Nobility and Eros the Noble Succubus
December 20, 2016 | Author: Rhys Austin Miller | Category: N/A
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Pathfinder RPG Race Guide to Good Succubus's...
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Nobility and Eros: The Noble Succubus Written by Chris A. Field Cover Illustration by: LPJD Image Portfolio (Storn Cook) Interior Illustrations by: LPJD Image Portfolio (Storn Cook) and Cerebrus Stock Art (Joe Calkins).All illustrations are property of their creators and are used with permission.
Origins of the Noble Succubi Succubi are predators, soulless demons from outside reality, who adopt a pleasing female shape as a hunting blind, as pretty camouflage. Succubi are cosmic sociopaths who feed on lust, ripping the life energy of their unwitting prey at the moment of their victim’s final, hurtful and wonderful orgasm.
The Noble Succubi are a beautiful aberration, a rare mutation within the Succubi species. Aeons ago, the continual harvesting of sexual energy, of emotion, sparked something within the soul of a lone Succubi. This strange, mutant Succubi began to feel, genuinely, for the first time in long millennia of predation. Shocked by what she Otherverse Games www.otherversegames.blogspot.com had done, this first prototype of the Noble Succubi species attempted to atone and repent. She was slaughtered and devoured by her sisters within days. Compatibility with the Pathfinder Unknown to her vile sisters, the first Noble Roleplaying Game requires the Succubi’s emergent compassion hid within her blood Pathfinder Roleplaying Game from and meat like a virus. Paizo Publishing, LLC. See http:// paizo.com/pathfinderRPG for more Far from eradicating the taint of kindness information on the Pathfinder and mercy that had infested the Succubi race, the Roleplaying Game. Paizo Publishing, LLC first Noble Succubi’s murder only spread the does not guarantee compatibility, and mutation. Her butchers turned sisters fled to the far does not endorse this product. corners of the Multiverse, struggling to balance their Pathfinder is a registered trademark of predatory natures with their emerging emotions. In Paizo Publishing, LLC, and the the wild spaces between the realms, these early Pathfinder Roleplaying Game and the Noble Succubi built a new race, a new culture… a Pathfinder Roleplaying Game new definition of what a Succubi could be. Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used Appearance under the Pathfinder Roleplaying Game Compatibility License. See http:// Noble Succubi are as beautiful and sexually paizo.com/pathfinderRPG/ compatibility for more information on charged as their vile Succubi cousins. They resemble lithe, sensual human or Elven females. Their bodies the compatibility license. are a lover’s dream given form- soft skin, firm breasts, fragrant hair, a taut musculature. The pleasures of laying with a Noble Succubus are legendary.
Noble Succubi tend to have fair skin with a faint crimson flush, and dark hair that glints a tempting red in the right kind of light. When charged with erotic energy, a Noble Succubi can manifest a pair of spectacular wings from her shoulder blades. These bat-like wings pulse with vibrantly crimson blood, as a symbol of the Noble Succubi’s demonic heritage. A few Noble Succubi with especially pure and compassionate souls manifest dark, feathered wings instead, like some strange angel.
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When angry or aroused, the Noble Succubi’s fingernails elongate and flush blood red. Tiny horns of blood red calcium protrude from just beneath her hairline. Occasionally, when she activates her powers, a Noble Succubi’s eyes flash with intense crimson energy.
Biology and Reproduction Unlike a true Succubus, a Noble Succubi has a true anatomy and a biology, even if it a strange and magic fueled anatomy. A slain Succubi’s anatomical vault reveals only stunted, black organs that are unable to sustain life in any meaningful way. By contrast, a Noble Succubi eats, she breathes, and she lives and grows. By developing a humanlike soul, a Noble Succubi’s form has become more human-like. Though young Noble Succubi are far weaker than their Succubi sisters, they can, in time, grow to surpass the power and glory of even the most powerful demon.
Noble Succubi are an exclusively female species. Though they are sexually charged in the extreme, and may have hundreds of partners of both genders and all humanoid species within a single year, they never become pregnant as human women would understand the term. Noble Succubi do not age, and unless they fall victim to some misadventure, are as immortal as the stars themselves. The eldest Noble Succubi queens are hundreds of thousands of years old, while the youngest only emerged from their crystalline wombs minutes ago. When an elder
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Noble Succubus dies, her soul explodes in a storm of frothing pink plasma. For long seconds, this energy bolus hangs suspended over the Noble Succubi’s disintegrating corpse, before exploding in a devastating rush of energy. Traveling far faster than the speed of light itself, this energy rushes to every shadowed corner of the multiverse, where the final fragments of this erotically charged energy collect within crystalline womb-pods built by Noble Succubi mothers. Within these crystalline wombs, new Noble Succubi children are conceived. Over the course of a year, new Noble Succubi children grow to physical maturity, one for each character level possessed by the slain Noble Succubi. Noble Succubi new-borns emerge from their crystalline womb with an adult form and a mature intellect, but with the disposition, knowledge and awareness of an especially bright toddler. Young Noble Succubi wander the planes in the company of an elder ‘sister’, often a Noble Succubi with some connection to the child’s slain mother. This elder Succubus teaches her adopted child about the planes, about the wonders of the multiverse. This elder Succubus provides her charge with the erotic energy the young Noble Succubi needs to survive. With a touch, she regurgitates this glistening crimson and gold energy, like a mother bird with her young. Young Noble Succubi are dependant on their adoptive mother for sustenance and survival for the first several years of her existence. A Noble Succubi’s pleasure-feeding abilities come on line within a decade of her birth, at roughly the same time her full, adult sentience does.
Faith and Alignment Noble Succubi are inherently good creatures. They are compassionate, loving and often merciful in their own ways. Like their true Succubi ancestors, Noble Succubi are chaotic creatures. Few have any respect for laws or regimes that do not respect the rights of the ruled. Most Noble Succubi are either Chaotic or Neutral Good. A vanishingly rare minority of the race are Lawful
Good, but even these stricter Noble Succubi will always place justice above tradition and law. Noble Succubi usually worship gods and goddesses of love, fertility and family. If there is a lustful, playful, trickster deity in a pantheon, the Noble Succubi will be attracted to her. Some prefer fiercer and more warlike gods, particularly deities that make endless war against demons, including the race’s true Succubi ancestors. No Noble Succubi has ever worshipped a god or goddess that reviles sexuality or disdains the body.
Lands Noble Succubi do not have a nation. Instead, the race hides its tiny settlements, each built around a crystalline womb, in pocket dimensions found in shadowy corners of the multiverse. Noble Succubi townships are strange and beautiful, carved from dark crystal, wrapped with silk and gold-lace. Noble Succubi dimension-pockets are cramped, dim and warm. These pocket realities seem to pulse with a cardiac rhythm, and the way Noble Succubi talk about these places, it would seem that their homes are every bit as alive as the crystal wombs which birth new Noble Succubi. The walls of these pocket realities occasionally drib hot blood, which Noble Succubi take as an omen, one both wonderful and tragic: it means that a new Noble Succubi child will soon be born. When the walls of a Noble Succubi’s home bleed it also means that one of her sisters, somewhere in the infinite planes, will fall in her battle against demonic evil.
In the Tatakama Noble Succubi have close ties to the multiverse, and are often heavenly agents. They enter the Tatakama realm to mentor human heroes and heroines, show the peasants a better way to live, and the nobles and samurai a better way to rule. Noble Succubi can be found most often among the Nobility or Samurai castes, though Heimin Noble
Samuari are not unknown. Noble Succubi of the Heimin caste are often geisha mistresses, tantric monks, or artists painting extremely erotic shunga prints, often with a hidden religious message encoded in the positions of pleasure. As heavenly outsiders, the Noble Succubi are closest to the races most like themselves. The Futakuchi tend to respect Noble Succubi for their competence, but have little time for their endless romances and seductions, feeling that such dalliances with mortals only cheapen Heaven itself. Noble Succubi don’t feel much more warmly about the Futakuchi, thinking them competent but joyless. The Daughters of Kirin like traveling with a Noble Succubi warrior at their sides, and wish they could be as vivacious and charming as the Succubi.
In Black Tokyo Those Noble Succubi who cross the dimensional barrier to Black Japan usually do so in pursuit of some demonic evil. Most tend to dislike Black Japan, preferring instead to retreat back to the Tatakama. The modern world is too magically deadened for such fantastic creatures to feel
comfortable, and Black Japan’s sexual energy is charged with rape and violence. Those rare Succubi who make Black Tokyo their home tend to be more cynical, harder edged and more sarcastic than the norm. They usually set up comfortable existences for themselves as magical prostitutes or cam-girls, amassing huge stores of tantric energy with which to fight. These Noble Succubi often work with other fierce demon-hunters, often teaming with the Eyrines Sisterhood or Chrysanthemum Seven to take down lust-crazed oni.
In Otherverse America Some of the most powerful Noble Succubi have made their way into the Otherverse America reality, though relatively few congregate on the war-torn Earth. They are cosmic servants of the space-goddess Roe Athene, and they protect the galaxy from Lifechained predators and star-monsters in Her name. The few who make their homes in Earthspace usually take Lunar residence: the lower gravity and meta-prostitution industry there both agree with them. Noble Succubi are exclusively Choicer, and hold nothing but contempt for Lifers. A handful of the species have fought for the Choicer nation throughout its history. The Noble Succubi known only as Hope fought with RAINBOW from its inception in 2028 until shortly after War’s End (2091). The general public believed, as they do about Commander Athene herself, that she was a
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star-spawned superhuman, not a magical creature from a distant reality. After War’s End, Hope left Earth for space unknown. She spent a little time on the Choicer out-colony of Delight during the fall of 2094 before heading deep into Phallus-Space on some unknown mission.
first human colonists arrived on Pacifica, the Noble Succubi took the human colonists under their wing. With help from the Noble Succubi, the early Pacificans build their utopia and begin the crimefighting tradition of the Adorable Avengers (see the self-titled PDF, Otherverse Games, 2009).
Whether there are other Noble Succubi still on Otherverse Earth is a question for the players to answer…..
Valentine III is a small, craggy forested moon orbiting the pink and purple gas giant Valentine. Valentine III is one of thirteen moons, a few of which also bear traces of Noble Succubi colonization. Valentine III is relatively far from the light of its star but is warmed by radiation from the gas giant; the Noble Succubi choose the world for its comfortable twilight darkness, which reminded the first colonists of their birth-home in the Tatakama.
In Psi-Watch The Noble Succubi rare is rare in the PsiWatch reality. They usually come to the reality to farther their own ends, rarely staying in this dimension for longer then it takes to complete the operation. The Culture are familiar with the species, referring to them as Sida-Khal “Pleasure Knights”. To the normally legalistic and tradition bound Culture, the Noble Succubi are a kind of wandering cultural hero; the lower ranks of Culture society welcome Succubi eagerly into their homes and businesses. The higher castes do likewise, at least publicly, though the decadent wealthy of the Culture race worry about the intentions of any Sida-Khal that travels upon their starships. Due to its connections with the star-spanning Culture, Metamorphosis North is aware of the species (in both this and the Otherverse America realities). The mega-corp’s CEO, Elizabeth Vose, despises the Noble Succubi almost as she does the Culture itself. Her agents hunt and dissect any Noble Succubi who touches down on Earth. Vose has waged a secret war with Hope across two realities; she realizes the otherworldly Hope is one of the few beings in the Multiverse aware of her mega-corp’s schemes and ambition.
In Galaxy Command The Noble Succubi have colonized their own planet, a small moon in the Pacifician system. Noble Succubi have lived on Valentine III since before humans mastered warp drive, and when the
The world is covered in small, crystalline villages built into mountain crags. Birthing matrixes made of Yahn crystal hum and pulse everywhere across the world; Noble Succubi scientists have learned to tap the radiation belts surrounding the gas giant, and the solar storms from the Pacifican star to conceive new Noble Succubi girls, without the death of an elder Succubi.
Noble Succubi Racial Traits Size and Type Noble Succubi are Medium native outsiders. They have a base land speed of 30 ft. As outsiders Noble Succubi are immune to effects that specifically target humanoids, such as charm person. As native Outsiders, they are immune to effects such as banishment (at least on their birth-plane). However, unlike other native outsiders, they cannot easily be raised nor resurrected, for reasons described below. Ability Score Modifiers +2 CHA. Noble Succubi are glamorous, seductive and confident. Their other physical and mental gifts are as varied as those of humanity.
Languages Noble Succubi speak a strange dialect of Infernal and Common. Their dialect is almost incomprehensible to other Infernal speakers; true Succubi especially have been known to disembowel anyone speaking this ‘vile and offensive tongue’. Noble Succubi with high Intelligence scores may choose from the following bonus languages: Celestial, Draconic, Sylvan or any of the Elemental languages. They have an affinity for the languages of the planes. In cross-genre campaigns, they can select American English or modern Japanese as a bonus languages. Enhanced Senses (EX): Noble Succubi have keen eyes with crimson pupils which provide them with Darkvision with 60 ft range. Racial Feats: With a culture centered around sexuality, all Noble Succubi receive Gifts of Ecstasy as a racial bonus feat. Gifts of Ecstasy (General) You are a skilled and considerate lover, gifted with an almost magical understanding of what brings others pleasure. Prerequisite: CHA 13+ Benefit: You receive a +2 competence bonus on sexually oriented Diplomacy and Bluff checks, as well as receiving a +2 competence bonus on Profession (prostitute or courtesan) checks. If you have 10 or more ranks in any of these skills, the bonus increases to +4 for that skill. Seductive Beyond Compare (EX): Noble Succubi are among the most charming courtesans in the entire multiverse. Noble Succubi always win opposed Bluff or Diplomacy checks if there is a tied result. Death/Life Burst (EX): When a Noble Succubi dies, her body is incinerated in a spectacular display of pink and crimson energy that consumes it utterly, though her possessions are mostly untouched. This burst of energy releases 4d6 points of positive energy, plus an additional +1d6 points of energy for
every point of energy stored in her Tantric Pool. This burst has a radius of 30 ft. This energy travels throughout the cosmos to conceive new Noble Succubi souls. Because of this a slain Noble Succubi cannot be raised or resurrected; only a wish or miracle can restore a slain noble Succubi to life. Daughters and Avengers Normally, one Noble Succubi child is created per class level possessed by the slain Noble Succubi. It takes about a year for a new Noble Succubi child to come to term in her birthing-matrix, and usually a decade more for the child to grow to maturity, and emerge as first level heroines. Players in generational campaigns might want to play the daughter of a fallen comrade. In this case, the gamemaster might alter the Noble Succubi reproductive cycle in the following manner. The player can designate one birthing-matrix, anywhere in the multi-verse, to receive the true ‘heir’ of the fallen Noble Succubi. The player may assign any number of her fallen Noble Succubi’s character levels to this heir, up to her total character level -2. The newborn Noble Succubi retains several of the memories and life experiences of her mother, and may soon emerge to avenge her earlier incarnation, or finish the incomplete business of their first life. Alternatively, the player may create a small family newborn Noble Succubi, assigning character levels as desired to more than one Noble Succubi sibling. Tantric Pool (EX): A Noble Succubi’s biology requires tantic energy, in the same way a human’s biology requires oxygen and water to sustain itself. The Noble Succubi gathers tantric energy from consensual sexual encounters with willing sentient creatures (INT score 5+) of the humanoid, monstrous humanoid, giant or outsider types. By bringing such a creature to orgasm, the Noble Succubi gains one (1) point of energy for her Tantric Pool.
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Crimson Wings (EX): By expending a point of tantric energy as a move-equivalent action, the Noble Succubi unfurls blood-red wings from her shoulder blades. While these wings are manifested, she gains a flight speed of 60 ft, and a +4 racial bonus on Fly checks. She can hover without the need for a Fly check. A Noble Succubi can only fly while lightly armored and carrying up to a medium load. Each hour (or portion of) an hour the Noble Succubi maintains her wings, deduct a point of tantric energy from her Tantric Pool.
Once gained, points of tantric energy remain until the Noble Succubi chooses to expend them. The Noble Succubi’s maximum Tantric Pool is equal to 3 + her CHA modifier. The Noble Succubi can expend energy from her Tantric Pool to accomplish various feats.
Feather-Fall (SP): By expending a point of tantric energy from her pool as a swift action, the Noble Succubi casts featerfall as a sorcerer of her total character level. When using this ability, her crimson wings rip from her back, flap a few times and then vanish. Healing (SU): By touching a wounded creature as a standard action, the Noble Succubi can channel positive energy into a target. For each
point of tantric energy expended, the target recovers one HP.
she/it more receptive to the Noble Succubi’s advances.
Infernal Defenses (EX): By spending a point of energy from her tantric pool as a standard action, the Noble Succubi activates the infernal defenses her true Succubi ancestors take for granted. While this ability is activated, she becomes immune to electricity, fire and poison.
One Planet, One Power If using the variant rules found in One Planet, One Power (Otherverse Games, 2012), and using Noble Succubi in a modern campaign, such as Otherverse America, Psi-Watch or Galaxy Command, she may choose one of the following Powered Hero talents as a racially favored talent.
Once initiated, this ability remains active for one minute (10 rounds). Knowledge of Lust and the Planes (EX): The Noble Succubi can expend a point of tantric energy as a free action to receive a +5 insight bonus on any of the following skill checks: Bluff, Diplomacy or Knowledge (arcana, the planes, religion). Magical Biology (SU): As long as there is at least one point remaining in her Tantric Pool, the Noble Succubi becomes immune to starvation and thirst. Using this passive ability does not require the expenditure of tantric energy, merely its storage. Spontaneous Meta-Magic (EX): The Noble Succubi can expend points of tantric energy to spontaneously cast a spell with any meta-magic feat she possesses without increasing the level or casting time. To do so, the Noble Succubi must expend a number of points of tantric energy equal to the meta-magic feat’s adjustment to caster level. Thus to cast a spontaneously maximized lightning bolt, the Noble Succubi must expend three (3) points of tantric energy. Using this ability is a free action- part of casting the spell to be enhanced. Strange Attraction (SU): By expending a point of tantric energy against a sentient creature within 30 ft who can clearly see the Noble Succubi, the Noble Succubi can cause that creature to become sexually attracted to the Succubi, even if not normally attracted to creatures of her gender and phenotype. This attraction remains in place for the duration of the encounter; it does not compel the target to act in any particular way, but may make he/
Healer, Honeytrap, Summoner, Teleportation, Time Manipulator All Noble Succubi manifest energy manipulation talents above and beyond what is offered by their Tantric Pool, but what form it takes varies wildly among members of the Noble Succubi race.
Starting Traits for Noble Succubi These starting talents are common among Noble Succubi. Many of these talents connect the race to the fabric of the multiverse itself; Noble Succubi are planes-walking avengers and explorers…heroines in whatever reality they find themselves in. Deep Pool (EX) Type: Racial This Noble Succubi can draw upon a deep pool of stored tantric energy. Increase her maximum Tantric Pool by +2. The Noble Succubi can take this trait multiple times, increasing her Tantric Pool by +2 each time. Flesh Changer (SP) Type: Racial The Noble Succubi can cast alter self as a sorcerer of her total character level by expending two points of energy from her Tantric Pool. Using this ability is a standard action.
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Planes-Walker (SU) Type: Magic The Noble Succubi is especially comfortable wandering the distant planes far from her birthdimension. She receives a +2 trait bonus on Knowledge (the planes) checks. If casting any arcane spell that involves dimensional travel, the Planes-Walker gains access to the spell at one level lower than the norm. Thus, a Noble Succubi planeswalking wizard would cast rope trick as a first level spell, and open a mighty gate with an 8th level spell. Science and Magic (EX) Type: Social The Noble Succubi was birthed in a distant reality where magic had faded, and technology rose to replace it. The Noble Succubi may substitute a Knowledge (the planes) check for any Computer Use or Drive check she is called upon to make, but takes a -5 penalty on the check while doing so. Alternate Rules Alternatively, in cross-genre campaigns, Computer Use and Drive are always class skills for the Noble Succubi, and she receives a +1 trait bonus on these checks.
Each hour (or portion of an hour) that the Tantric Gift remains active drains one point of energy from the Noble Succubi’s Tantric Pool. A Tantric Gift may be removed by a dispel good or dispel chaos; removing the ability causes no harm to the target. Tantric Fires (SP) Type: Combat The Noble Succubi can channel the tantric energy coursing through her veins into a damaging burst of frothing crimson energy. By spending a point of energy from her Tantric Pool, the Noble Succubi can cast magic missile as a sorcerer of her total character level. Telepathy (SU) Type: Racial The Noble Succubi gains the Telepathy special quality (Bestiary, page 305). This ability functions identically to the similar ability shared by her true Succubi ancestors.
True Womb (EX) Type: Racial Your body is more humanlike than the norm for your sisters. You may conceive and carry a child Star Walker (EX) with any human, Elven or Half-Elven male partner. Type: Racial Such children are statistically equal to Tieflings, as a The Noble Succubi is a creature of the stars. result of your strange heritage. You still unleash a As long as one point remains in her Tantric Pool, she Death/Life Burst when slain, conceiving true Noble becomes immune to suffocation, radiation and the Succubi children as normally. effects of hard vacuum. This trait expands her Magical Biology racial ability. Yahn Affinity (SU) Type: Magic Tantric Gift (SU) The Noble Succubi has an affinity for the Type: Faith Yahn Crystal that nurtured her gestating body. Once per day as a full round action, the Anytime the character carries or wears any item Noble Succubus can kiss or caress a willing made of Yahn Crystal, or a shard of raw Yahn worth humanoid by touching it one full round. The target at least 100 gp, her mind is sharpened, providing a gains a +1 celestial bonus to an ability score of its +2 enhancement bonus to her INT score. The Yahn choice. A single creature may have no more than one item must be worn for at least 24 hours continuously Tantric Gift active at one time; while this ability is before this bonus is gained, and this bonus does not active, it cannot receive a Profane Gift from a true grant additional skill ranks or bonus languages. succubus. As long as the Tantric Gift persists, the Noble Succubi can communicate telepathically with the target across any distance.
If wearing or using any Ioun Stone instead the bonus increases to +3. Yahn Crystals and Ioun Stones are closely related and have similar crystalline compositions.
Noble Succubi Crèche: Ga’lyn’dosque CG Village The hidden crèche at Ga’lyn’dosque is a fairly typical of Noble Succubi settlements. Ga’lyn’dosque is hidden in a pocket reality only accessible through a high mountain cavern in an out of the way, old growth forest high in the North. It requires a DC 21 Knowledge (the planes) check to open the dimensional rift leading to the hidden city.
rogue true Succubus who advised the human kill team who actually fired the fatal shots. As such, the once kind Paxana has dedicated her immortal existence to making war on the dark knights of a distant feudal kingdom called “Metamorphosis North”, and has lead raids through dimensions in search of revenge. Her obsession is leading the powerful wizardress to research dimensional travel spells best left undiscovered. Paxana has also adopted the ‘heir’ of her fallen lover, the young Peta De’Suqana, as her apprentice and child. The innocent young Succubi worries for her mother’s sanity, but has no idea who to turn to for help.
Corruption -3; Crime +1; Economy -3; Law -1; Lore +0; Society +4 The pocket reality enclosing Ga’lyn’dosque Qualities Pocket Universe*, Population Surge* appears as a mist-shrouded cavern nearly a mile on *starred qualities described in Cityscapes a side. Though cut off from sun and stars, it is lit by a (Otherverse Games, 2012) perpetual sunset, and is as warm and humid as a Danger 0 Mediterranean spring. The walls of the realitycavern are studded with luminous Yahn deposits. Demographics The heart of the city is a massive birthing matrix Government Utopian Experiment made of the same pulsing gemstone. Beneath Population 176 (111 Noble Succubi adults, 65 multiple layers of charged mineral, new Noble Noble Succubi juveniles) Succubi gestate, hanging suspended in energized Notable NPCs wombs like nude fruit. These children are tended by • Paxana De’Suqana, HighMother of the ancient and wise Succubi spell-casters and Birthing Matrixes (NG female Noble protected by a dedicated cadre of female warriors. Succubi Wizard 10) • Peta De’Suqana, newborn Succubi and Ga’lyn’dosque is closed to outsiders; only Paxana’s adoptive daughther (CG female the most trusted allies of the Noble Succubi race are Noble Succubi Aristocrat 1) ever allowed within the pocket reality. Being allowed • Becca Ka’tah, Protector of the Childlings within the village is a great honor, though the good (NG female Noble Succubi Fighter 6, hearted Succubi might allow a wounded adventuring Cavalier 3) band to take shelter in their cavern between battles. • Hera Que’Salana, planar scholar (CG female Noble Succubi Cleric 5) The settlement is ruled by HighMother • Keera Kuma’Soone, revolutionary and Paxana De’Suqana, who has ruled for more than ten pirate, hiding out here (CG female Noble millennia. Until very recently, her lover Peta Su’kalla Succubi Rogue 5, Ranger 1) ruled at her side, as Protector of Childlings. • Hope, mysterious planes-walking heroine Recently, tragedy struck, as Peta Su’kalla was slain (LG female Noble Succubi Paladin 5, while on an excursion to a technological reality far Cavalier 8, Sorcerer 2) up the dimensional steam. HighMother Paxana believes that her lover was only brought down by a
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Marketplace Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 5th Minor Items 2d4; Medium Items 1d4; Major Items none
Appendix: Yahn Crystal Yahn is a naturally occurring crystal found throughout the entirety of the infinite Multiverse. Deposits of the luminous pink and purple are found near places where the dimensional walls are thin, near natural and engineered planar gates. The towering crystal spires can grow taller than a bugbear, and crackle with strange energies, especially when creatures from other realities pass close by. Noble Succubi birthing-matrixes are comprised of psychoactively charged Yahn crystal. These energy-receptive chambers gather the energy released when a Noble Succubi dies, anywhere in the multiverse, and use this energy to ‘impregnate’ the crystalline shards. Yahn Crystal qualities can only be added to a weapon, armor or shield at the time of its creation. Yahn Splinter: This weapon quality may be added to any piercing or slashing melee weapon. The weapon’s blade is made from a knapped piece of pale purple Yahn crystal. The weapon’s radiance is faint, as the crystal is likely flawed and is unfit for inclusion in more powerful magic devices. A Yahn Splinter weapon adds the wielder’s WIS modifier as a bonus on melee attack and damage rolls made against creatures with the Outsider or Elemental qualities. The weapon sparkles with high-UV radiance when it strikes an Outsider. Restriction: Any slashing or piercing melee weapon. Price Modifier: +1 bonus equivalent Royal Purple Yahn: Dark purple Yahn weapons are especially effective against other-
dimensional creatures. When striking an outsider, the weapons erupt with visible energy discharges, forming coldly brilliant chain-like sigils in the air. Royal Purple Yahn is used to bind Outsiders to our world and prevent them from teleporting or fleeing to their home plane. Anytime a Royal Purple Yahn weapon scores a critical hit against any creature with the Outsider or Elemental Subtype, the weapon casts Dimensional Anchor on the target. The spell’s caster level is equal to 8 + ½ the wielder’s base attack bonus. Restriction: Any melee weapon Price Modifier: +2 bonus equivalent Pale Crimson Yahn: Weapons with this quality can send Outsiders and Elemental threats screaming for the strange, broken universes they call home! Pale Crimson Yahn weapons have minutely faceted pink blades or striking surfaces, and flash with pink, white and blood red light, in a steady pulsing sequence. Anytime a Pale Crimson Yahn weapon scores a critical hit against any creature with the Outsider or Elemental Subtype, the weapon casts Banishment. The spell’s caster level is equal to 14 + ¼ the wielder’s base attack bonus. Restriction: Any weapon Price Modifier: +3 bonus equivalent Pale Violet Yahn: Armors with this quality gleam with a dull purple and blue light, and sparkle like rain on glass when in the presence of otherdimensional creatures. When within 60 ft of any creature with the Outsider or Elemental Subtype, the armor sheds dim illumination in a 30 ft radius. The wearer of Purple Violet Yahn armor or carrying a shield made of the crystal adds his or her CHA modifier as an untyped bonus on all Saving Throws against the Supernatural and Spelllike abilities of Outsiders and Elementals. Restriction: Any shield or armor Price Modifier: +2 bonus equivalent
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