TTG Rules for the Napoleonic Period (1975)

September 21, 2017 | Author: PeterBrown | Category: Artillery, Artillery Battery, Shell (Projectile), Cavalry, Infantry
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Short Description

Written for the 1974 British National wargames Championship by R. W. (Bob) Connor of Table Top Games, and later publishe...

Description

,

INDEX

Page 1 Page 2 Pagel Page 4 Page ,5 P ge 6 P ge 7 P ge 8 P,ge 9 Page 11 Page U Page 14 Page 15 Page 17 Page 18 Pge 21

Organisation and scale; Base sizes· General game notes. Move sequence; Unit formations. Movement; Changing formation or face. Effect of terrain on movem.e nt. Building • Skirmishers d dtached sub uNts. Small arms fir • Small arm. fire factor table Artillery Artillery fire factor table. Morale test. Morale test factor table. Unforming and reforming. Melees. Infantry charges; Cavalry charges. Melee factor t ble. 0

POINTS VALUES

50 ... C-in-C figure. 2S ... Senior command figure. 10 .... S,t aff officer figure.

S••.•' Howitzer and field artilleryfigur s..... All limber driver figures .. 10 Rocketeer figure .. 10 ••• Horse artillery figure. 0

15 •. StAndard and .tandardbearer. 10 ... Infantry and field artillery officer. 15 .... Cbalry and hone a:r tillery officer.

0,

...

0

2 ..... Line infantZ)' .f igure.

4 Light infantry figure. S•..• Rifle man figure. 0

•••

2 •••• Cavalry and artillery horse .. 3. .. Light cava1%)' figure (le.. horse) .. S •••• Lancer figure (less horse). 6 .•. '. Heavy cavalry figure (les horse)

0

35 ••• 3/4pdl' gun model. 6S 6pdr gun .m odel. 95 •••.8/9pc1r g\lI\ model. 100 •• 9pdr 'howitzer model. 120'•• 12pdr gun m,o del. 10 •

40 .•• Hors artillery limber (l_s hor e). 20. •. ieid artillery limber (less hor e). 2S ••• Rocket launcher model. IS ••• Ammu.n ition horae or wagon for rocket battery.

1 •••. Exlra per figure for grenadier cla.s, infantry (including officers). 1. Extra per figure for Briti.h regular infantry (less skirmisher., offieer. and rifles.) 2 •••. Extra per figure for guard class tn>O~ (including officers and Skirmishers). 1 •••• Extra per cavalry figure armed with either mu ket or body annour. 1 •... Reduction per figure for milltia c1a•• infan.t ry' figures. 2 •••• Reduction per figure for miijti.a class cavalry man, gunner and an officer•• 0

••

Note: All cavalry are a •• umed to be armed with ' rbin for purpo

H

of the . rule

These rules are a basic guide to the type of fighting in.the Napoleonic period. Certain arms and £,o rmationahave been left out, but if any of these are to be used in a game it is suggested that an amicable arrangement be made between ~he players at the start of the game. However, no tactics may be ernployed which were not in ,.ase by a particular army of this period, nor may any arms be used that are not historically ,c orrect to this period. . • I

ORGANISATION AND SCALE The scale used is approximately one model figure to 20 - 25 actual men, one company 'b eing equal. to two, an,d artillery batte'r ies of 4 to 6, guns being represented as one gun and limber model. Cavalry squadrons are to a scale of 1 to 1. The following are some examples of unit organisation. Others m.a y be researched and reduced by: the above scales to give national armies a. rQquired. INF ANTRY UNITS I

;

French Line

British Line

Standard

1

1

Officers

5

5

Close order sub 'Units

FIgs. inclose order sub 'u nits Open order subunits • open Figs. In order sub 'Units

I

Pruasian Line

,

Light Battalions

1

0 (except certain guards)

6

4

4

0

,

,4

J-

4 6

1

,

I

6- 10

6- 8

.

1

0

2

4 I

3- 6

4- 6

3- 5

I

3

-6

CAVALRY UNITS (of most nations) 1 st.andard, 4 officers, and four squadrons each comprising 3 ..., 5 figures. ARTILLERY BATTERIES 1 gun model, 1 Iimber model, 1 officer, mounted or on f ,o ct, 2 limber drivers (for field guns), 3 limber drivers (for horse gunS) , and 3 - 5 gunners.

ROCKETBATTERIES 1 rocket launcher model, 1 pack horse or wagon model. 1 officer and 2 -3 f 'i .g ure •• BASE SIZES Close order infantry ..• \" .quare Cavalry (al1 tYpes) ..... \n wide x l\t1 deep Guns .......• '..' .• ,...•.. 4" wide x 2" deep

Rocket launcher ........ 2" wide x 2n deep Limber ................ 2" wide x depth to suit type of limber Note: On each gun base make a. mark. half way along the back edge Open order infantry figures may be set on%" wide )( ~" deep base. if required. 1.

2.

GENERAL GAME NOTES Assume that all small arms are loaded and that all artillery is unloaded at the begin-ning of the game. Artillery may only be moved loaded when being manhandled. During any move a unit, including utilIezy.. mus the ordered to load t after firing in the pre-vi~us move, otherwi.e the unit will remain unloaded • Artillery ardel'. m.u st include the type of ammunition it is to be loaded with. Only light infantry, light cavalry, lancers, and other troops in buildings,may operate

1

in open order. Only one infantry sub unit per unit may operate ill skirmiahorde,r . with the exception of the Prussian force which may field two per close order infantry unit. No cavalry may operate insk:irmish order at any time

1.

MOVE SEQUENCE Write orders for each unit or detached unit .. Under no circumstances may alternative orders be written for any unit or sub unit.

2.

Declare any charges or counter charges, and determine at which point in the move contact will be made. then move units up to their minim.u m effective charge distance.

3.

Move all but charging uni ts as detailed in their move orders.

4.

Resolve all fire taking place in the first half of the move. and take morale tests re-suIting from such fire.

S.

Take morale tests for charging units if contact OJ' other causes occur in the first half of the move. Morale test permitting, move any such units into contact, that meet in the first half of the move.

6.

Resolve all fire taking place in the second half of the move.

7.

Resolve all morale tests due to charges making contact in the second half of the move and move them into contact where applicable.

8.

Resolve all melees. This includes those where contact was made in the first half of the move.

9.

Resolve all morale tests d~e either to fire, melee, or retreating/routing units, which occur in the second half of the move.

10. Up-date unformed percentages. Note: a) In all the aoove calculations the unit's percentage unformed total should be updated or reduced as causes or reforming takes place. It is suggested that this total for each unit is written on a piece of card and placed to the rear 0·£ the unit concerned. b) In the firs t half of the move uni ts whose morale order i. retrea t or rout will be moved back the appropriate distance at the start of the second half of the move. The morale effect of such actions on other units will be taken into account at stage 9. above. c) In the second half .of the move units whose morale order is retreat or rout will commence their retreat or rout at the beginning of the next move. The morale effect .of such actions on other units will be taken into account £-rom stage 4. onwards.

UNIT FORM\TIONS Close order ..........•....... All bases touching. Open order .........•.••..•..• %,. between heads of inf an try figures. 1tI for cavalry figures. Skirmish order ... . .......... 1\" between heads of infantry figures only. Line. . . . . . . . . . . . • • . • • . . ..•.•. One or two ranks inclose· or open order. Square .........•.. •..... ..... Unit split into four equal parts. each of which fonn. the side of a square, with officers and standard inside. Column of attack. . • . . . . . . . . .. Not less than one c.ompany wide by a minimum of three ranks deep. Column of march ....•.•..••.•. Not more than three figures wide by a minimum of five ranks deep.

2

MOVEMENT

-

Normal

Charge

Double

7"

10"

9"

~

U"

12"

Column

10"

14"

12"

Squ.u-e

3"

-..

--

Skirmisher

10·t

...

14"

20"

26"

26"

18"

26"

--

Lancer

16"

24"

Heavy

IS"

20"

Line in close order

INF.

Line in open order

,

C-in-C

~

CAV.

Light

Staff

aJ

Units in column of march may not charge. b) British infant%}' may not a ttack in colwnn unless a ttacking through a ga p less than 3" wide. c) \ move required for infantry to lie down or stand up. d) Units o.r dered to fall back may retire facing the enemy at \ normal rate.

a) \ move required to mount or dismount. b) Horses of dismounted men ,...mus t have 1 man per sub unit Action* as holder, and they may not move over 10" a move.

-

--

Man-

Normal

Notes

handle

I

3/4 pdr Field gun

12"

6"

16"

6 pdr Field gun

8"

4"

--

8/12 pdr Field gun and howitzer

6"

2"

--

Horse guns

12't

6"

20"

Rocket.

16"

8"

24"

"

-

a)

*

Must include limbering or unlimbering bu t not both in the same move. b} ~ move required to limber or unlimber all guns and rockets.

DOUBLING A unit ordered to double must be ordered to double to an objective. A unit so ordered ~u.t continue to double until it reaches the objective, or it i. ordered to halt by a staff of'f icer or senior command figure who moves to it. He will stop them at the end of the .m ove in which he reaches them. Senior command figures moving with • doubling unit may order it to halt a t the begin-nine or halfway point of a move. Any unit which double. for more than" \ of a move may not load or fire that move. "

CHANGING FORMATION --OR FACEAll fonnation changes and changes of face must be ca,r ried out when a unit is stationary . On the move units may only wheel to change direction . No man, however, in either circum-stance, may move further than hi. "doubleR move di5tance, and no unit may charge or

counter charge while doing

50.

I nfan try order ,

Skirmish

Open

1Dte Turn 90°

From close

order to:

Form column from:

-1"

~it move · .

\mov8

\ move

--

1 move

Cavalry order

Close lin.

Column

OpenUne

Close line

'-move . ~move

~move

\ move

-\ move'

3

\ move

\ move

--

\ move

,

-\mDVe



Skirmish Form square from:

--

1st rank through 2nd

--

O~n linp-

Close

Column

Open line

\ move

--

--

-3"

--

Close line

[email protected]

, ,

1 move

%,move ~move

-2"

I

~move

I

EFFECT OF TERRAIN ON MOVEMENT HILLS It is im.p ortant that before the game ,s tarts the nature of hill tops .m ust be defined, ie: they ma.y be flat or ridged. If the latter, draw the ridge position in on the contours. Steep hills .... These are de.fined as hills with contours less than 2" apart. Slopes ... These re hills ·o f single contour height or more tha,n one contour 2" or more apart. 9

t

••••

MOVEMENT ON HILLS (Penalty per contour) -

Infantry

Cavalry

Horse guns & 3/4pdr Field

,

Rockets

Other

Manhandled guns

guns

Ste~p

_2"

-4"

_5"

-4"

-6"

,- 10"

Slopes

-1"

_21t

_2"

-2"

-3"

-4" -

VISION ON AND FROM mLLS cit a. flat topped hill infantry and deployed guns 1"from the edge t and ca,v ab:y or mounted gunn,e rs . 2" from the edge, cannot beeeen by troops on a lower level. Troops on hills of more than one contour height will be able to see over houses and high walls. and willbi! able to see troops at least 3" aV!ay from the edge of a wood or orchard • •

OTHER MOVEMENT PENALTIES I

Low walls woods fences & hedges

IOpen woods . Dense

& orchards

Broken Streams ground & ford.s up to 2"

Ditches

Rivers up to

2 n wide

wide

%rate ~move %rate %move

None

~. moye

~move

%move

• unpass ~ move --

~ rate

\ move

\ move

1 move

\ rate

• unpass \ move

Js

rate

~ move

~move

3. ~move

Open o~der cavalry

~ rate

%ra.te

1 move.

~ rate

\ move

\ move

-

*

\ move:

Close order cavalry

\ rate

• unpass 1 move·

%rate

~move

\mov~

\ move'

• un pas s

1 move

Skirmishers

None

~ rate

~. move

Open order

None

~ rate

\ move

Close order

\ rate

Columns

Guns



~ rate

impass 1 move

\ rate

-

%move

-

Note: a) • This penalty does not apply to cavalry jumping an obstacle. b) Double the above penalties for streams, fords and crossable rivers per two inch width •. • cJ VIS10N IN WOODS is as follows·: Open.. .. 8" inside, troops outside will see in if they are within 8" of the edge, and will see in as far as 8" Ie Ii the dis tance they are from the edge. 'D ense ... . 4" inside, troops outside will not see in unless lining the edge. d) Low walls are defined 8 .S walls low enough for infantry to fire oyer while standing on the ground. When 5~ of the occupied wa1l is destroyed troo~ behind will be 4

e •• 8kirmishing,. a . ' may ,n ot then beclas,s ed a ' r ,e

eta sed as in soft cover'. w'



pona,.

in a firing position will

e) Troops lining hedge ,o,r w, lying behind will not.

een; troops kneeling or •

CAVALRY JUMPING OBSTACLES Caval%)' ,m ay jump ditches, low w ll8, hedges and fence ' if they are moving at charge rat. d, they move at ' .st '. If of their full move di tanct this rate before reacrun the 0 ' tacle., This doe. not pply if enemy troops in cloe o'r d line the obstacle or the oppo ita ' of a ditch, but do 8 ' pply if they ar,e in the dich,. COVER VALUE OF TERRAl " I ,

I

I

Infantry fir

Open wood. and o,r chards

'8

1 fire

Soft

I

en

I

Ca e fire

fire

,

Ca!"..is ter .



I

Melee

,e

None

Soft

Soft

Soft

Soft

.

wood.

Hard

Soft

Soft

Hard

Soft

Soft

Hedge/fence

Soft

None

None

Soft

Soft

Soft

Hard

H

rd

Soft

Hard

,H ard

Hard

Hard

Hard,

Hard

H r

,R

..

d

Hard

H

:80 t

SOft

,8

rd

Hard

_ ard H

Hard

Soft

Soft

Den

.

.

,~

T,.-H ' . ,..11. _ft W

Hi

,

waU_

,

I ,

Wood ' hJn,3,~

.

ag'

,

:H ard

I

I ,

I

Stone buildings

I

I

.



I

Hard

H

rd

Hard . Hud .

Ditch ••

.,

Soft

H

d

Soft

Soft

BUILDINGS A ' .. " ding will hold one ' npu inch, of outside fron,t,a ,' . per floor. It will take one full mov " to fully occupy a wood . ding d two ,f ull mov ,. to occupy a . tone one, ie. to barricade doors and wiMows, . d cut firing slits, etc, Troo atta.c ked before the full occupation period may beenga ed through each . tural gap, ie~ cJoor, window, or bole at least \" wide. When fully occupied an attacker may en-

-gae ' efenders through ~. doorw y only, and only then . fter breaking dOwn the door ( ee MELEE .ection). One man per inch of outlJide frontale per floor may fire from £ullyoccupied building. one man per natural gap only from non-fully occupied building. 4

ENTERING BUILDINGS Troops must enter a buildin • which is not already occupied by an enemy, through c100 y; window, or gap at Ie ' st~' wide. To determine th ~ leng h of time required to , t ,, ' .. - sure the cti.stAnc rom he furthest man from th - , . .ding to the gap through

Nch he· to enter .. LEAVING BUILDINGS When leaving a building the following movement times must be allowed for infantry, and d .' ~ .m ove mounting time for cavalry The wu.t must form up wi h the 1 at man out within 1" of the point of exit. CIo , e order ....... 1 full move , . ......• 04 ~ move . Open ord er Skirmish order .... %mev, R

: ~OCCUPY1NG

DESTROYED BUILDIGS lOOp re-occupying a de troyed building will be claed _.s· in soft cover fro . aU form



of small arms fire, and melees.

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