SO9(Immersive Multimedia in Education)

August 3, 2017 | Author: Vexter Eros Vex | Category: Stereoscopy, Virtual Reality, Simulation, Areas Of Computer Science, Human–Computer Interaction
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surround sound, interactive user-input and other factors such as simplicity, functionality and potential for enjoyment. New technologies are currently under development which claim to bring realistic environmental effects to the players' environment - effects like wind, seat vibration and ambient lighting.

wilostar 3D WiloStar3D LLC is an immersive education company with over a decade of excellence serving the K-12 distance learning market. We provide interactive 3D learning environments for K-12 students, and we design 3D educational curricula. WiloStar3D also owns and operates WiloStar3D Academy, a nationally recognized SACS accredited full-time online homeschool program. WiloStar3D is committed to improving the academic achievement and performance of K-12 students at a distance and has three divisions which serve the following: 1. Homeschool Division 2. 3D Immersive Educational Worlds for K-12 Students 3. Special Needs/Alternative Education Division

The Cave The CAVE is a large theatre sited within a larger room. The walls of the CAVE are made up of rearprojection screens, and the floor is made of a down-projection screen. High-resolution projectors display images on the screens via mirrors. The user wears special glasses inside the CAVE to see 3D graphics generated by the CAVE. People using the CAVE can see objects apparently floating in the air, and can walk around them, getting a proper view of what they would look like in reality. This is made possible by electromagnetic sensors. The frame of the CAVE is made of non-magnetic stainless steel to interfere as little as possible with the electromagnetic sensors. A CAVE user's movements are tracked by the sensors and the video adjusts accordingly. Computers control both this aspect of the CAVE and the audio aspect. There are multiple speakers placed at multiple angles in the CAVE, providing 3D sound to complement the 3D video.

Virtual surgery refers to a virtual reality simulation of surgical procedures. Such simulations are used to practice often dangerous surgical procedures without the need for an actual patient. The virtual reality simulation is used as an analog for the actual surgery where doctors can practice on a virtual patient before performing the surgery.

Teliris TnterACT The revolutionary Teliris InterACT TouchTable(TM) and Teliris InterACT TouchWall(TM), allows for documents, video, audio, presentations and a wide range of other content to be instantaneously shared and manipulated across any number of locations, naturally and easily, as if participants are in the same room. Additionally, the Teliris InterACT Easel(TM) enables users to create, share and edit content in real-time on a virtual flipchart/whiteboard, extending the natural experience of face-to-face collaboration to any number of locations and users. Additionally, the Teliris InterACT Easel(TM) enables users to create, share and edit content in real-time on a virtual flipchart/whiteboard, extending the natural experience of face-to-face collaboration to any number of locations and users.

Virtual Reality Safety Training Simulate workplace environments, safety hazards, or machinery operation in ultra-realistic interactive 3D virtual environments and make safety training more effective than ever before. WorldViz provides a complete solution for creating, visualizing, and deploying the content you need for safety training.

A use case is a methodology used in system analysis to identify, clarify, and organize system requirements. The use case is made up of a set of possible sequences of interactions between systems and users in a particular environment and related to a particular goal. It consists of a group of elements (for example, classes and interfaces) that can be used together in a way that will have an effect larger than the sum of the separate elements combined. The use case should contain all system activities that have significance to the users. A use case can be thought of as a collection of possible scenarios related to a particular goal, indeed, the use case and goal are sometimes considered to be synonymous.

Reference http://cikgushahrul.blogspot.com/2008/02/immersive-multimedia.html http://www.wilostar3d.com/default.asp?iId=FMMGJK http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment http://en.wikipedia.org/wiki/Virtual_surgery http://www.telepresenceoptions.com/2008/06/teliris_brings_touch_to_telepr/ http://searchsoftwarequality.techtarget.com/definition/use-case CikguShahrul.blogspot.com www.evl.uic.edu/moher/papers/vrais98.pdf

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