SnakeEyes June 2014

April 5, 2018 | Author: CommissarNasty | Category: Chess, Unrest, Armed Conflict, Leisure
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Snake Eyes MIni Mag monthly free publication promoting miniature modelling and wargaming, created for Garage Gamers Grou...

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GARAGE GAMERS GROUP

ISSUE # 8

JUNE 2014

SNAKE EYES

GARAGE GAMERS GROUP

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Garage Gamers Group (GGG) SPECIAL POINTS OF INTEREST:



Game reviews



Gamers Tips



Members current & New



Sales page



Members Gallery



Game spotlights



I hope you’ve had a good month.

The games we play



Hi Everyone,

Members Collections



Contacts



Promotions



Member Spotlights

The cover photo is of a Crimson Fist Space Marine sent to me by Scott of Warpforged Miniatures. There has been a lot of work by Warpforged Miniatures on the internet and you may have seen some on Facebook, where WFM has a page. You can see more of Scott’s work, in this issue and the good news is, that he does do commissions. PentaCon is nearly on us. For readers who do not know what PentaCon is all about, here is a brief summary. Most gaming tournaments, are playing one game. For example a WH40k tournament is one, two or even three days of playing only WH40k. PentaCon on the other hand is a tournament of playing different games. In this case a one day tournament of 5 different games. This allows the gamer to experience a variety of games that may be outside of their normal gaming experience. The games are selected on them being a quick game and/or quick to learn. A

major difference is that the gamer turns up and everything is provided for in the game as opposed to that gamer having to bring miniatures and rulebooks and dice, tape measures etc. The limit of gamers for the tournament is ten. The date had to be changed for this PentaCon, and is now on Sunday, June 8 at 31 Weymouth Street, Bundamba. 7th Edition WH40k is out, as a three rulebook set. Apparently it is the combination of other books such as Stronghold and Escalation as well as Death from the Skies that were all released separately. With the added rule tweaks, some love it and some hate it. I will wait and see. The rumour that a box set of Orks and Blood Angels is still running around the net, but a source at GW has said that there will be no such box set. That would be a change from every other GW release, but time will tell. GGG members John McDonnell and Glen Taylor have been re visiting the past by staging their own 3rd edition Warhammer or Oldhammer as it is being called now. What’s

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interesting about it, is that Glen and John are sourcing and using the old original figures that were available at the time. Glen tells me that he wants to collect at least 1500 points of every army that was around back then. John will just probably have to open some old blisters and boxes out of his shed. They have posted online about the games that they’ve played, some of which are shown in this issue. Just a note that you can play 3rd Edition with old OR new miniatures, these guys are just diehards. I am negotiating a deal with an amazing artist and tattooist for Snake Eyes. I saw her work and have approached her to promote her fantasy themed drawings. If all goes well we will be showing her skills off on the July cover of Snake Eyes. As usual, send your submissions in to: Garagegamersgroup@ gmail.com and put Editor in the subject line. SEE YOU THERE

GarageGamersGroup-The Games We Play

Blue Max

Blue Max is a multiplayer board game of World War 1 aerial combat over the Western Front during 1917 and 1918. Each player is a fighter pilot of the British, French, American, or German air service. Each game is a single dogfight, in which players try to shoot down as many enemy planes as possible without being shot down themselves. There is no limit to the number of players in a single game. It was first published by Game Designer Workshop (GDW), in 1983. The game is named after the prestigious German Order Pour le Mérite, informally known as Blue Max.

A GGG discussion supported any miniature based game could be promoted by the group. To date the following lists the games to be played and currently playing in GGG.

Axis & Allies Warhammer 40k Roleplay

Flames of War Pathfinder Oldhammer

American Civil War

Games coming:

Apocolypse

Wings of Glory

Current games:

AD & D

Warhammer Fantasy

Warhammer 40k

Arkham Horror

Warhammer Fantasy Roleplay

Necromunda

Axis & Allies WW1 edition

BattleCry

Dreadfleet

StarWars X-Wing

Man O War

Old West

Bolt Action WW2

Zombiecide

Mordheim

Axis & Allies Pacific

Axis & Allies Europe/ Pacific Command Combat Blood Bowl Space Hulk Conquest of Gaul

GGG-Members Alan Anderson

Abby Federoff

Sean O’Hanlon

Steven Azzopardi

Craig Federoff

Michael Orton

Brittanie Ball

Demi Federoff

Tim Prenzler

Sean Beggs

Jamie Federoff

John Ross

Marcus Blackman

Sean Federoff

Zachary Seib

Alessio Calvatore U.K.

Courtney Halverson

Michael Stamp

Ken Carr

Joshua Harbort

Troy Standen

Ben Chase

Ian Houlihan

Rob Sutterby

Claude Chase

Nathan Long U.S.

Chris Taylor

Darian Chase

Nate Jurgs

Glen Taylor

Kellie Chase

Simon Machin

James Taylor

Kirstyn Chase

Simon Mayes

James Taylor U.K.

Nick Chase

John McDonnell

Steve Tobias

Terry Clayton

Cameron McCormack

Peter Toh

Sam Corvi

Nigel McDermott

Paul Treichel

Eddie Crompton

Kris McKiernan

Ross Wiliams

Martin Dorney

Jarrod McKiernan

George Elliot

Zac Mehta

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How many tables are enough? The only way that I could see myself being satisfied in my hobby is to have a big enough shed or three double car sized ones, where I could make enough tables that were themed to a particular army, like a Fantasy Dwarf modular terrain table, and enough tables that were colour coded for particular scenery like winter, desert, jungle, city, plains etcetera, and to have enough room for random gaming tables for WW2 and Epic and Man O War that can just be set

up and left for me and friends to come along and make use of them. Is this a pipe dream? Only if I never had the money to buy the land to do this, but until that day I will have to be satisfied with what I have in my garage now. Thankfully with enough gaming friends with differing tastes in tables and terrain, I can get the variety I look for if I need to. That being said, I prefer to game at home if I can, having most of what I need here. I have

regular opponents who will come to my place to play, which suits me fine. If you are fortunate enough to have a garage or gaming room or under the house gaming area already, then this may or may not apply. From next issue I want to talk about the basics of wargaming. How to make your own tables with options, depending on your preferences. Where to get your materials and what to ask for.

there...all you

with on the whole, certainly not as pliable or changeable as plastic but it can be recycled over and over again as your taste or painting style changes. The other non-metal mediums are not so forgiving. Personally I’m waiting for the figure manufacturers to tell use in the years to come that the plastic is biodegradable and that collections will eventually disintegrate and become worthless. It seems to me that the miniature companies (like the big one everyone loves to hate) are

have to do is adopting the disposable economy where you are constantly forced to buy replacements as the old one wear out. For example I had a fridge made in the 60’s that lasted me will into the 90’s, while in that same duration I have gone through

about collecting some bags of sawdust. They usually don’t mind, and once passed the embarrassment of scraping wood shavings off the floor you can then go home and start the fun. Grab a kitchen sieve and place the shavings and sawdust into the bowl of the sieve and gently sift the smaller particles into a container, preferably a rectangular plastic conSNAKE

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find one that suits you”

4 washing machines. The current one is rusting. Okay it is an analogy but you can get the gist of what I’m writing (I hope). With the advent of 3D printers what will happen with the collectible side of the hobby? Next time my favourite hobby horse – what is the cost of collecting!

Hints & Tips Basing your figures and tabletops for your gaming share the need to decorate. Basing on a model looks great as it does on a table. The options for fake grass products for example are many and a lot are quite expensive. Have you thought about making your own? If you know of any timber business in your locality, you can approach them and enquire

many gaming systems out

From the Collector’s Vault Where do I see any “profit” in collecting in the years to come? I only use that word as it’s the best I can come up with to explain the philosophy of collecting. Metal. That’s right, metal figures will be the new “gold standard” in miniatures for the future. With many companies moving to plastic, resin or other composites, it’s going to become more and more self evident that metal figures will hold their own in the years to come. As every miniature gamer knows metal is easy to strip, and work

“There are

tainer. After this step, use some food colouring and water and mix your choice of colour into the sawdust. Let this soak for a day, drain off any leftover liquid then place in an area where it is in direct sunlight and won’t be kicked or disturbed. Once dry you will have enough for many bases and tabletops. This tip also works with fine beach sand. Good luck. EYES

The Collector is a gamer with over 40 years in collectable games and wargaming...

WARHAMMER 3rd EDITION

GGG members Glen Taylor and John McDonnell, both old wargamers in their own right, have been re visiting Warhammer. Not the current 8th Edition but the 3rd, known now as Oldhammer, as coined by James Taylor, who runs a blog and hosts a Facebook group page on the subject. John and Glen to date have played a few games against each other, using Chaos, Beastmen, Old Slann, Orcs & Goblins. It’s great to see old miniatures like these back on the gaming table and out of the display cabinet. I’ve just had my first game, Friday just gone, (Photos to come), and really enjoyed the experience. I had not played that edition, and cut my teeth on fourth edition Warhammer. There will be more in future on these games as more people join the ranks. My Wood Elves saw their first game ever with me, and I bought them second hand way back in 1993. I think that Glen took it easy on me. Oh well...more practice...

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UPCOMING & ONGOING EVENTS

PENTACON 2014 SUNDAY JUNE 08 VENUE Bundamba Garage 5 DIFFERENT GAMES 5 DIFFERENT OPPONENTS MAXIMUM 10 PERSON LIMIT ALL MINIATURES, GAME PARAPHANALIA & RULES SUPPLIED ON THE DAY NECROMUNDA, MORDHEIM, STAR WARS X-WING WILD WEST & THE BLUE MAX

TAKING BOOKINGS NOW Limited bookings left

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Dark Heresy

is a role playing game set in the grim darkness of the 41st

millennium , the decaying dark future of Warhammer 40,000. Below is the continuing background story of Bekki Imam, GGG member Simon Machins’ character in Dark Heresy, continued from last issue. Sister Krankies diaries Part 6 My name is Bekki Imam, I am an Acolyte of the Handmaidens of the Emperor, an Adepta Sororitas.

We entered the prison block area and discovered a prisoner in stasis. We made the decision to wake him. When he came to, we interrogated him. He says that he was brought here by Hastus to help him search for information. I didn't like him for some reason or gut instinct and had an itch to leave. I took sentry duty while they integrated him more forcibly. The Arbiter and Grim Trauma had the duty. They didn't get much more information. Grim trauma was making the prisoner feel ill, with his Psychic Blankness. Because of this we deduced that the prisoner was a Psyker. He then tried to use his powers. Grim reacted and tried to kill him. I was oblivious to this as both the Guardsman, myself and the Commander were outside of the cell. I decided to investigate the far passage and discovered a holy chapel. The chapel was still consecrated. I breathed a sigh of relief. I searched the chapel and discovered that it was the chapel of a Grey Knight Space Marine, indicated by the sigils I found. I have never heard of the chapter before. I find two books. One, an inspirational devotional text and the other that details daemonic entities. I only quickly scanned them both avoiding any "bad witchy stuff" as Brawn says, and trusting in my faith in the Emperor. I also discovered a sectioned off room containing what looks like a very well made bolter that is very large, as it is Space Marine sized. The door to the Armory is locked and I cannot open it.

I stopped my searching as I heard on the communication device that the team has detected the Xenos, and they have attacked the Arbiter, (who must have exchanged duties with the Guardsman), and the Commander. I rush down the corridor, cursing my lapse of duty, in time to see the alien xenoforms attack my squad. The Arbiter proved he was a reliant warrior by not only bearing the brunt of a genestealer attack, but also blasting the xenos into chunks. We repell the xenos somehow. They look thin and emancipated but they still moved like lightning. Their claws seemed to slice through armour like butter. Yes, I thought, very skilled or very lucky was the Arbiter.

I go past the cell that housed the psyker, and saw he was dead. It looks like Grim Trauma is up to his old tricks again. He is vermin. He fulfils a role in this team but I despise him so. The Emperor is not with him.

We continue through the prison and find another security room in which a old cyber mastiff is powered down. We search the surrounding area and find its controlling collar. Under orders of the Commander, the Arbiter and the Tech Priest try and get the cyber mastiff functioning. Eventually they manage to, and the cyber mastiff comes online. It obeys the Arbiter completely. He is uses it to search the immediate area for problems. None are found. Further searching of the prison level we discover an abomination of chaos. It is securely locked in its prison cell but it saw us as

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as we crept past its door. It was not in status. We move past it quickly and get stopped then, by a security bulk head door. The Tech Priest eventually opens it and we continue. We go through a lot of doors on this level. We hear a noise coming from behind us. The Abomination. It must’ve worked up to such a frenzy by seeing us, that it has broke through the cell door. Maybe age has weakened the door. Although we are some way from it, the force of it’s assault on the bulkhead door, sends vibrations through the soles of my feet. It is trying to get to us. The Tech Priest opens up the next set of security doors and I take it upon myself to take rear guard, receiving a knowing look from the Commander. I close each set as we go through, and make sure I lock them.

Eventually we find the personal chambers of the Inquisitor Arazmous. We enter the passcode we have and gain entry. We discovered the chambers of the Inquisitor was guarded by the Grey Knight Space Marine. We see no response of the Grey Knight in front of us, standing in his suit of terminator armour. The Tech Priest removed the terminator helmet and we find he has been dead for some time, possibly even centuries. I remove his medallion and keep it safe. The Tech Priest jacked a cable into the helmet and tries to download any information, after powering up the helmet from his own source. He falls to the ground, unconscious, due to what seems to be overload. I am surprised that he managed to retrieve anything. When he regained consciousness, he said that he accessed something but there was too much information. I underestimated him, he has potential, even if he is still young.

We keep the helmet for later , not being able to transport the suit, so we can return it to the Space Marine chapter, if possible. We gain access to the inquisitors data storage area and download all the information form the helmet. We send a fake copy to the Ensign. I am not happy about this and make it known to the rest of the squad. We then found an emergency exit and escaped the area. We know the genestealers are still out in the prison along with the chaos spawn. We hear it still, at the door of the chambers. As we travel down the emergency exit, we find a passage leading to the chapel. As it happens, the exit is in the back of the armoury. I see the bolter before me and feel the holiness radiating from it. I reach out to the bolter. It was the most exquisite item i have ever laid eyes on. It lines are perfect, its machine spirit reaches out to me and we commune. The spirit of the bolter sees my soul and accepts me. It gives me it blessing to use. It is a holy relic bolter of the Grey Knights Space Marine chapter, a chapter dedicated to eradication of daemon kind in all their form. It seems to hate the daemons of Slannesh most. I reverently strap on bolter. It is heavy and not built for human hands but the machine spirit says it will guide me, and my hand feels automatically for the suspensor. I trigger the button and immediately feel the weapon almost become weightless.

We make good our escape. We leave the prison area and meet up with Hastus and the Ensign. We give ensign the data he requested. Hastus wants the data but we decide he must come with us before we give it to him. We are suspicious because of the encounter with the psyker.

“Innocence proves nothing"

Membership to Garage Gamers Group is free. You can be approached by a member and asked if you wish to join, or turn up and play in one of our games. Simons runs 40k roleplay every third Sunday at Raceview, in Ipswich.

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I asked Scott, of Warp Forged Miniatures to send me some pictures of the miniatures he is working on at present. He was nice enough to send me these stunning jobs. The pictures show a Blood Angels Terminator Sergeant, from the last release of Space Hulk. This figure has a new base. Below right shows a work in progress. I am guessing Space Sharks Marine chapter as the back pack seems to show two sharks. If I am wrong, Scott I apologise in advance. The bottom left shows the original photo that made the cover of this issue. A Crimson Fist Space Marine.

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GGG Member Ross Williams plays Flames of War, a 1/144 scale WW2. There is also Modern Warfare and Vietnam in this system from Battlefront in NZ. Ross posted some pictures from a game he participated in at a place simply called...The Shed. The table length is huge, at 14 feet long by 4 feet wide. Ross said that the gamers only managed three turns but will be back at it in a couple of weeks. For those that like to zoom in on the pictures, the game being played is a WW2 Italy campaign.

For more info on Battlefront Miniatures go to: www.flamesofwar.com

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The new Ogryn pack, or should I say Bullgryns. Better value than their predecessor metals, and being plastic, they are a lot more open to conversions. That being said, it would seem that the basic body type of plastic miniatures where you could fit any arm piece straight on to the miniature seems to be going, going, gone. Fully moulded pieces where you have to match one piece to the next, and note the number on the sprue frame to the piece that you are cutting up, is the latest thing I have noticed with my recent purchases. Has to be by the book (instructions) or it might not fit. The new metals looked good compared to the old, but at $35 per figure, fielding Ogryns were an expensive option. Now for not much more out of pocket you can now have two packs, and field 3 Ogryns and 3 Bullgryns. What I have done as I only had two of the newer metal ones was to make a Nork Deddog, (how could I not) and 2 plastic Ogryns giving me my usual 5 that I normally run with. I like the plastics (as I was very much always a metal miniature fan), now that they have a lot more options than any of the metal kits had, even the character ones. Imagine trying to glue that cigar in Norks mouth on a metal miniature. Ok, yes it can be done but what a lot of mucking around. As you can see by the bottom photo, the later metal Ogryns and the new ones are much more of a similar size, as opposed to the old one pictured who is markedly smaller. If it doesn’t upset any OCD actions then feel free to run them all together. After all it’s your army. I haven’t seen the new rules but three Ogryns and a Chimera go together nicely, so they can get across that battlefield and deal with the enemies of mankind. Have fun...

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GGG CONVERSIONS

Finally, after seeing this being created over a few issues, we get to show the finished product of Courtney Halverson’s hard labours...presenting the looted Ork Land Raider, a very nice conversion with many looted parts, (a cruel waste of kits-Ed) and sure to attract attention at the next Apocolypse game. On the bottom right is a conversion by Simon, of a Taurox. It’s a new kit for the Astra Militarum, that normally has tracked wheels on front and back axles. Simon has replaced the tracked pieces with wheels, a simple but great looking conversion, that looks better than the original piece. In fact it makes me want one. SNAKE

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RIVERHORSE GAMES Founder and Games Designer Alessio Cavatore and GGG member, tells us more about his game site creations...

Shuuro is the core of a new system of abstract war gaming, where you are in command of armies of chess pieces. Differently from traditional chess, you are not forced to field a given set of pieces on the board, but can choose which pieces to field, based on your skill and tactical preferences. The innovative gaming board features terrain elements that change position every time you play, so that each game introduces a different challenge. Shuuro is a game for two players, which merges the precision and rigour of chess with the creativity and variety of war-gaming. It does so by attaching a points value to each traditional chess piece and allowing the players to spend a predetermined amount of these points (say, a total of 800 points) to select the chess ‘army’ that they think makes the best use of the points. This creates a feeling of ‘ownership’ towards the particular combination the player thinks is the most effective. The ‘battle’ will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the movement of the pieces. These plinths are placed randomly at the beginning of every game with the help of a dice, ensuring that every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the movement of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive positions (as only an enemy Knight can take them while they’re there). It is worth noting that game box also includes a normal chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic as well as the innovative Shuuro.

LOKA is a fantastically sculpted Chess sets and a brand new take on playing Chess, brought to you by River Horse. LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful imagery of one of the four elements. At its heart, LOKA uses the rules of Chess, and Alessio has some significant twists in mind in the form of new mechanics: Choose your army - Each player get to choose which pieces they put onto the board, meaning both players command different armies on the battlefield – do you field a small but elite force with three Queens, or do you go for a mass horde of Pawns? Fantasy Scenery – Change the shape of the battlefield with movement blocking terrain that alters the path you’ll take into combat. Dice Driven Combat – a simple and elegant system using eight sided dice adds some unpredictability to combat, placing extra emphasis on strategy and positioning as pieces build in power with support from their comrades."

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By GGG Member

Glen Taylor

FOWARD OBSERVER Well this I hope will be the first of many reports that I submit. Having said that this time round, I am find myself thinking back to the good old days. They are strong in my memory but there aren’t many photo's to see, if any at all. Most of the armies are gone, terrain is broken or lost and venues are no more. The players, well some have passed on, others have left the hobby and some players have moved away. What ever the reason you don't get the chance to do it again. It is a moment lost in time. Time travel, that is the key. Today I played my third game of 3rd edition Warhammer Fantasy. My opponent was my cousin, Nick (Snake Eyes Editor), and I’ve had two games against John McDonnell to date, with the next game scheduled for tomorrow. These same guys I played against and with over ten plus years ago. Well I can say that it was a blast from the past and showed me that the past is never lost. This time we have the photo's to show and keep for the memories. On a sad note I have heard that an old wargaming friend Frank Doslik is not well. If you ever played at Frank's, or in a game that he ran you will know how much he loved wargaming. I hope he will recover and hope I can spread the joy he did. Your Scout (See below for some pictures of the battle at Nicks. The storyline will be in next issue, with more shots.)

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WH40K Battle Dark Angel variant vs Imperial Guard Every so often Tim and I manage to get together for a game of 40k. Tim has used his Dark Angel Marines in a lot of battles with me normally using my Blood Angel Marines. In fact the last few games he has bested me, using

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Belial, to give him Terminators as troop choices, (my advice a while back), and with that combination has won the last two games. Meanwhile I finally bought some Wall of Martyrs terrain, plus a Redoubt and added my Bastion to this mix. Tim includes a Bastion in his army most of the time and this time was no different. He had allied with another Space Marine army, allowing him to field a Thunderfire Cannon, something the Dark Angels cannot use in their army. So basically his army included Belial, attached to a group of Assault Terminators and their funky

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combat shields, transported in a Land Raider Crusader, two Tactical squads, a Devastator Squad, Space Marine

Command Squad, the Thunderfire Cannon and Techmarine in a drop pod, and two more Terminator Squads. The Terminators, Land Raider and Belial would all deep strike. Tim won

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first turn. What he faced was an Imperial Guard Command Squad with three platoons, a Veteran squad, a Commander along with an Officer of the Fleet, and Master of Ordinance, a Primaris Psyker, 3 Ogryns with a Bonehead, transported by a Chimera, a squad of Ratling snipers, a Leman Russ and a Manticore, and all the defence guns that I could buy. (We found out later that I had too many). Our armies were 2250 points each. The Wall of Martyrs worked, allowing me saves from the Crusader when it opened up that would have left my army a red smear had it not been for the walls,

and the Void shields. I couldn’t kill the Land Raider in the end, but managed to finally kill the first squad gaining first blood and killed Belial gaining Slay the Warlord as well. That being said we had agreed to a simple annihilate each other game, and based on that we both managed a draw. The wall of martyrs was a good investment for my Imperial Guard. The Officer of the Fleet was a waste of points, and my Ogryns didn’t fire a shot, but we had a great game and achieved mostly what we set out to do...annihilate each others armies Tim pondering why he never gets ‘sportsman’ in tournaments

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I managed to get hold of some very early editions of White Dwarf magazine, in a digital format. Whilst enjoying flicking through the pages of before my real wargaming started, I came across this article by Roger Moores, about solo dungeon mapping and had to share it, with so many factions of Roleplayers in our gaming group...Enjoy

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This 56-page sourcebook, written by Neil Smith, chronicles the devastating blow suffered by the Romans in the Teutoberger Wald at the hands of the Germanic tribes led by Arminius. The battle, also known by the Romans as the Varian Disaster, saw the Germans ambush and destroy three Roman legions and their supporting troops. The book covers both the battle and the aftermath – a period that was something of a watershed for Rome’s ambitions in Germany… Germania also covers the varying tribes that made up the Germanic forces as well as scenarios and special rules. SNAKE

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Advertisements Some or all of these items may be open to Trade TAU ARMY FOR SALE WORTH OVER $1100 WILL SELL FOR $500 OR NEGOTIATE TRADE/CASH DEAL - CONTACT TIM FOR DETAILS

OOP Old Characters from the early days of citadel miniatures when Roleplay was the game to play. Selling as a set - $50

LOKA is a game of fantastically sculpted chess sets, and a brand new take on playing chess...brought to you by River Horse. It is played with beautifully sculpted chess pieces, each evoking the powerful imagery of one of the four elements...

PAPERBACK NOVELS - WARHAMMER FANTASY, WH40K - GREAT CONDITION $5 EACH

DC DIRECT BLACKEST NIGHT 6” FIGURES INCLUDING BLACK LANTERN SUPERMAN, GREEN LANTERN, SINESTRO, VIOLET LANTERN, AND MANY OTHERS. LIKE NEW $15 EACH ONO. EDSLIE’S PREPS ANY & ALL MINIATURES PREPPED FROM CLEANING SPRUE LINES TO FULL ASSEMBLY AND UNDERCOAT

MiniBuilds #1 3 Building Set for Warhammer Town $40 #2 3 Building Set for Warhammer Town $45

& LEWARD’S PAINT SERVICES

$80 for both sets

40k AND FANTASY MINIATURES ONLY

Pictures coming - Expressions of interest via GGG email

PRICE ON APPLICATION

MAGEKNIGHT FIGURES BULK LOTS GOING CHEAP

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Garage Gamers Group

GGG or Garage Gamers Group is a collection of gamers with similar ideals about what makes a game fun and how to have fun with it… Snake Eyes is the GGG mini-mag, available for free to members and selected organisations… Phone: 0419 729794 E-mail: [email protected]

GGG supports a gamers for gamers attitude

Facebook: Garage Gamers Group

Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associated trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, Eureka miniatures, AD &D, Army Painter. Warlord Games, Stone Mountain miniatures, Flames of War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of the editor & have been used with the permission of members of the GGG. Other pictures have been used without permission but for the same reasons aforementioned above to promote event or product.

Members Spotlight - Nick Chase I would have to say that I was always a miniature gamer. As a child I had those 1/72 Cowboys and Indians, in the red, blue, green, and yellow. I also had the 1/35 Timpo Cowboys & Indians and the soldiers as well. They were great miniatures back then. The bags of 1/35 soldiers in green or grey were as relatively cheap back then as they are today. For some reason mine ended up buried under the house. I was about nine or ten when I bought my first glue together model. It was a WW1 biplane and sparked my love of model building. Everytime I could afford a model plane I would buy one. They were about $1.75 and you could buy them from the newsagent. In the late 80’s I collected GI Joes in

the 3 and a quarter inch models, and around this time a friend had bought what he thought was a novel, which ended up being a Game Book, called Blood Sword. It was one book in a set of five, and I managed to get them all in the end. Similar to the Livingstone/Jackson adventure books, this set was excellent, and we played them until the books were falling apart. Then, in 1990, I discovered my life changing game. Heroquest. This purchase was followed by Space Crusade, and then Advanced Heroquest. In 1991 I was given a copy of White Dwarf 125, that was left behind on a bus, which opened up more worlds of gaming, but being an English publication, I never knew that it was here

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EYES

in Australia. In 1992, during phone contact with my cousin Glen Taylor, who had just moved back to Brisbane, we both were talking about miniatures. I was telling him how great Advanced Heroquest was. He was telling me of a game called Warhammer. I never looked back after that... I was hooked.

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