Mercators Guide to Herbs

January 13, 2019 | Author: kritanta | Category: Herbalism, Nature
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Mercator’s Guide to Herbs Introduction  Nature is your non-stop magical shop - Mercator  This encyclopedia encyclopedia was created to understand the the full potential potential of nature, nature, but there there is still a lot of work to be done. Anyone who nds herbs that are not listed, please write me a letter to inform me of what you have found. And for those who mock the power of the Earth, those so-called masters of magic, I would like to say if only your incompetent brains could grasp the true power of it all.

Second Introduction  This document was was created created from an an o!ine copy copy of a website website that has been been down for many many years now. The original version contained the author"s email address, but the mailbo# has been closed for many years, so it was removed. All references to the original website were also removed. The original content was slightly changed to correct typos and synta# errors, slightly improve layout, and transform it to $%&. Even if it was originally created for %'% ( rd edition, there are so little references to actual rules )like saving throws, throws, for e#ample*, e#ample*, that it can be used with any edition )and other games* with very little to no work at all. - Mathieu St-Gelais, ADnD St-Gelais, ADnD Downloads Downloads,, February 2016

Herbalism +sing herbs is much more then ust nding the right herb and then using it. pecial preparations and supplements must be used to gain the full eect of an herb. /elow are some e#amples of what is needed to use dierent kinds of herbal techni0ues. 1ote all the herbs must be cleansed using cleansing oil before usage.

Crushed (Dust, Powder) After the herb has been dried for a minimum of one week, it must be ground with a mortal and pestle. All the is left is a ne dust. This can be sprinkled on any subect but if thrown it will scatter to the wind and lose its aect. Adding lode solvent to the mi#ture and leaving it to dry for 23 minutes add weight to the dust so it be thrown eectively.

Applied (Paste, Oil, Ointment, al!e)  The herb must be ground with a mortal and pestle, and the dust must be mi#ed with water and gelatin to create a paste sticky enough so it can be applied to any surface. If the eects are unused, the paste becomes ineective in 2d( days. +sing bandages can double the amount of time.

wallowed  The herb must be cleansed with cleansing oil, after that it can be eaten or swallowed.

"urned (Incense, Candle) #ormal  The herb can be burned without any preparation /urning time 2d4523 minutes

Incense  The herb must be ground to a ne dust and then applied to a stick using the incense oil. /urning time 2d6 hours

Candle  The herb must be ground to a ne dust and the mi#ed with molten herbal wa#, the wa# must then be moulded around a fuse. /urning time 7d6 hours

In$ected 8nce the herb has been cleansed with cleansing oil, it must be mi#ed with clear water. Then it is ready to be inected into the bloodstream. 1ote the needle must be made sterile to reduce the chances of infections.

Mi%ed (Potion, Mi%ture, "rew)  The herb must boiled in clear water, the herbalist must stir the herbal brew regularly. After boiling for appro#imately 23 minutes, it must gradually cool down. Then it is ready to be used. %ye seeds must be added when boiling the substance. It cannot be added afterwards like the sparkle seed.

Mi%in& Potions 9hen dierent potions are mi#ed, all the eects from the herbs involved lose some of their potency. If two potions do the e#act opposite of each other, they will cancel themselves out. All the eects last until the last eect has run out. Potions Mixed

Potency

Side efects

2 potion

1ormal

1one

7 potions

:alved

1one

( potions

1ausea, sweating

6 potions

1ausea, sweating and di;;iness -2 to attack rolls

< or more

8ne &ifth

1ausea, sweating and disorientation -( to attack rolls

= These are guidelines for side eects of drinking combined herbal potions.

Conser!ation :erbs can only last some time before they spoil and become useless. There are methods to conserve them, so they can last longer. All of these guidelines are under the assumption that they are properly contained.

Herbs Treatment

Duration

1one

1one

2d6 weeks

>leaned

:erb washed with cleansing oil

7d6 weeks

$ackaged

>loth soaked in preservation oil

7d6 months

Crushed Treatment 1one

Duration 1one

Indenitely

Applied Treatment

Duration

1one

1one

7d6 weeks

?i#ed

?i#ed with preservation oil

Indenitely

wallowed Treatment

Duration

1one

1one

2d6 weeks

>leaned

:erb washed with cleansing oil

7d6 weeks

$ackaged

>loth soaked in preservation oil

7d6 months

"urned Treatment

Duration

1one

1one

2d6 weeks

>leaned

:erb washed with cleansing oil

7d6 weeks

$ackaged

>loth soaked in preservation oil

7d6 months

Incense

Incense form

Indenitely

>andle

>andle form

Indenitely

In$ected Treatment 1one

Duration 1one

Indenitely

Mi%ed Treatment 1one

Duration 1one

Indenitely

'uipment hops :erbal shops rarely have any herbs above uncommon, since these rarer herbs are harder to grow and they need a specic environmental setting to prosper. Even if they are able to get some of the more rarer herbs they will be unwilling to part with it. @arge shops, those which are known throughout the realm sometimes carry some of the rare herb categories. +ni0ue is 0uite impossible to buy, if one is able to get them it should be through adventuring or dealing with powerful witches. If you do not want to go through the hassle of creating a shop, ?ost of the supplements are sold in any shop and the ?ercator encyclopedias can be usually bought till volume three.

'%ample hop hop name Evelyn"s arden :erb Barity +ncommon Encyclopedia Colume Two %escription As you walk along the small dirt road, you come up to a white picket fence. /ehind it lies a small cottage. In front of it is a small garden, lled with all kinds of e#otic and strange plants, automati;ing the air around it. The fence stands open, beckoning you to enter. The cottage itself has been made of a dark woodland timber. The roof was made from straw, and a small chimney spews out smoke into the open sky.

Equipment

Cost

Weight

Description

/ag of :erbalism

7< gp

2

mall bag that protects the herbs inside.

?ortar and $estle

ontains ( doses

mall 8intment Dar

2gp

=

>ontains 2 application

@arge 8intment Dar

( gp

=

>ontains ( applications

pice $ouch

2< sp

=

>ontains various cooking herbs

< gp

(

mall cauldron can brew up to < doses.

>auldron

2andle, 9a#

< gp

2

used for creating herbal candles. )6 candles*

 Travellers >auldron

Common Herbs Arcasa

Common

5 gp

Salloed

 These nuts will restore 2d(hp when eaten.

Astir

Common

!gp

Mixed

9hen fed to horses allows them to run at full movement for 6G hours straight. After that the horse must rest for double the amount of time. If not rested make system shock test each hour to see if the horse dies of e#haustion.

"arisc

Common

#gp

Applied

9hen this thorny paste is applied to any weapon it will add 6 damage to the ne#t attack.

"orneas

Common

$sp

"urned

9hen lit will aid to sustain meditations and trances

Ceran

Common

%gp

Mixed

%rinking this herbal brew will result in a warm tingling feeling inside, all the eects of being in e#treme cold conditions will be negated for 7d6 hours.

Daca&ra

Common

5sp

Mixed

 This herbal brew must be fed to animals, it will put them to sleep for (d6 hours.

Dramas

Common

'gp

Salloed

9hen this brown nut is swallowed it will allow the recipient to feign a state of death for an hour.

Elasa

Common

(gp

Salloed

>auses the character to lose its voice for 7d23 minutes

)irmanon

Common

5sp

Crushed

 Throwing this into a re, causes a short but very strong ignition of the re. The Hames double in si;e and you can hear the air rushing towards the re working as fuel for the ignition.

*rendar

Common

%gp

Applied

>ures skin irritations and rashes in one day, itching will be subdued.

+ara&dan

Common

(sp

"urned

A very pungent smell is released that repels insects

+ara&den

Common

(sp

"urned

A very sweet smell is released that attracts insects 1ote The perfect gift for obno#ious women  ?ercator

,nari

Common

%gp

$otion that cures fevers and headaches.

Mixed

-ae&la

Common

.gp

Mixed

$otion that allows user to remain fresh for 76 hours without sleep. Bepeated usage after 7 days will increase the chances of collapse with 73J. After collapsing the char. must regain for at least 7daysKper day of sleeplessness.

-aran

Common

5sp

Salloed

wallowing the dark brown karan nut will prevent sea sickness, the eect lasts one week.

-inar

Common

/gp

Applied

Applying this oil to any surface, it will become slippery and greasy.

0a&sha

Common

#gp

Mixed

9hen drunk it will slow the aects of poison for 7 hours. After that the poison will resolve normally, unless another potion is drunk. The potion is very repulsive, and a saving throw is needed to see if the imbiber can hold it down.

0aurus

Common

%(gp

Mixed

%rinking this potion will heal 2d7L7 hitpoints

Midas

Common

.sp

Crushed

If bare skin comes into contact with this dust, it will start to itch like hell. The itching will continue for 2d6 hours.

Myrhis

Common

%(gp

,n1ected

Inecting this causes disorientation and loss of depth perception, -7 to melee and 6 to missile attack rolls.

2ordra

Common

!gp

Applied

$revents continuous bleeding of wounds and heals 2 hp

3sira

Common

$sp

Mixed

?i#ing this with any alcoholic beverage, it will neutrali;e the alcohol it contains.

Parac

Common

(gp

Applied

Applying this to any wound prevents it from becoming infected.

4uare

Common

!sp

Crushed

Mills rodents and small animals when consumed by them, has no eect on larger animals and humanoids.

asteran

Common

5sp

Applied

Applying this salve to wound, it will reduce the scarring of the tissue.

asira

Common

%sp

Crushed

 This dust must be sprinkled on soap, then it will remove any stains on clothing and fabrics

Star6re

Common

5sp

"urned

/sp

Salloed

>reates a soft sparkle when lit.

Sun7ar8

Common

wallowing the bark from the sun tree protects the character from sunburn.

Tara&9en

Common

%:gp

Applied

 This plant acts like a local anaesthetic. 1umbing any area for 2 hour.

;rden

Common

(gp

Mixed

$ouring this herbal brew over any herb will double it"s growth rate.

ar

;ncommon

'5gp

,n1ected

 This herb must be inected right before the learning of a spell. it will add 23J chance to learn the spell.

Carrion

;ncommon

(5gp

Mixed

$otion that confers a L7 on the ne#t save versus fortitude )paralysis only*. the eect will last 2d6 days until time has elapsed or a saving throw is rolled.

Dar&nal

;ncommon

$5gp

Mixed

9hen this Huid is dripped into a person"s eyes, it will give him infravision up to 63 metres for 2 hour. each dose contains 7d23 drops.

Deateran

;ncommon

%/gp

Crushed

%ust that will kill all minor plant life in a ( metre radius. @arger plants or trees will suer and deteriorate, but will survive

Dragonspine

;ncommon

#5gp

Crushed

%ust that immolates a character for 2d4. rounds. Touch will inHict 2d4 re damage the characters weapon is immolated too, thus delivering 2d4 e#tra re damage.

Elora

;ncommon

%$gp

Crushed

9hen sprinkled on the ground, it will enlighten all the footsteps on the ground that have been made in the last 76 hours.

)aranir

;ncommon

/!gp

Applied

 This is a strange looking nut. 9hen this nut is boiled it will result in a white sticky paste. 9hen applied to any item, it will protect it from acid, corrosion and rust. This lasts for (d6 rounds.

)i9ua

;ncommon

%5gp

Mixed

$otion that enhances the senses. L7 spot and listen test. The eect lasts for 2d6 hours.

*ara&dar

;ncommon

%(gp

Mixed

9hen this leaf is soaked in water, it will release a very pungent scent. This scent will attract male ogres in a one-mile radius. The scent resembles that of a female ogre. It lasts 2d6 hours.

*laredac

;ncommon

/(gp

Mixed

$otion that will protect char for eight hours from glare and blinding eects.

+yperia

;ncommon

%$gp

Salloed

trong natural aphrodisiac, when swallowed a character will fall in love with the rst person that is seen. ave vs. will or fall in love.

0ycara

;ncommon

%(gp

"urned

/urning these dark red petals, they will release a lovely fragrance. Those within the scent will be more susceptible to seduction. The scent confers a L7 to seduction

Moonstern

;ncommon

%.gp

Mixed

 Two doses are needed for a full vial of ink. This ink is only readable moonlight. %uring day time it looks like silver runes.

3rdul

;ncommon

55gp

,n1ected

9hen inected delays poison eects for 76 hours. ?ust be administered within 2 round of poisoning.

4ui>are

;ncommon

('gp

Mixed

$otion that adds ataer

are

%(5gp

Mixed

Any good aligned character drinking this herbal brew receives a L7 attack rolls when ghting demons and it allows one e#tra saving throw vs. fear. @ast 7dG turns.

"oc&rac

are

!/:gp

Applied

$lanting the seed after the paste has been applied, causes it to bloom in 2d( turns. This can be used on any kind of seed from trees to herbs and even plant like monsters. It does not give control over the monster.

Caer&dar

are

%#:gp

Applied

:eals any broken bones within in 7 weeks. The paste must be applied for a total of 7 weeks, so multiple batches are needed for an eective cure.

Cornus

are

%#5gp

,n1ected

Inecting this will kill all parasites inside the body.

De>arencia

+ni0ue

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