SpaartaArmiesBookVer2.0

July 31, 2018 | Author: chambo666 | Category: Achilles, Hector, Paris (Mythology), Sparta, Odysseus
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HOW THIS BOOK IS INTENDED TO BE USED This army book is completely unofficial and not endorsed or sanctioned by Games Workshop. This is for all intents and purposes a “fan-made army list”. That being said, the creation of this book was designed to be used in Independent Grand Tournaments and other such events across the world. By no means do we expect this list to be forced onto players; it is merely a new option for event organizers and players to include in their games of Warhammer, whether it be tournaments, campaigns, casual play or whatever. Ultimately, this unofficial rules supplement is meant to increase interest and fun for all players involved in our gaming hobby. all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. All images used without permission. No profit intended from the production of this book.

The Spaartan Army The allies of the Spaartans were offended because they themselves provided so many soldiers, and the Spaartans, whom they followed, so few. The Spaartan king, wishing to refute their argument with numbers ordered all the allies to sit down by themselves, the Spaartans apart by themselves. Then his herald called upon the potters to stand up first, and after them the smiths, next, the carpenters in their  turn, and the builders, and so on through all the handicrafts. In response, almost all the allies rose up, but not a man of the Spaartans; for they were forbidden to learn or practice a manual art. Then the king said with a laugh: “Spartans! What is your profession?”  As one the Spaartans responded with the war  cry “HA-OOH! HA-OOH! HA-OOH!”. He turned a quipped” You see, old friend? I brought more soldiers than you did.” The Spaartans are a warrior culture of the race of  man who live in the Dragon Isles. The spaartan army is built on the strength and courage of man. A Spartan citizens' primary obligation is to be a good soldier. By the time he could stand, he was baptized in the fire of combat. Taught never to retreat, never to surrender. To the death on the battlefield, in service to Spaarta was the greatest glory he could achieve in this life. The Spaartans are one of the most feared military forces in the warhammer world. It is said that one Spaartan is worth several men of any other race. The Spaartans were the first human tribe to form a professional armed force. From birth until death, life for a Spaartan is filled with strict military training. They are the only men in the world with whom war brings a respite in the training for war. Bravery is the ultimate virtue for the Spaartans: Spaartan mothers give their sons a shield with the words "Return with it or carried on it!", that is to say, either victorious or dead, since in battle, the heavy hoplite shield will be the first thing a fleeing soldier would be tempted to abandon, "dropping the shield", was is a synonym for desertion in the field. A typical Spaartan army is made up of heavily armored hoplite phalanxes with poorer equipped troops in support to protect the venerable flanks. The Spaartans also employ various mythical beasts to decimate enemy units.

WHAT’S IN THIS BOOK This book breaks down into the following sections: This is Spaarta : This describes the origins of  the Spaartan, there culture, beliefs, army

organization and other insights into this most heroic nation of man. Agoge : This Bestiary section contains information on the Spaartans themselves, providing full details about them as well as their rules. Strength and Honour : Here you will find all you need to take a Spaartan army into battle, you will find the rules for potent magical items.

At the end of the volume you will find a summary for the various special characters, units and mythical creatures.

THIS IS SPAARTA The Dragon Isles.

The Dragon Isles are an island chain off the coast of the Dark lands, south of the mountains of mourn. They separate the sea of storms and the lizard sea. The dragon isles are a collection of about 100 islands, dominated by three large landmasses. These larger islands are the island of Crete in the north, Lacedeamon in the south and Attica in the east. The islands are a rugged, uninviting place of rocky coast lines, with an interior of impenetrable forests and jagged mountain peaks, inhabited with all manner of mythical creatures. Originally the habitat of the Lizardmen, however no Slann live in the Dragon Isles anymore, and lacking their guidance the local Saurus and Skinks have devolved, becoming savage barbarians. The Dragon isles are also home to a human race known as the Hellenes. The Hellenes are a divided nation with separate tribes living in isolated city states near the coasts of the larger islands and small colonies on the smaller smaller island and the Dark land coast. coast. Only the bravest of Hellenes Hellenes ventures into the islands interior.

City States

Athens

The old Hellenic tribal settlements were united by a common religious temple and governed by a major landowner or by a king. As the population expanded the settlements grew to what became known as the city-state. Most city-states are dedicated to specific gods. Each city-state is a politically separate and independent entity, frequently experiencing internal strife, disunity, and in constant conflict with those around it.

The Athenian are very different from the Spaartans. The Spaartans are famed for their military strength. Athenians were famed for their commitment to the arts and sciences. For Athens, the patron is Athena, goddess of  wisdom, because of this Athenians put a great deal of emphasis on education. Athenians are famed for their literature, poetry, drama, theatre, schools, buildings, and government. Before the dark ages, Athens was a small village, home to a tribe of Achean people. After the dark ages, Athens grew rapidly until Athens was one of the two most powerful citystates in the Dragon Isles. (The other is Sparta.) The military power of Athens lies with its navy. Athens tends to win battles at sea, while Spaarta is stronger on land.

The Hellenic people have much in common; they are also very independent of each other. They take great pride in what city-state they belong to. Each city-state is an independently ruled city with its own laws, customs, money, and army. A citizen’s loyalty is directed to his city-state. The Dragon Isles are constantly torn by war as cities beak treaties, make surprise attacks on each other, impose new forms of  government or encourage treachery. The citystates often make alliances with other cities, forming into leagues, confederations, or federations while maintaining an independent identity. When the very rocky landscape around a city no longer supports the growing population, they send settlers to start colonies in other areas around the Dragon Isles and the coast of the dark lands which brings them into constant conflict with the Chaos Dwarfs. Spaarta

Corinth

Life is very different in Spaarta than it as in the rest of the city-states. The Spaartans are proud, fierce, capable warriors. No great works of art come out of Spaarta. But the Spaartans, both men and women, are tough, and proud of it. Spaarta has no walls for defence, the men of  Spaarta are all the fortifications needed for the city. Only the foolish would ever attempt to invade Spaartan territory.

Corinth is a highly respected city-state with a glorious history as a cultural and trading centre. The people of Corinth are ruled by a king. The king has many advisors. Together, Corinth's government have creatively solved many problems that face the city. For example, Corinth had a problem with unemployment. To solve this, they created a huge and successful public works program. This gave people work, like building new aqueducts, while solving other city problems, such as the need for an additional source of drinking water. To solve the problem of foreign money pouring into their city, the government of  Corinth created its own coinage. They force traders to exchange their coins for Corinth's coinage at the bank of Corinth, for a fee of  course. Corinthians are very good with money. Culture, art, and businesses thrive in Corinth.

Argos

The city-state of Argos has a nearby harbour for trade and commerce. But Argos was located on a plain. The weather is hot and dry in the summer, and cold and wet in the winter. The soil was not especially fertile. The people of Argos have to fight to grow food. This they do, quite successfully. Argos is actively involved in the arts. Their magnificent stone sculptures of athletes, rippling with stone muscles, were the envy of many city-states. Argos is famous for their wonderful musicians and poets. When Athens and Spaarta asked Argos to send supplies and troops to help fight the Chaos Dwarfs, after the battle of the gates of fire, the king of Argos refused. The other city-states hold Argos in disgrace for that decision.

have kept the Spaartan armies from venturing far from home. Spaartan society

The warlike tribe of Spaartans originally settled 5 small villages on the southern island in the Dragon isles in ancient times while the Elves still occupied their old colonies. The Elves saw a potential ally in the Spaartans in their war against the tide of green skins marauding throughout their lands. The Elves gave the Bronze Age Spaartans the secrets of  iron working and seafaring in exchange for a military alliance. In battle the Spaartans were extremely brave but totally savage. The Elves were equally impressed and repulsed by the Spaartans. The Elves decided that the savage humans could be formidable allies if educated in how to wage war in a civilised manner. As humans are short lived in comparison to the Elves it was decided that training would commence from birth. As the population grew, the 5 tribal villages amalgamated into the citystate of Spaarta. Under the leadership of the Elves, Spaarta became above all a militarist state, and emphasis on military fitness began at birth. Shortly after birth, the mother of the child baths it in wine to see whether the child was strong. If the child survives it is brought before the child's father who decides whether it is to be reared or not. If  he is small or puny or sickly or misshapen he will be discarded, thrown into a chasm on the Dragon Fang Mount known euphemistically as the "Deposits".

Spaartan hegemony

The indipendent city-states have always been at war with each other, constantly forming allieneces when convenient, then attacking each other at whim. Eventually the Spaartans, being the most warlike of all, asurted itself as the dominent city-state. Spaartan dominence is unlike empirial rule, with all the cities in alligence to one ruler. Sparrtan hegmony is a military enforced, political domanence of all the other city states. The dominated city-states maintain their own governements but all are answerable to the Spaartan rulers. This arangment has lead to many city-states repeatedly challenging Spaartan authority, resulting in civil wars and insergencies which

Both boys and girls are brought up by the women until the age of seven, when boys are taken from their mothers and grouped together in "packs" and then sent to a military boot camp. This military camp is known as the Agoge. They became inured to hardship, being provided with scant food and clothing; this also encourages them to steal, and if they get caught, they get punished - not for stealing, but for being caught. The boys are encouraged to compete against one another in games and mock fights and to foster an esprit de corps. In addition, they are taught to read and write and learn songs of celebrated Spaartan exploits in war. They learn to read and write not for cultural reasons, but so they will be able to read military maps and dispatches. At the age of twelve, a boy is classed as a "youth". His physical education becomes intensified, discipline becames much harsher, and the boys are loaded with extra tasks. The youths go barefoot, and are dressed only in a tunic both in summer and in winter.

At 20, Spaartans became eligible for military service and only then counted as citizens and called equals. Not all Spaartan are considered citizens or equals. Only those who have undertaken the agoge are are eligible. Those who aere rejected for military service retain a lesser form of citizenship known as “outcasts”. This second class, of non-citizens, become merchants, craftsmen and sailors and are used as reserve hoplites on the field of battle. Since all Spaartan men are full-time soldiers, they are not available to carry out manual labour. The Spaartans instituted a third slave class called helots. Helots were originally free men from other areas of the

Beliefs Origin

In the time before the races that now exist walked to earth, the gods travelled the world in mortal form. The warrior God, Ares came down from Olympia and would roam the land battling all manner of creatures to prove his strength and valour. The greatest of creatures was the mighty dragon of the dragon isles. Ares knew that the mighty red dragon could kill him, for the beasts teeth were lethal, even to the gods. Ares sort the help of the Cyclopes. The Cyclopes fashioned a mighty sword for the god in their volcano forge from the magical metal found in a shooting star. The Cyclops asked that Ares return with the dragons teeth as payment. Ares knew that the Dragon was tasked by Zeus, the god of gods, to guard the sacred spring at Ismenian. Ares bathed in the forbidden waters to await the creature. Gliding down out of the sky the Dragon charged the God and a titanic battle ensued. The combatants fought for days neither able to best the other. The passage of the fight rent the earth and toppled mountains. On the fifth day the dragon finally landed a deadly bit to Ares’   jugular, with the Dragon thinking the fight over, Ares sprang from his knees and pierced the beasts heart killing it in an instant. With the Gods blood flowing freely he used the sword to pry the dragon’s teeth from the gapping maw. In his weakened state he dropped the

world whom the Spaartans had defeated in battle. Helots are also obtained through trade with the Chaos Dwarves. Helots are used as light infantry and in auxiliary roles on campaign. The army stands at the centre of the Spaartan culture. Even after training, Spaartans spend most of their day in the barracks with their unit. Military duty lasts until the 60th year, but there are recorded cases of older people participating in campaigns in times of crisis. Headstones are only granted to soldiers who die in combat during a victorious campaign or women who die either in service of a divine office or in childbirth.

teeth he had collected in his bronze helmet onto the blood stained soil. The ground began to stir: first from the soil sprouted the points of  spears, next helmets, bright with nodding painted plumes, then shoulders, chests and weapon-laden arms arose, a growing crop of  men in armour. So, the men rose up, their faces first, then gradually the rest, until at last, drawn slowly, smoothly up, they stood revealed complete. One of the earth born warriors sprang to arms, with his sword he felled a brother by his side, and then fell himself, struck by a far-flung lance. He too who dealt him death was dead as soon and of that new-given life breath breathed his last. In the same mould of madness all that host, that sudden brotherhood, in battle joined, with wound for wound fell dead. That prime of  youth, whose lot was life so short, lay writhing on their mother’s bloodstained bosom--all save the five strongest and bravest. The five who survived only ceased fighting when Ares cast a stone among them before returning to Olympus before bleeding out. The surviving brothers named Udaeus, Hyperenor, Pelorus, and Echion, who were of  dragons teeth and Ares blood settled in separate villages on the south coast of the dragon Isles. The new tribe of man were called Spaartans.

Religion

The Spaartans are religious people who worship a pantheon of Deities based on conquest, force, prowess in battle, and violent heroism, some of  the most renowned are: Zeus - god of the sky and ruler of the Olympian gods. Zeus overthrew his Father Cronus. He then drew lots with his brothers Poseidon and Hades. Zeus won the draw and became the supreme ruler of the gods. He is lord of the sky, the rain god. His weapon is a thunderbolt which he hurls at those who displease him. He is married to Hera but, is famous for his many affairs. He is also known to punish those that lie or break oaths. He is the rain god, and the cloud gatherer, who wields the terrible thunderbolt. His breastplate was the aegis, his bird the eagle, his tree the oak. He is represented as the god of justice and mercy, the protector of the weak, and the punisher of the wicked.

Hades - The brother of Zeus. After the overthrow of their Father Cronus he drew lots with Zeus and Poseidon, another brother, for shares of the world. He had the worst draw and was made lord of the underworld, ruling over the dead. He is a greedy god who is greatly concerned with increasing his subjects. Those who’s calling increase the number of dead are seen favourably. He is exceedingly disinclined to allow any of his subjects leave.

He is also the god of wealth, due to the precious metals mined from the earth. He has a helmet that makes him invisible. He rarely leaves the underworld. He is unpitying and terrible, but not capricious. His wife is Persephone whom Hades abducted. He is the King of the dead but, death itself is another god, Thanatos.

Ares - God of war, primarily violent war and bloodshed. He is very aggressive and unpopular with the other other gods. Ares is not invincible, even against mortals. He personifies the brutal nature of war. He is immortal but whenever he gets hurt he runs back to his father, Zeus to be healed.

Hephaestus - God of fire and the forge

Hephaestus is the son of Zeus and Hera. He is the only god to be physically ugly. He is also lame. Hera, upset by having an ugly child, flung him from Mount Olympus into the sea. The mountain is so big Hephaestus fell for a day, and landed in the sea, breaking his legs making him lame. He is the god of fire and the forge. He uses a volcano as his forge. He is the patron god of both smiths and weavers. He is kind and peace loving.

unsuccessful and created a variety of other animals in his quest. By the time the horse was created his passion for Demeter had cooled. His weapon is a trident, which can shake the earth, and shatter any object. He is second only to Zeus in power amongst the gods. He has a difficult quarrelsome personality. He is greedy. He had a series of disputes with other gods when he tried to take over their cities.

Hephaestus built the armour and weapons for the gods. The Cyclopes’ are Hephaestus’s assistants and workmen. By making lightning bolts for his father, Zeus, Hephaestus was rewarded with the hand in marriage of Aphrodite, the goddess of  love and the most beautiful goddess of them all. To get revenge on Hera for his rejection, Hephaestus made a throne which was presented to her on Mount Olympus. When Hera sat in the throne, it trapped her. The gods on Mount Olympus pleaded for Hephaestus to let her go, but Hephaestus refused. Dionysus gave Hephaestus wine, and when he was intoxicated, Dionysus took him back to Mount Olympus on a mule.

Lesser revered Spaartan gods

Hera - Goddess of marriage and the family, sister and wife of Zeus

Poseidon - God of the sea

God of the sea, protector of all waters. Poseidon is the brother of Zeus. After the overthrow of  their Father Cronus he drew lots with Zeus and Hades, another brother, for shares of the world. His prize was to become lord of the sea. He was widely worshiped by seamen. He married Amphitrite, a granddaughter of the Titan Oceanus. At one point he desired Demeter. To put him off  Demeter asked him to make the most beautiful animal that the world had ever seen. So to impress her Poseidon created the first horse. In some accounts his first attempts were

Hermes - God of commerce, travel, and thieves. Messenger of the gods Hestia - Goddess of the hearth and domestic life that gave her place in the Mount Olympus to Dionysus Nyx - Goddess of night Tartarus - Titan God of the depths of the underworld Uranus - Titan God of the heavens Apollo - God of the light, music, prophecy, poetry, and healing

Artemis - Goddess of the moon and the hunt Athena - Goddess of war, wisdom, strategy Chronos - God of eternal time Demeter - Goddess of agriculture Erebus - God of darkness

favour human perfection and focus their attention on the most beautiful, strong and valorous. Beautiful woman, victorious athletes and brave warriors are the most favoured by the gods. The Ephors are the spiritual and political leaders of the Spaartans. Each year 5 Ephors are elected from the wisest Spaartan elders. The Ephors interpret the gods will using powerful Oracles who have the ability to commune directly with the Deities.

Gaia - Titan Goddess of the Earth The Spaartan gods have very human personas and if they feel the need, will directly affect the lives of their people. The gods frequently interfere in Spaartan affairs, and can even take mortal form in order to walk the earth. The gods

In Spaartan society the Ephors are the ultimate political power. Even the Spaartan Kings are subject to the decisions of the Ephors.

THE KINGS OF SPAARTA The Spaartan line of kings began with Heracles, the greatest of all demigods, fathered by Zeus himself. The line split into two after the birth of the twins Eursthenes and Prokles. A short and bloody civil war arose after the death of king Aristomachos as both twins formed factions and claimed the throne for themselves. The twin princes were set many task by the gods to prove who was most worthy to be king, however both proved equally worthy and the Spaartan institution of duel Kingship was founded. Having two kings proved to be an advantage to the Spaartans. Kings usually lead the armies to battle, so in time of war the city states are left leaderless. The Spaartans could now campaign for unheard of  lengths of time. Owing to their divine lineage, Spaartan Kings are extremely long lived. It is not unheard of for a King to reign for over 300 year, unless of course they die in battle.

Heracles Hyllos Kleodaios Aristomachos

Agiads

Eurysthenes Agis I Echostratos

Prokles Soos,

Labotas

Euryphon Prytanis

Doryssos

Polydektes

Agesilaos I

Eunomos

Archelaos

Charillos

Teleklos

Nikandros

Alkamenes

Theopompos

Polydoros

Anaxandridas I

Eurykrates

Archidamos

Anaxandros

Zeuxidamos

Eurykratides

Menelaus

Leo or Lindius Leotychides Anaxandridas II

Anaxidamos

Kleomenes I

Hippocratides

Dorieus Leonidas I Kleombrotos

Archidamos Agesilaos Agasikles

Pleistarchos

Menares

Pausanias

Ariston

Pleistoanax

Leotichydas

Pausanias

Demaratos Zeuxidamos

Agesipolis I Kleombrotos I

Archidamos II

Agesipolis II

Agis II

Kleomenes II Akrotatos

Agesilaos II Archidamos III

Kleonymos Agis III Eudamidas I Chilonis Kleombrotos II

Archidamos IV

Areus I

Eudamidas II

Leonidas II Akrotatos

Agis IV Archidamos V

Kleomenes III

Eudamidas III

Eukleidas Areus II

Eurypontids

Heracles Heracles was a divine hero, the son of Zeus and Alcmene. He was the greatest Spaartan hero, a paragon of masculinity, the ancestor of  the Spaartans royal family and a champion of  the Olympian order against chthonic monsters. Extraordinary strength, courage, ingenuity, and sexual prowess were among his characteristic attributes. Although he was not as clever as the likes of Odysseus or Nestor, Heracles used his wits on several occasions when his strength did not suffice, such as when labouring for King Augeias, wrestling the giant Antaeus, or tricking Atlas into taking the sky back onto his shoulders. His iconographic attributes are the lion skin and the club. These qualities did not prevent him from being regarded as a playful figure that used games to relax from his labours and played a great deal with children. By conquering dangerous archaic forces he is said to have "made the world safe for mankind" and to be its benefactor. Birth and Childhood

Heracles was the fruit of the affair Zeus had with the mortal woman Alcmene. Zeus made love to her after disguising himself as her husband, Amphitryon, home early from war. Amphitryon returned later the same night, and Alcmene became pregnant with his son at the same time, a case of superfecundation, where a woman carries twins sired by different fathers. Thus, Hercules’s very existence proved at least one of Zeus's many illicit affairs, and Hera often conspired against Zeus's mortal offspring, as revenge for her husband's infidelities. On the night the twins sharing the same mother were to be born, Hera, knowing of her husband Zeus's adultery, persuaded Zeus to swear an oath that the child born that night to a member of the House of Perseus would be High King. Once the oath was sworn, Hera hurried to Alcmene's dwelling and slowed the birth by forcing Alcmene into sitting cross legged with her clothing tied in knots. Meanwhile, she caused another boy Eurystheus to be born prematurely, making him High King in place of Heracles. She would have permanently delayed Heracles's birth had she not been foiled by Galanthis, Alcmene's servant, who lied to her, saying that Alcmene had already delivered the baby. Upon hearing this, Hera  jumped in surprise, therefore untying the knots

and finally allowing Alcmene to give birth. One of the boys, Iphicles, was Amphitryon's son and a mortal, while the other was the demigod Heracles. A few months after he was born, Hera sent two serpents to kill him as he lay in his cot. Heracles throttled a snake in each hand and was found by his nurse playing with their limp bodies as if they were child's toys. After killing his music tutor with a lyre after correcting his mistakes, he was sent to tend cattle on a mountain by his foster father Amphitryon. Here, he was visited by two nymphs - Pleasure and Virtue - who offered him a choice between a pleasant and easy life or a severe but glorious life. He chose the latter. One of Heracles's challenges was put to him by King Thespius of Thespiae who wished him to kill the Lion of Cithaeron. As a reward, the king offered him the chance to impregnate each of his 50 daughters. Accordingly, Heracles did this in one night (sometimes referred to as his 13th Labour). Later in Thebes, Heracles married King Creon's daughter, Megara. However, Hera drove Heracles into a fit of madness during which he killed both Megara and their children. Upon realizing what he had done, he fled to the Oracle of Delphi. Unbeknownst to him, the Oracle was guided by Hera. He was directed to serve King Eurystheus for 12 years and perform any task which he required, resulting in the Twelve Labours of Heracles. Twelve Labours

In a fit of madness induced by Hera, Heracles slew his own and his brother's children. To expiate the crime, Heracles was required to carry out ten labours set by his arch-enemy, Eurystheus, who had become king in Heracles' place. Heracles accomplished these tasks, but Hera ordered Eurystheus to give two more tasks to Heracles, which he then carried out. 1. To kill the Nemean Lion. 2. To destroy the Lernaean Hydra. 3. To capture the Ceryneian Hind. 4. To trap the Erymanthian Boar. 5. To clean the Augean Stables.

Iole

6. To kill the Stymphalian Birds.

9. To steal the Girdle of Hippolyte.

King Eurytus of Oechalia promised his daughter, Iole, to whoever could beat his sons in an archery contest. Heracles won but Eurytus abandoned his promise. Heracles killed him and his sons - excluding Iphitus and abducted Iole.

10. To herd the Cattle of Geryon.

Laomedon of Troy

11. To fetch the Apples of Hesperides.

Before the Trojan War, Poseidon sent a sea monster to attack Troy. Laomedon planned on sacrificing his daughter Hesione to Poseidon in the hope of appeasing him. Heracles happened to arrive and agreed to kill the monster if  Laomedon would give him the horses received from Zeus as compensation for Zeus' kidnapping Ganymede. Laomedon agreed. Heracles killed the monster, but Laomedon went back on his word. Accordingly, Heracles and his followers attacked Troy and sacked it. Then they slew all Laomedon's sons present there save Podarces, who saved his own life by giving Heracles a golden veil Hesione had made. Telamon took Hesione as a war prize; they were married and had a son, Teucer.

7. To capture the Cretan Bull. 8. To round up the Mares of Diomedes.

12. To capture Cerberus, the guardian dog of  Hades. Further adventures

After completing these tasks, Heracles joined the Argonauts in the search of the Golden Fleece. They rescued heroines, conquered Troy, and helped the gods fight against the Giants. He also fell in love with Princess Iole of Oechalia. Heracles's advances were spurned by the king and his sons, except for one - Iole's brother Iphitus. Iphitus became Heracles's best friend. But once again, Hera drove Heracles mad and he threw Iphitus over the city wall to his death. Once again, Heracles purified himself through servitude - this time to Queen Omphale of Lydia. Omphale

Omphale was a queen or princess of Lydia. As penalty for a murder, Heracles was her slave. He was forced to do women's work and wear women's clothes, while she wore the skin of  the Nemean Lion and carried his olive-wood club. After some time, Omphale freed Heracles and married him. Some sources mention a son born to them who is variously named. It was at that time that the cercopes, mischievous wood spirits, stole Heracles' weapons. He punished them by tying them to a stick with their faces pointing downward. The Saurus

While walking through the wilderness, Heracles was set upon by the barbarian lizard men. He killed their king and the others gave up and offered him a ransom of gold.

Other Adventures

He killed the robber Termerus. Heracles killed King Amyntor of the Dolopes for not allowing him into his kingdom. He also killed King Emathion of Arabia. Heracles killed Lityerses after beating him in a contest of harvesting. He killed the famous boxer Eryx in a match. Heracles slew the giants Cycnus, Porphyrion and Mimas and took the item known as The Shield of Heracles. Heracles visited the house of Admetus on the day Admetus' wife, Alcestis, had agreed to die in his place. By hiding beside the grave of  Alcestis, Heracles was able to surprise Death when he came to collect her, and by squeezing him tight until he relented, was able to persuade Death to return Alcestis to her husband. Heracles overthrew his brother, Tyndareus, as King of Spaarta, Heracles reinstated himself as the rightful ruler and killed Tyndareus and his sons.

Timeline The Spaartan kingdom of the dragon isles is ruled by the two reigning kings and the five elected Ephors; however this has not always been the case. Spaartan history is as long as it is violent. The following timeline lists general dates of major events according to the Imperial Calendar. Pre history

C -3,000 – Ancient tribes (Acheans) migrate from the mainland to the Dragon Isles using primitive canoes. These primitives posses simple hut construction, and seafaring and manage to eek out a tough existence on the coastal areas of the islands, fighting off the predications of barbaric lizard men and other fierce beasts which inhibit the islands. On the southern island of Lacedeamon they make contact with another primitive human race that made their homes in mountain caves, hunted wild animals for food and armed themselves with rocks and tree branches. This warlike tribe called themselves Spaartans.

Hellenic nation and enlarge the Spaartan army to include all Spaartan males. Since all Spaartan men were full-time soldiers, they were not available to carry out manual labour. The Spaartans instituted a slave class called helots. The helots were originally free men from other areas of the world whom the Spaartans had defeated in battle and subsequently enslaved. IC – 1887 – Birth of Heracles.

IC -2,800 – The Acheans and the Spaartans battle each other for possession of the islands meagre resources. The Spaartans gods seem to favour their subjects while the Acheans god seem to abandon them. The Acheans begin worshipping the Spaartans gods. The two tribes mix creating a new language and culture. The savage spaartans settle there own land in villages and learn agriculture and horticulture form the Acheans. The mix of cultures produces a new race, the Hellenes. IC -2700 - The Hellenes make first contact with the high elves who disregard them as savage barbarians, no better than green skins. The Bronze Age

IC -2500 - Development of Bronze working. IC -2000 - The Elves, call for help fighting the greenskins. They recruit the warlike humans known as Hellenes but in the Spaartans they find a potent ally. The elves train selected Spartan youths from the age of 7 years old in the arts of warfare. The Spaartans are a formidable ally for the elves, and soon all Spaartan males were skilled soldiers. Those the Elves thought suitable were to learn the basics of magic. IC -1900 - With technology learned from the elves the Hellenes build the first fortified cities; Athens, Troy, Spaarta and Knossos. The Spaartans are elected as the protectors of the

IC -1850 - City of Salamis founded IC – 1834 – Heracles completes his 12 labours, he is crowned the first king of Spaarta. IC -1800 - Due to the depletion of their military, the High Elves take the Spaartans into service as allies in the War of the Beard. IC -1760 Battle of Blind River –Spaartan and High Elf warriors fought side by side to defeat a Dwarf ambush.

IC -1560 The fourteenth siege of Tor Alessi (later called "The Battle of the Three Towers") For over one hundred days the Dwarfs attacked the walls of the city before finally breaching the defences. King Kleodaios with a unit of  Spaartan peers were killed in the forefront of  the action. Dark Age

IC -1315 -Peace treaty between Athens and Sparta ends first Lacedeamonian war. Neither side is able to continue the war after so much mutual devastation. Spaarta recognizes the Attican League, which has by now unmistakably evolved into an Athenian empire. Athens, in turn, will not take steps to diminish the Lacedeamonian League. IC -1278 – Death of king Aristomachos plunges Spaarta into civil war as the twin heirs battle each other for the throne. IC – 1399 –Both son of King Aristomachos proved equally worthy and the Spaartan institution of two Kings begins. IC -1050 - Argos rebels from Spaartan rule (Battle of Argos). Athens sides with Argos, starting the second Lacedeamonian war. IC -1044 - Spaartan navel defeat at the battle of the lizard sea.

IC -1500 - The Elves return to Ulthuan. Without Elven leadership the Dragon isle slip into anarchy as each city asserts independence and attempts to establish domination over the other city states. The Dragon Isles are torn by lethal squabbles as cities change sides, betray treaties, make surprise attacks on each other, impose new forms of government or encourage treachery. IC -1475 - First Lacedeamonian war. The long rivalry of Spaarta and Athens begins. Corinth, Spaarta, Thebes and Argos ally against Athens, Delphi, and Salamis. Athens under the Demigod Pericles blockades Thebes (Battle of  Thebes), Tarra declares war on Corinth (Battle of Corinth) The war is spasmodic and has a built-in element of stalemate. Athens tends to win battles at sea; Spaarta and her allies are stronger on land. IC -1423- All city states at war siding siding with either Spaarta or Athens. The creation of the Attican League (Athens and her allies) and the Lacedeamonian League (Spaarta and her allies). IC -1422 -Palace of Knossos destroyed. IC -1366 -Plague and famine ravage the Dragon isles, population severely reduced.

IC -1043 – Athenian fleet bottles up Spaartan navy at Navarino Bay. IC -1019 - King Anaxandridas I of Spaarta, attacks and defeats Argos. IC -1018 - Battle of Apollonia, greatest land battle of war, gives Spaarta victory over Athens. The war continues in fits and starts for more than twenty years. Neither side establishes a clear advantage. IC -1094 - The Arabians intervene on the Spaartan side. IC -987 - The Athenian fleet has been destroyed, and a punitive peace treaty is imposed on Athens. Spaarta is the undisputed leader of the Hellenic city-states. Spaarta has the opportunity and the strength to impose some sort of unity on the Dragon Isles, but her

hidebound social structure is ill-equipped to provide the necessary leadership.

response Spaarta reformed the Lacedeamonian League. Age of heroes.

IC -46 - First Olympic Games IC 137 – The Demigod Queen Helen of  Spaarta, the most beautiful woman that ever lived is abducted by the Trojan prince, Paris. The Trojan war begins with the largest Spaartan invasion fleet in history sent to free Helen and punish the Trojans.

IC – 512 - Athens recovers sufficient prestige to challenge Spaartan dominance and puts together a revised version of the Attican League. IC – 508 – The Attican League proves strong enough to defeat the Spaartan navy off Naxos, Igniting the third Lacedeamonian war. IC – 505 - The Spaartan army receives a terminal blow when overwhelmed by a smaller number of Thebans, thanks to the revolutionary tactics of the Demigod Epaminondas, (Battle of Leuctra) IC – 498 - Epaminondas liberates the neighbouring territory long exploited by the Spaartans and the basis of much of Spaarta's strength. IC -434 - Years of destructive, intermittent war ends with an uneasy alliance as the Hellenes band together to fight off dark elf slave raids. IC – 412 - Battle of Xanthi frees Hellenic colonies on the mainland from Dark Elf  control. IC - 395 - Battle of Salamis - Themistocles, Athenian general, lures a Dark Elf fleet into the Bay of Salamis, the Dark Elves are defeated and do not return. After the Battle of  Salamis, Athens restablishes the Attican League, with a confederacy of cities around the Lizard Sea. It was intended as a military defence association against the Dark Elves but was turned into an empire, collecting tribute and deciding policy of its associates. In

IC 125 – City of Troy falls. The city of Troy held under siege siege for over a decade. The walls to the city were only breached when the Demigod Odysseus devised the famous Trojan horse stratagem. Death of the Demigod Achilles. IC 549 – First Ephorate elected. IC 697 – Hellenic Wars with with the Chaos dwarfs begin with incursions into Hellenic territory for slaves and volcanic mineral deposits. IC 709 – Athenians defeat Chaos Dwarf  invasion Army at the Battle of Marathon IC 822. – Rhazharr Deamonhammer and his Chaos Dwarf slave army marches on the Dragon Isles a. Battle of the Gates of Fire (Death of King Leonides) b. Chaos Dwarfs burn the Acropolis of Athens. c. Zeus orders the construction of Talos. IC 823 – Spaartans defeat Chaos Dwarf army at the Battle of Plateae

Age of Wonder

IC 1023 – Socrates, Philosopher is born IC 1287 – Archimedes, Archimedes, mathematician and engineer is born

IC - 1905 Lysander captures Athenian fleet, Spaartan king Pausanius lays siege to Athens. Corinth and Thebes demand destruction of  Athens

Last Lacedeanonian War

IC 1821 - The Athenian Demigod Alcibiades, makes anti-Spaarta alliance. IC 1826 - Athenian defeat by Spaartan army at the battle of Delphi. Alcibiades thrown out of  Athens, he defects to Spaarta. IC 1810 – Alcibiades leads disastrous campaign into the old world. Alcibiades is thrown out of Spaarta, conspires to come back  to Athens. IC 1848 - Alcibiades makes plans, is restored to power. a. Kavala recaptured by Alcibiades for Athens b. Alcibiades reenters Athens in triumph, c. Lysander, a Spaartan general, rebuilds Spaartan fleet IC 1850 - Lysander begins destruction of  Athenian fleet, Alcibiades stripped of power IC 1851 - Callicratides, Spaartan naval leader, loses Battle of Arginusae over blockade of  Mitylene harbor, Spaarta sues for peace, rejected by Alcibiades

IC 1909 Athens capitulates, Alcibiades secures terms, prevents total destruction of Athens. Alcibiades executed. Spaartan hegemony

IC 1909 to Present - Sparrtan hegmony is a military enforced, political domanence of all the other city states.

Trojan War The gods Apollo and Poseidon, during a time when they were being punished by having to work among men, built the city of Troy for Priam's father, Laomedon. When newly constructed, Troy was attacked and captured by Heracles as a punishment for the fact that Laomedon had not given Hercules a promised reward of immortal horses for rescuing Laomedon's daughter Hesione. Hercules killed Laomedon and took Hesione as a concubine. Priam, King of Troy and son of Laomedon, had a son from his wife Hekabe, who dreamed that she had given birth to a flaming torch. Cassandra, the prophetic daughter of Priam, foretold that the new-born son, Paris, should be killed at birth or else he would destroy the city. Paris was taken out to be killed, but he was rescued by shepherds and grew up away from the city in the farms by Mount Ida. As a young man he returned to Troy to compete in the athletic games, was recognized, and returned to the royal family. The Demigod Helen who was the daughter of  Zeus and his only female child. Her beauty was famous throughout the world. All the warrior leaders made a promise that they would collectively avenge any insult to her. When the leaders made such an oath, Helen then married Menelaus, King of Spaarta the most powerful leader in the Dragon Isles. Paris, back in the royal family at Troy, made a  journey to Spaarta as a Trojan ambassador, at a time when Menelaus was away. Paris and Helen fell in love and left Spaarta together, taking with them a vast amount of the city's treasure and returning to Troy. The Spaartans set off in pursuit but could not catch the lovers. When the Spaartans learned that Helen and Paris were back in Troy, they sent a delegation to Troy demanding the return of Helen and the treasure. When the Trojans refused, the Spartans assembled an army to invade Troy, asking all the allies to meet in preparation for embarkation. Calchas, the Oracle with the Spaartan army, told Menelaus and the other leaders that they could not conquer Troy without Achilles. The Oracle Thetis (Achillies mother) knew that, if  her son went to Troy, he would die an early death, so she sent him to the court of  Lycomedes, in Thebes; there he was hidden, disguised as a young girl. Achilles’ disguise

was finally penetrated by Odysseus, who placed arms and armour amidst a display of  women’s finery and seized upon Achilles when he was the only “maiden” to be fascinated by the swords and shields. Achilles then went willingly with Odysseus to Troy, leading a host of Myrmidons and accompanied by his tutor Phoenix and his close friend Patroclus. The Spaartan fleet of one thousand ships assembled at Aulis. Menelaus, who led the largest contingent, was the commander-inchief. The army was delayed for a long time by contrary winds, and the future of the expedition was threatened as the forces lay idle. Menelaus had offended the goddess Artemis by an impious boast, and Artemis had sent the winds. Finally, in desperation to appease the goddess, Menelaus sacrificed his daughter Iphigeneia. Her father lured her to Aulis on the pretext that she was to be married to Achilles, but then he sacrificed her on the high altar. After the sacrifice Artemis changed the winds, and the fleet sailed for Troy. On the way to Troy, Philoctetes, the son of  Poeas and leader of the seven ships from Methone, suffered a snake bite when the Spaartans landed at the island of Tenedos to make a sacrifice. His pain was so great and his wound so unpleasant that the Greek army abandoned him against his will on the island. The Spaartan army landed on the beaches before Troy. The first man ashore, Protesilaus, was killed by Hector, son of Priam and leader of the Trojan army. The Spaartans sent another embassy to Troy, seeking to recover Helen and the treasure. When the Trojans denied them, the Spaartan army settled down into a siege which lasted many years.

In the tenth year of the war , Menelaus insulted

Apollo by taking as a slave-hostage the girl Chryseis, the daughter of Chryses, a prophet of  Apollo, and refusing to return her when her father offered compensation. In revenge, Apollo sent nine days of plague down upon the Spaartan army. Achilles called an assembly to determine what the Spaartans should do. In that assembly, he and Menelaus quarrelled bitterly, Menelaus confiscated from Achilles his slave girl Briseis, and Achilles, in a rage, withdrew himself and his Myrmidons from any further participation in the war. He asked his mother, Thetis, the divine sea nymph, to intercede on his behalf with Zeus to give the Trojans help in battle, so that the Spaartans forces would recognize how foolish Menelaus had been to offend the best soldier under his command. Thetis made the request of Zeus, reminding him of a favour she had once done for him, warning him about a revolt against his authority, and he agreed.

raid. Telamonian Ajax (the Greater Ajax) and Hector fought a duel with no decisive result. A common soldier, Thersites, challenged the authority of Menelaus and demanded that the soldiers abandon the expedition. Odysseus beat Thersites into obedience. In the absence of  Achilles and following Zeus's promise to Thetis, Hector enjoyed great success against the Spaartans, breaking through their defensive ramparts on the beach and setting the ships on fire.

While Hector was enjoying his successes against the Spaartan, Menelaus sent an embassy to Achilles, requesting him to return to battle. Menelaus offered many rewards in compensation for his initial insult. Achilles refused the offer but did say that he would reconsider if Hector ever reached the Spaartan ships. When Hector did so, Achilles's friend Patroclus begged to be allowed to return to the fight. Achilles gave him permission, advising Patroclus not to attack the city of Troy itself. He also gave Patroclus his own suit of armour, so that the Trojans might think that Achilles had returned to the war. Patroclus resumed the fight, enjoyed some dazzling success (killing one of the leaders of the Trojan allies, Sarpedon from Lykia, but he was finally killed by Hector, with the help of Apollo.

During the course of the war, numerous incidents took place, and many died on both sides. Paris and Menelaus fought a duel, and Aphrodite saved Paris just as Menelaus was about to kill him. Achilles, the greatest of the Spaartan warriors, slew Cycnus, Troilus, and many others. Odysseus and Diomedes slaughtered thirteen Thracians (Trojan allies) and stole the horses of King Rhesus in a night

In his grief over the death of his friend Patroclus, Achilles decided to return to the battle. Since he had no armour (Hector had stripped the body of Patroclus and had put on the armour of Achilles), Thetis asked the divine artisan Hephaestus, the crippled god of  the forge, to prepare some divine armour for her son. Hephaestus did so, Thetis gave the armour to Achilles, and he returned to the war. After slaughtering many Trojans, Achilles finally cornered Hector alone outside the walls of Troy. Hector chose to stand and fight rather than to retreat into the city, and he was killed by Achilles, who then mutilated the corpse, tied it to his chariot, and dragged it away.

Achilles built a huge funeral pyre for Patroclus, killed Trojan soldiers as sacrifices, and organized the funeral games in honour of  his dead comrade. Priam travelled to the Spaartan camp to plead for the return of  Hectors body, and Achilles relented and returned it to Priam in exchange for a ransom. In the tenth year of the war the Amazons, led by Queen Penthesilea, joined the Trojan forces. She was killed in battle by Achilles, as was King Memnon of Xanthi, who had also recently reinforced the Trojans. The walls to the city were only breached when the Demigod Odysseus devised the famous Trojan horse stratagem. Achilles's career as the greatest warrior came to an end when Paris, with the help of Apollo, killed him with an arrow which pierced him in the heel, the one vulnerable spot, which the waters of the River Styx had not touched because his mother had held him by the foot when she had dipped the infant Achilles in the river. Telamonian Ajax, the second greatest Spaartan warrior after Achilles, fought valiantly in defence of Achilles's corpse. At the funeral of Achilles, the Greeks sacrificed Polyxena, the daughter of Hecuba, wife of Priam. After the death of Achilles, Odysseus and Telamonian Ajax fought over who should get the divine armour of the dead hero. When Ajax lost the contest, he went mad and committed suicide. In some versions, versions, the Spaartan leaders themselves vote and decide to award the armour to Odysseus.

The Spaartans captured Helenus, a son of  Priam, and one of the chief prophets in Troy. Helenus revealed to the Spaartans that they could not capture Troy without the help of  Philoctetes, who owned the bow and arrows of  Hercules and whom the Spaartans had abandoned on Tenedos. Odysseus and Neoptolemus (the son of Achilles) set out to persuade Philoctetes, who was angry at the

Spaartans for leaving him alone on the island, to return to the war, and by trickery they succeeded. Philoctetes killed Paris with an arrow shot from the bow of Hercules. Odysseus and Diomedes ventured into Troy at night, in disguise, and stole the Palladium, the sacred statue of Athena, which was supposed to give the Trojans the strength to continue the war. The city, however, did not fall. Finally the Spaartans devised the strategy of the wooden horse filled with armed soldiers. It was built by Epeius and left in front of Troy. The Spaartan army then withdrew to an island off the coast) as if abandoning the war. Odysseus went into Troy disguised, and Helen recognized him. But he was sent away by Hecuba, the wife of  Priam, after Helen told her. The Spaartan soldier Sinon stayed behind when the army withdrew and pretended to the Trojans that he had deserted from the Spaartan army because he had information about a murder Odysseus had committed. He told the Trojans that the horse was an offering to Athena and that the Spaartans had built it to be so large that the Trojans could not bring it into their city. The Trojan Laocoon warned the Trojans not to believe Sinon ("I fear the Spaartans even when they bear gifts"); in the midst of his warnings a huge sea monster came from the surf and killed Laocoon and his sons. The Trojans determined to get the Trojan horse into their city. They tore down a part of the wall, dragged the horse inside, and celebrated their apparent victory. At night, when the Trojans had fallen asleep, the Spaartan soldiers hidden in the horse came out, opened the gates, and gave the signal to the main army which had been hiding behind Tenedos. The city was totally destroyed. King Priam was slaughtered at the altar by Achilles's son Neoptolemos. Hectors infant son, Astyanax, was thrown off  the battlements. The women were taken prisoner: Hecuba (wife of Priam), Cassandra (daughter of Priam), and Andromache (wife of  Hector). Helen was returned to Menelaus. The gods regarded the sacking of Troy and especially the treatment of the temples as a sacrilege, and they punished many of the Spaartan leaders. The fleet was almost destroyed by a storm on the journey back. Menelaus's ships sailed all over the sea for seven years.

Odysseus wandered over the sea for many years before reaching home. He started with a number of ships, but in a series of misfortunes, lasting ten years because of the enmity of  Poseidon, the god of the sea, he lost all his men before returning to Ithaca alone. His adventures took him from Troy to the island of  the cyclops (Poseidon, the god of the sea, became Odysseus's enemy when Odysseus put out the eye of Polyphemus, the cannibal

cyclops, who was a son of Poseidon); to the cave of Aeolos (god of the winds), to the land of the Laestrygonians, to the islands of Circe and Calypso, to the underworld (where he talked to the ghost of Achilles); to the land of  the Sirens, past the monster Scylla and the whirlpool Charybdis, to the pastures of the cattle of Helios, the sun god, to Phaiacia. Back  in Ithaca in disguise, with the help of his son Telemachus and some loyal servants, he killed the young princes who had been trying to persuade his wife, Penelope, to marry one of  them and who had been wasting the treasure of  the palace and trying to kill Telemachus. Odysseus proved who he was by being able to string the famous bow of Odysseus, a feat which no other man could manage, and by describing for Penelope the secret of their marriage bed, that Odysseus had built it around an old olive tree.

Special rules Phalanx

The Phalanx is a massed close order formation composed entirely of heavy infantry armed with spears and shields. The hoplites lock their shields together, and the first few ranks of  soldiers project their spears out over the first rank of shields. The phalanx therefore presents a shield wall and a mass of spear points to the enemy, making frontal assaults much more difficult. It also allows a higher proportion of  the soldiers to be actively engaged in combat at a given time (rather than just those in the front rank). The strict phalanx formation makes typical maneuvers difficult resulting in the phalanx not being as free to move as other infantry formations.

As long as the unit has a rank bonus of at least +1 the following rules apply : 1-Cavalry may not use any charge bonuses when charging the front of a phalanx (monstrous cavalry still gets all bonuses). 2-Models in a phalanx always fight in three ranks with spears even when charging (4 ranks for a hoard). 3-All enemy attacks (shooting and hand to hand) to the front of a phalanx are at -1 to hit. 4-Phalanx's can not make a quick reform. Phalanx's may wheel but can not march if they do so.

Bestiary Demigod One parent is a mortal, and another is a god. Thus the heroes have qualities that enable them to have great strength, to cross the threshold between the worlds of the living and the dead yet return safely, and to mediate long after their death between human and divine. Zeus, primarily, and also Poseidon, both have had a multitude of affairs with mortal women, with Zeus having to shield them from his wife Hera after she was alerted to his infidelity. The females gods are expected to remain loyal to their husbands, while the males are almost expected to take multiple lovers, meaning the majority of the demigods in Spaarta are born on earth to human mothers than on Olympus to divine mothers. These hybrids are stronger, braver, and quicker than other mortals, accomplishing superhuman feats only possible because of their divine parent. They go out of their way to prove their valour, often engaging monsters or beasts far too powerful for any normal human to defeat, for the sole purpose of spreading their name. Others, such as Her cules, fought for a reclaiming of lost honour, or to save their homeland, such as Theseus as he captured the Minotaur to bring its ferociousness to the battlefield to feed the beast with the enemies of  Spaarta. Other like Achillies fought for personal glory alone. Demigods have access to items of equipment not available to mere mortals. These are gifts from their divine blood relation. M

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Wargear: Hand weapon, heavy armour, shield & spear Special Rules: Of the Gods : 4+ Ward save

May ride a Spaartan Chariot. If a chariot is purchased use the profile below:

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Wargear: Crew are armed with spear and shield. The chariot has scythed wheels.

Spaartan King The Spaartan kingdom is unique in that it is ruled by 2 kings but unlike other nations, their authority is severely limited; actual power rests with the five elected Ephors. The King must respect the word of  the Ephors. That is the law. And no Spartan, subject or citizen, man or woman, slave or king, is above the law. The army is usually led in battle by one king, with the other remaining home to rule. The kings are accompanied by a select group of 300 peers as a royal guard, who are the elite of the infantry hoplites. Kingship is hereditory and a prince receives no special treatment, he must attend the Agoge as a youth and is expected to lead the army from the age of 20.

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Wargear: Hand weapon, heavy armour, shield & spear Special Rules: King of Spaarta - One unit of  Spaartan peers count as core i nstead of special.

If a Spaartan King is chosen, he must be the army’s General. If two Kings are chosen, randomly choose one to be the army’s General.

General Spaartans do not have an officer class as other armies. The King usually leads the army into battle or appoints a suitable equal who is an experienced veteran of many campaigns. The nominated equal will hold the honorary title of general for the duration of the campaign or until relieved by one of  the kings. Generals are not the best Spaaratan leaders but their battlefield experience has earned the respect of all Spaartans.

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Oracle The Ephors choose only the most beautiful Spaartan girls to live among them as oracles. The Spaartans consider beauty as being divine, these beauties have the god’s attention. M

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Magic : Level 3 wizard. May choose spells from any of the lores of magic. Wargear: Hand weapon

Captain Captains are chosen by the king from the royal guard. Only the strongest and bravest among the peers will be selected to lead Spaaratan into battle. A captain must always lead from the front and set an example for the army to follow.

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Wargear: Hand weapon, heavy armour, shield & spear Battle standard bearer: One captain in the army may carry the battle standard for +25pts. The battle standard bearer can not be the armies general, even if he has the highest Leadership value. The battle standard bearer cannot choose any non-magical equipment and looses his shield and spear. He cannot ride a Pegasus. The battle standard bearer can have any magic banner (no points limit), but if he carries a magic banner, he cannot carry any other magic item.

Ephor Ephor’s are the political and spiritual leaders of Spaarta and have more power than the Kings. The Kings speak for themselves whereas the Ephors speak for the gods. Five Ehpors are elected annually from the wisest of  Spartan elders. The need for Ephor arose due to the need for governors while the Kings were leading the armies to battle. They also provide a balance for the two kings who rarely cooperate with each other.

Magic: Level 1 wizard. May choose spells from any one of the lore’s of magic. Wargear: Hand weapon

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Athlete Athletic competition is an important part of  Spaartan social and spiritual life. Contests take place in honour hero’s and the gods. The victor in religious athletic contests gain no material prize other than a wreath but a re rewarded with honour and respect from his fellow citizens, but more importantly he is rewarded with the favour of the gods. The Spaartan gods focus their attention on the most brave and beautiful; athletes gain special favour for their dedication to aesthetics. Athletes make excellent warrior as their training is a more intense preparation for war. All spaartan sports are war orientated, some of  the contests are as follow; Boxing Wrestling Pancration (no rules brawling) Sprint in armour Javelin throw Long distance running Horse race Chariot race

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Wargear: Crew are armed with spear and shield. The chariot has scythed wheels.

Spaartan Hoplites Spaartan hoplites are considered elite among human soldiery, carefully selected and given the best training from birth to make them superior spearmen. Each hoplite is equipped with the best Spaartan armour, greaves and a plumed helmet. He also carries a large round shield, the “hoplon” that gives hoplites their name. The hoplon is the most important of the hoplites equipment, it provides excellent protection from hand to hand and missile attacks alike. The heavy hoplon can also be used to strike a foe, using the shields face or it wide rim. Each man is armed with a formidable thrusting spear called a xyston and a sword. The xyston is 9ft long and made of cornel wood. The point is large and leaf shaped made of iron. The spear has a butt spike known as a “lizard sticker” and is hollow and filled with lead. This weight, combined with the offset grip balances the spear very well, allowing the hoplite to hold the xyston quite close to the butt end. This allows more ranks of hoplites to project their spears into the enemy. Employed in a phalanx, hoplites present a close packed wall of bronze, spear points and muscle to enemy formations. They are vulnerable to the flanks and rear and ideally need some sort of light support troops to protect these as the phalanx advances.

M 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

Unit size : 10+ Wargear: Hand weapon, heavy armour, shield & spear Special Rules: Phalanx

LD 8

Outcast Spaartan Hoplites

Helots

The shadowy underclass of disposed former Spaartan equals, for what ever reasons they have been disposed of their class, still have the same desire and training as a full Spaartan. However what this does to a mans heart cannot be easily forgot, and as such the deflated ego has its consequences on the battlefield. For this reason they cannot match their upright superior and will break far more quickly as a result.

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 6

Unit size: 10+ Wargear: Hand weapon, light armour, shield & spear Special Rules: Phalanx

The helots were originally free men from the other city states in the dragon isles whom the Spaartans had defeated in battle and subsequently enslaved. Since Spaartan men are full-time soldiers, they are not available to carry out manual labour. The helots are used as unskilled serfs, tilling Spaartan land. Helot women are often used as wet nurses. Helots also travel with the Spartan army as auxiliaries and light troops. Relations between the helots and their Spaartan masters are frequently hostile. Spaartan policy is to assign the Helots every shameful task  leading to disgrace and receive a stipulated number of beatings every year regardless of  any wrongdoing, so that they will never forget they are slaves. Each year when the Ephors take office they ritually declare war on the helots, thereby allowing the Spaartan youth of the Agoge to kill them in military exercises. This poor treatment means the downtrodden helots cannot be relied upon to hold a battleline.

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

Unit size: 10+ Wargear: Hand weapon, shield & spear

A 1

LD 5

Peltists Peltists advance at speed to pepper an enemy with javelins or sling bullets. They are skirmishers and it is their task to harass and disrupt enemy units before the main battle lines clash. Armed with javelin and shield or slings they can provide protection for the flanks of a phalanx, however when confronted with heavy infantry or cavalry these troops should not be expected to last for long.

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 7

Unit size : 10+ Wargear: Javelin Special Rules: skirmishes

Cretan mercenary archers The archers of Crete are famed for their abilities. The people of Crete practice archery as rigorously as the Spaartans practice phalanx warfare. They can rain arrows on their opponents, not just bombard them. Cretan mercenary archers can be used to soften up a battle line before the main fight. If left unprotected they are vulnerable to attacks by cavalry and heavy infantry, as they have little chance of lasting long in hand to hand combat. Cretan mercenary archers are in great demand and are highly valued throughout the dragon Isles.

M 4

WS 3

BS 3

S 3

T 3

W 1

Unit size: 10+ Wargear: Hand weapon, long bo w. Special Rules: Skirmishes

I 3

A 1

LD 7

Spaartan Peers Wargear: Hand weapon, heavy armour, shield & spear Special Rules: Phalanx, Stubborn

“We are with you, sire. For Sparta. For freedom. To the death.”

Spaartan peers are the king’s loyal elite phalanx infantry which can accompany him into battle. Hand picked from the best of  Spaartan equals by the kings themselves, there are numbered at 300 men. Assigned the toughest assignments, sometimes suicide missions, each man must have a born son to carry on their families names. Sometimes they are the only men left alive at the end of a battle. The elite of all Spaartans are the most feared men in the world.

M 4

WS 4

BS 3

S 3

T 4

W 1

I 4

A 1

LD 8

Unit size : 10+

Centaurs Centaurs are a composite race of creatures, part human and part horse. This half-human and half-animal composition means the centaurs are caught between the two natures, untamed natural beast with the bravery of men. Centaurs inhabit the forested and mountainous regions of the Dragon isles. They are a primitive race who make their homes in mountain caves, hunt wild animals for food and arm themselves with spear and bow. When they join the Spaartans in battle their allies provide the centaurs with arms and armour and utilise them as a cavalry conti ngent.

M 8

WS 4

BS 3

S 3

T 3

W 1

Unit size: 5+ Wargear: Hand weapon and bow. Special Rules: Fast cavalry

I 3

A 1

LD 8

Cyclops A Cyclops was a member of a primordial race of giants, each with a single eye in the middle of its forehead and a foul disposition. Cyclopes were the primordial sons of the gods Uranus (Sky) and Gaia (Earth). They are strong, stubborn, and "abrupt of emotion".

Collectively they eventually became synonyms for brute strength and power. The Cyclopes are renowned master smiths of powerful magic weapons and armour, the noises proceeding from the heart of volcanoes were attributed to their operations.

M 6

WS 3

BS 2

S 4

T 4

W 3

I 2

A 3

LD 7

A 3

LD 7

Type MI Unit size: 3+ Wargear: Hand weapon, Heavy Armour Special Rules: Fear, stubborn.

Minotaur creatures’ blood lust. The Minotaur was a creature with the head of a bull on the body of a man. There are many myths about the minotaur’s origin but the favoured among the Spaartans was as follow;   After he ascended the throne of Crete, Minos struggled with his brothers for the right to rule. Minos prayed to Poseidon to send him a snow-white bull, as a sign of approval. He was to sacrifice the bull in honour of Poseidon but  decided to keep it instead because of its beauty. To punish Minos, Aphrodite made Pasiphaë, Minos' wife, fall madly in love with the bull. The offspring of their coupling was a monster called the Minotaur. Pasiphaë nursed  him in his infancy, but he grew and became   ferocious; being the unnatural offspring of  man and beast, he had no natural source of  nourishment and thus devoured man for  sustenance. Minos, after getting advice from the Oracle at Delphi, had Daedalus construct  a gigantic labyrinth to hold the Minotaur. Its location was near Minos' palace in Knossos.

The Minotaur was allowed to reproduce and the Spaartans release the wild beasts on the field of battle as a way of sating the vicious

M 6

WS 4

BS 3

S 5

T 4

W 3

I 3

Type MI Unit size: 1+ Wargear: Hand weapon, Heavy Armour Special Rules: • Fear • Frenzy

throwers) or may fire a volley.

Repeater bolt thrower The Spaartans learned much about warfare from the Elves, some of these lessons were the construction of machines of war. Spaartan bolt throwers and chariots are based on elfin design; however the spaartans were not able to replicate the elves superior workmanship, resulting in slightly less effective war machines.

Bolt thrower Helot crew Outcast crew

M

WS

BS

S

T

W

I

A

LD

-

-

-

-

7

3

-

-

-

4

3

3

3

3

1

3

1

5

4

3

3

3

3

1

3

1

6

Volleys fire 6, S4 bolts. These bolts do not pierce ranks. Volleys have a range of 48”, Strength of 4, with armour saves at -2.

Unit size: 1 Wargear: 3 Helot crew with Hand weapons. Special Rules: Volley: The bolt thrower may fire in one of two ways. In each shooting phase, the repeater bolt thrower may fire a single bolt (see the rule book under bolt

Chariot M

WS

BS

S

T

W

I

A

LD

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

7

Warhorse

8

3

-

3

-

-

3

1

-

Unit size: 1 Wargear: Chariots have 2 crewmen armed with hand weapons, spears and shields. Chariots are drawn by 2 warhorses and have scythed wheels.

Talos Save 2+ Talos is a giant man of bronze man, the guardian of the island of Lacedeamon. Forged by the Cyclops on Zeus' command, who gave him to the Spaartan king Archidamos. Talos purpose is to protect the island from pirates and invaders by circling the Lacedeamon isle three times daily while guarding it. Talos throws rocks at any foreign ship ships and armies to keep them at bay.

M 6

WS 6

BS 3

S 10

T 10

W 3

I 4

A 5

LD 10

Type Mo Special Rules: • Hurl Boulders: If Talos does not move in the movement phase he may make a shooting attack in the shooting phase. This is worked out as a stone thrower with a range of 0-24" which does not misfire (reroll misfire). • Terror • Unbreakable

GRIFFON The griffin is a mythical creature that has the head and wings of an eagle and the body of a lion. The griffin is thought to be an especially powerful and majestic creature. T hese winged monsters are normally known for spending a good deal of time seeking out treasure and well valued priceless possessions and building nests from it. Of course, this lures treasure hunters, so griffins keep a very hostile guard over their nests. They are well known for their speed, ability to fly and having eyes like an eagle, as well as the strength and courage of a lion. Griffins are known as tricksters, who challenge people with riddles in a contest of wits. The winners get to keep their lives and treasures, and the losers... don't

GRIFFON

M

WS

BS

S

T

W

I

A

Ld

6

5

0

5

5

4

5

4

7

Special Rules: • Fly Terror • • Large Target

As they represent both wisdom and power, griffins are commonly associated with strength in war, thus being an obvious choice of mount for many Spaartan heroes. A patiently handreared hatchling can be trained to bear a warrior upon its back, making a formidable mount in times of war. The Spaartan line of  kings are renowned for their skill at raising and training the griffons that circle above the high mountains of their land.

PEGASUS The Pegasus is a magical winged horse, always the purest white in colour, which is only rarely seen. Herds of Pegasus can sometimes be seen in the highest mountain peaks, winging above the clouds where they can live without disturbance. Shy creatures, they are usually gifted by the Gods to the bravest of warriors They are also highly intelligent, but speak only the language of other fair aerial creatures. Taming the Beast - The Capture of the first  Pegasus. While drinking from a well, Heracles managed  to slip a golden bridle over Pegasus and  capture the horse. The golden bridle had been a gift from the goddess Athena. Heracles tamed Pegasus and used the horse during his adventures. M

WS

BS

S

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A

Ld

8

4

0

4

4

3

4

2

6

PEGASUS PEGASUS

Special Rules • Fly

Special characters King Leonidas Leonidas (literally "lion's son") was a king of  Spaarta, the 17th of the Agiad line, one of the sons of King Anaxandridas II of Spaarta, who was believed in mythology to be a descendant of the demigod Heracles, possessing much of  the latter's strength and bravery. The battle at the gates of fire.

Upon receiving a news of a massive Chaos dwarf invasion , King Leonidas of Spaarta consulted the Oracle at Delphi. The Oracle is said to have made the following prophecy in hexameter verse:  Hear your fate, O dwellers in Spaarta of the wide spaces;  Either you’re famed, great town must be sacked by the Deamonhammer, Or, if that be not, the whole land of   Lacedaemon Shall mourn the death of a king of the house of Heracles, For not the strength of lions or of bulls shall hold him, Strength against strength; for he has the  power of Zeus,  And will not be checked till one of these two he has consumed.

Leonidas set out to meet Rhazharr Daemonhammers' army at the mountain pass called “The gates of fire” with a small force of  300 Spaartan peers. He therefore chose a small number, saying that it was his own personal choice, not representing Spaarta in any way. This force was assembled in an attempt to hold the gates of fire against a massive Chaos dwarf  slave army of 300,000 green skins and chaos dwarf warriors. Leonidas took only his personal bodyguards, and not the army, because the army could not be sent because of  religious restrictions. Rhazharr waited four days to attack, hoping the Spaartans would disperse. Finally, on the fifth day they attacked. Leonidas and his men repulsed the frontal attacks for the fifth and sixth days, killing roughly 20,000 of the enemy troops and losing a few of their own. The Chaos dwarf elite unit known as "the Immortals" was held back, and two of 

Rhazharrs' brothers died in battle. On the seventh day, a Spaartan traitor named Ephialtes led the Chaos dwarfs by a mountain track to the rear of the Spaartans. The Spartans could never abandon their post on the battlefield, defending the glory of the Spartans. Leonidas was killed, but the Spartans retrieved his body and protected it until their final defeat. The small Spaartan force, attacked from both sides, were killed. Rhazharr Deamonhammers' orders were to have Leonidas' head cut off and put on a stake and his body crucified. This was considered sacrilegious.

"Come and get them!" Leonidas response when the Chaos dwarfs asked them to put down their weapons.

M

WS

BS

S

T

W

I

A

LD

4

7

5

4

4

3

6

4

10

Wargear: The Sword of Peleus, heavy armour & shield. Special Rules: Any units of Spaartan peers count as core instead of special

Medusa Medusa was originally a beautiful maiden, " the  jealous aspiration of many suitors," priestess in Athena's temple, but when she and the "Lord of the Sea" Poseidon lay together in Athena's temple, the enraged Athena transformed Medusa's beautiful hair to serpents and made her face so terrible to behold that the mere sight of it would turn onlookers to stone. Medusa has learnt to control her curse and is able to cast "gaze of stone" in the magic phase  just like a regular spell. As long as each cast is successful she may attempt to cast the spell as many time as she likes at any of the casting values. Medusa has a wizard level of 3. M

WS

BS

S

T

W

I

A

LD

8

4

4

4

4

3

6

4

10

Wargear: Hand Weapon, long bow Special Rules: Fear Scaly Skin 5+

Poisoned Attacks Gaze of stone : The only spell medusa knows which has 3 casting values 7+ to turn any single model in line of site to stone. Charters get a look out sir roll. 20+ to turn any unit within 24" and line of site to stone. 30+ to turn all enemy units within 24" and line of site to stone. Models turned to stone become inanimate (can not move, can not cast spells, all spells in play by a wizard turned to stone are automatically dispelled, can not shoot, do not fight in combat) models turned to stone will remain inanimate until Medusa's next magic phase. Models effected by the gaze of stone may be attacked (shooting to hit as normal, hit automatically in combat) and are at T5 with no save of any kind.

CHOOSING AN ARMY This army list enables you to turn your miniatures collection into an army ready for tabletop battle. As described in the Warhammer rulebook, the army list is divided into four sections: Characters (including Lords and Heroes), Core Units, Special Units and Rare Units. CHOOSING AN ARMY Every miniature in the Warhammer range has a points cost that reflects how valuable it is on the battlefield. For example, a Helot costs just 4 points, while a mighty Demigod costs 200 points! Both players choose armies to the same agreed point’s total. You can spend less and will probably find it impossible to use up every last point. Most ‘2000 point’ armies, for example, will be something like 1,998 or 1,999 points. To form your miniatures into an army, look up the relevant army list entry for the first troop type. This tells you the points cost to add to each unit of models to your army and any options or upgrades the unit may have. Then select your next unit, calculate its point and so on until you reach the agreed points total. In addition to the points, there are a few other rules that govern which units you can include in your army, as detailed under Characters and Troops. ARMY LIST ENTRIES Each unit is represented by an entry in the army list. The unit’s name is given and any limitations that apply are explained.

THE GENERAL An army must always include at least one Lord or Hero to be its General. Every army must have a General to lead it into battle. The General represents you — he issues the orders that lead to the moves, shots, spells and attacks that your troops make. MINIMUM THREE UNITS An army must always include at least three units in addition to any Lords and Heroes. An army just isn't an army unless it has plenty of  warriors in its ranks. UNIT CATEGORIES Each army list divides the forces available into several categories. In a standard game, players are limited as to how many of their points can be spent from any particular category. LORDS You can spend up to 25% of your points on Lords. Lords are the most powerful characters in your army, individuals possessed of  fearsome martial or magical might.

Profiles: The characteristic profiles for the troops in each unit are given in the unit entry. Where several profiles are required, these are also given even if, as in many cases, they are optional.

HEROES You can spend up to 25% of your points on Heroes. Heroes are lesser characters, not as intrinsically deadly as Lords, but still worth a score of ordinary warriors.

Unit Sizes: Each entry specifies the minimum size for each unit. In some cases, units may also have a maximum size.

WIZARDS AND SPELL LORES Some Lords and Heroes are Wizards, and have access to one or more spell lores. Although you won't generate the spells that your Wizards know until you start to play your game you do need to make a note in your army roster of  which spell lore each of your Wizards will use. If you have a Wizard that is allowed to choose specific spells, you must select which spells they are at the time you pick your army.

Wargear: Each entry lists the standard weapons and armour for that unit type. The value of these items is included in the point’s value. Options: Each entry lists any available upgrades to the unit, together with their points cost. Special Rules: Many troops have special rules which are described in this section. With the points total agreed, players need to pick their forces using the army list in the relevant Warhammer Armies hook, and the system presented here.

CORE UNITS You must spend a minimum of 25% of your points on Core units. Core units are the heart of your army, the iconic troops who make up the bulk of every warband and warhost. Unlike other types of unit, there is no maximum to the proportion of your points that you can spend on Core units.

Some Core units do not count towards the minimum points you must spend on Core units (sometimes written as 'do not count towards the minimum number of Core units you must include' or variations thereof) or indeed the minimum number of units you must include in your army. In fact, such units don't count towards any category, just the point’s value of the army. SPECIAL UNITS You can spend up to 50% of your points on Special units. Special units are invariably elite troops, capable of anchoring a battleline of  lesser warriors, or performing great deeds in their own right.

RARE UNITS You can spend up to 25% of your points on Rare units. Rare units are the most unusual warriors in your army, mighty monsters, weird

war machines and elite soldiers of unsurpassed skill. Rare units are often fantastically powerful, but often require a canny general to get the most from them. ELITE ARMY The Spaartans are few in number, but their armies are trained and equipped to standards so high that they are the envy of all men. The represent this, they have no limit to the duplicate choices of their Special and Rare troops. ARMY SELECTION SUMMARY TABLE You must always include at least three noncharacter units, plus one Lord or Hero to be your General.

Lords Heroes Core Special Rare

Up to 25% Up to 25% 25% or more Up to 50% Up to 25%

Lords King Leonidas Points/Model: 150

King Leonidas

M

WS

BS

S

T

W

I

A

Ld

4

6

5

4

4

3

6

4

10

You may only include one King Leonidas in your army, he must be the ar my’s General. Wargear: • The Sword of Peleus • Muscled Cuirass • shield

Special Rules: • Any units of Spaartan peers count as core instead of special. • Unbreakable.

Medusa Points/Model: 200

Medusa

M

WS

BS

S

T

W

I

A

Ld

8

4

4

4

4

3

6

4

10

You may only include one Medusa in your army. Wargear: • Hand weapon • Apollo’s Bow • shield & spear

Special Rules: Fear Scaly Skin 5+ Poisoned Attacks Gaze of stone

0-1 Demigod Points/Model: 200

Demigod Griffon Pegasus Warhorse

M 4 6 8 8

WS 6 5 3 3

BS 5 0 0 0

Wargear: • Hand weapon • heavy armour • shield & spear

S 5 5 4 3

T 5 5 4 3

W 3 4 3 1

I 6 5 4 3

A 4 4 2 1

Special Rules: • Of the Gods

LD 10 7 6 5

Options: •





M

WS

BS

S

T

W

I

A

LD

Demigod

-

6

5

5

5

3

6

4

10

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

-

Warhorse

8

3

-

3

-

-

3

1

-

M

WS

BS

S

T

W

I

A

LD

King

4

4

3

4

4

3

5

3

10

Griffon

6

5

0

5

5

4

5

4

7

Pegasus

8

3

0

4

4

3

4

2

6

Warhorse

8

3

0

3

3

1

3

1

5

May choose up to 100 points of magic items from the common or Spaartan magic item lists. May ride a warhorse (+15 pts), a Pegasus (+50 pts) or a Griffon (+200 pts). If mounted may have a lance (+6 pts). May ride a Spaartan Chariot (+75)pts. If a chariot is purchased use the profile below:

Wargear: 1 x Crew, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by 2 warhorses.

0-2 King Points/Model: 100

If a Spaartan King is chosen, he must be the army’s General. If two Kings are chosen, randomly choose one to be the army’s General. Wargear: • Hand weapon • heavy armour • shield & spear

Special Rules: • King of Spaarta

Options: • May choose up to 100 points of magic items from the common or Spaartan magic item lists. • May ride a warhorse (+15 pts), a Pegasus (+50 pts) or a Griffon (+200 pts). If mounted may have a lance (+6 pts).

General Points/Model: 110 M 4 6 8 8

General Griffon Pegasus Warhorse

WS 6 5 3 3

BS 4 0 0 0

S 4 5 4 3

T 4 5 4 3

W 3 4 3 1

I 6 5 4 3

A 4 4 2 1

LD 9 7 6 5

Wargear: Hand weapon, heavy armour, shield & spear





May choose up to 100 points of magic items from the common or Spaartan magic item lists. May ride a warhorse (+15 pts), a Pegasus (+50 pts) or a Griffon (+200 pts). If  mounted may have a lance (+6 pts).

Options:

Oracle Points/Model: 160 M

WS

BS

S

T

W

I

A

LD

Oracle

4

3

3

3

3

3

3

1

8

Pegasus

8

3

0

4

4

3

4

2

6

Warhorse

8

3

0

3

3

1

3

1

5

Magic: Level 3 wizard. May choose spells from any one of the lore’s of magic.

Wargear: Hand weapon

Options: • May be upgraded to a level 4 wizard for +35 pts. • May choose up to 100 points of  magic items from the common or Spaartan magic item lists. • May ride a warhorse (+15 pts), or a Pegasus (+50 pts).

Heroes Captain Points/Model: 60 M

WS

BS

S

T

W

I

A

LD

Captain

4

4

3

4

4

2

5

3

8

Pegasus

8

3

-

4

4

3

4

2

6

Warhorse

8

3

-

3

3

1

3

1

5

Options: • May choose up to 50 points of magic items from the common or Spaartan magic item lists. • May ride a warhorse (+15 pts) or a Pegasus (+50 pts). If mounted may have a lance (+6 pts).

Wargear: • Hand weapon • heavy armour • shield & spear

Battle standard bearer: One captain in the army may carry the battle standard for +25pts. The battle standard bearer can not be the armies general, even if he has the highest Leadership value. The battle standard bearer cannot choose any non-magical equipment and looses his shield and spear. He cannot ride a Pegasus. The battle standard bearer can have any magic banner (no points limit), but if he carries a magic banner, he cannot carry any other magic item.

Ephor Points/Model: 60 M

WS

BS

S

T

W

I

A

LD

Ephor

4

3

3

3

3

2

3

1

7

Pegasus

8

3

-

4

4

3

4

2

6

Warhorse

8

3

-

3

3

1

3

1

5

Magic: Level 1 wizard. May choose spells from any one of the lore’s of magic. Wargear: Hand weapon

Options: • May be upgraded to a level 2 wizard for +35 pts. • May choose up to 50 points of magic items from the common or Spaartan magic item lists. • May ride a warhorse (+15 pts), or a Pegasus (+50 pts).

Athlete Points/Model: 100 M

WS

BS

S

T

W

I

A

LD

Athlete

4

6

4

4

4

2

6

4

7

Warhorse

8

3

-

3

3

1

3

1

5

Special Rules: Favour of the Gods: An athlete has a 6+ ward save.

Wargear: • Hand weapon • heavy armour • shield & spear







May choose up to 50 points of  magic items from the common or Spaartan magic item lists. May ride a warhorse (+15 pts) .If mounted may have a lance (+6 pts). May ride a Spaartan Chariot (+75) pts. If a chariot is purchased use the profile below:

Options: M

WS

BS

S

T

W

I

A

LD

Athlete

-

6

4

4

4

2

6

4

7

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

-

Warhorse

8

3

-

3

-

-

3

1

-

Wargear: 1 x Crewman, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by 2 warhorses.

Core 1+ Spaartan Hoplites Points/Model: 10

M 4

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

LD 8

Unit size: 10+ Special Rules: Phalanx

Wargear: • Hand weapon • heavy armour • shield & spear

Options: • Upgrade one Hoplite to a musician for +6 pts. • Upgrade one Hoplite to a standard bearer for +12 pts. • Upgrade one Hoplite to a Champion (+1A) for +12 pts.

Outcast Spaartan Hoplites Points/Model: 6

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 6

Unit size: 10+ Special Rules: Phalanx

Wargear: • Hand weapon • light armour • shield & spear

Options: • Upgrade one Hoplite to a musician for +4 pts. • Upgrade one Hoplite to a standard bearer for +8 pts. • Upgrade one Hoplite to a Champion (+1A) for +4 pts.

Helots Points/Model: 4

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 5

Unit size: 10+ Wargear: • Hand weapon • shield & spear

Options: • May swap shield & spear for a bow. • Upgrade one Helot to a standard bearer for +6 pts. • Upgrade one Hoplite to a Musician for +3 pts.

Peltists Points/Model: 5

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 7

Unit size: 10+ Wargear: • Hand weapon • Javelin & shield

Special Rules: • skirmishes

Options: • May replace javelins & shield for slings at +1pt per model • Upgrade one Peltist to a Champion (+1BS) for +4 pts.

Cretan mercenary archers Points/Model: 5

M 4

WS 3

BS 3

S 3

T 3

W 1

I 3

A 1

LD 7

Unit size: 10+ Wargear: • Hand weapon • long bow

Special Rules: • Skirmishes

Options: • Upgrade one Cretan mercenary archer to a Champion (+1BS) for +4 pts

Special Spaartan Peers Points/Model: 12

M 4

WS 4

BS 3

S 3

T 4

W 1

I 4

A 1

LD 8

Unit size: 10+ Wargear: • Hand weapon • Heavy armour • shield & spear

Special Rules: • Phalanx • Stubborn

Options: • Upgrade one Hoplite to a musician for +6 pts. • Upgrade one Hoplite to a standard bearer for +12 pts. • Upgrade one Hoplite to a Champion (+1A) for +12 pts.

Centaurs Points/Model: 15

M 8

WS 4

BS 3

S 3

T 3

W 1

I 3

A 1

LD 8

Unit size: 5+ Wargear: • Hand weapon • Bow

Special Rules : • Fast cavalry

Options: •



• •



May swap bow for heavy armour, shield, lance and barding for +5pts per model but the unit will loose its fast cavalry rule. Upgrade one Centaur to a musician for +6 pts. Upgrade one Centaur to a standard bearer for +12 pts. Upgrade one Centaur to a Champion (+1A) for +12 pts.

Cyclops Points/Model: 30

M 6

WS 3

BS 2

S 4

T 4

W 3

I 2

A 3

LD 7

Type MI Unit size: 3+ Wargear: • Hand weapon • Heavy Armour

Special Rules: • Fear • Stubborn

Options: • May have Additional Hand weapon (+4Pts) or Great weapon (+6pts). • May have Shields (+3pts). • Upgrade one Cyclops to a musician for +6 pts. • Upgrade one Cyclops to a standard bearer for +12 pts. • Upgrade one Cyclops to a Champion (+1A) for +12 pts.

Minotaur Points/Model: 55

M 6

WS 4

BS 3

S 5

T 4

W 3

I 3

A 3

LD 7

Type MI Unit size: 1+ Wargear: • Hand weapon • Heavy Armour

Special Rules: • Fear • Frenzy

Options: • May have Additional Hand weapon (+4Pts) or Great weapon (+6pts). • May have Shields (+3pts). • Upgrade one Minotaur to a musician for +6 pts. • Upgrade one Minotaur to a standard bearer for +12 pts. • Upgrade one Minotaur to a Champion (+1A) for +12 pts.

Rare Repeater bolt thrower Points/Model: 60

Bolt thrower Helot crew Outcast crew

M

WS

BS

S

T

W

I

A

LD

-

-

-

-

7

3

-

-

-

4

3

3

3

3

1

3

1

5

4

3

3

3

3

1

3

1

6

Unit size: 1 Wargear: • 3 Helot crew with Hand weapons.

Special Rules: • Volley

Options: • May upgrade to spaartan outcast crew for +10pts •

Chariot Points/Model: 75 Unit size: 1 M

WS

BS

S

T

W

I

A

LD

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

7

Warhorse

8

3

-

3

-

-

3

1

-

Wargear: 2 x Crew, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by 2 warhorses.

0-1 Talos Points/Model: 350

M 6

WS 6

BS 3

S 10

T 10

W 3

I 4

A 5

LD 10

Save 2+ Type Mo Wargear: • Hand weapon

Special Rules: • Hurl Boulders • Terror • Unbreakable

Cyclopian forge In this section is a list of the 'Spaarta only' magic items. These items can only be used by models from this book. Magic items must be selected within the points limitations set by the army list section. There are no limitations to the number of “Not unique” items allowed in the army; however a character may only purchase one of each item. Note that the rules for magic items presented in the Warhammer rulebook also apply to the 'Spaarta only' magic items. Poseidon's Trident 50 points Poseidon's Trident used to create horses and some water  sources. It could cause earthquakes when struck on the ground.

Halberd. Bearer may make a thunderstomp attack in addition to all normal attacks. 50 points Spaartan fire Spaartan fire was an incendiary weapon said to have been invented by Archimedes. He was attempting to replicate dragons breath as a means of repelling sea invaders by setting fire to their wooden ships. A model with Spaartan fire may make a breath weapon attack  (as detailed on pg 67 of the rule book) at S5 which has the flaming attack special rule.

MAGIC WEAPONS

25 points Apollo's bow   Apollo's bow could cause health or could cause famine and  death.

Sword of Aries (Demigod only) 100 points Forged in the fires of a volcano by the Cyclopes. Wielded  by the god of war. This is the very sword made from star  metal which was used to slay the mighty red dragon. The god of war will grant his sons the honour of taking it into battle only after they have proved themselves worthy.

Bow. Any wound caused by this bow may either add or remove D3 wounds. Armour saves are not taken for added wounds. Wounds added may not exceed the characters original total.

All hits from the sword of Aries wound automatically and allow no armour saves. 80 points Zeus’s lightning bolt (Demigod only) The Thunderbolts of Zeus, given to him by t he Cyclops as a weapon to defeat the Titans. A Demigod may use the Thunderbolts of Zeus in the shooing phase. The Thunderbolts of Zeus are a magical missile with a range of 24” that causes D6 Strength 6 hit and have the killing blow ability. Roll to hit as normal and apply the following modifiers:

Enemy Armour Save

Nil

6+

5+

4+

3+

2+

1+

Modifier

-2

0

+1

+2

+3

+4

Auto Hit

60 Pelican Spear points   Achilles’ great mythical spear. Created by   Hephaestus and given to Peleus at his wedding with Thetis. This was the greatest gift that Peleus could ever  have received. Spear. The bearer may forfeit all attacks for a single S10 attack which causes D6 wounds.

The Sword of Peleus 20 points   A magic sword that makes its wielder victorious in battle o in the hunt .

The Sword of Peleus grants the bearer the heroic killing blow ability. 20 points The Sword of Death  A grey sword that can kill a person if you just cut a lock of their  hair off. A model armed with the Sword of death has the poisoned attack  special rule in hand to hand combat. 20 points Heracles's bow  Bow used by the legendary first Spaartan King, its arrows had  the Lernaean Hydra poison. Bow which has the sniper and poisoned attacks special rule. 20 points Cronus' sickle  Made of Adamantine and able to cut through anything. Allows no armour saves.

MAGIC ARMOUR Dipylon shield (Not unique) 15 points Spaartan lords and heros prefer this style of shield when not fighting from within within a phalanx.

Enemy have a -1 modifier for all to hit rolls. 12 points Muscled cuirass (Not unique)  Highly prized suit of armour with an iconic muscle relief  which gives its name. lending more protection than any ordinary suit of armour. Only the Cyclopes have the skill to produce such an article of wargear. Heavy armour which gives a 4+ save. 35 points The Armour of Achilles Created by Hephaestus and said to be impenetrable. Muscled cuirass (4+ save). The model may reroll any failed amour saves.

MAGIC BANNERS 30 points Leonidas standard The personal standard of the bravest Spaartan to have ever lived, king Leonidas. Retrieved from the battlefield  after the famous battle of the gates of fire and is now revered relic used in the direst of battles. Models in a unit with the Leonidas standard are unbreakable.

ARCANE ITEMS 75 points Palladium The Palladium was a wooden statue that fell from the sky.  As long as it stayed in Spaarta, the city-state could not lose a war. A wizard with the palladium has the special rule; loremaster (any lore from the WFB rule book).

50 points Caduceus Caduceus is the winged rod of Hermes, a simple olive branch entwined with two serpents; in the hands of the a wizard it  enhances their magical virtues.. Gives +1 to all casting and dispel attempts by the wizard. 20 points Thyrsus The Thyrsus aka the Sceptre of Dionysus. The symbol of the god   Dionysus, a wand tipped with a pine cone and entwined with ivy leaves. Allows the wizard to use a maximum of 7 dice when casting spells.

ENCHANTED ITEMS Aphrodite's Magic Girdle 100 point  A magic material that makes whoever you desired would   fall in love with you.

Any successful wound on the model with the girdle is disregarded on a 4+. May be taken in addition to a ward save. 60 points Hide of the Nemean lion   Heracles took the hide from the Nemean lion after  overcoming the beast as one of his 12 labours. The hide is able to endure every weapon and renders any wear  unbreakable. Grants the bearer a 6+ scaly skin save and the unbreakable special rule. 60 points Hermes's Winged Sandals   Hermes's Winged Sandals allow him to fly and move at  super-sonic speeds. Characters on foot only. The model with Hermes's Winged Sandals has the fly and always strikes first special rules. He may not joint a unit. Golden Fleece 50 points Sought by Jason and the Argonauts. the Golden Fleece is the fleece of the gold-haired winged ram. Jason and his band of Argonauts set out on a quest by order of King Pelias for the fleece in order to place Jason rightfully on the throne of Iolcus in Thessaly.

One use only. Whenever the character or the unit he is with have to take a break test, instead of rolling the dice, the player can declare that he is using this item. The unit automatically pass the break test as if they rolled double 1’s (insane courage). 50 points The Golden Apple of Discord   In Spaartan myth, the Golden Apple of Discord was an apple made from pure gold and inscribed with the word  "Kallisti" ("For the Fairest"). It was created by the goddess Eris as a means of causing an argument among the Olympian goddesses. The ensuing argument, and later  attempts to resolve it, are said to have led indirectly to the Trojan War. All enemy units and characters within 12’ suffer from stupidity. 50 points Helm of Darkness Created by the Cyclopes for Hade to fight the titan gods. The Helm possesses the ability to turn the wearer invisible   from the eyes of everything except supernatural beings. The helm turns the wearer into cloud or mist making them undetectable to simple beings. The Helm of Darkness grants the wearer the Ethereal special rule.

20 points The Wreath of Olympic victory (Not unique) Olympic games are considered the most holy in all the Dragon  Isles. Only Spaartans who have won an Olympic games victory are worthy to ware the Wreath. Many Spaartan warriors are also champion athletes. A character with the Wreath of Olympic victory may add +1 to any one of the following characteristics; M, WS, S, T, I or LD. May also ride a chariot 20 points The Hide of Leviathan  Hide of Leviathan is able to be turned into everlasting clothing or impenetrable suits of armour. Grants the bearer a 5+ scaly skin save.

CHARIOTS OF THE GODS The Chariots of the gods are demigod only magic items. The Chariots of the Gods are the only items which the points limitations set by the army list section do not apply. If a Demigod chooses a Chariot of the Gods he may not have any other magical items. All attacks fro m a chariot of the Gods, is a magical attack. The Chariot of the Sun (Demigod only)

150 points

The fiery chariot driven across the sky by t he god Helios.

Unit size: 1 M

WS

BS

S

T

W

I

A

LD

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

-

Warhorse

10

3

-

3

-

-

3

1

-

The Chariot of the Sea (Demigod only)

Wargear: 1 x Crew, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by 2 warhorses. Special rule: Hover.

100 points

The oceanic chariot teamed by dolphins, driven across the sky by the god Poseidon.

M

WS

BS

S

T

W

I

A

LD

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

-

Dolphin

8

3

-

3

-

-

3

1

-

The chariot of Dionysus (Demigod only)

Unit size: 1 Wargear: 1 x Crew, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by 2 dolphins. Special rules: Sea Creature • Magic Resistance (2) •

150 points

The chariot of Dionysus was drawn by panthers, tigers, or centaurs.

Unit size: 1 M

WS

BS

S

T

W

I

A

LD

Chariot

-

-

-

5

4

4

-

-

-

Crew

-

3

3

3

-

-

4

1

-

Panther

6

5

-

4

-

-

4

2

-

Tiger

6

5

5

3

1

Centaur

8

4

4

3

1

Wargear: 1 x Crew, armed with spear and shield. The chariot has scythed wheels. The chariot is drawn by either 2 panthers or 2 tigers or 2 centaurs. Special rules: Must choose which beast type will be drawing the chariot before the battle.

Lords Demigod King General Oracle Heroes Captain Ephor Athlete Core Spaartan Hoplites Outcast Spaartan Hoplites Helots Peltists Cretan mercenary archers Special Spaartan Peers Centaurs Cyclops Minotaur Rare Bolt thrower Helot crew Outcast crew Chariot Crew

Talos Steeds Warhorse Pegasus Griffon

M 4 4 4 4 M 4 4 4 M 4

WS 6 4 6 3 WS 4 3 6 WS 4

BS 5 3 4 3 BS 3 3 4 BS 3

S 5 4 4 3 S 4 3 4 S 3

T 5 4 4 3 T 4 3 4 T 3

W 3 3 3 3 W 2 2 2 W 1

I 6 5 6 3 I 5 3 6 I 3

A 4 3 4 1 A 3 1 4 A 1

LD 10 10 9 8 LD 8 7 7 LD 8

4 4 4 4 M 4 8 6 6 M 4 4 -

3 3 3 3 WS 4 4 3 4 WS 3 3 3

3 3 3 3 BS 3 3 2 3 BS 3 3 3

3 3 3 3 S 3 3 4 5 S 3 3 5 3

3 3 3 3 T 4 3 4 4 T 7 3 3 4 -

1 1 1 1 W 1 1 3 3 W 3 1 1 4 -

3 3 3 3 I 4 3 2 3 I 3 3 4

1 1 1 1 A 1 1 3 3 A 1 1 1

6 5 7 7 LD 8 8 7 7 LD 5 6 7

6 M 8 8 6

6 WS 3 3 5

3 BS -

10 S 3 4 5

10 T 3 4 5

3 W 1 3 4

4 I 3 4 5

5 A 1 2 4

10 LD 5 6 7

Special Rules Of the Gods King of Spaarta

Favour of the Gods Phalanx Phalanx Skirmishes Skirmishes Phalanx, Stubborn Fast Cavalry Fear, stubborn Fear, Frenzy Volley

Hurl Boulders, Terror, Unbreakable

Fly Fly, Terror, Large Target

Phalanx

As long as the unit has a rank bonus of at least +1 the following rules apply: 1-Cavalry may not use any charge bonuses when charging the front of a phalanx (monstrous cavalry still gets all bonuses). 2-Models in a phalanx always fight in three ranks with spears even when charging (4 ranks for a hoard). 3-All enemy attacks (shooting and hand to hand) to the front of a phalanx are at -1 to hit. 4-Phalanx's can not make a quick reform. Phalanx's may wheel but can not march if they do so.

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