Rogue Trader Ship Builder

June 4, 2016 | Author: harlequingrim | Category: N/A
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Short Description

Download Rogue Trader Ship Builder...

Description

Ship Type Class Hull

Essential Equipment Plasma Drive Warp Engine Gellar Field

Void Shields Ships Bridge Life Sustainers Crew Quarters Augar Arrays Crew

Essential Totals Weapons Mount Location Dorsal Port Starboard Weapon_Limit Weapon_Limit Weapon_Limit Weapon_Limit Weapon_Limit

Essentials + Weapons Supplemental Equipment Item Item Item Item

1 2 3 4

Item 5 Item 6 Item 7 Item 8 Item 9 Item 10 Item 11 Item 12 Item 13 Item 14 Item 15

Total Ship Costs Equipment Special Features Essential Equipment Goliath-Class Factory Ship Lathe Pattern 2a Drive (Transport) Miloslav G-616.b Warp Engine (Transpor, Raider, Frigate) Gellar Field Warpsbane Hull Emergency Field None Repulsor Shield Exploration Bridge (Transport, Raider, Frigate) Clemency-Pattern Life Sustainer (Transport, Raider, Frigate) Clan-Kin Quarters (Transport, Raider, Frigate) R-50 Auspex Multi-Band Crack Crew Weapons

This This This This This

Mars Pattern Macrocannon Mars Pattern Macrocannon Mars Pattern Macrocannon slot exceeds the ships weapon capacity slot exceeds the ships weapon capacity slot exceeds the ships weapon capacity slot exceeds the ships weapon capacity slot exceeds the ships weapon capacity

Supplemental Equipment Main Cargo Hold Main Cargo Hold NONE NONE NONE NONE NONE NONE

NONE NONE NONE NONE NONE NONE NONE

Name Transport Goliath-Class Factory Ship

Sp Cost Power

Space Speed

-25

10

48

3

#N/A

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#N/A

Miloslav G-616.b Warp Engine (Transpor, Raider, Frigate)#N/A

#N/A

#N/A

#N/A

Lathe Pattern 2a Drive (Transport)

Gellar Field Warpsbane Hull Emergency Field None

0 -2 0

-1 -1 -2

0 0 0

Repulsor Shield

0

-6

-1

#N/A

#N/A

#N/A

#N/A

Clemency-Pattern Life Sustainer (Transport, Raider, Frigate) #N/A

#N/A

#N/A

#N/A

Clan-Kin Quarters (Transport, Raider, Frigate)

#N/A

#N/A

#N/A

#N/A

0

-4

0

#N/A

14

Exploration Bridge (Transport, Raider, Frigate)

R-50 Auspex Multi-Band Crack Crew

-5 #N/A

Name Mars Pattern Macrocannon Mars Pattern Macrocannon Mars Pattern Macrocannon This slot exceeds the ships This slot exceeds the ships This slot exceeds the ships This slot exceeds the ships This slot exceeds the ships

Sp Cost Power Space -1 -4 -2 -1 -4 -2 -4 -2 weapon weapon weapon weapon weapon

capacity capacity capacity capacity capacity Sp Cost Power #N/A

Name Main Cargo Hold Main Cargo Hold NONE NONE

4

#N/A

Space Speed 8

4

Sp Cost Power Space Speed -1 -2 -4 -1 -2 -4 0

NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE Sp Cost Power #N/A

#N/A

Space Speed 0

4

Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511 Err:511

Err:511

Err:511 Stowed and Secured: 125 achievment points when working towards a Trade objective

ManuverabilityDetection Hull Integrity Armour Max Morale Turret Rating

Strength

-10

4

50

14

100

1

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5

-2

-2

2

50

14

101

1

Damage Crit Rating Range 3 1d10+2 5 6 3 1d10+2 5 6 3 1d10+2 5 6

ManuverabilityDetection Hull Integrity Armour Max Morale Turret Rating -2

2

50

14

101

1

ManuverabilityDetection Hull Integrity Armour Max Morale Turret Rating 0

0

0

0

0

0

objective

ManuverabilityDetection Hull Integrity Armour Max Morale Turret Rating -2

2

50

14

101

1

Prow Weapon SlotsDorsal Weapon Slots Keel Weapon SlotsPort Weapon Slots 0

1

0

1

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

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#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

0

1

0

1

-1 -1

Prow Weapon SlotsDorsal Weapon Slots Keel Weapon SlotsPort Weapon Slots 0

0

0

0

Prow Weapon SlotsDorsal Weapon Slots Keel Weapon SlotsPort Weapon Slots

Prow Weapon SlotsDorsal Weapon Slots Keel Weapon SlotsPort Weapon Slots 0

0

0

0

Starboard Weapon Slots 1

#N/A #N/A

#N/A #N/A #N/A

1

-1

Starboard Weapon Slots 0

Starboard Weapon Slots

Total Weapon Slots 3

Starboard Weapon Slots 0

Ship Class Transport Raider Frigate LightCruiser Cruiser Battlecruiser GrandCruiser

Weapon Areas Weapon_Limit Prow Dorsal Keel Port Starboard

Ships Transports Jericho-Class Pilgrim Vessel Vagabond-Class Merchant Trader Loki-Class Q Ship Orion-Class Star Clipper Carrack-Class Transport Goliath-Class Factory Ship Universe-Class Mass Conveyor

Sp Cost

Raiders Haeroth-Class Privateer Havoc-Class Merchant Raider Cobra-Class Destroyer Meritech Shrike-Class Raider Iconoclast-Class Destroyer Viper-Class Scout Sloop

Sp Cost

Frigates Sword-Class Frigate Tempest-Class Strike Frigate Firestrom-Class Frigate Falchion-Class Frigate Claymore-Class Corvette Turbulent-Class Heavy Frigate

Sp Cost

Light Cruisers Dauntless-Class Light Cruiser Secutor-Class Monitor-Cruiser Lathe-Class Monitor-Cruiser Endeavour-Class Light Cruiser Defiant-Class Light Cruiser

Sp Cost

Power -20 -20 -21 -25 -25 -25 -45

10 10

Power -30 -35 -30 -34 -29 -27

Power -40 -40 -41 -42 -38 -42

2

Power -55 -58 -55 -57 -58

Cruisers Lunar-Class Cruiser Tyrant-Class Cruiser Conquest-Class Star Galleon Ambition-Class Cruiser Dictator-Class Cruiser

Sp Cost

Battlecruisers Overlord-Class Battlecruiser Mars-Class Battlecruiser Chalice-Class Battlecruiser Armageddon-Class Battlecruiser

Sp Cost

Grand Cruisers Avenger-Class Grand Cruiser Repulsive-Class Grand Cruiser Exorcist-Class Grand Cruiser

Sp Cost

Power -60 -61 -52 -57 -63

Power -64 -71 -63 -63

4

Power -70 -69 -71

Essential Components Plasma Drives None Jovian Pattern Class 1 Drive (Transport) Lathe Pattern Class 1 Drive (Transport) Jovian Pattern Class 2 Drive (Raider, Frigate) Jovian Pattern Class 3 Drive (Light Cruiser) Jovian Pattern Class 4 Drive (Cruiser) Jovian-Pattern "Warcruiser" Drive (Light Cruiser) Jovian-Pattern "Warcruiser" Drive (Cruiser) Lathe Pattern 2a Drive (Transport) Lathe Pattern 2b Drive (Raider, Frigate) Jovian-Pattern Class 8.1 Drive (Frigate) Jovian-Pattern Class 8.2 Drive (Light Cruiser)

Sp Cost

Power 0 -1 0 0 0 -2 -2 -2 -2 -1 -1

35 40 45 60 75 65 85 40 47 44 59

Jovian-Pattern Class 8.3 Drive (Cruiser) Jovian-Pattern Class 8.4 Drive (Grand Cruiser) Saturine-Pattern Class 4A "Ultra" Drive (Battlecruiser) Saturine-Pattern Class 5 Drive (Grand Cruiser) Mezoa-Pattern Theta-7 Drive (Transport) Warp Engines Sp Cost None Strelov 1 Warp Engines (Transport, Raider, Frigate) Strelov 2 Warp Engines (Light Cruiser, Cruiser) Markov 1 Warp Engine (Transport, Raider, Frigate) Markov 2 Warp Engine (Light Cruiser) Miloslav H-616.b Warp Engine (Light Cruiser, Cruiser) Miloslav G-616.b Warp Engine (Transpor, Raider, Frigate)

Gellar Fields None Gellar Field Warpsbane Hull Emergency Field Belecane-Pattern 90.r Gellar Field

74 93 90 95 44 Power

0 0 -1 -1 0 0

Sp Cost

-10 -12 -12 -13 -10 -8

Power 0 -2 0 0

Void Shields Sp Cost None Single Void Shield Array Multiple Void Shield Array (Cruiser) Repulsor Shield Repulsor Shield Array (Cruiser) Triple Void Shield Array (Grand Cruiser) Voss "Glimmer"-Pattern Void Shield Array Voss "Glimmer"-Pattern Multiple Void Shield Array (Cruiser)

Ships Bridge None Combat Bridge (Transport, Raider, Frigate) Combat Bridge (Light Cruiser, Cruiser) Command Bridge (Raider, Frigate) Command Bridge (Light Cruiser, Cruiser) Commerce Bridge (Transport) Armored Command Bridge (Raider, Frigate) Armored Command Bridge (Light Cruiser, Cruiser) Ship Master's Bridge (Cruiser) Exploration Bridge (Transport, Raider, Frigate) Exploration Bridge (Light Cruiser, Cruiser)

-1 -1 0 0 -1

-1 -1 -2 -1

Power 0 0 0 0 0 0 0

Sp Cost

-5 -7 -6 -8 -9 -3 -5

Power 0 0 -1 -1 0 0 0 0 -1 -1

-1 -2 2 -3 -1 -2 -3 -4 -4 -4

Fleet Flag Bridge (Battlecruiser, Grand Cruiser) Flight Command Bridge (Light Cruiser, Cruiser) Invasion Bridge (Cruiser)

-1 0 0

Life Sustainers Sp Cost None M-1.r Life Sustainer (Transport, Raider, Frigate) M-1.r Life Sustainer (Light Cruiser, Cruiser) Vitae Pattern Life Sustainer (Transport, Raider, Frigate) Vitae Pattern Life Sustainer (Light Cruiser, Cruiser) Clemency-Pattern Life Sustainer (Transport, Raider, Frigate) Clemency-Pattern Life Sustainer (Light Cruiser, Cruiser)

Crew Quarters None Pressed-Crew Quarters (Transport, Raider, Frigate) Pressed-Crew Quarters (Light Cruiser, Cruiser) Voidsmen Quarters (Transport, Raider, Frigate) Voidsmen Quarters (Light Cruiser, Cruiser) Clan-Kin Quarters (Transport, Raider, Frigate) Clan-Kin Quarters (Light Cruiser, Cruiser) Cold Quarters (Transport, Raider, Frigate) Cold Quarters (Light Cruiser, Cruiser) Bilge-Rate Quarters (Transport, Raider, Frigate) Bilge-Rate Quarters (Light Cruiser, Cruiser) Augur Arrays None M-100 Augur Array M-201.b Augur Array R-50 Auspex Multi-Band Deep Void Augur Array BG-15 Assault Scanners X-470 Ultimo Array

Sp Cost

Crew None Incompotent Crew Standard Crew Crack Crew Veteran Crew

Sp Cost

Supplemental Components

-4 -2 -4 Power

0 0 0 0 0 0

-3 -4 -4 -5 -4 -5

Power 0 0 0 0 -1 -1 -1 1 0 0

Sp Cost

-1 -2 -1 -2 -1 -2 -3 -4 -1 -2 Power

0 0 0 -1 0 0

-3 -5 -4 -7 -5 -6

Power 5 0 -5 -15

Cargo Holds and Passenger Quarters Cargo Hold and Lighter Bay Compartmentalized Cargo Hold Main Cargo Hold Modified Main Cargo Hold Landing Bay Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Ship's Stores (Light Cruisers, Cruisers) Ship's Stores (Transports, Grand Cruisers)

Sp Cost -1 -1 -1 -2 -1 -2 -2 -1 -1 -2 -2

Augments and Enhancments Sp Cost Augmented Retro-thrusters (Raider, Frigate) Augmented Retro-thrusters (Transport, Light Cruiser) Augmented Retro-thrusters (Cruiser) Reinforced Interior Bulkheads (Transport, Raider, Frigate) Reinforced Interior Bulkheads (Light Cruiser, Cruiser) Armour Plating (Transport, Raider, Frigate) Armour Plating (Light Cruiser, Cruiser) Armoured Prow (Cruiser) Tenebro-Maze (Transport, Raider, Frigate) Tenebro-Maze (Light Cruiser, Cruiser) Auxiliary Plasma Banks (Transport, Raider, Frigate) Auxiliary Plasma Banks (Light Cruiser, Cruiser) Drop Pod Launch Bays Empyrean Mantle (Transport, Raider, Frigate) Empyrean Mantle (Light Cruiser, Cruiser) Reinforced Prow (Transport, Raider, Frigate) Reinforced Prow (Light Cruiser, Cruiser) Defensive Countermeasures Flak Turrets Field Bracing Fire Suppression System (Transport. Raider, Frigate) Fire Suppression System (Light Cruiser, Cruiser) Fire Suppression System (Grand Cruiser) Lux Net Minelayer Bay (Transport, Light Cruiser, Cruiser) Power Ram (Light Cruiser, Cruiser) Additional Facilities Extended Supply Vaults Crew Reclamation Facility Munitorium (Transport, Raider, Frigate) Munitorium (Light Cruiser, Cruiser) Temple-shrine to the God Emperor

Power -1 -2 -2 -3 -2 -2 -3 -2 -1 -1 -1

Power -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -1 -1 -2 -2 -2 -1 -1 -2 -1 -2 -2 -2 -2 -2 -1 -2

Sp Cost

-3 -4 -5 0 0 0 0 0 -1 -2 8 10 -1 -3 -5 0 0 -1 -1 special -1 -2 -3 10 -1 -2 Power

-2 -1 -2 -2 -1

-1 -1 -2 -3 -1

Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Transport, Raider, Frigate) Arboretum (Light Cruiser, Cruiser) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters Cloudmining Facility Hydraphuran Jamming System Manufactorum Medicae Deck Melodium Plasma Scoop (Raider, Frigate) Plasma Scoop (Light Cruiser, Cruiser) Pilots Chamber Salvage Systems Small Craft Repair Deck Spacedock Piers (Transports with 50+ Space, Grand Cruiser)

-1 -1 -1 -2 -1 -1 -3 -1 -1 -1 -1 -2 -1 -1 -3 -3 -1 -3 -1 -4

-1 -1 0 -1 -2 -2 -6 -1 -3 -3 -4 -2 -2 -1 -2 -3 -1 -5 -2 -7

Weapons Macrobatteries Sp Cost Thunderstrike Macrocannon Mars Pattern Macrocannon Mars Pattern Macrocannon Broadside (Light Cruiser, Cruiser) Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Lathe Grav-culberin Broadside (Light Cruiser, Cruiser) Mezoa Macrocannon Pyros Melta-Cannon Sunsear Las-broadside (Light Cruiser, Cruiser) Bombardment Cannon (Light Cruiser, Cruiser) Disruption Macrocannon Disruption Macrocannon Broadside (Light Cruiser, Cruiser) Hecutor-Pattern Plasma Battery (Light Cruiser, Cruiser) Hecutor-Pattern Plasma Broadside (Battlecruiser, Grand Cruiser) Stygies-Pattern Macrocannon

Lances Starbreaker Lance Titanforge Lance Titanforge Battery Sunhammer Lance Sunhammer Battery Godsbane Lance (Battlecruiser, Grand Cruiser)

Power -1 -1 -1 -1 -2 -1 -1 -1 -2 -1 -3 -2 -2 -2 -2 -1

Sp Cost

-2 -4 -4 -6 -8 -3 -5 -4 -4 -9 -5 -4 -6 -8 -12 -4

Power -2 -2 -2 -2 -2 -3

6 -9 -13 -9 -13 -9

Godsbane Battery (Battlecruiser, Grand Cruiser) Las-burner Mezoa Lance Mezoa Battery (Light Cruiser, Cruiser) Voidsunder Battery (Light Cruiser, Cruiser)

Nova Cannons Mars-Pattern Nova Cannon (Cruiser) Ryza-Pattern Nova Cannon (Cruiser)

-3 -2 -3 -3 -3

Sp Cost

-13 -7 -9 -13 -15

Power -3 -4

Torpedo Tubes Sp Cost Fortis-Pattern Torpedo Tube (Light Cruiser, Cruiser) Gryphonne-Pattern Torpedo Tube (Every ship but Transports) Mars-Pattern Torpedo Tube (Light Cruiser, Cruiser) Voss-Pattern Torpedo Tube

-3 -5

Power -3 -1 -2 -1

-2 -2 -2 -1

Landing bays Jovian-Pattern Escort Bay (Light Cruiser, Cruiser) Jovian-Pattern Landing Bay (Cruiser) Lathe-Pattern Landing Bay (Cruiser)

Sp Cost

Power

Small Ship Weapon Lists SmallProw ----MACROCANNONS---Thunderstrike Macrocannon Mars Pattern Macrocannon Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Mezoa Macrocannon Pyros Melta-Cannon Disruption Macrocannon Stygies-Pattern Macrocannon ----LANCES---Starbreaker Lance Titanforge Lance

Large Ship Weapn Lists Prow ----MACROCANNONS---Thunderstrike Macrocannon Mars Pattern Macrocannon Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Mezoa Macrocannon Pyros Melta-Cannon Bombardment Cannon (Light Cruiser, Cru Disruption Macrocannon Hecutor-Pattern Plasma Battery (Light Cr Stygies-Pattern Macrocannon ----LANCES----

-1 -2 -2

-1 -1 -1

Titanforge Battery Starbreaker Lance Sunhammer Lance Titanforge Lance Sunhammer Battery Titanforge Battery Las-burner Sunhammer Lance Mezoa Lance Sunhammer Battery ----TORPEDO TUBES---Godsbane Lance (Battlecruiser, Grand Cr Gryphonne-Pattern Torpedo Tube (Every ship but Transports) Godsbane Battery (Battlecruiser, Grand C Voss-Pattern Torpedo Tube Las-burner Mezoa Lance SmallDorsal Mezoa Battery (Light Cruiser, Cruiser) ----MACROCANNONS---Voidsunder Battery (Light Cruiser, Cruise Thunderstrike Macrocannon ----NOVA CANNONS---Mars Pattern Macrocannon Mars-Pattern Nova Cannon (Cruiser) Sunsear Laser Battery Ryza-Pattern Nova Cannon (Cruiser) Ryza Pattern Plasma Battery ----TORPEDO TUBES---Jovian Missile Battery Fortis-Pattern Torpedo Tube (Light Cruise Mezoa Macrocannon Gryphonne-Pattern Torpedo Tube (Every Pyros Melta-Cannon Mars-Pattern Torpedo Tube (Light Cruise Disruption Macrocannon Voss-Pattern Torpedo Tube Stygies-Pattern Macrocannon Las-burner Dorsal ----MACROCANNONS---SmallKeel Thunderstrike Macrocannon ----MACROCANNONS---Mars Pattern Macrocannon Thunderstrike Macrocannon Sunsear Laser Battery Mars Pattern Macrocannon Ryza Pattern Plasma Battery Sunsear Laser Battery Jovian Missile Battery Ryza Pattern Plasma Battery Mezoa Macrocannon Jovian Missile Battery Pyros Melta-Cannon Mezoa Macrocannon Bombardment Cannon (Light Cruiser, Cru Pyros Melta-Cannon Disruption Macrocannon Disruption Macrocannon Hecutor-Pattern Plasma Battery (Light Cr Stygies-Pattern Macrocannon Stygies-Pattern Macrocannon Las-burner ----LANCES-------TORPEDO TUBES---Starbreaker Lance Gryphonne-Pattern Torpedo Tube (Every ship but Transports) Titanforge Lance Voss-Pattern Torpedo Tube Titanforge Battery Sunhammer Lance SmallPort Sunhammer Battery ----MACROCANNONS---Las-burner Thunderstrike Macrocannon Mezoa Lance Mars Pattern Macrocannon Voidsunder Battery (Light Cruiser, Cruise Sunsear Laser Battery Ryza Pattern Plasma Battery Keel Jovian Missile Battery ----MACROCANNONS---Mezoa Macrocannon Thunderstrike Macrocannon Pyros Melta-Cannon Mars Pattern Macrocannon Disruption Macrocannon Sunsear Laser Battery Stygies-Pattern Macrocannon Ryza Pattern Plasma Battery Jovian Missile Battery

SmallStarboard ----MACROCANNONS---Thunderstrike Macrocannon Mars Pattern Macrocannon Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Mezoa Macrocannon Pyros Melta-Cannon Disruption Macrocannon Stygies-Pattern Macrocannon

Mezoa Macrocannon Pyros Melta-Cannon Bombardment Cannon (Light Cruiser, Cru Disruption Macrocannon Hecutor-Pattern Plasma Battery (Light Cr Stygies-Pattern Macrocannon ----LANCES---Starbreaker Lance Titanforge Lance Titanforge Battery Sunhammer Lance Sunhammer Battery Las-burner Mezoa Lance ----TORPEDO TUBES---Fortis-Pattern Torpedo Tube (Light Cruise Gryphonne-Pattern Torpedo Tube (Every Mars-Pattern Torpedo Tube (Light Cruise Voss-Pattern Torpedo Tube

Port ----MACROCANNONS---Thunderstrike Macrocannon Mars Pattern Macrocannon Mars Pattern Macrocannon Broadside (Li Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Lathe Grav-culberin Broadside (Light Cru Mezoa Macrocannon Pyros Melta-Cannon Sunsear Las-broadside (Light Cruiser, Cru Bombardment Cannon (Light Cruiser, Cru Disruption Macrocannon Disruption Macrocannon Broadside (Ligh Hecutor-Pattern Plasma Battery (Light Cr Hecutor-Pattern Plasma Broadside (Battl Stygies-Pattern Macrocannon ----LANCES---Starbreaker Lance Titanforge Lance Titanforge Battery Sunhammer Lance Sunhammer Battery Las-burner Mezoa Lance ----LANDING BAYS---Jovian-Pattern Escort Bay (Light Cruiser, Jovian-Pattern Landing Bay (Cruiser) Lathe-Pattern Landing Bay (Cruiser)

Starboard ----MACROCANNONS---Thunderstrike Macrocannon Mars Pattern Macrocannon Mars Pattern Macrocannon Broadside (Li Sunsear Laser Battery Ryza Pattern Plasma Battery Jovian Missile Battery Lathe Grav-culberin Broadside (Light Cru Mezoa Macrocannon Pyros Melta-Cannon Sunsear Las-broadside (Light Cruiser, Cru Bombardment Cannon (Light Cruiser, Cru Disruption Macrocannon Disruption Macrocannon Broadside (Ligh Hecutor-Pattern Plasma Battery (Light Cr Hecutor-Pattern Plasma Broadside (Battl Stygies-Pattern Macrocannon ----LANCES---Starbreaker Lance Titanforge Lance Titanforge Battery Sunhammer Lance Sunhammer Battery Las-burner Mezoa Lance ----LANDING BAYS---Jovian-Pattern Escort Bay (Light Cruiser, Jovian-Pattern Landing Bay (Cruiser) Lathe-Pattern Landing Bay (Cruiser)

This slot exceeds the ships weapon capacity

Space

Speed

Manuverability Detection 3 -10 4 -5 4 -5 10 25 4 -5 3 -10 2 -20

Hull IntegrityArmour Morale 5 50 12 100 10 40 13 100 10 40 13 100 10 35 12 100 10 45 15 100 4 50 14 100 5 65 12 100

Speed

Manuverability Detection 10 23 9 25 10 30 10 25 10 25 11 30

Hull IntegrityArmour Morale 12 32 14 100 10 30 16 100 10 30 15 100 20 30 16 100 10 28 14 100 25 25 14 100

Speed

Manuverability Detection 8 20 8 18 7 20 8 17 8 18 7 18

Hull IntegrityArmour Morale 15 35 18 100 12 36 19 100 15 38 18 100 14 36 18 100 12 30 17 100 15 40 20 100

49 44 49 44 42 48 110

Space 35 40 35 35 32 29

Space 40 42 40 39 38 42

Space

Speed 60 58 60 63 67

7 5 5 6 6

Manuverability Detection 15 12 12 12 12

20 15 15 15 15

Hull IntegrityArmour Morale 60 19 100 65 20 100 63 20 100 60 20 100 60 20 100

Space

Speed

Manuverability Detection 5 10 5 10 4 5 5 12 5 8

Hull IntegrityArmour Morale 10 70 20 100 10 70 20 100 10 64 16 100 15 66 17 100 18 70 20 100

Speed

Manuverability Detection 5 10 5 10 6 10 5 10

Hull IntegrityArmour Morale 10 70 20 100 10 70 20 100 10 70 19 100 10 70 20 100

Speed

Manuverability Detection Hull IntegrityArmour Morale 5 5 10 90 21 100 5 8 10 85 19 100 4 4 9 85 20 100

75 77 64 75 77

Space 78 77 75 73

Space 90 90 92

Space

Speed -8 -12 -10 -12 -14 -14 -17 -14 -14 -11 -13

Manuverability Detection

1 1

3 3

Hull IntegrityArmour

Morale

-15 -20 -14 -18 -18 Space

2 Speed

5 Manuverability Detection

Hull IntegrityArmour

Morale

Speed

Manuverability Detection

Hull IntegrityArmour

Morale

Speed

Manuverability Detection

Hull IntegrityArmour

Morale

Speed

Manuverability Detection

Hull IntegrityArmour

Morale

-10 -12 -12 -13 -12 -10

Space 0 0 0 0

Space -1 -2 -1 -1 -3 -1 -1

Space -1 -2 -1 -2 -1 -2 -2 -3 -1 -2

-4 -2 -3 Space

Speed

Manuverability Detection

Hull IntegrityArmour

Morale

-1 -2 -2 -3 -4 -5

Space

1 1

Speed

Manuverability Detection

Hull IntegrityArmour

Morale

-2 -3 -3 -4 -4 -5 -4 -5 -2 -3 Space

-2 -2

-3 -3 Speed

0 0 0 0 0 0

Space

Manuverability Detection

5

Hull IntegrityArmour

Morale

Hull IntegrityArmour

Morale

5 -2 10 10

Speed

Manuverability Detection

Space

Speed -2 -5 -4 -4 -1 -4 -4 -1 -1 -5 -10

Space

Morale

-5 -3

-2 1

Speed

Manuverability Detection 5 5 5

Hull IntegrityArmour

Morale

3 3 -2 -2

1 1

-10 special

Speed -4 -1 -3 -4 -1

Hull IntegrityArmour

-5

0 0 0 -2 -3 -1 -2 -4 -2 -3 -5 -6 -3 0 0 -2 -3 -1 -1 -1 -1 -2 -3 -2 -4 0 Space

Manuverability Detection -3

Manuverability Detection

Hull IntegrityArmour

Morale 1

3

-1 -1 -1 1 -2 -3 -10 -1 0 -4 0 -1 -1 -1 -3 -4 -1 -3 -2 -14

Space

Space

1 2 2

1

-5

Strength Damage Crit Rating Range -2 3 1d10+1 6 -2 3 1d10+2 5 -5 6 1d10+2 5 -4 4 1d10+2 4 -4 4 1d10+4 4 -1 5 1d10+1 6 -5 6 1d10+3 6 -4 4 1d10+3 5 -3 3 1d10+4 4 -6 6 1d10+2 4 -5 3 1d10+6 2 -2 3 1d10+1 0 -5 6 1d10+1 0 -3 3 1d10+2 4 -5 5 1d10+2 4 -3 3 1d10+2 5

4 6 6 9 5 6 5 5 4 9 4 5 5 11 11 5

Strength Damage 4 1 1d10+2 -4 1 1d10+4 -6 2 1d10+4 -4 1 1d10+3 -6 2 1d10+3 -4 1 1d10+2

5 6 6 9 9 12

Crit Rating

Range 3 3 3 3 3 3

-6 -3 -4 -6 -8

Space

3 3 4 4 3

12 3 4 4 6

Strength Damage -7 2d5+4 -7 2d5+5

Crit Rating

Strength Damage 6 4 6 2

Crit Rating

Range

Strength Damage -4 1 -6 2 -5 2

Crit Rating

Range

Space -8 -6 -8 -5 Space

2 1d10+2 2 1d5+1 1 1d10+5 2 1d10+5 1 1d10+4

eapn Lists

ANNONS---e Macrocannon Macrocannon

Plasma Battery

nt Cannon (Light Cruiser, Cruiser) acrocannon ern Plasma Battery (Light Cruiser, Cruiser) rn Macrocannon

Range 6-40 6-36

Ship Equipment by Class Lists TransportEquip EMPTY Main Cargo Hold Modified Main Cargo Hold Landing Bay Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Ship's Stores (Transports, Grand Cruisers) Augmented Retro-thrusters (Transport, Light Cruiser) Reinforced Interior Bulkheads (Transport, Raider, Frigate) Armour Plating (Transport, Raider, Frigate) Tenebro-Maze (Transport, Raider, Frigate)

Auxiliary Plasma Banks (Transport, Raider, Frigate) Drop Pod Launch Bays Empyrean Mantle (Transport, Raider, Frigate) Reinforced Prow (Transport, Raider, Frigate) Defensive Countermeasures nce (Battlecruiser, Grand Cruiser) Flak Turrets ttery (Battlecruiser, Grand Cruiser) Field Bracing Fire Suppression System (Transport. Raider, Frigate) Lux Net y (Light Cruiser, Cruiser) Minelayer Bay (Transport, Light Cruiser, Cruiser) attery (Light Cruiser, Cruiser) Extended Supply Vaults ANNONS---Crew Reclamation Facility Nova Cannon (Cruiser) Munitorium (Transport, Raider, Frigate) Nova Cannon (Cruiser) Temple-shrine to the God Emperor O TUBES---Librarium Vault n Torpedo Tube (Light Cruiser, Cruiser) Trophy Room attern Torpedo Tube (Every ship but Transports) Observation Dome Torpedo Tube (Light Cruiser, Cruiser) Murder Servitors Torpedo Tube Arboretum (Transport, Raider, Frigate) Asteroid Mining Facility Astropathic Choir-Chambers ANNONS---Broadband Hymn-Casters e Macrocannon Cloudmining Facility Macrocannon Hydraphuran Jamming System Medicae Deck Plasma Battery Melodium Pilots Chamber Salvage Systems Spacedock Piers (Transports with 50+ Space, Grand Cruiser) nt Cannon (Light Cruiser, Cruiser) acrocannon RaiderEquip ern Plasma Battery (Light Cruiser, Cruiser) EMPTY rn Macrocannon Cargo Hold and Lighter Bay Compartmentalized Cargo Hold Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Augmented Retro-thrusters (Raider, Frigate) Reinforced Interior Bulkheads (Transport, Raider, Frigate) attery (Light Cruiser, Cruiser) Armour Plating (Transport, Raider, Frigate) Tenebro-Maze (Transport, Raider, Frigate) Auxiliary Plasma Banks (Transport, Raider, Frigate) ANNONS---Drop Pod Launch Bays e Macrocannon Empyrean Mantle (Transport, Raider, Frigate) Macrocannon Reinforced Prow (Transport, Raider, Frigate) Defensive Countermeasures Plasma Battery Flak Turrets Field Bracing

Fire Suppression System (Transport. Raider, Frigate) Lux Net nt Cannon (Light Cruiser, Cruiser) Extended Supply Vaults acrocannon Crew Reclamation Facility ern Plasma Battery (Light Cruiser, Cruiser) Munitorium (Transport, Raider, Frigate) rn Macrocannon Temple-shrine to the God Emperor Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Transport, Raider, Frigate) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters O TUBES---Hydraphuran Jamming System n Torpedo Tube (Light Cruiser, Cruiser) Medicae Deck attern Torpedo Tube (Every ship but Transports) Melodium Torpedo Tube (Light Cruiser, Cruiser) Plasma Scoop (Raider, Frigate) Torpedo Tube Pilots Chamber

FrigateEquip ANNONS---EMPTY e Macrocannon Cargo Hold and Lighter Bay Macrocannon Compartmentalized Cargo Hold Macrocannon Broadside (Light Cruiser, Cruiser) Luxury Passenger Quarters Barracks Plasma Battery Shadowblind Bays Xenos Habitat ulberin Broadside (Light Cruiser, Cruiser) Brig Augmented Retro-thrusters (Raider, Frigate) Reinforced Interior Bulkheads (Transport, Raider, Frigate) broadside (Light Cruiser, Cruiser) Armour Plating (Transport, Raider, Frigate) nt Cannon (Light Cruiser, Cruiser) Tenebro-Maze (Transport, Raider, Frigate) acrocannon Auxiliary Plasma Banks (Transport, Raider, Frigate) acrocannon Broadside (Light Cruiser, Cruiser)Drop Pod Launch Bays ern Plasma Battery (Light Cruiser, Cruiser) Empyrean Mantle (Transport, Raider, Frigate) ern Plasma Broadside (Battlecruiser, Grand Cruiser) Reinforced Prow (Transport, Raider, Frigate) rn Macrocannon Defensive Countermeasures Flak Turrets Field Bracing Fire Suppression System (Transport. Raider, Frigate) Lux Net Extended Supply Vaults Crew Reclamation Facility Munitorium (Transport, Raider, Frigate) Temple-shrine to the God Emperor G BAYS---Librarium Vault n Escort Bay (Light Cruiser, Cruiser) Trophy Room n Landing Bay (Cruiser) Observation Dome n Landing Bay (Cruiser) Murder Servitors

Arboretum (Transport, Raider, Frigate) Asteroid Mining Facility ANNONS---Astropathic Choir-Chambers e Macrocannon Broadband Hymn-Casters Macrocannon Hydraphuran Jamming System Macrocannon Broadside (Light Cruiser, Cruiser) Medicae Deck Melodium Plasma Battery Plasma Scoop (Raider, Frigate) Pilots Chamber ulberin Broadside (Light Cruiser, Cruiser) LightCruiserEquip EMPTY broadside (Light Cruiser, Cruiser) Cargo Hold and Lighter Bay nt Cannon (Light Cruiser, Cruiser) Compartmentalized Cargo Hold acrocannon Luxury Passenger Quarters acrocannon Broadside (Light Cruiser, Cruiser)Barracks ern Plasma Battery (Light Cruiser, Cruiser) Shadowblind Bays ern Plasma Broadside (Battlecruiser, Grand Cruiser) Xenos Habitat rn Macrocannon Brig Ship's Stores (Light Cruisers, Cruisers) Augmented Retro-thrusters (Transport, Light Cruiser) Reinforced Interior Bulkheads (Light Cruiser, Cruiser) Armour Plating (Light Cruiser, Cruiser) Tenebro-Maze (Light Cruiser, Cruiser) Auxiliary Plasma Banks (Light Cruiser, Cruiser) Drop Pod Launch Bays Empyrean Mantle (Light Cruiser, Cruiser) G BAYS---Reinforced Prow (Light Cruiser, Cruiser) n Escort Bay (Light Cruiser, Cruiser) Defensive Countermeasures n Landing Bay (Cruiser) Flak Turrets n Landing Bay (Cruiser) Field Bracing Fire Suppression System (Light Cruiser, Cruiser) Lux Net Minelayer Bay (Transport, Light Cruiser, Cruiser) Power Ram (Light Cruiser, Cruiser) Extended Supply Vaults Crew Reclamation Facility Munitorium (Light Cruiser, Cruiser) Temple-shrine to the God Emperor Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Light Cruiser, Cruiser) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters Hydraphuran Jamming System Manufactorum Medicae Deck

Melodium Plasma Scoop (Light Cruiser, Cruiser) Pilots Chamber Salvage Systems Small Craft Repair Deck CruiserEquip EMPTY Cargo Hold and Lighter Bay Compartmentalized Cargo Hold Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Ship's Stores (Light Cruisers, Cruisers) Augmented Retro-thrusters (Cruiser) Reinforced Interior Bulkheads (Light Cruiser, Cruiser) Armour Plating (Light Cruiser, Cruiser) Armoured Prow (Cruiser) Tenebro-Maze (Light Cruiser, Cruiser) Auxiliary Plasma Banks (Light Cruiser, Cruiser) Drop Pod Launch Bays Empyrean Mantle (Light Cruiser, Cruiser) Reinforced Prow (Light Cruiser, Cruiser) Defensive Countermeasures Flak Turrets Field Bracing Fire Suppression System (Light Cruiser, Cruiser) Lux Net Minelayer Bay (Transport, Light Cruiser, Cruiser) Power Ram (Light Cruiser, Cruiser) Extended Supply Vaults Crew Reclamation Facility Munitorium (Light Cruiser, Cruiser) Temple-shrine to the God Emperor Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Light Cruiser, Cruiser) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters Hydraphuran Jamming System Manufactorum Medicae Deck Melodium Plasma Scoop (Light Cruiser, Cruiser) Pilots Chamber

Salvage Systems Small Craft Repair Deck BattlecruiserEquip EMPTY Cargo Hold and Lighter Bay Compartmentalized Cargo Hold Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Ship's Stores (Light Cruisers, Cruisers) Augmented Retro-thrusters (Cruiser) Reinforced Interior Bulkheads (Light Cruiser, Cruiser) Armour Plating (Light Cruiser, Cruiser) Armoured Prow (Cruiser) Tenebro-Maze (Light Cruiser, Cruiser) Auxiliary Plasma Banks (Light Cruiser, Cruiser) Drop Pod Launch Bays Empyrean Mantle (Light Cruiser, Cruiser) Reinforced Prow (Light Cruiser, Cruiser) Defensive Countermeasures Flak Turrets Field Bracing Fire Suppression System (Light Cruiser, Cruiser) Lux Net Minelayer Bay (Transport, Light Cruiser, Cruiser) Power Ram (Light Cruiser, Cruiser) Extended Supply Vaults Crew Reclamation Facility Munitorium (Light Cruiser, Cruiser) Temple-shrine to the God Emperor Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Light Cruiser, Cruiser) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters Hydraphuran Jamming System Manufactorum Medicae Deck Melodium Plasma Scoop (Light Cruiser, Cruiser) Pilots Chamber Salvage Systems Small Craft Repair Deck

GrandCruiserEquip EMPTY Cargo Hold and Lighter Bay Compartmentalized Cargo Hold Luxury Passenger Quarters Barracks Shadowblind Bays Xenos Habitat Brig Ship's Stores (Transports, Grand Cruisers) Augmented Retro-thrusters (Cruiser) Reinforced Interior Bulkheads (Light Cruiser, Cruiser) Armour Plating (Light Cruiser, Cruiser) Armoured Prow (Cruiser) Tenebro-Maze (Light Cruiser, Cruiser) Auxiliary Plasma Banks (Light Cruiser, Cruiser) Drop Pod Launch Bays Empyrean Mantle (Light Cruiser, Cruiser) Reinforced Prow (Light Cruiser, Cruiser) Defensive Countermeasures Flak Turrets Field Bracing Fire Suppression System (Grand Cruiser) Minelayer Bay (Transport, Light Cruiser, Cruiser) Power Ram (Light Cruiser, Cruiser) Extended Supply Vaults Crew Reclamation Facility Munitorium (Light Cruiser, Cruiser) Temple-shrine to the God Emperor Librarium Vault Trophy Room Observation Dome Murder Servitors Arboretum (Light Cruiser, Cruiser) Asteroid Mining Facility Astropathic Choir-Chambers Broadband Hymn-Casters Hydraphuran Jamming System Manufactorum Medicae Deck Melodium Pilots Chamber Salvage Systems Small Craft Repair Deck Spacedock Piers (Transports with 50+ Space, Grand Cruiser)

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 1 1 0 0 1 1 1 1 0 0 1 1 1 0 0 1 0 1 1 0 1 0 2 0 0 1 0 1 0 1 1 0 1 0 1

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 1 1 1 0 0 1 1 1 0 0 1 1 1 0 0 2 1 1 0 0 1 0 2 0 0 1 0 1 0 0

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 2 0 2 0 0 1 0 2 0 0 1 1 1 0 0 1 1 2 0 0 1 0 2 0 0 1 0 2 0 0

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 1 1 0 0 1 2 1 1 0 1 1 1 1 0 1 2 2 0 0 1 2 1 0 0 1

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 2 1 0 0 2 2 1 0 0 2 1 0 0 0 2 2 1 0 0 2 3 1 0 0 2

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 2 1 1 0 2 2 1 0 0 2 2 1 1 0 2 2 1 1 0 2

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots 3 0 0 0 3 3 1 1 0 2 3 0 0 0 3

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

Turret Rating Prow Weapon SlotsDorsal Weapon SlotsKeel Weapon SlotsPort Weapon Slots

1

t, Light Cruiser) port, Raider, Frigate)

aider, Frigate)

Raider, Frigate)

er, Cruiser)

+ Space, Grand Cruiser)

port, Raider, Frigate)

aider, Frigate)

Raider, Frigate)

port, Raider, Frigate)

aider, Frigate)

Raider, Frigate)

t, Light Cruiser) Cruiser, Cruiser)

er, Cruiser)

er, Cruiser)

Cruiser, Cruiser)

er, Cruiser)

er, Cruiser)

Cruiser, Cruiser)

er, Cruiser)

er, Cruiser)

Cruiser, Cruiser)

er, Cruiser)

+ Space, Grand Cruiser)

Starboard Weapon Slots 1 0 0 0 0 1 1

Starboard Weapon Slots 0 0 0 0 0 0

Starboard Weapon Slots 0 0 0 0 0 0

Starboard Weapon Slots 1 1 1 1 1

Starboard Weapon Slots 2 2 2 2 2

Starboard Weapon Slots 2 2 2 2

Starboard Weapon Slots 3 2 3

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Starboard Weapon Slots

Special Cargo Hauler: Cargo Hauler: Cargo Hauler: Cargo Hauler: Cargo Hauler: Cargo Hauler: Cargo Hauler:

Comes Comes Comes Comes Comes Comes Comes

equiped equiped equiped equiped equiped equiped equiped

with with with with with with with

ONE Main Cargo Hold, Make sure you add it in the equipment ONE Main Cargo Hold, Make sure you add it in the equipment ONE Main Cargo Hold, Make sure you add it in the equipment ONE Main Cargo Hold, Make sure you add it in the equipment ONE Main Cargo Hold, Make sure you add it in the equipment TWO Main Cargo Holds, Make sure you add it in the equipme FOUR Main Cargo Holds, Make sure you add it in the equipme

Special

Advanced Cogitator Linkage: +5 on ballistics tests to fire ship weaponary Easy to Repair: When making long term repairs, repair and additional +2 hull integrity when succ

Special

Torpedo Specialist: Prow weapon slot is pre equipped with a Voss-Pattern Torpedo Tube, this com Fiery Temperment: +2 power, Antiquated Communications: All command test -5

Special Outfitted for war: This ship may use "Cruiser" class Void Shield Components

Torpedo Specialist: One prow weapon slot is pre equipped with a Voss-Pattern Torpedo Tube, Ma Carrier: Pre equipped with two Jovian-Pattern Escort Bays in a port and starboard slot. These cann

Special

Galleon: Comes equiped with TWO Main Cargo Holds, Make sure you add it in the equipment its c

Carrier: Pre equipped with two Jovian-Pattern Landing Bays in a port and starboard slot These can

Special Battlecruiser: Battlecruiser: Battlecruiser: Battlecruiser:

Can Can Can Can

use use use use

"Cruiser" "Cruiser" "Cruiser" "Cruiser"

components components Carrier: Pre equipped with two Jovian-Pattern Land components Additional Plasma Conduits: +4 power, any criti components Cramped: Can only carry three months worth of su

Special Grand Cruiser: Can use "Cruiser" components Grand Cruiser: Can use "Cruiser" components Cursed: All nav tests in warp -10 Grand Cruiser: Can use "Cruiser" components Carrier: Pre equipped with two Jovian-Class Landi

Special

Standard Transport Drive Standard Drive with increased power at space cost Standard Escort Drive Standard Light Cruiser Drive Standard Cruiser Drive Light Cruiser drive designed to meet the power draw of lance armaments Cruiser drive designed to meet the power draw of lance armaments Oversized Engines: +3 manoeuverability +1 speed Oversized Engines: +3 manoeuverability +1 speed Reliable Construction: If damaged , deppresurized, or critically hit (including 4 or 6 results on th Reliable Construction: If damaged , deppresurized, or critically hit (including 4 or 6 results on th

Reliable Construction: If damaged , deppresurized, or critically hit (including 4 or 6 results on th Reliable Construction: If damaged , deppresurized, or critically hit (including 4 or 6 results on th Standard Engine for large ships Standard Engine for large ships Oversized Engines: +5 manoeuverability +2 speed, Fragile Engines: Thrusters damaged or En Special

Standard Warp Engine Standard Warp Engine Overcharged: base travel time reduced by 1d5 weeks can be further modified by results of the n Overcharged: base travel time reduced by 1d10 days can be further modified by results of the na Haste of the Damned: Warp duration reduced by half, roll on the warp travel encounters table e Haste of the Damned: Warp duration reduced by half, roll on the warp travel encounters table e

Special

Standard Gellar Field Shield of Faith: +10 on all navigation tests in the warp, GM rolls twice on the warp travel encoun Auto Engagment Routines: unexpected warp entrance 1d10 on 3 or higher any equiped gellar f Tainted Field: +10 on all navigation tests in the warp, -20 to the result of any rolls made on the w

Special Single Void Shield Array of 2 Shields Charged Partical Repulsor: No penalties Charged Partical Repulsor: No penalties Array of 3 Shields Flickering Void Shields: When the shield Flickering Void Shields: When the shield

to manoevure actions when navigating nebulas, ice rin to manoevure actions when navigating nebulas, ice rin

cancels a hit 1d10 roll of 3 or lower shield does not can cancels a hit 1d10 roll of 3 or lower shield does not can

Special

Damage Control Station: Undamaged state, Tech-Use tests to repair gain +10 Damage Control Station: Undamaged state, Tech-Use tests to repair gain +11 Enhanced Cogitator Relay: Undamaged State command tests gain +5, ballistics tests to fire we Enhanced Cogitator Relay: Undamaged State command tests gain +5, ballistics tests to fire we Organised: 50 Achievment points completing trade objective Reinforced Armor: On a critical hit 1d10 roll of 4 or higher component is unharmed Reinforced Armor: On a critical hit 1d10 roll of 4 or higher component is unharmed Master Plotting Table: +5 on all pilot and navigation tests while on bridge, Improved Fire Dire Long Range Scanning: +5 Detection when using active augury, Navigation Records: 50 endea Long Range Scanning: +5 Detection when using active augury, Navigation Records: 50 endea

Fleet Command: Undamaged status all command tests by officers +10 also any Pilot or Nav tests Flight Command: +5 on all tests involving attack craft, tests to ready new squadrons auto pass. Improved Bombardment Directions: +10 and ballistics against planetary targets. Ground force Special

Stale Air: All sources of morale loss increased by 1 Stale Air: All sources of morale loss increased by 2 Standard Life Sustainer Standard Life Sustainer Lifeline: +1 permenant morale. Population and Morale loss to depressurization reduced by 4 (min Lifeline: +1 permenant morale. Population and Morale loss to depressurization reduced by 4 (min

Special

Cramped: -2 morale permenantly Cramped: -2 morale permenantly Standard living quarters Standard living quarters For Hearth and Home: +5 command tests to defend against boarding and hit and run. All source For Hearth and Home: +5 command tests to defend against boarding and hit and run. All source Manpower Reserves: Once per session captain can reduce on source of Crew Population Loss to Manpower Reserves: Once per session captain can reduce on source of Crew Population Loss to Living in Squalor: -3 to morale permanently but population loss to depressurisation reduced by 2 Living in Squalor: -3 to morale permanently but population loss to depressurisation reduced by 2 Special

Standard sensor array Standard array with increased detection at cost of power Stellar Detection: +5 Manuver to avoid celestial phenomena, Long Distance Scan: +50 Achiev Super sensors developed by the Adeptus Mechanicus for their own ships and Imperial Navy scout v Incoming: +5 on ballistics skill against planetary targets, Mark your target: +50 achievment po Active Scanning: +10 detection and an extra +5 using active augury searching for silent running

Special Crew Crew Crew Crew

Skills Skills Skills Skills

= = = =

20 (-10 to standard) 30 40 (+10 to standard) 50 (+20 to standard)

Special Hidden Spaces: 50 achievment points when working towards a Trade or Criminal objective Storage Area: 100 achievment points when working towards a Trade objective Stowed and Secured: 125 achievment points when working towards a Trade objective Jury Rigger: -2 VU to launched squadrons movment in the turn they launch, Ordinary(+10) Pilotin Paying Customers: 100 achievment points when working towards a Trade, Criminal, or Creed ob Soldiers: 100 achievment points when working towards a Military Objective, Reinforcements: W Mirror Bays: 50 achievment points when working towards Trade objectives, 75 for criminal object Comfortable Atmosphere: Charm and Inquiry tests made with xenos aboard the vessal +10, 50 Stern Disicpline: Intimidate tests during extended actions gain +5, Prison Space: 25 achievme Spare Parts: Stores spare ship components up to the combined space value, extended repair tes Spare Parts: Stores spare ship components up to the combined space value, extended repair tes

Special

Imposing: +4 armour only to the fore arc, 1d10 additional damage when ramming Hidden Sally-ports: +10 to all command tests defending against boarding and hit and run action Hidden Sally-ports: +10 to all command tests defending against boarding and hit and run action Volatile Power: if this component is damaged 1d5 hull integrity damage and the plasma drive is Volatile Power: if this component is damaged 1d5 hull integrity damage and the plasma drive is Steel Rain: 50 achievment points to military objectives, Drop Pod Deployment: Players may us Shadow in the Void: When silent running all tests to detect this vessal have the difficulty increas Shadow in the Void: When silent running all tests to detect this vessal have the difficulty increas Adamantine Plates: +2 armor to the front arc, 1d5 additional damage when ramming. Cannot be Adamantine Plates: +2 armor to the front arc, 1d5 additional damage when ramming. Cannot be Single Use: when deployed -20 on all ballistics tests to attack the ship for 1d5+1 strategic turns, Toggle: The plus 1 to turret rating and -10 to detection only apply when the turrets are in use. Co Hull Support: Power supplied to this component will increase hull strength by double the supplied Flame Extinguisher: If the bridge is undamage and powered a character may activate this system Flame Extinguisher: If the bridge is undamage and powered a character may activate this system Flame Extinguisher: If the bridge is undamage and powered a character may activate this system Lux Net: +10 power is only supplied if the net is deployed which can only be done if the vessel is Minefield Ahead: Contains mines enough for 3 deployments an upkeep test at a suitable Power Field: Causes an additional 1d10 damage when ramming. Can be stacked with armoured o

Special Extensive Stores: Double the time the ship may remain in space without suffering Morale and Po Recycling: Reduce all Population loses by 3 (minimum 1), increase all morale losses by 1 Volitile: If damaged ship takes 2d5 hull integrity damage and component of GMs choice is set on Volitile: If damaged ship takes 2d5 hull integrity damage and component of GMs choice is set on Awe of the God Emperor: 100 achievment points to Creed objectives

Accumulated Data: +10 to all investigation skill tests made aboard the ship Past Experiance: 50 achievment points to Exploration, Trade, or Criminal objectives Engraved Star Charts: 50 achievment points to Exploration objectives Death Dealers: +20 to command test when conducting hit and run actions, Precise: Critical hits Replenishing Supplies: Double the time the ship can remain in space without Population or Mora Replenishing Supplies: Double the time the ship can remain in space without Population or Mora Mining Rig: 200 achievment points when completing objectives for a trade endeavour based on a Psy-Locus: +10 to focus power test when preforming astro-telepathy, any astropath psychic powe Deafening: -10 tech use test to use vox or other communicators while within 30 VU of this vessel, Gelt in the clouds: Challenging(+0) scrutiny+detection test to find a comet then 1d10+5 days m White Noise: While active cannot preform silent running, all ships atttempting focussed augury te Manufacturing: +10 on extended repair tests, if paying for repairs +10 on aquisition test to resto Diagnostics and Treatment: +20 to all medicae tests while in this component, number of patien Songs in the Void: +10 on all social skill tests Fuel Gathering: Challenging(+0) Pilot+Manoeuvrability test 1d5 damage for every degree of failu Fuel Gathering: Challenging(+0) Pilot+Manoeuvrability test 1d5 damage for every degree of failu Combat Ready: +2 to the attack craft rating of all squadrons onboard Salvage Operations: Difficult(-10) tech use test to remove a named component from a hulk (focu Spare Parts: Difficult (-10) tech use test after any combat where small ships are lost. For every d Mobile Spaceport: When not moving ship cover is retracted allowing up to 4 smaller ves

Special

Broadside: Can only be mounted in a port or starboard weapon slot

Vapourization: When this weapon rolls a 1 or 2 on the critical hiht chart it affects two component Labour Intensive: This weapon may only fire every other turn Broadside: Can only be mounted in a port or starboard weapon slot Self Propelled Warhead: B

Inferno: Whenever this weapon inflicts a critical hit is is automatically a Fire! Critical Broadside: Can only be mounted in a port or starboard weapon slot Destructive: on a crit add 1 to the result rolled, Death from Above: Can only be mounted in a P Short the Flow: For every 5 damage that exceeds the target ships void shield one random compo Short the Flow: For every 5 damage that exceeds the target ships void shield one random compo

Vapourization: When this weapon rolls a 1 or 2 on the critical hiht chart it affects two component Penatrator Round: Calculating damage from a salvo including shots from a Stygies-Pattern macr

Special

Beam Dispersion: Firing at targets over 20 VU away the damage is reduced to 1d10

Beam Dispersion: Firing at targets over 20 VU away the damage is reduced to 1d11 Small Weapon: May be installed in a Dorsal or Keel weapon slot in ships Frigate sized or smaller V

Heavy Weapon: Must be in a Prow weapon slot unless the ship is a Grand Cruiser or larger. In wh

Special Core Architecture: This component is always revealed by a succesful Active Augury scan Core Architecture: This component is always revealed by a succesful Active Augury scan Overhe

Special Enhanced Magnetic Coil: +2 VU speed to the torpedoes during the turn they are launch. return Volatile: If this component is Damaged or Destroyed (not unpowered or depressurized) while load Volatile: If this component is Damaged or Destroyed (not unpowered or depressurized) while load Volatile: If this component is Damaged or Destroyed (not unpowered or depressurized) while load Special

Energy Field: Security hatches must be open during stratigic turns when small craft are landing o

asma Refinery: Check the book for details, Powered by the Stars: +10 power as long as you use the refin ersized Monstrosity: Speed can never go over 2 disregard anything that improves speed. Secondary Po

alf the normal ammunition, Make sure you add this to your weapons as its costs must be calculated

s as its costs must be calculated his to your weapons as the costs must be calculated

essel: Can be equipped with both cruiser and transport components however if both transport and cruiser m

his to your weapons as the costs must be calculated

Make sure you add them they must but calculated Inherent Warship: Pre equipped with on Mars-Pattern N tional Fire! Critical Hit as well

Make sure you add them as they must be calculated

igher the effect is ignored igher the effect is ignored

igher the effect is ignored igher the effect is ignored

ng any warp intrustions that may have taken place

phenomena composed of primarily small particles phenomena composed of primarily small particles

hit becomes unpowered 1d10 roll of 3 or higher hit becomes unpowered 1d10 roll of 3 or higher

expoloration objective expoloration objective

ints on all trade objectives involving ground to orbit or small craft operations iped with a multicompass

oration objectives

to all ships targeting a ship equiped with this component

re by four or more degrees the craft crashes. One craft for every degree in the case of squadrons. Compone

mand tests involving boarding and hit and run actions s a arduous (-40) scrutiny test nvolving non hastile dealings with xenos races tives where capture, storage, or transport of prisoners would be useful xtended repairs repair an extra 2 Hull Integrity xtended repairs repair an extra 2 Hull Integrity

n a component is hit by a critical it is chosen by the ships controller not the attacker n a component is hit by a critical it is chosen by the ships controller not the attacker

h 10 every 30 minutes (1 stratigic turn). Pods must be recovered from the surface to be reused. ts when completing Criminal objectives ts when completing Criminal objectives

termeasures must be refurbished with a succesful upkeep test in a technological system with void yards bef each turn if the turrets are in use e cost of 3 power. A tech use test may be used to alter the power supplied and may unpower other compone a difficult (-10) tech use test this may be done once per strategic turn a difficult (-10) tech use test this may be done once per strategic turn a difficult (-10) tech use test this may be done once per strategic turn net is deployed the net is destroyed. Takes 2 hours to deploy and 10 to retract. Net is also exposed when d outine(+20) tech use test can deploy mines in a 4 VU wide, deep, high area behind the ship. Fiel

ccesful repair actions

nts to military objectives, Ordinatus Extremus: +1 to the listed damage of all macrobatteries on the ship nts to military objectives, Ordinatus Extremus: +1 to the listed damage of all macrobatteries on the ship

they participate in can be chosen by the character select any result between 1 and 6 rather than rolling

ng combat gain 5 VU in range against all ships within 30 VU le as well as extending supplies by 1 month. Alternativley +50 achievment points to an ongoing endeavour.

ade objectives y increased to 3 times the characters intelligence

ations without need to refuel and +5 achievment points on any objective that requires moving or transportin ations without need to refuel and +5 achievment points on any objective that requires moving or transportin

e available components) succesful you gain the component either in storage or towed behind your ship, uns

s as a space station for purposes of making repairs or replenishing morale. +10 when making aq

ease the range of the weapon by 2 VU the damage of each shot is reduced to 1d10+1

en in orbit +20 to intimidate anyone on the planet. 50 Achievement points when working towards a military o powered. This weapons damage is not affected by armor. Ionic Blast: This weapon never causes a critical h powered. This weapons damage is not affected by armor. Ionic Blast: This weapon never causes a critical h

y be mounted in a port or starboard weapon slot reduction only applies to this salvos damage

and test to resolve boarding

Dorsal slot. In a Prow slot may only fire into the forwar arch.

failure to fire the cannon the firing vessel suffers a critical hit. If a specific component is affected it is always

If this component is Damaged or Destroyed (not unpowered or depressurized) while loaded 10% chance it e g the component and causeing 2d5 Hull Integrity damage g the component and causeing 2d5 Hull Integrity damage g the component and causeing 2d5 Hull Integrity damage

ecomes unpowered while the hatches are open it is deppresurized

long as you use the refinery once a year s speed. Secondary Power Genetorium: +10 power

st be calculated

h transport and cruiser module are available it must use the cruiser variant

ed with on Mars-Pattern Nova Cannon in the prow slot as well as the Armoured Prow upgrade. Make sure you

e of squadrons. Component is damaged. Outside of combat no tests but take 30 minutes for a squadron to la

o be reused.

stem with void yards before it can be used again

unpower other components at the GMs descretion

t is also exposed when deployed. Adds +1 to the degrees of succes to extended repair tests while deployed a behind the ship. Fields cannot overlap

crobatteries on the ship crobatteries on the ship

6 rather than rolling

o an ongoing endeavour.

es moving or transporting something. Cannot be fit on Grand Cruisers or larger es moving or transporting something. Cannot be fit on Grand Cruisers or larger

ed behind your ship, unsuccesful the component is destroyed

. +10 when making aquisition test making full repairs. Any weapon with a "Broadside" designati

rking towards a military objetive against the planet. When used in a planetary bombardment double the affe never causes a critical hit and does not deal damage to hull integrity. can only be fired in salvos with other d never causes a critical hit and does not deal damage to hull integrity. can only be fired in salvos with other d

ent is affected it is always the nova cannon.

e loaded 10% chance it explodes destroying the component and causeing 2d5 Hull Integrity damage

row upgrade. Make sure you add them they must but calculated

minutes for a squadron to land. Only one modified cargo hold on a ship.

repair tests while deployed.

a "Broadside" designation cannot be fit due to the size of the fittings. +100 achievment points

ombardment double the affected area, an additional 20 damage to large units, and an additional 10 damage e fired in salvos with other disruption macrocannons e fired in salvos with other disruption macrocannons Broadside: This component must be in a port or starb

ull Integrity damage

+100 achievment points when completing trade objectives

nd an additional 10 damage to individuals and vehicles

nt must be in a port or starboard weapon slot

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