Movement ORDER OF MOVEMENT: Shooting Hand-to-hand 1. Charge Recovery 2. Compulsory 3. Normal
BREAK TESTS
WALLS
A friendly model goes down within 2” Broken fighters flee 2D6” away from their enemy and towards cover. If they can reach a position of cover where they can not be seen by the enemy they stop there. They continue until the reach such a position. They can achieve this by not moving and hiding instead.
BOTTLE TESTS When 25% or more of your kill team is down or out of action
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