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Test:Welcome: Quiz Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 1 (Answer all questions in this section) 1. What is the course goal? Learn the basic elements of computer programming Learn the basics of the Java programming language Write programs All of the above (*)

2. Throughout this course you will learn how to program in: SQL C++ Java (*) All of the above

3. The Oracle Academy Java Fundamentals and Java Programming courses help you prepare for what exam? Microsoft certification exam Oracle Certified Associate, Java SE7 (*) IBM certification exam None of the above

4. Which of the following courses are part of the Oracle Academy Java training? (Choose all correct answers) Java Programming (*) Java Application Development Java Fundamentals (*) Animating with Java

5. Which of the following instructional methods are included in this course?

Quizzes and exams Journaling and blogging Practice activities Lectures All of the above (*)

6. The teaching strategy for the Oracle Academy Java training includes lectures and practical exercises. True (*) False

7. Oracle iLearning is used to access everything in the course except what? Quizzes Slides Exams Java IDE (*)

8. What is the learning management system used in this course? Alice 3 Greenfoot iLearning (*) BlueJ Eclipse

9. What does IDE stand for in this course? International development environment Interactive design environment Integrated development environment (*)

10. An IDE includes tools for which tasks? Writing code

Compiling code Editing code Debugging programs All of the above (*)

11. Why is teamwork important? Individuals must work together effectively for companies to remain competitive. Goals can be reached faster and more efficiently. Teamwork can result in new and innovative ideas. All of the above (*) 2 and 3 only

12. Effective teamwork is essential for organizations to realize their full potential and to meet certain goals. True (*) False

Test: Introduction: Quiz

Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 1 (Answer all questions in this section) 1. Why is it useful to learn Alice 3 and Greenfoot? (Choose all correct answers) They both teach you how to code objects to move. (*) They both allow you to drag and drop objects. (*) They both allow you to learn the fundamental ideas in programming by creating objects in a virtual world. (*) None of the above

2. Alice is a good introduction to learning how to program for which of the following reasons? 1. It uses the Alice+ programming language syntax. 2. It is easy to drag and drop objects on the screen rather than type. 3. You learn fundamentals of computer programming by creating animations. 1 only

2 only 3 only 1, 2, and 3 2 and 3 only (*)

3. Which of the following steps is not needed to generate an animation in Alice or to create a game in Greenfoot? Test Implement Import graphical objects (*) Create a scenario Design a storyboard

4. When designing the scenario for a game or animation, what questions should you answer? (Choose all correct answers) What programming constructs are needed? What objects are needed? (*) What actions should take place? (*) What story is to be told? (*)

5. The list below provides good characteristics of a team, except which one? Shared responsibility Clear roles Clearly defined tasks Regular participation A single leader (*)

6. Which of the following components can help a team be successful? 1. A common goal 2. Shared responsibility 3. A project plan clearly defining roles and tasks 4. Equal participation and attendance at all meetings 1 only 1 and 2 only 1, 2, and 3 only

1, 2, 3, and 4 (*)

7. In a team assessment rubric, which of the following would earn a 4 (the highest score) in the Collaboration category? Rarely listens to, shares with, and supports the efforts of others. Often is not a good team player. Almost always listens to, shares with, and supports the efforts of others. Tries to keep people working well together and mentors team members when appropriate. (*) Usually listens to, shares, with, and supports the efforts of others. Does not cause "waves" in the group. Often listens to, shares with, and supports the efforts of others, but not always.

8. In a team assessment rubric, which of the following would earn a 1 (the lowest score) in the attitude category? Is often publicly critical of the project or the work of other members of the group. Is often negative about the task(s). (*) Is rarely publicly critical of the project or the work of others. Often has a positive attitude about the task(s). Is never publicly critical of the project or the work of others. Always has a positive attitude about the task(s). Is occasionally publicly critical of the project or the work of other members of the group. Usually has a positive attitude about the task(s).

9. The following provides examples of a team rubric, except which one? Ensures that there will be no errors in the project. (*) Set of rules and standards. Helps the team meet its criteria for success. Defined by the team.

10. Why might you create a journal for programming? 1. To document new concepts and techniques. 2. To track problems in your code and how you solved them. 3. To serve as a review guide when preparing for an exam. 1 only 2 only 2 and 3 only 1, 2, and 3 (*)

11. What kind of information is useful in a programming journal? New programming concepts Problems encountered and how you solved them

Both 1 and 2 (*) Neither 1 nor 2

12. Which of the following is not a good tip for protecting information and systems (cyber security)? Share strong passwords. (*) Keep anti-virus software up-to-date. Only open emails from trusted sources. Follow your organization's cybersecurity rules and report issues when they happen.

13. Which of the following is an example of behaving ethically online? Copying and pasting parts of someone else οΎ’ s work into your own without giving them credit. Posting information about people at school that they would never want shared. Pretending you are someone else in an online chat room. Starting a cruel social network page about members of the community. Refraining from using rude or bad language online. (*)

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