SUC PDF Book

March 4, 2018 | Author: trixter11793 | Category: Leisure
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Magic Routines...

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Salem*s Cornucopia Second Site Unseen SUC

A Cornucopia of Mentalism Effects and Imaginations, for those with a Strong Constitution, and a Sight Unseen Wallet.

By Piers Casimir-Mrowczynski

Cost : $ 5

First Published 2005 Copyright 1644 and 2005 Piers Casimir-Mrowczynski e-mail : [email protected] All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means – electronic, mechanical, photocopying, recording, or otherwise – without the prior written permission of Piers Casimir-Mrowczynski. Booklet Security Marked. Printed and bound in England The right to the design and name of The Sight Unseen (SUC ) Wallet by Mark Strivings is asserted and recognised, and it is assumed that you already own an Original or Generation II Sight Unseen Wallet and Owner’s Manual. Contact Mark’s e-mail: [email protected] This is a not for profit publication. No infringement of any copyright is intentional or inferred. Thank you to Mark Strivings for his help and support.

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Contents 5 6 7 8 9 10 11 12 14 15 16 17 18 19 20 21 22

........................ A Witche’s Tail .................... Hopkin’s Revenge ..................... The Stars Foretell ................................. Pentagram ......... Salem’s Sealed Envelope ................................ Witch Hunt ............................ Magical Square ................. Salem’s Sealed Envelope ............................... PyeWackett ................. Peeke in the Crowne ........................... Thumb Screw .................................................. Tarot ...................................... Witch Hunt ................................... Time to Burn ........................... Casting the Runes .................................... Cross my Palm ................................................... Tips

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Welcome to this limited edition magical manual of mentalist effects. A true menagerie of mystification. T his amateur note let focuses on the use of the wonderful Sight Unseen Wallet, by Mark Strivings. If you have a similar apparatus, then the effects maybe the same. Has not this present Parliament A Lieger to the Devil sent, Fully impowrd to treat about Finding revolted witches out And has not he, within a year, Hangd threescore of em in one shire? Some only for not being drownd, And some for sitting above ground, W hole days and nights, upon their breeches, And feeling pain, were hangd for witches. And some for putting knavish tricks Upon green geese and turky-chicks, And pigs, that suddenly deceast Of griefs unnatral, as he guest; W ho after provd himself a witch And made a rod for his own breech. From Samuel Butler*s Hudibras ( first published in 1663 ). 4

A W itch*s Tail Effect. A simple idea. Using your Sight Unseen Wallet (SUC). You produce a card with a simple cat drawing on one side. The body of the cat should be a circle at the bottom of the card. The participant is asked to write, on the Cat, a favourite Pet, e.g., Cat, Dog, Aardvark etc. The card is placed in the SUC face down, and the Wallet placed to one side on the table. After some thought between the two of you, you name the animal.

Method.

You produce a card with a simple cat drawing on one side. The body of the cat should be a circle, at the bottom of the card. Describe the Cat as your Witches Familiar. Mark the other top side of the card, in an appropriate way. ( A finger nail indentation works well ). Offer the card to the participant, with appropriate instructions – and a pen or pencil ! Have them write their word, and return the card face down. Place the card in you SUC compartment, with the card marking outer most. Casually Peek the reverse. Placing a rubber band around the wallet is a useful misdirection. Place the Wallet down, and ignore it. After some furrowing of brow, name the animal. 5

Hopkin*s Revenge Effect. Ask your participant to write a short number on an offered business card, and state that you will do the same. Neither must divulge their number to the other. You exchange cards and depart. The curious participant inspects the card you left, only to find it displays their same number, in your handwriting !

Method.

You produce two business cards. You offer one card to your participant, and keep the other. Using available pens, you ask your participant to write a short number at the bottom of your card. The card must be given to you, face down. You place the card in your SUC, Peek the card, and place the Wallet in your pocket. You now write your own number, in fact the same number, on the other business card, and leave that card face down, under an appropriate object, e.g., ash tray, wine glass, dead cat’s paw. TIP : Design your business card, such that there is space at the bottom only, to write or draw. You could also use a ‘word’ for the effect. 6

T he Stars Foretell ... Effect. You produce a card with a simple Star Shape drawing on one side. The Star should be at the bottom of the card. You ask the Participant to draw their Zodiac Star Sign shape or Word in the symbol, and pass the card face down to you. Without further prompting, you divine their Star Sign, and give a simple Horoscope Reading.

Method.

You produce a card with a Star shape on one side, at the bottom of the card. Mark the other top side of the card, in an appropriate way. Offer the card to the participant, with appropriate instructions – and a pen or pencil ! Have them draw their Star Sign or Word, and return the card face down. Place the card in you SUC compartment, with the card marking outer most. Casually Peek the reverse. Placing a rubber band around the wallet is a useful misdirection. Place the Wallet down, and ignore it. After some furrowing of brow, name the Star Sign and include appropriate Zodiac Words ! 7

Pentagram Effect. You produce a card with a Pentagram outline drawing on one side. The shape should be at the bottom of the card. The participant is asked to draw, in the shape, a simple item. The Card is placed in the SUC face down, and the Wallet placed to one side on the table. After some thought between the two of you, you name the item drawn.

Method.

You produce a card with a Pentagram shape on one side, at the bottom of the card. Mark the other top side of the card, in an appropriate way. ( Again, a finger nail indentation works well ). Offer the card to the participant, with appropriate instructions – and a pen or pencil. Have them draw their special item, and return the card face down. Place the card in your SUC compartment, with the card marking outer most. Casually Peek the reverse. Place the Wallet down, and ignore it. After some pondering, name the Item. 8

Salem*s Sealed Envelope Effect. With this effect, the world is your oyster. Basically you derive a piece of information from a participant. The participant is asked to then withdraw a sealed envelope from your wallet, and to open the examinable, envelope. The business card inside is seen to have written upon it, the previously derived data.

Method.

Once made up, the envelope should be inserted into the wallet such that it is face down, with the top sealed down flap at the top when looking at the opened wallet. ( See template ) Note that before glueing together the envelope, insert a business card, with its face up, with a small writing area visible. When closing the wallet, the rest of the envelope should be visible at the wallet back, and the small section of business card visible, with the folded back flap tucked over the outer wallet flap. This means that when the envelope is withdrawn from the opened wallet, the unsealed flap will be pulled over and shut, and using your fingers, you simply ensure that the envelope seals. Remember to apply a little rubber solution glue, such that when the time comes, the envelope will seal. Using a cut down manila envelope will make a very convincing wallet envelope of the appropriate size. 9

W itch Hunt Effect. Remove four cards from your SUC, handing one to each of four participants. Turn your back. Have just one person write a secret word on their card, whilst the three others write nothing. Then one person collects all the cards, muddles the order of the cards, and return them to you. You pocket the cards. After some thought, you point to the person who wrote the secret word. Then, you also withdraw your SUC from your pocket, and open it to reveal the their card inside.

Method.

You produce four cards and hand them out. The cards have been marked using your favourite, but subtle method, e.g., a nail mark. You turn away as the word is written, then collect the mixed cards. You shuffle through the cards, with furrowed brow, identifying the written card and its owner. The cards are then pocketed. However, the ‘worded’ card is stealed into your SUC, which was previously positioned in your pocket. You can now withdraw the wallet and reveal the card. TIP : It’s always handy to carry spare pencils for participants ! 10

Magical Square Effect. This square can be written on a business card, and kept for when required. So … you produce a business card from your SUC. You request a relevant number greater than 21, e.g., an age, and proceed to create the square, with much scratching of head. Miraculously however, the numbers of the square, when added, exactly sum to the participants chosen number.

Method.

You previously write on a business card, the sequence :

11 4 5

8 1 10

- 2 12 7 6 9 3 -

When you know the participants number, subtract 21 from it, and in sequence, write in the blanks top to bottom, using the; new number, new number +1, new number + 2, new number =3. e.g., Number is 40. 40 - 21 gives … 19, 20, 21, 22 TIP : Use the same pen or pencil to complete the partially created square ! With compliments to, Doug Dyment at : www.deceptionary.com 11

Salem’s Sealed Envelope Template

A Meeting of ... ... Great Minds A Bonus Effect, based on Mark Strivings, Tomb of the Pharaoh. Experiment !

PyeWackett Effect. The participant chooses a card from a standard, unmarked Deck. The card is viewed by the participant and is shown to audience members, but you do not see it. The card is then retuned to the deck, hidden in a random position. The participant is asked to think of their card. You withdraw your SUC wallet, and reveal the previously chosen card.

Method.

You use a standard Card force. Many are possible, ranging from the simple to complex, and details can be found in books and on the Internet etc. The card to be forced, is simply placed in the SUC, before the effect takes place. Simple !

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Peeke in the Crowne Effect. Three business cards are removed from your SUC and one is chosen by a participant. They sign their name on the card. The single card is replaced in the SUC, and the SUC closed. Moments later, the same signed card is revealed, from a new selection of three business cards, having been chosen again by the participant. The participant has chosen the very same card, previously signed and enclosed in your wallet.

Method. Remove three business cards from your SUC. Have the participant carefully choose one, sign it on the printed side, and return it. Whilst the participant is signing the card, you hold the remaining two cards, printed side away from the leather, on the back, near centre of the SUC live side – as if you simply need to hold them somewhere. As you take back their card, you finger nail mark it, and then place it printed side down, in the live side, whilst still holding the other cards against the wallet with your left hand. ( Practise this move – you may need to use a finger to ‘open’ the live side slightly. ) Whilst continuing to affirm the wallet is now closed, you casually take away the two cards, and, withdraw the 3rd signed card at the same time. You now have three cards, one marked. Under the pretext of having to redo the effect, and, using an under-played PATEO force ( pick any two, eliminate one ) your participant can now choose a new card, in fact, revealing their originally, signed card !

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T humb Screw Effect. You ask your participant to name a simple, and suitable, entity of their choice. You reach into your pocket and withdraw your wallet. The participant is asked to remove a card, which has that very entity written on it.

Method.

You request a simple word/number/shape from your participant. Using a suitable instrument, such as a pencil stub, you write the word, using a Pocket Writing technique, on the card. Note that the card has previously been inserted into the wallet face out, to allow writing on it. You are then in a position to withdraw the wallet, face down, offering the opened wallet to the participant, in such a way that they must withdraw the card. Their entity is thus revealed. Note. There are many good Pocket Writing books available on the market.

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Tarot Effect. You provide a pack of Tarot Cards to a spectator. The Spectator chooses a card special to them. The card is passed to you, face down and placed in the wallet. After a moment, you divine the card, and state its special significance. ( Note. This could be combined with a full Tarot reading ).

Method.

Produce a pack of smaller sized Tarot cards. Standard cards will also suffice. Ask your spectator to choose any card they have a special feel about, and to hand the card, face down to you. Insert the card into the active side of the wallet. Contain the wallet using a rubber band, or you could use a piece of ordinary string, just wrapped around a few times – describe it as mystical string. Take a Peek. Finally, reveal the card in a mystical manner. 17

W itch Hunt Effect. You provide a pack of ordinary playing cards. You false shuffle and cut the deck. The top card is offered to the participant, who glimpses the card and retains it. You then open your wallet to reveal a slip of paper that identifies the exact card taken.

Method.

Produce a pack of playing cards, organised using Richard Osterlind’s excellent Breakthrough Card System (BCS). False shuffle the pack, and cut it 2 or 3 times. Do not draw any particular attention to this. Offer the top card, sight unseen, and have the participant retain it, whilst you ascertain the card value using the BCS. Utilise a pocket index, containing 52 billets to retrieve an appropriate billet, and palm it into the wallet, or Swami Writer to write the value. Do this whilst getting the participant to concentrate hard on their chosen card. Open the wallet, inviting the participant to retrieve the billet. Amaze. 18

T ime to Burn Effect. Using a Prediction Watch ( you will need one for Method 1 ). Your participant determines an apparently random time on the offered timepiece, and then announces it. You open your Wallet and display a slip of paper. The spectator retrieves the slip, and is amazed that the randomly chosen time has been predicted.

Method.

The first method involves knowing possible times that can be derived. Method 1 involves the use of a pocket billet index. While the spectator concentrates on their chosen time, you retrieve the appropriate billet from your pocket index. The billet is loaded into the Wallet, and at the appropriate moment, the wallet is offered to the spectator. Hold the wallet when you perform this action, and open the wallet also. Method 2 will involve the presence of a blank card in the wallet. Use a Swami Writer to write the determined time on the available area of card. Offer the wallet to the spectator, bringing attention to the card inside. Again, hold the wallet when you perform this action, and open the wallet also. 19

Casting the Runes Effect. You show the participant a list of between 8 to 10 Runic Symbols. They choose a symbol they feel drawn to. Open your wallet, to reveal the symbol they chose.

Method.

Load the wallet prior, with a blank card, face down. Prepare a small card of symbols the participant can view. As soon as the chosen Runic value is stated, use a Swami Gimmick to draw its shape, e.g., the symbol for the Sun, on the card. Pocket the Swami. Then continue to appear to be thinking of their chosen symbol, as you ask them to concentrate also. Reveal the card from your wallet, and state that you knew all along, almost as a prediction, that they would choose that particular sysmbol.

Earth: d Air: g Illusion: i Fear: j Man: k Peace: l Water: w Life: x Truth: y Protection: D Rain: E Strength: G Fishing: J Luck: K Light: O Magic: R Blessing: ; Fate: X Victory Z Fire: .

Cross my Palm Effect. The participant is asked to select one Coin from their pocket at random of any value, announce its value and concentrate on it. A card is withdrawn from the wallet, and is shown to display the exact value of the chosen coin.

Method.

Load the wallet prior, with a blank card, face down. As soon as the Coin value is known, use a Swami Gimmick or Boon Writer to write the Coin value, e.g., 10, on the card. Pocket the Swami. The wallet can be placed in a front jacket pocket prior to the effect, such that in the process of withdrawing the wallet, the writing thumb is correctly positioned over the card.

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T ips Consider using sticky notes, not business cards. Try using card the same colour as your wallet, i.e., Black or Bergundy. Always bring as little attention to the wallet as possible. Make your own business cards, leaving a space at the bottom of the card for writing, and use a shape to draw in appropriate to the occasion, like a Birthday Cake shape or Balloon. Consider routines value of thrown Dice or an ESP symbol.

where you predict the using a Swami Writer,

Try placing the Wallet hand. Preferably on sensitive ), whilst you

in the participant’s their hand top ( less hold it there.

Attempt a book test, Page Number, chosen participant, or even a

whereby you predict the at random by the Chair Prediction.

Practise setting up your Lunch routine.

own, great, Out To

Use your Wallet for pre-show information work too !

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Mathew Hopkins Mathew Hopkins - the Witchfinder General Mathew, son of James Hopkins, rector of Wenham in Suffolk, was born sometime between 1619 and 1622. In March 1645, he started his prosecution of witches.

First was fifteen years old Rebecca West from Lawford who was examined by Hopkins at the Thorn Inn. A month later, she and five other accused were further examined in the dungeon at Colchester Castle. Old Mother Clarke confessed that she had an imp called Vinegar Tom, who had a head like an ox and looked like a long legged greyhound with a long tail, until it turned itself into a four-year-old child without a head. Susan Cocke from St Osyth, another of the accused, had an imp that worried sheep. Other witches were Rebecca West’s mother Anne, Margaret Landish and Rose Hallybread, who had imps named ‘Ilemauzer’, ‘Pyewackett’, ‘Peeke in the Crowne’ and ‘Grizel Greedigutt’. Rebecca stated that she was taken by her mother to Mrs Clarke’s house, where the devil appeared and promised to marry her if she would be an obedient wife. Hopkins had amassed ‘evidence’ against forty witches, and apart from Susan Cocke who received a pardon, fourteen of the accused were hanged at the Gallows Field in Primrose Hill.

Hopkins employed John Stearne, a rabid puritan, and Mary Phillips, a midwife, both from Manningtree, as ‘searchers’. They were paid one pound a day for their troubles, and charged the local parish twenty shillings for every witch found. Hopkins is thought to have died on 12th August 1647, and there is a record of his burial in the Mistley parish register, but there is no indication of where he is actually buried. There is a suggestion that he was buried outside consecrated ground and sightings of his ghost have been reported near to Hopping Bridge, near Mistley Pond, England.

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