Space Hulk Genestealer Force List

March 24, 2018 | Author: nunya bizness | Category: Space Opera Games, Fictional Species And Races, Speculative Fiction, Elements Of Fiction, Leisure
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A fan based Genestealer Force List for Space Hulk 1st Edition....

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By Commander Dante Updated 4/1/17

Genestealer Cult Force List & Unit Point Costs A Fan Based system for 1st Edition Space Hulk with adaptations from 3rd Edition, Codex: Genestealer Cults, Codex: Tyranids, and Deathwatch: Overkill “Where a Genestealer is part of a larger Hive Fleet army, it will instead bear the same colouration as the rest of the Tyranids in its fleet. Such bioforms communicate via telepathy, enabling their broods to operate independently. Hive Fleet broods are often centered around an alpha predator sometimes mistaken for a patriarch, though this beast is more accurately termed a Broodlord. This beast is not empowered by the psychic energies of a cult, but by a single brood of Genestealers. If divorced from the greater swarm of a Tyranid invasion, hive fleet Genestealers can evolve into a purestrain form, their life cycle optimized to infect new hosts once new feeding grounds are viable.” – C:GS P.32

The Broodlord is always the first Genestealer to make planetfall when the Tyranids first infest a world. They are even more powerful than the standard Genestealer.

Purestrain Genestealer “Standard” Blip Set (Blips contain 1-3 Purestrains) : Total Blips Drawn20 Blips / 2 Start, 1 per turn 30 Blips / 2 Start, 2 per turn 40 Blips / 3 Start, 2 per turn Purestrain Broodlord

10 15 20 5

points points points points

By Commander Dante Updated 4/1/17

Genestealer Cult “Expansion” Blip Set (per Deathwing and Genestealer expansion sets. Blips contain Genestealer hybrids and between 1-6 Purestrain Genestealers see Blip Sets below) Total Blips Drawn 10 Blips / 2 Start, 1 20 Blips / 2 Start, 2 30 Blips / 3 Start, 2 40 Blips / 4 Start, 3 Hybrid Lv. 1 Psyker

per per per per

turn turn turn turn

10 points 20 points 30 points 40 points 4 points + 2 points per Lv.

(If the cult has no psyker hybrids, ½ listed point values) The Patriarch is always the oldest purestrain of the cult. As the first Genestealer of the group, all other members are psychically linked through it; this leads it to attain a level of intelligence much higher than that of other Genestealers. Over time, it can become a very powerful psyker; it grows in size and strength, gaining a bloated and immobile appearance. A Patriarch whose cult is on the verge of taking over a world becomes a psychic beacon, attracting Tyranids to the planet; as the Tyranids approach it will fall under the power of the Tyranid Hive Mind, and begin leading the cult in attacks on vulnerable positions to facilitate the inevitable invasion. It is assumed that it knows nothing of its role in the Tyranid invasion, and once the Tyranids are successful, it and the brood are also consumed by the Hive Fleet.

Throned Patriarch Lv. 4 Psyker Accompanied by 1 Familiar, Max 2.

20 points

By Commander Dante Updated 4/1/17 Standing Patriarch

Lv. 2 Psyker

Accompanied by 1 Familiar, Max 2.

10 points

Accompanied by 1 Familiar, Max 2.

10 points

Magus

Lv. 4 Psyker

Genestealer Familiar (each additional)

1 point

Should a Patriarch or Magus of a Genestealer Cult dominate a region completely, the psychic shadow that gathers around him will grow darker and thicker until it begins to coalesce. This ever-shrinking miasma hardens into a many-limbed form known as a Familiar. When the familiar is fully manifested, it skitters from its hiding place and runs to the heel of the xenoform that unconsciously created it. From that point on, it is as much a part of him as any other body part. Small and nimble, such a familiar is an excellent spy, able to scuttle through the tightest crawlspaces and report back to the cult’s leader through the potent psychic bond that links them. Should its master be threatened by a physical attack, the familiar will leap up to fanatically defend his master. Stats and Rules: Familiars are treated as Purestrain Genestealers for all movement and combat purposes with the following exceptions: 1) Each familiar that occupies the same board section as its Master (Patriarch or Magus), reduces its Master’s point cost to cast a psychic spell by 1 (minimum 0). 2) Familiars may be a maximum of 6 squares away from their Master at any time. 3) Familiars roll 2D in close combat. 4) A blip containing a Magus or Patriarch is assumed to also contain its Familiars, until the blip is converted at which time the Familiars are placed on board adjacent to their Master. If there is no room to place the Familiar models, they are lost. 5) A Familiar that is killed can be saved with an Aura card, if it is in the same board section as its Master (and the Genestealer player has an Aura card to play). 6) Familiars may not cast psychic spells by themselves.

By Commander Dante Updated 4/1/17

Roll 1D6 for Random Blip Set Genestealer Cult Expansion Blip Set 1 (Roll 1-2) A: Magus w/ Las Pistol B: Lv. 1 Psyker w/ Plasma Gun C: Lv. 1 Psyker w/ Bolter D: Lv. 1 Psyker w/ Bolt Pistol E: Lv. 1 Psyker w/ Heavy Plasma Gun F: Non-psyker w/ Las-Gun G: Non-psyker w/ Conversion Beamer H: Non-psyker w/ Missile Launcher I: Non-psyker w/ Las-Cannon J: Non-psyker w/ Autocannon Genestealer Cult Expansion Blip Set 2 (Roll 3-4) A: Magus w/ Las-Pistol B: Lv. 1 Psyker w/ Flamer C: Lv. 1 Psyker w/ Bolt pistol D: Lv. 1 Psyker w/ Heavy Plasma Gun E: Lv. 1 Psyker w/ Las-Gun F: Non-psyker w/ Bolter G: Non-psyker w/ Conversion Beamer H: Non-psyker w/ Melta Gun I: Non-psyker w/ Missile Launcher J: Non-psyker w/ Las-Cannon Genestealer Cult Expansion Blip Set 3 (Roll 5-6) A: Magus w/ Las-pistol B: Lv. 1 Psyker w/ Melta-gun C: Lv. 1 Psyker w/ Bolt Pistol D: Lv. 1 Psyker w/ Flamer E: Lv. 1 Psyker w/ Chain Sword (+1 CAB) F: Non-psyker w/ Heavy Plasma Gun G: Non-psyker w/ Autocannon H: Non-psyker w/ Missile Launcher

I: Non-psyker w/ Las-Cannon J: Non-psyker w/ Plasma Gun

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