Sandpoint_guide_v1.2.pdf

August 10, 2017 | Author: David Cano Llorens | Category: Crimes
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Sandpoint gamesmaster notes

For the Rise of the Runelords campaign Version 1.2 September 2013

This guide is collected from many sources on the ROTRL forum on Paizo.com. I have made various edits and additions to suit my campaign but plenty of the source material is from others, including Paizo. Please feel free to take and reuse any parts of this to fit your particular group and play style. Portraits are taken from deviantart.com. May Sandpoint come to life in your hands. Yossarian

Contents: 1. NPCs 2. Families and Organisations 3. Places

Sandpoint Gamesmaster Notes - Rise of the Runelords

NP

aesrick battlehorn carpenter’s guildmaster

LG Male Dwarf Expert 5

Father Abstalar Zantus High priest of Sandpoint cathedral

CG Male Human (Chelish / Varisian) Cleric of Desna 4. Role: High Priest. Location: Sandpoint Cathedral (1). Appearance: Wiry build, piercing eyes, touches you when he talks to you.

Role: Carpenters Guildmaster Location: Carpenter's Guild (24) Appearance: Balding, sawdust in beard, apron with charcoal pencils, scarred hands Personality: Unhurried, takes time to consider before speaking, insightful Social: Sense Motive +1 Speaks: Common, Dwarven, Giant, Goblin

Personality: Earnest, good hearted, open minded.

Aid: Appraise +8, Craft (carpentry) +15, Craft (stonemasonry) +12

Social: Diplomacy +9, Sense Motive +12.

Topics: Scarnetti family, Banny Harker & Ibor Thorn, Tickwood.

Speaks: Common, Varisian, Celestial. Aid: Heal +12, Spellcraft +8, Brew Potion, Cleric spells.

Notes: Feuding with Shipyards (46) about choice of best lumber from the mill.

Topics: Desna, Sandpoint fire, the new. cathedral, Ezakien and Nualia (DC 20). Notes: Oversees 12 people who work at the cathedral. See Places section below.

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Cs

Sandpoint Gamesmaster Notes - Rise of the Runelords

Aliver Podiker Alchemist & Herbalist

LE Male Human (Chelish/Varisian) Alchemist 5. Role: Alchemist, Sczarni fixer.

Aldern Foxglove Nobleman From Magnimar

CN Male Human (Chelish) Aristocrat 4/ Rogue 3. Role: Visiting Nobleman with a Secret. Location: The Rusty Dragon (37). Appearance: Handsome, if a bit wan. Well dressed. Personality: Desperate to make friends, eccentric, sometimes awkward. Social: Bluff +14, Diplomacy +16, Intimidate +6, Sense Motive +10.

Location: Pillbug's Pantry (16). Appearance: Short, rotund, unattractive. Personality: Cagey, suspicious, structured, over-complicates things. Social: Bluff +7, Sense Motive +1. Speaks: Common, Varisian, Shoanti. Aid: Craft (alchemy) +11, Craft (poison) +13, Know (Nature) +8. Topics: Herbalism, gardening, black market goods from Magnimar (DC 25). Notes: Protective of his Sczarni friends. Drinks a few to many of his own potions.

Speaks: Common, Varisian, Elven. Aid: Know (local: Magnimar) +10, Know (Nobility) +10. Topics: Magnimar and the goings on of Magnimar’s nobility.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Alma Avertin

Ameiko Kaijitsu

Baker & Owner of Sandpoint Savouries

Bard & Owner of the Rusty Dragon

LG Human Female (Chelish) Expert 7.

CG Female Human (Tian) Aristocrat 1/ Bard 3/Rogue 1

Role: Baker, Mother of former Sheriff. Location: Sandpoint Savories (21). Appearance: Motherly, but with a sense of deep loss. Personality: Sad (lost son Casp to the Chopper). Social: Bluff +12, Diplomacy +15, Intimidate +12, Sense Motive +13. Speaks: Common, Varisian, Shoanti, Goblin. Aid: Appraise +15, Know (local) +15, Heal +11. Topics: Casp Avertin, former Sheriff, and his death to the Chopper in the Late Unpleasantness. Belor Hemlock, who she mixed feelings about.

Role: Tavernkeep, former adventurer, daughter of Lonjiku, sister of Tsuto. Location: The Rusty Dragon (37) Appearance: exotic beauty, tattooed, plays samisen. Personality: Informal, swears like a sailor, jokes around, lively. Social: Bluff +12, Diplomacy +12, Intimidate +8, Sense Motive +9. Speaks: Common, Varisian, Minkaian, Draconic. Aid: Appraise +9, Know (local) +8, Know (nobles) +8. Topics: Glassworks, Lonjiku & Tsuto (DC 25), Adventuring, Shalelu Andosana. Notes: Mixed Tian and Varisian descent. Rivalry with Cyrdak Drokkus. Friend of Shalelu Andosana.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Belor Hemlock Sheriff of Sandpoint

NG Male Human (Shoanti) Fighter 4 Role: Sheriff, brother of Garridan Viskalai, boyfriend of Kaye Tesarani.

Banny Harker Manager of the Sandpoint Sawmill

NG Male Human (Chelish) Expert 3. Role: Sawmill manager, partner of Ibor Thorn, friend of the Scarnetti family. Location: Sandpoint Lumber Mill (25). Appearance: Youthful, serious. Personality: Penny-pincher, secret romantic. Social: Bluff +6, Diplomacy +5, Intimidate +6, Sense Motive +9. Speaks: Common, Varisian, Shoanti. Aid: Know (local) +5. Topics: Aesrick Battlehorn, Tickwood. Notes: Courting Katrine Vinder. Murdered by the Skinsaw man in Chapter 2.

Location: Sandpoint Garrison (10), Sandpoint Town Hall (11), The Pixie’s Kitten (43). Appearance: Shaved head. Usually wears chainmail coif. Personality: Honest, blunt, serious, slow to trust but can be a strong ally. Social: Diplomacy +5, Intimidate +7, Sense Motive +3. Speaks: Common, Varisian, Shoanti. Topics: Local banditry, Sczarni, Goblins, Shoanti, Garridan Viskalai, Jubrayl Vhiski. Notes: Warns PCs away from Fatman's Feedbag (42) and Jubrayl Vhiski. Is attemting to gain enough evidenced to arrest key members of the Sczarni. Changed his surname from Viskalai to the Chelish translation ‘Hemlock’.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Belvin Valdemar Shipyard Overseer and Heir to the Valdemar Family Estate

NG Male Human (Chelish) Aristocrat 2/ Expert 5. Role: Shipyard overseer, heir apparent ofValdemar family. Location: Sandpoint Shipyard (46). Appearance: handsome, charismatic, alert. Personality: eligible bachelor, dedicated to family business, intense. Social: Bluff +11, Diplomacy +11, Intimidate +2, Sense Motive +1.

Besk Magravi Barkeep at Risa’s Place

NG Human (Varisian) Commoner 2 / Apprentice wizard. Role: Tavernkeeper, youngest daughter of Risa Magravi (age 28). Location: Risa's Place (13) Turandarok Academy (27). Appearance: Observant, delicate, quick movements. Personality: Serious until she knows you, then warm and full of questions.

Speaks: Common, Varisian, Shoanti, Dwarven.

Social: Bluff +1, Diplomacy +3, Intimidate +1.

Aid: Appraise +12, Craft (carpentry) +17, Know (Eng) +15, Know (geo) +15, Know (local) +12.

Speaks: Common, Varisian.

Topics: Sandpoint Mercantile League and the diminishing role the Valdemar family is playing in it, Shipbuilding, The Lost Coast. Concerns for his aging sick father (DC 25)

Topics: Risa Magravi, legends of Varisia, learning magic. Notes: Protective of her mother. Learning to be a wizard from Ilsoari Gandethus of the Turandarok Academy (level 0 spells). Curious towards all magic users.

Notes: Capable and concerned for the wellbeing of Sandpoint. Knows he has to have a good relationship with the Scarnettis but wants to limit their power. As the players become more influential he may try to build a mutually beneficial relationship.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Bethana Corwin Cook & Assistant Manager at the Rusty Dragon

NG Female Halfling Commoner 2. Role: Cook and general help at the Rusty Dragon. Location: The Rusty Dragon (37). Appearance: Elderly, kind face, soft-spoken. Personality: Timid, strong principles, loyal. Social: Bluff +2, Diplomacy +6, Sense Motive +1. Speaks: Common, Varisian, Halfling, Minakian. Aid: Appraise +3, Craft (cooking), +7, Know (local) +5. Topics: Ameiko, the Kaijutsu family, The Rusty Dragon. Notes: Always very busy and visible at the Rusty Dragon: helping clean rooms, cook, and see to guests needs. Very good memory for people. Likes to mother Ameiko. Excellent cook. Moved here 8 years ago from Magnimar after her daughter married and moved away.

Bilivar Wheen Wheelwright

N Male Human (Chelish) Expert 3. Role: Wheelwright. Locations: Wheen's Wagons (31), The Hagfish (33). Appearance: Lanky, long-hared, missing teeth. Personality: down-on-his-luck, henpecked, taken to drink. Social: Bluff +6, Intimidate +6, Sense Motive +2. Speaks: Common. Aid: Appraise +6, Craft (blacksmith, siege engine) +4, Know (engineering) +6. Topics: The Late Unpleasantness, Tanethia (daughter drowned in Mill Pond). Notes: Thinking about leaving town, but no one takes him seriously about it. Henpecked by wife Vora. He lost his daughter Tanethia to drowning in the Mill pond last year. Vorah his wife has become more and more shrill and paranoid that she’ll lose her other children.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Chask Hadlan Proprietor of the Curious Goblin Bookshop

Brodert Quink

CG Male Human (Chelish) Expert 3/ Bard 3.

Sage & Thassilon Scholar

Role: Bookshop proprietor.

NG Male Human (Chelish) Expert 7.

Location: The Curious Goblin (22).

Role: Sage (Varisian history, dwarven engineering, Thassilonian archeology).. Location: Sage (8), The Curious Goblin (22). Appearance: balding, wizened, eyeglasses. Personality: talkative, eccentric, baffled and disgruntled at lack of prestige. Social: Bluff +1, Diplomacy +11, Intimidate +1, Sense Motive +1. Speaks: Common, Varisian, Thassilonian, Dwarven, Draconic. Aid: Appraise +3, Craft (calligraphy) +15, Craft (stonemasonry) +15, Know (Arcana) +16, Know (Dungeon) +13, Know (Eng) +16, Know (Thassilon) +16, Know (Geo) +10, Know (History) +16, Know (local) +16. Topics: The Old Light, Thassilonian History, Ruins of south west Golarion. Notes: He may offer a reward for return of his spyglass, which was stolen by goblins near junk beach after he dozed off. His theories on Thassilon are considered leftfield and unpopular with other scholars. Friends with Chask Hadlan.

Appearance: 70 years old, huge white beard and bushy eyebrows.. Personality: Former adventurer, frugal, dismissive of the slow-witted. Social: Bluff +11, Diplomacy +14, Intimidate +11, Sense Motive +9. Speaks: Common, Varisian, Shoanti, Elven. Aid: Appraise +6, Know (Arcana) +7, Know (History, Local) +9, Spellcraft +10. Topics: Varisian history, Brodert Quink’s discounted theories, Esoterica. Notes: His business is secondary to his own satisfaction. Generally ignores people in his bookshop unless they show an informed interest with history, mythology or arcana. Friend of Brodert Quink, the two spend much of their time in the Curious Goblin debating Varisian history, frequently accompanied by a bottle of fine Varisian wine.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Courrin Whesterwill Scarnetti Grain Mill Manager

NG Male Human (Chelish) Expert 2.

Chod Bevuk

Role: Scarnetti Grain Mill, manager.

Local Butcher

Location: Scarnetti Mill (32)

NG Male Human (Chelish / Varisian) Expert 3.

Appearance: Constantly sneezing. Nervous twitches. Middle aged.

Role: Local butcher.

Personality: Constantly worried.

Location: Sandpoint Meat Market (36). Risa’s Tavern (13).

Social: Bluff +5, Diplomacy +5, Intimidate +2, Sense Motive +5.

Appearance: Missing little finger of left hand. Bald. Bushy eyebrows.

Speaks: Common, Varisian, Shoanti.

Personality: Lies/exaggerates for attention, sceptical.

Topics: Scarnetti family - speaks positively unless pressured (DC 25) then admits that the mysterious mill fires have made them targets for suspicion and resentment.

Social: Bluff +6, Sense Motive +4. Speaks: Common, Varisian. Aid: Appraise +6, Know (local) +4. Topics: The Chopper. Notes: Claims to have lost finger in a struggle with The Chopper, doesn't believe it was Jervas Stoot (and that the real Chopper will rise again). Likes to drink in Risa’s Tavern to avoid the ‘itinerant sailors’ at The Hagfish.

Aid: Appraise +6.

Notes: Manages the Sandpoint Grain Mill for its owners: The Scarnetti family. An honourable man: he lowered prices until other mills can be rebuilt after they burned down.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Cyrdrak Drokkus Sandpoint Theatre Owner

CN Male Human (Chelish) Bard 6. Role: Sandpoint Theater, owner and impresario. Location: Sandpoint Theater (23). Appearance: Larger-than-life, flamboyant clothes, gestures a lot. Personality: Flirtatious with women, secretly gay, narcissistic. Social: Bluff +13, Diplomacy +10, Intimidate +1, Sense Motive +13. Speaks: Common, Varisian. Aid: Appraise +4, Know (Arcana) +10, Know (History) +10, Know (local) +10. Topics: Magnimar Theater, notable people, reasons for leaving (DC 30) . Notes: Secret relationship with Sir Jasper Korvaski. Rivalry with Ameiko Kaijitsu based on pride more than anything else. Will try to recruit any suitable bards in the player’s party to perform at his theater.

Das Korvut Smith

LN Male Human (Chelish) Fighter 1/ Expert 3. Role: Smith. Location: Red Dog Smithy (15). Appearance: Bald, wiry muscles, scowl. Personality: Bad tempered, impatient, foulmouthed, midnight drunken rants. Social: Bluff -1, Diplomacy -1, Intimidate +6, Sense Motive +4. Speaks: Common, Varisian, Giant. Aid: Appraise +8, Craft (armor) +13, Craft (blacksmith) +13, Craft (weapons) +13, Know (eng) +5, Know (local) +5. Topics: Smithing. Notes: Subject of cruel childern's rhyme. His wife (Madellin) and son were killed by Chopper. Has two large red mastiff dogs. Tolerated since he makes fine quality weapons and armour.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Daviran Hosk Stablemaster

N Male Human (Varisian) Ranger 4. Role: Stablemaster. Location: Goblin Squash Stables (38). Appearance: Former hunter, he is a lot older than he looks (distant elvish ancestry). Personality: Legendary hatred of goblins, cynical, black sense of humour. Social: Intimidate +7, Sense Motive +2. Aid: Appraise +2, Handle animal +8, Heal +9, Spellcraft +9. Topics: Goblin tribes, Chief Whartus (Bonegrinder Tribe), Shaelu. Notes: Knows Shaelu very well (rumours of former relationship). They were once lovers but Daviran wanted to settle in Sandpoint and Shaelu is only happy patrolling the Hinterlands. He owns a warhorse named Squash.

Ethram Valdemar Town Elder and Family Head

NG Human (Chelish) Aristocrat 5/ Expert 2. Role: Sandpoint Mercantile League (shipbuilding, fishing). Location: Valdemar Manor (47). Appearance: aged, weak constitution (lung infection), watery eyes, bad cough. Personality: Old, slow and sick but knows much about Sandpoint history and people. Social: Bluff +6, Diplomacy +17, Intimidate +14, Sense Motive +5. Speaks: Common, Varisian, Shoanti, Osiriani. Aid: Appraise +12, Know (geog, history, local, nobles, religion) +7. Topics: Town founding. Politics. History of the aristocratic houses of Sandpoint. Notes: Fears for what will become of Sandpoint. Once he trusts the players he can be very helpful in terms of influence and advice. Has a son Kaleb in Magnimar. Recovered from an addiction to the drug ‘midnight milk’. See Magnimar City of Monuments p48.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Garridan Viskalai Innkeper of the White Deer

Gaia Acari

LN Male Human (Shoanti) Expert 4.

Messenger & Sczarni Lookout

Role: Innkeeper, brother of Belor Hemlock.

CG Female Human (Varisian) Rogue 1

Location: The White Deer (3) cleaner and more spacious than the Rusty Dragon.

Role: messenger and lookout. Location: Fatman’s Feedbag (42) Risa’s Place (13) Rusty Dragon (37). Appearance: Small, very young (13), freckles, wears a dark blue hooded cloak. Personality: Cocky, cheeky, curses a lot, doesn’t trust men, admires other rogues. Social: Bluff +2 Sense motive +3. Speaks: Common, Varisian. Topics: Good climbing spots in and around Sandpoint, Sczarni (DC25), Rumours. Notes: Works for the Sczarni as a messenger and lookout, but is actualy passing information to Sherrif Hemlock. Born in Magnimar and ran away to Sandpoint recently for reasons she won’t divulge. Likely to spy on the players at some point. Has Stealth +11, partly by being very small (counts as small size).

Appearance: Somber, quiet. Personality: Gruff. Somber and quiet. Regrets abandoning traditional Shoanti ways. Social: Bluff +5, Diplomacy +9, Intimidate +6, Sense Motive +11. Speaks: Common, Varisian, Shoanti. Aid: Appraise +5, Heal +1, Know (history, local) +8. Topics: Shoanti traditions (Shriikirri-Quah Tribe), Belor's name change: his brother changed his name to the Chelish translation ‘Hemlock’ when he became Sheriff. Notes: Doesn't speak much with his brother. His love of his wife and family keeps him in Sandpoint. Harbours a deep resentment of Chelish culture and their ‘occupation of Varisia’.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Gaven Deverin Owner of the Two Knight Brewery

LG Male Human (Chelish) Paladin of Abadar 2/Expert 3. Role: Brewer (mead, ale, rum), cousin of Mayor Deverin.

Gorvi

Location: Two Knight Brewery (39), The Pixie’s Kitten (43).

CN Male Half-Orc Warrior 3.

Appearance: Strong and tall. Steady calm gaze. Personality: Faith shaken since brother (Wade) killed by the Chopper. Quiet.. Social: Bluff +2, Diplomacy +8, Intimidate +2, Sense Motive +10. Aid: Appraise +6, Know (religion) +6, Lay on Hands (1d6, 5/day). Topics: The Chopper, Brewing. Notes: Cousin of Mayor. Locals say brewery’s quality has declined since Wade's death. Is on the way to becoming an alcoholic but keeps this well hidden. He spends time carousing at the Pixie’s Kitten, something that would reflect poorly on his cousin should it become well known.

Dung Sweeper

Role: Dung Sweeper, Location: Gorvi's Shack (7), Junker's Edge (6), The Hagfish (33), Appearance: Heavily tattooed lummox, unhealthy. Personality: Drunk, harrasses women, crude sexual humour. Social: Intimidate +8, Speaks: Common, Orc, Topics: "The Street Cleaning Game", Junker's Edge (6), Sczarni (DC 20), Notes: Distinctive red wheelbarrow. Tolerated but often in trouble with the law.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Gressel Tenniwar Tavernkeeper of the Fatman’s Feedback & Sczarni Front-Man

CN Male Human (Varisian) Rogue 2/ Expert 1.

Hannah Velerin

Role: Sczarni tavernkeeper.

NG Female Elf Cleric of Gozreh 3/ Alchemist 2.

Location: Fatman's Feedbag (42). The Pixie’s Kitten (43). Appearance: Very overweight, gaudy clothes and jewelry, beady eyes, bad breath. Personality: Loud, overly familiar, subtly threatening. Social: Bluff +8, Diplomacy +4, Intimidate +4, Sense Motive +6. Speaks: Common, Varisian. Aid: Appraise +6, Know (local) +7. Topics: Anything and everything but saying little whilst listening a lot. Notes: Face for Jubrayl Vhiski's operations. Can act as a banker / broker although the not repaying the loan can result in onerous consequences.

Herbalist

Role: Herbalist, midwife, nurse. Location: Hannah's (45), local countryside. Appearance: Waif-like, ageless, platinum hair, soft voice, piercing blue eyes. Personality: Serene, professional, compassionate, hard to get close to. Social: Bluff +1, Diplomacy +6, Intimidate +1, Sense Motive +10. Speaks: Common, Elven, Celestial, Draconic. Aid: Heal +10, Know (religion) +7, Profession (herbalist) +12, Spellcraft +9. Topics: Gozreh, Herbalism, birth control (DC 15). Notes: Tends to stay out of local issues and gossip. Approachable but not interested in becoming friends, although she might possibly reconsider that for another elf.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Ibor Thorn Lumber Mill Manager

Hayliss Korvaski Sandpoint Boutique Owner

LN Female Human (Chelish) Cleric of Abadar 2/Expert 2. Role: Boutique owner, sister of Jasper Korvaski. Location: Sandpoint Theatre (23), Sandpoint Boutique (41). Appearance: Stern, disapproving look, critical yet loves to gossip. Loves to be flattered. Personality: Devout (Abadar), forthright, temper, hates Scarnettis. Social: Bluff +1, Diplomacy +8, Intimidate +1, Sense Motive +10. Speaks: Common, Varisian, Celestial. Aid: Appraise +5, Craft (cloth) +10, Craft (clothing) +13, Know (history, local, religion) +5.

NG Male Human (Chelish) Expert 2. Role: Sawmill manager, partner of Banny Harker. Location: Sandpoint Lumber Mill (25). The Pixie’s Kitten (43). Appearance: Young, handsome if narrowfaced. Personality: A bit arrogant & cocky. Social: Bluff +5, Diplomacy +4, Intimidate +4, Sense Motive +5. Speaks: Common, Varisian, Shoanti. Aid: Appraise +6, Craft (carpentry) +11, Know (local) +6. Topics: Scarnetti influence on lumber production (DC 25). Visits the Pixie’s Kitten, which would make his paymaster Titus Scarnetti embarassed and furious should he find out.

Topics: Scarnettis, her brother Jasper (Mercantile League Overseer). Notes: Upcharges the Scarnettis (despite the mayor asking her not to). Not afraid of making enemies. Well educated and intelligent. Impeccable taste.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Ilsoari Gandethus Headmaster & Retired Wizard

LN Male Human (Chelish) Wizard 4/ Rogue 2. Role: Headmaster, former adventurer. Location: Turandarok Academy (27), The Curious Goblin (22). Appearance: Raven familiar ("Pett"). Tall and thin. Short grey beard and hair. . Personality: Collector of trophies, patient, speaks slowly and clearly. Social: Bluff +7, Diplomacy +5, Intimidate +8, Sense Motive +7. Speaks: Common, Varisian, Shoanti, Evlen, Gnomish, Draconic. Aid: Appraise +8, Heal +1, Know (arcana, geog, history, local, nature, planes) +11, Spellcraft +10, Scribe Scroll. Topics: Adventuring, teaching, Tsuto, the "museum" (his trophy collection), The Sandpoint Devil, Veznutt Paroohil. He only volunteered to be headmaster if he could have the basement of the Academy for himself, where he houses his exotic collection of strange maps, weapons and monster trophies. He’ll happily show his collection to who asks nicely.

Jargie Quinn Tavernkeep of the Hagfish

CG Male Human (Varisian) Rogue 2/ Expert 2. Role: Tavernkeep, yarn-spinner. Location: The Hagfish (33). Appearance: One leg, effusive gestures, booming voice. Personality: Gregarious, cracks jokes, stange affection for pet hagfish "Norah". Social: Bluff +7, Diplomacy +1, Intimidate +5, Sense Motive +10. Speaks: Common, Varisian, Undercommon. Aid: Appraise +7, Know (dungeon, local) +5. Topics: Old Murdermaw, Norah, Varisian Gulf, Fishing, "Yarning". Notes: Fond of spinning yarns about Old Murdermaw, and the strange things fishermen sometimes pull up in their nets in the Varisian Gulf (Thassilon artifacts).

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Sir Jasper Korvaski Mercantile League Overseer

LG Male Human (Chelish) Paladin of Abadar 3/Expert 1. Role: overseer Sandpoint Mercantile League, boyfriend of Cyrdak Drokkus. Location: Sandpoint Mercantile League (40). Appearance: Fastidiously put-together, observant, very well mannered. Personality: Loyal, devout, gay. Social: Bluff +3, Diplomacy +12, Intimidate +10, Sense Motive +9. Speaks: Common, Varisian, Draconic. Aid: Appraise +1, Know (local, religion) +5. Topics: Sandpoint Mercantile League. Notes: Chafing under Scarnetti scrutiny, frustrated with his only symbolic power. Acts as a banker / broker for loans and deals in Sandpoint, either using Mercantile League funds for small arrangements or finding suitable lenders for the more significant ones.

Jesk “Cracktooth” Berinni Cracktooth’s Tavernkeep

NG Male human (Chelish) Expert 3 Role: Tavernkeep. Location: Cracktooth's Tavern (18). Appearance: Looks like a thug, surprisingly for someone so erudite and witty. Personality: Well-read, scathing wit, urbane (Magnimar politics). Social: Bluff +10, Diplomacy + 10, Intimidate +12, Sense Motive +7. Speaks: Common, Varisian. Aid: Appraise +3, Heal +1, Know (history, local) +6, Perform (comedy) +8. Topics: Magnimar politics, Cyrdak Drokkus. Notes: Clientele is "the Theater crowd" from the Sandpoint Theater (23).

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Katrine Vinder Jubrayl Vhiski Scarni Gang Boss

NE Male Human (Varisian) Rogue 7. Role: Sczarni gang boss. Location: Fatman's Feedbag (42). Appearance: Lanky, stylish, nervous energy, quick to take offence. Personality: Perpetually amused, sarcastic but charming, witty, cynical. Social: Bluff +11, Diplomacy +3, Intimidate +13, Sense Motive +14. Speaks: Common, Varisian, Shoanti, Draconic, Necril. Aid: Appraise +13, Know (local) +13. Topics: Szcarni operations (DC 30). Notes: Wants a piece of the Pixie's Kitten's business. Amused that Sheriff Hemlock is so far from catching him. Manipulative. True owner of the Fatman’s Feedbag.

Works at the General Store

NG Female Human (Chelish) Commoner 1. Role: Daughter of Ven Vinder, older sister of Shayliss, girlfriend of Banny Harker. Location: General Store (26). Appearance: Brunette, attractive, confident. Personality: The more serious, older daughter, likes to get Shayliss in trouble. Social: Bluff +3, Diplomacy +2, Intimidate +2, Sense Motive +1. Speaks: Common, Varisian. Aid: Know (local) +4. Topics: Domineering parents, bratty sisters, elegible men in Sandpoint. Notes: Has been enjoying the attention caused by the rumors about her and Banny.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Kaye Tesarani Madam of the Pixie’s Kitten

CG Female Human (Chelish / Varisian) Rogue 3/Sorceror 1. Role: Madam, girlfriend of Belor Hemlock. Location: The Pixie's Kitten (43). Appearance: Distinguished grace. Personality: Generous, protective, softspoken. Social: Bluff +12, Diplomacy +12, Intimidate +12, Sense Motive +7. Speaks: Common, Varisian, Shoanti, Boggard. Aid: Appraise +2, Know (arcana) +6, Know (local) +9, Spellcraft +6. Topics: Scarnetti "prudes", Sczarni pressure (DC 25).

Notes: Hates the local nickname for her "honest, respectable business". Relationship with Scarnetti: Titus Scarnetti’s ‘chelish values’ lead him to disapprove strongly of her business. He seeks to use his influence to restrict her activities. She is under pressure from Jubrayl Vhiski and the Scarzni who are trying to extort money from her. Belor is aware of this and is looking for them to make a mistake and offer enough proof for him to make arrests of the Scarzni leadership. Gaia Acari is deeply involved in this plan. It’s possible to get the players to get involved in a sting operation, or to work as a double agent to make this happen. Kaye knows many other rumours based on who visits the Kitten and what they say in a ‘relaxed’ state.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Kendra Deverin Mayor of Sandpoint

NG Female Human (Chelish) Aristocrat 4/ Expert 3. Role: Mayor, heir to Deverin family, former fiance of Casp Avertin. Location: Deverin Manor (50), Sandpoint Town Hall (11). Appearance: Short hair, fine but sensible clothes.

Koya Mvashti

Personality: Political, direct and likes clarity, honest, very straight.

CG Female Human (Varisian) Cleric of Desna 4.

Social: Bluff +12, Diplomacy +15, Intimidate +15, Sense Motive +14. Speaks: Common, Varisian, Shoanti, Gnomish. Aid: Appraise +6, Heal +1, Know (geog, history) +6, Know (local) +15, Know (nobles) +10, Know (religion) +8. Topics: Titus Scarnetti rivalry, Deverin family accidents, Casp Avertin and The Chopper. Making Sandpoint prosper. Notes: Lives with brother's family, sister-inlaw Vana drives her crazy.

Cathedral Acolyte

Role: Cathedral Acolyte, daughter of Niska Mvashti. Location: Madame Mvashti's House (28), Sandpoint Cathedral (1). Appearance: Spinster, dowdy. Personality: Disagrees with mother about everything. Speaks: Common, Varisian. Topics: Desna, the new Cathedral, Father Zankus, Madame Mvashti and the Scarnetti.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Larz Rovanky Tanner

LG Male Human (Chelish) Expert 3. Role: Tanner. Location: Rovanky Tannery (14). Appearance: Perpetual frown, short and stocky. Personality: Workaholic, ruthlessly efficient, exacting, perfectionist. Social: Bluff +7, Diplomacy +7, Intimidate +7, Sense Motive +5. Speaks: Common, Varisian, Elven. Aid: Appraise +10, Craft (armor, clothing) +9, Craft (leather) +12, Know (nature) +5. Topics: Leatherworking. Notes: Low opinion of anyone that's ever worked for him. Offers high quality goods.

Lonjiku Kaijitsu Glassmaker & Noble

LN Male Human (Tian) Aristocrat 3/ Expert 2. Role: Glassmaker, Father of Ameiko and Tsuto, cuckold, richest man in town. Location: Kaijitsu Manor (49). Appearance: Middle-aged Tian, pale from stress and anger. Personality: Bitter, traditional. Social: Bluff +4, Diplomacy +8, Intimidate +4, Sense Motive +6. Speaks: Common, Varisian, Shoanti, Minkaian, Elven. Aid: Appraise +14, Craft (glass) +16, Know (geog, history, local) +8. Topics: Sandpoint Mercantile League, Minkai, Atsuii's infidelity (DC 25), Atsuii's death (DC 30), Tsuto, Ameiko. Notes: Major character in the Burt Offerings story. Deeply dissapointed with his daughter.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Maver Kesk Jeweler

LG Male Human (Chelish) Expert 3. Role: Jewler, husband of Pennae Kesk. Location: Jeweler (5). Appearance: Grey hair, pale skin, furrowed brow, wears velvet and furs. Personality: absent-minded, rambling, repeats himself.

Naffer Vosk Gravedigger

NG Male Human (Chelish) Cleric of Sarenrae 2/Rogue 1. Role: Gravedigger, ex-smuggler. Location: Sandpoint Boneyard (2).

Social: Bluff +6, Diplomacy +6, Sense Motive +6.

Appearance: deformed, twisted spine, lurching gait.

Speaks: Common, Varisian, Draconic.

Personality: Devout, meticulous, punctual.

Aid: Appraise +10, Craft (gemcutting, jewelry) +12, Craft (glass) +9, Know (history, local) +7.

Speaks: Common, Varisian.

Topics: Sandpoint fire, Kaijitsu glass. Notes: His wife Pennae berates Maver publically for his habit of leaving doors open.

Social: Diplomacy +6, Sense Motive +7. Aid: Heal +7. Topics: Sarenrae, Nualia and Ezakien, Ezakien Tobyn's vault. Notes: Devout worshipper of Sarenrae. Very old but with high energy and a twinkle in his eye.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Nisk Tander Alchemist

NG Male Half-Elf Alchemist 1/Expert 2. Role: Alchemist, Location: Bottled Solutions (17). Appearance: Copper hair, scar running from his nose to his chin, caused by a flying shard of glass and an unexpectedly explosive formulation.

Niska Mvashti Seer & Town ELder

N Female Human (Varisian) Druid 3/ Oracle 5. Role: Seer, historian, fortune-teller, town elder. Location: Madame Mvashti's House (28).

Personality: Good intentions but prideful, sloppy, disdainful of magic.

Appearance: Ancient, weathered.

Social: Bluff +7, Diplomacy +6, Sense Motive +1,

Social: Bluff +4, Diplomacy +14, Intimidate +5, Sense Motive +14.

Speaks: Common, Varisian, Elven, Draconic. Aid: Appraise +8, Craft (alchemy) +6, Know (arcana) +9, Spellcraft +10, Topics: Alchemy.` Notes: Not as talented as he believes. Unreliable potions, which he doesn’t take too kindly to people looking at too closely before they buy.

Personality: Worried, brooding.

Speaks: Common, Varisian, Elven, Druidic. Aid: Appraise +5, Know (arcana, religion) +14. Topics: Harrow readings. Notes: Visited weekly by local druids, hates Szcarni.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Risa Magravi Olmur Dankavus Grocer’s Guildmaster

LG Male Halfling Expert 4. Role: Grocer's Guildmaster. Location: Grocer's Hall (29). Appearance: Chubby, dirt under nails. Personality: Respectful, but still an outsider. Social: Bluff +2, Diplomacy +9, Intimidate +2. Speaks: Common, Halfling, Dwarven, Elven. Aid: Appraise +9, Know (geog, local, nature) +9. Topics: Local farms, local weather. Notes: Everyone in town calls him “the Halfling”.

Storyteller & Sorceress

NG Female Human (Varisian) Sorceror 4/ Oracle 1. Role: Magravi matriarch, storyteller, mysterious sorceress, former tavernkeep. Location: Risa's Place (13). Appearance: old, mostly blind, shadow of youthful beauty. Personality: Tells stories of ancient myths and legends. Social: Bluff +8, Diplomacy +8, Intimidate +8, Sense Motive +5. Speaks: Common, Varisian, Shoanti, Ancient Osiriani. Aid: Appraise +6, Know (arcana, dungeon, geog, history, local, nature, planes, religion) +10, Heal +5, Spellcraft +6. Topics: Varisian Folktales, Sorcery. Notes: Mixes up her children's names: Besk, Lanalee and Vodger.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Rynshynn Povalli Vernah’s Fine Clothing

NG Female Half-Elf Expert 5. Role: Clothier's guildmistress, daughter of Vernah and Iremiel (both deceased). Location: Vernah's Fine Clothing (30). Appearance: Most beautiful girl in town. Personality: Lonely, cautious. Social: Bluff +1, Diplomacy +9, Intimidate +1, Sense Motive +12. Speaks: Common, Varisian, Elven. Aid: Appraise +9, Craft (cloth, clothing) +14, Know (local, nobles) +6. Topics: Fashion, ladies gossip. Notes: Looking to form a partnership and open store in Magnimar.

Sabyl Sorn Monk at the House of Blue Stones

LN Female Human (Jalmeray / Chelish) Monk 4. Role: Dedicated of Irori, daughter of Enderaki Sorn the Wandering Monk.. Location: House of Blue Stones (19), The Curious Goblin (22). Appearance: Short but solid build, fluid movements, athletic. Personality: self-disciplined, meditative, collector of wisdom. Social: Intimidate +4, Sense Motive +8. Speaks: Common, Varisian. Aid: Library (DC 25 Diplomacy) grants +4 to Knowledge (planes, history) checks. Topics: Irori, meditation, Enderaki Sorn, throwing techniques. Notes: Acts as arbiter in arguments between Ilsoari and Veznut.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Shalelu Andosana

Sevah Bevaniky

Hinterlands Ranger

Weapon and Armour Merchant

CG Female Elf Fighter2/Ranger 4.

NG Female Human (Chelish) Fighter 2/ Rogue 1.

Role: Mercenary/Bounty Hunter, friend of Ameiko, goblin expert. Location: The Rusty Dragon (37), Sandpoint Garrison (10). Appearance: Sharp features with a rugged demeanour. Personality: Loyal, businesslike, resourceful, tough, often detached. Social: Bluff -1, Diplomacy -1, Intimidate -1, Sense Motive +1. Speaks: Common, Varisian, Elven, Goblin. Aid: Appraise +1, Heal +1, Know (nature) +8. Topics: Goblin Tribes, Ameiko. Notes: Major character in Rise of the Runelords. Former lover with Daviran Hosk.

Role: Weapon and Armor Merchant. Location: Sevah's Armory (12). Appearance: Ponytail, scar across her right cheek. Personality: Friendly, confident, asks direct questions. Social: Diplomacy +4, Intimidate +6, Sense Motive +4. Speaks: Common, Varisian, Dwarven. Aid: Appraise +7, Craft (armor, weapons) +12. Topics: Weapons & armor. Tales of againstthe-odds fights. Notes: Sizes up people carefully. Lesbian: attracted to fighter-types.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Titus Scarnetti Scion of the Scarnetti Family

NL Male Human (Chelish) Aristocrat 6.

Shayliss Vinder Works at the General Store

NG Female Human (Chelish) Commoner 1. Role: Paramour, daughter of Ven and Solsta, younger sister of Katrine. Location: General Store (26). Appearance: voluptuous redhead teenager (age 19). Personality: flirtatious, lustful, troubleseeker, gossip, insecure. Social: Bluff +6, Diplomacy +2, Intimidate +2. Speaks: Common, Varisian, Shoanti. Aid: Appraise +1, Know (local) +1. Topics: Katrine & Banny. Notes: Jealous of the attention Katrine is getting from Banny and her parents.

Role: Sandpoint Mercantile League (mills and lumber), last scion of Scarnetti family. Location: Sandpoint Mercantile League (40), Scarnetti Manor (48). Appearance: Blonde, mustache. Personality: Blustering, used to getting his way. Social: Bluff +8, Diplomacy +8, Intimidate +8, Sense Motive +9. Speaks: Common, Varisian, Shoanti, Draconic. Aid: Appraise +7, Craft (carpentry) +14, Know (Eng, History, local) +8, Know (nobles) +9. Topics: Sandpoint Mercantile League, Chelish values (re: Pixie's Kitten, Sir Jasper Korvaski & Crydak Drokkus). Notes: Exercises leverage over the Valdemar family by controlling lumber supply. Has influential family in Magnimar: Gradon and Urtilia Mendion the family matriarch.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Vachedi Jailer

CG Male Human (Shoanti) Barbarian. Role: Jailer, hardcase.

Turch Sterglus Fishmonger

LG Male Human (Chelish) Rogue 1/ Expert 5. Role: Fishmonger, retired fisherman. Location: Valdemar Fishmarket (34). Appearance: lazy eye, white beard. Personality: lovably crochety, constantly complaining about the weather and the day’s catch or the antics of local youth, but always packaging his customers’ purchases with a smile and a wink.

Location: Sandpoint Garrison (10). Appearance: Heavily-scarred brute, nose has been broken many times. Personality: Unflappable, aura of barelyrestrained violence. Social: Intimidate +7. Speaks: Common, Varisian, Shoanti. Topics: local drunks, Shoanti. Notes: Hopes to earn money to buy back his two sons from Kaer Magan slavers.

Social: Bluff +9, Diplomacy +7, Intimidate +4, Sense Motive +13. Speaks: Common, Varisian. Aid: Appraise +4, Craft (baskets) +8, Know (local) +4, Know (Nature) +7. Topics: Old Murdermaw, stupid children, terrible weater, terrible catch. Notes: Five sons all work for him.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Ven Vinder Owner of the General Store

LN Male and Female Human (Chelish) Commoner 7. Role: Shopkeepers, parents of Katrine and Shayliss Vinder. Location: General Store (26), The Hagfish (33).

Veznutt Parooh

Appearance: Very strong, traditional Varisian.

NG Male Gnome Wizard 2/Expert 4.

Personality: Protective of daughters, quick to anger but quick to laugh too. Social: Bluff +2, Diplomacy +1, Intimidate +1, Sense Motive -1. Speaks: Common, Varisian, Shoanti, Dwarven. Aid: Appraise +12. Topics: Katrine and Banny, Shayliss, "the wine cellar". Note: Reward posted at Rusty Dragon for return of wife's wedding ring (after raid). Drinks at the hagfish where the locals like to tease him about his daughters when he’s had too much to drink.

Mapmaker & Amateur Historian

Role: Mapmaker, amateur historian. Location: The Way North (4), Turandurok Acadamy (27). Appearance: aged but spry, lizard familiar ("Whisp"). Personality: Argumentative, demands high prices for his maps. Social: Bluff +2, Diplomacy +11, Intimidate +2, Sense Motive +9. Speaks: Common, Gnomish, Elven, Sylvan, Draconic. Aid: Appraise +7, Craft (Maps) +13, Craft (books) +9, Know (geog) +10, Know (Arcana, History, Local) +6, Spellcraft +10. Topics: Maps, local history, Brodert Quink's crazy theories, Ilsoari Gandethus. Notes: Best friends with Ilsoari Gandethus. Will pay for good map information.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Volioker Brisjaelberd Locksmith

LG Male Dwarf Rogue 2/Expert 3. Role: Locksmith, former street urchin. Location: Locksmith (9) Sandpoint Theatre (23) Cracktooth’s Tavern (18). Appearance: flamboyant dresser (in the Varisian style), frequents Cracktooth’s Tavern. Personality: guarded about past, hates Sczarni. Social: Bluff -1, Diplomacy +7, Intimidate +7, Sense Motive +9. Speaks: Common, Dwarven, Giant, Undercommon, Terran. Aid: Appraise +11, Craft (locks) +15, Know (dungeon, eng, local) +11. Topics: Sczarni, locksmithing, Magnimar, recent shows at the Playhouse (23). Notes: Owns Masterwork Thieves Tools, but needs to be convinced (DC 25) to sell. Enmity with the Scarni who try to pressure him to supply them illegally. Clos-mouthed about his past. Never misses a new show at the theatre. Loves to drink.

Vorvashali Voon Magic Item Merchant

LN Male Human (Varisian) Wizard 2/ Rogue 2/Expert 2.. Role: Magic item merchant. Location: The Feathered Serpent (44). Appearance: bright blue eyes, long red hair, Raven familiar, older than he looks. Personality: Gregarious, excited. Social: Bluff +4, Diplomacy +9, Sense Motive +5. Speaks: Common, Varisian, Shoanti, Halfling, Draconic. Aid: Appraise +12, Know (local, nature, planes) +12, Spellcraft +12, Scribe Scroll. Topics: Magic. Notes: Fascinated by magical mysteries. Some suspect and spread rumours that he uses magic to keep young looking, although what kind of magic no one knows.

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Or Fam ga ili ni es Sandpoint Gamesmaster Notes - Rise of the Runelords sat & io n

The Sczarni

The Sczarni are a loose affiliation of Varisian criminal groups operating in most of the cities and towns of Varisia. These gangs generally co-operate with each other if they have to but at times disagreements can cause conflict. The Sczarni generally avoid violent crime, preferring theft, blackmail, extortion and fraud. They try to gain leverage over influential members of the settlement where they operate in order to gain protection from prosecution.

Jubrayl Vhiski

Jubrayl Vhiski, NE male human (Varisian) Rogue 7, is the Sczarni gang boss in Sandpoint. He owns the Fatman’s Feedbag (42) where he’s frequently found. He keeps a relatively low profile until provoked.

Gressel Tenniwar

Jubrayl’s frontman is Gressel Tenniwar, CN male human (Varisian) Rogue 2 / expert 1. He loudly oversees the tavern bar and is thought to be the gang boss my most locals. Gressel acts overly familiar to visitors to the Feedback he takes an interest in: subtly threatening as he senses motive with beady eyes and loaded questions (Sense motive +6, Intimidate +4, Bluff +8).

Several of Jubrayl’s associates can usually be found in the Feedbag. These include:

Squigo Serman

Squigo Serman, CN male human (Varisian), Fighter 2. A heavily scarred thug of a man with his left eye missing.

Nicu Cuza

Nicu Cuza, CN male human (Varisian), Rogue 2. Nicu is a card sharp, pickpocket and petty thief. He smokes heavily, coughing and spitting black phlegm on the ground whenever he feels the need.

Rozalia Marga

Rozalia Marga, CN female human (Varisian), Expert 1 (Forger). Rozalia is skilled with pen and brush. She mostly helps Jubrayl forge documents, signatures, and make copies of ‘borrowed‘ contracts. She has a sharp tongue, quick to be dismissive and critical of those around her.

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Sandpoint Gamesmaster Notes - Rise of the Runelords Pressuring the Pixies Kitten

Aliver Podiker

Aliver Podiker. LE Male Human (Chelish/ Varisian) Alchemist 5. Aliver run’s Pillbug’s Pantry, but secretly supplies poisons to the Szarni. In turn they smuggle to him some of the more illicit and dangerous ingredients and chemicals that he needs.

Gaia Acari

Gaia Acari, CG Female Human (Varisian) Rogue 1, is a young teenage runaway from Magnimar. Jubrayl uses her as a lookout, reporting back to him on people he wants to know more about. What he doesn’t know is that she is also talking to Sheriff Hemlock, who has convinced her that he can protect her if she can help gather strong-enough evidence against Jubrayl and Gressel. Jubrayl will task her with following the PCs.

Sczarni operations in Sandpoint The Szarni are involved in many petty crimes: pickpocketing, robbery, and fraud. In Sandpoint they have several larger ambtions and important activities that the players may become involved in.

Jubrayl is trying to extort money from Kaye Tesiarani at the Pixies Kitten. Although the brothel is technically legal, there are some visitors who prefer to remain anonymous, and Kaye’s reputation relies on providing this discretion. Jubrayl is threatening to reveal them, which would put Kaye in a difficult situation. The most notable of these secret visitors are Gaven Deverin, the mayor’s cousin, and Ibor Thorn manager of the Sandpoint Lumber Mill, the mill owned by Titus Scarnetti. Jubrayl is asking for a ‘share’ in the business. Right now Kaye is resisting: she believes that her (not so secret) boyfriend Sheriff Belor Hemlock would run Jubrayl out of town if he acted against Kaye. Jubrayl is weighing his options: any additional leverage he can get against the Sheriff will help him immensely, and he wonders if the new adventurers in Sandpoint attracting so much attention might be of value in that regard. Known only to Jubrayl and Gressel: the informant inside the Pixie’s Kitten is the young redhead Varisian girl Jass. (See The Pixie’s Kitten below). Blackmailing Ethram Valdemar Jubrayl is receiving monthly payments from one of Sandpoint’s nobles: Ethram Valdemar. He’s blackmailing him with the knowledge that Ethram was taking the dangerous substance midnight milk. Should knowledge of this become public, the honour of the Valdemar family would be badly damaged. The evidence consists of various reciepts and letters that Jubrayl keeps hidden in a safe in the Fatman’s Feedbag. Retrieving these would free Ethram of his problem. His son Belvin Valdemar may approach the players for help with this if they gain his trust, but it’s imperative they don’t fail or Jubrayl will no doubt greatly increase his blackmail fee. See Magnimar, City of Monuments, p46 Midnight Dawn for more.

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Sandpoint Gamesmaster Notes - Rise of the Runelords Rigged games at the Feedbag Nicu Cuza runs various card games at the Feedbag. He cuts the deck and uses extra cards to win more games than he should, but is careful to give his victims enough wins to feel that it’s just their luck that is failing them. Brotherhood of the Seven Jubrayl is aware that the Brotherhood has been paying attention to Sandpoint lately: they have sent several agents to gather information. When visiting the Pixie’s Kitten a couple of them said a little too much to the delightful and persuasive Jass. Jubrayl doesn’t know that Aldern is working for the Brotherhood, or that they are involved with the Foxglove mansion, but he does know that they’ve been requesting land registry information as well as trying to assess who is wealthy in the town. Jubrayl is willing to trade this information for anything that will help his ambitions, and is also keen to learn more about the Brotherhood. Stealing from the players One way the players may become involved with the Sczarni is having a valuable item stolen from them. Gaia or Nicu might sneak into one of their rooms at night and make off with valuables. Asking around would have them hear that the Sczarni are the most likely candidates. The Scarnetti The Sczarni and Scarnetti have no direct connection, although there are rumours that Titus Scarnetti paid them to burn down his competitors lumber mills. Titus despises the Sczarni and only considers dealing with them as a last resort: his strict Chelish values conflicting with the Varisian group’s methods. Meanwhile the Sczarni hold no trust towards the Scarnettis, still mindful of the attempted massacre of Varisian locals by the deceased Alamon Scarnetti.

The Scarnetti Family The Scarnettis are Sandpoint’s most notorious noble family, and many of Sandpoint’s elderly Varisian locals still haven’t forgotten or forgiven Alamon Scarnetti’s assault on their people more than 40 years ago. The Scarnetti family is now headed by Alamon’s only surviving son Titus Scarnetti.

Titus Scarnetti

Titus controls the only lumber mill in Sandpoint, which he uses to leverage support from the Valdemar family who need their supplies for shipbuilding, as well as Aesrick Battlehorn at the Carpenters Guild (24). Titus keeps the guildmaster Aesrick and the shipyard overseer Belvin Valdemar at odds by playing them off each other for access to the best lumber.

Lucia Scarnetti

Titus is married to Lucia Scarnetti. Younger than him but no less traditional, she usually remains aloof at Scarnetti Manor (48), except for the occasional visit to the Sandpoint Theatre (23) or Vernah’s Fine Clothing (30).

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Sandpoint Gamesmaster Notes - Rise of the Runelords The couple have three young children, two boys, Dario and Gradon, and a daughter Benta. The Scarnettis are Sandpoint’s most traditional family, clinging to old outdated Chelish values that are out of step with the common views of Sandpoint and Magnimar. The Scarnettis are also influential in Magnimar, led by Titus’ cousin Gradon and aunt Urtilia Mendion, Alamon’s sister. See Magnimar, City of Monuments, p8. The Grain Mill Fires The only operational grain mill in Sandpoint is also owned by Titus: the Scarnetti Grain Mill (32). Mysterious fires have claimed the Soggy River Mill, the Biston Pond Mill and most recently the Cougar Creek Mill, leaving the Scarnetti Mill the only functional grain mill in the area. Accusations of Scarnetti-sponsored arson have been flying high, but the manager of this mill Courrin Whesterwill has gracefully lowered prices until the outlying mills can be rebuilt.

Courrin Whesterwill

Courrin speaks positivively about the Scarnettis until pressured, but (DC25) admits the fires have made them targets for suspicion and resentment. Influencing the other nobles Titus is using his assets to pressure the other noble families of Sandpoint, and in particular gain leverage in deals done in the Mercantile League. The Valdemar family need him for lumber for their shipbuilding, he gives them access

to good lumber in exchange for support in matters of political and business concern. More publically and problematically, Mayor Kendra Deverin is currently obligated to him given his control over the only grain mill in the region. Despite the rampant rumours that the fires are his idea, she is publically forced to support him. She is currently putting energy into a plan for a new water wheel-driven mill built just along the Turandarok river, paid for by Deverin and Valdemar money, but the need for lumber for contruction is forcing her to consider letting Titus have shares in the construction. Unless she can come up with a source of additional funds from someone that Titus has no influence over (perhaps the players as they acquire wealth?) then she will likely have to give in to the Scarnetti ambitions. Once Ameiko Kaijitsu gains ownership of the Glasssworks, Titus attempts to buy it from her. She has no desire to run the business directly but is loath to sell to him, instead she looks for a talented manager to run the business for her. Titus starts a subtle campaign of influence and rumours to try to force her to sell. Mostly Titus spreads the word that Lonjitsu and Tsuto were ‘untrustworthy foreigners who wish to do harm to Sandpoint, and likely the remaining Kaijitsu girl is no different’. Public support for her by Sandpoint’s new heroes will go far to keeping her reputation intact: after all they are the ones that uncovered the plot and captured Tsuto. The Pixie’s Kitten Titus is lobbying for Sandpoint’s brothel to be outlawed, the place an affront to his traditional values. Kaye Tesirani’s not so secret relationship with the town Sheriff has kept him from being successful so far, but Belor Hemlock can provide only limited protection. Any accusations of irregularities at the brothel will only make Titus’s case stronger. See The Pixie’s Kitten below.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Brotherhood of the Seven The Brotherhood of the Seven is semisecret society of Magnimar bankers, moneylenders and politicos. It is in turn a cover for a cult of murderers known as the Skinsaw Men that has been taken over by the lamia Xanesha, see The Skinsaw Murders introduction. Their focus on Sandpoint primarily involves their ownership stake in Foxglove Manor and ensuring Aldern Foxglove follows up on his commitments. However they are also interested in indentifying the greediest souls of Sandpoint for potential future claiming by Xanesha. To this end they have dispatched agents from time to time to Sandpoint to survey the area and local population and report back to Magnimar. These agents have come to the attention of Jubrayl Vhiski via Jass at the Pixie’s Kitten, where they have been rather too loose lipped in their moments of excess. Whilst no one in Sandpoint knows of their real ambitions, Jass and Jubrayl know that they are gathering information on trade and the wealthy in town.

Jonal Medor

Jonal Medor, NE Male human (Chelish), Rogue 3, is the agent currently assigned to Sandpoint, travelling frequently to the town via horseback. He is a soft-spoken, discreet man who has an air of determined professionalism.

Hearing of the PC’s activities he becomes increasingly concerned that they may become a problem. Posing as a merchant from Magnimar looking for deals he attempts to learn what he can and report back to his masters. He has a proclivity to pleasure and frequently spends time at the Pixie’s kitten. See Pixie’s Kitten below. Otherwise he’ll be found drinking in the various taverns of Sandpoint, asking innocent seeming questions about trade and produce whilst all the time making notes on the flow of gold within the town. He aims to avoid a direct confrontation with the PCs but if encountered keeps his cover as a merchant whist attempting to discover their motivations and intentions.

Valdemar family The Valdemars are one of the founding families of Sandpoint, owning the Sandpoint Shipyard (46), the Fishmarket (34) and numerous fishing boats. They are honest, seeking to do what’s best for the town and its people. However their influence has been waning due to Ethram Valdemar’s ill health and his son Belvin Valdemar’s preoccupation with running the shipyard. This is complicated by the blackmail that the Sczarni are forcing on them (see Sczarni above). Belvin spends almost all his time at the shipyard, only participating in meetings at the Town Hall (11) and Mercantile League (40) when he must. However if he hears that the PCs are a positive influence for Sandpoint then he may seek them out to try to get to know them, attempting to work out how honest and trustworthy they are. He may involve them in trying to recover the documents the Sczarni are using to blackmail his father. Or he may beseech them to invest in a new grain mill to prevent the Scarnettis getting involved.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

1. Sandpoint Cathedral The town’s cathedral is very recently completed, replacing the previous wooden structure that burned down five years ago. The cathedral is built of plain grey stone, with simple but well-crafted details, and thick buttresses jutting out between stained glass windows. Inside high arched stone ceilings are supported by thick columns. Six separate chapels surround a large central chamber, which in turn encircles an open courtyard containing seven rough standing stones with a stone altar at its center. Each chapel contains wooden pews, and painted wood panels on the walls depecting events from their God’s past. There is a restful calm within the building, sunlight casting long beams through the coloured glass windows across the polished flagstone floor. The cathedral has a staff of seven priests, as well as various assistants. It serves six gods: Desna, CG goddess of dreams, stars, travellers and luck. Her symbol is the Night Monarch Butterfly. Erastil, LG god of farming, hunting, trade and family. His symbol is a longbow made of stags antlers. Abadar, LN god of cities, wealth, merchants and law. His symbol is an intricate key. Shelyn, NG goddess of beauty, art, love and music. Her symbol is a bird with an intricate colourful tail. Gozreh, N god of nature, weather and the sea. His symbol is is a hanging leaf with a drop of water at its tip.

ac

Sarenrae, NG goddess of the sun, redemption, honesty and healing. Her symbol is of a winged angel its arms outstretched in supplication.

Father Abstalar zantus

Father Zantus, CG Human male Cleric of Desna 4. See main NPCs section.

Koya Mvashti

Koya Mvashti, CG Human female Cleric of Desna 4. See main NPCs section.

Sister Celia

Sister Celia, NG Human female priest of Shelyn. Adept 3. Personality: Flirtatious, forward. Appearance: Early-40s, voluptuous, wears flowing robes and strong floral perfume. About: Best friends with Sister Giulia, they are often seen together. Plays the lute and sings with a soft clear voice. Aid: Heal +5, Knowledge local +4.

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Sandpoint Gamesmaster Notes - Rise of the Runelords boneyard, hidden behind a thick hedges. Aid: Marriage counsel.

Sister Giulia

Sister Giulia, NG Human female priest of Gozreh. Cleric 1. Personality: Open minded, free spirited, helpful to those that are nice to her. Appearance: Young, black hair, pale skin with pink cheeks. About: Loves being outdoors has a bird house she made on the west side of the temple with an ornate bird bath. Loves hanging out with Celia, and finds it fun to flirt with people especially the more shy they get. Aid: Craft (wind chimes, bird cages) +3, can understand bird song.

Sister Erica

Sister Erica, LG Halfling female cleric of Erastil 2. Personality: Family oriented, anything for the community, traditionally minded. Appearance: aged, modest clothes, covers her hair. About: Loves kids, but was unable to have any. If not at the temple, she is usually at the Turandarok Academy. She doesnt usually socialize with the other priests. Maintains a flourishing small vegetable garden hidden between the side of the cathedral and the

Sister Arva

Sister Arva, LN Human female priest of Abadar. Adept 2. Personality: Hoarder mentality, friendly, very precise. Appearance: wears a band of gold leaves in her curly brown hair set with a ruby. About: As a side job she is also one of the towns bankers / brokers. She is notorious for ensuring loans are paid on time, and secretly has even used the Scarnzi to help retrieve money from those that dont pay. Has sworn celibacy. She doesn’t provide anything but small loans directly but rather structures loans between others. Aid: Will give loans 20% rate up to 5,000 gp, Knowledge of Scarnzi, but will not openly share.

Brother Walter

Brother Walter, NG Human male monk of Sarenrae 3 / Cleric 2. Personality: Very quiet. Interested in demons and darkness. Appearance: middle age, powerful, right eye burned out and scars around wrist.

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Sandpoint Gamesmaster Notes - Rise of the Runelords About: Was captured as a young monk and tortured by slavers, escaped after a year of capture, when all the slaver and a dozen captives were killed. Aid: Knowledge demons/planes +7, detect evil.

Naffer Vosk

Naffer Vosk, NG Male Human (Varisian) Cleric of Desna 2/Rogue 1. See NPC section.

About the cathedral The Sandpoint cathedral is divided into three sections West (Shelyn and Gozrah), South (Erastill and Abadar), and East (Sarenrae and Desna). Services: Moonday and Oathday: Shelyn 1000 and Gozrah 1400. Toilday and Fireday: Sarenrae 0600 and Desna 1700. Wealday and Starday: Erastil 1000 and Abadar 1400. Sunday: all faiths 1000-1600. Tithes are expected during services.

living rooms, and a small infirmary for any sick that need watching over. Healing and cures The cathedral provides healing and cures to the population of Sandpoint. For those that can pay normal rates apply, but for the poorest and neediest these fees are waived. Help available includes Cure light and medium wounds, and Gentle Repose. Zantus also has a collection of potions of Remove Disease / Blindness & Deafness / and Neutralize Poison. These cost full price plus extra for the service however, and are in limited supply. These are provided to the cathedral by Aliver Podiker. Ressurection is not available. However Gentle Repose (4 day duration) is provided and will buy time to find an alternative solution. PCs will be recommended to take the body to Magnimar to Bevaluu Zimantiu, CG Female human (Varisian), Cleric of Desna 10. See Magnimar, City of Monuments p25. Aiding the Cathedral Zantus frequently talks with Mayor Kendra Deverin and supports her aims for a prosperous and stable Sandpoint. He sees the role of the cathedral as providing solace, support and inspiration for the population. If the PCs seek to aid him he will not offer rewards but can help with healing and prayer. He can ask a cleric of a neutral or good god to lead a service, asking them to provide wisdom and perhaps an exciting story.

The seven stones in central courtyard are venerated for Desna and Gozreh. However (unknown to Zantus) they are truly ancient and represent the seven schools of Thassilonian magic. Connected to the Cathedral is a wooden building containing accomodation for the priests, as well as their offices and various

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Sandpoint Gamesmaster Notes - Rise of the Runelords

12. Savah’s Armoury Owned and run by Savah Bevaniky, NG Female human (Chelish) Fighter 2/Rogue 1. See NPC section.

Savah Bevaniky

The store sells a wide range of armour, weapons and other combat-related items. The Armoury is sturdy wooden two story building, its purpose is anounced by an array of weapons bolted to the wall next to the front door: a greatsword, a flail, a scimitar, and a warhammer. The ground floor is one large open room, with armour and various shields filling the front and weapons the back. Smaller items hang from hooks in the thick ceiling beams: gauntlets, belts and all manner of knives and daggers. Along the back wall are a set of well-made longbows and composite bows, beneath which sit bundles of arrows tied with thick twine. In the far corner is a narrow staircase leading upstairs, below which lays a long bench covered in tools, chainmail links and leather strips. Savah spends her time oiling, waxing and otherwise making sure her store’s stocks are in good condition. Whilst Savah trades many items as well as ordering from Das Korvut, she is herself a skilled weaponsmith and armoursmith. Her store lacks a forge,

but amongst the weapon racks stands a cluttered workbench where she assembles armour using components from Das. This could be making chainmail, stiching leather to armour or around a sword grip, orengraving fine detailing into a blade. Notable Equipment Masterwork composite shortbow. A simple design of yew and heartwood, toughened with horn strips. Savah is able to adjust the strength rating of the composite bows on sale (up to a limit), by adjusting the tension in the bow’s limbs. +1 Repeating light crossbow, with a darkwood and ivory stock that bears the name ‘Vansaya’. Savah isn’t sure what the name means, she bought the weapon from an adventurer on the way to Riddleport a year ago, and its high price and complexity have ensured its semi-permanent stay in her shop. She’ll sell it for 2,500 gold pieces. Masterwork short sword. This functional weapon has a straight 2ft steel blade with a black leather-wrapped handle and singlespike pommel. It comes with a green copper scabbard with leather lining. A set of three masterwork throwing axes. Vicious looking angular blades, with quickrelease buckled-straps around the handles. Masterwork chain shirt made of several layers of small links with thin supple leather in-between. The shoulders are strengthened with thick leather pads with metal strips. Masterwork chainmail, a full set of chainmail meticulously assembled by Sevah. Her signature is a subtle zig-zag pattern of bronze links arranged amongst the steel. Masterwork studded leather, a particularly well made form-fitting suit of dark-grey leather and complex pattern of protective metal studs and strips, a swirling pattern embroidered into it with red thread. Sevah made the armour to fit herself but can make adjustments to it to fit another given a day.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

13. Risa’s Place Owned by Risa Magravi, NG Female human (Varisian) Sorcerer 4 / Oracle 1.

risa Magravi

Risa leaves the running of the place to her youngest daughter Besk Magravi, NG Female human (Varisian) Commoner 2 / apprentice wizard. See NPC section.

Lanalee Magravi

Lanalee Magravi, Risa’s middle daughter, bustles in the kitchen, rarely appearing in the main room. Risa’s serves many varieties of cider fermented by Lanalee, as well as local wines and brandies. Amongst her various varisian dishes the spiced potatoes are much loved, coming with a variety of potent herb dips. Food & Drink

Besk Magravi

Besk is learning magic from, and is inquisitive toward any arcane magic users that visit the tavern. One of the oldest buildings in Sandpoint, this single story bulding is colourfully painted in the patterns seen on Varisian wagons. A wooden sign hangs outside depicting the Old Light with tents and caravans gathered around a campfire where Sandpoint now stands. Inside is a warm comfortable room packed full of small tables and stools, with colourful tapestries covering the walls showing mountain ranges, forests and sea. The Tavern’s out of the way location makes it a favourite with the locals, since strangers rarely come by. Known for the ancient legends and myths that Risa Magravi relays, which she tells in a cracked voice as the firelight glints off her cloudy white eyes.

Spiced potato & herb dip

2s

Fresh onion bread

1s

Fish & potato pie

4s

Golden drop - cider 6%

5s

Ember red - cider 9%

8s

‘Bakari Vése’ red wine

1g

‘Irespan’ Magnimar brandy

2g

Rumours & Visitors Chod Bevuk and Gaia Acari are often found here. See NPC section. Rumours: The Sandpoint locals that frequent Risa’s are a good source of gossip and information. The PCs might hear of tension between the Scarnetti’s and the other noble familes of Sandpoint. Or that Ethram Valdemar, the head of the family, is rumoured to take a strange liquid to try to cling to his fading health. They can hear that the Sczarni have robbed travellers on the Lost Coast Road, but that the Sheriff has been unable to catch the culprits. The Sheriff that seems to spend too much time at the Pixie’s Kitten.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

43. The Pixie’s Kitten Owner: Kaye Tesiarani, CG Female Human (Varisian) Rogue 3/Sorceror 1. See NPC section.

Kaye Tesiarani

Kaye runs the Pixie’s Kitten with discreet grace, protective over her girls and appreciative of clients that exhibit good manners and pay well. The wooden three story building stands on the corner of Salmon Street and Razor Street, the closed curtains inside its windows prevent seeing inside. There is no sign on the building but by the door hangs a chain and bronze panel with the words ‘Guests Welcome’ engraved into it. Pulling on the bell chain the door is opened by one of Kaye’s three bouncers.

Churl Bra’aak

Churl Bra’aak, LN Half-orc male, Barbarian 3. Churl speaks only in single words and grunts. He is fiercly loyal to Kaye and will turn away anyone that looks like trouble.

Inside is a small reception, with an arched doorway opposite covered by a curtain. A curved polished wooden counter and several comfortable chairs fill the room. The walls are hung with woven fabric, patterned with flowers and vines heavily laden with bunches of grapes. Behind the counter works Sara Beck, NG Female halfling. Friendly and animated, she makes sure visitors understand the rules, plus takes their weapons and places them in a locked cupboard behind her.

Sara Beck

The rest of the ground floor consists of the lounge area where guests can drink and socialise with the girls. Through the curtain a sumptuous lounge greets you. The walls are covered floor to ceiling with plush red velvet curtains, the ceiling painted in a muted pattern of leaves and butterflies. Various sofas, divans and comfortable chairs stand artfully arranged, small side-tables beside them on which stand elaborate glass vases filled with fresh flowers. At the back of the room a curving staircase with an opulent burnished copper balustrade leads upstairs. The intoxicating smell of perfume fills the air, along with the scent of more exotic herbs. Soft light glows flatteringly from a hidden and likely magical source. The girls relax here when not upstairs with a client. They fetch drinks for guests, from a wide range of wines and spirits to suit all tastes and pockets. They negotiate directly with clients for services, although Kaye keeps a watchful eye at all times.

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Sandpoint Gamesmaster Notes - Rise of the Runelords

Jass

Jass, CN Human female (Varisian). Red hair, young, intelligent and confident. Jass is under the influence of Jubrayl Vhiski and the Sczarni, and passes information that she learns at the Kitten to him. As a consequence Jubrayl knows the names of everyone visiting the place, as well as their pecadillos. She is a charming, attractive and witty, and finds these talents useful when it comes to obtaining mens secrets. She luxuriates in walking around the Kitten’s lounge topless, running her fingers through guests hair. Jass has learned from Jonal Medor, an occasional client of hers, that the Brotherhood of the Seven are interested in the goings on of the wealthy in Sandpoint. See Brotherhood of the Seven, above.

Laure

Laure, NG Human female (Chelish). Petite brown hair female: shy, soft spoken yet passionate. Laure dreams of saving up enough gold to sail to Absalom, but keeps spending her spare coin on the poor and needy of Sandpoint. She loves to hear stories of adventure and travel, her eyes sparkling as she imagines herself in distant lands surrounded by exotic people and outlandish goings-on. Laure has never left Sandpoint!

Chiara

Chiara, N Human female (Chelish). Aloof, elegant and cool, Chiara is perhaps the most attractive of Kaye’s girls and the pickiest about her clientelle. She smokes with a slender cigarette holder made of black bone, the sweet smell of tobacco mixed with an exotic herb she obtains from Aliver Podiker. If she’s not interested she’ll respond with a wink and “I’m an expert at this, and trust me I’m not your type. Have you met Jass?”.

Kasja

Kasja, CG Human female (Chelish). Long dark hair and the darkest red lipstick. A gold Andoran medal hangs around her neck depicting a resplendent eagle perched atop a shattered shield, a gift from a former client. Kasja is friendly, relaxed and natural around guests. She loves to joke and tease, and will keep the wine flowing (and the guests paying). Always one to enjoy a party, she’ll encourage singing, playful games and general merriment. She knows many songs and rhymes from around Golarion, mostly of the salacious and humourous variety: There is a young lady of Solku, Who fills her vagina with glue, She says with a grin, If they pay to get in, They’ll pay to get out again too.

Page 46 Pictures from http://fdasuarez.deviantart.com

Sandpoint Gamesmaster Notes - Rise of the Runelords There are two bouncers in the lounge at all times, armed with saps, keeping a low profile but ever observent:

Irmelin Tachek Irmelin, NG Half elf female. Irmelin is the only non-human at the Pixie’s Kitten. Born to an elven father from the Twilight Academy in Galduria, she moved to Sandpoint when he mysteriously disappeared without a trace, her mother long since dead to bandits from Churlwood. Irmelin has an aura of apathy about her, content to let events happen whilst she drifts along with them. Deep inside there is still a spark of zeal, but until the day she finds it again she listlessly trades on her elven beauty: a flawless complexion and dark eyes that glitter with silver speckles like stars on a clear & moonless night.

Gretchen

Gretchen, LN Human female (Taldor). Older than the other working girls, Gretchen is always immaculately made-up and coiffeured. She has a deep musical laugh that would seem carefree if there wasn’t something in her eyes that speaks of past struggles and suffering. She prefers not to speak of why she left Taldor, other than to say “When we travel we are free to re-invent ourselves”. Gretchen and Kaye have been friends for many years, with Gretchen watching over the Kitten when Kaye is busy.

Tachek ‘Rock fist’, NG Human male (Shoanti), Fighter 3. Tachek is patient and always icily calm, but brutally efficient with grappling and choking his opponents when he needs to be.

Kanat

Kanat ‘Tireless giant’, CG Human male (Shoanti), Barbarian 3. Towering 6’7” with broad shoulders and enormous strength. Kanat wears fur trimmed leather leggings but usually has his torso bare, displaying his collection of angular tribal tattoos and many battle scars. He has a sap hanging from his belt, but keeps a morningstar hidden in the room in case of emergencies. The bouncers never get involved with the girls, it’s one of Kaye’s strict rules, but they are very protective of them and will forcefully escort anyone to the exit if Kaye gives them the command. The girls and bouncers have developed a series of subtle hand signals that they use to communicate and manage their guests.

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Sandpoint Gamesmaster Notes - Rise of the Runelords Drinks & extras Wines Vése red wine (gl)

3s

Vése red wine (bt)

15s

Vad sparkling white wine (bt)

5g

Vad summer harvest white wine (bt)

6g

Fog Shoulders 4705 red wine (bt)

10g

Fog Shoulders 4693 vintage red (bt)

30g

Sur 4685 ‘Sleeping giant’ red (bt)

70g

Spirits Magnimar Dockway rum (gl)

5s

Sur ‘Firewater’ Grappa (gl)

1g

Absinthe: Korvosan ‘Arkona’ (gl)

3g

Absalom Cayden brandy (gl)

10g

Ibor Thorn, co-manager of the Scarnettiowned lumber mill. He keeps his visits hidden from his paymaster: Titus Scarnetti, who would unequivocally disapprove.

Plots and Intrigue The Pixie’s Kitten and Kaye Tesiarani are beset by various troubles that the PCs may be able to help with, should they gain her trust. Sczarni Extortion Jubrayl Vhiski is attempting to force Kaye to give him a cut of the Kitten’s business. He threatens to spread rumours about some of her more secretive visitors: information he obtains from his informant Jass. See Sczarni above. Not only would that create embarassment amongst the noble families of Sandpoint, it would give Titus Scarnetti more ammunition to use against her, accusing her of ‘bringing Sandpoint into disrepute’. Scarnetti pressure

Intoxicants Qat (stimulant, euphoric)

5g

Flayleaf (hallucinogenic, sedative)

10g

Frequent guests The Kitten has numerous regulars, several of which keep a low profile to avoid rumours: Gaven Deverin, cousin to the mayor, has taken to visiting, although wary of being seen entering to avoid rumours. He drinks heavily. Jonal Medor, the Brotherhood of Seven agent, always visits when in town. He has a mild Qat addiction and becomes boastful and loose-lipped when he smokes it. Belor Hemlock visits, although always behaving formally under the guise of ‘business’. His relationship with Kaye is one of the worst kept secrets in Sandpoint.

Titus is lobbying for Sandpoint’s brothel to be outlawed, the place an affront to his traditional values. See Scarnetti family above. The Scarnettis own the only lumber mill and grain mill in town: this gives them a great deal of leverage. Mayor Kendra Deverin is unwilling to introduce onerous restrictions on The Kitten, encouraged by Sheriff Belor Hemlock who she holds in high regard. However should it become known that her cousin Gaven Deverin is spending time carousing at the bordello, the straight-laced mayor will have a personal reason to close the place down and the Sheriff may find his ally reconsidering her position.

Gressel Tenniwar, front man for the Sczarni, is an occasional and unpopular guest but pays well. He likes to take Irmelin and Jass upstairs together accompanied by a bottle of Korvosan absinthe and three glasses.

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