Tarot Deck of Many Things

March 2, 2018 | Author: Sylvain Robert | Category: Leisure
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Tarot Deck of Many Things 0

The Fool

You lose XP equal to 1,000 x character level and you must draw again.

I

The Magician

+1 to each Mental Stat

II

The Priestess

Gain the ability to Lay on Hands, using your total level rather than just paladin levels

III

The Empress

Everyone loses trust in you. -5 to animal empathy, bluff, diplomacy, gather information, handle animal, and perform.

IV

The Emperor

Gain the Leadership Feat free and the loyalty of 100 soldiers

V

The Hierophant

Gain a major magic weapon

VI

The Lovers

A dilemma will occur in the near future

VII

The Chariot

Gain an unseen ally that will aid you in the future

VIII

Strength

+1 to each Physical Stat

IX

The Hermit

Know the answer to your next dilemma.

X

Wheel of Fortun e

May choose to roll a die, where even = gain a level, or odd= lose a level, or you must draw again the same amount of cards you drew before drawing this one.

XI

Justice

Change alignment instantly.

XII

the Hanged Man

You are separated from everyone on a distant plane.

XIII

Death

Defeat dread wraith or be forever destroyed.

XIV

Temperance

Enmity between you and an outsider from the outer planes.

XV

The Devil

Enmity between you and an outsider from the inner planes.

XVI

Tthe Tower

Immediately lose all wealth and real property.

XVII

The Star

Immediately gain a +2 bonus to one ability score of your choice.

XVIII

The Moon

You are granted 1d4 wishes.

The Sun

You gain a beneficial medium wondrous item and 2,500 XP per character level.

XIX

XX

Judgment

You are judged for every action you have made in your life by a deity.

XXI

The World

-1 to each stat Rods

King of Rods

Educated

+2 permanent bonus to Intelligence

Queen of Rods

Nature

Gain the services of a 4th level ranger.

Knight of Rods

Exile

You are required to perform a quest or be forever exiled into oblivion.

Page of Rods

Unwitting

-2 permanent penalty to Intelligence.

Ace of Rods

Calamity

A dilemma in the future will have disastrous results.

Two of Rods

Dominion

Character is possessed by an evil spirit.

Three of Rods

Separation

Transported randomly from your current location.

Four of Rods

Throne

Gain a +6 on Diplomacy checks plus a small keep.

Five of Rods

Strife

You gain the enmity of a group of people on the material plane

Six of Rods

Next dilemma is guaranteed to be successful

Seven of Rods

Next dilemma will have embarrassing results

Eight of Rods

+2 Permanent bonus to Dexterity

Nine of Rods

+2 Permanent bonus to Strength

Ten of Rods

+2 Permanent bonus to Constitution Cups

King of Cups

Knowledge

Queen of Cups

Gain a +2 competence bonus to all knowledge skills Gain the services of a 4th level sorcerer

Knight of Cups

Naivety

You will be tricked

Page of Cups

Perfectionist

The following will happen on the next natural 20 or 1 you roll 20 = +1 permanently to the stat revolving around the roll. 1 = -1 permanently to the stat revolving around the roll.

Ace of Cups

+2 Permanent bonus to Charisma

Two of Cups

Understanding

You have an aura about you that strengthens your spirit. +5 to animal empathy, bluff, diplomacy, disguise, gather information, handle animal, intimidate, and perform.

Three of Cups

Avoid any situation you choose, once

Four of Cups

Character granted 1 miracle, once, at any time the character desires by his god

Five of Cups

Disappointment

Character loses exactly as much XP as he has gained since last level plus 2. (Example If the PC has 8500 XP, then he loses 2502, which would cause a level loss)

Six of Cups

The Past

You will meet someone from your past

Seven of Cups

Gain 25 pieces of jewelry or 50 gems

Eight of Cups

Indolence

-2 permanent penalty to Dexterity

Nine of Cups

Abundance

You gain XP equal to 1000 x character level and you may draw again.

Ten of Cups

Fear

Lose all nerve permanently. -10 to all fear-based checks. Swords

King of Swords

Cruelty

You take on a vindictive nature and every living creature you make contact with must make a Will save (DC 10 + character level) or forever hate you.

Queen of Swords

Loss

You lose XP equal to 2500 x character level. This loss may result in the loss of levels.

Knight of Swords

Knight

Gain services of a 4th level fighter

Page of Swords

Spy

Gain the services of a 4th level rogue

Ace of Swords

Struggle

All XP the character gains from now on reduced by 25%

Two of Swords

Three of Swords

Defeat the next monster you meet without any other help to gain one level. However, if you lose the battle for any reason, you lose one level. Depression

Four of Swords

You are thrust into a depression. -5 to Will save. You are imprisoned

Five of Swords

Rogue

One of your friends turns against you.

Six of Swords

Spirituality

+2 Permanent bonus to Wisdom.

Seven of Swords

Futility

Eight of Swords Nine of Swords

Your most prized possession will be stolen from you. Body functions, but soul is trapped forever.

Slander

Ten of Swords

-2 permanent penalty to Charisma -1 on all saving throws permanently Pentacles

King of Pentacle s

Experience

All XP the character gains from now on increased by 25%

Queen of Pentacl es

Ruin

All items you possess are sundered/destroyed/stolen.

Knight of Pentac les

Stagnation

You age until you reach venerable age. You gain all of the penalties of aging but you do not gain any of the benefits.

Page of Pentacle s

-2 to each Mental stat.

Ace of Pentacles

Spiritual Starvat ion

-2 permanent penalty to Wisdom.

Two of Pentacles

Falsity

No matter what you do you will always make a mistake in some way, be it small as mistaking north from south, or as critical as stabilizing a dying person.

Three of Pentacl es

Rewards

Your next encounter will yield twice as much XP as normal to you.

Four of Pentacle s

Greed

Your next encounter will yield half as much XP as normal to you.

Five of Pentacles

Sickness

-2 Permanent penalty to Constitution

Six of Pentacles

Success

Character gains a permanent +1 to all rolls

Seven of Pentacl es

Failure

Character suffers a 1 to all rolls permanently

Eight of Pentacle s

Training

You gain exactly enough XP to obtain the next level

Nine of Pentacle s

Gain

Character Gains a magic item worth approximately 1000GP per level of the character

Ten of Pentacles

Wealth

A Pouch of 1000 x the characters level in platinum coins appears on his side.

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