Plot Twists

April 26, 2017 | Author: Peter Greening | Category: N/A
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roll d1000

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effect target gains access to an item on his person as a free action target takes a -10 penalty on a single search/spot check target takes a +10 bonus on a single search/spot check a successful melee attack causes the target to fall prone 1 ally within 30' can make 1 attack as an immediate action target is treated as if flanked for the rest of the combat target cannot make any attacks of opportunity for 1 round target delays all actions until te end of the round target takes a -6 penalty on sense motive/search checks for 3 rounds target is nocked prone target treats all squares as difficult terrain for 1 round

001-019

Hidden asset

020-038

something lost

039-057

something found

058-076

cause and effect

077-095

save the day

096-114

backstabbed

115-133

rock and a hard place

134-152

tipping point

153-171

hidden secret

172-190

have a nice trip

191-209

unseen obstacle

210-228

moment of glory

229-247

agony of defeat

248-266

unwelcome arrival

267-285

all in the details

286-304

What are the odds?

305-323

Second wind

324-342

Plot Twist

343-361

Sudden recollection

362-380

Marked by the gods

381-399

Revelation

400-418

fork in the road

target gains a +20 insight bonus on survival checks made to notice tracks for 1 round

419-437

Not black and white

target weapon gains the holy or unholy special weapon quality for one combat

438-456

Lucky day

target finds a single item worth 500gp or less

457-475

Not as it seems

target fails any check made to avoid being surprised

target gets +8 luck bonus on asingle die roll target treats the next d20 roll as if it were a "1" GM roll for a random encounter that starts as hostile toward target target gets a +10 bonus on a single, spot, listen or search check target treats the next d20 roll as if it were a "20" target gains the benefit of the Diehard feat for the rest of combat DM rolls for a random encounter target recieves a +20 insight bonus on the next knowledge skill check target gets a +4 secred or profane bonus on attack rolls for the rest of combat target gains the effect of see invisibility for 3 rounds

476-494

Switch sides

495-513

Where'd that come from?

514-532

Black mark

533-551

Way with words

552-570

From the Shadows

571-589

Broken

590-608

fleeting glimpse

609-627

sanity check

628-646

path least traveled

647-665

road most traveled

666-684

moment of indecision

685-703

quick wits

704-722

mistaken identity

723-741

covert operation

742-760

bad decision

761-779

envy

780-798

Sloth

799-817

Lust

818-836

Pride

837-855

Wrath

856-874

Gluttony

875-893

Greed

894-912

point of no return

913-931

parting of ways

932-950

Erratic behavior

951-969 970-988 989-000

Bad news roll twice DM Choice

target becomes Hostile as per the Diplomacy skill target is treated as if he successfully used hide and move silently for 3 rounds target takes a -20 penalty on a single Diplomacy roll target gains a +20 insight bonus on a single Diplomacy roll target recieves a +10 insight bonnus on spot and listen checks for 3 rounds target item gains the broken condition target cannot use hide or move silent for 3 rounds target becomes confused for 3 rounds taret takes a -10 penalty on a survival check made to follow tracks taret gains a +10 circumstance bonus on a survival check made to follow tracks target is staggered for 1 round target is not surprised and gets to act in the surprise round target takes a -10 penalty on a single knowledge check target recieves a +10 circumstance bonus on a hide or move silently check target can take a single move action this/next round target recives a +10 circumstance bonus on a sleight of hand check target becomes sxhausted target receives a +20 circumstance bonus on a diplomacy check target takes a -10 circumstance penalty on a single diplomacy check target cannot take any actions that require concentration for 1 round target must make a DC 20 Fortitude save or be nauseated for d6 rounds target recives a +10 circumstance bonus on one appraise check target must declare action as the round begins and cannot change it target drops one held item roll a d6: if odd, -10 penalty on next roll; if even +10 bonus on next roll target gets -4 penalty on a single roll reroll if you get this a second time what ever the DM wants

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