MXRoad Student Software Manual

November 7, 2016 | Author: BabulalSahu | Category: N/A
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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

TM

STUDENT HANDBOOK SOFTWARE MANUAL B-1

STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Students are requested to go through the Software Manual while working on the Future Cities India 2020TM Competition. This handbook is a guide to Future City Project and gives an overview of the Softwares provided to the Schools. It introduces Students/ Participants of the detailed working procedure with the Bentley Software for accomplishing the Project.

The 2006 Best Software Model was a tie with a Winner from Apeejay School, Saket, New Delhi

The Future Cities India 2020TM Competition organizers hope you find this Manual useful and welcome your suggestions about methods that contribute to a happy and educational team experience.

Bentley, the "B" Bentley logo, Future Cities India 2020 and logo are either registered or unregistered trademarks of Bentley Systems, Incorporated or one of its direct or indirect wholly-owned subsidiaries. All other brands and product names are trademarks of their respective owners. ©2007 Bentley Systems, Incorporated

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Table of Contents Student Handbook – Software Manual 2007-08 Particulars

Page No.

 Preface ………………………………………………………………..………………………

B-4

 Starting the Software …………………………………………………………………

B-5

 Methodology ………………………………………………………………..…………….

B-7

 Software Toolbar Detail ………………………………………………………………

B-8



Quick Horizontal Alignment ……………………………………………..

B-9



Quick Vertical Alignment ………………………………………………….

B-20



Carriage Way Design ………………………………………………………..

B-31



Road Junction Design ……………………………………………………….

B-36



Traffic Island Design …………………………………………………………

B-41



Tidy Junctions ……………………………………………………………………

B-43



Kerb/ Footway Design ………………………………………………………

B-44



Earthwork Design ………………………………………………………………

B-48

 Bringing Objects in the Software ………………………………………………..

B-59

 Introducing to Rendering …………………………………………………………….

B-61

 Animation …………………………………………………………………………………….

B-69

 Introducing Bentley Navigator ……………………………………………………. B-74

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Preface The objective of this training manual is to make students familiar with the Bentley Software and its working. As part of the exercise different teams need to derive alternative concepts and taking care of different constraints encountered. It’s purely Student’s innovativeness/ideas to develop alternatives for the same purpose. Student’s/teams are encouraged to try different alternatives and use their imagination to develop new approaches towards the Site Designing. After putting their design concepts, they can bring liveliness to the plan by putting cells/objects like trees, buildings, men, cars , vehicles, buildings, etc. Movable objects can be moved on road like cars, vehicles etc. Men can be shown moving on the footpaths. The whole purpose is to expose students to latest software technologies.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Starting the Software The Software can be started by clicking on the icon on desktop as shown below.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

After double clicking you will get following startup panel

Click OK and MX software in Microstation will start.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Methodology Base map that is given to you is a contour map of an area where Residential Accommodation is planned during Commonwealth Games in Delhi in 2010. This base map is the starting point of the exercise. It is a 3 Dimensional Topographical map showing locations of existing features like buildings, existing roads etc. Steps to be done to carry out project are  Put first road/route 1. Put centerline, horizontally and vertically 2. Put road edges 3. Put shoulders 4. Put toe lines  Put second road (can intersect first road , or can start/end at first road) 1. Repeat above steps 2. Be careful while doing vertical design, that levels at intersection are important  Put more road/route alternatives(depends on Student’s conceptual plan)  Put roundabout/junctions along the intersection of the roads  As per your desired concept bring Buildings (Activities proposed by Students) from the given Microstation Cell library and place them in the proposed site as required.  Place other objects like Vehicles, men, trees and other required cells from the Microstation Cell Library to bring reality to routes.  Render them  Do animation/ visualization on the above. The above are general steps to be followed for completing the project Details of all the above options are written in the subsequent pages. Follow the steps mentioned and it will be quite interesting to do the innovative things.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Software Toolbar Details

MXROAD... …toolbar Visualise Visualise

MX MX explorer explorer

Sections Sections

Dynamic Dynamic reports reports Surface Surface analysis analysis

Pavement Pavement and and subgrade subgrade design design Cross Cross section section editor editor

Delete Delete string string groups groups HA HA and and VA VA alignment alignment Alignment Alignment reports reports

toolbar toolbar buttons buttons activate activate “fly-outs” “fly-outs” for for individual individual functions functions

Earthwork Earthwork Junction Junction module module Road Road design design module module 1

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD... •

...quick alignment

Intersection Point method - horizontal and vertical… – “drag and drop” Intersection Points… – move/slide IP… – edit curve… – “construct” tools… – easy to learn, easy to use

2

.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX…

...quick horizontal alignment

• from an Application toolbar...

• from main menu...

3

1. Quick Horizontal Alignment design can be accessed from either the main menu:- Design>Quick Alignment>Horizontal Design… or if you are using one of the MX Applications then Quick Horizontal Design can be accessed from the toolbar.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment •• define define the the design design model model •• and and master string… •• ...begin ...begin MC •• 3rd 3rd character character is road identity identity if using MXROAD using MXROAD

Options Options -- retrieve retrieve data data from from another another method of of Horizontal Horizontal design design

4

1. The Quick Alignment dialog box will require the model name for which the alignment is going to stored in and the name of the alignment string. 2. If you are using MXROAD the string name must follow the String Naming Convention. If you are not using MXROAD then the string name must begin with M.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Toolbar...

A

F

B

B

B

H D

C

C

E

D

G

OK

A - parameters - default radius, transition values…

E - edit current curve details…

B - add IP’s - snap-to-point on or off…

F - reverse alignment direction..

C - move IP - unconstrained or slide…

G - undo - multiple actions...

D - insert or delete IP

H - “construction tool”

OK OK creates creates master master string string -- specify specify chainage chainage interval interval

5

1. Parameters - Here you set the default radius and transition parameters. Use a standard value for the scheme and change individual curves as necessary. 2. Add an IP - This allows you to add intersection points by clicking on the drawing. Subsequent intersection points will be connected with a straight. Adjacent straights will be connected by a curve and a transition. Don’t worry if two curves overlap - you can correct this afterwards. 3. Move/ an IP - You do this by dragging and dropping an intersection point. The moved IP will stay where it was “dropped” unless the “snap to point” icon is live and the IP was dropped onto a string. In this case it will snap to the nearest string point. Another option is to “” the IP along a tangent. The IP will along the tangent opposite which the cursor is depressed, leaving the bearing of that tangent unchanged. 4.

Insert IP - An IP will be inserted between existing IPs.

5. Clearances - Check distances between your design and other known points. You can do this by using a line or a circle. Depending on the nature of the design it may be better to define any specified clearances and then design around them.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Parameters... From From the the toolbar toolbar select select parameters parameters Transitions Transitions can can be defined defined by by Length, Length, A A Value Value or or RL RL Value Value Enter Enter default default radius radius for for all all curves curves Transitions Transitions lengths lengths ==

VxVxV VxVxV 46.7xQxR 46.7xQxR V= V= design design speed, speed, Q= Q= 0.3, 0.3, R= R= radius radius

6

1. In the parameters the User can specify the default parameters he wishes to use on this alignment. The parameters will stay current for any alignment in this project until amended. 2. Transitions can be defined by length, A Value or RL Value. Most commonly they are defined by length and derived from the formulae :Transition Length =

VxVxV 46.7 x 0.3 x radius of curve

where V = Design Speed.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Adding IP’s... Snap Snap selector selector

Add Add IP click click on on the the screen screen Add Add IP IP -snap -snap to aa point point -- click click on the the screen screen with with snap snap selector selector chosen IP’s IP’s must must be added added in in chainage order order 7

1. Adding IP’s - select the IP position with the cursor. With snap off the selection is anywhere in the picture; turn snap on and the selection will be the nearest string point when the cursor is covering a string. 2. As you add IP’s the default curve radius and transition will be added between the IP locations.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Adding IP’s... Keyboard Keyboard entry entry OK

Type Type in in X,Y X,Y values values for for IP IP location location

8

1. IP’s can also be added by typing in the Easting (X) and Northing (Y) location. This can be done by selecting the keyboard icon from the toolbar.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Edit Curve Details...

Change Change values values in in panel panel Select Select curve curve to to amend amend by by clicking clicking on on the the curve curve

9

1. To amend a curves values, select the Curve details icon and select the curve you wish to amend by clicking on it on the display. 2. The current values will appear in the dialog box, just amend the values and select OK.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Edit IP locations...

IP IP locations locations can can be be inserted inserted by by clicking clicking on on the the screen screen IP IP locations locations can can be be amended amended by… by… free free drag drag or or moving moving on on bearing bearing Click Click on on this this side side of of the the IP IP and and itit will will move on the slide relative to move on the slide relative to the the bearing bearing before the IP IP 10

1. To amend an IP location by free drag, select it from the screen and with the left hand mouse button depressed move the IP to the location of your choice. Note any curves or transitions associated to that IP will move along with it. 2. An IP location can be moved relative to a bearing of a straight you have already positioned. Click before or after the IP you wish to move and keep the left hand mouse button selected, the IP will move relative to the bearing depending on which side of the IP you have chosen.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Construction Tools...

IP IP moved moved to to “squared” “squared” position position

Rotate Rotate bearing bearing

“incoming” “incoming” details details

“outgoing” “outgoing” details details

“construct” “construct” tools tools -- select select near near required required IP -- set set angle/distance angle/distance -- amend angle as required (for 90° use button) amend angle as required (for 90° - use button) ,, and and “Apply” “Apply”

11

1. Any IP can be moved relative to a bearing, which is specified in decimal degrees. Click on the construction tools icon on the toolbar, select from the screen the IP to be moved and it’s current details will appear in the dialog box. By default the box will always show details of IP 1. 2. To alter the bearing click in the bearing box and type a new bearing, if you wish the bearing to relative to a point on a string then click on that point and MX will move the IP relative to that bearing. 3. If your road is to form a ‘Tee junction’ with another road then the bearing can be ‘spun’ through 360 degrees by selecting the rotate bearing icon.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick horizontal alignment

Creating the master string... 

set set chainage chainage interval... interval... ...master ...master string string is is drawn drawn using using predefined predefined instructions - re-display using style set re-display using style set

12

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick vertical alignment

• from an Application toolbar...

• from main menu...

13

1. Quick Vertical Alignment design can be accessed from either the main menu:- Design>Quick Alignment>Vertical Profile… or if you are using one of the MX Applications then Quick Vertical Profile can be accessed from the toolbar.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MX...

...quick vertical alignment

select select the the master master string string (from (from screen)... screen)...

Add Add additional additional models to to the the profile profile select select terrain terrain model model to to be be sectioned.. sectioned.. (( use trianglulation model use trianglulation model whenever whenever possible possible - it’s it’s the best surface you’ve got ) the best surface you’ve got 14

1. You may section more than one surface if required - check the “collinear profile” box. Additional dialogues will appear, one per additional profile.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment design... …quick vertical design Toolbar...

delete delete profile profile profile profile surface surface details details

set set VC VC parameters parameters

snap snap selection selection

table table view view add, add, move, move, delete delete IP IP

adjust adjust VC VC undo undo

dynamic dynamic vertical vertical scale scale adjustment adjustment running running chainage chainage and and level level

current current “snap” “snap” profile profile 15

1. The vertical alignment toolbar is similar to the horizontal, but has additional functions relating to IP movement and surface snapping. In addition, you may adjust the horizontal-vertical scale relationship to suit the need of the site. 2. As the cursor is moved over the drawing its chainage and level shown, and the running cut-fill balance is displayed dynamically on the toolbar. If the gradient exceeds the defaults set by you the value is displayed on a red background, immediately drawing attention to the infringement. 3. You can snap to a surface - the current “snap” surface is indicated by the coloured square on the toolbar. Change to the required surface as necessary. 4. The vertical profile will be built using the default K-values or radii for both summit and valley curves. You may amend any individual curve, either to a new K-value or radius or by supplying the new length of the curve. 5. You will be advised of any curves that overlap, or extend beyond the limits of the ground profile when he attempts to finish the profile design phase. These conflicts must be resolved before the vertical design can be completed. 6. Curve data can be supplied through the tabular input button (“Table View”) if required. This data may be for a new curve or for modifying an existing one. As you supply the data the graphical display is automatically updated. Also you can leave the “Table View” panel active while you make changes to the positions of existing IP’s graphically.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment - quick vertical design Parameters...

Set Set up up default curve curve values values K K values values or or radius radius

Use Use curve curve length length or or radius when when default default values values set set to to radius radius

16

1.

Default Values Define K Values or Radii to indicate which method you will use when creating curves. Hog Curve K Value Sag Curve K Value Maximum Grade % - all gradients will be checked to ensure that they are no greater than this value. Minimum Grade % - all gradients will be checked to ensure that they are no less than this value.

2. To create a non-tangential alignment, ie, an alignment with no curves inserted at the intersection points, set the hog and sag radius values (or K values) to zero. 3.

Vertical Curve Locking Vertical curve locking is used when you move an IP to indicate whether the radius of the curve should remain constant and the length of the curve change, or whether the length of the curve should remain constant and the radius of the curve change. Select Lock VC Length or Lock VC Radius as required.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Additional profiles...

17

1. Additional profiles can be added to the drawing by selecting the Profile Surface Details icon. From the dialog box select from the pull down area the surface you wish to add to the display. 2. If you tick the Show Details area the colour of the profile line to be displayed can be chosen. 3.

Also surfaces that you currently have displayed can be removed.

4. Selecting the Advanced button will allow the User to place offset profiles and/or associated strings on the display.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Surface snap selector...

Current snap snap profile profile is is selected selected by radio radio button button

Shows Shows the the number number of of profiles profiles in in the the display display

18

1. Snap surface selector lists all the surfaces to which IPs may be snapped. By default, the existing ground surface is selected. Select the surface you require.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Adding IP’s...

Add Add IP click click on on the the screen screen

Snap Snap selector selector to point point or or surface surface

Add Add IP -- snap snap to to aa point point -- click click on on the the screen screen with with snap snap selector selector chosen chosen

IP’s IP’s must must be added added in in chainage chainage order order 19

1. Adding IP’s - select the IP position with the cursor. With snap off the selection is anywhere in the picture; turn snap on and the selection will be the nearest string point when the cursor is covering a string. 2. As you add IP’s the default curve radius or K Values will be added between the IP locations.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Locking IP’s... Lock Lock IP IP several several methods methods •• On On first/last first/last chainage and and derived derived grade grade •• On On first/last first/last chainage and and level level •• On On first/last first/last chainage

Undo Undo always available available

First First X-Z X-Z moves moves the the IP IP to to here here 20

1. It is not always easy to snap to the first or last point of any profile so MX makes it easy for you. When creating a designed profile to start with just select two IP locations on the screen, choose your surface to snap to, it may be different surfaces for each IP. Then select the Lock IP icon and choose the method from the dialog box. 2. IP’s can be locked to chainage and gradient (the gradient is the derived gradient between the IP you are moving and the next or previous one). 3.

IP’s can be locked to chainage and level (X-Z).

4.

IP’s can be locked to chainage (X).

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Table View... IP1

IP2

Table Table view view can can be be used used to to create create or or amend amend aa profile profile

IP3

21

1. This option is used to create and manipulate IPs using a numerical table, rather than the dynamic IP placement carried out by the other toolbar icons. 2. For each IP, there is a row of data containing cells which you can edit to manipulate the profile at that point. To edit a value, double-click a cell, type the new value and press Return. Alternatively, just select the cell and type to overwrite the contents of the cell. 3. A red coloured cell indicates that there is an error in the value; for example, an overlap has been detected between adjacent curves. 4. If you click Show Details, the text editor expands to reveal Number Format, Tracking Options, Design Speed, Columns, Parameters and Reset.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Moving IP’s... Click Click on on IP IP drag drag with with cursor cursor

Four Four options options to to move move IP... IP... •• Free Free drag drag •• Slide Slide on on grade grade •• Move Move on on bounce bounce •• Move Move on on skid skid

1.

22

Check whether you want snaps on or off before you move an IP.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Alignment quick vertical design Moving IP’s and editing curve details...

Set Set gradients gradients

Edit Edit IP IP values values

23

1. Setting gradients for any IP’s except the first and last on the alignment. If you select an IP with gradients on either side, you can respecify the in-gradient, the out-gradient. 2. If you select the last IP the option works as a construction tool. You can re-specify the in-gradient, specify the out-gradient and the distance to which the gradient will extend. By default the value in the Distance field is that to the end of the alignment. This applies to all IP’s with only and ingradient except the IP at the end of the alignment.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD…

...carriageway design

• template-based design using… – library of road categories… – template adjustment… – template change along route…

string naming is automatic - derived from featureset MXROAD.FNS 24

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD carriageway design • select road centre line... • leads onto the template library...

enforced association with MXROAD.FNS if not already related...

25

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD carriageway design library of standard road templates... Edit

Edit Edit becomes becomes active active when when template template selected... selected...

select graphically or from descriptions...

new library... 26

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD changing the template add or delete “elements”, or...

amend “element” width and level data… - by crossfall (units m/m) - or vertical offset

amend amend display display scales scales to to help help interpretation interpretation

note: amend each plane individually

27

.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD changing the template The “Reference Offset...

road road level level - LC** LC** “save” “save” -- overwrite current current template.. template.. “save “save as..” as..” - store store new new template.. template.. ..central ..central or or project project library library master master string string -- MC** MC** carriageway carriageway levels levels are are based on the based on the LC** LC** string string

caution: always check “reference offset” for dual-carriageway templates

28

1. The LC** string is used by MXROAD as the basis for all levels across the template. The superelevation functions will update the levels on the LC** string if necessary, therefore maintaining the MC** string levels intact as the original vertical profile design. This is done to ensure that you can go back to the vertical profile design phase if necessary. 2. Reference offsets are normally only used on dual-carriageways. If this offset is set to the level difference between the inner channel levels and the median level these channels will be coincident with the vertical design profile. Generally, the reference offset will be the same value as the kerb face.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD junction design • Junction design options are... – create fillet - simple arc or 3-centred curve... – regrade fillet (optional) - adjust levels to improve drainage... – create traffic island (optional)... – tidy the junction strings

• all accessed through simple graphics-based wizards 29

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD create fillet two strings required - through road and side road channels...

prompting by graphics...

simple arc or 3-centred curve

30

.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD create fillet • 3-centred curve defined… -- by by ratio ratio of of radii (2:1:3 (2:1:3 default) default) -- by by individual individual radius radius parameters parameters -- radius radius -- arc arc length length -- subtended subtended angle angle lock one one value value with with dot dot -other other two two synchronised.. synchronised..

☺ always always check the the 33 radii radii -- result result depends depends on on which which end end of of side side road! road!

31

1. The default arc ratios are 2:1:3, flowing in the direction of the junction “fillet”. The ratios may be amended, using the panel above, to suit local requirements. 2. Be careful when using this function with unequal ratios: the junction fillet string follows the direction of the side road strings and you must be aware that this may reverse the arrangement of arcs from that which is expected. Always check, using point status, and redefine if necessary.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD regrade junction • junction fillet may be regraded to… – improve drainage.. – match thresholds.. • connecting strings are profiled… – user defines extent • ground profile optional... • IP design on junction fillet

32

.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD regrade junction accept profile

reject profile original fillet profile

lead-in

regraded profile

lead-out

33

1.

The only design method available is the IP method.

2. The regrading of the junction need not be constrained merely to the fillet string. The adjacent channels may also be adjusted also over the lead-in and lead-out lengths. This gives greater flexibility in you design.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD traffic island • quick and easy design of junction filter lanes… • graphics-driven wizard for data entry...

• select the junction fillet • then the island template… • “Edit Style”as necessary 34

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD island template

set set values values and and “save “save as…” as…” ...in ...in project project library library or centrally centrally as required as required

35

1. Amend any or all of the above parameters and save the island template with a fully-descriptive name. Storing the revised templates in the central library makes them directly accessible to all projects.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD tidy junction • removes “untidy” strings in junction…

• simple, efficient…

• has “undo” function... • no need to understand MX tools

36

1. Please note that if you intend to place traffic islands into the junction fillets it is essential that the junction is not “tidied” first. 2. The junction should be “tidied” before adding shoulders, footways and verges. 3. The “untidy” junction is stored in a separate model. This allows you to undo the tidying function at a later date; this is particularly valuable when a junction needs regrading at a later stage of the design.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD kerbs/footways design • similar to carriageway design…

- uses templates from library… - no superelevation… - may be used in addition to or instead of shoulders 37

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD kerbs/footways design • template-based design using… - library of different styles… - template adjustment… - template change along route…

•• Reference Reference string string usually usually shoulder shoulder or channel channel

38

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD kerbs/footways design • library of standard templates...

edit to change style select graphically or from descriptions...

select library...

39

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

MXROAD kerbs/footways design • changing the style...

Next to save style select element and change dimension

40

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Earthworks... • create strings representing cut and fill slopes... Level datum string Reference string

Interface string Ground section

Intermediate strings Defined profile New points

41

1.

The following steps are used when creating the new strings :- take a section through the ground model ( or datum level ) at the given start point on the reference string - take a section through the design model level datum string at the start point on the reference string - ‘hang’ the defined profile from the level datum string coordinates and level - store the intersection point of the ground section and defined profile on the interface string - store any intermediate profile points on to their respective strings - move to the next point and repeat the procedure … 2. The defined profiles consist of a series of elements. In the diagram above, the profile is made up of three elements. 3. The reference string and the level datum string will generally be the same string. This will overcome problems due to sharp divergence at areas such as bell-mouth junctions. 4. The ground model sections used may be temporary sections (automatically generated by the earthworks option) or stored sections previously created within MX.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Earthworks - string generation •

toe-lines and intermediate strings...

Reference string Level datum string

gaps in intermediate strings Fill slope

Cut slope

Fill slope

Exact points Interpolated points

42

1. Separate strings may be created for the cut and fill interfaces or one string can be used for both. If separate strings are used, the interface strings will have gaps inserted when the slope stops and then restarts. The default is to build single strings for both cut and fill toe points. Warning - Interface strings are not amended when rerunning data duplicate strings are generated. Therefore, before re-running the data, you should delete the old strings. 2. The intermediate strings must have different names for cut and fill features. Gaps are inserted when the slope stops and then restarts. 3. The changeover point between cut and fill is interpolated on the level datum string and is added to the interface string(s). The intersection point of any intermediate strings with the interface string is added to both strings. 4. The interface strings are 5-D strings while the intermediate strings can be either 3-D or 5-D. The five dimensions stored for each point on a string are :X, Y, Z, Offset, Bearing 5. When the strings are drawn with the “MX standard style”, the offset and bearing values are used to draw the ‘tadpoles’ to the correct size and in the correct direction. 6. If no toeline is found at a particular section, a warning is given. The interface strings will span the gap.

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Earthworks-profile construction • profiles... – consist of transverse elements.. – from1 to 199 elements per profile.. – most profiles may be used in both cut and fill.. • elements defined by... – slope (will stretch as required) or.. – fully-defined by slope and width or.. – slope and height.. 43

1. The profiles used for cut and fill analysis are independent of each other, so that different profiles may be defined for each. The order in which they are to be tested is also user-definable. This gives you the ability to define cut before fill or vice versa. In the diagram below, the cut profile is defined by a single element while the fill profile has three elements. 2. It is important to remember that the strings being created are running into the page, not down along the slope.

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Earthworks-styles of interface • Three types of analysis available... – forward - fixed elements attached to level datum string – reverse - fixed elements “attached” to toe-line – multi-strata - complex slopes through strata ‘Stretchable’ element Widths measured from level datum string

Forward style

‘Stretchable’ element Widths measured from interface string

Reverse style 44

1. The forward style is the usual and most straightforward style. As all the elements are defined by slope and width, except the last, all the intermediate strings will be parallel to the original level datum string. 2. In the reverse style, the intermediate strings are parallel to the interface string as the widths are measured from the toeline string. 3. Both forward and reverse styles are available through the earthworks slope library.

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Earthworks-style of interface • Multi-strata... – uses stored cross sections to represent the strata – different profiles through each stratum - changes stored sections automatically storedcross cross sections top of peat - 1:3 top of clay - 1:1.5 top of rock - 4:1

level leveldatum datumstring string

typical multi-strata analysis

1.

45

Multi-strata slope analysis is beyond the scope of this course.

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Earthworks...

• MX 'wizard' - makes complex slope problems easier... – wide choice of slope styles - selected from library ... – simple graphical slope editor… – “custom slope” facility - define your own special slopes... – 'drag and drop' from cut to fill and left to right side… – and much more...

46

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Earthworks... Reference Reference String String defines... –– direction direction of of slope slope analysis analysis –– frequency of frequency of analysis analysis Level Level Datum Datum String String -- start start of of all all profiles profiles – left left and/or and/or right right sides sides – defines defines the the ““side” side” of of the the analysis analysis Ground Ground model model may may be... be... – triangulation triangulation (recommended) (recommended) – string string model model – cross cross section section model+section model+section set set

hint hint -- use use same same string string as as both both reference reference and and level level datum datum for for best best results results

47

1. The reference string is used to define the direction of the slopes, the start and end positions and the frequency of the sections. 2. It is not necessary to nominate both level datum strings - if one is not given, the slope is not calculated on that side. 3. For MX to generate the best sections, the model to be sectioned should be a triangulation model. If you have already taken a set of sections using the reference string, these could be used here.

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Earthworks-defining the style

right mouse mouse button button -- “edit” “edit” to to amend.. amend..

select select to to access access slope slope library library drag drag left-right, left-right, top-bottom top-bottom

48

1. Selecting the ‘…’ (browse) button will display a panel from which you can choose a different earthworks library and style. This panel is shown on the next page. 2. If the slope-berm combination being used in the cut situation above is also required in the fill situation, the slope definition can be ‘dragged - and dropped’ from the cut panel to the fill panel. The slope will be automatically inverted. 3. It the slope definition needs to be amended, highlight the slope and then select the ‘Edit…’ button. Alternately, double-click in the style image MX is Windows compliant.

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Earthworks... • Select the style... select select library... library...

...and earthworks earthworks style style

“Custom “Custom Earthworks” Earthworks” -- to to build build non-standard non-standard styles... styles... 49

1. To select a different earthwork slope, use the r to move through the stored styles to find the one required, or select the file name from the list on the right of the panel. You can select or save styles in any of the three libraries, subject to having “write” permission. 2.

Whenever a new style is saved, it will be available from this panel.

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Earthworks-changing a style select element...

adjust slopes, widths etc... set ground intersect “yes/no”... select select Next Next to to save save with with new new (descriptive) (descriptive) name - public public or or project project library library

hint -- when when amending amending slope slope style, style, set set height height as as required required -- then then lock lock to allow width to vary (or vice versa) when slope is adjusted allow width to vary (or vice versa) when slope is adjusted

50

1. Note that in the above example, the height has been fixed at 5.000m and the width and slope are being amended. 2. The element to be amended (shown in blue) can be selected from the diagram or from the ‘Element’ dropdown. 3. An element may be instructed to “pass through” a ground intersection by turning off the “Intersect with Ground” function. This is obviously not desirable in the example shown above, and is usually switched on only when defining a “cut with ditch” or “fill with bench” profile in which case it would be used on the first (and probably second) element in the profile.

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Earthworks - the analysis

select select strategy strategy -- cut cut before before fill… fill… fill fill before before cut… cut… or or shortest shortest offset offset

“tadpoles” “tadpoles” or or slope slope signature signature

“add “add gaps” gaps” -- default default ‘‘yes’ yes’

single single toe-lines toe-lines default default (recommended) (recommended) 51

1. Point selection method depends on the reference string type. In the example above, the reference string would have to be a master string for “chainage” to be used. 2. For markets outside the UK, you will probably need to replace the “tadpole” annotation with a more internationally-acceptable slope notation. The “Slope Signature” tab gives you access to this, but you will need to use a suitable styleset to get the best graphical results.

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Bringing objects in the Software Objects like cars, other vehicles, trees etc can be brought into software after design is complete. Following options will do the same.

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Go to Element, Cells and select it. You will get the list of cells like below

The cells like these can be pasted anywhere in dgn and further rendered and animated.

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Introduction to Rendering Rendering is the process of depicting a 3D model through the display of shaded surfaces. MicroStation V8 provides a comprehensive range of rendering choices from the simple modes, which include Hidden Line Display, Smooth, and Phong shading, through to the sophisticated photo-realistic rendering modes such as Ray Tracing, Radiosity solving, and Particle Tracing.    

Setting Up the Camera Setting Up Lighting Applying Materials to Elements Generating Rendered Images

The Rendering tools can be accessed from the Tools menubar.

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The Rendering toolbars includes the following tools in the default order:

 Define Light  Global Lighting  Define Camera  Apply Material  Define Materials  Dynamically Adjust Map  Render  Query Illumination  Facet Smoothing  Photomatch  View Size

Setting Up the Camera using Define Camera Tool Before rendering any view scene in Microstation, one has to set up a view for better detailing. Microstation features advanced view control tools that enables to create orthogonal, isometric and perspective views. The Define Camera Tool is used set up a view for rendering graphically by manipulating the dynamically displayed view cone via “handles” at strategic points. Alternatively, you can use Define Camera for specific manipulations, and its settings window for precision inputs. To assist you visualize the design as you manipulate the camera, the viewing cone can be displayed in all other views. With Continuous View Updates turned on, the camera view updates dynamically as you manipulate the view cone in the other views. When used in conjunction with QuickVision, you can have your camera view displayed as a smooth rendered view as you position the camera. The Define Camera settings window lets you display only those settings that you require. With the More/Hide button you can quickly display or dismiss the more settings group box. Within this group box, Show/Hide buttons let you expand only those settings that you wish to examine or modify. Procedure to Define a Camera View 1. Select the Define Camera tool. 2. In the Define Camera settings window, turn on Display View Cone.

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3. Enter a data point in the view to be the camera view. The camera view updates to display with the current Projection setting, and view cones appear in other views, showing the viewing parameters of the camera view. View name displayed

Dynamically Editable View cone / “handles”

Two point perspective projection in active view 8

Used to define camera action like move, pan, dolly, roll Select the view to apply camera settings One/two/three point perspective

Global Lighting The Global Lighting dialog box is used to define the settings for Ambient, Flashbulb and Solar lighting. Additionally, you can turn on Add Sky Light to all Solar and Distant Lights and Approximate Ground Reflection for Sky Light

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to simulate lighting from the sky and reflected light from the ground, respectively. To open the Global Lighting dialog box 1. Select the Global Lighting tool in the Rendering Tools tool box. or From the Settings menu's Rendering submenu, choose Global Lighting. or In the Define Light tool's dialog box, click the Global button.

Turn on Solar light with given intensity Specify True North Select the location of the project and the time to indicate position of the sun

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Apply Material

The Apply Material tool is used to:  Load, create, and save material tables.  Add, remove, or modify material definitions that have been assigned by color/level.  Add or remove material definitions that have been attached to elements in a model.  Query elements for material assignments.  Preview the display of materials on elements in the model.  Set or clear environment maps. Icons along the top of the tool settings window let you select the required task. A preview window displays the currently selected material. Other icons let you open and save material tables, load/unload palette files, view and edit material assignments. Material definitions are stored in palette files. With this tool you can load material palettes and apply materials from them to elements in the DGN file. Material tables apply to all models in the DGN file. When more than one palette file is loaded, the Palette setting becomes an option menu, from which you select the required material palette. Finally, you can save the assignments in a material assignment table file. When a material palette file has been loaded, you can apply materials from it to elements in your models. There are two methods by which material assignments can be applied to design elements. You can assign materials by level and color, or attach materials to elements as attributes. The latter method is particularly useful for attaching different materials to various faces of a SmartSolid. When a material is attached as an attribute, this setting overrides the assignments by level and color. When using Bentley Building products, you can attach, or remove, materials from the faces of forms. You can assign materials by level and color, either by identifying the required element, or by selecting the level and color manually. Before actually applying a material to an element, you can preview the result. By default, when the Apply Material tool is first selected for a DGN, a search is made to find a material table having the same name as the DGN file, but with a “.mat” extension. If this file is not found in MicroStation's default directory, or the directory pointed to by the MS_MTBL configuration variable, then the DGN file's name appears on the Table button, ready for a new table to be created.

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Remove the material attached to an element Assign the material to all objects in same level / color Remove the assigned material Attach material to a selected element

Select / Save Material table Select / Remove Palette Files in which materials are stored Material Preview

Select Material to be applied to an element

To apply a material to elements (automatically) by color and level 1. Select the Apply Material tool. 2. In the tool settings window, click the Assign by Level/Color icon. 3. If necessary, from the Palette option menu, choose the material palette file. 4. From the Material option menu, choose the material. 5. Identify the element. The element highlights. 6. Accept the element. The material definition is applied to all elements having the same color and on the same level as the identified element. The material is displayed in Bold Type to show that it is currently applied to an element(s) in the DGN file. 7. (Optional) To apply the same material to additional elements, repeat steps 5 and 6. or (Optional) To apply a different material from the same material palette, return to step 4. To attach a material as an attribute to an element in the design 1. Select the Apply Material tool. 2. In the tool settings window, click the Attach icon. 3. If necessary, from the Palette option menu, choose the material palette file. 4. From the Material option menu, choose the material. 5. Identify the element. The element highlights. 6. Accept the element. The material definition is attached to the element as an attribute.

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7. (Optional) To attach the same material to additional elements, repeat steps 5 and 6. or (Optional) To attach a different material from the same material palette, return to step 4.

Rendered Images

Render

After setting up lights, defining and applying material characteristics, and setting up the virtual view camera, the next step is to put it all together and create a rendered image. Used to request on screen rendering. The Render dialog box contains controls that determine what is to be rendered, the rendering mode, and shading type. For ray tracing, radiosity solving, and particle tracing, the dialog box expands to display further options relative to the selected render mode. These include buttons to perform commonly used tasks, such as clearing existing solutions, creating new solutions, displaying the current solution in other views, and continuing after a Reset. As well, Brightness and Contrast slider lets you interactively adjust the most recently rendered Ray Traced (with Real World Lighting enabled), Radiosity or Particle Traced image.

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Select target to be rendered - options include, view / fence / element. Select -Antialias for smoother image -Stereo for creating a stereo effect

Create a new solution that can be used later to save time Use the currently loaded solution to render Select advanced rendering mode – Ray Trace / Radiosity / Particle Trace Brightness / Contrast adjustment slider for the rendered view

To render a view 1. Select the Render tool. 2. From the Target option menu in the Render settings window, select View. 3. From the Render Mode option menu, choose the desired rendering mode — Wiremesh, Hidden Line, Filled Hidden Line, Constant, Smooth , Phong, Ray Trace, Radiosity, or Particle Trace. 4. From the Shading Type option menu, choose the desired shading type — Normal (default), Antialias, or Stereo. 5. Select the view.

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Animation Producing Flythrough Sequences The Flythrough Producer utility provides a set of tools that let you create simple animations called flythrough sequences in which frames specified path. Typically, a flythrough sequence is rehearsed, or previewed, in wireframe to validate the camera path and then is recorded as a series of reof stationary geometry are recorded by a virtual camera at specified intervals along a sundered images. The Movies utility (Utilities menu > Image > Movies) is used to play back these sequences and also to perform some simple editing tasks. General Procedure — to produce a flythrough sequence 1. From the Utilities menu's Render submenu, choose Flythrough. The Flythrough Producer dialog box opens.

specify camera settings specify camera target if it is fixed at a point or move freely along with specify view to preview select rendering mode

Specify movie size in pixels

` Specify no of frames required according to movie length

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2. From the View option menu, choose the source view for the animation. 3. From the Shading option menu, choose Wireframe for “rehearsal” purposes or the desired rendering method for a finished or nearly finished sequence. 4. Define the path that the camera is to follow and the camera target. The path can be an existing open element, or you can place an element in the design file. 5. To define the path that the camera will travel during the sequence • Place a line, line string, arc, ellipse, curve, or B-spline curve to define the path the camera is to travel. (If you do not want the path to be visible in the sequence, place the path as a construction element, or on a separate level that is not displayed in the source view for the sequence.) • From the Flythrough Producer dialog box's Tools menu, choose Define Path. • Identify the element that defines the camera path at the point at which the camera path is to begin. • Accept the element at the point at which the camera path is to end.

Select define path to choose the path along which the camera moves Speed specifies the rate at which the movie is played calculated as 60/no.of frames per second in a movie For example, if the no.of frames per second is 30, then Speed=60/30 = 2. If number of frames is 180, Example,for a given speed of 2, the movie will be playing for 6 seconds.

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Arc path indicated in yellow colour along which the camera moves camera points created along the path according to number of frames specified

Preview of the view 8 as seen from the camera

6. Preview the sequence. Once you have adjusted the Flythrough Producer settings and defined the camera path, you can preview the sequence before taking the time to record all the frames. To preview each frame in the output view •



To see each camera location and viewing volume for each frame along the camera path, choose Camera from the Tools menu's Preview submenu, in the Flythrough Producer dialog box. From the Tools menu's Preview submenu, choose View in the Flythrough Producer dialog box.

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6. Record the sequence. From the Flythrough Producer dialog box's Tools menu, choose Record. The Record Sequence dialog box opens. •

• • •

From the Format option menu, choose the format in which to save the sequence. Refer to note, below, for information on choosing a format. In the Files field, enter the name of the sequence file, or the first file in the series. Use the controls in the Directories and Drives sections specify the destination drive and directory. Click the OK button.

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Introducing Bentley Navigator Bentley Navigator is a real-time 3D visualization program that enables you to view and interact with design files, JSpace models and related data. The Bentley Navigator enables you to open multiple, independent windows for viewing a design model. In a single session, you can display the model in separate windows and view it from different perspectives in solid, wireframe, or mixed mode. Using the full interaction with graphic and non-graphic objects, you can query the model to understand its relationships and properties. Based on these properties, you can color-code the objects in the model. Starting and Closing the Bentley Navigator Starting the Bentley Navigator is done in the same way that you start most Windows programs. 1. From the Windows Start Navigator 2004 Edition.

menu,

choose

Programs >

Bentley

2. Select the Bentley Navigator. After the Bentley Navigator program is started, the File, Settings, and Help menus display across the menu bar in the Bentley Navigator window. Closing Bentley Navigator

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Closing the Bentley Navigator is done in the same way that you close most Windows programs. To quit the Bentley Navigator 1. From the Bentley Navigator menu bar, choose File > Exit. If you created a new file or modified an existing file in this Bentley Navigator session, you are prompted to save your changes before exiting the program. The Save Models dialog box opens. 2. Also, to close the Bentley Navigator, you can click the X button in the upper right-hand corner of the window. 3. If you are prompted to save the changes to the files, click Yes or Yes to All. or If you do not want to save your changes to the files, click No or No to All. or If you do not want to exit the Bentley Navigator at this time, click Cancel.

Using the Bentley Navigator Menus After you open a file in the Bentley Navigator, additional selections are enabled on the Bentley Navigator menu bar. File Menu The File menu enables you to perform file management tasks and to exit the Bentley Navigator. Using the File menu, you can open and save model files, unlock files, manage reference and auxiliary files, and print views of your model.

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Settings Menu The Settings menu enables you to adjust the appearance of the Bentley Navigator workspace. Using the Settings menu, you can display or not display the toolbars and the status bar. By selecting Options, you can change the snap functionality, change the object selection functionality, adjust the mouse orientation and sensitivity, and modify the display of the model units of measure and the date. Also, you can enable hardware acceleration and specify the vertical axis.

View Menu The View menu enables you to navigate through a model and to manage the views that you want to save. Using the View menu, you can save and recall named views of a model or follow a line in a model. Also, you can place constraints on the movement of the viewpoint, change between perspective and orthographic transformations of the model, and zoom about the model.

Navigating the Model Understanding the View Cone

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In the Bentley Navigator, you can view a 3D model through a view that is similar to the lens or viewfinder of a video camera. Instead of moving the model, you seem to move yourself around and to view your model from different viewpoints. The following diagram shows the parts of the view cone.

Near Clipping Plane is the plane parallel to the window that defines the nearest distance that you can see in the model. Objects closer to your viewpoint than the near clipping plane are not visible in the view. Far Clipping Plane is the plane parallel to the window that defines the farthest distance that you can see in the model. Objects beyond the far clipping plane are not visible in the view. Opening files Each time that you open a file, you can access graphic objects, their related data, and the attached reference or auxiliary files. When you open a file, one or more windows are created. The title bar of each window displays the name of the file. If more than one window is open, the file name is followed by Window N, where N is a number between 1 and 16 or PLAN or ELEVATION. Because the Bentley Navigator has a multi-document interface, you can open several models simultaneously in a given session. Each model can have one or more windows open for it with the name of the file displayed in each window. You can move, resize, minimize, maximize, and close each window.

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To open file 1. From the Windows Start menu, choose Programs > Bentley Navigator 2004 Edition > Bentley Navigator. 2. From the Bentley Navigator menu bar, choose File > Open. The Open JSpace Object Model dialog box, which is a standard file selection dialog box, displays. 3. In the Files of Type drop-down list box, select JSM. 4. In the Look In field, select the directory of the desired JSM file. 5. In the File Name field, select the name of the JSM file identified by the JSM file extension, such as _MainModel.JSM. 6. Click Open. The selected file opens in the window.

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After opening the model all navigation tools are activated

Now all Bentley Navigator menu options display on the menu bar providing you full access to all commands and to the Navigation toolbar. Displaying the Navigation Toolbar. The Navigation toolbar contains buttons for the more frequently used commands of the Bentley Navigator. You can display or not display the Navigation toolbar across the top of the Bentley Navigator window below the Bentley Navigator menu bar. To display the Navigation toolbar 1. From the Bentley Navigator menu bar, choose Settings. 2. Select Navigation Toolbar. The display of the Navigation toolbar is controlled by a toggle. If Navigation Toolbar is checked, the Navigation toolbar is displayed below the Bentley Navigator menu bar. If Navigator Toolbar is not checked, the Navigation toolbar is not displayed.

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The Navigation toolbar contains tools to control and change the mouse modes, view selections, zoom and display options, view locks and view standards. Navigating with the Mouse Viewing the model through the window is similar to using a video camera. Instead of rotating your model to view the other side, you move yourself around to the other side of the model. When you turn your head to the left, the model seems to move to the right.

walk pan Move Far clip

Change orientation Move in / out Move Near Clip

Using the mouse, you can change your viewpoint and navigate through the model to see different parts of the model. When you select a navigational command to place yourself in a particular mode of operation, the cursor shape changes to reflect your current mode. Walking The Walk mode enables you to move in, out, left, and right through the model in one continuous motion without changing controls. While in Walk mode, you can also perform Change Orientation and Pan commands without selecting the commands from the Bentley Navigator menu bar or the Navigation toolbar. 1. Select a view to make it the active window. 2. From the Bentley Navigator menu bar, choose View > Lock > Viewpoint

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3. From the Bentley Navigator menu bar, choose View > Mouse Mode > Walk. 4. When you position the cursor in a window, the cursor shape changes to the Walk cursor. 5. In the active window, press and hold down the left mouse button. 6. While maintaining a constant elevation, drag your mouse in one of the following directions: To rotate the view direction to the right

move the cursor to the right

To rotate the view direction to the left

move the cursor to the left

To move the viewpoint toward the viewcenter

move the cursor toward the top of the screen

To move the viewpoint away from the viewcenter

move the cursor toward the bottom of the screen

To perform a combination of the motions and to dynamically move in, out, left, and right through the drag the mouse in a view in one continuous motion without changing diagonal direction controls For example, if you move the cursor 45°, the forward movement through the view is equal to the rotation of the model. If you move the cursor 15°, more forward movement occurs than model rotation. 7. To exit the command, release the left mouse button.

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Changing Orientation The Change Orientation mode enables you to rotate your view direction. You can restrict your view direction in the following ways: 1. Select a view to make it the active window. 2. From the Bentley Navigator menu bar, choose View > Lock > Viewpoint. 3. From the Bentley Navigator menu bar, choose View > Mouse Mode > Change Orientation. 4. When you position the cursor in a window, the cursor shape changes to the Change Orientation cursor. 5. In the active window, press and hold down the left mouse button. 6. To rotate your view direction, drag your mouse in one of the following directions: To rotate the view direction to the move the cursor right

to the right

left

to the left

top of the view

toward the top of the screen

bottom of the view

toward screen

the

bottom

of

the

7. To exit the command, release the left mouse button. 8. If the cursor shape is in the Walk mode, to access the Change Orientation Mode without clicking the Navigation toolbar buttons, from the Bentley Navigator menu bar, choose View > Mouse Mode > Walk. 9. Press and hold down the right mouse button and drag the mouse left, right, forward, or backward. 10.To exit, release the right mouse button. While the right mouse button is depressed, the cursor shape changes to the Change Orientation cursor.

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Lock to view center

View changed after change orientation operation

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Panning Using the Pan mode, you can change your viewpoint to the left, right, up, or down. Panning is similar to moving your body to the left, right, up, or down. Your viewpoint or where you are standing changes, but your view direction remains constant. To pan your viewpoint 1. From the Bentley Navigator menu bar, choose View > Mouse Mode > Pan. 2. When you position the cursor in a window, the cursor shape changes to the Pan cursor. 3. In the active window, press and hold down the left mouse button. 4. Drag the mouse in the direction that you want to view. To move horizontally, move the cursor to the left or right. You seem to move to the left or right of the model. To move vertically, move the cursor toward the top of the screen or toward the bottom of the screen. You seem to move above or below the model. 5. To exit the command, release the left mouse button. 6. To change the cursor shape to the previously selected mode, click the right mouse button. 7. To access the Pan Mode without clicking the Navigation toolbar buttons, while the cursor shape is in the Walk mode, from the Bentley Navigator menu bar, choose View > Mouse Mode > Walk. 8. Press and hold down the key, and then press and hold down the left mouse button. 9. Drag the mouse left, right, forward, or backward. 10.To exit the command, release the key and/or the left mouse button. While the Shift key is depressed, the cursor shape changes to the Pan cursor. 11.To access the Pan Mode without clicking the Navigation toolbar buttons, while the cursor shape is in the Change Orientation mode, from the Bentley Navigator menu bar, choose View > Mouse Mode > Change Orientation. 12.Press and hold down the right mouse button and drag the mouse left, right, forward, or backward. 13.To exit the command, release the right mouse button. While the right mouse button is depressed, the cursor shape changes to the Pan cursor. Moving In and Out The Move In and Out mode enables you to move your viewpoint along the view direction. Although your viewpoint changes, your view direction remains constant. This is similar to walking toward or away from the model.

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

To move your viewpoint closer to or farther away from the model 1. From the Bentley Navigator menu bar, choose View > Mouse Mode > Move In and Out. 2. When you position the cursor in a window, the cursor shape changes to the Move In and Out cursor. 3. In the active window, press and hold down the left mouse button. 4. To change your viewpoint, drag your mouse in one of the following directions: To move closer to the model, move the cursor toward the top of the screen. To move farther away from the model, move the cursor toward the bottom of the screen. 5. To exit the command, release the left mouse button. 6. To change the cursor shape to the previously selected mode, click the right mouse button. 7. If the cursor shape is in the Change Orientation mode, to access the Move In and Out mode without clicking the Navigation toolbar buttons, from the Bentley Navigator menu bar, choose View > Mouse Mode > Change Orientation. 8. Press and hold down the key, and then press and hold down the left mouse button. 9. Drag the mouse forward and backward. 10.To exit, release the key and/or the left mouse button. While the right mouse button is depressed, the cursor shape changes to the Move In and Out cursor. Moving the Far Clipping Plane In a view, the location of the near clipping plane and far clipping plane determines the part of the 3D model that you can see. These imaginary planes are perpendicular to your view direction. The objects in front of the near clipping plane and the objects beyond the far clipping plane are not displayed in the view. To move the far clipping plane 1. From the Bentley Navigator menu bar, choose View > Mouse Mode > Move Far Clip. 2. When you position the cursor in a window, the cursor shape changes to the Move Far Clip cursor. 3. In the active window, press and hold down the left mouse button. 4. To change the location of the far clipping plane, drag your mouse in one of the following directions: To move the far clipping plane farther away from the viewpoint, move the cursor toward the top of the screen. To move the far clipping plane closer to the viewpoint, move the cursor toward the bottom of the screen. 5. To exit, release the left mouse button.

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Far clip plane Objects are displayed if inside far clip plane

Move Far Clip Objects are displayed if inside far clip plane

Far clip plane

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

Zooming about the Model The following Zoom commands enable you to move closer to or farther away from the model. Zoom In Zoom Out Zoom Object Zoom Area Zoom Model

Zoom In The Zoom In command enables you to move closer to the model. When you zoom in, you can see a smaller portion of the model in greater detail. In the perspective mode, the Zoom In command moves the viewpoint closer to the model while maintaining a constant perspective angle. In the orthographic mode, the Zoom In command reduces the extent of the view in the window without moving the viewpoint. Zoom Out The Zoom Out command enables you to move farther away from the model. When you zoom out, you see more of the model in less detail. Zoom Object The Zoom Object command enables you to place the viewcenter of your view at the center of one or more selected objects in the model and then moves your viewpoint closer to the object. However, if the selected object is too large to fit in your view, your viewpoint moves away from the object so that you can see the entire object. Zoom Area The Zoom Area command enables you to define an area of the view to which you want to zoom. To zoom to an area 1. From the Bentley Navigator menu bar, choose View > Zoom > Area. 2. When you position the cursor in a window, the cursor shape changes to the Select Area cursor. 3. If you want to abort the selection process, you can click the right mouse button. 4. In the active window, position the cursor at one corner of the desired area. 5. Press and hold down the left mouse button. 6. Drag the cursor diagonally across the screen until all of the desired area is within the box. 7. Release the left mouse button. The view zooms to the selected area. 8. To zoom to a smaller area, repeat the steps again in the same window.

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Zoom Model The Zoom Model command enables you to display your entire model in the window. When you select the Zoom Model command, the Bentley Navigator performs the following actions: • Positions the viewpoint so that you can see the entire model • Sets the near clipping plane and far clipping plane so that you can see the entire model • Sets the viewcenter to the center of the model To zoom to a model 1. Select a view to make it the active window. 2. From the Bentley Navigator menu bar, choose View > Zoom > Model. The view zooms to the model. Following a Line through the Model Using the Follow Line dialog box, you can follow a line that you created in the same CAD program in which you created your model.

Select Line Go To Start

Step Back One Step

Stop

Reverse

Step Forward One Step Go To End Forward

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STUDENT HANDBOOK – SOFTWARE MANUAL TM 2007-08 FUTURE CITIES INDIA 2020 COMPETITION

To follow a line 1. From the Bentley Navigator menu bar, choose View > Follow Line. The Follow Line dialog box opens. 2. Attach a reference file containing a line. 3. As necessary, display the line. To specify the desired line to follow, click Select Line and in a window, select and confirm the line that you want to follow. 4. After you accept the line, the view moves so that the beginning of the selected line is in the center of the window. 5. In the Follow Line dialog box, enter a value in the Step Size field and then select or clear the following settings: Loop, Trace, and Highlight. 6. In the Follow Line dialog box, click Forward. 7. The model moves along the selected line. 8. To stop the movement along the line, click Stop. 9. Experiment with other buttons. 10.To exit the Follow Line dialog box, click Close.

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