Resident Evil Revelations Artbook

January 29, 2017 | Author: hirokin | Category: N/A
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Contents

Introduction

Introduction. . . . . . . . . . . . . . . . . . . . . . . 1 Character Art. . . . . . . . . . . . . . . . . . . . . . 2 Creature Art . . . . . . . . . . . . . . . . . . . . . 14 Background Art . . . . . . . . . . . . . . . . . . . 28 REVELATIONS Image Art. . . . . . . . . . 42

During the development of Resident Evil Revelations, there was a lot of trial and error involved in design decisions before the final outcome was reached. However, the vast majority of these attempts were not made public. This Resident Evil Revelations artbook is a behind-the-scenes look which unveils the secrets behind this horrific masterpiece. It is filled with sketches, early concepts and character & creature design processes that will give insights to the thought processes of the designers of a game that forms a crucial cornerstone of the Resident Evil franchise.

Unused Art . . . . . . . . . . . . . . . . . . . . . . 44

© C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E R V E D .

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Character Art

Parker Luciani Parker – Standard Equipment

Jill – Standard Equipment

Designer’s Notes

Floatation Device It should discreetly fold away.

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Visual Arts Collection

Jill Valentine

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Parker Luciani

Jill Valentine

Plastic Holster

Jill – Scuba Equipment

Designer’s Notes

The harness is connected to the belt.

Quad Mag Pouch (Pistol)

Parker – Light Equipment 2

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Chris – Standard Equipment Ear Muffs

Chris – Snowy Mountain Equipment

Waterproof Transceiver

Rolled Sleeves

Hydration Pack

Glow Stick

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Visual Arts Collection

Chris Redfield

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t r A r e t c a r a h C Grenade Pouch

Chris Redfield

Chris Redfield

Waist Bag

Holster

Diver’s Knife

Tactical Boots

Chris – Scuba Equipment 4

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Jessica – Snowy Mountain Equipment Designer’s Notes

A patch is sewn on.

Scuba Equipment

Designer’s Notes

Visual Arts Collection

The suit is skin-tight, and reflects the light in a fetishistic manner. The zippers and metal parts are gold.

Designer’s Notes

Silver fox fur. Alternate randomly between darker and lighter fibers. The coat’s fabric is heavy and very sturdy.

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Visual Arts Collection

Jessica Sherawat

Jessica –

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Jessica Sherawat

Jessica Sherawat

Grenade Pouch Handgun Knife Magazine Pouch

Designer’s Notes

Stockings. The fabric has a sheen to it.

Designer’s Notes

Sharp high heel shoes. The heels end in a sharp point.

Jessica – FBC

Portable Transceiver

Designer’s Notes

A retro outfit reminiscent of the 1960s.

Jessica - Disguised 6

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Quint Cetcham

Keith – Snowy Mountain Equipment

Quint – BSAA Casual Outfit

Quint – Snowy Mountain Equipment

Visual Arts Collection

t r A r e t c a r a h C Keith Lumley

Equipment Rig

Headset

Quint Cetcham

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Visual Arts Collection

Keith Lumley

Designer’s Notes

Keith – BSAA Casual Outfit

A GPS-type device. Ideally this will have an effective use on a snowy mountain. The strap should be thick to minimize the separation from his arm.

Keith – Tattoos

Stickers for hydration pack. Various sew-on patches.

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Rachael Rachael – Standard Outfit

O’Brian – Standard Outfit

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Visual Arts Collection

Clive R. O'Brian

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Rachael

� Raymond Vester Clive R. O'Brian

Raymond Vester

Raymond Vester

Raymond – Standard Outfit Designer’s Notes

Wears a normal dress shirt with the sleeves down to his forearms. Holster is worn above the bulletproof vest. Leather lace-up shoes. His slacks have more material from the waist to the thighs, and then taper down.

Designer’s Notes

Bulletproof Vest (Navy blue. Says “FBC” on the back) Holster (Reddish leather) Slacks (Navy) Leather Gloves (An orange-brown color) Orange Colored Hair (Ginger)

The wound is from a Hunter. The blood on his slacks has a liquid-like glistening quality. The bandages have a triangle-shaped metal stopper. There is also another bandage over the patch on the wound, which has a hook that allows it to be wrapped tightly.

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FBC

BSAA – Standard Employee Outfit

FBC – Standard Employee Outfit

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Visual Arts Collection

BSAA

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� Terrorist FBC

BSAA

BSAA – Standard Employee Equipment

Terrorist Engineer – Snowy Mountain Equipment

BSAA – Standard Snowy Mountain Equipment Waist equipment consists of a double pistol pouch to the left, a rifle mag pouch on each side, and a medium-sized bag towards the back.

Designer’s Notes

H-Shaped Suspenders

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Wears a balaclava under the gas mask. No skin is showing. Carries a knife near the right shoulder. Please include both masked head versions.

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Creature Art

Acts on instinct, not intellect

Attacks while maximizing reach

Moves slowly and does not feel pain. Once it grabs its

Their reach is lengthened when attacking with a long weapon,

target, it can inflict a lot of damage. Likes to corner humans

so it is harder to slip past them from the side. Pincers also have

in narrow pathways, and targets those who appear to be

an attack where they charge while swinging their weapons.

Visual Arts Collection

Visual Arts Collection

Ooze(Pincer)

Ooze

most nutritious. Can dislodge its joints to slide through ducts and other narrow spaces. Body parts can be shot off,

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limiting its mobility. However, they will grow back over time.

� Pincer � Ooze

Ooze

Its mouth can suck fluid, bite, and sip. Has a humanoid silhouette. It has an off-white color like a drowned body. Can dislodge its joints. Has a bloated and slippery texture. Gives the impression of being saturated with fluid.

Can be used to club or stab. Uses its hands when appearing or getting up.

Joint Movement

Its footsteps make a wet-sounding noise.

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Ooze(Chunk)

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Visual Arts Collection

Ooze(Tricorne) Performs a midlong range attack Shoots projectiles from its arm.

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Tricorne

� Chunk � Ooze

Ooze

Launching Bones Designer’s Notes

The texture should be grotesque, with veins visible when bloated. The legs are similar in shape with a standard Ooze, but the texture should be bloated like its upper body.

Bloated Areas

The bones gradually get smaller.

Designer’s Notes

Slowly raises its arms and randomly bloats up. Its body should bloat up and move around randomly.

Bloats from taking damage and explodes.

Gets bloated as it takes damage, and will eventually explode. If in close proximity, it can cause the explosion on its own without taking more damage. Damages any enemies nearby when exploding as well.

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Fenrir

Visual Arts Collection

Visual Arts Collection

Globster

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Fenrir

Globster

Certain parts of its body are rotting, resulting in the outer skin peeling to expose inner organs.

They are weak on land but powerful in the water

Globsters encountered on land have simple movements and are excellent for target practice. You can dodge their attacks and aim for weak spots. They are large and grotesque. Globsters in the water move across the waves and will swallow whole anyone who is in their way.

Mouth opens in the direction of the arrows.

Appears suddenly and gives chase Howls and appears from strategic locations based on the terrain. It moves fast, giving the impression that it will chase you down. Its quick movements and low body position make it difficult to hit with bullets. It is not bothered by changes in altitude.

Designer’s Notes

Its texture is pale and bloated, like a drowned body. The reddish pink coloration in its mouth shouldn’t be too bright. Its body is covered in wrinkles and bumps. The texture should be dirty and non-uniform.

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Calls others to join Always appears in groups, not alone. When the group gets low in numbers, it will call out for more to join them.

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Scagdead Designer’s Notes Designer’s Notes

The blue colors of the skin should really pop.

Adding more skin-tone. Please keep the reddish portions where the skin has peeled.

Visual Arts Collection

Visual Arts Collection

Hunter

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Scagdead

� Farfarello Hunter

Designer’s Notes

This hunter uses four limbs to walk, and has a powerful claw-based attack.

Basic attributes should be a curved back, thick and long arms, and sharp claws.

A close-combat fighter with speed

The tension of the insant kill attack

Moves quickly and performs close-range attacks. Damages a player

An instant kill attack will result in a game

with hit-and-away tactics, and finishes them off with an instant kill

over without a chance at recovery. Battles

attack. Is able to jump around in an agile manner. Unlike the slow-

with this common enemy will be tense. This

moving Ooze, they are hard to slow down with weaker weapons.

attack has a low accuracy.

Farfarello

Maintains transparency while moving

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Appears mid-way through the game. Uses a chainsaw and traps

Sets a trap that immobilizes a player to

Becomes visible when attacking or taunting. Also loses transparency

increase the effectiveness of its instant kill

when taking damage or affected by a pulse grenade. (Reverts to the

attack. The faces attached to its head are

behavior of a Hunter as well)

always wailing.

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The Scagdead’s right hand is a biological chainsaw that can unleash an instant kill attack.

Designer’s Notes

The saw-like section needs more definition, so please have the blades on the side stand up.

Visual Arts Collection

Visual Arts Collection

Right hand is an biological chainsaw

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� Scagdead � Scagdead

Scagdead

� Normal

Scagdead (Normal)

Scagdead (Claw trap) The Scagdead shoots claw traps from its head. When a player steps on a claw trap they will be temporarily

Hardened tongue

immobilized, and vulnerable to instant kill attacks. Claw traps will break after a set period of time. They do not hit

Human teeth

other enemies. Designer’s Notes

The direction of the fangs should be random to give of the impression of an organic entity. Bunches of nerves gather towards the center. The joint muscles contract and close when stepped on.

The fangs open up in random directions. Looks like it would hurt to get near it.

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Moves with its jawbone

Coloring should be bright and soft. Color image is that of the brains of a bird.

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Ghiozzo

The motifs are Notostracas and Ooze (Female).

This enemy attacks in groups

The shell alternates between smooth and rough surfaces. The shell is not hard, but slick like a squid.

Each individual is weak, letting the player experience the thrill of killing them in bunches or blasting a group with an area attack. Travels in groups and tries to swarm the player. The type of enemy that can be a hassle in large groups.

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Visual Arts Collection

Sea Creeper

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Ghiozzo

Sea Creeper

Has bioluminescence similar to lanternfish or dragonfish. The bioluminescence appears as an uninterrupted line.

Modeled after the genetics of Acanthodii and Placodermi.

Its skin has wrinkles that display a variety of colors. Its claws, heels, and ankles are made of bone.

Moves quickly within water Sea Creepers appear in waist-deep water. They swim

When attacking, the spine can be seen through the rib bones, giving it a grotesque feel.

fast and possess a powerful grabbing attack, so they can sneak up and nail you with an instant kill.

Contains aggressive parasites within its body.

Designer’s Notes

The joints in here should move freely.

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Visual Arts Collection

Visual Arts Collection

Ooze Rachael Determined female Ooze The woman in the medical room from EP1-3, who was attacked by an Ooze. By the time she appears in EP4-1 she is not sentient, and chases after the player thereafter. Ooze Rachael moves similar to an Ooze, but is much quicker and will chase the player down.

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Ooze Rachael

Ooze Rachael

Clothes can be adjusted.

Episode 1-1: Corpse The corpse that appears from the duct in Episode 1-1. The right half of the body has been contaminated by the virus, and bones are protruding from the torn shirt.

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Background Art Crew’s Quarters – Storage

Main light source

Designer’s Notes

Mostly everything is stainless steel. Please make the surfaces reflective, so that we can see the player’s movement reflected on objects.

Designer’s Notes

The main light source is the green emergency lamp. To avoid having everything bathed in green light, please give the round shapes towards the back their own sheen.

Ceiling is stainless steel

A corpse that was dragged here to be eaten a year ago.

Leftover bones and shards of metal.

The blades of the fan are broken, making it a spot for enemies to hide. The inside is like a rubber pipe with folds, lit up from below.

Alternate suggestion for secondary light source. Spotlight from above.

t r A d n u o r g k c a B Crew’s Quarters

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Secondary light source. A fallen spotlight.

A duct for creatures to appear from.

Visual Arts Collection

Visual Arts Collection

Crew’s Quarters – Galley

The slick floor shines when you walk in through the entrance.

Liquid is dripping from the duct. Filled with bones and raw garbage.

Crew’s Quarters – Crew Hallway

Designer’s Notes

Secondary light source

Exit (Please illuminate this if it is hard to see)

Designer’s Notes

A duct large enough for a creature to pass through. The hole should be large to make it menacing. Please make sure this is noticeable.

The three ceiling lights towards the back are broken and blinking.

Galley – Sink The shadows of raindrops are visible.

Crew’s Quarters – Staff Room

Occasionally, flashes of lightning shine through.

Not blood, but some other bodily fluid from a creature.

Designer’s Notes

The floor is wet and slippery.

Galley Details 28

The shutters which were forced shut are slightly ajar.

A large pan

Initially filled with water. The water drains away while making noise. Once the water is gone, you see a drain from which creatures appear. (Please make the drain as large as possible without seeming out of place)

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Promenade

Designer’s Notes

Designer’s Notes

The hall is modeled after an opera house. There is a large chandelier in the center, surrounded by four smaller chandeliers.

Blood drips down from the corpse on the chandelier, leaving a stain.

Modeled after Italian street cafés. The ceiling is stained glass and the lights towards the back are broken, making everything a bit dark. There appears to have been fighting here, as there are blood stains, glass shards and broken doors, and overturned tables and chairs. The plants are dead.

The overall lighting aesthetic/tone is orange. The store signs give off colors like green and red.

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Visual Arts Collection

Hall

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Promenade

Hall Designer’s Notes

Promenade – Left

Red and yellow, with blues in darker spots. Place a red sofa, table, and lamp here.

Hall – Central Clock Detail

Please add more tables and chairs than what is shown here.

A large flower vase. Dried flowers are strewn about.

Torn roof

Hall – Entrance The store is mostly a dark brown color. Has the feel of a classic bar.

The windows are sporadically broken.

The walls of the second floor are of a medieval design. There are display lights and hanging signs.

A large outside lamp

Wooden counter

Dead plants

This store has a modern light display. The inside of the store is yellow.

The counter is tiled.

The pendulum is spherical.

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Two parts are stained glass. The stained glass is illuminated from behind.

The wall on the first floor is dark brown. The wall on the second floor is brown on the bottom, and white with gold accents on top. The wall on the third floor is white with gold accents and the floors are covered in red carpet.

This store resembles a restaurant. Lots of red with square tables, leather chairs, and sofas.

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Coast Designer’s Notes

Things that should be moving Waves rock the boats up and down Fish and drifting objects move with the tide Electrical wires The ropes mooring the boats The fog and clouds Grass (For visual effectiveness)

Behind the town are ruins that look like a castle wall.

Buildings other than the huts are elevated one level. The walls are a mix of the ruins and newer construction.

Ruins

Seabirds gather around drifting objects

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Visual Arts Collection

Casino

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Coast

Casino

Casino – Game Machine

Casino – Dark

A hut with a broken door

A new stone wall

A thin metal wall is erected here.

More of a rocky shore than a beach. The waves are fairly rough.

Coast – Full View

A “catch cube.” You try to grab the money that flies around inside.

Casino – VIP Room The monitors display the casino floor

The gold walls have the texture of bullion.

Leather sofa

The card game table is the same as the ones on the casino floor.

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Snowy Mountain – Underground Exit

Visual Arts Collection

The snow is falling very steadily.

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Visual Arts Collection

Snowy Mountain – Crash Site

t r A d n u o r g k c a B Designer’s Notes

This design image covers all of the terrain details underground, and does not represent what the actual map will look like. Please use the appropriate designs in-game. Compositional elements: Icicles, melted snow/water, puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms (above and below ground)

Windows boarded up from the inside

Designer’s Notes

Snow that you can walk through

Snowy Mountain – Underground Detail 1

A rotating radar antenna

Snowy Mountain

Snowy Mountain

Snowy Mountain – Airport

Octagonal control tower

The ground is not uniformly white with snow, but dotted with patches of rocks and grass.

Snowy Mountain – Underground Detail 2

Designer’s Notes

The light source is the sun that shines through the cracks in the rocks. Please display the silhouette of fallen trees and dried grass above the chasms.

The ropes and pillars cut across your field of view. When you move closer to the hole, you can see slightly further down.

The water from melted snow drips down the icicles. Besides the puddles, there is a stream of water under the planks of wood.

It’s the early afternoon but the blizzard makes everything dark and reduces visibility.

Small aircraft

Walkable areas in the foreground have grass.

Snowy Mountain – Full View Cloudy skies. The fog gives everything a white hue (fog should be spotty, not heavy). Fallen trees (fir trees) are stuck here.

A mine that was shuttered long ago. The pathway inside of the cave is wet with melted snow.

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Packed with trash and debris.

Snow has accumulated on the trees that fell down the chasms in the cave.

The ground is littered with fallen trees, dried grass, rocks, and branches. It is not like walking through a plain white field of snow.

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Research Facility – Hallway

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Visual Arts Collection

Snowy Mountain – Headquarters Underground Room

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Research Facility

Snowy Mountain

Snowy Mountain – Underground Storage

Research Facility – Post-sterilization Room Elevator Doors

Unmanned recon drone

Electricity source switch

Access point

Designer’s Notes

Boxes enclosed in netting (please give the nets thicker ropes to make them easier to see).

Spin the handle to unlock the door.

Research Facility – Sterilization Room

Snowy Mountain – Headquarters 2F Shooting Range and Meeting Room

Snowy Mountain – Headquarters Facilities

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Terragrigia Tower

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Visual Arts Collection

Research Facility – Post-sterilization Room

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Terragrigia

Research Facility

Research Facility – Entrance Door

Terragrigia – Sign

Research Facility – Central Core

Terragrigia – Command Center The lights near the entrance are blinking.

Moveable tables and boxes full of research materials are placed here, blocking the way to the front row.

Entrance/Exit to the lobby

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A light fixture has fallen and is causing an electrical leak. Impassable.

Terragrigia – 3F Floor The windows on both sides have their shutters pulled down.

Meeting room

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Visual Arts Collection

Terragrigia – 1F Hall

This glass displays images. A warning to evacuate is shown.

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Terragrigia / BSAA Headquarters

Terragrigia The staircases in the front and back have barriers to prevent the player from going downstairs.

Chairs for resting

Terragrigia – Lobby Detail

BSAA Headquarters

The walls are diagonal, but the walls where the back hallway and the meeting room meet are vertical.

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These are lights, not windows.

Terragrigia – 3F Floor

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Visual Arts Collection

Visual Arts Collection

� �& �� � Jill Parker

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Jill & Parker Jill & Chris

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� �& �� � Jill Chris

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REVELATIONS Image Art

Unused Art Jill – Hairstyle

Visual Arts Collection

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Character

Character

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Visual Arts Collection

Jill

Jill – Scuba Equipment Design

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Visual Arts Collection

Character

Character

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Visual Arts Collection

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Parker Chris

Jessica t r A d e s u n U

Character

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Character

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Jessica – Scuba Equipment Design

Visual Arts Collection

Visual Arts Collection

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Jessica – Snowy Mountain Equipment Design

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Visual Arts Collection

Character

Creature

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Visual Arts Collection

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Creature Terrorist O’Brian

Morgan t r A d e s u n U

Visual Arts Collection Creature

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Visual Arts Collection

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Creature

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Creature

Visual Arts Collection Creature

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Visual Arts Collection

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Creature

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Creature

Visual Arts Collection

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Creature

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Creature

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