE  THE  KEY  COMPETENCES?  ..................................................................................  7   The  “competence”  ...............................................................................................................................................................  7   The  Key  Competences  .......................................................................................................................................................  7   Which  are  the  Key  Competences?  ................................................................................................................................  7   Why  these  8  competences?  .............................................................................................................................................  9  

WHAT  MEANS  “SELF-­‐ASSESSMENT”?  ...............................................................................  10   Assessment  and  self-­‐assessment  ...............................................................................................................................  10   Why  to  self-­‐assess  Key  Competences?  ....................................................................................................................  10  

GUIDE  STEP-­‐BY-­‐STEP  TO  THE  SELF-­‐ASSESSMENT  ..............................................................  11   Overview  ..............................................................................................................................................................................  11   Before  starting  ...................................................................................................................................................................  12   Preliminary  step:  choose  a  Key  Competence  .......................................................................................................  13   Step  1:  choose  a  domain  ................................................................................................................................................  14   Step  2:  choose  the  mastery  level  ...............................................................................................................................  15   Step  3:  assess  the  domain  .............................................................................................................................................  16   Step  4:  repeat  steps  2  and  3  for  each  domain  ......................................................................................................  18   Use  your  results  ................................................................................................................................................................  19  

QUESTIONS  &  ANSWERS  ..................................................................................................  20   Annex  1.  THE  8  KEY  COMPETENCES  AND  THEIR  DOMAINS   ...............................................  22   1.  Communication  in  the  mother  tongue  ...............................................................................................................  22   2.  Communication  in  foreign  language  ...................................................................................................................  22   3.  Mathematical  competence  and  basic  competences  in  science  and  technology  ...............................  23   4.  Digital  competence  .....................................................................................................................................................  24   5.  Learning  to  learn  ..........................................................................................................................................................  24   6.  Social  and  civic  competence  ...................................................................................................................................  25   7.  Sense  of  initiative  and  entrepreneurship  ..........................................................................................................  26   8.  Cultural  awareness  and  expression  .....................................................................................................................  27  

Annex  2.  RECOMMENDATIONS  FOR  PRACTITIONERS  .......................................................  28   Why  self-­‐assess  the  Key  Competences?  ..................................................................................................................  28   Why  use  a  digital  tool?  ...................................................................................................................................................  28   Why  teacher  and  trainers  should  use  the  VINTAGE  tool?  ..............................................................................  29   The  VINTAGE  tool  in  Adult  Education  .....................................................................................................................  29   Transferring  VINTAGE  to  other  contexts  and  levels  .........................................................................................  30   1.  VET  System  .......................................................................................................................................................................  30   2.  School  .................................................................................................................................................................................  30   3.  Universities  and  higher  education  .........................................................................................................................  30   4.  Volunteering  sector  ......................................................................................................................................................  30  

       

 

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DESCRIPTION   This  Easy  Guide  is  a  user-­‐friendly  support  to  the  practical  use  of  the  online  tool  for  the  self-­‐ assessment  of  Key  Competences  realized  by  VINTAGE  Project.     This  Guide  is  released  both  in  paper  and  in  digital  version:  the  digital  version  is  available  as  a   browsable  and  downloadable  book  and  as  a  contextual  help  in  the  online  tool.     The   Guide   explains   the   rationale   of   the   online   tool,   its   practical   use   step-­‐by-­‐step   and   the   ways  to  use  the  results  of  the  self-­‐assessment.  Moreover,  it  gives  operative  suggestions  to   make   a   successful   self-­‐assessment   and   answers   to   the   main   questions   the   user   could   ask   about  the  self-­‐assessment  itself.     The  Guide  has  been  developed  on  the  basis  of  the  results  of  the  two  experimentations  of  the   online   tool,  concerning   the   design   of   the   self-­‐assessment   and  its   realization  as   a   digital   tool.   Directions,   suggestions   and   changes   proposed   by   adult   learners,   trainers   and   practitioners   who  took  part  in  the  experimentations  have  been  integrated  in  the  tool  and  in  the  Guide.                  

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HOW  TO  USE  THIS  GUIDE   You   can   use   this   guide   both   in   the   book   version   and   online.   The   book   version  is  published  on  paper  and  free  distributed.  It  is  also  available  in   digital   format   on   the   vintage   web   site   http://vintage.euproject.org,   can   be  downloaded  and  printed.  The  online  version  is  available  in  the  tool,  as   a  contextual  help  that  will  support  you  step-­‐by-­‐step  in  the  self-­‐assessment.  You  can  choose   the  version  you  prefer,  or  use  both  at  the  same  time.   The   Guide   is   organized   in   chapters.   You   can   start   from   the   first   chapter   and   then   go   in   sequence,  or  choose  the  chapter  you  prefer:  it  is  not  necessary  to  read  all  the  chapters,  or  to   read  them  in  the  here  followed  sequence!   However,  we  suggest  you  to  read  the  chapter  “Guide  step-­‐by-­‐step  to  the  self-­‐assessment”   before  you  start  the  self-­‐assessment  procedure  with  the  tool:  read  the  whole  chapter  once,   to  understand  how  the  tool  works  and  which  are  the  steps  to  follow;  then,  read  the  single   steps  while  you’re  doing  the  self-­‐assessment,  to  be  supported  in  the  process.           Suggestion:   before   starting   the   self-­‐assessment,   read   once   the   whole   chapter   “Guide   step-­‐by-­‐step   to   the   self-­‐assessment”   and   then   read   it   again  following  the  instructions  while  doing  the  self-­‐assessment.                       The  guide  is  divided  in  chapters:   HOW   TO   USE   THIS   GUIDE  is  the  chapter  you  are  reading  at  this  time,  and  explains  how  to   use  the  guide.   WHAT   ARE   THE   KEY   COMPETENCES?   is   a   description   of   the   8   Key   Competences   and   their   relevance  for  every  European  citizen.   WHAT   MEANS   “SELF-­‐ASSESSMENT”?  explains  the  meaning  of  self-­‐assessment  and  describes   the   possible   uses   of   the   results   of   the   self-­‐assessment   of   Key   Competences   for   personal   life,   work  and  study.  

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GUIDE   STEP-­‐BY-­‐STEP   TO   THE   SELF-­‐ASSESSMENT  is  a  prompt  support  that  will  guide  you  in   the  self-­‐assessment.   USING   THE   RESULTS   supports   you   in   the   valorisation   of   the   outcomes   of   the   self-­‐ assessment.   QUESTIONS  &  ANSWERS  is  a  collection  of  “frequently  asked  questions”  where  you  can  find   an  answer  to  your  doubts  and  queries.     NOTES   FOR   TRAINERS  is  a  quick  guide  that  helps  you  in  the  self-­‐assessment  procedure  if  you   are   a   trainer,   a   teacher,   or   a   practitioner   and   you   want   to   experiment   the   tool   with   your   learners.    

 

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WHAT  ARE  THE  KEY  COMPETENCES?    

The  “competence”     The  word  “competence”  means  a  mix  of  knowledge,  abilities  and  attitudes:  you  are   “competent”  if  you  are  able  to  act  well  in  a  certain  situation.  To  be  competent  does   not   mean   solely   to   know   something   or   to   have   some   notions   about   some   topics,   but  also  to  put  into  practice  the  knowledge  in  a  given  context  and  situation.   You  can  be  competent  in  a  field  even  if  you  haven’t  carried  out  a  specific  learning  pathway   or  exercised  a  trade  or  a  profession  related  to  that  field.    

The  Key  Competences   The   European   Union   has   identified   and   described   8   Key   Competences   that   enable   every   citizen   to   adapt   to   changes   of   society.   They   are   important   for   the   personal   fulfilment   and   development,   for   the   working   life,   for   studying   and   learning   new   things.     Everyone   should   possess   them:   young   people   in   training   to   get   ready   for   the   adult   life   and   for   the   labour   market;   adult   and   senior   people   for   Lifelong   Learning   in   order   to   continuously   improve   knowledge.      

Which  are  the  Key  Competences?   The  eight  Key  Competences,  as  described  by  European  Commission,  are  the  following:     1.   COMMUNICATION   IN   THE   MOTHER   TONGUE,   which   is   the   ability   to   express  and  interpret  concepts,  thoughts,  feelings,  facts  and  opinions  in  both   oral   and   written   form   (listening,   speaking,   reading   and   writing)   in   the   mother   tongue   and   to   interact   linguistically   in   an   appropriate   and   creative   way   in   a   full  range  of  societal  and  cultural  contexts.     2.  COMMUNICATION  IN  FOREIGN  LANGUAGES,  which  involves,  in  addition  to   the  main  skill  dimensions  of  communication  in  the  mother  tongue,  mediation   and  intercultural  understanding.  The  level  of  proficiency  depends  on  several   factors  and  the  capacity  for  listening,  speaking,  reading  and  writing.      

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3.  MATHEMATICAL   COMPETENCE   AND   BASIC   COMPETENCES   IN   SCIENCE   AND   TECHNOLOGY.   Mathematical   competence   is   the   ability   to   develop   and   apply   mathematical   thinking   in   order   to   solve   a   range   of   problems   in   everyday   situations,  with  the  emphasis  being  placed  on  process,  activity  and  knowledge.     Basic   competences   in   science   and   technology   refer   to   the   mastery,   use   and   application   of   knowledge   and   methodologies   that   explain   the   natural   world.   These  involve  an  understanding  of  the  changes  caused  by  human  activity  and   the  responsibility  of  each  individual  as  a  citizen.     4.   DIGITAL  COMPETENCE   involves   the   confident   and   critical   use   of   information   society  technology  (IST)  and  thus  basic  skills  in  information  and  communication   technology  (ICT).     5.  LEARNING   TO   LEARN  is  related  to  learning,  the  ability  to  pursue  and  organise   one's   own   learning,   either   individually   or   in   groups,   in   accordance   with   one's   own  needs,  and  awareness  of  methods  and  opportunities.       6.   SOCIAL   AND   CIVIC   COMPETENCES.   Social   competence   refers   to   personal,   interpersonal   and   intercultural   competence   and   all   forms   of   behaviour   that   equip   individuals   to   participate   in   an   effective   and   constructive   way   in   social   and  working  life.  It  is  linked  to  personal  and  social  well-­‐being.  An  understanding   of   codes   of   conduct   and   customs   in   the   different   environments   in   which   individuals   operate   is   essential.   Civic   competence,   and   particularly   knowledge   of   social   and   political   concepts   and  structures  (democracy,  justice,  equality,  citizenship  and  civil  rights),  equips  individuals  to   engage  in  active  and  democratic  participation.     7.  SENSE  OF  INITIATIVE  AND  ENTREPRENEURSHIP  is  the  ability  to  turn  ideas  into   action.   It   involves   creativity,   innovation   and   risk-­‐taking,   as   well   as   the   ability   to   plan  and  manage  projects  in  order  to  achieve  objectives.  The  individual  is  aware   of  the  context  of  his/her  work  and  is  able  to  seize  opportunities  that  arise.  It  is   the  foundation  for  acquiring  more  specific  skills  and  knowledge  needed  by  those   establishing  or  contributing  to  social  or  commercial  activity.  This  should  include  awareness   of  ethical  values  and  promote  good  governance.    

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8.   CULTURAL   AWARENESS   AND   EXPRESSION,   which   involves   appreciation   of   the  importance  of  the  creative  expression  of  ideas,  experiences  and  emotions   in  a  range  of  media  (music,  performing  arts,  literature  and  the  visual  arts).      

Why  these  8  competences?   The  8  Key  Competences  are  the  outcome  of  a  work  started  in  2001,  within  the  framework  of   the   Education   and   Training   2010   Programme.   A   European   working   group   of   experts   developed   a   reference   framework   to   identify   key   competences   necessary   for   successful   functioning  in  the  knowledge  society  and  economy.     The   2001   European   Commission’s   document   A   Memorandum   on   Lifelong   Learning   has   defined   4   “basic   skills”   areas:   IT   skills,   foreign   languages,   technological   culture,   entrepreneurship   and   social   skills.   This   was   the   basis   on   which   subsequent   studies   and   researches  have  made  it  possible  to  define  8  areas  of  expertise  needed  to  live  actively  in  the   knowledge  society.   In   December   2006,   the   Council   and   the   European   Parliament   approved   the   Recommendation  on  key  competences  for  lifelong  learning.        

     

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WHAT  MEANS  “SELF-­‐ASSESSMENT”?      

Assessment  and  self-­‐assessment   The   word   “assessment”   might   appear   daunting,   because   it   is   often   associated   with   the  grades  and  the  judgments  assigned  by  the  teachers  in  school.  In  this  case  there  is   no  one  assigning  you  grades:  it’s  you,  observing  yourself,  thinking,  and  reflecting  to   understand  how  you  are  able  to  do  something  or  how  you  succeed  in  a  given  field,   that  is  your  “competence  level”.    

Why  to  self-­‐assess  Key  Competences?   These  are  some  reasons  why  you  should  self-­‐assess  your  Key  Competences:  to   be   aware   of   your   potential;   to   improve   the   quality   of   your   life,   of   your   professional   profile,   of   your   family   life,   your   free   time;   to   devote   some   time   to   yourself   and   your   improvement;   to   improve   your   reflective   attitude   and   self   confidence.   The   output   and   results   of   the   self-­‐assessment   process   will   be   recorded   in   a   BASIC   PORTFOLIO,  the  document  that  make  visible  and  valorised  the  Key  Competences  possessed   by  the  user.     Maybe  you  heard  about  the  Europass  Curriculum  Vitae,  or  you  are  already  familiar  with  it:   the   Europass   Curriculum   Vitae   is   a   document   to   present   your   skills   and   qualifications   effectively   and   clearly.   The   Basic   Portfolio   generated   by   the   self-­‐assessment   of   Key   Compentences   contains   a   part   that   can   be   inserted   in   the   Europass   Curriculum   Vitae,   to   make  visible  and  valorise  your  Key  Competences.     If   you   want   to   read   more   about   the   Europass,   go   the   official   website   http://europass.cedefop.europa.eu/en/documents/curriculum-­‐vitae                            

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GUIDE  STEP-­‐BY-­‐STEP  TO  THE  SELF-­‐ASSESSMENT      

Overview   The  self-­‐assessment  is  divided  in  single  steps;  each  one  is  carefully  explained  in  this  guide.     We   will   explain   all   the   terms   (“mastery   level”,   “domain”,   etc.)   in   the   step-­‐by-­‐step   description.  In  the  following  picture  you  can  see  the  correct  procedure  to  self-­‐assess  a  Key   Competence;   the   entire   process   should   be   repeated   for   each   competence   you   want   to   assess.  

Choose  the   Key   Competence  

Choose  a   domain   (STEP  1)  

Choose  the   mastery   level   (STEP  2)  

Assess  the   domain   (STEP  3)    

Repeat  steps   2  and  3  for   each  domain  

The  logical  process  can  be  synthetized  as  following:   Preliminary  step:  choice  of  the  Key  Competence  you  want  to  assess     Step  1:  choice  of  the  domain  of  that  Key  Competence  you  want  to  assess       Step   2:  choice  of  the  level  of  mastery  in  which  you  recognize  yourself  in  that  domain,  and   reflection  on  the  situation     Step  3:  self-­‐assessment  of  the  domain     Step  4:  repeating  step  2  and  step  3  for  each  domain  of  competence.                      

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Before  starting     To  use  the  tool,  go  to  http://vintage.euproject.org  and  login  using  the  form  in  the  left  menu.         YOUR  SELF-­‐ASSESSMENT                           LOGIN           If  you  don’t  have  an  account,  you  can  open  it:  click  the  link  Your  self-­‐assessment  and  you  will   required  to  register.  Once  you  have  completed  the  registration,  you  can  login  in  the  website.     Now  you  are  in  the  home  page  of  the  tool:  in  the  left  menu  you  find  the  links  to  the  online   tool   guide,   the   self   assessment   tool,   the   profiling   tool   and   the   logout.   Click   on   the   menu   voice  Online  self-­‐assessment  tool  and  you  are  ready  to  start  your  self-­‐assessment!                        

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Before  starting,  you  should  take  your  time  and  find  a  comfortable  situation  in  which  you  can   dedicate  to  yourself  and  to  the  self-­‐assessment  the  necessary  time.  We  have  calculated  an   average  time  for  each  step  that  is  illustrated  in  the  following  picture:      

STEP  1  

STEP  2  

choose  a   domain  

choose  the   mastery  level  

2-­‐5  minutes  

3-­‐5  minutes  

STEP  3  

assess  the   domain  

10-­‐20  minutes  

  The   picture   means   that   to   complete   a   domain   of   a   Key   Competence,   the   average   time   requested  can  vary  from  20  to  30  minutes.  Anyway,  after  doing  the  assessment  of  the  first   domain  you  will  acquire  expertise  and  the  process  will  be  quicker  for  all  the  further  domains.       Suggestion:  eliminate  all  sources  of  distraction,  sit  comfortable  and  take   your  time.                

  Preliminary  step:  choose  a  Key  Competence   Choose  the   Key   Competence  

Choose  a   domain  

Choose  the   mastery   level  

Assess  the   domain  

Repeat  steps   2  and  3  for   each  domain  

 

  In  the  tool  you  find  the  list  of  the  8  Key  Competences:   1.  Communication  in  mother  tongue   2.  Communication  in  foreign  language   3.  Mathematical  competence  and  basic  competences  in  science  and  technology   4.  Digital  competence   5.  Learning  to  learn   6.  Social  and  civic  competence   7.  Sense  of  initiative  and  entrepreneurship  

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8.  Cultural  awareness  and  expression.     What  to  do  now:   Select  one  of  them  and  the  system  will  let  you  proceed  to  the  step  1.  This  preliminary  step   takes  up  to  a  couple  of  minutes.   Start   with   the   Key   Competence   you   feel   more   confident   with   or   you   are   the   most   curious   about.  It  is  not  necessary  to  assess  all  8  Key  Competences!  You  can  choose  to  assess  one  ore   more.   Furthermore,   you   can   decide   to   assess   only   one   domain   or   some   domains   of   a   Key   Competence:   you   only   need   to   know   that   the   final   result   will   be   partial   respect   to   the   assessment  of  the  entire  Key  Competence.         Suggestion:   start   with   the   Key   Competence   you   feel   more   confident   with  or  you  are  the  most  curious  about.              

    Step  1:  choose  a  domain   Choose  the   Key   Competence  

Choose  a   domain  

Choose  the   mastery   level  

Assess  the   domain  

Repeat  steps   2  and  3  for   each  domain  

Now  you  will  find  a  list  of  DOMAINS  preceded  by  the  abbreviation  of  the  Key  Competence   you  have  chosen  (ex.  KC4  for  Key  Competence  4,  Digital  Competence).   What  are  these  domains?   A   competence   is   a   complex   set   made   by   components   that   we   have   identified   and   called   “domains”.  In  fact,  to  assess  a  competence  it  is  necessary  to  decompose  it  in  homogeneous   parts   and   analyse   separately   each   one   of   these   parts.   For   example,   Key   Competence   1   “Communication   in   mother   tongue”   is   composed   by   five   domains:   listening,   reading,   spoken   interaction,   spoken   production   and   writing.   All   of   them   contribute   to   draw   the   overall  

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picture   of   your   competence   on   this   Key   Competence.   So,   if   you   want   to   have   a   complete   self-­‐assessment  of  a  given  competence,  you  should  assess  each  one  of  its  domains.       What  to  do  now:   Read  the  description  of  each  domain  and  choose  the  one  you  want  to  assess.        

Step  2:  choose  the  mastery  level   Choose  the   Key   Competence  

Choose  a   domain  

Choose  the   mastery   level  

Assess  the   domain  

Repeat  steps   2  and  3  for   each  domain  

Now  you  are  asked  to  choose  the  mastery  level.     The  MASTERY   LEVEL  is  the  level  at  which  you  place  yourself  evaluating  yourself  in  a  given   competence.  You  determine  the  mastery  level  when  you  start  doing  the  self-­‐assessment  in   the   domain:   it   consists   in   choosing,   among   5   descriptions,   the   one   in   which   you   recognize   yourself.  The  5  descriptions  are  a  sort  of  general  profile  stating  your  expertise  level  in  this   Key   Competence.   For   example,   the   5   descriptions   for   the   Digital   Competence   are   the   following:       Level  1.  I  occasionally  use  digital  communication  devices  and  technologies  (for  example  TV,   telephone,  tablet,  computer,  ATM  machine,  Internet,  Skype,  etc.),  if  necessary.   Level  2.  I  daily  use  the  basic  functions  of  digital  communication  devices  and  technologies  for   pleasure,  for  domestic  tasks  or  for  my  job.   Level   3.   I   daily   use   digital   communication   devices   and   technologies,   for   pleasure,   for   domestic   tasks   or   for   my   job.   I   can   adapt   and   personalize   the   functions   of   these   devices   according  to  my  needs  and  preferences.   Level   4.   I   daily   use   digital   communication   devices   and   technologies,   for   pleasure,   for   domestic  tasks  or  for  my  job.  You  can  solve  problems  and  face  challenges  by  myself,  manage   devices  and  software,  modify  and  upgrade  their  features.   Level   5.   I   can   give   support   to   other   people,   explain   how   to   use   digital   communication   devices   and   technologies,   how   to   customize   them,   how   to   solve   problems   and   face   challenges.     The  choice  of  the  mastery  level  is  the  starting  point  of  the  self-­‐assessment:  as  you  can  see,   there  is  no  external  evaluator  or  system  that  assigns  you  grades  or  levels.  The  assessment  of   Key  Competences  is  made  by  you.    

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The   5   levels   follow   a   logical   sequence,   including   an   increasing   grade   of   expertise   from   the   lower  (level  1)  to  the  higher  (level  5):   • Level  1.  can  do  when  guided   • Level  2.  can  do,  can  choose   • Level  3.  can  combine,  can  design   • Level  4.  can  improve,  can  extend   • Level  5.  can  explain.   What  to  do  now:   Read   carefully   the   list   of   the   5   level   descriptions   and   choose   the   one   that   you   recognize   yourself  in  or  that  you  would  relate  your  own  performance  in  this  particular  competence  to.       Suggestion:  if  you  are  torn  between  which  of  two  contiguous  levels  to   choose,  select  the  lower  one;  when  you  proceed  in  the  self-­‐assessment   of  the  domains,  it  will  be  clear  if  it  is  the  right  mastery  level  for  you.                    

Step  3:  assess  the  domain   Choose  the   Key   Competence  

Choose  a   domain  

Choose  the   mastery   level  

Assess  the   domain  

Repeat  steps   2  and  3  for   each  domain  

  To  assess  the  domain  you  are  asked  to  do  two  things:  to  recall  your  behaviour  in  a  real  life   situation  and  to  evaluate  your  performance  in  that  situation.       RECALL  YOUR  BEHAVIOUR  IN  A  SITUATION   For   each   domain   of   the   Key   competence   you   choose,   you   are   offered   with   situations   supporting  the  self-­‐assessment  of  your  performance.    

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What  to  do  now:   Read   the   situations   and   recall   your   behaviours   in   life   contexts.   You   can   refer   to   your   past   experience,   recalling   your   behaviour   in   the   described   situation   or   a   similar   situation;   or,   alternatively,   you   can   imagine   yourself   in   the   described   situation.   What   you   would   do?   How   would  you  react?  Concentrate  your  attention  on  the  sequence  of  your  actions.  List  them  in  a   logic  order  and  describe  them.   You  can  use  the  STAR  technique  -­‐  Situation,  Task,  Action,  Result.       Suggestion:  use  the  “STAR”  technique.     The  STAR  (Situation,  Task,  Action,  Result)  format  is  a  technique  used  to   gather  all  the  relevant  information  about  a  specific  capability.   Situation:  the  situation  in  which  you  found  yourself.   Task:  What  did  you  have  to  achieve  in  this  situation?     Action:  What  did  you  do,  why  and  what  were  the  alternatives?   Results:  What  was  the  outcome  of  your  actions?  What  did  you  achieve   through   your   actions   and   did   you   meet   your   objectives?   What   did   you   learn  from  this  experience  and  have  you  used  this  learning  since?                   EVALUATE  THE  QUALITY  OF  YOUR  PERFORMANCE     If   you   are   at   this   stage   you   have   recalled   to   your   memory   a   given   situation   and   your   performed  behaviour  to  solve  it.   Now,   some   questions   will   guide   you   to   assess   the   quality   of   your   performance.   You   are   invited  to  rank  your  performed  behaviour  in  a  five  grades  scale  of  4  quality  dimensions.    The   result  of  this  self-­‐assessment  is  a  score  per  domain  of  the  Key  Competence,  which  reflects   your  competence  level  over  that  particular  domain.  What  is  assessed  is  your  behaviour  in  a   given  situation.          

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What  to  do  now:   Read  the  questions  and  evaluate  your  behaviour  for  each  of  the  4  following  dimensions:     1. Reflective     2. Autonomous     3. Self-­‐directed       4. Effective     Some  control  questions  will  guide  you  in  rating  these  dimensions.   The  system  will  give  you  back  the  results  in  form  of  a  descriptive  profile.       Suggestion:     refer   to   the   performance   you   have   recalled   in   the   previous   step   when   you   answer   to   the   questions.   Remember   that   you   are   assessing  the  quality  of  your  behaviour;  you  are  not  judging  your  worth   as  a  person.                  

  Step  4:  repeat  steps  2  and  3  for  each  domain   Choose  the   Key   Competence  

Choose  a   domain  

Choose  the   mastery   level  

Assess  the   domain  

Repeat  steps   2  and  3  for   each  domain  

To  complete  the  self-­‐assessment  for  a  Key  Competence,  you  have  to  repeat  the  step  2  and  3   for  each  domain.  At  the  end  of  the  assessment  of  each  domain  of  a  Key  Competence  you  will   have  the  specific  profile  and  a  feedback  on  that  domain  of  the  competence.   The  feedback  is  referred  to  the  quality  dimensions  of  your  performance  you  have  assessed  in   step  3.  This  feedback  is  for  you,  and  tells  you  which  areas  you  could  improve  to  ensure  that   your  performance  is  successful.   The   detailed   domain   profile   description   is   your   partial   profile   for   that   Key   Competence:   it   tells  all  the  things  you  are  able  to  do  concerning  that  domain  of  the  competence.   It   can   be   used   to   make   visible   your   level   in   that   Key   Competence,   and   can   be   reported   in   complete  form  in  your  Basic  Portfolio,  or  in  synthetic  form  in  your  Curriculum  Vitae.    

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What  to  do  now:   Repeat   the   steps   2   and   3   for   all   the   domains   of   the   selected   Competence,   in   order   to   obtain   a  complete  and  general  Competence  profile  and  feedback.    

  Use  your  results   At  the  end  of  the  assessment  of  all  domains  of  a  Key  Competence  you  will  have  the  overall   profile  on  that  competence  and  a  feedback.   The  feedback,  represented  by  a  numerical  value  (from  1  to  5,  when  1  is  low  and  5  is  high),   referred  to  the  4  quality  dimensions  you  have  assessed  in  step  3.  This  feedback  is  for  you,   and  tells  you  which  areas  you  could  improve  to  ensure  that  your  performance  is  successful.     The   detailed   competence   profile   description   is   your   complete   profile   for   that   Key   Competence:  it  tells  all  the  things  you  are  able  to  do  concerning  that  competence.   It   can   be   used   to   make   visible   your   level   in   that   Key   Competence,   and   can   be   reported   in   complete  form  in  your  Basic  Portfolio,  or  in  synthetic  form  in  your  Curriculum  Vitae.       SUGGESTIONS   Discuss  the  result  of  your  self-­‐evaluation  with  your  peers,  your  manager,  your  trainer.  That   can  help  you  to  increase  the  awareness  of  your  strength  points  and  development  areas.                                        

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QUESTIONS  &  ANSWERS      

    How  much  time  does  it  take?   The   self-­‐assessment   is   divided   in   steps.   We   have   calculated   an   average   time   in   a   range   from   20   and   30   minutes   to   complete   the   self-­‐assessment   of   a   domain.   Of   course,   this   is   the   estimated  time:  you  could  do  the  self-­‐assessment  in  more  or  less  time,  it  depends  on  your   own   pace.   Take   into   account   that   once   you   have   assessed   a   domain,   the   following   will   require  less  time  because  in  the  meanwhile  you  will  acquire  familiarity  and  self-­‐assessment   abilities.       Is  there  a  shorter  path?   The   self-­‐assessment   is   a   process   that   requires   time   to   give   back   relevant   results.   The   VINTAGE  tool  is  not  based  on  true/false  quizzes  or  predefined  questions/answers  tests:  it  is   based  on  the  self-­‐reflection  and  self-­‐awareness  in  recalling  real  life  situations  to  check  the   level  of  mastery  in  complex  competences.  That  is  the  reason  why  to  have  a  consistent  profile   you  need  to  apply  in  a  time-­‐expensive  procedure.     Can  I  interrupt  the  path  and  reprise  it  later?   Yes,  you  can  take  a  pause  at  any  time  to  reprise  the  self-­‐assessment  in  a  later  time.  The  data   and  the  answers  you  have  inserted  will  be  memorized  by  the  system.       I  decided  to  stop  at  the  second  domain.  Can  I  have  my  results  generated?   To   have   a   complete   profile   for   a   Key   Competence   you   have   to   assess   all   its   domains;   nevertheless,   the   system   gives   you   back   the   results   relative   to   the   domains   you   have   assessed,  with  a  profile  generated  for  those  domains.       I   chose   a   mastery   level   (or   a   quality   level)   but   later   I   changed   my   mind,   can   I   go   backward   to  correct?   Yes,  the  system  allows  you  to  go  back  and  correct  your  answer.       I’m  not  good  in  using  the  computer.  Can  I  do  the  self-­‐assessment  with  paper  and  pencil?  

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No,   the   VINTAGE   self-­‐assessment   system   is   an   online   tool   available   only   by   connecting   on   the   Internet.   However,   if   you   find   difficult   using   a   computer   you   can   ask   a   help   to   your   teacher  or  trainer,  or  a  friend  or  a  relative  familiar  with  the  computer.     In  the  description  there  are  some  words  that  I  don’t  understand,  who  can  explain  them?   We   tried   to   explain   in   this   Guide   all   the   technical   terms.   However,   if   there   is   something   that   is   not   clear,   you   can   ask   help   to   your   teacher   or   trainer,   or   send   an   a-­‐mail   asking   an   explanation  to  [email protected]       What  happens  if  I  cheat?  Does  the  system  notice  it?   The  system  does  not  notice  if  you  cheat,  but  since  this  is  a  self-­‐assessment  activity,  is  in  your   interest   to   be   more   sincere   as   possible   about   your   capabilities   and   difficulties   to   valorise   your  positive  aspect  and  improve  yourself.     Can  I  obtain  a  degree  with  the  results  of  the  self-­‐assessment?   No,  the  results  cannot  give  you  the  right  to  have  a  degree  or  a  diploma;  nevertheless,  you   can  use  the  results  to  improve  yourself,  enrolling  in  a  study  pathway  after  which  you  could   obtain  a  study  degree.       Why  do  I  see  only  one  Key  Competence  in  the  screen?   The  system  is  planned  to  show  you  only  the  competence  of  which  at  that  moment  you  are   doing   the   self-­‐assessment.   You   can   switch   to   another   Key   Competence   after   having   completed  the  self-­‐assessment  of  a  domain  or  leaving  it.                        

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Annex  1.  THE  8  KEY  COMPETENCES  AND  THEIR  DOMAINS      

1.  Communication  in  the  mother  tongue     Communication   in   the   Mother   tongue   is   the   ability   to   express   and   interpret   concepts,   thoughts,   feelings,   facts   and   opinions   in   both   oral   and   written   form   (listening,   speaking,   reading   and   writing)   and   to   interact   linguistically   in   an   appropriate   and   creative   way   in   a   full   range  of  societal  and  cultural  contexts;  in  education  and  training,  work,  home  and  leisure.     In  the  VINTAGE  project  KC1  contains  five  domains:     1.   Listening,   that   focuses   mainly   on   communication   processes   that   require   receiving   and   interpreting  of  spoken  messages.   2.   Reading,   that   focuses   mainly   on   communication   processes   that   require   receiving   and   interpreting  of  spoken  messages.   3.   Speaking   interaction,   that   is   the   ability   to   communicate   ideas   and   respond   to   others   coherently.   4.   Speaking   production,   that   is   the   ability   to   communicate   ideas   and   respond   to   others   coherently.     5.  Writing,  that  is  the  ability  to  use  written  words  to  express  ideas.        

2.  Communication  in  foreign  language     Communication   in   the   foreign   languages   is   the   ability   to   express   and   interpret   concepts,   thoughts,   feelings,   facts   and   opinions   in   both   oral   and   written   form   (listening,   speaking,   reading   and   writing)   and   to   interact   linguistically   in   an   appropriate   and   creative   way   in   a   full   range  of  societal  and  cultural  contexts;  in  education  and  training,  work,  home  and  leisure;  as   well  as  in  mediation  and  intercultural  understanding.     In  the  VINTAGE  project  KC2  contains  five  domains:     1.   Listening,   that   focuses   mainly   on   communication   processes   that   require   receiving   and   interpreting  of  spoken  messages.  

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2.   Reading,   that   focuses   mainly   on   communication   processes   that   require   receiving   and   interpreting  of  spoken  messages.   3.   Speaking   interaction,   that   is   the   ability   to   communicate   ideas   and   respond   to   others   coherently.   4.   Speaking   production,   that   is   the   ability   to   communicate   ideas   and   respond   to   others   coherently.   5.  Writing,  that  is  the  ability  to  use  written  words  to  express  ideas.        

3.  Mathematical  competence  and  basic  competences  in  science  and   technology     Mathematical,   Science   &   Technology   Competence   is   the   ability   to   develop   and   apply   mathematical  thinking  in  order  to  solve  a  range  of  problems  in  everyday  situations,  with  the   emphasis  being  placed  on  process,  activity  and  knowledge.     Basic   competences   in   science   and   technology   refer   to   the   mastery,   use   and   application   of   knowledge   and   methodologies   that   explain   the   natural   world.   These   involve   an   understanding   of   the   changes   caused   by   human   activity   and   the   responsibility   of   each   individual  as  a  citizen.     In  the  VINTAGE  project  KC3  contains  five  domains:     1.   Quantitative   reasoning,   that   concerns   the   use   of   basic   mathematical   elements   (calculation,   percentage   and   ratio,   weight   and   measures)   in   solving   daily   life   problems,   comparing  complex  situations  and  in  making  decisions.   2.     Spatial   reasoning,   that   concerns   the   sense   of   space,   evaluating   spatial   ratios,   representing  and  elaborating  figures,  surfaces  and  volumes.   3.     Data   elaboration   processing,   that   concerns   gathering,   interpreting   and   representing   (through  graphs  and  charts)  of  pieces  of  information  and  data.   4.    Relations,  that  focuses  on  the  capability  of  interrelating  data  and    quantities  in  order  to   solve  problems,  making  predictions,  evaluating  possibilities  and  probabilities.   5.     Scientific   questions,   that   concern   the   understanding   and   the   interpretation   of   technical/scientific  data,  the  elaboration  of  a  rational  thinking  based  on  evidences.          

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4.  Digital  competence     Digital  competence  involves  the  confident  and  critical  use  of  Information  Society  Technology   for   work,   leisure   and   communication.   It   is   underpinned   by   basic   skills   in   ICT:   the   use   of   computers   to   retrieve,   assess,   store,   produce,   present   and   exchange   information,   and   to   communicate  and  participate  in  collaborative  networks  via  the  Internet.       In  the  VINTAGE  project  KC4  contains  five  domains:     1.   Use   of   information,   that   concerns   the   use   of   basic   skills   in   ICT   in   finding,   locate,   store,   organize,  and  retrieve  information  and  in  identifying  and  evaluate  information  sources  and   information.   2.   Communication,   that   concerns   the   use   of   basic   skills   in   ICT   in   using   synchronous   (chat,   skype,  etc)  and  asynchronous  (sms,  web  forum,  e-­‐mail,  blogs,  etc.)  tools  to  communicate.   3.   Content  Creation,   that   concerns   the   use   of   basic   skills   in   ICT   in   curating   contents,   sharing   contents  and  producing  new  contents.   4.   Safety,   that   concerns   the   use   of   basic   skills   in   ICT   in   managing   digital   identity,   personal   data  and  privacy  and  adopt  safety  measures.   5.  Problem   solving,  that  concerns  the  use  of  basic  skills  in  ICT  in  identifying  digital  needs  and   appropriate   technological   responses;   understanding   the   potential   of   digital   devices   for   work   and  personal  life  Plan,  developing,  evaluating  goal-­‐oriented  activities.        

5.  Learning  to  learn     Learning  to  Learn  is  related  to  learning  and  is  the  ability  to  pursue  and  organize  one's  own   learning,   either   individually   or   in   groups,   in   accordance   with   one's   own   needs,   and   awareness  of  methods  and  opportunities.     In  the  VINTAGE  project  KC5  contains  five  domains:     1.   Self   managed   learning,   that   concerns   the   planning,   monitoring   and   evaluation   of   own   learning.   2.  Constructive   thinking,  that  concerns  rational,  intellectual,  cultural  and  contextual  issues   enabling  to  think  creatively,  critically  and  strategically,  in  order  to  make  effective  learning-­‐ related  decisions,  problem  solving,  and  goal  achievements.  

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3.   Interpersonal   communication,   that   concerns   with   the   planning   and   participation   in   monitoring  and  evaluation  of  communication  experiences  gained  in  learning  situations.   4.   Using   technologies   for   learning,   that   concerns   the   understanding,   choosing   and   evaluating  technologies  for  a  variety  of  learning  purposes  in  a  rapidly  changing  technological   and  information/knowledge  society.   5.   Interact   socially,   that   concerns   intellectual,   moral,   society   and   life   issues   reflections   in   order  to  work  effectively  with  others  and  participates  responsibly  in  learning  situations.      

6.  Social  and  civic  competence     Social   competence   refers   to   personal,   interpersonal   and   intercultural   competence   and   all   forms   of   behaviour   that   equip   individuals   to   participate   in   an   effective   and   constructive   way   in  social  and  working  life.  It  is  linked  to  personal  and  social  well-­‐being.  An  understanding  of   codes  of  conduct  and  customs  in  the  different  environments  in  which  individuals  operate  is   essential.     Civic   competence,   and   particularly   knowledge   of   social   and   political   concepts   and   structures   (democracy,   justice,   equality,   citizenship   and   civil   rights),   equips   individuals   to   engage   in   active  and  democratic  participation.     In  the  VINTAGE  project  KC6  contains  five  domains:     1.  Seeking  to  have  an  impact/  Standing  for  a  good  cause,  that  concerns  the  ability  to  locate,   participate  and  sustain  in  activities  and/or  initiatives  in  order  to  actively  have  an  impact  or   stand   for   a   good   cause   in   political,   civic,   social   or   environmental   fields   and   in   your   community.   2.   Participating   in   political   life/acting   democratically,   that   concerns   the   ability   to   locate,   organize   and   participate   in   activities   and/or   initiatives   in   order   to   actively   participate   in   political   life   and   act   democratically.   This   means   identifying   and   using   resources   for   information   on   political   life,   parties,   initiatives,   developments,   issues   and   figures   on   local,   national,   international   level,   making   the   resources   and   information   usable   to   actively   participate  in  political  life  and  develop  political  knowledge  and  opinion,  understanding  the   political  system,  concepts  and  processes  that  enable  people  to  act  democratically.   3.  Developing  one’s  identity,  that  concerns  the  ability  to  locate  and  participate  in  activities   and/or   initiatives   related   to   political,   social,   historical,   environmental   and   civic   issues   in   order  to  develop  one`s  own  identity.  To  this  domain  belong  e.g.  the  identification  and  use  of   resources   and   information   to   gain   knowledge   and   develop   opinion   on   political,   social,   historical,  environmental  and  civic  issues  local,  national  and  international  wide,  making  the  

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resources   and   information   usable   to   actively   develop   one´s   own   competences,   skills   and   knowledge,   the   development   and   improvement   of   the   ability   to   learn,   exchange   with   others   and  to  be  open  towards  new  developments  and  different  ideas,  the  development  of  a  sense   of   belongingness   to   one`s   culture   and   society   as   well   as   the   ability   to   formulate   own   standpoints  and  perspectives  and  own  self  confidence.       4.   Participating   in   civic   life,   that   concerns   the   ability   to   locate   and   participate   in   activities   and/or   initiatives   related   to   participation   in   civic   life   in   your   community,   region   and/or   nation-­‐wide.  This  means  to  identify  and  use  resources  for  information  on  civic  life  initiatives,   developments   and   issues   on   local,   regional   and   national   level,   to   make   the   resources   and   information   usable   to   actively   participate   in   civic   life,   initiatives   and   activities   on   local,   regional   and   national   level   as   well   as   to   practice   and   develop   social,   intercultural   and   communication  skills  and  competences  as  well  as  respectful  and  tolerant  behaviour.   5.   Interacting   socially,   respectful   and   caring,   that   concerns   the   ability   to   locate   and   participate  in  activities  and/or  initiatives  related  to  social  and  intercultural  fields  in  order  to   actively   interact   socially,   respectfully   and   caring.   This   contains   identifying   and   using   resources   and   information   on   different   social   and   cultural   groups   and   backgrounds   to   develop   an   understanding   for   social   and   cultural   differences   and   similarities   and   for   own   social,  respectful,  tolerant  and  caring  behavior,  as  well  as  locating  activities  and  initiatives  to   put  this  into  practice,  developing  the  ability  to  resolve  conflict  and  show  interest  and  help   towards   others   as   well   as   to   communicate   and   exchange   with   people   from   different   backgrounds.      

7.  Sense  of  initiative  and  entrepreneurship     The   Sense   of   Initiative   and   Entrepreneurship   Competence   is   the   ability   to   turn   ideas   into   action,   with   an   emphasis   on   creativity,   innovation   and   risk-­‐taking,   as   well   as   the   ability   to   plan  and  manage  projects  in  order  to  achieve  objectives.     By  developing  your  competence  in  these  domains,  it  will  support  you  in  being  aware  of  the   context  of  your  work  and  being  able  to  seize  opportunities  in  your  personal  and  professional   lives.       This   competence   is   also   a   foundation   for   more   specific   skills   and   knowledge   needed   by   individuals  who  wish  to  establish  or  contribute  to  social  and/or  commercial  activity.  In  this   way,  these  skills  should  include  awareness  of  ethical  values  and  promote  good  governance.         In  the  VINTAGE  project  KC7  contains  five  domains:    

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1.  Organization,  that  concerns  the  level  at  which  an  individual  possesses  organisation  skills,   and  the  ability  to  organise  their  time,  resources,  people  and  events  or  meetings.       2.   Problem  solving,   that   concerns   an   individual‘s   ability   to   identify   and   over-­‐come   obstacles   by  finding  suitable  solutions.  An  individual  is  considered  competent  in  problem-­‐solving  when   they  are  able  to  undertake  strategic  thinking  and  planning.   3.   Creative   thinking,   that   includes   an   ability   to   conceptualize   new   ideas,   products   and/or   services.  Having  a  sense  of  invention  is  an  advantage  to  obtaining  a  high  level  of  competence   in  this  domain,  but  it  is  not  necessary.       4.  Managing   risk,  that  concerns  an  individual’s  ability  to  identify,  calculate  and  respond  to   risks  in  a  variety  of  settings.    It  is  mostly  concerned  with  risk-­‐taking  and  assessment   5.   Motivation,   that   is   concerned   with   an   individual’s   ability   to   motivate   themselves   and   others  to  work  effectively  and  to  make  things  happen.          

8.  Cultural  awareness  and  expression  

  Cultural  awareness  and  expression  involves  appreciation  of  the  importance  of  the  creative   expression   of   ideas,   experiences   and   emotions   in   a   range   of   media.   These   include   music,   performing  arts,  literature,  visual  arts  and  so  on.     In  the  VINTAGE  project  KC8  contains  five  domains:     1.  Self-­‐expression,  that  focusses  on  expressing  views  and  feelings  in  a  product,  performance   of   creation.   Examples   of   this   are:   painting,   designing,   cooking,   play   acting,   music   or   whatever.   2.   Enjoyment   of   culture   and   arts,   that   involves   having   interest   and   pleasure   in   dedicating   time   to   cultural   and   artistic   products   others   made.   For   example:   reading   a   book,   listening   to   music,  or  attending  an  exhibition,  museum,  cinema,  concert  etc.   3.   Cultural   and   artistic   production,   that   involves   having   pleasure   in   making   a   cultural   or   artistic  product,  or  participating  in  a  cultural  of  artistic  performance.  For  example:  making  a   painting,  sculpture,  fashion  or  design,  or  participating  in  theatre,  music,  language,  literature   etc.   4.  Sense  of  beauty  and  good  taste,  that  involves  being  aware  of  the  fact  thing/events  are  (or   are   not)   beautiful   or   nice,   and   having   an   opinion   about   this.   This   can   concern   for   example   choice  of  clothes,  interior  decoration,  architecture,  art  or  design.   5.   Sensitivity   to   other   cultures,   that   involves   having   interest   in   other   cultures,   and   understand   and   appreciate   them.   For   example   by   reading/talking   about   other   cultures   or   by   experiencing  culturally  expressive  events.          

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Annex  2.  RECOMMENDATIONS  FOR  PRACTITIONERS      

Why  self-­‐assess  the  Key  Competences?   The  self-­‐assessment  approach  used  in  VINTAGE  is  based  on  the  concept  of  self-­‐diagnosis  and   reverses   the   traditional   assessment   procedures:   the   subject   is   asked   to   be   reflected   in   a   profile  at  the  beginning  of  the  path  of  self-­‐assessment,  triggering  a  process  of  self-­‐reflection,   self-­‐awareness  and  autonomy.     The  procedure  is  aimed  at  a  diagnostic  evaluation  and  empowerment  process  engaging  the   subject   in   an   active   and   responsible   process   of   self-­‐reflection,   helping   to   sustain   the   motivation  to  lifelong  learning  and  at  the  same  time  to  enhance  the  skills  of  self-­‐evaluation.   Self-­‐evaluation   of   key   competences   may   increase   employability:   most   of   the   knowledge   and   skills  we  acquire  throughout  our  lives  are  developed  in  informal  settings,  i.e.  on  the  job,  in   volunteering  activities,  at  home  etc.  and  not  in  formal  learning  environments  (school,  higher   education,   structured   training).   This   is   particularly   true   for   the   key   competences.   But   although  they  are  valued  very  highly  by  employers,  these  key  competences  are  often  hard  to   document.  The  VINTAGE  self-­‐evaluation  approach  helps  making  them  visible.   Self-­‐evaluation   of   key   competences   may   increase   confidence   and   motivation   for   further   learning:   it   is   always   good   to   be   aware   of   your   qualities   and   strengths.   The   VINTAGE   self-­‐ evaluation  approach  reveals  the  competences  you  have  already  proved  to  have,  and  shows   the  way  how  to  further  improve  them  or  to  fill  gaps.    

Why  use  a  digital  tool?   The   self-­‐observation   at   the   beginning   is   an   interesting   perspective   and   a   stimulus   for   the   self-­‐motivation.  The  focus  on  the  performance  of  competences  instead  of  focusing  on  skills   and  knowledge  –  and  providing  therefore  long  lists  of  multiple  choice  questions  concerned   with  knowledge  –  was  thought  to  be  a  good  alternative.     The   online   tool   guides   the   adult   in   a   self-­‐diagnosis   in   relation   to   the   level   of   owned   Key   Competences  reflecting  on  performances  acted  in  real  life  situations;  the  online  procedure  is   simple,   user-­‐friendly   and   flexible   –   it   can   be   used   with   the   support   of   a   tutor   or   a   trainer,   or   can   be   used   in   a   completely   autonomous   way.   The   online   tool   can   be   used   anywhere   and   at   every  time;  there  is  no  need  to  participate  in  long  and  tiring  sessions  in  presence;  the  user   can  decide  to  take  a  break  and  return  as  many  times  as  he  wishes.  Another  positive  aspect  is   that  the  user  is  asked  to  recall  in  writing  and  proofs  own  performances  in  the  e-­‐portfolio  –   this   is   a   real   added   value,   made   possible   by   the   digital   tool:   the   user   can   record   more   effectively  the  knowledge,  skills  and  competences  acquired  by  his  life  in  a  variety  of  learning   settings.    

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Why  teacher  and  trainers  should  use  the  VINTAGE  tool?   The  VINTAGE  self-­‐evaluation  model  is  an  active  and  thorough  way  of  assessing  the  EU  key   competences   for   Lifelong   Learning.   The   user   is   asked   to   consider   a   known   situation   from   different   perspectives,     and   has   to   make   critical   self-­‐reflections.   At   the   centre   of   the   procedure  there  is  the  real  person,  not  the  hypothetic  one.  The  tool  is  built  on  the  idea  the   person  has  about  him/herself,  and  all  the  phases  allow  the  emerging  of  self-­‐awareness.   According   to   the   opinion   of   the   teacher   and   trainers   involved   in   the   experimentation,   the   VINTAGE  tool  could  be  useful  in  their  training  activities  with  adult  learners.  In  fact,  the  tool  is   considered  to  be  very  interesting  when  used  with  a  small  group  (1  practitioner/teacher  and   3-­‐4  learners)  where  each  learner  complete  its  own  self-­‐evaluation  and  at  the  end  each  one   presents  to  the  other  members  of  the  group  the  actions  taken  to  self  evaluate  themselves   and   the   result   achieved.   Actions   and   results   should   then   be   compared   and   discussed   together  with  the  trainer.      

  The  VINTAGE  tool  in  Adult  Education   The   VINTAGE   tool   can   be   useful   and   significant   in   adult   education,   for   purposes   of   empowerment,   job   interview   preparation,   formative   evaluation   of   learning   or   career   purposes.   The   self-­‐reflective   nature   of   the   tool   would   be   beneficial   in   some   self-­‐directed   adult   education   training   programmes,   especially   those   facilitated   through   e-­‐learning   platforms.     The   self-­‐evaluation   procedure   proposed   by   the   Project   can   have   a   noteworthy   impact   on   adult   education.   The   most   positive   aspect   is   considered   to   be   the   process   of   reflection   on   the   self   and   on   one’s   own   behaviours.   This,   if   duly   accomplished,   produces   an   innovative   methodology   of   evaluation   of   Key   Competences’   mastery   level   and   can   be   considered   in   itself  an  actual  training  activity.     Many   participants   in   the   experimentation   phases   agree   that   the   use   of   the   tool/of   the   procedure   should   be   conceived   as   a   methodological   instrument   for   teachers   and   practitioners   to   be   embedded   or   integrated   in   a   wider   set   of   activities,   rather   than   as   an   instrument  for  individual  use.  In  fact,  the  tool/procedure  is  considered  to  be  very  useful  to   carry   out   activities   with   small   groups   aimed   at   fostering   peer-­‐learning   or   to   prepare   adult   learners   to   face   the   challenges   of   (re-­‐)entering   in   the   labour   market,   starting   a   personal   development   process   or   changing   one’s   career.   The   tool   can   be   used   for   example   to   estimate   the   start   level   of   participants   in   a   training,   or   as   self-­‐reflection   tool   in   adult   education  contexts.     Dealing  with  adult  people  having  a  low  educational  level,  to  envisage  a  supported  use  of  the   tool  (by  teachers,  practitioners  or  in  a  group  of  peers)  is  necessary.    

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Transferring  VINTAGE  to  other  contexts  and  levels     Both  the  procedure  and  the  online  tool  can  be  effectively  transferred  to  other  contexts  and   levels  in  the  field  of  education  and  training  an  in  other  fields.  Few  examples:    

1.  VET  System   VINTAGE   can   be   applied   at   a   European   level   to   the   Vocational   Education   and   Training   system,  within  the  National  Qualification  Frameworks  that  support  Lifelong  Learning  and  the   European   Qualification   Framework   –   EQF.   The   VINTAGE   tool   can   be   widely   used,   provided   it   is   embedded   in   structures   (for   example   in   plans   for   personal   development)   and   there   is   a   strategy  to  make  the  tool  acquainted  and  available  (for  example  by  employment  centres  or   Human  Resources  Developers,  or  Managers).  The  HR  department  could  get  an  overview  of   needs  of  courses  or  individual  needs.    

2.  School     In  many  European  countries  the  Key  Competences  have  been  only  partially  integrated  into   school   curricula,   and   often   limited   to   the   first   3   (communication   in   the   mother   tongue,   communication  in  foreign  languages  and  mathematical  competences/basic  competences  in   science   and   technology).   Nevertheless   it   appears   evident   that   the   school   of   the   future   in   Europe  will  be  competence-­‐based,  and  that  the  self-­‐assessment  proposed  by  VINTAGE  can   effectively   support   the   processes   of   teaching   and   learning,   in   particular   in   secondary   school.   The  tool  is  innovative,  and  it  would  particularly  suit  formal  vocational  training  and  students   of  all  ages  involved  in  higher  education.    

3.  Universities  and  higher  education     VINTAGE  can  be  applied  to  higher  education  (ISCED  5  and  6)  to  self-­‐assess  Key  Competences   and   can   be   suitably   adapted   for   self-­‐assessing   other   groups   of   competences   (technical,   specialized,  transversal,  or  basic)  in  the  different  paths  according  to  the  Dublin  Descriptors   that  are  based  on  these  criteria:     •  Acquiring  knowledge  and  understanding;   •  Applying  knowledge  and  understanding;   •  Making  informed  judgements  and  choices;   •  Communicating  knowledge  and  understanding;   •  Capacities  to  continue  learning.  

4.  Volunteering  sector   Unpaid   social   engagement   in   NGOs   providing   volunteering   activities   is   an   often   underestimated   environment   for   the   development   of   key   competences.   Assessing   competence  development  of  volunteers  does  on  the  one  hand  express  appreciation  for  the   often  unrewarded  effort  of  the  volunteer  but  also  generates  motivation  for  volunteering  by   showing   that   social   engagement   does   not   only   generate   benefits   for   others   but   adds   to   one’s  own  personal  development.  Moreover  competence  assessment  can  serve  accountancy   obligations  of  volunteering  organisations  towards  funders  and  public  authorities.  

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