Platforms: Orbis (PS4), Durango (Xbox3), PC Game Mode: Single Player Ship Date: Q3 2016
Spiritual successor to System Shock 2 •
The king of Immersive Sim RPGs
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One of the most anticipated cult sequels
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You have to escape a space station where things have gone bad
Story
Insert new story here
Key Highlights
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1st person shooter + RPG hybrid
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Deep systems with original complementary properties that encourage player creativity
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10-20 hours per play through
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Highly re-playable due to built in variability in the design and support for multiple play styles • Randomized pick ups, objectives, gating setups.
SS2 base layer for reference • •
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Security cameras / Light stealth Hacking • Crates • Security computers • Vending machines • Doors Mutants / robots / turrets Audio Logs of dead crew that reveal the past through arguments, research logs, etc… Research / chemical ingredients Resurrect Chambers Upgrade consoles No dialog / faceless / voiceless gender neutral hero
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RPG • Cyber modules to upgrade player • Nanites to buy shit from vending machines Psionic powers Guns Ammos Food Comlinks from shodan Expected missions: • Go find a log of some guy to know the code to open a door • Batteries to recharge and plug in • Find the access card to X
Our version • • • •
Our own flavor of all of the above Real missions where your actions are connected to the plot, not just traverse space A truly 3D interconnected space, Visually stimulating and that offers variety More systems in every types of systems • Powers that are not only attacks • player movement • Gadgets • Physics • Monsters • Simulation • AI • Plant grow • Ecology…
We don’t know yet which feature will stand out
Combat is physical Melee • • •
Heavy Wrench Fire Axe Guns are very limited in ammo
Ranged To be updated
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Guns and lasers Guided Blades (crafted by player)
Psionic Powers • • •
Pacify / Control Enemies Pull / throw physics Invert gravity in an area
Unique Aliens with Imaginative Powers •
Self-replicating liquids that duplicates themselves every time they feed. Kill them fast or face a swarm.
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Mimics that shape shift into objects, other monsters, or the player.
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Acid breathing aliens that corrode the environment when dying, spitting, or bleeding (cool way to open doors)
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Deranged Security and Repair bots native to the ship.
Survival aspect •
Survival aspect • Food is rare • you can be poisoned • you need to sleep • Maybe you can fall sick • radiation has leaked in some areas…
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Crafting / scavenging • Extracting a component from a monster • Make an armor from a the skin of a tough specie • Make weapons • Grow your food • Cure to poison
Tailor your Character Compose your own play style • Growing your character should be a system if we can pull it off • Hacker • Fighter • Stealth • Psionic
Upgrade Stats, acquire psionic powers, genetically mutate and acquire properties from other aliens by sampling their DNA. • Stick to walls • Chameleon • Work on your immunities
More cool shit
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Story Choices / consequences Variability / replay ability Out of game experience • social / achievement / tablet • Asynchronous log sharing
The game should be hard!
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Better for tension We’ll still have modes for Anthony and Harvey
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