April 4, 2017 | Author: Aldath Le'Carde | Category: N/A
THE HYDROMANCER
David Garcia Alvarez (Order #9790575)
PLAYBOOK
Dear Gamer,
Thank you so much for downloading The Hydromancer Playbook, I really hope you enjoy using the character as much as I enjoyed creating it. This is one of a series of ‘mancer playbook that I hope to create which will include the Pyromancer, Aeromancer, Geomancer, Verduemancer & Neromancer, all of which will be released free of charge on DrivethruRPG.com If you want to get hold of me to offer me criticism, feedback or advice (or even to tell me a awesome story involving a character from my playbooks ) you can email me at:
[email protected] Game on,
Martin
The Hydromancer - A Dungeon World Playbook © 2015 Role, Cast Die Productions Youtube: Role Cast Die Twitter: @Rolecastdie Based off of Dungeon World by Sage Kobold Productions Story, Editing & Design - Martin Rooke Cover Art -Luigi Castellani
David Garcia Alvarez (Order #9790575)
How to Kill a Dragon The Dragon swooped in a menacing arc in the sky, flying up until it was nothing more than a tiny black dot before diving down onto the lonely Hydromancer who was out walking the hills. She sighed in exacerbation as it wasn’t her intention to disturb a dragon in its slumber. if the bartender in the previous town had informed her that there was such a menacing creature hiding up here then she would have elected to walk North instead of East. However, this was all wishful thinking as right now she had a very upset dragon to contend with. The Dragon continued its descent, diving towards the floor only to pull up at the last minute and unleashing a torrent of flame he flew overhead. The fire razed the very ground that it touched, but before it could reach the Hydromancer, she condensed the moisture in the air above her and froze it into a canopy of ice. The Ice sizzled and the Hydromancer could feel it melt as the flames licked at it and danced overhead. She knew that this was one powerful beast she was up against. She smiled. Clouds drew in around them, making the air damp. The Dragon whirled in the air, the beating of his wings sending small gusts of wind bellowing over the hilltop. The Hydromancer spun on the spot, collapsing the Ice structure into water and consolidating any moisture into a small ball in her hands. She turned to face the Dragon as a continuous stream of flame erupted from the dragons gaping maw. She threw the ball of water into the jet of flame. It exploded on contact spreading an ever expanding frozen mist across the hilltop. The heat of the flame was soaked up by the cold mist as it spread. Ceasing it’s torrid yell, the Dragon began to beat his wings harder in an attempt to clear the fog that had now encompassed them. His attempts were futile as this was her fog. Her will was emitted over the tiny droplets of water that surrounded them. Now it was her battlefield. Hidden in the mist, the Hydromancer cast her arms out, as if conducting the mist. She caused it to whirl about the dragon and condense. From the Dragon’s perspective he would not have noticed anything different bad a thickening of the whiteness around him. She continued condensing the water in the mist, drawing on the moisture in the clouds. She channelled it into a wide sphere of water around the Dragon. The beating of his wings slowed and the weather cleared as is every drop of water was now pumped into her blue sphere suspended in the air. The Dragon panicked and tried to struggle free. He opened his mouth to let loose a blast of fire but instead swallowed a lungful of water. The Hydromancer wondered how long it would take a dragon to drown before concluding that it would be too long. She slowly closed one hand, forcing the floating orb to contract, applying pressure to its fleshy dragon centre. The orb continued to slowly contract. As it did the dragon thrashed around less. The pressure was beginning to take its toll on the dragon as his body contorted painfully within the blue ball of death. He looked down at the small lonely woman on the hilltop with her hands out reached, seemingly begging her to spare his life. With a small, dull, pop the blue of the watery sphere turned a kind of claret as the open orifices of the dragon yielded to the pressure, rending him from the inside out. The Hydromancer released her hold on the water, causing various bit of dragon offal and red blood rain to pour from the sky and trickle down the hillside. The Hydromancer decided to continue walking East. It was an interesting direction.
David Garcia Alvarez (Order #9790575)
NAME
LOOK
Human: Cabel, Trinks, Duscle, Morrel, Riggee, Light, Syca, Fellord, Rantipol Elf: Ascal, Jandar, Falael, Glarald, Esyae,Allannia, Hycis, Imryll, Myeiil Dwarf : Barman, Mortharm, Tassyl, Kathtin, Tizmyl Bardan, Malrak, Dulrik Halfling: Otto, Sig, Seric, Vice, Otto, Magna, Grimal, Iridian, Nautila
Cold Eyes or Icy Eyes Slick Hair, Short hair or Bald Simple robes, Luxury clothes or Bottoms only Blue body, Scarred body or Frail body
Assign these scores to your stats: 9 (+0), 8 (-1), 15 (+1), 16 (+2), 15 (+1), 12 (+0) STRENGTH
DEXTERITY
WEAK
SHAKEY
-1
CONSTITUTION
-1
SICK
DAMAGE
-1
CON
DEX
STR
INTELLEGENCE
Characteristic MIST MASTER
You are able to sense every creature, whilst in misty conditions.
WATER BREATHER
You are able to breath and move in water with ease.
SYSTEMIC CONTROL
Poisons and similar agents are not effective against you.
Alignment GOOD
Your water reaches those in need.
CHAOTIC
Your tempestuous nature is an agent of destruction.
EVIL
Hold the balance of life and death in your hands.
Bonds I know I can rely on water fails me
CONFUSED -1
INT
WIS
HP
CHARISMA
SCARRED
would suffer to help when the
-1
CHA
CURRENT MAX
YOUR MAX HP IS 6+ CONSTITUTION
Starting Moves CAST A SPELL (INT) When you spend 1 mana to cast a Dynamic spell Roll + INT. On a 7-9 the spell is cast without any issue. On a 10+ choose one of the following: • The spell costs 0 Mana • The effect is increased • NPC’s are terrified or impressed by the spell
GATHERING MANA When you have a few hours to rest and are near water, you can spend the time restoring mana. Roll 1D4+LEVEL to set current mana. you may expend 1 mana to Cast A Spell. It does not require mana to use Passive spells. Dynamic
ICE CONSTRUCT
By manipulating water into ice, you can easily create most small hand held items. The constructs are sturdy enough for most uses and last a while before melting.
SPLASH
Dynamic
A small, pressurised, ball of water forms in your hand which you can throw at a target causing 1D6 damage and making the target wet. Dynamic
WATER CONTROL
Will grow to appreciate the water Without my ice,
STUNNED -1
ARMOR
D4
WISDOM
You can easily manipulate atmospheric moisture and small bodies of water such a jugs of mead, puddles or damp clothing. Through concentration, you can influence the water such as by changing the water’s shape or direction Dynamic
RAIN MAKER
Through concentration you are able to summon clouds above and make it rain. Even indoors.
THE HYDROMANCER David Garcia Alvarez (Order #9790575)
MANA LEVEL XP
Gear Load is 8+STR. You start with 5 Dungeon Rations. Choose one defence: Battle Robes (1 Armour, 1 Weight) 3 Healing Potions & 3 Mana Potions (Restore 5 Mana) Choose 1 Weapon: Dagger (1 Weight) Staff (2 Handed, 1 Weight) Choose 1: Water Flask 15 Gold
Advanced Moves When you gain a level from 2-5 choose a move from these:
SCALDING WATER
Passive
By manipulating the state of water through concentration, any water based spell can now use boiling water, causing an additional 1D4 damage
HEALING WATER
Passive
By infusing water with your own mana, you can elect to have your water based spells heal 1D6 damage.
FREEZING WATER
Dynamic By manipulating the state of water through concentration, any water based spell can now freeze a target for a short period of time
HAILSTORM
Dynamic
Whist you Make it Rain, You can choose yo allow hailstones to fall from the summoned clouds causing 2D4 damage to every enemy
FROST ARMOUR
Passive
By reinforcing the fibres of your clothing you gain +1 Armour
ICE WEAPONS
Passive You can improve the effectiveness of weapons by forming a layer of ice on the weapon. these modified weapons have an additional +1 Damage and +1 Piercing. Dynamic MIRAGE (WIS) By forcing water particles to refract light you are able to trick enemies into thinking you are somewhere you are not.. Roll + WIS. on a 7-9 an enemy attack hits the mirage instead of you. 10+ your mirage is able to respond to it’s attacker before you take your own turn. Your mirage can do everything you can. Dynamic BLOOD MANIPULATION Through serious meditation you are able to exert influence over the blood of a target. You may be able to carry out small, simple actions
David Garcia Alvarez (Order #9790575)
When you gain a level from 6-10 you may choose a move from this list.
BRITTLE
Passive Any attacks against an opponent who is frozen counts as ignoring armour.
ACID RAIN
Passive Water based spells can now be acidic causing an additional 1D6 Damage and Ignore Armour
Dynamic DETONATE You can detonate any structure that you have control over causing 3D4 damage to any enemies that are near the target.
MANA BREAK Passive By consuming a drink during battle, you may Gather Mana immediately. However, you take an extra 1D4 Damage from all sources until you next sleep BLESSED WATER
Passive
Any water based healing gains an additional 1D4 healing power and removes a debility
SCULPTOR
Passive You can now create larger ice constructs and the only limit to their design is your own imagination.
LIVING ICE (WIS) Dynamic You can animate your ice constructs giving them a will of their own. They effectively act at hirelings under your command and last for as long as you have at lest 1 Mana. On a 7-9 the construct will need to Roll+Loyalty for dangerous actions. on a 10+ the Construct will obey without question. TIDAL CRUSH
Dynamic You envelop a target in a swirling ball of water. You can increase the pressure of the water, crushing the target causing 2D6 Damage.