Prey 2 Document 2

May 6, 2017 | Author: AllGamesDelta | Category: N/A
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Code name: PROJECT DANIELLE

PROJECT DANIELLE

1st person Immersive Sim Action / RPG

Platforms: Orbis (PS4), Durango (Xbox3), PC Game Mode: Single Player Ship Date: Q3 2016

Spiritual successor to System Shock 2 •

The king of Immersive Sim RPGs



One of the most anticipated cult sequels



You have to escape a space station where things have gone bad

Story

Insert new story here

Key Highlights



1st person shooter + RPG hybrid



Deep systems with original complementary properties that encourage player creativity



10-20 hours per play through



Highly re-playable due to built in variability in the design and support for multiple play styles • Randomized pick ups, objectives, gating setups.

SS2 base layer for reference • •

• • • • • •

Security cameras / Light stealth Hacking • Crates • Security computers • Vending machines • Doors Mutants / robots / turrets Audio Logs of dead crew that reveal the past through arguments, research logs, etc… Research / chemical ingredients Resurrect Chambers Upgrade consoles No dialog / faceless / voiceless gender neutral hero



• • • • • •

RPG • Cyber modules to upgrade player • Nanites to buy shit from vending machines Psionic powers Guns Ammos Food Comlinks from shodan Expected missions: • Go find a log of some guy to know the code to open a door • Batteries to recharge and plug in • Find the access card to X

Our version • • • •

Our own flavor of all of the above Real missions where your actions are connected to the plot, not just traverse space A truly 3D interconnected space, Visually stimulating and that offers variety More systems in every types of systems • Powers that are not only attacks • player movement • Gadgets • Physics • Monsters • Simulation • AI • Plant grow • Ecology…

We don’t know yet which feature will stand out

Combat is physical Melee • • •

Heavy Wrench Fire Axe Guns are very limited in ammo

Ranged To be updated

• •

Guns and lasers Guided Blades (crafted by player)

Psionic Powers • • •

Pacify / Control Enemies Pull / throw physics Invert gravity in an area

Unique Aliens with Imaginative Powers •

Self-replicating liquids that duplicates themselves every time they feed. Kill them fast or face a swarm.



Mimics that shape shift into objects, other monsters, or the player.



Acid breathing aliens that corrode the environment when dying, spitting, or bleeding (cool way to open doors)



Deranged Security and Repair bots native to the ship.

Survival aspect •

Survival aspect • Food is rare • you can be poisoned • you need to sleep • Maybe you can fall sick • radiation has leaked in some areas…



Crafting / scavenging • Extracting a component from a monster • Make an armor from a the skin of a tough specie • Make weapons • Grow your food • Cure to poison

Tailor your Character Compose your own play style • Growing your character should be a system if we can pull it off • Hacker • Fighter • Stealth • Psionic

Upgrade Stats, acquire psionic powers, genetically mutate and acquire properties from other aliens by sampling their DNA. • Stick to walls • Chameleon • Work on your immunities

More cool shit

• • •

Story Choices / consequences Variability / replay ability Out of game experience • social / achievement / tablet • Asynchronous log sharing

The game should be hard!

• •

Better for tension We’ll still have modes for Anthony and Harvey

And… •

Monkeys!

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