TremorsVer1_5

November 11, 2018 | Author: William Myers | Category: Cryptozoology, Nature
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Unisystem Netbook...

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Unofficial RPG Netbook 

by Adam Coleman

 Layout, Design, and a WHOLE LOT of inspiration inspiration by Corey Stanish! Stanish!  All Tremors characters, characters, concepts and photos photos © 2003 Universal Film Corporation Corporation and Stampede Entertainment  Entertainment  Unisystem and Unisystem Lite © and ™ 1996-2003 CJ Carella and Eden Studios.

Burt stood at the edge of the cliff, scanning the moonlit valley below with a practiced eye and night vision goggles. Tyler stood next to him cradling his spray nozzle like an infant. This nozzle was connected to a strange looking backpack. Both men were wearing Tyvek painter’s suits and had gas masks slung on their chests. “So Burt, what did Cletus say these things were a Mixmaster of?”  “Horned Toad, Armadillo, and Fire Ant. What that means, is that they can spray jets of venom from their tear ducts, dig almost as fast as El Blanco, sense body heat, are armor plated, are socially organized and can run like a scared cat.” “Great, another underground monster to deal with. Why can’t that Mixmaster ever work on  harmless things?” “I don’t know, what I do know is that these things are trying to kill our  worm  worm for a midnight  snack, so Twitch has authorized us to go out and hunt them. Wait a second...” Burt said stopping his scan pattern, “Mount up! They’re going after a burro herd!” “The tourists like the burros Burt, we’d better go stop those critters otherwise some more of my meal ticket is going to vanish.” The two men jumped into Burt’s 4x4 and started negotiating the switchbacks down to the valley floor. Tyler had shed the backpack and, as usual, was doing the driving. Burt sat in the passenger seat   holding on for dear life. life. As the only person still alive after having been swallowed by a Graboid, Burt was renowned for being unshakeable; Tyler tested this theory every time Burt was the passenger. “Okay, are you sure you understand the plan?” “Yes Burt. We drive up, I distract  them with this...” Tyler patted the backpack  between the seats, “...then “...then you take them out with that.” he pointed at the strange  looking longarm Burt held in his lap. “Good, I see you were paying attention. Now according to the Intel Cletus and Dr. Mathews were able to come up with, off that one that Nancy and Jodi ran over, they should react very poorly to extreme cold.” “That’s why the CO 2 sprayer then.” “That’s right, now just get us there in one piece.”

The truck skidded round the darkened curves until finally arriving at a macabre scene. Four  burros lay on the ground, chunks chunks torn off them. There was was no sign of the attackers put put definite sign of  their exit route, a bloody beaten down path heading west into the scrub. Burt and Tyler dismounted and readied their gear. Tyler shrugging on the sprayer pack, and Burt  seating a massive cylinder into the rear of his gun. “Now what the heck is that thing called again? An earthmover?” “No, its called a Jackhammer, now put your mask on and be quiet!” Burt hissed. Looking very much like alien intruders the pair started moving carefully down the trail. The  beaten path led to to an arroyo filled with moonlight moonlight cast shadows. Burt clicked clicked on the tactical light  attached to the Jackhammer; swinging it back and forth, he searched for any signs of the creatures or their passage. “Looks clear”, he hissed, “Move out but be careful.” “I have no problem with the ‘being careful’ part.” Tyler took the lead; all he could hear was the rasping of his own breath inside the mask. The ground began to change consistency from hard gravel and stone to looser sand. “Uhm, Burt?” “What is it now?” “I was just thinking.” ”About what?” Burt sounded irritated. “Don’t fire ants make ant hills?” “Yes, why?” “Cause I think we’re standing on theirs!” At that moment, the ground started to buck and heave, as dozens of wriggling, armored bodies erupted from the sand...



’s nothing new under the sun … hey say there  …But

… under the ground 

The Tremor  

‘Verse   Rhonda: There's nothing like them in the fossil record, I'm sure...Okay, so they predate the fossil record. (Not buying it herself) That'd make them a couple of billion years old...and we've just never seen one till now.  Right.  Earl: I'd vote for outer space. space. No way, those are local boys. Val (joking): Atomic testing. Or, no, bioengineering! The government government built them, a big surprise in the next war. Tremors Script (Working Draft 6)

--

Tremors takes place on an Earth much like ours, but on an Earth where pre-Cambrian lifeforms,  bizarre secret technologies running amuck, amuck, and survivalists who actually  do  do know what is really going on are commonplace. With three movies (and another one in production), and now a TV Series it looks  like the big worms and those that that hunt them are going to be around for a while. The The history of the Graboids, and their hate/hate relationship with the Gummer family, is supposed be dealt with in the fourth movie. Val: Hey, hold up...That's Edgar Deems!  Earl: You're crazy. Val: He only ever wears that one damn jacket. That's him, I'm telling you. Tremors Script (Working Draft 6)

--

On this earth, many things which most people take for granted are simply not true. The government has been lying (No? Really?) for years about some of its black projects involving genetic modification. Either creatures from elsewhere have been on Earth for centuries, or they have just  arrived and no matter which, are killing innocents around the globe. There really was a second sec ond gunman on the grassy knoll, well there was if you ask Burt, but he really does seem to be right far too often …

This is an Earth where the common person has to clean up the problems that stupidity, apathy, and absurdity have wrought. It does not have to center on Perfection Nevada. Granted that town seems to be a nexus of absolute weirdness, but Graboids and Shriekers have been spotted in Argentina and Mexico as well.  Burt: I'm not saying nothing happened. I'm just just saying it wasn't a ghost. Can we at at least agree on that?   Nancy: Of course. I've been thinking that we're developing developing a vortex, in the valley, I mean. A concentration of energy like at Stonehenge or the Great Pyramid.  Burt:

Don't you start.

 Nancy: No, it's not just me, in Sedona, they have at at least five of these energy energy fields. Thousands of  people go there every year just for the positive vibes. Well, I think we may have a vortex too.  Look at all the strange occurrences occurrences that occur here. Much more going on than meets the eye.  Burt: That's what I've always said. said. Tyler: She's not talking talking conspiracies Burt.  Nancy: Right. Masculine or feminine, cosmic forces. forces. (Frustrated)  Burt:

If we can't remain rational, we are are lost. --TV Series-Ghost Dance

It just seems that Perfection is cursed due to the release of the Mix-Master compound, and the fact that it seems to be a prime breeding and hunting ground for Graboids and their spawn. So far, MixMaster has created Project 4-12, the hydrophilic “ghost” bacteria, and the “plant”. Starting with Edgar Deems, the various Genus Caedarus creatures have killed in Perfection Valley alone, at least 30 persons, ranging from backpackers to government researchers. The one thing all these creatures have in common is that they are not supposed to exist. The technology and equipment in this environment is pretty similar to what exists today. Guns go bang, trucks drive, gasoline burns. However things that would not normally be used in combat tend to get thrown into the fray as well, such as shop vacs, Cordon Bléu pot roasts, weather balloons, lawn tractors, un-hung doors, 55 gallon drums, and pretty much anything else that is available. Oh yeah and there are the high-tech heat shielding suits, experimental bactericides, and other exotic stuff that the  hero’s rivals always tend to have…

 Just Plain Folks: Folks: Character Character Creation

The Tremor ‘verse is the whole world. It can be as small as one lonely valley in Nevada, or as  large as a sea monster terrorizing terrorizing shipping in the Gulf of Mexico. There is plenty of room for for almost any kind of character from a gung ho Survivalist, to a down on his luck cowboy, to a mercenary storeowner, to an elite military commando team member (Hey, it could happen…) The best place to start when creating a character from scratch is with the basic concept. In addition to their actual job, what role will they play in the game? Comic relief, boorish loudmouth, voice of reason, or something else? If you’re stuck, turn to the characters from the movies or the series for inspiration, try mixing and matching (“I want to play a crop duster pilot that’s as rough and ready as Tyler” or “I want to play someone full of common sense like Miguel, only a contractor instead of a rancher.” Sometimes a character concept can come together during character creation, or even after the game has started. If  you find yourself lacking in the inspiration department, just get the numbers down and let it work itself  out as your character plays against the rest of the Cast. The great thing about the Tremor ’verse is that there is a rich level of background, coupled with a lot of open-ended plot holes hooks that can be easily expanded on. For instance; how much does the U.S. Government actually know about the Caedarus Species and what are they really planning to do about it? Would there be a covert base established over in Nellis (Home of Area 51) to monitor Perfection Valley? Would any of those personnel get involved with the resi dents of the valley?

Making Sure You Have a Full Group Make sure that all the characters have a reason to hang together; maybe they’re all residents of  the same small town who rely on each other for mutual monster defense. Or maybe they all belong to a government clean-up crew that has a couple of civilian “experts” attached to a group of soldiers, and one bureaucrat in charge.

Character Types Survivors

Survivors are the type that, whether through training, natural ability, or just damn fool luck, are able to deal with whatever the world will throw at  them. This is the type of character to create when you want to go mano-a-vermino with a Graboid. Experienced soldiers, covert government  operatives, crusading scientists, or whacked-out  survivalists are good examples of a Survivor. Heather Gummer, Val, Earl, Kate, Rhonda, and Tyler are some Survivors Attribute Points: 18 Quality Points: 20 Drawback Points: up to 10 Skill Points: 25 Drama Points: 10 ..

.

Locals

Locals are the average residents of the world. Your typical Local will try to do the best they can against the carnivorous begonias that are attacking their town, but they are the most successful when part of a group. Ranchers, oilfield workers, typical bureaucrats, average soldiers, and storekeepers are examples of Locals.  Jodi, Miguel, Twitch, Melvin, and and Cletus are representative representative of the Local. Attribute Points: 12 Quality Points: 10 Drawback Points: up to 10 Skill Points: 18 Drama Points: 20 Experienced Survivors

These are the toughest of the tough, with incredible skills and abilities. If you are using alloriginal characters, either have everybody use this type or keep it all between Survivors and Locals.

Otherwise, the power gap between players will be too vast. Burt Gummer is the quintessential example of this character type. Here’s a prescription for wacky fun: set loose a flock of Shriekers, hand an Experienced Survivor a shotgun, and stand back. Attribute Points: 23 Quality Points: 25 Drawback Points: up to 10 Skill Points: 40 Drama Points: 20

Qualities and Drawbacks Most of the non-supernatural Qualities and Drawbacks from Unisystem and Unisystem Lite games can be used with little or no modification for Tremors characters. Following are some of the Qualities and Drawbacks that are unique to this genre. Crack Shot 3-point Quality [Burt looks at the monster fought off with his "toys"]  Burt: Guess you broke into the wrong Goddamn Goddamn rec room, didn't ya! —Tremors Script (Working Draft 6)

The crack shot is an expert in all ranged weapons. This halves any penalties due to either range or called shots. Daredevil 4-point Quality  Jodi: Hey Dale Jr., where'd where'd you learn to drive like like this?  Tyler: You know about racing?   Jodi: A little. Tyler: I learned from Dale Sr. ---TV Series---Feeding Frenzy Whether it comes from breeding or perhaps accident induced brain damage, this character is just 

insane. This Quality adds +1 any two Physical Attributes +1 to Will (the total as always, cannot  exceed the normal human maximum), and +2 to either the Acrobatics, Pilot (Ground), Pilot (Air), Pilot (Water), or the Sports skill. However, the character also gains the Reckless Drawback. Demo Man 2-point Quality [Burt has just blown up a Graboid.]  Burt: Memo: 4 pounds of C-4 may may be a bit-- [pebbles rain rain down onto his helmet] excessive. excessive. —Tremors 2: Aftershocks

Demo men are experts at making nothing out of something, preferably with excessive, and even perhaps, gratuitous explosive force. Demo Men receive +1 to Per, and +2 to Wild Card: Demolitions. They can NOT take the Reckless Drawback. Drawba ck. Monster Hunter 5-Point Quality

[Upon being introduced to Burt's anti-tank rifle]  Earl: Man Burt, you put a whole new shine shine on the word 'overkill'.  Burt: When you need it, and and don't have it...you sing a different tune.  Kate: That's um.... a bit much, don't you think?  [The men stare blankly]  Kate: I guess I'm wrong.... I hope I'm right. ---Tremors 2:Aftershocks A Monster Hunter specializes in hunting Monsters. These daring men and women have chosen to hunt down creatures unexplained. They receive the following benefits: Nerves of Steel, +1 to Shooting & Notice (character does not need to start with the skill as a prerequisite), and +2 to Crypto-Zoo. They also receive the following Drawbacks: 1 point Adversary (Government), and Obsession (Hunt Down Monsters)

Scientist 5-point Quality Cletus: And to think they t hey called me eccentric. Tyler: Cletus, you are eccentric. [Cletus looks sideways at Tyler] Tyler: Just thought you'd want a second opinion.... ---TV Series-Flora-Fauna

Your character is a researcher in one of many different  scientific fields, and has gotten into monster hunting as a chance to expand their knowledge. The Scientist gains +1 to any two Mental Attributes, +1 to their Crypto-Zoo and Science skills, and an additional +2 to any one of the following; Crypto-Zoo, Doctor, Knowledge, Mr. Fixit, or Science. In addition, they they gain a Drawback, Obsession (Knowledge). Soldier / ex-Soldier 3 or 4-point Quality

The Soldier is a trained member of a nations military, they receive +1 to two Physical Attributes and +2 to the Shooting skill. In addition, all Active Duty Soldiers have a 1 point Obligation to their Chain of Command. Ex-Soldiers do not have this Obligation Survivalist 3-point Quality [Burt looks at his bomb shelter for perhaps the last time]  Burt : Food for five years, a thousand gallons of gas, air filtration, filtration, water filtration, Geiger counter.  Bomb shelter! Underground... God damn damn monsters. Tremors Script (Working Draft 6)

Survivalists are those individuals that believe that the end times are a coming, and that they have to be ready for the complete collapse of civilization, as we know it. Whether they’re right or wrong is a

matter of opinion, however they receive the following benefits, +1 to Perception, +1 to the Doctor, Shooting, Pilot (Ground) and Mr. Fixit skills. They also receive a 1 point Adversary (Government)

New Skills There need to be some changes to the skill set to reflect the difference between the Buffy universe and the Tremors ‘verse. The changes c hanges are as follows, and will be included on the custom Tremors character sheet. Acrobatics: no change Art: no change Computers: no change Crime: no change Crypto-Zoo: Crypto Zoology, new skill. Doctor: no change Driving: Pilot (Ground) Getting Medieval: name changed to Hacking and Smacking for style purposes Gun Fu: name changed to Shooting for style purposes Influence: no change Knowledge: no change Kung Fu: name changed to Brawling for style purposes Languages: no change, although everyone is assumed to speak English Mr. Fix-It: no change Notice: no change Occultism: no change, but no spellcasting either Pilot (Air): new skill for operating airborne vehicles Pilot (Water): new skill for operating boats Riding: new skill for riding horses Science: no change Sports: no change Wild Card: no change

CHAPTER 2 I’m Not A Tourist: e Tremors ‘verse

Welcome to the Valley Valley Val: Brother, we decided to leave this place just one day too late, you know?  Earl (grimly): Well, Well, there's sure as hell hell nothing to stop stop us now. now. Everybody we know between between here and Bixby Bixby is already dead. –Tremors Script (Working Dra   6)  6)  Ah, beautiful Perfection Valley. Valley. Land of mystery, mystery, adventure, adventure, cactus, gophers, sand and pre-Cambrian pre-Cambrian lifeforms. Founded originally in the 19 th century as Rejection Nevada, the largest and, well, only community in the valley is the small “city” of Perfection. Perfection is should be a sleepy modern day near ghost town. Unfortunately, Unfortunately, that is not the case…

So, Where Is It Anyway?  Burt: Damn right. You folks go a analyze the situation. With that road road out, we're completely completely cut o ff . Got the cliff s to the north, mountains east and west. at's why Heather and me se led here in the first place, geographic isolation. –Tremors Script (Working Dra  6)

e City of Perfection rests in a long north-south valley that is part of the Groom Mountain Range, located in

southern central Nevada (Just northeast of Area 51), about a hundred and seventy miles from Las Vegas and almost forty  miles from its nearest neighbor. neighbor.

Geology and Ecology of e Valley Rhonda: Yes, see, they move very easily through the Pleistocene Alluvials... (o ff  their  their blank looks) ...the dirt...the loose soil that makes up the valley  fl oor. oor. But they can't move through solid rock. –Tremors Script (Working Dra   6)  6)

ink of Perfection Valley as a large smorgasbord bowl half filled with alluvials, I mean dirt. Genus Caedarus

travels very well through the dirt and can reach most parts of the valley with the exception of Burt Gummer’s bunker and (probably) the inside of the old mine. Just south of Old Fred’s farm, the edge of the bowl rises up (A rust Fault if you really want the term) so that the Graboids can’t travel any further past that point. Because there are so few animals south

of the valley mouth (Where Earl’s truck got hung up) El Blanco is very seldom found down there. How deep under the dirt, that the bedrock is found, varies from place to place in the valley. e shallowest part is located by the Sanchez ranch, so El Blanco is found over there only when exceptionally hungry, angry, or if he thinks he has a decent shot at Burt… e area around the valley is very seismically stable which helps explain why the original Graboid eggs were not

destroyed, and why the Geophone net is so e ff ective. ective. e soil is fairly rich, but the location of the valley is so remote and desolate, that farmers and businessmen were never really encouraged to sele there. ere must be sufficient water available to enable ranching and at one time, silver was mined out of the northern cli ff  face.  face. e valley is roughly six miles long and six wide at its widest point, however the mouth of the valley narrows quite signi ficantly, which is probably the main reason the Caedarus species has not spread easily. ere is a frequently dry riverbed which runs from the northernmost part of the valley then along the western side and finally out the mouth paralleling the road. is part of  Nevada is known for sudden harsh rainstorms and flash floods so the southern portion of the river is lined with concrete to assist in flood control. e eastern and western slopes of the valley are quite steep and nearly impassable by vehicle, however game trails dot the mountainsides, and they are easily negotiable by horses, burros, and dirt bikes. To the north, there are steep cli ff s, s, but during the ‘50s, prospectors blasted a service trail up the face that is still useable, albeit only by a driver operating a serious o ff -road -road capable vehicle.

 A Quiet Li le le Town  EXT.  EXT. PERFECTION - EST ESTABLISH les toward a tiny, u erly erly isolated high desert hamlet -- a few dozen houses and mobile homes  fi ghting for  e pick-up ra les shade in the vast landscape. Its most prominent feature is an aging wood-  ame ame water tower, perhaps 25 feet high, near  the center of town. A sign PANS into view… "PERFECTION -- Pop. 14."  –Tremors Script (Working Dra   6)  6) It has a permanent population (according to it’s sign) sign) of fourteen.  Assuming that the sign is around twelve or thirteen years old, that population would have consisted of; Nancy and Mindy Sterngood, Melvin Plug and his parents who were always gambling in Vegas, Vegas, Miguel Sanchez the rancher, Burt and Heather Gummer, Nestor the city’s “Mayor”, Walter Chang, the farmers -- Edgar Deem and Old Fred, and the odd job men Earl Basse and Valentine McKee. McKee. Dr. Jim and Meg would not have been counted because they had just moved in and were in the process of building their house. e rotating seismology graduate students from UNLV would not have been

considered permanent population either. e ither. Currently, even though the sign hasn’t changed, the permanent population is six; Jodi Chang, Rosalita Sanchez, Nancy Sterngood, Burt Gummer, Tyler Reed and Agent Twitchell. Melvin Plug Pl ug and Harlowe Winnemucca (Rosalita’s ranch hand) live in Bixby, Dr. Po ff enberger enberger lives just outside the valley but very close. Perfection has several businesses; Chang’s Chang’s Market, which also contains the Post Office Branch and the only  phone in town. Desert Jack’s Graboid Tours, Tours, currently owned and operated by Tyler Tyler Reed, which allows a relatively safe passage through valley and possibly p ossibly even a chance to see El Blanco. Nancy Sterngood’s studio, where Nancy sculpts,  weaves, throws throws poery, paints, and designs the Action Burt line of toys. Burt Gummer’s Survival School which also is the leading academy on anti-Graboid Weaponry and Tactics. And finally, Rosalita Sanchez’s Sanchez’s cale ranch. ere is a branch o ffice of the Department

of the Interior – Bureau of Land Management here, here, administered by 

 W.D.  W.D. Twitchell Twitchell GS-15. is office’s ce’s sole purpose pur pose is the monitoring of the Graboid known as “El Blanco” Blanco” and whatever other strange creatures arise from the valley ’s floor. e only other real industry here was a small secret bioresearch facility underground adjacent to the old silver mine, that the Government had constructed in the fairly recent past (early  ‘70s or so). To best knowledge, this facility was closed in the early ‘80s, the sta ff  were  were either transferred out or retired, and the Government still publicly denies its existence.  As the Valley Valley is less than three hours from  Vegas,  Vegas, a Bixby Realtor, Melvin Melvin Plug, Plug , is trying try ing to market properties for weekend getaway getaway housing. Unfortunately, Unfortunately, El Blanco has placed a severe flaw in that plan. e Bureau of Land Management will not grant building permissions in the valley for two reasons, first the potential danger from El Blanco to any new residents, and second, the potential danger to El Blanco from any new residents as Graboids are an endangered species.

cryp·to·zo·ol·o·g cryp·to·zo· ol·o·gyy (krihp'toh-zoh-ol’ (krihp'toh-zoh-ol’ah-jee) ah-jee) n. e study of creatures, such as the Sasquatch, whose existence has not been substantiated.

cryp'to·zo'o·log o·log i·cal (-zoh'ah-loj ah-loj ih-kahl) adj. cryp'to·zo·o cryp'to·zo·oll o·gist n. ’   



’   

–From Dictionary.com

Cryptozoology Cryptozoology is the study of animals that are either rare or unusual, presumed extinct but still occasionally believed to be sighted, or creatures of  mythology that are possibly rooted in a real animal or phenomenon. ese creatures are referred to by some with the slang term of cryptid. Some cryptozoologists align themselves with a more scienti fically rigorous field like zoology, while others tend toward an anthropological slant or even forteana. For this reason, cryptozoology is o  eenn treated as a more humorous form of pseudoscience, though it can be considered a legitimate area of study. While many cryptozoologists strive for legitimacy and many are already respected scientists in other  fields, cryptozoology cryptozoology has never been fully  fic community. A cryptozoologist may propose that an interest in such a phenomenon doesn't entail belief, but a detractor will reply embraced by the scienti fi

the illusions of sightings are a form of belief. Cryptozoologists Cryptozoologist s tend to be the ones responsible for disproving their own objects of study. For example, cryptozoologists have largely been responsible for collecting statistical data and studying witness accounts that have just about disproved the notion that   Bigfoot sightings sightings have any any legitimacy. legitimacy.  A common example example among cryptozoologists cryptozoologists for why their their field is important is the coelacanth, a prehistoric  fish. Believed to have been extinct for  65 million years, one was caught in a  fishing net in 1938 o ff  the  the coast of A  ica. ica. Cryptozoologists Cryptozoologist s point this out to demonstrate that there are many many unexplored regions of the world le   , and that that remote exotic locations locations or specialized specialized ecosystems ecosystems untouche untouchedd by man can contain contain life we didn't didn't expect to  find.  Along similar similar lines, the the emblem of the Society for Cryptozoology Cryptozoology is the okapi, okapi, a shy, shy, forest-dwelling forest-dwelling relative relative of the gira ff e that was unknown to Western scientists prior to 1901. –From Wikipedia.com the   ee ee encyclopedia.

Of course, the above de finitions and statements are from a world where Graboids “don’t” “don’t” exist… ex ist… In the Tremors Tremors ‘verse, there are more things under heaven and earth, Horatio, Horatio, then are dreamt’ of in your histories (Apologies (Ap ologies to Bill S.). e skill that covers knowledge of these things is, of course, Crypto-Zoo.

Crypto-Zoo functions much like Occultism in the BtVS Game. It allows the character possessing it to find out information about a possibly previously unknown species, including possible habits and food source among other things. Crypto-Zoo does not allow the casting of spells of course, but it can be used to come up with poisons, traps, plans, etc. that will work on a particular newly n ewly discovered life form (i.e. You You can add it to Science or Mr. Fixit in an appropriate situation). Earth in the Tremors ‘verse is chock full of cri ers that are either newly created spawns of soulless science like

e Plant, or have been around for a long time and have managed to remain hidden except for possibly a mention in a

myth or legend. Now that the TV Series has released the concept of Mix Master™, pre  y much any bizarre creation creation can appear to terrorize the Valley and the outside world. However, However, the old stand-bys like the Loch Ness monster, Bigfoot, and a White Guy that can Jump are still available to cause no end of problems. e best way to use an old standby like the Loch Monster (or Champ, or Ogo-Pogo, or… there are a LOT of 

aquatic creatures in the Cryptid encyclopedia). Is to place it somewhere where they would not be expected and the have  your cast jump to a completely completely wrong conclusion like maybe put a sea-monster in Lake Tahoe Tahoe and have evidence planted that leads them to believe it is actually a school of cold-water piranha or maybe an aquatic humanoid race… On the other hand, throw Mix Master™ into it, how about a Mix Mastered Graboid that is blended with a  vulture? Well, maybe maybe not, but you get the idea. High technology works too. too. Space exploration gear that that crash lands in the  valley, thinks it’s it’s actually on Venus Venus and is trying try ing to take humans for samples…(Where samples…(Where did I hear that one before?), Giant  Apes guarding blue diamonds in the heart of Africa… e weirder the beer, if it sounds u erly preposterous, you can  bet at least three serious web-sites have been set up to discuss it. At the tale end of Chapter 3 are a few sample creatures creatures that have been extrapolated from these ground rules. If you come up with something...anything be er, for the Love of  God please let me know!

CHAPTER 3 You With The Government?: People and Critters

Meet Your Neighbors The residents of Perfection Valley have encountered a variety of strange and unusual persons and creatures over the years. Hopefully this chapter will contain enough of them to keep you busy for a while. As the premise of the game world is circa the TV series, with two exceptions, all characters included have survived to that time. Some extrapolations have necessarily been made for character’s abilities and skills. This chapter is divided into several sections: •

Locals- – The current residents of Perfection Valley Nevada.



Visitors – Former residents of the Valley, or those who frequently pass through.



Transients – One time visitors, or members of groups encountered.



Critters – Canon creatures.



Extrapolated – Creatures that I hope fit the tone of the Tremors ‘verse.

Albert “Burt” Hiram Gummer

Motivation Keep Perfection Safe and The Government out of his life.

Ex.Survivor

Played By Michael Gross

Str

Dex

3

Muscle

12

4

Con

Combat

3 14

Int

3

Brains

Per

Will

4

Life Points

43

Lift

Drama Points

20

Max Lift

11

10

150 lbs. 300

Drawbacks

Special Abilities Monster Hunter, Survivalist, Contacts 4, Hard to Kill 3, Fast Reaction Time, Situational Awareness, Demo Man

Dodge

Local

5

Adversarys (Various) 2, Obligation (Perfection Residents) 2, Misfit, Obsession (Anti-Government), Paranoid

Hunting Rifle Attack Damage

10 20 Bullet

Bio

Tyler Reed

Motivation

Survivor

Played By Victor Browne

Str

3

Muscle

Dex 12

6

Con

Combat

5 15

Int

2

Brains

Per

Will

3

Life Points

42

Lift

Drama Points

10

Max Lift

9

Special Abilities Attractive Appearance +1, Fast Reaction Time, Nerves of Steel, Daredevil

Dodge

10

Head Butt Attack Damage

Bio

Local

4

13 6 Bash

Drawbacks Adversary 2, Clown, Misfit, Showoff

150 lbs. 300

Rosalita Sanchez

Motivation

Local

Played By Gladys Jimenez

Str

Dex

2

Muscle

10

4

Con

Combat

4 13

Int

2

Brains

Per

3

Will

Life Points

34

Lift

Drama Points

20

Max Lift

8

100 lbs. 200

Drawbacks

Special Abilities Criminal, Jock, Attractive Appearance +3, Resouces 1

Dodge

Local

3

Minority (Hispanic),Adversary (Mob) 2, Recurring Nightmares, Showoff

8 Attack Damage

Bio

Jodi Chang

Motivation Make a Fortune

Local

Played By Lela Lee

Str

Dex

2

Muscle

10

2

Con

Combat

3 10

Int

3

Brains

Per

2

4 Attack Damage

Bio

Local

3

Life Points

30

Lift

Drama Points

20

Max Lift

10

Special Abilities Attractive Appearance +2, Acute Vision and Hearing, Fast Reaction Time, Situational Awareness

Dodge

Will

100 lbs. 200

Drawbacks Greedy 2, Minority (Asian), Obsession (Money)

Nancy Sterngood

Motivation

Local

Played By Marcia Strassman

Str

Dex

2

Muscle

10

3

Con

Combat

2 11

Int

2

Brains

Per

3

Will

Life Points

32

Lift

Drama Points

20

Max Lift

10

100 lbs. 200

Drawbacks

Special Abilities Artist, Nerves of Steel, Hard to Kill 2, Good Luck 3

Dodge

Local

3

5 Attack Damage

Bio

W.D. “Twitch” Twitchell

Motivation

Local

Played By Dean Norris

Str

Dex

2

Muscle

10

2

Con

Combat

3 10

Int

3

Brains

Per

3

10

Will

Life Points

36

Lift

Drama Points

20

Max Lift

4

Damage Bio

200

Arrogant 3, Obligation (DOI) 2, Humorless, Misfit, Obsession (Regulations)

Pistol Attack

100 lbs.

Drawbacks

Special Abilities Contacts (Government) 3, Cop, Hard to Kill 2

Dodge

Local

2

4 12 Bullet

Miguel Sanchez (RIP)

Motivation Raise his Cattle

Local

Played By Tony Genaro

Str

Dex

2

Muscle

10

2

Con

Combat

3 9

Int

3

Brains

Per

Will

3

Life Points

42

Lift

Drama Points

20

Max Lift

9

100 lbs. 200

Drawbacks

Special Abilities Resources 1, Fast Reaction Time, Natural Toughness, Hard to Kill 4

Dodge

Local

2

Minority (Hispanic)

4 Attack Damage

Bio

El Blanco

Motivation Eat and Eat Some More

Monster

Played By

Str

20

Muscle

Dex 46

3

Con

Combat

10 16

Int

2

Brains

Per

7

10

Will

Life Points Drama Points

Special Abilities Burrow,Acute Senses Hearing x 3, AV:10 unless mouth open, Reduced Damage 1/2 from Kinetic

Dodge

10

Damage Bio

320 10

Lift Max Lift

10000 lbs. 20000

Drawbacks Unattractive Appearance -5, Blind, Obsession (Eat Burt), Hard to Kill 5

Big Bite Attack

Local

4

16 80 Slash/Stab

Walter Chang (RIP)

Motivation Make a Fortune

Local

Played By Victor Wong

Str

Dex

2

Muscle

10

2

Con

Combat

2 9

Int

3

Brains

Per

3

Will

Life Points

26

Lift

Drama Points

20

Max Lift

11

100 lbs. 200

Drawbacks

Special Abilities Resources 1

Dodge

Local

3

Greedy 2, Minority (Asian), Obsession (Money)

3 Attack Damage

Bio

Heather Gummer

Motivation

Survivor

Played By Reba McIntire

Str

2

Muscle

Dex 10

5

Con

Combat

3 14

Int

3

Brains

Per

4

Will

Life Points

39

Lift

Drama Points

10

Max Lift

10

10

Damage Bio

200

Fear of Commitment, Adversary 2, Hatred of Government Agencies, Misfit, Obsession (AntiGovernment), Paranoid

Hunting Rifle Attack

100 lbs.

Drawbacks

Special Abilities Monster Hunter, Crack Shot, Survivalist, Attractive Appearence +1, Natural Toughness, Nerves of Steel, Situational Awareness, Hard to Kill 3

Dodge

Visitor

3

10 20 Bullet

Valentine “Val” McKee

Motivation

Survivor

Played By Kevin Bacon

Str

Dex

3

Muscle

12

4

Con

Combat

4 13

Int

3

Brains

Per

3

Will

Life Points

47

Lift

Drama Points

10

Max Lift

10

150 lbs. 300

Drawbacks

Special Abilities Resources 3, Attractive Appearance +1, Fast Reaction Time, Nerves of Steel, Natural Toughness, Hard to Kill 3

Dodge

Visitor

4

Obligation (Rhonda)2, Clown, Honorable 2, Reckless, Dependent 2

7 Attack Damage

Bio

Earl Bassett

Motivation

Survivor

Played By Fred Ward

Str

Dex

4

Muscle

14

3

Con

Combat

4 12

Int

2

Brains

Per 9

Special Abilities Resources 3, Fast Reaction Time, Nerves of Steel, Situational Awareness

Dodge

6 Attack Damage

Bio

4

Will

Visitor

4

Life Points

42

Lift

Drama Points

10

Max Lift

200 lbs. 400

Drawbacks Obligation (Kate) 2, Misfit, Reckless, Talentless, Dependent 2

Melvin Plug

Motivation

Local

Played By Robert Jayne (Bobby Jacoby)

Str

Dex

2

Muscle

10

3

Con

Combat

2 10

Int

2

Brains

Per

3

Will

Life Points

35

Lift

Drama Points

20

Max Lift

9

100 lbs. 200

Drawbacks

Special Abilities Attractive Appearance +1, Resources 3, Hard to Kill 3

Dodge

Visitor

2

Greedy 3, Misfit, Obsession (Beating Burt), Talentless

4 Attack Damage

Bio

Mindy Sterngood

Motivation

Survivor

Played By Ariana Richards

Str

Dex

2

Muscle

10

4

Con

Combat

3 12

Int

3

Brains

Per

4

6 Attack Damage

Bio

Visitor

4

Life Points

30

Lift

Drama Points

10

Max Lift

10

Special Abilities Attractive Appearance +3, Fast Reaction Time, Nerves of Steel, Situational Awareness

Dodge

Will

Drawbacks Obligation (Citizens of Perfection) 2

100 lbs. 200

Rhonda LeBeck-McKee Ph.D

Motivation

Survivor

Played By Finn Carter

Str

Dex

2

Muscle

10

3

Con

Combat

4 10

Int

5

Brains

Per

5

Will

Life Points

34

Lift

Drama Points

10

Max Lift

12

100 lbs. 200

Drawbacks

Special Abilities Resources 3, Nerd, Nerves of Steel, Scientist

Dodge

Visitor

4

Obligation (Val) 2, Obsession (Knowledge)

5 Attack Damage

Bio

Dr. Kate Reilly

Motivation

Survivor

Played By Helen Shaver

Str

Dex

3

Muscle

12

3

Con

Combat

4 11

Int

3

Brains

Per

4

6 Attack Damage

Bio

Visitor

4

Life Points

38

Lift

Drama Points

10

Max Lift

10

Special Abilities Attractive Appearance +3, Natural Toughness, Situational Awareness, Resources 3, Scientist

Dodge

Will

150 lbs. 300

Drawbacks Obligation 1, Showoff, Obsession (Knowledge), Dependent 2

John “Desert Jack” Sawyer

Motivation

Local

Played By Shawn Christian

Str

Dex

2

Muscle

10

3

Con

Combat

3 11

Int

2

Brains

Per

Will

3

Life Points

39

Lift

Drama Points

20

Max Lift

9

100 lbs. 200

Drawbacks

Special Abilities Attractive Appearance +2, Fast Reaction Time, Jock, Hard to Kill 3

Dodge

Visitor

2

Greedy 1, Clown, Reckless, Showoff, Love 2

6 Attack Damage

Bio

Dr. Cletus Poffenburger

Motivation

Local

Played By Christopher Lloyd

Str

Dex

2

Muscle

10

2

Con

Combat

2 10

Int

6

Brains

Per

Will

4

Life Points

26

Lift

Drama Points

20

Max Lift

12

Special Abilities Contacts 3, Good Luck 1, Nerd, Nerves of Steel, Scientist

Dodge

4

Punch Attack Damage

Bio

Visitor

3

10 4 Bash

100 lbs. 200

Drawbacks Obligation (American Public) 2, Misfit, Obsession (Knowledge, Cleaning up after MixMaster) 2, Paranoid, Recurring Nightmares

Harlowe Winnemuca

Motivation

Local

Played By Brianscombe Richmond

Str

Dex

4

Muscle

14

2

Con

Combat

3 10

Int

2

Brains

Per

2

Will

Life Points

38

Lift

Drama Points

20

Max Lift

8

200 lbs. 400

Drawbacks

Special Abilities Natural Toughness

Dodge

Visitor

2

Minority (Native American)

4 Attack Damage

Bio

Grady Hoover

Motivation Get Rich

Local

Played By Christopher Gartin

Str

Dex

2

Muscle

10

2

Con

Combat

2 10

Int

2

Brains

Per 10

Visitor

3

Life Points

35

Lift

Drama Points

20

Max Lift

Greed 1, Reckless, Showoff

5 Attack Damage

Bio

Will

Drawbacks

Special Abilities Nerves of Steel, Resources 2, Hard to Kill 3

Dodge

4

100 lbs. 200

Larry Norvel

Motivation Make a cool documentary dude...

Local

Played By J.D. Walsh

Str

Dex

2

Muscle

10

2

Con

Combat

2 8

Int

1

Brains

Per

Will

2

Life Points

41

Lift

Drama Points

20

Max Lift

9

100 lbs. 200

Drawbacks

Special Abilities Good Luck 10, Hard to Kill 5

Dodge

Transient

4

Misfit, Obsession, Reckless

2 Attack Damage

Bio

Mead

Motivation Do what s necessary

Survivor

Played By Stuart Franken

Str

!

Dex

4

Muscle

14

4

Con

Combat

3 14

Int

3

Brains

Per

Will

3

11

Life Points

38

Lift

Drama Points

10

Max Lift

9

Damage Bio

400

Obligation(Sigmund and Ray) 2, Arrogant 2, Adversary (Government) 1, Obsession (Hunt Down Monsters)

Tranquilizer Gun Attack

200 lbs.

Drawbacks

Special Abilities ex-Soldier, Monster Hunter, Nerves of Steel, Natural Toughness, Crack Shot, Resources 2

Dodge

Transient

3

9 Spec.

Brock

Motivation Do what s necessary

Survivor

Played By Gary Weeks

Str

!

Dex

3

Muscle

12

3

Con

Combat

3 12

Int

4

Brains

Per

Will

4

Life Points

34

Lift

Drama Points

10

Max Lift

11

7

150 lbs. 300

Drawbacks

Special Abilities Scientist, Monster Hunter, Nerves of Steel, Resources 2

Dodge

Transient

3

Obligation(Sigmund and Ray) 2, Arrogant 1, Adversary (Government) 1, Obsession (Hunt Down Monsters, Knowledge)

Tranquilizer Gun Attack Damage

7 Spec.

Bio

Dr. Casey Mathews

Motivation Knowledge

Local

Played By Sarah Rafferty

Str

Dex

2

Muscle

10

2

Con

Combat

3 10

Int

4

Brains

Per 11

Special Abilities Scientist, Attractive Appearance +3, Resources 1

Dodge

4 Attack Damage

Bio

3

Will

Transient

2

Life Points

30

Lift

Drama Points

20

Max Lift

Drawbacks Obsession (Knowledge)

100 lbs. 200

Frank

Motivation Make a Fortune

Local

Played By Nicholas Turturro

Str

Dex

3

Muscle

12

3

Con

Combat

4 13

Int

Per

1

Brains

2

Will

Life Points

47

Lift

Drama Points

20

Max Lift

7

8

150 lbs. 300

Drawbacks

Special Abilities Good Luck 5, Criminal, Hard to Kill 3, Contacts 2

Dodge

Transient

2

Bad Luck 5, Obligation (Mob) 2, Greedy 3, Misfit

Pistol Attack Damage

7 12 Bullet

Bio

Roger Garrett

Motivation Knowledge

Survivor

Played By Franklin Biggs

Str

Dex

3

Muscle

12

4

Con

Combat

4 13

Int

3

Brains

Per

5

8

38

Lift

Drama Points

10

Max Lift

Damage Bio

Drawbacks Obsession (Knowledge)

Knife Attack

Transient

5

Life Points

11

Special Abilities ex-Soldier, Scientist, Attractive Appearance +2, Resources 2

Dodge

Will

7 6 Slash/Stab

150 lbs. 300

Fallon

Motivation Clean up the Government s messes

Local

Played By Michael Harney

Str

!

Dex

2

Muscle

10

2

Con

Combat

3 10

Int

3

Brains

Per

3

Will

Life Points

33

Lift

Drama Points

20

Max Lift

11

100 lbs. 200

Drawbacks

Special Abilities Scientist, Resources 2, Hard to Kill 1

Dodge

Transient

3

Obligation (US Government) 2, Obsession (Knowledge, Secrecy) 2, Humorless

4 Attack Damage

Bio

Graboid

Motivation Eat and Eat Some More

Monster

Played By

Str

Dex

16

Muscle

38

3

Con

Combat

10 14

Int

2

Brains

Per

5

9

Will

Life Points Drama Points

Special Abilities Burrow, Acute Senses Hearing x 3, AV:10 unless mouth open, Reduced Damage 1/2 from Kinetic

Dodge

8

Damage Bio

304 10

Lift Max Lift

6000 lbs. 12000

Drawbacks Unattractive Appearance -5, Blind, Obsession (Eat)

Big Bite Attack

Critter

3

14 64 Slash/Stab

Shrieker

Motivation Eat and Fission

Monster

Played By

Str

Dex

4

Muscle

14

3

Con

Combat

7 13

Int

1

Brains

Per

3

Will

Life Points

60

Lift

Drama Points

10

Max Lift

8

7

200 lbs. 400

Drawbacks

Special Abilities Thermal Imaging, AV:6, Hard to Kill 2

Dodge

Critter

3

Blind Deaf No Hands Unattractive Appearance -4 Obsession (Eat)

Bite Attack Damage

13 12 Slash/Stab

Bio

Ass Blaster (AB)

Motivation Go Forth and Lay Eggs

Monster

Played By

Str

4

Muscle

Dex 14

5

Con

Combat

7 16

Int

1

Brains

Per

4

11

63

Lift

Drama Points

10

Max Lift

Damage Bio

200 lbs. 400

Drawbacks Explosive Death, Food Coma, Obsession (Eat)

Bite Attack

Critter

2

Life Points

8

Special Abilities Blast and Glide, Thermal Imaging, Hard to Kill 3

Dodge

Will

16 12 Slash/Stab

Flora-Fauna

Motivation Spread

Monster

Played By

Str

Dex

0

Muscle

6

2

Con

Combat

4 14

Int

0

Brains

Per

Will

3

Critter

0

Life Points

26

Lift

Drama Points

10

Max Lift

7

0 lbs. 0

Drawbacks

Special Abilities

Vulnerable Fire

Dodge

8

Flamethrower Attack Damage

6 6 Fire

Bio

The “Ghost” Hydrophillic Bacterium

Motivation

Monster

Played By

Str

Dex

0

Muscle

6

4

Con

Combat

0 15

Int

0

Brains

Per

Will

2

6

Life Points

10

Lift

Drama Points

10

Max Lift

Drawbacks

Special Abilities Detect Water Immune to Kinetic Weapons

Dodge

9

Flamethrower Attack Damage

Bio

Critter

0

2 6 Fire

0 lbs. 0

Sasquatch

Motivation Survive

Monster

Played By

Str

Dex

9

Muscle

24

3

Con

Combat

6 15

Int

2

Brains

Per

4

Will

Life Points

70

Lift

Drama Points

10

Max Lift

9

10

1050 lbs. 2100

Drawbacks

Special Abilities Acute Senses Hearing&Smell, Low-Light Vision, Nerves of Steel

Dodge

Extrapolated

3

Paranoid

Adversary (2)

Punch Attack Damage

15 18 Bash

Bio

Horned Fire-Dillos

Motivation Feed

Monster

Played By

Str

Dex

2

Muscle

10

5

Con

Combat

3 15

Int

1

Brains

Per

3

9

30

Lift

Drama Points

10

Max Lift

Damage Bio

100 lbs. 200

Drawbacks Unattractive Appearance -4, Situational Awareness

Claw Attack

Extrapolated

1

Life Points

7

Special Abilities AV:10, Poison Str-6 1xPistol Range Increment, Burrow, Acute Sense Smell x2

Dodge

Will

15 4 Slash/Stab

River Serpent

Motivation Hunger

Monster

Played By

Str

25

Muscle

Dex 56

3

Con

Combat

11 16

Int

1

Brains

Per

5

9

Will

Life Points Drama Points

10

240 10

Lift Max Lift

10 tons 20

Drawbacks

Special Abilities AV:15, Swim, Improved Life Points

Dodge

Extrapolated

3

Unattractive Appearance -6, Animal

Big Bite Attack Damage

16 100 Slash/Stab

Bio

Leaper (Coyote/Kangeroo Mouse Mix)

Motivation Survival

Monster

Played By

Str

1

Muscle

Dex 8

7

Con

Combat

2 18

Int

1

Brains

Per

5

13

22

Lift

Drama Points

10

Max Lift

Drawbacks Coward 2

Bite Attack Damage

Bio

Extrapolated

1

Life Points

8

Special Abilities Burrow, Acute Hearing x2, Acute Smell

Dodge

Will

18 3 Slash/Stab

50 lbs. 100

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