Space Hulk Mission - ALIENS

March 24, 2018 | Author: Ron Van 't Veer | Category: N/A
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Space Hulk 1st Edition - Mission - ALIENS...

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ALIENS When an Imperial survey team discovered the planet LV426 it was deemed to be ripe for terraforming, and a small colony was established to maintain the atmosphere processors. A few years later, a space hulk materialised a short distance from the planet and, remaining undetected, crash-landed upon the planet’s surface. The colonists were completely unaware of the terrible fate that awaited them. When all contact was lost with the colony no immediate action was taken. After all, downed transmitters and warp storms were common occurrences, and the Imperium had many more urgent obligations. A few years later, a Blood Angels ship passing through the system detected the wrecked hulk on the surface of LV426. Violent storms raging on the planet’s surface rendered detailed scans impossible, and no contact could be made with the colony. A small force was assembled to investigate. The storms made teleporting a dangerous option, so the Terminator squads were transported to the surface by a Thunderhawk gunship. Entering the colony, the Terminators detected the colonists’ personal data transmitters and made their way towards the massed reading. As they neared the colonists, large numbers of lifeforms were suddenly detected converging upon their position, and without any warning a purestrain Genestealer appeared to emerge from out of the wall itself. After destroying the loathsome creature, the Terminators were ordered to fall back. Once outside, they would be picked back up by the Thunderhawk and the entire planet would be fusion-bombed from space. It was the only way to be sure…

GENESTEALERS FORCES: The Genestealer player has 2 blips at the start of the game, and receives 2 reinforcement blips per turn. BRIEFING: The Genestealer player wins by killing all the Marines before they manage to leave the board.

SPACE MARINES FORCES: 2 squads of Marines – Squad Apone and Squad Hicks (each squad consists of 1 Sergeant, 1 Marine with heavy flamer and 3 with storm bolters). The squads deploy on the shaded sections on the map. BRIEFING: The Space Marine player wins if any Marines escape the complex. A Marine must exit via the Marine ‘entry’ points on the far side of the board to do this. Before the game begins, the Marine player may choose to open any number of doors. The Space Marines move first in this mission.

Note: This mission requires two sets of boards.

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