SAGA - The Crescent & the Cross Battleboards

April 19, 2017 | Author: Daniel | Category: N/A
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Description

Shooting or Mêlee Activation

Activation

Activate a unit of

Activate a unit of Levy

Hearthguards or a Warlord.

(two units i f the discarded die was a

Gain one Attack or one Defence Die (three if you discarded a and you have •

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Orders

Mêlee

Activation

U n t i l the end of the turn, the movement of your models is increased by 3Z5 for foot troops and by p for mounted troops.

Your unit removes all its Fatigue at the end of the step 7 of this mêlee. I f used on Pilgrims, immediately re-roll the SAGA Die spent for this ability and place it on your Battleboard.

Activate each of your units for a Movement or a Shooting.

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Any activated unit that did not engage an enemy i n mêlee or does not cause at least one casualty with a Shooting, takes a Fatigue after its activation.

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U n t i l the end of the current turn, your Pilgrims

Mêlee

engaged in mêlee generate Attack Dice as i f they

May only be used on a unit of at least 4 Knights

Mêlee

were Warriors.

that engaged an enemy in mêlee.

May only be used on your Warlord or Knights.

Gain three extra Attack Dice (if you have • f o r t ï t u b e , gain five Attack Dice instead).

Gain five Attack Dice (plus five Defence Dice if a ^ 3 was discarded).

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Discard up to three Fatigues i n total from up to three different units.These units may not engage an enemy unit in mêlee this turn.

m TjKctor?! • Mêlee May only be used on a unit of at least 4 Knights that engaged an enemy in mêlee. Reduce your armour by two. During step 5, the Defender must discard three

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Activation

Activation

Activate a mounted unit.

Activate a unit on foot.

Activation/Reaction Immediately after an enemy

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Orders

Melee,or Shooting/Reaction

Roll two extra SAGA Dice.

Gain one Attack or one Defence Die

activation has been resolved,

(two i f the discarded die was a £ ^ )

activate one of your mounted unit for a movement.

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Sergeants

Activation

Activation

Activate a unit of Hearthguards or a Warlord.

Activate a unit of Warriors.

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Orders

Mêlee or Shooting/Reaction

Roll one extra SAGA Die, plus one extra SAGA Die per PIETY you have.

Gain one Attack or one Defence Die, plus one extra Die for each PIETY you have.

}£>rcrpers Orders You may place any number o f dice in this box. Discard more dice that your current PIETY to gain one PIETY. M A Y ONLY BE TRIGGERED ONCE PER T U R N

% Q 01 Xrmour of faitfj Mêlee or Shooting/Reaction Gain two Defence Die (tour if the discarded die was a ).

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Activation/Reaction

Mêlee

Play this ability after an ennemy shooting has been resolved and one of your units has suffered at least one casualty.

May only be used on a Brother unit that is e with at least twice as much enemy models that it has. Reduce an enemy unit's A r m o u r by one, plus one for each PIETY you have, with a m i n i m u m of 2.

Activate the target unit for a movement. I f this unit engages mêlee with the shooting unit, each of its models generates one additionnal Attack Die during step 1 of the mêlee.

Tflartyrs Mêlee If at least one of your Brother is eliminated during this mêlee, discard all Fatigue from your unit at the end o f the step 8.

"Cfjis is TOy Bo5y... Bfaspfjemous XOax Ocv Melee/Reaction Discard the PIETY token. One o f your Brothers unit (or your Warlord) engaged in this mêlee generates three extra Attack Dice for each PIETY lost.

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Discard your token. U n t i l the end of the game, your PIETY is considered as equal to 0.

Mêlee Remove from one of your unit engaged in this mêlee

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one Fatigue plus one extra Fatigue per PIETYyou have. That unit gains a number of Attack Dice equal to the number of Fatigues removed i n this way.

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Xepent, Sinners Melee/Reaction If one of your Brothers unit is engaged with Levies. remove a number o f enemy Levies as casualties equal to twice your PIETY. Do not resolve any

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further steps of this mêlee i f there are no enemy

Orders

models engaged in mêlee after the resolution

U n t i l the end o f the current turn, your opponent may not use any Fatigue from your mounted units to reduce their movement and no Activation/Reaction abilities might be used to react to their activation.

Mêlee The next «X» SAGA abilities played by any player during this mêlee are cancelled. «X» being your number o f PIETY.

of this ability.

Activate one friendly unit plus one extra unit per PIETY you have. A n y mounted unit activated this way and that chooses a movement activation increases its movement by 3 - Each activated unit that does not engage mêlee with this activation takes one Fatigue.

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