Sengoku Basara 3: Utage
January 28, 2017 | Author: Alfred Roos | Category: N/A
Short Description
Download Sengoku Basara 3: Utage...
Description
Item List 0
1
2
3
4
5
6
Life +2000
Life +3000
Life +4000
Attack +100
Attack +200
Attack +300
Defense
Defense
Defense
Increases the
Increases the
Increases the
+200
+250
+400
Effects of
Effects of
Effects of
Recovery
Recovery
Recovery
Items +5%
Items +10%
Items +15%
1
2
3 BASARA
BASARA
BASARA
Attack +300
Attack +400
Attack +500
attack
attack
Art attack
during
during
during
power
power
power
Drive/Boost
Drive/Boost
Drive/Boost
+200
+300
+400
Increases
Increases
Increases
Elemental
Elemental
Elemental
damage
damage
damage
attack
attack
attack
against
against
against
activation
activation
activation
Camp
Camp
Camp
chance +5%
chance +7%
chance +9%
Commande
Commande
Commande
rs (s)
rs (m)
rs (l)
Enemy
Enemy
Enemy
Decreases
Decreases
Decreases
guard
guard
guard
player's stun,
player's stun,
player's stun,
break and
break and
break and
guard break,
guard break,
guard break,
dizzy
dizzy
dizzy
dizzy chance
dizzy chance
dizzy chance
chance up
chance up
chance up
(S)
(M)
(L)
(S)
(M)
(L)
Attack +70
Attack +80
Attack +90
Attack/Defen
Attack/Defen
Attack/Defen
for every
for every
for every
se +50 when
se +60 when
se +70 when
base
base
base
an ally
an ally
an ally
captured
captured
captured
performs a
performs a
performs a
BASARA
BASARA
BASARA
Assist
Assist
Assist
4
5
6
7 Attack and
Attack and
Attack and
+400 to
+500 to
+600 to
defense
defense
defense
aerial
aerial
aerial
+200 when
+300 when
+400 when
attacks
attacks
attacks
near death
near death
near death
Attack
Attack
Attack
Attack
Attack
Attack
+700 when
+800 when
+900 when
+500 for
+600 for
+700 for
all 3 gauges
all 3 gauges
all 3 gauges
the first
the first
the first
are full
are full
are full
hit of the
hit of the
hit of the
s-string
s-string
s-string
8
9 Increases
Increases
Increases
Attack
Attack
Attack
damage
damage
damage
+4000 for
+4000 for
+4000 for
done by a
done by a
done by a
the first
the first
the first
parry
parry
parry
10 seconds
20 seconds
30 seconds
+2000
+2500
+3000
of the
of the
of the
stage.
stage.
stage.
Stacks
Stacks
Stacks
time only.
time only.
time only.
10 Heal while
Heal while
Heal while
Decreases
Decreases
Decreases
guarding
guarding
guarding
attack
attack
attack
(S)
(M)
(L)
power by
power by
power by
5%
10%
15%
11 Killing
Killing
Killing
Luck Up
Luck Up
Luck Up
enemies
enemies
enemies
(S)
(M)
(L)
with one
with one
with one
hit nets you
hit nets you
hit nets you
3
4
5
zenny/coins zenny/coins zenny/coins 12 Allies
Allies
Allies
Allies
Allies
Allies
become
become
become
become
become
become
Fireproof
Shockproof
Iceproof
Windproof
Darkproof
Lightproof
13 3x damage
3x damage
3x damage
3x damage
3x damage
3x damage
to long-
to shielded
to
to ninjas
to
to animals
range
soldiers, 1
large/heavy
machines,
soldiers
hit to break
soldiers
1 hit to
shields
break traps
14 Higher
The final
You deal
Weapon
Hero Time
Hero Gauge
Critical Hit
hit of a
50% more
power is the
is extended
fills twice
chance
Normal Arts
damage but
same as
by 1 second
as much
combo is a
take 300%
your
for every 5
when a
critical hit
more in
strongest
KOs
camp is
return
weapon.
occupied.
Does not
Boost gauge
include
only
bonus
requires 80
effects.
kills to fill.
15 Hit count
Battle
Time
One hit
Hero Gauge
Can
up +2 when
Frenzy is
allowed
counts as 2
is full at
activate
all 3 gauges
extended by
between
during
the start of
Drive once
are full
5 seconds
combo hits
BASARA
battle
when gauge
is extended.
Art
isn't full. Leaves you in red health.
16 Movement
Speed
Damage
Taunting
BASARA
BASARA
speed
temporarily
taken from
fills the
Gauge is
gauge fills
greatly
increased
enemies is
BASARA
full at the
faster
increased
when
reduced by
Gauge more
start of
finding rice
1/4
than
battle
balls
normal
17 Cannot be
Automatically Makes it
Recover a
Shortens
Increases
stunned by
deflects
easier to
large
dizzy
invincibilty
soldier's
arrows and
parry
amount of
recovery
frames
arrows and
bullets while
attacks
health
time
while
bullets
blocking
when you
dodging
win a duel 18 1 hit
Combo stays
Attack up
Health is
Health
counts as 2
active while
while
always
continuously
while
riding a horse
riding a
low but
decreases but
horse
exp
money rate
multiplier
x3
riding a horse
Attack increases for every kill
+1 19 You get
Doubles exp.
Exp
*When
Summons
50% more
gained from
multiplier
equipped
the money
exp. but
special stage
+0.2
you will
mallet every
hides the
awards
always get
100 kills
Health
If both characters
Gauge
equip +2
Double the HP of all enemies.
the same weapon but with higher LV
20 You get 4x
Sword,
Increases
Bodyguard
Nullifies
Fugitives
more
Shield,
blow back
will not
weapon
are marked
money but
Money Mallet
distance of
assist you
power-ups
on the map.
your
temporary
blow back
in battle.
(Attack+,
money will
boosts last 10
attacks.
be cut by
seconds more
half when you get hit
Defense+, Basara+ and Boost+)
If both characters equip chance for appearing greatly increased
*Does not work in Challenge mode
21 Ally soldiers flatter you with kind
Ally
During
You hear:
You hear
Chance to
soldiers
battle you
„the girl
hard but
revive
talk crap
hear an
and the
fair talk of
when
to you
old
monkey“
the strange
death
Japanese
in battle
daughter
words
radio show
22 The
The ending Your
Your ally's
Plays the
Gray and
opening
song
character's
theme song
last song
Gold items
song
"Twilight"
theme song
plays
you've
effects
"UTAGE"
plays
plays
during
listened to
swapped
plays
during
during
battle
in the
during
battle
battle
gallery
battle 23 Equip one and you will gain 1 extra Hatena Boxes after battle (lucky item boxes)
Equip two
Equip all
and you
Equip three and
four and
will gain
you will
you will
gain 3
gain 4
extra
extra Great Hatena
battle
Hatena Boxes after
Boxes after
(lucky
battle
battle
(lucky
(lucky
item
item boxes)
2 extra Hatena Boxes after
item boxes)
boxes) 24 Equp all
2
3
4
four and you will get an extra 5K exp. after battle 25 Equip all
4
four and you will get an extra 5K zenny/coins after battle
2
3
26 Each one
Equip all
Character
gives an
four to
cannot
armor set
have 4
block or
(weapon).
golden
dodge
armors. 27 Incredible luck, but no chance ta get life back 28 Matsunaga PI Permanent Blaze Border
Kojuuro PI
Sasuke PI
Hideaki PI
Tenkai PI
Permanent
Send out
When health
Permanent
Moonless
bushin in
is full,
Ecstasy
Slaughter
Taunt
every
Triangle will
mode.
mode
move
dashing,
always be a
becomes
jumping,
lobster.
Play Dead.
evading
Regain
During
move.
health when
this state,
eating a
health and
carrot/lobster.
Basara fill
mode
Yoshiaki PI
up (Health MUST not be full) 29 Sorin PI
Ieyasu PI
Converted
Permanent
Unlimited
Permanent
absorbs 5
Hood mode
Thunder King mode.
Muneshige PI
+2 hits on all prolonged chainsaw attacks.
Yoshitsugu
Magoichi
PI
PI
activation
Adds +3
Pistol shots
times more
time for
hit and
are rockets.
damage.
Reverence.
dark
Dark element
element
chance up
when
15% to any
locked on
weapon.
to a target
Removes time limit of his 3rd Super.
Mitsunari PI
Instant start
up for all skills.
30 Tsuruhime
Masamune
Yukimura
PI
PI
PI
when
Trap
Permanent
Permanent
taunting,
Net
dodging.
enemies in
Six Claws
Fired Up
surrounding
damages
Increases
a bubble
mode
mode. No
enemies
enemies
the
when
longer
start
inside and
duration
dashing
drains
dancing,
around it.
of certain
into them.
health.
and then
Can also
fill your
trap
basara
Tadakatsu,
gauge.
Yoshitsugu,
Kanbei PI Set a bomb
skils.
Keiji PI When
Motochika PI
and Sorin. 31 Motonari PI Super
Yoshihiro PI All enemies and allies
Tadakatsu
Kotaro PI
Oichi PI
All aerial
All Super
Can revive
attacks are
Skills
once during
critical
battle.
PI
armor
die in one
when
hit.
have no
and +3
time limit.
hits per
(Yourself
3rd Super
attack
included)
no longer
setting traps.
Nobunaga PI Greatly increase activation time for both Battle Boost &
drains
Battle
health.
Drive
32 Kenshin PI
Kasuga PI
Toshiie PI
Matsu PI
Lengthen
Releases
Permanent
God
binding
Rice Ball
Attacks
Region
wires/strings mode
activation
when using
time.
moves/skills.
Increase speed and all attack have Ice element
that use animals have twice more power
Hojo PI
Shingen PI
Activation
Permanent
time for
Fu-Rin-
both
Ka-Zan
Moxibustion mode and Past Glory is 3 times longer
during God Region
Menu Explanations
A: Story Mode B: Unification Mode C: Japan's Event Mode D: Versus Mode E: Free Mode F: Gallery G: Options Menu
Sengoku Basara 3 Utage Preperation Screen Menus Edit A series of menus and info from the preperation screen in Utage. Some spoilers. Much of the info remains as it was in Sengoku Basara 3/Samurai Heroes. Main Preparation Screen -The difficulty can be changed at this menu by pressing Triangle. Press X to accept selections. O to go back. You can back out all the way to the character select screen and main menu subsequently.
A: Battle Start Option B: Character Equip C: NEW Basara Mart D: Guides Menu E: Options Menu
Battle Start Option Upon selecting this, you'll be shown a verification screen asking if you would like to start the battle (Yes/No). Character Equip NEW Basara Mart The SB3/SH Basara Mart has been retooled. Now many items can be purchased directly from the mart. There are 3 types of items sold in the shop. Weapons, (indicated by a weapon icon), Items (indicated by a grey magatama / half a ying-yang icon) and Stat Upgrades (indicated by an Arrow Pointing Up icon). Materials collected from stages in order to create items in SB3 do not carry over and they are now used to simply unlock the ability to buy a stat upgrade for your character. Thus, completing different stages will make more stat upgrades available to buy. A character's personal item will become available for purchse for 500,000 zennys upon completion of Unification Mode with that character. Personal Items are now one single item rather than a set of 4 like in SB3/SH. Sets completed in SB3/SH can be synced into SB3U and will become the single slot Personal Item. Stat upgrades can upgrade one of 4 stats.
The description of the stat boost shows a picture of the corresponding material that allowed the boost to be purchased (available for all characters once obtained, though the stat boost must be purchased for each character). The text color (circled) indicates what stat will be raised. Red for health. Yellow for attack (depicted). Green for defense. Blue for luck. The luck stat is a hidden stat that is not dislayed in any menu. The BASARA LOTTERY can be played by pressing Triangle at this menu. Lottery chances are obtained after battles and can award a number of things from zennys to discounts on items up to a 100% (easiest way to know is once the ticket is cashed, highlighting an item will display the discounted price if a discount is active. 100% discounts are possible) or even certain items straight up. Cashing another lottery ticket while a discount is active OVERRIDES the previous discount. They do not stack. Also, exiting the Basara Mart while a discount is active, ends its effect. Guides Menu A menu to display helpful info. Two options are in this menu. The top simply displays various in-game help menu's you've come across. The bottom displays any materials you have acquired. As far as it is known, there is no way to interact with this menu or leverage any of the materials. Options Menu
Character Equip Menu
Edit A: Weapon Equip B: Item Equip. C: R2 Special equip + move list. D: Ally Select E: Drive/Boost select
The character's outfit can be changed here by pressing Triangle. An extra outfit can be unlocked by clearing Unification mode with the character. Outfits obtained in SB3 can be synced with Utage (clarification needed). Note: Characters who have no Story Mode & were NPCs in SB3, do not have more than one outfit available.
Item Equip. Equip items onto our weapon. Items are no longer shared between weapons. If you have 6 of an item and have all 6 on one weapon, they will still be available to equip on another. R2 Special equip + move list. Note: Characters who have no Story Mode & were NPCs in SB3 only have one R2 special. You can tell as the character will show no available slots to learn new R2 specials in this menu. Moves are learned automatically as a character levels up. Drive/Boost select This is no longer where you choose your outfit. You now can choose the type of power up you want when you press L2 under certain conditions. The left option is the SB3/SH Hero Time which causes a slowdown effect for all enemies and gives a slight speed increase. The bar fills by defeating enemies and taking bases. The right option is the Sengoku Drive option returning from Sengoku Basara 2 and 2 Heroes. It gives a speed and attack boost. There are 3 levels to the Sengoku Drive. One level is obtained every 100 kills.
Weapon Equip Screen
Edit
1- Nothing 2-Elemental attack (5% chance) 3- Basara gauge fills quicker, +5 more EXP from each enemies beaten 4- Elemental attack (10% chance) 5- Increase chance of getting Basara Lottery (no effect in Minigame mode) 6- x2 attack when two players use that weapon type 7- Cannot equip any items, but all treasure boxes acquired will be deluxe boxes
There are seven different types of weapons, each offering different perks (information needed) Stats and information are also listed. The top weapon is the currently equipped weapon. The bottom weapon is the highlighted weapon. The numbers for each are compared on the bottom weapon with increases indicated in blue and decreases indicated in red.
Assessoirs on weapons A: Equipped weapon summary. B: Highlighted weapon summary. C: Weapon element indicator Characters have innate elements that cannot be changed. An elemental weapon is the only way to access the elemental properties except in very few specific cases for certain characters. D: Equipped items on equipped weapon. E: Equipped items on highlighted weapon. F: Stat bonuses provided by weapon. These bonuses are raised through weapon usage. Achieving certain feats in battle (combos, kills, etc. Information needed) causes these stats to increase. Each feat is linked to a particular stat. HP increase is the red stat, Attack Up is the yellow stat and Defense Up is the green stat. G: Basara and drive augmentation stats. Basara being the blue. Drive being the green. The Basara stat is increased via parrying in battle. The drive stat is increased via taking no damage in a battle. Information needed as to what exactly these stats augment. For the drive stat, it has been tested for drive gain (no difference in gain between a 50% stat and a 100% stat) and meter drain (Hero time lasts 12.5 second, no kills included, with both a 50% stat and 100% stat).
Unlocking Characters / Special Features Unlock Uesugi Kenshin
Clear story mode with Katakura or Kobayakawa
Unlock Kasuga
Clear story mode with Sasuke or Tachibana
Unlock Maeda Toshiie
Clear story mode with Matsunaga or Tenkai
Unlock Matsu
Clear story mode with Mogami or Otomo
Unlock Hojo Ujimasa
Clear 5 story modes
Unlock Takeda Shingen
Clear all story modes
Unlock Tag Mode
Clear all story modes and have a MAX level bodyguard who is a playable character
Unlock 30-Man Kumite Match
Clear all story modes
Unlock 60-Man Kumite Match
Available as a challenge after clearing 30-man kumite
Unlock Basara Difficulty
Clear story or unification mode on Ultimate difficulty
Unlock character's personal item (PI)
Available for purchase in Basara shop after clearing unifcation mode (either normal conquest or Dream Chance) with that character
Unlock alternate costume
Available after clearing story mode or unification mode (either normal conquest or Dream Chance) with that character. Previous alts (from SB3) are also available. Note: Kenshin, Kasuga, Toshiie, Matsu, Ujimasa and Shingen do not have alternate costumes.
Stage Explanations Stage Name Boss(es)
Bonus Conditions
Commander: Ieyasu Tokugawa Oshu 03 Encirclement Net
General: Honda Tadakatsu
1: Defeat the Drillatron 2: Achieve 1000 Kills
Machine: Drillatron
1: Receive the ‘Tiger’s Certificate’ (1000 kills within the allotted time 11
Revival!!
Commander:
Takeda Dojo
Takeda Shingen
2: Defeat all four of Shingen’s clones (for the clones to appear you must fulfill mission #1)
Commander: Highway 13 Daybreak Battle
Hisahide
1: Defeat the Miyoshi Trio
Matsunaga
within one minute
Generals:
2: Occupy all camps
Miyoshi Trio
Commanders: Ieyasu 27
Yamazaki Hunt Battle
Tokugawa,
1:
Ishida Mitsunari 2: Occupy all camps Machine: Death Carriage
1: Set off the "KenshinKyoto 28 Fireworks Festival
Commander:
sama" firework (defeat
Keiji Maeda
400 dancing enemies)
General: Kasuga
2: Achieve a 10,000 hit combo.
Commander: Osaka Castle 32 Moonlight Battle
Ishida Mitsunari 1: Find Kanbe General: Otani
2: Defeat Otani twice
Yoshitsugu
1: Lower the bridge to the Commanders: Otani Setouchi 39 Conspiracy Battle
Yoshitsugu, Mori Motonari General: Fuuma Kotaro
mothership within two minutes 2: Defeat Fuuma (in the upper right corner of the map, climb up a platform and take the launchpad there to Fuuma’s hidden location)
Sengoku Basara 3 Utage Tag Mode Edit Returning in Sengoku Basara 3 Utage is a revamped Tag mode. Unlike the Tag mode in Sengoku Basara 2 Heroes, this Tag Mode is NOT limited to Arena/Mission modes and can be used in nearly every mode. To unlock Tag Mode, you must unlock every character. This can be done by clearing the 8 Sengoku Basara 3 Utage story modes.
After clearing the last story mode, you should receive an extra messag indicating tag mode is unlocked. Only playable characters can be used for tagging. The tag feature allows you to switch between your main character and your ally. Your ally will not remotely assist you like usual. To be able to use an ally for tagging, the ally must have his ally level MAXED at level 5. This can be done by clearing 5 stages with the ally equipped or by beating a mission in Japan's event mode that awards that ally while the ally is already unlocked.
When you select a maxed ally, you will be presented with the screen depicted above. Select the TAG option on the right. To Tag in battle, hold L1 and Press X. 'Experience points gained in Tag mode are divided between both characters just like in co-op. 'Tag mode CANNOT be used while playing with a second player.
Bodyguards & Effects A-list 朝倉義景-Asakura Yoshikage - Defense - Armor Gift Ratio UP (Armor Gift) 姉小路頼綱-Anegakoji Yoritsuna - Attack - Damage Reduction (Great Damage Reduction) 尼子晴久-Amago Haruhisa - Defense - Funds Present (Funds Offering) 安国寺恵瓊-Ankokuji Ekei - Healing - Explosion Caller (Hi-Level Explosion Caller) 井伊直政-Ii Naomasa - Attack - Unscathed Reward (Unscathed Great Reward) 石田三成-Ishida Mitsunari - Attack - Everlasting Dark (Dark Depths) 磯野員昌-Isono Kazumasa - Attack - Metal's Ally (Metal's Friend) 稲葉正成-Inaba Masanari - Attack - Resource Present (Resource Offering) 上杉謙信-Uesugi Kenshin - Attack - Cold Aura (Frozen Aura) 宇喜多秀家-Ukita Hideie - Attack - Woman's Ally (Woman's Friend) 内ヶ島氏理-Uchigashima Ujiharu* - Attack - Cave Fan (Head Explorer) 宇都宮広綱-Utsunomiya Hirotsuna - Attack - Exp. Present (Exp. Offering) お市-Oichi - Defense - Everlasting Dark (Dark Depths) 織田信長-Oda Nobunaga - Attack - Ruin on Earth (Ruin on Heaven) 太田資正-Ota Sukemasa - Defense - Calling Small Luck (Calling Great Luck) 大谷吉継-Otani Yoshitsugu - Defense - Everlasting Dark (Dark Depths) 大友宗麟-Otomo Sorin - Defense - God of Poverty (God of Riches) 大野直昌-Ono Naoshige - Attack - Sea Fan (Sea Lover) 大祝安勝-Ohafuri Yasukatsu - Defense - Armor Gift Ratio UP (Armor Gift) 奥村永福-Okumura Nagatomi - Attack - Funds Gift Ratio UP (Funds Gift) 鬼小島弥太郎-Onikojima Yataro - Attack - Sword Clash Assist (Sword Clash Great Assist) 鬼庭良直-Oniniwa Yoshinao - Attack - Giants' Menace (Giants' Great Menace)
Bodyguards & Effects Ka-List かすが-Kasuga - Defense - Two Souls, One Fate (Two Souls, One Body) 片倉小十郎-Katakura Kojuro - Defense - Two Souls, One Fate (Two Souls, One Body) 加藤段蔵-Kato Danzo - Attack - Ordeal Time (Opened Eye) 蒲生氏郷-Gamo Ujisato - Defense - Funds Gift Ratio UP (Funds Gift) 蒲生頼郷-Gamo Yorisato - Defense - Unscathed Small Luck (Unscathed Great Luck) 北信愛-Kita Nobuchika - Defense - Damage Reduction (Great Damage Reduction) 吉川元春-Kikkawa Motoharu - Attack - Man's Ally (Man's Friend) 来島通康-Kurushima Michiyasu - Attack - Unscathed Small Luck (Unscathed Great Luck) キャッチャー守口-Catcher Moriguchi - Attack - Funds Gift Ratio UP (Funds Gift) 吉良親貞-Kira Chikasada - Defense - Sea Fan (Sea Lover) 霧隠才蔵-Kirigakure Saizo - Defense - Ninjas' Menace (Ninjas' Great Menace) 九戸政実-Kunohe Masazane - Attack - Assist Reward (Assist Great Reward) 黒田官兵衛-Kuroda kanbei - Defense - Explosion Caller (Hi-Level Explosion Caller) 黒田長政-Kuroda Nagamasa - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 河野通直-Kono Michinao - Defense - Sunset Fan (Sunset Cap'n) 後藤又兵衛-Goto Matabei - Attack - Reinforcements Support (Super Reinforcements Support) 小早川隆景-Kobayakawa Takakage - Defense - Night Fan (King of the Night) 小早川秀秋-Kobayakawa Hideaki - Recovery - Exp. Present (Exp. Offering)
Bodyguards & Effects Sa-list 雑賀孫市-Saika Magoichi - Attack - Combustion (Red Lotus) 雑賀孫六-Saika Magoroku - Attack - Sand Fan (King of the Dunes) 酒井忠次-Sakai Tadatsugu - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 鮭延秀綱-Sakenobe Hidetsuna - Defense - Giants' Menace (Giants' Great Menace) 佐竹義重-Satake Yoshishige - Attack - Reinforcements Support (Super Reinforcements Support) 佐武義昌-Satake Yoshimasa - Attack - Trap Fan (Trap Lover) 真田幸村-Sanada Yukimura - Attack - Combustion (Red Lotus) 猿飛佐助-Sarutobi Sasuke - Defense - Shadow Warrior (Super Shadow Warrior) 塩屋秋貞-Shioya Akisada - Defense - Exp. Present (Exp. Offering) 柴田勝家-Shibata Katsuie - Attack - Sword Clash Assist (Sword Clash Great Assist) 島左近-Shima Sakon - Recovery - Unscathed Exp. (Unscathed Great Exp.) 島津家久-Shimazu Iehisa - Attack - Quick Assist (Supersonic Assist) 島津歳久-Shimazu Toshihisa - Defense - Resource Gift Ratio UP (Resource Gift) 島津義弘-Shimazu Yoshihiro - Attack - Ordeal Time (Opened Eye) 清水宗治-Shimizu Muneharu - Defense - Resource Gift Ratio UP (Resource Gift) 志村光安-Shimura Akiyasu - Attack - Man's Ally (Man's Friend) 鈴木重兼-Suzuki Shigekane - Defense - Resource Gift Ratio UP (Resource Gift) 鈴木重朝-Suzuki Shigetomo - Attack - Trap Fan (Trap Lover)
Bodyguards & Effects Ta-list 伊達成実-Date Shigezane - Attack - Night Fan (King of the Night) 伊達政宗-Date Masamune - Attack - Emperor Thunder (Thunder God) 立花宗茂-Tachibana Muneshige - Attack - Sword Clash Assist (Sword Clash Great Assist) 谷忠澄-Tani Tadasumi - Defense - Resource Gift Ratio UP (Resource Gift) 長曾我部信親-Chosokabe Nobuchika - Attack - Machine Fan (Machine Lover) 長曾我部元親-Chosokabe Motochika - Attack - Combustion (Red Lotus) 鶴姫-Tsuruhime - Defense - Maiden Charm (Adult Charm) 天海-Tenkai - Attack - Eye's Power (Eye's Evil) 藤堂高虎-Todo Takatora - Attack - Tiger Fan (Tiger Lover) 徳川家康-Tokugawa Ieyasu - Defense - Flash of Light (Shining Light) 虎-Tiger - Attack - Howling (Roaring)
Na-list 直江兼続-Naoe Kanetsugu - Attack - Calling Small Luck (Calling Great Luck) 南部晴政-Nanbu Harumasa - Attack - Hades' Night Path (Hades' Other Path) 新納忠元-Niiro Tadamoto - Attack - Giants' Menace (Giants' Great Menace)
Bodyguards & Effects Ha-list 芳賀高定-Haga Takasada - Defense - Quick Assist (Supersonic Assist) 芳賀高継-Haga Takatsugu - Attack - Tiger Fan (Tiger Lover) 服部半蔵-Hattori Hanzo - Defense - Detective ("Wanted" Leaflet) ピッチャー平野-Pitcher Hirano - Defense - Resource Gift Ratio UP (Resource Gift) 平岡頼勝-Hiraoka Yorikatsu - Defense - Assist Reward (Assist Great Reward) 風魔小太郎-Fuma Kotaro - Attack - Cyclone (Wind God) フェアリー武藤-Fairy Muto - Defense - God of Poverty (God of Riches) フェザー中武-Feather Chubu - Recovery - Funds Present (Funds Offering) 福留親政-Fukudome Chikamasa - Attack - Machine Fan (Machine Lover) 福原貞俊-Fukubara Sadatoshi - Attack - Unscathed Exp. (Unscathed Great Exp.) 北条氏政-Hojo Ujimasa - Attack - Explosion Caller (Hi-Level Explosion Caller) 北条氏直-Hojo Ujinao - Defense - Unscathed Reward (Unscathed Great Reward) 北条綱成-Hojo Tsunanari - Attack - Castle Fan (Castle Lover) 北条幻庵-Hojo Gen'an - Attack - Armor Gift Ratio UP (Armor Gift) 本多忠勝-Honda Tadakatsu - Attack - Explosion Caller (Hi-Level Explosion Caller)
Bodyguards & Effects Ma-list 舞兵庫-Mai Hyogo - Attack - Gun Fan (Gun Lover) 前田慶次-Maeda Keiji - Attack - Damage Reduction (Great Damage Reduction) 前田利家-Maeda Toshiie - Attack - Exp. Present (Exp. Offering) 真壁氏幹-Makabe Ujimoto - Attack - Sunset Fan (Cap'n Sunset) まつ-Matsu - Recovery - Recovery (Great Recovery) 村井長頼-Murai Nagayori - Defense - Cave Fan (Head Explorer) 毛利元就-Mouri Motonari - Defense - Reinforcements Support (Super Reinforcements Support) 最上義光-Mogami Yoshiaki - Attack - Reinforcements Support (Super Reinforcements Support) 茂庭綱元-Moniwa Tsunamoto - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)
Ya-list 山県昌景-Yamagata Masakage - Defense - Assist Reward (Assist Great Reward) 山中鹿介-Yamanaka Shikanosuke - Recovery - Sand Fan (King of the Dunes) 山本堪助-Yamamoto Kansuke - Recovery - Quick Assist (Supersonic Assist) 横道兵庫之助-Yokoji/Yokomichi Hyogonosuke - Defense - Calling Small Luck (Calling Great Luck)
Effects Explanation Emperor Thunder (Thunder God) = The player and the bodyguard's Thunder element activates more often (much more often at MAX) Combustion (Red Lotus) = The player and the bodyguard's Fire element activates more often (much more often at MAX) Cold Aura (Frozen Aura) = The player and the bodyguard's Ice element activates more often (much more often at MAX) Cyclone (Wind God) = The player and the bodyguard's Wind element activates more often (much more often at MAX) Flash of Light (Shining Light) = The player and the bodyguard's Light element activates more often (much more often at MAX) Everlasting Dark (Dark Depths) = The player and the bodyguard's Dark element activates more often (much more often at MAX) Sword Clash Assist (Sword Duel Clash Assist) = Damage caused in a Sword Clash UP (even more at MAX) Ordeal Time = Damage received by the bodyguard becomes 1.5x Opened Eye = Damage inflicted by the bodyguard becomes 3x Ruin on Earth = Damage inflicted by own's army increases 5% Ruin on Heaven = Damage inflicted by own's army increases 10% Damage Reduction (Great Damage Reduction) = Damage received by the foe's army decreases 10% (20% at MAX) Recovery (Great Recovery) = Sometimes an onigiri heals you (frequently at MAX) Two Souls, One Fate (Two Souls, One Body) = When the player recovers the bodyguard recovers too (by a lot at MAX) Hades' Night Path (Hades' Other Path) = The player can resurrect once per battle Shadow Warrior (Super Shadow Warrior) = Sasuke dies instead of the player Funds Present (Funds Offering) = +200 Ryo if the bodyguard doesn't die (+500 at MAX) Exp. Present (Exp. Offering) = +500 Exp. if the bodyguard doesn't die (+1000 at MAX) Funds Gift Ratio UP (Funds Gift) = If the bodyguard doesn't die Funds Gift Ratio UP (guaranteed gift at MAX) Exp. Ratio UP (Exp. Gift) = If the bodyguard doesn't die Exp. Ratio UP (1.2x) (1.3x at MAX) Resources Gift Ratio UP (Resources Gift) = If the bodyguard doesn't die Resources Gift Ratio UP (guaranteed gift at MAX) Armor Gift Ratio UP (Armor Gift) = If the bodyguard doesn't die Armor Gift Ratio UP (guaranteed gift at MAX) God of Poverty (God of Riches) = If the bodyguard doesn't die +10 Ryo (+1000 at MAX) Calling Small Luck (Calling Great Luck) = If the bodyguard doesn't die Luck temporarily UP (UP even more at MAX)
Unscathed Reward (Unscathed Great Reward) = If the player ends the stage without receiving damage, +1500 Ryo (+3000 at MAX) Unscathed Exp. (Unscathed Great Exp.) = If the player ends the stage without receiving damage, Exp. ratio UP (UP even more at MAX) Unscathed Small Luck (Unscathed Great Luck) = If the player ends the stage without receiving damage, luck temporarily UP (UP even more at MAX) Castle Fan (Castle Lover) = In a castle stage the bodyguard will assist you on his own Sunset Fan (Cap'n Sunset) = In a sunset stage the bodyguard will assist you on his own Night Fan (King of the Night) = In a night stage the bodyguard will assist you on his own Sea Fan (Sea Lover) = In a sea stage the bodyguard will assist you on his own Cave Fan (Head Explorer) = In a cave stage the bodyguard will assist you on his own Sand Fan (King of the Dunes) = In a desert stage the bodyguard will assist you on his own Trap Fan (Trap Lover) = In a stage with traps the bodyguard will assist you on his own Machine Fan (Machine Lover) = In a stage with machines the bodyguard will assist you on his own Tiger Fan (Tiger Lover) = In a stage with tigers the bodyguard will assist you on his own Man's Ally (Man's Friend) = If the player is a man the bodyguard will assist you on his own Woman's Ally (Woman's Friend) = If the player is a woman the bodyguard will assist you on his own Metal's Ally (Metal's Friend) = If the player has metal parts the bodyguard will assist you on his own Gun Fan (Gun Lover) = If the player wields a gun the bodyguard will assist you on his own Reinforcements Support (Super Reinforcements Support) = Everytime you receive a Basara assist the bodyguard's attack strength goes UP (a lot at MAX) Quick Assist (Supersonic Assist) = Wait time in order to receive another Basara assist reduced (no wait time at MAX) Assist Reward (Assist Great Reward) = You can receive 100 Ryo for each time you receive a Basara assist (max 10 times) (300 Ryo at MAX) Maiden Charm (Adult Charm) = Infatuate normal soldiers (warriors too at max) Eye's Power (Eye's Evil) = Normal soldiers go in a state of panic (lose consciousness at MAX) Explosion Caller (Hi-Level Explosion Caller) = Bomb soldiers go in countdown mode right away Howling (Roaring) = Enemies lose consciousness (Damage + loss of consciousness at MAX) Giants' Menace (Giants' Great Menace) = Giant soldiers and hammer-wielding soldiers fall down (all giant units at MAX) Ninjas' Menace (Ninjas' Great Menace) = Lower Ninja units fall down on the ground Detective's memo ("Wanted" Leaflet) = The visitor's appearance ratio is 2x (at MAX its presence is shown on the map)
Character Stat Displays This is the basic character stat display you will see in a variety of modes at various places in the game, usually at character selection/preparation screens. A: The character's current level. B: The character's current total Hit Points. C: The character's current total attack power. D: The character's current total defense. E: The character's innate elemental attribute. F: Total amount of currency (shared by all characters). G: Total occupied territory (Unification Mode only).
The hit point, attack power and defense stats include both the characters innate values as well as values from equipped items and weapons which stay equipped on the characters between battles. The darker area of the bars (red for HP, yellow for attack and green for defense) demonstrates the innate values. The lighter areas show the value added from items/weapons. Currency (often referred to as Zen or Zennys) is shared amongst all characters and can be acquired in nearly all modes. Character's elemental attributes cannot be changed and can only be leveraged using certain elemental weapons except in a limited number of circumstances for some characters.
Difficulty Menu
A: Normal Difficulty (Easy) B: Hard Difficulty (Normal) C: Ultimate Difficulty (Hard) D: Basara Difficulty (Utage Only)
-Basara Difficulty is unlocked by completing either a story mode campaign or a Unification campaign on Ultimate Difficulty. You will commonly be asked to select a difficulty upon completion of selecting a character. You can also reselect/change currently selected difficulty in some cases at the preperation screen by pressing Triangle.
Japan's Event Mode A: Mission Number and name. B: Mission difficulty (1 star = lowest. 5 = highest). C: Current best clear time. D: Currency awarded upon completion. E: Allies awarded upon completion.
-Completing a mission that awards an ally already unlocked (either through SB3 sync or having completed the mission once before) raises that ally's rank to max. Most missions are straightforward "defeat all the things." One is "defeat the things within 100 seconds" which is still simple and comes down to the usual "defeat the things." You can recognize this mission when you see a clock counting down from 100 in the corner (exact mission number needed) The tricky ones are Missions 4 and 10. The goal in stage 1 on Mission 4 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is to knock off 10 pieces of armor (easily accomplished by using multi-hit moves). Stage 4 is to execute 3 parries (guard an attack at the last possible moment) which must be done before the boss's health is depleted (careful.. parries do damage to enemies). The goal in stage 1 on Mission 10 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is the trickiest... You must destroy a leg of the "RIsing Sun" contraption you fight. It's not hard but trying to figure out the requisite is tricky if you don't know Japanese. Stage 4 is to execute 5 parries. The last stage of each of those missions is to simply defeat the boss.
New Unlockable Characters Uesugi Kenshin, the God of War. Uesugi Kenshin, the God of War. This character perfectly embodies the nickname given to him: he is an extremely fast and powerful warrior, and a cunning tactician. His historical rivalry with Takeda Shingen was preserved in the game: Kenshin considers him as his fated rival, and the man that gives him the highest thrill in battle. His attitude and words towards Shingen at times leave strong suspicions of an interest bordering on romantic affection, but this is simply caused by Kenshin's flowery and somewhat effeminate speech. In fact, a great influence upon the creation of this character is the Takarazuka Revue theatre company, and particularly the type of actresses portraying male roles. Kenshin might look effeminate, and speak in soft and courteous tones, but he isn't someone to be taken lightly. In the game itself he is quite feared by other characters, and always considered a superb match. Along with the aforementioned Shingen and Shimazu Yoshihiro, Kenshin is probably the best commander in the cast, storyline-wise. He is also a fervent believer of Buddhism, especially the God of War Bishamonten (he is even referred to "Avatar of Bishamonten" sometimes), and stands in defense of the people when they suffer attacks by samurai.
Katsuga Kasuga was sent on a mission to kill Uesugi Kenshin. However, when she had her target in sight, Kasuga fell in love with Kenshin. After failing to assasinate Uesugi she was banished from her village. From then on Kasuga served Kenshin and became his most loyal ninja. She takes her duties seriously, and due to the Kenshin's battles with Takeda Shingen (as well an implication that they are from the same ninja village) a rivalry grew between Kasuga and Sarutobi Sasuke. Additionally, the two ninja have opposite elements. She is often seen as having a rivalry with Nouhime as well, due to the other woman's role as Nobunaga's love interest and protector, and their similar personalities. Kasuga although is very beautiful, she is noted to have a very sexual appearance, with a skin-tight body suit that's open very low in the front, baring half of her breasts and some of her legs.
Matsu Matsu is a character first introduced in Sengoku BASARA. She is the wife of Maeda Toshiie. She's more responsible than her husband but still loves him whole-heartedly. Matsu is more harsh on her nephew, Keiji Maeda, than Toshiie, but this is because she feels he has more potential than he displays. Due to her characteristics, fans call her "the ideal housewife". She has a unique ability to summon animals. InSengoku BASARA 3, she along with Toshiie are demoted to NPCs, but are again made playable (albeit Free Mode Only Characters) in Sengoku Basara 3 Utage.
Maeda Toshiie Another of Oda's most prominent vassals, though this isn't very apparent in the games. A strong family man, he loves his wife Matsu and adopted nephew Keiji, but he doesn't have much for brains and seems to be perpetually famished, often asking Matsu for more food, even though he's had enough. He is also the usual target of Keiji's pranks which often lead him to chase Keiji around the house. Wields a trident. In the overseas release of Sengoku Basasara, Devil Kings, he is a cut character.
Hojo Ujimasa Hojo Ujimasa is the leader of the Hojo Clan and the Lord of Odawara Castle. He was the son of Ujiyasu Hojo. Historically, Ujimasa was forced to commit suicide after being beaten in battle by Toyotomi Hideyoshi. In Sengoku Basara 3, he is NPC like in the past games and let Kotaro Fuuma, his great ninja do the fighting in battle.
Takeda Shingen Leader of the Takeda clan, famous for its cavalry. Wields a large, imposing frame and a brilliant mind as well. Carries a giant axe. Often starts large and unnecessary brawls with Yukimura, sometimes for no reason, usually by wrestling or exchanging names while punching each other at the face. He is critically ill in Sengoku Basara 3. But in Sengoku Basara 3 UTAGE, he has been healed for his illness immidietly, thus being a playable character in the game.
Super Skills new Characters Matsu
Kenshin
Koryu Suiseidzuki
Additional button pressing
Shinsoku
raises number of hits.
speed movement; every time the normal
The number of attacks increases after level up.
combo button is pressed a Iai slash is executed. The skill lasts more after level up.
Koryu Amakakeboshi
Pressing the skill button initiates the high
After level up, additional button pressing enables
Shin'en
consecutive attacks.
A void blade flies and hits distant enemies. The void blade gets bigger after level up. Priming skill.
Shinkyou Koryu Ama no Seiun
Additional button pressing raises number of hits. The number of attacks increases after level up.
Counterattack technique. By raising the scabbard exactly when the enemy attack hits, Kenshin counterattacks with a quick Iai slash. After level up the counterattack strikes increase.
Katsuga Mitsugi: Yamikeshi
Hojo None decribed yet
A large box of lightwires is created and the enemies that are caught inside, get hit. Additional button press detonates the box. After level up number of hits increases by pressing s-string button. Mitsugi: Mikagami A heathaze clone is sent forward hitting enemies. Sends more clones after level-up by pressing s-string button. Mitsugi: Murehotaru Light shuriken are thrown to attack the enemy. After leveling up number of thrown shurikens increases.
Shingen
None described yet
Toshiie
None described yet
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