SnakeEyes December 2014

April 5, 2018 | Author: CommissarNasty | Category: E Bay, Unrest, Leisure
Share Embed Donate


Short Description

Garage Gamers Group digital magazine for Gamers by Gamers covering all systems of miniature war gaming, the gamers and t...

Description

GARAGE GAMERS GROUP

ISSUE # 14

DECEMBER 2014

SNAKE EYES

GARAGE GAMERS GROUP

I S S U E

1 4

D E C E M B E R

2 0 1 4

Garage Gamers Group (GGG) Cover Art: Space Marine Santa Editorial Reviews on the Run Gaming Tips The Collector Penny for your thoughts The Extra Review Dog County Range Wars Necromunda Campaign Special Feature Path to Glory Member Spotlight

Hi Everyone, I hope that you all had an excellent November. The year is nearly over. So many games are out there now, who will have what in their Christmas stocking I wonder. Blood Angels in 40k are finally released in a new codex, and as my favourite of the 40k armies am excited to see what they can have and what changes have been made for the latest edition of the game. They will be out this month in a box set with a slew of Tyranid miniatures, and a mini rulebook. We’re going back to basics with our home gaming, having finished our WFRP campaign, and getting ready to move on into Path to Glory, Necromunda, and Warhammer Quest. Dates for PentaCon will be out soon. As usual maximum players are 10, (which keeps things nice and manageable). The mini tournament is designed around 5 games in one day. We try to simplify the games so that they can be played in an hour. All miniatures, games and rules are provided on the day.

announced in January Snake Eyes. Dog County Range Wars is now into it’s 4th turn. Two Ranchers are dead, and alliances are being made in this turn to stem the tide. Business’s will soon be up for auction in Dogtown. Read more in the Dogtown Howler. The second part of the fan based rules of Path to Glory are in this issue, continued from last month, for those who wanted to give this great spin off game a go. Based on Chaos Warbands in the realm of Warhmmer, it presents a great skirmish game, that allows you to create a warband and gain favour points from your chosen chaos god, which then allow you to gain more followers and upgrades for them as well as your champion. See page 16 for more details. I would like to take this opportunity to thank you for taking the time to read Snake Eyes. May you and your families and friends have the best Merry Christmas and Happy and Safe New Year.

The survey published in last issue of Snake Eyes is ongoing as I have received a few late ones so am leaving it open to entries until December 12, with the winner being

SNAKE

2

EYES

Send your submissions in to: Garagegamersgroup@ gmail.com and put Editor in the subject line. SEE YOU THERE

SNAKE

EYES

3

GarageGamersGroup-The Games We Play Warhammer 40k Warhammer Fantasy Roleplay BattleCry StarWars X-Wing Old West Zombiecide Axis & Allies Warhammer 40k Roleplay

American Civil War

Mordheim

Apocolypse

Flames of War

AD & D

Pathfinder

Arkham Horror

Napoleonics

Necromunda

Warhammer Fantasy

Dreadfleet

Blood Bowl

Man O War

War Machine

Bolt Action WW2

Infinity

WAR MACHINE Warmachine is a steampunkthemed tabletop miniature wargame published by Privateer Press. It is designed by Mat Wilson and Jason Soles. The first edition of Warmachine was released in 2002. After releasing numerous models and new model types Privateer Press decided that the game was in need of a rebalancing. So in 2010 after years of play testing and a public field test they released Warmachine Mk II. Alongside Warmachine, PP (Privateer Press) has released Hordes. A fantasy-themed tabletop miniature wargame being a variant of Warmachine. The Game Warmachine is normally played on a 6´x6´board. Two armies each led by a warcaster fight to win control of a portion of that board or to kill the opposing warcaster. The warcaster is a warrior-sorcerer, who alongside fighting and spellcasting also has the ability to control 12 feet tall steam-powered warjacks. The warjacks have a basic predatory intelligence thanks to an invention called a cortex. The cortex allows the warcaster to see through the ‘jacks eyes guiding its attacks to hit or damage better. This is represented by one of the central mechanics of the game and it’s called boosting. The army can also include units of infantry, cavalry, weapon crews and battle engines. They come in two flavors, units and solos. The warcaster, warjacks, units, solos and battle engines are all different model types.

REVIEWS ON THE RUN Last issue I spoke about Cigar Box Gaming Mat. Last month I also acquired an Urban Combat F.A.T. Mat. Having enjoyed the use of both of these mats, I wanted to share these details with you in this issues review on the run. Starting with the Cigar Box gaming mat. I selected the WW2 era countryside from a wide range of selections. The image is digitally printed onto a soft blanket like material, which is then draped over the table like a tablecloth. There is enough of the mat to slightly overhang the sides. I am not sure that this was deliberate or not, but this does allow the player to place small hills and pieces under the mat, to create the image of raised terrain, without losing the effect of the digital image. I purchased mine with the intention of using it for Bolt Action, however you can see in the photos it is set up for a fantasy game (Path to Glory). The Urban Combat F.A.T. mat, is made from a type of neoprene (think thicker and more flexible mouse pad). It comes with its own carry bag. The digital image is very clear, and details are crisp. It’s size does not have the overhang, which I don’t think would suit this material. I wanted the Urban Combat mat for games of Cityfight and general 40k, Bolt Action and with thoughts of an open Zombie game. It doesn’t allow the placement of hills under the surface as the fold is created right across the surface rather than just draping, but who needs hills in the city? To sum up, the Cigar Box gaming mat has more flexibility in gaming but the image of shrubs/trees make me want to cover them with real model trees. Both mats sell around the $110 range.

SNAKE

EYES

4

ISSUE

14

PAGE

5

Your choice...expensive or inventive When it comes to war gaming, you would realise by now that it can be an expensive hobby. The biggest success that Games Workshop and miniature producers like it have achieved, is selling the sizzle. You grab your copy of the latest White Dwarf and there in a superb paint job is a new miniature just released. If you play the system, then chances are you want this figure, even if you don’t collect that army. Why? They sold you the sizzle. Yes, it is accompanied with the battle report, and how many enemies it and it’s relative army can kill, and it is usually a well made model. As the collector

would no doubt support me in this, if you have one you have to have more. Otherwise the collection is incomplete. They have then done their job...you’re hooked. So your options are, you can buy them new from the store or mail order. Or second hand from Ebay, and the various sites out there. Either way it is going to cost you, but it can be influenced by you as to how much. Ebay sellers for example do have a contact email, so send them a message and see what else they might be listing in the

near future. They usually don’t sell all in one go. If it is in your price range give them an offer for the lot. Use paypal to fund your purchase on Ebay, or not for your own protection, and you’ll have some miniatures on the way. Mail order stores sometimes will offer a good discount, so their worth checking out also, especially if you can buy in bulk. Lastly are the cheap replicas of miniatures which I can say that they are out there, and some are okay, but you risk an incomplete model and sometimes your money.

Best source to know what you are looking for would be the Codex relevant to the army

many gaming systems out there...all you have to do is find one that suits you”

From the Collector’s Vault It appears a brave person is going to run an Oldtimers event in 2015 for Warhammer 40,000.... 2nd Edition! Word is it that while it will be a tournament with someone coming first, this is not the major award. The word is (am I repeating myself) that the major award will be for having the most complete collection of figures from the 2nd Edition era or earlier, which means Rogue Trader era and the days of chunky red. With this criteria being in the mix, people might be starting to think of finding figures from that era.

“There are

you want to field. Filled with lots of colourful pictures, but more importantly the catalogue section towards the rear where you could see what was on offer (at the time). The other source for collectors is the four “Citadel Miniatures Catalogues ”, titled Section One through Four. Of course if you have kept your White Dwarfs from all those years ago (like any good Archivist) there is another source. There are also online sources which are dedicated to the miniature collector. Where to find your figures? That is hard for some easy for others. If you live in the UK or USA then availability and SNAKE

5

affordability are relatively accommodating. If you live here in Australia, expect to pay through the nose. Sadly our hobby is now about making money on an “investment” rather than a hobby for gaming. There are many online sources these days to chase down a bargain. Many wargame communities have their own forums where people can sell their wares, facebook also has a growing number of groups that hock their wares, then of course there is the dreaded eBay where you will in all likelihood be fleeced to buy that overpriced model you want. If in doubt google it! EYES

The Collector is a gamer with over 40 years in collectable games and wargaming...

Forward Scout By GGG Member

Glen Taylor

Banter you have just got to love, whether writing it or reading it. As some of you will know we have a wild west game running through this magazine. Updates are on facebook (Dog County Range Wars and Dogtown group pages) if you care to have a look. The game is only three turns old but the banter has begun, some true and most not. The nature of banter I believe is to engage one or more people on a topic. Once you do that, try to out do their efforts and watch other join in. For me this has become some of my treasured memories and still building.

Photo’s are another thing that bring pleasure to the table in our Dog County we are trying to do as many as we can to support the game. When the players make the effort it a special treat for me. A lot will never post but like which is still supporting the game but I feel they are missing out on so much more.

Stories about there characters and ranches are great way to build up fibre of the game. Some has gone to great lengths to fill in the blanks of their family and origins. Again this isn’t for all but trust me its fun and satisfying. So I hope you can add to any game you are playing and do that little extra. You reward will be enjoyment for you and your friends. Thanks for your ear. Bob “ Tonic” Brown ( Glen)

SNAKE EYES SNAKE EYES

6

A Issue

Now e l b a vail

e l li ab

a v A e u Iss w o N SNAKE

7

EYES

Necromunda Campaign - SpireLord with GGG member Darian Chase This month saw the GGG members picking their gangs. There are still spots for those who are interested in playing. All you have to do is select a gang from one of the houses shown below. We will do our best to win for you and post the results of your gang.

8. The Rippers Leader also passed his test. In turn 6, The Headhunters gang started their turn by taking a bottle test and passed once again. Gangers and Juves stayed as hidden as possible. The next dice roll could be bad for either player.

Necromunda is played on a 4 x 4 foot table, with terrain representing the underhive a a futuristic city in the galaxy of Warhammer 40000.

In the recovery phase, one of the Cawdor gangers went from being down to a flesh wound, allowing the Headhunters to be less than 25% losses. When the Goliaths had their next turn though, the Rippers rolled their bottle test and lost, rolling 10. The Goliaths ran from the table, leaving Flynn’s Cawdor gang the winner.

Initially available will be the 6 houses; Goliath, Delaque, Esher, Cawdor, Orlock, and Van Saar, and the Outlaw gangs; Skavvy, Redemptionists, Spyrers, Pit Slaves, Cultists and Enforcers. Current gangs and members are shown below. Pictures were taken for these games but I was unable to get them here for this issue, but I will give you a round up of the results of the first games of the campaign.

Flynn O’Donohue - Cawdor Henry Scott - Goliath Darian Chase - Delaque In the game between Zac’s Escher gang (The Ironskirts) and my Delaque gang, (Habtown Baldies), the game was as quick as I have ever seen a game of Necromunda played.

Nick Chase - Orlock Zac Mehta - Escher

The Ironskirts won the first turn after set up, but kept movement to a minimum, choosing hiding and overwatch to let the fight come to them. The Habtown Baldies had rolled Vents as part of their initial territory. This allowed them to get up into the heights of the buildings at the end of their first turn. The targets up high proved too much for the gangers in hiding and exposed themselves as they tried to shoot at the Delaque gang. This then left their positions exposed.

All gangs started with a basic setup. That is, 1 Leader, 1 Heavy, 4 Gangers and 2 Juves, bought with 1000 creds. Nick’s gang had a bye for the first game set played. Flynn’s Cawdor (The Headhunters) went up against Henry’s Goliaths. (Rippers) The Headhunters won the roll to start, and the Cawdor gang set out across the table to get some retribution from the steroid pumped Rippers. Turn 2 was more about getting into position on the table and settle in for some nice arcs of fire. By turn 3, things were heating up, first kill going to the Goliath heavy, taking down a Headhunter Ganger. The Ripers also downed one of the Cawdor Juves. The Headhunters had made some of their hits in turn 3, but failed to wound. The Rippers achieved nothing.

The Escher managed to wing a Habtown Baldies juve, who had strayed too close by running towards the action hoping no doubt to scrag some Escher, in their turn. In the return fire, the Delaque heavy took full advantage of the Escher exposure as he fired into one group of closely huddled Eschers, and put two down, and in the same turn the Habtown Baldies leader put down an Ironskirts Juve.

In turn 4, the Cawdor luck turned the tables on the Goliaths, with a combination of lucky dice or good shooting reduce the Rippers down, forcing them to take their first bottle test. The Goliaths rolled a 6 on 2 dice. The Rippers would stay and fight on.

The Ironskirts rolled their first bottle test and the dice came up as a 9. The Esher gang left the territory, vowing revenge.

(Necromunda losses of 25% or more result in the gang having to take a break test immediately, rolling under the leaders Ld or Leadership score on 2 dice. After which that gang has to roll a break test at the start of every turn from then on. If they fail, they bottle off the table)

To play in this Necromunda Campaign just register your interest in an email to [email protected] and let us know what gang you would be interested in. The top five gangs will be flouted in Snake Eyes each month, but all players will know how their gang is doing , with an email each month.

In turn 5, The Headhunters were down by 25% also, requiring both gangs to roll for a bottle test at the start of their turn. The Cawdor gang rolled a double 2, well below his Boss’s leadership of

SNAKE EYES SNAKE EYES

8

Fate Of A Nation Design Notes The fate of a nation hangs in the balance. Israel cannot lose even a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the borders, punching deep into the enemy defences, seeking out the enemy tanks. The infantry follow behind, assaulting the fortifications, clearing the way for the advance to continue. A bare six days later, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that there would be no peace with Israel. Below shows another of Roy Well’s fantastic model miniatures photographs...Roy continues to capture the miniatures in a life like pose, some of which could easily be mistaken for a real life shot. Titled ‘Interrogation’ it uses an 8.8 cm Flak 18 Selbstfahrlafette Trumpeter kit and VP & MiniArt figures...

SNAKE

9

EYES

The Extra Review by GGG Member Peter Toh Greetings Snake Eyes readers, Halloween has just been and gone, and in the spirit (yes pun intended) of the holiday, some friends of mine organised a Halloween themed game night. Six attended, which was a good number for the games we had in mind. So in commemoration of the event, I would like to give a review of the games we played. To start with we had to decide what we would play – we had several games to choose from. To start, we had decided we would play Zombie Fluxx, and then we would have to decide between either Betrayal at House on the Hill, Elder Sign, or Witch of Salem. In the end the choice was... Betrayal at House on the Hill. (Witch of Salem had a maximum of 4 players, so it was out and Elder sign seemed a bit too fidgety with the components for some of the group). Zombie Fluxx is one in a range of “Fluxx” card games. I was originally hesitant to purchase any of the Fluxx games because I hadn’t heard anything about them. It was only because my wife found a Wizard of Oz themed version that I tried it at all, and now we are hooked. We have Oz, Star, and Zombie Fluxx, and among our friends there is also Pirate, and Cthulhu (and another copy of Star). We still need to get Monty Python, Original, and Eco Fluxxes. Betrayal at House on the Hill, has been around for about 10 years (originally from Avalon Hill), and was revised and re-released by Wizards of the Coast a few years ago. There are many reviews and videos etcetera on the web about the game so I will try not to get too in-depth about gameplay and rules, but give you a quick rundown of our games and the opinions formed.

Zombie Fluxx: Following the success of our previous games of Fluxx we thought this would be a nice easy start to the gaming night, and a nice way to settle into the mood of the evening. Unfortunately, because of zombie theme of the game, it played very differently to Oz or Star Fluxx. In the end the game was taking too long (and getting interrupted by Trick or Treater’s and dinner), that we ended the game prematurely.

Betrayal at House on the Hill: After dinner we cracked open Betrayal at House on the Hill. One of the first nice things about the game is that if at least one person has played before, it is a really easy learning curve, and you can jump into the game with minimal effort or setup hassles. The second thing that really caught my attention is the fact that at some point during the game the tables are turned and instead of a simple exploration of a creepy house, it becomes a flight or fight for survival: “The Haunt” phase of the game. Also bear in mind that the longer the Haunt continues, the harder it gets for the players (Investigators) to survive. So for our first game, when the tables turned, the entire house was taken by a giant Roc, so the 6 investigators had to find one of the two parachutes left in the house and escape... Yes this meant that 4 people were going to die (if not because they killed each other trying to get the parachute, then because the Roc took them back to the nest to feed them to the babies). Due to luck more than anything else, one investigator found himself alone on a floor, next to a window and almost guaranteed to get a parachute on his go (which was second after it all went pear shaped) so it really became a fight for the remaining 5 investigators to get the last remaining parachute. Ultimately 2 of the remaining investigators were shot by one of the other investigators, and the last one got lucky and avoided the shot as they ran for the exit with the last parachute. “That was great, let’s do that again”. This time the Haunt was a protection duty style of game. One of the investigators was revealed to be the heir to the manor, and they would have to find 2 ancient artefacts in the house (one of which was already possessed by the team), and then make their way to the “throne” in one of the rooms. One of the other players turned “Traitor” whose goal it was to assassinate the “heir” (without knowing who the heir is) with the aid of some of their own assassins.

SNAKE

10

EYES

This one was quite a bit more fun and interesting for all the players, as we knew we could have assassins jump out at any time, and we still had to find the last artefact. Ultimately the good guys won, but it was close and enjoyed by everyone.

Closing Thoughts Zombie Fluxx: This unfortunately is one of the longer and more complicated (relatively) of the Fluxx titles, so was not great as an introduction to the Fluxx game system – normal Fluxx games last 10 to 40 minutes, but our games of Zombie fluxx clock 80+ minutes on average. Nevertheless, as a non thinking, fun sit down game it is good. Personally I find it similar to Killer Bunnies in that the gameplay is simple and easy once you know it, but the game can get bogged down if people take too much time and overthink their plays.

Betrayal at House on the Hill: This as already mentioned is a fun, easy and fast game, and more than that, it is “wife friendly” – you all know what I’m talking about. The game has extremely good replay ability (50 base scenarios in the game, with additional ones available on-line), and player variety is easy to maintain (12 different characters to choose from). Definitely I would recommend this one. Note: I have been told that Betrayal and Witch of Salem are currently out of print and quite hard to find, but I did see a copy of Betrayal in Comic Warriors at Annerley the week after Halloween.

Peter Toh

WarpForged Miniatures Contact Scott For commissions And Sales at [email protected]

SNAKE

11

EYES

SNAKE

12

EYES

Dogtown howler



Edited & Published by Jacob Adams Esq.- Journalist & Photographer - Established 1867 Dogtown County - Member of Professional Newspapermen of N.Y. December 1868

Tumbleweeds

Hacienda San Martin The GGG

16 Hexes

The Lucky O

10 Hexes

Bugman’s Ranch Old Stump

42 Hexes

16 Hexes

The Pondarosa

23 Hexes

9 Hexes

MacCaroney Ranch Old Dry Patch

16 Hexes

Melody Ranch Highlands

24 Hexes

9 Hexes 18 Hexes

28 Hexes

Double Horn 21 Hexes

14 Hexes

Hat Creek CC 22 Hexes

Drymouth Gulch 19 Hexes

33 Hexes

The O’Doney Hacienda Port Royale

Benny’s Hills

17 Hexes

Deadwood

36 Hexes

Lexington

43 Hexes

10 Hexes

Foundry Fortress Keenai

20 Hexes

The B-B-Q

The Bar C

The Double W

34 Hexes

19 Hexes

10 Hexes

5 businesses are up for auction, by the Dogtown Lands office. These are the Saloon, Blacksmith, General Store, Timber yard, & Livery & Feed. The Deville Saloon will not be available for auction. Bids will be conducted online. Once a bid has been posted the amount will be frozen, waiting final winner, so serious bids only. Please announce your intentions online when the bidding opens. See Dogtown Page on Facebook for more news closer to the day.

The top three Ranches from last month had the top 3 positions moving between ranchers as they had their go. The hexes owned opposite show the results from the end of turn 3. The top three Ranchers for the end of turn 3 are….with the third most owned hexes at 36 and a turn income of $1275, is Keenai Ranch, owned by Rancher Noelle Butler. Second place and not too far behind the leader, with 42 Hexes owned and a turn income of $1525, is The O’Doney Hacienda, owned by former Mayor of old Dogtown, Marty O’Doney. In first place, with 43 Hexes owned, and a turn income of $1575 is the B-B-Q Ranch, owned by Bob ’Tonic’ Brown, former Dogtown drunk and layabout.

Consortiums can be created for the purposes of bidding on business’s, says Mayor Dumphrey. “We expect that some Ranchers may not have the fiscal means to individually support such a venture as town investment, therefore there is an allowance for the proper creation of a Consortium, allowing equal shares from the business investment in question. The Chairperson shall bid on behalf of the group. 'My ranch is Hacienda San Martin, owned by Don Benito Sanchez. Don Benito is descended from a Spanish noble who chose American citizenship over continued Mexican rule in 1848. He considers most of his neighbours beneath his social class. That being said, his relatives have experienced Colonial rule under Spain and France, making him eager to oppose the British. Most of his cowboys are also Mexican.'

quoted by new Rancher, Don Benito Sanchez, New owner of the property formally known as the Rusty Hole... GENERAL STORE Snowshoes Blankets Furs Winter goods are in

Death Notices - Lazy A Rancher ‘Boss’ was killed at his Ranch house in a battle between the Lazy A, and Bob ‘Tonic’ Brown of the B.B.Q. ranch. No less than a week later, Billenger MaGroot was gunned down at Drymouth Gulch. The gunman who is unknown at this time, was a Ranch Hand Outrider from Tumbleweeds. Both Bob Brown and Barnaby Simmons have taken new land. SNAKE

13

EYES

The Dog County Range Wars players map, turn 3/4, allows players in the campaign to gauge their expansion in the new territory as well as have a guess where their opponents might be. The colour coding shows where the real money is, in terms of land and income. Lush Lands that are worked, (that is to say that a Ranch Hand is holding that land at the end of the turn), are worth $100 income to that Ranch. Abundant Lands are worth $75, Grazing Lands are worth $50 and Arid Lands will produce $25 per month if worked. This information will allow players to plan their next expansion to create the most profit, and to defend the more expensive property, avoiding the cheaper lands. The black squares around the map represent Trading Posts, and the big one in the centre is where Dogtown is. The Red Stars are the Ranches. The trees represent timbered hexes which when harvested will become grazing lands. Brown colours are mountain ranges which like the rivers and trading posts, can be named as the players discover them. Silver can be found in the mountains, but it’s risky. You might lose that ranch hand. Red skull and bones show land clashes last turn where battles have occurred. Players can now just send what numbered hex that their Ranch Hands will be going to and through. Go to Dogtown group on Facebook for the current map and more details.

SNAKE

EYES

14

www.riverhorse.eu

SNAKE

EYES

15

SNAKE

16

EYES

SNAKE

17

EYES

SNAKE

18

EYES

SNAKE

19

EYES

SNAKE

20

EYES

SNAKE

21

EYES

SNOW TIGER by Michael Colclough… Though not in time to participate in Operation Winter Storm to relieve Stalingrad, a battalion of Tigers were subsequently engaged in heavy defensive fighting in the Rostov-on-Don, and adjacent sectors in January and February 1943. See more of Michaels work, with options to purchase at http://www.warintheskies.com Found a Model Railway store in the city and having a look at his wares, told the owner that I would promote his items. I have found a lot of things that were easily converted to war gaming, available in a model railway store, as the hobbies have a lot in common with each other. Train sets were an early hobby of mine, and if not for the lack of space, time and money required I would probably still be doing that as well today. You can find Aurora Trains at Brisbane City Bricks and Mortar Store, Shop 23, Anzac Square Arcade, Adelaide Street, Brisbane. Phone: 07 3236 3256 or 0439 775 257 Check out their webstore on www.auroratrains.com.au

SNAKE

22

EYES

SNAKE

23

EYES

MEMBER SPOTLIGHT - Glen Taylor Hi to all. I have always loved war movies, science fiction, and fantasy. Early in the eighties, I was living in Gladstone, in Queensland, and on the front page of the local paper was a picture of a Castle and showed 15mm figures in front of it. Two keen gamers hovered over it. Thus was my first contact with wargaming and can I say, love affair? I have played all periods of history and Games Workshop fantasy and 40k. I have been involved with starting and running clubs as well as organizations, tournaments and convention style weekends. I spent some time away from gaming for awhile with other interests but always was watching from the background. These days I have gone back in time and am playing 3rd edition Warhammer and collecting the old armies. I am working on having at least 1500 points of all of the armies from back then, but some no doubt will be bigger as I am a collector at heart. Usually when I am interested in a game I will invest a lot of time (and money-Ed) into it. If it peaks my interest I normally tell my gaming friends to have a look at it or will play games with them to garner their interest. I enjoy board games as well and have collected many over the years. Games such as Arkham Horror and Fury of Dracula are some that I have played many times with groups of friends. Currently I have taken up Warmachine and Hordes, and can't sing the praises high enough. Never in all my time gaming have I ever come across a game so intense. Definitely not for the weak hearted. I feel like a kid in a candy shop. Warmachine/Hordes has been running for about 10 years so I'm way behind with lots to do. Most of you would have seen my first week’s effort in Snake Eyes. Had just finished playing in Brissy Champs and came 28 out of 60 odd players. Also, I have created a few games in which I was lucky enough to have players play. (Original Dogtown and current Dog County Range Wars to name two-Ed) Thanks for reading this far and i hope to see you across the table one day

SNAKE

24

EYES

Garage Gamers Group GGG or Garage Gamers Group is a collection of gamers with similar ideals about what makes a game fun and how to have fun with it… Snake Eyes is the GGG magazine, available Phone: 0419 729794

for free to members and selected

E-mail: [email protected]

organisations…

Or [email protected] Facebook: Garage Gamers Group

GGG supports a gamers for gamers attitude

Snake Eyes Creators & Contributors Editor: Nick Chase Copy Check: Kellie Chase Monthly Contributors/Columns: Glen Taylor, John McDonnell, Kris McKiernan This Issue: Michael Colclough Darian Chase Peter Toh

FINAL SAY...With a reference to the gaming mats reviewed on page 3, I bought mine from Shayne Treasure of Campaign Books and Game Logistics, and the Urban Combat F.A.T. Mat, I purchased from Paul Skuse at Corinda News. Both of these gentlemen are great to deal with.

Trademark names in the newsletter have been used without permission & only used for promotional purposes for GGG. They include: Games Workshop & associated trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures,Warlord Games, Stone Mountain miniatures, Flames of War, Perry Miniatures and RiverHorse are used with permissions. Pictures are the property of Snake Eyes & have been used with the permission of members of the GGG. Other pictures have been used with permission where possible to promote event or products.

SNAKE

25

EYES

View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF