Oathbound Maps

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Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

The Maps of Oathbound Player handouts are essential when running a game. As well as getting players more involved, it allows interaction with the intricacies of the world. This document takes important elements from the Oathbound books and makes it easy for you to print them out for use in your home games, at tournaments, and other gaming activities. It contains maps from:

Oathbound: Domains of the F or ge For orge Oathbound: Plains of Penance Oathbound: Wrack & Ruin Oathbound: Arena Good Gaming! Jim Butler, President Bastion Press, Inc.

Planar Astronomy from Oathbound: Domains of the Forge, Page 13

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Seasons & Sunlight Over Penance From Oathbound: Domains of the Forge, page 16

Anew

Demure

Hope

Glory

Sate

Linger

Fade

BLOOMING

WASTING

SEETHING

SLEEPING

0  SH RROUD OUD; 3  S LUMBER; 6  S TIR; 9  T OIL ; 12  SPARK; 15  RE P AST; 18  HAVEN ; 21  REGALE PAST

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Racial Adjustments From Oathbound: Domains of the Forge, page 24

Race Asherake

Ability Adjustment +2 Str, +2 Dex

Ceptu

+2 Int, +2 Wis, 2 Str

Chromithian

+2 Dex, +2 Cha

Dover

None

Faust

+4 Dex, +2 Str

Frey

+2 Dex, +2 Cha 2 Str, 2 Con

Haze

+2 Str

Lunar Nightling

+2 Dex, +2 Cha 2 Str, 2 Con +4 Str, +2 Con

Picker

+2 Dex, 2 Con

Silver Valco

+2 Cha, 2 Str +2 Str, +2 Con 2 Cha, 2 Dex

Special Qualities Flight, Scent, +3 natural armor Size: Large, natural attacks Swim, hover, can’t be flanked, sting attack, telekinesis Glide, +4 natural armor, Size: Small Spelllike abilities, racial skills bonus (+5 on Climb/+10 on Jump), Electrical Resistance 5 Ambidexterity, Scent, +4 on Listen, bite attack Natural armor +6, +5 racial bonus on Listen checks, natural attacks, Darkvision Size: Small, +2 racial bonus on Listen, +8 racial bonus on Jump, natural weaponry, stinging strike, remarkable retreat, springing leap, lowlight vision Natural weaponry, mindsight, illusion resistance, telepathy, +2 on Listen Shapechange, darkvision, scent, Natural weaponry +3 natural armor, spelllike abilities, Darkvision 60 ft., light sensitivity Detect magic, enhanced memory Size: Small Electrical Resistance 10, healing metal +1 natural armor, hardy

3

CLA +2

Fa vored Monk

+1

Wizard

+3

Sorcerer



Ranger

+3

Rogue



Bard

+1

Fighter



Rogue

+2

Fighter



Rogue

— —

Sorcerer Barbarian

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Prestige Class Advancement From Oathbound: Domains of the Forge, pages 49 59 The Demagogue Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5

Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Per Day 1 1 2 2 3 3 4 4 5 5

Special Sway Taunt, Threaten Pacify Outrage, Convey Tempt Convince, Negotiate Humiliate Filibuster Charm Control crowd

The Hone Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Fort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +5 +6 +7

Ref. ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Precision Strike +1, Improved Defense +1 Fell Blow +1, Skilled Stunt +1 Precision Strike +2 Fell Blow +2, Improved Defense +2 Precision Strike +3, Skilled Stunt +2 Fell Blow +3 Precision Strike +4, Improved Defense +4 Fell Blow +4, Skilled Stunt +3 Precision Strike +5 Fell Blow +5, Extended Critical

The Inquisitor Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Smite the Heathen Divine Protection Convert the Unbeliever  Empower Congregation Divine Knowledge Foster Martyr  Enrapture Convert the Masses

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Spells Per Day  +1 level +1 level +1 level +1 level  +1 level +1 level +1 level +1 level

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Prestige Class Advancement From Oathbound: Domains of the Forge, pages 49 59 The Rafter Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Research Escape, Depth Perception Judge Structural Integrity Make map Find the way Positioning Scout Find Secret Area Sense Danger Greater Make Map

The Stalker Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

F ort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. Sav Sa ve +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

F ort. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Shadow Roofwalk Avoid detection Memorization Realization Lie City sense Lost in the Crowd Find Trail Nondetection

The Vigilante Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +1 +2 +3 +3 +4 +5 +6 +6 +7 +8

Special Sense Attack, Reflexive Awareness Uncanny dodge (Dex bonus to AC) SR 15 Heal Self Uncanny dodge (Can’t be Flanked) SR 20 Counter Effect 1/day Greater Heal Self SR 25, counter effect 2/day Uncanny dodge (+1 vs. traps), Avoid Blow

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Foci of the Forge From Oathbound: Domains of the Forge, page 61

Focus of the Beast Feral Creature Wild Creature Snouted Creature Tailed Creature

Exp. Cost 3,500 4,500 5,500 6,500

Focus of the Body Immunized Creature Sinewed Creature Metabolized Creature

Exp. Cost 8,000 10,000 12,000

Focus of the Deep Gilled Creature Aquatic Creature Deep Creature

Exp. Cost 3,500 5,500 7,000

Focus of the Fair and Foul Fair Creature Empowered Creature Foul Creature

Exp. Cost 6,000 7,500 9,000

Focus of the Green Barked Creature Photosynthesizing Creature Regenerating Creature Green Creature

Exp. Cost 3,500 6,000 9,000 13,500

Focus of the Mind Centered Creature Enterprising Creature Enlightened Creature

Exp. Cost 5,500 7,500 7,500

Focus of Protection Shelled Creature Insulation Creature Shielded Creature

Exp. Cost 7,500 9,500 10,000

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Focus of the Quill Spined Creature Spiked Creature Tainted Creature

Exp. Cost 2,500 3,500 6,500

Focus of the Senses Sharpened Creature Enhanced Creature Watchful Creature Heightened Creature

Exp. Cost 4,000 6,000 8,000 10,000

Focus of the Serpent Scaled Creature Fanged Creature Spitting Creature Tailed Creature

Exp. Cost 3,500 5,000 6,500 7,000

Focus of the Shadow Shadowed Creature Shaded Creature Veiled Creature

Exp. Cost 5,500 8,000 12,000

Focus of the Sphere Lunged Creature Legged Creature Winged Creature Vacuum Creature Adept Creature

Exp. Cost 3,500 4,500 7,500 9,500 11,500

Focus of the Wyrm Scaled Creature Flying Creature Kindled Creature Chromatic Creature

Exp. Cost 3,500 7,500 10,500 13,500

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Domains of the Forge

From Oathbound: Domains of the Forge, page 72 73

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The Domain of Penance From Oathbound: Domains of the Forge, page 89

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The City of Penance From Oathbound: Domains of the Forge, page 122

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From Oathbound: Domains of the Forge, page 128

Administration of Justice

Administering Justice in Penance The following chart gives some guidelines as to how sentences are handled in Penance. Since all judgments are made with the particular aspects of the individual case in mind, this chart should be considered flexible, and subject to the whim of the judge. Note that each bloodhold may have its own variations on the laws. Be sure to consult the individual law sections located in Chapter 7: The Bloodholds for crimes that occur in the major bloodholds of the city. Monetary amounts listed are fees. Fees do not have to be paid up front, and often an arrangement may be made with a judge to pay the fee out over a period of time. A judge may take a character’s profession or skills into account during sentencing. Skilled warriors, for example, may be pressed into performing a mission for the reigning Bloodlord instead of the standard punishment. This method may even be used to propel an adventure or story along, instead of bogging it down with jail time. Sample Crimes Assault

Causing a Sinking Espionage Failure to pay Fee Failure to pay Taxes Freeing a Prisoner Kidnapping/Slavery

Littering Murder

Pollution

Public Ugliness Rape

Theft Torture

Treason Vandalism

Sample Punishment 100 gp; pay for victim’s healing, public beating (equivalent to dam age done to victim), and 1 day in the stocks. Death Death or lifetime imprisonment (until exchanged) Public flogging, two days in the stocks. Public flogging, three days in the stocks. Join prisoner for the remainder of his sentence. 250gp; public flogging, 3 days in the stocks, and imprisonment (average time 6 months) 5gp; community service (pick up 20 pieces of litter) 500gp; public beating, a week in the stocks, and imprisonment (average time 1 year) 100gp; pay for directly related pub lic health problems, and clean up mess. 2gp; must wear a bag. 250gp; pay for victim’s healing, public flogging, and 5 days in the stocks Return of all goods; pay additional 20% of total value to judge Pay for victim’s healing, public beating, equivalent to that done to victim, and 2 days in the stocks. Exile or death 10gp; repair all damage, commu nity service (clean up 5 pieces of graffiti)

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The Alliance From Oathbound: Domains of the Forge, page 158

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Council District of the Alliance From Oathbound: Domains of the Forge, page 160

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The Castes of Barrowhold From Oathbound: Domains of the Forge, page 163

The Castes of Barrowhold The 20 castes of Barrowhold are listed below, along with the distinction each one bears above those below them and their opportunities for moving upward in rank. Seeds and non residents automatically receive the rank of foreigner; they can advance to the rank of plebian by taking up residence in Barrowhold and by paying a one time citizenship fee of 100 gp. Merit numbers indicate the lowest caste that can promote an individual to that rank. Marriage numbers reveal the highest caste that can marry such a person. An asterisk indicates that only one’s own employer (or anyone of rank 18 or above) may promote him. Rank 20 Bloodlord 19 Prince 18 Duke 17 Count 16 Baron 15 Peer 14 Knight 13 Squire 12 Master 11 Gentleman 10 Freeman 9 Plebian 8 Foreigner 7 Gelder 6 Commoner 5 Peasant 4 Serf 3 Indenture 2 Vagrant 1 Untouchable

Privileges Sovereign May be named as heir May marry a prince or lord May speak to the Lord in private May speak in court May attend court May serve as a judge May own multiple estates Can take indentures Can keep servants Land ownership Can reside alone Starting rank (same as plebian) Can own money Personal property Can leave estate Marriage Life, shelter Physical contact None

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Advancement n/a Death of lord Marriage (20) Merit (20) or Marriage (18) Merit (20) or Marriage (18) Merit (18) or Marriage (18) Merit (17) or Marriage (15) Merit (16) or Marriage (15) Merit (15) or Marriage (14) Merit (14) or Marriage (14) Merit (14) or Marriage (14) Gentry Fee (10,000gp) Residence Merit (11)* or Marriage (10) Merit (11)* or Marriage (10) Merit (11)* or Marriage (9) Merit (11)* or Marriage (7) Completion of contract Indenturing contract None

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Barrowhold From Oathbound: Domains of the Forge, page 171

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Blackwall From Oathbound: Domains of the Forge, page 181

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Divinia From Oathbound: Domains of the Forge, page 190

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Golden Shore From Oathbound: Domains of the Forge, page 198

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Hammerfall From Oathbound: Domains of the Forge, page 208

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Tasmon Manner From Oathbound: Domains of the Forge, page 210

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Illumina From Oathbound: Domains of the Forge, page 218

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The Oasis From Oathbound: Domains of the Forge, page 229

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The Oasis Central District From Oathbound: Domains of the Forge, page 231

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Utopia From Oathbound: Domains of the Forge, page 243

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The Hub Tavern From Oathbound: Domains of the Forge, page 248

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The Hub Tavern (Interior) From Oathbound: Domains of the Forge, page 250

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Hub Tavern Goods and Services All items may be purchased from your server in the main chamber. Rooms and Services may also be purchased on the upper floors. A gratuity of 15% will be added for parties of six or more.

From Oathbound: Domains of the Forge, page 253

The Hub Tavern Goods & Services

Food Oasis alorak polenta casserole with braised greens – 15 gp Decree style stew, with sameril root and gorak meat – 17 gp Seared wellfish filet with curried squashes and snap peas atop a bed of sathonia rice – 21 gp Golden Tamales – stuffed with alorak, aged cheeses, fermented mossfruit, and peppers. Served with a spicy herbed tomato sauce atop a bed of raw, fresh, seasonal vegetables, and kasha – 18 gp Grilled alorak, with eggs any style and roasted sameril, served with toast – 12 gp Illumina Antipasto, with gorak cheese, olives, cucumber, hummus, and aubergine paste, served with pocket bread and fruits – 16 gp Whole roasted fowl, served with roasted seasonal vegetables and herb mashed sameril – 20 gp

Beverages Babanth – 2 gp Tea 1gp (Black, green, variety of herbals) Nisankh Tea – 240 gp Common Ales and wines– 2 gp The Hub’s own lager, Oasis Ale, Panthus Pale Ale, Blackwall Bitter, Grinder Strong Ale, Decree Extra Stout, Faery Prince Wine, Golden Shore Mead, Lantana Lilac Wine, Angry Riller Elderberry Wine Uncommon Ales and Wines– 3 gp Eclipse Stout, Anvil Ale, Wildwood Cloudberry Wine, Hyperia Family Vin tage, Vault Iceberry Wine, Vogel Island Mead House Spirits – 4 gp Old Dover’s Single Malt Whiskey, Stuttering Picker Gin, Wellspring Vodka, The Hub’s own rum, Barrowhold brandy, Blackwall Port, Sweet Mossfruit Schnapps Other Spirits – Ask for availability and prices Other Beverages – 1 gp Gorak Milk, Mossfruit Juice, Silver Oil, Wellspring water, Other juices as available

Rooms Sleeping Room (per person) – 25 gp per night Gambling Room (includes equipment) – 10 gp per hour Private Meeting Room – 5 gp per hour Room Service Charge – Additional 20% for all food or services.

Services Massage (Therapeutic only) – 25 gp per hour Acupuncture – 30 gp per hour Conversation Partner (passive) – 10 gp per hour Conversation Partner (intelligent) – 20 gp per hour Prostitute – Low Quality – 20 gp Prostitute – Standard Quality – 50 gp Prostitute – Exceptional – 120 gp Fantasy/Fetish Charge – 5 to 40 gp extra

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Bloody Arrival Map From Oathbound: Domains of the Forge, page 259

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Protean Map From Oathbound: Domains of the Forge, page 266

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Surveyor Duty Map From Oathbound: Domains of the Forge, page 272

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Foundry Map From Oathbound: Domains of the Forge, page 282

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Fallen Tower Map From Oathbound: Domains of the Forge, page 290

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Temple of the Cloud God Map From Oathbound: Domains of the Forge, page 294

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Isuron Zul’s Canton Map From Oathbound: Domains of the Forge, page 297

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Isuron Zul’s Lair Entrance Map From Oathbound: Domains of the Forge, page 304

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Isuron Zul’s Level 2 Map From Oathbound: Domains of the Forge, page 308

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Isuron Zul’s Level 3 Map From Oathbound: Domains of the Forge, page 308

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The Domain of Penance From Oathbound: Plains of Penance, page 7

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Prestige Classes From Oathbound: Plains of Penance, pages 33 38

Artificer Prestige Class Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5

Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Channeling, Create(var) Shape(1,s) Inspire(1,s) Mend(1,s) Regrowth(var) Create Life(2,s), Restore(1,s), Sear(1,s) Splice(2), Plug and Play(var) Shape Plant(3,s) Shape Flesh(4,s) Duplicate(10,s)

Ref. ve Sa Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Channeling, Lace (1,s) Force Bolt (1,s) Smash (2,s), Dismantle (2,s) Explosive Bolt (2,s) Wither (3,s) Destruction Bolt (3,s) Disintegrate (5) Improved Lace Improved Bolt Annihilate (10)

Disjoiner Prestige Class Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

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Foci of the Plains From Oathbound: Plains of Penance, page 40

Foci of the Plains Focus of the Claw Edged Creature Armed Creature Razor Creature Deadly Creature Lethal Creature

Exp. Cost 3,500 5,500 7,500 9,500 11,500

Focus of the Enigma Masked Creature Cloaked Creature Hidden Creature Traceless Creature

Exp. Cost 6,500 9,000 12,000 15,000

Focus of the Huge Enlarged Creature

Exp. Cost 4,500

Focus of the Light Brightened Creature Prism Creature Illuminated Creature Radiant Creature

Exp. Cost 5,000 8,950 11,600 13,800

Focus of the Small Reduced Creature

Exp. Cost 3,500

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Watchtower From Oathbound: Plains of Penance, page 67

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Lucan Forest From Oathbound: Plains of Penance, page 116

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Ulatra’s Lair From Oathbound: Plains of Penance, page 128

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Freyan Temple From Oathbound: Plains of Penance, page 132

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City of Penance From Oathbound: Wrack & Ruin, page 6

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Prestige Classes From Oathbound: Wrack & Ruin, pages 22 26 Career Rafter Class vel Le Lev 11th 12th 13th 14th 15th

Base Attack Bonus +8 +9 +9 +10 +11

F ort. ve Sav Sa +3 +4 +4 +4 +5

Ref. ve Sav Sa +7 +8 +8 +9 +9

Will ve Sav Sa +7 +8 +8 +9 +9

Special Detect Time Distortion Repair Structural Integrity Detect Gravitational anomalies; Stop Fall Detect Magical Field Maze Lore

The Spellwarden Class Base Attack Le vel Bonus Lev 1st +0 2nd +1 3rd +1 4th +2 5th +2 6th +3 7th +3 8th +4 9th +4 10th +5

F ort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref. Sav Sa ve +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

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Special Channeling, Bind, Detection Resistance Unravel Fixate Seeing Locate, Seal Counterbind Circle Chamber of Binding Bind Soul

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Foci of the Wrack From Oathbound: Wrack & Ruin, page 29 Foci of the Wrack Focus of the Arachnid Compound Eyed Creature Eight Legged Creature Web Spinning Creature

Exp. Cost 3,000 4,000 5,200

Focus of the Chameleon Color Changing Creature Fast Running Creature Dry Creature

Cost 2,000 3,000 4,000

Focus of the Cockroach Dual Brained Creature Exoskeletoned Creature Hard to Kill Creature

Cost 4,500 5,500 6,500

Focus of the Exile Awakened Creature Opened Creature Transformed Creature

Cost 3,000 6,000 10,000

Focus of the Mole Nocturnal Creature Scent Guided Creature Burrowing Creature

Cost 3,000 6,000 9,000

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Bloodholds & Sites From Oathbound: Wrack & Ruin, page 84

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Tower of Cycadia From Oathbound: Wrack & Ruin, page 102

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Scribe Shop From Oathbound: Wrack & Ruin, page 105

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Annual Calendar of the Forge From Oathbound: Arena, page 8 Table 1.2 Months Prime

Annual Calendar of the Forge

Holiday Dates

Holiday Names

1 28

Firstday Queensday

20

Knavery

4

Hedony

15

Midyear

28

Darkness

18

Frenzy

19

Lash

11

Bloodbath

3 28

Gifting Lastday

Prosper Sorrow Scheming

Passion

Purity Axis

Stillness

Stirring Savage

Scourge

Ravage

Atonement

Descriptions The month of beginnings. The first day of the year. A day of non violence that is observed even in Arena. The most productive month of the year. A period of listless decline after a month of hard labor. New dreams of glory and hope are born. A day of harmless mischief, though in Arena or Eclipse it can often turn deadly. Great transformations are brought forth as people seek change in their lives. A day when people indulge themselves as they wish without social consequences. A time of taking new responsibilities and recommitment to old ones. A vague period of the year in which the emotional ebb and flow of the populace is said to determine the general tone for the entire year. A wild day marking the middle of the year. It is the largest festival day on the Forge. A month of quiet as the inhabitants of the Forge recollects themselves for the rest of the year. A day of introspection where the people are expected to seclude themselves inside their domiciles. A month of increased labor as restlessness sets in over the lingering year. A time of uncontrolled bestial instincts, where any act save those of a criminal nature are socially acceptable. An orgy of insane activity punctuated by dancing, music and tawdry embraces. A period of self control as the indulgences of the past is reined in and new focus is given to the tasks at hand. A grim day where participants inflict pain on themselves as a reminder of their responsibilities and familial burdens. A final loosening of the moral purse strings as people revel in blood sports and open conflict. This day is especially violent in Arena where mass combat is expected. Horrific blood spectacles dominate the day as common citizenry take to the arena floors in a frenzy of pent up aggression. The last month of the year and a time of making peace with oneself and others. A day of truce when gifts are given to mortal enemies. The last day of the year when mementoes of the year are burned in remembrance.

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Arena From Oathbound: Arena, page 11

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Warlord Symbols From Oathbound: Arena, page 66 Warlord Symbols

Droughin Firefriend

Elvin Sandstrider

Grand Asherake

Hateni

Minos Spar

Nish’ric Bloodtooth

Og Brickhand

Ossian

Quee’eetee

Raghuveer

Regan Severn

Simeon De Vehouria

Sviss Nexx

The Warlock

Varan

Zanh Viayth

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Mass Combat Units From Oathbound: Arena, pages 88 93 Arcane Spellcaster Units Level 1 2 3 4 5 6 7 8 9 10

Base Attack Bonus 0 +1 +1 +2 +2 +3 +3 +4 +4 +5

Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Reflex Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Arcane Spells Summoning

Defense Rating 12 12 12 13 13 13 14 14 14 15

Damage Dice 6d4 6d4 8d4 8d4 10d4 10d4 12d4 12d4 14d4 14d4

Archer Units

Level 1 2 3 4 5 6 7 8 9 10

Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Base Attack Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Fort ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Special Darken the Sky

Interrupt Advance

Concentrate Strike

Defense Rating 15 15 15 16 16 16 17 17 17 18

Damage Dice 10d8 10d8 12d8 12d8 14d8 14d8 16d8 16d8 18d8 18d8

Cavalry Units

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Base Attack Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Fort ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will ve Sav Sa +0 +0 +0 +1 +1 +2 +2 +2 +3 +3

Special Penetrating Strike

Override

Demoralize

Decimate

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Defense Rating 15 16 16 17 17 18 18 19 19 20

Damage Dice 10d10 12d10 12d10 14d10 14d10 16d10 16d10 18d10 18d10 20d10

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Mass Combat Units From Oathbound: Arena, pages 88 93 Divine Spellcasters

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort ve Sav Sa +1 +2 +3 +3 +4 +4 +5 +6 +6 +7

Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +1 +2 +3 +3 +3

Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Divine Magic, Hold the Line

Defense Rating 15 16 17 18 19 20 21 22 23 24

Damage Dice 8d8 8d8 10d8 10d8 12d8 12d8 14d8 14d8 16d8 16d8

Footman Units

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort ve Sav Sa +2 +3 +4 +4 +4 +5 +5 +6 +6 +7

Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +2 +3

Will ve Sav Sa +0 +0 +0 +1 +1 +1 +2 +2 +2 +3

Special Hold the Line Forced Advance Hold the Line +1

Hold the Line +2 Invincibility

Defense Rating 15 16 17 18 19 20 21 22 23 24

Damage Dice 10d10 12d10 12d10 14d10 14d10 16d10 16d10 18d10 18d10 20d10

Skirmishers

Le vel Lev 1 2 3 4 5 6 7 8 9 10

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Refle x Reflex Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Take CoverAmbush +2d6 Ambush +4d6 Ambush +6d6 Ambush +8d6 Ambush +10d6

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Defense Rating 12 13 13 14 14 15 15 16 16 17

Damage Dice 10d6 10d6 10d6 12d6 12d6 12d6 14d6 14d6 14d6 16d6

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Prestige Classes From Oathbound: Arena, pages 94 99 The Ravager Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

F ort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special Channeling, firelace (1,s) Fire ray (1,s) One with earth, stone armor (2, s) Stone rain (2, s) Magma bolt (3,s) Gyre of stone (4,s) Improved firelace (5) Improved elemental attack (6) Sand wall (7) Sand Storm (8)

The Seeker Class Le v el Lev 1st 2nd 3rd

Base Attack Bonus +0 +1 +2

Fort. Sa ve Sav +2 +3 +3

Ref. Sa ve Sav +0 +0 +1

Will Sa ve Sav +0 +0 +1

4th 5th

+3 +3

+4 +4

+1 +1

+1 +1

6th 7th

+4 +5

+5 +5

+1 +2

+1 +2

8th 9th

+6 +6

+6 +6

+2 +2

+2 +2

10th

+7

+7

+3

+3

Special Subterranean Insight Mineral & Ore Detection,Stone Soul +1, Skin of Stone +1 Scry of Stones, Stone Soul +1, Skin of Stone +1 Ethereal Jaunt, Stone Soul +1, Skin of Stone +1 Passwall, Stone Shape, Stone Soul +1, Skin of Stone +1 Tremorsense

Spells +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class

The Sovereign Class Le vel Lev 1st 2nd 3rd 4th 5th

Base Attack Bonus +1 +2 +3 +4 +5

F ort. Sa ve Sav +2 +3 +3 +4 +4

Ref. ve Sav Sa +0 +0 +1 +1 +1

Will ve Sav Sa +2 +3 +3 +4 +4

Special Aura of command, chain of command +1, siege warfare Bonus feat, fortification enhancement Chain of command +2 Bonus feat, greater aura of command Chain of command +3

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Foci of Arena From Oathbound: Arena, page 108

Foci of Arena Focus of the Arid Wastes Exp. Cost Resilient Creature 2,500 Prickly Creature 4,500 Cactus Creature 8,500 Focus of the Brawler Toughened Creature Burly Creature Skirmish Creature Brawler Creature

Exp. Cost 3,250 4,500 6,500 10,000

Focus of the Fury Swift Creature Keen Creature Whirling Creature

Exp. Cost 3,000 5,000 10,000

Focus of the Odd Quaint Creature Bizarre Creature Preternatural Creature Aberrant Creature

Exp. Cost 3,000 4,500 5,500 6,500

Focus of Warfare Havoc Creature Onslaught Creature Bulwark Creature Artifice Creature

Exp. Cost 3,500 4,500 5,500 6,500

Focus of the Wave Sodden Creature Saturated Creature Watery Creature Torrential Creature

Exp. Cost 5,000 7,500 9,500 11,500

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Greater Confluence Region Map From Oathbound: Arena, page 139

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Blood & Stone Battle Map From Oathbound: Arena, page 141

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Uhmaxus Holding Battle Map From Oathbound: Arena, page 142

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