Star Warriors Ship Sheets

October 10, 2017 | Author: Slyk | Category: Naval Artillery, Acceleration, Artillery, Shield, Gun
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Short Description

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Description

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

TIE Interceptor

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 13 3

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

2/1

Ship #4

3/2

5/3

5 5 5 5

6 6 6 6

4/2

5/3

Actions Section

7 7 7 7

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

5/3 8 8 8 8

5/3 9 9 9 9

10 10 10 10

1

Jink +5/+10 To hit or to be hit

3

5/4

Ship #2

(6)/(5) (6)/(6)

Ship #3

Ship #4

QLF 5 6-10 24 27 0 0

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

4 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2

4 21 1

Fire during move/and 3 E fire at end of move +1/+2 to Top Speed

Roll

3 19 2

6 D

Action Penalty 3 B

(10.31)

2 16 3

2 D

Add to Action difficulty

Slip

5/3

Ship #1

+2

Stabiliser Damage 3 B

(10.34)

Type

Weapon #2

5/3

1 Turn #

Pilot & Crew Victory Points

4

4 C +1

3 C +1

3 C +1

3 C

3 E

Targeting

Accelerate

-5/-10 vs tailed ship 3 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

1 E

Move 1 or 2 shields

G

- G

Overaccelerate +3/+4 Spd 5 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

2 E

Overdecelerate -3/-4 Spd 7 Replaces Deceleration

E

Number Aux Pow

3

Front

0 Rear

X X X X Ship #1

Ship #2

Ship #3

Ship #4

X X X X X X X X

Ship Information Section

Star Warriors

Victory Points

Ship #4

To hit Power

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

2 2 2 2

3 3 3 3

4 4 4 4

1 15 3

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

3/2

Ship #4

4/2

8/4

5 5 5 5

6 6 6 6

5/3

5/3

Actions Section

7 7 7 7

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

8/4 8 8 8 8

8/4 9 9 9 9

10 10 10 10

1

Jink +5/+10 To hit or to be hit

3

6/4

Ship #2

(6)/(5) (7)/(6)

Ship #3

Ship #4

DMF 5 6-10 26 29 1 0

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

2 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2

4 23 1

Fire during move/and 4 E fire at end of move +1/+2 to Top Speed

Roll

3 21 2

7 D

Action Penalty 3 B

(10.31)

2 18 3

2 D

Add to Action difficulty

Slip

5/4

Ship #1

+2

Stabiliser Damage 4 B

(10.34)

Type

Weapon #2

8/4

1 Turn #

Pilot & Crew Victory Points

5

Weapon #1

Pilot’s Gunnery Skill

Speed/Turning Track 1 1 1 1

Ship #3

Piloting Skill

R2 2-5 for use - can do 4 - point action OR: Damage Control

0 0 0 0

Ship #2

Ship ID

TIE Interceptor Prototype

Throttle setting/ Engine damage

Ship #1

4 C +1

4 C +1

3 C +1

3 C

4 E

Targeting

Accelerate

-5/-10 vs tailed ship 4 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

2 E

Move 1 or 2 shields

G

- G

Overaccelerate +3/+4 Spd 6 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd 9 Replaces Deceleration

E

Number Aux Pow

4

Front

0 Rear

X X X X Ship #1

Ship #2

Ship #3

Ship #4

X X X X X X X X

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

TIE Fighter

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 15 3

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

3/2

Ship #4

3/2

3/2

5 5 5 5

6 6 6 6

4/3

5/4

Actions Section

7 7 7 7

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

3/2 8 8 8 8

3/2 9 9 9 9

10 10 10 10

1

Jink +5/+10 To hit or to be hit

3

(6)/(5) (7)/(6)

Ship #2

Ship #3

Ship #4

-

DMF 5 6-10 26 29 1 0

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

7 A

Pinpoint Fire -5/-10 to hit

5 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2

4 23 1

Fire during move/and 4 E fire at end of move +1/+2 to Top Speed

Roll

3 21 2

8 D

Action Penalty 3 B

(10.31)

2 18 3

3 D

Add to Action difficulty

Slip

6/5

Ship #1

+2

Stabiliser Damage 4 B

(10.34)

Type

Weapon #2

3/2

1 Turn #

Pilot & Crew Victory Points

3

5 C +1

4 C +1

3 C +1

3 C

4 E

Targeting

Accelerate

-5/-10 vs tailed ship 5 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

2 E

Move 1 or 2 shields

G

- G

Overaccelerate +3/+4 Spd 7 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd Replaces 10 E Deceleration

Number Aux Pow

2

Front

0 Rear

X X X X Ship #1

Ship #2

Ship #3

Ship #4

X X X X X X X X

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

TIE Bomber

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 15 2

8/7

5 5 5 5

6 6 6 6

8/7

7 7 7 7

8 8 8 8

8/7 9 9 9 9

10 10 10 10

1 To hit 30 Power 4D

11 11 11 11

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/2

Ship #3

3/3

Ship #4

4/4

5/5

(6)/(5) (7)/(6)

Actions Section

Ship #1

Bank

-1

Add to Action difficulty

-2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

+5/+10 To hit or to be hit

Jink +5/+10 To hit or to be hit

3

-

Ship #3

-

Ship #4

Type

Weapon #3

5 6-10 26 29 0 -1

1x 60CB

4

5

6-10

5

6-10

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

6 F

Snap Fire

Overspeed

½ Loop

Roll

2

4 23 0

Fire during move/and 2 E fire at end of move +1/+2 to Top Speed

(10.31)

3 21 0

12 D

Action Penalty 3 B

Slip

2 18 1

4 D +2

Stabiliser Damage 5 B

(10.34)

Ship #2

-

DLF

Type

Weapon #2

8/7

1 Turn #

Pilot & Crew Victory Points

2

6 C +1

3 C +1

5 C +1

4 C

5 E

Targeting

Accelerate

-5/-10 vs tailed ship 6 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

- G

Overaccelerate +3/+4 Spd 9 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd Replaces 11 E Deceleration

Number Aux Pow

1

Front

0 Rear

X X X X Ship #1

Ship #2

Ship #3

Ship #4

X X X X X X X X

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Imperial Shuttle

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

0

Turn #

Damage Section

Ship #1

Lateral Control Damage

+1

2 2 2 2

1/1

Ship #2

3 3 3 3

2/2

Ship #3

4 4 4 4

4/3

Ship #4

5/4

5 5 5 5

12/10 6 6 6 6

Actions Section

Ship #1

Bank

-1 -2

Overturn Replaces Bank

-3

+5/+10 To hit or to be hit

8 8 8 8

-

9 9 9 9

-

Ship #2

12/10 10 10 10 10

-

Ship #3

-

Ship #4

To hit Power

11 11 11 11

1 13 4

2 16 4

3 19 3

-

1 16 2

QMF

Type

Weapon #3 To hit Power

5 6-10 18 17 0 0

4 21 3

Type 2 14 1

3 14 0

5 6-10 24 27 2 2

DLP(R)

4 17 0

5 6-10 20 2 0 -1

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

4 F

Snap Fire

Overspeed

½ Loop

Jink

12/10

QLS

4 16 1

Fire during move/and 4 E fire at end of move +1/+2 to Top Speed

+5/+10 To hit or to be hit

3 14 2

12 D -4

Add to Action difficulty

Roll

7 7 7 7

(6)/(5) (7)/(6)

Action Penalty 3 B

(10.31)

2 12 3

4 D

Add to Action difficulty

Slip

1 10 3

Type

Weapon #2

12/10

+2

Stabiliser Damage 5 B

(10.34)

Pilot & Crew Victory Points

10

7 C +1

5 C +1

7 C +1

7 C

6 E

Targeting

Accelerate

-5/-10 vs tailed ship 7 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

4 G

Overaccelerate +3/+4 Spd 9 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

2 E

Overdecelerate -3/-4 Spd 8 Replaces Deceleration

E

Number Aux Pow

2

Front

6 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

X-Wing

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 13 4

5/4

5 5 5 5

6 6 6 6

7 7 7 7

5/4 8 8 8 8

5/4 9 9 9 9

10 10 10 10

1 To hit 18 Power 2D

11 11 11 11

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

3/2

Ship #4

4/3

4/4

5/4

Actions Section

Ship #1

Bank

-1

Add to Action difficulty

-2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

+5/+10 To hit or to be hit

Jink +5/+10 To hit or to be hit

3 22 2D

Ship #2

Ship #3

-

-

Ship #4

Type

Weapon #3

5 6-10 24 27 2 2

2x 6PT

4 25 2D

5 6-10 29 35 2D 2D

Type 2

3

4

5

6-10

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

9 A

Pinpoint Fire -5/-10 to hit

4 F

Snap Fire

Overspeed

½ Loop

Roll

2 20 2D

4 21 3

Fire during move/and 4 E fire at end of move +1/+2 to Top Speed

(10.31)

3 19 3

7 D

Action Penalty 3 B

Slip

2 16 4

2 D +2

Stabiliser Damage 3 B

(10.34)

(6)/(5) (7)/(6)

QMF

Type

Weapon #2

5/4

1 Turn #

Pilot & Crew Victory Points

5

5 C +1

3 C +1

4 C +1

3 C

4 E

Targeting

Accelerate

-5/-10 vs tailed ship 4 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd 7 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

2 E

Overdecelerate -3/-4 Spd 7 Replaces Deceleration

E

Number Aux Pow

0

Front

2 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Single Seat Y-Wing

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

0

Turn #

Damage Section

Ship #1

Lateral Control Damage

+1

2 2 2 2

1/1

Ship #2

3 3 3 3

2/2

Ship #3

4 4 4 4

3/2

Ship #4

4/3

5 5 5 5

6 6 6 6

5/4

6/5

Actions Section Bank

-1 -2

Overturn Replaces Bank

-3

+5/+10 To hit or to be hit

8 8 8 8

6/5 9 9 9 9

(7)/(5) (7)/(6)

Ship #2

Ship #3

10 10 10 10

-

-

Ship #4

To hit Power

11 11 11 11

1 15 -1

2 18 -1

3 21 -1

-

DLF(I)

Type

Weapon #3 1 To hit 18 Power 2D

5 6-10 26 29 1 0

4 23 -1

Type 2 20 2D

3 22 2D

5 6-10 26 29 -1 -1

2x 8PT

4 25 2D

5 6-10 29 35 2D 2D

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

9 A

Pinpoint Fire -5/-10 to hit

5 F

Snap Fire

Overspeed

½ Loop

Jink

6/5

DMF

4 23 1

Fire during move/and 5 E fire at end of move +1/+2 to Top Speed

+5/+10 To hit or to be hit

3 21 2

10 D -4

Add to Action difficulty

Roll

7 7 7 7

Ship #1

Action Penalty 3 B

(10.31)

2 18 3

3 D

Add to Action difficulty

Slip

1 15 3

Type

Weapon #2

6/5

6/5

+2

Stabiliser Damage 4 B

(10.34)

Pilot & Crew Victory Points

4

6 C +1

4 C +1

5 C +1

4 C

5 E

Targeting

Accelerate

-5/-10 vs tailed ship 5 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

1 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd 5 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd 9 Replaces Deceleration

E

Number Aux Pow

0

Front

2 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Y-Wing

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

0

Turn #

Damage Section

Ship #1

Lateral Control Damage

+1

2 2 2 2

1/1

Ship #2

3 3 3 3

2/2

Ship #3

4 4 4 4

3/2

Ship #4

4/3

5 5 5 5

6 6 6 6

5/4

6/5

Actions Section Bank

-1 -2

Overturn Replaces Bank

-3

+5/+10 To hit or to be hit

8 8 8 8

6/5 9 9 9 9

(7)/(5) (7)/(6)

Ship #2

Ship #3

10 10 10 10

-

-

Ship #4

To hit Power

11 11 11 11

1 16 -1

2 14 -1

3 14 -1

-

DLP(I)

Type

Weapon #3 1 To hit 18 Power 2D

5 6-10 26 29 1 0

4 17 -1

Type 2 20 2D

3 22 2D

5 6-10 20 22 -1 -1

2x 8PT

4 25 2D

5 6-10 29 35 2D 2D

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

8 A

Pinpoint Fire -5/-10 to hit

5 F

Snap Fire

Overspeed

½ Loop

Jink

6/5

DMF

4 23 1

Fire during move/and 5 E fire at end of move +1/+2 to Top Speed

+5/+10 To hit or to be hit

3 21 2

10 D -4

Add to Action difficulty

Roll

7 7 7 7

Ship #1

Action Penalty 3 B

(10.31)

2 18 3

3 D

Add to Action difficulty

Slip

1 15 3

Type

Weapon #2

6/5

6/5

+2

Stabiliser Damage 5 B

(10.34)

Pilot & Crew Victory Points

5

7 C +1

4 C +1

6 C +1

4 C

5 E

Targeting

Accelerate

-5/-10 vs tailed ship 5 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

1 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd 5 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd 9 Replaces Deceleration

E

Number Aux Pow

0

Front

2 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

A-Wing

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 14 3

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

2/1

Ship #4

3/2

4/3

5 5 5 5

6 6 6 6

3/2

4/3

Actions Section

7 7 7 7

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

4/3 8 8 8 8

4/3 9 9 9 9

10 10 10 10

1

Jink +5/+10 To hit or to be hit

3

5/4

Ship #2

6/4

Ship #3

5 6-10 22 24 1 0

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

(6)/(5) (7)/(6)

Ship #4

DMS

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

3 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2

4 20 1

Fire during move/and 3 E fire at end of move +1/+2 to Top Speed

Roll

3 18 2

4 D

Action Penalty 3 B

(10.31)

2 16 3

1 D

Add to Action difficulty

Slip

5/3

Ship #1

+2

Stabiliser Damage 2 B

(10.34)

Type

Weapon #2

4/3

1 Turn #

Pilot & Crew Victory Points

5

4 C +1

2 C +1

3 C +1

2 C

3 E

Targeting

Accelerate

-5/-10 vs tailed ship 3 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

1 E

Move 1 or 2 shields

G

4 G

Overaccelerate +3/+4 Spd 5 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

1 E

Overdecelerate -3/-4 Spd 5 Replaces Deceleration

E

Number Aux Pow

1

Front

1 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

B-Wing

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

0

Turn #

Damage Section

Ship #1

Lateral Control Damage

+1

2 2 2 2

1/1

Ship #2

3 3 3 3

2/2

Ship #3

4 4 4 4

3/2

Ship #4

4/3

9/7

5 5 5 5

5/4

6 6 6 6

Actions Section Bank

-1 -2

Overturn Replaces Bank

+5/+10 To hit or to be hit

8 8 8 Weapon 8

Ship #2

1 18 2D

9/7 To hit Power

9 10 11 9 10 11 9 10 11 #4 Type10 2x 8PT 9 11

2 20 2D

Ship #3

3 22 2D

4 25 2D

Ship #4

1 15 2

2 18 1

3 21 0

Type

Weapon #3

5 6-10 29 35 2D 2D

To hit Power

1 11 -4

4 24 2

4 23 0

Type 2 14 -4

3 17 -4

4 19 -4

SHF 5 6-10 27 30 2 1

DLF 5 6-10 26 29 0 -1

TMF(I) 5 6-10 22 25 -4 -4

Damage Ctrl 2-6/2-8 Repaired 12 A 9-12 Broken

-3

Pinpoint Fire -5/-10 to hit

5 F

12 D Snap Fire

Overspeed

½ Loop

Jink

3 22 2

Fire during move/and 6 E fire at end of move +1/+2 to Top Speed

+5/+10 To hit or to be hit

7 7 7 7

Ship #1

-4

Add to Action difficulty

Roll

9/7

(6)/(5) (7)/(6)

Action Penalty 3 B

(10.31)

2 19 3

4 D

Add to Action difficulty

Slip

1 16 3

Type

Weapon #2

9/7

+2

Stabiliser Damage 4 B

(10.34)

Pilot & Crew Victory Points

5

7 C +1

5 C +1

6 C +1

5 C

6 E

Targeting

Accelerate

-5/-10 vs tailed ship 6 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

2 G

Overaccelerate +3/+4 Spd 9 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

4 E

Overdecelerate -3/-4 Spd Replaces 11 E Deceleration

Number Aux Pow

4

Front

4 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Stock Freighter

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 16 2

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/2

Ship #3

4/3

5 5 5 5

15/12 6 6 6 6

(6)/(5) (6)/(6)

Ship #4

7 7 7 7

-

Actions Section

15/12 8 8 8 8

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

9 9 9 9

15/12 10 10 10 10

To hit Power

11 11 11 11

1 16 2

Jink +5/+10 To hit or to be hit

3 14 0

-

Ship #2

-

Ship #3

-

Ship #4

Type

Weapon #3

4 17 0

DLP 5 6-10 20 22 0 -1

DLP 5 6-10 20 22 0 -1

Type 2

3

4

5

6-10

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

7 A

Pinpoint Fire -5/-10 to hit

6 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2 14 1

4 17 0

Fire during move/and 6 E fire at end of move +1/+2 to Top Speed

Roll

3 14 0

18 D

Action Penalty 3 B

(10.31)

2 14 1

5 D

Add to Action difficulty

Slip

-

Ship #1

+2

Stabiliser Damage 6 B

(10.34)

Type

Weapon #2

15/12

1 Turn #

Pilot & Crew Victory Points

4

8 C +1

5 C +1

8 C +1

8 C

7 E

Targeting

Accelerate

-5/-10 vs tailed ship 8 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

4 E

Move 1 or 2 shields

G

4 G

Overaccelerate +3/+4 Spd Replaces 12 E Acceleration

Shields/Aux

Decelerate -1/-2 from Speed

4 E

Overdecelerate -3/-4 Spd Replaces 12 E Deceleration

Number Aux Pow

3

Front

4 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Millennium Falcon

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

0

Turn #

Damage Section

Ship #1

Lateral Control Damage

+1

2 2 2 2

1/1

Ship #2

3 3 3 3

2/2

Ship #3

4 4 4 4

3/2

Ship #4

4/3

5 5 5 5

20/15 6 6 6 6

5/3

6/4

Actions Section Bank

-1 -2

Overturn Replaces Bank

-3

+5/+10 To hit or to be hit

8 8 8 8

9 9 9 9

(6)/(5) (7)/(6)

Ship #2

Ship #3

20/15 10 10 10 10

-

-

Ship #4

To hit Power

11 11 11 11

1 14 4

2 12 4

3 12 3

-

QMP

Type

Weapon #3 1 To hit 22 Power 3D

5 6-10 18 20 2 2

4 15 3

Type 2 24 3D

3 26 3D

5 6-10 18 20 2 2

2x 4CM

4 28 3D

5 6-10 30 35 3D 3D

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

5 A

Pinpoint Fire -5/-10 to hit

4 F

Snap Fire

Overspeed

½ Loop

Jink

20/15

QMP

4 15 3

Fire during move/and 4 E fire at end of move +1/+2 to Top Speed

+5/+10 To hit or to be hit

3 12 3

12 D -4

Add to Action difficulty

Roll

7 7 7 7

Ship #1

Action Penalty 3 B

(10.31)

2 12 4

4 D

Add to Action difficulty

Slip

1 14 4

Type

Weapon #2

20/15

+2

Stabiliser Damage 3 B

(10.34)

Pilot & Crew Victory Points

15

5 C +1

3 C +1

4 C +1

5 C

5 E

Targeting

Accelerate

-5/-10 vs tailed ship 5 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

2 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd 7 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

2 E

Overdecelerate -3/-4 Spd 6 Replaces Deceleration

E

Number Aux Pow

5

Front

8 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Slave I

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 14 3

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/2

Ship #3

3/2

Ship #4

4/3

5 5 5 5

13/10 6 6 6 6

5/4

7 7 7 7

13/10 8 8 8 8

(6)/(5) (7)/(6)

Actions Section

Ship #1

Bank

-1

Add to Action difficulty

-2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

9 9 9 9

13/10 10 10 10 10

1

+5/+10 To hit or to be hit

Jink +5/+10 To hit or to be hit

3

Ship #2

-

-

Ship #3

-

Ship #4

DMS 5 6-10 22 24 1 0

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

7 A

Pinpoint Fire -5/-10 to hit

4 F

Snap Fire

Overspeed

½ Loop

Roll

2

4 20 1

Fire during move/and 5 E fire at end of move +1/+2 to Top Speed

(10.31)

3 18 2

15 D

Action Penalty 3 B

Slip

2 16 3

5 D +2

Stabiliser Damage 4 B

(10.34)

Type

Weapon #2

13/10

1 Turn #

Pilot & Crew Victory Points

8

7 C +1

5 C +1

5 C +1

4 C

6 E

Targeting

Accelerate

-5/-10 vs tailed ship 5 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd Replaces 10 E Acceleration

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd 1 Replaces Deceleration

E

Number Aux Pow

3

Front

6 Rear

Ship #1

Ship #2

Ship #3

Ship #4

Ship Information Section

Star Warriors

Ship #1

Ship #2

Ship #3

Victory Points

Ship #4

Ship ID

Weapon #1

Piloting Skill

Pinnace

To hit Power

Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control

Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage

Speed/Turning Track 0 0 0 0

Throttle setting/ Engine damage

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

1 15 5

0

Damage Section

Ship #1

Lateral Control Damage

+1

1/1

Ship #2

2/1

Ship #3

3/2

Ship #4

4/3

5 5 5 5

12/10 6 6 6 6

5/3

6/4

Actions Section

7 7 7 7

Bank

-1 -2

Overturn Replaces Bank

-3 -4

Add to Action difficulty

12/10 8 8 8 8

12/10

9 9 9 9

10 10 10 10

1

Jink +5/+10 To hit or to be hit

3

(7)/(5) (7)/(6)

Ship #2

Ship #3

Ship #4

-

DHF 5 6-10 26 29 3 2

Type 4

5

6-10

5

6-10

To hit Power

11 11 11 11

Weapon #3

Type 2

3

4

To hit Power

Damage Ctrl 2-6/2-8 Repaired 9-12 Broken

6 A

Pinpoint Fire -5/-10 to hit

5 F

Snap Fire

Overspeed

½ Loop

+5/+10 To hit or to be hit

2

4 23 3

Fire during move/and 5 E fire at end of move +1/+2 to Top Speed

Roll

3 21 4

10 D

Action Penalty 3 B

(10.31)

2 18 5

3 D

Add to Action difficulty

Slip

6/4

Ship #1

+2

Stabiliser Damage 5 B

(10.34)

Type

Weapon #2

12/10

1 Turn #

Pilot & Crew Victory Points

5

6 C +1

4 C +1

5 C +1

5 C

5 E

Targeting

Accelerate

-5/-10 vs tailed ship 6 -5/-10 to be hit

+1/+2 to Speed

Angle Shields

3 E

Move 1 or 2 shields

G

3 G

Overaccelerate +3/+4 Spd 9 Replaces Acceleration

E

Shields/Aux

Decelerate -1/-2 from Speed

3 E

Overdecelerate -3/-4 Spd 9 Replaces Deceleration

E

Number Aux Pow

2

Front

4 Rear

Ship #1

Ship #2

Ship #3

Ship #4

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