Star Wars Empire at War Manual
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Description
DEFAULT CONTROLS
UNITS Create Group Select Group 1 Select Group 2 Select Group 3 Select Group 4 Select Group 5 Select Group 6 Select Group 7 Select Group 8 Select Group 9 Select Group 0 Select All Select Like Next Unit Previous Unit Guard Attack Stop Move Waypoint Retreat Reinforce Place Beacon Super Weapon
SPACE Boost Shield Power Weaken Enemy Gravity Well Generator Barrage Area Hunt For Enemy Boost Engine Power Lure Enemy Fighters Missile Jamming Field Lock Wings Tractor Beam Proton Beam Call For Wingmen Lucky Shot Redirect All Firepower Ion Cannon Shot Seismic Charge Invulnerability Destroy Planet
c 1 through 0 1 2 3 4 5 6 7 8 9 0 cA cQ F D G A S M W E R B cW
sO sK sG sB sH sE sL sM sW sT sP sC sS sR sI sX sZ sD
(CAN BE REMAPPED VIA THE OPTIONS MENU) LAND Force Crush Force Push Force Lightning Force Corrupt Force Heal H Force Protect Deploy/Undeploy Take Cover Flame Thrower Jet Pack Capture Vehicle Eject Thermal Detonator Drop Thermal Detonator Emp Burst Rocket Weapon Cable Attack Sensor Ping Control Turret Repair Vehicle Boost Weapon Power Self Destruct Deploy Stormtroopers Maximum Firepower Sprint
INTERFACE Game Options Initiate Chat Scroll Up/Down/Left/Right Reset Camera Camera Center Camera Home Camera Zoom in Camera Zoom out Tactical Overview Camera Tether Movie Mode Cinematic Camera Mode Screen Shot Quick Save Quick Load Mission Holocron Planetary Information Taunt 1 / 2 / 3 /4 Give Credits (Multiplayer) Toggle Interface Toggle Droid Advisor Toggle Player List
cC cF cL cR H cP cD cZ cT cJ cV cE K cK cS cG Q cO cY cU cB cX cH cM cN
q e W /Z /A /S j U h c M MIDDLE MOUS I m z C = 6 5 t l NUM PAD 1/2/3/4 s+Y I P
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LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2006 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
WARNING
PLEASE READ BEFORE INSTALLING OR USING THE SOFTWARE
PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure when exposed to certain light patterns, flashing lights or other visual images that appear in computer software games. If you, or anyone in your family, have an epileptic condition, consult your physician before installing or using the software. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can possibly cause a seizure while viewing a computer software game. Reported seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or any involuntary movement or convulsions. If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch for or ask their children if they are having any of the above symptoms – children and teenagers are reportedly more likely than adults to experience seizures from viewing computer software games.
INTERNET CONNECTION AND SYSTEM REQUIREMENTS FOR ONLINE PLAY NOTICE
You will need to obtain an Internet connection (through a computer meeting the minimum system requirements) in order to play this game online. If you do not use an Internet connection, you cannot play the game online. Such Internet connection may require you to pay a separate fee.
NOTE ON THE MANUAL
Some of the information in this manual may have changed prior to the game’s release. If any information you are looking for does not appear correct, please refer to the ReadMe file by accessing it through the launcher.
an irrevocable, perpetual, royalty-free, sublicensable right to distribute or exploit the New Level by any means or media (whether now known or hereafter invented), and to create and distribute by any means or media (whether now known or hereafter invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner, and (b) waive and covenant not to assert in any forum any and all moral rights (including, without limitation, rights of paternity, attribution, integrity, and participation), and authorize LucasArts to publish and exploit the New Levels (including any portions and derivatives thereof) in its sole discretion without attributing any of the foregoing to me or identifying me in connection therewith. (8) LucasArts may revoke your right or permission to use, distribute or make New Levels at any time and in its sole discretion. NEW LEVELS AND ANY ACCOMPANYING DOCUMENTATION ARE PROVIDED AS IS. LUCASARTS DOES NOT PROVIDE ANY TECHNICAL OR PRODUCT SUPPORT FOR NEW LEVELS.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2006 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved.
This game and manual are each a work of fiction. All of the characters, events, locations, logos, and entities portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental.
Online play subject to online terms of use and privacy policy as may be available online at www.lucasarts.com or such other site as LucasArts may designate.
LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29908, San Francisco, CA 94129
CONTENTS SECTION 1 INSTALLATION
System Requirements . . . . . . . . . . . . . . 2 Installing The Game . . . . . . . . . . . . . . . 3 SECTION 2 INTRODUCTION
What is Star Wars: Empire at War? 4 How do you play Star Wars: Empire at War? . . . . . . . . . . . . . . . . . . . . . . . . 5 Getting Started . . . . . . . . . . . . . . . . . . . 6 SECTION 3 PLAYING THE GAME
The Galactic Map View. . . . . . . . . . . . . 8 Galactic Map Screen . . . . . . . . . . . 8 Zooming In on a Planet. . . . . . . . . 12 Building Your Forces . . . . . . . . . . . 13 Galactic Economy . . . . . . . . . . . . . 13 Building Structures in Space . . . . . 13 Building Structures on the Ground . 13 Creating Units in Space . . . . . . . . 14 Creating Units on the Ground. . . . 14 Controlling Your Forces in Galactic View . . . . . . . . . . . . . . . . 14 Tactical Battle View . . . . . . . . . . . . . . . 15 Attacking vs. Defending . . . . . . . . 15 Space Tactical vs. Land Tactical . . 16 Tactical Battle Screen . . . . . . . . . . 16 Special Commands . . . . . . . . . . 18 Unit Commands. . . . . . . . . . . . . 19 Controlling Your Army in Tactical View . . . . . . . . . . . . . . . . 20 Economy in Tactical Combat. . . . . 21 Using Build Pads . . . . . . . . . . . . . . 21 Combat Features. . . . . . . . . . . . . . . . . 22 Space Combat Features . . . . . . . . 22 Ground Combat Features. . . . . . . 23 Note on Skirmish Play. . . . . . . . . . . . . 25 Saving and Loading the Game . . . . . . 25 SECTION 4 TECHNOLOGY LEVEL
Upgrading Space Stations . . . . . . . . . 26
Acquiring New Heroes . . . . . . . . . . . . 26 Increasing Your Technology Level . . . 26
SECTION 5 UNITS AND STRUCTURES
Unit Tactical Strategies. . . . . . . . . . . . 27 Unit Special Abilities. . . . . . . . . . . . . . 27 Rebel Alliance . . . . . . . . . . . . . . . . . . . 28 Galactic Empire. . . . . . . . . . . . . . . . . . 33 Special Units and Structures. . . . . . . . 38 Creatures . . . . . . . . . . . . . . . . . . . . . . 40 Pirate Forces . . . . . . . . . . . . . . . . . . . . 40 Indigenous Forces . . . . . . . . . . . . . . . . 40 SECTION 6 PLANET FEATURES
Space Features . . . . . . . . . . . . . . . . . . 41 Land Features . . . . . . . . . . . . . . . . . . . 41 Planetary Bonuses . . . . . . . . . . . . . . . . 41 SECTION 7 OPTIONS
Audio Options. . . . . . . . . . . . . . . . . . . 42 Video Options. . . . . . . . . . . . . . . . . . . 42 Network Options . . . . . . . . . . . . . . . . 42 Keyboard Options . . . . . . . . . . . . . . . 42 Game Options. . . . . . . . . . . . . . . . . . . 43 SECTION 8 MULTIPLAYER
Game Modes. . . . . . . . . . . . . . . . . . . . 44 Multiplayer Game Options. . . . . . . . . 45 Playing Online . . . . . . . . . . . . . . . . . . 46
Appendix (Charts). . . . . . . . . . . . . . . . 47 Garrison Units . . . . . . . . . . . . . . . 47 Rebel Upgrades . . . . . . . . . . . . . . 48 Impreial Upgrades . . . . . . . . . . . . 50 Planetary Bonuses . . . . . . . . . . . . 52 Indigenous Forces. . . . . . . . . . . . . 55 Credits. . . . . . . . . . . . . . . . . . . . . . . . . 56 How to Contact LucasArts . . . . . . . . . 59 License and Warranty . . . . . . . . . . . . 60 Default Controls . . . . . . . . . (Back Cover)
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SECTION 1
installation
SYSTEM REQUIREMENTS
Before installing STAR WARS : EMPIRE AT WAR on your PC, please ensure that your computer meets the minimum system requirements. For additional information regarding compatibility and technical issues, refer to the Readme file and the Troubleshooting Guide included on your game disc. You can analyze your computer from the launcher’s Help menu to ensure that it meets all of the game’s requirements. ®
™
MINIMUM REQUIREMENTS
Computer: 100% DirectX 9.0c compatible computer CPU: Intel Pentium III 1.0GHz or AMD Athlon 1.0 GHz Operating System: Windows 2000, Windows XP RAM: 256 MB Graphics Card: 32 MB graphics card with Hardware Transform and Lighting (T&L) capability Sound Card: 100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device Internet: 56kbps or faster connection (required for multiplayer only)
ALSO REQUIRED
Input Device: Keyboard and Mouse 2
Monitor: 1024 X 768 capable monitor Hard Drive Space: 2.5 GB of hard drive space. Please allow an additional 200 MB of free space after installing the game for the Windows swap/page file and additional patch downloads. DirectX: Microsoft DirectX 9.0c is included on this game disc. NOTE: DirectX may require the latest updates for your operating system. This may also include the latest drivers for your particular motherboard, sound and video hardware.
INSTALLING THE GAME
To install STAR WARS: EMPIRE AT WAR, insert Disc 1, or the DVD, into your computer’s CDROM or DVD-ROM drive. If you have Autorun enabled, the game’s launcher will appear. Click the install button to begin installing the game on your computer. If your computer does not have Autorun enabled, open My Computer from the Windows Start Menu and double-click on the CD-ROM or DVD-ROM drive showing the EMPIRE AT WAR icon. Double-click the program icon to open the launcher. NOTE: We recommend turning off all background applications and virus scanners before beginning installation.
Once installation has begun, a series of onscreen instructions will guide you through the process. If you experience problems with the installation, click the Help button on the launcher menu and read the Troubleshooting Guide for more information. 3
SECTION 2:
introduction
WHAT IS STAR WARS: EMPIRE AT WAR?
From the dirt of the battlefield to the depths of space, STAR WARS: EMPIRE AT WAR puts the epic struggle for control of the galaxy at your fingertips. You will take command of either the burgeoning Rebel Alliance or the oppressive Galactic Empire. As the ultimate galactic commander, you must construct your army and strategically deploy your forces throughout the galaxy to conquer each every enemy controlled planet. Wage war on land and in space.
STAR WARS: EMPIRE AT WAR’S action is persistent, meaning that strategic decisions on the Galactic Map and results from previous battles will have a lasting impact on the galaxy. Your space forces in orbit over a planet can reinforce your fleets in the heat of battle or assist in ground assaults. You can also choose to retreat from any battle, regroup your forces, and return better equipped in the future.
There are three different ways to play STAR WARS: EMPIRE AT WAR. Each way focuses on a different method of capturing planets and offers a unique play experience.
CAMPAIGN
Play as the Empire and conquer the galaxy or choose the Rebels and liberate it. The choice is yours as you play through a series of epic story-based missions on land and in space. Your forces will be small at first, but as you progress through the campaign more of the galaxy will become yours to command, including new planets, technologies, and heroes. If you want to experience the exciting events leading up to Star Wars: Episode IV from the perspective of the Empire or the Rebels, then this is the game mode for you.
GALACTIC CONQUEST
Conquer the galaxy your way! Choose from several different starting scenarios that include galaxies of different sizes, technology levels, and starting credits. This freeform game mode offers an open-ended experience that includes all the elements from the story campaign, allowing you to create your own extraordinary scenarios to decide your path to victory. This game mode can be played against the computer or a human opponent.
SKIRMISH BATTLES
Conquer a single battlefield in one intense battle. Skirmish battles are shorter conflicts fought either on land or in space and always between two teams. In this mode all resource gathering and construction will take place on the battlefield itself, since there is no persistent Galactic Map. You can play this mode one on one against a human opponent, or with a combination of up to seven human or CPU opponents. Players on a team cooperate to secure victory. Skirmish mode offers a familiar experience in the style of many classic realtime strategy games, but with a focus on fast-paced action. 4
HOW DO YOU PLAY STAR WARS: EMPIRE AT WAR?
Campaign and Galactic Conquest game modes are played from three different but connected views of the battlefield:
GALACTIC MAP
In the Galactic Map you have control over all of your fleets, armies, and planets. This is the primary game mode where building and unit construction takes place, income is gathered, and your global strategy is planned. To move your forces to other planets, grab and drag them to a slot on another planet. If your army enters a planet controlled by the enemy, a tactical battle will begin in space or on land. The attacker must conquer both the space and the land map of a planet in order to take control of a system. Doing so earns instant credits and will get you closer to your goal of galactic domination.
SPACE TACTICAL COMBAT
When your space fleets encounter an enemy in orbit above a planet, a space tactical battle will be initiated. In space tactical combat, the attacking fleet must destroy the defender’s entire enemy fleet and space station (if a station is present). Be aware that you cannot build any new units during a tactical battle. You will need to rely on ships you’ve built on the Galactic Map, and garrison units produced by your space stations and destroyers. If the attacker is victorious, they will take control of the space above the planet. The attacker may then launch an attack on the planet’s surface.
LAND TACTICAL COMBAT
In land tactical combat, the attacking army must destroy the enemy’s base structures and units. To do this you must land reinforcements from orbit above the planet within the radius of any friendly reinforcement point. As in space, be aware that you cannot build new units during a tactical battle. The attacker can only reinforce with existing units built on the Galactic Map. Military structures will allow the defender to purchase bonuses for their units and provide a steady supply of Garrison Units to help defend the base. While exploring the planet, your units may discover valuable structures that they can capture and control.
NOTE ON SKIRMISH MODE: Skirmish play is a single tactical battle, and there is no Galactic Map. Unlike Campaign and Galactic Conquest modes, when playing a Skirmish game unit construction does occur during battle from the buildings that are present on the map. Each player receives a steady flow of credits but can increase their income by capturing strategic points on the map.
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GETTING STARTED TUTORIAL
TOOL TIPS
Tool tips provide you with a lot of useful information at a glance.
The tutorial is a great place to start the game, even for experienced players. If you’ve never played a strategy game before, start with Tutorial 1. If you have played strategy games before, feel free to skip ahead to the more advanced tutorials. Here you will discover the innovative features that make STAR WARS: EMPIRE AT WAR unlike any other strategy game.
Units
For a complete list of default controls, refer to the back cover of the manual. Remember that you can customize your controls however you like in the game options.
Planets
POPULATION COST
POPULATION BONUS
NAME
CONTROLLING FACTION
SPECIAL ABILITIES
BASIC CONTROL
You can play the entire game using only your mouse. Simply click the left mouse button to make a selection. You can click and drag your units between slots on the Galactic Map, or drag a selection box to choose multiple units in battle. In battle you can click the right mouse button to issue orders to your selected troops, or to choose a unit’s special abilities. You can use the mouse wheel to zoom in on a planet on the Galactic Map, or to adjust to your viewpoint during combat. For more information about the interface or on specific units, let your mouse cursor rest over the icon. A tool tip will appear with more information.
TOOL TIPS
NAME
DESCRIPTION
DAILY CREDITS
UNITS IT IS STRONG AGAINST
WEATHER CONDITIONS
UNITS IT IS WEAK AGAINST
DESCRIPTION
SPACE STATION LEVEL
GROUND CONSTRUCTION SLOTS
DROID ADVISOR
The droid advisor is your one-stop resource for hints and information. For more information, see page 9.
CHOOSING YOUR FACTION
The Rebel Alliance and the Empire employ very different tactics in their pursuit of galactic domination. Consider these unique strategic factors when choosing your faction.
• • • •
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Galactic Empire
CONSTRUCTS LARGE ARMIES FOCUSED ON OVERWHELMING VEHICULAR POWER.
RESEARCHES SEVERAL NEW TECHNOLOGIES AT ONCE.
CONTINUALLY LAUNCHES NEW TIE FIGHTERS AND TIE BOMBERS FROM STAR DESTROYERS. OBLITERATES A PLANET USING THE DEATH STAR.
Rebel Alliance
• • • •
CONSTRUCTS DIVERSE FLEETS INCLUDING A MIX OF UNIT TYPES AND SUPPORT ABILITIES.
STEALS TECHNOLOGY UPGRADES FROM THE EMPIRE ONE PIECE AT A TIME. CONSTRUCTS VERSATILE X-WING FIGHTERS BEFORE COMBAT BEGINS.
CAN RAID A PLANET’S SURFACE WITH A SMALL NUMBER OF FORCES, COMPLETELY BYPASSING IMPERIAL BLOCKADES IN SPACE.
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SECTION 3:
THE GALACTIC MAP VIEW
On the Galactic Map you construct and move your armies, as well as manage your economy and technology. Take control of planets on the map to increase your income and gain new territory on which to build structures.
GALACTIC MAP SCREEN
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The control panel provides you with the most important information about the galaxy in one easy location. A. The Droid Advisor Offers hints and tips, projects holograms with mission objectives, and provides information when you mouse over an object.
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• History Tab This screen displays charts comparing relative progress of the opposing factions. You can toggle between economy, military, and planet control.
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• Summary Tab You can review your controlled planets and their
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A
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CINEMATIC CAMERA BUTTON
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PRODUCTION QUEUE
GALACTIC MAP FILTERS
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LAND PRODUCTION TAB
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TOOL TIPS
MINI-MAP
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MAIN MENU BUTTON
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E. Play/Pause Button Click this to pause or resume the game. While paused galactic time will stop, allowing you to plan your strategy without risk of attack. You can purchase units and structures while paused. However, construction won’t begin until you resume play. You cannot move units while paused. NOTE: The Play/Pause button is not active in multiplayer games.
• Tech Tree Tab This screen displays the technology tree for your faction.
CONTROL PANEL
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D. Planetary Information When a planet is selected on the map this area will display the faction that controls it, the planet’s name, and how many credits the planet generates each day.
• Log Tab This screen lists all the droid advisor’s messages, and provides a legend of all galactic mode icons.
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C. The Mission Holocron Click here to review active and completed missions. You will be alerted by the droid advisor when a new mission becomes available, and you will see the holocron button flash.
B. The Droid Log Click the droid log button to access four types of gameplay information organized by tabs.
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unit production, the location and status of all units, and the economic status of all planets from this screen. You can sort the information by clicking on the title above a column.
1 CONTROL PANEL
playing the game
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SPACE PRODUCTION TAB PRODUCTION BAR
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HERO ICONS
B E
D
C
F
H
G
I
J
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F. Fast Forward Click and hold this button to speed up game time. Release to resume normal time.
G. Time The green bar indicates the passage of time. When it fills up, one galactic day ends and you receive the credits generated by your planets. The current galactic day, the progress of time, and the number of credits you will receive at the end of the day are displayed here. H. Technology Level Your technology level determines which units and structures you can build. See page 26 for more information on increasing your technology level.
I. Unit Capacity: The total number of units you can command throughout the galaxy is restricted by the number of planets and space stations under your control. When you reach your galactic population cap, no new units can be constructed. Your current population appears on the left, the maximum appears on the right.
NOTE: Population Caps in tactical combat are different from Unit Capacity on the Galactic Map.
J. Total Credits This is the total number of credits you have available. At the end of the day, more credits will be added to your total. 2 GALACTIC MODE MINI MAP
The colored dots represent planets. Planets you control are green and enemy-controlled planets are red. Planets controlled by pirate factions are yellow, and unexplored planets are gray. The location of an imminent battle will flash red. Hover the mouse cursor over a planet to have the Droid Advisor display information. Click on any planet to select and center your view on it (highlighting the planet in blue). Click on the magnifying glass in the lower left of the Mini-Map to zoom in on the currently selected planet. NOTE: In most scenarios, Pirates control some of the galaxy. Pirates are not as well armed as either main faction, making them appealing targets early in the campaign.
3 GALACTIC MAP FILTERS
These buttons make additional information appear on the Galactic Map. These filters are off by default. A. Planetary Credits Displays the number of credits each planet will provide each galactic day. B. Structures Displays the level of each planet’s space station and available structure slots. C. Planetary Effects Displays each planet’s weather and the special advantages granted by controlling the planet.
D. Show Heroes Brings heroes to the top of the stack in whatever fleet they occupy so you can see where they are.
4 MAIN MENU BUTTON
Click on this button to bring up the main menu to access Save / Load Options, Audio Options, Video Options, Keyboard Options, Game Options, or to Exit the game. You can also access this menu by pressing Esc on your keyboard. 5 CINEMATIC CAMERA BUTTON
Click on this to watch a sweeping view of the galaxy. Press Space to switch between different camera angles. Move the mouse cursor to exit this mode. 6 SPACE PRODUCTION TAB
Click this button to select the available units and structures that can be built in space.
10
HOW DOES GALACTIC UNIT CAPACITY WORK?
• Each planet you control adds to the total
number of units you can command. Capture more planets to increase your Unit Capacity.
• Building or upgrading a space station at
a planet you control will further increase your Unit Capacity.
• Some units cost more unit capacity points than others. Mouse over a unit to see its population cost in the upper left corner.
• For more information on population cap in Tactical Combat mode refer to page 16.
7 LAND PRODUCTION TAB
Click this button to select the available units and structures that can be built on the ground. 8 PRODUCTION BAR
Units available for construction will appear in this area. Each button has a number representing its price in credits. Click on a button to purchase a unit, structure, or upgrade. 9 PRODUCTION QUEUE
Any structures and/or units currently in production will appear here as a hologram, with a percentage showing how complete it is. Space production is in blue, while land production is in orange. Right click on a hologram to cancel its production. 10 HERO ICONS
All of your available heroes are displayed here. Click on a portrait to center on the corresponding hero in the galaxy. 11 TOOL TIPS
For more information on tool tips, see page 7.
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ZOOMING IN ON A PLANET
To see a detailed view of a selected planet, click on the zoom icon located on the galactic Mini-Map, scroll the mouse wheel up, or double-click on the planet. In this view you have easy access to: 4The three large areas for organizing space fleets which correspond to the three slots
visible in the zoomed out view. There is no limit to the size of a space fleet and they can contain a combination of space and land units.
4The slots available for ground units: you are limited to only ten land units stationed
on a planet at any one time.
4The slots for building ground structures (the number will vary depending on the planet). 4Space Stations and other space structures 4Planetary information
From the zoomed in view, click Planet Info for more detailed information about the planet’s advantages, history, weather, indigenous species, and terrain.
Thanks to its detailed information, the zoomed in view is ideal for moving units between land and space, combining fleets, or beginning construction on a planet.
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WHAT SHOULD I DO TO IMPROVE MY ECONOMY?
• Build more mining facilities on your planets
to greatly increase their daily credit value.
• Take over planets by winning tactical
battles for an immediate credit boost, and to add a new source of daily income.
• Capture planets connected by trade routes for increased profit.
• Take on missions that include a credit bonus. • Deploy a smuggler to steal credits from an
Building structures and units requires credits. At the end of each galactic day, you will earn credits from all of the planets you control. NOTE: You can store up to 10,000 credits for each planet you control. You cannot earn more credits than your planets can support.
BUILDING STRUCTURES IN SPACE
Select a planet, and then select the space production tab. Space stations are the primary clicking on their icon in the zoomed in view. structures you will construct in space. You may only construct one space station per planet, but most planets will allow you to upgrade your space station as your technology level increases. Zoom in, or use the Structures filter on the Galactic Map to see the maximum space station level for the planet. In addition to the space station, two other slots for structures also appear in space. These can be filled with long range scanners that provide information on enemy movements, or gravity well generators that prevent enemy retreat. When construction on a space station is complete, it will automatically be placed in orbit above the planet. enemy planet.
• Sell unused units or structures by right
BUILDING STRUCTURES ON THE GROUND
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GALACTIC ECONOMY
NOTE: You can queue up five land and five space constructions per planet. You are charged for the unit or structure when you add it to the queue. However, you can cancel construction of anything still in the queue by right clicking on it to receive a full refund.
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BUILDING YOUR FORCES
FLEET AREA
GROUND UNIT AREA
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STRUCTURE AREA SPACE STATION
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SPACE STRUCTURES
PLANETARY INFORMATION
Select a planet, and then select the land production tab. Each planet has between two and eight land slots that you can fill with whatever combination of structures you like. Each structure that you build fills one slot. NOTE: Some planets, such as Bespin and the Vergesso Asteroids, do not have any land slots to build on. Planets destroyed by the Death Star can no longer be used to build land structures.
Some structures have prerequisites that must be met before they can be built. Refer to the Tech Tree tab in the droid advisor menu for complete information about structure prerequisites. Once you build a structure from the Galactic Map, it is automatically placed on the planet in a strategic location. Structures cannot be moved once they have been built. As soon as construction is complete you will have access to the benefits provided by the structure. To sell a structure, right click on its icon while zoomed in on the planet.
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CREATING UNITS IN SPACE
Select a planet, then select the space production tab. The upgrade level of the station will determine which units can be built. Space units are automatically added to one of the three large fleet areas above the planet as soon as construction is complete.
CREATING UNITS ON THE GROUND
WHAT DO SPACE STATIONS PROVIDE?
• The ability to build starships. Increase the Space Station level to get access to more advanced ships.
• Defensive weapons to combat the enemy’s attacking fleet
• Defensive technology upgrades that can be purchased during a battle
• Increased galactic unit capacity • During battle, a space station produces garrison fighters.
Select a planet, and then select the ground production tab. The types of units that you can build are determined by the types of structures you’ve built on the planet, and your technology level. Once a unit is created it will be added to one of the ten reinforcement areas on the planet’s surface. If a planet already contains ten land units, any additional units will be placed in a space fleet.
ICONS
CONTROLLING YOUR FORCES IN GALACTIC VIEW
Units in galactic mode are represented by icons, located either on a planet or above it in space. An icon representing multiple units will appear as a stack with the most powerful unit on top. Any unit in orbit above a planet is known as a fleet. The more powerful the fleet, the taller the icon stack will be.
MOVING UNITS
Click on a unit and drag it where you want to move. Units can only move to another planet that is within the orbital radius of the current planet, this appears as a green ring when the planet is selected. Fleets can jump between multiple friendly planets to reach a destination, or use a hyperspace trade route to reach remote planets. Units occupy slots, represented by the ovals on or near planets. Simply drag a unit to the slot you want to occupy.
COMBAT
Combat occurs when a force is moved into the same orbit as an enemy fleet, or brought to the surface of an enemy occupied planet. Once combat is initiated, you will have a choice to enter tactical mode, or allow the game to automatically resolve the conflict for you. The victor of the battle takes control of either the space above the planet or the surface. When both battlefields are conquered, the victor gains all advantages that the planet provides. NOTE: Auto-resolve is not available in Story Campaign—only in Galactic Conquest. Using Autoresolve often results in the loss of many more units than if you had fought the battle yourself.
TRADE ROUTES 14
Planets with established Trade Routes are connected by a line. Trade Routes will allow you
to reach distant planets that may be out of your range. If you control a route by capturing the connected planets, you gain a bonus to your credit income.
COMBINING UNITS
You can combine units by dragging one friendly icon over another. Combine fleets to make them larger and more powerful. You can separate fleets in the zoomed in view by dragging some units into one of the other two fleet slots above the planet. NOTE: You can combine ground and space forces in your space fleets, but only ground units can be used on a planet’s surface. Ground units in a space fleet will ride aboard lightly armored transport ships that are vulnerable to attack and cannot contribute to the battle.
SPECIAL ABILITY SLOTS
Some units have special abilities that allow them to perform special actions on enemy planets. For example: Smugglers can steal credits from enemy-controlled planets when moved into the steal slot located on each planet. Bounty hunters can neutralize enemy heroes without engaging in tactical combat.
RAID PARTIES
A Rebel fleet consisting of four or fewer ground units, any number of heroes, and no space units is a raid party. Raid parties are able to bypass enemy fleets in orbit and land on the surface of a planet directly, skipping space combat entirely. Only the Rebel Alliance can use Raid parties.
STEALTH FLEETS
Stealth fleets can be moved to an enemy planet without initiating a tactical battle. Stealth units can be used to spy on enemy planets, or in some cases steal credits or technology.
TACTICAL BATTLE VIEW
A real-time, tactical battle occurs whenever you enter space or land territory that is controlled by enemy forces.
ATTACKING VS. DEFENDING
In tactical battles, the defender initially has the advantage. The defender can upgrade his troops during battle at friendly structures, and use defensive emplacements to hold off the enemy. If the defender has built military structures on the planet’s surface, he will be rewarded with garrison troops from these facilities to aid in the planet’s defense. The burden is on the attacker to bring the right units to carry the battle. The attacker can even the odds by finding secondary structures on the map that may provide upgrades, lift the fog of war, or provide friendly indigenous troops. If there are friendly bombers in orbit, the player can call for a bombing run to strike key targets. Neither the attacker nor defender can create new units or structures during a tactical battle. Both must be prepared to make the most of what they constructed on the Galactic Map.
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SPACE TACTICAL VS. LAND TACTICAL
Although the principles behind both tactical combat modes are the same, space and land differ on some key points. Space Tactical Combat
• • • •
POPULATION CAP IS 20.
REINFORCEMENTS CAN ENTER THE BATTLE IN OPEN SPACE.
THE SPACE STATION IS THE PRIMARY STRUCTURE THAT MUST BE DEFENDED OR DESTROYED. CAPITAL SHIPS AND SPACE STATIONS ARE MADE UP OF HARDPOINT TARGETS, EACH OF WHICH CAN BE DESTROYED INDIVIDUALLY TO DISABLE THAT TARGET’S ABILITIES.
•
NEBULAE AND ASTEROIDS PRESENT ENVIRONMENTAL HAZARDS.
Land Tactical Combat
•
ATTACKER’S POPULATION CAP IS BASED ON THE NUMBER OF REINFORCEMENT POINTS YOU CONTROL.
• • •
DEFENDER’S POPULATION CAP IS ALWAYS 10. REINFORCEMENTS CAN BE BROUGHT DOWN FROM SPACE AT A REINFORCEMENT POINT. THE PLAYER MAY NEED TO DEFEND OR DESTROY MULTIPLE BASE STRUCTURES THROUGHOUT THE MAP.
• •
WEATHER EFFECTS AND INDIGENOUS CREATURES PRESENT ENVIRONMENTAL HAZARDS.
EITHER FACTION CAN CONSTRUCT OFFENSIVE OR DEFENSIVE EMPLACEMENTS AT BUILD PADS.
TACTICAL BATTLE SCREEN 9
1 CONTROL PANEL
For more information regarding control panel functions, please refer to page 9. The tactical control panel differs in the following ways: Planetary Information Only the planet name is displayed during tactical combat.
Time Galactic time is frozen during tactical battles. No indication of time or income is displayed during battle.
Population Cap The population cap in tactical combat is different from galactic unit capacity.
• Space In space tactical combat your population cap is fixed when you enter the battle. Different ships have a different impact on your population. For example, a Star Destroyer costs more population points than a TIE Scout. If you bring several of your large ships into the battle at once, you will reach the population cap quickly.
• Land
In land tactical combat the attacker’s population cap is tied to the reinforcement points they control. Each reinforcement point provides a population bonus. You must capture and hold these points in order to increase the number of units you can bring to the battle. The defender’s population cap is always 10. It is not tied to reinforcement points. For more information on Reinforcements, see page 18.
2 TACTICAL BATTLE MINI MAP
Friendly units are represented in green, while enemy units are red. Pirate units are yellow. The same color scheme applies to structures, which appear as rectangles on the map. Reinforcement points concealed by the fog of war are represented by gray triangles, friendly reinforcement points are green triangles, and enemy points are red. The location of combat will flash red. Areas covered by the fog of war are dark, while the area your units can see is bright.
SPECIAL ATTACK
1 3
2 1
2
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3
4
CONTROL PANEL
MINI-MAP
SPECIAL COMMANDS
5
8
5
MAIN MENU BUTTON CINEMATIC CAMERA BUTTON
REINFORCEMENTS RETREAT
7
6 4
PLACE BEACON
10
6
UNIT COMMANDS
8
PRODUCTION QUEUE
7
COMMAND BAR
9
10
HERO ICONS
MISSION OBJECTIVES
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There are additional icons on the map when playing in skirmish mode. A large credit icon indicates a mining build site; a small credit icon indicates a resource pad. A star on the map represents a structure that may grant you new units or abilities.
DEPLOYING REINFORCEMENTS
• Often not all of your units are on the battlefield when the battle begins.
• Whether you are in space or on the
ground, you will need to bring in reinforcements from your fleets.
• It’s a good idea to keep some units safe in the Reinforcement queue until they are needed.
3 SPECIAL COMMANDS
• In Skirmish mode, you still need to deploy
A. SPECIAL ATTACK
Bombing Run (Land Only) During a land battle you can take advantage of Y-wings or TIE bombers in orbit by caling for a bombing run. Ion Cannon (Rebels/Space Only) The ion cannon is constructed on a planet’s surface. It fires a blast capable of disabling a capital ship in space.
Hypervelocity Gun (Empire/Space Only) The hypervelocity gun is constructed on a planet’s surface. It fires a powerful blast at enemy capital ships that can penetrate most shields. B. PLACE BEACON
Places a beacon on the map which can be seen by other human players in a multiplayer game.
C. REINFORCEMENTS
Click this button to open the reinforcement queue. Available units will appear in a small window in the upper left part of the screen. Drag units from the queue to the map to deploy them. 18
new reinforcements from your fleets, even though they are constructed during battle.
• Space Units can be deployed in any open space. •
Land Units can be deployed within the radius of a friendly reinforcement point.
NOTE: If you have reached your population cap, or attempt to drag a unit into battle that would exceed the population cap, you will not be able to deploy reinforcements. D. RETREAT
Sometimes you may want to withdraw from a battle to save your units from losses. Click on the retreat icon next to the command bar to initiate a retreat. Whenever retreat has been initiated, a timer will begin counting down, at which time your units are more vulnerable to attack. The retreat is executed once the timer ends. The surviving units will regroup at a nearby friendly planet. Note that in some cases, retreat will not be possible. This includes right at the beginning of a battle, and when gravity well generators are in effect.
5 CINEMATIC CAMERA BUTTON
Click this button to watch your strategy unfold in real time through variety of spectacular cinematic camera angles. Once you
have set up your attack, activate the cinematic camera and enjoy the show. 6 UNIT COMMANDS
Each button issues a command to the currently selected units: Attack Click on this button, then rightclick a target to command your troops to attack it.
Attack-Move Click on this button, then rightclick on the battlefield or the Mini-Map to command your units to move to that position, but also stop and attack any enemies they encounter along the way.
Move Click on this button, then right-click on the battlefield or the Mini-Map to command your units to move to that position. They will ignore any threats until they reach their destination.
Waypoint Move Click on this button, then right-click on the battlefield or the Mini-Map to create waypoints for your troops to move to. Right-click multiple times to tell units to move from one waypoint to the next.
Stop Click on this button to cancel any previous orders, and stop your troops where they are. They will engage enemies within range after stopping.
Guard Click on this button, then right-click on a friendly unit to command your troops to follow and protect the target. Guarding units will chase enemies only a short distance before returning to a position near the guarded unit. 7 COMMAND BAR
All selected units are represented here by icons. You can select an individual unit from the group by clicking on its corresponding icon. You can also activate special abilities by clicking on the ability icons located just above the unit icons. 8 PRODUCTION QUEUE
Anything currently in production will appear here as a hologram, with a percentage showing how complete it is. Upgrades appear in blue, while units appear in orange. Right click on a hologram to cancel its production. 9 HERO ICONS
Available heroes are displayed here. Click on a portrait to center on the corresponding hero. Heroes that are providing a global bonus will have a glow around their portrait. 10 MISSION OBJECTIVES
Primary and secondary objectives to be completed during the battle appear in the lower right portion of the screen. Only primary objectives must be completed for victory.
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CONTROLLING YOUR ARMY IN TACTICAL VIEW
ADJUSTING YOUR VIEW
In tactical combat you can use the mouse wheel to adjust your view of the battlefield. For an even wider view of the action, press the TAB button for a bird’s-eye view. Press TAB a second time for an even wider perspective. Pressing TAB a third time returns you to the standard game perspective. You can also zoom out to a bird’s-eye view by scrolling out with the mouse wheel until the camera stops moving. Scroll again once the camera has stopped to switch to bird’s-eye view.
SELECTING UNITS
Units are designated as infantry, vehicles, or ships or heroes. 4To select a unit, left click on it.
4To select multiple units, left-click and drag the mouse to draw a box over the units.
4Double-clicking or holding ctrl while clicking on a unit will select all units of that type
on screen (for example, ctrl-left-clicking a squad of stormtroopers will select all visible stormtrooper squads.).
4Hold the shift button while clicking or dragging the cursor to add units to those
already selected.
4In space battles, select fighter squadrons by clicking on their icons.
4All selected units are represented on the Command Bar by portrait icons. Left-click
on a unit’s icon to select it individually from the group.
COMMAND GROUPS
4Once you have units selected, press Ctrl and any number key to assign the units to a
command group. A number will appear next to each member of the group to let you know which group they belong to. Any time thereafter, press the corresponding number key to select that group. This allows you to control and organize many groups of units without having to click on them.
MOVING UNITS
4Right click directly on the battlefield or on the Mini-Map to command selected units
to move to a position.
4A single click move command will force your units to move in formation, at the
speed of the slowest unit; while double clicking will allow your selected units to move at their own pace – breaking formation.
4Holding ALT while right-clicking creates waypoints for your troops to move to. Hold
alt and right-click multiple times to tell units to move from one waypoint to the next.
ATTACKING
4Right click on an enemy to have selected units attack it. They will ignore all other
threats until the target is destroyed.
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4In space battles, enemy fighters will have red fighter squadron icons which can
be targeted in this same way. Attacking enemy fighter units by right-clicking on them will force your units to attack the entire squad of units.
4Attack-Move: Holding CTRL while right-clicking on the battlefield will command
your units to move to that position, but also stop and attack any enemies they encounter along the way.
ECONOMY IN TACTICAL COMBAT
In Campaign and Galactic Conquest, you enter tactical combat with the same number of total credits that you had on the Galactic Map. Galactic time stops during tactical combat, so you will not earn daily credits during the battle. You will have opportunities to spend credits during combat, so it is in your best interest to have some funds ready at all times in case you are attacked.
GAINING CREDITS
You can gain credits during combat by: 4Capturing a resource facility.
4Completing some secondary objectives.
4Selling structures or build pad emplacements (right click).
PURCHASING UPGRADES
The defending faction can purchase offensive and defensive upgrades for their units at friendly structures. To purchase, click on the structure then choose an upgrade from the production bar. Upgrades are persistent, so if you purchase an upgrade in one battle, and are attacked again, your units will retain the bonus in the next battle. If the attacking faction is able to locate a Mercenary Outfitter on the map, they too will be able to purchase upgrades for their units.
USING BUILD PADS
Build pads are extremely versatile construction sites that either faction can capture. Click on a build pad near your units to purchase one of six emplacements.
Anti-Vehicle Turret: Automatically attacks enemy units. Very effective against vehicles. Anti-Infantry Turret: Automatically attacks enemy units. Very effective against infantry.
Anti-Aircraft Turret: Automatically attacks enemy units. Very effective against aircraft. Bacta Healing Station: Heals friendly infantry units within its radius. Repair Station: Repairs friendly vehicles within its radius.
Sensor Node: Pushes back the fog of war a great deal, improving your visibility.
NOTE: In addition to their primary function, all build pad emplacements count as friendly units, and therefore clear the fog of war in their immediate vicinity. They do not count toward your population cap, so they are a great way to add firepower and support without increasing the size of your army. 21
COMBAT FEATURES
SECONDARY OBJECTIVES
In tactical combat your goal is to defeat your enemy, but in many situations secondary objectives will be available that can be extremely rewarding. Whenever possible, try to incorporate the secondary objectives into your strategy to get the most out of the tactical battle.
SPACE COMBAT FEATURES REINFORCEMENTS
Reinforcements can be dragged from the queue into areas where your units have already cleared the fog of war. Reinforcements cannot be deployed in Asteroid Fields, Nebulae, Ion Storms, or near enemy bases. SHIELDS
Most ships have shields in addition to their armored hull. Shields are represented by the blue bar just above the unit’s health bar. Shields regenerate over time. Certain weapons can bypass shields to damage the armored hull directly. STARSHIP HARDPOINTS
The larger ships and space structures are made up of individual components, called hardpoints, which can be targeted. These may include weapons, shields generators, or engines. Destroying one of these will cause that component to cease functioning.
SPACE HAZARDS
When the Empire brings the Death Star into a space battle there will be a countdown at the top of the screen until it is in range. While the Death Star approaches the planet the Empire must fight the space tactical battle. Once in range the Death Star can fire at will and completely destroy the planet’s surface. After a planet has been destroyed, its land tactical map is eliminated from the galaxy. However, the space tactical map will remain as an asteroid field. The Rebels can only counter the Death Star by winning a space tactical battle against the Death Star, while Red Squadron is in their fleet.
GROUND COMBAT FEATURES REINFORCEMENT POINTS
Reinforcement Points are tactical positions that increase the owner’s population cap and allow reinforcements to land. You must eliminate all nearby enemy units and then have at least one infantry unit near the Reinforcement Point hologram until it turns green. Only infantry units can capture Reinforcement Points. Once you have control, you can drag units from the reinforcement queue to anywhere within Reinforcement Point radius. This range is designated by a green circle around the reinforcement point. INFANTRY UNITS
Infantry units are necessary for capturing reinforcement points. They are also able to take advantage of natural cover on some terrain increasing their offensive and defensive capabilities. Most infantry are able slip by anti-vehicle weaponry, so you can use them to reach objectives that may be inaccessible to your vehicles. WEATHER
Your troops will have to deal with planetary weather. Weather effects cause the following reductions in capabilities:
ASTEROID FIELDS
Rain of Ash Infantry sight range reduced.
Snowstorm Vehicle sight range reduced.
NEBULAE
Heavy Rain Laser accuracy reduced.
Wind/Sandstorm Rocket accuracy reduced.
While small ships can avoid damage from asteroids, larger ships entering into an Asteroid Field will take damage over time. Any ship entering a Nebula or Ion Storm will not be able to use any special abilities. In addition to preventing special ability use, Ion Storms will disable shields.
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THE DEATH STAR
Defenders can purchase a Survival Training upgrade at their barracks to negate the effect of weather on their units. 23
TERRAIN OBSTACLES
NOTE ON SKIRMISH PLAY
Some terrain is impassable by most units, such as trees, water, and cliffs. Hovering units, however, can travel over water, and flying units can travel over all terrain.
ECONOMY
Infantry units can take advantage of strategically defensive areas on the map by activating their Take Cover ability. Units enhanced by their position on Good Ground will appear green and receive a bonus to their offensive and defensive abilities.
BUILDING UNITS
GOOD GROUND
In skirmish games, you slowly gain credits over time. You can increase the rate of credit production by capturing mining build sites and resource pads. Unlike Campaign or Galactic Conquest, in Skirmish mode you construct units during the tactical battle. To construct a unit, select a structure and choose a unit to build from the production bar. When unit construction is complete the unit will be added to the reinforcement queue. To bring the new unit into the battle, drag it from the queue like any reinforcement.
TECHNOLOGY LEVEL
To increase your technology level in Skirmish battles, click on your command center and choose the technology level upgrade. This applies to both the Empire and the Rebels. As your technology level increases, new units and upgrades become available at your structures.
SAVING AND LOADING THE GAME
You can save or load the game at any time by pressing the main menu button, or the ESC key, and choosing Save Game or Load Game. The game will also autosave periodically to retain your progress.
INDIGENOUS FORCES
Many planets are home to various indigenous species. Some of the intelligent life forms will be friendly toward your faction, allowing you to take control of them and use them as your own. Others may be friendly to your enemy, or hostile to all factions. For more information, see Indigenous Forces, page 55.
GARRISON UNITS
In campaigns and scenarios, many structures on land and in space automatically produce garrison units. These are bonus units that are not affected by the population cap. When a garrison unit is destroyed, the structure produces a replacement. Garrison units are not produced in skirmish games. (See Garrison Units chart in Appendix on page 47.)
SPECIAL STRUCTURES
Many planets feature structures that either faction can claim. Controlling these structures can be the key to controlling the map. For example, finding a sensor array will completely dispel the fog of war, allowing you to see all your enemy movements. Capturing a turbolaser tower will allow you to obliterate enemy vehicles from a great distance. 24
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SECTION 4
SECTION 5
TECHNOLOGY LEVEL As your faction’s technology level increases, new advanced units and structures will become available for you to build. For complete information regarding your faction’s technology, click on the droid advisor and choose Tech Tree.
UPGRADING SPACE STATIONS
As your technology level increases, you will be able to upgrade your space stations. This will not only allow you to build new starships, it will also increase your galactic unit capacity. Also, upgraded space stations offer much greater defense for your planet.
ACQUIRING NEW HEROES
Increasing your technology level may also attract new hero characters to your ranks. The heroes that join your faction after an upgrade will vary depending on the scenario. After a technology upgrade, check the hero icons on the Galactic Map for new additions.
INCREASING YOUR TECHNOLOGY LEVEL Empire – Research Technology on Your Planets
• Construct a Research Facility • When the facility is complete, select
the planet it was built on and choose Upgrade Imperial Tech from the production menu.
• When the upgrade is complete, new technology will be available.
• You will be able to research technolo-
gy at this planet again to increase your level further.
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Rebels – Steal Technology from the Empire
UNITS AND STRUCTURES
UNIT TACTICAL STRATEGIES
All units have strengths and weaknesses that you must take into account when forming your strategies. For your reference a chart detailing unit tactical strategies in both land and space battles. has been included with the game. You can also find this important information to help you plan your strategies by placing the mouse cursor over a unit to get a tool tip. These tool tips will show you what the units are strong against, and what they are weak against. You will show you see clearly what enemy units the unit is strong and against, and what they are weak against. A reference card detailing this information has been included with the game. This, combined with the planet’s weather effects, will help you determine your strategy.
UNIT SPECIAL ABILITIES
Most units have one or more special abilities, which can be activated by clicking on the Special ability icon in the Command Bar, or right clicking on the unit during a land or space battle itself. Some abilities may need to recharge after use. While the ability is recharging, its icon will glow. Once the icon has returned to normal you may use the ability again. Place the mouse cursor over the ability icon on the Command Bar for more information.
• Select the R2-D2 and C-3P0 hero unit on Galactic Map.
• Drag them to the “Steal” slot on a nearby Imperial planet.
• Select a technology to steal from the menu.
• When all of the technologies in a
group have been stolen, the Rebels’ overall technology level will increase.
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REBEL ALLIANCE UNITS Z-95 HEADHUNTER
SPACE UNITS
Z-95 Headhunters are lightly armed fighters ideal for scouting the battlefield and locating enemy units. They do not hold up well in direct combat. SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.
X-WING (T-65 X-wing)
The X-wing is a versatile dogfighter that fares well against the Empire’s TIE squadrons. It can trade off between speed and power to reach distant points before the enemy. SPECIAL: LOCK WINGS – INCREASES SPEED, BUT REDUCES FIREPOWER.
Y-WING
Y-wings are the bombers of the Rebel fleet. They can disrupt shields, disable enemy ships, and provide air support during land battles. They are invaluable when assaulting space stations and capital ships. SPECIAL: ION CANNON SHOT – REDUCES SHIELDS AND MAY TEMPORARILY DISABLE ENEMY SHIPS. ENABLES BOMBING RUNS ON THE PLANET’S SURFACE.
A-WING
The A-wing is a fast, lightly shielded fighter equipped with jamming equipment that allows it to create diversions that leave enemy ships open to attack. SPECIAL: LURE ENEMY FIGHTERS – INCREASES DEFENSE AND FORCES ENEMY FIGHTERS TO ENGAGE THE A-WING.
CORELLIAN CORVETTE
The Corellian corvette is faster and more maneuverable than Imperial capital ships, allowing it to break through blockades and reach distant destinations. It can defend itself from attack by smaller capital ships. SPECIAL: BOOST ENGINE POWER – INCREASES SPEED BY REDUCING FIREPOWER.
CORELLIAN GUNSHIP
Fast and deadly, the Corellian gunship can outmaneuver Imperial destroyers and punch through their shields with its powerful weaponry. SPECIAL: BOOST ENGINE POWER – INCREASES SPEED BY REDUCING FIREPOWER.
MARAUDER MISSILE CRUISER
The Marauder cruiser is a space artillery unit that can barrage an area with missiles creating heavy devastation in the process. SPECIAL: BARRAGE AREA
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REBEL CRUISER (Nebulon-B Frigate)
Nebulon-B Frigates house both laser cannons and turbolaser batteries, and specialize in combat with Patrol Cruisers. SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.
ALLIANCE ASSAULT FRIGATE (Assault Frigate MK. II)
Boasting laser cannon and turbolaser batteries, the “Alliance Assault Frigate” can handle the larger Imperial cruisers and destroyers. SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.
MON CALAMARI CRUISER (Mon Cal MC80 Star Cruiser)
Mon Cal Cruisers are heavily armed and well defended ships that can take on Imperial Star Destroyers. NOTE: Can only be built if the player controls Sullust, Fondor, Kuat, or Mon Calamari. SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.
GROUND UNITS
REBEL SOLDIERS (SpecForces Infantry Platoon)
Rebel soldiers are key to holding ground during battle. They are small enough to evade anti-vehicle weaponry, and trained to take advantage of strategic cover. They can defend themselves against Imperial infantry. SPECIAL: TAKE COVER - DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED. INFANTRY CAN TAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.
PLEX MISSILE TROOPERS (SpecForces PLX Missile trooper Platoon)
Troopers carry PLX-2M Missile Tubes which fire rockets capable of doing massive damage to vehicles. SPECIAL: TAKE COVER - DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED. INFANTRY CAN TAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.
INFILTRATORS (SpecForces Infiltrators)
Infiltrators are stealthy infantry units armed with deadly sniper rifles that can get behind enemy lines without being detected to sabotage structures and vehicles. SPECIAL: THERMAL DETONATOR - PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME.
T2-B REPULSOR TANK
The T2-B is a nimble reconnaissance unit that can travel over land and water. It is highly effective against enemy infantry and light vehicles. SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.
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T4-B HEAVY TANK
T4-B tanks can alternate between firing blasters to tear through infantry, or using rockets to pummel vehicles and structures. SPECIAL: ROCKET ATTACK – RANGE AND DAMAGE TO STRUCTURES IS INCREASED, BUT ACCURACY IS REDUCED.
ASSAULT SPEEDER T-47 Airspeeder
Assault Speeders can travel just about anywhere on the map faster than any other unit. They are the perfect counter for the lumbering Imperial AT-AT. SPECIAL: TOW CABLE ATTACK – PERFORM A TOW CABLE ATTACK ON AN AT-AT.
MPTL-2A ARTILLERY
When deployed, the MPTL-2a can fire torpedoes over long distance that do significant damage to buildings, turrets, and other armored targets. The MPTL requires a spotter unit for maximum accuracy. SPECIAL: DEPLOY/UNDEPLOY - WHEN DEPLOYED THESE UNITS CAN FIRE LONG RANGE ARTILLERY SHOTS, BUT CANNOT MOVE.
MON MOTHMA
REBEL HEROES
Mon Mothma is the Rebel Alliance’s quiet conscience and central leader; her strong presence spurs her forces toward victory. She uses her political influence to negotiate better prices for the Rebel Alliance. SPECIAL: DEFENSIVE MORALE BOOST – INCREASES DEFENSE OF ALLIED SHIPS. PRODUCTION COST REDUCED 25% AT HER LOCATION.
KYLE KATARN
Kyle Katarn saw the Empire’s true face after learning it was responsible for his family’s death. His military training is now in the service of the Rebellion. SPECIAL: THERMAL DETONATOR – PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME. SPRINT - INCREASES MOVEMENT SPEED.
CAPTAIN RAYMUS ANTILLES
Antilles is level-headed, schooled in diplomacy, and a capable pilot. His ship, the Sundered Heart, has been modified with the ability to diminish enemy weapons. SPECIAL: WEAKEN ENEMY - ENEMIES SUFFER A SIGNIFICANT ATTACK POWER REDUCTION. BOOST ENGINE POWER - INCREASES SPEED BY REDUCING FIREPOWER.
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R2-D2/ C-3PO (Artoo-Detoo/ See-Threepio)
R2-D2 and C-3PO are a droid duo with a knack for being in the wrong place at the right time. They steal key technologies from the Empire, increasing the Rebel’s technology level. SPECIAL: CONTROL TURRET - TAKE CONTROL OF AN ENEMY TURRET. REPAIR VEHICLE - REPAIR A FRIENDLY VEHICLE. STEAL TECHNOLOGY (GALACTIC MAP ONLY) – STEAL TECHNOLOGY FROM THE EMPIRE.
COMMANDER ACKBAR
Ackbar captains his personal flagship, Home One. He can rally his fleets to take out the mightiest of opponents. SPECIAL: REDIRECT ALL FIRE POWER - ALL REBEL SHIPS WITHIN RANGE OF THE TARGET FOCUS THEIR FIRE DOING ADDITIONAL DAMAGE. BOOST SHIELD POWER - INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.
HAN/CHEWIE (Han Solo/Chewbacca)
Han Solo is a young scoundrel who pilots the legendary Millennium Falcon. Chewbacca serves as Solo’s first mate. These two have a knack for getting themselves into and out of trouble. HAN SOLO SPECIAL: EMP BURST – DISABLES NEARBY MACHINES FOR A SHORT TIME. SPRINT – INCREASES MOVEMENT SPEED. CHEWBACCA SPECIAL: STEAL VEHICLE - TAKE CONTROL OF AN ENEMY VEHICLE. SPRINT – INCREASES MOVEMENT SPEED MILLENNIUM FALCON INVULNERABILITY – TEMPORARILY RENDERS THE SHIP INVULNERABLE SPECIAL (SPACE):
OBI-WAN (Obi-Wan Kenobi)
Obi-Wan Kenobi is among the last of the Jedi Knights. In battle, Obi-Wan draws upon the Force to protect and heal his allies. SPECIAL: FORCE PROTECT - GRANTS A TEMPORARY DAMAGE-REDUCING BARRIER. FORCE HEAL - HEALS ORGANIC UNITS NEARBY.
RED SQUADRON
These pilots are known for their daring piloting and tactics. Red Squadron is the only unit that can defeat the Death Star. SPECIAL: LUCKY SHOT - FIRE A DEVASTATING LUCKY SHOT THAT DOES FAR MORE DAMAGE THAN NORMAL. LOCK WINGS - INCREASES SPEED, BUT REDUCES FIREPOWER BY HALF.
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REBEL STRUCTURES
ALLIANCE SPACE STATION
The Alliance Space Station serves as an orbital defense platform for a star system and manages the construction of ships. During battle the space station will defend itself by producing X-wing fighters and firing turbolasers, ion cannons, and proton torpedoes at the enemy.
ALLIANCE BARRACKS (Delvin Constructs Model MilBar F-221)
GALACTIC EMPIRE UNITS SPACE UNITS
PROBE DROID (Galactic Map Only)
These droids can be secretly deployed to the Spy slot on an enemy planet, allowing the Empire to see the enemy’s defenses on the Galactic Map.
TIE FIGHTER
ALLIANCE LIGHT VEHICLE FACTORY (Delvin Constructs Model Fac L-83)
The mass-produced TIE fighters are disposable units well suited to ship-to-ship combat against small Rebel fighters. They rely on overwhelming numbers to defeat opponents.
ALLIANCE HEAVY VEHICLE FACTORY (Delvin Constructs Model Fac H-65)
TIE BOMBER
The Alliance troop barracks train Infantry Platoons and PLEX Soldiers.
The T2-B tank and Assault Speeder are both produced through this structure. These manufacture T4-B tanks and MPTL-2a artillery.
ALLIANCE OFFICER ACADEMY (Delvin Constructs Model Edu A-46) Allows the Rebels to train Field Commanders and Fleet Commanders.
INFILTRATOR TRAINING FACILITY (Delvin Constructs Model Edu I-73) Elite Infiltrators units can be trained at this facility.
ION CANNON (Planetary Ion Cannon)
An energy weapon built on the surface of a planet that the Rebels can fire during a space battle to disable an enemy ship. Though it fires into space, the Ion Cannon itself is on the planet’s surface and can only be destroyed during a land tactical battle.
ALLIANCE COMMAND CENTER (Delvin Constructs Model Com C-52)
This building serves as a base of operations on Rebel outposts, in skirmish battles it can be used to recruit heroes and develop new technologies.
SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.
These bombers can plaster an area on the ground or use their precise targeting computers to disable vital areas of capital ships such as shield generators and engines. SPECIAL: ENABLES BOMBING RUNS ON THE PLANET’S SURFACE.
TIE SCOUT
TIE scouts can be dispatched to scout out distant areas and lift the fog of war, revealing enemy positions and defenses. SPECIAL: SENSOR PING - TEMPORARILY REVEALS AN AREA OF THE MAP.
TARTAN PATROL CRUISER (Tartan-class Patrol Cruiser)
Tartan Patrol Cruisers are fast, well armed ships that can hold their own in combat against Rebel frigates and corvettes. SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.
BROADSIDE-CLASS CRUISER KDB-1 (Missile Ship)
Broadside-class Cruisers can barrage an area with deadly missile fire from a safe distance, acting as space artillery for your fleet. SPECIAL: BARRAGE AREA – FIRE A VOLLEY OF MISSILES AT A TARGETED AREA.
ACCLAMATOR (Acclamator-class Assault Ship)
This standard Imperial cruiser produces TIE fighters and TIE bombers during battle. It has more than enough firepower to take on Rebel fighters, cruisers, and lightly armed space stations. SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.
VICTORY-CLASS STAR DESTROYER
These vessels house complements of TIE fighters and TIE bombers. They are extremely effective against Rebel corvettes and frigates. SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.
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INTERDICTOR CRUISER (Immobilizer 418 Cruiser)
AT-ST (All Terrain Scout Transport)
SPECIAL: GRAVITY WELL GENERATOR – PREVENTS ENEMIES FROM RETREATING. THE INTERDICTOR CANNOT MOVE WHILE THIS IS ACTIVE. MISSILE JAMMING FIELD – CAUSES MOST ENEMY MISSILES TO MISS THEIR TARGETS. THE INTERDICTOR CANNOT MOVE WHILE THIS IS ACTIVE.
SPECIAL: BARRAGE AREA - FIRE A VOLLEY OF LASERS AT A TARGETED AREA.
Interdictor Cruisers are powerful ships capable of disrupting the Rebels’ strategy by preventing retreat and interfering with their targeting.
IMPERIAL STAR DESTROYER (Imperial-class Destroyer)
These massive war ships make short work of all but the strongest Rebel vessels. They produce TIE fighter and TIE bomber squadrons for defense during battle, and can activate a tractor beam to trap helpless Rebel ships. NOTE: Can only be built if the player controls Sullust, Fondor, Kuat, or Mon Calamari. SPECIAL: TRACTOR BEAM – A TARGETED SHIP WILL SLOW DOWN OR STOP.
DEATH STAR
The Death Star is the Empire’s ultimate weapon. It is armed with a super laser that is capable of destroying an entire planet. SPECIAL: SUPER LASER – COMPLETELY DESTROYS A PLANET.
GROUND UNITS
STORMTROOPER PLATOON
Stormtroopers are trained to wipe out resistance from Rebel Infantry. They can take advantage of strategic cover to enhance their deadly abilities. These units are essential for holding tactical ground during combat SPECIAL: TAKE COVER – DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED. INFANTRY CAN TAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.
SPEEDER BIKE (Scout Trooper)
The AT-ST is a lightly armored scout vehicle that uses its powerful lasers to provide covering fire for ground troops or to barrage an area; it is particularly effective at crushing enemy infantry and turrets.
SPMA-T (Self-Propelled Medium Artillery Turbolaser)
SPMA-Ts are mobile artillery that must deploy before firing their main cannons. They require a spotter unit to paint distant targets for them. Their lasers cause incredible damage to any target they strike. SPECIAL: DEPLOY/UNDEPLOY - WHEN DEPLOYED THESE UNITS CAN FIRE LONG RANGE ARTILLERY SHOTS, BUT ARE UNABLE TO MOVE.
AT-AA (All Terrain Anti-Aircraft)
The AT-AA has a flak pod that sits on a walking shell. It is capable of traversing a variety of battlefield terrain to get into position and stop air assaults. SPECIAL: MISSILE JAMMING FIELD - CAUSES MOST ENEMY MISSILES TO MISS THEIR TARGETS, BUT RENDERS THE AT-AA IMMOBILE.
AT-AT (All Terrain Armored Transport)
AT-ATs employ four head-mounted laser cannons and their feet can crush enemy troops. They also can deploy Stormtroopers via rappel lines dropped from the vehicle’s belly. SPECIAL: DEPLOY STORMTROOPERS - DEPLOY A COMPANY OF STORMTROOPERS AT THE AT-AT’S FEET.
EMPEROR PALPATINE
HEROES
SPECIAL: THERMAL DETONATOR – DROP A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME.
In combat, Palpatine draws upon the Force to sear his opponents with deadly lightning, or to bend them to his will. Whichever planet Palpatine occupies will produce units and structures more efficiently.
The TIE mauler sacrifices armor for speed and maneuverability. It is armed with rapid fire laser cannons and can use its tank treads to run over enemy infantry. As a last resort, it can self-destruct, causing massive damage.
MARA JADE
Scout troopers rely on their lightly armored speeder bikes to swiftly strike at targets across the battlefield. They can wipe out entire squads of infantry with their thermal detonators.
TIE MAULER (Imperial TIE ap-I)
SPECIAL: SELF DESTRUCT - THE MAULER WILL EXPLODE CAUSING GREAT DAMAGE. TO CANCEL DETONATION, ORDER THE MAULER TO ATTACK OR MOVE.
2-M REPULSOR TANK
2-M Repulsor Tanks are shielded and highly mobile, allowing them to reach distant regions of the battlefield quickly while taking out enemy infantry along the way.
SPECIAL: FORCE LIGHTNING – DAMAGES INFANTRY TARGETS. FORCE CORRUPT – CONVERTS ENEMY UNITS TO THE IMPERIAL FACTION. REDUCES PRODUCTION COSTS 25% AT HIS LOCATION.
Mara Jade relies on stealth and cunning to sow confusion among the Rebels. She can force enemies to do her bidding and sneak behind enemy lines to plant deadly explosives. SPECIAL: THERMAL DETONATOR – PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME. FORCE CORRUPT - CONVERTS ENEMY INFANTRY TO THE IMPERIAL FACTION.
SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.
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CAPTAIN PIETT
IMPERIAL STRUCTURES
Piett is Captain of the Imperial-class Star Destroyer, the Accuser. The Accuser has been modified with a proton beam capable of causing massive destruction to other vessels.
IMPERIAL SPACE STATION
COLONEL VEERS
GRAVITY WELL GENERATOR
SPECIAL: TRACTOR BEAM - A TARGETED SHIP WILL SLOW DOWN OR STOP. PROTON BEAM – FIRE A CONTINUOUS BEAM AT A HARDPOINT TARGET.
Colonel Maximilian Veers pilots his own advanced AT-AT prototype named Blizzard 1 and is recruiting for an assault force of the mighty behemoths once full scale production begins. Veers’ AT-AT is immune to airspeeder cable attacks. SPECIAL: DEPLOY STORMTROOPERS - DEPLOY A COMPANY OF STORMTROOPERS AT THE AT-AT’S FEET. MAXIMUM FIREPOWER – CHARGE THE CANNONS FOR TREMENDOUS FIREPOWER.
GRAND MOFF TARKIN
Tarkin is a commander that cannot contemplate retreat as a viable option; as such, fleets under his command will not be able to retreat from a space battle. SPECIAL: BOOST FLEET EFFECTIVENESS IN COMBAT. REDUCES THE COST OF RESEARCH FACILITIES AT HIS CURRENT LOCATION.
BOBA FETT
Boba Fett is a walking arsenal sporting wrist blasters, a flame thrower, and a jetpack. His ship, Slave I, boasts deflector shields and a devastating seismic charge. SPECIAL: JETPACK – FLY TO THE DESIGNATED LOCATION BYPASSING OBSTACLES. FLAMETHROWER – COVER AN AREA WITH WAVES OF FIRE. SEISMIC CHARGE (SPACE) - DROP A BOMB THAT EXPLODES AFTER A SHORT DELAY.
DARTH VADER
As a Dark Lord of the Sith, Darth Vader draws upon the Force in combat to devastate his opponents. In space, Vader pilots a specially designed TIE Advanced x1 starfighter and is protected by a team of loyal wingmen. SPECIAL: FORCE PUSH – EMITS A DEADLY SHOCKWAVE AROUND DARTH VADER. HIGHLY EFFECTIVE AGAINST INFANTRY. FORCE CRUSH – SEVERELY DAMAGES VEHICLES OVER TIME. CALL FOR WINGMEN (SPACE) – REPLENISHES LOST WINGMEN IN VADER’S SQUADRON.
The Imperial Space Station serves as an orbital defense platform for a star system and manages the construction of ships at Imperial orbital shipyards. During battle the space station will defend itself by producing TIE fighters and firing turbolasers, ion cannons, and proton torpedoes at the enemy. This space structure denies Rebel fleets the ability to tactically retreat from a space battle once it has begun, allowing the Empire to destroy their entire force.
MAGNAPULSE CANNON (Kuat Drive Yards KDY m-68 Planetary Magnapulse Cannon)
This cannon lobs plasma balls at enemy vehicles causing massive electrical disturbances that disable the target for a time.
RESEARCH FACILITY (Corporate Sector Authority Res-a Technology Center)
This Research Facility is used by the Empire to develop new technologies supporting the war effort.
IMPERIAL BARRACKS (Delvin Constructs Model MilBar C-427)
The Imperial barracks can house several companies of Stormtroopers and scout troopers.
IMPERIAL OFFICER ACADEMY (Delvin Constructs Model Edu-A-34 )
New space and ground officers are trained here before being sent off to command troops in battle.
IMPERIAL LIGHT VEHICLE FACTORY (Delvin Constructs Model Fac L-113)
These factories initially produce AT-STs, but can be retro-fitted to handle the production of 2-M Repulsor Tanks and TIE mauler.
IMPERIAL HEAVY VEHICLE FACTORY (Delvin Constructs Model Fac H-121)
The Heavy Factory was designed to construct the middle-range walkers including the SPMA-T and the AT-AA.
IMPERIAL ADVANCED FACTORY (Delvin Constructs Model A-Fac 333) The Empire’s Advanced Factory constructs AT-AT walkers and SPMA-T artillery.
IMPERIAL COMMAND CENTER (Delvin Constructs Model Com C-38)
Imperial Officers use one centralized location to direct all operations on a planet.
HYPERVELOCITY GUN (Imperial Department of Military Research/Taim & Bak HVs-2 Hypervelocity Gun)
A planetary defense weapon that fires metal slugs at high speed at ships in orbit. Though it fires into space, the weapon itself is on the planet's surface and can only be destroyed during a land tactical battle. 36
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SPECIAL UNITS
These special unit types can be found in either the service of the Empire or the Rebellion. FLEET COMMANDER
Fleet Commanders improve the combat health and sight range of all space units under their command.
FIELD COMMANDER
Field Commanders improve the combat health and sight range of all ground units under their command.
BOUNTY HUNTER
For a price, Bounty Hunters will track down fugitives and eliminate heroes without initiating a tactical battle. On the Galactic Map, drag a Bounty Hunter to the neutralize hero slot beside a planet and pay the fee to take advantage of their services.
SMUGGLER
To steal credits from an enemy planet, drag a smuggler on the Galactic Map into the steal credits slot beside a planet. At the end of each Galactic Day you will receive credits from your smuggler on the enemy planet.
SWAMP SPEEDER (Infantry Support Platform Speeder)
The Swamp Speeder is a repulsor lift vehicle that can travel over water. Its sensors allow it to hunt units wherever they may be on the map.
SKIFF BRIGADE
These fast moving vehicles make short work of enemy infantry and can be used to supplement your scouts.
POD WALKER (All Terrain Attack Pod)
The AT-AP is a light scout walker with a single laser cannon that slices through enemy infantry.
IPV (IPV 1 Imperial Patrol Vessel)
These lightly armored pirate cruisers can enhance their weapon power to destroy enemy fighters.
PIRATE ASSAULT FIGHTER
These well shielded fighters are ideal for neutralizing enemy bombers, but lack the firepower to counter larger ships.
PIRATE INTERCEPTOR FRIGATE
Add these ships to your fleet to counter enemy corvettes and fighters. Boost their weapon power to do maximum damage to enemy craft.
SPECIAL STRUCTURES These special structures may be used by either the Empire or the Rebellion. POWER GENERATOR
Power Generators keep communications arrays, base shields, turbolaser towers and mining facilities functioning, and are are built automatically at your base.
SHIELD GENERATOR (CoMar Weapons SLD-14 Shield Generator)
Shield Generators prevent orbital bombardments and energy attacks directly on the base it protects. It does not prevent enemies from entering. Shield Generators require a power generator to operate.
MINING FACILITY (CMC-22 Mining Facility)
The Mining Facility can extract almost any precious resource as raw material. These buildings provide a substantial boost to credit income.
TURBOLASER TOWER (Taim & Bak XX-10 Turbolaser Tower)
The XX-10 is a surface weapon that will automatically track and fire at enemy units. It is highly effective against vehicles, but inaccurate when targeting smaller infantry units.
COMMUNICATIONS ARRAY (MicroThrust Processors Communications Array)
The Communications Array transmits battlefield information and radar locations to the troops, revealing more information on the mini-map.
ORBITAL LONG RANGE SCANNER (Loronar Corporation OLR Scanner)
The Orbital Long Range Scanner detects ships in hyperspace over many light years distance providing advance warning of approaching enemy fleets.
CANTINA
Smugglers and Mercenaries are often found here. Cantinas can only be built on Abregado-rae, Atzerri, Corellia, Nal Hutta, Ryloth, and Tatooine.
HUTT PALACE
Bounty hunters can be found here. The palace will reveal commander units above the planet. Hutt Palaces can only be built on Atzerri, Nal Hutta, Ryloth, and Tatooine.
BACTA HEALING STATION (Zaltin Bacta Corporation Field Bacta Tank)
Bacta, a synthetic chemical developed from an ancient remedy to heal all but the most serious of wounds, is automatically dispensed to any friendly infantry units nearby.
REPAIR STATION (Loratus Manufacturing Automated Repair Droid)
The Automated Repair Droid can repair damage to any friendly vehicles in the area.
SENSOR NODE (MicroThrust Processors X2-a Series Sensor Node)
Sensor nodes can be placed in the battlefield to monitor locations for any kind of activity.
MERCENARY OUTFITTER
Field commanders in need of an edge can purchase available equipment upgrades here.
MISSILE DEFENSE SATELLITE (Corporate Sector Authority Md-12 Satellite Platform)
The Missile Defense Satellite is armed with missile launchers that target mid-sized ships, causing a considerable amount of damage. 38
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LASER DEFENSE SATELLITE (Corporate Sector Authority Ld-12 Satellite Platform)
Armed with laser cannons, it can tracking and fire upon fighters and smaller ships.
ASTEROID MINING FACILITY (Corellia Mining Corporation CMC-A14 Mining Facility) These facilities found in asteroid fields substantially increase credit income.
MERCHANT SPACE DOCK
Special space units can be purchased from these small orbital stations during skirmish battles.
RESOURCE PAD (Corellia Mining Corporation CMC-RP05 Resource Pad)
Both the Rebellion and the Empire use Resource Pads to quickly mine raw materials to sell off for credits. They are not as efficient as full-sized Mining Facilities.
ABANDONED HEAVY FACTORY
SECTION 6
PLANET FEATURES Each planet features a number of unique land and space attributes that will affect its value in your overall strategy. Zoom in on a planet from the Galactic Map, or use Map Filters for more information.
SPACE FEATURES
4All planets include a space tactical map where battle may occur.
4Space tactical maps include different hazards such as asteroids, nebulae, and
ion storms.
If you capture this structure you can use it to produce heavy vehicles for your faction.
4A space station may be constructed above any planet.
Capturing a sensor array will reveal a great deal of information on the mini-map, including enemy positions.
4All planets include two areas where space structures can be constructed.
ABANDONED SENSOR ARRAY
4Different planets permit different levels of space station upgrades.
4All planets include three space areas that can contain an unlimited number
of units.
CREATURES
The galaxy is teeming with life, some friendly, some hostile. Creatures such as Wampas, the Sarlacc, rancors, and others may encounter your troops. Always keep them in mind when planning your strategy to avoid losing troops to a hungry creature during battle.
PIRATE FORCES
Pirates can often be found piloting a variety of ships and vehicles like frigates, fighters, and skiffs in addition to fighting as foot soldiers. They occasionally take control of planets and establish asteroid bases and land bases. While not as well armed as the Empire or the Rebels, the pirates are fierce combatants that will challenge either side for control of a planet. You can take control of pirate technology by completing some missions, or by purchasing units at a pirate structure in a skirmish battle.
INDIGENOUS FORCES
Many planets have sentient species inhabiting them; they may decide to aid your forces. You can control friendly indigenous forces as though they were your own troops. Indigenous forces do not count toward the population cap. They make excellent scouts and advance units, and can be used for diversionary tactics as well. See page 55 for more information.
LAND FEATURES
4Most planets include a land tactical map where battle may occur.
4Different planets have different sized tactical maps, including different terrain. 4Each planet features its own weather effects which may penalize some units. 4Many planets feature indigenous forces which may be friendly, hostile, or
neutral (see chart on page 55).
4Planets with a land tactical map can contain ten standard units on the surface.
4Planets with a land tactical map will include two to eight areas for building struc-
tures on the surface.
PLANETARY BONUSES
Planets give special bonuses to the faction that controls them. Some planets give bonuses only to a specific faction. See page 52 in the Appendix for more information.
INDIGENOUS FORCE STRUCTURES
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Indigenous structures automatically generate indigenous troops each time a group is defeated. The structure will continue to generate troops until it is destroyed.
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SECTION 7
OPTIONS You can customize STAR WARS: EMPIRE AT WAR from the options menu. Access options from the main menu when you first start the game, or by pressing the ESC key while playing. Many options have a default setting which you can restore at any time by pressing the Defaults button on the menu.
AUDIO OPTIONS
Adjust the sound effects, music, and dialogue to find your favorite sound settings for the game. You can also select your sound output mode and toggle subtitles.
VIDEO OPTIONS
In this menu there are many options that you can customize to improve the look of the game or increase your system performance. Click the Auto Detect button to use the settings recommended for your system and video card. Click on the Advanced button to further customize your settings. Auto Detect is available for advanced settings as well. If you are using a widescreen monitor and resolution, you can choose widescreen mode from this menu.
NETWORK OPTIONS
There are a number of network options that you can configure to ensure an optimal Multiplayer experience.
NOTE: Please refer to the Troubleshooting Guide in the game launcher if you experience any problems while adjusting your audio, video, or network settings.
GAME OPTIONS
There are a number of game options you can adjust to personalize your game experience:
GAME SPEED
You can speed up or slow down the rate at which time passes and the speed that units move in Galactic and Tactical modes to find a pace that’s right for you.
SCROLL SPEED
Adjust this option to change the rate at which the screen scrolls. You may want to speed it up to get to distant areas quickly, or slow it down to see more of the map clearly as you scroll.
AUTO-RESOLVE
When this option is selected, combat is automatically resolved for you, allowing you to bypass tactical combat and focus on your galactic strategy. This is recommended for experienced players only. Auto-Resolve is never as efficient as when you are controlling your troops and ships directly.
DELAYED ENCYCLOPEDIA POPUP
When this option is selected, there is a delay before tool tips appear on screen.
ABSOLUTE PUSH SCROLL
Limits the duration that the screen will scroll when pushing the cursor to the edge of the screen, giving you more direct control over scrolling the map.
ALTERNATE MOUSE CONTROLS
Switches the left and right click functionality to an alternate control scheme. Left-clicking selects units and issues orders, and right-clicking will deselect units. Holding down the right mouse button and moving the mouse will scroll the map.
USE RIGHT MOUSE BUTTON FOR SCROLLING
If enabled, holding down the right mouse button and moving the mouse will scroll the map.
KEYBOARD OPTIONS
You can customize the game’s keybaord shortcuts to create a control scheme that’s ideal for the way you like to play. There are separate tabs for Units, Land, Space, and Interface settings. For a complete list of the default keys, please refer to the back cover.
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SECTION 8
MULTIPLAYER GAME OPTIONS CAMPAIGN OPTIONS
MULTIPLAYER
GAME MODES
There are four different ways to play a multiplayer game:
CAMPAIGN
Two players battle head-to-head on a custom Galactic Map, taking over planets and vying for control of the galaxy. You can win the game either by conquering all the planets in the galaxy, or by killing the enemy’s leader (Mon Mothma or Emperor Palpatine). Depending on the size of the galaxy you choose, games may be short and intense, or epic in scope. You can save and load your Multiplayer campaign, so games can take as long as you want them to.
LAND SKIRMISH
Land Skirmish has all the features of a single player skirmish battle, but with up to four Empire and four Rebel players (Human or AI). The two teams battle it out to see who will wipe out the enemy and their base first.
SPACE SKIRMISH
In Space Skirmish, up to four Empire and four Rebel players (Human or AI) battle to defeat the enemy’s space station and fleets. There are resources and pirate stations located in the asteroid fields that can turn the tide of the battle. Work together with your teammates to become the dominant space fleet.
LAND CONTROL
Land Control is like Land Skirmish, but instead of trying to wipe out the enemy units and their base, you need to capture all of the reinforcement points in order to win. Two teams with up to four players each battle for control of the map until one team has taken control of all of the territory.
STARTING CREDITS
Determines the number of credits each faction begins with.
STARTING TECH LEVEL
Sets the initial technology level for each faction.
MAX TECH LEVEL
Sets the final technology level that can be achieved in the scenario.
AUTO RESOLVE
Sets the conditions under which battles will be resolved automatically. You can set it to Ask before each battle, or Always Auto Resolve. NOTE: Auto Resolve is only available in Campaign mode.
ALLOW RANDOM EVENTS
Turn this off if you only want to deal with your opponent and not be given missions from characters in the game.
SKIRMISH AND CONTROL OPTIONS
ALLOW HEROES
Choose whether or not to allow heroes in the game.
FREE STARTING UNITS
Choose whether or not to start the game with free units.
ALLOW SUPER WEAPONS
Allows you to disable special attacks such as the Ion Cannon, Hypervelocity Gun, and Bombing Runs.
PRE-BUILD BASE
Choose whether or not your base will be built when the game starts.
STARTING CREDITS
Determines the number of credits each faction begins with.
WIN CONDITIONS
Choose what conditions must be met to win the battle.
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PLAYING ONLINE
APPENDIX (CHARTS)
Games can be played over the Internet, or through a Local Area Network.
INTERNET
Selecting this option allows you to battle other players over the Internet through the GameSpy matchmaking service. When selecting this option you will be asked to login to GameSpy or create a new GameSpy Account. To create an account you must create a GameSpy nickname, designate a valid e-mail address (which will be used to send you your password if you forget it), and choose a password. You can also set this screen to remember some or all of this information for logging in quickly. Once you log in you will be able to search for games in the games list, select Quick Match to automatically find a game (1v1 games of any type), or create your own by clicking the Host button.
LOCAL AREA NETWORK (LAN)
Selecting this option allows you to play games with other people connected to your computer locally. Any games available will appear in the list, along with the players in the games and any map settings. You can also create your own game by clicking on the Host button.
OPTIONS
Here you can adjust your network settings. You can also set the game type to search for when using Quick Match through Internet multiplayer games. For more information on improving network performance, or working with firewall, proxy, or anti-virus software, please refer to the Troubleshooting Guide in the game’s launcher.
Structure REBEL SPACE
Garrison Unit 1
GARRISON UNITS Garrison Unit 2
Station Lvl. 1
X-wing Squadron
Y-wing Squadron
Station Lvl. 3
X-wing Squadron
Y-wing Squadron
Station Lvl. 2
Y-wing Squadron
Corellian Corvette
X-wing Squadron
Y-wing Squadron
Corellian Corvette x2
Barracks
Trooper Squad
PLEX Squad
Heavy Factory
MPTL + Spotter
Station Lvl. 4
Station Lvl. 5 REBEL LAND Light Factory
Infiltrator Facility EMPIRE SPACE
X-wing Squadron
Garrison Unit 3
X-wing Squadron
T2-B
Y-wing Squadron
Corellian Corvette x2 Corellian Corvette x2
TIE fighter Squadron TIE bomber Squadron
Station Lvl. 3
TIE fighter Squadron TIE bomber Squadron
Tartan Cruiser x2
Station Lvl. 5
TIE fighter Squadron TIE bomber Squadron
Tartan Cruiser x2
Station Lvl. 4 EMPIRE LAND
TIE fighter Squadron TIE bomber Squadron TIE fighter Squadron TIE bomber Squadron
Barracks
Stormtrooper Squad Scout Trooper Squad
Heavy Factory
SPMA-T
Light Factory
Nebulon-B Frigate
Nebulon-B Frigate x2
Infiltrator
Station Lvl. 1
Station Lvl. 2
Garrison Unit 4
Tartan Cruiser
Tartan Cruiser x2
Acclamator
Acclamator x2
AT-ST
Advanced Factory 2-M Tank
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REBEL UPGRADES (LAND)
REBEL UPGRADES
Supply Dock produces +20% credits Supply Dock produces +40% credits Fighters +25% shielding Fighter attack damage +25% Upgrades space station to level 2. Upgrades space station to level 3. Frigate attack damage +25% Hard Point Laser, Ion Cannon, and Missile damage +15% Rebel Frigates +25% shielding Upgrades space station to level 4. Hard Point Laser, Ion Cannon, and Missile damage +30% Upgrades space station to level 5. Rebel Capital ships +25% shielding Hard Point Laser, Ion Cannon, and Missile damage +50% Capital ship attack damage +25%
DESCRIPTION
REBEL UPGRADES (SPACE)
Increased Supplies: Level 1 Increased Supplies: Level 2 Enhanced Shielding: Level 1 Improved Weapons: Level 1 Space Station Level 2 Space Station Level 3 Improved Weapons: Level 2 Improved Defenses: Level 1 Enhanced Shielding: Level 2 Space Station Level 4 Improved Defenses: Level 2 Space Station Level 5 Enhanced Shielding: Level 3 Improved Defenses: Level 3 Improved Weapons: Level 3
Infantry take 25% less damage Plex Troopers take 25% less damage Negates weather effects on your units Light Vehicles take 25% less damage Light Vehicles take 50% less damage Light vehicles +15% move speed Light vehicles +30% move speed Heavy Vehicles take 25% less damage Heavy Vehicles take 50% less damage Heavy vehicles +15% move speed Heavy vehicles +30% move speed Heavy T4B Tank attack damage +25% Heavy T4B Tank attack damage +50% Mining Facility produces +20% credits Mining Facility produces +40% credits Structures take 25% less damage Anti-Infantry turret damage +25% Anti-Vehicle and AA turret damage +25% Prevents enemy projectiles from penetrating shield.
Combat Armor: Level 1 Combat Armor: Level 2 Survival Training Light Armor Plating: Level 1 Light Armor Plating: Level 2 Enhanced Repulsors: Level 1 Enhanced Repulsors: Level 2 Heavy Armor Plating: Level 1 Heavy Armor Plating: Level 2 Improved Treads: Level 1 Improved Treads: Level 2 Improved T4B Damage: Level 1 Improved T4B Damage: Level 2 Increased Production: Level 1 Increased Production: Level 2 Reinforced Structures Enhanced Turret Fire Power: Level 1 Enhanced Turret Fire Power: Level 2 Enhanced Base Shield
DESCRIPTION
STRUCTURE
Asteroid Mining Facility Asteroid Mining Facility Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station Rebel Space Station
STRUCTURE
Barracks Barracks Barracks Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Mining Facility Mining Facility Research Facility Research Facility Research Facility Research Facility
Upgrades can be purchased in skirmish mode by selecting structures and clicking on the upgrade icons in the command bar. The more powerful the upgrade, the more credits it will cost.
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50 51
STRUCTURE
Barracks Barracks Barracks Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Light Vehicle Factory Heavy Vehicle Factory Heavy Vehicle Factory Mining Facility Mining Facility Research Facility Research Facility Research Facility Research Facility
STRUCTURE
Asteroid Mining Facility Asteroid Mining Facility Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station Empire Space Station
DESCRIPTION
Supply Dock produces +20% credits Supply Dock produces +40% credits Fighters +25% movement speed Corvettes take 25% less damage Upgrades space station to level 2. Fighter attack damage +25% Upgrades space station to level 3. Corvette attack damage +25% Frigates take 25% less damage Hard Point Laser, Ion Cannon, and Missile damage +15% Frigates +25% movement speed Upgrades space station to level 4. Hard Point Laser, Ion Cannon, and Missile damage +30% Upgrades space station to level 5. Capital Ships 25% movement speed Hard Point Laser, Ion Cannon, and Missile damage +50% Capital Ships take 25% less damage Capital ship attack damage +25%
EMPIRE UPGRADES (SPACE) Increased Supplies: Level 1 Increased Supplies: Level 2 Enhanced Reactors: Level 1 Reinforced Armor Level 1 Space Station Level 2 Improved Weapons: Level 1 Space Station Level 3 Improved Weapons: Level 2 Reinforced Armor Level 2 Improved Defenses: Level 1 Enhanced Reactors: Level 2 Space Station Level 4 Improved Defenses: Level 2 Space Station Level 5 Enhanced Reactors: Level 3 Improved Defenses: Level 3 Reinforced Armor Level 3 Improved Weapons: Level 3
Storm troopers +30% move speed Negates weather effects on your units Storm troopers +35% health Light units deflect 15 % of laser fire in a random direction, potentially hitting enemies. Light units deflect 30 % of laser fire in a random direction, potentially hitting enemies. Light units +15% move speed Light units +30% move speed Heavy units deflect 15 % of laser fire in a random direction, potentially hitting enemies. Heavy units deflect 30 % of laser fire in a random direction, potentially hitting enemies. AT-AT’s +25% move speed AT-AT attack damage +10% Mining Facility produces +20% credits Mining Facility produces +40% credits Structures take 25% less damage Anti-Infantry turret damage +25% Anti-Vehicle and AA turret damage +25% Prevents enemy projectiles from penetrating shield.
DESCRIPTION
Increased Mobility Survival Training Stamina Boost Light Reflective Armor: Level 1 Light Reflective Armor: Level 2 Enhanced Reactors: Level 1 Enhanced Reactors: Level 2 Heavy Reflective Armor: Level 1 Heavy Reflective Armor: Level 2 Improved AT-AT Reactors: Level 1 Improved AT-AT Reactors: Level 2 Increased Production: Level 1 Increased Production: Level 2 Reinforced Structures Enhanced Turret Fire Power: Level 1 Enhanced Turret Fire Power: Level 2 Enhanced Base Shield
EMPIRE UPGRADES (LAND)
Upgrades can be purchased in skirmish mode by selecting structures and clicking on the upgrade icons in the command bar. The more powerful the upgrade, the more credits it will cost.
IMPERIAL UPGRADES
Combat Armor Production Boost: Victory Star Destroyer
Anaxes Black Market Influences
Improved AT-AT Reactors
Byss
Ground Base Stealth Rebel
Dantooine Human
Production Boost: SPMA-T Ilum
High Credit Value Production Boost: 2-M Tank
Kessel Korriban
Production Boost: Imperial Star Destroyer; Capital Ship Producer
Ground Base Stealth
Kashyyyk
Kuat
Unit Restriction: repulsor lift Vehicles
Ground Base Stealth
Jabiim
Hoth
Production Boost: A-wing Squadron Production Boost: MPTL
Fresia Geonosis
Production Boost: T4-B Tank
Production Boost: Alliance Assault Frigate; Capital Ship Producer
Fondor
Eriadu
Light Reflective Armor
Ground Base Stealth
Dagobah
Endor
High Credit Value
Production Boost: Infantry
20% Price Reduction
20% Price Reduction
20% Price Reduction
20% Price Reduction
Planet generates more credits, and gains a boost for mining facilities.
Ground bases cannot be seen by the enemy unless actually landing on the planet.
2-M Tanks, T2-B Tanks, Scout Troopers and Assault Speeders cannot be deployed on the planet.
20% Price Reduction
Ground bases cannot be seen by the enemy unless actually landing on the planet.
20% Price Reduction 20% Price Reduction
20% Price Reduction
TIE mauler, AT-ST, AT-AA gain a 15% chance to reflect blaster fire.
Ground bases cannot be seen by the enemy unless actually landing on the planet.
Ground bases cannot be seen by the enemy unless actually landing on the planet.
Planet generates more credits and gains a boost for mining facilities.
20% Price Reduction
20% Price Reduction
20% Price Reduction
AT-ATs receive a 20% boost to speed and firepower.
Tactical information for nearby systems surrounding Bothawui
Planet generates more credits, and gains a boost for mining facilities.
20% Price Reduction
The income per day can vary from very low to very high.
Planet generates more credits, and gains a boost for mining facilities.
20% Price Reduction
50% Damage Reduction for Rebel Troopers
Planet generates more credits, and gains a boost for mining facilities.
EFFECT
Galactic
Galactic
Planet Only
Planet Only
Planet Only
Galactic
Planet Only
Galactic Galactic
Galactic Galactic
Galactic
Planet Only Both
Planet Only
Planet Only
Galactic
Galactic
Galactic
Galactic
Planets
Planet Only
Galactic
Planet Only
Planet Only
Galactic
Galactic
Planet Only
Galactic
EFFECT RANGE
PLANETARY BONUSES
Production Boost: Corellian Corvette
Coruscant
Corulag
Corellia
Production Boost: Infantry
Spy Network is visible.
Bothawui Carida
High Credit Value
Production Boost: Acclamator
High Credit Value
Bondan
Bestine
Bespin
Atzerri
Alzoc III
High Credit Value
Alderaan
Aeten II
Production Boost: AT-ST
ADVANTAGE
Abregado rae
PLANETS
52 53
Empire
Empire
Empire
Both
Both`
Neither
Empire
Both
Rebels Rebels
Rebels Rebels
Empire
Both
Both
Both
Rebels
Both
Empire
Both
Both
Empire
Both
Both
Empire
Rebels
Both
Human
Wookiee
Human
Human
Geonosians
Human
Human
Ewok
Galactic
Human/ Imperial Guard
Human
Human
Human
Human
Bothans
Human
Human
Human
Human
Empire
Empire
Rebel
Rebel
Empire Rebel
Empire Rebel
Rebel
Rebels
Empire
Empire
Rebel
Empire
Rebel
Rebel
Pirate
Empire
Rebel
FACTION INDIGENOUS FAVORED POPULATION ALIGNMENT
T4-B Damage Upgrade Black Market Influences Stamina Boost Production Boost: Tartan Cruiser; Capital Ship Producer Light Armor Upgrade Tactical Auto-Heal: Infantry Improved Weapons L1
Naboo Nal Hutta Ryloth Sullust Tatooine Thyferra Vergesso Asteroids Yavin
Wayland
Taris
Shola
Polus
Improved Treads
Enhanced shielding L1
Production Boost: T2-B Tank
Tactical Auto-Damage: Infantry
High Credit Value
Production Boost: Calamari Cruiser; Capital Ship Producer
Tactical Auto-Heal: Infantry
Mon Calamari
Manaan
ADVANTAGE
PLANETS
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Galactic
X-wing, Y-wing, A-wing and Z-95 squadrons gain a 25% bonus to shield strength.
Grants a 25% speed boost to all MPTL and T4-B tanks
X-wing, Y-wing, A-wing and Z-95 squadrons gain a 25% damage bonus.
Infantry automatically heal over a period of time during tactical battles.
T2-B tanks and Assault Speeders gain a 25% bonus to armor.
20% Price Reduction
20% Price Reduction
Rebels
Rebels
Empire
Empire
Neither
Both
Both
Rebels
Rebels
Galactic
Galactic
Rebels
Galactic
Planet Only, Both Defender Only
Galactic
Galactic
Galactic
All infantry takes damage over time during tactical battles. Planet Only
Stormtroopers gain a 35% health bonus.
Planet generates more credits, and gains a boost for mining facilities.
Planet Only
Planet Only
The income per day can vary from very low to very high.
Human
Human
Jawa/ Human
Human
Sullustan
Twi’lek
Hutts
Human/ Gungan
Rebels
Rebel
Pirate
Rebel
Empire
Rebel
Pirate
Pirate
Rebel
Rebel
Galactic
Mon Calamari
T4-B tanks gain a 25% damage bonus.
20% Price Reduction
Rebels
Planet Only, Both Defender Only
Galactic
Infantry automatically heal over a period of time during tactical battles.
FACTION INDIGENOUS FAVORED POPULATION ALIGNMENT
EFFECT RANGE
EFFECT
Planet
Anaxes Byss Carida Corulag Coruscant Eriadu Fresia Korriban Kuat Taris
Abregado_rae Bestine Bothawui Corellia Dantooine Endor Fondor Geonosis Jabiim Kashyyyk Mon Calamari Naboo Sullust Tatooine Yavin
Atzerri Nal Hutta Ryloth Wayland
INDIGENOUS FORCES
Indigenous 1
Human Human Human Human Human Human Human Human Human Human
Human Human Bothans Human Human Ewok Human Geonosians Human Wookiee Mon Calamari Human Sullustan Jawa / Human Human
Human Hutts Twi'lek Human
Faction
Empire Empire Empire Empire Empire Empire Empire Empire Empire Empire
Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel Rebel
Indigenous 2
Faction
Imperial Guard Empire
Gungan Rebel
Sandpeople Hostile
Pirate Pirate Pirate Pirate
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CREDITS PETROGLYPH
DEVELOPMENT TEAM PRODUCER
Chuck Kroegel
DEVELOPMENT DIRECTOR
Ted Morris
DESIGN DIRECTOR
Joe Bostic
ART DIRECTOR
Gary Cox
AUDIO DIRECTOR
Frank Klepacki
TECHNICAL DIRECTOR
Steve Tall
LEAD PROGRAMMER
Michael Legg
LEAD GRAPHICS PROGRAMMER
Greg Hjelstrom
LEAD AI PROGRAMMER
Bret Ambrose PROGRAMMERS
Brian Hayes Oksana Kubushyna James Richmond Jason Curtice James Yarrow Andre Arsenault Yang Li Hector Yee Eric Yiskis SENIOR ARTISTS
Elie Arabian Eric Kearns ARTISTS
Michael Amerson Adam Pitts UI ARTIST
Herb Ellwood DESIGNERS
Patrick Pannullo Dan Etter Christopher Rubyor Rich Donnelly Joe Gernert AI DESIGNER
Steve Copeland
CAMPAIGN DESIGNER, WRITER
Adam Isgreen
LINE PRODUCER, ADDITIONAL DESIGN
Michael Fetterman
OPERATIONS MANAGER
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Cristy Huender
ADDITIONAL PROGRAMMING
Mike Lytle Chris Brooks Justin Ficarrotta Maria Teruel Colt McAnlis ADDITIONAL ART
Nick Teasdale Charlie Howell CONCEPT ARTIST
Daniel Miller IT SUPPORT
Curtis Shellman
COMMUNITY MANAGER
Christopher Rubyor GENERAL MANAGER
Chuck Kroegel
STUDIO DIRECTORS
Steve Tall Joe Bostic PRESIDENT
Michael Legg
LUCASARTS
VOICE DIRECTOR
Will Beckman
ASSISTANT VOICE DIRECTOR
Jennifer Sloan
SENIOR VOICE EDITOR
Cindy Wong
ASSISTANT VOICE EDITOR
G.W. Childs
ORIGINAL STAR WARS SOUND EFFECTS
Ben Burtt
ORIGINAL STAR WARS MUSIC COMPOSED BY
John Williams
p & © Lucasfilm Ltd. & TM. All rights reserved. Used under authorization. Published by Bantha Music (BMI). Administered and/or co-published with Warner-Tamerlane Music Publishing Corp. INTERNATIONAL PRODUCTION ASSISTANT, LEAD
Phillip Berry
ASSISTANT PRODUCER
INTERNATIONAL PRODUCTION ASSISTANT
PRODUCTION ASSISTANT
INTERNATIONAL LEAD TESTER
David “Rogue” Silverstein
Bertrand Reyes Estrellado
SUPERVISING PRODUCER
Chris Williams
ASSOCIATE PRODUCERS
Matt Fillbrandt Chuck McFadden ASSOCIATE PRODUCER, WRITER
Justin Lambros
PRODUCTION ASSISTANT
James Morris
LOCALIZATION PRODUCER
Hiromi Okamoto
TECHNICAL DIRECTION
Jonathan Williams Nick Pavis LEAD TESTERS
Nick Eberle Mark Montuya
ASSISTANT LEAD TESTERS
Brandon Hutt Eric Brummel Michael Blair
Ken Balough
Jason Pimentel QA TESTERS
Aaron Sarver Ahmad Abbott Alex Colom Carlos “Scud” Godinez Christopher Gross Chris Thomas Clay Norman Dani McCoy Daniel Eanes Gabriel Bootz Gregory Quinones Henry Hall Jeff Manners John Edmond Jonathan Craig Julian James Michael Ward Ken Barnes Kip Bunyea Neilie Johnson Nick Dengler Russ Ogilivie Serge Tcherniavskii Seth Benton
Tom “Toom” Drake Zak Huntwork Mathieu Belair Jason Webb
COMPATIBILITY SUPERVISOR AND LEAD TECHNICAL WRITER
Lynn Taylor
SR. LEAD COMPATIBILITY TECHNICIAN
Dan Martinez
LEAD COMPATIBILITY TECHNICIAN AND MULTIPLAYER LAB LEAD
Kim Jardin
COMPATIBILITY TECHNICIANS
Brian Deksnys Isaiah Webb John Shields Lester Siat
Jean-François Gagné Philippe Emond
PRODUCTION CONSULTANT
Noah Falstein
ADDITIONAL WRITING
Ken Melville
MANAGER OF QUALITY SERVICES
Paul Purdy
SENIOR LEAD TESTER
Chane Doc Hollander QUALITY SERVICES COMPUTER TECHNICIAN
John Carsey
AUDIO AND INTERNATIONAL DEPARTMENT MANAGER
Darragh O’Farrell PRESIDENT
Jim Ward
PROGRAMMER
VICE PRESIDENT OF PRODUCT DEVELOPMENT
ENZYME LABS MANAGEMENT
VICE PRESIDENT OF FINANCE
Charlie Smith
Carolljo Maher Nicolas Liorzou
ENZYME LABS PROJECT MANAGERS
Christine Baxter Darren Keenan ENZYME LABS LEAD TESTERS
Francis Favreau Francis Labrecque Jean-François Pilon ENZYME LABS TESTERS
Peter Hirschmann Kevin Weston
VICE PRESIDENT OF GLOBAL MARKETING AND SALES
John Geoghegan
SENIOR DIRECTOR OF PRODUCTION SERVICES
Atsuko Matsumoto DIRECTOR OF GLOBAL MARKETING
Kevin Kurtz
DIRECTOR OF GLOBAL SALES
Aki Holopainen Kevin Kebodeaux Dominic Norman Frédéric Blanchette DIRECTOR OF STUDIO OPERATIONS James Snyder Matt White Joey Lockie Maxime Turgeon ASSOCIATE PRODUCT Philippe Masse MANAGER Yan Ouellet Matt Shell Eric Bissonnette MARKETING Stefan Stanczykowski COORDINATOR Yelena Kozlova ENZYME LABS INTERNATIONAL TESTERS
Félix Gauthier Iain Williamson Luc Cruz Norbert Landertshamer Paul-André Renaud Philippe St-Amant
DIRECTOR OF PUBLIC RELATIONS
MEDIA AND EVENTS PUBLICISTS
Alexis Mervin Hadley Fitzgerald
SALES AND CHANNEL MARKETING
Kristina Landies Mike Maguire OPERATIONS
Evelyne Bolling Scott Fry Carlos Bustillo FINANCE
Dan Nystrom Karen Downey Mary Beth Ratto Melissa Galicia Neena Bonetti Rita Flores
INTERNET MARKETINGMANAGER
Jim Passalacqua Paul Ens
SENIOR MANAGER OF STRATEGIC MARKETING
Sean Denny
CONSUMER INSIGHTS STRATEGIC MARKETING SPECIALIST
Melissa Blegen CAST
Brian Bascle
KYLE KATARN, REBEL PILOT, REBEL TROOPER, ADDITIONAL VOICES
Carolyn Seymour MON MOTHMA
Chris Cox
REBEL TROOPER, X-WING PILOT, ADDITIONAL VOICES
Corey Burton
TIE FIGHTER PILOT, V-WING PILOT , ADDITIONAL VOICES
Denny Delk NARRATOR
Edmund Dehn
COMMANDER ACKBAR
ASSISTANT TO THE VP OF PRODUCT DEVELOPMENT
Mette Adams
STUDIO COORDINATOR
Peggy Ary
MANUAL WRITERS
Matt Keast James Morris
MANUAL DESIGNER
Patty Hill
MASTERING LAB/PRODUCT SUPPORT SUPERVISOR
Jay Geraci
MASTERING LAB
Eric Rauch Jay Tye Scott Taylor
ADDITIONAL ART
Gregory Harsh Greg Knight IT SUPPORT
Akira Hiyama Brendan Lloyd Chad Williams Daryll Jacobson Dinesh Katariya Dylan Coates Fisher Key
Greg Millies Jim Carpenter Jody Madden Joe Shum John Doak John von Eichhorn Lee Mehelis Matt Gallaher Melanie Jacobson Mike Ethridge Rich Murillo Robert Santos Sean Tisdale Sean Whitacre Thomas Chan Victor TancrediBallugera Wes Anderson
SPECIAL THANKS
Ananda and Hans Selk Andrés Pinto Bryan Siat Caeser Cameron Suey Catalina Edmond Chester at village Chris Susen Colin Carley Cynthia Martinez David Zemke Dino McBarber Don Mesa Elina Shcop Eric Antanavich Gary Chew Greg Robles. Thanks BUSINESS AFFAIRS for 14 years of Anne Marie Hawkins great work! Jannett Shirley-Paul Heather Desurvire, John Garrett Behavioristics, Inc. Mark Barbolak Jason Alexander Seth Steinberg Jim Diaz LUCAS LICENSING Joanie and Aiden Chris Gollaher Deksnys Kristi Kaufman Jose Estrellado, Sr. Leland Chee Julie Morreti Stacy Cheregotis Karla MoranStacy Arnold McFadden
Karyn Harrison Kathy Hsieh Kellie Walker Lourdes Isidro Reyes Matt Omernick Moonpie Mr. Cure-B Nick Peck Herr MN Adrianna, Paul, Rui and Vanda Rumpole Sam Saliba Susan Schneider Tcherniavskii Family Terri Dome Tim Moore Trish Visita Winnie, Valerie, and Virna Villas VERY SPECIAL THANKS
George Lucas
Gary Martin
Lloyd Floyd
Temuera Morrison
Grant Albrecht
EMPEROR PALPATINE, A-WING PILOT, RED LEADER
AT-AT COMMANDER, IMPERIAL OFFICER, ADDITIONAL VOICES
INTERDICTOR CRUISER, TIE MAULER COMMANDER, ADDITIONAL VOICES IMPERIAL OFFICER 1, REBEL FIELD COMMANDER, ADDITIONAL VOICES
Jamie Glover
COLONEL VEERS, ADDITIONAL VOICES
John Armstrong HAN SOLO
Kath Soucie
MARA JADE,REBEL HUD
Lex Lang
SCOUT TROOPER, T4-B TANK COMMANDER, ADDITIONAL VOICES
LUKE SKYWALKER
Nick Jameson Paul Darrow
GRAND MOFF TARKIN
Rupert Degas
CAPTAIN PIETT, IMPERIAL OFFICER 2, ADDITIONAL VOICES
Scott Lawrence DARTH VADER
BOBA FETT
Timothy Watson Tom Kane
C-3PO, ADDITIONAL VOICES
Wayne Grace
ALLIANCE SHUTTLE, GALLOFREE TRANSPORT
Steve Blum
EMPIRE HUD, STORMTROOPER, ADDITIONAL VOICES
Stephen Stanton
CAPTAIN ANTILLES, OBI-WAN KENOBI, ADDITIONAL VOICES
Anne Marie Stein PUBLIC RELATIONS MANAGER
Jason Andersen STUDIO PUBLICIST
Chris Baker
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This product contains software technology licensed from GameSpy Industries, Inc. ©1999-2006 GameSpy Industries GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
zlib.h — interface of the ‘zlib’ general purpose compression library version 1.2.1, November 17th, 2003 Copyright ©1995-2003 Jean-loup Gailly and Mark Adler expat -XML Parser Toolkit Copyright © 1998, 1999, 2000 Thai Open Source Software Center Ltd.
Permission is hereby granted, free of charge, to any person obtaining a copy of expat -XML Parser Toolkit, and associated documentation files (exclusive of any documentation files or copies of expat -XML Parser Toolkit that may be associated with or part of Star Wars: Empire at War) to deal in the expat -XML Parser Toolkit without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the expat -XML Parser Toolkit and to permit persons to whom the expat -XML Parser Toolkit is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice located at the website www.jclark.com/xml/copying.txt shall be included in all copies or substantial portions of the expat XML Parser Toolkit. libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, © 2000-2002 Glenn RandersPehrson Lua programming language Copyright © 1994-2004 Tecgraf, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of Lua programming language and associated documentation files (exclusive of any documentation files or copies of Lua programming language that may be associated with or part of Star Wars: Empire at War), to deal in the Lua programming language without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Lua programming language, and to permit persons to whom the Lua programming language is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Lua programming language. Uses Bink Video Technology. Copyright © 1997-2006 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991 – 2006 by RAD Game Tools, Inc.
HOW TO CONTACT LUCASARTS
LucasArts has set up a variety of services to provide you with information regarding our programs, gameplay assistance, and technical support.
WHERE TO FIND US ONLINE
You can visit the LucasArts Web site at www.lucasarts.com. From there you can access the Support area where you will have the option to receive online technical support through Yoda’s Help Desk, browse technical documents, or leave a message for an online representative.
YODA’S HELP DESK
We are proud to feature Yoda’s Help Desk, an interactive knowledge base, which is available in the Support section of the LucasArts Web site at http://support.lucasarts.com. Yoda’s Help Desk offers solutions to technical issues based on information you provide. Visitors to Yoda’s Help Desk will be able to receive technical support 24 hours a day, seven days a week. If Yoda’s Help Desk is unable to provide a solution to your problem, you will be given the option to submit an e-mail message to an online representative.
TECHNICAL SUPPORT
When contacting Technical Support, please have the following information available: computer brand and model, processor type and speed, video card, sound card, CD-ROM or DVD-ROM drive brand and model, and RAM. Also, make sure to include the title and version of the game, and a detailed description of the problem.
TECHNICAL SUPPORT MAILING ADDRESS LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29908 San Francisco, CA 94129 ATTN: Product Support
LUCASARTS COMPANY STORE
You can visit our secure online store at http://store.lucasarts.com. The Company Store offers a complete selection of LucasArts games, hint books and logo gear.
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SOFTWARE LICENSE AND LIMITED WARRANTY
PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR OTHERWISE USING THE SOFTWARE. BY INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OR EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER.
The computer program, artwork, music, printed materials, on-line or electronic documentation, and other components included in this product and all copies of such materials as such as may be modified or updated (collectively referred to as the “Software”), are the copyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd. and/or its affiliated entities or divisions, and its licensors (collectively referred to as “LucasArts”). The Software is non-exclusively licensed (not sold) to you, and LucasArts owns and/or controls all copyright, trade secret, patent and other proprietary rights in the Software. LucasArts may make improvements or updates to the Software at any time and with or without notice to you, which may be made available to you as LucasArts may determine. Such updates or improvements may change the game play associated with the Software. Subject to the terms and conditions of this Agreement, you may use the Software, solely for your personal use, by installing the Software on a single computer and using the Software in accordance with its documentation. You may not circumvent or attempt to circumvent any technological measures in the Software or the media designed to prevent copying or unauthorized access.
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All rights not specifically granted under this Agreement are reserved by LucasArts and, as applicable, their licensors. You may not: (1) except in connection with the installation of and game play associated with the Software, copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the included Digital Versatile Disc (“DVD”) or CD-ROM; (2) distribute, rent, lease or sublicense all or any portion of the Software; (3) modify or prepare derivative works of the Software, except as otherwise may be allowed herein; (4) transmit the Software over a network, by telephone, or electronically using any means, or permit use of the Software, in a network, multi-user arrangement or remote access arrangement except in the course of your network multiplayer play of the Software over authorized networks in accordance with its documentation; (5) engage in matchmaking for multi-player play over unauthorized networks; (6) design or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified LucasArts in writing of your intended activities; (8) remove, disable, or circumvent any proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (10) com-
mercially exploit the Software, specifically at any cyber café, computer gaming center or any other public site without first obtaining a separate license from LucasArts (which it may or may not issue in its sole discretion) for such use, and LucasArts may charge a fee for any such separate license. You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment. Your rights in and to this license are automatically terminated if and when you transfer the Software.
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Lucas Arts EMPIRE AT WAR Manual Cover
Warning PLEASE READ BEFORE INSTALLING OR USING THE SOFTWARE PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure when exposed to certain light patterns, flashing lights or other visual images that appear in computer software games. If you, or anyone in your family, have an epileptic condition, consult your physician before installing or using the software. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can possibly cause a seizure while viewing a computer software video game. Reported seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or any involuntary movement or convulsions. If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch for or ask their children if they are having any of the above symptoms – children and teenagers are reportedly more likely than adults to experience seizures from viewing computer software games.
INTERNET CONNECTION AND SYSTEM REQUIREMENTS FOR ONLINE PLAY NOTICE
You will need to obtain an Internet connection (through a computer meeting the minimum system requirements) in order to play this game online. If you do not use an Internet connection, you cannot play the game online. Such Internet connection may require you to pay a separate fee.
CONTENTS SECTION 1: Installation Installing the Game Getting Started Where to Get Help
2 2 3
SECTION 2: NEW FEATURES & CHANGES
Zann Consortium Faction Corruption The Black Market Multiplayer Updates New and Updated Maps New Units Other Updates
4 4 7 9 9 9 9
Updates to Existing Units and Structures
11
Some of the information in this manual may have changed prior to the game’s release. If any information you are looking for does not appear correct, please refer to the ReadMe files by accessing it through the launcher.
SECTION 3: NEW HEROES, UNITS & STRUCTURES Consortium Rebel Galactic Empire
12 20 22
You must have Star Wars TM : Empire at War TM installed in order to play Star Wars TM : Empire at War TM : Forces of Corruption TM .
SECTION 4: MULTIPLAYER Multiplayer Overview
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NOTE ON THE MANUAL
The Zann Consortium Faction in Multiplayer Campaign Mode 26 APPENDIX (CHARTS) Planetary Bonus Chart Consortium Upgrades Chart Planetary Corruption Chart Faction Differentiation Chart Tactical Comparisons Chart Credits How to Contact LucasArts
27 28 30 32 32 36 39
Software License and Limited Warranty
40
Default Controls
45
SECTION 1
INTRODUCTION In Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them as the criminal faction in Star Wars: Empire at War: Forces of Corruption. This expansion pack presents a new, unique point of view of the Galactic Civil War. For the first time ever, you play as Tyber Zann, an up-and-coming criminal genius. Corruption and villainy run through your veins and drive you to become the most notorious criminal leader in the galaxy.
INSTALLING THE GAME You must have Star Wars: Empire at War installed on your hard drive before you can install Star Wars: Empire at War: Forces of Corruption. Insert the Forces of Corruption expansion pack disc into your computer’s CD-ROM or DVD-ROM drive. If you have Autorun enabled, the game’s launcher will appear. Click the install button to begin installing the game on your computer and follow the onscreen instructions that guide you through the setup process. If your computer does not have Autorun enabled, open My Computer and double-click on the CD-ROM or DVD-ROM drive showing the Forces of Corruption icon . Double-click the program icon to open the launcher. NOTE: We recommend turning off all background applications and virus scanners before beginning installation. If you experience problems with the installation, click the “Help” button on the launcher menu and read the Troubleshooting Guide for more information.
GETTING STARTED Tutorials Even if you already know how to play Star Wars: Empire at War, we strongly suggest you play through Tutorial #8. Not only will you be introduced to the new game features, you will also be directly involved in the unfolding rivalry between Tyber Zann and Jabba the Hutt.
Installation
Campaign Experience Tyber Zann’s rise to power as a galactic crime lord through a series of story based missions, spreading corruption and fighting battles on land and in space. Guide the Zann Consortium from nothing to the inevitable final conflict, acquiring forbidden technology, new heroes and planets along the way. Galactic Conquest Choose from a number of different scenarios. Each features galaxies of different sizes, technology levels and starting credits. This game mode allows players the opportunity to conquer the galaxy any way they want without being locked into a specific story line. Skirmish Choose from a number of different space or land maps to conduct a battle on. This game mode allows the player the opportunity to play a single battle without having to conquer the entire Star Wars galaxy.
WHERE TO GET HELP In-Game Help If you are not familiar with how to play Star Wars: Empire at War or if you’ve never played a strategy game, the best place to start is with the Tutorials. Additional play tips and advice are offered during play by the droid advisor. LucasArts Community Forums The LucasArts Community Forums is a place for discussions and technical support for LucasArts video games. For message board discussions about Star Wars: Empire at War: Forces of Corruption, including discussions about the original game, visit: http://forums.lucasarts.com. Contacting LucasArts Please see page 39 in the back of the manual for information on how to contact LucasArts and services provided.
SECTION 2
New features & Changes The Zann Consortium Faction
(Underworld) A wretched hive of scum and villainy, the Consortium lies, cheats, bribes, kidnaps, extorts, steals and fights to achieve victory. Led by Tyber Zann, the Consortium’s goal is not to conquer the entire galaxy, but to own it. The Consortium employs ships and vehicles never before seen in the Star Wars universe. They use outlawed black market technology and spread their web of corruption throughout the galaxy.
Consortium Story Campaign Forces of Corruption offers an all new story-driven campaign that follows the exploits of criminal genius Tyber Zann and his rise to become the galaxy’s most notorious criminal leader.
Corruption Corruption is a brand new game mechanic that gives the player a unique set of options to spread criminal influence throughout the galaxy. The Consortium uses Defilers to spread corruption. Defilers can be recruited at any Consortium controlled planet with a Consortium Palace structure. Moving a Defiler to the “Spread Corruption” slot of any enemy planet begins the corruption process. There are a total of eight corruption options to choose from which vary depending on planets and prerequisites. The 3 most basic corruption options (Intimidation, Piracy and Kidnapping) require a special tactical mission while the others do not. The eight corruption options are as follows: Intimidation Intimidation requires a special ground combat mission in which the Consortium goes to the planet specifically to intimidate a senior planetary official. Requirements: Credits available to expend on the operation and a Consortium hero. Benefits: Permanently removes the special abilities of that planet. Unlocks the “Racketeering” corruption option.
NEW FEATURES & CHANGES Piracy Piracy requires a special space combat mission where the Consortium establishes piracy at a planet by eliminating a number of enemy space forces. Requirements: Credits available to expend on the operation and a Consortium hero. Benefits: New enemy ship type available for the Consortium to build and use in combat. Unlocks “Black Market” and “Slavery” corruption options. Kidnapping Kidnapping requires a special tactical mission to capture a target. Requirements: Credits available to expend on the operation and a Consortium hero. Benefits: The Consortium receives a large sum of credits. Unlocks “Bribery” corruption option. Racketeering Once unlocked, the Consortium can set up an extortion racket at a planet ensuring the right people get a cut of any action resulting from combat. Requirements: At least one Intimidation mission completed. Mercenary Assault Squads available to commit and credits available to expend on the operation. Benefits: The Consortium receives a larger stream of credits than normal. Bribery Once unlocked, the Consortium can establish a bribery ring with officials at a planet for special favors and information.
Requirements: At least one Kidnapping mission completed and credits available to expend on the operation. Benefits: Enemy bases no longer produce garrisons during combat. Consortium is alerted to enemy fleet movements at the corrupted planet and nearby systems. Unlocks the “Corrupt Militia” corruption option.
SECTION 2
Corrupt Militia Once unlocked, the Consortium can establish a militia recruiting drive on the planet. This will cause the indigenous forces on the planet to fight for the Consortium. Requirements: At least one Bribery mission completed and credits available to expend on the operation. Benefits: Indigenous units ally with the Consortium during combat on that planet. If corruption is removed from the world, the planet will revolt and become neutral. Black Market Once unlocked, the Consortium can establish a Black Market at a planet making all sorts of illicit technology available for purchase. Requirements: At least one Piracy mission completed and credits available to expend on the operation. Benefits: The Consortium can purchase outlawed technology for use as special abilities on combat units. Slavery Once unlocked, the Consortium can force the local population at an enslaved planet to become combat units for the Consortium to use anywhere in the galaxy. Requirements: At least one Piracy mission completed and credits available to expend on the operation. Benefits: The indigenous population from enslaved planets can be recruited as combat units for the Consortium.
Corruption Notes The Empire and Rebellion are able to detect Consortium corruption and have the ability to remove it. However, both receive benefits from corruption such as cheaper production, faster build times and smugglers that do not time out when siphoning credits on corrupted worlds.
Removing Corruption Some Empire and Rebel heroes can remove corruption at the Galactic level from affected planets. This is accomplished by dragging them to the “Remove Corruption” slot on a corrupted planet in Galactic mode.
NEW FEATURES & CHANGES The Black Market The Consortium accesses the Black Market to purchase outlawed technology for use in combat as special abilities or unit modes. The technology available differs between the Rebels and the Empire. The Consortium should establish a black market on both Rebel and Imperial worlds. To access the Black Market, send Tyber Zann, Urai Fen or Silri to the “Buy” slot at a Black Market planet to purchase new technology. The Black Market Window will appear with an assortment of technology available for purchase. You will also see technology that is not yet available or has already been purchased. Note – The price of Black Market technology varies in relation to the tech levels of the Rebellion and Empire. It is also best to have more than one Black Market available in order to have a variety of technology available. To see a list of planets where the Black Market can be established at see page 30 for the Planetary Corruption chart.
Advanced Base Layout The Advanced Base Layout screen allows players to organize troops and structures by moving them into various tactical positions on the battlefield. Entering the Advanced Base Layout screen is not required. However, organizing your troops and structures strategically allows for greater defense and tactics. To view the Advanced Base Layout, click on the “Base Layout” button above the ground unit slots while zoomed into a planet in galactic mode. Using the Advanced Base Layout to Defend a Planet To move troops and structures, simply left-click on the unit icon and hold, then drag and drop it to the desired location. Using the Advanced Base Layout to Spy on Enemy Bases The Advanced Base Layout can also be used to see where the enemy has placed its troops and base structures. You can only do this on corrupted planets. To spy on the enemy’s base layout, click on the “Base Layout” button above the ground unit slots while zoomed into a corrupted planet. Note – Both the Rebellion and Empire can also use the Advanced Base Layout screen for defensive layout and spying as well. In order to use the Advanced Base Layout Screen for spying, the Empire must send a probe droid and the Rebellion must send C-3PO and R2-D2 to the enemy planet.
SECTION 2
NEW FEATURES & CHANGES
Outposts
Multiplayer Updates
In Skirmish mode, players can now capture Outpost Build Pads. When captured, Outposts have three building options available. Two of the options are shared between factions, while the third option is faction specific. They are as follows:
Players can now pit all three factions against each other in three way faction battles or test their skills fighting the same faction against itself in Mirror Play. Players who are members of clans will now also be able to fight for their clan to attain the top slot on a new clan ladder! See page 26 for more details.
Mining Facility – Produces a fast credit income stream. They can also be upgraded to further increase the speed of credit income whereas Resource Pads cannot.
There are a variety of new skirmish maps available for space and land combat. Many of the older maps from Star Wars: Empire at War have also been updated and included as part of this expansion as well. The new skirmish maps can be found in the skirmish options screen and in the host game setup screen for multiplayer.
Hutt Palace – Allows the recruiting of several mercenary units that are not available to any faction. They are the Swamp Speeder, Pod Walker and Skiff. Repulsorlift Jammer (Consortium) – Prevents enemy repulsorlift vehicles from operating by effectively sticking them to the ground. Consortium units are not affected. Uplink Station (Rebellion) – Allows the Rebellion to ping sensors on any area of the map to remove the fog of war. This lasts for a brief period of time. Magnapulse Cannon (Empire) – A cannon that fires blasts of plasma at enemy vehicles effectively disabling them for a brief period of time. Imperial units are not affected. Note – Mining Facilities and Hutt Palaces are no longer free standing structures as they were in Star Wars: Empire at War and have been moved to the outpost as universal build options.
Orbital Bombardment Players can now call down an orbital bombardment during land battles, if they have capital ships in orbit above the planet. In land skirmish mode, orbital bombardments must be purchased at the player’s base. On the tactical map, there will be a large red button in the command bar. Clicking the button will allow the placement of a large targeting cursor on the map. Select a target and the orbital bombardment will begin. Orbital Bombardment does not affect your own units.
Game Replay Game Replay files can only be saved after multiplayer skirmish games. You can find the “Save Replay” button in the Battle Summary screen after a skirmish game has been completed. To watch a replay file go to the Load Game menu, select the “Show Recorded Games” checkbox, select the replay file you want to watch and press the Load Button.
New Maps and Updated Maps
There are also 6 new galactic conquest campaigns unique to this expansion pack. The new galactic conquest campaigns can be found in the galactic conquest options screen and in the host game setup screen for multiplayer.
New Units In addition to the new units that have been added specifically for the Consortium, several new units have also been added for both the Empire and Rebellion. For a complete list of new units see page 12.
Other Updates Consortium Technology Progression In Galactic Conquest mode, the Consortium gains access to all ships, vehicles and units by upgrading their space stations and owning the appropriate base buildings on planets. Unlike the Rebellion and Empire, the Consortium units do not initially have any special abilities until they are upgraded with the appropriate Black Market technology. In Skirmish mode the Consortium upgrades in the same way as the Rebellion and Empire for balancing purposes.
Pathfinder Slot
The pathfinder slot is a gold box found in the top left corner of each fleet slot. The unit that is placed in the pathfinder slot will be the first unit to enter tactical battle. All remaining forces will need to be brought into battle via reinforcement.
SECTION 2
10
NEW FEATURES & CHANGES Repair Station Hardpoints
Mobile Defense Units Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three unique build options for each faction. To use an MDU, select one and click on its “Deploy” icon in the command bar. Once deployed, move the cursor over the MDU and select one of its build options. To set it back to its mobile state, you must sell the build option, select the MDU and click on the “Undeploy” icon in the command bar.
When a space station hardpoint has been damaged, you can repair it to full health. Placing the cursor over a damaged hardpoint will change the cursor to a wrench. Clicking on the hardpoint will begin the repair process. When initiated, the hardpoint will repair over time.
Terrain Enhancements There are different types of terrain that can benefit or harm your units during land tactical. A status icon will appear on selected units that are affected by the following terrain.
Bunkers Bunkers give more tactical opportunities on the battlefield, allowing you to hold ground and fortify key areas on the map. Only infantry and heroes can occupy bunkers. To place units into a bunker select up to five infantry units and then move the cursor over the bunker. The cursor will change to a down arrow indicating that the bunker can be occupied. Right clicking will then move the selected units into the bunker. All bunkers display red dots above them indicating how many units are inside. The red dots are also visible to the enemy. Selecting an occupied bunker will display a list of units occupying it in the command bar. Clicking on a unit icon in the command bar will eject the unit individually. To eject all the units at the same time, select and right click the bunker. When bunkers are destroyed, all units occupying it are damaged and ejected.
Troop Transports Troop transports give each faction greater mobility when moving units across the battlefield. Vehicles that have the ability to transport units are the Consortium F9-TZ Cloaking Transport, the Imperial HAVt B5 Juggernaut Transport, and the Rebel Gallofree Heavy Troop Transport. You can place and remove units from transports in the same fashion you would garrison a bunker. The red dots are also visible to the enemy.
Special Ability Autofire Players now have the option of letting their units use their special abilities automatically. This setting is optional and can be enabled and disabled in the Game options screen or by right clicking on individual units’ special ability icons in the command bar.
11
Infantry Only – These are areas of the terrain that only infantry can pass through, such as forests and thick shrubbery. Land based vehicles are unable to pass through this type of terrain. Water – Units that pass through water will move at a slower rate than normal. Lava – Units affected by lava will slowly take damage over time. Height Bonus – Units on higher ground will gain a slight increase in sight range and a weapon range increase.
Updates to Existing Units and Structures Galactic Empire Changes Bounty Hunter – Neutralizing heroes costs less over corrupted worlds.
General Changes Field Commanders – These battlefield units now offer additional bonuses in battle including stealth detection and accuracy bonuses in harsh weather environments. Space Stations – The Rebel and Imperial Communications Array hardpoints are linked to the Hyper Velocity Gun and Ion Cannon. If the hard point is destroyed, you lose the ability to use these weapons during space tactical combat. Smuggler – Smugglers do not expire on corrupted worlds. Cantina – When units are purchased from Cantinas on corrupted worlds, the price is considerably less. Mercenary Outfitter – The Mercenary Outfitter offers unique battlefield upgrades specific to this structure. If the structure is destroyed or sold, upgrades are no longer available. The upgrades include the following:
Structure Shielding – Structures have a 30% chance to reflect laser projectiles fired at them.
Secure Area – Reinforcement point takes 20% less time to capture.
SECTION 3
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Consortium Heroes: Tyber Zann (Merciless)
Self proclaimed leader of the Underworld organization, the Zann Consortium. Tyber Zann is cold, methodical and ruthless to the core.Tyber commands his personal flagship the Merciless. Special: • Bribe (Land) – Bribes enemy units to fight for the Consortium. • Blast (Space) – When activated, the Merciless’s weapon systems will charge up, resulting in two very powerful blasts. • Cloak (Space and Land) – Tyber or the Merciless becomes invisible to the enemy. • Purchase Black Market Technology (Galactic) – Tyber can be used to purchase black market technology.
New Heroes, Units & Structures IG-88 (IG-2000)
An assassin droid who’s one of the galaxy’s most feared and proficient bounty hunters. IG-88 pilots the ship, IG-2000. Special: • Spread Infection (Land) – Shot through a sniper rifle, the gas spreads from unit to unit doing damage and infecting new units that come into its range. • Radioactive Contamination (Land) – Contaminates areas of the environment making it deadly to enemy infantry. • Corrupt Systems (Space) – This ability causes targeted enemy ships to malfunction, fire inaccurately, drain shield power and deactivate abilities. • Hack Death Star (Galactic) – IG-88 can be used to hack the Death Star and destroy everything in orbit around a planet. Permanently removes IG-88 from play.
Bossk (Hound’s Tooth) Urai Fenn
Tyber Zann’s second in command, Urai Fenn is a wise and ancient warrior who prefers the art of hand-to-hand combat.
A tenacious and greedy Trandoshan bounty hunter who values credits over everything else. Bossk pilots the ship Hound’s Tooth.
Special: • Sonic Stunner (Land) – A radial effect emanating from Urai that stuns all infantry in its radius. • Cloak (Land) – Urai becomes invisible to the enemy on the battlefield. • Purchase Black Market Technology (Galactic) – Urai can be used to purchase black market technology.
Special: • Flamethrower (Land) – Bossk’s flamethrower causes tremendous amounts of damage and has a long range. • Weapon Swap (Land) – Bossk can switch between his rifle and a grenade launcher. Grenades will create a huge blast radius that lingers for a few seconds. Units that pass through the affected area will take damage. • Sensor Jamming (Space) – Hides units from enemy radar.
Space Units: Silri
Devious, cunning and dangerous. Silri is a force wielding Nightsister in Tyber Zann’s employ. Special: • Drain Life (Land) – Drains life from nearby units and converts it to her own. • Summon Rancor (Land) – Summons Silri’s pet Rancor into battle. • Purchase Black Market Technology (Galactic) – Silri can be used to purchase black market technology.
RZ-52 Dekard Transport Ship This shuttle is highly maneuverable, well armored and has no offensive abilities. It is mainly used as a ground unit transport. Special: None.
StarViper Fighter A powerful and versatile fighter. It has extremely high maneuverability, an impressive array of firepower and carries a payload of Buzz Droids that when deployed wreak havoc on enemy ships. Special: • Buzz Droids – Droids that tear ships up from the outside.
13
14
SECTION 3
New Heroes, Units & Structures
Skipray A heavy unit once favored by the Empire, it was eventually phased out and replaced. However, Tyber Zann redesigned the ship as a bomber by converting its cargo hold and adding sensor jamming equipment.
Aggressor-class Destroyer A Consortium capital ship of unique design, the Aggressor-class Destroyer is built around a pair of cannons that fire two shots in succession inflicting massive damage on a target.
Special: • Sensor Jamming – Hides units from enemy radar.
Special: • Self Destruct – The Aggressor can be set to self destruct causing EXTENSIVE damage to nearby ships.
Crusader-class Corvette Named for the crusaders of Mandalorian past, this gunship is well armed with highly accurate point defense laser cannons designed to destroy incoming enemy missiles and efficiently eliminate fighters. Special: • Point Defense Laser System – Unique defense system that targets incoming enemy missiles (Proton Torpedoes and missiles) and destroys them.
Interceptor-class Frigate (Interceptor IV) Refitted with better engines, shielding and most notably, increased firepower over its predecessors. The Interceptor IV has become the workhorse of the Consortium Fleet. Special: • Full Salvo – Fires a continuous volley of concussion missiles at its target.
Vengeance-class Frigate A unique frigate class unit with mass driver cannons that bypass shields and do direct damage to the hull of their target. The ship contains no shields, but is equipped with a cloaking generator allowing it to disappear from enemy radar and visual range. Special: • Cloak – The ship becomes invisible to enemies on the battlefield and on their radar.
Keldabe-class Battleship A formidable new capital ship. It is fitted with a weapon that leeches shields from its target, and uses the stolen energy to power its own weapon systems. Special: • Leech Shield Power – The drained shield power is routed to the Keldabe’s weapon systems.
15
Ground Units: Mercenary Assault Squad The basic infantry units of Tyber Zann’s ground forces. They carry modified Disruptor Rifles that can be instantly switched between disruptor and standard blaster ammunition. Special: • Stimpack – Increases the movement speed and damage dealt to enemies for a short while, but also damages the Mercenary Assault Squad when used.
Grenadier The Grenadier squad is a backup infantry unit. Its members carry Grenade Launchers loaded with standard concussion grenade ammunition. They rarely need to get within blaster range to do tremendous damage. Special: • Proximity Mines – Small explosives that can be dropped anywhere, delivering massive damage when the enemy steps on them. • Stimpack – Increases the movement speed and damage dealt to enemies for a short while, but also damages the grenadier squad when used.
Destroyer Droid Mk II This durasteel armored combat droid still maintains its frightening insectoid design from the Clone Wars Era. The droid is vulnerable while moving, but will uncoil and deploy shields when stationary. It has been modified to accommodate Ion Cannon mounts that are devastating to enemy shields. Special: • Swap weapons – Reconfigures gun mounts to either Ion or Blaster Cannons. Ion Cannons damage shields. blasters will do heavy damage.
16
SECTION 3 F9-TZ Cloaking Transport The F9-TZ transport houses squads of infantry units and has the ability to cloak making it invisible to enemy radar and sight. The transport uses repulsor technology allowing it to travel over water. Special: • Cloak – Causes the unit to disappear making it invisible to enemy radar and sight.
Missile Attack Launcher (MAL) The MAL employs the use of concussion missiles for ranged bombardment and anti-vehicle defense. The unit has three rocket pods that pivot around the vehicle when deployed. When in motion it can target ground based vehicles without having to stop. Special: • Deploy – The MAL locks itself down, and changes the position of its rocket pods. This dramatically increases its firing range. • Weapon Swap: Missiles – Swaps between normal Concussion Missiles and Carbonite Missiles that slow their targets down in addition to damaging them.
MZ-8 Mobile Pulse Cannon The MZ-8 sacrifices speed and mobility for its firepower. It houses a heavy pulse cannon that can level a structure in a short amount of time. The MZ-8 can self-destruct by overloading its power system, creating a tremendous explosion that causes a large amount of damage.
New Heroes, Units & Structures Defiler The Defiler is a minor hero that can be used to corrupt worlds and sabotage enemy structures on a planet. Defilers prefer long range combat and creating large explosions. Special: • Corruption (Galactic) – Corrupts worlds. • Sabotage (Galactic) – Destroys en enemy structure, either on land or in space, for a price. • Remote Explosive (Land) – Sticks to buildings, enemy units, and friendly units causing massive damage when detonated. It is remotely detonated by a Defiler at any time. These explosives can also be thrown on the ground; however, enemy units can clear them from their path by shooting at them.
Vornskr Dangerous predators that have been trained to hunt and attack infantry. They can also sense the Force and are extremely useful for tracking Jedi and Sith enemies. Special: • Prowl – VORNSKRS begin scouting for nearby enemy units and Jedi. • (Innate) Detect Stealth – Stealth units cannot sneak by Vornskr. If stealth units are detected, VornskrS will howl and attack.
Consortium Mobile Defense Unit (MDU) Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options. Build Options: Sensor Scrambler – Jams missiles, and hides a limited number of units within a specific radius from enemy radar.
Special: • Self Destruct – Detonates the reactors causing massive damage to nearby enemy units.
Ysalamiri Cage – Negates force-related powers within a specified radius causing them to become inactive.
Canderous Assault Tank The best heavy repulsorlift tank Mercenary types can buy. Canderous Assault Tanks are heavily armored, and armed with mass driver cannons that bypass shields. The vehicle also houses special jamming equipment that can trick enemy targeting systems into targeting the tank instead of other friendly forces. Special: • System Control – Confuses enemy targeting systems into directing fire toward the Canderous Assault Tank.
Nightsister The Nightsisters of Dathomir are Force sensitive female warriors who have been seduced by the dark side of the Force. During battle, Nightsisters use Rancors as weapons, riding on top and controlling them via the Force. Special: • Drain Life – Drains life from nearby enemy units, healing the Nghtsister.
Rocket Pod – Fires a volley of rockets that detonate on impact. It can also fire on enemy aircraft.
Ewok Handler Fat, disgusting and smelly. Ewok Handlers travel the galaxy in search of new and interesting creatures to force into service. Their most lucrative endeavour is to capture Ewoks, strap bombs to their chests and stuff them in a big bag until needed in battle. Special: None
17
SECTION 3
18
Structures: Palace (Command Center) The command center for Tyber Zann’s operations, this structure produces special units on some planets, Defilers, and MDU’s.
New Heroes, Units & Structures Consortium Build Pad Much like the Rebellion and Imperial Build Pads, Consortium Build Pads can build several different types of small structures. They are as follows: Mass Driver Cannon – Fires high velocity projectiles at enemy vehicles, infantry, and aircraft, penetrating their shields. Proton Torpedo Launcher – Fires a volley of proton torpedoes at enemy units.
Consortium Factory This structure produces MAL and F9-TZ Transports.
Bacta Healing Station – Bacta, a synthetic chemical developed from an ancient remedy to heal all but the most serious of wounds, is automatically dispensed to any friendly infantry units nearby. Repair Station – The Automated Repair Droid can repair damage to any friendly vehicles in the area.
Mercenary Barracks This structure produces Mercenary Assault Squads and Grenadiers.
Droid Works This structure is a combination of old Geonosian Clone Wars technology and new enhancements. The Droid Works allows the production of modified Destroyer Droids.
Sensor Node – Sensor Nodes can be placed in the battlefields to monitor locations for any kind of activity.
Consortium Space Station As with the Rebels and Galactic Empire, the Consortium also produces space stations from levels 1 through 5. The Consortium super weapon is the Plasma Cannon. Unlike the land based Rebel and Imperial super weapons, the Plasma Cannon is attached to the Consortium space station. Defense Satellite Build Options:
Consortium Bunker This structure can garrison up to five Consortium infantry and hero units.
Repulsorlift Jammer Prevents all enemy repulsorlift vehicles from functioning on the planet. This structure does not affect friendly vehicles.
Plasma Cannon – Fires high velocity plasma projectiles at enemy ships and fighters. Diamond Boron Missile Defense – Similar to the Rebel and Imperial missile turrets, these have been modified to support the more powerful Diamond Boron missile. Long Range Sensor Scrambler – Interferes with enemy radar and sight ranges, and also jams missile guidance systems.
19
SECTION 3
20
New Heroes, Units & Structures Space Units:
REBEL
B-wing The B-wing fighter is a heavy fighter commissioned by Admiral Ackbar shortly before the battle of Endor. Because the cockpit is surrounded by a unique gyrostabalization system, the pilot always remains stationary, even as the rest of the ship rotates during flight.
Heroes: Luke Skywalker Luke Skywalker is a young Jedi training to become a Jedi Knight like his father before him. Luke is an exceptionally skilled pilot and ground combat hero. Luke is only available in Galactic Conquest and Land skirmish games. Special: • Saber Throw – Luke will throw his lightsaber in a boomerang fashion. • Force Cloak – Creates a cloaking field around Luke making him invisible to enemy units. • (Innate) Force Absorb – Blaster fire heals Luke.
Special: • Lock S-Foils – Allows the ship to move at faster speeds in exchange for shield recharge and fire rates.
Yoda Yoda the Jedi Master is small yet very powerful. His meditative trance temporarily lifts the fog of war and allies in his presence receive bonuses. Yoda is only available in Galactic Conquest and Land skirmish games. Special: • Force Attack – Yoda’s specialized lightsaber attack move. • Force Sight – When enabled Yoda goes into a meditative trance, temporarily revealing the map.
Garm Bel Iblis (Gargantuan) A splinter Rebel Faction leader, Garm drives this oneof-a-kind prototype vehicle for his own personal use. It carries an impressive array of weaponry, and has a large cargo hold, allowing it to act as a troop transport in battle. Special: • Shield Flare – This ability drains Garm’s shields to create a massive radial blast. The damage of this blast is directly proportional to the strength of Garm’s shields when the ability is triggered. • Troop Transport – This vehicle can transport troops like regular transports except with much more firepower.
Rogue Squadron After the battle of Yavin, the pilots of Red Squadron filled out their ranks with new recruits and renamed the fighter squadron to Rogue Squadron. They are the most revered group of pilots in the Rebellion. Special: • Strike – temporarily boosts Rogue Squadron’s rate of fire, movement speed, and damage.
MC30 Frigate A light Mon Calamari craft designed to quickly destroy larger ships. It carries a large supply of proton torpedoes and is the fastest ship in its class. Special: • Cluster Bombs – Deploys bombs in a radius around the frigate. Highly damaging to smaller craft.
Ground Units: Gallofree Heavy Troop Transport The HTT was one of the few atmospheric transports engineered by Gallofree Yards for military applications. The Gallofree can carry light loads of infantry in short flights across a battlefield using heavy repulsorlift engines. It is lightly armored and best used for quick, unopposed strikes. Special: None
Rebel Mobile Defense Unit (MDU) Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options. Build Options: Mobile Shield Generator – Nearby troops are covered with a protective shield. Rebel Repair Station – Repairs vehicles. Rapid Fire Laser Cannon – A unique turret that fires lasers from four barrels. It is highly effective on both vehicles and infantry.
Structures: Rebel Bunker This structure can garrison up to five Rebel infantry or hero units.
21
SECTION 3
22
GALACTIC EMPIRE Heroes: Death Star II Like the first Death Star, Death Star II is also armed with a superlaser capable of destroying a planet with a single blast. It also has the ability to fire on enemy capital ships during space tactical combat. Special: • Fire Weapon – Allows the Death Star II to fire its main weapon on ships during space tactical combat.
New Heroes, Units & Structures Grand Admiral Thrawn (Admonitor) The Emperor despises non-humans, but there are a few exceptions such as Grand Admiral Thrawn. He is the only non-human to ever gain the Imperial rank of Grand Admiral. Thrawn has an incredible talent for tactics and strategy. Special: • Assault – Thrawn’s ISD will fire all weapon hard points at the selected enemy target at twice the speed and doing twice the damage for a limited time. • (Innate) Combat Bonus – Imperial units fighting within a specific distance of Thrawn receive a damage bonus.
Space Units: Eclipse The Emperor’s ultimate expression of power, the Eclipseclass Super Star Destroyer boasts a planets worth of weaponry, including a superlaser that can fire at and destroy capital ships in a single blast. Special: • Coaxial Superlaser – Allows the Eclipse to fire its main weapon on ships during space tactical combat.
Executor The Executor is one of several known Super Star Destroyers commissioned by the Empire. It is a symbol of the Empire’s unlimited power and the might of any Imperial fleet. Special: • Deploy All Squadrons – Deploys all fighter squadrons at once. • Tractor Beam – Fires a beam that latches onto and holds ships in place.
General Rom Mohc (Arc Hammer) A titanic starship, the Arc Hammer is a huge factory and research ship commanded by General Rom Mohc. The main purpose of this ship is to produce Dark Troopers. While it is the size of a Star Destroyer, it is only lightly armed. Special: • (Innate) Produce Dark Trooper – Allows the player to produce Dark Troopers while the Arc Hammer is in orbit.
TIE interceptor The TIE interceptor is a technical advancement of the standard TIE fighter. It is faster, more maneuverable, slightly better armored, and has better firepower. Special: • Hunt – Automatically seek out and destroy enemies.
TIE phantom Tougher than normal TIE fighters, TIE phantoms contain both shields and a hyperdrive. They also contain a cloaking field generator allowing it to attack unseen and move through enemy territory undetected. Special: • Cloak – The ship becomes invisible to enemies on the battlefield and on their radar. • (Innate) Cloak Galactic – Phantoms can move through enemy territory undetected.
TIE defender The triple wing TIE defender is designed to be the fastest and most powerful fighter unit available to the Empire. Special: • Boost Weapon Power – Diverts shield power to weapons.
23
SECTION 3
24 Ground Units:
Dark Trooper Phase I Phase One troopers are anti-infantry melee units. They can block blaster shots with their composite shields and move very quickly. Requires the Arc Hammer for production. Special: • Sprint – Allows an accelerated run speed for a short duration.
New Heroes, Units & Structures HAVt B5 Juggernaut Transport The Juggernaut is a variant of the wheeled vehicle once used in the Clone Wars. It is now used primarily as a transport and no longer has the same weaponry as the original model. Special: • Laser Defense System – Stops incoming Missile based weaponry.
Dark Trooper Phase II Phase Two troopers are light vehicle destroyers. They have jet packs for quick movement during battle. Requires the Arc Hammer for production.
Lancet Aerial Artillery This aerial unit contains technology from both the TIE series and the Lambda shuttle series. Stationary or slow moving targets are ideal targets for its highly destructive proton cannon.
Special: • Rocket Jump Pack – Fly to a designated location.
Special: None
Dark Trooper Phase III Phase Three troopers are bipedal tanks with jet packs. They carry rapid-fire blaster cannons and can deploy to launch a devastating rocket barrage. Requires the Arc Hammer for production. Special: • Deploy – Concussion Rocket Launchers deploy from its shoulders. • Rocket Jump Pack – Fly to a designated location.
Imperial Mobile Defense Unit (MDU) Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options. Build Options: EM Field Generator – Jams enemy missiles from hitting their target. Concussion Grenade Mortar – Fires a volley of grenades. Offensive Sensor Node – Reveals terrain through the fog of war in a large radius. This node can protect itself using an energy discharge weapon.
Structures: Imperial Bunker This structure can garrison up to five Imperial infantry or hero units.
25
SECTION 4
26
Multiplayer Overview
Games can be played over the internet, or through a Local Area Network. However, you will only be able to play expansion pack multiplayer games with other players who also have the expansion pack installed. You cannot play games with others who only have the original game (Star Wars: Empire at War) installed.
Appendix
27
New World Planetary Bonuses. Weather, and Updates Planet
Weather
Galactic
Planetary
Dathomir
Rain
(Nightsisters)–Allows the Consortium player to produce Nightsisters
(Base Stealth)–Ground bases are undetectable
Mandalore
Rain
(Production Boost)–Mandalorian units cost 20% less to produce
(Capital Ship Production)– Allows player to produce capital ships
Hypori
Rain
(Production Boost)–All ground vehicles take 25% less time to build on all worlds player controls
(Capital Ship Production)– Allows player to produce capital ships
Myrkr
Rain
(Vornskrs)–Allows the Consortium to build Vornskrs
(Negate Force)–Due to high concentrations of ysalamiri, Force abilities may not function in some areas of the planet
Felucia
Rain
(Environmental Training)–All troops galaxy wide operate at 100% in harsh environments
Honoghr
Clear
(Secure Area)–Reinforcement points take 15% less time to capture
Kamino
Rain
The Zann Consortium Faction in Multiplayer Campaign
(Cloning Vats)–All ground based infantry produced on Kamino cost one credit
Mustafar
Volcanic Ash
(Production Boost)–Raw materials proved a 25% build time reduction for all capital ships
Player Info
Muunilinst
Rain
(High Credit Value)–When controlled, planet produces an extremely high daily credit output
Saleucami
Clear
(Weapon Boost)–While controlled Interceptor IV or MC30 Frigates gain a 25% damage bonus
The Maw
None
(TIE phantoms)– Allows Empire players to produce TIE phantoms
(Research Bonus)– Researching, Tech Theft, and Black Market prices reduced by 15% when owned
Utapau
Sandstorms
(Advanced Shields)–Provides a 25% increase to Keldabe-class Battleship Shield Power
(Base Stealth)–Ground bases are undetectable
Bespin
None
(Improved Weapons)–While controlled Aggressor-class Destroyers gain a 25% bonus damage
Nal Hutta
Rain
(Bounty)–The Consortium units provide a 15% bounty when destroyed by Rebel or Empire factions, thanks to the Hutt Cartel
New Multiplayer Features
There are three new multiplayer features unique to the Forces of Corruption expansion pack. Mirrored Game – Players can now battle each other using the same faction. Each faction will be on its own team. For example, Consortium Team 1 versus Consortium Team 2. Free For All – Players can also now battle each other with the faction of their choice in three way skirmish battles. Playable factions are the Consortium, Rebel, or Empire. Online Clan Support - Star Wars: Empire at War: Forces of Corruption adds a new clan ladder and clan statistics. Players can join clans or “teams” and compete against other clan members while trying to make their clan #1. Clan members choosing to participate in clan matches will have their games recorded and will be able to view their clan’s ladder position and clan statistics online. If you are playing as the Consortium in a multiplayer campaign game, you can win the game by conquering all the planets in the galaxy. When you are in a chat lobby, you can view other players’ stats by placing the cursor over their nicknames. A dialogue box will appear showing the player’s nickname, clan, win/loss, official rank, and disconnects.
Available Game Color
Each available game in the Online Custom Match lobby is colored either blue, orange, or red. Blue – The game has no password. Orange – The game is password protected. Red – The game is not the same version as yours.
(Noghri)–Allows Empire to produce Noghri assassins
Description Cloaking on Vengeance-class Frigates lasts 25% longer Cloaking on Vengeance-class Frigates and Merciless lasts 50% longer Provides 15% armor boost to space station hull Provides 25% armor boost to space station hull Provides 40% armor boost to space station hull Frigate Mass Driver Cannons do 25% more damage Vengeance-class Frigates and Aggressor-class Destroyers do 25% more damage Provides the ability to fire the Space Station Plasma Weapon Provides Consortium with 20% more credits from mines Provides Consortium with 40% more credits from mines StarViper Fighter armor deflects 25% of incoming laser fire StarViper Fighter and Crusader-class Corvette armor deflects 25% of incoming laser fire StarViper Fighter, Crusader-class Corvette, and Keldabe-class Battleship armor deflects 25% of incoming laser fire Increases the movement speed of Skipray Blastboats by 25% Increases the movement speed of Skipray Blastboats and Interceptor IV Frigates by 25% Increases the movement speed of Skipray Blastboats, Interceptor IV Frigates, and Aggressor-class Destroyers by 25% Crusader-class Corvette firing range increased by 15% Crusader-class Corvette and Interceptor IV Frigate firing range increased by 15% Crusader-class Corvette, Interceptor IV Frigate, and Keldabe-class Battleship firing range increased by 15% Base shielding absorbs 25% more damage Base shielding absorbs 50% more damage When an enemy unit is destroyed the player receives a percentage of the unit cost Calls in a bombing run at a selected location Provides Consortium with 15% more credits from mines Provides Consortium with 45% more credits from mines Increases the movement speed of Nightsister Rancor mounts by 15% Increases the movement speed and damage of Nightsister Rancor mounts by 25% Special abilities on infantry recharge 15% faster Special abilities on infantry and heroes recharge 15% faster Destroyer Droid shielding absorbs 25% more damage Destroyer Droid shielding absorbs 25% more damage and laser weapon power is increased by 20% Reduces the damage taken by Mobile Defense Units by 20% Reduces the damage taken by Mobile Defense Units by 40% Calls down a weapons strike from Aggressor-class Destroyers in orbit
Upgrade Modified Cloaking Generator Level 1 Modified Cloaking Generator Level 2 Reinforced Durasteel Level 1 Reinforced Durasteel Level 2 Reinforced Durasteel Level 3 Carbonite Firing Coolant Level 1 Carbonite Firing Coolant Level 2 Plasma Canon (Multiplayer) Increased Credits (Multiplayer) Level 1 Increased Credits (Multiplayer) Level 2 Magnetically Sealed Armor Level 1 Magnetically Sealed Armor Level 2 Magnetically Sealed Armor Level 3 Black Market Engines Level 1 Black Market Engines Level 2 Black Market Engines Level 3
Targeting Systems Level 1 Targeting Systems Level 2 Targeting Systems Level 3 Structural Shielding 1 Structural Shielding 2 Salvage (Multiplayer Tactical) Allow Bombing Run (Land Tactical) Extort Cash Level 1 Extort Cash Level 2 Rancor Stimulant Level 1 Rancor Stimulant Level 2 Recharge Special Abilities Level 1 Recharge Special Abilities Level 2 Droid Systems Level 1 Droid Systems Level 2 MDU Armor Plating Level 1 MDU Armor Plating Level 2 Orbital Bombardment
Consortium Upgrades
28
APPENDIX Charts 29
Human (Rebel) None None Human (Empire) None None None Bothan (Rebel) Human (Empire) Human (Empire) Human (Rebel) Human (Empire) Human (Empire) and Imperial Guard (Empire) None Human (Rebel) Nightsister Ewok (Rebel) Human (Empire) Human (Rebel) Human (Empire) None Geonosian (Rebel) Wampa Noghri None
None Human (Rebel) Air Whales Wookiee (Rebel) None Human (Empire) Human (Empire) None None Mon Calamari (Rebel) Mustafarians None Vornskr Human / Gungan Hutt / Pirate None Twi’lek / Pirate None None Sullustan (Rebel) Human (Empire) Jawa (Rebel), Human (Rebel), Sand People
Abregado Rae Aeten II Alderaan Alzoc III Bestine Bespin Bonadan Bothawui Byss Carida Corellia Corulag Coruscant Dagobah Dantooine Dathomir Endor Eriadu Fondor Fresia Felucia Geonosis Hoth Honoghr Hypori
Ilum Jabiim Kamino Kashyyyk Kessel Korriban Kuat Manaan Mandalore Mon Calamari Mustafar Muunilinst Myrkr Naboo Nal Hutta Polus Ryloth Saleucami Shola Sullust Taris Tatooine
None None Utapau Birds Human (Pirate) Human (Rebel)
The Maw Thyferra Utapau Wayland Yavin
Racketeering
Racketeering
Kidnapping
Kidnapping
Black Market
Bribery
Intimidation
Bribery
Racketeering
Intimidation
Corrupt Militia
Racketeering
Kidnapping
Intimidation
Racketeering
Kidnapping
Corrupt Militia
Piracy
Piracy
Racketeering
Kidnapping
Racketeering
Piracy
Racketeering
Black Market
Racketeering
Bribery
Black Market
Intimidation
Racketeering
Corrupt Militia
Racketeering
Bribery
Piracy
Racketeering
Slavery
Bribery
Intimidation
Racketeering
Black Market
Piracy
Piracy
Kidnapping
Kidnapping
Intimidation
Racketeering
Piracy
Kidnapping
Intimidation
Piracy
Bribery
Corruption Options Tier 1
Bribery
Black Market
Bribery
Racketeering
Black Market
Bribery
Slavery
Racketeering
Slavery
Slavery
Bribery
Slavery
Bribery
Bribery
Slavery
Bribery
Black Market
Corrupt Militia
Slavery
Corrupt Militia
Corrupt Militia
Racketeering
Slavery
Bribery
Corrupt Militia
Corrupt Militia
Black Market
Corrupt Militia
Bribery
Bribery
Corrupt Militia
Black Market
Bribery
Black Market
Slavery
Corrupt Militia
Racketeering
Black Market
Black Market
Racketeering
Corruption Options Tier 2
Black Market
Black Market
Corruption Options Tier 3
Appendix
(Hostile), and Hutt (Hostile)
Indigenous Type
Planet
Planetary Corruption Chart
30
Charts 31
Appendix
32
Charts
33
Faction Differentiation chart Empire
Rebellion
Consortium
Imperial Heroes
Strong Against
Weak Against
Galactic Strategy
Domination
Liberation
Corruption
Death Star II
Planets, Capitol Ships
Rogue Squadron, IG-88
Tech
Build
Steal
Purchase on Black Market
Executor
Mon Calamari Cruiser, Rebel Space Station
Y-wing, B-wing
Income
Primary: Planetary Control Secondary: Mining Facilities
Primary: Planetary Control Secondary: Mining Facilities
Primary: Planetary Control Secondary: Corruption
Eclipse
Y-wing, B-wing
Land Tactical
Brute Force
Surgical Strike
Guerilla Tactics
Mon Calamari Cruiser, Imperial Star Destroyer, Rebel Space Station, Imperial Space Station
Space Tactical
Capital Ships
Fighters/Bombers
Unique Weaponry
Arc Hammer
Corellian Corvette, Corellian Gunship, Nebulon-B Frigate
Y-wing, Skipray Blastboat
Grand Admiral Thrawn
Admiral Ackbar, Keldabe-class Battleship
Tyber Zann, MC30 Frigate
Imperial Space Units
Strong Against
Weak Against
TIE interceptor
Y-wing, X-wing
Corellian Corvette, A-wing
TIE phantom
Y-wing, X-wing
Corellian Corvette, A-wing
TIE defender
A-wing, Nebulon-B Frigate, Mon Calamari Cruiser
Corellian Corvette
Imperial Ground Units
Strong Against
Weak Against
Dark Trooper Phase I
Stormtroopers, Infantry Platoon
PLEX Soldier, TIE mauler
Dark Trooper Phase II
T2-B Tank
PLEX Soldier
Dark Trooper Phase III
T4-B Tank
PLEX Soldier
Juggernaut Transport
Infantry Platoon, Grenadier Squad
PLEX Soldiers, Mercenary Assault Squad
Lancet Aerial Artillery
Rebel Barracks, T4-B Tank
PLEX Soldier, Rebel Anti Air turrets
Tactical Comparisons Rebel Heroes
Strong Against
Weak Against
Garm Bel Iblis (Gargantuan)
AT-AT, Nightsister
Turbolasers, PLEX Soldier, Missile Attack Launcher (MAL)
Luke Skywalker
Emperor, TIE maulers, Pulse Cannon Tanks
Darth Vader, Vornskr
Yoda
Destroyer Droids, Silri, Darth Vader
Emperor, Anti-infantry Turrets
Rebel Space Units
Strong Against
Weak Against
B-wing
Imperial Star Destroyer, Victor yclass Star Destroyer, Acclamator Cruiser
Tartan Patrol Cruiser, TIE defender
Imperial Star Destroyer, Keldabeclass Battleship
TIE bomber, Vengeance-class Frigate
MC30 Frigate
Rebel Ground Units
Strong Against
Weak Against
Gallofree Heavy Troop Transport
Stormtroopers, Merc Assault Squad
AT-AA, Missile Attack Launcher (MAL)
Appendix
34
Charts
Consortium Heroes
Strong Against
Weak Against
Merciless (Tyber Zann)
Mon Calamari Cruiser, Imperial Star Destroyer
TIE bomber, Y-wing
IG-2000 (IG-88)
X-wing, Y-wing, Z-95 Headhunter
Corellian Corvette, Corellian Gunship. A-wing
Hound’s Tooth (Bossk)
X-wing, Y-wing, Z-95 Headhunter
Corellian Corvette, Corellian Gunship, A-wing
35
Consortium Ground Units
Strong Against
Weak Against
Canderous Assault Tank
T2-B Tank, MPTL-2A, Pod Walker
T4-B Tank, PLEX Soldier, AT-AT
Destroyer Droid Mk II
TIE mauler, T2-B Tank
Magnapulse Cannon, PLEX Soldier
F9-TZ Cloaking Transport
Stormtroopers, Infantry Platoon
T4-B Tank, 2-M Repulsor Tank
Mercenary Assault Squad
AT-AT, T2-B Tank
TIE mauler, Rebel Antiinfantry Turret, Imperial Anti-infantry Turret
Grenadier
Infantry Platoon, Stormtroopers
TIE mauler, Rebel Antiinfantry Turret, Imperial Anti-infantry Turret
Consortium Space Units
Strong Against
Weak Against
Crusader-class Corvette
X-wing, TIE fighter
Assault Frigate, Victory Star Destroyer
Interceptor IV Frigate
Corellian Corvette, Corellian Gunship, Tartan Patrol Cruiser
Y-wing, TIE bomber
Missile Attack Launcher (MAL)
Anti-infantry Turret, Stormtroopers, Infantry Squad
AT-AT, 2-M Repulsor Tank, Anti-vehicle Turret
Victory Star Destroyer, Assault Frigate
TIE defender, B-wing
MZ-8 Mobile Pulse Cannon
T2-B Tank, TIE mauler
Keldabe-class Battleship
PLEX Soldier, 2-M Repulsor Tank, Anti-vehicle Turret
Aggressor-class Destroyer
Mon Calamari Cruiser, Imperial Star Destroyer
TIE bomber, Y-wing
Nightsister
T2-B Tank, Pod Walker
T4-B Tank, PLEX Soldier
Defiler
Skipray Blastboat
Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser
Corellian Corvette, Tartan Patrol Cruiser
T2-B Tank, Dark Troopers
TIE maulers, Anti-infantry Turret
Vornskr
Stormtroopers, Infantry Squad, Darth Vader
TIE mauler
StarViper Fighter
TIE interceptor, X-wing
Corellian Corvette, Tartan Patrol Cruiser
Vengeance-class Frigate
Assault Frigate, Victory Star Destroyer
TIE bomber, Y-wing
Credits
36 Petroglyph
Development Team Executive Producer
Chuck Kroegel Producer
Michael Fetterman Design Director
Joe Bostic
Art Director
Gary Cox
Audio Director
Frank Klepacki
Technical Director
Additional Writing, Dialogue
James M. Ward
Community Manager
Kevin Yu (SAGEKING) QA Management, IT Support
Curtis Shellman
Quality Assurance
Aaron Sarver Jeff Manners (JMAN_PG) Carlos “Scud” Godinez Programming Support
Eric Kearns
Brian Hayes Bret Ambrose Oksana Kubushyna Chris Brooks Maria Teruel Joe Howes Keith Brors
Lead Designer
Art Support
Steve Tall
Lead Programmer
André Arsenault Lead Artist
Christopher Rubyor Programmers
Jason Curtice Mike Lytle James Yarrow Artists
Adam Pitts Ben Bonner UI Artist
Herb Ellwood Concept Artist
Kevin Prangley
Campaign Designer, Writer
Elie Arabian Nick Brown Teasdale Jeff Palmer John Shuman Design Support
Steve Copeland
Production Support
LUCASARTS a division of Lucasfilm Entertainment Company Ltd. VP Production
Peter Hirschmann Executive Producer
Darren Atherton Producer
Shawn Storc Assistant Producer
David “Rogue” Silverstein
Production Assistant/ Manual Writer
Bertrand Reyes Estrellado
Localization Producer
Hiromi Okamoto International Production Assistant Lead
Phillip Berry
International Production Assistant
Ken Balough
Ted Morris Jeff Jirsa
Technical Director
Additional Quality Assurance
Additional Writing
Jonathan Craig
Operations Director
Cristy Huender
Jonathan Williams Bryan Howell Lead Tester
Xavier Rodriguez Assistant Lead Testers
General Manager
Michael Blair Neilie Johnson
Dan Etter Jeff Stewart Rich Donnelly Joe Gernert
Studio Directors
Audio Department Senior Manager
Associate Producer
Michael Legg
Patrick Pannullo Designers
Tim C. Fritz
Additional Programming
James Richmond Eric Yiskis Michael Legg Additional Graphics Programming
Greg Hjelstrom Yang Li Hector Yee Additional Art
Michael Amerson Additional Concept Art
Ian Ameling
Additional Design
Adam Isgreen
Chuck Kroegel Steve Tall Joe Bostic President
Darragh O’Farrell
Voice Director/ Additional Writing
Will Beckman
Lead Voice Editor
Cindy Wong
Voice Editor
Harrison Deutsch Original Star Wars Sound Effects
Ben Burtt
Original Star Wars music composed by John Williams
P & © Lucasfilm Ltd. & TM. All rights reserved. Used under authorization. Published by Bantha Music (BMI). Administered and/or co-published with Warner-Tamerlane Music Publishing Corp.
Credits Cast David Anthony Pizzuto Urai Fenn David Collins Imperial Officer 2, Additional Voices David Sobolov StarViper, Vengeance Frigate, Additional Voices Frank Klepacki Ewok Handler, IG-88, Additional Voices Gideon Emery Imperial Officer, Additional Voices Jake Eberle Tyber Zann John Gerry Interceptor IV Frigate, Additional Voices Kari Wahlgren Silri Kath Soucie Nightsister, Additional Voices Kris Tabori Garm Bel Iblis Lloyd Floyd Luke Skywalker Matt Sloan Darth Vader Richard Epcar Aggressor Destroyer, Additional Voices Robin Atkin Downes Grand Admiral Thrawn, Additional Voices Steve Blum Defiler, TIE interceptor Pilot, Additional Voices Tom Kane Yoda, Additional Voices QA Supervisor
Toby Mast
Senior Lead Tester
John Buzolich QA Testers
Ahmad Abbot Christopher Gross Chris Thomas Clay Norman Gabriel Bootz Henry Hall Seth Benton International Tester
Jason Pimentel
Production Services Hardware Technician
John Carsey
Mastering Lab Supervisor
Jay Geraci
Senior Mastering Lab Technician
Scott Taylor
Mastering Lab
Eric Rauch
Product Support Lead
Jason Smith
Compatibility Supervisor and Lead Technical Writer
Lynn Taylor
Sr. Lead Compatibility Technician/ Multiplayer Lab Lead
Chris Adams
Lead Compatibility Technician
Brian Deksnys Cory Fulchiron Compatibility Technicians
John Shields Lester Siat
Enzyme Labs Studio Manager
Carolljo Maher
Enzyme Labs Project Managers
Dominic Corbeil Christine Baxter Enzyme Labs Lead Testers
Francis Favreau Francis Labrecque Enzyme Labs Enzyme Testers
Jean-François Gagné Maxime Plessis-Bélair Alexandre Côté Joey Lockie Éric Bissonnette Philippe Émond Jean-Mathieu Foisy Gianluca Schrankel Patrick Couture Arnaud Lhari Anna Poppe Simon Tanguay-Côté Simon Paradis-Bleau Carmen Vidal Alex Zukowski Paul-André Renaud Pascal Faucher Dan O’Callaghan Corentin Liorzou President
Jim Ward
Executive Assistant to the PresidenT
Erin Haver
Vice President of Finance
Kevin Weston
Vice President of Global Sales and Marketing
Nancy MacIntyre
Director of Global Marketing
Kevin Kurtz
Product Marketing Manager
Mary Beth Ratto Matt Urban Melissa Galicia Neena Bonetti Rita Flores Internet Production Manager
Nicole Love
Matt Shell
Internet Content Manager
Marketing Coordinator
Internet Production
Yelena Kozlova Director of Global Sales
Kevin Kebodeaux Sales and Channel Marketing
Mike Maguire Sandee Ferrara Kristina Landies Lauren Short
Director of Public Relations
Jaime Rupert
Public Relations
Amy Stojsavljevic Alexis Mervin Adam Kahn Hadley Fitzgerald Chris Baker Erica Rogers
Senior Director of Production Services
Atsuko Matsumoto
Director of Consumer Insights
Sean Denny
Consumer Insights Analyst
Elina Shcop
Assistant to the VP of Product Development
Mette Adams
Lucas Licensing
Chris Gollaher Leland Chee Stacy Arnold Strider Stacy Cheregotis Studio Coordinator
Elyse Regan
Operations Global Planning, Materials & Manufacturing
Carlos Bustillo Cynthia del Rosario Evelyne Bolling Kim Reininger Myra Villadolid Steven Hosey Finance
Dan Nystrom Karen Deal
Lauren Mullaney Craig Drake Dennis VonGalle Mike Young IT Support
Akira Hiyama Billy Mitchell Bob Thomas Brad Grantham Brendan Lloyd Brian Wong Chad Williams Daryll Jacobson Dinesh Katariya Dylan Coates Fisher Key Greg Millies Jim Carpenter Jody Madden Joe Shum John von Eichhorn Josh Bailey Lee Mehelis Mark Kayfez Matt Gallagher Melanie Jacobson Mike Potoczny Peter Hricak Phillip Lacey Randy Severson Rich Murillo Rick Tuckness Robert Jordan Robert Santos Sandra Baron Sean Whitacre Thomas Chan Tony Tran Victor TancrediBallugera Wes Anderson Additional Programming
Bart Besseling Creative Services/ Manual Design
Studio QED
Business Affairs
Anne Marie Hawkins Carole Vandermeyde Douglas Reilly John Garrett Seth Steinberg
37 Special Thanks
Abbott and Kollar Family Aiden Deksnys Alpy, Blue, and FireKitty Anne Marie Stein Dan Large Dino McBarber Eddie Parker Eva Klein Heather Wright Jason Andersen Jett Lucas Jose Estrellado, Sr. Larry Rawls Lourdes Isidro Reyes Mark Montuya Matt White Melissa Blegen Miss Moonpie Nick Eberle Paeoni, Roo, and Mikhael Ray and Prima Voss Rogue Rumpole Scott Fry Stacey and Joshua Schrieber Steven Wright The Nittany Lions Trish Siat Very Special Thanks
George Lucas
How to contact lucasarts
38 This product contains software technology licensed from GameSpy Industries, Inc. (c) 1999-2006 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. zlib.h – interface of the ‘zlib’ general purpose compression library version 1.2.1, November 17th, 2003 Copyright ©1995-2003 Jean-loup Gailly and Mark Adler expat -XML Parser Toolkit Copyright © 1998, 1999, 2000 Thai Open Source Software Center Ltd. Permission is hereby granted, free of charge, to any person obtaining a copy of expat -XML Parser Toolkit, and associated documentation files (exclusive of any documentation files or copies of expat -XML Parser Toolkit that may be associated with or part of Star Wars: Empire at War) to deal in the expat -XML Parser Toolkit without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the expat -XML Parser Toolkit and to permit persons to whom the expat -XML Parser Toolkit is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice located at the website www.jclark.com/xml/copying.txt shall be included in all copies or substantial portions of the expat -XML Parser Toolkit. libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, © 2000-2002 Glenn Randers-Pehrson Lua programming language Copyright © 1994-2004 Tecgraf, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of Lua programming language and associated documentation files (exclusive of any documentation files or copies of Lua programming language that may be associated with or part of Star Wars Empire at War: Forces of Corruption), to deal in the Lua programming language without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Lua programming language, and to permit persons to whom the Lua programming language is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Lua programming language. Uses Bink Video Technology. Copyright © 1997 – 2006 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991 – 2006 by RAD Game Tools, Inc. MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 au
Where to Find Us Online
You can visit the LucasArts Web site at www.lucasarts.com. From there you can access the Support area where you will have the option to receive online technical support through Yoda’s Help Desk, browse technical documents, or leave a message for an online representative.
Yoda’s Help Desk
We are proud to feature Yoda’s Help Desk, an interactive knowledge base, which is available in the Support section of the LucasArts Web site at http://support.lucasarts.com. Yoda’s Help Desk offers solutions to technical issues based on information you provide. Visitors to Yoda’s Help Desk will be able to receive technical support 24 hours a day, seven days a week. If Yoda’s Help Desk is unable to provide a solution to your problem, you will be given the option to submit an e-mail message to an online representative.
Technical Support
When contacting Technical Support, please have the following information available as applicable: computer brand and model, processor type and speed, video card, sound card, CD-ROM or DVD-ROM drive brand and model, and RAM. Also, make sure to include the title and version of the game, and a detailed description of the problem.
Technical Support Mailing Address
LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29908 San Francisco, CA 94129 ATTN: Product Support
LucasArts Company Store
You can visit our secure online store at http://store.lucasarts.com. The Company Store offers a complete selection of LucasArts games, hint books and logo gear.
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Software License and limited Warranty PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR OTHERWISE USING THE SOFTWARE. BY INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OR EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER. The computer program, artwork, music, printed materials, on-line or electronic documentation, and other components included in this product and all copies of such materials as such as may be modified or updated (collectively referred to as the “Software”), are the copyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd. and/or its affiliated entities or divisions, and its licensors (collectively referred to as “LucasArts”). The Software is non-exclusively licensed (not sold) to you, and LucasArts owns and/or controls all copyrights, trade secrets, patent and other proprietary rights in the Software. LucasArts may make improvements, modifications, or updates to the Software at any time and with or without notice to you, which may be made available to you as LucasArts may determine. Such updates or improvements may change the game play associated with the Software. Subject to the terms and conditions of this Agreement, you may use the Software, solely for your personal use, by installing the Software on a single computer and using the Software in accordance with its documentation. You may not circumvent or attempt to circumvent any technological measures in the Software or the media designed to prevent copying or unauthorized access. All rights not specifically granted under this Agreement are reserved by LucasArts and, as applicable, its licensors. You may not: (1) except in connection with the installation of and game play associated with the Software, copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the included Digital Versatile Disc (“DVD”) or Compact Disc (“CD”); (2) distribute, rent, lease or sublicense all or any portion of the Software; (3) modify or prepare derivative works of the Software, except as may be allowed herein; (4) transmit the Software over a network, by telephone, or electronically using any means, or permit use of the Software, in a network, multi-user arrangement or remote access arrangement except in the course of your network multiplayer play of the Software over authorized networks in accordance with its documentation; (5) engage in matchmaking for multi-player play over unauthorized networks; (6) design or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified LucasArts in writing of your intended activities; (8) remove, conceal, disable, or circumvent any proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (10) commercially exploit the Software or any portion or derivative thereof, specifically at any cyber café, computer gaming center or any other public site without first obtaining a separate license from LucasArts (which it may or may not issue in its sole discretion) for such use, and LucasArts may charge a fee for any such separate license. You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment. Your rights in and to this license are automatically terminated if and when you transfer the Software.
Software License and limited Warranty LucasArts warrants to the original consumer purchaser only that the media furnished in this Software will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt). If the media furnished in this Software proves to be defective, and provided that the original consumer purchaser returns the media to LucasArts in accordance with the instructions in this paragraph, LucasArts will replace the defective media: (a) free of charge to the original consumer purchaser, if the media proves to be defective within the ninety (90) day period following the date of purchase, or (b) for a fee of $5.00 (all references herein are to United States dollars) per CD or DVD, if the media proves to be defective after the expiration of the ninety (90) day warranty period, provided that the request is made within a reasonable time from purchase, and LucasArts continues to distribute the CD or DVD commercially. To obtain a replacement CD or DVD, please return the defective CD or DVD only, postage prepaid, to LucasArts, a division of Lucasfilm Entertainment Company Ltd., P.O. Box 29908, San Francisco, CA 94129, accompanied by proof of date of purchase, a description of the defect, and your name and return address, as well as a check for $5.00 made payable to LucasArts per CD or DVD if after expiration of the warranty period. LucasArts will mail a replacement to you. In the event that the Software is no longer available, LucasArts retains the right to substitute a similar product of equal or greater value. This warranty is not applicable and shall be void if the defect has arisen through abuse, mistreatment, neglect, or from normal wear and tear. LucasArts has no obligation to provide support, maintenance, upgrades, modifications or new releases under this Agreement. You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the limited ninety (90) day warranty on the media set forth above, the Software and any related documentation or materials are provided “AS IS” and without warranty of any kind. LUCASARTS EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. LUCASARTS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND YOU (AND NOT LUCASARTS) ASSUME THE ENTIRE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. LUCASARTS SHALL ALSO NOT BE LIABLE FOR ANY DELAYS, SYSTEM FAILURES OR SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY OR ACCESS THERETO. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LUCASARTS, OR ITS DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS, LICENSEES OR AGENTS, SUCCESSORS OR ASSIGNS BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, INABILITY TO USE, OR MALFUNCTION OF THIS SOFTWARE, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LUCASARTS OR A LUCASARTS AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE. YOU AGREE TO WAIVE ANY RIGHT TO EQUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION, ANY INJUNCTIVE
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Software License and limited Warranty RELIEF, TO ENFORCE THE TERMS HEREOF. THE PARTIES ACKNOWLEDGE THAT THE LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREEMENT AND THE ALLOCATION OF RISK HEREIN ARE AN ESSENTIAL ELEMENT OF THE BARGAIN BETWEEN THE PARTIES, WITHOUT WHICH LUCASARTS WOULD NOT HAVE ENTERED INTO THIS AGREEMENT. LUCASARTS’ PRICING REFLECTS THIS ALLOCATION OF RISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREIN. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE. This Agreement is governed in all respects by the laws of the State of California as such laws are applied to agreements entered into and to be performed entirely within California between California residents, and you hereby consent to personal jurisdiction in California. This Agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded. You and LucasArts each agree that any claim or controversy arising out of this Agreement or the Software shall be settled by expedited binding arbitration in accordance with the rules of the American Arbitration Association. Such arbitration shall take place in Marin County, California, and you waive any claim that such forum is inconvenient. Any such claim or controversy shall be arbitrated solely on an individual basis and shall not be consolidated with a claim of any other party. The arbitrator may not change the terms of this Agreement. The arbitrator may award injunctive or other equitable relief to enforce the terms hereof; provided, however, that no injunctive or equitable relief may be awarded that would enjoin or impair LucasArts’ rights or ability to distribute or otherwise market, advertise, promote or exploit the Software. If it is judicially determined that any claim or controversy arising out of or related to this Agreement or the Software cannot be settled by expedited binding arbitration as noted above, then you agree that any such claims or controversies shall be brought and maintained in the state courts located within the County of Marin, State of California or the federal courts of the Northern District of California, and you waive any claim that either such forum is inconvenient. The foregoing shall not preclude LucasArts from seeking any injunctive or other relief for protection of LucasArts’ intellectual property rights or similar rights in any court of competent jurisdiction. Because LucasArts would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that LucasArts shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as LucasArts may otherwise have under applicable laws. The prevailing party in any action to enforce this Agreement shall be entitled to recover costs and expenses including, without limitation, reasonable attorney’s fees. LucasArts shall have the right, but not the obligation, to defend or settle, at its option, any action or proceeding arising from a claim that your permitted use of the Software infringes or misappropriates any patent, copyright, or other ownership of a third party. You agree to provide LucasArts with written notice of any such claim within ten (10) business days of your first knowledge thereof and to provide reasonable assistance in the defense of such claim. LucasArts shall have sole discretion and control over the defense or settlement of such claim, unless it declines to defend or settle such claim, in which case you are free to pursue such course of action as you reasonably determine. LucasArts is under no obligation hereunder to indemnify or hold you harmless with respect to any actions, proceedings or claims. In the event of such a claim, or if LucasArts believes such a claim is likely, LucasArts may: (i) procure for you the right to continue using the Software; (ii) modify the Software so that it becomes non-infringing; or, (iii) terminate this Agreement. You agree to comply with any court judgment or other conditions imposed on you or LucasArts as a result of an allegation of patent or copyright infringement (whether by court order, agreement or otherwise), whether or not such judgment or conditions contradict the conditions of this Agreement, including without limitation, ceasing use of the Software. If any provision of this Agreement is held to be invalid or unenforceable, such provision shall be struck and the validity and enforceability of the remainder of this
Software License and limited Warranty
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Agreement shall in no way be affected or impaired thereby and such provision shall be enforced to the maximum extent possible so as to effect the intent of the parties and shall be reformed without further action by the parties to the extent necessary to make such provision valid and enforceable. LucasArts’ failure to act with respect to a breach by you or others does not waive LucasArts’ right to act with respect to subsequent or similar breaches, nor will any single or partial exercise of any right hereunder preclude further exercise of any other right hereunder. This Agreement sets forth the entire understanding and agreement between you and LucasArts with respect to the subject matter hereof. Except as provided herein, this Agreement may not be amended except in a writing signed by both parties; provided, however, that LucasArts has the right, without notice and/or without a writing signed by both parties, to amend this Agreement in connection with any modifications or updates to the Software. The license term shall commence as of the date you install or otherwise use the Software. You may terminate this license by disposing of the Software and erasing any components residing on computer equipment. Without prejudice to any other rights of LucasArts, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all its component parts. Your disposal or destruction of the Software and any component parts must be done in accordance with applicable law. Except for the license granted herein and as expressly provided herein, the terms of this Agreement will survive termination. If the Software is acquired under agreement with the U.S. government or any agency or instrumentality thereof or contractor therewith, it is acquired as “commercial computer software” subject to the provisions hereof, as specified in 48 CFR 12.212 of the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections succeeding thereto. Rules Governing New Levels: LucasArts is under no obligation to make any features in the Software that will allow you to create New Levels. If LucasArts determines, in its sole discretion, to make such features available, then the following will apply: “New Levels” are data that modify, add to, or substitute for data in the Software, thus modifying, adding to, or replacing levels provided by LucasArts in the Software, and may also include saved games, and scenarios created using the skirmish features of the Software. New Levels may be subsequently delivered or made accessible through an electronic update. New Levels may be permitted by LucasArts, in its sole discretion, subject to the terms and conditions of this Agreement and the following additional conditions:
(1) New Levels may work only if used in combination with the retail version of the Software, and may not work with any demo or Original Equipment Manufacturer (generally known as “OEM”) versions of the Software. New Levels may not be designed to be used as a stand-alone product.
(2) New Levels may not modify any COM, EXE, DLL or other executable files.
(3) New Levels must not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LucasArts in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, privacy, proprietary, or other rights of any third party or of LucasArts.
(4) New Levels may not include any LucasArts sound effects or music files or portions thereof.
(5) New Levels must identify in every description file, on-line description, read-me, and in comments in the New Level code (if new code is added): (a) the name, address, and e-mail address of the level’s creators, and (b) the following disclaimer: “THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A
Software License and limited Warranty
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DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.”
(7) By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein: (a) grant to LucasArts an irrevocable, perpetual, royalty-free, sublicensable right to distribute or exploit the New Level by any means or media (whether now known or hereafter invented), and to create and distribute by any means or media (whether now known or hereafter invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner, and (b) waive and covenant not to assert in any forum any and all moral rights (including, without limitation, rights of paternity, attribution, integrity, and participation), and authorize LucasArts to publish and exploit the New Levels (including any portions and derivatives thereof) in its sole discretion without attributing any of the foregoing to you or identifying you or any third party connection therewith.
(8) LucasArts may revoke your right or permission to use the Software, or to make or distribute New Levels, at any time and in its sole discretion.
(6) New Levels may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge at all times.
NEW LEVELS AND ANY ACCOMPANYING DOCUMENTATION ARE PROVIDED AS IS. LUCASARTS DOES NOT PROVIDE ANY TECHNICAL OR PRODUCT SUPPORT FOR NEW LEVELS. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2006 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. This game and manual are each a work of fiction. All of the characters, events, locations, logos, and entities portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental. Online play subject to online terms of use and privacy policy as may be available online at www.lucasarts.com or such other site as LucasArts may designate. LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29908 San Francisco, CA 94129
REVOct06
Default Controls
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(CAN BE REMAPPED VIA THE OPTIONS MENU)
SPACE
UNITS
LAND
Create Group Select Group 1 Select Group 2 Select Group 3 Select Group 4 Select Group 5 Select Group 6 Select Group 7 Select Group 8 Select Group 9 Select Group 0 Select All Select Like Next Unit Previous Unit Guard Attack Stop Move Waypoint Retreat Reinforce Place Beacon Super Weapon
Deploy/Undeploy Take Cover Jet Pack Thermal Detonator Drop Thermal Detonator Rocket Weapon Cable Attack Sensor Ping Boost Weapon Power Self Destruct Deploy Stormtroopers Maximum Firepower Sprint System Control Remote Explosive Detonate Remote Explosive Fire Cannon Point Defense Laser System Stim Pack Swap Weapons Minor Drain Life Proximity
Ctrl+ 1 – 0
1 2 3 4 5 6 7 8 9 0 Ctrl+ A Ctrl+ Q
F D G A S M W E R B
Boost Shield Power Tractor Beam Gravity Well Generator Barrage Area Hunt For Enemies Boost Engine Power Lure Enemy Fighters Missile Jamming Field Lock S-Foils Ion Cannon Shot Destroy Planet Sensor Jamming Stealth Leech Shields Buzz Droids Enhanced Targeting Cluster Bomb Point Defense Self-Destruct Full Salvo Deploy Squadron
Ctrl+ D Ctrl+ Z Ctrl+ J
K
Ctrl+ K Ctrl+ G Ctrl+ F Ctrl+ O Ctrl+ B Ctrl+ X Ctrl+ H Ctrl+ M Ctrl+ N Ctrl+ C Ctrl+ E Ctrl+ R Ctrl+ U Ctrl+ L Ctrl+ S Ctrl+ I Ctrl+ T Ctrl+ P
Shift+ O Shift+ T Shift+ G Shift+ B Shift+ H Shift+ E Shift+ L Shift+ M Shift+ W Shift+ I Shift+ D Shift+ J Shift+ C Shift+ N Shift+ Z Shift+ A Shift+ K Shift+ P Shift+ S Shift+ F Shift+ Q
Ctrl+ W
INTERFACE Toggle Droid Advisor Initiate Chat Scroll Up/Down/Left/Right Reset Camera Camera Center Camera Home Tactical Overview Camera Tether BATTLECAM TM Unit Preview Screen Shot Quick Save Quick Load Mission Holocron Taunt 1/2/3 GIve Credits (Multiplayer) Toggle Tactical Interface Toggle Player List
HERO [-] Enter */@/$/^ End Page Up Home Insert Scroll Lock
p C w k j Tab
1/2/3 Shift+ Y NUM PAD
I P
Lucky Shot Call For Wingmen Force Crush Force Push Force Lightning Force Corrupt Force Protect Capture Vehicle Exit Vehicle Proton Beam Seismic Charge Weaken Enemy Invulnerability EMP Burst Control Turret Repair Vehicle Flame Thrower Redirect All Firepower Saber Throw Stealth Force Confuse Force Sight Force Attack Radioactive Contamination
Alt+ K Alt+ W Alt+ H Alt+ P Alt+ L Alt+ O Alt+ Z Alt+ V Alt+ Y Alt+ X Alt+ M Alt+ [ Alt+ ] Alt+ / Alt+ , Alt+ . Alt+ J Alt+ ; Alt+ T Alt+ C Alt+ U Alt+ S Alt+ E Alt+ -
Infection Drain Life Summon Rancor Blast Shield Flare Sonic Stunner Bribe Enemies Full Salvo Sensor Jamming
Alt+ I Alt+ D Alt+ R Alt+ G Alt+ F Alt+ N Alt+ B Alt+ A Alt+ Q
View more...
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