effect target gains access to an item on his person as a free action target takes a -10 penalty on a single search/spot check target takes a +10 bonus on a single search/spot check a successful melee attack causes the target to fall prone 1 ally within 30' can make 1 attack as an immediate action target is treated as if flanked for the rest of the combat target cannot make any attacks of opportunity for 1 round target delays all actions until te end of the round target takes a -6 penalty on sense motive/search checks for 3 rounds target is nocked prone target treats all squares as difficult terrain for 1 round
001-019
Hidden asset
020-038
something lost
039-057
something found
058-076
cause and effect
077-095
save the day
096-114
backstabbed
115-133
rock and a hard place
134-152
tipping point
153-171
hidden secret
172-190
have a nice trip
191-209
unseen obstacle
210-228
moment of glory
229-247
agony of defeat
248-266
unwelcome arrival
267-285
all in the details
286-304
What are the odds?
305-323
Second wind
324-342
Plot Twist
343-361
Sudden recollection
362-380
Marked by the gods
381-399
Revelation
400-418
fork in the road
target gains a +20 insight bonus on survival checks made to notice tracks for 1 round
419-437
Not black and white
target weapon gains the holy or unholy special weapon quality for one combat
438-456
Lucky day
target finds a single item worth 500gp or less
457-475
Not as it seems
target fails any check made to avoid being surprised
target gets +8 luck bonus on asingle die roll target treats the next d20 roll as if it were a "1" GM roll for a random encounter that starts as hostile toward target target gets a +10 bonus on a single, spot, listen or search check target treats the next d20 roll as if it were a "20" target gains the benefit of the Diehard feat for the rest of combat DM rolls for a random encounter target recieves a +20 insight bonus on the next knowledge skill check target gets a +4 secred or profane bonus on attack rolls for the rest of combat target gains the effect of see invisibility for 3 rounds
476-494
Switch sides
495-513
Where'd that come from?
514-532
Black mark
533-551
Way with words
552-570
From the Shadows
571-589
Broken
590-608
fleeting glimpse
609-627
sanity check
628-646
path least traveled
647-665
road most traveled
666-684
moment of indecision
685-703
quick wits
704-722
mistaken identity
723-741
covert operation
742-760
bad decision
761-779
envy
780-798
Sloth
799-817
Lust
818-836
Pride
837-855
Wrath
856-874
Gluttony
875-893
Greed
894-912
point of no return
913-931
parting of ways
932-950
Erratic behavior
951-969 970-988 989-000
Bad news roll twice DM Choice
target becomes Hostile as per the Diplomacy skill target is treated as if he successfully used hide and move silently for 3 rounds target takes a -20 penalty on a single Diplomacy roll target gains a +20 insight bonus on a single Diplomacy roll target recieves a +10 insight bonnus on spot and listen checks for 3 rounds target item gains the broken condition target cannot use hide or move silent for 3 rounds target becomes confused for 3 rounds taret takes a -10 penalty on a survival check made to follow tracks taret gains a +10 circumstance bonus on a survival check made to follow tracks target is staggered for 1 round target is not surprised and gets to act in the surprise round target takes a -10 penalty on a single knowledge check target recieves a +10 circumstance bonus on a hide or move silently check target can take a single move action this/next round target recives a +10 circumstance bonus on a sleight of hand check target becomes sxhausted target receives a +20 circumstance bonus on a diplomacy check target takes a -10 circumstance penalty on a single diplomacy check target cannot take any actions that require concentration for 1 round target must make a DC 20 Fortitude save or be nauseated for d6 rounds target recives a +10 circumstance bonus on one appraise check target must declare action as the round begins and cannot change it target drops one held item roll a d6: if odd, -10 penalty on next roll; if even +10 bonus on next roll target gets -4 penalty on a single roll reroll if you get this a second time what ever the DM wants
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