The Dwarves Artbook

August 12, 2022 | Author: Anonymous | Category: N/A
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The Dwar D warves ves

 Artbook   Ar tbook 

„Beards... so many beards!“

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Contents Early Artworks & Ideas

5

Character Design

13

Enemies & Monsters

63

Locations

75

Illustrations

85

Marketing Artworks

97

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Early Artworks & Ideas

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One of the first things we developed is a unique look for each of  the five dwarven dwarven kingdoms kingdoms and for for the different different types of enemies. enemies.  The goal goal was to to make each one of them interesting and and clearly recognizable.

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 This is the only location artwork we we made for for „The Dwarves“. Dwarves“. only location

All the other locations were directly created in 3D.

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Another early artwork we did was our interpretation of Girdlegard. Itthe wasbooks a lot and of work to gather relevant info from we still had toall add many new elements together with Markus Heitz.

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Character Design

For each character in the game we created a profile (based on all the info we found in the novels), various 2D concept paintings, a painted portrait and then at least one 3D model. For characters that appear in many cutscenes and close-ups we actually made two 3D models: One in-game model and a highly detailed cutscene model.

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Glandallin

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Giselbert

Early on we defined about a dozen “base materials”, like “worn leather”, “bent metal”, or “shiny gold”, that we use for all characters throughout  the game to to achieve a consistent consistent look and feel.

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Sinthoras

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 Tungdil was was one of the hardest characters characters to get get right, right, because he is  the lead character character in our story and playe players rs need to to identify with him. him. He has to be recognizable, likeable, and bad-ass. He’s also the only character with two completely different outfits, so there are actually  two ingame-models ingame-models and two cutscene-models cutscene-models for Tungdil. Tungdil.

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Tungdil

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Lot-Ionan

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Nudin/Nôd‘onn

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Boïndil

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Boëndal

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Boïndil and Boëndal are two fan favorites among our heroes. They were among the first cutscene characters we completed and we put extra effort into their armor. We were very happy with the results and for us it was a “proof of concept”, showing that we’re able to create characters  that look look cool in close-up. close-up.

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 Andôkai

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Djerůn

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Gundrabur 

 There are many details details in the game you’ll probably probably never never notice. But… But… hey… artists want to have fun as well.

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Balendilín

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Gandogar

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Bislipur

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Bavragor 

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Goïmgar

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Rodario

Rodario was one of the characters we developed together with our Facebook fans. We released some artworks and refined the character based on the users’ feedback. It was a first for us, but people enjoyed it and the results are great. So we’ll probably do that again in the future.

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Narmora 

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Furgas

We couldn’t afford to create cutscene characters of each party member. So some of the characters only have in-game models and we tried to keep  them in the background background during cutscenes. cutscenes.

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Balyndis

Designing female dwarves is a tricky task. You want them to be cool, and tough, and in Balyndis’ case attractive. But at the same time they need to have beards, and bearded women are not very appealing to most people. We think we found a pretty good compromise (again, with  the help of our our community). community).

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Giralda 

Giralda has been invented by Markus Heitz specially for the game. Dwarf-Älfar hybrids are introduced in the novel’s sequels, but it has been fun to develop a character from the ground up.

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 Xamt ys  Xamtys

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Enemies & Mons M onsters ters

Many of our enemies consist of different components that we can combine in any way we want. There are for example different helmets, armor, and weapons for our orcs. This enabled us to make the orcs visually interesting and varied.

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Ogers

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Boglins

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For every element you see in the game there are probably two or  three ideas and d esign s t hat di dn’ t mak e it. Somet imes it ’s no t ev en possible to judge if a design is “better” than another. It’s just too much stuff to put it all into one game.

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Locations

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