Pathfinder Blood of the Night
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Pathfinder Blood of the Night...
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JlANG-SHl
NOSFERATU
Vengiful Seekers cifSigns
EternaUy Cursed Ancients
jiang-shis are created from restless spirits who failed to leave
Monstrosities blessed with eternal life but not eternal youth,
their bodies upon death. After they rise as undead, jiang-shis
nosferatu forever seek to sate their bestial lusts, as well as to
seek to feed on the energy of the living by stealing their breath.
cure their wasting affliction.
jiang-Shi Spawn: The victims of jiang-shis often end up rising
Nosferatu Spawn: Nosferatu are typically the result of either
as vampires themselves.
terrible necromantic rituals or magical experiments.
Ru-shis: The dhampir children of jiang-shis are naturally
Ancient-Born: Afflicted with a shred of the same curse that
gifted in interpreting signs and portents, but are bullheaded
continually corrodes their undead parent, half-nosferatu are
in their determination.
sickly but possess unnatural strength.
MOROl
VETALA
Seductive Lords ofBlood
InteUect-Siphoning Undead Masterminds
The moroi are the most common among vampirekind. Their
Vetalas drain the essence of the mind from their victims,
deadly kiss can bestow unlife to their victims, who become
attacking the prana and feeding on their memories.
their unwitting thralls upon reanimation.
Vetala Spawn: A veta Ia rises from an evil child who received an
Moroi Spawn: The enthralled servants of moroi serve their
improper burial upon death, and whose spirit wrenched free of
masters unfailingly, only achieving freedom from their
its original form to adopt the corpse of another as its host.
bondage when their creator is destroyed.
Ajibachanas: Dhampirs born from vetalas have much of the
Svetochers: Moroi often have intimate dealings with the
grace and wisdom of their forebears, and sometimes hear
mortals they prey upon, and the dhampirs they propagate
whispered memories stolen by their vampiric parent and
tend to share their heightened sense of importance.
transmitted via blood.
+2 Dexterity, +2 Charisma, -2 Constitution: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. Dhampir: Dhampirs are humanoids with the dhampir subtype. Medium: Dhampirs are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Dhampirs have a base speed of 30 feet. Senses: Low-light vision and darkvision 60 feet. Manipulative: +2 racial bonus on Bluff and Perception checks. Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead
positive energy harms it, while negative energy heals it. Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability
equals the dhampir's class level. Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though it can still be killed if it accrues more
negative levels than it has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. Languages: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose from any languages (except
secret languages, such as Druidic).
Author • TorkShaw Cover Artist
•
TABlE OF CONTENTS
Michal Ivan
Interior Artists
•
Josh Corpuz,Jorge Fares, Diana Martinez,
Kate Maximovich, Miroslav Petrov,Jason Rainville, Denman Rooke, Andrew Trabbold, Eva Widermann,
FoR YouR CHA RACTER 0vERV1EW
4
Creative Director • James Jacobs
) 1A NG-SH1
6
Editor-in-Chief • F. Wesley Schneider
MoROl
8
and Ryan Yee
Senior Editor • James L. Sutter Development Leads
•
Patrick Renie andSean I( Reynolds
NosFERATU
10
Editing • Judy Bauer, Logan Bonner, and
VETA LA
Christopher Carey
Editorial Assistance • Jason Bulmahn, Adam Daigle, Rob McCreary, Mark Moreland, and Stephen Radney-MacFarland
Senior Art Director •Sarah E. Robinson Graphic Designer • Andrew Vallas Production Specialist
•
Crystal Frasier
Publisher • Erik Mona
12
VAMPlRE CHA RACTERS VAMPlRE TRA NSFORMATlONS DHAMPlR DHAMPlR HERlTA GES
20
THE HUNGER
22
Paizo CEO • LisaStevens Chief Operations Officer • Jeffrey Alvarez Director of Sales
•
Sales Representative • Adam Lovell Finance Manager • Christopher Self Staff Accountant
•
VAMPlRES oN GoLA RlON
Pierce Watters
KunjiSedo
Chief Technical Officer • Vic Wertz Senior Software Developer
•
Gary Teter
Campaign Coordinator • Mike Brock Project Manager •Jessica Price Customer Service Team • Cosmo Eisele, Erik Keith, andSara Marie Teter
HuNTlNGVAMPlRES FEATS SPELLS MA.GlChEMS PREVlEW & OGL
32
VAMPlRES OF THE 1NNER SEA
1NSlDE FRoNT CovER
Warehouse Team • Will Chase, Michael Kenway, Matt Renton,JeffStrand, and Kevin Underwood
REGlONS lN NEED OFVAMPlRE HUNTERS
1NSlDE BAcK CovER
Website Team • Ross Byers, Liz Courts, Lissa Guillet, and Chris Lambertz
REFERENCE This Pathfinder Player Companion refers to several other Pathfinder Roleplaying Game products and uses the following abbreviations. These books are not required to make use of this Player Companion. Readers interested in references to Pathfinder R PG hardcovers can find the complete rules from these books available for free at paizo.comjprd. A PG
Advanced Player's Guide
B2
Bestiary 2
ISM
Inner Sea Magic
Pathfinder Society Field Guide Ultimate Combat Ultimate Magic
PSFG uc UM
This product is compliant with the Open Game license(OGL) and is suitable for use with the Pathfinder Roleplaying Game or the J.S edition of the world's oldest fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game license version t.oa, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously b��n designated as Op�n Game Cont�nt or are in the public domain ar� not included in this d�claration.)
�t for material d�signat�d as Product ld�ntity (s�� abov�). the gam� mechanics of this Paizo i o t e i he p i i n ����;�� �� t���;:rk oth�r3th a��h� �:��i�d:��;�a��J����e � � am� ��n�:;;; ����:��;:�d� �ed\���;f��� ��{h �u�
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Paizo Publishing, L LC 7120 185th Ave N E, Ste 120
written permission.
Redmond, WA 98052-0577
a ub � r z h c. 1 e 0 0 0 t o a fi d , i t a t r ar e � r a f LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Module, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Publishing, LLC
paizo.com
Printed in China.
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FOR EVERY CHARACTER
FOCUS CHARACTERS This Player Companion highlights
Certain game elements transcend the
options
characters of
particulars of a character's race or class.
the following classes and races, in
The following elements work equally
addition to elements that can apply
well for any character in the Pathfinder
specific
to
to other characters as well.
Roleplaying Game, regardless of focus, type, or background.
CtERlCS The wrathful emissaries of holy and
THE HUNGER
unholy deities alike may find the
A new rules system for undead hunger
information and new rules in this
breathes fresh life into the stagnant
volume to their liking, including
bodies of the living dead (pages
numerous spells for fighting against
2 2-23). Encouraging both roleplaying
or alongside undead forces ( page
for
30) and tips on how to foil the most
encounters for vampire enemies, the
commonly
hunger rules give great urgency to
encountered
vampiric
vampire
PCs
and
interesting
those undead who feed on the blood, life
foes (pages 6 - 13).
energy, or willpower of their enemies.
DHAMPlRS With four new dhampir heritages
HUNTING vAMPlRES
(pages 2 0 -2 1) and a host of race traits
Undead baddies are a staple of fantasy
to boot (pages 18, 2 0 - 2 1), dhampir
roleplaying
characters would be hard pressed
advice for all types of characters on
games,
and with the
to find better fighting aids, whether
pages 2 6 -27, players should have no
their
concentrated
excuse to be unprepared to face these
against the mortals who so despise
vampiric villains in their dank lairs,
them or the undead ancestors who
in dark caves, or on urban streets.
efforts
are
cursed them with their fate in the first place.
MAGlC 1TEMS Vampire hunters from all walks of
1NOU1S1TORS
life may find that cloves of garlic
A plethora of combat feats (pages
and silver holy symbols alone are
2 8 -29)
suggestions
not always enough to ward off the
including the ancestral slayer on
raveners of the night, and such P Cs
page
and
role
19 -make
excellent
this
resource
an
should consult the slew of magic
aspiring
items on page 31 to keep the undead
volume
for
inquisitors who hope to eradicate the vampiric scourge.
forces of darkness at bay.
VAMPlRE CHARACTERS
VAMPlRES
Groups interested in implementing
It should be no secret that vampires
vampire PCs in their games will find
are particularly well served in this
this section (pages 14-15) indispensable;
Player Companion. Players and GMs
it's packed with advice for both players
who use the suggestions for vampire
and GMs on how to make a fun and
characters in their campaign will
exciting vampire-based campaign.
find much utility in the extensive details on all the known types of vampirekind and race traits for each (pages 6 -13), as well as unique feats specifically for vampire characters (pages 16-17, 2 8 - 2 9).
ROLES This Player Companion makes use of a new feature called "roles." Roles can be co nsidered builds, tem plates, or kits for creating new cha racters tied to a specific prem ise. Each of these versatile themes highlights rules and roleplaying elements tying new characters to the Pathfi nder ca mpaign setti ng. These roles d raw upon options and ca mpaign deta ils from the full ra nge of Pathfi nder products, so you do n't have to h u nt for the perfect feat or character inspiration. Every aspect of a ro le is just a suggestion, and ro les present multiple ways to create a character, so feel free to make other choices or personal ize ro les i n whatever ways most a ppea l to you. Role
Ancestra l slayer jiang-shi symbol ist Moroi blackg u a rd Nosfe ratu sha pecha nger Ta i nted bloodletter Veta la l i festea ler
Page
19 7 9 11 19 13
RULES lNOEX The following feats, traits, spells, and magic items are presented in this Player Companion.
FEAT
PAGE
AversionTolerance
28
Conviction
28
Famine Tolerance
28
Hymn Singer
28
Improved BestialTransformation
16
Improved Gaseous Form
17
Improved Swarm Form
17
Life-Dominant Soul
28
Potent Holy Symbol
28
Schooled Resolve
28
Vampiric Companion
28
Variant Prayer Scroll
29
RACE TRAIT
PAGE 19
Born in the Light Calculated Risk*
7
Final Embrace
19
Half-Forgotten Secrets
21
InTune with Language*
7
Linguistic Genius
20
MindTrapper
20
N umerological Gift
20
Old BeforeYourTime
21 9
Proud Progenitor*
11
Rapid Drain* Self-Aware*
13
Sensual Graces
20
Stubborn*
13
Telekinetic Dependence*
11
Thrall Spotter
21
Unidentifiable Appeal
21 9
Weatherworn*
SPELL
PAGE
Display aversion
30
Domination link
30
Project weakness
30
Steal years
30
Steal years, greater
30
Transmute wine to blood
30
MAGIC ITEM
PAGE
Bloodletting thimble
31
Deadly draught
31
Dread heart of life
31
Force net
31
Necklace of fangs
31
Stake of the righteous
31
*Vampire Race Traits: Characters can only take these traits during their transition to unlife, replacing a previously taken race trait and any benefits imparted by the new trait.
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