Pendragon Feast Events Table
March 22, 2017 | Author: Makofan | Category: N/A
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Description
Number of Rounds: # Events Local Feast: 1 Small Feast: 2 Medium Feast: 3 Large Feast: 4 Royal Feast: 5 Pick a number between 1 and 100. If a Special Event comes up, roll d6 on the Special Events table. Draw a card each feast round, regardless of what you are doing. Events in black text can be taken or ignored (if the event involves a person asking you to do something a Courtesy roll is required to ignore politely, see below). Red Events must be played as written and cannot be avoided. The number at the bottom of each card indicates the APP bonus (if any) you receive if successful. Almost all cards are returned to the deck each round. If a Special Event card is drawn then proceed to draw another card from the red pile. Chatting to Ladies: A simple APP vs APP roll determines if the lady in question is already chatting to other knights and whether you're able to shift her attention from them to you. If so then you can perform another courtly action of your choice to impress her and improve your standing. Roll APP each round to make sure her attention stays fixed on you. Courtesy to avoid black events: If you prefer to turn down a request (note Red text events cannot be turned down) roll Courtesy; Courtesy Roll Critical - Gain 20 Glory and politely decline. Success - Politely decline. Failure - Impolitely decline. Status loss on failed Forgiving roll. Fumble - Rude or insulting reply. Auto status loss, active Dislike on a failed Forgiving roll. -2 APP.
EVENTS
1 - Gossip You overhear ladies gossiping and you can’t help but recognize the people they mention. Roll Intrigue Critical = 20 glory and +5 to all rolls when interacting with other guests for the rest of the evening. Success = 10 glory and +5 to rolls for one round. Fumble = -5 to all rolls.
2 - A Tot of Wine You enjoy a tot of cherry liqueur with a passing lady. You may make a toast to her before she leaves. Roll Courtesy Critical= 20 glory and status boost. Success= 10 glory and status boost. Fumble= -2 APP and status loss.
3 - Social Faux Pas You notice a (d6) 1-3=knight, 4-6=lady is about to take the wrong place at the table, a place where another knight/lady is sitting. Choose Merciful/Cruel Merciful= Point out their error and earn 10 glory and status boost Cruel = Revel in their misfortune.
4 - Courtly Comedy You find yourself watching the court jester as he entertains the crowd. Roll Courtesy Critical = 20 glory and you’re transfixed; you laugh and for a split second feel a sense of deja vu. This year you may choose to have any die roll re-rolled. Success = 10 glory; you laugh along heartily with those around you. Failure = You find his routines rather dull and look away. APP bonus: +1
5 - Chance Encounter A lady passes by and stops to talk to you. Roll Courtesy and APP or just APP. Each success grants 10 glory and a status boost. Fumble = -2 APP and status loss.
6 - Tired You feel tired and think about retiring. Roll Energetic/Lazy Lazy= LEAVE FEAST
7 - Passing Praise A lady passes by and glances at you. Make an APP check. Success = she compliments you on your clothes, jewels, hair style, etc, which is worth 10 glory, otherwise she takes no notice and moves on. This can improve relations and may also trigger Modest/Proud for 5 Glory and a status boost or just 5 Glory.
8 - Feeling Queasy You feel queasy. You can take a walk outside to settle yourself (thereby missing the next round) or Roll CON vs 15 POTENCY. Fail = Retire and LEAVE FEAST Fumble = Sick, retire and LEAVE FEAST
9 - A Lady Departs You spot a lady preparing to leave and you may be able to escort her to her chambers (Lustful 16+ must roll). Roll Courtesy Critical= 20 glory Succeed= 10 glory and you may escort her/miss 1 round. Fumble= -2 APP and status loss. Roll Chaste/Lustful vs her chaste to take things further and LEAVE FEAST
10 - Dogs For some reason, the earl’s dogs bark loudly whenever you’re nearby. This doesn’t stop you enjoying yourself but it does cause some embarrassment. Roll Folklore to realise it’s your smell, clothes, hair etc, or be at -5 to all relevant skills for the rest of the evening.
11 - Conversation Another knight discusses (d6) 1=Combat tactics 2=Battle tactics 3=Siege warfare 4=Jousting 5=Horsemanship 6=Grappling Opposed Roll Critical= 20 glory and status boost. Success= 10 glory and status boost. Partial success= 5 glory. Fumble= -2 APP and status loss.
12 - Chess Another knight offers you a game of Gwyddbwyll (an ancient Chess-like board game). Opposed Gaming roll Critical= 20 glory + status boost Succeed= 10 glory Partial success= 5 glory Fumble= -2 APP and status loss. You can choose to play for up to 3 rounds depending on what time the game started.
13 - A Favor Another knight passes you a piece of jewellery and asks that you keep it safe for a while. For all you know it could be stolen. Refuse? No. Roll Trusting/Suspicious Trusting= You keep it safe for a short while. 10 Glory and status boost. Suspicious= You refuse. Roll Courtesy or risk offending him.
14 - Lady of the Night A pretty courtesan whispers seductively in your ear and gazes longingly into your eyes. Refuse? No. Roll Chaste/Lustful If Lustful go with her and LEAVE FEAST UNTIL FAILED LUST. This will also incur a cost (25d) per round.
15 - Fun and Games A traditional game (apple bobbing, maypole dancing etc) is taking place which you can join in. Play vs. 1d6+6 other knights and ladies. Opposed DEX You score 5 glory for every success (+10 for winning) and gain a group status increase for coming first. Fumble = -2 APP APP bonus: +1
16 - Fashion Disaster Another knight has arrived wearing the same clothes as you. This is an embarrassing faux pas that will affect your rolls accordingly (-5 from now on). You may retire and change but this takes one round.
17 - Show of Strength A boistrous contest of strength is taking place as another knight challenges those around him to a body wrestle. Roll STR to join (Proud 16+ must roll) and then Grapple vs “the champ”. Gain 20 glory if successful and take title. APP bonus: +1
18 - Dogs’ Dinner One of the lord’s dogs snatches your dinner. Roll Courtesy Success= 10 glory; you pat the dog on the head, excuse yourself, and quickly find a maid to bring you more food. Fail= you curse the blasted mutt as you search for a maid to replace your meal. LEAVE FEAST FOR ONE ROUND. APP bonus: -1
19 - Singing Sensation A group of ladies ask you to play the harp/lute and sing for their enjoyment. Roll Play (instrument) and Singing Critical= 20 glory and status boost. Success= 10 glory and status boost. Fumble= -2 APP and status loss. APP bonus: +1
20 - Christian Guilt Father Dewi passes by and reminds you that the Lord frowns upon those who overindulge, especially good Christian knights. Choose Pious/Worldly for 10 glory and miss 2 rounds or stay. Pagan knights are unaffected but may roll Worldly if they wish.
21 - Wife Woe Your wife feels tired and says it’s time to leave. Choose Generous/Selfish to depart and 10 glory or stay. For unmarried knights A serving lady asks for assistance taking a drunken knight to his bed. Choose Generous/Selfish gain 10 glory and LEAVE FEAST FOR 1 ROUND.
22 - Something Sparkles Roll Awareness You spot something on the floor (d6); 1=Silver earring 2=Silver ring 3=Signet ring 4=Gold earring 5=Gold ring 6=Silver brooch (£2) Choose Honest/Deceitful to find the rightful owner for 10 glory and status boost or try get it for yourself.
23 - Manners You find the feasting and drinking has made you forgetful of your manners. You struggle to remember what is eaten when, who drinks first during a toast, when it’s acceptable to burp, etc. Roll Courtesy each round from now on or suffer -5 to APP.
24 - Over Indulgence That last course or flagon of ale really didn’t go down well and your head spins for a moment. Roll CON Failure = Miss next round Fumble = Sick -5 APP and miss next round.
25 - Malicious Slander Some other knights criticize you within earshot. Choose Modest/Proud Modest= ignore the scoundrels (10 Glory). Proud= respond. But roll Prudent to avoid a single challenge. Success= 5 glory Failure= status loss Fumble= challenge
26 - Wallflower You notice a shy lady who doesn’t seem to be dancing with anyone. You can dance with her at +10 to your skill - she’s a poor dancer. Opposed Dancing roll Critical= 20 glory and status boost. Success= 10 glory and status boost. Partial success= 5 glory. Fumble= -2 APP and status loss.
27 - Pagan Guilt Merlin passes by and reminds you that Belenos encourages his followers to enjoy life. Choose Pious/Worldly to abstain or flirt with a nearby serving wench. Christian knights are unaffected but may roll Pious if they wish.
28 - Love Poem A nearby knight asks for your help in composing a love poem for his sweetheart. Roll Compose This is worth only 10 glory - as the knight wishes to keep such assistance secret - but it gives a double bonus to status changes. Fumble= status loss.
29 - Oops A serving maid drops a platter of food over you. Make a DEX check to avoid being hit or suffer a -5 APP for the rest of the evening unless you retire for one round to clean up. Also roll Forgiving/Vengeful. Forgiving grants 10 glory.
30 - Merrily Did He Run A minstrel sings an ode that mocks one of your distinguishing features — perhaps a straggly beard, a wisp of hair out of place, a twitch or squint, etc. Roll Modest/Proud Modest = you appreciate the humour and have a chance to riposte. Roll Compose for 10 Glory If Proud roll Forgiving/Vengeful and if Vengeful you become ill-tempered for -2 APP. APP bonus: 0/-2
31 - The Minstrels Sing! The minstrels pass by and sing a rousing song at your table which you can choose to join in. (Proud 16+ must roll) Roll Singing Critical= 20 glory Success= 10 glory Fumble= -2 APP
32 - Special Event! You are in the right place at the right time; you must roll a special event. Roll d6 on the Special Event table.
33 - A Familiar Face You find yourself chatting to another knight. His face is familiar but you struggle to remember his name. Roll Recognise Critical= 20 glory Success= 10 Glory Failure= status loss
34 - Lady Sits Alone You notice a lady sitting alone. You can approach her (Lustful 16+ must do so) avoiding the usual APP vs APP roll this round. 10 Glory for doing so.
35 - Dancing On and On… You are invited to dance….and dance… and dance… If you accept then you must roll Courtesy to exclude yourself before you can move on. Opposed Dancing roll Critical= 20 glory and status boost. Success= 10 glory and status boost. Partial success= 5 glory. Fumble= -2 APP and status loss.
36 - Emergency! A knight sitting nearby chokes on his food. He is in distress! Choose Prudent/Reckless Prudent= You call for the stewards to help him (10 Glory). Reckless= You intervene and try to help. Roll First Aid. Success = 10 Glory and gratitude. Failure = Miss next round as you deal with the stewards. Fumble= He dies.
37 - Gossip Roll Awareness Success= You overhear some general gossip. +2 APP at a time of your choosing. APP bonus: +2
38 - Inflamed Passion The talk becomes quite heated and passions are inflamed. Roll vs your highest passion and apply the results normally and gain 10 Glory (A PK with no Passions of 16+ can choose to avoid this event).
39 - Drunken Knight A drunken knight has trouble keeping his feet while dancing and he bumps wildly into you. Roll DEX Success = keep your feet. Failure = sent sprawling -2 APP Also roll Forgiving/Vengeful Forgiving = 10 glory and apology. Vengeful = gains no glory and you shove him back. He is too drunk to do much but he will remember.
40 - Damaged Goods ROLL DEX or damage a piece of jewellery (break the clasp, tarnish the stone etc) negating any bonus it may have given you. The repair cost is equal to half the value of the item. Those without jewellery suffer no effect.
41 - Great Deed Other knights at the table ask about your great deeds. Choose Modest/Proud Proud= roll Orate Critical= 20 glory and status boost Success= 10 glory Fumble= status loss and -2 APP Modest= Roll Courtesy or risk upsetting someone.
42 - Wayward Wife Another knight is looking for his wife and asks if you have seen her recently. Just a moment ago she brushed past saying she had something to tell you. Choose Honest/Deceitful Honest= 10 glory, status boost and the knight leaves with her. Deceitful= gains gossip worth +2 APP at a time of your choosing.
43 - Mead A keg of mead is opened. Choose Temperate/Indulgent at -2/+2
44 - Who Was That? Another knight guesses with you about the identity of a knight who just walked by. Opposed Heraldry roll Critical= 20 glory & status boost Success= 10 glory & status boost Partial success= 5 glory Fumble= status loss
45 - Down in One A nearby knight challenges you to down your drink quicker than he downs his. Choose Modest/Proud then; Roll opposed Indulgent Critical= 20 glory and status boost Success= 10 glory and status boost Partial success= 5 glory Fumble= status loss and sick (-2 APP)
46 - Tale of Chivalry Talk of Chivalry and its importance. Roll vs 1 trait (d6) 1. Energetic 2. Generous 3. Just 4. Merciful 5. Modest 6. Valorous Critical = 20 glory and status boost Success = 10 glory (+5 if already chivalrous) and status boost Fumble = -2 APP & status loss
47 - More Food Another course of food is brought out. Roll Temperate/Indulgent
48 - More Food Another platter of food is brought out. Choose Temperate/Indulgent
49 - More Drink Another jug of ale is brought out. Choose Temperate/Indulgent.
50 - Well Dressed You are talking with (1d3+1) other knights when a lady passes and praises one of you for looking so dashing. Roll Opposed APP with the other knights The winner gains 20 Glory. APP bonus: +1
51 - More Drink Another jug of ale is brought out. Choose Temperate/Indulgent.
52 - More Drink Another jug of ale is brought out. Roll Temperate/Indulgent.
53 - Wine An excellent wine is served. Roll Temperate/Indulgent at -5/+5
54 - Flirt A very forward young maid presses her bosom against you while serving your ale. Roll Chaste/Lustful (-2/+2) Chaste= 10 glory. Lustful= You take things further; LEAVE FEAST.
55 - Flirt A passing serving maid flirts with you. Roll APP Critical= Chaste/Lustful to take things further and LEAVE FEAST. Success= 5 glory; she blushes and smiles before carrying on with her duties. Fumble= You insult the poor girl: -2 APP
56 - A Lady Flirt A passing lady flirts with you. Roll APP Critical= Chaste/Lustful to take things further and LEAVE FEAST. Success= 5 glory; she smiles and you have the chance to continue talking (APP vs APP -5). Fumble= You insult the girl: -2 APP
57 - Barley The best brew of barley ale is served. Roll Temperate/Indulgent at -3/+3
58 - Lady Requests a Dance A lady asks for a dance. Opposed Dancing roll Critical= 20 Glory +status boost Success= 10 Glory +status boost Partial success= 5 Glory Fumble= -2 APP
59 - Lady Insists on a Dance A lady takes your hand and insists on a dance. Opposed Dancing roll Critical= 20 Glory +status boost Success= 10 +status boost Partial success= 5 Fumble= -2 APP APP bonus: +1
60 - Life on the Manor Roll Stewardship & Just Success = 5 glory each.
61 - Cider A keg of cider is opened. Choose Temperate/Indulgent at -2/+2
62 - Fine Food A fine cut of meat is served. Choose Temperate/Indulgent (-2/+2)
63 - Lost Property ROLL DEX or lose a piece of jewellery negating any bonus it may have given you. Roll Courtesy again to have it found and handed back to you at the end of the feast.
64 - Icy Glance You bump into someone you dislike and exchange icy glances with them (random knight if necessary). Roll Forgiving/Vengeful Forgiving= 10 glory and possible status boost (if other knight is Modest). Vengeful= may lead to fisticuffs and steward order to LEAVE FEAST for 1 round.
65 - More Food Another platter of food is brought out. Choose Temperate/Indulgent
66 - Serving Girl A pretty serving girl flirts quite openly with you. Choose Chaste/Lustful If Lustful LEAVE FEAST FOR 1 ROUND.
67 - Praise Another knight praises you. Roll Modest/Proud Gain 10 glory and a status boost or just 10 glory.
68 - Boasting Knights Knights nearby boast of their great deeds. Roll Proud to join (16+ Characters must roll), then; Roll Orate versus 1d6 opponents. Each success gains 5 Glory (+10 for winning) and the winner impresses other knights present. APP bonus: +1
69 - Suggestive Glance A lady sitting nearby is watching you. Choose Chaste/Lustful Chaste= Roll Courtesy to gesture politely for 10 Glory. Lustful= You can speak with her, forgoing the normal APP vs APP roll this round.
70 - Church Donation Father Brugyn is doing the rounds asking for donations to help the poor. Choose Generous/Selfish to pledge 10% of this year’s income (Roll Generous again and double it). Can be avoided on a failed Pious roll. APP bonus: +1
71 - Discussion Nearby A discussion is going on between two knights about; (d6 opposed) 1=Boating 2=Falconry 3=Gaming 4=Hunting 5=Religion 6=Battle Critical= 20 glory and status boost. Success= 10 glory and status boost. Partial success= 5 glory. Fumble= -2 APP and status loss. APP bonus: +1
72 - Quarrel Two knights are quarrelling and it looks as if things are about to get out of hand. Choose Just/Arbitrary Just= You intervene and settle things calmly. Both knights respect your judgement. Gain 10 glory. Arbitrary= You side with one knight. This grants a status boost and loss. Check Deceit if siding politically. APP bonus: 0
73 - Knight Insults a Lady Intentionally or not, you witness a knight insult a lady (the lady you’re currently with if applicable). Choose Just/Abitrary to intervene for 20 Glory or ignore. Intervention forgoes the APP vs APP roll but may inflame the situation. If other knights intervene (Courtesy) an opposed roll determines the winner. APP bonus: +2
74 - Merlin Tells a Tale Merlin tells a tale of faeries. Roll Awareness Success= tick to Faerie Lore If Merlin is not present: Gaius talks of the wonders of medicine. A successful Awareness roll grants a tick to First Aid.
75 - Lady Requests a Story Ladies at the table ask you to tell a tale of daring-do. Roll Orate Critical= 20 glory and status boost. Success= 10 glory and status boost. Fumble= -2 APP and status loss. APP bonus: +1
76 - Men of the Cloth Father Dewi (or Father Brugyn if Pagan) discusses the way of God with you and asks about your religious observance. Roll Religion Success= 10 Glory
77 - Knight Slaps a Maid Annoyed by something, you see a knight slap a serving maid soundly across the cheek. Some people turn away embarrased. Choose Just/Arbitrary to intervene for 10 Glory or ignore. Intervention forgoes the APP vs APP roll but may inflame the situation. If other knights intervene (Courtesy) an opposed roll determines the winner. APP bonus: +1
78 - Drunken Knight A drunken knight is somewhat boorish towards you. Roll Modest/Proud Modest= 10 glory Proud= fisticuffs may ensue.
79 - Drinking Contest Roll Indulgent (16+ must roll) to join then; Roll Indulgent vs 1d6 opponents. Each success gains 5 Glory (+10 for winning) and the winner impresses other knights present. APP bonus: +1
80 - Ladies Have a Quarrel Choose Just/Arbitrary Just= You intervene and settle things calmly. Both women respect your judgement. Gain 10 glory. Arbitrary= You side with one lady. This grants a status boost and loss. Check Deceit if siding politically. APP bonus: +1
81 - Chatterbox You find yourself caught in conversation with a lady who talks incessantly. Roll Courtesy Success= You politely excuse yourself and slip away. Failure= You make a poor excuse and leave. Forgiving or status loss. Fumble= You walk off. She feels insulted. Status loss & -2 APP.
82 - Overindulgent Guest A nearby knight vomits and passes out. Choose Forgiving/Vengeful Forgiving= Call a maid to clear up and help him to his chambers (10 Glory). Vengeful= Inform the Stewards of his disHonorable behaviour.
83 - Lost Child A young girl tugs at your arm. She cannot find her parent(s) and asks for your help. Roll Merciful/Cruel Merciful= You try to find them using Awareness, Recognise or Heraldry - miss 1 round per attempt. Status boost and 10 glory if found. Cruel= You send her to the stewards.
84 - Lady in Need of Rescue You spot a lady who is doing her best to escape the clutches of an amourous knight. If you wish you can intervene and, if successful, you will gain +5 to all future rolls with her. Choose opposed Courtesy, Deceit, Intrigue or Vengeful to get rid of him. A Fail or Fumble may create trouble .
85 - Young Sirs A group of young page boys pester you with questions about all things knightly Choose Modest/Proud Modest= You tell them they must find their own path to greatness (10 Glory). Proud= You tell them a fanciful story based on your own exploits. May roll Orate.
86 - Roaring Fire A hot ember pops from the fire and catches your clothes. Roll DEX Success= The ember burns out before doing any damage. Failure= The ember catches and burns your clothes (-2 APP). APP bonus: -/2
87 - Fight! A fist fight breaks out between two drunken knights! Choose Prudent/Reckless Prudent= Attempt to restrain one of them while calling the stewards (10 Glory). Reckless= Wade into the fray to break it up - or spice it up!
88 - Take a Tumble While walking around you slip on a wet flagstone. Roll DEX Success= You keep your balance. Failure= You take a tumble. Fumble= You fall and dirty your clothes (negating APP bonus). APP bonus: -2
89 - Manners! You pass wind unexpectedly. Roll Courtesy to excuse yourself or suffer -2 APP this round. APP bonus: -2
90 - Meet the Host A steward asks that you - and your lady if present - formally introduce yourself to the Count and Countess (or King and Queen). Roll Courtesy Critical= Your refined manner impresses the host - 20 Glory, status boost and +2 APP Success= 10 Glory & +1 APP Failure= Your uncouth manner may upset the host (Forgiving or -2 APP) Fumble= Frightful insult! -5 APP and Honor loss. APP bonus: +2/-5[/color]
91 - Time Flies The feast continues without incident, for the moment at least.
92 -The Earl Rises And calls a toast! Roll* Temperate/Indulgent *10 more Glory to best PK. This is a global event which every PK present must participate in. Refusal negatively affects Honor and Loyalty (Lord)
93 - The King Rises And calls a toast! Roll* Temperate/Indulgent *10 more Glory to best PK. This is a global event which every PK present must participate in. Refusal negatively affects Honor and Loyalty (Lord)
94 - The Earl Rises And calls a dance! Opposed Dancing roll* Critical= 25 Success= 15 Partial success= 5 Fumble= -5 APP *10 more Glory to best PK. This is a global event which every PK present must participate in.
95 - The King Rises And calls a dance! Opposed Dancing roll* Critical= 40 Success= 20 Partial success= 10 Fumble= -2 APP *10 more Glory to best PK. This is a global event which every PK present must participate in.
96 - The King! passes with his bodyguard and stops briefly to speak to you. Courtesy Roll Critical= +2 APP/ 40 Glory & status boost Success= +1 APP/ 20 Glory Fail=-2 APP/ p.status loss Fumble= -5 APP/status & Honor loss APP bonus: +2/-5[/color]
97 - Blessing CHRISTIAN - You receive a blessing from Father Dewi which is worth 10 glory or 25 glory if a successful Otherworldly roll is made (doubled if this is performed by the Bishop) and a relationship boost with all Christians. PAGAN - The Lady Ygraine presents you with a charm of fertility. It grants a +3 bonus to any childbirth rolls made this year. APP bonus: +2
98 - Named Lady and You A named lady spends the evening with you. Her willingness to stay in your company puts her at -10 APP per round.
99 -Challenge Another knight accuses you of a misdemeanour and issues a challenge. The knight should be one that has reason to dislike you (APP roll) but it doesn’t have to be. If you accept the challenge it is resolved at daybreak in the castle grounds.
100 - Take Center Stage The earl (or king) requests that you take centre stage and Orate, Sing, Play (instrument), or Compose. Critical= 50 Glory +5 APP +status Success= 25 Glory +3 APP +status Failure= murmurs from the crowd Fumble= insults the lord and possible loss of Honor (check Forgiving). Refusing the request results in a loss of Loyalty (Lord). APP bonus: +5/-5
SPECIAL EVENTS 1 - Huntsmaster The count offers you the chance to be the 1-3 = Huntmaster/ 4-6 = Falcon Master and lead the lordly hunting party tomorrow morning. Roll Hunting/Falconry Critical = 40 glory Success = 20 glory Failure = The offer is withdrawn Fumble = As above and -2 APP A successful Loyalty (Lord) roll will allow you to take 1d6 other knights. APP bonus: +2
2 - Merchant You speak with a rich merchant who offers to sell you anything for half price up to a saving of £5.
3 - Generous Knight You spend time talking with a generous, rich knight who asks about your circumstances at home. If you are currently living at Average or less he offers to donate enough food for you to live as a Rich knight for the year. Choose Temperate/Indulgent If you decline gain an immediate increase (not check) to Temperate and a check to Modest.
4 - King of the Bean Depending on the time of year and the type of feast, you are selected as the lead character (King of the Bean, Cupid’s Cherub, etc). for the evening. This earns 25 glory and a +5 APP bonus for the duration of the feast. APP bonus: +5
5 - Ideal Wife UNMARRIED - the earl introduces you to a lovely young woman who he thinks would make an ideal wife. If you accept and pass a Courtesy roll, you can add +5 to wife roll. IF MARRIED the countess requests your wife either - (d6) 1-3=Fashion, 4-6=Industry - make a gown or create a (d6) 1-2=Tapestry, 3-4=Painting, 5-6=Tablecloth. This is a great Honor worth 50 Glory. Failure grants nothing and a fumble is considered an insult.
6 - Lead the Dance A named lady is picked to lead the next formal dance and she chooses you to join her. Roll Dancing vs the lady. Critical= 50 +5 APP Success= 25 +2 APP Partial success= 10 +1 APP Fumble= -5 APP You may also increase your standing with the lady by 1, 2 or 3 steps. Refusing worsens her impression of you. APP bonus: +1 to +5/-5
Failure = The offer is withdrawn Fumble = As above and -2 APP
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