The Unofficial Star Trek Online Federation Guide
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The Unofficial Star Trek Online Federation Guide
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2
The Unofficial Star Trek Online Federation Guide
IMPORTANT The Short Version This document is a single-user license. Please don't copy or share it.
The Long Version This document is seeded. In cases of copyright infringement this information will be used to track down the user ID that was used to acquire the document.
Upon your purchase of the document you agreed to the Terms and onditions of !iller "uides # http$%%www.killerguides.com http$%%www.killerguides.com%terms-and-cond %terms-and-conditions itions &. &. In case you redistribute this document or parts thereof without our written permission permission a contractual contractual fine of up to ()*))) applies.
If you bought or received this document free of charge from any other party, you can report them on our contact page ( http://www.killerguides.com/contact ). ). We reward reports that help to track down a case of copyright infringement with up to !"".
+ opyright www.killerguides.com ,)(). ,)(). ll rights resered. /tar Trek 0nline is a registered trademark of ryptic /tudio.. ll other trademarks are the property of their respectie owners.
2
The Unofficial Star Trek Online Federation Guide
Important................... Important.................................. ...................................., ....................., 3nsign 5ridge 0fficer /kills.................8) The short ersion................... ersion................................. ...................., ......, >ieutenant 5ridge 0fficer 0fficer /kills...........87 /kills.......... .87 The long ersion.................. ersion........................................, ......................, >t. ommander 5ridge 0fficer /kills....8: Introduction...................................................1 ommander 5ridge 0fficer /kills.........1, /kills.........1, haracter reation.................. reation................................. .......................2 ........2 ?eapons and 3quipment.............................11 aptains....................................................2 /hip ?eapons.................. ?eapons................................ ........................11 ..........11 areer Paths....................................... Paths.........................................2 ..2 5eam ?eapons................................. ?eapons...................................12 ..12 Tactical 0fficer.................................2 Pro@ectile ?eapons................. ?eapons..............................12 .............12 /cience 0fficer................ 0fficer.............................. ..................2 ....2 /hip 3quipment..................................... 3quipment.......................................12 ..12 3ngineering 0fficer...........................4 0fficer...........................4 /hields................................................14 /pecies 5onuses.............................. 5onuses...................................4 .....4 Deflector Dishes.................. Dishes..................................14 ................14 dditional /tarting Traits......................6 Impulse 3ngines.................... 3ngines..................................1: ..............1: 5ridge 0fficers................ 0fficers.............................. .........................() ...........() onsoles.............................................1: cquiring 5ridge 0fficers....................(( Deices...............................................1: /trategie /trategies s for /electing /electing 5ridge 5ridge 0fficers 0fficers ommodities.......................................1: ............................. ........................................... ............................. .................(( ..(( "round ?eapons................ ?eapons.....................................16 .....................16 /tarting /hip....................... /hip...................................... .....................(, ......(, "round 3quipment..................................16 /hips.................... /hips................................... ........................................(7 .........................(7 Personal /hields................. /hields..................................2) .................2) ruisers...................................................(8 rmor..................................................2) ruiser /tats................................... /tats.......................................(8 ....(8 !its...................... !its.................................... ................................2) ..................2) 3scorts..................... 3scorts................................... ............................ ..................(1 ....(1 Deices...............................................2( 3scort /tats....................... /tats.........................................(1 ..................(1 5anks......................................................2( /cience 9essels............... 9essels.......................................(2 ........................(2 >eeling and dancement................ dancement..........................27 ..........27 /cience 9essel /tats.................... /tats...........................(2 .......(2 "rades s. ;anks................... ;anks.....................................27 ..................27 ombat 0eriew.................................... 0eriew........................................(: ....(: /kill Point /pending /trategy...................28 /trategy...................28 /pace ombat..................................... ombat.........................................(: ....(: ;etraining ;etraining #;especs&...........................21 #;especs&...........................21 5asics.................. 5asics................................. ................................(: .................(: Training and Promoting 5ridge 5ridge 0fficers...21 0fficers.. .21 ;edirecting /hield Power....................(6 Aissions.......................................................24 /ubsystem /ettings............................,) /toryline 3pisodes................................. 3pisodes...................................24 ..24 5eams s. Torpedoes..........................,( Tutorial Aission ?alkthrough..............24 "round ombat.......................................,( 3pisode ?alkthroughs............. ?alkthroughs.........................4) ............4) 5asics.................. 5asics................................. ................................,, .................,, /tranded in /pace..........................4) 5ridge 0fficer ommands................ ommands...................,7 ...,7 Diplomatic 0rders................ 0rders...........................4) ...........4) ieutenant /kills...................,4 Treasure Trading /ystem................42 /ystem................42 /tarfleet >t. ommander /kills............,: /ecret 0rders.................................42 /tarfleet ommander /kills.................,6 Task ieutenant
specifically for war* 3scorts are pretty good
/cience /tations$ ( >ieutenant
at it. They tend to be small but mighty*
onsole Upgrades$ 7 Tactical* ( /cience*
packing plenty of firepower L including
( 3ngineering
cannons* which other ships can't use L and marrying it with superior straight-line and
Tier 8$ Tactical 3scort
turning speed.
lasses$ Defiant* 9igilant and "allant rew$ 1)
0n the minus side* their small crews
?eapon /lots$ 8 front* , rear
mean that hull repairs are slow and they
Deice /lots$ 8
aren't the best with boarding party abilities.
Tactical
Their shields are also relatiely weak*
>ieutenant
/tations$
(
ommander*
meaning a good defense is usually a really
3ngineering /tations$ ( >ieutenant
good offense.
/cience /tations$ ( >ieutenant
15
(
The Unofficial Star Trek Online Federation Guide
onsole Upgrades$ 7 Tactical* , /cience*
Siene Vessels
, 3ngineering
Tier 1$ danced 3scort lasses$
Prometheus*
Intended to be the showcase for the Phoeni=
and
most
erberus
adanced
t.
rely on deflector dishes or arrays.
ommander 3ngineering /tations$ ( >ieutenant
/cience 9essels aren't intended to be
/cience /tations$ ( >ieutenant* ( 3nsign
primary front-line combat ships* so their
onsole Upgrades$ 8 Tactical* , /cience*
hulls can't stand up to as much damage as
7 3ngineering
ruisers or 3scorts. They do hae an inherent ability to detect cloaked ships*
Tier 1$ t. ommander&
,)) pts.
5oosts ground abilities that ure* Beal or buff allies
3=ogeology #aptain&
8)) pts.
5oosts ground e=ogeology abilities like "raimetric /hift and Thermal 9ent
Aolecular hemistry #dmiral&
1)) pts.
5oosts molecular chemistry abilities like 5iofilter /weep and Triage
Canite Treatments #dmiral&
1)) pts.
5oosts ground nanite treatment abilities like Canite Bealth Aonitor and Canoprobe Infestation
Physiology #ommander&
7)) pts.
5oosts ground physiology abilities like Aedical Tricorder and 9ascular ;egenerator
Psychology #aptain&
8)) pts.
5oosts ground psychology abilities like Ceural CeutraliHer and Bypospray-AeloraHine
Ouantum Aechanics #dmiral&
1)) pts.
5oosts ground quantum mechanic abilities like Tachyon Barmonic and Dampening t. ommander&
,)) pts.
5oosts ground science abilities that damage or control enemies
/cientific Practice #>ieutenant&
()) pts.
5oosts ground science abilities that Beal* ure or buff allies
/cientific Theory #>ieutenant&
()) pts.
5oosts ground science abilities that damage or control enemies
/cientist #>t. ommander&
,)) pts.
5oosts ground science abilities that damage or debuff enemies
To=icology #ommander&
7)) pts.
5oosts ground to=icology abilities like Bypospray- Dyloene and nesthiHine "as
Qenobiology #ommander&
7)) pts.
5oosts ground =enobiology abilities like Tricorder /can and /tasis unge II
Tactical
Aelee attack with chance to knock down
Aedical "enerator t. Thelis.
merits.
Be'll ask you to use a nearby console to
Part , of the tutorial begins when you
store the patterns of attacking 5org. "o
beam back to your ship and learn to fly it.
through a door on the 3ast wall an beam
"et close enough to four damaged ships to
some of the pesky 5org outside the ship.
beam off the suriors* then fly to the
The Turbolift on the /outh wall will take you
U././. /eacole and beam the suriors
to Deck ,* where you'll e=perience ground
oer.
combat for the first time. ;endeHous with the U././. ;enown to hae your ship's damaged weapons and shields repaired. That will allow you to destroy four 5org probes that won't fight
68
The Unofficial Star Trek Online Federation Guide
back* then warp to another Hone to destroy
5eam back to your ship and fly to any of
four more that will. The rewards for Part ,
the
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