SPECIAL RULES: Group Fighter, Leader, Heavy Armor, Steadfast.
EQUIPMENT: Heavy armor, hand weapon. OPTIONS: A Captain may choose any combination of the options below. Heavy Weapon Warhorse Combat Master
+6 points +12 points +20 points
+22 points Demigryph The model is mounted on a demigryph. This model gains the Big and Mounted special rules.
BATTLE WIZARD PERSONALITY, 63 Points Quality 2+
Battle Wizard
Combat 2
SPECIAL RULES: Wizard: A Battle Wizard uses one of the magical lores listed opposite.
EQUIPMENT: Staff, hand weapon.
Lore of Fire: The battle wizard may use the spells from the below list. Effect Magical ranged attack Transfix
Fireball Shem’s Burning Gaze
Lore of Metal: The battle wizard may use the spells from the below list. Effect Magical ranged attack Transfix
Armor Melt Iron Casque
Elementalist: This model is a Summoner and selects elementals to summon from the below table. All elementals listed below have the Artificial special rule in addition to the rules listed.
Water Earth Fire Air
Q 3+ 4+ 4+ 3+
C 3 3 4 2
Rules Amphibious Heavy Armor Flying
Pts 42 32 35 46
OPTIONS The battle wizard may select any combination of the options below. Warhorse Leader
+15 points +37 points
+10 points Grand Wizard Through decades of practicing magic the wizard has gained exceptional power. Due to the years of magic study most grand wizards are quite elderly and lack the physical strength of younger wizards. This model has +1 Combat on all magical ranged attacks, but -1 Combat in melee.
SPECIAL RULES: Fearless, Leader. Battle Prayers: The Warrior Priest announces his intention to enhance a friendly model when dicing for activation. With 2 actions he may use one of the following prayers on a friendly model within medium range. If the warrior priest rolls 3 failures when attempting to use a prayer, Sigmar has taken his eyes off of the battle field and the priest cannot use prayers for the remainder of the game. Prayers cannot be used while the warrior priest is in melee unless all enemies are knocked-down or Transfixed. Hammer of Sigmar: This prayer can only be used on models in melee combat. The target model has +1 Combat for the remainder of the turn. Soulfire: This prayer can only be used on models not engaged in melee combat. The target model has +1 Quality for the remainder of the turn.
EQUIPMENT: Light armor, hand weapon. OPTIONS: A Warrior Priest may choose any combination of the options below. Heavy Weapon Warhorse
+6 points +12 points
+6 points Sigmarite Warhammer An ornate warhammer blessed by the Church of Sigmar. When wielded by a warrior of pure faith it is capable of striking down the most tenacious of foes. When the wielder rolls a recoil result roll an additional d6. On a 5 or 6 the result becomes a knock-down instead.
WITCH HUNTER PERSONALITY, 70 Points Witch Hunter
Quality 3+
Combat 4
SPECIAL RULES: Group Fighter, Stealth, Unerring Aim, Magic Resistance. Accused: Before rolling to see who takes the first turn select an enemy model. The Witch Hunter is Lethal against that model. Pistol: The Witch Hunter weapon of choice. This weapon provides the Witch Hunter with the Shooter – Short special rule.
EQUIPMENT: Light armor, hand weapon, coat, pistol.
OPTIONS: A Witch Hunter may choose any combination of the options below. Leader
+30 points
+30 points Dual-wielded pistols Through years of hunting and dueling the Witch Hunter has gained exceptional gunslinging abilities. He always carries an extra pistol in case things get a little rough. The Witch Hunter may make multiple ranged attacks each turn.
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