Sengoku Basara 3: Utage

January 28, 2017 | Author: Alfred Roos | Category: N/A
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Description

Item List 0

1

2

3

4

5

6

Life +2000

Life +3000

Life +4000

Attack +100

Attack +200

Attack +300

Defense

Defense

Defense

Increases the

Increases the

Increases the

+200

+250

+400

Effects of

Effects of

Effects of

Recovery

Recovery

Recovery

Items +5%

Items +10%

Items +15%

1

2

3 BASARA

BASARA

BASARA

Attack +300

Attack +400

Attack +500

attack

attack

Art attack

during

during

during

power

power

power

Drive/Boost

Drive/Boost

Drive/Boost

+200

+300

+400

Increases

Increases

Increases

Elemental

Elemental

Elemental

damage

damage

damage

attack

attack

attack

against

against

against

activation

activation

activation

Camp

Camp

Camp

chance +5%

chance +7%

chance +9%

Commande

Commande

Commande

rs (s)

rs (m)

rs (l)

Enemy

Enemy

Enemy

Decreases

Decreases

Decreases

guard

guard

guard

player's stun,

player's stun,

player's stun,

break and

break and

break and

guard break,

guard break,

guard break,

dizzy

dizzy

dizzy

dizzy chance

dizzy chance

dizzy chance

chance up

chance up

chance up

(S)

(M)

(L)

(S)

(M)

(L)

Attack +70

Attack +80

Attack +90

Attack/Defen

Attack/Defen

Attack/Defen

for every

for every

for every

se +50 when

se +60 when

se +70 when

base

base

base

an ally

an ally

an ally

captured

captured

captured

performs a

performs a

performs a

BASARA

BASARA

BASARA

Assist

Assist

Assist

4

5

6

7 Attack and

Attack and

Attack and

+400 to

+500 to

+600 to

defense

defense

defense

aerial

aerial

aerial

+200 when

+300 when

+400 when

attacks

attacks

attacks

near death

near death

near death

Attack

Attack

Attack

Attack

Attack

Attack

+700 when

+800 when

+900 when

+500 for

+600 for

+700 for

all 3 gauges

all 3 gauges

all 3 gauges

the first

the first

the first

are full

are full

are full

hit of the

hit of the

hit of the

s-string

s-string

s-string

8

9 Increases

Increases

Increases

Attack

Attack

Attack

damage

damage

damage

+4000 for

+4000 for

+4000 for

done by a

done by a

done by a

the first

the first

the first

parry

parry

parry

10 seconds

20 seconds

30 seconds

+2000

+2500

+3000

of the

of the

of the

stage.

stage.

stage.

Stacks

Stacks

Stacks

time only.

time only.

time only.

10 Heal while

Heal while

Heal while

Decreases

Decreases

Decreases

guarding

guarding

guarding

attack

attack

attack

(S)

(M)

(L)

power by

power by

power by

5%

10%

15%

11 Killing

Killing

Killing

Luck Up

Luck Up

Luck Up

enemies

enemies

enemies

(S)

(M)

(L)

with one

with one

with one

hit nets you

hit nets you

hit nets you

3

4

5

zenny/coins zenny/coins zenny/coins 12 Allies

Allies

Allies

Allies

Allies

Allies

become

become

become

become

become

become

Fireproof

Shockproof

Iceproof

Windproof

Darkproof

Lightproof

13 3x damage

3x damage

3x damage

3x damage

3x damage

3x damage

to long-

to shielded

to

to ninjas

to

to animals

range

soldiers, 1

large/heavy

machines,

soldiers

hit to break

soldiers

1 hit to

shields

break traps

14 Higher

The final

You deal

Weapon

Hero Time

Hero Gauge

Critical Hit

hit of a

50% more

power is the

is extended

fills twice

chance

Normal Arts

damage but

same as

by 1 second

as much

combo is a

take 300%

your

for every 5

when a

critical hit

more in

strongest

KOs

camp is

return

weapon.

occupied.

Does not

Boost gauge

include

only

bonus

requires 80

effects.

kills to fill.

15 Hit count

Battle

Time

One hit

Hero Gauge

Can

up +2 when

Frenzy is

allowed

counts as 2

is full at

activate

all 3 gauges

extended by

between

during

the start of

Drive once

are full

5 seconds

combo hits

BASARA

battle

when gauge

is extended.

Art

isn't full. Leaves you in red health.

16 Movement

Speed

Damage

Taunting

BASARA

BASARA

speed

temporarily

taken from

fills the

Gauge is

gauge fills

greatly

increased

enemies is

BASARA

full at the

faster

increased

when

reduced by

Gauge more

start of

finding rice

1/4

than

battle

balls

normal

17 Cannot be

Automatically Makes it

Recover a

Shortens

Increases

stunned by

deflects

easier to

large

dizzy

invincibilty

soldier's

arrows and

parry

amount of

recovery

frames

arrows and

bullets while

attacks

health

time

while

bullets

blocking

when you

dodging

win a duel 18 1 hit

Combo stays

Attack up

Health is

Health

counts as 2

active while

while

always

continuously

while

riding a horse

riding a

low but

decreases but

horse

exp

money rate

multiplier

x3

riding a horse

Attack increases for every kill

+1 19 You get

Doubles exp.

Exp

*When

Summons

50% more

gained from

multiplier

equipped

the money

exp. but

special stage

+0.2

you will

mallet every

hides the

awards

always get

100 kills

Health

If both characters

Gauge

equip +2

Double the HP of all enemies.

the same weapon but with higher LV

20 You get 4x

Sword,

Increases

Bodyguard

Nullifies

Fugitives

more

Shield,

blow back

will not

weapon

are marked

money but

Money Mallet

distance of

assist you

power-ups

on the map.

your

temporary

blow back

in battle.

(Attack+,

money will

boosts last 10

attacks.

be cut by

seconds more

half when you get hit

Defense+, Basara+ and Boost+)

If both characters equip chance for appearing greatly increased

*Does not work in Challenge mode

21 Ally soldiers flatter you with kind

Ally

During

You hear:

You hear

Chance to

soldiers

battle you

„the girl

hard but

revive

talk crap

hear an

and the

fair talk of

when

to you

old

monkey“

the strange

death

Japanese

in battle

daughter

words

radio show

22 The

The ending Your

Your ally's

Plays the

Gray and

opening

song

character's

theme song

last song

Gold items

song

"Twilight"

theme song

plays

you've

effects

"UTAGE"

plays

plays

during

listened to

swapped

plays

during

during

battle

in the

during

battle

battle

gallery

battle 23 Equip one and you will gain 1 extra Hatena Boxes after battle (lucky item boxes)

Equip two

Equip all

and you

Equip three and

four and

will gain

you will

you will

gain 3

gain 4

extra

extra Great Hatena

battle

Hatena Boxes after

Boxes after

(lucky

battle

battle

(lucky

(lucky

item

item boxes)

2 extra Hatena Boxes after

item boxes)

boxes) 24 Equp all

2

3

4

four and you will get an extra 5K exp. after battle 25 Equip all

4

four and you will get an extra 5K zenny/coins after battle

2

3

26 Each one

Equip all

Character

gives an

four to

cannot

armor set

have 4

block or

(weapon).

golden

dodge

armors. 27 Incredible luck, but no chance ta get life back 28 Matsunaga PI Permanent Blaze Border

Kojuuro PI

Sasuke PI

Hideaki PI

Tenkai PI

Permanent

Send out

When health

Permanent

Moonless

bushin in

is full,

Ecstasy

Slaughter

Taunt

every

Triangle will

mode.

mode

move

dashing,

always be a

becomes

jumping,

lobster.

Play Dead.

evading

Regain

During

move.

health when

this state,

eating a

health and

carrot/lobster.

Basara fill

mode

Yoshiaki PI

up (Health MUST not be full) 29 Sorin PI

Ieyasu PI

Converted

Permanent

Unlimited

Permanent

absorbs 5

Hood mode

Thunder King mode.

Muneshige PI

+2 hits on all prolonged chainsaw attacks.

Yoshitsugu

Magoichi

PI

PI

activation

Adds +3

Pistol shots

times more

time for

hit and

are rockets.

damage.

Reverence.

dark

Dark element

element

chance up

when

15% to any

locked on

weapon.

to a target

Removes time limit of his 3rd Super.

Mitsunari PI

Instant start

up for all skills.

30 Tsuruhime

Masamune

Yukimura

PI

PI

PI

when

Trap

Permanent

Permanent

taunting,

Net

dodging.

enemies in

Six Claws

Fired Up

surrounding

damages

Increases

a bubble

mode

mode. No

enemies

enemies

the

when

longer

start

inside and

duration

dashing

drains

dancing,

around it.

of certain

into them.

health.

and then

Can also

fill your

trap

basara

Tadakatsu,

gauge.

Yoshitsugu,

Kanbei PI Set a bomb

skils.

Keiji PI When

Motochika PI

and Sorin. 31 Motonari PI Super

Yoshihiro PI All enemies and allies

Tadakatsu

Kotaro PI

Oichi PI

All aerial

All Super

Can revive

attacks are

Skills

once during

critical

battle.

PI

armor

die in one

when

hit.

have no

and +3

time limit.

hits per

(Yourself

3rd Super

attack

included)

no longer

setting traps.

Nobunaga PI Greatly increase activation time for both Battle Boost &

drains

Battle

health.

Drive

32 Kenshin PI

Kasuga PI

Toshiie PI

Matsu PI

Lengthen

Releases

Permanent

God

binding

Rice Ball

Attacks

Region

wires/strings mode

activation

when using

time.

moves/skills.

Increase speed and all attack have Ice element

that use animals have twice more power

Hojo PI

Shingen PI

Activation

Permanent

time for

Fu-Rin-

both

Ka-Zan

Moxibustion mode and Past Glory is 3 times longer

during God Region

Menu Explanations

A: Story Mode B: Unification Mode C: Japan's Event Mode D: Versus Mode E: Free Mode F: Gallery G: Options Menu

Sengoku Basara 3 Utage Preperation Screen Menus Edit A series of menus and info from the preperation screen in Utage. Some spoilers. Much of the info remains as it was in Sengoku Basara 3/Samurai Heroes. Main Preparation Screen -The difficulty can be changed at this menu by pressing Triangle. Press X to accept selections. O to go back. You can back out all the way to the character select screen and main menu subsequently.

A: Battle Start Option B: Character Equip C: NEW Basara Mart D: Guides Menu E: Options Menu

Battle Start Option Upon selecting this, you'll be shown a verification screen asking if you would like to start the battle (Yes/No). Character Equip NEW Basara Mart The SB3/SH Basara Mart has been retooled. Now many items can be purchased directly from the mart. There are 3 types of items sold in the shop. Weapons, (indicated by a weapon icon), Items (indicated by a grey magatama / half a ying-yang icon) and Stat Upgrades (indicated by an Arrow Pointing Up icon). Materials collected from stages in order to create items in SB3 do not carry over and they are now used to simply unlock the ability to buy a stat upgrade for your character. Thus, completing different stages will make more stat upgrades available to buy. A character's personal item will become available for purchse for 500,000 zennys upon completion of Unification Mode with that character. Personal Items are now one single item rather than a set of 4 like in SB3/SH. Sets completed in SB3/SH can be synced into SB3U and will become the single slot Personal Item. Stat upgrades can upgrade one of 4 stats.

The description of the stat boost shows a picture of the corresponding material that allowed the boost to be purchased (available for all characters once obtained, though the stat boost must be purchased for each character). The text color (circled) indicates what stat will be raised. Red for health. Yellow for attack (depicted). Green for defense. Blue for luck. The luck stat is a hidden stat that is not dislayed in any menu. The BASARA LOTTERY can be played by pressing Triangle at this menu. Lottery chances are obtained after battles and can award a number of things from zennys to discounts on items up to a 100% (easiest way to know is once the ticket is cashed, highlighting an item will display the discounted price if a discount is active. 100% discounts are possible) or even certain items straight up. Cashing another lottery ticket while a discount is active OVERRIDES the previous discount. They do not stack. Also, exiting the Basara Mart while a discount is active, ends its effect. Guides Menu A menu to display helpful info. Two options are in this menu. The top simply displays various in-game help menu's you've come across. The bottom displays any materials you have acquired. As far as it is known, there is no way to interact with this menu or leverage any of the materials. Options Menu

Character Equip Menu

Edit A: Weapon Equip B: Item Equip. C: R2 Special equip + move list. D: Ally Select E: Drive/Boost select

The character's outfit can be changed here by pressing Triangle. An extra outfit can be unlocked by clearing Unification mode with the character. Outfits obtained in SB3 can be synced with Utage (clarification needed). Note: Characters who have no Story Mode & were NPCs in SB3, do not have more than one outfit available.

Item Equip. Equip items onto our weapon. Items are no longer shared between weapons. If you have 6 of an item and have all 6 on one weapon, they will still be available to equip on another. R2 Special equip + move list. Note: Characters who have no Story Mode & were NPCs in SB3 only have one R2 special. You can tell as the character will show no available slots to learn new R2 specials in this menu. Moves are learned automatically as a character levels up. Drive/Boost select This is no longer where you choose your outfit. You now can choose the type of power up you want when you press L2 under certain conditions. The left option is the SB3/SH Hero Time which causes a slowdown effect for all enemies and gives a slight speed increase. The bar fills by defeating enemies and taking bases. The right option is the Sengoku Drive option returning from Sengoku Basara 2 and 2 Heroes. It gives a speed and attack boost. There are 3 levels to the Sengoku Drive. One level is obtained every 100 kills.

Weapon Equip Screen

Edit

1- Nothing 2-Elemental attack (5% chance) 3- Basara gauge fills quicker, +5 more EXP from each enemies beaten 4- Elemental attack (10% chance) 5- Increase chance of getting Basara Lottery (no effect in Minigame mode) 6- x2 attack when two players use that weapon type 7- Cannot equip any items, but all treasure boxes acquired will be deluxe boxes

There are seven different types of weapons, each offering different perks (information needed) Stats and information are also listed. The top weapon is the currently equipped weapon. The bottom weapon is the highlighted weapon. The numbers for each are compared on the bottom weapon with increases indicated in blue and decreases indicated in red.

Assessoirs on weapons A: Equipped weapon summary. B: Highlighted weapon summary. C: Weapon element indicator Characters have innate elements that cannot be changed. An elemental weapon is the only way to access the elemental properties except in very few specific cases for certain characters. D: Equipped items on equipped weapon. E: Equipped items on highlighted weapon. F: Stat bonuses provided by weapon. These bonuses are raised through weapon usage. Achieving certain feats in battle (combos, kills, etc. Information needed) causes these stats to increase. Each feat is linked to a particular stat. HP increase is the red stat, Attack Up is the yellow stat and Defense Up is the green stat. G: Basara and drive augmentation stats. Basara being the blue. Drive being the green. The Basara stat is increased via parrying in battle. The drive stat is increased via taking no damage in a battle. Information needed as to what exactly these stats augment. For the drive stat, it has been tested for drive gain (no difference in gain between a 50% stat and a 100% stat) and meter drain (Hero time lasts 12.5 second, no kills included, with both a 50% stat and 100% stat).

Unlocking Characters / Special Features Unlock Uesugi Kenshin

Clear story mode with Katakura or Kobayakawa

Unlock Kasuga

Clear story mode with Sasuke or Tachibana

Unlock Maeda Toshiie

Clear story mode with Matsunaga or Tenkai

Unlock Matsu

Clear story mode with Mogami or Otomo

Unlock Hojo Ujimasa

Clear 5 story modes

Unlock Takeda Shingen

Clear all story modes

Unlock Tag Mode

Clear all story modes and have a MAX level bodyguard who is a playable character

Unlock 30-Man Kumite Match

Clear all story modes

Unlock 60-Man Kumite Match

Available as a challenge after clearing 30-man kumite

Unlock Basara Difficulty

Clear story or unification mode on Ultimate difficulty

Unlock character's personal item (PI)

Available for purchase in Basara shop after clearing unifcation mode (either normal conquest or Dream Chance) with that character

Unlock alternate costume

Available after clearing story mode or unification mode (either normal conquest or Dream Chance) with that character. Previous alts (from SB3) are also available. Note: Kenshin, Kasuga, Toshiie, Matsu, Ujimasa and Shingen do not have alternate costumes.

Stage Explanations Stage Name Boss(es)

Bonus Conditions

Commander: Ieyasu Tokugawa Oshu 03 Encirclement Net

General: Honda Tadakatsu

1: Defeat the Drillatron 2: Achieve 1000 Kills

Machine: Drillatron

1: Receive the ‘Tiger’s Certificate’ (1000 kills within the allotted time 11

Revival!!

Commander:

Takeda Dojo

Takeda Shingen

2: Defeat all four of Shingen’s clones (for the clones to appear you must fulfill mission #1)

Commander: Highway 13 Daybreak Battle

Hisahide

1: Defeat the Miyoshi Trio

Matsunaga

within one minute

Generals:

2: Occupy all camps

Miyoshi Trio

Commanders: Ieyasu 27

Yamazaki Hunt Battle

Tokugawa,

1:

Ishida Mitsunari 2: Occupy all camps Machine: Death Carriage

1: Set off the "KenshinKyoto 28 Fireworks Festival

Commander:

sama" firework (defeat

Keiji Maeda

400 dancing enemies)

General: Kasuga

2: Achieve a 10,000 hit combo.

Commander: Osaka Castle 32 Moonlight Battle

Ishida Mitsunari 1: Find Kanbe General: Otani

2: Defeat Otani twice

Yoshitsugu

1: Lower the bridge to the Commanders: Otani Setouchi 39 Conspiracy Battle

Yoshitsugu, Mori Motonari General: Fuuma Kotaro

mothership within two minutes 2: Defeat Fuuma (in the upper right corner of the map, climb up a platform and take the launchpad there to Fuuma’s hidden location)

Sengoku Basara 3 Utage Tag Mode Edit Returning in Sengoku Basara 3 Utage is a revamped Tag mode. Unlike the Tag mode in Sengoku Basara 2 Heroes, this Tag Mode is NOT limited to Arena/Mission modes and can be used in nearly every mode. To unlock Tag Mode, you must unlock every character. This can be done by clearing the 8 Sengoku Basara 3 Utage story modes.

After clearing the last story mode, you should receive an extra messag indicating tag mode is unlocked. Only playable characters can be used for tagging. The tag feature allows you to switch between your main character and your ally. Your ally will not remotely assist you like usual. To be able to use an ally for tagging, the ally must have his ally level MAXED at level 5. This can be done by clearing 5 stages with the ally equipped or by beating a mission in Japan's event mode that awards that ally while the ally is already unlocked.

When you select a maxed ally, you will be presented with the screen depicted above. Select the TAG option on the right. To Tag in battle, hold L1 and Press X. 'Experience points gained in Tag mode are divided between both characters just like in co-op. 'Tag mode CANNOT be used while playing with a second player.

Bodyguards & Effects A-list 朝倉義景-Asakura Yoshikage - Defense - Armor Gift Ratio UP (Armor Gift) 姉小路頼綱-Anegakoji Yoritsuna - Attack - Damage Reduction (Great Damage Reduction) 尼子晴久-Amago Haruhisa - Defense - Funds Present (Funds Offering) 安国寺恵瓊-Ankokuji Ekei - Healing - Explosion Caller (Hi-Level Explosion Caller) 井伊直政-Ii Naomasa - Attack - Unscathed Reward (Unscathed Great Reward) 石田三成-Ishida Mitsunari - Attack - Everlasting Dark (Dark Depths) 磯野員昌-Isono Kazumasa - Attack - Metal's Ally (Metal's Friend) 稲葉正成-Inaba Masanari - Attack - Resource Present (Resource Offering) 上杉謙信-Uesugi Kenshin - Attack - Cold Aura (Frozen Aura) 宇喜多秀家-Ukita Hideie - Attack - Woman's Ally (Woman's Friend) 内ヶ島氏理-Uchigashima Ujiharu* - Attack - Cave Fan (Head Explorer) 宇都宮広綱-Utsunomiya Hirotsuna - Attack - Exp. Present (Exp. Offering) お市-Oichi - Defense - Everlasting Dark (Dark Depths) 織田信長-Oda Nobunaga - Attack - Ruin on Earth (Ruin on Heaven) 太田資正-Ota Sukemasa - Defense - Calling Small Luck (Calling Great Luck) 大谷吉継-Otani Yoshitsugu - Defense - Everlasting Dark (Dark Depths) 大友宗麟-Otomo Sorin - Defense - God of Poverty (God of Riches) 大野直昌-Ono Naoshige - Attack - Sea Fan (Sea Lover) 大祝安勝-Ohafuri Yasukatsu - Defense - Armor Gift Ratio UP (Armor Gift) 奥村永福-Okumura Nagatomi - Attack - Funds Gift Ratio UP (Funds Gift) 鬼小島弥太郎-Onikojima Yataro - Attack - Sword Clash Assist (Sword Clash Great Assist) 鬼庭良直-Oniniwa Yoshinao - Attack - Giants' Menace (Giants' Great Menace)

Bodyguards & Effects Ka-List かすが-Kasuga - Defense - Two Souls, One Fate (Two Souls, One Body) 片倉小十郎-Katakura Kojuro - Defense - Two Souls, One Fate (Two Souls, One Body) 加藤段蔵-Kato Danzo - Attack - Ordeal Time (Opened Eye) 蒲生氏郷-Gamo Ujisato - Defense - Funds Gift Ratio UP (Funds Gift) 蒲生頼郷-Gamo Yorisato - Defense - Unscathed Small Luck (Unscathed Great Luck) 北信愛-Kita Nobuchika - Defense - Damage Reduction (Great Damage Reduction) 吉川元春-Kikkawa Motoharu - Attack - Man's Ally (Man's Friend) 来島通康-Kurushima Michiyasu - Attack - Unscathed Small Luck (Unscathed Great Luck) キャッチャー守口-Catcher Moriguchi - Attack - Funds Gift Ratio UP (Funds Gift) 吉良親貞-Kira Chikasada - Defense - Sea Fan (Sea Lover) 霧隠才蔵-Kirigakure Saizo - Defense - Ninjas' Menace (Ninjas' Great Menace) 九戸政実-Kunohe Masazane - Attack - Assist Reward (Assist Great Reward) 黒田官兵衛-Kuroda kanbei - Defense - Explosion Caller (Hi-Level Explosion Caller) 黒田長政-Kuroda Nagamasa - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 河野通直-Kono Michinao - Defense - Sunset Fan (Sunset Cap'n) 後藤又兵衛-Goto Matabei - Attack - Reinforcements Support (Super Reinforcements Support) 小早川隆景-Kobayakawa Takakage - Defense - Night Fan (King of the Night) 小早川秀秋-Kobayakawa Hideaki - Recovery - Exp. Present (Exp. Offering)

Bodyguards & Effects Sa-list 雑賀孫市-Saika Magoichi - Attack - Combustion (Red Lotus) 雑賀孫六-Saika Magoroku - Attack - Sand Fan (King of the Dunes) 酒井忠次-Sakai Tadatsugu - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 鮭延秀綱-Sakenobe Hidetsuna - Defense - Giants' Menace (Giants' Great Menace) 佐竹義重-Satake Yoshishige - Attack - Reinforcements Support (Super Reinforcements Support) 佐武義昌-Satake Yoshimasa - Attack - Trap Fan (Trap Lover) 真田幸村-Sanada Yukimura - Attack - Combustion (Red Lotus) 猿飛佐助-Sarutobi Sasuke - Defense - Shadow Warrior (Super Shadow Warrior) 塩屋秋貞-Shioya Akisada - Defense - Exp. Present (Exp. Offering) 柴田勝家-Shibata Katsuie - Attack - Sword Clash Assist (Sword Clash Great Assist) 島左近-Shima Sakon - Recovery - Unscathed Exp. (Unscathed Great Exp.) 島津家久-Shimazu Iehisa - Attack - Quick Assist (Supersonic Assist) 島津歳久-Shimazu Toshihisa - Defense - Resource Gift Ratio UP (Resource Gift) 島津義弘-Shimazu Yoshihiro - Attack - Ordeal Time (Opened Eye) 清水宗治-Shimizu Muneharu - Defense - Resource Gift Ratio UP (Resource Gift) 志村光安-Shimura Akiyasu - Attack - Man's Ally (Man's Friend) 鈴木重兼-Suzuki Shigekane - Defense - Resource Gift Ratio UP (Resource Gift) 鈴木重朝-Suzuki Shigetomo - Attack - Trap Fan (Trap Lover)

Bodyguards & Effects Ta-list 伊達成実-Date Shigezane - Attack - Night Fan (King of the Night) 伊達政宗-Date Masamune - Attack - Emperor Thunder (Thunder God) 立花宗茂-Tachibana Muneshige - Attack - Sword Clash Assist (Sword Clash Great Assist) 谷忠澄-Tani Tadasumi - Defense - Resource Gift Ratio UP (Resource Gift) 長曾我部信親-Chosokabe Nobuchika - Attack - Machine Fan (Machine Lover) 長曾我部元親-Chosokabe Motochika - Attack - Combustion (Red Lotus) 鶴姫-Tsuruhime - Defense - Maiden Charm (Adult Charm) 天海-Tenkai - Attack - Eye's Power (Eye's Evil) 藤堂高虎-Todo Takatora - Attack - Tiger Fan (Tiger Lover) 徳川家康-Tokugawa Ieyasu - Defense - Flash of Light (Shining Light) 虎-Tiger - Attack - Howling (Roaring)

Na-list 直江兼続-Naoe Kanetsugu - Attack - Calling Small Luck (Calling Great Luck) 南部晴政-Nanbu Harumasa - Attack - Hades' Night Path (Hades' Other Path) 新納忠元-Niiro Tadamoto - Attack - Giants' Menace (Giants' Great Menace)

Bodyguards & Effects Ha-list 芳賀高定-Haga Takasada - Defense - Quick Assist (Supersonic Assist) 芳賀高継-Haga Takatsugu - Attack - Tiger Fan (Tiger Lover) 服部半蔵-Hattori Hanzo - Defense - Detective ("Wanted" Leaflet) ピッチャー平野-Pitcher Hirano - Defense - Resource Gift Ratio UP (Resource Gift) 平岡頼勝-Hiraoka Yorikatsu - Defense - Assist Reward (Assist Great Reward) 風魔小太郎-Fuma Kotaro - Attack - Cyclone (Wind God) フェアリー武藤-Fairy Muto - Defense - God of Poverty (God of Riches) フェザー中武-Feather Chubu - Recovery - Funds Present (Funds Offering) 福留親政-Fukudome Chikamasa - Attack - Machine Fan (Machine Lover) 福原貞俊-Fukubara Sadatoshi - Attack - Unscathed Exp. (Unscathed Great Exp.) 北条氏政-Hojo Ujimasa - Attack - Explosion Caller (Hi-Level Explosion Caller) 北条氏直-Hojo Ujinao - Defense - Unscathed Reward (Unscathed Great Reward) 北条綱成-Hojo Tsunanari - Attack - Castle Fan (Castle Lover) 北条幻庵-Hojo Gen'an - Attack - Armor Gift Ratio UP (Armor Gift) 本多忠勝-Honda Tadakatsu - Attack - Explosion Caller (Hi-Level Explosion Caller)

Bodyguards & Effects Ma-list 舞兵庫-Mai Hyogo - Attack - Gun Fan (Gun Lover) 前田慶次-Maeda Keiji - Attack - Damage Reduction (Great Damage Reduction) 前田利家-Maeda Toshiie - Attack - Exp. Present (Exp. Offering) 真壁氏幹-Makabe Ujimoto - Attack - Sunset Fan (Cap'n Sunset) まつ-Matsu - Recovery - Recovery (Great Recovery) 村井長頼-Murai Nagayori - Defense - Cave Fan (Head Explorer) 毛利元就-Mouri Motonari - Defense - Reinforcements Support (Super Reinforcements Support) 最上義光-Mogami Yoshiaki - Attack - Reinforcements Support (Super Reinforcements Support) 茂庭綱元-Moniwa Tsunamoto - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)

Ya-list 山県昌景-Yamagata Masakage - Defense - Assist Reward (Assist Great Reward) 山中鹿介-Yamanaka Shikanosuke - Recovery - Sand Fan (King of the Dunes) 山本堪助-Yamamoto Kansuke - Recovery - Quick Assist (Supersonic Assist) 横道兵庫之助-Yokoji/Yokomichi Hyogonosuke - Defense - Calling Small Luck (Calling Great Luck)

Effects Explanation Emperor Thunder (Thunder God) = The player and the bodyguard's Thunder element activates more often (much more often at MAX) Combustion (Red Lotus) = The player and the bodyguard's Fire element activates more often (much more often at MAX) Cold Aura (Frozen Aura) = The player and the bodyguard's Ice element activates more often (much more often at MAX) Cyclone (Wind God) = The player and the bodyguard's Wind element activates more often (much more often at MAX) Flash of Light (Shining Light) = The player and the bodyguard's Light element activates more often (much more often at MAX) Everlasting Dark (Dark Depths) = The player and the bodyguard's Dark element activates more often (much more often at MAX) Sword Clash Assist (Sword Duel Clash Assist) = Damage caused in a Sword Clash UP (even more at MAX) Ordeal Time = Damage received by the bodyguard becomes 1.5x Opened Eye = Damage inflicted by the bodyguard becomes 3x Ruin on Earth = Damage inflicted by own's army increases 5% Ruin on Heaven = Damage inflicted by own's army increases 10% Damage Reduction (Great Damage Reduction) = Damage received by the foe's army decreases 10% (20% at MAX) Recovery (Great Recovery) = Sometimes an onigiri heals you (frequently at MAX) Two Souls, One Fate (Two Souls, One Body) = When the player recovers the bodyguard recovers too (by a lot at MAX) Hades' Night Path (Hades' Other Path) = The player can resurrect once per battle Shadow Warrior (Super Shadow Warrior) = Sasuke dies instead of the player Funds Present (Funds Offering) = +200 Ryo if the bodyguard doesn't die (+500 at MAX) Exp. Present (Exp. Offering) = +500 Exp. if the bodyguard doesn't die (+1000 at MAX) Funds Gift Ratio UP (Funds Gift) = If the bodyguard doesn't die Funds Gift Ratio UP (guaranteed gift at MAX) Exp. Ratio UP (Exp. Gift) = If the bodyguard doesn't die Exp. Ratio UP (1.2x) (1.3x at MAX) Resources Gift Ratio UP (Resources Gift) = If the bodyguard doesn't die Resources Gift Ratio UP (guaranteed gift at MAX) Armor Gift Ratio UP (Armor Gift) = If the bodyguard doesn't die Armor Gift Ratio UP (guaranteed gift at MAX) God of Poverty (God of Riches) = If the bodyguard doesn't die +10 Ryo (+1000 at MAX) Calling Small Luck (Calling Great Luck) = If the bodyguard doesn't die Luck temporarily UP (UP even more at MAX)

Unscathed Reward (Unscathed Great Reward) = If the player ends the stage without receiving damage, +1500 Ryo (+3000 at MAX) Unscathed Exp. (Unscathed Great Exp.) = If the player ends the stage without receiving damage, Exp. ratio UP (UP even more at MAX) Unscathed Small Luck (Unscathed Great Luck) = If the player ends the stage without receiving damage, luck temporarily UP (UP even more at MAX) Castle Fan (Castle Lover) = In a castle stage the bodyguard will assist you on his own Sunset Fan (Cap'n Sunset) = In a sunset stage the bodyguard will assist you on his own Night Fan (King of the Night) = In a night stage the bodyguard will assist you on his own Sea Fan (Sea Lover) = In a sea stage the bodyguard will assist you on his own Cave Fan (Head Explorer) = In a cave stage the bodyguard will assist you on his own Sand Fan (King of the Dunes) = In a desert stage the bodyguard will assist you on his own Trap Fan (Trap Lover) = In a stage with traps the bodyguard will assist you on his own Machine Fan (Machine Lover) = In a stage with machines the bodyguard will assist you on his own Tiger Fan (Tiger Lover) = In a stage with tigers the bodyguard will assist you on his own Man's Ally (Man's Friend) = If the player is a man the bodyguard will assist you on his own Woman's Ally (Woman's Friend) = If the player is a woman the bodyguard will assist you on his own Metal's Ally (Metal's Friend) = If the player has metal parts the bodyguard will assist you on his own Gun Fan (Gun Lover) = If the player wields a gun the bodyguard will assist you on his own Reinforcements Support (Super Reinforcements Support) = Everytime you receive a Basara assist the bodyguard's attack strength goes UP (a lot at MAX) Quick Assist (Supersonic Assist) = Wait time in order to receive another Basara assist reduced (no wait time at MAX) Assist Reward (Assist Great Reward) = You can receive 100 Ryo for each time you receive a Basara assist (max 10 times) (300 Ryo at MAX) Maiden Charm (Adult Charm) = Infatuate normal soldiers (warriors too at max) Eye's Power (Eye's Evil) = Normal soldiers go in a state of panic (lose consciousness at MAX) Explosion Caller (Hi-Level Explosion Caller) = Bomb soldiers go in countdown mode right away Howling (Roaring) = Enemies lose consciousness (Damage + loss of consciousness at MAX) Giants' Menace (Giants' Great Menace) = Giant soldiers and hammer-wielding soldiers fall down (all giant units at MAX) Ninjas' Menace (Ninjas' Great Menace) = Lower Ninja units fall down on the ground Detective's memo ("Wanted" Leaflet) = The visitor's appearance ratio is 2x (at MAX its presence is shown on the map)

Character Stat Displays This is the basic character stat display you will see in a variety of modes at various places in the game, usually at character selection/preparation screens. A: The character's current level. B: The character's current total Hit Points. C: The character's current total attack power. D: The character's current total defense. E: The character's innate elemental attribute. F: Total amount of currency (shared by all characters). G: Total occupied territory (Unification Mode only).

The hit point, attack power and defense stats include both the characters innate values as well as values from equipped items and weapons which stay equipped on the characters between battles. The darker area of the bars (red for HP, yellow for attack and green for defense) demonstrates the innate values. The lighter areas show the value added from items/weapons. Currency (often referred to as Zen or Zennys) is shared amongst all characters and can be acquired in nearly all modes. Character's elemental attributes cannot be changed and can only be leveraged using certain elemental weapons except in a limited number of circumstances for some characters.

Difficulty Menu

A: Normal Difficulty (Easy) B: Hard Difficulty (Normal) C: Ultimate Difficulty (Hard) D: Basara Difficulty (Utage Only)

-Basara Difficulty is unlocked by completing either a story mode campaign or a Unification campaign on Ultimate Difficulty. You will commonly be asked to select a difficulty upon completion of selecting a character. You can also reselect/change currently selected difficulty in some cases at the preperation screen by pressing Triangle.

Japan's Event Mode A: Mission Number and name. B: Mission difficulty (1 star = lowest. 5 = highest). C: Current best clear time. D: Currency awarded upon completion. E: Allies awarded upon completion.

-Completing a mission that awards an ally already unlocked (either through SB3 sync or having completed the mission once before) raises that ally's rank to max. Most missions are straightforward "defeat all the things." One is "defeat the things within 100 seconds" which is still simple and comes down to the usual "defeat the things." You can recognize this mission when you see a clock counting down from 100 in the corner (exact mission number needed) The tricky ones are Missions 4 and 10. The goal in stage 1 on Mission 4 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is to knock off 10 pieces of armor (easily accomplished by using multi-hit moves). Stage 4 is to execute 3 parries (guard an attack at the last possible moment) which must be done before the boss's health is depleted (careful.. parries do damage to enemies). The goal in stage 1 on Mission 10 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is the trickiest... You must destroy a leg of the "RIsing Sun" contraption you fight. It's not hard but trying to figure out the requisite is tricky if you don't know Japanese. Stage 4 is to execute 5 parries. The last stage of each of those missions is to simply defeat the boss.

New Unlockable Characters Uesugi Kenshin, the God of War. Uesugi Kenshin, the God of War. This character perfectly embodies the nickname given to him: he is an extremely fast and powerful warrior, and a cunning tactician. His historical rivalry with Takeda Shingen was preserved in the game: Kenshin considers him as his fated rival, and the man that gives him the highest thrill in battle. His attitude and words towards Shingen at times leave strong suspicions of an interest bordering on romantic affection, but this is simply caused by Kenshin's flowery and somewhat effeminate speech. In fact, a great influence upon the creation of this character is the Takarazuka Revue theatre company, and particularly the type of actresses portraying male roles. Kenshin might look effeminate, and speak in soft and courteous tones, but he isn't someone to be taken lightly. In the game itself he is quite feared by other characters, and always considered a superb match. Along with the aforementioned Shingen and Shimazu Yoshihiro, Kenshin is probably the best commander in the cast, storyline-wise. He is also a fervent believer of Buddhism, especially the God of War Bishamonten (he is even referred to "Avatar of Bishamonten" sometimes), and stands in defense of the people when they suffer attacks by samurai.

Katsuga Kasuga was sent on a mission to kill Uesugi Kenshin. However, when she had her target in sight, Kasuga fell in love with Kenshin. After failing to assasinate Uesugi she was banished from her village. From then on Kasuga served Kenshin and became his most loyal ninja. She takes her duties seriously, and due to the Kenshin's battles with Takeda Shingen (as well an implication that they are from the same ninja village) a rivalry grew between Kasuga and Sarutobi Sasuke. Additionally, the two ninja have opposite elements. She is often seen as having a rivalry with Nouhime as well, due to the other woman's role as Nobunaga's love interest and protector, and their similar personalities. Kasuga although is very beautiful, she is noted to have a very sexual appearance, with a skin-tight body suit that's open very low in the front, baring half of her breasts and some of her legs.

Matsu Matsu is a character first introduced in Sengoku BASARA. She is the wife of Maeda Toshiie. She's more responsible than her husband but still loves him whole-heartedly. Matsu is more harsh on her nephew, Keiji Maeda, than Toshiie, but this is because she feels he has more potential than he displays. Due to her characteristics, fans call her "the ideal housewife". She has a unique ability to summon animals. InSengoku BASARA 3, she along with Toshiie are demoted to NPCs, but are again made playable (albeit Free Mode Only Characters) in Sengoku Basara 3 Utage.

Maeda Toshiie Another of Oda's most prominent vassals, though this isn't very apparent in the games. A strong family man, he loves his wife Matsu and adopted nephew Keiji, but he doesn't have much for brains and seems to be perpetually famished, often asking Matsu for more food, even though he's had enough. He is also the usual target of Keiji's pranks which often lead him to chase Keiji around the house. Wields a trident. In the overseas release of Sengoku Basasara, Devil Kings, he is a cut character.

Hojo Ujimasa Hojo Ujimasa is the leader of the Hojo Clan and the Lord of Odawara Castle. He was the son of Ujiyasu Hojo. Historically, Ujimasa was forced to commit suicide after being beaten in battle by Toyotomi Hideyoshi. In Sengoku Basara 3, he is NPC like in the past games and let Kotaro Fuuma, his great ninja do the fighting in battle.

Takeda Shingen Leader of the Takeda clan, famous for its cavalry. Wields a large, imposing frame and a brilliant mind as well. Carries a giant axe. Often starts large and unnecessary brawls with Yukimura, sometimes for no reason, usually by wrestling or exchanging names while punching each other at the face. He is critically ill in Sengoku Basara 3. But in Sengoku Basara 3 UTAGE, he has been healed for his illness immidietly, thus being a playable character in the game.

Super Skills new Characters Matsu

Kenshin

Koryu Suiseidzuki 

Additional button pressing

Shinsoku 

raises number of hits.

speed movement; every time the normal

The number of attacks increases after level up.

combo button is pressed a Iai slash is executed. The skill lasts more after level up.

Koryu Amakakeboshi 

Pressing the skill button initiates the high

After level up, additional button pressing enables

Shin'en 

consecutive attacks.

A void blade flies and hits distant enemies. The void blade gets bigger after level up. Priming skill.

Shinkyou Koryu Ama no Seiun 

Additional button pressing raises number of hits. The number of attacks increases after level up.



Counterattack technique. By raising the scabbard exactly when the enemy attack hits, Kenshin counterattacks with a quick Iai slash. After level up the counterattack strikes increase.

Katsuga Mitsugi: Yamikeshi

Hojo None decribed yet

A large box of lightwires is created and the enemies that are caught inside, get hit. Additional button press detonates the box. After level up number of hits increases by pressing s-string button. Mitsugi: Mikagami A heathaze clone is sent forward hitting enemies. Sends more clones after level-up by pressing s-string button. Mitsugi: Murehotaru Light shuriken are thrown to attack the enemy. After leveling up number of thrown shurikens increases.

Shingen

None described yet

Toshiie

None described yet

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