Star Wars Imperial Assault - Campaign Guide OP

August 7, 2017 | Author: Clan Chucheria | Category: Luke Skywalker, Han Solo, Sith, Darth Vader, Space Westerns
Share Embed Donate


Short Description

Campaña de escenarios en inglés del Star Wars Imperial Assault....

Description

CAMPAIGN GUIDE

EVENT SUMMARV

This book contains 30 missions to be played with Imperial Assault. Many of these missions link together to form the core campaign, but this book also contains numerous side missions that can be played in the core or any future campaign.

Each mission has an "Event Summary" that provides a list of events that will trigger during the mission. This section is used for the Imperial player's reference only and contains abbreviated versions of event triggers. For the ful! timing trigger of each event, see the corresponding event in the mission text.

HIDDEN INFDRMATIDN

The information in the Event Summary is never read aloud.

Missions within a campaign of Imperial Assault are played with information hidden from the Rebel players ( often referred to as heroes). Rebel players are not allowed toread any ofthe information found within this Campaign Guide, but they are always allowed to ask the Imperial player to repeat any current or previous rules.

MISSIDN EVENTS

MAP DIAGRAM The map diagram for each mission indicates assembly for the map, as well as placement of tokens, doors, and figures. It also displays information referenced by mission rules, such as named map tiles or deployment points.

Figures on the map

Deployment Point

Door

Note: Figures shown with gray and black borders both correspond to gray Deployment cards, but belong to different groups.

DEPLDVMENT AND SETUP Each mission has a "Deployment and Setup" section that provides the list of the Imperial figures that will be present during the mission, as well as other special rules resolved during setup. • When collecting the listed Deployment cards, figures listed in red text refer to the elite (red) version of the Deployment card, and ali other figures use a regular (gray) version of the Deployment card. • When choosing open groups, the mission may list specific groups or traits (such as CREATURES) that cannot be chosen. Additionally, the Imperial player cannot choose a unique Deployment card unless it has been rewarded to him as a villain.

SPECIAL SETUP Many missions have special setup instructions covering rules such as Rebel ally usage or token placement. • When the rules instruct to randomly place a number of specified tokens, the Imperial player collects the listed tokens, shuffies them together, and places them facedown in the spaces indicated on the map. Until revealed by mission rules, no player is allowed to examine the facedown side of these tokens. • When the rules instruct to choose and place a number of specified tokens, the Imperial player collects the listed tokens and places them facedown in any of the indicated spaces of his choice. Until revealed by mission rules, Rebel players are not allowed to examine the facedown side of these tokens. After the tokens are placed, they cannot be moved, but the Imperial player can examine them during the mission.

Events form the initial structure and changing rules of a given mission. A mission can consist of any number of events starting with "Mission Briefing" and concluding with "End of Mission:' Each event can contain any combination of story text and additional rules that apply to the mission. When an event is triggered, all of the text and rule information within that section is read aloud and resolved, in arder. Mission rules are instant ( ~ ) or ongoing (+ ) effects. An instant effect is resolved immediately and most often no longer needs to be referenced. An ongoing effect applies throughout the mission and often determines special abilities granted to Rebel or Imperial figures. • In sorne cases, an event will require the Imperial player to choose one of a number of effects, which can be instant or ongoing. When he chooses one, he reads the effect aloud and resolves it, but he by twice the threat leve! and resolve an optional deployment (see "Mission Briefing").

EVENT SUMMARY • Round 1, 3, and 5: Allure of Power

• Door to Holocron Chamber open s: Hatred • Darth Vader defeated, Diala withdraws, or all mission tokens discarded: End of Mission

J 1

MISSIDN BRIEFING

ALLURE DF PDWER

END DF MISSIDN

At the end ofRounds 1, 3, and 5:

When Darth Vader is defeated:

--------------,

{".

A heavy mist settles about the forest as you travel in silence. A pained ¡ expression cross es Diala's features, more than ji1st the sorrow of returning here. i

1

''

There is a darkness here, ali of you can feel it. As you draw near to the place where Diala's master died, ghostly figures, your foes ofpast and present, rise out of the mist and attack!

1

: '

!' :' ''

¡ '' ' '

: '

.

Rebel mission tokens represent inner strength. During each Status Phase, Diala discards 1 Rebel mission token. Then, she tests ©. If she fails, she discards 1 additional Rebel mission token.

+ The door is locked to ali figures except Diala.

+ When a hero becomes wounded, Diala discards 1 Rebel mission token for each activation token that hero possesses.

+ Imperial figures can deploy and reinforce to any empty space.

+ The mission will progress when the door to the Holocron Chamber opens (~). The mission ends when Diala withdraws or has discarded ali Rebel mission tokens.

.

Diala must choose 1 of the following: • Diala discards 1 Rebel mission token and moves up to 2 spaces. Then, she performs 2 attacks. ~

Diala claims 1 Rebel 1nission token, and each other hero within 3 spaces ofher recovers 2}:( and 20. Then, the Imperial player chooses 1 figure to perform 1 move and 1 attack.

HATRED When the door to the Holocron Chamber opens:

Í 1

Diala pauses, kneeling befare the ghostly vision of her master's killer. She whispers, "Please, master, forgive me."

At her words, the spirit vanishes and the mist sinks into the ground. The sense of darkness Jades, and ali that remains is ¡ an object upan the nearby pedestal. 1

• Diala receives the "Shu Yen's Lightsaber" Reward card.

You ali awaken sorne number of hours later upon the f orest floor. You don't even recall falling unconscious.

Screaming in agony, the spirit's form changes, flowing outward and taking the shape of a familiar, terrible f oe. Upon seeing this, Diala releases a cry of sorrow and leaps forward to attack.

The mist is gane, but an eerie sense of darkness remains. Though no one seems harmed, you cannot shake the sense that sorne opportunity was lost here.

• Deploy the reserved Darth Vader to the red point.

+ When Darth Vader suffers }:( equal to twice the threat leve!, he is defeated and the mission ends (~).

MAP TILES: @D2A. D!IA. IDA. 13A, 14A, 18A(2). 27e. 28e, 32s(2). 36s, 38s(2)

J

When Diala withdraws or has discarded ail Rebel mission tokens:

In the darkness stands the ghostly figure of Shu Yen, Diala's master. "Diala, pleasef" he críes. "You must come backf"

~L_==========-========~~

l

• The Imperial player receives 2 influence.

ADOITIDNAL REWAROS • Each player receives 1 XP. Heroes receive 100 credits per hero. The Imperial player receives 1 influence.

IMPERIAL ASSAULT- ~ORE GAME

CAMPAIGN GUIDE ¡

DEPLDYMENT AND SETUP Initial Groups: E-Web Engineer, Imperial Officer, Nexu, Stormtrooper. Reserved Groups: Trandoshan Hunter, Trandoshan Hunter. Open Groups: 3. Special Setup: Increase by twice the threat level and resolve an optional deployment. Jyn Odan
View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF