Mind Over Luck Online
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Mind Over Luck Section A: Card Counting in Blackjack 1 The Basic Game 2 The Basic Strategy The Dealer Basic Strategy Chart
3 Advanced Strategy Soft Holding Cards Soft Hand Chart When to Double Down Double Down Chart When to split pairs Splitting Pairs Chart
4 How to Card Count and Win Luck Numbers Plus and Minus The Rules Insurance Surrender
5 Advanced Method: Keeping Track of Aces & Tens Ten cards Aces
Section B: Memory for Cards 1 Basic Memory Technique: The Linking Method The linking method Review The test How to memorize cards A memory trick for card counting The room method The elimination technique
2 Tips and Tricks Short Cut Poker How not to get caught Do not look like a cheater Money management Final thoughts
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SECTION A: CARD COUNTING IN BLACKJACK THE BASIC GAME! The object of blackjack (also known as twenty-one) is for the number of points in your hand to add up to more than the total points in the dealer's hand, without exceeding twenty-one points. The points are calculated as follows: all face cards (Jack, Queen and King) are ten points. Every other card has a point value equivalent to the value of the card (for example a two of hearts has a value of two points; an eight of clubs has a value of eight points, and so on). The card suit does not affect the value of the card. Only the "number" on the card determines its value. An ace can have a value of either eleven points or one point. If you get an ace in your hand, it is called a soft hand because you have more flexibility. The Ace is counted as either eleven or one depending on which value would bring you closest to 21 without going over. So let's say your hand starts off with an ace and a six of spades. The ace could have a value of eleven, so your total points would add up to 17. If on your next card, you receive a ten of diamonds, your original choice for the ace to have a value of eleven would bring your total score to 27 points, well over the desired 21. Therefore, the value changes to one point, so that you have a total score of 18 points! Now that you know the game, let’s start one step at a time. Your first job when you arrive at the casino is to find a suitable blackjack table. By suitable, I mean one that has a minimum and maximum betting range that you are comfortable with. There are $25 dollar tables, $50 dollar tables - you name it! There are tables that allow you to bet as low as one dollar and tables where the sky is truly the limit. Since you are trying a new system and my not have it down perfectly yet, try a lower table. Just bet a dollar or two until you perfect your method. There is a big difference between practicing at home and playing in the fast-paced and foreign environment of a casino, and actually having a run at the real thing will really hone your new money making skills.
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The table looks like this:
You will sit in the seat known as the anchor, which is the farthest to the left. In the picture it is the closest to the camera. It is called this because it is the last seat that is dealt to before the dealer gives him or herself a card. The dealer will begin dealing at his or her left and end at the anchor, allowing you more time to ponder your odds and decisions. Next, you need to get some chips, and you buy them from the dealer. Don't give the dealer a hundred dollar bill! Start small. When you lose those chips you can always buy more, but if you’re losing fast, it will be a good alarm signalling you to quit or go to another table. A strange thing often happens to ordinary people when they go to a casino - they lose all sense of proportion. People start betting money that would take them a week to earn at home. DON'T LET THIS HAPPEN TO YOU! Start small, bet small, enjoy the free drinks until you know you're good - then you can go for the big score! By the way, have you ever stopped to wonder why the casino serves free drinks to anyone who is gambling? It's to keep them gambling - and losing! Now that the basic lecture is over, let's move on to the fine art of blackjack. After sitting in an anchor chair at a table, you will have to place your bet. You must first place your bet before the hand begins, then the dealer will slide two cards to you either face up or face down depending on the casino. Don't pick them up! You are only allowed to touch your cards with one hand. Just curl the edge of the cards to see the number value. This prevents cheating, for obvious reasons. Many people can palm cards and 3
switch them with a card up the sleeve. You don’t want to look like one of these people because you want attention to be off of you. It is important not to rush when counting the value of the cards. It may sound strange, but even though there are only two cards, it is easy to miscount or miscalculate when rushed. The following are a few scenarios to give you an idea of what you will encounter: If you are dealt an ace and another card with a value of ten points, then you have what is called and natural blackjack. Present the cards to the dealer immediately and collect your winnings. If you do not have a natural blackjack, the next step is to total the points in your hand. If you are satisfied with the total in your hand and do not wish for any more cards, then you can signal or say that you stand. To express this decision to the dealer, wave your hands over the cards or push your cards under your chips. Most casinos prefer you to use hand signals because then they can observe your actions via the over-head cameras. Do not touch your chips - the casino may think you are trying to cheat and will watch you closely. Remember, you want as little attention drawn to you as possible. If they decide that you are card counting, they have the right to ask you to leave - and you probably want to make a little money first!! Here are the basic options you will encounter in the course of the game. I will explain these options in further detail and tell you how to act later. Right now, just familiarize yourself with the game. Hit: If you want additional cards to raise your points, you can hit. To signify this, just tap or brush the table to show the dealer that you want more cards. If you go over twenty-one by doing this, then expose all your cards so that the dealer can collect the cards and your wager. Split: If you are dealt a pair (such as a pair of threes), then you can choose to split. You are in effect, separating the cards and treating them like two separate hands. This is very useful when there is a high chance that the dealer is going to bust. Double Down: You can double down, which means that you double your bet and receive only one additional card. This option is usually allowed, but make sure of it before you play. If not, it will dramatically lower your odds. Whether or not a double down is allowed can depend on which casino you go to. Insurance: You can buy insurance. This is allowed when the dealer has an ace showing, and buying insurance is basically like placing a new bet that the dealer will get a natural blackjack. This is only to be used on a few occasions. You can only bet one 4
half of your original wager - no more, no less. This is separate from your original bet. The idea is that if the dealer has a blackjack, then you’re going to lose anyway (unless you have a blackjack as well). This side bet is meant to protect you against losing a big bet. If you win, the insurance bet you would earn 2:1 odds. That means if you bet $25 dollars you will win $50 if the dealer has blackjack. Don’t get too excited. Chances are, your original hand of cards won’t beat the blackjack and you will lose that bet. Basically, you break even. There are only a handful of times when the deck is very high in 10point cards, when you should buy insurance. Even then, the math does not work out very well. So if in doubt, don’t take insurance. Surrender: You can also surrender. This is precisely what it sounds like - you give up and in return lose only half of your bet. To notify the dealer of this decision, verbally say, "I surrender" and hand them your cards. Let the dealer divide your bet and give half of it back to you. Again, this is only allowed in some circumstances and casinos. The math does not work out very well on this one either. Stick to the basic strategy for most playing decisions.
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THE BASIC STRATEGY I love blackjack! It's fun, simple, and offers the best advantage a player will ever find in a casino. After all, you are there to win! Sure, when you lose money you say to yourself, "I'm just here to play, and enjoy the atmosphere and free drinks". But let's face reality, every game is more fun when you win! And in this game you can win again and again and again!
THE DEALER After the dealer distributes the cards to the players, they deal themselves two cards as well (you only see one of them). The dealer has only two options. They can take an additional card if the total of their cards is 16 or less, taking more cards until the total is at or above 17 points. The dealer has to stay if the total is 17 or over. Sounds simple, right? The great thing about this game is that you know what the dealer will do. You are not playing against a master card player who has a million tricks in mind. You are playing against, for lack of a better word, a machine. The dealer will do the same thing whether they are playing against you, a little old lady from Pasadena, or James Bond. This is why you can win - because time and time again you can predict the dealer's actions. The reason you have a better chance at this game than at others lies in the simplicity of the rules and the predictability of the dealer. This means that we can formulate the best strategy ahead of time for every situation, so that once in the game our decisions are automatic. This frees up valuable mind power for memorizing the cards. By having a good idea of the available cards and a strategy that works with them, your odds of safely betting money and cashing in increase substantially! Another big plus with this strategy is that you will come up with your decisions rapidly. To an outside observer, it will look as though you have simply made an instinctual hunch. When you start winning, the house will think you are on a winning streak that will end soon enough. Keep in mind that if you ponder your decisions too long, you might be targeted as a card counter. It is important to practice so that you look as natural as possible when you start playing for money. Here is an example of a “tough” decision that could make a person think for too long: Let’s say, for example, you are dealt a queen and six totalling sixteen points. When the dealer reaches you, you then have to decide whether to hit or stand. This is a tough, if not impossible decision to make at the time. This can cause players to sweat and curse the heart of the dealer. If you hit, you have a good chance of busting and if you stand, you will probably lose unless the dealer busts. All of this torment is really not necessary if you remember one thing: you don't have to reach twenty-one you just have to beat the dealer. 6
Let me say this again, you don't have to get twenty-one you just need to beat the dealer. So if you have a hard fourteen (hard means there is no ace) the choice of whether to hit or stand depends on what the dealer is showing. The best decision will be made based entirely on the probabilities. You have a 53.8% chance of taking a hit without busting, thereby increasing you point total and your likelihood of winning. You have a 46.2% chance that a hit will bust you. So the odds are that you should hit in this case. Before deciding, you should also look at what the dealer holds. If the dealer is showing a six or lower the there is a relatively high chance of busting and a lower chance of finishing between 17 and 21. So, the best plan is to not risk busting and just stand. Chances are, that the dealer will bust anyway, so probabilities are on your side. If, on the other hand, you have fourteen and the dealer shows 7 or more, the chances are between 74% and 83% that the dealer will end between 17 and 21 and there is a smaller than 26% chance that the dealer will bust, so in this case you hit. Even if you bust, you are taking a chance that you will improve your score. In this case, you need to increase your score from 14 to above 17. Get the picture? This strategy was developed based on these probabilities and it works. It will give you the least disadvantage, about 1.2% disadvantage. We will turn it into an advantage later. These techniques have been tested again and again on thousands of hands, so trust that it really works. In the next section, you will find charts that demonstrate how to use these probabilities.
You don’t need to do the math and figure out all the probabilities just learn the chart!
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BASIC STRATEGY CHART By following this chart you will increase your odds (an advantage). The real advantage will be shown in the betting strategy later on. For right now, familiarize yourself with the following charts. They show all the probabilities for every hand, and the strategy that works best. You will need to know these charts like the back of your hand before entering a casino to play. ______________________________________________________________________ HIT=H STAND=S YOU ARE HOLDING: ELEVEN OR UNDER 12 13 14 15 16 17 OR HIGHER
H H S S S S S
H H S S S S S
H S S S S S S
H S S S S S S
H S S S S S S
H H H H H H S
H H H H H H S
H H H H H H S
H H H H H H S
H H H H H H S
THE DEALER SHOWS: 2 3 4 5 6 7 8 9 10 ACE ______________________________________________________________________
This strategy works best in every situation and has been tested on thousands of hands. There are, however, a few exceptions. When you have a hand with many cards (due to multiple hits), be cautious in hitting again, regardless of what the chart says. If you hit again with this many cards, it may tip the dealer or casino that you are card counting. All you need to know right now is that there are high cards and low cards in every shoe (many decks). The more low cards you get in a row, the more chance the next one will be a high card. So even if the chart says hit, don’t hit! You may have hit many times already and have 4 or more low cards in a row. If you find yourself in this situation think about standing. Use your own judgment! If you have four or five cards that total, say 16, the chart still tells you to hit, but common sense says: Watch Out!
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ADVANCED STRATEGY SOFT HOLDING CARDS A soft holding (or soft hand) is any hand that has an ace. This is due to the fact that the ace can be counted as either a one or as eleven. It is considered soft because you have a greater ability to take a hit without busting. You should stay when you have an ace and an eight, nine or ten. This translates to a soft 19, 20, or 21. If you hit, you could end up with an ace, a nine and a two - a point value of twelve. A score of twelve is a poor trade in for the original score of nineteen. But then there's age-old question: what if I have a soft 14, 15, 16, or 17? The best probabilities are in the following table. Again, these probabilities have been tested with thousands of hands and really work. Keep in mind: all of these charts are designed to show you the best decision to make in every situation. Consider it damage control. Later, when we get into the section on card counting, you will learn the real secret to winning at the tables. You will learn how to use a betting strategy to make real money at blackjack.
SOFT HAND CHART ______________________________________________________________________ DOUBLE DOWN=DD STAND=S HIT=H YOU ARE HOLDING: Ace, 2 Ace, 3 Ace, 4 Ace, 5 Ace, 6 Ace, 7 Ace, 8 Ace, 9
H H H H H S S S
H H H H DD DD S S
DD DD DD DD DD DD S S
DD DD DD DD DD DD S S
DD DD DD DD DD DD S S
H H H H S S S S
H H H H H S S S
H H H H H H S S
H H H H H H S S
H H H H H S S S
DEALER SHOWS: 2 3 4 5 6 7 8 9 10 ACE ______________________________________________________________________
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WHEN TO DOUBLE DOWN Doubling down is an option available in certain situations in the game. It may or may not be an available option, depending on which casino you go to. After you are dealt your initial two cards, you can decide in some situations to double your bet. You tell the dealer you want to double down, which means that you double your bet (place the same value of chips you have on the table next to your existing bet). You will receive only one additional card after choosing this option. This is great! It gives you a chance to win back the money you lost in bad hands. The rules for doubling down vary widely depending on the casino. Find a casino that gives you the most opportunities to double down. The following chart shows the right time to double down and the right time to hit.
DOUBLE DOWN CHART __________________________________________________________________ HIT=H DOUBLE DOWN=DD YOU ARE HOLDING: 9 10 11
DD DD DD DD DD H H DD DD DD DD DD DD DD DD DD DD DD DD DD DD
H DD DD
H H DD
H H DD
THE DEALER SHOWS: 2 3 4 5 6 7 8 9 10 ACE __________________________________________________________________
WHEN TO SPLIT PAIRS The option to split pairs is simple. When you receive a pair as your first two cards (for example a three of hearts and three of clubs) you have the option to split the pairs into two separate hands. To signify that you want to split, simply separate the cards, tell the dealer you want to split, and place an amount equal to your bet next to the separate card. Make sure to separate your cards so the dealer knows you want to split and not double down. You now have two cards and two bets of equal value beside them. You will then be dealt two more cards (one for each card). From this point on, each hand acts independently as a normal hand.
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Note: Find out if the casino you are playing at will let you split twice (if one of those two cards gets dealt another card of the same value). The rules can vary slightly from casino to casino on splitting, but one rule is always constant: if you split two aces you will receive only one new card to each ace and you can't hit after that. If you get a ten-value card on either one of your aces you do not have a natural blackjack, you simply have 21 and are paid even money instead of 2:1 payout (sorry, I hate that too).
Note: Make sure you go to a casino that will allow you to double down on a split. Splitting gives you the opportunity to make a good set of cards into two good hands. However, like everything in this game and in life, there is risk, so follow the instructions on when to split at the right time. When you split, play each hand according to the basic strategy. The following chart is the best strategy for when to split and when not to split pairs.
SPLITTING PAIRS CHART ______________________________________________________________________ STAND=ST SPLIT= SP HIT=H DOUBLE DOWN=DD YOU ARE HOLDING: ACE, ACE 10, 10 9, 9 8, 8 7, 7 6, 6 5, 5 4, 4 3, 3 2, 2
SP SP ST ST SP SP SP SP SP SP SP SP DD DD H H H SP H SP
SP ST SP SP SP SP DD H SP SP
SP ST SP SP SP SP DD H SP SP
SP ST SP SP SP SP DD H SP SP
SP SP SP ST ST ST ST ST SP SP SP SP SP H H H H H DD DD DD H H H SP H H SP H H
SP ST ST SP H H H H H H
SP ST ST SP H H H H H H
THE DEALER SHOWS: 2 3 4 5 6 7 8 9 10 ACE ______________________________________________________________________
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HOW TO CARD COUNT AND WIN Yes, there is such a thing as card counting, and yes, it does work! It is the process by which you count the value of the cards that appear throughout the game in order to determine which cards are left, and what your odds are to win. If the odds are in your favour then you should bet higher. If the odds are in the dealer's favour, then you should bet low or not at all. In the game of blackjack it has been proven mathematically many times that the player has a greater chance of winning when the shoe has more high cards (Tens, Face cards, Aces) in it then low cards (2,3,4,5,6). This makes logical sense too; the greater the number of high cards, the better the odds of hitting a natural blackjack and the lesser the odds of going bust by having to hit several times. More than that, the more high cards in the shoe, the better the chances of the dealer busting. This is due to the fact that the dealer has to hit until they reach seventeen or more. Knowing other variables, like the number of aces and ten point cards (tens and all face cards) left in the deck can bring you an advantage by allowing you to slightly change the way you play. By knowing the probabilities, you can surrender when you know you chances are terrible, thus saving your losses. Or, you can double more, split differently and bet high when the chances are in your favour.
LUCK Luck all depends on your perspective and timing. Think of luck as nothing more than timing. If you sit down at a table where the deck is against you, then you will have bad luck even if you follow the basic strategy. If, however, you sit at a table where the deck is in your favour, then you will appear to have great luck. Remember, luck has nothing to do with it - it's timing. Your luck really depends on the type of cards that will appear next. Now, you might be thinking that a shoe is randomly shuffled, so the distribution of different cards should be even throughput the shoe. In other words, each hand should have a face card in it because there are so many in the shoe. It is true that the deck is randomly shuffled, however, just like any game of chance the results will vary over time. If you flip a coin you have a fifty-fifty chance of getting heads or tails. However, if you flip a million coins you can have streaks where you will get twenty or even fifty heads in a row. I experienced this when I memorized 59 decks of cards for my Guinness Record; even though they were professionally shuffled they still had sections that contained five or even ten identical cards in a row! The same thing happens with a shoe. If you have six decks of cards in that shoe, then you’re going to find the same streaks of high cards and low cards. This is why the memory techniques contained in this book are so important. The charts and tables are only based on a shoe that has high and low cards distributed 12
evenly throughout. Using memory techniques, we can adjust the basic strategy to take into account an uneven distribution of high and low cards. By keeping track of the cards as they are dealt you will be able to predict when a winning or losing streak will occur. This is called card counting and when done properly, you can be assured of winning over the long term. The following is the basic strategy of card counting. This involves keeping a number in your mind. The number you have will determine how much you will bet.
NUMBERS To count cards, you must keep a number in your head at all times, starting off as a zero count. If you want to try the more difficult methods you must keep several numbers in your head at all times. The reason this method is difficult lies in the fact that your mind has difficulty focusing on more than one thing at a time. Most card counters must get very good at keeping several numbers in mind at all times. This is not necessary for you. You need to know these numbers to bet accordingly, but by using a simple memory technique I will provide you with, you can keep these numbers in mind and at hand at all times. You won't have to repeat them over and over and as a result you can devote more focus to counting!
PLUS AND MINUS The simple fact is that the more high value cards in the shoe, the better chances the dealer has of busting, and the greater the chances you have of getting 19, 20, or 21. Here is a common card counting method you can use: The most common and effective card counting technique is the process of counting positives and negatives. Based on many mathematical calculations, this has been proven as the simplest way to count cards. The goal is to find out whether or not the shoe is in favour of the dealer or the players and to bet accordingly. To give you an idea of how your gambling day will go, most of the time you will be losing. But you will lose very little money. When the odds are in your favor you will bet two, three or even four times more and walk away from the casino with a great profit. If you practice this system and don't get caught, you could make thousands in a day.
Remember, you could also lose thousands getting there so don't go for the high stakes until you have the skill.
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Mentally divide the deck into three categories: minus one, zero and plus one. All Aces are a minus one; all ten cards are minus, all nines, eights, sevens, are a ZERO (in other words they have no value, do not count); all two’s threes fours fives and sixes give a value of plus one. As each card appears, add or subtract the proper number value accordingly from the number in your mind. Use this running total to determine how you will bet. Many counters count aces as plus two and to keep balance do not count the two. Many also keep a separate count of aces, which also works as well.
THE RULES 1. THE HIGH CARDS SBTRACT FROM YOUR NUMBER AND THE LOW CARDS ADD TO IT. THIS MAKES THE CONCEPT EASY TO REMEMBER. 2. THE HIGHER YOUR NUMBER IS, THE BETTER YOUR CHANCES. AGAIN, THIS IS EASY TO REMEMBER: THE HIGHER YOUR NUMBER THE NUMBER, THE HIGHER YOU’RE BET. 3. BET ACCORDING TO YOUR NUMBER. THE LOWER THE RISK (OR THE NUMBER) THE HIGHER THE BET. 4. DOUBLE YOU’RE BET WITH A COUNT OF OVER +6 AND TRIPLE IT AT +10 OR MORE. BEYOND THAT BET AS HIGH AS YOU CAN WITH PROPER MONEY MANAGEMENT. REMEMBER GOOD ODS DO NOT MEAN YOU WILL NOT LOSE JUST THAT IN THE LONG RUN YOU WILL WIN. 5. CHEATERS RULE: DOUBLE YOUR BET ONLY AFTER YOU WIN. IF THE ODDS GET EVEN BETTER, THEN DOUBLE AGAIN. AVERAGE PEOPLE RAISE OR DOUBLE THEIR BETS AFTER THEY WIN A HAND. WHEN YOU KNOW THE DECK IS IN YOUR FAVOR DON'T BE OBVIOUS - IF YOU DOUBLE YOUR BET FOR NO REASON THEN YOU LOOK SUSPICIOUS. IF YOU WAIT UNTIL AFTER YOU WIN A HAND, YOU WILL WIN AND WIN AGAIN!!!
INSURANCE If you are card counting, buying insurance can be a great way to keep from losing a big bet. Think about it - if the deck is high in high cards, you will be betting high and taking a big risk. The dealer shows an ace and your heart sinks. Buy insurance only if you have a high bet on the table and the cards are very stacked against. With a number of high cards left in the deck (this is assuming a count of minus 8 or 10 or lower) the dealer has a great chance of getting a natural blackjack. 14
SURRENDER This option is precisely what it sounds like: you give up. You show your cards to the dealer and say, “I give up” or, “I surrender”. Again, the only time you should ever do this is when the deck is incredibly stacked against you. Use common sense. For example, if you have a hand totalling 16 and the dealer is showing an eight or nine and you know the deck is high in tens, then you could surrender. You do lose half your bet if you surrender, but if you made a mistake counting or have a big bet on the table when the cards are against you, you can cut your losses (no pun intended). There are restrictions depending on the casino you go to, so check that out. This can be a great option when you are card counting.
ADVANCED COUNTING: KEEPING TRACK OF ACES & TENS TEN CARDS Keeping track of Tens is another popular method of card counting in which only cards with a value of ten are counted. These include any card that has a point value of ten including tens, jacks, queens, and kings. By knowing how many ten cards have been played in the course of the game, you can change the way you play your game to put the advantage in your hands. First of all, make sure you are present when the shoe is shuffled or close to the beginning. This is true in any card counting. This might be obvious for most people reading who know about card counting, but I am aware that there may also be complete novices reading so I just thought I would mention it. The reason you need to keep track of the cards from the beginning is that the dealer might have dealt just ten cards in the last four hands before you got there and the deck is drastically lopsided. If you start keeping track from that point your count is going to be off drastically because you are assuming that the cards you are counting are still in the deck. This is a simple mistake, but a financially deadly one. Counting ten cards is extremely useful for you. Think about it - there are 52 cards in every deck and about one third of those cards have a ten-point value. This is incredible! Now you can keep track of a whole third of the shoe with one simple number. If you have a six deck shoe, that is a great variety of chances and a lot of opportunity to take advantage of. For example, say many of the ten cards are dealt in the first hand. Logic would suggest that the next hand would be lower in ten value 15
cards. If the next hand contains mostly ten-value cards, the shoe is even more in favour of the dealer, so you will bet the minimum and see if the next few hands change things. If they do, then you can bet accordingly. Get the picture? If the shoe is high in ten cards, then the shoe is in your favour, so bet more. This technique is basic but not flawless. The positive and negative method is more complex, but also more effective. Also, this is a good time to buy insurance if offered. If the deck has a lot of ten cards and you have a big bet, your chances to make your money back are better if the dealer shows an ace. So, if the deck is high in tens, buy insurance if offered. The exact time when to buy insurance will depend on how high the count is. Again, do not do this unless your count is at least minus 8 to 10. Another situation: imagine you are counting tens, you’re half way through the shoe and 15% of the cards were tens. Since tens account for nearly a third of the total number of cards then you can expect a wave of tens to come any minute. If you’re caught staring at an ace in the dealer’s hand then take insurance. Every other time don’t think about it.
ACES Counting aces is also very useful depending how you use it. Counting aces will help you about 10% of the time, but in that ten percent you can bet accordingly and win big; big enough to make up for any losses you encounter. Also, if you can coordinate counting aces and the plus minus count, you could be the most informed player in the house. I want to mention that this is not the only system or even the best. I have practiced point count methods that are amazing and give even greater odds for the player. These odds come with greater effort practice and focus at the table. The point I am trying to make here is that you must be prepared to work hard for your advantage. Most of the work is in the beginning, getting used to the game, charts, and speed of play. Later, the act of counting requires a great deal of concentration to master. It has been called the hardest way to make easy money for a reason. Do you see the whole system now? For the normal play of the game, you can use the charts to play with the best chances. I have also given you charts that show you how to use options like doubling down and splitting to turn the tables and give you a fighting chance against the casino. Now with the counting method, you will know your chances of winning before you bet and before the hand even begins. Play as usual, without delay, and bet according to the card counting number. If the deck turns sharply in your favour, you can bet high and win and of course, if the deck turns against you, you can leave and find another table or casino. Another great thing about this method is the fact that you will not look like a card counter. You will be doing all the counting before you bet and as the hands are being collected. By using a few simple memory techniques following in the rest of this book, it will be easier to keep track of the count. 16
SECTION B: MEMORY FOR CARDS BASIC MEMORY TECHNIQUE: THE LINKING METHOD At this point you may be thinking, “hey this is great for you, but I have a terrible memory and I can’t count for the life of me”. Take heart! I teach people like you every day in my workshops and courses across the country. There is no such thing as a bad memory, just a bad technique. Let me ask you a question: do you have a favourite movie? If you do, then think of it right now...yes that’s right, stop reading for a moment and think of your favourite movie or any movie you like. How much of that movie do you remember? In my research across the country, most people can remember up to 90% of the movie they have seen, even weeks or months later. My guess is that you are not far off from that. My next question is how hard did you have to work to memorize that movie? How long did it take you? It’s a silly question! You memorized that movie as fast as you saw it!! Did you need to have a great memory? NO, of course not! The movie was memorable enough to stick in your head. The fact is that your mind is not the problem; the problem is the information you are trying to recall. I don’t care who you are, if you don’t have a serious brain injury or disease then you do have an effective memory. Even if you have had a stroke, illness, or accident that has affected your memory, these techniques have been shown to help in those cases too. I have seen it work. I have even worked with people suffering from a brain injury, with great success. And if they can do it, so can you. You just need to know how to use your memory. The fact is that when it comes to memory, if you don’t use it, the power will fade. Your memory likes to get a workout. Many recent studies have shown the power of the mind to recover from poor memories to amazing recall using nothing more than simple memory exercises.
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THE LINKING METHOD According to modern IQ tests the average human memory can recall 4-5 random objects after seeing them or hearing them only once. A genius memory can recall 9-10 items. If you follow the instruction in this chapter you will go from having a regular memory to having a genius level memory, just from taking this test. I’m going to give you a list of twenty objects, and we’re going to go through them one at a time. What I want from you is to get your imagination going and get a little creative with me. Don’t panic when you see the list, I will show you the secret way to easily memorize these objects. Here is the list of random objects: - Plane - Ice cream - Whale - Diamond ring - Computer - Snail - Fishing pole - Clothes hangar - Umbrella - Tower - Sailboat - Rocket - Grave - Robot - Earrings - Pitchfork - Swan - Axe - Swinging Patio chair - Bowl of Salad Now follow along as I show you what goes on in my head when I memorize these random objects: The first object in our list is a Plane. Simply imagine a plane in your mind’s eye. The next item is an Ice cream. Here is where the fun begins! In order to memorize anything, you must connect the first item to the next one. How do we do it? We make a visual picture in our mind’s eye, or in our imagination, that involves both things. Remember, we want to make it interesting. What do I mean by this? Well, the first thing: if you imagined a Plane delivering Ice cream, well, you’d remember that for a minute or so and if you actually saw it, you’d remember that for a little longer. But let me ask you something…if you imagined a Plane crashing into a giant Ice cream cone, 18
you’d remember that for a lot longer, right? So take a moment now and actually imagine a Plane crashing into an Ice cream cone, and remember to close your eyes if you need to, to really get a vivid picture in your mind’s eye. You’re going to remember this picture for a very long time. Now, if we associate something else to the Ice cream, all of a sudden we have the start of a chain in our mind’s eye that we cannot break. I know what you’re thinking, that this is crazy! Well, you’re right. The very craziness of it will make sure that it sticks in your mind, and this one of the principles of memory. The next object in our list is a Whale, so what we want to do is associate the first object with the second object, and the second to the third. In other words, don’t make one big picture in your mind, but make a several little ones. This helps to keep the links separate and makes the chain more powerful. Now, make a picture in your mind’s eye that involves a Whale and an Ice cream. You know what I’d imagine? I’ll help you out with the first few just to show you how you can get your imagination going. I’d imagine a Whale eating an Ice cream cone or even better, perhaps a Whale swimming in Ice cream! That’s pretty unique, right? So, when I say Plane, it reminds you of what? It reminds you of Ice cream. And when I say Ice cream, what does it remind you of? It reminds you of a Whale. The next object in our list is a Diamond ring. We want to associate the Whale to the Diamond ring. How do you imagine it? Well, I’d imagine millions of Diamond rings coming out of the Whale’s blowhole. Can you imagine that? If you can imagine it, then you’re going to remember it for a long time. Why did I say millions? Why not just one or two? That is another principle of memory. When you exaggerate the number of objects then all of a sudden, it becomes even more rare or unique. After Diamond ring, we have a Computer. Now I want to make a point here. At this point, I want to make sure that you’re not associating all of the objects into one big picture. You’ve already associated the Plane to the Ice cream, and the Ice cream to the Whale, and then the Whale to the Diamond ring, so you do not need to have the Plane or the Ice cream in the next picture. In fact, if you do put them all in the next picture, then you run the risk of getting confused and skipping over one or more of the objects. This is actually one of the main reasons why people make mistakes with memory techniques. It’s such a very simple mistake, but DON’T DO IT; just keep two objects at a time in each picture. The two objects we have now are a Diamond ring and a Computer. What would you imagine? You could imagine someone putting a Diamond ring around a Computer or a Computer getting married. Imagine one of these two pictures, or one of your own, in your mind’s eye for just a moment. Visualize the image clearly. The next item in our list is a Snail. I want you to associate a Computer, which was the last item, to a Snail. I would imagine a Snail crawling across a Computer keyboard and leaving a trail of slime. What would you imagine? Picture my suggestion, or imagine one of your own. Just visualize it for a split second, make sure you picture it in your mind’s eye, and that’s all you have to do! Let’s move on. The next object is a Fishing pole. The possible link for this connection is obvious 19
so let’s exaggerate it so we will remember it better. I would imagine a giant Snail on the end of a Fishing pole. Next is a Coat hanger. Imagine using a Coat hanger as a Fishing pole. Next is an Umbrella. Imagine an Umbrella made out of Coat hangers. Next is a Tower. We want to associate Tower to Umbrella. Imagine jumping off of a Tower and using an Umbrella as a parachute on the way down. Don’t actually do this just imagine it ok?
REVIEW Now take a moment out just to review the first few items. If you visualized them in your mind’s eye and followed the directions, then the answers should pop right into your head. If you miss one or two for any reason then just go back and make the image again. Make it brighter and more interesting. So what did we start with? We started with a Plane. Remember to visualize the item in your mind’s eye. Now take a moment and write down all the items you remember after the Plane. When you are finished flip the page.
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-Plane -Ice cream -Whale -Diamond ring -Computer -Snail -Fishing pole -Clothes hangar -Umbrella -Tower How did you do? According to modern I.Q. tests, if you scored 5-6 items correctly you have an average memory. If you recalled 9-10 items correctly then you have a genius level memory! If you missed any, just follow the directions below to reinforce the links. If you missed any items, it is usually for one of two reasons: 1. The image you made was not visualized, or not visualized clearly enough. In this case, just review the link and make it clearer. Think of it like turning up the resolution in your mind; make the image brighter, clearer, closer, louder and more vivid. Closing your eyes may help. 2. The image you imagined was not interesting enough to you. You may have imagined the image I gave you and your brain had difficulty thinking of it. The best solution is to make your own link. The link you make will be the best one for you to remember.
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THE TEST So, with ways to improve your images in mind, I want you to link the next ten items together just like you did with the first ten, but make your own pictures. You have the right idea; just imagine the two items in your mind’s eye in a strange or silly way. Imagine them interacting in a way that they never do in real life. Imagine one crashing into the other or replacing each other. Use your imagination and have fun with it. Don’t skip this exercise because when you turn to the next chapter, you will see how this exercise allows you to recall nearly a whole deck of cards in a row. Welcome back! Write down the list of objects you memorized. If you are reading this in the form of an e-Book, then write it down on a separate piece of paper.
__________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________
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I trust that you memorized the rest of the items and then recalled them. How did you do? You were already at a genius level when it comes to memory. Now you’re even further along.
HOW TO MEMORIZE CARDS IN ORDER Now that you can now memorize object by visualizing them in your mind’s eye, what if I told you that each one of the objects you memorized represented a card? That means that you just memorized the order of 20 cards in a row! In order to memorize cards you need to be able to visualize them as well. The way I do this is to create what is called a peg list. Think of your mind like a wall and all the information in the world as coats or jackets that you can hang on the wall. However, your mental wall was not made with enough hooks, so most of the information you try to hang on it, falls to the floor and is forgotten. By placing a hook or peg on the wall, it acts as a connection between the wall and the coat. In the same way, using a mental peg will act as a hook between your mind and the information you want to remember. It works really well if done right, and is perfect for this situation. The cards are like the coats without hooks; if left to their own devices they would not stick in your mind. But if you have a code that turns the cards into objects (for example, Queen of Diamonds means a diamond ring), then you could link them to your mind just like you did with the list in the previous chapter. How do we make this code, you ask? The first code I used for memorizing cards translated the cards into words but it had several steps and took me at least 60 days of practice before they came to me like second nature. Others swear by this code, but I did not like it. One person I know has suggested using a celebrity to represent each card, but I have not heard of anyone else who has used this code successfully. Myself, I like the direct approach. If I need to think of an object every time I see a card then I want to see the card and have it instantly remind me of the object.
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Here is the code I developed: The Visual Card Peg List
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As you can see, the pictures look like the cards do. In a few cases I had to turn a card around or move some of the pieces, but all in all, this code is very natural. The big success lies in the fact that when I teach this to people, they learn it in a couple of hours. Think about it - once you look at the ace of diamonds and see the rocket ship, it is hard not to see it the next time you see the card. That is the idea. I want this to be like second nature for you. To master this list, take a moment out and draw the picture on one end of a deck of cards. Shuffle it and flip them down one at a time to reinforce each link. The great thing about this method is that you can turn the deck around and test your recall by looking at the end of the cards that you did not draw on. Now that you know the Visual Card Peg List©™ you can amaze your friends and family by recalling cards from memory. This will give you an advantage in games like bridge as well as single and double deck blackjack. This is also the code I used to break the world record for greatest memory. I will warn you: I had a headache for nearly a week after breaking the world record, so if you think you can break my record, be prepared for the headache pain that comes along with information overload. Also, remember that I love a challenge, so if you do break my record, don’t expect to keep it for long. Keep reading to find out other ways to use this method and enjoy the results.
A MEMORY TRICK FOR CARD COUNTING The main problem with this card counting method is the fact that you have to do several mental tasks at one time. You have to count, memorize, and recall the right number. You also have to decide which actions to take in response to the right number. Finally, you still have to play the game according to the first strategies and charts I gave you in the beginning of this book. That is a lot of memory work. If you were allowed to bring in just one piece of paper there would be no problem; you would count the cards that are shown according to the method, write down the value, and play as usual. Unfortunately, just like any exam that doesn't allow cheat sheets, the casinos don't allow that sort of cheating either. People have tried unsuccessfully to bring in calculators and mini computers tucked under their sleeves, but they were caught because the casino is always looking for telltale signs of cheating. Here is the solution: it is called a peg list. I have discussed the peg list earlier in this chapter, but now I will show you how to apply it to gambling. Your newfound memory power that you learned in this chapter will save you. Using the following system, you will not forget your count or have big delays between your answers to the dealer. The peg method is so simple, it is flawless, but you must use it to be effective. Call it a mental scratch pad. It is a place in your mind where you can put the number you have counted and then go about the game.
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THE ROOM METHOD How do we make a peg list for counting cards? It's simple; we just need a peg for each value and a place to hang it. Let me give you an example: you have a great peg list in this book already, so instead of reinventing the wheel, let's use it. The card peg list is perfect. For every negative count let's use the club pegs and for every positive count let's use the hearts. Say, for example, you have a count of minus three. You would visualize the three of clubs peg, which is a fork and salad. This may seem as though you are trying to memorize more information, but you are just making a connection between two thoughts you already know. By the way, if you haven't practiced the card memorization technique in the beginning of this chapter, I suggest you do so now. The picture of the salad fork is easier to keep in your mind than minus three. This is especially true because it is easy to get minus and plus confused when you’re at the table. When it happens it can be disastrous. Now, in order to lock the number in your memory and resume your game, you just have to associate the peg (3 of clubs, the fork) with what is called a destination peg. This is an object or person that you will connect the peg to so you can remember it. Pick something that won't change because you will be glancing at it in every hand. The dealer works well, or a pin the dealer may be wearing. You can even use your drink, a chip, or anything else that catches your attention in the room. This has been called the room method or the method of loci in the past. If you choose a drink as your destination peg, connect the drink to the fork (imagine the fork in the drink). If the count changes to plus two in the next hand, the peg for plus two is a knife. Just imagine the knife in the drink or stabbing the dealer instead of the fork, and you will be able to recall it perfectly (especially if you don't like the dealer). When you get used to this, and it only takes three or four hands to get used to, the result is fantastic. Your mind is free to roam over the game and your decisions. At the same time, just by looking to your peg you know how to bet. Everyone can do this. It is a short-term memory technique so it will work for you. You just need to make it into a habit. Once you are a master of this skill you can add to it by making a peg for ten cards and Aces, and then the money will pour in. Another reason you need to make the destination peg an object in the casino is because most people who use card counting methods give themselves away by looking up when they are thinking or counting. You will be looking at your peg, and no one will be the wiser.
THE ELIMINATION TECHNIQUE The elimination technique is a powerful memory technique that can be used in many card games to predict which cards are left in a hand and which cards have already been played. My favourite use of this technique is as a party trick. It is amazing to see it practiced, and everyone will be amazed by your memory power. 29
The technique is simple. Use the visual cards peg list found earlier in this chapter. Memorize it. This is not hard, just flip through a deck of cards and draw the pictures on the numbers in the corner of the card, similar to how I made the peg list already mentioned in this book. Use the deck as flash cards. After flipping through the deck a few times you will only get stuck on a few pegs. The peg list is visual so it is easier to recall than any other card list. Next, get someone to shuffle a deck. You may want to use only half of a deck if you are a beginner at this technique, or want the trick to go faster. Get a volunteer or two or three to take a few cards from the deck; about four or five makes a really good effect. Now, flip through the deck in your hands and every time you see a card, you must eliminate it. This is actually easier than linking it because you don't need to connect two items that have no logical connection, you just need to mentally scratch it off your list so that you know which cards are still in the deck. How do we do this? Take the peg for the four of hearts, for example, which is a sailboat. To eliminate it, you must do something memorable to it like burn it, freeze it, or poke holes in it. Basically, eliminate it in some way. What is the result? When you go back through the list of cards in your mind, the cards left in the deck stick out like a sore thumb. Then you can rhyme off the missing cards from memory to the amazement of everyone. You can use this trick in bridge as well. Use the same example. If you see the four of hearts (sailboat) you would imagine the boat burning on the water, and so on, as you see the cards being played. If you ever want to ask yourself whether a certain card has been played, just look to the list in your head and if it has been played, it will be eliminated; if not, it will stick out clearly. In the next hand, you would do something else to the peg like cover it in ice or split it in half, so you do not get it confused with the cards you burned. Take a moment out right now and try this yourself. Good Luck.
TIPS AND TRICKS By now, you can see how you could use this knowledge of card memory to your advantage. In any card game situation, if you know that all the kings have been played or if the king, jack, and queen have been played from different suits, for example, it will give you the upper hand. Read on for more useful ideas.
SHORT CUT Here is an important short cut you can use with the elimination method to maximize its potential. First, you need to practice a list in your mind. This is a list of pegs you will scroll through in your mind when recalling the cards you have seen. You will get the best results if the list is in one of two orders. 30
The first list is by the order of suit. Basically, there are four lists, each going from Ace to King. This order is effective in games with hands that are suit sensitive. Being able to quickly access the clubs, for example, to know which ones have been played and which ones are still in the deck, is a tremendous asset. The next list is in order by number. For this list, you must organize the cards from Ace to King, including all the suits. It should look something like this: Ace of hearts, Ace of diamonds, Ace of spades, Ace of clubs, Two of hearts, Two of diamonds, Two of spades, and so on. Get the picture? In this way, you can glance at all the kings, or all the queens at once in your mind. These short cuts will help you to eliminate cards quickly and with greater ease, depending on the game you are playing.
POKER Before I begin, let me just clarify that I am not an expert in poker, I am an expert in memory and card counting, so I will not propose to teach you how to master this skill. My goal here is to show you a way to use what you know to learn poker with more ease. First, although you can’t keep track of the cards in poker because the dealer shuffles after each hand, if you’re new to the game, the memory techniques you have learned can help you learn the game quickly, as well as improve your game by knowing your best odds right away. This will help you make decisions during the game. The most important thing you can remember in the game of Poker is the Hand Ranking; it is very basic but you have to learn it eventually, and this will give a chance to use the pegs you know and remind yourself of rules and odds. Here is an example: to recall that a Strait Flush beats a Four of a Kind, you may imagine the pegs for the 5,6,7&8 of clubs attacking four of the same cards and actually beating them in a physical sense. Strategy is another part of Poker that memory techniques can help you learn. In every strategy book for Poker it tells you to avoid showing emotion and betting high right away when you get a great hand. So what happens when you’re at the table, you get a great hand and you get excited? Everyone sees it on your face, so when you bet high, they will fold and you only gain a tiny fraction of what you could have gained. You lose out. To avoid this situation, link a dramatic image to the aces, which usually signal a really great hand. I imagined a horse barging through a green house (the ace of clubs), so that every time I see the ace of clubs, I remember not to rush in full speed. This image works so well for me that it works when I see any ace, not just the ace of clubs. I remember to not rush in my bet or to let my emotions run away with me. You may be able to think of other links that work better than the ones I use, but the one thing you should take from both of these examples is that your memory can help you win. Using this method to link card information to your memory is key, since the most important information you need to know is what you tend to forget when you get into the game. 31
Link important information directly to the cards and you will remember it when you need to.
HOW TO NOT GET CAUGHT! (BLACKJACK) If you see a card that means plus one beside another card that is minus one, just skip both for the sake of speed. They cancel each other out. In order to card count faster and thus not be branded a cheater, link the positive or negative number you have in your mind to your destination peg throughout the game as described above, in “The Room Method”. Do the adding and subtracting as the hand is dealt, then change the number accordingly. Don't change the number after each individual card, but only after the whole hand has been dealt. For example, if you have the number 2 in mind and you see a three (plus one value), a seven (plus one value), and an ace (minus two value), you are left with no change to your initial number. However, if you are counting the long way, it will take more time and you will look like you are cheating. Here is what I mean by the long way of counting: two plus one is three, plus one is four, and four minus two (the ace) is two. Sure, it’s only a time delay of a few seconds and a little moving of your lips, but it makes a big difference at the casino. Try practicing in front of a mirror and if you move your lips, look up as if recalling, or stare at the cards, these are all tell-tale signs that you are card counting. Instead, you want to talk with people, make jokes, and drink, and you will just look like you are someone on a winning streak. Casino managers like people on winning streaks because unless they read this book, they usually go on an even bigger losing streak in the end.
DO NOT LOOK LIKE A CHEATER In addition to the tips mentioned in the last section, you also need to be aware of how you handle your chips, your overall appearance, and your mannerisms while in the casino if you want to win big and not get caught. While sitting at a table, make sure your bet is stacked. This means you must place your lowest chips on top of your highest chips in your bet. If you are just betting a dollar or so this is not necessary, but as you progress, you will be betting with $25 or $50 chips. Stacking the chips prevents cheaters from adding to their bets after the hand has been dealt. If the $1 chips are on the top of the pile then adding another $1 chip doesn't make much of a difference to the casino, but adding a $50 chip to the pile will be noticed right away if they are stacked. When it comes to clothing, WEAR A FULL SLEEVED SHIRT. There are many tricks you can do in a casino if you wear a short sleeved lose fitting shirt, and the casino knows them all. People have hidden cards up sleeves in such smooth, ingenious ways 32
that I could never catch, but the cameras never miss it. Don't even bother with these ways to cheat the house; you will be caught by of the accuracy of the cameras and the people behind them. With the strategy you have read in this book, all the important things go on in your mind, and that is one place where they can't peak! While playing, your expressions and body language is also important. Look as calm and relaxed as possible. Don't scratch your arms or face, that’s like putting your hand up in school; you may not have anything to say, but all eyes are on you. Remember to smile, feel lucky, make a few winnings, and then go to another table after you cash in your chips. Don't walk around with too many chips or money for that matter. Take breaks when you’re done your winning steaks. You will be seen as someone who is lucky today and just knows when to walk away, not as someone who is trying to break the bank.
It’s not so much how much you win but how much you keep that counts. Finally, memorize the rules and exceptions to the letter before you even go into a casino. Practice on fake hands at home. Casinos become really suspicious of you if you take a long time to come to your answers. Do not let this happen to you! DECIDE BEFORE YOU PLAY IF YOU ARE GOING TO USE THESE METHODS AT THE CASINO AND IF SO, PRACTICE UNTIL THE RESPONSES ARE SECOND NATURE! They can't throw you out for winning too much since that's why people go to a casino; but if they see you delaying your response and you are winning, which you will be, you will be escorted out. Realise that the casino is always watching and that others are playing and counting as well. I was playing a game of blackjack once and saw the player next to me get a solid tap on top of the shoulder from a guy walking by. The player then started raising his bets. It was a signal that the deck is rich in the favour of the players, which I knew, because I was counting as well. The only problem here was that it the shoulder tap was too obvious. The pit boss came right over a kicked the two guys out. I looked surprised and was allowed to keep playing. I won many times that day because I was not obvious about my method. If you end up getting caught, you will have to try your luck at a different casino. In fact, even if you don’t get caught, you may also consider moving from casino to casino to prevent your reputation from growing too large. If you are well known for consistently winning big, cheating, or have a Guinness World Record for memorizing cards, a casino may have your photo on file. Be discreet and remember the rules so you can enter any casino freely, at any time. Remember, you can make thousands from this method and many people have, but first you must practice, practice, practice.
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MONEY MANAGEMENT In order to make it at the casino you must have a plan to manage your money. If you lose it all in the first few days while perfecting these techniques then you will have nothing left once you’ve gotten better at these games. You will probably go home with no money and blame it on this book, which is bad for me, and my reputation. If this happens to you, it’s not the book’s fault. You have done so well at all the other lessons but if you miss this last one, all is lost. The last lesson is to manage your money. First and foremost, decide how much you will spend for your trip. Decide how much you are willing to lose. Imagine yourself losing that amount of money. Does it bother you? I ask this because a person may decide to lose, for example, a thousand dollars; but when you actually lose a thousand dollars in reality, you often become emotionally down, which then affects the way you play the game. This happens to so many people! A novice card counter can count just fine at home with fake money, but when real money is lost in one of the inevitable losing streaks, the same novice card counter can feel emotional; this can often make you lose count and lose money in a big way. The solution is to start small. Decide on a bankroll of only about $300.00 to $400.00 on testing your skills. Find a table that has the lowest possible minimum bet. Bet only the minimum and try raising a few dollars according to the system and the deck. Only when you feel you are an expert at this system should you try for bigger fish. Next, always leave the table after you've gone through a winning streak. You can have a winning streak or you can have a losing streak. If you’re done winning and the deck turns, then leave and enjoy your winnings. It's also good to cool off after a game so you don't get gambler’s fever and bet everything you have. Know when to stop. Avoid adding debt to loss. If you lose some, don't worry. You can make it back tomorrow. Don't make the common mistake of betting more money just to make up for the money you lost. This is the death to a professional gambler and the birth of a gambling addict. By the way, I have made all of these mistakes myself. I speak from experience when I say that the key is to only make these mistakes once. I learned my lessons the first time and went back to make more money than ever before.
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Remember: life is a gamble, so improve your odds!
FINAL THOUGHTS These techniques do work. They take effort, but it is very much worth it. You can make thousands of dollars if you practice this, not to mention the self-esteem that comes from winning at the casinos. There is no greater feeling than being treated like a king and walking away with money to spare. Even if you just do this to feed your ego when playing poker with friends, it is worth the little time and effort it takes. However, there is also risk in trying this technique. I don't mean that big bouncers are going to chase you down and bust your kneecap; that is the stuff of myth, at least in Las Vegas. What I mean by risk is the money you are putting on the line. You are not guaranteed to win every time. In fact, you will lose more than you will win that is the nature of the game. The advantage that counting gives you is the ability to predict when you are will likely win. When you do win, you can bet high. It is possible to rake it in at the casinos using this method but it takes a good deal of effort on your part. This method is designed to make you money at the table over the long term. So if you have the guts and the patience, go for it! Remember, as with most things in life your results will vary, based on your efforts. Have fun!
If you liked this book, check out my other products. www.davefarrow.com www.millionairememory.com Dave Farrow
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