Range Drill Cards (28APR13)

August 11, 2017 | Author: Eugene Tackleberry | Category: Marksman, Handgun, Rifle, Marksmanship, Projectiles
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Various pistol and rifle drills...

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Hackathorn Standards (Pistol)

10.8 Pistol Test (Pistol)

Course Designer: Ken Hackathorn Source: Larry Vickers (former CAG Lead Firearms Instructor)

All drills are performed at 7 yards, par time is 5 seconds. Target is an IDPA 8" circle. Score - inside the circle is 1 point outside the circle is 0. Over time is 0 points.

300 Points 60 Rounds No Make Up Shots IPSC Target: A = 5 C = 3 D = 2 Entire Head = 5 All stages start holstered unless otherwise noted. 250+ Expert 200-249 Acceptable Below 200 Needs Improvement Overtime shots do not count for score

1. 4 body 1 head strong hand only holstered 2. Transfer gun to support hand 4 body 1 head (start from high ready) 3. Rack slide with strong hand only 4 head strong hand only. Start from high ready with an empty chamber. 4. Rack slide with support hand 4 body 1 head support hand only. Start from high ready empty chamber.

Targets: 3 IPSC, 1m spacing, staggered medium-high-low height #1--5 yards--1 rd on each head from draw freestyle--3 sec #2--5 yards--1 rd on each head strong hand--4 sec #3--5 yards--1 rd on each body strong hand--3 sec #4--5 yards--1 rd on each body strong hand--3 sec #5--8 yards--2 rds on left target freestyle--2 sec #6--8 yards--2 rds on center target freestyle--2 sec #7--8 yards--2 rds on right target freestyle--2 sec #8--10 yards--El Presidente; start facing uprange w/6 rds in gun, turn and draw, 2 rds each target, slide lock reload, 2 rds on each target--10 seconds #9--10 yards--weak hand pickup; gun on ground, butt to strong side, start standing, strong hand in small of back, retrieve handgun, 1 rd on each target--5 sec #10--12 to 8 yards--2 rds each target while moving forward from 12 yds--5 sec #11--15 yards--transition drill; start with hands at shoulder level as if holding rifle, 1 rd on each target--4 sec #12--20 yards--start standing; drop to prone, 2 rds on each target--10 sec #13--25 yards--start behind barricade; 2 rds on each target standing, perform tactical reload under cover(retain/stow partial mag), 2 rds on each target kneeling--24 sec

5. Combat reload strong hand only 1 body. Start with empty mag slide open, aimed in. 6. 7 body 1 head. Freestyle from the holster. 7. 7 body combat reload 1 body. Holstered, 7 rounds loaded. 8. 8 head. Holstered. 9. Failure drill, reload failure drill. Start from high ready, 3 rounds loaded. 10. 1 body, 1 head, combat reload, 1 body 1 head. Start holstered 2 rounds loaded. 11. 4 body combat reload 4 head. Start high ready, 4 rounds loaded. 12. 1 body, combat reload, 1 body combat reload, 1 body. Holstered 1 round loaded, 2 mags with 1 round. Finish. Rounds fired 65, points 65.

The Humbler (Pistol) All at 25 yds. on an NRA B-8. Stage 1- 10 rds slow fire in 10 min Stage 2- 5 rds in 20 sec from the draw X 2 Stage 3- 5 rds in 10 sec from the draw X 2 Stage 4- 5 rds strong hand in 5 min Stage 5- 5 rds in 20 sec strong hand from the draw Stage 6- 5 rds in 10 sec strong hand from the draw Stage 7- 5 rds weak hand in 5 min Stage 8- 5 rds kneeling in 5 min Stage 9- 5 rds in 20 sec standing to kneel with the draw Stage 10-5 rds prone in 5 min Stage 11-5 rds in 20 sec standing to prone with the draw Scored from actual points on target. Can replace targets each time if needed/wanted.

F.A.S.T. (Fundamentals, Accuracy, & Speed Test) Range: 7 yards Target: 3×5 card (head), 8″ plate (body) Start position: weapon concealed or in duty condition with all holster retention devices active; shooter facing downrange in relaxed stance with arms down at sides Rounds fired: 6 Shooter loads gun with a total of two rounds. On start signal, shooter draws and fires two rounds at the head target; performs a slide-lock reload; and fires four rounds at the body target. Ranking: 10+ seconds: Novice less than 10 seconds: Intermediate less than 7 seconds: Advanced less than 5 seconds: Expert If shooter is using a retention holster and flap (covered) magazine pouches, subtract 0.5 seconds from the recorded time. If shooter is using an open-top retention holster (e.g., Blackhawk SERPA or Safariland ALS) with no concealment, add 0.50 seconds to the recorded time.

Pima SWAT Handgun Qualification (Pistol) Rounds: 50 Target: Trident Concepts (8” COM and 4” HEAD) Passing Score: 45/50 (3 Called Head Shots) Equipment: Full SWAT Gear Contact Ready position is pistol in front of body, sights at feet of target 15 Yard Line (Standing) Draw and Fire 3rds / 6 Sec Contact Ready 3rds / 5sec Draw to Kneeling 3rds / 8sec 10 Yard Line (All with APR) Standing: Contact Ready 3rds / 4sec Kneeling: Contact Ready 3rds / 4sec Standing: Holster, Simulate DD, Draw 3rds / 10 sec 7 Yard Line (Standing) Weak Hand Supported, Contact Ready 3rds / 4sec Failure Drill, Contact Ready 3rds / 4sec Pivot Shoot, Left side forward 3rds / 5sec Pivot Shoot, Right side forward 3rds / 5sec Empty Mag, Contact Ready, 1rd reload 2rds / 6 sec Moving, From 7 – 5 yrd line, 2 rds / 3 sec 5 Yard Line (Standing) Weak Hand Supported, Contact Ready 2rds / 3sec Weak Hd Supported, Cont Ready, 2rds COM, 1rd Head / 4sec Empty Mag, Contact Ready, 1rd reload 2rds / 5 sec Moving, From 5 – 3 yd line, 2rds / 2 sec 3 Yard Line Weak Hand Only, Contact Ready, 2rds / 3sec Failure Drill, Contact Ready, 2rds COM and 1rd Head / 2sec

DEPARTMENT PISTOL QUALIFICATION 25 YARDS Start: Behind barricade two feet to your support side. Strong side barricade and fire 3 rds standing. Move to a kneel fire 3 rds support side barricade. Time: 25 seconds. 15 YARDS Starting position same as above. Strong side barricade and fire 3 rds standing. Move to a kneel fire 3 rds support side barricade. Time: 15 seconds. Save Reload. 10 YARDS 1. Step left, draw weapon and fire 4 rds center mass. Time: 7 sec 2. Step right, draw weapon and fire 4 rds center mass. Time: 7 sec 3. Starting with empty chamber and seated magazine. 4. Step left or right while drawing weapon. Press the trigger; clear malfunction, 2 rds COM and 2 rds to the head. Time: 10 sec 7 YARDS 1. Indoor ready. 4 rds COM, speed reload, 4 rds COM. Time: 12 sec 2. Handheld flashlight in support hand. Step left or right, activate your light, draw your weapon and fire 4 rds center mass. Time: 6 sec 5 YARDS 1. Step left, draw weapon 2 rds COM and 2 rds head. Time: 4 sec 2. Step right, draw weapon 2 rds COM and 2 rds head. Time: 4 sec 2 YARDS 1. One-step back, draw weapon 3 COM. Time: 3 sec 2. One-step back, draw weapon 2 rds COM + 1 rds head. Time: 4 sec. TCQ-95D target will be used for this qualification course. Scoring is as follows: 5 POINTS, 4 POINTS, 3 POINTS, 1 POINT – LEGS/HIP AREA, ARMS, CHEEK/EAR AREA ROUNDS OFF SILHOUETTE OR IN HAIR/HAIRLINE ARE MINUS -5 POINTS PER SHOT. THERE MUST BE A TOTAL OF 7 HEADSHOTS at the conclusion of the qualification. TOTAL # OF ROUNDS

50

(43 CENTER MASS & 7 HEAD SHOTS)

250PTS TOTAL

70% IS MINIMUM PASSING SCORE (175)

DEPARTMENT RIFLE QUALIFICATION 100 YARDS Start at the low ready position. On the command of fire get into the position of your choice and fire 5 rounds center mass. Time: 20 seconds. 50 YARDS Start at the low ready position. On the command of fire get into the poison of your choice and fire 5 rounds center mass. Time: 15 seconds. 35 YARDS Start at the Low Ready position . On the command of fire, start firing in any position except prone and fire 3 rounds center mass. Immediately get into the prone position and fire 2 rounds to the head. Time: 20 seconds. 25 YARDS Start at the Low Ready position. On the command of fire, step left and fire 3 rounds center mass standing only. Immediately get into a kneeling or squatting position and fire 2 rounds to the head. Time: 15 seconds. 25 YARDS Start at the Low Ready position. On the command of fire, step right and fire 3 rounds center mass standing only. Immediately get into a kneeling or squatting position and fire 2 rounds to the head. Time: 15 seconds. 15 YARDS Start at the Low Ready position.. On the command of fire, step left and fire 3 rounds center mass. Take a kneeling or squatting position and 2 rounds to the head. Time: 10 seconds. 15 YARDS Start at the Low Ready position. On the command of fire, step right and fire 3 rounds center mass and 2 rounds to the head. Time: 7 seconds. 10 YARDS Start at the Low Ready position standing only. On the command of fire, step left or right and fire 5 rounds center mass. Perform a mandatory re-load and fire 5 rounds center mass. Time: 15 seconds. 10 YARDS Start at the Low Ready position standing only. On the command of fire, step left or right and fire 3 rounds center mass and 2 rounds to the head. Time: 4 seconds.

100 Round Challenge (Pistol)

JTAT (Sound Transit) Pistol Standards

5 yards – Draw, 1 round on each head – 3 seconds 5 yards – Draw, 2 rounds to each body – 4 seconds 5 yards – Ready, 1 round on each head, strong hand only – 3 seconds 5 yards – Ready, 2 rounds to each body, strong hand only – 4 seconds 5 yards – Ready, 2 rounds to each body, weak hand only – 5 seconds 7 yards – Draw, 2 rounds to outside targets – 3 seconds 7 yards – Draw, 1 shot, slidelock reload, 2 shots on center target – 4.5 seconds 7 yards - Draw, 1 shot, slidelock reload, 2 shots on center target – 4.5 seconds 7 yards – Mozambique (2 body, 1 head) on each target – 6 seconds 7 yards – FAST (draw, 2 head, slidelock reload, 4 body) center target – 6 seconds 5 yards to 10 yards - Draw, 2 shots per target while moving backwards 5 to 10 – 5 seconds 10 yards to 5 yards – Draw, 2 shots per target while moving forward 10 to 5 – 5 seconds 10 yards – El Presidente (surrender, 180 turn-2-2-2-Reload-2-2-2) – 10 seconds 10 yards – Bill Drill ( draw, 5 shots ) center target – 3 seconds 15 yards – Draw, 2 shots per target – 6 seconds 15 yards – Draw, 1 shot, slidelock reload, 2 shots kneeling on center target – 8 seconds 15 yards – Draw, 1 head shot center target – 5 seconds 20 yards – Shooter's Pushup (From standing draw, 2 shots prone, 2 kneeling, 2 standing) at center target – 15 seconds 25 yards – Draw, 2 shots per target from cover – 10 seconds

Ten Yard 2x2 10 Yards – 2 COM, reload, 2 COM. Time +.5 sec (4/3 hits) + 1 sec (1 hit) Ten Yard CNS Shot 10 Yards – 1 Rd CNS Shot. Head Bisected laterally below nose. For Time - Go/No Go Primary Hand 10 Yards – 2 rds while holding bucket of brass in weak hand. Time +.5 sec (4/3 hits) + 1 sec (1 hit) Weak Hand Weapon Recovery 10 Yards – Recover weapon from ground, butt towards strong side, 2 rds COM. Time +.5 sec (4/3 hits) + 1 sec (1 hit)

Start: Holstered and concealed, hands relaxed at sides unless otherwise noted. Targets:3 IPSC or 3 IDPA with 3' spacing Scoring: Maximum score is 500 All shots over par are -5 pts. per shot IPSC: A,B = 5 pts., C = 2 pts., D = 0, Miss = -5pts. IDPA: -0 = 5 pts., -1 = 3 pts., -3 = 0, Miss = -5 pts. You can receive a negative score

All Drills Shot from Concealment.

Modified Navy Qual (Rifle)

Trident Concepts / EAG Tactical Distance 50 Yards. Shooter starts with three magazines loaded with five rounds each. Target 8 inch circle COM. Par Time for Entire Drill – 25 Sec Standing – 5 Rds Perform a Speed Reload (Open Bolt) Kneeling – 5 Rds Perform a Speed Reload (Open Bolt) Prone – 5 Rds. Scoring – Misses = 5 Points Every Sec over Par Time = 2 Points Every Sec Under Par Time = -1 Point 40 Points or less to Qualify Expert = 0-9 Points Sharpshooter = 10-25 Points Marksman = 26-40 Points

MEU(SOC) Pistol Qualification

MEU(SOC) Rifle Qualification

Phase 1 - For this evolution, each shooter has a single target. All strings of fire begin with a Condition Four Carbine, in Indoor Ready position. On the start signal, each shooter will present the Carbine to one target and attempt to fire the Carbine. When the hammer drops on an empty chamber, the shooter will then transition to the pistol. If movement is called for, the shooter will begin to move as he transitions to the pistol.

Phase 1 – For this evolution, each shooter has one target assigned Distance Procedure Rds Time 50 Pair Standing/Kneeling/Prone COM 6 10 25 Run from 50-25 yd line, Pair 4 11 standing/kneeling to COM 25 Brain Shot 1 2 25-15 Moving, Pair to COM 2 5 15 Standing, Pair to COM 2 1.5 15-10 Moving, Failure Drill (2 COM / 1 Brain) 3 4 10-5 Moving, Failure Drill (2 COM / 1 Brain) 3 3.5 7-3 Moving, Failure Drill (2 COM / 1 Brain) 3 3 Targets are now scored. 20 rds Body, 4 Rds Brain. Hit in desired area = 2 points Hit outside area = 1 Misses off target = 0

Distance Procedure Rds Time 25 Pair Standing COM, Pair Kneeling COM 4 9 15 Pair Standing COM, Pair Kneeling COM 4 8 10 Pair COM, Speed Reload, Pair COM 4 6.5 10-3 Moving, Pair COM, Reload, Pair COM 4 6.5 10-3 Moving, Failure Drill (2 COM, 1 Brain) 3 4.5 7 Pair COM, Strong Hand Only 2 4 7 Pair COM, Weak Hand Draw/Only 2 10 7 Pair COM, Reload, 1 Rd to Brain 3 6 Targets are now scored. 24 rds body, 2 rds head. Score, Record, Tape. Phase 2 – For this evolution, each shooter has two targets. Same condition of Carbine. Parentheses indicate which target to engage. Distance Procedure Rds Time 15 Pair COM (1), Speed Reload, Pair COM (2) 4 8.5 10-3 Moving, Pair COM (1), Speed Reload, Pair 4 6.5 COM (2) 10-3 Moving, Box Drill, Pair COM each body, 6 8.5 Reload, Single shot to each brain 7-3 Moving, Pair COM (1), Speed Reload, Pair 8 8 COM (2) 7 Stationary. 1 rd to each Brain. 2 4 Score both Targets. Ten shots on each of two bodies, two shots on each brain. 48 points possible. Add this score to previous score. Total 100 points possible. 80 points to qualify.

Phase 2 – For this evolution, each shooter has two targets assigned Distance Procedure Rds Time 50 Pair Standing target 1, pair kneeling 4 11 target 2 25-15 Moving, Pair to each body 4 6 15 Pair to each body 4 3.5 15-10 Moving, Pair to each body 4 4 10 Pair to each body 4 3 10-3 Moving, Box Drill, Hammer to each body, 6 5 then single shot to each brain. At this point, the targets are scored. There should be twelve shots to each of two bodies, and one shot to each brain (24 body shots, 2 brain shots). There are fifty-two points possible, with shots scored accordingly: In the desired area – 2 points. Outside the desired area, 1 point. A miss is zero points. Tally the score for this phase, add it to the score for the previous phase write it on the target. The maximum score possible for both phases is 100 points (an aggregate of Phases 1 and 2). To qualify, each shooter must score at least 80 points.

Viking Tactics 396 Drill (Rifle/Pistol)

For Time + 1 sec/miss outside COM circle Targets four yards apart. Three Step Barricades Spaced evenly Over approximately 35 yards, alternating slants. All shots are from hand matching side of barricade, i.e. moving/kneeling left side of barricade, shots fired left handed on left target. Moving/kneeling on right side, shots fired right side on right target. Start 5 yards to rear of farthest barricade. 3 rds – Kneeling left side of far barricade. 3 rds – Kneeling right side of far barricade. 3 rds – On the move to next barricade, right side. 3 rds – Kneeling right side of middle barricade. 3 rds – Kneeling left side of middle barricade. 3 rds – On the move to next barricade, left side. 3 rds – Kneeling left side of close barricade. 3 rds – Kneeling right side of barricade. 6 rds – Advancing on right target to open bolt. Transition to pistol while moving. 3 rds – Head of right target.

Viking Tactics Half and Half Drill (Rifle)

Scoring: All hits inside A-Zone count for 10 point. Outside are 0 Single Target 20 Yds Away Start Position Low Ready 20 yds – 10 Rounds in 10 seconds. 10 yds – 10 Rounds in 5 seconds. 5 yds – 10 Rounds in 2.5 seconds.

Viking Tactics Triple Threat Drill (Rifle)

Scoring: For time. Hits must be in scoring areas in center mass, pelvis and head. Three targets 1 yd apart – Shooter 5 yards away. Center Target – 3 rds COM, 1 rd Pelvis, 1 rd Head Left Target – 3 rds COM, 1 rd Pelvis, 1 rd Head Right Target - 3 rds COM, 1 rd Pelvis, 1 rd Head

Viking Tactics HighSmith Drill (Rifle) Viking Tactics 1-5 Drill (Rifle)

For Time + 1 sec/miss outside COM circle 3 Targets 1 yard apart. Starting position low ready. 1 Rd – Left Target 2 Rds – Middle Target 3 Rds – Right Target 4 Rds – Middle Target 5 Rds – Left Target

Scoring: Time and hits on steel. Misses should be made up. 5 Targets at 15 yards, 1 yd spacing. Two step barricades on either side, steps facing inward. Start muzzle touching left barricade, normal stance Single rounds fired on outer most targets on appropriate side for that barricade (i.e Left barricades shots, left outermost target) 1 rd – Kneeling, Left side of barricade/Left handed 1 rd - Kneeling, Right side of barricade/right handed. 3 rds/each middle target (9 rds) - Moving across to right barricade. 1 rd – Kneeling, Left side of barricade/Left handed 1 rd - Kneeling, Right side of barricade/right handed. 1 rd - Kneeling, Left side of barricade/Left handed 3 rds/each middle target (9 rds) - Moving across to left barricade. 1 rd - Kneeling, Right side of barricade/right handed. 1 rd - Kneeling, Left side of barricade/Left handed

Langdon 9-second Standards (Pistol)

Hackathorn 3-second Head Shot Standards (Pistol)

1. Vice Pres Modified – 7 yards a. Two COM each, slidelock reload, Two COM each SHO b. Repeat String

1. Fire one (and only one) shot at the head of each target, left-right. 2. Fire one (and only one) shot at the head of each target, right-left. 3. Fire one (and only one) shot at the head of each target, middle target then outside targets in any order.

Range: Varies (See Below) Target: Three IDPA, shoulder height, two foot separation Rounds: 60 Par Time: 9 Sec All Strings

2. Vice Pres – 15 yards a. Two COM each, slidelock reload, Two COM each (free) b. Repeat String 3. Speed at Distance – 25 yards a. Two COM each (freestyle) b. Repeat String Passing Score, Entire drill run twice with no misses and no shots outside of par time.

Langdon 3.5-second Standards (Pistol)

Range: Varies (See Below) Target: Three IDPA, shoulder height, two foot separation Rounds: 80 Par Time: 3.5 Sec All Strings Head Body Head – 7 Yd String 1 - 2 body T1; 2 head T2; 2 body T3 String 2 – 2 body T3; 2 head T2; 2 body T1 String 3 – 2 head T1; 2 body T2; 2 head T3 String 4 – 2 head T3; 2 body T2; 2 head T1 Two Reload Two – 7 Yd String 1 – 2 body T1, reload, 2 body T1 String 2 – 2 body T2, reload, 2 body T2 Shooting on the Move – 5yd-10yd String 1 – 2 on each body, Left-Right, from 10yd to 5 yd String 2 - 2 on each body, Left-Right, from 5yd to 10 yd String 3 – 2 on each body, Right-Left, from 10 yd to 5 yd String 4 - 2 on each body, Left-Right, from 5 yd to 10 yd

Range: 5 yd Target: 3 IDPA or IPSC Targets, shldr height, two foot seperation Rounds: 9 Par Time: 3 Sec All Strings

Any hit on head (A+B Zone) counts as a hit. Hits after Par count as misses. Minimum 7 hits to qualify.

Warren Advanced 3-sec Standards (Pistol)

Same three strings above fired on the following 7 stages: (63 Total Rds) 1. From the holster, freestyle at 5 yd. 2. From the holster, freestyle at 7 yd. 3. From the holster, freestyle at 10 yd. 4. From the holster, freestyle at 15 yd. 5. From the holster, strong hand only at 5 yd. 6. From ready position, support hand only at 5 yd. 7. From the holster, while moving. (String 1, 10-5yd. String 2, 5-10yd, String 3, 10-5yd line.) Any hit on head (A+B Zone) counts as a hit. Hits after Par count as misses. 49 hits, averaging 7 hits/stage is accomplishment.

TRI-10 (Pistol)

Range: 10 yds Target: Various Size based on ability Start Position: Holstered Rounds: 10 Par Time: 10 Seconds Procedure – 1 String 1. Fire 4 shots freestyle (both hands) 2. Transition to gun to strong hand only 3. Fire 3 shots strong hand only 4. Transition gun to weak hand only 5. Fire 3 shots weak hand only

CSAT Pistol Instructor Standards (09/10) Only score shots in the center box and head of the CSAT target. If an enemy turns sideways, that will be all the shooter has to engage, resulting in a worse case scenario. All shot at 7 yrds except for string 10. 1. Ready, 1 shot, 1 target- 1 SEC 2. Holster, 1 shot, 1 target – 1.7 SEC 3. Ready, 2 shots, 1 target – 1.5 SEC 4. Ready, 5 shots body, 1 shot head, 1 target – 3 SEC 5. Ready, 2 shots x 2 targets – 3 SEC 6. Ready, 2 shot weak/2 shots strong, 1 target – 5 SEC 7. Ready, 1 shot malfunction drill, 1 target – 3 SEC 8. Ready, 2 shots, reload, 2 shots, 1 target – 5 SEC 9. Rifle Up, Dry fire/transition 1 shot, 1 target – 3.25 SEC 10. Holster, 1 shot kneeling, 1 target, 25 yards – 3.25 SEC Total: 25 Rounds Instructor MUST PASS 8-10 Standards in one course of fire.

CSAT Rifle Instructor Standards (09/10) 1. Ready, 1 shot, 1 target, 7 yds - 1 SEC 2. Ready, 2 shots, 1 target, 7 yds – 1.5 SEC 3. Ready, 5 shots body, 1 shot head, 1 target, 7 yds – 3 SEC 4. Ready, 2 shots x 2 targets, 7 yds – 3 SEC 5. Ready, 1 shot rifle, 1 shot pistol, 7 yds – 3.25 SEC 6. Ready**, 5 shots/1 target, prone, 100 yds – 20 SEC* 7. Ready**, 5 shots/1 target, kneeling, 75 yds – 20 SEC* 8. Ready**, 5 shots/1 target, kneeling, 50 yds – 20 SEC* 9. Ready**, 5 shots/1 target, standing, 25 yds – 8 SEC. 34 Rds Rifle / 1 Rd Pistol *4 of 5 rds must be in the box. **Requires only full caliber hit on target to receive a “go.”

Firearms Academy of Hawaii Pistol Qual (250) 3yds – Ready, 1 shot to head, 1.5 SEC (x3) 3yds – Holster, 2 shot to body, 1.7 SEC (x3) 5yds – Ready, 1 shot to head, 2.0 SEC (x3) 5yds – Ready, SHO, 2 shot to body, 1.5 SEC (x3) 7yds – Holster, 2 shot to body, 2.2 SEC (x3) 7yds – Holster, Response Right, 2 shot to body, 2.5 SEC (x3) 7yds – Holster, Response Left, 2 shot to body, 2.5 SEC (x3) 10yds – Holster, 2 shot to body, 2.7 SEC (x3) 20yds – Holster, 2 shot to body, 3.5 SEC (x3) 5yds – Holster, 3 targets, 1 shot each, 3.5 SEC (x3) Targets 1.5 feet apart, edge to edge.

Scoring…5 Pts for 9 and 10 zone and head (head = 3”x4”), 2 pts for all other scoring areas. Target BT-5 or B27 Silhouette Pts Possible = 285. Distinguished = 90%, Passing = 75%

Firearms Academy of Hawaii Pistol Qual (300) A. 2 shots from holster, single target, 7yds 1. Response Right, 1.5 SEC (x3) 2. Response Left, 1.5 SEC (x3) 3. Response Rear, 1.7 SEC (x3) B. Head shot from ready, 1 shot 1. 3yds, 1.2 SEC (x3) 2. 5yds, 1.5 SEC (x3) 3. 7yds, 1.8 SEC (x3) C. Single target, 2 shots from holster to body 1. 15yds, 2.7 SEC (x3) 2. 10yds, 2.3 SEC (x3) 3. 7yds, 1.6 SEC (x3) 4. 3yds, 1.3 SEC (x3) D. Multiple targets, 1 shot each, 5 yds, from holster 1. 3 targets, 2.0 SEC (x3) E. Malfunction Clearance Type 1 and 2, 1.5 SEC (x3) – Master 1.0 SEC Type 3, 4.5 SEC (x3) – Master 3.5 SEC F. Speed Load, 2.5 SEC (x3) – Master 1.2 SEC Tactical Load, 5 SEC (x3) – Master 3.5 SEC

Scoring is same as above. Pts Possible = 300. Distinguished = 90%, Passing = 75%

Balance of Speed and Accuracy (Rifle) Magpul Dynamics Target: 10 Inch Center Torso (cut out optional) 100 Rd Drill 5yd Line (Par, 2 SEC) Standing Ready, 4rds x 5 reps 10yd Line (Par, 2 SEC) Standing Ready, 4rds x 5 reps 15yd Line (Par, 2 SEC) Standing Ready, 4rds x 5 reps 25yd Line (Par, 2 SEC) Standing Ready, 2rds x 5 reps 50yd Line (Par, 2 SEC) Standing Ready, 2rds x 5 reps 75yd Line (Par, 4 SEC) Standing to Kneeling, 2rds x 5 reps 100yd Line (Par, 4 SEC) Standing to Prone, 2rds x 5 reps

United States Marshals Service Handgun Qual Target: TransTar II target scored 5-4-3-2 Total Rds/Score: 60 rds / 300 points.

3yds – Holster, 2 rds COM and 1 Head, 4 SEC (x2) 3yds – Low Ready, Weak Hand Only, 3 rds COM, 4 SEC (x2) 7yds – Holster, 3 rds COM, 4 SEC (x2) 7yds – Holster, 3 rds COM, Strong Hand Only, 5 SEC (x2) 7yds – Holster, 2 rds COM and 1 Head, 5 SEC (x4) 15yds – Holster, 3 rds COM, 5 SEC (x4) 25yds – Holster, using high barricade for cover, 6 rds Standing, mandatory reload, 3 rds high kneeling, mandatory reload, 3 rds prone. 6 Head shots Required Qualification Standards 300 pts = Distinguished Expert 285-299 = Expert 255-284 = Sharpshooter 210-254 = Marksman
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