Pandolfini's Endgame Course - Basic Endgame Concepts Explained by America's Leading Chess Teacher (Fireside Chess Library)
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Short Description
Chess...
Description
Pandolfi n i's E
N
Also by Bruce Pandolfini:
D
G
A
M
E
Course
Let's Play Chess Bobby Fischer's Outrageous Chess Moves One-Move Chess by the Champions Principles of the New Chess The ABCs of Chess
by
Kasparov's Winning Chess Tactics Russian Chess The Best of Chess Life and Review, Volume I
B
R
U
C
E
PAN D OLFINI
The Best of Chess Life and Review, Volume II
A FIRESIDE BOOK
Published by Simon & Schuster New York London Toronto Sydney Tokyo Singapore
ACKNOWLEDGMENTS
CONTENTS
I would like to thank Bruce Alberston, Doug Bellizzi, Deb orah Bergman, Jennifer Bruer, Carol Ann Caronia, Kris Cata lano, Bonni Leon, Idelle Pandolfini, Bruce Steinitz, Larry Tam arkin, George Wen, and Laura Yorke for their time and valuable work. They made the whole thing possible. For Rosie and Joe, and Margie and Fred
FIRESIDE Rockefeller Center 1230 Avenue of the Americas
Introduction
New York, New York 10020
About Algebraic Notation
ITJ
Copyright © 1988 by Bruce Pandolfini All rights reserved
PIECES IN ACTION
including the right of reproduction in whole or in part in any form.
1 Elementary Checkmates: Heavy Pieces
Published by the Simon & Schuster Trade Division
Queen and Rook (Endgames 1-2) Rook and Rook (Endgame 3) Queen (Endgames 4-7) Rook (Endgames 8-11)
FIRESIDE and colophon are registered trademarks of Simon & Schuster Inc. Manufactured in the United States of America
20 19
18
2 Elementary Checkmates: Minor Pieces
17
Two Bi sho ps (Endgames 12-15) Bishop and Knight (Endgames 16-24)
Library of Congress Cataloging in Publication Data Pandolfini, Bruce. Pandolfini's endgame course I by Bruce Pandolfini. p.
"A Fireside book." Includes index. 1. Chess-End games.
I . Title.
II. Title: Endgame course.
1988
794.1'24-dc19 ISBN 0-671-65688-0
88-17465 CIP
17 18 20 21 25 29 30 34
3 Heavy Pieces in Combat
45
T wo Queens (Endgame 25)
46 47 49
Queen vs. Queen (Endgames 26-27) Queen vs. Rook (Endgames 2 8-34)
cm.
CV1450.7.P45
9 11
4 Rooks and Minor Pieces Rook vs. Bishop (Endgames 35-39) Rook vs. Knight (Endgames 40-41) Rook and Bishop vs. Rook (Endgames 42-47) 5
57 58 63 65
6 •CONTENTS
CONTENTS• 7
0
[ill]
THE PAWNS IN ACTION 5 King and Pawn vs. King Square of the Pawn (Endgames 48-49) Escort Problems (Endgames 50--51) Pawn on 7th Rank (Endgame 52) Pawn on 6th Rank (Endgames 53-59) Pawn on 5th Rank (Endgames 60--63) Pawn on 4th Rank (Endgames 64-66) Pawn on 3rd Rank (Endgames 67-69) Pawn on 2nd Rank (Endgames 70--72) Rook-pawns (Endgames 73-75)
6 King and Two Pawns vs. King Doubled Pawns (Endgames 76--77) Connected Pawns (Endgames 78-79) Split Pawns-1 File Apart (Endgames 80--83) Split Pawns-2 Files Apart (Endgames 84-85)
7 King and Pawn vs. King and Pawn Pawns on the Same File (Endgames 86-- 91) Pawns on Adjacent Files (Endgames 92-95) Passed Pawns (Endgames 96--100)
8 King and Two Pawns vs. King and Pawn All Passed Pawns (Endgames 101-102) Opposing Pawns plus Passed Pawn (Endgames 103-105) Three Adjacent Files (Endgame 106) Protected Passed Pawn (Endgames 107-108) Backward Pawn (Endgames 109-113) Connected Pawns (Endgames 114-118)
9 Miscellaneous King and Pawn Positions (Endgames 119-128)
PIECES AND PAWNS IN ACTION 73 74
76 78 79 86 92 95 98 101 105 106 108 110 114 117 118 124 129 135 136 138 142 143 145 151 157
10 Heavy Pieces vs. Pawn Queen vs. Pawn(s) (Endgames 129-134) Rook vs. Pawn (Endgames 135-140) Rook vs. Two Pawns (Endgames 141-144)
11 Minor Pieces vs. Pawn Bishop vs. Pawn (Endgames 145-146) Knight vs. Pawn (Endgames 147-155) Knights vs. Pawn (Endgames 156--158)
12 Minor Piece plus Pawn Bishop and Pawn (Endgames 159-164) Bishop and Pawn vs. Pawn (Endgames 165-168) Knight and Pawn (Endgames 169-172) Knight and Pawn vs. Pawn (Endgames 173-176)
1 3 Heavy Pieces Queen vs. Rook and Pawn (Endgame 177) Queen and Pawn vs. Rook and Pawn (Endgames 178-179) Queen and Pawn vs. Queen (Endgames 180--184)
14 Heavy Pieces: Rooks Rook and Pawn (7th Rank) vs. Rook (Endgames 185-196) Rook and Pawn (6th Rank) vs. Rook (Endgames 197-204) Rook and Pawn (5th or 4th Rank) vs. Rook (Endgames 205-212) Rooks and Pawns (Endgames 213-216)
15 Minor Pieces Bishop and Knight and Bishop and Knight and
Pawn(s) vs. Bishop (Endgames 217-228) Pawn vs. Knight (Endgames 229-230) Pawn vs. Knight (Endgames 231-235) Pawn vs. Bishop (Endgames 236--239)
Glossary Index About the Author
171 172 178 184 189 190 192 201 205 206 212 216 220 225 226 227 229 235 236 248 256 266 271 272 286 288 293 297 313 320
Introduction
I became a chess teacher in 1972, during the dazzling Bobby Fischer/Boris Spassky World Chess Championship that inspired the world to learn chess. Suddenly, I had many students and needed ideas and examples for lessons. I turned to the liter ature of the royal game for source material. Although I dis covered many volumes on the opening and middlegame, I quickly realized that endgame books were few and far be tween. This wasn't the only problem. Existing books on chess end ings were of two unsatisfactory types. Either they were too analytic and technical or too vague and general. There was a compelling need to combine the best features of both types into a single instructional format. So on my own I started to collect insightful endgame posi tions, explaining in both words and chess variations the con cepts I judged to be the most helpful to my students. Numer ous examples were organized, classified, and arranged into complete courses. My goal was to create an inventory of posi tions that would benefit any chessplayer who studied them. Eventually, I settled upon a nucleus of 200 problems that be came the basic course in the endgame. With some additions and modifications, that compendium is what I present here. The examples in Pandolfini's Endgame Co urs e are arranged in three major sections. Part One, called Pieces in Action, deals with basic mates and confrontations mainly between unlike pieces. In Part Two The Pawns in Action, the principles of pawn endings are illustrated, including the key concepts of opposi tion, square of the pawn, and critical squares. Pieces and Pawns 9
10 • PANDOLFINl'S ENDGAME COURSE
in Action constitutes Part Three, which displays how various
About Algebraic
pieces grapple with advancing passed pawns.
Pandolfini's Endgame Course has a simple, easy-to-use for
Notation
mat. Each page has a large, clear diagram, introduced with a directive cue (such as "White moves and wins"), and charac terized by a descriptive term or phrase (such as "Cut-Off "). An explanatory passage providing the essential ideas, moves, and alternate lines of play follows the cue. The main variation ap pears in boldface type. Each variation concludes in mate, over whelming advantage, stalemate, or unambiguous draw. Within each chapter, every attempt has been made to orga nize the problems in a gradual progression from simple to complex, but occasionally the course must veer from this for mula for instructive purposes. Though no complicated "text book" positions have been included, the book nevertheless is concerned with the building blocks on which they are based. So, while intricate discussions of corresponding square theory have been omitted, for example, the theoretical groundwork of square theory has been laid down in the problems on tri angulation. Some endgame books contain thousands of positions but
The best way to read this book is while sitting at a chessboard on the White side, with the pieces starting on the same squares as those in the examples you're considering. Much of the material can be understood without playing out the moves, by either reading the descriptive comments or examining the helpful diagrams accompanying the text. But you will derive greater benefit if you learn the simplified algebraic notation offered here. The system works as follows:
are impenetrable and therefore useless to the average chessplayer. Every one of my 239 positions can be understood,
•
four squares in all.
even by able beginners. And some of these positions-such as those on the Queen and Rook mate-are discussed in no other
•
Pandolfini's Endgame Course from start to
finish. That's how I usually present the examples to my stu dents, regardless of their level of play. But you might prefer reading specific sections first. Perhaps there's a concept you' d like to understand, or a position you need to check. Whatever your reasons for turning to my course, should it translate to more victories in the endgame, and more fun in the end.
The files (the rows of squares going up the board) are lettered a through h, beginning from White's left.
endgame book and, perhaps, in no other chess book. I advise reading
The board is regarded as an eight-by-eight graph with sixty
•
The ranks (the rows of squares going across the board) are numbered 1 through 8, beginning from White's nearest row.
You can therefore identify any square by combining a letter and a number, with the letter written first (see diagram A). For example, the square on which White's King stands in the orig inal position is "e1 ,"while the original square for Black's King is "e8." All squares are always named from White's point of view. 11
12 • PANDOLFINl'S ENDGAME COURSE
ABOUT ALGEBRAIC NOTATION •13
!!
very good move
?
questionable move
??
blunder
?!
risky move but worth considering
!?
probably a good move but unclear
1.
White's first move
1 ....
Black's first move (when appearing independently of White's)
(1-0)
White wins
(0-1)
Black wins
And a few other symbols to know: Symbols You Should Know
RP
Rook-pawn
K
King
NP
Knight-pawn
Q
Queen
BP
Bishop-pawn
R
Rook
CP
Center-pawn
B
Bishop
N
Knight Pawns are not symbolized when recording moves. But if
referred to in discussions, they are named by the letter of the file occupied: for example, the pawn on the b-file is the "b pawn." If a pawn makes a capture, one merely indicates the file
Reading the Line Score of a Game
Consider diagram B. White could mate in three moves, and it could be written this way:
1. Nc7
+
Kb8
2. Na6 +
Ka8
mate
3. Bc6
the capturing pawn starts on. This, if a White pawn on b2 captures a Black pawn, Knight, Bishop, Rook, or Queen on a3, it is written as bxa3. When indicating a capture, name the square captured, not the enemy unit. Here are some more symbols you should know: x
captures
+
check
0-0
castles Kingside
0-0-0
castles Queenside good move
2 a
b
c
d
e
f
g
h
14 • PANDOLFINl'S ENDGAME COURSE
-
The same moves could be written in chart form, with White's moves on the left and Black's corresponding moves on the
••
right:
1. Nc7
+
Kb8
2. Na6 +
Ka8
3. Bc6
In both cases: 1. Nc7 + means that White's first move is Knight to c7, giving check. Kb8 means that Black's first move is King to b8.
2. Na6 + means that White's second move is Knight to a6
-
PA R T
-
ONE
-
mate
-
-
Pieces in Action
-
-
-
-
-
check. Ka8 means that Black's second move is King to a8. 3. Bc6 mate means that White's third move is Bishop to c6 mate. Note that when the moves appear on a line across the page, the number of the move is written only once, just before White's play. In this book, the actual moves are given in boldface type. The analyzed alternatives appear in regular type.
The basis of all chess knowledge is an understanding of the powers of the pieces-their individual and collective poten tials. In
�art One, the board is unencumbered by any pawns, and
the pieces hold full sway. The first two chapters demonstrate the minimum level of force required to mate the lone king. Commonly called the Basic or Elementary Mates, they vary in difficulty. Mates with the heavy (or major) pieces are by far the easiest to accomplish and require only minimal assistance from the King. By contrast, mates with the light (or minor) pieces de mand the King's full cooperation and are rather more intricate to execute, since each piece must stretch itself to the limit. In Chapters 3 and 4, we examine six of the most common endings, in which White and Black pieces are in conflict with each other. The practical is emphasized over the theoretical. For example, abstract theory pronounces that the Rook and
�
minor piece ending of Chapter 4 usually end in a draw. But by � featuring the exceptions, where one side actually wins, we can 15
16
•
PAN DOLFI N l'S EN DGAME CO U R S E
understand more fully why more typical positions tend to end
C H A P T E R
in a draw. Finally, we must mention the fifty-move rule. It states that
1
"the game is drawn when a player having the move demon strates that at least fifty consecutive moves have been played by each side without capture of any piece or the movement of any pawn." This rule has a vital bearing on endings in Part One, in which there are no pawns and trades must be avoided if
Elementary Checkmates:
enough material is to be left on the board to force mate. If the
H eavy Pieces
stronger side play s inaccurately, fifty moves might pass and the defender could claim a draw.
•
Q u een and Rook
End games 1 -2
•
Roo k and Roo k
End game 3
•
Q u een
End games 4-7
•
Roo k
End games 8-11
18
•
PANDOLFI N l'S E N DGAME COU RS E
E NDGAME
P I ECES I N ACTION
1
E NDGAME
•
19
2
W : Ke1, Qd1, Rf4 B: KeS
W: Ke1, Qa3, Rb4 B: Ke5
White moves and wins
White moves and wins
Queen and Rook Roll
Rolling Barrier
8 7 6 5 2 1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
This is the simplest, fastest, most basic checkmate of all. From
In this more typical Queen and Rook roll, the two major pieces
any initial arrangement of pieces, White should force mate in
stand on adjacent files and give alternate checks to drive Black's
no more than five to six moves. The Queen and Rook alter
King to the board's edge. The Rook's barrier is upheld against
natively heel each other up a staircase of supportive checks
diagonal attack by the Queen. Finally, the major pieces guard
known as "the roll." Mate comes in four moves.
consecutive outside rows, preventing escape and mating.
1. Qd4 + 2 . Rf6 + 3. Qd6 + 4. Rf8 (1-0)
Ke6 Ke7 + Ke8 mate
1. Qa5 + 2. Rb6 + 3. Qa7 + 4.
Rb8 (1-0)
Kd6 Kc7 Kc8 mate
20
•
PAN DOLFI N l'S EN DGAME COURSE
E NDGAME
P I ECES IN ACTION
3
E NDGAME
21
4
W: Kf1, Rh2, Rh1 B: Kg8
W: Kd5, Qd7 B : Ka8
White moves and wins
Rook Barrier
•
White moves and wins
Closing In
8� 6 5 4 3 a
b
c
d
e
t
g
h
a
Two Rooks mate much the same way as Queen and Rook, but not as quickly, since additional temporizing moves are required to ward off diagonal counterattacks. White has two ways to mate in three moves in the diagram: (A) by cutting off the King on the f-file and rolling the Rooks on the files rightward; and (B) by occupying the 7th rank on the h-file, shifting the other Rook to the adjacent g-file, gaining a tempo on Black's King, and mating up the board on the 8th rank. In both ways, the Rooks will impede each other if they perform on the same line. Instead they shift to adjacent rows, thereby dominating blocks of sixteen squares.
2 . Rgl + 3. Rh2 (1-0)
c
d
e
B
Kg7 Kh6 mate
1. Rh7 2 . Rgl 3. Rg8
Kf8 Ke8 mate
(1-0)
t
g
h
A King and Queen mate a lone King on an outside row by checking along the edge-a back row mate-or by the Queen's checking up close, protected by its King-a support mate. The latter, as in the diagram, is the "one, two, three formula": the losing King is trapped on an outside row (1); the Queen oc cupies the row adjacent to the edge (2) ; and the White King, on a square in the next row (3), defends the Queen. 1. Kc6 2 . Qb7 (1-0)
A 1. Rf2
b
Kb8 mate
22
•
PAN DOLFI N l 'S E N DGAME COURSE
E NDGAME
P I ECES I N ACTION
5
ENDGAME
•
23
6
W: KdS, Qb6 B: Ka8
W: Kf7, Qg8 B: KhS
White moves a n d w i n s
White m oves and wi n s
Backing Off
Cut-Off
a®B 76 4 3 2
a
b
c
d
- e
f
g
h
To p u s h the K i n g to the edge, the Q u een gradual ly s n i p s off the
H e re t h e p i eces are positioned i n a o n e , two , t h ree fo r m u l a, as
Ki n g's avai l a b l e squ are s , move by m ove, clos i n g i n at a " Kn i ght's
i n E n d game 4. B u t i n t h i s ve rsion White's King has to c h ase
j u m p away. " Ove rly r i g i d execution of t h i s p roced u re , h owever,
B l ac k 's before gett i n g c l o s e e n o u g h to s u ppo rt m ate. Th i s
stalemates B l ack's Ki ng in the co r n e r-Black to move i s al ready
could take a w h o p p i n g five move s , as i n 1 . Kf6 Kh4
stalemate d . Wh ite to play wi n s by retreat i n g the Qu een one
Kh3
s q u a re alon g the barr i e r (the b-fi le), giving Black breath i n g
choice i s to execute a timely cut-off with the Q u e e n , forc i n g
3 . Kf4 Kh2
4 . Kf3 Kh1
2 . KfS
5. Qg2 mate. The m o re efficient
room aga i n st stale mate . White's Ki n g then moves in to su pport
Blac k 's Ki n g bac k t h e oth e r way a n d sav i n g t h ree m oves . O n h i s
mate .
final move, W h i te c o u l d also mate by 2 . Qh4 . 1 . Qb5
Ka7 2. Kc6 Ka8 3. Qb7 mate (1 -0)
1 . Qg3
Kh6
2. Qg6 mate ( 1 -0)
24
•
P I ECES IN ACTION
PAN DOLF I N l 'S E N DGAME COURSE
7
ENDGAME
ENDGAME
•
25
8 W: Ke6, Ra7 B : Kf8
W: Kc5, Qh1 B : Ke8 Wh ite m oves an d wi n s
White moves an d w i n s
Waiting-Move Mate
freeling the Barrier
8
8
6 4 3
4 3 2 a
b
c
d
e
f
g
a
h
To keep B l ac k 's Ki n g cage d on the edge , White's Queen is
posted on t h e very n ext l i n e . The p l acement estab l i s h es a cordon agai n st escape . Next, Wh ite's Ki n g c l a i m s the row be h i n d its c o n so rt's, eventual ly overwhe l m i n g its cou nterpart fo r a bac k- row mate or su ppo rti ng a c l ose-up Q u een c h e c k . Agai n , Blac k 's Ki n g occupies row 1 , W h i te's Queen row 2 , and White's Ki ng row 3 .
b
c
d
e
f
g
h
K i n g and Roo k agai n st K i n g can 't e n d in a su pport mate ( d o n 't even try to set o n e up ). Go fo r a bac k-row mate i n ste ad, the Rook chec k i n g an d White 's King guard i n g t h e po s s i b l e escape sq uares. Wh ite's King m u st sta nd d i rectly opposite B lack's on the same ran k or fi l e . (The excepti on : If B l ac k's Ki n g is in the corner, Wh ite's Ki n g need only be on the adjacent l i n e . ) H ow ever, a word of wa r n i n g-if Wh ite s h o u l d m ove h i s Ki n g i m me d i ately i nt o l i n e (1 . Kf6), B l ack j u st s l i ps away (1 . . . . Ke8) and
B
A
1 . Qh7 2. Kd6 3 . Qe7 (1-0)
Wh ite m u st start a l l over aga i n . Wh ite i n stead s h o u l d m ove to
Kf8 Ke8 mate
1 . Qh7 2 . Kd6 3. Qc7 (1 -0)
Kd8 Kc8 mate
get B l ack to alig n with W h i te's K i n g . Th i s is d o n e th rough a tempo move or wai ting move. The Rook s l ides one s q u a re along the 7th ran k , chan g i n g n oth i n g essential in t h e position , b u t tu r n i n g the m ove over to Blac k . 1 . Rb7 2 . Kf6 3. Kg6 4. Rb8 (1-0)
Kg8 Kh8 Kg8 mate
26
•
PIECES I N ACTION
PANOOL F I N l'S E N DGAME COURSE
ENDGAME
9
ENDGAME
•
27
10
W: Ke6 , RdS B: Kf8 Wh ite moves and wins
W: Ke6, Re2 8: Ke8 Wh ite moves a n d w i n s
The //Cut-Off" Mate
The Any-Rook Move Mate
A conscientious Roo k can wo r k wo n ders . The right te m po or
Gi vi n g a d i s covered check i s i rres i stible, but fo rget it h e re .
cut-off can red uce B l ack's King to an automaton , with no op
I n stea d , wo r k t h e Roo k a n d f i n a l l y force a back- row, r ight
t i o n s . I n stead of ta k i n g the 7th ran k h e re ( 1 . Rd7), White gai n s more b y cordon i n g off the g-fi l e , fo rc i n g B l ack t o oppose
triangle m ate . Th e sol ution i s q u ite aston i s h i n g , for Wh ite mates in t h ree m oves , start i n g with any Rook move-th at's
W h ite's Ki n g . A bac k- ran k mate in two moves can t h u s be
right, with any of e l even Rook m oves avai lable! But note that
real ized . I n the final pos i t i o n , the th ree pieces form a right
on the sec o n d p l ay, the Rook m u st occu py a c u t-off f i l e , fo rci n g
tria n g l e , w i t h B lack's Ki n g at the base.
Blac k's Ki n g to l i n e u p with W h ite's . A s variat i o n s A and B d e m o n strate, t h e re i s no s i g n i fi cant d iffe rence if Wh ite moves
1 . Rg5 2 . Rg8
Ke8 mate
h i s Rook i n it i a l l y along the fi l e or the ran k . I n e i t h e r cas e , B l ac k's Ki n g wi n d s u p mated at e8.
( 1 -0) B
A
1 . Re5 2 . Rc5 3. Rc8
Kd8 Ke8 mate
(1-0 )
1 . Ra2 2. Rg2 3 . Rg8
Kf8 Ke8 mate
( 1 -0)
28
•
PA N DOLFI Nl'S EN DGAME COU RSE
EN DGAME
11
C H A P T E R W: KfS, Res B: Kg7
2
White moves a n d w i n s
Closing the Net
El ementary Checkmates: M i nor Pieces
a
b
c
d
e
Rop i n g off c o u l d be better t h a n g i v i n g a Roo k c h e c k . Playe rs n atu ral ly h a n ke r to cage Blac k 's Ki n g with 1 . Re6, when barriers are then m a i n tained on t h e e-fi le and 6th ran k . More comes , h oweve r, with a Rook c h eck at e7, shapi n g the th ree pieces i n to a t r ia n g l e . With th i s i n c u rs i o n , p reci se Roo k work trou nces Blac k q u i ck l y. After 1 . Re7 + Kh6
2. Rf7 KhS, White m ate s by 3 .
Rh7. Wh ite 's secon d move , a tempo waste r, can b e ta ken b y the Rook on any square between f7 and a7 . The strugg l e goes on with the s i d l i n g 1 . . . . Kf8 , b u t u lti mate ly fa i l s to the same tempo-reve r si n g mechan i s m : 2. Kf6 Kg8 Kh7
4. Rf8 Kh6
5 . Rh8 mate) Kf8
3 . Kg6 (or 3. Re8 +
4 . Re6 (th e te m po move
that can h a p pen anywh ere between e6 and e1 )
Re8 mate. 1 . Re7 + 2 . Kf6 3 . Kg6 4 . Re6 5 . Re8 (1 -0)
Kf8 Kg8 Kf8 Kg8 mate
4. .
.
. Kg8
5.
•
Two B ish ops
Endgames 12-15
•
B i shop and Kn i ght
E n d games 16-24
30
•
P I ECES IN ACTI ON
PANOO L F I N l ' S EN DGAME COURSE
EN DGAME
12
EN DGAME
•
31
13 W: Kc6, Be6, Bf6 B: Kb8 White moves and wi ns
W: Kc7, B b4, Bb3 B: Ka6 Wh ite m oves and w i n s
Positioning the King
The Bishop Roll
2 a
b
c
d
e
f
g
h
Eve n as Rooks can occupy adjace n t rows an d d rive the King to the edge by alternate checks, so can bi shops, more or less. Ye s, they n eed help from their Ki n g , whereas Roo ks d o n ot . And tru e , it takes a little longer, but neverth eless m ate i s forced i n the c o r n e r.
a
b
c
d
e
f
g
h
Before deal i n g mate , White m u st prevent Black's escape by 1 . Kb6. After 1 . . . . Ka8, W h i te dec l i n e s seiz u re of the adjace nt leftwa rd d iagonal (2 . Be5 ), wh ich wou l d re s u lt i n stalemate . Th e dark-squ are B i s h o p may occu py t h e b8-h2 d i ago nal o n l y after bl ack has p l ayed h i s King to b8. A waiti ng move s h ifts the tempo to B l ac k . Th i s m e a n s s h i ft i n g e i t h e r B i s h o p to s afe
1 . Bc4 + Ka7 2. Bc5 + Ka8 mate 3 . Bd5 -0) (1
squares along d i agonals each al ready contro l s (the c8- h3 d i ago nal for the l i ght- s q u are B i s h o p, an d the d8-h4 d i agonal for its dark-squ are partne r). With 1 . Kb6 Ka8, Wh ite temporizes 2 .
Be7, a n d afte r 2 . . . . Kb8, t h e B i s h o ps s l ide i n to matin g mode 3. Bd6 + Ka8 4. Bd5 mate. 1 . Kb6 2 . Be7 3. Bd6 + 4. Bd5
(1 -0)
Ka8 Kb8 Ka8 mate
32
•
PI ECES IN ACTION • 33
PAN DOLFI Nl'S E N DGAME COU RSE
ENDGAME
14
EN DGAME
15 W: Kc6, Bd5, Bes B: Kf8 Wh ite moves and wi n s
W: Kc6, Bf7, Bg7 B: Kb8 W h i te moves an d wi n s
Taking Away Squares
Closing the Door
6 5 4 3 2
4 32 1 a
b
c
d
e
f
g
a
h
If Wh ite t r i e s 1 . Kb6, as i n the p revi ous exa m p l e , B l ac k swi ngs back to the center 1 . .
.
. Kc8 , an d White's Bishops can n ot
guard both holes at d7 a n d d8 in one m ove . And White's K i n g an d B i s ho p s are separated and fa l l s h o r t o f wo r ki n g harmo n i o u s ly. A p u rposefu l B i s h op move is what's req u i red here, enabl i n g White to tighten t h e n oose with out l os i n g t i m e . Eith e r B i s h o p c a n have t h e honor.
2 . Bf6 3 . Kb6 4. Be6 + 5 . Bes + 6 . BdS (1 -0)
c
d
e
f
g
h
White 's p i ec e s are a trigger-fine army, with each u n i t ready fo r mayh e m . To confi ne Blac k's Ki ng to an outside row, W h i te's B i sh ops tan d em i n a d o u b l e-vee barrie r, while the K i n g g u a rd s pote ntial escape sq uare s . O n ce t h e e nemy Ki ng i s su rro u n d e d , adjacent d i agon a l s c a n be method i cal ly control l e d , one after the oth e r, u n t i l the monarc h i s cornere d . Two s a m p l e variati o n s of di fferent l e n gth a r e offere d . Va riation A conc l u d e s after 7 . E n d game 1 4 . .
B Kc8 Kb8 Kc8 Kb8 Ka8 mate
b
Kb6, as i n En dgame 1 3 ; variation B te r m i nates after 5 . Bd4 , as i n
A 1 . Bd4
-
1 . Bc4 2 . Bf6 3 . Kb6 4. Be6 + 5. Bes + 6 . Bd5 (1 -0)
Kc8 Kb8 Kc8 Kb8 Ka8 mate
A 1 . Kd6 2 . Bg7 3 . Bf7 4. Kc6
�
·\
' .\
��
• ..
5 . Bf6 + . ..
6 . Be6 +
Ke8 Kd8 Kc8 Kd8 Kc8 Kb8
7 . Kb6 ( 1 -0)
1. Kd6
B
2. Bg7 3. Bf 7
4.
Kc6
5. Bd4 + (1-0)
Ke8 Kd8 Kc8 Kb8
34
•
PI ECES I N ACT I O N • 35
PA N DOL FIN l'S E N DGAME COURSE
EN DGAME
16
EN DGAME
17
W: Kf7, Bf8, N g4 B: Kh8
W: Kf7, BgS , N eS B: Kh8 White moves an d wi n s
Wh ite moves and wi ns
Mate in Three
Mate in Two
a
b
c
d
e
f
g
h
A B i s h op - K n i ght mate can be fo rced only in a corn e r guarded
In t h i s sce nario, the Kn ight sets up the death b l ow, and the
by the B i s h o p. The two m i n or pieces share respon s i b i l ities. If
B i s h o p deals it. The t h ree p ieces l i n e up choru s-l i n e fash io n i n
the B i s h o p m oves on dark s q u a res, the Knight s h o u l d gu ard
the e n d , t h o u g h t h e B i s h o p cou l d b e equall y ruth less o n b2,
l ight sq uares. Here the B i s h o p f l u shes out the Ki ng and the
c3 , d4, or eS. Meanwh i l e , the l i g h t sq uares are h e l d by the
Kn i g h t confers the coup de grace.
ta ndem King and K n i g ht .
1 . Bb7 + 2 . Nf6 ( 1 -0)
Kh7 mate
1 . Ng6 + 2. Nf8 + 3 . Bf6 (1 -0)
Kh7 Kh8 mate
36
•
P I ECES IN ACTION
PA N DOLF I N l'S E N DGAME COURSE
EN DGAME
18
EN DGAME
•
37
19
W: Kg6, Bb4, Ng? B: Kg8 White moves and w i n s
W: Ke8, Bf8, N e5 B: Kg8 White moves and w i n s
Another Mate in Four
Mate in Four
8 7 6 5 2
4 3 2
1
1 a
b
c
d
e
f
g
a
h
Th i s position comes from i n c h i n g B l ac k's King step by step from
b
c
d
e
f
g
h
Black's Ki n g is about to d e part g8, le avi ng the way open for
a8 to h8. On the p revious m ove, the B i s h o p checked the Ki ng at
White's K i n g to enter f7. Th i s mean s that the Kni ght can re l i n
f8, fo rci ng it to g8 . The next squ are Wh ite m u st con tro l i s g8, by
q u i sh its coverage of g6 and repo s ition to control h7. Start i n g
m o b i l iz i n g t h e Kn i g h t . B u t t h e Kn i g h t m u st n ot b l o c k t h e
fro m e5, the Kni ght h a s t h ree e q u a l l y good ways to begin
B i s h o p's d iagonal . A l s o , Wh ite m u st avoi d giving stal emate,
deploym e n t : 1 . Nd7, 1 . Nf3, and 1 . N g4.
w h i c h wou l d happen if he attac ked g8 wh i l e B l ac k's King was 1 . Nd7
sh ift a l o n g t h e a3-e7 d iagonal.
2. Kf7 1 . Nf5 2. Be7 3 . Nh6 + 4. Bf 6 ( 1 -0)
Kh8 Kg8 Kh8 mate
B
A
sti l l on h8. Everyth i n g c l i c k s , t h a n k s to a te m porizi n g B i s h o p
3 . Bg7 + 4. Nf8 (1 -0)
Kh7 Kh8 Kh7 mate
1 . Nd7 2 . Kf7 3. Nf6 + 4. Bg7 (1-0)
Kh8 Kh7 Kh8 mate
P I ECES I N ACTION
38 • PA N DO L F I N l 'S E N DGAME COURSE
EN DGAME
20
E N DGAME
•
39
21 W: Kd6, Bg5, N e5 B: Ke8 W h ite m oves and wi n s
W: Ke6, Bg5 , Ne7 B: K h 7 White moves an d wi ns
The Lock
A Third Mate in four
4 3 2 a On the back row, Blac k's King h as a mere two squa re s-g8 and
b
c
d
e
f
g
h
Even without t h e presence of W h ite's King, B l ac k 's Ki ng i s
h8-to play with, but there's a l so refuge at g7 . White s n iffs the
I ra pped
dange r an d moves i n with his own King.
wi th i n t h e cord o n : e 8 , f 8 , g 8 , g7, h8, a n d h 7 . White's plan i s s o
i n a B i s h o p-Kn ight n e t . O n l y s i x unguarded s q u ares l i e
sim pl e : the King i s mane uve red from the Quee n s i d e , u s u rp i ng 1 . Kf7 2 . Ng6 + 3 . Nf8 + 4. Bf6 ( 1 -0)
Kh8 Kg8 Kh8 mate
e8 and f8 , u n t i l t h e B i s h o p can tran sfer safely to the f8-h6 diago n a l . Mate fo l l ow s , as in ear l i e r e n dgam es . 1 . Kc7 2 . Kd7 3. Ke7 4. Bh6 5. Bf8 6. Ng4 7. Kf7 8. Bg7 + 9. Nf6 (1-0 )
Kf8 Kg7 Kg8 Kh7 Kg8 Kh7 Kh8 Kh7 mate
40 • PAN DOLF I N l 'S EN DGAME COURSE
EN DGAME
P I ECES IN ACTION • 41
22 W: Kd6, Be3, Ne7 8: Kf7
EN DGAME
23 W: Kc6, Ba7 , N d5 B: Ke8
Wh i te moves a n d wi n s
Transition to the Lock
W h ite moves a n d w i n s
The King Shift
8
- -�- 1g - - 6 -�- - sm -4j- 4 - - - • 3- - - 2 - - - 1- - - a
To seal the door, Wh i te's Kni ght m u st be at e5 and h i s B i s h op at g5. Th e Ki n g then an k l es in from the fl a n k . The anti q u e move here u s ed to be 1 . Bd4, ex p rop�iat i n g the a1 -h8 diagon al . B u t stro n g e r i s 1 . Bg5 , fol l owed b y t h e Kn i ght t o e5 , creat i n g a l o c k . Depe n d i n g on Blac k 's defe n s e , he i s mated either at h 7 b y the K n i g h t or at h8 by the B i shop. After th ree moves , the position tran sfo r m s i nto E n d game 21 . Mate i s fo rced i n nine moves . 1 . Bg5 2 . Ng6
3 . Ne5 + 4. Kc7 5. Kd 7 6 . Ke7
Ke8 Kf 7 Ke8 Kf8 Kg7 Kg8
7 . Bh6 8. Bf8 9 . Ng4 1 0 . Kf7 1 1 . Bg7 + 1 2 . Nf6 (1-0)
Kh 7 Kg8 Kh 7 Kh8 Kh7 mate
b
c
d
e
f
g
h
If Blac k 's K i n g starts in a corner of opposite co lor to the B i s h op, it m u st be syste mati ca l ly d r iven across the board to a co r n e r of the same col o r. Th u s if i n a l i g h t corner, the Ki n g m u st be forced to a dark o n e , if th at's the color trave led by the B i s h op. All th ree pi eces meanwh i l e m u s t i n teg rate thei r u n iq u e powers to form a u n ited force. Here, W h i te's King occu pies d6 to su pport the Kn i ght's reac h i n g e7, where it seals off c8 and guards potential escape s q u a res at f5 a n d g6. Th e B i s h o p then � k i m s to e3, contro l l i n g g5 a n d lead i n g to the p revio u s n e t . I n t h e f i n a l positi o n , after 1 . Kd6 Kf7
2 . Ne 7 Kf6
Bg5 , White q u i c kly reaches the win n i n g lock.
1 . Kd6 2. Ne7
3 . Be3 4. Bg5 5. Ng6 6. Ne5 + 7. Kc7 8. Kd7
Kf7 Kf6 Kf 7 Ke8 Kf 7 KeB KfB Kg7
9. Ke7 1 0 . Bh6 1 1 . Bf8 1 2 . Ng4 1 3 . Kf7 1 4 . Bg7 + 1 5 . Nf6 ( 1 -0)
Kg8 Kh7 Kg8 Kh7 Kh8 Kh7 mate
3. Be3 Kf7
4.
PIECES I N ACTION • 43
42 • PA N DOLFIN l'S E N DGAME COURSE
EN D GAME
24
1 . Nc7 +
W: Kc6, Be3 , N d 5 B: Ka8 White m oves and wi n s
The Drive
2 . Bb6 3 . Ba7 4 . Nd5 5 . Kd6 6. Ne7 7. Be3 8. Bg5 9. Ng6 1 0 . Ne5 + 1 1 . Kc7 1 2 . Kd7 1 3 . Ke7 1 4 . Bh6 1 5 . Bf8 1 6. Ng4 1 7. Kf 7 1 8. Bg7 + 1 9 . Nf6 ( 1 -0)
When B lac k 's Ki n g i s entre n c hed i n t h e "wro n g " corner of the board (a corn er that i s n ot acce s s i b l e to W h i te's B i s hop), it can be d riven to either oppo s ite c o r n e r ( h e re , a1 or h8). It a l l begi n s with a K n i g h t check: 1 . N c 7 + t o force t h e K i n g t o h 8 , o r 1 . N b6 + for a para l l e l attack toward a1 . For co n siste n cy with p revio u s e n d gam es , the h8-drive i s s h own , but a m i rro r-i mage attack e n d i n g on a1 wo rks j u s t a s wel l . Whatever the approac h , i t i s acco m p l i s hed step b y step, contro l l i n g i n seq u ence o n e s q u a re after the o t h e r alon g t h e outside row. T h e K n i ght h i ts the l i g h t s q u ares, t h e B i s h o p attacks the dark s q uare s , a n d the Ki n g p erfo r m s t h e m u lt i p l e fu n ctio n s , p rotect i n g t h e Kn i ght wh i l e confi n i n g t h e enemy Ki n g . Tempo moves, as req u i re d , a r e l eft to t h e B i s h op, a straight- l i n e p i e c e , wh i c h acts a t a d i s ta n c e . After 1 . Nc7 + Kb8
Kd8
2 . Bb6 ( t e m p o) Kc8
3 . Ba7
4 . Nd5 Ke8 , Wh ite w i n s , as i n the p revi o u s e n d game.
Kb8 Kc8 Kd8 Ke8 Kf 7 Kf6 Kf 7 Ke8 Kf 7 Ke8 Kf 8 Kg7 Kg8 Kh 7 Kg8 Kh7 Kh8 Kh7 mate
C H A P TE R
3 H eavy Pieces i n Combat
•
Two Q u eens
Endgame 25
•
Q u een vs. Q u een
Endgam es 26-27
•
Q u een vs. Roo k
End games 28-34
46 • PA N DO L F I N l'S EN DGAME CO URSE
EN DGAME
PIECES I N ACTION • 4 7
25
EN DGAME
26
W: Kb3, Q d 1 B: Kh1 , Qg1 , Qh2
W: Kb4, Qd2 B: Kb1 , Qa1
White moves and d raws
Perpetual Check
a
b
White moves and w i n s
Forced Mate
c
d
e
f
g
h
G e n e ral ly, if you prom ote a pawn in to an extra Queen , you win
From t h e s u b l i m e to t h e r i d i c u l o u s . You r oppo n e nt Q u eens a
eas i l y. B u t s o m et i m e s , if e n e my pieces have ha rried you r K i n g ,
pawn before yo u d o . I magi n e the re l i ef when you manage to
o r if you have had plain b a d l u c k , you r pieces might s i m p l y
e q u a l ize t h e game a n d Q u een o n e yo u rself. As a d raw appears
h u d d l e toget h e r i n effect u a l l y, u n able t o exp l o i t thei r advan
certai n , you r oppo n e n t m oves up his King and th reatens mate.
tage . H e re , the White Qu een d e mon strates its a b i l ity to c h eck
You a re s h oc ked when you real ize that yo u r pieces, stu m b l i n g
u n bro ken ly, re s u l t i n g i n a d raw by t h reefo l d repetition of posi
over each ot h e r, can not o rgan ize a defe nse. S u c h c o u l d b e the
tio n .
case when yo u r pawn-made Q u ee n occ u p ies a Rook's f i l e . After White's Ki n g I n trudes a t b3, B l ac k succ u m b s to the m u lti 1 . Qf3 + 2 . Qd l + 3 . Qh5 + 4. Qf3 + 5 . Qdl + 6. Qf3 + Draw
Qgg2 Qhgl Q2h2 Qgg2 Qhgl
ple th reats of Qc2, Qd1 , o r Qe1 . 1 . Kb3 2 . Kxc3 3. Qb2
Qc3 + Kal mate
(1-0)
48 • PA N DO L F I N l'S E N DGAME CO U RSE
EN DGAME
P I ECES I N ACTION • 49
27
EN DGAME
28
W: Kd6, Qe8 B: Kf6, Qg1
W: Kg1 , Rh2 B: Kg3 , Qf3 Wh ite moves and d raws
Wh ite moves and w i n s
The X-Ray A ttack
Stalemate Sacrifice
8 7
4 3 2
a
b
c
d
e
f
g
h
Paw n s rac i n g to make new Q u e e n s is an exciti n g show. The fi rst n ew Q u ee n gets to give the fi rst c h e c k , pe rhaps pitc h i n g a who l e n ew ball gam e . Maybe B l ack can defe n d , or maybe White can p i c k off B l ack's pri n c e s s . The tactic u s u a l l y i n vol ves a s kewe r, o r x- ray attack . B l ac k's K i n g moves out of check and exposes h i s Q u ee n to capt u re . If B l ac k's pieces are n ot yet on the same ran k , fi l e , o r diago n al , White m i ght fo rce the oppos i n g K i n g i n to a l o s i n g s kewer- l i n e u p with a set u p c h e c k . Blac k , h e re , after movi n g h i s K i n g to safety, l oses h i s Queen for noth i n g .
Civen a fa i r start i n g position of K i n g and Q u een vs. K i n g a n d Kook, i n w h i c h t h e re are n o i m mediate tactics, the stro nger �ide can force a win . But n ot all positions are devoi d of st rat ,1gems. Fo r exam p l e , wh en the attac k i n g pieces haphazardly t•ncroach u pon the defen d i n g m o na rch 's u p-aga i n st-th e-wa l l ... ituation , i t i s often poss i b l e t o sac rifice the Roo k t o arrive at ... tdle mate. 1 . Rh3 +
Kxh3
Stal e mate 1 . Qf8 + 2 . Qg8 + 3 . Qxgl
(1-0)
Kg6 Kf5
P I ECES I N ACTION • 51
50 • PA N DOLFIN l'S E N DGAME COURSE
EN DGAME
29
ENDGAME
30
W: Kf1 , Rg2 B: Kh3, Qe3 White moves a n d d raws
Perpetual Attack 8 7
.
-
6
W: Kf6, Qe8 B: Kh7, Rg7 White moves a n d w i n s
Philidor's Position
� a
-
-
�
�
-
,
-§-
1 - - -� �® . � a
b
c
d
e
f
g
� ',
:;.-,,,,..�
0.
,
2
-
7
- - - 4 - - - 3 � -� 5
0.
�- m - - - �� 6 a m m L� 5 - - � 2 - - m m 18 - � �
8
-
a
h
b
c
d
e
f
g
h
You m i g ht have been su p ercarefu l to avoid a sta le mate s h ot,
T h i s position was o ri g i n a l l y analyzed by the g reat French mas
then o n e s u dden ly rea r s . B l ack was canny enough to block
ter F ranco i s-And res Danican Ph i l i d o r (1 726-95). Black to move
e ntry with his King at f3 , th u s avo i d i n g the d raw of En dgame 28 .
gets mated o r l o se s h i s Roo k i n n o m o re than fo u r m oves . For
B u t wide n i n g the fiel d a n d i n vad i n g at h3 doesn't h e l p, for
exam p l e: (A) 1 . . . . Kh6
2. Qf8; ( B) 1 . . . . Rg8
2. Qe4+ Kg8
3 . Qa8 + Kh7
2. QhS mate ;
Wh ite reta i n s h i s stale mate stea lt h . The Roo k si mply checks at
(C) 1 . . . . Rg1
h2 , and its captu re i s stal emate. O th e rwise, the Rook c h ecks
ever e l s e B lack tries l eads to a s i m i larly d ismal res u lt. B u t it's n ot
4. Qa7 + . What
a l o n g the f i l e s repeated l y, and B lac k's K i n g can't find sh elter. If
B l ac k's turn ! Wh ite m u st s o m e h ow recreate the same position
it ever m oves to f3 , Wh ite sac rifices his Roo k at g3 for stale
with Blac k to m ove. The trick i s to triangu late the Q u een
mate; a n d i f B l ac k 's K i n g i n stead see k s h ave n b e h i n d t h e
between e8, e4, and a8, so that W h i te achi eves the same posi
Q ueen on the e-fi l e , White's Rook p i n s the Q u een to t h e Ki n g .
tion w h i l e l o s i n g a tempo. Th ree c r i s p moves d o it.
B l ack can n ot feas i b ly escape the c h ec k s , so t h e game i s a draw. 1 . Qe4 + 1 . Rh2 + D raw
2. QaB + 3 . QeB ( 1 -0)
KgB Kh7
52 • PA N DO L F I N l'S E N DGAME COURSE
EN DGAME
PIECES I N ACTION • 53
31
ENDGAME
32
W: Kd6, Qb5 B: Kc8, Ra7
W: Ke6, Qc5 B: Kd8, Rd7
Wh ite moves and w i n s
Wh ite moves and wi n s
From Edge to Edge
Double- Threat Queen
8
a
b
d
c
e
f
g
a
h
Black's p i eces are awry. N e i t h e r of h i s p ieces su pports the oth e r. B lack's Roo k i s powe rl e ss to check, a n d his K i n g is vu l n e rab l e to di rect attack . The p roper seq ue nce of checks s p reads chao s , resu lt i n g i n cataton i a for the l os i n g side. G radu ally, W h i te's Q u een h o u n d s Blac k 's Kin g fro m the 8th ran k to the a-fi l e : 1 . Qe8 + Kb7
2. Qd7 + Kb8
3 . Qd8 + Kb7
4.
Qc7 + Ka6 ( i f B lac k tries 4 . . . . Ka8, he's mated at o n ce by 5 . Qc8) 5 . Qc6 + Ka5 . Wh ite's K i n g moves i n t o mop u p with 6 . Kc5 , after w h i c h Blac k i s mated i n at most t h ree move s , even i f h e d e l ays with a Rook sacrifice : (A) 6 . . . . Rb7
7. Qxb7 Ka4
8.
Q b 4 mate ; o r (B) 6 . . . Rc7
8 . Qg3 Ka5
9.
.
7 . Qxc7 + Ka4
Qa3 mate. 1 . Qe8 + 2. Qd 7 + 3 . Qd8 + 4 . Qc 7 + 5 . Qc6 +
Kb7 Kb8 Kb7 Ka6 Ka5
6. Kc5 7 . Qxc7 + 8 . Qg3 9 . Qa3 ( 1 -0)
b
c
d
f
g
h
It's easy to go wro n g a n d waste tim e , even d raw t h e gam e . C h e c k s l ead n ow h e re , a n d t h e i n va s i o n 1 . Q c6 i s m et by 1
.
. . . Re7 + , when Wh ite m u st s i destep 2. Kd6 Re6+
3. Kxe6
stalemate . You can fi n d the right move by prete n d i n g Blac k's Roo k does n't exist. Pretend too that you have carte b l a n c h e , that you c a n d e p o s i t you r Q u ee n on a n y squ are , eve n if the Queen can n ot actually move t h e re in the given position . I m ag i n i n g t h u s h e l p s yo u visual ize yo u r p rope r goa l s . If you con ti n u e the fan tasy, without the Roo k it wou l d be mate if W h i te's Queen co u l d occ u py d7 or b8. But rea l l y, with the Roo k on the board, o n e Q u een m ove attac k s both points. 1 . Qb5
Rc 7 Ka4 Ka5 mate
e
2. Kd6 3. Qb6 4. Qxc 7 5. Qh7
Re7 + Rc7 Ke8 Kf8 Ke8 mate
6. Qe7 ( 1-0)
54 • PAN DOLFI N l 'S END GAME COURSE
ENDGAME
PI ECES I N ACTION • 5 5
33
EN DGAME
34
W: Ke6 , Qc3 B: Kd8, Rd1
W: Ka1 , Rf2 B: Kg6, Qb3 White moves and d raws
White moves a n d w i n s
Dual Methods
Perpetual A ttack 2 8
4 3 2
a You c o u l d wi n two ways i n t h i s p o s i t i o n . G i ve a s e r i e s of checks to p i c k off t h e Rook (variation A); o r execute a dou b l e th reat (variation B), which mate s B l ac k or w i n s h i s Roo k . I n (A), 1 . Qh8 + Kc7 2 . Q h 2 + Kd8 a l l ows 3 . Qb8 mate, wh i l e 2 . . . . Kc8 o r 2 . . . . Kc6 d rops the Roo k of 3 . Qc2+ . I n ( B ), B l ac k c o u l d try 1 . . . . Rc1 , b u t that e n d s i n mate after 2 . Qb8+ Rc8
3 . Qd6+ Ke8
4. Qe7. After 1 . Qb3 Re1 +
2 . Kd6,
e i t h e r h e gets mated (2 . . . . Ke8 and 2 . . . . Rc1 are fol l owed by 3. Qg8 mate) or d rops the Roo k (2 . . . . Kc8
3. Qc3 + ) .
A 1 . Qh8 +
2. Qh2 + 3 . Qb2 + 4. Qa3 + 5 . Qb3 + 6. Qxd 1
( 1 -0)
1 . Qb3
Re1 +
2 . Kd6
Ke8
3. Qg8 mate ( 1 -0)
c
d
e
f
g
h
To have s u pe r i o r force i s goo d . To exe rci se it wisely is better. Movi n g yo u r Q u een too c l o s e to t h e enemy K i n g-sq u as h i n g it-lays g ro u n d s f o r a stalemate . Wh ite d raws by havi n g h i s Roo k perpet u a l l y attack t h e K i n g a l o n g the 2 n d ran k . Start i n g with a Roo k c h e c k on t h e f-fi l e co mes t o a n a b r u pt end : 1 . Rf6 + Kg7
2 . Rg6 + Kf7
3 . Rg7+ Kf8
4. Rg8 + Qxg8, a n d the
stalemate d i ssolves. I f B l ac k's King c l o ses to attac k the Rook , White checks an yway, for t h e Roo k ca n n ot b e ca ptu red . A n d if Black's Qu een ta k e s the Roo k afte r it moves to c2 , that too is stale mat e . B lack cannot fi n d safety along the s h e ltered b-fi le
B Kc7 Kb7 Ka7 Kb7 Kc6
b
either, fo r Wh ite plays Rb2, p i n n i n g the Q u een . 1 . Rg2 + 2 . Rf2 + 3 . Re2 + 4. Rd2 + 5 . Rc2 + D raw
Kf5 Ke4 Kd3 Kc4
C H A P T E R
4 Rooks and M i nor Pieces
•
Roo k vs . Bishop
E n d games 35-39
•
Roo k vs. Knight
E ndgames 40-41
•
Roo k a n d Bishop vs. Roo k
E n d g a m es 42-47
58
• PAN DOLFI Nl'S E N DGAME COURSE
EN DGAME
PI ECES IN ACTION •
35
E N DGAME
59
36
W: Kh1 , Bh8 B : Kg3 , Re7
W: Kb6, Rb2 B : Kb8, Bf7
Wh ite moves a n d d raws
White moves a n d wi n s
The Righ t-Corner Mate
Pin and Win
Blac k th reate ns mate at e1 a n d a B i shop-Ki n g fork at h 7-a
B l ac k 's B i s h o p controls the corner s q u are closest t o h i s K i n g
d o u b l e attac k . If White h ad a l i ght-squ are B i s hop, h i s cau se
(a8), therefore it's the wro n g B i s h o p. To e n g i n e e r a d raw, t h e
wou l d be hopeless. But Wh ite h a s the dark-squ are B i s h op, the
B i s h o p m u st be able t o o cc u py t h e s q u are n ext t o the co rner
right B i s h o p for the co r n e r h i s K i n g al ready o cc u p i e s . To d raw,
(h ere , b8). The act ual co r n e r s q u a re (a8) i s rese rved for B l ack's
the B i s h o p m u st move on s q u ares of d iffere nt col o r from the K i n g 's co r n e r. Th e n it can b l ock the Rook's chec k on a squ are conti g u o u s to the Kin g's . Afte r 1 . Bd4 Rel + 2. Bgl , Black has no way to p rogre s s , and carefu l ly m u st keep Wh ite from a loom i n g stalemate . In the f i n a l positi o n , if everyt h i n g were m oved o n e s q uare to the l eft, B l ac k wou l d force m ate by mak i n g a te m po Roo k move a l o n g the bac k ran k . S u c h a move wou ld force White's K i n g to the corner a n d the B i s hop (then at f1 ) wou l d h a n g .
Ki n g . If W h i te's Roo k attac k s a l o n g the bac k row, Blac k 's l i g ht sq uare B i s h o p wo n 't be a re l i a b l e s h i e l d fo r h i s Ki n g . The White Rook conq u ers by starti n g with d o u b l e attack , th reate n i n g the B i s h op a n d mate . After the x-ray assau lt 1 . Rf2 , Wh ite sta m p e d e s the B i s h o p a n d the bac k-ra n k square i m m ed iately be h i n d (f8). When the Roo k reac hes the l ast row, a d e l ayi n g move forces mate . 1 . Rf2
1 . Bd4 2 . Bgl
Rel + Rdl
Sta l e m ate
2. Rf8 + 3. Rh8 4. Rxc8 (1 -0)
Be6 Bc8 Ka8 mate
60 • PA N OOLFI N l'S E N DGAM E COURSE
EN DGAME
PIECES IN ACTION • 61
37
EN DGAME
38
W: Kg6 , Rf? B: Kg8 , Bg1
W: Kd6 , Rd? B: Ke8 , Bb6
Wh ite moves and w i n s
Wh ite moves and w i n s
Corner Drive
The Chase
8 7 6 5
8 7 6 5
2
2 1 a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
B l ac k 's B i s h o p is free as a b i rd , but h i s K i n g i s confi ned to a
Black's Ki n g has managed to avo i d the n ox i o u s h8 corn e r,
dangero u s co rn e r. He cou l d cope if trapped in l i ght-squ are
u n dou bted l y a p l u s . I t's sti l l on the edge of the board , howeve r,
co rn e rs (a8 or h 1 ) becau se h i s d a r k-squ are B i s h o p c o u l d s h e lter
and that s p e ll s tro u b l e . Afte r t h ree forcing moves by Wh ite ,
h i m from Rook-checks on an adjace nt s q u are . S h o u l d Black's
s u d d e n ly B l ack's Ki n g i s j u st w h e re he doesn't want it to be : 1 .
K i n g be d r iven to a dark-sq u a re co rner (h8 or a1 ) however, the
Ke6 (th reate n i n g 2 . Rb?) Kf8 (both 1 . . . . Be3
B i s h o p co u l d not block checks i f it were on the sq uare next to
1 . . . . Bf2
the K i n g . To set u p a w i n n i n g d o u b l e attac k, Wh ite m u st d rive
2 . Rd3, and
2 . Rd 2 let the Rook b e c o m e m e n ac i n g at t h e
B i sh op's e x p e n s e ) 2 . Rf7 + Kg8 ( i f 2 . . . . Ke8, t h e n 3 . R b 7 i s
the fre e-as-a-b i rd B l ack B i s h o p i n to the ope n . The fi rewo rks
dead ly)
begin with 1 . Rfl Bh2 (cu r l i n g u p )
Rg2 and wi n s . The B i s h o p h as no ref u g e . Whereve r it goes , a
2 . Rf2 Bg3
3 . Rg2 ! Th i s
forces the B i shop i n to target ra n ge , s i nce 3 . . . . Bf4 and 3 . . .
.
3 . Kf6 Bd4 +
4 . Kg6 Bgl
5. Rfl Bh2
d o u b l e attack fo l l ows.
Bh4 both l o se to discovered attack by Wh ite's Ki n g . After 3 . . . .
Bd6 (the best) White fi n i s h e s by 4. Rd2 Be7 5. Rc2 Bd6 Rc8 + Bf8 7. Ra8 + (tempo) Kh8 8. Rxf8 mate. 1 . Rfl 2 . Rf 2 3. Rg2 4. Rd2
Bh2 Bg3 Bd6 Be?
5. Rc2 6 . Rc8 + 7 . Ra8 + 8 . Rxf8 (1-0)
Bd6 Bf8 Kh8 mate
6.
1 . Ke6 2 . Rf7 + 3 . Kf 6 4. Kg6 5 . Rfl 6, Rf2 7. Rg2 (1 -0)
Kf8 Kg8 Bd4 + Bgl Bh2 Bg3
6 . Rf2 Bg3
7.
62 • PA N DO L F I N l ' S E N DGAME COURSE
E N DGAME
P I ECES IN ACTION • 63
39
I N OGAME
40
W: Kd1 , Bg3 B: Ke3 , Re2
W: KeS , Rc6 B : KbS, Ne8
Wh ite m oves a n d d raws
W h i te m oves and w i n s
Separation
Positional Draw
8 7 6 5 2 1 a
b
c
d
e
f
g
a
h
b
c
d
e
f
g
h
Con s i d e r the p revio u s e n d game with co l o rs reve rsed and the
Ceneral ly, you e rr if you separate you r K n ight and K i n g in s u ch
defe n d i n g side (Wh ite) to move . Fac i n g the th reatened 1 . . . .
t• n d i n g s , for the h o rs e man needs its majesty's aegi s . The Rook
Kd3, a l o n g with 2 . . . . Rg2, Wh ite m u st choose to scu rry h i s
does t h e r e s t r i ct i n g , c o n f i n i n g , and d r ivi n g . The K i n g ap
K i n g , eve n t h o u g h it's toward the dangero u s sector : 1 . Kcl Kd3
p roaches o r a s s u m e s a centralized post. The Roo k moves i n for
( B lack p u rsues) 2 . Kbl , a n d White's Ki n g sti l l r u n s . If B lack n ow
l h e k i l l . The Ki n g , Roo k , an d K n i g h t form a straight l i n e i n the
co u l d get h i s s i re to c3 and Roo k to c2 , Wh ite wo u l d co l l apse .
fi nal sit uat i o n-a d i sti n ctive s p i k e of pi eces . Yes , a Kn i ght on
So B lack co n t i n u e s 2 . . . . Kc3 . If i n stead he tries 2 . . . . Rc2 ,
l he rim is d i m .
then 3 . B es s h u ts out Black's K i n g . Th e Bi s h op then starts b u s i n e s s on t h e a1 - h 8 d i ago n a l , and B l ack no l o n ge r p ro
1 . Rc8
gresses . Th e star move i s 3 . Kc l ! It see ms a rare fo lly f o r White
2. Rg8
to m ove i n to ve rtical l i n e with Black's K i n g , b u t look sharp, for
3 . Rg5
Black has no way to take advantage . If he moves h i s Rook along the 2nd ran k , White's B i s h o p can check fro m eS . Meanwh i l e , after 3 . . . . Re3 , t h e B i s hop tem porizes t o h4, retai n i n g control of e1 . B l ac k i s i m passed and the res u l t i s a positional d raw. 1 . Kcl 2. Kbl 3 . Kcl D raw
Kd3 Kc3
( 1 -0)
Ng7 N h5
64
PIECES I N ACT I O N •
• PA N D OLFIN l'S E N DGAME COU RSE
EN DGAME
41
EN DGAME
65
42
W: Kf8, N h6 8: Ke6, Rh7
W: Kd6, Rf7, Bd5 B: Kc8, Re8
White moves and d raws
White moves and w i n s
Attacking the Weak Side
Togetherness
8 6 4 3 2 b
a
S uc h a s i m p l e axiom : keep the K n i g ht close to the K i n g . Other
c
d
e
f
g
h
Th i s i s o n e of t h e positions o r i g i n a l l y an alyzed by t h e stu d i o u s
wise, t h e steed r u n s off t h e c l i ff. For exam p l e , if 1 . N g4, B lack
P h i l i d o r, ci rca 1 750 . Somet i m e s situations of Rook and B i s hop
traps the Kn i ght with 1 . . . . R h 3 . The Kn i g ht is l ost by a p i n (2.
vs . Rook are a d raw, others are a win for White. U n l ess Black's
Kg7 Rg3) o r a fo rk (2. Nf2 Rf3 + ), o r Wh ite gets mated (2. Ke8
pieces are coord i nated , he gets mated or l oses h i s Roo k . The
Rh8). But t h e ret reat to g8 saves the day. The Kn i g h t is g u a rded ,
secret is t o play on B l ac k 's weak s i d e , away from h i s stro n g side
w h i l e B lack 's King i s preve nted from oppo s i n g White's at f6. N o
stalwart Roo k ! 1 . Ra7 (th reate n i n g mate) Rd8 +
m ate can b e fo rced , t h e Kn i g ht can ' t b e p i n n ed or fo rked, and
Ra5 Rh8 ( 3 . . . Rd7
n o real p ro g ress i s possi b l e . The best B lack can do i s 1 . Ng8
RbS + Kc8
Rf7 + Rg6
2. Ke8 Ra7 6. N e7)
3. Kf8 Rh7
4. Ke8 Rf7 (4 . . . . Rg7
5. Kf8
Rh6 +
5. Be6, p i n n i n g and wi n n ing the Roo k)
5. Bc6 Rxc6 +
6. Kxc6 Kc8
7 . Ra8 mate.
5. Nh6 Rfl , givi n g White an opport u n ity to go
wro n g . If n ow 6. Kd8 ? , then . . . Rg1
7. Ke8 Rg6
8. N f7 Rg8 i s
mate. B u t o n ce again 6. Ng8 p u t s Wh ite's house i n order.
1 . Ra7 2 . Kc6 3 . Ra5
1 . Ng8 2 . Ke8 3 . Kf 8 4. Ke8 5 . Nh6
Rf7 + Ra7 Rh7 Rf7 Rfl
6 . Ng8 D raw
2. Kc6 Kb8
3.
4. Kxc7? is a stalemate t ry, but it fa i l s to 4.
4. Kb6 5 . Bc6 6. Kxc6 7. Ra8
Rd8 + Kb8 Rh8 Rh6 + Rxc6 + Kc8 mate
( 1 -0)
4. Kb6
PIECES I N ACTION • 67
66 • PA N OO L F I N l'S E N DGAME COU RSE
ENDGAME
43
l: N DCAME
44
W: Kd6, Rf7 , Bd5 B : Ke8, Re3
W: Kd6, Rf7, Bd5 B : Kd8, Re3
Wh ite moves and wi n s
Wh ite m oves an d wi n s
Breaking Coordination
Rook Lift 1
8 76 5� . 4 3 a
b
c
d
e
f
g
h
W h i te strives to co nt rol the s q u a re e8 . Check with the B i s hop at c6 i s i n the ai r, but fi rst Wh ite m u st f i n d a haven for h i s Rook at f7. The key m ove i s the Roo k l i ft to t h e 4th ran k , 1 . Rf4 (th reat e n i n g 2. Bc6 + Kd8
3. Rf8 + Re8
4. Rxe8 mate). If Black p i n s
the B i s h o p (1 . . . . Rd3), W h i te p lants h i s Roo k o n t h e g-fi l e (2 . Rg4) and Black can not get back to block the u pco m i n g back ra n k check (f3 i s h e l d by the B i s h op). B lack must p l ay 1 . . . .
Kd8. N ow Wh ite revea l s t h e secret of h i s fi rst move , 2 . Be4 ! , cutti n g off Black's Rook from the defense a n d th reate n i n g 3 . Rf8 mate. B l ac k has no choice; he m u st step onto the fatal sq uare, 2
Ke8, and White concl u d e s 3 . Bc6 + Kd8 Rxe8 mate. .
.
.
•
4. Rf8 + Re8
5.
B l a c k 's fo rces are p o i s e d in d e l i cate d e f e n s ive b a l a n c e , so Wh ite tips the scale s with the d i s ruptive 1 . Rd 7 + . B l ack m u st co m m i t to o n e s i d e or the ot h e r. Queenside f l i g h t l o ses i m m e d i ately (1 . . . . Kc8
2 . Ra7), t h a n k s to the B i s h o p 's watch over
b 3 . Therefore 1 . . . . Ke8
2. Rb7 (a mate th reat fe i nt to f u rther
d i sturb B l ack's coordi nat i o n ) Kf8
t h en 4. Rf3 + w i n s B l ack's Rook), and n ow the l i ft 4. Rf4 decides as i n the p revi o u s en dgam e .
1 . Rd7 + 2 . Rb7 3. Rf7 + 4. Rf4
1 . Rf4 2 . Be4 3 . Bc6 + 4. Rf8 + 5 . Rxe8 (1-0)
Kd8 Ke8 Kd8 Re8 mate
3 . Rf7 + Ke8 (if 3 . . . . Kg8,
5 . Be4 6. Bc6 + 7. Rf8 + 8. Rxe8
( 1 -0)
Ke8 Kf8 Ke8 Kd8 Ke8 Kd8 Re8 mate
P I ECES IN ACTION • 69
ME COU RSE 68 • PAN DOL FI N l'S E N DGA
E N DGA ME
45
E N DGAME
46 W: Kd6, Rg7, BdS B : Kd8, Re1
W : Kd6 , Rf7 , Bf3 B : Ke8 , Re1 W h i te mo ves and w i n s
Wh ite moves and w i n s
Shifting Sides
Rook Lift 2
a
b
c
d
e
f
g
h
With Black's Roo k on e 1 , Wh ite w i s h e s to get h i s Rook to f7 and his B i s h op to f3. But it can 't be done d i rectly : (A) 1 . Rf7 Re2
�
t ns a B i s hop i ghty d a n g e ro u s . I t t h rea The Roo k l i ft (1 . Rf4) is m 1 s u n ab l e to uen t m at e . B l ack 's Roo k che ck at c6 a n d sub seq ma nds d1 g bec au se t h e Bish op co co u nte ratt ack Wh ite's Kin g e8, t h e n n i t h eate n i n g m ate by gua rd I t 's t h e B i s hop 's day, fi rst . T h e ove ru e e n s i d e b l oc k - p o i n t c8 com m a n d ee r i n g t h e Q done i n . wro u g h t B l ack pie ces are
�
1 . Rf4
2 . Bh 5 3 . Rb4 4. Bg4 + 5. Rb 8 + 6 . Rxc8 (1 -0)
Kd8 Kc8 Rel Kd8 Rc8 mate
2.
13f3 Rd2 + , and t h e B i s h op is obl i ged to ret urn to d5 to b l ock
·
t h e chec k ; (B) 1 . Bf3 Ke8, and B l ack's Ki ng keeps the Roo k out of f7. The day is saved by shift i n g White's Rook fro m Ki n gs i d e to Queenside an d back again , start i n g with 1 . Ra7, th reate n i n g rnate. Black m u st h i e h i s own Roo k t o t h e Queen s i d e to s h i e l d aga i n s t mate , 1 . . .
.
Rel , b u t that l e t s White's Roo k reach t h e
desi red sq uare w i t h te mpo, 2 . Rf7, becau se i t n ow m e n aces rnate at f8. So Black's Roo k co mes back to t h e K i n g s i d e , 2 . . . .
Rel (t he alte rnat ive , 2 . . . . Ke8, loses after 3 . Rf4 Rd1 Kf8
4 . Rb4
5 . Rg4, a n d mate at g8 fol l ows). W h i te's B i s h o p n ow
reaches its goal too, 3 . Bf3 , and B lac k 's Rook can not attack from d1 . If 3 . . . . Ke8 , then 4. Rf4 transfo r m s i n to an earl i e r e n d g a m e ; a n d i f i n stead , 3 . . . Re8 , t h e n Blac k b u c k l e s , 4 . Ra7 . �clati ve ly best is 3 . . . . Re3, b u t after 4. Bc6 RdJ + 5 . Bd5, ! ) l ack again fo u n d e rs for a move . If he tries 5 . . . . Ke8 , h e i s t otally u n coord i n ated afte r 6 . Rg7 ; a n d if 5 . . . Re3, t h e n 6 . .
Rd7 + l ead s i n to a n earlier losi n g e n d game i n t h i s s e r i e s . 1 . Ra7
2.
3.
Rf7 BfJ
Re l Rel Re3
4. Bc6 5 . Bd5 6. Rd7 + ( 1 -0)
Rd J + Re3
70 • PAN OOLFI N l 'S EN DGAME COURSE
E N DGAME
• - - B
47
-
W: Kd6, Rf1 , BdS B : Kd8, Re7 Wh ite moves a n d wi n s
m -
Philidor's Position
� -, �,,,� • � • � a m 7- % � -
. M �� · 5 - -�· • 4 • • • • 3- • • • • 2 • • 1 • • ·§• ·
6
•
�
P A R T
TWO
-
The Pawns 1n Action •
• • - •
z
a
b
c
d
e
f
g
h
I n t h i s famous pos ition , Black t h reatens to Roo k-check W h i te's Ki n g fro m d7. Wh ite dare not oppose th i s by 1 . Bc6 (or 1 . B e6), for 1 . . . . Rd ? +
2. Bxd7 is sta l e m ate . Wh ite i n stead checks
o n t h e l as t row to force Blac k's Rook off the 7t h ran k , 1 . Rf8 +
Re8. Now with 2. Rf7, Wh ite takes control of t h e 7th ra n k for h i m se lf. B l ac k 's best try i s 2 . . . . Re2, sett i n g u p a possi b l e check from beh i n d at d 2 on a s q uare that can not b e guard ed by W h i te's Bi shop. Howeve r, after the tempo move , 3. Rg7, B l ack's Rook m u st co m m it to e1 or e3, wh e re the checks from the rear (at d1 o r d3) can be contro l l e d by the B i s h o p. Victory t h e n fol l ows , as i n t h e preced i n g e n d games. 1 . Rf8 + 2 . Rf 7 3 . Rg 7 4. Ra7 5 . Rf 7 6. Bfl 7. Bc6 8. Bd5
Re8 Re2 Rel Rel Rel Rel Rdl + Rel
9. Rd7 + Ke8 Kf8 1 0 . Rb7 Ke8 1 1 . Rf? + Kd8 1 2 . Rf4 Ke8 1 3 . Be4 Kd8 1 4 . Bc6 + Re8 1 5 . Rf8 + mate 1 6 . Rxe8 ( 1 -0)
T h i s section b e l o n g s to t h e one and only paw n . The a b i l ity of ·
·
the u n flappable foot s o l d i e r to be p romoted to a pos1t1on of . power upon reac h i n g the 8th ra n k gives it suffi cient force to
�
m te. And t h i s m e re va rlet, as a passed pawn with no host i l e . neigh bors i n its path to t h e Queen i n g square , i s t r uly a foe t o b e reckoned wi t h . A l l stops m u st b e p u l led o u t t o preve nt the d a n ge ro u s passed pawn from reac h i n g Q u e e n s l an d . The ru le of the s q uare , the co rne rsto ne of a l l Ki n g-and -pawn e n d game theo ry, dete rmi nes the ou tco me when the passed pawn alone g ra p p l e s with the e n emy Ki n g . The p ictu re be
? � rec 1se
comes m re co m p lex when both Ki n gs enter the fray. H e re very
�
te r m i n ology i s ne cessary to f u l l y and accu rately
describe t e f u l l range of m ove m e n t e m p l oyed i n the d u e l of t h e two K i n gs vy i n g with each ot h e r ove r the c h e s sboard . Te rms such as opposition, tria ngulation, squeeze, and so o n e m body fun d a m e n tal co ncepts characteri z i n g var i o u s as pects of the exc l u sive, n u anced rea l m of mon arch ical com bat . 71
72 • PAN DOLFI N l 'S E N DGAME COURSE
Theoret i c i an s h ave tried to s u b s u m e the whole ra n ge of l a rger aspects of the endgame struggle i n to a s i n g l e theoreti cal
C H A P T E R
superstruct u re . The theory of correspon d i n g squares, the m ost rece nt atte m pt , is too new and u n t r i e d . Many of its d eta i l s sti l l
5
re m a i n t o b e wo rked o u t . M o re p r act i ca l a n d s u ccessfu l i s t h e G e r m a n zugzwan g (mean i n g " move b o u n d"), w h i c h d i s ti l l s to o n e wo rd the vast st rategic n etwo r k of e n d game posit i o n s . I n zugzwang s i tua t i o n s , the o b l i gat ion to make a m ove , normally an advantage,
K i n g an d Paw n
vs .
becomes a c ru s h i n g b u rd e n . The s i d e whose t u rn it is m u st
Ki ng
yield gro u nd to the adversa ry, ofte n with fata l con sequence s . Part Two p re s e n ts a l l t h e b a s i c conce pts common t o Ki ng and-pawn e n d i n gs , expla i n ed i n word s and i l l u strated by exam p l e s . Each concept is given i n itially in its s i m p l e st , most un d i l u ted form, and then later i n teg rated with other themes . Th i s d i recto ry o f i d eal l eads i n tu rn to an appreciation o f t h e rich ly in tricate patte r n s emergi ng on a c h e ss board so em pty of ot her chessmen .
•
S q ua re of the Pawn
E nd ga me s 48-49
•
Esc ort Pro b le m s
E n d ga m e s 50-51
•
Pawn o n 7th Ra n k
En dg am e 52
•
Pawn o n 6th Ra n k
En dg am es 53-59
•
Pawn o n 5th Ra n k
E n d gam es 60-63
•
Paw n o n 4th Ra n k
E nd ga me s 64-66
•
Pawn on 3 rd Ra n k
E n d ga m e s 67-69
•
Pawn o n 2 n d Ra n k
E n dg am es 70-72
•
Ro o k-p aw n s
En dg am es 73-75
74 • PAN DOLF I N l 'S E N DGAME COURSE
ENDGAME
THE PAWNS IN ACTION • 75
48
E N DGAME
49
W : Kh1 , Pa2 B : Kg8 White moves and wi n s
Square of the Pawn
Stepp ing into the Squa re
8 � � B m® B 7- - - 6 - - - 5- - - 4 - - - -
- - - 2 ft & - - -
3
1B a
b
B c
W: Kc6 B: Ka8 , Ph5 White moves and d raws
d
B®
B e
f
g
h
A Ki ng can ove rtake a speed i n g passed pawn two ways . O n e m ethod i s to c o m pare the n u m b e r of moves i t t a k e s for the pawn and Ki n g to reach the Queen i n g square . If it's the same, t h e pawn i s cau g h t ; if the pawn needs l e s s , i t Queen s . Another method i s to v i s ual ize the "squ are of th e pawn . " Afte r the pawn moves to a4, i magine a box of twenty s q u ares , from a4 to a8 to eB to e4 . B l ack's King m u st be a b l e to enter that box on the move to catch t h e pawn on a d i ago n a l i n to the back ran k . In the d i agram , t h e pawn starts on the 2nd ra n k , a n d the box apparently r u n s from a2 to a8 to gB to g2, with B l ack's K i n g al ready i n the box . B u t rem e m b e r, a pawn m ay advance two s q u ares on its f i rst move . To co mp e n sat e , t h e b ox m u st be d rawn as t h o u g h t h e a- pawn were start i n g o n a3 . I n t h i s case, Black's Ki n g l a n g u i s hes i n the outl a n d s . 1 . a4 3 . a6
Kf7 Ke6 Kd6
4. a7
Kc7
2. a5
5. a8/Q (1-0)
8 ·- - 7B � � 6 M® � � 5 mi 4 - � B 3- a - a � 2 - - � · � 1B - - z
a
b
d
c
e
f
g
.,
I n t h i s set u p, t h e s q u a re exte n d s f r o m h5 to d1 to d5 . White enters it at d5 im m e d i ately. A v i s ual s h o rtcut i s to d raw an i magin ary d i agonal l i ne from t h e pawn to the bac k ra n k h e re , hS to d1 . The d-fi le t h e n beco m e s the l i n e Wh ite's Ki n g m u st cross . I t d o e s s o on t h e m ove . T h e d i agon al contai n i n g White's K i n g a n d t h e h 1 promotion s q u a re i s the " c r i t i cal d i ago nal . " In the d i agram it is d5-e4-f3-g2- h 1 . Retreat i n g the Ki n g a l o n g a critical d i ago nal can b e card i n a l t o a n e n d game's s o l u tion . T h e defe n d e r u ses the path to g e t back q u i c kly, a n d the attac k e r tries to o b s t r u ct i t . 1 . Kd5 2. Ke4 3 . Kf3 4. Kg2
5 . K x h1
h4 h3 h2 h 1 1Q +
Draw
76 • PAN DOLF I N l'S EN DGAME COURSE
EN DGAME
T H E PAW N S I N ACTION • 77
50
EN DGAME
51
W: Kb6, Pa2 B: Kd7
W: KgS , Pa2 B : Kf3 White m oves and w i n s
Wh ite moves and w i n s
Shielding Off
Clearing the Path
8 • � • � 7� � 6 • • 5 • • • �� o;� 4 • • • • 3 • • •• 2 ft � • •
� � • • • 7 • • •• a 6 m .. - • • • 5 • • • • 4 • • • • 3 • • - • 2 ft • • • • • • � • •
8
I
� } � ;/ �.
1
a
b
c
d
e
f
g
a
h
b
c
d
e
f
• g
h
B l ack's Ki ng co u l d h u n k er on c8, o btai n i n g a d raw. White has
B lack to play can d raw with a Ki n gly move to e4 o r e3 , gett i n g
e n o u g h m ate r i a l to win (the pawn cou l d become a n ew
with i n t h e " s q u a re of W h i te's advan c i n g a-pawn , " w h i ch ex
Q u ee n ), yet he can n ot force p romotion once Black's K i n g is on
ten d s from a3 to a8 to f8 to f3 . Th i s p reve nts Wh ite from
c8. Even if White's K i n g moved to a7, thwarti ng Blac k 's King
wi n n i n g by a straight pawn march . After 1 . a4 Ke4, B lack is i n
from reac h i n g the corner, h e wou l d block the advance of h i s
t h e " s q uare of t h e pawn" ( n ow i magi n ed from a4 to a 8 t o e 8 to
own paw n , w h i l e Black's King fro m c8 o r c 7 den ies h i m egress.
e4) and on the crit ical retreati ng d i agonal (e4-d5-c6-b7-a8), en
N ow the "critica l sq uare" b 7 beco me s i mportant. If i t i s oc
a b l i n g Black's Ki n g to get back i n time. If White goes f i rst, the
cupied by Wh ite's Ki ng, Wh i te wi n s , for the pawn p roceed s
win i s ac h i eved by Wh ite's Ki n g oppos i ng Black's , row by row,
forward u n c h a l l e n ged . If Black's K i n g reaches c8 , however,
ac ross the board to the Q u e e n s i d e , s h i e l d i n g off B l ack's Ki n g
White's King can not occupy b7, the a-pawn 's c ritical s q uare . I n
from e n t e r i n g t h e "squ are o f t h e pawn . " Th e tu rn i n g point
K i n g and pawn ve rsu s King e n d i n g s , a squ are i s critica l if, by
comes when W h i te's King i s o n cs and Black's o n c3 . U n ab le to
occu pyi n g it, the supe r i o r s i d e 's Ki n g co uld e n s u re the p romo
move to b3 because Wh ite's pawn gua rds that s q uare , B lack
tion of the passed pawn . A pawn is " passed " when no enemy
gives way to b 2 . Wh ite's pawn then util izes its two-sq u are
pawn o b st r u ct s its path to the promotion squ are or guards a
option to get beyond Black's grasp.
squ are it m u st pass over. Loose ly, a passed pawn has "p assed " a l l opposi n g paw n s . 1 . Kb7 2 . a4
1 . Kf 5 2 . Ke5
3 . a5
Kd6 Kc5
4. a6
(1-0)
Kb5
3 . Kd5 4. Kc5 5 . a4
(1-0)
Ke3 Kd3 Kc3 Kb2
78 • PAN OOLF I N l'S E N DGAME COU RS E
E N DGAME
T H E PAWNS I N ACT ION • 7 9
52
EN DGAME
53
W: Kg6, Pf6 B: Kf8 White moves and wi n s
W: Kf1 B: Kg3, Pf3 White moves and d raws
Opposing
The Squeeze
B l ac k h a s h i s Ki n g o n t h e Q u e en i n g square , b u t the s i m ple
The ot her s i d e of the coi n . If B l ack's pawn advances to the 7th
advance 1 . f7 s q u eezes him o u t . Black's King m ust exit to the
ran k with c h e c k , the d efe n se h o l d s . White, on m ove, m u s•
l eft, 1 . . . . Ke7 , al l ow i n g Wh ite's King t o enter o n the right. The
decide whet h e r to put his K i n g on e1 or g1 . It wo rks out n i cely
move 2. Kg7 takes control of the Q u een i n g s quare , and after 3 . e8/Q, W h ite m ates with i n ten m ove s . The key to t h i s en d i n g i s
after 1 . Ke1 if B lack coo pe rates and pushes h i s pawn with
t i m i n g t h e advance of t h e pawn t o t h e 7th ran k wit hou t c h e c k . You " s q u eeze" yo u r opponent's Ki n g when you force _i t off h e . b ac k row by p u s h i n g yo u r pawn to the 7 t h ran k w i t h o u t g1v 1 n g
�
check : 1 . . . . f2 + 2. Kf1 Kf3 . B u t afte r the correct res p o n s e , 1 . . . . Kg2, the pawn own s a safe co n d u ct t o t h e Q ueen i n g square. White, t h e refore, m u st p l ay 1 . Kgl , opposi n g B l ack's
check. G e n e ral ly, if you are be i n g " sq u eezed , " you m u st make
i n te ntio n s . N ow when the pawn ste ps forward , 1 . . . . f2 + , it i s with check and stalemate resu lts from 2 . Kfl Kf3 . By oppos i n g
a m ove that wor s e n s you r posi ti on .
B l ack's K i n g , Whi te's K i n g cannot be s q u eezed .
1 . f7 2. Kg7 3. f8/Q + 4. Qb4 5 . Kf6
Ke7 Kd6 Kd5 Kc6 Kd5
6. Kf5 7. Ke6 8. Qb5
9. Kd6 1 0 . Qd7 (1 -0)
Kcb Kc7 Kc8 Kd8 mate
1 . Kgl 2. Kfl
f2 + Kf 3
Stale mate
80
•
PA ND OL F I N l ' S EN DGAME COURSE
E N DGAME
T H E PAWNS IN ACTION
54
E N DGAME
•
81
55
W: Kd5 , Pe6 B : Kd8 White moves and w i n s
W: Ka5 .. Pc6 B : Kd8 White moves and w i n s
Diagonal Squeeze
W h e n K i n g s are on t h e same row with o n e s q u are between them , occ u pyi n g squares of the same col o r, they are " i n op position . " The s i d e not on the move has the advan tage , and i s said t o "have the oppositi o n . " I f White 's K i n g has the opposi tion , he co ntrol s the s ituati on and can fo rce his pawn ah ead s u ccessfu l ly. If B l ac k 's K i n g has the opposition , he can stoo Wh ite on the spot and d raw. When the Kings stand in opposi tion , n e i t h e r playe r desi res to move , for that wou l d give g ro u n d t o h i s oppon e n t . The refo re , t h e o n l y s u re way Wh ite c a n lay d own a wi n n i n g s q u eeze is to take the oppos ition on the d- fi l e ,
1 . Kd6. T h e r u l e s compel B l ac k t o move , a n d h i s Ki n g m u st give way. The s i d e step 1 . . . . Ke8 , permits the u n i mpeded advance with advance 2 . e7 and 3 . e8/Q. And afte r 1 . . . . KeB, Wh ite s q u eezes with 2. e7 (no check), when Black is obl i ged to open the door to W h i te's k i n g : 2 . . . . Kf7 3. Kc7 and 4 . eB/Q. 1 . Kd6 2. e7 3. Kd7 4. eB/Q 5 . Qe3
KeB Kf7 Kf6 Kf 5 Kf6
6 . Qe4 7. Ke6 8. Kf6
9 . Qd4 1 0 . Qh4 (1-0)
Kg5 Kh6 Kh5 Kh6 mate
T h e K i n g s " stan d i n oppos i t i o n " when they sit on s a m e co l o r sq uares and are separated b y an o d d n u mber of sq u ares (1 , 3 , o r 5) a l o n g t h e s a m e strai ght row ( a ran k , fi l e , o r d i agonal).
:-V hen Kings in opposition occupy the same f i l e , the Kings are
in "verti cal opposition . " If they occupy the same ra n k , they a re
i n " ho rizonta l oppositi o n . " And i f l i ned up on the same d i ago nal , they a re in "d iagonal opposition . " If they are separated by one sq u are , the opposition is called " d i rect . " If t h e re a re t h ree s q u ares between the two K i n g s , the o pposition is " d ista n t . " I f t h e separation i s five sq uares , t h e opposition i s " l o n g d i stant . " With the u pward 1 . Kb6, White takes the d i rect d iagonal op pos i t i o n , and after 1 . . . . KcB , e d ge s by 2 . c7 Kd7
Kd6
4.
1 . Kb6 2 . c7
3. Kb7
4.
3. Kb7
cB!Q. Mate soon fo l lows .
cB/Q 5 . Qg4
KcB Kd7 Kd6 Kd5 Ke5
6. Kc6 7 . Kd6 8 . Qg5
9 . Ke6 1 0 . Qe7 ( 1 -0)
Kf6 Kf 7 Kf8 KeB mate
l
! i
82
•
PA NOO L F I N l 'S END GAME COU RS E
E N DGAME
T H E PAWNS I N ACTION
56
E N DGAME
83
57
W: Ka5 , Pc6 B: Ka8
W: Ke2 B: Ke4, Pe3 Wh ite moves a n d d raws
Wh ite m ove s and wi n s
Vertical Squeeze
•
frontal Defense
1 a
b
c
d
e
f
g
h
B l ac k 's Ki n g is n ot on the Queen i n g s q u are, but it i s wi t h i n the " s q u are of t h e pawn ," (c6 to c8 to a8 to a6) so the h asty t h rust 1 . c7? e n d s i n captu re after 1 . . . . Kb?. The pawn's forward m o t i o n req u i res royal su pport. On ly choice of th e r i g h t squares f o r advance m e n t , and p reci se t i m i n g wi l l secu re White's eve n tual v icto ry. For exam p l e , 1 . Kb6? i s a m i stake . After 1 . . . . Kb8 , the pawn can reach t h e 7th ran k only with check, and Black d raws by 2 . c? + Kc8
3 . Kc6 stale mat e . Th e o n ly co rrect step for
Wh ite is to move h i s Ki n g in l i n e with Bl ac k 's , one sq uare se parat i n g the two monarc h s , so they stand i n d i rect ve rtical opposition . With 1 . Ka6, Wh ite seizes the d i rect ve rtical op position on the a-fi l e . After 1 . . . . Kb8 is o n : 3. c7 Kd7
2 . Kb6 Kc8 the squeeze
4. Kb7 a n d Q u e e n s on the next move . I f
i n stead of 2 . . . . Kc8 , B lack plays 2 . . . . Ka8, Wh ite m u st avo i d the trap 3 . c 7 sta l e m ate, opti n g for 3 . Kc? Ka7
4. K d 7 , a n d t h e
pawn is convoyed to the Queen i ng s q uare . 1 . Ka6 2 . Kb6 3. c7 4. Kb7
Kb8 Kc8 Kd7 Kd6
5 . c8/Q 6. Qg4 7. Qf4 8. Qe4
Ke5 Kd5 Kc5 Kd6
9 . Kb6 1 0 . Qe5 1 1 . Kc6 1 2 . Qc7 ( 1 -0)
Kd7 Kd8 Kc8 mate
a
b
c
d
e
f
g
h
B l ack's pawn dwe l l s on i t s 6th ran k and h i s K i n g l u rk s be h i n d on its 5th . A bad s i g n . White's Ki n g i s poised perfectly fo r defe n se : on the bl ockade s q u a re e2, i m m e d i at e ly i n fron t of t h e pawn . That's a clear d raw. White s i m ply s h ifts between e2 and e1 . I f B lac k's K i n g m oves u p a ran k , Wh ite's K i n g d i rectly opposes h i m (1 . . . . Kd3
2. Kd1 , o r 1 . . . . Kf3
2. Kf1 ), tak i n g t h e d i rect
vertical oppo s i t i o n . No p ro gre s s i s po s s i b l e . In s u c h cas e s , mov i n g t h e pawn to its 7th ran k w i t h check o n l y d raws , fo r i t no l o n ge r is possi b l e to sq ueeze Wh i te 's Ki n g out. Stal e mate en sues. 1 . Kel 2. Kdl 3 . Kel
Kd3 d2 + Ke3
Sta l e mate
84
•
T H E PAWNS I N /\C l l Ofllt e M
PAN OOLFI N l ' S E N DGAME COURSE
E N DGAME
58
ENDGAME W: Kg5 , Pe6
59
B: Kg?
W: Kh2
Wh ite moves a n d w i n s
b
c
d
e
-
White moves a n d d r,1w1
Stalemate
Transition to a Squeeze
a
B : Kf3 , l'g I
f
g
h
B l ack has the d i rect vertical oppos iti o n , but he can 't mai ntai n
Let's say yo u h ave an extra K n i ght-pawn , yo u r Ki n g i s s i tti ng on
i t . The move 1 . Kf5 is fo rced (fo r anyt h i n g e l s e loses the e
the 6th or 7th ra n k ah ead of the paw n , and it's you r move . Be
wro n g . Wh ite contin ues 2 . Kg6 ! . But not 2 . Kf6 ? , fo r 2 . . . . Kf8,
caut i o u s about p u s h i n g yo u r pawn . It may be better to waste t i me and re position you r K i n g to a m o re recogn izab le s i t uat i o n ,
pawn). Re l atively best i s 1 . . . . Kg8, givi n g Wh i te a chance to go regain i n g t h e o pposition , d raws . So 2 .
. . Kf8
.
3. Kf6 Ke8 l eads
even tran sfe rri n g it to the Rook-fi le in some ca s e s , to avoi d
to the pawn sq u eeze 4. e7, which d rives B l ack's Ki ng from the
h e l p i n g yo u r opponent to set pawn -baited sta l emate tra p s . You
Q u ee n i n g s q u are : 4. . . . Kd7
can not afford to be i m precise with a pawn . Someti m e s , after a
5 . Kf7.
bad p i ece move , yo u can re tu rn to where you starte d . B ut 1 . Kf5 2. Kg6
3 . Kf6 4. e7
5 . Kf7 6. e8/Q
Kg8 Kf 8 Ke8 Kd7 Kd6 Kd5
7. Qa4 8. Ke6
9. Kd6 1 0 . Qa5 1 1 . Kc6 1 2 . Qc7 mate
Kc5 Kb6 Kb? Kb8 Kc8
pawns ca n ' t m ove backward . B l ack has erroneo u s l y p u s h e d h i s pawn to t h e 6th , a l l owi n g Wh ite t o d raw with a frontal d efe nse va riation (see En d game 57). Afte r 1 . Khl , 1
.
. . . Kf2 stal e m ates .
Black s h o u l d have conti n u ed h i s pawn on to g4 and pl ayed h i s Ki n g t o f2 i n stead , th en t o g 3 f o l l owed by h 3 . That c o m b i n at i o n wo u l d have s p r u n g any stale mate snares.
(1-0) 1 . Khl 2 . Kgl
g2 + Kg3
Stal e m ate
86
•
PA N DOL F I N l 'S E N DGAME COU RS E
EN DGAME
THE PAW N S I N ACTION
•
87
" u n i ve rs e . " G e n e ral ly, it i s to n e i t h e r Kin g's advantage to move
60
outside the u n ive rs e . I f White gets the opposition with in the W: Ke6 , Pf5
B : Kf8
White moves and w i n s
Direct Opposition
un ive rse h e can app ly a t u r n i n g mane uver to occ u py a c ri t ical sq uare to s q u eeze out h i s opponent's K i n g . 1 . Kf6 2 . Kg7 3. f6 + 4. f7 5 . fB/Q 6 . Qa3
7. Kf6 8 . Qc3
9. Kf5 1 0 . Qc4 1 1 . Qc5 1 2 . Ke6 1 3 . Qc3 1 4 . QhB mate (1-0)
Wh ite wou l d e r r if h e pu shed h i s pawn , f o r Bl ac k's King wo u l d t h e n oppose Wh ite's , taki n g t h e d i rect verti cal opposition , e n d i n g i n a d raw. Wh ite i n stead s h o u l d seize t h e oppositio n , 1 .
Kf6. Then B l ac k 's King m u st acced e , al l owi n g White 's Ki n g a t u rn i n g mane uve r to the 7th rank to g u a rd the s q u a res i n the pawn's path . Th i s kind of t ran s itional oppositi o n , f i rm l y c l ear i n g the way for fol l ow- u p t u r n i n g mane uvers that as s u re a w i n , i s t h e most powe rful there i s . These st ratage m s permit White's Ki n g to occu py the pawn 's critical s q u a res, wh ich are two ran ks ah ead of paw n s on the 2 n d , 3rd , or 4th ra n k s , but only one ran k i n front of a pawn on the 5th ran k . Th u s , if h i s pawn is on the 3rd ran k , Wh ite's King m u st be able to occupy one of th ree c ritical s q u a re s on the 5th ran k . These t h ree squares are fo u n d o n t h ree ad j o i n i n g files : t h e f i l e w i t h t h e pawn and t h e two adj acen t fi l e s . Together these t h ree f i l e s consti tute the pawn's
KeB Ke7 Ke6 Kd5 Kc4 Kd4 Ke4 Kd5 Kd6 Kd7 KeB KdB KeB
88
•
PA N DOLFI N l ' S E N DGAME COU RS E
E N DGAME
T H E PAW N S I N ACT ION
61 W: Kd 5 , Pc5
B : Kb7
White moves and wi n s
Critical Squares
�
1 . Kd6 2. Kc6
5 . c7 6. cBJQ + 7. Ke6 8 . Qc 3
9. Qd3 1 0 . Qd 1 1 . Kf5 1 2 . Qc 3 1 3 . QhB mate (1 -0)
Critical sq uare s fo r pawns o n the 5 t h ra n k are one row ah ead of 4th ran ks . Th at's becau se as Wh ite's pawn and King advance to the h i gh e r ran k s , B l ack's Ki n g is fo rced to the back row, where it r u n s out of mane uveri n g roo m . W h i te 's c ritical squ ares here are d6, c6 , a n d b6. I f Wh ite's King can occupy any of the se t h ree s q u a re s , h e can fo rce a wi n , whateve r Black does. I f Blac k can p reve n t W h i t e 's K i n g from getti n g to t h e s e s q u a re s wh i l e W h i te 's pawn i s st i l l on the 5th ran k , Blac k d raws . Th u s , i f B l ac k g o e s fi rst, h e d raws by 1 . . . . Kc7. But if White moves fi rst, h e c a n p recede h i s pawn t o t h e 6th a n d occupy t h e critical sq u a re , d 6 . T h i s i s what most Ki n g-and-pawn vs . King battles are abo u t : getti n g t h e stro n ge r side's Ki n g t o the 6 t h ran k i n fro nt of t h e paw n . O n ce yo u accompl i s h that , y o u w i n whet h e r t h e pawn ( i f
89
not a Roo k-p awn ) occ u p i es the 2 n d , 3 rd , 4th , or 5th ran ks . Yo u s h o u l d not move yo u r paw n to the 6th ran k u n l ess yo u r Ki n g i s al rea y o n t h e 6th ran k a n d t h e advanc e take s t h e opp osit ion al l ow i n g Blac k 's K i n g to ' be s q u eez ed .
3 . Kd7 4. c6 +
the pawn-not two , as seen with paw n s on the 2 n d , 3 r d , and
•
Kc8 KbB Kb7 Kb6 Kc s Kd 4 Ke4 Kf4 Kg4 Kh 5 Kh4 Kh 5
THE PAWNS IN ACTION
90
•
•
91
AM E CO U RS E PAN D O LF I N l ' S EN DG
E N DG AM E 6 2
ENDGAME W: Kf7 , Pg5
63 W: Ka1
B : Kh8
B : KbS , PcS
Wh i te moves and w i n s
ns W hit e mo ve s an d wi
Distant Opposition
�
an d be yo n d , fo i t i s ch ed a cri tic al s q u a re rea s a h g n Ki 's ite h W ran k to wi n . I t g to oc c u py t h e 6th n Ki 's ite h W r o f t n. suf fic ien i n gs of a n ew Qu ee aw n h as a l l t h e ma k y ap pe ars t h at t h e g-p ast n a 's ed ge set s p rox i m i ty to the bo ard g's n i K k ac l B the t Ye i s fo r W h ite to ret rac . Th e wi n n i n g i d ea t ra , 1 . g6 sta le m ate ti_ n g B l a k s k i n g on h6 , p reven n ow s i h g n i n o ti h i s ste p s , sta ate t r i c k an d for ci n g h-f i l e to set u p a sta lem the g n i s u m fro g n Ki i t o u t of the c o r n e r.
�
�
1 . Kg6 2 . Kh 6 3. g6 4. g7 5. Kh7 6 . g8/Q 7 . Qc 4
Kg8 Kh 8 Kg8 Kf 7 Kf6 Ke5 Kd6
8 . Kg6
9. Kg5 1 0 . Kf6 1 1 . Qc 5 1 2 . Qa 7 1 3 . Ke6 1 4 . Qb8 mate (1-0 )
Ke5 Kd6 Kd7 Kd8 Kc8 Kd8
�
Black's K i n g c l early c a n take a position i n front o f h i s paw n , a p l u perfect p l u s . B u t with h i s pawn on its 4th ran k Black's K i n g m u st be a b l e t o o cc u py the c r i ti c a l s q u a res on its 6 t h ran k . S u rely, i f White i s i m petu o u s , B l ac k s u cceed s : 1 . Kb2 ? Kb4 (taki ng the d i rect opposit � � n ) t u r n i n g mane uve r) 4. Kc1 Kc3
2 . Kc2 Kc4 5 . Kd1 Kb2
3 . Kd2 Kb3( the 6 . Kd2 c4 and the
�
pawn i s h a n d ed t h ro u g h . With p reci s i o n play, h owev r, Wh ite on e ove seizes the d i stant ve rtical opposi ti o n , 1 . Kb1 , pos1t1 o n i g h i s Ki n g an odd n u m b e r of sq u ares away from B l a k 1s K_m g-th ree-on the same fi l e , keep i n g it at bay. By . m mta m 1 n g , fro m move to move , s o m e form of opposition _ ( e i t h e r d i stant ve rtical or d i rect ve rti cal), White can p revent
�
� � '.11 � �
Black's K i n g from reac h i n g a c ritical s q u a re . 1 . Kbl 2. Kb2 3 . Kc2 4. Kd2
Kb4 Kc4 Kd4 c4
5. Kc2 6. Kcl 7. Kdl 8. Kcl
t ii' r
II I
c3 Kd3 c2 + Kc3
Stal e mate
i
',
I
92 • PAN OOLFI N l 'S E N DGAME COU RS E
E N DGAME
T H E PAWNS I N ACTION
64
EN DGAME W: Ke4, Pd4
•
93
65
B : Kf8
W : Kb2 , Pe4
White move s and w i n s
B: Ka8
Wh ite moves and wi n s
Extended O verpass
I:
i1
The t h ree c riti cal s q u ares i n front of Wh ite's 4th -rank pawn a re e6
d6
and c6 . White can seize on ly one of them : c6, t h e
� � criti cal sq u are . Th e " outside c r itical s q u are" i s the o n e
White's K i n g fro m reac h i n g i ts c ritical s q u ares on t h e 6th ran k
an opti o n , it is better to head for t h e outside c ritical sq u are ,
ove rpass t o f6 , t h e outside critical sq u a re . T h e n the pawn i s
o tsid
farthest f r o m t h e e n emy Ki n g . Wheneve r the attac k i n g Ki n g h as wh i ch ten d s to be hard e r for B l ac k 's K i n g to reac h . H e re , W h i te's Ki n g d i agonally bee l i n e s (e4-d5-c6) for the o utside c rit i cal square, c ro s s i n g over in front of h i s paw n , a maneuver k n ow n as "the ove rpas s . "
1 . Kd5 2. Kc6 3. Kd6 4. Ke7 5. d5 6. d6 7. d7 8. d8/Q (1 -0)
Ke7 Kd8 Kc8 Kc7 Kc8 Kb7 Kc6
j:
A n i n adeq uate w i n n i n g t ry i s 1 . Kb3 ? , which i s an swered by either 1
.
.
.
I'
. Kb7 ( o r even 1 . . . . Kb8). Both moves obstruct
(d6, e6, o r f6). B u t White can fo rce destiny's hand with a l o n g convoyed h o m e .
.
l
I
i
, ,
i;
:!
1 . Kc3 2. Kd4 3. Ke5 4. Kf6 5 . Ke6 6. Kd7 7. e5 8. e6 9. e7 1 0 . e8/Q (1-0)
Kb7 Kc6 Kd7 Ke8 Kf8 Kf 7 Kf8 Kg7 Kf 6
�
�. ·1
i
r!
94
•
T H E PAW N S I N ACTION
PA N DO L F I N l 'S E NDGAME COU RSE
E N DGAME
66
E N DGAME W: Ke1 , Pg4
B: Kc8
W: Kd3
c
d
e
f
g
h
g gets to the I n th i s exa m p l e , a pawn p u s h d raws , fo r Black's K i n h ite's Ki n g 1 . crucia l a rea befo re Wh ite's . A d i rect advan ce by W verti cal stant i d ( ! Ke7 Ke2 i s sty m i e d by 1 . . . . Kd7 2 . Ke3 is solved by oppos iti o n ) 3. Kf4 Kf6. O n ce aga i n , the r i d d l e To get there, h ead i n g fo r the o utsi de critica l s q u are ( h e re , h6). his pawn : behind g n i d i l White 's King execu tes the u n d e rpass , s e1 -f2-g3- h4 . 1 . Kf2 2 . Kg3 3. Kh4 4. Kh5 5 . Kg5 6. Kf6
B: Kc5, Pc6
Wh ite moves and d raws
Opposition
The Underpass 1
b
95
67
Wh ite moves and w i n s
a
•
Wh ite marks t i m e , f r ustrati n g the hostile i n tention s of B l ack's Ki n g by 1 . Kc3 tak i n g d i rect opposit i o n . Aft e r 1 . . . . Kd5 2 . Kd3, B l ac k p rocee d s s o l e l y b y advan c i n g h i s paw n : 2 . . . . c5 3 . Kc3 c4. Wh ite n ow m u st s u r re n d e r t h e b l ockad i n g s q u a re c 3 . I n p r i n c i p l e , h e ought t o withd raw to the reserve b l o c k ad i n g s q u a re c2, i m m e d i at e l y b e h i n d t h e b l o c k ad i n g s q u are c3 . By 4. Kc2 Kd4
5 . Kd2 , W h i te sh u ts Blac k 's Ki n g out
of his c ritical 6th- ran k s q u a re s .
Kd7 Ke6 Kf6 Kg7 Kh7 Kh8
7. Kg6 8. g5
9. Kf7 1 0 . g6 + 1 1 . g7 1 2 . g8/Q ( 1 -0)
Kg8 Kh8 Kh7 Kh6 Kg5
1 . Kc3 2. Kd3 3 . Kc3 4. Kc2 5 . Kd2 6. Kc2 7. Kcl 8. Kbl
9. Kc l
Kd5 c5 c4 Kd4 c3 + Kc4 Kb3 c2 + Kc3
'i
,, I
I ,
:l ! ,.
I '
Stalemate
'11
96
•
THE PAWNS I N ACTION
PA ND OLF I N l'S ENDGAME CO U RS E
E NDGAME
68
ENDGAME W: KgS
I
•
97
69
Pg3 B : Kg7
W: Kc1 , Pb3
Wh ite moves and w i n s
B: Ke8
White moves and w i n s
The Underpass 2
Reserve Tempo
2 1 a
Wh ite's K i n g g r i p s a c ritica l s q u a re ( gS), s o h e m u st have a w i n n i n g ga m e . B l ac k has the d i rect ve rtical oppositio n , b u t o n ly t e m p o rari ly. U t i l i z i n g h i s re serve t e m p o , Wh ite advan ces his paw n , tra n sferr i n g the move to B l ac k and gai n i n g the op position for h i m self. After 1 . g4, Black gives g ro u n d , 1 .
.
. . Kh7 ,
a n d Wh ite's Ki n g ascen d s the board with a t u rn i n g maneuve r, 2 .
Kf6, occu py i n g a c riti cal square i n t h e p roces s . The e n d i n g echoes seve ra l we 've al ready se e n . 1 . g4 2. Kf6 3 . Kg6 4. g5 5. Kf7 6. g6 +
7. g7 8 . g8/Q + (1 -0)
Kh7 Kh8 Kg8 Kh8 Kh7 Kh6 Kg5
b
c
d
e
f
g
h
A n oth e r u n de rpa s s . White's K i n g gets to a3 as q u i ck ly as he does to c3, a n d by a d i agonal m arch to a3 , he gai n s g ro u n d on B l ack's King. B l ac k stops the Wh ite K i n g 's dash fo r the outside critical s q uare (aS) by l u n gi n g to b6, but with Kb4, W h i te g rasps hold of the d i rect ve rtical opposit i o n , reach i n g a critical sq uare on the n ex t move . 1 . Kb2
2 . Ka3 3 . Ka4 4. Kb4 5 . Kc5 6. Kb5 7. Ka6 8 . b4
Kd7 Kc6 Kb6 Ka6 Kb7 Kc? Kc6 Kc7
9. b5 1 0 . Kb6 1 1 . Kc7
1 2 . b6 + 1 3 . b7 + 14. b8/Q + 1 5 . Qb6 (1-0)
Kb8 Ka8 Ka? Ka8 Ka7 Ka6
'·'
I I
mate "
98
•
THE PAWN S I N ACTIO N
PAN DOLFI N l 'S E N DGAME COURSE
E N DGAME
70
EN DGAME W: Ka3 , Pg2
B : KbS
W: Ke1 , Pe2
8 - -® - � 7- - - -
� • • � 7� . - - 6 � - - B � s M® 4 - - - • • D � � 3 � � . 2 m B. B ft B 1 --
8
d
e
f
g
.
'
2
h
The pawn can't do fo r itself : 1 . g4 KcS ( ste p p i n g i n to the " s q uare of the paw n ")
2. gs KdS
3 . g6 Ke6
4. g7 Kf7 catc hes
the pawn . Wh i te 's K i n g m u st s e ize the d i rect ve rtical opposi tion a n d m a i n ta i n it, line by l i n e across the board to the g-fi l e . A t that p o i nt, B l a c k m u st g i ve way, left o r- ri ght, a l l owi ng White's Ki n g a t u r n i n g maneuve r to occ u py a 4th- ran k c ritica l squa re (f4 or h4). Criti cal - s q u a re sets are two ran ks ahead of t h e i r pawns on the 2nd , 3rd , o r 4th ran ks . Th i s means the critical s q u a re s f o r a Wh ite pawn o n g 2 a re f4, g4, a n d h4 . B y occu pyi n g a n y of these th ree s q ua res , White 's K i n g wi l l be a b l e to p romote h i s passed pawn b y force.
1 . Kb3 2. Kc3 3 . Kd3 4. Ke3 5 . Kf3 6. Kg3 7 . Kh4
Kc5 Kd5 Ke5 Kf 5 Kg5 Kf5 Kg6
�
Kf6 Kg7 Kf7 Kg8 Kh8 Kg8 Kh8
1 5 . Kf7
16. 1 7. 18. 19.
g6 + g7 + g8/Q + Qg6 (1 -0)
Kh7 Kh8 Kh7 Kh6 mate
a
b
c
d
e
f
g
h
Everyt h i n g d p e n d s on who move s . I f B lack goes f i rst, h i s K i n g ca n stop Wh i te's fro m occ u py i n g a 4th- ran k critical s q u a re two
�
rows in front of t h e e-pawn (d4, e4, or f4). Fo r exa m p l , 1 . . . . Ke7 ( l o n g - d i sta nt ve rtical opposition) ve rtical oppositi o n )
2. Kd2 Kd6 ( d i stant
3 . Ke3 KeS (d i re ct oppos i t i o n ), and B l ac k
d raws . B u t i f Wh i te goes fi rst, he w i n s because h e a lways gets to a 4th - ra n k c ritical s q u a re : Kd2-e3-e4 (or to d4 or f4). 1 . Kd2 2 . Ke3 3 . Ke4 4. e3
8. Kg4 9. Kh5 1 0 . Kg5 1 1 . Kh6 1 2 . Kg6 1 3 . g4 14. g5
- - - s a, - - 4 • • - 3- - - • - ft - � 1 • � · B m � � � �� 6
.
c
B : Ke8
Wh i te moves and w i n s
Critical Squares #2
Maintaining the Opposition
b
99
71
White moves and w i n s
a
•
5 . Kf5 6. e4 + 7. Kf6
Kd8 Ke7 Ke6 Kd6 Kd5 Kd6 Kd7
8. e5 9. Ke6 1 0 . Kd7 1 1 . e6 + 12. e7+ 1 3 . e8/Q + (1-0)
Kea Kf8 Kf7 Kf8 Kf7
1 00
•
PAN DOLFI N l 'S E N DGAME COU RSE T H E PAWNS IN ACTION
E N DGAME
72
E N DGAME W : Kc1
•
1 01
73
B : Kc8 , Pc7
W: Kf1
W h ite plays and d raws
B: Kg3 , Ph3
White moves a n d d raws
Rook-Pa wn Draws
a
b
c
d
e
f
g
h
a
B l ac k moves and w i n s as White d i d i n the previo u s e n dgam e . B u t White, with the move, d raws by b l ocki n g B l ack from reach
�7,
ing his pawn 's critical squ are s . To w i n with the pawn at
Blac k's Ki n g m u st b e set to o cc u py either bS , cS , or dS. White starts by tak i n g t h e long- d i stant ve rti cal oppositi�n , 1 . Kc2 . Both Ki n g s n ow stan d o n the same color square s ( l i ght), sepa rated by an odd n u m ber of square s (five) along the row they are on (the c-fi l e). After 1 .
.
. . Kb7
2 . Kb3 , the Ki n gs sta n d i n
�
d i stant vertical oppositi o n , a n d W h i te's h a s t h e advantage e cau s e he moves second . Final ly, with 2 . . . . Kc6 3 . Kc4, Wh i te h o l d s the d i re ct o p position , a n d B l ac k can 't attain an y of h i s
�
critica l sq uares. B l ack's Ki n g can move up l ater, b u t o n l y a ter movin g his paw n , w h i c h c h a n ge s the cri ti cal square s , p u s h i n g t h e m even fu rt h e r beyo n d Blac k's Ki n g . 1 . Kc2 2 . Kb3 3. Kc4 4. Kd4 S. Kc4
6. Kc3
Kb7 Kc6 Kd6 c6 c5 Kd5
7. Kd3 8. Kc3 9 . Kc2 1 0 . Kb2 1 1 . Kc2 1 2 . Kcl
c4 + Kc5 Kb4 c3 + Kc4 Kd3
a B B B B 7- - - 6 B B B B sB B 8 B 4 B B B B 3B B B =t 2 B B B B 1 B B B
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