Playset - Colonials

October 5, 2017 | Author: TheeDirkDiggler | Category: Nature, Leisure
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Fiasco playset...

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ColonIAls a Fiasco playset by james D'amato

Presented by

& Peaches and Hot sauce

CREDITS Written by James D'Amato Edited by Cover by James D'Amato Version 1.0 (may contain grammar issues)

BOILERPLATE This playset is an accessory for the Fiasco roleplaying game by Bully Pulpit Games. This playset is copyright 2013 by James D'Amato. Fiasco is copyright 2009 by Jason Morningstar. All rights are reserved. For more information about Fiasco or to download other playsets and materials, visit www.bullypulpitgames.com. If you’d like to create your own playset or other Fiasco-related content, they’d like to help. Write [email protected] Also check out the Google+ Community https://plus.google.com/u/0/communities/113796676628900 172816 This play set was created for the One ShoT Podcast. For a play-through and other great gaming materials got to: http://peachesandhotsauce.com/one-shot

The briefing 2179In the not so distant future human kind has finally attained interstellar travel. Thanks to the invention of stasis humans can travel great distances while consuming very few resources. Mega corporations are racing across the galaxy to find new sources of wealth and bring them back to earth, but wealth is not the only thing to be found in the could reaches of space. Not everyone is equipped to handle that. This playset is designed to parody films like Aliens. Rather than focusing on horror and/or action Colonials adopts the Coen-esq tragi-comedy structure that you'd expect from a game of Fiasco. Colonials takes place in a universe with greedy megacorps, retro futuristic sci-fi, and of course unstoppable alien killing machines. Rather than playing scientists, explorers, and badasses who discover a colony after it has been destroyed you will be playing the sorry bastards who cause everything to go pearshaped to begin with. Through your misplaced ambition and terrible impulse control you will (probably) cause your space colony to be overrun with terrifying space monsters.

In space, no one can hear you scheme…

Relationships… 1 family a Eskimo Brothers/Sisters b Parent/Child Step child c In-laws d Raised in same orphanage e Same space commando unit f Twins 2 Work a Lead scientist/Lab Tech b Dealer/Client c pilot/co-pilot d Laborer(janitor, plumber, electrician, ect…)/Client e Superior Officer/Subordinate f Observer/Observed (megacorp liaison, babysitter, psychiatrist, 3 friendship a Good natured rivals b Drinking buddies c Friend you secretly hate d Friend you secretly pity e Manipulator/victim f Life debt

ect…)

4 Romance a Lovers b Spouses c Sex Friends who are not on the same page d Ex-lovers e Fell in love with them while they were in f Wishing they were with another person

stasis

5 Crime a Partners b Brains/Enforcer c Briber/Bribie d Blackmailer/Blackmailed e Enabler/Enabled f Gang/Mob/Blackmarket 6 Rivalries a Criminal and cop b No matter the circumstance you can't help but hate c Constantly daring one another d Competing to be the best in a given field e Competing over the same person's affection f Obsessed with the other person trying to get you

each other

needs… 1 to get off a …by getting high b …by giving in to curiosity c …by excising power over others d …by breaking the rules e …the old fashioned way f …by stealing something really valuable 2 to find the truth a …about why you were sent here b …about the corruption in this organization c …about life, the universe, and everything d …about what happened to your loved one e …about the purpose of this colony f …by forcing someone to tell you 3 to get respect a …from your corporate masters, by getting something valuable b …from your commanding officer, by proving yourself c …from yourself, by making up for your mistakes d …from your rival by besting them e …from your lover/crush, by being a hero f …from your community by making a major discovery

4 to get free a …from your addiction b …from your commanding officer c …from this fucking job d …from rules you don't agree with e …from the past f …from your toxic relationship 5 to get even a …with the person who is one step ahead of you b …with the system that kept you on the bottom c …with what that took away what you cared about most d …with the people who doubted you e …with the person who doesn’t even know your name f …with everything that makes you afraid 6 to win a …by making it public and messy b …by taking it all down with you c …by showing them they can't make you d …by escaping with no consequences e …by ending things on your terms f …with overwhelming force

feel small

locations… 1 Military a the barracks b the armory c the locker rooms d the security office e the holding cells f the patrol buggy 2 civilian a the gym b the cafeteria c your personal quarters d the school e the bar f the kitchen 3 scientific a quarantine b the stasis pods c the transport vessel d the research server room e the medical bay f the biology lab

4 Corporate a the transport b the communications center c the executive lounge d the atmospheric generator e the machine bay f the panic room 5 shady a the back table of the cafeteria b the vent behind the scientific wing c the unoccupied civilian quarters d the maintenance closet e the shower stall all the way at the f the central power station 6 space horror a Ancient alien burial chamber b the hatchery c the mysterious space temple d the malfunctioning stasis pod e the crashed alien ship f the poorly patrolled area in the

end of the barracks

science wing

objects… 1 weapons a grenades b machine gun c radar d flame thrower e combat knife f minigun 2 personal a picture of family b unused engagement ring c copy of At the Mountains of Madness d diary about current research project e stash of illegal substances f teddy bear 3 misplaced a black ooze b clearance badge for the transport c child d basic chemicals for balancing ph levels e high level corporate id f diary with love confession

4 Valuables a codes to the space ship b suitcase full of credits c monster egg d fuel rods e large stash of drugs f main security override id 5 incriminating evidence a underpants that don't belong to you b the real mission statement from corporate c ledger full of illicit transactions with names d "deleted" security footage e dead person's personal affects f used syringe 6 transportation a atmosphere suit b teleporter c troop transport d corporate escape pod e janitor's bucket f decommissioned space ship

and dates

the tilt… 1 Body a someone loses a limb b someone gets a nasty infection c something "gets in your head" d someone realizes what all the tests e someone gets shot f someone grows a new limb

In Colonials, No matter what, during the tilt the monsters hatch/get loose/run amok. In addition to that your characters suffer complications that you get from the tilt table in the usual way.

were for

2 Mind a suddenly everything you thought was right b someone becomes completely paranoid c someone goes on a bloody rampage d someone loses touch with reality e someone identifies with their abusers f solipsism

is wrong

3 soul a complete moral 180 b someone betrays the person they care about most c someone no longer identifies with the human condition d someone loses religion e someone finds religion f nihilism

4 People a sudden reversal of status b every single lie gets exposed c someone dies just after figuring out how to save everyone d two people who hate each other have to work together e there is a serious disagreement about what to do next f robot uprising 5 Places a the power goes out b the escape pods don't/are gone c the compound seals itself d life support fails e catastrophic depressurization f self destruct 6 things a you pull the trigger and get a "click" instead of a "bang" b "signal's dead" c the flashlight only works when you don't want to see d the thing you need is just out of reach e when you are safe you find it behind you f it turns out there is a much larger version of the thing you afraid of

are

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