Mercators Guide to Herbs
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Mercator’s Guide to Herbs Introduction Nature is your non-stop magical shop - Mercator This encyclopedia encyclopedia was created to understand the the full potential potential of nature, nature, but there there is still a lot of work to be done. Anyone who nds herbs that are not listed, please write me a letter to inform me of what you have found. And for those who mock the power of the Earth, those so-called masters of magic, I would like to say if only your incompetent brains could grasp the true power of it all.
Second Introduction This document was was created created from an an o!ine copy copy of a website website that has been been down for many many years now. The original version contained the author"s email address, but the mailbo# has been closed for many years, so it was removed. All references to the original website were also removed. The original content was slightly changed to correct typos and synta# errors, slightly improve layout, and transform it to $%&. Even if it was originally created for %'% ( rd edition, there are so little references to actual rules )like saving throws, throws, for e#ample*, e#ample*, that it can be used with any edition )and other games* with very little to no work at all. - Mathieu St-Gelais, ADnD St-Gelais, ADnD Downloads Downloads,, February 2016
Herbalism +sing herbs is much more then ust nding the right herb and then using it. pecial preparations and supplements must be used to gain the full eect of an herb. /elow are some e#amples of what is needed to use dierent kinds of herbal techni0ues. 1ote all the herbs must be cleansed using cleansing oil before usage.
Crushed (Dust, Powder) After the herb has been dried for a minimum of one week, it must be ground with a mortal and pestle. All the is left is a ne dust. This can be sprinkled on any subect but if thrown it will scatter to the wind and lose its aect. Adding lode solvent to the mi#ture and leaving it to dry for 23 minutes add weight to the dust so it be thrown eectively.
Applied (Paste, Oil, Ointment, al!e) The herb must be ground with a mortal and pestle, and the dust must be mi#ed with water and gelatin to create a paste sticky enough so it can be applied to any surface. If the eects are unused, the paste becomes ineective in 2d( days. +sing bandages can double the amount of time.
wallowed The herb must be cleansed with cleansing oil, after that it can be eaten or swallowed.
"urned (Incense, Candle) #ormal The herb can be burned without any preparation /urning time 2d4523 minutes
Incense The herb must be ground to a ne dust and then applied to a stick using the incense oil. /urning time 2d6 hours
Candle The herb must be ground to a ne dust and the mi#ed with molten herbal wa#, the wa# must then be moulded around a fuse. /urning time 7d6 hours
In$ected 8nce the herb has been cleansed with cleansing oil, it must be mi#ed with clear water. Then it is ready to be inected into the bloodstream. 1ote the needle must be made sterile to reduce the chances of infections.
Mi%ed (Potion, Mi%ture, "rew) The herb must boiled in clear water, the herbalist must stir the herbal brew regularly. After boiling for appro#imately 23 minutes, it must gradually cool down. Then it is ready to be used. %ye seeds must be added when boiling the substance. It cannot be added afterwards like the sparkle seed.
Mi%in& Potions 9hen dierent potions are mi#ed, all the eects from the herbs involved lose some of their potency. If two potions do the e#act opposite of each other, they will cancel themselves out. All the eects last until the last eect has run out. Potions Mixed
Potency
Side efects
2 potion
1ormal
1one
7 potions
:alved
1one
( potions
1ausea, sweating
6 potions
1ausea, sweating and di;;iness -2 to attack rolls
< or more
8ne &ifth
1ausea, sweating and disorientation -( to attack rolls
= These are guidelines for side eects of drinking combined herbal potions.
Conser!ation :erbs can only last some time before they spoil and become useless. There are methods to conserve them, so they can last longer. All of these guidelines are under the assumption that they are properly contained.
Herbs Treatment
Duration
1one
1one
2d6 weeks
>leaned
:erb washed with cleansing oil
7d6 weeks
$ackaged
>loth soaked in preservation oil
7d6 months
Crushed Treatment 1one
Duration 1one
Indenitely
Applied Treatment
Duration
1one
1one
7d6 weeks
?i#ed
?i#ed with preservation oil
Indenitely
wallowed Treatment
Duration
1one
1one
2d6 weeks
>leaned
:erb washed with cleansing oil
7d6 weeks
$ackaged
>loth soaked in preservation oil
7d6 months
"urned Treatment
Duration
1one
1one
2d6 weeks
>leaned
:erb washed with cleansing oil
7d6 weeks
$ackaged
>loth soaked in preservation oil
7d6 months
Incense
Incense form
Indenitely
>andle
>andle form
Indenitely
In$ected Treatment 1one
Duration 1one
Indenitely
Mi%ed Treatment 1one
Duration 1one
Indenitely
'uipment hops :erbal shops rarely have any herbs above uncommon, since these rarer herbs are harder to grow and they need a specic environmental setting to prosper. Even if they are able to get some of the more rarer herbs they will be unwilling to part with it. @arge shops, those which are known throughout the realm sometimes carry some of the rare herb categories. +ni0ue is 0uite impossible to buy, if one is able to get them it should be through adventuring or dealing with powerful witches. If you do not want to go through the hassle of creating a shop, ?ost of the supplements are sold in any shop and the ?ercator encyclopedias can be usually bought till volume three.
'%ample hop hop name Evelyn"s arden :erb Barity +ncommon Encyclopedia Colume Two %escription As you walk along the small dirt road, you come up to a white picket fence. /ehind it lies a small cottage. In front of it is a small garden, lled with all kinds of e#otic and strange plants, automati;ing the air around it. The fence stands open, beckoning you to enter. The cottage itself has been made of a dark woodland timber. The roof was made from straw, and a small chimney spews out smoke into the open sky.
Equipment
Cost
Weight
Description
/ag of :erbalism
7< gp
2
mall bag that protects the herbs inside.
?ortar and $estle
ontains ( doses
mall 8intment Dar
2gp
=
>ontains 2 application
@arge 8intment Dar
( gp
=
>ontains ( applications
pice $ouch
2< sp
=
>ontains various cooking herbs
< gp
(
mall cauldron can brew up to < doses.
>auldron
2andle, 9a#
< gp
2
used for creating herbal candles. )6 candles*
Travellers >auldron
Common Herbs Arcasa
Common
5 gp
Salloed
These nuts will restore 2d(hp when eaten.
Astir
Common
!gp
Mixed
9hen fed to horses allows them to run at full movement for 6G hours straight. After that the horse must rest for double the amount of time. If not rested make system shock test each hour to see if the horse dies of e#haustion.
"arisc
Common
#gp
Applied
9hen this thorny paste is applied to any weapon it will add 6 damage to the ne#t attack.
"orneas
Common
$sp
"urned
9hen lit will aid to sustain meditations and trances
Ceran
Common
%gp
Mixed
%rinking this herbal brew will result in a warm tingling feeling inside, all the eects of being in e#treme cold conditions will be negated for 7d6 hours.
Daca&ra
Common
5sp
Mixed
This herbal brew must be fed to animals, it will put them to sleep for (d6 hours.
Dramas
Common
'gp
Salloed
9hen this brown nut is swallowed it will allow the recipient to feign a state of death for an hour.
Elasa
Common
(gp
Salloed
>auses the character to lose its voice for 7d23 minutes
)irmanon
Common
5sp
Crushed
Throwing this into a re, causes a short but very strong ignition of the re. The Hames double in si;e and you can hear the air rushing towards the re working as fuel for the ignition.
*rendar
Common
%gp
Applied
>ures skin irritations and rashes in one day, itching will be subdued.
+ara&dan
Common
(sp
"urned
A very pungent smell is released that repels insects
+ara&den
Common
(sp
"urned
A very sweet smell is released that attracts insects 1ote The perfect gift for obno#ious women ?ercator
,nari
Common
%gp
$otion that cures fevers and headaches.
Mixed
-ae&la
Common
.gp
Mixed
$otion that allows user to remain fresh for 76 hours without sleep. Bepeated usage after 7 days will increase the chances of collapse with 73J. After collapsing the char. must regain for at least 7daysKper day of sleeplessness.
-aran
Common
5sp
Salloed
wallowing the dark brown karan nut will prevent sea sickness, the eect lasts one week.
-inar
Common
/gp
Applied
Applying this oil to any surface, it will become slippery and greasy.
0a&sha
Common
#gp
Mixed
9hen drunk it will slow the aects of poison for 7 hours. After that the poison will resolve normally, unless another potion is drunk. The potion is very repulsive, and a saving throw is needed to see if the imbiber can hold it down.
0aurus
Common
%(gp
Mixed
%rinking this potion will heal 2d7L7 hitpoints
Midas
Common
.sp
Crushed
If bare skin comes into contact with this dust, it will start to itch like hell. The itching will continue for 2d6 hours.
Myrhis
Common
%(gp
,n1ected
Inecting this causes disorientation and loss of depth perception, -7 to melee and 6 to missile attack rolls.
2ordra
Common
!gp
Applied
$revents continuous bleeding of wounds and heals 2 hp
3sira
Common
$sp
Mixed
?i#ing this with any alcoholic beverage, it will neutrali;e the alcohol it contains.
Parac
Common
(gp
Applied
Applying this to any wound prevents it from becoming infected.
4uare
Common
!sp
Crushed
Mills rodents and small animals when consumed by them, has no eect on larger animals and humanoids.
asteran
Common
5sp
Applied
Applying this salve to wound, it will reduce the scarring of the tissue.
asira
Common
%sp
Crushed
This dust must be sprinkled on soap, then it will remove any stains on clothing and fabrics
Star6re
Common
5sp
"urned
/sp
Salloed
>reates a soft sparkle when lit.
Sun7ar8
Common
wallowing the bark from the sun tree protects the character from sunburn.
Tara&9en
Common
%:gp
Applied
This plant acts like a local anaesthetic. 1umbing any area for 2 hour.
;rden
Common
(gp
Mixed
$ouring this herbal brew over any herb will double it"s growth rate.
ar
;ncommon
'5gp
,n1ected
This herb must be inected right before the learning of a spell. it will add 23J chance to learn the spell.
Carrion
;ncommon
(5gp
Mixed
$otion that confers a L7 on the ne#t save versus fortitude )paralysis only*. the eect will last 2d6 days until time has elapsed or a saving throw is rolled.
Dar&nal
;ncommon
$5gp
Mixed
9hen this Huid is dripped into a person"s eyes, it will give him infravision up to 63 metres for 2 hour. each dose contains 7d23 drops.
Deateran
;ncommon
%/gp
Crushed
%ust that will kill all minor plant life in a ( metre radius. @arger plants or trees will suer and deteriorate, but will survive
Dragonspine
;ncommon
#5gp
Crushed
%ust that immolates a character for 2d4. rounds. Touch will inHict 2d4 re damage the characters weapon is immolated too, thus delivering 2d4 e#tra re damage.
Elora
;ncommon
%$gp
Crushed
9hen sprinkled on the ground, it will enlighten all the footsteps on the ground that have been made in the last 76 hours.
)aranir
;ncommon
/!gp
Applied
This is a strange looking nut. 9hen this nut is boiled it will result in a white sticky paste. 9hen applied to any item, it will protect it from acid, corrosion and rust. This lasts for (d6 rounds.
)i9ua
;ncommon
%5gp
Mixed
$otion that enhances the senses. L7 spot and listen test. The eect lasts for 2d6 hours.
*ara&dar
;ncommon
%(gp
Mixed
9hen this leaf is soaked in water, it will release a very pungent scent. This scent will attract male ogres in a one-mile radius. The scent resembles that of a female ogre. It lasts 2d6 hours.
*laredac
;ncommon
/(gp
Mixed
$otion that will protect char for eight hours from glare and blinding eects.
+yperia
;ncommon
%$gp
Salloed
trong natural aphrodisiac, when swallowed a character will fall in love with the rst person that is seen. ave vs. will or fall in love.
0ycara
;ncommon
%(gp
"urned
/urning these dark red petals, they will release a lovely fragrance. Those within the scent will be more susceptible to seduction. The scent confers a L7 to seduction
Moonstern
;ncommon
%.gp
Mixed
Two doses are needed for a full vial of ink. This ink is only readable moonlight. %uring day time it looks like silver runes.
3rdul
;ncommon
55gp
,n1ected
9hen inected delays poison eects for 76 hours. ?ust be administered within 2 round of poisoning.
4ui>are
;ncommon
('gp
Mixed
$otion that adds ataer
are
%(5gp
Mixed
Any good aligned character drinking this herbal brew receives a L7 attack rolls when ghting demons and it allows one e#tra saving throw vs. fear. @ast 7dG turns.
"oc&rac
are
!/:gp
Applied
$lanting the seed after the paste has been applied, causes it to bloom in 2d( turns. This can be used on any kind of seed from trees to herbs and even plant like monsters. It does not give control over the monster.
Caer&dar
are
%#:gp
Applied
:eals any broken bones within in 7 weeks. The paste must be applied for a total of 7 weeks, so multiple batches are needed for an eective cure.
Cornus
are
%#5gp
,n1ected
Inecting this will kill all parasites inside the body.
De>arencia
+ni0ue
24
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