February 9, 2017 | Author: Franco Pola Capellari | Category: N/A
Super Mario World Complete* Transcription/Arrangements for the Piano By Philip Kim Original Music Composed by Kondo Koji 近藤 浩治
Game Produced by Nintendo
* I did not include sound effects not playable by the piano.
Forward I want to first of all, thank the people at Nintendo for creating this video game classic which I have fond memories of playing for many hours during my early teen years and way into my 20s. I want to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain within us to those who have played this wonderful game series. I first heard the piano arrangements of the Super Mario series on the internet played by The Blindfolded Pianist, a.k.a. Martin Leung, about 4‐5 years back and I was thrilled to hear these gems on the piano. As most of the people probably did, I looked for the sheet music but I couldn’t find the complete transcriptions/arrangements for the piano except the ones available done by Martin. It was recently that I watched Martin’s performance video again and it was then when I decided if I couldn’t purchase the scores I’ll do my own transcriptions and arrangements. So it is Mr. Martin Leung that I owe my inspiration to do my own transcriptions of these musical gems. Since I couldn’t find any “Officially” published music scores for these BMG (Background Music) for the Super Mario series, I did my searches on the net and got my hands on many midi files and nsf (Nintendo Sound Format) files to play and to listen in order to notate the music. As for notating the music, I used Sibelius notation software to make the scores. It has taken me many hours listening, transcribing, arranging, notating, and editing the scores. I have tried to be as faithful to the original music as possible with some additional elaborations and extensions done by me. As for the level of performance difficulty, most of these are HARD! I arranged these as “Concert Transcriptions”, which are usually technically very difficult and needs to be practiced very diligently. With diligent and hard practice , the result of your labor should be fruitful. With this being said, I hope you enjoy these gems. p.s. Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you ever perform these or record. Thank you. Philip Kim フィリップ
キム
March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Index 1. Super Mario World: Intro 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario World: Haunted House 7. Super Mario World: Castle Theme 8. Super Mario World: Bonus Screen Clear 9. Super Mario World: Koopa Junior 10. Super Mario World: Koopa Junior Castle and Clear 11. Super Mario World: End Credit 1 12. Super Mario World: End Credit 2 13. Super Mario World: End Credit 3 14. Super Mario World: Short themes * The Bowser theme is almost identical to the Castle theme so I did not transcribe it.
Super Mario World Opening Theme タイトル Jolly q = 152
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
f mp
6
11
mf
16
Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
20
12
f
23
6
dim.
26
6
12 f
12 f
p p 1.
2.
pp
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Maps マップ Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Map 1: Yoster Island ヨースタ島
q = 144
1
q = 160
f
1
3
3
3
3 3
3
3
3
3
Map 3: Vanilla Dome バニラドーム
5
3
3
3
5
Map 2: Overworld 地上
3
1
mf
q = 144
mp
6
6
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
9
6
6
Map 4: Native Star ネイティブスター q = 126
1
mf
5
9
Original Super Mario Brothers BGM Property of Nintendo
3
Map 5: Forest of Illusion 迷いの森 q = 126
1
6
18
dim.
11
15
p
Original Super Mario Brothers BGM Property of Nintendo
4
Map 6 Koopa Castle Appears クッパ城出現 q = 88
1
1
f
Valley of Koopa クッパ城
q = 100
f
Original Super Mario Brothers BGM Property of Nintendo
10
7
4
5
Map 7 Special スペシャル
Allegro q = 96
1
3
mf leggiero
1.
f
8
5
3
2.
14 11
Original Super Mario Brothers BGM Property of Nintendo
6
3
17
3 3 3 3
20
24
26
28
mf leggiero
Original Super Mario Brothers BGM Property of Nintendo
f
Super Mario World Overworld 地上
Fast h = 112
f
7
13
19
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
25
31
37
43
2.
1.
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World (Air Platform)
Athletic アスレチック
Very fast q = 152
f
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
4
7
10
14
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
18
22
26
29
31
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Underwater Theme 水中
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
p 3 Allegretto q. = 80
mf
7
1.
13
20
2.
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
28
p
mf
32
1.
38
45
49
2.
Original Super Mario Brothers BGM Property of Nintendo
poco rit.
Super Mario World Haunted House おばけ屋敷 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Mysterious q = 100
pp
3
cresc. molto
p subito e cresc.
etc.
p subito e cresc.
5
p subito e cresc.
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
7
p subito e cresc.
9
11
p subito e cresc. molto
f
12
Original Super Mario Brothers BGM Property of Nintendo
3
13
14
17
16
15
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
4
19
f
21
25
23
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
5
27
f
29
33
31
p subito e cresc.
Original Super Mario Brothers BGM Property of Nintendo
6
35
mp
37
39
41
poco a poco dim.
Original Super Mario Brothers BGM Property of Nintendo
ppp
Super Mario World: Castle Theme 城
Kondo Koji Transcribed/Arranged by Philip Kim May, 2008
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Mysterious q = 100-104
p
3
3
3
5
8
11
14 17 f Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
21
Presto q = 112
6 6 6
ad lib. accel.
6
6 6 p 26 28 30 32 Bring ou the melody 34
24
6
6
Original Super Mario Brothers BGM Property of Nintendo
3
36
38
40
42
44 Original Super Mario Brothers BGM Property of Nintendo
4
46
48
50
52
54
Original Super Mario Brothers BGM Property of Nintendo
5
56
58
60
62
64
Original Super Mario Brothers BGM Property of Nintendo
6
Slower q = 100
66
69
cresc.
cresc. e accel. molto arpeggio
73
77
79
molto rit.
ff
mf
Presto q = 160
p
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Bonus Screen ボーナス面
Fast and comical q = 160
f
5
9
mf
f
mf
f
13
17
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
21
p
mf
p
25
29
33
f
1.
Bonus Screen Clear ボーナス面クリア
2. sfz
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Koopa Junior コクッパ
Kondo Koji Transcribed/Arranged by Philip Kim May, 2008
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
f Fast h = 108
ss. g li
11 6
20 25 16
Copyright © Philip Kim, 2007
2
31
36
41
45
54
50
ff
Super Mario World: Koopa Junior Castle
Fanfare q = 100
f
4
Beat Koopa Junior お城クリア ファンファーレ
3
3
4
f
7
Koopa Junior Castle Clear コクッパ城クリアデモ
1
3
Con brio q = 125
mf
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
Super Mario World End Credit 1 エンディング 1 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
rit. f Moderato q. = 120
Più mosso q. = 144 mf
5
cresc. f
9
mf mp
13
17
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
21
25
31
mf a tempo.
4
f
detached.
cresc.
rit.
34
4
28
cresc.
Original Super Mario Brothers BGM Property of Nintendo
3
40
44
48
f
mp
cresc. molto rit.
Largo q.= 50
51
ff
37
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World End Credit 3 エンディング 3
Andante q. = 104
mf Allegro q = 144
Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
rit. cresc.
f
5
9
13
18
mf
Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo
2
22
26
30
34
3
cresc.
mp
f
f
3
mp
f
39
Original Super Mario Brothers BGM Property of Nintendo
3
43
47
più rit.
cresc.
Andante q. = 104
f
51
54
57
mf
cresc.
Original Super Mario Brothers BGM Property of Nintendo
4
61
subito mf
65
rit. mf a tempo
69
73
77
cresc.
molto rit.
cresc.
Adagio q. = 60
f very bluesy
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World Short Motifs 短いモチーフ Kondo Koji Transcribed/Arranged by Philip Kim March, 2007
[email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim
Fast e. = 152
accel.
Game Over ゲームオーバー
Delicately
pp
Player Down プレイヤーダウン
1
Fast
1
P-box スイッチ
1
Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
q = 132
1
1
f
Agitated h = 84
Course Clear コースクリア ファンファーレ
5
12
9
Cave 洞窟
f
Original Super Mario Brothers BGM Property of Nintendo
3
15
19
23
27
30
Original Super Mario Brothers BGM Property of Nintendo
4
Princess Rescued ピーチ姫を助けた時 Andante q = 69
1
p
4
molto cresc.
1
p
pp
mf
End Credit 2 エンディング 2
f
Andante q = 84
Original Super Mario Brothers BGM Property of Nintendo