Unit 6 Kinematics of Particle

August 9, 2018 | Author: mzairun1571 | Category: Kinematics, Acceleration, Velocity, Euclidean Vector, Motion (Physics)
Share Embed Donate


Short Description

Download Unit 6 Kinematics of Particle...

Description

Eighth Edition

CHAPTER

11

VECTOR MECHANICS FOR ENGINEERS: 

DYNAMICS Ferdinand P. Beer E. Russell Johnston, Jr. Lecture Notes: J. Walt Oler Texas Tech University

Kinematics of Particles

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Contents Introduction

Sample Problem 11.5

Rectilinear Motion: Position, Velocity & Acceleration

Graphical Solution of Rectilinear-Motion Problems

Determination of the Motion of a Particle

Other Graphical Methods

Sample Problem 11.2 Sample Problem 11.3 Uniform Rectilinear-Motion Uniformly Accelerated RectilinearMotion Motion of Several Particles: Relative Motion

Curvilinear Motion: Position, Velocity & Acceleration Derivatives of Vector Functions Rectangular Components of Velocity and Acceleration Motion Relative to a Frame in Translation Tangential and Normal Components

Sample Problem 11.4

Radial and Transverse Components

Motion of Several Particles: Dependent Motion

Sample Problem 11.10 Sample Problem 11.12

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Introduction • Dynamics includes: - Kinematics: study of the geometry of motion. Kinematics is used to relate displacement, velocity, acceleration, and time without reference to the cause of motion. - Kinetics: study of the relations existing between the forces acting on a body, the mass of the body, and the motion of the body. Kinetics is used to predict the motion caused by given forces or to determine the forces required to produce a given motion. •  Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. • Curvilinear motion: position, velocity, and acceleration acceleration of a particle as it moves along a curved line in two or three dimensions.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Particle moving along a straight line is said to be in rectilinear motion . • Position coordinate of a particle is defined by positive or negative distance of particle from a fixed origin on the line. • The motion of a particle is known if the position coordinate for particle is known for every value of time t . Motion of the particle may be expressed in the form of a function, e.g.,  x = 6t 2 − t 3 or in the form of a graph  x vs. t .

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle which occupies position P at time t and P’ at t +Δt ,  Average velocity =

Δ x Δt  Δ x Δt →0 Δt 

 Instantaneous  Instantaneous velocity = v = lim

• Instantaneous velocity may be positive or negative. Magnitude of velocity is referred to as particle speed . • From the definition of a derivative, Δ x dx = v = lim Δt →0 Δt  dt  e.g.,  x = 6t 2 − t 3 v=

dx dt 

= 12t − 3t 2

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle with velocity v at time t and v’ at t +Δt , Δv  Instantaneous  Instantaneous acceleration = a = lim Δt →0 Δt  • Instantaneous acceleration may be: - positive: increasing positive velocity or decreasing negative velocity - negative: decreasing positive velocity or increasing negative velocity. • From the definition of a derivative, Δv dv d 2 x a = lim = = 2 Δt →0 Δt  dt  dt  e.g. v = 12t − 3t 2 a=

dv dt 

= 12 − 6t 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle with motion given by 2 3  x = 6t  − t 

v=

dx

a=

dv

dt 

dt 

= 12t − 3t 2 =

d 2 x 2

= 12 − 6t 

dt 

• at t = 0,  x = 0, v = 0, a = 12 m/s2 • at t = 2 s,  x = 16 m, v = vmax = 12 m/s, a = 0 • at t = 4 s,  x = xmax = 32 m, v = 0, a = -12 m/s2 • at t = 6 s,  x = 0, v = -36 m/s, a = 24 m/s2

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Recall, motion of a particle is known if position is known for all time t . • Typically, conditions of motion are specified by the type of acceleration experienced by the particle. Determination of velocity and position requires two successive integrations. • Three classes of motion may be defined for: - acceleration given as a function of  time, a = f (t )  x) - acceleration given as a function of   position , a = f( x

- acceleration given as a function of  velocity, a = f(v)

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Acceleration given as a function of  time, a = f (t ): ): v (t ) t  dv = a =  f (t ) dv =  f (t ) dt  dv = ∫  f (t ) dt  ∫  dt  v 0



v(t ) − v0 = ∫  f (t ) dt  0

0

dx dt 

= v(t )

dx = v(t ) dt 

 x (t )



 x0

0

∫ dx = ∫ v(t ) dt 



 x(t ) − x0 = ∫ v(t ) dt  0

• Acceleration given as a function of  position  position , a = f ( x  x): v=

dx dt 

or dt  =

v dv =  f ( x )dx

dx

a=

v

dv dt 

v ( x )

 x

v0

 x0

or a = v

∫ v dv = ∫  f ( x )dx

dv dx

=  f ( x )

1 v( x )2 2

 x

− 12 v02 = ∫  f ( x )dx  x0

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Acceleration given as a function of velocity, a = f (v): dv dt 

dv

= a =  f (v )

v (t )

 f (v )

= dt 

v (t )

dv



∫   f (v ) = ∫  dt 

v0

0

dv

∫   f (v ) = t 

v0

v

dv dx

= a =  f (v )

 x(t ) − x0 =

v (t )

v dv

∫   f (v )

v0

dx =

v dv  f (v )

 x (t )

v (t )

 x0

v0

∫ dx =

v dv

∫   f (v )

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t ) and y(t ). ). • Solve for t at which velocity equals zero (time for maximum elevation) and evaluate corresponding altitude.

Ball tossed with 10 m/s vertical velocity from window 20 m above ground. Determine: • velocity and elevation above ground at time t , • highest elevation reached by ball and corresponding time, and • time when ball will hit the ground and corresponding velocity.

• Solve for t at which altitude equals zero (time for ground impact) and evaluate corresponding velocity.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t ) and y(t ). ). dv

= a = −9.81 m s 2

dt  v (t ) t  ∫ dv = − ∫ 9.81 dt 

v(t ) − v0 = −9.81t 

0

v0

m ⎞ ⎛  v(t ) = 10 − ⎜ 9.81 ⎟ t  s ⎝  s 2  ⎠ m

dy

= v = 10 − 9.81t 

dt   y (t ) t  ∫ dy = ∫ (10 − 9.81t )dt   y0

 y (t ) − y0 = 10t − 1 9.81t 2 2

0

⎛  m ⎞t − ⎛ 4.905 m ⎞t 2 ⎟ ⎟ ⎜ 2 s ⎝   ⎠ ⎝  s  ⎠

 y (t ) = 20 m + ⎜10

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t at which velocity equals zero and evaluate corresponding altitude. v(t ) = 10

m ⎞ ⎛  − ⎜ 9.81 2 ⎟ t  = 0 s ⎝  s  ⎠

m

t  = 1.019 s

• Solve for t at which altitude equals zero and evaluate corresponding velocity.

⎛  m ⎞t − ⎛ 4.905 m ⎞t 2 ⎟ ⎟ ⎜ 2 ⎝  s  ⎠ ⎝  s  ⎠

 y (t ) = 20 m + ⎜10

m ⎞ m ⎞ ⎛  ⎛  2  y = 20 m + ⎜10 ⎟(1.019 s ) − ⎜ 4.905 ⎟(1.019 s ) ⎝  s  ⎠ ⎝  s 2  ⎠  y = 25.1 m

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t at which altitude equals zero and evaluate corresponding velocity. m ⎞ ⎛  m ⎞ 2 ⎛   y (t ) = 20 m + ⎜10 ⎟t − ⎜ 4.905 ⎟t  = 0 ⎝  s  ⎠ ⎝  s 2  ⎠ t  = −1.243 s (meaningless ) t  = 3.28 s

m ⎞ ⎛  − ⎜ 9.81 2 ⎟ t  s ⎝  s  ⎠ m ⎛  m ⎞ v(3.28 s ) = 10 − ⎜ 9.81 ⎟ (3.28 s ) s ⎝  s2 v(t ) = 10

m

v = −22.2

m s

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: a = − kv

• Integrate a = dv/dt = -kv to find v(t ). ). • Integrate v(t ) = dx/dt  to find x(t ). ).

Brake mechanism used to reduce gun recoil consists of piston attached to barrel moving in fixed cylinder filled with oil. As barrel recoils with initial velocity v0, piston moves and oil is forced through orifices in piston, causing piston and cylinder to decelerate at rate proportional to their velocity.  x). Determine v(t ), ), x(t ), ), and v( x

• Integrate a = v dv/dx = -kv to find v( x  x).

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: • Integrate a = dv/dt = -kv to find v(t ). ). a=

dv dt 

v (t )

= − kv

∫ 

v0

dv v



= − k ∫ dt 

ln

0

v(t ) v0

v(t ) = v0 e

= − kt  − kt 

• Integrate v(t ) = dx/dt  to find x(t ). ). v(t ) =  x (t )

dx dt 

= v0 e − kt  t 

∫ dx = v0 ∫ e

0

0

− kt 

dt 



⎡ 1 − kt ⎤  x(t ) = v0 − e ⎢⎣ k  ⎥⎦ 0  x(t ) =

( 1 − e − kt ) k 

v0

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.3  x). • Integrate a = v dv/dx = -kv to find v( x a=v

dv dx

= − kv

dv = − k dx

v

 x

v0

0

∫ dv = −k ∫ dx

v − v0 = − kx

v = v0 − kx

• Alternatively,

(

v0 ( ) = 1 − e − kt   x t  with k  − kt 

)

or e − kt  =

and

v(t ) = v0 e

then

v ⎛  v(t ) ⎞ ⎟⎟  x(t ) = 0 ⎜⎜1 − k  ⎝  v0

v(t ) v0

v = v0 − kx

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Uniform Rectilinear Motion For particle in uniform rectilinear motion, the acceleration is zero and the velocity is constant. dx dt 

= v = constant

 x



 x0

0

∫ dx = v ∫ dt 

 x − x0 = vt   x =  x0 + vt 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Uniformly Accelerated Rectilinear Motion For particle in uniformly accelerated rectilinear motion, the acceleration of  the particle is constant. dv dt 

= a = constant

v



v0

0

∫ dv = a ∫ dt 

v − v0 = at 

v = v0 + at  dx dt 

= v0 + at 

 x



 x0

0

∫ dx = ∫ (v0 + at )dt 

 x − x0 = v0t + 1 at 2 2

 x =  x0 + v0t + 1 at 2 2 v

dv dx

= a = constant

2 2 v = v0 + 2a( x − x0 )

v

 x

v0

 x0

∫ v dv = a ∫ dx

1 2

(v 2 − v02 ) = a( x − x0 )

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Relative Motion • For particles moving along the same line, time should be recorded from the same starting instant and displacements should be measured from the same origin in the same direction.  B  x B  A =  x B − x A = relative position of  B with respect to  A  x B =  x A + x B  A

 B v B  A = v B − v A = relative velocity of  B with respect to  A v B = v A + v B  A

 B a B  A = a B − a A = relative acceleration of  B with respect to  A a B = a A + a B  A

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. Ball thrown vertically from 12 m level in elevator shaft with initial velocity of  18 m/s. At same instant, open-platform elevator passes 5 m level moving upward at 2 m/s. Determine (a) when and where ball hits elevator and (b) relative velocity of ball and elevator at contact.

• Write equation for relative position of  ball with respect to elevator and solve for zero relative position, i.e., impact. • Substitute impact time into equation for position of elevator and relative velocity of ball with respect to elevator.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. v B = v0 + at  = 18  y B =  y0 + v0t +

m ⎞ ⎛  − ⎜ 9.81 2 ⎟t  s ⎝  s  ⎠

m

1 at 2 2

m ⎞ ⎛  m ⎞ 2 ⎛  = 12 m + ⎜18 ⎟t − ⎜ 4.905 2 ⎟t  ⎝  s  ⎠ ⎝  s

• Substitute initial position and constant velocity of  elevator into equation for uniform rectilinear motion. v E  = 2

m s

⎛  m ⎞t  ⎟ s ⎝ 

 y E  =  y0 + v E t  = 5 m + ⎜ 2

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact.  y B  E  = 12 + 18t − 4.905t 2 − (5 + 2t ) = 0 t  = −0.39 s (meaningless ) t  = 3.65 s

• Substitute impact time into equations for position of elevator and relative velocity of ball with respect to elevator.  y E  = 5 + 2(3.65)

 y E  = 12.3 m

v B  E  = (18 − 9.81t ) − 2

= 16 − 9.81(3.65) v B  E  = −19.81

m s

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Dependent Motion • Position of a particle may depend on position of one or more other particles. • Position of block  B  B depends on position of block  A.  A. Since rope is of constant length, it follows that sum of  lengths of segments must be constant.  x A + 2 x B = constant (one degree of freedom)

• Positions of three blocks are dependent. 2 x A + 2 x B + xC  = constant (two degrees of freedom) • For linearly related positions, similar relations hold between velocities and accelerations. 2 2

dx A dt  dv A dt 

+2 +2

dx B dt  dv B dt 

+ +

dxC  dt  dvC  dt 

= 0 or 2v A + 2v B + vC  = 0 = 0 or 2a A + 2a B + aC  = 0

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. Pulley D is attached to a collar which is pulled down at 3 in./s. At t = 0, collar A starts moving down from K  with constant acceleration and zero initial velocity. Knowing that velocity of collar  A is 12 in./s as it passes L, determine the change in elevation, velocity, and acceleration  B when block  A  A is at L. of block  B

• Pulley D has uniform rectilinear motion. Calculate change of position at time t .  B motion is dependent on motions • Block  B of collar A and pulley D. Write motion relationship and solve for change of block   B position at time t .

• Differentiate motion relation twice to develop equations for velocity and  B. acceleration of block  B

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. 2 = (v A )0 + 2a A [ x A − ( x A )0 ] v A 2

2

⎛ 12 in. ⎞ = 2a (8 in.) ⎜ ⎟  A ⎝  s  ⎠

a A = 9

v A = (v A )0 + a At 

12

in. s

=9

in. s

2



t  = 1.333 s

in. s2

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Pulley D has uniform rectilinear motion. Calculate change of position at time t .  x D = ( x D )0 + v D t 

⎛  in. ⎞(1.333 s ) = 4 in. ⎟ ⎝  s

 x D − ( x D )0 = ⎜ 3

• Block  B  B motion is dependent on motions of collar  A and pulley D. Write motion relationship and  B position at time t . solve for change of block  B Total length of cable remains constant,  x A + 2 x D + x B = ( x A )0 + 2( x D )0 + ( x B )0

[ x A − ( x A )0 ]+ 2[ x D − ( x D )0 ]+ [ x B − ( x B )0 ] = 0 (8 in.) + 2(4 in.) + [ x B − ( x B )0 ] = 0  x B − ( x B )0 = −16 in.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Differentiate motion relation twice to develop equations for velocity and acceleration of block  B.  x A + 2 x D + x B = constant v A + 2v D + v B = 0

⎛ 12 in. ⎞ + 2⎛ 3 in. ⎞ + v = 0 ⎜ ⎟ ⎜ ⎟  B s s ⎝  ⎝   ⎠

v B = 18

in. s

a A + 2a D + a B = 0

⎛  in. ⎞ ⎜ 9 2 ⎟ + v B = 0 ⎝  s

a B = −9

in. s2

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems

• Given the x-t curve, the v-t curve is equal to the x-t curve slope. • Given the v-t curve, the a-t curve is equal to the v-t curve slope.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems

• Given the a-t curve, the change in velocity between t 1 and t 2 is equal to the area under the a-t curve between t 1 and t 2. • Given the v-t curve, the change in position between t 1 and t 2 is equal to the area under the v-t curve between t 1 and t 2.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Other Graphical Methods •  Moment-area method  to determine particle position at time t directly from the a-t curve:  x1 − x0 = area under v − t  curve v1

= v0t 1 + ∫ (t 1 − t )dv v0

using dv = a dt ,  x1 − x0 = v0t 1 +

v1

∫ (t 1 − t ) a dt 

v0 v1

∫ (t 1 − t ) a dt  =

v0

first moment of area under a-t curve with respect to t = t 1 line.

 x1 =  x0 + v0 t 1 + (area under a-t curve)(t 1 − t ) t  = abscissa of  centroid C 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Other Graphical Methods

• Method to determine particle acceleration from v-x curve: a=v

dv

dx =  AB tan θ 

=  BC   BC  = subnormal to v-x curve

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration • Particle moving along a curve other than a straight line is in curvilinear motion . • Position vector of a particle at time t is defined by a vector between origin O of a fixed reference frame and the position occupied by particle . • Consider particle which occupies position P defined r r by r  at time t and P’ defined by r ′ at t + Δt , r

r

Δr  d r  = v = lim Δt →0 Δt  dt  r

= instantaneous velocity (vector) Δs ds = Δt →0 Δt  dt 

v = lim

= instantaneous speed (scalar)

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration r

• Consider velocity v of particle at time t and velocity r v ′ at t + Δt , r

r

Δv d v = a = lim Δt →0 Δt  dt  r

= instantaneous acceleration (vector) • In general, acceleration vector is not tangent to particle path and velocity vector.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Derivatives of Vector Functions r

• Let P (u ) be a vector function of scalar variable u, r

r

d P du

r

r

ΔP P(u + Δu ) − P(u ) = lim Δu Δu →0 Δu Δu →0

= lim

• Derivative of vector sum, r

r

d  P + Q du

r

r

=

d P du

+

d Q du

• Derivative of product of scalar and vector functions, r

d ( f P ) du

=

df  du

r

r

P +  f 

d P du

• Derivative of  scalar product and vector product, r

r

d (P • Q ) du r

=

r

d (P × Q ) du

r

d P du r

=

d P du

r

r

•Q + P• r

r

×Q + P×

r

d Q du r

d Q du

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • When position vector of particle P is given by its rectangular components, r

r

r

r

r  =  xi +  y j + zk 

• Velocity vector, r r r dx r dy r dz r r v = i +  j + k  =  x&i +  y& j + z&k  dt  dt  dt  r

r

r

= v x i + v y j + v z k  • Acceleration vector, r r r d 2 x r d 2 y r d 2 z r a= i +  j + k  =  x &&i +  y && j + z &&k  2 2 2 dt  dt  dt  r

r

r

r

= a x i + a y  j + a z k 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • Rectangular components particularly effective when component accelerations can be integrated independently, e.g., motion of a projectile, a x =  x && = 0

a y =  y && = − g

a z =  z&& = 0

with initial conditions,  x0 =  y0 =  z 0 = 0

(v x )0 ,

v y

0

, (v z )0 = 0

Integrating twice yields v x = (v x )0

( ) ( )

v y = v y − gt  v z = 0 0  x = (v x )0 t   y = v y  y − 1 gt 2  z = 0 2 0

• Motion in horizontal direction is uniform. • Motion in vertical direction is uniformly accelerated. • Motion of projectile could be replaced by two independent rectilinear motions.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Motion Relative to a Frame in Translation • Designate one frame as the  fixed frame of reference . All other frames not rigidly attached to the fixed reference frame are moving frames of reference . • Position vectors for particles  A and B with respect to r r and r  r  the fixed frame of reference Oxyz are  A  B . r

• Vector r   B  A joining  A and B defines the position of   B with respect to the moving frame  Ax’y’z’ and r r r = + r  r  r   B  A  B  A • Differentiating twice, v B = v A + v B  A

r

r

r

v B  A = velocity of  B  B relative to A.

r

r

r

 B relative a B  A = acceleration of  B to A.

a B = a A + a B  A

r

r

• Absolute motion of  B  B can be obtained by combining motion of  A  A with relative motion of  B  B with respect to moving reference frame attached to  A.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • Velocity vector of particle is tangent to path of  particle. In general, acceleration vector is not. Wish to express acceleration vector in terms of  tangential and normal components. r

r

• et  and et ′ are tangential unit vectors for the particle path at P and P’. When drawn with r r r respect to the same origin, Δet  = et ′ − et  and Δθ  is the angle between them.

Δet  = 2 sin (Δθ  2) r

Δet  sin (Δθ  2) r r = lim lim en = en Δθ →0 Δθ  Δθ →0 Δθ  2 r en

r

=

d et  d θ 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Tangential and Normal Components r

r

• With the velocity vector expressed as v = vet  the particle acceleration may be written as r r r d v dv r d e dv r d e d θ  ds r = et  + v = et  + v a= dt  dt  dt  dt  d θ  ds dt  but r d et  r ds = en =v  ρ d θ  = ds d θ  dt  After substituting, dv r v 2 r r a= et  + en dt   ρ 

at  =

dv dt 

an =

v2

 ρ 

• Tangential component of acceleration reflects change of speed and normal component reflects change of direction. • Tangential component may be positive or negative. Normal component always points toward center of path curvature.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • Relations for tangential and normal acceleration also apply for particle moving along space curve. dv r v 2 r a= et  + en dt   ρ  r

at  =

dv dt 

an =

v2

 ρ 

• Plane containing tangential and normal unit vectors is called the osculating plane . • Normal to the osculating plane is found from r

r

r

eb = et  × en r

en =  principal normal r

eb = binormal

• Acceleration has no component along binormal.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • When particle position is given in polar coordinates, it is convenient to express velocity and acceleration with components parallel and perpendicular to OP. • The particle velocity vector is r

v=



r

r

d θ 

dt 

r

dt 

d eθ  d θ 

r

=

d er  d θ 

=

d eθ  d θ 

r

d eθ 

r

= eθ 

r

d er 

r

d e dr  r dr  r d θ  r ) = er  + r  r  = er  + r  eθ  dt  dt  dt  dt  r

&e = r  & er  + r θ  θ 

r  = r er  r d er 

(

dt  r

r r er 

d θ  dt 

r

= eθ 

r

d θ  dt 

=

r

= −er  d θ  dt 

r d θ  −er 

dt 

• Similarly, the particle acceleration vector is r

a=

d  ⎛ dr  r d θ  r  ⎞ ⎜ er  + r  eθ  ⎟ dt ⎝ dt  dt   ⎠ r

r

d 2 r  r dr  d er  dr  d θ  r d 2θ  r d θ  d eθ  = 2 er  + + eθ  + r  eθ  + r  dt  dt  dt  dt  dt  dt  dt  dt 2

(

)

r

r

& )e = &r & − r θ & 2 er  + (r θ && + 2r  &θ  θ 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • When particle position is given in cylindrical coordinates, it is convenient to express the velocity and acceleration vectors using the unit r r r vectors e R , eθ  , and k . • Position vector, r r r  =  R e R + z k  r

• Velocity vector, r r d r  & r r r & v= =  R e R + Rθ  eθ  + z& k  dt  • Acceleration vector, r

a=

r

d v

dt 

=

(

)

r &2 e && − Rθ   R  R

r

r

+ ( Rθ && + 2 R& θ & )eθ  + z&& k 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.10 SOLUTION: • Calculate tangential and normal components of acceleration. • Determine acceleration magnitude and direction with respect to tangent to curve. A motorist is traveling on curved section of highway at 60 60 mph. mph. The motorist applies brakes causing a constant deceleration rate. Knowing that after 8 s the speed has been reduced to 45 mph, determine the acceleration of the automobile immediately after the brakes are applied.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.10 SOLUTION: • Calculate tangential and normal components of  acceleration. at  = an =

60 mph = 88 ft/s 45 mph = 66 ft/s

Δv (66 − 88) ft s ft = = −2.75 2 8s Δt  s v

2

 ρ 

=

(88 ft s )2 2500 ft

= 3.10

ft s2

• Determine acceleration magnitude and direction with respect to tangent to curve. ft 2 2 2 2 = 4 . 14 a a = at  + a n = (− 2.75) + 3.10 s2

α  = tan

−1 a n

at 

= tan −1

3.10 2.75

α  = 48.4°

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for θ  = 30o. • Evaluate radial and angular positions, and first and second derivatives at time t . Rotation of the arm about O is defined by θ  = 0.15t 2 where θ  is in radians and t  in seconds. Collar B slides along the arm such that r = 0.9 - 0.12t 2 where r is in meters. After the arm has rotated through 30 o, determine (a) the total velocity of the collar, (b) the total acceleration of the collar, and (c) the relative acceleration of the collar with respect to the arm.

• Calculate velocity and acceleration in cylindrical coordinates. • Evaluate acceleration with respect to arm.

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for θ  = 30o.

θ  = 0.15 t 2

= 30° = 0.524 rad

t  = 1.869 s

• Evaluate radial and angular positions, and first and second derivatives at time t . 2 r  = 0.9 − 0.12 t  = 0.481 m

r  & = −0.24 t  = −0.449 m s 2 r  && = −0.24 m s

θ  = 0.15 t 2 = 0.524 rad θ & = 0.30 t  = 0.561 rad s && = 0.30 rad s 2 θ 

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Calculate velocity and acceleration. & = −0.449 m s vr  = r 

)(0.561rad s ) = 0.270 m s vθ  = r θ & = (0.481m )( v=

2

v  β  = tan −1 θ  vr 

2

vr  + vθ 

v = 0.524 m s

β  = 31.0°

2

& && − r θ  ar  = r 

= −0.240 m s 2 − (0.481m )(0.561rad s )2 = −0.391m s 2 && + 2r  & &θ  aθ  = r θ 

(

)

= (0.481m ) 0.3 rad s 2 + 2(− 0.449 m s )(0.561rad s ) = −0.359 m s 2 a=

2

2

ar  + aθ 

a γ  = tan −1 θ  ar  a = 0.531m s

γ  = 42.6°

E  E   d   g i     i     h   t    i     t     o n h 

Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Evaluate acceleration with respect to arm. Motion of collar with respect to arm is rectilinear and defined by coordinate r . a B

OA

= &r & = −0.240 m s 2

View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF