Mikroprosesor & Interface - Pengenalan Sistem Mikroprosesor.pptx

April 23, 2019 | Author: Angga Pramudia | Category: Central Processing Unit, Computer Data Storage, Microprocessor, Instruction Set, Random Access Memory
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Pengenalan Mikroprosesor Firdaus, ST., MT. [email protected] Politeknik Negeri Padang ©092012

Decimal, Hexadecimal & Binary Number System Binary

Hexadecimal

Decimal

1 bit

0-1

0-1

0  – 1

2 bit

00 - 11

0-3

0  – 3

4 bit

0000 - 1111

0  – F

0 – 15

8 bit

00000000 - 11111111

0  – FF

0 – 255

9 bit

000000000 - 111111111

0  – 1FF

0 – 511

10 bit

0000000000 - 1111111111

0  – 3FF

0 – 1023 (≈1K)

11 bit

00000000000 - 11111111111

0  – 7FF

0 – 2047 (≈2K)

12 bit

000000000000  – 111111111111

0  – FFF

0 – 4095 (≈4K)

μProcessor , μComputer , μController  ?  ? •





Mikroprosesor : Central Processing Unit (CPU) yang dikemas dalam satu chip. Ex. Intel 8088 Mikrokomputer : penggabungan mikroprosesor dengan peripheral seperti chip I/O, memori, Programmable Interrupt Interrupt Timer, Timer, Programmable Interval Counter dan chip pendukung lainnya. Mikrokontroler (Single Chip Microcomputer): mikrokomputer yang dikemas dalam satu chip. Ex. Intel 8051

History Mikroprosesor  Intel 4004 Microprocessor •





The world first microprocessor Introduced in 1970 Number of transistor : 2,250



12 mm2



Clock: 108 kHz



4-bit register and 4-bit data bus

History Mikroprosesor  Intel 8008 •

Introduced in 1972



Clock speed : 800 KHz





Number of transistor : 3500

8-bit register and 8-bit data bus

History Mikroprosesor  Intel 8080 •

Introduced in 1974



Clock speed : 2 MHz





Number of transistor : 4500

8-bit register and data bus

History Mikroprosesor  Intel 8085 •

Introduced in 1974



8-bit architecture



Still used in some microcontroller applications

History Mikroprosesor  Intel 8086 •



Introduced in 1979 Number of transistor : 29,000



33 mm2



Clock: 5 MHz



16 bit architecture

History Mikroprosesor  Intel 8088 •

Introduced in 1981



Clock speed : 4,47 MHz







Number of transistors : 29000

16-bit register and data bus The worlds first PC ran on an Intel 8088

History Mikroprosesor  Intel 286 •

Introduced in 1982



Clock speed: 12 MHz





Number of transistor : 134000

16-bit register and data bus

History Mikroprosesor  Intel 386 •

Introduced in 1985



Clock speed : 16 MHz





Number of transistors : 275000

32-bit register and data bus

History Mikroprosesor  Intel 486 •

Introduced in 1989



Clock speed : 25 MHz







Number of transistor : 1,200,000

32-bit register and data bus 1st pipelined implementation of IA32

History Mikroprosesor  Intel Pentium •

Introduced in 1993



Clock speed : 66 MHz







Number of transistor : 3,300,000

32-bit register and data bus 1st superscalar implementation of IA32

History Mikroprosesor  Intel Pentium pro •

Introduced in 1995



Clock speed: 200 MHz





Number of transistor : 5,500,000

32-bit register and data bus

History Mikroprosesor Intel Pentium II •

Introduced in 1997



Clock speed : 300 MHz





Number of transistor : 7,500,000

32-bit register and data bus

History Mikroprosesor Intel Pentium III •

Introduced in 1999



Clock speed : 500 MHz





Number of transistor : 9,500,000

32-bit register and data bus

History Mikroprosesor Intel Pentium IV •

Introduced in 2000



Clock speed: 1 GHz





Number of transistor : 15,500,000

64-bit register and data bus

History Mikroprosesor Intel Pentium D •

Introduced in 2005



Clock speed : 3.6 GHz





Number of transistor : 47,500,000

32-bit register and data bus

History Mikroprosesor  Intel Core 2 / Quad •







Introduced in 2006/2007 Clock speed: 3.6 GHz Number of transistor : 214,500,000 32-bit register and data bus

Microprocessor Logic A microprocessor executes a collection of machine instructions that tell the processor what to do. Based on the instructions, a microprocessor does three basic things: •





Using its ALU (Arithmetic/Logic Unit), a microprocessor can perform mathematical operations like addition, subtraction, multiplication and division. Modern microprocessors contain complete floating point processors that can perform extremely sophisticated operations on large floating point numbers. A microprocessor can move data from one memory location to another. A microprocessor can make decisions and jump to a new set of instructions based on those decisions.

This microprocessor has  –

 –

 –

An address bus (that may be 8, 16 or 32 bits wide) that sends an address to memory A data bus  (that may be 8, 16 or 32 bits wide) that can send data to memory or receive data from memory An RD  (read) and WR  (write) line to tell the memory whether it wants to set or get the addressed location

This microprocessor has  –

 –

A clock line  that lets a clock pulse sequence the processor A reset line  that resets the program counter to zero (or whatever) and restarts execution

This microprocessor has •







Registers A, B and C are simply latches made out of flip-flops. The address latch is just like registers A, B and C. The program counter is a latch with the extra ability to increment by 1, and also reset to zero. The ALU could be as simple as an 8-bit adder, or it might be able to add, subtract, multiply and divide 8-bit values.

This microprocessor has •







The test register is a special latch that can hold values from comparisons performed in the ALU. An ALU can normally compare two numbers and determine if they are equal, if one is greater than the other, etc. The test register can also normally hold a carry bit from the last stage of the adder. It stores these values in flipflops and then the instruction decoder can use the values to make decisions.

This microprocessor has •







There are six boxes marked "3State" in the diagram. These are tri-state buffers. A tri-state buffer can pass a 1, a 0 or it can essentially disconnect its output. A tri-state buffer allows multiple outputs to connect to a wire, but only one of them to actually drive a 1 or a 0 onto the line. The instruction register and instruction decoder are responsible for controlling all of the other components.

Control lines from the instruction decoder 

Tell the A register to latch the value currently on the data bus



Tell the B register to latch the value currently on the data bus



Tell the C register to latch the value currently output by the ALU



Tell the program counter register to latch the value currently on the data bus



Tell the address register to latch the value currently on the data bus



Tell the instruction register to latch the value currently on the data bus



Tell the program counter to increment

Control lines from the instruction decoder 

Tell the program counter to reset to zero



Activate any of the six tri-state buffers (six separate lines)



Tell the ALU what operation to perform



Tell the test register to latch the ALU's test bits



Activate the RD line



Activate the WR line



Coming into the instruction decoder are the bits from the test register and the clock line, as well as the bits from the instruction register.

MICROCOMPUTER BASIC ARCHITECTURE Microprocessor

Memory

ADDRESS BUS DATA BUS CONTROL BUS

Input/Output

VON NEUMANN MICROCOMPUTER ARCHITECTURE Microprocessor

Instruction/Pr ogram Memory (ROM)

Data Memory (RAM)

ADDRESS BUS DATA BUS CONTROL BUS

Input/Output

HARVARD MICROCOMPUTER ARCHITECTURE   S    U    B  S   S   E    R    D    D    A   S    U    B   L    R    T    C

Microprocessor

Data Memory (RAM)

D   A   T   A  B   U  S 

Instruction/Pr ogram Memory (ROM)

ADDRESS BUS DATA BUS CONTROL BUS

Input/Output

Microcomputer Unit Explanation •





Microprocessor/MPU/CPU : commonly controls the operation of all the microcomputer’s units such memory and I/O through the wire bus. Memory : (1)ROM/Read Only Memory/non-volatile memory stores the binary data of instructions/programs such BIOS/OS. (2)RAM/Random Access Memory/volatile memory stores temporary data such books database. I/O : allows the computer to take in data from the outside world or send data to the outside world. Peripherals such as keyboards, video display terminals, printers, and modems are connected to the I/O section.

BUS EXPLANATION •



BUS : a set of wires, that interconnects all the components (subsystems) of a computer. A wire accommodates one bit. Address Bus : CPU reads/writes data from/to the memory by addressing a specific location; outputs the location of the data on the address bus; memory uses the address to access the proper data.

BUS EXPLANATION •



Data Bus : When the CPU reads data from memory, it first outputs the address on the address bus, then the memory outputs the data onto the data bus; the CPU reads the data from data bus. When writing data onto the memory, the CPU outputs first the address on the address bus, then outputs the data onto the output bus; memory then reads and stores the data at the proper location. Control Bus : The CPU sends out signals on the control bus to enable the outputs of addressed memory devices or port devices. Typical control bus signals are Memory Read, Memory Write, I/O Read, and l/O Write.

Kapasitas Memori Address

Data

Address

Data

11

1010

11

10101010

10

0001

10

11110000

01

0100

01

00010010

00

0001

00

10100011

Lebar Bus Address = 2 bit Lebar Bus Data = 4 bit maka, Kapasitas memori = 4 Nibble Note: 4 bit = nibble 8 bit = byte 16 bit = word

Lebar Bus Address = 2 bit Lebar Bus Data = 8 bit maka, Kapasitas memori = 4 Byte

Example of Microprocessor Chip •







Address bus : 16 bit wide, A0 – A15. Data bus : 8 bit wide, D0  – D7. Control bus : 2 bit, low active WR & RD signals with dot sign. Hence, μP able to accommodate 65535 (64K) addresses and able to send a byte data

Example of RAM chips

Example of ROM chips

MEMORY MAPPING •







Latar belakang : semua pin data chip RAM, ROM dan I/O terhubung paralel dalam satu bus data, begitu juga dengan pin address-nya yang terkoneksi paralel dalam satu bus address. Dalam kondisi seperti ini khusus lalu lintas data akan terjadi saling bertabrakan jika data tersebut tidak diatur mana yang terlebih dahulu berhak melewati bus. Tujuan : menghindari collision data yang melalui bus agar mikroprosesor mengetahui data tersebut berasal dari atau menuju ke chip RAM, ROM atau I/O Setiap chip peripheral yang terhubung ke mikroprosesor memiliki pin CS (Chip Select) yang berfungsi mengaktifkan chip tersebut. Jika CS aktif low maka logika low pada pin tersebut akan mengaktifkan chip itu sehingga dapat diakses oleh mikroprosesor. Address decoder adalah chip atau rangkaian yang akan menentukan CS chip mana yang akan aktif sesuai dengan memory map/address masingmasing.

PROSEDUR MEMORY MAPPING •





• • •



Lihat data berapa kapasitas maksimal address mikroprosesor, apakah 64 KB atau 1 MB dll. Lihat data berapa kapasitas maksimal address chip peripheral (RAM, ROM, I/O) yang digunakan, apakah 16 KB atau 32 KB dll. Bagilah kapasitas address mikroprosesor sebesar kapasitas maksimal chip peripheral yang terkecil. Tentukan posisi chip peripheral sesuai urutan yang diinginkan. Buatlah truth table untuk address (input) dan chip select (output). Tentukan kelompok bit address yang membedakan lokasi chip peripheral. Buatlah address decoder-nya

1st Case •

64 KB addresses Microprocessor uses a 32 KB ROM and a 32 KB RAM. Map the location of those chips with ROM in the first place.

1st Case Solutions

Case Example with these chips

1st Case

Urutan pemetaan memori : (1)ROM (2)RAM

Solutions • • •

• • • • • • •



Bus Address mikroprosesor : 4 bit = 16 address. Bus data mikroprosesor : 8 bit. Jadi kemampuan mikroprosesor mengakomodasi data adalah 16 byte. Bus address RAM : 2 bit = 4 address Bus data RAM : 8 bit. Jadi RAM dapat menyimpan data sebanyak 4 byte. Bus address ROM : 3 bit = 8 address Bus data ROM : 8 bit. Jadi ROM dapat menyimpan data sebanyak 8 byte. Jumlah total chip penyimpan maksimum ROM dan RAM adalah 8+4 = 12 byte dan masih berada di bawah kemampuan mikroprosesor sebanyak 16 byte. Terdapat 4 byte kosong.

no

Input

output

A3

A2

A1

A0

CS ROM

CS RAM

0

0

0

0

0

0

1

1

0

0

0

1

0

1

2

0

0

1

0

0

1

3

0

0

1

1

0

1

4

0

1

0

0

0

1

5

0

1

0

1

0

1

6

0

1

1

0

0

1

7

0

1

1

1

0

1

8

1

0

0

0

1

0

9

1

0

0

1

1

0

10

1

0

1

0

1

0

11

1

0

1

1

1

0

12

1

1

0

0

1

1

13

1

1

0

1

1

1

14

1

1

1

0

1

1

15

1

1

1

1

1

1

lokasi

 R   O  M

 R   A   M

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