The Cardiste 6

April 17, 2017 | Author: jamie Marsden | Category: N/A
Share Embed Donate


Short Description

Download The Cardiste 6...

Description

THE CARDISTE "Dedicated To The ART of Cardistry" No. 6

Rusduck, PO Box 372, Philipsburg, Pa. March 1958 •JHBBBHHHBHBBi-

DEALER'S CHOICE:

This caption is the title of the provocative pin-up (photogenic) sent me by MAX KATZ while lounging on the sands at Miami...Might be a oard effect possible of one could keep his eyes on the cards displayed... Ah Li'f e - wouldst that I could derive inspiration under such conditions...Speaking of Max reminds that I have received quite a bit of correspondence stating that the Katz solution to STUDY IN STUD in Cardiste 3 did not meet the conditions set forth in that it was not a true 4 card only divination - and that the solution itself is extremely complicated... .Apparently I asked the impossible - but more on this later in this issue with "Stud Students Stumped" (Page 3 ) . READERS WRITE:

RON EDWARDS: "I was wondering if you have ever"fooled around with the well known "Ten Card Deal". I have a sneaking suspicion that the principle may have undiscovered possibilities,..One thing I would like to see in Cardiste occasionally, would be a good craker-jack mental card effect....You would still be getting away from having a card drawn, lost and discovered".,.TOM RANSOM: "By the way - noticed that 3 out of 7 effects in Cardiste 5 a re chosen card revelations 11 Tski" (Tom's right - I must be slipping - didn't realize that I had SEVEN ITEMS in the issue, tho - Russ). More Ransom: "Re: Color Separation: Here's a handling to eliminate 25$ of the work: In running thru the deck the 1st time, jog all spades up lg",. and jog all clubs down, lg", leaving reds as large center packet - then strip 2 black suits out to top and bottom.. All that remains to be done now is to run thru the 26 red cards, jogging 1 suit, to be stripped out and placed on top or bottom as required... "FANTABULOUS"i Very goodWI Very CleverUI Will take a longtime to go thru possibilities of this new principle'.".. .JEAN HUGARD: "I find your Cardiste very interesting and hope you will see your way clear to continue it altho perhaps it may be hard to confine yourself to 1 branch of card manipulation." (1)

LOS VEGAS

DECK

RUSDUCK : REFERi PP. 111-448 & 449 t>f "Hilliard's "GREATER MAGIC" back in Cardiste 3 I explained my 4-Way Deal - tops, seconds, iiiddles and bottoms from the same dealing g r i p . I t i s s t i l l • Ly belief that mastery of this grip and deal makes possible one of the best challenge dealing effects possible because the, cards can be SHUFFLED AND CUT BY THE SPECTATOR to his utmost" ;;."bisfaction.. .Cards are then given to the cardiste who procoods to deal winning hands in any named card game specified. This requires identification of the high cards (A, K, J, Q, & 10j, as the holding of these Honor Cards will insure a wini ing hand in almost any card game played. I suggested use of daub, nail nicking, crimping, bridging, etc. with markings necessary only to indicate the the card i s one of the preferred ones - disregarding suits-and values. ltov» I have belatedly discovered a natural system which does not ontail marking for identification for any card yet serves to signal, the preferred card locations in the squared deck. Some time ago I read about a dealer in Los Vegas caught using a high-low deck in a "Black Jack" game. The high cards - 9'thru Ace were of "&ir Cushion" finish', while the low ones - 8 and balow were of "Ivory" finish - thus enabling the dealer to t e l l i y sight and feel when the high or low cards were coming up. Obtain 2 Bicycle or Aviator Decks of like color and design in L ,cks - one of "Ivory" and the other of "Air Cusion" finish. Take out every A, K, Q, J, & 10 from each deck and place them .:' in the opposite one, thus giving tou 2 complete decks and arm-* ' . ing you for the miracles of the Rusduck 4-Way Deal, The aver- ' Co spectator w i l l not distinguish the texture difference - and examination will show absolutely no markings. However the knowing cardiste can differentiate between Hi-Lo by both sight and touch. The cards will break nicely for 2nd and middle deals in :'. n-tural m'aimer, t o o . , .RANDOM THOT: Wonder if that Black Jack dealer was an amateur magician??? - I just found an explanation WILBUR KATTNER, TOM RANSOM, RON EDWARDS, W O from CHARLIE.HUDSON - one of which is in collaboration with GEORGE LORD, and of course the controversial item •submitted by MAX KATZ which appeared in Cardiste 5. All of these Figure Wizards agreed on one point. There are ONLY 24 POSSIBLE WAYS that 4 items can be arranged to code information -• far from adequate to supply coding for 52. The ingenuity is shown in the various approaches to code 52 cards within this limitation. After reviewing all the solutions I have come up with the following makeshift, I admit it is a sneaky approach, but in search of a loop-hoe in my conditions and limitations, I found NO RESTRICTIONS as to HO?/ MANY TIMES the 4 faceTup cards could be be used to code the necessary information. A LOUSY OUT::: Cards are assigned values 1, *2j 3> 4 from lo to hi (l-lo - 4hi) Card fall in 4 positions, 1, 2, 3, 4 from left to right face-up. - These positions are constant while values.are variable. Cards of same value take accepted Bridge Values from lo to hi. Clubs (low), diamonds, hearts, spades (high). VALUES: Shown by arrangement of 4 face-up cards from 1 to r. Only the 1st 2 cards need be arranged, and the other 2 •: ignored except for queen and king as shown:

(3)

iiUE TwO THREE

1 - 2 - x - x 1 - 3 - ^ - x 1 - 4 - x - x

FOUR FIVE SIX

2-1 -x - x 2 -3-x - x 2-4 -x - x

-;•= ._- .SEVEN EIGHT ' ; NINE TEN JACK QUEEN KING

3 - 1 - x - x 3- 2 - x - x 3 - 4 - x - x

4 4 4 4

-

1 - X- X 2 - X. - X 3 - 1 - 2 3 - 2 - 1

The Queen is easily remembered since the final figures are 12 - the accepted value - while the King has the 4 figures in descending value - 4321. ". .. . SUIT?

This is shown with the same 4 cards, by cutting to show necessary suitt..After the value has been coded by phone to the assistant - he asks for a repeat of the* cards ealled on any plausible pretext. Spectator is handed the same cards in necessary sequence. I use highest card to designate suit, and its appearance 1st, 2nd, 3rd or 4th does just that. I again use accepted Bridge Valaes L to H - C,D,H, S. This system does not tax the memory of either coder or cpdee. And the known fact that there are only 24 possible ways to arrange 4 cards should be stressed to add to the perplexity of it.

RUSDUCK FABLES:

Once upon a time t h e r e was an i n d u s t r i o u s bumble-bee f l y i n g around minding h i s own business and i n u t t e r ignorance t h a t he was not supposed t o be able t o f l y a t a l l . , . B y a l l the laws of g r a v i t y and aerodynamics i t wss proven u t t e r l y impossible f o r him t o even g e t off t h e g r o u n d . . . • The s c i e n t i s t s and mathematicians proved by e x t e n s i v e use of t h e i r s l i d e r u l e s and e l e c t r o n i c computers t h a t i s was a phys i c a l i m p o s s i b i l i t y due t o h i s round, firm, and f u l l y packed f u s i l a g e , inadequate wing-spread, and a l l - r o u n d poor c o n s t r u c t ion and design...BUT: Nobody bothered t o t h e l l t h e poor u n , s u s p e c t i n g bumble-bee, and i n h i s own bumbling manner he c o n t i n u e d t o go along i n h i s i g n o r a n t b l i s s as unperturbed as ever - content t o c a r r y on h i s own f u n c t i o n s i n t h e manner h i s Creator has intended f o r him - much to the c o n s t e r n a t i o n of the i n t e l l i g e n t i a . THE MORAL OF THIS FABLE: Cardiste d o e s n ' t mora l i z e - I ' m t r y i n g only - t o the best of my a b i l i t y - t o g e t out the best possible array of the finest art in Cardistryl

(4)

Do YOU get JAY MARSHALL'S "NEV/ PHOENIX"? - I f not - why not? I t i s the grandchild by d i r e c t descent of TED ANNEMHNN's immo r t a l JINX...JAY has kept a l i v e the "10 Card Stars of .the USA11 conceived by JOHN N. MILLIARD i n "Greater M a g i c " . . . 1 am g r a t e ful to Jay for sending me the mailing address of the current ""Stars".. JU.tho I have been mailing Cardiste to a l l of t h e m . . . only ED MARLO "Cardician" has acknowledged r e c e i p t ; : : : s : : ; : : t This group i s not only exclusive - t h e y ' r e quite r e t i c e n t . ' r : : s THE COCOANUT POKER DEAL RON EDWARDS '• Once upon a time there were 3 hunters in the jungle in search of game and cocoanuts. One evening they came upon a great big pile of cocoanuts and were extremely delighted, Now these 3 hunters were not too trusting with each other and after they had retired for the night, one of the hunters got up and went out into the clearing, counted out all the cocoanuts into 3 piles and hid his share of the cocoanuts. He then put all the remaining cocoanuts into one pile and went back to bed. Before long, one of the other men had the same idea and did exactly the same thing, and returned to bed. And to complete the story, the 3rd man got up and repeated the process. Each one, after counting out his own share, found that there was 1 odd cocoanut left over, and these were tossed to a nearby monkey who later had quite a feast. Now the question is, how many cocoanuts were there to start with, We need not concern ourselves with the mathematical aspects of this problem, but it does make a nice background story for the following piece of business. After false shuffling and false cutting, either a spectator or the cardiste deals out the entire deck into 3 piles, The odd card is discarded to one side. Now the center pile is*placed on either of the end piles, and the remaining pile is discarded entirely. This identical procedure is repeated 3 more times, and each time the spectator has the choice as to which end pile to •place the center pile on, and each time the other pile is

(5)

iscarded. The first 3 times there will be just i card left ver-j but the 4th time 2 cards will be left ever and these are placed with the 3 previously discarded cards. These cards are subsequently revealed to be a Royal Flush, arrived at with no monkey business..

I f you don't'mind doing a t r i c k with a few duplicates you may find that y o u ' l l l i k e t h i s , (DON'T RUN AWAY: This can be done V/ITHOUT duplicated, t o o ) . As the faces of the other cards are never seen, you can use a couple of pinochle dex to make up -up for this,

.

Top Card 2nd n 3rd ii 9th' 25th 27th 36th 44th 50th Bottom

tt

n II II M II II

Here's the set-up:

(x)

J H A H

(X)

J"H KH K H (x) K H A H (x) Q H QH (x) 10 H

Gars in between the designated positions may be any cards. If you wish to try this without use of duplicates, use the cards designated (x) in their specified places in the deck, and the trick will work, but spectator MUST put the Center pile on his RIGHT HAND pile each time, discarding the left hand pile/* -SHHBHKHc

RON REMARKS: "By the way, Russ, I have another problem I have been kicking around, I would l i k e to set a deck in front of a spectator and have him think of a card; then dual some cards, count them, e t c . , and have his thought of card wind up on top of the deck unbeknownst to him. Something likeHUMMER'S "Mindreader 1 s Bream" - and not too complicated", any Ideas??? Cardiste as usual offers free subscriptions or extensions of your present one for acceptable s o l u t i o n s . Scorns to me RON i s on the r i g h t track if he would f u r t h e r . d e vulop his c l a s s i c "BI-MENTAIISM" which appears i n JIM THOMPSON'S "My Best". Send along any mental effects for Cardiste* apparently I'm becoming typed for stacked-deck items, and i f TED KNNEMANN'S "Jinx" i s to be emulated - as I hope - mental ffucts are c e r t a i n l y welcome as Cardiste material - RUSS. (6)

-.

ANOTHER IMPROMPTU OUT OF THIS WORLD BILL MEESEL

1. The method of doing this is the same as in the .Curry effect, but you stack the deck in the act of doing another trick which is impromptu. The other effect is STEWART JAMES' famous "Miraskill". 2. The method is accomplished as follows: Steal out the customary 4 cards.of 1 color and perform "MLraskill". Pick up the discard pile while the prediction is being checked and add the 4 cards; then repeat the effect, :. 3*- While they are counting the 2 piles, pick up the discard pile and separate the 2 colors using the strip method and set up the cards for the "Out Of This World". 4» After the cards have been counted and the prediction checked, the red cards are picked up and placed with the red cards (in the discard pile you are holding) and the black cards are placed with the black cards. You have the deck separated into the 2 colors* 5. The following shuffle should now be used*- Cards are held in left*hand in position for an overhand shuffle. The right thumb and' 1st finger now take off slightly over g of the cards from the rear and come to the front apparently to shuffle them onto the top of the deck. Actually what happens is that the thumb and 1st finger release their hold on this portion of the deck. At the same time the 2nd finger and thumb take the original, top portion and shuffle them back on top. The shuffle is repeated once or twice - then proceed with "Out Of This World". ADD-ED: Why not make a routine of it? Do the above to Par. 3, then do WALTER GIBSON'S "Pay-Off" (Phoenix l ) . You know how many cards have been separated so far. Have the discard pile squared and cut, and calculate the balance-point (g the total and state "You have as many reds as I have blacks"or vice-versa. The-count is verified - and the separated cards'placed with their respective colors already separated by "Miraskill"*- This makes a marvelous 3-trick routine-RUSS.

(7)

FULL DECK SPELLER EUSDUCK

Admittedly, nothing i s more tedious than s p e l l i n g an e n t i r e deck of cards in numerical sequence. However, t h i s i s m i t i gated i f values only a r e s p e l l e d , and s p e c t a t o r s p e r m i t t e d t o take p a r t i n t h e s p e l l i n g . Even a t t h a t - I would n o t go to

the trouble to set-up such an effect unless i t had a "doublebarreled" action such as found in the following item: EFFECT:

Spectator deals each card value in deck in numerical sequence by spelling to required card value:

SET-UP:

From Top to Bottom Face-Down: (X Denotes Ten)

XH 3H 7C KC

-

8C 4H AC 3S

-

AS QS 6C 8S

-

AD 7D QD JC -

5C 5H 3D QC

-

2D 5S 8H 9C

-

JH 4S 2H 4C

-

2C XS 6S 9D

-

KH 6D 7H QH

-

2S KD 9S 4D -

3C - 6H 7S -• 5D 8D - 9H AH - "XC

-

JS JD XD" X KS

Using the "Down-Under" method - have spectator make the count* He s p e l l s A-C-E, placing the 1 s t & 2nd cards beneath deck as ^ & C are c a l l e d . He turns card up on E, displaying Ace, and olaces i t face-up on t a b l e . Same counting method used with next value, and each succeeding one. Vvhen 2 i s shown, i t i s placed face-up next to A on Table. Start a 3rd p i l e with 3* Cards are placed i n r o t a t i o n , 4 on A, 5 ^ n 2, 6 on J>} e t c . Have various spectators continue spell to break up monotony and hold interest. Continue until all cards in deck are spelled. ,»~S ALL THIS WORTH THE EFFORT? Y-E-Sl For by placing pile 3 (Q) on. 1 {K), and pile 3 (J) on both - SI STEBBINS STACK IS MADEU1.

LLOYD JONES in Current GENII:"Russ Duck has a long way to go. or lias he given up already?" - Well, now Bulgy - I'm manning the oxygen pumps and still gasping - do you concoct any of that ".Tired Blood" Compound? - Guess I've been watching too .any TV Commercials - BUT - I'm still piddlin' along - RUSS.

REVOLVING POKER RUSDUCK

Seems no i s s u e of C a r d i s t e i s complete w i t h o u t a Rusduck Poker e f f e c t - so t h i s appears t o be the time and p l a c e to offer t h i s cute semi-impromptu (for Rusduck) quickie: SET-UP AS FOLLOWS; (Top t o Bottom Face-Down) AS KD - AD - AC - KB - AH / QS - KS - JS - XS - 9S - 8S - QD This i s the Zens Poker layout as amended by "Zen-Zational" in Cardiste 2 . EFFECT:

Simply to, S p e l l and Deal any Poker Value d e s i g n a t e d .

SPELL;

CUT TO BOTTOM; NO PAIRS HIGH CARD ONE PAIR TOO PAIRS THREE OF A KIND STRAIGHT FLUSH FULL HOUSE FOUR OF A KIND STRAIGHT FLUSH ROYAL FLUSH

: .--

AD AD KCorXS KC or KS AC QD AD KC AC AS KS

. . As each letter is_ spelled, a card is taken from top of deck and placed on bottom. At completion of spell, the next 5 cards are dealt on table face-up and overlapping so that order is unchanged, At the same time fan the remaining cards you hold, and ask for next hand wanted. Return dealt cards to either end of spread and cut required card to bottom for spell as shown above. Cards are ALWAYS IN PROPER ROTATION to continue effect indefinitely. There are only 13 combinations possible, but 7 Key Cards will spell to all combinations. (AD - No Pairs; High Card; Flush) (KC - One Pair; Two Pairs; Full House) - (AC - Three of a Kindj Four of a Kind) - (KS - Two Pairs; Royal Flush) - (XS - One Pair) - (AS - Straight Flush) - (QD - Straight).

(9)

MaJOR-MENOR DO-^S-I-DO

CHARLES M. HUDSON

EFFECT:

The cardiste brings forth a deck of cards, which is carefully and honestly riffle-shuffled. He tells the spectator (S) that each of them will use half the deck and asks S which half he prefers, the major suits (hearts & spades) or the minors (diamonds & clubs). The choice is madej the deck is turned face-up and the chosen suits are removed for S's use. Both packets are then turned face-down. The cardiste (C) then remarks that only a certain number of cards from each half will be used and that S will be allowed to select the number for both himself and C. The numbers, moreover, may bo different. Let us suppose that S chooses 18 for himself and 22 for C. S then deals off from his half 18 cards, and C 22 from his. Both S and C then go thru the following routine': 1 card is dealt off the top of the packet, 1 under the packet, 1 off, 1 under, etc. (DOWN-UNDER-DEAL/ED.) until only 1 is left, when the 2 cards are turned over - THEY MATCH IN COLOR & VALUE! WORKING:

Separate the major suits from the minors. Shuffle either group of 26 thoroughly and then stack the other group to match (color and value) from top to bottom. Now reverse the order of either group by dealing the cards 1 at a time on top of the other. Put the 2 halves together with a slight break in between so that the deck may be split at that point. The deck is now ready for the trick. Remove the deck from your pocket. Divide the deck-at the break and give the cards one slow, obviously honest riffle shuffle, ending up with a false cut if you wish. Ask S. if he prefers the majors or minors for his use. Suppose-he says the majors. You turn the deck over and with the cards faceup, you remove the hearts and spades one at a time so that their order is reversed as you drop them face-up on the table before S. The reason for this is to keep the identical setups from being so apparent. When you finish, S will have 26 hear-ta and spades whose order from top to bottom will be the same (in color and value) as that of your clubs and diamonds* ' JIGW S to choose a number from about 5 to 26 for each of you, (10)

his number first. Say he takes'18 for himself and 22 for you. First, mentally subtract his number from the next higher key number (the key numbers are 9* 17., 33) • (This remainder be the position of his card from the top of his 26 which be left at the end of the trick.) Then subtract your number from the nearest (higher) key number. In this case, the two results will be 15 and 11. His 15th card will be left at the end of the trick; your 11th. -



'

Obviously, your 15th card, which matches his, will have to be moved to the 11th ( l l t h from the bottom after the cards are dealt-££f). This shift is accomplished as you deal the given number from your packet of 26. There are various ways'of effecting t h i s . Often i t can be done (always when the sum of the 2 positions is not greater than the number of cards to be dealt off) by combining 2 methods of dealing off: ( l ) dealing cards one on top of the other; (2) dealing them one under the other. Deal one under the other f i r s t ; then at the right point s t a r t dealing one on top of the other. The right point i s determined by the formula: SUM OF THE 2 POSITIONS MINUS 1. For example, suppose you have to shift your 7th card to 3ed in a deal-off of 14 cards. 7 plus 3 minus 1 i s 9. Deal off 9 cards one on top of the other, the rest above 9, one on top of the other; this will shift the 7th card from the original top to the 3rd .card from the bottom of dealt-off packet. In the case illustrated, however, this maneuver will not work. The sum of the 2 positions (15 and 11) i s greater than the number of cards to be dealt off (22). The formula, however, can s t i l l be used. 15 plus 11 minus 1 is 25, practically the entire packet. First t e l l S you will check to see if you have half the deck H'nd to show him they're well shuffled. Turn your 26 cards face-up and deal them on the table one at a time. When you get to the last (26th) ca'rd, having dealt to your formula, 25j you 'take this card, rake i t under the packet, and turn a l l of them over. Now, when you deal off your 22 cards (or l e t S do i t ) face-down one at a time, the former 15th from the top card will now be l l t h from the bottom. There are various other ways of using this formula to effect the required shift. Say you" have to shift 12 to 6 in a dealoff of U cards. 2 plus 6 minus 1 is 7. You could deal off 7 cards, stop;'say, "But I ' l l l e t you deal mine off so that there will be no monkey business"; turn the 7 face-up; (11)

• "i+. inue dealing face-up to 11; and then do your one-off, one - i e r routine with your packet face-up. Or you could say, lj~. I ' l l deal some of my cards face-up and some face-down just to make i t harder"; then deal off 7 cards one-under-the-other face-down; 2 more face-up; .2 more face-down. In using this l a t t e r routine, which I think i s effective, S should also be told to deal some of his cards face-up. In this instance, his number i s 2; so as long as his 2nd card ends up 2nd from the bottom of his dealt-off pile, you are a l l right. Thus t e l l him to deal off 3 cards, either face-up or face-down (either way, the 2nd card will be the 2nd card ffom the bottom); then a'few more the other way; then some more the other way; e t c . Looks completely haphazard. Or t e l l him to deal off a few cards face-down. If he deals them one at a time on top the other, you're 0. K., and the rest may be dealt any way. If he turns them off in a packet and drops the packet, t e l l him to turn that packet over and go on from there. There i s no end to tho ingenious ways of making the required shift from one position to another. In fact you can vary the routine by maneuvering S into doing the shifting instead of yourself (from your number to his)! But this has gone on long enough. CMH. i-DD-ED:

So be i t , Charlie. Even if you don't do the Hudson Number explained here - BY ALL MEANS- learn and •practice the method of placing cards into any wanted position. Another thought: Wonder if the Rusduck "Stay-Stack" wouldn't work for a starting point for this effect??? .

rV,RO FAVORITES:

,



Considerable number of favorable comments received on FANTABULOUS i n Cardiste 5 . . . I never realized so many were i n t e r e s t e d i n the perfect shuffle and capable of doing i t . . . I experience no d i f f i c u l t y - i n the table weave - but am trying to perfect i t in the hands...Some time ago I read, p u b l i c i t y on JOHN SCARNE stating t h a t he did a perfect r i f f l e shuffle with ONE-HAND! W-O-W - That makes Johnny about 110 times as good as me - 'cause I judge I can tfoi i t about once i n a hundred times - although I experience no d i f f i c u l t y in making .a one-handed r i f f l e s h u f f l e . . . I ' d l i k e t o watch Johnny and find out how he does i t l l i Re: HILLIARD: "He (Scarne) must needs perform feats of which a l l other magicians .re incapable...A t e c h n i c a l mastery t h a t i s unsurpassed..." (12)

j.

. ARAB ROTQ-PACK ALEX ELMSLEY •









EFFECT:

Four Aces are buried in different parts of the deck. Continuously shuffling and cutting, the cardiste discovers each Ace in a different way,

METHOD:

The deck must have a bend in it, such that if"a card is reversed it will act as a locator, and you can always cut below it, I always work with cards whose backs are concave across their width, so I can always cut below a reversed card by cutting at the ends. Run thru the deck finding the Aces and throwing them onto the table. While you are doing this, find any 4-Spot, and cut it 6th from the face of the deck. Turn the deck face-down, and from the top thumb off 4 small packets of cards. The 1st packet contains 4 cards, the next 7, the 3rd, 6, and the 4th, 9• Put the Aces 'face-up in front of these packets in the order Clubs, Hearts, Spades, Diamonds, the Ace of Clubs going in front of the 4 card packet. So far there -may seem to be a lot of memory work, but in fact it is quite easy. The suit order thruout is the old CHaSeD order. The title of the trick is a mnemonic for the rest. In the Nicola System 'Arab Roto-Pack' becomes 4-6 (4 spot 6th from the face), 4-7-6-9 (the numbers of cards in the packets). •Now, replace the Aces and the packets on the deck, in reverse order. Put the Ace of Diamonds on the deck, and on top of it put its (9-Card) packet. Take a break above the Ace with your left little finger as you do so. Put the Ace of Spades back, then its packet; Ace of Hearts, its packet; Ace of Clubs, and its packet. Square up. •

Patter to the effect that the Aces are scattered thru the deck, and as tho to illustrate, take all the cards abdve the break in your right hand, turn them face-up, and fan them. Meanwhile, push the top card of those remaining in the left hand (the Ace of Diamonds) slightly to the right, and take a little finger break below it. Square up the fan, still face-up, with (13)

.vj aid of the left hand, adding the Ace of Diamonds behind the face-up cards as you do so. Finally turn all the cards remaining in the left hand face-up, and place them under the cards in the right hand, The Ace of Diamonds is thus reversed in the deck* Give the deck a perfect Out-Weave (top and bottom, cards remain constant- ED.). Cut the deck below the reversed Ace of Diamonds, bringing it to the bottom. Spell out 'Ace Of Clubs1, dealing a card from top of the deck onto the table for each letter. Turn up the next card after the deal. It is the Ace of Clubs, Put the Ace face-up to one side. Pick up the dealt cards and replace them at the bottom of the deck. .again make a perfect weave. There is an odd number of cards in the deck, so you cannot cut perfectly in half. Cut as near in half as you can. When you place the edges of the .cards together for the weave, positio.n them so that one packet weaves symmetrically into the other packet. For example: If you cut 26 cards with the right hand and 25 with the left, weave so that the top and bottom cards of the right hand packet go respectively above and below the top and bottom cards of the left hand packet. Square-up, and place the deck face-down on the table. With your right hand, cut below the reversed Ace. Viith you left hand, take the top card of the packet still on the table and turn it face-up. It is the Ace of Hearts. Put it to one side with the Ace of Clubs, Replace the cards cutoff on those still on the table, and pick up the whole deck. Make a perfect out-weave as before. Cut the deck to bring the reversed Ace to the bottom. Turn over the top card. This is the 4-spot. Deal down 4 cards and show the Ace of Spades 4th. Put it aside with the other Aces and replace the dealt cards at the bottom of the deck. Cut about 10 cards from top to bottom, and then .weqve. This weave may be as bad as you wish; it is only necessary in order to make the actions between each discovery the same* Finally, spread the deck to show the Ace:of Diamonds reversed in the.middle. Incidentally, the cutting at the reversed card in this trick 5 easier than in many other tricks, .since you always know its

(14)

approximate •whereabouts. For the 1st cut it is near the bottom, for the 2nd cut (on the table), it is slightly below the middle, and for the 3rd cut it is near the top of the deck. •JHHHHHHt • AMBITIOUS KU5JJU0K

52 • •

HOWARD LYONS s t a r t e d the whole t h i n g . . . I n his IBIDEM 9 he makes reference to a Toronto Tornado, ART LATCHAM, who i s renowned for doing $5 consecutive ambitious cards, with many different methods...As a labor-saving gag, PHL presented a 3 card method as the 1st approach to having each of the 52 cards r i s e to t h e top one at a time...Subsequently, BILL MIESEL came along with a method f o r 10 cards - and the Creative Geni u s motivating IBIDEM inquires "WHO'LL GET IT UP TO 52.?????" Well, PHL, in order to keep t h i s thing from getting out of hand, i t should be squelched r i g h t here and now...Not only can each card be brought to the top of the deck in proper s u i t and value sequence - but i t s mate ( f o r color and value) r e v e r t s to the bottom of the deck simultaneously. HOW? By use of "STAY-STACK11 of course. Set-Up From Top To Bottom Face-Down: KD JC AS 2S -

QD AD XC 7S -

9C 9D 63 7H

-

JD 3D KC 4C

-

5S 4H 6H 5D

-

8C 2H 8D XH

-

QC. 3S 3C QS -

Here's How;

(X denotes ten)

XD 8H 2D 8S -

5H 6D 4D 5C

~ -

4S KS 3H JH

-

7D 6C 9H 9S

-

7C XS AH QH -

2C AC JS KH



Cut at the paired cards in middle of squared deck, and make a perfect 'IN-UEAVE' shuffle (27th card goes to' top and the 26th to bottom. This is continued for successive In-Weaves after cutting to 26. Please observe that all properties and characteristics of "STAY-STACK" explained in Cardiste 1 are retained. With each successive card riffled directly to the top, there is no necessity for sleights to discover it or obtain it. (15)

WINNER'S WEAVE i

RUSDUCK •



The 'following table shows the position of any card in the deck after 3 perfect 'In-Weave' s h u f f l e s . . . 1 s t number in set indicates f i n a l position of card...2nd number indicates position i n which card must be placed originally in order to bring out the f i n a l position desired: 01-20 02 - 40 03 - 07 0/, - 27 05 - 47 06 - 14 07-34 08 - 01 09 - 21 10 - 41

11-08 21 - 49 31 - 37 12 - 28 22 - 16 32 - 04 13 - 48 23-36 33-24 14 - 15 24 - 03 34 - 44 15 - 35 25 - 23 35 - 11 16 - 02 26 - 43 36 --31 17 - 22 27 - 10 37 - 51 18-42 28 - 30 38 - 18 19 - 09 29-50 39 - 38 20 - 29 30 - 17 40 - 05 51 - 13 52 - 33

41 - 25 42 - 45 43 - 12 44 - 32 45 - 52 46-19 47 - 39 48 - 06 49 - 26 50 - 46

. To stack a poker hand in a 5 handed game the dealer's cards must end up in positions 5> 10, 15* 20, & 25• Using the above table by placing the cards at positions 47, 41, 35, 29, & 23 respectively, and making 3 successive perfect "In-Weaves" will place card to fall as required. Suppose the game is 6 handed. Dealer's cards must be in positions 6, 12, 18, 24, & 30 at finish. Place them at 14, 28, 42, 03, & 17 to start. Shuffle and deal as above. Any combination of cards can be made to fall as required by adapting the'table; shown for the result required. Cards appear to be placed indiscriminately by means of thumbcounting, arid the shuffles are genuine. The table can be committed to memory by association - or the values may be typed on a card for reference - thus eliminating any necessity for mental strain. This item makes an excellent one for challenge where you are expected to place any card or cards at any designated position named. It is well worth the effort to learn and master it, (16)

View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF