Urban Combat
March 27, 2017 | Author: snowmanflo | Category: N/A
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Table of Contents Introduction Tactics Choosing Weapons and Ammo Urban Combat A. Outdoor Tactics B. Indoor Tactics
Introduction
By the time you finish reading this document, you’ll have learned how to play co‐op games successfully by completing objectives as quickly as possible and keeping casualties to a minimum.
Imagine how it would be like if you played a co‐op game and all of the players are alive and well at the end of the mission. How many times have you thought about this and ended up with the conclusion that it’s impossible to implement the discipline and the knowledge necessary to complete your objectives?
Only time and practice will tell if you and your friends can become a team that acts and reacts to every situation successfully and overcomes problems that occur while playing your favorite game. Follow the Rules and Tips presented in this guide and I can assure you that the game‐play and results will improve substantially. Of course, all team members must read these simple instructions so that you guys know what you are doing and not RAMBO trough the map. Now that we’re off with the introduction, let’s get started!
Tactics Who gets the most kills is the best, RIGHT? … only if you’re some kind of lone wolf… or your ego thinks more is better.
The hardest thing to do would be removing all the bad habits you have when playing games like Hidden & Dangerous 2. If you count out ARMA, H&D2 is probably the most advanced co‐op tactical game along with Vietcong. You need to start implementing these tactics as soon as possible. Practice makes perfect right? First, we must develop a state of mind which the sudden appearance of a threat is not unexpected.
Study the development of this mindset. It will work wonders for you when you find yourself hunting goblins… or when they are hunting you. You probably already realized that you cannot look in two directions at once. When trying to develop a safe negotiation of the entire area(indoor or outdoor) alone, requires just that. A single operator must turn his back to one danger to search for another. The rule is to avoid searching alone. = TACTICAL GUIDELINES = 1. Use your senses to look for target indicators ‐ the subtle and not‐so‐subtle clues will be easily noticed if you’re looking for them. They are hostile and dangerous indicators that someone is there, hiding and perhaps waiting for you. 2. Avoid producing target indicators ‐ searching a building is 50% hunting and 50% avoiding being hunted. At such times, stealth is the thing! Unless you are forced to rush into a confrontation, take it slowly, carefully and methodically. 3. Do not assume something is secure until you’ve checked it out yourself ‐ check every corner and every room possible and inform everyone about the status of your position 4. Maximize your distance from potential threats and minimize your exposure to them ‐ staying as low and as hidden as possible combined with the distance between you and possible enemies, you will get spotted harder thus less likely of getting hit or killed 5. Move tactically ‐ tips in the following chapters
6. ‐ 7. ‐
When it’s time to shoot, pay attention to the basics these will be presented in the following chapters. Create buddy teams(2 members) all soldiers have buddy teams
Choosing weapons and ammo The outcome of any mission is directly linked to the use of the available firepower. When choosing your weapon and ammo, you must be aware of the battlefield and where exactly you will be engaging the enemy. Try to create a balance between favorite weapons and useful weapons to complete the objectives easily and without risking any casualties. Work as a team when choosing your firepower and necessary items/ammo to get the job done. Most players do not realize that their favorite weapon may not help the team. Some of us may choose snipers/bolt action rifles or lie down machine guns in built‐up areas or when going inside a building. Regardless of shooting skills, sooner or later these players will be a loss for their team. It’s best to know which players are designed for moving in, clearing buildings or rooms and which players will provide covering fire.
Choose weapons that have a high rate of fire and as many rounds per clip possible when engaging the enemy in built‐up areas. Finally, make sure everyone knows what is supposed to do and what exactly is their role in the mission(s) you play. Keep it as simple as possible!
Urban Combat Successful combat operations in urban areas depend on the proper employment of the rifle squad. Each member must be skilled in moving, entering buildings, clearing rooms, employing hand grenades, selecting and using fighting positions, navigating in urban areas, and camouflage.
A. Outdoor Tactics
Movement: The moment you stop moving, your attack stops too. Then you are at the mercy of the enemy forces who posess the advantage of a secure defencive position. The attacking force must dictate the pace of the battle or lose the initiative. The important rule is to move as fast as possible to present the smallest target.
Never cross an open space directly. Always take the long way round if that lets you stay in cover. If you must be out in the open at all, make it as short a time as possible. If you must move in the open, use smoke screens(if possible) and covering fire at all times. Stay close to the walls, and in the shadows. Keep low, don't present your silhouette and, above all, move fast. This way, it will be very difficult for an enemy gunner inside the building to get a clear shot at you without exposing himself to covering fire from your teammates.
Always remember: work as a team. Everyone then stands a better chance of surviving unhurt. Windows present another hazard to the soldier. The most common mistakes are exposing the head in a first‐floor window and not being aware of basement windows.
The area around a corner must be observed before the soldier moves. He should show his head below the height an enemy soldier would expect to see it.
Another corner clearing technique that is used when speed is required is the pie‐ ing method. This procedure is done by aiming the weapon beyond the corner into the direction of travel and side‐stepping around the corner in a circular fashion with the muzzle as the pivot point.
Don't stand up! When firing from round the corner of a building, don't use the standing position. This will place too much off your body in view and your head will be precisely at the hight the enemy expects it to be. Kneeling is good, but lying down is better. If a soldier must use a doorway as an exit, he should move quickly to his next position, staying as low as possible to avoid silhouetting himself. Pre‐selection of positions, speed, a low silhouette, and the use of covering fires must be emphasized in exiting doorways.
When moving from position to position, each soldier must be careful not to mask his supporting fires. When he reaches his next position, he must be prepared to cover the movement of other members of his fire team or squad. He must use his new position effectively. The correct technique for firing from a covered position is to fire around the side of the cover, which reduces exposure to the enemy.
There are seven basic rules of movement: 1. Never allow yourself to be seen in silhouette, and keep low at all times. 2. Avoid open spaces. 3. Select your next position in cover before you make your move. 4. Hide your movement any way you can. 5. Move fast. 6. Stay clear of covering fire. 7. Be alert and ready for anything.
Scouting One member of the squad should scout out the ground carefully, looking for snipers, difficult obstacles to cross and signs of particularly strong enemy activity. Each member of the support group should have a particular target ‐ first‐floor windows in the first house to the left, for example, or a pair of chimneys.
In using the proper method of firing from a window, the soldier is well back into the room to prevent the muzzle flash from being seen, and he is kneeling to limit exposure and avoid silhouetting himself.
ENTRY TECHNIQUES When entering buildings a soldier must minimize the time he is exposed. Before moving toward the building he must select the entry point.
If the situation permits he should precede his entry with a grenade, enter immediately after the grenade explodes, and be covered by one of his buddies.
Formations Leaders must be where they can best form control formations. This allows the fire team leaders to lead by example: "Follow me and do as I do". All soldiers in the team must be able to see the leader. In fireteam formations, there are five basic positions. The Echelon, Vee, Wedge, Line and File. The pictures below shows the formations.
The Wedge formation should be used when the fireteam is moving into a specific direction and expecting threats from any side. The Wedge formation is easy to maneuver and provides a strong front against forward threats while still maintaining positive security on either flank. In a 4 man team, the team leader(TL) will act as point‐man and focal point of the Wedge formation. Two riflemen or a rifleman(R) and a grenadier(G) will stand on
one flank of the TL. The team’s automatic rifleman(AR) will always be on the flank with the least amount of personnel. If the team has 5 or more man, the TL will stand in the center of the Wedge formation, the assistant team leader(ATL) will take point. The position and spacing should be maintained when the team is moving. Also note the direction each team member uses to provide maximum security. When moving, the rear guard should check behind him at regular intervals.
Wedge formations are also ideal for moving 2 or more fireteams as a single squad element. The fire team can form one Wedge or separate wedges. When the fireteam operates in separate wedges, they can be positioned in a line, side‐by‐ side, in a column front‐to‐back or diagonally towards one flank. Note the position of the squad leader in each of these squad formations. The central location offers the squad leader maximum control over his elements. Also note that the automatic riflemen are always positioned on opposing flanks no matter how the squad is formed.
B. Indoor Tactics TECHNIQUES FOR ENTERING BUILDINGS AND CLEARING ROOMS (1) The squad leader designates the assault team and identifies the location of the entry point for them. (2) The squad leader positions the follow‐on assault team to provide overwatch and supporting fires for the initial assault team. (3) Assault team members move as close to the entry point as possible, using available cover and concealment. (4) The assault team enters through the breach/door. Unless a grenade is being thrown prior to entry, the team should avoid stopping outside the point of entry. (5) On the signal to go, or immediately after the grenade detonates, the assault team moves through the entry point and quickly takes up positions inside the room that allow it to completely dominate the room and eliminate the threat.
Unless restricted or impeded, team members stop movement only after they have cleared the door and reached their designated point of domination. Follow the diagrams and you will understand how to move about and clear rooms, by yourself or as an assault team. Step‐By‐Step How to slice a corner: Step‐By‐Step How to clear stairs:
Step‐By‐Step How to clear a Room(alone):
Step‐By‐Step How to clear T‐intersections:
Step‐By‐Step How to clear Hallways:
Step‐By‐Step How to clear a Room:
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