Space Hulk Campaign

May 6, 2017 | Author: Klaus Meldgaard | Category: N/A
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Short Description

A campaign for use with Space Hulk...

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5.1.701.M41

CAMPAIGN: SPAWN OF EXECRATION The hulk was spotted by a Space Wolves’ scout vessel, doing a routine patrol on the edge of the area of warp/real space overlap known as the Eye of Terror. The ship’s Astropath broadcast the hulk’s location back to the Chapter’s home world, Fenris, from where the information was passed on to Earth. The majority of the Space Wolves were away, fighting a campaign against Chaos Renegades on the other side of the Eye of Terror. As one of their companies prepared for mobilization, the Space Wolves received a message from the Blood Angels First Company, who had just arrived at the space hulk. Because of the uncertain nature of astropathic communication, the Blood Angels had received the Space Wolves’ message two weeks before it had been sent. Once again, fate had led the Blood Angels into battle with the Genestealers. Commander Borgia, commander of the Blood Angels’ force named the hulk ‘Spawn of Execration’. The massive ship was so huge it dwarfed the Imperial craft that gathered round it. The hulk seemed to be a compacted mass of old spaceships and space debris. Incredibly, scans revealed the thing was powered, and registered a large number of life signs. The sheer size and density of the hulk meant the scanners were unable to penetrate much further than the outmost layers. It would be logical to assume the life forms were Genestealers, but this close to the Eye of Terror the presence of other, more sinister, occupants could not be ruled out. There was only one way to find out: the Space Marines would have to beard the hulk and investigate. No matter what evils lurked aboard this floating wreck nothing would be allowed to stand against the might of the Blood Angels Terminators.

Spawn of Execration I

Break Through Space Marines: The Space Marine player has one squad. It consists of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. The Space Marine player deploys the squads on the starting squares shown on the map.

Genestealers: The genestealer player begins with no blips, and receives two reinforcement blips per turn that may enter from any entry point.

Control Panel: The control panel is the yellow 'O' on the map. A Space Marine facing the control panel and that is standing in an adjacent square to the control panel can activate it for 2 AP. The control panel is stationary and may not be moved through or fired through. The control panel cannot be destroyed.

The activation of the control panel results in a Space Marine Victory. Any other result is a genestealer victory.

Spawn of Execration II

Forge Ahead Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. This squad deploys in zone A. Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and power fist, one space marine with chainfist and storm bolter and two Space Marines with power fists and storm bolters. This squad deploys in zone B.

Genestealers: The genestealer player begins the mission with three blips, and receives two reinforcement blips per turn. Once the reinforcement stack is exhausted no more blips are available- the counters are not reshuffled to create a new stack, the genestealer player will have to fight on with the models and blips remaining in play.

Area Secure: Blips and genestealers cannot lurk in this mission, and therefore may not use entry points within 6 spaces of a Space Marine. Any blips that cannot enter play because of this are destroyed.

NOTE: The original gist of the mission was to simply kill 25 genestealers, but I changed that in light of the overwatch changes and the presence of the assault cannon. I haven't played it yet, so if anyone could comment on the balance that would be great.

Space Marines:The Space Marine player wins if he destroys every genestealer or if he blocks every genestealer entry point and there are no remaining genestealers or blips remaining in play. Genestealers: The genestealer player wins if he destroys every Space Marine without being wiped out first.

Spawn of Execration III

Regroup Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. This squad deploys in zone A. Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and power fist, one space marine with chainfist and storm bolter and two Space Marines with power fists and storm bolters. This squad deploys in zone B.

Genestealers: The genestealer player has no blips at the beginning of the mission, and receives two reinforcement blips per turn.

Exiting The Map: Space Marines can exit the playing area by moving off the exit points marked on the map with a yellow 'X'

The mission ends when there are no more Space Marines in play. If the number of Space Marines that exited the map from an exit point is five or greater* the Space Marine player wins. If less than five Space Marines exited the map through an exit point the genestealer player wins. *In the video game the number was three or greater to win, but considering that this map does not look as arduous as the ninth mission in the book (that has a similar objective) I thought to increase it. Any comments about the balance of this figure would be very welcome.

Spawn of Execration IV

Capture Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. This squad deploys in zone B. Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and power fist, one space marine with chainfist and storm bolter and two Space Marines with power fists and storm bolters. This squad deploys in zone A.

Genestealers: The genestealer player has no blips at the beginning of the mission, and receives two reinforcement blips per turn.

The C.A.T.: The C.A.T. is an object. Place the C.A.T. On the tile marked with the yellow “O” on the map at the beginning of the mission. Genestealers may enter the same square as the C.A.T. but may no pick up or move it, or operate it in any way. Moving The C.A.T.: If the C.A.T. is on its own square or in a square or a square also occupied by a genestealer in the Mission Phase then it will move on its own. Roll a D6: on a 13 the genestealer player moves the C.A.T., the Space Marine player moves it on a 4+. The C.A.T. Moves three squares, in any direction, turning freely as it does so. I may not move off the map or into any burning tiles, and cannot open doors, shoot or close assault. Exiting The Map: Space Marines can exit the playing area by moving off the exit point marked on the map with a yellow 'X'

The Space Marine player wins if he can carry the C.A.T. off the map through an exit point. Any other result is a genestealer victory.

NOTE: Doors placed beside tiles on the map represent open doors that can be closed

Spawn of Execration V

Sabotage Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. This squad deploys in zone B. Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and power fist, one space marine with chainfist and storm bolter and two Space Marines with power fists and storm bolters. This squad deploys in zone A.

Genestealers: The genestealer player begins the mission with five blips, and receives two reinforcement blips per turn.

Control Station: The hulk is powered by a decrepit nuclear reactor, regulated by a single control panel. If the panel is destroyed it will only be a matter of time before the hulk is obliterated, eliminating the genestealer threat. The control Station is placed on the space marked with a yellow 'O' on the map. The control station is immobile, but is surrounded by pipes leaking visible gases that partly obscure it. The control station can be destroyed in exactly the same ways that a door, except that no sustained fire bonus is provided for shooting at the control panel (representing the increased difficulty in seeing the control panel). A genestealer may never attack the control station.

The Space Marine player wins if he destroys the control station. Any other result is a genestealer victory.

Spawn of Execration VI

Race Against Time Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and power sword, one Space Marine armed with a heavy flamer and powerfist, and three Space Marines armed with storm bolters and power fists. This squad deploys in zone A. Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and power fist, one space marine with chainfist and storm bolter and two Space Marines with power fists and storm bolters. This squad deploys in zone B.

Genestealers: The genestealer player begins the mission with four blips and receives two reinforcement blips per turn.

Race Against Time: The game ends after 12 turns. Exiting The Map: Space Marines can exit the playing area by moving on to the exit point marked on the map with a yellow 'X' Jammed Door: The door on the map marked with a red X is jammed shut. It may not be opened, but can be destroyed by shooting or close assault.

The Space Marine player wins if he manages to move two or more Marines off the map. Otherwise the genestealer player wins

NOTE: The map does not quite fit properly when you build it: some of the tiles on the far left hand side of the map overlap a little. It is certainly playable but it may annoy some.

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